date="1941.6.10.1" player="CHI" ai= { 0 0 0 0 0 7 0 } automate_trade=yes automate_sliders=0 automate_tech_sliders=0 rebel=256 convoy=42700 theatre=3732 unit=14625 flags= { allow_research=yes anti_comintern_proposed=yes belgians_capitulate=yes chanfukeng_incident_started=yes dutch_capitulate=yes fall_of_oslo=yes fall_of_paris=yes first_sidra=yes germany_supports_romania=yes jap_navy_influence=yes medium_hungarian_demand=yes norwegian_coast_mined=yes peace_in_the_west_done=yes setup=yes sweden_declines_access=yes the_spanish_civil_war=yes us_oil_embargo=yes xinjiang_war_ongoing=yes xinjiang_war_started=yes } gameplaysettings= { setgameplayoptions= { 2 0 } } victory_conditions= { faction= { tripartite_pact 0.1.0.0 fall_weiss 1939.10.4.0 fall_gelb 1940.6.26.0 fall_rot 1940.10.15.0 weseruebung 1940.8.2.0 operation_marita 0.1.0.0 operation_sealion_hpp 0.1.0.0 operation_barbarossa_hpp 0.1.0.0 desert_war 0.1.0.0 sino_japanese_war 0.1.0.0 co_prosperity_sphere 0.1.0.0 usa_is_neutral 1938.10.3.1 axis_controls_gibraltar 0.1.0.0 axis_controls_washington 0.1.0.0 axis_controls_nanjing 0.1.0.0 axis } faction= { benelux_neutrality 1938.10.3.1 operation_husky 0.1.0.0 operation_avalanche 0.1.0.0 italy_fall 0.1.0.0 operation_overlord_hpp 0.1.0.0 operation_torch_hpp 0.1.0.0 allied_usa_hpp 0.1.0.0 liberate_the_low_countries 0.1.0.0 liberate_paris 0.1.0.0 enter_the_reich 0.1.0.0 pacific_war_macathur 0.1.0.0 allied_usa 0.1.0.0 no_commintern_threat 0.1.0.0 fra_in_allies 1938.10.3.1 allies_controls_berlin 0.1.0.0 allies } faction= { expanding_west 1939.10.18.0 fortifying_south 0.1.0.0 gain_baltics 1940.8.10.0 winter_war_hpp 1940.8.24.0 turning_the_tide 0.1.0.0 liberation_romania 0.1.0.0 liberation_bulgaria 0.1.0.0 liberation_yugoslavia 0.1.0.0 liberation_hungary 0.1.0.0 road_to_berlin 0.1.0.0 august_storm 0.1.0.0 comintern_controls_gibraltar 0.1.0.0 comintern_controls_san_francisco 0.1.0.0 comintern_controls_alexandria 0.1.0.0 comintern_controls_tokyo 0.1.0.0 comintern } game_finished=no } 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flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.666 temperature=2.691 muddyness=0.244 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1017.222 temperature=-1.332 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9= { flags= { } owner="NOR" controller="NOR" core="NOR" air_base= { 5.000 5.000 } infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 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} drawn= { supplies=25.992 } last_drawn= { supplies=26.023 } weather= { pressure=1013.139 temperature=2.637 muddyness=0.558 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 24= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.570 temperature=3.940 muddyness=0.754 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 25= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.420 fuel=0.178 } throughput= { supplies=4.420 } last_throughput= { supplies=4.420 } drawn= { supplies=4.420 fuel=0.570 } last_drawn= { supplies=4.420 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nationalism=14.170 pool= { supplies=69.776 money=0.244 metal=0.528 energy=1.055 rare_materials=0.265 } drawn= { supplies=4.984 } last_drawn= { supplies=4.984 } weather= { humidity=8.480 pressure=1017.845 temperature=-1.364 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 31= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.963 temperature=2.631 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 32= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } history= { 1940.6.2.8= { controller="FIN" } 1940.6.14.18= { controller="SOV" } } points=0 weather= { humidity=4.920 pressure=1014.089 temperature=-2.849 muddyness=1.000 frozen=1.000 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 33= { flags= { } owner="SOV" controller="SOV" core="FIN" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1940.4.19.13= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.11.4= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=275.599 fuel=417.525 } throughput= { supplies=33.591 fuel=9.000 } last_throughput= { supplies=43.113 fuel=9.000 } drawn= { supplies=49.286 } last_drawn= { supplies=62.376 } weather= { pressure=1013.612 temperature=2.646 muddyness=0.542 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 34= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=78.775 fuel=9.000 } throughput= { supplies=51.489 } last_throughput= { supplies=64.580 } drawn= { supplies=51.489 } last_drawn= { supplies=64.580 } weather= { pressure=1015.177 temperature=2.609 } } 35= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.206 temperature=2.682 muddyness=0.584 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 36= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.468 fuel=0.066 } throughput= { supplies=4.468 } last_throughput= { supplies=4.470 } drawn= { supplies=4.468 fuel=0.196 } last_drawn= { supplies=4.470 fuel=0.310 } weather= { pressure=1015.703 temperature=-0.450 muddyness=0.477 } } 37= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.716 temperature=-9.351 frozen=0.250 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 38= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.390 } throughput= { supplies=4.390 } last_throughput= { supplies=4.390 } drawn= { supplies=4.390 fuel=0.540 } last_drawn= { supplies=4.390 fuel=0.540 } weather= { pressure=1015.716 temperature=-9.397 frozen=0.450 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 39= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.18.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { humidity=4.920 pressure=1015.925 temperature=-1.320 muddyness=1.000 frozen=1.000 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 40= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1014.880 temperature=-5.387 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 41= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.880 temperature=2.647 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 42= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=17.492 } throughput= { supplies=5.004 } last_throughput= { supplies=5.004 } drawn= { supplies=5.896 } last_drawn= { supplies=5.896 } weather= { pressure=1016.325 temperature=2.618 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 43= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.1.17= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=2.184 } throughput= { supplies=2.184 } last_throughput= { supplies=2.184 } drawn= { supplies=2.184 } last_drawn= { supplies=2.184 } weather= { pressure=1016.314 temperature=8.504 } } 44= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.4.27.23= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.5.24.21= { controller="SOV" } 1940.7.28.12= { controller="FIN" } 1940.8.19.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=246.630 fuel=427.575 rare_materials=5.661 } throughput= { supplies=11.219 } last_throughput= { supplies=11.751 } drawn= { supplies=37.044 } last_drawn= { supplies=42.744 } current_producing= { rare_materials=6.000 } max_producing= { rare_materials=6.000 } weather= { humidity=3.820 pressure=1015.575 temperature=-1.347 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 45= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.6.2.8= { controller="FIN" } 1940.6.14.18= { controller="SOV" } } points=0 pool= { supplies=40.631 fuel=9.000 } throughput= { supplies=31.614 } last_throughput= { supplies=40.675 } drawn= { supplies=51.429 } last_drawn= { supplies=64.520 } weather= { pressure=1017.683 temperature=2.682 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 46= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } coastal_fort= { 2.000 2.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=109.684 fuel=60.045 } throughput= { supplies=51.469 } last_throughput= { supplies=64.560 } drawn= { supplies=51.469 } last_drawn= { supplies=64.560 } weather= { pressure=1015.171 temperature=2.631 } } 47= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.892 temperature=2.657 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 48= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.615 temperature=2.695 muddyness=0.584 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 49= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.531 temperature=-0.433 muddyness=0.752 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 50= { flags= { } owner="HOL" controller="HOL" core="HOL" manpower=1.000 naval_base= { 1.000 1.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 throughput= { supplies=0.155 } last_throughput= { supplies=0.170 } drawn= { supplies=2.346 } last_drawn= { supplies=2.352 } weather= { humidity=30.740 pressure=1017.834 temperature=27.066 } } 51= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.422 } throughput= { fuel=0.226 } drawn= { fuel=0.422 } last_drawn= { fuel=0.310 } weather= { pressure=1015.662 temperature=3.917 muddyness=0.760 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 52= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { humidity=5.711 pressure=1016.436 temperature=-1.383 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 53= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.508 temperature=-1.316 muddyness=1.000 frozen=1.000 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 54= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.575 temperature=2.662 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 55= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.440 temperature=2.614 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 56= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=23.140 } throughput= { supplies=6.323 } last_throughput= { supplies=5.916 } drawn= { supplies=8.029 } last_drawn= { supplies=6.744 } weather= { pressure=1017.967 temperature=2.623 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 57= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.5.22.1= { controller="SOV" } 1940.6.16.20= { controller="FIN" } 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=162.929 fuel=175.620 } drawn= { supplies=11.606 } last_drawn= { supplies=11.731 } weather= { pressure=1017.904 temperature=-2.672 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 58= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } history= { 1940.6.2.8= { controller="FIN" } 1940.6.14.18= { controller="SOV" } } points=0 weather= { humidity=0.700 pressure=1017.686 temperature=-1.314 muddyness=1.000 frozen=1.000 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 59= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.6.4.19= { controller="FIN" } 1940.6.20.12= { controller="SOV" } } points=0 pool= { supplies=51.449 fuel=9.000 } throughput= { supplies=32.995 } last_throughput= { supplies=41.400 } drawn= { supplies=51.449 } last_drawn= { supplies=64.540 } weather= { pressure=1016.734 temperature=2.620 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 60= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.784 temperature=-1.357 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 61= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.881 temperature=2.637 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 62= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.882 temperature=2.645 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 63= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=2.866 pressure=1014.677 temperature=2.658 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 64= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=3.508 pressure=1013.024 temperature=2.609 muddyness=0.580 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 65= { flags= { } owner="NOR" controller="NOR" core="NOR" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=1 nationalism=14.336 pool= { supplies=4.511 fuel=0.584 } throughput= { supplies=4.509 fuel=0.578 } last_throughput= { supplies=4.513 fuel=0.276 } drawn= { supplies=4.509 fuel=0.708 } last_drawn= { supplies=4.513 fuel=0.713 } weather= { pressure=1015.570 temperature=-0.437 } } 66= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=15.834 } drawn= { supplies=1.131 } last_drawn= { supplies=1.131 } weather= { humidity=2.210 pressure=1017.628 temperature=-9.408 frozen=0.800 } } 67= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=1.818 pressure=1016.340 temperature=-9.364 frozen=1.000 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 68= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 weather= { humidity=4.920 pressure=1014.155 temperature=-1.351 muddyness=1.000 frozen=0.509 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 69= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.15.11= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=1.978 } throughput= { supplies=1.403 } last_throughput= { supplies=1.317 } drawn= { supplies=3.815 } last_drawn= { supplies=1.318 } weather= { temperature=6.050 } } 70= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.18.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=47.195 } drawn= { supplies=3.385 } last_drawn= { supplies=3.280 } weather= { pressure=1016.440 temperature=2.614 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 71= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.325 temperature=2.618 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 72= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { humidity=7.400 pressure=1017.687 temperature=-1.315 muddyness=1.000 frozen=1.000 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 73= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.683 temperature=2.682 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 74= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=77.919 fuel=9.000 } throughput= { supplies=51.509 } last_throughput= { supplies=64.600 } drawn= { supplies=51.509 } last_drawn= { supplies=64.600 } weather= { humidity=7.660 pressure=1015.221 temperature=-1.388 muddyness=1.000 frozen=1.000 } } 75= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.633 } weather= { pressure=1017.462 temperature=5.789 } } 76= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=1.364 pressure=1015.199 temperature=2.599 precipitation=0.400 cloud_coverage=0.120 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 77= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.698 temperature=0.370 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 78= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=1.374 pressure=1014.675 temperature=2.390 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 79= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=947.304 windspeed=17.875 temperature=-12.823 precipitation=1.000 frozen=1.000 cloud_coverage=0.920 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 80= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.531 temperature=7.854 muddyness=0.750 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 81= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.544 fuel=0.634 } throughput= { supplies=4.539 fuel=0.614 } last_throughput= { supplies=4.543 fuel=0.608 } drawn= { supplies=4.539 fuel=0.738 } last_drawn= { supplies=4.543 fuel=0.743 } weather= { pressure=1015.662 temperature=-0.410 muddyness=0.760 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 82= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.711 temperature=-9.367 frozen=0.222 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 83= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=1.151 } throughput= { supplies=1.151 } last_throughput= { supplies=1.151 } drawn= { supplies=1.151 } last_drawn= { supplies=1.151 } weather= { pressure=1017.453 temperature=-4.485 muddyness=1.000 frozen=0.500 } } 84= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.034 temperature=-1.318 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 85= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=11.732 } drawn= { supplies=0.838 } last_drawn= { supplies=0.838 } weather= { humidity=4.420 pressure=1015.744 temperature=-1.371 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 86= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.18.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=33.379 } throughput= { supplies=3.405 } last_throughput= { supplies=3.300 } drawn= { supplies=5.651 } last_drawn= { supplies=5.246 } weather= { pressure=1017.993 temperature=2.666 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 87= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.22.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=8.355 } throughput= { supplies=8.355 } last_throughput= { supplies=7.362 } drawn= { supplies=8.355 } last_drawn= { supplies=7.362 } weather= { humidity=4.420 pressure=1016.440 temperature=-1.391 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 88= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" land_fort= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1939.12.8.18= { controller="SOV" } 1940.1.9.15= { controller="FIN" } 1940.3.24.18= { controller="SOV" } 1940.4.29.2= { owner="SOV" } } points=0 nationalism=13.838 pool= { supplies=18.522 } throughput= { supplies=17.583 } last_throughput= { supplies=17.645 } drawn= { supplies=17.583 } last_drawn= { supplies=17.645 } weather= { humidity=7.660 pressure=1017.597 temperature=8.231 } } 89= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 5.000 5.000 } history= { 1939.11.26.20= { controller="SOV" } 1940.4.29.2= { owner="SOV" } } points=0 nationalism=13.838 pool= { supplies=50.356 } throughput= { supplies=49.730 } last_throughput= { supplies=26.365 } drawn= { supplies=50.356 } last_drawn= { supplies=26.365 } weather= { pressure=1015.187 temperature=8.530 } } 90= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } history= { 1940.6.7.7= { controller="FIN" } 1940.7.6.5= { controller="SOV" } } points=0 weather= { pressure=1017.526 temperature=2.603 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 91= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.472 temperature=2.678 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 92= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.795 temperature=5.762 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 93= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.885 temperature=2.671 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 94= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.678 temperature=2.606 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 95= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.696 temperature=0.351 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 96= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.313 temperature=5.812 muddyness=0.436 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 97= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=8.000 pressure=1013.131 temperature=-9.765 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 98= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.595 fuel=0.743 } throughput= { supplies=4.588 fuel=0.683 } last_throughput= { supplies=4.593 fuel=0.664 } drawn= { supplies=4.588 fuel=0.787 } last_drawn= { supplies=4.593 fuel=0.793 } weather= { pressure=1015.531 temperature=-0.433 muddyness=0.752 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 99= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { humidity=3.259 pressure=1017.160 temperature=-5.393 frozen=0.247 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 100= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.489 temperature=-0.495 muddyness=1.000 frozen=0.501 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 101= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 current_producing= { metal=30.000 } max_producing= { metal=30.000 } weather= { pressure=1014.245 temperature=-0.485 muddyness=1.000 frozen=0.501 } } 102= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=7.284 } throughput= { supplies=0.858 } last_throughput= { supplies=0.858 } drawn= { supplies=1.317 } last_drawn= { supplies=1.317 } weather= { pressure=1013.034 temperature=2.680 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 103= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.8.16.19= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=42.014 } drawn= { supplies=3.001 } last_drawn= { supplies=3.001 } weather= { pressure=1017.993 temperature=2.668 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 104= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.16.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=39.482 } throughput= { supplies=14.338 } last_throughput= { supplies=12.648 } drawn= { supplies=16.837 } last_drawn= { supplies=12.917 } weather= { pressure=1017.957 temperature=2.654 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 105= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=8.049 } throughput= { supplies=6.764 } last_throughput= { supplies=6.758 } drawn= { supplies=8.049 } last_drawn= { supplies=6.764 } weather= { pressure=1016.966 temperature=2.657 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 106= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.5.31.6= { controller="SOV" } 1940.6.12.1= { controller="FIN" } 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.585 temperature=2.683 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 107= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.613 temperature=2.650 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 108= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=113.606 fuel=9.000 } throughput= { supplies=51.789 } last_throughput= { supplies=66.920 } drawn= { supplies=51.789 } last_drawn= { supplies=66.920 } weather= { pressure=1017.377 temperature=7.177 } } 109= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=2.900 pressure=1015.797 temperature=-1.382 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.641 } weather= { pressure=1017.465 temperature=5.757 } } 111= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.389 temperature=2.655 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 112= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=4.183 pressure=1014.470 temperature=2.666 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 113= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.470 temperature=2.607 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 114= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=4.025 pressure=1013.433 temperature=2.625 muddyness=0.580 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 115= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.047 temperature=0.359 muddyness=0.678 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 116= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.662 temperature=-0.433 muddyness=0.760 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 117= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.662 temperature=-5.403 frozen=0.176 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 118= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { humidity=3.220 pressure=1016.397 temperature=-0.403 muddyness=1.000 frozen=0.500 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 119= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=2.944 } throughput= { supplies=2.966 } last_throughput= { supplies=2.987 } drawn= { supplies=2.968 } last_drawn= { supplies=2.987 } weather= { pressure=1017.486 temperature=3.543 } } 120= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=7.742 } throughput= { supplies=1.337 } last_throughput= { supplies=1.337 } drawn= { supplies=1.796 } last_drawn= { supplies=1.796 } weather= { pressure=1014.234 temperature=3.595 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 121= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.172 temperature=2.696 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 122= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=15.834 } drawn= { supplies=1.131 } last_drawn= { supplies=1.131 } weather= { pressure=1015.113 temperature=2.693 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 123= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.18.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=7.792 } drawn= { supplies=0.558 } last_drawn= { supplies=0.558 } weather= { pressure=1017.056 temperature=2.633 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 124= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.080 temperature=2.615 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 125= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.4.24.12= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.7.8.16= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } } 126= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 1.000 1.000 } history= { 1940.4.29.2= { controller="SOV" } 1940.4.29.2= { owner="SOV" } } points=0 nationalism=13.838 weather= { pressure=1013.176 temperature=2.614 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=84.645 fuel=9.000 } throughput= { supplies=51.549 } last_throughput= { supplies=66.680 } drawn= { supplies=51.549 } last_drawn= { supplies=66.680 } weather= { pressure=1014.893 temperature=2.628 } } 128= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=78.524 fuel=9.000 } throughput= { supplies=51.529 } last_throughput= { supplies=64.620 } drawn= { supplies=51.529 } last_drawn= { supplies=64.620 } weather= { pressure=1014.886 temperature=2.629 } } 129= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.334 temperature=2.677 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 130= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=10.670 pressure=1015.389 temperature=5.771 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 131= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.722 temperature=0.435 muddyness=0.676 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 132= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=8.000 pressure=1013.140 temperature=-10.142 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 133= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=2.841 pressure=1014.265 temperature=2.606 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 134= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=5.128 fuel=0.745 } throughput= { supplies=4.636 fuel=0.791 } last_throughput= { supplies=4.643 fuel=0.733 } drawn= { supplies=4.636 fuel=0.835 } last_drawn= { supplies=4.643 fuel=0.843 } weather= { pressure=1015.531 temperature=-0.433 muddyness=0.752 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 135= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.663 temperature=-9.394 frozen=0.222 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 136= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { humidity=1.779 pressure=1017.166 temperature=-4.463 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 137= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.504 temperature=3.517 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 138= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=2.995 } throughput= { supplies=3.000 } last_throughput= { supplies=3.007 } drawn= { supplies=3.026 } last_drawn= { supplies=3.028 } weather= { pressure=1014.262 temperature=3.523 } } 139= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.001 } drawn= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { pressure=1015.774 temperature=3.541 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 140= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=12.882 } throughput= { supplies=1.151 } last_throughput= { supplies=1.151 } drawn= { supplies=1.990 } last_drawn= { supplies=1.991 } weather= { pressure=1017.058 temperature=2.605 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 141= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.14.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=47.788 } throughput= { supplies=19.878 } last_throughput= { supplies=15.958 } drawn= { supplies=24.122 } last_drawn= { supplies=15.958 } weather= { pressure=1013.107 temperature=2.698 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 142= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.4.20.19= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.29.19= { controller="SOV" } 1940.8.16.0= { controller="FIN" } 1940.8.17.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.801 temperature=8.520 } } 143= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.244 temperature=2.625 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 144= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.4.29.2= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.2.0= { controller="FIN" } 1940.7.6.23= { controller="SOV" } 1940.7.28.16= { controller="FIN" } 1940.8.24.0= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1017.613 temperature=2.668 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 145= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.6.7.7= { controller="FIN" } 1940.7.4.10= { controller="SOV" } } points=0 pool= { supplies=4.371 } last_drawn= { supplies=2.000 } weather= { pressure=1013.070 temperature=2.694 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 146= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=90.534 fuel=9.000 } throughput= { supplies=51.589 } last_throughput= { supplies=66.720 } drawn= { supplies=51.589 } last_drawn= { supplies=66.720 } weather= { pressure=1014.892 temperature=2.646 } } 147= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=4.196 pressure=1014.892 temperature=2.696 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 148= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.711 temperature=5.825 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 149= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.389 temperature=5.821 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 150= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { humidity=3.628 pressure=1017.330 temperature=2.670 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 151= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.524 temperature=0.424 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 152= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.396 temperature=0.450 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 153= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=6.131 } throughput= { supplies=4.684 } last_throughput= { supplies=4.693 } drawn= { supplies=4.684 fuel=0.045 } last_drawn= { supplies=4.693 fuel=0.026 } weather= { pressure=1015.663 temperature=-0.410 muddyness=0.638 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 154= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.096 temperature=-9.361 frozen=0.250 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 155= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { humidity=5.028 pressure=1017.183 temperature=-0.426 muddyness=1.000 frozen=0.500 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 156= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.489 temperature=-0.424 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 157= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.612 temperature=-0.497 muddyness=1.000 frozen=0.500 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 158= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1015.784 temperature=3.505 } } 159= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=2.117 } throughput= { supplies=2.116 } last_throughput= { supplies=2.116 } drawn= { supplies=2.117 } last_drawn= { supplies=2.116 } weather= { pressure=1017.080 temperature=3.501 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 160= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=23.668 fuel=101.850 } drawn= { supplies=1.712 } last_drawn= { supplies=1.711 } weather= { pressure=1013.148 temperature=2.674 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 161= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.2.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=10.999 } throughput= { supplies=2.020 } last_throughput= { supplies=4.040 } drawn= { supplies=2.020 } last_drawn= { supplies=4.040 } weather= { pressure=1014.390 temperature=2.657 } } 162= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.18.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.246 temperature=2.698 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 163= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.6.3.16= { controller="SOV" } 1940.6.11.5= { controller="FIN" } 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.895 temperature=2.623 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 164= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.4.29.2= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.3.18= { controller="FIN" } 1940.7.6.5= { controller="SOV" } 1940.7.30.23= { controller="FIN" } 1940.8.24.0= { controller="SOV" } } points=0 nationalism=13.838 pool= { supplies=1.991 money=87.000 } weather= { pressure=1017.526 temperature=2.622 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 165= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=96.942 fuel=9.000 } throughput= { supplies=51.609 } last_throughput= { supplies=66.740 } drawn= { supplies=51.609 } last_drawn= { supplies=66.740 } weather= { pressure=1015.389 temperature=5.823 } } 166= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.999 temperature=2.584 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 167= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.047 temperature=0.359 muddyness=0.678 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 168= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.6.13.7= { controller="FIN" } 1940.7.3.8= { controller="SOV" } } points=0 pool= { supplies=3.821 } last_throughput= { supplies=2.020 } last_drawn= { supplies=2.020 } weather= { pressure=1015.448 temperature=2.629 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 169= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.879 temperature=5.850 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 170= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.473 temperature=2.700 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 171= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.563 temperature=5.796 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 172= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.663 temperature=-0.410 muddyness=0.758 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 173= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.158 temperature=-5.449 frozen=0.204 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 174= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.701 temperature=-0.495 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 175= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.605 temperature=3.588 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 176= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=3.044 } throughput= { supplies=3.026 } last_throughput= { supplies=3.027 } drawn= { supplies=3.064 } last_drawn= { supplies=3.048 } weather= { pressure=1015.552 temperature=3.582 } } 177= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=1.625 } throughput= { supplies=1.625 } last_throughput= { supplies=1.625 } drawn= { supplies=1.625 } last_drawn= { supplies=1.625 } weather= { pressure=1015.440 temperature=3.600 } } 178= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.172 temperature=3.589 } } 179= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.12.18= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=58.684 } throughput= { supplies=26.182 } last_throughput= { supplies=20.038 } drawn= { supplies=31.630 } last_drawn= { supplies=20.038 } weather= { pressure=1016.172 temperature=2.642 } } 180= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.22.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=3.806 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1014.390 temperature=2.634 } } 181= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.18.13= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=34.483 } throughput= { supplies=34.163 } last_throughput= { supplies=20.886 } drawn= { supplies=34.483 } last_drawn= { supplies=20.886 } weather= { temperature=6.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 182= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=2.210 } weather= { pressure=1013.896 temperature=2.636 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 183= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=87.430 fuel=9.000 } throughput= { supplies=51.569 } last_throughput= { supplies=66.700 } drawn= { supplies=51.569 } last_drawn= { supplies=66.700 } weather= { pressure=1014.892 temperature=2.646 } } 184= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.567 temperature=0.351 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 185= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.186 temperature=5.850 } } 186= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.456 temperature=0.433 muddyness=0.692 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 187= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=24.832 } throughput= { supplies=1.430 } last_throughput= { supplies=1.432 } drawn= { supplies=3.142 } last_drawn= { supplies=3.127 } weather= { pressure=1017.096 temperature=-0.402 muddyness=0.285 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 188= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.211 temperature=-5.423 frozen=0.325 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 189= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.815 temperature=-0.423 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 190= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.490 temperature=3.537 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 191= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.612 temperature=3.588 } } 192= { flags= { } owner="SWE" controller="SWE" core="SWE" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=3.785 } throughput= { supplies=3.784 } last_throughput= { supplies=3.781 } drawn= { supplies=3.785 } last_drawn= { supplies=3.781 } weather= { pressure=1015.566 temperature=3.570 } } 193= { flags= { } owner="SWE" controller="SWE" core="SWE" air_base= { 7.000 7.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=70.812 fuel=303.105 } last_throughput= { supplies=0.002 } drawn= { supplies=5.056 } last_drawn= { supplies=5.062 } weather= { pressure=1015.209 temperature=3.573 } } 194= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.11.12= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=26.332 } throughput= { supplies=24.530 } last_throughput= { supplies=20.058 } drawn= { supplies=31.650 } last_drawn= { supplies=20.058 } weather= { pressure=1016.163 temperature=2.642 } } 195= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.30.3= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=4.130 } last_drawn= { supplies=2.000 } weather= { pressure=1014.246 temperature=2.601 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 196= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.6.8.21= { controller="SOV" } 1940.6.25.11= { controller="FIN" } 1940.8.22.18= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.898 temperature=2.625 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 197= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.4.24.1= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.6.15= { controller="SOV" } 1940.6.23.20= { controller="FIN" } 1940.7.9.1= { controller="SOV" } 1940.7.21.19= { controller="FIN" } 1940.8.21.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.540 temperature=2.619 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 198= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=10.673 pressure=1015.377 temperature=5.773 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 199= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.766 temperature=0.425 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 200= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=6.541 fuel=0.900 } throughput= { supplies=4.730 fuel=0.919 } last_throughput= { supplies=4.740 fuel=0.843 } drawn= { supplies=4.730 fuel=0.977 } last_drawn= { supplies=4.740 fuel=0.990 } current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { pressure=1015.531 temperature=-0.433 muddyness=0.706 } } 201= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=19.684 } drawn= { supplies=1.406 } last_drawn= { supplies=1.406 } weather= { pressure=1015.498 temperature=-0.412 muddyness=0.190 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 202= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=3.096 } throughput= { supplies=3.107 } last_throughput= { supplies=3.117 } drawn= { supplies=3.169 } last_drawn= { supplies=3.155 } weather= { pressure=1015.621 temperature=3.586 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 203= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.512 temperature=3.531 } } 204= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.549 temperature=3.589 } } 205= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=2.327 } throughput= { supplies=2.347 } last_throughput= { supplies=2.346 } drawn= { supplies=2.347 } last_drawn= { supplies=2.347 } weather= { pressure=1015.553 temperature=3.582 } } 206= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=6.173 } throughput= { supplies=6.173 } last_throughput= { supplies=6.119 } drawn= { supplies=6.173 } last_drawn= { supplies=6.122 } weather= { pressure=1015.430 temperature=3.577 } } 207= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.15.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.496 temperature=8.501 } } 208= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.6.12.14= { controller="SOV" } 1940.6.26.1= { controller="FIN" } 1940.7.28.9= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.121 temperature=2.661 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 209= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.8.22.18= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.719 temperature=2.691 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 210= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.805 temperature=2.609 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 211= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=93.414 fuel=9.000 } throughput= { supplies=51.629 } last_throughput= { supplies=66.760 } drawn= { supplies=51.629 } last_drawn= { supplies=66.760 } weather= { pressure=1014.892 temperature=5.839 } } 212= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.663 temperature=-0.477 muddyness=0.758 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 213= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=15.708 } drawn= { supplies=1.122 } last_drawn= { supplies=1.122 } weather= { pressure=1016.687 temperature=3.514 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 214= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.621 temperature=3.511 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 215= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=3.128 } throughput= { supplies=3.116 } last_throughput= { supplies=3.127 } drawn= { supplies=3.189 } last_drawn= { supplies=3.175 } weather= { pressure=1016.813 temperature=3.526 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 216= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.512 temperature=3.531 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 217= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.549 temperature=3.589 } } 218= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=7.162 } throughput= { supplies=0.736 } last_throughput= { supplies=0.763 } drawn= { supplies=1.219 } last_drawn= { supplies=0.765 } weather= { pressure=1015.428 temperature=3.582 } } 219= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.10.7= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=32.318 } throughput= { supplies=27.000 } last_throughput= { supplies=20.726 } drawn= { supplies=32.318 } last_drawn= { supplies=20.726 } weather= { pressure=1016.163 temperature=2.647 } } 220= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.28.21= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=8.792 } drawn= { supplies=0.628 } last_drawn= { supplies=0.628 } weather= { pressure=1014.416 temperature=2.632 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 221= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.7.23.11= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.702 temperature=2.685 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 222= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } history= { 1939.12.9.18= { controller="FIN" } 1940.3.28.14= { controller="SOV" } 1940.7.7.6= { controller="FIN" } 1940.8.17.18= { controller="SOV" } } points=0 weather= { pressure=1013.291 temperature=2.678 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 223= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.881 temperature=2.654 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 224= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.338 temperature=2.598 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 225= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.401 temperature=7.161 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 226= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=6.553 } throughput= { supplies=4.777 } last_throughput= { supplies=4.788 fuel=0.062 } drawn= { supplies=4.777 fuel=0.062 } last_drawn= { supplies=4.788 fuel=0.081 } weather= { humidity=4.920 pressure=1015.531 temperature=9.979 muddyness=0.750 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 227= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.838 } throughput= { fuel=0.793 } last_throughput= { fuel=0.841 } drawn= { fuel=0.838 } last_drawn= { fuel=0.867 } weather= { pressure=1015.531 temperature=6.049 muddyness=0.752 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 228= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=7.568 } throughput= { supplies=1.142 } last_throughput= { supplies=1.142 } drawn= { supplies=1.630 } last_drawn= { supplies=1.659 } weather= { pressure=1015.498 temperature=-0.436 muddyness=0.190 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 229= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.621 temperature=3.583 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 230= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=0.052 } throughput= { supplies=0.038 } last_throughput= { supplies=0.024 } drawn= { supplies=0.058 } last_drawn= { supplies=0.043 } weather= { pressure=1015.699 temperature=3.595 } } 231= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.001 } drawn= { supplies=0.002 } last_drawn= { supplies=0.001 } weather= { pressure=1016.512 temperature=3.531 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 232= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.506 } weather= { pressure=1015.428 temperature=3.582 } } 233= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=17.648 } throughput= { supplies=11.269 } last_throughput= { supplies=11.224 } drawn= { supplies=12.105 } last_drawn= { supplies=11.953 } weather= { pressure=1015.208 temperature=3.576 } } 234= { flags= { } owner="SOV" controller="SOV" core="FIN" air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1940.8.2.4= { controller="SOV" } 1940.8.6.5= { controller="FIN" } 1940.8.8.5= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=39.322 energy=2.645 rare_materials=1.619 } throughput= { supplies=32.338 } last_throughput= { supplies=20.746 } drawn= { supplies=35.248 } last_drawn= { supplies=20.746 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.166 temperature=2.650 } } 235= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.27.12= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.115 temperature=2.651 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 236= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.4.6.11= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.2.22= { controller="SOV" } 1940.6.29.10= { controller="FIN" } 1940.7.11.5= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.300 temperature=2.669 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 237= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.705 temperature=2.576 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 238= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.338 temperature=2.698 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 239= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { humidity=1.230 pressure=1017.233 temperature=2.562 precipitation=0.400 cloud_coverage=0.120 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 240= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.892 temperature=2.646 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 241= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=6.616 fuel=0.904 } throughput= { supplies=4.825 fuel=0.941 } last_throughput= { supplies=4.838 fuel=0.977 } drawn= { supplies=4.825 fuel=1.074 } last_drawn= { supplies=4.838 fuel=1.113 } weather= { humidity=3.705 pressure=1016.720 temperature=10.021 muddyness=0.020 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 242= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.911 } throughput= { fuel=0.947 } last_throughput= { fuel=0.953 } drawn= { fuel=0.985 } last_drawn= { fuel=0.964 } weather= { pressure=1017.096 temperature=-4.411 muddyness=1.000 frozen=0.176 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 243= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { humidity=3.700 pressure=1016.677 temperature=3.508 muddyness=0.231 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 244= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=1.654 } throughput= { supplies=1.654 } last_throughput= { supplies=1.656 } drawn= { supplies=1.654 } last_drawn= { supplies=1.685 } weather= { humidity=1.818 pressure=1015.498 temperature=3.514 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 245= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=3.068 } throughput= { supplies=3.130 } last_throughput= { supplies=3.132 } drawn= { supplies=3.153 } last_drawn= { supplies=3.153 } weather= { pressure=1016.812 temperature=3.536 } } 246= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=1.589 } throughput= { supplies=1.576 } last_throughput= { supplies=1.662 } drawn= { supplies=1.611 } last_drawn= { supplies=1.667 } weather= { pressure=1016.607 temperature=3.560 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 247= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } drawn= { supplies=0.006 } last_drawn= { supplies=0.021 } weather= { pressure=1015.549 temperature=3.589 } } 248= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=13.364 } throughput= { supplies=13.263 } last_throughput= { supplies=12.800 } drawn= { supplies=13.364 } last_drawn= { supplies=13.263 } weather= { pressure=1015.208 temperature=3.576 } } 249= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.6.9= { controller="SOV" } 1940.8.15.9= { controller="FIN" } 1940.8.16.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.178 temperature=5.178 } } 250= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.3.19= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.532 temperature=2.630 } } 251= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.26.7= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.220 temperature=2.663 } } 252= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.6.24.23= { controller="SOV" } 1940.7.5.21= { controller="FIN" } 1940.7.17.7= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.291 temperature=2.666 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 253= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.462 temperature=2.669 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 254= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.461 temperature=5.993 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 255= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=100.676 fuel=9.000 } throughput= { supplies=51.689 } last_throughput= { supplies=66.820 } drawn= { supplies=51.689 } last_drawn= { supplies=66.820 } weather= { pressure=1015.377 temperature=2.672 } } 256= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=7.105 fuel=1.072 } throughput= { supplies=4.855 fuel=1.007 } last_throughput= { supplies=4.869 fuel=1.023 } drawn= { supplies=4.855 fuel=1.177 } last_drawn= { supplies=4.869 fuel=1.195 } weather= { humidity=4.420 pressure=1015.624 temperature=3.546 muddyness=0.106 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 257= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.028 } throughput= { fuel=0.005 } drawn= { fuel=0.028 } last_drawn= { fuel=0.005 } weather= { pressure=1016.677 temperature=-0.403 muddyness=0.608 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 258= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=16.074 } drawn= { supplies=1.176 } last_drawn= { supplies=1.146 } weather= { pressure=1016.357 temperature=3.566 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 259= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.633 temperature=3.394 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 260= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=1.705 } throughput= { supplies=1.674 } last_throughput= { supplies=1.684 } drawn= { supplies=1.674 } last_drawn= { supplies=1.705 } weather= { pressure=1016.811 temperature=3.532 } } 261= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=1.636 } throughput= { supplies=1.604 } last_throughput= { supplies=1.589 } drawn= { supplies=1.636 } last_drawn= { supplies=1.607 } weather= { pressure=1015.503 temperature=3.358 } } 262= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.055 } throughput= { supplies=0.066 } last_throughput= { supplies=0.046 } drawn= { supplies=0.066 } last_drawn= { supplies=0.074 } weather= { pressure=1015.552 temperature=3.592 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 263= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 last_drawn= { supplies=0.011 } weather= { pressure=1015.429 temperature=3.483 } } 264= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.7.1= { controller="SOV" } 1940.8.7.22= { controller="FIN" } 1940.8.15.9= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.163 temperature=5.232 } } 265= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.4.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=29.950 } throughput= { supplies=25.452 } last_throughput= { supplies=20.766 } drawn= { supplies=35.268 } last_drawn= { supplies=20.766 } weather= { pressure=1014.643 temperature=2.648 } } 266= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.15.12= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.124 temperature=2.552 } } 267= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.881 temperature=2.645 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 268= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=93.727 fuel=9.000 } throughput= { supplies=51.649 } last_throughput= { supplies=66.780 } drawn= { supplies=51.649 } last_drawn= { supplies=66.780 } weather= { pressure=1014.892 temperature=5.839 } } 269= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.647 temperature=2.584 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 270= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=99.922 fuel=9.000 } throughput= { supplies=51.669 } last_throughput= { supplies=66.800 } drawn= { supplies=51.669 } last_drawn= { supplies=66.800 } weather= { pressure=1015.389 temperature=2.655 } } 271= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.097 temperature=2.570 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 272= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=7.163 fuel=1.106 } throughput= { supplies=4.887 fuel=1.098 } last_throughput= { supplies=4.902 fuel=1.046 } drawn= { supplies=4.887 fuel=1.209 } last_drawn= { supplies=4.902 fuel=1.228 } weather= { humidity=4.920 pressure=1015.501 temperature=3.600 muddyness=0.746 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 273= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.624 temperature=-0.409 muddyness=0.754 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 274= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=16.883 } throughput= { supplies=1.196 } last_throughput= { supplies=1.166 } drawn= { supplies=2.368 } last_drawn= { supplies=2.273 } weather= { pressure=1016.356 temperature=3.366 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 275= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=0.106 } throughput= { supplies=0.025 } last_throughput= { supplies=0.022 } drawn= { supplies=0.025 } last_drawn= { supplies=0.025 } weather= { pressure=1016.811 temperature=3.432 } } 276= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=4.929 } throughput= { supplies=4.930 } last_throughput= { supplies=4.926 } drawn= { supplies=4.930 } last_drawn= { supplies=4.930 } weather= { pressure=1015.641 temperature=3.359 } } 277= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=1.585 } throughput= { supplies=1.584 } last_throughput= { supplies=1.567 } drawn= { supplies=1.589 } last_drawn= { supplies=1.585 } weather= { pressure=1015.497 temperature=3.496 } } 278= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.099 } throughput= { supplies=0.091 } last_throughput= { supplies=0.112 } drawn= { supplies=0.099 } last_drawn= { supplies=0.134 } weather= { pressure=1015.430 temperature=3.483 } } 279= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=13.391 } throughput= { supplies=13.384 } last_throughput= { supplies=13.300 } drawn= { supplies=13.384 } last_drawn= { supplies=13.312 } weather= { pressure=1015.209 temperature=3.475 } } 280= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.3.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.092 temperature=5.081 } } 281= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.6.1= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.160 temperature=2.597 } } 282= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.8.2.13= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.697 temperature=2.557 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 283= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.21.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.123 temperature=2.550 } } 284= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.6.20.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.300 temperature=2.565 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 285= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.779 temperature=2.595 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 286= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.517 temperature=3.038 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 287= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.115 temperature=2.563 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 288= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.686 temperature=5.842 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 289= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.929 temperature=5.695 } } 290= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.553 temperature=0.433 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 291= { flags= { } owner="NOR" controller="NOR" core="NOR" air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } coastal_fort= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=1 nationalism=14.336 pool= { supplies=132.431 fuel=182.435 } throughput= { supplies=5.044 fuel=1.464 } last_throughput= { supplies=5.063 fuel=1.490 } drawn= { supplies=14.444 fuel=1.464 } last_drawn= { supplies=14.275 fuel=1.490 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { humidity=4.420 pressure=1015.592 temperature=5.982 } } 292= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=8.861 fuel=0.542 } throughput= { supplies=4.935 fuel=0.562 } last_throughput= { supplies=4.951 fuel=0.570 } drawn= { supplies=4.935 fuel=0.590 } last_drawn= { supplies=4.951 fuel=0.611 } weather= { humidity=4.920 pressure=1015.501 temperature=3.400 muddyness=0.746 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 293= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.722 temperature=-0.552 muddyness=0.768 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 294= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.626 temperature=3.392 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 295= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=5.967 } throughput= { supplies=0.001 } drawn= { supplies=0.805 } last_drawn= { supplies=0.459 } weather= { pressure=1016.633 temperature=3.394 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 296= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=0.107 } throughput= { supplies=0.045 } last_throughput= { supplies=0.045 } drawn= { supplies=0.046 } last_drawn= { supplies=0.045 } weather= { pressure=1015.548 temperature=3.364 } } 297= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.001 } last_throughput= { supplies=0.001 } drawn= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { pressure=1015.605 temperature=3.357 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 298= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 throughput= { supplies=0.002 } last_throughput= { supplies=0.002 } drawn= { supplies=0.005 } last_drawn= { supplies=0.002 } weather= { pressure=1015.552 temperature=3.491 } } 299= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.139 } throughput= { supplies=0.118 } last_throughput= { supplies=0.132 } drawn= { supplies=0.119 } last_drawn= { supplies=0.154 } weather= { pressure=1015.430 temperature=3.483 } } 300= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.1.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.092 temperature=5.081 } } 301= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.4.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.704 temperature=5.089 } } 302= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.30.21= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=30.272 } throughput= { supplies=29.970 } last_throughput= { supplies=20.786 } drawn= { supplies=35.288 } last_drawn= { supplies=20.786 } weather= { pressure=1014.548 temperature=2.536 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 303= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.7.24.21= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.436 temperature=2.517 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 304= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.6.30.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.711 temperature=2.584 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 305= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.903 temperature=2.974 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 306= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 6.000 6.000 } points=0 pool= { supplies=104.605 fuel=9.000 } throughput= { supplies=51.729 } last_throughput= { supplies=66.860 } drawn= { supplies=51.729 } last_drawn= { supplies=66.860 } weather= { pressure=1013.189 temperature=2.511 } } 307= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 6.000 6.000 } points=0 pool= { supplies=111.365 fuel=9.000 } throughput= { supplies=51.709 } last_throughput= { supplies=66.840 } drawn= { supplies=51.709 } last_drawn= { supplies=66.840 } weather= { pressure=1017.037 temperature=2.501 } } 308= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.320 temperature=2.599 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 309= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.043 temperature=2.517 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 310= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.799 temperature=5.705 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 311= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 6.000 6.000 } naval_base= { 3.000 3.000 } anti_air= { 7.000 7.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=5 pool= { supplies=10.306 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.872 temperature=5.825 } } 312= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.797 temperature=0.335 } } 313= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=9.914 fuel=0.557 } throughput= { supplies=4.983 fuel=0.557 } last_throughput= { supplies=5.000 fuel=0.557 } drawn= { supplies=4.983 fuel=0.557 } last_drawn= { supplies=5.000 fuel=0.557 } weather= { humidity=4.920 pressure=1015.501 temperature=3.400 muddyness=0.070 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 314= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=35.300 pressure=1013.618 temperature=26.342 } } 315= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.659 } throughput= { fuel=0.640 } last_throughput= { fuel=0.626 } drawn= { fuel=0.667 } last_drawn= { fuel=0.666 } weather= { humidity=4.420 pressure=1015.624 temperature=3.446 muddyness=0.106 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 316= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.680 temperature=-0.553 muddyness=0.768 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 317= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=0.627 } throughput= { supplies=0.500 } last_throughput= { supplies=0.500 } drawn= { supplies=0.500 } last_drawn= { supplies=0.500 } weather= { humidity=7.660 pressure=1017.036 temperature=10.132 } } 318= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=0.389 } throughput= { supplies=0.172 } drawn= { supplies=0.392 } last_drawn= { supplies=0.172 } weather= { pressure=1015.466 temperature=3.450 } } 319= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=4.777 } throughput= { supplies=4.950 } last_throughput= { supplies=4.950 } drawn= { supplies=4.950 } last_drawn= { supplies=4.950 } weather= { pressure=1017.267 temperature=3.441 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 320= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.022 } throughput= { supplies=0.022 } last_throughput= { supplies=0.022 } drawn= { supplies=0.022 } last_drawn= { supplies=0.022 } weather= { pressure=1015.470 temperature=3.448 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 321= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=16.053 } throughput= { supplies=13.569 } last_throughput= { supplies=13.526 } drawn= { supplies=13.569 } last_drawn= { supplies=13.526 } weather= { pressure=1015.236 temperature=3.887 } } 322= { flags= { } owner="SWE" controller="SWE" core="SWE" anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=16.081 } throughput= { supplies=13.404 } last_throughput= { supplies=13.332 } drawn= { supplies=13.404 } last_drawn= { supplies=13.332 } weather= { pressure=1015.236 temperature=3.437 } } 323= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.28.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.420 temperature=5.524 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 324= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.29.11= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.167 temperature=2.595 } } 325= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.12.2= { controller="SOV" } 1940.7.15.21= { controller="FIN" } 1940.7.27.18= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=30.294 } throughput= { supplies=30.292 } last_throughput= { supplies=20.806 } drawn= { supplies=35.308 } last_drawn= { supplies=20.806 } weather= { pressure=1014.548 temperature=2.986 } } 326= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.7.7.20= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.123 temperature=3.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 327= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.5.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.824 temperature=2.536 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 328= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.7.5.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.359 temperature=3.006 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 329= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.461 temperature=2.539 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 330= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 6.000 6.000 } points=0 pool= { supplies=116.699 fuel=9.000 } throughput= { supplies=51.749 } last_throughput= { supplies=66.880 } drawn= { supplies=51.749 } last_drawn= { supplies=66.880 } weather= { pressure=1014.520 temperature=6.038 } } 331= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.931 temperature=6.035 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 332= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.677 temperature=5.658 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 333= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.309 temperature=2.526 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 334= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.648 temperature=3.020 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 335= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.632 } weather= { pressure=1016.051 temperature=2.580 } } 336= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=8.000 pressure=1013.157 temperature=-10.099 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 337= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.780 } throughput= { fuel=0.772 } last_throughput= { fuel=0.776 } drawn= { fuel=0.780 } last_drawn= { fuel=0.802 } weather= { humidity=4.420 pressure=1015.623 temperature=3.446 muddyness=0.080 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 338= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { fuel=0.834 } throughput= { fuel=0.812 } last_throughput= { fuel=0.827 } drawn= { fuel=0.812 } last_drawn= { fuel=0.835 } weather= { pressure=1015.623 temperature=-0.598 muddyness=0.172 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 339= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.680 temperature=-0.596 muddyness=0.768 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 340= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.679 temperature=-4.094 muddyness=1.000 frozen=0.251 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 341= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=1.929 } throughput= { supplies=1.949 } last_throughput= { supplies=1.949 } drawn= { supplies=1.949 } last_drawn= { supplies=1.949 } weather= { pressure=1015.050 temperature=3.901 } } 342= { flags= { } owner="SWE" controller="SWE" core="SWE" air_base= { 5.000 5.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=5.894 } throughput= { supplies=1.789 } last_throughput= { supplies=0.671 } drawn= { supplies=3.789 } last_drawn= { supplies=2.671 } weather= { pressure=1015.479 temperature=5.959 } } 343= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=5.466 } throughput= { supplies=5.248 } last_throughput= { supplies=5.210 } drawn= { supplies=5.466 } last_drawn= { supplies=5.248 } weather= { pressure=1017.266 temperature=3.991 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 344= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.470 temperature=3.998 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 345= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=16.104 } throughput= { supplies=13.631 } last_throughput= { supplies=13.588 } drawn= { supplies=13.631 } last_drawn= { supplies=13.588 } weather= { pressure=1015.236 temperature=3.887 } } 346= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.31.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.092 temperature=5.531 } } 347= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.7.30.19= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.668 temperature=5.540 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 348= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.13.18= { controller="SOV" } 1940.7.20.11= { controller="FIN" } 1940.7.24.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=1.383 } throughput= { supplies=1.298 } last_throughput= { supplies=1.298 } drawn= { supplies=3.795 } last_drawn= { supplies=1.298 } weather= { pressure=1016.750 temperature=5.985 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 349= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.9.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.436 temperature=2.517 } } 350= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.7.6.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.917 temperature=3.020 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 351= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.3.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.325 temperature=3.009 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 352= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 1.000 1.000 } history= { 1940.7.2.3= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.825 temperature=3.001 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 353= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.520 temperature=6.038 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 354= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.212 temperature=2.547 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 355= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.669 temperature=3.033 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 356= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.092 temperature=6.160 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 357= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.899 temperature=0.316 } } 358= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=947.103 windspeed=17.896 temperature=-12.931 precipitation=1.000 frozen=1.000 cloud_coverage=0.920 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 359= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.800 temperature=0.824 } } 360= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.480 temperature=3.981 muddyness=0.742 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 361= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.501 temperature=3.400 muddyness=0.490 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 362= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=7.651 fuel=1.457 } throughput= { supplies=5.014 fuel=1.434 } last_throughput= { supplies=5.033 fuel=1.460 } drawn= { supplies=5.014 fuel=1.434 } last_drawn= { supplies=5.033 fuel=1.460 } weather= { pressure=1015.501 temperature=-0.086 } } 363= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=24.992 fuel=19.020 } drawn= { supplies=1.813 } last_drawn= { supplies=1.783 } weather= { pressure=1016.615 temperature=-4.066 muddyness=1.000 frozen=0.251 } } 364= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=13.565 } throughput= { supplies=1.833 } last_throughput= { supplies=1.803 } drawn= { supplies=2.701 } last_drawn= { supplies=1.803 } weather= { pressure=1015.030 temperature=5.999 } } 365= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=0.871 } throughput= { supplies=0.651 } last_throughput= { supplies=0.479 } drawn= { supplies=0.871 } last_drawn= { supplies=0.651 } weather= { pressure=1015.502 temperature=3.958 } } 366= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.001 } drawn= { supplies=0.002 } weather= { pressure=1015.399 temperature=5.957 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 367= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.042 } weather= { pressure=1015.605 temperature=5.907 } } 368= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=16.551 } throughput= { supplies=13.651 } last_throughput= { supplies=13.608 } drawn= { supplies=13.651 } last_drawn= { supplies=13.608 } weather= { pressure=1015.470 temperature=6.898 } } 369= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.1.17= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.378 } throughput= { supplies=0.395 } last_throughput= { supplies=0.394 } drawn= { supplies=0.411 } last_drawn= { supplies=0.402 } weather= { pressure=1014.170 temperature=8.572 } } 370= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.10.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.945 temperature=8.534 } } 371= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.8.11.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 372= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.9.22= { controller="SOV" } 1940.7.18.19= { controller="FIN" } 1940.7.24.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=32.810 } throughput= { supplies=30.312 } last_throughput= { supplies=20.826 } drawn= { supplies=32.810 } last_drawn= { supplies=20.826 } weather= { pressure=1016.676 temperature=6.048 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 373= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.7.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.398 temperature=5.993 } } 374= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.7.6.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=6.050 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 375= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.2.3= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.741 temperature=6.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 376= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.4.7.7= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.2.13= { controller="FIN" } 1940.6.12.5= { controller="SOV" } 1940.6.16.1= { controller="FIN" } 1940.6.26.8= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1016.567 temperature=5.982 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 377= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.647 temperature=5.961 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 378= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.156 temperature=3.019 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 379= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.429 temperature=6.030 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 380= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.368 temperature=3.015 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 381= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.337 temperature=6.023 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 382= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.052 temperature=3.014 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 383= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.441 temperature=0.361 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 384= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.802 temperature=0.810 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 385= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.760 pressure=1017.222 temperature=-10.082 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 386= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.480 temperature=5.981 muddyness=0.426 } } 387= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.420 pressure=1015.593 temperature=5.982 muddyness=0.338 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 388= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=11.548 fuel=1.540 } throughput= { supplies=11.572 fuel=1.494 } last_throughput= { supplies=11.095 fuel=1.520 } drawn= { supplies=14.474 fuel=1.494 } last_drawn= { supplies=14.305 fuel=1.520 } weather= { humidity=3.700 pressure=1016.183 temperature=5.940 } } 389= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.120 temperature=1.987 muddyness=0.764 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 390= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.573 temperature=-0.052 muddyness=0.744 } } 391= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.855 temperature=1.953 muddyness=0.994 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 392= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=3.792 } throughput= { supplies=3.792 } last_throughput= { supplies=3.792 } drawn= { supplies=3.792 } last_drawn= { supplies=3.792 } weather= { pressure=1016.855 temperature=5.938 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 393= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=3.653 } throughput= { supplies=2.257 } last_throughput= { supplies=2.341 } drawn= { supplies=3.810 } last_drawn= { supplies=2.691 } weather= { pressure=1015.027 temperature=5.999 } } 394= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.248 } throughput= { supplies=0.224 } last_throughput= { supplies=0.092 } drawn= { supplies=0.248 } last_drawn= { supplies=0.224 } weather= { pressure=1016.757 temperature=5.911 } } 395= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=17.387 } throughput= { supplies=13.671 } last_throughput= { supplies=13.628 } drawn= { supplies=13.671 } last_drawn= { supplies=13.628 } weather= { pressure=1015.572 temperature=5.933 } } 396= { flags= { } owner="SOV" controller="SOV" core="FIN" manpower=1.000 air_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.8.3.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=5 nationalism=14.170 pool= { supplies=15.536 } drawn= { supplies=1.178 } last_drawn= { supplies=1.157 } current_producing= { metal=3.000 energy=3.000 } max_producing= { metal=3.000 energy=3.000 } weather= { humidity=5.660 pressure=1016.009 temperature=8.526 } } 397= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.7.8.14= { controller="SOV" } 1940.8.9.22= { controller="FIN" } 1940.8.17.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.456 temperature=8.511 } } 398= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 3.000 3.000 } history= { 1940.7.26.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.911 temperature=8.532 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 399= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.14.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=17.360 } drawn= { supplies=1.257 } last_drawn= { supplies=1.295 } weather= { pressure=1015.151 temperature=6.048 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 400= { flags= { } owner="SOV" controller="SOV" core="FIN" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.7.23.6= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=43.638 energy=2.830 } throughput= { supplies=32.830 } last_throughput= { supplies=20.846 } drawn= { supplies=33.459 } last_drawn= { supplies=20.846 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { temperature=6.050 } } 401= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.5.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.961 temperature=6.043 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 402= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.3.13= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.453 temperature=5.982 } } 403= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 2.000 2.000 } history= { 1940.4.23.4= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.7.1.1= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1015.630 temperature=5.964 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 404= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.4.9.19= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.7.7= { controller="FIN" } 1940.6.20.3= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1015.644 temperature=5.961 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 405= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.175 temperature=2.995 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 406= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.758 temperature=5.972 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 407= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.967 temperature=6.001 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 408= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.774 temperature=5.977 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 409= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.456 temperature=0.433 muddyness=0.692 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 410= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.673 } weather= { pressure=1017.899 temperature=3.095 } } 411= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.735 temperature=6.021 } } 412= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.699 temperature=3.813 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 413= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.760 pressure=1017.604 temperature=-10.113 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 414= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.102 temperature=3.758 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 415= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.447 temperature=0.831 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 416= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.011 } weather= { humidity=7.160 pressure=1017.243 temperature=-10.486 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 417= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } coastal_fort= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=8.456 } throughput= { supplies=0.604 } last_throughput= { supplies=0.604 } drawn= { supplies=0.604 } last_drawn= { supplies=0.604 } weather= { pressure=1014.087 temperature=10.490 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 418= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1015.598 temperature=9.639 } } 419= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1015.598 temperature=9.639 } } 420= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.420 pressure=1015.592 temperature=5.982 muddyness=0.021 } } 421= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=12.168 fuel=1.585 } throughput= { supplies=11.578 fuel=1.524 } last_throughput= { supplies=11.602 fuel=1.550 } drawn= { supplies=14.504 fuel=1.524 } last_drawn= { supplies=14.335 fuel=1.550 } weather= { pressure=1017.750 temperature=5.992 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 422= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=8.149 } drawn= { supplies=0.672 } last_drawn= { supplies=0.660 } weather= { pressure=1014.632 temperature=1.962 muddyness=0.946 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 423= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.855 temperature=5.938 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 424= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=4.197 } throughput= { supplies=4.470 } last_throughput= { supplies=4.768 } drawn= { supplies=4.495 } last_drawn= { supplies=5.081 } weather= { pressure=1016.855 temperature=5.938 } } 425= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=24.145 } throughput= { supplies=20.001 } last_throughput= { supplies=19.668 } drawn= { supplies=20.001 } last_drawn= { supplies=19.668 } weather= { pressure=1016.757 temperature=5.911 } } 426= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=23.878 } throughput= { supplies=19.177 } last_throughput= { supplies=18.916 } drawn= { supplies=19.177 } last_drawn= { supplies=18.916 } weather= { pressure=1016.684 temperature=5.958 } } 427= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.3.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.378 } throughput= { supplies=0.362 } last_throughput= { supplies=0.355 } drawn= { supplies=0.378 } last_drawn= { supplies=0.362 } weather= { pressure=1014.317 temperature=8.531 } } 428= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.9.21= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.407 } throughput= { supplies=0.398 } last_throughput= { supplies=0.415 } drawn= { supplies=0.431 } last_drawn= { supplies=0.422 } weather= { pressure=1017.151 temperature=8.590 } } 429= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.16.11= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 last_throughput= { supplies=0.017 } last_drawn= { supplies=0.017 } weather= { temperature=8.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 430= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.21.1= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=6.050 } } 431= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.18.18= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=34.185 } throughput= { supplies=33.936 } last_throughput= { supplies=20.866 } drawn= { supplies=34.844 } last_drawn= { supplies=20.866 } weather= { temperature=6.050 } } 432= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.6.29.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.163 temperature=5.987 } } 433= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.6.29.5= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.780 temperature=5.960 } } 434= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 4.000 4.000 } history= { 1940.4.7.7= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.5.9= { controller="FIN" } 1940.6.19.20= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1016.567 temperature=5.983 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 435= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.647 temperature=5.961 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 436= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=121.135 fuel=9.000 } throughput= { supplies=51.769 } last_throughput= { supplies=66.900 } drawn= { supplies=51.769 } last_drawn= { supplies=66.900 } weather= { pressure=1015.647 temperature=7.221 } } 437= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.465 temperature=6.007 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 438= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.801 temperature=5.980 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 439= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.570 } weather= { pressure=1015.618 temperature=6.029 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 440= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.618 temperature=6.029 } } 441= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.087 temperature=6.060 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 442= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.601 temperature=0.837 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 443= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.912 temperature=3.794 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 444= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.541 temperature=3.834 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 445= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.749 temperature=3.823 } } 446= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.067 temperature=3.847 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 447= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.066 temperature=3.838 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 448= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.112 temperature=3.832 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 449= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.443 temperature=0.837 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 450= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.019 } drawn= { supplies=0.019 } weather= { humidity=8.151 pressure=1014.641 temperature=-2.513 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 451= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.754 temperature=0.341 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 452= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=9.860 pressure=1017.453 windspeed=1.545 temperature=9.352 precipitation=0.500 muddyness=0.041 cloud_coverage=0.150 } } 453= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.615 temperature=4.283 muddyness=0.022 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 454= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.724 temperature=4.643 } } 455= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.615 temperature=0.312 muddyness=0.736 } } 456= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.726 temperature=2.503 muddyness=0.760 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 457= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.662 temperature=-1.766 muddyness=1.000 frozen=0.226 } } 458= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.204 temperature=1.989 muddyness=0.764 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 459= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.222 } throughput= { supplies=0.209 } last_throughput= { supplies=0.190 } drawn= { supplies=0.222 } last_drawn= { supplies=0.213 } weather= { pressure=1016.700 temperature=5.964 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 460= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=4.054 } throughput= { supplies=4.054 } last_throughput= { supplies=4.037 } drawn= { supplies=4.054 } last_drawn= { supplies=4.041 } weather= { pressure=1016.700 temperature=5.964 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 461= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=0.248 } throughput= { supplies=0.224 } last_throughput= { supplies=0.092 } drawn= { supplies=0.248 } last_drawn= { supplies=0.224 } weather= { pressure=1014.487 temperature=5.947 } } 462= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.248 } throughput= { supplies=0.224 } last_throughput= { supplies=0.092 } drawn= { supplies=0.248 } last_drawn= { supplies=0.224 } weather= { pressure=1015.099 temperature=5.993 } } 463= { flags= { } owner="SWE" controller="SWE" core="SWE" naval_base= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=7.279 } weather= { pressure=1016.684 temperature=5.958 } } 464= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.23.20= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.377 } throughput= { supplies=0.393 } last_throughput= { supplies=0.406 } drawn= { supplies=0.409 } last_drawn= { supplies=0.413 } weather= { humidity=7.660 pressure=1017.410 temperature=8.007 } } 465= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.8.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.221 temperature=8.530 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 466= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.25.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } } 467= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.21.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 last_throughput= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { temperature=8.600 } } 468= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.16.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=2.861 } throughput= { supplies=1.623 } last_throughput= { supplies=1.338 } drawn= { supplies=2.851 } last_drawn= { supplies=1.338 } weather= { temperature=6.050 } } 469= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.20.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.163 temperature=5.987 } } 470= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.4.27.12= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.21.4= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 throughput= { supplies=1.215 } drawn= { supplies=1.829 } weather= { pressure=1017.973 temperature=8.519 } } 471= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 5.000 5.000 } history= { 1940.4.15.0= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.5.26.3= { controller="FIN" } 1940.6.23.7= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1017.479 temperature=5.977 } } 472= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 2.000 2.000 } history= { 1940.3.28.2= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.4.7= { controller="FIN" } 1940.6.8.2= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1015.644 temperature=5.961 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 473= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.570 temperature=5.989 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 474= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.967 temperature=6.001 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 475= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.308 temperature=5.973 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 476= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.299 temperature=5.975 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 477= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.615 } weather= { pressure=1015.934 temperature=6.004 } } 478= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.443 temperature=0.365 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 479= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.085 temperature=6.047 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 480= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.912 temperature=6.072 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 481= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.925 temperature=3.782 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 482= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.913 temperature=3.794 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 483= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.148 temperature=3.788 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 484= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.016 } weather= { pressure=1016.021 temperature=3.823 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 485= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=6.642 } last_drawn= { supplies=6.642 } weather= { humidity=38.000 pressure=1014.171 temperature=26.454 } } 486= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.306 } throughput= { supplies=0.189 } drawn= { supplies=0.189 } weather= { pressure=1014.383 temperature=3.775 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 487= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.381 temperature=0.828 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 488= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.298 } throughput= { supplies=0.169 } drawn= { supplies=0.169 } weather= { pressure=1014.205 temperature=3.805 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 489= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.005 } weather= { pressure=1017.798 temperature=4.874 } } 490= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=5.171 muddyness=0.616 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 491= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=5.171 muddyness=0.616 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 492= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.724 temperature=-1.858 muddyness=1.000 frozen=0.185 } } 493= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1017.469 temperature=1.904 muddyness=0.898 } } 494= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=12.766 fuel=1.620 } throughput= { supplies=12.198 fuel=1.554 } last_throughput= { supplies=11.608 fuel=1.580 } drawn= { supplies=14.534 fuel=1.554 } last_drawn= { supplies=14.365 fuel=1.580 } current_producing= { energy=5.000 } max_producing= { energy=5.000 } weather= { pressure=1017.731 temperature=1.992 muddyness=0.898 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 495= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=0.483 } throughput= { supplies=0.480 } last_throughput= { supplies=0.473 } drawn= { supplies=0.493 } last_drawn= { supplies=0.494 } weather= { pressure=1016.559 temperature=5.982 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 496= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.503 } throughput= { supplies=0.503 } last_throughput= { supplies=0.500 } drawn= { supplies=0.503 } last_drawn= { supplies=0.503 } weather= { pressure=1016.559 temperature=5.982 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 497= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=6.977 } throughput= { supplies=6.122 } last_throughput= { supplies=4.443 } drawn= { supplies=7.201 } last_drawn= { supplies=6.122 } weather= { pressure=1013.693 temperature=5.930 } } 498= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.757 temperature=5.938 } } 499= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=25.520 } throughput= { supplies=20.021 } last_throughput= { supplies=19.688 } drawn= { supplies=20.021 } last_drawn= { supplies=19.688 } weather= { pressure=1016.684 temperature=8.690 } } 500= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.24.0= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.029 } throughput= { supplies=0.023 } last_throughput= { supplies=0.023 } drawn= { supplies=0.029 } last_drawn= { supplies=0.023 } weather= { humidity=5.660 pressure=1016.009 temperature=8.523 } } 501= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.12.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.872 temperature=8.548 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 502= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.7.22.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.366 } throughput= { supplies=0.349 } last_throughput= { supplies=0.243 } drawn= { supplies=0.349 } last_drawn= { supplies=0.243 } weather= { temperature=8.600 } } 503= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.4.28.14= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.7.22.16= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 504= { flags= { } owner="SOV" controller="SOV" core="FIN" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.4.28.20= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.7.10.22= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=47.836 } throughput= { supplies=37.374 } last_throughput= { supplies=22.264 } drawn= { supplies=40.234 } last_drawn= { supplies=22.264 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=6.050 } } 505= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.6.26.3= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=4.510 } drawn= { supplies=2.000 } weather= { pressure=1013.189 temperature=4.782 } } 506= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.9.16= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 drawn= { supplies=0.402 } weather= { pressure=1017.987 temperature=6.044 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 507= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 5.000 5.000 } history= { 1940.4.5.2= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.9.20= { controller="FIN" } 1940.6.15.10= { controller="SOV" } } points=0 nationalism=13.838 weather= { pressure=1016.567 temperature=5.980 } } 508= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.560 temperature=5.982 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 509= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.034 temperature=5.959 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 510= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.309 temperature=5.974 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 511= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.309 temperature=5.977 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 512= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.806 temperature=6.008 } } 513= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=8.000 pressure=1013.140 temperature=-2.421 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 514= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.446 temperature=0.365 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 515= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.442 temperature=0.311 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 516= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.763 temperature=0.360 muddyness=0.690 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 517= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.754 temperature=0.341 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 518= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.933 temperature=3.751 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 519= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.808 temperature=3.835 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 520= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.293 } throughput= { supplies=0.229 } drawn= { supplies=0.229 } weather= { pressure=1017.425 temperature=3.777 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 521= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.297 } throughput= { supplies=0.209 } drawn= { supplies=0.209 } weather= { pressure=1015.065 temperature=3.824 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 522= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.028 temperature=3.819 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 523= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.632 temperature=3.784 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 524= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.021 } weather= { pressure=1017.236 temperature=-10.512 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 525= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.059 } drawn= { supplies=0.059 } weather= { humidity=6.860 pressure=1016.590 temperature=-2.095 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 526= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.30.13= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.129 temperature=4.682 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 527= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.725 temperature=-1.658 muddyness=1.000 frozen=0.137 } } 528= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1017.469 temperature=1.902 muddyness=0.850 } } 529= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=13.649 fuel=1.698 } throughput= { supplies=12.818 fuel=1.606 } last_throughput= { supplies=12.251 fuel=1.633 } drawn= { supplies=13.702 fuel=1.606 } last_drawn= { supplies=13.335 fuel=1.633 } weather= { pressure=1017.692 temperature=1.909 muddyness=0.850 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 530= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=0.004 } drawn= { supplies=0.884 } last_drawn= { supplies=1.083 } weather= { pressure=1017.711 temperature=5.910 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 531= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1013.933 temperature=5.983 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 532= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 pool= { supplies=0.010 } throughput= { supplies=0.010 } last_throughput= { supplies=0.009 } drawn= { supplies=0.010 } last_drawn= { supplies=0.010 } weather= { pressure=1016.437 temperature=5.991 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 533= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.602 temperature=5.928 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 534= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.573 temperature=5.977 } } 535= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=31.785 fuel=0.658 } throughput= { supplies=27.282 } last_throughput= { supplies=25.870 } drawn= { supplies=27.282 } last_drawn= { supplies=25.870 } weather= { pressure=1016.757 temperature=8.670 } } 536= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.5.18= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.798 } throughput= { supplies=0.792 } last_throughput= { supplies=0.792 } drawn= { supplies=0.798 } last_drawn= { supplies=0.792 } weather= { pressure=1016.477 temperature=8.540 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 537= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.26.22= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.431 } throughput= { supplies=0.427 } last_throughput= { supplies=0.418 } drawn= { supplies=0.451 } last_drawn= { supplies=0.442 } weather= { pressure=1016.975 temperature=8.528 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 538= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.26.22= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.001 } last_throughput= { supplies=0.021 } last_drawn= { supplies=0.021 } weather= { temperature=8.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 539= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.4.26.11= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.7.18.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 540= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.6.21.5= { controller="SOV" } 1940.7.11.6= { controller="FIN" } 1940.7.15.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=34.978 } throughput= { supplies=30.835 } last_throughput= { supplies=22.284 } drawn= { supplies=40.254 } last_drawn= { supplies=22.284 } weather= { pressure=1017.676 temperature=5.965 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 541= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.4.21.18= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.19.5= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=40.274 } throughput= { supplies=34.998 } last_throughput= { supplies=22.304 } drawn= { supplies=40.274 } last_drawn= { supplies=22.304 } weather= { pressure=1013.175 temperature=8.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 542= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" land_fort= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.4.17.14= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.5.26.21= { controller="FIN" } 1940.6.7.3= { controller="SOV" } 1940.6.23.20= { controller="FIN" } 1940.7.5.17= { controller="SOV" } } points=0 nationalism=13.838 drawn= { supplies=1.135 } weather= { pressure=1017.465 temperature=5.976 } } 543= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 4.000 4.000 } history= { 1940.3.24.8= { controller="SOV" } 1940.4.29.2= { owner="SOV" } } points=0 nationalism=13.838 weather= { pressure=1016.567 temperature=5.980 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 544= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.422 temperature=5.986 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 545= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=98.771 fuel=9.000 } throughput= { supplies=51.809 } last_throughput= { supplies=66.940 } drawn= { supplies=51.809 } last_drawn= { supplies=66.940 } weather= { pressure=1017.377 temperature=7.177 } } 546= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.992 temperature=5.957 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 547= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.513 temperature=3.778 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 548= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.789 temperature=5.959 } } 549= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.938 temperature=6.078 } } 550= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.810 temperature=6.033 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 551= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.085 temperature=6.016 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 552= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=8.000 pressure=1013.157 temperature=-2.478 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 553= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.894 temperature=3.753 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 554= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.130 temperature=3.764 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 555= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.961 temperature=3.785 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 556= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.339 } throughput= { supplies=0.249 } drawn= { supplies=0.249 } weather= { pressure=1017.017 temperature=3.826 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 557= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.641 temperature=3.818 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 558= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.011 } weather= { pressure=1017.994 temperature=3.776 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 559= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.018 } weather= { pressure=1017.817 temperature=3.810 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 560= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.202 temperature=3.754 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 561= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.037 } weather= { pressure=1016.063 temperature=3.836 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 562= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.026 } weather= { pressure=1014.183 temperature=3.841 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 563= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.034 } weather= { humidity=8.740 pressure=1016.585 temperature=-2.487 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 564= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.682 temperature=1.998 muddyness=1.000 frozen=0.075 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 565= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.7.29.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=4.542 muddyness=0.616 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 566= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.7.28.10= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=4.342 muddyness=0.616 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 567= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.615 temperature=0.512 muddyness=0.736 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 568= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.697 temperature=-2.279 muddyness=1.000 frozen=0.008 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 569= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=11.821 fuel=5.342 } throughput= { supplies=11.822 fuel=1.657 } last_throughput= { supplies=12.304 fuel=1.685 } drawn= { supplies=11.823 fuel=1.657 } last_drawn= { supplies=12.537 fuel=1.685 } weather= { pressure=1017.716 temperature=5.909 } } 570= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.338 temperature=5.902 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 571= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=11.641 } throughput= { supplies=0.553 } last_throughput= { supplies=0.553 } drawn= { supplies=1.372 } last_drawn= { supplies=1.377 } weather= { pressure=1016.303 temperature=5.941 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 572= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=7.221 } throughput= { supplies=6.997 } last_throughput= { supplies=6.137 } drawn= { supplies=7.221 } last_drawn= { supplies=6.142 } weather= { pressure=1013.690 temperature=5.944 } } 573= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.757 temperature=9.620 } } 574= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.684 temperature=9.640 } } 575= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.12.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.867 } throughput= { supplies=0.867 } last_throughput= { supplies=0.855 } drawn= { supplies=0.867 } last_drawn= { supplies=0.855 } weather= { humidity=5.660 pressure=1016.009 temperature=8.523 } } 576= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.8.12.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.379 temperature=8.530 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 577= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.28.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.491 } throughput= { supplies=0.491 } last_throughput= { supplies=0.518 } drawn= { supplies=0.491 } last_drawn= { supplies=0.518 } weather= { temperature=8.600 } } 578= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.4.23.11= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.26.17= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } } 579= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.4.22.13= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.7.6.19= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { temperature=8.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 580= { flags= { } owner="SOV" controller="SOV" core="FIN" air_base= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1940.4.20.9= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.18.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=29.115 fuel=111.690 } throughput= { supplies=3.236 } drawn= { supplies=7.118 } last_drawn= { supplies=1.941 } weather= { pressure=1017.538 temperature=8.588 } } 581= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 6.000 6.000 } history= { 1940.4.23.7= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.5.31.0= { controller="FIN" } 1940.6.11.3= { controller="SOV" } } points=0 nationalism=13.838 pool= { supplies=33.566 } throughput= { supplies=37.058 } last_throughput= { supplies=22.324 } drawn= { supplies=39.138 } last_drawn= { supplies=22.324 } weather= { pressure=1017.973 temperature=8.519 } } 582= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.269 temperature=5.999 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 583= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.406 temperature=5.965 } } 584= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.293 temperature=5.982 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 585= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.060 temperature=5.964 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 586= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.065 temperature=5.962 } } 587= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=4.057 pressure=1017.906 temperature=-6.532 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 588= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.603 } weather= { pressure=1015.934 temperature=6.054 } } 589= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.937 temperature=6.087 } } 590= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.810 temperature=6.043 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 591= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.912 temperature=6.022 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 592= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.042 temperature=6.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 593= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.009 } weather= { humidity=7.400 pressure=1013.182 temperature=-2.437 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 594= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.170 temperature=3.758 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 595= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.160 pressure=1017.683 temperature=-10.061 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 596= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.949 temperature=3.850 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 597= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.051 } weather= { pressure=1016.984 temperature=3.799 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 598= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.020 } weather= { pressure=1017.052 temperature=3.776 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 599= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.472 temperature=3.771 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 600= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.011 } drawn= { supplies=0.011 } weather= { pressure=1016.959 temperature=3.825 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 601= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.015 } weather= { pressure=1014.321 temperature=3.808 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 602= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.027 } weather= { pressure=1016.637 temperature=3.792 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 603= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.940 temperature=4.899 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 604= { flags= { } owner="ENG" controller="ENG" core="ENG" air_base= { 7.000 7.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } radar_station= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=160.860 fuel=453.555 } drawn= { supplies=11.491 } last_drawn= { supplies=11.519 } weather= { pressure=1016.978 temperature=10.429 } } 605= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.7.13.15= { controller="GER" } 1940.7.29.23= { controller="NOR" } 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=4.720 muddyness=0.616 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 606= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.7.25.13= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=4.720 muddyness=0.732 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 607= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.26.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=4.542 muddyness=0.732 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 608= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.8.1.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.661 temperature=8.661 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 609= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.782 temperature=5.946 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 610= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.30.11= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=2.838 } throughput= { supplies=1.963 } last_throughput= { supplies=0.618 } drawn= { supplies=2.844 } last_drawn= { supplies=1.963 } weather= { pressure=1017.788 temperature=5.949 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 611= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 pool= { supplies=24.962 fuel=19.020 } drawn= { supplies=1.753 } last_drawn= { supplies=1.813 } weather= { pressure=1013.054 temperature=8.666 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 612= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.633 } throughput= { supplies=0.632 } last_throughput= { supplies=0.637 } drawn= { supplies=0.638 } last_drawn= { supplies=0.641 } weather= { pressure=1017.599 temperature=9.627 } } 613= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.708 temperature=8.682 } } 614= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=52.734 } throughput= { supplies=27.302 } last_throughput= { supplies=25.890 } drawn= { supplies=27.302 } last_drawn= { supplies=25.890 } weather= { pressure=1016.684 temperature=9.640 } } 615= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.8.15.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1016.575 temperature=8.514 } } 616= { flags= { } owner="SOV" controller="SOV" core="FIN" anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.7.29.13= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=14.132 } throughput= { supplies=1.398 } last_throughput= { supplies=1.413 } drawn= { supplies=2.202 } last_drawn= { supplies=2.164 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { pressure=1016.379 temperature=8.531 } } 617= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 4.000 4.000 } history= { 1940.7.30.17= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.031 } last_throughput= { supplies=0.041 } last_drawn= { supplies=0.041 } weather= { temperature=8.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 618= { flags= { } owner="SOV" controller="SOV" core="FIN" air_base= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1940.4.13.12= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.24.10= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=4.144 } throughput= { supplies=3.893 } last_throughput= { supplies=3.867 } drawn= { supplies=3.893 } last_drawn= { supplies=3.867 } weather= { pressure=1016.848 temperature=8.529 } } 619= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 6.000 6.000 } history= { 1940.4.17.15= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.2.20= { controller="FIN" } 1940.6.14.8= { controller="SOV" } } points=0 nationalism=13.838 pool= { supplies=12.988 } throughput= { supplies=9.158 } last_throughput= { supplies=3.981 } drawn= { supplies=11.158 } last_drawn= { supplies=3.981 } weather= { pressure=1015.139 temperature=8.530 } } 620= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="FIN" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.996 temperature=6.002 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 621= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=104.327 fuel=9.000 } throughput= { supplies=51.829 } last_throughput= { supplies=66.960 } drawn= { supplies=51.829 } last_drawn= { supplies=66.960 } weather= { pressure=1017.377 temperature=5.977 } } 622= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=91.196 fuel=9.000 } throughput= { supplies=51.849 } last_throughput= { supplies=66.980 } drawn= { supplies=51.849 } last_drawn= { supplies=66.980 } weather= { pressure=1017.377 temperature=5.977 } } 623= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.090 temperature=5.963 } } 624= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.082 temperature=5.963 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 625= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.867 temperature=6.031 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 626= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.867 temperature=6.009 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 627= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.807 temperature=6.030 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 628= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.085 temperature=6.047 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 629= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.069 temperature=6.073 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 630= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.440 temperature=0.373 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 631= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.417 } throughput= { supplies=0.289 } drawn= { supplies=0.289 } weather= { pressure=1017.282 temperature=3.842 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 632= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.587 temperature=0.777 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 633= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.222 temperature=3.773 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 634= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.017 } weather= { humidity=8.000 pressure=1013.157 temperature=-2.478 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 635= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.030 } weather= { pressure=1017.314 temperature=3.797 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 636= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.021 } weather= { pressure=1017.110 temperature=3.850 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 637= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.030 } weather= { pressure=1016.091 temperature=3.834 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 638= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.060 } weather= { pressure=1017.784 temperature=3.841 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 639= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.027 } weather= { pressure=1016.046 temperature=3.838 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 640= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.011 } weather= { pressure=1014.063 temperature=3.772 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 641= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.773 temperature=4.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 642= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.7.23.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.109 temperature=0.883 muddyness=0.748 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 643= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 2.000 2.000 } history= { 1940.7.25.13= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.269 temperature=0.665 muddyness=0.732 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 644= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.18.21= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.258 temperature=0.673 muddyness=0.738 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 645= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.7.16.1= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.660 temperature=4.661 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 646= { flags= { } owner="NOR" controller="NOR" core="NOR" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1940.7.23.3= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=15.360 fuel=7.799 } throughput= { supplies=14.719 fuel=1.687 } last_throughput= { supplies=13.845 fuel=1.715 } drawn= { supplies=14.727 fuel=1.687 } last_drawn= { supplies=14.560 fuel=1.715 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { pressure=1016.194 temperature=9.638 } } 647= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.760 temperature=5.921 } } 648= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.796 temperature=5.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 649= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=1.431 } throughput= { supplies=1.425 } last_throughput= { supplies=1.428 } drawn= { supplies=1.431 } last_drawn= { supplies=1.437 } weather= { pressure=1017.617 temperature=9.627 } } 650= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.756 temperature=8.670 } } 651= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=37.856 fuel=0.658 } throughput= { supplies=27.322 } last_throughput= { supplies=25.910 } drawn= { supplies=27.322 } last_drawn= { supplies=25.910 } weather= { pressure=1016.684 temperature=8.690 } } 652= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.17.6= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.482 temperature=8.542 } } 653= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.8.14.12= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.015 } weather= { pressure=1016.402 temperature=8.528 } } 654= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.7.16.17= { controller="SOV" } 1940.7.31.17= { controller="FIN" } 1940.8.3.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=0.090 } throughput= { supplies=0.038 } drawn= { supplies=0.038 } weather= { pressure=1016.160 temperature=8.503 } } 655= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.4.28.16= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.27.15= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=4.020 } throughput= { supplies=3.873 } last_throughput= { supplies=3.847 } drawn= { supplies=3.873 } last_drawn= { supplies=3.847 } weather= { pressure=1015.623 temperature=8.519 } } 656= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.4.18.11= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.22.14= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=13.697 } throughput= { supplies=13.602 } last_throughput= { supplies=13.552 } drawn= { supplies=13.610 } last_drawn= { supplies=13.698 } weather= { pressure=1014.801 temperature=8.520 } } 657= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.4.9.12= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.16.19= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=4.156 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1017.538 temperature=8.588 } } 658= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" land_fort= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.4.20.10= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.5.15= { controller="FIN" } 1940.6.19.2= { controller="SOV" } } points=0 nationalism=13.838 pool= { supplies=49.710 } throughput= { supplies=42.847 } last_throughput= { supplies=26.345 } drawn= { supplies=50.336 } last_drawn= { supplies=26.345 } weather= { pressure=1015.187 temperature=8.530 } } 659= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.096 temperature=5.958 } } 660= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=95.677 fuel=9.000 } throughput= { supplies=51.869 } last_throughput= { supplies=67.000 } drawn= { supplies=51.869 } last_drawn= { supplies=67.000 } weather= { pressure=1017.412 temperature=5.967 } } 661= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.396 temperature=6.048 } } 662= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.112 temperature=5.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 663= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.172 temperature=6.032 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 664= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.600 } weather= { pressure=1016.867 temperature=6.031 } } 665= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.934 temperature=6.025 } } 666= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.807 temperature=6.080 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 667= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.155 temperature=6.064 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 668= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.265 temperature=6.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 669= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.342 } throughput= { supplies=0.309 } drawn= { supplies=0.309 } weather= { pressure=1013.476 temperature=6.031 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 670= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.310 } throughput= { supplies=0.269 } drawn= { supplies=0.269 } weather= { pressure=1017.222 temperature=3.773 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 671= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.308 temperature=3.804 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 672= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.191 temperature=3.754 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 673= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.008 } weather= { humidity=7.400 pressure=1014.035 temperature=-6.548 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 674= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.005 } weather= { humidity=7.760 pressure=1017.652 temperature=-10.106 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 675= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.025 } weather= { pressure=1016.434 temperature=3.755 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 676= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.069 } weather= { pressure=1017.957 temperature=3.842 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 677= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.066 } weather= { pressure=1016.333 temperature=3.842 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 678= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.027 } weather= { pressure=1016.818 temperature=3.840 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 679= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.004 temperature=4.805 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 680= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.619 temperature=7.183 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 681= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 pool= { supplies=11.501 } throughput= { supplies=11.501 } last_throughput= { supplies=11.528 } drawn= { supplies=11.501 } last_drawn= { supplies=11.529 } weather= { pressure=1015.195 temperature=11.203 } } 682= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.7.12.9= { controller="GER" } 1940.7.30.15= { controller="NOR" } 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=0.801 } throughput= { supplies=0.603 } last_throughput= { supplies=0.648 } drawn= { supplies=1.218 } last_drawn= { supplies=1.308 } weather= { pressure=1014.755 temperature=4.413 } } 683= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.7.7.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=1.135 } throughput= { supplies=0.786 } last_throughput= { supplies=0.678 } drawn= { supplies=1.248 } last_drawn= { supplies=1.338 } weather= { pressure=1014.755 temperature=1.214 muddyness=0.708 } } 684= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.7.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=1.779 pressure=1015.199 temperature=5.067 } } 685= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.7.17.12= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1013.869 temperature=9.633 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 686= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1013.053 temperature=8.666 } } 687= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 7.000 7.000 } history= { 1940.7.24.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=15.064 fuel=9.054 } throughput= { supplies=14.590 fuel=1.717 } last_throughput= { supplies=14.590 fuel=1.745 } drawn= { supplies=14.757 fuel=1.717 } last_drawn= { supplies=14.590 fuel=1.745 } weather= { humidity=5.660 pressure=1017.438 temperature=9.475 } } 688= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 pool= { supplies=0.862 } throughput= { supplies=0.882 } last_throughput= { supplies=0.901 } drawn= { supplies=0.886 } last_drawn= { supplies=0.904 } weather= { pressure=1016.300 temperature=8.683 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 689= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.591 } throughput= { supplies=0.480 } last_throughput= { supplies=0.480 } drawn= { supplies=0.480 } last_drawn= { supplies=0.480 } weather= { humidity=8.060 pressure=1016.928 temperature=9.947 } } 690= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.563 temperature=8.700 } } 691= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=1.454 } throughput= { supplies=1.449 } last_throughput= { supplies=1.450 } drawn= { supplies=1.451 } last_drawn= { supplies=1.457 } weather= { pressure=1016.756 temperature=8.670 } } 692= { flags= { } owner="SWE" controller="SWE" core="SWE" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.267 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.684 temperature=8.690 } } 693= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.8.20.2= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=1.519 } throughput= { supplies=0.907 } last_throughput= { supplies=1.333 } drawn= { supplies=1.551 } last_drawn= { supplies=1.522 } weather= { humidity=5.660 pressure=1017.468 temperature=8.492 } } 694= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 5.000 5.000 } history= { 1940.7.25.16= { controller="SOV" } 1940.8.2.1= { controller="FIN" } 1940.8.14.7= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1017.553 temperature=8.550 } } 695= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.7.12.22= { controller="SOV" } 1940.7.25.3= { controller="FIN" } 1940.7.29.3= { controller="SOV" } 1940.8.12.14= { controller="FIN" } 1940.8.14.21= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=3.876 } throughput= { supplies=3.853 } last_throughput= { supplies=3.760 } drawn= { supplies=3.853 } last_drawn= { supplies=3.763 } weather= { pressure=1013.456 temperature=8.561 } } 696= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.4.25.14= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.29.8= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=13.590 } throughput= { supplies=13.438 } last_throughput= { supplies=13.532 } drawn= { supplies=13.590 } last_drawn= { supplies=13.678 } weather= { humidity=7.660 pressure=1017.496 temperature=8.625 } } 697= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.4.7.13= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.19.3= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=17.690 } throughput= { supplies=17.543 } last_throughput= { supplies=17.605 } drawn= { supplies=17.543 } last_drawn= { supplies=17.605 } weather= { pressure=1017.178 temperature=8.587 } } 698= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" manpower=1.000 air_base= { 3.000 3.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.3.31.19= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.6.10.12= { controller="FIN" } 1940.6.12.21= { controller="SOV" } } points=4 nationalism=13.838 pool= { supplies=31.203 } throughput= { supplies=17.563 } last_throughput= { supplies=17.625 } drawn= { supplies=17.563 } last_drawn= { supplies=17.625 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { humidity=7.660 pressure=1017.597 temperature=8.231 } modifier= { modifier="volksturm" date="1941.6.10.17" } } 699= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=71.286 } throughput= { supplies=67.999 } last_throughput= { supplies=44.070 } drawn= { supplies=67.999 } last_drawn= { supplies=44.070 } weather= { humidity=7.660 pressure=1017.597 temperature=8.231 } } 700= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.372 temperature=6.034 } } 701= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.615 temperature=5.952 } } 702= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.355 temperature=5.974 } } 703= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.310 temperature=5.981 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 704= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.120 temperature=5.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 705= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.105 temperature=6.042 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 706= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=4.420 pressure=1014.855 temperature=-14.087 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 707= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=6.226 pressure=1013.401 temperature=-6.507 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 708= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=8.000 pressure=1013.157 temperature=-6.499 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 709= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.756 temperature=6.042 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 710= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.301 } throughput= { supplies=0.329 } drawn= { supplies=0.329 } weather= { pressure=1015.756 temperature=6.097 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 711= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.405 temperature=6.073 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 712= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=8.000 pressure=1013.140 temperature=-2.421 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 713= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.052 } weather= { pressure=1014.267 temperature=3.817 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 714= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.136 } weather= { pressure=1017.191 temperature=3.804 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 715= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.025 } weather= { pressure=1017.314 temperature=3.847 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 716= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.021 } weather= { pressure=1017.249 temperature=3.828 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 717= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.760 pressure=1017.605 temperature=-14.121 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 718= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.028 } weather= { pressure=1016.698 temperature=3.783 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 719= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.101 } weather= { pressure=1017.405 temperature=3.788 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 720= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.044 } weather= { pressure=1016.123 temperature=3.763 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 721= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.508 temperature=4.864 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 722= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1013.091 temperature=11.315 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 723= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.986 temperature=7.225 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 724= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 pool= { supplies=11.539 } throughput= { supplies=11.511 } last_throughput= { supplies=11.539 } drawn= { supplies=11.511 } last_drawn= { supplies=11.539 } weather= { pressure=1014.997 temperature=7.188 } } 725= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.6.29.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.755 temperature=4.433 muddyness=0.612 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 726= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.7.26.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=1.295 } throughput= { supplies=1.124 } last_throughput= { supplies=0.892 } drawn= { supplies=1.295 } last_drawn= { supplies=1.386 } weather= { pressure=1015.109 temperature=0.983 muddyness=0.748 } } 727= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.7.14.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.664 temperature=9.643 } } 728= { flags= { } owner="NOR" controller="NOR" core="NOR" capital=yes infra= { 8.000 8.000 } history= { 1940.7.19.23= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1013.856 temperature=8.668 } } 729= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.7.20.20= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1016.155 temperature=8.688 } } 730= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.770 temperature=8.700 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 731= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.634 temperature=8.688 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 732= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1015.639 temperature=8.662 } } 733= { flags= { } owner="SWE" controller="SWE" core="SWE" industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=2.267 } current_producing= { metal=18.000 energy=1.000 } max_producing= { metal=18.000 energy=1.000 } weather= { pressure=1017.562 temperature=8.700 } } 734= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=35.187 } throughput= { supplies=28.813 } last_throughput= { supplies=27.407 } drawn= { supplies=28.813 } last_drawn= { supplies=27.407 } weather= { pressure=1016.756 temperature=8.670 } } 735= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=1.134 } weather= { pressure=1014.505 temperature=9.519 } } 736= { flags= { } owner="SOV" controller="SOV" core="FIN" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 5.000 5.000 } coastal_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1940.8.18.23= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=5 nationalism=14.170 pool= { supplies=18.144 fuel=23.865 } drawn= { supplies=1.531 } last_drawn= { supplies=1.502 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { humidity=5.660 pressure=1017.468 temperature=8.492 } } 737= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.8.20.13= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=6.248 } throughput= { supplies=6.247 } last_throughput= { supplies=6.249 } drawn= { supplies=6.248 } last_drawn= { supplies=6.254 } weather= { humidity=5.660 pressure=1017.468 temperature=8.487 } } 738= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 7.000 7.000 } history= { 1940.7.26.10= { controller="SOV" } 1940.8.6.7= { controller="FIN" } 1940.8.18.3= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=1.571 } throughput= { supplies=1.539 } last_throughput= { supplies=0.927 } drawn= { supplies=1.571 } last_drawn= { supplies=1.542 } weather= { pressure=1017.566 temperature=8.502 } } 739= { flags= { } owner="SOV" controller="SOV" core="FIN" manpower=6.000 air_base= { 5.000 5.000 } naval_base= { 5.000 5.000 } coastal_fort= { 2.000 2.000 } anti_air= { 3.000 3.000 } industry= { 6.000 6.000 } infra= { 9.000 9.000 } history= { 1940.8.23.19= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=6 nationalism=14.170 pool= { supplies=104.628 money=143.355 crude_oil=1650.666 fuel=92.460 metal=2104.665 energy=3011.193 rare_materials=865.126 } throughput= { supplies=6.268 } last_throughput= { supplies=6.274 } drawn= { supplies=13.550 } last_drawn= { supplies=13.638 } current_producing= { metal=7.000 energy=11.000 rare_materials=6.000 } max_producing= { metal=7.000 energy=11.000 rare_materials=6.000 } weather= { humidity=4.420 pressure=1017.459 temperature=8.600 } } 740= { flags= { } owner="SOV" controller="SOV" core="FIN" core="SOV" core="RUS" infra= { 7.000 7.000 } history= { 1939.12.20.10= { controller="SOV" } 1940.4.29.2= { owner="SOV" } } points=0 nationalism=13.838 pool= { supplies=18.793 } throughput= { supplies=17.603 } last_throughput= { supplies=17.665 } drawn= { supplies=17.603 } last_drawn= { supplies=17.665 } weather= { humidity=7.660 pressure=1017.597 temperature=8.231 } } 741= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.234 temperature=8.532 } } 742= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=7.852 pressure=1014.718 temperature=5.530 } } 743= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.385 temperature=5.985 } } 744= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=87.087 fuel=9.000 } throughput= { supplies=51.889 } last_throughput= { supplies=67.020 } drawn= { supplies=51.889 } last_drawn= { supplies=67.020 } weather= { pressure=1014.385 temperature=5.984 } } 745= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.315 temperature=5.997 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 746= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.326 temperature=5.999 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 747= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.211 temperature=5.978 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 748= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.586 } weather= { pressure=1017.105 temperature=6.092 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 749= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.934 temperature=6.075 } } 750= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.756 temperature=6.029 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 751= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.089 temperature=6.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 752= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.089 temperature=6.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 753= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.451 temperature=6.081 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 754= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.376 temperature=3.842 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 755= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.072 } weather= { pressure=1013.715 temperature=3.803 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 756= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.088 } weather= { pressure=1014.267 temperature=3.830 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 757= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.015 } weather= { pressure=1014.148 temperature=3.782 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 758= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.052 } weather= { pressure=1014.030 temperature=3.835 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 759= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.095 } weather= { pressure=1014.394 temperature=3.780 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 760= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.061 } weather= { pressure=1014.754 temperature=3.820 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 761= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.096 } weather= { pressure=1016.319 temperature=3.830 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 762= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.323 temperature=3.829 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 763= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.012 } weather= { pressure=1015.867 temperature=4.888 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 764= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.282 temperature=4.899 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 765= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.091 temperature=7.160 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 766= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 pool= { supplies=11.607 } throughput= { supplies=11.521 } last_throughput= { supplies=11.549 } drawn= { supplies=11.521 } last_drawn= { supplies=11.549 } weather= { humidity=3.332 pressure=1014.594 temperature=11.197 } } 767= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.7.26.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.109 temperature=1.094 muddyness=0.732 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 768= { flags= { } owner="NOR" controller="NOR" core="NOR" capital=yes infra= { 7.000 7.000 } history= { 1940.7.12.10= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=5.592 } throughput= { supplies=3.495 } last_throughput= { supplies=3.589 } drawn= { supplies=3.495 } last_drawn= { supplies=3.589 } weather= { pressure=1014.666 temperature=9.643 } } 769= { flags= { } owner="NOR" controller="NOR" core="NOR" capital=yes infra= { 8.000 8.000 } history= { 1940.7.20.22= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=14.787 fuel=9.996 } throughput= { supplies=14.787 fuel=1.747 } last_throughput= { supplies=14.620 fuel=1.775 } drawn= { supplies=14.787 fuel=1.747 } last_drawn= { supplies=14.620 fuel=1.775 } weather= { humidity=8.060 pressure=1017.332 temperature=9.415 } } 770= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 7.000 7.000 } history= { 1940.7.25.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=3.700 pressure=1017.501 temperature=9.424 } } 771= { flags= { } owner="NOR" controller="NOR" core="NOR" capital=yes infra= { 7.000 7.000 } history= { 1940.7.31.5= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=8.060 pressure=1017.099 temperature=9.403 } } 772= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.645 temperature=8.694 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 773= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=2.081 } throughput= { supplies=2.081 } last_throughput= { supplies=2.131 } drawn= { supplies=2.081 } last_drawn= { supplies=2.131 } weather= { pressure=1016.929 temperature=8.668 } } 774= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.021 } drawn= { supplies=0.021 } weather= { pressure=1014.068 temperature=9.615 } } 775= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=2.262 } weather= { pressure=1017.563 temperature=8.700 } } 776= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=2.262 } weather= { pressure=1016.684 temperature=8.690 } } 777= { flags= { } owner="SWE" controller="SWE" core="SWE" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=2.277 } weather= { pressure=1014.878 temperature=14.447 } } 778= { flags= { } owner="SOV" controller="SOV" core="FIN" naval_base= { 1.000 1.000 } infra= { 5.000 5.000 } history= { 1939.12.3.11= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.5.21.13= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=70.527 fuel=174.400 } throughput= { supplies=9.000 } drawn= { supplies=8.109 fuel=4.070 } last_drawn= { supplies=3.180 fuel=4.070 } weather= { humidity=5.660 pressure=1017.337 temperature=9.907 } } 779= { flags= { } owner="SOV" controller="SOV" core="FIN" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.4.29.2= { controller="SOV" } 1940.4.29.2= { owner="SOV" } 1940.5.25.17= { controller="FIN" } 1940.8.23.10= { controller="SOV" } } points=0 nationalism=13.838 pool= { supplies=87.121 fuel=112.350 } drawn= { supplies=6.228 } last_drawn= { supplies=6.234 } weather= { pressure=1017.482 temperature=8.442 } } 780= { flags= { } owner="SOV" controller="SOV" core="FIN" infra= { 6.000 6.000 } history= { 1940.4.26.6= { controller="SOV" } 1940.4.30.0= { controller="FIN" } 1940.6.29.21= { controller="SOV" } 1940.7.2.7= { controller="FIN" } 1940.7.3.2= { controller="SOV" } 1940.8.14.23= { controller="FIN" } 1940.8.19.11= { controller="SOV" } 1940.8.24.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=13.513 } throughput= { supplies=13.417 } last_throughput= { supplies=13.434 } drawn= { supplies=13.570 } last_drawn= { supplies=13.658 } weather= { humidity=7.660 pressure=1017.496 temperature=8.625 } } 781= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } history= { 1940.6.18.18= { controller="EST" } 1940.7.2.3= { controller="SOV" } } points=0 weather= { humidity=4.420 pressure=1017.522 temperature=8.467 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 782= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 5.000 5.000 } land_fort= { 5.000 5.000 } anti_air= { 7.000 7.000 } rocket_test= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=20 pool= { supplies=214.282 fuel=507.030 } throughput= { supplies=68.019 } last_throughput= { supplies=44.090 } drawn= { supplies=78.998 } last_drawn= { supplies=44.090 } current_producing= { metal=3.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=3.000 energy=3.000 rare_materials=1.000 } weather= { humidity=7.660 pressure=1017.597 temperature=8.231 } } 783= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.809 temperature=5.982 } } 784= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=1.276 } weather= { pressure=1014.736 temperature=5.933 } } 785= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=89.965 fuel=9.000 } throughput= { supplies=51.909 } last_throughput= { supplies=67.040 } drawn= { supplies=51.909 } last_drawn= { supplies=67.040 } weather= { pressure=1014.677 temperature=5.964 } } 786= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.654 temperature=5.956 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 787= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.276 } weather= { pressure=1013.341 temperature=5.964 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 788= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.351 temperature=5.966 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 789= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.580 } weather= { pressure=1017.140 temperature=6.053 } } 790= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=1.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.085 temperature=6.098 } } 791= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.007 temperature=6.075 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 792= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.089 temperature=6.067 } } 793= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.216 temperature=6.078 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 794= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=9.760 pressure=1014.866 temperature=-2.460 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 795= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.433 temperature=6.059 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 796= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.032 } weather= { pressure=1013.682 temperature=6.059 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 797= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.066 } weather= { pressure=1013.938 temperature=6.051 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 798= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.069 } weather= { pressure=1014.288 temperature=3.806 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 799= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.097 } weather= { pressure=1016.063 temperature=3.846 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 800= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.118 } weather= { pressure=1014.399 temperature=3.801 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 801= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.112 } weather= { pressure=1014.842 temperature=3.834 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 802= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.160 } weather= { pressure=1017.060 temperature=3.799 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 803= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.088 } weather= { pressure=1016.123 temperature=3.763 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 804= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.305 temperature=3.793 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 805= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.481 temperature=4.878 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 806= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.631 temperature=11.273 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 807= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.986 temperature=2.308 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 808= { flags= { } owner="NOR" controller="NOR" core="NOR" air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } coastal_fort= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.7.15.7= { controller="GER" } 1940.7.27.5= { controller="NOR" } 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=1 nationalism=14.336 pool= { supplies=16.272 } drawn= { supplies=1.188 } last_drawn= { supplies=1.278 } weather= { pressure=1014.755 temperature=9.667 } } 809= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.6.28.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.755 temperature=4.433 muddyness=0.612 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 810= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.9.1= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=1.779 pressure=1015.199 temperature=5.070 muddyness=0.053 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 811= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 4.000 4.000 } history= { 1940.7.13.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=1.421 } throughput= { supplies=1.341 } last_throughput= { supplies=1.253 } drawn= { supplies=1.343 } last_drawn= { supplies=1.435 } weather= { humidity=1.779 pressure=1015.199 temperature=5.071 muddyness=0.008 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 812= { flags= { } owner="NOR" controller="NOR" core="NOR" capital=yes manpower=7.000 air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } coastal_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } history= { 1940.7.27.3= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=5 nationalism=14.336 pool= { supplies=2003.886 money=36.644 fuel=12262.346 metal=2.354 energy=0.252 rare_materials=0.752 } throughput= { supplies=32.080 fuel=1.777 } last_throughput= { supplies=32.410 fuel=1.805 } drawn= { supplies=32.080 fuel=1.777 } last_drawn= { supplies=32.410 fuel=1.805 } current_producing= { energy=4.000 } max_producing= { energy=4.000 } weather= { humidity=8.060 pressure=1017.099 temperature=9.403 } } 813= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { humidity=7.660 pressure=1017.440 temperature=9.469 } } 814= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.288 } throughput= { supplies=0.288 } last_throughput= { supplies=0.308 } drawn= { supplies=0.288 } last_drawn= { supplies=0.308 } weather= { pressure=1015.682 temperature=9.592 } } 815= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=7.519 } throughput= { supplies=2.922 } last_throughput= { supplies=2.984 } drawn= { supplies=2.922 } last_drawn= { supplies=2.984 } weather= { pressure=1013.113 temperature=9.563 } } 816= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=7.575 } throughput= { supplies=2.983 } last_throughput= { supplies=3.004 } drawn= { supplies=2.983 } last_drawn= { supplies=3.004 } weather= { pressure=1014.076 temperature=9.513 } } 817= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=36.814 fuel=0.658 } throughput= { supplies=28.833 } last_throughput= { supplies=27.427 } drawn= { supplies=28.833 } last_drawn= { supplies=27.427 } weather= { pressure=1016.756 temperature=9.570 } } 818= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.663 temperature=9.600 } } 819= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.8.9.0= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { humidity=12.629 pressure=1014.800 temperature=8.470 precipitation=0.400 cloud_coverage=0.120 } } 820= { flags= { } owner="SOV" controller="SOV" core="EST" naval_base= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1940.7.11.4= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=24.752 fuel=33.141 } drawn= { supplies=1.768 fuel=3.144 } last_drawn= { supplies=1.768 fuel=2.439 } weather= { pressure=1014.163 temperature=8.468 } } 821= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.377 fuel=0.474 } throughput= { supplies=1.291 fuel=0.601 } last_throughput= { supplies=1.291 } drawn= { supplies=1.377 fuel=0.601 } last_drawn= { supplies=1.291 fuel=0.015 } weather= { pressure=1017.620 temperature=8.478 } } 822= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=70.531 fuel=0.107 } throughput= { supplies=64.214 } last_throughput= { supplies=44.110 } drawn= { supplies=79.018 fuel=0.107 } last_drawn= { supplies=44.110 } weather= { humidity=3.700 pressure=1015.143 temperature=8.429 } } 823= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.643 temperature=5.957 } } 824= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.656 temperature=5.962 } } 825= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=7.673 pressure=1014.678 temperature=5.511 } } 826= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.278 } weather= { pressure=1014.882 temperature=5.909 } } 827= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.286 } weather= { pressure=1013.348 temperature=5.915 } } 828= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1014.937 temperature=5.910 } } 829= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.564 } weather= { pressure=1015.095 temperature=5.948 } } 830= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.286 } weather= { pressure=1016.069 temperature=5.950 } } 831= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.060 temperature=5.913 } } 832= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.325 } throughput= { supplies=0.369 } drawn= { supplies=0.369 } weather= { pressure=1016.216 temperature=5.928 } } 833= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.412 } throughput= { supplies=0.349 } drawn= { supplies=0.349 } weather= { pressure=1016.089 temperature=5.948 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 834= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.945 temperature=5.915 } } 835= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.070 } weather= { pressure=1013.788 temperature=5.912 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 836= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.015 } weather= { humidity=7.400 pressure=1013.182 temperature=-2.437 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 837= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.081 } weather= { pressure=1013.845 temperature=5.922 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 838= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.423 } weather= { pressure=1016.196 temperature=3.677 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 839= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.672 } weather= { pressure=1015.977 temperature=3.694 } } 840= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.548 } weather= { pressure=1013.389 temperature=3.673 } } 841= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.117 } weather= { pressure=1017.265 temperature=3.724 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 842= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.077 } weather= { pressure=1016.598 temperature=3.687 } } 843= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.036 } weather= { pressure=1016.326 temperature=3.829 } } 844= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.833 temperature=4.899 } } 845= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.980 temperature=4.818 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 846= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.632 temperature=11.222 } } 847= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.091 temperature=3.058 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 848= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=35.542 } throughput= { supplies=11.531 } last_throughput= { supplies=11.559 } drawn= { supplies=13.154 } last_drawn= { supplies=13.219 } weather= { pressure=1013.933 temperature=7.144 } } 849= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.122 temperature=10.337 } } 850= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.311 temperature=11.060 } } 851= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 5.000 5.000 } history= { 1940.6.27.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.755 temperature=4.443 muddyness=0.447 } } 852= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.2.3= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.109 temperature=1.099 muddyness=0.732 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 853= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.7.7.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.076 } throughput= { supplies=2.062 } last_throughput= { supplies=2.063 } drawn= { supplies=2.062 } last_drawn= { supplies=2.063 } weather= { pressure=1014.665 temperature=9.537 } } 854= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 7.000 7.000 } history= { 1940.7.10.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.092 } throughput= { supplies=2.092 } last_throughput= { supplies=2.093 } drawn= { supplies=2.092 } last_drawn= { supplies=2.093 } weather= { pressure=1015.461 temperature=9.536 } } 855= { flags= { } owner="NOR" controller="NOR" core="NOR" capital=yes infra= { 8.000 8.000 } history= { 1940.7.14.3= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=14.097 } throughput= { supplies=13.701 } last_throughput= { supplies=13.678 } drawn= { supplies=13.708 } last_drawn= { supplies=14.111 } weather= { humidity=8.060 pressure=1017.099 temperature=9.403 } } 856= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.7.28.17= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.420 pressure=1015.192 temperature=9.211 } } 857= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.268 } throughput= { supplies=0.288 } last_throughput= { supplies=0.288 } drawn= { supplies=0.288 } last_drawn= { supplies=0.288 } weather= { humidity=7.660 pressure=1017.480 temperature=9.451 } } 858= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 6.000 6.000 } points=0 pool= { supplies=5.322 } throughput= { supplies=0.801 } last_throughput= { supplies=0.813 } drawn= { supplies=0.801 } last_drawn= { supplies=0.813 } weather= { pressure=1016.938 temperature=9.561 } } 859= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.121 temperature=9.511 } } 860= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=9.846 } throughput= { supplies=3.003 } last_throughput= { supplies=3.024 } drawn= { supplies=3.003 } last_drawn= { supplies=3.024 } weather= { pressure=1017.563 temperature=9.600 } } 861= { flags= { } owner="SWE" controller="SWE" core="SWE" capital=yes manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=4 pool= { supplies=59.328 fuel=0.812 } throughput= { supplies=31.896 } last_throughput= { supplies=30.511 } drawn= { supplies=31.896 } last_drawn= { supplies=30.511 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { pressure=1015.023 temperature=9.542 } } 862= { flags= { } owner="SWE" controller="SWE" core="SWE" capital=yes manpower=6.000 air_base= { 4.000 4.000 } naval_base= { 7.000 7.000 } coastal_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 9.000 9.000 } infra= { 9.000 9.000 } points=4 pool= { supplies=3427.781 money=15.544 crude_oil=3133.113 fuel=6322.868 metal=7799.576 energy=5218.535 rare_materials=750.001 } throughput= { supplies=35.445 } last_throughput= { supplies=34.013 } drawn= { supplies=35.445 } last_drawn= { supplies=34.013 } current_producing= { metal=10.000 energy=12.000 rare_materials=2.000 } max_producing= { metal=10.000 energy=12.000 rare_materials=2.000 } weather= { pressure=1014.878 temperature=9.501 } } 863= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.8.2.16= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { humidity=7.660 pressure=1017.496 temperature=8.620 } } 864= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.14.4= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { fuel=1.827 } throughput= { fuel=1.827 } last_throughput= { fuel=1.754 } drawn= { fuel=2.320 } last_drawn= { fuel=2.107 } weather= { pressure=1014.163 temperature=8.468 } } 865= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } history= { 1940.6.20.19= { controller="EST" } 1940.6.30.1= { controller="SOV" } } points=0 pool= { supplies=1.271 fuel=0.598 } throughput= { supplies=1.271 fuel=0.372 } last_throughput= { supplies=1.271 fuel=0.372 } drawn= { supplies=1.529 fuel=0.618 } last_drawn= { supplies=1.271 fuel=0.372 } weather= { pressure=1013.958 temperature=8.499 } } 866= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=5.476 fuel=0.856 } throughput= { supplies=1.556 fuel=0.615 } last_throughput= { supplies=1.311 fuel=0.435 } drawn= { supplies=1.556 fuel=0.723 } last_drawn= { supplies=3.311 fuel=0.435 } weather= { pressure=1013.658 temperature=8.460 } } 867= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=67.898 fuel=0.204 } throughput= { supplies=61.926 fuel=0.173 } last_throughput= { supplies=45.821 fuel=0.173 } drawn= { supplies=69.789 fuel=0.204 } last_drawn= { supplies=45.821 fuel=0.173 } weather= { humidity=7.691 pressure=1013.599 temperature=5.949 precipitation=0.140 cloud_coverage=0.042 } } 868= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=64.245 fuel=0.278 } throughput= { supplies=64.953 fuel=0.153 } last_throughput= { supplies=45.801 } drawn= { supplies=79.038 fuel=0.360 } last_drawn= { supplies=45.801 fuel=0.153 } weather= { humidity=13.048 pressure=1013.375 temperature=8.498 precipitation=0.400 cloud_coverage=0.120 } } 869= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=86.057 fuel=9.000 } throughput= { supplies=51.929 } last_throughput= { supplies=67.060 } drawn= { supplies=51.929 } last_drawn= { supplies=67.060 } weather= { humidity=7.366 pressure=1014.768 temperature=5.845 precipitation=0.140 cloud_coverage=0.042 } } 870= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.770 temperature=5.941 } } 871= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.732 temperature=5.905 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 872= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.277 } weather= { pressure=1014.938 temperature=5.911 } } 873= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.096 temperature=5.948 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 874= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.278 } weather= { pressure=1014.192 temperature=5.941 } } 875= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.806 } weather= { pressure=1014.192 temperature=5.841 } } 876= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.387 } throughput= { supplies=0.409 } drawn= { supplies=0.409 } weather= { pressure=1016.216 temperature=5.806 } } 877= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.295 } throughput= { supplies=0.389 } drawn= { supplies=0.389 } weather= { pressure=1016.143 temperature=5.839 } } 878= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.043 } drawn= { supplies=0.043 } weather= { pressure=1016.216 temperature=5.801 } } 879= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.105 } weather= { pressure=1013.928 temperature=5.813 } } 880= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.073 } weather= { pressure=1013.788 temperature=5.912 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 881= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=1.052 } weather= { pressure=1014.791 temperature=5.838 } } 882= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.853 } weather= { pressure=1013.797 temperature=5.815 } } 883= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.567 } weather= { pressure=1016.025 temperature=5.938 } } 884= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 throughput= { supplies=0.038 } drawn= { supplies=0.087 } weather= { pressure=1014.534 temperature=4.873 } } 885= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.438 } weather= { pressure=1014.137 temperature=3.564 } } 886= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.271 } weather= { pressure=1017.265 temperature=3.624 } } 887= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.018 } weather= { pressure=1016.598 temperature=3.700 } } 888= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.953 temperature=3.695 } } 889= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.243 temperature=4.853 } } 890= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.151 } weather= { pressure=1014.334 temperature=4.865 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 891= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.633 temperature=7.117 } } 892= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.708 temperature=2.366 muddyness=0.564 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 893= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 last_throughput= { supplies=0.009 } last_drawn= { supplies=0.009 } weather= { pressure=1013.926 temperature=6.308 } } 894= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" manpower=1.000 naval_base= { 5.000 5.000 } anti_air= { 6.000 6.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.348 fuel=0.631 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1013.311 temperature=7.112 } } 895= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.6.26.14= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=6.566 } drawn= { supplies=0.469 } last_drawn= { supplies=0.469 } weather= { pressure=1014.755 temperature=4.403 muddyness=0.728 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 896= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 1.000 1.000 } history= { 1940.7.6.1= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1015.109 temperature=1.061 muddyness=0.732 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 897= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.7.8.0= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { pressure=1014.660 temperature=9.541 } } 898= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 7.000 7.000 } history= { 1940.7.11.21= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=13.678 } throughput= { supplies=13.252 } last_throughput= { supplies=13.599 } drawn= { supplies=13.678 } last_drawn= { supplies=14.081 } weather= { humidity=4.420 pressure=1015.070 temperature=9.625 } } 899= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 8.000 8.000 } history= { 1940.8.1.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1015.044 temperature=9.200 } } 900= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 5.000 5.000 } points=0 pool= { supplies=13.812 } drawn= { supplies=1.009 } last_drawn= { supplies=1.010 } weather= { humidity=4.420 pressure=1015.192 temperature=9.210 muddyness=0.013 } } 901= { flags= { } owner="SWE" controller="SWE" core="SWE" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=5.327 } throughput= { supplies=0.781 } last_throughput= { supplies=0.763 } drawn= { supplies=0.781 } last_drawn= { supplies=0.763 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.726 temperature=9.542 } } 902= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.072 temperature=9.520 } } 903= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.371 temperature=9.523 } } 904= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=45.574 fuel=0.658 } throughput= { supplies=31.876 } last_throughput= { supplies=30.491 } drawn= { supplies=31.876 } last_drawn= { supplies=30.491 } weather= { pressure=1017.564 temperature=13.464 } } 905= { flags= { } owner="SWE" controller="SWE" core="SWE" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=8.764 } throughput= { supplies=3.509 } last_throughput= { supplies=3.462 } drawn= { supplies=3.509 } last_drawn= { supplies=3.462 } weather= { humidity=7.660 pressure=1017.262 temperature=9.334 } } 906= { flags= { } owner="SOV" controller="SOV" core="EST" manpower=3.000 air_base= { 7.000 7.000 } naval_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.8.9.1= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=2 nationalism=14.170 pool= { supplies=21.798 money=53.295 crude_oil=839.711 metal=1381.033 energy=4273.913 rare_materials=780.059 } drawn= { supplies=1.557 } last_drawn= { supplies=1.557 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { humidity=3.700 pressure=1014.800 temperature=8.446 } } 907= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.30.4= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1014.243 temperature=8.455 } } 908= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.139 fuel=0.189 } throughput= { fuel=0.189 } last_throughput= { fuel=0.349 } drawn= { supplies=0.139 fuel=0.189 } last_drawn= { fuel=0.380 } weather= { pressure=1013.958 temperature=8.499 } } 909= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=5 pool= { supplies=1.276 } weather= { humidity=12.980 pressure=1013.076 temperature=8.478 precipitation=0.400 cloud_coverage=0.120 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 910= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=76.990 fuel=0.553 } throughput= { supplies=63.646 fuel=0.592 } last_throughput= { supplies=47.541 fuel=0.508 } drawn= { supplies=76.990 fuel=0.950 } last_drawn= { supplies=47.541 fuel=0.535 } weather= { humidity=12.732 pressure=1013.155 temperature=8.411 precipitation=0.400 cloud_coverage=0.120 } } 911= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=4.982 } throughput= { supplies=1.245 } drawn= { supplies=3.704 } weather= { pressure=1014.489 temperature=5.907 } } 912= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.225 temperature=5.904 } } 913= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.863 temperature=5.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 914= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.690 temperature=5.936 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 915= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.273 } weather= { pressure=1015.098 temperature=5.949 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 916= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.553 } weather= { pressure=1017.703 temperature=5.826 } } 917= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.284 } throughput= { supplies=0.429 } drawn= { supplies=0.429 } weather= { pressure=1013.736 temperature=5.823 } } 918= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.779 pressure=1017.437 temperature=-6.509 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 919= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.849 } throughput= { supplies=0.831 } drawn= { supplies=0.831 } weather= { pressure=1013.838 temperature=5.803 } } 920= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.013 } weather= { humidity=7.160 pressure=1017.606 temperature=-10.122 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 921= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.586 } weather= { pressure=1015.511 temperature=5.816 } } 922= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=1.087 } weather= { pressure=1014.082 temperature=5.810 } } 923= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.923 } weather= { pressure=1014.092 temperature=5.850 } } 924= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.748 temperature=5.832 } } 925= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.816 temperature=5.831 } } 926= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.271 temperature=3.600 } } 927= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.035 } throughput= { supplies=0.012 } drawn= { supplies=0.035 } weather= { pressure=1015.086 temperature=4.666 } } 928= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.057 } weather= { pressure=1016.939 temperature=3.593 } } 929= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.970 temperature=3.720 } } 930= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.455 temperature=4.891 } } 931= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.471 temperature=4.598 } } 932= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.921 temperature=2.309 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 933= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 pool= { supplies=13.164 } throughput= { supplies=13.164 } last_throughput= { supplies=13.220 } drawn= { supplies=13.164 } last_drawn= { supplies=13.220 } weather= { pressure=1013.526 temperature=6.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 934= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.120 temperature=6.358 } } 935= { flags= { } owner="NOR" controller="NOR" core="NOR" naval_base= { 3.000 3.000 } coastal_fort= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1940.6.25.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=1 nationalism=14.336 pool= { supplies=66.863 fuel=131.445 } throughput= { supplies=0.517 } last_throughput= { supplies=0.518 } drawn= { supplies=5.210 } last_drawn= { supplies=5.297 } weather= { humidity=8.060 pressure=1014.755 temperature=8.661 } } 936= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.6.26.21= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1015.080 temperature=8.654 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 937= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.7.6.1= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=4.029 } throughput= { supplies=2.030 } last_throughput= { supplies=2.030 } drawn= { supplies=2.030 } last_drawn= { supplies=2.030 } weather= { pressure=1015.106 temperature=4.482 muddyness=0.090 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 938= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 7.000 7.000 } history= { 1940.7.3.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=13.616 } throughput= { supplies=13.175 } last_throughput= { supplies=13.569 } drawn= { supplies=13.648 } last_drawn= { supplies=14.051 } weather= { humidity=8.060 pressure=1015.028 temperature=9.637 } } 939= { flags= { } owner="SWE" controller="SWE" core="SWE" industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=2.267 } weather= { humidity=4.420 pressure=1015.192 temperature=9.210 muddyness=0.013 } } 940= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.011 } throughput= { supplies=0.741 } last_throughput= { supplies=0.743 } drawn= { supplies=0.741 } last_drawn= { supplies=0.743 } weather= { humidity=7.660 pressure=1017.480 temperature=9.451 } } 941= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.694 temperature=9.513 } } 942= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.321 temperature=9.515 } } 943= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.483 temperature=9.515 } } 944= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=8.691 fuel=1.988 } throughput= { supplies=3.489 } last_throughput= { supplies=3.442 } drawn= { supplies=3.489 } last_drawn= { supplies=3.442 } weather= { pressure=1013.052 temperature=9.511 } } 945= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 6.000 6.000 } history= { 1940.8.6.1= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=5.692 } weather= { humidity=4.420 pressure=1017.459 temperature=8.437 } } 946= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.27.11= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { humidity=3.700 pressure=1014.800 temperature=8.486 } } 947= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.24.14= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { fuel=1.987 } throughput= { fuel=1.847 } last_throughput= { fuel=1.847 } drawn= { fuel=2.340 } last_drawn= { fuel=2.127 } weather= { pressure=1014.280 temperature=8.496 } } 948= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" land_fort= { 4.000 4.000 } infra= { 4.000 4.000 } history= { 1940.6.23.17= { controller="EST" } 1940.7.1.5= { controller="SOV" } } points=0 pool= { supplies=0.971 } throughput= { supplies=0.714 } last_throughput= { supplies=1.773 } drawn= { supplies=0.971 fuel=0.246 } last_drawn= { supplies=2.958 } weather= { pressure=1014.335 temperature=13.262 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 949= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 4.000 4.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=24.605 fuel=111.727 } throughput= { supplies=0.073 fuel=0.021 } last_throughput= { fuel=0.037 } drawn= { supplies=0.521 fuel=0.021 } last_drawn= { supplies=0.384 fuel=0.037 } weather= { pressure=1013.026 temperature=8.455 } } 950= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=2.751 fuel=0.299 } throughput= { supplies=1.576 fuel=0.302 } last_throughput= { supplies=1.660 fuel=0.148 } drawn= { supplies=1.576 fuel=0.510 } last_drawn= { supplies=1.660 fuel=0.302 } weather= { pressure=1013.658 temperature=8.492 } } 951= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.084 fuel=0.348 } throughput= { supplies=3.003 fuel=0.464 } last_throughput= { supplies=1.680 fuel=0.124 } drawn= { supplies=10.865 fuel=0.706 } last_drawn= { supplies=1.680 fuel=0.322 } weather= { humidity=12.916 pressure=1013.658 temperature=8.442 precipitation=0.400 cloud_coverage=0.120 } } 952= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=89.839 fuel=9.000 } throughput= { supplies=51.949 } last_throughput= { supplies=67.080 } drawn= { supplies=51.949 } last_drawn= { supplies=67.080 } weather= { pressure=1014.448 temperature=5.914 } } 953= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.057 temperature=5.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 954= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.825 temperature=5.932 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 955= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.784 temperature=5.914 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 956= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.260 } weather= { pressure=1013.362 temperature=5.804 } } 957= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=3.118 } throughput= { supplies=0.449 } drawn= { supplies=0.449 } weather= { pressure=1016.463 temperature=5.839 } } 958= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.732 temperature=5.817 } } 959= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=10.780 pressure=1015.799 temperature=-10.149 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 960= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.708 } drawn= { supplies=0.708 } weather= { pressure=1013.938 temperature=5.844 } } 961= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.647 } weather= { pressure=1015.543 temperature=5.829 } } 962= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=1.122 } weather= { pressure=1014.082 temperature=5.810 } } 963= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.857 temperature=5.827 } } 964= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.853 temperature=5.843 } } 965= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.875 temperature=5.821 } } 966= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.026 } weather= { pressure=1014.912 temperature=4.855 } } 967= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.271 temperature=5.819 } } 968= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.038 } weather= { pressure=1017.147 temperature=3.579 } } 969= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.018 } weather= { pressure=1016.835 temperature=3.566 } } 970= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.260 temperature=4.895 } } 971= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.299 temperature=4.574 } } 972= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.134 temperature=4.683 } } 973= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.011 temperature=7.067 } } 974= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.921 temperature=2.309 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 975= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 pool= { supplies=0.009 } last_throughput= { supplies=0.019 } last_drawn= { supplies=0.019 } weather= { pressure=1013.925 temperature=2.375 muddyness=0.162 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 976= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 pool= { supplies=4.896 fuel=0.631 } weather= { pressure=1013.339 temperature=11.109 } } 977= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.6.24.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=5.240 } throughput= { supplies=5.240 } last_throughput= { supplies=5.327 } drawn= { supplies=5.240 } last_drawn= { supplies=5.327 } weather= { humidity=8.060 pressure=1014.755 temperature=8.657 } } 978= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 3.000 3.000 } history= { 1940.6.30.21= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=2.014 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=8.060 pressure=1015.032 temperature=9.634 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 979= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 8.000 8.000 } history= { 1940.7.1.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=13.538 } throughput= { supplies=13.146 } last_throughput= { supplies=13.529 } drawn= { supplies=13.618 } last_drawn= { supplies=14.021 } weather= { humidity=8.060 pressure=1014.755 temperature=9.640 } } 980= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1015.044 temperature=9.200 } } 981= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=2.262 } weather= { humidity=8.060 pressure=1017.332 temperature=9.410 } } 982= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.165 temperature=9.545 } } 983= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.357 temperature=9.508 } } 984= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.695 temperature=9.508 } } 985= { flags= { } owner="SOV" controller="SOV" core="EST" air_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.8.10.0= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=5.692 money=110.292 } weather= { humidity=7.660 pressure=1017.394 temperature=7.987 } } 986= { flags= { } owner="SOV" controller="SOV" core="EST" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.8.1.11= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=50.151 fuel=49.125 } throughput= { supplies=1.577 } last_throughput= { supplies=1.577 } drawn= { supplies=1.577 } last_drawn= { supplies=1.577 } weather= { humidity=7.660 pressure=1017.496 temperature=8.655 } } 987= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.26.13= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { pressure=1013.282 temperature=8.456 } } 988= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.19.11= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=1 nationalism=14.170 throughput= { fuel=0.010 } drawn= { fuel=0.181 } last_drawn= { fuel=0.140 } weather= { pressure=1015.149 temperature=8.475 } } 989= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 land_fort= { 4.000 4.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=17.413 fuel=0.133 } throughput= { supplies=0.991 } last_throughput= { supplies=2.978 } drawn= { supplies=0.991 fuel=0.133 } last_drawn= { supplies=2.978 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.043 temperature=8.474 } } 990= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=7.938 fuel=0.279 } throughput= { supplies=1.592 fuel=0.234 } last_throughput= { supplies=3.442 fuel=0.057 } drawn= { supplies=1.592 fuel=0.234 } last_drawn= { supplies=3.442 fuel=0.057 } weather= { temperature=8.500 } } 991= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=80.775 fuel=0.970 } throughput= { supplies=80.734 fuel=0.573 } last_throughput= { supplies=47.561 fuel=0.555 } drawn= { supplies=80.734 fuel=0.970 } last_drawn= { supplies=47.561 fuel=0.555 } weather= { pressure=1013.166 temperature=8.484 } } 992= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=12.979 pressure=1013.078 temperature=8.477 precipitation=0.400 cloud_coverage=0.120 } } 993= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=91.291 fuel=9.000 } throughput= { supplies=51.969 } last_throughput= { supplies=67.100 } drawn= { supplies=51.969 } last_drawn= { supplies=67.100 } weather= { pressure=1016.960 temperature=5.929 } } 994= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.194 temperature=5.938 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 995= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.784 temperature=5.914 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 996= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.260 } weather= { pressure=1013.195 temperature=5.936 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 997= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.513 temperature=5.825 } } 998= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.914 } throughput= { supplies=0.489 } drawn= { supplies=0.489 } weather= { pressure=1015.657 temperature=5.835 } } 999= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=2.832 } throughput= { supplies=0.811 } drawn= { supplies=0.811 } weather= { pressure=1014.420 temperature=5.805 } } 1000= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.808 temperature=5.842 } } 1001= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.961 temperature=5.850 } } 1002= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.241 temperature=5.802 } } 1003= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.629 temperature=5.841 } } 1004= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.960 temperature=5.801 } } 1005= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.559 temperature=5.838 } } 1006= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.039 temperature=5.843 } } 1007= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.246 temperature=4.852 } } 1008= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.839 temperature=5.841 } } 1009= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.148 temperature=3.593 } } 1010= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.526 temperature=3.620 } } 1011= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.471 temperature=3.607 } } 1012= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.401 temperature=4.691 } } 1013= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.086 } drawn= { supplies=0.086 } weather= { pressure=1014.548 temperature=4.693 } } 1014= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 3.000 3.000 } points=0 weather= { humidity=8.060 pressure=1017.011 temperature=11.272 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1015= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.011 temperature=7.067 } } 1016= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 pool= { supplies=13.280 } throughput= { supplies=13.174 } last_throughput= { supplies=13.264 } drawn= { supplies=13.174 } last_drawn= { supplies=13.264 } weather= { pressure=1013.525 temperature=2.389 muddyness=0.158 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1017= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 6.000 6.000 } points=0 pool= { supplies=5.261 fuel=0.631 } weather= { pressure=1017.272 temperature=11.069 } } 1018= { flags= { } owner="NOR" controller="NOR" core="NOR" naval_base= { 2.000 2.000 } coastal_fort= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1940.6.29.9= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=1 nationalism=14.336 pool= { supplies=126.208 fuel=217.035 } throughput= { supplies=5.300 } last_throughput= { supplies=5.387 } drawn= { supplies=13.588 } last_drawn= { supplies=13.991 } weather= { humidity=8.060 pressure=1014.755 temperature=9.640 } } 1019= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=8.060 pressure=1017.099 temperature=9.403 } } 1020= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.171 temperature=9.530 } } 1021= { flags= { } owner="SWE" controller="SWE" core="SWE" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 weather= { pressure=1016.412 temperature=9.526 } } 1022= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.309 temperature=9.510 } } 1023= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.263 temperature=9.538 } } 1024= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.21.14= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 weather= { humidity=3.700 pressure=1014.801 temperature=8.401 } } 1025= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.18.7= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { fuel=2.029 } throughput= { fuel=2.007 } last_throughput= { fuel=1.867 } drawn= { fuel=2.179 } last_drawn= { fuel=2.007 } weather= { pressure=1015.124 temperature=8.471 } } 1026= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 6.000 6.000 } history= { 1940.6.27.4= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { fuel=2.207 } throughput= { fuel=2.207 } last_throughput= { fuel=2.069 } drawn= { fuel=2.420 } last_drawn= { fuel=2.207 } weather= { pressure=1013.504 temperature=8.459 } } 1027= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=7.338 fuel=0.457 } throughput= { supplies=1.031 fuel=0.173 } last_throughput= { supplies=3.018 } drawn= { supplies=1.031 fuel=0.173 } last_drawn= { supplies=3.018 } weather= { pressure=1016.085 temperature=8.474 } } 1028= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.958 temperature=8.477 } } 1029= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=88.562 fuel=0.990 } throughput= { supplies=85.957 fuel=0.990 } last_throughput= { supplies=52.784 fuel=0.575 } drawn= { supplies=85.957 fuel=0.990 } last_drawn= { supplies=52.784 fuel=0.575 } weather= { pressure=1013.509 temperature=4.463 } } 1030= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=12.017 pressure=1017.280 temperature=8.405 precipitation=0.400 cloud_coverage=0.120 } } 1031= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { humidity=7.954 temperature=5.550 } } 1032= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=7.586 pressure=1013.196 temperature=5.835 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1033= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.196 temperature=5.936 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1034= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.915 temperature=5.922 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1035= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.248 } weather= { pressure=1017.513 temperature=14.153 } } 1036= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.963 } throughput= { supplies=0.469 } drawn= { supplies=0.469 } weather= { pressure=1015.590 temperature=5.814 } } 1037= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=3.599 } throughput= { supplies=0.791 } drawn= { supplies=0.791 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.216 temperature=5.801 } } 1038= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.896 temperature=5.801 } } 1039= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=9.516 pressure=1016.761 temperature=-6.450 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1040= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.974 temperature=5.813 } } 1041= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.571 } weather= { pressure=1015.359 temperature=5.847 } } 1042= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.869 temperature=5.815 } } 1043= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.021 temperature=5.801 } } 1044= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1045= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.227 temperature=4.658 } } 1046= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.978 temperature=5.815 } } 1047= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.925 temperature=5.845 } } 1048= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.471 temperature=3.608 } } 1049= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.147 temperature=3.644 } } 1050= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.245 temperature=4.699 } } 1051= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.254 } throughput= { supplies=1.608 } drawn= { supplies=1.608 } weather= { pressure=1015.154 temperature=4.586 } } 1052= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.919 temperature=3.148 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1053= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" naval_base= { 5.000 5.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=58.315 fuel=72.917 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.156 temperature=11.099 } } 1054= { flags= { } owner="NOR" controller="NOR" core="NOR" infra= { 6.000 6.000 } history= { 1940.6.26.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="NOR" } 1940.10.29.19= { owner="NOR" } } points=0 nationalism=14.336 pool= { supplies=5.357 } throughput= { supplies=5.270 } last_throughput= { supplies=5.357 } drawn= { supplies=5.270 } last_drawn= { supplies=5.357 } weather= { humidity=8.060 pressure=1014.757 temperature=9.640 } } 1055= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.287 temperature=9.523 } } 1056= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=5.660 pressure=1016.979 temperature=9.575 } } 1057= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.221 } throughput= { supplies=0.956 } last_throughput= { supplies=0.909 } drawn= { supplies=0.956 } last_drawn= { supplies=0.909 } weather= { pressure=1015.875 temperature=9.503 } } 1058= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=3.250 } throughput= { supplies=0.976 } last_throughput= { supplies=0.929 } drawn= { supplies=0.976 } last_drawn= { supplies=0.929 } weather= { pressure=1016.262 temperature=9.548 } } 1059= { flags= { } owner="SWE" controller="SWE" core="SWE" naval_base= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=9.999 } throughput= { supplies=3.469 } last_throughput= { supplies=3.422 } drawn= { supplies=3.469 } last_drawn= { supplies=3.422 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.924 temperature=9.520 } } 1060= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 8.000 8.000 } history= { 1940.7.17.19= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { supplies=4.226 } throughput= { supplies=1.597 } last_throughput= { supplies=1.597 } drawn= { supplies=1.597 } last_drawn= { supplies=1.597 } weather= { humidity=7.660 pressure=1017.496 temperature=8.655 } } 1061= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.9.5= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1016.432 temperature=8.468 } } 1062= { flags= { } owner="SOV" controller="SOV" core="EST" infra= { 6.000 6.000 } history= { 1940.7.2.16= { controller="SOV" } 1940.8.10.0= { owner="SOV" } } points=0 nationalism=14.170 pool= { fuel=2.187 } throughput= { fuel=2.049 } last_throughput= { fuel=2.057 } drawn= { fuel=2.400 } last_drawn= { fuel=2.187 } weather= { pressure=1016.506 temperature=8.478 } } 1063= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=9.286 fuel=2.460 } throughput= { supplies=4.248 fuel=2.460 } last_throughput= { supplies=4.248 fuel=2.247 } drawn= { supplies=4.248 fuel=2.460 } last_drawn= { supplies=4.248 fuel=2.247 } weather= { temperature=8.500 } } 1064= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.763 fuel=2.951 } throughput= { supplies=4.268 fuel=2.480 } last_throughput= { supplies=4.268 fuel=2.617 } drawn= { supplies=4.268 fuel=2.480 } last_drawn= { supplies=4.268 fuel=2.617 } weather= { temperature=8.500 } } 1065= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=13.198 fuel=4.015 } throughput= { supplies=5.900 fuel=2.754 } last_throughput= { supplies=7.750 fuel=2.714 } drawn= { supplies=5.900 fuel=2.754 } last_drawn= { supplies=7.750 fuel=2.714 } weather= { humidity=12.922 temperature=8.500 precipitation=0.400 cloud_coverage=0.120 } } 1066= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=8.500 } } 1067= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=181.352 fuel=10.602 } throughput= { supplies=137.966 fuel=1.010 } last_throughput= { supplies=119.924 fuel=0.595 } drawn= { supplies=137.966 fuel=1.010 } last_drawn= { supplies=119.924 fuel=0.595 } weather= { temperature=4.500 } } 1068= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=184.626 fuel=17.908 } throughput= { supplies=140.245 fuel=7.942 } last_throughput= { supplies=119.944 fuel=0.732 } drawn= { supplies=140.245 fuel=7.942 } last_drawn= { supplies=119.944 fuel=0.732 } weather= { temperature=8.500 } } 1069= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.195 temperature=5.936 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1070= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.277 temperature=5.944 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1071= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.657 temperature=5.818 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1072= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 strategic_resource="rubber" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=46.054 } drawn= { supplies=0.277 } last_drawn= { supplies=0.260 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.838 temperature=5.803 } } 1073= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=3.128 } throughput= { supplies=1.148 } last_throughput= { supplies=0.280 } drawn= { supplies=1.148 } last_drawn= { supplies=0.280 } weather= { pressure=1014.129 temperature=5.812 } } 1074= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.061 temperature=5.811 } } 1075= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.114 temperature=5.841 } } 1076= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.246 temperature=5.846 } } 1077= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.591 } weather= { pressure=1015.637 temperature=5.847 } } 1078= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1079= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1080= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1081= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.978 temperature=5.815 } } 1082= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=3.416 } weather= { pressure=1016.416 temperature=6.790 } } 1083= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.768 temperature=5.811 } } 1084= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.441 temperature=5.847 } } 1085= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.441 temperature=5.845 } } 1086= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.168 temperature=3.574 } } 1087= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.848 temperature=4.587 } } 1088= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.996 } throughput= { supplies=1.588 } drawn= { supplies=1.588 } weather= { pressure=1015.149 temperature=4.580 } } 1089= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.011 temperature=7.067 } } 1090= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 8.000 8.000 } points=0 pool= { supplies=7.266 fuel=1.262 } weather= { pressure=1013.001 temperature=6.342 } } 1091= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { crude_oil=11.500 } current_producing= { crude_oil=10.000 } max_producing= { crude_oil=10.000 } weather= { humidity=35.300 pressure=1017.825 temperature=25.898 } } 1092= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.278 temperature=9.540 } } 1093= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=98.000 pressure=1015.307 windspeed=21.626 temperature=9.599 cloud_coverage=0.200 } } 1094= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.917 temperature=9.513 } } 1095= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.352 fuel=1.330 } throughput= { supplies=2.453 } last_throughput= { supplies=2.453 } drawn= { supplies=2.453 } last_drawn= { supplies=2.453 } weather= { pressure=1015.067 temperature=11.250 } } 1096= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { money=0.197 } weather= { humidity=5.660 pressure=1017.394 temperature=7.986 } } 1097= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.233 temperature=8.487 } } 1098= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.10.15= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=5.679 } throughput= { supplies=3.050 } last_throughput= { supplies=3.050 } drawn= { supplies=3.050 } last_drawn= { supplies=3.050 } weather= { humidity=4.420 pressure=1017.459 temperature=8.437 } } 1099= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.30.12= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=15.372 } drawn= { supplies=1.098 } last_drawn= { supplies=1.098 } weather= { pressure=1016.505 temperature=8.481 } } 1100= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.11.3= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=7.654 fuel=2.440 } throughput= { supplies=4.228 fuel=2.227 } last_throughput= { supplies=4.228 fuel=2.227 } drawn= { supplies=4.228 fuel=2.440 } last_drawn= { supplies=4.228 fuel=2.227 } weather= { pressure=1014.054 temperature=8.471 } } 1101= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=7.344 fuel=0.153 } throughput= { supplies=1.011 fuel=0.153 } last_throughput= { supplies=2.998 } drawn= { supplies=1.011 fuel=0.153 } last_drawn= { supplies=2.998 } weather= { temperature=8.500 } } 1102= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=72.562 fuel=243.915 } drawn= { supplies=5.183 } last_drawn= { supplies=5.183 } weather= { pressure=1017.280 temperature=8.455 } } 1103= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.343 fuel=0.818 } throughput= { supplies=21.500 fuel=4.374 } last_throughput= { supplies=17.985 fuel=3.246 } drawn= { supplies=24.331 fuel=10.575 } last_drawn= { supplies=17.985 fuel=3.350 } weather= { humidity=12.909 temperature=8.500 precipitation=0.400 cloud_coverage=0.120 } } 1104= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=56.907 fuel=3.086 } throughput= { supplies=24.667 fuel=1.081 } last_throughput= { supplies=29.908 fuel=3.188 } drawn= { supplies=24.667 fuel=1.081 } last_drawn= { supplies=29.908 fuel=4.707 } weather= { temperature=8.500 } } 1105= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 last_drawn= { fuel=1.187 } weather= { temperature=8.500 } } 1106= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=188.886 fuel=11.430 } throughput= { supplies=140.265 fuel=7.962 } last_throughput= { supplies=119.964 fuel=0.752 } drawn= { supplies=140.265 fuel=7.962 } last_drawn= { supplies=119.964 fuel=0.752 } weather= { temperature=8.500 } } 1107= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 7.000 7.000 } points=0 pool= { supplies=52.971 fuel=5.954 } throughput= { supplies=25.152 fuel=1.121 } last_throughput= { supplies=30.361 fuel=5.974 } drawn= { supplies=25.152 fuel=1.121 } last_drawn= { supplies=30.361 fuel=5.974 } weather= { temperature=7.400 } } 1108= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=7.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1109= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.278 } weather= { temperature=5.850 } } 1110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.850 } } 1111= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.220 pressure=1014.773 temperature=-10.499 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1112= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=4.098 } weather= { temperature=5.850 } } 1113= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.085 temperature=5.835 } } 1114= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.085 temperature=5.838 } } 1115= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1116= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1117= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.592 temperature=5.815 } } 1118= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1119= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.332 temperature=4.577 } } 1120= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1121= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.768 temperature=5.811 } } 1122= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.241 temperature=3.608 } } 1123= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.001 temperature=5.815 } } 1124= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=2.766 } throughput= { supplies=1.648 } drawn= { supplies=1.648 } weather= { pressure=1016.805 temperature=4.582 } } 1125= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.154 temperature=4.594 } } 1126= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.630 temperature=11.069 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1127= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" manpower=2.000 air_base= { 7.000 7.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 6.000 6.000 } infra= { 9.000 9.000 } points=5 pool= { supplies=218.111 fuel=626.749 } throughput= { supplies=13.188 } last_throughput= { supplies=13.279 } drawn= { supplies=13.188 } last_drawn= { supplies=13.279 } current_producing= { metal=2.000 energy=4.000 } max_producing= { metal=2.000 energy=4.000 } weather= { pressure=1015.630 temperature=11.069 } } 1128= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=5 pool= { supplies=16.810 money=1097.225 crude_oil=450.000 fuel=0.631 } current_producing= { metal=9.000 energy=30.000 } max_producing= { metal=9.000 energy=30.000 } weather= { pressure=1013.001 temperature=11.131 } } 1129= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 weather= { humidity=44.720 pressure=1013.287 windspeed=4.686 temperature=9.544 precipitation=0.986 muddyness=0.090 cloud_coverage=0.296 } } 1130= { flags= { } owner="GER" controller="GER" core="DEN" air_base= { 5.000 5.000 } naval_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=18.340 energy=1172.160 } throughput= { energy=9.000 } last_throughput= { energy=9.000 } drawn= { supplies=1.310 } last_drawn= { supplies=1.310 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=8.060 pressure=1014.758 temperature=11.736 } } 1131= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=5.660 pressure=1017.076 temperature=8.982 } } 1132= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.849 } throughput= { supplies=0.829 } last_throughput= { supplies=0.822 } drawn= { supplies=0.849 } last_drawn= { supplies=0.822 } weather= { humidity=100.000 pressure=1015.295 windspeed=21.626 temperature=9.566 cloud_coverage=0.200 } } 1133= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.173 } throughput= { supplies=0.936 } last_throughput= { supplies=0.889 } drawn= { supplies=0.936 } last_drawn= { supplies=0.889 } weather= { pressure=1016.427 temperature=9.529 } } 1134= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.095 } throughput= { supplies=2.433 } last_throughput= { supplies=2.433 } drawn= { supplies=2.433 } last_drawn= { supplies=2.433 } weather= { pressure=1015.067 temperature=11.250 } } 1135= { flags= { } owner="SWE" controller="SWE" core="SWE" naval_base= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=7.384 } drawn= { supplies=0.568 } weather= { humidity=7.660 pressure=1017.262 temperature=11.413 } } 1136= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1014.831 temperature=8.460 } } 1137= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1014.739 temperature=8.458 } } 1138= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.14.9= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=1.413 } throughput= { supplies=1.413 } last_throughput= { supplies=1.413 } drawn= { supplies=1.413 } last_drawn= { supplies=1.413 } weather= { humidity=4.420 pressure=1017.459 temperature=8.437 } } 1139= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.7.3.12= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=5.701 } throughput= { supplies=3.070 } last_throughput= { supplies=3.070 } drawn= { supplies=3.070 } last_drawn= { supplies=3.070 } weather= { pressure=1014.927 temperature=8.473 } } 1140= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.22.6= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=6.864 } throughput= { supplies=4.208 } last_throughput= { supplies=4.208 } drawn= { supplies=4.208 } last_drawn= { supplies=4.208 } weather= { pressure=1015.123 temperature=8.466 } } 1141= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { pressure=1016.121 temperature=8.454 } } 1142= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 last_drawn= { fuel=0.330 } weather= { temperature=8.500 } } 1143= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { pressure=1016.121 temperature=8.454 } } 1144= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.355 fuel=1.187 } throughput= { supplies=0.324 } last_throughput= { supplies=0.275 fuel=2.564 } drawn= { supplies=0.341 } last_drawn= { supplies=0.324 fuel=2.564 } weather= { temperature=8.500 } } 1145= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=22.993 fuel=3.196 } throughput= { supplies=22.742 fuel=3.253 } last_throughput= { supplies=18.025 fuel=3.320 } drawn= { supplies=24.982 fuel=10.048 } last_drawn= { supplies=18.025 fuel=3.417 } weather= { temperature=8.500 } } 1146= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=39.186 } throughput= { supplies=40.781 } last_throughput= { supplies=39.410 } drawn= { supplies=40.781 } last_drawn= { supplies=41.294 } weather= { temperature=7.400 } } 1147= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1148= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 7.000 7.000 } points=0 pool= { supplies=44.488 } throughput= { supplies=41.093 } last_throughput= { supplies=40.482 } drawn= { supplies=41.114 } last_drawn= { supplies=42.672 } weather= { temperature=7.400 } } 1149= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1150= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=6.192 } throughput= { supplies=0.509 } drawn= { supplies=0.509 } weather= { temperature=5.850 } } 1151= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=3.102 } throughput= { supplies=1.168 } last_throughput= { supplies=0.300 } drawn= { supplies=1.168 } last_drawn= { supplies=0.300 } weather= { temperature=5.850 } } 1152= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.278 } weather= { pressure=1017.196 temperature=5.808 } } 1153= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.085 temperature=5.835 } } 1154= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=4.109 pressure=1015.030 temperature=-10.142 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1155= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.611 } weather= { temperature=5.850 } } 1156= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { temperature=5.850 } } 1157= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1158= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1159= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1160= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=35.638 } throughput= { supplies=4.696 } last_throughput= { supplies=2.400 } drawn= { supplies=4.696 } last_drawn= { supplies=2.400 } weather= { pressure=1013.309 temperature=5.738 } } 1161= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1162= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1163= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.181 temperature=5.823 } } 1164= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.060 temperature=5.842 } } 1165= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=2.634 } throughput= { supplies=1.628 } drawn= { supplies=1.628 } weather= { pressure=1016.404 temperature=4.600 } } 1166= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.554 temperature=4.571 } } 1167= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 pool= { supplies=8.253 fuel=1.262 } throughput= { supplies=0.934 } drawn= { supplies=0.934 } weather= { pressure=1017.237 temperature=6.359 } } 1168= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 weather= { humidity=3.700 pressure=1017.309 windspeed=0.821 temperature=6.641 precipitation=0.020 muddyness=0.126 cloud_coverage=0.006 } } 1169= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 weather= { humidity=31.000 pressure=1013.301 windspeed=4.730 temperature=9.438 precipitation=1.000 muddyness=0.144 cloud_coverage=0.309 } } 1170= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=1.330 } throughput= { supplies=1.330 } last_throughput= { supplies=1.330 } drawn= { supplies=1.330 } last_drawn= { supplies=1.330 } weather= { humidity=8.060 pressure=1014.758 temperature=12.838 } } 1171= { flags= { } owner="SWE" controller="SWE" core="SWE" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 7.000 7.000 } coastal_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=44.808 fuel=114.495 } drawn= { supplies=0.836 } last_drawn= { supplies=0.789 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=8.060 pressure=1016.962 temperature=11.004 } } 1172= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.809 } throughput= { supplies=0.809 } last_throughput= { supplies=0.809 } drawn= { supplies=0.856 } last_drawn= { supplies=0.809 } weather= { humidity=63.600 pressure=1015.156 windspeed=12.540 temperature=9.602 precipitation=0.880 muddyness=0.030 cloud_coverage=0.264 } } 1173= { flags= { } owner="SWE" controller="SWE" core="SWE" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=3.184 } throughput= { supplies=0.916 } last_throughput= { supplies=0.869 } drawn= { supplies=0.916 } last_drawn= { supplies=0.869 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.247 temperature=9.591 } } 1174= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.351 temperature=11.198 } } 1175= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.167 } weather= { pressure=1016.145 temperature=11.192 } } 1176= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { humidity=4.420 pressure=1017.539 temperature=8.498 } } 1177= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1014.831 temperature=8.459 } } 1178= { flags= { } owner="SOV" controller="SOV" core="LAT" manpower=2.000 air_base= { 5.000 5.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 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flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1194= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1195= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.631 } weather= { temperature=5.850 } } 1196= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { temperature=5.850 } } 1197= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=0.221 } throughput= { supplies=0.221 } last_throughput= { supplies=0.221 } drawn= { supplies=0.221 } last_drawn= { supplies=0.221 } weather= { temperature=5.850 } } 1198= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=274.728 fuel=33.955 } throughput= { supplies=96.553 fuel=7.740 } last_throughput= { supplies=107.181 fuel=9.164 } drawn= { supplies=96.553 fuel=7.740 } last_drawn= { supplies=107.181 fuel=9.164 } weather= { temperature=5.850 } } 1199= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1200= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.021 temperature=4.565 } } 1201= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=17.172 } drawn= { supplies=1.248 } last_drawn= { supplies=1.248 } weather= { temperature=5.850 } } 1202= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1203= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.441 temperature=5.801 } } 1204= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.181 temperature=5.823 } } 1205= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=222.494 fuel=47.402 } throughput= { supplies=91.317 fuel=7.480 } last_throughput= { supplies=104.241 fuel=8.904 } drawn= { supplies=91.317 fuel=7.480 } last_drawn= { supplies=104.241 fuel=8.904 } weather= { pressure=1013.266 temperature=6.849 } } 1206= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=224.472 fuel=43.195 } throughput= { supplies=89.629 fuel=7.460 } last_throughput= { supplies=104.221 fuel=8.884 } drawn= { supplies=89.629 fuel=7.460 } last_drawn= { supplies=104.221 fuel=8.884 } weather= { pressure=1013.265 temperature=6.838 } } 1207= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.466 temperature=4.562 } } 1208= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 pool= { supplies=92.950 fuel=3.491 } throughput= { supplies=91.556 fuel=0.385 } last_throughput= { supplies=88.503 } drawn= { supplies=91.556 fuel=0.385 } last_drawn= { supplies=88.503 } weather= { pressure=1015.631 temperature=7.067 } } 1209= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 pool= { supplies=9.683 fuel=0.631 } weather= { pressure=1017.168 windspeed=0.475 temperature=5.778 muddyness=0.102 } } 1210= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.114 windspeed=2.717 temperature=6.306 precipitation=0.512 muddyness=0.174 cloud_coverage=0.154 } } 1211= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1016.013 temperature=12.008 } } 1212= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=8.060 pressure=1014.757 temperature=11.747 } } 1213= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=44.740 pressure=1014.869 windspeed=7.272 temperature=9.646 precipitation=0.958 muddyness=0.040 cloud_coverage=0.288 } } 1214= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.027 } throughput= { supplies=0.007 } last_throughput= { supplies=0.007 } drawn= { supplies=0.027 } last_drawn= { supplies=0.007 } weather= { humidity=7.660 pressure=1017.078 temperature=11.063 } } 1215= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=4.420 pressure=1017.217 temperature=11.173 } } 1216= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=18.456 } throughput= { supplies=2.413 } last_throughput= { supplies=2.413 } drawn= { supplies=2.413 } last_drawn= { supplies=2.413 } weather= { pressure=1016.351 temperature=11.198 } } 1217= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1017.219 temperature=11.752 } } 1218= { flags= { } owner="SOV" controller="SOV" core="LAT" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=8.330 } drawn= { supplies=0.595 } last_drawn= { supplies=0.595 } weather= { humidity=7.660 pressure=1017.322 temperature=8.660 } } 1219= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1014.442 temperature=8.490 } } 1220= { flags= { } owner="SOV" controller="SOV" core="LAT" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.7.18.13= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.856 temperature=8.466 } } 1221= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.13.8= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.162 temperature=8.463 } } 1222= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.27.17= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1014.745 temperature=8.477 } } 1223= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.17.21= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.609 temperature=8.495 } } 1224= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.15.23= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { humidity=12.380 pressure=1015.446 temperature=8.447 precipitation=0.400 cloud_coverage=0.120 } } 1225= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" land_fort= { 4.000 4.000 } infra= { 4.000 4.000 } points=0 last_drawn= { supplies=4.923 fuel=5.453 } weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1226= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 4.000 4.000 } points=0 weather= { temperature=7.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1227= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1228= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=189.074 fuel=11.577 } throughput= { supplies=140.285 fuel=7.982 } last_throughput= { supplies=119.984 fuel=0.772 } drawn= { supplies=140.285 fuel=7.982 } last_drawn= { supplies=119.984 fuel=0.772 } weather= { temperature=5.950 } } 1229= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=99.787 fuel=14.831 } throughput= { supplies=66.326 fuel=1.161 } last_throughput= { supplies=73.093 fuel=6.014 } drawn= { supplies=66.326 fuel=1.161 } last_drawn= { supplies=73.093 fuel=6.014 } weather= { temperature=7.400 } } 1230= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.468 fuel=6.692 } throughput= { supplies=23.894 fuel=3.376 } last_throughput= { supplies=18.085 fuel=3.275 } drawn= { supplies=24.468 fuel=6.692 } last_drawn= { supplies=18.085 fuel=3.376 } weather= { temperature=8.500 } } 1231= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=1.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=5.950 } } 1232= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=210.791 fuel=10.727 } throughput= { supplies=140.345 fuel=8.042 } last_throughput= { supplies=120.044 fuel=0.832 } drawn= { supplies=140.345 fuel=8.042 } last_drawn= { supplies=120.044 fuel=0.832 } weather= { temperature=5.850 } } 1233= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=210.947 fuel=10.234 } throughput= { supplies=140.914 fuel=8.082 } last_throughput= { supplies=120.084 fuel=0.872 } drawn= { supplies=140.914 fuel=8.082 } last_drawn= { supplies=120.084 fuel=0.872 } weather= { temperature=5.850 } } 1234= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=3.110 } throughput= { supplies=1.188 } last_throughput= { supplies=0.320 } drawn= { supplies=1.188 } last_drawn= { supplies=0.320 } weather= { temperature=5.850 } } 1235= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=5.850 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1236= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { temperature=1.850 } } 1237= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=0.651 } drawn= { supplies=0.651 } weather= { temperature=5.850 } } 1238= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1239= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1240= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=277.775 fuel=32.424 } throughput= { supplies=97.640 fuel=7.780 } last_throughput= { supplies=108.268 fuel=9.204 } drawn= { supplies=97.640 fuel=7.780 } last_drawn= { supplies=108.268 fuel=9.204 } weather= { temperature=5.850 } } 1241= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=281.644 fuel=36.697 } throughput= { supplies=96.533 fuel=7.720 } last_throughput= { supplies=107.161 fuel=9.144 } drawn= { supplies=96.533 fuel=7.720 } last_drawn= { supplies=107.161 fuel=9.144 } weather= { temperature=5.850 } } 1242= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1243= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1244= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.588 } throughput= { supplies=0.894 } drawn= { supplies=0.894 } weather= { pressure=1013.820 temperature=4.676 } } 1245= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.701 temperature=5.838 } } 1246= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.721 temperature=5.804 } } 1247= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.105 temperature=5.845 } } 1248= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=237.293 fuel=49.494 } throughput= { supplies=91.337 fuel=7.500 } last_throughput= { supplies=104.261 fuel=8.924 } drawn= { supplies=91.337 fuel=7.500 } last_drawn= { supplies=104.261 fuel=8.924 } weather= { pressure=1017.351 temperature=6.822 } } 1249= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=233.260 fuel=46.277 } throughput= { supplies=89.609 fuel=7.440 } last_throughput= { supplies=104.201 fuel=8.864 } drawn= { supplies=89.609 fuel=7.440 } last_drawn= { supplies=104.201 fuel=8.864 } weather= { pressure=1016.894 temperature=6.805 } } 1250= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=8.060 pressure=1015.883 temperature=11.239 } } 1251= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=319.487 fuel=181.977 } throughput= { supplies=61.938 fuel=0.365 } last_throughput= { supplies=60.310 } drawn= { supplies=79.272 fuel=0.365 } last_drawn= { supplies=75.194 } weather= { humidity=3.450 pressure=1017.251 temperature=11.305 } } 1252= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 pool= { supplies=79.282 fuel=2.287 } throughput= { supplies=75.204 fuel=0.375 } last_throughput= { supplies=75.204 } drawn= { supplies=79.282 fuel=0.375 } last_drawn= { supplies=75.204 } weather= { pressure=1015.631 temperature=11.068 } } 1253= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 pool= { supplies=99.604 fuel=4.753 } throughput= { supplies=92.510 fuel=0.395 } last_throughput= { supplies=88.513 } drawn= { supplies=92.510 fuel=0.395 } last_drawn= { supplies=88.513 } weather= { humidity=8.060 pressure=1016.823 windspeed=0.275 temperature=10.010 muddyness=0.078 } } 1254= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=111.871 fuel=5.386 } throughput= { supplies=92.522 fuel=0.407 } last_throughput= { supplies=88.523 } drawn= { supplies=92.522 fuel=0.407 } last_drawn= { supplies=88.523 } weather= { pressure=1017.724 windspeed=1.560 temperature=6.282 precipitation=0.026 muddyness=0.044 cloud_coverage=0.008 } } 1255= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=3.000 naval_base= { 10.000 10.000 } industry= { 7.000 7.000 } infra= { 9.000 9.000 } points=5 pool= { supplies=52.053 fuel=2.209 } current_producing= { metal=2.000 energy=94.000 } max_producing= { metal=2.000 energy=94.000 } weather= { humidity=5.200 pressure=1013.127 windspeed=2.754 temperature=9.503 precipitation=0.212 muddyness=0.033 cloud_coverage=0.064 } } 1256= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=1.350 } throughput= { supplies=1.350 } last_throughput= { supplies=1.350 } drawn= { supplies=1.350 } last_drawn= { supplies=1.350 } weather= { humidity=100.000 pressure=1009.264 windspeed=26.302 temperature=7.218 precipitation=0.428 cloud_coverage=0.464 } } 1257= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { pressure=1016.103 temperature=11.948 } } 1258= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1016.962 temperature=11.004 } } 1259= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.145 temperature=11.192 } } 1260= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { humidity=4.420 pressure=1017.217 temperature=11.173 } } 1261= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.23.0= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=15.193 money=92.414 } weather= { humidity=4.420 pressure=1017.539 temperature=8.498 } } 1262= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.21.21= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1014.441 temperature=8.486 } } 1263= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 8.000 8.000 } history= { 1940.7.17.3= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1015.559 temperature=8.463 } } 1264= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.7.3.8= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.162 temperature=8.463 } } 1265= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.20.13= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.259 temperature=8.468 } } 1266= { flags= { } owner="SOV" controller="SOV" core="LAT" infra= { 6.000 6.000 } history= { 1940.6.12.1= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=57.035 fuel=0.743 } throughput= { supplies=24.627 fuel=1.041 } last_throughput= { supplies=24.925 fuel=1.041 } drawn= { supplies=24.627 fuel=1.041 } last_drawn= { supplies=24.925 fuel=1.041 } weather= { pressure=1015.484 temperature=8.493 } } 1267= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=56.580 fuel=1.061 } throughput= { supplies=24.647 } last_throughput= { supplies=24.945 fuel=2.025 } drawn= { supplies=24.647 fuel=1.061 } last_drawn= { supplies=24.945 fuel=2.355 } weather= { pressure=1017.188 temperature=8.475 } } 1268= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=19.972 fuel=0.077 } throughput= { supplies=22.722 fuel=3.176 } last_throughput= { supplies=18.005 fuel=3.273 } drawn= { supplies=24.351 fuel=13.667 } last_drawn= { supplies=18.005 fuel=3.370 } weather= { pressure=1017.199 temperature=4.499 } } 1269= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1270= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1271= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1272= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.574 fuel=3.416 } throughput= { fuel=0.101 } drawn= { supplies=0.574 fuel=3.416 } last_drawn= { fuel=0.101 } weather= { temperature=8.500 } } 1273= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1274= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1275= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.850 } } 1276= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=150.424 } throughput= { supplies=75.634 } last_throughput= { supplies=72.592 } drawn= { supplies=75.634 } last_drawn= { supplies=72.592 } weather= { temperature=7.450 } } 1277= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=366.795 fuel=44.597 } throughput= { supplies=133.224 fuel=7.940 } last_throughput= { supplies=143.264 fuel=9.364 } drawn= { supplies=133.224 fuel=7.940 } last_drawn= { supplies=143.264 fuel=9.364 } weather= { temperature=1.850 } } 1278= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.808 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=1.850 } } 1279= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { temperature=1.850 } } 1280= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1281= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1282= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=280.595 fuel=32.469 } throughput= { supplies=97.901 fuel=7.800 } last_throughput= { supplies=108.529 fuel=9.224 } drawn= { supplies=97.901 fuel=7.800 } last_drawn= { supplies=108.529 fuel=9.224 } weather= { temperature=5.850 } } 1283= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=269.580 fuel=34.421 } throughput= { supplies=96.573 fuel=7.760 } last_throughput= { supplies=107.201 fuel=9.184 } drawn= { supplies=96.573 fuel=7.760 } last_drawn= { supplies=107.201 fuel=9.184 } weather= { temperature=5.850 } } 1284= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { humidity=0.080 pressure=1014.099 temperature=4.594 } } 1285= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.941 temperature=4.582 } } 1286= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1287= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.941 temperature=6.770 } } 1288= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=228.158 fuel=56.997 } throughput= { supplies=91.417 fuel=7.580 } last_throughput= { supplies=104.341 fuel=9.004 } drawn= { supplies=91.417 fuel=7.580 } last_drawn= { supplies=104.341 fuel=9.004 } weather= { pressure=1017.815 temperature=5.849 } } 1289= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=216.577 fuel=53.418 } throughput= { supplies=91.377 fuel=7.540 } last_throughput= { supplies=104.301 fuel=8.964 } drawn= { supplies=91.377 fuel=7.540 } last_drawn= { supplies=104.301 fuel=8.964 } weather= { pressure=1013.657 temperature=5.815 } } 1290= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.932 temperature=4.571 } } 1291= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.850 } } 1292= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=223.123 fuel=42.571 } throughput= { supplies=89.589 fuel=7.420 } last_throughput= { supplies=104.181 fuel=8.844 } drawn= { supplies=89.589 fuel=7.420 } last_drawn= { supplies=104.181 fuel=8.844 } weather= { pressure=1014.193 temperature=4.591 } } 1293= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 weather= { humidity=6.452 pressure=1016.404 temperature=11.419 } } 1294= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.919 temperature=7.191 } } 1295= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" naval_base= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=91.896 fuel=0.315 } throughput= { supplies=45.584 } last_throughput= { supplies=44.722 } drawn= { supplies=49.754 } last_drawn= { supplies=48.145 } weather= { pressure=1017.175 temperature=7.078 } } 1296= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SCO" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.968 temperature=11.074 } } 1297= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1016.823 windspeed=0.275 temperature=11.046 muddyness=0.078 } } 1298= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 pool= { supplies=5.757 } drawn= { supplies=2.000 } weather= { pressure=1017.732 windspeed=1.571 temperature=6.379 precipitation=0.026 muddyness=0.138 cloud_coverage=0.008 } } 1299= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.127 windspeed=2.754 temperature=6.443 precipitation=0.512 muddyness=0.092 cloud_coverage=0.154 } } 1300= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=25.120 pressure=1014.188 windspeed=4.216 temperature=8.663 precipitation=0.986 cloud_coverage=0.296 } } 1301= { flags= { } owner="GER" controller="GER" core="DEN" manpower=2.000 naval_base= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=1 nationalism=14.336 pool= { supplies=18.340 } drawn= { supplies=1.310 } last_drawn= { supplies=1.310 } weather= { humidity=100.000 pressure=1009.264 windspeed=26.302 temperature=7.217 precipitation=0.428 cloud_coverage=0.464 } } 1302= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=8.060 pressure=1016.682 temperature=10.937 } } 1303= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 weather= { humidity=100.000 pressure=1015.293 windspeed=21.626 temperature=10.297 cloud_coverage=0.200 } } 1304= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.145 temperature=11.192 } } 1305= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=2.470 } throughput= { supplies=2.393 } last_throughput= { supplies=2.393 } drawn= { supplies=2.393 } last_drawn= { supplies=2.393 } weather= { humidity=4.420 pressure=1017.217 temperature=11.171 } } 1306= { flags= { } owner="GER" controller="GER" core="LIT" core="GER" air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1939.3.8.16= { controller="GER" } 1939.3.8.16= { owner="GER" } } points=0 nationalism=12.759 pool= { supplies=157.383 fuel=176.910 } drawn= { supplies=8.787 } last_drawn= { supplies=8.785 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=7.660 pressure=1017.322 temperature=7.660 } } 1307= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.7.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=29.104 money=0.159 metal=0.709 energy=1.418 rare_materials=0.355 } throughput= { supplies=7.891 } last_throughput= { supplies=7.891 } drawn= { supplies=7.891 } last_drawn= { supplies=7.891 } weather= { humidity=4.420 pressure=1017.539 temperature=8.498 } } 1308= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 8.000 8.000 } history= { 1940.7.15.23= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=1 nationalism=14.087 weather= { pressure=1016.177 temperature=8.491 } } 1309= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.7.4.21= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1016.182 temperature=8.489 } } 1310= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.6.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=56.308 fuel=1.001 } throughput= { supplies=24.587 fuel=1.001 } last_throughput= { supplies=24.885 fuel=1.001 } drawn= { supplies=24.587 fuel=1.001 } last_drawn= { supplies=24.885 fuel=1.001 } weather= { pressure=1015.067 temperature=8.491 } } 1311= { flags= { } owner="SOV" controller="SOV" core="LAT" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.6.13.21= { controller="SOV" } 1940.7.23.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=56.331 fuel=1.021 } throughput= { supplies=24.607 fuel=1.021 } last_throughput= { supplies=24.905 fuel=1.021 } drawn= { supplies=24.607 fuel=1.021 } last_drawn= { supplies=24.905 fuel=1.021 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { pressure=1015.322 temperature=8.467 } } 1312= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.084 temperature=8.481 } } 1313= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1314= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 4.000 4.000 } points=0 weather= { temperature=7.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1315= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1316= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1317= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1318= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=198.603 fuel=11.320 } throughput= { supplies=140.305 fuel=8.002 } last_throughput= { supplies=120.004 fuel=0.792 } drawn= { supplies=140.305 fuel=8.002 } last_drawn= { supplies=120.004 fuel=0.792 } weather= { temperature=5.950 } } 1319= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1320= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.400 } } 1321= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=343.796 fuel=19.111 } throughput= { supplies=182.556 fuel=11.469 } last_throughput= { supplies=182.852 fuel=9.691 } drawn= { supplies=182.556 fuel=11.469 } last_drawn= { supplies=182.852 fuel=9.691 } weather= { temperature=5.850 } } 1322= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.327 } weather= { temperature=7.450 } } 1323= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=365.582 fuel=43.533 } throughput= { supplies=133.204 fuel=7.920 } last_throughput= { supplies=143.244 fuel=9.344 } drawn= { supplies=133.204 fuel=7.920 } last_drawn= { supplies=143.244 fuel=9.344 } weather= { temperature=1.850 } } 1324= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=283.892 fuel=31.828 } throughput= { supplies=98.672 fuel=7.900 } last_throughput= { supplies=108.629 fuel=9.324 } drawn= { supplies=98.672 fuel=7.900 } last_drawn= { supplies=108.629 fuel=9.324 } weather= { temperature=5.850 } } 1325= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=291.960 fuel=32.572 } throughput= { supplies=98.652 fuel=7.880 } last_throughput= { supplies=108.609 fuel=9.304 } drawn= { supplies=98.652 fuel=7.880 } last_drawn= { supplies=108.609 fuel=9.304 } weather= { temperature=5.850 } } 1326= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=289.023 fuel=30.589 } throughput= { supplies=97.941 fuel=7.840 } last_throughput= { supplies=108.569 fuel=9.264 } drawn= { supplies=97.941 fuel=7.840 } last_drawn= { supplies=108.569 fuel=9.264 } weather= { temperature=5.850 } } 1327= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=282.243 fuel=36.491 } throughput= { supplies=97.921 fuel=7.820 } last_throughput= { supplies=108.549 fuel=9.244 } drawn= { supplies=97.921 fuel=7.820 } last_drawn= { supplies=108.549 fuel=9.244 } weather= { temperature=5.850 } } 1328= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=5.850 } } 1329= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=5.850 } } 1330= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=234.703 fuel=50.207 } throughput= { supplies=91.357 fuel=7.520 } last_throughput= { supplies=104.281 fuel=8.944 } drawn= { supplies=91.357 fuel=7.520 } last_drawn= { supplies=104.281 fuel=8.944 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1015.105 temperature=5.845 } } 1331= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=5.850 } } 1332= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=225.178 fuel=30.124 } throughput= { supplies=91.477 fuel=7.640 } last_throughput= { supplies=104.401 fuel=9.064 } drawn= { supplies=91.477 fuel=7.640 } last_drawn= { supplies=104.401 fuel=9.064 } weather= { temperature=5.850 } } 1333= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=240.219 fuel=57.001 } throughput= { supplies=91.437 fuel=7.600 } last_throughput= { supplies=104.361 fuel=9.024 } drawn= { supplies=91.437 fuel=7.600 } last_drawn= { supplies=104.361 fuel=9.024 } weather= { temperature=5.850 } } 1334= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=236.909 fuel=52.363 } throughput= { supplies=91.397 fuel=7.560 } last_throughput= { supplies=104.321 fuel=8.984 } drawn= { supplies=91.397 fuel=7.560 } last_drawn= { supplies=104.321 fuel=8.984 } weather= { pressure=1013.744 temperature=5.835 } } 1335= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.153 temperature=5.802 } } 1336= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.486 temperature=6.778 } } 1337= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.176 temperature=6.805 } } 1338= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.682 temperature=6.844 } } 1339= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 current_producing= { metal=3.000 rare_materials=3.000 } max_producing= { metal=3.000 rare_materials=3.000 } weather= { humidity=8.060 pressure=1015.679 temperature=10.558 } } 1340= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" infra= { 6.000 6.000 } points=0 pool= { supplies=264.385 fuel=237.225 } throughput= { supplies=18.138 } last_throughput= { supplies=17.808 } drawn= { supplies=35.981 } last_drawn= { supplies=35.309 } weather= { humidity=7.851 pressure=1016.918 temperature=11.294 } } 1341= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" manpower=1.000 naval_base= { 5.000 5.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } points=5 pool= { supplies=132.019 fuel=200.607 } throughput= { supplies=12.164 fuel=0.355 } last_throughput= { supplies=12.145 } drawn= { supplies=12.164 fuel=0.355 } last_drawn= { supplies=12.145 } current_producing= { metal=1.000 energy=4.000 } max_producing= { metal=1.000 energy=4.000 } weather= { pressure=1015.964 temperature=11.194 } } 1342= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=135.522 fuel=5.040 } throughput= { supplies=92.533 fuel=0.418 } last_throughput= { supplies=88.533 } drawn= { supplies=92.533 fuel=0.418 } last_drawn= { supplies=88.533 } weather= { humidity=4.920 pressure=1017.129 windspeed=0.896 temperature=9.305 muddyness=0.062 } } 1343= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 pool= { supplies=14.758 fuel=2.209 } weather= { pressure=1017.732 windspeed=1.571 temperature=6.379 precipitation=0.026 muddyness=0.138 cloud_coverage=0.008 } } 1344= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=44.720 pressure=1013.318 windspeed=4.750 temperature=9.642 precipitation=0.986 muddyness=0.120 cloud_coverage=0.296 } } 1345= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=997.164 windspeed=26.125 temperature=8.798 cloud_coverage=0.200 } } 1346= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=2.700 } throughput= { supplies=2.700 } last_throughput= { supplies=2.700 } drawn= { supplies=2.700 } last_drawn= { supplies=2.700 } weather= { humidity=55.140 pressure=1008.956 windspeed=15.027 temperature=8.085 precipitation=1.000 cloud_coverage=0.360 } } 1347= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=63.600 pressure=1015.156 windspeed=12.540 temperature=10.204 precipitation=0.880 muddyness=0.020 cloud_coverage=0.264 } } 1348= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=100.000 pressure=1015.293 windspeed=21.626 temperature=10.295 cloud_coverage=0.200 } } 1349= { flags= { } owner="SWE" controller="SWE" core="SWE" air_base= { 4.000 4.000 } naval_base= { 7.000 7.000 } coastal_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=26.202 fuel=98.925 } throughput= { supplies=0.540 } last_throughput= { supplies=0.540 } drawn= { supplies=2.373 } last_drawn= { supplies=2.373 } weather= { pressure=1016.145 temperature=10.197 } } 1350= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.322 temperature=13.413 } } 1351= { flags= { } owner="SOV" controller="SOV" core="LIT" land_fort= { 3.462 4.000 } infra= { 6.000 6.000 } history= { 1940.7.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=69.300 fuel=38.205 } drawn= { supplies=4.950 } last_drawn= { supplies=4.950 } weather= { humidity=5.660 pressure=1013.934 temperature=7.405 } } 1352= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 7.000 7.000 } history= { 1940.7.19.17= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=29.126 fuel=0.461 } throughput= { supplies=14.363 fuel=0.461 } last_throughput= { supplies=14.363 } drawn= { supplies=14.363 fuel=0.461 } last_drawn= { supplies=14.363 fuel=0.461 } weather= { pressure=1015.708 temperature=8.499 } } 1353= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 8.000 8.000 } history= { 1940.7.11.12= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=56.423 fuel=0.961 } throughput= { supplies=24.547 fuel=0.961 } last_throughput= { supplies=24.845 fuel=0.961 } drawn= { supplies=24.547 fuel=0.961 } last_drawn= { supplies=24.845 fuel=0.961 } weather= { pressure=1016.501 temperature=7.414 } } 1354= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.6.25.20= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=56.664 fuel=0.981 } throughput= { supplies=24.567 fuel=0.981 } last_throughput= { supplies=24.865 fuel=0.981 } drawn= { supplies=24.567 fuel=0.981 } last_drawn= { supplies=24.865 fuel=0.981 } weather= { pressure=1016.837 temperature=7.374 } } 1355= { flags= { } owner="SOV" controller="SOV" core="POL" core="LIT" infra= { 6.000 6.000 } history= { 1939.9.30.7= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1013.003 temperature=7.417 } } 1356= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.9.26.9= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1015.983 temperature=8.460 } } 1357= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=2 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1358= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=2.830 fuel=6.285 } throughput= { fuel=0.104 } drawn= { supplies=2.830 fuel=6.305 } last_drawn= { fuel=0.104 } weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1359= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1360= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.212 fuel=3.437 } throughput= { supplies=24.529 fuel=3.255 } last_throughput= { supplies=18.065 fuel=3.236 } drawn= { supplies=25.022 fuel=10.088 } last_drawn= { supplies=18.065 fuel=3.457 } weather= { temperature=8.500 } } 1361= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=8.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1362= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 4.000 4.000 } points=0 weather= { temperature=7.450 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1363= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1364= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=308.149 fuel=28.331 } throughput= { supplies=180.781 fuel=11.429 } last_throughput= { supplies=181.094 fuel=9.651 } drawn= { supplies=180.781 fuel=11.429 } last_drawn= { supplies=181.094 fuel=9.651 } current_producing= { energy=21.000 } max_producing= { energy=21.000 } weather= { temperature=8.500 } } 1365= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=316.338 fuel=21.287 } throughput= { supplies=181.601 fuel=11.449 } last_throughput= { supplies=181.897 fuel=9.671 } drawn= { supplies=181.601 fuel=11.449 } last_drawn= { supplies=181.897 fuel=9.671 } weather= { temperature=7.350 } } 1366= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.695 } throughput= { supplies=0.915 } last_throughput= { supplies=0.915 } drawn= { supplies=0.915 } last_drawn= { supplies=0.915 } weather= { temperature=0.800 } } 1367= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=1.850 } } 1368= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=70.442 fuel=4.193 } throughput= { supplies=34.492 } last_throughput= { supplies=34.575 } drawn= { supplies=34.492 } last_drawn= { supplies=34.575 } weather= { temperature=0.800 } } 1369= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=4.800 } } 1370= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=282.823 fuel=31.652 } throughput= { supplies=97.961 fuel=7.860 } last_throughput= { supplies=108.589 fuel=9.284 } drawn= { supplies=97.961 fuel=7.860 } last_drawn= { supplies=108.589 fuel=9.284 } weather= { temperature=5.850 } } 1371= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=5.850 } } 1372= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=5.850 } } 1373= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=5.850 } } 1374= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=269.723 fuel=36.452 } throughput= { supplies=96.513 fuel=7.700 } last_throughput= { supplies=107.141 fuel=9.124 } drawn= { supplies=96.513 fuel=7.700 } last_drawn= { supplies=107.141 fuel=9.124 } weather= { temperature=5.850 } } 1375= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=282.453 fuel=31.509 } throughput= { supplies=96.493 fuel=7.680 } last_throughput= { supplies=107.121 fuel=9.104 } drawn= { supplies=96.493 fuel=7.680 } last_drawn= { supplies=107.121 fuel=9.104 } weather= { temperature=4.800 } } 1376= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=239.628 fuel=32.376 } throughput= { supplies=91.497 fuel=7.660 } last_throughput= { supplies=104.421 fuel=9.084 } drawn= { supplies=91.497 fuel=7.660 } last_drawn= { supplies=104.421 fuel=9.084 } weather= { temperature=4.800 } } 1377= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=232.981 fuel=58.990 } throughput= { supplies=91.457 fuel=7.620 } last_throughput= { supplies=104.381 fuel=9.044 } drawn= { supplies=91.457 fuel=7.620 } last_drawn= { supplies=104.381 fuel=9.044 } weather= { temperature=4.800 } } 1378= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1379= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=1.850 muddyness=0.182 } } 1380= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=21.926 } throughput= { supplies=2.216 } drawn= { supplies=2.216 } current_producing= { metal=60.000 } max_producing= { metal=60.000 } weather= { pressure=1017.979 temperature=6.814 } } 1381= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.372 temperature=6.837 } } 1382= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.849 temperature=6.778 } } 1383= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1014.739 temperature=10.420 } } 1384= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" infra= { 6.000 6.000 } points=0 pool= { supplies=250.860 fuel=306.165 } drawn= { supplies=18.128 } last_drawn= { supplies=17.798 } weather= { humidity=6.452 pressure=1016.358 temperature=10.415 } } 1385= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=170.913 fuel=121.470 } drawn= { supplies=9.583 } last_drawn= { supplies=9.393 } weather= { pressure=1017.303 temperature=6.874 } } 1386= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.968 temperature=11.222 } } 1387= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=4.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=121.510 fuel=6.332 } throughput= { supplies=94.557 fuel=0.429 } last_throughput= { supplies=88.543 } drawn= { supplies=94.557 fuel=0.429 } last_drawn= { supplies=88.543 } current_producing= { metal=10.000 energy=6.000 } max_producing= { metal=10.000 energy=6.000 } weather= { humidity=4.920 pressure=1017.129 windspeed=0.896 temperature=9.305 muddyness=0.062 } } 1388= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 weather= { humidity=5.200 pressure=1013.127 windspeed=2.754 temperature=9.479 precipitation=0.212 muddyness=0.078 cloud_coverage=0.064 } } 1389= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=3.003 pressure=1017.250 temperature=11.063 } } 1390= { flags= { } owner="GER" controller="GER" core="DEN" core="GER" infra= { 10.000 10.000 } history= { 1940.5.16.14= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=996.853 windspeed=26.583 temperature=6.614 precipitation=0.620 cloud_coverage=0.560 } } 1391= { flags= { } owner="GER" controller="GER" core="DEN" industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=1 nationalism=14.336 pool= { supplies=119.094 fuel=152.730 } throughput= { supplies=6.772 } last_throughput= { supplies=6.772 } drawn= { supplies=14.795 } last_drawn= { supplies=14.795 } current_producing= { metal=1.000 energy=5.000 } max_producing= { metal=1.000 energy=5.000 } weather= { humidity=100.000 pressure=999.417 windspeed=25.914 temperature=9.721 cloud_coverage=0.200 } } 1392= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=100.000 pressure=989.289 windspeed=26.302 temperature=9.306 precipitation=0.428 muddyness=0.012 cloud_coverage=0.464 } } 1393= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=63.600 pressure=1015.156 windspeed=12.540 temperature=10.204 precipitation=0.880 muddyness=0.020 cloud_coverage=0.264 } } 1394= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.662 } throughput= { supplies=0.520 } last_throughput= { supplies=0.520 } drawn= { supplies=0.520 } last_drawn= { supplies=0.520 } weather= { humidity=100.000 pressure=1015.293 windspeed=21.626 temperature=10.242 cloud_coverage=0.200 } } 1395= { flags= { } owner="SOV" controller="SOV" core="LIT" naval_base= { 1.000 1.000 } land_fort= { 4.000 4.000 } infra= { 7.000 7.000 } history= { 1940.7.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=32.619 fuel=62.850 } throughput= { supplies=0.615 } last_throughput= { supplies=0.615 } drawn= { supplies=2.901 } last_drawn= { supplies=2.901 } weather= { humidity=7.660 pressure=1017.322 temperature=8.660 } } 1396= { flags= { } owner="SOV" controller="SOV" core="LIT" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1940.7.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=90.048 fuel=101.680 } drawn= { supplies=6.432 fuel=0.901 } last_drawn= { supplies=6.432 fuel=0.901 } weather= { pressure=1015.714 temperature=7.407 } } 1397= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.7.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=17.113 fuel=0.460 } throughput= { fuel=0.460 } drawn= { fuel=0.460 } last_drawn= { fuel=0.460 } weather= { pressure=1016.411 temperature=7.411 } } 1398= { flags= { } owner="SOV" controller="SOV" core="LIT" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.7.2.13= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1015.878 temperature=7.444 } } 1399= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.6.28.17= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.855 temperature=7.423 } } 1400= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.9.28.0= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1015.983 temperature=7.410 } } 1401= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.886 } throughput= { supplies=0.382 } last_throughput= { supplies=0.235 } drawn= { supplies=0.658 } last_drawn= { supplies=0.382 } weather= { temperature=7.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1402= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.818 temperature=7.401 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1403= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.064 } throughput= { supplies=0.049 } drawn= { supplies=0.064 } last_drawn= { supplies=0.049 } weather= { temperature=7.400 } } 1404= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=42.702 } throughput= { supplies=40.761 } last_throughput= { supplies=43.157 } drawn= { supplies=40.761 } last_drawn= { supplies=43.157 } weather= { pressure=1015.710 temperature=7.401 } } 1405= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=104.855 fuel=24.540 } throughput= { supplies=66.346 fuel=1.181 } last_throughput= { supplies=73.113 fuel=6.034 } drawn= { supplies=66.346 fuel=1.181 } last_drawn= { supplies=73.113 fuel=6.034 } weather= { temperature=7.400 } } 1406= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.635 } weather= { temperature=7.450 } } 1407= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.347 } weather= { temperature=7.400 } } 1408= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1409= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" capital=yes manpower=13.000 air_base= { 10.000 10.000 } land_fort= { 5.000 5.000 } anti_air= { 4.000 4.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } points=30 pool= { supplies=33921.358 money=37857.705 crude_oil=14589.915 fuel=31403.576 metal=72810.386 energy=99999.000 rare_materials=16771.721 } throughput= { supplies=468.280 fuel=27.551 } last_throughput= { supplies=465.555 fuel=19.987 } drawn= { supplies=468.280 fuel=27.551 } last_drawn= { supplies=465.555 fuel=19.987 } current_producing= { metal=27.000 energy=72.000 rare_materials=15.000 } max_producing= { metal=27.000 energy=72.000 rare_materials=15.000 } weather= { temperature=5.850 } } 1410= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=36.930 fuel=6.245 } throughput= { supplies=10.298 } last_throughput= { supplies=18.935 } drawn= { supplies=10.298 } last_drawn= { supplies=18.935 } weather= { temperature=5.850 } } 1411= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=40.742 fuel=5.528 } throughput= { supplies=10.278 } last_throughput= { supplies=18.915 } drawn= { supplies=10.278 } last_drawn= { supplies=18.915 } weather= { temperature=0.800 } } 1412= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=0.800 } } 1413= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=70.734 fuel=3.076 } throughput= { supplies=34.472 } last_throughput= { supplies=34.555 } drawn= { supplies=34.472 } last_drawn= { supplies=34.555 } weather= { temperature=4.800 } } 1414= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=4.800 } } 1415= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1416= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1417= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1418= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1419= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1420= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=227.575 fuel=20.366 } throughput= { supplies=89.549 fuel=7.380 } last_throughput= { supplies=104.141 fuel=8.804 } drawn= { supplies=89.549 fuel=7.380 } last_drawn= { supplies=104.141 fuel=8.804 } weather= { pressure=1013.769 temperature=6.770 } } 1421= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1422= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.317 temperature=3.620 } } 1423= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 muddyness=0.182 } } 1424= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.448 } weather= { pressure=1013.031 temperature=4.551 } } 1425= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.390 temperature=6.770 } } 1426= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.849 temperature=6.778 } } 1427= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.871 temperature=6.786 } } 1428= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 weather= { humidity=5.708 pressure=1016.521 temperature=11.179 } } 1429= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 weather= { humidity=2.792 pressure=1016.682 temperature=11.198 } } 1430= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=4.877 pressure=1017.208 temperature=11.015 } } 1431= { flags= { } owner="ENG" controller="ENG" core="ENG" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=169.052 fuel=115.005 } drawn= { supplies=12.154 fuel=0.345 } last_drawn= { supplies=12.135 } weather= { humidity=11.779 pressure=1017.279 temperature=13.214 } } 1432= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 pool= { supplies=15.982 fuel=2.209 } weather= { humidity=4.920 pressure=1017.732 windspeed=1.571 temperature=9.392 muddyness=0.165 } } 1433= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 pool= { supplies=4.480 } last_drawn= { supplies=2.000 } weather= { humidity=44.720 pressure=1013.169 windspeed=4.599 temperature=9.697 precipitation=0.986 muddyness=0.060 cloud_coverage=0.296 } } 1434= { flags= { } owner="GER" controller="GER" core="DEN" core="GER" infra= { 10.000 10.000 } history= { 1940.5.15.20= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=17.555 } throughput= { supplies=17.555 } last_throughput= { supplies=17.555 } drawn= { supplies=17.555 } last_drawn= { supplies=17.555 } weather= { humidity=55.140 pressure=1008.956 windspeed=15.027 temperature=8.085 precipitation=1.000 cloud_coverage=0.360 } } 1435= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=14.815 } throughput= { supplies=14.815 } last_throughput= { supplies=14.815 } drawn= { supplies=14.815 } last_drawn= { supplies=14.815 } weather= { humidity=100.000 pressure=1009.264 windspeed=26.302 temperature=9.165 precipitation=0.428 cloud_coverage=0.464 } } 1436= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 8.000 8.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=6.752 } throughput= { supplies=6.752 } last_throughput= { supplies=6.752 } drawn= { supplies=6.752 } last_drawn= { supplies=6.752 } weather= { humidity=100.000 pressure=989.289 windspeed=26.302 temperature=9.303 precipitation=0.428 muddyness=0.012 cloud_coverage=0.464 } } 1437= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 8.000 8.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=989.289 windspeed=26.302 temperature=9.303 precipitation=0.428 muddyness=0.012 cloud_coverage=0.464 } } 1438= { flags= { } owner="SWE" controller="SWE" core="SWE" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } coastal_fort= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=1 pool= { supplies=67.037 fuel=76.380 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=100.000 pressure=989.424 windspeed=25.914 temperature=9.344 cloud_coverage=0.200 } } 1439= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" anti_air= { 5.000 5.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=2.291 } weather= { humidity=5.660 pressure=1017.067 temperature=7.265 } } 1440= { flags= { } owner="GER" controller="GER" core="LIT" core="GER" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1939.3.8.16= { controller="GER" } 1939.3.8.16= { owner="GER" } } points=0 nationalism=12.759 pool= { supplies=156.417 fuel=179.610 } drawn= { supplies=8.718 } last_drawn= { supplies=8.716 } weather= { pressure=1017.903 temperature=7.441 } } 1441= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 7.000 7.000 } history= { 1940.7.20.0= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=21.298 money=56.875 } weather= { pressure=1016.411 temperature=7.410 } } 1442= { flags= { } owner="SOV" controller="SOV" core="LIT" manpower=3.000 air_base= { 5.000 5.000 } land_fort= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.7.19.7= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=2 nationalism=14.087 pool= { supplies=22.111 money=151.733 crude_oil=979.134 metal=1178.062 energy=2918.634 rare_materials=687.279 } throughput= { supplies=9.343 } last_throughput= { supplies=9.343 } drawn= { supplies=10.144 } last_drawn= { supplies=10.442 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { pressure=1016.496 temperature=7.412 } } 1443= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.6.29.6= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1017.543 temperature=7.443 } } 1444= { flags= { } owner="SOV" controller="SOV" core="POL" core="LIT" infra= { 6.000 6.000 } history= { 1939.10.2.20= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.195 } throughput= { supplies=0.342 } last_throughput= { supplies=0.342 } drawn= { supplies=0.618 } last_drawn= { supplies=0.342 } weather= { pressure=1013.007 temperature=7.397 } } 1445= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.9.29.2= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.638 } throughput= { supplies=0.215 } last_throughput= { supplies=0.215 } drawn= { supplies=0.638 } last_drawn= { supplies=0.362 } weather= { temperature=7.400 } } 1446= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=62.140 fuel=4.707 } throughput= { supplies=24.687 fuel=1.101 } last_throughput= { supplies=29.928 fuel=3.370 } drawn= { supplies=24.687 fuel=1.101 } last_drawn= { supplies=29.928 fuel=3.370 } weather= { temperature=8.500 } } 1447= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=41.094 } throughput= { supplies=38.930 } last_throughput= { supplies=39.430 } drawn= { supplies=41.094 } last_drawn= { supplies=41.997 } weather= { temperature=7.400 } } 1448= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=129.409 fuel=32.330 } throughput= { supplies=91.488 fuel=11.389 } last_throughput= { supplies=91.278 fuel=9.611 } drawn= { supplies=91.488 fuel=11.389 } last_drawn= { supplies=91.278 fuel=9.611 } weather= { temperature=8.500 } } 1449= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=147.080 } throughput= { supplies=75.674 } last_throughput= { supplies=72.632 } drawn= { supplies=75.674 } last_drawn= { supplies=72.632 } weather= { temperature=7.400 } } 1450= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=309.042 fuel=27.916 } throughput= { supplies=180.761 fuel=11.409 } last_throughput= { supplies=181.074 fuel=9.631 } drawn= { supplies=180.761 fuel=11.409 } last_drawn= { supplies=181.074 fuel=9.631 } weather= { temperature=7.400 } } 1451= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=1.883 } weather= { temperature=7.450 } } 1452= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.400 } } 1453= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.081 } weather= { temperature=7.350 } } 1454= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.791 } throughput= { supplies=0.780 } last_throughput= { supplies=0.763 } drawn= { supplies=0.780 } last_drawn= { supplies=0.763 } weather= { temperature=7.350 } } 1455= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.544 } throughput= { supplies=0.895 } last_throughput= { supplies=0.895 } drawn= { supplies=0.895 } last_drawn= { supplies=0.895 } weather= { temperature=7.350 } } 1456= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=36.611 fuel=4.503 } throughput= { supplies=10.258 } last_throughput= { supplies=18.895 } drawn= { supplies=10.258 } last_drawn= { supplies=18.895 } weather= { temperature=7.350 } } 1457= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=0.800 } } 1458= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=69.096 fuel=2.753 } throughput= { supplies=34.452 } last_throughput= { supplies=34.535 } drawn= { supplies=34.452 } last_drawn= { supplies=34.535 } weather= { temperature=4.800 } } 1459= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1460= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1461= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1462= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1463= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1464= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1465= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=43.350 fuel=0.485 } throughput= { supplies=4.956 } last_throughput= { supplies=2.660 } drawn= { supplies=4.956 } last_drawn= { supplies=2.660 } weather= { temperature=4.800 } } 1466= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1467= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1468= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1469= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.153 temperature=4.845 } } 1470= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.284 temperature=5.756 } } 1471= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.029 temperature=6.794 } } 1472= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.027 temperature=5.789 } } 1473= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 weather= { humidity=5.708 pressure=1016.521 temperature=11.179 } } 1474= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=35.300 pressure=1017.746 temperature=26.317 } } 1475= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 weather= { humidity=6.452 pressure=1016.907 temperature=10.902 } } 1476= { flags= { } owner="IRE" controller="IRE" core="IRE" capital=yes infra= { 8.000 8.000 } points=0 weather= { humidity=4.877 pressure=1017.184 temperature=11.019 } } 1477= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 pool= { supplies=119.803 fuel=6.929 } throughput= { supplies=94.568 fuel=0.440 } last_throughput= { supplies=88.553 } drawn= { supplies=94.568 fuel=0.440 } last_drawn= { supplies=88.553 } weather= { humidity=4.920 pressure=1017.129 windspeed=0.896 temperature=9.305 muddyness=0.062 } } 1478= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 10.000 10.000 } points=0 weather= { humidity=10.240 pressure=1013.042 windspeed=2.666 temperature=9.625 precipitation=0.496 cloud_coverage=0.149 } } 1479= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=100.000 pressure=996.853 windspeed=26.583 temperature=6.614 precipitation=0.620 cloud_coverage=0.560 } } 1480= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=35.300 pressure=1013.618 temperature=26.342 } } 1481= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=55.140 pressure=998.864 windspeed=15.027 temperature=9.630 precipitation=1.000 cloud_coverage=0.360 } } 1482= { flags= { } owner="GER" controller="GER" core="DEN" manpower=7.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 9.000 9.000 } infra= { 10.000 10.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=1 nationalism=14.336 pool= { supplies=94.248 money=1.023 crude_oil=1010.373 fuel=290.730 metal=14.804 energy=3299.852 rare_materials=117.249 } drawn= { supplies=6.732 } last_drawn= { supplies=6.732 } current_producing= { metal=1.000 energy=12.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=12.000 rare_materials=1.000 } weather= { humidity=100.000 pressure=989.424 windspeed=25.914 temperature=9.344 cloud_coverage=0.200 } } 1483= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 pool= { supplies=6.440 } drawn= { supplies=0.460 } last_drawn= { supplies=0.460 } weather= { humidity=100.000 pressure=989.425 windspeed=25.914 temperature=9.344 cloud_coverage=0.200 } } 1484= { flags= { } owner="SWE" controller="SWE" core="SWE" infra= { 8.000 8.000 } points=0 weather= { humidity=8.060 pressure=1016.989 temperature=9.959 } } 1485= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=63.642 fuel=2.660 } throughput= { supplies=57.776 fuel=0.650 } last_throughput= { supplies=56.691 } drawn= { supplies=58.587 fuel=2.660 } last_drawn= { supplies=58.691 } weather= { humidity=7.660 pressure=1013.668 temperature=7.361 } } 1486= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=175.450 fuel=160.005 } throughput= { supplies=28.436 fuel=1.320 } last_throughput= { supplies=27.876 } drawn= { supplies=39.497 fuel=2.640 } last_drawn= { supplies=38.416 } weather= { pressure=1017.904 temperature=7.394 } } 1487= { flags= { } owner="SOV" controller="SOV" core="LIT" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1940.7.10.11= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=29.809 } throughput= { supplies=2.397 } last_throughput= { supplies=2.397 } drawn= { supplies=4.355 } last_drawn= { supplies=4.355 } weather= { pressure=1015.229 temperature=7.442 } } 1488= { flags= { } owner="SOV" controller="SOV" core="LIT" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1940.7.7.8= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 weather= { pressure=1015.757 temperature=7.353 } } 1489= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=4.389 } throughput= { supplies=4.256 } last_throughput= { supplies=3.721 } drawn= { supplies=4.389 } last_drawn= { supplies=4.276 } weather= { pressure=1017.438 temperature=7.441 } } 1490= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 5.000 5.000 } history= { 1939.9.30.4= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.543 temperature=7.419 } } 1491= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=0.678 } throughput= { supplies=0.255 } last_throughput= { supplies=0.255 } drawn= { supplies=0.678 } last_drawn= { supplies=0.402 } weather= { temperature=7.400 } } 1492= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=8.500 } } 1493= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { temperature=7.400 } } 1494= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=106.100 fuel=21.652 } throughput= { supplies=66.386 fuel=1.221 } last_throughput= { supplies=73.153 fuel=6.074 } drawn= { supplies=66.386 fuel=1.221 } last_drawn= { supplies=73.153 fuel=6.074 } weather= { temperature=7.400 } } 1495= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { temperature=7.450 } } 1496= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=29.725 } throughput= { supplies=13.539 } last_throughput= { supplies=17.104 } drawn= { supplies=13.539 } last_drawn= { supplies=17.104 } weather= { temperature=7.400 } } 1497= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1498= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=22.050 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.350 } } 1499= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 current_producing= { energy=21.000 } max_producing= { energy=21.000 } weather= { temperature=7.350 } } 1500= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1501= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=4.800 } } 1502= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=4.800 } } 1503= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=29.789 } throughput= { supplies=13.499 } last_throughput= { supplies=17.064 } drawn= { supplies=13.499 } last_drawn= { supplies=17.064 } weather= { temperature=7.450 } } 1504= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1505= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1506= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1507= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1508= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1509= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1510= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { humidity=0.080 pressure=1014.099 temperature=4.594 } } 1511= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=43.046 fuel=1.940 } throughput= { supplies=4.936 } last_throughput= { supplies=2.640 } drawn= { supplies=4.936 } last_drawn= { supplies=2.640 } weather= { temperature=4.800 } } 1512= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1513= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=6.858 } weather= { pressure=1013.075 temperature=1.703 } } 1514= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1515= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.750 } } 1516= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.808 temperature=4.587 } } 1517= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.029 temperature=5.744 } } 1518= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=5.708 pressure=1016.521 temperature=11.179 } } 1519= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1016.400 temperature=10.779 } } 1520= { flags= { } owner="IRE" controller="IRE" core="IRE" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=19.871 } throughput= { supplies=2.068 } last_throughput= { supplies=2.060 } drawn= { supplies=2.068 } last_drawn= { supplies=2.060 } weather= { humidity=8.060 pressure=1017.131 temperature=11.021 } } 1521= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=7.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } points=5 pool= { supplies=351.178 fuel=1105.177 } drawn= { supplies=1.255 } current_producing= { metal=4.000 energy=35.000 } max_producing= { metal=4.000 energy=35.000 } weather= { humidity=8.060 pressure=1016.812 windspeed=0.275 temperature=11.043 } } 1522= { flags= { } owner="ENG" controller="ENG" core="ENG" industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=23.634 fuel=2.840 } weather= { humidity=8.060 pressure=1017.706 windspeed=1.545 temperature=9.495 precipitation=0.020 muddyness=0.023 cloud_coverage=0.006 } } 1523= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=1.360 } weather= { pressure=1015.424 temperature=11.071 } } 1524= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 10.000 10.000 } radar_station= { 5.000 5.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=38.990 fuel=62.340 } last_throughput= { supplies=2.010 } drawn= { supplies=0.775 } last_drawn= { supplies=6.805 } weather= { pressure=1016.347 temperature=11.026 } } 1525= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" naval_base= { 1.000 1.000 } coastal_fort= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=44.329 } throughput= { supplies=17.575 } last_throughput= { supplies=17.575 } drawn= { supplies=19.486 } last_drawn= { supplies=19.486 } weather= { humidity=25.120 pressure=1014.186 windspeed=4.216 temperature=8.659 precipitation=0.986 cloud_coverage=0.296 } } 1526= { flags= { } owner="GER" controller="GER" core="DEN" infra= { 8.000 8.000 } history= { 1940.5.17.0= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { pressure=1014.329 temperature=9.954 } } 1527= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 1.000 1.000 } land_fort= { 5.000 5.000 } anti_air= { 7.000 7.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=474.098 fuel=1023.970 metal=4.962 energy=4.914 rare_materials=3.410 } throughput= { supplies=165.470 fuel=92.680 } last_throughput= { supplies=165.574 fuel=90.000 } drawn= { supplies=75.470 fuel=2.680 } last_drawn= { supplies=75.574 } current_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } weather= { humidity=7.660 pressure=1017.067 temperature=7.265 } } 1528= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=9.716 } drawn= { supplies=0.694 } last_drawn= { supplies=0.694 } weather= { pressure=1016.632 temperature=7.441 } } 1529= { flags= { } owner="SOV" controller="SOV" core="LIT" industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1940.7.4.19= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=33.278 } drawn= { supplies=2.377 } last_drawn= { supplies=2.377 } weather= { pressure=1015.158 temperature=3.386 } } 1530= { flags= { } owner="SOV" controller="SOV" core="LIT" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.6.22.16= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=8.070 } throughput= { supplies=2.948 } last_throughput= { supplies=2.948 } drawn= { supplies=4.948 } last_drawn= { supplies=4.948 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { pressure=1015.532 temperature=7.393 } } 1531= { flags= { } owner="SOV" controller="SOV" core="POL" core="LIT" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="LIT" } 1939.10.17.20= { owner="LIT" } 1940.6.16.19= { controller="SOV" } 1940.7.20.0= { owner="SOV" } 1940.10.5.0= { controller="REB" } 1940.10.12.10= { controller="SOV" } } points=0 nationalism=14.087 pool= { supplies=0.365 } throughput= { supplies=0.365 } drawn= { supplies=0.365 } last_drawn= { supplies=0.897 } weather= { pressure=1014.035 temperature=7.413 } } 1532= { flags= { } owner="SOV" controller="SOV" core="POL" core="LIT" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="LIT" } 1939.10.17.20= { owner="LIT" } 1940.6.23.1= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { energy=2.106 } throughput= { supplies=0.127 } drawn= { supplies=0.256 } last_drawn= { supplies=0.127 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.348 temperature=7.437 } } 1533= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 5.000 5.000 } history= { 1939.9.27.6= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.686 temperature=7.388 } } 1534= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" manpower=1.000 air_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=183.818 fuel=125.663 } throughput= { supplies=66.306 fuel=1.141 } last_throughput= { supplies=73.073 fuel=5.994 } drawn= { supplies=66.306 fuel=1.141 } last_drawn= { supplies=73.073 fuel=5.994 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.400 } } 1535= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=151.396 } throughput= { supplies=75.654 } last_throughput= { supplies=72.612 } drawn= { supplies=75.654 } last_drawn= { supplies=72.612 } weather= { temperature=7.400 } } 1536= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=5 pool= { supplies=4.340 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.400 } } 1537= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 8.000 8.000 } points=0 pool= { supplies=24.845 } throughput= { supplies=15.740 } last_throughput= { supplies=14.314 } drawn= { supplies=15.740 } last_drawn= { supplies=14.314 } weather= { pressure=1015.710 temperature=7.401 } } 1538= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=23.916 } throughput= { supplies=18.078 } last_throughput= { supplies=17.340 } drawn= { supplies=18.078 } last_drawn= { supplies=17.340 } weather= { temperature=7.450 } } 1539= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1540= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.630 } throughput= { supplies=13.519 } last_throughput= { supplies=17.084 } drawn= { supplies=13.519 } last_drawn= { supplies=17.084 } weather= { temperature=7.450 } } 1541= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1542= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.761 } throughput= { supplies=0.760 } last_throughput= { supplies=0.743 } drawn= { supplies=0.760 } last_drawn= { supplies=0.743 } weather= { temperature=7.350 } } 1543= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=26.044 } throughput= { supplies=13.459 } last_throughput= { supplies=17.024 } drawn= { supplies=13.459 } last_drawn= { supplies=17.024 } weather= { pressure=1016.320 temperature=7.412 } } 1544= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1545= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1546= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.678 } weather= { pressure=1015.239 temperature=4.823 } } 1547= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=68.565 fuel=2.689 } throughput= { supplies=34.432 } last_throughput= { supplies=34.515 } drawn= { supplies=34.432 } last_drawn= { supplies=34.515 } weather= { temperature=4.800 } } 1548= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1549= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.260 } weather= { temperature=4.800 } } 1550= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.273 } weather= { temperature=4.800 } } 1551= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.277 } weather= { temperature=4.800 } } 1552= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1553= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.365 temperature=3.615 } } 1554= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=42.321 } throughput= { supplies=4.916 } last_throughput= { supplies=2.620 } drawn= { supplies=4.916 } last_drawn= { supplies=2.620 } weather= { temperature=4.800 } } 1555= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=32.922 } throughput= { supplies=4.676 } last_throughput= { supplies=2.380 } drawn= { supplies=4.676 } last_drawn= { supplies=2.380 } weather= { pressure=1016.469 temperature=5.717 } } 1556= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1557= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1558= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1559= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.982 temperature=5.761 } } 1560= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.110 temperature=5.774 } } 1561= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1015.679 temperature=10.651 } } 1562= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=19.805 } throughput= { supplies=1.973 } last_throughput= { supplies=1.970 } drawn= { supplies=1.973 } last_drawn= { supplies=1.970 } weather= { humidity=8.060 pressure=1016.838 temperature=10.903 } } 1563= { flags= { } owner="IRE" controller="IRE" core="IRE" capital=yes manpower=3.000 air_base= { 9.000 9.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 9.000 9.000 } points=1 pool= { supplies=1951.596 money=941.942 crude_oil=2851.440 fuel=5734.980 metal=4178.256 energy=13025.824 rare_materials=2062.955 } throughput= { supplies=2.130 } last_throughput= { supplies=2.121 } drawn= { supplies=2.130 } last_drawn= { supplies=2.121 } current_producing= { metal=9.000 energy=14.000 rare_materials=2.000 } max_producing= { metal=9.000 energy=14.000 rare_materials=2.000 } weather= { humidity=7.660 pressure=1016.321 windspeed=0.275 temperature=10.374 muddyness=0.017 } } 1564= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.919 } drawn= { supplies=1.717 } last_drawn= { supplies=1.723 } weather= { humidity=4.920 pressure=1016.722 windspeed=0.510 temperature=10.634 muddyness=0.153 } } 1565= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 pool= { supplies=1.743 } throughput= { supplies=1.738 } last_throughput= { supplies=1.737 } drawn= { supplies=1.738 } last_drawn= { supplies=1.738 } weather= { humidity=8.060 pressure=1017.697 temperature=11.050 } } 1566= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=119.438 fuel=7.540 } throughput= { supplies=94.579 fuel=0.451 } last_throughput= { supplies=88.563 } drawn= { supplies=94.579 fuel=0.451 } last_drawn= { supplies=88.563 } weather= { humidity=5.660 pressure=1017.085 temperature=11.095 } } 1567= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=2.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 8.000 8.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=347.007 fuel=1071.875 } drawn= { supplies=3.685 } last_drawn= { supplies=2.271 } current_producing= { metal=3.000 energy=35.000 } max_producing= { metal=3.000 energy=35.000 } weather= { humidity=7.660 pressure=1014.846 temperature=10.509 } } 1568= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=7.660 pressure=1014.855 temperature=10.526 } } 1569= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 1.000 1.000 } history= { 1940.6.10.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1006.771 windspeed=25.772 temperature=8.874 precipitation=0.688 muddyness=0.860 cloud_coverage=0.594 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1570= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=1 pool= { supplies=254.721 fuel=818.430 } throughput= { supplies=1.336 } last_throughput= { supplies=1.336 } drawn= { supplies=12.070 } last_drawn= { supplies=12.063 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { humidity=12.500 pressure=1013.019 windspeed=4.902 temperature=8.344 precipitation=1.000 cloud_coverage=0.309 } } 1571= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=100.000 pressure=997.164 windspeed=26.125 temperature=8.798 cloud_coverage=0.200 } } 1572= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=5 pool= { supplies=288.025 fuel=742.550 } throughput= { supplies=19.506 } last_throughput= { supplies=19.506 } drawn= { supplies=31.321 fuel=1.530 } last_drawn= { supplies=31.608 fuel=1.530 } weather= { humidity=7.660 pressure=1014.092 temperature=10.792 } } 1573= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=1.264 } weather= { humidity=7.660 pressure=1017.037 temperature=10.681 } } 1574= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.963 } throughput= { supplies=3.963 } last_throughput= { supplies=3.963 } drawn= { supplies=3.963 } last_drawn= { supplies=3.963 } weather= { pressure=1016.757 temperature=7.395 } } 1575= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=19.134 } throughput= { supplies=16.843 } last_throughput= { supplies=16.843 } drawn= { supplies=16.843 } last_drawn= { supplies=16.843 } weather= { pressure=1016.113 temperature=7.450 } } 1576= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=252.099 fuel=353.240 } throughput= { supplies=13.530 fuel=0.650 } last_throughput= { supplies=13.230 } drawn= { supplies=28.416 fuel=1.300 } last_drawn= { supplies=27.856 } weather= { pressure=1013.833 temperature=7.440 } } 1577= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 7.000 7.000 } history= { 1940.6.19.8= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=40.992 fuel=38.205 } drawn= { supplies=2.928 } last_drawn= { supplies=2.928 } weather= { pressure=1013.849 temperature=7.418 } } 1578= { flags= { } owner="SOV" controller="SOV" core="LIT" land_fort= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1940.6.11.22= { controller="SOV" } 1940.6.19.15= { controller="LIT" } 1940.6.27.21= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=0.345 } drawn= { supplies=0.345 } last_drawn= { supplies=1.774 } weather= { pressure=1013.971 temperature=7.405 } } 1579= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=5.886 } throughput= { supplies=4.668 } last_throughput= { supplies=4.646 } drawn= { supplies=4.668 } last_drawn= { supplies=5.543 } weather= { pressure=1014.035 temperature=7.413 } } 1580= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.9.29.3= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=57.619 } throughput= { supplies=54.557 } last_throughput= { supplies=54.557 } drawn= { supplies=54.557 } last_drawn= { supplies=54.557 } weather= { pressure=1017.541 temperature=7.418 } } 1581= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=59.753 } throughput= { supplies=56.481 } last_throughput= { supplies=57.451 } drawn= { supplies=56.481 } last_drawn= { supplies=57.451 } weather= { pressure=1017.024 temperature=7.447 } } 1582= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 8.000 8.000 } points=0 last_drawn= { supplies=0.347 } weather= { temperature=7.450 } } 1583= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 8.000 8.000 } points=0 last_drawn= { supplies=0.634 } weather= { temperature=7.450 } } 1584= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1585= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 8.000 8.000 } points=0 weather= { temperature=7.450 } } 1586= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=125.821 } throughput= { supplies=57.516 } last_throughput= { supplies=55.212 } drawn= { supplies=57.516 } last_drawn= { supplies=55.212 } weather= { temperature=7.450 } } 1587= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1588= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1589= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=24.671 } throughput= { supplies=0.875 } last_throughput= { supplies=0.875 } drawn= { supplies=0.875 } last_drawn= { supplies=0.875 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.350 } } 1590= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.740 } throughput= { supplies=0.740 } last_throughput= { supplies=0.723 } drawn= { supplies=0.740 } last_drawn= { supplies=0.723 } weather= { temperature=7.350 } } 1591= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=22.006 } throughput= { supplies=0.855 } last_throughput= { supplies=0.855 } drawn= { supplies=0.855 } last_drawn= { supplies=0.855 } weather= { pressure=1014.793 temperature=7.315 } } 1592= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1593= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.239 temperature=7.351 } } 1594= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=4.800 } } 1595= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=67.677 fuel=3.499 } throughput= { supplies=34.412 } last_throughput= { supplies=34.495 } drawn= { supplies=34.412 } last_drawn= { supplies=34.495 } weather= { temperature=0.800 } } 1596= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.248 } weather= { temperature=4.800 } } 1597= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1598= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1599= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.286 } weather= { temperature=4.800 } } 1600= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.278 } weather= { temperature=0.800 } } 1601= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=1.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=0.800 } } 1602= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=42.421 fuel=0.970 } throughput= { supplies=4.896 } last_throughput= { supplies=2.600 } drawn= { supplies=4.896 } last_drawn= { supplies=2.600 } weather= { temperature=4.800 } } 1603= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 muddyness=0.086 } } 1604= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1605= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.705 fuel=0.970 } throughput= { supplies=4.816 } last_throughput= { supplies=2.520 } drawn= { supplies=4.816 } last_drawn= { supplies=2.520 } weather= { temperature=5.800 } } 1606= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.750 } } 1607= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.386 } throughput= { supplies=4.736 } last_throughput= { supplies=2.440 } drawn= { supplies=4.736 } last_drawn= { supplies=2.440 } weather= { pressure=1016.977 temperature=5.709 } } 1608= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.027 temperature=5.789 } } 1609= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1014.739 temperature=10.569 } } 1610= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=25.419 } weather= { humidity=7.660 pressure=1016.910 windspeed=0.477 temperature=9.764 muddyness=0.070 } } 1611= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 pool= { supplies=0.032 } throughput= { supplies=0.030 } last_throughput= { supplies=0.030 } drawn= { supplies=0.032 } last_drawn= { supplies=0.030 } weather= { humidity=7.660 pressure=1016.939 windspeed=0.477 temperature=9.738 muddyness=0.120 } } 1612= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 pool= { supplies=1.730 } throughput= { supplies=1.723 } last_throughput= { supplies=1.725 } drawn= { supplies=1.730 } last_drawn= { supplies=1.733 } weather= { pressure=1016.977 temperature=6.018 } } 1613= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=7.598 fuel=3.157 } throughput= { supplies=3.030 } last_throughput= { supplies=1.763 } drawn= { supplies=5.030 } last_drawn= { supplies=1.763 } weather= { humidity=7.660 pressure=1013.079 temperature=10.949 } } 1614= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=141.726 fuel=11.751 } throughput= { supplies=94.589 fuel=0.461 } last_throughput= { supplies=88.573 } drawn= { supplies=94.589 fuel=0.461 } last_drawn= { supplies=88.573 } weather= { humidity=3.320 pressure=1015.462 temperature=10.202 } } 1615= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=3.320 pressure=1014.920 temperature=10.371 } } 1616= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=92.095 fuel=206.790 } throughput= { supplies=0.785 } last_throughput= { supplies=6.815 } drawn= { supplies=11.159 fuel=0.345 } last_drawn= { supplies=19.303 } weather= { humidity=7.660 pressure=1014.850 temperature=10.522 } } 1617= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=5.660 pressure=1014.262 temperature=10.423 } } 1618= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 8.000 8.000 } history= { 1940.6.10.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=12.500 pressure=1013.111 windspeed=4.902 temperature=7.791 precipitation=1.000 muddyness=0.072 cloud_coverage=0.309 } } 1619= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" naval_base= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=18.424 } drawn= { supplies=1.316 } last_drawn= { supplies=1.316 } weather= { humidity=12.500 pressure=1013.019 windspeed=4.902 temperature=9.399 precipitation=1.000 cloud_coverage=0.309 } } 1620= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" naval_base= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=37.781 } drawn= { supplies=0.244 } last_drawn= { supplies=0.242 } weather= { humidity=19.622 pressure=1016.845 temperature=10.909 precipitation=0.140 cloud_coverage=0.042 } } 1621= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" air_base= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=18.340 } drawn= { supplies=1.310 } last_drawn= { supplies=1.310 } weather= { humidity=100.000 pressure=997.164 windspeed=26.125 temperature=8.798 cloud_coverage=0.200 } } 1622= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { fuel=0.378 } drawn= { fuel=0.387 } last_drawn= { fuel=0.775 } weather= { humidity=7.660 pressure=1017.345 temperature=10.867 } } 1623= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=1.391 pressure=1015.965 temperature=10.879 } } 1624= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.660 temperature=10.896 } } 1625= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=1.266 } weather= { humidity=7.660 pressure=1013.315 temperature=10.857 } } 1626= { flags= { } owner="GER" controller="GER" core="POL" core="GER" manpower=1.000 air_base= { 8.000 8.000 } naval_base= { 8.000 8.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1939.9.17.10= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=2 nationalism=13.340 pool= { supplies=16.669 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.338 temperature=10.881 } } 1627= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=167.667 fuel=91.340 } throughput= { supplies=79.473 fuel=2.700 } last_throughput= { supplies=79.577 } drawn= { supplies=79.473 fuel=2.700 } last_drawn= { supplies=79.577 } weather= { humidity=7.660 pressure=1017.067 temperature=11.440 } } 1628= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.943 } throughput= { supplies=3.943 } last_throughput= { supplies=3.943 } drawn= { supplies=3.943 } last_drawn= { supplies=3.943 } weather= { pressure=1016.661 temperature=7.399 } } 1629= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=23.081 } throughput= { supplies=14.565 } last_throughput= { supplies=14.565 } drawn= { supplies=16.823 } last_drawn= { supplies=16.823 } weather= { pressure=1016.667 temperature=7.395 } } 1630= { flags= { } owner="GER" controller="GER" core="POL" air_base= { 5.000 5.000 } anti_air= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1939.9.7.10= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=185.220 fuel=176.745 } drawn= { supplies=13.510 fuel=0.630 } last_drawn= { supplies=13.210 } weather= { pressure=1013.835 temperature=7.381 } } 1631= { flags= { } owner="SOV" controller="SOV" core="LIT" infra= { 6.000 6.000 } history= { 1940.6.18.6= { controller="SOV" } 1940.7.20.0= { owner="SOV" } } points=0 nationalism=14.087 pool= { supplies=49.277 fuel=44.250 } drawn= { supplies=7.116 } last_drawn= { supplies=3.569 } weather= { humidity=11.120 pressure=1013.971 temperature=7.368 } } 1632= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=51.718 } throughput= { supplies=51.033 } last_throughput= { supplies=51.033 } drawn= { supplies=51.766 } last_drawn= { supplies=51.033 } weather= { pressure=1017.418 temperature=7.435 } } 1633= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 5.000 5.000 } history= { 1939.10.2.21= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=52.214 } throughput= { supplies=52.153 } last_throughput= { supplies=52.703 } drawn= { supplies=52.214 } last_drawn= { supplies=53.130 } weather= { pressure=1017.422 temperature=7.443 } } 1634= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 7.000 7.000 } history= { 1939.9.27.8= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=58.771 } throughput= { supplies=56.461 } last_throughput= { supplies=57.431 } drawn= { supplies=56.461 } last_drawn= { supplies=57.431 } weather= { pressure=1017.510 temperature=7.422 } } 1635= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 weather= { temperature=7.450 } } 1636= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=25.896 } throughput= { supplies=15.840 } last_throughput= { supplies=15.128 } drawn= { supplies=15.840 } last_drawn= { supplies=15.128 } weather= { temperature=7.450 } } 1637= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1638= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1639= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=22.350 } throughput= { supplies=15.780 } last_throughput= { supplies=14.354 } drawn= { supplies=15.780 } last_drawn= { supplies=14.354 } weather= { temperature=7.450 } } 1640= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1641= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1642= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1643= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=41.029 fuel=5.049 } throughput= { supplies=10.238 } last_throughput= { supplies=18.875 } drawn= { supplies=10.238 } last_drawn= { supplies=18.875 } weather= { temperature=7.350 } } 1644= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.793 temperature=7.315 } } 1645= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.646 temperature=7.363 } } 1646= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.282 temperature=7.378 } } 1647= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.682 } weather= { pressure=1016.406 temperature=4.774 } } 1648= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=4.800 } } 1649= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1650= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=1.260 } weather= { temperature=4.800 } } 1651= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1652= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1653= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=0.800 } } 1654= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1655= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1656= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1657= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=41.143 fuel=0.485 } throughput= { supplies=4.876 } last_throughput= { supplies=2.580 } drawn= { supplies=4.876 } last_drawn= { supplies=2.580 } weather= { temperature=0.800 } } 1658= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.258 temperature=5.762 } } 1659= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1660= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.720 } throughput= { supplies=4.756 } last_throughput= { supplies=2.460 } drawn= { supplies=4.756 } last_drawn= { supplies=2.460 } weather= { pressure=1016.110 temperature=5.774 } } 1661= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=35.067 } throughput= { supplies=4.716 } last_throughput= { supplies=2.420 } drawn= { supplies=4.716 } last_drawn= { supplies=2.420 } weather= { pressure=1014.027 temperature=5.739 } } 1662= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=33.010 } weather= { humidity=8.060 pressure=1016.717 windspeed=0.275 temperature=10.657 muddyness=0.034 } } 1663= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=1.943 } throughput= { supplies=1.940 } last_throughput= { supplies=1.939 } drawn= { supplies=1.943 } last_drawn= { supplies=1.940 } weather= { humidity=8.060 pressure=1016.734 windspeed=0.275 temperature=10.645 muddyness=0.034 } } 1664= { flags= { } owner="IRE" controller="IRE" core="IRE" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=0.002 } throughput= { supplies=0.001 } last_throughput= { supplies=0.001 } drawn= { supplies=0.002 } last_drawn= { supplies=0.001 } weather= { humidity=8.060 pressure=1016.099 windspeed=0.159 temperature=11.281 muddyness=0.026 } } 1665= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 5.000 5.000 } points=0 pool= { supplies=0.002 } throughput= { supplies=0.002 } last_throughput= { supplies=0.005 } drawn= { supplies=0.002 } last_drawn= { supplies=0.005 } weather= { humidity=4.860 pressure=1017.514 windspeed=1.545 temperature=6.100 precipitation=1.000 muddyness=0.250 cloud_coverage=0.300 } } 1666= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=5.044 fuel=3.157 } throughput= { supplies=5.040 } last_throughput= { supplies=1.773 } drawn= { supplies=5.040 } last_drawn= { supplies=1.773 } weather= { humidity=3.820 pressure=1015.206 temperature=11.137 } } 1667= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=143.956 fuel=15.376 } throughput= { supplies=98.294 fuel=0.471 } last_throughput= { supplies=90.864 } drawn= { supplies=98.294 fuel=0.471 } last_drawn= { supplies=90.864 } weather= { humidity=3.820 pressure=1014.653 temperature=10.313 } } 1668= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=11.169 fuel=0.355 } throughput= { supplies=11.157 } last_throughput= { supplies=9.572 } drawn= { supplies=11.169 fuel=0.355 } last_drawn= { supplies=19.313 } weather= { humidity=4.920 pressure=1014.662 temperature=10.321 } } 1669= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=7.660 pressure=1014.850 temperature=10.522 } } 1670= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=5.660 pressure=1013.242 temperature=11.062 } } 1671= { flags= { } owner="HOL" controller="HOL" core="HOL" naval_base= { 5.000 5.000 } anti_air= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.6.9.10= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=14.294 } drawn= { supplies=1.021 } last_drawn= { supplies=1.021 } weather= { humidity=71.680 pressure=1017.123 windspeed=15.150 temperature=7.315 precipitation=1.000 muddyness=0.023 cloud_coverage=0.394 } } 1672= { flags= { } owner="HOL" controller="HOL" core="HOL" industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.6.8.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=1.790 } weather= { humidity=12.500 pressure=1013.111 windspeed=4.902 temperature=7.791 precipitation=1.000 muddyness=0.032 cloud_coverage=0.309 } } 1673= { flags= { } owner="HOL" controller="HOL" core="HOL" industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.6.6.10= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=18.044 } weather= { humidity=33.220 pressure=1013.416 windspeed=8.583 temperature=7.886 precipitation=1.000 muddyness=0.022 cloud_coverage=0.322 } } 1674= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 8.000 8.000 } history= { 1940.6.4.3= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=83.200 pressure=1013.581 windspeed=14.802 temperature=10.190 precipitation=0.880 muddyness=0.020 cloud_coverage=0.264 } } 1675= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=19.500 pressure=1014.021 temperature=11.250 precipitation=0.400 cloud_coverage=0.120 } } 1676= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" strategic_resource="aluminium" naval_base= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=42.148 } throughput= { supplies=12.090 } last_throughput= { supplies=12.083 } drawn= { supplies=14.244 } last_drawn= { supplies=14.210 } weather= { humidity=7.660 pressure=1014.019 temperature=11.198 } } 1677= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=19.111 } throughput= { supplies=14.528 } last_throughput= { supplies=14.492 } drawn= { supplies=14.528 } last_drawn= { supplies=14.492 } weather= { pressure=1016.845 temperature=10.909 } } 1678= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=36.157 fuel=1.163 } throughput= { supplies=31.341 fuel=0.775 } last_throughput= { supplies=31.628 } drawn= { supplies=31.398 fuel=1.163 } last_drawn= { supplies=31.628 fuel=0.775 } weather= { humidity=7.660 pressure=1014.092 temperature=10.792 } } 1679= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" naval_base= { 1.000 1.000 } anti_air= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=31.430 fuel=0.009 } throughput= { fuel=0.009 } drawn= { supplies=2.245 fuel=0.009 } last_drawn= { supplies=2.245 fuel=0.397 } weather= { humidity=7.660 pressure=1016.703 temperature=10.875 } } 1680= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.957 temperature=10.944 } } 1681= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.660 temperature=10.896 } } 1682= { flags= { } owner="GER" controller="GER" core="DEN" naval_base= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=600.557 } weather= { pressure=1015.660 temperature=10.021 } } 1683= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" naval_base= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=19.674 } drawn= { supplies=0.040 } last_drawn= { supplies=0.033 } weather= { pressure=1015.660 temperature=10.896 } } 1684= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=7.660 pressure=1013.315 temperature=10.857 } } 1685= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.11.12= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1015.440 temperature=10.827 } } 1686= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" naval_base= { 2.000 2.000 } land_fort= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=207.627 fuel=90.835 } throughput= { supplies=98.208 fuel=2.720 } last_throughput= { supplies=98.312 } drawn= { supplies=98.208 fuel=2.720 } last_drawn= { supplies=98.312 } weather= { pressure=1015.338 temperature=10.881 } } 1687= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.857 temperature=7.420 } } 1688= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=6.473 } throughput= { supplies=0.593 } last_throughput= { supplies=0.593 } drawn= { supplies=1.013 } last_drawn= { supplies=1.013 } weather= { pressure=1013.267 temperature=7.390 } } 1689= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=203.630 fuel=318.825 } drawn= { supplies=14.545 } last_drawn= { supplies=14.545 } weather= { humidity=0.020 pressure=1013.488 temperature=7.439 } } 1690= { flags= { } owner="SOV" controller="SOV" core="POL" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.9.12.11= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=95.490 fuel=60.720 } throughput= { supplies=20.437 } last_throughput= { supplies=21.708 } drawn= { supplies=24.600 } last_drawn= { supplies=28.978 } weather= { pressure=1013.971 temperature=7.368 } } 1691= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=47.181 } throughput= { supplies=47.652 } last_throughput= { supplies=47.202 } drawn= { supplies=47.655 } last_drawn= { supplies=47.228 } weather= { pressure=1014.035 temperature=7.383 } } 1692= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.039 } throughput= { supplies=0.038 } last_throughput= { supplies=0.039 } drawn= { supplies=0.039 } last_drawn= { supplies=0.048 } weather= { pressure=1017.512 temperature=7.419 } } 1693= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 5.000 5.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.510 temperature=7.422 } } 1694= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" manpower=1.000 industry= { 3.000 3.000 } infra= { 7.000 7.000 } points=5 pool= { supplies=9.099 money=848.850 crude_oil=450.000 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1017.024 temperature=7.351 } } 1695= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" manpower=1.000 infra= { 6.000 6.000 } points=0 pool= { supplies=23.250 } throughput= { supplies=15.800 } last_throughput= { supplies=14.374 } drawn= { supplies=15.800 } last_drawn= { supplies=14.374 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.450 } } 1696= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" manpower=1.000 air_base= { 8.000 8.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=95.956 fuel=128.805 } drawn= { supplies=2.198 } last_drawn= { supplies=2.172 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.450 } } 1697= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.465 } throughput= { supplies=15.760 } last_throughput= { supplies=14.334 } drawn= { supplies=15.760 } last_drawn= { supplies=14.334 } weather= { temperature=7.450 } } 1698= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1699= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=121.595 } throughput= { supplies=57.496 } last_throughput= { supplies=55.192 } drawn= { supplies=57.496 } last_drawn= { supplies=55.192 } weather= { temperature=7.450 } } 1700= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1701= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 7.000 7.000 } points=0 weather= { pressure=1015.670 temperature=7.417 } } 1702= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=7.350 } } 1703= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.161 temperature=7.393 } } 1704= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=22.089 } throughput= { supplies=0.835 } last_throughput= { supplies=0.835 } drawn= { supplies=0.835 } last_drawn= { supplies=0.835 } weather= { pressure=1013.813 temperature=7.371 } } 1705= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.277 temperature=7.388 } } 1706= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.388 temperature=7.399 } } 1707= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.407 temperature=4.763 } } 1708= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=67.292 fuel=3.872 } throughput= { supplies=34.392 } last_throughput= { supplies=34.475 } drawn= { supplies=34.392 } last_drawn= { supplies=34.475 } weather= { pressure=1016.388 temperature=4.760 } } 1709= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.388 temperature=4.760 } } 1710= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1711= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1712= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1713= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 1714= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { temperature=4.800 } } 1715= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1716= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1717= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=40.872 fuel=0.485 } throughput= { supplies=4.856 } last_throughput= { supplies=2.560 } drawn= { supplies=4.856 } last_drawn= { supplies=2.560 } weather= { temperature=4.800 } } 1718= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=37.392 } throughput= { supplies=4.796 } last_throughput= { supplies=2.500 } drawn= { supplies=4.796 } last_drawn= { supplies=2.500 } weather= { temperature=5.800 } } 1719= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=37.526 } throughput= { supplies=4.776 } last_throughput= { supplies=2.480 } drawn= { supplies=4.776 } last_drawn= { supplies=2.480 } weather= { temperature=5.800 } } 1720= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.421 temperature=5.795 } } 1721= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.816 temperature=5.768 } } 1722= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1014.739 temperature=10.569 } } 1723= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 pool= { supplies=25.871 } weather= { humidity=8.060 pressure=1016.703 windspeed=0.275 temperature=10.745 muddyness=0.034 } } 1724= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1016.331 windspeed=0.159 temperature=10.604 muddyness=0.072 } } 1725= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 last_throughput= { supplies=0.001 } drawn= { supplies=0.002 } last_drawn= { supplies=0.001 } weather= { humidity=3.320 pressure=1016.703 windspeed=0.489 temperature=6.576 muddyness=0.102 } } 1726= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=3.700 pressure=1016.322 windspeed=0.275 temperature=6.041 muddyness=0.159 } } 1727= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 5.000 5.000 } points=0 weather= { humidity=3.560 pressure=1017.483 windspeed=1.560 temperature=10.184 precipitation=0.206 muddyness=0.327 cloud_coverage=0.062 } } 1728= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=6.000 air_base= { 7.000 7.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } points=5 pool= { supplies=82.695 fuel=190.034 } throughput= { supplies=5.050 } last_throughput= { supplies=1.783 } drawn= { supplies=5.050 } last_drawn= { supplies=1.783 } current_producing= { metal=4.000 energy=10.000 } max_producing= { metal=4.000 energy=10.000 } weather= { humidity=3.560 pressure=1017.485 windspeed=1.560 temperature=10.214 precipitation=0.206 cloud_coverage=0.062 } } 1729= { flags= { } owner="ENG" controller="ENG" core="ENG" industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=182.111 fuel=24.600 } throughput= { supplies=103.364 fuel=0.481 } last_throughput= { supplies=92.667 } drawn= { supplies=103.364 fuel=0.481 } last_drawn= { supplies=92.667 } weather= { humidity=9.860 pressure=1017.442 windspeed=1.545 temperature=9.354 precipitation=0.500 muddyness=0.041 cloud_coverage=0.150 } } 1730= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=9.931 } throughput= { supplies=1.795 } last_throughput= { supplies=1.795 } drawn= { supplies=1.795 } last_drawn= { supplies=1.795 } weather= { humidity=4.920 pressure=1014.658 temperature=10.323 } } 1731= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=3.000 air_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 5.000 5.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=13.371 fuel=1.578 } weather= { pressure=1015.412 temperature=11.040 } } 1732= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 8.000 8.000 } history= { 1940.6.7.19= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=2.162 } weather= { humidity=100.000 pressure=1017.222 windspeed=26.125 temperature=8.927 cloud_coverage=0.200 } } 1733= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.6.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=81.200 pressure=1013.738 windspeed=14.802 temperature=8.073 precipitation=0.880 muddyness=0.010 cloud_coverage=0.264 } } 1734= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 7.000 7.000 } history= { 1940.6.7.12= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=9.613 } throughput= { supplies=1.303 } last_throughput= { supplies=1.348 } drawn= { supplies=1.303 } last_drawn= { supplies=1.348 } weather= { humidity=100.000 pressure=1016.975 windspeed=25.772 temperature=6.381 precipitation=0.688 muddyness=0.108 cloud_coverage=0.594 } } 1735= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=7.660 pressure=1017.796 temperature=10.931 } } 1736= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=4.582 } weather= { pressure=1016.412 temperature=10.928 } } 1737= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 strategic_resource="tungsten" naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=5 pool= { supplies=103.899 fuel=4.125 } throughput= { supplies=15.878 } last_throughput= { supplies=15.842 } drawn= { supplies=15.878 } last_drawn= { supplies=15.842 } current_producing= { energy=5.000 } max_producing= { energy=5.000 } weather= { humidity=100.000 pressure=997.164 windspeed=26.125 temperature=8.798 cloud_coverage=0.200 } } 1738= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { fuel=0.398 } throughput= { fuel=0.398 } drawn= { fuel=0.398 } last_drawn= { fuel=0.398 } weather= { humidity=6.452 pressure=1015.440 temperature=10.925 } } 1739= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=4.676 } last_drawn= { supplies=2.000 } weather= { pressure=1015.973 temperature=10.907 } } 1740= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=1 pool= { supplies=65.874 fuel=215.475 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1015.973 temperature=10.907 } } 1741= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.768 temperature=10.921 } } 1742= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 air_base= { 8.000 8.000 } naval_base= { 5.000 5.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=42.708 fuel=124.200 } current_producing= { metal=2.000 energy=4.000 } max_producing= { metal=2.000 energy=4.000 } weather= { pressure=1015.660 temperature=10.896 } } 1743= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.660 temperature=10.896 } } 1744= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=1.260 } weather= { pressure=1015.569 temperature=10.862 } } 1745= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.14.17= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=192.759 fuel=94.165 } throughput= { supplies=100.499 fuel=2.760 } last_throughput= { supplies=100.603 } drawn= { supplies=100.499 fuel=2.760 } last_drawn= { supplies=100.603 } weather= { pressure=1015.581 temperature=10.860 } } 1746= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.17.13= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=189.061 fuel=92.515 } throughput= { supplies=98.228 fuel=2.740 } last_throughput= { supplies=98.332 } drawn= { supplies=98.228 fuel=2.740 } last_drawn= { supplies=98.332 } weather= { pressure=1015.440 temperature=10.827 } } 1747= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=18.695 } throughput= { supplies=18.695 } last_throughput= { supplies=18.695 } drawn= { supplies=18.695 } last_drawn= { supplies=18.695 } weather= { pressure=1015.441 temperature=10.827 } } 1748= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=18.675 } throughput= { supplies=18.675 } last_throughput= { supplies=18.675 } drawn= { supplies=18.675 } last_drawn= { supplies=18.675 } weather= { pressure=1013.063 temperature=7.388 } } 1749= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=62.924 } drawn= { supplies=4.516 } last_drawn= { supplies=4.516 } weather= { pressure=1013.378 temperature=7.362 } } 1750= { flags= { } owner="SOV" controller="SOV" core="POL" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.9.10.14= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=82.388 fuel=100.395 } throughput= { supplies=14.558 } last_throughput= { supplies=14.888 } drawn= { supplies=19.058 } last_drawn= { supplies=20.329 } weather= { pressure=1013.489 temperature=7.430 } } 1751= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" manpower=1.000 land_fort= { 3.000 3.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=2 nationalism=13.340 pool= { supplies=8.080 energy=2.106 } throughput= { supplies=6.459 } last_throughput= { supplies=4.668 } drawn= { supplies=6.804 } last_drawn= { supplies=6.467 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=11.221 pressure=1014.035 temperature=7.433 } } 1752= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.002 } throughput= { supplies=0.002 } last_throughput= { supplies=0.001 } drawn= { supplies=0.002 } last_drawn= { supplies=0.011 } weather= { pressure=1017.418 temperature=7.435 } } 1753= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" air_base= { 5.000 5.000 } anti_air= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=26.502 } drawn= { supplies=1.893 } last_drawn= { supplies=1.893 } weather= { pressure=1017.506 temperature=7.407 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1754= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.9.28.8= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1015.732 temperature=7.381 } } 1755= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.774 temperature=7.413 } } 1756= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=24.482 } throughput= { supplies=15.820 } last_throughput= { supplies=14.741 } drawn= { supplies=15.820 } last_drawn= { supplies=14.741 } weather= { temperature=7.450 } } 1757= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 7.000 7.000 } points=0 weather= { temperature=7.450 } } 1758= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 7.000 7.000 } points=0 weather= { pressure=1013.949 temperature=7.373 } } 1759= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=122.301 } throughput= { supplies=57.476 } last_throughput= { supplies=55.172 } drawn= { supplies=57.476 } last_drawn= { supplies=55.172 } weather= { temperature=7.450 } } 1760= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.266 temperature=7.413 } } 1761= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=121.294 } throughput= { supplies=57.456 } last_throughput= { supplies=55.152 } drawn= { supplies=57.456 } last_drawn= { supplies=55.152 } weather= { pressure=1015.628 temperature=7.378 } } 1762= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.356 temperature=7.380 } } 1763= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=37.026 fuel=4.632 } throughput= { supplies=10.218 } last_throughput= { supplies=18.855 } drawn= { supplies=10.218 } last_drawn= { supplies=18.855 } weather= { pressure=1014.255 temperature=7.320 } } 1764= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.253 temperature=7.436 } } 1765= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.236 temperature=7.424 } } 1766= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.389 temperature=7.304 } } 1767= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.691 } weather= { pressure=1013.228 temperature=7.382 } } 1768= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.441 temperature=0.813 } } 1769= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=5.617 fuel=0.739 } throughput= { supplies=2.435 } last_throughput= { supplies=2.486 } drawn= { supplies=2.435 } last_drawn= { supplies=2.486 } weather= { pressure=1015.605 temperature=4.829 } } 1770= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.388 temperature=4.755 } } 1771= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1772= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1773= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1774= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1775= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1776= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1777= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 1778= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 1779= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1780= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.437 } weather= { pressure=1013.609 temperature=5.756 } } 1781= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1782= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 8.000 8.000 } points=0 weather= { humidity=8.060 pressure=1016.335 windspeed=0.159 temperature=10.701 muddyness=0.026 } } 1783= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 7.000 7.000 } points=0 weather= { humidity=8.060 pressure=1016.331 windspeed=0.159 temperature=10.604 muddyness=0.072 } } 1784= { flags= { } owner="IRE" controller="IRE" core="IRE" naval_base= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=26.554 } drawn= { supplies=1.913 } last_drawn= { supplies=1.911 } weather= { humidity=4.920 pressure=1016.519 windspeed=0.280 temperature=10.645 muddyness=0.102 } } 1785= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.302 windspeed=0.896 temperature=6.117 muddyness=0.182 } } 1786= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 5.000 5.000 } points=0 weather= { humidity=4.920 pressure=1017.304 windspeed=0.896 temperature=10.148 muddyness=0.211 } } 1787= { flags= { } owner="ENG" controller="ENG" core="ENG" industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=5.348 fuel=0.631 } weather= { humidity=4.920 pressure=1017.304 windspeed=0.896 temperature=10.148 muddyness=0.017 } } 1788= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=191.432 fuel=26.557 } throughput= { supplies=112.759 fuel=0.857 } last_throughput= { supplies=110.205 } drawn= { supplies=112.759 fuel=0.857 } last_drawn= { supplies=110.205 } weather= { humidity=9.860 pressure=1017.444 windspeed=1.545 temperature=9.354 precipitation=0.500 muddyness=0.041 cloud_coverage=0.150 } } 1789= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=13.976 fuel=1.578 } throughput= { supplies=1.734 } last_throughput= { supplies=1.719 } drawn= { supplies=1.734 } last_drawn= { supplies=1.719 } weather= { humidity=7.660 pressure=1014.852 temperature=10.528 } } 1790= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=23.941 } drawn= { supplies=1.724 } last_drawn= { supplies=1.709 } weather= { humidity=8.060 pressure=1017.360 windspeed=1.571 temperature=10.155 precipitation=0.020 muddyness=0.023 cloud_coverage=0.006 } } 1791= { flags= { } owner="HOL" controller="HOL" core="HOL" capital=yes infra= { 9.000 9.000 } history= { 1940.6.9.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=1.051 } throughput= { supplies=1.051 } last_throughput= { supplies=1.051 } drawn= { supplies=1.051 } last_drawn= { supplies=1.051 } weather= { humidity=100.000 pressure=1016.975 windspeed=25.772 temperature=6.381 precipitation=0.688 muddyness=0.024 cloud_coverage=0.594 } } 1792= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.6.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=38.321 } weather= { humidity=100.000 pressure=1017.155 windspeed=26.583 temperature=6.726 precipitation=0.620 muddyness=0.013 cloud_coverage=0.560 } } 1793= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 7.000 7.000 } history= { 1940.6.6.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=81.200 pressure=1013.738 windspeed=14.802 temperature=8.073 precipitation=0.880 muddyness=0.030 cloud_coverage=0.264 } } 1794= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=18.810 pressure=1016.628 temperature=10.853 precipitation=0.140 cloud_coverage=0.042 } } 1795= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=7.660 pressure=1017.796 temperature=10.931 } } 1796= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=48.179 } weather= { pressure=1013.930 temperature=10.913 } } 1797= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=103.590 fuel=5.308 } throughput= { supplies=47.316 fuel=1.183 } last_throughput= { supplies=47.510 fuel=0.795 } drawn= { supplies=47.316 fuel=1.183 } last_drawn= { supplies=47.510 fuel=0.795 } weather= { pressure=1015.650 temperature=10.876 } } 1798= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=113.116 fuel=8.884 } throughput= { supplies=49.601 fuel=1.650 } last_throughput= { supplies=49.795 fuel=1.650 } drawn= { supplies=49.601 fuel=1.650 } last_drawn= { supplies=49.795 fuel=1.650 } weather= { pressure=1016.082 temperature=10.926 } } 1799= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=0.205 } weather= { pressure=1016.082 temperature=10.926 } } 1800= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.529 temperature=10.898 } } 1801= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.768 temperature=10.921 } } 1802= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=204.076 fuel=113.913 } throughput= { supplies=102.370 fuel=2.840 } last_throughput= { supplies=102.467 } drawn= { supplies=102.370 fuel=2.840 } last_drawn= { supplies=102.467 } weather= { pressure=1015.768 temperature=10.922 } } 1803= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=193.994 fuel=101.518 } throughput= { supplies=102.270 fuel=2.800 } last_throughput= { supplies=102.374 } drawn= { supplies=102.270 fuel=2.800 } last_drawn= { supplies=102.374 } weather= { pressure=1013.264 temperature=10.943 } } 1804= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=192.825 fuel=99.280 } throughput= { supplies=102.250 fuel=2.780 } last_throughput= { supplies=102.354 } drawn= { supplies=102.250 fuel=2.780 } last_drawn= { supplies=102.354 } weather= { pressure=1015.582 temperature=10.860 } } 1805= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.15.8= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=2.231 } throughput= { supplies=2.231 } last_throughput= { supplies=2.231 } drawn= { supplies=2.231 } last_drawn= { supplies=2.231 } weather= { pressure=1015.566 temperature=10.880 } } 1806= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.20.18= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1015.441 temperature=10.827 } } 1807= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.26.11= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1015.503 temperature=7.393 } } 1808= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.6.5= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=75.108 } throughput= { supplies=13.200 } last_throughput= { supplies=13.200 } drawn= { supplies=17.622 } last_drawn= { supplies=17.622 } weather= { pressure=1013.269 temperature=7.399 } } 1809= { flags= { } owner="SOV" controller="SOV" core="POL" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.9.13.13= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=152.536 fuel=299.175 } throughput= { supplies=4.037 } last_throughput= { supplies=4.097 } drawn= { supplies=14.538 } last_drawn= { supplies=14.868 } weather= { pressure=1013.489 temperature=7.431 } } 1810= { flags= { } owner="SOV" controller="SOV" core="POL" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1939.9.13.4= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=10.361 } throughput= { supplies=0.645 } last_throughput= { supplies=0.645 } drawn= { supplies=1.339 } last_drawn= { supplies=1.339 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1013.971 temperature=7.385 } } 1811= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=23.027 } throughput= { supplies=22.862 } last_throughput= { supplies=22.849 } drawn= { supplies=23.030 } last_drawn= { supplies=22.862 } weather= { pressure=1014.035 temperature=7.383 } } 1812= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.018 } throughput= { supplies=0.019 } last_throughput= { supplies=0.018 } drawn= { supplies=0.019 } last_drawn= { supplies=0.028 } weather= { pressure=1017.506 temperature=7.408 } } 1813= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1939.9.30.9= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=2.445 } throughput= { supplies=0.120 } last_throughput= { supplies=0.140 } drawn= { supplies=0.120 } last_drawn= { supplies=0.140 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=10.467 pressure=1017.024 temperature=7.437 precipitation=0.140 cloud_coverage=0.042 } } 1814= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 1.000 1.000 } history= { 1939.9.24.20= { controller="POL" } 1939.10.4.0= { controller="SOV" } } points=0 weather= { humidity=11.229 pressure=1013.896 temperature=7.439 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1815= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1816= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1817= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=25.431 } throughput= { supplies=13.479 } last_throughput= { supplies=17.044 } drawn= { supplies=13.479 } last_drawn= { supplies=17.044 } weather= { pressure=1016.365 temperature=7.396 } } 1818= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.602 temperature=7.394 } } 1819= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=2.808 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=7.450 } } 1820= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.158 temperature=7.347 } } 1821= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.236 temperature=7.386 } } 1822= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.720 } throughput= { supplies=0.703 } last_throughput= { supplies=0.703 } drawn= { supplies=0.720 } last_drawn= { supplies=0.703 } weather= { pressure=1015.236 temperature=7.386 } } 1823= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=41.396 fuel=4.621 } throughput= { supplies=10.198 } last_throughput= { supplies=18.835 } drawn= { supplies=10.198 } last_drawn= { supplies=18.835 } weather= { pressure=1016.336 temperature=7.386 } } 1824= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=119.705 } throughput= { supplies=57.416 } last_throughput= { supplies=55.112 } drawn= { supplies=57.416 } last_drawn= { supplies=55.112 } weather= { pressure=1013.670 temperature=7.365 } } 1825= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.115 fuel=4.367 } throughput= { supplies=10.178 } last_throughput= { supplies=18.815 } drawn= { supplies=10.178 } last_drawn= { supplies=18.815 } weather= { pressure=1013.226 temperature=7.385 } } 1826= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.416 fuel=4.215 } throughput= { supplies=10.138 } last_throughput= { supplies=18.775 } drawn= { supplies=10.138 } last_drawn= { supplies=18.775 } weather= { pressure=1017.697 temperature=7.348 } } 1827= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.228 temperature=4.756 } } 1828= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.341 temperature=0.840 } } 1829= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=67.300 fuel=2.927 } throughput= { supplies=34.352 } last_throughput= { supplies=34.435 } drawn= { supplies=34.352 } last_drawn= { supplies=34.435 } weather= { pressure=1017.902 temperature=4.789 } } 1830= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.876 temperature=4.802 } } 1831= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1832= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1833= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1834= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1835= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1836= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 1837= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1838= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1839= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1840= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1841= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1842= { flags= { } owner="IRE" controller="IRE" core="IRE" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1015.755 windspeed=0.092 temperature=10.708 muddyness=0.101 } } 1843= { flags= { } owner="IRE" controller="IRE" core="IRE" manpower=1.000 naval_base= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=46.744 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { pressure=1015.730 windspeed=0.092 temperature=6.514 muddyness=0.032 } } 1844= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.923 } drawn= { supplies=1.709 } last_drawn= { supplies=1.709 } weather= { humidity=4.920 pressure=1016.319 windspeed=0.290 temperature=11.008 muddyness=0.147 } } 1845= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } drawn= { supplies=0.001 } weather= { pressure=1016.915 windspeed=0.510 temperature=6.068 muddyness=0.176 } } 1846= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 5.000 5.000 } points=0 weather= { humidity=4.920 pressure=1016.916 windspeed=0.510 temperature=10.079 muddyness=0.207 } } 1847= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=9.760 pressure=1016.916 windspeed=1.572 temperature=10.195 precipitation=0.026 muddyness=0.045 cloud_coverage=0.008 } } 1848= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=4.920 pressure=1017.306 windspeed=0.896 temperature=10.143 muddyness=0.017 } } 1849= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes infra= { 9.000 9.000 } points=0 pool= { supplies=228.896 fuel=28.170 } throughput= { supplies=116.319 fuel=0.868 } last_throughput= { supplies=113.749 } drawn= { supplies=116.319 fuel=0.868 } last_drawn= { supplies=113.749 } weather= { humidity=24.840 pressure=1017.466 windspeed=2.710 temperature=10.227 precipitation=0.996 muddyness=0.040 cloud_coverage=0.299 } } 1850= { flags= { } owner="ENG" controller="ENG" core="ENG" industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=5.348 fuel=0.631 } weather= { humidity=7.660 pressure=1014.305 temperature=10.417 } } 1851= { flags= { } owner="HOL" controller="HOL" core="HOL" capital=yes infra= { 9.000 9.000 } history= { 1940.6.10.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=50.980 pressure=1016.770 windspeed=14.678 temperature=7.390 precipitation=1.000 muddyness=0.034 cloud_coverage=0.407 } } 1852= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 8.000 8.000 } history= { 1940.6.5.17= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=37.063 } weather= { humidity=62.340 pressure=1013.350 windspeed=8.453 temperature=8.397 precipitation=0.958 muddyness=0.040 cloud_coverage=0.288 } } 1853= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.5.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=38.592 } weather= { humidity=4.420 pressure=1016.516 temperature=10.942 } } 1854= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=50.367 } weather= { humidity=7.660 pressure=1017.320 temperature=10.855 } } 1855= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=49.878 } weather= { pressure=1013.234 temperature=10.893 } } 1856= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=50.265 } weather= { pressure=1014.237 temperature=10.864 } } 1857= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 air_base= { 7.000 7.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=3 pool= { supplies=70.876 fuel=321.300 } current_producing= { crude_oil=2.000 metal=19.000 energy=15.000 } max_producing= { crude_oil=2.000 metal=19.000 energy=15.000 } weather= { pressure=1013.667 temperature=10.896 } } 1858= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.656 temperature=10.920 } } 1859= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=114.066 fuel=10.104 } throughput= { supplies=49.621 fuel=1.670 } last_throughput= { supplies=51.835 fuel=1.670 } drawn= { supplies=49.621 fuel=1.670 } last_drawn= { supplies=51.835 fuel=1.670 } weather= { pressure=1016.082 temperature=10.927 } } 1860= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=0.209 } weather= { pressure=1017.897 temperature=10.856 } } 1861= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" capital=yes manpower=10.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=30 pool= { supplies=32208.743 money=8278.075 crude_oil=13696.999 fuel=28609.941 metal=32733.875 energy=44407.360 rare_materials=3280.966 } throughput= { supplies=368.384 fuel=48.904 } last_throughput= { supplies=363.978 fuel=46.693 } drawn= { supplies=368.384 fuel=48.904 } last_drawn= { supplies=363.978 fuel=46.693 } current_producing= { metal=12.000 energy=25.000 rare_materials=12.000 } max_producing= { metal=12.000 energy=25.000 rare_materials=12.000 } weather= { pressure=1016.842 temperature=10.927 } } 1862= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=6.770 } weather= { pressure=1015.768 temperature=10.922 } } 1863= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=197.984 fuel=104.559 } throughput= { supplies=102.350 fuel=2.820 } last_throughput= { supplies=102.447 } drawn= { supplies=102.350 fuel=2.820 } last_drawn= { supplies=102.447 } weather= { pressure=1015.768 temperature=10.922 } } 1864= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.051 temperature=10.884 } } 1865= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.9.17= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1017.964 temperature=10.857 } } 1866= { flags= { } owner="GER" controller="GER" core="POL" core="GER" air_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1939.9.21.13= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=30.954 } drawn= { supplies=2.211 } last_drawn= { supplies=2.211 } weather= { pressure=1015.585 temperature=10.882 } } 1867= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.23.19= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1015.585 temperature=10.882 } } 1868= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.24.1= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.269 temperature=7.399 } } 1869= { flags= { } owner="SOV" controller="SOV" core="POL" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.9.23.4= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=56.658 fuel=101.280 } drawn= { supplies=4.017 } last_drawn= { supplies=4.077 } weather= { pressure=1013.376 temperature=7.409 } } 1870= { flags= { } owner="SOV" controller="SOV" core="POL" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=45.108 fuel=37.590 } drawn= { supplies=3.222 } last_drawn= { supplies=3.222 } weather= { pressure=1013.759 temperature=7.392 } } 1871= { flags= { } owner="SOV" controller="SOV" core="POL" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=25.837 } throughput= { supplies=20.355 } last_throughput= { supplies=20.143 } drawn= { supplies=22.355 } last_drawn= { supplies=22.205 } weather= { pressure=1017.132 temperature=7.413 } } 1872= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 last_drawn= { supplies=0.001 } weather= { pressure=1017.418 temperature=7.435 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1873= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.482 pressure=1017.024 temperature=7.449 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1874= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 2.000 2.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.616 pressure=1015.732 temperature=7.384 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 1875= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.896 temperature=7.374 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 1876= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { temperature=7.450 } } 1877= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 2.000 2.000 } points=0 weather= { humidity=10.227 pressure=1017.634 temperature=7.354 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 1878= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.602 temperature=7.394 } } 1879= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.365 temperature=7.396 } } 1880= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 7.000 7.000 } points=0 weather= { humidity=10.362 pressure=1017.575 temperature=7.424 precipitation=0.140 cloud_coverage=0.042 } } 1881= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 7.000 7.000 } points=0 pool= { supplies=122.278 } throughput= { supplies=57.396 } last_throughput= { supplies=55.092 } drawn= { supplies=57.396 } last_drawn= { supplies=55.092 } weather= { humidity=11.225 pressure=1013.585 temperature=7.386 } } 1882= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=21.204 } throughput= { supplies=0.815 } last_throughput= { supplies=0.815 } drawn= { supplies=0.815 } last_drawn= { supplies=0.815 } weather= { pressure=1016.446 temperature=7.316 } } 1883= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.813 temperature=7.371 } } 1884= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=10.210 } throughput= { supplies=3.221 } last_throughput= { supplies=6.833 } drawn= { supplies=3.221 } last_drawn= { supplies=6.833 } weather= { pressure=1013.222 temperature=7.425 } } 1885= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.375 temperature=7.333 } } 1886= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=40.655 fuel=4.646 } throughput= { supplies=10.158 } last_throughput= { supplies=18.795 } drawn= { supplies=10.158 } last_drawn= { supplies=18.795 } weather= { pressure=1013.062 temperature=7.316 } } 1887= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.683 } weather= { pressure=1013.063 temperature=7.315 } } 1888= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.725 temperature=4.808 } } 1889= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=5.595 fuel=0.909 } throughput= { supplies=2.455 } last_throughput= { supplies=2.506 } drawn= { supplies=2.455 } last_drawn= { supplies=2.506 } weather= { pressure=1015.605 temperature=4.829 } } 1890= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.515 fuel=2.057 } throughput= { supplies=31.857 } last_throughput= { supplies=31.889 } drawn= { supplies=31.857 } last_drawn= { supplies=31.889 } weather= { pressure=1016.379 temperature=4.848 } } 1891= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.028 } throughput= { supplies=31.817 } last_throughput= { supplies=31.849 } drawn= { supplies=31.817 } last_drawn= { supplies=31.849 } weather= { pressure=1013.269 temperature=4.785 } } 1892= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1893= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.838 fuel=1.067 } throughput= { supplies=31.757 } last_throughput= { supplies=31.789 } drawn= { supplies=31.757 } last_drawn= { supplies=31.789 } weather= { temperature=4.800 } } 1894= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.263 fuel=0.485 } throughput= { supplies=31.737 } last_throughput= { supplies=31.769 } drawn= { supplies=31.737 } last_drawn= { supplies=31.769 } weather= { temperature=4.800 } } 1895= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1896= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 1897= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1898= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1899= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1900= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1901= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1902= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 1903= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=37.660 pressure=1015.156 temperature=26.141 } } 1904= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 7.000 7.000 } points=0 pool= { supplies=1.721 } throughput= { supplies=1.719 } last_throughput= { supplies=1.719 } drawn= { supplies=1.721 } last_drawn= { supplies=1.719 } weather= { humidity=4.920 pressure=1016.319 windspeed=0.290 temperature=11.008 muddyness=0.102 } } 1905= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=2.000 naval_base= { 1.000 1.000 } industry= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=15.119 fuel=1.578 } throughput= { supplies=1.748 } last_throughput= { supplies=1.729 } drawn= { supplies=1.748 } last_drawn= { supplies=1.729 } current_producing= { metal=2.000 energy=45.000 } max_producing= { metal=2.000 energy=45.000 } weather= { humidity=4.920 pressure=1016.319 windspeed=0.290 temperature=11.008 muddyness=0.046 } } 1906= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 pool= { supplies=13.989 fuel=1.578 } throughput= { supplies=1.759 } last_throughput= { supplies=1.739 } drawn= { supplies=1.759 } last_drawn= { supplies=1.739 } weather= { humidity=4.920 pressure=1016.319 windspeed=0.290 temperature=11.008 muddyness=0.046 } } 1907= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=9.760 pressure=1016.916 windspeed=1.572 temperature=9.260 precipitation=0.026 muddyness=0.045 cloud_coverage=0.008 } } 1908= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes infra= { 9.000 9.000 } points=0 weather= { humidity=8.060 pressure=1017.313 windspeed=1.571 temperature=10.114 precipitation=0.020 muddyness=0.023 cloud_coverage=0.006 } } 1909= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes infra= { 9.000 9.000 } points=0 weather= { humidity=24.840 pressure=1017.507 windspeed=2.754 temperature=10.224 precipitation=0.996 muddyness=0.040 cloud_coverage=0.299 } } 1910= { flags= { } owner="HOL" controller="HOL" core="HOL" capital=yes manpower=3.000 air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 8.000 8.000 } infra= { 10.000 10.000 } history= { 1940.6.9.7= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=4 nationalism=14.336 pool= { supplies=78.715 money=1.716 crude_oil=4329.394 metal=0.981 energy=480.132 rare_materials=3277.353 } throughput= { supplies=1.081 } last_throughput= { supplies=1.081 } drawn= { supplies=1.081 } last_drawn= { supplies=1.081 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { humidity=100.000 pressure=1016.975 windspeed=25.772 temperature=6.381 precipitation=0.688 cloud_coverage=0.594 } } 1911= { flags= { } owner="HOL" controller="HOL" core="HOL" capital=yes infra= { 9.000 9.000 } history= { 1940.6.7.3= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=35.928 } weather= { humidity=71.680 pressure=1017.123 windspeed=15.150 temperature=7.315 precipitation=1.000 muddyness=0.023 cloud_coverage=0.394 } } 1912= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.3.20= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=62.340 pressure=1013.350 windspeed=8.453 temperature=8.397 precipitation=0.958 muddyness=0.020 cloud_coverage=0.288 } } 1913= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.5.11= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=3.696 } weather= { humidity=4.420 pressure=1016.516 temperature=10.942 } } 1914= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=5.660 pressure=1017.305 temperature=10.853 } } 1915= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.756 temperature=10.870 } } 1916= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.240 temperature=10.865 } } 1917= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.656 temperature=10.920 } } 1918= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.903 temperature=10.883 } } 1919= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=305.908 fuel=39.564 } throughput= { supplies=81.715 fuel=1.690 } last_throughput= { supplies=86.134 fuel=1.690 } drawn= { supplies=81.715 fuel=1.690 } last_drawn= { supplies=86.134 fuel=1.690 } weather= { pressure=1013.907 temperature=10.857 } } 1920= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" capital=yes industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=36.937 fuel=4.580 } throughput= { supplies=12.139 } last_throughput= { supplies=11.929 } drawn= { supplies=12.139 } last_drawn= { supplies=11.929 } weather= { pressure=1015.800 temperature=10.867 } } 1921= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" capital=yes infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=304.897 fuel=227.722 } throughput= { supplies=179.220 fuel=20.029 } last_throughput= { supplies=181.752 fuel=18.455 } drawn= { supplies=179.220 fuel=20.029 } last_drawn= { supplies=181.752 fuel=18.455 } weather= { pressure=1017.487 temperature=10.870 } } 1922= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=86.858 fuel=65.662 } throughput= { supplies=76.790 fuel=17.129 } last_throughput= { supplies=79.225 fuel=18.415 } drawn= { supplies=76.790 fuel=17.129 } last_drawn= { supplies=79.225 fuel=18.415 } weather= { pressure=1017.480 temperature=10.873 } } 1923= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.051 temperature=10.884 } } 1924= { flags= { } owner="GER" controller="GER" core="POL" core="GER" manpower=2.000 air_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1939.9.13.15= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=116.575 fuel=62.054 } throughput= { supplies=76.730 fuel=15.572 } last_throughput= { supplies=79.165 fuel=15.589 } drawn= { supplies=76.730 fuel=15.572 } last_drawn= { supplies=79.165 fuel=15.589 } current_producing= { metal=2.000 energy=4.000 } max_producing= { metal=2.000 energy=4.000 } weather= { pressure=1015.832 temperature=10.907 } } 1925= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 9.000 9.000 } history= { 1939.9.14.15= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.312 temperature=10.849 } } 1926= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.22.1= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1017.526 temperature=10.849 } } 1927= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.22.21= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1017.068 temperature=7.361 } } 1928= { flags= { } owner="GER" controller="GER" core="POL" manpower=8.000 air_base= { 7.000 7.000 } anti_air= { 2.000 2.000 } industry= { 8.000 8.000 } infra= { 10.000 10.000 } history= { 1939.10.3.11= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=4 nationalism=13.340 pool= { supplies=18.424 money=626.931 crude_oil=3071.928 metal=2726.359 energy=30830.076 rare_materials=948.537 } drawn= { supplies=1.316 } last_drawn= { supplies=1.316 } current_producing= { metal=9.000 energy=15.000 rare_materials=5.000 } max_producing= { metal=9.000 energy=15.000 rare_materials=5.000 } weather= { pressure=1016.907 temperature=7.440 } } 1929= { flags= { } owner="SOV" controller="SOV" core="POL" infra= { 7.000 7.000 } history= { 1939.9.19.2= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=8.750 } drawn= { supplies=0.625 } last_drawn= { supplies=0.625 } weather= { pressure=1013.716 temperature=7.407 } } 1930= { flags= { } owner="SOV" controller="SOV" core="POL" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=36.990 } throughput= { supplies=18.972 } last_throughput= { supplies=18.957 } drawn= { supplies=20.335 } last_drawn= { supplies=20.184 } weather= { pressure=1016.737 temperature=7.411 } } 1931= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 4.000 4.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.635 } throughput= { supplies=0.615 } last_throughput= { supplies=0.601 } drawn= { supplies=0.635 } last_drawn= { supplies=0.625 } weather= { pressure=1017.419 temperature=7.434 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 1932= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.028 } throughput= { supplies=0.025 } last_throughput= { supplies=0.022 } drawn= { supplies=0.040 } last_drawn= { supplies=0.050 } weather= { pressure=1017.506 temperature=7.408 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1933= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" manpower=1.000 industry= { 1.000 1.000 } infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=1.021 energy=1.053 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=10.644 pressure=1015.775 temperature=7.404 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1934= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.952 temperature=7.373 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1935= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.392 temperature=7.377 } } 1936= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.628 temperature=7.378 } } 1937= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" manpower=1.000 air_base= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.368 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=10.277 pressure=1017.552 temperature=7.362 precipitation=0.140 cloud_coverage=0.042 } } 1938= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 3.000 3.000 } points=0 weather= { humidity=10.252 pressure=1017.627 temperature=7.372 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1939= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.329 temperature=7.390 } } 1940= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.911 } throughput= { supplies=13.439 } last_throughput= { supplies=17.004 } drawn= { supplies=13.439 } last_drawn= { supplies=17.004 } weather= { pressure=1016.239 temperature=7.440 } } 1941= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 5.000 5.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=51.959 fuel=37.770 } drawn= { supplies=0.700 } last_drawn= { supplies=0.683 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.745 temperature=7.377 } } 1942= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.460 temperature=7.315 } } 1943= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.888 pressure=1013.207 temperature=7.360 } } 1944= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=21.330 } throughput= { supplies=0.795 } last_throughput= { supplies=0.795 } drawn= { supplies=0.795 } last_drawn= { supplies=0.795 } weather= { pressure=1013.189 temperature=7.388 } } 1945= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.183 temperature=7.384 } } 1946= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.696 temperature=7.353 } } 1947= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.725 temperature=3.344 } } 1948= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.357 temperature=4.753 } } 1949= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=67.440 fuel=2.383 } throughput= { supplies=34.372 } last_throughput= { supplies=34.455 } drawn= { supplies=34.372 } last_drawn= { supplies=34.455 } weather= { pressure=1017.939 temperature=4.769 } } 1950= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.545 fuel=0.485 } throughput= { supplies=31.837 } last_throughput= { supplies=31.869 } drawn= { supplies=31.837 } last_drawn= { supplies=31.869 } weather= { pressure=1016.318 temperature=4.764 } } 1951= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=62.023 } throughput= { supplies=31.797 } last_throughput= { supplies=31.829 } drawn= { supplies=31.797 } last_drawn= { supplies=31.829 } weather= { temperature=4.800 } } 1952= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.100 } throughput= { supplies=31.777 } last_throughput= { supplies=31.809 } drawn= { supplies=31.777 } last_drawn= { supplies=31.809 } weather= { temperature=4.800 } } 1953= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1954= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.772 fuel=1.067 } throughput= { supplies=31.717 } last_throughput= { supplies=31.749 } drawn= { supplies=31.717 } last_drawn= { supplies=31.749 } weather= { temperature=4.800 } } 1955= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.840 } throughput= { supplies=31.677 } last_throughput= { supplies=31.709 } drawn= { supplies=31.677 } last_drawn= { supplies=31.709 } weather= { temperature=0.800 } } 1956= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=57.631 fuel=1.067 } throughput= { supplies=28.077 } last_throughput= { supplies=28.117 } drawn= { supplies=28.077 } last_drawn= { supplies=28.117 } weather= { temperature=4.800 } } 1957= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1958= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 1959= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1960= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 1961= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=1.800 } } 1962= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=20.281 fuel=3.787 } throughput= { supplies=7.153 } last_throughput= { supplies=3.557 } drawn= { supplies=7.153 } last_drawn= { supplies=3.557 } weather= { humidity=4.920 pressure=1016.916 windspeed=0.510 temperature=10.073 muddyness=0.009 } } 1963= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=3.560 pressure=1017.493 windspeed=1.560 temperature=9.276 precipitation=0.206 muddyness=0.053 cloud_coverage=0.062 } } 1964= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes manpower=11.000 anti_air= { 3.000 3.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } points=30 pool= { supplies=3481.688 money=10.897 fuel=4965.503 metal=1.969 energy=24426.543 rare_materials=13822.066 } throughput= { supplies=125.491 fuel=0.878 } last_throughput= { supplies=119.322 } drawn= { supplies=125.491 fuel=0.878 } last_drawn= { supplies=119.322 } current_producing= { metal=1.000 energy=18.000 } max_producing= { metal=1.000 energy=18.000 } weather= { humidity=4.920 pressure=1017.357 windspeed=1.596 temperature=9.997 } } 1965= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 7.000 7.000 } history= { 1940.6.12.19= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=7.172 } throughput= { supplies=1.270 } last_throughput= { supplies=1.318 } drawn= { supplies=1.270 } last_drawn= { supplies=1.318 } weather= { humidity=50.980 pressure=1016.770 windspeed=14.678 temperature=7.390 precipitation=1.000 muddyness=0.138 cloud_coverage=0.407 } } 1966= { flags= { } owner="HOL" controller="HOL" core="HOL" capital=yes manpower=1.000 industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.6.10.13= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=1.790 } weather= { humidity=12.500 pressure=1013.192 windspeed=4.902 temperature=8.212 precipitation=1.000 muddyness=0.032 cloud_coverage=0.309 } } 1967= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.9.22= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=71.680 pressure=1017.123 windspeed=15.150 temperature=7.315 precipitation=1.000 muddyness=0.023 cloud_coverage=0.394 } } 1968= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.3.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=62.340 pressure=1013.350 windspeed=8.453 temperature=8.397 precipitation=0.958 muddyness=0.020 cloud_coverage=0.288 } } 1969= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 industry= { 5.000 5.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=11.455 } current_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } weather= { humidity=4.420 pressure=1016.516 temperature=10.942 } } 1970= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.789 temperature=10.896 } } 1971= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.571 temperature=10.920 } } 1972= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.655 temperature=10.918 } } 1973= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=192.310 fuel=25.872 } throughput= { supplies=32.034 } last_throughput= { supplies=34.239 } drawn= { supplies=32.034 } last_drawn= { supplies=34.239 } weather= { pressure=1013.657 temperature=10.858 } } 1974= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=76.050 fuel=16.698 } throughput= { supplies=17.823 } last_throughput= { supplies=16.915 } drawn= { supplies=17.823 } last_drawn= { supplies=16.915 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { pressure=1015.962 temperature=10.915 } } 1975= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" capital=yes infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=474.340 fuel=136.468 } throughput= { supplies=116.613 fuel=19.217 } last_throughput= { supplies=121.415 fuel=28.198 } drawn= { supplies=116.613 fuel=19.217 } last_drawn= { supplies=121.415 fuel=28.198 } weather= { pressure=1014.962 temperature=10.863 } } 1976= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.484 temperature=10.873 } } 1977= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=298.319 fuel=181.944 } throughput= { supplies=179.200 fuel=20.009 } last_throughput= { supplies=181.732 fuel=18.435 } drawn= { supplies=179.200 fuel=20.009 } last_drawn= { supplies=181.732 fuel=18.435 } weather= { pressure=1017.491 temperature=10.873 } } 1978= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=83.959 fuel=65.602 } throughput= { supplies=76.770 fuel=17.109 } last_throughput= { supplies=79.205 fuel=18.395 } drawn= { supplies=76.770 fuel=17.109 } last_drawn= { supplies=79.205 fuel=18.395 } weather= { pressure=1017.507 temperature=10.870 } } 1979= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.8.22= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 last_throughput= { fuel=0.017 } last_drawn= { fuel=0.017 } weather= { pressure=1014.040 temperature=10.945 } } 1980= { flags= { } owner="GER" controller="GER" core="POL" core="GER" air_base= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1939.9.9.14= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=23.954 } drawn= { supplies=1.711 } last_drawn= { supplies=1.711 } weather= { pressure=1013.110 temperature=10.945 } } 1981= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.10.22= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.178 temperature=10.808 } } 1982= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.16.13= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1016.926 temperature=10.895 } } 1983= { flags= { } owner="GER" controller="GER" core="POL" land_fort= { 1.000 1.000 } anti_air= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1939.9.25.3= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=0.804 } throughput= { supplies=0.804 } last_throughput= { supplies=0.804 } drawn= { supplies=0.804 } last_drawn= { supplies=0.804 } weather= { pressure=1016.088 temperature=7.370 } } 1984= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.1.2= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=137.174 fuel=20.805 } throughput= { supplies=3.642 } last_throughput= { supplies=3.642 } drawn= { supplies=13.180 } last_drawn= { supplies=13.180 } weather= { pressure=1013.376 temperature=7.409 } } 1985= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=50.708 } drawn= { supplies=3.622 } last_drawn= { supplies=3.622 } weather= { pressure=1013.757 temperature=7.393 } } 1986= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" air_base= { 3.000 3.000 } land_fort= { 3.000 3.000 } infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=131.579 fuel=176.535 } throughput= { supplies=6.782 } last_throughput= { supplies=6.782 } drawn= { supplies=15.710 } last_drawn= { supplies=15.695 } weather= { pressure=1016.213 temperature=7.403 } } 1987= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.005 } drawn= { supplies=0.020 } last_drawn= { supplies=0.024 } weather= { pressure=1017.507 temperature=7.407 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 1988= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 2.000 2.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.024 temperature=7.433 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 1989= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 1.000 1.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.644 pressure=1015.774 temperature=7.404 precipitation=0.140 cloud_coverage=0.042 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1990= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 1.000 1.000 } points=0 weather= { humidity=10.227 pressure=1017.634 temperature=7.354 precipitation=0.140 cloud_coverage=0.042 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 1991= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" manpower=1.250 air_base= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=122.984 } throughput= { supplies=57.436 } last_throughput= { supplies=55.132 } drawn= { supplies=57.436 } last_drawn= { supplies=55.132 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.670 temperature=7.365 } } 1992= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.327 temperature=7.420 } } 1993= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.239 temperature=7.444 } } 1994= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.646 temperature=7.364 } } 1995= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.264 temperature=7.418 } } 1996= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.171 temperature=7.330 } } 1997= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.968 temperature=7.353 } } 1998= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.050 temperature=7.303 } } 1999= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.438 temperature=7.379 } } 2000= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.547 } weather= { humidity=2.656 pressure=1013.022 temperature=7.318 } } 2001= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.227 temperature=7.383 } } 2002= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.311 temperature=7.346 } } 2003= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.520 temperature=7.368 } } 2004= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.364 temperature=4.775 } } 2005= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=5.624 fuel=0.028 } throughput= { supplies=2.415 } last_throughput= { supplies=2.466 } drawn= { supplies=2.415 } last_drawn= { supplies=2.466 } weather= { pressure=1013.823 temperature=4.785 } } 2006= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.318 temperature=4.764 } } 2007= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2008= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=4.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2009= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2010= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=61.736 fuel=0.485 } throughput= { supplies=31.697 } last_throughput= { supplies=31.729 } drawn= { supplies=31.697 } last_drawn= { supplies=31.729 } weather= { temperature=4.800 } } 2011= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 2012= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=58.612 fuel=1.552 } throughput= { supplies=28.057 } last_throughput= { supplies=28.097 } drawn= { supplies=28.057 } last_drawn= { supplies=28.097 } weather= { temperature=4.800 } } 2013= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.765 } throughput= { supplies=28.017 } last_throughput= { supplies=28.057 } drawn= { supplies=28.017 } last_drawn= { supplies=28.057 } weather= { temperature=4.800 } } 2014= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.547 } throughput= { supplies=27.997 } last_throughput= { supplies=28.037 } drawn= { supplies=27.997 } last_drawn= { supplies=28.037 } weather= { temperature=4.800 } } 2015= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2016= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.114 } throughput= { supplies=27.917 } last_throughput= { supplies=27.957 } drawn= { supplies=27.917 } last_drawn= { supplies=27.957 } weather= { temperature=5.800 } } 2017= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2018= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=2.000 naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=140.548 fuel=204.379 } throughput= { supplies=3.313 } last_throughput= { supplies=1.798 } drawn= { supplies=5.372 } last_drawn= { supplies=1.798 } current_producing= { metal=2.000 energy=3.000 } max_producing= { metal=2.000 energy=3.000 } weather= { humidity=11.600 pressure=1016.319 windspeed=1.562 temperature=9.267 precipitation=0.026 muddyness=0.055 cloud_coverage=0.008 } } 2019= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 pool= { supplies=20.867 fuel=3.787 } throughput= { supplies=9.140 } last_throughput= { supplies=5.543 } drawn= { supplies=9.140 } last_drawn= { supplies=5.543 } weather= { humidity=29.320 pressure=1016.183 windspeed=4.759 temperature=9.253 precipitation=1.000 muddyness=0.053 cloud_coverage=0.311 } } 2020= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes infra= { 9.000 9.000 } points=0 pool= { supplies=40.482 fuel=5.680 } throughput= { supplies=9.151 } last_throughput= { supplies=5.553 } drawn= { supplies=9.151 } last_drawn= { supplies=5.553 } weather= { humidity=29.320 pressure=1016.176 windspeed=4.761 temperature=10.240 precipitation=1.000 muddyness=0.053 cloud_coverage=0.311 } } 2021= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=4.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 3.000 3.000 } anti_air= { 3.000 3.000 } radar_station= { 8.000 8.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=117.251 fuel=240.167 metal=2899.049 energy=7661.234 rare_materials=6923.280 } throughput= { crude_oil=2.200 metal=23.567 energy=7.415 rare_materials=64.959 } last_throughput= { crude_oil=2.200 metal=23.562 energy=7.435 rare_materials=64.965 } current_producing= { energy=5.000 } max_producing= { energy=5.000 } weather= { humidity=10.320 pressure=1016.765 windspeed=2.758 temperature=10.028 precipitation=0.036 cloud_coverage=0.011 } } 2022= { flags= { } owner="HOL" controller="HOL" core="HOL" air_base= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.6.13.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=2 nationalism=14.336 pool= { supplies=17.990 } drawn= { supplies=1.240 } last_drawn= { supplies=1.288 } weather= { humidity=50.980 pressure=1016.770 windspeed=14.678 temperature=7.390 precipitation=1.000 muddyness=0.034 cloud_coverage=0.407 } } 2023= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 7.000 7.000 } history= { 1940.6.11.22= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=50.980 pressure=1016.770 windspeed=14.678 temperature=7.390 precipitation=1.000 muddyness=0.138 cloud_coverage=0.407 } } 2024= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 5.000 5.000 } history= { 1940.6.14.9= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=50.980 pressure=1016.770 windspeed=14.678 temperature=7.390 precipitation=1.000 muddyness=0.242 cloud_coverage=0.407 } } 2025= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.4.20= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=71.680 pressure=1017.123 windspeed=15.150 temperature=7.315 precipitation=1.000 muddyness=0.023 cloud_coverage=0.394 } } 2026= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=19.895 } throughput= { supplies=3.446 } last_throughput= { supplies=3.488 } drawn= { supplies=3.446 } last_drawn= { supplies=3.488 } weather= { humidity=4.420 pressure=1016.516 temperature=10.941 } } 2027= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" air_base= { 6.000 6.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=152.950 fuel=273.450 } drawn= { supplies=10.925 } last_drawn= { supplies=10.925 } weather= { humidity=5.660 pressure=1017.305 temperature=10.853 } } 2028= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.209 temperature=10.892 } } 2029= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.575 temperature=6.910 } } 2030= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=192.876 fuel=21.100 } throughput= { supplies=32.014 } last_throughput= { supplies=34.219 } drawn= { supplies=32.014 } last_drawn= { supplies=34.219 } weather= { pressure=1013.657 temperature=6.902 } } 2031= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.659 temperature=10.945 } } 2032= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=163.311 fuel=76.945 } throughput= { supplies=34.858 fuel=17.487 } last_throughput= { supplies=35.241 fuel=26.468 } drawn= { supplies=34.858 fuel=17.487 } last_drawn= { supplies=35.241 fuel=26.468 } weather= { pressure=1015.962 temperature=10.915 } } 2033= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" capital=yes infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.650 temperature=10.874 } } 2034= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" capital=yes infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=209.238 fuel=115.982 } throughput= { supplies=60.332 fuel=9.598 } last_throughput= { supplies=48.802 } drawn= { supplies=60.332 fuel=9.598 } last_drawn= { supplies=48.802 } weather= { pressure=1017.048 temperature=10.883 } } 2035= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.346 temperature=10.931 } } 2036= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.10.6= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=85.006 fuel=66.920 } throughput= { supplies=76.750 fuel=17.089 } last_throughput= { supplies=79.185 fuel=18.338 } drawn= { supplies=76.750 fuel=17.089 } last_drawn= { supplies=79.185 fuel=18.338 } weather= { pressure=1017.895 temperature=10.862 } } 2037= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.11.18= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { fuel=0.102 } throughput= { fuel=0.102 } last_throughput= { fuel=2.726 } drawn= { fuel=0.102 } last_drawn= { fuel=2.726 } weather= { pressure=1015.765 temperature=10.921 } } 2038= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.13.5= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=86.604 fuel=80.051 } throughput= { supplies=76.710 fuel=15.654 } last_throughput= { supplies=79.145 fuel=18.295 } drawn= { supplies=76.710 fuel=15.654 } last_drawn= { supplies=79.145 fuel=18.295 } weather= { pressure=1013.388 temperature=10.853 } } 2039= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.16.3= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=80.989 fuel=65.542 } throughput= { supplies=76.690 fuel=15.634 } last_throughput= { supplies=79.125 fuel=18.275 } drawn= { supplies=76.690 fuel=15.634 } last_drawn= { supplies=79.125 fuel=18.275 } weather= { pressure=1016.844 temperature=10.892 } } 2040= { flags= { } owner="GER" controller="GER" core="POL" manpower=2.000 air_base= { 4.000 4.000 } anti_air= { 4.000 4.000 } industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1939.9.23.21= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=2 nationalism=13.340 pool= { supplies=18.404 } drawn= { supplies=1.336 } last_drawn= { supplies=1.336 } current_producing= { metal=1.000 energy=3.000 rare_materials=3.000 } max_producing= { metal=1.000 energy=3.000 rare_materials=3.000 } weather= { pressure=1014.793 temperature=7.421 } } 2041= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.1.13= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=10.696 } drawn= { supplies=0.764 } last_drawn= { supplies=0.764 } weather= { pressure=1013.763 temperature=7.393 } } 2042= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.26.17= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=0.784 } throughput= { supplies=0.784 } last_throughput= { supplies=0.784 } drawn= { supplies=0.784 } last_drawn= { supplies=0.784 } weather= { pressure=1013.376 temperature=7.409 } } 2043= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=164.150 fuel=141.390 } drawn= { supplies=11.725 } last_drawn= { supplies=11.725 } weather= { pressure=1016.173 temperature=7.397 } } 2044= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=8.178 } drawn= { supplies=0.635 } last_drawn= { supplies=0.629 } weather= { pressure=1017.674 temperature=7.370 } } 2045= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 2.000 2.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.024 temperature=7.438 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 2046= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 2.000 2.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=1.063 } throughput= { supplies=0.041 } last_throughput= { supplies=0.052 } drawn= { supplies=0.041 } last_drawn= { supplies=0.052 } weather= { humidity=10.478 pressure=1017.024 temperature=7.446 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 2047= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 1.000 1.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.235 pressure=1017.635 temperature=7.359 precipitation=0.140 cloud_coverage=0.042 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 2048= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 2.000 2.000 } points=0 weather= { humidity=10.306 pressure=1017.616 temperature=7.379 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 2049= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.250 industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=12.589 } throughput= { supplies=3.201 } last_throughput= { supplies=6.813 } drawn= { supplies=3.201 } last_drawn= { supplies=6.813 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.184 temperature=7.447 } } 2050= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.328 temperature=7.390 } } 2051= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.488 temperature=7.412 } } 2052= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.489 temperature=7.413 } } 2053= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=25.709 } throughput= { supplies=13.419 } last_throughput= { supplies=16.984 } drawn= { supplies=13.419 } last_drawn= { supplies=16.984 } weather= { pressure=1013.222 temperature=7.425 } } 2054= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.968 temperature=7.359 } } 2055= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.021 temperature=7.378 } } 2056= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.021 temperature=7.378 } } 2057= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { humidity=0.216 pressure=1017.119 temperature=7.303 } } 2058= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.535 temperature=7.357 } } 2059= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=40.683 fuel=4.241 } throughput= { supplies=10.118 } last_throughput= { supplies=18.755 } drawn= { supplies=10.118 } last_drawn= { supplies=18.755 } weather= { pressure=1017.130 temperature=7.385 } } 2060= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.763 temperature=3.305 } } 2061= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.425 temperature=4.792 } } 2062= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.687 temperature=4.826 } } 2063= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.825 temperature=4.784 } } 2064= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.317 temperature=4.764 } } 2065= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2066= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2067= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2068= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 air_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=69.008 fuel=88.320 } drawn= { supplies=3.560 } last_drawn= { supplies=3.552 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { temperature=4.800 } } 2069= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=4.800 } } 2070= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=57.674 fuel=0.485 } throughput= { supplies=28.037 } last_throughput= { supplies=28.077 } drawn= { supplies=28.037 } last_drawn= { supplies=28.077 } weather= { temperature=4.800 } } 2071= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 2072= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.552 } throughput= { supplies=27.977 } last_throughput= { supplies=28.017 } drawn= { supplies=27.977 } last_drawn= { supplies=28.017 } weather= { temperature=5.800 } } 2073= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.774 } throughput= { supplies=27.937 } last_throughput= { supplies=27.977 } drawn= { supplies=27.937 } last_drawn= { supplies=27.977 } weather= { temperature=5.800 } } 2074= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=57.345 } throughput= { supplies=27.897 } last_throughput= { supplies=27.937 } drawn= { supplies=27.897 } last_drawn= { supplies=27.937 } weather= { temperature=5.800 } } 2075= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1016.319 windspeed=0.290 temperature=11.008 muddyness=0.147 } } 2076= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 pool= { supplies=3.302 fuel=0.947 } throughput= { supplies=1.788 } last_throughput= { supplies=1.322 } drawn= { supplies=3.302 } last_drawn= { supplies=1.788 } weather= { humidity=10.320 pressure=1016.319 windspeed=0.897 temperature=10.175 muddyness=0.074 } } 2077= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=27.524 } drawn= { supplies=1.966 } last_drawn= { supplies=1.966 } weather= { humidity=2.360 pressure=1015.955 windspeed=2.731 temperature=10.202 precipitation=0.214 muddyness=0.054 cloud_coverage=0.065 } } 2078= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=66.151 fuel=1.262 metal=1237.445 energy=513.832 rare_materials=120.134 } throughput= { crude_oil=6.900 metal=2.952 energy=0.960 } last_throughput= { crude_oil=6.900 metal=2.952 energy=0.960 } current_producing= { metal=1.000 energy=3.000 } max_producing= { metal=1.000 energy=3.000 } weather= { humidity=2.360 pressure=1015.955 windspeed=2.731 temperature=10.202 precipitation=0.214 cloud_coverage=0.065 } } 2079= { flags= { } owner="ENG" controller="ENG" core="ENG" industry= { 2.000 2.000 } infra= { 9.000 9.000 } points=0 pool= { supplies=5.348 fuel=0.631 } weather= { humidity=37.600 pressure=1016.170 windspeed=4.726 temperature=9.292 precipitation=1.000 muddyness=0.053 cloud_coverage=0.303 } } 2080= { flags= { } owner="HOL" controller="HOL" core="HOL" naval_base= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1940.6.15.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=77.490 fuel=190.395 } drawn= { supplies=5.490 } last_drawn= { supplies=5.538 } weather= { humidity=12.500 pressure=1017.314 windspeed=4.910 temperature=8.647 precipitation=1.000 muddyness=0.114 cloud_coverage=0.309 } } 2081= { flags= { } owner="HOL" controller="HOL" core="HOL" manpower=1.000 air_base= { 2.000 2.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1940.6.13.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=1 nationalism=14.336 pool= { supplies=42.830 money=1.012 crude_oil=33.200 metal=8.869 energy=11.534 rare_materials=10.052 } throughput= { metal=2.409 energy=0.252 rare_materials=7.128 } last_throughput= { metal=2.409 energy=0.252 rare_materials=7.128 } weather= { humidity=50.980 pressure=1016.770 windspeed=14.678 temperature=7.390 precipitation=1.000 muddyness=0.034 cloud_coverage=0.407 } } 2082= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 8.000 8.000 } history= { 1940.6.10.9= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=2.014 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=100.000 pressure=1016.975 windspeed=25.772 temperature=6.381 precipitation=0.688 muddyness=0.064 cloud_coverage=0.594 } } 2083= { flags= { } owner="HOL" controller="HOL" core="HOL" industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.6.9.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=16.271 } throughput= { supplies=1.335 } last_throughput= { supplies=1.378 } drawn= { supplies=1.335 } last_drawn= { supplies=1.378 } weather= { humidity=71.680 pressure=1017.123 windspeed=15.150 temperature=7.315 precipitation=1.000 muddyness=0.023 cloud_coverage=0.394 } } 2084= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } 1940.6.3.12= { controller="HOL" } 1940.6.5.10= { controller="GER" } } points=0 pool= { supplies=19.956 } throughput= { supplies=3.426 } last_throughput= { supplies=3.468 } drawn= { supplies=3.426 } last_drawn= { supplies=3.468 } weather= { humidity=62.340 pressure=1013.350 windspeed=8.453 temperature=8.397 precipitation=0.958 cloud_coverage=0.288 } } 2085= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=129.425 fuel=2.892 } throughput= { supplies=20.420 } last_throughput= { supplies=20.525 } drawn= { supplies=20.420 } last_drawn= { supplies=20.525 } weather= { pressure=1016.668 temperature=10.911 } } 2086= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.360 temperature=10.899 } } 2087= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.468 temperature=10.939 } } 2088= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=187.822 fuel=19.110 } throughput= { supplies=31.994 } last_throughput= { supplies=34.199 } drawn= { supplies=31.994 } last_drawn= { supplies=34.199 } weather= { pressure=1013.686 temperature=6.866 } } 2089= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=66.945 fuel=16.708 } throughput= { supplies=17.803 } last_throughput= { supplies=16.895 } drawn= { supplies=17.803 } last_drawn= { supplies=16.895 } weather= { pressure=1013.659 temperature=6.883 } } 2090= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=191.140 fuel=26.009 } throughput= { supplies=32.054 } last_throughput= { supplies=34.259 } drawn= { supplies=32.054 } last_drawn= { supplies=34.259 } weather= { pressure=1015.961 temperature=10.887 } } 2091= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=15.888 } weather= { pressure=1016.388 temperature=10.949 } } 2092= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=16.534 fuel=2.445 } throughput= { supplies=12.119 } last_throughput= { supplies=11.909 } drawn= { supplies=12.119 } last_drawn= { supplies=11.909 } weather= { pressure=1016.588 temperature=10.906 } } 2093= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=204.163 fuel=96.323 } throughput= { supplies=60.312 fuel=9.578 } last_throughput= { supplies=48.782 } drawn= { supplies=60.312 fuel=9.578 } last_drawn= { supplies=48.782 } current_producing= { energy=12.000 } max_producing= { energy=12.000 } weather= { pressure=1017.262 temperature=10.891 } } 2094= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=2.291 } weather= { pressure=1017.874 temperature=10.854 } } 2095= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { fuel=1.355 } drawn= { fuel=1.355 } weather= { pressure=1013.269 temperature=10.871 } } 2096= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.11.10= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.011 temperature=10.867 } } 2097= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.15.17= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.031 temperature=10.860 } } 2098= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.17.23= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=80.458 fuel=52.350 } throughput= { supplies=76.136 fuel=15.614 } last_throughput= { supplies=78.571 fuel=18.255 } drawn= { supplies=76.136 fuel=15.614 } last_drawn= { supplies=78.571 fuel=18.255 } weather= { pressure=1017.030 temperature=10.878 } } 2099= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.28.1= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=77.352 fuel=65.525 } throughput= { supplies=74.450 fuel=15.594 } last_throughput= { supplies=76.885 fuel=18.235 } drawn= { supplies=74.450 fuel=15.594 } last_drawn= { supplies=76.885 fuel=18.235 } weather= { pressure=1014.829 temperature=7.418 } } 2100= { flags= { } owner="GER" controller="GER" core="POL" infra= { 9.000 9.000 } history= { 1939.9.28.10= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.762 temperature=7.393 } } 2101= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=50.654 } throughput= { supplies=36.863 } last_throughput= { supplies=37.003 fuel=2.621 } drawn= { supplies=39.903 } last_drawn= { supplies=40.043 fuel=2.621 } weather= { humidity=10.561 pressure=1016.274 temperature=7.401 precipitation=0.140 cloud_coverage=0.042 } } 2102= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" land_fort= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=94.668 fuel=161.610 } drawn= { supplies=6.762 } last_drawn= { supplies=6.762 } weather= { pressure=1017.674 temperature=7.375 } } 2103= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="BLR" infra= { 2.000 2.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.871 temperature=7.389 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 2104= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.644 pressure=1015.775 temperature=7.404 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 2105= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 5.000 5.000 } history= { 1939.10.3.11= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.330 pressure=1017.648 temperature=7.424 precipitation=0.140 cloud_coverage=0.042 } } 2106= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 1.000 1.000 } points=0 weather= { humidity=10.368 pressure=1017.606 temperature=7.429 precipitation=0.140 cloud_coverage=0.042 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 2107= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.183 temperature=7.447 } } 2108= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=8.365 } throughput= { supplies=3.181 } last_throughput= { supplies=6.793 } drawn= { supplies=3.181 } last_drawn= { supplies=6.793 } weather= { pressure=1017.672 temperature=7.387 } } 2109= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { humidity=1.304 pressure=1013.031 temperature=7.359 } } 2110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.615 temperature=7.398 } } 2111= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.888 pressure=1013.211 temperature=7.356 } } 2112= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.191 temperature=7.424 } } 2113= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 pool= { supplies=15.895 } throughput= { supplies=0.775 } last_throughput= { supplies=0.775 } drawn= { supplies=0.775 } last_drawn= { supplies=0.775 } weather= { pressure=1015.357 temperature=7.364 } } 2114= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=14.682 } throughput= { supplies=10.158 } last_throughput= { supplies=10.111 } drawn= { supplies=10.158 } last_drawn= { supplies=10.111 } weather= { humidity=1.304 pressure=1013.031 temperature=7.359 } } 2115= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.486 temperature=7.382 } } 2116= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.584 } weather= { pressure=1017.654 temperature=7.353 } } 2117= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.743 temperature=7.399 } } 2118= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.130 temperature=7.385 } } 2119= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=0.120 pressure=1017.204 temperature=7.387 } } 2120= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.452 temperature=4.793 } } 2121= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.636 } throughput= { supplies=2.395 } last_throughput= { supplies=2.446 } drawn= { supplies=2.395 } last_drawn= { supplies=2.446 } weather= { pressure=1013.688 temperature=4.825 } } 2122= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.825 temperature=4.784 } } 2123= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.653 temperature=4.783 } } 2124= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2125= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2126= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=0.800 } } 2128= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=4.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2129= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.277 } weather= { temperature=4.800 } } 2130= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 2131= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.261 } throughput= { supplies=27.957 } last_throughput= { supplies=27.997 } drawn= { supplies=27.957 } last_drawn= { supplies=27.997 } weather= { temperature=5.800 } } 2132= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2133= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.264 } throughput= { supplies=27.877 } last_throughput= { supplies=27.917 } drawn= { supplies=27.877 } last_drawn= { supplies=27.917 } weather= { temperature=5.800 } } 2134= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1016.319 windspeed=0.290 temperature=11.008 muddyness=0.147 } } 2135= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=2.360 pressure=1015.955 windspeed=2.731 temperature=10.202 precipitation=0.214 muddyness=0.054 cloud_coverage=0.065 } } 2136= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 9.000 9.000 } points=0 weather= { humidity=9.860 pressure=1016.528 windspeed=1.547 temperature=9.420 precipitation=0.500 muddyness=0.041 cloud_coverage=0.150 } } 2137= { flags= { } owner="BEL" controller="BEL" core="BEL" manpower=0.400 naval_base= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1940.6.19.2= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=18.872 fuel=20.970 } drawn= { supplies=1.404 } last_drawn= { supplies=1.344 } weather= { humidity=5.200 pressure=1017.772 windspeed=2.798 temperature=9.617 precipitation=0.212 muddyness=0.126 cloud_coverage=0.064 } } 2138= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 7.000 7.000 } history= { 1940.6.13.19= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1016.971 windspeed=25.574 temperature=6.477 precipitation=0.544 muddyness=0.096 cloud_coverage=0.522 } } 2139= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 7.000 7.000 } history= { 1940.6.11.6= { controller="GER" } 1940.6.11.22= { controller="HOL" } 1940.6.12.19= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1016.992 windspeed=25.312 temperature=8.615 cloud_coverage=0.200 } } 2140= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 8.000 8.000 } history= { 1940.6.4.19= { controller="GER" } 1940.6.18.12= { controller="BEL" } 1940.6.24.5= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=6.440 } weather= { pressure=1014.123 temperature=10.932 } } 2141= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=46.610 } throughput= { supplies=9.659 } last_throughput= { supplies=9.642 } drawn= { supplies=9.659 } last_drawn= { supplies=9.642 } weather= { humidity=64.340 pressure=1013.379 windspeed=8.061 temperature=9.462 precipitation=0.958 cloud_coverage=0.288 } } 2142= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=5.000 industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=10 pool= { supplies=106.974 fuel=2.475 } throughput= { supplies=16.934 } last_throughput= { supplies=16.997 } drawn= { supplies=16.934 } last_drawn= { supplies=16.997 } current_producing= { metal=8.000 energy=25.000 } max_producing= { metal=8.000 energy=25.000 } weather= { humidity=7.660 pressure=1016.556 temperature=10.879 } } 2143= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 anti_air= { 2.000 2.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=191.879 fuel=7.258 } throughput= { supplies=31.934 } last_throughput= { supplies=34.139 } drawn= { supplies=31.934 } last_drawn= { supplies=34.139 } current_producing= { metal=34.000 energy=90.000 rare_materials=5.000 } max_producing= { metal=34.000 energy=90.000 rare_materials=5.000 } weather= { pressure=1014.931 temperature=10.902 } } 2144= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=186.515 fuel=9.075 } throughput= { supplies=31.954 } last_throughput= { supplies=34.159 } drawn= { supplies=31.954 } last_drawn= { supplies=34.159 } weather= { pressure=1014.941 temperature=10.902 } } 2145= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=198.968 fuel=10.695 } throughput= { supplies=31.974 } last_throughput= { supplies=34.179 } drawn= { supplies=31.974 } last_drawn= { supplies=34.179 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1015.446 temperature=10.915 } } 2146= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=62.762 fuel=10.870 } throughput= { supplies=17.783 } last_throughput= { supplies=16.875 } drawn= { supplies=17.783 } last_drawn= { supplies=16.875 } weather= { pressure=1013.659 temperature=6.883 } } 2147= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.428 temperature=10.895 } } 2148= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=83.671 fuel=54.392 } throughput= { supplies=16.995 fuel=17.467 } last_throughput= { supplies=18.286 fuel=26.448 } drawn= { supplies=16.995 fuel=17.467 } last_drawn= { supplies=18.286 fuel=26.448 } weather= { pressure=1016.032 temperature=10.915 } } 2149= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=15.865 } weather= { pressure=1016.239 temperature=10.923 } } 2150= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.719 temperature=10.887 } } 2151= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.281 temperature=10.898 } } 2152= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.745 temperature=10.939 } } 2153= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 air_base= { 10.000 10.000 } land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=45.995 fuel=44.113 } throughput= { supplies=7.425 fuel=8.123 } last_throughput= { supplies=2.733 } drawn= { supplies=7.425 fuel=9.007 } last_drawn= { supplies=2.733 } current_producing= { metal=3.000 energy=50.000 } max_producing= { metal=3.000 energy=50.000 } weather= { pressure=1016.936 temperature=10.890 } } 2154= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.11.3= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=0.840 fuel=1.890 } weather= { pressure=1013.010 temperature=10.867 } } 2155= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.18.8= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=0.514 } throughput= { supplies=0.514 } last_throughput= { supplies=0.514 } drawn= { supplies=0.514 } last_drawn= { supplies=0.514 } weather= { pressure=1017.002 temperature=10.881 } } 2156= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.30.1= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1016.473 temperature=7.365 } } 2157= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.29.4= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=73.686 fuel=70.199 } throughput= { supplies=73.094 fuel=15.574 } last_throughput= { supplies=75.529 fuel=18.215 } drawn= { supplies=73.094 fuel=15.574 } last_drawn= { supplies=75.529 fuel=18.215 } weather= { pressure=1016.473 temperature=7.356 } } 2158= { flags= { } owner="GER" controller="GER" core="POL" manpower=2.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=36.867 fuel=15.534 metal=3.510 energy=63.180 rare_materials=3.600 } throughput= { supplies=29.677 fuel=15.534 } last_throughput= { supplies=29.677 fuel=6.284 } drawn= { supplies=30.097 fuel=15.534 } last_drawn= { supplies=29.677 fuel=15.534 } current_producing= { metal=1.000 energy=30.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=30.000 rare_materials=1.000 } weather= { temperature=7.450 } } 2159= { flags= { } owner="GER" controller="GER" core="POL" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=217.199 fuel=374.355 } throughput= { supplies=10.321 } last_throughput= { supplies=10.321 } drawn= { supplies=25.098 } last_drawn= { supplies=25.238 fuel=2.601 } weather= { humidity=11.224 pressure=1013.668 temperature=7.411 } } 2160= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=57.724 fuel=58.680 } drawn= { supplies=4.573 } last_drawn= { supplies=4.156 } weather= { pressure=1017.823 temperature=7.389 } } 2161= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 3.000 3.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1015.772 temperature=7.351 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 2162= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 5.000 5.000 } history= { 1939.10.3.0= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { humidity=10.320 pressure=1017.646 temperature=7.417 precipitation=0.140 cloud_coverage=0.042 } } 2163= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 1.000 1.000 } points=0 weather= { humidity=10.280 pressure=1017.551 temperature=7.364 precipitation=0.140 cloud_coverage=0.042 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 2164= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 3.000 3.000 } points=0 pool= { supplies=1.022 } weather= { pressure=1017.269 temperature=7.409 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 2165= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=9.622 } throughput= { supplies=3.161 } last_throughput= { supplies=6.773 } drawn= { supplies=3.161 } last_drawn= { supplies=6.773 } weather= { pressure=1017.672 temperature=7.388 } } 2166= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.794 temperature=7.360 } } 2167= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.183 temperature=7.448 } } 2168= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.046 temperature=7.436 } } 2169= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.925 temperature=7.380 } } 2170= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=15.867 } throughput= { supplies=0.755 } last_throughput= { supplies=0.755 } drawn= { supplies=0.755 } last_drawn= { supplies=0.755 } current_producing= { metal=99.000 energy=3.000 } max_producing= { metal=99.000 energy=3.000 } weather= { pressure=1017.086 temperature=7.378 } } 2171= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.612 temperature=7.393 } } 2172= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=14.605 } throughput= { supplies=0.735 } last_throughput= { supplies=0.735 } drawn= { supplies=0.735 } last_drawn= { supplies=0.735 } weather= { pressure=1017.839 temperature=7.378 } } 2173= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.601 } weather= { humidity=0.392 pressure=1015.359 temperature=7.375 } } 2174= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.360 temperature=7.355 } } 2175= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.405 fuel=3.412 } throughput= { supplies=10.098 } last_throughput= { supplies=18.735 } drawn= { supplies=10.098 } last_drawn= { supplies=18.735 } weather= { humidity=3.156 pressure=1015.486 temperature=7.371 } } 2176= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.304 temperature=7.332 } } 2177= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.025 temperature=7.347 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2178= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.346 temperature=4.782 } } 2179= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.633 } throughput= { supplies=2.375 } last_throughput= { supplies=2.426 } drawn= { supplies=2.375 } last_drawn= { supplies=2.426 } weather= { pressure=1013.688 temperature=4.825 } } 2180= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.597 } throughput= { supplies=2.355 } last_throughput= { supplies=2.406 } drawn= { supplies=2.355 } last_drawn= { supplies=2.406 } weather= { pressure=1013.841 temperature=4.769 } } 2181= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.648 temperature=4.814 } } 2182= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.266 temperature=4.753 } } 2183= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.161 temperature=4.767 } } 2184= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2185= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2186= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2187= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 2188= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2189= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=1.800 } } 2190= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2191= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.013 temperature=5.604 } } 2192= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.284 temperature=11.048 } } 2193= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 8.000 8.000 } points=0 pool= { supplies=1.777 fuel=0.947 } throughput= { supplies=1.312 } last_throughput= { supplies=0.790 } drawn= { supplies=3.291 } last_drawn= { supplies=1.778 } weather= { humidity=4.920 pressure=1016.915 windspeed=0.510 temperature=10.131 muddyness=0.054 } } 2194= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.6.22.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=1 nationalism=14.336 weather= { humidity=9.720 pressure=1015.972 windspeed=4.761 temperature=7.868 precipitation=1.000 muddyness=0.053 cloud_coverage=0.311 } } 2195= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 naval_base= { 3.000 3.000 } infra= { 8.000 8.000 } history= { 1940.6.21.13= { controller="GER" } 1940.6.27.8= { controller="FRA" } 1940.6.30.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=1 nationalism=14.336 weather= { humidity=50.280 pressure=1016.201 windspeed=8.295 temperature=7.953 precipitation=1.000 muddyness=0.098 cloud_coverage=0.330 } } 2196= { flags= { } owner="BEL" controller="BEL" core="BEL" manpower=0.600 anti_air= { 4.000 4.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.6.20.1= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=1 nationalism=14.336 pool= { supplies=12.093 } throughput= { supplies=7.800 } last_throughput= { supplies=7.783 } drawn= { supplies=7.800 } last_drawn= { supplies=7.783 } current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { humidity=44.720 pressure=1017.943 windspeed=4.826 temperature=8.783 precipitation=0.986 muddyness=0.030 cloud_coverage=0.296 } } 2197= { flags= { } owner="BEL" controller="BEL" core="BEL" capital=yes manpower=1.400 air_base= { 8.000 8.000 } naval_base= { 3.000 3.000 } land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1940.6.19.19= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=2 nationalism=14.336 pool= { supplies=51.716 } throughput= { supplies=8.678 } last_throughput= { supplies=8.661 } drawn= { supplies=8.678 } last_drawn= { supplies=8.661 } current_producing= { rare_materials=0.500 } max_producing= { rare_materials=0.500 } weather= { humidity=12.500 pressure=1016.780 windspeed=4.918 temperature=8.117 precipitation=1.000 muddyness=0.032 cloud_coverage=0.309 } } 2198= { flags= { } owner="HOL" controller="HOL" core="HOL" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.6.9.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=1 nationalism=14.336 pool= { supplies=21.246 } current_producing= { energy=13.000 } max_producing= { energy=13.000 } weather= { humidity=74.740 pressure=1017.127 windspeed=15.125 temperature=8.238 precipitation=1.000 muddyness=0.012 cloud_coverage=0.360 } } 2199= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 9.000 9.000 } history= { 1940.6.8.2= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 pool= { supplies=4.030 } throughput= { supplies=2.031 } last_throughput= { supplies=2.030 } drawn= { supplies=2.031 } last_drawn= { supplies=2.030 } weather= { humidity=12.500 pressure=1013.192 windspeed=4.902 temperature=8.212 precipitation=1.000 muddyness=0.032 cloud_coverage=0.309 } } 2200= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=37.468 } throughput= { supplies=7.235 } last_throughput= { supplies=7.315 } drawn= { supplies=7.235 } last_drawn= { supplies=7.315 } weather= { pressure=1017.685 temperature=10.910 } } 2201= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=31.778 } throughput= { supplies=0.529 } last_throughput= { supplies=2.629 } drawn= { supplies=0.529 } last_drawn= { supplies=2.629 } current_producing= { metal=20.000 energy=30.000 } max_producing= { metal=20.000 energy=30.000 } weather= { pressure=1013.413 temperature=10.915 } } 2202= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.514 temperature=10.855 } } 2203= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.527 temperature=10.855 } } 2204= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=61.308 fuel=10.870 } throughput= { supplies=17.763 } last_throughput= { supplies=16.855 } drawn= { supplies=17.763 } last_drawn= { supplies=16.855 } weather= { pressure=1013.711 temperature=10.942 } } 2205= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=2.291 } weather= { pressure=1013.743 temperature=10.910 } } 2206= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=61.267 fuel=22.365 } throughput= { supplies=12.438 fuel=17.407 } last_throughput= { supplies=12.318 fuel=18.011 } drawn= { supplies=12.438 fuel=17.407 } last_drawn= { supplies=12.318 fuel=18.011 } weather= { pressure=1016.052 temperature=10.853 } } 2207= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=5 pool= { supplies=149.120 fuel=55.048 } throughput= { supplies=14.544 fuel=17.447 } last_throughput= { supplies=14.424 fuel=26.428 } drawn= { supplies=14.544 fuel=17.447 } last_drawn= { supplies=14.424 fuel=26.428 } current_producing= { metal=3.000 energy=66.000 } max_producing= { metal=3.000 energy=66.000 } weather= { pressure=1016.077 temperature=10.937 } } 2208= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=4.000 industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=5 pool= { supplies=128.481 fuel=258.255 } current_producing= { metal=5.000 energy=10.000 rare_materials=5.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=5.000 } weather= { pressure=1013.646 temperature=10.897 } } 2209= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=199.384 fuel=83.004 } throughput= { supplies=60.292 fuel=9.558 } last_throughput= { supplies=48.762 } drawn= { supplies=60.292 fuel=9.558 } last_drawn= { supplies=48.762 } weather= { pressure=1016.931 temperature=10.938 } } 2210= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.477 temperature=10.899 } } 2211= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { pressure=1016.702 temperature=10.931 } } 2212= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 drawn= { fuel=0.883 } weather= { pressure=1013.189 temperature=10.871 } } 2213= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.14.14= { controller="GER" } 1939.10.4.0= { owner="GER" } 1941.4.13.0= { controller="REB" } 1941.4.14.20= { controller="GER" } } points=0 nationalism=13.340 weather= { temperature=10.900 } } 2214= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.16.22= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.105 temperature=10.871 } } 2215= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.27.4= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1016.473 temperature=7.361 } } 2216= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.2.7= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1014.798 temperature=7.405 } } 2217= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.3.21= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=70.040 fuel=18.175 } throughput= { supplies=70.040 fuel=15.554 } last_throughput= { supplies=69.760 fuel=18.172 } drawn= { supplies=70.040 fuel=15.554 } last_drawn= { supplies=69.760 fuel=18.195 } weather= { pressure=1016.275 temperature=7.401 } } 2218= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=144.214 fuel=198.405 } drawn= { supplies=10.301 } last_drawn= { supplies=10.301 } weather= { temperature=7.450 } } 2219= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=7.038 } drawn= { supplies=0.503 } last_drawn= { supplies=0.503 } weather= { pressure=1017.870 temperature=7.389 } } 2220= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.3.9= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.645 temperature=7.355 } } 2221= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 3.000 3.000 } history= { 1939.9.28.10= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.566 temperature=7.427 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 2222= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=2.000 industry= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=1.021 } current_producing= { metal=1.000 rare_materials=1.000 } max_producing= { metal=1.000 rare_materials=1.000 } weather= { pressure=1017.939 temperature=7.380 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 2223= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=2.000 air_base= { 8.000 8.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=5 pool= { supplies=24.073 } throughput= { supplies=3.141 } last_throughput= { supplies=6.753 } drawn= { supplies=3.141 } last_drawn= { supplies=6.753 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { humidity=0.220 pressure=1017.573 temperature=7.405 } } 2224= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=117.622 } throughput= { supplies=57.356 } last_throughput= { supplies=55.052 } drawn= { supplies=57.356 } last_drawn= { supplies=55.052 } weather= { pressure=1016.849 temperature=7.405 } } 2225= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=8.835 } throughput= { supplies=3.121 } last_throughput= { supplies=6.733 } drawn= { supplies=3.121 } last_drawn= { supplies=6.733 } weather= { humidity=3.820 pressure=1015.880 temperature=7.378 } } 2226= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.811 } weather= { humidity=4.593 pressure=1013.906 temperature=7.383 } } 2227= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.204 temperature=7.324 } } 2228= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.807 temperature=7.368 } } 2229= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.298 temperature=7.304 } } 2230= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.068 temperature=7.386 } } 2231= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.790 temperature=7.361 } } 2232= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.384 temperature=7.373 } } 2233= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=3.000 air_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=9.606 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1017.697 temperature=7.350 } } 2234= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.459 temperature=7.369 } } 2235= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.487 temperature=7.371 } } 2236= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { humidity=4.920 pressure=1017.902 temperature=7.355 } } 2237= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.346 temperature=4.782 } } 2238= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.814 temperature=4.831 } } 2239= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.949 temperature=4.762 } } 2240= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.683 temperature=4.829 } } 2241= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2242= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.161 temperature=4.822 } } 2243= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 2244= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2245= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.286 } weather= { temperature=4.800 } } 2246= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=5.800 } } 2247= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2248= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2249= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.904 } throughput= { supplies=27.857 } last_throughput= { supplies=27.897 } drawn= { supplies=27.857 } last_drawn= { supplies=27.897 } weather= { pressure=1017.014 temperature=5.736 } } 2250= { flags= { } owner="ENG" controller="ENG" core="ENG" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } radar_station= { 6.000 6.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=140.961 fuel=232.682 } throughput= { crude_oil=11.500 metal=17.609 energy=0.960 } last_throughput= { crude_oil=11.500 metal=17.609 energy=0.960 } drawn= { supplies=3.280 } last_drawn= { supplies=1.768 } current_producing= { metal=2.000 energy=2.000 } max_producing= { metal=2.000 energy=2.000 } weather= { humidity=8.979 pressure=1015.941 windspeed=0.295 temperature=10.274 muddyness=0.060 } } 2251= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.6.29.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=57.840 pressure=1016.397 windspeed=8.176 temperature=8.959 precipitation=1.000 muddyness=0.043 cloud_coverage=0.307 } } 2252= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 7.000 7.000 } history= { 1940.6.22.21= { controller="GER" } 1940.7.4.19= { controller="FRA" } 1940.7.13.13= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=11.634 } drawn= { supplies=0.831 } last_drawn= { supplies=0.831 } weather= { humidity=4.420 pressure=1013.024 temperature=11.955 } } 2253= { flags= { } owner="BEL" controller="BEL" core="BEL" capital=yes infra= { 8.000 8.000 } history= { 1940.6.20.20= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=0.838 } throughput= { supplies=0.838 } last_throughput= { supplies=0.838 } drawn= { supplies=0.838 } last_drawn= { supplies=0.838 } weather= { humidity=7.660 pressure=1015.422 temperature=10.928 } } 2254= { flags= { } owner="BEL" controller="BEL" core="BEL" capital=yes manpower=0.400 infra= { 9.000 9.000 } history= { 1940.6.24.2= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=3.017 } throughput= { supplies=0.871 } last_throughput= { supplies=0.871 } drawn= { supplies=0.871 } last_drawn= { supplies=0.871 } weather= { pressure=1013.219 temperature=10.936 } } 2255= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 9.000 9.000 } history= { 1940.6.25.14= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=3.037 } throughput= { supplies=0.891 } last_throughput= { supplies=0.891 } drawn= { supplies=0.891 } last_drawn= { supplies=0.891 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { pressure=1014.056 temperature=10.935 } } 2256= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 land_fort= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=38.313 } throughput= { supplies=7.215 } last_throughput= { supplies=7.295 } drawn= { supplies=7.215 } last_drawn= { supplies=7.295 } current_producing= { energy=15.000 } max_producing= { energy=15.000 } weather= { pressure=1013.558 temperature=10.945 } } 2257= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" air_base= { 6.000 6.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=23.703 } throughput= { supplies=0.509 } last_throughput= { supplies=2.609 } drawn= { supplies=0.509 } last_drawn= { supplies=2.609 } weather= { pressure=1017.685 temperature=10.910 } } 2258= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.514 temperature=10.855 } } 2259= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=18.569 } throughput= { supplies=2.075 } last_throughput= { supplies=2.070 } drawn= { supplies=2.075 } last_drawn= { supplies=2.070 } weather= { pressure=1016.115 temperature=10.910 } } 2260= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=60.891 fuel=10.890 } throughput= { supplies=17.743 } last_throughput= { supplies=16.835 } drawn= { supplies=17.743 } last_drawn= { supplies=16.835 } weather= { pressure=1016.115 temperature=10.910 } } 2261= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.743 temperature=10.867 } } 2262= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=2 pool= { supplies=2.291 } weather= { pressure=1013.782 temperature=10.939 } } 2263= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.077 temperature=10.937 } } 2264= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=16.472 fuel=2.445 } throughput= { supplies=12.099 } last_throughput= { supplies=11.889 } drawn= { supplies=12.099 } last_drawn= { supplies=11.889 } weather= { pressure=1016.779 temperature=10.874 } } 2265= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.908 temperature=10.927 } } 2266= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.617 temperature=10.909 } } 2267= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=99.513 fuel=67.772 } throughput= { supplies=53.777 fuel=9.518 } last_throughput= { supplies=42.247 } drawn= { supplies=53.777 fuel=9.518 } last_drawn= { supplies=42.247 } weather= { pressure=1016.705 temperature=10.941 } } 2268= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.838 temperature=10.864 } } 2269= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 8.000 8.000 } history= { 1939.9.12.9= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=10.900 } } 2270= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.21.19= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=65.408 fuel=149.982 } drawn= { supplies=4.672 fuel=10.713 } weather= { pressure=1016.473 temperature=7.370 } } 2271= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.15.22= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1013.102 temperature=10.836 } } 2272= { flags= { } owner="GER" controller="GER" core="POL" manpower=2.000 industry= { 4.000 4.000 } infra= { 7.000 7.000 } history= { 1939.9.28.19= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=77.672 fuel=145.320 } drawn= { supplies=3.014 } last_drawn= { supplies=5.729 } current_producing= { energy=4.000 rare_materials=1.000 } max_producing= { energy=4.000 rare_materials=1.000 } weather= { pressure=1014.798 temperature=7.405 } } 2273= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.3.8= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2274= { flags= { } owner="GER" controller="GER" core="POL" air_base= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=69.396 fuel=15.514 } throughput= { supplies=22.017 fuel=6.264 } last_throughput= { supplies=22.017 fuel=7.334 } drawn= { supplies=29.657 fuel=15.514 } last_drawn= { supplies=29.657 fuel=15.514 } weather= { temperature=7.450 } } 2275= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" land_fort= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=79.984 fuel=124.275 } drawn= { supplies=5.798 } last_drawn= { supplies=5.753 } weather= { pressure=1015.772 temperature=7.438 } } 2276= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.10.3.20= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=6.102 } throughput= { supplies=6.041 } last_throughput= { supplies=5.624 } drawn= { supplies=6.506 } last_drawn= { supplies=6.041 } weather= { pressure=1017.647 temperature=7.367 } } 2277= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 5.000 5.000 } history= { 1939.9.30.10= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1017.936 temperature=7.366 } } 2278= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.939 temperature=7.380 } } 2279= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=112.341 } throughput= { supplies=57.316 } last_throughput= { supplies=55.012 } drawn= { supplies=57.316 } last_drawn= { supplies=55.012 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.091 temperature=7.351 } } 2280= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.057 temperature=7.431 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 2281= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.517 temperature=7.441 } } 2282= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=12.018 } throughput= { supplies=10.118 } last_throughput= { supplies=10.071 } drawn= { supplies=10.118 } last_drawn= { supplies=10.071 } weather= { humidity=3.700 pressure=1013.840 temperature=7.361 } } 2283= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.336 pressure=1016.373 temperature=7.374 } } 2284= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.594 temperature=7.386 } } 2285= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.694 temperature=7.378 } } 2286= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.614 } weather= { pressure=1015.252 temperature=7.306 } } 2287= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.427 temperature=7.370 } } 2288= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.488 temperature=7.414 } } 2289= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=14.739 } throughput= { supplies=0.715 } last_throughput= { supplies=0.715 } drawn= { supplies=0.715 } last_drawn= { supplies=0.715 } weather= { pressure=1013.932 temperature=7.356 } } 2290= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=40.936 fuel=3.579 } throughput= { supplies=10.078 } last_throughput= { supplies=18.715 } drawn= { supplies=10.078 } last_drawn= { supplies=18.715 } weather= { pressure=1016.170 temperature=7.393 } } 2291= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.432 temperature=7.323 } } 2292= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1017.460 temperature=7.302 } } 2293= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1017.902 temperature=7.355 } } 2294= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.678 temperature=4.792 } } 2295= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.681 } throughput= { supplies=2.335 } last_throughput= { supplies=2.386 } drawn= { supplies=2.335 } last_drawn= { supplies=2.386 } weather= { pressure=1013.815 temperature=4.826 } } 2296= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.050 temperature=4.766 } } 2297= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.727 temperature=4.785 } } 2298= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.463 temperature=4.774 } } 2299= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.161 temperature=0.774 } } 2300= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { temperature=0.800 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 2301= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=4.800 } } 2302= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.278 } weather= { temperature=0.800 } } 2303= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2304= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.970 temperature=5.569 } } 2305= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.015 temperature=10.988 } } 2306= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.014 temperature=5.739 } } 2307= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.284 temperature=11.048 } } 2308= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.6.25.12= { controller="GER" } 1940.6.29.13= { controller="FRA" } 1940.7.21.21= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=18.000 pressure=1016.174 windspeed=4.726 temperature=8.872 precipitation=1.000 muddyness=0.053 cloud_coverage=0.303 } } 2309= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=3.000 air_base= { 6.000 6.000 } anti_air= { 1.000 1.000 } industry= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1940.7.18.16= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=18.548 fuel=57.120 } current_producing= { metal=4.000 energy=20.000 } max_producing= { metal=4.000 energy=20.000 } weather= { pressure=1017.458 temperature=11.921 } } 2310= { flags= { } owner="BEL" controller="BEL" core="BEL" capital=yes infra= { 7.000 7.000 } history= { 1940.7.5.11= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=16.598 } drawn= { supplies=1.207 } last_drawn= { supplies=1.207 } weather= { pressure=1016.100 temperature=10.871 } } 2311= { flags= { } owner="BEL" controller="BEL" core="BEL" capital=yes manpower=3.000 air_base= { 9.000 9.000 } anti_air= { 1.000 1.000 } industry= { 5.000 5.000 } infra= { 10.000 10.000 } history= { 1940.6.25.14= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=3 nationalism=14.336 pool= { supplies=51.250 money=1099.374 crude_oil=2000.134 fuel=16.752 metal=6460.770 energy=4563.587 rare_materials=1143.702 } throughput= { supplies=0.389 } last_throughput= { supplies=0.389 } drawn= { supplies=0.389 } last_drawn= { supplies=0.389 } current_producing= { energy=1.000 rare_materials=3.000 } max_producing= { energy=1.000 rare_materials=3.000 } weather= { pressure=1016.046 temperature=10.860 } } 2312= { flags= { } owner="BEL" controller="BEL" core="BEL" manpower=0.800 land_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 6.000 6.000 } infra= { 9.000 9.000 } history= { 1940.6.26.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=1 nationalism=14.336 pool= { supplies=6.440 money=0.382 metal=21.532 energy=53.360 } current_producing= { metal=20.000 energy=20.000 } max_producing= { metal=20.000 energy=20.000 } weather= { pressure=1014.821 temperature=10.927 } } 2313= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 8.000 8.000 } history= { 1940.6.19.8= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=30.801 } throughput= { supplies=7.195 } last_throughput= { supplies=7.275 } drawn= { supplies=7.195 } last_drawn= { supplies=7.275 } weather= { pressure=1014.233 temperature=10.879 } } 2314= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=17.289 } last_throughput= { supplies=2.080 } last_drawn= { supplies=2.080 } weather= { pressure=1013.511 temperature=10.868 } } 2315= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=4.583 } weather= { pressure=1013.939 temperature=10.855 } } 2316= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.099 temperature=10.910 } } 2317= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.527 temperature=10.855 } } 2318= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.700 temperature=10.867 } } 2319= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.782 temperature=10.934 } } 2320= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=74.936 fuel=47.973 } throughput= { supplies=14.524 fuel=17.427 } last_throughput= { supplies=14.404 fuel=26.408 } drawn= { supplies=14.524 fuel=17.427 } last_drawn= { supplies=14.404 fuel=26.408 } weather= { pressure=1013.601 temperature=10.920 } } 2321= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.646 temperature=10.897 } } 2322= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=16.661 fuel=2.445 } throughput= { supplies=12.079 } last_throughput= { supplies=11.869 } drawn= { supplies=12.079 } last_drawn= { supplies=11.869 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1013.815 temperature=10.855 } } 2323= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=206.660 fuel=93.508 } throughput= { supplies=60.272 fuel=9.538 } last_throughput= { supplies=48.742 } drawn= { supplies=60.272 fuel=9.538 } last_drawn= { supplies=48.742 } weather= { pressure=1013.457 temperature=10.902 } } 2324= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=86.829 fuel=8.415 } throughput= { supplies=6.455 } last_throughput= { supplies=6.455 } drawn= { supplies=6.455 } last_drawn= { supplies=6.455 } weather= { pressure=1016.702 temperature=6.932 } } 2325= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { fuel=0.451 } drawn= { fuel=0.451 } weather= { pressure=1016.832 temperature=10.917 } } 2326= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 drawn= { fuel=0.883 } weather= { pressure=1016.942 temperature=10.939 } } 2327= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=12.585 fuel=22.223 } throughput= { supplies=7.405 fuel=10.753 } last_throughput= { supplies=2.713 } drawn= { supplies=7.405 fuel=10.753 } last_drawn= { supplies=2.713 } weather= { temperature=10.900 } } 2328= { flags= { } owner="GER" controller="GER" core="POL" core="GER" infra= { 7.000 7.000 } history= { 1939.9.10.5= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=16.551 fuel=10.733 } throughput= { supplies=7.385 fuel=10.733 } last_throughput= { supplies=2.693 } drawn= { supplies=7.385 fuel=10.733 } last_drawn= { supplies=2.693 } weather= { temperature=10.900 } } 2329= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.28.3= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { pressure=1014.813 temperature=7.405 } } 2330= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.2.19= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2331= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2332= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=147.579 fuel=83.096 } throughput= { supplies=9.609 } last_throughput= { supplies=9.609 } drawn= { supplies=19.464 fuel=15.494 } last_drawn= { supplies=19.464 fuel=15.494 } weather= { pressure=1015.774 temperature=7.446 } } 2333= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=12.924 } throughput= { supplies=12.934 } last_throughput= { supplies=12.954 } drawn= { supplies=12.935 } last_drawn= { supplies=12.954 } weather= { pressure=1017.983 temperature=7.397 } } 2334= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.9.30.18= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=6.548 } throughput= { supplies=6.122 } last_throughput= { supplies=6.122 } drawn= { supplies=6.548 } last_drawn= { supplies=6.122 } weather= { pressure=1017.936 temperature=7.366 } } 2335= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.9.28.7= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1014.355 temperature=7.408 } } 2336= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=59.230 } throughput= { supplies=56.575 } last_throughput= { supplies=54.143 } drawn= { supplies=56.575 } last_drawn= { supplies=54.143 } weather= { pressure=1014.369 temperature=7.414 } } 2337= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 4.000 4.000 } points=0 weather= { pressure=1017.279 temperature=7.414 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2338= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=117.350 money=848.850 crude_oil=450.000 } throughput= { supplies=57.336 } last_throughput= { supplies=55.032 } drawn= { supplies=57.336 } last_drawn= { supplies=55.032 } weather= { pressure=1017.708 temperature=7.377 } } 2339= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=2.200 pressure=1013.365 temperature=7.374 } } 2340= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.829 } weather= { pressure=1013.636 temperature=7.355 } } 2341= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.291 temperature=7.376 } } 2342= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.390 } weather= { humidity=10.367 pressure=1016.979 temperature=7.373 precipitation=0.140 cloud_coverage=0.042 } } 2343= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=116.008 } throughput= { supplies=57.376 } last_throughput= { supplies=55.072 } drawn= { supplies=57.376 } last_drawn= { supplies=55.072 } weather= { humidity=10.450 pressure=1016.849 temperature=7.404 precipitation=0.140 cloud_coverage=0.042 } } 2344= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.368 } weather= { humidity=10.397 pressure=1017.550 temperature=7.444 precipitation=0.140 cloud_coverage=0.042 } } 2345= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.936 temperature=7.357 } } 2346= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=1.992 pressure=1015.323 temperature=7.302 } } 2347= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=3.156 pressure=1015.486 temperature=7.371 } } 2348= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.332 fuel=4.116 } throughput= { supplies=10.058 } last_throughput= { supplies=18.695 } drawn= { supplies=10.058 } last_drawn= { supplies=18.695 } weather= { pressure=1015.984 temperature=7.395 } } 2349= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=2.200 pressure=1016.619 temperature=7.351 } } 2350= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1017.460 temperature=7.302 } } 2351= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.375 temperature=7.366 } } 2352= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.485 temperature=4.806 } } 2353= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.652 } throughput= { supplies=2.315 } last_throughput= { supplies=2.366 } drawn= { supplies=2.315 } last_drawn= { supplies=2.366 } weather= { pressure=1015.478 temperature=4.781 } } 2354= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.628 temperature=4.812 } } 2355= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=1.276 } weather= { pressure=1015.709 temperature=4.839 } } 2356= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.463 temperature=4.779 } } 2357= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.161 temperature=0.802 } } 2358= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { temperature=0.800 } } 2359= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=9.800 } } 2360= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.276 } weather= { temperature=1.800 } } 2361= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 2362= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.914 temperature=5.612 } } 2363= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.467 } throughput= { supplies=27.837 } last_throughput= { supplies=27.877 } drawn= { supplies=27.837 } last_drawn= { supplies=27.877 } weather= { pressure=1016.960 temperature=11.001 } } 2364= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.960 temperature=5.753 } } 2365= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.9.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=18.000 pressure=1016.172 windspeed=4.726 temperature=8.872 precipitation=1.000 muddyness=0.053 cloud_coverage=0.303 } } 2366= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.7.24.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.346 temperature=11.942 } } 2367= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 8.000 8.000 } history= { 1940.7.16.17= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.420 pressure=1013.021 temperature=11.955 } } 2368= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1940.7.28.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.348 } current_producing= { metal=0.500 energy=10.000 } max_producing= { metal=0.500 energy=10.000 } weather= { pressure=1017.260 temperature=10.923 } } 2369= { flags= { } owner="BEL" controller="BEL" core="BEL" capital=yes manpower=0.400 land_fort= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.6.29.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=1 nationalism=14.336 pool= { supplies=2.997 } throughput= { supplies=0.851 } last_throughput= { supplies=0.851 } drawn= { supplies=0.851 } last_drawn= { supplies=0.851 } current_producing= { energy=12.000 } max_producing= { energy=12.000 } weather= { pressure=1014.024 temperature=10.934 } } 2370= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 8.000 8.000 } history= { 1940.6.20.22= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=7.917 } throughput= { supplies=7.175 } last_throughput= { supplies=7.255 } drawn= { supplies=7.175 } last_drawn= { supplies=7.255 } weather= { pressure=1014.641 temperature=10.922 } } 2371= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 land_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=12 pool= { supplies=2.291 } current_producing= { metal=2.000 energy=25.000 } max_producing= { metal=2.000 energy=25.000 } weather= { pressure=1014.656 temperature=10.877 } } 2372= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=5.738 money=1047.550 crude_oil=450.000 } throughput= { supplies=0.489 } last_throughput= { supplies=0.489 } drawn= { supplies=0.489 } last_drawn= { supplies=0.489 } weather= { pressure=1013.511 temperature=10.868 } } 2373= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=4.582 } weather= { pressure=1014.471 temperature=10.897 } } 2374= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=3.000 air_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } industry= { 7.000 7.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=3 pool= { supplies=18.550 } throughput= { supplies=2.055 } last_throughput= { supplies=2.050 } drawn= { supplies=2.055 } last_drawn= { supplies=2.050 } current_producing= { metal=1.000 energy=15.000 } max_producing= { metal=1.000 energy=15.000 } weather= { pressure=1016.115 temperature=10.910 } } 2375= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=42.455 fuel=10.065 } throughput= { supplies=15.628 } last_throughput= { supplies=14.725 } drawn= { supplies=15.628 } last_drawn= { supplies=14.725 } weather= { pressure=1016.700 temperature=10.867 } } 2376= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 industry= { 5.000 5.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=11.455 } current_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } weather= { pressure=1017.247 temperature=10.907 } } 2377= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" strategic_resource="rubber" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=26.754 } drawn= { supplies=2.411 } last_drawn= { supplies=3.822 } weather= { pressure=1016.564 temperature=10.890 } } 2378= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=7.603 fuel=23.149 } throughput= { supplies=2.046 } last_throughput= { supplies=2.046 fuel=8.357 } drawn= { supplies=2.046 } last_drawn= { supplies=2.046 fuel=8.357 } weather= { pressure=1013.725 temperature=10.937 } } 2379= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.815 temperature=6.941 } } 2380= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=12.059 fuel=2.475 } throughput= { supplies=11.849 } last_throughput= { supplies=11.578 } drawn= { supplies=12.059 } last_drawn= { supplies=11.849 } weather= { pressure=1016.638 temperature=6.910 } } 2381= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" manpower=1.500 land_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 6.000 6.000 } infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=14.204 } weather= { pressure=1013.457 temperature=6.851 } } 2382= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=99.982 fuel=59.379 } throughput= { supplies=53.757 fuel=9.027 } last_throughput= { supplies=42.227 } drawn= { supplies=53.757 fuel=9.027 } last_drawn= { supplies=42.227 } weather= { pressure=1016.832 temperature=6.940 } } 2383= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.312 temperature=10.830 } } 2384= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { temperature=10.900 } } 2385= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { temperature=10.900 } } 2386= { flags= { } owner="GER" controller="GER" core="POL" core="GER" manpower=3.000 industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1939.9.18.18= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=9.164 } current_producing= { metal=2.000 energy=10.000 rare_materials=2.000 } max_producing= { metal=2.000 energy=10.000 rare_materials=2.000 } weather= { temperature=10.900 } } 2387= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.28.16= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2388= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.3.14= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2389= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=35.182 } drawn= { supplies=2.513 } last_drawn= { supplies=2.513 } weather= { pressure=1015.816 temperature=7.448 } } 2390= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=60.984 fuel=77.130 } throughput= { supplies=4.449 } last_throughput= { supplies=4.449 } drawn= { supplies=8.529 } last_drawn= { supplies=8.544 } weather= { pressure=1014.387 temperature=7.386 } } 2391= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 throughput= { supplies=0.041 } last_throughput= { supplies=0.041 } drawn= { supplies=0.042 } last_drawn= { supplies=0.041 } weather= { pressure=1015.772 temperature=7.438 } } 2392= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.9.28.3= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=58.362 } throughput= { supplies=56.535 } last_throughput= { supplies=54.103 } drawn= { supplies=56.535 } last_drawn= { supplies=54.103 } weather= { pressure=1014.383 temperature=7.385 } } 2393= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.377 temperature=7.406 } } 2394= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=108.904 } throughput= { supplies=57.296 } last_throughput= { supplies=54.992 } drawn= { supplies=57.296 } last_drawn= { supplies=54.992 } weather= { pressure=1016.283 temperature=7.387 } } 2395= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.298 temperature=7.394 } } 2396= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.849 temperature=7.404 } } 2397= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=1.271 pressure=1013.288 temperature=7.440 } } 2398= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=6.357 } throughput= { supplies=3.101 } last_throughput= { supplies=6.377 } drawn= { supplies=3.101 } last_drawn= { supplies=6.377 } weather= { pressure=1016.366 temperature=7.437 } } 2399= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=1.271 pressure=1013.288 temperature=7.440 } } 2400= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.696 temperature=7.379 } } 2401= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=2.000 air_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=5.619 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1013.947 temperature=7.357 } } 2402= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=14.692 } throughput= { supplies=0.695 } last_throughput= { supplies=0.695 } drawn= { supplies=0.695 } last_drawn= { supplies=0.695 } weather= { pressure=1013.812 temperature=7.369 } } 2403= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 2.000 2.000 } points=0 weather= { humidity=10.280 pressure=1017.551 temperature=7.364 precipitation=0.140 cloud_coverage=0.042 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 2404= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.512 temperature=7.391 } } 2405= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.170 temperature=7.393 } } 2406= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=2.700 pressure=1016.602 temperature=7.316 } } 2407= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1017.023 temperature=7.348 } } 2408= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1015.314 temperature=7.382 } } 2409= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.375 temperature=4.825 } } 2410= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.485 temperature=4.806 } } 2411= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.337 temperature=4.786 } } 2412= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.636 } throughput= { supplies=2.275 } last_throughput= { supplies=2.326 } drawn= { supplies=2.275 } last_drawn= { supplies=2.326 } weather= { pressure=1017.574 temperature=4.813 } } 2413= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.356 temperature=4.822 } } 2414= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.463 temperature=0.797 } } 2415= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.161 temperature=4.837 } } 2416= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=0.800 } } 2417= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=9.800 } } 2418= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=1.800 } } 2419= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.969 temperature=5.487 } } 2420= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.960 temperature=11.001 } } 2421= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=56.865 } throughput= { supplies=27.817 } last_throughput= { supplies=27.857 } drawn= { supplies=27.817 } last_drawn= { supplies=27.857 } weather= { pressure=1017.799 temperature=10.337 } } 2422= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 6.000 6.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.9.14.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=6 nationalism=14.336 pool= { supplies=4.648 } last_drawn= { supplies=2.000 } weather= { humidity=12.660 pressure=1017.405 temperature=11.976 } } 2423= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 naval_base= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.12.7= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=1 nationalism=14.336 weather= { humidity=8.060 pressure=1013.426 temperature=11.942 } } 2424= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.7.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.563 temperature=11.911 } } 2425= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.5.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.348 } weather= { pressure=1017.800 temperature=11.998 } } 2426= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.7.14.1= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.303 temperature=10.938 } } 2427= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 6.000 6.000 } history= { 1940.7.18.17= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=11.634 } drawn= { supplies=0.831 } last_drawn= { supplies=0.831 } weather= { pressure=1014.247 temperature=10.875 } } 2428= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 8.000 8.000 } history= { 1940.7.6.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=101.220 fuel=197.535 } drawn= { supplies=7.155 } last_drawn= { supplies=7.235 } weather= { pressure=1014.841 temperature=10.863 } } 2429= { flags= { } owner="LUX" controller="LUX" core="LUX" capital=yes manpower=1.000 anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 10.000 10.000 } history= { 1940.6.19.15= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="LUX" } 1940.10.29.19= { owner="LUX" } } points=1 nationalism=14.336 pool= { supplies=42.124 money=98.973 crude_oil=975.633 metal=5066.300 energy=2730.708 rare_materials=708.080 } current_producing= { metal=18.000 energy=6.000 } max_producing= { metal=18.000 energy=6.000 } weather= { pressure=1014.649 temperature=10.926 } } 2430= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=16.282 } last_throughput= { supplies=2.060 } last_drawn= { supplies=2.060 } weather= { pressure=1014.131 temperature=10.925 } } 2431= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.099 temperature=10.910 } } 2432= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.682 temperature=10.867 } } 2433= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=2.035 } throughput= { supplies=2.030 } last_throughput= { supplies=2.020 } drawn= { supplies=2.035 } last_drawn= { supplies=2.030 } weather= { pressure=1016.682 temperature=10.867 } } 2434= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=41.667 fuel=1.650 } throughput= { supplies=15.563 } last_throughput= { supplies=14.655 } drawn= { supplies=15.563 } last_drawn= { supplies=14.655 } weather= { pressure=1017.079 temperature=10.925 } } 2435= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=49.850 fuel=21.902 } throughput= { supplies=12.418 fuel=17.387 } last_throughput= { supplies=12.298 fuel=17.837 } drawn= { supplies=12.418 fuel=17.387 } last_drawn= { supplies=12.298 fuel=17.837 } weather= { pressure=1016.047 temperature=6.899 } } 2436= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=5.524 fuel=0.114 } last_throughput= { fuel=0.134 } last_drawn= { fuel=0.134 } weather= { pressure=1016.435 temperature=6.858 } } 2437= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.816 temperature=6.941 } } 2438= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { pressure=1017.841 temperature=6.922 } } 2439= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { pressure=1016.616 temperature=6.912 } } 2440= { flags= { } owner="GER" controller="GER" core="CZE" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=86.722 fuel=8.415 } throughput= { supplies=6.415 } last_throughput= { supplies=6.415 } drawn= { supplies=6.415 } last_drawn= { supplies=6.415 } weather= { pressure=1014.342 temperature=10.928 } } 2441= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=1.440 } throughput= { supplies=0.930 } last_throughput= { supplies=0.515 } drawn= { supplies=1.440 } last_drawn= { supplies=0.930 } weather= { pressure=1016.832 temperature=6.931 } } 2442= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=76.399 } throughput= { supplies=44.832 } last_throughput= { supplies=38.504 } drawn= { supplies=44.832 } last_drawn= { supplies=38.504 } weather= { pressure=1016.936 temperature=10.878 } } 2443= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { temperature=10.900 } } 2444= { flags= { } owner="GER" controller="GER" core="POL" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1939.9.25.18= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=2.673 } throughput= { supplies=2.673 } last_throughput= { supplies=2.673 } drawn= { supplies=2.673 } last_drawn= { supplies=2.673 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { temperature=7.450 } } 2445= { flags= { } owner="GER" controller="GER" core="POL" manpower=2.000 air_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1939.9.30.15= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=2 nationalism=13.340 pool= { supplies=18.424 } drawn= { supplies=1.316 } last_drawn= { supplies=1.316 } current_producing= { metal=15.000 energy=83.000 rare_materials=1.000 } max_producing= { metal=15.000 energy=83.000 rare_materials=1.000 } weather= { temperature=7.450 } } 2446= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.2.2= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2447= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=6.485 } drawn= { supplies=2.000 } weather= { pressure=1015.816 temperature=7.448 } } 2448= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=134.246 fuel=141.900 } drawn= { supplies=9.589 } last_drawn= { supplies=9.589 } weather= { pressure=1013.006 temperature=7.412 } } 2449= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=18.198 } throughput= { supplies=16.338 } last_throughput= { supplies=16.383 } drawn= { supplies=16.338 } last_drawn= { supplies=16.383 } weather= { pressure=1014.362 temperature=7.409 } } 2450= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.9.30.9= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=0.051 } throughput= { supplies=0.030 } last_throughput= { supplies=0.030 } drawn= { supplies=0.051 } last_drawn= { supplies=0.030 } weather= { pressure=1017.978 temperature=7.412 } } 2451= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.956 temperature=7.357 } } 2452= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=47.991 } throughput= { supplies=0.580 } last_throughput= { supplies=0.580 } drawn= { supplies=0.580 } last_drawn= { supplies=0.580 } weather= { pressure=1014.123 temperature=7.430 } } 2453= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.759 temperature=7.362 } } 2454= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.316 } weather= { humidity=3.402 pressure=1017.164 temperature=7.398 } } 2455= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=0.220 pressure=1015.241 temperature=7.416 } } 2456= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=12.123 } throughput= { supplies=10.078 } last_throughput= { supplies=10.031 } drawn= { supplies=10.078 } last_drawn= { supplies=10.031 } weather= { pressure=1016.441 temperature=7.371 } } 2457= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.812 } weather= { humidity=2.060 pressure=1013.224 temperature=7.364 } } 2458= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.361 temperature=7.375 } } 2459= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=14.737 } throughput= { supplies=10.138 } last_throughput= { supplies=10.091 } drawn= { supplies=10.138 } last_drawn= { supplies=10.091 } weather= { humidity=2.603 pressure=1017.648 temperature=7.395 } } 2460= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { pressure=1016.978 temperature=7.374 } } 2461= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.822 temperature=7.369 } } 2462= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.829 } weather= { pressure=1017.334 temperature=7.340 } } 2463= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.641 temperature=7.389 } } 2464= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=40.239 fuel=3.811 } throughput= { supplies=10.038 } last_throughput= { supplies=18.675 } drawn= { supplies=10.038 } last_drawn= { supplies=18.675 } weather= { pressure=1016.593 temperature=7.377 } } 2465= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1016.598 temperature=7.394 } } 2466= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.073 temperature=7.351 } } 2467= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1015.314 temperature=7.382 } } 2468= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.557 temperature=4.800 } } 2469= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.802 temperature=4.843 } } 2470= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.924 temperature=4.789 } } 2471= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=4.321 } throughput= { supplies=2.255 } last_throughput= { supplies=2.306 } drawn= { supplies=2.255 } last_drawn= { supplies=2.306 } weather= { pressure=1015.752 temperature=4.794 } } 2472= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.356 temperature=0.827 } } 2473= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.463 temperature=4.797 } } 2474= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.161 temperature=9.752 } } 2475= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=0.800 } } 2476= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=10.800 } } 2477= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.016 temperature=10.642 } } 2478= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.913 temperature=5.524 } } 2479= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.799 temperature=10.337 } } 2480= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=54.994 } throughput= { supplies=27.797 } last_throughput= { supplies=27.837 } drawn= { supplies=27.797 } last_drawn= { supplies=27.837 } weather= { pressure=1017.799 temperature=6.076 } } 2481= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.13.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.602 } last_throughput= { supplies=2.050 } last_drawn= { supplies=3.088 } weather= { humidity=7.660 pressure=1017.768 temperature=11.773 } } 2482= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.9.1.20= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=4 nationalism=14.336 pool= { supplies=3.348 } last_throughput= { supplies=3.045 } last_drawn= { supplies=3.045 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=12.660 pressure=1017.405 temperature=11.976 } } 2483= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 naval_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.8.27.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=1.674 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=8.060 pressure=1013.017 temperature=11.949 } } 2484= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.24.5= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=3.348 } weather= { pressure=1015.187 temperature=11.974 } } 2485= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.7.29.3= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.541 } weather= { pressure=1017.456 temperature=11.926 } } 2486= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.4.21= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.805 temperature=11.953 } } 2487= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.7.24.6= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.357 } weather= { pressure=1014.082 temperature=10.922 } } 2488= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.6.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 weather= { pressure=1015.038 temperature=10.913 } } 2489= { flags= { } owner="BEL" controller="BEL" core="BEL" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.6.23.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=5.707 } weather= { pressure=1014.849 temperature=10.867 } } 2490= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=1.318 } last_throughput= { supplies=1.318 } last_drawn= { supplies=1.318 } weather= { pressure=1014.602 temperature=10.879 } } 2491= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=6.566 } drawn= { supplies=0.469 } last_drawn= { supplies=0.469 } weather= { pressure=1014.131 temperature=10.925 } } 2492= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.791 temperature=10.942 } } 2493= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=14.108 } throughput= { supplies=8.463 } last_throughput= { supplies=8.199 } drawn= { supplies=8.463 } last_drawn= { supplies=8.199 } weather= { pressure=1017.251 temperature=10.868 } } 2494= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.077 temperature=10.925 } } 2495= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.782 temperature=10.893 } } 2496= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.436 temperature=10.918 } } 2497= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=6.134 fuel=23.883 } throughput= { supplies=0.477 } last_throughput= { supplies=0.477 fuel=8.337 } drawn= { supplies=0.477 } last_drawn= { supplies=0.477 fuel=8.337 } weather= { pressure=1016.613 temperature=6.859 } } 2498= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" strategic_resource="uranium" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=18.340 } drawn= { supplies=1.529 } last_drawn= { supplies=1.529 } weather= { pressure=1014.057 temperature=6.908 } } 2499= { flags= { } owner="GER" controller="GER" core="CZE" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=1 nationalism=12.676 pool= { supplies=150.752 fuel=298.485 } throughput= { supplies=5.044 } last_throughput= { supplies=5.044 } drawn= { supplies=12.039 } last_drawn= { supplies=11.829 } current_producing= { metal=4.000 energy=16.000 } max_producing= { metal=4.000 energy=16.000 } weather= { pressure=1013.100 temperature=10.924 } } 2500= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1016.700 temperature=10.944 } } 2501= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=86.992 fuel=8.415 } throughput= { supplies=6.435 } last_throughput= { supplies=6.435 } drawn= { supplies=6.435 } last_drawn= { supplies=6.435 } weather= { pressure=1016.704 temperature=6.930 } } 2502= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { pressure=1016.936 temperature=6.883 } } 2503= { flags= { } owner="GER" controller="GER" core="GER" core="POL" core="DDR" core="DFR" infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=77.157 } throughput= { supplies=44.812 } last_throughput= { supplies=38.484 } drawn= { supplies=44.812 } last_drawn= { supplies=38.484 } weather= { temperature=10.900 } } 2504= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.24.5= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2505= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.23.3= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2506= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.28.9= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=2.633 } throughput= { supplies=2.633 } last_throughput= { supplies=2.633 } drawn= { supplies=2.633 } last_drawn= { supplies=2.633 } weather= { temperature=3.450 } } 2507= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.3.3= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2508= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=263.886 fuel=545.790 } drawn= { supplies=18.849 } last_drawn= { supplies=18.849 } weather= { pressure=1013.004 temperature=7.413 } } 2509= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" manpower=2.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=2 nationalism=13.340 pool= { supplies=33.084 money=0.171 metal=0.417 energy=8.818 rare_materials=0.333 } throughput= { supplies=16.318 } last_throughput= { supplies=16.363 } drawn= { supplies=16.318 } last_drawn= { supplies=16.363 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { pressure=1014.109 temperature=7.433 } } 2510= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.2.7= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=12.944 } throughput= { supplies=12.944 } last_throughput= { supplies=12.944 } drawn= { supplies=12.944 } last_drawn= { supplies=12.944 } weather= { pressure=1014.366 temperature=7.373 } } 2511= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=57.956 } throughput= { supplies=56.555 } last_throughput= { supplies=54.123 } drawn= { supplies=56.555 } last_drawn= { supplies=54.123 } weather= { pressure=1014.105 temperature=7.432 } } 2512= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.461 } throughput= { supplies=0.020 } last_throughput= { supplies=0.103 } drawn= { supplies=0.020 } last_drawn= { supplies=0.126 } weather= { humidity=1.560 pressure=1016.265 temperature=7.390 } } 2513= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=0.189 } throughput= { supplies=0.061 } last_throughput= { supplies=0.189 } drawn= { supplies=0.061 } last_drawn= { supplies=0.189 } weather= { humidity=2.060 pressure=1016.216 temperature=7.381 } } 2514= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.296 } weather= { humidity=0.362 pressure=1017.178 temperature=7.372 } } 2515= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=11.986 } throughput= { supplies=10.098 } last_throughput= { supplies=10.051 } drawn= { supplies=10.098 } last_drawn= { supplies=10.051 } weather= { humidity=2.700 pressure=1013.289 temperature=7.419 } } 2516= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=2.700 pressure=1013.200 temperature=7.353 } } 2517= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.808 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=2.060 pressure=1013.158 temperature=7.412 } } 2518= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=0.721 pressure=1015.392 temperature=7.417 } } 2519= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.594 temperature=7.387 } } 2520= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=0.721 pressure=1015.321 temperature=7.418 } } 2521= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.395 temperature=7.322 } } 2522= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.177 temperature=7.357 } } 2523= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.083 pressure=1017.225 temperature=7.427 } } 2524= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.262 temperature=7.306 } } 2525= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1016.189 temperature=7.338 } } 2526= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.059 temperature=7.342 } } 2527= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1015.261 temperature=7.396 } } 2528= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1017.925 temperature=7.373 } } 2529= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.155 temperature=4.802 } } 2530= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.776 temperature=4.850 } } 2531= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.984 temperature=4.832 } } 2532= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=5.646 } throughput= { supplies=2.295 } last_throughput= { supplies=2.346 } drawn= { supplies=2.295 } last_drawn= { supplies=2.346 } weather= { pressure=1017.456 temperature=4.779 } } 2533= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.652 } throughput= { supplies=1.597 } last_throughput= { supplies=1.648 } drawn= { supplies=1.597 } last_drawn= { supplies=1.648 } weather= { pressure=1016.356 temperature=4.836 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2534= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.463 temperature=9.776 } } 2535= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=9.800 } } 2536= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.171 temperature=9.759 } } 2537= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.678 temperature=10.753 } } 2538= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.911 temperature=1.322 } } 2539= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.799 temperature=6.076 } } 2540= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.242 temperature=10.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2541= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.4.11= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.185 } throughput= { supplies=2.660 } last_throughput= { supplies=2.152 } drawn= { supplies=3.392 fuel=56.721 } last_drawn= { supplies=4.521 fuel=56.721 } weather= { humidity=4.920 pressure=1016.133 windspeed=0.295 temperature=11.531 muddyness=0.001 } } 2542= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.25.19= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.050 } last_throughput= { supplies=0.514 } drawn= { supplies=0.054 fuel=18.923 } last_drawn= { supplies=1.117 fuel=18.923 } weather= { humidity=10.320 pressure=1015.941 windspeed=0.899 temperature=10.603 muddyness=0.019 } } 2543= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.15.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=8.060 pressure=1017.669 temperature=11.710 } } 2544= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.9.3.23= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=3.700 pressure=1017.768 temperature=7.331 } } 2545= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.28.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.402 } last_throughput= { supplies=3.095 } last_drawn= { supplies=3.095 } weather= { pressure=1016.873 temperature=11.984 } } 2546= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.13.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.803 temperature=11.994 } } 2547= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.14.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.357 } weather= { pressure=1016.966 temperature=11.937 } } 2548= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.11.17= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.707 } weather= { pressure=1017.801 temperature=11.971 } } 2549= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.8.16= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.718 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1016.504 temperature=10.906 } } 2550= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 air_base= { 4.000 4.000 } industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.3.19= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=4.588 } throughput= { supplies=1.240 } last_throughput= { supplies=1.195 } drawn= { supplies=1.240 fuel=8.720 } last_drawn= { supplies=1.195 fuel=8.720 } weather= { pressure=1015.072 temperature=10.898 } } 2551= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.12.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=16.674 fuel=116.634 } drawn= { supplies=1.191 fuel=13.791 } last_drawn= { supplies=1.146 fuel=13.791 } weather= { pressure=1015.250 temperature=10.904 } } 2552= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1940.7.7.8= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=4.634 } last_drawn= { supplies=2.000 } weather= { pressure=1014.815 temperature=10.875 } } 2553= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=1.000 land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=9.164 } last_throughput= { supplies=0.702 } last_drawn= { supplies=0.702 } current_producing= { metal=4.000 energy=75.000 } max_producing= { metal=4.000 energy=75.000 } weather= { pressure=1014.545 temperature=10.881 } } 2554= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=0.025 } throughput= { supplies=0.025 } drawn= { supplies=0.025 } last_drawn= { supplies=0.030 } weather= { pressure=1016.700 temperature=10.867 } } 2555= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=2.600 } throughput= { supplies=2.000 } last_throughput= { supplies=1.170 } drawn= { supplies=2.020 } last_drawn= { supplies=2.020 } weather= { pressure=1017.348 temperature=10.931 } } 2556= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.078 temperature=10.925 } } 2557= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.256 temperature=10.908 } } 2558= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=3.000 anti_air= { 1.000 1.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=5 pool= { supplies=38.463 fuel=17.797 } throughput= { supplies=12.378 fuel=17.347 } last_throughput= { supplies=12.258 fuel=17.797 } drawn= { supplies=12.378 fuel=17.347 } last_drawn= { supplies=12.258 fuel=17.797 } current_producing= { metal=7.000 energy=6.000 rare_materials=4.000 } max_producing= { metal=7.000 energy=6.000 rare_materials=4.000 } weather= { pressure=1016.606 temperature=10.856 } } 2559= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.255 fuel=4.381 } last_throughput= { fuel=0.114 } last_drawn= { fuel=0.114 } weather= { pressure=1016.608 temperature=6.904 } } 2560= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { pressure=1017.860 temperature=10.896 } } 2561= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1017.863 temperature=10.932 } } 2562= { flags= { } owner="GER" controller="GER" core="CZE" manpower=2.500 air_base= { 6.000 6.000 } anti_air= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=6 nationalism=12.676 pool= { supplies=18.424 money=661.119 crude_oil=1977.024 metal=2473.652 energy=7757.241 rare_materials=1270.770 } drawn= { supplies=1.316 } last_drawn= { supplies=1.316 } current_producing= { metal=2.000 energy=4.000 rare_materials=4.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=4.000 } weather= { pressure=1017.274 temperature=10.862 } } 2563= { flags= { } owner="GER" controller="GER" core="CZE" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=86.358 } throughput= { supplies=6.395 } last_throughput= { supplies=6.395 } drawn= { supplies=6.395 } last_drawn= { supplies=6.395 } weather= { pressure=1016.854 temperature=10.877 } } 2564= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { pressure=1016.958 temperature=10.877 } } 2565= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=0.910 } throughput= { supplies=0.495 } drawn= { supplies=1.420 } last_drawn= { supplies=0.910 } weather= { pressure=1016.936 temperature=10.869 } } 2566= { flags= { } owner="GER" controller="GER" core="POL" core="GER" industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1939.9.15.6= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=25.137 } throughput= { supplies=9.243 } last_throughput= { supplies=9.243 } drawn= { supplies=9.243 } last_drawn= { supplies=9.243 } current_producing= { metal=2.000 energy=7.000 } max_producing= { metal=2.000 energy=7.000 } weather= { temperature=10.900 } } 2567= { flags= { } owner="GER" controller="GER" core="POL" industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1939.9.12.9= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=9.223 } throughput= { supplies=9.223 } last_throughput= { supplies=9.223 } drawn= { supplies=9.223 } last_drawn= { supplies=9.223 } weather= { temperature=6.900 } } 2568= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.26.23= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=2.653 } throughput= { supplies=2.653 } last_throughput= { supplies=2.653 } drawn= { supplies=2.653 } last_drawn= { supplies=2.653 } weather= { temperature=7.450 } } 2569= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=30.503 } throughput= { supplies=27.709 } last_throughput= { supplies=27.721 } drawn= { supplies=30.523 } last_drawn= { supplies=27.729 } weather= { temperature=3.450 } } 2570= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=138.952 fuel=20.805 } throughput= { supplies=34.252 } last_throughput= { supplies=32.232 } drawn= { supplies=44.189 } last_drawn= { supplies=38.581 } weather= { pressure=1015.816 temperature=7.358 } } 2571= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=54.139 } drawn= { supplies=3.866 } last_drawn= { supplies=3.881 } weather= { pressure=1013.026 temperature=7.377 } } 2572= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" land_fort= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=62.006 fuel=64.530 } drawn= { supplies=4.429 } last_drawn= { supplies=4.429 } weather= { pressure=1014.362 temperature=7.409 } } 2573= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" manpower=1.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1939.9.27.0= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=47.897 } throughput= { supplies=0.540 } last_throughput= { supplies=0.540 } drawn= { supplies=0.540 } last_drawn= { supplies=0.540 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1013.654 temperature=7.427 } } 2574= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=47.903 } throughput= { supplies=0.560 } last_throughput= { supplies=0.560 } drawn= { supplies=0.560 } last_drawn= { supplies=0.560 } weather= { pressure=1013.443 temperature=7.365 } } 2575= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=6.033 } throughput= { supplies=3.053 } last_throughput= { supplies=6.041 } drawn= { supplies=3.061 } last_drawn= { supplies=6.219 } weather= { humidity=1.074 pressure=1015.374 temperature=7.395 } } 2576= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=11.984 } throughput= { supplies=10.038 } last_throughput= { supplies=9.991 } drawn= { supplies=10.038 } last_drawn= { supplies=9.991 } weather= { humidity=0.220 pressure=1014.107 temperature=7.379 } } 2577= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 last_drawn= { supplies=0.098 } weather= { pressure=1016.347 temperature=7.362 } } 2578= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1014.679 temperature=7.447 } } 2579= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.177 } weather= { humidity=2.060 pressure=1015.796 temperature=7.386 } } 2580= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.699 temperature=7.406 } } 2581= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.825 temperature=7.417 } } 2582= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=14.596 } throughput= { supplies=0.675 } last_throughput= { supplies=0.675 } drawn= { supplies=0.675 } last_drawn= { supplies=0.675 } weather= { pressure=1013.705 temperature=7.379 } } 2583= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.602 temperature=7.387 } } 2584= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.517 temperature=7.391 } } 2585= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.812 } weather= { pressure=1015.357 temperature=7.334 } } 2586= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.023 } weather= { humidity=4.920 pressure=1014.474 temperature=7.413 } } 2587= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=8.116 } throughput= { supplies=1.696 } last_throughput= { supplies=1.687 } drawn= { supplies=1.696 } last_drawn= { supplies=1.687 } weather= { humidity=4.920 pressure=1016.185 temperature=7.338 } } 2588= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.941 temperature=7.359 } } 2589= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1015.216 temperature=7.308 } } 2590= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1017.632 temperature=7.304 } } 2591= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.213 temperature=7.393 } } 2592= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.294 temperature=4.821 } } 2593= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.819 temperature=4.813 } } 2594= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.578 } throughput= { supplies=0.578 } last_throughput= { supplies=0.578 } drawn= { supplies=0.578 } last_drawn= { supplies=0.578 } weather= { pressure=1017.985 temperature=4.832 } } 2595= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.046 temperature=4.771 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2596= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.631 fuel=0.003 } throughput= { supplies=1.577 } last_throughput= { supplies=1.628 } drawn= { supplies=1.577 } last_drawn= { supplies=1.628 } weather= { pressure=1016.356 temperature=0.846 } } 2597= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.492 temperature=9.776 } } 2598= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.697 temperature=9.795 } } 2599= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.606 temperature=10.704 } } 2600= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.773 temperature=10.714 } } 2601= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.799 temperature=1.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2602= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.799 temperature=10.337 } } 2603= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.273 } weather= { humidity=2.464 pressure=1017.799 temperature=5.975 } } 2604= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.691 } weather= { humidity=23.000 pressure=1014.325 temperature=19.187 } } 2605= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.3.5= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=10 nationalism=14.336 pool= { supplies=255.076 money=6.229 crude_oil=30.495 metal=63.464 energy=0.420 rare_materials=218.277 } drawn= { supplies=28.138 fuel=113.392 } last_drawn= { supplies=33.965 fuel=113.392 } weather= { humidity=4.920 pressure=1015.534 windspeed=0.168 temperature=11.550 } } 2606= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.099 } throughput= { supplies=0.045 } last_throughput= { supplies=2.246 } drawn= { supplies=0.099 fuel=18.923 } last_drawn= { supplies=2.849 fuel=18.923 } weather= { humidity=3.820 pressure=1016.510 windspeed=0.512 temperature=11.567 muddyness=0.019 } } 2607= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.18.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.004 } throughput= { supplies=0.004 } drawn= { supplies=0.004 fuel=9.486 } last_drawn= { supplies=0.583 fuel=9.486 } weather= { humidity=3.140 pressure=1016.135 windspeed=1.560 temperature=9.684 precipitation=0.206 muddyness=0.063 cloud_coverage=0.062 } } 2608= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.9.16.3= { controller="GER" } 1940.9.16.22= { controller="FRA" } 1940.9.17.18= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.001 } throughput= { supplies=0.001 } last_throughput= { supplies=0.001 } drawn= { supplies=0.001 fuel=3.179 } last_drawn= { supplies=0.001 fuel=3.178 } weather= { humidity=3.320 pressure=1014.967 temperature=11.764 } } 2609= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 7.000 7.000 } history= { 1940.9.15.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.286 } last_throughput= { supplies=0.093 } drawn= { fuel=1.076 } last_drawn= { supplies=0.093 fuel=1.076 } weather= { pressure=1017.669 temperature=7.458 } } 2610= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 9.000 9.000 } history= { 1940.9.3.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1017.768 temperature=11.525 } } 2611= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.27.22= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.678 } weather= { pressure=1015.851 temperature=11.956 } } 2612= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.17.15= { controller="GER" } 1940.8.29.15= { controller="FRA" } 1940.9.8.6= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.357 } weather= { pressure=1017.023 temperature=11.934 } } 2613= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=11.000 air_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 9.000 9.000 } infra= { 10.000 10.000 } history= { 1940.9.19.1= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=30 nationalism=14.336 pool= { supplies=30.519 money=459.955 crude_oil=5217.864 metal=5843.713 energy=6501.942 rare_materials=1778.729 } current_producing= { metal=4.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=4.000 energy=6.000 rare_materials=2.000 } weather= { pressure=1017.091 temperature=11.901 } } 2614= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.10.20= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.806 temperature=11.972 } } 2615= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 8.000 8.000 } history= { 1940.7.26.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=16.660 fuel=103.995 } drawn= { supplies=1.190 fuel=17.390 } last_drawn= { supplies=1.145 fuel=17.390 } weather= { pressure=1015.031 temperature=10.870 } } 2616= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.3.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=15.640 } last_drawn= { fuel=15.640 } weather= { pressure=1015.608 temperature=10.874 } } 2617= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.27.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=66.878 fuel=130.425 } drawn= { supplies=4.777 } last_drawn= { supplies=4.687 } weather= { pressure=1017.674 temperature=10.930 } } 2618= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" manpower=2.000 air_base= { 4.000 4.000 } land_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.9.1.7= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=3 nationalism=14.336 pool= { supplies=59.499 } current_producing= { metal=42.000 energy=25.000 rare_materials=2.000 } max_producing= { metal=42.000 energy=25.000 rare_materials=2.000 } weather= { pressure=1014.861 temperature=10.875 } } 2619= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } 1939.9.18.10= { controller="FRA" } 1939.9.19.23= { controller="GER" } } points=0 weather= { pressure=1014.545 temperature=10.881 } } 2620= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=5.780 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1014.866 temperature=10.915 } } 2621= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.290 temperature=6.906 } } 2622= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=41.974 fuel=1.650 } throughput= { supplies=15.543 } last_throughput= { supplies=14.635 } drawn= { supplies=15.543 } last_drawn= { supplies=14.635 } weather= { pressure=1017.200 temperature=10.909 } } 2623= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.809 temperature=10.918 } } 2624= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.619 temperature=10.919 } } 2625= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=6.044 fuel=17.641 } throughput= { supplies=0.457 } last_throughput= { supplies=0.457 fuel=8.317 } drawn= { supplies=0.457 } last_drawn= { supplies=0.457 fuel=8.317 } weather= { pressure=1014.225 temperature=10.946 } } 2626= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1017.863 temperature=10.931 } } 2627= { flags= { } owner="GER" controller="GER" core="CZE" strategic_resource="aluminium" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=26.629 fuel=2.475 } throughput= { supplies=3.688 } last_throughput= { supplies=3.688 } drawn= { supplies=3.688 } last_drawn= { supplies=3.688 } weather= { pressure=1013.125 temperature=10.855 } } 2628= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1017.581 temperature=10.864 } } 2629= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1016.698 temperature=10.944 } } 2630= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=0.475 } drawn= { supplies=1.400 } last_drawn= { supplies=0.890 } weather= { temperature=10.900 } } 2631= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" manpower=1.000 land_fort= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=6.873 } current_producing= { metal=6.000 energy=39.000 rare_materials=1.000 } max_producing= { metal=6.000 energy=39.000 rare_materials=1.000 } weather= { temperature=10.900 } } 2632= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { temperature=6.900 } } 2633= { flags= { } owner="GER" controller="GER" core="POL" infra= { 8.000 8.000 } history= { 1939.9.14.13= { controller="GER" } 1939.9.23.14= { controller="POL" } 1939.9.25.6= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=42.952 } throughput= { supplies=42.967 } last_throughput= { supplies=37.364 } drawn= { supplies=42.972 } last_drawn= { supplies=37.364 } weather= { temperature=7.450 } } 2634= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.10.1.21= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=41.611 } throughput= { supplies=41.606 } last_throughput= { supplies=36.008 } drawn= { supplies=41.616 } last_drawn= { supplies=36.008 } weather= { temperature=3.450 } } 2635= { flags= { } owner="GER" controller="GER" core="POL" infra= { 7.000 7.000 } history= { 1939.9.19.7= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=13.676 } throughput= { supplies=10.872 } last_throughput= { supplies=10.865 } drawn= { supplies=13.686 } last_drawn= { supplies=10.872 } weather= { temperature=7.450 } } 2636= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" air_base= { 1.000 1.000 } land_fort= { 3.000 3.000 } infra= { 8.000 8.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=112.159 fuel=161.565 } throughput= { supplies=7.508 } last_throughput= { supplies=7.523 } drawn= { supplies=14.982 } last_drawn= { supplies=15.027 } weather= { pressure=1014.362 temperature=7.409 } } 2637= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=18.144 } drawn= { supplies=1.296 } last_drawn= { supplies=1.296 } weather= { pressure=1014.109 temperature=7.433 } } 2638= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.9.30.6= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=20.534 } throughput= { supplies=19.392 } last_throughput= { supplies=18.501 } drawn= { supplies=20.534 } last_drawn= { supplies=18.504 } weather= { pressure=1014.109 temperature=7.433 } } 2639= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.9.28.6= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=38.655 } throughput= { supplies=36.912 } last_throughput= { supplies=34.927 } drawn= { supplies=36.912 } last_drawn= { supplies=34.927 } weather= { pressure=1014.112 temperature=7.351 } } 2640= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=1.334 } weather= { pressure=1017.891 temperature=7.351 } } 2641= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.974 } throughput= { supplies=6.951 } last_throughput= { supplies=6.876 } drawn= { supplies=6.974 } last_drawn= { supplies=6.876 } weather= { humidity=2.060 pressure=1015.700 temperature=7.438 } } 2642= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=9.728 } throughput= { supplies=9.728 } last_throughput= { supplies=9.608 } drawn= { supplies=9.728 } last_drawn= { supplies=9.608 } weather= { humidity=4.920 pressure=1015.224 temperature=7.450 } } 2643= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=7.781 } throughput= { supplies=3.081 } last_throughput= { supplies=6.239 } drawn= { supplies=3.081 } last_drawn= { supplies=6.239 } weather= { pressure=1015.330 temperature=7.405 } } 2644= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=12.263 } throughput= { supplies=10.058 } last_throughput= { supplies=10.011 } drawn= { supplies=10.058 } last_drawn= { supplies=10.011 } weather= { pressure=1015.829 temperature=7.410 } } 2645= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=2.700 pressure=1013.146 temperature=7.398 } } 2646= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.452 temperature=7.390 } } 2647= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.719 temperature=7.384 } } 2648= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.028 temperature=7.372 } } 2649= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.548 temperature=7.312 } } 2650= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.173 temperature=7.355 } } 2651= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=28.258 fuel=3.711 } throughput= { supplies=8.302 } last_throughput= { supplies=16.948 } drawn= { supplies=8.302 } last_drawn= { supplies=16.948 } current_producing= { metal=6.000 energy=150.000 rare_materials=3.000 } max_producing= { metal=6.000 energy=150.000 rare_materials=3.000 } weather= { humidity=4.920 pressure=1015.801 temperature=7.379 } } 2652= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=4.961 } throughput= { supplies=0.615 } last_throughput= { supplies=0.615 } drawn= { supplies=0.615 } last_drawn= { supplies=0.615 } weather= { pressure=1014.843 temperature=7.392 } } 2653= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1014.993 temperature=10.796 } } 2654= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=0.220 pressure=1015.179 temperature=7.318 } } 2655= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1017.336 temperature=7.335 } } 2656= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.715 temperature=7.358 } } 2657= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.213 temperature=7.389 } } 2658= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.684 temperature=4.794 } } 2659= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.824 temperature=4.814 } } 2660= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=7.792 } drawn= { supplies=0.578 } last_drawn= { supplies=0.578 } weather= { pressure=1016.371 temperature=4.823 } } 2661= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.046 temperature=4.771 } } 2662= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.610 fuel=0.003 } throughput= { supplies=1.557 } last_throughput= { supplies=1.607 } drawn= { supplies=1.557 } last_drawn= { supplies=1.608 } weather= { pressure=1016.384 temperature=9.804 } } 2663= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.588 } throughput= { supplies=1.537 } last_throughput= { supplies=1.586 } drawn= { supplies=1.537 } last_drawn= { supplies=1.588 } weather= { pressure=1013.028 temperature=9.798 } } 2664= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.607 temperature=9.804 } } 2665= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.605 temperature=10.704 } } 2666= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.799 temperature=10.337 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2667= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.242 temperature=10.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2668= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=55.366 } throughput= { supplies=27.777 } last_throughput= { supplies=27.817 } drawn= { supplies=27.777 } last_drawn= { supplies=27.817 } weather= { pressure=1016.242 temperature=10.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2669= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.977 temperature=14.208 } } 2670= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1042.653 temperature=14.233 } } 2671= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.29.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=23.235 } throughput= { supplies=27.299 } last_throughput= { supplies=27.126 } drawn= { supplies=28.085 fuel=75.646 } last_drawn= { supplies=30.099 fuel=75.646 } weather= { humidity=3.820 pressure=1016.124 windspeed=0.293 temperature=11.534 muddyness=0.011 } } 2672= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.27.9= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.143 } throughput= { supplies=0.142 } last_throughput= { supplies=0.609 } drawn= { supplies=0.143 fuel=18.973 } last_drawn= { supplies=2.279 fuel=18.973 } weather= { humidity=8.060 pressure=1015.423 windspeed=0.092 temperature=11.176 } } 2673= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.19.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=3.179 } last_drawn= { fuel=3.178 } weather= { humidity=7.660 pressure=1016.358 windspeed=0.275 temperature=10.709 muddyness=0.017 } } 2674= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.18.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=1.076 } last_drawn= { fuel=1.076 } weather= { humidity=3.320 pressure=1014.967 temperature=11.766 } } 2675= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.9.5.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.563 } last_drawn= { supplies=0.025 fuel=0.563 } weather= { pressure=1017.669 temperature=7.448 } } 2676= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.1.4= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.420 } last_throughput= { supplies=3.145 } last_drawn= { supplies=3.145 } weather= { pressure=1016.931 temperature=11.964 } } 2677= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.8.18= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.114 temperature=11.934 } } 2678= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.27.3= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.688 } weather= { humidity=0.043 pressure=1016.975 temperature=11.935 } } 2679= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.22.22= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=0.043 pressure=1016.802 temperature=11.925 } } 2680= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.18.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=11.474 } throughput= { supplies=1.340 } last_throughput= { supplies=1.295 } drawn= { supplies=1.340 fuel=2.218 } last_drawn= { supplies=1.295 fuel=2.218 } weather= { pressure=1016.853 temperature=10.927 } } 2681= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 9.000 9.000 } history= { 1940.8.18.20= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=12.230 } last_drawn= { fuel=12.230 } weather= { pressure=1016.868 temperature=10.870 } } 2682= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.8.21.9= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=12.905 } throughput= { supplies=6.068 } last_throughput= { supplies=5.933 } drawn= { supplies=6.722 fuel=6.921 } last_drawn= { supplies=6.282 fuel=6.921 } weather= { pressure=1017.674 temperature=10.927 } } 2683= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.5.6= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.834 } drawn= { supplies=0.586 } last_drawn= { supplies=0.676 } weather= { pressure=1017.674 temperature=10.929 } } 2684= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1940.8.21.19= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 weather= { pressure=1014.754 temperature=10.893 } } 2685= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.242 temperature=6.931 } } 2686= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=0.005 } drawn= { supplies=0.005 } last_drawn= { supplies=0.010 } weather= { pressure=1017.076 temperature=10.925 } } 2687= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=4.000 air_base= { 4.000 4.000 } land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=5 pool= { supplies=59.553 } throughput= { supplies=6.980 } last_throughput= { supplies=6.336 } drawn= { supplies=6.980 } last_drawn= { supplies=6.336 } current_producing= { metal=3.000 energy=25.000 } max_producing= { metal=3.000 energy=25.000 } weather= { pressure=1017.144 temperature=10.937 } } 2688= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.125 temperature=10.892 } } 2689= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=38.815 fuel=17.817 } throughput= { supplies=12.398 fuel=17.367 } last_throughput= { supplies=12.278 fuel=17.817 } drawn= { supplies=12.398 fuel=17.367 } last_drawn= { supplies=12.278 fuel=17.817 } weather= { pressure=1016.428 temperature=6.898 } } 2690= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.227 fuel=10.127 } last_throughput= { fuel=4.332 } last_drawn= { fuel=4.332 } weather= { pressure=1014.225 temperature=6.935 } } 2691= { flags= { } owner="GER" controller="GER" core="CZE" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=7.168 fuel=11.300 } throughput= { supplies=0.437 } last_throughput= { supplies=0.437 } drawn= { supplies=0.437 } last_drawn= { supplies=0.437 } weather= { pressure=1013.120 temperature=6.892 } } 2692= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1013.124 temperature=10.854 } } 2693= { flags= { } owner="GER" controller="GER" core="CZE" manpower=1.000 land_fort= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=44.328 fuel=2.475 } throughput= { supplies=3.668 } last_throughput= { supplies=3.668 } drawn= { supplies=3.668 } last_drawn= { supplies=3.668 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.306 temperature=10.911 } } 2694= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=38.337 } throughput= { supplies=6.375 } last_throughput= { supplies=6.375 } drawn= { supplies=6.375 } last_drawn= { supplies=6.375 } weather= { pressure=1017.908 temperature=10.878 } } 2695= { flags= { } owner="GER" controller="GER" core="CZE" manpower=2.000 land_fort= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=81.704 fuel=152.910 } drawn= { supplies=5.836 } last_drawn= { supplies=5.836 } current_producing= { metal=2.000 energy=4.000 rare_materials=2.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=2.000 } weather= { temperature=10.900 } } 2696= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { temperature=6.900 } } 2697= { flags= { } owner="GER" controller="GER" core="CZE" core="POL" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=44.791 } throughput= { supplies=35.529 } last_throughput= { supplies=29.201 } drawn= { supplies=35.529 } last_drawn= { supplies=29.201 } weather= { temperature=6.900 } } 2698= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=49.566 } throughput= { supplies=34.769 } last_throughput= { supplies=29.161 } drawn= { supplies=34.769 } last_drawn= { supplies=29.161 } current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { temperature=6.900 } } 2699= { flags= { } owner="GER" controller="GER" core="POL" infra= { 6.000 6.000 } history= { 1939.9.17.22= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=7.450 } } 2700= { flags= { } owner="GER" controller="GER" core="POL" infra= { 6.000 6.000 } history= { 1939.9.14.19= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 weather= { temperature=3.450 } } 2701= { flags= { } owner="GER" controller="GER" core="POL" infra= { 6.000 6.000 } history= { 1939.9.10.9= { controller="GER" } 1939.9.15.12= { controller="POL" } 1939.9.28.9= { controller="GER" } 1939.10.4.0= { owner="GER" } } points=0 nationalism=13.340 pool= { supplies=186.802 fuel=237.375 } drawn= { supplies=13.343 } last_drawn= { supplies=13.343 } weather= { pressure=1017.899 temperature=7.425 } } 2702= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" land_fort= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=50.428 } drawn= { supplies=3.602 } last_drawn= { supplies=3.602 } weather= { pressure=1014.287 temperature=7.387 } } 2703= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.10.3.9= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=22.982 } throughput= { supplies=18.514 } last_throughput= { supplies=18.484 } drawn= { supplies=20.514 } last_drawn= { supplies=18.484 } weather= { pressure=1013.651 temperature=7.362 } } 2704= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.9.30.5= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 weather= { pressure=1013.651 temperature=7.362 } } 2705= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 7.000 7.000 } points=0 weather= { pressure=1013.195 temperature=7.401 } } 2706= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.130 } last_throughput= { supplies=3.636 } drawn= { supplies=2.000 } last_drawn= { supplies=5.636 } weather= { pressure=1017.292 temperature=7.442 } } 2707= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.449 } throughput= { supplies=0.069 } last_throughput= { supplies=0.936 } drawn= { supplies=0.069 } last_drawn= { supplies=0.959 } weather= { pressure=1017.749 temperature=7.429 } } 2708= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=49.162 } throughput= { supplies=0.600 } last_throughput= { supplies=0.600 } drawn= { supplies=0.600 } last_drawn= { supplies=0.600 } weather= { humidity=1.560 pressure=1016.265 temperature=7.390 } } 2709= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.177 } weather= { humidity=1.462 pressure=1016.382 temperature=7.383 } } 2710= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=0.136 } throughput= { supplies=0.136 } last_throughput= { supplies=0.004 } drawn= { supplies=0.136 } last_drawn= { supplies=0.536 } weather= { humidity=1.304 pressure=1013.927 temperature=7.419 } } 2711= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.168 temperature=7.371 } } 2712= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=2.060 pressure=1013.059 temperature=7.400 } } 2713= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=14.596 } throughput= { supplies=0.655 } last_throughput= { supplies=0.655 } drawn= { supplies=0.655 } last_drawn= { supplies=0.655 } weather= { pressure=1016.891 temperature=7.385 } } 2714= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.673 } weather= { humidity=4.920 pressure=1016.602 temperature=7.402 } } 2715= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=6.780 } weather= { humidity=4.920 pressure=1016.673 temperature=7.301 } } 2716= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1014.516 temperature=7.319 } } 2717= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.276 } weather= { humidity=4.920 pressure=1015.437 temperature=7.317 } } 2718= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=29.481 fuel=3.292 } throughput= { supplies=8.282 } last_throughput= { supplies=16.928 } drawn= { supplies=8.282 } last_drawn= { supplies=16.928 } weather= { humidity=0.220 pressure=1015.150 temperature=7.326 } } 2719= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.001 temperature=7.375 } } 2720= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.877 fuel=3.980 } throughput= { supplies=8.262 } last_throughput= { supplies=16.908 } drawn= { supplies=8.262 } last_drawn= { supplies=16.908 } weather= { humidity=0.220 pressure=1017.037 temperature=7.366 } } 2721= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.034 temperature=7.330 } } 2722= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.065 temperature=7.390 } } 2723= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.402 temperature=7.355 } } 2724= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.686 temperature=4.794 } } 2725= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.816 temperature=4.836 } } 2726= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.004 temperature=4.800 } } 2727= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.852 temperature=4.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2728= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.813 temperature=4.834 } } 2729= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.569 } throughput= { supplies=1.517 } last_throughput= { supplies=1.563 } drawn= { supplies=1.517 } last_drawn= { supplies=1.568 } weather= { pressure=1013.026 temperature=9.802 } } 2730= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.980 temperature=10.795 } } 2731= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.799 temperature=10.337 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2732= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.242 temperature=10.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2733= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.242 temperature=10.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2734= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1016.242 temperature=5.954 muddyness=0.018 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2735= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.257 temperature=14.208 } } 2736= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1043.355 temperature=9.229 } } 2737= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 naval_base= { 5.000 5.000 } coastal_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.9.28.17= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=1 nationalism=14.336 pool= { supplies=31.911 } throughput= { supplies=22.311 } last_throughput= { supplies=28.546 } drawn= { supplies=30.241 fuel=85.183 } last_drawn= { supplies=33.353 fuel=85.183 } weather= { humidity=8.060 pressure=1015.022 windspeed=0.052 temperature=11.244 } } 2738= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.30.3= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.656 } throughput= { supplies=0.078 } last_throughput= { supplies=0.881 } drawn= { supplies=0.080 fuel=12.690 } last_drawn= { supplies=0.882 fuel=12.691 } weather= { humidity=7.660 pressure=1015.676 windspeed=0.159 temperature=11.247 muddyness=0.009 } } 2739= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.9.16.19= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=5.073 } throughput= { supplies=0.051 } last_throughput= { supplies=0.051 } drawn= { supplies=0.051 fuel=2.691 } last_drawn= { supplies=0.051 fuel=2.690 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=7.660 pressure=1016.358 windspeed=0.275 temperature=10.709 muddyness=0.017 } } 2740= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.12.6= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.093 } last_throughput= { supplies=0.093 } drawn= { fuel=1.126 } last_drawn= { supplies=0.118 fuel=1.126 } weather= { humidity=3.320 pressure=1014.967 temperature=11.767 } } 2741= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.9.5.21= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.373 } last_throughput= { supplies=0.243 } drawn= { fuel=0.895 } last_drawn= { supplies=0.243 fuel=0.895 } weather= { humidity=14.877 pressure=1017.504 temperature=11.553 } } 2742= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.29.23= { controller="GER" } 1940.9.10.13= { controller="FRA" } 1940.9.13.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.685 } weather= { pressure=1016.307 temperature=11.939 } } 2743= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.14.4= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.370 } weather= { pressure=1017.156 temperature=11.903 } } 2744= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.8.21= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.690 } weather= { pressure=1017.092 temperature=11.991 } } 2745= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.7.7= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=11.485 } throughput= { supplies=1.390 } last_throughput= { supplies=1.345 } drawn= { supplies=1.390 fuel=1.134 } last_drawn= { supplies=1.345 fuel=1.134 } weather= { pressure=1017.100 temperature=11.963 } } 2746= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 air_base= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.8.28.5= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=7.550 } throughput= { supplies=7.441 } last_throughput= { supplies=7.012 } drawn= { supplies=7.441 fuel=25.260 } last_drawn= { supplies=7.012 fuel=25.260 } weather= { pressure=1017.161 temperature=10.880 } } 2747= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" anti_air= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.8.15.6= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.341 } throughput= { supplies=6.912 } last_throughput= { supplies=6.912 } drawn= { supplies=7.341 fuel=14.816 } last_drawn= { supplies=6.912 fuel=14.816 } weather= { pressure=1016.493 temperature=6.931 } } 2748= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.8.24.7= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.266 } drawn= { supplies=0.519 } last_drawn= { supplies=0.530 } weather= { pressure=1017.606 temperature=10.913 } } 2749= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.3.23= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.624 } drawn= { supplies=0.586 } last_drawn= { supplies=0.646 } weather= { pressure=1017.679 temperature=10.933 } } 2750= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.9.4.13= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 weather= { pressure=1017.285 temperature=6.866 } } 2751= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=14.236 } throughput= { supplies=8.443 } last_throughput= { supplies=8.179 } drawn= { supplies=8.443 } last_drawn= { supplies=8.179 } weather= { pressure=1017.188 temperature=10.869 } } 2752= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=36.667 } throughput= { supplies=4.467 } last_throughput= { supplies=4.274 } drawn= { supplies=6.960 } last_drawn= { supplies=6.316 } weather= { pressure=1016.522 temperature=6.898 } } 2753= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=65.287 } throughput= { supplies=7.020 } last_throughput= { supplies=6.376 } drawn= { supplies=7.020 } last_drawn= { supplies=6.376 } weather= { pressure=1014.007 temperature=10.942 } } 2754= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=14.649 fuel=16.732 } throughput= { supplies=12.358 fuel=16.732 } last_throughput= { supplies=12.238 fuel=16.702 } drawn= { supplies=12.358 fuel=16.732 } last_drawn= { supplies=12.238 fuel=16.732 } weather= { pressure=1015.975 temperature=10.918 } } 2755= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=15.968 } weather= { pressure=1014.268 temperature=10.906 } } 2756= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { fuel=0.597 } last_throughput= { fuel=4.059 } last_drawn= { fuel=4.059 } weather= { pressure=1013.112 temperature=10.873 } } 2757= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=5.480 fuel=2.899 } throughput= { supplies=0.417 } last_throughput= { supplies=0.417 } drawn= { supplies=0.417 } last_drawn= { supplies=0.417 } weather= { pressure=1017.298 temperature=6.891 } } 2758= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1017.302 temperature=6.914 } } 2759= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 weather= { pressure=1017.908 temperature=10.878 } } 2760= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=17.896 } throughput= { supplies=5.856 } last_throughput= { supplies=5.856 } drawn= { supplies=5.856 } last_drawn= { supplies=5.856 } weather= { temperature=10.900 } } 2761= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=47.607 } weather= { pressure=1016.959 temperature=10.877 } } 2762= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 drawn= { supplies=0.680 } weather= { temperature=10.900 } } 2763= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=0.680 } drawn= { supplies=0.680 } weather= { temperature=10.900 } } 2764= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=22.048 } throughput= { supplies=0.960 } last_throughput= { supplies=0.960 } drawn= { supplies=0.960 } last_drawn= { supplies=0.960 } weather= { temperature=3.450 } } 2765= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=5.810 } drawn= { supplies=0.415 } last_drawn= { supplies=0.415 } weather= { temperature=3.450 } } 2766= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=3.450 } } 2767= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { pressure=1016.643 temperature=7.369 } } 2768= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=33.376 } drawn= { supplies=2.384 } last_drawn= { supplies=2.384 } weather= { pressure=1014.362 temperature=7.409 } } 2769= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" manpower=1.000 air_base= { 4.000 4.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=52.298 metal=2.633 } current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { pressure=1013.193 temperature=7.396 } } 2770= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.9.27.14= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=45.052 } throughput= { supplies=0.520 } last_throughput= { supplies=0.520 } drawn= { supplies=0.520 } last_drawn= { supplies=0.520 } weather= { pressure=1013.193 temperature=7.396 } } 2771= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } drawn= { supplies=0.001 } last_drawn= { supplies=0.532 } weather= { humidity=0.231 pressure=1014.906 temperature=7.365 } } 2772= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=0.679 pressure=1014.142 temperature=7.413 } } 2773= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.298 } throughput= { supplies=0.270 } last_throughput= { supplies=0.343 } drawn= { supplies=0.270 } last_drawn= { supplies=0.343 } weather= { humidity=0.220 pressure=1013.524 temperature=7.413 } } 2774= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } drawn= { supplies=0.001 } last_drawn= { supplies=0.023 } weather= { humidity=2.060 pressure=1015.845 temperature=7.397 } } 2775= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1015.225 temperature=7.447 } } 2776= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1014.634 temperature=7.379 } } 2777= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.557 temperature=7.375 } } 2778= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.419 temperature=7.384 } } 2779= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.000 temperature=7.375 } } 2780= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.232 temperature=7.321 } } 2781= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.921 } throughput= { supplies=1.676 } last_throughput= { supplies=1.667 } drawn= { supplies=1.676 } last_drawn= { supplies=1.667 } weather= { humidity=4.920 pressure=1015.439 temperature=7.317 } } 2782= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1015.106 temperature=7.351 } } 2783= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=2.645 pressure=1013.649 temperature=7.378 } } 2784= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=2.645 pressure=1013.675 temperature=7.373 } } 2785= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.874 fuel=3.315 } throughput= { supplies=8.242 } last_throughput= { supplies=16.888 } drawn= { supplies=8.242 } last_drawn= { supplies=16.888 } weather= { humidity=0.245 pressure=1016.142 temperature=7.317 } } 2786= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.537 pressure=1015.020 temperature=7.306 } } 2787= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.713 temperature=7.391 } } 2788= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=3.260 pressure=1013.140 temperature=7.301 } } 2789= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.345 temperature=7.301 } } 2790= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.680 temperature=4.797 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2791= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.823 temperature=4.849 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2792= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.008 temperature=0.769 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2793= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.677 temperature=4.839 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2794= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.813 temperature=4.834 } } 2795= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.994 temperature=9.794 } } 2796= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.974 temperature=11.092 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2797= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.242 temperature=10.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2798= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.109 temperature=11.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2799= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.109 temperature=11.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2800= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.983 temperature=14.485 } } 2801= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1032.657 temperature=14.529 } } 2802= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=36.091 } throughput= { supplies=30.590 } last_throughput= { supplies=33.387 } drawn= { supplies=30.616 fuel=101.165 } last_drawn= { supplies=35.990 fuel=101.166 } weather= { humidity=8.060 pressure=1015.730 windspeed=0.092 temperature=11.791 } } 2803= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.20.9= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.022 } throughput= { supplies=0.022 } last_throughput= { supplies=0.017 } drawn= { supplies=0.022 fuel=7.985 } last_drawn= { supplies=0.474 fuel=7.984 } weather= { humidity=8.060 pressure=1016.132 windspeed=0.159 temperature=11.708 } } 2804= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 9.000 9.000 } history= { 1940.9.22.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.553 } throughput= { supplies=0.101 } last_throughput= { supplies=0.101 } drawn= { supplies=0.101 fuel=1.934 } last_drawn= { supplies=0.101 fuel=1.933 } weather= { humidity=7.660 pressure=1016.358 windspeed=0.275 temperature=10.709 muddyness=0.017 } } 2805= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.4.12= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.306 } last_drawn= { fuel=0.306 } weather= { humidity=11.779 pressure=1017.595 temperature=11.392 } } 2806= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.19.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.457 } last_throughput= { supplies=3.195 } drawn= { fuel=0.178 } last_drawn= { supplies=3.195 fuel=0.178 } weather= { humidity=9.896 pressure=1017.639 temperature=12.033 } } 2807= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.13.22= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.227 temperature=11.996 } } 2808= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.9.24.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=8.384 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { pressure=1017.128 temperature=11.976 } } 2809= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.13.0= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.092 temperature=11.991 } } 2810= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.2.6= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=5.337 } last_drawn= { fuel=5.337 } weather= { pressure=1017.167 temperature=10.862 } } 2811= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.28.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.391 } throughput= { supplies=7.391 } last_throughput= { supplies=6.962 } drawn= { supplies=7.391 fuel=21.006 } last_drawn= { supplies=6.962 fuel=21.006 } weather= { pressure=1017.254 temperature=10.857 } } 2812= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.27.7= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.021 temperature=10.923 } } 2813= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.1.4= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.586 } throughput= { supplies=1.272 } last_throughput= { supplies=1.422 } drawn= { supplies=1.573 } last_drawn= { supplies=1.933 } weather= { pressure=1014.429 temperature=10.948 } } 2814= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" infra= { 9.000 9.000 } history= { 1940.8.27.10= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 weather= { pressure=1017.668 temperature=10.927 } } 2815= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" manpower=1.000 land_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.22.9= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=2 nationalism=14.336 pool= { supplies=18.051 } throughput= { supplies=5.335 } last_throughput= { supplies=5.071 } drawn= { supplies=5.335 } last_drawn= { supplies=5.071 } current_producing= { metal=6.000 energy=70.000 rare_materials=2.000 } max_producing= { metal=6.000 energy=70.000 rare_materials=2.000 } weather= { pressure=1017.690 temperature=10.929 } } 2816= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.946 temperature=6.944 } } 2817= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=27.643 } throughput= { supplies=7.000 } last_throughput= { supplies=6.356 } drawn= { supplies=7.000 } last_drawn= { supplies=6.356 } weather= { pressure=1013.571 temperature=10.905 } } 2818= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1013.826 temperature=10.945 } } 2819= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { fuel=0.575 } throughput= { fuel=0.575 } last_throughput= { fuel=0.995 } drawn= { fuel=0.575 } last_drawn= { fuel=1.025 } weather= { pressure=1014.247 temperature=10.902 } } 2820= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.220 fuel=17.943 } last_throughput= { fuel=7.754 } last_drawn= { fuel=7.754 } weather= { pressure=1013.113 temperature=10.901 } } 2821= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=0.574 } weather= { pressure=1013.642 temperature=10.866 } } 2822= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { pressure=1014.028 temperature=10.877 } } 2823= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=10.521 } throughput= { supplies=3.648 } last_throughput= { supplies=3.648 } drawn= { supplies=3.648 } last_drawn= { supplies=3.648 } weather= { temperature=10.900 } } 2824= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" infra= { 7.000 7.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=22.559 } throughput= { supplies=0.479 } last_throughput= { supplies=0.479 } drawn= { supplies=0.479 } last_drawn= { supplies=0.479 } weather= { temperature=10.900 } } 2825= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 pool= { supplies=10.143 } weather= { temperature=10.900 } } 2826= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 8.000 8.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 drawn= { supplies=0.680 } last_drawn= { supplies=0.870 } weather= { temperature=10.900 } } 2827= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=4.565 } drawn= { supplies=2.000 } weather= { temperature=10.900 } } 2828= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=6.900 } } 2829= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=6.510 } drawn= { supplies=0.465 } last_drawn= { supplies=0.465 } weather= { temperature=3.450 } } 2830= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=3.450 } } 2831= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=21.276 fuel=19.894 } throughput= { supplies=2.698 fuel=17.516 } last_throughput= { supplies=16.263 fuel=19.894 } drawn= { supplies=2.698 fuel=17.516 } last_drawn= { supplies=18.263 fuel=40.994 } weather= { pressure=1016.643 temperature=7.375 } } 2832= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=17.613 fuel=17.456 } throughput= { fuel=17.456 } last_throughput= { supplies=11.474 fuel=6.050 } drawn= { fuel=17.456 } last_drawn= { supplies=13.574 fuel=23.477 } weather= { pressure=1017.978 temperature=3.377 } } 2833= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=146.258 fuel=249.030 } drawn= { supplies=10.447 } last_drawn= { supplies=10.447 } weather= { pressure=1014.109 temperature=7.433 } } 2834= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=78.722 fuel=135.825 } drawn= { supplies=5.623 } last_drawn= { supplies=5.593 } weather= { pressure=1013.651 temperature=7.362 } } 2835= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.9.27.15= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=1.349 } weather= { pressure=1017.738 temperature=7.431 } } 2836= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { pressure=1017.740 temperature=7.373 } } 2837= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.714 } throughput= { supplies=2.692 } last_throughput= { supplies=2.692 } drawn= { supplies=2.714 } last_drawn= { supplies=2.692 } weather= { humidity=4.920 pressure=1014.634 temperature=7.382 } } 2838= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=12.524 } throughput= { supplies=5.920 } last_throughput= { supplies=5.800 } drawn= { supplies=6.936 } last_drawn= { supplies=6.816 } weather= { pressure=1016.042 temperature=3.403 } } 2839= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=7.393 } throughput= { supplies=2.952 } last_throughput= { supplies=5.210 } drawn= { supplies=2.952 } last_drawn= { supplies=5.574 } weather= { pressure=1017.300 temperature=7.364 } } 2840= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=5.226 pressure=1017.264 temperature=7.370 } } 2841= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { humidity=2.060 pressure=1013.103 temperature=7.360 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2842= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=2.060 pressure=1013.103 temperature=7.443 } } 2843= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=9.553 } weather= { pressure=1016.771 temperature=7.395 } } 2844= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.174 temperature=7.355 } } 2845= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=4.222 } weather= { humidity=4.920 pressure=1015.798 temperature=7.379 } } 2846= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=2.299 pressure=1013.253 temperature=7.336 } } 2847= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=0.056 } weather= { humidity=1.861 pressure=1017.138 temperature=15.897 } } 2848= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=3.893 } throughput= { supplies=1.656 } last_throughput= { supplies=1.647 } drawn= { supplies=1.656 } last_drawn= { supplies=1.647 } weather= { humidity=3.792 pressure=1017.088 temperature=7.328 } } 2849= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.962 pressure=1015.291 temperature=7.381 } } 2850= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=1.522 pressure=1015.037 temperature=7.319 } } 2851= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.963 temperature=7.337 } } 2852= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=4.599 pressure=1017.650 temperature=7.311 } } 2853= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.436 temperature=7.305 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2854= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.340 temperature=4.783 } } 2855= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.686 temperature=4.769 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2856= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.823 temperature=4.849 } } 2857= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 4.000 4.000 } land_fort= { 5.000 5.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=10 pool= { supplies=15.699 } throughput= { supplies=1.637 } last_throughput= { supplies=1.688 } drawn= { supplies=1.637 } last_drawn= { supplies=1.688 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.046 temperature=4.762 } } 2858= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.677 temperature=4.839 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2859= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.892 temperature=4.838 } } 2860= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.998 temperature=11.095 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2861= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.265 temperature=11.107 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2862= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.109 temperature=11.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2863= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.109 temperature=11.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2864= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" manpower=1.000 infra= { 4.000 4.000 } points=0 current_producing= { crude_oil=4.000 metal=9.000 energy=3.000 } max_producing= { crude_oil=4.000 metal=9.000 energy=3.000 } weather= { pressure=1016.109 temperature=11.108 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2865= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1014.743 temperature=19.202 } } 2866= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1028.351 temperature=9.244 } } 2867= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=3.130 fuel=0.735 } throughput= { supplies=2.020 } drawn= { supplies=2.020 } weather= { pressure=1025.423 temperature=4.357 } } 2868= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.188 temperature=4.396 } } 2869= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=32.516 } throughput= { supplies=28.602 } last_throughput= { supplies=28.470 } drawn= { supplies=30.458 fuel=94.745 } last_drawn= { supplies=35.482 fuel=94.745 } weather= { humidity=8.060 pressure=1015.469 windspeed=0.092 temperature=11.199 } } 2870= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.10.1.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=53.019 } throughput= { supplies=30.738 } last_throughput= { supplies=36.564 } drawn= { supplies=30.738 fuel=54.626 } last_drawn= { supplies=36.564 fuel=54.625 } weather= { humidity=8.060 pressure=1015.730 windspeed=0.092 temperature=11.791 } } 2871= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.22.5= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.276 } drawn= { fuel=1.580 } last_drawn= { fuel=1.579 } weather= { humidity=6.452 pressure=1017.200 temperature=11.728 } } 2872= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.19.3= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.650 } last_drawn= { fuel=0.650 } weather= { humidity=13.332 pressure=1017.573 temperature=11.369 } } 2873= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 9.000 9.000 } history= { 1940.9.24.3= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=3 nationalism=14.336 pool= { supplies=1.681 } drawn= { fuel=0.114 } last_drawn= { fuel=0.114 } weather= { pressure=1016.213 temperature=11.961 } } 2874= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.22.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.608 } weather= { pressure=1017.058 temperature=11.926 } } 2875= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.24.18= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.724 } weather= { pressure=1017.061 temperature=11.908 } } 2876= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.13.22= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=11.541 } throughput= { supplies=1.440 } last_throughput= { supplies=1.395 } drawn= { supplies=1.440 fuel=3.878 } last_drawn= { supplies=1.395 fuel=3.878 } weather= { pressure=1017.073 temperature=11.980 } } 2877= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.24.4= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=8.357 } last_drawn= { fuel=8.357 } weather= { pressure=1017.254 temperature=10.857 } } 2878= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.3.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.039 temperature=10.919 } } 2879= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.28.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.001 temperature=10.921 } } 2880= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.28.1= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.274 } drawn= { supplies=0.591 } last_drawn= { supplies=0.591 } weather= { pressure=1014.429 temperature=10.948 } } 2881= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.27.1= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=13.954 } throughput= { supplies=8.423 } last_throughput= { supplies=8.159 } drawn= { supplies=8.423 } last_drawn= { supplies=8.159 } weather= { pressure=1017.232 temperature=6.926 } } 2882= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.303 temperature=10.924 } } 2883= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=13.944 } throughput= { supplies=8.483 } last_throughput= { supplies=8.219 } drawn= { supplies=8.483 } last_drawn= { supplies=8.219 } weather= { pressure=1014.007 temperature=10.942 } } 2884= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=2.291 } weather= { humidity=4.420 pressure=1017.746 temperature=10.881 } } 2885= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=170.184 fuel=235.782 } drawn= { supplies=12.338 fuel=17.287 } last_drawn= { supplies=12.218 fuel=17.737 } weather= { pressure=1013.827 temperature=6.949 } } 2886= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=10.147 } weather= { pressure=1013.113 temperature=10.901 } } 2887= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 last_throughput= { fuel=0.597 } last_drawn= { fuel=0.597 } weather= { pressure=1013.642 temperature=10.866 } } 2888= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1014.446 temperature=6.919 } } 2889= { flags= { } owner="GER" controller="GER" core="CZE" core="GER" land_fort= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.7.5.16= { add_core="GER" } 1938.7.5.18= { controller="GER" } 1938.7.5.18= { owner="GER" } } points=0 nationalism=12.095 weather= { temperature=10.900 } } 2890= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=10.489 } throughput= { supplies=3.628 } last_throughput= { supplies=3.628 } drawn= { supplies=3.628 } last_drawn= { supplies=3.628 } weather= { pressure=1015.245 temperature=6.934 } } 2891= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=22.516 } throughput= { supplies=0.459 } last_throughput= { supplies=0.459 } drawn= { supplies=0.459 } last_drawn= { supplies=0.459 } weather= { temperature=10.900 } } 2892= { flags= { } owner="GER" controller="GER" core="CZE" infra= { 9.000 9.000 } history= { 1939.2.28.18= { controller="GER" } 1939.2.28.18= { owner="GER" } } points=0 nationalism=12.676 pool= { supplies=47.607 money=673.920 } weather= { temperature=10.900 } } 2893= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 last_drawn= { supplies=0.830 } weather= { temperature=10.900 } } 2894= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=6.900 } } 2895= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" manpower=1.000 land_fort= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 pool= { supplies=15.299 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { temperature=10.900 } } 2896= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=7.450 } } 2897= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=2 nationalism=12.676 pool= { supplies=44.182 fuel=39.187 } throughput= { supplies=2.728 fuel=17.546 } last_throughput= { supplies=20.323 fuel=33.953 } drawn= { supplies=2.728 fuel=20.432 } last_drawn= { supplies=24.439 fuel=43.910 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { temperature=7.450 } } 2898= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=15.384 fuel=23.296 } throughput= { supplies=2.668 fuel=17.486 } last_throughput= { supplies=14.233 fuel=6.050 } drawn= { supplies=2.668 fuel=17.486 } last_drawn= { supplies=16.233 fuel=40.964 } weather= { pressure=1017.977 temperature=7.365 } } 2899= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=33.647 fuel=154.126 } last_throughput= { supplies=6.702 fuel=23.446 } drawn= { fuel=17.426 } last_drawn= { supplies=11.444 fuel=40.874 } weather= { pressure=1014.358 temperature=3.399 } } 2900= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=40.362 fuel=151.740 } last_drawn= { supplies=6.672 fuel=23.416 } weather= { pressure=1013.633 temperature=-0.611 } } 2901= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.9.30.7= { controller="SOV" } 1939.10.4.0= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=7.000 } drawn= { supplies=0.500 } last_drawn= { supplies=0.500 } weather= { pressure=1017.738 temperature=7.431 } } 2902= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=11.172 } last_throughput= { supplies=2.020 } last_drawn= { supplies=3.616 } weather= { pressure=1017.291 temperature=7.366 } } 2903= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.249 } throughput= { supplies=2.780 } last_throughput= { supplies=5.021 } drawn= { supplies=2.845 } last_drawn= { supplies=5.554 } weather= { pressure=1016.857 temperature=7.409 } } 2904= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.697 } throughput= { supplies=2.672 } last_throughput= { supplies=2.672 } drawn= { supplies=2.672 } last_drawn= { supplies=2.672 } weather= { humidity=4.920 pressure=1014.062 temperature=7.412 } } 2905= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.911 } throughput= { supplies=6.836 } last_throughput= { supplies=6.834 } drawn= { supplies=6.956 } last_drawn= { supplies=6.836 } weather= { pressure=1015.923 temperature=3.375 } } 2906= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.291 } throughput= { supplies=0.250 } last_throughput= { supplies=0.323 } drawn= { supplies=0.250 } last_drawn= { supplies=0.323 } weather= { humidity=0.220 pressure=1013.513 temperature=7.414 } } 2907= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1017.993 temperature=7.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2908= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.546 temperature=7.376 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2909= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.454 temperature=7.390 } } 2910= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.007 } throughput= { supplies=0.635 } last_throughput= { supplies=0.635 } drawn= { supplies=0.635 } last_drawn= { supplies=0.635 } weather= { pressure=1014.843 temperature=7.392 } } 2911= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=2.808 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.203 temperature=7.337 } } 2912= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=4.306 } weather= { humidity=2.299 pressure=1013.253 temperature=7.336 } } 2913= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=12.368 } throughput= { supplies=1.636 } last_throughput= { supplies=1.627 } drawn= { supplies=1.636 } last_drawn= { supplies=1.627 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { humidity=1.183 pressure=1015.291 temperature=7.380 } } 2914= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.089 pressure=1017.108 temperature=7.324 } } 2915= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=1.820 pressure=1013.697 temperature=7.318 } } 2916= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=23.906 fuel=1.485 } throughput= { supplies=8.222 } last_throughput= { supplies=16.868 } drawn= { supplies=8.222 } last_drawn= { supplies=16.868 } weather= { pressure=1016.079 temperature=7.319 } } 2917= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.286 temperature=7.321 } } 2918= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.710 temperature=7.321 } } 2919= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.898 temperature=7.391 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2920= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.341 temperature=4.793 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2921= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.686 temperature=4.769 } } 2922= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.047 temperature=0.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2923= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.337 temperature=0.831 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2924= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.986 temperature=4.756 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2925= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.497 } throughput= { supplies=1.495 } last_throughput= { supplies=1.529 } drawn= { supplies=1.497 } last_drawn= { supplies=1.548 } weather= { pressure=1017.892 temperature=4.753 } } 2926= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.273 temperature=5.303 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2927= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.167 temperature=11.053 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2928= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.180 windspeed=0.004 temperature=10.688 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2929= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.109 temperature=11.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2930= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=55.671 } throughput= { supplies=27.737 } last_throughput= { supplies=27.777 } drawn= { supplies=27.737 } last_drawn= { supplies=27.777 } weather= { pressure=1014.863 temperature=17.791 } } 2931= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.983 temperature=14.485 } } 2932= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1032.655 temperature=14.228 } } 2933= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.357 } drawn= { supplies=2.000 } weather= { pressure=1015.423 temperature=4.360 } } 2934= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.461 } throughput= { supplies=2.040 } drawn= { supplies=2.040 } weather= { pressure=1025.188 temperature=4.397 } } 2935= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1056.984 temperature=-3.501 muddyness=0.320 frozen=0.500 } } 2936= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.1.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=5.387 } last_drawn= { fuel=5.387 } weather= { humidity=8.060 pressure=1016.132 windspeed=0.159 temperature=11.708 } } 2937= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 9.000 9.000 } history= { 1940.9.25.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.089 } throughput= { supplies=0.151 } last_throughput= { supplies=0.151 } drawn= { supplies=0.151 fuel=3.710 } last_drawn= { supplies=0.151 fuel=3.710 } weather= { humidity=7.660 pressure=1016.344 windspeed=0.275 temperature=10.719 muddyness=0.017 } } 2938= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.22.22= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.600 } last_throughput= { supplies=0.293 } drawn= { fuel=1.288 } last_drawn= { supplies=0.293 fuel=1.287 } weather= { humidity=14.877 pressure=1017.273 temperature=11.717 } } 2939= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.28.5= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.463 } last_throughput= { supplies=3.245 } drawn= { fuel=0.464 } last_drawn= { supplies=3.245 fuel=0.464 } weather= { pressure=1015.519 temperature=11.904 } } 2940= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.082 } last_drawn= { fuel=0.082 } weather= { pressure=1016.158 temperature=11.937 } } 2941= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.30.21= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.665 } weather= { pressure=1016.796 temperature=11.948 } } 2942= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.26.18= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.061 temperature=11.908 } } 2943= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.14.3= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.828 } throughput= { supplies=7.491 } last_throughput= { supplies=7.062 } drawn= { supplies=7.491 fuel=15.348 } last_drawn= { supplies=7.062 fuel=15.348 } weather= { pressure=1016.125 temperature=10.919 } } 2944= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.9.5= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.320 temperature=10.911 } } 2945= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.8.30.16= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.871 temperature=10.851 } } 2946= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.9.9.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=9.480 } throughput= { supplies=2.264 } last_throughput= { supplies=2.624 } drawn= { supplies=2.473 } last_drawn= { supplies=3.313 } weather= { pressure=1013.001 temperature=10.921 } } 2947= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.8.21.22= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=32.967 } throughput= { supplies=3.091 } last_throughput= { supplies=3.001 } drawn= { supplies=5.315 } last_drawn= { supplies=5.051 } weather= { pressure=1014.429 temperature=6.873 } } 2948= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=5.946 } throughput= { supplies=1.048 } last_throughput= { supplies=1.048 } drawn= { supplies=3.048 } last_drawn= { supplies=3.048 } weather= { pressure=1016.990 temperature=10.931 } } 2949= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.190 temperature=10.867 } } 2950= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.746 temperature=6.884 } } 2951= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=8.000 pressure=1017.084 temperature=10.928 } } 2952= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" manpower=2.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 5.000 5.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=10 pool= { supplies=29.795 } current_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } weather= { pressure=1013.866 temperature=10.889 } } 2953= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.209 fuel=17.904 } last_throughput= { fuel=8.331 } last_drawn= { fuel=8.331 } weather= { pressure=1016.243 temperature=10.889 } } 2954= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=0.580 } weather= { pressure=1017.485 temperature=10.938 } } 2955= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=5.452 fuel=2.839 } throughput= { supplies=0.397 } last_throughput= { supplies=0.397 } drawn= { supplies=0.397 } last_drawn= { supplies=0.397 } weather= { pressure=1016.262 temperature=10.855 } } 2956= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" manpower=1.000 industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=4.959 fuel=0.480 } throughput= { supplies=0.377 } last_throughput= { supplies=0.377 } drawn= { supplies=0.377 } last_drawn= { supplies=0.377 } weather= { pressure=1016.289 temperature=10.857 } } 2957= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1015.245 temperature=6.934 } } 2958= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=10.210 } weather= { pressure=1015.296 temperature=10.931 } } 2959= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" capital=yes infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=10.900 } } 2960= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=10.900 } } 2961= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=10.900 } } 2962= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=18.472 fuel=22.870 } throughput= { supplies=1.761 fuel=20.492 } last_throughput= { supplies=18.666 fuel=22.870 } drawn= { supplies=3.053 fuel=20.492 } last_drawn= { supplies=28.998 fuel=43.970 } weather= { temperature=10.900 } } 2963= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=32.815 fuel=20.462 } throughput= { supplies=2.140 fuel=20.462 } last_throughput= { supplies=24.469 fuel=12.308 } drawn= { supplies=2.758 fuel=20.462 } last_drawn= { supplies=26.469 fuel=43.940 } weather= { temperature=7.450 } } 2964= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=4.816 } last_drawn= { supplies=2.000 } weather= { pressure=1016.519 temperature=7.384 } } 2965= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=10.754 } throughput= { supplies=1.284 } last_throughput= { supplies=0.599 } drawn= { supplies=2.638 } last_drawn= { supplies=0.599 fuel=17.427 } weather= { pressure=1014.358 temperature=7.449 } } 2966= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=11.876 } throughput= { supplies=1.096 } drawn= { supplies=1.254 } last_drawn= { supplies=0.569 } weather= { pressure=1014.106 temperature=3.421 } } 2967= { flags= { } owner="HUN" controller="HUN" core="CZE" core="HUN" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=14.924 } drawn= { supplies=1.066 } weather= { pressure=1017.887 temperature=-0.580 } } 2968= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=4.662 } last_drawn= { supplies=2.000 } weather= { pressure=1017.291 temperature=7.366 } } 2969= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=13.123 } drawn= { supplies=0.942 } last_drawn= { supplies=0.946 } weather= { pressure=1016.856 temperature=7.401 } } 2970= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=6.933 } throughput= { supplies=6.931 } last_throughput= { supplies=6.856 } drawn= { supplies=6.976 } last_drawn= { supplies=6.856 } weather= { pressure=1017.642 temperature=7.441 } } 2971= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=3.820 pressure=1014.600 temperature=7.386 } } 2972= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.440 temperature=7.421 } } 2973= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.247 temperature=7.359 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2974= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { humidity=2.060 pressure=1013.059 temperature=7.391 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2975= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.250 industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=6.703 } current_producing= { metal=29.000 energy=27.000 } max_producing= { metal=29.000 energy=27.000 } weather= { humidity=4.920 pressure=1016.564 temperature=7.396 } } 2976= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.000 industry= { 3.000 3.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=4.340 } current_producing= { energy=159.000 } max_producing= { energy=159.000 } weather= { humidity=4.920 pressure=1014.706 temperature=7.306 } } 2977= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.690 pressure=1015.169 temperature=7.337 } } 2978= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=2.299 pressure=1013.253 temperature=13.659 } } 2979= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.948 } throughput= { supplies=1.616 } last_throughput= { supplies=1.607 } drawn= { supplies=1.616 } last_drawn= { supplies=1.607 } weather= { humidity=2.299 pressure=1013.253 temperature=7.336 } } 2980= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.107 temperature=7.325 } } 2981= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.235 pressure=1013.668 temperature=7.327 } } 2982= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.982 temperature=7.315 } } 2983= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=28.115 fuel=3.028 } throughput= { supplies=8.202 } last_throughput= { supplies=16.848 } drawn= { supplies=8.202 } last_drawn= { supplies=16.848 } weather= { pressure=1016.933 temperature=7.368 } } 2984= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.257 temperature=7.350 } } 2985= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.458 temperature=7.390 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2986= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.899 temperature=7.398 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2987= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.345 temperature=4.813 } } 2988= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.240 temperature=4.808 } } 2989= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.047 temperature=0.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2990= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.787 temperature=9.777 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2991= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.986 temperature=4.757 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2992= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.406 temperature=5.752 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2993= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.273 temperature=10.415 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2994= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.180 windspeed=0.004 temperature=10.688 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2995= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.180 windspeed=0.004 temperature=10.688 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 2996= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.863 temperature=17.798 } } 2997= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.985 temperature=9.525 } } 2998= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=39.096 fuel=0.242 } throughput= { supplies=23.515 } last_throughput= { supplies=24.437 fuel=0.252 } drawn= { supplies=23.515 } last_drawn= { supplies=24.437 fuel=0.252 } weather= { pressure=1023.000 temperature=13.850 } } 2999= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1028.347 temperature=9.243 } } 3000= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3001= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3002= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.648 temperature=5.322 } } 3003= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=4.400 } } 3004= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.9= { controller="ENG" } 1940.10.3.2= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=50.607 } last_drawn= { fuel=50.608 } weather= { humidity=8.060 pressure=1015.686 windspeed=0.092 temperature=11.754 } } 3005= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=38.422 } throughput= { supplies=30.755 } last_throughput= { supplies=33.554 } drawn= { supplies=30.788 fuel=82.723 } last_drawn= { supplies=36.614 fuel=82.723 } weather= { humidity=8.060 pressure=1016.094 windspeed=0.159 temperature=11.685 } } 3006= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.26.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=2.695 } last_drawn= { fuel=2.695 } weather= { humidity=7.660 pressure=1016.309 windspeed=0.275 temperature=10.703 muddyness=0.017 } } 3007= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=1.019 } last_drawn= { fuel=1.018 } weather= { pressure=1015.844 temperature=11.935 } } 3008= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.681 } drawn= { fuel=0.339 } last_drawn= { fuel=0.339 } weather= { pressure=1014.121 temperature=11.916 } } 3009= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.399 } drawn= { fuel=0.066 } last_drawn= { fuel=0.066 } weather= { pressure=1016.829 temperature=11.953 } } 3010= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 infra= { 9.000 9.000 } history= { 1940.10.1.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.728 } weather= { pressure=1016.801 temperature=11.930 } } 3011= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.19.21= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=19.458 } throughput= { supplies=9.031 } last_throughput= { supplies=8.557 } drawn= { supplies=9.031 fuel=25.679 } last_drawn= { supplies=8.557 fuel=25.679 } current_producing= { energy=19.000 } max_producing= { energy=19.000 } weather= { pressure=1016.807 temperature=11.917 } } 3012= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.7.18= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.029 } drawn= { fuel=12.655 } last_drawn= { fuel=12.655 } weather= { pressure=1016.868 temperature=10.946 } } 3013= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.5.23= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.350 temperature=10.909 } } 3014= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.5.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.432 } throughput= { supplies=1.482 } last_throughput= { supplies=1.532 } drawn= { supplies=1.482 } last_drawn= { supplies=1.532 } weather= { pressure=1017.871 temperature=10.851 } } 3015= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.12.17= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=87.304 } drawn= { supplies=6.236 } last_drawn= { supplies=6.071 } weather= { pressure=1014.324 temperature=6.854 } } 3016= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=14.392 } drawn= { supplies=1.028 } last_drawn= { supplies=1.028 } weather= { pressure=1014.467 temperature=10.923 } } 3017= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=32.634 } throughput= { supplies=2.142 } last_throughput= { supplies=2.127 } drawn= { supplies=4.447 } last_drawn= { supplies=4.254 } weather= { humidity=5.660 pressure=1016.406 temperature=10.917 } } 3018= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1017.761 temperature=6.948 } } 3019= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=8.000 pressure=1017.084 temperature=10.948 } } 3020= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=7.400 pressure=1015.893 temperature=10.927 } } 3021= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=5.660 pressure=1015.833 temperature=10.876 } } 3022= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=26.273 } weather= { pressure=1017.480 temperature=10.938 } } 3023= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1014.245 temperature=10.922 } } 3024= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1015.946 temperature=10.941 } } 3025= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=10.489 } throughput= { supplies=3.608 } last_throughput= { supplies=3.608 } drawn= { supplies=3.608 } last_drawn= { supplies=3.608 } weather= { pressure=1015.188 temperature=10.941 } } 3026= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" manpower=8.000 air_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=6 nationalism=11.680 pool= { supplies=42.232 money=460.833 crude_oil=1973.424 metal=4581.171 energy=8465.052 rare_materials=943.704 } throughput= { supplies=0.439 } last_throughput= { supplies=0.439 } drawn= { supplies=0.439 } last_drawn= { supplies=0.439 } current_producing= { metal=3.000 energy=15.000 rare_materials=3.000 } max_producing= { metal=3.000 energy=15.000 rare_materials=3.000 } weather= { pressure=1015.245 temperature=10.941 } } 3027= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" capital=yes manpower=1.000 air_base= { 3.000 3.000 } land_fort= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=4 nationalism=12.676 pool= { supplies=18.946 money=0.656 metal=1994.831 energy=1989.662 rare_materials=607.777 } current_producing= { metal=6.000 energy=3.000 rare_materials=3.000 } max_producing= { metal=6.000 energy=3.000 rare_materials=3.000 } weather= { pressure=1015.269 temperature=10.890 } } 3028= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" capital=yes infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=10.900 } } 3029= { flags= { } owner="SLO" controller="SLO" core="CZE" core="SLO" infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="SLO" } 1939.2.28.17= { owner="SLO" } } points=0 nationalism=12.676 weather= { temperature=10.900 } } 3030= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=13.683 } weather= { temperature=10.900 } } 3031= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.536 } drawn= { supplies=0.469 } last_drawn= { supplies=0.469 } weather= { temperature=7.450 } } 3032= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { temperature=7.450 } } 3033= { flags= { } owner="HUN" controller="HUN" core="HUN" anti_air= { 7.000 7.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=13.668 } weather= { pressure=1017.254 temperature=7.392 } } 3034= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1014.359 temperature=7.392 } } 3035= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1013.649 temperature=-0.591 } } 3036= { flags= { } owner="SOV" controller="SOV" core="POL" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1939.10.4.0= { controller="GER" } 1939.10.4.0= { owner="GER" } 1939.10.17.20= { controller="SOV" } 1939.10.17.20= { owner="SOV" } } points=0 nationalism=13.340 pool= { supplies=60.118 money=187.300 } weather= { pressure=1013.194 temperature=-0.619 } } 3037= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=95.986 fuel=145.785 } drawn= { supplies=6.883 } last_drawn= { supplies=6.764 } weather= { pressure=1016.856 temperature=7.401 } } 3038= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 6.000 6.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=14.754 } throughput= { supplies=3.582 } last_throughput= { supplies=3.537 } drawn= { supplies=4.425 } last_drawn= { supplies=4.305 } weather= { humidity=4.920 pressure=1015.673 temperature=7.404 } } 3039= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { pressure=1016.439 temperature=3.373 } } 3040= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.288 } throughput= { supplies=0.230 } last_throughput= { supplies=0.303 } drawn= { supplies=0.230 } last_drawn= { supplies=0.303 } weather= { humidity=4.920 pressure=1013.513 temperature=7.439 } } 3041= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=2.465 } throughput= { supplies=2.409 } last_throughput= { supplies=2.409 } drawn= { supplies=2.409 } last_drawn= { supplies=2.409 } weather= { humidity=4.656 pressure=1013.988 temperature=7.380 } } 3042= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1014.062 temperature=7.410 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3043= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.506 } weather= { humidity=5.166 pressure=1013.555 temperature=7.383 } } 3044= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=0.077 } current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { humidity=4.920 pressure=1014.595 temperature=7.315 } } 3045= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=1.001 pressure=1013.493 temperature=7.352 } } 3046= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=8.330 } drawn= { supplies=0.595 } last_drawn= { supplies=0.595 } weather= { humidity=2.299 pressure=1013.253 temperature=13.659 } } 3047= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.913 } throughput= { supplies=1.596 } last_throughput= { supplies=1.587 } drawn= { supplies=1.596 } last_drawn= { supplies=1.587 } weather= { humidity=2.299 pressure=1013.253 temperature=12.102 } } 3048= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=4.962 pressure=1015.297 temperature=7.380 } } 3049= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.962 pressure=1015.291 temperature=7.345 } } 3050= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=1.003 pressure=1014.952 temperature=7.355 } } 3051= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1016.049 temperature=7.354 } } 3052= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=1.003 pressure=1014.961 temperature=7.322 } } 3053= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.023 temperature=7.303 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3054= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.458 temperature=7.394 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3055= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.902 temperature=7.376 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3056= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.502 temperature=0.668 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3057= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.029 temperature=4.783 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3058= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.652 temperature=9.846 } } 3059= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.865 temperature=9.811 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3060= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.009 temperature=19.826 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3061= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.406 temperature=5.757 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3062= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.180 windspeed=0.004 temperature=5.473 muddyness=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3063= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.411 temperature=19.637 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3064= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.878 temperature=17.127 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3065= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.720 temperature=16.870 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3066= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.878 temperature=13.842 } } 3067= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1027.657 temperature=9.217 } } 3068= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3069= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3070= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3071= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=4.400 } } 3072= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=25.329 } last_drawn= { fuel=25.329 } weather= { humidity=8.060 pressure=1015.686 windspeed=0.092 temperature=11.778 } } 3073= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=42.203 } throughput= { supplies=31.039 } last_throughput= { supplies=36.865 } drawn= { supplies=31.039 fuel=110.032 } last_drawn= { supplies=36.865 fuel=110.032 } weather= { humidity=8.060 pressure=1016.095 windspeed=0.159 temperature=11.693 } } 3074= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.30.16= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4.691 } last_throughput= { supplies=0.343 } drawn= { fuel=58.455 } last_drawn= { supplies=0.343 fuel=58.455 } weather= { humidity=5.660 pressure=1016.290 windspeed=0.275 temperature=10.706 muddyness=0.017 } } 3075= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.521 } last_throughput= { supplies=3.295 } drawn= { fuel=0.791 } last_drawn= { supplies=3.295 fuel=0.791 } weather= { pressure=1015.875 temperature=11.938 } } 3076= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.260 } last_drawn= { fuel=0.260 } weather= { pressure=1015.834 temperature=11.994 } } 3077= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" industry= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.6.12= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=20.991 } drawn= { fuel=0.058 } last_drawn= { fuel=0.058 } weather= { pressure=1016.330 temperature=11.969 } } 3078= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.23.0= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=19.916 } throughput= { supplies=9.314 } last_throughput= { supplies=8.841 } drawn= { supplies=9.314 fuel=27.863 } last_drawn= { supplies=8.841 fuel=27.863 } weather= { pressure=1016.335 temperature=11.951 } } 3079= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.24.0= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.185 } throughput= { supplies=0.183 } last_throughput= { supplies=0.184 } drawn= { supplies=0.183 fuel=6.352 } last_drawn= { supplies=0.184 fuel=6.352 } weather= { pressure=1016.375 temperature=10.852 } } 3080= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.19.7= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.133 } throughput= { supplies=0.133 } last_throughput= { supplies=0.133 } drawn= { supplies=0.133 } last_drawn= { supplies=0.135 } weather= { pressure=1014.658 temperature=10.877 } } 3081= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.5.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.083 } throughput= { supplies=0.083 } last_throughput= { supplies=0.088 } drawn= { supplies=0.083 } last_drawn= { supplies=0.088 } weather= { pressure=1017.491 temperature=10.887 } } 3082= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.9.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=22.870 } throughput= { supplies=8.338 } last_throughput= { supplies=8.963 } drawn= { supplies=8.751 } last_drawn= { supplies=9.956 } weather= { pressure=1016.461 temperature=10.872 } } 3083= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=2 nationalism=14.336 pool= { supplies=41.818 metal=200.070 energy=355.680 rare_materials=116.850 } drawn= { supplies=3.071 } last_drawn= { supplies=2.981 } current_producing= { metal=9.000 energy=16.000 rare_materials=5.000 } max_producing= { metal=9.000 energy=16.000 rare_materials=5.000 } weather= { pressure=1014.324 temperature=6.855 } } 3084= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" land_fort= { 3.000 3.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=29.526 } drawn= { supplies=2.122 } last_drawn= { supplies=2.107 } weather= { pressure=1015.789 temperature=6.937 } } 3085= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.898 temperature=6.919 } } 3086= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=8.000 pressure=1017.084 temperature=10.858 } } 3087= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=7.400 pressure=1015.893 temperature=10.878 } } 3088= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=6.051 pressure=1016.342 temperature=11.164 } } 3089= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 pool= { supplies=3.204 fuel=17.903 } last_throughput= { fuel=8.311 } last_drawn= { fuel=8.311 } weather= { pressure=1017.355 temperature=6.893 } } 3090= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=2 nationalism=11.680 pool= { supplies=2.291 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.521 temperature=6.898 } } 3091= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.478 fuel=2.800 } weather= { pressure=1016.196 temperature=6.889 } } 3092= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.357 } throughput= { supplies=0.357 } last_throughput= { supplies=0.357 } drawn= { supplies=0.357 } last_drawn= { supplies=0.357 } weather= { pressure=1014.866 temperature=10.877 } } 3093= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.823 } throughput= { supplies=0.823 } last_throughput= { supplies=0.823 } drawn= { supplies=0.823 } last_drawn= { supplies=0.823 } weather= { pressure=1015.188 temperature=10.937 } } 3094= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=5.866 } drawn= { supplies=0.419 } last_drawn= { supplies=0.419 } weather= { pressure=1015.286 temperature=6.926 } } 3095= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" land_fort= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=37.793 } throughput= { supplies=5.339 } last_throughput= { supplies=5.339 } drawn= { supplies=7.685 } last_drawn= { supplies=7.625 } weather= { pressure=1014.899 temperature=10.910 } } 3096= { flags= { } owner="HUN" controller="HUN" core="CZE" core="SLO" core="HUN" land_fort= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1939.2.28.17= { controller="HUN" } 1939.2.28.17= { owner="HUN" } } points=0 nationalism=12.676 pool= { supplies=46.005 fuel=21.645 } throughput= { supplies=7.715 } last_throughput= { supplies=7.655 } drawn= { supplies=10.510 } last_drawn= { supplies=10.210 } weather= { temperature=10.900 } } 3097= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=6.923 fuel=22.900 } throughput= { supplies=6.901 fuel=20.522 } last_throughput= { supplies=15.937 fuel=22.900 } drawn= { supplies=6.906 fuel=20.522 } last_drawn= { supplies=32.406 fuel=44.000 } weather= { temperature=10.900 } } 3098= { flags= { } owner="HUN" controller="HUN" core="HUN" air_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=160.457 fuel=573.270 } throughput= { supplies=2.155 } last_throughput= { supplies=1.921 } drawn= { supplies=3.812 } last_drawn= { supplies=3.353 } weather= { temperature=10.900 } } 3099= { flags= { } owner="HUN" controller="HUN" core="HUN" manpower=1.000 anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=9.538 } throughput= { supplies=1.891 } last_throughput= { supplies=1.891 } drawn= { supplies=1.891 } last_drawn= { supplies=1.891 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { temperature=7.450 } } 3100= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=12.082 } drawn= { supplies=0.863 } last_drawn= { supplies=0.863 } weather= { pressure=1017.254 temperature=7.392 } } 3101= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" manpower=1.000 anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=1.139 fuel=0.630 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.358 temperature=7.367 } } 3102= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=1.149 fuel=0.630 } weather= { pressure=1014.107 temperature=3.377 } } 3103= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=50.695 } drawn= { supplies=3.591 } last_drawn= { supplies=3.623 } weather= { pressure=1013.192 temperature=-0.584 } } 3104= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=45.174 } drawn= { supplies=3.723 } last_drawn= { supplies=3.471 } weather= { pressure=1017.739 temperature=3.384 } } 3105= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=55.888 } throughput= { supplies=6.913 } last_throughput= { supplies=6.794 } drawn= { supplies=10.922 } last_drawn= { supplies=10.549 } weather= { pressure=1016.858 temperature=7.387 } } 3106= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=20.370 } drawn= { supplies=1.455 } last_drawn= { supplies=1.455 } weather= { humidity=4.920 pressure=1016.042 temperature=7.371 } } 3107= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 weather= { pressure=1013.981 temperature=3.420 } } 3108= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=0.223 } throughput= { supplies=0.223 } last_throughput= { supplies=0.223 } drawn= { supplies=0.223 } last_drawn= { supplies=0.223 } weather= { humidity=4.920 pressure=1013.513 temperature=7.439 } } 3109= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=2.148 } throughput= { supplies=0.210 } last_throughput= { supplies=0.283 } drawn= { supplies=0.210 } last_drawn= { supplies=0.283 } weather= { humidity=4.920 pressure=1017.993 temperature=7.364 } } 3110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { humidity=6.024 pressure=1016.709 temperature=7.391 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3111= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.479 } weather= { humidity=3.430 pressure=1014.641 temperature=7.411 } } 3112= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=0.049 } weather= { humidity=1.321 pressure=1016.588 temperature=7.373 } } 3113= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1014.813 temperature=14.413 } } 3114= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=2.299 pressure=1013.253 temperature=12.102 } } 3115= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=2.296 pressure=1013.646 temperature=7.368 } } 3116= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=3.615 pressure=1017.118 temperature=7.359 } } 3117= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.924 temperature=7.340 } } 3118= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.461 temperature=7.323 } } 3119= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=23.918 fuel=1.514 } throughput= { supplies=8.182 } last_throughput= { supplies=16.828 } drawn= { supplies=8.182 } last_drawn= { supplies=16.828 } weather= { pressure=1016.050 temperature=7.326 } } 3120= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.597 temperature=7.346 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3121= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.023 temperature=7.303 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3122= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.926 temperature=7.343 } } 3123= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.288 temperature=5.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3124= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.020 temperature=4.849 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3125= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.314 temperature=4.780 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3126= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.124 temperature=10.087 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.161 temperature=10.095 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3128= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.040 temperature=4.819 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3129= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.181 windspeed=0.004 temperature=5.474 muddyness=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3130= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.180 windspeed=0.004 temperature=10.688 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3131= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.180 windspeed=0.004 temperature=10.688 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3132= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.496 temperature=19.778 } } 3133= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.750 temperature=4.172 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3134= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.872 } throughput= { supplies=0.543 } last_throughput= { supplies=1.465 } drawn= { supplies=0.543 } last_drawn= { supplies=1.465 } weather= { pressure=1033.000 temperature=17.250 } } 3135= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1033.349 temperature=6.152 } } 3136= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=3.153 } throughput= { supplies=2.060 } drawn= { supplies=2.060 } weather= { pressure=1033.000 temperature=4.400 } } 3137= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.488 } throughput= { supplies=2.080 } drawn= { supplies=2.080 } weather= { pressure=1033.000 temperature=4.400 } } 3138= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3139= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.4.4= { controller="FRA" } 1940.10.4.12= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1017.502 temperature=10.969 } } 3140= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=47.561 } throughput= { supplies=31.089 } last_throughput= { supplies=36.915 } drawn= { supplies=31.089 fuel=55.041 } last_drawn= { supplies=36.915 fuel=55.041 } weather= { humidity=5.660 pressure=1016.301 windspeed=0.275 temperature=10.707 muddyness=0.017 } } 3141= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.8.13= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.655 } last_throughput= { supplies=0.393 } drawn= { fuel=86.585 } last_drawn= { supplies=0.393 fuel=86.584 } weather= { pressure=1014.475 temperature=10.985 } } 3142= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.688 } drawn= { fuel=0.615 } last_drawn= { fuel=0.615 } weather= { pressure=1015.805 temperature=10.939 } } 3143= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=30.229 } drawn= { fuel=0.213 } last_drawn= { fuel=0.213 } weather= { pressure=1014.406 temperature=10.973 } } 3144= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.4.4= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.730 } drawn= { fuel=0.054 } last_drawn= { fuel=0.054 } weather= { pressure=1016.335 temperature=10.951 } } 3145= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.25.1= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=2.134 } last_drawn= { fuel=2.134 } weather= { pressure=1016.335 temperature=10.951 } } 3146= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.17.5= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.002 } last_throughput= { supplies=0.002 } last_drawn= { supplies=0.002 } weather= { pressure=1014.254 temperature=10.886 } } 3147= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.9.13= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 last_throughput= { supplies=0.003 } last_drawn= { supplies=0.003 } weather= { pressure=1017.484 temperature=10.889 } } 3148= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.9.14= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=19.008 } throughput= { supplies=11.742 } last_throughput= { supplies=12.962 } drawn= { supplies=11.795 } last_drawn= { supplies=14.000 } weather= { pressure=1017.491 temperature=10.887 } } 3149= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.9.16.8= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=13.454 fuel=24.180 } drawn= { supplies=0.961 } last_drawn= { supplies=0.961 } weather= { pressure=1016.441 temperature=10.871 } } 3150= { flags= { } owner="GER" controller="GER" core="FRA" core="GER" land_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 9.000 9.000 } history= { 1939.9.12.17= { controller="GER" } 1940.10.2.2= { owner="GER" } } points=0 nationalism=14.336 weather= { pressure=1014.324 temperature=10.875 } } 3151= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=31.474 fuel=20.715 } throughput= { supplies=8.248 } last_throughput= { supplies=8.248 } drawn= { supplies=9.907 } last_drawn= { supplies=9.907 } weather= { humidity=4.420 pressure=1016.848 temperature=10.880 } } 3152= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { humidity=8.000 pressure=1014.663 temperature=10.904 } } 3153= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.893 temperature=6.938 } } 3154= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.342 temperature=7.113 } } 3155= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.933 temperature=6.916 } } 3156= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1015.853 temperature=6.890 } } 3157= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1013.529 temperature=6.904 } } 3158= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1016.258 temperature=2.940 } } 3159= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=9.619 } throughput= { supplies=2.745 } last_throughput= { supplies=2.745 } drawn= { supplies=2.745 } last_drawn= { supplies=2.745 } weather= { pressure=1014.866 temperature=6.867 } } 3160= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.803 } throughput= { supplies=0.803 } last_throughput= { supplies=0.803 } drawn= { supplies=0.803 } last_drawn= { supplies=0.803 } weather= { pressure=1014.541 temperature=6.914 } } 3161= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=47.663 fuel=171.495 } throughput= { supplies=2.051 } last_throughput= { supplies=2.051 } drawn= { supplies=5.309 } last_drawn= { supplies=5.309 } weather= { pressure=1015.266 temperature=10.903 } } 3162= { flags= { } owner="HUN" controller="HUN" core="HUN" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=16.363 } current_producing= { crude_oil=2.000 metal=7.000 energy=6.000 } max_producing= { crude_oil=2.000 metal=7.000 energy=6.000 } weather= { pressure=1015.260 temperature=10.925 } } 3163= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=19.393 } throughput= { supplies=10.540 } last_throughput= { supplies=10.240 } drawn= { supplies=10.540 } last_drawn= { supplies=10.240 } weather= { temperature=10.900 } } 3164= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes manpower=8.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=5292.099 money=478.554 crude_oil=3010.198 fuel=6026.173 metal=2417.623 energy=1749.689 rare_materials=564.821 } throughput= { supplies=23.997 fuel=20.552 } last_throughput= { supplies=49.183 fuel=44.030 } drawn= { supplies=23.997 fuel=20.552 } last_drawn= { supplies=49.183 fuel=44.030 } current_producing= { metal=7.000 energy=14.000 rare_materials=7.000 } max_producing= { metal=7.000 energy=14.000 rare_materials=7.000 } weather= { temperature=10.800 } } 3165= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { temperature=7.450 } } 3166= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=41.650 fuel=118.065 } drawn= { supplies=2.975 } last_drawn= { supplies=2.975 } weather= { pressure=1013.123 temperature=7.372 } } 3167= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1017.208 temperature=7.402 } } 3168= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1013.903 temperature=7.406 } } 3169= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=12.096 } drawn= { supplies=0.864 } last_drawn= { supplies=0.864 } weather= { pressure=1013.650 temperature=3.420 } } 3170= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=40.621 } drawn= { supplies=3.580 } last_drawn= { supplies=3.549 } weather= { pressure=1017.738 temperature=-0.559 } } 3171= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=6.264 } throughput= { supplies=4.130 } last_throughput= { supplies=3.787 } drawn= { supplies=6.294 } last_drawn= { supplies=4.130 } weather= { humidity=4.920 pressure=1017.292 temperature=7.433 } } 3172= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=13.980 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1016.438 temperature=7.436 } } 3173= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=42.744 } drawn= { supplies=3.008 } last_drawn= { supplies=3.056 } weather= { humidity=4.920 pressure=1016.044 temperature=7.377 } } 3174= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.895 } throughput= { supplies=2.822 } last_throughput= { supplies=2.854 } drawn= { supplies=2.822 } last_drawn= { supplies=2.895 } weather= { humidity=2.890 pressure=1016.803 temperature=7.376 } } 3175= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1017.993 temperature=7.364 } } 3176= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=5.730 pressure=1014.641 temperature=7.403 } } 3177= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.514 } weather= { humidity=3.870 pressure=1016.722 temperature=7.400 } } 3178= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1014.993 temperature=15.402 } } 3179= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.944 temperature=11.829 } } 3180= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.931 } throughput= { supplies=1.576 } last_throughput= { supplies=1.567 } drawn= { supplies=1.576 } last_drawn= { supplies=1.567 } weather= { humidity=17.274 pressure=1013.253 temperature=11.102 precipitation=0.140 cloud_coverage=0.042 } } 3181= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.385 } throughput= { supplies=0.047 } last_throughput= { supplies=0.039 } drawn= { supplies=0.047 } last_drawn= { supplies=0.039 } weather= { pressure=1015.006 temperature=11.644 } } 3182= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.523 pressure=1017.067 temperature=11.131 } } 3183= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.782 temperature=7.284 } } 3184= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.929 temperature=7.336 } } 3185= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.103 fuel=1.280 } throughput= { supplies=8.162 } last_throughput= { supplies=16.808 } drawn= { supplies=8.162 } last_drawn= { supplies=16.808 } weather= { pressure=1016.966 temperature=7.383 } } 3186= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.599 temperature=7.327 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3187= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.763 temperature=3.318 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3188= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=2.552 pressure=1016.788 temperature=7.392 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3189= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.852 temperature=7.283 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3190= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.318 temperature=4.826 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3191= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.073 temperature=0.606 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3192= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.044 temperature=10.120 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3193= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.181 windspeed=0.004 temperature=9.688 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3194= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.179 windspeed=0.004 temperature=5.474 muddyness=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3195= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 pool= { supplies=0.053 fuel=0.001 } throughput= { fuel=0.001 } drawn= { supplies=0.053 fuel=0.001 } last_drawn= { fuel=0.017 } weather= { pressure=1017.716 temperature=8.484 } } 3196= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=51.532 } throughput= { supplies=25.597 } last_throughput= { supplies=27.657 } drawn= { supplies=25.597 } last_drawn= { supplies=27.657 } weather= { pressure=1014.485 temperature=16.974 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3197= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.878 temperature=17.127 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3198= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.750 temperature=4.165 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3199= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.491 temperature=4.114 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3200= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=5.652 pressure=1025.878 temperature=17.243 } } 3201= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=5.211 pressure=1024.834 temperature=17.229 } } 3202= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1028.580 temperature=12.405 } } 3203= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=12.450 } } 3204= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=5.768 } throughput= { supplies=2.100 } drawn= { supplies=2.100 } weather= { pressure=1033.000 temperature=12.450 } } 3205= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3206= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3207= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.022 } weather= { pressure=1016.789 temperature=10.987 } } 3208= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=46.513 } throughput= { supplies=31.139 } last_throughput= { supplies=36.965 } drawn= { supplies=31.139 fuel=27.546 } last_drawn= { supplies=36.965 fuel=27.546 } weather= { pressure=1016.774 temperature=10.877 } } 3209= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.528 } last_throughput= { supplies=3.345 } drawn= { fuel=43.738 } last_drawn= { supplies=3.345 fuel=43.738 } weather= { pressure=1014.475 temperature=10.985 } } 3210= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.689 } drawn= { fuel=22.714 } last_drawn= { fuel=22.714 } weather= { pressure=1014.364 temperature=10.970 } } 3211= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=35.554 } drawn= { fuel=0.185 } last_drawn= { fuel=0.185 } weather= { pressure=1015.863 temperature=10.935 } } 3212= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.25.23= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=42.139 } throughput= { supplies=22.447 } last_throughput= { supplies=24.343 } drawn= { supplies=22.447 fuel=31.507 } last_drawn= { supplies=24.343 fuel=31.507 } weather= { pressure=1015.867 temperature=10.917 } } 3213= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.23.0= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=22.215 } throughput= { supplies=13.033 } last_throughput= { supplies=15.402 } drawn= { supplies=13.033 fuel=4.020 } last_drawn= { supplies=15.402 fuel=4.020 } weather= { pressure=1015.902 temperature=10.878 } } 3214= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.9.26.7= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=21.354 } throughput= { supplies=12.983 } last_throughput= { supplies=15.300 } drawn= { supplies=12.983 fuel=3.722 } last_drawn= { supplies=15.300 fuel=3.722 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { pressure=1013.651 temperature=10.855 } } 3215= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.9.23= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=13.980 } throughput= { supplies=12.933 } last_throughput= { supplies=15.198 } drawn= { supplies=12.933 fuel=3.242 } last_drawn= { supplies=15.198 fuel=3.242 } weather= { pressure=1015.056 temperature=10.908 } } 3216= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.14.15= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=19.798 fuel=56.100 } drawn= { supplies=1.442 } last_drawn= { supplies=1.412 } weather= { pressure=1016.299 temperature=10.905 } } 3217= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=40.227 fuel=18.375 } throughput= { supplies=9.947 } last_throughput= { supplies=9.947 } drawn= { supplies=9.947 } last_drawn= { supplies=9.947 } weather= { pressure=1017.810 temperature=10.872 } } 3218= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=45.118 fuel=20.715 } throughput= { supplies=9.927 } last_throughput= { supplies=9.927 } drawn= { supplies=9.927 } last_drawn= { supplies=9.927 } weather= { humidity=5.660 pressure=1016.355 temperature=10.877 } } 3219= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 4.000 4.000 } anti_air= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=28.586 fuel=20.715 } throughput= { supplies=6.662 } last_throughput= { supplies=6.662 } drawn= { supplies=8.228 } last_drawn= { supplies=8.228 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { pressure=1014.785 temperature=6.948 } } 3220= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1014.399 temperature=2.899 } } 3221= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.000 6.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1016.342 temperature=2.908 } } 3222= { flags= { } owner="GER" controller="GER" core="GER" core="DDR" core="DFR" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="DDR" } 1936.1.1.0= { add_core="DFR" } } points=0 weather= { pressure=1016.830 temperature=2.208 } } 3223= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.232 7.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=3.198 fuel=17.682 } last_throughput= { fuel=8.291 } last_drawn= { fuel=8.291 } weather= { pressure=1017.674 temperature=2.927 } } 3224= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1017.350 temperature=6.903 } } 3225= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.536 } weather= { pressure=1013.562 temperature=2.883 } } 3226= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.337 } throughput= { supplies=0.337 } last_throughput= { supplies=0.337 } drawn= { supplies=0.337 } last_drawn= { supplies=0.337 } weather= { pressure=1014.293 temperature=6.915 } } 3227= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" manpower=1.000 industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=2 nationalism=11.680 pool= { supplies=9.598 } throughput= { supplies=2.725 } last_throughput= { supplies=2.725 } drawn= { supplies=2.725 } last_drawn= { supplies=2.725 } current_producing= { metal=12.000 energy=12.000 rare_materials=1.000 } max_producing= { metal=12.000 energy=12.000 rare_materials=1.000 } weather= { pressure=1014.293 temperature=2.804 } } 3228= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=28.294 } drawn= { supplies=2.021 } last_drawn= { supplies=2.021 } weather= { pressure=1014.561 temperature=10.866 } } 3229= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.226 temperature=10.805 } } 3230= { flags= { } owner="HUN" controller="HUN" core="HUN" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.586 } weather= { pressure=1017.855 temperature=10.884 } } 3231= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=4.859 } throughput= { supplies=0.019 } last_throughput= { supplies=0.005 } drawn= { supplies=0.019 } last_drawn= { supplies=0.005 } weather= { temperature=10.900 } } 3232= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=4.844 } weather= { temperature=10.800 } } 3233= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=13.132 } drawn= { supplies=0.938 } last_drawn= { supplies=0.938 } weather= { temperature=7.350 } } 3234= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1015.685 temperature=7.390 } } 3235= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { humidity=1.032 pressure=1013.825 temperature=7.398 } } 3236= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=1.159 fuel=0.630 } weather= { pressure=1013.736 temperature=7.359 } } 3237= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=9.660 } throughput= { supplies=3.621 } last_throughput= { supplies=3.653 } drawn= { supplies=4.059 } last_drawn= { supplies=4.209 } weather= { pressure=1013.193 temperature=-0.571 } } 3238= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=3.287 } throughput= { supplies=3.278 } last_throughput= { supplies=3.304 } drawn= { supplies=3.291 } last_drawn= { supplies=3.308 } weather= { pressure=1017.739 temperature=-0.644 } } 3239= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=12.733 fuel=1.926 } throughput= { supplies=12.733 } last_throughput= { supplies=12.733 } drawn= { supplies=12.733 } last_drawn= { supplies=12.733 } weather= { humidity=4.920 pressure=1016.857 temperature=7.369 } } 3240= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=27.379 fuel=1.278 } throughput= { supplies=1.619 } last_throughput= { supplies=0.260 } drawn= { supplies=2.322 } last_drawn= { supplies=0.260 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { humidity=4.920 pressure=1016.439 temperature=7.304 } } 3241= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=2.853 } throughput= { supplies=2.802 } last_throughput= { supplies=2.800 } drawn= { supplies=2.802 } last_drawn= { supplies=2.875 } weather= { humidity=4.920 pressure=1015.336 temperature=7.336 } } 3242= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" land_fort= { 4.000 4.000 } infra= { 7.000 7.000 } points=0 weather= { humidity=0.185 pressure=1014.383 temperature=7.384 } } 3243= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.083 pressure=1017.225 temperature=7.427 } } 3244= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" naval_base= { 3.000 3.000 } industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=11.500 } weather= { humidity=3.083 pressure=1017.225 temperature=7.427 } } 3245= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=0.056 } weather= { humidity=2.155 pressure=1017.143 temperature=10.877 } } 3246= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=2.010 pressure=1015.310 temperature=11.067 } } 3247= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1014.707 temperature=11.499 } } 3248= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=5.233 pressure=1013.041 temperature=11.456 } } 3249= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=2.296 pressure=1013.646 temperature=7.332 } } 3250= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=0.220 pressure=1016.471 temperature=7.299 } } 3251= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.241 fuel=1.108 } throughput= { supplies=8.142 } last_throughput= { supplies=16.788 } drawn= { supplies=8.142 } last_drawn= { supplies=16.788 } weather= { pressure=1016.750 temperature=3.376 } } 3252= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.026 temperature=3.318 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3253= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.099 temperature=3.262 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3254= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=23.304 money=848.850 crude_oil=450.000 fuel=0.286 } throughput= { supplies=3.716 } last_throughput= { supplies=3.728 } drawn= { supplies=3.716 } last_drawn= { supplies=3.728 } current_producing= { metal=6.000 energy=15.000 rare_materials=3.000 } max_producing= { metal=6.000 energy=15.000 rare_materials=3.000 } weather= { pressure=1017.352 temperature=10.243 } } 3255= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.480 temperature=7.095 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3256= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.893 temperature=7.357 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3257= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.045 temperature=10.120 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3258= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.010 temperature=10.135 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3259= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.040 temperature=5.869 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3260= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1017.597 temperature=8.226 muddyness=0.028 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3261= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1017.597 temperature=8.226 muddyness=0.028 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3262= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.496 temperature=19.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3263= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.491 temperature=4.112 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3264= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.930 temperature=13.703 } } 3265= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.009 temperature=13.731 } } 3266= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1026.455 temperature=13.776 } } 3267= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1028.580 temperature=12.419 } } 3268= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.287 } weather= { pressure=1032.618 temperature=12.400 } } 3269= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.541 } weather= { pressure=1033.000 temperature=12.450 } } 3270= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=5.106 } throughput= { supplies=2.120 } drawn= { supplies=2.120 } weather= { pressure=1033.000 temperature=12.450 } } 3271= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 3272= { flags= { } owner="CAN" controller="CAN" core="CAN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=9.119 } throughput= { supplies=2.180 } drawn= { supplies=2.180 } weather= { pressure=1033.000 temperature=12.450 } } 3273= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.6.0= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 weather= { pressure=1016.751 temperature=10.894 } } 3274= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.789 temperature=10.886 } } 3275= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=61.526 } throughput= { supplies=31.189 } last_throughput= { supplies=37.458 } drawn= { supplies=31.189 fuel=70.914 } last_drawn= { supplies=37.458 fuel=70.913 } weather= { pressure=1016.736 temperature=10.871 } } 3276= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.574 } last_throughput= { supplies=3.395 } drawn= { fuel=57.376 } last_drawn= { supplies=3.395 fuel=57.375 } weather= { pressure=1017.519 temperature=10.893 } } 3277= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.864 } drawn= { fuel=11.514 } last_drawn= { fuel=11.514 } weather= { pressure=1017.520 temperature=10.893 } } 3278= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.707 } drawn= { fuel=0.169 } last_drawn= { fuel=0.169 } weather= { pressure=1015.867 temperature=10.917 } } 3279= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.27.12= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=1.356 } last_drawn= { fuel=1.356 } weather= { pressure=1015.899 temperature=10.913 } } 3280= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.1.11= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=2.975 } last_drawn= { fuel=2.975 } weather= { pressure=1013.511 temperature=10.860 } } 3281= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.28.10= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.810 } last_drawn= { fuel=0.810 } weather= { pressure=1016.188 temperature=10.872 } } 3282= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.29.23= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=2.382 } last_drawn= { fuel=2.382 } weather= { pressure=1016.397 temperature=10.876 } } 3283= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=29.786 } throughput= { supplies=9.967 } last_throughput= { supplies=9.967 } drawn= { supplies=9.967 } last_drawn= { supplies=9.967 } weather= { pressure=1017.498 temperature=10.861 } } 3284= { flags= { } owner="SCH" controller="SCH" core="SCH" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.452 temperature=6.822 } } 3285= { flags= { } owner="SCH" controller="SCH" core="SCH" manpower=1.000 anti_air= { 10.000 10.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=76.901 fuel=39.360 } current_producing= { metal=6.000 energy=7.000 rare_materials=1.000 } max_producing= { metal=6.000 energy=7.000 rare_materials=1.000 } weather= { pressure=1015.898 temperature=6.870 } } 3286= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=26.860 fuel=20.715 } throughput= { supplies=3.634 } last_throughput= { supplies=3.634 } drawn= { supplies=5.293 } last_drawn= { supplies=5.293 } weather= { pressure=1013.974 temperature=2.824 } } 3287= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 10.000 10.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1016.061 temperature=3.081 } } 3288= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.000 6.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1016.830 temperature=2.206 } } 3289= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" manpower=1.000 air_base= { 6.000 6.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=2 nationalism=11.680 pool= { supplies=2.291 } current_producing= { metal=9.000 energy=11.000 } max_producing= { metal=9.000 energy=11.000 } weather= { pressure=1016.426 temperature=2.997 } } 3290= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.000 6.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.913 fuel=8.251 } last_throughput= { fuel=8.271 } last_drawn= { fuel=8.271 } weather= { pressure=1016.457 temperature=2.933 } } 3291= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1023.434 temperature=2.852 } } 3292= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1013.911 temperature=6.853 } } 3293= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1014.866 temperature=2.897 } } 3294= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=18.404 } drawn= { supplies=1.336 } last_drawn= { supplies=1.336 } weather= { pressure=1014.448 temperature=6.814 } } 3295= { flags= { } owner="HUN" controller="HUN" core="HUN" air_base= { 10.000 10.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=9.405 } throughput= { supplies=0.893 } last_throughput= { supplies=0.893 } drawn= { supplies=1.501 } last_drawn= { supplies=1.501 } weather= { pressure=1014.585 temperature=10.876 } } 3296= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=3.803 } throughput= { supplies=1.531 } last_throughput= { supplies=1.531 } drawn= { supplies=1.531 } last_drawn= { supplies=1.531 } weather= { pressure=1016.306 temperature=10.778 } } 3297= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes air_base= { 8.000 8.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=24.164 } throughput= { supplies=1.561 } last_throughput= { supplies=1.561 } drawn= { supplies=1.561 } last_drawn= { supplies=1.561 } weather= { pressure=1017.859 temperature=10.779 } } 3298= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=6.395 } throughput= { supplies=4.821 } last_throughput= { supplies=4.821 } drawn= { supplies=4.821 } last_drawn= { supplies=4.821 } weather= { temperature=10.800 } } 3299= { flags= { } owner="HUN" controller="HUN" core="HUN" industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.876 } weather= { temperature=7.350 } } 3300= { flags= { } owner="HUN" controller="HUN" core="HUN" manpower=1.000 air_base= { 9.000 9.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=36.297 fuel=63.210 } throughput= { supplies=0.893 } last_throughput= { supplies=0.893 } drawn= { supplies=0.893 } last_drawn= { supplies=0.893 } current_producing= { energy=4.000 } max_producing= { energy=4.000 } weather= { pressure=1013.123 temperature=7.363 } } 3301= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1015.465 temperature=7.303 } } 3302= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=3.559 fuel=1.908 } throughput= { supplies=0.924 } last_throughput= { supplies=0.924 } drawn= { supplies=0.924 } last_drawn= { supplies=0.924 } weather= { pressure=1017.765 temperature=7.389 } } 3303= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=3.496 fuel=1.908 } throughput= { supplies=0.894 } last_throughput= { supplies=0.894 } drawn= { supplies=0.894 } last_drawn= { supplies=0.894 } weather= { pressure=1013.368 temperature=7.301 } } 3304= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=1.511 } throughput= { supplies=1.856 } last_throughput= { supplies=3.878 } drawn= { supplies=1.867 } last_drawn= { supplies=3.881 } weather= { pressure=1016.975 temperature=-0.666 } } 3305= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=14.023 } throughput= { supplies=7.933 } last_throughput= { supplies=8.061 } drawn= { supplies=8.240 } last_drawn= { supplies=8.678 } weather= { humidity=4.920 pressure=1016.440 temperature=7.314 } } 3306= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=2.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=82.272 fuel=86.766 } drawn= { supplies=2.511 } last_drawn= { supplies=2.384 } weather= { humidity=4.920 pressure=1016.440 temperature=7.432 } } 3307= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=30.303 fuel=18.900 } throughput= { supplies=1.475 } last_throughput= { supplies=1.475 } drawn= { supplies=3.562 } last_drawn= { supplies=3.517 } weather= { humidity=4.920 pressure=1015.675 temperature=7.321 } } 3308= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 weather= { humidity=2.890 pressure=1016.803 temperature=7.383 } } 3309= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=15.044 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { humidity=3.083 pressure=1017.225 temperature=7.327 } } 3310= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.083 pressure=1017.225 temperature=10.769 } } 3311= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1014.993 temperature=10.796 } } 3312= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.489 } throughput= { supplies=1.489 } last_throughput= { supplies=1.488 } drawn= { supplies=1.489 } last_drawn= { supplies=1.488 } weather= { humidity=18.045 pressure=1013.206 temperature=10.630 } } 3313= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 industry= { 3.000 3.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=4.367 } throughput= { supplies=0.027 } last_throughput= { supplies=0.019 } drawn= { supplies=0.027 } last_drawn= { supplies=0.019 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1014.391 temperature=3.696 } } 3314= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1015.047 temperature=11.502 } } 3315= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.960 temperature=6.682 } } 3316= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.945 temperature=3.107 } } 3317= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.130 temperature=3.270 } } 3318= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.191 temperature=3.276 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3319= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.278 } weather= { pressure=1014.765 temperature=6.992 } } 3320= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.099 temperature=7.304 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3321= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.778 temperature=7.096 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3322= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 5.000 5.000 } points=0 pool= { supplies=10.227 } throughput= { supplies=3.656 } last_throughput= { supplies=3.667 } drawn= { supplies=3.656 } last_drawn= { supplies=3.667 } weather= { humidity=7.660 pressure=1014.657 temperature=11.413 } } 3323= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.215 temperature=4.770 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3324= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.769 temperature=9.225 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3325= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.181 windspeed=0.004 temperature=9.689 muddyness=0.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3326= { flags= { } owner="SOV" controller="SOV" core="SOV" core="BLR" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.024 temperature=7.356 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3327= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 4.000 4.000 } points=0 weather= { humidity=3.137 pressure=1016.907 temperature=7.305 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3328= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.491 temperature=4.012 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3329= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.241 temperature=4.157 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3330= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.912 temperature=13.727 } } 3331= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.911 temperature=18.114 } } 3332= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.120 } throughput= { supplies=0.057 } last_throughput= { supplies=0.072 } drawn= { supplies=0.120 } last_drawn= { supplies=0.230 } weather= { pressure=1033.000 temperature=14.250 } } 3333= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.747 } throughput= { supplies=0.691 } last_throughput= { supplies=0.463 } drawn= { supplies=0.757 } last_drawn= { supplies=0.701 } weather= { pressure=1033.000 temperature=14.250 } } 3334= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.511 } throughput= { supplies=1.511 } last_throughput= { supplies=1.527 } drawn= { supplies=1.511 } last_drawn= { supplies=1.531 } weather= { pressure=1033.000 temperature=12.450 } } 3335= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.252 fuel=1.491 } weather= { pressure=1028.580 temperature=12.355 } } 3336= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.259 } weather= { pressure=1032.618 temperature=12.351 } } 3337= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.264 } weather= { pressure=1017.302 temperature=12.380 } } 3338= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=0.411 fuel=1.491 } weather= { pressure=1017.298 temperature=12.380 } } 3339= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=12.450 } } 3340= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=9.236 } throughput= { supplies=2.140 } drawn= { supplies=2.140 } weather= { pressure=1033.000 temperature=12.450 } } 3341= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=8.637 fuel=3.738 } throughput= { supplies=2.160 } drawn= { supplies=2.160 } weather= { pressure=1024.694 temperature=12.383 } } 3342= { flags= { } owner="CAN" controller="CAN" core="CAN" capital=yes manpower=5.000 air_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 6.000 6.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=7125.149 money=2143.587 crude_oil=4771.052 fuel=9571.824 metal=8397.431 energy=12942.930 rare_materials=2949.435 } throughput= { supplies=15.112 } last_throughput= { supplies=13.647 } drawn= { supplies=15.112 } last_drawn= { supplies=13.647 } current_producing= { metal=5.000 energy=10.000 rare_materials=8.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=8.000 } weather= { pressure=1033.000 temperature=12.450 } } 3343= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.8.6= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=13.700 pressure=1017.682 temperature=10.946 } } 3344= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.681 temperature=10.861 } } 3345= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=44.665 } throughput= { supplies=31.239 } last_throughput= { supplies=37.508 } drawn= { supplies=31.239 fuel=35.482 } last_drawn= { supplies=37.508 fuel=35.482 } weather= { pressure=1017.568 temperature=10.941 } } 3346= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.689 } drawn= { fuel=40.095 } last_drawn= { fuel=40.094 } weather= { pressure=1017.515 temperature=10.882 } } 3347= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=21.703 } drawn= { fuel=5.900 } last_drawn= { fuel=5.900 } weather= { pressure=1017.542 temperature=10.941 } } 3348= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=43.820 } throughput= { supplies=22.497 } last_throughput= { supplies=24.393 } drawn= { supplies=22.497 fuel=32.369 } last_drawn= { supplies=24.393 fuel=32.369 } weather= { pressure=1015.402 temperature=10.934 } } 3349= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.5.12= { controller="ENG" } 1940.10.7.14= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=5.710 } last_drawn= { fuel=5.710 } weather= { pressure=1015.432 temperature=10.805 } } 3350= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=2.127 } last_drawn= { fuel=2.127 } weather= { pressure=1017.836 temperature=10.875 } } 3351= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=1.000 air_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.9.13.4= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=10.819 } throughput= { supplies=1.038 } last_throughput= { supplies=1.098 } drawn= { supplies=1.038 fuel=2.380 } last_drawn= { supplies=1.098 fuel=2.380 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.053 temperature=10.872 } } 3352= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=44.002 fuel=20.715 } drawn= { supplies=3.143 } last_drawn= { supplies=3.143 } weather= { pressure=1015.377 temperature=10.818 } } 3353= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=1.310 } throughput= { supplies=1.310 } drawn= { supplies=1.310 } weather= { pressure=1017.559 temperature=6.892 } } 3354= { flags= { } owner="SCH" controller="SCH" core="SCH" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.898 temperature=2.832 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3355= { flags= { } owner="SCH" controller="SCH" core="SCH" infra= { 4.000 4.000 } points=0 pool= { supplies=18.606 } drawn= { supplies=1.329 } last_drawn= { supplies=1.329 } weather= { pressure=1014.663 temperature=-2.247 muddyness=1.000 frozen=0.250 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3356= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=28.769 fuel=20.715 } throughput= { supplies=1.679 } last_throughput= { supplies=1.679 } drawn= { supplies=3.614 } last_drawn= { supplies=3.614 } weather= { pressure=1016.069 temperature=6.834 } } 3357= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.000 6.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1016.830 temperature=2.865 } } 3358= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.000 6.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1016.426 temperature=2.701 } } 3359= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { humidity=3.700 pressure=1017.472 temperature=6.898 } } 3360= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 6.000 6.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=0.911 } last_throughput= { fuel=8.251 } last_drawn= { fuel=8.251 } weather= { pressure=1023.177 temperature=2.853 } } 3361= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=34.546 } drawn= { supplies=2.489 } last_drawn= { supplies=2.489 } weather= { pressure=1013.521 temperature=2.871 } } 3362= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=27.645 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.975 temperature=2.856 } } 3363= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=12.269 } throughput= { supplies=0.705 } last_throughput= { supplies=0.705 } drawn= { supplies=1.531 } last_drawn= { supplies=1.531 } weather= { pressure=1023.521 temperature=2.871 } } 3364= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=12.082 } drawn= { supplies=0.863 } last_drawn= { supplies=0.863 } weather= { pressure=1014.468 temperature=10.869 } } 3365= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.589 temperature=10.824 } } 3366= { flags= { } owner="HUN" controller="HUN" core="HUN" capital=yes infra= { 8.000 8.000 } points=0 weather= { pressure=1017.859 temperature=10.815 } } 3367= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.366 } throughput= { supplies=4.791 } last_throughput= { supplies=4.791 } drawn= { supplies=4.791 } last_drawn= { supplies=4.791 } weather= { temperature=10.800 } } 3368= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=15.087 } throughput= { supplies=3.005 } last_throughput= { supplies=3.005 } drawn= { supplies=3.868 } last_drawn= { supplies=3.868 } weather= { temperature=7.351 } } 3369= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1013.771 temperature=7.397 } } 3370= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1014.843 temperature=3.353 } } 3371= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1013.362 temperature=3.400 } } 3372= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1017.769 temperature=7.389 } } 3373= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=4.354 } throughput= { supplies=4.194 } last_throughput= { supplies=3.182 } drawn= { supplies=4.359 } last_drawn= { supplies=4.194 } weather= { pressure=1015.970 temperature=-0.602 } } 3374= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=20.612 fuel=3.834 } throughput= { supplies=20.612 } last_throughput= { supplies=17.399 } drawn= { supplies=20.612 } last_drawn= { supplies=17.399 } weather= { humidity=4.920 pressure=1016.858 temperature=7.383 } } 3375= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=66.528 } throughput= { supplies=3.038 } last_throughput= { supplies=3.086 } drawn= { supplies=7.903 } last_drawn= { supplies=8.031 } weather= { humidity=4.920 pressure=1016.043 temperature=7.337 } } 3376= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=2.782 } throughput= { supplies=2.756 } last_throughput= { supplies=2.809 } drawn= { supplies=2.782 } last_drawn= { supplies=2.855 } weather= { humidity=4.920 pressure=1015.337 temperature=7.364 } } 3377= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 weather= { humidity=0.185 pressure=1014.383 temperature=10.790 } } 3378= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=8.949 pressure=1016.177 temperature=15.612 } } 3379= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.615 } throughput= { supplies=0.615 } last_throughput= { supplies=0.615 } drawn= { supplies=0.615 } last_drawn= { supplies=0.615 } weather= { humidity=5.438 pressure=1017.883 temperature=3.616 } } 3380= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" naval_base= { 4.000 4.000 } coastal_fort= { 1.000 1.000 } anti_air= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=11.768 } drawn= { supplies=0.861 } last_drawn= { supplies=0.852 } weather= { pressure=1017.883 temperature=-0.320 } } 3381= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1017.907 temperature=6.964 } } 3382= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.052 temperature=6.675 } } 3383= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.746 temperature=2.944 } } 3384= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.053 temperature=6.775 } } 3385= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.504 fuel=0.942 } throughput= { supplies=8.122 } last_throughput= { supplies=16.768 } drawn= { supplies=8.122 } last_drawn= { supplies=16.768 } weather= { pressure=1015.801 temperature=7.055 } } 3386= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.748 temperature=3.278 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3387= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.651 temperature=3.197 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3388= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.876 temperature=3.347 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3389= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.082 temperature=6.855 } } 3390= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=2.031 pressure=1013.288 temperature=7.109 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3391= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.770 temperature=9.225 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3392= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.734 temperature=9.241 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3393= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=0.065 } weather= { humidity=2.198 pressure=1017.234 temperature=15.797 } } 3394= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.177 temperature=9.392 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3395= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.733 temperature=19.657 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3396= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.612 temperature=8.047 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3397= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.241 temperature=8.009 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3398= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.930 temperature=13.703 } } 3399= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.911 temperature=18.114 } } 3400= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1026.923 temperature=13.727 } } 3401= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.188 } throughput= { supplies=0.157 } last_throughput= { supplies=0.157 } drawn= { supplies=0.157 } last_drawn= { supplies=0.157 } weather= { pressure=1033.000 temperature=14.250 } } 3402= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.287 } throughput= { supplies=2.267 } last_throughput= { supplies=2.231 } drawn= { supplies=2.267 } last_drawn= { supplies=2.231 } weather= { pressure=1017.248 temperature=14.227 } } 3403= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=14.250 } } 3404= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1028.580 temperature=12.430 } } 3405= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.280 } weather= { pressure=1022.618 temperature=12.351 } } 3406= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.302 temperature=12.380 } } 3407= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { humidity=5.660 pressure=1015.907 temperature=12.376 } } 3408= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.934 temperature=12.429 } } 3409= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=1.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=3.397 } weather= { pressure=1024.564 temperature=12.382 } } 3410= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.867 temperature=12.378 } } 3411= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=7.450 } } 3412= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1017.498 temperature=10.866 } } 3413= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.696 temperature=10.870 } } 3414= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.682 temperature=10.859 } } 3415= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=55.674 } throughput= { supplies=32.050 } last_throughput= { supplies=41.749 } drawn= { supplies=32.050 fuel=64.245 } last_drawn= { supplies=41.749 fuel=64.245 } weather= { pressure=1017.483 temperature=10.898 } } 3416= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=62.575 } throughput= { supplies=32.100 } last_throughput= { supplies=41.799 } drawn= { supplies=32.100 fuel=110.222 } last_drawn= { supplies=41.799 fuel=110.221 } weather= { pressure=1017.483 temperature=10.898 } } 3417= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.755 } drawn= { fuel=3.085 } last_drawn= { fuel=3.085 } weather= { pressure=1015.402 temperature=10.934 } } 3418= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=15.054 } throughput= { supplies=4.805 } last_throughput= { supplies=4.844 } drawn= { supplies=4.805 fuel=8.036 } last_drawn= { supplies=4.844 fuel=8.036 } weather= { pressure=1015.429 temperature=6.944 } } 3419= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=2.608 } last_drawn= { fuel=2.608 } weather= { pressure=1016.044 temperature=10.878 } } 3420= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.227 } throughput= { supplies=0.225 } last_throughput= { supplies=0.164 } drawn= { supplies=0.227 fuel=3.344 } last_drawn= { supplies=0.225 fuel=3.344 } weather= { pressure=1016.081 temperature=10.891 } } 3421= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.9.14.6= { controller="GER" } 1940.10.1.7= { controller="FRA" } 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.7.1= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=23.842 } drawn= { supplies=0.988 fuel=7.092 } last_drawn= { supplies=1.048 fuel=7.092 } weather= { pressure=1017.159 temperature=10.845 } } 3422= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes manpower=3.000 air_base= { 9.000 9.000 } anti_air= { 7.594 8.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=2396.759 money=464.264 crude_oil=2685.076 fuel=5379.181 metal=2904.477 energy=5220.849 rare_materials=1756.923 } throughput= { supplies=24.937 } last_throughput= { supplies=25.695 } drawn= { supplies=24.937 } last_drawn= { supplies=25.695 } current_producing= { metal=6.000 energy=15.000 rare_materials=5.000 } max_producing= { metal=6.000 energy=15.000 rare_materials=5.000 } weather= { pressure=1015.378 temperature=6.805 } } 3423= { flags= { } owner="SCH" controller="SCH" core="SCH" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.196 temperature=2.807 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3424= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=30.003 fuel=20.715 } throughput= { supplies=2.913 } last_throughput= { supplies=2.913 } drawn= { supplies=4.848 } last_drawn= { supplies=4.893 } weather= { pressure=1017.765 temperature=-2.267 muddyness=1.000 frozen=0.500 } } 3425= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=15.708 } drawn= { supplies=1.122 } last_drawn= { supplies=1.122 } weather= { pressure=1014.399 temperature=6.881 } } 3426= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.226 fuel=20.715 } drawn= { supplies=1.659 } last_drawn= { supplies=1.659 } weather= { pressure=1014.632 temperature=2.811 } } 3427= { flags= { } owner="ITA" controller="ITA" core="ITA" core="AUS" core="RSI" anti_air= { 7.000 7.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.723 fuel=0.526 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.472 temperature=2.931 } } 3428= { flags= { } owner="ITA" controller="ITA" core="ITA" core="AUS" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1017.472 temperature=2.688 } } 3429= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 weather= { pressure=1017.472 temperature=2.688 } } 3430= { flags= { } owner="GER" controller="GER" core="AUS" core="GER" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1938.2.24.16= { add_core="GER" } 1938.2.24.17= { controller="GER" } 1938.2.24.17= { owner="GER" } } points=0 nationalism=11.680 pool= { supplies=85.091 money=612.240 fuel=152.730 } last_drawn= { fuel=8.230 } weather= { pressure=1015.581 temperature=2.518 } } 3431= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 6.000 6.000 } points=0 pool= { supplies=9.450 } drawn= { supplies=0.675 } last_drawn= { supplies=0.675 } weather= { pressure=1023.263 temperature=2.845 } } 3432= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 6.000 6.000 } points=0 pool= { supplies=18.875 } drawn= { supplies=1.367 } last_drawn= { supplies=1.350 } weather= { pressure=1023.832 temperature=6.892 } } 3433= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=9.446 } drawn= { supplies=0.685 } last_drawn= { supplies=0.675 } weather= { pressure=1014.149 temperature=10.809 } } 3434= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.471 temperature=10.891 } } 3435= { flags= { } owner="HUN" controller="HUN" core="HUN" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=11.782 } weather= { pressure=1016.355 temperature=10.787 } } 3436= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.861 temperature=10.812 } } 3437= { flags= { } owner="HUN" controller="HUN" core="HUN" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.586 } weather= { pressure=1017.865 temperature=10.812 } } 3438= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=2.308 fuel=1.260 } weather= { pressure=1013.378 temperature=7.144 } } 3439= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1013.675 temperature=3.348 } } 3440= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.391 temperature=3.308 } } 3441= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=2 pool= { supplies=14.910 fuel=1.278 } weather= { pressure=1013.656 temperature=7.334 } } 3442= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=0.857 } throughput= { supplies=0.694 } last_throughput= { supplies=1.886 } drawn= { supplies=0.857 } last_drawn= { supplies=2.899 } weather= { pressure=1016.967 temperature=3.377 } } 3443= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=0.002 } drawn= { supplies=0.002 } weather= { pressure=1014.763 temperature=-0.696 } } 3444= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.606 fuel=0.630 } throughput= { supplies=5.465 } last_throughput= { supplies=4.316 } drawn= { supplies=5.467 } last_drawn= { supplies=4.316 } current_producing= { energy=9.000 } max_producing= { energy=9.000 } weather= { humidity=4.920 pressure=1017.292 temperature=7.350 } } 3445= { flags= { } owner="ROM" controller="ROM" core="ROM" anti_air= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=66.960 } drawn= { supplies=4.800 } last_drawn= { supplies=4.815 } weather= { humidity=4.920 pressure=1016.043 temperature=7.343 } } 3446= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=18.446 } drawn= { supplies=1.339 } last_drawn= { supplies=1.339 } weather= { humidity=4.920 pressure=1015.037 temperature=10.789 } } 3447= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 weather= { humidity=1.096 pressure=1017.033 temperature=15.767 } } 3448= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.177 temperature=10.930 } } 3449= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" naval_base= { 5.000 5.000 } coastal_fort= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=8.330 } drawn= { supplies=0.595 } last_drawn= { supplies=0.595 } weather= { humidity=1.877 pressure=1017.883 temperature=3.746 } } 3450= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.046 temperature=-4.302 muddyness=1.000 frozen=0.250 } } 3451= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 7.000 7.000 } points=0 weather= { pressure=1015.564 temperature=3.750 } } 3452= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.707 temperature=7.072 } } 3453= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1015.407 temperature=11.505 } } 3454= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.237 temperature=7.049 } } 3455= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.802 temperature=7.038 } } 3456= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=27.870 fuel=0.052 } throughput= { supplies=5.219 } last_throughput= { supplies=9.805 } drawn= { supplies=5.219 } last_drawn= { supplies=9.805 } weather= { pressure=1016.972 temperature=2.348 } } 3457= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.101 temperature=3.276 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3458= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=19.478 fuel=0.183 } throughput= { supplies=3.736 } last_throughput= { supplies=3.748 } drawn= { supplies=3.736 } last_drawn= { supplies=3.748 } weather= { pressure=1016.972 temperature=1.844 } } 3459= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.884 temperature=6.980 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3460= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.500 temperature=6.679 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3461= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.140 windspeed=0.002 temperature=16.289 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3462= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.140 windspeed=0.002 temperature=16.290 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3463= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.331 temperature=11.002 muddyness=0.056 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3464= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } infra= { 7.000 7.000 } points=5 pool= { supplies=20.410 } drawn= { supplies=1.477 } last_drawn= { supplies=1.528 } weather= { pressure=1013.522 temperature=4.793 } } 3465= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.411 temperature=4.034 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3466= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.004 temperature=12.003 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3467= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.911 temperature=13.728 } } 3468= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1015.783 temperature=19.730 } } 3469= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.133 } throughput= { supplies=0.121 } last_throughput= { supplies=0.083 } drawn= { supplies=0.126 } last_drawn= { supplies=0.162 } weather= { pressure=1023.000 temperature=14.250 } } 3470= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { pressure=1065.232 temperature=1.404 muddyness=0.122 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 3471= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.182 } drawn= { supplies=0.972 } last_drawn= { supplies=0.478 } weather= { humidity=3.700 pressure=1013.513 temperature=14.225 } } 3472= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=14.250 } } 3473= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=2.277 } weather= { pressure=1033.000 temperature=12.450 } } 3474= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1022.618 temperature=7.426 } } 3475= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.298 temperature=12.380 } } 3476= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=0.316 } weather= { humidity=5.660 pressure=1015.907 temperature=12.376 } } 3477= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.693 temperature=12.380 } } 3478= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.683 temperature=7.405 } } 3479= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 air_base= { 4.000 4.000 } naval_base= { 6.000 6.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.3= { controller="FRA" } 1940.10.15.0= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=4 nationalism=14.336 pool= { supplies=11.743 } throughput= { supplies=0.511 } last_throughput= { supplies=0.496 } drawn= { supplies=0.511 } last_drawn= { supplies=0.496 } weather= { pressure=1016.128 temperature=10.856 } } 3480= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.350 temperature=10.864 } } 3481= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.094 } throughput= { supplies=0.711 } last_throughput= { supplies=0.696 } drawn= { supplies=0.711 } last_drawn= { supplies=0.696 } weather= { pressure=1016.683 temperature=10.908 } } 3482= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.191 temperature=10.903 } } 3483= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=96.424 } throughput= { supplies=40.739 } last_throughput= { supplies=50.565 } drawn= { supplies=40.739 fuel=113.247 } last_drawn= { supplies=50.565 fuel=113.246 } weather= { pressure=1014.942 temperature=10.922 } } 3484= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes air_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=6457.681 money=3.753 metal=430.877 energy=7265.873 rare_materials=2095.911 } throughput= { supplies=77.428 } last_throughput= { supplies=91.090 } drawn= { supplies=77.428 fuel=164.902 } last_drawn= { supplies=91.090 fuel=165.103 } weather= { pressure=1014.944 temperature=10.904 } } 3485= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=13.560 } throughput= { supplies=4.755 } last_throughput= { supplies=4.794 } drawn= { supplies=4.755 fuel=3.095 } last_drawn= { supplies=4.794 fuel=3.095 } current_producing= { energy=11.000 } max_producing= { energy=11.000 } weather= { pressure=1014.969 temperature=6.886 } } 3486= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.816 } throughput= { supplies=0.550 } last_throughput= { supplies=0.548 } drawn= { supplies=1.071 fuel=2.989 } last_drawn= { supplies=1.188 fuel=2.989 } weather= { pressure=1016.810 temperature=10.849 } } 3487= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.888 } drawn= { supplies=2.176 fuel=7.550 } last_drawn= { supplies=2.520 fuel=7.550 } weather= { pressure=1014.222 temperature=10.883 } } 3488= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=31.620 fuel=20.715 } weather= { pressure=1017.143 temperature=6.837 } } 3489= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=6.335 } drawn= { supplies=2.000 } weather= { pressure=1017.700 temperature=2.867 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3490= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=26.792 fuel=20.715 } throughput= { supplies=4.868 } last_throughput= { supplies=4.913 } drawn= { supplies=6.389 } last_drawn= { supplies=6.659 } weather= { pressure=1016.751 temperature=-2.282 muddyness=1.000 frozen=0.500 } } 3491= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=25.656 fuel=20.715 } throughput= { supplies=1.142 } last_throughput= { supplies=1.142 } drawn= { supplies=2.893 } last_drawn= { supplies=2.893 } weather= { pressure=1016.766 temperature=6.892 } } 3492= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=8.372 } drawn= { supplies=0.598 } last_drawn= { supplies=1.034 } weather= { pressure=1017.998 temperature=11.504 } } 3493= { flags= { } owner="ITA" controller="ITA" core="ITA" core="AUS" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1016.582 temperature=2.860 } } 3494= { flags= { } owner="ITA" controller="ITA" core="ITA" core="AUS" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1016.426 temperature=2.564 } } 3495= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=4.420 pressure=1015.593 temperature=6.810 } } 3496= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1015.594 temperature=3.006 } } 3497= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 6.000 6.000 } points=0 pool= { supplies=40.950 } drawn= { supplies=2.925 } last_drawn= { supplies=2.925 } weather= { pressure=1027.289 temperature=2.885 } } 3498= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=5.908 } drawn= { supplies=0.422 } last_drawn= { supplies=0.422 } weather= { pressure=1017.900 temperature=6.183 } } 3499= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=7.883 } throughput= { supplies=1.561 } last_throughput= { supplies=1.561 } drawn= { supplies=2.052 } last_drawn= { supplies=2.069 } weather= { pressure=1023.521 temperature=6.900 } } 3500= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=2.591 } throughput= { supplies=2.591 } last_throughput= { supplies=2.591 } drawn= { supplies=2.591 } last_drawn= { supplies=2.591 } weather= { pressure=1024.151 temperature=10.810 } } 3501= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.471 temperature=10.848 } } 3502= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.419 } weather= { pressure=1014.589 temperature=10.829 } } 3503= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.563 temperature=10.787 } } 3504= { flags= { } owner="HUN" controller="HUN" core="HUN" infra= { 8.000 8.000 } points=0 pool= { supplies=12.082 } drawn= { supplies=0.863 } last_drawn= { supplies=0.863 } weather= { temperature=10.760 } } 3505= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 weather= { temperature=7.352 } } 3506= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=1.149 fuel=0.630 } weather= { pressure=1013.675 temperature=7.220 } } 3507= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.378 temperature=7.310 } } 3508= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 weather= { humidity=2.060 pressure=1014.391 temperature=7.365 } } 3509= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1016.965 temperature=3.377 } } 3510= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=5.641 } throughput= { supplies=5.270 } last_throughput= { supplies=5.128 } drawn= { supplies=5.274 } last_drawn= { supplies=7.153 } weather= { pressure=1015.962 temperature=-0.657 } } 3511= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=30.309 fuel=3.834 } throughput= { supplies=29.746 } last_throughput= { supplies=26.954 } drawn= { supplies=29.746 } last_drawn= { supplies=26.954 } weather= { humidity=3.332 pressure=1013.354 temperature=7.327 } } 3512= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=20.370 } drawn= { supplies=1.455 } last_drawn= { supplies=1.455 } weather= { humidity=4.920 pressure=1015.674 temperature=7.367 } } 3513= { flags= { } owner="SOV" controller="SOV" core="ROM" core="SOV" core="UKR" infra= { 8.000 8.000 } history= { 1940.5.15.18= { controller="SOV" } 1940.5.15.18= { owner="SOV" } } points=0 nationalism=13.921 pool= { supplies=19.247 } throughput= { supplies=0.023 } last_throughput= { supplies=0.041 } drawn= { supplies=1.426 } last_drawn= { supplies=1.517 } weather= { humidity=4.920 pressure=1015.337 temperature=10.794 } } 3514= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.453 pressure=1017.165 temperature=10.771 } } 3515= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 8.000 8.000 } points=0 pool= { supplies=0.083 } weather= { humidity=4.972 pressure=1017.033 temperature=10.742 } } 3516= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.057 temperature=-6.601 frozen=0.250 } } 3517= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.910 temperature=-6.547 frozen=0.250 } } 3518= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.014 temperature=-4.334 muddyness=1.000 frozen=0.251 } } 3519= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.620 temperature=3.084 } } 3520= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" strategic_resource="tungsten" infra= { 6.000 6.000 } points=0 pool= { supplies=13.724 } throughput= { supplies=0.579 } last_throughput= { supplies=0.579 } drawn= { supplies=0.579 } last_drawn= { supplies=0.579 } weather= { pressure=1013.694 temperature=-4.286 muddyness=1.000 frozen=0.250 } } 3521= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=20.107 } throughput= { supplies=2.957 } last_throughput= { supplies=2.957 } drawn= { supplies=4.182 } last_drawn= { supplies=4.182 } weather= { pressure=1013.236 temperature=5.583 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3522= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.286 } weather= { pressure=1014.756 temperature=6.982 } } 3523= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.765 temperature=7.092 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3524= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 pool= { supplies=10.254 } throughput= { supplies=3.676 } last_throughput= { supplies=3.687 } drawn= { supplies=3.676 } last_drawn= { supplies=3.687 } weather= { pressure=1014.657 temperature=6.112 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3525= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.177 pressure=1013.472 temperature=11.590 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3526= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1016.299 temperature=6.782 muddyness=0.010 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3527= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=5.660 pressure=1014.631 temperature=6.846 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3528= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } history= { 1940.6.24.16= { controller="EST" } 1940.6.27.11= { controller="SOV" } } points=0 pool= { fuel=0.132 } drawn= { supplies=0.086 fuel=0.133 } last_drawn= { fuel=0.014 } weather= { pressure=1017.716 temperature=8.484 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3529= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.288 temperature=16.391 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3530= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.727 temperature=8.021 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3531= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=2.585 pressure=1015.751 temperature=8.016 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3532= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.860 pressure=1027.642 temperature=18.163 } } 3533= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 10.000 10.000 } anti_air= { 7.000 7.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=136.817 money=972.044 crude_oil=450.000 fuel=558.540 } drawn= { supplies=2.943 fuel=1.035 } last_drawn= { supplies=2.939 fuel=1.035 } weather= { pressure=1015.893 temperature=18.116 } } 3534= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.001 fuel=0.266 } last_drawn= { fuel=0.266 } weather= { pressure=1027.941 temperature=13.760 } } 3535= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.630 } throughput= { supplies=2.444 } last_throughput= { supplies=2.444 } drawn= { supplies=2.444 } last_drawn= { supplies=2.444 } current_producing= { energy=3.000 rare_materials=1.000 } max_producing= { energy=3.000 rare_materials=1.000 } weather= { pressure=1017.301 temperature=14.225 } } 3536= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=14.250 } } 3537= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.220 } throughput= { supplies=0.001 } last_throughput= { supplies=0.001 } drawn= { supplies=0.368 } last_drawn= { supplies=0.240 } weather= { humidity=3.700 pressure=1013.513 temperature=14.225 } } 3538= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=20.227 } throughput= { supplies=1.311 } last_throughput= { supplies=0.906 } drawn= { supplies=3.035 } last_drawn= { supplies=2.514 } weather= { humidity=4.420 pressure=1015.196 temperature=14.231 } } 3539= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=12.450 } } 3540= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 pool= { metal=10.944 } current_producing= { metal=6.000 } max_producing= { metal=6.000 } weather= { humidity=4.920 pressure=1053.240 temperature=-2.966 muddyness=1.000 frozen=0.700 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 3541= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=1.000 anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=29.318 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { humidity=5.660 pressure=1015.907 temperature=12.376 } } 3542= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.294 temperature=12.417 } } 3543= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1047.605 temperature=1.307 } } 3544= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=208.133 fuel=808.202 } drawn= { supplies=14.254 fuel=1.935 } last_drawn= { supplies=14.250 fuel=2.070 } weather= { pressure=1023.149 temperature=7.403 } } 3545= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1017.498 temperature=10.866 } } 3546= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=13.700 pressure=1017.673 temperature=10.948 } } 3547= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.106 } throughput= { supplies=0.661 } last_throughput= { supplies=0.646 } drawn= { supplies=0.661 } last_drawn= { supplies=0.646 } weather= { pressure=1014.267 temperature=10.946 } } 3548= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.507 temperature=10.922 } } 3549= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.364 } throughput= { supplies=8.364 } last_throughput= { supplies=8.364 } drawn= { supplies=8.364 } last_drawn= { supplies=8.364 } weather= { pressure=1017.854 temperature=10.881 } } 3550= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.045 } weather= { pressure=1024.498 temperature=6.930 } } 3551= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" capital=yes infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=23.931 } throughput= { supplies=9.187 } last_throughput= { supplies=11.088 } drawn= { supplies=9.187 fuel=7.915 } last_drawn= { supplies=11.088 fuel=8.117 } weather= { pressure=1024.966 temperature=6.886 } } 3552= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=14.700 } throughput= { supplies=4.705 } last_throughput= { supplies=4.744 } drawn= { supplies=4.705 fuel=3.481 } last_drawn= { supplies=4.744 fuel=3.481 } weather= { humidity=9.760 pressure=1017.656 temperature=10.883 } } 3553= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.223 } throughput= { supplies=0.223 } last_throughput= { supplies=0.163 } drawn= { supplies=0.223 fuel=2.533 } last_drawn= { supplies=0.223 fuel=2.533 } weather= { humidity=4.420 pressure=1016.179 temperature=10.884 } } 3554= { flags= { } owner="SCH" controller="SCH" core="SCH" manpower=1.000 land_fort= { 5.000 5.000 } anti_air= { 4.000 4.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=25.220 } weather= { pressure=1014.284 temperature=6.859 } } 3555= { flags= { } owner="SCH" controller="SCH" core="SCH" capital=yes land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=25.128 } throughput= { supplies=9.112 } last_throughput= { supplies=10.237 } drawn= { supplies=9.727 } last_drawn= { supplies=12.525 } weather= { pressure=1017.159 temperature=2.834 } } 3556= { flags= { } owner="SCH" controller="SCH" core="SCH" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.093 temperature=2.816 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3557= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=14.266 } drawn= { supplies=1.019 } last_drawn= { supplies=1.019 } weather= { pressure=1017.461 temperature=3.031 } } 3558= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=16.451 fuel=0.526 } weather= { pressure=1017.934 temperature=6.426 } } 3559= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=55.061 fuel=117.855 } drawn= { supplies=8.003 } last_drawn= { supplies=4.208 } weather= { humidity=4.420 pressure=1016.832 temperature=12.784 } } 3560= { flags= { } owner="ITA" controller="ITA" core="ITA" core="AUS" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1017.472 temperature=4.038 } } 3561= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=14.460 pressure=1015.593 temperature=12.926 } } 3562= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=41.600 fuel=2.802 } throughput= { supplies=29.507 fuel=2.802 } last_throughput= { supplies=26.602 fuel=2.800 } drawn= { supplies=41.600 fuel=2.802 } last_drawn= { supplies=29.507 fuel=2.803 } weather= { humidity=15.932 pressure=1014.690 windspeed=0.001 temperature=10.848 muddyness=0.127 } } 3563= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=29.485 fuel=2.780 } throughput= { supplies=26.579 fuel=2.777 } last_throughput= { supplies=18.590 } drawn= { supplies=41.578 fuel=2.780 } last_drawn= { supplies=29.484 fuel=2.780 } weather= { humidity=7.660 pressure=1014.690 windspeed=0.001 temperature=10.848 muddyness=0.101 } } 3564= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=12.405 } throughput= { supplies=2.955 } last_throughput= { supplies=2.955 } drawn= { supplies=3.630 } last_drawn= { supplies=3.660 } weather= { pressure=1017.903 temperature=6.195 } } 3565= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=12.750 money=922.369 crude_oil=450.000 fuel=1.162 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1025.979 temperature=10.833 } } 3566= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=2.574 } throughput= { supplies=2.577 } last_throughput= { supplies=2.570 } drawn= { supplies=2.604 } last_drawn= { supplies=2.590 } weather= { pressure=1023.833 temperature=10.829 } } 3567= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 8.000 8.000 } points=0 pool= { supplies=15.019 } throughput= { supplies=2.621 } last_throughput= { supplies=2.621 } drawn= { supplies=2.621 } last_drawn= { supplies=2.621 } weather= { pressure=1024.151 temperature=10.867 } } 3568= { flags= { } owner="HUN" controller="HUN" core="HUN" industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.876 } weather= { pressure=1024.471 temperature=10.848 } } 3569= { flags= { } owner="HUN" controller="HUN" core="HUN" manpower=1.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=19.744 } current_producing= { metal=1.000 energy=15.000 } max_producing= { metal=1.000 energy=15.000 } weather= { pressure=1027.449 temperature=10.781 } } 3570= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1016.354 temperature=10.813 } } 3571= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="HUN" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=22.960 } drawn= { supplies=1.640 } last_drawn= { supplies=1.640 } weather= { pressure=1015.251 temperature=10.812 } } 3572= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.400 temperature=-0.663 } } 3573= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.139 fuel=0.630 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.771 temperature=7.390 } } 3574= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.778 temperature=7.372 } } 3575= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=4.377 fuel=2.538 } throughput= { supplies=0.984 } last_throughput= { supplies=0.984 } drawn= { supplies=0.984 } last_drawn= { supplies=0.984 } weather= { pressure=1015.968 temperature=-0.658 } } 3576= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=11.189 fuel=2.538 } throughput= { supplies=0.954 } last_throughput= { supplies=0.954 } drawn= { supplies=0.954 } last_drawn= { supplies=0.954 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=0.335 pressure=1016.973 temperature=7.376 } } 3577= { flags= { } owner="ROM" controller="ROM" core="ROM" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=12.771 fuel=3.168 } throughput= { supplies=6.318 } last_throughput= { supplies=8.197 } drawn= { supplies=6.318 } last_drawn= { supplies=8.197 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { humidity=3.332 pressure=1014.761 temperature=7.379 } } 3578= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=5.295 } throughput= { supplies=5.295 } last_throughput= { supplies=5.295 } drawn= { supplies=5.295 } last_drawn= { supplies=5.295 } weather= { humidity=4.877 pressure=1016.642 temperature=7.311 } } 3579= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=17.318 } drawn= { supplies=1.237 } last_drawn= { supplies=1.237 } weather= { humidity=4.920 pressure=1015.674 temperature=7.370 } } 3580= { flags= { } owner="ROM" controller="ROM" core="ROM" naval_base= { 5.000 5.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=78.780 fuel=113.295 } drawn= { supplies=6.019 } last_drawn= { supplies=5.976 } weather= { humidity=4.920 pressure=1015.037 temperature=14.995 } } 3581= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" manpower=1.000 air_base= { 6.000 6.000 } naval_base= { 10.000 10.000 } coastal_fort= { 5.000 5.000 } land_fort= { 3.000 3.000 } anti_air= { 6.000 6.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=41.252 fuel=68.175 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=1.700 pressure=1014.570 temperature=15.541 } } 3582= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UKR" infra= { 7.000 7.000 } points=0 pool= { supplies=0.066 } weather= { humidity=8.949 pressure=1016.177 temperature=10.730 } } 3583= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.292 temperature=-6.708 frozen=0.250 } } 3584= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.524 temperature=-7.135 frozen=0.250 } } 3585= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.049 temperature=3.007 } } 3586= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.437 temperature=3.042 } } 3587= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.439 temperature=7.033 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3588= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.751 temperature=7.066 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3589= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.769 temperature=2.949 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3590= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.919 temperature=3.225 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3591= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=2.031 pressure=1013.325 temperature=6.463 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3592= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=13.101 pressure=1017.966 temperature=11.610 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3593= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 5.000 5.000 } points=0 pool= { supplies=10.129 } throughput= { supplies=3.527 } last_throughput= { supplies=3.532 } drawn= { supplies=3.527 } last_drawn= { supplies=3.532 } weather= { humidity=17.940 pressure=1013.324 temperature=16.045 } } 3594= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=11.410 fuel=22.200 } drawn= { supplies=0.815 } last_drawn= { supplies=0.815 } weather= { humidity=1.047 pressure=1016.994 temperature=9.509 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3595= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.057 temperature=7.977 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3596= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.340 temperature=8.020 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3597= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1027.642 temperature=13.762 } } 3598= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.922 temperature=18.138 } } 3599= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.426 } throughput= { supplies=2.454 } last_throughput= { supplies=2.454 } drawn= { supplies=2.454 } last_drawn= { supplies=2.454 } weather= { pressure=1023.000 temperature=14.250 } } 3600= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.163 temperature=14.228 } } 3601= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { pressure=1053.783 temperature=1.438 muddyness=0.218 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 3602= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.916 } drawn= { supplies=0.479 } last_drawn= { supplies=0.509 } weather= { pressure=1034.219 temperature=14.169 } } 3603= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.254 } weather= { pressure=1034.785 temperature=14.184 } } 3604= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=12.450 } } 3605= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.936 temperature=12.429 } } 3606= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=3.332 pressure=1015.694 temperature=12.354 } } 3607= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.686 temperature=7.437 } } 3608= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=14.259 fuel=0.838 } throughput= { supplies=14.259 fuel=0.583 } last_throughput= { supplies=14.258 fuel=0.145 } drawn= { supplies=14.262 fuel=1.020 } last_drawn= { supplies=14.259 fuel=1.113 } weather= { humidity=3.700 pressure=1013.126 temperature=7.419 } } 3609= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1016.560 windspeed=0.090 temperature=17.071 muddyness=0.096 } } 3610= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=2.000 air_base= { 7.000 7.000 } naval_base= { 7.000 7.000 } anti_air= { 4.000 4.000 } industry= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=1 nationalism=9.854 pool= { supplies=199.468 money=1267.933 crude_oil=989.306 fuel=601.170 metal=3459.503 energy=8403.218 rare_materials=1521.460 } drawn= { supplies=4.091 fuel=1.035 } last_drawn= { supplies=4.121 fuel=1.035 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=17.660 pressure=1016.553 windspeed=0.090 temperature=16.043 muddyness=0.004 } } 3611= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=18.060 pressure=1034.149 temperature=16.449 } } 3612= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=6.452 pressure=1017.498 temperature=10.866 } } 3613= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=13.700 pressure=1017.676 temperature=10.945 } } 3614= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.012 } throughput= { supplies=0.611 } last_throughput= { supplies=0.596 } drawn= { supplies=0.611 } last_drawn= { supplies=0.596 } weather= { pressure=1014.279 temperature=10.859 } } 3615= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.031 temperature=10.883 } } 3616= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.381 } throughput= { supplies=8.350 } last_throughput= { supplies=8.314 } drawn= { supplies=8.350 } last_drawn= { supplies=8.314 } weather= { pressure=1016.690 temperature=10.909 } } 3617= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.291 } throughput= { supplies=0.125 } last_throughput= { supplies=0.252 } drawn= { supplies=0.125 } last_drawn= { supplies=0.252 } weather= { pressure=1024.497 temperature=10.892 } } 3618= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1024.515 temperature=6.924 } } 3619= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.589 } throughput= { supplies=9.137 } last_throughput= { supplies=11.038 } drawn= { supplies=9.137 fuel=5.614 } last_drawn= { supplies=11.038 fuel=5.766 } weather= { humidity=4.420 pressure=1016.216 temperature=6.844 } } 3620= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=16.892 } throughput= { supplies=9.087 } last_throughput= { supplies=10.988 } drawn= { supplies=9.087 fuel=3.170 } last_drawn= { supplies=10.988 fuel=3.271 } weather= { humidity=9.760 pressure=1017.383 temperature=10.824 } } 3621= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.810 } throughput= { supplies=2.771 } last_throughput= { supplies=2.062 } drawn= { supplies=2.810 fuel=2.533 } last_drawn= { supplies=2.771 fuel=2.533 } weather= { pressure=1017.184 temperature=6.819 } } 3622= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 last_throughput= { supplies=0.013 } last_drawn= { supplies=0.013 } weather= { pressure=1013.084 temperature=2.617 } } 3623= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=20.381 } throughput= { supplies=6.409 } last_throughput= { supplies=6.679 } drawn= { supplies=7.137 } last_drawn= { supplies=8.262 } weather= { pressure=1016.835 temperature=2.883 } } 3624= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=41.538 } drawn= { supplies=2.967 } last_drawn= { supplies=2.922 } weather= { pressure=1014.064 temperature=6.845 } } 3625= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=67.376 fuel=153.660 } drawn= { supplies=4.358 } last_drawn= { supplies=5.701 fuel=0.809 } weather= { humidity=5.660 pressure=1017.474 temperature=11.432 } } 3626= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=9.648 } throughput= { supplies=0.618 } last_throughput= { supplies=1.054 } drawn= { supplies=0.827 } last_drawn= { supplies=1.537 } weather= { humidity=4.420 pressure=1016.831 temperature=8.721 } } 3627= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=5.933 } throughput= { supplies=4.228 } last_throughput= { supplies=0.429 } drawn= { supplies=8.023 } last_drawn= { supplies=4.228 } weather= { humidity=17.660 pressure=1017.477 temperature=12.464 } } 3628= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.724 } weather= { humidity=14.460 pressure=1015.593 temperature=12.926 } } 3629= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=32.314 fuel=2.459 } throughput= { supplies=32.338 fuel=2.838 } last_throughput= { supplies=29.551 } drawn= { supplies=48.722 fuel=2.845 } last_drawn= { supplies=29.551 fuel=2.847 } weather= { humidity=7.660 pressure=1014.690 windspeed=0.001 temperature=12.951 muddyness=0.127 } } 3630= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" air_base= { 9.000 9.000 } naval_base= { 6.000 6.000 } coastal_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=156.698 fuel=559.317 } throughput= { supplies=19.128 } last_throughput= { supplies=14.366 } drawn= { supplies=41.558 fuel=2.760 } last_drawn= { supplies=29.464 fuel=2.760 } weather= { humidity=4.920 pressure=1015.454 temperature=10.857 } } 3631= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=16.742 } throughput= { supplies=4.112 } last_throughput= { supplies=4.142 } drawn= { supplies=5.012 } last_drawn= { supplies=5.162 } weather= { humidity=7.660 pressure=1017.013 temperature=10.682 } } 3632= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=1.586 } throughput= { supplies=1.584 } last_throughput= { supplies=1.580 } drawn= { supplies=1.586 } last_drawn= { supplies=1.584 } weather= { pressure=1025.473 temperature=6.807 } } 3633= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" manpower=2.000 anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=12.156 money=997.875 crude_oil=450.000 fuel=1.759 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { pressure=1023.833 temperature=10.885 } } 3634= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 8.000 8.000 } points=0 pool= { supplies=15.034 } throughput= { supplies=2.651 } last_throughput= { supplies=2.651 } drawn= { supplies=2.651 } last_drawn= { supplies=2.651 } weather= { pressure=1024.931 temperature=10.882 } } 3635= { flags= { } owner="HUN" controller="HUN" core="HUN" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.586 } weather= { pressure=1024.589 temperature=10.801 } } 3636= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="HUN" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1026.614 temperature=10.760 } } 3637= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="HUN" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1017.181 temperature=10.768 } } 3638= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=13.832 fuel=0.581 } throughput= { supplies=1.670 } last_throughput= { supplies=1.670 } drawn= { supplies=1.670 } last_drawn= { supplies=1.670 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.989 temperature=10.802 } } 3639= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 7.000 7.000 } points=0 weather= { pressure=1013.698 temperature=3.389 } } 3640= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=2.330 fuel=1.260 } weather= { pressure=1017.778 temperature=-0.681 } } 3641= { flags= { } owner="ROM" controller="ROM" core="ROM" core="HUN" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="HUN" } } points=0 weather= { pressure=1016.975 temperature=3.329 } } 3642= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.969 temperature=-0.632 } } 3643= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { humidity=3.332 pressure=1014.756 temperature=7.380 } } 3644= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=37.018 fuel=4.464 } throughput= { supplies=35.101 } last_throughput= { supplies=32.309 } drawn= { supplies=35.101 } last_drawn= { supplies=32.309 } weather= { humidity=4.877 pressure=1013.348 temperature=7.370 } } 3645= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.139 fuel=0.630 } weather= { pressure=1014.728 temperature=7.310 } } 3646= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=12.035 } throughput= { supplies=6.049 } last_throughput= { supplies=6.006 } drawn= { supplies=6.560 } last_drawn= { supplies=6.470 } weather= { humidity=4.920 pressure=1015.337 temperature=10.793 } } 3647= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=0.779 } weather= { humidity=5.347 pressure=1015.371 temperature=-2.557 muddyness=1.000 frozen=0.250 } } 3648= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.557 fuel=0.817 } throughput= { supplies=8.082 } last_throughput= { supplies=16.728 } drawn= { supplies=8.082 } last_drawn= { supplies=16.728 } weather= { pressure=1016.235 temperature=-4.415 muddyness=1.000 frozen=0.250 } } 3649= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=24.328 fuel=0.896 } throughput= { supplies=8.102 } last_throughput= { supplies=16.748 } drawn= { supplies=8.102 } last_drawn= { supplies=16.748 } weather= { pressure=1015.242 temperature=2.996 } } 3650= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.277 } weather= { pressure=1014.746 temperature=3.063 } } 3651= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.030 temperature=3.001 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3652= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.918 temperature=6.945 } } 3653= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.066 temperature=3.053 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3654= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" core="ARM" infra= { 4.000 4.000 } points=0 pool= { supplies=18.466 } drawn= { supplies=1.319 } last_drawn= { supplies=1.319 } weather= { pressure=1015.356 temperature=9.932 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3655= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=10.270 } throughput= { supplies=3.616 } last_throughput= { supplies=3.623 } drawn= { supplies=3.616 } last_drawn= { supplies=3.623 } weather= { humidity=3.200 pressure=1014.404 temperature=10.870 muddyness=0.036 } } 3656= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.484 temperature=3.970 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3657= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=4.420 pressure=1015.023 temperature=12.028 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3658= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 4.000 4.000 } anti_air= { 3.000 3.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=188.887 fuel=617.205 metal=5952.707 energy=8601.684 rare_materials=1769.893 } throughput= { metal=4.116 energy=4.812 rare_materials=1.147 } last_throughput= { metal=4.068 energy=4.716 rare_materials=1.124 } drawn= { supplies=11.948 } last_drawn= { supplies=11.769 } current_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } weather= { pressure=1017.460 temperature=21.568 } } 3659= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.860 pressure=1027.641 temperature=18.153 } } 3660= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.022 } throughput= { supplies=0.002 } drawn= { supplies=0.023 fuel=0.522 } last_drawn= { supplies=0.002 fuel=0.522 } weather= { pressure=1016.919 temperature=18.141 } } 3661= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=14.250 } } 3662= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.923 } throughput= { supplies=2.464 } last_throughput= { supplies=2.464 } drawn= { supplies=2.464 } last_drawn= { supplies=2.464 } weather= { pressure=1017.025 temperature=14.224 } } 3663= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.180 } throughput= { supplies=0.121 } last_throughput= { supplies=0.011 } drawn= { supplies=0.190 } last_drawn= { supplies=0.131 } weather= { humidity=3.700 pressure=1013.513 temperature=14.206 } } 3664= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.614 } throughput= { supplies=0.248 } last_throughput= { supplies=0.010 } drawn= { supplies=0.614 } last_drawn= { supplies=0.248 } current_producing= { crude_oil=4.000 } max_producing= { crude_oil=4.000 } weather= { pressure=1013.272 temperature=14.246 } } 3665= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { humidity=4.420 pressure=1015.196 temperature=14.231 } } 3666= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1034.219 temperature=14.221 } } 3667= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.785 temperature=10.184 } } 3668= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=14.250 } } 3669= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.620 fuel=0.735 } throughput= { supplies=4.105 } last_throughput= { supplies=4.181 } drawn= { supplies=4.105 } last_drawn= { supplies=4.181 } weather= { pressure=1046.984 temperature=5.310 } } 3670= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=4.141 pressure=1015.800 temperature=12.412 } } 3671= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=3.694 pressure=1015.694 temperature=15.173 } } 3672= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1015.384 temperature=10.811 } } 3673= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=14.271 fuel=0.929 } throughput= { supplies=14.269 fuel=0.848 } last_throughput= { supplies=14.269 fuel=0.593 } drawn= { supplies=14.271 fuel=0.939 } last_drawn= { supplies=14.269 fuel=0.858 } weather= { humidity=5.660 pressure=1017.842 temperature=10.776 } } 3674= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { fuel=0.781 } throughput= { fuel=0.489 } drawn= { supplies=0.002 fuel=0.925 } last_drawn= { supplies=0.001 fuel=0.967 } weather= { pressure=1013.424 temperature=10.844 } } 3675= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=18.060 pressure=1015.963 windspeed=0.051 temperature=13.821 muddyness=0.073 } } 3676= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=7.260 pressure=1037.668 temperature=16.422 } } 3677= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1015.361 windspeed=0.093 temperature=15.879 muddyness=0.106 } } 3678= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.30.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1027.101 temperature=16.274 } } 3679= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.13.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=7.439 pressure=1027.159 temperature=12.306 } } 3680= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.259 } drawn= { supplies=0.461 } last_drawn= { supplies=0.446 } weather= { pressure=1016.096 temperature=10.856 } } 3681= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.937 } throughput= { supplies=0.561 } last_throughput= { supplies=0.546 } drawn= { supplies=0.561 } last_drawn= { supplies=0.546 } weather= { pressure=1014.253 temperature=10.859 } } 3682= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.891 temperature=10.852 } } 3683= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.418 } throughput= { supplies=8.339 } last_throughput= { supplies=8.414 } drawn= { supplies=8.339 } last_drawn= { supplies=8.414 } weather= { humidity=11.779 pressure=1016.664 temperature=10.874 } } 3684= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.041 } throughput= { supplies=0.039 } last_throughput= { supplies=0.202 } drawn= { supplies=0.039 } last_drawn= { supplies=0.202 } weather= { humidity=7.660 pressure=1016.811 temperature=11.431 } } 3685= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.043 } weather= { humidity=5.660 pressure=1017.410 temperature=7.029 } } 3686= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=0.629 } last_drawn= { fuel=0.679 } weather= { humidity=4.420 pressure=1026.224 temperature=6.857 } } 3687= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=3.000 industry= { 6.000 6.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=13.579 } throughput= { supplies=3.534 } last_throughput= { supplies=3.456 } drawn= { supplies=3.534 fuel=3.874 } last_drawn= { supplies=3.456 fuel=3.874 } current_producing= { metal=3.000 energy=6.000 rare_materials=4.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=4.000 } weather= { humidity=10.320 pressure=1017.583 temperature=10.881 } } 3688= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.624 } throughput= { supplies=0.585 } drawn= { supplies=0.624 } last_drawn= { supplies=0.585 } weather= { humidity=8.831 pressure=1017.854 temperature=10.901 } } 3689= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.093 } throughput= { supplies=0.570 } last_throughput= { supplies=0.557 } drawn= { supplies=1.608 } last_drawn= { supplies=1.121 } weather= { humidity=4.420 pressure=1016.624 temperature=6.164 } } 3690= { flags= { } owner="SCH" controller="SCH" core="SCH" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=27.090 fuel=20.715 } drawn= { supplies=1.935 } last_drawn= { supplies=1.935 } weather= { pressure=1017.541 temperature=2.803 } } 3691= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1017.271 temperature=6.172 } } 3692= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=5.000 air_base= { 7.000 7.000 } anti_air= { 3.000 3.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=7 pool= { supplies=163.059 fuel=520.159 } throughput= { supplies=2.374 } last_throughput= { supplies=3.717 fuel=0.829 } drawn= { supplies=2.374 fuel=9.073 } last_drawn= { supplies=3.717 fuel=10.428 } current_producing= { metal=10.000 energy=16.000 rare_materials=7.000 } max_producing= { metal=10.000 energy=16.000 rare_materials=7.000 } weather= { humidity=8.060 pressure=1017.691 temperature=12.617 } } 3693= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=4.049 } throughput= { supplies=1.039 } last_throughput= { supplies=1.039 } drawn= { supplies=1.039 } last_drawn= { supplies=3.039 } weather= { humidity=11.520 pressure=1015.558 temperature=11.174 } } 3694= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=15.000 pressure=1016.757 temperature=12.707 } } 3695= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=7.960 fuel=0.526 } throughput= { supplies=5.953 } last_throughput= { supplies=4.248 } drawn= { supplies=8.043 } last_drawn= { supplies=4.248 } weather= { humidity=17.660 pressure=1017.472 temperature=12.447 } } 3696= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=4.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=7 pool= { supplies=223.640 fuel=287.723 } throughput= { supplies=41.623 fuel=2.825 } last_throughput= { supplies=29.531 fuel=2.827 } drawn= { supplies=48.702 fuel=2.825 } last_drawn= { supplies=29.531 fuel=2.827 } current_producing= { metal=5.000 energy=10.000 rare_materials=10.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=10.000 } weather= { humidity=7.660 pressure=1014.690 windspeed=0.001 temperature=10.848 } } 3697= { flags= { } owner="ITA" controller="ITA" core="YUG" core="SLV" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=62.849 } throughput= { supplies=13.331 } last_throughput= { supplies=11.091 } drawn= { supplies=19.108 } last_drawn= { supplies=14.346 } weather= { humidity=7.660 pressure=1017.013 temperature=10.682 } } 3698= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=31.520 } throughput= { supplies=5.898 } last_throughput= { supplies=6.048 } drawn= { supplies=5.898 } last_drawn= { supplies=6.048 } weather= { pressure=1017.383 temperature=6.338 } } 3699= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 8.000 8.000 } points=0 pool= { supplies=6.395 } throughput= { supplies=0.047 } last_throughput= { supplies=0.039 } drawn= { supplies=0.510 } last_drawn= { supplies=0.502 } weather= { pressure=1023.918 temperature=10.809 } } 3700= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { pressure=1024.561 temperature=10.825 } } 3701= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=15.078 fuel=1.759 } throughput= { supplies=2.681 } last_throughput= { supplies=2.681 } drawn= { supplies=2.681 } last_drawn= { supplies=2.681 } weather= { pressure=1025.098 temperature=10.832 } } 3702= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=15.086 } throughput= { supplies=2.711 } last_throughput= { supplies=2.711 } drawn= { supplies=2.711 } last_drawn= { supplies=2.711 } weather= { pressure=1025.380 temperature=10.801 } } 3703= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1026.690 temperature=10.814 } } 3704= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="HUN" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } 1936.1.1.0= { add_core="HUN" } } points=0 pool= { supplies=6.916 } drawn= { supplies=0.494 } last_drawn= { supplies=0.494 } weather= { pressure=1024.440 temperature=10.771 } } 3705= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=12.250 } drawn= { supplies=0.875 } last_drawn= { supplies=0.875 } weather= { pressure=1016.354 temperature=6.792 } } 3706= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.139 fuel=0.630 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=1.170 pressure=1013.795 temperature=7.318 } } 3707= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=2.354 fuel=1.260 } weather= { pressure=1017.093 temperature=-0.677 } } 3708= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.988 temperature=-0.699 } } 3709= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.761 temperature=3.326 } } 3710= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=12.843 fuel=3.168 } throughput= { supplies=6.348 } last_throughput= { supplies=8.227 } drawn= { supplies=6.348 } last_drawn= { supplies=8.227 } weather= { humidity=4.877 pressure=1013.351 temperature=7.369 } } 3711= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=5.220 } throughput= { supplies=5.220 } last_throughput= { supplies=5.220 } drawn= { supplies=5.220 } last_drawn= { supplies=5.220 } weather= { humidity=6.452 pressure=1016.637 temperature=7.370 } } 3712= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=6.560 } throughput= { supplies=6.500 } last_throughput= { supplies=6.466 } drawn= { supplies=6.590 } last_drawn= { supplies=6.500 } weather= { pressure=1017.612 temperature=10.825 } } 3713= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1015.037 temperature=10.789 } } 3714= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=20.938 fuel=0.655 } throughput= { supplies=7.443 } last_throughput= { supplies=14.269 } drawn= { supplies=7.443 } last_drawn= { supplies=14.269 } weather= { humidity=0.530 pressure=1015.379 temperature=-2.523 muddyness=1.000 frozen=0.250 } } 3715= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=1.400 } last_throughput= { supplies=1.400 } last_drawn= { supplies=1.400 } weather= { pressure=1015.603 temperature=-6.697 frozen=0.250 } } 3716= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.011 } throughput= { supplies=0.599 } last_throughput= { supplies=0.999 } drawn= { supplies=0.599 } last_drawn= { supplies=0.999 } weather= { pressure=1014.531 temperature=3.022 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3717= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.894 temperature=3.006 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3718= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.276 } weather= { pressure=1017.380 temperature=3.003 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3719= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=3.957 pressure=1013.472 temperature=7.373 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3720= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.743 temperature=-6.290 frozen=0.555 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3721= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=10.262 } throughput= { supplies=3.593 } last_throughput= { supplies=3.599 } drawn= { supplies=3.593 } last_drawn= { supplies=3.599 } weather= { pressure=1014.402 temperature=2.650 muddyness=0.138 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3722= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.139 windspeed=0.002 temperature=11.075 muddyness=0.958 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3723= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.312 } weather= { pressure=1014.390 temperature=8.027 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3724= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=4.920 pressure=1014.807 temperature=12.006 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3725= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.460 temperature=13.747 } } 3726= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.909 temperature=18.116 } } 3727= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=39.124 fuel=0.650 } throughput= { supplies=23.535 } last_throughput= { supplies=24.457 fuel=0.272 } drawn= { supplies=23.535 } last_drawn= { supplies=24.457 fuel=0.272 } weather= { pressure=1023.000 temperature=17.250 } } 3728= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.387 temperature=14.223 } } 3729= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.188 } throughput= { supplies=0.119 } drawn= { supplies=0.188 } last_drawn= { supplies=0.119 } weather= { pressure=1013.272 temperature=14.246 } } 3730= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.011 } throughput= { supplies=0.011 } last_throughput= { supplies=0.011 } drawn= { supplies=0.011 } last_drawn= { supplies=0.011 } weather= { humidity=6.452 pressure=1013.272 temperature=14.196 } } 3731= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { humidity=4.420 pressure=1015.196 temperature=14.232 } } 3732= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { humidity=0.252 pressure=1024.311 temperature=15.192 } } 3733= { flags= { } owner="USA" controller="USA" core="USA" industry= { 2.000 2.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=10.595 } current_producing= { metal=54.000 } max_producing= { metal=54.000 } weather= { pressure=1023.865 temperature=14.216 } } 3734= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=0.260 pressure=1013.479 temperature=14.218 } } 3735= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=6.814 pressure=1015.694 temperature=14.244 } } 3736= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 3.000 3.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=1.916 } weather= { pressure=1015.384 temperature=10.811 } } 3737= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1056.740 temperature=5.331 } } 3738= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.006 fuel=0.508 } throughput= { supplies=0.005 fuel=0.409 } last_throughput= { fuel=0.251 } drawn= { supplies=0.006 fuel=0.567 } last_drawn= { supplies=0.005 fuel=0.750 } weather= { humidity=6.452 pressure=1017.917 temperature=10.794 } } 3739= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.683 temperature=10.848 } } 3740= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=9.187 } throughput= { supplies=1.812 } last_throughput= { supplies=1.820 } drawn= { supplies=1.812 } last_drawn= { supplies=1.820 } weather= { humidity=3.820 pressure=1018.517 temperature=8.386 } } 3741= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { humidity=12.260 pressure=1017.923 temperature=12.354 } } 3742= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=18.060 pressure=1015.159 windspeed=0.030 temperature=13.750 muddyness=0.011 } } 3743= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=3.980 } throughput= { supplies=3.980 } last_throughput= { supplies=3.856 } drawn= { supplies=3.981 fuel=0.538 } last_drawn= { supplies=4.009 fuel=0.538 } weather= { humidity=18.060 pressure=1016.013 windspeed=0.051 temperature=13.815 muddyness=0.027 } } 3744= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=4.213 } throughput= { supplies=4.210 } last_throughput= { supplies=4.209 } drawn= { supplies=4.213 fuel=1.157 } last_drawn= { supplies=4.241 fuel=1.155 } weather= { humidity=15.000 pressure=1014.926 windspeed=0.054 temperature=13.658 muddyness=0.051 } } 3745= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.28.5= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1027.101 temperature=5.747 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3746= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.30.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=6.503 metal=145.350 energy=464.646 } current_producing= { metal=6.000 energy=13.000 } max_producing= { metal=6.000 energy=13.000 } weather= { pressure=1027.148 temperature=5.942 } } 3747= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.154 temperature=10.902 } } 3748= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.253 temperature=10.905 } } 3749= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.890 temperature=10.922 } } 3750= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=8.159 } throughput= { supplies=8.135 } last_throughput= { supplies=8.124 } drawn= { supplies=8.137 } last_drawn= { supplies=8.135 } weather= { humidity=4.420 pressure=1015.536 temperature=11.388 } } 3751= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 last_throughput= { supplies=0.002 } last_drawn= { supplies=0.002 } weather= { humidity=4.420 pressure=1016.752 temperature=11.450 } } 3752= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.455 temperature=7.032 } } 3753= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.420 pressure=1026.252 temperature=6.893 } } 3754= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { fuel=1.208 } last_drawn= { fuel=1.309 } weather= { pressure=1013.029 temperature=6.320 } } 3755= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.364 } throughput= { supplies=9.037 } last_throughput= { supplies=10.938 } drawn= { supplies=9.037 fuel=2.366 } last_drawn= { supplies=10.938 fuel=2.568 } weather= { humidity=6.338 pressure=1017.619 temperature=11.101 } } 3756= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.176 } throughput= { supplies=8.987 } last_throughput= { supplies=10.888 } drawn= { supplies=8.987 fuel=2.316 } last_drawn= { supplies=10.888 fuel=2.518 } weather= { humidity=4.420 pressure=1016.763 temperature=11.185 } } 3757= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.098 } drawn= { supplies=0.520 } last_drawn= { supplies=0.520 } current_producing= { metal=13.000 } max_producing= { metal=13.000 } weather= { pressure=1017.557 temperature=2.695 } } 3758= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=31.880 fuel=80.235 } drawn= { supplies=2.305 } last_drawn= { supplies=2.275 } weather= { pressure=1017.351 temperature=2.852 } } 3759= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=27.358 } throughput= { supplies=6.340 } last_throughput= { supplies=6.265 } drawn= { supplies=6.340 } last_drawn= { supplies=6.265 } current_producing= { metal=5.000 } max_producing= { metal=5.000 } weather= { pressure=1015.606 temperature=6.745 } } 3760= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=2.004 fuel=1.710 } throughput= { supplies=2.004 } last_throughput= { supplies=2.004 } drawn= { supplies=2.004 } last_drawn= { supplies=2.004 } weather= { humidity=7.660 pressure=1015.909 temperature=12.859 } } 3761= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=13.003 fuel=1.684 } throughput= { supplies=3.241 fuel=6.540 } last_throughput= { supplies=5.294 } drawn= { supplies=3.241 fuel=9.093 } last_drawn= { supplies=5.294 fuel=10.448 } weather= { humidity=13.900 pressure=1016.421 temperature=13.134 } } 3762= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1016.696 temperature=12.925 } } 3763= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" strategic_resource="rubber" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=9.451 fuel=0.526 } weather= { humidity=14.460 pressure=1015.593 temperature=12.926 } } 3764= { flags= { } owner="ITA" controller="ITA" core="YUG" core="CRO" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=15.414 } drawn= { supplies=1.101 } last_drawn= { supplies=1.101 } weather= { humidity=7.660 pressure=1017.010 temperature=10.670 } } 3765= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SLV" infra= { 8.000 8.000 } points=0 pool= { supplies=11.564 } drawn= { supplies=0.826 } last_drawn= { supplies=0.826 } weather= { humidity=8.060 pressure=1016.927 temperature=10.615 } } 3766= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 8.000 8.000 } points=0 pool= { supplies=20.989 } throughput= { supplies=8.848 } last_throughput= { supplies=8.996 } drawn= { supplies=8.848 } last_drawn= { supplies=8.996 } weather= { pressure=1017.103 temperature=6.408 } } 3767= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=0.540 } throughput= { supplies=0.532 } last_throughput= { supplies=0.531 } drawn= { supplies=0.540 } last_drawn= { supplies=0.532 } weather= { pressure=1026.324 temperature=10.840 } } 3768= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { pressure=1025.028 temperature=10.886 } } 3769= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { pressure=1024.940 temperature=10.801 } } 3770= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 8.000 8.000 } points=0 pool= { supplies=15.109 } throughput= { supplies=2.741 } last_throughput= { supplies=2.741 } drawn= { supplies=2.741 } last_drawn= { supplies=2.741 } weather= { pressure=1027.133 temperature=10.847 } } 3771= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 weather= { pressure=1024.570 temperature=10.845 } } 3772= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=4.137 } throughput= { supplies=2.605 } last_throughput= { supplies=2.605 } drawn= { supplies=2.605 } last_drawn= { supplies=2.605 } weather= { pressure=1026.698 temperature=6.765 } } 3773= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.963 temperature=3.335 } } 3774= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.799 temperature=3.375 } } 3775= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=2.377 fuel=1.260 } weather= { pressure=1016.055 temperature=3.349 } } 3776= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.742 temperature=3.379 } } 3777= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1017.146 temperature=7.386 } } 3778= { flags= { } owner="ROM" controller="ROM" core="ROM" capital=yes manpower=1.000 anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=75.777 fuel=10.836 } throughput= { supplies=48.189 } last_throughput= { supplies=47.186 } drawn= { supplies=48.189 } last_drawn= { supplies=47.186 } current_producing= { crude_oil=36.000 } max_producing= { crude_oil=36.000 } weather= { humidity=6.452 pressure=1016.638 temperature=7.370 } } 3779= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=1.836 fuel=1.278 } throughput= { supplies=1.400 } last_throughput= { supplies=1.310 } drawn= { supplies=1.400 } last_drawn= { supplies=1.310 } weather= { pressure=1014.723 temperature=10.786 } } 3780= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.193 temperature=10.665 } } 3781= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=24.685 fuel=0.534 } throughput= { supplies=7.423 } last_throughput= { supplies=14.249 } drawn= { supplies=7.423 } last_drawn= { supplies=14.249 } weather= { pressure=1015.394 temperature=-0.728 } } 3782= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 pool= { supplies=3.920 } last_drawn= { supplies=2.000 } weather= { pressure=1015.645 temperature=-6.542 frozen=0.250 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3783= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.644 temperature=-4.313 muddyness=1.000 frozen=0.250 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3784= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=0.780 pressure=1017.477 temperature=-4.325 muddyness=1.000 frozen=0.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3785= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1015.186 temperature=-6.787 frozen=0.600 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3786= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.457 temperature=7.341 } } 3787= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { humidity=3.700 pressure=1015.839 temperature=7.091 } } 3788= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.140 windspeed=0.002 temperature=7.065 muddyness=0.958 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3789= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=13.538 } drawn= { supplies=0.967 } last_drawn= { supplies=0.967 } weather= { pressure=1013.390 temperature=7.979 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3790= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.481 } weather= { pressure=1017.147 temperature=7.451 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3791= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.162 temperature=18.116 } } 3792= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.894 temperature=18.140 } } 3793= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 6.000 6.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=381.268 fuel=971.910 } drawn= { supplies=22.922 } last_drawn= { supplies=22.922 fuel=0.232 } current_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } weather= { pressure=1033.000 temperature=9.250 } } 3794= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=14.250 } } 3795= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=5.237 } throughput= { supplies=2.663 } last_throughput= { supplies=2.604 } drawn= { supplies=2.663 } last_drawn= { supplies=2.604 } weather= { pressure=1016.285 temperature=14.223 } } 3796= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1074.111 temperature=-7.394 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 3797= { flags= { } owner="USA" controller="USA" core="USA" manpower=4.000 air_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 9.000 9.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=64.653 fuel=341.775 } throughput= { supplies=3.066 } last_throughput= { supplies=2.545 } drawn= { supplies=3.066 } last_drawn= { supplies=2.545 } current_producing= { energy=8.000 rare_materials=8.000 } max_producing= { energy=8.000 rare_materials=8.000 } weather= { humidity=4.420 pressure=1015.196 temperature=14.231 } } 3798= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { humidity=4.420 pressure=1015.196 temperature=14.232 } } 3799= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1023.865 temperature=14.216 } } 3800= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1013.354 temperature=15.160 } } 3801= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=1.916 } weather= { humidity=8.060 pressure=1015.384 temperature=15.161 } } 3802= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=14.281 fuel=0.203 } throughput= { supplies=14.281 fuel=0.203 } last_throughput= { supplies=14.279 fuel=0.203 } drawn= { supplies=14.281 fuel=0.203 } last_drawn= { supplies=14.279 fuel=0.203 } weather= { pressure=1014.839 temperature=10.835 } } 3803= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.941 fuel=1.126 } throughput= { supplies=0.026 fuel=1.100 } last_throughput= { supplies=0.025 fuel=1.036 } drawn= { supplies=0.026 fuel=1.126 } last_drawn= { supplies=0.025 fuel=1.249 } weather= { humidity=14.460 pressure=1013.017 temperature=15.193 } } 3804= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.007 fuel=0.442 } throughput= { supplies=0.006 fuel=0.392 } last_throughput= { fuel=0.258 } drawn= { supplies=0.007 fuel=0.459 } last_drawn= { supplies=0.006 fuel=0.492 } weather= { humidity=14.460 pressure=1013.022 temperature=14.219 } } 3805= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1024.402 temperature=10.723 } } 3806= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.081 } throughput= { supplies=1.822 } last_throughput= { supplies=1.830 } drawn= { supplies=1.822 } last_drawn= { supplies=1.830 } weather= { pressure=1024.684 temperature=8.316 } } 3807= { flags= { } owner="USA" controller="USA" core="USA" industry= { 2.000 2.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=1.341 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1024.403 temperature=15.174 } } 3808= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=15.000 pressure=1014.535 windspeed=0.030 temperature=13.664 muddyness=0.105 } } 3809= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=10.167 } throughput= { supplies=5.516 } last_throughput= { supplies=5.541 } drawn= { supplies=5.516 fuel=1.198 } last_drawn= { supplies=7.541 fuel=1.195 } weather= { humidity=15.000 pressure=1014.926 windspeed=0.054 temperature=13.658 muddyness=0.051 } } 3810= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1015.361 windspeed=0.093 temperature=13.776 muddyness=0.151 } } 3811= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.24.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1034.159 temperature=5.722 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3812= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.20.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=6.512 } weather= { humidity=1.779 pressure=1024.805 temperature=11.906 } } 3813= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.9.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=6.497 } weather= { pressure=1035.146 temperature=9.777 } } 3814= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=9.786 } drawn= { supplies=0.699 } last_drawn= { supplies=0.699 } weather= { pressure=1024.680 temperature=11.533 } } 3815= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.280 pressure=1016.941 temperature=16.408 } } 3816= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.790 temperature=10.897 } } 3817= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.890 temperature=10.926 } } 3818= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.219 } throughput= { supplies=2.208 } last_throughput= { supplies=2.211 } drawn= { supplies=2.221 } last_drawn= { supplies=2.219 } weather= { humidity=4.420 pressure=1015.532 temperature=11.344 } } 3819= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.102 } throughput= { supplies=0.102 } last_throughput= { supplies=0.181 } drawn= { supplies=0.102 } last_drawn= { supplies=0.181 } weather= { humidity=3.320 pressure=1015.521 temperature=11.236 } } 3820= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1016.712 temperature=11.353 } } 3821= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.055 } weather= { humidity=8.060 pressure=1017.172 temperature=11.301 } } 3822= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.777 temperature=6.334 } } 3823= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=8.060 pressure=1017.633 temperature=10.607 } } 3824= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=5.461 } drawn= { supplies=0.404 } last_drawn= { supplies=0.389 } weather= { humidity=4.420 pressure=1016.715 temperature=6.264 } } 3825= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=23.200 } throughput= { supplies=7.675 } last_throughput= { supplies=8.390 } drawn= { supplies=7.675 fuel=2.266 } last_drawn= { supplies=9.591 fuel=2.468 } weather= { pressure=1016.076 temperature=6.836 } } 3826= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.512 fuel=21.964 } throughput= { supplies=4.030 } last_throughput= { supplies=4.017 } drawn= { supplies=4.961 fuel=2.216 } last_drawn= { supplies=5.691 fuel=2.418 } weather= { pressure=1015.856 temperature=2.700 } } 3827= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=3.000 air_base= { 4.000 4.000 } land_fort= { 5.000 5.000 } anti_air= { 3.000 3.000 } industry= { 7.000 7.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=35.661 fuel=3.807 } throughput= { supplies=1.008 } last_throughput= { supplies=1.008 } drawn= { supplies=1.008 } last_drawn= { supplies=1.008 } current_producing= { metal=3.000 energy=11.000 rare_materials=10.000 } max_producing= { metal=3.000 energy=11.000 rare_materials=10.000 } weather= { humidity=4.220 pressure=1017.029 temperature=11.241 } } 3828= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=23.849 fuel=3.807 } throughput= { supplies=11.994 } last_throughput= { supplies=13.930 } drawn= { supplies=11.994 } last_drawn= { supplies=13.930 } current_producing= { metal=5.000 } max_producing= { metal=5.000 } weather= { humidity=7.420 pressure=1015.905 temperature=10.959 } } 3829= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=9.880 pressure=1016.091 temperature=13.162 } } 3830= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { fuel=1.809 } throughput= { fuel=1.704 } drawn= { fuel=5.408 } last_drawn= { fuel=1.954 } weather= { humidity=7.660 pressure=1017.866 temperature=13.186 } } 3831= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=8.043 fuel=9.864 } throughput= { supplies=6.264 } last_throughput= { supplies=4.268 } drawn= { supplies=8.063 } last_drawn= { supplies=4.268 } weather= { humidity=17.660 pressure=1017.472 temperature=12.450 } } 3832= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=37.113 fuel=2.780 } throughput= { supplies=32.270 } last_throughput= { supplies=29.575 fuel=2.862 } drawn= { supplies=48.745 fuel=2.868 } last_drawn= { supplies=29.575 fuel=2.871 } weather= { humidity=16.374 pressure=1014.690 windspeed=0.001 temperature=12.951 muddyness=0.127 } } 3833= { flags= { } owner="ITA" controller="ITA" core="YUG" core="CRO" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=12.190 } throughput= { supplies=9.950 } last_throughput= { supplies=8.008 } drawn= { supplies=12.190 } last_drawn= { supplies=9.950 } weather= { humidity=4.420 pressure=1015.546 temperature=11.406 } } 3834= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" naval_base= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=17.836 fuel=58.395 } drawn= { supplies=1.274 } last_drawn= { supplies=1.274 } weather= { humidity=4.920 pressure=1016.637 temperature=11.546 } } 3835= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { humidity=4.420 pressure=1016.653 temperature=10.593 } } 3836= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { humidity=13.700 pressure=1023.507 temperature=10.860 } } 3837= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { pressure=1024.569 temperature=10.798 } } 3838= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { pressure=1025.383 temperature=10.830 } } 3839= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=26.023 fuel=1.759 } throughput= { supplies=2.771 } last_throughput= { supplies=2.771 } drawn= { supplies=2.771 } last_drawn= { supplies=2.771 } weather= { pressure=1026.690 temperature=10.814 } } 3840= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { remove_core="HUN" } } points=0 pool= { supplies=4.857 fuel=1.162 } throughput= { supplies=0.524 } last_throughput= { supplies=0.524 } drawn= { supplies=0.524 } last_drawn= { supplies=0.524 } current_producing= { metal=1.000 energy=10.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=10.000 rare_materials=1.000 } weather= { humidity=5.660 pressure=1023.158 temperature=10.762 } } 3841= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes infra= { 4.000 4.000 } points=0 weather= { pressure=1024.336 temperature=2.848 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3842= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 weather= { pressure=1024.282 temperature=7.369 } } 3843= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { humidity=0.455 pressure=1017.068 temperature=7.396 } } 3844= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=2.396 fuel=1.260 } weather= { pressure=1014.793 temperature=3.351 } } 3845= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.319 temperature=3.326 } } 3846= { flags= { } owner="ROM" controller="ROM" core="ROM" capital=yes infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1016.520 temperature=7.301 } } 3847= { flags= { } owner="ROM" controller="ROM" core="ROM" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=4.620 } throughput= { supplies=1.036 } last_throughput= { supplies=1.036 } drawn= { supplies=1.036 } last_drawn= { supplies=3.036 } weather= { pressure=1014.821 temperature=11.550 } } 3848= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=0.415 fuel=1.278 } weather= { pressure=1017.607 temperature=10.627 } } 3849= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=0.797 } weather= { pressure=1015.371 temperature=-0.517 } } 3850= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.879 temperature=-7.039 frozen=0.251 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3851= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 pool= { supplies=3.906 } last_drawn= { supplies=2.000 } weather= { pressure=1016.196 temperature=6.186 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3852= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.476 temperature=-6.521 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3853= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.861 temperature=-4.288 muddyness=1.000 frozen=0.325 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3854= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=16.836 fuel=1.200 } throughput= { supplies=1.994 } last_throughput= { supplies=1.994 } drawn= { supplies=1.994 } last_drawn= { supplies=1.994 } weather= { humidity=14.580 pressure=1015.657 temperature=14.403 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3855= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 infra= { 4.000 4.000 } points=2 current_producing= { crude_oil=14.000 energy=3.000 } max_producing= { crude_oil=14.000 energy=3.000 } weather= { pressure=1015.412 temperature=-4.741 muddyness=1.000 frozen=0.300 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3856= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.695 temperature=-0.069 } } 3857= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=52.894 fuel=5.688 } throughput= { supplies=29.672 fuel=6.250 } last_throughput= { supplies=36.387 fuel=5.834 } drawn= { supplies=29.672 fuel=6.250 } last_drawn= { supplies=36.387 fuel=7.630 } weather= { humidity=4.920 pressure=1013.392 temperature=11.990 } } 3858= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.979 temperature=8.049 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3859= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=7.660 pressure=1017.138 temperature=12.701 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3860= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.460 temperature=17.657 } } 3861= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.882 temperature=13.773 } } 3862= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=75.474 fuel=40.377 } throughput= { supplies=40.164 fuel=1.335 } last_throughput= { supplies=46.102 fuel=1.335 } drawn= { supplies=40.164 fuel=1.335 } last_drawn= { supplies=46.102 fuel=1.335 } weather= { humidity=15.000 pressure=1016.791 temperature=19.598 } } 3863= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=39.830 fuel=0.499 } throughput= { supplies=23.545 } last_throughput= { supplies=24.467 fuel=0.282 } drawn= { supplies=23.545 } last_drawn= { supplies=24.467 fuel=0.282 } weather= { humidity=2.260 pressure=1016.387 temperature=17.216 } } 3864= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=47.201 fuel=0.693 } throughput= { supplies=26.228 } last_throughput= { supplies=27.091 fuel=0.292 } drawn= { supplies=26.228 } last_drawn= { supplies=27.091 fuel=0.292 } weather= { humidity=2.660 pressure=1016.285 temperature=17.225 } } 3865= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.979 temperature=14.231 } } 3866= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1015.081 temperature=15.180 } } 3867= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1013.365 temperature=14.234 } } 3868= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.680 } weather= { pressure=1013.439 temperature=15.167 } } 3869= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=0.252 pressure=1017.918 temperature=15.195 } } 3870= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=16.215 fuel=0.213 } throughput= { supplies=14.291 fuel=0.213 } last_throughput= { supplies=14.289 fuel=0.213 } drawn= { supplies=14.291 fuel=0.213 } last_drawn= { supplies=14.289 fuel=0.213 } weather= { pressure=1017.353 temperature=15.170 } } 3871= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=17.938 fuel=1.243 } throughput= { supplies=7.197 fuel=1.251 } last_throughput= { supplies=7.233 fuel=1.110 } drawn= { supplies=7.197 fuel=1.251 } last_drawn= { supplies=7.233 fuel=1.259 } weather= { pressure=1014.369 temperature=10.362 } } 3872= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.042 } weather= { pressure=1037.887 temperature=8.315 } } 3873= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=2.017 pressure=1017.615 temperature=14.250 } } 3874= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.588 temperature=12.414 } } 3875= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=4.239 } throughput= { supplies=1.832 } last_throughput= { supplies=1.840 } drawn= { supplies=1.832 } last_drawn= { supplies=1.840 } weather= { pressure=1033.741 temperature=15.179 } } 3876= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=17.660 pressure=1013.112 temperature=15.148 } } 3877= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=10.045 } throughput= { supplies=0.498 } last_throughput= { supplies=0.497 } drawn= { supplies=1.181 } last_drawn= { supplies=1.180 } weather= { humidity=4.920 pressure=1013.945 windspeed=0.016 temperature=13.674 muddyness=0.012 } } 3878= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=1.221 } throughput= { supplies=1.220 } last_throughput= { supplies=1.220 } drawn= { supplies=1.221 } last_drawn= { supplies=1.220 } weather= { humidity=15.000 pressure=1014.535 windspeed=0.030 temperature=13.664 muddyness=0.045 } } 3879= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=18.060 pressure=1015.401 windspeed=0.052 temperature=13.733 muddyness=0.073 } } 3880= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1033.629 temperature=5.870 } } 3881= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=7.586 } throughput= { supplies=5.570 } last_throughput= { supplies=7.589 } drawn= { supplies=5.600 fuel=1.282 } last_drawn= { supplies=7.621 fuel=1.275 } weather= { humidity=8.060 pressure=1033.953 temperature=14.240 } } 3882= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.495 } weather= { pressure=1034.863 temperature=5.708 } } 3883= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.29.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1024.391 temperature=5.742 } } 3884= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=1.000 naval_base= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.7.11= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=2 nationalism=10.352 pool= { supplies=44.695 metal=0.456 energy=1.776 rare_materials=1.620 } current_producing= { metal=1.000 energy=2.000 rare_materials=2.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=2.000 } weather= { humidity=7.260 pressure=1024.001 temperature=16.444 } } 3885= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.5.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1013.942 temperature=11.541 } } 3886= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.10.2= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1014.242 temperature=11.570 } } 3887= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=1.360 pressure=1016.790 temperature=15.956 } } 3888= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=1.480 pressure=1014.300 temperature=15.957 } } 3889= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=14.460 pressure=1015.532 temperature=15.565 } } 3890= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.918 } throughput= { supplies=5.906 } last_throughput= { supplies=5.989 } drawn= { supplies=5.918 } last_drawn= { supplies=5.997 } weather= { humidity=4.920 pressure=1015.471 temperature=11.288 } } 3891= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=3.820 pressure=1015.461 temperature=11.233 } } 3892= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1016.476 temperature=11.356 } } 3893= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=8.060 pressure=1016.717 temperature=11.353 } } 3894= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 7.000 7.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1016.517 temperature=12.018 muddyness=0.024 } } 3895= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1017.296 temperature=15.523 } } 3896= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.354 } throughput= { supplies=0.354 } last_throughput= { supplies=0.354 } drawn= { supplies=0.354 } last_drawn= { supplies=0.354 } weather= { humidity=19.600 pressure=1016.080 temperature=15.240 } } 3897= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.196 } drawn= { supplies=0.514 } last_drawn= { supplies=0.499 } weather= { pressure=1015.863 temperature=6.973 } } 3898= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=13.832 } drawn= { supplies=0.988 } last_drawn= { supplies=0.988 } weather= { pressure=1015.651 temperature=2.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3899= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=12.700 } throughput= { supplies=3.208 } last_throughput= { supplies=3.209 } drawn= { supplies=4.555 } last_drawn= { supplies=4.565 } current_producing= { metal=5.000 } max_producing= { metal=5.000 } weather= { pressure=1015.909 temperature=6.752 } } 3900= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" air_base= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=16.151 fuel=1.093 } weather= { humidity=17.660 pressure=1015.064 windspeed=0.006 temperature=15.423 } } 3901= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=44.198 fuel=4.798 } throughput= { supplies=17.319 } last_throughput= { supplies=21.308 fuel=6.560 } drawn= { supplies=17.319 fuel=3.705 } last_drawn= { supplies=21.308 fuel=8.514 } weather= { humidity=4.420 pressure=1016.610 temperature=8.946 } } 3902= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { fuel=3.608 } throughput= { fuel=1.829 } last_throughput= { fuel=1.724 } drawn= { fuel=3.628 } last_drawn= { fuel=1.849 } weather= { humidity=12.140 pressure=1025.885 temperature=12.407 } } 3903= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=3.000 anti_air= { 1.000 1.000 } industry= { 7.000 7.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=5 pool= { supplies=37.535 fuel=3.807 } throughput= { supplies=2.004 } drawn= { supplies=2.004 } current_producing= { metal=4.000 energy=11.000 rare_materials=8.000 } max_producing= { metal=4.000 energy=11.000 rare_materials=8.000 } weather= { humidity=14.460 pressure=1015.593 temperature=13.082 } } 3904= { flags= { } owner="ITA" controller="ITA" core="YUG" core="CRO" core="ITA" core="RSI" naval_base= { 4.000 4.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=42.320 fuel=88.920 } throughput= { supplies=7.474 } last_throughput= { supplies=7.370 } drawn= { supplies=12.169 } last_drawn= { supplies=9.927 } weather= { humidity=5.880 pressure=1014.434 temperature=11.499 muddyness=0.044 } } 3905= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=20.621 fuel=1.162 } throughput= { supplies=8.878 } last_throughput= { supplies=9.026 } drawn= { supplies=8.878 } last_drawn= { supplies=9.026 } weather= { humidity=4.920 pressure=1016.637 temperature=11.545 } } 3906= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=19.470 } throughput= { supplies=0.570 } last_throughput= { supplies=0.562 } drawn= { supplies=1.906 } last_drawn= { supplies=0.562 } weather= { pressure=1025.488 temperature=6.897 } } 3907= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=7.140 } drawn= { supplies=0.510 } last_drawn= { supplies=0.509 } weather= { pressure=1026.705 temperature=10.872 } } 3908= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1024.943 temperature=10.835 } } 3909= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 weather= { pressure=1027.133 temperature=10.847 } } 3910= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=14.255 } throughput= { supplies=2.801 } last_throughput= { supplies=2.801 } drawn= { supplies=2.801 } last_drawn= { supplies=2.801 } weather= { humidity=4.420 pressure=1023.004 temperature=10.823 } } 3911= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=9.209 } throughput= { supplies=3.189 } last_throughput= { supplies=3.189 } drawn= { supplies=3.189 } last_drawn= { supplies=3.189 } weather= { humidity=0.220 pressure=1027.934 temperature=6.802 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3912= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes manpower=8.000 air_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 9.000 9.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=5822.452 money=1545.592 crude_oil=2763.668 fuel=5565.086 metal=8481.426 energy=7081.944 rare_materials=1599.319 } throughput= { supplies=50.180 } last_throughput= { supplies=51.331 } drawn= { supplies=50.180 } last_drawn= { supplies=51.331 } current_producing= { metal=7.000 energy=14.000 rare_materials=4.000 } max_producing= { metal=7.000 energy=14.000 rare_materials=4.000 } weather= { pressure=1023.157 temperature=11.130 } } 3913= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.615 temperature=7.371 } } 3914= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 weather= { humidity=1.941 pressure=1016.119 temperature=7.374 } } 3915= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=2.507 } throughput= { supplies=2.507 } last_throughput= { supplies=2.507 } drawn= { supplies=2.507 } last_drawn= { supplies=2.507 } weather= { humidity=4.639 pressure=1013.467 temperature=7.339 } } 3916= { flags= { } owner="ROM" controller="ROM" core="ROM" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=6.979 fuel=2.538 } throughput= { supplies=3.116 } last_throughput= { supplies=3.056 } drawn= { supplies=3.116 } last_drawn= { supplies=3.056 } weather= { humidity=6.030 pressure=1016.674 temperature=7.333 } } 3917= { flags= { } owner="ROM" controller="ROM" core="ROM" capital=yes manpower=6.500 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=4 pool= { supplies=1148.258 money=3616.443 crude_oil=10058.307 fuel=19346.192 metal=2665.372 energy=5451.050 rare_materials=552.230 } throughput= { supplies=54.461 } last_throughput= { supplies=53.368 } drawn= { supplies=54.461 } last_drawn= { supplies=53.368 } current_producing= { crude_oil=4.000 metal=6.000 energy=4.000 rare_materials=5.000 } max_producing= { crude_oil=4.000 metal=6.000 energy=4.000 rare_materials=5.000 } weather= { pressure=1017.874 temperature=7.393 } } 3918= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 8.000 8.000 } points=0 pool= { supplies=14.084 } drawn= { supplies=1.006 } last_drawn= { supplies=1.006 } weather= { pressure=1017.625 temperature=10.555 } } 3919= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=29.134 fuel=143.373 } weather= { pressure=1015.189 temperature=10.562 } } 3920= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.705 temperature=5.560 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3921= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 pool= { supplies=7.826 } drawn= { supplies=0.559 } last_drawn= { supplies=0.559 } weather= { humidity=2.700 pressure=1015.799 temperature=-3.099 muddyness=1.000 frozen=0.250 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3922= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.196 temperature=2.274 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3923= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.196 temperature=-6.745 frozen=0.251 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3924= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.587 temperature=-6.187 frozen=0.251 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3925= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.562 temperature=3.258 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3926= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.352 temperature=2.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3927= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=36.784 fuel=6.840 } throughput= { supplies=28.690 fuel=6.190 } last_throughput= { supplies=33.214 fuel=6.840 } drawn= { supplies=28.792 fuel=6.190 } last_drawn= { supplies=35.559 fuel=7.570 } weather= { humidity=9.600 pressure=1017.527 temperature=12.030 } } 3928= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=55.446 fuel=6.989 } throughput= { supplies=29.652 fuel=5.814 } last_throughput= { supplies=36.367 fuel=7.405 } drawn= { supplies=29.652 fuel=6.230 } last_drawn= { supplies=36.367 fuel=7.610 } weather= { humidity=4.920 pressure=1013.394 temperature=7.958 } } 3929= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.955 temperature=8.042 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3930= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.490 } weather= { pressure=1017.074 temperature=7.475 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3931= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.934 } throughput= { supplies=1.661 } last_throughput= { supplies=1.357 } drawn= { supplies=1.963 } last_drawn= { supplies=1.696 } weather= { pressure=1017.460 temperature=17.557 } } 3932= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=13.982 } throughput= { supplies=14.120 } last_throughput= { supplies=14.334 } drawn= { supplies=14.452 fuel=0.179 } last_drawn= { supplies=14.496 fuel=0.179 } weather= { humidity=4.200 pressure=1017.010 temperature=18.170 } } 3933= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=5.667 pressure=1016.983 temperature=17.227 } } 3934= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=68.798 fuel=27.311 } throughput= { supplies=40.154 fuel=1.325 } last_throughput= { supplies=46.092 fuel=1.325 } drawn= { supplies=40.154 fuel=1.325 } last_drawn= { supplies=46.092 fuel=1.325 } weather= { humidity=14.460 pressure=1016.840 temperature=19.490 } } 3935= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.033 } weather= { pressure=1015.979 temperature=14.231 } } 3936= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.727 } throughput= { supplies=3.076 } last_throughput= { supplies=2.555 } drawn= { supplies=3.076 } last_drawn= { supplies=2.555 } weather= { pressure=1017.101 temperature=14.233 } } 3937= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1015.795 temperature=14.228 } } 3938= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1013.365 temperature=14.234 } } 3939= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.680 } weather= { humidity=7.660 pressure=1013.412 temperature=14.869 } } 3940= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.684 } weather= { humidity=8.060 pressure=1013.313 temperature=14.748 } } 3941= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1019.476 temperature=14.213 } } 3942= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.035 temperature=10.416 } } 3943= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.932 fuel=0.203 } throughput= { supplies=0.016 fuel=0.179 } last_throughput= { supplies=0.015 fuel=0.058 } drawn= { supplies=0.016 fuel=0.212 } last_drawn= { supplies=0.015 fuel=0.274 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=15.000 pressure=1017.834 temperature=15.197 } } 3944= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=15.992 fuel=0.670 } throughput= { supplies=7.151 fuel=0.684 } last_throughput= { supplies=7.188 fuel=0.651 } drawn= { supplies=7.151 fuel=0.686 } last_drawn= { supplies=7.188 fuel=0.698 } weather= { humidity=4.920 pressure=1013.302 temperature=14.295 } } 3945= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=14.460 pressure=1017.076 temperature=14.219 } } 3946= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 5.000 5.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=13.857 } throughput= { supplies=5.242 } last_throughput= { supplies=5.272 } drawn= { supplies=5.242 } last_drawn= { supplies=5.272 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=4.877 pressure=1024.159 temperature=15.171 } } 3947= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=6.452 pressure=1027.112 temperature=15.184 } } 3948= { flags= { } owner="POR" controller="POR" core="POR" industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 nationalism=9.522 pool= { supplies=17.119 } throughput= { supplies=2.031 } last_throughput= { supplies=2.031 } drawn= { supplies=2.031 } last_drawn= { supplies=2.031 } weather= { humidity=15.000 pressure=1013.365 windspeed=0.009 temperature=14.686 } } 3949= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 nationalism=9.522 pool= { supplies=4.268 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=4.920 pressure=1013.945 windspeed=0.016 temperature=13.674 muddyness=0.057 } } 3950= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=18.060 pressure=1015.357 windspeed=0.052 temperature=13.724 muddyness=0.073 } } 3951= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=5.660 pressure=1015.965 windspeed=0.092 temperature=9.642 muddyness=0.147 } } 3952= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=8.060 pressure=1033.954 temperature=14.239 } } 3953= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.484 } weather= { pressure=1034.159 temperature=5.722 } } 3954= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.519 } weather= { humidity=2.260 pressure=1034.477 temperature=14.180 } } 3955= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=4.523 } throughput= { supplies=0.739 } last_throughput= { supplies=0.739 } drawn= { supplies=0.739 } last_drawn= { supplies=0.739 } weather= { pressure=1023.706 temperature=5.737 } } 3956= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.2.4= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1013.592 temperature=9.798 } } 3957= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.5.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1013.934 temperature=11.526 } } 3958= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { controller="GER" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="GER" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.767 temperature=7.581 } } 3959= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=1.360 pressure=1016.764 temperature=15.904 } } 3960= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=5.480 pressure=1013.891 temperature=15.976 } } 3961= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 air_base= { 10.000 10.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=212.953 fuel=704.835 } drawn= { supplies=8.089 } last_drawn= { supplies=8.166 } weather= { humidity=15.000 pressure=1015.471 temperature=15.450 } } 3962= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=19.820 pressure=1015.210 temperature=15.388 } } 3963= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=15.000 pressure=1015.210 temperature=15.332 } } 3964= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.036 } weather= { humidity=17.660 pressure=1016.503 temperature=15.255 } } 3965= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1016.515 temperature=15.223 } } 3966= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1016.514 temperature=15.228 } } 3967= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.749 } throughput= { supplies=0.354 } last_throughput= { supplies=0.354 } drawn= { supplies=0.354 } last_drawn= { supplies=0.354 } weather= { humidity=17.660 pressure=1017.489 temperature=15.508 } } 3968= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4.080 } throughput= { supplies=2.050 } last_throughput= { supplies=2.050 } drawn= { supplies=2.050 } last_drawn= { supplies=2.050 } weather= { pressure=1025.866 temperature=12.076 } } 3969= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" land_fort= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=12.110 } throughput= { supplies=3.290 } last_throughput= { supplies=3.185 } drawn= { supplies=3.980 } last_drawn= { supplies=3.967 } weather= { humidity=5.660 pressure=1016.165 temperature=12.032 } } 3970= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=18.648 fuel=19.950 } drawn= { supplies=1.332 } last_drawn= { supplies=1.332 } weather= { pressure=1016.022 temperature=7.670 muddyness=0.924 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 3971= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } land_fort= { 5.000 5.000 } anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=7 pool= { supplies=58.027 fuel=143.310 } current_producing= { metal=9.000 energy=17.000 rare_materials=1.000 } max_producing= { metal=9.000 energy=17.000 rare_materials=1.000 } weather= { humidity=10.320 pressure=1016.483 temperature=16.045 } } 3972= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=70.979 fuel=180.405 } drawn= { supplies=3.446 } last_drawn= { supplies=3.479 } weather= { humidity=10.320 pressure=1016.483 temperature=16.045 } } 3973= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=41.009 fuel=1.195 } throughput= { supplies=17.339 } last_throughput= { supplies=21.328 } drawn= { supplies=17.339 fuel=5.525 } last_drawn= { supplies=21.328 fuel=8.659 } weather= { humidity=4.420 pressure=1016.514 temperature=8.946 } } 3974= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=6.079 fuel=3.833 } throughput= { supplies=6.079 fuel=2.708 } last_throughput= { supplies=4.288 fuel=1.233 } drawn= { supplies=6.079 fuel=2.708 } last_drawn= { supplies=4.288 fuel=1.233 } weather= { humidity=0.820 pressure=1025.974 temperature=8.334 } } 3975= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=41.556 fuel=2.891 } throughput= { supplies=37.044 fuel=2.803 } last_throughput= { supplies=29.599 } drawn= { supplies=50.768 fuel=2.891 } last_drawn= { supplies=29.599 fuel=2.895 } weather= { humidity=7.660 pressure=1014.690 windspeed=0.001 temperature=12.951 muddyness=0.101 } } 3976= { flags= { } owner="ITA" controller="ITA" core="YUG" core="CRO" core="ITA" core="RSI" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=103.576 fuel=235.530 } drawn= { supplies=7.454 } last_drawn= { supplies=7.349 } weather= { humidity=4.920 pressure=1016.637 temperature=10.546 } } 3977= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=26.647 } throughput= { supplies=10.439 } last_throughput= { supplies=10.589 } drawn= { supplies=10.439 } last_drawn= { supplies=10.589 } weather= { pressure=1016.371 temperature=6.421 } } 3978= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=26.808 } throughput= { supplies=15.716 } last_throughput= { supplies=14.523 } drawn= { supplies=15.716 } last_drawn= { supplies=14.523 } weather= { pressure=1025.376 temperature=6.896 } } 3979= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=25.986 fuel=1.162 } throughput= { supplies=16.286 } last_throughput= { supplies=15.092 } drawn= { supplies=16.286 } last_drawn= { supplies=15.092 } weather= { pressure=1026.488 temperature=10.778 } } 3980= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1025.477 temperature=10.770 } } 3981= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1023.539 temperature=10.775 } } 3982= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=14.258 } throughput= { supplies=2.831 } last_throughput= { supplies=2.831 } drawn= { supplies=2.831 } last_drawn= { supplies=2.831 } weather= { humidity=5.660 pressure=1023.153 temperature=10.770 } } 3983= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes infra= { 7.000 7.000 } points=0 weather= { humidity=4.920 pressure=1024.092 temperature=10.772 } } 3984= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1023.850 temperature=10.792 } } 3985= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.947 } throughput= { supplies=0.947 } last_throughput= { supplies=0.947 } drawn= { supplies=0.947 } last_drawn= { supplies=0.947 } weather= { pressure=1023.405 temperature=7.383 } } 3986= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=10.771 } drawn= { supplies=0.771 } last_drawn= { supplies=0.771 } weather= { humidity=3.277 pressure=1014.955 temperature=7.354 } } 3987= { flags= { } owner="ROM" controller="ROM" core="ROM" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=16.895 fuel=2.538 } throughput= { supplies=0.023 } drawn= { supplies=0.023 } current_producing= { metal=1.000 energy=8.000 rare_materials=2.000 } max_producing= { metal=1.000 energy=8.000 rare_materials=2.000 } weather= { humidity=4.463 pressure=1013.319 temperature=7.337 } } 3988= { flags= { } owner="ROM" controller="ROM" core="ROM" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=5.328 } drawn= { supplies=2.000 } weather= { pressure=1014.802 temperature=11.440 } } 3989= { flags= { } owner="BUL" controller="BUL" core="ROM" core="BUL" infra= { 8.000 8.000 } history= { 1940.9.1.3= { controller="BUL" } 1940.9.1.3= { owner="BUL" } } points=0 nationalism=14.253 pool= { supplies=14.448 } drawn= { supplies=1.032 } last_drawn= { supplies=1.032 } weather= { pressure=1014.798 temperature=11.131 } } 3990= { flags= { } owner="BUL" controller="BUL" core="ROM" core="BUL" infra= { 8.000 8.000 } history= { 1940.9.1.3= { controller="BUL" } 1940.9.1.3= { owner="BUL" } } points=0 nationalism=14.253 pool= { supplies=15.424 } throughput= { supplies=1.116 } last_throughput= { supplies=1.116 } drawn= { supplies=2.138 } last_drawn= { supplies=2.138 } weather= { pressure=1017.611 temperature=6.820 } } 3991= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=17.520 } weather= { pressure=1015.265 temperature=5.645 } } 3992= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=20.631 fuel=0.352 } throughput= { supplies=7.403 } last_throughput= { supplies=14.009 } drawn= { supplies=7.403 } last_drawn= { supplies=14.009 } weather= { pressure=1015.379 temperature=5.798 } } 3993= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=10.081 } throughput= { supplies=8.547 } last_throughput= { supplies=8.638 } drawn= { supplies=13.149 } last_drawn= { supplies=13.398 } weather= { humidity=1.818 pressure=1017.173 temperature=11.959 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3994= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=35.558 fuel=6.860 } throughput= { supplies=28.783 fuel=6.210 } last_throughput= { supplies=35.485 fuel=6.860 } drawn= { supplies=28.812 fuel=6.210 } last_drawn= { supplies=35.579 fuel=7.590 } weather= { humidity=4.920 pressure=1017.959 temperature=7.952 } } 3995= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=10.498 } throughput= { supplies=0.026 } drawn= { supplies=0.800 } last_drawn= { supplies=0.748 } weather= { humidity=4.920 pressure=1013.398 temperature=12.025 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3996= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.895 temperature=3.957 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 3997= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.460 temperature=13.747 } } 3998= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=11.653 } throughput= { supplies=11.643 } last_throughput= { supplies=11.374 } drawn= { supplies=11.978 } last_drawn= { supplies=11.799 } weather= { pressure=1013.162 temperature=17.583 } } 3999= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.449 } weather= { humidity=4.860 pressure=1025.554 temperature=17.202 } } 4000= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=47.774 fuel=1.045 } throughput= { supplies=26.238 } last_throughput= { supplies=27.101 fuel=0.302 } drawn= { supplies=26.238 } last_drawn= { supplies=27.101 fuel=0.302 } weather= { humidity=4.860 pressure=1025.554 temperature=17.202 } } 4001= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=2.660 pressure=1015.980 temperature=17.232 } } 4002= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.945 } throughput= { supplies=3.086 } last_throughput= { supplies=2.565 } drawn= { supplies=3.086 } last_drawn= { supplies=2.565 } weather= { humidity=6.982 pressure=1013.588 temperature=17.214 } } 4003= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=6.452 pressure=1013.350 temperature=14.230 } } 4004= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.791 } weather= { humidity=15.660 pressure=1014.318 temperature=14.232 } } 4005= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=8.060 pressure=1014.190 temperature=15.161 } } 4006= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1013.398 temperature=15.161 } } 4007= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1013.416 temperature=15.012 } } 4008= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=7.660 pressure=1013.412 temperature=14.869 } } 4009= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=16.280 fuel=0.178 } throughput= { supplies=14.301 fuel=0.184 } last_throughput= { supplies=14.299 fuel=0.112 } drawn= { supplies=14.301 fuel=0.184 } last_drawn= { supplies=14.299 fuel=0.112 } weather= { humidity=14.460 pressure=1014.895 temperature=15.018 } } 4010= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { fuel=0.039 } throughput= { fuel=0.039 } last_throughput= { fuel=0.111 } drawn= { fuel=0.039 } last_drawn= { fuel=0.111 } weather= { pressure=1013.579 temperature=6.076 } } 4011= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { fuel=0.089 } throughput= { fuel=0.089 } last_throughput= { fuel=0.216 } drawn= { fuel=0.089 } last_drawn= { fuel=0.216 } weather= { pressure=1014.369 temperature=10.362 } } 4012= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=15.951 fuel=0.461 } throughput= { supplies=7.141 fuel=0.452 } last_throughput= { supplies=7.178 fuel=0.402 } drawn= { supplies=7.141 fuel=0.461 } last_drawn= { supplies=7.178 fuel=0.452 } weather= { humidity=10.320 pressure=1017.404 temperature=15.017 } } 4013= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=15.949 } throughput= { supplies=7.114 } last_throughput= { supplies=7.152 } drawn= { supplies=7.114 } last_drawn= { supplies=7.152 } weather= { humidity=15.000 pressure=1017.836 temperature=14.235 } } 4014= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=8.377 } throughput= { supplies=5.252 } last_throughput= { supplies=5.282 } drawn= { supplies=5.252 } last_drawn= { supplies=5.282 } weather= { pressure=1027.423 temperature=15.194 } } 4015= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=4.053 } throughput= { supplies=1.842 } last_throughput= { supplies=1.850 } drawn= { supplies=1.842 } last_drawn= { supplies=1.850 } weather= { humidity=3.535 pressure=1025.993 temperature=15.159 } } 4016= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=93.573 fuel=277.125 metal=2954.485 energy=13211.562 rare_materials=4299.946 } throughput= { metal=2.486 energy=8.212 rare_materials=2.458 } last_throughput= { metal=2.488 energy=8.216 rare_materials=2.459 } drawn= { supplies=5.232 } last_drawn= { supplies=5.262 } current_producing= { metal=3.000 energy=6.000 rare_materials=7.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=7.000 } weather= { humidity=6.452 pressure=1027.112 temperature=15.189 } } 4017= { flags= { } owner="POR" controller="POR" core="POR" infra= { 8.000 8.000 } points=0 pool= { supplies=9.526 } throughput= { supplies=4.578 } last_throughput= { supplies=2.550 } drawn= { supplies=4.578 } last_drawn= { supplies=2.550 } weather= { humidity=18.060 pressure=1043.079 temperature=14.648 } } 4018= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.384 } drawn= { supplies=0.456 } last_drawn= { supplies=0.456 } weather= { humidity=15.000 pressure=1014.535 windspeed=0.030 temperature=13.664 muddyness=0.105 } } 4019= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.027 } throughput= { supplies=5.533 } last_throughput= { supplies=6.685 } drawn= { supplies=5.557 fuel=1.239 } last_drawn= { supplies=7.581 fuel=1.235 } weather= { humidity=5.660 pressure=1015.497 windspeed=0.093 temperature=9.574 muddyness=0.147 } } 4020= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=1.460 pressure=1033.051 temperature=14.195 } } 4021= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.10.31.1= { controller="REB" } } points=0 nationalism=9.854 weather= { humidity=7.520 pressure=1024.471 temperature=13.435 } } 4022= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=18.584 } drawn= { fuel=0.241 } last_drawn= { fuel=0.239 } weather= { humidity=1.860 pressure=1025.680 temperature=14.173 } } 4023= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.126 } weather= { humidity=2.660 pressure=1033.888 temperature=14.160 } } 4024= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=4.535 } throughput= { supplies=0.779 } last_throughput= { supplies=0.779 } drawn= { supplies=0.779 } last_drawn= { supplies=0.779 } weather= { humidity=1.860 pressure=1023.851 temperature=14.124 } } 4025= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1013.892 temperature=5.758 } } 4026= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1013.386 temperature=9.708 } } 4027= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.764 temperature=7.592 } } 4028= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.299 temperature=7.559 } } 4029= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1016.598 temperature=15.901 } } 4030= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=9.760 pressure=1015.210 temperature=16.139 } } 4031= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1016.687 temperature=15.295 } } 4032= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1016.687 temperature=15.295 } } 4033= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 industry= { 3.000 3.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=5.022 } current_producing= { metal=18.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=18.000 energy=3.000 rare_materials=1.000 } weather= { humidity=17.660 pressure=1015.058 windspeed=0.006 temperature=15.364 } } 4034= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=14.460 pressure=1016.083 temperature=15.720 } } 4035= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=18.060 pressure=1017.402 temperature=15.407 } } 4036= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.304 } throughput= { supplies=0.304 } last_throughput= { supplies=0.304 } drawn= { supplies=0.304 } last_drawn= { supplies=0.304 } weather= { humidity=17.660 pressure=1017.239 temperature=15.481 } } 4037= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.840 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=17.660 pressure=1016.163 temperature=15.241 } } 4038= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=27.690 } weather= { humidity=17.660 pressure=1015.065 windspeed=0.006 temperature=15.424 } } 4039= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=25.382 } drawn= { supplies=1.813 } last_drawn= { supplies=1.813 } weather= { humidity=7.660 pressure=1015.065 windspeed=0.006 temperature=11.213 muddyness=0.018 } } 4040= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=30.254 fuel=3.807 } throughput= { supplies=14.038 } last_throughput= { supplies=15.974 } drawn= { supplies=14.038 } last_drawn= { supplies=15.974 } weather= { humidity=6.452 pressure=1015.710 temperature=8.830 } } 4041= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=40.472 fuel=3.387 } throughput= { supplies=17.359 fuel=0.940 } last_throughput= { supplies=21.348 fuel=0.636 } drawn= { supplies=17.359 fuel=6.485 } last_drawn= { supplies=21.348 fuel=9.315 } weather= { humidity=4.420 pressure=1016.514 temperature=8.946 } } 4042= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=52.379 fuel=3.335 } throughput= { supplies=43.724 fuel=2.913 } last_throughput= { supplies=29.622 } drawn= { supplies=48.269 fuel=2.913 } last_drawn= { supplies=29.622 fuel=1.349 } weather= { pressure=1016.567 temperature=8.755 } } 4043= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=4.545 } last_throughput= { fuel=0.221 } drawn= { supplies=4.545 } last_drawn= { fuel=1.569 } weather= { pressure=1014.691 windspeed=0.001 temperature=8.697 muddyness=0.123 } } 4044= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" infra= { 7.000 7.000 } points=0 pool= { supplies=21.014 } drawn= { supplies=1.501 } last_drawn= { supplies=1.501 } weather= { humidity=4.920 pressure=1016.637 temperature=11.546 } } 4045= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=45.934 } drawn= { supplies=3.281 } last_drawn= { supplies=3.281 } weather= { humidity=7.660 pressure=1016.541 temperature=10.903 } } 4046= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1035.172 temperature=6.826 } } 4047= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=27.738 } throughput= { supplies=16.316 } last_throughput= { supplies=15.122 } drawn= { supplies=16.316 } last_drawn= { supplies=15.122 } weather= { pressure=1035.055 temperature=6.762 } } 4048= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1025.488 temperature=6.844 } } 4049= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { humidity=5.660 pressure=1033.259 temperature=10.788 } } 4050= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=83.526 fuel=4.130 } throughput= { supplies=39.433 } last_throughput= { supplies=37.185 } drawn= { supplies=39.433 } last_drawn= { supplies=37.185 } weather= { humidity=0.220 pressure=1027.934 temperature=10.839 } } 4051= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=20.843 fuel=1.162 } throughput= { supplies=7.269 } last_throughput= { supplies=10.497 } drawn= { supplies=7.269 } last_drawn= { supplies=10.497 } weather= { pressure=1023.922 temperature=11.110 } } 4052= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=12.804 } throughput= { supplies=5.132 } last_throughput= { supplies=7.163 } drawn= { supplies=5.132 } last_drawn= { supplies=7.163 } weather= { pressure=1023.743 temperature=11.113 } } 4053= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=19.598 fuel=105.510 } drawn= { supplies=1.432 } last_drawn= { supplies=1.432 } weather= { humidity=3.400 pressure=1023.618 temperature=11.221 } } 4054= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=10.766 } drawn= { supplies=0.769 } last_drawn= { supplies=0.739 } weather= { humidity=0.220 pressure=1017.830 temperature=7.358 } } 4055= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=6.946 } drawn= { supplies=0.496 } last_drawn= { supplies=0.489 } weather= { humidity=6.030 pressure=1016.751 temperature=7.334 } } 4056= { flags= { } owner="BUL" controller="BUL" core="BUL" anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=22.030 } throughput= { supplies=4.152 } last_throughput= { supplies=4.107 } drawn= { supplies=4.152 } last_drawn= { supplies=4.107 } weather= { humidity=0.220 pressure=1016.929 temperature=11.116 } } 4057= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 8.000 8.000 } points=0 pool= { supplies=15.130 } throughput= { supplies=3.230 } last_throughput= { supplies=3.230 } drawn= { supplies=4.122 } last_drawn= { supplies=4.077 } weather= { humidity=5.226 pressure=1017.615 temperature=11.352 } } 4058= { flags= { } owner="BUL" controller="BUL" core="ROM" core="BUL" infra= { 8.000 8.000 } history= { 1940.9.1.3= { controller="BUL" } 1940.9.1.3= { owner="BUL" } } points=0 nationalism=14.253 pool= { supplies=15.204 } drawn= { supplies=1.086 } last_drawn= { supplies=1.086 } weather= { humidity=6.629 pressure=1015.184 temperature=11.361 } } 4059= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } coastal_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=15.632 } weather= { pressure=1016.455 temperature=5.589 } } 4060= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=129.933 fuel=141.569 } throughput= { supplies=7.383 } last_throughput= { supplies=13.989 } drawn= { supplies=7.383 } last_drawn= { supplies=13.989 } weather= { pressure=1015.394 temperature=6.154 } } 4061= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=62.552 } drawn= { supplies=4.468 } last_drawn= { supplies=4.468 } weather= { humidity=3.332 pressure=1016.350 temperature=7.984 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4062= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=23.740 } drawn= { supplies=2.361 } last_drawn= { supplies=2.307 } weather= { humidity=4.920 pressure=1013.399 temperature=12.025 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4063= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=11.973 } throughput= { supplies=0.037 } drawn= { supplies=0.928 } last_drawn= { supplies=0.854 } weather= { humidity=4.920 pressure=1017.961 temperature=11.982 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4064= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.717 temperature=8.045 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4065= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.482 } weather= { pressure=1016.805 temperature=7.499 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4066= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=9.689 } throughput= { supplies=9.693 } last_throughput= { supplies=9.743 } drawn= { supplies=9.995 } last_drawn= { supplies=10.083 } weather= { pressure=1013.162 temperature=21.470 } } 4067= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.883 temperature=17.856 } } 4068= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=5.667 pressure=1017.183 temperature=17.227 } } 4069= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=46.889 fuel=0.950 } throughput= { supplies=26.248 } last_throughput= { supplies=27.111 fuel=0.312 } drawn= { supplies=26.248 } last_drawn= { supplies=27.111 fuel=0.312 } weather= { humidity=1.460 pressure=1015.991 temperature=17.236 } } 4070= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=46.333 fuel=1.136 } throughput= { supplies=26.258 } last_throughput= { supplies=27.121 fuel=0.322 } drawn= { supplies=26.258 } last_drawn= { supplies=27.121 fuel=0.322 } weather= { humidity=3.660 pressure=1015.032 temperature=17.229 } } 4071= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.948 pressure=1013.350 temperature=17.210 } } 4072= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=4.791 } current_producing= { crude_oil=8.000 metal=30.000 energy=45.000 rare_materials=2.000 } max_producing= { crude_oil=8.000 metal=30.000 energy=45.000 rare_materials=2.000 } weather= { humidity=14.460 pressure=1015.251 temperature=18.169 } } 4073= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1014.147 temperature=17.211 } } 4074= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=19.820 pressure=1016.190 temperature=17.241 } } 4075= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1013.472 temperature=18.090 } } 4076= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=18.060 pressure=1013.317 temperature=18.002 } } 4077= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.689 } last_throughput= { fuel=0.005 } drawn= { fuel=0.055 } last_drawn= { fuel=0.018 } weather= { humidity=14.460 pressure=1017.445 temperature=17.259 } } 4078= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1017.434 temperature=9.594 } } 4079= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=19.589 fuel=1.987 } throughput= { supplies=8.428 fuel=1.852 } last_throughput= { supplies=8.464 fuel=1.987 } drawn= { supplies=8.428 fuel=1.862 } last_drawn= { supplies=8.464 fuel=1.997 } weather= { humidity=0.220 pressure=1013.451 temperature=13.245 } } 4080= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=1.211 fuel=0.492 } throughput= { supplies=1.211 fuel=0.492 } last_throughput= { supplies=1.211 fuel=0.492 } drawn= { supplies=1.211 fuel=0.492 } last_drawn= { supplies=1.211 fuel=0.492 } weather= { humidity=20.480 pressure=1017.922 temperature=17.358 } } 4081= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=1.201 } throughput= { supplies=1.201 } last_throughput= { supplies=1.201 } drawn= { supplies=1.201 } last_drawn= { supplies=1.201 } weather= { humidity=20.480 pressure=1017.404 temperature=17.312 } } 4082= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 5.000 5.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=3.449 } current_producing= { metal=3.000 energy=5.000 rare_materials=1.000 } max_producing= { metal=3.000 energy=5.000 rare_materials=1.000 } weather= { humidity=15.000 pressure=1017.270 temperature=15.142 } } 4083= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=10.320 pressure=1016.897 temperature=15.112 } } 4084= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=19.120 pressure=1017.927 temperature=15.189 } } 4085= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=19.120 pressure=1017.832 temperature=15.189 } } 4086= { flags= { } owner="POR" controller="POR" core="POR" manpower=2.000 naval_base= { 1.000 1.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } points=1 pool= { supplies=10.312 } throughput= { supplies=4.091 } last_throughput= { supplies=2.062 } drawn= { supplies=4.091 } last_drawn= { supplies=2.062 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=1.460 pressure=1043.566 temperature=14.166 } } 4087= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.558 fuel=41.310 } drawn= { supplies=0.397 } last_drawn= { supplies=0.398 } weather= { pressure=1045.063 temperature=9.677 } } 4088= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.090 } drawn= { supplies=2.000 } weather= { humidity=6.452 pressure=1035.062 temperature=9.577 } } 4089= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1015.762 windspeed=0.092 temperature=9.614 muddyness=0.170 } } 4090= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=1.860 pressure=1035.095 temperature=14.115 } } 4091= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=7.657 } throughput= { supplies=5.638 } last_throughput= { supplies=7.629 } drawn= { supplies=5.640 fuel=1.322 } last_drawn= { supplies=7.661 fuel=1.315 } weather= { pressure=1037.377 temperature=14.199 } } 4092= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1033.890 temperature=14.168 } } 4093= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=5.630 } throughput= { supplies=1.863 } last_throughput= { supplies=1.863 } drawn= { supplies=1.863 } last_drawn= { supplies=1.863 } weather= { humidity=1.860 pressure=1027.847 temperature=14.130 } } 4094= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=3.660 pressure=1017.167 temperature=15.964 } } 4095= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=1.240 pressure=1013.431 temperature=15.925 } } 4096= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1013.340 temperature=5.743 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4097= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1015.056 temperature=7.522 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4098= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.053 temperature=7.554 } } 4099= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.420 pressure=1015.536 temperature=11.971 } } 4100= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=15.000 pressure=1015.210 temperature=15.354 } } 4101= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1015.058 windspeed=0.006 temperature=15.364 } } 4102= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1015.058 windspeed=0.006 temperature=15.364 } } 4103= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=14.460 pressure=1016.083 temperature=15.720 } } 4104= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.764 } throughput= { supplies=0.304 } last_throughput= { supplies=0.304 } drawn= { supplies=0.304 } last_drawn= { supplies=0.304 } weather= { humidity=17.660 pressure=1016.492 temperature=15.232 } } 4105= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1016.694 temperature=12.039 } } 4106= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } land_fort= { 5.000 5.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=204.555 money=868.945 crude_oil=450.000 fuel=259.515 metal=9113.140 energy=17680.956 rare_materials=33769.092 } drawn= { supplies=3.240 } last_drawn= { supplies=3.135 } weather= { humidity=17.660 pressure=1015.065 windspeed=0.006 temperature=15.424 } } 4107= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" air_base= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=15.143 fuel=2.146 } throughput= { supplies=3.466 } last_throughput= { supplies=3.499 } drawn= { supplies=3.466 } last_drawn= { supplies=3.499 } weather= { humidity=10.320 pressure=1016.483 temperature=16.045 } } 4108= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=3.000 anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=52.350 fuel=8.843 } throughput= { supplies=24.553 fuel=6.135 } last_throughput= { supplies=25.676 fuel=2.213 } drawn= { supplies=24.553 fuel=9.233 } last_drawn= { supplies=25.676 fuel=10.588 } current_producing= { metal=3.000 energy=7.000 rare_materials=1.000 } max_producing= { metal=3.000 energy=7.000 rare_materials=1.000 } weather= { humidity=4.420 pressure=1016.514 temperature=13.057 } } 4109= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=47.301 fuel=8.178 } throughput= { supplies=46.904 fuel=0.245 } last_throughput= { supplies=29.642 fuel=3.010 } drawn= { supplies=52.857 fuel=7.652 } last_drawn= { supplies=29.642 fuel=8.895 } weather= { pressure=1027.667 temperature=4.073 } } 4110= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=4.420 pressure=1015.546 temperature=8.200 } } 4111= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=42.697 } throughput= { supplies=12.233 } last_throughput= { supplies=12.171 } drawn= { supplies=14.471 } last_drawn= { supplies=14.343 } weather= { humidity=4.420 pressure=1015.507 temperature=6.776 muddyness=0.099 } } 4112= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1034.692 temperature=6.872 } } 4113= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=43.997 } throughput= { supplies=32.551 } last_throughput= { supplies=30.253 } drawn= { supplies=32.551 } last_drawn= { supplies=30.253 } weather= { humidity=3.700 pressure=1035.852 temperature=6.806 } } 4114= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=57.523 fuel=1.162 } throughput= { supplies=33.293 } last_throughput= { supplies=31.045 } drawn= { supplies=33.293 } last_drawn= { supplies=31.045 } weather= { pressure=1033.059 temperature=6.815 } } 4115= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=56.789 fuel=0.243 } throughput= { supplies=33.323 } last_throughput= { supplies=31.075 } drawn= { supplies=33.323 } last_drawn= { supplies=31.075 } weather= { pressure=1027.972 temperature=6.817 } } 4116= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=9.718 fuel=0.581 } throughput= { supplies=3.388 } last_throughput= { supplies=3.559 } drawn= { supplies=3.388 } last_drawn= { supplies=3.559 } weather= { pressure=1023.157 temperature=11.030 } } 4117= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=5.390 } drawn= { supplies=0.385 } last_drawn= { supplies=0.385 } weather= { pressure=1023.324 temperature=11.046 } } 4118= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=1.359 } throughput= { supplies=1.359 } last_throughput= { supplies=1.359 } drawn= { supplies=1.359 } last_drawn= { supplies=1.359 } weather= { pressure=1023.145 temperature=11.045 } } 4119= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=11.676 } drawn= { supplies=0.834 } last_drawn= { supplies=0.834 } weather= { humidity=3.400 pressure=1023.619 temperature=11.121 } } 4120= { flags= { } owner="ROM" controller="ROM" core="ROM" infra= { 6.000 6.000 } points=0 pool= { supplies=12.600 } drawn= { supplies=0.900 } last_drawn= { supplies=0.907 } weather= { humidity=0.220 pressure=1017.536 temperature=11.266 } } 4121= { flags= { } owner="BUL" controller="BUL" core="BUL" manpower=1.000 industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=30.333 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=0.220 pressure=1017.158 temperature=11.148 } } 4122= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.928 temperature=6.753 } } 4123= { flags= { } owner="BUL" controller="BUL" core="BUL" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 5.000 5.000 } anti_air= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=171.162 fuel=699.345 } drawn= { supplies=5.955 } last_drawn= { supplies=6.503 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=1.210 pressure=1016.272 temperature=11.191 } } 4124= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=24.743 } throughput= { supplies=6.613 } last_throughput= { supplies=6.613 } drawn= { supplies=7.908 } last_drawn= { supplies=7.938 } weather= { pressure=1016.455 temperature=2.327 } } 4125= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=23.476 } throughput= { supplies=4.212 } last_throughput= { supplies=4.212 } drawn= { supplies=5.588 } last_drawn= { supplies=5.588 } weather= { pressure=1013.592 temperature=7.659 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4126= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=4.202 } throughput= { supplies=5.562 } last_throughput= { supplies=5.794 } drawn= { supplies=10.328 } last_drawn= { supplies=10.348 } weather= { pressure=1014.965 temperature=3.952 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=19.034 } throughput= { supplies=15.005 } last_throughput= { supplies=18.908 } drawn= { supplies=15.005 } last_drawn= { supplies=20.908 } weather= { humidity=1.052 pressure=1017.223 temperature=7.975 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4128= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 drawn= { supplies=6.137 } last_drawn= { supplies=5.651 } weather= { pressure=1017.584 temperature=4.049 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4129= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.330 } last_throughput= { supplies=1.330 } last_drawn= { supplies=1.330 } weather= { humidity=1.818 pressure=1013.285 temperature=8.017 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4130= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.329 temperature=8.038 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4131= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.460 temperature=15.340 } } 4132= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.162 temperature=19.749 } } 4133= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.460 pressure=1016.640 temperature=17.246 } } 4134= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=17.250 } } 4135= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=51.295 fuel=1.107 } throughput= { supplies=29.364 } last_throughput= { supplies=29.706 fuel=0.332 } drawn= { supplies=29.364 } last_drawn= { supplies=29.706 fuel=0.332 } weather= { humidity=4.200 pressure=1014.795 temperature=17.201 } } 4136= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1015.251 temperature=18.169 } } 4137= { flags= { } owner="USA" controller="USA" core="USA" strategic_resource="rubber" industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=11.285 } weather= { humidity=15.000 pressure=1015.119 temperature=18.189 } } 4138= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.806 } weather= { humidity=17.660 pressure=1013.621 temperature=18.043 } } 4139= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1015.195 temperature=17.838 } } 4140= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1013.373 temperature=17.769 } } 4141= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=14.460 pressure=1014.661 temperature=17.239 } } 4142= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=16.332 fuel=0.139 } throughput= { supplies=14.311 fuel=0.084 } last_throughput= { supplies=14.309 fuel=0.090 } drawn= { supplies=14.311 fuel=0.139 } last_drawn= { supplies=14.309 fuel=0.104 } weather= { pressure=1017.434 temperature=9.070 } } 4143= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=5.443 fuel=0.049 } throughput= { supplies=1.970 fuel=0.049 } last_throughput= { supplies=2.088 fuel=0.281 } drawn= { supplies=1.970 fuel=0.049 } last_drawn= { supplies=2.088 fuel=0.281 } weather= { humidity=2.060 pressure=1014.006 temperature=13.245 } } 4144= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=4.085 } throughput= { supplies=0.597 } last_throughput= { supplies=0.717 } drawn= { supplies=0.597 } last_drawn= { supplies=0.717 } weather= { humidity=20.480 pressure=1013.714 temperature=17.358 } } 4145= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=4.156 } throughput= { supplies=0.587 } last_throughput= { supplies=0.707 } drawn= { supplies=0.587 } last_drawn= { supplies=0.707 } weather= { humidity=20.480 pressure=1013.004 temperature=17.312 } } 4146= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4147= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4148= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=19.120 pressure=1017.927 temperature=15.189 } } 4149= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.427 } throughput= { supplies=0.427 } last_throughput= { supplies=0.428 } drawn= { supplies=0.427 } last_drawn= { supplies=0.428 } weather= { humidity=18.060 pressure=1044.180 temperature=13.778 } } 4150= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=1.135 } throughput= { supplies=1.490 } drawn= { supplies=1.490 } weather= { humidity=18.060 pressure=1044.179 temperature=13.728 } } 4151= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.289 } drawn= { supplies=2.000 } weather= { pressure=1033.049 temperature=9.773 } } 4152= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=1.460 pressure=1033.059 temperature=14.153 } } 4153= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=7.703 } throughput= { supplies=5.680 } last_throughput= { supplies=7.701 } drawn= { supplies=5.680 fuel=0.681 } last_drawn= { supplies=7.701 fuel=0.678 } weather= { humidity=1.860 pressure=1034.380 temperature=14.172 } } 4154= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 drawn= { fuel=0.240 } last_drawn= { fuel=0.239 } weather= { humidity=1.460 pressure=1025.678 temperature=15.922 } } 4155= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=1 nationalism=9.854 pool= { supplies=13.496 } drawn= { supplies=0.964 } last_drawn= { supplies=0.964 } current_producing= { metal=4.000 energy=11.000 } max_producing= { metal=4.000 energy=11.000 } weather= { humidity=1.860 pressure=1023.494 temperature=14.104 } } 4156= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=4.200 pressure=1016.988 temperature=15.903 } } 4157= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=6.280 pressure=1016.712 temperature=15.997 } } 4158= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=4.920 pressure=1015.055 temperature=15.999 } } 4159= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1015.108 temperature=5.756 } } 4160= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.10.31.1= { controller="REB" } } points=0 nationalism=9.854 weather= { pressure=1014.229 temperature=5.718 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4161= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.602 temperature=7.547 } } 4162= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.471 temperature=6.970 } } 4163= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1016.687 temperature=16.194 } } 4164= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1016.490 temperature=15.226 } } 4165= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.254 } throughput= { supplies=0.254 } last_throughput= { supplies=0.254 } drawn= { supplies=0.254 } last_drawn= { supplies=0.254 } weather= { humidity=7.660 pressure=1016.676 temperature=12.041 } } 4166= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.420 } weather= { humidity=18.060 pressure=1016.474 temperature=15.241 } } 4167= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=9.204 fuel=6.262 } throughput= { supplies=7.811 fuel=4.486 } last_throughput= { supplies=6.787 fuel=2.453 } drawn= { supplies=7.811 fuel=8.028 } last_drawn= { supplies=6.787 fuel=5.787 } weather= { humidity=7.660 pressure=1016.769 temperature=15.289 } } 4168= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=52.758 fuel=8.688 } throughput= { supplies=25.770 fuel=2.877 } last_throughput= { supplies=25.869 fuel=2.601 } drawn= { supplies=25.770 fuel=8.708 } last_drawn= { supplies=25.869 fuel=7.534 } weather= { humidity=8.060 pressure=1027.740 temperature=12.705 } } 4169= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { fuel=0.160 } last_drawn= { fuel=0.705 } weather= { pressure=1027.031 temperature=4.078 } } 4170= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=10.024 fuel=9.855 } drawn= { supplies=0.716 } last_drawn= { supplies=0.716 } weather= { pressure=1014.452 temperature=8.365 muddyness=0.147 } } 4171= { flags= { } owner="ITA" controller="ITA" core="YUG" core="CRO" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=20.826 fuel=14.265 } throughput= { supplies=9.450 } drawn= { supplies=1.896 } last_drawn= { supplies=0.948 } weather= { humidity=4.420 pressure=1015.507 temperature=10.836 muddyness=0.081 } } 4172= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" infra= { 7.000 7.000 } points=0 pool= { supplies=26.123 } throughput= { supplies=14.503 } last_throughput= { supplies=14.377 } drawn= { supplies=15.923 } last_drawn= { supplies=14.820 } weather= { humidity=1.560 pressure=1035.985 temperature=6.811 } } 4173= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=16.175 fuel=1.162 } throughput= { supplies=15.071 } last_throughput= { supplies=14.685 } drawn= { supplies=16.175 } last_drawn= { supplies=15.071 } weather= { pressure=1013.983 temperature=6.781 } } 4174= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" manpower=2.000 industry= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=1 pool= { supplies=14.217 money=972.044 crude_oil=450.000 fuel=1.759 } throughput= { supplies=0.682 } last_throughput= { supplies=0.732 } drawn= { supplies=0.682 } last_drawn= { supplies=0.732 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { pressure=1033.263 temperature=6.778 } } 4175= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1033.254 temperature=6.794 } } 4176= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=8.877 } throughput= { supplies=2.931 } last_throughput= { supplies=3.102 } drawn= { supplies=2.931 } last_drawn= { supplies=3.102 } weather= { humidity=4.920 pressure=1027.972 temperature=10.753 } } 4177= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=7.072 } throughput= { supplies=1.662 } last_throughput= { supplies=2.859 } drawn= { supplies=1.662 } last_drawn= { supplies=2.859 } weather= { pressure=1023.512 temperature=10.952 } } 4178= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=17.364 fuel=0.581 } throughput= { supplies=2.736 } last_throughput= { supplies=4.767 } drawn= { supplies=2.736 } last_drawn= { supplies=4.767 } weather= { humidity=0.700 pressure=1027.709 temperature=10.834 } } 4179= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 6.000 6.000 } points=0 pool= { supplies=11.402 } drawn= { supplies=0.836 } last_drawn= { supplies=0.834 } weather= { pressure=1027.941 temperature=10.940 } } 4180= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=31.832 } throughput= { supplies=0.864 } last_throughput= { supplies=0.864 } drawn= { supplies=3.104 } last_drawn= { supplies=3.074 } weather= { pressure=1017.745 temperature=10.941 } } 4181= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=4.018 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.745 temperature=6.575 } } 4182= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.517 } throughput= { supplies=0.008 } last_throughput= { supplies=0.006 } drawn= { supplies=0.010 } last_drawn= { supplies=0.008 } weather= { pressure=1017.210 temperature=2.766 } } 4183= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 weather= { humidity=6.629 pressure=1015.184 temperature=11.261 } } 4184= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=19.060 } throughput= { supplies=15.972 } last_throughput= { supplies=15.982 } drawn= { supplies=15.972 } last_drawn= { supplies=15.982 } weather= { pressure=1017.413 temperature=8.716 } } 4185= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=20.049 } throughput= { supplies=15.942 } last_throughput= { supplies=15.952 } drawn= { supplies=15.942 } last_drawn= { supplies=15.952 } weather= { pressure=1017.413 temperature=5.505 } } 4186= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=17.049 } throughput= { supplies=15.882 } last_throughput= { supplies=15.892 } drawn= { supplies=15.882 } last_drawn= { supplies=15.892 } weather= { pressure=1013.241 temperature=9.551 } } 4187= { flags= { } owner="TUR" controller="TUR" core="TUR" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=30.365 } throughput= { supplies=15.852 } last_throughput= { supplies=15.862 } drawn= { supplies=15.852 } last_drawn= { supplies=15.862 } weather= { pressure=1013.241 temperature=9.551 } } 4188= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=21.261 } throughput= { supplies=15.732 } last_throughput= { supplies=15.742 } drawn= { supplies=15.732 } last_drawn= { supplies=15.742 } current_producing= { metal=5.000 } max_producing= { metal=5.000 } weather= { pressure=1014.879 temperature=6.167 } } 4189= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=17.164 } throughput= { supplies=15.702 } last_throughput= { supplies=15.712 } drawn= { supplies=15.702 } last_drawn= { supplies=15.712 } weather= { pressure=1014.879 temperature=2.004 } } 4190= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=13.510 } drawn= { supplies=0.965 } last_drawn= { supplies=0.965 } weather= { pressure=1013.236 temperature=5.408 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4191= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=4.361 fuel=1.651 } throughput= { supplies=5.060 } last_throughput= { supplies=6.457 } drawn= { supplies=12.808 } last_drawn= { supplies=14.611 } weather= { pressure=1017.972 temperature=11.966 } } 4192= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=4.385 } throughput= { supplies=4.698 } last_throughput= { supplies=5.217 } drawn= { supplies=9.527 } last_drawn= { supplies=9.710 } weather= { pressure=1017.584 temperature=4.001 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4193= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=22.930 } throughput= { supplies=4.926 } last_throughput= { supplies=4.926 } drawn= { supplies=6.212 } last_drawn= { supplies=6.212 } weather= { pressure=1014.108 temperature=7.952 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4194= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=29.969 fuel=6.170 } throughput= { supplies=24.863 fuel=6.170 } last_throughput= { supplies=29.382 fuel=5.480 } drawn= { supplies=25.829 fuel=6.170 } last_drawn= { supplies=31.295 fuel=7.550 } weather= { humidity=9.600 pressure=1017.102 temperature=12.046 } } 4195= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=1 pool= { supplies=25.712 } throughput= { supplies=4.488 } last_throughput= { supplies=4.488 } drawn= { supplies=6.004 } last_drawn= { supplies=6.004 } weather= { humidity=4.877 pressure=1015.363 temperature=7.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4196= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=1.779 pressure=1015.221 temperature=8.048 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4197= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 naval_base= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=12.420 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.344 temperature=7.559 } } 4198= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=67.724 fuel=7.772 } throughput= { supplies=34.650 fuel=5.104 } last_throughput= { supplies=32.870 fuel=5.104 } drawn= { supplies=34.650 fuel=5.104 } last_drawn= { supplies=32.870 fuel=5.104 } weather= { pressure=1015.537 temperature=11.488 } } 4199= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { crude_oil=42.000 } max_producing= { crude_oil=42.000 } weather= { pressure=1014.619 temperature=13.526 } } 4200= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.460 pressure=1016.640 temperature=17.246 } } 4201= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.860 pressure=1016.616 temperature=17.214 } } 4202= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=53.164 fuel=1.167 } throughput= { supplies=29.374 } last_throughput= { supplies=29.716 fuel=0.342 } drawn= { supplies=29.374 } last_drawn= { supplies=29.716 fuel=0.342 } weather= { humidity=4.920 pressure=1014.352 temperature=18.193 } } 4203= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=17.250 } } 4204= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.791 } weather= { humidity=4.920 pressure=1014.782 temperature=13.834 } } 4205= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=62.568 fuel=3.666 } throughput= { supplies=29.414 } last_throughput= { supplies=29.756 fuel=0.382 } drawn= { supplies=29.414 } last_drawn= { supplies=29.756 fuel=0.382 } weather= { humidity=14.460 pressure=1015.141 temperature=17.619 } } 4206= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=62.998 fuel=4.826 } throughput= { supplies=29.424 } last_throughput= { supplies=29.766 fuel=0.392 } drawn= { supplies=29.424 } last_drawn= { supplies=29.766 fuel=0.392 } weather= { pressure=1013.497 temperature=13.474 } } 4207= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1014.033 temperature=9.081 } } 4208= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.690 fuel=0.186 } throughput= { fuel=0.113 } last_throughput= { fuel=0.077 } drawn= { fuel=0.196 } last_drawn= { fuel=0.123 } weather= { humidity=0.220 pressure=1013.929 temperature=9.136 } } 4209= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=36.089 fuel=1.936 } throughput= { supplies=22.769 fuel=1.876 } last_throughput= { supplies=22.803 fuel=1.823 } drawn= { supplies=22.769 fuel=1.900 } last_drawn= { supplies=22.803 fuel=1.876 } weather= { humidity=0.220 pressure=1013.620 temperature=13.245 } } 4210= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=19.890 fuel=2.058 } throughput= { supplies=8.438 fuel=1.840 } last_throughput= { supplies=8.474 fuel=1.847 } drawn= { supplies=8.438 fuel=1.872 } last_drawn= { supplies=8.474 fuel=1.847 } current_producing= { energy=25.000 } max_producing= { energy=25.000 } weather= { humidity=1.560 pressure=1014.102 temperature=14.187 } } 4211= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=20.480 pressure=1017.404 temperature=17.312 } } 4212= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4213= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.094 } drawn= { supplies=2.000 } weather= { humidity=1.460 pressure=1047.783 temperature=14.197 } } 4214= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.474 } drawn= { supplies=0.391 } last_drawn= { supplies=0.391 } weather= { pressure=1017.643 windspeed=0.017 temperature=9.830 muddyness=0.152 } } 4215= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=11.551 } throughput= { supplies=2.570 } drawn= { supplies=3.916 } weather= { pressure=1043.781 temperature=14.124 } } 4216= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=1.860 pressure=1037.354 temperature=14.116 } } 4217= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=1.860 pressure=1037.358 temperature=14.108 } } 4218= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=2.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=1 nationalism=9.854 pool= { supplies=23.001 } drawn= { fuel=0.681 } last_drawn= { fuel=0.677 } current_producing= { metal=6.000 energy=8.000 rare_materials=2.000 } max_producing= { metal=6.000 energy=8.000 rare_materials=2.000 } weather= { humidity=1.460 pressure=1023.058 temperature=14.113 } } 4219= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=24.222 fuel=0.414 } throughput= { supplies=1.903 } last_throughput= { supplies=1.903 } drawn= { supplies=1.903 fuel=0.421 } last_drawn= { supplies=1.903 fuel=0.418 } weather= { humidity=3.660 pressure=1027.137 temperature=15.993 } } 4220= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=4.588 } throughput= { supplies=0.819 } last_throughput= { supplies=0.819 } drawn= { supplies=0.819 } last_drawn= { supplies=0.819 } weather= { pressure=1027.180 temperature=7.515 } } 4221= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1016.712 temperature=7.555 } } 4222= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=4.420 pressure=1016.441 temperature=15.950 } } 4223= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1017.213 temperature=11.548 } } 4224= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1015.909 temperature=11.517 } } 4225= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1017.414 temperature=5.610 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4226= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.24.9= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1015.595 temperature=6.848 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4227= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 5.000 5.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.210 temperature=7.032 } } 4228= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1015.058 windspeed=0.006 temperature=11.208 } } 4229= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 4.000 4.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=11.150 } throughput= { supplies=0.254 } last_throughput= { supplies=0.254 } drawn= { supplies=0.254 } last_drawn= { supplies=0.254 } weather= { humidity=17.660 pressure=1015.085 windspeed=0.006 temperature=15.455 } } 4230= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } coastal_fort= { 1.000 1.000 } anti_air= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.662 } drawn= { supplies=0.458 } last_drawn= { supplies=0.458 } weather= { humidity=17.660 pressure=1015.089 windspeed=0.006 temperature=15.455 } } 4231= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 3.000 3.000 } infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=34.512 fuel=58.710 } drawn= { supplies=5.380 fuel=12.478 } last_drawn= { supplies=3.248 fuel=10.072 } weather= { humidity=17.660 pressure=1014.828 windspeed=0.003 temperature=15.402 } } 4232= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { fuel=2.576 } throughput= { fuel=1.279 } last_throughput= { fuel=0.316 } drawn= { fuel=2.576 } last_drawn= { fuel=1.279 } weather= { humidity=17.660 pressure=1017.634 temperature=15.452 } } 4233= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=48.533 fuel=14.867 } throughput= { supplies=45.598 fuel=11.174 } last_throughput= { supplies=29.662 } drawn= { supplies=52.877 fuel=11.174 } last_drawn= { supplies=29.662 fuel=11.968 } weather= { pressure=1026.788 temperature=8.335 } } 4234= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1027.031 temperature=4.081 } } 4235= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.723 fuel=0.526 } weather= { humidity=7.660 pressure=1014.452 temperature=12.568 muddyness=0.079 } } 4236= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" manpower=1.000 air_base= { 7.000 7.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=236.850 fuel=840.772 } drawn= { supplies=12.185 } last_drawn= { supplies=12.121 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=7.660 pressure=1014.192 temperature=11.196 muddyness=0.737 } } 4237= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" infra= { 7.000 7.000 } points=0 weather= { humidity=3.400 pressure=1015.469 temperature=10.827 muddyness=0.048 } } 4238= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1036.852 temperature=2.753 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4239= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1033.075 temperature=2.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4240= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 6.000 6.000 } points=0 weather= { pressure=1027.633 temperature=6.586 } } 4241= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=0.397 } throughput= { supplies=0.397 } last_throughput= { supplies=0.397 } drawn= { supplies=0.397 } last_drawn= { supplies=0.397 } weather= { pressure=1023.113 temperature=10.830 } } 4242= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 weather= { pressure=1027.692 temperature=6.697 } } 4243= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 8.000 8.000 } points=0 pool= { supplies=3.066 } throughput= { supplies=1.706 } last_throughput= { supplies=2.490 } drawn= { supplies=1.706 } last_drawn= { supplies=2.490 } current_producing= { metal=5.000 energy=7.000 } max_producing= { metal=5.000 energy=7.000 } weather= { pressure=1027.598 temperature=2.754 } } 4244= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="BUL" infra= { 4.000 4.000 } points=0 weather= { pressure=1027.485 temperature=2.769 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4245= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=35.416 } weather= { pressure=1017.546 temperature=11.045 } } 4246= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=18.668 } throughput= { supplies=4.256 } last_throughput= { supplies=4.209 } drawn= { supplies=4.256 } last_drawn= { supplies=4.209 } weather= { pressure=1017.313 temperature=6.827 } } 4247= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.014 } throughput= { supplies=1.010 } last_throughput= { supplies=1.304 } drawn= { supplies=1.014 } last_drawn= { supplies=1.543 } weather= { pressure=1017.109 temperature=10.929 } } 4248= { flags= { } owner="BUL" controller="BUL" core="BUL" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=10.352 } drawn= { supplies=0.820 } last_drawn= { supplies=0.823 } weather= { pressure=1016.931 temperature=13.256 } } 4249= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1013.330 temperature=9.144 } } 4250= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.532 temperature=8.816 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4251= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=21.264 } throughput= { supplies=15.912 } last_throughput= { supplies=15.922 } drawn= { supplies=15.912 } last_drawn= { supplies=15.922 } weather= { pressure=1013.241 temperature=9.551 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4252= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=1.500 } weather= { pressure=1013.518 temperature=5.565 } } 4253= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=17.029 } throughput= { supplies=15.822 } last_throughput= { supplies=15.832 } drawn= { supplies=15.822 } last_drawn= { supplies=15.832 } weather= { humidity=3.038 pressure=1013.241 temperature=13.561 } } 4254= { flags= { } owner="TUR" controller="TUR" core="TUR" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.804 } throughput= { supplies=15.792 } last_throughput= { supplies=15.802 } drawn= { supplies=15.792 } last_drawn= { supplies=15.802 } weather= { humidity=6.148 pressure=1017.057 temperature=9.280 } } 4255= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=16.423 } throughput= { supplies=15.762 } last_throughput= { supplies=15.772 } drawn= { supplies=15.762 } last_drawn= { supplies=15.772 } weather= { pressure=1014.892 temperature=4.062 } } 4256= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.151 temperature=6.238 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4257= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=7.704 } throughput= { supplies=7.684 } last_throughput= { supplies=7.457 } drawn= { supplies=7.704 } last_drawn= { supplies=7.684 } weather= { pressure=1017.237 temperature=5.498 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4258= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.290 temperature=7.955 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4259= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=3.700 fuel=1.651 } throughput= { supplies=7.421 } last_throughput= { supplies=7.455 } drawn= { supplies=16.715 } last_drawn= { supplies=17.827 } weather= { pressure=1014.845 temperature=4.015 } } 4260= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=0.002 fuel=22.020 } drawn= { supplies=15.272 } last_drawn= { supplies=14.758 } weather= { pressure=1014.804 temperature=4.014 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4261= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.244 } throughput= { supplies=0.038 } drawn= { supplies=2.038 } last_drawn= { supplies=2.000 } weather= { humidity=7.556 pressure=1013.313 temperature=12.019 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4262= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=68.684 } drawn= { supplies=4.906 } last_drawn= { supplies=4.906 } weather= { humidity=1.052 pressure=1014.101 temperature=7.969 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4263= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.370 } last_throughput= { supplies=1.330 } last_drawn= { supplies=1.330 } weather= { pressure=1013.976 temperature=7.954 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4264= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.675 temperature=7.651 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4265= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.460 temperature=19.651 } } 4266= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.162 temperature=15.238 } } 4267= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.883 temperature=21.343 } } 4268= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.453 temperature=13.848 } } 4269= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } weather= { pressure=1016.067 temperature=13.787 } } 4270= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=55.424 fuel=1.190 } throughput= { supplies=29.384 } last_throughput= { supplies=29.726 fuel=0.352 } drawn= { supplies=29.384 } last_drawn= { supplies=29.726 fuel=0.352 } weather= { humidity=7.660 pressure=1014.240 temperature=17.860 } } 4271= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=56.098 fuel=1.200 } throughput= { supplies=29.394 } last_throughput= { supplies=29.736 fuel=0.362 } drawn= { supplies=29.394 } last_drawn= { supplies=29.736 fuel=0.362 } weather= { humidity=4.420 pressure=1016.396 temperature=13.810 } } 4272= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=56.304 fuel=2.594 } throughput= { supplies=29.404 } last_throughput= { supplies=29.746 fuel=0.372 } drawn= { supplies=29.404 } last_drawn= { supplies=29.746 fuel=0.372 } weather= { humidity=17.660 pressure=1013.620 temperature=18.133 } } 4273= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 air_base= { 9.000 9.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=15.465 } current_producing= { metal=14.000 energy=98.000 rare_materials=1.000 } max_producing= { metal=14.000 energy=98.000 rare_materials=1.000 } weather= { humidity=18.060 pressure=1013.465 temperature=17.761 } } 4274= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=63.234 fuel=4.826 } throughput= { supplies=29.434 } last_throughput= { supplies=29.776 fuel=0.402 } drawn= { supplies=29.434 } last_drawn= { supplies=29.776 fuel=0.402 } weather= { humidity=0.220 pressure=1013.364 temperature=13.581 } } 4275= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1013.621 temperature=9.485 } } 4276= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.718 fuel=0.066 } throughput= { fuel=0.066 } last_throughput= { fuel=0.066 } drawn= { fuel=0.066 } last_drawn= { fuel=0.066 } weather= { humidity=0.220 pressure=1013.234 temperature=13.703 } } 4277= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=5.402 fuel=0.291 } throughput= { supplies=1.980 fuel=0.059 } last_throughput= { supplies=2.098 fuel=0.291 } drawn= { supplies=1.980 fuel=0.059 } last_drawn= { supplies=2.098 fuel=0.291 } weather= { humidity=20.480 pressure=1013.306 temperature=17.358 } } 4278= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.574 } weather= { humidity=20.480 pressure=1013.604 temperature=17.312 } } 4279= { flags= { } owner="USA" controller="USA" core="USA" manpower=11.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 10.000 10.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=89.327 fuel=273.195 } drawn= { supplies=1.768 } last_drawn= { supplies=1.888 } current_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4280= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4281= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4282= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=11.130 } throughput= { supplies=4.638 } last_throughput= { supplies=2.610 } drawn= { supplies=4.638 } last_drawn= { supplies=2.610 } weather= { humidity=18.060 pressure=1045.045 temperature=14.645 } } 4283= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=10.431 } throughput= { supplies=4.608 } last_throughput= { supplies=2.580 } drawn= { supplies=4.608 } last_drawn= { supplies=2.580 } weather= { humidity=18.060 pressure=1046.668 temperature=14.619 } } 4284= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=1.343 } throughput= { supplies=1.165 } drawn= { supplies=1.343 } weather= { humidity=18.060 pressure=1043.079 temperature=13.648 } } 4285= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1033.777 temperature=14.110 } } 4286= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.120 pressure=1024.554 temperature=13.843 } } 4287= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=7.741 } throughput= { supplies=5.720 } last_throughput= { supplies=7.741 } drawn= { supplies=5.720 fuel=0.961 } last_drawn= { supplies=7.741 fuel=0.957 } weather= { pressure=1027.366 temperature=14.200 } } 4288= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=8.023 fuel=1.101 } throughput= { supplies=5.760 } last_throughput= { supplies=7.781 } drawn= { supplies=5.760 fuel=1.141 } last_drawn= { supplies=7.781 fuel=1.137 } weather= { humidity=1.460 pressure=1025.640 temperature=15.985 } } 4289= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=30.053 fuel=1.053 } throughput= { supplies=1.943 fuel=1.046 } last_throughput= { supplies=1.943 } drawn= { supplies=1.943 fuel=1.053 } last_drawn= { supplies=1.943 fuel=1.046 } weather= { pressure=1027.136 temperature=7.520 } } 4290= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1016.989 temperature=7.564 } } 4291= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1025.380 temperature=11.522 } } 4292= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=6.320 pressure=1016.082 temperature=15.919 } } 4293= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1016.131 temperature=11.576 } } 4294= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1024.826 temperature=11.536 } } 4295= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.4.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=2.600 pressure=1017.179 temperature=9.917 } } 4296= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.5.9= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1017.182 temperature=7.766 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4297= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.687 temperature=7.773 muddyness=0.092 } } 4298= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1014.849 windspeed=0.003 temperature=17.500 } } 4299= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=6.634 fuel=2.649 } throughput= { supplies=6.634 fuel=0.929 } last_throughput= { supplies=6.634 fuel=0.972 } drawn= { supplies=6.634 fuel=5.768 } last_drawn= { supplies=6.634 fuel=5.269 } weather= { humidity=17.660 pressure=1014.465 temperature=15.157 } } 4300= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=47.004 fuel=5.226 } throughput= { supplies=25.790 fuel=5.226 } last_throughput= { supplies=25.889 fuel=2.897 } drawn= { supplies=25.790 fuel=5.226 } last_drawn= { supplies=25.889 fuel=5.226 } weather= { humidity=14.460 pressure=1017.354 temperature=15.327 } } 4301= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.723 fuel=0.526 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1027.096 temperature=8.241 } } 4302= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=2.463 } throughput= { supplies=0.739 } last_throughput= { supplies=0.741 } drawn= { supplies=0.739 } last_drawn= { supplies=0.741 } weather= { pressure=1027.137 temperature=4.935 } } 4303= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 7.000 7.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=0.180 } throughput= { supplies=0.191 } last_throughput= { supplies=0.156 } drawn= { supplies=0.192 } last_drawn= { supplies=0.191 } weather= { humidity=3.320 pressure=1013.520 temperature=6.543 } } 4304= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=0.646 } throughput= { supplies=0.645 } last_throughput= { supplies=0.659 } drawn= { supplies=0.646 } last_drawn= { supplies=0.695 } weather= { pressure=1016.453 temperature=2.168 muddyness=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4305= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.656 temperature=3.020 muddyness=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4306= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 7.000 7.000 } points=0 pool= { supplies=8.965 } throughput= { supplies=2.901 } last_throughput= { supplies=3.072 } drawn= { supplies=2.901 } last_drawn= { supplies=3.072 } weather= { pressure=1027.853 temperature=10.797 } } 4307= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=7.322 } throughput= { supplies=1.632 } last_throughput= { supplies=2.829 } drawn= { supplies=1.632 } last_drawn= { supplies=2.829 } weather= { pressure=1023.512 temperature=10.779 } } 4308= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" infra= { 7.000 7.000 } points=0 pool= { supplies=7.622 } throughput= { supplies=0.948 } last_throughput= { supplies=2.197 } drawn= { supplies=0.948 } last_drawn= { supplies=2.197 } weather= { pressure=1027.713 temperature=10.701 } } 4309= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="BUL" infra= { 5.000 5.000 } points=0 weather= { pressure=1027.457 temperature=2.796 } } 4310= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=3.653 } throughput= { supplies=3.638 } last_throughput= { supplies=3.638 } drawn= { supplies=3.653 } last_drawn= { supplies=3.638 } weather= { pressure=1017.125 temperature=2.766 } } 4311= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=18.080 } throughput= { supplies=12.317 } last_throughput= { supplies=12.853 } drawn= { supplies=12.317 } last_drawn= { supplies=12.853 } weather= { pressure=1017.546 temperature=2.781 } } 4312= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.004 } throughput= { supplies=0.004 } last_throughput= { supplies=0.004 } drawn= { supplies=0.004 } last_drawn= { supplies=0.004 } weather= { pressure=1017.115 temperature=2.804 } } 4313= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=5.814 } throughput= { supplies=5.808 } last_throughput= { supplies=5.523 } drawn= { supplies=5.821 } last_drawn= { supplies=5.843 } weather= { humidity=2.420 pressure=1017.023 temperature=13.189 } } 4314= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1013.330 temperature=13.204 } } 4315= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=19.144 } throughput= { supplies=16.002 } last_throughput= { supplies=16.012 } drawn= { supplies=16.002 } last_drawn= { supplies=16.012 } weather= { pressure=1013.655 temperature=5.117 } } 4316= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.213 temperature=4.838 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4317= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=5.974 pressure=1013.518 temperature=9.678 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4318= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.499 } weather= { humidity=6.133 pressure=1013.518 temperature=9.678 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4319= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.518 temperature=5.585 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4320= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.375 temperature=7.271 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4321= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.154 temperature=1.976 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4322= { flags= { } owner="TUR" controller="TUR" core="TUR" anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=9.215 } throughput= { supplies=7.734 } last_throughput= { supplies=7.714 } drawn= { supplies=7.734 } last_drawn= { supplies=7.714 } weather= { pressure=1015.147 temperature=6.225 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4323= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.374 temperature=4.050 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4324= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=5.912 fuel=1.651 } throughput= { supplies=1.595 } last_throughput= { supplies=3.710 } drawn= { supplies=5.920 } last_drawn= { supplies=7.166 } weather= { pressure=1016.375 temperature=3.999 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4325= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 drawn= { supplies=14.520 } last_drawn= { supplies=13.417 } weather= { pressure=1014.835 temperature=8.012 } } 4326= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=20.821 } throughput= { supplies=2.729 } last_throughput= { supplies=4.749 } drawn= { supplies=2.729 } last_drawn= { supplies=6.632 } weather= { humidity=8.060 pressure=1017.626 temperature=12.013 } } 4327= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=27.516 fuel=6.150 } throughput= { supplies=24.236 fuel=5.460 } last_throughput= { supplies=29.660 fuel=5.460 } drawn= { supplies=24.906 fuel=6.150 } last_drawn= { supplies=31.255 fuel=7.530 } weather= { humidity=9.600 pressure=1016.691 temperature=12.048 } } 4328= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.270 } last_drawn= { supplies=2.000 } weather= { pressure=1017.991 temperature=7.995 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4329= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.798 temperature=7.839 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4330= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.162 temperature=16.137 } } 4331= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1013.883 temperature=16.128 } } 4332= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } weather= { pressure=1016.067 temperature=13.777 } } 4333= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } current_producing= { metal=12.000 energy=45.000 rare_materials=7.000 } max_producing= { metal=12.000 energy=45.000 rare_materials=7.000 } weather= { humidity=5.660 pressure=1014.241 temperature=13.786 } } 4334= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.209 temperature=18.193 } } 4335= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1013.620 temperature=17.969 } } 4336= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1015.141 temperature=17.809 } } 4337= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1013.711 temperature=9.426 } } 4338= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=3.400 pressure=1013.621 temperature=13.587 } } 4339= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=63.615 fuel=6.063 } throughput= { supplies=29.444 fuel=0.076 } last_throughput= { supplies=29.786 fuel=0.488 } drawn= { supplies=29.444 fuel=0.076 } last_drawn= { supplies=29.786 fuel=0.488 } weather= { humidity=0.220 pressure=1013.234 temperature=9.697 } } 4340= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 4.000 4.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=44.508 fuel=2.489 } throughput= { supplies=24.769 fuel=2.119 } last_throughput= { supplies=24.921 fuel=2.254 } drawn= { supplies=24.769 fuel=2.119 } last_drawn= { supplies=24.921 fuel=2.254 } current_producing= { metal=2.000 energy=145.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=145.000 rare_materials=1.000 } weather= { humidity=15.000 pressure=1017.920 temperature=17.245 } } 4341= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=15.000 pressure=1017.776 temperature=17.205 } } 4342= { flags= { } owner="USA" controller="USA" core="USA" manpower=5.000 industry= { 5.000 5.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=4.026 } throughput= { supplies=0.577 } last_throughput= { supplies=0.697 } drawn= { supplies=0.577 } last_drawn= { supplies=0.697 } current_producing= { metal=9.000 energy=18.000 rare_materials=12.000 } max_producing= { metal=9.000 energy=18.000 rare_materials=12.000 } weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4343= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=8.916 } throughput= { supplies=7.526 } drawn= { supplies=9.526 } weather= { humidity=5.660 pressure=1044.626 temperature=9.791 } } 4344= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 weather= { humidity=18.060 pressure=1046.668 temperature=14.619 } } 4345= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=5.933 } throughput= { supplies=3.908 } drawn= { supplies=6.123 } weather= { pressure=1043.600 temperature=14.158 } } 4346= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=4.200 pressure=1027.255 temperature=15.944 } } 4347= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.17.4= { controller="REB" } 1936.4.19.1= { controller="SPR" } 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=18.060 pressure=1034.214 temperature=13.667 } } 4348= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1026.314 temperature=7.526 } } 4349= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=8.116 fuel=0.582 } throughput= { supplies=5.800 fuel=0.589 } last_throughput= { supplies=7.821 } drawn= { supplies=5.800 fuel=0.589 } last_drawn= { supplies=7.821 fuel=0.589 } weather= { pressure=1025.356 temperature=11.510 } } 4350= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.29.20= { controller="SPR" } 1936.6.8.7= { controller="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.519 } weather= { pressure=1026.965 temperature=11.575 } } 4351= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.22.16= { controller="SPR" } 1936.5.28.19= { controller="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.495 } weather= { pressure=1016.694 temperature=11.529 } } 4352= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.6.3.6= { controller="SPR" } 1936.6.4.7= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1016.441 temperature=7.501 } } 4353= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.503 } weather= { humidity=17.660 pressure=1015.962 temperature=15.981 } } 4354= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1015.984 temperature=15.978 } } 4355= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.27.23= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.779 pressure=1025.825 temperature=11.586 } } 4356= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.18.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.094 pressure=1016.675 temperature=9.977 } } 4357= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.20.11= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1016.683 temperature=6.885 } } 4358= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.19.14= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1015.058 windspeed=0.006 temperature=15.364 muddyness=0.010 } } 4359= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1014.849 windspeed=0.003 temperature=12.183 } } 4360= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=9.333 fuel=6.588 } throughput= { supplies=6.654 fuel=5.265 } last_throughput= { supplies=6.654 fuel=2.248 } drawn= { supplies=6.654 fuel=8.384 } last_drawn= { supplies=6.654 fuel=6.588 } weather= { humidity=10.320 pressure=1017.339 temperature=15.277 } } 4361= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=54.621 fuel=11.988 } throughput= { supplies=47.334 fuel=11.194 } last_throughput= { supplies=29.682 fuel=11.988 } drawn= { supplies=52.897 fuel=11.194 } last_drawn= { supplies=29.682 fuel=11.988 } weather= { humidity=4.420 pressure=1017.358 temperature=8.158 } } 4362= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=8.615 fuel=2.672 } throughput= { supplies=0.759 } last_throughput= { supplies=0.761 } drawn= { supplies=0.759 } last_drawn= { supplies=0.761 } weather= { pressure=1037.096 temperature=4.036 } } 4363= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1014.795 temperature=8.405 muddyness=0.008 } } 4364= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.580 } throughput= { supplies=0.585 } last_throughput= { supplies=0.583 } drawn= { supplies=0.614 } last_drawn= { supplies=0.689 } weather= { pressure=1016.042 temperature=6.395 muddyness=0.118 } } 4365= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 weather= { pressure=1016.791 temperature=2.989 muddyness=0.446 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4366= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.890 } throughput= { supplies=0.534 } last_throughput= { supplies=0.535 } drawn= { supplies=0.987 } last_drawn= { supplies=0.993 } weather= { pressure=1027.440 temperature=5.312 } } 4367= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 4.000 4.000 } points=0 pool= { supplies=10.125 } throughput= { supplies=0.705 } last_throughput= { supplies=0.705 } drawn= { supplies=1.410 } last_drawn= { supplies=1.410 } weather= { pressure=1027.625 temperature=2.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4368= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="ALB" manpower=1.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=5.935 fuel=1.162 } throughput= { supplies=1.602 } last_throughput= { supplies=2.799 } drawn= { supplies=1.602 } last_drawn= { supplies=2.799 } current_producing= { metal=6.000 energy=2.000 rare_materials=4.000 } max_producing= { metal=6.000 energy=2.000 rare_materials=4.000 } weather= { humidity=0.220 pressure=1027.520 temperature=14.079 } } 4369= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=3.036 } throughput= { supplies=1.676 } last_throughput= { supplies=3.064 } drawn= { supplies=1.676 } last_drawn= { supplies=3.064 } weather= { humidity=10.736 pressure=1024.586 temperature=13.580 } } 4370= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.026 } drawn= { supplies=0.504 } last_drawn= { supplies=0.504 } weather= { pressure=1024.880 temperature=9.114 } } 4371= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes manpower=6.000 air_base= { 6.000 6.000 } anti_air= { 2.000 2.000 } industry= { 9.000 9.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=3156.523 money=393.644 crude_oil=2618.332 fuel=5334.222 metal=3074.050 energy=2440.291 rare_materials=666.739 } throughput= { supplies=22.131 } last_throughput= { supplies=22.605 } drawn= { supplies=22.131 } last_drawn= { supplies=22.605 } current_producing= { metal=10.000 energy=16.000 rare_materials=4.000 } max_producing= { metal=10.000 energy=16.000 rare_materials=4.000 } weather= { humidity=1.140 pressure=1017.119 temperature=10.747 } } 4372= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=12.608 } throughput= { supplies=8.001 } last_throughput= { supplies=8.584 } drawn= { supplies=8.001 } last_drawn= { supplies=8.584 } weather= { pressure=1017.115 temperature=2.808 } } 4373= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.937 } throughput= { supplies=7.930 } last_throughput= { supplies=8.485 } drawn= { supplies=7.937 } last_drawn= { supplies=8.520 } weather= { humidity=1.140 pressure=1017.113 temperature=9.190 } } 4374= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=1.340 pressure=1017.137 temperature=14.078 } } 4375= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.552 } drawn= { supplies=0.470 } last_drawn= { supplies=0.468 } weather= { pressure=1016.934 temperature=14.057 } } 4376= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=19.246 } throughput= { supplies=16.032 } last_throughput= { supplies=16.042 } drawn= { supplies=16.032 } last_drawn= { supplies=16.042 } weather= { humidity=4.920 pressure=1013.655 temperature=9.228 } } 4377= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.011 temperature=5.088 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4378= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.838 } last_throughput= { supplies=1.746 } last_drawn= { supplies=1.746 } weather= { humidity=3.410 pressure=1014.184 temperature=9.077 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4379= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.829 temperature=5.641 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4380= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.488 } weather= { pressure=1013.518 temperature=5.585 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4381= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.490 } weather= { humidity=4.920 pressure=1013.829 temperature=10.721 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4382= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.884 temperature=9.528 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4383= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.151 temperature=6.225 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4384= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=54.569 fuel=2.015 } throughput= { supplies=25.754 } last_throughput= { supplies=19.914 } drawn= { supplies=25.754 } last_drawn= { supplies=19.914 } weather= { humidity=1.140 pressure=1017.294 temperature=7.985 } } 4385= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 3.000 3.000 } points=0 weather= { humidity=1.460 pressure=1014.175 temperature=8.009 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4386= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.374 temperature=3.961 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4387= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=4.525 } throughput= { supplies=2.185 } last_throughput= { supplies=3.791 } drawn= { supplies=6.510 } last_drawn= { supplies=7.246 } weather= { pressure=1016.166 temperature=4.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4388= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 7.000 7.000 } points=0 pool= { supplies=3.622 } throughput= { supplies=1.313 } last_throughput= { supplies=1.221 } drawn= { supplies=27.652 } last_drawn= { supplies=27.271 } weather= { pressure=1016.166 temperature=4.046 } } 4389= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.662 } last_drawn= { supplies=2.000 } weather= { humidity=8.060 pressure=1017.626 temperature=12.017 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4390= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 3.000 3.000 } land_fort= { 1.000 1.000 } anti_air= { 5.000 5.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=10 nationalism=9.522 pool= { supplies=193.412 fuel=430.100 } drawn= { supplies=10.802 fuel=6.130 } last_drawn= { supplies=9.617 fuel=7.510 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=7.520 pressure=1016.800 temperature=12.002 } } 4391= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=6.452 pressure=1017.968 temperature=13.840 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4392= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.842 temperature=19.157 } } 4393= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.619 temperature=21.025 } } 4394= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=0.359 pressure=1014.298 temperature=13.770 } } 4395= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.213 temperature=18.159 } } 4396= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.371 temperature=13.762 } } 4397= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=145.330 fuel=55.862 } throughput= { supplies=76.993 fuel=6.489 } last_throughput= { supplies=81.090 fuel=6.489 } drawn= { supplies=76.993 fuel=6.489 } last_drawn= { supplies=81.090 fuel=6.489 } weather= { humidity=7.660 pressure=1015.184 temperature=15.754 } } 4398= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.497 temperature=13.447 muddyness=0.061 } } 4399= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.963 } throughput= { supplies=4.125 } last_throughput= { supplies=4.201 } drawn= { supplies=4.125 } last_drawn= { supplies=4.201 } weather= { pressure=1016.041 temperature=5.328 } } 4400= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1035.417 temperature=5.342 } } 4401= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=44.145 fuel=2.412 } throughput= { supplies=24.779 fuel=2.129 } last_throughput= { supplies=24.931 fuel=2.264 } drawn= { supplies=24.779 fuel=2.129 } last_drawn= { supplies=24.931 fuel=2.264 } weather= { humidity=10.320 pressure=1017.707 temperature=17.922 } } 4402= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=15.000 pressure=1017.376 temperature=17.205 } } 4403= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=24.520 pressure=1017.813 temperature=17.223 } } 4404= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=24.520 pressure=1017.813 temperature=17.223 } } 4405= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=12.209 } throughput= { supplies=8.036 } last_throughput= { supplies=2.026 } drawn= { supplies=9.556 } last_drawn= { supplies=2.026 } weather= { humidity=17.660 pressure=1045.289 temperature=14.092 } } 4406= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=20.757 } throughput= { supplies=14.254 } last_throughput= { supplies=4.696 } drawn= { supplies=14.254 } last_drawn= { supplies=4.696 } weather= { humidity=1.460 pressure=1043.504 temperature=14.169 } } 4407= { flags= { } owner="POR" controller="POR" core="POR" manpower=1.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=4.402 } last_drawn= { supplies=2.000 } weather= { pressure=1017.160 windspeed=0.009 temperature=5.786 muddyness=0.291 } } 4408= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=9.870 } drawn= { supplies=0.705 } last_drawn= { supplies=0.705 } weather= { humidity=4.420 pressure=1026.397 temperature=9.664 } } 4409= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1034.766 temperature=7.460 } } 4410= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1024.238 temperature=11.526 } } 4411= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" capital=yes infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=41.480 fuel=1.722 } throughput= { supplies=10.988 fuel=1.715 } last_throughput= { supplies=13.009 fuel=1.715 } drawn= { supplies=10.988 fuel=1.722 } last_drawn= { supplies=13.009 fuel=1.715 } weather= { pressure=1027.206 temperature=7.537 } } 4412= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.29.18= { controller="SPA" } 1936.6.5.13= { controller="SPR" } 1936.6.14.9= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1027.044 temperature=7.552 } } 4413= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.5.23.16= { controller="SPR" } 1936.6.15.9= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1016.763 temperature=7.571 } } 4414= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.20.23= { controller="SPR" } 1936.6.8.13= { controller="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.497 } weather= { humidity=3.000 pressure=1016.428 temperature=15.936 } } 4415= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.512 } weather= { humidity=6.320 pressure=1016.082 temperature=15.925 } } 4416= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1015.452 temperature=15.365 } } 4417= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.4.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=7.660 pressure=1017.002 temperature=11.587 muddyness=0.075 } } 4418= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.1.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=7.660 pressure=1016.827 temperature=11.558 } } 4419= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.5.28.4= { controller="SPR" } 1936.8.11.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=5.660 pressure=1016.491 temperature=9.964 muddyness=0.069 } } 4420= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.13.13= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1015.058 windspeed=0.006 temperature=15.364 muddyness=0.010 } } 4421= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 9.000 9.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.045 windspeed=0.003 temperature=6.977 } } 4422= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=60.307 fuel=13.650 } throughput= { supplies=32.484 fuel=11.854 } last_throughput= { supplies=32.583 fuel=10.531 } drawn= { supplies=32.484 fuel=13.650 } last_drawn= { supplies=32.583 fuel=11.854 } weather= { humidity=17.660 pressure=1015.164 temperature=15.375 } } 4423= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" capital=yes infra= { 10.000 10.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=14.460 pressure=1017.358 temperature=15.328 } } 4424= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=4.440 } weather= { pressure=1037.322 temperature=4.233 } } 4425= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=3.000 air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=17.413 fuel=11.730 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=2.700 pressure=1034.110 temperature=12.595 } } 4426= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" infra= { 7.000 7.000 } points=0 weather= { humidity=3.400 pressure=1015.469 temperature=10.827 muddyness=0.048 } } 4427= { flags= { } owner="YUG" controller="YUG" core="YUG" core="BOS" core="CRO" anti_air= { 2.000 2.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="CRO" } } points=0 pool= { supplies=0.160 } throughput= { supplies=0.132 } last_throughput= { supplies=0.027 } drawn= { supplies=0.161 } last_drawn= { supplies=0.133 } weather= { humidity=14.460 pressure=1015.478 temperature=13.492 } } 4428= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 4.000 4.000 } points=0 pool= { supplies=0.484 } throughput= { supplies=0.483 } last_throughput= { supplies=0.482 } drawn= { supplies=0.484 } last_drawn= { supplies=0.483 } weather= { pressure=1015.486 temperature=5.271 muddyness=0.834 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4429= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=20.024 money=972.044 crude_oil=450.000 fuel=0.581 } throughput= { supplies=0.811 } last_throughput= { supplies=0.976 } drawn= { supplies=0.811 } last_drawn= { supplies=0.976 } current_producing= { metal=7.000 energy=5.000 } max_producing= { metal=7.000 energy=5.000 } weather= { pressure=1037.853 temperature=6.785 } } 4430= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="ALB" infra= { 6.000 6.000 } points=0 pool= { supplies=9.450 } drawn= { supplies=0.675 } last_drawn= { supplies=0.675 } weather= { pressure=1027.626 temperature=9.343 } } 4431= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=8.250 } throughput= { supplies=0.918 } last_throughput= { supplies=1.563 } drawn= { supplies=0.918 } last_drawn= { supplies=1.563 } weather= { humidity=7.660 pressure=1015.068 temperature=13.137 } } 4432= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.362 } last_throughput= { supplies=1.360 } last_drawn= { supplies=1.360 } weather= { pressure=1024.880 temperature=9.114 } } 4433= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=1.165 } throughput= { supplies=1.141 } last_throughput= { supplies=1.126 } drawn= { supplies=1.165 } last_drawn= { supplies=1.141 } weather= { pressure=1017.125 temperature=9.365 } } 4434= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=2.731 } throughput= { supplies=2.731 } last_throughput= { supplies=2.731 } drawn= { supplies=2.731 } last_drawn= { supplies=2.731 } weather= { pressure=1016.808 temperature=5.377 } } 4435= { flags= { } owner="BUL" controller="BUL" core="BUL" manpower=2.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=15.126 } throughput= { supplies=0.004 } last_throughput= { supplies=0.004 } drawn= { supplies=0.004 } last_drawn= { supplies=0.004 } current_producing= { metal=6.000 energy=3.000 rare_materials=2.000 } max_producing= { metal=6.000 energy=3.000 rare_materials=2.000 } weather= { humidity=1.140 pressure=1017.115 temperature=9.103 } } 4436= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.079 } throughput= { supplies=0.498 } last_throughput= { supplies=0.498 } drawn= { supplies=2.498 } last_drawn= { supplies=0.498 } weather= { humidity=3.220 pressure=1017.208 temperature=13.107 } } 4437= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.685 } drawn= { supplies=0.685 } weather= { pressure=1017.167 temperature=10.066 } } 4438= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 last_drawn= { supplies=0.001 } weather= { humidity=6.452 pressure=1014.921 temperature=14.762 } } 4439= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=9.545 } throughput= { supplies=3.148 } last_throughput= { supplies=1.146 } drawn= { supplies=3.148 } last_drawn= { supplies=1.146 } weather= { humidity=6.452 pressure=1014.917 temperature=13.731 } } 4440= { flags= { } owner="TUR" controller="TUR" core="TUR" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=16.900 } throughput= { supplies=3.208 } last_throughput= { supplies=1.206 } drawn= { supplies=3.208 } last_drawn= { supplies=1.206 } weather= { humidity=4.920 pressure=1013.330 temperature=13.204 } } 4441= { flags= { } owner="TUR" controller="TUR" core="TUR" naval_base= { 10.000 10.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=76.542 fuel=261.390 } throughput= { supplies=5.237 } last_throughput= { supplies=3.172 } drawn= { supplies=5.237 } last_drawn= { supplies=3.172 } weather= { humidity=4.920 pressure=1013.330 temperature=13.204 } } 4442= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=3.399 pressure=1013.142 temperature=8.710 } } 4443= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.777 } last_throughput= { supplies=1.865 } last_drawn= { supplies=1.865 } weather= { pressure=1016.610 temperature=5.509 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4444= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.747 } last_throughput= { supplies=1.777 } last_drawn= { supplies=1.838 } weather= { pressure=1013.829 temperature=5.644 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4445= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1013.829 temperature=10.721 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4446= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 pool= { supplies=4.408 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=20.924 pressure=1014.317 temperature=17.762 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4447= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=8.630 } throughput= { supplies=1.870 } last_throughput= { supplies=1.872 } drawn= { supplies=2.383 } last_drawn= { supplies=2.386 } weather= { pressure=1015.545 temperature=9.866 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4448= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.457 temperature=9.465 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4449= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.449 temperature=6.387 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4450= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=7.220 pressure=1015.444 temperature=14.806 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4451= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 3.000 3.000 } points=0 weather= { humidity=1.140 pressure=1017.281 temperature=14.781 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4452= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" capital=yes manpower=9.000 anti_air= { 1.000 1.000 } industry= { 7.000 7.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=102.868 money=125.055 fuel=2.002 metal=1944.939 energy=379.566 rare_materials=610.471 } throughput= { supplies=25.794 } last_throughput= { supplies=19.954 } drawn= { supplies=25.794 } last_drawn= { supplies=19.954 } current_producing= { metal=9.000 energy=16.000 rare_materials=3.000 } max_producing= { metal=9.000 energy=16.000 rare_materials=3.000 } weather= { humidity=1.460 pressure=1013.771 temperature=10.440 } } 4453= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 3.000 3.000 } points=0 weather= { humidity=4.877 pressure=1013.988 temperature=11.988 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4454= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=5.767 fuel=1.651 } throughput= { supplies=9.888 } last_throughput= { supplies=2.642 } drawn= { supplies=10.545 } last_drawn= { supplies=9.888 } weather= { pressure=1016.320 temperature=7.965 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4455= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=12.936 } throughput= { supplies=6.397 } last_throughput= { supplies=4.677 } drawn= { supplies=34.547 } last_drawn= { supplies=35.780 } weather= { pressure=1015.991 temperature=4.022 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4456= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=37.926 } drawn= { supplies=2.709 } last_drawn= { supplies=2.709 } weather= { humidity=8.060 pressure=1017.626 temperature=12.022 } } 4457= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=7.520 pressure=1016.800 temperature=16.913 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4458= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { humidity=6.452 pressure=1013.646 temperature=10.109 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4459= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.777 temperature=16.104 } } 4460= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1013.566 temperature=19.163 } } 4461= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1013.635 temperature=13.453 } } 4462= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=7.660 pressure=1013.591 temperature=13.709 } } 4463= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.294 temperature=13.814 } } 4464= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=0.220 pressure=1013.364 temperature=13.545 } } 4465= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { pressure=1013.384 temperature=13.751 } } 4466= { flags= { } owner="USA" controller="USA" core="USA" capital=yes infra= { 10.000 10.000 } points=0 pool= { supplies=110.775 fuel=10.791 } throughput= { supplies=54.243 fuel=2.225 } last_throughput= { supplies=54.737 fuel=2.772 } drawn= { supplies=54.243 fuel=2.225 } last_drawn= { supplies=54.737 fuel=2.772 } weather= { humidity=10.320 pressure=1017.707 temperature=17.922 } } 4467= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 4.000 4.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=3.257 } current_producing= { metal=12.000 energy=31.000 rare_materials=1.000 } max_producing= { metal=12.000 energy=31.000 rare_materials=1.000 } weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4468= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=0.574 } weather= { humidity=24.520 pressure=1017.813 temperature=17.223 } } 4469= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=24.520 pressure=1017.813 temperature=17.223 } } 4470= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=1.228 } weather= { humidity=18.060 pressure=1043.820 temperature=15.826 } } 4471= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=1.422 } throughput= { supplies=1.420 } last_throughput= { supplies=1.385 } drawn= { supplies=1.450 } last_drawn= { supplies=1.420 } weather= { humidity=18.060 pressure=1016.478 windspeed=0.004 temperature=16.215 } } 4472= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 weather= { humidity=18.060 pressure=1016.478 windspeed=0.004 temperature=16.215 } } 4473= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.6.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=12.012 } drawn= { supplies=0.858 } last_drawn= { supplies=0.858 } weather= { humidity=4.420 pressure=1036.397 temperature=11.950 } } 4474= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.9.10.14= { controller="SPR" } 1936.9.19.18= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=8.517 } throughput= { supplies=2.581 } last_throughput= { supplies=2.581 } drawn= { supplies=3.005 } last_drawn= { supplies=3.005 } weather= { humidity=8.060 pressure=1034.218 temperature=11.616 } } 4475= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1034.268 temperature=7.514 } } 4476= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1024.588 temperature=7.567 } } 4477= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" capital=yes infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.4.5= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=3.127 } throughput= { supplies=3.125 } last_throughput= { supplies=3.125 } drawn= { supplies=3.125 } last_drawn= { supplies=3.125 } weather= { humidity=4.200 pressure=1024.392 temperature=15.942 } } 4478= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=2.000 industry= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.19.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=1 nationalism=10.352 pool= { supplies=19.624 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { humidity=4.200 pressure=1024.079 temperature=15.969 } } 4479= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.16.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.860 pressure=1024.464 temperature=15.963 } } 4480= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.19.16= { controller="SPR" } 1936.6.6.11= { controller="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.484 } weather= { humidity=1.460 pressure=1016.082 temperature=15.911 } } 4481= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.29.11= { controller="SPR" } 1936.6.3.8= { controller="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1025.962 temperature=15.981 } } 4482= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.24.2= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1017.168 temperature=15.780 } } 4483= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.16.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1016.503 temperature=6.837 muddyness=0.434 } } 4484= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.10.13= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=5.660 pressure=1016.491 temperature=9.964 } } 4485= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.8.3= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1016.675 temperature=15.706 } } 4486= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" air_base= { 1.000 1.000 } naval_base= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 9.000 9.000 } history= { 1939.11.4.0= { controller="GER" } 1939.12.12.9= { controller="FRA" } 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.001 fuel=147.544 energy=219.296 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.084 windspeed=0.003 temperature=6.984 } } 4487= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" capital=yes naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=179.980 money=965.744 crude_oil=450.000 fuel=206.433 } throughput= { supplies=85.421 fuel=24.884 } last_throughput= { supplies=62.305 fuel=23.882 } drawn= { supplies=85.421 fuel=24.884 } last_drawn= { supplies=62.305 fuel=23.882 } weather= { humidity=18.060 pressure=1014.915 temperature=15.274 } } 4488= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" capital=yes infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=29.978 fuel=4.333 } throughput= { supplies=9.356 } last_throughput= { supplies=9.429 } drawn= { supplies=9.356 } last_drawn= { supplies=9.429 } weather= { humidity=2.700 pressure=1033.589 temperature=12.672 } } 4489= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=4.920 pressure=1023.895 temperature=8.445 } } 4490= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=3.429 fuel=0.526 } weather= { pressure=1015.593 temperature=8.887 } } 4491= { flags= { } owner="YUG" controller="YUG" core="YUG" core="CRO" core="ITA" naval_base= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=12.509 fuel=69.000 } drawn= { supplies=1.279 } last_drawn= { supplies=1.332 } weather= { humidity=14.460 pressure=1015.478 temperature=13.492 } } 4492= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 7.000 7.000 } points=0 pool= { supplies=0.503 } throughput= { supplies=0.505 } last_throughput= { supplies=0.434 } drawn= { supplies=0.534 } last_drawn= { supplies=0.540 } weather= { humidity=17.660 pressure=1013.948 temperature=14.056 muddyness=0.020 } } 4493= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 6.000 6.000 } points=0 pool= { supplies=0.781 } throughput= { supplies=0.780 } last_throughput= { supplies=0.822 } drawn= { supplies=0.781 } last_drawn= { supplies=0.944 } weather= { humidity=0.220 pressure=1015.366 temperature=13.484 } } 4494= { flags= { } owner="ITA" controller="ITA" core="ALB" infra= { 4.000 4.000 } history= { 1939.5.10.16= { controller="ITA" } 1939.6.17.14= { controller="ALB" } 1939.7.1.21= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=0 nationalism=13.091 weather= { pressure=1037.960 temperature=5.349 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4495= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="ALB" infra= { 4.000 4.000 } points=0 pool= { supplies=10.878 } throughput= { supplies=1.428 } last_throughput= { supplies=1.959 } drawn= { supplies=1.572 } last_drawn= { supplies=2.769 } weather= { pressure=1025.064 temperature=4.819 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4496= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.646 } throughput= { supplies=1.646 } last_throughput= { supplies=1.676 } drawn= { supplies=1.646 } last_drawn= { supplies=1.676 } weather= { humidity=6.011 pressure=1024.669 temperature=8.850 } } 4497= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 7.000 7.000 } points=0 pool= { supplies=15.355 } drawn= { supplies=1.128 } last_drawn= { supplies=1.126 } weather= { pressure=1024.477 temperature=9.123 } } 4498= { flags= { } owner="BUL" controller="BUL" core="BUL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=2.115 } throughput= { supplies=2.092 } last_throughput= { supplies=2.077 } drawn= { supplies=2.115 } last_drawn= { supplies=2.092 } weather= { humidity=1.818 pressure=1024.230 temperature=13.225 } } 4499= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.318 } throughput= { supplies=1.144 } last_throughput= { supplies=1.144 } drawn= { supplies=1.585 } last_drawn= { supplies=1.585 } weather= { pressure=1016.808 temperature=13.469 } } 4500= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=14.360 } drawn= { supplies=1.030 } last_drawn= { supplies=1.060 } weather= { pressure=1017.259 temperature=9.147 } } 4501= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=1.777 } throughput= { supplies=1.157 } last_throughput= { supplies=0.528 } drawn= { supplies=1.843 } last_drawn= { supplies=0.528 } weather= { humidity=3.400 pressure=1017.141 temperature=14.474 } } 4502= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=3.088 } throughput= { supplies=3.022 } last_throughput= { supplies=1.051 } drawn= { supplies=3.088 } last_drawn= { supplies=1.055 } weather= { humidity=8.060 pressure=1014.925 temperature=14.745 } } 4503= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 naval_base= { 5.000 5.000 } industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=17.072 } throughput= { supplies=3.118 } last_throughput= { supplies=1.116 } drawn= { supplies=3.118 } last_drawn= { supplies=1.116 } current_producing= { metal=2.000 energy=11.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=11.000 rare_materials=1.000 } weather= { humidity=6.452 pressure=1014.872 temperature=14.763 } } 4504= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=15.126 } throughput= { supplies=3.178 } last_throughput= { supplies=1.176 } drawn= { supplies=3.178 } last_drawn= { supplies=1.176 } weather= { pressure=1014.916 temperature=5.289 } } 4505= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 air_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=91.726 fuel=386.070 } drawn= { supplies=1.969 } last_drawn= { supplies=1.906 } current_producing= { energy=9.000 } max_producing= { energy=9.000 } weather= { pressure=1013.655 temperature=5.184 } } 4506= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=36.523 } throughput= { supplies=21.329 } last_throughput= { supplies=19.274 } drawn= { supplies=21.329 } last_drawn= { supplies=19.274 } weather= { pressure=1013.655 temperature=5.184 } } 4507= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=1.865 } last_throughput= { supplies=1.958 } last_drawn= { supplies=1.958 } weather= { humidity=4.920 pressure=1014.395 temperature=14.283 } } 4508= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=3.269 } last_throughput= { supplies=1.807 } last_drawn= { supplies=1.807 } weather= { humidity=4.920 pressure=1016.797 temperature=14.698 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4509= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.722 } last_throughput= { supplies=1.085 } last_drawn= { supplies=1.868 } weather= { humidity=4.920 pressure=1014.169 temperature=14.831 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4510= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.782 temperature=14.060 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4511= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.482 } weather= { humidity=4.920 pressure=1014.169 temperature=10.811 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4512= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1016.413 temperature=9.725 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4513= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=2.214 pressure=1016.935 temperature=5.488 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4514= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=3.220 pressure=1015.113 temperature=14.756 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4515= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.193 temperature=14.818 } } 4516= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.354 temperature=14.849 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4517= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.9.9= { controller="JAP" } 1937.3.6.2= { controller="CHI" } 1937.3.19.21= { controller="JAP" } 1938.10.17.4= { controller="CHI" } 1938.11.12.23= { controller="JAP" } 1938.11.25.12= { controller="CHI" } 1939.2.16.7= { controller="JAP" } 1939.2.24.11= { controller="CHI" } 1940.7.7.17= { controller="JAP" } 1940.7.17.9= { controller="CHI" } } points=0 weather= { humidity=7.660 pressure=1014.552 temperature=14.779 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4518= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 3.000 3.000 } points=0 weather= { pressure=1013.163 temperature=6.419 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4519= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 3.000 3.000 } points=0 weather= { pressure=1013.692 temperature=8.030 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4520= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.447 temperature=8.002 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4521= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.751 temperature=4.034 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4522= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=1.000 anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=0.542 } throughput= { supplies=0.294 } last_throughput= { supplies=0.333 } drawn= { supplies=9.695 } last_drawn= { supplies=13.620 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.667 temperature=12.037 } } 4523= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.492 temperature=16.150 } } 4524= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.672 temperature=15.494 } } 4525= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.182 temperature=16.997 } } 4526= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=3.449 } weather= { pressure=1015.139 temperature=9.185 muddyness=0.021 } } 4527= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.996 temperature=9.762 } } 4528= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=0.220 pressure=1013.364 temperature=13.795 } } 4529= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=10.320 pressure=1013.234 temperature=17.908 } } 4530= { flags= { } owner="USA" controller="USA" core="USA" capital=yes manpower=6.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=27439.684 money=32409.694 crude_oil=99999.000 fuel=99999.000 metal=33199.745 energy=74862.652 rare_materials=24508.944 } throughput= { supplies=134.451 fuel=8.784 } last_throughput= { supplies=139.162 fuel=9.331 } drawn= { supplies=134.451 fuel=8.784 } last_drawn= { supplies=139.162 fuel=9.331 } weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4531= { flags= { } owner="USA" controller="USA" core="USA" capital=yes infra= { 10.000 10.000 } points=0 weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4532= { flags= { } owner="USA" controller="USA" core="USA" manpower=6.000 naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 8.000 8.000 } infra= { 10.000 10.000 } points=1 pool= { supplies=110.950 fuel=284.580 } drawn= { supplies=1.353 } last_drawn= { supplies=1.351 } current_producing= { metal=6.000 energy=12.000 rare_materials=10.000 } max_producing= { metal=6.000 energy=12.000 rare_materials=10.000 } weather= { humidity=20.480 pressure=1013.004 temperature=17.312 } } 4533= { flags= { } owner="POR" controller="POR" core="POR" infra= { 8.000 8.000 } points=0 pool= { supplies=23.361 } throughput= { supplies=14.284 } last_throughput= { supplies=4.726 } drawn= { supplies=14.284 } last_drawn= { supplies=4.726 } weather= { humidity=6.860 pressure=1043.504 temperature=16.902 } } 4534= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 weather= { humidity=1.460 pressure=1043.242 temperature=15.970 } } 4535= { flags= { } owner="POR" controller="POR" core="POR" strategic_resource="tungsten" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=16.332 } throughput= { supplies=1.278 } last_throughput= { supplies=1.281 } drawn= { supplies=1.420 } last_drawn= { supplies=1.390 } weather= { humidity=18.060 pressure=1017.160 windspeed=0.009 temperature=15.301 } } 4536= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=11.918 fuel=66.195 } throughput= { supplies=0.424 } last_throughput= { supplies=0.421 } drawn= { supplies=1.248 } last_drawn= { supplies=1.242 } weather= { humidity=17.660 pressure=1017.643 windspeed=0.017 temperature=15.386 muddyness=0.021 } } 4537= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.9.6.0= { controller="SPR" } 1936.9.18.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.898 } throughput= { supplies=0.898 } last_throughput= { supplies=0.898 } drawn= { supplies=0.898 } last_drawn= { supplies=0.898 } weather= { humidity=14.460 pressure=1036.397 temperature=16.061 } } 4538= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.17.9= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=3.045 } throughput= { supplies=3.045 } last_throughput= { supplies=3.045 } drawn= { supplies=3.045 } last_drawn= { supplies=3.045 } weather= { humidity=5.660 pressure=1034.702 temperature=11.800 } } 4539= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=3.085 } throughput= { supplies=3.085 } last_throughput= { supplies=3.085 } drawn= { supplies=3.085 } last_drawn= { supplies=3.085 } weather= { pressure=1034.583 temperature=7.565 } } 4540= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" capital=yes manpower=6.000 air_base= { 3.000 3.000 } anti_air= { 3.000 3.000 } industry= { 7.000 7.000 } infra= { 10.000 10.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.18.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=3 nationalism=10.352 pool= { supplies=6533.556 money=408.340 crude_oil=4018.739 fuel=9285.125 metal=2823.690 energy=6023.513 rare_materials=1754.078 } throughput= { supplies=65.370 fuel=1.762 } last_throughput= { supplies=64.409 fuel=1.755 } drawn= { supplies=65.370 fuel=1.762 } last_drawn= { supplies=64.409 fuel=1.755 } current_producing= { metal=1.000 energy=12.000 rare_materials=2.000 } max_producing= { metal=1.000 energy=12.000 rare_materials=2.000 } weather= { humidity=4.200 pressure=1024.396 temperature=15.945 } } 4541= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" capital=yes infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.8.0= { controller="SPA" } 1936.6.11.14= { controller="SPR" } 1936.6.22.18= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.320 pressure=1024.365 temperature=15.932 } } 4542= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.20.9= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.460 pressure=1017.493 temperature=15.921 } } 4543= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.3.22= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1016.486 temperature=7.591 } } 4544= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.6.8.23= { controller="SPR" } 1936.6.11.23= { controller="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1016.140 temperature=15.977 } } 4545= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.6.29.2= { controller="SPR" } 1936.7.8.12= { controller="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1014.709 temperature=15.298 } } 4546= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.21.20= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=8.476 } weather= { humidity=17.660 pressure=1015.310 windspeed=0.012 temperature=15.595 } } 4547= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.26.12= { controller="SPA" } 1936.7.4.9= { controller="SPR" } 1936.7.24.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=1 nationalism=10.352 pool= { supplies=29.684 } weather= { humidity=17.660 pressure=1015.310 windspeed=0.012 temperature=15.595 } } 4548= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=3.000 air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 10.000 10.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.29.16= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=2 nationalism=10.352 pool= { supplies=58.015 fuel=168.300 energy=1.831 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { humidity=18.060 pressure=1016.649 temperature=15.685 } } 4549= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" capital=yes manpower=8.000 air_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 8.000 8.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=15 pool= { supplies=11952.023 money=7082.300 crude_oil=5812.918 fuel=11696.938 metal=7755.937 energy=6659.753 rare_materials=4712.396 } throughput= { supplies=94.817 fuel=24.904 } last_throughput= { supplies=71.774 fuel=23.902 } drawn= { supplies=94.817 fuel=24.904 } last_drawn= { supplies=71.774 fuel=23.902 } current_producing= { metal=7.000 energy=15.000 rare_materials=8.000 } max_producing= { metal=7.000 energy=15.000 rare_materials=8.000 } weather= { humidity=17.660 pressure=1017.848 temperature=15.453 } } 4550= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=21.270 fuel=1.052 } throughput= { supplies=8.556 } last_throughput= { supplies=8.625 } drawn= { supplies=8.556 } last_drawn= { supplies=8.625 } weather= { pressure=1014.860 temperature=4.285 muddyness=0.068 } } 4551= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=21.467 fuel=2.713 } throughput= { supplies=8.536 } last_throughput= { supplies=8.605 } drawn= { supplies=8.536 } last_drawn= { supplies=8.605 } weather= { pressure=1033.899 temperature=4.385 } } 4552= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=3.439 fuel=1.052 } weather= { humidity=7.660 pressure=1014.209 temperature=13.213 muddyness=0.380 } } 4553= { flags= { } owner="YUG" controller="YUG" core="YUG" core="MTN" infra= { 6.000 6.000 } points=0 pool= { supplies=9.449 } drawn= { supplies=0.671 } last_drawn= { supplies=0.822 } weather= { humidity=10.320 pressure=1015.366 temperature=13.484 } } 4554= { flags= { } owner="ITA" controller="ITA" core="ALB" infra= { 4.000 4.000 } history= { 1939.5.5.3= { controller="ITA" } 1939.5.22.21= { controller="ALB" } 1939.7.1.10= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=0 nationalism=13.091 weather= { pressure=1025.405 temperature=4.793 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4555= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=14.337 money=922.369 crude_oil=450.000 fuel=0.581 } throughput= { supplies=0.888 } last_throughput= { supplies=1.501 } drawn= { supplies=0.888 } last_drawn= { supplies=1.501 } current_producing= { metal=2.000 energy=1.000 } max_producing= { metal=2.000 energy=1.000 } weather= { humidity=8.060 pressure=1024.667 temperature=14.059 } } 4556= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 5.000 5.000 } points=0 pool= { supplies=4.256 } last_drawn= { supplies=2.000 } weather= { pressure=1024.669 temperature=5.021 } } 4557= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=28.671 } drawn= { supplies=2.077 } last_drawn= { supplies=2.047 } weather= { pressure=1023.869 temperature=9.181 } } 4558= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=15.204 } drawn= { supplies=1.086 } last_drawn= { supplies=1.086 } weather= { humidity=5.111 pressure=1017.656 temperature=13.910 } } 4559= { flags= { } owner="BUL" controller="BUL" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=15.596 } drawn= { supplies=1.114 } last_drawn= { supplies=1.114 } weather= { pressure=1017.460 temperature=8.713 } } 4560= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.552 } drawn= { supplies=0.468 } last_drawn= { supplies=0.468 } weather= { humidity=4.920 pressure=1017.102 temperature=14.435 } } 4561= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.867 } weather= { humidity=8.060 pressure=1014.905 temperature=14.769 } } 4562= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.656 temperature=6.185 } } 4563= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.655 temperature=6.187 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4564= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=36.171 } throughput= { supplies=21.359 } last_throughput= { supplies=19.304 } drawn= { supplies=21.359 } last_drawn= { supplies=19.304 } weather= { humidity=8.060 pressure=1014.594 temperature=14.031 } } 4565= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.957 temperature=9.469 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4566= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.783 } last_drawn= { supplies=0.060 } weather= { humidity=12.499 pressure=1017.434 temperature=14.630 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4567= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=8.865 pressure=1014.519 temperature=11.404 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4568= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=10.192 pressure=1017.029 temperature=13.641 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4569= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.957 temperature=1.442 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4570= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.791 temperature=9.635 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4571= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.892 temperature=14.727 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4572= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { fuel=3.751 } last_throughput= { fuel=0.648 } drawn= { fuel=0.550 } last_drawn= { fuel=0.665 } weather= { humidity=0.220 pressure=1017.409 temperature=14.826 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4573= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 last_drawn= { fuel=0.235 } weather= { humidity=7.820 pressure=1014.734 temperature=14.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4574= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=14.399 fuel=0.988 } weather= { pressure=1013.193 temperature=14.773 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4575= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.193 temperature=14.773 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4576= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.266 temperature=6.353 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4577= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" capital=yes infra= { 5.000 5.000 } points=0 pool= { supplies=1.260 fuel=2.002 } weather= { pressure=1017.501 temperature=6.411 } } 4578= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.236 temperature=7.993 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4579= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=0.337 fuel=1.651 } throughput= { supplies=5.807 } last_throughput= { supplies=9.928 } drawn= { supplies=10.585 } last_drawn= { supplies=9.928 } weather= { humidity=4.420 pressure=1013.874 temperature=8.019 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4580= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=11.388 } throughput= { supplies=16.053 } last_throughput= { supplies=9.227 } drawn= { supplies=34.607 } last_drawn= { supplies=35.840 } weather= { humidity=4.877 pressure=1015.615 temperature=7.981 } } 4581= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=6.452 pressure=1017.835 temperature=19.508 } } 4582= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1014.666 temperature=11.743 } } 4583= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=3.332 pressure=1016.305 temperature=15.569 } } 4584= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=160.371 fuel=52.722 } throughput= { supplies=77.023 fuel=6.519 } last_throughput= { supplies=81.120 fuel=6.519 } drawn= { supplies=77.023 fuel=6.519 } last_drawn= { supplies=81.120 fuel=6.519 } weather= { humidity=0.220 pressure=1013.364 temperature=13.937 } } 4585= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=166.490 fuel=56.176 } throughput= { supplies=77.033 fuel=6.529 } last_throughput= { supplies=81.130 fuel=6.529 } drawn= { supplies=77.033 fuel=6.529 } last_drawn= { supplies=81.130 fuel=6.529 } weather= { humidity=20.480 pressure=1013.234 temperature=20.012 } } 4586= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1025.831 temperature=4.380 } } 4587= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=0.220 pressure=1013.234 temperature=13.703 } } 4588= { flags= { } owner="USA" controller="USA" core="USA" manpower=4.000 industry= { 1.000 1.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=0.574 } current_producing= { metal=9.000 energy=9.000 rare_materials=1.000 } max_producing= { metal=9.000 energy=9.000 rare_materials=1.000 } weather= { humidity=20.480 pressure=1016.897 temperature=17.317 } } 4589= { flags= { } owner="POR" controller="POR" core="POR" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=19.899 } throughput= { supplies=14.314 } last_throughput= { supplies=4.756 } drawn= { supplies=14.314 } last_drawn= { supplies=4.756 } weather= { humidity=1.460 pressure=1045.273 temperature=15.970 } } 4590= { flags= { } owner="POR" controller="POR" core="POR" infra= { 8.000 8.000 } points=0 weather= { humidity=1.860 pressure=1043.825 temperature=16.007 } } 4591= { flags= { } owner="POR" controller="POR" core="POR" industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=7.212 fuel=16.245 } throughput= { supplies=0.878 } last_throughput= { supplies=0.869 } drawn= { supplies=0.878 } last_drawn= { supplies=0.869 } weather= { humidity=17.660 pressure=1017.160 windspeed=0.009 temperature=15.301 } } 4592= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.29.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=12.012 } drawn= { supplies=0.858 } last_drawn= { supplies=0.858 } weather= { humidity=15.000 pressure=1036.269 temperature=15.992 } } 4593= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.8.11= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=14.460 pressure=1036.397 temperature=16.061 } } 4594= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.15.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.860 pressure=1034.456 temperature=16.000 } } 4595= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.30.5= { controller="SPA" } 1936.6.8.0= { controller="SPR" } 1936.6.24.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=3.660 pressure=1024.585 temperature=15.987 } } 4596= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.25.18= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=4.200 pressure=1024.392 temperature=15.945 } } 4597= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=0.148 } throughput= { supplies=0.149 } drawn= { supplies=0.150 fuel=0.537 } last_drawn= { supplies=0.152 fuel=0.537 } weather= { humidity=17.660 pressure=1016.562 windspeed=0.090 temperature=13.934 muddyness=0.099 } } 4598= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=5.660 pressure=1027.978 temperature=11.803 } } 4599= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.5.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=3.180 pressure=1026.414 temperature=11.515 } } 4600= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.21.20= { controller="SPR" } 1936.6.9.14= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1024.158 temperature=7.529 } } 4601= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.31.6= { controller="SPR" } 1936.6.7.3= { controller="SPA" } 1936.6.25.7= { controller="SPR" } 1936.7.13.15= { controller="SPA" } } points=0 nationalism=9.854 weather= { humidity=17.660 pressure=1024.938 temperature=15.277 } } 4602= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.5.6= { controller="SPA" } 1936.6.17.12= { controller="SPR" } 1936.7.19.23= { controller="SPA" } 1936.7.31.1= { controller="SPR" } 1936.8.6.22= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=8.503 } weather= { humidity=17.660 pressure=1017.168 temperature=15.787 } } 4603= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" capital=yes infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1014.947 temperature=15.847 } } 4604= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1014.889 temperature=7.177 muddyness=0.068 } } 4605= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=17.967 fuel=2.187 } throughput= { supplies=8.516 } last_throughput= { supplies=8.585 } drawn= { supplies=8.516 } last_drawn= { supplies=8.585 } weather= { pressure=1034.539 temperature=4.215 } } 4606= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.724 } weather= { humidity=7.660 pressure=1014.209 temperature=13.213 muddyness=0.380 } } 4607= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1014.209 temperature=8.007 muddyness=0.476 } } 4608= { flags= { } owner="ITA" controller="ITA" core="ALB" infra= { 6.000 6.000 } history= { 1939.4.29.13= { controller="ITA" } 1939.5.26.17= { controller="ALB" } 1939.5.30.8= { controller="ITA" } 1939.6.13.15= { controller="ALB" } 1939.6.27.11= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=0 nationalism=13.091 weather= { pressure=1036.586 temperature=13.137 } } 4609= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=24.864 } drawn= { supplies=1.398 } last_drawn= { supplies=1.929 } weather= { pressure=1024.810 temperature=8.901 } } 4610= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 4.000 4.000 } points=0 pool= { supplies=23.238 fuel=39.630 } drawn= { supplies=1.692 } last_drawn= { supplies=1.679 } weather= { pressure=1024.065 temperature=4.771 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4611= { flags= { } owner="GRE" controller="GRE" core="GRE" land_fort= { 5.000 5.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=18.101 } throughput= { supplies=3.835 } last_throughput= { supplies=3.700 } drawn= { supplies=4.989 } last_drawn= { supplies=4.929 } weather= { humidity=18.060 pressure=1024.066 temperature=13.395 } } 4612= { flags= { } owner="GRE" controller="GRE" core="GRE" core="BUL" land_fort= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=16.663 } throughput= { supplies=2.674 } last_throughput= { supplies=2.554 } drawn= { supplies=3.805 } last_drawn= { supplies=3.670 } weather= { humidity=18.060 pressure=1023.057 temperature=13.393 } } 4613= { flags= { } owner="GRE" controller="GRE" core="GRE" core="BUL" infra= { 8.000 8.000 } points=0 pool= { supplies=18.533 } throughput= { supplies=1.341 } last_throughput= { supplies=1.266 } drawn= { supplies=2.644 } last_drawn= { supplies=2.524 } weather= { pressure=1027.101 temperature=9.818 } } 4614= { flags= { } owner="GRE" controller="GRE" core="GRE" core="BUL" infra= { 6.000 6.000 } points=0 pool= { supplies=16.647 } drawn= { supplies=1.311 } last_drawn= { supplies=1.236 } weather= { pressure=1017.102 temperature=6.080 } } 4615= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.275 } weather= { pressure=1017.067 temperature=5.627 } } 4616= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.013 temperature=6.165 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4617= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.014 } weather= { pressure=1014.012 temperature=6.165 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4618= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=1.488 } weather= { pressure=1015.818 temperature=10.074 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4619= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes manpower=6.000 air_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 6.000 6.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=3938.882 money=558.924 crude_oil=2628.774 fuel=5319.333 metal=3007.916 energy=24483.207 rare_materials=4832.226 } throughput= { supplies=25.211 } last_throughput= { supplies=35.132 } drawn= { supplies=25.211 } last_drawn= { supplies=35.132 } current_producing= { metal=3.000 energy=11.000 rare_materials=5.000 } max_producing= { metal=3.000 energy=11.000 rare_materials=5.000 } weather= { humidity=11.180 pressure=1014.957 temperature=14.551 } } 4620= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=13.737 } throughput= { supplies=2.908 } last_throughput= { supplies=12.897 } drawn= { supplies=2.908 } last_drawn= { supplies=12.897 } weather= { humidity=4.920 pressure=1017.010 temperature=13.894 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4621= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.783 } weather= { humidity=15.000 pressure=1014.532 temperature=15.024 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4622= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.566 temperature=9.635 muddyness=0.647 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4623= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.481 } current_producing= { energy=1.000 rare_materials=3.000 } max_producing= { energy=1.000 rare_materials=3.000 } weather= { pressure=1016.931 temperature=2.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4624= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1016.149 temperature=9.745 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4625= { flags= { } owner="PER" controller="PER" core="PER" manpower=1.000 infra= { 4.000 4.000 } points=1 pool= { supplies=5.950 } drawn= { supplies=0.425 } last_drawn= { supplies=0.425 } weather= { humidity=26.053 pressure=1015.788 temperature=17.688 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4626= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=169.086 fuel=15.426 } throughput= { supplies=64.016 fuel=15.906 } last_throughput= { supplies=90.638 fuel=7.981 } drawn= { supplies=64.016 fuel=15.906 } last_drawn= { supplies=90.638 fuel=15.906 } weather= { pressure=1013.639 temperature=10.385 } } 4627= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=113.894 fuel=15.946 } throughput= { supplies=64.056 fuel=10.882 } last_throughput= { supplies=84.282 fuel=15.640 } drawn= { supplies=64.056 fuel=15.946 } last_drawn= { supplies=90.678 fuel=15.946 } weather= { pressure=1013.931 temperature=10.377 } } 4628= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=187.777 } throughput= { supplies=106.231 } last_throughput= { supplies=112.533 } drawn= { supplies=106.231 fuel=2.271 } last_drawn= { supplies=112.533 fuel=4.462 } weather= { pressure=1014.084 temperature=14.804 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4629= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=157.750 } throughput= { supplies=48.397 fuel=2.486 } last_throughput= { supplies=105.704 } drawn= { supplies=106.271 fuel=6.516 } last_drawn= { supplies=222.087 fuel=9.082 } weather= { pressure=1014.271 temperature=14.849 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4630= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 last_drawn= { fuel=0.137 } weather= { humidity=7.820 pressure=1014.060 temperature=14.821 } } 4631= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=14.412 fuel=0.988 } weather= { pressure=1017.703 temperature=6.418 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4632= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=348.094 fuel=3.858 } throughput= { supplies=106.431 fuel=2.870 } last_throughput= { supplies=231.807 fuel=2.870 } drawn= { supplies=106.431 fuel=4.404 } last_drawn= { supplies=231.807 fuel=5.137 } weather= { pressure=1013.502 temperature=6.372 } } 4633= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.684 temperature=6.352 } } 4634= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=12.869 fuel=2.002 } weather= { humidity=4.420 pressure=1013.857 temperature=10.387 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4635= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { fuel=1.651 } throughput= { supplies=0.377 } last_throughput= { supplies=4.108 } drawn= { supplies=10.625 } last_drawn= { supplies=9.968 } weather= { humidity=4.920 pressure=1013.704 temperature=7.986 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4636= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.850 temperature=3.988 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4637= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1017.577 temperature=19.261 } } 4638= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=7.066 } drawn= { supplies=0.519 } last_drawn= { supplies=0.516 } weather= { humidity=1.818 pressure=1017.734 temperature=19.315 } } 4639= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.037 } throughput= { supplies=6.032 } last_throughput= { supplies=6.030 } drawn= { supplies=6.037 } last_drawn= { supplies=6.032 } weather= { humidity=0.335 pressure=1013.257 temperature=11.738 } } 4640= { flags= { } owner="USA" controller="USA" core="USA" capital=yes infra= { 10.000 10.000 } points=0 pool= { supplies=171.574 fuel=45.374 } throughput= { supplies=80.188 fuel=6.539 } last_throughput= { supplies=84.405 fuel=6.539 } drawn= { supplies=80.188 fuel=6.539 } last_drawn= { supplies=84.405 fuel=6.539 } weather= { humidity=10.320 pressure=1017.707 temperature=17.922 } } 4641= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4642= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4643= { flags= { } owner="USA" controller="USA" core="USA" industry= { 1.000 1.000 } infra= { 10.000 10.000 } points=0 pool= { supplies=0.574 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=24.520 pressure=1017.813 temperature=17.223 } } 4644= { flags= { } owner="POR" controller="POR" core="POR" capital=yes manpower=7.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 9.000 9.000 } infra= { 10.000 10.000 } points=3 pool= { supplies=478.000 money=1.983 crude_oil=1542.545 fuel=3437.678 metal=0.185 energy=3028.985 rare_materials=343.370 } throughput= { supplies=20.023 energy=2.073 rare_materials=0.875 } last_throughput= { supplies=10.432 energy=2.073 rare_materials=0.875 } drawn= { supplies=20.023 } last_drawn= { supplies=10.432 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { humidity=15.000 pressure=1017.385 windspeed=0.004 temperature=16.229 } } 4645= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 pool= { supplies=1.480 } throughput= { supplies=1.452 } last_throughput= { supplies=1.415 } drawn= { supplies=1.480 } last_drawn= { supplies=1.452 } weather= { humidity=14.460 pressure=1014.983 windspeed=0.009 temperature=16.123 } } 4646= { flags= { } owner="POR" controller="POR" core="POR" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=25.416 fuel=53.805 } drawn= { supplies=0.848 } last_drawn= { supplies=0.838 } weather= { humidity=17.660 pressure=1016.862 windspeed=0.009 temperature=15.301 muddyness=0.005 } } 4647= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=15.000 pressure=1036.269 temperature=15.992 } } 4648= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.16.9= { controller="SPA" } 1936.9.14.17= { controller="SPR" } 1936.9.18.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1034.154 temperature=15.918 } } 4649= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.24.1= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.460 pressure=1034.153 temperature=15.983 } } 4650= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.23.2= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=3.660 pressure=1024.643 temperature=16.000 } } 4651= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" capital=yes infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.1.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=102.491 } throughput= { supplies=54.302 } last_throughput= { supplies=51.320 } drawn= { supplies=54.302 } last_drawn= { supplies=51.320 } weather= { humidity=17.120 pressure=1013.840 temperature=15.247 } } 4652= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.3.23= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=20.025 } throughput= { supplies=4.756 } last_throughput= { supplies=4.755 } drawn= { supplies=4.756 } last_drawn= { supplies=4.755 } weather= { humidity=17.120 pressure=1013.844 temperature=16.135 } } 4653= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.29.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.460 pressure=1027.493 temperature=15.941 } } 4654= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.15.13= { controller="SPR" } 1936.6.14.13= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1026.616 temperature=7.522 } } 4655= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.24.13= { controller="SPR" } 1936.6.23.18= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1025.850 temperature=7.314 } } 4656= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.28.19= { controller="SPA" } 1936.8.14.23= { controller="SPR" } 1936.8.18.13= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=8.500 } weather= { humidity=7.660 pressure=1017.168 temperature=11.575 muddyness=0.075 } } 4657= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.9.21= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1015.310 windspeed=0.012 temperature=15.595 } } 4658= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1014.630 windspeed=0.001 temperature=15.922 } } 4659= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1014.361 temperature=15.461 } } 4660= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1014.360 temperature=7.040 muddyness=0.236 } } 4661= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=24.266 fuel=17.368 } throughput= { supplies=8.496 } last_throughput= { supplies=8.565 } drawn= { supplies=8.496 } last_drawn= { supplies=8.565 } weather= { pressure=1044.693 temperature=8.227 } } 4662= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=2.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.723 fuel=0.526 } current_producing= { metal=1.000 energy=5.000 } max_producing= { metal=1.000 energy=5.000 } weather= { humidity=7.660 pressure=1014.173 temperature=13.267 muddyness=0.062 } } 4663= { flags= { } owner="ITA" controller="ITA" core="ALB" manpower=2.000 air_base= { 2.000 2.000 } naval_base= { 6.000 6.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1939.7.11.19= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=2 nationalism=13.091 pool= { supplies=24.601 money=286.892 crude_oil=1.320 rare_materials=0.421 } throughput= { supplies=0.408 } last_throughput= { supplies=0.408 } drawn= { supplies=0.408 } last_drawn= { supplies=0.408 } current_producing= { crude_oil=3.000 rare_materials=1.000 } max_producing= { crude_oil=3.000 rare_materials=1.000 } weather= { humidity=9.280 pressure=1034.515 temperature=14.793 } } 4664= { flags= { } owner="YUG" controller="YUG" core="YUG" core="SER" core="MAC" core="BUL" infra= { 4.000 4.000 } points=0 pool= { supplies=10.683 } drawn= { supplies=0.777 } last_drawn= { supplies=0.762 } weather= { pressure=1024.610 temperature=5.692 muddyness=0.208 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4665= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=18.912 } drawn= { supplies=1.477 } last_drawn= { supplies=1.387 } weather= { pressure=1023.257 temperature=6.000 } } 4666= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.196 } weather= { humidity=18.060 pressure=1023.257 temperature=14.396 } } 4667= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1016.203 temperature=14.509 } } 4668= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1017.101 temperature=13.935 } } 4669= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.585 } weather= { humidity=3.160 pressure=1016.203 temperature=14.453 } } 4670= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=3.277 } weather= { pressure=1017.067 temperature=5.636 } } 4671= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.396 temperature=6.199 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4672= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1014.012 temperature=14.392 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4673= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1016.859 temperature=15.333 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4674= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.136 } throughput= { supplies=1.136 } last_throughput= { supplies=1.136 } drawn= { supplies=1.136 } last_drawn= { supplies=1.136 } weather= { humidity=10.686 pressure=1015.984 temperature=9.756 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4675= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=12.375 } throughput= { supplies=2.878 } last_throughput= { supplies=12.777 } drawn= { supplies=2.878 } last_drawn= { supplies=12.777 } weather= { humidity=15.000 pressure=1017.244 temperature=15.093 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4676= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=3.344 } last_throughput= { supplies=3.404 } last_drawn= { supplies=3.404 } weather= { humidity=17.660 pressure=1013.395 temperature=15.092 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4677= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.055 } last_throughput= { supplies=1.055 } last_drawn= { supplies=2.958 } weather= { humidity=18.060 pressure=1017.607 temperature=15.533 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4678= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=16.558 pressure=1015.745 temperature=15.699 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4679= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=4.086 } last_throughput= { supplies=2.110 } last_drawn= { supplies=2.110 } weather= { humidity=0.446 pressure=1014.638 temperature=7.444 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4680= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=238.310 fuel=17.786 } throughput= { supplies=63.976 fuel=14.901 } last_throughput= { supplies=90.598 fuel=15.866 } drawn= { supplies=63.976 fuel=15.866 } last_drawn= { supplies=90.598 fuel=15.866 } weather= { pressure=1013.852 temperature=11.991 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4681= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" capital=yes infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 pool= { supplies=54.838 money=0.296 fuel=1.440 metal=1637.304 energy=1922.926 rare_materials=1319.089 } weather= { pressure=1015.817 temperature=8.007 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4682= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=1 nationalism=9.937 pool= { supplies=16.498 money=0.237 metal=3.506 energy=7.012 rare_materials=1.754 } drawn= { supplies=2.376 } last_drawn= { supplies=2.376 } weather= { pressure=1014.997 temperature=8.044 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4683= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { fuel=6.321 } throughput= { fuel=6.321 } last_throughput= { fuel=8.751 } drawn= { fuel=6.321 } last_drawn= { fuel=11.263 } weather= { pressure=1013.993 temperature=14.709 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4684= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.014 temperature=11.948 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4685= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" manpower=6.000 anti_air= { 1.000 1.000 } industry= { 9.000 9.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=421.767 fuel=5.103 } throughput= { supplies=106.311 } last_throughput= { supplies=231.687 fuel=5.009 } drawn= { supplies=106.311 fuel=11.397 } last_drawn= { supplies=231.687 fuel=17.394 } current_producing= { metal=6.000 energy=28.000 rare_materials=2.000 } max_producing= { metal=6.000 energy=28.000 rare_materials=2.000 } weather= { pressure=1013.587 temperature=14.767 } } 4686= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=14.428 fuel=0.988 } weather= { pressure=1017.703 temperature=14.836 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4687= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=341.766 fuel=2.830 } throughput= { supplies=106.391 fuel=2.830 } last_throughput= { supplies=231.767 fuel=2.315 } drawn= { supplies=106.391 fuel=8.960 } last_drawn= { supplies=231.767 fuel=11.898 } weather= { pressure=1017.207 temperature=5.787 } } 4688= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=60.827 fuel=1.922 } throughput= { supplies=61.420 fuel=1.922 } last_throughput= { supplies=61.460 fuel=1.922 } drawn= { supplies=68.606 fuel=3.183 } last_drawn= { supplies=61.460 fuel=3.549 } weather= { humidity=1.140 pressure=1017.226 temperature=10.386 } } 4689= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=49.994 fuel=1.962 } throughput= { supplies=46.125 fuel=1.962 } last_throughput= { supplies=46.313 fuel=1.962 } drawn= { supplies=49.994 fuel=2.592 } last_drawn= { supplies=327.563 fuel=2.775 } weather= { pressure=1013.504 temperature=10.382 } } 4690= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=0.284 pressure=1017.115 temperature=7.952 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4691= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=1.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=161.885 fuel=544.763 } drawn= { supplies=47.006 fuel=89.106 } last_drawn= { supplies=47.006 fuel=89.106 } current_producing= { metal=1.000 energy=5.000 } max_producing= { metal=1.000 energy=5.000 } weather= { pressure=1017.037 temperature=5.793 } } 4692= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=34.627 } throughput= { supplies=11.408 } last_throughput= { supplies=16.073 } drawn= { supplies=34.627 } last_drawn= { supplies=35.860 } weather= { humidity=6.452 pressure=1015.051 temperature=12.454 } } 4693= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=3.332 pressure=1016.305 temperature=19.470 } } 4694= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 8.000 8.000 } naval_base= { 8.000 8.000 } anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=106.430 fuel=325.065 } drawn= { supplies=5.561 } last_drawn= { supplies=5.564 } current_producing= { crude_oil=44.000 metal=3.000 energy=6.000 rare_materials=1.000 } max_producing= { crude_oil=44.000 metal=3.000 energy=6.000 rare_materials=1.000 } weather= { humidity=6.815 pressure=1013.257 temperature=19.239 } } 4695= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.110 } throughput= { supplies=6.110 } last_throughput= { supplies=6.110 } drawn= { supplies=6.110 } last_drawn= { supplies=6.110 } weather= { pressure=1013.388 temperature=25.035 } } 4696= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.601 } weather= { humidity=20.480 pressure=1013.234 temperature=19.198 } } 4697= { flags= { } owner="USA" controller="USA" core="USA" infra= { 10.000 10.000 } points=0 pool= { supplies=5.956 } throughput= { supplies=3.135 } last_throughput= { supplies=3.255 } drawn= { supplies=3.135 } last_drawn= { supplies=3.255 } weather= { humidity=20.480 pressure=1017.707 temperature=20.122 } } 4698= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4699= { flags= { } owner="POR" controller="POR" core="POR" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=13.571 } throughput= { supplies=5.649 } last_throughput= { supplies=5.615 } drawn= { supplies=5.649 } last_drawn= { supplies=5.615 } weather= { humidity=15.000 pressure=1017.385 windspeed=0.004 temperature=16.229 } } 4700= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.038 } throughput= { supplies=1.532 } last_throughput= { supplies=1.525 } drawn= { supplies=1.532 } last_drawn= { supplies=1.525 } weather= { humidity=18.060 pressure=1016.478 windspeed=0.004 temperature=16.215 } } 4701= { flags= { } owner="POR" controller="POR" core="POR" manpower=1.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.277 } weather= { humidity=17.660 pressure=1015.282 windspeed=0.008 temperature=16.546 muddyness=0.015 } } 4702= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.9.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=1.860 pressure=1037.932 temperature=15.982 } } 4703= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.4.26.18= { controller="SPR" } 1936.5.19.6= { controller="SPA" } 1936.5.30.21= { controller="SPR" } 1936.6.2.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1034.506 temperature=11.524 } } 4704= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.7.7= { controller="SPA" } 1936.5.27.7= { controller="SPR" } 1936.6.7.12= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1024.645 temperature=11.532 } } 4705= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.26.4= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=71.860 } throughput= { supplies=49.466 } last_throughput= { supplies=46.485 } drawn= { supplies=49.466 } last_drawn= { supplies=46.485 } weather= { humidity=18.060 pressure=1023.497 temperature=16.105 } } 4706= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.28.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.120 pressure=1013.840 temperature=15.247 } } 4707= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.4.30.20= { controller="SPR" } 1936.7.10.2= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=20.122 } throughput= { supplies=4.716 } last_throughput= { supplies=4.715 } drawn= { supplies=4.716 } last_drawn= { supplies=4.715 } weather= { humidity=17.660 pressure=1016.559 temperature=15.951 } } 4708= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.8.13= { controller="SPR" } 1936.7.16.2= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1025.871 temperature=7.563 } } 4709= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.13.0= { controller="SPR" } 1936.7.28.13= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1016.322 temperature=7.575 } } 4710= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.9.6.15= { controller="SPA" } 1936.10.5.8= { controller="SPR" } 1936.10.18.21= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=8.547 } weather= { humidity=4.420 pressure=1024.797 temperature=12.154 } } 4711= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.16.3= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1015.310 windspeed=0.012 temperature=15.595 } } 4712= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=7.660 pressure=1014.841 windspeed=0.003 temperature=12.197 muddyness=0.034 } } 4713= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=18.060 pressure=1014.253 temperature=15.753 } } 4714= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=12.286 } throughput= { supplies=6.894 } last_throughput= { supplies=6.961 } drawn= { supplies=6.894 } last_drawn= { supplies=6.961 } weather= { pressure=1014.420 temperature=4.113 } } 4715= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=12.227 fuel=0.526 } throughput= { supplies=6.873 } last_throughput= { supplies=6.937 } drawn= { supplies=6.873 } last_drawn= { supplies=6.937 } weather= { humidity=7.660 pressure=1014.155 temperature=13.294 muddyness=0.062 } } 4716= { flags= { } owner="ITA" controller="ITA" core="ALB" infra= { 6.000 6.000 } history= { 1939.7.12.0= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=0 nationalism=13.091 pool= { supplies=5.432 } drawn= { supplies=0.388 } last_drawn= { supplies=0.388 } weather= { humidity=9.280 pressure=1034.515 temperature=14.014 } } 4717= { flags= { } owner="ITA" controller="ITA" core="ALB" infra= { 6.000 6.000 } history= { 1939.7.12.0= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=0 nationalism=13.091 weather= { humidity=7.660 pressure=1025.022 temperature=10.141 } } 4718= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=16.716 } drawn= { supplies=1.190 } last_drawn= { supplies=1.250 } weather= { pressure=1023.013 temperature=6.004 } } 4719= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=8.639 fuel=1.405 } throughput= { supplies=5.457 } last_throughput= { supplies=5.307 } drawn= { supplies=5.457 } last_drawn= { supplies=5.307 } weather= { humidity=17.660 pressure=1016.203 temperature=14.509 muddyness=0.016 } } 4720= { flags= { } owner="GRE" controller="GRE" core="GRE" manpower=2.000 naval_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=15.507 } current_producing= { metal=6.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=6.000 energy=2.000 rare_materials=1.000 } weather= { humidity=17.660 pressure=1016.203 temperature=14.509 } } 4721= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { pressure=1027.101 temperature=6.083 } } 4722= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.559 } weather= { humidity=6.452 pressure=1017.348 temperature=10.440 } } 4723= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.586 } weather= { humidity=8.060 pressure=1014.905 temperature=14.760 } } 4724= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1014.397 temperature=10.358 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4725= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.013 } weather= { humidity=4.920 pressure=1014.395 temperature=10.358 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4726= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.490 } weather= { humidity=15.000 pressure=1014.396 temperature=14.602 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4727= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=13.900 pressure=1015.533 temperature=14.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4728= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.481 } weather= { humidity=15.000 pressure=1017.243 temperature=15.093 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4729= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.356 } last_throughput= { supplies=0.045 } last_drawn= { supplies=0.828 } weather= { humidity=13.900 pressure=1014.888 temperature=16.175 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4730= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.386 } weather= { humidity=18.060 pressure=1013.277 temperature=15.943 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4731= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=4.086 } last_throughput= { supplies=4.056 } last_drawn= { supplies=4.056 } weather= { humidity=13.898 pressure=1015.744 temperature=13.608 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4732= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=23.954 } throughput= { supplies=22.478 } last_throughput= { supplies=22.478 } drawn= { supplies=22.478 } last_drawn= { supplies=22.478 } weather= { pressure=1014.381 temperature=11.924 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4733= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.126 temperature=14.789 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4734= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.931 temperature=10.377 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4735= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=232.325 fuel=22.110 } throughput= { supplies=106.151 fuel=9.665 } last_throughput= { supplies=146.475 fuel=4.755 } drawn= { supplies=106.151 fuel=9.665 } last_drawn= { supplies=146.475 fuel=9.241 } weather= { pressure=1013.645 temperature=10.391 } } 4736= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=180.462 fuel=15.397 } throughput= { supplies=73.305 fuel=6.826 } last_throughput= { supplies=101.250 fuel=20.393 } drawn= { supplies=106.191 fuel=14.966 } last_drawn= { supplies=146.515 fuel=21.582 } weather= { pressure=1013.805 temperature=14.810 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4737= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=49.372 fuel=5.904 } throughput= { fuel=5.536 } last_throughput= { supplies=9.520 fuel=6.012 } drawn= { fuel=9.710 } last_drawn= { supplies=9.520 fuel=13.245 } weather= { humidity=15.000 pressure=1017.127 temperature=14.784 } } 4738= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.703 temperature=14.836 } } 4739= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1938.4.9.4= { controller="JAP" } 1938.10.10.3= { controller="CHI" } 1939.4.4.4= { controller="JAP" } 1939.8.25.19= { controller="CHI" } } points=0 pool= { supplies=30.338 } weather= { humidity=32.205 pressure=1017.866 temperature=20.107 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4740= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=291.096 } throughput= { supplies=32.499 } last_throughput= { supplies=107.122 } drawn= { supplies=41.610 fuel=16.015 } last_drawn= { supplies=350.489 fuel=21.731 } weather= { pressure=1017.211 temperature=6.445 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4741= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=516.107 } throughput= { supplies=24.299 } last_throughput= { supplies=126.865 } drawn= { supplies=61.865 fuel=17.032 } last_drawn= { supplies=468.756 fuel=22.907 } weather= { pressure=1017.703 temperature=9.841 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4742= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=38.990 fuel=4.004 } throughput= { supplies=38.990 fuel=2.002 } last_throughput= { supplies=157.466 fuel=2.002 } drawn= { supplies=38.990 fuel=2.317 } last_drawn= { supplies=200.222 fuel=2.408 } weather= { humidity=4.920 pressure=1013.695 temperature=13.827 } } 4743= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=6.966 fuel=3.302 } throughput= { supplies=8.181 fuel=1.651 } last_throughput= { supplies=18.369 fuel=1.651 } drawn= { supplies=28.222 fuel=45.389 } last_drawn= { supplies=38.193 fuel=45.389 } weather= { pressure=1013.329 temperature=5.830 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4744= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=35.851 } throughput= { supplies=54.701 } last_throughput= { supplies=20.262 } drawn= { supplies=64.096 fuel=43.737 } last_drawn= { supplies=54.701 fuel=43.737 } weather= { pressure=1017.026 temperature=5.805 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4745= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { humidity=6.597 pressure=1015.696 temperature=17.267 } } 4746= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=5.834 fuel=5.723 } throughput= { supplies=0.281 } last_throughput= { fuel=4.720 } drawn= { supplies=0.281 fuel=24.994 } last_drawn= { fuel=24.979 } weather= { humidity=8.060 pressure=1017.452 windspeed=0.202 temperature=14.220 muddyness=0.224 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4747= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.818 pressure=1017.734 temperature=19.215 } } 4748= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=11.420 pressure=1016.147 temperature=19.177 } } 4749= { flags= { } owner="USA" controller="USA" core="USA" capital=yes infra= { 10.000 10.000 } points=0 weather= { humidity=10.320 pressure=1017.191 temperature=17.990 } } 4750= { flags= { } owner="POR" controller="POR" core="POR" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1017.385 windspeed=0.004 temperature=16.229 } } 4751= { flags= { } owner="POR" controller="POR" core="POR" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=8.133 } throughput= { supplies=2.516 } last_throughput= { supplies=2.515 } drawn= { supplies=2.516 } last_drawn= { supplies=2.515 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=14.460 pressure=1017.850 windspeed=0.016 temperature=16.154 muddyness=0.035 } } 4752= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=8.316 } drawn= { supplies=0.594 } last_drawn= { supplies=0.594 } weather= { humidity=18.060 pressure=1016.378 windspeed=0.004 temperature=16.215 } } 4753= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.5.12.22= { controller="SPR" } 1936.5.21.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1034.534 temperature=15.429 } } 4754= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.10= { controller="SPA" } 1936.5.10.8= { controller="SPR" } 1936.5.20.2= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=30.264 } throughput= { supplies=7.916 } last_throughput= { supplies=7.919 } drawn= { supplies=7.916 } last_drawn= { supplies=7.919 } weather= { humidity=1.460 pressure=1034.608 temperature=15.963 } } 4755= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.5.28.15= { controller="SPR" } 1936.6.7.1= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=30.434 } throughput= { supplies=7.956 } last_throughput= { supplies=7.959 } drawn= { supplies=7.956 } last_drawn= { supplies=7.959 } weather= { humidity=15.000 pressure=1035.803 temperature=16.034 } } 4756= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.23.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=71.862 } throughput= { supplies=49.426 } last_throughput= { supplies=46.445 } drawn= { supplies=49.426 } last_drawn= { supplies=46.445 } weather= { humidity=4.420 pressure=1025.869 temperature=12.027 } } 4757= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.2.2= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=8.060 pressure=1023.501 temperature=11.883 } } 4758= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.11.11= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.120 pressure=1013.841 temperature=16.136 } } 4759= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.24.10= { controller="SPA" } 1936.7.30.13= { controller="SPR" } 1936.8.13.5= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=5.586 } throughput= { supplies=4.676 } last_throughput= { supplies=4.675 } drawn= { supplies=4.676 } last_drawn= { supplies=4.675 } weather= { humidity=17.660 pressure=1026.561 temperature=15.959 } } 4760= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.5.7.1= { controller="SPR" } 1936.8.16.18= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1025.811 temperature=7.345 } } 4761= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.5.4.13= { controller="SPR" } 1936.8.5.20= { controller="SPA" } 1936.8.23.18= { controller="SPR" } 1936.8.31.1= { controller="SPA" } 1936.9.20.11= { controller="SPR" } 1936.10.4.8= { controller="SPA" } 1936.10.22.2= { controller="SPR" } 1936.10.25.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=14.480 } weather= { humidity=14.460 pressure=1024.797 temperature=15.315 } } 4762= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.27.0= { controller="SPA" } 1936.9.25.20= { controller="SPR" } 1936.10.12.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1025.030 temperature=15.741 } } 4763= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1014.881 windspeed=0.003 temperature=15.379 } } 4764= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1014.630 windspeed=0.001 temperature=11.711 muddyness=0.016 } } 4765= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=3.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=6 pool= { supplies=45.639 fuel=87.927 } throughput= { supplies=1.562 } last_throughput= { supplies=1.564 } drawn= { supplies=1.562 } last_drawn= { supplies=1.564 } current_producing= { metal=4.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=4.000 energy=4.000 rare_materials=1.000 } weather= { humidity=19.360 pressure=1044.696 temperature=15.412 } } 4766= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=7.660 pressure=1017.062 temperature=11.484 muddyness=0.039 } } 4767= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=12.192 fuel=0.526 } throughput= { supplies=6.853 } last_throughput= { supplies=6.915 } drawn= { supplies=6.853 } last_drawn= { supplies=6.915 } weather= { humidity=7.660 pressure=1016.045 temperature=12.785 muddyness=0.002 } } 4768= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=33.688 } throughput= { supplies=0.576 crude_oil=1.320 rare_materials=0.421 } last_throughput= { supplies=0.581 crude_oil=1.320 rare_materials=0.421 } drawn= { supplies=1.097 } last_drawn= { supplies=1.123 } weather= { humidity=4.420 pressure=1015.479 temperature=12.595 muddyness=0.024 } } 4769= { flags= { } owner="ITA" controller="ITA" core="ALB" infra= { 6.000 6.000 } history= { 1939.7.12.0= { controller="ITA" } 1939.7.12.0= { owner="ITA" } } points=0 nationalism=13.091 pool= { supplies=6.721 money=0.195 } weather= { pressure=1036.180 temperature=9.515 } } 4770= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=33.869 } drawn= { supplies=2.619 } last_drawn= { supplies=2.439 } weather= { pressure=1024.434 temperature=10.061 } } 4771= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=1.069 } throughput= { supplies=1.069 } last_throughput= { supplies=1.069 } drawn= { supplies=1.069 } last_drawn= { supplies=1.069 } weather= { pressure=1027.992 temperature=6.014 } } 4772= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1027.105 temperature=14.735 } } 4773= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.564 } weather= { humidity=4.877 pressure=1024.530 temperature=9.537 } } 4774= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1024.186 temperature=5.550 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4775= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.116 temperature=5.558 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4776= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.801 temperature=6.231 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4777= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.482 } weather= { humidity=4.920 pressure=1014.800 temperature=15.561 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4778= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.801 temperature=7.593 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4779= { flags= { } owner="TUR" controller="TUR" core="TUR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=1.157 } throughput= { supplies=0.854 } last_throughput= { supplies=0.853 } drawn= { supplies=0.854 } last_drawn= { supplies=0.853 } weather= { humidity=13.900 pressure=1015.534 temperature=14.769 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4780= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=11.162 } throughput= { supplies=2.848 } last_throughput= { supplies=11.076 } drawn= { supplies=2.848 } last_drawn= { supplies=11.076 } weather= { humidity=15.000 pressure=1017.493 temperature=15.292 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4781= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.386 } last_drawn= { supplies=0.386 } weather= { humidity=15.000 pressure=1014.531 temperature=16.128 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4782= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=1.515 } weather= { humidity=10.100 pressure=1013.149 temperature=13.775 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4783= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.976 } last_throughput= { supplies=1.976 } last_drawn= { supplies=4.116 } weather= { humidity=19.091 pressure=1016.008 temperature=15.669 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4784= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1937.2.10.7= { controller="CSX" } 1937.3.12.8= { controller="MAN" } } points=0 weather= { pressure=1014.423 temperature=11.909 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4785= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1941.1.24.22= { controller="CHI" } 1941.2.2.11= { controller="MAN" } } points=0 pool= { supplies=43.014 } throughput= { supplies=26.942 } last_throughput= { supplies=29.646 } drawn= { supplies=26.942 } last_drawn= { supplies=30.298 } weather= { pressure=1014.175 temperature=13.719 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4786= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=26.386 } throughput= { supplies=10.218 } last_throughput= { supplies=13.554 } drawn= { supplies=10.218 } last_drawn= { supplies=13.782 } weather= { pressure=1013.931 temperature=10.376 } } 4787= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=58.879 fuel=8.565 } throughput= { supplies=39.121 } last_throughput= { supplies=52.868 fuel=6.118 } drawn= { supplies=39.121 } last_drawn= { supplies=52.868 fuel=6.118 } weather= { pressure=1013.645 temperature=10.391 } } 4788= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.322 temperature=10.307 } } 4789= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { fuel=1.154 } throughput= { fuel=1.890 } last_throughput= { fuel=0.709 } drawn= { fuel=3.609 } last_drawn= { fuel=4.916 } weather= { humidity=4.920 pressure=1017.125 temperature=10.364 } } 4790= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { fuel=2.235 } throughput= { fuel=2.744 } last_throughput= { fuel=1.849 } drawn= { fuel=6.247 } last_drawn= { fuel=6.414 } weather= { pressure=1017.896 temperature=6.418 } } 4791= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=344.874 fuel=2.790 } throughput= { supplies=106.351 fuel=2.275 } last_throughput= { supplies=231.727 fuel=2.784 } drawn= { supplies=106.351 fuel=15.049 } last_drawn= { supplies=231.727 fuel=21.441 } weather= { pressure=1017.207 temperature=6.358 } } 4792= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=0.668 } throughput= { supplies=2.592 } last_throughput= { supplies=3.312 } drawn= { supplies=2.592 fuel=12.528 } last_drawn= { supplies=3.803 fuel=17.191 } weather= { pressure=1017.197 temperature=5.842 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4793= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=2.911 } throughput= { supplies=2.911 } drawn= { supplies=2.911 fuel=0.652 } last_drawn= { supplies=101.250 fuel=0.603 } weather= { humidity=2.700 pressure=1013.559 temperature=9.831 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4794= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=906.332 } throughput= { supplies=24.821 } last_throughput= { supplies=215.856 } drawn= { supplies=73.640 fuel=18.223 } last_drawn= { supplies=495.343 fuel=24.239 } weather= { humidity=2.280 pressure=1013.320 temperature=9.799 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4795= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=23.432 } throughput= { supplies=17.258 } last_throughput= { supplies=140.019 } drawn= { supplies=23.432 fuel=1.168 } last_drawn= { supplies=443.769 fuel=1.214 } weather= { pressure=1017.099 temperature=9.796 } } 4796= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.329 temperature=5.830 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4797= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { humidity=3.820 pressure=1013.437 temperature=12.522 } } 4798= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=9.665 } throughput= { supplies=0.306 fuel=5.748 } drawn= { supplies=0.306 fuel=25.019 } last_drawn= { fuel=25.000 } weather= { pressure=1016.691 temperature=5.471 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4799= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=25.120 pressure=1014.031 temperature=19.627 } } 4800= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1053.805 temperature=-12.589 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 4801= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.191 temperature=20.093 } } 4802= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.900 } weather= { humidity=15.000 pressure=1017.812 windspeed=0.009 temperature=16.190 } } 4803= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=9.083 } throughput= { supplies=2.547 } last_throughput= { supplies=2.545 } drawn= { supplies=2.547 } last_drawn= { supplies=2.545 } weather= { humidity=14.460 pressure=1017.537 windspeed=0.009 temperature=16.123 muddyness=0.019 } } 4804= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.26.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=14.460 pressure=1041.074 temperature=15.959 } } 4805= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.5.14.13= { controller="SPR" } 1936.5.21.16= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1036.061 temperature=16.181 } } 4806= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.29.14= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=30.225 } throughput= { supplies=7.876 } last_throughput= { supplies=7.878 } drawn= { supplies=7.876 } last_drawn= { supplies=7.878 } weather= { humidity=17.660 pressure=1014.238 windspeed=0.008 temperature=15.496 muddyness=0.015 } } 4807= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.2.18= { controller="SPA" } 1936.5.17.18= { controller="SPR" } 1936.5.26.23= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=41.092 } throughput= { supplies=40.986 } last_throughput= { supplies=38.406 } drawn= { supplies=40.986 } last_drawn= { supplies=38.406 } weather= { humidity=15.000 pressure=1035.803 temperature=16.034 } } 4808= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.19.5= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.364 } throughput= { supplies=0.027 } drawn= { supplies=0.364 } weather= { humidity=14.460 pressure=1025.869 temperature=16.139 } } 4809= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.9.18= { controller="SPA" } 1936.7.16.6= { controller="SPR" } 1936.7.18.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1023.501 temperature=15.206 } } 4810= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.15.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1026.561 temperature=15.959 } } 4811= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.9.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=7.660 pressure=1025.796 temperature=11.659 } } 4812= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1035.016 temperature=15.735 } } 4813= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.9.14.12= { controller="SPA" } 1936.9.24.4= { controller="SPR" } 1936.10.19.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=15.000 pressure=1024.680 temperature=15.237 } } 4814= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1015.210 temperature=7.789 } } 4815= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=21.574 fuel=22.530 } drawn= { supplies=1.541 } last_drawn= { supplies=1.541 } weather= { pressure=1017.080 temperature=7.261 muddyness=0.062 } } 4816= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=3.700 pressure=1016.042 temperature=8.438 muddyness=0.095 } } 4817= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=16.151 fuel=0.526 } throughput= { supplies=5.716 } last_throughput= { supplies=5.749 } drawn= { supplies=5.716 } last_drawn= { supplies=5.749 } weather= { humidity=18.060 pressure=1015.997 temperature=15.838 } } 4818= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=1.723 fuel=0.526 } weather= { humidity=17.660 pressure=1013.963 temperature=15.073 muddyness=0.203 } } 4819= { flags= { } owner="GRE" controller="GRE" core="GRE" land_fort= { 5.000 5.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=14.577 } drawn= { supplies=1.065 } last_drawn= { supplies=1.095 } current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { pressure=1034.749 temperature=6.160 } } 4820= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=27.205 } throughput= { supplies=1.631 } last_throughput= { supplies=1.528 } drawn= { supplies=3.841 } last_drawn= { supplies=3.670 } weather= { pressure=1023.004 temperature=10.013 } } 4821= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=9.647 } throughput= { supplies=6.586 } last_throughput= { supplies=6.440 } drawn= { supplies=6.586 } last_drawn= { supplies=6.440 } weather= { humidity=17.660 pressure=1016.203 temperature=14.509 } } 4822= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=2.700 pressure=1031.423 temperature=14.427 } } 4823= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.877 pressure=1024.535 temperature=9.558 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4824= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.877 pressure=1014.116 temperature=11.815 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4825= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.807 temperature=7.390 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4826= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.000 } weather= { pressure=1014.800 temperature=7.390 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4827= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" infra= { 4.000 4.000 } points=0 pool= { supplies=32.005 } throughput= { supplies=1.339 } last_throughput= { supplies=3.360 } drawn= { supplies=1.402 } last_drawn= { supplies=5.975 } weather= { pressure=1017.332 temperature=1.761 muddyness=0.056 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4828= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=13.900 pressure=1016.119 temperature=15.986 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4829= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.522 temperature=9.885 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4830= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.876 temperature=22.581 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4831= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=2 pool= { supplies=13.266 } throughput= { supplies=2.100 } last_throughput= { supplies=2.100 } drawn= { supplies=2.100 } last_drawn= { supplies=2.100 } current_producing= { crude_oil=12.000 energy=15.000 } max_producing= { crude_oil=12.000 energy=15.000 } weather= { humidity=6.427 pressure=1013.844 temperature=13.713 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4832= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=0.682 pressure=1015.761 temperature=5.117 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4833= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.2.6.4= { controller="CSX" } 1937.3.3.21= { controller="MAN" } } points=0 pool= { supplies=6.142 } drawn= { supplies=0.978 } last_drawn= { supplies=2.000 } weather= { pressure=1014.423 temperature=11.909 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4834= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.7.24.21= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } } points=0 nationalism=10.186 weather= { pressure=1014.883 temperature=8.075 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4835= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=23.975 } throughput= { supplies=8.703 } last_throughput= { supplies=11.927 } drawn= { supplies=8.703 } last_drawn= { supplies=12.001 } weather= { pressure=1013.931 temperature=11.960 } } 4836= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=20.076 } last_throughput= { supplies=0.024 } drawn= { supplies=1.435 } last_drawn= { supplies=1.522 } weather= { pressure=1013.645 temperature=14.717 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4837= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" naval_base= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=39.956 } drawn= { supplies=2.854 } last_drawn= { supplies=2.809 fuel=1.973 } weather= { pressure=1013.240 temperature=10.308 } } 4838= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=13.332 pressure=1013.235 temperature=14.785 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4839= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 8.000 8.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=126.794 fuel=45.052 } current_producing= { metal=35.000 energy=10.000 } max_producing= { metal=35.000 energy=10.000 } weather= { pressure=1016.796 temperature=5.753 } } 4840= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 drawn= { fuel=1.337 } last_drawn= { fuel=1.223 } weather= { pressure=1017.197 temperature=5.840 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4841= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 drawn= { fuel=9.038 } last_drawn= { fuel=13.113 } weather= { pressure=1017.197 temperature=5.789 } } 4842= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=3.984 } throughput= { supplies=3.984 } last_throughput= { supplies=4.229 } drawn= { supplies=3.984 fuel=1.918 } last_drawn= { supplies=4.720 fuel=1.771 } weather= { humidity=2.060 pressure=1017.880 temperature=9.820 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4843= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=107.198 } throughput= { supplies=0.486 } last_throughput= { supplies=105.980 } drawn= { supplies=1.442 fuel=1.651 } last_drawn= { supplies=264.941 fuel=1.749 } weather= { humidity=1.760 pressure=1017.680 temperature=9.825 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4844= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=762.764 } throughput= { supplies=27.336 } last_throughput= { supplies=188.955 } drawn= { supplies=89.750 fuel=20.171 } last_drawn= { supplies=453.130 fuel=26.287 } weather= { humidity=4.920 pressure=1013.329 temperature=9.838 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4845= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=680.893 } throughput= { supplies=35.234 } last_throughput= { supplies=217.483 } drawn= { supplies=141.832 fuel=67.348 } last_drawn= { supplies=1200.977 fuel=73.553 } weather= { pressure=1015.766 temperature=12.918 } } 4846= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=19.382 } throughput= { supplies=35.457 } last_throughput= { supplies=54.721 } drawn= { supplies=64.116 fuel=43.757 } last_drawn= { supplies=54.721 fuel=43.757 } weather= { humidity=1.860 pressure=1013.732 temperature=16.889 } } 4847= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.452 windspeed=0.202 temperature=5.797 muddyness=0.422 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4848= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=14.822 } throughput= { supplies=0.326 } last_throughput= { fuel=5.768 } drawn= { supplies=0.326 fuel=25.039 } last_drawn= { fuel=25.020 } weather= { pressure=1014.376 temperature=12.674 muddyness=0.502 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4849= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=5.820 } throughput= { supplies=3.125 } last_throughput= { supplies=3.245 } drawn= { supplies=3.125 } last_drawn= { supplies=3.245 } weather= { humidity=25.120 pressure=1017.963 temperature=19.655 } } 4850= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.191 temperature=20.093 } } 4851= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 weather= { humidity=15.000 pressure=1017.701 windspeed=0.004 temperature=16.285 } } 4852= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=3.872 } throughput= { supplies=2.031 } last_throughput= { supplies=2.030 } drawn= { supplies=2.031 } last_drawn= { supplies=2.030 } weather= { humidity=14.460 pressure=1017.852 windspeed=0.016 temperature=16.154 muddyness=0.035 } } 4853= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.936 } drawn= { supplies=0.424 } last_drawn= { supplies=0.424 } weather= { humidity=17.660 pressure=1015.380 windspeed=0.008 temperature=16.546 muddyness=0.015 } } 4854= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.26.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.066 } throughput= { supplies=0.066 } last_throughput= { supplies=0.066 } drawn= { supplies=0.066 } last_drawn= { supplies=0.066 } weather= { humidity=14.460 pressure=1041.074 temperature=15.959 } } 4855= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=41.513 } throughput= { supplies=39.889 } last_throughput= { supplies=36.918 } drawn= { supplies=40.746 } last_drawn= { supplies=38.326 } weather= { pressure=1034.088 temperature=12.039 } } 4856= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=17.808 } drawn= { supplies=1.272 } last_drawn= { supplies=1.272 } weather= { humidity=14.460 pressure=1022.545 windspeed=0.004 temperature=16.946 } } 4857= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.23.3= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 drawn= { supplies=0.163 } weather= { humidity=8.060 pressure=1027.717 temperature=15.983 } } 4858= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.16.1= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=4.200 pressure=1024.139 temperature=15.928 } } 4859= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.4.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1023.928 temperature=15.584 } } 4860= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.26.4= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=14.464 } weather= { humidity=17.660 pressure=1025.797 temperature=15.818 } } 4861= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.10.4= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=14.460 pressure=1024.797 temperature=15.315 } } 4862= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=2.000 air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=2 nationalism=10.352 pool= { supplies=52.356 money=2950.907 crude_oil=404.197 fuel=27.285 metal=4306.621 energy=10675.116 rare_materials=3210.426 } current_producing= { metal=1.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=3.000 rare_materials=1.000 } weather= { humidity=15.000 pressure=1024.680 temperature=15.237 } } 4863= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1015.078 windspeed=0.006 temperature=15.582 } } 4864= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1015.276 temperature=15.449 } } 4865= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1014.382 temperature=7.068 muddyness=0.031 } } 4866= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=18.060 pressure=1017.032 temperature=15.575 } } 4867= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=6.452 pressure=1016.001 temperature=11.581 muddyness=0.359 } } 4868= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1013.955 temperature=15.177 } } 4869= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=5 pool= { supplies=7.728 } drawn= { supplies=0.552 } last_drawn= { supplies=0.552 } weather= { humidity=17.660 pressure=1013.965 temperature=15.146 muddyness=0.170 } } 4870= { flags= { } owner="GRE" controller="GRE" core="GRE" naval_base= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=22.274 fuel=40.290 } drawn= { supplies=1.591 } last_drawn= { supplies=1.561 } weather= { humidity=18.060 pressure=1016.027 temperature=14.092 } } 4871= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=3.274 } throughput= { supplies=3.333 } last_throughput= { supplies=3.346 } drawn= { supplies=3.333 } last_drawn= { supplies=3.346 } weather= { pressure=1025.877 temperature=6.223 } } 4872= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=0.336 } throughput= { supplies=0.223 } last_throughput= { supplies=0.093 } drawn= { supplies=0.350 } last_drawn= { supplies=0.223 } weather= { pressure=1027.991 temperature=6.015 } } 4873= { flags= { } owner="GRE" controller="GRE" core="GRE" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=18.495 } throughput= { supplies=6.630 } last_throughput= { supplies=6.472 } drawn= { supplies=6.630 } last_drawn= { supplies=6.472 } current_producing= { metal=1.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=4.000 rare_materials=1.000 } weather= { humidity=17.660 pressure=1016.203 temperature=15.565 } } 4874= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=2.547 } weather= { humidity=15.503 pressure=1026.678 temperature=15.881 } } 4875= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1025.993 temperature=7.547 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4876= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1025.031 temperature=7.409 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4877= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.225 temperature=15.541 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4878= { flags= { } owner="TUR" controller="TUR" core="TUR" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.481 } weather= { pressure=1015.221 temperature=7.546 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4879= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=10.320 pressure=1015.222 temperature=15.976 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4880= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.824 } throughput= { supplies=0.824 } last_throughput= { supplies=0.823 } drawn= { supplies=0.824 } last_drawn= { supplies=0.823 } weather= { pressure=1016.121 temperature=7.764 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4881= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.517 temperature=22.596 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4882= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.386 } weather= { pressure=1014.911 temperature=5.007 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4883= { flags= { } owner="TUR" controller="TUR" core="TUR" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=15.515 } last_throughput= { supplies=6.207 } last_drawn= { supplies=7.350 } current_producing= { metal=2.000 energy=5.000 } max_producing= { metal=2.000 energy=5.000 } weather= { humidity=18.159 pressure=1016.009 temperature=13.564 } } 4884= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=5.332 } last_throughput= { supplies=4.087 } last_drawn= { supplies=6.087 } weather= { humidity=15.172 pressure=1015.914 temperature=19.672 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4885= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.26.8= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.2.3.17= { controller="CSX" } 1937.3.11.20= { controller="MEN" } } points=0 nationalism=10.186 pool= { supplies=69.229 fuel=15.766 } throughput= { supplies=11.801 fuel=15.766 } last_throughput= { supplies=12.530 fuel=15.766 } drawn= { supplies=15.062 fuel=15.766 } last_drawn= { supplies=18.872 fuel=15.766 } weather= { pressure=1014.427 temperature=11.956 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4886= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1941.1.12.22= { controller="CHI" } 1941.1.18.10= { controller="JAP" } 1941.2.4.1= { controller="CHI" } 1941.2.15.2= { controller="JAP" } 1941.2.26.15= { controller="CHI" } 1941.2.28.1= { controller="JAP" } } points=0 pool= { supplies=120.297 } drawn= { supplies=8.625 } last_drawn= { supplies=8.631 } weather= { humidity=2.660 pressure=1014.175 temperature=13.719 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4887= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1941.1.18.15= { controller="CHI" } 1941.2.11.10= { controller="MAN" } } points=0 pool= { supplies=18.155 } throughput= { supplies=8.663 } last_throughput= { supplies=11.887 } drawn= { supplies=8.663 } last_drawn= { supplies=11.887 } weather= { pressure=1014.193 temperature=13.708 } } 4888= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1941.1.12.21= { controller="CHI" } 1941.1.21.7= { controller="MAN" } 1941.1.29.12= { controller="CHI" } 1941.2.4.17= { controller="MAN" } } points=0 weather= { pressure=1013.640 temperature=14.714 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4889= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=46.225 fuel=6.038 } throughput= { supplies=28.823 } last_throughput= { supplies=38.981 fuel=6.078 } drawn= { supplies=28.823 } last_drawn= { supplies=38.981 fuel=6.078 } weather= { pressure=1013.240 temperature=10.308 } } 4890= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.797 temperature=5.752 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4891= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 weather= { humidity=3.220 pressure=1017.187 temperature=9.765 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4892= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=76.472 fuel=2.211 } drawn= { supplies=7.021 fuel=5.714 } last_drawn= { supplies=10.138 fuel=5.714 } weather= { humidity=3.220 pressure=1017.187 temperature=13.787 } } 4893= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=1.381 } throughput= { supplies=0.211 } last_throughput= { supplies=2.724 } drawn= { supplies=0.505 fuel=2.590 } last_drawn= { supplies=244.662 fuel=2.835 } weather= { humidity=2.060 pressure=1017.668 temperature=9.774 } } 4894= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=12.943 } throughput= { supplies=0.418 } last_throughput= { supplies=4.892 } drawn= { supplies=1.013 fuel=1.498 } last_drawn= { supplies=120.890 fuel=1.608 } weather= { humidity=4.920 pressure=1017.954 temperature=9.834 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4895= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=0.916 } throughput= { supplies=0.623 } last_throughput= { supplies=2.070 } drawn= { supplies=0.916 fuel=1.100 } last_drawn= { supplies=52.973 fuel=1.186 } weather= { pressure=1015.619 temperature=9.728 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4896= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=1.000 naval_base= { 6.000 6.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=21081.923 } throughput= { supplies=49.426 } last_throughput= { supplies=389.635 } drawn= { supplies=207.610 fuel=195.297 } last_drawn= { supplies=1795.963 fuel=201.579 } weather= { humidity=7.660 pressure=1015.759 temperature=17.083 } } 4897= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.512 windspeed=0.205 temperature=11.807 muddyness=0.988 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4898= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1013.794 temperature=20.121 } } 4899= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=6.601 money=997.875 crude_oil=450.000 } weather= { humidity=20.480 pressure=1013.034 temperature=19.198 } } 4900= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=64.565 fuel=230.685 } drawn= { supplies=3.115 } last_drawn= { supplies=3.235 } weather= { humidity=7.660 pressure=1014.806 temperature=19.947 } } 4901= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 weather= { humidity=15.000 pressure=1017.701 windspeed=0.004 temperature=15.285 } } 4902= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.890 } weather= { humidity=15.000 pressure=1017.812 windspeed=0.009 temperature=16.190 } } 4903= { flags= { } owner="POR" controller="POR" core="POR" infra= { 6.000 6.000 } points=0 pool= { supplies=4.226 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=14.460 pressure=1017.852 windspeed=0.016 temperature=16.154 muddyness=0.035 } } 4904= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.1.16= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.023 } throughput= { supplies=0.025 } last_throughput= { supplies=0.026 } drawn= { supplies=0.026 } last_drawn= { supplies=0.026 } weather= { humidity=7.660 pressure=1015.380 windspeed=0.008 temperature=11.342 muddyness=0.118 } } 4905= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.10= { controller="SPA" } 1936.5.16.21= { controller="SPR" } 1936.5.22.20= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=30.127 } throughput= { supplies=7.834 } last_throughput= { supplies=7.836 } drawn= { supplies=7.834 } last_drawn= { supplies=7.836 } weather= { pressure=1013.709 windspeed=0.004 temperature=11.370 muddyness=0.089 } } 4906= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.7.5= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=40.866 } throughput= { supplies=40.866 } last_throughput= { supplies=37.050 } drawn= { supplies=40.866 } last_drawn= { supplies=38.366 } weather= { humidity=7.260 pressure=1033.197 temperature=15.920 } } 4907= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.3.22= { controller="SPA" } 1936.5.16.23= { controller="SPR" } 1936.6.2.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.040 } drawn= { supplies=0.040 } weather= { humidity=6.860 pressure=1033.854 temperature=15.999 } } 4908= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.13.21= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 drawn= { supplies=0.121 } weather= { humidity=7.660 pressure=1023.022 temperature=15.912 } } 4909= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.24.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=4.200 pressure=1023.850 temperature=15.978 } } 4910= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.16.23= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1026.590 temperature=15.960 } } 4911= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.28.8= { controller="SPA" } 1936.8.30.0= { controller="SPR" } 1936.9.11.10= { controller="SPA" } 1936.9.14.13= { controller="SPR" } 1936.9.29.21= { controller="SPA" } 1936.10.8.20= { controller="SPR" } 1936.10.16.13= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=5.543 } throughput= { supplies=4.636 } last_throughput= { supplies=4.635 } drawn= { supplies=4.636 } last_drawn= { supplies=4.635 } weather= { humidity=17.660 pressure=1025.797 temperature=15.762 } } 4912= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.12.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=4.420 pressure=1024.797 temperature=12.154 } } 4913= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=14.826 } throughput= { supplies=1.059 } last_throughput= { supplies=1.059 } drawn= { supplies=1.059 } last_drawn= { supplies=1.059 } weather= { humidity=17.660 pressure=1015.106 windspeed=0.006 temperature=15.611 } } 4914= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=123.914 fuel=262.890 metal=14.742 energy=1.260 rare_materials=13.608 } throughput= { supplies=8.851 } last_throughput= { supplies=8.851 } drawn= { supplies=8.851 fuel=2.580 } last_drawn= { supplies=8.851 fuel=2.580 } current_producing= { metal=12.000 energy=1.000 rare_materials=12.000 } max_producing= { metal=12.000 energy=1.000 rare_materials=12.000 } weather= { humidity=17.660 pressure=1014.384 temperature=15.490 } } 4915= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1013.980 temperature=15.182 } } 4916= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=11.410 fuel=0.526 } throughput= { supplies=5.693 } last_throughput= { supplies=5.722 } drawn= { supplies=5.693 } last_drawn= { supplies=5.722 } weather= { humidity=17.660 pressure=1013.965 temperature=16.196 muddyness=0.115 } } 4917= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1013.955 temperature=15.177 } } 4918= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 7.000 7.000 } points=0 pool= { supplies=8.703 } throughput= { supplies=1.621 } last_throughput= { supplies=1.591 } drawn= { supplies=2.175 } last_drawn= { supplies=2.127 } weather= { pressure=1015.365 temperature=9.936 } } 4919= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=8.837 } throughput= { supplies=8.859 } last_throughput= { supplies=8.852 } drawn= { supplies=9.089 } last_drawn= { supplies=9.010 } weather= { pressure=1033.128 temperature=5.928 } } 4920= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=0.941 } throughput= { supplies=0.860 } last_throughput= { supplies=0.830 } drawn= { supplies=0.971 } last_drawn= { supplies=0.890 } weather= { pressure=1016.391 temperature=7.064 } } 4921= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1016.206 temperature=15.563 } } 4922= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=15.503 pressure=1026.684 temperature=15.886 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4923= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1025.950 temperature=7.759 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4924= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.237 temperature=15.540 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4925= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=1.003 } weather= { humidity=1.989 pressure=1024.529 temperature=7.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4926= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.653 temperature=7.578 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4927= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.543 temperature=7.081 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4928= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1013.403 temperature=15.238 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4929= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=10.259 } throughput= { supplies=2.818 } last_throughput= { supplies=10.675 } drawn= { supplies=2.818 } last_drawn= { supplies=10.675 } weather= { pressure=1014.912 temperature=5.007 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4930= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.310 temperature=5.045 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4931= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.682 } last_throughput= { supplies=3.167 } last_drawn= { supplies=3.167 } weather= { pressure=1015.714 temperature=4.971 } } 4932= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.14.13= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.1.24.12= { controller="CSX" } 1937.3.17.19= { controller="MEN" } 1941.5.1.23= { controller="CHI" } } points=0 nationalism=10.186 pool= { supplies=62.476 } throughput= { supplies=12.155 } last_throughput= { supplies=7.860 fuel=0.165 } drawn= { supplies=19.735 } last_drawn= { supplies=16.067 fuel=0.165 } weather= { pressure=1014.081 temperature=11.914 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4933= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.8.2= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.2.1.9= { controller="CSX" } 1937.2.21.8= { controller="MEN" } } points=0 nationalism=10.186 pool= { supplies=207.431 fuel=34.588 } throughput= { supplies=4.473 } last_throughput= { supplies=4.786 } drawn= { supplies=17.229 } last_drawn= { supplies=18.905 } weather= { pressure=1014.177 temperature=9.709 } } 4934= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1941.1.7.4= { controller="CHI" } 1941.2.12.13= { controller="JAP" } 1941.2.19.15= { controller="CHI" } 1941.3.2.23= { controller="JAP" } } points=0 pool= { supplies=109.827 } throughput= { supplies=4.504 } last_throughput= { supplies=7.860 } drawn= { supplies=8.643 } last_drawn= { supplies=11.884 } weather= { humidity=4.420 pressure=1013.084 temperature=13.799 } } 4935= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1941.1.9.21= { controller="CHI" } 1941.1.24.19= { controller="JAP" } 1941.2.10.13= { controller="CHI" } 1941.2.23.7= { controller="JAP" } } points=0 pool= { supplies=129.669 fuel=23.595 } last_throughput= { supplies=0.017 } drawn= { supplies=9.200 } last_drawn= { supplies=6.888 } weather= { humidity=4.420 pressure=1013.085 temperature=13.701 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4936= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=38.941 fuel=6.018 } throughput= { supplies=28.783 } last_throughput= { supplies=38.941 fuel=6.038 } drawn= { supplies=28.783 } last_drawn= { supplies=38.941 fuel=6.038 } weather= { pressure=1013.240 temperature=14.729 } } 4937= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 current_producing= { rare_materials=15.000 } max_producing= { rare_materials=15.000 } weather= { humidity=4.920 pressure=1016.489 temperature=12.523 } } 4938= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=3.220 pressure=1017.187 temperature=12.486 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4939= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.485 } throughput= { supplies=0.485 } last_throughput= { supplies=1.164 fuel=0.441 } drawn= { supplies=0.485 fuel=1.918 } last_drawn= { supplies=1.655 fuel=2.212 } weather= { humidity=12.160 pressure=1017.668 temperature=16.926 } } 4940= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.471 } throughput= { supplies=0.471 } drawn= { supplies=0.471 fuel=1.305 } last_drawn= { supplies=25.982 fuel=1.427 } weather= { humidity=1.760 pressure=1017.668 temperature=9.817 } } 4941= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=5.852 } throughput= { supplies=0.126 } last_throughput= { supplies=7.980 } drawn= { supplies=1.389 fuel=0.662 } last_drawn= { supplies=16.627 fuel=0.723 } weather= { pressure=1017.584 temperature=5.824 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4942= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=12.685 } throughput= { supplies=0.436 } last_throughput= { supplies=3.719 } drawn= { supplies=1.602 fuel=50.052 } last_drawn= { supplies=142.562 fuel=50.128 } weather= { pressure=1015.612 temperature=9.725 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4943= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=7.630 } drawn= { supplies=0.545 } last_drawn= { supplies=0.545 } weather= { pressure=1017.423 windspeed=0.117 temperature=5.791 muddyness=0.980 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4944= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=57.679 } throughput= { supplies=0.358 } drawn= { supplies=0.358 fuel=25.071 } last_drawn= { fuel=25.053 } weather= { pressure=1017.512 windspeed=0.205 temperature=11.807 muddyness=0.988 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4945= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=14.250 } } 4946= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.686 } weather= { humidity=25.120 pressure=1017.650 temperature=19.158 } } 4947= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=25.120 pressure=1016.667 temperature=19.185 } } 4948= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=24.520 pressure=1017.716 temperature=20.056 } } 4949= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 weather= { humidity=15.000 pressure=1017.701 windspeed=0.004 temperature=15.285 } } 4950= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 weather= { humidity=15.000 pressure=1017.301 windspeed=0.004 temperature=15.285 } } 4951= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.14.16= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1036.596 temperature=15.756 } } 4952= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.26.3= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=14.460 pressure=1017.267 windspeed=0.009 temperature=15.874 } } 4953= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.2.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=42.062 } throughput= { supplies=40.706 } last_throughput= { supplies=38.286 } drawn= { supplies=40.706 } last_drawn= { supplies=38.286 } weather= { humidity=17.660 pressure=1036.835 temperature=15.456 } } 4954= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.5.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.040 } drawn= { supplies=0.040 } weather= { humidity=2.260 pressure=1034.275 temperature=11.569 } } 4955= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.10.2= { controller="SPA" } 1936.6.22.16= { controller="SPR" } 1936.7.31.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 drawn= { supplies=0.202 } weather= { humidity=4.420 pressure=1016.091 temperature=11.707 } } 4956= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.5.18= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1023.586 temperature=15.353 } } 4957= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.9.15= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1024.115 temperature=6.819 } } 4958= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.9.4.3= { controller="SPA" } 1936.9.8.14= { controller="SPR" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=8.060 pressure=1024.447 temperature=16.132 } } 4959= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=5.498 } throughput= { supplies=4.596 } last_throughput= { supplies=4.595 } drawn= { supplies=4.596 } last_drawn= { supplies=4.595 } weather= { humidity=17.660 pressure=1024.950 temperature=15.482 } } 4960= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=6.452 pressure=1034.772 temperature=11.661 } } 4961= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=7.660 pressure=1013.982 temperature=12.024 muddyness=0.846 } } 4962= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1013.955 temperature=15.177 } } 4963= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1024.879 temperature=15.971 } } 4964= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=8.514 } throughput= { supplies=8.403 } last_throughput= { supplies=8.342 } drawn= { supplies=8.514 } last_drawn= { supplies=8.403 } weather= { pressure=1016.019 temperature=6.981 } } 4965= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=14.342 } throughput= { supplies=7.215 } last_throughput= { supplies=6.865 } drawn= { supplies=7.215 } last_drawn= { supplies=6.865 } weather= { humidity=17.660 pressure=1016.199 temperature=15.564 } } 4966= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 naval_base= { 4.000 4.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=13.495 } current_producing= { energy=9.000 } max_producing= { energy=9.000 } weather= { humidity=16.116 pressure=1023.584 temperature=16.098 } } 4967= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1027.629 temperature=7.541 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4968= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1025.282 temperature=7.425 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4969= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1024.554 temperature=6.849 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4970= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.994 } weather= { pressure=1024.412 temperature=6.839 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4971= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1025.231 temperature=6.866 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4972= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.794 } throughput= { supplies=0.793 } last_throughput= { supplies=0.793 } drawn= { supplies=0.794 } last_drawn= { supplies=0.793 } weather= { pressure=1016.876 temperature=7.739 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4973= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.212 temperature=6.859 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4974= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=14.976 } throughput= { supplies=2.788 } last_throughput= { supplies=10.229 } drawn= { supplies=2.788 } last_drawn= { supplies=10.229 } weather= { humidity=7.660 pressure=1013.742 temperature=13.133 } } 4975= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.889 } throughput= { supplies=2.753 } last_throughput= { supplies=6.153 } drawn= { supplies=2.758 } last_drawn= { supplies=10.199 } weather= { pressure=1013.742 temperature=4.712 } } 4976= { flags= { } owner="TUR" controller="TUR" core="TUR" core="SYR" infra= { 6.000 6.000 } points=0 pool= { supplies=5.578 } throughput= { supplies=0.556 } last_throughput= { supplies=4.972 } drawn= { supplies=2.728 } last_drawn= { supplies=6.972 } weather= { pressure=1013.757 temperature=5.698 } } 4977= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.3.27.1= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1941.2.22.2= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=99.346 fuel=0.255 } throughput= { supplies=26.893 } last_throughput= { supplies=26.409 fuel=0.345 } drawn= { supplies=34.869 } last_drawn= { supplies=34.425 fuel=0.345 } weather= { temperature=13.750 } } 4978= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.10.10= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.1.26.11= { controller="CSX" } 1937.3.16.14= { controller="MEN" } } points=0 nationalism=10.186 pool= { supplies=168.308 fuel=24.684 } drawn= { supplies=11.751 fuel=15.716 } last_drawn= { supplies=12.480 fuel=15.716 } weather= { pressure=1014.427 temperature=9.797 } } 4979= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=12.000 air_base= { 5.000 5.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1936.5.31.23= { controller="JAP" } 1941.1.9.13= { controller="CHI" } } points=5 pool= { supplies=37.614 metal=5.526 rare_materials=1.380 } drawn= { supplies=7.140 } last_drawn= { supplies=4.566 } current_producing= { metal=4.000 energy=10.000 rare_materials=1.000 } max_producing= { metal=4.000 energy=10.000 rare_materials=1.000 } weather= { humidity=4.420 pressure=1013.084 temperature=13.799 } } 4980= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 2.000 2.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.22.17= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.14.7= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=59.220 } drawn= { supplies=4.552 } last_drawn= { supplies=3.041 } weather= { pressure=1014.819 temperature=7.962 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 4981= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1941.2.10.12= { controller="CHI" } 1941.2.13.17= { controller="JAP" } } points=0 pool= { supplies=28.763 } throughput= { supplies=28.763 } last_throughput= { supplies=38.888 fuel=6.018 } drawn= { supplies=28.763 } last_drawn= { supplies=38.921 fuel=6.018 } weather= { humidity=2.660 pressure=1013.238 temperature=14.728 } } 4982= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=27.791 } weather= { humidity=4.920 pressure=1016.489 temperature=12.523 } } 4983= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { humidity=9.240 pressure=1013.395 temperature=13.820 } } 4984= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=64.162 } throughput= { supplies=1.014 } last_throughput= { supplies=3.719 } drawn= { supplies=1.014 fuel=0.341 } last_drawn= { supplies=9.148 fuel=0.371 } weather= { pressure=1015.265 temperature=9.777 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4985= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=59.518 } drawn= { fuel=68.139 } last_drawn= { fuel=68.142 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { humidity=3.400 pressure=1014.551 temperature=13.828 } } 4986= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 3.000 3.000 } points=5 pool= { supplies=165.829 fuel=10.624 } throughput= { supplies=0.589 } last_throughput= { supplies=0.584 } drawn= { supplies=12.433 fuel=53.552 } last_drawn= { supplies=12.255 fuel=53.552 } current_producing= { crude_oil=2.000 metal=1.000 energy=5.000 } max_producing= { crude_oil=2.000 metal=1.000 energy=5.000 } weather= { pressure=1017.423 windspeed=0.117 temperature=8.897 muddyness=0.980 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 4987= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=10.330 } throughput= { supplies=0.701 } last_throughput= { supplies=0.111 } drawn= { supplies=0.701 fuel=13.322 } last_drawn= { supplies=0.111 fuel=21.150 } weather= { humidity=7.660 pressure=1016.767 temperature=14.669 muddyness=0.490 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 4988= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.682 } weather= { humidity=20.480 pressure=1013.034 temperature=19.880 } } 4989= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.707 temperature=19.845 } } 4990= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } weather= { humidity=23.600 pressure=1014.217 temperature=20.137 } } 4991= { flags= { } owner="POR" controller="POR" core="POR" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=1.084 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=15.000 pressure=1017.701 windspeed=0.004 temperature=15.285 } } 4992= { flags= { } owner="POR" controller="POR" core="POR" infra= { 7.000 7.000 } points=0 weather= { humidity=17.660 pressure=1046.796 temperature=15.756 } } 4993= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.1.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=7.696 } throughput= { supplies=7.688 } last_throughput= { supplies=7.690 } drawn= { supplies=7.688 } last_drawn= { supplies=7.690 } weather= { pressure=1037.748 temperature=11.912 } } 4994= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.26.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=22.392 } weather= { humidity=18.060 pressure=1036.265 temperature=15.429 } } 4995= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { humidity=12.660 pressure=1033.732 temperature=15.913 } } 4996= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.4.23= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 drawn= { supplies=0.122 } weather= { humidity=4.920 pressure=1025.819 temperature=11.689 } } 4997= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.17.5= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=8.060 pressure=1033.584 temperature=12.091 } } 4998= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.9.10.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=8.060 pressure=1033.786 temperature=11.941 } } 4999= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1026.284 temperature=7.766 muddyness=0.077 } } 5000= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=5.470 } throughput= { supplies=4.556 } last_throughput= { supplies=4.555 } drawn= { supplies=4.556 } last_drawn= { supplies=4.555 } weather= { humidity=17.660 pressure=1036.142 temperature=15.466 } } 5001= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=7.220 pressure=1036.892 temperature=12.064 } } 5002= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 1.000 1.000 } infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=6.972 } throughput= { supplies=0.498 } last_throughput= { supplies=0.498 } drawn= { supplies=0.498 } last_drawn= { supplies=0.498 } weather= { humidity=18.060 pressure=1025.030 temperature=15.741 } } 5003= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=11.363 fuel=0.526 } throughput= { supplies=5.670 } last_throughput= { supplies=5.694 } drawn= { supplies=5.670 } last_drawn= { supplies=5.694 } weather= { humidity=17.660 pressure=1013.965 temperature=16.144 muddyness=0.125 } } 5004= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.322 temperature=6.942 } } 5005= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 pool= { supplies=8.990 } throughput= { supplies=8.990 } last_throughput= { supplies=8.990 } drawn= { supplies=8.990 } last_drawn= { supplies=8.990 } weather= { humidity=4.920 pressure=1015.469 temperature=12.026 } } 5006= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1027.931 temperature=17.913 } } 5007= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=1.589 pressure=1023.993 temperature=7.556 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5008= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1024.563 temperature=6.860 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5009= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1016.044 temperature=11.244 muddyness=0.198 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5010= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.539 temperature=7.650 muddyness=0.047 } } 5011= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.535 temperature=7.650 muddyness=0.047 } } 5012= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.763 } throughput= { supplies=0.763 } last_throughput= { supplies=0.760 } drawn= { supplies=0.764 } last_drawn= { supplies=0.763 } weather= { pressure=1023.376 temperature=11.309 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5013= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=1.502 pressure=1015.481 temperature=7.659 muddyness=0.066 } } 5014= { flags= { } owner="TUR" controller="TUR" core="TUR" core="SYR" infra= { 6.000 6.000 } points=0 pool= { supplies=18.558 } last_throughput= { supplies=7.380 } last_drawn= { supplies=7.380 } weather= { humidity=2.783 pressure=1017.565 temperature=7.237 } } 5015= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.23.2= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.4.23.19= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=54.928 fuel=0.165 } throughput= { supplies=19.825 } last_throughput= { supplies=18.247 fuel=0.255 } drawn= { supplies=26.803 } last_drawn= { supplies=26.319 fuel=0.255 } weather= { humidity=3.332 pressure=1014.795 temperature=13.752 } } 5016= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.12.3= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.1.24.8= { controller="CSX" } 1937.3.19.10= { controller="MEN" } 1941.2.26.19= { controller="CHI" } 1941.3.12.22= { controller="MEN" } } points=0 nationalism=10.186 pool= { supplies=61.292 } drawn= { supplies=4.423 } last_drawn= { supplies=4.736 } weather= { pressure=1014.525 temperature=9.757 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5017= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" manpower=3.000 infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.20.13= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.8.17= { controller="CHI" } } points=1 nationalism=12.095 pool= { supplies=0.915 } throughput= { supplies=0.915 } last_throughput= { supplies=0.915 } drawn= { supplies=0.915 } last_drawn= { supplies=0.915 } current_producing= { energy=7.000 } max_producing= { energy=7.000 } weather= { temperature=7.950 } } 5018= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 5.000 5.000 } infra= { 6.000 6.000 } history= { 1936.5.28.7= { controller="JAP" } 1939.3.12.11= { controller="CHI" } 1939.3.24.0= { controller="JAP" } 1941.1.3.8= { controller="CHI" } } points=1 pool= { supplies=46.134 money=65.360 metal=13.963 energy=2.457 rare_materials=0.260 } drawn= { supplies=7.636 } last_drawn= { supplies=4.514 } weather= { humidity=4.920 pressure=1013.071 temperature=13.703 } } 5019= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1941.1.5.12= { controller="CHI" } 1941.1.21.17= { controller="JAP" } 1941.2.7.9= { controller="CHI" } 1941.3.13.14= { controller="JAP" } } points=0 pool= { supplies=227.092 fuel=70.785 energy=147.688 } throughput= { supplies=9.220 } last_throughput= { supplies=6.908 } drawn= { supplies=27.851 } last_drawn= { supplies=38.055 fuel=5.998 } current_producing= { energy=14.000 } max_producing= { energy=14.000 } weather= { humidity=8.060 pressure=1013.073 temperature=14.767 } } 5020= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" core="MAN" core="JAP" air_base= { 10.000 10.000 } naval_base= { 5.000 5.000 } anti_air= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=309.610 fuel=635.520 energy=0.702 } last_throughput= { supplies=49.500 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=8.060 pressure=1013.240 temperature=16.933 } } 5021= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=30.740 pressure=1015.780 temperature=26.632 } } 5022= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } history= { 1936.5.26.0= { controller="REB" } 1936.6.13.21= { controller="JAP" } } points=0 pool= { supplies=63.118 } weather= { pressure=1014.707 temperature=9.882 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5023= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 drawn= { fuel=15.032 } last_drawn= { fuel=15.033 } weather= { humidity=4.920 pressure=1017.223 temperature=9.755 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5024= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=3.678 fuel=32.197 } throughput= { supplies=0.657 } last_throughput= { supplies=0.072 fuel=5.253 } drawn= { supplies=0.657 fuel=35.301 } last_drawn= { supplies=0.072 fuel=34.371 } weather= { humidity=4.420 pressure=1017.512 windspeed=0.205 temperature=9.871 muddyness=0.986 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5025= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=12.719 } throughput= { supplies=0.733 fuel=29.785 } last_throughput= { supplies=0.144 } drawn= { supplies=0.733 fuel=43.904 } last_drawn= { supplies=0.144 fuel=29.785 } weather= { humidity=7.660 pressure=1016.767 temperature=14.510 muddyness=0.490 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5026= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.682 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=20.480 pressure=1013.034 temperature=19.880 } } 5027= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 pool= { metal=9.120 } current_producing= { metal=5.000 } max_producing= { metal=5.000 } weather= { humidity=4.420 pressure=1071.071 temperature=-2.013 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5028= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.019 } throughput= { supplies=0.015 } last_throughput= { supplies=0.015 } drawn= { supplies=0.015 } last_drawn= { supplies=0.015 } weather= { humidity=22.300 pressure=1013.490 temperature=19.327 } } 5029= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.6.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=1 nationalism=10.352 pool= { supplies=13.665 } drawn= { supplies=1.004 } last_drawn= { supplies=1.004 } weather= { humidity=17.660 pressure=1036.596 temperature=15.756 } } 5030= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=4.000 air_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.4.26.9= { controller="SPR" } 1936.5.2.22= { controller="SPA" } } points=2 nationalism=9.854 pool= { supplies=32.139 } current_producing= { energy=7.000 } max_producing= { energy=7.000 } weather= { humidity=18.060 pressure=1029.133 temperature=15.957 } } 5031= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.12.12= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=34.925 } throughput= { supplies=34.925 } last_throughput= { supplies=34.749 } drawn= { supplies=34.925 } last_drawn= { supplies=34.749 } weather= { humidity=15.000 pressure=1030.139 temperature=15.982 } } 5032= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.19.20= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=5.701 } throughput= { supplies=5.497 } last_throughput= { supplies=3.457 } drawn= { supplies=5.701 } last_drawn= { supplies=3.457 } weather= { humidity=15.000 pressure=1035.139 temperature=16.670 } } 5033= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.3.8= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 drawn= { supplies=0.122 } current_producing= { energy=11.000 rare_materials=6.000 } max_producing= { energy=11.000 rare_materials=6.000 } weather= { humidity=5.660 pressure=1024.571 temperature=12.190 } } 5034= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.9.26.21= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1024.575 temperature=8.032 } } 5035= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1026.456 temperature=7.085 muddyness=0.154 } } 5036= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1036.219 temperature=15.460 } } 5037= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=14.460 pressure=1021.281 temperature=16.541 } } 5038= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=7.660 pressure=1013.994 temperature=12.022 muddyness=0.394 } } 5039= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1013.965 temperature=16.144 muddyness=0.125 } } 5040= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1015.857 temperature=15.219 } } 5041= { flags= { } owner="GRE" controller="GRE" core="GRE" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=21.061 fuel=1.405 } throughput= { supplies=16.265 } last_throughput= { supplies=15.915 } drawn= { supplies=16.265 } last_drawn= { supplies=15.915 } weather= { humidity=17.660 pressure=1016.198 temperature=15.564 } } 5042= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1035.872 temperature=15.462 } } 5043= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1024.569 temperature=12.064 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5044= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.040 temperature=7.034 muddyness=0.230 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5045= { flags= { } owner="TUR" controller="TUR" core="TUR" manpower=1.000 naval_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=10.653 } current_producing= { energy=1.000 rare_materials=5.000 } max_producing= { energy=1.000 rare_materials=5.000 } weather= { humidity=7.660 pressure=1015.770 temperature=11.356 muddyness=0.180 } } 5046= { flags= { } owner="TUR" controller="TUR" core="TUR" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=10.219 } drawn= { supplies=0.733 } last_drawn= { supplies=0.730 } current_producing= { metal=2.000 energy=6.000 } max_producing= { metal=2.000 energy=6.000 } weather= { humidity=1.502 pressure=1015.681 temperature=7.659 muddyness=0.066 } } 5047= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1015.681 temperature=16.081 } } 5048= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.779 temperature=5.493 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5049= { flags= { } owner="TUR" controller="TUR" core="TUR" core="SYR" infra= { 6.000 6.000 } points=0 pool= { supplies=9.600 } drawn= { supplies=0.698 } last_drawn= { supplies=0.699 } weather= { humidity=19.573 pressure=1017.555 temperature=15.837 } } 5050= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.30.6= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.3.27.23= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=35.172 } throughput= { supplies=2.286 } last_throughput= { supplies=2.280 } drawn= { supplies=4.949 } last_drawn= { supplies=6.442 } weather= { temperature=13.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5051= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.3.17.22= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.12.25.4= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=7.140 } throughput= { supplies=13.645 } last_throughput= { supplies=5.747 } drawn= { supplies=18.455 } last_drawn= { supplies=13.667 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5052= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.30.14= { controller="CHI" } } points=0 nationalism=12.095 weather= { temperature=17.350 } out_of_supply_days=1995 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5053= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.7.4= { controller="JAP" } 1937.2.6.0= { controller="CHI" } 1937.2.11.16= { controller="JAP" } 1940.11.29.12= { controller="CHI" } 1941.1.14.1= { controller="JAP" } 1941.1.21.18= { controller="CHI" } 1941.2.17.14= { controller="JAP" } 1941.2.19.0= { controller="CHI" } } points=0 pool= { supplies=77.670 } throughput= { supplies=7.180 } last_throughput= { supplies=4.606 } drawn= { supplies=14.411 } last_drawn= { supplies=9.668 } weather= { humidity=2.660 pressure=1014.192 temperature=13.708 } } 5054= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.10.22= { controller="JAP" } 1940.10.30.19= { controller="CHI" } 1940.12.16.16= { controller="JAP" } 1940.12.18.12= { controller="CHI" } } points=0 weather= { humidity=8.060 pressure=1013.072 temperature=14.768 } } 5055= { flags= { } owner="JAP" controller="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1941.2.13.6= { controller="CHI" } 1941.2.26.19= { controller="JAP" } } points=0 pool= { supplies=11.774 } drawn= { supplies=0.872 } last_drawn= { supplies=0.841 } weather= { humidity=2.660 pressure=1013.072 temperature=14.767 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5056= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=2.000 naval_base= { 6.000 6.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=27.358 money=0.175 } last_throughput= { supplies=59.400 } current_producing= { metal=15.000 energy=21.000 rare_materials=1.000 } max_producing= { metal=15.000 energy=21.000 rare_materials=1.000 } weather= { humidity=5.220 pressure=1017.821 temperature=13.763 } } 5057= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=4.920 pressure=1016.877 temperature=9.804 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5058= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=18.611 } drawn= { fuel=11.323 } last_drawn= { fuel=11.324 } weather= { pressure=1014.669 temperature=9.972 } } 5059= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=53.226 } drawn= { fuel=62.447 } last_drawn= { fuel=62.450 } weather= { humidity=16.807 pressure=1015.175 temperature=17.074 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5060= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=12.217 fuel=7.001 } throughput= { supplies=12.222 fuel=8.109 } last_throughput= { supplies=12.222 fuel=15.194 } drawn= { supplies=12.222 fuel=31.618 } last_drawn= { supplies=12.222 fuel=40.368 } weather= { humidity=4.920 pressure=1017.423 windspeed=0.117 temperature=9.991 muddyness=0.978 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5061= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=0.002 } throughput= { fuel=2.500 } drawn= { supplies=0.002 fuel=15.573 } last_drawn= { fuel=24.731 } weather= { pressure=1017.512 windspeed=0.205 temperature=5.671 muddyness=0.988 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5062= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=15.000 pressure=1017.803 temperature=19.952 } } 5063= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=5.867 } weather= { humidity=2.060 pressure=1013.975 temperature=15.922 } } 5064= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.191 temperature=19.916 } } 5065= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.191 temperature=19.916 } } 5066= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=7.645 } throughput= { supplies=7.640 } last_throughput= { supplies=7.644 } drawn= { supplies=7.645 } last_drawn= { supplies=7.648 } weather= { humidity=15.000 pressure=1017.145 windspeed=0.004 temperature=15.946 } } 5067= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.20.12= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=18.060 pressure=1037.585 temperature=16.729 } } 5068= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.5.27.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=10.698 } throughput= { supplies=10.329 } last_throughput= { supplies=10.069 } drawn= { supplies=10.698 } last_drawn= { supplies=10.329 } weather= { humidity=17.660 pressure=1028.307 windspeed=0.004 temperature=16.286 } } 5069= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.1.12= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 drawn= { supplies=0.204 } weather= { humidity=14.460 pressure=1030.819 temperature=16.799 } } 5070= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 4.000 4.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.4.11= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1026.095 temperature=7.661 muddyness=0.170 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5071= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1025.754 temperature=8.097 muddyness=0.190 } } 5072= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.24.1= { controller="SPA" } 1936.5.10.3= { controller="SPR" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.354 } throughput= { supplies=0.354 } last_throughput= { supplies=0.354 } drawn= { supplies=0.354 } last_drawn= { supplies=0.354 } weather= { humidity=15.000 pressure=1025.749 temperature=16.133 } } 5073= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=1 nationalism=10.352 pool= { supplies=40.701 fuel=122.010 } throughput= { supplies=4.516 } last_throughput= { supplies=4.515 } drawn= { supplies=4.516 } last_drawn= { supplies=4.515 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=15.000 pressure=1020.568 temperature=16.503 } } 5074= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=11.211 fuel=1.052 } throughput= { supplies=5.638 } last_throughput= { supplies=5.660 } drawn= { supplies=5.638 } last_drawn= { supplies=5.660 } weather= { humidity=7.660 pressure=1013.994 temperature=12.022 muddyness=0.506 } } 5075= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1037.679 temperature=12.624 } } 5076= { flags= { } owner="GRE" controller="GRE" core="GRE" capital=yes manpower=6.000 air_base= { 6.000 6.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=1514.993 money=1.322 crude_oil=2854.230 fuel=5728.589 metal=3078.723 energy=3913.779 rare_materials=1401.553 } throughput= { supplies=19.024 energy=0.912 } last_throughput= { supplies=18.459 energy=0.912 } drawn= { supplies=19.024 } last_drawn= { supplies=18.459 } current_producing= { metal=6.000 energy=14.000 rare_materials=4.000 } max_producing= { metal=6.000 energy=14.000 rare_materials=4.000 } weather= { humidity=17.660 pressure=1017.855 temperature=16.084 } } 5077= { flags= { } owner="GRE" controller="GRE" core="GRE" capital=yes manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.020 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=17.660 pressure=1016.093 temperature=15.955 } } 5078= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { pressure=1024.775 temperature=6.942 } } 5079= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.044 temperature=7.242 muddyness=0.230 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5080= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=18.060 pressure=1015.770 temperature=15.567 } } 5081= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1015.681 temperature=16.081 } } 5082= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.482 } throughput= { supplies=0.489 } last_throughput= { supplies=0.499 } drawn= { supplies=0.499 } last_drawn= { supplies=0.514 } weather= { humidity=27.451 pressure=1015.431 temperature=18.113 } } 5083= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.3.21.16= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1941.2.15.16= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=23.095 fuel=0.345 } throughput= { supplies=21.314 } last_throughput= { supplies=16.331 fuel=0.435 } drawn= { supplies=23.314 } last_drawn= { supplies=21.444 fuel=0.435 } weather= { temperature=13.750 } } 5084= { flags= { } owner="MEN" controller="CHI" core="CHI" core="CHC" core="MEN" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.20.22= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.1.23.22= { controller="CSX" } 1937.3.15.16= { controller="MEN" } 1940.12.21.0= { controller="CHI" } } points=0 nationalism=10.186 last_throughput= { supplies=3.100 } drawn= { supplies=4.012 } last_drawn= { supplies=10.028 } weather= { temperature=5.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5085= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.16.7= { controller="JAP" } 1940.12.3.20= { controller="CHI" } 1941.1.3.15= { controller="JAP" } 1941.1.8.10= { controller="CHI" } } points=0 pool= { supplies=4.688 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=2.260 pressure=1014.441 temperature=13.709 } } 5086= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.6.8.18= { controller="JAP" } 1939.3.4.0= { controller="CHI" } 1939.3.17.16= { controller="JAP" } 1940.11.28.17= { controller="CHI" } 1941.1.17.7= { controller="JAP" } 1941.2.1.16= { controller="CHI" } } points=0 pool= { supplies=58.426 } throughput= { supplies=7.676 } last_throughput= { supplies=4.554 } drawn= { supplies=11.485 } last_drawn= { supplies=5.241 } weather= { humidity=2.660 pressure=1013.735 temperature=14.713 } } 5087= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=15.000 pressure=1016.877 temperature=13.751 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5088= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.941 temperature=10.047 } } 5089= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 drawn= { fuel=9.341 } last_drawn= { fuel=9.341 } weather= { humidity=8.060 pressure=1013.961 temperature=14.245 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5090= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=11.228 } drawn= { fuel=11.510 } last_drawn= { fuel=11.510 } weather= { pressure=1014.654 temperature=9.925 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5091= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=35.214 fuel=1.411 } throughput= { supplies=13.151 } last_throughput= { supplies=12.510 fuel=1.461 } drawn= { supplies=13.151 fuel=28.506 } last_drawn= { supplies=12.510 fuel=46.143 } weather= { pressure=1017.512 windspeed=0.205 temperature=5.671 muddyness=0.988 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5092= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=13.018 fuel=29.966 } throughput= { supplies=0.811 } last_throughput= { supplies=0.177 fuel=30.935 } drawn= { supplies=0.811 fuel=51.745 } last_drawn= { supplies=0.177 fuel=42.031 } weather= { humidity=1.779 pressure=1016.767 temperature=14.520 muddyness=0.490 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5093= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1013.859 temperature=19.989 } } 5094= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=16.860 pressure=1016.252 temperature=20.825 } } 5095= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.707 temperature=19.845 } } 5096= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.162 temperature=14.224 } } 5097= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=135.301 fuel=37.845 } throughput= { supplies=12.241 } last_throughput= { supplies=12.241 } drawn= { supplies=21.031 } last_drawn= { supplies=21.039 } weather= { humidity=18.060 pressure=1027.467 windspeed=0.002 temperature=16.559 } } 5098= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.4.21= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=29.197 } throughput= { supplies=24.059 } last_throughput= { supplies=24.338 } drawn= { supplies=24.147 } last_drawn= { supplies=24.338 } weather= { humidity=17.660 pressure=1028.405 windspeed=0.004 temperature=16.678 } } 5099= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.23.3= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=3.785 } throughput= { supplies=3.417 } last_throughput= { supplies=3.157 } drawn= { supplies=3.785 } last_drawn= { supplies=3.417 } weather= { humidity=15.000 pressure=1035.139 temperature=16.670 } } 5100= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.27.21= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=1.632 } throughput= { supplies=1.045 } drawn= { supplies=2.040 } weather= { humidity=15.000 pressure=1025.819 temperature=16.800 } } 5101= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.14.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1033.633 windspeed=0.008 temperature=7.722 muddyness=0.146 } } 5102= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.291 } throughput= { supplies=0.294 } last_throughput= { supplies=0.295 } drawn= { supplies=0.295 } last_drawn= { supplies=0.295 } weather= { pressure=1023.633 windspeed=0.008 temperature=7.621 muddyness=0.956 } } 5103= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.872 } throughput= { supplies=0.870 } last_throughput= { supplies=0.868 } drawn= { supplies=0.870 } last_drawn= { supplies=0.868 } weather= { humidity=17.660 pressure=1023.823 windspeed=0.008 temperature=16.261 } } 5104= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 7.000 7.000 } infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=49.924 fuel=112.005 } drawn= { supplies=3.566 } last_drawn= { supplies=3.566 } weather= { humidity=15.000 pressure=1020.571 temperature=16.504 } } 5105= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1013.955 temperature=16.228 } } 5106= { flags= { } owner="GRE" controller="GRE" core="GRE" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=26.571 fuel=17.640 } drawn= { supplies=1.982 } last_drawn= { supplies=1.907 } weather= { humidity=14.460 pressure=1020.833 temperature=16.037 } } 5107= { flags= { } owner="GRE" controller="GRE" core="GRE" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.044 } throughput= { supplies=0.003 } drawn= { supplies=0.003 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=15.000 pressure=1014.520 temperature=16.062 } } 5108= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.248 temperature=7.242 muddyness=0.095 } } 5109= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 6.000 6.000 } points=0 weather= { humidity=18.060 pressure=1015.774 temperature=15.567 } } 5110= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.4.6.10= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1941.1.13.23= { controller="CHI" } 1941.2.3.13= { controller="JAP" } 1941.2.13.12= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=46.370 fuel=0.435 } throughput= { supplies=28.649 } last_throughput= { supplies=38.040 fuel=0.525 } drawn= { supplies=28.649 } last_drawn= { supplies=42.810 fuel=0.525 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5111= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.3.15.21= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.12.20.14= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=31.405 } throughput= { supplies=25.579 } last_throughput= { supplies=7.553 } drawn= { supplies=33.109 } last_drawn= { supplies=27.283 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5112= { flags= { } owner="MEN" controller="CHI" core="CHI" core="CHC" core="MEN" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.12.11= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.1.25.4= { controller="CSX" } 1937.3.3.6= { controller="MEN" } 1941.3.3.0= { controller="CHI" } } points=0 nationalism=10.186 pool= { supplies=68.230 } drawn= { supplies=8.975 } last_drawn= { supplies=6.767 } weather= { pressure=1014.443 temperature=5.780 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5113= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" capital=yes infra= { 3.000 3.000 } history= { 1938.12.3.3= { controller="JAP" } 1939.4.13.12= { controller="CHI" } } points=0 weather= { pressure=1013.304 temperature=8.885 muddyness=0.284 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5114= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=18.060 pressure=1017.962 temperature=16.376 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5115= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { humidity=18.060 pressure=1017.962 temperature=16.376 } } 5116= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=4.000 industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=34.235 money=0.237 } drawn= { fuel=14.938 } last_drawn= { fuel=14.939 } current_producing= { metal=2.000 energy=7.000 } max_producing= { metal=2.000 energy=7.000 } weather= { humidity=8.060 pressure=1013.959 temperature=15.196 } } 5117= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=20.653 } drawn= { fuel=58.584 } last_drawn= { fuel=58.587 } weather= { humidity=5.660 pressure=1016.634 temperature=10.071 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5118= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.423 windspeed=0.117 temperature=10.891 muddyness=0.980 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5119= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=12.264 fuel=3.388 } throughput= { supplies=12.261 fuel=7.045 } last_throughput= { supplies=12.261 fuel=8.148 } drawn= { supplies=12.264 fuel=19.354 } last_drawn= { supplies=12.261 fuel=24.278 } weather= { pressure=1017.423 windspeed=0.117 temperature=10.891 muddyness=0.980 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5120= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=2.000 industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=5 pool= { supplies=5.785 fuel=1.573 } throughput= { fuel=31.453 } drawn= { fuel=55.889 } last_drawn= { fuel=44.123 } current_producing= { metal=4.000 energy=2.000 } max_producing= { metal=4.000 energy=2.000 } weather= { humidity=6.452 pressure=1015.355 temperature=9.830 muddyness=0.230 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5121= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=14.250 } } 5122= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=25.120 pressure=1013.640 temperature=20.145 } } 5123= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.976 temperature=11.883 } } 5124= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.191 temperature=19.916 } } 5125= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 7.000 7.000 } infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=75.130 fuel=228.090 energy=3.366 } throughput= { supplies=1.312 energy=1.140 } last_throughput= { supplies=1.314 energy=1.140 } drawn= { supplies=6.587 } last_drawn= { supplies=6.589 } weather= { humidity=14.460 pressure=1022.545 windspeed=0.004 temperature=16.946 } } 5126= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.8.17= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=51.086 } last_throughput= { supplies=0.014 } drawn= { supplies=3.680 } last_drawn= { supplies=3.680 } weather= { humidity=7.660 pressure=1028.405 windspeed=0.004 temperature=12.474 muddyness=0.112 } } 5127= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.24.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1023.253 windspeed=0.016 temperature=9.782 muddyness=0.740 } } 5128= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.6.25.1= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=1 nationalism=10.352 pool= { supplies=49.498 fuel=18.165 } throughput= { supplies=0.003 } drawn= { supplies=4.114 } last_drawn= { supplies=3.636 } weather= { humidity=17.660 pressure=1033.107 windspeed=0.004 temperature=16.286 } } 5129= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.7.27.19= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=4.970 } drawn= { supplies=2.000 } weather= { humidity=8.060 pressure=1027.628 temperature=12.717 } } 5130= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.392 } throughput= { supplies=0.392 } last_throughput= { supplies=0.392 } drawn= { supplies=0.392 } last_drawn= { supplies=0.392 } weather= { humidity=7.660 pressure=1033.487 temperature=12.686 } } 5131= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=0.436 } throughput= { supplies=0.436 } last_throughput= { supplies=0.433 } drawn= { supplies=0.436 } last_drawn= { supplies=0.433 } weather= { humidity=17.660 pressure=1023.823 windspeed=0.008 temperature=16.261 } } 5132= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.928 } throughput= { supplies=0.618 } last_throughput= { supplies=0.634 } drawn= { supplies=3.362 } last_drawn= { supplies=3.368 } weather= { humidity=17.660 pressure=1014.640 windspeed=0.001 temperature=16.970 muddyness=0.074 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5133= { flags= { } owner="VIC" controller="VIC" core="TUN" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.297 } weather= { humidity=17.660 pressure=1014.392 temperature=16.542 muddyness=0.110 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5134= { flags= { } owner="VIC" controller="VIC" core="TUN" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } anti_air= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=4 nationalism=14.336 pool= { supplies=71.427 money=0.250 fuel=222.075 } weather= { humidity=17.660 pressure=1053.035 temperature=16.488 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5135= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=11.312 fuel=1.052 } throughput= { supplies=5.614 } last_throughput= { supplies=5.635 } drawn= { supplies=5.614 } last_drawn= { supplies=5.635 } weather= { humidity=7.660 pressure=1013.994 temperature=12.022 muddyness=0.158 } } 5136= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 6.000 6.000 } points=0 pool= { supplies=2.507 } throughput= { supplies=2.373 } last_throughput= { supplies=2.324 } drawn= { supplies=2.507 } last_drawn= { supplies=2.373 } weather= { pressure=1013.588 temperature=8.043 muddyness=0.639 } } 5137= { flags= { } owner="GRE" controller="GRE" core="GRE" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=6.737 } throughput= { supplies=2.699 } last_throughput= { supplies=2.483 } drawn= { supplies=2.699 } last_drawn= { supplies=2.483 } weather= { humidity=17.660 pressure=1017.855 temperature=16.084 } } 5138= { flags= { } owner="ITA" controller="ITA" core="GRE" air_base= { 4.000 4.000 } naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=26.390 fuel=110.475 } throughput= { supplies=1.885 } last_throughput= { supplies=1.885 } drawn= { supplies=1.885 fuel=1.200 } last_drawn= { supplies=1.885 fuel=1.200 } weather= { pressure=1033.040 temperature=8.205 } } 5139= { flags= { } owner="ENG" controller="ENG" core="GRE" core="TUR" core="CYP" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=92.877 money=1004.175 fuel=103.621 } throughput= { supplies=27.162 } last_throughput= { supplies=27.164 } drawn= { supplies=7.362 fuel=5.729 } last_drawn= { supplies=7.364 fuel=5.729 } weather= { humidity=3.614 pressure=1024.120 temperature=14.181 } } 5140= { flags= { } owner="SYR" controller="SYR" core="SYR" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=0.686 money=18.000 energy=18.000 } throughput= { supplies=0.667 } last_throughput= { supplies=0.673 } drawn= { supplies=0.686 } last_drawn= { supplies=0.698 } weather= { humidity=4.544 pressure=1015.147 temperature=9.317 } } 5141= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.2.22.18= { controller="JAP" } 1937.3.22.17= { controller="CSX" } 1937.4.9.15= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.12.18.1= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=24.356 } throughput= { supplies=43.221 } last_throughput= { supplies=32.454 } drawn= { supplies=48.823 } last_drawn= { supplies=38.064 } weather= { temperature=9.750 } } 5142= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.17.21= { controller="JAP" } 1937.1.25.11= { controller="CHI" } 1937.2.7.1= { controller="JAP" } 1940.6.8.0= { controller="CHI" } 1940.6.13.7= { controller="JAP" } 1940.12.14.15= { controller="CHI" } } points=0 pool= { supplies=7.014 } throughput= { supplies=5.041 } last_throughput= { supplies=3.225 } drawn= { supplies=7.053 } last_drawn= { supplies=5.041 } weather= { pressure=1014.441 temperature=9.795 } } 5143= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.6.15.7= { controller="JAP" } 1938.11.18.5= { controller="CHI" } 1938.11.23.6= { controller="JAP" } 1940.11.23.13= { controller="CHI" } } points=1 pool= { supplies=19.904 } throughput= { supplies=21.502 } last_throughput= { supplies=17.069 } drawn= { supplies=23.502 } last_drawn= { supplies=19.069 } weather= { humidity=2.660 pressure=1014.191 temperature=13.712 } } 5144= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.12.19= { controller="JAP" } 1940.11.6.22= { controller="CHI" } } points=0 pool= { supplies=11.485 } throughput= { supplies=5.281 } last_throughput= { supplies=5.281 } drawn= { supplies=11.525 } last_drawn= { supplies=5.281 } weather= { humidity=8.060 pressure=1013.735 temperature=14.715 } } 5145= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.7.21= { controller="JAP" } 1939.7.18.19= { controller="CHI" } } points=0 weather= { humidity=0.220 pressure=1016.774 temperature=16.901 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5146= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=15.000 pressure=1016.549 temperature=16.941 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5147= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 drawn= { fuel=3.704 } last_drawn= { fuel=3.704 } weather= { humidity=18.060 pressure=1017.959 temperature=14.270 } } 5148= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 nationalism=9.522 drawn= { fuel=11.039 } last_drawn= { fuel=11.040 } weather= { humidity=8.060 pressure=1013.950 temperature=15.195 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5149= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=71.279 } drawn= { fuel=19.856 } last_drawn= { fuel=19.857 } weather= { humidity=3.161 pressure=1014.558 temperature=12.636 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5150= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=4.000 industry= { 4.000 4.000 } infra= { 5.000 5.000 } points=5 pool= { supplies=12.623 fuel=10.829 } throughput= { fuel=3.432 } last_throughput= { fuel=7.084 } drawn= { fuel=11.415 } last_drawn= { fuel=15.700 } current_producing= { metal=11.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=11.000 energy=4.000 rare_materials=1.000 } weather= { pressure=1017.423 windspeed=0.117 temperature=10.891 muddyness=0.980 } } 5151= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=43.516 } throughput= { supplies=13.195 fuel=2.333 } last_throughput= { supplies=12.549 } drawn= { supplies=13.195 fuel=17.706 } last_drawn= { supplies=12.549 fuel=27.025 } weather= { pressure=1017.485 windspeed=0.202 temperature=5.598 muddyness=0.594 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5152= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.055 } weather= { humidity=22.300 pressure=1013.380 temperature=19.292 } } 5153= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1013.289 temperature=19.257 } } 5154= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.172 temperature=19.326 } } 5155= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1013.077 temperature=19.371 } } 5156= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.17.0= { controller="REB" } 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1936.10.31.1= { controller="REB" } } points=0 nationalism=9.854 pool= { supplies=170.814 fuel=112.425 } drawn= { supplies=12.201 } last_drawn= { supplies=12.201 } weather= { humidity=4.920 pressure=1036.002 temperature=14.053 } } 5157= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.5.31.16= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=133.319 fuel=93.330 } drawn= { supplies=9.537 } last_drawn= { supplies=9.557 } weather= { pressure=1027.367 windspeed=0.002 temperature=7.959 muddyness=0.862 } } 5158= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { pressure=1023.253 windspeed=0.016 temperature=7.777 muddyness=0.939 } } 5159= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.10.31.0= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=8.398 money=336.540 } drawn= { supplies=0.644 } last_drawn= { supplies=0.646 } weather= { pressure=1023.633 windspeed=0.008 temperature=7.617 muddyness=0.146 } } 5160= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } anti_air= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=4 nationalism=14.336 pool= { supplies=5.256 money=2277.528 fuel=652.871 } throughput= { supplies=1.440 } last_throughput= { supplies=1.763 } drawn= { supplies=17.347 } last_drawn= { supplies=19.340 } weather= { humidity=18.060 pressure=1023.612 temperature=16.989 } } 5161= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.208 } throughput= { supplies=0.237 } last_throughput= { supplies=0.310 } drawn= { supplies=2.506 } last_drawn= { supplies=2.563 } weather= { humidity=7.660 pressure=1024.406 temperature=12.864 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5162= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=1.633 } last_drawn= { supplies=1.592 } weather= { humidity=17.660 pressure=1015.056 windspeed=0.003 temperature=16.551 muddyness=0.078 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5163= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=1.248 } last_drawn= { supplies=1.118 } weather= { humidity=8.060 pressure=1035.159 temperature=12.906 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5164= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=1.184 } throughput= { supplies=0.978 } last_throughput= { supplies=0.673 } drawn= { supplies=3.414 } last_drawn= { supplies=3.421 } weather= { humidity=15.000 pressure=1037.856 temperature=17.048 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5165= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.305 } throughput= { supplies=0.246 } last_throughput= { supplies=0.172 } drawn= { supplies=3.312 } last_drawn= { supplies=3.318 } weather= { humidity=18.060 pressure=1017.860 temperature=16.393 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5166= { flags= { } owner="VIC" controller="VIC" core="TUN" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.005 } drawn= { supplies=1.262 } last_drawn= { supplies=1.268 } weather= { humidity=18.060 pressure=1046.417 temperature=16.972 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5167= { flags= { } owner="VIC" controller="VIC" core="TUN" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1046.171 temperature=12.964 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5168= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 4.000 4.000 } history= { 1940.9.22.14= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1055.510 temperature=16.957 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5169= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=11.419 fuel=2.146 } throughput= { supplies=5.592 } last_throughput= { supplies=5.608 } drawn= { supplies=5.592 } last_drawn= { supplies=5.608 } weather= { humidity=17.660 pressure=1013.969 temperature=16.133 muddyness=0.081 } } 5170= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.052 } last_drawn= { supplies=0.009 } weather= { humidity=19.820 pressure=1013.301 temperature=16.605 } } 5171= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 6.000 6.000 } points=0 pool= { supplies=0.061 } throughput= { supplies=0.009 } drawn= { supplies=0.061 } last_drawn= { supplies=0.009 } weather= { pressure=1017.855 temperature=7.666 muddyness=0.907 } } 5172= { flags= { } owner="ENG" controller="ENG" core="GRE" core="TUR" core="CYP" air_base= { 5.000 5.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=102.872 fuel=188.445 } drawn= { supplies=7.348 } last_drawn= { supplies=7.348 } current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { humidity=2.932 pressure=1015.468 temperature=12.726 muddyness=0.179 } } 5173= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=22.555 pressure=1014.346 temperature=17.756 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5174= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" manpower=9.000 industry= { 3.000 3.000 } infra= { 7.000 7.000 } history= { 1937.3.23.2= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1941.1.8.0= { controller="CHI" } } points=2 nationalism=10.850 pool= { supplies=24.836 fuel=1.826 metal=135.220 energy=46.535 rare_materials=69.172 } throughput= { supplies=34.227 } last_throughput= { supplies=77.015 fuel=0.705 } drawn= { supplies=53.733 } last_drawn= { supplies=84.102 fuel=0.705 } current_producing= { metal=6.000 energy=11.000 rare_materials=3.000 } max_producing= { metal=6.000 energy=11.000 rare_materials=3.000 } weather= { temperature=9.750 } } 5175= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.2.20.6= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.11.29.13= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=32.236 } throughput= { supplies=2.430 } drawn= { supplies=4.929 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5176= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.6.2= { controller="JAP" } 1937.1.24.8= { controller="CHI" } 1937.2.4.4= { controller="JAP" } 1940.11.20.21= { controller="CHI" } } points=0 pool= { supplies=2.390 } drawn= { supplies=2.390 } weather= { temperature=9.750 } } 5177= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" land_fort= { 3.000 3.000 } infra= { 2.000 2.000 } history= { 1936.2.23.17= { controller="CHC" } 1936.4.16.1= { controller="CXB" } 1937.4.9.18= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1938.10.11.17= { controller="CHI" } 1939.3.30.3= { controller="JAP" } 1939.4.19.21= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1017.050 temperature=5.738 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5178= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.13.12= { controller="JAP" } 1939.5.23.2= { controller="CHI" } 1939.6.26.19= { controller="JAP" } 1940.6.17.18= { controller="CHI" } 1940.7.1.2= { controller="JAP" } 1940.10.26.4= { controller="CHI" } } points=0 weather= { humidity=8.060 pressure=1013.072 temperature=14.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5179= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.18.2= { controller="JAP" } 1939.5.20.6= { controller="CHI" } 1939.7.19.19= { controller="JAP" } 1940.6.13.19= { controller="CHI" } 1940.7.6.12= { controller="JAP" } 1940.10.23.2= { controller="CHI" } } points=0 weather= { temperature=14.750 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5180= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.30.19= { controller="JAP" } 1936.7.22.18= { controller="CHI" } 1936.8.5.12= { controller="JAP" } 1939.7.18.3= { controller="CHI" } } points=0 weather= { humidity=4.920 pressure=1016.689 temperature=12.519 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5181= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 4.000 4.000 } infra= { 4.000 4.000 } history= { 1936.7.3.8= { controller="JAP" } 1939.8.4.5= { controller="CHI" } } points=0 weather= { humidity=3.220 pressure=1017.002 temperature=12.766 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5182= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" naval_base= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=13.250 } last_throughput= { supplies=9.900 } drawn= { fuel=7.388 } last_drawn= { fuel=7.388 } weather= { humidity=18.060 pressure=1017.959 temperature=14.270 } } 5183= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 nationalism=9.522 pool= { supplies=0.818 } drawn= { fuel=17.916 } last_drawn= { fuel=17.916 } weather= { humidity=8.060 pressure=1016.594 temperature=14.225 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5184= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=19.755 } drawn= { fuel=39.692 } last_drawn= { fuel=39.694 } weather= { humidity=5.660 pressure=1017.909 temperature=12.609 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5185= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.501 temperature=10.645 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5186= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 throughput= { fuel=1.826 } drawn= { fuel=4.119 } last_drawn= { fuel=4.928 } weather= { pressure=1015.775 temperature=10.248 muddyness=0.484 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5187= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=3.000 anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 4.000 4.000 } points=5 pool= { supplies=57.424 fuel=33.061 } throughput= { supplies=13.229 } last_throughput= { supplies=12.575 fuel=5.245 } drawn= { supplies=13.229 fuel=47.080 } last_drawn= { supplies=12.575 fuel=38.771 } weather= { humidity=4.920 pressure=1014.940 temperature=9.971 muddyness=0.226 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5188= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1016.767 temperature=19.648 } } 5189= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=33.655 pressure=1017.172 temperature=19.326 } } 5190= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=30.740 pressure=1017.172 temperature=25.534 } } 5191= { flags= { } owner="ENG" controller="ENG" core="ENG" core="SPR" core="SPA" naval_base= { 5.000 5.000 } coastal_fort= { 2.000 2.000 } land_fort= { 3.000 3.000 } anti_air= { 6.000 6.000 } radar_station= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.4.23.6= { add_core="SPA" } } points=7 pool= { supplies=8.485 } throughput= { supplies=0.815 } last_throughput= { supplies=0.590 } drawn= { supplies=0.605 } last_drawn= { supplies=0.590 } weather= { pressure=1032.545 windspeed=0.004 temperature=8.226 muddyness=0.027 } } 5192= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4.817 } throughput= { supplies=1.215 } last_throughput= { supplies=3.197 } drawn= { supplies=1.215 } last_drawn= { supplies=3.197 } weather= { pressure=1035.290 temperature=8.734 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5193= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=12.114 } throughput= { supplies=2.066 } last_throughput= { supplies=3.996 } drawn= { supplies=4.124 } last_drawn= { supplies=6.052 } weather= { pressure=1025.557 temperature=8.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5194= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.475 } throughput= { supplies=0.480 } last_throughput= { supplies=0.513 } drawn= { supplies=2.893 } last_drawn= { supplies=2.965 } weather= { pressure=1014.110 temperature=8.744 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5195= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.9.5.15= { controller="ITA" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="ITA" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1073.116 windspeed=0.002 temperature=22.462 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5196= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=1.116 } last_drawn= { supplies=1.063 } weather= { humidity=18.060 pressure=1024.769 temperature=16.639 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5197= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.972 } throughput= { supplies=1.231 } last_throughput= { supplies=1.031 } drawn= { supplies=3.464 } last_drawn= { supplies=3.471 } weather= { humidity=4.420 pressure=1037.891 temperature=12.968 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5198= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" manpower=1.000 industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 current_producing= { metal=6.000 rare_materials=1.000 } max_producing= { metal=6.000 rare_materials=1.000 } weather= { humidity=4.420 pressure=1037.901 temperature=12.968 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5199= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.877 pressure=1045.759 temperature=12.958 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5200= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1054.525 temperature=8.568 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5201= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.17.12= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=27.173 fuel=49.770 } drawn= { supplies=1.941 } last_drawn= { supplies=2.001 } weather= { humidity=7.660 pressure=1053.238 temperature=13.146 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5202= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.20.23= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1055.518 temperature=12.729 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5203= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=2.000 naval_base= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=27.316 fuel=10.052 } throughput= { supplies=5.563 } last_throughput= { supplies=5.577 } drawn= { supplies=5.563 } last_drawn= { supplies=5.577 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=7.660 pressure=1013.969 temperature=12.922 muddyness=0.370 } } 5204= { flags= { } owner="GRE" controller="GRE" core="GRE" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.911 } drawn= { supplies=0.490 } last_drawn= { supplies=0.372 } weather= { humidity=17.660 pressure=1017.855 temperature=16.084 muddyness=0.359 } } 5205= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=0.861 pressure=1014.866 temperature=13.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5206= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.2.28.17= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.12.9.0= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=7.332 } throughput= { supplies=2.425 } last_throughput= { supplies=1.301 } drawn= { supplies=15.106 } last_drawn= { supplies=3.715 } weather= { temperature=13.750 } } 5207= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.7.19.9= { controller="JAP" } 1937.1.23.23= { controller="CHI" } 1937.2.17.0= { controller="JAP" } 1940.11.14.9= { controller="CHI" } 1940.11.23.4= { controller="JAP" } 1940.11.24.6= { controller="CHI" } } points=0 weather= { temperature=10.350 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5208= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.18.2= { controller="JAP" } 1938.11.10.17= { controller="CHI" } 1938.11.21.2= { controller="JAP" } 1940.11.10.11= { controller="CHI" } } points=0 pool= { supplies=20.558 } throughput= { supplies=18.761 } last_throughput= { supplies=19.109 } drawn= { supplies=24.050 } last_drawn= { supplies=22.007 } weather= { temperature=14.750 } } 5209= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.6.17.5= { controller="JAP" } 1936.7.5.11= { controller="CHI" } 1936.7.11.4= { controller="JAP" } 1940.6.25.20= { controller="CHI" } 1940.7.1.18= { controller="JAP" } 1940.8.17.23= { controller="CHI" } 1940.8.25.0= { controller="JAP" } 1940.11.8.15= { controller="CHI" } } points=0 pool= { supplies=4.212 } throughput= { supplies=6.554 } drawn= { supplies=8.554 } last_drawn= { supplies=0.769 } weather= { humidity=6.243 pressure=1013.360 temperature=14.787 } } 5210= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.22.13= { controller="JAP" } 1939.5.15.2= { controller="CHI" } 1939.7.11.22= { controller="JAP" } 1939.10.10.17= { controller="CHI" } 1939.10.27.10= { controller="JAP" } 1939.12.31.23= { controller="CHI" } 1940.1.9.20= { controller="JAP" } 1940.6.12.8= { controller="CHI" } 1940.7.11.22= { controller="JAP" } 1940.10.21.6= { controller="CHI" } } points=0 weather= { humidity=6.418 pressure=1013.286 temperature=14.751 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5211= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.19.0= { controller="JAP" } 1936.6.26.4= { controller="CHI" } 1936.7.2.10= { controller="JAP" } 1939.5.18.19= { controller="CHI" } 1939.7.26.16= { controller="JAP" } 1939.8.22.12= { controller="CHI" } 1939.12.7.18= { controller="JAP" } 1940.1.8.11= { controller="CHI" } 1940.1.29.0= { controller="JAP" } 1940.4.30.4= { controller="CHI" } 1940.5.30.3= { controller="JAP" } 1940.6.10.0= { controller="CHI" } 1940.7.7.23= { controller="JAP" } 1940.7.12.20= { controller="CHI" } 1940.8.12.8= { controller="JAP" } 1940.10.10.6= { controller="CHI" } } points=0 weather= { temperature=16.850 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5212= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.24.9= { controller="JAP" } 1936.7.5.22= { controller="CHI" } 1936.7.25.8= { controller="JAP" } 1939.7.14.8= { controller="CHI" } } points=0 weather= { pressure=1017.199 temperature=12.546 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5213= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.7.6.21= { controller="JAP" } 1939.8.9.17= { controller="CHI" } } points=0 weather= { humidity=7.820 pressure=1017.384 temperature=17.186 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5214= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=18.060 pressure=1017.959 temperature=14.270 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5215= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=9.900 } drawn= { fuel=15.163 } last_drawn= { fuel=15.164 } weather= { humidity=8.060 pressure=1016.353 temperature=15.113 } } 5216= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 drawn= { fuel=32.710 } last_drawn= { fuel=32.712 } weather= { pressure=1017.909 temperature=10.456 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5217= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=74.417 } drawn= { fuel=20.696 } last_drawn= { fuel=20.696 } weather= { humidity=5.660 pressure=1014.599 temperature=12.641 muddyness=0.111 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5218= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 4.000 4.000 } points=5 pool= { supplies=154.527 fuel=5.591 } throughput= { metal=11.338 energy=4.498 rare_materials=1.620 } last_throughput= { metal=11.338 energy=4.498 rare_materials=1.620 } drawn= { supplies=5.674 fuel=62.074 } last_drawn= { supplies=5.243 fuel=62.074 } current_producing= { metal=1.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=3.000 rare_materials=1.000 } weather= { pressure=1017.347 temperature=14.256 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5219= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 drawn= { fuel=1.825 } last_drawn= { fuel=3.934 } weather= { pressure=1016.625 windspeed=0.031 temperature=10.812 muddyness=0.972 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5220= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 last_throughput= { fuel=1.859 } drawn= { fuel=1.383 } last_drawn= { fuel=2.893 } weather= { humidity=6.199 pressure=1015.611 temperature=10.222 muddyness=0.482 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5221= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 last_throughput= { fuel=25.665 } drawn= { fuel=27.957 } last_drawn= { fuel=33.464 } weather= { humidity=10.320 pressure=1016.630 temperature=14.146 muddyness=0.488 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5222= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.021 } weather= { humidity=20.480 pressure=1017.685 temperature=19.257 } } 5223= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.172 temperature=19.326 } } 5224= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1043.866 temperature=8.617 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5225= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1036.775 temperature=8.580 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5226= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.873 } throughput= { supplies=0.808 } last_throughput= { supplies=0.732 } drawn= { supplies=0.923 } last_drawn= { supplies=0.858 } weather= { humidity=8.060 pressure=1014.135 temperature=12.776 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5227= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.930 } throughput= { supplies=0.858 } last_throughput= { supplies=0.808 } drawn= { supplies=1.325 } last_drawn= { supplies=1.287 } weather= { pressure=1034.210 temperature=21.269 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5228= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1036.801 temperature=21.675 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5229= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1046.712 temperature=22.213 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5230= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1055.602 temperature=21.410 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5231= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.9.14.3= { controller="ITA" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="ITA" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=1.246 pressure=1053.103 temperature=12.630 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5232= { flags= { } owner="ITA" controller="ITA" core="TUN" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.9.19.14= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=17.836 fuel=35.490 } drawn= { supplies=1.279 } last_drawn= { supplies=1.274 } current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=17.660 pressure=1014.943 temperature=16.650 muddyness=0.026 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5233= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" manpower=4.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=5 pool= { supplies=49.285 fuel=1.620 } throughput= { supplies=1.072 } last_throughput= { supplies=1.072 } drawn= { supplies=1.072 } last_drawn= { supplies=1.072 } current_producing= { metal=1.000 energy=12.000 rare_materials=7.000 } max_producing= { metal=1.000 energy=12.000 rare_materials=7.000 } weather= { humidity=17.660 pressure=1014.961 temperature=16.104 } } 5234= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=5.055 fuel=0.526 } throughput= { supplies=1.092 } last_throughput= { supplies=1.094 } drawn= { supplies=1.092 } last_drawn= { supplies=1.094 } weather= { pressure=1057.393 temperature=12.571 } } 5235= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=5.053 fuel=1.620 } throughput= { supplies=1.112 } last_throughput= { supplies=1.114 } drawn= { supplies=1.112 } last_drawn= { supplies=1.114 } weather= { pressure=1013.509 temperature=12.215 muddyness=0.056 } } 5236= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=15.326 fuel=2.146 } throughput= { supplies=5.534 } last_throughput= { supplies=5.546 } drawn= { supplies=5.534 } last_drawn= { supplies=5.546 } weather= { humidity=7.660 pressure=1013.969 temperature=12.922 muddyness=0.370 } } 5237= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=7.660 pressure=1013.969 temperature=12.922 muddyness=0.370 } } 5238= { flags= { } owner="LEB" controller="LEB" core="LEB" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=1.305 } throughput= { supplies=1.295 } last_throughput= { supplies=1.274 } drawn= { supplies=1.301 } last_drawn= { supplies=1.295 } weather= { humidity=6.309 pressure=1015.153 temperature=9.303 } } 5239= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.2.25.9= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.12.4.16= { controller="CHI" } } points=0 nationalism=10.850 weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5240= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.6.28.9= { controller="JAP" } 1937.1.24.18= { controller="CHI" } 1937.2.3.23= { controller="JAP" } 1940.11.10.17= { controller="CHI" } } points=0 pool= { supplies=23.524 } throughput= { supplies=22.047 } last_throughput= { supplies=19.099 } drawn= { supplies=24.090 } last_drawn= { supplies=22.047 } weather= { humidity=4.420 pressure=1013.336 temperature=14.735 } } 5241= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.4.21.7= { controller="CHI" } 1936.6.1.0= { owner="CHI" } 1937.4.10.8= { controller="JAP" } 1941.3.10.19= { controller="CHI" } } points=0 nationalism=10.020 pool= { supplies=35.040 } throughput= { supplies=14.973 } last_throughput= { supplies=5.266 } drawn= { supplies=16.973 } last_drawn= { supplies=5.266 } weather= { temperature=5.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5242= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.23.8= { controller="JAP" } 1939.5.29.16= { controller="CHI" } 1939.7.4.8= { controller="JAP" } 1939.12.10.12= { controller="CHI" } 1940.1.6.8= { controller="JAP" } 1940.4.29.18= { controller="CHI" } 1940.5.12.4= { controller="JAP" } 1940.6.11.23= { controller="CHI" } 1940.8.2.9= { controller="JAP" } 1940.8.23.4= { controller="CHI" } 1940.9.23.7= { controller="JAP" } 1940.11.18.20= { controller="CHI" } } points=0 weather= { humidity=0.335 pressure=1013.265 temperature=10.336 } } 5243= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.7.4.21= { controller="JAP" } 1939.5.12.19= { controller="CHI" } 1940.1.30.20= { controller="JAP" } 1940.5.2.4= { controller="CHI" } 1940.8.14.11= { controller="JAP" } 1940.10.13.19= { controller="CHI" } } points=0 weather= { pressure=1017.985 temperature=9.727 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5244= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.20.16= { controller="JAP" } 1936.6.30.2= { controller="CHI" } 1936.7.18.9= { controller="JAP" } 1939.5.17.1= { controller="CHI" } 1940.1.31.14= { controller="JAP" } 1940.4.16.12= { controller="CHI" } 1940.8.25.20= { controller="JAP" } 1940.9.9.9= { controller="CHI" } 1940.9.19.20= { controller="JAP" } 1940.9.30.1= { controller="CHI" } } points=0 weather= { temperature=12.450 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5245= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.23.2= { controller="JAP" } 1936.7.3.21= { controller="CHI" } 1936.7.23.11= { controller="JAP" } 1939.6.25.7= { controller="CHI" } 1940.2.9.22= { controller="JAP" } 1940.4.16.21= { controller="CHI" } 1940.8.29.19= { controller="JAP" } 1940.9.14.14= { controller="CHI" } } points=0 weather= { pressure=1013.060 temperature=12.401 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5246= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" air_base= { 2.000 2.000 } naval_base= { 10.000 10.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1936.6.28.10= { controller="JAP" } 1939.9.1.21= { controller="CHI" } } points=2 pool= { money=1318.989 } weather= { humidity=0.220 pressure=1016.361 temperature=17.161 } } 5247= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=18.918 } drawn= { fuel=2.307 } last_drawn= { fuel=2.307 } weather= { humidity=14.460 pressure=1015.894 temperature=14.827 } } 5248= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 nationalism=9.522 drawn= { fuel=38.543 } last_drawn= { fuel=38.545 } weather= { pressure=1017.775 temperature=10.578 } } 5249= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 drawn= { fuel=58.646 } last_drawn= { fuel=58.648 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=4.420 pressure=1014.607 temperature=9.387 } } 5250= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=18.060 pressure=1016.577 temperature=17.047 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5251= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1015.145 temperature=18.864 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5252= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=0.199 fuel=1.499 } throughput= { supplies=0.072 fuel=1.487 } last_throughput= { fuel=9.050 } drawn= { supplies=0.224 fuel=19.670 } last_drawn= { supplies=0.072 fuel=26.731 } weather= { pressure=1015.931 temperature=14.941 muddyness=0.218 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5253= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 drawn= { fuel=5.005 } last_drawn= { fuel=7.297 } weather= { humidity=4.420 pressure=1014.790 temperature=14.020 muddyness=0.486 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5254= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 drawn= { fuel=1.852 } last_drawn= { fuel=2.027 } weather= { pressure=1014.790 temperature=6.280 muddyness=0.488 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5255= { flags= { } owner="JAP" controller="JAP" core="JAP" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=62.049 } throughput= { supplies=13.254 fuel=28.441 } last_throughput= { supplies=12.601 } drawn= { supplies=13.254 fuel=75.802 } last_drawn= { supplies=12.601 fuel=73.757 } weather= { humidity=0.220 pressure=1016.365 temperature=10.251 muddyness=0.486 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5256= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=1.341 } current_producing= { metal=8.000 energy=2.000 } max_producing= { metal=8.000 energy=2.000 } weather= { humidity=15.000 pressure=1017.803 temperature=19.952 } } 5257= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=30.740 pressure=1017.172 temperature=25.534 } } 5258= { flags= { } owner="SPA" controller="SPA" core="MOR" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=8.708 } drawn= { supplies=0.622 } last_drawn= { supplies=0.622 } weather= { humidity=15.000 pressure=1037.138 windspeed=0.004 temperature=16.956 } } 5259= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=6.393 } throughput= { supplies=1.065 } last_throughput= { supplies=3.047 } drawn= { supplies=1.065 } last_drawn= { supplies=3.047 } weather= { humidity=14.460 pressure=1021.298 temperature=16.542 } } 5260= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4.535 } throughput= { supplies=1.165 } last_throughput= { supplies=3.147 } drawn= { supplies=1.165 } last_drawn= { supplies=3.147 } weather= { humidity=14.460 pressure=1036.237 temperature=16.927 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5261= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.310 pressure=1026.208 temperature=12.973 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5262= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=11.937 pressure=1026.019 temperature=13.002 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5263= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1035.688 temperature=22.646 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5264= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.12.6= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=1.961 } throughput= { supplies=1.960 } last_throughput= { supplies=1.961 } drawn= { supplies=1.961 } last_drawn= { supplies=2.021 } current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { pressure=1055.609 temperature=23.074 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5265= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 4.000 4.000 } history= { 1940.9.20.11= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=1.299 } throughput= { supplies=1.299 } last_throughput= { supplies=1.294 } drawn= { supplies=1.299 } last_drawn= { supplies=1.299 } weather= { humidity=17.660 pressure=1014.943 temperature=16.650 muddyness=0.026 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5266= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=14.728 } throughput= { metal=14.742 energy=1.260 rare_materials=13.677 } last_throughput= { metal=14.742 energy=1.260 rare_materials=13.677 } drawn= { supplies=1.052 } last_drawn= { supplies=1.052 } weather= { humidity=14.460 pressure=1053.540 temperature=15.965 } } 5267= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=7.660 pressure=1014.745 temperature=11.995 muddyness=0.081 } } 5268= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { pressure=1057.394 temperature=12.571 } } 5269= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" air_base= { 5.000 5.000 } naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=37.263 } throughput= { supplies=1.843 } last_throughput= { supplies=1.845 } drawn= { supplies=4.371 } last_drawn= { supplies=4.377 } weather= { pressure=1013.969 temperature=7.764 muddyness=0.436 } } 5270= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=1.340 pressure=1014.866 temperature=13.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5271= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.3.10.6= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.11.23.21= { controller="CHI" } } points=0 nationalism=10.850 weather= { temperature=13.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5272= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1937.2.8.22= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.11.10.17= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=19.652 } throughput= { supplies=23.564 } last_throughput= { supplies=22.087 } drawn= { supplies=24.130 } last_drawn= { supplies=22.087 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { temperature=10.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5273= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.6.23.12= { controller="JAP" } 1936.7.17.3= { controller="CHI" } 1936.7.30.2= { controller="JAP" } 1938.11.5.0= { controller="CHI" } 1938.11.21.1= { controller="JAP" } 1939.10.4.9= { controller="CHI" } 1939.10.6.9= { controller="JAP" } 1939.11.29.11= { controller="CHI" } 1939.12.2.1= { controller="JAP" } 1939.12.13.16= { controller="CHI" } 1939.12.22.16= { controller="JAP" } 1940.3.19.6= { controller="CHI" } 1940.3.25.7= { controller="JAP" } 1940.4.9.17= { controller="CHI" } 1940.4.14.19= { controller="JAP" } 1940.6.2.5= { controller="CHI" } 1940.6.9.11= { controller="JAP" } 1940.7.27.2= { controller="CHI" } 1940.7.31.2= { controller="JAP" } 1940.10.19.13= { controller="CHI" } 1940.10.21.8= { controller="JAP" } 1940.11.1.7= { controller="CHI" } } points=0 weather= { humidity=4.920 pressure=1013.083 temperature=14.725 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5274= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.16.4= { controller="JAP" } 1940.5.3.11= { controller="CHI" } 1940.6.14.5= { controller="JAP" } 1940.7.11.14= { controller="CHI" } 1940.8.30.8= { controller="JAP" } 1940.12.12.8= { controller="CHI" } } points=0 weather= { temperature=10.350 } } 5275= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=16.000 air_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.7.4.1= { controller="JAP" } 1936.7.8.16= { controller="CHI" } 1936.7.20.3= { controller="JAP" } 1939.4.27.4= { controller="CHI" } 1939.7.14.20= { controller="JAP" } 1939.7.22.11= { controller="CHI" } 1940.1.17.0= { controller="JAP" } 1940.3.7.3= { controller="CHI" } 1940.4.10.3= { controller="JAP" } 1940.4.25.20= { controller="CHI" } 1940.9.13.22= { controller="JAP" } 1940.9.20.23= { controller="CHI" } } points=0 pool= { supplies=52.260 fuel=193.204 } drawn= { supplies=4.067 fuel=13.048 } last_drawn= { supplies=4.063 fuel=22.296 } current_producing= { metal=14.000 energy=5.000 rare_materials=1.000 } max_producing= { metal=14.000 energy=5.000 rare_materials=1.000 } weather= { humidity=11.818 pressure=1017.964 temperature=17.462 } } 5276= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.7.14= { controller="JAP" } 1939.5.7.4= { controller="CHI" } 1940.2.1.8= { controller="JAP" } 1940.2.23.3= { controller="CHI" } 1940.3.5.7= { controller="JAP" } 1940.4.4.5= { controller="CHI" } 1940.4.17.17= { controller="JAP" } 1940.4.22.12= { controller="CHI" } 1940.8.18.4= { controller="JAP" } 1940.8.31.18= { controller="CHI" } 1940.9.14.3= { controller="JAP" } 1940.9.17.20= { controller="CHI" } } points=0 weather= { pressure=1017.474 temperature=9.705 } } 5277= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.7.28.6= { controller="JAP" } 1939.6.3.2= { controller="CHI" } 1940.2.12.1= { controller="JAP" } 1940.4.20.20= { controller="CHI" } } points=0 weather= { humidity=3.700 pressure=1013.060 temperature=13.337 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5278= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.6.27.0= { controller="JAP" } 1939.7.3.7= { controller="CHI" } } points=0 weather= { humidity=6.452 pressure=1017.857 temperature=17.667 } } 5279= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 drawn= { fuel=6.903 } last_drawn= { fuel=6.903 } weather= { pressure=1017.439 temperature=10.760 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5280= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 drawn= { fuel=20.689 } last_drawn= { fuel=20.689 } weather= { pressure=1014.016 temperature=10.445 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5281= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=77.649 } drawn= { fuel=41.358 } last_drawn= { fuel=41.358 } weather= { humidity=5.880 pressure=1016.439 temperature=12.522 muddyness=0.536 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5282= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.152 fuel=22.724 } last_drawn= { supplies=0.072 fuel=23.987 } weather= { humidity=9.600 pressure=1016.960 windspeed=1.076 temperature=12.081 precipitation=0.500 muddyness=0.268 cloud_coverage=0.150 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5283= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=6.162 fuel=1.573 } throughput= { supplies=0.377 fuel=3.048 } last_throughput= { supplies=0.177 fuel=0.098 } drawn= { supplies=0.377 fuel=15.653 } last_drawn= { supplies=0.177 fuel=14.301 } weather= { humidity=7.460 pressure=1016.927 windspeed=1.076 temperature=10.435 precipitation=0.500 muddyness=0.782 cloud_coverage=0.150 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5284= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=5.757 } throughput= { supplies=0.454 } last_throughput= { supplies=0.243 } drawn= { supplies=0.454 fuel=21.325 } last_drawn= { supplies=0.243 fuel=23.040 } weather= { pressure=1016.571 temperature=5.688 muddyness=0.496 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5285= { flags= { } owner="JAP" controller="JAP" core="JAP" capital=yes infra= { 3.000 3.000 } points=0 pool= { supplies=5.901 } throughput= { supplies=0.486 } last_throughput= { supplies=0.276 } drawn= { supplies=0.486 fuel=23.948 } last_drawn= { supplies=0.276 fuel=26.596 } weather= { pressure=1014.787 temperature=6.279 muddyness=0.488 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5286= { flags= { } owner="JAP" controller="JAP" core="JAP" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=2.770 fuel=0.762 } weather= { humidity=4.420 pressure=1017.537 windspeed=0.205 temperature=9.894 muddyness=0.986 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5287= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.388 } throughput= { supplies=2.054 } last_throughput= { supplies=1.993 } drawn= { supplies=2.054 } last_drawn= { supplies=1.993 } weather= { humidity=15.000 pressure=1013.859 temperature=19.989 } } 5288= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.680 } weather= { humidity=20.480 pressure=1017.172 temperature=19.326 } } 5289= { flags= { } owner="SPA" controller="SPA" core="SPR" core="MOR" core="SPA" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=46.666 } throughput= { supplies=31.602 } last_throughput= { supplies=31.607 } drawn= { supplies=4.602 } last_drawn= { supplies=4.607 } weather= { pressure=1028.041 windspeed=0.009 temperature=8.667 muddyness=0.175 } } 5290= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.602 } throughput= { supplies=0.863 } last_throughput= { supplies=0.846 } drawn= { supplies=0.863 } last_drawn= { supplies=0.846 } weather= { humidity=18.060 pressure=1044.073 temperature=16.573 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5291= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=5.186 } throughput= { supplies=0.963 } last_throughput= { supplies=2.946 } drawn= { supplies=0.963 } last_drawn= { supplies=2.946 } weather= { humidity=17.660 pressure=1023.823 windspeed=0.008 temperature=16.261 muddyness=0.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5292= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=14.059 fuel=18.720 } throughput= { supplies=1.015 } last_throughput= { supplies=2.997 } drawn= { supplies=1.015 } last_drawn= { supplies=2.997 } weather= { humidity=15.000 pressure=1020.579 temperature=16.503 } } 5293= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1021.298 temperature=8.321 muddyness=0.688 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5294= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=8.600 pressure=1036.463 temperature=12.971 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5295= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1035.993 temperature=23.156 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5296= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.16.15= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 weather= { pressure=1053.642 temperature=8.227 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5297= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=17.660 pressure=1014.803 temperature=16.216 } } 5298= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=4.420 pressure=1053.339 temperature=12.608 } } 5299= { flags= { } owner="LEB" controller="LEB" core="LEB" capital=yes manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=11963.360 money=634.576 crude_oil=255.200 fuel=7149.839 metal=299.474 energy=360.764 rare_materials=650.121 } throughput= { supplies=1.352 } last_throughput= { supplies=1.347 } drawn= { supplies=1.352 } last_drawn= { supplies=1.347 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=17.548 pressure=1015.159 temperature=18.307 } } 5300= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.3.7.5= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.11.16.18= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=5.316 } drawn= { supplies=2.000 } weather= { humidity=5.660 pressure=1013.288 temperature=14.712 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5301= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.19.13= { controller="JAP" } 1937.1.26.8= { controller="CHI" } 1937.2.5.13= { controller="JAP" } 1939.12.16.21= { controller="CHI" } 1940.1.8.3= { controller="JAP" } 1940.11.11.1= { controller="CHI" } } points=0 weather= { pressure=1013.282 temperature=9.756 } } 5302= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.7.3.14= { controller="JAP" } 1936.7.14.2= { controller="CHI" } 1936.8.9.12= { controller="JAP" } 1939.5.31.10= { controller="CHI" } 1939.6.11.12= { controller="JAP" } 1939.11.26.4= { controller="CHI" } 1939.12.9.23= { controller="JAP" } 1940.3.9.11= { controller="CHI" } 1940.5.6.7= { controller="JAP" } 1940.5.23.4= { controller="CHI" } 1940.5.29.2= { controller="JAP" } 1940.6.10.8= { controller="CHI" } 1940.7.11.3= { controller="JAP" } 1940.7.17.5= { controller="CHI" } 1940.7.19.1= { controller="JAP" } 1940.8.6.9= { controller="CHI" } 1940.9.9.0= { controller="JAP" } 1940.9.19.9= { controller="CHI" } 1940.10.1.6= { controller="JAP" } 1940.10.9.6= { controller="CHI" } 1940.11.4.14= { controller="JAP" } 1940.12.10.2= { controller="CHI" } } points=0 pool= { supplies=1.174 } throughput= { supplies=0.809 } last_throughput= { supplies=0.809 } drawn= { supplies=8.594 } last_drawn= { supplies=0.809 } weather= { humidity=4.920 pressure=1017.624 temperature=17.412 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5303= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.3.10= { controller="JAP" } 1939.5.22.14= { controller="CHI" } 1939.6.18.12= { controller="JAP" } 1939.7.13.18= { controller="CHI" } 1939.7.24.20= { controller="JAP" } 1939.8.3.22= { controller="CHI" } 1939.8.23.2= { controller="JAP" } 1939.9.13.13= { controller="CHI" } 1939.11.11.22= { controller="JAP" } 1939.11.24.22= { controller="CHI" } 1939.12.25.13= { controller="JAP" } 1940.1.7.5= { controller="CHI" } 1940.1.29.12= { controller="JAP" } 1940.2.6.16= { controller="CHI" } 1940.2.18.15= { controller="JAP" } 1940.2.28.19= { controller="CHI" } } points=0 pool= { supplies=4.032 fuel=12.290 } throughput= { supplies=4.063 fuel=12.747 } last_throughput= { supplies=3.828 fuel=9.288 } drawn= { supplies=4.107 fuel=13.088 } last_drawn= { supplies=4.103 fuel=22.336 } weather= { humidity=4.920 pressure=1017.165 temperature=17.494 } } 5304= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.8.6= { controller="JAP" } 1939.4.23.13= { controller="CHI" } 1940.2.25.20= { controller="JAP" } 1940.4.1.20= { controller="CHI" } } points=0 weather= { humidity=3.332 pressure=1017.453 temperature=13.067 } } 5305= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.10.1= { controller="JAP" } 1936.7.15.10= { controller="CHI" } 1936.7.25.6= { controller="JAP" } 1939.4.3.5= { controller="CHI" } 1939.4.19.0= { controller="JAP" } 1939.5.12.8= { controller="CHI" } 1940.2.14.19= { controller="JAP" } 1940.4.10.10= { controller="CHI" } } points=0 weather= { humidity=1.052 pressure=1016.748 temperature=13.387 } } 5306= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.7.26.23= { controller="JAP" } 1939.5.29.1= { controller="CHI" } } points=0 weather= { humidity=1.052 pressure=1017.857 temperature=13.347 } } 5307= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=18.888 } weather= { humidity=18.060 pressure=1016.898 temperature=17.111 } } 5308= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 pool= { supplies=9.900 } weather= { humidity=0.220 pressure=1013.803 temperature=9.546 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5309= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 nationalism=9.522 drawn= { fuel=41.358 } last_drawn= { fuel=41.358 } weather= { pressure=1014.016 temperature=10.445 } } 5310= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.785 fuel=1.573 } weather= { pressure=1015.318 temperature=9.989 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5311= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=5.407 } throughput= { supplies=5.165 fuel=6.056 } last_throughput= { supplies=5.045 } drawn= { supplies=5.407 fuel=35.616 } last_drawn= { supplies=5.165 fuel=29.686 } weather= { pressure=1016.746 windspeed=0.624 temperature=9.971 muddyness=0.267 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5312= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=0.135 fuel=1.485 } throughput= { supplies=0.046 fuel=0.016 } last_throughput= { fuel=1.490 } drawn= { supplies=0.135 fuel=33.750 } last_drawn= { supplies=0.046 fuel=31.612 } weather= { pressure=1016.730 windspeed=0.624 temperature=6.394 muddyness=0.784 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5313= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=5.756 } throughput= { supplies=0.416 } last_throughput= { supplies=0.210 } drawn= { supplies=0.416 fuel=15.912 } last_drawn= { supplies=0.210 fuel=15.066 } weather= { pressure=1016.730 windspeed=0.624 temperature=10.218 muddyness=0.742 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5314= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 weather= { humidity=2.860 pressure=1016.927 windspeed=1.076 temperature=5.991 precipitation=1.000 muddyness=0.866 cloud_coverage=0.300 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5315= { flags= { } owner="JAP" controller="JAP" core="JAP" capital=yes manpower=13.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 9.000 9.000 } points=10 pool= { supplies=11265.252 money=11.898 crude_oil=68245.533 fuel=28.117 metal=14.564 energy=38661.695 rare_materials=8037.262 } throughput= { supplies=19.348 } last_throughput= { supplies=18.229 fuel=28.474 } drawn= { supplies=19.348 fuel=329.756 } last_drawn= { supplies=18.229 fuel=332.568 } current_producing= { metal=13.000 energy=18.000 rare_materials=10.000 } max_producing= { metal=13.000 energy=18.000 rare_materials=10.000 } weather= { humidity=3.320 pressure=1017.533 windspeed=0.204 temperature=14.012 muddyness=0.017 } } 5316= { flags= { } owner="JAP" controller="JAP" core="JAP" capital=yes industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.892 fuel=0.786 } weather= { pressure=1016.217 windspeed=1.698 temperature=13.001 precipitation=0.218 muddyness=0.998 cloud_coverage=0.066 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5317= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 7.000 7.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=10.595 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=24.520 pressure=1017.918 temperature=19.442 } } 5318= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 6.000 6.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=7.028 } drawn= { supplies=0.502 } last_drawn= { supplies=0.502 } weather= { humidity=4.920 pressure=1027.538 windspeed=0.004 temperature=12.846 muddyness=0.090 } } 5319= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 6.000 6.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=16.070 } throughput= { supplies=2.377 } last_throughput= { supplies=2.379 } drawn= { supplies=3.352 } last_drawn= { supplies=3.357 } weather= { pressure=1022.635 windspeed=0.009 temperature=8.659 muddyness=0.180 } } 5320= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=7.211 } drawn= { supplies=0.529 } last_drawn= { supplies=0.514 } weather= { pressure=1033.003 windspeed=0.004 temperature=8.128 muddyness=0.956 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5321= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 6.000 6.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=2.337 } throughput= { supplies=2.337 } last_throughput= { supplies=2.338 } drawn= { supplies=2.337 } last_drawn= { supplies=2.338 } weather= { humidity=17.660 pressure=1033.530 windspeed=0.008 temperature=16.436 muddyness=0.010 } } 5322= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 6.000 6.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=2.297 } throughput= { supplies=2.297 } last_throughput= { supplies=2.297 } drawn= { supplies=2.297 } last_drawn= { supplies=2.297 } weather= { humidity=17.660 pressure=1034.106 windspeed=0.008 temperature=16.556 muddyness=0.015 } } 5323= { flags= { } owner="SPA" controller="SPA" core="SPR" core="MOR" core="SPA" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=31.598 fuel=19.395 } drawn= { supplies=2.257 } last_drawn= { supplies=2.257 } weather= { humidity=17.660 pressure=1043.934 temperature=16.731 } } 5324= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=17.660 pressure=1043.725 temperature=16.564 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5325= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=3.601 } throughput= { supplies=0.913 } last_throughput= { supplies=0.896 } drawn= { supplies=0.913 } last_drawn= { supplies=2.896 } weather= { humidity=17.660 pressure=1044.831 temperature=16.867 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5326= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1044.085 temperature=9.265 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5327= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=7.660 pressure=1044.656 temperature=13.511 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5328= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.9.14.3= { controller="ITA" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="ITA" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1063.425 temperature=22.849 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5329= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 4.000 4.000 } history= { 1940.9.11.9= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=7.755 } throughput= { supplies=1.319 } last_throughput= { supplies=1.324 } drawn= { supplies=1.778 } last_drawn= { supplies=1.794 } weather= { humidity=17.660 pressure=1014.943 temperature=16.650 muddyness=0.026 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5330= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 weather= { humidity=18.060 pressure=1056.190 temperature=16.247 } } 5331= { flags= { } owner="ITA" controller="ITA" core="ITA" core="RSI" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=0 pool= { supplies=25.522 } throughput= { metal=0.397 energy=0.816 } last_throughput= { metal=0.397 energy=0.816 } drawn= { supplies=1.823 } last_drawn= { supplies=1.823 } weather= { humidity=17.660 pressure=1014.705 temperature=16.195 } } 5332= { flags= { } owner="SYR" controller="SYR" core="SYR" capital=yes manpower=1.000 infra= { 4.000 4.000 } points=1 pool= { supplies=14.268 money=312.706 metal=1135.901 energy=650.302 rare_materials=1319.172 } weather= { humidity=3.281 pressure=1014.640 temperature=18.390 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5333= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.2.8.23= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1939.12.11.11= { controller="CHI" } 1940.1.2.23= { controller="JAP" } 1940.8.2.21= { controller="CHI" } 1940.8.10.8= { controller="JAP" } 1940.10.9.13= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=27.461 } throughput= { supplies=28.709 } last_throughput= { supplies=27.210 } drawn= { supplies=33.187 fuel=0.003 } last_drawn= { supplies=27.210 fuel=2.115 } weather= { pressure=1017.639 temperature=9.705 } } 5334= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.2.20= { controller="JAP" } 1937.1.27.15= { controller="CHI" } 1937.2.2.23= { controller="JAP" } 1939.12.9.23= { controller="CHI" } 1940.1.11.4= { controller="JAP" } 1940.1.23.23= { controller="CHI" } 1940.1.30.17= { controller="JAP" } 1940.2.14.4= { controller="CHI" } 1940.3.31.19= { controller="JAP" } 1940.5.9.9= { controller="CHI" } 1940.5.11.23= { controller="JAP" } 1940.5.28.18= { controller="CHI" } 1940.5.30.1= { controller="JAP" } 1940.6.6.15= { controller="CHI" } 1940.6.18.16= { controller="JAP" } 1940.7.12.3= { controller="CHI" } 1940.7.18.14= { controller="JAP" } 1940.9.1.13= { controller="CHI" } 1940.9.5.16= { controller="JAP" } 1940.9.25.0= { controller="CHI" } 1940.10.3.23= { controller="JAP" } 1940.10.23.5= { controller="CHI" } } points=0 pool= { supplies=6.837 } throughput= { supplies=4.993 } last_throughput= { supplies=4.993 } drawn= { supplies=6.837 } last_drawn= { supplies=4.993 fuel=2.513 } weather= { humidity=10.320 pressure=1017.629 temperature=17.426 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5335= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" infra= { 3.000 3.000 } history= { 1936.4.2.6= { controller="CHI" } 1936.6.1.0= { owner="CHI" } 1936.12.29.13= { controller="JAP" } 1937.3.5.21= { controller="CHI" } 1937.4.5.3= { controller="JAP" } 1939.6.18.7= { controller="CHI" } 1939.7.24.8= { controller="JAP" } 1939.8.11.20= { controller="CHI" } 1940.6.26.13= { controller="JAP" } 1941.3.6.18= { controller="CHI" } } points=0 nationalism=10.020 pool= { supplies=21.924 } drawn= { supplies=1.566 } last_drawn= { supplies=2.042 } weather= { pressure=1013.945 temperature=5.713 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5336= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.15.3= { controller="JAP" } 1939.4.25.9= { controller="CHI" } 1939.8.30.5= { controller="JAP" } 1939.9.11.4= { controller="CHI" } 1939.11.13.11= { controller="JAP" } 1939.11.17.3= { controller="CHI" } } points=0 weather= { humidity=1.888 pressure=1017.591 temperature=13.058 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5337= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.17.20= { controller="JAP" } 1939.4.5.3= { controller="CHI" } 1939.4.26.1= { controller="JAP" } 1939.5.1.12= { controller="CHI" } 1940.3.12.3= { controller="JAP" } 1940.4.6.11= { controller="CHI" } } points=0 weather= { humidity=9.477 pressure=1016.727 temperature=17.441 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5338= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.12.16= { controller="JAP" } 1939.3.31.11= { controller="CHI" } } points=0 weather= { temperature=17.650 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5339= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 3.000 3.000 } points=0 weather= { humidity=8.060 pressure=1017.439 temperature=9.678 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5340= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { humidity=0.220 pressure=1013.803 temperature=9.546 } } 5341= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=213.114 money=1820.482 fuel=27.349 metal=11.338 energy=4.498 rare_materials=1.620 } throughput= { fuel=28.968 } last_throughput= { supplies=99.000 fuel=0.786 } drawn= { fuel=82.696 } last_drawn= { fuel=82.696 } weather= { humidity=18.060 pressure=1016.288 temperature=16.759 } } 5342= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.761 temperature=10.106 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5343= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=5.427 fuel=1.501 } weather= { humidity=4.877 pressure=1015.278 temperature=9.847 muddyness=0.442 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5344= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=48.401 fuel=2.290 } throughput= { fuel=6.046 } last_throughput= { fuel=2.756 } drawn= { fuel=23.317 } last_drawn= { fuel=27.510 } weather= { humidity=2.060 pressure=1016.326 windspeed=0.361 temperature=10.083 muddyness=0.870 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5345= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=2.000 industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=106.500 fuel=11.967 } throughput= { supplies=5.433 } last_throughput= { supplies=5.186 fuel=12.154 } drawn= { supplies=5.433 fuel=134.840 } last_drawn= { supplies=5.186 fuel=136.016 } current_producing= { energy=10.000 } max_producing= { energy=10.000 } weather= { humidity=12.160 pressure=1016.326 windspeed=0.361 temperature=14.772 muddyness=0.064 } } 5346= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=4.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=10 pool= { supplies=272.831 fuel=10.189 } throughput= { supplies=5.454 } last_throughput= { supplies=5.206 fuel=10.319 } drawn= { supplies=5.454 fuel=221.857 } last_drawn= { supplies=5.206 fuel=224.500 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=2.060 pressure=1016.326 windspeed=0.361 temperature=13.237 muddyness=0.100 } } 5347= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 5.000 5.000 } points=0 pool= { supplies=102.118 } throughput= { supplies=5.496 } last_throughput= { supplies=5.246 } drawn= { supplies=5.496 fuel=174.394 } last_drawn= { supplies=5.246 fuel=175.949 } weather= { humidity=8.060 pressure=1016.740 windspeed=0.624 temperature=12.445 muddyness=0.171 } } 5348= { flags= { } owner="JAP" controller="JAP" core="JAP" capital=yes infra= { 7.000 7.000 } points=0 pool= { supplies=86.302 } throughput= { supplies=5.520 } last_throughput= { supplies=5.266 } drawn= { supplies=5.520 fuel=241.908 } last_drawn= { supplies=5.266 fuel=245.443 } weather= { humidity=9.860 pressure=1016.944 windspeed=1.078 temperature=12.556 precipitation=0.500 muddyness=0.184 cloud_coverage=0.150 } } 5349= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1017.302 temperature=19.773 } } 5350= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=44.072 fuel=22.440 } weather= { pressure=1040.297 windspeed=0.008 temperature=7.919 muddyness=0.962 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5351= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=5.444 pressure=1037.469 windspeed=0.008 temperature=12.664 muddyness=0.121 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5352= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.216 } throughput= { supplies=0.602 } last_throughput= { supplies=0.587 } drawn= { supplies=0.602 } last_drawn= { supplies=0.587 } weather= { pressure=1042.257 windspeed=0.002 temperature=8.031 muddyness=0.952 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5353= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.890 pressure=1043.591 windspeed=0.004 temperature=13.242 muddyness=0.793 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5354= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.497 } throughput= { supplies=0.675 } last_throughput= { supplies=0.662 } drawn= { supplies=0.675 } last_drawn= { supplies=0.662 } weather= { pressure=1043.591 windspeed=0.004 temperature=8.034 muddyness=0.956 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5355= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1066.584 temperature=26.274 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5356= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.393 } throughput= { supplies=0.811 } last_throughput= { supplies=0.793 } drawn= { supplies=0.811 } last_drawn= { supplies=0.793 } current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { pressure=1045.344 temperature=8.218 muddyness=0.092 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5357= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1045.344 temperature=9.272 muddyness=0.092 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5358= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 4.000 4.000 } history= { 1940.9.8.17= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=4.431 } throughput= { supplies=4.425 } last_throughput= { supplies=4.449 } drawn= { supplies=4.431 } last_drawn= { supplies=4.453 } weather= { humidity=7.660 pressure=1015.143 temperature=13.493 muddyness=0.143 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5359= { flags= { } owner="ENG" controller="ENG" core="ENG" air_base= { 5.000 5.000 } naval_base= { 5.000 5.000 } coastal_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 8.000 8.000 } points=3 pool= { supplies=150.686 money=1015.419 crude_oil=450.000 fuel=365.160 } throughput= { supplies=36.961 } drawn= { supplies=10.216 fuel=3.270 } last_drawn= { supplies=7.662 fuel=3.270 } weather= { humidity=18.060 pressure=1056.190 temperature=18.352 } } 5360= { flags= { } owner="LEB" controller="LEB" core="LEB" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=3.998 pressure=1014.640 temperature=9.646 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5361= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.8.16.0= { controller="JAP" } 1939.5.12.11= { controller="CHI" } 1939.5.29.0= { controller="JAP" } 1939.10.14.11= { controller="CHI" } 1939.10.28.18= { controller="JAP" } 1939.12.4.8= { controller="CHI" } 1940.1.14.13= { controller="JAP" } 1940.2.2.0= { controller="CHI" } 1940.7.31.5= { controller="JAP" } 1940.8.30.20= { controller="CHI" } } points=0 pool= { supplies=1.844 fuel=7.258 } throughput= { fuel=7.307 } last_throughput= { fuel=6.866 } drawn= { supplies=1.844 fuel=7.307 } last_drawn= { fuel=10.653 } weather= { humidity=9.760 pressure=1015.593 temperature=17.446 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5362= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.13.2= { controller="JAP" } 1938.10.10.0= { controller="CHI" } 1938.10.13.11= { controller="JAP" } 1939.4.22.10= { controller="CHI" } 1939.5.10.7= { controller="JAP" } 1939.5.27.4= { controller="CHI" } 1939.6.3.7= { controller="JAP" } 1939.8.25.11= { controller="CHI" } 1939.9.4.23= { controller="JAP" } 1939.9.25.19= { controller="CHI" } 1939.10.27.16= { controller="JAP" } 1939.11.16.10= { controller="CHI" } 1940.1.2.7= { controller="JAP" } 1940.1.19.20= { controller="CHI" } 1940.2.7.21= { controller="JAP" } 1940.2.20.10= { controller="CHI" } 1940.3.3.19= { controller="JAP" } 1940.3.22.8= { controller="CHI" } 1940.5.13.7= { controller="JAP" } 1940.5.26.10= { controller="CHI" } 1940.8.9.13= { controller="JAP" } 1940.9.5.19= { controller="CHI" } } points=0 pool= { supplies=5.405 fuel=13.088 } throughput= { supplies=4.992 fuel=12.330 } last_throughput= { supplies=5.000 fuel=12.787 } drawn= { supplies=12.821 fuel=13.168 } last_drawn= { supplies=5.032 fuel=22.416 } weather= { humidity=12.160 pressure=1015.532 temperature=17.454 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5363= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.8.26.8= { controller="JAP" } 1939.4.14.5= { controller="CHI" } 1939.5.8.7= { controller="JAP" } 1939.5.14.0= { controller="CHI" } 1939.9.7.1= { controller="JAP" } 1939.9.14.9= { controller="CHI" } } points=0 throughput= { supplies=0.334 } last_throughput= { supplies=0.366 } drawn= { supplies=0.352 fuel=0.399 } last_drawn= { supplies=0.366 fuel=4.795 } weather= { humidity=4.920 pressure=1016.711 temperature=17.495 } } 5364= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.19.17= { controller="JAP" } 1939.4.8.1= { controller="CHI" } 1939.4.15.15= { controller="JAP" } 1939.4.19.16= { controller="CHI" } } points=0 weather= { humidity=4.877 pressure=1016.792 temperature=13.072 } } 5365= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.16.19= { controller="JAP" } 1939.3.29.8= { controller="CHI" } } points=0 weather= { humidity=2.660 pressure=1015.804 temperature=13.033 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5366= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 weather= { humidity=8.060 pressure=1016.898 temperature=12.910 } } 5367= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.327 windspeed=0.066 temperature=9.942 muddyness=0.934 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5368= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=5.288 fuel=1.455 } weather= { pressure=1014.754 temperature=10.029 muddyness=0.468 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5369= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 5.000 5.000 } points=0 pool= { supplies=138.645 fuel=17.637 } throughput= { fuel=4.218 } last_throughput= { fuel=15.918 } drawn= { fuel=49.266 } last_drawn= { fuel=52.224 } weather= { humidity=2.060 pressure=1015.693 windspeed=0.207 temperature=10.263 muddyness=0.982 } } 5370= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=8.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 10.000 10.000 } infra= { 9.000 9.000 } points=10 pool= { supplies=206.394 fuel=8.723 } throughput= { fuel=11.054 } drawn= { fuel=87.752 } last_drawn= { fuel=84.399 } current_producing= { metal=8.000 energy=8.000 rare_materials=2.000 } max_producing= { metal=8.000 energy=8.000 rare_materials=2.000 } weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 } } 5371= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=18.095 } throughput= { fuel=4.203 } drawn= { fuel=21.291 } last_drawn= { fuel=22.197 } weather= { pressure=1015.693 windspeed=0.207 temperature=10.213 muddyness=0.984 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5372= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 drawn= { fuel=55.480 } last_drawn= { fuel=56.140 } weather= { humidity=4.877 pressure=1013.505 temperature=10.457 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5373= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1031.861 windspeed=0.002 temperature=8.235 muddyness=0.088 } } 5374= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.117 pressure=1045.327 windspeed=0.003 temperature=11.762 muddyness=0.695 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5375= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=14.135 pressure=1045.327 windspeed=0.003 temperature=14.968 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5376= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=4.920 pressure=1044.369 temperature=14.143 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5377= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.530 } throughput= { supplies=0.748 } last_throughput= { supplies=0.735 } drawn= { supplies=0.748 } last_drawn= { supplies=0.735 } weather= { pressure=1044.307 windspeed=0.008 temperature=11.194 muddyness=0.542 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5378= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.10.13= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=2.672 } throughput= { supplies=2.614 } last_throughput= { supplies=2.630 } drawn= { supplies=2.614 } last_drawn= { supplies=2.630 } weather= { pressure=1063.634 temperature=22.880 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5379= { flags= { } owner="GRE" controller="GRE" core="GRE" air_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=18.060 pressure=1017.728 temperature=17.786 } } 5380= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1017.604 temperature=13.531 muddyness=0.674 } } 5381= { flags= { } owner="GRE" controller="GRE" core="GRE" air_base= { 2.000 2.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=8.361 energy=0.912 } last_throughput= { supplies=9.996 } last_drawn= { supplies=1.176 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=18.060 pressure=1037.245 temperature=17.922 } } 5382= { flags= { } owner="SYR" controller="SYR" core="SYR" capital=yes infra= { 4.000 4.000 } points=0 weather= { pressure=1014.431 temperature=22.598 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5383= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=13.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } history= { 1936.8.15.15= { controller="JAP" } 1939.4.17.0= { controller="CHI" } } points=1 pool= { supplies=0.055 fuel=1.264 } throughput= { supplies=1.476 fuel=0.155 } last_throughput= { supplies=0.079 } drawn= { supplies=4.124 fuel=0.157 } last_drawn= { supplies=0.079 fuel=3.718 } current_producing= { metal=12.000 energy=10.000 rare_materials=1.000 } max_producing= { metal=12.000 energy=10.000 rare_materials=1.000 } weather= { humidity=10.320 pressure=1015.541 temperature=17.424 } } 5384= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.19.8= { controller="JAP" } 1939.4.12.3= { controller="CHI" } } points=0 weather= { humidity=10.320 pressure=1015.498 temperature=17.457 } } 5385= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CSX" infra= { 5.000 5.000 } history= { 1937.3.14.13= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.5.16.13= { controller="CHI" } 1940.5.22.19= { controller="JAP" } 1940.11.20.11= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=109.388 fuel=1.237 } throughput= { supplies=66.627 } last_throughput= { supplies=76.269 fuel=0.443 } drawn= { supplies=66.627 } last_drawn= { supplies=76.568 fuel=0.443 } weather= { temperature=14.750 } } 5386= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.21.9= { controller="JAP" } 1939.3.30.8= { controller="CHI" } } points=0 weather= { humidity=1.052 pressure=1015.782 temperature=13.082 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5387= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.8.16.12= { controller="JAP" } 1939.3.26.13= { controller="CHI" } } points=0 weather= { humidity=12.660 pressure=1014.556 temperature=17.494 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5388= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" manpower=2.000 naval_base= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=12.378 } last_throughput= { supplies=19.800 } current_producing= { energy=2.000 rare_materials=1.000 } max_producing= { energy=2.000 rare_materials=1.000 } weather= { humidity=18.060 pressure=1016.148 temperature=17.155 } } 5389= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" infra= { 5.000 5.000 } points=0 pool= { supplies=9.900 } weather= { humidity=17.660 pressure=1016.088 temperature=17.360 } } 5390= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1017.248 windspeed=0.037 temperature=10.018 muddyness=0.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5391= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1014.020 temperature=14.323 muddyness=0.427 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5392= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 5.000 5.000 } points=0 pool= { supplies=43.499 fuel=4.174 } throughput= { fuel=15.879 } last_throughput= { fuel=3.893 } drawn= { fuel=49.222 } last_drawn= { fuel=52.185 } weather= { humidity=12.160 pressure=1015.693 windspeed=0.207 temperature=14.442 muddyness=0.980 } } 5393= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 throughput= { fuel=6.039 } drawn= { fuel=23.127 } last_drawn= { fuel=22.196 } weather= { humidity=2.060 pressure=1016.326 windspeed=0.361 temperature=13.772 muddyness=0.986 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5394= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 6.000 6.000 } points=0 pool= { supplies=116.122 } throughput= { supplies=5.476 } last_throughput= { supplies=5.226 } drawn= { supplies=5.476 fuel=110.940 } last_drawn= { supplies=5.226 fuel=112.260 } weather= { pressure=1015.984 temperature=9.602 } } 5395= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=14.416 pressure=1037.469 windspeed=0.008 temperature=15.769 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5396= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 1.000 1.000 } history= { 1940.9.10.13= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 weather= { pressure=1066.484 temperature=22.627 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5397= { flags= { } owner="ITA" controller="ITA" core="TUN" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.9.4.2= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=16.187 fuel=18.615 } throughput= { supplies=4.500 } last_throughput= { supplies=4.585 } drawn= { supplies=5.601 } last_drawn= { supplies=5.638 } weather= { pressure=1015.143 temperature=22.961 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5398= { flags= { } owner="GRE" controller="GRE" core="GRE" infra= { 2.000 2.000 } points=0 weather= { humidity=7.660 pressure=1013.021 temperature=13.576 muddyness=0.828 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5399= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 4.000 4.000 } points=0 pool= { supplies=6.530 } drawn= { supplies=0.520 } last_drawn= { supplies=0.520 } weather= { pressure=1014.640 temperature=9.711 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5400= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.24.1= { controller="JAP" } 1939.4.22.11= { controller="CHI" } 1939.7.24.21= { controller="JAP" } 1939.10.24.10= { controller="CHI" } } points=0 pool= { supplies=5.498 fuel=9.389 } throughput= { supplies=0.532 fuel=9.374 } last_throughput= { supplies=0.118 fuel=12.412 } drawn= { supplies=5.498 fuel=9.389 } last_drawn= { supplies=0.119 fuel=16.811 } weather= { humidity=3.700 pressure=1015.866 temperature=13.164 } } 5401= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.8.30.4= { controller="JAP" } 1939.3.23.22= { controller="CHI" } 1939.4.4.14= { controller="JAP" } 1939.4.12.9= { controller="CHI" } } points=0 pool= { supplies=1.804 fuel=5.746 } throughput= { fuel=5.746 } last_throughput= { fuel=5.544 } drawn= { supplies=1.844 fuel=5.746 } last_drawn= { fuel=8.055 } weather= { humidity=10.320 pressure=1015.498 temperature=17.409 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5402= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.8.31.1= { controller="JAP" } 1939.4.9.3= { controller="CHI" } } points=0 weather= { humidity=10.320 pressure=1015.463 temperature=17.448 } } 5403= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.8.25.19= { controller="JAP" } 1939.4.7.5= { controller="CHI" } } points=0 weather= { humidity=12.660 pressure=1016.776 temperature=17.441 } } 5404= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.2.9.8= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1939.5.21.0= { controller="CHI" } 1939.6.7.10= { controller="JAP" } 1939.6.24.3= { controller="CHI" } 1939.7.26.15= { controller="JAP" } 1940.5.9.6= { controller="CHI" } 1940.5.27.7= { controller="JAP" } 1940.6.19.14= { controller="CHI" } 1940.7.3.22= { controller="JAP" } 1940.10.16.17= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=90.525 fuel=1.403 } throughput= { supplies=66.692 } last_throughput= { supplies=75.403 fuel=1.064 } drawn= { supplies=66.717 } last_drawn= { supplies=76.658 fuel=1.065 } weather= { humidity=0.260 pressure=1017.438 temperature=10.388 } } 5405= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 4.000 4.000 } infra= { 2.000 2.000 } history= { 1936.9.25.3= { controller="JAP" } 1939.3.23.13= { controller="CHI" } } points=0 weather= { humidity=18.060 pressure=1017.633 temperature=21.635 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5406= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { humidity=4.920 pressure=1016.375 temperature=12.766 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5407= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=5.660 pressure=1016.564 temperature=9.317 muddyness=0.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5408= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.001 temperature=9.282 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5409= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 5.000 5.000 } points=0 pool= { supplies=37.798 fuel=15.835 } throughput= { fuel=3.854 } last_throughput= { fuel=15.726 } drawn= { fuel=49.178 } last_drawn= { fuel=52.146 } weather= { humidity=12.160 pressure=1015.693 windspeed=0.207 temperature=14.442 muddyness=0.980 } } 5410= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=17.554 fuel=10.192 } last_throughput= { fuel=3.994 } drawn= { fuel=44.393 } last_drawn= { fuel=44.373 } weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5411= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=12.160 pressure=1016.326 windspeed=0.361 temperature=17.928 muddyness=0.293 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5412= { flags= { } owner="VIC" controller="VIC" core="MOR" manpower=2.000 air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=24.765 money=0.250 fuel=43.470 } weather= { humidity=15.951 pressure=1040.097 windspeed=0.008 temperature=17.239 muddyness=0.041 } } 5413= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.5.15= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=8.926 } drawn= { supplies=0.659 } last_drawn= { supplies=0.659 } weather= { pressure=1067.768 temperature=22.842 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5414= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 4.000 4.000 } history= { 1940.9.2.11= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=0.035 } last_throughput= { supplies=0.034 } drawn= { supplies=0.181 } last_drawn= { supplies=0.235 } weather= { pressure=1015.220 temperature=22.963 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5415= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.377 } throughput= { supplies=0.620 } last_throughput= { supplies=0.620 } drawn= { supplies=2.620 } last_drawn= { supplies=0.620 } weather= { humidity=7.626 pressure=1015.549 temperature=9.812 } } 5416= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.9.13.15= { controller="JAP" } 1939.1.15.4= { controller="CHI" } 1939.2.7.2= { controller="JAP" } 1939.4.15.2= { controller="CHI" } } points=0 pool= { supplies=2.854 fuel=4.830 } throughput= { supplies=1.392 fuel=4.830 } last_throughput= { fuel=4.461 } drawn= { supplies=3.392 fuel=4.830 } last_drawn= { fuel=4.830 } weather= { pressure=1015.822 temperature=13.120 } } 5417= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.4.17= { controller="JAP" } 1939.3.19.21= { controller="CHI" } 1939.4.6.14= { controller="JAP" } 1939.4.9.13= { controller="CHI" } } points=0 weather= { humidity=0.220 pressure=1015.463 temperature=13.253 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5418= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.9.7.18= { controller="JAP" } 1939.3.18.19= { controller="CHI" } } points=0 weather= { humidity=10.320 pressure=1015.437 temperature=17.447 } } 5419= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.28.19= { controller="JAP" } 1939.3.21.7= { controller="CHI" } } points=0 weather= { humidity=10.320 pressure=1015.420 temperature=17.465 } } 5420= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.8.7= { controller="JAP" } 1939.3.18.11= { controller="CHI" } } points=0 weather= { humidity=10.320 pressure=1015.411 temperature=17.254 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5421= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.10.6.4= { controller="JAP" } 1938.10.3.2= { controller="CHI" } 1938.10.3.3= { controller="JAP" } 1938.10.3.3= { controller="CHI" } 1938.10.3.4= { controller="JAP" } 1938.10.3.4= { controller="CHI" } 1938.10.3.5= { controller="JAP" } 1938.10.3.5= { controller="CHI" } 1938.10.3.6= { controller="JAP" } 1938.10.3.6= { controller="CHI" } 1938.10.3.7= { controller="JAP" } 1938.10.3.7= { controller="CHI" } 1938.10.3.8= { controller="JAP" } 1938.10.3.8= { controller="CHI" } 1938.10.3.9= { controller="JAP" } 1938.10.3.9= { controller="CHI" } 1938.10.3.10= { controller="JAP" } 1938.10.3.10= { controller="CHI" } 1938.10.3.11= { controller="JAP" } 1938.10.3.11= { controller="CHI" } 1938.10.3.12= { controller="JAP" } 1938.10.3.12= { controller="CHI" } 1938.10.3.13= { controller="JAP" } 1938.10.3.13= { controller="CHI" } 1938.10.3.14= { controller="JAP" } 1938.10.3.14= { controller="CHI" } 1938.10.3.15= { controller="JAP" } 1938.10.3.15= { controller="CHI" } 1938.10.3.16= { controller="JAP" } 1938.10.3.16= { controller="CHI" } 1938.10.3.17= { controller="JAP" } 1938.10.3.17= { controller="CHI" } 1938.10.3.18= { controller="JAP" } 1938.10.3.18= { controller="CHI" } 1938.10.3.19= { controller="JAP" } 1938.10.3.19= { controller="CHI" } 1938.10.3.20= { controller="JAP" } 1938.10.3.20= { controller="CHI" } 1938.10.3.21= { controller="JAP" } 1938.10.3.21= { controller="CHI" } 1938.10.3.22= { controller="JAP" } 1938.10.3.22= { controller="CHI" } 1938.10.3.23= { controller="JAP" } 1938.10.3.23= { controller="CHI" } 1938.10.4.0= { controller="JAP" } 1938.10.4.0= { controller="CHI" } 1938.10.4.1= { controller="JAP" } 1938.10.4.1= { controller="CHI" } 1938.10.4.2= { controller="JAP" } 1938.10.4.2= { controller="CHI" } 1938.10.4.3= { controller="JAP" } 1938.10.4.3= { controller="CHI" } 1938.10.4.4= { controller="JAP" } 1938.10.4.4= { controller="CHI" } 1938.10.4.5= { controller="JAP" } 1938.10.4.5= { controller="CHI" } 1938.10.4.6= { controller="JAP" } 1938.10.4.6= { controller="CHI" } 1938.10.4.7= { controller="JAP" } 1938.10.4.7= { controller="CHI" } 1938.10.4.8= { controller="JAP" } 1938.10.4.8= { controller="CHI" } 1938.10.4.9= { controller="JAP" } 1938.10.4.9= { controller="CHI" } 1938.10.4.10= { controller="JAP" } 1938.10.4.10= { controller="CHI" } 1938.10.4.11= { controller="JAP" } 1938.10.4.11= { controller="CHI" } 1938.10.4.12= { controller="JAP" } 1938.10.4.12= { controller="CHI" } 1938.10.4.13= { controller="JAP" } 1938.10.4.13= { controller="CHI" } 1938.10.4.14= { controller="JAP" } 1938.10.4.14= { controller="CHI" } 1938.10.4.15= { controller="JAP" } 1938.10.4.15= { controller="CHI" } 1938.10.4.16= { controller="JAP" } 1938.10.4.16= { controller="CHI" } 1938.10.4.17= { controller="JAP" } 1938.10.4.17= { controller="CHI" } 1938.10.4.18= { controller="JAP" } 1938.10.4.18= { controller="CHI" } 1938.10.4.19= { controller="JAP" } 1938.10.4.19= { controller="CHI" } 1938.10.4.20= { controller="JAP" } 1938.10.4.20= { controller="CHI" } 1938.10.4.21= { controller="JAP" } 1938.10.4.21= { controller="CHI" } 1938.10.4.22= { controller="JAP" } 1938.10.4.22= { controller="CHI" } 1938.10.4.23= { controller="JAP" } 1938.10.4.23= { controller="CHI" } } points=0 weather= { humidity=18.060 pressure=1013.110 temperature=21.664 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5422= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=15.000 pressure=1016.373 temperature=16.787 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5423= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=15.000 pressure=1017.168 windspeed=0.021 temperature=18.751 muddyness=0.060 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5424= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1016.352 temperature=14.628 } } 5425= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 6.000 6.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=100.041 fuel=7.113 } throughput= { fuel=18.512 } last_throughput= { fuel=3.454 } drawn= { fuel=49.158 } last_drawn= { fuel=52.126 } current_producing= { metal=8.000 energy=12.000 rare_materials=1.000 } max_producing= { metal=8.000 energy=12.000 rare_materials=1.000 } weather= { pressure=1013.041 temperature=9.464 } } 5426= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=12.888 fuel=5.522 } throughput= { fuel=1.553 } last_throughput= { fuel=5.775 } drawn= { fuel=44.343 } last_drawn= { fuel=44.333 } weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5427= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=19.199 fuel=3.097 } throughput= { fuel=5.547 } last_throughput= { fuel=1.573 } drawn= { fuel=44.368 } last_drawn= { fuel=44.353 } weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5428= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1042.343 windspeed=0.004 temperature=9.964 muddyness=0.071 } } 5429= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 2.000 2.000 } history= { 1940.9.4.8= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=5.380 } throughput= { supplies=5.379 } last_throughput= { supplies=5.309 } drawn= { supplies=5.500 } last_drawn= { supplies=5.467 } weather= { pressure=1073.870 temperature=22.801 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5430= { flags= { } owner="ITA" controller="ITA" core="TUN" infra= { 4.000 4.000 } history= { 1940.9.1.19= { controller="ITA" } 1940.10.26.18= { owner="ITA" } } points=0 nationalism=14.336 pool= { supplies=0.066 } drawn= { supplies=0.073 } last_drawn= { supplies=0.127 } weather= { pressure=1015.181 temperature=22.924 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5431= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 4.000 4.000 } points=0 pool= { supplies=0.076 } throughput= { supplies=0.076 } last_throughput= { supplies=0.076 } drawn= { supplies=0.076 } last_drawn= { supplies=0.076 } weather= { humidity=16.567 pressure=1014.640 temperature=14.179 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5432= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.14.13= { controller="JAP" } 1939.1.15.4= { controller="CHI" } 1939.2.11.10= { controller="JAP" } 1939.4.4.9= { controller="CHI" } } points=0 pool= { fuel=2.854 } throughput= { fuel=2.894 } last_throughput= { fuel=2.525 } drawn= { fuel=2.894 } last_drawn= { fuel=2.894 } weather= { humidity=14.460 pressure=1013.346 temperature=17.650 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5433= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.13.12= { controller="JAP" } 1939.3.17.10= { controller="CHI" } } points=0 weather= { humidity=15.000 pressure=1017.635 temperature=17.358 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5434= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.9.22.19= { controller="JAP" } 1939.4.29.8= { controller="CHI" } } points=0 weather= { temperature=17.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5435= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 6.000 6.000 } history= { 1936.9.1.4= { controller="JAP" } 1939.3.20.15= { controller="CHI" } } points=0 weather= { humidity=10.320 pressure=1015.420 temperature=17.176 } } 5436= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.10.8.11= { controller="JAP" } 1938.10.3.2= { controller="CHI" } 1938.10.3.3= { controller="JAP" } 1938.10.3.3= { controller="CHI" } 1938.10.3.4= { controller="JAP" } 1938.10.3.4= { controller="CHI" } 1938.10.3.5= { controller="JAP" } 1938.10.3.5= { controller="CHI" } 1938.10.3.6= { controller="JAP" } 1938.10.3.6= { controller="CHI" } 1938.10.3.7= { controller="JAP" } 1938.10.3.7= { controller="CHI" } 1938.10.3.8= { controller="JAP" } 1938.10.3.8= { controller="CHI" } 1938.10.3.9= { controller="JAP" } 1938.10.3.9= { controller="CHI" } 1938.10.3.10= { controller="JAP" } 1938.10.3.10= { controller="CHI" } 1938.10.3.11= { controller="JAP" } 1938.10.3.11= { controller="CHI" } 1938.10.3.12= { controller="JAP" } 1938.10.3.12= { controller="CHI" } 1938.10.3.13= { controller="JAP" } 1938.10.3.13= { controller="CHI" } 1938.10.3.14= { controller="JAP" } 1938.10.3.14= { controller="CHI" } 1938.10.3.15= { controller="JAP" } 1938.10.3.15= { controller="CHI" } 1938.10.3.16= { controller="JAP" } 1938.10.3.16= { controller="CHI" } 1938.10.3.17= { controller="JAP" } 1938.10.3.17= { controller="CHI" } 1938.10.3.18= { controller="JAP" } 1938.10.3.18= { controller="CHI" } 1938.10.3.19= { controller="JAP" } 1938.10.3.19= { controller="CHI" } 1938.10.3.20= { controller="JAP" } 1938.10.3.20= { controller="CHI" } 1938.10.3.21= { controller="JAP" } 1938.10.3.21= { controller="CHI" } 1938.10.3.22= { controller="JAP" } 1938.10.3.22= { controller="CHI" } 1938.10.3.23= { controller="JAP" } 1938.10.3.23= { controller="CHI" } 1938.10.4.0= { controller="JAP" } 1938.10.4.0= { controller="CHI" } 1938.10.4.1= { controller="JAP" } 1938.10.4.1= { controller="CHI" } 1938.10.4.2= { controller="JAP" } 1938.10.4.2= { controller="CHI" } 1938.10.4.3= { controller="JAP" } 1938.10.4.3= { controller="CHI" } 1938.10.4.4= { controller="JAP" } 1938.10.4.4= { controller="CHI" } 1938.10.4.5= { controller="JAP" } 1938.10.4.5= { controller="CHI" } 1938.10.4.6= { controller="JAP" } 1938.10.4.6= { controller="CHI" } 1938.10.4.7= { controller="JAP" } 1938.10.4.7= { controller="CHI" } 1938.10.4.8= { controller="JAP" } 1938.10.4.8= { controller="CHI" } 1938.10.4.9= { controller="JAP" } 1938.10.4.9= { controller="CHI" } 1938.10.4.10= { controller="JAP" } 1938.10.4.10= { controller="CHI" } 1938.10.4.11= { controller="JAP" } 1938.10.4.11= { controller="CHI" } 1938.10.4.12= { controller="JAP" } 1938.10.4.12= { controller="CHI" } 1938.10.4.13= { controller="JAP" } 1938.10.4.13= { controller="CHI" } 1938.10.4.14= { controller="JAP" } 1938.10.4.14= { controller="CHI" } 1938.10.4.15= { controller="JAP" } 1938.10.4.15= { controller="CHI" } 1938.10.4.16= { controller="JAP" } 1938.10.4.16= { controller="CHI" } 1938.10.4.17= { controller="JAP" } 1938.10.4.17= { controller="CHI" } 1938.10.4.18= { controller="JAP" } 1938.10.4.18= { controller="CHI" } 1938.10.4.19= { controller="JAP" } 1938.10.4.19= { controller="CHI" } 1938.10.4.20= { controller="JAP" } 1938.10.4.20= { controller="CHI" } 1938.10.4.21= { controller="JAP" } 1938.10.4.21= { controller="CHI" } 1938.10.4.22= { controller="JAP" } 1938.10.4.22= { controller="CHI" } 1938.10.4.23= { controller="JAP" } 1938.10.4.23= { controller="CHI" } } points=0 weather= { humidity=25.120 pressure=1015.832 temperature=21.393 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5437= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=25.120 pressure=1015.413 temperature=21.287 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5438= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 5.000 5.000 } points=0 pool= { supplies=23.262 fuel=18.492 } throughput= { fuel=3.434 } last_throughput= { fuel=18.603 } drawn= { fuel=26.526 } last_drawn= { fuel=29.494 } weather= { humidity=7.660 pressure=1016.486 temperature=14.566 } } 5439= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5440= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5441= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1041.613 windspeed=0.002 temperature=22.848 } } 5442= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=5.552 } throughput= { supplies=5.455 } last_throughput= { supplies=5.399 } drawn= { supplies=5.588 } last_drawn= { supplies=5.571 } weather= { pressure=1069.453 temperature=22.549 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5443= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=0.253 } throughput= { supplies=0.291 } last_throughput= { supplies=0.144 } drawn= { supplies=0.306 } last_drawn= { supplies=0.339 } weather= { pressure=1068.171 temperature=22.490 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5444= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=0.739 } throughput= { supplies=0.700 } last_throughput= { supplies=0.903 } drawn= { supplies=0.740 } last_drawn= { supplies=0.917 } weather= { pressure=1057.580 temperature=23.344 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5445= { flags= { } owner="ITA" controller="ITA" core="LBY" core="ITA" core="RSI" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=3 pool= { supplies=158.063 money=1034.425 fuel=51.150 rare_materials=0.069 } throughput= { supplies=104.249 } last_throughput= { supplies=103.537 } drawn= { supplies=9.749 } last_drawn= { supplies=9.037 } weather= { humidity=24.660 pressure=1013.955 temperature=18.178 } } 5446= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=1.158 } throughput= { supplies=1.198 } last_throughput= { supplies=1.232 } drawn= { supplies=1.231 } last_drawn= { supplies=1.285 } weather= { humidity=8.640 pressure=1054.358 temperature=14.218 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5447= { flags= { } owner="PAL" controller="PAL" core="PAL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=18.265 fuel=1.600 } weather= { pressure=1026.918 temperature=9.167 } } 5448= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.12.4= { controller="JAP" } 1938.10.8.23= { controller="CHI" } 1938.10.18.19= { controller="JAP" } 1938.11.17.18= { controller="CHI" } 1938.12.7.13= { controller="JAP" } 1938.12.10.8= { controller="CHI" } 1939.1.6.9= { controller="JAP" } 1939.1.10.3= { controller="CHI" } 1939.2.11.10= { controller="JAP" } 1939.3.16.13= { controller="CHI" } } points=0 weather= { humidity=15.000 pressure=1013.093 temperature=17.555 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5449= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.11.22= { controller="JAP" } 1939.3.17.8= { controller="CHI" } } points=0 weather= { humidity=4.920 pressure=1017.176 temperature=13.159 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5450= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.14.16= { controller="JAP" } 1939.3.14.20= { controller="CHI" } } points=0 weather= { humidity=4.920 pressure=1016.719 temperature=13.171 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5451= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.25.7= { controller="JAP" } 1936.11.29.2= { controller="CHI" } 1936.12.12.9= { controller="JAP" } 1937.1.7.14= { controller="CHI" } 1937.6.25.22= { controller="JAP" } 1937.7.19.6= { controller="CHI" } 1937.7.24.6= { controller="JAP" } 1938.8.30.22= { controller="CHI" } } points=0 pool= { supplies=124.307 fuel=3.152 } throughput= { supplies=91.763 } last_throughput= { supplies=84.256 fuel=1.195 } drawn= { supplies=91.763 } last_drawn= { supplies=84.256 fuel=1.195 } weather= { humidity=17.660 pressure=1017.169 temperature=17.081 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5452= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=15.000 pressure=1015.413 temperature=17.127 } } 5453= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=15.000 pressure=1015.016 temperature=21.129 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5454= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=15.000 pressure=1013.795 temperature=21.361 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5455= { flags= { } owner="JAP" controller="JAP" core="KOR" core="PRK" naval_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 last_throughput= { supplies=9.900 } weather= { humidity=15.000 pressure=1017.094 windspeed=0.011 temperature=17.362 muddyness=0.106 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5456= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.785 fuel=1.573 } weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5457= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=20.553 fuel=4.625 } throughput= { fuel=7.328 } last_throughput= { fuel=3.057 } drawn= { fuel=44.318 } last_drawn= { fuel=44.313 } weather= { humidity=22.300 pressure=1015.693 windspeed=0.207 temperature=18.052 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5458= { flags= { } owner="VIC" controller="VIC" core="MOR" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=20.658 pressure=1037.128 windspeed=0.004 temperature=14.810 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5459= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1083.120 temperature=22.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5460= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=5.758 } throughput= { supplies=5.756 } last_throughput= { supplies=5.580 } drawn= { supplies=5.758 } last_drawn= { supplies=5.797 } weather= { humidity=8.060 pressure=1066.504 temperature=14.008 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5461= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=3.925 } throughput= { supplies=3.172 } last_throughput= { supplies=3.172 } drawn= { supplies=3.925 } last_drawn= { supplies=3.172 } weather= { humidity=7.660 pressure=1014.803 temperature=14.060 muddyness=0.164 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5462= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=3.130 } throughput= { supplies=3.147 } last_throughput= { supplies=2.751 } drawn= { supplies=3.883 } last_drawn= { supplies=3.147 } weather= { humidity=17.660 pressure=1014.803 temperature=18.271 muddyness=0.037 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5463= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=1.384 } throughput= { supplies=1.368 } last_throughput= { supplies=1.348 } drawn= { supplies=1.384 } last_drawn= { supplies=1.368 } weather= { humidity=10.160 pressure=1013.484 temperature=14.212 muddyness=0.465 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5464= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=1.343 } throughput= { supplies=1.319 } last_throughput= { supplies=1.271 } drawn= { supplies=1.394 } last_drawn= { supplies=1.358 } weather= { humidity=24.660 pressure=1013.484 temperature=18.420 muddyness=0.194 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5465= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=1.255 } throughput= { supplies=1.172 } last_throughput= { supplies=1.211 } drawn= { supplies=1.334 } last_drawn= { supplies=1.298 } weather= { pressure=1053.480 temperature=23.421 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5466= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=28.632 fuel=1.600 } throughput= { supplies=2.720 } last_throughput= { supplies=0.720 } drawn= { supplies=2.720 } last_drawn= { supplies=0.720 } weather= { humidity=8.600 pressure=1035.723 temperature=17.457 } } 5467= { flags= { } owner="JOR" controller="JOR" core="JOR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=12.917 fuel=1.600 } weather= { pressure=1015.027 temperature=22.641 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5468= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.19.4= { controller="JAP" } 1938.10.8.23= { controller="CHI" } 1938.10.9.0= { controller="JAP" } 1938.10.9.0= { controller="CHI" } 1938.10.9.1= { controller="JAP" } 1938.10.9.1= { controller="CHI" } 1938.10.9.2= { controller="JAP" } 1938.10.9.2= { controller="CHI" } 1938.10.9.3= { controller="JAP" } 1938.10.9.3= { controller="CHI" } 1938.10.9.4= { controller="JAP" } 1938.10.9.4= { controller="CHI" } 1938.10.9.5= { controller="JAP" } 1938.10.9.5= { controller="CHI" } 1938.10.9.6= { controller="JAP" } 1938.10.9.6= { controller="CHI" } 1938.10.9.7= { controller="JAP" } 1938.10.9.7= { controller="CHI" } 1938.10.9.8= { controller="JAP" } 1938.10.9.8= { controller="CHI" } 1938.10.9.9= { controller="JAP" } 1938.10.9.9= { controller="CHI" } 1938.10.9.10= { controller="JAP" } 1938.10.9.10= { controller="CHI" } 1938.10.9.11= { controller="JAP" } 1938.10.9.11= { controller="CHI" } 1938.10.9.12= { controller="JAP" } 1938.10.9.12= { controller="CHI" } 1938.10.9.13= { controller="JAP" } 1938.10.9.13= { controller="CHI" } 1938.10.9.14= { controller="JAP" } 1938.10.9.14= { controller="CHI" } 1938.10.9.15= { controller="JAP" } 1938.10.9.15= { controller="CHI" } 1938.10.9.16= { controller="JAP" } 1938.10.9.16= { controller="CHI" } 1938.10.9.17= { controller="JAP" } 1938.10.9.17= { controller="CHI" } 1938.10.9.18= { controller="JAP" } 1938.10.9.18= { controller="CHI" } 1938.10.9.19= { controller="JAP" } 1938.10.9.19= { controller="CHI" } 1938.10.9.20= { controller="JAP" } 1938.10.9.20= { controller="CHI" } 1938.10.9.21= { controller="JAP" } 1938.10.9.21= { controller="CHI" } 1938.10.9.22= { controller="JAP" } 1938.10.9.22= { controller="CHI" } 1938.10.9.23= { controller="JAP" } 1938.10.9.23= { controller="CHI" } 1938.10.10.0= { controller="JAP" } 1938.10.10.0= { controller="CHI" } 1938.10.10.1= { controller="JAP" } 1938.10.10.1= { controller="CHI" } 1938.10.10.2= { controller="JAP" } 1938.10.10.2= { controller="CHI" } 1938.10.10.3= { controller="JAP" } 1938.10.10.3= { controller="CHI" } 1938.10.10.4= { controller="JAP" } 1938.10.10.4= { controller="CHI" } 1938.10.10.5= { controller="JAP" } 1938.10.10.5= { controller="CHI" } 1938.10.10.6= { controller="JAP" } 1938.10.10.6= { controller="CHI" } 1938.10.10.7= { controller="JAP" } 1938.10.10.7= { controller="CHI" } 1938.10.10.8= { controller="JAP" } 1938.10.10.8= { controller="CHI" } 1938.10.10.9= { controller="JAP" } 1938.10.10.9= { controller="CHI" } 1938.10.10.10= { controller="JAP" } 1938.10.10.10= { controller="CHI" } 1938.10.10.11= { controller="JAP" } 1938.10.10.11= { controller="CHI" } 1938.10.10.12= { controller="JAP" } 1938.10.10.12= { controller="CHI" } 1938.10.10.13= { controller="JAP" } 1938.10.10.13= { controller="CHI" } 1938.10.10.14= { controller="JAP" } 1938.10.10.14= { controller="CHI" } 1938.10.10.15= { controller="JAP" } 1938.10.10.15= { controller="CHI" } 1938.10.10.16= { controller="JAP" } 1938.10.10.16= { controller="CHI" } 1938.10.10.17= { controller="JAP" } 1938.10.10.17= { controller="CHI" } 1938.10.10.18= { controller="JAP" } 1938.10.10.18= { controller="CHI" } 1938.10.10.19= { controller="JAP" } 1938.10.10.19= { controller="CHI" } 1938.10.10.20= { controller="JAP" } 1938.10.10.20= { controller="CHI" } 1938.10.10.21= { controller="JAP" } 1938.10.10.21= { controller="CHI" } 1938.10.10.22= { controller="JAP" } 1938.10.10.22= { controller="CHI" } 1938.10.10.23= { controller="JAP" } 1938.10.10.23= { controller="CHI" } 1938.10.11.0= { controller="JAP" } 1938.10.11.0= { controller="CHI" } 1938.10.11.1= { controller="JAP" } 1938.10.11.1= { controller="CHI" } 1938.10.11.2= { controller="JAP" } 1938.10.11.2= { controller="CHI" } 1938.10.11.3= { controller="JAP" } 1938.10.11.3= { controller="CHI" } 1938.10.11.4= { controller="JAP" } 1938.10.11.4= { controller="CHI" } 1938.10.11.5= { controller="JAP" } 1938.10.11.5= { controller="CHI" } 1938.10.11.6= { controller="JAP" } 1938.10.11.6= { controller="CHI" } 1938.10.11.7= { controller="JAP" } 1938.10.11.7= { controller="CHI" } 1938.10.11.8= { controller="JAP" } 1938.10.11.8= { controller="CHI" } 1938.10.11.9= { controller="JAP" } 1938.10.11.9= { controller="CHI" } 1938.10.11.10= { controller="JAP" } 1938.10.11.10= { controller="CHI" } 1938.10.11.11= { controller="JAP" } 1938.10.11.11= { controller="CHI" } 1938.10.11.11= { controller="JAP" } 1938.10.11.12= { controller="CHI" } 1938.10.11.13= { controller="JAP" } 1938.10.11.13= { controller="CHI" } 1938.10.11.14= { controller="JAP" } 1938.10.11.14= { controller="CHI" } 1938.10.11.15= { controller="JAP" } 1938.10.11.15= { controller="CHI" } 1938.10.11.16= { controller="JAP" } 1938.10.11.16= { controller="CHI" } 1938.10.11.17= { controller="JAP" } 1938.10.11.17= { controller="CHI" } 1938.10.11.18= { controller="JAP" } 1938.10.11.18= { controller="CHI" } 1938.10.11.19= { controller="JAP" } 1938.10.11.19= { controller="CHI" } 1938.10.11.20= { controller="JAP" } 1938.10.11.20= { controller="CHI" } 1938.10.11.21= { controller="JAP" } 1938.10.11.21= { controller="CHI" } 1938.10.11.22= { controller="JAP" } 1938.10.11.22= { controller="CHI" } 1938.10.11.23= { controller="JAP" } 1938.10.11.23= { controller="CHI" } 1938.10.12.0= { controller="JAP" } 1938.10.12.0= { controller="CHI" } 1938.10.12.1= { controller="JAP" } 1938.10.12.1= { controller="CHI" } 1938.10.12.2= { controller="JAP" } 1938.10.12.2= { controller="CHI" } 1938.10.12.3= { controller="JAP" } 1938.10.12.3= { controller="CHI" } 1938.10.12.4= { controller="JAP" } 1938.10.12.4= { controller="CHI" } 1938.10.12.5= { controller="JAP" } 1938.10.12.5= { controller="CHI" } 1938.10.12.6= { controller="JAP" } 1938.10.12.6= { controller="CHI" } 1938.10.12.7= { controller="JAP" } 1938.10.12.7= { controller="CHI" } 1938.10.12.8= { controller="JAP" } 1938.10.12.8= { controller="CHI" } 1938.10.12.9= { controller="JAP" } 1938.10.12.9= { controller="CHI" } 1938.10.12.10= { controller="JAP" } 1938.10.12.10= { controller="CHI" } 1938.10.12.11= { controller="JAP" } 1938.10.12.11= { controller="CHI" } 1938.10.12.12= { controller="JAP" } 1938.10.12.12= { controller="CHI" } 1938.10.12.13= { controller="JAP" } 1938.10.12.13= { controller="CHI" } 1938.10.12.14= { controller="JAP" } 1938.10.12.14= { controller="CHI" } 1938.10.12.15= { controller="JAP" } 1938.10.12.15= { controller="CHI" } 1938.10.12.16= { controller="JAP" } 1938.10.12.16= { controller="CHI" } 1938.10.12.17= { controller="JAP" } 1938.10.12.17= { controller="CHI" } 1938.10.12.18= { controller="JAP" } 1938.10.12.18= { controller="CHI" } 1938.10.12.19= { controller="JAP" } 1938.10.12.19= { controller="CHI" } 1938.10.12.20= { controller="JAP" } 1938.10.12.20= { controller="CHI" } 1938.10.12.21= { controller="JAP" } 1938.10.12.21= { controller="CHI" } 1938.10.12.22= { controller="JAP" } 1938.10.12.22= { controller="CHI" } 1938.10.12.23= { controller="JAP" } 1938.10.12.23= { controller="CHI" } 1938.10.13.0= { controller="JAP" } 1938.10.13.0= { controller="CHI" } 1938.10.13.1= { controller="JAP" } 1938.10.13.1= { controller="CHI" } 1938.10.13.2= { controller="JAP" } 1938.10.13.2= { controller="CHI" } 1938.10.13.3= { controller="JAP" } 1938.10.13.3= { controller="CHI" } 1938.10.13.4= { controller="JAP" } 1938.10.13.4= { controller="CHI" } 1938.10.13.5= { controller="JAP" } 1938.10.13.5= { controller="CHI" } 1938.10.13.6= { controller="JAP" } 1938.10.13.6= { controller="CHI" } 1938.10.13.7= { controller="JAP" } 1938.10.13.7= { controller="CHI" } 1938.10.13.8= { controller="JAP" } 1938.10.13.8= { controller="CHI" } 1938.10.13.9= { controller="JAP" } 1938.10.13.9= { controller="CHI" } 1938.10.13.10= { controller="JAP" } 1938.10.13.10= { controller="CHI" } 1938.10.13.11= { controller="JAP" } 1938.10.13.11= { controller="CHI" } 1938.10.13.12= { controller="JAP" } 1938.10.13.12= { controller="CHI" } 1938.10.13.13= { controller="JAP" } 1938.10.13.13= { controller="CHI" } 1938.10.13.14= { controller="JAP" } 1938.10.13.14= { controller="CHI" } 1938.10.13.15= { controller="JAP" } 1938.10.13.15= { controller="CHI" } 1938.10.13.16= { controller="JAP" } 1938.10.13.16= { controller="CHI" } 1938.10.13.17= { controller="JAP" } 1938.10.13.17= { controller="CHI" } 1938.10.13.18= { controller="JAP" } 1938.10.13.18= { controller="CHI" } 1938.10.13.19= { controller="JAP" } 1938.10.13.19= { controller="CHI" } 1938.10.13.20= { controller="JAP" } 1938.10.13.20= { controller="CHI" } 1938.10.13.21= { controller="JAP" } 1938.10.13.21= { controller="CHI" } 1938.10.13.22= { controller="JAP" } 1938.10.13.22= { controller="CHI" } 1938.10.13.23= { controller="JAP" } 1938.10.13.23= { controller="CHI" } 1938.10.14.0= { controller="JAP" } 1938.10.14.0= { controller="CHI" } 1938.10.14.1= { controller="JAP" } 1938.10.14.1= { controller="CHI" } 1938.10.14.2= { controller="JAP" } 1938.10.14.2= { controller="CHI" } 1938.10.14.3= { controller="JAP" } 1938.10.14.3= { controller="CHI" } 1938.10.14.4= { controller="JAP" } 1938.10.14.4= { controller="CHI" } 1938.10.14.5= { controller="JAP" } 1938.10.14.5= { controller="CHI" } 1938.10.14.6= { controller="JAP" } 1938.10.14.6= { controller="CHI" } 1938.10.14.7= { controller="JAP" } 1938.10.14.7= { controller="CHI" } 1938.10.14.8= { controller="JAP" } 1938.10.14.8= { controller="CHI" } 1938.10.14.9= { controller="JAP" } 1938.10.14.9= { controller="CHI" } 1938.10.14.10= { controller="JAP" } 1938.10.14.10= { controller="CHI" } 1938.10.14.11= { controller="JAP" } 1938.10.14.11= { controller="CHI" } 1938.10.14.12= { controller="JAP" } 1938.10.14.12= { controller="CHI" } 1938.10.14.13= { controller="JAP" } 1938.10.14.13= { controller="CHI" } 1938.10.14.14= { controller="JAP" } 1938.10.14.14= { controller="CHI" } 1938.10.14.15= { controller="JAP" } 1938.10.14.15= { controller="CHI" } 1938.10.14.16= { controller="JAP" } 1938.10.14.16= { controller="CHI" } 1938.10.14.17= { controller="JAP" } 1938.10.14.17= { controller="CHI" } 1938.10.14.18= { controller="JAP" } 1938.10.14.18= { controller="CHI" } 1938.10.14.19= { controller="JAP" } 1938.10.14.19= { controller="CHI" } 1938.10.14.20= { controller="JAP" } 1938.10.14.20= { controller="CHI" } 1938.10.14.21= { controller="JAP" } 1938.10.14.21= { controller="CHI" } 1938.10.14.22= { controller="JAP" } 1938.10.14.22= { controller="CHI" } 1938.10.14.23= { controller="JAP" } 1938.10.14.23= { controller="CHI" } 1938.10.15.0= { controller="JAP" } 1938.10.15.0= { controller="CHI" } 1938.10.15.1= { controller="JAP" } 1938.10.15.1= { controller="CHI" } 1938.10.15.2= { controller="JAP" } 1938.10.15.2= { controller="CHI" } 1938.10.15.3= { controller="JAP" } 1938.10.15.3= { controller="CHI" } 1938.10.15.4= { controller="JAP" } 1938.10.15.4= { controller="CHI" } 1938.10.15.5= { controller="JAP" } 1938.10.15.5= { controller="CHI" } 1938.10.15.6= { controller="JAP" } 1938.10.15.6= { controller="CHI" } 1938.10.15.7= { controller="JAP" } 1938.10.15.7= { controller="CHI" } 1938.10.15.8= { controller="JAP" } 1938.10.15.8= { controller="CHI" } 1938.10.15.9= { controller="JAP" } 1938.10.15.9= { controller="CHI" } 1938.10.15.10= { controller="JAP" } 1938.10.15.10= { controller="CHI" } 1938.10.15.11= { controller="JAP" } 1938.10.15.11= { controller="CHI" } 1938.10.15.12= { controller="JAP" } 1938.10.15.12= { controller="CHI" } 1938.10.15.13= { controller="JAP" } 1938.10.15.13= { controller="CHI" } 1938.10.15.14= { controller="JAP" } 1938.10.15.14= { controller="CHI" } 1938.10.15.15= { controller="JAP" } 1938.10.15.15= { controller="CHI" } 1938.10.15.16= { controller="JAP" } 1938.10.15.16= { controller="CHI" } 1938.10.15.17= { controller="JAP" } 1938.10.15.17= { controller="CHI" } 1938.10.15.18= { controller="JAP" } 1938.10.15.18= { controller="CHI" } 1938.10.15.19= { controller="JAP" } 1938.10.15.19= { controller="CHI" } 1938.10.15.20= { controller="JAP" } 1938.10.15.20= { controller="CHI" } 1938.10.15.21= { controller="JAP" } 1938.10.15.21= { controller="CHI" } 1938.10.15.22= { controller="JAP" } 1938.10.15.22= { controller="CHI" } 1938.10.15.23= { controller="JAP" } 1938.10.15.23= { controller="CHI" } 1938.10.16.0= { controller="JAP" } 1938.10.16.0= { controller="CHI" } 1938.10.16.1= { controller="JAP" } 1938.10.16.1= { controller="CHI" } } points=0 weather= { temperature=17.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5469= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.22.1= { controller="JAP" } 1938.10.3.2= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1016.857 temperature=17.366 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5470= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { humidity=17.660 pressure=1016.703 temperature=17.045 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5471= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { humidity=17.660 pressure=1014.647 temperature=16.947 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5472= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.3.2= { controller="JAP" } 1936.12.13.8= { controller="CHI" } 1937.1.8.1= { controller="JAP" } 1938.8.18.6= { controller="CHI" } } points=0 pool= { supplies=41.661 fuel=25.208 } throughput= { supplies=34.429 fuel=13.738 } last_throughput= { supplies=27.579 fuel=23.026 } drawn= { supplies=41.701 fuel=13.738 } last_drawn= { supplies=27.579 fuel=23.026 } current_producing= { energy=12.000 } max_producing= { energy=12.000 } weather= { humidity=17.660 pressure=1014.176 temperature=17.006 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5473= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1013.745 temperature=21.682 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5474= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1013.715 temperature=17.439 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5475= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=67.609 fuel=21.676 } throughput= { fuel=7.230 } last_throughput= { fuel=21.536 } drawn= { fuel=26.469 } last_drawn= { fuel=29.436 } weather= { humidity=3.700 pressure=1016.088 temperature=14.621 muddyness=0.706 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5476= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=24.078 fuel=9.970 } throughput= { fuel=21.713 } last_throughput= { fuel=7.268 } drawn= { fuel=26.506 } last_drawn= { fuel=29.474 } weather= { humidity=18.080 pressure=1013.792 temperature=18.623 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5477= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1013.003 temperature=18.736 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5478= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 5.000 5.000 } infra= { 4.000 4.000 } points=5 pool= { supplies=105.016 fuel=13.524 } drawn= { fuel=44.274 } last_drawn= { fuel=44.274 } weather= { humidity=2.060 pressure=1015.693 windspeed=0.207 temperature=14.442 muddyness=0.982 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5479= { flags= { } owner="VIC" controller="VIC" core="MOR" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1041.613 windspeed=0.002 temperature=22.848 } } 5480= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=5.409 } throughput= { supplies=5.387 } last_throughput= { supplies=5.351 } drawn= { supplies=5.434 } last_drawn= { supplies=5.411 } weather= { pressure=1066.280 temperature=23.036 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5481= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.002 } throughput= { supplies=0.001 } last_throughput= { supplies=0.001 } drawn= { supplies=0.002 } last_drawn= { supplies=0.001 } weather= { pressure=1063.274 temperature=22.917 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5482= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { humidity=8.060 pressure=1072.361 temperature=14.128 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5483= { flags= { } owner="ITA" controller="ITA" core="LBY" naval_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=10.910 } throughput= { supplies=2.700 } last_throughput= { supplies=2.544 } drawn= { supplies=3.863 } last_drawn= { supplies=3.127 } weather= { humidity=22.013 pressure=1066.750 temperature=18.275 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5484= { flags= { } owner="ITA" controller="ITA" core="LBY" core="ITA" core="RSI" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="RSI" } } points=1 pool= { supplies=9.571 } throughput= { supplies=1.470 } last_throughput= { supplies=1.441 } drawn= { supplies=2.360 } last_drawn= { supplies=2.264 } weather= { humidity=11.600 pressure=1056.877 temperature=14.248 } } 5485= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.035 } throughput= { supplies=0.019 } drawn= { supplies=0.035 } last_drawn= { supplies=0.019 } weather= { pressure=1056.877 temperature=9.262 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5486= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.121 } throughput= { supplies=0.097 } last_throughput= { supplies=0.064 } drawn= { supplies=0.126 } last_drawn= { supplies=0.117 } weather= { humidity=7.660 pressure=1057.917 temperature=14.436 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5487= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=1.152 } throughput= { supplies=1.191 } last_throughput= { supplies=1.185 } drawn= { supplies=1.314 } last_drawn= { supplies=1.278 } weather= { pressure=1054.754 temperature=22.849 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5488= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=7.041 } throughput= { supplies=0.724 } last_throughput= { supplies=0.710 } drawn= { supplies=1.291 } last_drawn= { supplies=1.252 } weather= { humidity=7.660 pressure=1013.704 temperature=14.042 muddyness=0.152 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5489= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 6.000 6.000 } points=0 pool= { supplies=29.477 fuel=1.600 } throughput= { supplies=3.022 } last_throughput= { supplies=1.022 } drawn= { supplies=3.022 } last_drawn= { supplies=1.022 } weather= { humidity=6.915 pressure=1037.548 temperature=18.231 } } 5490= { flags= { } owner="PAL" controller="PAL" core="PAL" infra= { 4.000 4.000 } points=0 weather= { humidity=7.782 pressure=1015.027 temperature=14.136 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5491= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.9.24.16= { controller="JAP" } 1938.1.25.20= { controller="CHI" } 1938.2.26.13= { controller="JAP" } 1938.8.10.17= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.410 temperature=17.157 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5492= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { humidity=17.660 pressure=1016.737 temperature=17.033 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5493= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1017.321 temperature=17.710 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5494= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=20.000 air_base= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=2 pool= { supplies=5.039 money=2631.996 crude_oil=1343.067 metal=8357.867 energy=21267.225 rare_materials=6066.191 } current_producing= { metal=9.000 energy=25.000 rare_materials=6.000 } max_producing= { metal=9.000 energy=25.000 rare_materials=6.000 } weather= { humidity=17.660 pressure=1015.344 temperature=17.263 } } 5495= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=17.660 pressure=1015.343 temperature=21.449 } } 5496= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1017.176 temperature=21.191 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5497= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=14.827 fuel=11.712 } throughput= { fuel=20.364 } last_throughput= { fuel=9.197 } drawn= { fuel=26.433 } last_drawn= { fuel=29.403 } weather= { humidity=4.420 pressure=1017.161 windspeed=0.021 temperature=10.091 muddyness=0.663 } } 5498= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=11.548 fuel=3.209 } weather= { humidity=4.420 pressure=1017.161 windspeed=0.021 temperature=13.998 muddyness=0.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5499= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.041 temperature=14.523 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5500= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.615 windspeed=0.002 temperature=22.848 } } 5501= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1047.930 windspeed=0.004 temperature=24.034 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5502= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=30.740 pressure=1015.780 temperature=26.632 } } 5503= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.001 } drawn= { supplies=0.001 } weather= { pressure=1068.473 temperature=22.916 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5504= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { humidity=8.060 pressure=1067.358 temperature=14.128 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5505= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.592 } throughput= { supplies=2.524 } last_throughput= { supplies=2.524 } drawn= { supplies=2.592 } last_drawn= { supplies=2.524 } weather= { humidity=3.244 pressure=1057.450 temperature=13.908 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5506= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.058 } throughput= { supplies=2.039 } last_throughput= { supplies=2.008 } drawn= { supplies=2.380 } last_drawn= { supplies=2.284 } weather= { humidity=4.920 pressure=1058.240 temperature=13.808 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5507= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { humidity=7.660 pressure=1053.021 temperature=13.631 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5508= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { humidity=13.165 pressure=1055.706 temperature=14.117 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5509= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 weather= { pressure=1040.841 temperature=23.200 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5510= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=0.704 } throughput= { supplies=0.690 } last_throughput= { supplies=0.661 } drawn= { supplies=0.704 } last_drawn= { supplies=0.690 } weather= { humidity=16.514 pressure=1020.568 temperature=13.826 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5511= { flags= { } owner="ITA" controller="ITA" core="LBY" air_base= { 2.000 2.000 } naval_base= { 2.000 2.000 } land_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=3 pool= { supplies=9.366 } drawn= { supplies=0.684 } last_drawn= { supplies=0.670 } weather= { humidity=14.838 pressure=1020.072 temperature=13.879 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5512= { flags= { } owner="PAL" controller="PAL" core="PAL" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=12.865 fuel=1.600 } weather= { pressure=1027.038 temperature=9.368 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5513= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.9.30.17= { controller="JAP" } 1938.1.16.7= { controller="CHI" } 1938.1.22.0= { controller="JAP" } 1938.2.7.21= { controller="CHI" } 1938.3.3.22= { controller="JAP" } 1938.4.17.3= { controller="CHI" } 1938.4.21.9= { controller="JAP" } 1938.8.4.10= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1013.626 temperature=17.525 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5514= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.10.7.5= { controller="JAP" } 1938.10.3.2= { controller="CHI" } } points=0 weather= { humidity=14.460 pressure=1013.649 temperature=17.388 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5515= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=5.952 } drawn= { supplies=2.000 } weather= { humidity=7.660 pressure=1017.321 temperature=17.710 } } 5516= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1017.772 temperature=17.625 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5517= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=17.660 pressure=1014.647 temperature=16.947 } } 5518= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1015.445 temperature=13.847 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5519= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" land_fort= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 weather= { humidity=13.480 pressure=1017.002 temperature=21.418 } } 5520= { flags= { } owner="JAP" controller="JAP" core="JAP" naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=77.810 fuel=50.407 metal=122.616 rare_materials=2204.847 } throughput= { crude_oil=0.288 metal=5.513 energy=11.232 rare_materials=57.055 } last_throughput= { crude_oil=0.288 metal=6.524 energy=11.232 rare_materials=57.562 } drawn= { fuel=3.894 } last_drawn= { fuel=6.864 } current_producing= { metal=1.000 energy=58.000 rare_materials=9.000 } max_producing= { metal=1.000 energy=58.000 rare_materials=9.000 } weather= { humidity=15.000 pressure=1017.094 windspeed=0.011 temperature=18.365 muddyness=0.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5521= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1017.094 windspeed=0.011 temperature=10.125 muddyness=0.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5522= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.161 windspeed=0.021 temperature=13.995 muddyness=0.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5523= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=6.452 pressure=1016.341 temperature=14.562 muddyness=0.614 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5524= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1060.049 windspeed=0.004 temperature=31.017 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5525= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1074.463 temperature=22.644 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5526= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.068 } drawn= { supplies=0.068 } weather= { pressure=1066.755 temperature=23.907 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5527= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.504 } throughput= { supplies=2.504 } last_throughput= { supplies=2.479 } drawn= { supplies=2.640 } last_drawn= { supplies=2.504 } weather= { pressure=1066.362 temperature=24.312 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5528= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1066.931 temperature=24.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5529= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1053.517 temperature=23.107 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5530= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1054.993 temperature=23.252 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5531= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1076.931 temperature=26.599 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5532= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1054.993 temperature=23.252 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5533= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } history= { 1940.9.2.18= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 pool= { supplies=31.530 fuel=41.400 } weather= { humidity=6.892 pressure=1023.971 temperature=14.282 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5534= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.536 temperature=23.065 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5535= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" capital=yes manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=34.986 } throughput= { supplies=2.670 } last_throughput= { supplies=0.670 } drawn= { supplies=2.670 } last_drawn= { supplies=0.670 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=8.600 pressure=1035.723 temperature=17.457 } } 5536= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.10.8.5= { controller="JAP" } 1938.1.11.1= { controller="CHI" } 1938.3.12.22= { controller="JAP" } 1938.3.18.6= { controller="CHI" } 1938.4.23.1= { controller="JAP" } 1938.4.28.7= { controller="CHI" } 1938.5.24.7= { controller="JAP" } 1938.6.3.7= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.761 temperature=17.607 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5537= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=14.460 pressure=1013.649 temperature=17.388 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5538= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.22.9= { controller="JAP" } 1938.4.3.17= { controller="CHI" } 1938.5.7.18= { controller="JAP" } 1938.6.25.15= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1013.532 temperature=17.029 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5539= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 pool= { supplies=5.039 } weather= { humidity=17.660 pressure=1017.772 temperature=17.625 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5540= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.137 temperature=13.525 } } 5541= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" land_fort= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 weather= { humidity=13.480 pressure=1017.061 temperature=17.181 } } 5542= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=8.000 air_base= { 2.000 2.000 } naval_base= { 10.000 10.000 } industry= { 5.000 5.000 } infra= { 7.000 7.000 } points=2 current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=18.060 pressure=1015.108 temperature=21.188 } } 5543= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=66.999 fuel=13.947 } drawn= { fuel=22.498 } last_drawn= { fuel=22.498 } current_producing= { metal=4.000 energy=58.000 rare_materials=10.000 } max_producing= { metal=4.000 energy=58.000 rare_materials=10.000 } weather= { humidity=15.000 pressure=1017.094 windspeed=0.011 temperature=18.365 } } 5544= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=12.134 fuel=3.289 } weather= { humidity=4.920 pressure=1017.094 windspeed=0.011 temperature=10.124 muddyness=0.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5545= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.161 windspeed=0.021 temperature=13.995 muddyness=0.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5546= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1022.712 windspeed=0.004 temperature=23.811 } } 5547= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1050.045 windspeed=0.004 temperature=26.898 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5548= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1073.406 temperature=22.840 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5549= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1067.717 temperature=23.344 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5550= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.484 } throughput= { supplies=2.459 } last_throughput= { supplies=2.422 } drawn= { supplies=2.620 } last_drawn= { supplies=2.484 } weather= { pressure=1013.676 temperature=23.981 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5551= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.427 } throughput= { supplies=2.483 } last_throughput= { supplies=2.256 } drawn= { supplies=2.580 } last_drawn= { supplies=2.464 } weather= { pressure=1013.676 temperature=22.978 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5552= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1053.234 temperature=22.711 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5553= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1054.993 temperature=23.252 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5554= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1057.507 temperature=22.584 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5555= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1057.479 temperature=22.585 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5556= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } history= { 1940.9.5.8= { controller="ENG" } 1940.9.10.8= { controller="ITA" } 1940.9.14.6= { controller="ENG" } 1940.9.17.22= { controller="ITA" } 1940.9.21.18= { controller="ENG" } 1940.9.25.19= { controller="ITA" } 1940.9.27.21= { controller="ENG" } 1940.9.30.13= { controller="ITA" } 1940.10.1.17= { controller="ENG" } 1940.10.10.19= { controller="ITA" } } points=0 weather= { pressure=1055.445 temperature=22.499 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5557= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 pool= { supplies=21.809 } throughput= { supplies=1.467 } last_throughput= { supplies=1.467 } drawn= { supplies=2.920 } last_drawn= { supplies=2.920 } weather= { pressure=1028.756 temperature=23.404 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5558= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 pool= { supplies=3.334 } throughput= { supplies=3.334 } last_throughput= { supplies=3.334 } drawn= { supplies=3.334 } last_drawn= { supplies=3.334 } weather= { pressure=1013.355 temperature=23.077 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5559= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 pool= { supplies=3.529 } throughput= { supplies=3.513 } last_throughput= { supplies=3.529 } drawn= { supplies=3.513 } last_drawn= { supplies=3.529 } weather= { pressure=1013.670 temperature=23.074 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5560= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 pool= { supplies=3.641 } throughput= { supplies=3.603 } last_throughput= { supplies=3.619 } drawn= { supplies=3.603 } last_drawn= { supplies=3.619 } weather= { humidity=20.280 pressure=1026.986 temperature=18.207 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5561= { flags= { } owner="EGY" controller="EGY" core="EGY" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.790 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { humidity=21.660 pressure=1052.584 temperature=17.696 } } 5562= { flags= { } owner="EGY" controller="EGY" core="EGY" manpower=1.000 infra= { 6.000 6.000 } points=0 pool= { supplies=10.071 fuel=1.600 } throughput= { supplies=5.616 } last_throughput= { supplies=1.619 } drawn= { supplies=5.616 } last_drawn= { supplies=1.619 } weather= { humidity=17.660 pressure=1017.030 temperature=18.008 muddyness=0.117 } } 5563= { flags= { } owner="ENG" controller="ENG" core="ENG" core="EGY" naval_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=179.472 crude_oil=6.900 fuel=465.385 } throughput= { supplies=5.603 } last_throughput= { supplies=1.602 } drawn= { supplies=5.603 } last_drawn= { supplies=1.602 } current_producing= { crude_oil=6.000 } max_producing= { crude_oil=6.000 } weather= { humidity=18.060 pressure=1016.835 temperature=18.114 muddyness=0.119 } } 5564= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 pool= { supplies=32.033 fuel=1.600 } throughput= { supplies=5.533 } last_throughput= { supplies=1.532 } drawn= { supplies=5.533 } last_drawn= { supplies=1.532 } weather= { pressure=1033.036 temperature=23.373 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5565= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 3.000 3.000 } points=0 weather= { humidity=14.460 pressure=1035.963 temperature=17.662 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5566= { flags= { } owner="PAL" controller="PAL" core="PAL" infra= { 4.000 4.000 } points=0 weather= { humidity=8.600 pressure=1035.723 temperature=17.457 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5567= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" capital=yes anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=36.984 money=553.509 fuel=1.600 metal=0.006 energy=275.194 rare_materials=567.110 } weather= { humidity=18.080 pressure=1035.928 temperature=17.551 } } 5568= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.10.11.20= { controller="JAP" } 1938.1.12.13= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.761 temperature=17.607 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5569= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 pool= { supplies=7.079 } throughput= { supplies=2.040 } drawn= { supplies=2.040 } weather= { humidity=17.660 pressure=1016.372 temperature=17.763 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5570= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 pool= { supplies=5.039 } weather= { humidity=17.660 pressure=1014.665 temperature=17.313 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5571= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.101 temperature=13.427 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5572= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.086 temperature=13.408 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5573= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=6.000 land_fort= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=7.660 pressure=1016.737 temperature=13.533 } } 5574= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=11.822 fuel=3.267 } weather= { humidity=4.920 pressure=1017.094 windspeed=0.011 temperature=14.154 muddyness=0.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5575= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.788 windspeed=0.060 temperature=31.304 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5576= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1067.656 temperature=23.410 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5577= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1065.996 temperature=22.504 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5578= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.382 } throughput= { supplies=2.236 } last_throughput= { supplies=2.109 } drawn= { supplies=2.475 } last_drawn= { supplies=2.444 } weather= { pressure=1014.717 temperature=23.104 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5579= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1089.311 windspeed=0.002 temperature=26.159 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5580= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=1.914 } throughput= { supplies=2.078 } last_throughput= { supplies=2.059 } drawn= { supplies=2.400 } last_drawn= { supplies=2.304 } weather= { humidity=4.920 pressure=1053.735 temperature=13.867 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5581= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1054.538 temperature=23.418 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5582= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.119 } throughput= { supplies=0.119 } last_throughput= { supplies=0.135 } drawn= { supplies=0.119 } last_drawn= { supplies=0.135 } weather= { pressure=1052.122 temperature=22.648 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5583= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 pool= { supplies=3.575 } throughput= { supplies=3.543 } last_throughput= { supplies=3.559 } drawn= { supplies=3.543 } last_drawn= { supplies=3.559 } weather= { pressure=1037.880 temperature=22.747 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5584= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 pool= { supplies=9.122 } throughput= { supplies=2.950 } last_throughput= { supplies=2.950 } drawn= { supplies=3.423 } last_drawn= { supplies=3.439 } weather= { pressure=1054.675 temperature=22.988 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5585= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 weather= { pressure=1051.796 temperature=22.607 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5586= { flags= { } owner="EGY" controller="EGY" core="EGY" manpower=1.000 air_base= { 7.000 7.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=33.194 fuel=73.140 } throughput= { supplies=3.663 } last_throughput= { supplies=3.679 } drawn= { supplies=5.476 } last_drawn= { supplies=5.513 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=20.480 pressure=1026.981 temperature=18.388 } } 5587= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=15.472 fuel=1.600 } throughput= { supplies=11.579 } last_throughput= { supplies=7.626 } drawn= { supplies=11.579 } last_drawn= { supplies=7.626 } weather= { humidity=16.480 pressure=1021.169 temperature=17.678 } } 5588= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=0.391 } throughput= { supplies=0.390 } last_throughput= { supplies=0.387 } drawn= { supplies=0.391 } last_drawn= { supplies=0.390 } weather= { humidity=27.660 pressure=1016.624 temperature=17.600 muddyness=0.119 } } 5589= { flags= { } owner="ENG" controller="ENG" core="ENG" core="EGY" naval_base= { 5.000 5.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.10.3.14= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=5 pool= { supplies=148.703 fuel=197.245 } throughput= { supplies=5.593 } last_throughput= { supplies=1.592 } drawn= { supplies=5.593 } last_drawn= { supplies=1.592 } weather= { pressure=1047.567 temperature=22.519 } } 5590= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 3.000 3.000 } points=0 pool= { supplies=35.367 fuel=1.600 } throughput= { supplies=5.563 } last_throughput= { supplies=1.562 } drawn= { supplies=5.563 } last_drawn= { supplies=1.562 } weather= { pressure=1045.301 temperature=31.159 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5591= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 3.000 3.000 } points=0 pool= { supplies=31.338 fuel=1.600 } throughput= { supplies=5.483 } last_throughput= { supplies=1.482 } drawn= { supplies=5.483 } last_drawn= { supplies=1.482 } weather= { pressure=1037.887 temperature=23.357 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5592= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 2.000 2.000 } points=0 pool= { supplies=0.202 } throughput= { supplies=0.202 } last_throughput= { supplies=0.202 } drawn= { supplies=0.202 } last_drawn= { supplies=0.202 } weather= { pressure=1015.157 temperature=23.006 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5593= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=19.820 pressure=1036.183 temperature=17.470 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5594= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 pool= { supplies=6.471 } throughput= { supplies=2.080 } drawn= { supplies=2.080 } weather= { humidity=17.660 pressure=1017.761 temperature=17.607 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5595= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1017.770 temperature=17.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5596= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1014.749 temperature=17.354 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5597= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1016.818 temperature=17.254 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5598= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=3.400 pressure=1016.805 temperature=13.900 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5599= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=7.260 pressure=1016.738 temperature=17.752 } } 5600= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 6.000 6.000 } points=0 pool= { supplies=9.066 fuel=2.494 } weather= { humidity=15.000 pressure=1017.094 windspeed=0.011 temperature=18.365 } } 5601= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=14.460 pressure=1017.166 windspeed=0.021 temperature=18.413 muddyness=0.124 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5602= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 6.000 6.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1021.809 windspeed=0.002 temperature=24.631 } } 5603= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=0.108 } last_throughput= { supplies=0.210 } drawn= { supplies=0.279 } last_drawn= { supplies=0.329 } weather= { pressure=1067.329 temperature=22.499 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5604= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=0.093 } throughput= { supplies=0.394 } last_throughput= { supplies=0.300 } drawn= { supplies=0.488 } last_drawn= { supplies=0.547 } weather= { pressure=1063.510 temperature=22.898 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5605= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=2.072 } throughput= { supplies=1.934 } last_throughput= { supplies=2.098 } drawn= { supplies=2.420 } last_drawn= { supplies=2.324 } weather= { pressure=1065.594 temperature=24.664 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5606= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1064.742 temperature=22.451 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5607= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1051.305 temperature=22.519 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5608= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1033.394 temperature=22.471 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5609= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 pool= { supplies=3.642 } throughput= { supplies=3.573 } last_throughput= { supplies=3.589 } drawn= { supplies=3.573 } last_drawn= { supplies=3.589 } weather= { pressure=1037.864 temperature=22.734 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5610= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=3.700 } throughput= { supplies=3.633 } last_throughput= { supplies=3.649 } drawn= { supplies=3.633 } last_drawn= { supplies=3.649 } weather= { humidity=18.366 pressure=1026.981 temperature=18.203 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5611= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes manpower=1.000 anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=9529.785 money=2000.201 crude_oil=25.380 fuel=38989.720 metal=0.560 energy=612.574 rare_materials=1996.509 } throughput= { supplies=11.649 } last_throughput= { supplies=7.704 } drawn= { supplies=11.649 } last_drawn= { supplies=7.704 } current_producing= { energy=1.000 rare_materials=1.000 } max_producing= { energy=1.000 rare_materials=1.000 } weather= { humidity=16.480 pressure=1021.169 temperature=18.437 } } 5612= { flags= { } owner="ENG" controller="ENG" core="ENG" core="EGY" infra= { 6.000 6.000 } points=0 pool= { supplies=5.130 } drawn= { supplies=0.381 } last_drawn= { supplies=0.380 } weather= { humidity=8.060 pressure=1016.531 temperature=13.525 muddyness=0.292 } } 5613= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.109 temperature=31.050 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5614= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.364 temperature=30.819 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5615= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 2.000 2.000 } points=0 pool= { supplies=2.361 } throughput= { supplies=0.719 } last_throughput= { supplies=0.358 } drawn= { supplies=2.361 } last_drawn= { supplies=0.360 } weather= { pressure=1037.456 temperature=22.924 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5616= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.117 temperature=22.519 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5617= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.10.14.11= { controller="JAP" } 1938.1.5.1= { controller="CHI" } } points=0 pool= { supplies=7.119 } throughput= { supplies=2.120 } drawn= { supplies=2.120 } weather= { humidity=2.900 pressure=1014.475 temperature=13.269 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5618= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.16.2= { controller="JAP" } 1938.1.10.21= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.309 temperature=17.639 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5619= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=9.760 pressure=1015.463 temperature=17.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5620= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.5.26.5= { controller="JAP" } 1937.11.6.16= { controller="CHI" } } points=0 weather= { humidity=7.660 pressure=1016.458 temperature=13.666 } } 5621= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=20.000 naval_base= { 4.000 4.000 } land_fort= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=1 current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=11.797 pressure=1016.850 temperature=17.552 } } 5622= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1014.934 temperature=13.306 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5623= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 6.000 6.000 } infra= { 5.000 5.000 } points=1 weather= { humidity=14.440 pressure=1017.522 temperature=21.397 } } 5624= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.892 fuel=0.786 } weather= { humidity=15.000 pressure=1017.097 windspeed=0.011 temperature=18.537 muddyness=0.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5625= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1067.615 temperature=24.551 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5626= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 3.000 3.000 } points=0 pool= { supplies=0.084 } throughput= { supplies=0.009 } last_throughput= { supplies=0.067 } drawn= { supplies=0.178 } last_drawn= { supplies=0.252 } weather= { pressure=1063.509 temperature=22.605 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5627= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1063.090 temperature=24.450 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5628= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1052.259 temperature=23.269 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5629= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=15.000 pressure=1051.976 temperature=18.272 } } 5630= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=0.007 } throughput= { supplies=0.007 } last_throughput= { supplies=0.008 } drawn= { supplies=0.007 } last_drawn= { supplies=0.011 } weather= { humidity=5.905 pressure=1016.624 temperature=14.347 muddyness=0.154 } } 5631= { flags= { } owner="ENG" controller="ENG" core="ENG" core="EGY" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.835 temperature=30.755 } } 5632= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1023.360 temperature=30.985 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5633= { flags= { } owner="PAL" controller="PAL" core="PAL" core="ISR" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.567 temperature=22.698 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5634= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.982 temperature=23.009 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5635= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.529 temperature=13.169 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5636= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=9.760 pressure=1015.463 temperature=17.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5637= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=9.760 pressure=1015.463 temperature=17.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5638= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=7.660 pressure=1014.723 temperature=13.172 } } 5639= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1016.553 temperature=13.228 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5640= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=3.700 pressure=1014.605 windspeed=0.001 temperature=13.722 muddyness=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5641= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=3.000 industry= { 3.000 3.000 } infra= { 5.000 5.000 } points=5 pool= { supplies=9.467 fuel=2.574 } weather= { humidity=15.000 pressure=1017.095 windspeed=0.011 temperature=18.366 muddyness=0.006 } } 5642= { flags= { } owner="EGY" controller="EGY" core="EGY" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=20.940 pressure=1037.302 temperature=18.194 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5643= { flags= { } owner="EGY" controller="EGY" core="EGY" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=11.440 pressure=1037.120 temperature=18.087 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5644= { flags= { } owner="ENG" controller="ENG" core="ENG" core="EGY" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.531 temperature=23.367 } } 5645= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { humidity=27.001 pressure=1013.356 temperature=21.513 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5646= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 pool= { supplies=5.718 } drawn= { supplies=0.463 } last_drawn= { supplies=0.462 } weather= { pressure=1015.532 temperature=23.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5647= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 pool= { supplies=4.493 } last_throughput= { supplies=0.001 } drawn= { supplies=2.000 } last_drawn= { supplies=0.001 } weather= { pressure=1015.134 temperature=22.993 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5648= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=12.940 pressure=1014.482 temperature=17.305 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5649= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=0.220 pressure=1015.380 temperature=8.542 } } 5650= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.708 temperature=8.756 } } 5651= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.709 temperature=8.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5652= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.809 temperature=13.237 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5653= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.015 windspeed=0.006 temperature=13.682 muddyness=0.964 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5654= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=15.000 pressure=1017.097 windspeed=0.011 temperature=18.537 muddyness=0.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5655= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1067.444 temperature=24.640 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5656= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1016.531 temperature=13.525 muddyness=0.786 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5657= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.835 temperature=30.755 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5658= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 weather= { pressure=1037.565 temperature=30.685 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5659= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=0.778 } throughput= { supplies=0.736 } last_throughput= { supplies=0.725 } drawn= { supplies=0.800 } last_drawn= { supplies=0.766 } weather= { humidity=8.060 pressure=1036.406 temperature=13.669 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5660= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1937.11.1.19= { controller="JAP" } 1937.12.6.22= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1014.287 temperature=17.626 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5661= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.10.4.18= { controller="JAP" } 1938.1.19.20= { controller="CHI" } 1938.2.10.7= { controller="JAP" } 1938.2.27.4= { controller="CHI" } 1938.4.15.7= { controller="JAP" } 1938.7.30.20= { controller="CHI" } } points=0 weather= { humidity=18.060 pressure=1017.442 temperature=17.102 } } 5662= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.463 temperature=8.605 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5663= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.463 temperature=8.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5664= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.448 temperature=9.122 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5665= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.962 windspeed=0.003 temperature=13.786 muddyness=0.956 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5666= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1041.230 temperature=23.080 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5667= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=5.620 pressure=1046.168 temperature=13.968 muddyness=0.224 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5668= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 weather= { humidity=8.060 pressure=1016.835 temperature=18.114 muddyness=0.706 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5669= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.565 temperature=30.685 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5670= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=10.353 } drawn= { supplies=0.771 } last_drawn= { supplies=0.785 } weather= { pressure=1015.343 temperature=22.501 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5671= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=9.600 pressure=1013.515 temperature=17.766 } } 5672= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1015.380 temperature=8.542 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5673= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=18.080 pressure=1016.109 temperature=21.542 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5674= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.181 temperature=8.826 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5675= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1014.807 temperature=13.184 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5676= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=25.120 pressure=1017.097 windspeed=0.011 temperature=24.700 muddyness=0.014 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5677= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=20.940 pressure=1037.302 temperature=18.166 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5678= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=6.560 pressure=1022.344 temperature=13.539 muddyness=0.592 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5679= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.220 temperature=30.376 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5680= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.074 } last_drawn= { supplies=0.056 } weather= { humidity=25.191 pressure=1016.162 temperature=21.772 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5681= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=7.000 air_base= { 10.000 10.000 } industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=1 current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=13.480 pressure=1014.100 temperature=17.542 } } 5682= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=1.723 pressure=1015.438 temperature=8.954 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5683= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=31.731 pressure=1015.380 temperature=19.754 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5684= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=9.760 pressure=1013.181 temperature=17.196 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5685= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=8.000 pressure=1013.050 temperature=13.827 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5686= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=28.040 pressure=1014.421 temperature=21.831 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5687= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=21.600 pressure=1037.120 temperature=18.065 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5688= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1016.757 temperature=21.856 muddyness=0.655 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5689= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 pool= { supplies=10.247 } drawn= { supplies=0.823 } last_drawn= { supplies=0.767 } weather= { pressure=1038.756 temperature=23.192 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5690= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 pool= { supplies=1.665 } throughput= { supplies=1.643 } last_throughput= { supplies=1.584 } drawn= { supplies=1.736 } last_drawn= { supplies=1.686 } weather= { humidity=8.583 pressure=1015.540 temperature=13.607 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5691= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.398 temperature=13.539 } } 5692= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=1.723 pressure=1015.438 temperature=8.954 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5693= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=34.694 pressure=1013.014 temperature=20.022 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5694= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1013.014 temperature=8.810 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5695= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.529 temperature=9.026 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5696= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1052.920 temperature=23.166 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5697= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=15.720 pressure=1036.168 temperature=18.077 muddyness=0.012 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5698= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=40.201 pressure=1013.723 temperature=23.654 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5699= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=14.831 pressure=1015.341 temperature=21.142 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5700= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1015.380 temperature=9.402 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5701= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.804 temperature=9.378 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5702= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.512 temperature=9.022 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5703= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=11.600 pressure=1015.405 temperature=21.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5704= { flags= { } owner="EGY" controller="EGY" core="EGY" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { pressure=1033.080 temperature=23.429 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5705= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=4.023 pressure=1036.167 temperature=13.979 muddyness=0.472 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5706= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=39.695 pressure=1014.666 temperature=23.894 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5707= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.9.6.8= { controller="JAP" } 1938.5.9.6= { controller="CHI" } } points=0 pool= { supplies=15.664 } throughput= { supplies=4.862 } last_throughput= { supplies=2.577 } drawn= { supplies=4.862 } last_drawn= { supplies=2.577 } weather= { pressure=1013.023 temperature=10.934 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5708= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.438 temperature=8.597 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5709= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.9.6.8= { controller="JAP" } 1937.10.25.19= { controller="CHI" } } points=0 weather= { humidity=36.118 pressure=1016.115 temperature=21.404 } } 5710= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=0.220 pressure=1017.495 temperature=9.019 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5711= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.639 temperature=9.023 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5712= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1015.221 windspeed=0.002 temperature=20.287 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5713= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=5.620 pressure=1036.173 temperature=13.531 muddyness=0.184 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5714= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1017.045 temperature=21.858 muddyness=0.519 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5715= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=14.831 pressure=1015.341 temperature=21.142 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5716= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.341 temperature=12.731 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5717= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.660 temperature=9.459 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5718= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.786 temperature=8.581 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5719= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.956 windspeed=0.003 temperature=8.924 muddyness=0.623 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5720= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1014.567 temperature=20.533 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5721= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1066.724 temperature=30.644 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5722= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=18.080 pressure=1052.367 temperature=21.284 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5723= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.436 pressure=1013.969 temperature=24.001 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5724= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.556 temperature=12.276 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5725= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.971 temperature=12.397 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5726= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.660 temperature=9.459 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5727= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.786 temperature=8.581 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5728= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=5.000 air_base= { 1.000 1.000 } naval_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=1 current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=17.660 pressure=1013.224 temperature=21.293 } } 5729= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1036.173 temperature=26.832 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5730= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1017.053 temperature=21.855 muddyness=0.551 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5731= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.555 pressure=1014.032 temperature=23.677 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5732= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.467 temperature=12.248 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5733= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.553 temperature=11.838 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5734= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { humidity=0.512 pressure=1015.312 temperature=12.595 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5735= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.652 temperature=13.717 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5736= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.891 windspeed=0.001 temperature=13.271 muddyness=0.946 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5737= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" manpower=2.000 anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=10 current_producing= { metal=1.000 energy=6.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=6.000 rare_materials=1.000 } weather= { humidity=25.120 pressure=1016.962 windspeed=0.003 temperature=24.635 } } 5738= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=18.769 pressure=1036.168 temperature=18.777 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5739= { flags= { } owner="EGY" controller="EGY" core="EGY" manpower=1.000 infra= { 4.000 4.000 } points=0 weather= { pressure=1016.843 temperature=30.348 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5740= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=12.380 pressure=1017.519 temperature=14.889 muddyness=0.746 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5741= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=4.420 pressure=1014.084 temperature=16.404 } } 5742= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=40.224 pressure=1014.082 temperature=23.449 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5743= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.546 temperature=12.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5744= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.313 temperature=12.698 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5745= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=0.335 pressure=1015.314 temperature=12.596 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5746= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.656 temperature=13.914 muddyness=0.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5747= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=24.020 pressure=1014.639 temperature=23.973 } } 5748= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1015.076 windspeed=0.002 temperature=20.577 muddyness=0.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5749= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 pool= { rare_materials=1.728 } current_producing= { rare_materials=1.000 } max_producing= { rare_materials=1.000 } weather= { pressure=1063.773 temperature=23.430 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5750= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=19.920 pressure=1047.978 temperature=18.039 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5751= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=1.355 } throughput= { supplies=1.354 } last_throughput= { supplies=1.355 } drawn= { supplies=1.457 } last_drawn= { supplies=1.411 } weather= { pressure=1014.936 temperature=-1.991 muddyness=1.000 frozen=0.056 } } 5752= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=9.760 pressure=1013.425 temperature=15.867 } } 5753= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.425 temperature=12.553 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5754= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.353 temperature=13.089 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5755= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.858 temperature=12.431 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5756= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.917 windspeed=0.001 temperature=12.801 muddyness=0.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5757= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 5.000 5.000 } infra= { 5.000 5.000 } points=1 weather= { pressure=1016.571 temperature=13.331 muddyness=0.220 } } 5758= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=3.820 pressure=1014.184 temperature=16.855 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5759= { flags= { } owner="JAP" controller="JAP" core="JAP" air_base= { 8.000 8.000 } naval_base= { 6.000 6.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=2 pool= { supplies=47.390 } last_throughput= { supplies=34.025 } drawn= { fuel=26.180 } last_drawn= { supplies=5.300 fuel=26.180 } weather= { humidity=18.060 pressure=1014.856 windspeed=0.001 temperature=20.695 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5760= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { humidity=0.023 pressure=1053.896 temperature=17.567 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5761= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.681 windspeed=0.255 temperature=31.422 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5762= { flags= { } owner="IND" controller="IND" core="PAK" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 8.000 8.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=73.814 money=948.200 crude_oil=450.000 fuel=52.275 } weather= { humidity=29.500 pressure=1017.849 temperature=25.340 } } 5763= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" infra= { 5.000 5.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=7.929 } throughput= { supplies=2.422 } last_throughput= { supplies=2.417 } drawn= { supplies=2.422 } last_drawn= { supplies=2.417 } weather= { pressure=1017.392 temperature=12.341 } } 5764= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.475 temperature=12.323 muddyness=0.236 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5765= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" strategic_resource="tungsten" infra= { 4.000 4.000 } points=0 current_producing= { rare_materials=15.000 } max_producing= { rare_materials=15.000 } weather= { pressure=1013.425 temperature=12.553 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5766= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.881 temperature=11.915 muddyness=0.172 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5767= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=6.195 pressure=1014.761 temperature=15.790 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5768= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.896 windspeed=0.001 temperature=13.912 muddyness=0.754 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5769= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" industry= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 weather= { humidity=14.460 pressure=1016.951 windspeed=0.003 temperature=20.091 muddyness=0.032 } } 5770= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { pressure=1047.629 temperature=31.232 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5771= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1016.236 temperature=21.913 muddyness=0.685 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5772= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.914 } weather= { pressure=1014.243 temperature=28.717 } } 5773= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1013.414 temperature=11.807 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5774= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 5.000 5.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=17.660 pressure=1017.381 temperature=19.726 } } 5775= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.567 temperature=12.353 muddyness=0.168 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5776= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1013.107 temperature=12.339 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5777= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.898 temperature=11.926 muddyness=0.370 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5778= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.859 temperature=12.866 muddyness=0.948 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5779= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { humidity=24.520 pressure=1016.896 windspeed=0.001 temperature=21.133 muddyness=0.066 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5780= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=25.120 pressure=1016.906 windspeed=0.001 temperature=24.188 } } 5781= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { humidity=3.820 pressure=1013.871 temperature=15.957 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5782= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1016.277 temperature=21.567 } } 5783= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.514 temperature=31.532 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5784= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1050.972 temperature=30.592 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5785= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.189 } throughput= { supplies=0.174 } last_throughput= { supplies=0.156 } drawn= { supplies=0.189 } last_drawn= { supplies=0.174 } weather= { humidity=37.518 pressure=1013.147 temperature=24.572 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5786= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.990 temperature=28.521 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5787= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" industry= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=7.674 fuel=0.595 } current_producing= { rare_materials=15.000 } max_producing= { rare_materials=15.000 } weather= { pressure=1015.040 temperature=12.162 } } 5788= { flags= { } owner="CGX" controller="CGX" core="CHI" core="CHC" core="CGX" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.053 temperature=10.139 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5789= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=6.562 } throughput= { supplies=2.377 } last_throughput= { supplies=2.370 } drawn= { supplies=2.377 } last_drawn= { supplies=2.370 } weather= { pressure=1017.366 temperature=12.325 muddyness=0.236 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5790= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.839 temperature=11.838 muddyness=0.582 } } 5791= { flags= { } owner="CGX" controller="CGX" core="CHI" core="CHC" core="CGX" infra= { 3.000 3.000 } points=0 pool= { supplies=19.440 } drawn= { supplies=3.888 } last_drawn= { supplies=3.888 } weather= { pressure=1017.052 temperature=12.464 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5792= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.875 temperature=11.944 muddyness=0.362 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5793= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.999 temperature=12.657 muddyness=0.370 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5794= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=14.460 pressure=1016.951 windspeed=0.003 temperature=22.096 muddyness=0.132 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5795= { flags= { } owner="USA" controller="USA" core="USA" industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=19.820 pressure=1016.326 temperature=21.623 } } 5796= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.543 temperature=31.418 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5797= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1047.833 temperature=30.773 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5798= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.012 } throughput= { supplies=0.006 } last_throughput= { supplies=0.023 } drawn= { supplies=0.016 } last_drawn= { supplies=0.025 } weather= { humidity=24.947 pressure=1014.338 temperature=24.744 } } 5799= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=2.701 } throughput= { supplies=1.835 } last_throughput= { supplies=1.811 } drawn= { supplies=1.835 } last_drawn= { supplies=1.811 } weather= { pressure=1014.906 temperature=9.554 muddyness=0.898 } } 5800= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.140 temperature=24.408 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5801= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=7.644 fuel=0.595 } weather= { pressure=1013.672 temperature=12.595 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5802= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.571 temperature=12.300 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5803= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=6.343 } throughput= { supplies=2.320 } last_throughput= { supplies=2.312 } drawn= { supplies=2.320 } last_drawn= { supplies=2.312 } weather= { pressure=1013.967 temperature=12.519 muddyness=0.684 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5804= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.794 temperature=10.102 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5805= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.839 temperature=11.838 muddyness=0.690 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5806= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1015.851 temperature=11.983 muddyness=0.668 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5807= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.904 temperature=12.562 muddyness=0.362 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5808= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1016.859 temperature=11.866 muddyness=0.948 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5809= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" manpower=2.000 air_base= { 8.000 8.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=307.118 fuel=0.008 metal=2.400 energy=10.530 rare_materials=1.140 } throughput= { supplies=21.937 } last_throughput= { supplies=21.937 } drawn= { supplies=21.937 fuel=116.292 } last_drawn= { supplies=21.937 fuel=116.292 } current_producing= { metal=1.000 energy=9.000 } max_producing= { metal=1.000 energy=9.000 } weather= { humidity=18.060 pressure=1016.891 windspeed=0.001 temperature=22.213 } } 5810= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=17.660 pressure=1016.954 windspeed=0.003 temperature=22.332 muddyness=0.086 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5811= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1015.130 temperature=21.786 } } 5812= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1015.978 temperature=21.790 } out_of_supply_days=1992 } 5813= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=18.660 pressure=1017.849 temperature=20.193 muddyness=0.248 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5814= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.139 temperature=28.465 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5815= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=29.080 pressure=1014.116 temperature=24.260 muddyness=0.193 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5816= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.878 temperature=8.683 muddyness=0.942 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5817= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=9.249 } drawn= { supplies=1.860 } last_drawn= { supplies=1.836 } weather= { pressure=1014.557 temperature=12.296 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5818= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=5.514 } throughput= { supplies=2.280 } last_throughput= { supplies=2.272 } drawn= { supplies=2.280 } last_drawn= { supplies=2.272 } weather= { pressure=1017.699 temperature=12.264 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5819= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1016.914 temperature=12.430 muddyness=0.948 } } 5820= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1016.914 temperature=12.430 muddyness=0.948 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5821= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.839 temperature=11.789 muddyness=0.690 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5822= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1015.785 temperature=11.988 muddyness=0.812 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5823= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1016.851 temperature=11.914 muddyness=0.952 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5824= { flags= { } owner="JAP" controller="JAP" core="JAP" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=28.040 pressure=1016.891 windspeed=0.001 temperature=26.420 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5825= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=118.707 fuel=243.236 energy=0.292 } throughput= { supplies=8.479 } last_throughput= { supplies=8.479 } drawn= { supplies=8.479 fuel=4.174 } last_drawn= { supplies=8.479 fuel=4.174 } weather= { humidity=4.920 pressure=1015.130 temperature=17.776 } } 5826= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=8.600 pressure=1015.822 temperature=20.255 muddyness=0.692 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5827= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=40.979 pressure=1015.821 temperature=24.313 muddyness=0.389 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5828= { flags= { } owner="IND" controller="IND" core="IND" capital=yes infra= { 5.000 5.000 } points=0 pool= { supplies=82.924 fuel=0.840 } throughput= { supplies=35.398 } last_throughput= { supplies=31.927 } drawn= { supplies=35.398 } last_drawn= { supplies=31.927 } weather= { pressure=1013.403 temperature=0.637 muddyness=0.908 } } 5829= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=21.391 fuel=0.840 } throughput= { supplies=7.226 } last_throughput= { supplies=4.769 } drawn= { supplies=7.226 } last_drawn= { supplies=4.769 } weather= { humidity=10.086 pressure=1015.780 temperature=12.719 muddyness=0.926 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5830= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=50.542 fuel=3.142 } throughput= { supplies=9.720 } last_throughput= { supplies=9.687 } drawn= { supplies=9.720 } last_drawn= { supplies=9.687 } weather= { humidity=39.964 pressure=1016.793 temperature=22.727 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5831= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=47.786 fuel=0.797 } throughput= { supplies=1.920 } last_throughput= { supplies=1.896 } drawn= { supplies=1.920 } last_drawn= { supplies=1.896 } weather= { humidity=31.974 pressure=1017.340 temperature=23.205 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5832= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=4.500 fuel=0.202 } throughput= { supplies=1.890 } last_throughput= { supplies=1.866 } drawn= { supplies=1.890 } last_drawn= { supplies=1.866 } weather= { humidity=7.100 pressure=1016.983 temperature=16.645 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5833= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=18.060 pressure=1013.792 temperature=20.637 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5834= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" manpower=17.000 air_base= { 3.000 3.000 } naval_base= { 8.000 8.000 } industry= { 5.000 5.000 } infra= { 7.000 7.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=2 nationalism=9.937 current_producing= { metal=10.000 energy=20.000 rare_materials=5.000 } max_producing= { metal=10.000 energy=20.000 rare_materials=5.000 } weather= { humidity=15.000 pressure=1016.794 temperature=20.246 } } 5835= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=15.000 pressure=1016.794 temperature=20.246 } } 5836= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1016.914 temperature=12.525 muddyness=0.948 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5837= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=3.700 pressure=1017.821 temperature=19.112 muddyness=0.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5838= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=4.920 pressure=1016.822 temperature=19.719 muddyness=0.008 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5839= { flags= { } owner="IND" controller="IND" core="IND" capital=yes infra= { 5.000 5.000 } points=0 pool= { supplies=10.829 } throughput= { supplies=7.103 } last_throughput= { supplies=10.789 } drawn= { supplies=7.103 } last_drawn= { supplies=10.812 } weather= { pressure=1014.908 temperature=1.306 muddyness=0.910 } } 5840= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=29.060 pressure=1014.098 temperature=24.258 muddyness=0.617 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5841= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=28.720 pressure=1014.106 temperature=24.257 muddyness=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5842= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.060 pressure=1014.115 temperature=24.253 muddyness=0.622 } } 5843= { flags= { } owner="IND" controller="IND" core="PAK" manpower=10.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1937.4.27.2= { controller="REB" } 1937.5.27.7= { controller="IND" } 1939.8.19.2= { controller="REB" } 1939.9.16.3= { controller="IND" } } points=0 pool= { supplies=21.553 fuel=0.840 } throughput= { supplies=7.279 } last_throughput= { supplies=4.823 } drawn= { supplies=7.279 } last_drawn= { supplies=4.823 } current_producing= { metal=2.000 energy=2.000 rare_materials=2.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=2.000 } weather= { humidity=23.810 pressure=1015.785 temperature=14.877 muddyness=0.533 } } 5844= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=20.390 fuel=0.840 } throughput= { supplies=6.228 } last_throughput= { supplies=3.641 } drawn= { supplies=6.228 } last_drawn= { supplies=3.641 } weather= { humidity=20.066 pressure=1015.780 temperature=14.819 muddyness=0.869 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5845= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=5.916 } throughput= { supplies=0.590 } last_throughput= { supplies=0.654 } drawn= { supplies=0.902 } last_drawn= { supplies=1.025 } weather= { humidity=24.490 pressure=1016.565 temperature=17.685 muddyness=0.611 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5846= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=19.669 fuel=0.620 } weather= { pressure=1014.768 temperature=12.418 muddyness=0.325 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5847= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" capital=yes industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=57.347 fuel=3.406 } throughput= { supplies=9.750 } last_throughput= { supplies=11.787 } drawn= { supplies=9.750 } last_drawn= { supplies=11.787 } weather= { pressure=1016.793 temperature=12.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5848= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" capital=yes infra= { 3.000 3.000 } points=0 pool= { supplies=18.836 } throughput= { supplies=7.458 } last_throughput= { supplies=3.134 } drawn= { supplies=7.458 } last_drawn= { supplies=3.134 } weather= { pressure=1013.466 temperature=9.794 muddyness=0.362 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5849= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.387 temperature=12.005 muddyness=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5850= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { pressure=1017.045 temperature=12.653 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5851= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=5.029 } throughput= { supplies=2.240 } last_throughput= { supplies=2.232 } drawn= { supplies=2.240 } last_drawn= { supplies=2.232 } weather= { humidity=7.660 pressure=1015.542 temperature=16.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5852= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=4.920 pressure=1016.794 temperature=19.243 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5853= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=59.816 fuel=0.840 } throughput= { supplies=13.520 } last_throughput= { supplies=11.231 } drawn= { supplies=13.520 } last_drawn= { supplies=11.231 } weather= { pressure=1016.234 temperature=-6.588 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5854= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.984 } throughput= { supplies=1.956 } last_throughput= { supplies=1.949 } drawn= { supplies=2.015 } last_drawn= { supplies=1.956 } weather= { humidity=2.520 pressure=1017.659 temperature=16.632 muddyness=0.481 } } 5855= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.240 pressure=1014.095 temperature=24.253 muddyness=0.197 } } 5856= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.004 } drawn= { supplies=0.093 } last_drawn= { supplies=0.054 } weather= { pressure=1015.219 temperature=16.494 muddyness=0.559 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5857= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=23.594 fuel=0.840 } throughput= { supplies=9.278 } last_throughput= { supplies=6.832 } drawn= { supplies=9.278 } last_drawn= { supplies=6.832 } weather= { humidity=36.660 pressure=1015.602 temperature=25.338 muddyness=0.727 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5858= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=25.026 pressure=1015.780 temperature=16.917 muddyness=0.727 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5859= { flags= { } owner="IND" controller="IND" core="PAK" manpower=2.000 naval_base= { 6.000 6.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=32.835 fuel=0.840 } throughput= { supplies=6.180 } last_throughput= { supplies=3.589 } drawn= { supplies=6.180 } last_drawn= { supplies=3.589 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=28.119 pressure=1015.376 temperature=17.880 muddyness=0.734 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5860= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.545 } throughput= { supplies=0.545 } last_throughput= { supplies=0.549 } drawn= { supplies=0.545 } last_drawn= { supplies=0.549 } weather= { humidity=22.465 pressure=1016.237 temperature=16.592 muddyness=0.621 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5861= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=70.712 fuel=7.385 } throughput= { supplies=30.080 fuel=7.391 } last_throughput= { supplies=30.080 fuel=7.649 } drawn= { supplies=30.080 fuel=30.080 } last_drawn= { supplies=30.080 fuel=30.080 } weather= { pressure=1014.498 temperature=12.447 muddyness=0.130 } } 5862= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" capital=yes manpower=6.000 industry= { 7.000 7.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3129.934 money=119.346 fuel=119.246 metal=2895.520 energy=11582.312 rare_materials=12819.819 } throughput= { supplies=40.497 fuel=6.838 } last_throughput= { supplies=43.715 fuel=6.838 } drawn= { supplies=40.497 fuel=30.151 } last_drawn= { supplies=43.715 fuel=30.154 } current_producing= { metal=3.000 energy=6.000 } max_producing= { metal=3.000 energy=6.000 } weather= { humidity=14.460 pressure=1016.886 temperature=19.810 } } 5863= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=0.536 } throughput= { supplies=0.049 } last_throughput= { supplies=0.933 } drawn= { supplies=0.536 } last_drawn= { supplies=1.710 } weather= { humidity=29.202 pressure=1016.886 temperature=22.868 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5864= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.886 temperature=12.583 muddyness=0.944 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5865= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=37.660 pressure=1017.387 temperature=27.721 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5866= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=13.760 pressure=1015.828 temperature=20.562 muddyness=0.178 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5867= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=15.000 pressure=1016.794 temperature=23.354 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5868= { flags= { } owner="ENG" controller="ENG" core="CHI" core="CHC" core="ENG" air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } coastal_fort= { 1.000 1.000 } anti_air= { 4.000 4.000 } infra= { 7.000 7.000 } history= { 1936.6.10.0= { remove_core="CGX" } } points=2 pool= { supplies=112.870 fuel=335.685 } throughput= { supplies=8.480 } last_throughput= { supplies=8.030 } drawn= { supplies=8.060 fuel=11.385 } last_drawn= { supplies=8.030 fuel=11.385 } weather= { humidity=35.300 pressure=1016.794 temperature=27.465 } } 5869= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=25.120 pressure=1014.543 temperature=23.476 } } 5870= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.360 pressure=1014.084 temperature=24.255 muddyness=0.159 } } 5871= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=24.420 pressure=1016.354 temperature=23.527 muddyness=0.559 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5872= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.380 pressure=1014.070 temperature=24.127 muddyness=0.594 } } 5873= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=32.100 pressure=1015.473 temperature=24.198 muddyness=0.356 } } 5874= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=39.000 pressure=1016.028 temperature=26.356 muddyness=0.713 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5875= { flags= { } owner="IND" controller="IND" core="IND" manpower=8.000 air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=26.082 } drawn= { supplies=1.863 } last_drawn= { supplies=1.863 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=100.000 pressure=890.684 windspeed=33.087 temperature=25.574 muddyness=0.475 cloud_coverage=0.100 } } 5876= { flags= { } owner="IND" controller="IND" core="PAK" manpower=2.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=17.740 pressure=1015.594 temperature=16.421 muddyness=0.734 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5877= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=20.747 fuel=0.840 } throughput= { supplies=6.130 } last_throughput= { supplies=3.536 } drawn= { supplies=6.130 } last_drawn= { supplies=3.536 } weather= { humidity=19.682 pressure=1015.376 temperature=15.765 muddyness=0.801 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5878= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.717 } throughput= { supplies=0.717 } last_throughput= { supplies=0.555 } drawn= { supplies=0.717 } last_drawn= { supplies=0.555 } weather= { pressure=1015.581 temperature=5.014 muddyness=0.934 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5879= { flags= { } owner="IDC" controller="CYN" core="IDC" infra= { 1.000 1.000 } history= { 1941.5.22.7= { controller="CYN" } } points=0 weather= { humidity=1.100 pressure=1013.251 temperature=16.216 muddyness=0.478 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5880= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=22.386 } throughput= { supplies=13.095 } last_throughput= { supplies=8.211 } drawn= { supplies=14.985 } last_drawn= { supplies=9.271 } weather= { pressure=1013.225 temperature=10.095 muddyness=0.839 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5881= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" capital=yes infra= { 5.000 5.000 } points=0 pool= { supplies=39.013 fuel=8.040 } throughput= { supplies=30.113 fuel=7.418 } last_throughput= { supplies=30.114 fuel=7.425 } drawn= { supplies=30.113 fuel=30.113 } last_drawn= { supplies=30.114 fuel=30.114 } weather= { pressure=1014.504 temperature=12.448 muddyness=0.351 } } 5882= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 pool= { supplies=6.583 } drawn= { supplies=0.505 } last_drawn= { supplies=0.898 } weather= { humidity=4.420 pressure=1016.886 temperature=18.807 muddyness=0.063 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5883= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=39.189 pressure=1016.886 temperature=30.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5884= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=4.991 } throughput= { supplies=2.200 } last_throughput= { supplies=2.190 } drawn= { supplies=2.200 } last_drawn= { supplies=2.190 } weather= { humidity=42.061 pressure=1017.387 temperature=29.876 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5885= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=39.971 pressure=1016.794 temperature=30.473 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5886= { flags= { } owner="POR" controller="POR" core="CHI" core="CHC" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } infra= { 5.000 5.000 } history= { 1936.6.10.0= { remove_core="CGX" } } points=1 pool= { supplies=30.102 } throughput= { supplies=17.646 } drawn= { supplies=2.076 } last_drawn= { supplies=1.038 } weather= { humidity=35.300 pressure=1016.794 temperature=27.465 } } 5887= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=72.400 pressure=918.503 windspeed=21.412 temperature=23.582 precipitation=0.800 muddyness=0.020 cloud_coverage=0.240 } } 5888= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=35.300 pressure=1014.520 temperature=24.382 } } 5889= { flags= { } owner="IND" controller="IND" core="IND" manpower=5.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1937.4.27.2= { controller="REB" } 1937.5.28.1= { controller="IND" } 1938.9.8.2= { controller="REB" } 1938.10.31.3= { controller="IND" } } points=0 weather= { humidity=28.660 pressure=1014.075 temperature=24.195 } } 5890= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=28.300 pressure=1014.086 temperature=24.195 muddyness=0.608 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5891= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=34.180 pressure=1015.669 temperature=23.964 muddyness=0.460 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5892= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=100.000 pressure=890.686 windspeed=33.109 temperature=25.596 muddyness=0.342 cloud_coverage=0.100 } } 5893= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=32.900 pressure=1015.385 temperature=26.826 muddyness=0.748 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5894= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1016.519 temperature=27.085 muddyness=0.370 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5895= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=19.730 fuel=0.840 } throughput= { supplies=5.068 } last_throughput= { supplies=2.551 } drawn= { supplies=5.068 } last_drawn= { supplies=2.551 } weather= { humidity=19.682 pressure=1015.376 temperature=15.765 muddyness=0.801 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5896= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.051 } throughput= { supplies=0.024 } drawn= { supplies=0.051 } weather= { pressure=1015.210 temperature=5.140 muddyness=0.934 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5897= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 5.000 5.000 } history= { 1941.5.22.7= { controller="CGX" } } points=0 pool= { supplies=21.638 } drawn= { supplies=3.388 } last_drawn= { supplies=7.346 } weather= { humidity=37.874 pressure=1014.954 temperature=27.524 } } 5898= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 2.000 2.000 } history= { 1941.5.14.5= { controller="CGX" } } points=0 pool= { supplies=152.252 fuel=7.852 } throughput= { supplies=15.000 fuel=15.000 } last_throughput= { supplies=15.000 fuel=15.000 } drawn= { supplies=30.000 fuel=30.000 } last_drawn= { supplies=30.000 fuel=30.000 } weather= { humidity=47.877 pressure=1014.056 temperature=27.690 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5899= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=2.025 } throughput= { supplies=2.024 } last_throughput= { supplies=2.022 } drawn= { supplies=2.040 } last_drawn= { supplies=2.024 } weather= { humidity=40.193 pressure=1016.775 temperature=30.012 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5900= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=2.080 } throughput= { supplies=2.065 } last_throughput= { supplies=2.065 } drawn= { supplies=2.080 } last_drawn= { supplies=2.065 } weather= { humidity=40.193 pressure=1016.775 temperature=30.012 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5901= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=2.120 } throughput= { supplies=2.120 } last_throughput= { supplies=2.106 } drawn= { supplies=2.120 } last_drawn= { supplies=2.106 } weather= { humidity=40.193 pressure=1016.775 temperature=30.012 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5902= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=2.594 } throughput= { supplies=2.160 } last_throughput= { supplies=2.147 } drawn= { supplies=2.160 } last_drawn= { supplies=2.147 } weather= { humidity=39.189 pressure=1016.886 temperature=30.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5903= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=42.058 pressure=1017.355 temperature=29.844 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5904= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=39.971 pressure=1016.794 temperature=30.473 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5905= { flags= { } owner="ENG" controller="ENG" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1017.573 temperature=27.261 muddyness=0.712 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5906= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=2.299 } throughput= { supplies=2.268 } last_throughput= { supplies=2.228 } drawn= { supplies=2.299 } last_drawn= { supplies=2.228 } weather= { pressure=1017.190 temperature=16.000 muddyness=0.545 } } 5907= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.220 temperature=1.460 muddyness=0.918 } } 5908= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=29.660 pressure=1014.075 temperature=24.196 muddyness=0.145 } } 5909= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=31.640 pressure=1015.669 temperature=24.094 muddyness=0.580 } } 5910= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=34.180 pressure=1015.339 temperature=24.866 muddyness=0.302 } } 5911= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=38.520 pressure=1015.472 temperature=25.956 muddyness=0.439 } } 5912= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=34.600 pressure=1015.598 temperature=26.885 muddyness=0.624 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5913= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=38.887 pressure=1015.376 temperature=29.568 muddyness=0.790 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5914= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.784 windspeed=0.003 temperature=4.729 muddyness=0.956 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5915= { flags= { } owner="IDC" controller="CYN" core="IDC" infra= { 5.000 5.000 } history= { 1941.5.23.3= { controller="CYN" } } points=0 pool= { supplies=132.526 } throughput= { supplies=2.046 } last_throughput= { supplies=0.719 } drawn= { supplies=10.727 } last_drawn= { supplies=5.835 } weather= { humidity=36.461 pressure=1014.950 temperature=27.514 } } 5916= { flags= { } owner="IDC" controller="CGX" core="IDC" manpower=4.000 air_base= { 4.000 4.000 } anti_air= { 4.000 4.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1941.5.25.6= { controller="CGX" } } points=3 pool= { supplies=16.514 fuel=14.757 } throughput= { supplies=11.395 fuel=14.755 } last_throughput= { fuel=14.760 } drawn= { supplies=19.211 fuel=38.648 } last_drawn= { supplies=8.854 fuel=38.651 } current_producing= { metal=2.000 energy=3.000 rare_materials=3.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=3.000 } weather= { humidity=23.420 pressure=1015.313 temperature=24.551 } modifier= { modifier="volksturm" date="1942.5.25.13" } } 5917= { flags= { } owner="IDC" controller="CHI" core="IDC" infra= { 1.000 1.000 } history= { 1941.5.16.23= { controller="CHI" } } points=0 weather= { humidity=54.675 pressure=1017.908 temperature=30.734 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5918= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 6.000 6.000 } infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 pool= { supplies=1.965 } drawn= { supplies=2.000 } last_drawn= { supplies=1.982 } weather= { humidity=41.826 pressure=1014.503 temperature=30.520 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5919= { flags= { } owner="VIC" controller="VIC" core="CHI" core="CHC" naval_base= { 5.000 5.000 } infra= { 4.000 4.000 } history= { 1936.6.10.0= { remove_core="CGX" } 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=29.680 } throughput= { supplies=25.490 } drawn= { supplies=2.000 } weather= { humidity=39.187 pressure=1016.886 temperature=30.022 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5920= { flags= { } owner="ENG" controller="ENG" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=45.084 pressure=1013.002 temperature=30.662 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5921= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=38.000 pressure=1015.624 temperature=24.191 } } 5922= { flags= { } owner="IND" controller="IND" core="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.913 temperature=-8.450 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5923= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=34.520 pressure=1015.093 temperature=24.407 muddyness=0.566 } } 5924= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.097 } last_throughput= { supplies=0.060 } drawn= { supplies=0.259 } last_drawn= { supplies=0.176 } weather= { humidity=28.381 pressure=1016.071 temperature=24.301 muddyness=0.496 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5925= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=34.580 pressure=1015.338 temperature=24.846 muddyness=0.699 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5926= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=23.340 pressure=1015.471 temperature=25.892 muddyness=0.437 } } 5927= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=19.588 fuel=0.840 } throughput= { supplies=4.874 } last_throughput= { supplies=2.476 } drawn= { supplies=4.874 } last_drawn= { supplies=2.476 } weather= { pressure=1015.580 windspeed=0.001 temperature=18.734 muddyness=0.825 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5928= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.988 windspeed=0.006 temperature=8.675 muddyness=0.958 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5929= { flags= { } owner="IDC" controller="CYN" core="IDC" infra= { 3.000 3.000 } history= { 1941.6.4.21= { controller="CYN" } } points=0 pool= { supplies=27.180 } drawn= { supplies=1.935 } last_drawn= { supplies=0.600 } weather= { humidity=26.538 pressure=1013.257 temperature=27.481 muddyness=0.224 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5930= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=14.643 } throughput= { supplies=0.643 } last_throughput= { supplies=0.644 } drawn= { supplies=1.642 } last_drawn= { supplies=1.675 } weather= { pressure=1013.190 temperature=16.250 muddyness=0.331 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5931= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 4.000 4.000 } history= { 1941.5.19.4= { controller="CGX" } } points=0 pool= { supplies=48.182 fuel=14.840 } throughput= { supplies=42.228 fuel=14.837 } last_throughput= { supplies=7.573 fuel=14.840 } drawn= { supplies=42.265 fuel=27.989 } last_drawn= { supplies=37.840 fuel=28.000 } weather= { humidity=41.929 pressure=1016.947 temperature=27.671 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5932= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=35.300 pressure=1016.775 temperature=27.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5933= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=30.740 pressure=1017.313 temperature=27.331 } out_of_supply_days=1992 } 5934= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1017.600 temperature=23.430 } out_of_supply_days=1992 } 5935= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.910 temperature=-8.463 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5936= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=38.000 pressure=1016.739 temperature=23.923 } } 5937= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=33.160 pressure=1014.562 temperature=24.413 muddyness=0.552 } } 5938= { flags= { } owner="IND" controller="IND" core="IND" manpower=5.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=900.527 windspeed=33.225 temperature=24.637 muddyness=0.582 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5939= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=900.527 windspeed=33.229 temperature=24.641 muddyness=0.699 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5940= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=32.900 pressure=1015.376 temperature=26.467 muddyness=0.170 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5941= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=19.475 fuel=0.840 } throughput= { supplies=4.803 } last_throughput= { supplies=2.401 } drawn= { supplies=4.803 } last_drawn= { supplies=2.401 } weather= { pressure=1015.784 windspeed=0.003 temperature=18.735 muddyness=0.839 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5942= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1016.192 windspeed=0.011 temperature=12.728 muddyness=0.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5943= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 3.000 3.000 } history= { 1941.6.1.20= { controller="CGX" } } points=0 pool= { supplies=17.182 } drawn= { supplies=2.546 } last_drawn= { supplies=1.923 } weather= { humidity=38.819 pressure=1015.719 temperature=27.713 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5944= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 4.000 4.000 } history= { 1941.5.24.14= { controller="CGX" } } points=0 pool= { supplies=6.952 } throughput= { supplies=0.822 } last_throughput= { supplies=1.366 } drawn= { supplies=0.822 fuel=11.945 } last_drawn= { supplies=1.366 fuel=11.948 } weather= { humidity=38.100 pressure=1015.090 temperature=27.721 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5945= { flags= { } owner="IDC" controller="CGX" core="IDC" naval_base= { 4.000 4.000 } infra= { 6.000 6.000 } history= { 1941.5.16.23= { controller="CGX" } } points=0 pool= { supplies=7.740 money=252.000 fuel=14.920 rare_materials=252.000 } throughput= { supplies=33.571 fuel=14.920 } last_throughput= { supplies=46.809 fuel=14.920 } drawn= { supplies=60.294 fuel=45.814 } last_drawn= { supplies=62.181 fuel=45.839 } current_producing= { energy=4.000 } max_producing= { energy=4.000 } weather= { humidity=48.241 pressure=1015.250 temperature=26.828 } } 5946= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=38.000 pressure=1015.008 temperature=27.363 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5947= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.013 } drawn= { supplies=0.200 } last_drawn= { supplies=0.189 } weather= { humidity=29.480 pressure=1014.562 temperature=23.764 muddyness=0.524 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5948= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=72.400 pressure=898.081 windspeed=25.692 temperature=24.576 precipitation=0.800 muddyness=0.747 cloud_coverage=0.240 } } 5949= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=100.000 pressure=900.491 windspeed=33.229 temperature=24.657 muddyness=0.652 cloud_coverage=0.100 } } 5950= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=8.060 pressure=1016.334 temperature=18.283 muddyness=0.042 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5951= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=19.353 fuel=0.840 } throughput= { supplies=4.732 } last_throughput= { supplies=2.329 } drawn= { supplies=4.732 } last_drawn= { supplies=2.329 } weather= { pressure=1015.989 windspeed=0.006 temperature=18.734 muddyness=0.853 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5952= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.802 temperature=12.047 muddyness=0.912 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5953= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 3.000 3.000 } points=0 pool= { supplies=4.883 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=35.454 pressure=1013.287 temperature=27.581 muddyness=0.182 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5954= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 4.000 4.000 } history= { 1941.5.26.7= { controller="CGX" } } points=0 pool= { supplies=176.846 fuel=119.512 } drawn= { supplies=12.554 fuel=16.246 } last_drawn= { supplies=12.608 fuel=16.246 } weather= { humidity=36.439 pressure=1015.300 temperature=27.537 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5955= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 6.000 6.000 } history= { 1941.5.30.15= { controller="CGX" } } points=0 pool= { supplies=20.416 } last_throughput= { supplies=17.086 } drawn= { supplies=22.925 fuel=1.126 } last_drawn= { supplies=30.184 fuel=1.129 } weather= { humidity=37.859 pressure=1015.305 temperature=27.548 } } 5956= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=54.320 pressure=926.232 windspeed=12.416 temperature=22.637 precipitation=0.928 muddyness=0.304 cloud_coverage=0.279 } } 5957= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=1.281 } throughput= { supplies=1.515 } last_throughput= { supplies=1.471 } drawn= { supplies=1.731 } last_drawn= { supplies=1.642 } weather= { humidity=28.620 pressure=1015.120 temperature=24.692 muddyness=0.454 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5958= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=72.400 pressure=898.081 windspeed=25.689 temperature=24.577 precipitation=0.800 muddyness=0.733 cloud_coverage=0.240 } } 5959= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.340 temperature=18.660 muddyness=0.121 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5960= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=19.366 fuel=0.840 } throughput= { supplies=4.665 } last_throughput= { supplies=2.258 } drawn= { supplies=4.665 } last_drawn= { supplies=2.258 } weather= { pressure=1015.510 temperature=18.968 muddyness=0.678 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5961= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.716 temperature=18.220 muddyness=0.692 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5962= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=35.260 pressure=1013.246 temperature=27.478 muddyness=0.214 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5963= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 3.817 4.000 } history= { 1941.6.7.5= { controller="CGX" } } points=0 pool= { supplies=23.197 } drawn= { supplies=4.216 } last_drawn= { supplies=4.226 } weather= { humidity=30.207 pressure=1017.482 temperature=27.013 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5964= { flags= { } owner="IDC" controller="CGX" core="IDC" infra= { 6.000 6.000 } history= { 1941.6.3.2= { controller="CGX" } } points=0 pool= { supplies=16.699 } throughput= { supplies=8.161 } drawn= { supplies=17.891 fuel=0.523 } last_drawn= { supplies=4.312 fuel=0.523 } weather= { humidity=37.957 pressure=1017.565 temperature=27.176 } } 5965= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" air_base= { 6.000 6.000 } naval_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=1 nationalism=9.937 weather= { humidity=50.292 pressure=1015.008 temperature=30.521 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5966= { flags= { } owner="JAP" controller="JAP" air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } anti_air= { 3.000 3.000 } infra= { 2.000 2.000 } points=2 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=52.407 pressure=1013.762 temperature=31.158 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 5967= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 last_throughput= { supplies=0.015 } drawn= { supplies=0.155 } last_drawn= { supplies=0.167 } weather= { humidity=31.180 pressure=1013.817 temperature=25.443 muddyness=0.328 } } 5968= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=911.318 windspeed=32.577 temperature=24.618 muddyness=0.671 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5969= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=72.400 pressure=909.083 windspeed=25.188 temperature=24.619 precipitation=0.800 muddyness=0.703 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5970= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=18.160 pressure=1015.304 temperature=23.223 muddyness=0.650 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5971= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=19.172 fuel=0.840 } throughput= { supplies=4.593 } last_throughput= { supplies=2.185 } drawn= { supplies=4.593 } last_drawn= { supplies=2.185 } weather= { pressure=1015.510 temperature=12.240 muddyness=0.908 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5972= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=19.200 pressure=1015.808 temperature=25.894 } } 5973= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 3.000 3.000 } points=0 pool= { supplies=2.034 } throughput= { supplies=1.449 } drawn= { supplies=2.034 } last_drawn= { supplies=2.038 } weather= { humidity=34.195 pressure=1013.428 temperature=27.598 muddyness=0.326 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 5974= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=31.027 pressure=1017.919 temperature=27.127 } } 5975= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=51.662 pressure=1014.460 temperature=30.166 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5976= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=49.651 pressure=1015.138 temperature=29.862 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5977= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.499 } throughput= { supplies=1.424 } last_throughput= { supplies=1.147 } drawn= { supplies=1.829 } last_drawn= { supplies=1.674 } weather= { humidity=28.720 pressure=1014.562 temperature=24.373 muddyness=0.531 } } 5978= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=0.260 pressure=1014.694 temperature=1.137 muddyness=0.814 } } 5979= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=16.064 } throughput= { supplies=14.082 } last_throughput= { supplies=13.126 } drawn= { supplies=14.082 } last_drawn= { supplies=13.126 } weather= { humidity=37.780 pressure=1016.396 temperature=24.907 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5980= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=28.460 pressure=1015.304 temperature=26.331 muddyness=0.432 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5981= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=19.141 fuel=0.840 } throughput= { supplies=4.529 } last_throughput= { supplies=2.117 } drawn= { supplies=4.529 } last_drawn= { supplies=2.117 } weather= { pressure=1015.572 temperature=17.635 muddyness=0.560 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5982= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=47.232 pressure=1015.505 temperature=27.646 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 5983= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 pool= { supplies=15.532 } throughput= { supplies=2.102 } last_throughput= { supplies=2.146 } drawn= { supplies=4.038 } last_drawn= { supplies=4.008 } weather= { humidity=31.220 pressure=1017.742 temperature=26.930 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5984= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=50.344 pressure=1015.074 temperature=30.614 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5985= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=51.663 pressure=1014.463 temperature=30.178 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5986= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.480 } throughput= { supplies=0.411 } last_throughput= { supplies=0.547 } drawn= { supplies=0.790 } last_drawn= { supplies=0.729 } weather= { humidity=37.520 pressure=1014.598 temperature=24.311 muddyness=0.510 } } 5987= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=72.400 pressure=909.096 windspeed=25.188 temperature=24.614 precipitation=0.800 muddyness=0.355 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5988= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=100.000 pressure=877.821 windspeed=26.819 temperature=24.327 precipitation=0.228 muddyness=0.732 cloud_coverage=0.364 } } 5989= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=72.400 pressure=898.080 windspeed=25.686 temperature=24.575 precipitation=0.800 muddyness=0.629 cloud_coverage=0.240 } } 5990= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=30.520 pressure=1015.341 temperature=26.529 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5991= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=15.083 fuel=0.840 } throughput= { supplies=2.368 } drawn= { supplies=2.368 } weather= { humidity=19.200 pressure=1015.569 temperature=25.869 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5992= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=1.040 } weather= { humidity=30.734 pressure=1017.139 temperature=27.723 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5993= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 last_throughput= { supplies=0.932 } drawn= { supplies=0.002 } last_drawn= { supplies=1.100 } weather= { humidity=33.393 pressure=1017.995 temperature=27.443 } } 5994= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" naval_base= { 4.000 4.000 } infra= { 4.000 4.000 } history= { 1936.5.22.17= { controller="CHI" } 1936.5.22.17= { owner="CHI" } 1936.6.10.0= { remove_core="CGX" } } points=0 nationalism=9.937 weather= { humidity=39.583 pressure=1014.027 temperature=30.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5995= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=7.660 pressure=1016.999 windspeed=0.003 temperature=19.604 } } 5996= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1016.023 windspeed=0.016 temperature=19.820 } } 5997= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.859 } throughput= { supplies=0.641 } last_throughput= { supplies=0.732 } drawn= { supplies=1.019 } last_drawn= { supplies=0.913 } weather= { humidity=0.960 pressure=1014.562 temperature=16.211 muddyness=0.545 } } 5998= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=30.860 pressure=1016.301 temperature=24.640 muddyness=0.554 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 5999= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=1.337 } throughput= { supplies=1.303 } last_throughput= { supplies=1.241 } drawn= { supplies=1.414 } last_drawn= { supplies=1.367 } weather= { humidity=4.920 pressure=1013.125 temperature=-2.748 muddyness=1.000 frozen=0.108 } } 6000= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } 1938.12.31.0= { controller="REB" } 1939.1.14.21= { controller="BBU" } } points=0 nationalism=10.850 pool= { supplies=3.915 } throughput= { supplies=2.050 } last_throughput= { supplies=2.051 } drawn= { supplies=2.050 } last_drawn= { supplies=2.051 } weather= { pressure=1015.340 temperature=18.660 muddyness=0.469 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6001= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=30.729 pressure=1017.139 temperature=27.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6002= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 pool= { supplies=2.072 } throughput= { supplies=2.072 } drawn= { supplies=2.072 } last_drawn= { supplies=2.112 } weather= { humidity=30.420 pressure=1017.305 temperature=26.840 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6003= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1016.969 windspeed=0.001 temperature=27.913 } } 6004= { flags= { } owner="PHL" controller="PHL" core="PHL" naval_base= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.286 } drawn= { supplies=0.471 } last_drawn= { supplies=0.481 } weather= { humidity=8.060 pressure=1015.757 windspeed=0.009 temperature=19.680 } } 6005= { flags= { } owner="IND" controller="IND" core="IND" manpower=7.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=18.617 } drawn= { supplies=1.779 } last_drawn= { supplies=1.612 } current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { humidity=31.280 pressure=1013.817 temperature=25.723 } } 6006= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=3.160 pressure=1016.606 temperature=16.044 muddyness=0.559 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6007= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=23.220 pressure=1017.249 temperature=26.132 muddyness=0.664 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6008= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=72.400 pressure=909.121 windspeed=25.006 temperature=24.595 precipitation=0.800 muddyness=0.712 cloud_coverage=0.240 } } 6009= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=15.054 fuel=0.840 } throughput= { supplies=2.309 } drawn= { supplies=2.309 } weather= { humidity=1.140 pressure=1016.779 temperature=18.603 muddyness=0.379 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6010= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 pool= { supplies=4.098 } throughput= { supplies=4.069 } last_throughput= { supplies=2.770 } drawn= { supplies=4.098 } last_drawn= { supplies=4.069 } weather= { humidity=31.224 pressure=1017.742 temperature=26.955 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6011= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=7.660 pressure=1016.999 windspeed=0.003 temperature=19.614 } } 6012= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=4.420 pressure=1015.757 windspeed=0.030 temperature=19.818 muddyness=0.045 } } 6013= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=12.300 pressure=1014.564 temperature=20.384 muddyness=0.271 } } 6014= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.004 } last_drawn= { supplies=0.002 } weather= { humidity=100.000 pressure=911.395 windspeed=32.341 temperature=24.571 muddyness=0.657 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6015= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=21.621 } throughput= { supplies=20.283 } last_throughput= { supplies=19.446 } drawn= { supplies=20.283 } last_drawn= { supplies=19.446 } weather= { pressure=1014.240 temperature=0.812 muddyness=0.868 } } 6016= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=3.890 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=42.400 pressure=1016.356 temperature=29.992 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6017= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=24.461 fuel=0.840 } throughput= { supplies=2.259 } drawn= { supplies=2.259 } weather= { humidity=44.409 pressure=1017.472 temperature=29.550 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6018= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=46.922 pressure=1014.961 temperature=29.857 } } 6019= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=43.661 pressure=1014.147 temperature=28.802 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6020= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=31.415 pressure=1017.571 temperature=26.756 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6021= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=8.380 } throughput= { supplies=4.128 } last_throughput= { supplies=4.100 } drawn= { supplies=6.128 } last_drawn= { supplies=6.100 } weather= { humidity=44.347 pressure=1017.578 temperature=30.510 } } 6022= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.609 windspeed=0.002 temperature=13.307 muddyness=0.346 } } 6023= { flags= { } owner="PHL" controller="PHL" core="PHL" manpower=1.000 infra= { 6.000 6.000 } points=1 pool= { supplies=0.447 } throughput= { supplies=0.439 } last_throughput= { supplies=0.407 } drawn= { supplies=0.501 } last_drawn= { supplies=0.511 } current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { humidity=7.948 pressure=1015.287 windspeed=0.004 temperature=19.528 } } 6024= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=0.220 pressure=1013.817 temperature=17.488 muddyness=0.538 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6025= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=38.000 pressure=1014.586 temperature=24.663 muddyness=0.018 } } 6026= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=18.945 } throughput= { supplies=17.809 } last_throughput= { supplies=17.026 } drawn= { supplies=17.809 } last_drawn= { supplies=17.026 } weather= { humidity=1.780 pressure=1015.993 temperature=16.398 muddyness=0.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6027= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=72.400 pressure=909.134 windspeed=25.006 temperature=24.596 precipitation=0.800 muddyness=0.418 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6028= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=37.400 pressure=1015.739 temperature=24.508 muddyness=0.003 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6029= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } 1941.3.20.0= { controller="REB" } 1941.4.2.16= { controller="BBU" } } points=0 nationalism=10.850 weather= { humidity=44.935 pressure=1016.659 temperature=29.409 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6030= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=2.209 } throughput= { supplies=2.112 } drawn= { supplies=2.209 } weather= { humidity=55.304 pressure=1016.748 temperature=30.079 } } 6031= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=4.220 pressure=1017.709 temperature=17.539 } } 6032= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=45.547 pressure=1013.550 temperature=29.159 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6033= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=30.658 pressure=1017.171 windspeed=0.038 temperature=26.924 muddyness=0.507 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6034= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=4.572 } throughput= { supplies=4.447 } last_throughput= { supplies=4.429 } drawn= { supplies=6.158 } last_drawn= { supplies=6.131 } weather= { humidity=40.696 pressure=1015.847 temperature=30.588 } } 6035= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.471 } throughput= { supplies=0.464 } last_throughput= { supplies=0.478 } drawn= { supplies=0.481 } last_drawn= { supplies=0.505 } weather= { humidity=28.040 pressure=1014.609 windspeed=0.002 temperature=21.100 } } 6036= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=6.452 pressure=1016.090 windspeed=0.016 temperature=19.878 } } 6037= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=0.240 pressure=1013.817 temperature=17.488 muddyness=0.538 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6038= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } history= { 1939.8.24.19= { controller="REB" } 1939.9.27.13= { controller="IND" } } points=0 weather= { humidity=34.080 pressure=1015.798 temperature=23.991 muddyness=0.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6039= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=3.043 } throughput= { supplies=3.027 } last_throughput= { supplies=3.085 } drawn= { supplies=3.057 } last_drawn= { supplies=3.107 } weather= { humidity=29.140 pressure=1017.046 temperature=24.114 muddyness=0.177 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6040= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.132 } throughput= { supplies=0.108 } last_throughput= { supplies=0.063 } drawn= { supplies=0.139 } last_drawn= { supplies=0.112 } weather= { humidity=72.400 pressure=909.155 windspeed=25.215 temperature=24.590 precipitation=0.800 muddyness=0.103 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6041= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=100.000 pressure=888.653 windspeed=32.279 temperature=24.448 precipitation=0.228 muddyness=0.732 cloud_coverage=0.364 } } 6042= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=18.316 fuel=0.840 } weather= { humidity=47.422 pressure=1014.365 temperature=29.775 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6043= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=55.304 pressure=1016.748 temperature=30.079 } } 6044= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=2.062 } throughput= { supplies=2.010 } drawn= { supplies=2.159 } weather= { humidity=44.512 pressure=1016.564 temperature=30.044 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6045= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=34.200 pressure=1016.617 temperature=25.880 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6046= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=28.039 pressure=1014.600 windspeed=0.006 temperature=27.292 muddyness=0.349 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6047= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=4.604 } throughput= { supplies=4.602 } last_throughput= { supplies=4.477 } drawn= { supplies=6.188 } last_drawn= { supplies=6.161 } weather= { humidity=40.738 pressure=1016.176 windspeed=0.002 temperature=30.423 } } 6048= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.049 } throughput= { supplies=0.034 } last_throughput= { supplies=0.010 } drawn= { supplies=0.050 } last_drawn= { supplies=0.037 } weather= { humidity=8.060 pressure=1015.839 windspeed=0.009 temperature=19.835 } } 6049= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=33.840 pressure=1014.986 temperature=23.960 } } 6050= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=34.200 pressure=1017.058 temperature=26.175 muddyness=0.181 } } 6051= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=3.008 } throughput= { supplies=3.057 } last_throughput= { supplies=3.025 } drawn= { supplies=3.108 } last_drawn= { supplies=3.147 } weather= { humidity=29.140 pressure=1017.046 temperature=26.216 muddyness=0.643 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6052= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=100.000 pressure=888.654 windspeed=32.284 temperature=24.448 precipitation=0.228 muddyness=0.109 cloud_coverage=0.364 } } 6053= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=46.989 pressure=1016.659 temperature=26.404 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6054= { flags= { } owner="BBU" controller="BBU" core="BBU" capital=yes infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=13.792 fuel=0.840 } weather= { humidity=36.980 pressure=1015.788 windspeed=0.003 temperature=26.856 muddyness=0.069 } } 6055= { flags= { } owner="BBU" controller="BBU" core="BBU" capital=yes infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=40.469 pressure=1015.994 windspeed=0.005 temperature=30.018 muddyness=0.126 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6056= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=1.960 } throughput= { supplies=1.861 } drawn= { supplies=2.109 } weather= { humidity=42.771 pressure=1016.565 temperature=29.008 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6057= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=46.914 pressure=1014.148 temperature=28.620 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6058= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=37.719 pressure=1014.598 windspeed=0.006 temperature=29.802 muddyness=0.312 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6059= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=5.974 } throughput= { supplies=4.634 } last_throughput= { supplies=4.633 } drawn= { supplies=6.218 } last_drawn= { supplies=6.192 } weather= { humidity=52.474 pressure=1014.106 temperature=30.544 } } 6060= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=6.248 } throughput= { supplies=6.004 } last_throughput= { supplies=4.664 } drawn= { supplies=6.248 } last_drawn= { supplies=6.222 } weather= { humidity=52.475 pressure=1014.100 temperature=30.550 } } 6061= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.560 } throughput= { supplies=0.580 } last_throughput= { supplies=0.559 } drawn= { supplies=0.580 } last_drawn= { supplies=0.580 } weather= { humidity=37.660 pressure=1015.640 temperature=27.937 } } 6062= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=18.060 pressure=1015.922 windspeed=0.009 temperature=24.026 } } 6063= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=54.320 pressure=945.586 windspeed=11.913 temperature=23.590 precipitation=0.928 muddyness=0.381 cloud_coverage=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6064= { flags= { } owner="IND" controller="IND" core="IND" manpower=3.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=35.240 pressure=1014.585 temperature=26.032 muddyness=0.113 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6065= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=15.543 } throughput= { supplies=13.708 } last_throughput= { supplies=12.766 } drawn= { supplies=13.708 } last_drawn= { supplies=12.766 } weather= { humidity=29.140 pressure=1016.210 temperature=24.031 muddyness=0.275 } } 6066= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.009 } drawn= { supplies=0.030 } last_drawn= { supplies=0.047 } weather= { humidity=28.340 pressure=1017.493 temperature=26.275 muddyness=0.406 } } 6067= { flags= { } owner="IND" controller="IND" core="IND" naval_base= { 3.000 3.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=41.502 fuel=120.720 } drawn= { supplies=3.164 } last_drawn= { supplies=3.168 } weather= { humidity=27.420 pressure=1017.492 temperature=26.167 muddyness=0.528 } } 6068= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } 1939.1.14.0= { controller="REB" } 1939.2.15.16= { controller="BBU" } } points=0 nationalism=10.850 weather= { humidity=44.547 pressure=1015.377 temperature=26.850 muddyness=0.132 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6069= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=43.876 pressure=1015.582 windspeed=0.001 temperature=26.851 muddyness=0.146 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6070= { flags= { } owner="BBU" controller="BBU" core="BBU" capital=yes manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=2 nationalism=10.850 pool= { supplies=24.682 money=82.584 fuel=0.840 metal=1002.717 energy=1001.430 rare_materials=1000.494 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { humidity=38.000 pressure=1013.199 temperature=26.747 } } 6071= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=1.811 } throughput= { supplies=0.064 } drawn= { supplies=2.059 } weather= { humidity=47.411 pressure=1016.565 temperature=29.337 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6072= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.714 } throughput= { supplies=0.561 } last_throughput= { supplies=0.564 } drawn= { supplies=0.561 } last_drawn= { supplies=0.564 } weather= { pressure=1015.792 windspeed=0.019 temperature=17.494 muddyness=0.881 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6073= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=40.757 pressure=1016.085 windspeed=0.002 temperature=30.618 muddyness=0.211 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6074= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 6.000 6.000 } points=0 weather= { humidity=40.888 pressure=1016.012 windspeed=0.002 temperature=30.581 } } 6075= { flags= { } owner="IDC" controller="IDC" core="IDC" manpower=3.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.953 fuel=1.014 } throughput= { supplies=6.278 } last_throughput= { supplies=6.034 } drawn= { supplies=6.278 } last_drawn= { supplies=6.252 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=37.660 pressure=1014.582 temperature=27.445 } } 6076= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.010 } throughput= { supplies=0.010 } drawn= { supplies=0.010 } last_drawn= { supplies=0.020 } weather= { humidity=38.000 pressure=1014.623 windspeed=0.002 temperature=27.467 } } 6077= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } last_throughput= { supplies=0.003 } drawn= { supplies=0.001 } last_drawn= { supplies=0.003 } weather= { humidity=8.060 pressure=1015.386 windspeed=0.004 temperature=19.899 } } 6078= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1015.922 windspeed=0.009 temperature=19.865 } } 6079= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=25.200 pressure=1017.193 temperature=24.351 muddyness=0.241 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6080= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=34.060 pressure=1015.390 temperature=24.948 muddyness=0.580 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6081= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.004 } last_throughput= { supplies=0.035 } last_drawn= { supplies=0.036 } weather= { humidity=29.160 pressure=1016.648 temperature=26.133 muddyness=0.527 } } 6082= { flags= { } owner="BBU" controller="BBU" core="BBU" manpower=1.000 infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=44.547 pressure=1015.377 temperature=26.850 muddyness=0.146 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6083= { flags= { } owner="BBU" controller="BBU" core="BBU" capital=yes infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=40.615 pressure=1015.788 windspeed=0.003 temperature=30.009 muddyness=0.144 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6084= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.587 windspeed=0.010 temperature=17.563 muddyness=0.867 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6085= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=34.420 pressure=1014.592 windspeed=0.006 temperature=26.639 muddyness=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6086= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=52.228 pressure=1014.443 temperature=30.480 } } 6087= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=6.602 fuel=1.352 } throughput= { supplies=6.308 } last_throughput= { supplies=6.282 } drawn= { supplies=6.308 } last_drawn= { supplies=6.282 } weather= { humidity=37.660 pressure=1014.410 temperature=27.486 } } 6088= { flags= { } owner="PHL" controller="PHL" core="PHL" manpower=1.000 naval_base= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=10.500 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=38.000 pressure=1013.725 temperature=27.839 } } 6089= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.690 } throughput= { supplies=0.657 } last_throughput= { supplies=0.675 } drawn= { supplies=0.681 } last_drawn= { supplies=0.695 } weather= { humidity=8.060 pressure=1014.657 windspeed=0.002 temperature=20.039 } } 6090= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1014.162 temperature=19.440 } } 6091= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=39.980 pressure=943.676 windspeed=6.908 temperature=23.516 precipitation=0.476 muddyness=0.477 cloud_coverage=0.143 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6092= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=33.840 pressure=1016.179 temperature=23.999 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6093= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=12.271 } throughput= { supplies=11.436 } last_throughput= { supplies=9.446 } drawn= { supplies=11.436 } last_drawn= { supplies=9.452 } weather= { humidity=29.880 pressure=1014.854 temperature=24.036 muddyness=0.245 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6094= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=40.982 pressure=1015.582 windspeed=0.001 temperature=30.004 muddyness=0.130 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6095= { flags= { } owner="BBU" controller="BBU" core="BBU" manpower=1.000 infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=4.479 } drawn= { supplies=2.000 } current_producing= { metal=3.000 } max_producing= { metal=3.000 } weather= { humidity=36.057 pressure=1015.382 windspeed=0.006 temperature=29.467 muddyness=0.389 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6096= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=43.049 pressure=1017.804 temperature=28.395 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6097= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=40.888 pressure=1016.013 windspeed=0.002 temperature=30.581 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6098= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=52.244 pressure=1014.304 temperature=30.514 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6099= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=28.960 pressure=1015.469 temperature=27.405 } } 6100= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1014.657 windspeed=0.002 temperature=27.461 } } 6101= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1016.729 temperature=28.080 } } 6102= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1015.455 temperature=19.508 } } 6103= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=37.520 pressure=1015.775 temperature=24.842 muddyness=0.398 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6104= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=33.840 pressure=1015.584 temperature=23.956 } } 6105= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 last_drawn= { supplies=0.005 } weather= { humidity=34.020 pressure=1014.913 temperature=26.203 } } 6106= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=36.057 pressure=1015.382 windspeed=0.006 temperature=29.467 muddyness=0.554 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6107= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=40.171 pressure=1015.140 windspeed=0.063 temperature=30.426 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6108= { flags= { } owner="IDC" controller="IDC" core="IDC" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.502 } throughput= { supplies=6.312 } last_throughput= { supplies=6.064 } drawn= { supplies=6.338 } last_drawn= { supplies=6.312 } weather= { humidity=52.228 pressure=1014.353 temperature=30.475 } } 6109= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.111 } weather= { humidity=38.000 pressure=1015.996 temperature=28.092 } } 6110= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.744 } throughput= { supplies=0.710 } last_throughput= { supplies=0.704 } drawn= { supplies=0.711 } last_drawn= { supplies=0.726 } weather= { humidity=4.877 pressure=1015.992 temperature=19.395 } } 6111= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=6.452 pressure=1015.970 temperature=19.588 } } 6112= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=35.240 pressure=1015.175 temperature=26.032 } } 6113= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=12.131 } throughput= { supplies=11.403 } last_throughput= { supplies=9.220 } drawn= { supplies=11.403 } last_drawn= { supplies=9.337 } weather= { humidity=28.660 pressure=1014.874 temperature=26.223 muddyness=0.149 } } 6114= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=52.284 pressure=1017.806 temperature=29.439 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6115= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=40.048 pressure=1014.885 windspeed=0.035 temperature=30.346 muddyness=0.064 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6116= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=6.571 fuel=1.014 } throughput= { supplies=6.342 } last_throughput= { supplies=6.342 } drawn= { supplies=6.368 } last_drawn= { supplies=6.342 } weather= { humidity=32.582 pressure=1014.462 temperature=24.103 } } 6117= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.126 } weather= { humidity=38.000 pressure=1015.022 temperature=27.799 } } 6118= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1015.982 temperature=28.008 } } 6119= { flags= { } owner="USA" controller="USA" air_base= { 6.000 6.000 } naval_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=21.170 } throughput= { supplies=3.005 } drawn= { supplies=1.505 } last_drawn= { supplies=0.100 } weather= { humidity=39.503 pressure=1017.152 windspeed=0.582 temperature=30.423 } } 6120= { flags= { } owner="POR" controller="POR" core="IND" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=14.826 } throughput= { supplies=1.059 } last_throughput= { supplies=1.059 } drawn= { supplies=1.059 } last_drawn= { supplies=1.059 } weather= { humidity=100.000 pressure=899.866 windspeed=34.392 temperature=21.913 precipitation=0.420 muddyness=0.001 cloud_coverage=0.460 } } 6121= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } history= { 1938.8.23.0= { controller="REB" } 1938.10.8.5= { controller="IND" } } points=0 weather= { humidity=35.300 pressure=1015.389 temperature=26.086 muddyness=0.071 } } 6122= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=47.630 pressure=1014.263 temperature=29.499 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6123= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=29.864 pressure=1014.889 windspeed=0.062 temperature=24.295 muddyness=0.077 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6124= { flags= { } owner="PHL" controller="PHL" core="PHL" capital=yes air_base= { 5.000 5.000 } anti_air= { 4.000 4.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=14.731 } throughput= { supplies=5.335 } last_throughput= { supplies=5.352 } drawn= { supplies=5.335 } last_drawn= { supplies=5.352 } weather= { humidity=6.452 pressure=1015.022 temperature=19.391 } } 6125= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1015.978 temperature=28.006 } } 6126= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=899.866 windspeed=34.392 temperature=22.913 precipitation=0.420 muddyness=0.294 cloud_coverage=0.460 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6127= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=5.936 } throughput= { supplies=5.826 } last_throughput= { supplies=6.370 } drawn= { supplies=5.936 } last_drawn= { supplies=6.670 } weather= { humidity=28.240 pressure=1015.862 temperature=26.101 muddyness=0.503 } } 6128= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=53.436 pressure=1013.912 temperature=29.873 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6129= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=43.146 pressure=1015.400 windspeed=0.069 temperature=28.869 muddyness=0.176 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6130= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=6.398 fuel=1.352 } throughput= { supplies=6.378 } last_throughput= { supplies=6.372 } drawn= { supplies=6.398 } last_drawn= { supplies=6.372 } weather= { humidity=32.582 pressure=1014.462 temperature=24.103 } } 6131= { flags= { } owner="PHL" controller="PHL" core="PHL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=0.119 } weather= { humidity=8.060 pressure=1013.824 temperature=19.439 } } 6132= { flags= { } owner="PHL" controller="PHL" core="PHL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=8.525 } throughput= { supplies=4.564 } last_throughput= { supplies=4.566 } drawn= { supplies=4.564 } last_drawn= { supplies=4.566 } weather= { humidity=38.000 pressure=1015.008 temperature=27.922 } } 6133= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.236 } last_throughput= { supplies=1.243 } last_drawn= { supplies=1.245 } weather= { humidity=100.000 pressure=913.448 windspeed=33.421 temperature=23.460 muddyness=0.191 cloud_coverage=0.100 } } 6134= { flags= { } owner="IND" controller="IND" core="IND" manpower=4.000 naval_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=26.395 } throughput= { supplies=4.014 } last_throughput= { supplies=4.035 } drawn= { supplies=5.898 } last_drawn= { supplies=6.629 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=67.120 pressure=898.486 windspeed=24.510 temperature=23.949 precipitation=1.000 muddyness=0.354 cloud_coverage=0.399 } } 6135= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=53.930 pressure=1016.711 temperature=29.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6136= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.512 } throughput= { supplies=0.512 } last_throughput= { supplies=0.512 } drawn= { supplies=0.512 } last_drawn= { supplies=0.512 } weather= { humidity=44.331 pressure=1016.788 temperature=28.388 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6137= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=7.773 } throughput= { supplies=1.925 } last_throughput= { supplies=1.929 } drawn= { supplies=1.925 } last_drawn= { supplies=1.929 } weather= { pressure=1015.474 temperature=17.900 muddyness=0.775 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6138= { flags= { } owner="SIA" controller="SIA" core="SIA" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=25.223 } throughput= { supplies=10.250 } last_throughput= { supplies=10.374 } drawn= { supplies=10.250 } last_drawn= { supplies=10.374 } weather= { humidity=48.633 pressure=1014.709 temperature=29.263 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6139= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=48.218 pressure=1014.746 temperature=29.318 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6140= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=29.864 pressure=1014.889 windspeed=0.062 temperature=24.293 muddyness=0.077 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6141= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=6.713 fuel=1.014 } throughput= { supplies=6.408 } last_throughput= { supplies=6.402 } drawn= { supplies=6.428 } last_drawn= { supplies=6.402 } weather= { humidity=32.582 pressure=1014.464 temperature=24.101 } } 6142= { flags= { } owner="PHL" controller="PHL" core="PHL" capital=yes manpower=5.000 air_base= { 1.000 1.000 } naval_base= { 8.000 8.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=1263.333 money=509.580 crude_oil=676.400 fuel=1358.269 metal=1004.130 energy=1004.840 rare_materials=1001.154 } throughput= { supplies=5.365 } last_throughput= { supplies=5.382 } drawn= { supplies=5.365 } last_drawn= { supplies=5.382 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=38.000 pressure=1013.818 temperature=27.842 } } 6143= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=8.503 } throughput= { supplies=4.534 } last_throughput= { supplies=4.536 } drawn= { supplies=4.534 } last_drawn= { supplies=4.536 } weather= { humidity=38.000 pressure=1015.012 temperature=27.930 } } 6144= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=910.653 windspeed=34.366 temperature=22.421 precipitation=0.228 muddyness=0.326 cloud_coverage=0.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6145= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=100.000 pressure=929.875 windspeed=31.778 temperature=24.505 muddyness=0.260 cloud_coverage=0.100 } } 6146= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=53.428 pressure=1014.279 temperature=29.904 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6147= { flags= { } owner="SIA" controller="SIA" core="SIA" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=19.507 } throughput= { supplies=7.393 } last_throughput= { supplies=7.501 } drawn= { supplies=7.393 } last_drawn= { supplies=7.501 } weather= { humidity=49.100 pressure=1014.664 temperature=29.207 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6148= { flags= { } owner="SIA" controller="SIA" core="SIA" capital=yes manpower=7.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=1128.046 money=112.075 crude_oil=1344.883 fuel=2701.390 metal=5654.785 energy=3185.735 rare_materials=3509.278 } throughput= { supplies=13.314 } last_throughput= { supplies=12.991 } drawn= { supplies=13.314 } last_drawn= { supplies=12.991 } current_producing= { metal=1.000 energy=2.000 rare_materials=0.500 } max_producing= { metal=1.000 energy=2.000 rare_materials=0.500 } weather= { humidity=43.550 pressure=1014.709 temperature=26.204 } } 6149= { flags= { } owner="SIA" controller="SIA" core="SIA" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=2.984 } throughput= { supplies=2.479 } last_throughput= { supplies=2.476 } drawn= { supplies=2.984 } last_drawn= { supplies=2.479 } weather= { humidity=48.194 pressure=1014.745 temperature=29.262 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6150= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.521 } throughput= { supplies=2.173 } last_throughput= { supplies=2.176 } drawn= { supplies=2.173 } last_drawn= { supplies=2.176 } weather= { pressure=1016.307 windspeed=0.109 temperature=18.325 muddyness=0.942 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6151= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=40.048 pressure=1014.885 windspeed=0.035 temperature=30.344 muddyness=0.064 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6152= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=41.871 pressure=1016.213 temperature=23.434 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6153= { flags= { } owner="PHL" controller="PHL" core="PHL" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1013.818 temperature=27.842 } } 6154= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=9.140 } throughput= { supplies=4.504 } last_throughput= { supplies=4.506 } drawn= { supplies=4.504 } last_drawn= { supplies=4.506 } weather= { humidity=30.740 pressure=1017.720 temperature=27.657 } } 6155= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=2.672 } throughput= { supplies=2.060 } drawn= { supplies=2.060 } weather= { humidity=29.080 pressure=1014.988 temperature=28.160 } } 6156= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1015.513 temperature=27.360 } } 6157= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=67.120 pressure=909.747 windspeed=26.206 temperature=22.329 precipitation=1.000 muddyness=0.634 cloud_coverage=0.399 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6158= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=3.971 } throughput= { supplies=3.969 } last_throughput= { supplies=3.989 } drawn= { supplies=3.971 } last_drawn= { supplies=3.990 } weather= { humidity=67.120 pressure=898.486 windspeed=24.510 temperature=23.949 precipitation=1.000 muddyness=0.543 cloud_coverage=0.399 } } 6159= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=34.200 pressure=1016.643 temperature=26.826 } out_of_supply_days=1992 modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6160= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=40.003 pressure=1015.983 temperature=29.742 muddyness=0.157 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6161= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=42.783 pressure=1016.401 temperature=29.827 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6162= { flags= { } owner="SIA" controller="SIA" core="SIA" capital=yes infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.017 } last_drawn= { supplies=0.017 } weather= { humidity=45.442 pressure=1017.458 temperature=30.063 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6163= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=7.722 } throughput= { supplies=2.038 } last_throughput= { supplies=1.434 } drawn= { supplies=2.944 } last_drawn= { supplies=1.870 } weather= { humidity=47.801 pressure=1014.779 temperature=29.320 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6164= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=10.360 } throughput= { supplies=0.756 } last_throughput= { supplies=0.731 } drawn= { supplies=1.467 } last_drawn= { supplies=1.394 } weather= { humidity=47.810 pressure=1014.778 temperature=29.323 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6165= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=49.148 pressure=1014.889 windspeed=0.062 temperature=30.356 muddyness=0.161 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6166= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=6.458 fuel=2.362 } throughput= { supplies=6.458 } last_throughput= { supplies=6.432 } drawn= { supplies=6.458 } last_drawn= { supplies=6.432 } weather= { humidity=32.202 pressure=1016.227 temperature=23.403 } } 6167= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1013.809 temperature=27.837 } } 6168= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=8.430 } throughput= { supplies=4.474 } last_throughput= { supplies=4.476 } drawn= { supplies=4.474 } last_drawn= { supplies=4.476 } weather= { humidity=30.740 pressure=1017.724 temperature=27.657 } } 6169= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=0 pool= { supplies=2.657 } throughput= { supplies=2.030 } drawn= { supplies=2.030 } weather= { humidity=29.080 pressure=1014.988 temperature=28.160 } } 6170= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.280 } last_throughput= { supplies=1.243 } last_drawn= { supplies=1.243 } weather= { humidity=72.400 pressure=911.277 windspeed=25.841 temperature=23.430 precipitation=0.800 muddyness=0.282 cloud_coverage=0.240 } } 6171= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=25.787 } drawn= { supplies=1.885 } last_drawn= { supplies=1.842 } weather= { humidity=72.400 pressure=928.018 windspeed=24.570 temperature=24.420 precipitation=0.800 muddyness=0.382 cloud_coverage=0.240 } } 6172= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=28.096 } drawn= { supplies=2.008 } last_drawn= { supplies=2.182 } weather= { humidity=100.000 pressure=929.888 windspeed=31.778 temperature=24.507 muddyness=0.406 cloud_coverage=0.100 } } 6173= { flags= { } owner="IND" controller="IND" core="IND" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=13.420 } throughput= { supplies=9.000 } drawn= { supplies=2.000 } weather= { humidity=36.460 pressure=1015.477 temperature=27.047 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6174= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=40.003 pressure=1015.983 temperature=29.742 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6175= { flags= { } owner="SIA" controller="SIA" core="SIA" air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=64.088 fuel=170.340 } throughput= { supplies=2.929 } last_throughput= { supplies=2.962 } drawn= { supplies=5.369 } last_drawn= { supplies=5.469 } weather= { humidity=50.586 pressure=1016.355 temperature=29.815 } } 6176= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=46.025 pressure=1015.561 temperature=29.889 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6177= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.541 } weather= { humidity=40.381 pressure=1013.165 temperature=29.278 muddyness=0.063 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6178= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=37.981 pressure=1016.990 temperature=29.318 muddyness=0.708 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6179= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=7.462 fuel=34.056 } throughput= { supplies=6.488 } last_throughput= { supplies=6.463 } drawn= { supplies=6.488 } last_drawn= { supplies=6.463 } weather= { humidity=41.872 pressure=1016.179 temperature=23.442 } } 6180= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=1 weather= { humidity=18.420 pressure=1013.709 temperature=27.767 } } 6181= { flags= { } owner="PHL" controller="PHL" core="PHL" manpower=1.000 naval_base= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.486 } drawn= { supplies=2.000 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=50.489 pressure=1014.040 windspeed=0.006 temperature=31.069 } } 6182= { flags= { } owner="IND" controller="IND" core="IND" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=4.760 } last_drawn= { supplies=2.000 } weather= { humidity=100.000 pressure=887.435 windspeed=25.525 temperature=23.720 precipitation=0.420 muddyness=0.358 cloud_coverage=0.460 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6183= { flags= { } owner="VIC" controller="VIC" core="IND" core="FRA" core="VIC" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=72.400 pressure=928.022 windspeed=24.570 temperature=24.419 precipitation=0.800 muddyness=0.015 cloud_coverage=0.240 } } 6184= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=4.141 } throughput= { supplies=2.337 } last_throughput= { supplies=2.366 } drawn= { supplies=2.337 } last_drawn= { supplies=2.366 } weather= { humidity=53.001 pressure=1014.284 temperature=29.639 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6185= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.342 } drawn= { supplies=0.471 } weather= { humidity=39.765 pressure=1015.797 windspeed=0.001 temperature=29.349 muddyness=0.797 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6186= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" manpower=1.000 infra= { 6.000 6.000 } points=0 current_producing= { rare_materials=4.000 } max_producing= { rare_materials=4.000 } weather= { humidity=33.066 pressure=1016.991 windspeed=0.002 temperature=26.316 } } 6187= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=9.792 fuel=1.834 } throughput= { supplies=6.518 } last_throughput= { supplies=6.493 } drawn= { supplies=6.518 } last_drawn= { supplies=6.493 } weather= { humidity=36.569 pressure=1014.889 windspeed=0.062 temperature=24.292 muddyness=0.043 } } 6188= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 current_producing= { rare_materials=8.000 } max_producing= { rare_materials=8.000 } weather= { humidity=28.040 pressure=1015.077 temperature=20.900 } } 6189= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.833 temperature=0.897 muddyness=0.880 } } 6190= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=22.300 } throughput= { supplies=3.728 } last_throughput= { supplies=2.288 } drawn= { supplies=5.309 } last_drawn= { supplies=2.546 } weather= { humidity=54.320 pressure=925.918 windspeed=14.248 temperature=21.276 precipitation=0.928 muddyness=0.060 cloud_coverage=0.279 } } 6191= { flags= { } owner="BBU" controller="BBU" core="BBU" manpower=1.000 infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=43.360 pressure=1016.020 temperature=29.763 muddyness=0.067 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6192= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=46.055 pressure=1015.797 temperature=29.695 muddyness=0.598 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6193= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } history= { 1937.9.14.0= { controller="REB" } 1937.10.2.3= { controller="IDC" } } points=0 weather= { humidity=37.511 pressure=1016.991 windspeed=0.002 temperature=29.320 muddyness=0.709 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6194= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=52.511 pressure=1017.673 temperature=29.562 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6195= { flags= { } owner="IDC" controller="IDC" core="IDC" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=28.040 pressure=1015.075 temperature=20.887 } } 6196= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=1 pool= { supplies=6.124 } throughput= { supplies=2.354 } last_throughput= { supplies=4.446 } drawn= { supplies=2.354 } last_drawn= { supplies=4.446 } weather= { humidity=52.771 pressure=1014.464 temperature=30.660 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6197= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1014.040 windspeed=0.006 temperature=27.914 muddyness=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6198= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=65.200 pressure=886.997 windspeed=19.272 temperature=23.746 precipitation=1.000 muddyness=0.129 cloud_coverage=0.456 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6199= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=26.586 } drawn= { supplies=1.899 } last_drawn= { supplies=1.899 } weather= { humidity=54.320 pressure=925.936 windspeed=14.248 temperature=23.489 precipitation=0.928 muddyness=0.060 cloud_coverage=0.279 } } 6200= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=4.103 } throughput= { supplies=2.296 } last_throughput= { supplies=2.321 } drawn= { supplies=2.296 } last_drawn= { supplies=2.321 } weather= { humidity=42.500 pressure=1016.465 temperature=29.863 muddyness=0.049 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6201= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=46.055 pressure=1015.797 temperature=29.695 } } 6202= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=50.611 pressure=1015.822 windspeed=0.008 temperature=29.549 muddyness=0.805 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6203= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=45.056 pressure=1015.440 temperature=29.366 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6204= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=9.856 fuel=2.202 } throughput= { supplies=6.549 } last_throughput= { supplies=6.525 } drawn= { supplies=6.549 } last_drawn= { supplies=6.525 } weather= { humidity=42.540 pressure=1017.810 temperature=23.387 } } 6205= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=50.257 pressure=1014.389 windspeed=0.013 temperature=31.179 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6206= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=1.656 } throughput= { supplies=1.656 } last_throughput= { supplies=0.827 } drawn= { supplies=1.656 } last_drawn= { supplies=0.827 } weather= { humidity=72.400 pressure=937.163 windspeed=22.988 temperature=23.900 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6207= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=50.973 fuel=0.840 } throughput= { supplies=12.092 } last_throughput= { supplies=9.802 } drawn= { supplies=12.092 } last_drawn= { supplies=9.802 } weather= { pressure=1016.349 temperature=-6.854 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6208= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=43.241 pressure=1016.401 temperature=29.788 muddyness=0.515 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6209= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=41.503 pressure=1015.821 windspeed=0.004 temperature=29.489 muddyness=0.825 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6210= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.668 pressure=1017.036 temperature=29.046 muddyness=0.023 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6211= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.245 pressure=1013.385 temperature=29.331 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6212= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.048 pressure=1013.811 temperature=30.482 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6213= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=24.614 fuel=22.564 } throughput= { supplies=6.579 } last_throughput= { supplies=6.555 } drawn= { supplies=6.579 } last_drawn= { supplies=6.555 } weather= { humidity=31.389 pressure=1014.001 windspeed=0.001 temperature=24.284 } } 6214= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=28.040 pressure=1014.989 temperature=20.914 } } 6215= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=42.370 pressure=1013.021 windspeed=0.027 temperature=31.030 muddyness=0.329 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6216= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=67.120 pressure=887.037 windspeed=19.404 temperature=23.749 precipitation=1.000 muddyness=0.232 cloud_coverage=0.399 } } 6217= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=2.122 } throughput= { supplies=2.161 } last_throughput= { supplies=0.772 } drawn= { supplies=2.194 } last_drawn= { supplies=0.788 } weather= { humidity=100.000 pressure=926.776 windspeed=32.544 temperature=24.823 precipitation=0.228 muddyness=0.271 cloud_coverage=0.364 } } 6218= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=39.980 pressure=923.576 windspeed=8.262 temperature=23.395 precipitation=0.476 muddyness=0.624 cloud_coverage=0.143 } } 6219= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=4.062 } throughput= { supplies=2.250 } last_throughput= { supplies=2.271 } drawn= { supplies=2.250 } last_drawn= { supplies=2.271 } weather= { humidity=43.534 pressure=1016.022 temperature=29.261 muddyness=0.259 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6220= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1017.788 temperature=27.558 } } 6221= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1017.788 temperature=26.525 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6222= { flags= { } owner="IDC" controller="IDC" core="IDC" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=0.303 fuel=0.456 } current_producing= { energy=1.000 rare_materials=4.000 } max_producing= { energy=1.000 rare_materials=4.000 } weather= { humidity=38.000 pressure=1016.849 temperature=25.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6223= { flags= { } owner="IDC" controller="IDC" core="IDC" capital=yes strategic_resource="rubber" infra= { 4.000 4.000 } points=0 pool= { supplies=20.440 } drawn= { supplies=1.460 } last_drawn= { supplies=1.460 } weather= { humidity=42.051 pressure=1013.781 temperature=30.503 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6224= { flags= { } owner="IDC" controller="IDC" core="IDC" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=30.568 fuel=25.708 } throughput= { supplies=6.609 } last_throughput= { supplies=6.587 } drawn= { supplies=6.609 } last_drawn= { supplies=6.587 } weather= { humidity=41.440 pressure=1015.382 temperature=29.791 } } 6225= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=4.035 } throughput= { supplies=2.319 } last_throughput= { supplies=2.350 } drawn= { supplies=2.319 } last_drawn= { supplies=2.350 } weather= { humidity=43.628 pressure=1017.956 windspeed=0.015 temperature=30.497 muddyness=0.213 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6226= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=38.619 pressure=1015.086 windspeed=0.084 temperature=30.792 muddyness=0.425 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6227= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=67.120 pressure=887.037 windspeed=19.404 temperature=23.749 precipitation=1.000 muddyness=0.046 cloud_coverage=0.399 } } 6228= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.139 } drawn= { supplies=1.517 } last_drawn= { supplies=0.141 } weather= { humidity=67.120 pressure=907.794 windspeed=18.592 temperature=19.821 precipitation=1.000 muddyness=0.704 cloud_coverage=0.399 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6229= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=67.120 pressure=907.794 windspeed=18.594 temperature=19.821 precipitation=1.000 muddyness=0.634 cloud_coverage=0.399 } } 6230= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=39.980 pressure=923.585 windspeed=8.262 temperature=23.399 precipitation=0.476 muddyness=0.073 cloud_coverage=0.143 } } 6231= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=42.872 pressure=1015.986 temperature=29.733 muddyness=0.623 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6232= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=100.000 pressure=901.681 windspeed=31.591 temperature=24.502 cloud_coverage=0.200 } } 6233= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1017.597 temperature=26.685 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6234= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 pool= { supplies=0.163 } weather= { humidity=42.289 pressure=1017.757 temperature=29.104 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6235= { flags= { } owner="IDC" controller="IDC" core="IDC" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=42.528 pressure=1015.060 temperature=30.740 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6236= { flags= { } owner="IDC" controller="IDC" core="IDC" capital=yes manpower=2.000 air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=1968.092 money=578.514 crude_oil=214.600 fuel=734.799 metal=1002.559 energy=1.027 rare_materials=1037.199 } throughput= { supplies=8.129 } last_throughput= { supplies=8.109 } drawn= { supplies=8.129 } last_drawn= { supplies=8.109 } current_producing= { metal=1.000 energy=1.000 rare_materials=8.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=8.000 } weather= { humidity=38.000 pressure=1015.322 temperature=27.685 } } 6237= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=1.190 } last_throughput= { supplies=1.715 } last_drawn= { supplies=2.030 } weather= { humidity=52.408 pressure=1016.785 temperature=30.427 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6238= { flags= { } owner="PHL" controller="PHL" core="PHL" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=0.719 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { humidity=44.028 pressure=1017.688 windspeed=0.008 temperature=30.463 muddyness=0.103 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6239= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=2.129 } throughput= { supplies=0.767 } last_throughput= { supplies=0.679 } drawn= { supplies=2.194 } last_drawn= { supplies=0.767 } weather= { humidity=72.400 pressure=926.602 windspeed=24.750 temperature=24.881 precipitation=0.800 muddyness=0.139 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6240= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=43.940 pressure=907.276 windspeed=10.491 temperature=19.627 precipitation=1.000 muddyness=0.086 cloud_coverage=0.336 } } 6241= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=920.982 windspeed=4.790 temperature=24.352 precipitation=0.012 muddyness=0.736 cloud_coverage=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6242= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=100.000 pressure=901.709 windspeed=31.868 temperature=24.505 cloud_coverage=0.200 } } 6243= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=0.144 fuel=0.608 } weather= { humidity=100.000 pressure=901.733 windspeed=32.166 temperature=24.456 cloud_coverage=0.200 } } 6244= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=51.910 pressure=1014.493 temperature=30.586 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6245= { flags= { } owner="IDC" controller="IDC" core="IDC" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=0.244 fuel=0.456 } weather= { humidity=42.528 pressure=1015.032 temperature=30.749 } } 6246= { flags= { } owner="PHL" controller="PHL" core="PHL" naval_base= { 5.000 5.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=3.585 } last_drawn= { supplies=2.000 } weather= { humidity=46.875 pressure=1014.506 temperature=30.624 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6247= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=72.400 pressure=926.594 windspeed=24.750 temperature=24.884 precipitation=0.800 muddyness=0.358 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6248= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.109 } throughput= { supplies=0.029 } last_throughput= { supplies=0.006 } drawn= { supplies=1.455 } last_drawn= { supplies=0.093 } weather= { humidity=67.120 pressure=924.633 windspeed=25.161 temperature=23.708 precipitation=1.000 muddyness=0.061 cloud_coverage=0.399 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6249= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=14.840 pressure=929.104 windspeed=2.281 temperature=15.737 precipitation=0.994 muddyness=1.000 cloud_coverage=0.299 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6250= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=4.003 } throughput= { supplies=2.191 } last_throughput= { supplies=2.208 } drawn= { supplies=2.191 } last_drawn= { supplies=2.208 } weather= { humidity=47.130 pressure=1015.986 temperature=29.781 muddyness=0.776 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6251= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=0.335 fuel=0.456 } weather= { humidity=100.000 pressure=901.652 windspeed=31.591 temperature=24.671 cloud_coverage=0.200 } } 6252= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 pool= { supplies=0.255 fuel=0.608 } weather= { humidity=51.916 pressure=1014.498 temperature=30.615 } } 6253= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.070 pressure=1013.456 windspeed=0.012 temperature=30.592 muddyness=0.362 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6254= { flags= { } owner="PHL" controller="PHL" core="PHL" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.290 } throughput= { supplies=2.259 } last_throughput= { supplies=2.288 } drawn= { supplies=2.259 } last_drawn= { supplies=2.290 } weather= { humidity=38.000 pressure=1015.408 temperature=27.585 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6255= { flags= { } owner="IND" controller="IND" core="IND" manpower=4.000 air_base= { 4.000 4.000 } naval_base= { 1.000 1.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=10.201 } throughput= { supplies=2.032 } drawn= { supplies=3.616 } last_drawn= { supplies=0.825 } current_producing= { energy=1.000 rare_materials=5.000 } max_producing= { energy=1.000 rare_materials=5.000 } weather= { humidity=54.320 pressure=924.459 windspeed=14.352 temperature=23.825 precipitation=0.928 muddyness=0.155 cloud_coverage=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6256= { flags= { } owner="IND" controller="IND" core="IND" manpower=4.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } history= { 1939.8.19.2= { controller="REB" } 1939.8.30.6= { controller="IND" } } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=43.940 pressure=907.277 windspeed=10.467 temperature=23.129 precipitation=1.000 muddyness=0.239 cloud_coverage=0.336 } } 6257= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=20.300 pressure=906.797 windspeed=3.629 temperature=15.437 precipitation=1.000 muddyness=1.000 cloud_coverage=0.318 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6258= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=3.948 } throughput= { supplies=2.149 } last_throughput= { supplies=2.162 } drawn= { supplies=2.149 } last_drawn= { supplies=2.162 } weather= { humidity=100.000 pressure=901.861 windspeed=31.773 temperature=24.521 muddyness=0.103 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6259= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1014.513 temperature=27.434 } } 6260= { flags= { } owner="PHL" controller="PHL" core="PHL" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=3.234 } throughput= { supplies=2.289 } last_throughput= { supplies=2.320 } drawn= { supplies=2.289 } last_drawn= { supplies=2.320 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=35.300 pressure=1014.409 temperature=27.603 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6261= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 6.000 6.000 } points=1 weather= { humidity=35.720 pressure=1015.086 windspeed=0.084 temperature=27.683 muddyness=0.050 } } 6262= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=67.120 pressure=907.491 windspeed=19.233 temperature=18.435 precipitation=1.000 muddyness=0.429 cloud_coverage=0.399 } } 6263= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 drawn= { supplies=0.049 } last_drawn= { supplies=0.054 } weather= { pressure=1017.304 temperature=1.189 muddyness=0.774 } } 6264= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=2.100 } throughput= { supplies=2.100 } last_throughput= { supplies=1.683 } drawn= { supplies=2.100 } last_drawn= { supplies=1.684 } weather= { humidity=100.000 pressure=938.812 windspeed=29.731 temperature=24.009 muddyness=0.165 cloud_coverage=0.100 } } 6265= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=3.899 } throughput= { supplies=2.105 } last_throughput= { supplies=2.114 } drawn= { supplies=2.105 } last_drawn= { supplies=2.114 } weather= { humidity=100.000 pressure=901.869 windspeed=31.873 temperature=24.526 muddyness=0.167 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6266= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 current_producing= { rare_materials=8.000 } max_producing= { rare_materials=8.000 } weather= { humidity=100.000 pressure=901.696 windspeed=31.712 temperature=24.521 cloud_coverage=0.200 } } 6267= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=45.792 pressure=1015.051 temperature=27.491 } } 6268= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1014.152 temperature=27.599 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6269= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1015.908 windspeed=0.078 temperature=27.854 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6270= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1016.364 windspeed=0.147 temperature=27.875 muddyness=0.009 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6271= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=6.004 } drawn= { supplies=2.000 } weather= { humidity=39.980 pressure=922.076 windspeed=8.322 temperature=23.766 precipitation=0.476 muddyness=0.073 cloud_coverage=0.143 } } 6272= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=1.300 } weather= { humidity=0.970 pressure=1015.167 temperature=-4.045 muddyness=0.030 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6273= { flags= { } owner="ENG" controller="ENG" core="CEY" infra= { 5.000 5.000 } points=0 weather= { humidity=44.435 pressure=907.350 windspeed=10.821 temperature=25.484 precipitation=1.000 muddyness=0.259 cloud_coverage=0.336 } } 6274= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=901.844 windspeed=31.557 temperature=24.506 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6275= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=1 current_producing= { metal=9.000 rare_materials=6.000 } max_producing= { metal=9.000 rare_materials=6.000 } weather= { humidity=44.271 pressure=1016.195 temperature=29.831 muddyness=0.149 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6276= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=3.895 } throughput= { supplies=2.060 } last_throughput= { supplies=2.064 } drawn= { supplies=2.060 } last_drawn= { supplies=2.064 } weather= { humidity=35.977 pressure=1017.016 temperature=29.816 muddyness=0.227 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6277= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=46.758 pressure=1016.255 temperature=26.463 } } 6278= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=2.264 } throughput= { supplies=2.229 } last_throughput= { supplies=1.891 } drawn= { supplies=2.229 } last_drawn= { supplies=2.260 } weather= { humidity=35.300 pressure=1014.408 temperature=27.605 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6279= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1015.911 windspeed=0.078 temperature=27.852 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6280= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=919.441 windspeed=4.826 temperature=24.698 precipitation=0.012 muddyness=0.764 cloud_coverage=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6281= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=34.820 pressure=906.798 windspeed=4.029 temperature=23.283 precipitation=0.250 muddyness=0.977 cloud_coverage=0.075 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6282= { flags= { } owner="ENG" controller="ENG" core="CEY" infra= { 5.000 5.000 } points=0 drawn= { fuel=0.356 } last_drawn= { fuel=0.356 } weather= { humidity=44.309 pressure=907.244 windspeed=6.408 temperature=19.631 precipitation=1.000 muddyness=0.232 cloud_coverage=0.336 } } 6283= { flags= { } owner="ENG" controller="ENG" core="CEY" air_base= { 2.000 2.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=87.234 fuel=53.610 } drawn= { supplies=6.231 fuel=1.035 } last_drawn= { supplies=6.231 fuel=1.035 } weather= { humidity=36.843 pressure=906.837 windspeed=6.103 temperature=26.397 precipitation=0.244 muddyness=0.779 cloud_coverage=0.074 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6284= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=35.976 pressure=1017.016 temperature=29.814 muddyness=0.181 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6285= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=911.685 windspeed=31.455 temperature=20.471 muddyness=0.704 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6286= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 6.000 6.000 } points=0 weather= { humidity=100.000 pressure=901.697 windspeed=31.723 temperature=24.521 cloud_coverage=0.200 } } 6287= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.383 windspeed=0.072 temperature=27.625 muddyness=0.724 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6288= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.383 windspeed=0.072 temperature=27.625 muddyness=0.724 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6289= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=2.179 } throughput= { supplies=2.007 } last_throughput= { supplies=1.846 } drawn= { supplies=2.179 } last_drawn= { supplies=2.216 } weather= { humidity=27.420 pressure=1014.699 windspeed=0.127 temperature=27.608 muddyness=0.802 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6290= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=43.550 pressure=1017.190 windspeed=0.117 temperature=27.428 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6291= { flags= { } owner="JAP" controller="JAP" core="JAP" naval_base= { 4.000 4.000 } infra= { 2.000 2.000 } points=1 nationalism=9.522 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=8.060 pressure=1014.103 windspeed=0.151 temperature=19.655 muddyness=0.182 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6292= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=39.760 pressure=907.010 windspeed=10.899 temperature=16.330 precipitation=1.000 muddyness=1.000 cloud_coverage=0.359 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6293= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=4.112 } throughput= { supplies=2.206 } last_throughput= { supplies=3.125 } drawn= { supplies=2.206 } last_drawn= { supplies=3.125 } weather= { humidity=23.460 pressure=1016.772 temperature=24.039 } } 6294= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=41.067 pressure=1015.940 temperature=29.430 muddyness=0.727 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6295= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=96.880 pressure=911.685 windspeed=31.455 temperature=18.283 muddyness=0.825 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6296= { flags= { } owner="SIA" controller="SIA" core="SIA" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=4.730 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=38.258 pressure=1017.220 temperature=29.857 muddyness=0.804 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6297= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.383 windspeed=0.072 temperature=27.625 muddyness=0.724 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6298= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.699 windspeed=0.127 temperature=27.608 muddyness=0.802 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6299= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=1.515 } throughput= { supplies=1.485 } last_throughput= { supplies=1.700 } drawn= { supplies=1.649 } last_drawn= { supplies=1.791 } weather= { humidity=27.420 pressure=1015.009 windspeed=0.225 temperature=27.643 muddyness=0.791 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6300= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1015.611 windspeed=0.699 temperature=26.855 muddyness=0.087 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6301= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=6.220 pressure=928.627 windspeed=4.780 temperature=14.954 precipitation=0.518 muddyness=1.000 cloud_coverage=0.156 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6302= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=17.980 pressure=906.569 windspeed=6.172 temperature=16.455 precipitation=1.000 muddyness=1.000 cloud_coverage=0.322 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6303= { flags= { } owner="ENG" controller="ENG" core="CEY" infra= { 5.000 5.000 } points=0 pool= { supplies=6.260 } throughput= { supplies=6.260 } last_throughput= { supplies=6.260 } drawn= { supplies=6.260 fuel=0.725 } last_drawn= { supplies=6.260 fuel=0.724 } weather= { humidity=20.300 pressure=906.797 windspeed=3.629 temperature=15.437 precipitation=1.000 muddyness=0.962 cloud_coverage=0.318 } } 6304= { flags= { } owner="ENG" controller="ENG" core="CEY" infra= { 4.000 4.000 } points=0 drawn= { fuel=0.354 } last_drawn= { fuel=0.354 } weather= { humidity=22.780 pressure=906.837 windspeed=6.115 temperature=15.469 precipitation=1.000 muddyness=0.928 cloud_coverage=0.314 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6305= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=61.992 pressure=909.327 windspeed=18.240 temperature=18.359 precipitation=0.880 muddyness=0.903 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6306= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1014.415 windspeed=0.072 temperature=27.694 muddyness=0.031 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6307= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1014.415 windspeed=0.072 temperature=27.694 muddyness=0.031 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6308= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.383 windspeed=0.072 temperature=27.625 muddyness=0.724 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6309= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=0.413 } throughput= { supplies=0.288 } last_throughput= { supplies=0.261 } drawn= { supplies=0.451 } last_drawn= { supplies=0.352 } weather= { humidity=29.920 pressure=1014.348 temperature=27.362 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6310= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1015.313 windspeed=0.396 temperature=27.777 muddyness=0.073 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6311= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=30.360 pressure=1014.816 temperature=24.076 muddyness=0.283 } } 6312= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } history= { 1939.8.23.0= { controller="REB" } 1939.9.25.15= { controller="IND" } } points=0 weather= { humidity=35.200 pressure=1015.141 temperature=24.443 muddyness=0.017 } } 6313= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=26.480 pressure=1016.409 temperature=26.468 muddyness=0.219 } out_of_supply_days=1992 modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6314= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=23.898 pressure=1016.410 windspeed=0.004 temperature=29.414 muddyness=0.211 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6315= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=29.080 pressure=1015.360 windspeed=0.028 temperature=27.804 muddyness=0.401 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6316= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.383 windspeed=0.072 temperature=27.625 muddyness=0.724 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6317= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 pool= { supplies=6.670 } throughput= { supplies=1.451 } last_throughput= { supplies=1.445 } drawn= { supplies=2.060 } last_drawn= { supplies=2.106 } weather= { humidity=29.080 pressure=1015.486 windspeed=0.091 temperature=27.333 muddyness=0.397 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6318= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=30.520 pressure=1015.623 windspeed=0.694 temperature=26.807 muddyness=0.457 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6319= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 2.000 2.000 } points=0 nationalism=9.522 weather= { humidity=8.060 pressure=1015.404 temperature=19.795 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6320= { flags= { } owner="ENG" controller="ENG" core="CEY" manpower=3.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=97.537 money=997.875 rare_materials=0.918 } throughput= { supplies=80.640 } last_throughput= { supplies=80.571 } drawn= { supplies=6.293 fuel=1.144 } last_drawn= { supplies=6.288 fuel=1.137 } current_producing= { rare_materials=15.000 } max_producing= { rare_materials=15.000 } weather= { humidity=7.321 pressure=984.270 windspeed=0.258 temperature=18.275 muddyness=0.429 } } 6321= { flags= { } owner="ENG" controller="ENG" core="CEY" infra= { 4.000 4.000 } points=0 weather= { humidity=3.820 pressure=977.183 windspeed=0.085 temperature=18.281 muddyness=0.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6322= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=18.180 pressure=1016.411 windspeed=0.009 temperature=22.943 muddyness=0.275 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6323= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=33.871 pressure=1017.767 windspeed=0.012 temperature=30.519 muddyness=0.810 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6324= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.383 windspeed=0.072 temperature=27.625 muddyness=0.363 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6325= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1014.699 windspeed=0.127 temperature=27.608 muddyness=0.802 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6326= { flags= { } owner="PHL" controller="PHL" core="PHL" naval_base= { 4.000 4.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=19.628 } drawn= { supplies=1.402 } last_drawn= { supplies=1.402 } weather= { humidity=27.420 pressure=1015.009 windspeed=0.225 temperature=27.643 muddyness=0.791 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6327= { flags= { } owner="ENG" controller="ENG" core="CEY" infra= { 4.000 4.000 } points=0 weather= { humidity=3.820 pressure=977.183 windspeed=0.085 temperature=18.281 muddyness=0.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6328= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=32.143 pressure=1016.411 windspeed=0.009 temperature=30.051 muddyness=0.261 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6329= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=921.281 windspeed=31.433 temperature=21.081 muddyness=0.874 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6330= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=43.109 pressure=1013.111 windspeed=0.022 temperature=30.611 muddyness=0.777 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6331= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1016.439 temperature=27.601 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6332= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1015.313 windspeed=0.396 temperature=27.777 muddyness=0.073 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6333= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=3.283 } throughput= { supplies=3.180 } last_throughput= { supplies=3.263 } drawn= { supplies=3.180 } last_drawn= { supplies=3.265 } weather= { humidity=7.140 pressure=1017.579 temperature=16.329 muddyness=0.613 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6334= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=6.968 } current_producing= { energy=1.000 rare_materials=25.000 } max_producing= { energy=1.000 rare_materials=25.000 } weather= { humidity=100.000 pressure=921.281 windspeed=31.433 temperature=25.642 muddyness=0.804 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6335= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=31.345 pressure=1016.414 windspeed=0.032 temperature=29.409 muddyness=0.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6336= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=33.871 pressure=1017.767 windspeed=0.012 temperature=30.519 muddyness=0.810 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6337= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=43.109 pressure=1013.111 windspeed=0.022 temperature=30.611 muddyness=0.777 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6338= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=27.420 pressure=1013.256 windspeed=0.040 temperature=28.059 muddyness=0.710 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6339= { flags= { } owner="PHL" controller="PHL" core="PHL" infra= { 4.000 4.000 } points=0 weather= { humidity=35.300 pressure=1013.048 windspeed=0.021 temperature=28.005 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6340= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=2.187 } weather= { humidity=63.861 pressure=919.135 windspeed=18.227 temperature=25.411 precipitation=0.880 muddyness=0.935 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6341= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=2 throughput= { crude_oil=8.602 rare_materials=1.340 } last_throughput= { crude_oil=8.602 rare_materials=1.340 } current_producing= { metal=2.000 rare_materials=25.000 } max_producing= { metal=2.000 rare_materials=25.000 } weather= { humidity=7.880 pressure=1016.416 windspeed=0.057 temperature=19.117 muddyness=0.709 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6342= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=33.871 pressure=1017.767 windspeed=0.012 temperature=30.519 muddyness=0.375 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6343= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=43.109 pressure=1013.111 windspeed=0.022 temperature=30.611 muddyness=0.312 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6344= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=29.480 pressure=1013.448 windspeed=0.040 temperature=27.545 muddyness=0.504 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6345= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=42.319 pressure=1013.778 windspeed=0.072 temperature=30.636 muddyness=0.340 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6346= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=39.870 pressure=1015.600 temperature=29.334 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6347= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=921.123 windspeed=32.967 temperature=25.516 muddyness=0.902 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6348= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=100.000 pressure=981.985 windspeed=25.784 temperature=22.236 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6349= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=43.109 pressure=1013.111 windspeed=0.022 temperature=30.611 muddyness=0.312 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6350= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=42.702 pressure=1013.448 windspeed=0.040 temperature=30.699 muddyness=0.450 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6351= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=29.480 pressure=1013.778 windspeed=0.072 temperature=27.679 muddyness=0.387 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6352= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 6.000 6.000 } points=0 pool= { supplies=2.155 } weather= { humidity=100.000 pressure=897.053 windspeed=32.495 temperature=23.954 precipitation=0.428 muddyness=0.143 cloud_coverage=0.464 } } 6353= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=33.303 pressure=1015.600 temperature=26.331 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6354= { flags= { } owner="MLY" controller="MLY" core="MLY" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=63.860 pressure=918.966 windspeed=19.113 temperature=25.368 precipitation=0.880 muddyness=0.679 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6355= { flags= { } owner="MLY" controller="MLY" core="MLY" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=20.023 crude_oil=8.602 rare_materials=1.340 } throughput= { supplies=6.863 } last_throughput= { supplies=5.233 } drawn= { supplies=1.383 } last_drawn= { supplies=1.298 } weather= { humidity=63.744 pressure=981.092 windspeed=14.952 temperature=21.762 precipitation=0.880 muddyness=0.054 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6356= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=54.720 pressure=1016.971 temperature=30.372 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6357= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=54.329 pressure=1017.894 temperature=30.469 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6358= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=48.261 pressure=1017.577 temperature=31.105 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6359= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=2.158 } weather= { humidity=100.000 pressure=897.053 windspeed=32.499 temperature=23.954 precipitation=0.428 muddyness=0.531 cloud_coverage=0.464 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6360= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=921.123 windspeed=32.352 temperature=25.695 muddyness=0.665 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6361= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=897.047 windspeed=32.499 temperature=23.962 precipitation=0.438 muddyness=0.464 cloud_coverage=0.469 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6362= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=6.546 } throughput= { supplies=0.918 } last_throughput= { supplies=0.885 } drawn= { supplies=1.343 } last_drawn= { supplies=1.255 } current_producing= { crude_oil=11.000 } max_producing= { crude_oil=11.000 } weather= { humidity=63.744 pressure=981.080 windspeed=14.952 temperature=21.760 precipitation=0.880 muddyness=0.050 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6363= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=974.404 windspeed=27.631 temperature=24.903 muddyness=0.552 cloud_coverage=0.200 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6364= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=32.964 pressure=1013.768 windspeed=0.011 temperature=30.742 muddyness=0.617 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6365= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 weather= { humidity=33.451 pressure=1015.612 temperature=26.290 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6366= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 weather= { humidity=63.863 pressure=918.966 windspeed=18.755 temperature=25.546 precipitation=0.880 muddyness=0.367 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6367= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=0.877 } throughput= { supplies=0.843 } last_throughput= { supplies=0.842 } drawn= { supplies=0.877 } last_drawn= { supplies=0.842 } weather= { humidity=100.000 pressure=973.464 windspeed=28.093 temperature=19.237 precipitation=0.428 muddyness=0.040 cloud_coverage=0.464 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6368= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=973.464 windspeed=28.093 temperature=19.008 precipitation=0.428 muddyness=0.622 cloud_coverage=0.464 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6369= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=33.203 pressure=1017.776 windspeed=0.006 temperature=30.575 muddyness=0.690 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6370= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 6.000 6.000 } points=0 pool= { supplies=2.178 } weather= { humidity=100.000 pressure=897.053 windspeed=32.495 temperature=23.957 precipitation=0.428 muddyness=0.110 cloud_coverage=0.464 } } 6371= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=2.182 } weather= { humidity=38.992 pressure=1015.616 temperature=30.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6372= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=897.047 windspeed=32.487 temperature=23.971 precipitation=0.428 muddyness=0.221 cloud_coverage=0.464 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6373= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=0.803 } throughput= { supplies=0.803 } last_throughput= { supplies=0.802 } drawn= { supplies=0.836 } last_drawn= { supplies=0.802 } weather= { humidity=44.740 pressure=979.913 windspeed=8.664 temperature=24.788 precipitation=0.958 muddyness=0.100 cloud_coverage=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6374= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=41.203 pressure=1016.406 windspeed=0.112 temperature=29.577 muddyness=0.699 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6375= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=32.796 pressure=1016.808 windspeed=0.198 temperature=30.241 muddyness=0.207 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6376= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=0.767 } throughput= { supplies=0.764 } last_throughput= { supplies=0.761 } drawn= { supplies=0.794 } last_drawn= { supplies=0.762 } weather= { humidity=38.857 pressure=978.544 windspeed=5.022 temperature=25.580 precipitation=0.186 muddyness=0.086 cloud_coverage=0.056 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6377= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.900 pressure=1017.776 windspeed=0.006 temperature=27.570 muddyness=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6378= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes manpower=1.000 infra= { 4.000 4.000 } points=1 pool= { supplies=1075.190 money=1503.762 crude_oil=1351.598 fuel=27934.053 metal=1995.007 energy=1399.345 rare_materials=1997.504 } throughput= { supplies=3.700 } last_throughput= { supplies=3.410 } drawn= { supplies=3.700 } last_drawn= { supplies=3.410 } current_producing= { metal=19.000 rare_materials=25.000 } max_producing= { metal=19.000 rare_materials=25.000 } weather= { humidity=27.400 pressure=1015.637 temperature=27.259 muddyness=0.112 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6379= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes strategic_resource="rubber" infra= { 4.000 4.000 } points=0 pool= { supplies=5.555 } throughput= { supplies=1.517 } last_throughput= { supplies=1.362 } drawn= { supplies=3.517 } last_drawn= { supplies=3.362 } current_producing= { rare_materials=20.000 } max_producing= { rare_materials=20.000 } weather= { humidity=41.389 pressure=1016.811 windspeed=0.348 temperature=30.267 muddyness=0.479 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6380= { flags= { } owner="JAP" controller="JAP" core="INO" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { supplies=78.201 fuel=52.938 } current_producing= { crude_oil=4.000 } max_producing= { crude_oil=4.000 } weather= { humidity=53.873 pressure=1014.586 temperature=30.766 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6381= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=30.591 pressure=1016.612 windspeed=0.180 temperature=30.074 muddyness=0.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6382= { flags= { } owner="MLY" controller="MLY" core="MLY" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=0.068 } drawn= { supplies=0.068 } weather= { humidity=30.576 pressure=1016.412 windspeed=0.180 temperature=29.870 muddyness=0.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6383= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=1.465 } throughput= { supplies=1.447 } last_throughput= { supplies=1.310 } drawn= { supplies=1.465 } last_drawn= { supplies=1.311 } weather= { humidity=37.112 pressure=1016.963 windspeed=0.193 temperature=29.976 muddyness=0.485 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6384= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 weather= { humidity=55.306 pressure=973.331 windspeed=16.022 temperature=22.341 precipitation=1.000 muddyness=0.086 cloud_coverage=0.360 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6385= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.240 pressure=1012.115 windspeed=1.966 temperature=24.187 muddyness=0.458 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6386= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.018 } weather= { humidity=30.043 pressure=1016.617 windspeed=0.317 temperature=29.978 muddyness=0.405 } } 6387= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=0.010 } throughput= { supplies=0.010 } last_throughput= { supplies=0.009 } drawn= { supplies=0.010 } last_drawn= { supplies=0.011 } weather= { humidity=55.308 pressure=973.292 windspeed=15.996 temperature=22.679 precipitation=1.000 muddyness=0.428 cloud_coverage=0.360 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6388= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.497 pressure=1017.062 windspeed=0.113 temperature=29.611 muddyness=0.388 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6389= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=1.397 } throughput= { supplies=1.264 } last_throughput= { supplies=1.259 } drawn= { supplies=1.433 } last_drawn= { supplies=1.264 } weather= { humidity=36.022 pressure=1017.011 windspeed=0.339 temperature=30.130 muddyness=0.403 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6390= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=36.940 pressure=977.572 windspeed=4.779 temperature=27.384 precipitation=0.192 muddyness=0.086 cloud_coverage=0.058 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6391= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.625 } throughput= { supplies=0.612 } last_throughput= { supplies=0.599 } drawn= { supplies=0.635 } last_drawn= { supplies=0.612 } weather= { humidity=33.638 pressure=973.203 windspeed=9.128 temperature=22.376 precipitation=1.000 muddyness=0.742 cloud_coverage=0.322 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6392= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.194 pressure=1017.274 windspeed=0.200 temperature=29.693 muddyness=0.702 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6393= { flags= { } owner="JAP" controller="JAP" core="INO" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { supplies=26.320 } weather= { humidity=28.240 pressure=1012.115 windspeed=1.966 temperature=24.187 muddyness=0.458 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6394= { flags= { } owner="ENG" controller="ENG" core="ENG" core="MLY" manpower=1.000 air_base= { 8.000 8.000 } naval_base= { 10.000 10.000 } coastal_fort= { 3.000 3.000 } anti_air= { 6.000 6.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=19.956 money=1688.052 metal=20.846 energy=1.200 rare_materials=63.014 } throughput= { supplies=0.649 } drawn= { supplies=1.423 } last_drawn= { supplies=1.254 } current_producing= { metal=2.000 energy=1.000 rare_materials=26.000 } max_producing= { metal=2.000 energy=1.000 rare_materials=26.000 } weather= { humidity=30.740 pressure=1017.558 temperature=27.189 } } 6395= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=39.286 pressure=976.003 windspeed=2.769 temperature=28.346 muddyness=0.072 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6396= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.497 pressure=1017.062 windspeed=0.113 temperature=29.611 muddyness=0.878 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6397= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.240 pressure=1014.535 windspeed=0.630 temperature=26.195 muddyness=0.730 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6398= { flags= { } owner="JAP" controller="JAP" core="INO" air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { supplies=69.575 } weather= { humidity=29.080 pressure=1017.114 windspeed=1.113 temperature=25.669 muddyness=0.237 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6399= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=39.217 pressure=934.627 windspeed=6.750 temperature=27.920 precipitation=0.186 muddyness=0.086 cloud_coverage=0.056 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6400= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.194 pressure=1017.274 windspeed=0.200 temperature=29.693 muddyness=0.876 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6401= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.478 pressure=1014.535 windspeed=0.630 temperature=29.296 muddyness=0.403 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6402= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.240 pressure=1014.535 windspeed=0.630 temperature=26.195 muddyness=0.730 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6403= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.240 pressure=1014.535 windspeed=0.630 temperature=26.195 muddyness=0.730 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6404= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.000 pressure=1015.139 temperature=27.598 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6405= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=39.170 pressure=924.098 windspeed=6.102 temperature=25.526 precipitation=0.186 muddyness=0.986 cloud_coverage=0.056 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6406= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=10.240 pressure=932.153 windspeed=3.914 temperature=17.164 precipitation=0.496 muddyness=0.168 cloud_coverage=0.149 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6407= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=55.247 pressure=1014.519 temperature=30.970 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6408= { flags= { } owner="JAP" controller="JAP" core="INO" 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} owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=23.420 pressure=932.662 windspeed=16.393 temperature=19.298 precipitation=0.720 muddyness=1.000 cloud_coverage=0.216 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6469= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.120 pressure=944.336 windspeed=7.671 temperature=23.495 precipitation=0.186 muddyness=0.986 cloud_coverage=0.056 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6470= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=55.140 pressure=924.389 windspeed=21.829 temperature=23.748 precipitation=1.000 muddyness=0.044 cloud_coverage=0.360 } } 6471= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=40.660 pressure=970.801 windspeed=0.567 temperature=28.520 muddyness=0.090 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6472= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=40.267 pressure=973.111 windspeed=0.980 temperature=29.598 muddyness=0.104 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6473= { flags= { } owner="AST" controller="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=950.128 windspeed=15.394 temperature=24.436 precipitation=0.228 muddyness=0.043 cloud_coverage=0.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6474= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=19.560 pressure=930.033 windspeed=16.362 temperature=19.303 precipitation=0.758 muddyness=1.000 cloud_coverage=0.228 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6475= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.120 pressure=944.331 windspeed=7.671 temperature=23.491 precipitation=0.186 muddyness=0.985 cloud_coverage=0.056 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6476= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.120 pressure=955.850 windspeed=5.798 temperature=24.845 precipitation=0.186 muddyness=0.978 cloud_coverage=0.056 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6477= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=40.731 pressure=970.802 windspeed=0.567 temperature=29.180 muddyness=0.090 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6478= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { supplies=0.006 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=55.487 pressure=1016.205 temperature=30.532 } out_of_supply_days=1993 modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6479= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=1016.541 windspeed=25.506 temperature=26.915 muddyness=0.230 cloud_coverage=0.100 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6480= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=950.128 windspeed=15.397 temperature=24.436 precipitation=0.228 muddyness=0.073 cloud_coverage=0.364 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6481= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=963.988 windspeed=16.526 temperature=26.746 muddyness=0.413 cloud_coverage=0.100 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6482= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.720 pressure=930.321 windspeed=12.549 temperature=19.314 precipitation=0.656 muddyness=1.000 cloud_coverage=0.197 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6483= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=54.380 pressure=930.556 windspeed=21.879 temperature=16.306 precipitation=1.000 muddyness=1.000 cloud_coverage=0.368 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6484= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.220 pressure=923.748 windspeed=12.478 temperature=23.690 precipitation=0.572 muddyness=0.996 cloud_coverage=0.172 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6485= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=54.324 pressure=1016.438 temperature=30.738 muddyness=0.479 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6486= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=50.445 pressure=1015.796 temperature=30.884 muddyness=0.109 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6487= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1015.597 temperature=27.773 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6488= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=72.400 pressure=972.928 windspeed=12.780 temperature=25.058 precipitation=0.800 muddyness=0.040 cloud_coverage=0.240 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6489= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=57.580 pressure=930.557 windspeed=21.910 temperature=19.567 precipitation=1.000 muddyness=1.000 cloud_coverage=0.332 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6490= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=931.022 windspeed=37.909 temperature=15.356 precipitation=0.492 muddyness=0.986 cloud_coverage=0.496 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6491= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=52.080 pressure=911.791 windspeed=14.307 temperature=23.404 precipitation=1.000 muddyness=0.437 cloud_coverage=0.394 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6492= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=35.300 pressure=1017.642 windspeed=0.040 temperature=27.893 muddyness=0.029 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6493= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.000 pressure=1013.020 temperature=27.439 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6494= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=53.668 pressure=1016.318 temperature=30.358 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6495= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.220 pressure=959.911 windspeed=15.377 temperature=26.810 precipitation=1.000 muddyness=0.620 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6496= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.220 pressure=959.911 windspeed=15.377 temperature=26.810 precipitation=1.000 muddyness=0.620 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6497= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.220 pressure=959.911 windspeed=15.377 temperature=26.810 precipitation=1.000 muddyness=0.606 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6498= { flags= { } owner="AST" controller="AST" infra= { 3.000 3.000 } points=0 weather= { humidity=100.000 pressure=963.988 windspeed=16.526 temperature=26.746 muddyness=0.220 cloud_coverage=0.100 } out_of_supply_days=1992 modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6499= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=930.737 windspeed=37.921 temperature=19.705 muddyness=0.965 cloud_coverage=0.200 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6500= { flags= { } owner="JAP" controller="JAP" core="INO" manpower=0.200 air_base= { 4.000 4.000 } naval_base= { 7.000 7.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=2 nationalism=14.336 pool= { supplies=425.216 money=971.807 crude_oil=0.288 fuel=213.109 metal=0.714 rare_materials=15.449 } current_producing= { rare_materials=10.000 } max_producing= { rare_materials=10.000 } weather= { humidity=39.922 pressure=951.526 windspeed=1.948 temperature=27.552 muddyness=0.905 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6501= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=35.300 pressure=1013.062 windspeed=0.072 temperature=27.978 muddyness=0.107 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6502= { flags= { } owner="AST" controller="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=37.660 pressure=1016.389 temperature=27.409 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6503= { flags= { } owner="AST" controller="AST" infra= { 3.000 3.000 } points=0 weather= { humidity=56.795 pressure=1013.899 temperature=30.333 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6504= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.220 pressure=959.911 windspeed=15.377 temperature=26.810 precipitation=1.000 muddyness=0.620 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6505= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=49.964 pressure=1015.815 temperature=30.689 muddyness=0.205 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6506= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { pressure=939.565 windspeed=1.975 temperature=10.607 precipitation=0.200 muddyness=0.996 cloud_coverage=0.060 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6507= { flags= { } owner="JAP" controller="JAP" core="INO" manpower=0.200 air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=3 nationalism=14.336 pool= { supplies=5.249 money=0.237 } current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { humidity=100.000 pressure=902.424 windspeed=24.532 temperature=23.442 muddyness=0.220 cloud_coverage=0.224 } } 6508= { flags= { } owner="JAP" controller="JAP" core="INO" manpower=0.200 naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=2 nationalism=14.336 weather= { humidity=35.300 pressure=1017.642 windspeed=0.040 temperature=27.893 } } 6509= { flags= { } owner="AST" controller="AST" air_base= { 1.000 1.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=1.924 } drawn= { supplies=2.000 } weather= { humidity=45.571 pressure=1016.683 temperature=31.079 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6510= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=964.030 windspeed=16.526 temperature=26.782 muddyness=0.097 cloud_coverage=0.100 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6511= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=47.172 pressure=1016.160 temperature=30.922 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6512= { flags= { } owner="ENG" controller="ENG" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 weather= { humidity=18.780 pressure=1015.119 temperature=20.900 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6513= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { supplies=5.249 } weather= { humidity=39.925 pressure=951.584 windspeed=1.948 temperature=27.608 muddyness=0.012 } } 6514= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=902.424 windspeed=24.514 temperature=19.029 precipitation=0.240 muddyness=0.984 cloud_coverage=0.370 } } 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{ humidity=49.964 pressure=1015.815 temperature=30.689 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6519= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=53.565 pressure=1017.762 temperature=30.638 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6520= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { supplies=51.197 } weather= { humidity=63.600 pressure=908.547 windspeed=9.227 temperature=18.931 precipitation=0.880 muddyness=0.384 cloud_coverage=0.264 } } 6521= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=34.200 pressure=934.754 windspeed=6.022 temperature=24.252 precipitation=0.050 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muddyness=0.270 cloud_coverage=0.303 } } 6525= { flags= { } owner="JAP" controller="JAP" core="INO" strategic_resource="rubber" industry= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 current_producing= { metal=1.000 energy=4.000 rare_materials=10.000 } max_producing= { metal=1.000 energy=4.000 rare_materials=10.000 } weather= { humidity=26.800 pressure=965.760 windspeed=1.455 temperature=24.991 muddyness=0.274 } } 6526= { flags= { } owner="AST" controller="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=45.601 pressure=1016.724 temperature=31.212 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6527= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=47.172 pressure=1016.160 temperature=30.920 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6528= { flags= { } owner="ENG" controller="ENG" 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controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 current_producing= { energy=1.000 rare_materials=5.000 } max_producing= { energy=1.000 rare_materials=5.000 } weather= { humidity=50.180 pressure=934.585 windspeed=18.151 temperature=20.054 precipitation=1.000 muddyness=0.974 cloud_coverage=0.416 } } 6532= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=902.423 windspeed=24.455 temperature=21.235 precipitation=0.058 muddyness=0.907 cloud_coverage=0.279 } } 6533= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=17.120 pressure=965.968 windspeed=2.532 temperature=16.612 precipitation=1.000 muddyness=0.325 cloud_coverage=0.304 } } 6534= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=42.178 pressure=1014.731 temperature=24.060 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6535= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=1005.154 windspeed=22.777 temperature=14.384 precipitation=0.292 muddyness=0.729 cloud_coverage=0.396 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6536= { flags= { } owner="AST" controller="AST" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=2.353 } drawn= { supplies=2.000 } weather= { humidity=54.144 pressure=1013.533 temperature=30.988 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6537= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=30.740 pressure=1017.059 temperature=26.861 } } 6538= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=53.864 pressure=1014.610 temperature=31.051 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6539= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=46.364 pressure=1016.466 temperature=30.964 muddyness=0.106 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6540= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=54.753 pressure=1017.612 windspeed=4.619 temperature=18.630 precipitation=0.976 muddyness=0.561 cloud_coverage=0.293 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6541= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=47.466 pressure=1015.877 temperature=31.194 muddyness=0.293 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6542= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=978.604 windspeed=18.725 temperature=26.678 precipitation=0.420 muddyness=0.414 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6543= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.120 pressure=995.076 windspeed=17.555 temperature=24.561 precipitation=1.000 muddyness=0.381 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6544= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=37.244 pressure=1016.030 temperature=24.284 muddyness=0.509 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6545= { flags= { } owner="ENG" controller="ENG" naval_base= { 4.000 4.000 } infra= { 4.000 4.000 } points=2 weather= { humidity=57.205 temperature=30.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6546= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.340 pressure=978.864 windspeed=0.337 temperature=27.503 muddyness=0.328 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6547= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=34.026 pressure=981.045 windspeed=0.588 temperature=30.627 muddyness=0.342 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6548= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.080 pressure=974.011 windspeed=3.096 temperature=25.067 muddyness=0.463 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6549= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.480 pressure=947.100 windspeed=5.489 temperature=24.710 muddyness=0.899 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6550= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.194 pressure=995.075 windspeed=17.555 temperature=26.720 precipitation=1.000 muddyness=0.327 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6551= { flags= { } owner="AST" controller="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=947.905 windspeed=15.062 temperature=23.001 precipitation=0.420 muddyness=0.706 cloud_coverage=0.460 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6552= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=961.867 windspeed=17.437 temperature=20.569 precipitation=0.228 muddyness=0.639 cloud_coverage=0.364 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6553= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.340 pressure=983.184 windspeed=1.023 temperature=27.646 muddyness=0.356 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6554= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.080 pressure=971.381 windspeed=1.023 temperature=27.080 muddyness=0.670 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6555= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.080 pressure=972.707 windspeed=1.779 temperature=26.045 muddyness=0.872 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6556= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.080 pressure=975.293 windspeed=5.383 temperature=24.140 muddyness=0.431 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6557= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.480 pressure=947.100 windspeed=5.489 temperature=24.710 muddyness=0.591 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6558= { flags= { } owner="POR" controller="POR" core="INO" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.096 } last_throughput= { supplies=25.268 } last_drawn= { supplies=2.000 } weather= { humidity=47.264 pressure=937.532 windspeed=16.653 temperature=24.624 precipitation=1.000 muddyness=0.333 cloud_coverage=0.320 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6559= { flags= { } owner="POR" controller="POR" core="INO" infra= { 4.000 4.000 } points=0 weather= { humidity=47.264 pressure=937.532 windspeed=16.653 temperature=24.624 precipitation=1.000 muddyness=0.489 cloud_coverage=0.320 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6560= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=55.731 pressure=1014.418 temperature=30.424 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6561= { flags= { } owner="AST" controller="AST" infra= { 3.000 3.000 } points=0 weather= { humidity=67.194 pressure=961.229 windspeed=13.230 temperature=20.356 precipitation=1.000 muddyness=0.589 cloud_coverage=0.399 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6562= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=72.469 pressure=993.887 windspeed=12.239 temperature=24.965 precipitation=0.800 muddyness=0.799 cloud_coverage=0.240 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6563= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.580 pressure=1017.334 temperature=28.211 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6564= { flags= { } owner="POR" controller="POR" core="INO" infra= { 4.000 4.000 } points=0 weather= { humidity=56.109 pressure=1017.370 temperature=30.331 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6565= { flags= { } owner="POR" controller="POR" core="INO" infra= { 4.000 4.000 } points=0 weather= { humidity=52.764 pressure=1013.820 temperature=30.900 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6566= { flags= { } owner="AST" controller="AST" air_base= { 2.000 2.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=2 pool= { supplies=3.055 } drawn= { supplies=2.000 } weather= { humidity=28.040 pressure=1016.848 temperature=21.103 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6567= { flags= { } owner="AST" controller="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=41.125 pressure=1014.751 temperature=24.536 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6568= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=994.434 windspeed=15.829 temperature=25.304 muddyness=0.783 cloud_coverage=0.100 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6569= { flags= { } owner="POR" controller="POR" core="INO" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=3.080 } last_throughput= { supplies=9.000 } last_drawn= { supplies=2.000 } weather= { humidity=37.660 pressure=1013.767 temperature=27.651 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6570= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=53.923 pressure=1017.336 temperature=30.950 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6571= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=36.501 pressure=1016.503 temperature=24.634 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6572= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=951.686 windspeed=17.688 temperature=23.734 precipitation=0.228 muddyness=0.884 cloud_coverage=0.364 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6573= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=72.400 pressure=984.462 windspeed=12.378 temperature=24.489 precipitation=0.800 muddyness=0.830 cloud_coverage=0.240 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6574= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.080 pressure=972.707 windspeed=1.779 temperature=26.045 muddyness=0.537 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6575= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.180 pressure=937.121 windspeed=9.561 temperature=23.315 precipitation=0.282 muddyness=0.739 cloud_coverage=0.085 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6576= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.340 pressure=937.369 windspeed=16.717 temperature=23.310 precipitation=1.000 muddyness=0.616 cloud_coverage=0.367 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6577= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.219 pressure=951.036 windspeed=13.387 temperature=23.864 precipitation=1.000 muddyness=0.903 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6578= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.219 pressure=951.036 windspeed=13.387 temperature=23.864 precipitation=1.000 muddyness=0.903 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6579= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=29.080 pressure=974.011 windspeed=3.096 temperature=25.067 muddyness=0.417 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6580= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=30.340 pressure=1013.112 temperature=28.189 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6581= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1017.823 temperature=27.326 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6582= { flags= { } owner="ENG" controller="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { temperature=27.350 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6583= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=35.300 pressure=1015.993 temperature=27.402 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6584= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=30.340 pressure=1013.112 temperature=28.189 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6585= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.424 cloud_coverage=0.507 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6586= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=37.660 pressure=1017.905 temperature=26.729 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6587= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.412 cloud_coverage=0.507 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6588= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.424 cloud_coverage=0.507 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6589= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.424 cloud_coverage=0.507 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6590= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.357 cloud_coverage=0.507 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6591= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.424 cloud_coverage=0.507 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6592= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.520 pressure=924.203 windspeed=18.811 temperature=23.054 precipitation=1.000 muddyness=0.438 cloud_coverage=0.477 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6593= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=925.484 windspeed=24.715 temperature=23.107 precipitation=0.488 muddyness=0.252 cloud_coverage=0.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6594= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.200 pressure=988.459 windspeed=11.483 temperature=23.132 precipitation=1.000 muddyness=0.219 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6595= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.520 pressure=913.999 windspeed=18.804 temperature=23.656 precipitation=1.000 muddyness=0.498 cloud_coverage=0.477 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6596= { flags= { } owner="AST" controller="AST" core="AST" air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=36.022 fuel=170.340 } throughput= { supplies=2.573 } last_throughput= { supplies=2.573 } drawn= { supplies=2.573 } last_drawn= { supplies=2.573 } weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.133 cloud_coverage=0.507 } } 6597= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=907.422 windspeed=37.768 temperature=23.977 precipitation=0.514 muddyness=0.357 cloud_coverage=0.507 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6598= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.520 pressure=924.203 windspeed=18.811 temperature=23.054 precipitation=1.000 muddyness=0.438 cloud_coverage=0.477 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6599= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=37.660 pressure=1013.415 temperature=27.482 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6600= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.200 pressure=988.459 windspeed=11.483 temperature=23.131 precipitation=1.000 muddyness=0.219 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6601= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=988.716 windspeed=15.131 temperature=23.219 precipitation=0.420 muddyness=0.139 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6602= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.120 pressure=1001.836 windspeed=12.270 temperature=23.949 precipitation=1.000 muddyness=0.170 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6603= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=64.520 pressure=933.141 windspeed=19.059 temperature=23.231 precipitation=1.000 muddyness=0.343 cloud_coverage=0.477 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6604= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=934.447 windspeed=25.035 temperature=23.278 precipitation=0.488 muddyness=0.252 cloud_coverage=0.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6605= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=925.484 windspeed=24.715 temperature=23.107 precipitation=0.488 muddyness=0.252 cloud_coverage=0.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6606= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.200 pressure=988.459 windspeed=11.483 temperature=23.132 precipitation=1.000 muddyness=0.219 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6607= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=988.716 windspeed=15.131 temperature=23.218 precipitation=0.420 muddyness=0.139 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6608= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1013.700 temperature=27.462 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6609= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=47.008 pressure=1013.087 windspeed=0.009 temperature=30.355 muddyness=0.745 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6610= { flags= { } owner="VIC" controller="VIC" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { rare_materials=134.999 } weather= { humidity=37.981 pressure=1017.994 windspeed=0.004 temperature=27.214 muddyness=0.617 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6611= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=37.982 pressure=1017.994 windspeed=0.004 temperature=27.216 muddyness=0.079 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6612= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=25.120 pressure=1017.994 windspeed=0.004 temperature=24.056 muddyness=0.450 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6613= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=25.120 pressure=1017.994 windspeed=0.004 temperature=24.056 muddyness=0.544 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6614= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=24.520 pressure=1013.189 windspeed=0.009 temperature=21.022 muddyness=0.451 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6615= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=36.800 pressure=1013.191 windspeed=0.009 temperature=24.465 muddyness=0.385 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6616= { flags= { } owner="VIC" controller="VIC" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=1 nationalism=14.336 drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } current_producing= { rare_materials=10.000 } max_producing= { rare_materials=10.000 } weather= { humidity=36.800 pressure=1013.189 windspeed=0.009 temperature=24.469 muddyness=0.161 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6617= { flags= { } owner="NZL" controller="NZL" naval_base= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=16.095 } throughput= { supplies=9.435 } drawn= { supplies=1.110 } last_drawn= { supplies=0.555 } weather= { humidity=38.000 pressure=1014.168 temperature=26.796 } } 6618= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=25.120 pressure=1014.816 temperature=26.665 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6619= { flags= { } owner="VIC" controller="VIC" infra= { 8.000 8.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=22.300 pressure=1015.190 temperature=20.891 } } 6620= { flags= { } owner="VIC" controller="VIC" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=2.922 } last_drawn= { supplies=2.922 } weather= { humidity=22.300 pressure=1015.190 temperature=20.891 } } 6621= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { temperature=26.750 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6622= { flags= { } owner="ENG" controller="ENG" naval_base= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 weather= { humidity=25.120 pressure=1014.816 temperature=26.665 } } 6623= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { temperature=26.750 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 6624= { flags= { } owner="ENG" controller="ENG" infra= { 8.000 8.000 } points=0 weather= { humidity=28.040 pressure=1013.707 temperature=26.814 } } 6625= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.011 } weather= { humidity=8.600 pressure=1014.665 temperature=-2.445 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6626= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1016.629 temperature=-1.950 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6627= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.318 temperature=2.026 muddyness=0.956 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6628= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.308 temperature=4.841 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6629= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.711 temperature=4.837 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6630= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.021 temperature=4.869 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6631= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.005 } weather= { pressure=1017.756 temperature=1.966 muddyness=0.910 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6632= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.425 } throughput= { supplies=0.149 } drawn= { supplies=0.149 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.958 temperature=0.838 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6633= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.004 } drawn= { supplies=0.004 } weather= { pressure=1014.116 temperature=4.886 } } 6634= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.026 } drawn= { supplies=0.038 } weather= { pressure=1013.431 temperature=4.863 } } 6635= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1055.414 temperature=-2.146 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6636= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.137 } drawn= { supplies=0.137 } weather= { pressure=1014.544 temperature=4.892 } } 6637= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.933 } throughput= { supplies=1.568 } drawn= { supplies=1.568 } weather= { pressure=1014.563 temperature=4.587 } } 6638= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1050.116 temperature=-1.181 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6639= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.165 temperature=4.554 } } 6640= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.075 } throughput= { supplies=1.230 } drawn= { supplies=1.230 } weather= { pressure=1016.020 temperature=4.566 } } 6641= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1045.316 temperature=-1.181 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6642= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.153 temperature=4.585 } } 6643= { flags= { } owner="USA" controller="USA" core="DEN" infra= { 1.000 1.000 } history= { 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 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{ flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.162 temperature=4.594 } } 6647= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.054 temperature=4.574 } } 6648= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { pressure=1045.116 temperature=2.816 muddyness=0.398 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6649= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1055.072 temperature=-2.108 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 6650= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.505 temperature=4.581 } } 6651= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { 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fuel=7.360 } last_throughput= { supplies=104.121 fuel=8.784 } drawn= { supplies=89.529 fuel=7.360 } last_drawn= { supplies=104.121 fuel=8.784 } weather= { pressure=1013.094 temperature=4.574 } } 6656= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { pressure=1044.880 temperature=-1.168 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6657= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=227.967 fuel=32.247 } throughput= { supplies=89.569 fuel=7.400 } last_throughput= { supplies=104.161 fuel=8.824 } drawn= { supplies=89.569 fuel=7.400 } last_drawn= { supplies=104.161 fuel=8.824 } weather= { pressure=1014.202 temperature=6.843 } } 6658= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.932 temperature=6.811 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6659= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 5.000 5.000 } points=0 weather= { pressure=1044.780 temperature=6.835 } } 6660= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1046.922 temperature=-1.170 muddyness=1.000 frozen=1.000 } } 6661= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.286 temperature=6.832 } } 6662= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.657 temperature=6.799 } } 6663= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 current_producing= { crude_oil=4.000 } max_producing= { crude_oil=4.000 } weather= { pressure=1016.982 temperature=5.761 } } 6664= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 5.000 5.000 } points=0 weather= { pressure=1034.776 temperature=6.835 } } 6665= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.426 } drawn= { supplies=0.459 } last_drawn= { supplies=0.459 } weather= { pressure=1041.935 temperature=-1.196 muddyness=1.000 frozen=0.500 } } 6666= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=2.000 } throughput= { supplies=1.918 } last_throughput= { supplies=1.948 } drawn= { supplies=2.000 } last_drawn= { supplies=2.038 } weather= { humidity=0.335 pressure=1053.928 temperature=-1.177 muddyness=1.000 frozen=1.000 } } 6667= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.125 temperature=6.771 } } 6668= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=3.447 } weather= { pressure=1016.331 temperature=1.702 muddyness=0.306 } } 6669= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 air_base= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 5.000 5.000 } points=1 pool= { supplies=16.912 } current_producing= { metal=15.000 energy=6.000 rare_materials=3.000 } max_producing= { metal=15.000 energy=6.000 rare_materials=3.000 } weather= { pressure=1013.917 temperature=6.812 } } 6670= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1037.717 temperature=6.815 } } 6671= { flags= { } owner="CAN" controller="CAN" core="CAN" air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=36.805 fuel=99.750 } throughput= { supplies=0.479 metal=12.636 energy=0.912 } last_throughput= { supplies=0.479 metal=12.636 energy=0.912 } drawn= { supplies=1.980 } last_drawn= { supplies=2.018 } current_producing= { metal=1.000 energy=10.000 } max_producing= { metal=1.000 energy=10.000 } weather= { pressure=1035.199 temperature=-1.154 muddyness=1.000 frozen=1.000 } } 6672= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=3.432 } weather= { pressure=1016.332 temperature=6.830 } } 6673= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.474 } weather= { pressure=1013.031 temperature=6.841 } } 6674= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=21.915 } throughput= { supplies=2.194 } drawn= { supplies=2.194 } weather= { pressure=1017.934 temperature=0.590 muddyness=0.079 } } 6675= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 5.000 5.000 } points=0 weather= { pressure=1035.153 temperature=6.805 } } 6676= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1035.494 temperature=-1.155 muddyness=1.000 frozen=1.000 } } 6677= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.241 temperature=5.709 } } 6678= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=29.194 } throughput= { supplies=2.256 } drawn= { supplies=2.256 } weather= { pressure=1016.282 temperature=5.763 } } 6679= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.605 temperature=5.736 } } 6680= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=28.195 } throughput= { supplies=2.236 } drawn= { supplies=2.236 } weather= { pressure=1015.231 temperature=5.756 } } 6681= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.772 } weather= { pressure=1013.230 temperature=1.719 } } 6682= { flags= { } owner="CAN" controller="CAN" core="CAN" naval_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.749 metal=12.636 energy=0.912 } drawn= { supplies=2.000 } current_producing= { metal=27.000 energy=1.000 } max_producing= { metal=27.000 energy=1.000 } weather= { pressure=1025.694 temperature=12.363 } } 6683= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=12.992 } drawn= { supplies=0.928 } last_drawn= { supplies=0.898 } weather= { pressure=1035.199 temperature=12.366 } } 6684= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=27.904 } throughput= { supplies=2.276 } drawn= { supplies=2.276 } weather= { pressure=1016.523 temperature=5.767 } } 6685= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.206 } throughput= { supplies=2.360 } last_throughput= { supplies=2.360 } drawn= { supplies=2.360 } last_drawn= { supplies=2.360 } weather= { pressure=1016.640 temperature=5.769 } } 6686= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.186 } throughput= { supplies=2.340 } last_throughput= { supplies=2.340 } drawn= { supplies=2.340 } last_drawn= { supplies=2.340 } weather= { pressure=1016.132 temperature=5.793 } } 6687= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=6.834 } weather= { pressure=1013.025 temperature=1.783 } } 6688= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=4.085 } current_producing= { metal=15.000 energy=6.000 rare_materials=7.000 } max_producing= { metal=15.000 energy=6.000 rare_materials=7.000 } weather= { pressure=1017.795 temperature=5.711 } } 6689= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.884 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1048.368 temperature=-2.138 muddyness=1.000 frozen=0.500 } } 6690= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 infra= { 5.000 5.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { temperature=0.800 muddyness=0.086 } } 6691= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.254 temperature=5.754 } } 6692= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.468 temperature=5.742 } } 6693= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.166 } throughput= { supplies=2.320 } last_throughput= { supplies=2.320 } drawn= { supplies=2.320 } last_drawn= { supplies=2.320 } weather= { pressure=1015.450 temperature=5.744 } } 6694= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.389 temperature=5.734 } } 6695= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.802 } weather= { pressure=1013.081 temperature=5.798 } } 6696= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1034.583 temperature=12.437 } } 6697= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=106.307 fuel=356.040 } drawn= { supplies=6.223 } last_drawn= { supplies=6.219 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1042.987 temperature=12.354 } } 6698= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=20.367 } throughput= { supplies=7.141 } last_throughput= { supplies=7.107 } drawn= { supplies=7.141 } last_drawn= { supplies=7.107 } weather= { pressure=1055.832 temperature=12.425 } } 6699= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.439 } weather= { pressure=1013.513 temperature=5.799 } } 6700= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.504 temperature=5.716 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6701= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.139 temperature=5.772 } } 6702= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.146 } throughput= { supplies=2.300 } last_throughput= { supplies=2.300 } drawn= { supplies=2.300 } last_drawn= { supplies=2.300 } weather= { pressure=1017.656 temperature=5.763 } } 6703= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.304 temperature=5.757 } } 6704= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.811 } weather= { pressure=1015.423 temperature=5.710 } } 6705= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=8.925 } throughput= { supplies=7.131 } last_throughput= { supplies=7.097 } drawn= { supplies=7.131 } last_drawn= { supplies=7.097 } weather= { pressure=1045.494 temperature=3.427 } } 6706= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.223 temperature=5.751 } } 6707= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.432 } weather= { pressure=1013.434 temperature=5.734 } } 6708= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=2 nationalism=9.522 pool= { supplies=69.618 fuel=0.970 } throughput= { supplies=4.836 } last_throughput= { supplies=2.540 } drawn= { supplies=4.836 } last_drawn= { supplies=2.540 } weather= { temperature=4.800 } } 6709= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.137 temperature=5.797 } } 6710= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.126 } throughput= { supplies=2.280 } last_throughput= { supplies=2.280 } drawn= { supplies=2.280 } last_drawn= { supplies=2.280 } weather= { pressure=1013.342 temperature=5.772 } } 6711= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.286 } weather= { pressure=1015.553 temperature=5.755 } } 6712= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.663 temperature=5.728 } } 6713= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1020.795 temperature=12.431 } } 6714= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1041.060 temperature=7.420 } } 6715= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.215 temperature=5.743 } } 6716= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.091 temperature=5.739 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6717= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.256 temperature=1.726 } } 6718= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.853 temperature=5.754 } } 6719= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.106 } throughput= { supplies=2.260 } last_throughput= { supplies=2.260 } drawn= { supplies=2.260 } last_drawn= { supplies=2.260 } weather= { pressure=1013.280 temperature=5.795 } } 6720= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.278 } weather= { pressure=1017.989 temperature=5.786 } } 6721= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=2.829 } weather= { pressure=1015.578 temperature=5.748 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6722= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1038.929 temperature=12.375 } } 6723= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=10.160 } throughput= { supplies=9.211 } last_throughput= { supplies=9.177 } drawn= { supplies=9.211 } last_drawn= { supplies=9.177 } weather= { pressure=1050.826 temperature=12.441 } } 6724= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.262 temperature=5.794 } } 6725= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.412 } weather= { pressure=1017.090 temperature=5.705 } } 6726= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.177 temperature=5.781 } } 6727= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.238 temperature=5.727 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6728= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.086 } throughput= { supplies=2.240 } last_throughput= { supplies=2.240 } drawn= { supplies=2.240 } last_drawn= { supplies=2.240 } weather= { pressure=1017.989 temperature=5.786 } } 6729= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.515 temperature=5.700 } } 6730= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=2.812 } weather= { pressure=1017.886 temperature=5.662 } } 6731= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1040.793 temperature=6.848 } } 6732= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.050 } throughput= { supplies=2.050 } last_throughput= { supplies=2.050 } drawn= { supplies=2.050 } last_drawn= { supplies=2.050 } weather= { pressure=1046.327 temperature=3.405 } } 6733= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6734= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.428 } weather= { pressure=1017.186 temperature=5.710 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6735= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.414 } weather= { humidity=0.022 pressure=1017.404 temperature=5.737 } } 6736= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.504 temperature=5.766 } } 6737= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.206 temperature=5.797 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6738= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=1.276 } current_producing= { energy=33.000 } max_producing= { energy=33.000 } weather= { pressure=1013.116 temperature=5.792 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6739= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.346 temperature=5.750 } } 6740= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.337 temperature=5.695 } } 6741= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.694 temperature=5.852 } } 6742= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } weather= { pressure=1046.518 temperature=8.385 } } 6743= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1057.490 temperature=12.443 } } 6744= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { temperature=5.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6745= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { humidity=3.004 pressure=1017.039 temperature=5.666 } } 6746= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.393 } weather= { humidity=0.022 pressure=1017.404 temperature=5.737 } } 6747= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.055 temperature=5.757 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6748= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.066 } throughput= { supplies=2.220 } last_throughput= { supplies=2.220 } drawn= { supplies=2.220 } last_drawn= { supplies=2.220 } weather= { pressure=1013.116 temperature=5.792 } } 6749= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.135 temperature=5.671 } } 6750= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.611 temperature=5.735 } } 6751= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.847 temperature=5.702 } } 6752= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1046.518 temperature=5.877 } } 6753= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.683 } weather= { pressure=1037.269 temperature=-2.130 muddyness=1.000 frozen=0.876 } } 6754= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { temperature=1.800 } } 6755= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=3.004 pressure=1017.039 temperature=5.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6756= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { humidity=3.004 pressure=1017.039 temperature=5.666 } } 6757= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.143 } weather= { pressure=1013.308 temperature=5.794 } } 6758= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.342 temperature=5.761 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6759= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.046 } throughput= { supplies=2.200 } last_throughput= { supplies=2.200 } drawn= { supplies=2.200 } last_drawn= { supplies=2.200 } weather= { pressure=1013.399 temperature=5.761 } } 6760= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.201 temperature=5.724 } } 6761= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.246 temperature=5.742 } } 6762= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.847 temperature=5.702 } } 6763= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1040.843 temperature=5.884 } } 6764= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.136 } weather= { pressure=1037.269 temperature=-2.130 muddyness=1.000 frozen=0.900 } } 6765= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.007 temperature=5.602 } } 6766= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { humidity=3.022 pressure=1016.986 temperature=5.714 } } 6767= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6768= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.138 } current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { pressure=1016.098 temperature=5.796 } } 6769= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.340 temperature=5.761 } } 6770= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.026 } throughput= { supplies=2.180 } last_throughput= { supplies=2.180 } drawn= { supplies=2.180 } last_drawn= { supplies=2.180 } weather= { pressure=1017.535 temperature=5.683 } } 6771= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.246 temperature=5.668 } } 6772= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.518 temperature=5.667 } } 6773= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.847 temperature=5.702 } } 6774= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.297 5.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=17.236 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1048.011 temperature=5.874 } } 6775= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.954 temperature=5.752 } } 6776= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=3.022 pressure=1016.986 temperature=5.714 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6777= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.624 temperature=5.767 } } 6778= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=1.800 } } 6779= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.157 } weather= { pressure=1017.796 temperature=5.753 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6780= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.377 temperature=5.774 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6781= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=4.006 } throughput= { supplies=2.160 } last_throughput= { supplies=2.160 } drawn= { supplies=2.160 } last_drawn= { supplies=2.160 } weather= { pressure=1016.084 temperature=5.693 } } 6782= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.859 temperature=5.696 } } 6783= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.518 temperature=5.665 } } 6784= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1040.843 temperature=1.898 } } 6785= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1044.948 temperature=-2.128 muddyness=1.000 frozen=0.628 } } 6786= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.260 } weather= { pressure=1016.995 temperature=5.696 } } 6787= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { humidity=3.645 pressure=1014.775 temperature=5.765 } } 6788= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { temperature=1.800 } } 6789= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6790= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.174 } weather= { pressure=1017.800 temperature=5.749 } } 6791= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6792= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=3.986 } throughput= { supplies=2.140 } last_throughput= { supplies=2.140 } drawn= { supplies=2.140 } last_drawn= { supplies=2.140 } weather= { pressure=1017.861 temperature=5.696 } } 6793= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6794= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.518 temperature=5.665 } } 6795= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.522 temperature=5.748 } } 6796= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.977 temperature=5.900 } } 6797= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1042.657 temperature=-1.194 muddyness=1.000 frozen=0.628 } } 6798= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1051.685 temperature=4.391 } } 6799= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { humidity=4.420 pressure=1016.242 temperature=5.954 } } 6800= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.339 temperature=5.766 } } 6801= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6802= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6803= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.198 } weather= { temperature=5.800 } } 6804= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6805= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=3.966 } throughput= { supplies=2.120 } last_throughput= { supplies=2.120 } drawn= { supplies=2.120 } last_drawn= { supplies=2.120 } weather= { temperature=5.700 } } 6806= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.679 temperature=5.704 } } 6807= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.974 temperature=5.661 } } 6808= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.157 temperature=5.694 } } 6809= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1042.657 temperature=2.839 } } 6810= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1028.365 temperature=11.896 } } 6811= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1052.166 temperature=0.372 } } 6812= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.277 } weather= { humidity=2.464 pressure=1017.799 temperature=5.975 } } 6813= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.286 } weather= { humidity=4.327 pressure=1017.798 temperature=6.025 } } 6814= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.332 temperature=5.740 } } 6815= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6816= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6817= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.209 } weather= { temperature=5.700 } } 6818= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6819= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=3.946 } throughput= { supplies=2.100 } last_throughput= { supplies=2.100 } drawn= { supplies=2.100 } last_drawn= { supplies=2.100 } weather= { temperature=5.700 } } 6820= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.255 temperature=5.663 } } 6821= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.157 temperature=5.694 } } 6822= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.051 } throughput= { supplies=0.051 } last_throughput= { supplies=0.051 } drawn= { supplies=0.051 } last_drawn= { supplies=0.051 } weather= { pressure=1017.576 temperature=4.224 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6823= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1028.361 temperature=1.863 } } 6824= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1050.708 temperature=0.379 } } 6825= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { humidity=4.420 pressure=1016.242 temperature=5.954 } } 6826= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.278 } weather= { pressure=1013.918 temperature=12.094 } } 6827= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6828= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6829= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6830= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.225 } weather= { temperature=5.700 } } 6831= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6832= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=3.926 } throughput= { supplies=2.080 } last_throughput= { supplies=2.080 } drawn= { supplies=2.080 } last_drawn= { supplies=2.080 } weather= { temperature=5.700 } } 6833= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.255 temperature=5.663 } } 6834= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } } 6835= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } } 6836= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=5.936 } throughput= { supplies=1.686 } last_throughput= { supplies=3.686 } drawn= { supplies=1.686 } last_drawn= { supplies=3.686 } weather= { pressure=1016.297 temperature=8.297 } } 6837= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=21.739 } drawn= { supplies=1.601 } last_drawn= { supplies=1.601 } weather= { pressure=1013.898 temperature=0.227 muddyness=0.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6838= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.139 fuel=5.054 } throughput= { supplies=0.935 fuel=5.053 } last_throughput= { supplies=0.905 fuel=5.054 } drawn= { supplies=0.935 fuel=5.054 } last_drawn= { supplies=0.905 fuel=5.054 } weather= { humidity=24.520 pressure=1016.415 temperature=19.739 } } 6839= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.083 temperature=11.848 } } 6840= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.188 temperature=4.394 } } 6841= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1047.508 temperature=1.306 } } 6842= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=54.743 } throughput= { supplies=27.757 } last_throughput= { supplies=27.797 } drawn= { supplies=27.757 } last_drawn= { supplies=27.797 } weather= { humidity=2.675 pressure=1016.109 temperature=5.995 } } 6843= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.830 temperature=1.753 } } 6844= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.303 temperature=12.062 } } 6845= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=12.100 } } 6846= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6847= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6848= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.231 } weather= { temperature=5.700 } } 6849= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6850= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=3.906 } throughput= { supplies=2.060 } last_throughput= { supplies=2.060 } drawn= { supplies=2.060 } last_drawn= { supplies=2.060 } weather= { temperature=5.700 } } 6851= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } } 6852= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } } 6853= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1033.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6854= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" naval_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=7.670 } drawn= { supplies=0.590 } weather= { pressure=1014.289 temperature=3.088 muddyness=0.254 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6855= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.501 } throughput= { supplies=1.595 } last_throughput= { supplies=1.595 } drawn= { supplies=1.595 } last_drawn= { supplies=3.595 } weather= { pressure=1013.178 temperature=4.242 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6856= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.076 temperature=2.818 } } 6857= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=1.122 } weather= { pressure=1033.000 temperature=4.400 } } 6858= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.648 temperature=5.312 } } 6859= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1034.766 temperature=5.333 } } 6860= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1047.820 temperature=4.354 } } 6861= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1054.095 temperature=5.332 } } 6862= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1042.508 temperature=0.354 } } 6863= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=5.627 } drawn= { supplies=2.000 } weather= { pressure=1013.937 temperature=17.497 } } 6864= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.276 } weather= { pressure=1013.937 temperature=1.784 } } 6865= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=12.100 } } 6866= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6867= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6868= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6869= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6870= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6871= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.700 } } 6872= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6873= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6874= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=6.518 } throughput= { supplies=1.706 } last_throughput= { supplies=3.706 } drawn= { supplies=1.706 } last_drawn= { supplies=3.706 } weather= { pressure=1016.262 temperature=8.295 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6875= { flags= { } owner="JAP" controller="JAP" core="JAP" core="SOV" core="RUS" naval_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=9.660 } last_throughput= { supplies=9.900 } last_drawn= { supplies=1.380 } weather= { pressure=1014.058 temperature=2.265 muddyness=0.131 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6876= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.898 temperature=4.219 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6877= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1014.743 temperature=19.202 } } 6878= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.811 temperature=11.890 } } 6879= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=4.400 } } 6880= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.911 fuel=0.735 } throughput= { supplies=4.165 } last_throughput= { supplies=4.241 } drawn= { supplies=4.165 } last_drawn= { supplies=4.241 } weather= { pressure=1026.798 temperature=4.390 } } 6881= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1037.723 temperature=5.306 } } 6882= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1034.734 temperature=4.363 } } 6883= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=12.815 } throughput= { supplies=6.116 } last_throughput= { supplies=6.119 } drawn= { supplies=6.116 } last_drawn= { supplies=6.119 } weather= { pressure=1043.902 temperature=5.308 } } 6884= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=7.193 } throughput= { supplies=6.076 } last_throughput= { supplies=6.079 } drawn= { supplies=6.076 } last_drawn= { supplies=6.079 } weather= { pressure=1052.934 temperature=4.388 } } 6885= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 4.000 4.000 } points=0 weather= { pressure=1064.541 temperature=5.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6886= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1040.708 temperature=5.342 } } 6887= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=52.472 } throughput= { supplies=25.697 } last_throughput= { supplies=27.757 } drawn= { supplies=25.697 } last_drawn= { supplies=27.757 } weather= { pressure=1014.720 temperature=17.810 } } 6888= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.804 temperature=16.646 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6889= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.303 temperature=12.079 } } 6890= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=8.100 } } 6891= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6892= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6893= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.961 temperature=7.526 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6894= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=10.950 } } 6895= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=3.886 } throughput= { supplies=2.040 } last_throughput= { supplies=2.040 } drawn= { supplies=2.040 } last_drawn= { supplies=2.040 } weather= { temperature=5.700 } } 6896= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6897= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6898= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1033.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6899= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.169 temperature=8.300 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6900= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.014 temperature=0.265 muddyness=0.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6901= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.055 temperature=10.186 } } 6902= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=7.018 fuel=0.735 } throughput= { supplies=4.185 } last_throughput= { supplies=4.261 } drawn= { supplies=4.185 } last_drawn= { supplies=4.261 } weather= { pressure=1026.700 temperature=4.364 } } 6903= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { humidity=4.463 pressure=1067.691 temperature=-2.981 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6904= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=7.132 fuel=2.247 } throughput= { supplies=6.136 } last_throughput= { supplies=6.139 } drawn= { supplies=6.136 } last_drawn= { supplies=6.139 } weather= { pressure=1033.916 temperature=4.351 } } 6905= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=55.009 fuel=63.420 } throughput= { supplies=6.096 } last_throughput= { supplies=6.099 } drawn= { supplies=6.096 } last_drawn= { supplies=6.099 } current_producing= { metal=3.000 energy=3.000 rare_materials=6.000 } max_producing= { metal=3.000 energy=3.000 rare_materials=6.000 } weather= { pressure=1047.823 temperature=1.312 } } 6906= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=7.215 } throughput= { supplies=6.056 } last_throughput= { supplies=6.059 } drawn= { supplies=6.056 } last_drawn= { supplies=6.059 } weather= { pressure=1044.427 temperature=4.359 } } 6907= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=7.153 } throughput= { supplies=6.036 } last_throughput= { supplies=6.039 } drawn= { supplies=6.036 } last_drawn= { supplies=6.039 } weather= { pressure=1043.664 temperature=5.334 } } 6908= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=52.599 } throughput= { supplies=25.677 } last_throughput= { supplies=27.737 } drawn= { supplies=25.677 } last_drawn= { supplies=27.737 } weather= { pressure=1015.251 temperature=16.476 } } 6909= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.804 temperature=16.656 } } 6910= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=12.100 } } 6911= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.935 temperature=12.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6912= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=5.800 } } 6913= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6914= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=13.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6915= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=10.950 } } 6916= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6917= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6918= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6919= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.648 temperature=8.257 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6920= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.013 temperature=4.269 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6921= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1033.349 temperature=6.152 } } 6922= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.778 temperature=11.831 } } 6923= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=7.121 } throughput= { supplies=1.356 } last_throughput= { supplies=1.356 } drawn= { supplies=2.344 } last_drawn= { supplies=2.344 } weather= { pressure=1032.948 temperature=12.402 } } 6924= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.798 temperature=4.386 } } 6925= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1036.401 temperature=4.357 } } 6926= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=7.727 } throughput= { supplies=6.716 } last_throughput= { supplies=6.719 } drawn= { supplies=6.716 } last_drawn= { supplies=6.719 } weather= { pressure=1033.546 temperature=4.353 } } 6927= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1074.134 temperature=-6.044 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6928= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=9.744 } drawn= { supplies=0.696 } last_drawn= { supplies=0.738 } weather= { pressure=1044.422 temperature=4.359 } } 6929= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.706 } throughput= { supplies=0.706 } last_throughput= { supplies=0.748 } drawn= { supplies=0.706 } last_drawn= { supplies=0.748 } weather= { pressure=1031.169 temperature=4.377 } } 6930= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=5.484 fuel=0.735 } throughput= { supplies=4.374 } last_throughput= { supplies=4.359 } drawn= { supplies=4.374 } last_drawn= { supplies=4.359 } weather= { humidity=8.060 pressure=1042.296 temperature=12.420 } } 6931= { flags= { } owner="CAN" controller="CAN" core="CAN" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.111 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1044.318 temperature=12.387 } } 6932= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.496 temperature=16.619 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6933= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.738 temperature=16.684 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6934= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.738 temperature=16.684 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6935= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.935 temperature=3.039 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6936= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.935 temperature=3.039 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6937= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6938= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.245 } weather= { temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6939= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=13.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6940= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=3.866 } throughput= { supplies=2.020 } last_throughput= { supplies=2.020 } drawn= { supplies=2.020 } last_drawn= { supplies=2.020 } weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6941= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6942= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6943= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6944= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.091 } throughput= { supplies=0.091 } last_throughput= { supplies=0.091 } drawn= { supplies=0.091 } last_drawn= { supplies=0.091 } weather= { humidity=0.335 pressure=1014.555 temperature=8.216 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6945= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.750 temperature=12.113 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6946= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.841 temperature=19.157 } } 6947= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.047 } throughput= { supplies=0.062 } last_throughput= { supplies=0.025 } drawn= { supplies=0.172 } last_drawn= { supplies=0.378 } weather= { pressure=1033.000 temperature=12.450 } } 6948= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.111 } throughput= { supplies=1.001 } last_throughput= { supplies=0.651 } drawn= { supplies=1.111 } last_drawn= { supplies=1.004 } weather= { pressure=1024.695 temperature=12.410 } } 6949= { flags= { } owner="CAN" controller="CAN" core="CAN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=6.876 } throughput= { supplies=4.205 } last_throughput= { supplies=4.281 } drawn= { supplies=4.205 } last_drawn= { supplies=4.281 } weather= { pressure=1033.000 temperature=4.400 } } 6950= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=3.394 fuel=2.247 } weather= { pressure=1034.851 temperature=4.393 } } 6951= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=7.560 } drawn= { supplies=0.540 } last_drawn= { supplies=0.540 } weather= { pressure=1037.685 temperature=1.313 } } 6952= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1041.221 temperature=1.336 } } 6953= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1034.900 temperature=12.364 } } 6954= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=1.622 } throughput= { supplies=1.621 } last_throughput= { supplies=1.612 } drawn= { supplies=1.622 } last_drawn= { supplies=1.640 } weather= { pressure=1043.097 temperature=12.384 } } 6955= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=5.062 fuel=0.735 } throughput= { supplies=3.940 } last_throughput= { supplies=3.940 } drawn= { supplies=3.940 } last_drawn= { supplies=3.940 } weather= { humidity=8.060 pressure=1040.514 temperature=12.365 } } 6956= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1046.240 temperature=12.436 } } 6957= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.503 temperature=16.516 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6958= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.805 temperature=16.666 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6959= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6960= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6961= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6962= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6963= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6964= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6965= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6966= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=55.716 fuel=6.002 } throughput= { supplies=35.529 fuel=6.330 } last_throughput= { supplies=44.244 fuel=5.366 } drawn= { supplies=35.529 fuel=6.330 } last_drawn= { supplies=44.244 fuel=7.134 } weather= { pressure=1016.864 temperature=8.209 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6967= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=10.676 } drawn= { supplies=0.784 } last_drawn= { supplies=0.784 } weather= { humidity=1.818 pressure=1014.195 temperature=12.198 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 6968= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.057 temperature=6.168 } } 6969= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.057 temperature=18.641 } } 6970= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.061 } throughput= { supplies=0.959 } last_throughput= { supplies=0.617 } drawn= { supplies=1.071 } last_drawn= { supplies=0.972 } weather= { pressure=1033.000 temperature=12.450 } } 6971= { flags= { } owner="CAN" controller="CAN" core="CAN" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=12.103 fuel=0.735 } throughput= { supplies=8.667 } last_throughput= { supplies=9.326 } drawn= { supplies=8.667 } last_drawn= { supplies=9.326 } weather= { pressure=1033.000 temperature=4.400 } } 6972= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=3.432 } weather= { pressure=1043.000 temperature=4.400 } } 6973= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1044.595 temperature=0.359 } } 6974= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1062.776 temperature=-2.905 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6975= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=9.760 pressure=1027.371 temperature=12.416 } } 6976= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=5.516 } drawn= { supplies=0.394 } last_drawn= { supplies=0.379 } weather= { pressure=1035.718 temperature=12.356 } } 6977= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=3.920 } throughput= { supplies=3.920 } last_throughput= { supplies=3.863 } drawn= { supplies=3.920 } last_drawn= { supplies=3.920 } weather= { humidity=8.060 pressure=1038.590 temperature=12.301 } } 6978= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=52.904 } throughput= { supplies=25.657 } last_throughput= { supplies=27.717 } drawn= { supplies=25.657 } last_drawn= { supplies=27.717 } weather= { pressure=1014.737 temperature=16.685 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6979= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.739 temperature=16.684 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6980= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.936 temperature=6.987 } } 6981= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6982= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.248 } weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6983= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6984= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=4.156 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6985= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6986= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6987= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=7.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6988= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=32.116 } drawn= { supplies=2.294 } last_drawn= { supplies=2.294 } weather= { humidity=4.471 pressure=1013.280 temperature=11.967 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6989= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=57.947 fuel=6.310 } throughput= { supplies=31.543 fuel=5.346 } last_throughput= { supplies=38.258 fuel=6.458 } drawn= { supplies=31.543 fuel=6.310 } last_drawn= { supplies=38.258 fuel=7.690 } weather= { pressure=1017.721 temperature=8.066 } } 6990= { flags= { } owner="JAP" controller="JAP" core="JAP" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=7.630 } drawn= { supplies=0.545 } last_drawn= { supplies=0.545 } weather= { pressure=1016.584 temperature=7.566 muddyness=0.194 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 6991= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.776 temperature=6.167 } } 6992= { flags= { } owner="CAN" controller="CAN" core="CAN" air_base= { 9.000 9.000 } anti_air= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=49.729 fuel=0.735 } throughput= { supplies=6.736 } last_throughput= { supplies=6.739 } drawn= { supplies=8.647 } last_drawn= { supplies=9.306 } current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { pressure=1043.000 temperature=4.400 } } 6993= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=2.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.397 } current_producing= { metal=2.000 energy=3.000 rare_materials=2.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=2.000 } weather= { pressure=1044.595 temperature=3.440 } } 6994= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.758 } throughput= { supplies=0.716 } last_throughput= { supplies=0.758 } drawn= { supplies=0.716 } last_drawn= { supplies=0.758 } weather= { humidity=4.877 pressure=1034.457 temperature=12.375 } } 6995= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=12.260 pressure=1013.284 temperature=12.354 } } 6996= { flags= { } owner="CAN" controller="CAN" core="CAN" air_base= { 8.000 8.000 } naval_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=21.690 } drawn= { supplies=1.602 } last_drawn= { supplies=1.620 } weather= { humidity=10.320 pressure=1027.103 temperature=12.362 } } 6997= { flags= { } owner="CAN" controller="CAN" core="CAN" air_base= { 4.891 5.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=70.666 fuel=234.525 } drawn= { supplies=3.900 } last_drawn= { supplies=3.900 } current_producing= { energy=19.000 } max_producing= { energy=19.000 } weather= { humidity=9.600 pressure=1026.776 temperature=12.347 } } 6998= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=8.060 pressure=1046.240 temperature=12.341 } } 6999= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=51.117 } throughput= { supplies=25.637 } last_throughput= { supplies=27.697 } drawn= { supplies=25.637 } last_drawn= { supplies=27.697 } weather= { pressure=1016.503 temperature=16.516 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7000= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.739 temperature=16.684 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7001= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7002= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7003= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7004= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7005= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=6.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7006= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7007= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=8.058 } throughput= { supplies=5.875 } last_throughput= { supplies=3.855 } drawn= { supplies=5.875 } last_drawn= { supplies=3.855 } weather= { pressure=1015.861 temperature=8.237 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7008= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=56.541 fuel=6.270 } throughput= { supplies=30.679 fuel=5.560 } last_throughput= { supplies=37.394 fuel=6.418 } drawn= { supplies=30.679 fuel=6.270 } last_drawn= { supplies=37.394 fuel=7.650 } weather= { humidity=4.920 pressure=1013.825 temperature=12.033 } } 7009= { flags= { } owner="JAP" controller="JAP" core="JAP" core="SOV" core="RUS" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=82.957 } throughput= { supplies=14.390 } last_throughput= { supplies=0.571 } drawn= { supplies=5.885 } last_drawn= { supplies=0.571 } weather= { humidity=14.460 pressure=1013.757 temperature=14.065 muddyness=0.732 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7010= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=63.547 fuel=26.597 } throughput= { supplies=40.144 fuel=1.315 } last_throughput= { supplies=46.082 fuel=1.315 } drawn= { supplies=40.144 fuel=1.315 } last_drawn= { supplies=46.082 fuel=1.315 } weather= { humidity=15.000 pressure=1017.365 temperature=20.124 } } 7011= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1030.602 temperature=23.105 } } 7012= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1037.669 temperature=8.324 } } 7013= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=6.636 } drawn= { supplies=0.474 } last_drawn= { supplies=0.428 } weather= { pressure=1039.118 temperature=4.314 } } 7014= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=12.260 pressure=1013.119 temperature=12.392 } } 7015= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=10.320 pressure=1037.503 temperature=12.362 } } 7016= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1037.934 temperature=12.311 } } 7017= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=9.600 pressure=1041.776 temperature=12.347 } } 7018= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.276 } weather= { pressure=1016.503 temperature=16.516 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7019= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.503 temperature=16.516 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7020= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.476 temperature=16.392 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7021= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { temperature=4.000 } } 7022= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.260 } weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7023= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7024= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7025= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7026= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7027= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=69.849 } throughput= { supplies=35.549 } last_throughput= { supplies=44.264 } drawn= { supplies=35.549 fuel=0.230 } last_drawn= { supplies=44.264 fuel=0.730 } weather= { pressure=1016.865 temperature=8.211 } } 7028= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=24.822 } drawn= { supplies=1.773 } last_drawn= { supplies=1.773 } weather= { humidity=4.420 pressure=1013.318 temperature=12.019 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7029= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.005 fuel=0.138 } last_drawn= { fuel=0.138 } weather= { pressure=1027.943 temperature=9.723 } } 7030= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1031.491 temperature=19.540 } } 7031= { flags= { } owner="USA" controller="USA" core="USA" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1034.103 temperature=4.364 } } 7032= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=9.212 } throughput= { supplies=0.726 } last_throughput= { supplies=0.768 } drawn= { supplies=1.318 } last_drawn= { supplies=1.372 } weather= { pressure=1037.822 temperature=12.360 } } 7033= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=14.250 } } 7034= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.649 temperature=16.396 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7035= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.419 temperature=16.482 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7036= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.941 temperature=16.367 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7037= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=16.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7038= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7039= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7040= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=4.119 pressure=1016.870 temperature=11.921 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7041= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7042= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7043= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=21.717 } throughput= { supplies=11.537 } last_throughput= { supplies=11.447 } drawn= { supplies=12.367 } last_drawn= { supplies=12.187 } weather= { pressure=1013.269 temperature=8.071 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7044= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.131 temperature=11.952 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7045= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=4.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } points=3 nationalism=9.522 pool= { supplies=57.387 fuel=5.474 } throughput= { supplies=31.412 fuel=6.290 } last_throughput= { supplies=38.127 fuel=5.580 } drawn= { supplies=31.412 fuel=6.290 } last_drawn= { supplies=38.127 fuel=7.670 } current_producing= { energy=12.000 } max_producing= { energy=12.000 } weather= { humidity=4.420 pressure=1014.057 temperature=11.983 } } 7046= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } weather= { humidity=17.660 pressure=1017.435 temperature=18.184 } } 7047= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.077 fuel=0.444 } throughput= { supplies=0.057 } last_throughput= { supplies=0.057 } drawn= { supplies=0.079 fuel=0.444 } last_drawn= { supplies=0.057 fuel=0.444 } weather= { pressure=1031.391 temperature=23.172 } } 7048= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.546 temperature=12.445 } } 7049= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=9.250 } } 7050= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.649 temperature=16.396 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7051= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.411 temperature=19.637 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7052= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.903 temperature=16.428 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7053= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.444 temperature=16.410 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7054= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { temperature=16.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7055= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.190 temperature=3.972 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7056= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.260 } weather= { humidity=7.660 pressure=1016.846 temperature=12.735 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7057= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7058= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { temperature=12.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7059= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=1.899 pressure=1016.964 temperature=10.563 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7060= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.090 } weather= { pressure=1015.756 temperature=12.041 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7061= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=33.404 } drawn= { supplies=2.386 } last_drawn= { supplies=2.386 } weather= { humidity=8.881 pressure=1013.173 temperature=12.034 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7062= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=26.635 } throughput= { supplies=1.813 } last_throughput= { supplies=1.813 } drawn= { supplies=3.586 } last_drawn= { supplies=3.586 } weather= { humidity=4.420 pressure=1014.068 temperature=11.990 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7063= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.047 } throughput= { supplies=0.047 } last_throughput= { supplies=0.041 } drawn= { supplies=0.060 fuel=0.581 } last_drawn= { supplies=0.047 fuel=0.581 } weather= { pressure=1027.937 temperature=9.749 } } 7064= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=14.828 fuel=1.135 } throughput= { supplies=14.642 fuel=1.135 } last_throughput= { supplies=14.664 } drawn= { supplies=15.031 fuel=1.135 } last_drawn= { supplies=14.828 fuel=1.135 } weather= { pressure=1024.078 temperature=19.538 } } 7065= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.190 } throughput= { supplies=0.533 } last_throughput= { supplies=1.455 } drawn= { supplies=0.533 } last_drawn= { supplies=1.455 } weather= { pressure=1033.000 temperature=14.250 } } 7066= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.100 temperature=16.750 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7067= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.419 temperature=16.482 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7068= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.100 temperature=16.433 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7069= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { temperature=16.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7070= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.283 temperature=16.392 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7071= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.282 temperature=3.963 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7072= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1016.846 temperature=12.534 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7073= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.987 temperature=7.988 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7074= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.996 temperature=11.917 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7075= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" industry= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=16.485 fuel=0.637 } throughput= { supplies=12.283 } last_throughput= { supplies=7.729 } drawn= { supplies=12.283 } last_drawn= { supplies=7.729 } weather= { pressure=1016.958 temperature=8.092 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7076= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=2.209 } throughput= { supplies=2.209 } last_throughput= { supplies=2.209 } drawn= { supplies=2.209 } last_drawn= { supplies=2.209 } weather= { pressure=1017.182 temperature=0.082 muddyness=0.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7077= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.443 temperature=8.089 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7078= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=12.324 } throughput= { supplies=12.227 } last_throughput= { supplies=12.227 } drawn= { supplies=12.382 } last_drawn= { supplies=12.227 } weather= { pressure=1015.052 temperature=12.049 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7079= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=19.965 } throughput= { supplies=2.426 } last_throughput= { supplies=2.426 } drawn= { supplies=4.978 } last_drawn= { supplies=5.024 } weather= { humidity=0.335 pressure=1017.784 temperature=12.043 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7080= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.889 } throughput= { supplies=2.909 } last_throughput= { supplies=2.945 } drawn= { supplies=2.930 fuel=0.523 } last_drawn= { supplies=2.947 fuel=0.523 } weather= { pressure=1016.894 temperature=13.779 } } 7081= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=14.545 fuel=0.671 } throughput= { supplies=14.596 } last_throughput= { supplies=14.449 } drawn= { supplies=14.932 fuel=0.671 } last_drawn= { supplies=14.751 fuel=0.671 } weather= { pressure=1023.958 temperature=13.761 } } 7082= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.171 } weather= { pressure=1033.000 temperature=17.250 } } 7083= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=17.250 } } 7084= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=14.250 } } 7085= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.733 temperature=19.657 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7086= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=51.668 } throughput= { supplies=25.617 } last_throughput= { supplies=27.677 } drawn= { supplies=25.617 } last_drawn= { supplies=27.677 } weather= { pressure=1016.419 temperature=16.482 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7087= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.373 temperature=16.496 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7088= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.450 temperature=16.410 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7089= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.592 temperature=16.399 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7090= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.813 temperature=17.668 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7091= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.273 } weather= { humidity=0.580 pressure=1017.057 temperature=7.651 } } 7092= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.906 temperature=3.944 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7093= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.987 temperature=11.951 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7094= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=10.163 fuel=0.273 } throughput= { supplies=7.689 } last_throughput= { supplies=7.689 } drawn= { supplies=10.163 } last_drawn= { supplies=7.689 } weather= { pressure=1013.765 temperature=8.064 } } 7095= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" manpower=3.000 industry= { 5.000 5.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=48.728 fuel=2.015 } throughput= { supplies=15.081 } last_throughput= { supplies=10.083 } drawn= { supplies=15.081 } last_drawn= { supplies=10.083 } weather= { pressure=1016.717 temperature=0.124 muddyness=0.997 } } 7096= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.576 temperature=8.106 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7097= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=12.233 } throughput= { supplies=12.267 } last_throughput= { supplies=12.267 } drawn= { supplies=12.273 } last_drawn= { supplies=12.267 } weather= { humidity=7.660 pressure=1017.622 temperature=11.979 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7098= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=1.404 } throughput= { supplies=1.215 } last_throughput= { supplies=1.155 } drawn= { supplies=1.518 } last_drawn= { supplies=1.226 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { humidity=0.335 pressure=1017.783 temperature=7.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7099= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=21.889 } throughput= { supplies=3.626 } last_throughput= { supplies=3.626 } drawn= { supplies=7.172 } last_drawn= { supplies=7.172 } weather= { humidity=4.920 pressure=1013.835 temperature=11.961 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7100= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=14.586 } throughput= { supplies=14.439 } last_throughput= { supplies=14.359 } drawn= { supplies=14.916 fuel=0.366 } last_drawn= { supplies=14.741 fuel=0.366 } weather= { pressure=1017.901 temperature=9.776 } } 7101= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1024.478 temperature=23.167 } } 7102= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=3.171 } weather= { humidity=2.900 pressure=1037.803 temperature=17.247 } } 7103= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=8.534 } throughput= { supplies=0.553 } last_throughput= { supplies=1.475 } drawn= { supplies=0.553 } last_drawn= { supplies=1.475 } weather= { pressure=1033.000 temperature=17.250 } } 7104= { flags= { } owner="USA" controller="USA" core="USA" manpower=5.000 air_base= { 10.000 10.000 } anti_air= { 3.000 3.000 } industry= { 10.000 10.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=32.127 } throughput= { supplies=22.932 } last_throughput= { supplies=22.932 fuel=0.242 } drawn= { supplies=22.932 } last_drawn= { supplies=22.932 fuel=0.242 } current_producing= { metal=5.000 energy=10.000 rare_materials=2.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=2.000 } weather= { pressure=1033.000 temperature=17.250 } } 7105= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=2.201 pressure=1013.274 temperature=7.257 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7106= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.140 windspeed=0.002 temperature=11.076 muddyness=0.894 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7107= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.100 temperature=16.750 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7108= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.064 temperature=20.235 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7109= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.124 temperature=16.357 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.390 temperature=16.377 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7111= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.489 temperature=16.418 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7112= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.079 temperature=3.939 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7113= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.277 } weather= { pressure=1017.057 temperature=3.965 } } 7114= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=7.416 pressure=1017.031 temperature=12.653 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7115= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=74.634 } drawn= { supplies=5.271 } last_drawn= { supplies=1.666 } weather= { pressure=1017.054 temperature=8.053 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7116= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=23.223 fuel=0.637 } throughput= { supplies=12.767 } last_throughput= { supplies=7.769 } drawn= { supplies=12.767 } last_drawn= { supplies=7.769 } weather= { pressure=1016.717 temperature=8.150 } } 7117= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 7.000 7.000 } points=0 pool= { supplies=46.096 fuel=2.015 } throughput= { supplies=15.146 } last_throughput= { supplies=10.148 } drawn= { supplies=15.146 } last_drawn= { supplies=10.148 } weather= { pressure=1017.584 temperature=8.105 } } 7118= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=0.071 } drawn= { supplies=0.071 } current_producing= { crude_oil=2.000 energy=16.000 } max_producing= { crude_oil=2.000 energy=16.000 } weather= { pressure=1017.577 temperature=12.000 } } 7119= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=0.723 } throughput= { supplies=0.145 } last_throughput= { supplies=0.015 } drawn= { supplies=1.437 } last_drawn= { supplies=0.164 } weather= { humidity=7.660 pressure=1017.578 temperature=11.977 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7120= { flags= { } owner="JAP" controller="JAP" core="JAP" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 nationalism=9.522 weather= { pressure=1013.496 temperature=6.084 muddyness=0.736 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7121= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.510 temperature=13.777 } } 7122= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=17.250 } } 7123= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=17.250 } } 7124= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=17.250 } } 7125= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.587 temperature=-0.271 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7126= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.972 temperature=5.969 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.640 temperature=1.583 muddyness=0.032 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7128= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.100 temperature=16.748 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7129= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=50.810 } throughput= { supplies=25.499 } last_throughput= { supplies=27.067 } drawn= { supplies=25.499 } last_drawn= { supplies=27.067 } weather= { pressure=1016.096 temperature=16.462 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7130= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.460 temperature=16.378 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7131= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { temperature=16.400 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7132= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.186 temperature=3.537 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7133= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.961 temperature=16.958 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7134= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.286 } weather= { pressure=1017.057 temperature=4.160 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7135= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1015.551 temperature=8.020 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7136= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=5.656 } drawn= { supplies=0.404 } last_drawn= { supplies=0.388 } weather= { pressure=1015.450 temperature=8.045 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7137= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.727 temperature=8.015 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7138= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=42.564 fuel=2.015 } throughput= { supplies=15.186 } last_throughput= { supplies=10.188 } drawn= { supplies=15.186 } last_drawn= { supplies=10.188 } weather= { humidity=2.200 pressure=1017.541 temperature=11.951 } } 7139= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" manpower=3.000 air_base= { 7.000 7.000 } anti_air= { 2.000 2.000 } industry= { 6.000 6.000 } infra= { 7.000 7.000 } points=2 nationalism=9.522 pool= { supplies=267.541 fuel=803.776 } throughput= { supplies=11.436 } last_throughput= { supplies=10.345 } drawn= { supplies=11.436 } last_drawn= { supplies=10.345 } current_producing= { metal=3.000 energy=6.000 } max_producing= { metal=3.000 energy=6.000 } weather= { humidity=0.120 pressure=1017.541 temperature=12.024 } } 7140= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=3.838 } throughput= { supplies=6.043 } last_throughput= { supplies=4.088 } drawn= { supplies=7.592 } last_drawn= { supplies=6.494 } current_producing= { energy=11.000 } max_producing= { energy=11.000 } weather= { pressure=1014.441 temperature=3.952 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7141= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1017.618 windspeed=0.360 temperature=13.692 muddyness=0.986 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7142= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1014.807 temperature=13.665 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7143= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.619 temperature=13.554 } } 7144= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.103 temperature=22.846 } } 7145= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.460 pressure=1037.432 temperature=18.162 } } 7146= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=17.250 } } 7147= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=17.250 } } 7148= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=8.021 } throughput= { supplies=0.563 } last_throughput= { supplies=1.485 } drawn= { supplies=0.563 } last_drawn= { supplies=1.485 } weather= { pressure=1023.000 temperature=13.850 } } 7149= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=25.603 fuel=0.186 } throughput= { supplies=7.363 } last_throughput= { supplies=11.949 } drawn= { supplies=7.363 } last_drawn= { supplies=11.949 } weather= { pressure=1015.418 temperature=2.033 } } 7150= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 pool= { supplies=29.176 } drawn= { supplies=2.084 } last_drawn= { supplies=2.084 } weather= { pressure=1015.694 temperature=2.157 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7151= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.728 temperature=5.622 } } 7152= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1016.733 temperature=11.088 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7153= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.550 } throughput= { supplies=0.058 } last_throughput= { supplies=0.550 } drawn= { supplies=0.058 } last_drawn= { supplies=0.550 } weather= { pressure=1015.639 temperature=17.320 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7154= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=40.424 } throughput= { supplies=16.641 } last_throughput= { supplies=16.669 } drawn= { supplies=16.641 } last_drawn= { supplies=16.669 } weather= { pressure=1013.535 temperature=17.035 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7155= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.377 temperature=16.407 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7156= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.852 temperature=16.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7157= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.643 temperature=4.280 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7158= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.994 temperature=17.514 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7159= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1015.823 temperature=8.047 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7160= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.450 temperature=8.030 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7161= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.894 temperature=8.023 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7162= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=0.120 pressure=1017.540 temperature=12.024 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7163= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=10.244 fuel=1.651 } throughput= { supplies=3.202 } last_throughput= { supplies=2.702 } drawn= { supplies=4.478 } last_drawn= { supplies=3.774 } weather= { humidity=1.700 pressure=1017.520 temperature=12.026 } } 7164= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=4.082 } throughput= { supplies=4.443 } last_throughput= { supplies=7.149 } drawn= { supplies=7.921 } last_drawn= { supplies=8.736 } weather= { pressure=1017.422 temperature=8.034 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7165= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=2.518 fuel=0.693 } weather= { pressure=1013.097 temperature=10.137 muddyness=0.732 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7166= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.611 windspeed=0.163 temperature=5.776 muddyness=0.984 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7167= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.619 temperature=9.717 } } 7168= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1037.219 temperature=13.839 } } 7169= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.120 pressure=1014.723 temperature=17.250 } } 7170= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1023.000 temperature=17.250 } } 7171= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=39.017 fuel=0.661 } throughput= { supplies=23.525 } last_throughput= { supplies=24.447 fuel=0.251 } drawn= { supplies=23.525 } last_drawn= { supplies=24.447 fuel=0.251 } weather= { humidity=5.667 pressure=1016.983 temperature=17.227 } } 7172= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.533 temperature=5.572 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7173= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 6.000 6.000 } points=0 pool= { supplies=35.765 } throughput= { supplies=5.239 } last_throughput= { supplies=9.825 } drawn= { supplies=5.239 } last_drawn= { supplies=9.825 } weather= { pressure=1016.587 temperature=2.309 } } 7174= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 pool= { supplies=40.592 } throughput= { supplies=1.443 } last_throughput= { supplies=6.017 } drawn= { supplies=1.443 } last_drawn= { supplies=6.017 } weather= { pressure=1015.611 temperature=1.801 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7175= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=10.210 } throughput= { supplies=3.636 } last_throughput= { supplies=3.645 } drawn= { supplies=3.636 } last_drawn= { supplies=3.645 } weather= { pressure=1014.641 temperature=1.469 muddyness=0.032 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7176= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=4.420 pressure=1017.139 windspeed=0.002 temperature=10.072 muddyness=0.333 } } 7177= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.068 } weather= { pressure=1013.648 temperature=21.296 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7178= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=10.495 } throughput= { supplies=8.818 } last_throughput= { supplies=10.358 } drawn= { supplies=8.818 } last_drawn= { supplies=10.358 } weather= { pressure=1013.770 temperature=17.231 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7179= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=40.368 } throughput= { supplies=16.621 } last_throughput= { supplies=16.628 } drawn= { supplies=16.621 } last_drawn= { supplies=16.628 } weather= { pressure=1017.569 temperature=16.765 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7180= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.358 temperature=17.285 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7181= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 pool= { supplies=0.095 } throughput= { supplies=0.095 } last_throughput= { supplies=0.095 } drawn= { supplies=0.095 } last_drawn= { supplies=0.095 } weather= { pressure=1016.530 temperature=21.239 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7182= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.934 temperature=17.846 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7183= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1015.823 temperature=8.001 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7184= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.609 temperature=11.959 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7185= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.184 temperature=7.978 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7186= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 weather= { humidity=1.940 pressure=1017.994 temperature=11.964 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7187= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 pool= { supplies=54.958 fuel=2.015 } throughput= { supplies=25.714 } last_throughput= { supplies=19.874 } drawn= { supplies=25.714 } last_drawn= { supplies=19.874 } weather= { pressure=1017.519 temperature=12.027 } } 7188= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { fuel=1.651 } throughput= { supplies=0.706 } last_throughput= { supplies=2.594 } drawn= { supplies=5.919 } last_drawn= { supplies=6.443 } weather= { humidity=0.580 pressure=1017.308 temperature=7.972 } } 7189= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=1 pool= { supplies=2.652 fuel=0.715 } weather= { humidity=14.460 pressure=1013.757 temperature=14.064 muddyness=0.732 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7190= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.892 fuel=0.786 } weather= { humidity=7.660 pressure=1017.737 windspeed=0.603 temperature=12.749 precipitation=0.020 muddyness=0.790 cloud_coverage=0.006 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7191= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.883 temperature=17.755 } } 7192= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.363 temperature=22.800 } } 7193= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=14.635 } throughput= { supplies=6.450 } last_throughput= { supplies=8.791 } drawn= { supplies=6.450 } last_drawn= { supplies=8.791 } weather= { humidity=1.460 pressure=1014.446 temperature=18.151 } } 7194= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.011 temperature=13.764 } } 7195= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } weather= { humidity=4.860 pressure=1027.701 temperature=17.232 } } 7196= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.357 pressure=1017.060 temperature=18.155 } } 7197= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 5.000 5.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=3.449 } current_producing= { energy=4.000 rare_materials=1.000 } max_producing= { energy=4.000 rare_materials=1.000 } weather= { humidity=1.300 pressure=1016.011 temperature=17.206 } } 7198= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=23.688 } throughput= { supplies=1.330 } last_throughput= { supplies=1.330 } drawn= { supplies=2.927 } last_drawn= { supplies=2.927 } weather= { pressure=1015.689 temperature=2.159 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7199= { flags= { } owner="SOV" controller="SOV" core="SOV" core="GEO" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.580 temperature=2.133 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7200= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" infra= { 5.000 5.000 } points=0 pool= { supplies=10.262 fuel=0.188 } throughput= { supplies=3.696 } last_throughput= { supplies=3.708 } drawn= { supplies=3.696 } last_drawn= { supplies=3.708 } weather= { pressure=1016.343 temperature=2.086 } } 7201= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.840 temperature=7.342 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7202= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.354 } throughput= { supplies=0.038 } last_throughput= { supplies=0.528 } drawn= { supplies=0.038 } last_drawn= { supplies=0.530 } weather= { pressure=1013.772 temperature=17.230 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7203= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { pressure=1013.770 temperature=17.231 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7204= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=40.344 } throughput= { supplies=16.601 } last_throughput= { supplies=16.608 } drawn= { supplies=16.601 } last_drawn= { supplies=16.608 } weather= { pressure=1017.546 temperature=16.794 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7205= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { humidity=0.580 pressure=1017.186 temperature=7.270 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7206= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { humidity=6.076 pressure=1017.430 temperature=8.087 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7207= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=10.920 } drawn= { supplies=0.780 } last_drawn= { supplies=0.780 } weather= { pressure=1016.726 temperature=8.087 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7208= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" capital=yes infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1013.217 temperature=8.049 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7209= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.2.12.6= { controller="CHC" } 1936.3.13.17= { controller="CHI" } 1936.10.2.17= { controller="JAP" } 1936.12.22.14= { controller="CHI" } 1936.12.31.16= { controller="JAP" } 1937.1.14.17= { controller="CHI" } 1937.2.26.11= { controller="JAP" } 1938.10.5.3= { controller="CHI" } 1938.10.18.18= { controller="JAP" } 1938.10.25.23= { controller="CHI" } 1938.11.27.19= { controller="JAP" } 1938.12.10.3= { controller="CHI" } 1939.2.4.23= { controller="JAP" } 1939.2.22.21= { controller="CHI" } 1939.3.15.15= { controller="JAP" } 1939.3.30.2= { controller="CHI" } } points=0 pool= { supplies=117.795 fuel=1.065 } throughput= { supplies=91.723 } last_throughput= { supplies=84.216 fuel=1.155 } drawn= { supplies=91.723 } last_drawn= { supplies=84.216 fuel=1.155 } weather= { humidity=7.660 pressure=1016.908 temperature=17.291 } } 7210= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 weather= { humidity=3.400 pressure=1017.706 temperature=14.841 } } 7211= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=6.452 pressure=1017.975 temperature=14.831 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7212= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { humidity=1.060 pressure=1017.303 temperature=11.994 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7213= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=2.664 fuel=2.126 } throughput= { supplies=0.193 fuel=0.715 } last_throughput= { fuel=1.417 } drawn= { supplies=0.193 fuel=10.077 } last_drawn= { fuel=13.159 } weather= { humidity=4.420 pressure=1017.610 windspeed=0.360 temperature=13.111 muddyness=0.990 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7214= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 pool= { supplies=2.584 fuel=0.715 } weather= { humidity=5.660 pressure=1013.861 temperature=10.083 muddyness=0.734 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7215= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.808 } weather= { humidity=14.460 pressure=1015.699 temperature=19.759 } } 7216= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.200 pressure=1017.381 temperature=18.163 } } 7217= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.460 pressure=1016.217 temperature=17.203 } } 7218= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.120 pressure=1014.723 temperature=18.170 } } 7219= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1017.365 temperature=17.207 } } 7220= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.840 temperature=18.167 } } 7221= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 weather= { pressure=1016.453 temperature=13.841 } } 7222= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=13.743 } throughput= { supplies=6.973 } last_throughput= { supplies=6.969 } drawn= { supplies=7.674 } last_drawn= { supplies=7.654 } weather= { pressure=1014.986 temperature=5.579 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7223= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=18.200 } drawn= { supplies=1.300 } last_drawn= { supplies=1.300 } weather= { humidity=10.834 pressure=1015.611 temperature=9.881 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7224= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.190 temperature=2.351 } } 7225= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=7.275 } throughput= { supplies=0.513 } last_throughput= { supplies=0.513 } drawn= { supplies=0.996 } last_drawn= { supplies=0.996 } weather= { humidity=6.153 pressure=1015.788 temperature=13.485 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7226= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=10.153 } throughput= { supplies=3.567 } last_throughput= { supplies=3.572 } drawn= { supplies=3.567 } last_drawn= { supplies=3.572 } weather= { humidity=5.661 pressure=1016.924 temperature=12.592 muddyness=0.248 } } 7227= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=10.250 } throughput= { supplies=8.795 } last_throughput= { supplies=10.291 } drawn= { supplies=8.798 } last_drawn= { supplies=10.493 } weather= { pressure=1013.637 temperature=21.170 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7228= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.345 temperature=21.623 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7229= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=40.593 } throughput= { supplies=16.581 } last_throughput= { supplies=16.588 } drawn= { supplies=16.581 } last_drawn= { supplies=16.588 } weather= { pressure=1017.155 temperature=16.737 } } 7230= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.429 temperature=17.121 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7231= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { humidity=3.183 pressure=1017.577 temperature=7.535 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7232= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.704 temperature=8.035 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7233= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" capital=yes infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1015.021 temperature=8.019 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7234= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.848 temperature=11.973 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7235= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.292 temperature=4.002 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7236= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.192 temperature=10.353 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7237= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.700 temperature=12.024 } } 7238= { flags= { } owner="JAP" controller="JAP" core="JAP" manpower=2.000 naval_base= { 5.000 5.000 } industry= { 2.000 2.000 } infra= { 5.000 5.000 } points=2 pool= { supplies=93.013 fuel=1.716 } drawn= { supplies=0.149 fuel=24.862 } last_drawn= { fuel=24.862 } current_producing= { metal=3.000 energy=62.000 } max_producing= { metal=3.000 energy=62.000 } weather= { humidity=4.420 pressure=1017.612 windspeed=0.360 temperature=13.112 muddyness=0.990 } } 7239= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.682 windspeed=0.349 temperature=9.680 muddyness=0.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7240= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.365 temperature=13.424 } } 7241= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.103 temperature=22.546 } } 7242= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=63.715 fuel=16.585 } throughput= { supplies=40.114 fuel=1.285 } last_throughput= { supplies=46.052 fuel=1.285 } drawn= { supplies=40.114 fuel=1.285 } last_drawn= { supplies=46.052 fuel=1.285 } weather= { humidity=6.320 pressure=1015.961 temperature=17.203 } } 7243= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=15.714 } throughput= { supplies=6.440 } last_throughput= { supplies=8.781 } drawn= { supplies=6.440 } last_drawn= { supplies=8.781 } weather= { humidity=4.200 pressure=1024.241 temperature=17.211 } } 7244= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=65.071 fuel=16.635 } throughput= { supplies=40.134 fuel=1.305 } last_throughput= { supplies=46.072 fuel=1.305 } drawn= { supplies=40.134 fuel=1.305 } last_drawn= { supplies=46.072 fuel=1.305 } weather= { humidity=17.660 pressure=1017.435 temperature=19.180 } } 7245= { flags= { } owner="USA" controller="USA" core="USA" industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } weather= { humidity=16.982 pressure=1014.697 temperature=18.175 } } 7246= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.948 pressure=1014.458 temperature=18.195 } } 7247= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.898 pressure=1013.218 temperature=9.752 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7248= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=6.943 } throughput= { supplies=6.939 } last_throughput= { supplies=6.925 } drawn= { supplies=6.943 } last_drawn= { supplies=6.939 } weather= { pressure=1015.631 temperature=5.639 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7249= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" infra= { 6.000 6.000 } points=0 pool= { supplies=33.875 money=848.850 crude_oil=450.000 } throughput= { supplies=1.423 } last_throughput= { supplies=5.997 } drawn= { supplies=1.423 } last_drawn= { supplies=5.997 } weather= { pressure=1015.978 temperature=2.336 } } 7250= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" infra= { 4.000 4.000 } points=0 pool= { supplies=3.570 } last_drawn= { supplies=2.000 } weather= { pressure=1014.180 temperature=1.871 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7251= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.331 temperature=14.111 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7252= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { humidity=3.200 pressure=1013.970 temperature=9.931 muddyness=0.032 } } 7253= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.018 } throughput= { supplies=0.018 } drawn= { supplies=0.018 } last_drawn= { supplies=0.268 } weather= { pressure=1013.648 temperature=21.301 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7254= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.786 temperature=21.238 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7255= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.284 temperature=21.649 } } 7256= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 6.000 6.000 } points=0 pool= { supplies=27.439 } throughput= { supplies=10.349 } last_throughput= { supplies=10.366 } drawn= { supplies=10.349 } last_drawn= { supplies=10.366 } weather= { pressure=1017.430 temperature=17.120 } } 7257= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TAJ" infra= { 4.000 4.000 } points=0 pool= { supplies=5.615 } throughput= { supplies=5.591 } last_throughput= { supplies=5.591 } drawn= { supplies=5.591 } last_drawn= { supplies=5.591 } weather= { pressure=1014.857 temperature=-0.057 muddyness=0.210 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7258= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.704 temperature=8.035 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7259= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1015.137 temperature=8.038 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7260= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.628 temperature=11.954 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7261= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.659 temperature=14.791 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7262= { flags= { } owner="JAP" controller="JAP" core="JAP" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.468 fuel=0.786 } throughput= { supplies=0.237 fuel=6.229 } drawn= { supplies=0.237 fuel=24.950 } last_drawn= { fuel=24.940 } weather= { humidity=4.920 pressure=1017.518 windspeed=0.205 temperature=14.150 muddyness=0.982 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7263= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.106 temperature=13.305 } } 7264= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=46.235 fuel=7.020 } throughput= { supplies=33.644 fuel=1.275 } last_throughput= { supplies=37.241 fuel=1.275 } drawn= { supplies=33.644 fuel=1.275 } last_drawn= { supplies=37.241 fuel=1.275 } weather= { humidity=6.860 pressure=1014.446 temperature=20.103 } } 7265= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=62.937 fuel=16.602 } throughput= { supplies=40.124 fuel=1.295 } last_throughput= { supplies=46.062 fuel=1.295 } drawn= { supplies=40.124 fuel=1.295 } last_drawn= { supplies=46.062 fuel=1.295 } weather= { humidity=5.660 pressure=1014.723 temperature=13.780 } } 7266= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1016.791 temperature=18.183 } } 7267= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.660 pressure=1014.405 temperature=17.515 } } 7268= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=29.149 } throughput= { supplies=3.767 } last_throughput= { supplies=3.772 } drawn= { supplies=5.582 } last_drawn= { supplies=5.584 } weather= { pressure=1015.958 temperature=5.496 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7269= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=18.112 } drawn= { supplies=1.301 } last_drawn= { supplies=1.295 } weather= { pressure=1016.004 temperature=2.398 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7270= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=6.740 } drawn= { supplies=0.507 } last_drawn= { supplies=0.501 } weather= { humidity=9.760 pressure=1015.517 temperature=14.415 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7271= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=9.536 } throughput= { supplies=8.423 } last_throughput= { supplies=9.805 } drawn= { supplies=8.427 } last_drawn= { supplies=10.041 } weather= { pressure=1013.598 temperature=21.430 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7272= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.210 temperature=21.397 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7273= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=12.669 } throughput= { supplies=6.192 } last_throughput= { supplies=6.182 } drawn= { supplies=6.192 } last_drawn= { supplies=6.182 } weather= { pressure=1017.429 temperature=21.194 } } 7274= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.264 temperature=21.304 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7275= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { temperature=0.050 muddyness=1.000 frozen=0.004 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7276= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } } points=0 nationalism=9.937 weather= { pressure=1015.000 temperature=0.038 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7277= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=34.540 fuel=1.440 } weather= { pressure=1015.924 temperature=8.025 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7278= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.634 temperature=11.934 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7279= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.214 temperature=23.186 } } 7280= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=6.860 pressure=1017.260 temperature=19.188 } } 7281= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=11.967 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=6.860 pressure=1016.640 temperature=19.194 } } 7282= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.216 temperature=17.212 } } 7283= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.141 temperature=9.282 muddyness=0.021 } } 7284= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.460 } weather= { pressure=1013.497 temperature=13.959 } } 7285= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=3.952 pressure=1014.507 temperature=14.021 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7286= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=19.435 } throughput= { supplies=1.277 } last_throughput= { supplies=1.280 } drawn= { supplies=2.571 } last_drawn= { supplies=2.576 } weather= { humidity=2.528 pressure=1015.912 temperature=5.494 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7287= { flags= { } owner="SOV" controller="SOV" core="SOV" core="ARM" manpower=4.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=33.888 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=3.308 pressure=1016.004 temperature=9.622 } } 7288= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 weather= { humidity=20.020 pressure=1016.925 temperature=18.911 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7289= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 pool= { supplies=3.505 } throughput= { supplies=3.502 } last_throughput= { supplies=3.496 } drawn= { supplies=3.505 } last_drawn= { supplies=3.506 } weather= { humidity=14.460 pressure=1017.064 temperature=18.264 muddyness=0.089 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7290= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.015 } last_drawn= { supplies=0.182 } weather= { pressure=1013.325 temperature=21.019 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7291= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.352 } throughput= { supplies=0.352 } last_throughput= { supplies=0.446 } drawn= { supplies=0.352 } last_drawn= { supplies=0.613 } weather= { humidity=0.893 pressure=1013.299 temperature=11.844 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7292= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.429 temperature=21.059 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7293= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=27.448 } throughput= { supplies=10.329 } last_throughput= { supplies=10.346 } drawn= { supplies=10.329 } last_drawn= { supplies=10.346 } weather= { pressure=1017.836 temperature=21.845 } } 7294= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { temperature=0.050 muddyness=1.000 frozen=0.004 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7295= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } history= { 1938.5.16.1= { controller="MEN" } 1938.5.17.0= { controller="MON" } } points=0 weather= { temperature=8.050 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7296= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } 1937.3.2.1= { controller="CSX" } 1937.3.7.23= { controller="MEN" } } points=0 nationalism=9.937 pool= { supplies=75.296 } throughput= { supplies=20.483 } last_throughput= { supplies=21.100 } drawn= { supplies=23.820 } last_drawn= { supplies=21.100 } weather= { pressure=1014.923 temperature=8.041 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7297= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.844 temperature=11.984 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7298= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.750 temperature=16.863 } } 7299= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=1 pool= { supplies=0.033 } throughput= { supplies=0.033 } last_throughput= { supplies=0.033 } drawn= { supplies=0.033 } last_drawn= { supplies=0.033 } weather= { humidity=17.660 pressure=1016.125 temperature=19.182 } } 7300= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=6.860 pressure=1016.021 temperature=19.199 } } 7301= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.190 temperature=11.779 } } 7302= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=3.449 } weather= { pressure=1013.497 temperature=9.033 muddyness=0.061 } } 7303= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.445 temperature=2.296 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7304= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 current_producing= { metal=3.000 } max_producing= { metal=3.000 } weather= { pressure=1014.464 temperature=9.569 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7305= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=25.718 } drawn= { supplies=1.837 } last_drawn= { supplies=1.837 } weather= { pressure=1014.346 temperature=2.287 muddyness=0.152 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7306= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" land_fort= { 4.000 4.000 } infra= { 4.000 4.000 } history= { 1940.6.17.1= { controller="EST" } 1940.7.8.8= { controller="SOV" } } points=0 pool= { supplies=9.905 fuel=0.352 } throughput= { supplies=1.788 fuel=0.352 } last_throughput= { supplies=1.788 } drawn= { supplies=2.480 fuel=0.844 } last_drawn= { supplies=3.024 fuel=0.352 } weather= { pressure=1014.163 temperature=8.468 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7307= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" manpower=2.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=4 pool= { supplies=6.596 money=848.850 crude_oil=450.000 } current_producing= { crude_oil=25.000 } max_producing= { crude_oil=25.000 } weather= { humidity=14.460 pressure=1017.100 temperature=14.645 muddyness=0.047 } } 7308= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=13.012 } throughput= { supplies=8.756 } last_throughput= { supplies=8.734 } drawn= { supplies=8.756 } last_drawn= { supplies=10.734 } weather= { pressure=1013.296 temperature=21.252 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7309= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { humidity=0.008 pressure=1017.427 temperature=11.735 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7310= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=12.888 } throughput= { supplies=6.172 } last_throughput= { supplies=6.162 } drawn= { supplies=6.172 } last_drawn= { supplies=6.162 } weather= { pressure=1017.264 temperature=21.207 } } 7311= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { temperature=0.050 muddyness=1.000 frozen=0.004 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7312= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.24.0= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.2.16.22= { controller="CSX" } 1937.3.16.18= { controller="MEN" } } points=0 nationalism=10.186 pool= { supplies=261.680 } drawn= { supplies=20.433 } last_drawn= { supplies=21.050 } weather= { pressure=1014.819 temperature=0.050 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7313= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.5.18.20= { controller="MEN" } 1936.5.18.20= { owner="MEN" } 1937.2.8.20= { controller="CSX" } 1937.3.9.21= { controller="MEN" } } points=0 nationalism=9.937 pool= { supplies=162.228 fuel=14.851 } throughput= { supplies=41.408 fuel=15.816 } last_throughput= { supplies=42.498 fuel=15.816 } drawn= { supplies=41.408 fuel=15.816 } last_drawn= { supplies=68.030 fuel=15.816 } weather= { pressure=1014.645 temperature=11.903 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7314= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.214 temperature=25.019 } } 7315= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=6.860 pressure=1014.437 temperature=20.108 } } 7316= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1016.125 temperature=20.104 } } 7317= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.449 } current_producing= { metal=14.000 energy=111.000 rare_materials=1.000 } max_producing= { metal=14.000 energy=111.000 rare_materials=1.000 } weather= { pressure=1015.184 temperature=11.397 } } 7318= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=157.507 fuel=62.065 } throughput= { supplies=77.013 fuel=6.509 } last_throughput= { supplies=81.110 fuel=6.509 } drawn= { supplies=77.013 fuel=6.509 } last_drawn= { supplies=81.110 fuel=6.509 } weather= { humidity=10.320 pressure=1013.364 temperature=16.117 } } 7319= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=28.826 pressure=1015.624 temperature=19.481 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7320= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=4.256 } last_drawn= { supplies=2.000 } weather= { humidity=1.602 pressure=1013.717 temperature=9.079 muddyness=0.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7321= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 pool= { supplies=48.619 fuel=45.810 } drawn= { supplies=3.483 } last_drawn= { supplies=3.480 } weather= { humidity=14.460 pressure=1017.063 temperature=18.264 muddyness=0.089 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7322= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.787 temperature=21.069 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7323= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.264 temperature=21.065 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7324= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.237 temperature=13.030 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7325= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.7.24.21= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } } points=0 nationalism=10.186 weather= { pressure=1014.883 temperature=0.050 muddyness=1.000 frozen=0.004 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7326= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.12.1= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.1.28.0= { controller="CSX" } 1937.3.14.15= { controller="MEN" } 1941.5.31.0= { controller="CHI" } } points=0 nationalism=10.186 pool= { supplies=48.608 } drawn= { supplies=4.481 } last_drawn= { supplies=1.766 } weather= { pressure=1014.550 temperature=11.919 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7327= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.141 pressure=1013.388 temperature=16.133 } } 7328= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.023 } throughput= { supplies=0.023 } last_throughput= { supplies=0.023 } drawn= { supplies=0.023 } last_drawn= { supplies=0.023 } weather= { humidity=6.860 pressure=1015.932 temperature=19.161 } } 7329= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1016.125 temperature=19.182 } } 7330= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=148.745 fuel=57.046 } throughput= { supplies=77.003 fuel=6.499 } last_throughput= { supplies=81.100 fuel=6.499 } drawn= { supplies=77.003 fuel=6.499 } last_drawn= { supplies=81.100 fuel=6.499 } current_producing= { energy=87.000 } max_producing= { energy=87.000 } weather= { humidity=19.820 pressure=1013.305 temperature=19.345 } } 7331= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=4.146 } last_throughput= { supplies=4.086 } last_drawn= { supplies=4.086 } weather= { humidity=26.322 pressure=1016.008 temperature=18.913 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7332= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1016.007 temperature=15.647 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7333= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=0.341 pressure=1016.994 temperature=9.509 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7334= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=8.736 } throughput= { supplies=8.723 } last_throughput= { supplies=8.705 } drawn= { supplies=8.736 } last_drawn= { supplies=8.729 } weather= { humidity=6.798 pressure=1017.794 temperature=8.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7335= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 5.000 5.000 } points=0 pool= { supplies=71.193 fuel=78.750 } throughput= { supplies=0.983 } last_throughput= { supplies=0.984 } drawn= { supplies=5.997 } last_drawn= { supplies=5.987 } weather= { pressure=1016.532 temperature=20.241 } } 7336= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.237 temperature=13.030 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7337= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.31.15= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.30.14= { controller="CHI" } } points=0 nationalism=12.095 weather= { temperature=4.050 } out_of_supply_days=1995 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7338= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CHI" core="CHC" core="MON" infra= { 2.882 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1936.6.16.3= { controller="JAP" } 1936.8.3.20= { controller="MEN" } 1936.8.3.20= { owner="MEN" } 1937.2.13.17= { controller="CSX" } 1937.3.26.6= { controller="MEN" } 1941.5.23.11= { controller="CHI" } } points=0 nationalism=10.186 pool= { supplies=40.124 fuel=13.080 } drawn= { supplies=2.852 } last_drawn= { supplies=2.783 fuel=0.075 } weather= { pressure=1014.819 temperature=11.966 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7339= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=6.120 } throughput= { supplies=6.120 } last_throughput= { supplies=6.120 } drawn= { supplies=6.120 } last_drawn= { supplies=6.120 } weather= { pressure=1015.275 temperature=25.124 } } 7340= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=44.469 fuel=5.406 } throughput= { supplies=33.634 fuel=1.265 } last_throughput= { supplies=37.231 fuel=1.265 } drawn= { supplies=33.634 fuel=1.265 } last_drawn= { supplies=37.231 fuel=1.265 } weather= { humidity=9.020 pressure=1016.190 temperature=20.141 } } 7341= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1015.889 temperature=19.165 } } 7342= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=75.903 fuel=7.783 } throughput= { supplies=36.789 fuel=5.114 } last_throughput= { supplies=34.948 fuel=5.114 } drawn= { supplies=36.789 fuel=5.114 } last_drawn= { supplies=34.948 fuel=5.114 } weather= { humidity=9.760 pressure=1014.711 temperature=15.795 } } 7343= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { humidity=20.480 pressure=1013.168 temperature=19.271 } } 7344= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=7.040 } last_throughput= { supplies=4.083 } last_drawn= { supplies=6.083 } weather= { humidity=24.268 pressure=1015.914 temperature=19.692 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7345= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=5.648 } last_throughput= { supplies=2.053 } last_drawn= { supplies=4.053 } weather= { humidity=27.361 pressure=1015.914 temperature=19.726 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7346= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=10.216 } drawn= { supplies=0.754 } last_drawn= { supplies=0.759 } weather= { humidity=4.420 pressure=1017.065 temperature=14.103 muddyness=0.211 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7347= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 weather= { humidity=0.011 pressure=1017.064 temperature=11.813 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7348= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.6.1.6= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=5.621 } weather= { pressure=1017.237 temperature=17.350 } out_of_supply_days=1995 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7349= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 2.785 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.31.15= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.30.14= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=10.766 } drawn= { supplies=0.825 } last_drawn= { supplies=0.825 } weather= { pressure=1014.883 temperature=3.966 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7350= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=182.760 fuel=576.090 } throughput= { energy=0.292 } last_throughput= { energy=0.292 } drawn= { supplies=22.245 } last_drawn= { supplies=22.267 } current_producing= { metal=8.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=8.000 energy=3.000 rare_materials=1.000 } weather= { pressure=1014.911 temperature=15.912 } } 7351= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.400 } throughput= { supplies=0.059 } last_throughput= { supplies=0.056 } drawn= { supplies=0.059 } last_drawn= { supplies=0.056 } weather= { humidity=7.660 pressure=1016.125 temperature=15.161 } } 7352= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.450 } throughput= { supplies=0.112 } last_throughput= { supplies=0.109 } drawn= { supplies=0.112 } last_drawn= { supplies=0.109 } weather= { humidity=18.060 pressure=1015.889 temperature=19.165 } } 7353= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1015.361 temperature=19.178 } } 7354= { flags= { } owner="TUR" controller="TUR" core="TUR" infra= { 4.000 4.000 } points=0 pool= { supplies=6.468 } last_throughput= { supplies=2.027 } last_drawn= { supplies=4.027 } weather= { humidity=15.172 pressure=1015.914 temperature=19.672 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7355= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=22.555 pressure=1014.346 temperature=18.808 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7356= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=1.561 pressure=1017.027 temperature=9.501 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7357= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 4.000 4.000 } points=0 pool= { supplies=121.675 fuel=137.400 } drawn= { supplies=8.716 } last_drawn= { supplies=8.709 } weather= { humidity=6.673 pressure=1017.026 temperature=7.466 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7358= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.6.9.0= { controller="CHI" } } points=0 nationalism=12.095 weather= { pressure=1014.233 temperature=7.915 } out_of_supply_days=1995 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7359= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.25.3= { controller="CHI" } } points=0 nationalism=12.095 weather= { temperature=7.950 } } 7360= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.26.8= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.4.11.0= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=20.608 } last_drawn= { supplies=2.000 } weather= { pressure=1014.860 temperature=13.787 } } 7361= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1014.171 temperature=19.167 } } 7362= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=40.882 fuel=1.160 } throughput= { supplies=33.625 } last_throughput= { supplies=31.875 } drawn= { supplies=33.625 } last_drawn= { supplies=31.875 } weather= { humidity=14.460 pressure=1013.565 temperature=19.166 } } 7363= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=6.003 } throughput= { supplies=2.119 } last_throughput= { supplies=2.058 } drawn= { supplies=2.119 } last_drawn= { supplies=2.058 } current_producing= { energy=101.000 } max_producing= { energy=101.000 } weather= { humidity=9.280 pressure=1015.143 temperature=15.183 } } 7364= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1014.701 temperature=19.915 } } 7365= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=4.980 pressure=1015.082 temperature=11.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7366= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1017.065 temperature=14.103 muddyness=0.211 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7367= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.6.1.6= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=4.242 } throughput= { supplies=1.270 } last_throughput= { supplies=0.605 } drawn= { supplies=3.992 } last_drawn= { supplies=3.339 } weather= { pressure=1017.237 temperature=19.150 } } 7368= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 5.000 5.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.3.31.15= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.4.5.6= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=15.129 } drawn= { supplies=2.196 } last_drawn= { supplies=2.190 } weather= { temperature=13.750 } } 7369= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=25.850 } drawn= { supplies=1.930 } last_drawn= { supplies=1.795 } weather= { humidity=3.820 pressure=1016.788 temperature=16.141 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7370= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=35.653 } throughput= { supplies=33.264 } last_throughput= { supplies=31.520 } drawn= { supplies=33.264 } last_drawn= { supplies=31.520 } weather= { humidity=12.260 pressure=1017.157 temperature=19.152 } } 7371= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=38.812 fuel=1.160 } throughput= { supplies=33.493 } last_throughput= { supplies=31.746 } drawn= { supplies=33.493 } last_drawn= { supplies=31.746 } weather= { humidity=15.000 pressure=1015.308 temperature=20.107 } } 7372= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.938 } throughput= { supplies=2.084 } last_throughput= { supplies=2.023 } drawn= { supplies=2.084 } last_drawn= { supplies=2.023 } weather= { humidity=9.760 pressure=1014.528 temperature=15.253 } } 7373= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=11.600 pressure=1014.518 temperature=15.156 } } 7374= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 6.000 6.000 } points=0 pool= { supplies=6.573 } drawn= { supplies=0.536 } last_drawn= { supplies=0.548 } weather= { humidity=30.720 pressure=1017.056 temperature=18.010 } } 7375= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=0.096 pressure=1014.892 temperature=14.286 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7376= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=7.580 pressure=1015.635 temperature=13.983 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7377= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.722 2.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.6.9.0= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=17.304 } drawn= { supplies=1.180 } last_drawn= { supplies=0.515 } weather= { pressure=1014.529 temperature=7.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7378= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.17.15= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.5.22.4= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=60.499 } throughput= { supplies=5.087 } last_throughput= { supplies=4.434 } drawn= { supplies=5.087 } last_drawn= { supplies=9.794 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7379= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=40.566 } throughput= { supplies=33.395 } last_throughput= { supplies=31.648 } drawn= { supplies=33.395 } last_drawn= { supplies=31.648 } weather= { humidity=15.000 pressure=1014.037 temperature=20.139 } } 7380= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=40.422 } throughput= { supplies=33.415 } last_throughput= { supplies=31.668 } drawn= { supplies=33.415 } last_drawn= { supplies=31.668 } weather= { humidity=15.000 pressure=1014.836 temperature=20.101 } } 7381= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=11.463 } throughput= { supplies=2.074 } last_throughput= { supplies=2.013 } drawn= { supplies=2.074 } last_drawn= { supplies=2.013 } weather= { humidity=20.480 pressure=1014.518 temperature=19.381 } } 7382= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=0.830 pressure=1014.515 temperature=15.527 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7383= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=1.316 } throughput= { supplies=1.316 } last_throughput= { supplies=1.316 } drawn= { supplies=1.316 } last_drawn= { supplies=1.316 } weather= { humidity=8.445 pressure=1017.027 temperature=9.503 muddyness=0.186 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7384= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1937.4.21.1= { controller="CHI" } 1937.4.24.19= { controller="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } } points=0 nationalism=12.095 pool= { supplies=249.529 money=198.033 } weather= { pressure=1014.270 temperature=5.792 } out_of_supply_days=33 modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7385= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.17.8= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.3.21.15= { controller="CHI" } } points=0 nationalism=12.095 pool= { supplies=159.451 } throughput= { supplies=10.216 } last_throughput= { supplies=16.416 } drawn= { supplies=10.216 } last_drawn= { supplies=16.416 } weather= { temperature=5.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7386= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=20.927 } drawn= { supplies=0.058 } last_drawn= { supplies=0.058 } current_producing= { metal=40.000 energy=2.000 } max_producing= { metal=40.000 energy=2.000 } weather= { humidity=15.000 pressure=1014.037 temperature=20.139 } } 7387= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=5.413 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=4.920 pressure=1014.680 temperature=15.167 } } 7388= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=20.185 } drawn= { supplies=0.005 } last_drawn= { supplies=0.005 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=22.300 pressure=1013.490 temperature=19.327 } } 7389= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 6.000 6.000 } points=0 pool= { supplies=0.085 } throughput= { supplies=0.084 } last_throughput= { supplies=0.072 } drawn= { supplies=0.090 } last_drawn= { supplies=0.085 } weather= { humidity=1.654 pressure=1015.166 temperature=14.123 } } 7390= { flags= { } owner="MEN" controller="MEN" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } } points=0 nationalism=12.095 weather= { pressure=1017.235 temperature=19.187 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7391= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.6.1.0= { controller="CHI" } 1936.6.1.0= { owner="CHI" } 1937.4.21.19= { controller="JAP" } 1941.2.10.10= { controller="CHI" } 1941.3.19.8= { controller="JAP" } 1941.3.24.14= { controller="CHI" } } points=0 nationalism=10.020 pool= { supplies=53.703 } throughput= { supplies=0.013 } drawn= { supplies=3.251 } last_drawn= { supplies=5.226 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7392= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.107 } throughput= { supplies=0.101 } last_throughput= { supplies=0.098 } drawn= { supplies=0.101 } last_drawn= { supplies=0.098 } weather= { humidity=24.520 pressure=1014.177 temperature=19.164 } } 7393= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=40.382 } throughput= { supplies=33.405 } last_throughput= { supplies=31.658 } drawn= { supplies=33.405 } last_drawn= { supplies=31.658 } weather= { humidity=19.820 pressure=1017.441 temperature=19.181 } } 7394= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=5.376 } weather= { humidity=24.520 pressure=1016.580 temperature=19.815 } } 7395= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { humidity=21.660 pressure=1014.518 temperature=19.464 } } 7396= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1013.209 temperature=19.294 } } 7397= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.782 temperature=24.530 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7398= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.6.1.0= { controller="CHI" } 1936.6.1.0= { owner="CHI" } 1937.4.17.16= { controller="JAP" } 1941.2.13.19= { controller="CHI" } } points=0 nationalism=10.020 pool= { supplies=81.772 money=9.700 } weather= { pressure=1014.160 temperature=9.731 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7399= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.4.11.11= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1941.1.28.4= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=48.320 fuel=0.525 } throughput= { supplies=27.733 } last_throughput= { supplies=24.188 fuel=0.615 } drawn= { supplies=27.733 } last_drawn= { supplies=26.188 fuel=0.615 } weather= { temperature=9.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7400= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1014.037 temperature=20.139 } } 7401= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.399 } weather= { humidity=14.660 pressure=1014.375 temperature=19.194 } } 7402= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.453 } throughput= { supplies=2.064 } last_throughput= { supplies=2.003 } drawn= { supplies=2.064 } last_drawn= { supplies=2.003 } weather= { humidity=22.300 pressure=1013.322 temperature=19.379 } } 7403= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.624 temperature=24.547 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7404= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.3.6.18= { controller="CHI" } } points=0 nationalism=12.095 weather= { pressure=1017.203 temperature=5.719 } out_of_supply_days=1995 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7405= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHC" core="CHI" infra= { 3.000 3.000 } history= { 1937.4.3.1= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1941.1.9.3= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=14.894 } throughput= { supplies=4.143 } drawn= { supplies=6.127 } weather= { temperature=5.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7406= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.617 } throughput= { supplies=0.038 } last_throughput= { supplies=0.038 } drawn= { supplies=0.038 } last_drawn= { supplies=0.038 } weather= { humidity=19.820 pressure=1014.165 temperature=20.150 } } 7407= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=19.820 pressure=1017.441 temperature=19.181 } } 7408= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=22.300 pressure=1013.648 temperature=20.129 } } 7409= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 pool= { supplies=5.711 } throughput= { supplies=1.303 } last_throughput= { supplies=1.303 } drawn= { supplies=3.303 } last_drawn= { supplies=3.303 } weather= { pressure=1016.567 temperature=22.491 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7410= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" infra= { 3.000 3.000 } history= { 1936.5.4.12= { controller="CHI" } 1936.6.1.0= { owner="CHI" } 1937.4.10.11= { controller="JAP" } 1940.1.10.6= { controller="CHI" } 1940.4.30.12= { controller="JAP" } 1941.3.6.15= { controller="CHI" } } points=0 nationalism=10.020 weather= { pressure=1014.212 temperature=5.731 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7411= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHC" core="CHI" infra= { 3.000 3.000 } history= { 1937.4.4.11= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.12.6.23= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=70.525 fuel=1.800 } throughput= { supplies=32.877 } last_throughput= { supplies=38.965 fuel=0.166 } drawn= { supplies=63.413 } last_drawn= { supplies=75.820 fuel=0.795 } weather= { temperature=5.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7412= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=24.020 pressure=1017.646 temperature=20.113 } } 7413= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.518 } weather= { humidity=20.480 pressure=1017.415 temperature=20.110 } } 7414= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } weather= { humidity=22.300 pressure=1013.648 temperature=20.129 } } 7415= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=15.000 pressure=1017.803 temperature=19.952 } } 7416= { flags= { } owner="SYR" controller="SYR" core="SYR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=7.000 } drawn= { supplies=0.516 } last_drawn= { supplies=0.499 } weather= { pressure=1014.640 temperature=14.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7417= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" manpower=6.000 land_fort= { 6.000 6.000 } industry= { 5.000 5.000 } infra= { 4.000 4.000 } history= { 1936.5.31.16= { controller="CHI" } 1936.6.1.0= { owner="CHI" } 1937.3.31.2= { controller="JAP" } 1939.10.11.6= { controller="CHI" } 1939.11.4.12= { controller="JAP" } 1940.12.30.14= { controller="CHI" } } points=1 nationalism=10.020 pool= { supplies=23.230 metal=16.743 rare_materials=10.295 } throughput= { supplies=23.230 } last_throughput= { supplies=5.306 } drawn= { supplies=23.230 } last_drawn= { supplies=5.306 } current_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } weather= { humidity=7.660 pressure=1016.625 temperature=13.726 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7418= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.3.12.2= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.11.10.8= { controller="CHI" } } points=0 nationalism=10.850 pool= { supplies=3.034 } throughput= { supplies=0.478 } last_throughput= { supplies=0.073 } drawn= { supplies=3.034 } last_drawn= { supplies=0.478 } weather= { temperature=13.750 } } 7419= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.609 } throughput= { supplies=0.028 } last_throughput= { supplies=0.028 } drawn= { supplies=0.028 } last_drawn= { supplies=0.028 } weather= { humidity=22.300 pressure=1017.496 temperature=19.186 } } 7420= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { crude_oil=62.000 } max_producing= { crude_oil=62.000 } weather= { humidity=20.340 pressure=1017.576 temperature=20.110 } } 7421= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.080 pressure=1017.377 temperature=19.169 } } 7422= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=13.092 } weather= { humidity=22.300 pressure=1013.975 temperature=20.127 } } 7423= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.431 } throughput= { supplies=2.044 } last_throughput= { supplies=1.983 } drawn= { supplies=2.044 } last_drawn= { supplies=1.983 } weather= { humidity=22.300 pressure=1013.324 temperature=19.188 } } 7424= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 pool= { supplies=17.542 fuel=79.980 } drawn= { supplies=1.253 } last_drawn= { supplies=1.253 } weather= { pressure=1016.567 temperature=24.542 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7425= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.1.6.3= { controller="CHC" } 1936.3.13.19= { controller="CHI" } 1937.3.9.11= { controller="JAP" } 1939.6.4.14= { controller="CHI" } 1939.9.13.1= { controller="JAP" } 1939.9.24.6= { controller="CHI" } 1939.10.27.9= { controller="JAP" } 1939.11.12.16= { controller="CHI" } 1940.2.12.4= { controller="JAP" } 1940.2.26.0= { controller="CHI" } 1940.4.4.11= { controller="JAP" } 1940.4.16.11= { controller="CHI" } 1940.6.8.21= { controller="JAP" } 1940.12.19.1= { controller="CHI" } } points=0 pool= { supplies=33.633 } throughput= { supplies=24.876 } last_throughput= { supplies=7.428 } drawn= { supplies=24.876 } last_drawn= { supplies=7.428 } weather= { humidity=7.660 pressure=1017.341 temperature=14.777 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7426= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1015.447 temperature=20.140 } } 7427= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1016.451 temperature=19.840 } } 7428= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.080 pressure=1017.377 temperature=19.169 } } 7429= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.149 fuel=5.043 } throughput= { supplies=0.925 fuel=5.044 } last_throughput= { supplies=0.895 fuel=5.044 } drawn= { supplies=0.925 fuel=5.044 } last_drawn= { supplies=0.895 fuel=5.044 } weather= { humidity=17.660 pressure=1015.289 temperature=19.837 } } 7430= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } current_producing= { metal=95.000 energy=66.000 rare_materials=1.000 } max_producing= { metal=95.000 energy=66.000 rare_materials=1.000 } weather= { humidity=17.660 pressure=1014.743 temperature=19.200 } } 7431= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.701 } weather= { humidity=21.660 pressure=1014.105 temperature=19.180 } } 7432= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=23.600 pressure=1013.402 temperature=19.194 } } 7433= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.802 temperature=19.304 } } 7434= { flags= { } owner="SYR" controller="SYR" core="SYR" capital=yes infra= { 4.000 4.000 } points=0 weather= { pressure=1014.431 temperature=24.652 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7435= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=4.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1937.1.5.16= { controller="JAP" } 1937.1.17.20= { controller="CHI" } 1937.5.24.13= { controller="JAP" } 1938.10.13.15= { controller="CHI" } } points=1 current_producing= { energy=15.000 } max_producing= { energy=15.000 } weather= { humidity=7.660 pressure=1016.900 temperature=14.124 } } 7436= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CSX" infra= { 3.000 3.000 } history= { 1937.3.10.22= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.8.14.12= { controller="CHI" } 1940.8.22.0= { controller="JAP" } 1940.10.18.15= { controller="CHI" } 1940.10.27.12= { controller="JAP" } 1940.11.2.23= { controller="CHI" } } points=0 nationalism=10.850 weather= { humidity=4.420 pressure=1013.343 temperature=13.717 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7437= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.008 } throughput= { supplies=0.008 } last_throughput= { supplies=0.008 } drawn= { supplies=0.008 } last_drawn= { supplies=0.008 } weather= { humidity=21.660 pressure=1017.620 temperature=19.194 } } 7438= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1015.815 temperature=20.083 } } 7439= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.460 } weather= { humidity=17.660 pressure=1014.372 temperature=19.971 } } 7440= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.138 fuel=5.034 } throughput= { supplies=0.915 fuel=5.034 } last_throughput= { supplies=0.885 fuel=5.034 } drawn= { supplies=0.915 fuel=5.034 } last_drawn= { supplies=0.885 fuel=5.034 } weather= { humidity=17.660 pressure=1014.107 temperature=20.110 } } 7441= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=24.520 pressure=1016.418 temperature=19.744 } } 7442= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } weather= { humidity=23.000 pressure=1014.325 temperature=19.188 } } 7443= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=1 weather= { humidity=23.600 pressure=1013.909 temperature=20.138 } } 7444= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.411 } throughput= { supplies=2.034 } last_throughput= { supplies=1.973 } drawn= { supplies=2.034 } last_drawn= { supplies=1.973 } weather= { humidity=20.480 pressure=1017.802 temperature=19.304 } } 7445= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.126 temperature=22.595 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7446= { flags= { } owner="JAP" controller="CHI" core="CSX" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.3.24.4= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1940.11.28.7= { controller="CHI" } } points=0 nationalism=10.850 last_throughput= { fuel=0.442 } last_drawn= { supplies=0.298 fuel=0.442 } weather= { temperature=6.350 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7447= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.9.4.14= { controller="JAP" } 1939.6.10.0= { controller="CHI" } 1939.6.28.3= { controller="JAP" } 1939.10.27.20= { controller="CHI" } 1939.11.24.4= { controller="JAP" } 1939.12.16.15= { controller="CHI" } 1940.1.22.10= { controller="JAP" } 1940.2.8.5= { controller="CHI" } } points=0 pool= { supplies=24.926 fuel=3.113 } throughput= { supplies=29.435 fuel=3.018 } last_throughput= { supplies=27.300 } drawn= { supplies=35.161 fuel=3.113 } last_drawn= { supplies=27.300 fuel=3.041 } weather= { humidity=5.660 pressure=1013.303 temperature=18.902 } } 7448= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=19.420 pressure=1017.849 temperature=19.744 } } 7449= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.594 } throughput= { supplies=0.018 } last_throughput= { supplies=0.018 } drawn= { supplies=0.018 } last_drawn= { supplies=0.018 } weather= { humidity=17.660 pressure=1015.579 temperature=19.544 } } 7450= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.506 } weather= { humidity=18.060 pressure=1015.537 temperature=20.037 } } 7451= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.791 fuel=5.024 } throughput= { supplies=0.905 fuel=5.024 } last_throughput= { supplies=0.875 fuel=5.024 } drawn= { supplies=0.905 fuel=5.024 } last_drawn= { supplies=0.875 fuel=5.024 } weather= { humidity=18.060 pressure=1014.103 temperature=20.000 } } 7452= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=36.679 pressure=1013.978 temperature=19.273 } } 7453= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } weather= { humidity=17.660 pressure=1014.709 temperature=19.203 } } 7454= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } weather= { humidity=23.600 pressure=1014.217 temperature=20.137 } } 7455= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=23.600 pressure=1013.402 temperature=19.194 } } 7456= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.125 temperature=22.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7457= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.8.29.3= { controller="JAP" } 1937.1.25.9= { controller="CHI" } 1937.2.5.2= { controller="JAP" } 1939.5.9.5= { controller="CHI" } 1939.7.7.22= { controller="JAP" } 1939.7.19.11= { controller="CHI" } 1939.8.24.22= { controller="JAP" } 1939.9.2.12= { controller="CHI" } 1939.9.9.14= { controller="JAP" } 1939.9.17.8= { controller="CHI" } 1939.9.21.13= { controller="JAP" } 1939.9.29.8= { controller="CHI" } 1939.10.4.5= { controller="JAP" } 1939.10.12.19= { controller="CHI" } 1939.10.30.14= { controller="JAP" } 1939.11.5.0= { controller="CHI" } 1939.11.16.10= { controller="JAP" } 1939.11.19.9= { controller="CHI" } 1940.1.14.6= { controller="JAP" } 1940.1.19.4= { controller="CHI" } 1940.1.31.11= { controller="JAP" } 1940.2.4.5= { controller="CHI" } 1940.2.28.4= { controller="JAP" } 1940.3.7.22= { controller="CHI" } 1940.3.18.14= { controller="JAP" } 1940.3.26.21= { controller="CHI" } 1940.4.8.13= { controller="JAP" } 1940.4.16.16= { controller="CHI" } 1940.5.12.18= { controller="JAP" } 1940.5.17.13= { controller="CHI" } 1940.6.8.16= { controller="JAP" } 1940.6.13.16= { controller="CHI" } 1940.6.22.12= { controller="JAP" } 1940.6.22.17= { controller="CHI" } } points=0 pool= { supplies=34.349 fuel=20.019 } throughput= { supplies=30.504 fuel=12.582 } last_throughput= { supplies=27.499 fuel=19.909 } drawn= { supplies=40.739 fuel=12.582 } last_drawn= { supplies=27.499 fuel=19.932 } weather= { temperature=17.000 } } 7458= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } weather= { humidity=19.420 pressure=1017.641 temperature=19.794 } } 7459= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.415 } weather= { humidity=17.660 pressure=1016.172 temperature=19.765 } } 7460= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.811 fuel=5.014 } throughput= { supplies=0.895 fuel=5.014 } last_throughput= { supplies=0.865 fuel=5.014 } drawn= { supplies=0.895 fuel=5.014 } last_drawn= { supplies=0.865 fuel=5.014 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=18.060 pressure=1014.987 temperature=20.008 } } 7461= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=33.276 pressure=1013.867 temperature=19.330 } } 7462= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=2.683 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=23.420 pressure=1017.762 temperature=20.032 } } 7463= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=21.580 pressure=1014.350 temperature=19.161 } } 7464= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=23.600 pressure=1013.909 temperature=20.138 } } 7465= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=26.259 fuel=159.585 } throughput= { supplies=2.024 } last_throughput= { supplies=1.963 } drawn= { supplies=2.024 } last_drawn= { supplies=1.963 } current_producing= { energy=1.000 rare_materials=1.000 } max_producing= { energy=1.000 rare_materials=1.000 } weather= { humidity=20.480 pressure=1017.802 temperature=19.304 } } 7466= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 4.000 4.000 } points=0 weather= { humidity=3.140 pressure=1014.430 temperature=14.231 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7467= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.9.25.16= { controller="JAP" } 1937.1.25.7= { controller="CHI" } 1937.2.17.0= { controller="JAP" } 1938.12.18.7= { controller="CHI" } 1939.1.12.16= { controller="JAP" } 1939.4.22.23= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.438 temperature=17.620 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7468= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.9.15.16= { controller="JAP" } 1939.4.22.13= { controller="CHI" } 1939.4.26.1= { controller="JAP" } 1939.6.13.3= { controller="CHI" } } points=0 weather= { humidity=3.700 pressure=1015.866 temperature=13.164 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7469= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } weather= { humidity=19.420 pressure=1017.849 temperature=19.744 } } 7470= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.468 } weather= { humidity=19.420 pressure=1017.434 temperature=19.899 } } 7471= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=36.293 pressure=1014.362 temperature=19.998 } } 7472= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=46.802 pressure=1014.987 temperature=25.275 } } 7473= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=22.300 pressure=1014.178 temperature=20.118 } } 7474= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=23.600 pressure=1013.402 temperature=19.194 } } 7475= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 weather= { humidity=0.248 pressure=1014.125 temperature=14.228 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7476= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.9.9.23= { controller="JAP" } 1939.4.30.19= { controller="CHI" } } points=0 pool= { supplies=35.966 fuel=23.071 } throughput= { supplies=35.271 fuel=13.698 } last_throughput= { supplies=27.539 fuel=22.986 } drawn= { supplies=41.661 fuel=13.698 } last_drawn= { supplies=27.539 fuel=22.986 } weather= { humidity=17.660 pressure=1017.787 temperature=17.003 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7477= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.9.19.9= { controller="JAP" } 1938.9.26.17= { controller="CHI" } 1938.10.2.18= { controller="JAP" } 1938.10.8.23= { controller="CHI" } 1938.10.18.19= { controller="JAP" } 1938.11.17.18= { controller="CHI" } 1938.12.7.13= { controller="JAP" } 1938.12.10.8= { controller="CHI" } 1939.1.6.9= { controller="JAP" } 1939.1.10.3= { controller="CHI" } 1939.2.11.10= { controller="JAP" } 1939.3.8.9= { controller="CHI" } 1939.3.23.19= { controller="JAP" } 1939.3.31.9= { controller="CHI" } 1939.4.7.20= { controller="JAP" } 1939.4.10.9= { controller="CHI" } } points=0 pool= { fuel=0.996 } throughput= { fuel=0.996 } last_throughput= { fuel=2.934 } drawn= { supplies=0.802 fuel=0.996 } last_drawn= { fuel=2.934 } weather= { humidity=17.660 pressure=1017.335 temperature=17.160 } } 7478= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.780 pressure=1017.980 temperature=19.511 } } 7479= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=12.160 pressure=1017.657 temperature=19.650 } } 7480= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=45.625 pressure=1013.880 temperature=25.055 } } 7481= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=23.420 pressure=1013.729 temperature=19.209 } } 7482= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 naval_base= { 6.000 6.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=32.115 fuel=70.056 } drawn= { supplies=0.885 fuel=5.004 } last_drawn= { supplies=0.855 fuel=5.004 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=46.802 pressure=1014.987 temperature=25.275 } } 7483= { flags= { } owner="USA" controller="USA" core="USA" industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } current_producing= { energy=1.000 rare_materials=20.000 } max_producing= { energy=1.000 rare_materials=20.000 } weather= { humidity=22.300 pressure=1013.894 temperature=20.130 } } 7484= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1017.298 temperature=19.751 } } 7485= { flags= { } owner="JOR" controller="JOR" core="JOR" capital=yes infra= { 2.000 2.000 } points=0 weather= { humidity=5.630 pressure=1014.339 temperature=14.240 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7486= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.11.24.13= { controller="JAP" } 1938.9.17.6= { controller="CHI" } 1938.9.22.17= { controller="JAP" } 1939.3.16.18= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.787 temperature=17.003 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7487= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.9.24.13= { controller="JAP" } 1939.4.26.14= { controller="CHI" } } points=0 pool= { supplies=0.842 fuel=2.974 } throughput= { fuel=1.036 } last_throughput= { fuel=2.974 } drawn= { supplies=0.842 fuel=1.036 } last_drawn= { fuel=2.974 } weather= { humidity=15.660 pressure=1013.274 temperature=17.705 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7488= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.710 } weather= { humidity=47.710 pressure=1016.461 temperature=25.255 } } 7489= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=23.420 pressure=1013.729 temperature=19.209 } } 7490= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } weather= { humidity=15.000 pressure=1017.911 temperature=19.991 } } 7491= { flags= { } owner="JOR" controller="JOR" core="JOR" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1014.612 temperature=22.579 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7492= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.9.29.5= { controller="JAP" } 1938.8.22.4= { controller="CHI" } 1939.3.20.8= { controller="JAP" } 1939.3.25.8= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1013.458 temperature=17.038 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7493= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1936.9.23.1= { controller="JAP" } 1938.8.29.10= { controller="CHI" } 1939.2.24.23= { controller="JAP" } 1939.3.3.14= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.604 temperature=17.178 } } 7494= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 7.000 7.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=34.467 } current_producing= { crude_oil=50.000 energy=3.000 rare_materials=115.000 } max_producing= { crude_oil=50.000 energy=3.000 rare_materials=115.000 } weather= { humidity=27.660 pressure=1016.475 temperature=25.192 } } 7495= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.636 } throughput= { supplies=2.014 } last_throughput= { supplies=1.953 } drawn= { supplies=2.014 } last_drawn= { supplies=1.953 } weather= { humidity=15.000 pressure=1017.451 temperature=20.069 } } 7496= { flags= { } owner="JOR" controller="JOR" core="JOR" capital=yes manpower=1.000 industry= { 2.000 2.000 } infra= { 2.000 2.000 } points=1 pool= { supplies=31.266 money=201.662 fuel=1.600 metal=1795.017 energy=1407.364 rare_materials=1147.821 } current_producing= { crude_oil=8.000 energy=1.000 } max_producing= { crude_oil=8.000 energy=1.000 } weather= { pressure=1014.792 temperature=22.548 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7497= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.6.11= { controller="JAP" } 1936.11.18.10= { controller="CHI" } 1937.5.20.19= { controller="JAP" } 1938.6.4.8= { controller="CHI" } 1938.6.20.6= { controller="JAP" } 1938.8.20.11= { controller="CHI" } } points=0 pool= { supplies=26.702 fuel=20.306 } throughput= { supplies=26.702 fuel=8.824 } last_throughput= { supplies=26.702 fuel=8.234 } drawn= { supplies=26.702 fuel=8.824 } last_drawn= { supplies=26.702 fuel=8.234 } weather= { humidity=35.997 pressure=1013.371 temperature=20.525 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7498= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.1.16= { controller="JAP" } 1938.3.16.3= { controller="CHI" } 1938.4.23.15= { controller="JAP" } 1938.9.3.4= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.591 temperature=17.149 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7499= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.9.29.3= { controller="JAP" } 1938.1.20.16= { controller="CHI" } 1938.3.2.15= { controller="JAP" } 1938.3.28.17= { controller="CHI" } 1938.4.26.3= { controller="JAP" } 1938.8.4.1= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1015.574 temperature=17.579 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7500= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } weather= { humidity=30.740 pressure=1013.552 temperature=24.945 } } 7501= { flags= { } owner="JOR" controller="JOR" core="JOR" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1014.792 temperature=22.548 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7502= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.19.17= { controller="JAP" } 1936.11.29.16= { controller="CHI" } 1937.1.13.19= { controller="JAP" } 1938.3.20.20= { controller="CHI" } 1938.4.20.17= { controller="JAP" } 1938.6.19.16= { controller="CHI" } 1938.6.28.22= { controller="JAP" } 1938.8.7.23= { controller="CHI" } } points=0 weather= { humidity=8.060 pressure=1013.890 temperature=13.058 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7503= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.13.8= { controller="JAP" } 1938.3.8.16= { controller="CHI" } } points=0 weather= { humidity=18.060 pressure=1017.477 temperature=17.073 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7504= { flags= { } owner="USA" controller="USA" core="USA" industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.687 } throughput= { supplies=2.004 } last_throughput= { supplies=1.943 } drawn= { supplies=2.004 } last_drawn= { supplies=1.943 } weather= { humidity=20.480 pressure=1013.050 temperature=19.881 } } 7505= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.776 temperature=23.313 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7506= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.923 temperature=22.546 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7507= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.24.6= { controller="JAP" } 1937.11.24.22= { controller="CHI" } 1937.12.19.21= { controller="JAP" } 1938.3.13.12= { controller="CHI" } } points=0 weather= { humidity=10.620 pressure=1013.365 temperature=18.737 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7508= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=5.000 industry= { 2.000 2.000 } infra= { 7.000 7.000 } history= { 1936.10.10.4= { controller="JAP" } 1937.12.28.7= { controller="CHI" } } points=1 pool= { supplies=6.511 } throughput= { supplies=2.160 } drawn= { supplies=2.160 } current_producing= { metal=5.000 energy=12.000 rare_materials=3.000 } max_producing= { metal=5.000 energy=12.000 rare_materials=3.000 } weather= { humidity=18.060 pressure=1017.036 temperature=17.071 } } 7509= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.139 temperature=22.525 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7510= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.11.7.14= { controller="JAP" } 1937.11.29.9= { controller="CHI" } 1937.12.26.20= { controller="JAP" } 1938.4.9.23= { controller="CHI" } } points=0 pool= { supplies=6.551 } throughput= { supplies=2.240 } drawn= { supplies=2.240 } weather= { humidity=18.060 pressure=1013.544 temperature=19.162 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7511= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.11.12.18= { controller="JAP" } 1937.11.17.23= { controller="CHI" } 1938.1.11.6= { controller="JAP" } 1938.3.7.14= { controller="CHI" } } points=0 pool= { supplies=7.159 } throughput= { supplies=2.200 } drawn= { supplies=2.200 } weather= { humidity=8.060 pressure=1017.073 temperature=14.993 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7512= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1937.6.6.0= { controller="JAP" } 1937.11.29.17= { controller="CHI" } } points=0 weather= { humidity=18.060 pressure=1016.419 temperature=17.101 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7513= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.994 } throughput= { supplies=1.933 } last_throughput= { supplies=1.902 } drawn= { supplies=1.994 } last_drawn= { supplies=1.933 } weather= { humidity=17.660 pressure=1017.167 temperature=19.330 } } 7514= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.8.17.10= { controller="JAP" } 1937.11.9.5= { controller="CHI" } 1938.1.2.6= { controller="JAP" } 1938.2.19.17= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.141 temperature=19.174 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7515= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 4.000 4.000 } history= { 1937.9.6.22= { controller="JAP" } 1937.11.13.0= { controller="CHI" } } points=0 weather= { humidity=31.884 pressure=1016.966 temperature=20.604 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7516= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } history= { 1937.8.31.8= { controller="JAP" } 1937.10.8.11= { controller="CHI" } 1937.10.18.11= { controller="JAP" } 1937.10.31.14= { controller="CHI" } } points=0 weather= { humidity=23.420 pressure=1014.020 temperature=19.020 } } 7517= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=41.745 pressure=1013.601 temperature=24.083 } } 7518= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=42.101 pressure=1014.167 temperature=24.053 } } 7519= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" strategic_resource="aluminium" infra= { 3.000 3.000 } history= { 1937.9.1.12= { controller="JAP" } 1938.6.23.0= { controller="CHI" } } points=0 pool= { supplies=10.489 } throughput= { supplies=2.542 } last_throughput= { supplies=2.537 } drawn= { supplies=2.542 } last_drawn= { supplies=2.537 } weather= { humidity=35.001 pressure=1017.291 temperature=21.080 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7520= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=12.000 industry= { 10.000 10.000 } infra= { 7.000 7.000 } points=1 current_producing= { rare_materials=20.000 } max_producing= { rare_materials=20.000 } weather= { humidity=18.060 pressure=1016.865 temperature=18.895 } } 7521= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=55.691 } throughput= { supplies=49.951 } last_throughput= { supplies=49.951 } drawn= { supplies=10.351 } last_drawn= { supplies=10.351 } weather= { humidity=30.740 pressure=1017.150 temperature=26.811 } } 7522= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=16.006 } throughput= { supplies=4.902 } last_throughput= { supplies=2.617 } drawn= { supplies=4.902 } last_drawn= { supplies=2.617 } weather= { pressure=1014.722 temperature=9.526 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7523= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=5.000 air_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1937.5.17.23= { controller="JAP" } 1938.4.20.1= { controller="CHI" } } points=2 pool= { energy=0.385 } current_producing= { metal=6.000 energy=2.000 } max_producing= { metal=6.000 energy=2.000 } weather= { humidity=18.060 pressure=1013.083 temperature=19.335 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7524= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=40.843 pressure=1014.146 temperature=23.901 } } 7525= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=24.658 } throughput= { supplies=2.481 } last_throughput= { supplies=2.618 } drawn= { supplies=2.481 } last_drawn= { supplies=2.618 } weather= { humidity=0.240 pressure=1017.709 temperature=0.705 muddyness=0.918 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7526= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=22.126 } weather= { pressure=1016.612 temperature=-0.191 muddyness=0.974 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7527= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=9.624 } throughput= { supplies=2.312 } last_throughput= { supplies=2.446 } drawn= { supplies=2.312 } last_drawn= { supplies=2.446 } weather= { pressure=1013.236 temperature=4.057 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7528= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=5.302 } drawn= { supplies=2.000 } weather= { pressure=1016.557 temperature=10.049 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7529= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.465 temperature=9.868 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7530= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=0.335 pressure=1014.010 temperature=12.765 } } 7531= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=23.633 fuel=0.840 } throughput= { supplies=9.454 } last_throughput= { supplies=7.022 } drawn= { supplies=9.454 } last_drawn= { supplies=7.022 } weather= { humidity=0.320 pressure=1013.001 temperature=0.811 muddyness=0.910 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7532= { flags= { } owner="IND" controller="IND" core="IND" manpower=6.000 industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=19.465 } throughput= { supplies=2.437 } last_throughput= { supplies=2.573 } drawn= { supplies=2.437 } last_drawn= { supplies=2.573 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { pressure=1017.566 temperature=1.065 muddyness=0.562 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7533= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=9.779 } throughput= { supplies=2.365 } last_throughput= { supplies=2.500 } drawn= { supplies=2.365 } last_drawn= { supplies=2.500 } weather= { pressure=1016.623 temperature=4.336 muddyness=0.494 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7534= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.003 } weather= { humidity=4.920 pressure=1013.217 temperature=12.914 muddyness=0.944 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7535= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=9.760 pressure=1013.849 temperature=18.179 muddyness=0.285 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7536= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=17.660 pressure=1017.298 temperature=18.829 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7537= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=7.381 } throughput= { supplies=2.502 } last_throughput= { supplies=2.497 } drawn= { supplies=2.502 } last_drawn= { supplies=2.497 } weather= { pressure=1015.472 temperature=9.914 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7538= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.563 temperature=1.116 muddyness=0.906 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7539= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=19.521 } throughput= { supplies=2.407 } last_throughput= { supplies=2.543 } drawn= { supplies=2.407 } last_drawn= { supplies=2.543 } weather= { humidity=1.720 pressure=1016.611 temperature=-6.930 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7540= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=9.540 pressure=1017.020 temperature=13.184 muddyness=0.934 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7541= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=4.000 infra= { 6.000 6.000 } points=1 current_producing= { energy=15.000 } max_producing= { energy=15.000 } weather= { humidity=0.220 pressure=1013.756 temperature=10.085 muddyness=0.312 } } 7542= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.430 temperature=10.085 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7543= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.237 temperature=10.346 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7544= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 pool= { supplies=7.346 } throughput= { supplies=2.462 } last_throughput= { supplies=2.457 } drawn= { supplies=2.462 } last_drawn= { supplies=2.457 } weather= { pressure=1013.887 temperature=12.711 } } 7545= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=30.740 pressure=1016.574 temperature=26.831 } } 7546= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=15.660 pressure=1017.979 temperature=24.065 muddyness=0.207 } } 7547= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.392 temperature=1.089 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7548= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.419 temperature=3.572 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7549= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=2.312 } throughput= { supplies=2.259 } last_throughput= { supplies=2.328 } drawn= { supplies=2.259 } last_drawn= { supplies=2.328 } weather= { humidity=9.420 pressure=1017.619 temperature=12.989 muddyness=0.938 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7550= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=2.207 } throughput= { supplies=2.206 } last_throughput= { supplies=2.213 } drawn= { supplies=2.206 } last_drawn= { supplies=2.220 } weather= { pressure=1017.783 temperature=4.811 muddyness=0.946 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7551= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=0.220 pressure=1013.756 temperature=10.085 muddyness=0.940 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7552= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.934 temperature=10.139 muddyness=0.321 } } 7553= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 throughput= { supplies=3.918 } last_throughput= { supplies=3.918 } drawn= { supplies=7.710 } last_drawn= { supplies=7.698 } weather= { pressure=1016.174 temperature=12.098 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7554= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.052 temperature=12.165 } } 7555= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.979 temperature=0.977 muddyness=0.906 } } 7556= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=23.535 fuel=0.840 } throughput= { supplies=9.424 } last_throughput= { supplies=6.989 } drawn= { supplies=9.424 } last_drawn= { supplies=6.989 } weather= { humidity=10.959 pressure=1017.415 temperature=24.094 } } 7557= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.493 temperature=1.042 muddyness=0.932 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7558= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=9.540 pressure=1016.409 temperature=13.513 muddyness=0.930 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7559= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } history= { 1937.9.30.0= { controller="REB" } 1937.11.2.14= { controller="IND" } } points=0 weather= { humidity=19.404 pressure=1017.576 temperature=16.304 muddyness=0.828 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7560= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.069 } throughput= { supplies=0.068 } last_throughput= { supplies=0.060 } drawn= { supplies=0.069 } last_drawn= { supplies=0.068 } weather= { pressure=1015.258 temperature=4.238 muddyness=0.954 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7561= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes manpower=9.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=184.426 money=226.478 metal=4790.058 energy=18126.338 rare_materials=5156.880 } throughput= { supplies=20.049 } last_throughput= { supplies=13.807 } drawn= { supplies=20.049 } last_drawn= { supplies=13.807 } current_producing= { metal=1.000 energy=8.000 rare_materials=3.000 } max_producing= { metal=1.000 energy=8.000 rare_materials=3.000 } weather= { pressure=1016.911 temperature=8.313 muddyness=0.507 } } 7562= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.850 temperature=10.072 muddyness=0.467 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7563= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=3.797 fuel=0.294 } weather= { humidity=8.060 pressure=1015.324 temperature=14.345 } } 7564= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.076 temperature=12.496 } } 7565= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=3.760 pressure=1017.967 temperature=14.018 muddyness=0.792 } } 7566= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=10.823 pressure=1017.412 temperature=13.928 muddyness=0.784 } } 7567= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=23.557 fuel=0.840 } throughput= { supplies=9.374 } last_throughput= { supplies=6.936 } drawn= { supplies=9.374 } last_drawn= { supplies=6.936 } weather= { humidity=9.080 pressure=1017.391 temperature=13.756 muddyness=0.836 } } 7568= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.493 temperature=0.678 muddyness=0.948 } } 7569= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=20.221 pressure=1016.998 temperature=17.405 muddyness=0.784 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7570= { flags= { } owner="IND" controller="IND" core="IND" manpower=2.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1937.4.27.2= { controller="REB" } 1937.5.24.17= { controller="IND" } } points=0 pool= { supplies=0.495 } throughput= { supplies=0.495 } last_throughput= { supplies=0.549 } drawn= { supplies=0.495 } last_drawn= { supplies=0.549 } weather= { humidity=20.086 pressure=1015.581 temperature=15.664 muddyness=0.810 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7571= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 throughput= { supplies=0.007 } last_throughput= { supplies=0.021 } drawn= { supplies=0.007 } last_drawn= { supplies=0.035 } weather= { humidity=16.437 pressure=1015.263 temperature=16.580 muddyness=0.855 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7572= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=19.854 } throughput= { supplies=15.129 } last_throughput= { supplies=9.417 } drawn= { supplies=15.129 } last_drawn= { supplies=9.417 } weather= { pressure=1017.037 temperature=10.201 muddyness=0.948 } } 7573= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.268 temperature=9.998 muddyness=0.672 } } 7574= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.828 temperature=10.357 muddyness=0.397 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7575= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" manpower=6.000 air_base= { 1.000 1.000 } industry= { 6.000 6.000 } infra= { 5.000 5.000 } points=1 pool= { supplies=81.417 fuel=2.081 } throughput= { supplies=7.740 } last_throughput= { supplies=7.728 } drawn= { supplies=7.740 } last_drawn= { supplies=7.728 } current_producing= { metal=7.000 energy=14.000 rare_materials=3.000 } max_producing= { metal=7.000 energy=14.000 rare_materials=3.000 } weather= { humidity=18.060 pressure=1015.034 temperature=20.552 } } 7576= { flags= { } owner="CUB" controller="CUB" core="CUB" capital=yes manpower=3.000 naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=534.550 money=376.003 crude_oil=1329.180 fuel=2668.800 metal=1771.405 energy=15081.078 rare_materials=956.247 } throughput= { supplies=1.107 } last_throughput= { supplies=1.108 } drawn= { supplies=1.107 } last_drawn= { supplies=1.108 } weather= { humidity=30.740 pressure=1017.663 temperature=26.795 } } 7577= { flags= { } owner="CUB" controller="CUB" core="CUB" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=5.082 } throughput= { supplies=1.067 } last_throughput= { supplies=1.068 } drawn= { supplies=1.067 } last_drawn= { supplies=1.068 } weather= { humidity=30.740 pressure=1017.153 temperature=26.846 } } 7578= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=22.145 pressure=1017.400 temperature=24.590 muddyness=0.027 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7579= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=9.420 pressure=1017.390 temperature=13.912 muddyness=0.832 } } 7580= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=23.673 fuel=0.840 } throughput= { supplies=9.326 } last_throughput= { supplies=6.884 } drawn= { supplies=9.326 } last_drawn= { supplies=6.884 } weather= { humidity=33.440 pressure=1015.480 temperature=24.226 muddyness=0.713 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7581= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } history= { 1937.5.2.6= { controller="REB" } 1937.5.23.10= { controller="IND" } } points=0 pool= { supplies=21.880 fuel=0.840 } throughput= { supplies=7.322 } last_throughput= { supplies=4.869 } drawn= { supplies=7.322 } last_drawn= { supplies=4.869 } weather= { humidity=16.200 pressure=1015.785 temperature=14.882 muddyness=0.871 } } 7582= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.002 } last_drawn= { supplies=0.002 } weather= { humidity=22.857 pressure=1016.279 temperature=15.787 muddyness=0.808 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7583= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } 1940.4.27.0= { controller="REB" } 1940.5.22.17= { controller="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.586 } throughput= { supplies=0.511 } last_throughput= { supplies=0.559 } drawn= { supplies=0.610 } last_drawn= { supplies=0.571 } weather= { humidity=16.592 pressure=1015.247 temperature=16.347 muddyness=0.876 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7584= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.184 } throughput= { supplies=0.083 } drawn= { supplies=0.191 } last_drawn= { supplies=0.131 } weather= { humidity=16.796 pressure=1015.270 temperature=16.524 muddyness=0.855 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7585= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { humidity=0.840 pressure=1013.250 temperature=9.989 muddyness=0.944 } } 7586= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" manpower=10.000 industry= { 3.000 3.000 } infra= { 3.000 3.000 } points=1 pool= { supplies=42.011 fuel=0.620 } current_producing= { metal=4.000 energy=21.000 rare_materials=2.000 } max_producing= { metal=4.000 energy=21.000 rare_materials=2.000 } weather= { humidity=14.300 pressure=1015.697 temperature=18.415 muddyness=0.105 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7587= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 pool= { supplies=7.140 } last_drawn= { supplies=2.040 } weather= { humidity=14.460 pressure=1013.459 temperature=20.103 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7588= { flags= { } owner="CUB" controller="CUB" core="CUB" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=5.070 } throughput= { supplies=1.027 } last_throughput= { supplies=1.028 } drawn= { supplies=1.027 } last_drawn= { supplies=1.028 } current_producing= { metal=2.000 energy=3.000 } max_producing= { metal=2.000 energy=3.000 } weather= { humidity=30.740 pressure=1017.153 temperature=26.846 } } 7589= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.919 temperature=16.498 muddyness=0.630 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7590= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=26.620 pressure=1017.389 temperature=24.234 muddyness=0.092 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7591= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.845 pressure=1016.857 temperature=24.676 muddyness=0.522 } } 7592= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=11.580 pressure=1015.487 temperature=13.893 muddyness=0.875 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7593= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.189 } throughput= { supplies=0.189 } last_throughput= { supplies=0.215 } drawn= { supplies=0.189 } last_drawn= { supplies=0.215 } weather= { pressure=1015.581 temperature=5.014 muddyness=0.934 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7594= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.913 } throughput= { supplies=1.054 } last_throughput= { supplies=0.991 } drawn= { supplies=1.059 } last_drawn= { supplies=1.004 } weather= { humidity=16.931 pressure=1015.251 temperature=16.289 muddyness=0.876 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7595= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" industry= { 2.000 2.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=21.144 } throughput= { supplies=15.056 } last_throughput= { supplies=9.343 } drawn= { supplies=15.056 } last_drawn= { supplies=9.343 } weather= { pressure=1017.236 temperature=10.202 muddyness=0.948 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 7596= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1013.268 temperature=12.104 muddyness=0.313 } } 7597= { flags= { } owner="CUB" controller="CUB" core="CUB" infra= { 6.000 6.000 } points=0 pool= { supplies=1.136 } weather= { humidity=30.740 pressure=1017.357 temperature=26.814 } } 7598= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=29.540 pressure=1014.857 temperature=23.979 muddyness=0.636 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7599= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=24.380 pressure=1017.388 temperature=23.952 muddyness=0.650 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7600= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.793 pressure=1016.856 temperature=24.667 muddyness=0.650 } } 7601= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.644 } throughput= { supplies=0.523 } last_throughput= { supplies=0.589 } drawn= { supplies=0.652 } last_drawn= { supplies=0.597 } weather= { pressure=1015.235 temperature=5.048 muddyness=0.946 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7602= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.727 } throughput= { supplies=0.644 } last_throughput= { supplies=0.588 } drawn= { supplies=0.752 } last_drawn= { supplies=0.718 } weather= { humidity=32.346 pressure=1016.294 windspeed=0.020 temperature=29.266 muddyness=0.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7603= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=13.683 } throughput= { supplies=1.238 } last_throughput= { supplies=1.241 } drawn= { supplies=1.894 } last_drawn= { supplies=1.815 } weather= { pressure=1016.887 temperature=8.426 muddyness=0.936 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7604= { flags= { } owner="IDC" controller="CYN" core="IDC" infra= { 1.000 1.000 } history= { 1941.6.4.21= { controller="CYN" } } points=0 weather= { pressure=1013.222 temperature=16.163 muddyness=0.826 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7605= { flags= { } owner="CGX" controller="CGX" core="CGX" core="CHI" core="CHC" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.498 temperature=12.447 muddyness=0.130 } } 7606= { flags= { } owner="CUB" controller="CUB" core="CUB" infra= { 6.000 6.000 } points=0 pool= { supplies=1.152 } weather= { humidity=30.740 pressure=1016.858 temperature=26.843 } } 7607= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=2.440 pressure=1014.808 temperature=16.655 muddyness=0.639 } } 7608= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=18.657 pressure=1016.855 temperature=24.656 muddyness=0.119 } } 7609= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 pool= { supplies=0.025 } throughput= { supplies=0.025 } last_throughput= { supplies=0.160 } drawn= { supplies=0.025 } last_drawn= { supplies=0.160 } weather= { humidity=14.094 pressure=1016.191 windspeed=0.011 temperature=15.625 muddyness=0.925 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7610= { flags= { } owner="BBU" controller="BBU" core="BBU" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=1 nationalism=10.850 pool= { supplies=8.312 } drawn= { supplies=0.888 } last_drawn= { supplies=0.792 } weather= { humidity=36.321 pressure=1016.400 windspeed=0.010 temperature=29.312 muddyness=0.212 } } 7611= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=17.716 } throughput= { supplies=1.700 } last_throughput= { supplies=1.737 } drawn= { supplies=2.807 } last_drawn= { supplies=2.353 } weather= { pressure=1017.113 temperature=10.261 muddyness=0.940 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7612= { flags= { } owner="IDC" controller="CYN" core="IDC" infra= { 2.000 2.000 } history= { 1941.5.18.8= { controller="CYN" } } points=0 pool= { supplies=18.565 } throughput= { supplies=10.827 } last_throughput= { supplies=5.937 } drawn= { supplies=12.977 } last_drawn= { supplies=8.087 } weather= { humidity=1.340 pressure=1013.216 temperature=16.262 muddyness=0.360 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7613= { flags= { } owner="CUB" controller="CUB" core="CUB" infra= { 6.000 6.000 } points=0 pool= { supplies=0.988 } throughput= { supplies=0.986 } last_throughput= { supplies=0.986 } drawn= { supplies=0.987 } last_drawn= { supplies=0.988 } weather= { humidity=30.740 pressure=1017.357 temperature=26.814 } } 7614= { flags= { } owner="CUB" controller="CUB" core="CUB" infra= { 6.000 6.000 } points=0 pool= { supplies=1.158 } weather= { humidity=0.220 pressure=1017.060 temperature=18.432 } } 7615= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=29.540 pressure=1014.349 temperature=24.868 muddyness=0.010 } } 7616= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1016.854 temperature=16.597 muddyness=0.651 } } 7617= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 drawn= { supplies=0.004 } weather= { pressure=1015.988 windspeed=0.006 temperature=4.565 muddyness=0.960 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7618= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=32.242 pressure=1016.296 windspeed=0.020 temperature=29.087 muddyness=0.784 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7619= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=31.487 pressure=1015.259 windspeed=0.002 temperature=23.181 muddyness=0.819 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7620= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=7.980 } drawn= { supplies=0.570 } last_drawn= { supplies=0.570 } current_producing= { metal=9.000 energy=6.000 } max_producing= { metal=9.000 energy=6.000 } weather= { pressure=1013.164 temperature=9.256 muddyness=0.930 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7621= { flags= { } owner="IDC" controller="CYN" core="IDC" infra= { 1.000 1.000 } history= { 1941.6.4.21= { controller="CYN" } } points=0 weather= { humidity=27.918 pressure=1013.236 temperature=27.472 muddyness=0.261 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7622= { flags= { } owner="CUB" controller="CUB" core="CUB" infra= { 6.000 6.000 } points=0 pool= { supplies=0.947 } throughput= { supplies=0.944 } last_throughput= { supplies=0.945 } drawn= { supplies=0.947 } last_drawn= { supplies=0.948 } weather= { humidity=0.220 pressure=1017.557 temperature=18.289 } } 7623= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=18.906 } throughput= { supplies=17.668 } last_throughput= { supplies=16.801 } drawn= { supplies=17.668 } last_drawn= { supplies=16.817 } weather= { humidity=18.931 pressure=1013.778 temperature=24.660 muddyness=0.145 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7624= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.729 temperature=16.602 muddyness=0.627 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7625= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=37.360 pressure=1015.825 temperature=24.812 muddyness=0.172 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7626= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1016.192 windspeed=0.011 temperature=8.673 muddyness=0.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7627= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=26.949 pressure=1016.511 windspeed=0.010 temperature=27.192 muddyness=0.731 } } 7628= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=11.440 pressure=1013.147 temperature=23.534 muddyness=0.246 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7629= { flags= { } owner="IDC" controller="CYN" core="IDC" core="SIA" infra= { 1.000 1.000 } history= { 1941.5.11.22= { controller="CYN" } } points=0 weather= { humidity=33.934 pressure=1013.204 temperature=26.370 muddyness=0.215 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7630= { flags= { } owner="CUB" controller="CUB" core="CUB" infra= { 6.000 6.000 } points=0 pool= { supplies=12.653 } drawn= { supplies=0.907 } last_drawn= { supplies=0.908 } weather= { humidity=0.220 pressure=1017.060 temperature=18.432 } } 7631= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=18.935 } throughput= { supplies=17.416 } last_throughput= { supplies=16.559 } drawn= { supplies=17.416 } last_drawn= { supplies=16.559 } weather= { humidity=30.620 pressure=1016.920 temperature=24.538 muddyness=0.580 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7632= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.019 } throughput= { supplies=0.019 } last_throughput= { supplies=0.031 } drawn= { supplies=0.019 } last_drawn= { supplies=0.033 } weather= { humidity=35.380 pressure=1013.696 temperature=24.727 muddyness=0.192 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7633= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=911.318 windspeed=32.577 temperature=24.629 muddyness=0.564 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7634= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=32.254 pressure=1016.296 windspeed=0.020 temperature=29.185 muddyness=0.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7635= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=28.040 pressure=1017.556 windspeed=0.002 temperature=23.767 muddyness=0.126 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7636= { flags= { } owner="IDC" controller="CYN" core="IDC" core="SIA" infra= { 1.000 1.000 } history= { 1941.5.11.22= { controller="CYN" } } points=0 weather= { pressure=1013.186 temperature=15.528 muddyness=0.803 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7637= { flags= { } owner="CUB" controller="CUB" core="CUB" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=27.304 } current_producing= { energy=9.000 rare_materials=1.000 } max_producing= { energy=9.000 rare_materials=1.000 } weather= { humidity=30.740 pressure=1016.573 temperature=26.795 } } 7638= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=37.660 pressure=1013.592 temperature=27.051 } } 7639= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.123 } throughput= { supplies=0.116 } last_throughput= { supplies=0.092 } drawn= { supplies=0.123 } last_drawn= { supplies=0.102 } weather= { humidity=24.020 pressure=1016.890 temperature=24.504 muddyness=0.095 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7640= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=911.343 windspeed=32.577 temperature=24.607 muddyness=0.441 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7641= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=26.950 pressure=1016.510 windspeed=0.010 temperature=27.196 muddyness=0.152 } } 7642= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=6.000 pressure=1017.568 windspeed=0.004 temperature=15.451 muddyness=0.927 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7643= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=18.160 pressure=1013.197 temperature=23.581 muddyness=0.298 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7644= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=28.173 pressure=1013.211 temperature=27.371 muddyness=0.262 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7645= { flags= { } owner="HAI" controller="HAI" core="HAI" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=23.478 } drawn= { supplies=1.662 } last_drawn= { supplies=1.662 } weather= { humidity=20.480 pressure=1013.769 temperature=26.285 } } 7646= { flags= { } owner="DOM" controller="DOM" core="DOM" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=35.300 pressure=1016.149 temperature=27.122 } } 7647= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=15.674 } throughput= { supplies=14.151 } last_throughput= { supplies=13.201 } drawn= { supplies=14.151 } last_drawn= { supplies=13.201 } weather= { humidity=37.780 pressure=1016.982 temperature=24.701 muddyness=0.418 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7648= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.017 } last_drawn= { supplies=0.017 } weather= { humidity=27.300 pressure=1016.648 temperature=24.307 muddyness=0.070 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7649= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=40.114 pressure=1017.803 temperature=28.972 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7650= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } 1937.5.16.0= { controller="REB" } 1937.6.20.20= { controller="BBU" } } points=0 nationalism=10.850 weather= { humidity=41.012 pressure=1017.480 windspeed=0.002 temperature=27.001 muddyness=0.173 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7651= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.232 temperature=16.584 muddyness=0.812 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7652= { flags= { } owner="DOM" controller="DOM" core="DOM" capital=yes manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=4 pool= { supplies=38.961 fuel=1.065 } drawn= { supplies=0.383 } last_drawn= { supplies=0.382 } current_producing= { energy=10.000 } max_producing= { energy=10.000 } weather= { humidity=0.220 pressure=1013.094 temperature=19.121 } } 7653= { flags= { } owner="DOM" controller="DOM" core="DOM" capital=yes industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=11.478 fuel=2.131 } weather= { humidity=35.300 pressure=1015.222 temperature=26.043 } } 7654= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.047 } throughput= { supplies=0.037 } last_throughput= { supplies=0.019 } drawn= { supplies=0.054 } last_drawn= { supplies=0.037 } weather= { humidity=28.240 pressure=1013.166 temperature=24.338 muddyness=0.425 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7655= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=20.080 pressure=1016.439 temperature=24.609 muddyness=0.168 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7656= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=1.140 pressure=1017.650 temperature=17.537 } } 7657= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=5.660 pressure=1017.501 windspeed=0.004 temperature=15.634 muddyness=0.897 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7658= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=3.820 pressure=1016.988 temperature=15.864 muddyness=0.823 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7659= { flags= { } owner="ENG" controller="ENG" core="JAM" infra= { 6.000 6.000 } points=0 weather= { humidity=1.560 pressure=1013.983 temperature=18.412 } } 7660= { flags= { } owner="HAI" controller="HAI" core="HAI" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.000 } drawn= { supplies=0.500 } last_drawn= { supplies=0.500 } weather= { humidity=37.660 pressure=1017.218 temperature=26.722 } } 7661= { flags= { } owner="HAI" controller="HAI" core="HAI" capital=yes manpower=3.000 air_base= { 2.000 2.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=532.308 money=34.064 crude_oil=1429.651 fuel=2862.400 metal=5828.572 energy=22721.499 rare_materials=4294.934 } throughput= { supplies=2.222 } last_throughput= { supplies=2.222 } drawn= { supplies=2.222 } last_drawn= { supplies=2.222 } current_producing= { energy=8.000 rare_materials=1.000 } max_producing= { energy=8.000 rare_materials=1.000 } weather= { humidity=38.000 pressure=1017.041 temperature=26.652 } } 7662= { flags= { } owner="DOM" controller="DOM" core="DOM" capital=yes manpower=2.000 air_base= { 1.000 1.000 } naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=549.946 money=0.847 crude_oil=1213.625 fuel=2428.804 metal=2573.355 energy=18976.224 rare_materials=1412.176 } throughput= { supplies=0.423 } last_throughput= { supplies=0.422 } drawn= { supplies=0.423 } last_drawn= { supplies=0.422 } weather= { humidity=30.740 pressure=1017.834 temperature=26.018 } } 7663= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.013 } throughput= { supplies=0.013 } last_throughput= { supplies=0.097 } drawn= { supplies=0.013 } last_drawn= { supplies=0.118 } weather= { humidity=28.240 pressure=1017.004 temperature=24.840 muddyness=0.035 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7664= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.025 } last_drawn= { supplies=0.002 } weather= { humidity=0.540 pressure=1016.439 temperature=16.342 muddyness=0.658 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7665= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=31.840 pressure=1017.211 temperature=25.700 } } 7666= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=4.220 pressure=1013.180 temperature=15.379 muddyness=0.176 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7667= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.468 } drawn= { supplies=0.462 } last_drawn= { supplies=0.462 } weather= { humidity=1.340 pressure=1013.908 temperature=15.282 muddyness=0.762 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7668= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=32.211 pressure=1016.884 temperature=26.413 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7669= { flags= { } owner="ENG" controller="ENG" core="JAM" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=5.328 money=997.875 crude_oil=450.000 } weather= { humidity=27.660 pressure=1013.837 temperature=26.402 } } 7670= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { energy=0.292 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=35.300 pressure=1015.222 temperature=26.043 } } 7671= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=37.660 pressure=1015.142 temperature=26.151 } } 7672= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=3.103 } throughput= { supplies=3.077 } last_throughput= { supplies=3.054 } drawn= { supplies=3.103 } last_drawn= { supplies=3.077 } weather= { humidity=31.840 pressure=1013.166 temperature=24.547 muddyness=0.182 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7673= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 5.000 5.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=31.640 pressure=1017.210 temperature=25.700 } } 7674= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=1.340 pressure=1013.547 temperature=15.327 muddyness=0.739 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7675= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=30.965 pressure=1016.988 temperature=27.643 muddyness=0.596 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7676= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=28.720 pressure=1016.626 temperature=24.071 muddyness=0.291 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7677= { flags= { } owner="SIA" controller="SIA" core="SIA" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.672 } throughput= { supplies=0.521 } last_throughput= { supplies=0.524 } drawn= { supplies=0.521 } last_drawn= { supplies=0.524 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=3.820 pressure=1016.716 temperature=17.994 } } 7678= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=3.820 pressure=1016.857 temperature=15.706 muddyness=0.749 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7679= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=31.493 pressure=1017.571 temperature=27.743 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7680= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=38.000 pressure=1015.337 temperature=26.097 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7681= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1016.643 temperature=15.515 muddyness=0.454 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7682= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.342 } drawn= { supplies=0.453 } last_drawn= { supplies=0.453 } weather= { humidity=31.677 pressure=1017.410 temperature=27.568 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7683= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 6.000 6.000 } points=0 weather= { humidity=3.820 pressure=1016.854 temperature=17.948 } } 7684= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.471 temperature=16.000 muddyness=0.765 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7685= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1017.170 temperature=16.287 muddyness=0.060 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7686= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=15.778 } drawn= { supplies=1.127 } last_drawn= { supplies=1.127 } weather= { pressure=1017.153 windspeed=0.021 temperature=16.171 muddyness=0.911 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7687= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.384 } drawn= { supplies=0.456 } last_drawn= { supplies=0.456 } weather= { pressure=1015.997 windspeed=0.035 temperature=15.366 muddyness=0.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7688= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=4.033 } throughput= { supplies=1.745 } last_throughput= { supplies=1.750 } drawn= { supplies=1.745 } last_drawn= { supplies=1.750 } weather= { pressure=1016.307 windspeed=0.109 temperature=15.268 muddyness=0.982 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7689= { flags= { } owner="SIA" controller="SIA" core="SIA" manpower=2.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=11.077 } throughput= { supplies=1.682 } last_throughput= { supplies=1.685 } drawn= { supplies=1.682 } last_drawn= { supplies=1.685 } current_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=1.000 rare_materials=1.000 } weather= { humidity=0.700 pressure=1016.547 windspeed=0.060 temperature=17.985 muddyness=0.923 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7690= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=30.677 pressure=1017.171 windspeed=0.038 temperature=26.924 muddyness=0.705 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7691= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 weather= { humidity=30.740 pressure=1017.834 temperature=27.066 } } 7692= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1014.222 temperature=18.034 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7693= { flags= { } owner="SIA" controller="SIA" core="SIA" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.759 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.202 windspeed=0.062 temperature=15.290 muddyness=0.974 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7694= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.643 } throughput= { supplies=0.296 } last_throughput= { supplies=0.295 } drawn= { supplies=0.301 } last_drawn= { supplies=0.296 } weather= { humidity=0.700 pressure=1016.547 windspeed=0.060 temperature=18.090 muddyness=0.923 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7695= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.239 } throughput= { supplies=0.238 } last_throughput= { supplies=0.244 } drawn= { supplies=0.249 } last_drawn= { supplies=0.247 } weather= { humidity=32.056 pressure=1017.153 windspeed=0.021 temperature=29.103 muddyness=0.695 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7696= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=30.905 pressure=1017.171 windspeed=0.038 temperature=29.173 muddyness=0.517 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7697= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=10.887 } throughput= { supplies=0.623 } last_throughput= { supplies=0.628 } drawn= { supplies=0.623 } last_drawn= { supplies=0.628 } weather= { pressure=1013.874 temperature=17.722 muddyness=0.187 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7698= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=42.181 pressure=1016.105 temperature=29.083 muddyness=0.077 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7699= { flags= { } owner="SIA" controller="SIA" core="SIA" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=16.154 } throughput= { supplies=0.417 } last_throughput= { supplies=0.414 } drawn= { supplies=0.417 } last_drawn= { supplies=0.414 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=33.158 pressure=1015.022 windspeed=0.060 temperature=28.829 muddyness=0.902 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7700= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.273 } drawn= { supplies=0.502 } last_drawn= { supplies=0.494 } weather= { humidity=28.720 pressure=1015.025 windspeed=0.067 temperature=25.972 muddyness=0.340 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7701= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=36.400 pressure=1015.134 windspeed=0.036 temperature=30.375 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7702= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=6.920 } throughput= { supplies=1.187 } last_throughput= { supplies=1.198 } drawn= { supplies=1.187 } last_drawn= { supplies=1.198 } weather= { pressure=1015.068 temperature=17.847 muddyness=0.095 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7703= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.355 } throughput= { supplies=0.350 } last_throughput= { supplies=0.349 } drawn= { supplies=0.355 } last_drawn= { supplies=0.350 } weather= { pressure=1015.023 windspeed=0.021 temperature=17.924 muddyness=0.881 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7704= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.296 } throughput= { supplies=0.291 } last_throughput= { supplies=0.289 } drawn= { supplies=0.301 } last_drawn= { supplies=0.291 } weather= { pressure=1015.024 windspeed=0.038 temperature=17.970 muddyness=0.590 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7705= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=35.946 pressure=1015.030 windspeed=0.069 temperature=29.213 muddyness=0.113 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7706= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=15.710 } drawn= { supplies=1.168 } last_drawn= { supplies=1.154 } weather= { humidity=42.790 pressure=1014.286 temperature=28.605 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7707= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=5.407 } throughput= { supplies=2.236 } last_throughput= { supplies=2.241 } drawn= { supplies=2.236 } last_drawn= { supplies=2.241 } weather= { humidity=30.216 pressure=1016.892 temperature=28.372 muddyness=0.109 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7708= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=9.624 } throughput= { supplies=0.005 } drawn= { supplies=0.711 } last_drawn= { supplies=0.686 } weather= { humidity=32.628 pressure=1015.023 windspeed=0.021 temperature=29.185 muddyness=0.198 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7709= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=25.198 pressure=1015.028 windspeed=0.039 temperature=29.102 muddyness=0.139 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7710= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=43.188 pressure=1015.400 windspeed=0.069 temperature=29.869 muddyness=0.243 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7711= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 4.000 4.000 } points=0 pool= { supplies=8.944 } throughput= { supplies=0.479 } last_throughput= { supplies=0.479 } drawn= { supplies=0.479 } last_drawn= { supplies=0.479 } weather= { humidity=4.220 pressure=1016.933 windspeed=0.001 temperature=18.247 muddyness=0.830 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7712= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=34.841 pressure=1015.025 windspeed=0.038 temperature=29.297 muddyness=0.230 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7713= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=39.939 pressure=1015.308 windspeed=0.039 temperature=29.739 muddyness=0.389 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7714= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=47.438 pressure=1014.806 windspeed=0.001 temperature=29.328 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7715= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=33.126 pressure=1015.029 windspeed=0.067 temperature=29.413 muddyness=0.535 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7716= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=43.146 pressure=1015.400 windspeed=0.069 temperature=28.869 muddyness=0.176 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7717= { flags= { } owner="USA" controller="USA" core="USA" core="PNM" manpower=2.000 air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=5.768 } throughput= { supplies=0.412 } last_throughput= { supplies=0.412 } drawn= { supplies=0.412 } last_drawn= { supplies=0.412 } weather= { humidity=39.529 pressure=1014.689 temperature=23.654 } } 7718= { flags= { } owner="IDC" controller="IDC" core="IDC" core="SIA" infra= { 4.000 4.000 } points=0 weather= { humidity=46.831 pressure=1014.827 windspeed=0.003 temperature=29.383 muddyness=0.105 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7719= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=46.283 pressure=1014.865 windspeed=0.011 temperature=29.489 muddyness=0.165 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7720= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=45.924 pressure=1014.885 windspeed=0.035 temperature=30.348 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7721= { flags= { } owner="COS" controller="COS" core="COS" capital=yes manpower=2.000 air_base= { 4.000 4.000 } naval_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 5.000 5.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=751.390 money=380.492 crude_oil=1325.106 fuel=2656.000 metal=4701.281 energy=16990.022 rare_materials=2324.099 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { humidity=24.520 pressure=1013.928 temperature=20.933 } } 7722= { flags= { } owner="PNM" controller="PNM" core="PNM" capital=yes air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=485.950 money=251.610 crude_oil=1364.423 fuel=2730.600 metal=5569.333 energy=19472.934 rare_materials=2725.481 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { humidity=27.660 pressure=1013.770 temperature=20.320 } } 7723= { flags= { } owner="PNM" controller="PNM" core="PNM" infra= { 6.000 6.000 } points=0 weather= { humidity=41.174 pressure=1013.871 temperature=23.211 } out_of_supply_days=1992 } 7724= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=46.513 pressure=1014.849 windspeed=0.006 temperature=29.436 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7725= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=43.164 pressure=1015.400 windspeed=0.069 temperature=28.869 muddyness=0.357 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7726= { flags= { } owner="PNM" controller="PNM" core="PNM" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=27.660 pressure=1013.391 temperature=20.398 } } 7727= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=39.939 pressure=1015.308 windspeed=0.039 temperature=29.739 muddyness=0.307 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7728= { flags= { } owner="PNM" controller="PNM" core="PNM" infra= { 6.000 6.000 } points=0 weather= { humidity=41.174 pressure=1013.871 temperature=23.211 } out_of_supply_days=1992 } 7729= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.334 pressure=1017.871 temperature=29.203 muddyness=0.023 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7730= { flags= { } owner="PNM" controller="PNM" core="PNM" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=27.660 pressure=1013.141 temperature=27.059 } } 7731= { flags= { } owner="IDC" controller="IDC" core="IDC" infra= { 4.000 4.000 } points=0 weather= { humidity=42.289 pressure=1017.764 temperature=29.129 muddyness=0.009 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7732= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=63.869 pressure=903.175 windspeed=15.799 temperature=22.589 precipitation=0.880 muddyness=0.954 cloud_coverage=0.264 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7733= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=63.869 pressure=903.175 windspeed=15.799 temperature=22.589 precipitation=0.880 muddyness=0.954 cloud_coverage=0.264 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7734= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=32.372 pressure=1015.202 windspeed=0.036 temperature=23.124 muddyness=0.841 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7735= { flags= { } owner="JAP" controller="JAP" core="INO" manpower=0.200 naval_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=2 nationalism=14.336 pool= { rare_materials=0.758 } current_producing= { energy=4.000 rare_materials=4.000 } max_producing= { energy=4.000 rare_materials=4.000 } weather= { humidity=31.741 pressure=1017.339 windspeed=0.063 temperature=23.201 muddyness=0.517 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7736= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=899.107 windspeed=31.937 temperature=22.859 muddyness=0.902 cloud_coverage=0.200 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7737= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=926.220 windspeed=29.590 temperature=23.057 muddyness=0.054 cloud_coverage=0.200 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7738= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=63.825 pressure=924.243 windspeed=17.159 temperature=22.690 precipitation=0.880 muddyness=0.975 cloud_coverage=0.264 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7739= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=63.862 pressure=925.027 windspeed=19.518 temperature=26.407 precipitation=0.880 muddyness=1.000 cloud_coverage=0.264 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7740= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.960 pressure=1017.121 windspeed=2.669 temperature=24.742 muddyness=0.511 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7741= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=45.255 pressure=922.262 windspeed=9.944 temperature=22.276 precipitation=0.958 muddyness=1.000 cloud_coverage=0.288 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7742= { flags= { } owner="JAP" controller="JAP" core="INO" naval_base= { 4.000 4.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 pool= { metal=0.998 rare_materials=1.327 } current_producing= { crude_oil=4.000 metal=4.000 rare_materials=7.000 } max_producing= { crude_oil=4.000 metal=4.000 rare_materials=7.000 } weather= { humidity=45.349 pressure=922.753 windspeed=11.313 temperature=26.224 precipitation=0.958 muddyness=1.000 cloud_coverage=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7743= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=28.960 pressure=1017.121 windspeed=2.669 temperature=24.742 muddyness=0.511 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7744= { flags= { } owner="JAP" controller="JAP" core="INO" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=58.320 pressure=1017.327 windspeed=8.231 temperature=19.119 precipitation=1.000 muddyness=0.297 cloud_coverage=0.365 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7745= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=11.140 pressure=920.207 windspeed=5.755 temperature=16.774 precipitation=1.000 muddyness=1.000 cloud_coverage=0.310 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7746= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=30.955 pressure=1017.122 windspeed=4.687 temperature=26.416 precipitation=0.274 muddyness=0.283 cloud_coverage=0.083 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7747= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=43.939 pressure=1017.123 windspeed=8.231 temperature=27.407 precipitation=0.716 muddyness=0.663 cloud_coverage=0.215 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7748= { flags= { } 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modifier="impassable_terrain" date="1.6.9.0" } } 7761= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=43.939 pressure=1017.123 windspeed=8.231 temperature=27.407 precipitation=0.716 muddyness=0.663 cloud_coverage=0.215 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7762= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=84.482 pressure=1017.328 windspeed=14.454 temperature=26.356 precipitation=1.000 muddyness=0.583 cloud_coverage=0.467 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7763= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { 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pressure=930.176 windspeed=50.225 temperature=14.993 precipitation=0.674 muddyness=1.000 cloud_coverage=0.587 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7766= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=26.480 pressure=1017.115 windspeed=0.113 temperature=24.142 muddyness=0.248 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7767= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=55.804 pressure=1016.803 temperature=30.927 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7768= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=40.317 pressure=1015.722 temperature=30.275 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7769= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=43.939 pressure=1017.123 windspeed=8.231 temperature=27.407 precipitation=0.716 muddyness=0.492 cloud_coverage=0.215 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7770= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=39.798 pressure=1014.387 windspeed=0.202 temperature=30.878 muddyness=0.076 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7771= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=978.927 windspeed=14.315 temperature=25.779 precipitation=0.510 muddyness=0.372 cloud_coverage=0.505 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7772= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=980.135 windspeed=19.879 temperature=14.463 precipitation=0.488 muddyness=0.993 cloud_coverage=0.494 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7773= { flags= { } owner="AST" controller="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=67.185 pressure=998.811 windspeed=15.345 temperature=24.406 precipitation=1.000 muddyness=0.538 cloud_coverage=0.399 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7774= { flags= { } owner="AST" controller="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=999.148 windspeed=20.305 temperature=24.496 precipitation=0.228 muddyness=0.140 cloud_coverage=0.364 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7775= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=41.072 pressure=1014.810 temperature=24.255 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7776= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=36.119 pressure=1017.377 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pressure=1016.454 windspeed=19.721 temperature=26.680 precipitation=0.800 muddyness=0.456 cloud_coverage=0.240 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7788= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=37.660 pressure=1014.810 temperature=27.462 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7789= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=38.000 pressure=1016.613 temperature=28.037 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7790= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { 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{ controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=8.000 pressure=1016.230 temperature=20.075 muddyness=0.219 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7796= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=41.611 pressure=935.663 windspeed=10.418 temperature=17.002 precipitation=0.986 muddyness=0.407 cloud_coverage=0.296 } } 7797= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { humidity=25.860 pressure=934.565 windspeed=3.510 temperature=23.176 precipitation=0.078 muddyness=0.870 cloud_coverage=0.024 } } 7798= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=24.580 pressure=965.958 windspeed=2.556 temperature=23.932 precipitation=0.082 muddyness=0.313 cloud_coverage=0.025 } } 7799= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=29.000 pressure=966.198 windspeed=4.483 temperature=22.894 precipitation=0.664 muddyness=0.352 cloud_coverage=0.200 } } 7800= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=64.646 pressure=917.796 windspeed=28.326 temperature=25.816 precipitation=1.000 muddyness=0.654 cloud_coverage=0.477 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7801= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=3.400 pressure=1014.417 temperature=19.979 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7802= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=49.680 pressure=959.721 windspeed=7.869 temperature=22.898 precipitation=1.000 muddyness=0.228 cloud_coverage=0.421 } } 7803= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=919.000 windspeed=36.956 temperature=25.855 precipitation=0.488 muddyness=0.668 cloud_coverage=0.494 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7804= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.286 pressure=978.283 windspeed=14.168 temperature=26.628 precipitation=1.000 muddyness=0.870 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7805= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.200 pressure=957.849 windspeed=11.442 temperature=23.825 precipitation=1.000 muddyness=0.667 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7806= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.120 pressure=991.571 windspeed=12.063 temperature=23.650 precipitation=1.000 muddyness=0.138 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7807= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=917.574 windspeed=37.822 temperature=23.497 precipitation=0.514 muddyness=0.357 cloud_coverage=0.507 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7808= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.200 pressure=998.660 windspeed=11.484 temperature=23.178 precipitation=1.000 muddyness=0.219 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7809= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=988.716 windspeed=15.131 temperature=23.219 precipitation=0.420 muddyness=0.139 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7810= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.260 pressure=917.283 windspeed=28.907 temperature=23.457 precipitation=1.000 muddyness=0.739 cloud_coverage=0.485 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7811= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.520 pressure=933.141 windspeed=19.059 temperature=23.231 precipitation=1.000 muddyness=0.485 cloud_coverage=0.477 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7812= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=998.915 windspeed=15.127 temperature=23.239 precipitation=0.420 muddyness=0.139 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7813= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.120 pressure=991.571 windspeed=12.063 temperature=23.650 precipitation=1.000 muddyness=0.138 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7814= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=44.740 pressure=932.762 windspeed=9.195 temperature=25.414 precipitation=0.958 muddyness=0.160 cloud_coverage=0.288 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7815= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=917.548 windspeed=37.827 temperature=23.499 precipitation=0.514 muddyness=0.753 cloud_coverage=0.507 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7816= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.520 pressure=933.141 windspeed=19.059 temperature=23.231 precipitation=1.000 muddyness=0.332 cloud_coverage=0.477 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7817= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=934.447 windspeed=25.035 temperature=23.278 precipitation=0.488 muddyness=0.252 cloud_coverage=0.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7818= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=992.126 windspeed=15.866 temperature=23.735 precipitation=0.228 muddyness=0.293 cloud_coverage=0.364 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7819= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.260 pressure=917.283 windspeed=28.907 temperature=23.457 precipitation=1.000 muddyness=0.739 cloud_coverage=0.485 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7820= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=930.517 windspeed=19.677 temperature=22.292 precipitation=0.854 muddyness=0.753 cloud_coverage=0.677 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7821= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=64.520 pressure=933.141 windspeed=19.059 temperature=23.231 precipitation=1.000 muddyness=0.372 cloud_coverage=0.477 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7822= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.120 pressure=991.571 windspeed=12.063 temperature=23.650 precipitation=1.000 muddyness=0.232 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7823= { flags= { } owner="AST" controller="AST" core="AST" air_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=8.372 } drawn= { supplies=0.599 } last_drawn= { supplies=0.606 } weather= { humidity=92.000 pressure=1014.490 windspeed=11.380 temperature=25.441 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7824= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=934.447 windspeed=25.035 temperature=23.278 precipitation=0.488 muddyness=0.252 cloud_coverage=0.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7825= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=988.730 windspeed=15.270 temperature=23.749 precipitation=0.420 muddyness=0.139 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7826= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=992.126 windspeed=15.866 temperature=23.735 precipitation=0.228 muddyness=0.245 cloud_coverage=0.364 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7827= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=67.120 pressure=1002.372 windspeed=15.591 temperature=24.062 precipitation=1.000 muddyness=0.198 cloud_coverage=0.399 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7828= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 pool= { supplies=0.629 } throughput= { supplies=0.629 } last_throughput= { supplies=0.635 } drawn= { supplies=0.629 } last_drawn= { supplies=0.636 } weather= { humidity=92.000 pressure=1014.488 windspeed=11.380 temperature=25.439 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7829= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=988.730 windspeed=15.270 temperature=23.749 precipitation=0.420 muddyness=0.139 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7830= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=1002.702 windspeed=20.165 temperature=24.281 cloud_coverage=0.100 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7831= { flags= { } owner="AST" controller="AST" core="AST" naval_base= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=7.245 } throughput= { supplies=0.659 } last_throughput= { supplies=0.666 } drawn= { supplies=1.214 } last_drawn= { supplies=1.245 } weather= { humidity=37.660 pressure=1017.407 temperature=27.560 } } 7832= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=37.660 pressure=1014.930 temperature=28.065 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7833= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=59.286 } throughput= { supplies=50.523 } last_throughput= { supplies=50.493 } drawn= { supplies=50.523 } last_drawn= { supplies=50.493 } weather= { humidity=28.040 pressure=1017.928 temperature=19.835 } } 7834= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 pool= { supplies=1.244 } throughput= { supplies=1.243 } last_throughput= { supplies=1.181 } drawn= { supplies=1.244 } last_drawn= { supplies=1.275 } weather= { humidity=34.080 pressure=1015.174 windspeed=2.672 temperature=16.621 precipitation=0.992 muddyness=0.175 cloud_coverage=0.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7835= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=54.399 } throughput= { supplies=48.131 } last_throughput= { supplies=47.332 } drawn= { supplies=48.131 } last_drawn= { supplies=47.332 } weather= { humidity=18.060 pressure=1015.287 temperature=20.217 } } 7836= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=1.135 } last_throughput= { supplies=1.165 } last_drawn= { supplies=2.000 } weather= { humidity=28.040 pressure=1014.982 temperature=20.108 } } 7837= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=28.125 } throughput= { supplies=28.105 } last_throughput= { supplies=21.050 } drawn= { supplies=28.110 } last_drawn= { supplies=21.050 } weather= { humidity=17.660 pressure=1016.704 temperature=20.349 } } 7838= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.332 } throughput= { supplies=2.331 } last_throughput= { supplies=1.745 } drawn= { supplies=2.332 } last_drawn= { supplies=3.101 } weather= { humidity=28.040 pressure=1015.386 temperature=20.172 } } 7839= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=32.800 pressure=1015.169 windspeed=2.672 temperature=16.596 precipitation=0.992 muddyness=0.175 cloud_coverage=0.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7840= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=19.961 } throughput= { supplies=19.954 } last_throughput= { supplies=23.973 } drawn= { supplies=19.961 } last_drawn= { supplies=26.222 } weather= { humidity=27.660 pressure=1015.577 temperature=20.247 } } 7841= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 last_throughput= { supplies=0.615 } last_drawn= { supplies=1.970 } weather= { humidity=28.040 pressure=1014.981 temperature=20.109 } } 7842= { flags= { } owner="AST" controller="AST" core="AST" air_base= { 4.000 4.000 } naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=16.369 } throughput= { supplies=1.277 } last_throughput= { supplies=1.305 } drawn= { supplies=2.724 } last_drawn= { supplies=2.713 } weather= { humidity=18.360 pressure=1017.740 temperature=22.021 } } 7843= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=7.841 } throughput= { supplies=7.841 } last_throughput= { supplies=7.901 } drawn= { supplies=7.841 } last_drawn= { supplies=7.901 } weather= { humidity=17.660 pressure=1017.524 temperature=20.768 } } 7844= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.301 } throughput= { supplies=2.300 } last_throughput= { supplies=2.792 } drawn= { supplies=2.302 } last_drawn= { supplies=5.041 } weather= { humidity=24.520 pressure=1014.983 temperature=20.168 } } 7845= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=34.800 pressure=1015.083 windspeed=2.672 temperature=18.706 precipitation=0.992 muddyness=0.175 cloud_coverage=0.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7846= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=2.743 } throughput= { supplies=2.372 } last_throughput= { supplies=2.371 } drawn= { supplies=2.754 } last_drawn= { supplies=2.743 } weather= { humidity=27.660 pressure=1015.195 temperature=21.652 } } 7847= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=16.932 } throughput= { supplies=7.174 } last_throughput= { supplies=7.264 } drawn= { supplies=7.811 } last_drawn= { supplies=8.006 } weather= { humidity=27.660 pressure=1016.196 temperature=19.865 } } 7848= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=2.000 air_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=128.930 fuel=512.340 } throughput= { supplies=7.874 } last_throughput= { supplies=11.711 } drawn= { supplies=13.976 } last_drawn= { supplies=28.441 } current_producing= { metal=4.000 energy=4.000 } max_producing= { metal=4.000 energy=4.000 } weather= { humidity=8.060 pressure=1015.388 temperature=15.961 } } 7849= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=28.040 pressure=1014.046 temperature=22.148 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7850= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=2.784 } throughput= { supplies=2.773 } last_throughput= { supplies=2.402 } drawn= { supplies=2.784 } last_drawn= { supplies=2.773 } weather= { humidity=27.780 pressure=1017.816 temperature=22.101 } } 7851= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=22.818 } throughput= { supplies=1.748 } last_throughput= { supplies=1.748 } drawn= { supplies=3.253 } last_drawn= { supplies=3.253 } weather= { humidity=17.660 pressure=1015.207 temperature=20.781 } } 7852= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=27.660 pressure=1015.580 temperature=20.139 } } 7853= { flags= { } owner="BRA" controller="BRA" core="BRA" naval_base= { 8.000 8.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=56.396 fuel=121.350 } throughput= { supplies=7.972 } last_throughput= { supplies=9.291 } drawn= { supplies=10.144 } last_drawn= { supplies=14.473 } weather= { humidity=28.040 pressure=1014.983 temperature=20.108 } } 7854= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=28.040 pressure=1014.355 temperature=22.160 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7855= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=24.052 } drawn= { supplies=1.718 } last_drawn= { supplies=1.718 } weather= { humidity=25.120 pressure=1016.813 temperature=20.151 } } 7856= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=7.140 } drawn= { supplies=0.510 } last_drawn= { supplies=0.510 } weather= { humidity=18.060 pressure=1017.168 temperature=19.822 } } 7857= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=34.800 pressure=1015.171 windspeed=2.672 temperature=19.702 precipitation=0.992 muddyness=0.175 cloud_coverage=0.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7858= { flags= { } owner="AST" controller="AST" core="AST" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=10.894 } throughput= { supplies=2.814 } last_throughput= { supplies=2.803 } drawn= { supplies=3.663 } last_drawn= { supplies=3.770 } weather= { humidity=23.420 pressure=1014.460 temperature=22.046 } } 7859= { flags= { } owner="URU" controller="URU" core="URU" industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=11.049 } weather= { humidity=27.660 pressure=1017.636 temperature=19.974 } } 7860= { flags= { } owner="URU" controller="URU" core="URU" infra= { 6.000 6.000 } points=0 pool= { supplies=12.684 } drawn= { supplies=0.906 } last_drawn= { supplies=0.906 } weather= { humidity=9.880 pressure=1015.834 temperature=15.913 } } 7861= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=28.040 pressure=1013.516 temperature=19.642 } } 7862= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=21.460 pressure=1013.135 temperature=22.029 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7863= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 last_throughput= { supplies=0.022 } drawn= { supplies=0.041 } last_drawn= { supplies=0.085 } weather= { humidity=18.060 pressure=1014.995 temperature=21.448 } } 7864= { flags= { } owner="URU" controller="URU" core="URU" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=0.498 } weather= { humidity=4.920 pressure=1015.157 temperature=16.018 } } 7865= { flags= { } owner="URU" controller="URU" core="URU" infra= { 6.000 6.000 } points=0 pool= { supplies=12.684 } drawn= { supplies=0.906 } last_drawn= { supplies=0.906 } weather= { humidity=25.120 pressure=1017.052 temperature=20.253 } } 7866= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=20.975 } throughput= { supplies=2.355 } last_throughput= { supplies=2.430 } drawn= { supplies=3.610 } last_drawn= { supplies=3.790 } weather= { pressure=1013.105 temperature=12.585 } } 7867= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1017.346 temperature=19.941 } } 7868= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 pool= { supplies=3.646 } throughput= { supplies=3.457 } last_throughput= { supplies=3.556 } drawn= { supplies=3.693 } last_drawn= { supplies=3.800 } weather= { humidity=21.460 pressure=1013.363 temperature=21.995 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7869= { flags= { } owner="URU" controller="URU" core="URU" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=9.793 } throughput= { supplies=0.936 } last_throughput= { supplies=0.936 } drawn= { supplies=0.936 } last_drawn= { supplies=0.936 } weather= { humidity=23.600 pressure=1016.346 temperature=20.127 } } 7870= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=33.180 } drawn= { supplies=2.325 } last_drawn= { supplies=2.400 } weather= { pressure=1017.779 temperature=12.078 } } 7871= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=21.460 pressure=1013.135 temperature=21.936 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7872= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=2.593 } throughput= { supplies=2.568 } last_throughput= { supplies=2.539 } drawn= { supplies=2.702 } last_drawn= { supplies=2.717 } weather= { humidity=20.800 pressure=1013.492 temperature=20.958 } } 7873= { flags= { } owner="URU" controller="URU" core="URU" infra= { 6.000 6.000 } points=0 weather= { humidity=19.820 pressure=1015.201 temperature=20.031 } } 7874= { flags= { } owner="URU" controller="URU" core="URU" infra= { 6.000 6.000 } points=0 pool= { supplies=14.936 } throughput= { supplies=0.936 } last_throughput= { supplies=0.936 } drawn= { supplies=1.936 } last_drawn= { supplies=1.936 } weather= { pressure=1014.066 temperature=11.891 } } 7875= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=41.090 } throughput= { supplies=3.640 } last_throughput= { supplies=3.820 } drawn= { supplies=6.135 } last_drawn= { supplies=6.570 } weather= { humidity=27.660 pressure=1013.695 temperature=20.703 } } 7876= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=910.521 windspeed=16.031 temperature=20.237 precipitation=0.476 muddyness=0.224 cloud_coverage=0.488 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7877= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 pool= { supplies=1.516 } throughput= { supplies=1.551 } last_throughput= { supplies=1.521 } drawn= { supplies=1.591 } last_drawn= { supplies=1.583 } weather= { humidity=21.400 pressure=1013.363 temperature=21.866 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7878= { flags= { } owner="URU" controller="URU" core="URU" manpower=1.000 industry= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.013 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=17.660 pressure=1013.923 temperature=20.778 } } 7879= { flags= { } owner="URU" controller="URU" core="URU" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=2.324 } throughput= { supplies=0.966 } last_throughput= { supplies=0.966 } drawn= { supplies=0.966 } last_drawn= { supplies=0.966 } weather= { pressure=1016.366 temperature=12.752 } } 7880= { flags= { } owner="URU" controller="URU" core="URU" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=7.338 } weather= { pressure=1015.867 temperature=12.713 } } 7881= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=37.343 } throughput= { supplies=6.165 } last_throughput= { supplies=6.600 } drawn= { supplies=7.942 } last_drawn= { supplies=9.261 } weather= { humidity=28.040 pressure=1015.388 temperature=20.172 } } 7882= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=910.524 windspeed=23.755 temperature=20.009 precipitation=0.428 muddyness=0.687 cloud_coverage=0.464 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7883= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.848 windspeed=2.882 temperature=31.537 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7884= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=3.813 } throughput= { supplies=3.682 } last_throughput= { supplies=3.770 } drawn= { supplies=3.813 } last_drawn= { supplies=3.920 } weather= { humidity=20.740 pressure=1013.492 temperature=21.853 } } 7885= { flags= { } owner="ARG" controller="ARG" core="ARG" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.781 } throughput= { supplies=2.240 } last_throughput= { supplies=7.999 } drawn= { supplies=2.247 } last_drawn= { supplies=11.206 } weather= { humidity=17.660 pressure=1013.923 temperature=18.725 } } 7886= { flags= { } owner="URU" controller="URU" core="URU" capital=yes industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.511 } weather= { humidity=17.660 pressure=1013.003 temperature=20.669 } } 7887= { flags= { } owner="URU" controller="URU" core="URU" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=4.627 } throughput= { supplies=4.084 } last_throughput= { supplies=4.084 } drawn= { supplies=4.084 } last_drawn= { supplies=4.084 } weather= { pressure=1014.203 temperature=11.860 } } 7888= { flags= { } owner="URU" controller="URU" core="URU" infra= { 6.000 6.000 } points=0 pool= { supplies=28.812 } drawn= { supplies=2.058 } last_drawn= { supplies=2.058 } weather= { humidity=25.120 pressure=1015.196 temperature=20.526 } } 7889= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=44.740 pressure=936.860 windspeed=9.585 temperature=18.448 precipitation=0.958 muddyness=0.406 cloud_coverage=0.288 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7890= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=37.677 pressure=1017.124 temperature=22.394 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7891= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=3.927 } throughput= { supplies=3.839 } last_throughput= { supplies=3.800 } drawn= { supplies=3.843 } last_drawn= { supplies=3.950 } weather= { humidity=18.780 pressure=1015.122 temperature=21.671 } } 7892= { flags= { } owner="ARG" controller="ARG" core="ARG" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=39.584 fuel=2.860 } throughput= { supplies=22.389 } last_throughput= { supplies=27.884 } drawn= { supplies=22.389 } last_drawn= { supplies=27.884 } weather= { humidity=17.660 pressure=1016.422 temperature=18.699 } } 7893= { flags= { } owner="URU" controller="URU" core="URU" capital=yes manpower=4.000 air_base= { 1.000 1.000 } naval_base= { 6.000 6.000 } anti_air= { 1.000 1.000 } industry= { 9.000 9.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=2529.997 money=416.132 crude_oil=2766.358 fuel=5547.528 metal=2901.217 energy=4339.973 rare_materials=969.640 } throughput= { supplies=5.110 } last_throughput= { supplies=5.110 } drawn= { supplies=5.110 } last_drawn= { supplies=5.110 } current_producing= { metal=7.000 energy=14.000 rare_materials=4.000 } max_producing= { metal=7.000 energy=14.000 rare_materials=4.000 } weather= { humidity=19.360 pressure=1015.871 temperature=20.498 } } 7894= { flags= { } owner="URU" controller="URU" core="URU" infra= { 6.000 6.000 } points=0 pool= { supplies=2.088 } throughput= { supplies=2.088 } last_throughput= { supplies=2.088 } drawn= { supplies=2.088 } last_drawn= { supplies=2.088 } weather= { humidity=25.120 pressure=1015.196 temperature=20.526 } } 7895= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=63.600 pressure=938.852 windspeed=16.530 temperature=18.439 precipitation=0.880 muddyness=0.560 cloud_coverage=0.264 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7896= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=29.143 pressure=1014.001 temperature=22.491 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7897= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=27.660 pressure=1015.328 temperature=21.484 } } 7898= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=14.674 } throughput= { supplies=10.986 } last_throughput= { supplies=12.891 } drawn= { supplies=10.986 } last_drawn= { supplies=12.891 } weather= { humidity=17.660 pressure=1016.084 temperature=18.556 } } 7899= { flags= { } owner="ARG" controller="ARG" core="ARG" capital=yes manpower=8.000 air_base= { 7.000 7.000 } naval_base= { 5.000 5.000 } anti_air= { 6.000 6.000 } industry= { 10.000 10.000 } infra= { 6.000 6.000 } points=6 pool= { supplies=3478.036 money=390.541 crude_oil=7119.182 fuel=14270.538 metal=3214.586 energy=5637.078 rare_materials=1509.113 } throughput= { supplies=28.286 } last_throughput= { supplies=36.610 } drawn= { supplies=28.286 } last_drawn= { supplies=36.610 } current_producing= { metal=10.000 energy=20.000 rare_materials=6.000 } max_producing= { metal=10.000 energy=20.000 rare_materials=6.000 } weather= { humidity=17.660 pressure=1017.953 temperature=18.560 } } 7900= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=63.600 pressure=938.848 windspeed=16.530 temperature=18.436 precipitation=0.880 muddyness=0.646 cloud_coverage=0.264 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7901= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=32.914 pressure=1017.124 temperature=21.344 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7902= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=3.984 } throughput= { supplies=3.873 } last_throughput= { supplies=3.980 } drawn= { supplies=3.873 } last_drawn= { supplies=3.980 } weather= { humidity=27.660 pressure=1015.687 temperature=20.976 } } 7903= { flags= { } owner="ARG" controller="ARG" core="ARG" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=8.432 } throughput= { supplies=5.776 } last_throughput= { supplies=8.429 } drawn= { supplies=5.776 } last_drawn= { supplies=8.429 } weather= { humidity=19.820 pressure=1016.737 temperature=18.092 } } 7904= { flags= { } owner="ARG" controller="ARG" core="ARG" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.756 } weather= { humidity=18.060 pressure=1016.845 temperature=19.839 } } 7905= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=940.600 windspeed=28.505 temperature=19.478 muddyness=0.480 cloud_coverage=0.200 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7906= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.936 temperature=14.092 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7907= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=7.515 } throughput= { supplies=5.340 } last_throughput= { supplies=6.326 } drawn= { supplies=5.340 } last_drawn= { supplies=6.336 } weather= { humidity=17.660 pressure=1017.952 temperature=18.401 } } 7908= { flags= { } owner="ARG" controller="ARG" core="ARG" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=0.031 } throughput= { supplies=0.030 } last_throughput= { supplies=0.009 } drawn= { supplies=0.031 } last_drawn= { supplies=0.207 } weather= { humidity=19.820 pressure=1016.737 temperature=18.091 } } 7909= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=7.850 fuel=2.734 } weather= { humidity=28.040 pressure=1013.041 temperature=20.040 } } 7910= { flags= { } owner="AST" controller="AST" core="AST" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=23.373 } throughput= { metal=1.596 } last_throughput= { metal=1.596 } drawn= { supplies=1.703 } last_drawn= { supplies=1.701 } weather= { humidity=24.020 pressure=1017.230 temperature=20.394 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7911= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=28.299 pressure=1014.065 temperature=21.408 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7912= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=4.010 } throughput= { supplies=3.903 } last_throughput= { supplies=4.010 } drawn= { supplies=3.903 } last_drawn= { supplies=4.010 } weather= { humidity=21.566 pressure=1014.113 temperature=21.294 } } 7913= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=10.875 } throughput= { supplies=8.897 } last_throughput= { supplies=10.851 } drawn= { supplies=8.897 } last_drawn= { supplies=10.851 } weather= { humidity=18.060 pressure=1017.858 temperature=18.085 } } 7914= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.376 } throughput= { supplies=0.373 } last_throughput= { supplies=1.189 } drawn= { supplies=0.376 } last_drawn= { supplies=2.033 } weather= { humidity=15.000 pressure=1017.540 temperature=18.387 } } 7915= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1016.893 temperature=18.853 } } 7916= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 weather= { humidity=25.120 pressure=1015.221 temperature=20.091 } } 7917= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=20.820 pressure=1017.356 temperature=21.179 muddyness=0.212 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7918= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=0.573 pressure=1013.210 temperature=12.908 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7919= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=7.622 } throughput= { supplies=5.297 } last_throughput= { supplies=7.275 } drawn= { supplies=5.310 } last_drawn= { supplies=7.505 } weather= { humidity=7.660 pressure=1017.953 temperature=14.202 } } 7920= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.001 } last_drawn= { supplies=0.177 } weather= { humidity=15.000 pressure=1017.807 temperature=18.630 } } 7921= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=7.844 } weather= { humidity=25.120 pressure=1015.221 temperature=20.091 } } 7922= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=14.720 pressure=1017.984 temperature=17.142 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7923= { flags= { } owner="AST" controller="AST" core="AST" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 5.000 5.000 } coastal_fort= { 1.000 1.000 } anti_air= { 7.000 7.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=13.934 } throughput= { supplies=3.933 } last_throughput= { supplies=4.040 } drawn= { supplies=3.933 } last_drawn= { supplies=4.040 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=15.700 pressure=1017.845 temperature=21.054 } } 7924= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=11.358 } throughput= { supplies=8.593 } last_throughput= { supplies=10.034 } drawn= { supplies=8.593 } last_drawn= { supplies=10.034 } weather= { humidity=7.660 pressure=1017.953 temperature=14.202 } } 7925= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.163 } last_throughput= { supplies=0.346 } drawn= { supplies=0.165 } last_drawn= { supplies=0.626 } weather= { humidity=4.420 pressure=1017.571 temperature=14.364 } } 7926= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 weather= { humidity=14.460 pressure=1015.449 temperature=18.103 } } 7927= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 pool= { supplies=1.731 } throughput= { supplies=1.712 } last_throughput= { supplies=1.685 } drawn= { supplies=1.733 } last_drawn= { supplies=1.732 } weather= { humidity=100.000 pressure=896.169 windspeed=23.714 temperature=18.478 precipitation=0.428 muddyness=0.672 cloud_coverage=0.464 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7928= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.388 temperature=13.349 } } 7929= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=10.747 } throughput= { supplies=8.557 } last_throughput= { supplies=10.822 } drawn= { supplies=8.563 } last_drawn= { supplies=11.352 } weather= { humidity=17.660 pressure=1017.885 temperature=18.429 } } 7930= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=5.292 } throughput= { supplies=5.224 } last_throughput= { supplies=5.763 } drawn= { supplies=5.292 } last_drawn= { supplies=8.051 } weather= { humidity=17.660 pressure=1014.129 temperature=18.988 } } 7931= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.150 } last_throughput= { supplies=0.275 } drawn= { supplies=0.152 } last_drawn= { supplies=0.325 } weather= { humidity=17.660 pressure=1016.784 temperature=18.444 } } 7932= { flags= { } owner="ARG" controller="ARG" core="ARG" manpower=3.000 industry= { 5.000 5.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=7.854 fuel=2.734 } current_producing= { metal=4.000 energy=5.000 rare_materials=3.000 } max_producing= { metal=4.000 energy=5.000 rare_materials=3.000 } weather= { humidity=24.520 pressure=1015.449 temperature=20.156 } } 7933= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=63.600 pressure=920.048 windspeed=17.673 temperature=19.055 precipitation=0.880 muddyness=0.730 cloud_coverage=0.264 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7934= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=2.514 pressure=1016.693 temperature=13.796 muddyness=0.345 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7935= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=7.068 } throughput= { supplies=3.963 } last_throughput= { supplies=4.070 } drawn= { supplies=3.963 } last_drawn= { supplies=4.070 } weather= { humidity=23.810 pressure=1017.232 temperature=20.900 } } 7936= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=27.660 pressure=1013.030 windspeed=0.004 temperature=21.293 } } 7937= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=8.603 } throughput= { supplies=8.466 } last_throughput= { supplies=6.998 } drawn= { supplies=8.471 } last_drawn= { supplies=9.845 } weather= { humidity=17.660 pressure=1017.540 temperature=18.118 } } 7938= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 1.000 1.000 } history= { 1940.9.14.14= { controller="GER" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1017.036 temperature=11.920 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7939= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 throughput= { supplies=0.245 } drawn= { supplies=0.275 } last_drawn= { supplies=0.345 } weather= { humidity=18.060 pressure=1017.768 temperature=18.966 } } 7940= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1016.784 temperature=18.397 } } 7941= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=1.779 } throughput= { supplies=1.777 } last_throughput= { supplies=1.761 } drawn= { supplies=1.779 } last_drawn= { supplies=1.781 } weather= { humidity=100.000 pressure=896.169 windspeed=23.715 temperature=18.478 precipitation=0.428 muddyness=0.182 cloud_coverage=0.464 } } 7942= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=19.254 pressure=1017.979 temperature=21.249 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7943= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=7.135 } throughput= { supplies=3.993 } last_throughput= { supplies=4.100 } drawn= { supplies=3.993 } last_drawn= { supplies=4.100 } weather= { pressure=1017.394 temperature=13.362 } } 7944= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 7.000 7.000 } points=0 pool= { supplies=0.035 } throughput= { supplies=0.035 } last_throughput= { supplies=0.022 } drawn= { supplies=0.035 } last_drawn= { supplies=0.285 } weather= { humidity=17.660 pressure=1015.275 temperature=18.763 } } 7945= { flags= { } owner="ARG" controller="ARG" core="ARG" air_base= { 4.000 4.000 } naval_base= { 8.000 8.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=58.346 fuel=257.565 } throughput= { supplies=0.127 } last_throughput= { supplies=0.124 } drawn= { supplies=4.986 } last_drawn= { supplies=5.076 } weather= { humidity=18.060 pressure=1013.858 temperature=18.050 } } 7946= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 weather= { humidity=10.320 pressure=1016.248 temperature=18.909 } } 7947= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.388 temperature=13.349 } } 7948= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.003 } throughput= { supplies=0.001 } last_throughput= { supplies=0.002 } drawn= { supplies=0.003 } last_drawn= { supplies=0.947 } weather= { pressure=1017.966 temperature=10.874 } } 7949= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.500 } last_throughput= { supplies=0.756 } drawn= { supplies=0.521 } last_drawn= { supplies=1.912 } weather= { humidity=19.820 pressure=1017.254 temperature=18.702 } } 7950= { flags= { } owner="AST" controller="AST" core="AST" air_base= { 5.000 5.000 } naval_base= { 6.000 6.000 } coastal_fort= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=11.379 } throughput= { supplies=1.813 } last_throughput= { supplies=1.818 } drawn= { supplies=1.813 } last_drawn= { supplies=1.818 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=63.440 pressure=919.393 windspeed=17.709 temperature=19.017 precipitation=0.886 muddyness=0.065 cloud_coverage=0.266 } } 7951= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=7.429 pressure=1017.407 temperature=17.526 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7952= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=7.255 } throughput= { supplies=4.023 } last_throughput= { supplies=4.130 } drawn= { supplies=4.023 } last_drawn= { supplies=4.130 } weather= { pressure=1013.033 temperature=13.611 } } 7953= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1013.250 windspeed=0.007 temperature=21.261 } } 7954= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.659 } last_throughput= { supplies=1.048 } drawn= { supplies=0.668 } last_drawn= { supplies=2.835 } weather= { humidity=17.660 pressure=1017.540 temperature=16.013 } } 7955= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.487 } throughput= { supplies=0.223 } last_throughput= { supplies=0.166 } drawn= { supplies=0.487 } last_drawn= { supplies=1.882 } weather= { humidity=5.660 pressure=1014.484 temperature=12.236 } } 7956= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=1.847 pressure=1016.666 temperature=12.818 muddyness=0.523 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7957= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 weather= { pressure=1017.989 temperature=13.612 } } 7958= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.132 } last_throughput= { supplies=0.170 } drawn= { supplies=0.393 } last_drawn= { supplies=1.377 } weather= { humidity=13.360 pressure=1013.990 temperature=16.584 } } 7959= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.097 } throughput= { supplies=0.094 } last_throughput= { supplies=0.048 } drawn= { supplies=0.097 } last_drawn= { supplies=0.094 } weather= { humidity=18.060 pressure=1014.726 temperature=16.030 } } 7960= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=15.217 } last_throughput= { supplies=2.062 } last_drawn= { supplies=3.802 } weather= { humidity=100.000 pressure=1013.885 windspeed=14.130 temperature=15.199 precipitation=0.516 muddyness=1.000 cloud_coverage=0.508 } } 7961= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 weather= { humidity=1.299 pressure=1017.465 temperature=13.064 } } 7962= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=7.258 } throughput= { supplies=4.053 } last_throughput= { supplies=4.160 } drawn= { supplies=4.053 } last_drawn= { supplies=4.160 } weather= { humidity=17.660 pressure=1017.159 temperature=21.243 } } 7963= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.017 } throughput= { supplies=0.053 } last_throughput= { supplies=0.249 } drawn= { supplies=0.526 } last_drawn= { supplies=0.356 } weather= { humidity=17.660 pressure=1015.566 temperature=16.134 } } 7964= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.095 } throughput= { supplies=0.018 } drawn= { supplies=0.131 } last_drawn= { supplies=0.110 } weather= { humidity=15.000 pressure=1017.415 temperature=16.255 } } 7965= { flags= { } owner="SAF" controller="SAF" core="SAF" manpower=1.000 air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=10.136 } throughput= { supplies=1.286 } last_throughput= { supplies=5.182 } drawn= { supplies=1.286 } last_drawn= { supplies=7.182 } current_producing= { metal=1.000 energy=17.000 } max_producing= { metal=1.000 energy=17.000 } weather= { humidity=100.000 pressure=980.095 windspeed=29.635 temperature=8.825 precipitation=0.896 muddyness=1.000 cloud_coverage=0.698 } } 7966= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=17.133 pressure=1015.379 temperature=21.588 } } 7967= { flags= { } owner="AST" controller="AST" core="AST" manpower=1.000 anti_air= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=38.432 fuel=151.215 } throughput= { supplies=4.083 } last_throughput= { supplies=4.190 } drawn= { supplies=4.083 } last_drawn= { supplies=4.190 } current_producing= { metal=5.000 energy=28.000 } max_producing= { metal=5.000 energy=28.000 } weather= { humidity=24.554 pressure=1017.477 temperature=21.441 } } 7968= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1013.254 windspeed=0.007 temperature=21.278 } } 7969= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.030 } last_throughput= { supplies=0.040 } drawn= { supplies=0.214 } last_drawn= { supplies=0.252 } weather= { humidity=15.000 pressure=1017.415 temperature=16.255 } } 7970= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 4.000 4.000 } points=0 pool= { supplies=3.770 } throughput= { supplies=3.385 } last_throughput= { supplies=3.541 } drawn= { supplies=3.385 } last_drawn= { supplies=3.541 } weather= { pressure=1017.645 temperature=23.384 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7971= { flags= { } owner="GER" controller="GER" strategic_resource="uranium" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=53.841 pressure=945.031 windspeed=16.479 temperature=15.652 precipitation=1.000 muddyness=1.000 cloud_coverage=0.376 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7972= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=3.215 pressure=1016.564 temperature=13.005 muddyness=0.788 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7973= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 weather= { humidity=0.719 pressure=1017.382 temperature=13.782 } } 7974= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=23.600 pressure=1014.528 windspeed=0.002 temperature=21.443 } } 7975= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 throughput= { supplies=0.010 } drawn= { supplies=0.056 } last_drawn= { supplies=0.074 } weather= { humidity=15.000 pressure=1017.735 temperature=16.190 } } 7976= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.310 temperature=22.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7977= { flags= { } owner="POR" controller="POR" infra= { 1.000 1.000 } points=0 weather= { humidity=18.060 pressure=948.880 windspeed=3.654 temperature=17.770 precipitation=0.018 muddyness=0.979 cloud_coverage=0.006 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 7978= { flags= { } owner="SAF" controller="SAF" core="SAF" manpower=2.000 anti_air= { 3.000 3.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=19.522 } current_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=2.000 rare_materials=1.000 } weather= { humidity=69.390 pressure=979.290 windspeed=22.564 temperature=12.666 precipitation=0.800 muddyness=0.835 cloud_coverage=0.240 } } 7979= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=8.005 pressure=1016.564 temperature=16.911 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7980= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=1.038 pressure=1015.099 temperature=13.371 muddyness=0.780 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7981= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=17.660 pressure=1013.254 windspeed=0.007 temperature=21.278 } } 7982= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.136 } last_drawn= { supplies=0.150 } weather= { humidity=15.000 pressure=1017.415 temperature=16.255 } } 7983= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=3.919 } throughput= { supplies=3.425 } last_throughput= { supplies=3.581 } drawn= { supplies=3.425 } last_drawn= { supplies=3.581 } weather= { pressure=1013.444 temperature=22.603 } } 7984= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=0.859 } throughput= { supplies=0.856 } last_throughput= { supplies=0.852 } drawn= { supplies=0.857 } last_drawn= { supplies=0.856 } weather= { humidity=34.980 pressure=950.172 windspeed=10.964 temperature=14.984 precipitation=0.976 muddyness=0.916 cloud_coverage=0.293 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7985= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=0.017 } throughput= { supplies=0.017 } last_throughput= { supplies=0.016 } drawn= { supplies=0.017 } last_drawn= { supplies=0.019 } weather= { humidity=100.000 pressure=945.093 windspeed=28.758 temperature=13.715 precipitation=0.486 muddyness=0.912 cloud_coverage=0.493 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 7986= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=14.325 } throughput= { supplies=1.416 } last_throughput= { supplies=7.306 } drawn= { supplies=1.416 } last_drawn= { supplies=7.306 } weather= { humidity=59.400 pressure=1016.424 windspeed=8.816 temperature=8.519 precipitation=1.000 muddyness=0.962 cloud_coverage=0.359 } } 7987= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=7.248 } throughput= { supplies=1.351 } last_throughput= { supplies=2.660 } drawn= { supplies=1.351 } last_drawn= { supplies=2.660 } weather= { humidity=84.040 pressure=1014.573 windspeed=11.296 temperature=9.680 precipitation=1.000 muddyness=1.000 cloud_coverage=0.479 } } 7988= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=1.038 pressure=1015.099 temperature=13.371 muddyness=0.780 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7989= { flags= { } owner="AST" controller="AST" core="AST" manpower=3.000 air_base= { 8.000 8.000 } naval_base= { 10.000 10.000 } coastal_fort= { 2.000 2.000 } anti_air= { 4.000 4.000 } industry= { 6.000 6.000 } infra= { 10.000 10.000 } points=3 pool= { supplies=109.279 fuel=330.780 } throughput= { supplies=4.113 } last_throughput= { supplies=4.220 } drawn= { supplies=4.113 } last_drawn= { supplies=4.220 } current_producing= { crude_oil=1.000 metal=5.000 energy=4.000 rare_materials=3.000 } max_producing= { crude_oil=1.000 metal=5.000 energy=4.000 rare_materials=3.000 } weather= { humidity=10.528 pressure=1017.382 temperature=20.986 } } 7990= { flags= { } owner="NZL" controller="NZL" core="NZL" manpower=1.000 naval_base= { 5.000 5.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=42.321 } current_producing= { metal=1.000 energy=2.000 rare_materials=0.500 } max_producing= { metal=1.000 energy=2.000 rare_materials=0.500 } weather= { humidity=17.120 pressure=1013.526 windspeed=0.015 temperature=21.243 muddyness=0.173 } } 7991= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.147 } last_throughput= { supplies=0.108 } drawn= { supplies=0.118 } last_drawn= { supplies=0.193 } weather= { humidity=15.000 pressure=1017.735 temperature=16.190 } } 7992= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.021 } last_drawn= { supplies=0.018 } weather= { humidity=15.000 pressure=1017.415 temperature=16.255 } } 7993= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.679 temperature=23.426 } } 7994= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 weather= { humidity=7.975 pressure=1017.679 temperature=13.964 } } 7995= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=54.774 pressure=949.024 windspeed=18.740 temperature=14.908 precipitation=0.928 muddyness=0.812 cloud_coverage=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7996= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=8.864 } throughput= { supplies=1.544 } last_throughput= { supplies=7.427 } drawn= { supplies=1.544 } last_drawn= { supplies=7.427 } weather= { humidity=6.699 pressure=1013.480 temperature=15.687 } } 7997= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 pool= { supplies=3.641 } throughput= { supplies=3.305 } last_throughput= { supplies=3.421 } drawn= { supplies=3.305 } last_drawn= { supplies=3.421 } weather= { pressure=952.074 windspeed=41.796 temperature=18.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7998= { flags= { } owner="AST" controller="AST" core="AST" capital=yes infra= { 4.000 4.000 } points=0 weather= { pressure=1017.192 temperature=12.971 muddyness=0.922 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 7999= { flags= { } owner="AST" controller="AST" core="AST" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=13.413 } throughput= { supplies=4.143 } last_throughput= { supplies=4.250 } drawn= { supplies=4.143 } last_drawn= { supplies=4.250 } weather= { humidity=10.528 pressure=1017.382 temperature=20.986 } } 8000= { flags= { } owner="GER" controller="GER" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=1 nationalism=14.336 current_producing= { metal=21.000 energy=2.000 rare_materials=10.000 } max_producing= { metal=21.000 energy=2.000 rare_materials=10.000 } weather= { humidity=30.160 pressure=945.019 windspeed=9.442 temperature=14.430 precipitation=1.000 muddyness=0.854 cloud_coverage=0.331 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8001= { flags= { } owner="SAF" controller="SAF" core="SAF" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=16.057 pressure=1013.392 temperature=13.850 } } 8002= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=43.940 pressure=946.698 windspeed=14.484 temperature=14.762 precipitation=1.000 muddyness=0.701 cloud_coverage=0.336 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8003= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 weather= { humidity=10.978 pressure=1015.001 temperature=13.579 } } 8004= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=11.967 } weather= { humidity=94.329 pressure=980.105 windspeed=29.183 temperature=12.583 muddyness=0.729 cloud_coverage=0.100 } } 8005= { flags= { } owner="SAF" controller="SAF" core="SAF" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=17.845 } throughput= { supplies=1.479 } last_throughput= { supplies=7.365 } drawn= { supplies=1.479 } last_drawn= { supplies=7.365 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=59.400 pressure=1016.425 windspeed=8.816 temperature=8.527 precipitation=1.000 muddyness=1.000 cloud_coverage=0.359 } } 8006= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=28.309 pressure=1017.160 temperature=20.877 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8007= { flags= { } owner="AST" controller="AST" core="AST" capital=yes manpower=5.000 anti_air= { 2.000 2.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=6234.611 money=236.668 crude_oil=2889.491 fuel=5820.310 metal=4301.258 energy=13025.263 rare_materials=1793.350 } throughput= { supplies=9.159 } last_throughput= { supplies=9.248 } drawn= { supplies=9.159 } last_drawn= { supplies=9.248 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { pressure=1017.677 temperature=8.896 } } 8008= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { humidity=18.002 pressure=1013.058 temperature=21.161 } } 8009= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.146 } weather= { humidity=23.740 pressure=1013.583 windspeed=0.015 temperature=21.083 muddyness=0.168 } } 8010= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=931.118 windspeed=55.756 temperature=15.304 precipitation=0.068 muddyness=0.994 cloud_coverage=0.284 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8011= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=946.107 windspeed=29.740 temperature=9.501 precipitation=0.698 muddyness=0.983 cloud_coverage=0.599 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8012= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=945.042 windspeed=29.416 temperature=10.613 precipitation=0.570 muddyness=0.912 cloud_coverage=0.535 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8013= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=8.500 } throughput= { supplies=1.645 } last_throughput= { supplies=7.524 } drawn= { supplies=1.645 } last_drawn= { supplies=7.524 } weather= { humidity=3.632 pressure=1013.502 temperature=15.152 } } 8014= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=28.040 pressure=975.992 windspeed=3.051 temperature=18.188 muddyness=0.172 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8015= { flags= { } owner="AST" controller="AST" core="AST" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=22.568 } throughput= { supplies=3.303 } last_throughput= { supplies=3.282 } drawn= { supplies=3.303 } last_drawn= { supplies=3.282 } weather= { humidity=0.680 pressure=1017.186 temperature=8.970 } } 8016= { flags= { } owner="AST" controller="AST" core="AST" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=14.145 pressure=1017.395 temperature=18.186 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8017= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.066 } weather= { humidity=19.880 pressure=1013.583 windspeed=0.015 temperature=21.083 muddyness=0.120 } } 8018= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=14.280 pressure=1017.342 windspeed=0.006 temperature=21.248 muddyness=0.018 } } 8019= { flags= { } owner="SAF" controller="SAF" core="SAF" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=4.309 } throughput= { supplies=3.465 } last_throughput= { supplies=3.621 } drawn= { supplies=3.465 } last_drawn= { supplies=3.621 } weather= { humidity=6.159 pressure=1013.397 temperature=14.203 } } 8020= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=50.820 pressure=946.094 windspeed=16.798 temperature=10.343 precipitation=1.000 muddyness=0.771 cloud_coverage=0.408 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8021= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 pool= { supplies=3.386 } throughput= { supplies=3.265 } last_throughput= { supplies=3.381 } drawn= { supplies=3.265 } last_drawn= { supplies=3.381 } weather= { pressure=952.072 windspeed=41.796 temperature=18.502 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8022= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=4.704 } last_drawn= { supplies=2.000 } weather= { humidity=94.329 pressure=980.098 windspeed=29.190 temperature=10.792 muddyness=0.982 cloud_coverage=0.100 } } 8023= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.952 temperature=9.146 muddyness=0.878 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8024= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=15.580 pressure=945.030 windspeed=4.752 temperature=15.732 precipitation=0.216 muddyness=0.970 cloud_coverage=0.065 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8025= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=23.460 } throughput= { supplies=3.273 } last_throughput= { supplies=3.252 } drawn= { supplies=3.273 } last_drawn= { supplies=3.252 } weather= { humidity=17.020 pressure=1016.980 temperature=18.018 } } 8026= { flags= { } owner="AST" controller="AST" core="AST" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=22.723 } drawn= { supplies=1.623 } last_drawn= { supplies=1.623 } weather= { humidity=17.660 pressure=1017.295 temperature=17.307 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8027= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=13.860 pressure=1017.342 windspeed=0.006 temperature=21.248 muddyness=0.048 } } 8028= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=20.200 pressure=947.336 windspeed=6.146 temperature=15.819 precipitation=0.492 muddyness=0.871 cloud_coverage=0.148 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8029= { flags= { } owner="SAF" controller="SAF" infra= { 2.000 2.000 } points=0 pool= { supplies=7.396 } throughput= { supplies=1.598 } last_throughput= { supplies=1.598 } drawn= { supplies=2.043 } last_drawn= { supplies=2.013 } weather= { humidity=54.320 pressure=951.943 windspeed=18.908 temperature=15.017 precipitation=0.928 muddyness=0.789 cloud_coverage=0.279 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8030= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=67.120 pressure=947.302 windspeed=25.383 temperature=15.829 precipitation=1.000 muddyness=0.655 cloud_coverage=0.399 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8031= { flags= { } owner="SAF" controller="SAF" core="SAF" anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=24.273 } throughput= { supplies=1.584 } last_throughput= { supplies=7.467 } drawn= { supplies=1.584 } last_drawn= { supplies=7.467 } weather= { pressure=1015.669 windspeed=0.560 temperature=9.017 precipitation=0.200 muddyness=0.870 cloud_coverage=0.060 } } 8032= { flags= { } owner="GER" controller="GER" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=30.680 pressure=945.989 windspeed=2.119 temperature=21.878 muddyness=0.958 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8033= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=22.534 } throughput= { supplies=3.243 } last_throughput= { supplies=3.222 } drawn= { supplies=3.243 } last_drawn= { supplies=3.222 } weather= { humidity=17.020 pressure=1016.980 temperature=18.018 } } 8034= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=0.680 pressure=1017.187 temperature=8.970 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8035= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.092 } weather= { humidity=23.720 pressure=1013.583 windspeed=0.015 temperature=21.083 muddyness=0.198 } } 8036= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } last_throughput= { supplies=0.010 } drawn= { supplies=0.005 } last_drawn= { supplies=0.010 } weather= { humidity=13.860 pressure=1017.342 windspeed=0.006 temperature=21.245 muddyness=0.048 } } 8037= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=20.140 pressure=1013.938 windspeed=0.038 temperature=21.692 muddyness=0.215 } } 8038= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 4.000 4.000 } points=0 pool= { supplies=4.187 } weather= { humidity=100.000 pressure=947.921 windspeed=33.352 temperature=14.835 precipitation=0.228 muddyness=0.754 cloud_coverage=0.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8039= { flags= { } owner="SAF" controller="SAF" core="SAF" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=17.719 } throughput= { supplies=1.685 } last_throughput= { supplies=7.564 } drawn= { supplies=1.685 } last_drawn= { supplies=7.564 } weather= { humidity=5.448 pressure=1013.361 temperature=9.227 muddyness=0.011 } } 8040= { flags= { } owner="GER" controller="GER" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=945.020 windspeed=28.886 temperature=18.458 muddyness=0.958 cloud_coverage=0.200 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8041= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=11.406 fuel=38.640 } drawn= { supplies=0.839 } last_drawn= { supplies=0.840 } weather= { humidity=34.980 pressure=950.171 windspeed=10.964 temperature=14.934 precipitation=0.976 muddyness=0.265 cloud_coverage=0.293 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8042= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 pool= { supplies=23.676 } throughput= { supplies=3.213 } last_throughput= { supplies=3.192 } drawn= { supplies=3.213 } last_drawn= { supplies=3.192 } weather= { humidity=17.020 pressure=1016.980 temperature=18.018 } } 8043= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=0.680 pressure=1017.187 temperature=8.970 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8044= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1017.324 temperature=17.316 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8045= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.115 } weather= { humidity=23.720 pressure=1013.583 windspeed=0.015 temperature=21.083 muddyness=0.198 } } 8046= { flags= { } owner="NZL" controller="NZL" core="NZL" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=54.914 } drawn= { supplies=3.933 } last_drawn= { supplies=3.938 } weather= { humidity=20.140 pressure=1013.940 windspeed=0.038 temperature=21.717 muddyness=0.205 } } 8047= { flags= { } owner="SAF" controller="SAF" infra= { 2.000 2.000 } points=0 pool= { supplies=2.647 } throughput= { supplies=2.647 } last_throughput= { supplies=2.682 } drawn= { supplies=2.647 } last_drawn= { supplies=2.682 } weather= { pressure=950.652 windspeed=32.316 temperature=18.257 precipitation=0.300 cloud_coverage=0.090 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8048= { flags= { } owner="ENG" controller="ENG" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { humidity=27.360 pressure=945.524 windspeed=9.550 temperature=10.216 precipitation=1.000 muddyness=1.000 cloud_coverage=0.339 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8049= { flags= { } owner="AST" controller="AST" core="AST" manpower=1.000 infra= { 8.000 8.000 } points=0 pool= { supplies=9.531 } throughput= { supplies=3.183 } last_throughput= { supplies=3.162 } drawn= { supplies=3.183 } last_drawn= { supplies=3.162 } weather= { humidity=17.740 pressure=1016.973 temperature=18.015 } } 8050= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=11.280 pressure=1017.842 temperature=17.576 muddyness=0.212 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8051= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=10.880 pressure=1017.199 temperature=17.555 } } 8052= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=1.047 } weather= { humidity=19.880 pressure=1013.583 windspeed=0.015 temperature=21.083 muddyness=0.120 } } 8053= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=3.998 } throughput= { supplies=3.992 } last_throughput= { supplies=3.995 } drawn= { supplies=3.999 } last_drawn= { supplies=4.004 } weather= { humidity=13.860 pressure=1017.342 windspeed=0.006 temperature=21.245 muddyness=0.048 } } 8054= { flags= { } owner="SAF" controller="SAF" core="SAF" capital=yes manpower=1.000 air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } anti_air= { 4.000 4.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=4262.976 money=738.273 crude_oil=2687.688 fuel=5419.590 metal=3497.707 energy=21873.391 rare_materials=1490.522 } throughput= { supplies=5.230 } last_throughput= { supplies=11.267 } drawn= { supplies=5.230 } last_drawn= { supplies=11.267 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=2.656 pressure=1013.945 temperature=9.624 muddyness=0.158 } } 8055= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=13.260 pressure=1017.055 temperature=17.241 muddyness=0.706 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8056= { flags= { } owner="AST" controller="AST" core="AST" manpower=1.000 infra= { 8.000 8.000 } points=0 weather= { humidity=17.740 pressure=1016.969 temperature=18.014 } } 8057= { flags= { } owner="AST" controller="AST" core="AST" manpower=2.000 naval_base= { 8.000 8.000 } coastal_fort= { 1.000 1.000 } anti_air= { 3.000 3.000 } industry= { 9.000 9.000 } infra= { 10.000 10.000 } points=2 pool= { supplies=22.053 } current_producing= { rare_materials=1.000 } max_producing= { rare_materials=1.000 } weather= { humidity=7.540 pressure=1017.540 temperature=17.440 } } 8058= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=17.020 pressure=1017.179 temperature=17.412 } } 8059= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1017.445 windspeed=0.003 temperature=21.354 } } 8060= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { humidity=15.700 pressure=1013.216 windspeed=0.023 temperature=21.694 muddyness=0.201 } } 8061= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=10.440 pressure=1017.046 temperature=17.207 muddyness=0.706 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8062= { flags= { } owner="AST" controller="AST" core="AST" manpower=1.000 air_base= { 8.000 8.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=21.485 fuel=149.805 } throughput= { supplies=0.764 } last_throughput= { supplies=0.726 } drawn= { supplies=0.764 } last_drawn= { supplies=0.726 } weather= { humidity=10.440 pressure=1017.345 temperature=17.353 } } 8063= { flags= { } owner="AST" controller="AST" core="AST" infra= { 8.000 8.000 } points=0 current_producing= { energy=2.000 } max_producing= { energy=2.000 } weather= { humidity=44.740 pressure=1014.963 windspeed=5.513 temperature=15.372 precipitation=0.958 muddyness=0.025 cloud_coverage=0.288 } } 8064= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 pool= { supplies=1.105 } weather= { humidity=16.600 pressure=1013.029 windspeed=0.012 temperature=21.705 } } 8065= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 pool= { supplies=4.030 } throughput= { supplies=4.021 } last_throughput= { supplies=4.034 } drawn= { supplies=4.030 } last_drawn= { supplies=4.038 } weather= { humidity=15.840 pressure=1013.216 windspeed=0.023 temperature=21.694 muddyness=0.181 } } 8066= { flags= { } owner="NZL" controller="NZL" core="NZL" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=1.109 } throughput= { supplies=0.001 } last_throughput= { supplies=0.008 } drawn= { supplies=0.001 } last_drawn= { supplies=0.008 } weather= { humidity=15.920 pressure=1013.029 windspeed=0.012 temperature=21.705 muddyness=0.013 } } 8067= { flags= { } owner="NZL" controller="NZL" core="NZL" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=4.071 } throughput= { supplies=4.063 } last_throughput= { supplies=4.063 } drawn= { supplies=4.063 } last_drawn= { supplies=4.063 } weather= { humidity=15.160 pressure=1013.216 windspeed=0.023 temperature=17.694 muddyness=0.079 } } 8068= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 weather= { humidity=11.760 pressure=1016.981 temperature=17.697 } } 8069= { flags= { } owner="NZL" controller="NZL" core="NZL" capital=yes infra= { 8.000 8.000 } points=0 pool= { supplies=3.787 } throughput= { supplies=3.686 } last_throughput= { supplies=3.609 } drawn= { supplies=3.787 } last_drawn= { supplies=3.686 } weather= { humidity=16.200 pressure=1013.031 windspeed=0.012 temperature=17.678 muddyness=0.045 } } 8070= { flags= { } owner="NZL" controller="NZL" core="NZL" capital=yes manpower=5.000 air_base= { 3.000 3.000 } naval_base= { 5.000 5.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=928.889 money=520.041 crude_oil=1343.168 fuel=2701.468 metal=1685.367 energy=8504.496 rare_materials=992.216 } throughput= { supplies=7.944 } last_throughput= { supplies=7.856 } drawn= { supplies=7.944 } last_drawn= { supplies=7.856 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=15.860 pressure=1013.029 windspeed=0.012 temperature=17.704 muddyness=0.039 } } 8071= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 pool= { supplies=3.462 } throughput= { supplies=3.372 } last_throughput= { supplies=3.252 } drawn= { supplies=3.464 } last_drawn= { supplies=3.374 } weather= { pressure=1017.200 windspeed=0.001 temperature=9.711 muddyness=0.104 } } 8072= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 pool= { supplies=0.161 } throughput= { supplies=0.169 } last_throughput= { supplies=0.123 } drawn= { supplies=0.260 } last_drawn= { supplies=0.244 } weather= { humidity=10.460 pressure=1013.025 windspeed=0.012 temperature=17.648 muddyness=0.059 } } 8073= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=0.715 } throughput= { supplies=0.715 } last_throughput= { supplies=0.673 } drawn= { supplies=0.715 } last_drawn= { supplies=0.674 } weather= { humidity=44.740 pressure=1015.035 windspeed=5.513 temperature=15.363 precipitation=0.958 muddyness=0.805 cloud_coverage=0.288 } } 8074= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=44.740 pressure=1014.960 windspeed=5.513 temperature=15.363 precipitation=0.958 muddyness=0.802 cloud_coverage=0.288 } } 8075= { flags= { } owner="USA" controller="USA" core="USA" infra= { 2.000 2.000 } points=0 weather= { humidity=8.600 pressure=1037.727 temperature=-7.539 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8076= { flags= { } owner="USA" controller="USA" core="USA" infra= { 4.000 4.000 } points=0 pool= { supplies=12.516 } drawn= { supplies=0.894 } last_drawn= { supplies=0.894 } weather= { pressure=1026.433 temperature=-15.562 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8077= { flags= { } owner="USA" controller="USA" core="USA" infra= { 2.000 2.000 } points=0 weather= { humidity=4.920 pressure=1027.221 temperature=-7.543 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8078= { flags= { } owner="USA" controller="USA" core="USA" air_base= { 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1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } } points=0 nationalism=13.921 weather= { pressure=1020.399 temperature=0.370 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8090= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { humidity=8.060 pressure=1047.217 temperature=-6.540 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8091= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1043.540 temperature=-14.536 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8092= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { 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date="1.6.9.0" } } 8096= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.048 } weather= { humidity=7.820 pressure=1017.576 temperature=-6.451 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8097= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.013 } weather= { humidity=5.491 pressure=1013.384 temperature=-2.432 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8098= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.008 } weather= { humidity=9.760 pressure=1014.969 temperature=-6.490 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8099= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.010 } weather= { humidity=13.689 pressure=1014.722 temperature=-1.997 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8100= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.017 } weather= { humidity=7.220 pressure=1017.601 temperature=-6.502 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8101= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.010 } weather= { humidity=10.736 pressure=1015.865 temperature=-6.493 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8102= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.011 } drawn= { supplies=0.025 } weather= { humidity=4.420 pressure=1016.585 temperature=-2.417 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8103= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.028 } weather= { humidity=9.760 pressure=1014.768 temperature=-2.423 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8104= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=947.304 windspeed=17.875 temperature=-12.935 precipitation=1.000 frozen=1.000 cloud_coverage=0.920 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8105= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.077 } weather= { humidity=12.576 pressure=1016.815 temperature=-2.462 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8106= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.028 } weather= { humidity=12.201 pressure=1013.384 temperature=-2.431 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8107= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.041 } weather= { pressure=1014.723 temperature=1.054 muddyness=1.000 frozen=0.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8108= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.820 pressure=1014.583 temperature=-10.095 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8109= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.008 } weather= { humidity=5.667 pressure=1014.720 temperature=-6.490 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.015 } weather= { humidity=13.460 pressure=1014.719 temperature=-6.466 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8111= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.026 } weather= { pressure=1016.754 temperature=1.066 muddyness=1.000 frozen=0.100 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8112= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1053.540 temperature=-3.513 muddyness=0.560 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8113= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.021 } weather= { humidity=9.760 pressure=1014.768 temperature=-2.424 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8114= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.053 } drawn= { supplies=0.084 } weather= { pressure=1013.721 temperature=1.965 muddyness=1.000 frozen=0.225 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8115= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.049 } throughput= { supplies=0.041 } drawn= { supplies=0.049 } weather= { pressure=1013.418 temperature=1.996 muddyness=1.000 frozen=0.675 } } 8116= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.072 } weather= { humidity=2.051 pressure=1016.815 temperature=-6.457 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8117= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.050 } weather= { humidity=11.725 pressure=1013.382 temperature=-1.982 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8118= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.099 } weather= { pressure=1014.723 temperature=1.055 muddyness=1.000 frozen=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8119= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.029 } weather= { pressure=1014.724 temperature=1.055 muddyness=1.000 frozen=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8120= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.015 } weather= { pressure=1015.831 temperature=1.067 muddyness=1.000 frozen=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8121= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.013 } weather= { pressure=1015.831 temperature=1.067 muddyness=1.000 frozen=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8122= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.038 } weather= { pressure=1015.830 temperature=1.095 muddyness=1.000 frozen=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8123= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.014 } weather= { humidity=6.898 pressure=1016.754 temperature=-6.480 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8124= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.051 } weather= { pressure=1015.635 temperature=1.996 muddyness=0.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8125= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.010 } drawn= { supplies=0.010 } weather= { pressure=1013.501 temperature=2.046 muddyness=1.000 frozen=0.050 } } 8126= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.038 } drawn= { supplies=0.038 } weather= { humidity=1.556 pressure=1013.427 temperature=-2.034 muddyness=0.525 frozen=1.000 } } 8127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.204 } drawn= { supplies=0.204 } weather= { humidity=1.201 pressure=1013.385 temperature=-1.969 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8128= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.160 } weather= { pressure=1014.760 temperature=1.067 muddyness=1.000 frozen=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8129= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.083 } weather= { pressure=1015.836 temperature=1.089 muddyness=0.908 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8130= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.010 } weather= { pressure=1015.840 temperature=1.088 muddyness=0.956 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8131= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.022 } drawn= { supplies=0.022 } weather= { pressure=1015.831 temperature=1.067 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8132= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.031 } throughput= { supplies=0.006 } drawn= { supplies=0.042 } weather= { pressure=1015.830 temperature=1.095 muddyness=0.960 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8133= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 pool= { supplies=0.016 } drawn= { supplies=0.030 } weather= { pressure=1016.719 temperature=1.074 muddyness=0.906 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8134= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.008 } weather= { pressure=1017.425 temperature=1.094 muddyness=0.970 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8135= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1053.540 temperature=-7.515 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8136= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.012 } drawn= { supplies=0.012 } weather= { pressure=1017.699 temperature=1.964 muddyness=1.000 } } 8137= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.133 } throughput= { supplies=0.157 } drawn= { supplies=0.157 } weather= { pressure=1014.798 temperature=2.003 muddyness=0.860 } } 8138= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.473 } throughput= { supplies=0.857 } drawn= { supplies=0.857 } weather= { pressure=1015.874 temperature=2.047 muddyness=0.716 } } 8139= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.137 } drawn= { supplies=0.137 } weather= { pressure=1014.762 temperature=1.075 muddyness=0.908 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8140= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.050 } weather= { pressure=1016.735 temperature=2.014 muddyness=0.812 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8141= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.013 } weather= { pressure=1015.839 temperature=1.090 muddyness=0.872 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8142= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.047 } drawn= { supplies=0.048 } weather= { pressure=1016.724 temperature=2.047 muddyness=0.820 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8143= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.037 } drawn= { supplies=0.037 } weather= { pressure=1016.720 temperature=1.094 muddyness=0.872 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8144= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 pool= { supplies=0.095 } throughput= { supplies=0.058 } last_throughput= { supplies=0.058 } drawn= { supplies=0.119 } last_drawn= { supplies=0.058 } weather= { pressure=1016.719 temperature=2.025 muddyness=0.860 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8145= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.033 } weather= { pressure=1017.425 temperature=2.044 muddyness=0.870 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8146= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.035 } weather= { pressure=1017.435 temperature=1.067 muddyness=0.906 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8147= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 3.000 3.000 } points=0 weather= { pressure=1052.447 temperature=-2.667 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8148= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.012 } weather= { pressure=1017.722 temperature=1.963 muddyness=0.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8149= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.119 } throughput= { supplies=0.116 } drawn= { supplies=0.119 } weather= { pressure=1013.631 temperature=2.021 muddyness=0.806 } } 8150= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.324 } throughput= { supplies=0.661 } drawn= { supplies=0.661 } weather= { pressure=1015.879 temperature=2.043 muddyness=0.820 } } 8151= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=5.500 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.879 } throughput= { supplies=0.603 } drawn= { supplies=0.603 } current_producing= { metal=18.000 energy=9.000 rare_materials=5.000 } max_producing= { metal=18.000 energy=9.000 rare_materials=5.000 } weather= { humidity=0.527 pressure=1014.689 temperature=-1.964 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8152= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.003 } drawn= { supplies=0.148 } weather= { pressure=1015.843 temperature=1.067 muddyness=0.920 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8153= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.013 } weather= { pressure=1016.729 temperature=2.020 muddyness=0.806 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8154= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.026 } drawn= { supplies=0.027 } weather= { pressure=1016.735 temperature=2.022 muddyness=0.806 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8155= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.183 } throughput= { supplies=0.179 } last_throughput= { supplies=0.177 } drawn= { supplies=0.183 } last_drawn= { supplies=0.179 } weather= { pressure=1016.724 temperature=2.046 muddyness=0.820 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8156= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.245 } throughput= { supplies=0.180 } last_throughput= { supplies=0.209 } drawn= { supplies=0.277 } last_drawn= { supplies=0.211 } weather= { pressure=1016.724 temperature=-2.928 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8157= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.030 } throughput= { supplies=0.017 } last_throughput= { supplies=0.029 } drawn= { supplies=0.109 } last_drawn= { supplies=0.044 } weather= { pressure=1017.391 temperature=1.098 muddyness=0.826 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8158= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.098 } weather= { pressure=1017.893 temperature=1.060 muddyness=0.768 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8159= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.036 } weather= { humidity=12.343 pressure=1017.437 temperature=-2.023 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8160= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1050.513 temperature=-3.622 muddyness=0.560 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8161= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=0.007 } drawn= { supplies=0.007 } weather= { humidity=0.010 pressure=1013.925 temperature=2.026 muddyness=0.806 } } 8162= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 current_producing= { metal=7.000 } max_producing= { metal=7.000 } weather= { humidity=2.616 pressure=1014.730 temperature=-2.030 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8163= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 pool= { supplies=1.298 } throughput= { supplies=0.623 } drawn= { supplies=0.623 } weather= { pressure=1015.812 temperature=2.032 muddyness=0.724 } } 8164= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.101 } drawn= { supplies=0.101 } weather= { pressure=1015.760 temperature=2.023 muddyness=0.764 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8165= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.121 } weather= { pressure=1016.653 temperature=2.007 muddyness=0.772 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8166= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.013 } weather= { pressure=1016.735 temperature=2.023 muddyness=0.758 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8167= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.971 } throughput= { supplies=0.886 } last_throughput= { supplies=0.507 } drawn= { supplies=0.971 } last_drawn= { supplies=0.509 } weather= { pressure=1017.402 temperature=2.026 muddyness=0.716 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8168= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.473 } throughput= { supplies=0.249 } last_throughput= { supplies=0.235 } drawn= { supplies=0.642 } last_drawn= { supplies=0.250 } weather= { pressure=1017.403 temperature=2.025 muddyness=0.716 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8169= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.033 } throughput= { supplies=0.070 } last_throughput= { supplies=0.056 } drawn= { supplies=0.221 } last_drawn= { supplies=0.074 } weather= { pressure=1017.400 temperature=1.091 muddyness=0.720 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8170= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.175 } last_drawn= { supplies=0.031 } weather= { pressure=1017.883 temperature=1.066 muddyness=0.720 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8171= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=3 drawn= { supplies=0.049 } weather= { humidity=0.163 pressure=1017.904 temperature=1.085 muddyness=0.720 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8172= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.014 } weather= { humidity=0.163 pressure=1017.904 temperature=1.085 muddyness=0.768 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8173= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1053.248 temperature=-1.196 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8174= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=2.860 } throughput= { supplies=1.144 } drawn= { supplies=1.144 } weather= { pressure=1013.926 temperature=4.680 } } 8175= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.678 temperature=4.699 } } 8176= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.040 } drawn= { supplies=0.040 } weather= { pressure=1015.848 temperature=-2.168 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8177= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.080 } weather= { pressure=1016.698 temperature=1.711 muddyness=0.674 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8178= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.036 } weather= { pressure=1017.407 temperature=2.049 muddyness=0.716 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8179= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.115 } drawn= { supplies=0.115 } weather= { pressure=1017.416 temperature=1.704 muddyness=0.674 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8180= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.227 } last_throughput= { supplies=0.227 } drawn= { supplies=0.371 } last_drawn= { supplies=0.227 } weather= { pressure=1017.867 temperature=1.748 muddyness=0.674 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8181= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.071 } last_throughput= { supplies=0.073 } drawn= { supplies=0.289 } last_drawn= { supplies=0.084 } weather= { pressure=1017.403 temperature=1.056 muddyness=0.720 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8182= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.219 } last_drawn= { supplies=0.047 } weather= { pressure=1017.877 temperature=1.765 muddyness=0.670 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8183= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.150 } last_drawn= { supplies=0.024 } weather= { pressure=1013.151 temperature=1.781 muddyness=0.636 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8184= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.010 } weather= { humidity=0.204 pressure=1014.287 temperature=1.774 muddyness=0.626 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8185= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.039 } weather= { pressure=1017.886 temperature=1.077 muddyness=0.714 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8186= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.020 } weather= { pressure=1017.418 temperature=-6.013 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8187= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=3.074 } throughput= { supplies=3.075 } last_throughput= { supplies=3.067 } drawn= { supplies=3.114 } last_drawn= { supplies=3.075 } weather= { humidity=10.400 pressure=1016.029 temperature=-2.990 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8188= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=3.036 } throughput= { supplies=2.993 } last_throughput= { supplies=2.984 } drawn= { supplies=3.037 } last_drawn= { supplies=2.993 } weather= { humidity=12.217 pressure=1016.737 temperature=-2.192 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8189= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 3.000 3.000 } points=0 weather= { humidity=5.774 pressure=1058.595 temperature=-2.572 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8190= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.142 } throughput= { supplies=1.164 } drawn= { supplies=1.164 } weather= { humidity=0.080 pressure=1014.169 temperature=4.597 } } 8191= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.276 } current_producing= { metal=24.000 energy=14.000 rare_materials=40.000 } max_producing= { metal=24.000 energy=14.000 rare_materials=40.000 } weather= { pressure=1016.733 temperature=4.596 } } 8192= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.727 temperature=0.598 muddyness=0.646 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8193= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.038 } drawn= { supplies=0.038 } weather= { humidity=0.168 pressure=1016.697 temperature=-2.227 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8194= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.034 } weather= { pressure=1017.356 temperature=1.747 muddyness=0.674 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8195= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.042 } drawn= { supplies=0.042 } weather= { pressure=1017.864 temperature=1.791 muddyness=0.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8196= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.887 } throughput= { supplies=1.032 } last_throughput= { supplies=0.940 } drawn= { supplies=1.504 } last_drawn= { supplies=0.940 } weather= { pressure=1017.873 temperature=1.752 muddyness=0.642 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8197= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.120 } throughput= { supplies=0.036 } last_throughput= { supplies=0.035 } drawn= { supplies=0.120 } last_drawn= { supplies=0.036 } weather= { pressure=1013.099 temperature=1.769 muddyness=0.546 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8198= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.029 } last_throughput= { supplies=0.030 } drawn= { supplies=0.269 } last_drawn= { supplies=0.067 } weather= { pressure=1017.878 temperature=1.780 muddyness=0.636 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8199= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.209 } last_drawn= { supplies=0.059 } weather= { pressure=1013.151 temperature=1.790 muddyness=0.598 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8200= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.036 } drawn= { supplies=0.190 } last_drawn= { supplies=0.059 } weather= { pressure=1013.173 temperature=1.755 muddyness=0.598 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8201= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.159 } last_drawn= { supplies=0.036 } weather= { pressure=1014.513 temperature=1.781 muddyness=0.598 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8202= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.035 } weather= { pressure=1017.858 temperature=1.089 muddyness=0.710 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8203= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.009 } weather= { humidity=0.558 pressure=1017.840 temperature=1.852 muddyness=0.638 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8204= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=3.464 } throughput= { supplies=3.423 } last_throughput= { supplies=3.438 } drawn= { supplies=3.464 } last_drawn= { supplies=3.463 } weather= { pressure=1016.037 temperature=1.854 muddyness=0.600 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8205= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 throughput= { supplies=0.018 } last_throughput= { supplies=0.026 } drawn= { supplies=0.059 } last_drawn= { supplies=0.034 } weather= { pressure=1016.533 temperature=1.878 muddyness=0.606 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8206= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.224 } throughput= { supplies=3.959 } last_throughput= { supplies=3.650 } drawn= { supplies=4.444 } last_drawn= { supplies=4.054 } weather= { pressure=1036.689 temperature=1.884 muddyness=0.600 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8207= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1052.613 temperature=-1.190 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8208= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 3.000 3.000 } points=0 current_producing= { energy=14.000 } max_producing= { energy=14.000 } weather= { pressure=1059.589 temperature=1.315 muddyness=0.532 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8209= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.061 temperature=4.599 } } 8210= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=220.156 fuel=29.770 } throughput= { supplies=89.449 fuel=7.280 } last_throughput= { supplies=104.041 fuel=8.704 } drawn= { supplies=89.449 fuel=7.280 } last_drawn= { supplies=104.041 fuel=8.704 } weather= { pressure=1017.323 temperature=4.551 } } 8211= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=3.000 industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=231.459 fuel=24.645 } throughput= { supplies=89.402 fuel=7.233 } last_throughput= { supplies=103.992 fuel=8.655 } drawn= { supplies=89.402 fuel=7.233 } last_drawn= { supplies=103.992 fuel=8.655 } current_producing= { metal=18.000 energy=9.000 rare_materials=10.000 } max_producing= { metal=18.000 energy=9.000 rare_materials=10.000 } weather= { pressure=1016.697 temperature=4.555 } } 8212= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.070 } weather= { pressure=1017.398 temperature=1.796 muddyness=0.634 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8213= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.043 } drawn= { supplies=0.043 } weather= { pressure=1017.903 temperature=1.786 muddyness=0.546 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8214= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=1.770 } throughput= { supplies=1.027 } last_throughput= { supplies=0.977 } drawn= { supplies=1.770 } last_drawn= { supplies=0.977 } weather= { humidity=0.075 pressure=1017.837 temperature=1.772 muddyness=0.319 } } 8215= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.046 } throughput= { supplies=0.022 } last_throughput= { supplies=0.022 } drawn= { supplies=0.046 } last_drawn= { supplies=0.022 } weather= { pressure=1013.103 temperature=1.770 muddyness=0.554 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8216= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.195 } throughput= { supplies=0.239 } last_throughput= { supplies=0.241 } drawn= { supplies=0.474 } last_drawn= { supplies=0.275 } weather= { humidity=0.123 pressure=1017.868 temperature=1.797 muddyness=0.588 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8217= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.206 } throughput= { supplies=0.187 } last_throughput= { supplies=0.201 } drawn= { supplies=0.397 } last_drawn= { supplies=0.256 } weather= { pressure=1013.134 temperature=1.759 muddyness=0.540 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8218= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.109 } throughput= { supplies=0.071 } last_throughput= { supplies=0.028 } drawn= { supplies=0.245 } last_drawn= { supplies=0.115 } weather= { pressure=1017.956 temperature=1.770 muddyness=0.492 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8219= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.245 } last_drawn= { supplies=0.084 } weather= { pressure=1072.791 temperature=1.753 muddyness=0.492 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8220= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.011 } drawn= { supplies=0.131 } last_drawn= { supplies=0.012 } weather= { humidity=0.117 pressure=1014.495 temperature=1.794 muddyness=0.502 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8221= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.046 } weather= { pressure=1014.467 temperature=1.805 muddyness=0.550 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8222= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.010 } weather= { pressure=1017.837 temperature=1.826 muddyness=0.598 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8223= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.124 temperature=1.838 muddyness=0.598 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8224= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.124 temperature=1.837 muddyness=0.598 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8225= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.011 } drawn= { supplies=0.013 } weather= { humidity=4.420 pressure=1016.400 temperature=-6.997 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8226= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.297 } throughput= { supplies=0.310 } last_throughput= { supplies=0.351 } drawn= { supplies=0.374 } last_drawn= { supplies=0.360 } weather= { pressure=1016.542 temperature=1.862 muddyness=0.504 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8227= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.917 } throughput= { supplies=1.008 } last_throughput= { supplies=1.133 } drawn= { supplies=1.199 } last_drawn= { supplies=1.327 } weather= { pressure=1014.281 temperature=-2.394 muddyness=1.000 frozen=0.783 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8228= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=1 pool= { supplies=19.433 } throughput= { supplies=3.307 } last_throughput= { supplies=3.201 } drawn= { supplies=5.837 } last_drawn= { supplies=5.350 } weather= { humidity=7.660 pressure=1035.793 temperature=-2.130 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8229= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.669 } throughput= { supplies=1.666 } last_throughput= { supplies=1.582 } drawn= { supplies=1.669 } last_drawn= { supplies=1.666 } weather= { pressure=1017.374 temperature=-2.118 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8230= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.668 temperature=-7.068 frozen=0.750 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8231= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1055.129 temperature=2.845 muddyness=0.510 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8232= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=10.320 pressure=1053.324 temperature=-7.589 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8233= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=232.220 fuel=28.455 } throughput= { supplies=89.469 fuel=7.300 } last_throughput= { supplies=104.061 fuel=8.724 } drawn= { supplies=89.469 fuel=7.300 } last_drawn= { supplies=104.061 fuel=8.724 } current_producing= { crude_oil=4.000 metal=9.000 } max_producing= { crude_oil=4.000 metal=9.000 } weather= { pressure=1017.377 temperature=4.564 } } 8234= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=226.934 fuel=29.877 } throughput= { supplies=89.422 fuel=7.253 } last_throughput= { supplies=104.012 fuel=8.675 } drawn= { supplies=89.422 fuel=7.253 } last_drawn= { supplies=104.012 fuel=8.675 } current_producing= { rare_materials=5.000 } max_producing= { rare_materials=5.000 } weather= { pressure=1017.433 temperature=0.600 muddyness=0.304 } } 8235= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.064 } drawn= { supplies=0.064 } weather= { pressure=1017.359 temperature=1.751 muddyness=0.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8236= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.026 } drawn= { supplies=0.026 } weather= { pressure=1017.903 temperature=4.612 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8237= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.857 } throughput= { supplies=2.538 } last_throughput= { supplies=1.548 } drawn= { supplies=2.538 } last_drawn= { supplies=1.548 } weather= { pressure=1013.113 temperature=4.605 } } 8238= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.934 } throughput= { supplies=0.640 } last_throughput= { supplies=0.516 } drawn= { supplies=0.640 } last_drawn= { supplies=0.516 } weather= { pressure=1013.059 temperature=1.766 muddyness=0.175 } } 8239= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.003 } last_throughput= { supplies=0.041 } drawn= { supplies=0.063 } last_drawn= { supplies=0.041 } weather= { pressure=1013.111 temperature=1.774 muddyness=0.450 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8240= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.045 } throughput= { supplies=0.028 } last_throughput= { supplies=0.017 } drawn= { supplies=0.103 } last_drawn= { supplies=0.041 } weather= { pressure=1013.134 temperature=1.759 muddyness=0.396 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8241= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.156 } throughput= { supplies=0.141 } last_throughput= { supplies=0.107 } drawn= { supplies=0.305 } last_drawn= { supplies=0.172 } weather= { pressure=1016.247 temperature=1.787 muddyness=0.444 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8242= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.215 } last_drawn= { supplies=0.099 } weather= { pressure=1072.775 temperature=1.752 muddyness=0.444 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8243= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.082 } last_drawn= { supplies=0.023 } weather= { pressure=1085.377 temperature=1.793 muddyness=0.454 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8244= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.002 } drawn= { supplies=0.062 } last_drawn= { supplies=0.003 } weather= { pressure=1085.527 temperature=1.812 muddyness=0.406 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8245= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.024 } weather= { humidity=0.354 pressure=1014.449 temperature=1.810 muddyness=0.454 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8246= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.031 } weather= { pressure=1013.083 temperature=1.803 muddyness=0.502 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8247= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.002 } weather= { pressure=1017.798 temperature=1.804 muddyness=0.454 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8248= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1013.183 temperature=1.811 muddyness=0.598 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8249= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.534 } throughput= { supplies=4.499 } last_throughput= { supplies=4.484 } drawn= { supplies=4.534 } last_drawn= { supplies=4.504 } weather= { humidity=4.420 pressure=1016.401 temperature=-2.117 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8250= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.071 } throughput= { supplies=0.023 } drawn= { supplies=0.071 } last_drawn= { supplies=0.026 } weather= { humidity=7.660 pressure=1039.337 temperature=-2.121 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8251= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.543 } throughput= { supplies=1.301 } last_throughput= { supplies=1.097 } drawn= { supplies=1.624 } last_drawn= { supplies=1.334 } weather= { pressure=1036.744 temperature=1.853 muddyness=0.456 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8252= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.144 } throughput= { supplies=0.331 } last_throughput= { supplies=0.478 } drawn= { supplies=0.986 } last_drawn= { supplies=1.050 } weather= { humidity=0.260 pressure=1035.602 temperature=1.892 muddyness=0.442 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8253= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=3.075 } throughput= { supplies=2.970 } last_throughput= { supplies=2.806 } drawn= { supplies=3.075 } last_drawn= { supplies=2.970 } weather= { pressure=1033.935 temperature=1.945 muddyness=0.484 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8254= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 3.000 3.000 } points=1 pool= { supplies=17.910 } throughput= { supplies=1.689 } last_throughput= { supplies=1.686 } drawn= { supplies=3.231 } last_drawn= { supplies=3.219 } weather= { pressure=1017.374 temperature=1.833 muddyness=0.576 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8255= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=2.043 fuel=0.735 } throughput= { supplies=2.005 } last_throughput= { supplies=1.976 } drawn= { supplies=2.020 } last_drawn= { supplies=2.058 } weather= { humidity=0.472 pressure=1057.179 temperature=2.839 } } 8256= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.313 } throughput= { supplies=3.153 } last_throughput= { supplies=3.198 } drawn= { supplies=3.153 } last_drawn= { supplies=3.198 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1090.000 temperature=4.394 } } 8257= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.420 pressure=1056.800 temperature=-7.368 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8258= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1063.809 temperature=-7.387 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8259= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.808 temperature=4.587 } } 8260= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.768 temperature=4.551 } } 8261= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=219.162 fuel=26.844 } throughput= { supplies=89.382 fuel=7.213 } last_throughput= { supplies=103.972 fuel=8.635 } drawn= { supplies=89.382 fuel=7.213 } last_drawn= { supplies=103.972 fuel=8.635 } weather= { pressure=1017.341 temperature=4.620 } } 8262= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=215.651 fuel=27.261 } throughput= { supplies=89.206 fuel=7.193 } last_throughput= { supplies=103.952 fuel=8.615 } drawn= { supplies=89.206 fuel=7.193 } last_drawn= { supplies=103.952 fuel=8.615 } weather= { pressure=1017.915 temperature=4.643 } } 8263= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=213.518 fuel=22.802 } throughput= { supplies=89.137 fuel=7.170 } last_throughput= { supplies=103.927 fuel=8.590 } drawn= { supplies=89.137 fuel=7.170 } last_drawn= { supplies=103.927 fuel=8.590 } weather= { pressure=1013.161 temperature=0.633 muddyness=0.151 } } 8264= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.091 temperature=4.637 } } 8265= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.229 } throughput= { supplies=0.205 } last_throughput= { supplies=0.205 } drawn= { supplies=0.229 } last_drawn= { supplies=0.205 } weather= { pressure=1014.597 temperature=4.636 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8266= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.093 } throughput= { supplies=0.074 } last_throughput= { supplies=0.095 } drawn= { supplies=0.093 } last_drawn= { supplies=0.099 } weather= { pressure=1013.126 temperature=4.635 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8267= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.079 } throughput= { supplies=0.051 } last_throughput= { supplies=0.059 } drawn= { supplies=0.144 } last_drawn= { supplies=0.082 } weather= { pressure=1016.237 temperature=1.788 muddyness=0.348 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8268= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.006 } drawn= { supplies=0.187 } last_drawn= { supplies=0.091 } weather= { pressure=1017.899 temperature=1.756 muddyness=0.362 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8269= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.029 } last_drawn= { supplies=0.013 } weather= { pressure=1074.125 temperature=1.789 muddyness=0.396 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8270= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.062 } throughput= { supplies=0.015 } drawn= { supplies=0.063 } last_drawn= { supplies=0.016 } weather= { pressure=1085.527 temperature=1.762 muddyness=0.358 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8271= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.002 } drawn= { supplies=0.036 } last_drawn= { supplies=0.004 } weather= { pressure=1085.516 temperature=1.802 muddyness=0.358 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8272= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.044 } weather= { humidity=0.621 pressure=1014.446 temperature=1.836 muddyness=0.396 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8273= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.034 } weather= { pressure=1016.573 temperature=1.829 muddyness=0.406 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8274= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1017.610 temperature=1.809 muddyness=0.406 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8275= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.267 } throughput= { supplies=4.495 } last_throughput= { supplies=4.371 } drawn= { supplies=4.657 } last_drawn= { supplies=4.553 } weather= { humidity=0.490 pressure=1013.607 temperature=1.816 muddyness=0.358 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8276= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.011 } throughput= { supplies=5.024 } last_throughput= { supplies=5.007 } drawn= { supplies=5.133 } last_drawn= { supplies=5.024 } weather= { humidity=4.222 pressure=1016.076 temperature=-2.118 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8277= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.012 } weather= { pressure=1036.958 temperature=1.891 muddyness=0.408 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8278= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.185 } throughput= { supplies=0.175 } last_throughput= { supplies=0.345 } drawn= { supplies=0.636 } last_drawn= { supplies=0.668 } weather= { humidity=0.260 pressure=1035.602 temperature=1.892 muddyness=0.346 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8279= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.316 } throughput= { supplies=0.168 } last_throughput= { supplies=0.149 } drawn= { supplies=0.703 } last_drawn= { supplies=0.650 } weather= { humidity=4.420 pressure=1035.737 temperature=-2.083 muddyness=1.000 frozen=0.775 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8280= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.062 } throughput= { supplies=0.086 } last_throughput= { supplies=0.120 } drawn= { supplies=0.190 } last_drawn= { supplies=0.284 } weather= { pressure=1023.508 temperature=1.904 muddyness=0.340 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8281= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.256 temperature=1.781 muddyness=0.338 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8282= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.291 pressure=1069.243 temperature=-2.007 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8283= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { pressure=1083.000 temperature=1.450 muddyness=0.358 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8284= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 current_producing= { metal=3.000 } max_producing= { metal=3.000 } weather= { pressure=1075.179 temperature=1.442 muddyness=0.328 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8285= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.755 temperature=4.593 } } 8286= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=20.048 } throughput= { supplies=2.169 } drawn= { supplies=2.169 } weather= { pressure=1017.353 temperature=0.625 muddyness=0.223 } } 8287= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=20.707 } throughput= { supplies=2.149 } drawn= { supplies=2.149 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.797 temperature=4.635 } } 8288= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.199 temperature=4.611 } } 8289= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=5.102 } throughput= { supplies=2.558 } last_throughput= { supplies=1.568 } drawn= { supplies=2.558 } last_drawn= { supplies=1.568 } weather= { pressure=1015.528 temperature=4.622 } } 8290= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.705 } throughput= { supplies=0.371 } last_throughput= { supplies=0.271 } drawn= { supplies=0.371 } last_drawn= { supplies=0.271 } weather= { pressure=1015.734 temperature=4.636 } } 8291= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.185 } throughput= { supplies=0.170 } last_throughput= { supplies=0.171 } drawn= { supplies=0.193 } last_drawn= { supplies=0.171 } weather= { pressure=1015.259 temperature=4.620 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8292= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.152 } throughput= { supplies=0.107 } last_throughput= { supplies=0.118 } drawn= { supplies=0.152 } last_drawn= { supplies=0.127 } weather= { pressure=1042.719 temperature=4.602 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8293= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.026 } throughput= { supplies=0.032 } last_throughput= { supplies=0.050 } drawn= { supplies=0.132 } last_drawn= { supplies=0.094 } weather= { pressure=1017.404 temperature=1.774 muddyness=0.300 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8294= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.008 } drawn= { supplies=0.016 } last_drawn= { supplies=0.018 } weather= { pressure=1073.589 temperature=1.779 muddyness=0.300 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8295= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.126 } throughput= { supplies=0.098 } last_throughput= { supplies=0.087 } drawn= { supplies=0.128 } last_drawn= { supplies=0.099 } weather= { pressure=1086.916 temperature=1.761 muddyness=0.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8296= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.049 } last_drawn= { supplies=0.014 } weather= { pressure=1090.000 temperature=1.825 muddyness=0.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8297= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.027 } last_throughput= { supplies=0.007 } drawn= { supplies=0.094 } last_drawn= { supplies=0.010 } weather= { pressure=1087.055 temperature=1.866 muddyness=0.290 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8298= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.044 } throughput= { supplies=0.001 } last_throughput= { supplies=0.002 } drawn= { supplies=0.068 } last_drawn= { supplies=0.017 } weather= { pressure=1075.165 temperature=1.817 muddyness=0.262 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8299= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1017.609 temperature=1.801 muddyness=0.358 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8300= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.206 } throughput= { supplies=0.133 } drawn= { supplies=0.264 } last_drawn= { supplies=0.159 } weather= { humidity=4.420 pressure=1016.550 temperature=-2.144 muddyness=1.000 frozen=0.950 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8301= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=3.166 } throughput= { supplies=3.239 } last_throughput= { supplies=3.760 } drawn= { supplies=3.313 } last_drawn= { supplies=3.801 } weather= { humidity=1.151 pressure=1033.418 temperature=-2.114 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8302= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.414 } throughput= { supplies=1.489 } last_throughput= { supplies=1.469 } drawn= { supplies=1.631 } last_drawn= { supplies=1.512 } weather= { humidity=5.244 pressure=1016.584 temperature=-2.138 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8303= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.462 } throughput= { supplies=1.508 } last_throughput= { supplies=1.218 } drawn= { supplies=1.816 } last_drawn= { supplies=1.564 } weather= { pressure=1036.958 temperature=1.891 muddyness=0.312 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8304= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.253 } throughput= { supplies=0.336 } last_throughput= { supplies=0.188 } drawn= { supplies=0.780 } last_drawn= { supplies=0.634 } weather= { humidity=4.920 pressure=1026.022 temperature=-2.140 muddyness=1.000 frozen=0.825 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8305= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.140 } throughput= { supplies=0.062 } drawn= { supplies=0.241 } last_drawn= { supplies=0.259 } weather= { pressure=1025.500 temperature=3.096 muddyness=0.228 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8306= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1023.078 temperature=1.902 muddyness=0.244 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8307= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 5.000 5.000 } points=0 weather= { pressure=1055.531 temperature=1.897 muddyness=0.186 } } 8308= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.420 pressure=1064.332 temperature=-7.431 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8309= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 3.000 3.000 } points=0 weather= { pressure=1056.130 temperature=-6.552 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8310= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 weather= { pressure=1085.472 temperature=1.441 muddyness=0.512 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8311= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=3.332 pressure=1055.252 temperature=-10.547 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8312= { flags= { } owner="CAN" controller="CAN" core="CAN" strategic_resource="uranium" infra= { 1.000 1.000 } points=0 weather= { humidity=4.420 pressure=1054.316 temperature=-7.443 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8313= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.797 temperature=0.634 muddyness=0.007 } } 8314= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=19.472 } throughput= { supplies=2.129 } drawn= { supplies=2.129 } weather= { pressure=1013.080 temperature=4.602 } } 8315= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=18.577 } throughput= { supplies=2.109 } drawn= { supplies=2.109 } weather= { pressure=1017.687 temperature=3.436 } } 8316= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1023.136 temperature=3.483 } } 8317= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=3.761 } throughput= { supplies=0.351 } last_throughput= { supplies=0.251 } drawn= { supplies=0.351 } last_drawn= { supplies=0.251 } weather= { pressure=1034.212 temperature=3.488 } } 8318= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.182 } throughput= { supplies=0.206 } last_throughput= { supplies=0.228 } drawn= { supplies=0.267 } last_drawn= { supplies=0.228 } weather= { pressure=1042.708 temperature=4.523 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8319= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.027 } throughput= { supplies=0.029 } last_throughput= { supplies=0.029 } drawn= { supplies=0.065 } last_drawn= { supplies=0.050 } weather= { pressure=1043.659 temperature=4.524 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8320= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.007 } last_drawn= { supplies=0.008 } weather= { pressure=1063.064 temperature=4.545 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8321= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.179 } throughput= { supplies=0.164 } last_throughput= { supplies=0.155 } drawn= { supplies=0.180 } last_drawn= { supplies=0.165 } weather= { pressure=1076.652 temperature=4.505 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8322= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.022 } throughput= { supplies=0.009 } last_throughput= { supplies=0.007 } drawn= { supplies=0.031 } last_drawn= { supplies=0.010 } weather= { pressure=1087.066 temperature=1.700 muddyness=0.236 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8323= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.080 } throughput= { supplies=0.054 } last_throughput= { supplies=0.055 } drawn= { supplies=0.099 } last_drawn= { supplies=0.058 } weather= { pressure=1090.000 temperature=1.700 muddyness=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8324= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=9.700 temperature=-10.141 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8325= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.124 } last_drawn= { supplies=0.022 } weather= { pressure=1073.636 temperature=1.845 muddyness=0.310 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8326= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.490 } throughput= { supplies=0.514 } last_throughput= { supplies=0.525 } drawn= { supplies=0.826 } last_drawn= { supplies=0.630 } weather= { pressure=1017.809 temperature=1.701 muddyness=0.286 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8327= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.354 } throughput= { supplies=0.242 } last_throughput= { supplies=0.079 } drawn= { supplies=0.384 } last_drawn= { supplies=0.253 } weather= { pressure=1053.624 temperature=6.898 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8328= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.147 } throughput= { supplies=0.046 } last_throughput= { supplies=0.016 } drawn= { supplies=0.197 } last_drawn= { supplies=0.076 } weather= { pressure=1040.342 temperature=2.842 muddyness=0.134 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8329= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.149 } throughput= { supplies=0.025 } last_throughput= { supplies=0.097 } drawn= { supplies=0.206 } last_drawn= { supplies=0.168 } weather= { pressure=1037.052 temperature=-1.174 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8330= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.184 } throughput= { supplies=0.080 } last_throughput= { supplies=0.155 } drawn= { supplies=0.474 } last_drawn= { supplies=0.493 } weather= { pressure=1025.931 temperature=6.809 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8331= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 last_throughput= { supplies=0.050 } drawn= { supplies=0.033 } last_drawn= { supplies=0.107 } weather= { pressure=1016.018 temperature=6.885 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8332= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.949 temperature=6.880 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8333= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.749 temperature=6.903 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8334= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=2.078 } throughput= { supplies=2.039 } last_throughput= { supplies=2.065 } drawn= { supplies=2.040 } last_drawn= { supplies=2.079 } weather= { pressure=1064.002 temperature=-2.114 muddyness=1.000 frozen=1.000 } } 8335= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 3.000 3.000 } points=0 weather= { pressure=1071.038 temperature=-2.588 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8336= { flags= { } owner="CAN" controller="CAN" core="CAN" air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=24.777 fuel=99.750 } throughput= { supplies=2.060 } last_throughput= { supplies=2.099 } drawn= { supplies=3.053 } last_drawn= { supplies=3.098 } current_producing= { crude_oil=4.000 energy=7.000 } max_producing= { crude_oil=4.000 energy=7.000 } weather= { pressure=1075.602 temperature=0.392 } } 8337= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 weather= { pressure=1075.804 temperature=0.462 muddyness=0.193 } } 8338= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=4.087 fuel=0.735 } throughput= { supplies=3.193 } last_throughput= { supplies=3.238 } drawn= { supplies=3.193 } last_drawn= { supplies=3.238 } weather= { pressure=1083.000 temperature=5.350 } } 8339= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=5.039 fuel=0.735 } throughput= { supplies=3.233 } last_throughput= { supplies=3.278 } drawn= { supplies=3.233 } last_drawn= { supplies=3.278 } weather= { pressure=1083.000 temperature=4.400 } } 8340= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.045 temperature=3.489 } } 8341= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.687 temperature=3.436 } } 8342= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=219.517 fuel=19.548 } throughput= { supplies=86.463 fuel=7.150 } last_throughput= { supplies=102.319 fuel=8.570 } drawn= { supplies=86.463 fuel=7.150 } last_drawn= { supplies=102.319 fuel=8.570 } weather= { pressure=1015.529 temperature=3.464 } } 8343= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 weather= { pressure=1027.866 temperature=3.484 } } 8344= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.219 } throughput= { supplies=0.165 } last_throughput= { supplies=0.158 } drawn= { supplies=0.219 } last_drawn= { supplies=0.165 } weather= { pressure=1044.657 temperature=3.485 } } 8345= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.014 } throughput= { supplies=0.047 } last_throughput= { supplies=0.038 } drawn= { supplies=0.075 } last_drawn= { supplies=0.047 } weather= { pressure=1043.633 temperature=6.793 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8346= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.029 } last_drawn= { supplies=0.016 } weather= { pressure=1055.611 temperature=6.756 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8347= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.211 } throughput= { supplies=0.206 } last_throughput= { supplies=0.198 } drawn= { supplies=0.213 } last_drawn= { supplies=0.206 } weather= { pressure=1075.120 temperature=6.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8348= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { pressure=1083.110 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8349= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.104 } throughput= { supplies=0.105 } last_throughput= { supplies=0.105 } drawn= { supplies=0.128 } last_drawn= { supplies=0.109 } weather= { pressure=1090.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8350= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.088 } throughput= { supplies=0.070 } last_throughput= { supplies=0.070 } drawn= { supplies=0.100 } last_drawn= { supplies=0.076 } weather= { pressure=1076.562 temperature=1.718 muddyness=0.152 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8351= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.066 } throughput= { supplies=0.012 } last_throughput= { supplies=0.004 } drawn= { supplies=0.066 } last_drawn= { supplies=0.022 } weather= { pressure=1066.294 temperature=6.849 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8352= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 throughput= { supplies=0.007 } last_throughput= { supplies=0.202 } drawn= { supplies=0.112 } last_drawn= { supplies=0.232 } weather= { pressure=1063.034 temperature=6.794 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8353= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.302 } throughput= { supplies=4.210 } last_throughput= { supplies=4.449 } drawn= { supplies=4.538 } last_drawn= { supplies=4.503 } weather= { pressure=1013.627 temperature=2.825 muddyness=0.132 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8354= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.980 pressure=1017.889 temperature=-6.506 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8355= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.160 pressure=1017.889 temperature=-10.101 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8356= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 throughput= { supplies=0.010 } last_throughput= { supplies=0.077 } drawn= { supplies=0.194 } last_drawn= { supplies=0.196 } weather= { pressure=1027.624 temperature=6.865 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8357= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.136 } throughput= { supplies=0.213 } last_throughput= { supplies=0.221 } drawn= { supplies=0.478 } last_drawn= { supplies=0.474 } weather= { pressure=1026.555 temperature=6.820 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8358= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.205 } throughput= { supplies=0.165 } last_throughput= { supplies=0.064 } drawn= { supplies=0.225 } last_drawn= { supplies=0.185 } weather= { pressure=1013.300 temperature=6.884 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8359= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.865 temperature=6.950 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8360= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=7.938 } drawn= { supplies=0.567 } last_drawn= { supplies=0.567 } weather= { humidity=0.837 pressure=1056.466 temperature=-2.112 muddyness=1.000 frozen=1.000 } } 8361= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=7.158 } drawn= { supplies=0.522 } last_drawn= { supplies=0.634 } weather= { pressure=1067.858 temperature=3.435 } } 8362= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=1.818 pressure=1066.764 temperature=-13.973 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8363= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=0.316 } throughput= { supplies=0.313 } last_throughput= { supplies=0.184 } drawn= { supplies=0.314 } last_drawn= { supplies=0.313 } weather= { pressure=1085.804 temperature=4.372 } } 8364= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=1.000 industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=5.009 } throughput= { supplies=3.213 } last_throughput= { supplies=3.258 } drawn= { supplies=3.213 } last_drawn= { supplies=3.258 } current_producing= { energy=10.000 } max_producing= { energy=10.000 } weather= { pressure=1076.824 temperature=4.377 } } 8365= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=6.856 } throughput= { supplies=3.273 } last_throughput= { supplies=3.318 } drawn= { supplies=3.273 } last_drawn= { supplies=3.318 } weather= { pressure=1063.000 temperature=4.400 } } 8366= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.735 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8367= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 infra= { 4.000 4.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.837 temperature=5.667 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8368= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=224.041 fuel=14.388 } throughput= { supplies=86.443 fuel=7.130 } last_throughput= { supplies=102.299 fuel=8.550 } drawn= { supplies=86.443 fuel=7.130 } last_drawn= { supplies=102.299 fuel=8.550 } weather= { pressure=1023.195 temperature=5.688 } } 8369= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=16.996 } throughput= { supplies=0.084 } last_throughput= { supplies=0.046 } drawn= { supplies=0.084 } last_drawn= { supplies=0.046 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1034.129 temperature=5.696 } } 8370= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 last_throughput= { supplies=0.002 } drawn= { supplies=0.051 } last_drawn= { supplies=0.002 } weather= { pressure=1044.702 temperature=6.758 } } 8371= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.005 } last_throughput= { supplies=0.001 } drawn= { supplies=0.037 } last_drawn= { supplies=0.018 } weather= { pressure=1047.239 temperature=6.744 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8372= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.005 } last_drawn= { supplies=0.003 } weather= { pressure=1064.935 temperature=6.772 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8373= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1075.313 temperature=6.750 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8374= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=3.406 } throughput= { supplies=3.414 } last_throughput= { supplies=3.389 } drawn= { supplies=3.444 } last_drawn= { supplies=3.449 } weather= { pressure=1083.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8375= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=4.965 } throughput= { supplies=5.028 } last_throughput= { supplies=5.093 } drawn= { supplies=5.034 } last_drawn= { supplies=5.136 } weather= { pressure=1083.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8376= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=4.285 pressure=1013.754 temperature=-2.044 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8377= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.643 } throughput= { supplies=0.517 } last_throughput= { supplies=0.368 } drawn= { supplies=0.711 } last_drawn= { supplies=0.517 } weather= { pressure=1065.626 temperature=6.778 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8378= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.472 } throughput= { supplies=4.325 } last_throughput= { supplies=4.101 } drawn= { supplies=4.541 } last_drawn= { supplies=4.347 } weather= { pressure=1056.190 temperature=6.799 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8379= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.205 } throughput= { supplies=0.415 } last_throughput= { supplies=0.341 } drawn= { supplies=0.619 } last_drawn= { supplies=0.536 } weather= { pressure=1046.694 temperature=6.879 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8380= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.157 } throughput= { supplies=0.143 } last_throughput= { supplies=0.045 } drawn= { supplies=0.209 } last_drawn= { supplies=0.163 } weather= { pressure=1035.844 temperature=6.801 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8381= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 last_throughput= { supplies=0.030 } drawn= { supplies=0.093 } last_drawn= { supplies=0.153 } weather= { pressure=1027.624 temperature=-1.177 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8382= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.428 } throughput= { supplies=0.204 } last_throughput= { supplies=0.043 } drawn= { supplies=0.445 } last_drawn= { supplies=0.272 } weather= { pressure=1025.103 temperature=6.867 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8383= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 pool= { supplies=1.617 } throughput= { supplies=1.449 } last_throughput= { supplies=1.443 } drawn= { supplies=1.809 } last_drawn= { supplies=1.804 } weather= { humidity=8.000 pressure=1017.021 temperature=-6.485 frozen=0.679 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8384= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1014.846 temperature=6.930 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8385= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=1 pool= { supplies=16.168 } throughput= { supplies=10.635 } last_throughput= { supplies=10.556 } drawn= { supplies=10.655 } last_drawn= { supplies=10.556 } weather= { pressure=1056.190 temperature=-2.104 muddyness=1.000 frozen=0.701 } } 8386= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=8.060 pressure=1078.943 temperature=-2.958 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8387= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=2.651 } throughput= { supplies=2.524 } last_throughput= { supplies=2.275 } drawn= { supplies=2.654 } last_drawn= { supplies=2.527 } weather= { pressure=1076.646 temperature=0.394 } } 8388= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=2.799 fuel=0.735 } throughput= { supplies=2.796 } last_throughput= { supplies=2.713 } drawn= { supplies=2.799 } last_drawn= { supplies=2.845 } weather= { pressure=1086.245 temperature=4.383 } } 8389= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.291 pressure=1069.243 temperature=-2.007 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8390= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1063.917 temperature=-7.584 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8391= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1056.726 temperature=8.371 } } 8392= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.808 } weather= { pressure=1017.885 temperature=5.652 } } 8393= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=18.615 } throughput= { supplies=2.089 } drawn= { supplies=2.089 } weather= { pressure=1017.878 temperature=5.739 } } 8394= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=215.260 fuel=14.366 } throughput= { supplies=86.423 fuel=7.110 } last_throughput= { supplies=102.279 fuel=8.530 } drawn= { supplies=86.423 fuel=7.110 } last_drawn= { supplies=102.279 fuel=8.530 } weather= { pressure=1024.269 temperature=5.652 } } 8395= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.064 } throughput= { supplies=0.031 } last_throughput= { supplies=0.019 } drawn= { supplies=0.064 } last_drawn= { supplies=0.026 } weather= { pressure=1034.702 temperature=5.654 } } 8396= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.025 } last_throughput= { supplies=0.014 } drawn= { supplies=0.075 } last_drawn= { supplies=0.025 } weather= { pressure=1043.431 temperature=6.743 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8397= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.022 } last_drawn= { supplies=0.016 } weather= { pressure=1057.491 temperature=6.755 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8398= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8399= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=3.902 } throughput= { supplies=3.920 } last_throughput= { supplies=3.941 } drawn= { supplies=3.940 } last_drawn= { supplies=3.960 } weather= { pressure=1083.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8400= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=4.420 pressure=1016.347 temperature=-2.000 muddyness=0.880 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8401= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=5.908 } throughput= { supplies=5.906 } last_throughput= { supplies=5.744 } drawn= { supplies=5.908 } last_drawn= { supplies=6.028 } weather= { pressure=1068.191 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8402= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.928 } throughput= { supplies=5.719 } last_throughput= { supplies=6.221 } drawn= { supplies=5.794 } last_drawn= { supplies=6.282 } weather= { pressure=1067.725 temperature=6.830 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8403= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=4.586 } throughput= { supplies=4.492 } last_throughput= { supplies=4.372 } drawn= { supplies=4.631 } last_drawn= { supplies=4.492 } weather= { pressure=1056.675 temperature=6.769 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8404= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.343 } throughput= { supplies=0.222 } last_throughput= { supplies=0.321 } drawn= { supplies=0.454 } last_drawn= { supplies=0.491 } weather= { pressure=1055.205 temperature=6.829 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8405= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.010 } weather= { pressure=1045.848 temperature=6.801 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8406= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 last_throughput= { supplies=0.003 } drawn= { supplies=0.077 } last_drawn= { supplies=0.100 } weather= { pressure=1033.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8407= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.023 } last_throughput= { supplies=0.027 } drawn= { supplies=0.075 } last_drawn= { supplies=0.101 } weather= { pressure=1033.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8408= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.263 } throughput= { supplies=0.234 } last_throughput= { supplies=0.351 } drawn= { supplies=0.645 } last_drawn= { supplies=0.726 } weather= { pressure=1015.872 temperature=6.847 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8409= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 2.000 2.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=21.227 } throughput= { supplies=0.167 } last_throughput= { supplies=0.087 } drawn= { supplies=2.522 } last_drawn= { supplies=2.069 } weather= { pressure=1013.135 temperature=6.886 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8410= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.359 temperature=6.930 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8411= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=7.493 } throughput= { supplies=0.577 } last_throughput= { supplies=0.577 } drawn= { supplies=1.071 } last_drawn= { supplies=1.071 } weather= { pressure=1056.583 temperature=-1.191 muddyness=1.000 frozen=1.000 } } 8412= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=10.320 pressure=1014.680 temperature=19.196 } } 8413= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=14.067 } throughput= { supplies=1.122 } last_throughput= { supplies=1.470 } drawn= { supplies=1.779 } last_drawn= { supplies=2.664 } weather= { pressure=1074.280 temperature=12.394 } } 8414= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=4.340 } throughput= { supplies=3.173 } last_throughput= { supplies=3.218 } drawn= { supplies=3.173 } last_drawn= { supplies=3.218 } weather= { pressure=1090.000 temperature=1.324 } } 8415= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=5.652 fuel=0.735 } throughput= { supplies=3.253 } last_throughput= { supplies=3.298 } drawn= { supplies=3.253 } last_drawn= { supplies=3.298 } weather= { pressure=1073.000 temperature=4.400 } } 8416= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=7.699 fuel=0.735 } throughput= { supplies=3.905 } last_throughput= { supplies=3.981 } drawn= { supplies=3.905 } last_drawn= { supplies=3.981 } weather= { pressure=1063.000 temperature=4.400 } } 8417= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1077.441 temperature=-18.376 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8418= { flags= { } owner="USA" controller="USA" core="DEN" infra= { 1.000 1.000 } history= { 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { controller="USA" } 1940.5.30.17= { owner="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { 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infra= { 4.000 4.000 } points=0 pool= { supplies=0.297 } throughput= { supplies=0.271 } last_throughput= { supplies=0.187 } drawn= { supplies=0.297 } last_drawn= { supplies=0.281 } weather= { pressure=1083.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8428= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.182 } last_throughput= { supplies=0.017 } drawn= { supplies=0.182 } last_drawn= { supplies=0.393 } weather= { pressure=1059.588 temperature=6.790 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8429= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.955 } throughput= { supplies=1.392 } last_throughput= { supplies=1.589 } drawn= { supplies=1.394 } last_drawn= { supplies=1.709 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8430= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.416 } throughput= { supplies=0.438 } last_throughput= { supplies=0.296 } drawn= { supplies=0.516 } last_drawn= { supplies=0.438 } weather= { pressure=1054.134 temperature=6.795 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8431= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.080 } throughput= { supplies=0.027 } last_throughput= { supplies=0.134 } drawn= { supplies=0.166 } last_drawn= { supplies=0.167 } weather= { pressure=1045.232 temperature=6.874 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8432= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.101 } throughput= { supplies=0.036 } last_throughput= { supplies=0.068 } drawn= { supplies=0.128 } last_drawn= { supplies=0.185 } weather= { pressure=1043.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8433= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.013 } last_drawn= { supplies=0.027 } weather= { pressure=1033.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8434= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.580 } throughput= { supplies=0.484 } last_throughput= { supplies=0.217 } drawn= { supplies=0.682 } last_drawn= { supplies=0.502 } weather= { pressure=1023.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8435= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.535 } throughput= { supplies=0.316 } last_throughput= { supplies=0.101 } drawn= { supplies=0.550 } last_drawn= { supplies=0.334 } weather= { temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8436= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.533 temperature=6.927 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8437= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.696 temperature=8.285 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8438= { flags= { } owner="USA" controller="USA" core="USA" infra= { 7.000 7.000 } points=0 pool= { supplies=18.931 } drawn= { supplies=1.394 } last_drawn= { supplies=1.349 } weather= { pressure=1059.593 temperature=-1.176 muddyness=1.000 frozen=1.000 } } 8439= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.267 } throughput= { supplies=0.267 } last_throughput= { supplies=0.267 } drawn= { supplies=0.267 } last_drawn= { supplies=0.267 } weather= { pressure=1062.119 temperature=4.374 } } 8440= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=13.106 } throughput= { supplies=0.265 } last_throughput= { supplies=0.377 } drawn= { supplies=1.112 } last_drawn= { supplies=1.460 } weather= { pressure=1076.646 temperature=8.391 } } 8441= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=17.425 fuel=23.625 } throughput= { supplies=1.799 } last_throughput= { supplies=2.684 } drawn= { supplies=2.058 } last_drawn= { supplies=4.220 } weather= { pressure=1077.001 temperature=12.433 } } 8442= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=10.205 } throughput= { supplies=3.081 } last_throughput= { supplies=5.228 } drawn= { supplies=4.361 } last_drawn= { supplies=7.228 } weather= { pressure=1076.459 temperature=12.380 } } 8443= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.644 } throughput= { supplies=0.643 } last_throughput= { supplies=0.642 } drawn= { supplies=0.644 } last_drawn= { supplies=0.643 } weather= { pressure=1066.003 temperature=12.361 } } 8444= { flags= { } owner="CAN" controller="CAN" core="CAN" industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=0 pool= { supplies=1.111 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1073.000 temperature=4.400 } } 8445= { flags= { } owner="CAN" controller="CAN" core="CAN" air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=30.519 fuel=23.625 } throughput= { supplies=3.925 } last_throughput= { supplies=4.001 } drawn= { supplies=3.925 } last_drawn= { supplies=4.001 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1063.000 temperature=4.400 } } 8446= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.939 } throughput= { supplies=3.945 } last_throughput= { supplies=4.021 } drawn= { supplies=3.945 } last_drawn= { supplies=4.021 } weather= { pressure=1053.000 temperature=4.400 } } 8447= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.391 fuel=0.735 } throughput= { supplies=3.985 } last_throughput= { supplies=4.061 } drawn= { supplies=3.985 } last_drawn= { supplies=4.061 } weather= { pressure=1053.307 temperature=5.307 } } 8448= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1063.596 temperature=-7.440 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8449= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1066.732 temperature=4.366 } } 8450= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.007 temperature=5.741 } } 8451= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=18.298 } throughput= { supplies=2.049 } drawn= { supplies=2.049 } weather= { pressure=1023.140 temperature=5.671 } } 8452= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=213.305 fuel=14.318 } throughput= { supplies=86.383 fuel=7.070 } last_throughput= { supplies=102.239 fuel=8.490 } drawn= { supplies=86.383 fuel=7.070 } last_drawn= { supplies=102.239 fuel=8.490 } weather= { pressure=1033.851 temperature=5.749 } } 8453= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.009 } throughput= { supplies=0.006 } last_throughput= { supplies=0.008 } drawn= { supplies=0.009 } last_drawn= { supplies=0.011 } weather= { pressure=1037.031 temperature=6.743 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8454= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.290 } throughput= { supplies=0.283 } last_throughput= { supplies=0.278 } drawn= { supplies=0.290 } last_drawn= { supplies=0.283 } weather= { pressure=1055.058 temperature=6.723 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8455= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=3.285 } throughput= { supplies=3.304 } last_throughput= { supplies=3.313 } drawn= { supplies=3.305 } last_drawn= { supplies=3.324 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8456= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.456 } throughput= { supplies=1.487 } last_throughput= { supplies=1.516 } drawn= { supplies=1.496 } last_drawn= { supplies=1.527 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8457= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.647 } throughput= { supplies=0.622 } last_throughput= { supplies=0.895 } drawn= { supplies=0.648 } last_drawn= { supplies=0.958 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8458= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.160 } throughput= { supplies=1.059 } last_throughput= { supplies=0.918 } drawn= { supplies=1.160 } last_drawn= { supplies=1.059 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8459= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=3.511 pressure=1013.174 temperature=-2.982 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8460= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.932 } throughput= { supplies=0.987 } last_throughput= { supplies=1.873 } drawn= { supplies=1.041 } last_drawn= { supplies=1.925 } weather= { pressure=1054.134 temperature=6.795 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8461= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.055 } throughput= { supplies=0.034 } last_throughput= { supplies=0.007 } drawn= { supplies=0.056 } last_drawn= { supplies=0.051 } weather= { pressure=1053.000 temperature=2.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8462= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.118 } throughput= { supplies=0.119 } last_throughput= { supplies=0.079 } drawn= { supplies=0.131 } last_drawn= { supplies=0.146 } weather= { pressure=1043.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8463= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.006 } last_throughput= { supplies=0.012 } drawn= { supplies=0.023 } last_drawn= { supplies=0.026 } weather= { pressure=1033.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8464= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.061 } throughput= { supplies=0.043 } last_throughput= { supplies=0.010 } drawn= { supplies=0.090 } last_drawn= { supplies=0.043 } weather= { pressure=1023.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8465= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.989 } throughput= { supplies=0.822 } last_throughput= { supplies=0.590 } drawn= { supplies=1.037 } last_drawn= { supplies=0.842 } weather= { pressure=1023.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8466= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.756 } throughput= { supplies=1.522 } last_throughput= { supplies=1.289 } drawn= { supplies=1.756 } last_drawn= { supplies=1.522 } weather= { pressure=1016.533 temperature=6.926 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8467= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.669 temperature=8.221 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8468= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.810 temperature=8.254 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8469= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.202 temperature=8.210 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8470= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="JAP" naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=15.072 } throughput= { supplies=2.836 } last_throughput= { supplies=2.836 } drawn= { supplies=3.710 } last_drawn= { supplies=3.710 } current_producing= { crude_oil=4.000 } max_producing= { crude_oil=4.000 } weather= { pressure=1014.672 temperature=8.288 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8471= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=17.039 } throughput= { supplies=9.221 } last_throughput= { supplies=9.187 } drawn= { supplies=9.221 } last_drawn= { supplies=9.187 } weather= { pressure=1048.559 temperature=4.380 } } 8472= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 weather= { pressure=1083.254 temperature=-6.974 frozen=1.000 } } 8473= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=1 weather= { pressure=1067.674 temperature=8.395 } } 8474= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.504 } throughput= { supplies=0.504 } last_throughput= { supplies=0.504 } drawn= { supplies=0.504 } last_drawn= { supplies=0.504 } weather= { pressure=1063.960 temperature=7.429 } } 8475= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=13.227 fuel=5.074 } throughput= { supplies=0.955 fuel=5.074 } last_throughput= { supplies=0.925 fuel=5.074 } drawn= { supplies=0.955 fuel=5.074 } last_drawn= { supplies=0.925 fuel=5.074 } weather= { humidity=4.420 pressure=1015.681 temperature=16.065 } } 8476= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=8.953 } drawn= { supplies=0.707 } last_drawn= { supplies=0.692 } weather= { pressure=1076.007 temperature=12.361 } } 8477= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1075.177 temperature=-2.025 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8478= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1071.885 temperature=-2.972 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8479= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1053.000 temperature=12.450 } } 8480= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.382 fuel=0.735 } throughput= { supplies=3.965 } last_throughput= { supplies=4.041 } drawn= { supplies=3.965 } last_drawn= { supplies=4.041 } current_producing= { metal=6.000 } max_producing= { metal=6.000 } weather= { pressure=1053.000 temperature=4.400 } } 8481= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.379 } throughput= { supplies=4.005 } last_throughput= { supplies=4.081 } drawn= { supplies=4.005 } last_drawn= { supplies=4.081 } weather= { pressure=1045.758 temperature=5.328 } } 8482= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1043.763 temperature=4.364 } } 8483= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.655 fuel=0.735 } throughput= { supplies=4.085 } last_throughput= { supplies=4.161 } drawn= { supplies=4.085 } last_drawn= { supplies=4.161 } weather= { pressure=1047.601 temperature=4.356 } } 8484= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1066.515 temperature=4.370 } } 8485= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1065.999 temperature=5.333 } } 8486= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1056.530 temperature=4.366 } } 8487= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=6.452 pressure=1053.903 temperature=12.398 } } 8488= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.775 temperature=5.741 } } 8489= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 pool= { supplies=18.641 } throughput= { supplies=2.029 } drawn= { supplies=2.029 } weather= { pressure=1027.226 temperature=5.676 } } 8490= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=215.205 fuel=15.294 } throughput= { supplies=86.334 fuel=7.050 } last_throughput= { supplies=102.213 fuel=8.470 } drawn= { supplies=86.334 fuel=7.050 } last_drawn= { supplies=102.213 fuel=8.470 } weather= { pressure=1044.199 temperature=6.750 } } 8491= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.014 } throughput= { supplies=0.011 } last_throughput= { supplies=0.008 } drawn= { supplies=0.014 } last_drawn= { supplies=0.011 } weather= { pressure=1054.702 temperature=6.757 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8492= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=3.074 } throughput= { supplies=3.074 } last_throughput= { supplies=3.074 } drawn= { supplies=3.074 } last_drawn= { supplies=3.074 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8493= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.044 } throughput= { supplies=1.064 } last_throughput= { supplies=1.074 } drawn= { supplies=1.064 } last_drawn= { supplies=1.084 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8494= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.351 } throughput= { supplies=0.351 } last_throughput= { supplies=0.293 } drawn= { supplies=0.351 } last_drawn= { supplies=0.462 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8495= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.973 } throughput= { supplies=0.994 } last_throughput= { supplies=0.989 } drawn= { supplies=0.994 } last_drawn= { supplies=0.994 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8496= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" air_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=0.389 } throughput= { supplies=0.288 } last_throughput= { supplies=0.123 } drawn= { supplies=0.389 } last_drawn= { supplies=0.288 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8497= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.154 } throughput= { supplies=0.056 } drawn= { supplies=0.056 } last_drawn= { supplies=0.177 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8498= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.044 } throughput= { supplies=0.042 } last_throughput= { supplies=0.041 } drawn= { supplies=0.060 } last_drawn= { supplies=0.042 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8499= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.202 } throughput= { supplies=0.224 } last_throughput= { supplies=0.186 } drawn= { supplies=0.257 } last_drawn= { supplies=0.244 } weather= { pressure=1053.000 temperature=-1.200 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8500= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.080 } throughput= { supplies=0.077 } last_throughput= { supplies=0.045 } drawn= { supplies=0.083 } last_drawn= { supplies=0.122 } weather= { pressure=1043.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8501= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.020 } last_drawn= { supplies=0.011 } weather= { pressure=1033.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8502= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.583 } throughput= { supplies=0.600 } last_throughput= { supplies=0.594 } drawn= { supplies=0.667 } last_drawn= { supplies=0.600 } weather= { pressure=1023.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8503= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 throughput= { supplies=0.044 } last_throughput= { supplies=0.045 } drawn= { supplies=0.044 } last_drawn= { supplies=0.045 } weather= { pressure=1016.533 temperature=6.822 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8504= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=65.697 fuel=7.667 } throughput= { supplies=48.883 fuel=6.490 } last_throughput= { supplies=63.399 fuel=7.667 } drawn= { supplies=50.607 fuel=6.490 } last_drawn= { supplies=65.783 fuel=7.890 } weather= { pressure=1016.533 temperature=8.196 } } 8505= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.791 } throughput= { supplies=3.815 } last_throughput= { supplies=3.815 } drawn= { supplies=3.815 } last_drawn= { supplies=3.815 } weather= { pressure=1017.745 temperature=8.234 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8506= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1013.202 temperature=8.210 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8507= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" naval_base= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=36.434 } throughput= { supplies=3.730 } last_throughput= { supplies=3.730 } drawn= { supplies=3.730 } last_drawn= { supplies=3.730 } weather= { humidity=0.220 pressure=1017.992 temperature=0.235 muddyness=0.998 } } 8508= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.846 } weather= { pressure=1038.042 temperature=2.812 } } 8509= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.020 } drawn= { supplies=0.020 } weather= { humidity=2.690 pressure=1057.490 temperature=-1.165 muddyness=1.000 frozen=0.500 } } 8510= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=12.013 } throughput= { supplies=12.013 } last_throughput= { supplies=11.934 } drawn= { supplies=12.013 } last_drawn= { supplies=11.934 } weather= { pressure=1061.914 temperature=8.367 } } 8511= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1056.719 temperature=12.356 } } 8512= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1076.346 temperature=12.439 } } 8513= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=13.847 } drawn= { supplies=1.003 } last_drawn= { supplies=0.988 } weather= { pressure=1076.416 temperature=7.443 } } 8514= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1064.690 temperature=12.429 } } 8515= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1053.000 temperature=12.450 } } 8516= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 2.000 2.000 } points=0 pool= { supplies=8.456 } drawn= { supplies=0.589 } last_drawn= { supplies=0.619 } weather= { pressure=1073.000 temperature=0.500 muddyness=0.130 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8517= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.307 temperature=5.307 } } 8518= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.537 fuel=0.735 } throughput= { supplies=4.025 } last_throughput= { supplies=4.101 } drawn= { supplies=4.025 } last_drawn= { supplies=4.101 } weather= { pressure=1043.000 temperature=4.400 } } 8519= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.519 } throughput= { supplies=4.065 } last_throughput= { supplies=4.141 } drawn= { supplies=4.065 } last_drawn= { supplies=4.141 } weather= { pressure=1043.228 temperature=5.343 } } 8520= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1036.219 temperature=4.396 } } 8521= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=0.260 pressure=1065.068 temperature=0.494 } } 8522= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1054.514 temperature=4.375 } } 8523= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=6.452 pressure=1051.870 temperature=12.408 } } 8524= { flags= { } owner="USA" controller="USA" core="DEN" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { 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temperature=-17.500 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8525= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.152 temperature=5.674 } } 8526= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1014.666 temperature=5.682 } } 8527= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=17.889 } throughput= { supplies=2.009 } drawn= { supplies=2.009 } weather= { pressure=1033.000 temperature=5.700 } } 8528= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 air_base= { 4.000 4.000 } industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=260.055 fuel=14.271 } throughput= { supplies=86.285 fuel=7.030 } last_throughput= { supplies=102.167 fuel=8.450 } drawn= { supplies=86.285 fuel=7.030 } last_drawn= { supplies=102.167 fuel=8.450 } current_producing= { crude_oil=4.000 metal=6.000 energy=6.000 rare_materials=3.000 } max_producing= { crude_oil=4.000 metal=6.000 energy=6.000 rare_materials=3.000 } weather= { pressure=1044.178 temperature=6.761 } } 8529= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=211.856 fuel=15.199 } throughput= { supplies=85.731 fuel=6.990 } last_throughput= { supplies=102.127 fuel=8.410 } drawn= { supplies=85.731 fuel=6.990 } last_drawn= { supplies=102.127 fuel=8.410 } weather= { pressure=1053.000 temperature=6.800 } } 8530= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.434 } throughput= { supplies=1.454 } last_throughput= { supplies=1.474 } drawn= { supplies=1.454 } last_drawn= { supplies=1.474 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8531= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.129 } throughput= { supplies=0.079 } last_throughput= { supplies=0.081 } drawn= { supplies=0.079 } last_drawn= { supplies=0.081 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8532= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.587 } throughput= { supplies=1.493 } last_throughput= { supplies=1.325 } drawn= { supplies=1.494 } last_drawn= { supplies=1.493 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8533= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.470 } throughput= { supplies=1.490 } last_throughput= { supplies=1.510 } drawn= { supplies=1.490 } last_drawn= { supplies=1.510 } weather= { pressure=1073.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8534= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.333 } throughput= { supplies=0.328 } last_throughput= { supplies=0.121 } drawn= { supplies=0.333 } last_drawn= { supplies=0.377 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8535= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.238 } throughput= { supplies=0.188 } last_throughput= { supplies=0.133 } drawn= { supplies=0.188 } last_drawn= { supplies=0.303 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8536= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=17.098 } drawn= { supplies=1.657 } last_drawn= { supplies=1.650 } weather= { pressure=1014.057 temperature=-5.656 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8537= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.062 } throughput= { supplies=0.074 } last_throughput= { supplies=0.064 } drawn= { supplies=0.081 } last_drawn= { supplies=0.078 } weather= { pressure=1043.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8538= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.009 } throughput= { supplies=0.004 } last_throughput= { supplies=0.007 } drawn= { supplies=0.019 } last_drawn= { supplies=0.019 } weather= { pressure=1033.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8539= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.125 } throughput= { supplies=0.081 } last_throughput= { supplies=0.079 } drawn= { supplies=0.125 } last_drawn= { supplies=0.081 } weather= { pressure=1023.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8540= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=9.596 } throughput= { supplies=1.776 } last_throughput= { supplies=1.542 } drawn= { supplies=2.590 } last_drawn= { supplies=2.355 } weather= { pressure=1016.783 temperature=8.282 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8541= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=8.940 pressure=1017.105 temperature=-10.092 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8542= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=62.889 fuel=7.140 } throughput= { supplies=46.282 fuel=6.470 } last_throughput= { supplies=59.031 fuel=7.140 } drawn= { supplies=46.282 fuel=6.470 } last_drawn= { supplies=61.031 fuel=7.870 } weather= { pressure=1013.174 temperature=8.276 } } 8543= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=6.246 } throughput= { supplies=3.795 } last_throughput= { supplies=3.795 } drawn= { supplies=3.795 } last_drawn= { supplies=3.795 } weather= { pressure=1015.605 temperature=4.251 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8544= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=6.095 } throughput= { supplies=3.775 } last_throughput= { supplies=3.775 } drawn= { supplies=3.775 } last_drawn= { supplies=3.775 } current_producing= { crude_oil=4.000 } max_producing= { crude_oil=4.000 } weather= { pressure=1017.992 temperature=8.259 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8545= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" core="JAP" infra= { 3.000 3.000 } points=0 pool= { supplies=39.424 } drawn= { supplies=2.816 } last_drawn= { supplies=2.816 } weather= { humidity=4.420 pressure=1015.972 temperature=7.871 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8546= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=24.520 pressure=1016.419 temperature=19.742 } } 8547= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.933 } throughput= { supplies=0.050 } drawn= { supplies=0.050 } current_producing= { metal=6.000 } max_producing= { metal=6.000 } weather= { pressure=1051.725 temperature=-1.150 muddyness=1.000 frozen=1.000 } } 8548= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=11.726 } throughput= { supplies=11.706 } last_throughput= { supplies=11.647 } drawn= { supplies=11.726 } last_drawn= { supplies=11.647 } weather= { pressure=1046.583 temperature=1.852 } } 8549= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1057.798 temperature=12.354 } } 8550= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.361 } throughput= { supplies=4.360 } last_throughput= { supplies=5.327 } drawn= { supplies=4.361 } last_drawn= { supplies=6.000 } weather= { pressure=1076.424 temperature=12.389 } } 8551= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=7.138 } throughput= { supplies=5.264 } last_throughput= { supplies=6.563 } drawn= { supplies=5.532 } last_drawn= { supplies=7.695 } weather= { pressure=1063.727 temperature=12.407 } } 8552= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=67.575 fuel=7.414 } throughput= { supplies=34.640 fuel=5.094 } last_throughput= { supplies=32.860 fuel=5.094 } drawn= { supplies=34.640 fuel=5.094 } last_drawn= { supplies=32.860 fuel=5.094 } weather= { humidity=4.920 pressure=1015.431 temperature=15.811 } } 8553= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1053.000 temperature=12.450 } } 8554= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1053.000 temperature=12.450 } } 8555= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=6.667 fuel=0.735 } throughput= { supplies=4.045 } last_throughput= { supplies=4.121 } drawn= { supplies=4.045 } last_drawn= { supplies=4.121 } weather= { pressure=1043.000 temperature=4.400 } } 8556= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.478 temperature=4.398 } } 8557= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1037.183 temperature=1.303 } } 8558= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1027.356 temperature=5.685 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8559= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=18.642 } throughput= { supplies=1.989 } drawn= { supplies=1.989 } weather= { pressure=1043.000 temperature=6.800 } } 8560= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=221.937 fuel=14.248 } throughput= { supplies=85.751 fuel=7.010 } last_throughput= { supplies=102.147 fuel=8.430 } drawn= { supplies=85.751 fuel=7.010 } last_drawn= { supplies=102.147 fuel=8.430 } weather= { pressure=1044.173 temperature=6.762 } } 8561= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=207.234 fuel=15.849 } throughput= { supplies=84.777 fuel=6.970 } last_throughput= { supplies=101.773 fuel=8.390 } drawn= { supplies=84.777 fuel=6.970 } last_drawn= { supplies=101.773 fuel=8.390 } weather= { pressure=1053.000 temperature=6.800 } } 8562= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=0.002 } throughput= { supplies=0.002 } last_throughput= { supplies=0.002 } drawn= { supplies=0.002 } last_drawn= { supplies=0.002 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8563= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=205.940 fuel=14.106 } throughput= { supplies=80.501 fuel=6.890 } last_throughput= { supplies=97.434 fuel=8.310 } drawn= { supplies=80.501 fuel=6.890 } last_drawn= { supplies=97.434 fuel=8.310 } weather= { pressure=1063.000 temperature=6.800 } } 8564= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.332 } throughput= { supplies=0.331 } last_throughput= { supplies=0.330 } drawn= { supplies=0.332 } last_drawn= { supplies=0.331 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8565= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.763 } throughput= { supplies=0.594 } last_throughput= { supplies=0.614 } drawn= { supplies=0.594 } last_drawn= { supplies=0.614 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8566= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 drawn= { supplies=0.001 } weather= { humidity=10.532 pressure=1017.914 temperature=-2.995 muddyness=1.000 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8567= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.655 } throughput= { supplies=0.534 } last_throughput= { supplies=1.640 } drawn= { supplies=0.556 } last_drawn= { supplies=1.682 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8568= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.004 } throughput= { supplies=0.004 } last_throughput= { supplies=0.004 } drawn= { supplies=0.009 } last_drawn= { supplies=0.004 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8569= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.528 } throughput= { supplies=0.204 } last_throughput= { supplies=1.549 } drawn= { supplies=0.204 } last_drawn= { supplies=1.549 } weather= { pressure=1033.000 temperature=-1.100 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8570= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.429 } throughput= { supplies=1.423 } last_throughput= { supplies=1.415 } drawn= { supplies=1.789 } last_drawn= { supplies=1.784 } weather= { humidity=7.820 pressure=1017.000 temperature=-2.065 muddyness=1.000 frozen=0.250 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8571= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=6.450 } throughput= { supplies=3.835 } last_throughput= { supplies=3.835 } drawn= { supplies=3.835 } last_drawn= { supplies=3.835 } weather= { pressure=1017.550 temperature=8.294 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8572= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=61.057 fuel=7.280 } throughput= { supplies=50.390 fuel=6.510 } last_throughput= { supplies=63.478 fuel=7.280 } drawn= { supplies=53.964 fuel=6.510 } last_drawn= { supplies=69.024 fuel=7.910 } weather= { pressure=1016.530 temperature=2.894 } } 8573= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=30.100 } drawn= { supplies=2.150 } last_drawn= { supplies=2.150 } weather= { pressure=1017.344 temperature=8.204 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8574= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=68.752 fuel=7.021 } throughput= { supplies=46.262 fuel=6.450 } last_throughput= { supplies=56.075 fuel=7.021 } drawn= { supplies=46.262 fuel=6.450 } last_drawn= { supplies=59.011 fuel=7.850 } weather= { pressure=1017.344 temperature=8.230 } } 8575= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.164 } throughput= { supplies=1.228 } last_throughput= { supplies=1.355 } drawn= { supplies=1.472 } last_drawn= { supplies=1.571 } weather= { pressure=1016.788 temperature=1.808 muddyness=0.526 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8576= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.783 temperature=8.230 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8577= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1046.859 temperature=11.845 } } 8578= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.950 } throughput= { supplies=0.030 } drawn= { supplies=0.030 } weather= { pressure=1038.835 temperature=2.842 } } 8579= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=41.777 fuel=2.320 } throughput= { supplies=33.645 } last_throughput= { supplies=31.895 } drawn= { supplies=33.645 } last_drawn= { supplies=31.895 } weather= { humidity=4.420 pressure=1015.865 temperature=16.122 } } 8580= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1050.052 temperature=10.157 } } 8581= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1066.652 temperature=12.390 } } 8582= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.083 } throughput= { supplies=0.083 } last_throughput= { supplies=0.624 } drawn= { supplies=0.083 } last_drawn= { supplies=1.297 } weather= { pressure=1076.544 temperature=12.377 } } 8583= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.920 pressure=1054.259 temperature=-7.355 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8584= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=5.132 pressure=1083.744 temperature=-6.989 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8585= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.753 } throughput= { supplies=0.502 } last_throughput= { supplies=0.554 } drawn= { supplies=0.503 } last_drawn= { supplies=1.190 } weather= { pressure=1053.000 temperature=14.250 } } 8586= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 weather= { pressure=1015.423 temperature=4.358 } } 8587= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1050.338 temperature=4.380 } } 8588= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1046.818 temperature=4.357 } } 8589= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=4.877 pressure=1053.458 temperature=12.332 } } 8590= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 6.000 6.000 } points=0 weather= { pressure=1027.165 temperature=5.693 } } 8591= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1033.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8592= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.494 } throughput= { supplies=0.494 } drawn= { supplies=0.494 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8593= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.588 } throughput= { supplies=0.570 } drawn= { supplies=0.570 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8594= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=211.379 fuel=14.176 } throughput= { supplies=81.663 fuel=6.950 } last_throughput= { supplies=98.659 fuel=8.370 } drawn= { supplies=81.663 fuel=6.950 } last_drawn= { supplies=98.659 fuel=8.370 } current_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=2.000 rare_materials=1.000 } weather= { pressure=1053.000 temperature=6.800 } } 8595= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=198.683 fuel=14.130 } throughput= { supplies=80.599 fuel=6.910 } last_throughput= { supplies=97.553 fuel=8.330 } drawn= { supplies=80.599 fuel=6.910 } last_drawn= { supplies=97.553 fuel=8.330 } current_producing= { metal=6.000 energy=132.000 } max_producing= { metal=6.000 energy=132.000 } weather= { pressure=1063.000 temperature=6.800 } } 8596= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=185.818 fuel=12.487 } throughput= { supplies=80.079 fuel=6.870 } last_throughput= { supplies=96.905 fuel=8.290 } drawn= { supplies=80.079 fuel=6.870 } last_drawn= { supplies=96.905 fuel=8.290 } weather= { pressure=1063.000 temperature=6.800 } } 8597= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=3.000 infra= { 6.000 6.000 } points=0 pool= { supplies=178.450 fuel=12.958 } throughput= { supplies=76.077 fuel=6.830 } last_throughput= { supplies=94.143 fuel=8.250 } drawn= { supplies=76.077 fuel=6.830 } last_drawn= { supplies=94.143 fuel=8.250 } current_producing= { energy=30.000 } max_producing= { energy=30.000 } weather= { pressure=1063.000 temperature=6.800 } } 8598= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.519 } throughput= { supplies=0.490 } last_throughput= { supplies=0.700 } drawn= { supplies=0.490 } last_drawn= { supplies=0.700 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8599= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } drawn= { supplies=0.001 } last_drawn= { supplies=0.052 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8600= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.469 } throughput= { supplies=0.326 } last_throughput= { supplies=1.417 } drawn= { supplies=0.327 } last_drawn= { supplies=1.494 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8601= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.562 } throughput= { supplies=0.277 } last_throughput= { supplies=1.598 } drawn= { supplies=0.315 } last_drawn= { supplies=1.663 } weather= { pressure=1043.000 temperature=6.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8602= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.541 } throughput= { supplies=0.145 } last_throughput= { supplies=1.481 } drawn= { supplies=0.145 } last_drawn= { supplies=1.481 } weather= { pressure=1033.000 temperature=6.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8603= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=3.906 } last_drawn= { supplies=2.000 } weather= { pressure=1023.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8604= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=63.608 fuel=7.765 } throughput= { supplies=47.129 fuel=6.530 } last_throughput= { supplies=67.918 fuel=7.765 } drawn= { supplies=54.562 fuel=6.530 } last_drawn= { supplies=71.664 fuel=7.930 } weather= { pressure=1023.000 temperature=2.900 } } 8605= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.745 temperature=8.234 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8606= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=34.870 } throughput= { supplies=3.874 } last_throughput= { supplies=3.874 } drawn= { supplies=6.088 } last_drawn= { supplies=6.088 } weather= { pressure=1017.172 temperature=8.230 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8607= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.151 temperature=8.273 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8608= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.783 temperature=8.230 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8609= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1048.545 temperature=11.900 } } 8610= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=2.936 } throughput= { supplies=0.040 } drawn= { supplies=0.040 } weather= { pressure=1054.043 temperature=-1.160 muddyness=1.000 frozen=1.000 } } 8611= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=15.032 } throughput= { supplies=12.083 } last_throughput= { supplies=11.944 } drawn= { supplies=12.083 } last_drawn= { supplies=11.944 } weather= { pressure=1054.803 temperature=2.803 } } 8612= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1056.238 temperature=14.246 } } 8613= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.226 } throughput= { supplies=1.636 } last_throughput= { supplies=1.666 } drawn= { supplies=1.636 } last_drawn= { supplies=1.666 } weather= { pressure=1047.127 temperature=14.172 } } 8614= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.154 } throughput= { supplies=2.950 } last_throughput= { supplies=4.576 } drawn= { supplies=2.950 } last_drawn= { supplies=4.576 } weather= { pressure=1073.355 temperature=12.351 } } 8615= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.476 } throughput= { supplies=0.241 } last_throughput= { supplies=0.387 } drawn= { supplies=0.593 } last_drawn= { supplies=2.013 } weather= { pressure=1064.813 temperature=12.359 } } 8616= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.920 pressure=1063.787 temperature=-2.991 muddyness=1.000 frozen=0.850 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8617= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=12.450 } } 8618= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=12.450 } } 8619= { flags= { } owner="CAN" controller="CAN" core="CAN" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.111 } current_producing= { metal=6.000 energy=1.000 } max_producing= { metal=6.000 energy=1.000 } weather= { pressure=1034.695 temperature=4.400 } } 8620= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 current_producing= { metal=7.000 } max_producing= { metal=7.000 } weather= { pressure=1025.831 temperature=4.385 } } 8621= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1047.761 temperature=4.355 } } 8622= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=4.877 pressure=1043.258 temperature=12.332 } } 8623= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=6.452 pressure=1040.964 temperature=15.138 } } 8624= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=17.783 } throughput= { supplies=1.969 } drawn= { supplies=1.969 } weather= { pressure=1033.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8625= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1043.000 temperature=2.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8626= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1053.000 temperature=2.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8627= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=207.033 fuel=14.153 } throughput= { supplies=80.619 fuel=6.930 } last_throughput= { supplies=97.573 fuel=8.350 } drawn= { supplies=80.619 fuel=6.930 } last_drawn= { supplies=97.573 fuel=8.350 } weather= { pressure=1053.000 temperature=6.800 } } 8628= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=23.456 fuel=1.600 } throughput= { supplies=0.070 } last_throughput= { supplies=0.067 } drawn= { supplies=0.070 } last_drawn= { supplies=0.067 } weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8629= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=187.357 fuel=12.465 } throughput= { supplies=78.337 fuel=6.850 } last_throughput= { supplies=95.021 fuel=8.270 } drawn= { supplies=78.337 fuel=6.850 } last_drawn= { supplies=95.021 fuel=8.270 } weather= { pressure=1063.000 temperature=6.800 } } 8630= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=184.429 fuel=12.958 } throughput= { supplies=74.205 fuel=6.810 } last_throughput= { supplies=93.088 fuel=8.230 } drawn= { supplies=74.205 fuel=6.810 } last_drawn= { supplies=93.088 fuel=8.230 } weather= { pressure=1053.000 temperature=6.800 } } 8631= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.134 } throughput= { supplies=0.105 } last_throughput= { supplies=0.105 } drawn= { supplies=0.105 } last_drawn= { supplies=0.105 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8632= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.076 } throughput= { supplies=0.016 } last_throughput= { supplies=0.024 } drawn= { supplies=0.019 } last_drawn= { supplies=0.117 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8633= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1033.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8634= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=1.422 } last_throughput= { supplies=1.396 } last_drawn= { supplies=1.396 } weather= { pressure=1023.000 temperature=6.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8635= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1015.858 temperature=8.266 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8636= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.530 temperature=8.214 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8637= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=6.368 } drawn= { supplies=2.000 } weather= { pressure=1015.612 temperature=8.212 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8638= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=52.497 fuel=7.087 } throughput= { supplies=37.993 fuel=6.430 } last_throughput= { supplies=49.836 fuel=6.420 } drawn= { supplies=40.327 fuel=6.430 } last_drawn= { supplies=52.160 fuel=7.830 } weather= { pressure=1017.172 temperature=8.270 } } 8639= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.578 temperature=8.239 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8640= { flags= { } owner="JAP" controller="JAP" core="JAP" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.227 temperature=7.422 muddyness=0.570 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8641= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.095 temperature=11.881 } } 8642= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1049.410 temperature=-2.142 muddyness=1.000 frozen=0.601 } } 8643= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1044.803 temperature=2.813 } } 8644= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=14.980 } throughput= { supplies=12.093 } last_throughput= { supplies=11.954 } drawn= { supplies=12.093 } last_drawn= { supplies=11.954 } weather= { pressure=1050.048 temperature=6.158 } } 8645= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=20.890 } throughput= { supplies=1.233 } last_throughput= { supplies=1.996 } drawn= { supplies=3.572 } last_drawn= { supplies=4.698 } current_producing= { crude_oil=8.000 energy=15.000 } max_producing= { crude_oil=8.000 energy=15.000 } weather= { pressure=1073.731 temperature=12.400 } } 8646= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.816 } throughput= { supplies=0.832 } last_throughput= { supplies=0.841 } drawn= { supplies=0.832 } last_drawn= { supplies=0.842 } weather= { pressure=1063.355 temperature=14.157 } } 8647= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=5.883 } throughput= { supplies=5.134 } last_throughput= { supplies=5.642 } drawn= { supplies=5.220 } last_drawn= { supplies=6.137 } weather= { pressure=1063.727 temperature=14.187 } } 8648= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1053.000 temperature=12.450 } } 8649= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.713 } throughput= { supplies=0.311 } last_throughput= { supplies=0.483 } drawn= { supplies=0.482 } last_drawn= { supplies=1.805 } weather= { pressure=1053.000 temperature=14.250 } } 8650= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=12.450 } } 8651= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { metal=37.000 } max_producing= { metal=37.000 } weather= { pressure=1035.362 temperature=12.389 } } 8652= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 8.000 8.000 } points=0 pool= { supplies=7.026 fuel=0.735 } throughput= { supplies=4.145 } last_throughput= { supplies=4.221 } drawn= { supplies=4.145 } last_drawn= { supplies=4.221 } weather= { pressure=1043.000 temperature=4.400 } } 8653= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1035.417 temperature=5.343 } } 8654= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=16.452 pressure=1040.914 temperature=15.103 } } 8655= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1033.000 temperature=5.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8656= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.474 } throughput= { supplies=0.472 } drawn= { supplies=0.487 } weather= { pressure=1013.372 temperature=6.740 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8657= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.154 } throughput= { supplies=0.154 } drawn= { supplies=0.154 } weather= { pressure=1043.000 temperature=2.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8658= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.458 } throughput= { supplies=0.406 } drawn= { supplies=0.406 } current_producing= { metal=2.000 energy=2.000 } max_producing= { metal=2.000 energy=2.000 } weather= { pressure=1053.000 temperature=2.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8659= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8660= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1063.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8661= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.695 } throughput= { supplies=0.499 } drawn= { supplies=0.695 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8662= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.570 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8663= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.118 } throughput= { supplies=0.091 } last_throughput= { supplies=0.086 } drawn= { supplies=0.091 } last_drawn= { supplies=0.147 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8664= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.042 } throughput= { supplies=0.039 } last_throughput= { supplies=0.021 } drawn= { supplies=0.042 } last_drawn= { supplies=0.139 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8665= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { pressure=1033.000 temperature=2.900 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8666= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1023.000 temperature=6.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8667= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=70.809 fuel=7.825 } throughput= { supplies=55.138 fuel=6.570 } last_throughput= { supplies=68.240 fuel=7.825 } drawn= { supplies=55.433 fuel=6.570 } last_drawn= { supplies=70.864 fuel=7.898 } weather= { pressure=1023.000 temperature=8.250 } } 8668= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=55.708 fuel=7.785 } throughput= { supplies=51.684 fuel=6.550 } last_throughput= { supplies=63.104 fuel=7.785 } drawn= { supplies=55.708 fuel=6.550 } last_drawn= { supplies=72.917 fuel=7.950 } weather= { temperature=8.250 } } 8669= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.365 } throughput= { supplies=0.287 } last_throughput= { supplies=0.150 } drawn= { supplies=0.478 } last_drawn= { supplies=0.343 } weather= { humidity=0.260 pressure=1013.505 temperature=1.738 muddyness=0.764 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8670= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=13.952 } throughput= { supplies=7.941 } last_throughput= { supplies=7.941 } drawn= { supplies=8.455 } last_drawn= { supplies=8.410 } weather= { pressure=1017.052 temperature=8.226 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8671= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.627 fuel=2.709 } throughput= { fuel=2.479 } last_throughput= { fuel=2.345 } drawn= { supplies=2.000 fuel=2.709 } last_drawn= { fuel=2.479 } weather= { pressure=1015.159 temperature=8.288 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8672= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.843 temperature=11.859 } } 8673= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1045.902 temperature=-1.160 muddyness=1.000 frozen=0.551 } } 8674= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1049.117 temperature=1.897 } } 8675= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=14.250 } } 8676= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.641 } throughput= { supplies=0.653 } last_throughput= { supplies=0.653 } drawn= { supplies=0.653 } last_drawn= { supplies=0.653 } weather= { pressure=1047.116 temperature=14.242 } } 8677= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.021 } throughput= { supplies=0.015 } last_throughput= { supplies=0.014 } drawn= { supplies=0.021 } last_drawn= { supplies=0.015 } weather= { pressure=1045.505 temperature=14.215 } } 8678= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=7.082 } throughput= { supplies=6.405 } last_throughput= { supplies=7.162 } drawn= { supplies=6.408 } last_drawn= { supplies=7.718 } weather= { pressure=1053.000 temperature=14.250 } } 8679= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { metal=50.000 } max_producing= { metal=50.000 } weather= { pressure=1043.000 temperature=12.450 } } 8680= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { metal=45.000 } max_producing= { metal=45.000 } weather= { pressure=1035.758 temperature=12.447 } } 8681= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.162 temperature=12.354 } } 8682= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" infra= { 6.000 6.000 } points=0 weather= { humidity=16.452 pressure=1045.804 temperature=15.194 } } 8683= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=18.585 } throughput= { supplies=1.936 } drawn= { supplies=1.936 } weather= { pressure=1013.372 temperature=6.740 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8684= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.422 } throughput= { supplies=0.234 } drawn= { supplies=0.452 } weather= { pressure=1016.487 temperature=6.775 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8685= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.179 } throughput= { supplies=0.131 } drawn= { supplies=0.205 } weather= { pressure=1033.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8686= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.083 } throughput= { supplies=0.083 } drawn= { supplies=0.083 } weather= { pressure=1043.000 temperature=-1.200 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8687= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=17.033 fuel=1.600 } throughput= { supplies=0.050 } last_throughput= { supplies=0.047 } drawn= { supplies=0.050 } last_drawn= { supplies=0.047 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8688= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=2.220 } throughput= { supplies=2.024 } last_throughput= { supplies=0.838 } drawn= { supplies=2.220 } last_drawn= { supplies=0.838 } weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8689= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=21.455 fuel=1.800 } throughput= { supplies=2.180 } last_throughput= { supplies=2.180 } drawn= { supplies=2.180 } last_drawn= { supplies=2.180 } weather= { pressure=1043.000 temperature=2.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8690= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=157.603 fuel=11.138 } throughput= { supplies=71.985 fuel=6.790 } last_throughput= { supplies=90.868 fuel=8.210 } drawn= { supplies=71.985 fuel=6.790 } last_drawn= { supplies=90.868 fuel=8.210 } weather= { pressure=1053.000 temperature=6.800 } } 8691= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.096 } throughput= { supplies=0.085 } last_throughput= { supplies=0.065 } drawn= { supplies=0.086 } last_drawn= { supplies=0.127 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8692= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=5.918 } last_throughput= { supplies=0.031 } drawn= { supplies=2.000 } last_drawn= { supplies=0.031 } weather= { pressure=1033.000 temperature=2.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8693= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=26.715 fuel=0.507 } throughput= { supplies=11.365 } last_throughput= { supplies=13.756 } drawn= { supplies=11.365 } last_drawn= { supplies=13.756 } weather= { pressure=1017.846 temperature=0.250 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8694= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 pool= { supplies=1.804 } throughput= { supplies=1.637 } last_throughput= { supplies=1.469 } drawn= { supplies=1.829 } last_drawn= { supplies=1.824 } weather= { humidity=7.660 pressure=1014.079 temperature=-6.536 frozen=0.900 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8695= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=16.558 } drawn= { supplies=1.192 } last_drawn= { supplies=1.213 } weather= { pressure=1017.683 temperature=4.249 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8696= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.352 temperature=8.279 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8697= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=68.058 fuel=6.410 } throughput= { supplies=35.568 fuel=5.743 } last_throughput= { supplies=46.727 fuel=5.700 } drawn= { supplies=37.973 fuel=6.410 } last_drawn= { supplies=49.816 fuel=7.810 } weather= { pressure=1015.308 temperature=8.283 } } 8698= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.838 temperature=11.860 } } 8699= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1035.888 temperature=2.839 } } 8700= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1043.005 temperature=11.850 } } 8701= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { crude_oil=24.000 } max_producing= { crude_oil=24.000 } weather= { pressure=1047.842 temperature=10.173 } } 8702= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.344 } weather= { pressure=1046.226 temperature=10.199 } } 8703= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=38.940 fuel=1.195 } throughput= { supplies=32.850 fuel=1.195 } last_throughput= { supplies=34.435 fuel=1.195 } drawn= { supplies=32.850 fuel=1.195 } last_drawn= { supplies=34.435 fuel=1.195 } weather= { pressure=1037.689 temperature=9.203 } } 8704= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=6.636 } throughput= { supplies=6.094 } last_throughput= { supplies=6.552 } drawn= { supplies=6.099 } last_drawn= { supplies=6.781 } weather= { pressure=1055.232 temperature=14.240 } } 8705= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=6.713 pressure=1081.493 temperature=-2.045 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8706= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 6.000 6.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=23.909 } last_throughput= { supplies=0.225 } last_drawn= { supplies=0.225 } current_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } weather= { pressure=1043.000 temperature=14.250 } } 8707= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=12.450 } } 8708= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.372 temperature=5.735 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8709= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.023 } throughput= { supplies=0.008 } drawn= { supplies=0.023 } weather= { pressure=1014.068 temperature=6.720 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8710= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.091 } drawn= { supplies=0.203 } weather= { pressure=1016.487 temperature=6.775 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8711= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.289 } throughput= { supplies=0.264 } drawn= { supplies=0.277 } weather= { pressure=1015.618 temperature=-1.299 muddyness=1.000 frozen=0.700 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8712= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8713= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1053.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8714= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.815 } throughput= { supplies=0.403 } drawn= { supplies=1.227 } weather= { pressure=1053.000 temperature=-1.200 muddyness=1.000 frozen=0.500 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8715= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=2.730 } throughput= { supplies=2.160 } last_throughput= { supplies=2.160 } drawn= { supplies=2.160 } last_drawn= { supplies=2.160 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8716= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=149.393 fuel=12.318 } throughput= { supplies=71.640 fuel=6.770 } last_throughput= { supplies=90.289 fuel=8.190 } drawn= { supplies=71.640 fuel=6.770 } last_drawn= { supplies=90.289 fuel=8.190 } weather= { pressure=1043.000 temperature=6.800 } } 8717= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.008 } throughput= { supplies=0.008 } last_throughput= { supplies=0.014 } drawn= { supplies=0.008 } last_drawn= { supplies=0.091 } weather= { pressure=1033.000 temperature=6.800 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8718= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=113.398 fuel=8.577 } throughput= { supplies=69.349 fuel=6.650 } last_throughput= { supplies=87.559 fuel=8.070 } drawn= { supplies=69.349 fuel=6.650 } last_drawn= { supplies=87.559 fuel=8.070 } weather= { pressure=1033.000 temperature=6.900 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8719= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=95.899 fuel=8.561 } throughput= { supplies=69.329 fuel=6.630 } last_throughput= { supplies=87.539 fuel=8.050 } drawn= { supplies=69.329 fuel=6.630 } last_drawn= { supplies=87.539 fuel=8.050 } weather= { pressure=1023.000 temperature=4.250 } } 8720= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { temperature=8.250 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8721= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.043 } weather= { pressure=1014.987 temperature=4.176 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8722= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=25.206 } throughput= { supplies=2.190 } last_throughput= { supplies=2.190 } drawn= { supplies=3.834 } last_drawn= { supplies=3.834 } weather= { pressure=1015.772 temperature=8.221 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8723= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=24.822 } drawn= { supplies=1.773 } last_drawn= { supplies=1.773 } weather= { pressure=1015.471 temperature=8.285 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8724= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=71.747 fuel=2.994 } throughput= { supplies=35.569 fuel=3.181 } last_throughput= { supplies=44.284 fuel=4.407 } drawn= { supplies=35.569 fuel=3.661 } last_drawn= { supplies=47.412 fuel=5.291 } weather= { pressure=1014.428 temperature=8.227 } } 8725= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1035.604 temperature=11.757 } } 8726= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 10.000 10.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=21.549 fuel=1.165 } throughput= { supplies=16.287 fuel=1.165 } last_throughput= { supplies=16.016 fuel=1.165 } drawn= { supplies=18.287 fuel=1.165 } last_drawn= { supplies=18.016 fuel=1.165 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1024.889 temperature=-2.104 muddyness=1.000 frozen=0.501 } } 8727= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=19.682 } throughput= { supplies=12.103 } last_throughput= { supplies=11.964 } drawn= { supplies=12.103 } last_drawn= { supplies=11.964 } weather= { pressure=1046.313 temperature=14.158 } } 8728= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1047.689 temperature=14.215 } } 8729= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=12.450 } } 8730= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.037 } throughput= { supplies=0.042 } last_throughput= { supplies=0.042 } drawn= { supplies=0.043 } last_drawn= { supplies=0.042 } weather= { pressure=1056.455 temperature=14.221 } } 8731= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.425 } throughput= { supplies=0.165 } last_throughput= { supplies=0.580 } drawn= { supplies=0.425 } last_drawn= { supplies=2.076 } weather= { pressure=1056.088 temperature=14.235 } } 8732= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.420 pressure=1074.333 temperature=-7.522 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8733= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=14.250 } } 8734= { flags= { } owner="ENG" controller="ENG" core="ENG" core="CAN" air_base= { 6.000 6.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=63.756 fuel=232.875 metal=7.380 } throughput= { supplies=4.554 } last_throughput= { supplies=4.554 } drawn= { supplies=4.554 fuel=3.105 } last_drawn= { supplies=4.554 fuel=3.105 } current_producing= { metal=6.000 } max_producing= { metal=6.000 } weather= { humidity=24.694 pressure=1053.346 temperature=14.160 } } 8735= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=18.340 } throughput= { supplies=1.873 } drawn= { supplies=1.873 } weather= { pressure=1014.068 temperature=5.720 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8736= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.144 } throughput= { supplies=0.052 } drawn= { supplies=0.144 } weather= { pressure=1014.115 temperature=5.717 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8737= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.111 } throughput= { supplies=0.111 } drawn= { supplies=0.258 } weather= { pressure=1015.614 temperature=5.702 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8738= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.133 } throughput= { supplies=0.078 } drawn= { supplies=0.078 } weather= { pressure=1017.158 temperature=-2.250 muddyness=1.000 frozen=0.875 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8739= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=24.488 fuel=1.600 } throughput= { supplies=0.030 } last_throughput= { supplies=0.027 } drawn= { supplies=0.030 } last_drawn= { supplies=0.027 } weather= { pressure=1017.416 temperature=5.883 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8740= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=1.648 } throughput= { supplies=0.820 } last_throughput= { supplies=0.815 } drawn= { supplies=1.648 } last_drawn= { supplies=0.820 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8741= { flags= { } owner="TAN" controller="TAN" core="TAN" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=19.282 fuel=1.800 } weather= { pressure=1043.000 temperature=2.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8742= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 pool= { supplies=1.507 fuel=0.180 } weather= { pressure=1043.000 temperature=6.800 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8743= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=1.000 air_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=252.428 fuel=267.293 } throughput= { supplies=71.578 fuel=6.730 } last_throughput= { supplies=90.040 fuel=8.150 } drawn= { supplies=71.578 fuel=6.730 } last_drawn= { supplies=90.040 fuel=8.150 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1043.000 temperature=6.800 } } 8744= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=161.028 fuel=10.877 } throughput= { supplies=71.509 fuel=6.690 } last_throughput= { supplies=89.803 fuel=8.110 } drawn= { supplies=71.509 fuel=6.690 } last_drawn= { supplies=89.803 fuel=8.110 } weather= { pressure=1023.000 temperature=8.150 } } 8745= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 pool= { supplies=0.180 } throughput= { supplies=0.178 } last_throughput= { supplies=0.095 } drawn= { supplies=0.180 } last_drawn= { supplies=0.178 } weather= { pressure=1017.579 temperature=-6.975 frozen=0.675 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8746= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=70.882 fuel=7.986 } throughput= { supplies=55.816 fuel=6.590 } last_throughput= { supplies=70.207 fuel=8.006 } drawn= { supplies=55.874 fuel=6.590 } last_drawn= { supplies=73.637 fuel=8.010 } weather= { pressure=1023.000 temperature=4.250 } } 8747= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=0.349 } last_throughput= { supplies=0.074 } drawn= { supplies=0.403 } last_drawn= { supplies=3.053 fuel=0.072 } weather= { temperature=8.250 } } 8748= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { temperature=8.250 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8749= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1017.053 temperature=0.225 muddyness=0.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8750= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=12.458 } throughput= { supplies=6.326 } last_throughput= { supplies=6.281 } drawn= { supplies=6.809 } last_drawn= { supplies=6.719 } weather= { pressure=1015.341 temperature=8.053 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8751= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1029.776 temperature=19.568 } } 8752= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1036.586 temperature=11.833 } } 8753= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1053.934 temperature=-1.173 muddyness=1.000 frozen=0.625 } } 8754= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=35.075 fuel=1.185 } throughput= { supplies=30.420 fuel=1.185 } last_throughput= { supplies=32.020 fuel=1.185 } drawn= { supplies=30.420 fuel=1.185 } last_drawn= { supplies=32.020 fuel=1.185 } weather= { pressure=1046.756 temperature=9.238 } } 8755= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=1 pool= { supplies=0.029 } throughput= { supplies=0.039 } last_throughput= { supplies=0.043 } drawn= { supplies=0.039 } last_drawn= { supplies=0.043 } weather= { pressure=1066.452 temperature=14.196 } } 8756= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.037 } throughput= { supplies=0.037 } last_throughput= { supplies=0.024 } drawn= { supplies=0.037 } last_drawn= { supplies=0.025 } weather= { pressure=1045.505 temperature=14.230 } } 8757= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1055.301 temperature=14.237 } } 8758= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.003 } throughput= { supplies=0.003 } last_throughput= { supplies=0.051 } drawn= { supplies=0.003 } last_drawn= { supplies=1.023 } weather= { pressure=1047.845 temperature=14.212 } } 8759= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.003 } throughput= { supplies=0.513 } last_throughput= { supplies=1.435 } drawn= { supplies=0.513 } last_drawn= { supplies=1.435 } weather= { pressure=1043.000 temperature=14.250 } } 8760= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1033.000 temperature=14.250 } } 8761= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.027 temperature=6.993 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8762= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" manpower=1.000 infra= { 4.000 4.000 } points=0 pool= { supplies=0.016 } drawn= { supplies=0.024 } current_producing= { energy=45.000 } max_producing= { energy=45.000 } weather= { pressure=1013.921 temperature=7.994 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8763= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.071 } throughput= { supplies=0.001 } drawn= { supplies=0.186 } weather= { pressure=1013.879 temperature=6.638 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8764= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.366 } throughput= { supplies=0.284 } drawn= { supplies=0.366 } weather= { pressure=1017.169 temperature=6.270 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8765= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.187 temperature=-1.354 muddyness=1.000 frozen=0.900 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8766= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=0.010 } throughput= { supplies=0.005 } drawn= { supplies=0.010 } last_drawn= { supplies=0.005 } weather= { pressure=1017.416 temperature=6.383 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8767= { flags= { } owner="TAN" controller="TAN" core="TAN" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=4.695 } drawn= { supplies=2.000 } weather= { pressure=1016.421 temperature=-0.026 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8768= { flags= { } owner="TAN" controller="TAN" core="TAN" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=21.310 } throughput= { supplies=2.110 } last_throughput= { supplies=2.110 } drawn= { supplies=2.110 } last_drawn= { supplies=2.110 } weather= { pressure=1043.000 temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8769= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=139.611 fuel=11.298 } throughput= { supplies=71.598 fuel=6.750 } last_throughput= { supplies=90.060 fuel=8.170 } drawn= { supplies=71.598 fuel=6.750 } last_drawn= { supplies=90.060 fuel=8.170 } weather= { pressure=1043.000 temperature=6.800 } } 8770= { flags= { } owner="MON" controller="MON" core="MON" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=5.378 fuel=0.180 } throughput= { supplies=2.030 } last_throughput= { supplies=2.030 } drawn= { supplies=2.030 } last_drawn= { supplies=2.030 } weather= { pressure=1023.000 temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8771= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=91.061 fuel=8.537 } throughput= { supplies=67.289 fuel=6.610 } last_throughput= { supplies=87.443 fuel=8.030 } drawn= { supplies=67.289 fuel=6.610 } last_drawn= { supplies=87.443 fuel=8.030 } weather= { pressure=1013.046 temperature=8.228 } } 8772= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=5.474 } drawn= { supplies=0.361 } last_drawn= { supplies=0.421 } weather= { pressure=1016.725 temperature=8.024 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8773= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=19.437 fuel=0.273 } throughput= { supplies=0.861 } last_throughput= { supplies=0.861 } drawn= { supplies=2.126 } last_drawn= { supplies=2.829 } weather= { pressure=1016.997 temperature=8.088 } } 8774= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" industry= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=10.227 fuel=0.182 } throughput= { supplies=2.040 } drawn= { supplies=2.040 } weather= { pressure=1017.052 temperature=8.058 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8775= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=11.483 } throughput= { supplies=5.895 } last_throughput= { supplies=3.875 } drawn= { supplies=5.895 } last_drawn= { supplies=3.875 } weather= { pressure=1015.448 temperature=8.287 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8776= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=31.080 } drawn= { supplies=2.220 } last_drawn= { supplies=2.220 fuel=1.172 } weather= { pressure=1013.344 temperature=8.116 } } 8777= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1030.500 temperature=11.757 } } 8778= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1037.451 temperature=1.862 } } 8779= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=35.460 fuel=1.175 } throughput= { supplies=30.410 fuel=1.175 } last_throughput= { supplies=30.000 fuel=1.175 } drawn= { supplies=30.410 fuel=1.175 } last_drawn= { supplies=30.000 fuel=1.175 } weather= { pressure=1043.934 temperature=10.183 } } 8780= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 last_drawn= { supplies=2.000 } weather= { pressure=1046.918 temperature=10.169 } } 8781= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.657 } throughput= { supplies=0.651 } last_throughput= { supplies=0.649 } drawn= { supplies=0.657 } last_drawn= { supplies=0.651 } weather= { pressure=1047.842 temperature=14.219 } } 8782= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1054.978 temperature=14.154 } } 8783= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=15.235 money=997.875 crude_oil=450.000 } throughput= { supplies=6.430 } last_throughput= { supplies=8.771 } drawn= { supplies=6.430 } last_drawn= { supplies=8.771 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=1.460 pressure=1024.459 temperature=17.206 } } 8784= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1047.645 temperature=14.204 } } 8785= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.842 } throughput= { supplies=0.523 } last_throughput= { supplies=1.445 } drawn= { supplies=0.523 } last_drawn= { supplies=1.445 } weather= { pressure=1043.000 temperature=17.250 } } 8786= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.162 temperature=14.194 } } 8787= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.037 temperature=10.906 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8788= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=18.053 } throughput= { supplies=1.817 } drawn= { supplies=1.817 } weather= { pressure=1013.921 temperature=7.994 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8789= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.029 } weather= { pressure=1013.910 temperature=7.990 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8790= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" air_base= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 drawn= { supplies=0.171 } weather= { pressure=1017.169 temperature=7.735 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8791= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" manpower=4.000 infra= { 4.000 4.000 } points=0 pool= { supplies=0.139 } throughput= { supplies=0.078 } drawn= { supplies=0.078 } weather= { pressure=1017.087 temperature=7.667 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8792= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=15.753 fuel=1.600 } weather= { pressure=1016.894 temperature=-0.723 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8793= { flags= { } owner="TAN" controller="TAN" core="TAN" infra= { 4.000 4.000 } points=0 pool= { supplies=10.835 } drawn= { supplies=0.785 } last_drawn= { supplies=0.775 } weather= { pressure=1016.837 temperature=0.043 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8794= { flags= { } owner="TAN" controller="TAN" core="TAN" capital=yes manpower=3.000 infra= { 4.000 4.000 } points=1 pool= { supplies=21.892 money=142.583 crude_oil=259.400 fuel=1.800 metal=1996.695 energy=1993.390 rare_materials=1962.805 } weather= { pressure=1016.396 temperature=3.973 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8795= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 pool= { supplies=1.503 fuel=0.180 } weather= { pressure=1043.000 temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8796= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=166.342 fuel=12.403 } throughput= { supplies=71.529 fuel=6.710 } last_throughput= { supplies=89.823 fuel=8.130 } drawn= { supplies=71.529 fuel=6.710 } last_drawn= { supplies=89.823 fuel=8.130 } weather= { pressure=1033.000 temperature=8.050 } } 8797= { flags= { } owner="MON" controller="MON" core="MON" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=39.773 fuel=2.553 } weather= { temperature=4.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8798= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 pool= { supplies=0.059 } last_throughput= { supplies=0.005 } last_drawn= { supplies=0.005 } weather= { pressure=1017.846 temperature=8.028 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8799= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=15.935 fuel=0.507 } throughput= { supplies=11.335 } last_throughput= { supplies=11.695 } drawn= { supplies=11.335 } last_drawn= { supplies=11.695 } weather= { pressure=1014.947 temperature=0.098 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8800= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=74.516 fuel=81.555 } throughput= { supplies=5.496 } last_throughput= { supplies=5.646 } drawn= { supplies=10.276 } last_drawn= { supplies=10.636 } weather= { pressure=1016.725 temperature=8.089 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8801= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 6.000 6.000 } points=0 pool= { supplies=16.735 fuel=0.273 } throughput= { supplies=2.166 } last_throughput= { supplies=2.869 } drawn= { supplies=4.812 } last_drawn= { supplies=5.515 } weather= { pressure=1016.601 temperature=8.076 } } 8802= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.958 temperature=0.070 muddyness=0.998 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8803= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=32.396 } drawn= { supplies=2.314 } last_drawn= { supplies=2.314 } weather= { pressure=1015.341 temperature=8.053 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8804= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1016.551 temperature=15.162 } } 8805= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1054.104 temperature=11.811 } } 8806= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=7.267 } drawn= { supplies=0.519 } last_drawn= { supplies=0.519 } weather= { pressure=1035.931 temperature=10.174 } } 8807= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=38.413 fuel=1.215 } throughput= { supplies=33.537 fuel=1.215 } last_throughput= { supplies=35.116 fuel=1.215 } drawn= { supplies=33.537 fuel=1.215 } last_drawn= { supplies=35.116 fuel=1.215 } weather= { pressure=1055.669 temperature=14.247 } } 8808= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1037.338 temperature=6.188 } } 8809= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1045.334 temperature=14.187 } } 8810= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1045.436 temperature=14.167 } } 8811= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=2.900 pressure=1043.003 temperature=17.247 } } 8812= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1023.000 temperature=10.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8813= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.955 temperature=7.040 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8814= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1016.447 temperature=7.231 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8815= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.032 } drawn= { supplies=0.090 } weather= { pressure=1013.916 temperature=7.993 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8816= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.244 } throughput= { supplies=0.317 } drawn= { supplies=0.488 } weather= { humidity=0.580 pressure=1017.068 temperature=3.436 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8817= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.218 temperature=-0.861 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8818= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.886 temperature=0.265 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8819= { flags= { } owner="MON" controller="MON" core="MON" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.148 temperature=7.597 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8820= { flags= { } owner="TAN" controller="TAN" core="TAN" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=3.872 } throughput= { supplies=2.060 } last_throughput= { supplies=2.060 } drawn= { supplies=2.060 } last_drawn= { supplies=2.060 } weather= { pressure=1033.000 temperature=4.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8821= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1033.000 temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8822= { flags= { } owner="MON" controller="MON" core="MON" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=46.725 fuel=2.913 } throughput= { supplies=2.090 } last_throughput= { supplies=2.090 } drawn= { supplies=2.090 } last_drawn= { supplies=2.090 } weather= { pressure=1023.000 temperature=4.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8823= { flags= { } owner="MON" controller="MON" core="MON" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=0.027 } last_throughput= { supplies=0.057 } last_drawn= { supplies=0.059 } weather= { pressure=1017.846 temperature=4.028 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8824= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=1.772 } last_throughput= { supplies=1.967 } last_drawn= { supplies=2.001 } weather= { pressure=1014.947 temperature=8.005 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8825= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 weather= { pressure=1016.997 temperature=8.088 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8826= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=58.922 fuel=0.273 } weather= { pressure=1014.987 temperature=8.086 } } 8827= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 3.000 3.000 } points=0 pool= { supplies=2.169 } throughput= { supplies=2.169 } last_throughput= { supplies=2.169 } drawn= { supplies=2.169 } last_drawn= { supplies=2.169 } weather= { pressure=1015.550 temperature=8.081 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8828= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=15.041 fuel=1.145 } throughput= { supplies=14.838 fuel=1.145 } last_throughput= { supplies=14.626 fuel=1.145 } drawn= { supplies=15.041 fuel=1.145 } last_drawn= { supplies=14.838 fuel=1.145 } weather= { pressure=1026.301 temperature=11.847 } } 8829= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=21.967 fuel=1.155 } throughput= { supplies=15.051 fuel=1.155 } last_throughput= { supplies=14.848 fuel=1.155 } drawn= { supplies=15.748 fuel=1.155 } last_drawn= { supplies=15.477 fuel=1.155 } weather= { humidity=1.818 pressure=1034.367 temperature=-2.117 muddyness=1.000 frozen=0.401 } } 8830= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1036.993 temperature=10.193 } } 8831= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=40.229 fuel=1.225 } throughput= { supplies=33.594 fuel=1.225 } last_throughput= { supplies=35.161 fuel=1.225 } drawn= { supplies=33.594 fuel=1.225 } last_drawn= { supplies=35.161 fuel=1.225 } current_producing= { metal=32.000 } max_producing= { metal=32.000 } weather= { pressure=1045.534 temperature=14.244 } } 8832= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=38.382 fuel=1.205 } throughput= { supplies=32.860 fuel=1.205 } last_throughput= { supplies=34.445 fuel=1.205 } drawn= { supplies=32.860 fuel=1.205 } last_drawn= { supplies=34.445 fuel=1.205 } weather= { pressure=1037.842 temperature=14.200 } } 8833= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=43.579 fuel=1.235 } throughput= { supplies=33.604 fuel=1.235 } last_throughput= { supplies=37.201 fuel=1.235 } drawn= { supplies=33.604 fuel=1.235 } last_drawn= { supplies=37.201 fuel=1.235 } weather= { humidity=3.609 pressure=1037.514 temperature=17.245 } } 8834= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=19.668 } throughput= { supplies=6.418 } last_throughput= { supplies=7.728 } drawn= { supplies=6.418 } last_drawn= { supplies=7.728 } current_producing= { metal=2.000 energy=3.000 } max_producing= { metal=2.000 energy=3.000 } weather= { pressure=1025.096 temperature=14.209 } } 8835= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=11.170 } weather= { humidity=3.660 pressure=1037.111 temperature=17.222 } } 8836= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=8.572 pressure=1016.914 temperature=11.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8837= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.100 temperature=10.889 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8838= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=18.753 } throughput= { supplies=1.797 } drawn= { supplies=1.797 } weather= { humidity=5.660 pressure=1016.736 temperature=11.489 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8839= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1016.447 temperature=7.231 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8840= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.251 } weather= { humidity=7.660 pressure=1015.010 temperature=7.302 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8841= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.250 } throughput= { supplies=0.168 } drawn= { supplies=0.250 } weather= { pressure=1017.295 temperature=-0.856 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8842= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 pool= { supplies=18.566 fuel=1.600 } weather= { pressure=1016.613 temperature=3.785 muddyness=0.176 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8843= { flags= { } owner="MON" controller="MON" core="MON" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.410 temperature=3.792 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8844= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.834 temperature=7.704 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8845= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 pool= { supplies=1.503 fuel=0.180 } weather= { pressure=1033.000 temperature=4.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8846= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1023.000 temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8847= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 6.000 6.000 } points=0 pool= { supplies=112.639 fuel=8.919 } throughput= { supplies=69.369 fuel=6.670 } last_throughput= { supplies=87.663 fuel=7.905 } drawn= { supplies=69.369 fuel=6.670 } last_drawn= { supplies=87.663 fuel=7.905 } weather= { pressure=1023.000 temperature=8.050 } } 8848= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 last_drawn= { supplies=0.031 } weather= { temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8849= { flags= { } owner="MON" controller="MON" core="MON" industry= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=15.556 fuel=0.507 } throughput= { supplies=11.305 } last_throughput= { supplies=11.665 } drawn= { supplies=11.305 } last_drawn= { supplies=11.665 } weather= { pressure=1016.997 temperature=4.089 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8850= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=60.941 fuel=45.120 } throughput= { supplies=0.391 } last_throughput= { supplies=0.451 } drawn= { supplies=4.656 } last_drawn= { supplies=4.806 } weather= { pressure=1016.725 temperature=8.024 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8851= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1024.196 temperature=23.106 } } 8852= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1035.182 temperature=11.898 } } 8853= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1024.885 temperature=-1.185 muddyness=1.000 frozen=0.501 } } 8854= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=4.800 } last_drawn= { supplies=2.000 } current_producing= { crude_oil=16.000 metal=1.000 energy=2.000 } max_producing= { crude_oil=16.000 metal=1.000 energy=2.000 } weather= { humidity=5.310 pressure=1027.158 temperature=17.212 } } 8855= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=4.203 } throughput= { supplies=2.410 } last_throughput= { supplies=2.395 } drawn= { supplies=2.410 } last_drawn= { supplies=2.395 } weather= { pressure=1037.689 temperature=6.182 } } 8856= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.720 } last_throughput= { supplies=2.020 } last_drawn= { supplies=2.020 } weather= { pressure=1037.433 temperature=13.751 } } 8857= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1027.647 temperature=14.247 } } 8858= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.200 pressure=1024.242 temperature=17.218 } } 8859= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=11.167 pressure=1016.969 temperature=11.942 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8860= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=8.572 pressure=1016.914 temperature=10.910 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8861= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.955 temperature=11.829 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8862= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1015.010 temperature=7.282 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8863= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.543 } throughput= { supplies=0.117 } drawn= { supplies=0.446 } weather= { pressure=1016.616 temperature=3.175 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8864= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.614 temperature=3.798 muddyness=0.176 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8865= { flags= { } owner="MON" controller="MON" core="MON" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.613 temperature=3.755 muddyness=0.144 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8866= { flags= { } owner="MON" controller="MON" core="MON" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.413 temperature=3.790 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8867= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 pool= { supplies=3.812 } throughput= { supplies=2.030 } last_throughput= { supplies=2.030 } drawn= { supplies=2.030 } last_drawn= { supplies=2.030 } weather= { pressure=1017.823 temperature=0.300 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8868= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.449 temperature=-0.004 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8869= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 pool= { supplies=5.404 fuel=0.180 } throughput= { supplies=2.060 } last_throughput= { supplies=2.060 } drawn= { supplies=2.060 } last_drawn= { supplies=2.060 } weather= { pressure=1023.000 temperature=4.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8870= { flags= { } owner="MON" controller="MON" core="MON" capital=yes infra= { 2.000 2.000 } points=0 weather= { temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8871= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=3.192 } last_drawn= { supplies=2.000 } weather= { pressure=1014.498 temperature=4.056 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8872= { flags= { } owner="MAN" controller="MAN" core="MAN" core="CHC" core="CHI" infra= { 4.000 4.000 } points=0 pool= { supplies=11.494 } drawn= { supplies=0.821 } last_drawn= { supplies=0.821 } weather= { pressure=1017.058 temperature=8.002 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8873= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 last_drawn= { supplies=0.420 } weather= { pressure=1053.000 temperature=14.250 } } 8874= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 current_producing= { energy=30.000 } max_producing= { energy=30.000 } weather= { humidity=1.818 pressure=1024.366 temperature=-2.109 muddyness=1.000 frozen=0.401 } } 8875= { flags= { } owner="USA" controller="USA" core="USA" strategic_resource="uranium" infra= { 8.000 8.000 } points=0 pool= { supplies=5.088 } throughput= { supplies=0.400 } last_throughput= { supplies=0.385 } drawn= { supplies=2.400 } last_drawn= { supplies=2.385 } current_producing= { energy=12.000 } max_producing= { energy=12.000 } weather= { pressure=1037.338 temperature=10.192 } } 8876= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1043.000 temperature=14.250 } } 8877= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.747 temperature=6.158 } } 8878= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=2.023 pressure=1034.706 temperature=17.223 } } 8879= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=44.809 fuel=1.245 } throughput= { supplies=33.614 fuel=1.245 } last_throughput= { supplies=37.211 fuel=1.245 } drawn= { supplies=33.614 fuel=1.245 } last_drawn= { supplies=37.211 fuel=1.245 } weather= { humidity=4.200 pressure=1033.764 temperature=18.164 } } 8880= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.460 pressure=1014.445 temperature=18.151 } } 8881= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.278 } weather= { humidity=0.552 pressure=1016.947 temperature=12.614 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8882= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=0.035 pressure=1014.695 temperature=11.979 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8883= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 current_producing= { rare_materials=40.000 } max_producing= { rare_materials=40.000 } weather= { humidity=8.572 pressure=1016.931 temperature=10.874 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8884= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=18.527 } throughput= { supplies=1.777 } drawn= { supplies=1.777 } weather= { pressure=1013.651 temperature=11.538 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8885= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.722 temperature=17.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8886= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.148 } drawn= { supplies=0.311 } weather= { pressure=1016.616 temperature=-0.037 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8887= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 2.000 2.000 } history= { 1937.3.8.4= { controller="REB" } 1937.3.29.17= { controller="SIK" } } points=0 pool= { supplies=23.823 fuel=1.600 } weather= { pressure=1014.394 temperature=3.690 muddyness=0.772 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8888= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.613 temperature=13.246 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8889= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.759 temperature=3.761 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8890= { flags= { } owner="MON" controller="MON" core="MON" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=1.507 fuel=0.180 } weather= { pressure=1017.835 temperature=3.884 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8891= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 pool= { supplies=4.226 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1023.000 temperature=0.050 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8892= { flags= { } owner="MON" controller="MON" core="MON" capital=yes manpower=3.000 air_base= { 1.000 1.000 } industry= { 5.000 5.000 } infra= { 3.000 3.000 } points=1 pool= { supplies=44.325 money=387.956 crude_oil=224.200 fuel=2.553 metal=1130.650 energy=1607.370 rare_materials=1997.355 } current_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } weather= { temperature=8.050 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8893= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { temperature=8.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8894= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 pool= { supplies=13.566 } drawn= { supplies=0.969 } last_drawn= { supplies=0.969 } weather= { pressure=1017.785 temperature=4.039 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8895= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.074 temperature=-1.168 muddyness=1.000 frozen=0.250 } } 8896= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1024.680 temperature=5.201 } } 8897= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=5.265 } drawn= { supplies=0.390 } last_drawn= { supplies=0.375 } weather= { pressure=1036.993 temperature=6.182 } } 8898= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1026.748 temperature=9.772 } } 8899= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=3.710 } last_throughput= { supplies=2.010 } last_drawn= { supplies=2.010 } weather= { humidity=2.956 pressure=1024.657 temperature=17.216 } } 8900= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.200 pressure=1033.075 temperature=18.168 } } 8901= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=1.860 pressure=1024.181 temperature=18.153 } } 8902= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.699 temperature=16.884 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8903= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=3.929 pressure=1016.883 temperature=12.761 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8904= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=7.033 pressure=1016.871 temperature=12.763 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8905= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=16.211 pressure=1016.964 temperature=12.085 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8906= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=9.952 } throughput= { supplies=1.697 } drawn= { supplies=1.697 } weather= { pressure=1016.223 temperature=7.637 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8907= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=0.593 } throughput= { supplies=0.351 } drawn= { supplies=0.593 } current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { pressure=1016.509 temperature=-0.017 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8908= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.741 temperature=3.844 muddyness=0.772 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8909= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.394 temperature=3.689 muddyness=0.772 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8910= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.533 temperature=3.667 muddyness=0.344 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8911= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=1 pool= { supplies=4.660 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1016.412 temperature=3.928 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8912= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.972 temperature=4.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8913= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { temperature=0.050 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8914= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { temperature=4.050 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8915= { flags= { } owner="MON" controller="MON" core="MON" infra= { 3.000 3.000 } points=0 weather= { temperature=0.050 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8916= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=0.018 } weather= { pressure=1016.630 temperature=22.355 } } 8917= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.870 temperature=5.214 } } 8918= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { energy=12.000 } max_producing= { energy=12.000 } weather= { pressure=1014.511 temperature=9.787 } } 8919= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.598 temperature=8.849 } } 8920= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=2.518 pressure=1024.619 temperature=17.207 } } 8921= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.200 pressure=1027.381 temperature=17.223 } } 8922= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=44.526 fuel=1.255 } throughput= { supplies=33.624 fuel=1.255 } last_throughput= { supplies=37.221 fuel=1.255 } drawn= { supplies=33.624 fuel=1.255 } last_drawn= { supplies=37.221 fuel=1.255 } current_producing= { metal=11.000 energy=2.000 } max_producing= { metal=11.000 energy=2.000 } weather= { humidity=4.200 pressure=1023.764 temperature=18.164 } } 8923= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.109 temperature=8.196 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8924= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=3.236 pressure=1014.027 temperature=12.330 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8925= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=6.145 pressure=1016.874 temperature=11.910 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8926= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=18.028 } throughput= { supplies=1.757 } drawn= { supplies=1.757 } weather= { pressure=1017.064 temperature=18.191 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8927= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=10.935 } throughput= { supplies=1.717 } drawn= { supplies=1.717 } weather= { pressure=1016.228 temperature=16.338 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8928= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" manpower=5.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.468 } throughput= { supplies=1.192 } drawn= { supplies=1.192 } current_producing= { metal=15.000 energy=192.000 rare_materials=6.000 } max_producing= { metal=15.000 energy=192.000 rare_materials=6.000 } weather= { humidity=4.015 pressure=1016.509 temperature=7.852 muddyness=0.420 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8929= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 4.000 4.000 } points=0 pool= { supplies=0.052 } drawn= { supplies=0.178 } weather= { pressure=1014.741 temperature=3.842 muddyness=0.630 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8930= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=15.650 fuel=1.600 } weather= { pressure=1014.248 temperature=7.888 muddyness=0.912 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8931= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.394 temperature=3.689 muddyness=0.774 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8932= { flags= { } owner="MON" controller="MON" core="MON" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.927 temperature=4.192 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8933= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.966 temperature=3.991 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8934= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.151 temperature=8.041 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8935= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.243 temperature=0.061 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8936= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { temperature=0.050 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8937= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.634 temperature=19.096 } } 8938= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.100 } throughput= { supplies=0.100 } last_throughput= { supplies=0.094 } drawn= { supplies=0.100 } last_drawn= { supplies=0.094 } weather= { humidity=24.520 pressure=1014.176 temperature=19.171 } } 8939= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=36.758 } throughput= { supplies=30.311 } last_throughput= { supplies=30.593 } drawn= { supplies=32.311 } last_drawn= { supplies=30.593 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.307 temperature=13.786 } } 8940= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 last_drawn= { supplies=0.215 } weather= { pressure=1043.000 temperature=14.250 } } 8941= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=2.539 pressure=1026.685 temperature=18.179 } } 8942= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { crude_oil=16.000 } max_producing= { crude_oil=16.000 } weather= { humidity=4.200 pressure=1023.075 temperature=18.168 } } 8943= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=2.683 } current_producing= { crude_oil=2.000 metal=2.000 energy=4.000 } max_producing= { crude_oil=2.000 metal=2.000 energy=4.000 } weather= { humidity=4.200 pressure=1024.241 temperature=17.211 } } 8944= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.916 } current_producing= { energy=66.000 rare_materials=1.000 } max_producing= { energy=66.000 rare_materials=1.000 } weather= { humidity=17.120 pressure=1014.723 temperature=18.170 } } 8945= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.840 temperature=18.167 } } 8946= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 5.000 5.000 } points=0 weather= { humidity=3.200 pressure=1014.419 temperature=12.180 muddyness=0.036 } } 8947= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.187 temperature=17.685 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8948= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { humidity=2.172 pressure=1014.167 temperature=3.990 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8949= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { humidity=7.476 pressure=1014.027 temperature=12.839 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8950= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.995 temperature=8.160 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8951= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=10.890 } throughput= { supplies=1.737 } drawn= { supplies=1.737 } weather= { pressure=1016.277 temperature=5.011 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8952= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" manpower=1.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=1 pool= { supplies=8.381 money=848.850 crude_oil=450.000 } throughput= { supplies=0.455 } drawn= { supplies=0.455 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.910 temperature=9.530 } } 8953= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=1.171 } throughput= { supplies=0.835 } drawn= { supplies=1.240 } weather= { pressure=1017.344 temperature=3.803 muddyness=0.758 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8954= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1014.602 temperature=7.050 muddyness=0.912 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8955= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" capital=yes manpower=1.000 infra= { 3.000 3.000 } points=1 pool= { supplies=39.136 money=118.085 crude_oil=1692.400 fuel=1.600 metal=6303.724 energy=16923.154 rare_materials=3405.463 } throughput= { supplies=7.614 } last_throughput= { supplies=4.599 } drawn= { supplies=7.614 } last_drawn= { supplies=4.599 } current_producing= { metal=5.000 energy=11.000 rare_materials=2.000 } max_producing= { metal=5.000 energy=11.000 rare_materials=2.000 } weather= { pressure=1013.572 temperature=16.727 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 8956= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.567 temperature=4.350 muddyness=0.946 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8957= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.410 temperature=3.594 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8958= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.128 temperature=13.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8959= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.157 temperature=4.016 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8960= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.243 temperature=8.061 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8961= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.630 temperature=23.155 } } 8962= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=38.536 } throughput= { supplies=29.773 } last_throughput= { supplies=29.847 } drawn= { supplies=30.281 } last_drawn= { supplies=30.563 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.914 temperature=14.071 } } 8963= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.915 temperature=18.799 } } 8964= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.308 temperature=8.841 } } 8965= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=2.840 pressure=1024.619 temperature=17.207 } } 8966= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=4.200 pressure=1023.075 temperature=18.159 } } 8967= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=34.179 } throughput= { supplies=33.079 } last_throughput= { supplies=31.344 } drawn= { supplies=33.079 } last_drawn= { supplies=31.344 } weather= { humidity=4.200 pressure=1017.381 temperature=18.162 } } 8968= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=0.260 pressure=1015.594 temperature=16.113 } } 8969= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=68.248 fuel=43.462 } throughput= { supplies=40.174 fuel=1.345 } last_throughput= { supplies=46.112 fuel=1.345 } drawn= { supplies=40.174 fuel=1.345 } last_drawn= { supplies=46.112 fuel=1.345 } weather= { humidity=17.660 pressure=1015.783 temperature=19.725 } } 8970= { flags= { } owner="POR" controller="POR" core="POR" air_base= { 3.000 3.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=4.394 } drawn= { supplies=2.000 } weather= { pressure=1013.330 temperature=10.966 muddyness=0.940 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8971= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 weather= { humidity=13.300 pressure=1014.419 temperature=15.392 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8972= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { humidity=6.011 pressure=1014.148 temperature=8.057 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8973= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 6.000 6.000 } points=0 pool= { supplies=22.940 } throughput= { supplies=5.747 } last_throughput= { supplies=5.773 } drawn= { supplies=5.747 } last_drawn= { supplies=5.773 } weather= { pressure=1013.913 temperature=17.471 } } 8974= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.037 temperature=7.865 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8975= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.741 temperature=-0.297 muddyness=0.196 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8976= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 4.000 4.000 } points=0 pool= { supplies=7.928 } weather= { pressure=1016.277 temperature=5.046 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8977= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { humidity=0.549 pressure=1016.938 temperature=13.474 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8978= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=0.048 } drawn= { supplies=0.405 } weather= { pressure=1017.344 temperature=3.803 muddyness=0.758 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8979= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1013.502 temperature=3.531 muddyness=0.944 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8980= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.615 temperature=4.350 muddyness=0.750 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8981= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.577 temperature=-0.019 muddyness=1.000 frozen=0.004 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8982= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.112 temperature=0.037 muddyness=1.000 frozen=0.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8983= { flags= { } owner="MON" controller="MON" core="MON" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.155 temperature=4.046 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 8984= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.237 temperature=4.087 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 8985= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.870 temperature=13.388 } } 8986= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=30.291 } throughput= { supplies=29.968 } last_throughput= { supplies=29.831 } drawn= { supplies=30.291 } last_drawn= { supplies=30.573 } current_producing= { crude_oil=24.000 } max_producing= { crude_oil=24.000 } weather= { humidity=2.461 pressure=1015.323 temperature=16.813 } } 8987= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=1 weather= { pressure=1025.288 temperature=6.198 } } 8988= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1025.322 temperature=13.773 } } 8989= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=34.177 } throughput= { supplies=33.053 } last_throughput= { supplies=31.323 } drawn= { supplies=33.053 } last_drawn= { supplies=31.323 } weather= { pressure=1016.685 temperature=13.768 } } 8990= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=20.592 } drawn= { supplies=0.062 } last_drawn= { supplies=0.059 } current_producing= { crude_oil=38.000 metal=11.000 energy=2.000 } max_producing= { crude_oil=38.000 metal=11.000 energy=2.000 } weather= { pressure=1013.280 temperature=15.187 } } 8991= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1016.127 temperature=15.171 } } 8992= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1015.889 temperature=19.189 } } 8993= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.420 pressure=1015.699 temperature=15.599 } } 8994= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=68.420 fuel=39.635 } throughput= { supplies=40.184 fuel=1.355 } last_throughput= { supplies=46.122 fuel=1.355 } drawn= { supplies=40.184 fuel=1.355 } last_drawn= { supplies=46.122 fuel=1.355 } weather= { pressure=1015.580 temperature=11.395 } } 8995= { flags= { } owner="PER" controller="PER" core="PER" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.632 fuel=0.600 } weather= { humidity=15.000 pressure=1013.976 temperature=17.767 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8996= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=6.762 } drawn= { supplies=0.483 } last_drawn= { supplies=0.483 } weather= { humidity=4.920 pressure=1017.195 temperature=14.039 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 8997= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=27.611 } throughput= { supplies=10.309 } last_throughput= { supplies=10.326 } drawn= { supplies=10.309 } last_drawn= { supplies=10.326 } weather= { pressure=1016.896 temperature=21.272 } } 8998= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" manpower=1.000 infra= { 6.000 6.000 } points=0 pool= { supplies=22.920 } throughput= { supplies=5.767 } last_throughput= { supplies=5.793 } drawn= { supplies=5.767 } last_drawn= { supplies=5.793 } weather= { humidity=10.034 pressure=1013.770 temperature=12.867 } } 8999= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" manpower=2.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=22.926 } throughput= { supplies=5.727 } last_throughput= { supplies=5.753 } drawn= { supplies=5.727 } last_drawn= { supplies=5.753 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.033 temperature=0.008 } } 9000= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.307 temperature=3.448 muddyness=0.654 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9001= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.841 temperature=0.129 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9002= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.645 temperature=22.560 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9003= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KAZ" infra= { 2.000 2.000 } points=0 weather= { humidity=4.629 pressure=1016.626 temperature=13.391 muddyness=0.017 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9004= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 2.000 2.000 } history= { 1937.3.8.0= { controller="REB" } 1937.5.9.18= { controller="SIK" } } points=0 pool= { supplies=5.218 } drawn= { supplies=2.000 } weather= { pressure=1016.836 temperature=18.644 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9005= { flags= { } owner="SIK" controller="SIK" core="SIK" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1016.799 temperature=18.167 muddyness=0.016 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9006= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.3.8.0= { controller="REB" } 1937.4.4.8= { controller="SIK" } } points=0 weather= { pressure=1013.447 temperature=16.916 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9007= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.027 temperature=17.236 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9008= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.631 temperature=13.836 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9009= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.674 temperature=4.024 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9010= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.847 temperature=4.081 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9011= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.470 temperature=23.020 } } 9012= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=9.885 } throughput= { supplies=9.770 } last_throughput= { supplies=9.703 } drawn= { supplies=9.770 } last_drawn= { supplies=9.703 } weather= { pressure=1016.553 temperature=14.013 } } 9013= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1013.498 temperature=24.189 } } 9014= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.038 } throughput= { supplies=0.050 } last_throughput= { supplies=0.051 } drawn= { supplies=0.050 } last_drawn= { supplies=0.051 } current_producing= { metal=11.000 } max_producing= { metal=11.000 } weather= { humidity=13.360 pressure=1015.976 temperature=19.184 } } 9015= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=34.466 } throughput= { supplies=33.043 } last_throughput= { supplies=31.313 } drawn= { supplies=33.043 } last_drawn= { supplies=31.313 } weather= { humidity=17.660 pressure=1017.921 temperature=19.194 } } 9016= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.496 } throughput= { supplies=0.155 } last_throughput= { supplies=0.146 } drawn= { supplies=0.155 } last_drawn= { supplies=0.146 } current_producing= { crude_oil=40.000 metal=1.000 energy=2.000 } max_producing= { crude_oil=40.000 metal=1.000 energy=2.000 } weather= { humidity=17.660 pressure=1014.182 temperature=19.186 } } 9017= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=34.046 } throughput= { supplies=33.089 } last_throughput= { supplies=31.354 } drawn= { supplies=33.089 } last_drawn= { supplies=31.354 } weather= { humidity=6.860 pressure=1017.130 temperature=20.108 } } 9018= { flags= { } owner="USA" controller="USA" core="USA" manpower=2.000 industry= { 4.000 4.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } current_producing= { energy=11.000 } max_producing= { energy=11.000 } weather= { humidity=15.000 pressure=1017.367 temperature=20.102 } } 9019= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 6.000 6.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=7.048 } current_producing= { metal=9.000 energy=127.000 rare_materials=1.000 } max_producing= { metal=9.000 energy=127.000 rare_materials=1.000 } weather= { humidity=4.920 pressure=1016.792 temperature=15.178 } } 9020= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=1.637 fuel=0.600 } weather= { pressure=1014.291 temperature=9.506 muddyness=0.590 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9021= { flags= { } owner="SOV" controller="SOV" core="SOV" core="AZB" infra= { 4.000 4.000 } points=0 pool= { supplies=10.158 } throughput= { supplies=3.547 } last_throughput= { supplies=3.552 } drawn= { supplies=3.547 } last_drawn= { supplies=3.552 } weather= { humidity=17.989 pressure=1016.882 temperature=18.782 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9022= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=12.792 } throughput= { supplies=6.152 } last_throughput= { supplies=6.142 } drawn= { supplies=6.152 } last_drawn= { supplies=6.142 } weather= { pressure=1016.896 temperature=21.222 } } 9023= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 6.000 6.000 } points=0 pool= { supplies=4.473 } throughput= { supplies=4.468 } last_throughput= { supplies=4.465 } drawn= { supplies=4.473 } last_drawn= { supplies=4.468 } weather= { pressure=1016.894 temperature=21.417 } } 9024= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 4.000 4.000 } points=0 weather= { humidity=2.599 pressure=1015.015 temperature=13.007 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9025= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" manpower=3.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=20.070 money=1696.575 crude_oil=900.000 } throughput= { supplies=5.706 } last_throughput= { supplies=5.731 } drawn= { supplies=5.706 } last_drawn= { supplies=5.731 } current_producing= { metal=9.000 energy=18.000 rare_materials=6.000 } max_producing= { metal=9.000 energy=18.000 rare_materials=6.000 } weather= { pressure=1014.857 temperature=-0.057 muddyness=0.040 } } 9026= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.676 temperature=-0.487 muddyness=0.222 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9027= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" manpower=2.500 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=7.926 money=898.525 crude_oil=450.000 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.684 temperature=-7.570 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9028= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.647 temperature=21.396 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9029= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 2.000 2.000 } points=0 pool= { supplies=0.405 } drawn= { supplies=0.405 } weather= { pressure=1016.654 temperature=21.828 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9030= { flags= { } owner="JAP" controller="JAP" core="SIK" infra= { 1.000 1.000 } history= { 1937.3.8.1= { controller="REB" } 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1938.5.16.1= { controller="SIK" } 1938.5.17.0= { controller="JAP" } } points=0 nationalism=11.265 weather= { pressure=1016.647 temperature=17.883 muddyness=0.456 } out_of_supply_days=1996 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9031= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=20.571 } throughput= { supplies=6.543 } last_throughput= { supplies=4.539 } drawn= { supplies=7.558 } last_drawn= { supplies=4.539 } weather= { pressure=1013.383 temperature=17.715 muddyness=0.239 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9032= { flags= { } owner="SIK" controller="REB" core="SIK" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.3.8.1= { controller="REB" } } points=0 weather= { pressure=1013.636 temperature=17.377 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9033= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.893 temperature=17.205 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9034= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.627 temperature=17.007 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9035= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.688 temperature=7.970 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9036= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.846 temperature=4.014 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9037= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=28.408 } throughput= { supplies=28.385 } last_throughput= { supplies=28.407 } drawn= { supplies=28.385 } last_drawn= { supplies=28.407 } weather= { pressure=1016.765 temperature=24.807 } } 9038= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=38.295 } throughput= { supplies=18.625 } last_throughput= { supplies=18.714 } drawn= { supplies=19.983 } last_drawn= { supplies=20.124 } weather= { pressure=1013.293 temperature=24.694 } } 9039= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.914 temperature=6.186 } } 9040= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=30.580 } throughput= { supplies=30.277 } last_throughput= { supplies=30.281 } drawn= { supplies=30.301 } last_drawn= { supplies=30.583 } weather= { humidity=12.835 pressure=1013.498 temperature=16.825 } } 9041= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.694 } throughput= { supplies=0.683 } last_throughput= { supplies=0.680 } drawn= { supplies=0.694 } last_drawn= { supplies=0.683 } weather= { humidity=9.760 pressure=1016.485 temperature=16.143 } } 9042= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { pressure=1024.222 temperature=6.153 } } 9043= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=6.860 pressure=1017.130 temperature=20.107 } } 9044= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=1.341 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=24.520 pressure=1014.177 temperature=19.164 } } 9045= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=42.067 fuel=1.160 } throughput= { supplies=33.635 } last_throughput= { supplies=31.885 } drawn= { supplies=33.635 } last_drawn= { supplies=31.885 } weather= { humidity=4.420 pressure=1016.486 temperature=15.174 } } 9046= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=4.920 pressure=1016.792 temperature=15.160 } } 9047= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.588 temperature=11.243 muddyness=0.015 } } 9048= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 weather= { humidity=14.732 pressure=1013.500 temperature=18.321 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9049= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=6.762 } drawn= { supplies=0.483 } last_drawn= { supplies=0.483 } weather= { humidity=9.760 pressure=1014.411 temperature=13.605 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9050= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" manpower=2.250 infra= { 6.000 6.000 } points=1 pool= { supplies=12.782 money=848.850 crude_oil=450.000 } throughput= { supplies=6.132 } last_throughput= { supplies=6.122 } drawn= { supplies=6.132 } last_drawn= { supplies=6.122 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1016.897 temperature=21.125 } } 9051= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 pool= { supplies=0.009 } throughput= { supplies=0.005 } last_throughput= { supplies=0.003 } drawn= { supplies=0.009 } last_drawn= { supplies=0.005 } weather= { pressure=1016.530 temperature=21.238 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9052= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 weather= { humidity=5.506 pressure=1013.563 temperature=11.847 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9053= { flags= { } owner="SOV" controller="SOV" core="SOV" core="UZB" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.854 temperature=2.963 muddyness=0.682 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9054= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TAJ" infra= { 4.000 4.000 } points=0 pool= { supplies=1.969 } throughput= { supplies=1.945 } last_throughput= { supplies=1.968 } drawn= { supplies=1.946 } last_drawn= { supplies=1.969 } current_producing= { energy=9.000 } max_producing= { energy=9.000 } weather= { pressure=1015.136 temperature=-0.977 muddyness=0.208 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9055= { flags= { } owner="SOV" controller="SOV" core="SOV" core="KYG" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.044 temperature=-0.371 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9056= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.558 temperature=7.882 muddyness=0.883 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9057= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.537 temperature=21.516 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9058= { flags= { } owner="SIK" controller="SIK" core="SIK" capital=yes infra= { 1.000 1.000 } history= { 1937.3.8.3= { controller="SIK" } 1937.9.11.0= { owner="SIK" } } points=0 nationalism=11.265 weather= { pressure=1013.456 temperature=17.663 muddyness=0.451 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9059= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.447 temperature=7.536 muddyness=0.940 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9060= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1941.6.3.1= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1017.891 temperature=17.122 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9061= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1941.6.3.1= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.391 temperature=17.228 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9062= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.955 temperature=17.744 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9063= { flags= { } owner="MON" controller="MON" core="MON" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.285 temperature=17.328 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9064= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=13.000 } throughput= { supplies=3.396 } last_throughput= { supplies=3.038 } drawn= { supplies=4.440 } last_drawn= { supplies=3.451 } weather= { pressure=1017.208 temperature=24.625 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9065= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.062 } throughput= { supplies=0.059 } last_throughput= { supplies=0.042 } drawn= { supplies=0.072 } last_drawn= { supplies=0.069 } weather= { humidity=2.260 pressure=1015.752 temperature=16.134 } } 9066= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 pool= { supplies=9.235 } drawn= { supplies=0.714 } last_drawn= { supplies=0.685 } current_producing= { metal=54.000 } max_producing= { metal=54.000 } weather= { pressure=1014.088 temperature=24.351 } } 9067= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.011 } throughput= { supplies=0.002 } last_throughput= { supplies=0.003 } drawn= { supplies=0.011 } last_drawn= { supplies=0.003 } current_producing= { crude_oil=24.000 rare_materials=10.000 } max_producing= { crude_oil=24.000 rare_materials=10.000 } weather= { humidity=19.820 pressure=1017.082 temperature=19.158 } } 9068= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.048 } throughput= { supplies=0.048 } last_throughput= { supplies=0.058 } drawn= { supplies=0.058 } last_drawn= { supplies=0.058 } weather= { humidity=17.660 pressure=1017.292 temperature=20.143 } } 9069= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.090 } throughput= { supplies=0.084 } last_throughput= { supplies=0.084 } drawn= { supplies=0.090 } last_drawn= { supplies=0.084 } weather= { humidity=14.460 pressure=1016.340 temperature=19.191 } } 9070= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.006 } throughput= { supplies=0.001 } last_throughput= { supplies=0.001 } drawn= { supplies=0.006 } last_drawn= { supplies=0.001 } weather= { humidity=0.329 pressure=1017.146 temperature=15.192 } } 9071= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=17.537 fuel=5.064 } throughput= { supplies=0.945 fuel=5.064 } last_throughput= { supplies=0.915 fuel=5.063 } drawn= { supplies=0.945 fuel=5.064 } last_drawn= { supplies=0.915 fuel=5.064 } weather= { humidity=25.120 pressure=1016.550 temperature=19.775 } } 9072= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=64.240 fuel=2.320 } throughput= { supplies=33.655 } last_throughput= { supplies=31.905 } drawn= { supplies=33.655 } last_drawn= { supplies=31.905 } weather= { humidity=4.420 pressure=1015.681 temperature=15.841 } } 9073= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { humidity=25.556 pressure=1013.717 temperature=19.550 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9074= { flags= { } owner="PER" controller="PER" core="PER" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=6.168 fuel=0.600 } weather= { humidity=2.803 pressure=1015.729 temperature=9.405 muddyness=0.710 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9075= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=4.619 fuel=1.200 } throughput= { supplies=2.537 } last_throughput= { supplies=2.537 } drawn= { supplies=2.537 } last_drawn= { supplies=2.537 } weather= { humidity=24.006 pressure=1015.664 temperature=17.604 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9076= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=17.634 fuel=4.888 } weather= { pressure=1016.026 temperature=24.232 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9077= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 weather= { humidity=0.005 pressure=1017.264 temperature=12.694 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9078= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 pool= { supplies=4.448 } throughput= { supplies=4.445 } last_throughput= { supplies=4.442 } drawn= { supplies=4.462 } last_drawn= { supplies=4.453 } weather= { pressure=1016.529 temperature=21.257 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9079= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 weather= { humidity=7.130 pressure=1014.843 temperature=11.730 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9080= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TAJ" infra= { 4.000 4.000 } points=0 pool= { supplies=51.360 fuel=51.090 } drawn= { supplies=3.690 } last_drawn= { supplies=3.690 } weather= { humidity=2.438 pressure=1014.682 temperature=-8.192 frozen=0.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9081= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TAJ" infra= { 6.000 6.000 } points=0 pool= { supplies=1.926 } throughput= { supplies=1.924 } last_throughput= { supplies=1.915 } drawn= { supplies=1.926 } last_drawn= { supplies=1.949 } weather= { pressure=1017.405 temperature=-0.911 } } 9082= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.575 temperature=7.908 muddyness=0.898 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9083= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.873 temperature=21.878 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9084= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=6.476 } throughput= { supplies=5.932 } last_throughput= { supplies=4.470 } drawn= { supplies=6.476 } last_drawn= { supplies=4.470 } weather= { pressure=1015.856 temperature=16.951 muddyness=0.677 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9085= { flags= { } owner="SIK" controller="REB" core="SIK" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.3.8.1= { controller="REB" } } points=0 weather= { pressure=1013.627 temperature=16.540 muddyness=0.171 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9086= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1941.6.3.1= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1013.145 temperature=16.685 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9087= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.163 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.2.20.20= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.391 temperature=17.228 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9088= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.2.20.20= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1017.009 temperature=16.824 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9089= { flags= { } owner="MEN" controller="CHI" core="MEN" core="CSX" core="CHI" core="CHC" core="MON" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="MON" } 1937.4.21.0= { controller="JAP" } 1937.4.21.0= { owner="JAP" } 1938.7.17.20= { controller="MEN" } 1938.7.17.20= { owner="MEN" } 1941.6.9.0= { controller="CHI" } } points=0 nationalism=12.095 weather= { pressure=1014.560 temperature=7.909 } out_of_supply_days=1995 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9090= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=19.319 } throughput= { supplies=1.970 } last_throughput= { supplies=1.835 } drawn= { supplies=3.356 } last_drawn= { supplies=2.996 } weather= { humidity=7.660 pressure=1016.112 temperature=15.632 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9091= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=9.040 } throughput= { supplies=4.480 } last_throughput= { supplies=3.491 } drawn= { supplies=6.480 } last_drawn= { supplies=3.491 } weather= { pressure=1013.288 temperature=24.314 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9092= { flags= { } owner="USA" controller="USA" core="USA" infra= { 6.000 6.000 } points=0 weather= { pressure=1017.697 temperature=24.707 } } 9093= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.002 } throughput= { supplies=0.015 } last_throughput= { supplies=0.015 } drawn= { supplies=0.035 } last_drawn= { supplies=0.022 } current_producing= { metal=6.000 } max_producing= { metal=6.000 } weather= { pressure=1014.419 temperature=24.347 } } 9094= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.021 } throughput= { supplies=0.036 } last_throughput= { supplies=0.025 } drawn= { supplies=0.051 } last_drawn= { supplies=0.040 } weather= { humidity=17.660 pressure=1017.263 temperature=19.779 } } 9095= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.026 } throughput= { supplies=0.014 } last_throughput= { supplies=0.013 } drawn= { supplies=0.026 } last_drawn= { supplies=0.015 } weather= { humidity=14.460 pressure=1016.747 temperature=19.717 } } 9096= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=24.520 pressure=1014.176 temperature=19.171 } } 9097= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=35.826 } throughput= { supplies=33.274 } last_throughput= { supplies=31.530 } drawn= { supplies=33.274 } last_drawn= { supplies=31.530 } weather= { humidity=17.660 pressure=1014.172 temperature=19.168 } } 9098= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=14.460 pressure=1016.582 temperature=19.770 } } 9099= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.683 } weather= { humidity=24.520 pressure=1015.681 temperature=19.194 } } 9100= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 pool= { supplies=14.660 } throughput= { supplies=2.050 } last_throughput= { supplies=2.050 } drawn= { supplies=2.050 } last_drawn= { supplies=2.050 } weather= { humidity=3.801 pressure=1013.500 temperature=9.170 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9101= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=6.762 } drawn= { supplies=0.483 } last_drawn= { supplies=0.483 } weather= { humidity=14.512 pressure=1015.670 temperature=13.486 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9102= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=1.278 } throughput= { supplies=1.272 } last_throughput= { supplies=1.282 } drawn= { supplies=1.326 } last_drawn= { supplies=1.328 } weather= { pressure=1017.027 temperature=9.679 muddyness=0.870 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9103= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=10.629 fuel=4.888 } throughput= { supplies=1.815 } last_throughput= { supplies=1.815 } drawn= { supplies=1.815 } last_drawn= { supplies=1.815 } weather= { humidity=3.171 pressure=1016.994 temperature=9.510 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9104= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=27.916 fuel=4.888 } throughput= { supplies=0.910 } last_throughput= { supplies=0.910 } drawn= { supplies=0.910 } last_drawn= { supplies=0.910 } weather= { humidity=0.535 pressure=1016.992 temperature=15.704 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9105= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=29.048 fuel=4.888 } weather= { pressure=1016.498 temperature=23.939 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9106= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 pool= { supplies=1.038 } throughput= { supplies=1.041 } last_throughput= { supplies=1.049 } drawn= { supplies=1.058 } last_drawn= { supplies=1.059 } weather= { pressure=1016.329 temperature=21.106 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9107= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 weather= { humidity=11.550 pressure=1013.361 temperature=11.884 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9108= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 pool= { supplies=28.476 fuel=25.755 } throughput= { supplies=3.654 } last_throughput= { supplies=3.639 } drawn= { supplies=5.412 } last_drawn= { supplies=5.442 } weather= { humidity=1.423 pressure=1014.681 temperature=-5.082 frozen=0.286 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9109= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 4.000 4.000 } points=0 pool= { supplies=18.620 } drawn= { supplies=1.330 } last_drawn= { supplies=1.330 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { pressure=1017.312 temperature=-0.885 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9110= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TAJ" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.657 temperature=4.111 muddyness=0.065 } } 9111= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.244 temperature=22.169 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9112= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.3.8.0= { controller="REB" } 1937.4.14.0= { controller="SIK" } } points=0 pool= { supplies=41.658 fuel=100.125 } throughput= { supplies=1.448 } last_throughput= { supplies=1.463 } drawn= { supplies=4.344 } last_drawn= { supplies=4.396 } weather= { pressure=1013.460 temperature=9.175 muddyness=0.940 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9113= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.163 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.5.8.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.404 temperature=6.945 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9114= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1941.6.3.1= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.272 temperature=16.759 muddyness=0.020 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9115= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHC" core="CHI" industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.3.1.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.840 temperature=9.507 muddyness=0.394 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9116= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.2.20.20= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.802 temperature=8.289 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9117= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=9.067 } throughput= { supplies=7.435 } last_throughput= { supplies=2.675 } drawn= { supplies=9.435 } last_drawn= { supplies=4.797 } weather= { pressure=1017.164 temperature=15.289 } } 9118= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=5.471 } drawn= { supplies=2.000 } weather= { pressure=1014.408 temperature=25.005 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9119= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.673 } throughput= { supplies=0.670 } last_throughput= { supplies=0.667 } drawn= { supplies=0.705 } last_drawn= { supplies=0.676 } weather= { pressure=1014.407 temperature=24.715 } } 9120= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.004 } last_drawn= { supplies=0.005 } weather= { humidity=14.460 pressure=1016.747 temperature=19.717 } } 9121= { flags= { } owner="USA" controller="USA" core="USA" manpower=3.000 industry= { 5.000 5.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=3.492 } throughput= { supplies=0.043 } last_throughput= { supplies=0.040 } drawn= { supplies=0.043 } last_drawn= { supplies=0.040 } current_producing= { crude_oil=50.000 metal=3.000 energy=23.000 rare_materials=1.000 } max_producing= { crude_oil=50.000 metal=3.000 energy=23.000 rare_materials=1.000 } weather= { humidity=21.660 pressure=1017.620 temperature=19.198 } } 9122= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.148 } throughput= { supplies=0.145 } last_throughput= { supplies=0.136 } drawn= { supplies=0.145 } last_drawn= { supplies=0.136 } weather= { humidity=15.000 pressure=1014.035 temperature=20.143 } } 9123= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=1.341 } current_producing= { metal=21.000 energy=23.000 } max_producing= { metal=21.000 energy=23.000 } weather= { humidity=4.920 pressure=1016.452 temperature=15.162 } } 9124= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=2.702 } weather= { humidity=11.600 pressure=1014.105 temperature=19.982 } } 9125= { flags= { } owner="SYR" controller="SYR" core="SYR" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.782 temperature=22.481 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9126= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1015.789 temperature=18.411 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9127= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=4.716 fuel=1.200 } throughput= { supplies=2.628 } last_throughput= { supplies=2.632 } drawn= { supplies=2.628 } last_drawn= { supplies=2.632 } weather= { humidity=4.665 pressure=1017.025 temperature=13.913 muddyness=0.071 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9128= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=11.081 fuel=1.200 } throughput= { supplies=6.932 } last_throughput= { supplies=4.930 } drawn= { supplies=6.932 } last_drawn= { supplies=4.930 } weather= { humidity=4.304 pressure=1016.994 temperature=9.737 muddyness=0.678 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9129= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=10.596 fuel=4.888 } throughput= { supplies=1.785 } last_throughput= { supplies=1.785 } drawn= { supplies=1.785 } last_drawn= { supplies=1.785 } weather= { humidity=0.153 pressure=1016.759 temperature=9.566 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9130= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=17.176 fuel=4.888 } throughput= { supplies=0.880 } last_throughput= { supplies=0.880 } drawn= { supplies=0.880 } last_drawn= { supplies=0.880 } weather= { humidity=0.046 pressure=1017.819 temperature=15.019 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9131= { flags= { } owner="PER" controller="PER" core="PER" manpower=2.000 industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.074 fuel=4.888 } current_producing= { metal=1.000 energy=7.000 } max_producing= { metal=1.000 energy=7.000 } weather= { pressure=1016.329 temperature=24.264 } } 9132= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TRK" infra= { 2.000 2.000 } points=0 pool= { supplies=76.372 fuel=73.500 } drawn= { supplies=5.500 } last_drawn= { supplies=5.492 } weather= { pressure=1016.170 temperature=21.098 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9133= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 pool= { supplies=33.790 } throughput= { supplies=1.282 } last_throughput= { supplies=1.282 } drawn= { supplies=3.604 } last_drawn= { supplies=3.589 } weather= { humidity=6.859 pressure=1013.235 temperature=8.198 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9134= { flags= { } owner="AFG" controller="AFG" core="AFG" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=13.251 } throughput= { supplies=6.012 } last_throughput= { supplies=6.042 } drawn= { supplies=6.513 } last_drawn= { supplies=6.633 } weather= { humidity=1.616 pressure=1014.237 temperature=-4.520 frozen=0.212 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9135= { flags= { } owner="SOV" controller="SOV" core="SOV" core="TAJ" infra= { 6.000 6.000 } points=0 pool= { supplies=26.206 fuel=31.050 } drawn= { supplies=1.906 } last_drawn= { supplies=1.929 } weather= { pressure=1017.360 temperature=-4.201 muddyness=0.020 frozen=0.950 } } 9136= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.548 temperature=8.075 muddyness=0.902 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9137= { flags= { } owner="JAP" controller="JAP" core="SIK" infra= { 1.000 1.000 } history= { 1937.3.8.1= { controller="REB" } 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1938.5.16.1= { controller="SIK" } 1938.5.17.0= { controller="JAP" } } points=0 nationalism=11.265 weather= { pressure=1016.676 temperature=18.211 muddyness=0.348 } out_of_supply_days=1996 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9138= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=6.355 } drawn= { supplies=2.000 } weather= { pressure=1015.856 temperature=4.756 muddyness=0.388 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9139= { flags= { } owner="SIK" controller="SIK" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.8.27.14= { controller="SIK" } 1937.9.11.0= { owner="SIK" } } points=0 nationalism=11.265 pool= { supplies=19.250 } drawn= { supplies=1.375 } last_drawn= { supplies=1.389 } weather= { humidity=2.940 pressure=1016.268 temperature=8.791 muddyness=0.938 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9140= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.163 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.5.8.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1015.496 temperature=9.536 muddyness=0.946 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9141= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.3.1.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { humidity=3.452 pressure=1016.266 temperature=9.442 muddyness=0.940 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9142= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.2.20.20= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.381 temperature=18.632 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9143= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" manpower=5.000 infra= { 3.000 3.000 } history= { 1937.6.26.9= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.1.10.7= { controller="CHI" } } points=1 nationalism=11.265 pool= { metal=85.176 energy=1.882 rare_materials=47.016 } current_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } weather= { humidity=3.700 pressure=1016.838 temperature=9.847 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9144= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1016.112 temperature=15.632 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9145= { flags= { } owner="MEX" controller="MEX" core="MEX" strategic_resource="aluminium" infra= { 2.000 2.000 } points=0 pool= { supplies=21.676 } throughput= { supplies=6.520 } last_throughput= { supplies=3.531 } drawn= { supplies=8.790 } last_drawn= { supplies=3.531 } weather= { pressure=1016.641 temperature=24.783 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9146= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=9.903 } throughput= { supplies=0.481 } last_throughput= { supplies=0.481 } drawn= { supplies=1.124 } last_drawn= { supplies=1.184 } weather= { pressure=1013.215 temperature=22.361 } } 9147= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=5.653 } drawn= { supplies=2.000 } weather= { pressure=1014.419 temperature=24.447 } } 9148= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.025 } throughput= { supplies=0.012 } last_throughput= { supplies=0.025 } drawn= { supplies=0.029 } last_drawn= { supplies=0.029 } weather= { humidity=17.660 pressure=1017.265 temperature=19.934 } } 9149= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.012 } throughput= { supplies=0.010 } drawn= { supplies=0.016 } last_drawn= { supplies=0.011 } weather= { humidity=15.000 pressure=1016.538 temperature=19.656 } } 9150= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.020 } throughput= { supplies=0.017 } last_throughput= { supplies=0.016 } drawn= { supplies=0.020 } last_drawn= { supplies=0.017 } weather= { humidity=15.000 pressure=1014.035 temperature=20.143 } } 9151= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.025 } throughput= { supplies=0.022 } last_throughput= { supplies=0.021 } drawn= { supplies=0.025 } last_drawn= { supplies=0.022 } weather= { humidity=6.426 pressure=1015.920 temperature=20.145 } } 9152= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=17.660 pressure=1016.292 temperature=19.159 } } 9153= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=23.033 fuel=5.084 } throughput= { supplies=0.965 fuel=5.084 } last_throughput= { supplies=0.935 fuel=5.084 } drawn= { supplies=0.965 fuel=5.084 } last_drawn= { supplies=0.935 fuel=5.084 } current_producing= { metal=4.000 energy=23.000 } max_producing= { metal=4.000 energy=23.000 } weather= { humidity=4.920 pressure=1015.431 temperature=16.001 } } 9154= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" manpower=1.000 infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1047.547 temperature=23.976 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9155= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.914 temperature=9.166 muddyness=0.902 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9156= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=5.166 } drawn= { supplies=0.369 } last_drawn= { supplies=0.369 } weather= { humidity=0.134 pressure=1017.030 temperature=9.479 muddyness=0.936 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9157= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=9.650 fuel=1.200 } throughput= { supplies=5.552 } last_throughput= { supplies=3.549 } drawn= { supplies=5.552 } last_drawn= { supplies=3.549 } weather= { humidity=26.780 pressure=1016.993 temperature=17.959 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9158= { flags= { } owner="PER" controller="PER" core="PER" capital=yes manpower=2.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=2007.116 money=5324.365 crude_oil=15662.101 fuel=12045.056 metal=1109.192 energy=19113.016 rare_materials=2119.554 } throughput= { supplies=15.363 } last_throughput= { supplies=13.169 } drawn= { supplies=15.363 } last_drawn= { supplies=13.169 } current_producing= { metal=1.000 energy=7.000 rare_materials=3.500 } max_producing= { metal=1.000 energy=7.000 rare_materials=3.500 } weather= { humidity=8.874 pressure=1016.759 temperature=17.789 } } 9159= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.757 temperature=9.619 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9160= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=11.900 } drawn= { supplies=0.850 } last_drawn= { supplies=0.850 } weather= { pressure=1015.877 temperature=24.517 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9161= { flags= { } owner="PER" controller="PER" core="PER" manpower=1.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=12.766 fuel=2.192 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1016.128 temperature=25.045 } } 9162= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 pool= { supplies=8.915 } throughput= { supplies=0.641 } last_throughput= { supplies=0.641 } drawn= { supplies=1.232 } last_drawn= { supplies=1.232 } weather= { humidity=3.155 pressure=1013.169 temperature=11.874 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9163= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 pool= { supplies=7.000 } drawn= { supplies=0.500 } last_drawn= { supplies=0.500 } weather= { humidity=1.728 pressure=1014.238 temperature=-4.220 muddyness=0.040 frozen=0.157 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9164= { flags= { } owner="AFG" controller="AFG" core="AFG" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=10.705 } throughput= { supplies=1.380 } last_throughput= { supplies=1.380 } drawn= { supplies=2.060 } last_drawn= { supplies=2.045 } weather= { humidity=3.322 pressure=1014.224 temperature=-4.524 frozen=0.975 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9165= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.638 temperature=-4.344 muddyness=0.045 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9166= { flags= { } owner="SIK" controller="SIK" core="SIK" core="CHI" core="CHC" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.810 temperature=-0.087 muddyness=1.000 frozen=0.593 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9167= { flags= { } owner="SIK" controller="SIK" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.7.22.15= { controller="SIK" } 1937.9.11.0= { owner="SIK" } } points=0 nationalism=11.265 weather= { pressure=1015.756 temperature=5.546 muddyness=0.388 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9168= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.5.8.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1015.495 temperature=9.528 muddyness=0.936 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9169= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 1.000 1.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.3.23.23= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.751 temperature=5.514 muddyness=0.948 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9170= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" manpower=1.000 infra= { 4.000 4.000 } history= { 1937.9.6.9= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.11.15.19= { controller="CHI" } } points=1 nationalism=11.265 weather= { pressure=1017.064 temperature=5.726 muddyness=0.308 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9171= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.5.25.7= { controller="JAP" } 1937.7.12.16= { controller="CXB" } 1937.7.28.18= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.11.17.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.875 temperature=5.439 muddyness=0.392 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9172= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1015.077 temperature=16.070 muddyness=0.030 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9173= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=11.927 } throughput= { supplies=10.001 } last_throughput= { supplies=3.386 } drawn= { supplies=12.747 } last_drawn= { supplies=7.487 } current_producing= { metal=6.000 } max_producing= { metal=6.000 } weather= { pressure=1017.164 temperature=25.065 } } 9174= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=10.704 } throughput= { supplies=4.568 } last_throughput= { supplies=2.558 } drawn= { supplies=6.568 } last_drawn= { supplies=2.558 } weather= { pressure=1014.065 temperature=24.289 } } 9175= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=7.039 pressure=1017.137 temperature=15.701 } } 9176= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.002 } last_drawn= { supplies=0.008 } weather= { humidity=14.460 pressure=1016.747 temperature=19.719 } } 9177= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.007 } throughput= { supplies=0.006 } drawn= { supplies=0.012 } last_drawn= { supplies=0.009 } weather= { humidity=11.600 pressure=1013.507 temperature=19.923 } } 9178= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=0.003 } throughput= { supplies=0.003 } last_throughput= { supplies=0.003 } drawn= { supplies=0.003 } last_drawn= { supplies=0.003 } weather= { humidity=15.000 pressure=1014.033 temperature=20.118 } } 9179= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4.453 } throughput= { supplies=1.115 } last_throughput= { supplies=3.097 } drawn= { supplies=1.115 } last_drawn= { supplies=3.097 } weather= { humidity=17.660 pressure=1037.184 temperature=16.335 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9180= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1036.649 temperature=24.502 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9181= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1046.459 temperature=23.046 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9182= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.667 } throughput= { supplies=5.503 } last_throughput= { supplies=5.503 } drawn= { supplies=5.503 } last_drawn= { supplies=5.503 } weather= { pressure=1017.039 temperature=22.831 } } 9183= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 6.000 6.000 } points=0 weather= { humidity=11.957 pressure=1017.029 temperature=13.640 muddyness=0.300 } } 9184= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=7.622 fuel=1.200 } throughput= { supplies=5.521 } last_throughput= { supplies=3.514 } drawn= { supplies=5.521 } last_drawn= { supplies=3.514 } weather= { humidity=3.051 pressure=1016.996 temperature=14.626 muddyness=0.043 } } 9185= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=0.023 } drawn= { supplies=0.023 } weather= { humidity=4.757 pressure=1016.761 temperature=9.537 muddyness=0.604 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9186= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=9.664 fuel=1.200 } throughput= { supplies=6.373 } last_throughput= { supplies=6.316 } drawn= { supplies=6.373 } last_drawn= { supplies=6.316 } weather= { humidity=0.010 pressure=1016.424 temperature=9.617 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9187= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.779 temperature=23.235 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9188= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.128 temperature=24.050 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9189= { flags= { } owner="AFG" controller="AFG" core="AFG" manpower=1.000 infra= { 4.000 4.000 } points=1 pool= { supplies=8.274 } drawn= { supplies=0.591 } last_drawn= { supplies=0.591 } weather= { humidity=2.836 pressure=1015.820 temperature=11.945 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9190= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 pool= { supplies=0.424 } throughput= { supplies=0.424 } last_throughput= { supplies=0.424 } drawn= { supplies=0.424 } last_drawn= { supplies=0.424 } weather= { pressure=1014.209 temperature=7.391 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9191= { flags= { } owner="AFG" controller="AFG" core="AFG" capital=yes manpower=4.000 infra= { 4.000 4.000 } points=1 pool= { supplies=583.834 money=0.896 crude_oil=827.030 fuel=1654.663 metal=3610.259 energy=19360.148 rare_materials=1945.526 } throughput= { supplies=9.197 } last_throughput= { supplies=9.302 } drawn= { supplies=9.197 } last_drawn= { supplies=9.302 } weather= { pressure=1015.066 temperature=-4.793 frozen=0.110 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9192= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { humidity=5.241 pressure=1013.357 temperature=-4.185 muddyness=0.040 frozen=0.600 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9193= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=6.817 } throughput= { supplies=2.057 } last_throughput= { supplies=2.037 } drawn= { supplies=2.057 } last_drawn= { supplies=4.037 } weather= { pressure=1015.694 temperature=4.477 muddyness=0.650 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9194= { flags= { } owner="SIK" controller="SIK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.953 temperature=22.098 muddyness=0.102 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9195= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { humidity=1.400 pressure=1015.388 temperature=-4.471 muddyness=0.045 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9196= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.133 temperature=0.055 muddyness=1.000 frozen=0.272 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9197= { flags= { } owner="SIK" controller="SIK" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.7.7.2= { controller="SIK" } 1937.9.11.0= { owner="SIK" } } points=0 nationalism=11.265 weather= { pressure=1015.810 temperature=-0.084 muddyness=1.000 frozen=0.258 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9198= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.5.4.6= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1015.755 temperature=5.541 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9199= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.3.23.23= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1013.024 temperature=5.294 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9200= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" manpower=1.000 infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.2.24.4= { controller="CHI" } } points=0 nationalism=11.265 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.620 temperature=8.847 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9201= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.2.4.5= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.735 temperature=9.462 muddyness=0.394 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9202= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" infra= { 2.000 2.000 } history= { 1937.4.18.3= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.9.26.0= { controller="CHI" } 1940.7.11.11= { controller="JAP" } 1940.8.2.10= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.997 temperature=5.722 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9203= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=0.123 } throughput= { supplies=0.123 } last_throughput= { supplies=0.002 } drawn= { supplies=0.123 } last_drawn= { supplies=0.124 } weather= { pressure=1016.637 temperature=24.414 } } 9204= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=6.174 } drawn= { supplies=0.441 } last_drawn= { supplies=0.441 } weather= { pressure=1017.692 temperature=22.598 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9205= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=17.734 } throughput= { supplies=8.648 } last_throughput= { supplies=2.598 } drawn= { supplies=10.180 } last_drawn= { supplies=2.598 } weather= { humidity=8.000 pressure=1014.970 temperature=15.503 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9206= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=19.820 pressure=1014.582 temperature=19.834 } } 9207= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.005 } last_drawn= { supplies=0.007 } weather= { humidity=15.000 pressure=1016.538 temperature=19.656 } } 9208= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { humidity=17.660 pressure=1013.124 temperature=19.889 } } 9209= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1047.836 temperature=22.628 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9210= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1061.204 temperature=24.538 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9211= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1036.114 temperature=24.185 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9212= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.9.10.13= { controller="ITA" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="ITA" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1053.179 temperature=23.394 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9213= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" capital=yes manpower=6.000 air_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=3 pool= { supplies=435.764 money=963.024 crude_oil=6620.682 fuel=10434.054 metal=4063.998 energy=22762.891 rare_materials=3044.173 } throughput= { supplies=5.553 } last_throughput= { supplies=5.553 } drawn= { supplies=5.553 } last_drawn= { supplies=5.553 } weather= { humidity=25.080 pressure=1016.727 temperature=23.085 } } 9214= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=19.030 pressure=1016.726 temperature=18.877 } } 9215= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=4.106 pressure=1016.996 temperature=9.394 muddyness=0.901 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9216= { flags= { } owner="PER" controller="PER" core="PER" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=0.037 } drawn= { supplies=0.037 } weather= { humidity=9.188 pressure=1015.804 temperature=14.079 muddyness=0.038 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9217= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=8.243 fuel=1.200 } throughput= { supplies=4.959 } last_throughput= { supplies=4.934 } drawn= { supplies=4.959 } last_drawn= { supplies=4.934 } weather= { pressure=1016.422 temperature=22.853 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9218= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=0.094 pressure=1015.765 temperature=15.213 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9219= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=0.458 fuel=0.168 } weather= { pressure=1015.131 temperature=25.209 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9220= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 pool= { supplies=5.236 } drawn= { supplies=0.374 } last_drawn= { supplies=0.374 } weather= { humidity=0.138 pressure=1014.408 temperature=8.048 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9221= { flags= { } owner="AFG" controller="AFG" core="AFG" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=0.474 } throughput= { supplies=0.474 } last_throughput= { supplies=0.474 } drawn= { supplies=0.474 } last_drawn= { supplies=0.474 } weather= { pressure=1015.066 temperature=-0.677 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9222= { flags= { } owner="AFG" controller="AFG" core="AFG" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1014.073 temperature=-3.124 muddyness=1.000 frozen=0.062 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9223= { flags= { } owner="IND" controller="IND" core="PAK" core="AFG" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.798 temperature=-8.159 frozen=1.000 } } 9224= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=17.995 } throughput= { supplies=2.103 } last_throughput= { supplies=4.084 } drawn= { supplies=2.163 } last_drawn= { supplies=6.360 } weather= { pressure=1016.242 temperature=8.796 muddyness=0.428 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9225= { flags= { } owner="IND" controller="IND" core="IND" core="PAK" core="SIK" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.953 temperature=9.028 muddyness=0.260 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9226= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { pressure=1015.363 temperature=-7.615 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9227= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.103 temperature=-8.518 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9228= { flags= { } owner="TIB" controller="TIB" core="TIB" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=21.767 fuel=0.600 } weather= { pressure=1015.774 temperature=-4.196 muddyness=0.040 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9229= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.7.14.2= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1015.754 temperature=5.537 muddyness=0.302 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9230= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.5.3.0= { controller="REB" } 1939.8.19.14= { controller="JAP" } 1939.11.10.5= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.749 temperature=9.277 muddyness=0.946 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9231= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.12.29.23= { controller="CHI" } } points=0 nationalism=11.265 weather= { humidity=1.640 pressure=1013.001 temperature=9.357 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9232= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1937.9.19.19= { controller="CHI" } 1937.10.13.19= { controller="JAP" } 1939.10.22.17= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1016.619 temperature=6.563 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9233= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" infra= { 2.000 2.000 } history= { 1937.6.24.10= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.10.29.8= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.745 temperature=5.773 muddyness=0.426 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9234= { flags= { } owner="CHI" controller="CHI" core="CHC" core="CHI" infra= { 5.000 5.000 } history= { 1936.12.12.21= { controller="JAP" } 1937.1.27.22= { controller="CHI" } 1937.5.28.5= { controller="JAP" } 1938.10.3.3= { controller="CHI" } } points=0 weather= { humidity=7.660 pressure=1017.241 temperature=14.484 } } 9235= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=3.820 pressure=1014.931 temperature=16.005 muddyness=0.048 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9236= { flags= { } owner="MEX" controller="MEX" core="MEX" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=23.545 } throughput= { supplies=12.950 } last_throughput= { supplies=7.687 } drawn= { supplies=15.566 } last_drawn= { supplies=7.691 } weather= { pressure=1015.890 temperature=24.441 } } 9237= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=18.537 } drawn= { supplies=1.324 } last_drawn= { supplies=1.294 } weather= { pressure=1014.065 temperature=24.291 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9238= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=6.025 } throughput= { supplies=9.252 } last_throughput= { supplies=1.595 } drawn= { supplies=12.260 } last_drawn= { supplies=5.055 } current_producing= { metal=14.000 } max_producing= { metal=14.000 } weather= { pressure=1014.681 temperature=15.984 } } 9239= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 current_producing= { crude_oil=152.000 } max_producing= { crude_oil=152.000 } weather= { humidity=19.660 pressure=1013.664 temperature=19.680 } } 9240= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=11.600 pressure=1013.507 temperature=19.923 } } 9241= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1042.844 windspeed=0.008 temperature=23.163 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9242= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1047.955 windspeed=0.003 temperature=23.429 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9243= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1061.115 temperature=22.841 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9244= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1057.294 temperature=23.831 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9245= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1065.428 temperature=22.508 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9246= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.169 temperature=22.709 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9247= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" capital=yes infra= { 6.000 6.000 } points=0 weather= { pressure=1016.618 temperature=28.309 } } 9248= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.523 } throughput= { supplies=0.311 } drawn= { supplies=0.523 } weather= { pressure=1016.996 temperature=28.518 } } 9249= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.015 } weather= { humidity=19.624 pressure=1015.811 temperature=18.291 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9250= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=1.354 } throughput= { supplies=1.322 } last_throughput= { supplies=1.321 } drawn= { supplies=1.354 } last_drawn= { supplies=1.322 } weather= { pressure=1016.093 temperature=22.761 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9251= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=8.189 fuel=1.200 } throughput= { supplies=4.898 } last_throughput= { supplies=4.904 } drawn= { supplies=4.898 } last_drawn= { supplies=4.904 } weather= { pressure=1017.503 temperature=23.201 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9252= { flags= { } owner="PER" controller="PER" core="PER" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.131 temperature=24.210 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9253= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { humidity=0.213 pressure=1016.873 temperature=11.742 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9254= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { humidity=0.027 pressure=1016.821 temperature=7.913 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9255= { flags= { } owner="AFG" controller="AFG" core="AFG" capital=yes land_fort= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 weather= { pressure=1014.985 temperature=-2.500 muddyness=1.000 frozen=0.048 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9256= { flags= { } owner="IND" controller="IND" core="PAK" core="AFG" manpower=1.000 infra= { 4.000 4.000 } points=0 pool= { supplies=17.804 } drawn= { supplies=1.504 } last_drawn= { supplies=1.440 } weather= { humidity=0.260 pressure=1013.321 temperature=1.392 muddyness=0.934 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9257= { flags= { } owner="IND" controller="IND" core="PAK" core="AFG" infra= { 4.000 4.000 } points=0 pool= { supplies=28.098 } drawn= { supplies=2.007 } last_drawn= { supplies=2.007 } weather= { pressure=1017.700 temperature=-1.037 muddyness=0.830 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9258= { flags= { } owner="IND" controller="IND" core="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=26.700 } throughput= { supplies=0.253 } drawn= { supplies=2.396 } last_drawn= { supplies=1.701 } weather= { pressure=1014.926 temperature=-8.483 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9259= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { humidity=7.047 pressure=1015.686 temperature=-3.918 muddyness=0.090 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9260= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { humidity=1.760 pressure=1015.265 temperature=-8.534 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9261= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 2.000 2.000 } points=0 weather= { humidity=1.280 pressure=1016.647 temperature=-7.628 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9262= { flags= { } owner="SIK" controller="SIK" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.8.12= { controller="SIK" } 1937.9.11.0= { owner="SIK" } } points=0 nationalism=11.265 weather= { pressure=1015.754 temperature=5.537 muddyness=0.302 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9263= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.8.14.18= { controller="CHI" } } points=0 nationalism=11.265 weather= { humidity=2.300 pressure=1017.988 temperature=9.282 muddyness=0.940 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9264= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.3.9.4= { controller="CHI" } } points=0 nationalism=11.265 weather= { humidity=1.640 pressure=1013.001 temperature=9.357 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9265= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.10.17.19= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1014.648 temperature=5.818 muddyness=0.496 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9266= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1936.12.21.13= { controller="JAP" } 1937.4.17.13= { controller="CXB" } 1937.5.20.20= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1938.11.7.0= { controller="CHI" } 1939.4.14.13= { controller="JAP" } 1939.9.20.9= { controller="CHI" } } points=1 nationalism=11.265 weather= { pressure=1014.745 temperature=5.827 muddyness=0.426 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9267= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.061 temperature=22.156 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9268= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=0.712 } throughput= { supplies=0.455 } last_throughput= { supplies=0.672 } drawn= { supplies=0.712 } last_drawn= { supplies=1.291 } weather= { humidity=8.000 pressure=1014.970 temperature=15.503 } } 9269= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=5.992 } drawn= { supplies=0.482 } last_drawn= { supplies=0.398 } weather= { humidity=18.080 pressure=1013.526 temperature=19.445 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9270= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.060 pressure=1013.401 temperature=19.682 } } 9271= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=18.720 pressure=1013.057 temperature=19.648 } } 9272= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=5.543 pressure=1048.721 temperature=15.072 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9273= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1042.847 windspeed=0.008 temperature=23.161 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9274= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1053.853 temperature=22.847 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9275= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1063.297 windspeed=0.002 temperature=26.285 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9276= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1063.225 temperature=23.936 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9277= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.9.5.15= { controller="ITA" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="ITA" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1066.863 temperature=23.241 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9278= { flags= { } owner="JOR" controller="JOR" core="JOR" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.169 temperature=22.654 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9279= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1016.628 temperature=24.357 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9280= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.811 temperature=27.798 } } 9281= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=1.838 } throughput= { supplies=0.923 } last_throughput= { supplies=0.370 } drawn= { supplies=1.838 } last_drawn= { supplies=0.371 } weather= { humidity=1.380 pressure=1015.811 temperature=15.023 muddyness=0.785 } } 9282= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=1 drawn= { supplies=0.015 } weather= { pressure=1015.791 temperature=23.206 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9283= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=0.001 } drawn= { supplies=0.001 } weather= { pressure=1016.092 temperature=22.761 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9284= { flags= { } owner="PER" controller="PER" core="PER" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.716 fuel=1.200 } throughput= { supplies=2.442 } last_throughput= { supplies=2.448 } drawn= { supplies=2.442 } last_drawn= { supplies=2.448 } weather= { humidity=0.005 pressure=1015.451 temperature=14.246 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9285= { flags= { } owner="PER" controller="PER" core="PER" manpower=2.000 industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=0.457 fuel=0.168 } current_producing= { rare_materials=1.000 } max_producing= { rare_materials=1.000 } weather= { humidity=0.032 pressure=1015.118 temperature=15.019 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9286= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { humidity=0.005 pressure=1016.778 temperature=11.302 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9287= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { humidity=0.005 pressure=1016.754 temperature=12.192 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9288= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } history= { 1936.6.28.0= { controller="REB" } 1936.7.25.20= { controller="IND" } } points=0 pool= { supplies=0.126 } throughput= { supplies=0.107 } last_throughput= { supplies=0.089 } drawn= { supplies=0.156 } last_drawn= { supplies=0.143 } weather= { humidity=0.243 pressure=1014.849 temperature=1.220 muddyness=0.744 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9289= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.406 temperature=-8.326 frozen=1.000 } } 9290= { flags= { } owner="IND" controller="IND" core="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=9.145 } throughput= { supplies=1.957 } last_throughput= { supplies=6.401 } drawn= { supplies=4.390 } last_drawn= { supplies=8.831 } weather= { humidity=1.180 pressure=1014.910 temperature=-8.312 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9291= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.6.3.10= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1015.753 temperature=-3.203 muddyness=0.120 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9292= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.7.13.14= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1017.987 temperature=9.278 muddyness=0.936 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9293= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.4.24.9= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1013.002 temperature=5.334 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9294= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.11.16.1= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1013.626 temperature=4.740 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9295= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" manpower=1.000 industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1937.9.10.14= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.10.5.4= { controller="CHI" } } points=1 nationalism=11.265 weather= { humidity=0.220 pressure=1014.649 temperature=9.874 muddyness=0.414 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9296= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.12.7.22= { controller="JAP" } 1937.1.14.2= { controller="CHI" } 1937.6.10.8= { controller="JAP" } 1938.9.24.5= { controller="CHI" } } points=0 weather= { humidity=7.660 pressure=1017.241 temperature=14.484 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9297= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1015.890 temperature=15.995 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9298= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.970 temperature=8.398 } } 9299= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=7.056 } drawn= { supplies=0.539 } last_drawn= { supplies=0.533 } weather= { pressure=1014.681 temperature=15.984 muddyness=0.138 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9300= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=18.764 } throughput= { supplies=13.444 } last_throughput= { supplies=5.819 } drawn= { supplies=13.701 } last_drawn= { supplies=5.822 } weather= { humidity=18.780 pressure=1013.303 temperature=19.477 } } 9301= { flags= { } owner="USA" controller="USA" core="USA" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } weather= { humidity=17.660 pressure=1013.124 temperature=19.889 } } 9302= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1042.244 windspeed=0.004 temperature=24.202 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9303= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1053.276 windspeed=0.003 temperature=23.371 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9304= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1053.093 windspeed=0.002 temperature=24.179 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9305= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1060.653 temperature=26.159 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9306= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1071.120 temperature=23.208 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9307= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1072.870 temperature=22.842 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9308= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.628 temperature=23.305 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9309= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" manpower=1.000 infra= { 6.000 6.000 } points=0 weather= { pressure=1016.303 temperature=28.437 } } 9310= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.281 } drawn= { supplies=0.704 } weather= { humidity=37.529 pressure=1015.811 temperature=23.062 } } 9311= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.791 temperature=15.045 muddyness=0.810 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9312= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.001 } weather= { pressure=1016.093 temperature=22.761 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9313= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=2.396 } throughput= { supplies=2.396 } last_throughput= { supplies=2.395 } drawn= { supplies=2.396 } last_drawn= { supplies=2.396 } weather= { pressure=1017.020 temperature=23.163 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9314= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=4.020 fuel=0.600 } throughput= { supplies=2.380 } last_throughput= { supplies=2.383 } drawn= { supplies=2.380 } last_drawn= { supplies=2.383 } weather= { pressure=1015.139 temperature=24.488 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9315= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { humidity=0.008 pressure=1016.799 temperature=11.939 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9316= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 4.000 4.000 } points=0 weather= { pressure=1016.754 temperature=19.557 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9317= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.282 temperature=19.432 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9318= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.052 } throughput= { supplies=0.043 } last_throughput= { supplies=0.042 } drawn= { supplies=0.053 } last_drawn= { supplies=0.044 } weather= { pressure=1014.958 temperature=0.838 muddyness=0.920 } } 9319= { flags= { } owner="IND" controller="IND" core="PAK" manpower=2.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 throughput= { supplies=0.004 } drawn= { supplies=0.061 } last_drawn= { supplies=0.054 } weather= { pressure=1014.912 temperature=-4.342 muddyness=0.025 frozen=1.000 } } 9320= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=6.931 } throughput= { supplies=6.899 } last_throughput= { supplies=6.793 } drawn= { supplies=6.931 } last_drawn= { supplies=10.680 } weather= { humidity=0.800 pressure=1014.909 temperature=-8.420 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9321= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1940.4.19.12= { controller="CHI" } } points=0 nationalism=11.265 weather= { pressure=1013.463 temperature=4.819 muddyness=0.940 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9322= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1938.1.9.2= { controller="JAP" } 1939.3.10.20= { controller="CHI" } } points=0 weather= { pressure=1013.035 windspeed=0.002 temperature=5.224 muddyness=0.958 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9323= { flags= { } owner="JAP" controller="CHI" core="CHI" core="CHC" core="CXB" infra= { 2.000 2.000 } history= { 1937.9.11.0= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1939.4.3.9= { controller="CHI" } 1939.5.25.17= { controller="JAP" } 1940.6.3.6= { controller="CHI" } } points=0 nationalism=11.265 pool= { supplies=30.338 money=192.003 } weather= { pressure=1016.604 temperature=5.507 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9324= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.11.17.21= { controller="JAP" } 1939.10.8.19= { controller="CHI" } } points=0 pool= { supplies=30.338 } weather= { pressure=1016.619 temperature=6.563 muddyness=0.572 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9325= { flags= { } owner="JAP" controller="CHI" core="CXB" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.11.6.9= { controller="JAP" } 1936.12.19.14= { controller="CXB" } 1937.8.5.5= { controller="JAP" } 1937.9.11.0= { owner="JAP" } 1938.9.9.8= { controller="CHI" } 1938.10.28.20= { controller="JAP" } 1939.10.6.4= { controller="CHI" } } points=1 nationalism=11.265 weather= { pressure=1014.745 temperature=5.832 muddyness=0.366 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9326= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=10.928 } throughput= { supplies=10.714 } last_throughput= { supplies=7.731 } drawn= { supplies=15.606 } last_drawn= { supplies=8.967 } weather= { humidity=7.660 pressure=1017.997 temperature=15.890 } } 9327= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.001 } weather= { pressure=1014.770 temperature=8.700 muddyness=0.242 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9328= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=13.404 } throughput= { supplies=5.775 } last_throughput= { supplies=5.768 } drawn= { supplies=13.404 } last_drawn= { supplies=5.775 } weather= { humidity=18.080 pressure=1013.524 temperature=19.467 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9329= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=1 current_producing= { energy=18.000 } max_producing= { energy=18.000 } weather= { humidity=18.060 pressure=1013.395 temperature=19.665 } } 9330= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1049.031 windspeed=0.009 temperature=23.935 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9331= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.9.5.15= { controller="ITA" } 1940.10.2.2= { add_core="VIC" } 1940.10.26.18= { owner="ITA" } 1940.10.27.5= { controller="VIC" } 1940.10.27.5= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1066.938 temperature=23.209 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9332= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1077.653 temperature=23.234 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9333= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=18.858 } drawn= { supplies=1.347 } last_drawn= { supplies=1.347 } weather= { pressure=1017.169 temperature=22.574 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9334= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.515 temperature=28.393 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9335= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" capital=yes infra= { 6.000 6.000 } points=0 weather= { pressure=1016.515 temperature=28.393 } } 9336= { flags= { } owner="PER" controller="PER" core="PER" core="IRQ" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="IRQ" } } points=1 pool= { supplies=6.287 } throughput= { supplies=2.290 } last_throughput= { supplies=0.325 } drawn= { supplies=2.290 } last_drawn= { supplies=0.325 } current_producing= { crude_oil=40.000 energy=10.000 } max_producing= { crude_oil=40.000 energy=10.000 } weather= { humidity=20.480 pressure=1015.791 temperature=23.012 muddyness=0.447 } } 9337= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1015.778 temperature=14.066 muddyness=0.841 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9338= { flags= { } owner="PER" controller="PER" core="PER" infra= { 2.000 2.000 } points=0 pool= { supplies=1.292 } throughput= { supplies=1.291 } last_throughput= { supplies=1.277 } drawn= { supplies=1.295 } last_drawn= { supplies=1.292 } weather= { pressure=1015.770 temperature=22.680 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9339= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=0.003 } throughput= { supplies=0.002 } last_throughput= { supplies=0.005 } drawn= { supplies=0.002 } last_drawn= { supplies=0.005 } weather= { pressure=1015.139 temperature=24.717 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9340= { flags= { } owner="PER" controller="PER" core="PER" infra= { 2.000 2.000 } points=0 pool= { supplies=1.053 } throughput= { supplies=1.053 } last_throughput= { supplies=1.053 } drawn= { supplies=1.053 } last_drawn= { supplies=1.053 } weather= { pressure=1014.833 temperature=24.408 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9341= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.500 temperature=24.697 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9342= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.500 temperature=18.655 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9343= { flags= { } owner="IND" controller="IND" core="PAK" manpower=3.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=4.420 pressure=1014.907 temperature=9.502 muddyness=0.260 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9344= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 6.000 6.000 } points=0 pool= { supplies=0.008 } throughput= { supplies=0.018 } last_throughput= { supplies=0.014 } drawn= { supplies=0.036 } last_drawn= { supplies=0.018 } weather= { humidity=0.140 pressure=1014.908 temperature=1.356 muddyness=0.877 } } 9345= { flags= { } owner="IND" controller="IND" core="IND" manpower=3.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=0.098 } throughput= { supplies=0.071 } last_throughput= { supplies=0.071 } drawn= { supplies=0.099 } last_drawn= { supplies=0.071 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.907 temperature=1.334 muddyness=0.918 } } 9346= { flags= { } owner="TIB" controller="TIB" core="TIB" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=6.375 fuel=1.200 } weather= { humidity=1.100 pressure=1016.634 temperature=-8.519 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9347= { flags= { } owner="TIB" controller="TIB" core="TIB" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=3.849 fuel=1.200 } throughput= { supplies=1.083 } last_throughput= { supplies=1.029 } drawn= { supplies=1.083 } last_drawn= { supplies=1.029 } weather= { pressure=1015.752 temperature=-3.204 muddyness=0.120 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9348= { flags= { } owner="TIB" controller="TIB" core="TIB" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=9.013 fuel=0.600 } throughput= { supplies=1.022 } last_throughput= { supplies=0.979 } drawn= { supplies=1.022 } last_drawn= { supplies=0.979 } weather= { pressure=1014.324 windspeed=0.003 temperature=5.061 muddyness=0.444 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9349= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1938.2.18.21= { controller="JAP" } 1939.3.4.9= { controller="CHI" } } points=0 weather= { pressure=1017.831 temperature=5.325 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9350= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.12.6.12= { controller="JAP" } 1939.9.27.8= { controller="CHI" } } points=0 pool= { supplies=30.338 } weather= { pressure=1016.563 temperature=5.550 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9351= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.9.22.15= { controller="JAP" } 1938.10.29.23= { controller="CHI" } 1938.11.26.15= { controller="JAP" } 1938.11.27.6= { controller="CHI" } 1939.3.6.22= { controller="JAP" } 1939.9.4.14= { controller="CHI" } } points=0 pool= { supplies=30.338 } weather= { pressure=1014.314 temperature=9.099 muddyness=0.330 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9352= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1936.10.21.0= { controller="JAP" } 1936.11.25.7= { controller="CHI" } 1937.7.5.17= { controller="JAP" } 1938.8.22.18= { controller="CHI" } } points=0 pool= { supplies=132.751 fuel=6.151 } throughput= { supplies=106.842 fuel=4.954 } last_throughput= { supplies=85.213 fuel=16.067 } drawn= { supplies=106.842 fuel=4.954 } last_drawn= { supplies=85.213 fuel=16.067 } weather= { humidity=7.660 pressure=1013.371 temperature=16.920 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9353= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.054 temperature=8.573 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9354= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.001 } weather= { pressure=1014.606 temperature=11.768 muddyness=0.174 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9355= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=20.871 fuel=0.650 } throughput= { supplies=13.741 } last_throughput= { supplies=7.957 } drawn= { supplies=13.741 } last_drawn= { supplies=7.957 } weather= { humidity=2.060 pressure=1013.298 temperature=15.387 } } 9356= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=11.560 pressure=1017.974 temperature=19.517 } } 9357= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1047.644 windspeed=0.004 temperature=24.202 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9358= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1073.312 temperature=22.479 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9359= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1073.094 temperature=23.449 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9360= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1057.868 temperature=24.632 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9361= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 2.000 2.000 } points=0 pool= { supplies=20.118 } drawn= { supplies=1.437 } last_drawn= { supplies=1.437 } weather= { pressure=1054.171 temperature=22.516 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9362= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=16.282 fuel=31.020 } drawn= { supplies=1.148 } last_drawn= { supplies=1.163 } weather= { pressure=1013.772 temperature=23.314 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9363= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=4.565 } throughput= { supplies=1.387 } last_throughput= { supplies=1.387 } drawn= { supplies=1.387 } last_drawn= { supplies=3.387 } weather= { pressure=1016.628 temperature=23.348 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9364= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.303 temperature=28.437 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9365= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" naval_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 weather= { pressure=1016.093 temperature=27.755 } } 9366= { flags= { } owner="PER" controller="PER" core="PER" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.241 } throughput= { supplies=2.019 } last_throughput= { supplies=0.270 } drawn= { supplies=2.241 } last_drawn= { supplies=0.271 } weather= { humidity=0.220 pressure=1015.778 temperature=14.968 muddyness=0.781 } } 9367= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.770 temperature=14.258 muddyness=0.822 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9368= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=2.834 } throughput= { supplies=2.838 } last_throughput= { supplies=2.836 } drawn= { supplies=2.866 } last_drawn= { supplies=2.874 } weather= { pressure=1016.536 temperature=22.901 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9369= { flags= { } owner="PER" controller="PER" core="PER" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=2.899 fuel=0.600 } throughput= { supplies=1.267 } last_throughput= { supplies=1.270 } drawn= { supplies=1.267 } last_drawn= { supplies=1.270 } weather= { pressure=1014.833 temperature=23.910 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9370= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.878 temperature=24.364 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9371= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.459 temperature=24.620 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9372= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=17.433 pressure=1013.146 temperature=20.415 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9373= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=1.480 } throughput= { supplies=1.462 } last_throughput= { supplies=1.457 } drawn= { supplies=1.480 } last_drawn= { supplies=1.462 } weather= { pressure=1014.907 temperature=-3.289 muddyness=1.000 frozen=0.297 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9374= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.065 } throughput= { supplies=0.058 } last_throughput= { supplies=0.054 } drawn= { supplies=0.076 } last_drawn= { supplies=0.058 } weather= { humidity=0.020 pressure=1014.908 temperature=-3.951 muddyness=0.060 frozen=0.975 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9375= { flags= { } owner="IND" controller="IND" core="IND" capital=yes manpower=8.000 industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=0.009 } throughput= { supplies=0.009 } drawn= { supplies=0.009 } last_drawn= { supplies=0.023 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { pressure=1014.619 temperature=1.691 muddyness=0.916 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9376= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.625 temperature=-4.337 muddyness=0.045 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9377= { flags= { } owner="TIB" controller="TIB" core="TIB" capital=yes manpower=3.000 infra= { 4.000 4.000 } points=2 pool= { supplies=1211.347 money=39.455 crude_oil=835.530 fuel=671.600 metal=8160.062 energy=15935.030 rare_materials=4000.427 } throughput= { supplies=1.133 } last_throughput= { supplies=1.079 } drawn= { supplies=1.133 } last_drawn= { supplies=1.079 } weather= { pressure=1015.751 temperature=-3.205 muddyness=0.090 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9378= { flags= { } owner="TIB" controller="TIB" core="TIB" capital=yes infra= { 2.000 2.000 } points=0 weather= { humidity=1.600 pressure=1014.147 windspeed=0.001 temperature=-3.386 muddyness=0.120 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9379= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 3.000 3.000 } points=0 pool= { supplies=12.698 } drawn= { supplies=0.949 } last_drawn= { supplies=0.904 } weather= { pressure=1015.859 temperature=5.609 muddyness=0.956 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9380= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1938.7.17.19= { controller="JAP" } 1939.2.24.14= { controller="CHI" } 1939.3.26.1= { controller="JAP" } 1939.6.12.9= { controller="CHI" } 1939.6.18.0= { controller="JAP" } 1939.7.21.19= { controller="CHI" } 1939.9.26.23= { controller="JAP" } 1939.11.16.17= { controller="CHI" } } points=0 weather= { pressure=1013.006 windspeed=0.002 temperature=6.256 muddyness=0.956 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9381= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1938.4.25.11= { controller="JAP" } 1939.9.21.21= { controller="CHI" } } points=0 weather= { pressure=1013.390 temperature=8.875 muddyness=0.620 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9382= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1937.7.19.16= { controller="JAP" } 1938.8.28.10= { controller="CHI" } 1938.9.6.19= { controller="JAP" } 1938.9.30.22= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1017.294 temperature=17.498 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9383= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1937.6.16.22= { controller="JAP" } 1937.7.27.19= { controller="CHI" } 1937.8.4.6= { controller="JAP" } 1938.2.28.0= { controller="CHI" } 1938.7.26.14= { controller="JAP" } 1938.7.30.22= { controller="CHI" } } points=0 weather= { humidity=17.660 pressure=1013.371 temperature=19.026 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9384= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=9.760 pressure=1014.680 temperature=23.005 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9385= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=17.584 } throughput= { supplies=10.968 } last_throughput= { supplies=8.873 } drawn= { supplies=15.646 } last_drawn= { supplies=9.007 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=19.820 pressure=1014.559 temperature=20.093 } } 9386= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.054 } last_drawn= { supplies=0.055 } weather= { pressure=1014.770 temperature=11.708 muddyness=0.242 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9387= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=1.749 } last_throughput= { supplies=0.006 } last_drawn= { supplies=0.006 } current_producing= { metal=4.000 energy=7.000 } max_producing= { metal=4.000 energy=7.000 } weather= { humidity=1.560 pressure=1013.512 temperature=15.267 muddyness=0.212 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9388= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=4.746 } last_drawn= { supplies=2.000 } weather= { humidity=12.160 pressure=1017.975 temperature=19.526 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9389= { flags= { } owner="USA" controller="USA" core="USA" industry= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=0.574 } current_producing= { rare_materials=15.000 } max_producing= { rare_materials=15.000 } weather= { humidity=15.000 pressure=1017.341 temperature=19.226 } } 9390= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1041.558 windspeed=0.002 temperature=24.186 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9391= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1077.855 temperature=23.422 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9392= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=0.061 } drawn= { supplies=0.066 } weather= { pressure=1073.094 temperature=23.450 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9393= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1057.868 temperature=24.632 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9394= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.046 temperature=22.467 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9395= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=5.948 } throughput= { supplies=1.188 } last_throughput= { supplies=1.203 } drawn= { supplies=1.188 } last_drawn= { supplies=3.203 } weather= { pressure=1013.760 temperature=23.352 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9396= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=3.178 } last_drawn= { supplies=2.000 } weather= { pressure=1016.515 temperature=23.390 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9397= { flags= { } owner="IRQ" controller="IRQ" core="IRQ" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.330 temperature=28.401 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9398= { flags= { } owner="PER" controller="PER" core="PER" manpower=1.000 naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=5.166 } throughput= { supplies=0.193 } last_throughput= { supplies=0.218 } drawn= { supplies=2.193 } last_drawn= { supplies=0.218 } weather= { humidity=0.220 pressure=1015.771 temperature=18.194 muddyness=0.720 } } 9399= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=0.763 } throughput= { supplies=0.744 } last_throughput= { supplies=0.733 } drawn= { supplies=0.771 } last_drawn= { supplies=0.773 } weather= { pressure=1015.462 temperature=22.613 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9400= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=0.006 } weather= { pressure=1016.052 temperature=24.639 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9401= { flags= { } owner="PER" controller="PER" core="PER" infra= { 2.000 2.000 } points=0 pool= { supplies=8.130 } throughput= { supplies=1.314 } last_throughput= { supplies=1.317 } drawn= { supplies=1.830 } last_drawn= { supplies=1.833 } weather= { pressure=1014.537 temperature=23.599 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9402= { flags= { } owner="AFG" controller="AFG" core="AFG" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.459 temperature=24.631 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9403= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 weather= { humidity=1.579 pressure=1014.459 temperature=9.564 } } 9404= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.223 } throughput= { supplies=0.223 } last_throughput= { supplies=0.223 } drawn= { supplies=0.223 } last_drawn= { supplies=0.223 } weather= { humidity=18.827 pressure=1014.339 temperature=20.515 } } 9405= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=5.940 pressure=1014.906 temperature=14.096 muddyness=0.192 } } 9406= { flags= { } owner="IND" controller="IND" core="IND" capital=yes air_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=5 pool= { supplies=48583.735 money=690.609 crude_oil=510.680 fuel=2361.222 metal=0.322 energy=1004.720 rare_materials=1000.374 } throughput= { supplies=45.073 } last_throughput= { supplies=45.306 } drawn= { supplies=45.073 } last_drawn= { supplies=45.306 } weather= { pressure=1017.724 temperature=1.313 muddyness=0.859 } } 9407= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=18.004 } drawn= { supplies=1.286 } last_drawn= { supplies=1.286 } weather= { pressure=1015.252 temperature=-7.789 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9408= { flags= { } owner="NEP" controller="NEP" core="NEP" industry= { 4.000 4.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=6.880 } weather= { pressure=1017.574 temperature=-6.316 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9409= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.673 temperature=-4.284 muddyness=0.045 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9410= { flags= { } owner="TIB" controller="TIB" core="TIB" capital=yes infra= { 1.000 1.000 } points=0 weather= { pressure=1016.613 temperature=-4.250 muddyness=0.045 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9411= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.782 temperature=-3.204 muddyness=0.135 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9412= { flags= { } owner="TIB" controller="TIB" core="TIB" infra= { 1.000 1.000 } points=0 weather= { humidity=13.144 pressure=1013.257 windspeed=0.003 temperature=17.071 muddyness=0.813 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9413= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.115 temperature=5.508 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9414= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1938.3.21.9= { controller="JAP" } 1939.5.11.6= { controller="CHI" } } points=0 weather= { pressure=1016.699 temperature=5.572 muddyness=0.952 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9415= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" manpower=30.000 air_base= { 3.000 3.000 } industry= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1938.4.19.0= { controller="JAP" } 1938.11.3.2= { controller="CHI" } 1939.3.27.13= { controller="JAP" } 1939.8.18.13= { controller="CHI" } } points=3 nationalism=9.522 pool= { metal=3.213 energy=4.040 rare_materials=1.322 } current_producing= { metal=3.000 energy=16.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=16.000 rare_materials=2.000 } weather= { humidity=17.660 pressure=1015.437 temperature=17.229 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9416= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" capital=yes infra= { 3.000 3.000 } history= { 1937.6.29.18= { controller="JAP" } 1938.8.1.9= { controller="CHI" } } points=0 pool= { supplies=176.697 fuel=30.978 } throughput= { supplies=133.624 fuel=13.858 } last_throughput= { supplies=111.995 fuel=24.381 } drawn= { supplies=133.624 fuel=13.858 } last_drawn= { supplies=111.995 fuel=24.381 } weather= { humidity=7.660 pressure=1016.442 temperature=17.765 muddyness=0.130 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9417= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=15.686 fuel=0.720 } throughput= { supplies=15.686 } last_throughput= { supplies=9.039 } drawn= { supplies=15.686 } last_drawn= { supplies=9.040 } weather= { humidity=10.320 pressure=1014.435 temperature=19.959 } } 9418= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.606 temperature=11.768 muddyness=0.174 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9419= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=1.000 air_base= { 5.000 5.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=49.493 fuel=55.220 } throughput= { supplies=13.781 } last_throughput= { supplies=7.998 } drawn= { supplies=13.781 } last_drawn= { supplies=7.998 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=2.060 pressure=1013.293 temperature=15.343 } } 9420= { flags= { } owner="USA" controller="USA" core="USA" manpower=1.000 air_base= { 6.000 6.000 } naval_base= { 8.000 8.000 } anti_air= { 1.000 1.000 } industry= { 3.000 3.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=18.800 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=28.980 pressure=1017.656 temperature=24.907 } } 9421= { flags= { } owner="VIC" controller="VIC" core="MOR" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1020.923 temperature=24.447 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9422= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=2.242 } throughput= { supplies=2.092 } last_throughput= { supplies=1.907 } drawn= { supplies=2.262 } last_drawn= { supplies=2.092 } weather= { pressure=1067.427 temperature=24.520 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9423= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.729 temperature=22.682 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9424= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.738 temperature=22.550 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9425= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=7.903 } throughput= { supplies=2.695 } last_throughput= { supplies=6.710 } drawn= { supplies=2.695 } last_drawn= { supplies=8.710 } weather= { pressure=1013.754 temperature=23.447 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9426= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=4.951 } drawn= { supplies=2.000 } weather= { pressure=1016.560 temperature=28.360 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9427= { flags= { } owner="KWT" controller="KWT" core="KWT" capital=yes naval_base= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=554.121 money=497.384 crude_oil=1919.545 fuel=3848.000 metal=6989.352 energy=14115.161 rare_materials=3511.331 } current_producing= { crude_oil=2.000 } max_producing= { crude_oil=2.000 } weather= { pressure=1016.104 temperature=27.729 } } 9428= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.091 } throughput= { supplies=0.087 } last_throughput= { supplies=0.071 } drawn= { supplies=0.091 } last_drawn= { supplies=0.087 } weather= { pressure=1015.462 temperature=9.379 muddyness=0.880 } } 9429= { flags= { } owner="PER" controller="PER" core="PER" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=40.274 fuel=190.440 } throughput= { supplies=0.608 } last_throughput= { supplies=0.614 } drawn= { supplies=3.628 } last_drawn= { supplies=3.645 } weather= { pressure=1016.052 temperature=9.187 muddyness=0.880 } } 9430= { flags= { } owner="PER" controller="PER" core="PER" infra= { 4.000 4.000 } points=0 pool= { supplies=6.020 } drawn= { supplies=0.430 } last_drawn= { supplies=0.430 } weather= { pressure=1014.537 temperature=22.597 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9431= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.250 temperature=23.080 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9432= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.912 temperature=24.451 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9433= { flags= { } owner="IND" controller="IND" core="PAK" manpower=1.000 infra= { 5.000 5.000 } history= { 1940.6.26.0= { controller="REB" } 1940.7.4.9= { controller="IND" } } points=0 weather= { pressure=1017.325 temperature=29.846 } } 9434= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=1.164 } throughput= { supplies=0.295 } last_throughput= { supplies=0.289 } drawn= { supplies=0.295 } last_drawn= { supplies=0.289 } weather= { pressure=1014.267 temperature=29.702 } } 9435= { flags= { } owner="IND" controller="IND" core="IND" capital=yes infra= { 5.000 5.000 } points=0 pool= { supplies=3.334 } throughput= { supplies=2.355 } last_throughput= { supplies=2.329 } drawn= { supplies=2.355 } last_drawn= { supplies=2.329 } weather= { pressure=1014.906 temperature=1.332 muddyness=0.910 } } 9436= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.724 } throughput= { supplies=0.034 } drawn= { supplies=0.724 } weather= { humidity=18.310 pressure=1017.833 temperature=14.065 muddyness=0.750 } } 9437= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1015.348 temperature=0.808 muddyness=0.872 } } 9438= { flags= { } owner="NEP" controller="NEP" core="NEP" capital=yes industry= { 2.000 2.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=3.440 } weather= { pressure=1015.145 temperature=-7.389 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9439= { flags= { } owner="NEP" controller="NEP" core="NEP" capital=yes industry= { 3.000 3.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=5.160 } weather= { humidity=0.260 pressure=1017.257 temperature=-6.684 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9440= { flags= { } owner="TIB" controller="TIB" core="TIB" capital=yes infra= { 1.000 1.000 } points=0 weather= { pressure=1015.750 temperature=-3.202 muddyness=0.135 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9441= { flags= { } owner="IND" controller="IND" core="IND" core="TIB" infra= { 4.000 4.000 } points=0 weather= { humidity=13.919 pressure=1013.102 windspeed=0.001 temperature=15.981 muddyness=0.885 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9442= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 2.000 2.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=1 nationalism=10.850 weather= { pressure=1015.790 temperature=5.412 muddyness=0.950 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9443= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=1.088 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { pressure=1016.532 temperature=5.526 muddyness=0.938 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9444= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1938.8.11.23= { controller="JAP" } 1939.6.7.2= { controller="CHI" } } points=0 weather= { pressure=1016.890 temperature=8.744 muddyness=0.948 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9445= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" capital=yes infra= { 3.000 3.000 } history= { 1938.2.25.23= { controller="JAP" } 1939.8.2.1= { controller="CHI" } } points=0 pool= { supplies=30.338 } weather= { pressure=1015.437 temperature=8.807 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9446= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" capital=yes infra= { 3.000 3.000 } history= { 1937.9.20.11= { controller="JAP" } 1938.1.11.11= { controller="CHI" } } points=0 pool= { supplies=6.006 } drawn= { supplies=0.429 } last_drawn= { supplies=0.429 } weather= { pressure=1016.449 temperature=10.147 muddyness=0.292 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9447= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=16.552 } throughput= { supplies=15.706 } last_throughput= { supplies=9.227 } drawn= { supplies=15.706 } last_drawn= { supplies=9.227 } weather= { pressure=1014.770 temperature=11.657 muddyness=0.063 } } 9448= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.938 } current_producing= { crude_oil=10.000 energy=1.000 } max_producing= { crude_oil=10.000 energy=1.000 } weather= { humidity=4.920 pressure=1014.238 temperature=15.917 } } 9449= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=18.109 fuel=0.720 } throughput= { supplies=13.821 } last_throughput= { supplies=10.078 } drawn= { supplies=13.821 } last_drawn= { supplies=10.078 } weather= { humidity=4.920 pressure=1013.508 temperature=15.940 } } 9450= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 weather= { humidity=20.480 pressure=1017.581 temperature=18.901 } } 9451= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1040.889 temperature=24.168 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9452= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.597 windspeed=0.105 temperature=31.533 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9453= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1067.615 temperature=24.551 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9454= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1066.484 temperature=22.693 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9455= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.028 temperature=22.640 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9456= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=0.020 } throughput= { supplies=0.020 } last_throughput= { supplies=0.024 } drawn= { supplies=0.020 } last_drawn= { supplies=0.027 } weather= { pressure=1016.776 temperature=23.283 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9457= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=2.508 } throughput= { supplies=1.228 } last_throughput= { supplies=1.443 } drawn= { supplies=1.228 } last_drawn= { supplies=1.443 } weather= { pressure=1014.241 temperature=22.525 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9458= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=12.149 } throughput= { supplies=4.815 } last_throughput= { supplies=10.830 } drawn= { supplies=4.815 } last_drawn= { supplies=10.830 } weather= { pressure=1015.046 temperature=27.605 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9459= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=10.334 } drawn= { supplies=0.781 } last_drawn= { supplies=0.781 } weather= { pressure=1014.620 temperature=27.930 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9460= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 weather= { humidity=18.173 pressure=1017.504 temperature=19.269 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9461= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.036 } throughput= { supplies=0.018 } last_throughput= { supplies=0.015 } drawn= { supplies=0.044 } last_drawn= { supplies=0.053 } weather= { pressure=1015.173 temperature=9.563 muddyness=0.874 } } 9462= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.557 } throughput= { supplies=0.557 } last_throughput= { supplies=0.561 } drawn= { supplies=0.557 } last_drawn= { supplies=0.561 } weather= { pressure=1015.576 temperature=9.370 muddyness=0.865 } } 9463= { flags= { } owner="PER" controller="PER" core="PER" infra= { 2.000 2.000 } points=0 pool= { supplies=10.885 } throughput= { supplies=0.525 } last_throughput= { supplies=0.525 } drawn= { supplies=1.265 } last_drawn= { supplies=1.265 } weather= { humidity=4.920 pressure=1014.256 temperature=14.290 muddyness=0.780 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9464= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=5.344 pressure=1014.459 temperature=15.317 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9465= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 weather= { pressure=1017.362 temperature=18.439 } } 9466= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.914 } weather= { pressure=1014.268 temperature=28.569 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9467= { flags= { } owner="IND" controller="IND" core="IND" manpower=5.000 industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=3.008 } throughput= { supplies=2.102 } last_throughput= { supplies=2.069 } drawn= { supplies=2.102 } last_drawn= { supplies=2.069 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=17.340 pressure=1014.905 temperature=23.828 muddyness=0.132 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9468= { flags= { } owner="IND" controller="IND" core="IND" capital=yes infra= { 5.000 5.000 } points=0 pool= { supplies=0.690 } drawn= { supplies=0.690 } last_drawn= { supplies=1.114 } weather= { pressure=1017.702 temperature=0.730 muddyness=0.912 } } 9469= { flags= { } owner="IND" controller="IND" core="IND" manpower=13.000 industry= { 4.000 4.000 } infra= { 5.000 5.000 } history= { 1941.2.10.0= { controller="REB" } 1941.2.27.1= { controller="IND" } } points=0 current_producing= { metal=2.000 energy=3.000 rare_materials=2.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=2.000 } weather= { pressure=1016.714 temperature=1.541 muddyness=0.872 } } 9470= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=51.770 fuel=0.840 } throughput= { supplies=12.122 } last_throughput= { supplies=9.832 } drawn= { supplies=12.122 } last_drawn= { supplies=9.832 } weather= { pressure=1014.680 temperature=-6.801 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9471= { flags= { } owner="NEP" controller="NEP" core="NEP" capital=yes manpower=5.000 industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=1 pool= { supplies=1.720 money=26.460 metal=946.059 energy=0.633 rare_materials=223.794 } current_producing= { energy=6.000 } max_producing= { energy=6.000 } weather= { pressure=1013.068 temperature=-6.667 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9472= { flags= { } owner="BHU" controller="BHU" core="BHU" capital=yes manpower=2.000 industry= { 3.000 3.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=93.120 money=9.600 metal=677.757 energy=355.514 rare_materials=1839.320 } weather= { pressure=1016.613 temperature=-4.194 muddyness=0.030 frozen=1.000 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9473= { flags= { } owner="IND" controller="IND" core="IND" core="TIB" infra= { 4.000 4.000 } points=0 last_drawn= { supplies=0.004 } weather= { pressure=1013.782 temperature=4.729 muddyness=0.950 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9474= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 2.000 2.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1013.256 windspeed=0.003 temperature=4.852 muddyness=0.960 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9475= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.290 windspeed=0.002 temperature=5.417 muddyness=0.956 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9476= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1938.9.9.5= { controller="JAP" } 1939.2.24.14= { controller="CHI" } } points=0 weather= { humidity=0.780 pressure=1017.599 windspeed=0.002 temperature=8.935 muddyness=0.956 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9477= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1938.5.16.7= { controller="JAP" } 1939.9.8.20= { controller="CHI" } } points=0 weather= { pressure=1013.465 temperature=8.824 muddyness=0.502 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9478= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" capital=yes manpower=20.000 air_base= { 3.000 3.000 } industry= { 5.000 5.000 } infra= { 5.000 5.000 } points=3 pool= { supplies=11852.985 money=9776.599 crude_oil=1284.800 fuel=3542.832 metal=15109.089 energy=25893.163 rare_materials=9183.386 } throughput= { supplies=141.174 fuel=13.901 } last_throughput= { supplies=115.226 fuel=24.428 } drawn= { supplies=141.174 fuel=13.901 } last_drawn= { supplies=115.226 fuel=24.428 } current_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=3.000 energy=6.000 rare_materials=2.000 } weather= { humidity=14.460 pressure=1013.466 temperature=19.016 muddyness=0.048 } } 9479= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=16.674 fuel=0.720 } throughput= { supplies=15.749 } last_throughput= { supplies=9.258 } drawn= { supplies=15.807 } last_drawn= { supplies=9.270 } weather= { pressure=1014.605 temperature=11.900 muddyness=0.011 } } 9480= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.871 temperature=11.771 muddyness=0.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9481= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=4.438 } last_drawn= { supplies=2.000 } weather= { humidity=25.120 pressure=1013.153 temperature=19.211 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9482= { flags= { } owner="SPA" controller="SPA" core="MOR" air_base= { 2.000 2.000 } naval_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=33.448 } throughput= { supplies=13.914 } last_throughput= { supplies=0.772 } drawn= { supplies=2.334 } last_drawn= { supplies=0.772 } weather= { pressure=1040.243 temperature=24.201 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9483= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.861 windspeed=0.060 temperature=31.354 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9484= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1066.474 temperature=22.645 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9485= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.407 temperature=23.402 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9486= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=9.061 } throughput= { supplies=2.735 } last_throughput= { supplies=8.296 } drawn= { supplies=2.735 } last_drawn= { supplies=8.296 } weather= { pressure=1015.488 temperature=28.434 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9487= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=14.570 } throughput= { supplies=5.423 } last_throughput= { supplies=11.438 } drawn= { supplies=5.423 } last_drawn= { supplies=11.438 } weather= { pressure=1015.854 temperature=28.334 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9488= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.580 temperature=28.805 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9489= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.007 } throughput= { supplies=0.007 } last_throughput= { supplies=0.029 } drawn= { supplies=0.007 } last_drawn= { supplies=0.031 } weather= { humidity=4.920 pressure=1015.462 temperature=17.600 muddyness=0.515 } } 9490= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=0.523 } throughput= { supplies=0.523 } last_throughput= { supplies=0.522 } drawn= { supplies=0.523 } last_drawn= { supplies=0.523 } weather= { humidity=4.920 pressure=1014.256 temperature=14.291 muddyness=0.191 } } 9491= { flags= { } owner="PER" controller="PER" core="PER" infra= { 2.000 2.000 } points=0 pool= { supplies=6.930 } drawn= { supplies=0.495 } last_drawn= { supplies=0.495 } weather= { pressure=1015.977 temperature=23.895 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9492= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.551 temperature=23.872 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9493= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 pool= { supplies=0.914 } weather= { pressure=1014.242 temperature=28.716 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9494= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.206 temperature=28.501 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9495= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.183 } throughput= { supplies=0.183 } last_throughput= { supplies=0.183 } drawn= { supplies=0.183 } last_drawn= { supplies=0.183 } weather= { humidity=18.400 pressure=1016.417 temperature=24.542 muddyness=0.260 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9496= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=21.523 } throughput= { supplies=20.235 } last_throughput= { supplies=19.395 } drawn= { supplies=20.235 } last_drawn= { supplies=19.395 } weather= { humidity=14.460 pressure=1016.714 temperature=13.701 muddyness=0.747 } } 9497= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=50.994 fuel=0.840 } throughput= { supplies=12.152 } last_throughput= { supplies=9.862 } drawn= { supplies=12.152 } last_drawn= { supplies=9.862 } weather= { pressure=1017.563 temperature=1.077 muddyness=0.882 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9498= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=24.672 } throughput= { supplies=2.534 } last_throughput= { supplies=2.672 } drawn= { supplies=2.534 } last_drawn= { supplies=2.672 } weather= { pressure=1013.034 temperature=0.745 muddyness=0.914 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9499= { flags= { } owner="BHU" controller="BHU" core="BHU" capital=yes industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=7.198 } last_throughput= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { pressure=1013.262 temperature=4.222 muddyness=0.494 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9500= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=1.088 } weather= { pressure=1017.603 windspeed=0.002 temperature=7.969 muddyness=0.956 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9501= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } history= { 1938.12.4.1= { controller="JAP" } 1939.2.26.13= { controller="CHI" } } points=0 weather= { humidity=13.659 pressure=1017.603 windspeed=0.002 temperature=20.174 muddyness=0.864 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9502= { flags= { } owner="CHI" controller="CHI" core="CHI" core="CHC" infra= { 3.000 3.000 } points=0 weather= { humidity=16.083 pressure=1017.987 temperature=19.847 muddyness=0.280 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9503= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=19.067 fuel=0.720 } throughput= { supplies=15.726 } last_throughput= { supplies=9.080 } drawn= { supplies=15.726 } last_drawn= { supplies=9.080 } weather= { humidity=18.080 pressure=1014.109 temperature=19.944 muddyness=0.027 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9504= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=17.808 fuel=1.440 } throughput= { supplies=15.847 } last_throughput= { supplies=9.312 } drawn= { supplies=15.847 } last_drawn= { supplies=9.312 } weather= { humidity=0.220 pressure=1013.784 temperature=11.590 muddyness=0.033 } } 9505= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=18.574 fuel=1.370 } throughput= { supplies=13.861 } last_throughput= { supplies=10.118 } drawn= { supplies=13.861 } last_drawn= { supplies=10.118 } weather= { pressure=1015.682 temperature=11.959 } } 9506= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" infra= { 7.000 7.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.8.17.10= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 weather= { humidity=17.660 pressure=1015.058 windspeed=0.006 temperature=15.364 muddyness=0.010 } } 9507= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } 1938.12.22.0= { controller="REB" } 1939.1.1.19= { controller="SPA" } } points=0 nationalism=9.854 weather= { pressure=1040.891 temperature=31.234 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9508= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1066.523 temperature=30.527 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9509= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1016.552 temperature=21.913 muddyness=0.685 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9510= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 pool= { supplies=1.792 } throughput= { supplies=1.759 } last_throughput= { supplies=1.749 } drawn= { supplies=1.834 } last_drawn= { supplies=1.792 } weather= { pressure=1014.997 temperature=28.307 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9511= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1015.944 temperature=27.581 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9512= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=15.296 } throughput= { supplies=4.855 } last_throughput= { supplies=10.870 } drawn= { supplies=4.855 } last_drawn= { supplies=10.870 } weather= { pressure=1016.912 temperature=27.628 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9513= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=0.293 } throughput= { supplies=0.293 } last_throughput= { supplies=0.293 } drawn= { supplies=0.293 } last_drawn= { supplies=0.293 } weather= { pressure=1013.464 temperature=28.341 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9514= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.383 temperature=28.787 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9515= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 weather= { pressure=1015.112 temperature=30.559 } } 9516= { flags= { } owner="PER" controller="PER" core="PER" infra= { 6.000 6.000 } points=0 pool= { supplies=6.888 } drawn= { supplies=0.493 } last_drawn= { supplies=0.493 } weather= { humidity=15.000 pressure=1013.995 temperature=22.140 } } 9517= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { humidity=7.884 pressure=1014.447 temperature=15.699 muddyness=0.649 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9518= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.881 temperature=18.183 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9519= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.207 temperature=29.410 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9520= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.185 } throughput= { supplies=0.172 } last_throughput= { supplies=0.170 } drawn= { supplies=0.185 } last_drawn= { supplies=0.170 } weather= { humidity=25.640 pressure=1014.843 temperature=23.775 muddyness=0.025 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9521= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=15.740 } throughput= { supplies=0.088 } drawn= { supplies=1.372 } weather= { humidity=19.860 pressure=1017.837 temperature=24.176 muddyness=0.494 } } 9522= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=10.020 pressure=1016.135 temperature=14.464 muddyness=0.796 } } 9523= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=8.680 pressure=1013.536 temperature=13.864 muddyness=0.810 } } 9524= { flags= { } owner="IND" controller="IND" core="IND" core="TIB" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.003 } last_drawn= { supplies=0.003 } weather= { pressure=1013.206 temperature=4.805 muddyness=0.946 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9525= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } 1940.2.10.0= { controller="REB" } 1940.2.24.22= { controller="BBU" } } points=0 nationalism=10.850 weather= { humidity=14.428 pressure=1013.101 windspeed=0.001 temperature=15.973 muddyness=0.885 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9526= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=8.232 } drawn= { supplies=0.588 } last_drawn= { supplies=0.588 } weather= { pressure=1015.815 windspeed=0.002 temperature=8.436 muddyness=0.958 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9527= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=1 pool= { supplies=6.603 } weather= { pressure=1017.461 temperature=7.608 muddyness=0.932 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9528= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } history= { 1939.3.1.17= { controller="JAP" } 1939.3.13.0= { controller="CYN" } } points=0 weather= { humidity=16.859 pressure=1013.043 temperature=20.022 muddyness=0.395 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9529= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=14.460 pressure=1015.564 temperature=20.141 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9530= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=17.846 fuel=0.650 } throughput= { supplies=13.901 } last_throughput= { supplies=10.158 } drawn= { supplies=13.901 } last_drawn= { supplies=10.158 } weather= { humidity=0.220 pressure=1013.460 temperature=11.614 muddyness=0.194 } } 9531= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 weather= { humidity=10.320 pressure=1013.136 temperature=15.478 } } 9532= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 weather= { pressure=1017.085 windspeed=0.035 temperature=31.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9533= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.285 windspeed=0.035 temperature=32.101 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9534= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { humidity=22.503 pressure=1016.811 temperature=18.925 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9535= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=1.467 } throughput= { supplies=1.467 } drawn= { supplies=1.467 } weather= { pressure=1017.710 temperature=27.833 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9536= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=19.071 fuel=1.173 } throughput= { supplies=9.577 } last_throughput= { supplies=13.470 } drawn= { supplies=9.577 } last_drawn= { supplies=13.470 } weather= { pressure=1014.462 temperature=28.434 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9537= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.423 temperature=29.107 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9538= { flags= { } owner="SAU" controller="SAU" core="SAU" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=4.684 } drawn= { supplies=2.000 } current_producing= { crude_oil=12.000 } max_producing= { crude_oil=12.000 } weather= { pressure=1016.983 temperature=28.806 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9539= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.443 temperature=30.365 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9540= { flags= { } owner="IND" controller="IND" core="PAK" infra= { 5.000 5.000 } points=0 pool= { supplies=0.914 } weather= { pressure=1014.186 temperature=28.561 } } 9541= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=32.100 pressure=1014.155 temperature=24.299 muddyness=0.634 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9542= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.146 } throughput= { supplies=0.142 } last_throughput= { supplies=0.142 } drawn= { supplies=0.173 } last_drawn= { supplies=0.142 } weather= { humidity=25.120 pressure=1013.018 temperature=24.730 muddyness=0.283 } } 9543= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=7.645 pressure=1017.048 temperature=14.035 muddyness=0.746 } } 9544= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.108 temperature=0.872 muddyness=0.904 } } 9545= { flags= { } owner="IND" controller="IND" core="IND" air_base= { 4.000 4.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=28.098 } drawn= { supplies=2.031 } last_drawn= { supplies=2.007 } weather= { humidity=12.803 pressure=1015.312 windspeed=0.002 temperature=16.321 muddyness=0.913 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9546= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1016.400 windspeed=0.003 temperature=4.808 muddyness=0.962 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9547= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=8.362 } throughput= { supplies=0.662 } last_throughput= { supplies=0.663 } drawn= { supplies=0.662 } last_drawn= { supplies=0.663 } weather= { pressure=1017.014 temperature=7.877 muddyness=0.944 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9548= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1017.603 windspeed=0.002 temperature=8.965 muddyness=0.956 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9549= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=1.000 air_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=31.206 fuel=2.030 } throughput= { supplies=15.887 } last_throughput= { supplies=9.354 } drawn= { supplies=15.887 } last_drawn= { supplies=9.354 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=7.660 pressure=1016.593 temperature=15.564 } } 9550= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.753 temperature=8.986 muddyness=0.618 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9551= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=0.732 } throughput= { supplies=0.732 } last_throughput= { supplies=0.732 } drawn= { supplies=0.732 } last_drawn= { supplies=0.732 } weather= { pressure=1016.306 windspeed=0.020 temperature=31.778 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9552= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.492 windspeed=0.020 temperature=31.754 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9553= { flags= { } owner="SAU" controller="SAU" core="SAU" air_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=5.353 } drawn= { supplies=2.000 } weather= { humidity=5.790 pressure=1016.659 temperature=19.079 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9554= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=7.872 fuel=1.173 } throughput= { supplies=4.074 } last_throughput= { supplies=1.952 } drawn= { supplies=4.074 } last_drawn= { supplies=1.952 } weather= { pressure=1015.302 temperature=28.500 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9555= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=22.632 fuel=1.173 } throughput= { supplies=9.990 } last_throughput= { supplies=13.883 } drawn= { supplies=9.990 } last_drawn= { supplies=13.883 } weather= { pressure=1014.714 temperature=28.461 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9556= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=1.907 } throughput= { supplies=1.773 } drawn= { supplies=1.907 } weather= { pressure=1015.141 temperature=29.023 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9557= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 current_producing= { crude_oil=4.000 } max_producing= { crude_oil=4.000 } weather= { pressure=1016.350 temperature=27.793 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9558= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=8.600 pressure=1014.208 temperature=20.097 } } 9559= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.128 } throughput= { supplies=0.122 } last_throughput= { supplies=0.122 } drawn= { supplies=0.153 } last_drawn= { supplies=0.122 } weather= { pressure=1014.819 temperature=16.582 muddyness=0.559 } } 9560= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } history= { 1938.10.4.0= { controller="REB" } 1938.11.6.21= { controller="IND" } } points=0 pool= { supplies=0.017 } drawn= { supplies=0.017 } weather= { humidity=2.951 pressure=1017.027 temperature=16.131 muddyness=0.559 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9561= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=22.165 } throughput= { supplies=20.196 } last_throughput= { supplies=19.352 } drawn= { supplies=20.196 } last_drawn= { supplies=19.352 } weather= { humidity=21.600 pressure=1013.480 temperature=24.304 muddyness=0.358 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9562= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1015.282 windspeed=0.002 temperature=4.385 muddyness=0.962 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9563= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=15.543 pressure=1016.604 temperature=16.821 muddyness=0.799 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9564= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=1.087 } weather= { pressure=1017.412 temperature=7.951 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9565= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 3.000 3.000 } points=0 pool= { supplies=3.386 fuel=1.310 } weather= { pressure=1016.711 temperature=11.534 muddyness=0.224 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9566= { flags= { } owner="MEX" controller="MEX" core="MEX" capital=yes manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=45.037 fuel=2.160 } throughput= { supplies=29.872 } last_throughput= { supplies=19.598 } drawn= { supplies=29.872 } last_drawn= { supplies=19.598 } current_producing= { metal=11.000 energy=1.000 } max_producing= { metal=11.000 energy=1.000 } weather= { pressure=1015.083 temperature=11.556 muddyness=0.051 } } 9567= { flags= { } owner="MEX" controller="MEX" core="MEX" air_base= { 3.000 3.000 } naval_base= { 4.000 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=7.294 } drawn= { supplies=0.521 } last_drawn= { supplies=0.521 } current_producing= { crude_oil=10.000 } max_producing= { crude_oil=10.000 } weather= { humidity=19.820 pressure=1013.732 temperature=19.700 } } 9568= { flags= { } owner="SPA" controller="SPA" core="MOR" infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=9.688 } drawn= { supplies=0.692 } last_drawn= { supplies=0.692 } weather= { pressure=1015.319 windspeed=0.011 temperature=31.382 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9569= { flags= { } owner="SPA" controller="SPA" core="MOR" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.4.23.6= { controller="SPA" } 1936.4.23.6= { owner="SPA" } } points=0 nationalism=9.854 pool= { supplies=14.826 } throughput= { supplies=1.059 } last_throughput= { supplies=1.059 } drawn= { supplies=1.059 } last_drawn= { supplies=1.059 } weather= { pressure=1037.524 temperature=24.212 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9570= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.328 temperature=26.352 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9571= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 4.000 4.000 } points=0 weather= { humidity=9.620 pressure=1040.760 temperature=21.346 muddyness=0.393 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9572= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 pool= { supplies=1.874 } throughput= { supplies=1.832 } last_throughput= { supplies=1.799 } drawn= { supplies=1.874 } last_drawn= { supplies=1.832 } weather= { humidity=16.379 pressure=1017.253 temperature=17.837 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9573= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=5.806 fuel=1.173 } throughput= { supplies=2.527 } last_throughput= { supplies=1.912 } drawn= { supplies=2.527 } last_drawn= { supplies=1.912 } weather= { pressure=1016.085 temperature=28.548 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9574= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=22.280 fuel=1.173 } throughput= { supplies=9.617 } last_throughput= { supplies=13.510 } drawn= { supplies=9.617 } last_drawn= { supplies=13.510 } weather= { pressure=1015.749 temperature=27.771 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9575= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=1.074 fuel=0.324 } weather= { pressure=1017.541 temperature=28.173 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9576= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=0.133 } drawn= { supplies=0.133 } weather= { pressure=1014.780 temperature=28.884 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9577= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.644 temperature=31.485 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9578= { flags= { } owner="ENG" controller="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { crude_oil=2.200 } weather= { humidity=15.000 pressure=1015.104 temperature=22.243 muddyness=0.393 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9579= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=28.480 pressure=1014.156 temperature=24.254 } } 9580= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.098 } throughput= { supplies=0.094 } last_throughput= { supplies=0.069 } drawn= { supplies=0.151 } last_drawn= { supplies=0.120 } weather= { humidity=4.920 pressure=1016.848 temperature=16.599 muddyness=0.559 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9581= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=21.504 pressure=1017.026 temperature=24.139 muddyness=0.102 } } 9582= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=19.338 } throughput= { supplies=17.779 } last_throughput= { supplies=16.992 } drawn= { supplies=17.779 } last_drawn= { supplies=16.992 } current_producing= { energy=5.000 } max_producing= { energy=5.000 } weather= { humidity=29.460 pressure=1014.322 temperature=24.872 muddyness=0.007 } } 9583= { flags= { } owner="BBU" controller="BBU" core="BBU" infra= { 4.000 4.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 current_producing= { crude_oil=2.000 } max_producing= { crude_oil=2.000 } weather= { humidity=20.821 pressure=1015.498 windspeed=0.002 temperature=16.844 muddyness=0.863 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9584= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.809 temperature=11.823 muddyness=0.940 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9585= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1016.942 temperature=10.202 muddyness=0.948 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9586= { flags= { } owner="MEX" controller="MEX" core="MEX" capital=yes infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1015.085 temperature=11.571 muddyness=0.202 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9587= { flags= { } owner="MEX" controller="MEX" core="MEX" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=6.445 fuel=0.720 } throughput= { supplies=3.706 } last_throughput= { supplies=3.694 } drawn= { supplies=3.706 } last_drawn= { supplies=3.694 } weather= { pressure=1014.849 temperature=8.621 } } 9588= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=33.795 pressure=1014.182 temperature=20.592 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9589= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=1.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=1.938 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=45.593 pressure=1013.658 temperature=29.765 } } 9590= { flags= { } owner="SPA" controller="SPA" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=10.248 } throughput= { supplies=0.732 } last_throughput= { supplies=0.732 } drawn= { supplies=0.732 } last_drawn= { supplies=0.732 } weather= { humidity=50.488 pressure=1045.613 temperature=26.889 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9591= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1040.972 temperature=30.793 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9592= { flags= { } owner="SAU" controller="SAU" core="SAU" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=6.376 fuel=1.173 } throughput= { supplies=2.487 } last_throughput= { supplies=1.872 } drawn= { supplies=2.487 } last_drawn= { supplies=1.872 } weather= { humidity=7.900 pressure=1033.971 temperature=22.237 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9593= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=1.800 } throughput= { supplies=1.800 } last_throughput= { supplies=1.800 } drawn= { supplies=1.800 } last_drawn= { supplies=1.800 } weather= { pressure=1026.436 temperature=27.738 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9594= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=29.929 fuel=2.994 } throughput= { supplies=12.270 } last_throughput= { supplies=16.163 } drawn= { supplies=12.270 } last_drawn= { supplies=16.163 } weather= { pressure=1017.799 temperature=27.649 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9595= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=2.120 } throughput= { supplies=2.120 } drawn= { supplies=2.120 } weather= { pressure=1017.171 temperature=29.217 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9596= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.441 temperature=31.741 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9597= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=1014.689 temperature=31.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9598= { flags= { } owner="OMN" controller="OMN" core="OMN" capital=yes manpower=2.000 air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=2 pool= { supplies=1338.433 money=1756.711 crude_oil=218.000 fuel=956.803 metal=93.361 energy=1786.304 rare_materials=1471.835 } throughput= { supplies=3.314 } last_throughput= { supplies=1.024 } drawn= { supplies=3.314 } last_drawn= { supplies=1.024 } weather= { humidity=1.229 pressure=1017.393 temperature=21.769 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9599= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.078 } throughput= { supplies=0.048 } drawn= { supplies=0.092 } last_drawn= { supplies=0.048 } weather= { humidity=18.780 pressure=1014.787 temperature=24.526 muddyness=0.559 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9600= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.089 } throughput= { supplies=0.077 } last_throughput= { supplies=0.075 } drawn= { supplies=0.089 } last_drawn= { supplies=0.077 } weather= { humidity=2.747 pressure=1017.001 temperature=16.079 muddyness=0.545 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9601= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.065 } throughput= { supplies=0.052 } last_throughput= { supplies=0.051 } drawn= { supplies=0.065 } last_drawn= { supplies=0.052 } weather= { pressure=1015.941 temperature=16.418 muddyness=0.604 } } 9602= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1016.862 temperature=11.834 muddyness=0.928 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9603= { flags= { } owner="CYN" controller="CYN" core="CYN" core="CHI" core="CHC" infra= { 2.000 2.000 } points=0 pool= { supplies=6.020 } drawn= { supplies=0.430 } last_drawn= { supplies=0.430 } weather= { pressure=1016.871 temperature=7.600 muddyness=0.932 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9604= { flags= { } owner="MEX" controller="MEX" core="MEX" capital=yes manpower=7.000 air_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 8.000 8.000 } points=2 pool= { supplies=3588.542 money=2063.077 crude_oil=8222.251 fuel=16448.590 metal=8724.646 energy=5427.542 rare_materials=1274.422 } throughput= { supplies=35.476 } last_throughput= { supplies=25.194 } drawn= { supplies=35.476 } last_drawn= { supplies=25.194 } current_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=4.000 rare_materials=1.000 } weather= { humidity=18.180 pressure=1013.157 temperature=19.392 } } 9605= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 pool= { supplies=5.826 } throughput= { supplies=3.105 } last_throughput= { supplies=3.092 } drawn= { supplies=3.105 } last_drawn= { supplies=3.092 } weather= { pressure=1014.514 temperature=11.690 } } 9606= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 weather= { humidity=45.893 pressure=1013.379 temperature=29.711 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9607= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.505 windspeed=0.011 temperature=31.408 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9608= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.885 windspeed=0.102 temperature=31.361 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9609= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1056.328 temperature=28.354 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9610= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=1040.760 temperature=30.655 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9611= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=3.226 } throughput= { supplies=1.760 } last_throughput= { supplies=1.760 } drawn= { supplies=1.760 } last_drawn= { supplies=1.760 } weather= { pressure=1026.436 temperature=27.738 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9612= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=7.176 fuel=1.173 } throughput= { supplies=2.200 } last_throughput= { supplies=2.200 } drawn= { supplies=2.200 } last_drawn= { supplies=2.200 } weather= { pressure=1017.799 temperature=27.657 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9613= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes manpower=4.000 infra= { 2.000 2.000 } points=1 pool= { supplies=1096.860 money=240.262 crude_oil=8578.531 fuel=4553.459 metal=2646.399 energy=9444.517 rare_materials=2421.275 } throughput= { supplies=14.470 } last_throughput= { supplies=16.203 } drawn= { supplies=14.470 } last_drawn= { supplies=16.203 } weather= { pressure=1017.630 temperature=29.702 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9614= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.823 temperature=31.265 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9615= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.128 temperature=31.598 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9616= { flags= { } owner="OMN" controller="OMN" core="OMN" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=11.313 } throughput= { supplies=2.240 } drawn= { supplies=2.240 } weather= { pressure=1013.660 temperature=31.499 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9617= { flags= { } owner="OMN" controller="OMN" core="OMN" capital=yes infra= { 4.000 4.000 } points=0 weather= { pressure=1015.850 temperature=30.954 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9618= { flags= { } owner="IND" controller="IND" core="IND" manpower=4.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=0.083 } throughput= { supplies=0.043 } last_throughput= { supplies=0.045 } drawn= { supplies=0.165 } last_drawn= { supplies=0.099 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=1.560 pressure=1017.056 temperature=16.559 muddyness=0.573 } } 9619= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.086 } throughput= { supplies=0.002 } last_throughput= { supplies=0.041 } drawn= { supplies=0.034 } last_drawn= { supplies=0.051 } weather= { humidity=4.100 pressure=1013.224 temperature=16.726 muddyness=0.609 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9620= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=21.220 pressure=1016.065 temperature=24.535 muddyness=0.548 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9621= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { pressure=1013.166 temperature=9.253 muddyness=0.926 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9622= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=2.000 naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=6.074 } current_producing= { metal=1.000 energy=4.000 rare_materials=1.000 } max_producing= { metal=1.000 energy=4.000 rare_materials=1.000 } weather= { pressure=1016.403 temperature=11.747 muddyness=0.374 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9623= { flags= { } owner="MEX" controller="MEX" core="MEX" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.288 fuel=2.180 } throughput= { supplies=1.777 } last_throughput= { supplies=1.777 } drawn= { supplies=1.777 } last_drawn= { supplies=1.777 } weather= { pressure=1014.850 temperature=11.629 } } 9624= { flags= { } owner="MEX" controller="MEX" core="MEX" naval_base= { 10.000 10.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=21.826 fuel=0.720 } throughput= { supplies=3.065 } last_throughput= { supplies=3.052 } drawn= { supplies=3.065 } last_drawn= { supplies=3.052 } weather= { humidity=17.292 pressure=1015.869 temperature=13.076 } } 9625= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=6.731 } throughput= { supplies=2.984 } last_throughput= { supplies=2.969 } drawn= { supplies=2.984 } last_drawn= { supplies=2.969 } weather= { humidity=35.044 pressure=1014.252 temperature=23.467 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9626= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 pool= { supplies=2.825 fuel=0.720 } throughput= { supplies=0.864 } last_throughput= { supplies=0.849 } drawn= { supplies=0.864 } last_drawn= { supplies=0.849 } weather= { humidity=35.678 pressure=1013.658 temperature=23.433 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9627= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.240 windspeed=0.018 temperature=31.785 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9628= { flags= { } owner="EGY" controller="EGY" core="EGY" infra= { 1.000 1.000 } points=0 weather= { pressure=1046.139 temperature=28.328 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9629= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1036.040 temperature=30.898 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9630= { flags= { } owner="SAU" controller="SAU" core="SAU" naval_base= { 4.000 4.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.178 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=2.892 pressure=1029.616 temperature=17.822 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9631= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 pool= { supplies=6.067 fuel=1.173 } throughput= { supplies=2.160 } last_throughput= { supplies=2.160 } drawn= { supplies=2.160 } last_drawn= { supplies=2.160 } weather= { pressure=1017.999 temperature=27.657 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9632= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1017.630 temperature=29.705 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9633= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1017.260 temperature=29.701 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9634= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.502 temperature=31.323 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9635= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.979 temperature=31.735 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9636= { flags= { } owner="OMN" controller="OMN" core="OMN" capital=yes industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=13.636 } drawn= { supplies=0.974 } last_drawn= { supplies=0.974 } weather= { pressure=1017.347 temperature=31.275 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9637= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 throughput= { supplies=0.139 } last_throughput= { supplies=0.016 } drawn= { supplies=0.275 } last_drawn= { supplies=0.157 } weather= { humidity=4.460 pressure=1016.476 temperature=16.449 muddyness=0.552 } } 9638= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.926 } throughput= { supplies=1.872 } last_throughput= { supplies=1.657 } drawn= { supplies=2.020 } last_drawn= { supplies=1.876 } weather= { humidity=34.440 pressure=1017.055 temperature=24.374 } } 9639= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.043 } throughput= { supplies=0.043 } last_throughput= { supplies=0.089 } drawn= { supplies=0.043 } last_drawn= { supplies=0.097 } weather= { humidity=28.300 pressure=1013.196 temperature=24.563 muddyness=0.227 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9640= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=5.660 pressure=1017.568 windspeed=0.004 temperature=15.450 muddyness=0.927 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9641= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=24.520 pressure=1016.346 temperature=27.174 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9642= { flags= { } owner="MEX" controller="MEX" core="MEX" manpower=3.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=11.860 } current_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=5.000 rare_materials=1.000 } weather= { pressure=1016.046 temperature=13.115 muddyness=0.045 } } 9643= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=6.781 fuel=0.720 } throughput= { supplies=3.024 } last_throughput= { supplies=3.009 } drawn= { supplies=3.024 } last_drawn= { supplies=3.009 } weather= { humidity=17.530 pressure=1015.487 temperature=13.034 muddyness=0.076 } } 9644= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=6.680 fuel=0.720 } throughput= { supplies=2.944 } last_throughput= { supplies=2.929 } drawn= { supplies=2.944 } last_drawn= { supplies=2.929 } weather= { humidity=36.367 pressure=1013.951 temperature=20.370 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9645= { flags= { } owner="ENG" controller="ENG" core="ENG" core="GUA" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=34.626 pressure=1013.379 temperature=23.492 } } 9646= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.884 windspeed=0.010 temperature=31.417 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9647= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1046.344 temperature=28.064 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9648= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.946 temperature=30.300 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9649= { flags= { } owner="SAU" controller="SAU" core="SAU" industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=4.169 fuel=1.173 } throughput= { supplies=0.280 } last_throughput= { supplies=0.280 } drawn= { supplies=0.280 } last_drawn= { supplies=0.280 } weather= { pressure=1029.615 temperature=31.066 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9650= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.630 temperature=29.674 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9651= { flags= { } owner="SAU" controller="SAU" core="SAU" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1017.260 temperature=29.701 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9652= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.890 temperature=31.750 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9653= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.848 temperature=31.459 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9654= { flags= { } owner="OMN" controller="OMN" core="OMN" infra= { 2.000 2.000 } points=0 pool= { supplies=11.322 } throughput= { supplies=2.190 } drawn= { supplies=2.190 } weather= { pressure=1015.662 temperature=31.362 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9655= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.326 } throughput= { supplies=0.219 } last_throughput= { supplies=0.160 } drawn= { supplies=0.436 } last_drawn= { supplies=0.294 } weather= { pressure=1013.847 temperature=16.098 muddyness=0.531 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9656= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=0.002 } throughput= { supplies=0.001 } last_throughput= { supplies=0.070 } drawn= { supplies=0.002 } last_drawn= { supplies=0.195 } weather= { humidity=24.780 pressure=1017.631 temperature=24.496 muddyness=0.517 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9657= { flags= { } owner="BBU" controller="BBU" core="BBU" core="SIA" infra= { 1.000 1.000 } history= { 1937.4.1.17= { controller="BBU" } 1937.4.1.17= { owner="BBU" } } points=0 nationalism=10.850 weather= { humidity=0.340 pressure=1013.139 temperature=15.418 muddyness=0.830 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9658= { flags= { } owner="MEX" controller="MEX" core="MEX" air_base= { 2.000 2.000 } naval_base= { 4.000 4.000 } anti_air= { 2.000 2.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=24.333 fuel=53.775 } drawn= { supplies=1.737 } last_drawn= { supplies=1.737 } weather= { humidity=15.000 pressure=1016.164 temperature=22.977 } } 9659= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 6.000 6.000 } points=0 weather= { humidity=4.920 pressure=1015.870 temperature=19.298 } } 9660= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 weather= { humidity=26.154 pressure=1015.001 temperature=19.196 } } 9661= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 2.000 2.000 } points=0 pool= { supplies=11.341 } drawn= { supplies=0.824 } last_drawn= { supplies=0.809 } weather= { humidity=35.678 pressure=1013.658 temperature=23.433 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9662= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.561 windspeed=0.102 temperature=31.257 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9663= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1046.151 temperature=27.957 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9664= { flags= { } owner="ENG" controller="ENG" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1940.9.29.1= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1035.749 temperature=31.166 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9665= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 weather= { humidity=7.176 pressure=1027.925 temperature=18.996 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9666= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.260 temperature=29.661 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9667= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.890 temperature=31.750 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9668= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.520 temperature=31.640 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9669= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1013.605 temperature=31.327 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9670= { flags= { } owner="OMN" controller="OMN" core="OMN" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.067 temperature=31.946 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9671= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.471 } throughput= { supplies=1.302 } last_throughput= { supplies=1.548 } drawn= { supplies=1.475 } last_drawn= { supplies=1.588 } weather= { humidity=37.400 pressure=1015.699 temperature=24.682 muddyness=0.094 } } 9672= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.168 temperature=15.473 muddyness=0.849 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9673= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 4.000 4.000 } points=0 weather= { humidity=4.920 pressure=1015.776 temperature=18.792 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9674= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 pool= { supplies=4.548 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=26.548 pressure=1014.517 temperature=19.243 } } 9675= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.539 windspeed=0.033 temperature=31.978 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9676= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1049.066 temperature=31.385 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9677= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.29.1= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1035.954 temperature=27.844 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9678= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.538 temperature=29.353 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9679= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.890 temperature=29.650 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9680= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.520 temperature=31.640 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9681= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.150 temperature=31.470 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9682= { flags= { } owner="OMN" controller="OMN" core="OMN" infra= { 4.000 4.000 } points=0 weather= { pressure=1013.053 temperature=31.941 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9683= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.128 } throughput= { supplies=0.070 } drawn= { supplies=0.165 } last_drawn= { supplies=0.083 } weather= { humidity=38.000 pressure=1015.139 temperature=24.520 } } 9684= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=34.260 pressure=1016.347 temperature=24.639 muddyness=0.149 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9685= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.146 temperature=15.415 muddyness=0.830 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9686= { flags= { } owner="GUA" controller="GUA" core="GUA" capital=yes industry= { 6.000 6.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=24.337 } weather= { humidity=25.120 pressure=1014.039 temperature=20.393 } } 9687= { flags= { } owner="HON" controller="HON" core="HON" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=4.956 } last_drawn= { supplies=2.000 } weather= { humidity=36.190 pressure=1013.571 temperature=23.543 } } 9688= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=6.465 pressure=1016.899 windspeed=0.018 temperature=22.419 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9689= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1048.505 temperature=31.401 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9690= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } history= { 1940.9.23.12= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=11.180 pressure=1035.753 temperature=18.725 muddyness=0.101 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9691= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 4.000 4.000 } points=0 weather= { pressure=1026.847 temperature=30.430 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9692= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.173 temperature=29.391 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9693= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.520 temperature=31.640 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9694= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.150 temperature=31.470 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9695= { flags= { } owner="OMN" controller="OMN" core="OMN" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=11.268 } throughput= { supplies=2.140 } drawn= { supplies=2.140 } weather= { pressure=1015.780 temperature=31.237 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9696= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=16.165 } throughput= { supplies=14.112 } last_throughput= { supplies=13.158 } drawn= { supplies=14.112 } last_drawn= { supplies=13.158 } weather= { humidity=37.360 pressure=1016.356 temperature=24.521 muddyness=0.339 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9697= { flags= { } owner="SIA" controller="SIA" core="SIA" infra= { 1.000 1.000 } points=0 weather= { humidity=4.920 pressure=1016.751 temperature=15.589 muddyness=0.629 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9698= { flags= { } owner="GUA" controller="GUA" core="GUA" capital=yes industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=32.593 } drawn= { supplies=0.168 } last_drawn= { supplies=0.181 } weather= { humidity=4.920 pressure=1014.517 temperature=19.297 } } 9699= { flags= { } owner="SAL" controller="SAL" core="SAL" capital=yes manpower=3.000 air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 7.000 7.000 } points=1 pool= { supplies=871.068 money=26.038 crude_oil=1297.116 fuel=2597.600 metal=3826.119 energy=19889.040 rare_materials=1989.502 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { pressure=1015.179 temperature=13.089 } } 9700= { flags= { } owner="HON" controller="HON" core="HON" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=20.076 } drawn= { supplies=1.434 } last_drawn= { supplies=1.434 } weather= { humidity=35.300 pressure=1013.118 temperature=27.583 } } 9701= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.984 windspeed=0.010 temperature=31.417 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9702= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=0.767 pressure=1017.580 windspeed=0.027 temperature=22.306 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9703= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.681 windspeed=0.255 temperature=31.423 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9704= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1049.065 temperature=31.383 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9705= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.23.12= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1036.967 temperature=28.275 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9706= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } points=0 weather= { pressure=1025.749 temperature=31.220 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9707= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { humidity=2.322 pressure=1016.841 temperature=20.279 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9708= { flags= { } owner="SAU" controller="SAU" core="SAU" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.171 temperature=29.397 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9709= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 2.000 2.000 } points=0 weather= { pressure=1017.554 temperature=31.800 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9710= { flags= { } owner="OMN" controller="OMN" core="OMN" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=11.261 } throughput= { supplies=2.090 } drawn= { supplies=2.090 } weather= { pressure=1015.780 temperature=31.237 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9711= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=37.400 pressure=1015.171 temperature=24.779 muddyness=0.538 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9712= { flags= { } owner="IND" controller="IND" core="IND" manpower=10.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1939.8.19.2= { controller="REB" } 1939.9.23.5= { controller="IND" } } points=0 pool= { supplies=16.660 } throughput= { supplies=14.048 } last_throughput= { supplies=13.087 } drawn= { supplies=14.048 } last_drawn= { supplies=13.087 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=28.720 pressure=1016.210 temperature=24.031 muddyness=0.168 } } 9713= { flags= { } owner="GUA" controller="GUA" core="GUA" capital=yes manpower=4.000 air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=1039.014 money=0.952 crude_oil=1337.643 fuel=2687.200 metal=57.028 energy=5723.037 rare_materials=302.001 } throughput= { supplies=0.208 } last_throughput= { supplies=0.221 } drawn= { supplies=0.208 } last_drawn= { supplies=0.221 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { pressure=1014.039 temperature=13.164 } } 9714= { flags= { } owner="HON" controller="HON" core="HON" capital=yes manpower=3.000 air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=471.536 money=103.996 crude_oil=1323.924 fuel=2651.200 metal=5754.498 energy=21719.601 rare_materials=2920.132 } throughput= { supplies=1.464 } last_throughput= { supplies=3.494 } drawn= { supplies=1.464 } last_drawn= { supplies=3.494 } current_producing= { energy=10.000 } max_producing= { energy=10.000 } weather= { humidity=3.320 pressure=1015.631 temperature=19.366 } } 9715= { flags= { } owner="NIC" controller="NIC" core="NIC" infra= { 6.000 6.000 } points=0 pool= { supplies=10.416 } drawn= { supplies=0.744 } last_drawn= { supplies=0.729 } weather= { humidity=37.660 pressure=1013.430 temperature=26.727 } } 9716= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1016.890 windspeed=0.018 temperature=31.720 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9717= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1044.723 windspeed=0.145 temperature=31.260 muddyness=0.067 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9718= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.678 windspeed=0.255 temperature=31.422 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9719= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.18.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 pool= { supplies=8.620 fuel=156.188 } weather= { pressure=1047.241 windspeed=0.075 temperature=31.453 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9720= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.7.19= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1036.667 temperature=27.914 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9721= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } points=0 weather= { pressure=1020.749 temperature=31.220 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9722= { flags= { } owner="YEM" controller="YEM" core="YEM" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1016.835 temperature=29.439 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9723= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 2.000 2.000 } points=0 weather= { pressure=1016.829 temperature=31.442 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9724= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 2.000 2.000 } points=0 pool= { supplies=11.196 } throughput= { supplies=2.080 } drawn= { supplies=2.080 } weather= { pressure=1017.165 temperature=28.107 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9725= { flags= { } owner="OMN" controller="OMN" core="OMN" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.409 temperature=31.990 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9726= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=33.840 pressure=1015.798 temperature=23.991 muddyness=0.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9727= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.263 } throughput= { supplies=0.236 } last_throughput= { supplies=0.216 } drawn= { supplies=0.263 } last_drawn= { supplies=0.236 } weather= { humidity=29.140 pressure=1016.626 temperature=24.071 muddyness=0.424 } } 9728= { flags= { } owner="NIC" controller="NIC" core="NIC" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=13.654 } throughput= { supplies=0.774 } last_throughput= { supplies=0.759 } drawn= { supplies=1.709 } last_drawn= { supplies=1.649 } weather= { pressure=1013.430 temperature=13.034 } } 9729= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=10.165 fuel=24.921 } last_drawn= { supplies=10.170 fuel=24.921 } weather= { pressure=1015.984 windspeed=0.010 temperature=31.417 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9730= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1017.648 windspeed=0.108 temperature=31.339 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9731= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1082.817 windspeed=0.072 temperature=30.448 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9732= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1052.253 windspeed=0.075 temperature=31.451 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9733= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.18.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1037.955 temperature=31.208 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9734= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 5.000 5.000 } history= { 1936.1.12.23= { controller="ETH" } 1936.1.14.14= { controller="ITA" } } points=0 pool= { supplies=6.784 } throughput= { supplies=2.864 } drawn= { supplies=2.864 } weather= { humidity=2.858 pressure=1026.405 temperature=15.543 } } 9735= { flags= { } owner="YEM" controller="YEM" core="YEM" capital=yes infra= { 2.000 2.000 } points=0 weather= { humidity=23.810 pressure=1014.885 temperature=21.933 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9736= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 2.000 2.000 } points=0 pool= { supplies=9.197 } weather= { pressure=1016.888 temperature=31.161 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9737= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 2.000 2.000 } points=0 pool= { supplies=11.217 } throughput= { supplies=2.070 } drawn= { supplies=2.070 } weather= { pressure=1016.822 temperature=31.433 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9738= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.001 } last_drawn= { supplies=0.001 } weather= { humidity=28.660 pressure=1014.816 temperature=23.978 muddyness=0.005 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9739= { flags= { } owner="NIC" controller="NIC" core="NIC" capital=yes manpower=3.000 air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=461.713 money=238.131 crude_oil=1317.422 fuel=2637.180 metal=3710.453 energy=19726.698 rare_materials=1968.543 } throughput= { supplies=2.987 } last_throughput= { supplies=2.927 } drawn= { supplies=2.987 } last_drawn= { supplies=2.927 } current_producing= { energy=8.000 } max_producing= { energy=8.000 } weather= { humidity=25.120 pressure=1015.489 temperature=27.611 } } 9740= { flags= { } owner="VEN" controller="VEN" core="VEN" manpower=1.000 air_base= { 1.000 1.000 } naval_base= { 6.000 6.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=22.366 fuel=104.277 } drawn= { supplies=0.118 } last_drawn= { supplies=0.103 } current_producing= { crude_oil=110.000 energy=20.000 } max_producing= { crude_oil=110.000 energy=20.000 } weather= { humidity=8.060 pressure=1017.702 temperature=18.577 } } 9741= { flags= { } owner="VIC" controller="VIC" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=0.002 fuel=154.870 } drawn= { supplies=20.280 fuel=49.792 } last_drawn= { supplies=20.290 fuel=49.792 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1015.169 windspeed=0.009 temperature=31.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9742= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=20.380 fuel=49.892 } last_drawn= { supplies=20.390 fuel=49.892 } weather= { pressure=1016.483 windspeed=0.015 temperature=31.513 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9743= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1013.665 windspeed=0.048 temperature=31.567 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9744= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.012 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1013.195 windspeed=0.048 temperature=31.453 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9745= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1044.723 windspeed=0.145 temperature=31.260 muddyness=0.067 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9746= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.678 windspeed=0.255 temperature=31.422 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9747= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.681 windspeed=0.255 temperature=30.420 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9748= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.12.0= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1037.417 temperature=28.011 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9749= { flags= { } owner="ITA" controller="ITA" core="ETH" air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=39.886 fuel=49.470 } throughput= { supplies=28.350 } drawn= { supplies=0.824 } weather= { pressure=1025.941 temperature=27.786 } } 9750= { flags= { } owner="YEM" controller="YEM" core="YEM" capital=yes manpower=2.000 infra= { 4.000 4.000 } points=1 pool= { supplies=32.145 money=66.040 metal=892.256 energy=1992.354 rare_materials=1773.093 } throughput= { supplies=3.446 } last_throughput= { supplies=3.446 } drawn= { supplies=3.446 } last_drawn= { supplies=3.446 } weather= { pressure=1014.880 temperature=28.926 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9751= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 2.000 2.000 } points=0 pool= { supplies=11.247 } throughput= { supplies=2.060 } drawn= { supplies=2.060 } weather= { pressure=1016.882 temperature=27.927 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9752= { flags= { } owner="ENG" controller="ENG" core="YEM" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=881.714 windspeed=41.071 temperature=21.050 muddyness=0.063 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9753= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 weather= { humidity=34.200 pressure=1016.179 temperature=24.002 } } 9754= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=0.002 } last_throughput= { supplies=0.049 } last_drawn= { supplies=0.049 } weather= { humidity=28.240 pressure=1014.841 temperature=24.122 } } 9755= { flags= { } owner="NIC" controller="NIC" core="NIC" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.770 } drawn= { supplies=0.555 } last_drawn= { supplies=0.555 } weather= { humidity=21.660 pressure=1013.397 temperature=20.273 } } 9756= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { pressure=1015.211 windspeed=0.009 temperature=31.065 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9757= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=10.215 fuel=24.971 } last_drawn= { supplies=10.220 fuel=24.971 } weather= { pressure=1016.324 windspeed=0.015 temperature=31.293 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9758= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=6.699 fuel=12.510 } last_drawn= { supplies=6.701 fuel=12.510 } weather= { humidity=31.601 pressure=1017.365 windspeed=0.027 temperature=22.189 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9759= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1015.351 windspeed=0.101 temperature=31.245 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9760= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=16.229 pressure=1064.013 temperature=26.383 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9761= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1081.195 windspeed=0.004 temperature=22.975 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9762= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=37.660 pressure=1080.804 windspeed=0.004 temperature=26.915 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9763= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1045.677 windspeed=0.255 temperature=31.467 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9764= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.22.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1055.043 windspeed=0.162 temperature=31.404 muddyness=0.020 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9765= { flags= { } owner="ENG" controller="ENG" manpower=2.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1940.9.18.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1045.732 windspeed=0.263 temperature=31.404 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9766= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.5.7= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=22.486 pressure=1041.897 temperature=19.248 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9767= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 4.000 4.000 } history= { 1936.1.5.0= { controller="ETH" } 1936.1.18.3= { controller="ITA" } 1940.9.7.15= { controller="FRA" } 1940.10.21.17= { controller="ITA" } } points=0 weather= { pressure=1025.512 temperature=30.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9768= { flags= { } owner="YEM" controller="YEM" core="YEM" capital=yes naval_base= { 3.000 3.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=47.684 } drawn= { supplies=3.406 } last_drawn= { supplies=3.406 } weather= { pressure=1015.706 temperature=17.830 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9769= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 4.000 4.000 } points=0 pool= { supplies=11.197 } throughput= { supplies=2.050 } drawn= { supplies=2.050 } weather= { humidity=41.940 pressure=1016.200 windspeed=36.485 temperature=20.188 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9770= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 4.000 4.000 } points=0 weather= { humidity=46.750 pressure=913.348 windspeed=55.383 temperature=24.949 cloud_coverage=0.124 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9771= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=3.689 } throughput= { supplies=2.176 } last_throughput= { supplies=3.091 } drawn= { supplies=2.176 } last_drawn= { supplies=3.091 } weather= { humidity=28.660 pressure=1014.799 temperature=23.976 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9772= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.375 } weather= { humidity=54.961 pressure=1014.190 temperature=29.931 } } 9773= { flags= { } owner="VEN" controller="VEN" core="VEN" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=3.380 fuel=0.777 } throughput= { supplies=2.879 } last_throughput= { supplies=1.686 } drawn= { supplies=3.380 } last_drawn= { supplies=1.687 } weather= { humidity=0.220 pressure=1013.038 temperature=18.590 } } 9774= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=10.215 fuel=24.971 } last_drawn= { supplies=10.220 fuel=24.971 } weather= { humidity=18.060 pressure=1015.211 windspeed=0.009 temperature=21.853 muddyness=0.140 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9775= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.555 windspeed=0.058 temperature=32.115 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9776= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=1.025 } last_drawn= { supplies=1.025 } weather= { humidity=36.049 pressure=1013.179 windspeed=0.048 temperature=26.313 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9777= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=35.300 pressure=1053.549 temperature=26.774 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9778= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1067.359 windspeed=0.002 temperature=31.902 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9779= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1070.548 windspeed=0.004 temperature=28.218 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9780= { flags= { } owner="ENG" controller="ENG" manpower=1.000 infra= { 4.000 4.000 } points=0 weather= { humidity=37.145 pressure=1075.147 temperature=26.315 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9781= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=26.000 pressure=1043.572 windspeed=0.081 temperature=27.112 muddyness=0.147 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9782= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { pressure=1044.743 windspeed=0.150 temperature=31.404 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9783= { flags= { } owner="GER" controller="GER" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 weather= { humidity=27.520 pressure=1041.201 windspeed=0.025 temperature=28.900 muddyness=0.357 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9784= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.11.10= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=9.066 pressure=1046.899 temperature=15.089 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9785= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.1.5.21= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=5.783 } drawn= { supplies=2.000 } weather= { humidity=10.553 pressure=1031.361 temperature=15.326 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9786= { flags= { } owner="ENG" controller="ENG" core="YEM" naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=2.040 money=687.294 energy=8837.676 rare_materials=10.142 } throughput= { supplies=0.900 } drawn= { supplies=2.040 } weather= { pressure=1016.124 windspeed=21.157 temperature=27.533 } } 9787= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=3.046 } throughput= { supplies=2.134 } last_throughput= { supplies=1.758 } drawn= { supplies=2.134 } last_drawn= { supplies=1.760 } weather= { humidity=30.360 pressure=1014.799 temperature=24.026 muddyness=0.512 } } 9788= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=5.385 } throughput= { supplies=5.144 } last_throughput= { supplies=2.625 } drawn= { supplies=5.385 } last_drawn= { supplies=2.625 } weather= { humidity=100.000 pressure=929.858 windspeed=31.778 temperature=24.500 muddyness=0.432 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9789= { flags= { } owner="NIC" controller="NIC" core="NIC" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=8.862 } drawn= { supplies=0.633 } last_drawn= { supplies=0.633 } weather= { humidity=53.733 pressure=1015.175 temperature=30.438 } } 9790= { flags= { } owner="COL" controller="COL" core="COL" manpower=1.000 air_base= { 1.000 1.000 } naval_base= { 2.000 2.000 } anti_air= { 2.000 2.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=23.323 fuel=104.695 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { humidity=30.740 pressure=1017.891 temperature=26.592 } } 9791= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=2.739 fuel=0.777 } throughput= { supplies=1.657 } last_throughput= { supplies=1.656 } drawn= { supplies=2.739 } last_drawn= { supplies=1.657 } weather= { humidity=20.480 pressure=1013.298 temperature=26.691 } } 9792= { flags= { } owner="VEN" controller="VEN" core="VEN" capital=yes manpower=6.000 anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=1514.293 money=14849.456 crude_oil=25555.727 fuel=13020.873 metal=2416.904 energy=15543.259 rare_materials=952.159 } throughput= { supplies=12.048 } last_throughput= { supplies=9.645 } drawn= { supplies=12.048 } last_drawn= { supplies=9.645 } current_producing= { metal=6.000 energy=11.000 rare_materials=3.000 } max_producing= { metal=6.000 energy=11.000 rare_materials=3.000 } weather= { humidity=10.320 pressure=1017.792 temperature=21.817 } } 9793= { flags= { } owner="VEN" controller="VEN" core="VEN" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.394 fuel=0.777 } current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=43.678 pressure=1017.764 temperature=29.028 } } 9794= { flags= { } owner="POR" controller="POR" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=8.302 fuel=38.640 } throughput= { supplies=0.593 } last_throughput= { supplies=0.593 } drawn= { supplies=0.593 } last_drawn= { supplies=0.593 } weather= { humidity=38.000 pressure=982.623 windspeed=1.614 temperature=22.551 muddyness=0.172 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9795= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=17.650 fuel=41.721 } last_drawn= { supplies=17.660 fuel=41.723 } weather= { humidity=38.000 pressure=984.296 windspeed=2.786 temperature=26.775 muddyness=0.154 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9796= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1074.532 temperature=31.368 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9797= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1083.929 temperature=31.155 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9798= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.821 windspeed=0.058 temperature=31.170 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9799= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=19.289 pressure=1064.571 temperature=23.100 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9800= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=37.660 pressure=1059.348 windspeed=0.004 temperature=27.121 muddyness=0.035 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9801= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1085.786 windspeed=0.003 temperature=31.562 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9802= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1081.083 windspeed=0.055 temperature=31.071 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9803= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=31.680 pressure=1044.723 windspeed=0.148 temperature=26.259 muddyness=0.114 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9804= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=23.860 pressure=1042.398 windspeed=0.046 temperature=25.956 muddyness=0.371 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9805= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.17.6= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=23.420 pressure=1045.780 windspeed=0.261 temperature=22.232 muddyness=0.294 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9806= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.6.18= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=37.660 pressure=1045.640 windspeed=0.038 temperature=22.551 muddyness=0.084 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9807= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.1.24.15= { controller="ITA" } 1936.5.29.0= { owner="ITA" } 1940.9.14.2= { controller="FRA" } 1940.10.17.20= { controller="ITA" } } points=0 nationalism=9.937 weather= { humidity=14.781 pressure=1025.941 temperature=21.621 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9808= { flags= { } owner="YEM" controller="YEM" core="YEM" infra= { 4.000 4.000 } points=0 pool= { supplies=5.072 } drawn= { supplies=2.000 } weather= { pressure=1015.706 temperature=31.165 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9809= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=929.850 windspeed=31.778 temperature=24.397 muddyness=0.368 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9810= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=16.481 fuel=1.195 } drawn= { supplies=0.547 } last_drawn= { supplies=0.608 } weather= { humidity=8.060 pressure=1014.181 temperature=16.266 } } 9811= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=0.080 } drawn= { supplies=1.081 } weather= { humidity=8.060 pressure=1016.745 temperature=18.715 } } 9812= { flags= { } owner="VEN" controller="VEN" core="VEN" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=9.472 fuel=0.777 } throughput= { supplies=8.078 } last_throughput= { supplies=7.898 } drawn= { supplies=8.078 } last_drawn= { supplies=7.898 } weather= { humidity=30.740 pressure=1017.996 temperature=26.027 } } 9813= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 weather= { humidity=43.678 pressure=1017.752 temperature=29.029 } } 9814= { flags= { } owner="VIC" controller="VIC" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=8.852 fuel=20.887 } last_drawn= { supplies=8.855 fuel=20.887 } weather= { humidity=38.000 pressure=984.299 windspeed=2.786 temperature=26.780 muddyness=0.090 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9815= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1090.000 windspeed=0.009 temperature=31.762 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9816= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=0.496 } last_drawn= { supplies=0.494 } weather= { humidity=63.600 pressure=987.915 windspeed=14.305 temperature=24.125 precipitation=0.880 muddyness=0.105 cloud_coverage=0.264 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9817= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=35.300 pressure=1054.106 temperature=26.887 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9818= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1085.952 windspeed=0.005 temperature=31.474 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9819= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=45.776 pressure=1064.571 temperature=26.310 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9820= { flags= { } owner="ENG" controller="ENG" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 current_producing= { metal=9.000 energy=1.000 } max_producing= { metal=9.000 energy=1.000 } weather= { humidity=37.660 pressure=1074.815 windspeed=0.004 temperature=26.607 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9821= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=37.660 pressure=1070.310 windspeed=0.004 temperature=26.911 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9822= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.22.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1040.144 windspeed=0.250 temperature=31.670 muddyness=0.053 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9823= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.22.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=1044.763 windspeed=0.150 temperature=31.323 muddyness=0.042 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9824= { flags= { } owner="GER" controller="GER" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=33.752 } drawn= { supplies=2.411 } last_drawn= { supplies=2.411 } weather= { humidity=36.727 pressure=1043.423 windspeed=0.003 temperature=24.902 muddyness=0.133 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9825= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.2.17.13= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=42.644 } throughput= { supplies=2.884 } drawn= { supplies=4.173 } weather= { humidity=7.509 pressure=1036.405 temperature=15.217 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9826= { flags= { } owner="VIC" controller="VIC" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { fuel=19.635 } drawn= { supplies=21.648 fuel=3.570 } last_drawn= { supplies=21.668 fuel=3.570 } weather= { pressure=1030.512 temperature=30.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9827= { flags= { } owner="IND" controller="IND" core="IND" manpower=6.000 industry= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1937.4.27.2= { controller="REB" } 1937.5.16.6= { controller="IND" } } points=0 pool= { supplies=2.313 } throughput= { supplies=1.685 } last_throughput= { supplies=0.855 } drawn= { supplies=1.685 } last_drawn= { supplies=0.856 } weather= { humidity=72.400 pressure=937.171 windspeed=22.988 temperature=23.902 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9828= { flags= { } owner="IND" controller="IND" core="IND" infra= { 4.000 4.000 } points=0 pool= { supplies=5.100 } throughput= { supplies=2.577 } last_throughput= { supplies=2.577 } drawn= { supplies=5.341 } last_drawn= { supplies=2.577 } weather= { humidity=72.400 pressure=928.009 windspeed=24.570 temperature=24.418 precipitation=0.800 muddyness=0.610 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9829= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.716 } throughput= { supplies=2.607 } last_throughput= { supplies=0.638 } drawn= { supplies=4.607 } last_drawn= { supplies=0.638 } weather= { humidity=42.919 pressure=1017.470 temperature=23.018 } } 9830= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.641 fuel=0.777 } throughput= { supplies=0.860 } last_throughput= { supplies=0.845 } drawn= { supplies=2.860 } last_drawn= { supplies=0.845 } weather= { humidity=8.060 pressure=1017.826 temperature=17.741 } } 9831= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=6.879 fuel=0.777 } throughput= { supplies=2.890 } last_throughput= { supplies=0.875 } drawn= { supplies=3.790 } last_drawn= { supplies=1.627 } weather= { humidity=38.000 pressure=1016.756 temperature=27.071 } } 9832= { flags= { } owner="VEN" controller="VEN" core="VEN" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=0.500 } drawn= { supplies=0.500 } weather= { humidity=18.060 pressure=1015.458 temperature=22.907 } } 9833= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=20.488 } throughput= { supplies=6.978 } last_throughput= { supplies=6.873 } drawn= { supplies=8.048 } last_drawn= { supplies=7.868 } weather= { humidity=49.475 pressure=1017.154 temperature=29.040 } } 9834= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=15.555 fuel=35.545 } last_drawn= { supplies=15.559 fuel=35.543 } weather= { humidity=38.120 pressure=985.755 windspeed=4.807 temperature=24.947 precipitation=0.186 muddyness=0.308 cloud_coverage=0.056 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9835= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=2.431 fuel=4.186 } last_drawn= { supplies=2.432 fuel=4.187 } weather= { humidity=44.740 pressure=986.994 windspeed=8.293 temperature=24.060 precipitation=0.958 muddyness=0.252 cloud_coverage=0.288 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9836= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=35.300 pressure=1044.092 temperature=26.832 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9837= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1016.064 windspeed=0.468 temperature=26.021 muddyness=0.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9838= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=37.660 pressure=1016.948 windspeed=0.807 temperature=26.128 muddyness=0.175 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9839= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=39.230 pressure=1059.140 windspeed=0.004 temperature=29.276 muddyness=0.035 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9840= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1057.792 windspeed=0.002 temperature=25.959 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9841= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=34.600 pressure=1066.130 windspeed=0.004 temperature=27.134 muddyness=0.025 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9842= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=26.000 pressure=1043.572 windspeed=0.084 temperature=27.112 muddyness=0.147 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9843= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.22.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=27.300 pressure=1044.763 windspeed=0.222 temperature=26.208 muddyness=0.459 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9844= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=44.787 pressure=1053.372 windspeed=0.013 temperature=29.169 muddyness=0.324 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9845= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.3.13.21= { controller="ITA" } 1936.5.29.0= { owner="ITA" } 1940.10.4.0= { controller="REB" } 1940.10.18.8= { controller="ITA" } } points=0 nationalism=9.937 pool= { supplies=9.023 } throughput= { supplies=4.193 } drawn= { supplies=4.193 } weather= { humidity=0.220 pressure=1035.202 temperature=15.424 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9846= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.2.11.9= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 weather= { humidity=7.050 pressure=1035.941 temperature=15.348 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9847= { flags= { } owner="IND" controller="IND" core="IND" infra= { 5.000 5.000 } points=0 pool= { supplies=1.753 } throughput= { supplies=0.190 } last_throughput= { supplies=0.188 } drawn= { supplies=1.753 } last_drawn= { supplies=0.190 } weather= { humidity=100.000 pressure=908.344 windspeed=24.648 temperature=20.017 precipitation=0.228 muddyness=0.620 cloud_coverage=0.364 } } 9848= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=5.744 } drawn= { supplies=2.000 } weather= { humidity=53.488 pressure=1017.700 temperature=30.061 } } 9849= { flags= { } owner="COL" controller="COL" core="COL" infra= { 4.000 4.000 } points=2 pool= { supplies=6.329 } drawn= { supplies=2.000 } weather= { humidity=7.660 pressure=1014.822 temperature=15.770 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9850= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=9.548 } drawn= { supplies=0.682 } last_drawn= { supplies=0.682 } weather= { humidity=8.060 pressure=1016.756 temperature=17.654 } } 9851= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 1.000 1.000 } points=0 weather= { humidity=48.854 pressure=1015.458 temperature=29.263 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9852= { flags= { } owner="VEN" controller="VEN" core="VEN" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=38.000 pressure=1013.943 temperature=26.047 } } 9853= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 6.000 6.000 } points=0 pool= { supplies=5.376 } drawn= { supplies=0.384 } last_drawn= { supplies=0.384 } weather= { humidity=38.000 pressure=1015.102 temperature=25.783 } } 9854= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=12.258 fuel=28.271 } last_drawn= { supplies=12.259 fuel=28.267 } weather= { humidity=38.120 pressure=985.761 windspeed=4.807 temperature=23.899 precipitation=0.186 muddyness=0.118 cloud_coverage=0.056 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9855= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1067.559 windspeed=0.002 temperature=31.902 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9856= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=0.358 } last_drawn= { supplies=0.358 } weather= { humidity=100.000 pressure=988.831 windspeed=24.671 temperature=18.715 muddyness=0.161 cloud_coverage=0.200 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9857= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=38.000 pressure=1052.879 temperature=26.146 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9858= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1082.998 windspeed=0.072 temperature=28.327 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9859= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=44.362 pressure=1056.749 temperature=25.925 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9860= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1075.975 windspeed=0.003 temperature=31.553 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9861= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1071.060 windspeed=0.030 temperature=31.062 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9862= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=4.920 pressure=1065.976 windspeed=0.002 temperature=17.897 muddyness=0.178 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9863= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=27.400 pressure=1040.073 windspeed=0.142 temperature=27.059 muddyness=0.559 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9864= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.11.21= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=35.000 pressure=1045.099 windspeed=0.234 temperature=26.224 muddyness=0.196 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9865= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.24.9= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=26.960 pressure=967.502 windspeed=1.173 temperature=26.906 muddyness=0.524 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9866= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 3.000 3.000 } history= { 1936.3.18.18= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=8.652 } drawn= { supplies=0.618 } last_drawn= { supplies=0.618 } weather= { humidity=8.106 pressure=1034.097 temperature=15.509 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9867= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.001 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { pressure=1015.542 windspeed=7.114 temperature=27.594 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9868= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=74.000 pressure=1015.207 windspeed=48.863 temperature=26.492 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9869= { flags= { } owner="COL" controller="COL" core="COL" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=9.806 fuel=2.390 } throughput= { supplies=7.231 } last_throughput= { supplies=1.232 } drawn= { supplies=7.231 } last_drawn= { supplies=1.232 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1017.470 temperature=12.493 } } 9870= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=5.744 } drawn= { supplies=2.000 } weather= { humidity=8.060 pressure=1014.667 temperature=18.927 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9871= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 1.000 1.000 } points=0 weather= { humidity=48.904 pressure=1015.462 temperature=29.986 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9872= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 1.000 1.000 } points=0 weather= { humidity=40.108 pressure=1013.943 temperature=24.640 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9873= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 4.000 4.000 } points=0 pool= { supplies=21.541 } throughput= { supplies=5.315 } last_throughput= { supplies=5.255 } drawn= { supplies=6.534 } last_drawn= { supplies=6.429 } weather= { humidity=18.060 pressure=1017.154 temperature=22.521 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9874= { flags= { } owner="ENG" controller="ENG" core="GUY" core="VEN" infra= { 6.000 6.000 } points=0 current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { humidity=38.000 pressure=1017.808 temperature=25.682 } } 9875= { flags= { } owner="VIC" controller="VIC" manpower=1.000 naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=25.168 fuel=50.366 } last_drawn= { supplies=25.157 fuel=50.354 } current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { humidity=44.740 pressure=986.993 windspeed=8.293 temperature=24.085 precipitation=0.958 muddyness=0.118 cloud_coverage=0.288 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9876= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1082.056 temperature=31.987 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9877= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1080.799 windspeed=0.004 temperature=31.298 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9878= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1083.378 windspeed=0.002 temperature=26.650 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9879= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=39.635 pressure=1049.290 windspeed=0.004 temperature=29.205 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9880= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 pool= { supplies=4.046 } last_throughput= { supplies=14.850 } drawn= { fuel=2.796 } last_drawn= { supplies=14.850 fuel=2.795 } weather= { humidity=37.660 pressure=1013.608 windspeed=0.962 temperature=25.709 muddyness=0.115 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9881= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=4.420 pressure=1066.827 windspeed=0.006 temperature=17.913 muddyness=0.121 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9882= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=21.600 pressure=1062.999 windspeed=0.054 temperature=22.105 muddyness=0.612 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9883= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=30.860 pressure=1043.572 windspeed=0.081 temperature=27.112 muddyness=0.512 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9884= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.9.24.9= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=33.140 pressure=1040.144 windspeed=0.252 temperature=27.062 muddyness=0.700 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9885= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 pool= { supplies=20.370 fuel=48.528 } weather= { humidity=27.043 pressure=966.243 windspeed=0.661 temperature=25.900 muddyness=0.901 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9886= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 3.000 3.000 } history= { 1936.4.7.11= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=34.330 } throughput= { supplies=5.434 } last_throughput= { supplies=1.218 } drawn= { supplies=6.199 } last_drawn= { supplies=1.218 } weather= { humidity=4.420 pressure=1035.698 windspeed=0.387 temperature=14.916 muddyness=0.318 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9887= { flags= { } owner="ITA" controller="ITA" core="ETH" manpower=1.000 infra= { 3.000 3.000 } history= { 1936.3.8.0= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 weather= { pressure=1014.828 windspeed=4.125 temperature=12.781 precipitation=0.498 muddyness=0.273 cloud_coverage=0.150 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9888= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } history= { 1940.10.19.12= { controller="ITA" } 1940.10.25.6= { controller="ENG" } } points=0 pool= { supplies=0.727 fuel=20.175 } drawn= { supplies=7.318 } last_drawn= { supplies=7.328 } weather= { pressure=1015.229 windspeed=7.136 temperature=27.143 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9889= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.635 } throughput= { supplies=0.635 } last_throughput= { supplies=0.634 } drawn= { supplies=4.102 } last_drawn= { supplies=4.101 } weather= { humidity=0.750 pressure=1016.097 windspeed=37.781 temperature=25.212 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9890= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 weather= { pressure=925.623 windspeed=41.393 temperature=26.729 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9891= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.476 } drawn= { supplies=0.534 } last_drawn= { supplies=0.534 } weather= { humidity=26.132 pressure=1014.619 temperature=16.612 } } 9892= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=23.745 fuel=2.390 } throughput= { supplies=12.595 } last_throughput= { supplies=8.512 } drawn= { supplies=12.595 } last_drawn= { supplies=8.512 } weather= { pressure=1014.822 temperature=5.386 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9893= { flags= { } owner="COL" controller="COL" core="COL" infra= { 1.000 1.000 } points=0 weather= { humidity=46.352 pressure=1013.753 temperature=24.238 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9894= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1015.477 temperature=17.279 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9895= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 4.000 4.000 } points=0 weather= { humidity=18.060 pressure=1015.102 temperature=22.576 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9896= { flags= { } owner="ENG" controller="ENG" core="GUY" core="VEN" air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=29.294 money=978.869 metal=3.341 } current_producing= { metal=5.000 } max_producing= { metal=5.000 } weather= { humidity=53.847 pressure=1015.266 temperature=29.630 } } 9897= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=0.506 } last_drawn= { supplies=0.503 } weather= { humidity=63.600 pressure=988.117 windspeed=14.304 temperature=18.796 precipitation=0.880 muddyness=0.420 cloud_coverage=0.264 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9898= { flags= { } owner="ENG" controller="ENG" manpower=2.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 current_producing= { metal=1.000 energy=1.000 } max_producing= { metal=1.000 energy=1.000 } weather= { humidity=38.000 pressure=1078.874 windspeed=0.002 temperature=26.630 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9899= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1014.765 windspeed=0.270 temperature=25.919 muddyness=0.023 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9900= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 1.000 1.000 } points=0 weather= { pressure=1077.631 temperature=26.661 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9901= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1076.410 temperature=18.284 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9902= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=14.460 pressure=1063.383 windspeed=0.004 temperature=21.635 muddyness=0.075 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9903= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1066.226 temperature=18.295 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9904= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.16.3= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=35.300 pressure=1034.860 windspeed=0.221 temperature=26.173 muddyness=0.084 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9905= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.5.29.0= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=7.840 } drawn= { supplies=0.560 } last_drawn= { supplies=0.560 } weather= { humidity=25.120 pressure=1034.945 windspeed=0.222 temperature=27.027 muddyness=0.126 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9906= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 3.000 3.000 } history= { 1936.5.15.21= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=7.552 } throughput= { supplies=7.552 } last_throughput= { supplies=2.586 } drawn= { supplies=7.552 } last_drawn= { supplies=2.586 } weather= { humidity=2.440 pressure=1013.920 windspeed=2.391 temperature=14.634 muddyness=0.481 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9907= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.3.24.7= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=18.382 } drawn= { supplies=1.298 } last_drawn= { supplies=1.328 } weather= { humidity=0.260 pressure=1014.693 windspeed=4.137 temperature=12.763 precipitation=0.498 muddyness=0.313 cloud_coverage=0.150 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9908= { flags= { } owner="ENG" controller="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=17.010 } throughput= { supplies=18.114 } last_throughput= { supplies=18.114 } drawn= { supplies=29.528 } last_drawn= { supplies=29.542 } weather= { humidity=54.320 pressure=1016.014 windspeed=21.533 temperature=22.115 precipitation=0.928 muddyness=0.075 cloud_coverage=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9909= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.289 windspeed=20.950 temperature=27.204 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9910= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=13.277 } throughput= { supplies=12.565 } last_throughput= { supplies=8.482 } drawn= { supplies=12.565 } last_drawn= { supplies=8.482 } weather= { pressure=1017.739 temperature=4.888 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9911= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 1.000 1.000 } points=0 weather= { humidity=8.060 pressure=1014.311 temperature=18.980 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9912= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 1.000 1.000 } points=0 weather= { humidity=42.857 pressure=1015.477 temperature=24.112 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9913= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 4.000 4.000 } points=0 pool= { supplies=73.024 fuel=30.570 } drawn= { supplies=5.285 } last_drawn= { supplies=5.225 } weather= { humidity=43.200 pressure=1013.546 temperature=24.212 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9914= { flags= { } owner="HOL" controller="HOL" core="HOL" naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=50.688 pressure=1017.935 temperature=29.120 } } 9915= { flags= { } owner="ENG" controller="ENG" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=23.520 money=501.599 metal=0.984 } throughput= { supplies=19.800 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=55.140 pressure=954.750 windspeed=14.812 temperature=18.162 precipitation=1.000 muddyness=0.191 cloud_coverage=0.360 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9916= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 drawn= { supplies=0.137 } last_drawn= { supplies=0.136 } weather= { humidity=100.000 pressure=988.954 windspeed=24.669 temperature=21.117 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9917= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=37.660 pressure=1014.046 windspeed=0.151 temperature=26.532 muddyness=0.133 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9918= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1014.139 windspeed=0.270 temperature=25.892 muddyness=0.023 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9919= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=48.506 pressure=1016.949 windspeed=0.807 temperature=29.279 muddyness=0.083 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9920= { flags= { } owner="ENG" controller="ENG" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=251.106 fuel=904.065 metal=4.920 energy=0.960 } last_throughput= { supplies=29.700 } drawn= { fuel=5.580 } last_drawn= { supplies=17.552 fuel=5.580 } current_producing= { rare_materials=1.000 } max_producing= { rare_materials=1.000 } weather= { humidity=39.351 pressure=1017.294 windspeed=0.558 temperature=28.590 muddyness=0.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9921= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=39.025 pressure=1056.297 windspeed=0.013 temperature=28.273 muddyness=0.291 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9922= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=34.020 pressure=1062.116 windspeed=0.030 temperature=26.111 muddyness=0.291 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9923= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.21.16= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=38.380 pressure=1044.395 windspeed=0.055 temperature=26.193 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9924= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 3.000 3.000 } history= { 1936.5.29.0= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=44.212 money=0.175 } throughput= { supplies=8.042 } last_throughput= { supplies=3.050 } drawn= { supplies=8.042 } last_drawn= { supplies=3.050 } weather= { humidity=2.440 pressure=1017.659 windspeed=1.374 temperature=14.689 muddyness=0.442 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9925= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.12.23= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=967.502 windspeed=3.642 temperature=28.452 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9926= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.23.2= { controller="ITA" } 1940.10.7.19= { controller="ENG" } } points=0 pool= { supplies=1.189 fuel=64.725 } drawn= { supplies=12.000 } last_drawn= { supplies=12.004 } weather= { pressure=1014.291 windspeed=12.525 temperature=27.220 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9927= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } history= { 1940.9.8.10= { controller="ITA" } 1940.9.13.17= { controller="ENG" } } points=0 pool= { supplies=0.174 } drawn= { supplies=4.798 } last_drawn= { supplies=4.798 } weather= { humidity=6.250 pressure=1016.097 windspeed=37.781 temperature=22.144 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9928= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } history= { 1940.9.6.5= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 weather= { pressure=925.619 windspeed=41.393 temperature=26.737 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9929= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=14.441 } throughput= { supplies=5.199 } last_throughput= { supplies=5.874 } drawn= { supplies=5.274 } last_drawn= { supplies=7.190 } weather= { pressure=1014.625 temperature=4.752 } } 9930= { flags= { } owner="COL" controller="COL" core="COL" capital=yes manpower=6.000 anti_air= { 2.000 2.000 } industry= { 8.000 8.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=1887.066 money=413.449 crude_oil=5675.440 fuel=11362.315 metal=2696.815 energy=5507.591 rare_materials=1227.464 } throughput= { supplies=16.334 } last_throughput= { supplies=10.221 } drawn= { supplies=16.334 } last_drawn= { supplies=10.221 } current_producing= { crude_oil=10.000 metal=7.000 energy=12.000 rare_materials=4.000 } max_producing= { crude_oil=10.000 metal=7.000 energy=12.000 rare_materials=4.000 } weather= { humidity=20.140 pressure=1013.479 temperature=22.413 } } 9931= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1014.289 temperature=25.780 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9932= { flags= { } owner="ENG" controller="ENG" core="GUY" core="VEN" infra= { 4.000 4.000 } points=0 weather= { humidity=50.476 pressure=1015.953 temperature=28.721 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9933= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=50.420 pressure=1015.293 temperature=28.877 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9934= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" naval_base= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=2 nationalism=14.336 drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=50.420 pressure=1015.295 temperature=28.877 } } 9935= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=955.020 windspeed=25.987 temperature=20.369 precipitation=0.428 muddyness=0.036 cloud_coverage=0.464 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9936= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1073.797 windspeed=0.003 temperature=31.068 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9937= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=33.500 pressure=1016.070 windspeed=1.269 temperature=25.283 muddyness=0.201 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9938= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=48.479 pressure=1017.589 windspeed=0.807 temperature=28.577 muddyness=0.083 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9939= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=2.712 } drawn= { fuel=2.795 } last_drawn= { supplies=2.712 fuel=2.795 } weather= { humidity=39.351 pressure=1017.187 windspeed=0.534 temperature=28.571 muddyness=0.103 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9940= { flags= { } owner="VIC" controller="VIC" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=34.600 pressure=1072.997 windspeed=0.054 temperature=26.217 muddyness=0.194 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9941= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=37.034 pressure=1063.330 windspeed=0.002 temperature=29.628 muddyness=0.023 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9942= { flags= { } owner="ITA" controller="ITA" core="ETH" manpower=1.000 industry= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1936.5.18.0= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=5.880 } drawn= { supplies=0.420 } last_drawn= { supplies=0.420 } current_producing= { energy=3.000 } max_producing= { energy=3.000 } weather= { humidity=6.860 pressure=968.774 windspeed=2.076 temperature=18.605 muddyness=0.734 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9943= { flags= { } owner="ITA" controller="ITA" core="ETH" manpower=6.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.5.28.5= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=2 nationalism=9.937 pool= { supplies=0.451 } throughput= { supplies=0.451 } last_throughput= { supplies=0.451 } drawn= { supplies=0.451 } last_drawn= { supplies=0.451 } current_producing= { metal=1.000 energy=2.000 } max_producing= { metal=1.000 energy=2.000 } weather= { pressure=1013.845 windspeed=2.378 temperature=13.772 precipitation=0.020 muddyness=0.229 cloud_coverage=0.006 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9944= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 2.000 2.000 } history= { 1936.3.8.1= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=6.359 } drawn= { supplies=0.461 } last_drawn= { supplies=0.491 } weather= { humidity=15.200 pressure=1013.501 windspeed=7.263 temperature=16.090 precipitation=0.992 muddyness=0.245 cloud_coverage=0.298 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9945= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.303 windspeed=21.975 temperature=24.195 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9946= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } history= { 1940.10.1.4= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 weather= { pressure=1015.298 windspeed=20.950 temperature=26.930 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9947= { flags= { } owner="COL" controller="COL" core="COL" infra= { 6.000 6.000 } points=0 pool= { supplies=6.132 } drawn= { supplies=0.438 } last_drawn= { supplies=0.438 } weather= { humidity=56.468 pressure=1014.625 temperature=30.025 } } 9948= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=23.086 } drawn= { supplies=1.649 } last_drawn= { supplies=1.649 } weather= { humidity=6.400 pressure=1017.734 temperature=18.177 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9949= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 1.000 1.000 } points=0 weather= { humidity=52.285 pressure=1013.575 temperature=29.848 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9950= { flags= { } owner="HOL" controller="HOL" core="HOL" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="HOL" } 1940.10.29.19= { owner="HOL" } } points=0 nationalism=14.336 weather= { humidity=51.287 pressure=1013.939 temperature=29.567 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9951= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=51.281 pressure=1013.995 temperature=29.558 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9952= { flags= { } owner="LIB" controller="LIB" core="LIB" capital=yes manpower=3.000 air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=527.043 money=186.966 crude_oil=680.400 fuel=1363.680 metal=1002.478 energy=1008.196 rare_materials=1002.455 } throughput= { supplies=1.336 } last_throughput= { supplies=1.321 } drawn= { supplies=1.336 } last_drawn= { supplies=1.321 } current_producing= { energy=6.000 rare_materials=2.500 } max_producing= { energy=6.000 rare_materials=2.500 } weather= { humidity=63.600 pressure=969.655 windspeed=14.338 temperature=23.530 precipitation=0.880 muddyness=0.050 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9953= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=35.573 pressure=1020.413 windspeed=0.731 temperature=26.255 muddyness=0.123 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9954= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=39.600 pressure=1014.333 windspeed=0.270 temperature=26.945 muddyness=0.023 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9955= { flags= { } owner="VIC" controller="VIC" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=49.073 pressure=1016.699 windspeed=0.468 temperature=28.314 muddyness=0.005 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9956= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 pool= { supplies=30.344 } last_throughput= { supplies=17.586 } drawn= { fuel=5.616 } last_drawn= { supplies=17.586 fuel=5.614 } weather= { humidity=48.521 pressure=1013.503 windspeed=0.922 temperature=28.846 muddyness=0.083 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9957= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=47.206 pressure=1056.059 windspeed=0.001 temperature=28.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9958= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 4.000 4.000 } history= { 1936.3.30.9= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=7.133 } throughput= { supplies=0.511 } last_throughput= { supplies=0.531 } drawn= { supplies=2.511 } last_drawn= { supplies=0.531 } weather= { pressure=1016.113 windspeed=4.234 temperature=22.443 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9959= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 4.000 4.000 } history= { 1936.1.9.17= { controller="ITA" } 1936.5.29.0= { owner="ITA" } 1940.9.25.20= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 nationalism=9.937 pool= { supplies=5.003 } drawn= { supplies=2.000 } weather= { pressure=931.638 windspeed=55.552 temperature=24.504 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9960= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } history= { 1940.9.18.21= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 weather= { pressure=1013.543 windspeed=22.350 temperature=21.985 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9961= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } history= { 1936.1.1.0= { add_core="ENG" } } points=0 weather= { humidity=52.100 pressure=897.909 windspeed=10.389 temperature=23.514 precipitation=0.970 muddyness=0.015 cloud_coverage=0.291 } } 9962= { flags= { } owner="ECU" controller="ECU" core="ECU" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=34.600 pressure=1014.636 temperature=27.026 } } 9963= { flags= { } owner="ECU" controller="ECU" core="ECU" capital=yes infra= { 4.000 4.000 } points=0 current_producing= { crude_oil=2.000 } max_producing= { crude_oil=2.000 } weather= { pressure=1027.752 temperature=5.181 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9964= { flags= { } owner="COL" controller="COL" core="COL" capital=yes infra= { 1.000 1.000 } points=0 weather= { humidity=4.860 pressure=1013.837 temperature=18.538 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9965= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=38.000 pressure=1014.015 temperature=26.380 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9966= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=46.041 } drawn= { supplies=3.414 } last_drawn= { supplies=3.234 } weather= { humidity=51.340 pressure=1016.753 temperature=28.383 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9967= { flags= { } owner="LIB" controller="LIB" core="LIB" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=18.004 } drawn= { supplies=1.286 } last_drawn= { supplies=1.271 } weather= { humidity=100.000 pressure=970.881 windspeed=24.731 temperature=22.512 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9968= { flags= { } owner="VIC" controller="VIC" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { metal=11.119 energy=22.268 rare_materials=9.843 } current_producing= { energy=1.000 rare_materials=1.000 } max_producing= { energy=1.000 rare_materials=1.000 } weather= { humidity=34.453 pressure=1020.972 windspeed=1.269 temperature=26.336 muddyness=0.201 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9969= { flags= { } owner="ENG" controller="ENG" air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=5.544 metal=0.984 } throughput= { supplies=0.396 } last_throughput= { supplies=0.396 } drawn= { supplies=0.396 } last_drawn= { supplies=0.396 } current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=45.665 pressure=1015.207 windspeed=0.822 temperature=28.969 muddyness=0.119 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9970= { flags= { } owner="ENG" controller="ENG" manpower=1.000 infra= { 4.000 4.000 } points=0 weather= { humidity=36.388 pressure=1055.912 windspeed=0.003 temperature=28.399 muddyness=0.011 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9971= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 4.000 4.000 } history= { 1936.3.4.11= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 weather= { pressure=1016.161 windspeed=7.429 temperature=22.795 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9972= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 3.000 3.000 } history= { 1936.3.24.20= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=23.475 } throughput= { supplies=8.073 } last_throughput= { supplies=3.070 } drawn= { supplies=8.073 } last_drawn= { supplies=3.070 } weather= { humidity=7.960 pressure=970.021 windspeed=5.460 temperature=17.525 precipitation=0.026 muddyness=0.196 cloud_coverage=0.008 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9973= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } history= { 1940.9.11.17= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 weather= { pressure=928.630 windspeed=23.949 temperature=28.114 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9974= { flags= { } owner="ECU" controller="ECU" core="ECU" capital=yes manpower=3.000 air_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } industry= { 6.000 6.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=1224.774 money=295.342 crude_oil=1979.889 fuel=3976.187 metal=1705.839 energy=4091.843 rare_materials=941.118 } throughput= { supplies=3.489 } last_throughput= { supplies=3.341 } drawn= { supplies=3.489 } last_drawn= { supplies=3.341 } current_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } weather= { pressure=1024.483 temperature=8.752 } } 9975= { flags= { } owner="COL" controller="COL" core="COL" infra= { 4.000 4.000 } points=0 pool= { supplies=65.874 } drawn= { supplies=4.701 } last_drawn= { supplies=5.376 } weather= { pressure=1017.744 temperature=18.185 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9976= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=51.275 pressure=1014.078 temperature=29.542 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9977= { flags= { } owner="ENG" controller="ENG" manpower=1.000 naval_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=46.282 } last_throughput= { supplies=47.297 } drawn= { fuel=5.628 } last_drawn= { supplies=17.597 fuel=5.625 } current_producing= { rare_materials=1.000 } max_producing= { rare_materials=1.000 } weather= { humidity=39.699 pressure=1047.397 windspeed=0.002 temperature=26.427 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9978= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=49.652 pressure=1055.817 temperature=29.102 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9979= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 4.000 4.000 } history= { 1936.2.15.16= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=28.574 } throughput= { supplies=12.669 } last_throughput= { supplies=3.661 } drawn= { supplies=12.669 } last_drawn= { supplies=3.661 } weather= { pressure=931.690 windspeed=55.339 temperature=25.626 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9980= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } history= { 1936.1.7.1= { controller="ETH" } 1936.2.3.11= { controller="ITA" } 1940.9.27.10= { controller="ENG" } 1940.10.27.0= { controller="ITA" } } points=0 weather= { pressure=929.864 windspeed=42.558 temperature=25.770 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9981= { flags= { } owner="ECU" controller="ECU" core="ECU" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=1.736 } last_throughput= { supplies=9.000 } last_drawn= { supplies=2.000 } weather= { humidity=35.300 pressure=1032.911 temperature=27.503 } } 9982= { flags= { } owner="ECU" controller="ECU" core="ECU" capital=yes naval_base= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=12.441 fuel=62.100 } throughput= { supplies=1.375 } last_throughput= { supplies=1.300 } drawn= { supplies=2.112 } last_drawn= { supplies=1.964 } weather= { humidity=29.360 pressure=1014.637 temperature=27.017 } } 9983= { flags= { } owner="ECU" controller="ECU" core="ECU" infra= { 1.000 1.000 } points=0 weather= { humidity=4.860 pressure=1024.391 temperature=18.313 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9984= { flags= { } owner="COL" controller="COL" core="COL" infra= { 1.000 1.000 } points=0 weather= { humidity=55.055 pressure=1013.026 temperature=30.087 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9985= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=16.718 } throughput= { supplies=3.444 } last_throughput= { supplies=3.264 } drawn= { supplies=4.600 } last_drawn= { supplies=4.238 } weather= { humidity=51.381 pressure=1016.720 temperature=29.376 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9986= { flags= { } owner="VIC" controller="VIC" manpower=1.000 naval_base= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=17.636 energy=11.249 } throughput= { supplies=18.000 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=63.686 pressure=1015.780 windspeed=7.812 temperature=25.876 precipitation=1.000 muddyness=0.111 cloud_coverage=0.336 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9987= { flags= { } owner="ITA" controller="ITA" core="ETH" infra= { 3.000 3.000 } history= { 1936.1.25.19= { controller="ITA" } 1936.2.8.23= { controller="ETH" } 1936.3.8.18= { controller="ITA" } 1936.5.29.0= { owner="ITA" } } points=0 nationalism=9.937 pool= { supplies=70.079 fuel=15.915 } throughput= { supplies=10.629 } last_throughput= { supplies=3.641 } drawn= { supplies=10.629 } last_drawn= { supplies=3.641 } weather= { pressure=971.243 windspeed=9.642 temperature=22.520 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9988= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.9.16.14= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=27.180 pressure=967.502 windspeed=1.170 temperature=26.906 muddyness=0.539 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 9989= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 weather= { humidity=54.320 pressure=927.795 windspeed=20.634 temperature=22.898 precipitation=0.928 muddyness=0.176 cloud_coverage=0.279 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9990= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=55.140 pressure=973.331 windspeed=16.023 temperature=16.886 precipitation=1.000 muddyness=1.000 cloud_coverage=0.360 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9991= { flags= { } owner="ECU" controller="ECU" core="ECU" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=18.173 } drawn= { supplies=1.297 } last_drawn= { supplies=1.297 } weather= { pressure=1024.483 temperature=4.841 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 9992= { flags= { } owner="PRU" controller="PRU" core="PRU" core="ECU" infra= { 1.000 1.000 } points=0 weather= { humidity=51.818 pressure=1023.099 temperature=29.162 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9993= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=4.630 } throughput= { supplies=4.268 } last_throughput= { supplies=4.266 } drawn= { supplies=4.630 } last_drawn= { supplies=4.268 } weather= { humidity=51.364 pressure=1016.720 temperature=28.376 } } 9994= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=5.821 } throughput= { supplies=4.690 } last_throughput= { supplies=4.328 } drawn= { supplies=4.690 } last_drawn= { supplies=4.328 } weather= { humidity=51.262 pressure=1016.776 temperature=28.761 } } 9995= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } history= { 1936.1.9.6= { controller="ETH" } 1936.2.26.14= { controller="ITA" } } points=0 pool= { supplies=44.368 } throughput= { supplies=13.645 } last_throughput= { supplies=8.537 } drawn= { supplies=13.645 } last_drawn= { supplies=8.537 } weather= { humidity=41.909 pressure=914.139 windspeed=63.501 temperature=24.128 cloud_coverage=0.100 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9996= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 pool= { supplies=6.356 } drawn= { supplies=0.454 } last_drawn= { supplies=0.454 } weather= { humidity=38.562 pressure=927.795 windspeed=30.264 temperature=21.797 precipitation=0.928 muddyness=0.176 cloud_coverage=0.279 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 9997= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=38.858 pressure=978.591 windspeed=5.023 temperature=25.616 precipitation=0.186 muddyness=0.376 cloud_coverage=0.056 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9998= { flags= { } owner="ECU" controller="ECU" core="ECU" infra= { 1.000 1.000 } points=0 weather= { humidity=2.060 pressure=1033.287 temperature=18.288 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 9999= { flags= { } owner="PRU" controller="PRU" core="PRU" core="ECU" infra= { 1.000 1.000 } points=0 weather= { humidity=57.104 pressure=1023.026 temperature=30.087 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10000= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=14.801 } throughput= { supplies=4.660 } last_throughput= { supplies=4.298 } drawn= { supplies=4.660 } last_drawn= { supplies=4.298 } weather= { humidity=38.000 pressure=1016.720 temperature=25.218 } } 10001= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=5.854 } throughput= { supplies=4.720 } last_throughput= { supplies=4.358 } drawn= { supplies=4.720 } last_drawn= { supplies=4.358 } weather= { humidity=51.230 pressure=1016.687 temperature=28.208 } } 10002= { flags= { } owner="SPA" controller="SPA" naval_base= { 2.000 2.000 } infra= { 4.000 4.000 } history= { 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=41.048 } throughput= { supplies=2.932 } last_throughput= { supplies=2.932 } drawn= { supplies=2.932 } last_drawn= { supplies=2.932 } weather= { humidity=63.686 pressure=1015.783 windspeed=7.812 temperature=25.876 precipitation=1.000 muddyness=0.111 cloud_coverage=0.336 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10003= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 pool= { supplies=18.298 } throughput= { supplies=0.934 } last_throughput= { supplies=2.957 } drawn= { supplies=0.934 } last_drawn= { supplies=4.836 } weather= { humidity=19.121 pressure=967.554 windspeed=11.430 temperature=22.195 muddyness=0.085 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10004= { flags= { } owner="ITA" controller="ITA" air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=142.149 money=698.735 metal=0.397 energy=0.816 } throughput= { supplies=42.492 } last_throughput= { supplies=9.033 } drawn= { supplies=14.142 } last_drawn= { supplies=9.033 } weather= { humidity=68.440 pressure=912.963 windspeed=48.572 temperature=23.212 precipitation=0.840 muddyness=0.053 cloud_coverage=0.252 } } 10005= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 4.000 4.000 } points=0 pool= { supplies=0.721 } throughput= { supplies=0.714 } last_throughput= { supplies=0.712 } drawn= { supplies=0.742 } last_drawn= { supplies=0.714 } weather= { humidity=33.633 pressure=973.223 windspeed=9.135 temperature=22.169 precipitation=1.000 muddyness=0.506 cloud_coverage=0.322 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10006= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=33.220 pressure=973.223 windspeed=9.135 temperature=17.000 precipitation=1.000 muddyness=1.000 cloud_coverage=0.322 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10007= { flags= { } owner="ECU" controller="ECU" core="ECU" manpower=1.000 naval_base= { 3.000 3.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=10.625 fuel=0.766 } throughput= { supplies=1.335 } last_throughput= { supplies=1.260 } drawn= { supplies=1.335 } last_drawn= { supplies=1.260 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1014.641 temperature=8.962 } } 10008= { flags= { } owner="ECU" controller="ECU" core="ECU" core="PRU" infra= { 2.000 2.000 } points=0 pool= { supplies=8.780 } drawn= { supplies=0.655 } last_drawn= { supplies=0.625 } weather= { humidity=56.506 pressure=1023.186 temperature=29.236 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10009= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=51.222 pressure=1014.000 temperature=28.473 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10010= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=5.777 } throughput= { supplies=4.750 } last_throughput= { supplies=4.388 } drawn= { supplies=4.750 } last_drawn= { supplies=4.388 } weather= { humidity=51.230 pressure=1016.687 temperature=28.208 } } 10011= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=5.893 } throughput= { supplies=4.810 } last_throughput= { supplies=4.448 } drawn= { supplies=4.810 } last_drawn= { supplies=4.448 } weather= { humidity=51.388 pressure=1014.210 temperature=27.072 } } 10012= { flags= { } owner="ENG" controller="ENG" infra= { 3.000 3.000 } history= { 1940.9.5.1= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=967.528 windspeed=6.454 temperature=28.377 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10013= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 weather= { humidity=65.200 pressure=923.479 windspeed=33.369 temperature=21.758 precipitation=1.000 muddyness=0.274 cloud_coverage=0.456 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10014= { flags= { } owner="MLY" controller="MLY" core="MLY" air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=7.985 } drawn= { supplies=0.585 } last_drawn= { supplies=0.563 } weather= { humidity=39.286 pressure=976.011 windspeed=2.770 temperature=28.358 muddyness=0.428 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10015= { flags= { } owner="MLY" controller="MLY" core="MLY" infra= { 1.000 1.000 } points=0 weather= { humidity=38.713 pressure=973.223 windspeed=9.135 temperature=26.221 precipitation=0.572 muddyness=1.000 cloud_coverage=0.172 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10016= { flags= { } owner="PRU" controller="PRU" core="PRU" core="ECU" infra= { 6.000 6.000 } points=0 pool= { supplies=7.520 } last_throughput= { supplies=2.030 } last_drawn= { supplies=2.924 } weather= { pressure=1014.902 temperature=9.549 } } 10017= { flags= { } owner="ECU" controller="ECU" core="ECU" core="PRU" infra= { 2.000 2.000 } points=0 pool= { supplies=8.480 } throughput= { supplies=0.695 } last_throughput= { supplies=0.665 } drawn= { supplies=1.295 } last_drawn= { supplies=1.220 } weather= { humidity=22.300 pressure=1033.287 temperature=22.999 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10018= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=54.212 pressure=1017.968 temperature=29.958 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10019= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=51.222 pressure=1014.000 temperature=28.473 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10020= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=5.844 } throughput= { supplies=4.780 } last_throughput= { supplies=4.418 } drawn= { supplies=4.780 } last_drawn= { supplies=4.418 } weather= { humidity=50.318 pressure=1016.507 temperature=26.181 } } 10021= { flags= { } owner="VIC" controller="VIC" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=2 nationalism=14.336 pool= { supplies=7.126 } drawn= { supplies=0.509 } last_drawn= { supplies=0.509 } weather= { humidity=74.062 pressure=1016.399 windspeed=7.683 temperature=26.050 precipitation=0.928 muddyness=0.221 cloud_coverage=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10022= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 pool= { supplies=4.956 } last_drawn= { supplies=2.000 } weather= { humidity=32.120 pressure=967.579 windspeed=20.243 temperature=19.122 precipitation=1.000 muddyness=0.463 cloud_coverage=0.401 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10023= { flags= { } owner="PRU" controller="PRU" core="PRU" core="ECU" infra= { 4.000 4.000 } points=0 pool= { supplies=4.872 } last_drawn= { supplies=2.000 } weather= { pressure=1035.531 temperature=4.707 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10024= { flags= { } owner="PRU" controller="PRU" core="PRU" core="ECU" infra= { 1.000 1.000 } points=0 weather= { humidity=52.671 pressure=1033.253 temperature=29.883 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10025= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=53.744 pressure=1013.570 temperature=28.395 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10026= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=50.318 pressure=1016.507 temperature=26.181 } } 10027= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=28.040 pressure=975.516 windspeed=3.102 temperature=22.091 precipitation=0.016 muddyness=0.051 cloud_coverage=0.005 } } 10028= { flags= { } owner="VIC" controller="VIC" air_base= { 4.000 4.000 } infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=11.046 } drawn= { supplies=0.789 } last_drawn= { supplies=0.789 } current_producing= { rare_materials=4.000 } max_producing= { rare_materials=4.000 } weather= { humidity=37.826 pressure=1046.630 temperature=25.032 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10029= { flags= { } owner="ENG" controller="ENG" infra= { 3.000 3.000 } history= { 1940.9.8.0= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { pressure=967.528 windspeed=6.393 temperature=27.561 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10030= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 6.000 6.000 } points=0 pool= { supplies=7.691 } last_throughput= { supplies=2.954 } drawn= { supplies=0.650 } last_drawn= { supplies=4.954 } weather= { humidity=17.660 pressure=1036.893 temperature=20.812 } } 10031= { flags= { } owner="PRU" controller="PRU" core="PRU" core="ECU" infra= { 1.000 1.000 } points=0 weather= { humidity=52.101 pressure=1034.503 temperature=30.016 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10032= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=53.048 pressure=1026.773 temperature=29.687 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10033= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=48.442 pressure=1014.015 temperature=28.509 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10034= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=50.221 pressure=1013.570 temperature=26.290 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10035= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=3.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=11.883 } throughput= { supplies=4.840 } last_throughput= { supplies=4.478 } drawn= { supplies=4.840 } last_drawn= { supplies=4.478 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=39.226 pressure=975.514 windspeed=3.102 temperature=26.250 muddyness=0.028 } } 10036= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=10.240 pressure=975.278 windspeed=3.094 temperature=14.733 precipitation=0.496 muddyness=0.097 cloud_coverage=0.149 } } 10037= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2.591 } throughput= { supplies=0.563 } last_throughput= { supplies=0.562 } drawn= { supplies=2.563 } last_drawn= { supplies=2.562 } weather= { humidity=37.606 pressure=1051.852 temperature=28.424 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10038= { flags= { } owner="ENG" controller="ENG" infra= { 3.000 3.000 } history= { 1940.9.21.0= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=19.879 pressure=967.528 windspeed=6.393 temperature=23.400 muddyness=0.096 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10039= { flags= { } owner="ITA" controller="ITA" infra= { 3.000 3.000 } points=0 pool= { supplies=12.796 } drawn= { supplies=0.914 } last_drawn= { supplies=0.914 } weather= { humidity=100.000 pressure=909.181 windspeed=53.823 temperature=21.726 muddyness=0.020 cloud_coverage=0.100 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10040= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=12.500 pressure=973.145 windspeed=5.207 temperature=17.008 precipitation=1.000 muddyness=0.836 cloud_coverage=0.309 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10041= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=36.233 pressure=973.145 windspeed=5.207 temperature=27.327 precipitation=0.048 muddyness=0.474 cloud_coverage=0.015 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10042= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 6.000 6.000 } points=0 pool= { supplies=0.680 } throughput= { supplies=0.677 } last_throughput= { supplies=2.030 } drawn= { supplies=0.680 } last_drawn= { supplies=4.984 } weather= { pressure=1045.531 temperature=5.527 } } 10043= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 3.000 3.000 } points=0 pool= { supplies=5.818 } drawn= { supplies=2.000 } weather= { humidity=52.660 pressure=1035.577 temperature=29.799 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10044= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=53.199 pressure=1015.397 temperature=28.504 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10045= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=50.315 pressure=1016.493 temperature=26.175 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10046= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=25.120 pressure=977.287 windspeed=5.350 temperature=18.975 precipitation=0.986 muddyness=0.090 cloud_coverage=0.296 } } 10047= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=74.062 pressure=1016.515 windspeed=7.683 temperature=26.071 precipitation=0.928 muddyness=0.217 cloud_coverage=0.279 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10048= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } history= { 1940.9.12.17= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=100.000 pressure=909.189 windspeed=53.819 temperature=21.671 muddyness=0.273 cloud_coverage=0.142 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10049= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=39.799 pressure=974.169 windspeed=1.606 temperature=29.280 muddyness=0.265 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10050= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=36.728 pressure=973.103 windspeed=2.967 temperature=28.284 muddyness=0.198 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10051= { flags= { } owner="PRU" controller="PRU" core="PRU" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=7.444 fuel=0.648 } throughput= { supplies=1.362 } last_throughput= { supplies=5.014 } drawn= { supplies=1.362 } last_drawn= { supplies=5.014 } current_producing= { crude_oil=6.000 metal=1.000 energy=1.000 rare_materials=1.000 } max_producing= { crude_oil=6.000 metal=1.000 energy=1.000 rare_materials=1.000 } weather= { pressure=1036.247 temperature=5.453 } } 10052= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 1.000 1.000 } points=0 weather= { humidity=52.660 pressure=1035.577 temperature=29.799 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10053= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=50.220 pressure=1013.562 temperature=26.281 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10054= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=11.903 } throughput= { supplies=4.870 } last_throughput= { supplies=4.508 } drawn= { supplies=4.870 } last_drawn= { supplies=4.508 } weather= { humidity=25.120 pressure=977.134 windspeed=5.350 temperature=19.027 precipitation=0.986 muddyness=0.090 cloud_coverage=0.296 } } 10055= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1016.973 windspeed=17.442 temperature=22.812 precipitation=0.228 muddyness=0.217 cloud_coverage=0.364 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10056= { flags= { } owner="ENG" controller="ENG" manpower=1.000 infra= { 4.000 4.000 } history= { 1940.10.7.11= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=13.151 pressure=960.230 windspeed=11.245 temperature=20.192 precipitation=0.008 muddyness=0.782 cloud_coverage=0.003 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10057= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=39.792 pressure=974.184 windspeed=1.633 temperature=29.269 muddyness=0.118 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10058= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=65.200 pressure=990.492 windspeed=17.460 temperature=9.840 precipitation=1.000 muddyness=1.000 cloud_coverage=0.456 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10059= { flags= { } owner="PRU" controller="PRU" core="PRU" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=2.786 } throughput= { supplies=1.378 } drawn= { supplies=1.378 } weather= { humidity=8.060 pressure=1036.243 temperature=18.828 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10060= { flags= { } owner="BRA" controller="BRA" core="BRA" core="BOL" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 weather= { humidity=52.590 pressure=1024.710 temperature=29.743 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10061= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=53.171 pressure=1015.429 temperature=28.497 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10062= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=50.220 pressure=1013.562 temperature=26.281 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10063= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=6.000 industry= { 6.000 6.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=17.196 } current_producing= { metal=4.000 energy=8.000 rare_materials=2.000 } max_producing= { metal=4.000 energy=8.000 rare_materials=2.000 } weather= { humidity=30.120 pressure=977.053 windspeed=5.337 temperature=21.036 precipitation=0.486 muddyness=0.067 cloud_coverage=0.146 } } 10064= { flags= { } owner="VIC" controller="VIC" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4762.611 fuel=231.014 rare_materials=1.307 } throughput= { supplies=3.452 } last_throughput= { supplies=3.458 } drawn= { supplies=3.452 } last_drawn= { supplies=3.458 } weather= { humidity=100.000 pressure=1017.681 windspeed=17.135 temperature=22.925 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10065= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } history= { 1940.10.18.9= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=16.060 pressure=960.231 windspeed=7.281 temperature=19.195 precipitation=0.258 muddyness=0.993 cloud_coverage=0.078 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10066= { flags= { } owner="ENG" controller="ENG" manpower=1.000 air_base= { 4.000 4.000 } naval_base= { 6.000 6.000 } anti_air= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.9.20.22= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=100.000 pressure=906.560 windspeed=54.640 temperature=14.390 precipitation=0.574 muddyness=1.000 cloud_coverage=0.537 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10067= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=980.135 windspeed=19.879 temperature=19.274 precipitation=0.488 muddyness=0.839 cloud_coverage=0.494 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10068= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=990.768 windspeed=22.983 temperature=9.810 precipitation=0.420 muddyness=0.998 cloud_coverage=0.460 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10069= { flags= { } owner="PRU" controller="PRU" core="PRU" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=8.231 } throughput= { supplies=2.800 } last_throughput= { supplies=5.044 } drawn= { supplies=2.800 } last_drawn= { supplies=5.044 } weather= { humidity=7.660 pressure=1037.367 temperature=14.003 } } 10070= { flags= { } owner="PRU" controller="PRU" core="PRU" capital=yes infra= { 2.000 2.000 } points=0 weather= { pressure=1033.712 temperature=19.022 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10071= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=49.642 pressure=1015.399 temperature=26.387 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10072= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=12.893 } throughput= { supplies=4.901 } last_throughput= { supplies=4.538 } drawn= { supplies=4.901 } last_drawn= { supplies=4.538 } weather= { humidity=44.740 pressure=978.467 windspeed=9.227 temperature=18.958 precipitation=0.958 muddyness=0.060 cloud_coverage=0.288 } } 10073= { flags= { } owner="VIC" controller="VIC" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="VIC" } 1940.10.26.18= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=25.812 fuel=1.100 } weather= { humidity=36.673 pressure=1044.988 windspeed=0.006 temperature=29.067 muddyness=0.147 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10074= { flags= { } owner="ENG" controller="ENG" manpower=1.000 infra= { 2.000 2.000 } points=0 weather= { humidity=15.572 pressure=945.425 windspeed=1.515 temperature=19.738 muddyness=0.958 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10075= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=28.840 pressure=945.867 windspeed=9.628 temperature=15.095 precipitation=1.000 muddyness=1.000 cloud_coverage=0.335 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10076= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } history= { 1940.10.19.12= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=29.892 pressure=960.231 windspeed=19.793 temperature=10.262 precipitation=1.000 muddyness=1.000 cloud_coverage=0.376 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10077= { flags= { } owner="JAP" controller="JAP" core="INO" infra= { 1.000 1.000 } history= { 1940.10.26.18= { controller="JAP" } 1940.10.26.18= { owner="JAP" } } points=0 nationalism=14.336 weather= { humidity=65.200 pressure=990.492 windspeed=17.460 temperature=11.854 precipitation=1.000 muddyness=1.000 cloud_coverage=0.456 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10078= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=999.158 windspeed=20.303 temperature=24.507 precipitation=0.228 muddyness=0.597 cloud_coverage=0.364 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10079= { flags= { } owner="PRU" controller="PRU" core="PRU" capital=yes manpower=7.000 air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } industry= { 7.000 7.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=1528.328 money=521.163 crude_oil=4104.996 fuel=8223.222 metal=5753.628 energy=3151.249 rare_materials=773.560 } throughput= { supplies=15.606 } last_throughput= { supplies=15.340 } drawn= { supplies=15.606 } last_drawn= { supplies=15.340 } current_producing= { metal=12.000 energy=12.000 rare_materials=3.000 } max_producing= { metal=12.000 energy=12.000 rare_materials=3.000 } weather= { pressure=1034.703 temperature=5.449 } } 10080= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 2.000 2.000 } points=0 pool= { supplies=5.848 } drawn= { supplies=2.000 } weather= { humidity=15.000 pressure=1017.996 temperature=22.773 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10081= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=50.568 pressure=1016.065 temperature=29.590 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10082= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=3 pool= { supplies=7.022 } current_producing= { energy=1.000 rare_materials=1.000 } max_producing= { energy=1.000 rare_materials=1.000 } weather= { humidity=18.060 pressure=1016.957 temperature=21.235 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10083= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=14.265 } throughput= { supplies=4.932 } last_throughput= { supplies=4.568 } drawn= { supplies=4.932 } last_drawn= { supplies=4.568 } weather= { humidity=49.601 pressure=1015.610 temperature=26.988 } } 10084= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=11.554 } weather= { humidity=45.112 pressure=978.632 windspeed=9.204 temperature=23.438 precipitation=0.958 muddyness=0.060 cloud_coverage=0.288 } } 10085= { flags= { } owner="POR" controller="POR" air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=27.230 fuel=73.830 } throughput= { supplies=1.945 } last_throughput= { supplies=1.945 } drawn= { supplies=1.945 } last_drawn= { supplies=1.945 } weather= { humidity=37.893 pressure=1041.831 temperature=26.204 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10086= { flags= { } owner="GER" controller="GER" manpower=1.000 infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=1 nationalism=14.336 pool= { supplies=37.505 } throughput= { supplies=2.970 } last_throughput= { supplies=2.963 } drawn= { supplies=5.480 } last_drawn= { supplies=5.446 } weather= { humidity=37.983 pressure=1042.893 temperature=24.070 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10087= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=58.020 pressure=945.459 windspeed=16.746 temperature=15.024 precipitation=1.000 muddyness=1.000 cloud_coverage=0.327 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10088= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=16.310 pressure=958.778 windspeed=5.499 temperature=20.170 muddyness=0.979 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10089= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=29.440 pressure=960.320 windspeed=13.284 temperature=14.941 precipitation=1.000 muddyness=1.000 cloud_coverage=0.333 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10090= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=990.768 windspeed=22.983 temperature=11.732 precipitation=0.488 muddyness=0.998 cloud_coverage=0.494 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10091= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=66.640 pressure=1016.451 windspeed=19.864 temperature=19.007 precipitation=1.000 muddyness=0.760 cloud_coverage=0.413 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10092= { flags= { } owner="PRU" controller="PRU" core="PRU" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=17.393 } throughput= { supplies=5.555 } last_throughput= { supplies=3.498 } drawn= { supplies=5.555 } last_drawn= { supplies=3.498 } weather= { humidity=4.920 pressure=1013.072 temperature=18.652 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10093= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 1.000 1.000 } points=0 weather= { humidity=46.472 pressure=1017.996 temperature=29.992 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10094= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 1.000 1.000 } points=0 weather= { humidity=47.012 pressure=1016.187 temperature=29.960 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10095= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=50.462 pressure=1016.065 temperature=28.695 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10096= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=49.715 pressure=1017.035 temperature=28.661 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10097= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=1.356 } weather= { humidity=48.975 pressure=1017.373 temperature=26.257 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10098= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=3.000 industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=17.538 } current_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } max_producing= { metal=2.000 energy=3.000 rare_materials=1.000 } weather= { humidity=63.757 pressure=979.615 windspeed=15.912 temperature=23.310 precipitation=0.880 muddyness=0.030 cloud_coverage=0.264 } } 10099= { flags= { } owner="GER" controller="GER" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=5.500 } throughput= { supplies=5.469 } last_throughput= { supplies=5.435 } drawn= { supplies=5.500 } last_drawn= { supplies=5.469 } weather= { humidity=37.987 pressure=1042.815 temperature=24.058 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10100= { flags= { } owner="GER" controller="GER" manpower=1.000 infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 current_producing= { rare_materials=4.000 } max_producing= { rare_materials=4.000 } weather= { humidity=35.171 pressure=945.000 windspeed=0.857 temperature=21.899 muddyness=0.623 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10101= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=49.800 pressure=960.253 windspeed=23.475 temperature=14.059 precipitation=1.000 muddyness=1.000 cloud_coverage=0.420 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10102= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=908.034 windspeed=44.816 temperature=15.679 precipitation=1.000 muddyness=1.000 cloud_coverage=0.474 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10103= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=65.200 pressure=1004.799 windspeed=17.529 temperature=9.443 precipitation=1.000 muddyness=1.000 cloud_coverage=0.456 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10104= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=1016.575 windspeed=25.876 temperature=18.877 precipitation=0.276 muddyness=0.731 cloud_coverage=0.388 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10105= { flags= { } owner="PRU" controller="PRU" core="PRU" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=7.161 fuel=0.648 } throughput= { supplies=6.708 } last_throughput= { supplies=6.704 } drawn= { supplies=7.161 } last_drawn= { supplies=6.708 } weather= { pressure=1013.164 temperature=4.747 } } 10106= { flags= { } owner="PRU" controller="PRU" core="PRU" manpower=1.000 industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=7.065 fuel=1.303 } throughput= { supplies=3.494 } last_throughput= { supplies=3.465 } drawn= { supplies=3.494 } last_drawn= { supplies=3.465 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1013.072 temperature=4.904 muddyness=0.065 } } 10107= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 pool= { supplies=6.088 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=46.472 pressure=1017.996 temperature=29.992 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10108= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=47.340 pressure=1016.120 temperature=28.857 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10109= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=47.340 pressure=1016.120 temperature=28.857 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10110= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=49.813 pressure=1013.441 temperature=28.811 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10111= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=49.104 pressure=1013.785 temperature=26.426 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10112= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=30.450 } throughput= { supplies=4.962 } last_throughput= { supplies=4.598 } drawn= { supplies=4.962 } last_drawn= { supplies=4.598 } weather= { humidity=48.921 pressure=1017.678 temperature=26.249 } } 10113= { flags= { } owner="GER" controller="GER" air_base= { 3.000 3.000 } naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=1 nationalism=14.336 pool= { supplies=77.893 metal=2.409 energy=0.252 rare_materials=7.128 } throughput= { supplies=9.195 } last_throughput= { supplies=32.492 } drawn= { supplies=5.520 } last_drawn= { supplies=7.671 } weather= { humidity=37.673 pressure=1042.992 temperature=24.124 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10114= { flags= { } owner="GER" controller="GER" infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=2.938 } throughput= { supplies=2.931 } last_throughput= { supplies=2.921 } drawn= { supplies=2.938 } last_drawn= { supplies=2.931 } weather= { humidity=40.127 pressure=948.717 windspeed=2.064 temperature=24.067 muddyness=0.490 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10115= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=52.160 pressure=946.327 windspeed=32.224 temperature=14.322 precipitation=1.000 muddyness=0.924 cloud_coverage=0.393 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10116= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=946.326 windspeed=41.470 temperature=13.122 precipitation=0.758 muddyness=0.874 cloud_coverage=0.629 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10117= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 pool= { supplies=4.830 } last_drawn= { supplies=2.000 } weather= { humidity=50.673 pressure=960.341 windspeed=22.848 temperature=9.631 precipitation=1.000 muddyness=1.000 cloud_coverage=0.381 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10118= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=36.150 pressure=1016.237 temperature=24.209 muddyness=0.476 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10119= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 6.000 6.000 } points=0 pool= { supplies=13.060 } throughput= { supplies=6.443 } last_throughput= { supplies=6.264 } drawn= { supplies=7.131 } last_drawn= { supplies=6.678 } weather= { pressure=1013.164 temperature=4.747 } } 10120= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 2.000 2.000 } points=0 pool= { supplies=47.826 } drawn= { supplies=3.444 } last_drawn= { supplies=3.414 } weather= { pressure=1013.072 temperature=4.752 muddyness=0.828 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10121= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 pool= { supplies=0.204 } throughput= { supplies=0.207 } drawn= { supplies=0.207 } last_drawn= { supplies=0.207 } weather= { humidity=15.000 pressure=1016.278 temperature=22.844 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10122= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 1.000 1.000 } points=0 weather= { humidity=35.300 pressure=1016.186 temperature=25.851 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10123= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=46.362 pressure=1014.173 temperature=28.686 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10124= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1014.633 temperature=25.798 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10125= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=48.704 pressure=1014.878 temperature=26.539 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10126= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 weather= { humidity=49.088 pressure=1014.028 temperature=26.461 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10127= { flags= { } owner="POR" controller="POR" infra= { 1.000 1.000 } points=0 weather= { humidity=28.393 pressure=1037.775 temperature=24.839 muddyness=0.070 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10128= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=52.160 pressure=930.824 windspeed=32.166 temperature=14.253 precipitation=1.000 muddyness=0.971 cloud_coverage=0.393 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10129= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=960.420 windspeed=39.946 temperature=9.651 precipitation=0.596 muddyness=1.000 cloud_coverage=0.548 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10130= { flags= { } owner="ENG" controller="ENG" manpower=2.000 naval_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=35.163 fuel=14.460 metal=2.952 energy=0.960 } last_throughput= { supplies=41.629 } drawn= { fuel=0.285 } last_drawn= { supplies=5.165 fuel=0.285 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=100.000 pressure=908.035 windspeed=49.969 temperature=15.090 precipitation=0.520 muddyness=1.000 cloud_coverage=0.510 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10131= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 6.000 6.000 } points=0 pool= { supplies=38.438 } throughput= { supplies=3.914 } last_throughput= { supplies=3.881 } drawn= { supplies=6.413 } last_drawn= { supplies=6.234 } weather= { pressure=1013.164 temperature=4.711 } } 10132= { flags= { } owner="BOL" controller="BOL" core="BOL" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=2.320 } throughput= { supplies=1.823 } last_throughput= { supplies=1.616 } drawn= { supplies=1.824 } last_drawn= { supplies=1.823 } weather= { pressure=1016.390 temperature=4.769 muddyness=0.828 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10133= { flags= { } owner="BOL" controller="BOL" core="BOL" strategic_resource="aluminium" infra= { 2.000 2.000 } points=0 pool= { supplies=1.630 } throughput= { supplies=1.638 } last_throughput= { supplies=1.638 } drawn= { supplies=1.638 } last_drawn= { supplies=1.638 } weather= { humidity=4.920 pressure=1016.278 temperature=18.125 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10134= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 1.000 1.000 } points=0 weather= { humidity=35.300 pressure=1016.186 temperature=25.851 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10135= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=48.066 pressure=1014.057 temperature=29.571 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10136= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1015.841 temperature=23.486 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10137= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1015.485 temperature=23.389 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10138= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=35.466 } throughput= { supplies=4.992 } last_throughput= { supplies=4.628 } drawn= { supplies=4.992 } last_drawn= { supplies=4.628 } weather= { humidity=49.046 pressure=1014.195 temperature=26.423 } } 10139= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 weather= { humidity=0.260 pressure=951.527 windspeed=3.560 temperature=11.636 precipitation=0.498 muddyness=0.998 cloud_coverage=0.150 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10140= { flags= { } owner="PRU" controller="PRU" core="PRU" infra= { 4.000 4.000 } points=0 pool= { supplies=33.798 } drawn= { supplies=2.397 } last_drawn= { supplies=2.427 } weather= { humidity=4.920 pressure=1013.164 temperature=13.736 muddyness=0.800 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10141= { flags= { } owner="BRA" controller="BRA" core="BRA" core="BOL" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 weather= { humidity=46.743 pressure=1017.940 temperature=29.885 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10142= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 pool= { supplies=1.969 } throughput= { supplies=1.606 } last_throughput= { supplies=1.107 } drawn= { supplies=1.999 } last_drawn= { supplies=1.606 } weather= { humidity=15.000 pressure=1016.277 temperature=21.835 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10143= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=46.362 pressure=1014.173 temperature=28.686 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10144= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=46.106 pressure=1014.632 temperature=26.502 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10145= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1015.810 temperature=23.439 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10146= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 weather= { humidity=48.626 pressure=1015.485 temperature=26.546 } } 10147= { flags= { } owner="POR" controller="POR" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=4.301 } drawn= { supplies=2.000 } weather= { humidity=13.592 pressure=954.109 windspeed=6.140 temperature=12.472 precipitation=0.992 muddyness=1.000 cloud_coverage=0.298 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10148= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=908.149 windspeed=48.899 temperature=16.575 precipitation=1.000 muddyness=1.000 cloud_coverage=0.508 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10149= { flags= { } owner="AST" controller="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=32.637 pressure=1016.097 temperature=24.422 muddyness=0.550 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10150= { flags= { } owner="PRU" controller="PRU" core="PRU" manpower=1.000 naval_base= { 4.000 4.000 } industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=46.799 fuel=61.458 } drawn= { supplies=1.437 } last_drawn= { supplies=1.373 } current_producing= { metal=4.000 energy=1.000 } max_producing= { metal=4.000 energy=1.000 } weather= { pressure=1013.266 temperature=5.607 } } 10151= { flags= { } owner="BOL" controller="BOL" core="BOL" capital=yes manpower=3.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 9.000 9.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=1484.810 money=334.777 crude_oil=1341.879 fuel=2699.591 metal=55933.271 energy=8077.274 rare_materials=2682.174 } throughput= { supplies=21.660 fuel=5.470 } last_throughput= { supplies=15.047 } drawn= { supplies=21.660 fuel=5.470 } last_drawn= { supplies=15.047 } current_producing= { metal=32.000 energy=11.000 rare_materials=5.000 } max_producing= { metal=32.000 energy=11.000 rare_materials=5.000 } weather= { pressure=1016.518 temperature=16.912 } } 10152= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 pool= { supplies=7.786 } throughput= { supplies=1.758 } last_throughput= { supplies=0.968 } drawn= { supplies=2.768 } last_drawn= { supplies=1.676 } weather= { humidity=4.920 pressure=1016.389 temperature=17.703 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10153= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 pool= { supplies=6.292 } throughput= { supplies=2.188 } last_throughput= { supplies=1.013 } drawn= { supplies=4.188 } last_drawn= { supplies=3.013 } weather= { humidity=34.200 pressure=1014.276 temperature=26.640 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10154= { flags= { } owner="BRA" controller="BRA" core="BRA" core="BOL" infra= { 1.000 1.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 weather= { humidity=46.085 pressure=1014.277 temperature=28.797 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10155= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=34.200 pressure=1014.173 temperature=24.524 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10156= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=29.540 pressure=1014.133 temperature=24.353 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10157= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1016.494 temperature=23.433 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10158= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 weather= { humidity=48.077 pressure=1016.413 temperature=26.552 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10159= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=5.000 industry= { 5.000 5.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=40.396 } throughput= { supplies=5.022 } last_throughput= { supplies=4.658 } drawn= { supplies=5.022 } last_drawn= { supplies=4.658 } current_producing= { metal=5.000 energy=5.000 rare_materials=2.000 } max_producing= { metal=5.000 energy=5.000 rare_materials=2.000 } weather= { humidity=39.497 pressure=1015.482 temperature=22.377 } } 10160= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 weather= { pressure=1027.545 temperature=13.436 muddyness=0.891 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10161= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=5.404 } drawn= { supplies=0.416 } last_drawn= { supplies=0.386 } weather= { humidity=4.920 pressure=1016.659 temperature=8.728 } } 10162= { flags= { } owner="BOL" controller="BOL" core="BOL" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=13.666 fuel=2.685 } throughput= { supplies=10.519 } last_throughput= { supplies=7.307 } drawn= { supplies=13.666 fuel=2.685 } last_drawn= { supplies=10.187 } weather= { pressure=1016.391 temperature=5.131 muddyness=0.820 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10163= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 pool= { supplies=1.329 } throughput= { supplies=0.938 } last_throughput= { supplies=0.440 } drawn= { supplies=1.329 } last_drawn= { supplies=0.938 } weather= { humidity=3.820 pressure=1014.404 temperature=17.778 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10164= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 4.000 4.000 } points=0 pool= { supplies=14.745 } drawn= { supplies=2.158 } last_drawn= { supplies=0.983 } weather= { humidity=46.085 pressure=1014.276 temperature=28.797 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10165= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=24.020 pressure=1014.277 temperature=24.523 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10166= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=22.300 pressure=1014.136 temperature=24.214 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10167= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=46.905 pressure=1014.098 temperature=29.627 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10168= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 2.000 2.000 } points=0 weather= { humidity=25.120 pressure=1015.508 temperature=23.348 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10169= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 weather= { humidity=38.000 pressure=1016.533 temperature=23.393 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10170= { flags= { } owner="BRA" controller="BRA" core="BRA" capital=yes infra= { 6.000 6.000 } points=0 weather= { humidity=39.101 pressure=1016.347 temperature=22.389 } } 10171= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=2.055 } throughput= { supplies=0.170 } drawn= { supplies=2.055 } weather= { humidity=31.797 pressure=956.198 windspeed=10.590 temperature=12.363 precipitation=0.976 muddyness=1.000 cloud_coverage=0.293 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10172= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=908.001 windspeed=49.773 temperature=21.723 precipitation=0.488 muddyness=0.892 cloud_coverage=0.494 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10173= { flags= { } owner="BOL" controller="BOL" core="BOL" capital=yes infra= { 2.000 2.000 } points=0 pool= { supplies=6.020 fuel=2.685 } throughput= { supplies=2.883 } last_throughput= { supplies=0.003 } drawn= { supplies=6.020 fuel=2.685 } last_drawn= { supplies=2.883 } weather= { pressure=1016.520 temperature=9.086 muddyness=0.832 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10174= { flags= { } owner="BOL" controller="BOL" core="BOL" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=9.334 } throughput= { supplies=8.312 } last_throughput= { supplies=7.429 } drawn= { supplies=14.962 fuel=5.340 } last_drawn= { supplies=9.429 } current_producing= { metal=32.000 } max_producing= { metal=32.000 } weather= { humidity=3.820 pressure=1014.552 temperature=17.754 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10175= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 4.000 4.000 } points=0 pool= { supplies=0.890 } throughput= { supplies=0.499 } last_throughput= { supplies=0.001 } drawn= { supplies=0.890 } last_drawn= { supplies=0.499 } weather= { humidity=34.200 pressure=1014.403 temperature=25.748 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10176= { flags= { } owner="BRA" controller="BRA" core="BRA" core="BOL" infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 pool= { supplies=46.704 } drawn= { supplies=3.336 } last_drawn= { supplies=3.336 } weather= { humidity=44.986 pressure=1014.405 temperature=26.628 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10177= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=22.220 pressure=1014.141 temperature=24.084 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10178= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=12.160 pressure=1014.136 temperature=20.008 muddyness=0.178 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10179= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 2.000 2.000 } points=0 weather= { humidity=25.120 pressure=1015.522 temperature=23.269 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10180= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.938 } throughput= { supplies=0.938 } last_throughput= { supplies=0.938 } drawn= { supplies=0.938 } last_drawn= { supplies=0.938 } weather= { humidity=28.040 pressure=1015.095 temperature=19.674 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10181= { flags= { } owner="BRA" controller="BRA" core="BRA" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=89.648 } throughput= { supplies=52.264 } last_throughput= { supplies=54.265 } drawn= { supplies=52.264 } last_drawn= { supplies=54.265 } weather= { humidity=28.040 pressure=1017.072 temperature=20.284 } } 10182= { flags= { } owner="BRA" controller="BRA" core="BRA" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=40.594 } throughput= { supplies=5.052 } last_throughput= { supplies=4.688 } drawn= { supplies=5.052 } last_drawn= { supplies=4.688 } weather= { pressure=1016.551 temperature=11.552 muddyness=0.004 } } 10183= { flags= { } owner="POR" controller="POR" manpower=1.000 infra= { 4.000 4.000 } points=5 pool= { supplies=5.093 } throughput= { supplies=0.069 } last_throughput= { supplies=0.070 } drawn= { supplies=2.069 } last_drawn= { supplies=2.070 } current_producing= { energy=5.000 rare_materials=2.000 } max_producing= { energy=5.000 rare_materials=2.000 } weather= { pressure=1017.610 temperature=9.598 muddyness=0.841 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10184= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=908.001 windspeed=49.773 temperature=21.723 precipitation=0.502 muddyness=0.956 cloud_coverage=0.501 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10185= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 1.000 1.000 } points=0 weather= { pressure=1014.715 temperature=4.780 muddyness=0.836 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10186= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 4.000 4.000 } points=0 pool= { supplies=12.958 } throughput= { supplies=9.860 } last_throughput= { supplies=5.136 } drawn= { supplies=11.780 fuel=2.640 } last_drawn= { supplies=6.856 } weather= { humidity=3.820 pressure=1014.551 temperature=17.764 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10187= { flags= { } owner="PAR" controller="PAR" core="PAR" core="BOL" infra= { 3.000 3.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 weather= { humidity=18.060 pressure=1015.608 temperature=19.570 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10188= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=28.118 } throughput= { supplies=3.366 } last_throughput= { supplies=3.366 } drawn= { supplies=5.134 } last_drawn= { supplies=5.134 } weather= { humidity=1.480 pressure=1014.148 temperature=15.747 muddyness=0.145 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10189= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=40.906 pressure=1014.141 temperature=27.294 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10190= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 2.000 2.000 } points=0 weather= { humidity=34.600 pressure=1015.544 temperature=23.195 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10191= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=1.158 } throughput= { supplies=1.188 } last_throughput= { supplies=1.218 } drawn= { supplies=1.188 } last_drawn= { supplies=1.218 } weather= { humidity=15.000 pressure=1015.522 temperature=20.158 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10192= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=83.413 } throughput= { supplies=52.234 } last_throughput= { supplies=54.235 } drawn= { supplies=52.234 } last_drawn= { supplies=54.235 } weather= { pressure=1017.587 temperature=11.862 } } 10193= { flags= { } owner="BRA" controller="BRA" core="BRA" capital=yes manpower=6.000 air_base= { 5.000 5.000 } naval_base= { 6.000 6.000 } anti_air= { 1.000 1.000 } industry= { 6.000 6.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=4919.084 money=1478.510 crude_oil=2791.886 fuel=6385.651 metal=6019.035 energy=6253.596 rare_materials=4730.753 } throughput= { supplies=57.376 } last_throughput= { supplies=59.014 } drawn= { supplies=57.376 } last_drawn= { supplies=59.014 } current_producing= { metal=5.000 energy=15.000 rare_materials=4.000 } max_producing= { metal=5.000 energy=15.000 rare_materials=4.000 } weather= { humidity=18.060 pressure=1017.479 temperature=19.803 } } 10194= { flags= { } owner="POR" controller="POR" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=59.661 fuel=71.505 energy=2.068 rare_materials=0.873 } throughput= { supplies=32.139 } last_throughput= { supplies=10.758 } drawn= { supplies=5.139 } last_drawn= { supplies=3.030 } weather= { humidity=54.320 pressure=957.960 windspeed=18.262 temperature=12.390 precipitation=0.928 muddyness=0.923 cloud_coverage=0.279 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10195= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="ENG" } } points=0 weather= { humidity=65.200 pressure=893.999 windspeed=21.604 temperature=23.251 precipitation=1.000 muddyness=0.232 cloud_coverage=0.456 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10196= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=37.660 pressure=1013.840 temperature=27.544 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10197= { flags= { } owner="CHL" controller="CHL" core="CHL" core="BOL" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 pool= { supplies=0.446 } throughput= { supplies=0.416 } last_throughput= { supplies=0.416 } drawn= { supplies=0.446 } last_drawn= { supplies=0.416 } weather= { pressure=1016.661 temperature=18.267 } } 10198= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 4.000 4.000 } points=0 pool= { supplies=7.484 } drawn= { supplies=1.122 fuel=2.640 } last_drawn= { supplies=0.513 } weather= { humidity=3.820 pressure=1014.713 temperature=15.737 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10199= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 current_producing= { rare_materials=3.000 } max_producing= { rare_materials=3.000 } weather= { humidity=47.693 pressure=1016.083 temperature=28.807 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10200= { flags= { } owner="PAR" controller="PAR" core="PAR" core="BOL" capital=yes infra= { 2.000 2.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 pool= { supplies=16.802 } drawn= { supplies=1.213 } last_drawn= { supplies=1.198 } weather= { humidity=37.161 pressure=1014.610 temperature=26.704 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10201= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=14.280 } drawn= { supplies=1.020 } last_drawn= { supplies=1.020 } weather= { humidity=31.680 pressure=1014.149 temperature=24.318 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10202= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 2.000 2.000 } points=0 weather= { humidity=30.740 pressure=1014.366 temperature=23.686 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10203= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=7.638 } throughput= { supplies=0.948 } last_throughput= { supplies=0.948 } drawn= { supplies=1.458 } last_drawn= { supplies=1.458 } weather= { humidity=44.518 pressure=1015.545 temperature=26.394 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10204= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=1.000 industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.528 } throughput= { supplies=1.591 } last_throughput= { supplies=1.592 } drawn= { supplies=1.591 } last_drawn= { supplies=1.592 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.894 temperature=11.705 } } 10205= { flags= { } owner="POR" controller="POR" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=3.360 } last_drawn= { supplies=2.000 } weather= { humidity=63.726 pressure=947.329 windspeed=26.201 temperature=16.446 precipitation=1.000 muddyness=1.000 cloud_coverage=0.503 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10206= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.120 pressure=941.565 windspeed=5.100 temperature=25.432 precipitation=0.186 muddyness=0.146 cloud_coverage=0.056 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10207= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.897 temperature=18.244 } out_of_supply_days=1992 modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10208= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=11.663 } throughput= { supplies=0.827 } last_throughput= { supplies=0.843 } drawn= { supplies=1.585 } last_drawn= { supplies=1.506 } weather= { humidity=2.900 pressure=1014.927 temperature=16.518 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10209= { flags= { } owner="PAR" controller="PAR" core="PAR" core="BOL" infra= { 2.000 2.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 weather= { pressure=1016.744 temperature=16.313 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10210= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=36.793 } throughput= { supplies=6.217 } last_throughput= { supplies=6.221 } drawn= { supplies=8.382 } last_drawn= { supplies=7.563 } weather= { humidity=24.020 pressure=1014.637 temperature=23.739 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10211= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=49.861 pressure=1017.735 temperature=28.819 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10212= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.918 } throughput= { supplies=0.918 } last_throughput= { supplies=0.918 } drawn= { supplies=0.918 } last_drawn= { supplies=0.918 } weather= { humidity=47.470 pressure=1016.858 temperature=27.032 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10213= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=0.580 } throughput= { supplies=0.580 } last_throughput= { supplies=0.580 } drawn= { supplies=0.580 } last_drawn= { supplies=0.580 } weather= { humidity=1.779 pressure=1017.958 temperature=11.607 muddyness=0.528 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10214= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=34.000 pressure=946.948 windspeed=14.808 temperature=8.057 precipitation=1.000 muddyness=1.000 cloud_coverage=0.391 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10215= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=5.538 } throughput= { supplies=0.868 } last_throughput= { supplies=2.905 } drawn= { supplies=0.868 } last_drawn= { supplies=4.905 } weather= { humidity=64.846 pressure=947.329 windspeed=26.201 temperature=16.416 precipitation=1.000 muddyness=1.000 cloud_coverage=0.469 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10216= { flags= { } owner="VIC" controller="VIC" core="MAD" naval_base= { 8.000 8.000 } infra= { 5.000 5.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=2533.422 money=997.625 crude_oil=450.000 metal=1075.000 energy=2150.000 rare_materials=537.000 } weather= { humidity=67.200 pressure=894.499 windspeed=33.577 temperature=18.596 precipitation=1.000 muddyness=0.181 cloud_coverage=0.396 } } 10217= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1015.246 temperature=27.749 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10218= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=44.740 pressure=943.657 windspeed=8.797 temperature=25.498 precipitation=0.958 muddyness=0.160 cloud_coverage=0.288 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10219= { flags= { } owner="CHL" controller="CHL" core="CHL" core="BOL" infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 pool= { supplies=8.918 } throughput= { supplies=0.476 } last_throughput= { supplies=0.446 } drawn= { supplies=1.107 } last_drawn= { supplies=1.002 } weather= { humidity=5.810 pressure=1013.805 temperature=9.690 } } 10220= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=5.446 } drawn= { supplies=0.389 } last_drawn= { supplies=0.344 } weather= { humidity=3.320 pressure=1014.884 temperature=15.708 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10221= { flags= { } owner="BOL" controller="BOL" core="BOL" infra= { 4.000 4.000 } points=0 pool= { supplies=61.253 fuel=46.200 } throughput= { supplies=0.920 } last_throughput= { supplies=0.529 } drawn= { supplies=9.830 fuel=5.250 } last_drawn= { supplies=5.106 } weather= { humidity=3.820 pressure=1014.550 temperature=15.780 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10222= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=47.090 pressure=1017.909 temperature=28.831 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10223= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=36.986 } throughput= { supplies=8.412 } last_throughput= { supplies=7.593 } drawn= { supplies=11.272 } last_drawn= { supplies=7.593 } weather= { humidity=48.061 pressure=1014.513 temperature=27.064 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10224= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=19.738 } drawn= { supplies=1.526 } last_drawn= { supplies=1.520 } weather= { humidity=41.959 pressure=1014.514 temperature=26.968 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10225= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 weather= { humidity=28.040 pressure=1016.929 temperature=19.749 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10226= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=4.000 air_base= { 4.000 4.000 } naval_base= { 6.000 6.000 } anti_air= { 1.000 1.000 } industry= { 4.000 4.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=73.498 } throughput= { supplies=50.583 } last_throughput= { supplies=52.583 } drawn= { supplies=50.583 } last_drawn= { supplies=52.583 } current_producing= { metal=8.000 energy=6.000 rare_materials=2.000 } max_producing= { metal=8.000 energy=6.000 rare_materials=2.000 } weather= { humidity=28.040 pressure=1017.893 temperature=24.288 } } 10227= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 weather= { pressure=959.414 windspeed=31.493 temperature=15.840 precipitation=0.300 cloud_coverage=0.090 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10228= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=64.520 pressure=946.093 windspeed=26.043 temperature=7.001 precipitation=1.000 muddyness=1.000 cloud_coverage=0.477 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10229= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=946.105 windspeed=34.346 temperature=8.166 precipitation=0.488 muddyness=0.868 cloud_coverage=0.494 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10230= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=3.943 } throughput= { supplies=0.923 } last_throughput= { supplies=3.196 } drawn= { supplies=0.923 } last_drawn= { supplies=3.196 } weather= { humidity=100.000 pressure=947.506 windspeed=34.763 temperature=16.496 precipitation=0.526 muddyness=1.000 cloud_coverage=0.513 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10231= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=4.899 money=0.250 } weather= { humidity=100.000 pressure=1015.361 windspeed=29.467 temperature=17.588 precipitation=0.228 muddyness=0.993 cloud_coverage=0.364 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10232= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.848 windspeed=0.558 temperature=30.840 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10233= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=63.600 pressure=945.533 windspeed=15.180 temperature=25.559 precipitation=0.880 muddyness=0.163 cloud_coverage=0.264 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10234= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=63.600 pressure=932.523 windspeed=15.014 temperature=25.422 precipitation=0.880 muddyness=0.177 cloud_coverage=0.264 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10235= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1014.192 windspeed=0.520 temperature=27.812 muddyness=0.283 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10236= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=5.432 } drawn= { supplies=0.358 } last_drawn= { supplies=0.418 } weather= { pressure=1013.166 temperature=5.375 muddyness=0.828 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10237= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 1.000 1.000 } points=0 weather= { humidity=51.273 pressure=1014.015 temperature=29.535 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10238= { flags= { } owner="PAR" controller="PAR" core="PAR" core="BOL" capital=yes infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=0 weather= { humidity=13.900 pressure=1014.771 temperature=19.639 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10239= { flags= { } owner="PAR" controller="PAR" core="PAR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=13.024 } throughput= { supplies=2.020 } drawn= { supplies=3.424 } weather= { humidity=25.120 pressure=1014.675 temperature=23.970 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10240= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=37.925 } throughput= { supplies=11.302 } last_throughput= { supplies=7.623 } drawn= { supplies=15.308 } last_drawn= { supplies=7.623 } weather= { humidity=41.021 pressure=1014.518 temperature=27.016 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10241= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 weather= { humidity=27.660 pressure=1017.021 temperature=19.677 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10242= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=2.000 anti_air= { 1.000 1.000 } industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=62.919 } throughput= { supplies=50.553 } last_throughput= { supplies=52.553 } drawn= { supplies=50.553 } last_drawn= { supplies=52.553 } current_producing= { metal=3.000 energy=9.000 } max_producing= { metal=3.000 energy=9.000 } weather= { pressure=1017.990 temperature=12.029 } } 10243= { flags= { } owner="GER" controller="GER" infra= { 4.000 4.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 pool= { supplies=6.575 } throughput= { supplies=0.002 } drawn= { supplies=0.484 } last_drawn= { supplies=0.470 } current_producing= { metal=10.000 rare_materials=4.000 } max_producing= { metal=10.000 rare_materials=4.000 } weather= { humidity=41.193 pressure=945.471 windspeed=1.197 temperature=24.912 muddyness=0.083 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10244= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } history= { 1940.10.7.11= { controller="ITA" } 1940.10.27.0= { controller="ENG" } } points=0 weather= { humidity=19.020 pressure=966.269 windspeed=3.609 temperature=20.656 muddyness=0.865 } out_of_supply_days=1994 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10245= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=2.800 } last_throughput= { supplies=1.755 } last_drawn= { supplies=3.755 } weather= { humidity=65.200 pressure=947.326 windspeed=26.196 temperature=15.416 precipitation=1.000 muddyness=0.808 cloud_coverage=0.456 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10246= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=947.703 windspeed=34.757 temperature=16.471 precipitation=0.422 muddyness=0.986 cloud_coverage=0.461 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10247= { flags= { } owner="VIC" controller="VIC" core="MAD" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1005.103 windspeed=30.315 temperature=20.051 precipitation=0.276 muddyness=0.993 cloud_coverage=0.388 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10248= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1016.215 windspeed=0.101 temperature=27.653 muddyness=0.368 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10249= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1014.720 windspeed=0.897 temperature=26.871 muddyness=0.111 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10250= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { humidity=100.000 pressure=988.730 windspeed=15.270 temperature=23.751 precipitation=0.420 muddyness=0.079 cloud_coverage=0.460 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10251= { flags= { } owner="CHL" controller="CHL" core="CHL" industry= { 2.000 2.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=7.547 } throughput= { supplies=1.137 } last_throughput= { supplies=1.032 } drawn= { supplies=1.137 } last_drawn= { supplies=1.032 } current_producing= { metal=56.000 energy=1.000 } max_producing= { metal=56.000 energy=1.000 } weather= { humidity=3.332 pressure=1013.579 temperature=9.401 } } 10252= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=1.363 } throughput= { supplies=1.363 } drawn= { supplies=1.363 } weather= { pressure=1013.166 temperature=16.156 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10253= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 weather= { humidity=36.182 pressure=1014.941 temperature=26.900 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10254= { flags= { } owner="PAR" controller="PAR" core="PAR" core="BOL" capital=yes manpower=4.000 air_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } industry= { 5.000 5.000 } infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="BOL" } } points=1 pool= { supplies=890.755 money=441.009 crude_oil=1462.673 fuel=2932.200 metal=6186.392 energy=12773.063 rare_materials=2629.511 } throughput= { supplies=6.697 } last_throughput= { supplies=1.218 } drawn= { supplies=6.697 } last_drawn= { supplies=1.218 } current_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } max_producing= { metal=5.000 energy=10.000 rare_materials=3.000 } weather= { humidity=44.419 pressure=1014.834 temperature=27.113 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10255= { flags= { } owner="PAR" controller="PAR" core="PAR" infra= { 4.000 4.000 } points=0 pool= { supplies=5.809 } drawn= { supplies=2.000 } weather= { humidity=25.120 pressure=1014.675 temperature=20.758 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10256= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 4.000 4.000 } points=0 pool= { supplies=7.428 } throughput= { supplies=0.638 } last_throughput= { supplies=0.632 } drawn= { supplies=1.129 } last_drawn= { supplies=1.107 } weather= { humidity=27.660 pressure=1016.951 temperature=19.846 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10257= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 weather= { pressure=951.945 windspeed=41.487 temperature=16.063 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10258= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=11.382 fuel=34.320 } drawn= { supplies=0.813 } last_drawn= { supplies=0.813 } weather= { humidity=38.520 pressure=946.973 windspeed=14.807 temperature=16.370 precipitation=1.000 muddyness=1.000 cloud_coverage=0.366 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10259= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=3.471 } last_throughput= { supplies=3.486 } last_drawn= { supplies=3.643 } weather= { humidity=65.265 pressure=947.206 windspeed=29.051 temperature=16.124 precipitation=1.000 muddyness=0.728 cloud_coverage=0.456 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10260= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 last_throughput= { supplies=0.002 } last_drawn= { supplies=0.159 } weather= { humidity=100.000 pressure=947.696 windspeed=34.746 temperature=15.522 precipitation=0.420 muddyness=0.693 cloud_coverage=0.460 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10261= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=67.018 pressure=1004.892 windspeed=23.074 temperature=23.451 precipitation=1.000 muddyness=0.958 cloud_coverage=0.404 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10262= { flags= { } owner="AST" controller="AST" core="AST" air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=8.316 metal=1.596 } throughput= { supplies=0.594 } drawn= { supplies=0.594 } current_producing= { metal=2.000 } max_producing= { metal=2.000 } weather= { humidity=38.000 pressure=1014.797 windspeed=0.057 temperature=27.574 muddyness=0.037 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10263= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 current_producing= { metal=3.000 } max_producing= { metal=3.000 } weather= { humidity=100.000 pressure=934.357 windspeed=25.919 temperature=25.543 muddyness=0.037 cloud_coverage=0.200 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10264= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1015.075 windspeed=1.548 temperature=25.945 muddyness=0.125 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10265= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=72.400 pressure=1002.373 windspeed=15.318 temperature=25.164 precipitation=0.800 muddyness=0.025 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10266= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=5.709 } drawn= { supplies=2.000 } weather= { pressure=1013.579 temperature=8.772 muddyness=0.207 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10267= { flags= { } owner="ARG" controller="ARG" core="ARG" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=6.290 fuel=0.491 } throughput= { supplies=4.909 } last_throughput= { supplies=2.218 } drawn= { supplies=4.909 } last_drawn= { supplies=2.218 } current_producing= { metal=2.000 energy=1.000 } max_producing= { metal=2.000 energy=1.000 } weather= { humidity=47.736 pressure=1013.667 temperature=27.186 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10268= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=8.500 } drawn= { supplies=0.590 } last_drawn= { supplies=0.650 } weather= { humidity=33.500 pressure=1015.002 temperature=24.002 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10269= { flags= { } owner="PAR" controller="PAR" core="PAR" capital=yes infra= { 4.000 4.000 } points=0 pool= { supplies=5.822 } drawn= { supplies=2.000 } weather= { humidity=25.120 pressure=1014.847 temperature=20.745 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10270= { flags= { } owner="BRA" controller="BRA" core="BRA" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=55.944 fuel=24.990 } throughput= { supplies=15.338 } last_throughput= { supplies=7.653 } drawn= { supplies=20.938 } last_drawn= { supplies=7.653 } weather= { humidity=17.660 pressure=1017.552 temperature=20.030 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10271= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=52.840 pressure=945.525 windspeed=16.721 temperature=14.390 precipitation=1.000 muddyness=0.807 cloud_coverage=0.386 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10272= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=17.520 pressure=966.243 windspeed=2.056 temperature=17.595 muddyness=0.958 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10273= { flags= { } owner="VIC" controller="VIC" core="MAD" naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1015.362 windspeed=29.469 temperature=17.571 precipitation=0.228 muddyness=0.993 cloud_coverage=0.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10274= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 pool= { supplies=3.251 } throughput= { supplies=0.978 } last_throughput= { supplies=3.242 } drawn= { supplies=0.978 } last_drawn= { supplies=3.242 } weather= { humidity=64.246 pressure=957.566 windspeed=38.173 temperature=17.767 precipitation=1.000 muddyness=1.000 cloud_coverage=0.487 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10275= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=899.991 windspeed=26.537 temperature=20.708 precipitation=1.000 muddyness=1.000 cloud_coverage=0.802 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10276= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1014.708 windspeed=0.897 temperature=26.884 muddyness=0.111 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10277= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=1002.726 windspeed=19.873 temperature=25.203 muddyness=0.065 cloud_coverage=0.100 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10278= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=7.115 } throughput= { supplies=1.167 } last_throughput= { supplies=1.062 } drawn= { supplies=1.167 } last_drawn= { supplies=1.062 } weather= { pressure=1013.805 temperature=19.066 } } 10279= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=9.674 } throughput= { supplies=3.943 } last_throughput= { supplies=0.652 } drawn= { supplies=4.961 } last_drawn= { supplies=0.652 } weather= { pressure=1013.906 temperature=15.855 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10280= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=19.168 fuel=0.491 } throughput= { supplies=6.666 } last_throughput= { supplies=2.278 } drawn= { supplies=7.707 } last_drawn= { supplies=2.278 } weather= { humidity=18.060 pressure=1013.667 temperature=19.765 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10281= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=2 pool= { supplies=4.652 } throughput= { supplies=0.620 } last_throughput= { supplies=0.680 } drawn= { supplies=0.620 } last_drawn= { supplies=2.680 } weather= { humidity=27.660 pressure=1015.082 temperature=18.942 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10282= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=6.160 } drawn= { supplies=0.440 } last_drawn= { supplies=0.410 } weather= { humidity=17.660 pressure=1014.819 temperature=20.677 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10283= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=58.506 } last_throughput= { supplies=0.135 } drawn= { supplies=4.044 } last_drawn= { supplies=4.269 } weather= { humidity=23.420 temperature=20.118 } } 10284= { flags= { } owner="POR" controller="POR" infra= { 2.000 2.000 } points=0 weather= { pressure=951.945 windspeed=18.908 temperature=20.295 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10285= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=946.094 windspeed=34.348 temperature=8.103 precipitation=0.420 muddyness=0.696 cloud_coverage=0.460 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10286= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=946.105 windspeed=34.346 temperature=8.166 precipitation=0.488 muddyness=0.794 cloud_coverage=0.494 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10287= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=1017.073 windspeed=27.857 temperature=21.993 muddyness=0.951 cloud_coverage=0.100 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10288= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=100.000 pressure=948.495 windspeed=50.642 temperature=16.249 precipitation=0.872 muddyness=1.000 cloud_coverage=0.686 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10289= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=925.671 windspeed=7.976 temperature=27.728 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10290= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.416 windspeed=1.671 temperature=31.390 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10291= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=6.537 } drawn= { supplies=2.000 } weather= { humidity=5.770 pressure=1015.089 temperature=9.346 } } 10292= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=11.372 } throughput= { supplies=1.180 } last_throughput= { supplies=0.568 } drawn= { supplies=2.520 } last_drawn= { supplies=0.622 } weather= { pressure=1016.938 temperature=18.586 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10293= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=6.535 } throughput= { supplies=6.535 } last_throughput= { supplies=2.248 } drawn= { supplies=6.535 } last_drawn= { supplies=2.248 } weather= { humidity=37.865 pressure=1013.871 temperature=22.894 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10294= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=8.951 } throughput= { supplies=7.767 } last_throughput= { supplies=2.338 } drawn= { supplies=7.767 } last_drawn= { supplies=2.338 } weather= { humidity=17.660 pressure=1017.416 temperature=19.624 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10295= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=10.670 } throughput= { supplies=0.680 } last_throughput= { supplies=4.740 } drawn= { supplies=0.680 } last_drawn= { supplies=5.764 } weather= { humidity=35.483 pressure=1015.024 temperature=22.840 } } 10296= { flags= { } owner="BRA" controller="BRA" core="BRA" infra= { 6.000 6.000 } points=0 pool= { supplies=47.154 } drawn= { supplies=3.321 } last_drawn= { supplies=3.411 } weather= { humidity=28.040 pressure=1016.336 temperature=20.036 } } 10297= { flags= { } owner="SAF" controller="SAF" infra= { 2.000 2.000 } points=0 pool= { supplies=8.474 } throughput= { supplies=1.026 } last_throughput= { supplies=1.026 } drawn= { supplies=1.558 } last_drawn= { supplies=1.558 } weather= { pressure=951.947 windspeed=18.908 temperature=20.328 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10298= { flags= { } owner="ENG" controller="ENG" manpower=1.000 infra= { 4.000 4.000 } points=0 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=100.000 pressure=946.117 windspeed=29.491 temperature=10.365 precipitation=0.698 muddyness=0.697 cloud_coverage=0.599 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10299= { flags= { } owner="GER" controller="GER" manpower=1.000 infra= { 2.000 2.000 } history= { 1940.10.26.18= { controller="GER" } 1940.10.26.18= { owner="GER" } } points=0 nationalism=14.336 current_producing= { metal=13.000 rare_materials=3.000 } max_producing= { metal=13.000 rare_materials=3.000 } weather= { humidity=63.040 pressure=945.009 windspeed=16.686 temperature=17.178 precipitation=0.902 muddyness=1.000 cloud_coverage=0.271 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10300= { flags= { } owner="POR" controller="POR" manpower=2.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=7.678 } throughput= { supplies=1.033 } last_throughput= { supplies=7.181 } drawn= { supplies=1.033 } last_drawn= { supplies=7.181 } weather= { humidity=100.000 pressure=947.777 windspeed=38.131 temperature=16.229 precipitation=0.420 muddyness=0.079 cloud_coverage=0.460 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10301= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=50.960 pressure=909.790 windspeed=11.052 temperature=20.922 precipitation=1.000 muddyness=1.000 cloud_coverage=0.407 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10302= { flags= { } owner="AST" controller="AST" core="AST" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=8.316 } last_throughput= { supplies=1.269 } last_drawn= { supplies=0.639 } weather= { humidity=50.720 pressure=914.681 windspeed=8.226 temperature=19.900 precipitation=1.000 muddyness=1.000 cloud_coverage=0.410 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10303= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=38.000 pressure=1015.013 windspeed=1.548 temperature=25.944 muddyness=0.125 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10304= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=10.945 } throughput= { supplies=3.227 } last_throughput= { supplies=1.092 } drawn= { supplies=5.227 } last_drawn= { supplies=1.092 } weather= { humidity=1.365 pressure=1015.081 temperature=9.346 } } 10305= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 weather= { pressure=1027.918 temperature=11.376 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10306= { flags= { } owner="ARG" controller="ARG" core="ARG" manpower=1.000 industry= { 2.000 2.000 } infra= { 4.000 4.000 } points=2 pool= { supplies=10.560 fuel=0.982 } throughput= { supplies=7.737 } last_throughput= { supplies=2.308 } drawn= { supplies=7.737 } last_drawn= { supplies=2.308 } current_producing= { metal=1.000 energy=10.000 } max_producing= { metal=1.000 energy=10.000 } weather= { humidity=36.326 pressure=1013.872 temperature=22.847 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10307= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=6.106 } throughput= { supplies=0.650 } last_throughput= { supplies=2.710 } drawn= { supplies=0.650 } last_drawn= { supplies=4.710 } weather= { humidity=35.285 pressure=1015.024 temperature=22.790 } } 10308= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=6.630 } throughput= { supplies=0.470 } last_throughput= { supplies=0.440 } drawn= { supplies=0.940 } last_drawn= { supplies=0.820 } weather= { humidity=17.660 pressure=1016.752 temperature=20.244 } } 10309= { flags= { } owner="SAF" controller="SAF" infra= { 2.000 2.000 } points=0 pool= { supplies=13.804 } drawn= { supplies=0.986 } last_drawn= { supplies=0.986 } weather= { pressure=951.945 windspeed=18.908 temperature=20.297 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10310= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=64.780 pressure=947.302 windspeed=25.386 temperature=14.819 precipitation=1.000 muddyness=0.893 cloud_coverage=0.469 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10311= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 pool= { supplies=7.217 } throughput= { supplies=1.065 } last_throughput= { supplies=7.211 } drawn= { supplies=1.065 } last_drawn= { supplies=7.211 } weather= { humidity=64.260 pressure=948.335 windspeed=25.164 temperature=14.939 precipitation=1.000 muddyness=1.000 cloud_coverage=0.485 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10312= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=72.446 pressure=1017.043 windspeed=21.519 temperature=20.760 precipitation=0.800 muddyness=0.874 cloud_coverage=0.240 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10313= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=31.700 pressure=924.758 windspeed=6.027 temperature=20.406 precipitation=1.000 muddyness=0.923 cloud_coverage=0.327 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10314= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=7.112 } drawn= { supplies=0.478 } last_drawn= { supplies=0.538 } weather= { pressure=1024.465 temperature=5.152 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10315= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=1.025 } throughput= { supplies=1.024 } last_throughput= { supplies=1.017 } drawn= { supplies=1.025 } last_drawn= { supplies=1.056 } weather= { humidity=7.660 pressure=1016.556 temperature=14.663 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10316= { flags= { } owner="ARG" controller="ARG" core="ARG" manpower=3.000 industry= { 5.000 5.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=17.951 fuel=3.225 } throughput= { supplies=9.034 } last_throughput= { supplies=3.667 } drawn= { supplies=9.034 } last_drawn= { supplies=3.667 } current_producing= { metal=4.000 energy=4.000 rare_materials=2.000 } max_producing= { metal=4.000 energy=4.000 rare_materials=2.000 } weather= { humidity=17.660 pressure=1013.877 temperature=18.190 } } 10317= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=9.658 } throughput= { supplies=1.680 } last_throughput= { supplies=6.644 } drawn= { supplies=1.680 } last_drawn= { supplies=8.644 } weather= { humidity=24.520 pressure=1017.629 temperature=19.904 } } 10318= { flags= { } owner="SAF" controller="SAF" infra= { 2.000 2.000 } points=0 pool= { supplies=6.371 } last_throughput= { supplies=0.003 } drawn= { supplies=0.506 } last_drawn= { supplies=0.658 } weather= { pressure=953.515 windspeed=32.606 temperature=20.516 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10319= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 pool= { supplies=7.791 } throughput= { supplies=1.120 } last_throughput= { supplies=7.261 } drawn= { supplies=1.120 } last_drawn= { supplies=7.261 } weather= { humidity=100.000 pressure=947.919 windspeed=33.361 temperature=14.921 precipitation=0.452 muddyness=0.340 cloud_coverage=0.476 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10320= { flags= { } owner="VIC" controller="VIC" naval_base= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1053.000 temperature=2.850 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10321= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=100.000 pressure=910.090 windspeed=19.380 temperature=18.790 precipitation=0.690 muddyness=1.000 cloud_coverage=0.595 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10322= { flags= { } owner="CHL" controller="CHL" core="CHL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=13.805 } throughput= { supplies=5.257 } last_throughput= { supplies=1.122 } drawn= { supplies=5.257 } last_drawn= { supplies=1.122 } weather= { pressure=1017.679 temperature=18.623 } } 10323= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=7.603 } throughput= { supplies=0.478 } last_throughput= { supplies=0.598 } drawn= { supplies=0.995 } last_drawn= { supplies=1.216 } weather= { humidity=8.060 pressure=1025.174 temperature=15.563 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10324= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=12.680 fuel=0.982 } throughput= { supplies=9.004 } last_throughput= { supplies=3.637 } drawn= { supplies=9.004 } last_drawn= { supplies=3.637 } weather= { humidity=17.660 pressure=1016.514 temperature=18.746 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10325= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=7.124 } drawn= { supplies=0.509 } last_drawn= { supplies=0.502 } weather= { humidity=17.660 pressure=1013.810 temperature=18.102 } } 10326= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 weather= { humidity=100.000 pressure=947.919 windspeed=33.359 temperature=14.929 precipitation=0.228 muddyness=0.048 cloud_coverage=0.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10327= { flags= { } owner="ENG" controller="ENG" infra= { 2.000 2.000 } points=0 weather= { humidity=16.400 pressure=946.638 windspeed=8.366 temperature=11.330 precipitation=1.000 muddyness=1.000 cloud_coverage=0.324 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10328= { flags= { } owner="AST" controller="AST" core="AST" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=3.055 } drawn= { supplies=2.000 } weather= { humidity=55.140 pressure=909.987 windspeed=13.417 temperature=20.977 precipitation=1.000 muddyness=0.517 cloud_coverage=0.360 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10329= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=17.254 pressure=1014.075 windspeed=4.971 temperature=23.073 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10330= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=7.112 } drawn= { supplies=0.448 } last_drawn= { supplies=0.568 } weather= { pressure=1025.660 temperature=4.890 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10331= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.122 } throughput= { supplies=0.121 } last_throughput= { supplies=0.116 } drawn= { supplies=0.122 } last_drawn= { supplies=0.153 } weather= { humidity=7.660 pressure=1015.160 temperature=14.709 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10332= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=19.797 } throughput= { supplies=9.064 } last_throughput= { supplies=3.697 } drawn= { supplies=9.064 } last_drawn= { supplies=3.697 } weather= { humidity=17.660 pressure=1016.520 temperature=18.707 } } 10333= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.086 } last_drawn= { supplies=0.086 } weather= { pressure=954.875 windspeed=42.170 temperature=20.651 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10334= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=72.400 pressure=1007.254 windspeed=21.734 temperature=20.456 precipitation=0.800 muddyness=0.797 cloud_coverage=0.240 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10335= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=924.770 windspeed=10.683 temperature=18.504 precipitation=0.248 muddyness=0.066 cloud_coverage=0.075 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10336= { flags= { } owner="CHL" controller="CHL" core="CHL" capital=yes manpower=7.000 air_base= { 4.000 4.000 } naval_base= { 8.000 8.000 } anti_air= { 2.000 2.000 } industry= { 9.000 9.000 } infra= { 6.000 6.000 } points=2 pool= { supplies=2628.357 money=217.054 crude_oil=3610.127 fuel=7229.968 metal=13295.487 energy=4079.339 rare_materials=1373.490 } throughput= { supplies=7.552 } last_throughput= { supplies=24.976 } drawn= { supplies=7.552 } last_drawn= { supplies=24.976 } current_producing= { metal=2.000 energy=11.000 rare_materials=2.000 } max_producing= { metal=2.000 energy=11.000 rare_materials=2.000 } weather= { pressure=1035.106 temperature=5.262 } } 10337= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.091 } throughput= { supplies=0.092 } last_throughput= { supplies=0.055 } drawn= { supplies=0.092 } last_drawn= { supplies=0.092 } weather= { humidity=6.886 pressure=1026.171 temperature=14.267 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10338= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=1.821 } throughput= { supplies=1.796 } last_throughput= { supplies=1.640 } drawn= { supplies=1.821 } last_drawn= { supplies=1.796 } weather= { humidity=7.660 pressure=1015.160 temperature=14.709 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10339= { flags= { } owner="SAF" controller="SAF" infra= { 2.000 2.000 } points=0 weather= { humidity=34.980 pressure=947.187 windspeed=10.867 temperature=14.821 precipitation=0.976 muddyness=0.921 cloud_coverage=0.293 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10340= { flags= { } owner="POR" controller="POR" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=42.165 } throughput= { supplies=32.426 } last_throughput= { supplies=36.521 } drawn= { supplies=5.426 } last_drawn= { supplies=9.521 } weather= { humidity=60.240 pressure=979.119 windspeed=23.043 temperature=16.086 precipitation=1.000 muddyness=1.000 cloud_coverage=0.605 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10341= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=10.945 pressure=1016.932 temperature=21.552 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10342= { flags= { } owner="CHL" controller="CHL" core="CHL" capital=yes infra= { 6.000 6.000 } points=0 pool= { supplies=22.614 } throughput= { supplies=2.235 } last_throughput= { supplies=21.794 } drawn= { supplies=2.235 } last_drawn= { supplies=23.794 } weather= { humidity=8.060 pressure=1015.613 temperature=14.046 } } 10343= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=5.122 } drawn= { supplies=0.398 } last_drawn= { supplies=0.398 } weather= { pressure=1026.228 temperature=5.039 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10344= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=8.291 } throughput= { supplies=1.298 } last_throughput= { supplies=1.418 } drawn= { supplies=2.151 } last_drawn= { supplies=2.074 } weather= { humidity=8.060 pressure=1015.993 temperature=14.151 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10345= { flags= { } owner="VIC" controller="VIC" core="MAD" infra= { 1.000 1.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=69.274 pressure=1007.264 windspeed=21.792 temperature=22.471 precipitation=1.000 muddyness=1.000 cloud_coverage=0.336 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10346= { flags= { } owner="USA" controller="USA" core="USA" infra= { 8.000 8.000 } points=0 pool= { supplies=18.844 } drawn= { supplies=1.346 } last_drawn= { supplies=1.346 } weather= { pressure=1032.952 temperature=12.400 } } 10347= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 2.000 2.000 } points=0 pool= { supplies=6.017 } last_throughput= { supplies=2.030 } last_drawn= { supplies=4.030 } weather= { pressure=1015.830 temperature=6.710 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10348= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=1.268 fuel=0.126 } throughput= { supplies=1.266 } last_throughput= { supplies=1.154 } drawn= { supplies=1.268 } last_drawn= { supplies=1.266 } weather= { humidity=18.060 pressure=1027.133 temperature=18.429 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10349= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.178 } throughput= { supplies=0.154 } drawn= { supplies=0.178 } last_drawn= { supplies=0.154 } weather= { humidity=17.660 pressure=1016.105 temperature=18.546 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10350= { flags= { } owner="SAF" controller="SAF" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=6.947 } drawn= { supplies=0.538 } last_drawn= { supplies=0.493 } weather= { pressure=1017.537 temperature=23.380 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10351= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 pool= { supplies=8.127 } throughput= { supplies=2.221 } last_throughput= { supplies=2.188 } drawn= { supplies=4.221 } last_drawn= { supplies=2.188 } weather= { humidity=100.000 pressure=979.946 windspeed=29.925 temperature=12.889 precipitation=0.916 muddyness=0.723 cloud_coverage=0.708 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10352= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { pressure=951.989 windspeed=8.242 temperature=27.028 } } 10353= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=3.654 pressure=1016.933 temperature=21.552 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10354= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=34.269 } throughput= { supplies=2.205 } last_throughput= { supplies=16.375 } drawn= { supplies=2.205 } last_drawn= { supplies=17.704 } weather= { pressure=1015.830 temperature=8.816 } } 10355= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=7.755 } throughput= { supplies=0.646 } last_throughput= { supplies=0.668 } drawn= { supplies=1.239 } last_drawn= { supplies=1.276 } weather= { humidity=18.060 pressure=1026.542 temperature=19.295 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10356= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.213 } throughput= { supplies=0.189 } drawn= { supplies=0.213 } last_drawn= { supplies=0.189 } weather= { humidity=8.060 pressure=1017.621 temperature=14.692 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10357= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=0 weather= { humidity=66.120 pressure=979.153 windspeed=22.806 temperature=11.558 precipitation=1.000 muddyness=1.000 cloud_coverage=0.429 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10358= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=936.099 windspeed=16.931 temperature=23.094 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10359= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { pressure=953.619 windspeed=14.448 temperature=27.247 } } 10360= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=0.072 pressure=1014.102 windspeed=4.971 temperature=27.405 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10361= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 current_producing= { energy=20.000 } max_producing= { energy=20.000 } weather= { humidity=33.164 pressure=1017.126 temperature=21.414 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10362= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 2.000 2.000 } points=0 pool= { supplies=4.719 } last_drawn= { supplies=2.000 } weather= { pressure=1026.117 temperature=5.258 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10363= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.001 } drawn= { supplies=0.001 } last_drawn= { supplies=0.076 } weather= { humidity=18.060 pressure=1017.775 temperature=18.879 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10364= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.001 } throughput= { supplies=0.001 } last_throughput= { supplies=0.008 } drawn= { supplies=0.001 } last_drawn= { supplies=0.538 } weather= { humidity=18.060 pressure=1017.858 temperature=18.085 } } 10365= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 current_producing= { metal=1.000 } max_producing= { metal=1.000 } weather= { pressure=1017.571 temperature=23.373 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10366= { flags= { } owner="SAF" controller="SAF" core="SAF" manpower=7.000 industry= { 6.000 6.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=16.675 } current_producing= { metal=10.000 energy=48.000 rare_materials=3.000 } max_producing= { metal=10.000 energy=48.000 rare_materials=3.000 } weather= { humidity=100.000 pressure=947.921 windspeed=33.352 temperature=12.629 precipitation=0.228 muddyness=0.924 cloud_coverage=0.364 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10367= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=952.282 windspeed=8.136 temperature=25.849 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10368= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=936.417 windspeed=29.639 temperature=23.282 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10369= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { pressure=953.621 windspeed=14.512 temperature=25.828 } } 10370= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=1.776 pressure=1016.932 temperature=21.554 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10371= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=3.195 } throughput= { supplies=2.173 } last_throughput= { supplies=3.385 } drawn= { supplies=2.175 } last_drawn= { supplies=16.345 } weather= { pressure=1015.978 temperature=9.102 } } 10372= { flags= { } owner="ARG" controller="ARG" core="ARG" industry= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=9.140 fuel=0.126 } drawn= { supplies=0.280 } last_drawn= { supplies=0.265 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1017.212 temperature=11.266 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10373= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 pool= { supplies=0.005 } throughput= { supplies=0.005 } drawn= { supplies=0.005 } last_drawn= { supplies=1.670 } weather= { humidity=17.660 pressure=1013.009 temperature=18.277 } } 10374= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=924.783 windspeed=19.003 temperature=18.517 muddyness=0.033 cloud_coverage=0.190 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10375= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=936.099 windspeed=16.931 temperature=23.094 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10376= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=936.417 windspeed=29.639 temperature=23.232 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10377= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=953.621 windspeed=14.512 temperature=25.879 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10378= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=4.319 pressure=1016.932 temperature=21.554 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10379= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=21.740 } throughput= { supplies=2.080 } last_throughput= { supplies=12.930 } drawn= { supplies=2.080 } last_drawn= { supplies=12.930 } weather= { pressure=1026.137 temperature=4.921 } } 10380= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=13.679 } throughput= { supplies=5.333 } last_throughput= { supplies=9.875 } drawn= { supplies=7.722 } last_drawn= { supplies=11.875 } weather= { humidity=18.060 pressure=1017.477 temperature=18.717 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10381= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.596 temperature=23.366 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10382= { flags= { } owner="POR" controller="POR" infra= { 4.000 4.000 } points=1 pool= { supplies=30.324 fuel=73.155 } drawn= { supplies=2.166 } last_drawn= { supplies=2.136 } weather= { humidity=66.260 pressure=979.258 windspeed=22.717 temperature=10.698 precipitation=1.000 muddyness=1.000 cloud_coverage=0.425 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10383= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=5.300 pressure=1017.220 temperature=17.036 muddyness=0.608 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10384= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=37.720 pressure=925.445 windspeed=25.188 temperature=18.772 cloud_coverage=0.200 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10385= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=37.720 pressure=925.445 windspeed=25.188 temperature=18.772 cloud_coverage=0.200 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10386= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.190 } throughput= { supplies=2.056 } last_throughput= { supplies=2.070 } drawn= { supplies=2.056 } last_drawn= { supplies=2.070 } weather= { pressure=936.417 windspeed=29.678 temperature=23.231 } } 10387= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.109 } throughput= { supplies=2.116 } last_throughput= { supplies=2.130 } drawn= { supplies=2.116 } last_drawn= { supplies=2.130 } weather= { humidity=0.005 pressure=953.621 windspeed=14.512 temperature=19.507 } } 10388= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=955.026 windspeed=25.072 temperature=27.462 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10389= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=3.341 pressure=1014.193 windspeed=5.037 temperature=23.063 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10390= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=33.139 pressure=1017.125 temperature=21.418 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10391= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=13.541 } last_throughput= { supplies=6.019 } drawn= { supplies=0.047 } last_drawn= { supplies=7.955 } weather= { humidity=7.660 pressure=1016.193 temperature=13.210 } } 10392= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=6.323 } throughput= { supplies=0.854 } last_throughput= { supplies=5.301 } drawn= { supplies=0.854 } last_drawn= { supplies=7.301 } weather= { pressure=1026.204 temperature=4.874 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10393= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.593 temperature=23.365 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10394= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=950.653 windspeed=32.316 temperature=18.256 precipitation=0.300 cloud_coverage=0.090 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10395= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 pool= { supplies=17.374 } drawn= { supplies=1.226 } last_drawn= { supplies=1.256 } weather= { humidity=69.390 pressure=979.289 windspeed=22.564 temperature=10.779 precipitation=0.800 muddyness=0.840 cloud_coverage=0.240 } } 10396= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=2.956 } throughput= { supplies=1.844 } last_throughput= { supplies=1.849 } drawn= { supplies=1.844 } last_drawn= { supplies=1.849 } weather= { humidity=63.600 pressure=920.048 windspeed=17.674 temperature=19.060 precipitation=0.880 muddyness=0.122 cloud_coverage=0.264 } } 10397= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=2.180 pressure=1017.121 temperature=17.051 muddyness=0.413 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10398= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=4.384 pressure=959.397 windspeed=16.499 temperature=19.363 muddyness=0.232 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10399= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.019 } throughput= { supplies=2.026 } last_throughput= { supplies=2.040 } drawn= { supplies=2.026 } last_drawn= { supplies=2.040 } weather= { pressure=936.417 windspeed=29.712 temperature=23.231 } } 10400= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.163 } throughput= { supplies=2.086 } last_throughput= { supplies=2.100 } drawn= { supplies=2.086 } last_drawn= { supplies=2.100 } weather= { pressure=953.621 windspeed=15.619 temperature=25.866 } } 10401= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.259 } throughput= { supplies=2.146 } last_throughput= { supplies=2.160 } drawn= { supplies=2.146 } last_drawn= { supplies=2.160 } weather= { humidity=8.308 pressure=955.029 windspeed=25.184 temperature=21.536 } } 10402= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { pressure=955.029 windspeed=25.184 temperature=25.811 } } 10403= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=29.127 pressure=1016.398 temperature=21.265 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10404= { flags= { } owner="CHL" controller="CHL" core="CHL" manpower=2.000 industry= { 3.657 4.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=19.021 } throughput= { supplies=2.038 } last_throughput= { supplies=13.625 } drawn= { supplies=2.038 } last_drawn= { supplies=14.319 } current_producing= { metal=1.000 energy=6.000 } max_producing= { metal=1.000 energy=6.000 } weather= { pressure=1026.204 temperature=6.951 } } 10405= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=8.549 } throughput= { supplies=3.769 } last_throughput= { supplies=2.544 } drawn= { supplies=5.769 } last_drawn= { supplies=3.562 } weather= { pressure=1017.556 temperature=12.784 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10406= { flags= { } owner="SAF" controller="SAF" infra= { 4.000 4.000 } points=0 pool= { supplies=3.890 } throughput= { supplies=3.345 } last_throughput= { supplies=3.457 } drawn= { supplies=3.345 } last_drawn= { supplies=3.457 } weather= { pressure=1017.591 temperature=23.377 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10407= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.606 temperature=22.464 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10408= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=2.824 } throughput= { supplies=1.876 } last_throughput= { supplies=1.885 } drawn= { supplies=1.876 } last_drawn= { supplies=1.885 } weather= { humidity=100.000 pressure=922.198 windspeed=30.479 temperature=19.118 cloud_coverage=0.200 } } 10409= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=2.900 } throughput= { supplies=1.936 } last_throughput= { supplies=1.948 } drawn= { supplies=1.936 } last_drawn= { supplies=1.948 } weather= { humidity=11.106 pressure=959.397 windspeed=16.499 temperature=21.573 } } 10410= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.067 } throughput= { supplies=1.996 } last_throughput= { supplies=2.010 } drawn= { supplies=1.996 } last_drawn= { supplies=2.010 } weather= { humidity=18.127 pressure=959.396 windspeed=16.499 temperature=21.571 } } 10411= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { humidity=8.298 pressure=955.027 windspeed=27.094 temperature=23.687 muddyness=0.123 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10412= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=3.177 } throughput= { supplies=2.176 } last_throughput= { supplies=2.192 } drawn= { supplies=2.176 } last_drawn= { supplies=2.192 } weather= { humidity=31.561 pressure=1014.208 windspeed=5.162 temperature=20.968 muddyness=0.078 } } 10413= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { pressure=1014.193 windspeed=5.037 temperature=26.326 } } 10414= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=28.068 pressure=1016.392 temperature=21.265 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10415= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=13.432 } throughput= { supplies=0.824 } last_throughput= { supplies=3.677 } drawn= { supplies=0.824 } last_drawn= { supplies=5.271 } weather= { humidity=4.920 pressure=1016.328 temperature=8.929 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10416= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 4.000 4.000 } points=0 last_throughput= { supplies=0.004 } last_drawn= { supplies=0.004 } weather= { pressure=952.075 windspeed=41.796 temperature=18.501 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10417= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=18.060 pressure=1003.523 windspeed=1.150 temperature=18.377 muddyness=0.692 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10418= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=2.974 } throughput= { supplies=1.906 } last_throughput= { supplies=1.918 } drawn= { supplies=1.906 } last_drawn= { supplies=1.918 } weather= { humidity=20.060 pressure=1017.353 temperature=21.178 } } 10419= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 pool= { supplies=2.932 } throughput= { supplies=1.966 } last_throughput= { supplies=1.979 } drawn= { supplies=1.966 } last_drawn= { supplies=1.979 } weather= { humidity=39.540 pressure=960.696 windspeed=28.609 temperature=21.533 } } 10420= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=19.820 pressure=1014.200 windspeed=5.129 temperature=21.266 } } 10421= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { humidity=27.660 pressure=1017.950 temperature=21.512 } } 10422= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=4.506 pressure=1016.569 temperature=13.005 muddyness=0.081 } } 10423= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 6.000 6.000 } points=0 pool= { supplies=13.068 } throughput= { supplies=2.008 } last_throughput= { supplies=11.595 } drawn= { supplies=2.008 } last_drawn= { supplies=13.595 } weather= { pressure=1016.037 temperature=4.867 } } 10424= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=16.515 } throughput= { supplies=2.263 } last_throughput= { supplies=1.992 } drawn= { supplies=3.610 } last_drawn= { supplies=2.763 } weather= { humidity=14.460 pressure=1016.418 temperature=16.055 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10425= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 4.000 4.000 } points=0 weather= { pressure=1017.653 temperature=22.673 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10426= { flags= { } owner="SAF" controller="SAF" core="SAF" manpower=1.000 industry= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=0.822 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=72.400 pressure=979.290 windspeed=22.564 temperature=14.824 precipitation=0.800 muddyness=0.738 cloud_coverage=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10427= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=100.000 pressure=896.069 windspeed=18.683 temperature=16.215 precipitation=0.726 muddyness=1.000 cloud_coverage=0.613 } } 10428= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=18.240 pressure=1004.810 windspeed=1.984 temperature=16.169 precipitation=0.196 muddyness=0.896 cloud_coverage=0.059 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10429= { flags= { } owner="AST" controller="AST" core="AST" infra= { 2.000 2.000 } points=0 weather= { humidity=21.580 pressure=1017.379 temperature=21.155 muddyness=0.390 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10430= { flags= { } owner="AST" controller="AST" core="AST" anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=3.371 } throughput= { supplies=2.208 } last_throughput= { supplies=2.223 } drawn= { supplies=2.208 } last_drawn= { supplies=2.223 } weather= { humidity=31.840 pressure=1014.719 windspeed=5.167 temperature=10.286 precipitation=1.000 muddyness=1.000 cloud_coverage=0.326 } } 10431= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=28.588 pressure=1016.383 temperature=21.199 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10432= { flags= { } owner="AST" controller="AST" core="AST" infra= { 5.000 5.000 } points=0 weather= { humidity=22.550 pressure=1016.398 temperature=21.264 } } 10433= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=24.520 pressure=1016.574 temperature=21.118 } } 10434= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=8.335 } throughput= { supplies=0.794 } last_throughput= { supplies=2.767 } drawn= { supplies=0.794 } last_drawn= { supplies=3.647 } weather= { pressure=1016.328 temperature=8.929 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10435= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 weather= { humidity=15.000 pressure=1017.415 temperature=16.255 } } 10436= { flags= { } owner="SAF" controller="SAF" core="SAF" infra= { 6.000 6.000 } points=0 current_producing= { metal=4.000 } max_producing= { metal=4.000 } weather= { humidity=77.000 pressure=980.105 windspeed=29.183 temperature=16.278 cloud_coverage=0.100 } } 10437= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=52.720 pressure=915.516 windspeed=16.780 temperature=13.710 precipitation=1.000 muddyness=1.000 cloud_coverage=0.387 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10438= { flags= { } owner="AST" controller="AST" core="AST" manpower=1.000 anti_air= { 2.000 2.000 } industry= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=7.881 } throughput= { supplies=2.263 } last_throughput= { supplies=2.276 } drawn= { supplies=2.263 } last_drawn= { supplies=2.276 } current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { humidity=31.840 pressure=1014.719 windspeed=5.167 temperature=14.837 precipitation=1.000 muddyness=0.901 cloud_coverage=0.326 } } 10439= { flags= { } owner="AST" controller="AST" core="AST" infra= { 1.000 1.000 } points=0 weather= { pressure=915.517 windspeed=22.517 temperature=23.251 cloud_coverage=0.050 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10440= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=25.230 pressure=1016.578 temperature=21.121 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10441= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=12.996 } throughput= { supplies=1.978 } last_throughput= { supplies=9.565 } drawn= { supplies=1.978 } last_drawn= { supplies=11.565 } weather= { pressure=1016.756 temperature=2.661 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10442= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=2.233 } throughput= { supplies=2.204 } last_throughput= { supplies=2.068 } drawn= { supplies=2.233 } last_drawn= { supplies=2.069 } weather= { humidity=14.460 pressure=1017.852 temperature=16.183 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10443= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.098 } last_drawn= { supplies=0.073 } weather= { humidity=17.660 pressure=1017.039 temperature=16.758 } } 10444= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=8.359 } throughput= { supplies=2.315 } last_throughput= { supplies=2.327 } drawn= { supplies=2.315 } last_drawn= { supplies=2.327 } weather= { humidity=54.120 pressure=1015.101 windspeed=8.968 temperature=14.771 precipitation=1.000 muddyness=0.519 cloud_coverage=0.371 } } 10445= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=22.665 pressure=1016.427 temperature=17.246 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10446= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=29.222 pressure=1015.509 temperature=21.323 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10447= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=4.826 } throughput= { supplies=0.764 } last_throughput= { supplies=0.737 } drawn= { supplies=0.764 } last_drawn= { supplies=2.737 } weather= { humidity=3.400 pressure=1017.845 temperature=13.351 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10448= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.078 } last_drawn= { supplies=0.037 } weather= { humidity=17.660 pressure=1017.873 temperature=15.938 } } 10449= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 current_producing= { metal=12.000 } max_producing= { metal=12.000 } weather= { humidity=7.540 pressure=1016.966 temperature=18.060 muddyness=0.034 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10450= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=17.740 pressure=1016.973 temperature=18.015 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10451= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=15.566 } throughput= { supplies=1.948 } last_throughput= { supplies=8.245 } drawn= { supplies=1.948 } last_drawn= { supplies=9.535 } weather= { pressure=1016.970 temperature=5.555 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10452= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=2.198 } throughput= { supplies=2.203 } last_throughput= { supplies=2.028 } drawn= { supplies=2.232 } last_drawn= { supplies=2.039 } weather= { humidity=13.480 pressure=1017.845 temperature=16.512 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10453= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 6.000 6.000 } points=0 drawn= { supplies=0.029 } last_drawn= { supplies=0.020 } weather= { humidity=15.000 pressure=1017.415 temperature=16.255 } } 10454= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=15.000 pressure=1017.072 temperature=17.661 } } 10455= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=17.740 pressure=1016.973 temperature=18.015 muddyness=0.688 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10456= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=12.656 } drawn= { supplies=0.889 } last_drawn= { supplies=0.904 } weather= { pressure=1017.174 temperature=9.414 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10457= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=0.734 } throughput= { supplies=0.707 } last_throughput= { supplies=0.707 } drawn= { supplies=0.734 } last_drawn= { supplies=0.707 } weather= { humidity=3.400 pressure=1013.267 temperature=12.406 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10458= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 drawn= { supplies=0.029 } last_drawn= { supplies=0.011 } weather= { humidity=15.000 pressure=1017.735 temperature=16.190 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10459= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=8.092 } throughput= { supplies=2.357 } last_throughput= { supplies=2.369 } drawn= { supplies=2.357 } last_drawn= { supplies=2.369 } weather= { humidity=100.000 pressure=1015.339 windspeed=15.466 temperature=15.886 muddyness=0.107 cloud_coverage=0.200 } } 10460= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=8.557 } throughput= { supplies=0.993 } last_throughput= { supplies=5.273 } drawn= { supplies=0.993 } last_drawn= { supplies=7.273 } weather= { pressure=1013.094 temperature=2.906 muddyness=0.272 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10461= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=2.173 } throughput= { supplies=2.088 } last_throughput= { supplies=1.929 } drawn= { supplies=2.231 } last_drawn= { supplies=2.020 } weather= { humidity=15.000 pressure=1017.643 temperature=15.963 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10462= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=9.469 } drawn= { supplies=0.722 } last_drawn= { supplies=0.667 } weather= { humidity=4.920 pressure=1017.970 temperature=12.824 muddyness=0.359 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10463= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=7.941 } throughput= { supplies=0.957 } last_throughput= { supplies=3.235 } drawn= { supplies=0.957 } last_drawn= { supplies=5.235 } weather= { pressure=1013.094 temperature=2.881 muddyness=0.272 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10464= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=2.041 } throughput= { supplies=1.996 } last_throughput= { supplies=1.918 } drawn= { supplies=2.157 } last_drawn= { supplies=1.972 } weather= { humidity=4.920 pressure=1017.643 temperature=12.853 muddyness=0.699 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10465= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 weather= { humidity=4.920 pressure=1017.970 temperature=12.916 muddyness=0.374 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10466= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 throughput= { supplies=0.046 } drawn= { supplies=0.107 } last_drawn= { supplies=0.050 } current_producing= { crude_oil=11.000 } max_producing= { crude_oil=11.000 } weather= { humidity=18.060 pressure=1017.325 temperature=16.814 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10467= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=3.182 } throughput= { supplies=0.918 } last_throughput= { supplies=3.178 } drawn= { supplies=0.921 } last_drawn= { supplies=3.198 } weather= { pressure=1013.094 temperature=4.755 muddyness=0.240 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10468= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=1.966 } throughput= { supplies=1.910 } last_throughput= { supplies=1.893 } drawn= { supplies=2.016 } last_drawn= { supplies=1.910 } weather= { humidity=8.060 pressure=1013.958 temperature=16.309 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10469= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 weather= { pressure=1014.050 temperature=9.041 muddyness=0.276 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10470= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.014 } throughput= { supplies=0.019 } last_throughput= { supplies=0.004 } drawn= { supplies=0.088 } last_drawn= { supplies=0.019 } weather= { humidity=17.660 pressure=1017.445 temperature=16.837 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10471= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 pool= { supplies=0.662 } throughput= { supplies=0.620 } last_throughput= { supplies=0.611 } drawn= { supplies=0.662 } last_drawn= { supplies=0.620 } weather= { humidity=43.213 pressure=1014.963 windspeed=5.513 temperature=10.963 precipitation=0.958 muddyness=0.973 cloud_coverage=0.288 } } 10472= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 pool= { supplies=3.477 } throughput= { supplies=3.305 } last_throughput= { supplies=3.314 } drawn= { supplies=3.692 } last_drawn= { supplies=3.583 } weather= { humidity=1.500 pressure=1016.969 temperature=14.076 muddyness=0.109 } } 10473= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=3.144 } throughput= { supplies=0.884 } last_throughput= { supplies=3.142 } drawn= { supplies=0.891 } last_drawn= { supplies=3.168 } weather= { pressure=1016.010 temperature=4.779 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10474= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=8.393 } throughput= { supplies=1.423 } last_throughput= { supplies=1.349 } drawn= { supplies=2.037 } last_drawn= { supplies=1.852 } weather= { humidity=5.660 pressure=1013.474 temperature=8.940 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10475= { flags= { } owner="AST" controller="AST" core="AST" infra= { 6.000 6.000 } points=0 weather= { humidity=44.740 pressure=1015.096 windspeed=5.513 temperature=15.369 precipitation=0.958 muddyness=0.818 cloud_coverage=0.288 } } 10476= { flags= { } owner="AST" controller="AST" core="AST" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=8.358 } drawn= { supplies=0.609 } last_drawn= { supplies=0.566 } current_producing= { metal=3.000 } max_producing= { metal=3.000 } weather= { humidity=79.338 pressure=1015.044 windspeed=9.508 temperature=10.695 precipitation=0.880 muddyness=0.941 cloud_coverage=0.264 } } 10477= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 8.000 8.000 } points=0 drawn= { supplies=0.167 } last_drawn= { supplies=0.107 } weather= { pressure=1016.956 temperature=9.035 muddyness=0.884 } } 10478= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 2.000 2.000 } points=0 pool= { supplies=11.592 } drawn= { supplies=0.828 } last_drawn= { supplies=0.753 } weather= { pressure=1015.644 temperature=6.993 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10479= { flags= { } owner="ENG" controller="ENG" core="ENG" core="ARG" air_base= { 2.000 2.000 } naval_base= { 5.000 5.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1016.258 temperature=11.462 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10480= { flags= { } owner="AST" controller="AST" core="AST" infra= { 4.000 4.000 } points=0 weather= { humidity=81.200 pressure=1015.232 windspeed=9.508 temperature=10.986 precipitation=0.880 muddyness=0.996 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10481= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 6.000 6.000 } points=0 weather= { pressure=1016.956 temperature=9.035 muddyness=0.913 } } 10482= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=3.112 } throughput= { supplies=0.852 } last_throughput= { supplies=3.106 } drawn= { supplies=0.861 } last_drawn= { supplies=3.138 } weather= { pressure=1016.010 temperature=4.756 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10483= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.535 } throughput= { supplies=0.535 } last_throughput= { supplies=0.533 } drawn= { supplies=0.535 } last_drawn= { supplies=0.536 } weather= { pressure=1016.239 temperature=8.591 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10484= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.956 temperature=9.035 muddyness=0.942 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10485= { flags= { } owner="NZL" controller="NZL" core="NZL" strategic_resource="rubber" naval_base= { 3.000 3.000 } infra= { 8.000 8.000 } points=1 pool= { supplies=41.596 } drawn= { supplies=3.588 } last_drawn= { supplies=3.474 } current_producing= { energy=4.000 } max_producing= { energy=4.000 } weather= { pressure=1017.366 windspeed=0.002 temperature=9.045 muddyness=0.904 } } 10486= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=3.076 } throughput= { supplies=0.822 } last_throughput= { supplies=3.076 } drawn= { supplies=0.831 } last_drawn= { supplies=3.108 } weather= { pressure=1017.569 temperature=5.561 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10487= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=0.499 } throughput= { supplies=0.496 } last_throughput= { supplies=0.475 } drawn= { supplies=0.499 } last_drawn= { supplies=0.499 } weather= { pressure=1013.119 temperature=8.733 muddyness=0.250 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10488= { flags= { } owner="ENG" controller="ENG" core="ENG" core="ARG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { humidity=7.660 pressure=1017.927 temperature=10.809 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10489= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { humidity=2.220 pressure=1016.962 temperature=18.086 muddyness=0.830 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10490= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.163 temperature=9.040 muddyness=0.946 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10491= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=0.794 } throughput= { supplies=0.783 } last_throughput= { supplies=0.864 } drawn= { supplies=0.794 } last_drawn= { supplies=3.069 } weather= { pressure=1013.459 temperature=2.828 muddyness=0.310 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10492= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.172 temperature=9.089 muddyness=0.946 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10493= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=0 pool= { supplies=3.948 } last_drawn= { supplies=2.000 } weather= { pressure=1013.119 temperature=4.552 muddyness=0.178 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10494= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { pressure=1016.962 temperature=5.925 muddyness=0.944 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10495= { flags= { } owner="NZL" controller="NZL" core="NZL" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=2.392 } drawn= { supplies=2.000 } weather= { pressure=1017.382 windspeed=0.001 temperature=6.085 muddyness=0.931 } } 10496= { flags= { } owner="CHL" controller="CHL" core="CHL" infra= { 4.000 4.000 } points=1 pool= { supplies=8.397 } last_throughput= { supplies=2.035 } drawn= { supplies=0.759 } last_drawn= { supplies=3.033 } weather= { humidity=4.420 pressure=1013.595 temperature=13.186 muddyness=0.216 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10497= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.173 temperature=5.828 muddyness=0.946 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10498= { flags= { } owner="ARG" controller="ARG" core="ARG" infra= { 4.000 4.000 } points=0 pool= { supplies=6.157 } drawn= { supplies=0.464 } last_drawn= { supplies=0.463 } weather= { humidity=4.920 pressure=1013.119 temperature=8.664 muddyness=0.214 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10499= { flags= { } owner="NZL" controller="NZL" core="NZL" infra= { 1.000 1.000 } points=0 weather= { humidity=9.680 pressure=1016.973 temperature=13.910 muddyness=0.946 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10500= { flags= { } points=0 pool= { supplies=5.989 } weather= { humidity=28.120 pressure=1016.097 temperature=5.955 precipitation=0.188 cloud_coverage=0.557 } out_of_supply_days=1991 } 10501= { flags= { } points=0 weather= { humidity=25.985 pressure=1014.681 temperature=-0.012 precipitation=0.222 cloud_coverage=0.567 } out_of_supply_days=1991 } 10502= { flags= { } points=0 weather= { humidity=28.235 pressure=1016.017 temperature=6.110 cloud_coverage=0.402 } out_of_supply_days=1991 } 10503= { flags= { } points=0 weather= { humidity=61.565 pressure=1016.408 temperature=13.601 } out_of_supply_days=1991 } 10504= { flags= { } points=0 weather= { humidity=48.865 pressure=1017.336 temperature=10.045 cloud_coverage=0.492 } out_of_supply_days=1991 } 10505= { flags= { } points=0 weather= { humidity=56.685 pressure=1017.365 temperature=13.595 } last_convoy_attack="1940.3.1.8" out_of_supply_days=1991 } 10506= { flags= { } points=0 weather= { humidity=62.045 pressure=1017.262 temperature=13.422 } out_of_supply_days=1991 } 10507= { flags= { } points=0 weather= { humidity=55.385 pressure=1017.496 temperature=13.372 } last_convoy_attack="1939.12.19.8" out_of_supply_days=1991 } 10508= { flags= { } points=0 weather= { humidity=63.835 pressure=1017.394 temperature=13.732 } last_convoy_attack="1940.1.29.12" out_of_supply_days=1991 } 10509= { flags= { } points=0 weather= { humidity=61.720 pressure=1017.394 temperature=12.272 precipitation=0.160 cloud_coverage=0.548 } out_of_supply_days=1991 } 10510= { flags= { } points=0 weather= { humidity=64.960 pressure=1017.291 temperature=14.067 } last_convoy_attack="1940.8.9.0" out_of_supply_days=1991 } 10511= { flags= { } points=0 weather= { humidity=65.775 pressure=1017.188 temperature=14.323 } last_convoy_attack="1940.6.13.22" out_of_supply_days=1991 } 10512= { flags= { } points=0 weather= { humidity=64.545 pressure=1017.219 temperature=13.174 } last_convoy_attack="1940.1.20.0" out_of_supply_days=1991 } 10513= { flags= { } points=0 weather= { humidity=65.340 pressure=1017.115 temperature=14.123 } last_convoy_attack="1940.7.14.10" out_of_supply_days=1991 } 10514= { flags= { } points=0 pool= { supplies=411.225 fuel=790.050 } weather= { humidity=60.730 pressure=1017.037 temperature=12.812 } last_convoy_attack="1940.1.4.12" out_of_supply_days=1991 } 10515= { flags= { } points=0 pool= { supplies=39.750 } weather= { humidity=61.540 pressure=1017.010 temperature=13.066 } last_convoy_attack="1940.8.6.17" out_of_supply_days=1991 } 10516= { flags= { } points=0 weather= { humidity=73.948 pressure=1015.842 temperature=14.143 cloud_coverage=0.400 } last_convoy_attack="1940.8.7.12" out_of_supply_days=1991 } 10517= { flags= { } points=0 pool= { supplies=9.900 } weather= { humidity=60.700 pressure=988.664 windspeed=15.027 temperature=7.707 precipitation=1.000 cloud_coverage=0.811 } last_convoy_attack="1940.7.22.23" out_of_supply_days=1991 } 10518= { flags= { } points=0 weather= { humidity=100.000 pressure=986.649 windspeed=26.583 temperature=7.116 precipitation=1.000 cloud_coverage=1.000 } last_convoy_attack="1940.8.8.5" out_of_supply_days=1991 } 10519= { flags= { } points=0 weather= { humidity=100.000 pressure=979.279 windspeed=26.139 temperature=7.879 precipitation=0.852 cloud_coverage=0.926 } last_convoy_attack="1940.7.12.23" out_of_supply_days=1991 } 10520= { flags= { } points=0 weather= { humidity=58.565 pressure=1014.797 temperature=13.244 } out_of_supply_days=1991 } 10521= { flags= { } points=0 pool= { supplies=54.016 fuel=20.501 } weather= { humidity=100.000 pressure=1008.637 windspeed=24.364 temperature=10.482 cloud_coverage=0.200 } last_convoy_attack="1940.7.9.10" out_of_supply_days=1991 } 10522= { flags= { } points=0 pool= { supplies=524.370 fuel=495.120 } weather= { humidity=100.000 pressure=1008.637 windspeed=24.364 temperature=10.483 cloud_coverage=0.200 } last_convoy_attack="1940.7.7.11" out_of_supply_days=1991 } 10523= { flags= { } points=0 weather= { humidity=61.790 pressure=1014.755 temperature=13.432 } out_of_supply_days=1991 } 10524= { flags= { } points=0 weather= { humidity=28.665 pressure=1015.280 temperature=6.188 precipitation=0.074 cloud_coverage=0.523 } out_of_supply_days=1991 } 10525= { flags= { } points=0 weather= { humidity=16.910 pressure=1015.331 temperature=3.627 precipitation=0.272 cloud_coverage=0.582 } last_convoy_attack="1940.10.6.14" out_of_supply_days=1991 } 10526= { flags= { } points=0 weather= { humidity=100.000 pressure=941.992 windspeed=3.960 temperature=-12.370 precipitation=1.000 cloud_coverage=0.920 } out_of_supply_days=1991 } 10527= { flags= { } points=0 weather= { humidity=100.000 pressure=936.993 windspeed=5.079 temperature=-13.064 precipitation=1.000 cloud_coverage=1.000 } out_of_supply_days=1991 } 10528= { flags= { } points=0 weather= { humidity=100.000 pressure=941.994 windspeed=3.804 temperature=-12.990 precipitation=1.000 cloud_coverage=0.920 } out_of_supply_days=1991 } 10529= { flags= { } points=0 weather= { humidity=28.510 pressure=1013.638 temperature=0.013 cloud_coverage=0.411 } out_of_supply_days=1991 } 10530= { flags= { } points=0 weather= { humidity=100.000 pressure=947.098 windspeed=11.585 temperature=-12.999 precipitation=1.000 cloud_coverage=0.920 } out_of_supply_days=1991 } 10531= { flags= { } points=0 weather= { humidity=55.205 pressure=996.616 windspeed=15.150 temperature=7.093 precipitation=1.000 cloud_coverage=0.871 } last_convoy_attack="1940.8.9.5" out_of_supply_days=1991 } 10532= { flags= { } points=0 pool= { supplies=5.474 } weather= { humidity=100.000 pressure=996.567 windspeed=25.772 temperature=7.323 precipitation=1.000 cloud_coverage=1.000 } last_convoy_attack="1940.6.30.10" out_of_supply_days=1991 } 10533= { flags= { } points=0 weather= { humidity=54.990 pressure=1006.566 windspeed=14.678 temperature=7.337 precipitation=1.000 cloud_coverage=0.872 } last_convoy_attack="1940.6.11.0" out_of_supply_days=1991 } 10534= { flags= { } points=0 weather= { humidity=35.070 pressure=1017.331 windspeed=1.571 temperature=8.156 precipitation=0.012 cloud_coverage=0.504 } out_of_supply_days=1991 } 10535= { flags= { } points=0 weather= { humidity=28.110 pressure=1015.768 windspeed=4.761 temperature=7.296 precipitation=0.232 cloud_coverage=0.570 } out_of_supply_days=1991 } 10536= { flags= { } points=0 weather= { humidity=29.715 pressure=1015.751 windspeed=2.731 temperature=8.229 cloud_coverage=0.463 } last_convoy_attack="1940.10.1.0" out_of_supply_days=1991 } 10537= { flags= { } points=0 pool= { supplies=197.490 fuel=193.508 } weather= { humidity=32.055 pressure=1015.742 windspeed=1.567 temperature=9.165 cloud_coverage=0.362 } last_convoy_attack="1940.9.25.15" out_of_supply_days=1991 } 10538= { flags= { } points=0 pool= { supplies=5.721 } weather= { humidity=49.770 pressure=1015.334 windspeed=0.168 temperature=12.205 } last_convoy_attack="1940.7.14.10" out_of_supply_days=1991 } 10539= { flags= { } points=0 pool= { supplies=2.427 } weather= { humidity=51.615 pressure=1013.318 windspeed=4.750 temperature=8.810 precipitation=0.898 cloud_coverage=0.770 } out_of_supply_days=1991 } 10540= { flags= { } points=0 weather= { humidity=62.570 pressure=1016.757 temperature=13.821 } last_convoy_attack="1940.7.17.10" out_of_supply_days=1991 } 10541= { flags= { } points=0 weather= { humidity=67.870 pressure=1013.416 windspeed=8.192 temperature=9.555 precipitation=0.712 cloud_coverage=0.714 } last_convoy_attack="1940.6.29.23" out_of_supply_days=1991 } 10542= { flags= { } points=0 weather= { humidity=79.265 pressure=1013.524 windspeed=14.128 temperature=9.200 precipitation=0.200 cloud_coverage=0.560 } last_convoy_attack="1940.7.5.23" out_of_supply_days=1991 } 10543= { flags= { } points=0 weather= { humidity=61.165 pressure=1015.040 temperature=13.655 } out_of_supply_days=1991 } 10544= { flags= { } points=0 weather= { humidity=72.430 pressure=1014.297 temperature=14.104 cloud_coverage=0.200 } last_convoy_attack="1940.6.13.23" out_of_supply_days=1991 } 10545= { flags= { } points=0 weather= { humidity=70.450 pressure=1016.976 temperature=14.060 } out_of_supply_days=1991 } 10546= { flags= { } points=0 weather= { humidity=52.190 pressure=1015.883 temperature=10.729 cloud_coverage=0.145 } out_of_supply_days=1991 } 10547= { flags= { } points=0 weather= { humidity=39.510 pressure=1016.118 windspeed=0.290 temperature=11.063 cloud_coverage=0.106 } out_of_supply_days=1991 } 10548= { flags= { } points=0 weather= { humidity=56.755 pressure=1015.055 windspeed=0.052 temperature=11.634 cloud_coverage=0.089 } out_of_supply_days=1991 } 10549= { flags= { } points=0 weather= { humidity=49.615 pressure=1014.931 windspeed=0.052 temperature=12.238 } last_convoy_attack="1940.6.22.10" out_of_supply_days=1991 } 10550= { flags= { } points=0 weather= { humidity=60.040 pressure=1013.580 temperature=12.630 } last_convoy_attack="1940.3.5.3" out_of_supply_days=1991 } 10551= { flags= { } points=0 pool= { supplies=11.794 } weather= { humidity=60.730 pressure=1014.931 windspeed=0.095 temperature=16.067 } last_convoy_attack="1940.8.7.22" out_of_supply_days=1991 } 10552= { flags= { } points=0 weather= { humidity=72.965 pressure=1017.131 temperature=16.319 } out_of_supply_days=1991 } 10553= { flags= { } points=0 pool= { supplies=2.195 fuel=1.216 } weather= { humidity=74.345 pressure=1026.755 temperature=16.145 } last_convoy_attack="1939.11.10.9" out_of_supply_days=1991 } 10554= { flags= { } points=0 pool= { supplies=30.360 } weather= { humidity=89.990 pressure=1034.570 temperature=17.419 cloud_coverage=0.400 } last_convoy_attack="1940.10.14.8" out_of_supply_days=1991 } 10555= { flags= { } points=0 pool= { supplies=11.295 } weather= { humidity=67.140 pressure=1043.366 temperature=15.113 cloud_coverage=0.115 } last_convoy_attack="1940.7.22.10" out_of_supply_days=1991 } 10556= { flags= { } points=0 weather= { humidity=87.620 pressure=1043.208 temperature=17.919 } last_convoy_attack="1939.10.5.9" out_of_supply_days=1991 } 10557= { flags= { } points=0 weather= { humidity=72.245 pressure=1016.865 windspeed=0.002 temperature=15.843 } last_convoy_attack="1939.10.7.9" out_of_supply_days=1991 } 10558= { flags= { } points=0 weather= { humidity=97.090 pressure=1021.670 windspeed=0.002 temperature=19.023 cloud_coverage=0.200 } last_convoy_attack="1936.9.20.20" out_of_supply_days=1991 } 10559= { flags= { } points=0 pool= { supplies=17.490 } weather= { humidity=81.860 pressure=1027.336 windspeed=0.004 temperature=18.060 } last_convoy_attack="1936.10.14.8" out_of_supply_days=1991 } 10560= { flags= { } points=0 weather= { humidity=78.410 pressure=1027.843 windspeed=0.009 temperature=18.042 } last_convoy_attack="1936.10.16.8" out_of_supply_days=1991 } 10561= { flags= { } points=0 weather= { humidity=86.485 pressure=1018.719 windspeed=0.008 temperature=17.840 } last_convoy_attack="1940.10.26.5" out_of_supply_days=1991 } 10562= { flags= { } points=0 pool= { supplies=2.520 } weather= { humidity=78.335 pressure=1015.053 windspeed=0.006 temperature=17.962 } last_convoy_attack="1940.10.23.17" out_of_supply_days=1991 } 10563= { flags= { } points=0 drawn= { supplies=7.724 } last_drawn= { supplies=7.726 } weather= { humidity=96.660 pressure=1014.846 windspeed=0.003 temperature=18.875 cloud_coverage=0.200 } last_convoy_attack="1936.5.20.13" out_of_supply_days=1991 } 10564= { flags= { } points=0 weather= { humidity=96.715 pressure=1014.832 windspeed=0.003 temperature=19.148 } last_convoy_attack="1940.10.18.16" out_of_supply_days=1991 } 10565= { flags= { } points=0 weather= { humidity=95.685 pressure=1014.622 windspeed=0.001 temperature=17.280 precipitation=0.200 cloud_coverage=0.560 } last_convoy_attack="1940.10.25.10" out_of_supply_days=1991 } 10566= { flags= { } points=0 pool= { supplies=42.421 } weather= { humidity=96.740 pressure=1014.846 windspeed=0.003 temperature=18.688 cloud_coverage=0.400 } last_convoy_attack="1940.9.4.8" out_of_supply_days=1991 } 10567= { flags= { } points=0 pool= { supplies=62.688 } weather= { humidity=97.830 pressure=1014.631 windspeed=0.001 temperature=18.665 cloud_coverage=0.400 } last_convoy_attack="1940.9.7.8" out_of_supply_days=1991 } 10568= { flags= { } points=0 weather= { humidity=97.745 pressure=1014.166 temperature=17.695 precipitation=0.200 cloud_coverage=0.560 } last_convoy_attack="1940.10.23.2" out_of_supply_days=1991 } 10569= { flags= { } points=0 pool= { supplies=122.972 fuel=72.778 } weather= { humidity=86.435 pressure=1013.953 temperature=17.800 } last_convoy_attack="1940.10.23.18" out_of_supply_days=1991 } 10570= { flags= { } points=0 pool= { supplies=39.600 } weather= { humidity=96.830 pressure=1014.421 temperature=17.652 precipitation=0.200 cloud_coverage=0.560 } last_convoy_attack="1940.10.13.16" out_of_supply_days=1991 } 10571= { flags= { } points=0 pool= { supplies=25.620 } weather= { humidity=83.270 pressure=1013.969 temperature=17.808 } last_convoy_attack="1940.10.10.4" out_of_supply_days=1991 } 10572= { flags= { } points=0 weather= { humidity=84.645 pressure=1013.718 temperature=17.918 } last_convoy_attack="1940.10.20.14" out_of_supply_days=1991 } 10573= { flags= { } points=0 weather= { humidity=83.440 pressure=1013.754 temperature=17.911 } last_convoy_attack="1940.9.8.23" out_of_supply_days=1991 } 10574= { flags= { } points=0 weather= { humidity=83.525 pressure=1013.465 temperature=18.060 } out_of_supply_days=1991 } 10575= { flags= { } points=0 pool= { supplies=20.000 } weather= { humidity=74.215 pressure=1014.451 temperature=15.243 } out_of_supply_days=1991 } 10576= { flags= { } points=0 pool= { supplies=14.028 } weather= { humidity=71.645 pressure=1014.209 temperature=15.416 } out_of_supply_days=1991 } 10577= { flags= { } points=0 weather= { humidity=67.020 pressure=1013.963 temperature=15.621 } last_convoy_attack="1940.9.22.23" out_of_supply_days=1991 } 10578= { flags= { } points=0 pool= { supplies=196.455 fuel=23.055 } weather= { humidity=71.690 pressure=1013.714 temperature=15.389 } last_convoy_attack="1940.9.3.23" out_of_supply_days=1991 } 10579= { flags= { } points=0 weather= { humidity=84.620 pressure=1013.716 temperature=17.957 } last_convoy_attack="1940.10.24.13" out_of_supply_days=1991 } 10580= { flags= { } points=0 weather= { humidity=85.730 pressure=1013.462 temperature=18.169 } last_convoy_attack="1940.10.5.18" out_of_supply_days=1991 } 10581= { flags= { } points=0 weather= { humidity=85.775 pressure=1013.464 temperature=18.105 } last_convoy_attack="1940.10.3.17" out_of_supply_days=1991 } 10582= { flags= { } points=0 weather= { humidity=86.735 pressure=1017.946 temperature=18.071 } last_convoy_attack="1940.10.5.1" out_of_supply_days=1991 } 10583= { flags= { } points=0 weather= { humidity=87.850 pressure=1017.641 temperature=18.186 } out_of_supply_days=1991 } 10584= { flags= { } points=0 pool= { supplies=81.436 fuel=40.927 } weather= { humidity=84.770 pressure=1016.933 temperature=17.890 } last_convoy_attack="1940.10.12.4" out_of_supply_days=1991 } 10585= { flags= { } points=0 weather= { humidity=90.987 pressure=1015.877 temperature=17.821 cloud_coverage=0.200 } out_of_supply_days=1991 } 10586= { flags= { } points=0 pool= { supplies=11.100 } weather= { humidity=89.020 pressure=1015.414 temperature=17.770 } out_of_supply_days=1991 } 10587= { flags= { } points=0 weather= { humidity=91.395 pressure=1015.468 temperature=17.790 cloud_coverage=0.200 } last_convoy_attack="1940.10.13.16" out_of_supply_days=1991 } 10588= { flags= { } points=0 weather= { humidity=85.440 pressure=1017.791 temperature=17.894 } last_convoy_attack="1940.10.8.1" out_of_supply_days=1991 } 10589= { flags= { } points=0 pool= { supplies=9.420 } weather= { humidity=89.185 pressure=1015.873 temperature=17.963 } last_convoy_attack="1940.10.6.11" out_of_supply_days=1991 } 10590= { flags= { } points=0 pool= { supplies=18.825 } weather= { humidity=94.975 pressure=1015.979 temperature=18.137 cloud_coverage=0.400 } last_convoy_attack="1940.10.2.23" out_of_supply_days=1991 } 10591= { flags= { } points=0 pool= { supplies=2.520 } weather= { humidity=95.280 pressure=1016.089 temperature=18.304 cloud_coverage=0.400 } out_of_supply_days=1991 } 10592= { flags= { } points=0 weather= { humidity=83.545 pressure=1024.918 temperature=18.083 } out_of_supply_days=1991 } 10593= { flags= { } points=0 weather= { humidity=78.125 pressure=1017.508 temperature=13.696 precipitation=0.520 cloud_coverage=0.656 } out_of_supply_days=1991 } 10594= { flags= { } points=0 weather= { humidity=81.237 pressure=1014.566 temperature=14.131 precipitation=0.520 cloud_coverage=0.656 } out_of_supply_days=1991 } 10595= { flags= { } points=0 weather= { humidity=74.395 pressure=1013.042 temperature=13.758 precipitation=0.712 cloud_coverage=0.714 } out_of_supply_days=1991 } 10596= { flags= { } points=0 weather= { humidity=73.697 pressure=1015.976 temperature=13.617 precipitation=0.712 cloud_coverage=0.714 } out_of_supply_days=1991 } 10597= { flags= { } points=0 weather= { humidity=75.365 temperature=15.173 } out_of_supply_days=1991 } 10598= { flags= { } points=0 weather= { humidity=66.326 pressure=1014.642 temperature=13.736 precipitation=0.828 cloud_coverage=0.749 } out_of_supply_days=1991 } 10599= { flags= { } points=0 weather= { humidity=58.790 pressure=1015.822 temperature=13.100 } out_of_supply_days=1991 } 10600= { flags= { } points=0 weather= { humidity=3.420 pressure=1017.402 temperature=-0.016 precipitation=0.534 cloud_coverage=0.661 } last_convoy_attack="1940.6.27.23" out_of_supply_days=1991 } 10601= { flags= { } points=0 weather= { humidity=47.515 pressure=1017.403 temperature=-3.277 precipitation=0.268 cloud_coverage=0.581 } out_of_supply_days=1991 } 10602= { flags= { } points=0 weather= { humidity=48.700 pressure=1027.901 temperature=-2.474 precipitation=0.200 cloud_coverage=0.560 } out_of_supply_days=1991 } 10603= { flags= { } points=0 weather= { humidity=49.450 pressure=1037.428 temperature=-9.931 } out_of_supply_days=1991 } 10604= { flags= { } points=0 weather= { humidity=46.640 pressure=1032.422 temperature=-2.486 cloud_coverage=0.244 } out_of_supply_days=1991 } 10605= { flags= { } points=0 weather= { humidity=46.640 pressure=1032.422 temperature=-9.856 cloud_coverage=0.244 } out_of_supply_days=1991 } 10606= { flags= { } points=0 weather= { humidity=6.020 pressure=1017.402 temperature=-0.043 precipitation=0.222 cloud_coverage=0.567 } out_of_supply_days=1991 } 10607= { flags= { } points=0 weather= { humidity=100.000 pressure=973.040 windspeed=5.071 temperature=-19.151 precipitation=1.000 cloud_coverage=1.000 } out_of_supply_days=1991 } 10608= { flags= { } points=0 weather= { humidity=6.210 pressure=1013.094 temperature=-0.049 precipitation=0.222 cloud_coverage=0.567 } last_convoy_attack="1939.11.16.23" out_of_supply_days=1991 } 10609= { flags= { } points=0 weather= { humidity=49.985 pressure=1013.090 temperature=12.225 } last_convoy_attack="1940.3.3.11" out_of_supply_days=1991 } 10610= { flags= { } points=0 weather= { humidity=3.650 pressure=1013.872 temperature=-0.008 precipitation=0.534 cloud_coverage=0.661 } last_convoy_attack="1940.1.23.23" out_of_supply_days=1991 } 10611= { flags= { } points=0 weather= { humidity=29.445 pressure=1014.109 temperature=6.014 cloud_coverage=0.394 } last_convoy_attack="1940.7.3.5" out_of_supply_days=1991 } 10612= { flags= { } points=0 weather= { humidity=47.055 pressure=1014.478 temperature=-3.348 cloud_coverage=0.432 } out_of_supply_days=1991 } 10613= { flags= { } points=0 weather= { humidity=100.000 pressure=972.839 windspeed=4.146 temperature=-19.313 precipitation=1.000 cloud_coverage=1.000 } out_of_supply_days=1991 } 10614= { flags= { } points=0 weather= { humidity=48.725 pressure=1013.472 temperature=-3.314 cloud_coverage=0.272 } out_of_supply_days=1991 } 10615= { flags= { } points=0 weather= { humidity=100.000 pressure=977.736 windspeed=3.820 temperature=-19.310 precipitation=1.000 cloud_coverage=0.920 } out_of_supply_days=1991 } 10616= { flags= { } points=0 weather= { humidity=100.000 pressure=972.941 windspeed=5.828 temperature=-19.210 precipitation=1.000 cloud_coverage=1.000 } out_of_supply_days=1991 } 10617= { flags= { } points=0 weather= { humidity=51.895 pressure=1016.882 temperature=11.108 cloud_coverage=0.195 } out_of_supply_days=1991 } 10618= { flags= { } points=0 weather= { humidity=87.105 pressure=1027.556 temperature=17.166 cloud_coverage=0.200 } out_of_supply_days=1991 } 10619= { flags= { } points=0 weather= { humidity=63.380 pressure=1013.541 temperature=14.078 } out_of_supply_days=1991 } 10620= { flags= { } points=0 weather= { humidity=68.640 pressure=1017.610 windspeed=0.004 temperature=15.776 } out_of_supply_days=1991 } 10621= { flags= { } points=0 weather= { humidity=84.925 pressure=1016.178 temperature=18.410 } out_of_supply_days=1991 } 10622= { flags= { } points=0 weather= { humidity=81.155 pressure=1031.021 temperature=18.032 } last_convoy_attack="1936.8.7.8" out_of_supply_days=1991 } 10623= { flags= { } points=0 weather= { humidity=100.000 pressure=1015.413 temperature=20.088 } out_of_supply_days=1991 } 10624= { flags= { } points=0 weather= { humidity=84.905 pressure=1016.166 temperature=18.413 } out_of_supply_days=1991 } 10625= { flags= { } points=0 weather= { humidity=80.765 pressure=1013.230 temperature=15.794 cloud_coverage=0.439 } out_of_supply_days=1991 } 10626= { flags= { } points=0 weather= { humidity=87.045 pressure=1015.528 temperature=18.421 } out_of_supply_days=1991 } 10627= { flags= { } owner="VIC" controller="VIC" core="FRA" core="VIC" infra= { 6.000 6.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.001 } drawn= { supplies=2.000 } last_drawn= { supplies=2.000 } weather= { humidity=34.200 pressure=1014.448 temperature=26.068 } } 10628= { flags= { } owner="ENG" controller="ENG" core="ENG" air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.580 } throughput= { supplies=0.470 } last_throughput= { supplies=0.470 } drawn= { supplies=0.470 } last_drawn= { supplies=0.470 } weather= { humidity=27.660 pressure=1033.069 temperature=23.053 } } 10629= { flags= { } owner="ENG" controller="ENG" core="ENG" infra= { 6.000 6.000 } points=0 weather= { humidity=37.660 pressure=1013.274 temperature=25.845 } } 10630= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="ENG" } } points=0 weather= { humidity=63.600 pressure=952.152 windspeed=15.867 temperature=22.385 precipitation=0.880 muddyness=0.059 cloud_coverage=0.264 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10631= { flags= { } owner="POR" controller="POR" air_base= { 1.000 1.000 } naval_base= { 3.000 3.000 } infra= { 4.000 4.000 } points=1 pool= { supplies=1.540 } last_throughput= { supplies=27.000 } last_drawn= { supplies=2.000 } weather= { humidity=27.660 pressure=1036.550 temperature=22.604 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10632= { flags= { } owner="POR" controller="POR" air_base= { 1.000 1.000 } naval_base= { 1.000 1.000 } anti_air= { 2.000 2.000 } infra= { 4.000 4.000 } points=0 pool= { supplies=3.052 } last_throughput= { supplies=9.000 } last_drawn= { supplies=2.000 } weather= { humidity=54.830 pressure=1016.239 windspeed=4.380 temperature=23.454 precipitation=0.976 muddyness=0.125 cloud_coverage=0.293 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10633= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="ENG" } } points=0 weather= { humidity=17.660 pressure=1068.887 windspeed=1.215 temperature=17.295 precipitation=0.020 muddyness=0.179 cloud_coverage=0.006 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10634= { flags= { } owner="VIC" controller="VIC" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=37.660 pressure=1016.431 windspeed=0.197 temperature=24.967 muddyness=0.087 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10635= { flags= { } owner="ENG" controller="ENG" core="ENG" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } history= { 1936.1.1.0= { add_core="ENG" } } points=0 weather= { humidity=38.000 pressure=1046.127 temperature=24.218 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10636= { flags= { } owner="ENG" controller="ENG" core="ENG" air_base= { 6.000 6.000 } naval_base= { 10.000 10.000 } anti_air= { 2.000 2.000 } infra= { 6.000 6.000 } history= { 1936.1.1.0= { add_core="ENG" } } points=0 weather= { humidity=28.381 pressure=930.936 windspeed=2.110 temperature=26.165 muddyness=0.142 } } 10637= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=37.660 pressure=1017.833 temperature=27.161 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10638= { flags= { } owner="ENG" controller="ENG" naval_base= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 weather= { humidity=37.660 pressure=1017.901 temperature=26.753 } } 10639= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=27.660 pressure=1014.882 temperature=21.646 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10640= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=51.703 pressure=1017.925 temperature=31.026 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10641= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=2 weather= { humidity=55.203 pressure=1016.303 temperature=30.593 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10642= { flags= { } owner="JAP" controller="JAP" core="JAP" naval_base= { 5.000 5.000 } infra= { 3.000 3.000 } points=1 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=28.040 pressure=1016.094 windspeed=0.369 temperature=24.315 muddyness=0.087 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10643= { flags= { } owner="JAP" controller="JAP" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=9.660 } last_throughput= { supplies=9.900 } last_drawn= { supplies=1.380 } weather= { humidity=28.040 pressure=1017.800 windspeed=0.163 temperature=24.942 muddyness=0.098 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10644= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=38.000 pressure=1017.210 temperature=27.352 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10645= { flags= { } owner="JAP" controller="JAP" naval_base= { 2.000 2.000 } anti_air= { 3.000 3.000 } infra= { 2.000 2.000 } points=1 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=29.683 pressure=975.438 windspeed=5.894 temperature=23.938 precipitation=0.744 muddyness=0.860 cloud_coverage=0.224 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10646= { flags= { } owner="JAP" controller="JAP" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 weather= { humidity=38.000 pressure=1017.234 temperature=27.293 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10647= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=38.000 pressure=1015.445 temperature=27.689 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10648= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=46.720 pressure=964.937 windspeed=9.949 temperature=23.017 precipitation=1.000 muddyness=0.902 cloud_coverage=0.455 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10649= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=38.000 pressure=1013.345 temperature=28.246 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10650= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=46.720 pressure=964.937 windspeed=9.949 temperature=23.017 precipitation=1.000 muddyness=0.902 cloud_coverage=0.455 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10651= { flags= { } owner="JAP" controller="JAP" air_base= { 10.000 10.000 } naval_base= { 10.000 10.000 } coastal_fort= { 5.000 5.000 } anti_air= { 5.000 5.000 } infra= { 3.000 3.000 } points=2 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=100.000 pressure=965.214 windspeed=17.661 temperature=22.038 precipitation=0.954 muddyness=0.762 cloud_coverage=0.727 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 10652= { flags= { } owner="JAP" controller="JAP" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=9.660 } last_throughput= { supplies=9.900 } last_drawn= { supplies=1.380 } weather= { humidity=38.000 pressure=1017.838 temperature=28.080 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10653= { flags= { } owner="JAP" controller="JAP" naval_base= { 2.000 2.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=50.980 pressure=979.215 windspeed=8.307 temperature=24.502 precipitation=1.000 muddyness=0.832 cloud_coverage=0.407 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10654= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=100.000 pressure=979.581 windspeed=14.689 temperature=23.510 precipitation=0.688 muddyness=0.860 cloud_coverage=0.594 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10655= { flags= { } owner="ENG" controller="ENG" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=1 pool= { rare_materials=0.117 } current_producing= { rare_materials=1.000 } max_producing= { rare_materials=1.000 } weather= { humidity=29.920 pressure=1016.506 temperature=27.970 } } 10656= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=52.080 pressure=977.766 windspeed=9.960 temperature=24.277 precipitation=1.000 muddyness=0.937 cloud_coverage=0.394 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10657= { flags= { } owner="JAP" controller="JAP" naval_base= { 1.000 1.000 } anti_air= { 3.000 3.000 } infra= { 2.000 2.000 } points=0 pool= { supplies=51.268 fuel=0.001 } throughput= { supplies=3.662 } drawn= { supplies=3.662 fuel=20.774 } last_drawn= { fuel=20.774 } weather= { humidity=38.000 pressure=1017.970 temperature=27.662 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10658= { flags= { } owner="JAP" controller="JAP" air_base= { 4.000 4.000 } naval_base= { 3.000 3.000 } anti_air= { 5.000 5.000 } infra= { 2.000 2.000 } points=1 pool= { supplies=83.314 } throughput= { supplies=5.951 } last_throughput= { supplies=5.951 } drawn= { supplies=5.951 fuel=10.392 } last_drawn= { supplies=5.951 fuel=10.392 } weather= { humidity=100.000 pressure=968.252 windspeed=17.424 temperature=24.709 precipitation=0.620 muddyness=0.510 cloud_coverage=0.560 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10659= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=34.600 pressure=1016.810 temperature=27.473 muddyness=0.573 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10660= { flags= { } owner="JAP" controller="JAP" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } points=0 weather= { humidity=55.140 pressure=1002.512 windspeed=8.092 temperature=24.962 precipitation=1.000 muddyness=0.622 cloud_coverage=0.360 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10661= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } history= { 1937.9.2.0= { controller="REB" } 1937.11.30.3= { controller="JAP" } } points=0 weather= { humidity=100.000 pressure=968.252 windspeed=17.424 temperature=24.709 precipitation=0.620 muddyness=0.692 cloud_coverage=0.560 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10662= { flags= { } owner="JAP" controller="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=38.000 pressure=1013.532 temperature=27.425 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10663= { flags= { } owner="JAP" controller="JAP" air_base= { 4.000 4.000 } naval_base= { 2.000 2.000 } anti_air= { 5.000 5.000 } infra= { 2.000 2.000 } points=1 pool= { supplies=9.660 } last_throughput= { supplies=11.730 } last_drawn= { supplies=1.380 } weather= { humidity=38.000 pressure=1014.880 temperature=27.509 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10664= { flags= { } owner="USA" controller="USA" air_base= { 4.000 4.000 } naval_base= { 4.000 4.000 } anti_air= { 3.000 3.000 } infra= { 6.000 6.000 } points=1 pool= { supplies=19.670 } last_throughput= { supplies=23.927 } last_drawn= { supplies=2.810 } weather= { humidity=27.660 pressure=1013.246 temperature=21.754 } } 10665= { flags= { } owner="USA" controller="USA" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=12.812 } throughput= { supplies=9.900 } drawn= { supplies=2.000 } weather= { humidity=34.600 pressure=1017.604 temperature=27.379 } } 10666= { flags= { } owner="USA" controller="USA" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=9.900 } throughput= { supplies=9.900 } weather= { humidity=27.660 pressure=1017.572 temperature=27.205 } } 10667= { flags= { } owner="USA" controller="USA" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=19.741 } throughput= { supplies=9.900 } drawn= { supplies=1.648 } last_drawn= { supplies=0.820 } weather= { humidity=37.660 pressure=1017.464 temperature=27.118 } } 10668= { flags= { } owner="USA" controller="USA" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 weather= { humidity=25.120 pressure=1016.087 temperature=26.684 } } 10669= { flags= { } owner="USA" controller="USA" naval_base= { 5.000 5.000 } infra= { 8.000 8.000 } points=1 weather= { humidity=38.000 pressure=1016.681 temperature=27.237 } } 10670= { flags= { } owner="USA" controller="USA" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 weather= { humidity=27.660 pressure=1017.657 temperature=21.304 } } 10671= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=35.300 pressure=1016.774 temperature=26.962 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10672= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=35.300 pressure=1017.516 temperature=27.530 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10673= { flags= { } owner="ENG" controller="ENG" naval_base= { 2.000 2.000 } infra= { 8.000 8.000 } points=0 weather= { humidity=35.300 pressure=1017.515 temperature=27.529 } } 10674= { flags= { } owner="ENG" controller="ENG" infra= { 1.000 1.000 } points=0 weather= { humidity=35.300 pressure=1013.466 temperature=27.593 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10675= { flags= { } owner="USA" controller="USA" core="DEN" infra= { 1.000 1.000 } history= { 1940.5.30.17= { add_core="USA" } 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} 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } } points=0 nationalism=13.921 weather= { humidity=8.600 pressure=1065.696 temperature=-17.471 frozen=1.000 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10676= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=5.260 pressure=1015.669 temperature=-6.453 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10677= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=10.300 pressure=1015.941 temperature=-10.074 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10678= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.760 pressure=1017.784 temperature=-10.087 frozen=0.900 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10679= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.400 pressure=1017.086 temperature=-10.113 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10680= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.660 pressure=1017.367 temperature=-10.107 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 10681= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=9.760 pressure=1014.969 temperature=-6.452 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10682= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=6.460 pressure=1017.441 temperature=-6.473 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 10683= { flags= { } owner="USA" controller="USA" core="DEN" infra= { 2.000 2.000 } history= { 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { remove_core="USA" } 1940.5.30.17= { add_core="USA" } 1940.5.30.17= { 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date="1.6.9.0" } } 10684= { flags= { } owner="USA" controller="USA" core="USA" naval_base= { 1.000 1.000 } infra= { 4.000 4.000 } points=0 weather= { pressure=1014.002 temperature=12.428 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10685= { flags= { } owner="BEL" controller="BEL" core="BEL" infra= { 10.000 10.000 } history= { 1940.6.16.16= { controller="GER" } 1940.10.26.18= { owner="GER" } 1940.10.29.19= { controller="BEL" } 1940.10.29.19= { owner="BEL" } } points=0 nationalism=14.336 pool= { supplies=39.312 } throughput= { supplies=8.698 } last_throughput= { supplies=8.681 } drawn= { supplies=8.698 } last_drawn= { supplies=8.681 } weather= { humidity=33.220 pressure=1017.002 windspeed=8.626 temperature=8.177 precipitation=1.000 cloud_coverage=0.322 } } 10686= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1063.915 temperature=-7.369 frozen=1.000 } out_of_supply_days=1992 modifier= { 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temperature=23.562 } out_of_supply_days=1991 } 10693= { flags= { } points=0 weather= { humidity=83.180 pressure=947.060 windspeed=14.625 temperature=23.407 } out_of_supply_days=1991 } 10694= { flags= { } points=0 weather= { humidity=100.000 pressure=1034.754 windspeed=1.635 temperature=24.163 } out_of_supply_days=1991 } 10695= { flags= { } points=0 weather= { humidity=100.000 pressure=933.149 windspeed=32.616 temperature=23.353 cloud_coverage=0.050 } out_of_supply_days=1991 } 10696= { flags= { } points=0 pool= { supplies=5.610 } weather= { humidity=85.315 pressure=1015.608 windspeed=2.539 temperature=23.495 } out_of_supply_days=1991 } 10697= { flags= { } points=0 pool= { supplies=29.672 } weather= { humidity=81.135 pressure=1016.882 windspeed=13.248 temperature=23.113 } out_of_supply_days=1991 } 10698= { flags= { } points=0 pool= { supplies=127.173 fuel=37.695 } weather= { humidity=100.000 pressure=1012.516 windspeed=17.135 temperature=21.872 cloud_coverage=0.100 } 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humidity=81.090 pressure=1013.769 windspeed=10.727 temperature=19.975 cloud_coverage=0.206 } out_of_supply_days=1991 } 10706= { flags= { } points=0 weather= { humidity=81.365 pressure=969.137 windspeed=22.990 temperature=17.475 cloud_coverage=0.150 } out_of_supply_days=1991 } 10707= { flags= { } points=0 weather= { humidity=81.515 pressure=947.130 windspeed=38.471 temperature=16.984 cloud_coverage=0.300 } out_of_supply_days=1991 } 10708= { flags= { } points=0 weather= { humidity=84.045 pressure=1013.541 windspeed=3.478 temperature=23.243 } out_of_supply_days=1991 } 10709= { flags= { } points=0 weather= { humidity=85.030 pressure=1015.935 windspeed=1.886 temperature=21.092 } out_of_supply_days=1991 } 10710= { flags= { } points=0 weather= { humidity=100.000 pressure=1001.534 windspeed=45.701 temperature=19.411 cloud_coverage=0.100 } out_of_supply_days=1991 } 10711= { flags= { } points=0 weather= { humidity=93.780 pressure=1015.061 windspeed=0.065 temperature=24.659 } 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10718= { flags= { } points=0 weather= { humidity=100.000 pressure=873.840 windspeed=74.516 temperature=24.721 cloud_coverage=0.200 } out_of_supply_days=1991 } 10719= { flags= { } points=0 weather= { humidity=81.210 pressure=1015.103 windspeed=37.133 temperature=25.697 } last_convoy_attack="1940.9.3.4" out_of_supply_days=1991 } 10720= { flags= { } points=0 pool= { supplies=280.884 fuel=66.868 } weather= { humidity=84.305 pressure=1015.834 windspeed=12.269 temperature=25.997 } last_convoy_attack="1939.6.24.16" out_of_supply_days=1991 } 10721= { flags= { } points=0 pool= { supplies=2.265 } weather= { humidity=100.000 pressure=1020.312 temperature=25.530 } last_convoy_attack="1940.9.2.4" out_of_supply_days=1991 } 10722= { flags= { } points=0 weather= { humidity=100.000 pressure=1015.621 temperature=25.880 } last_convoy_attack="1939.6.19.16" out_of_supply_days=1991 } 10723= { flags= { } points=0 weather= { humidity=100.000 pressure=1016.939 temperature=25.530 } out_of_supply_days=1991 } 10724= { flags= { } points=0 weather= { humidity=100.000 pressure=905.926 windspeed=30.718 temperature=24.796 cloud_coverage=0.100 } out_of_supply_days=1991 } 10725= { flags= { } points=0 weather= { humidity=98.275 pressure=1015.886 temperature=25.573 } out_of_supply_days=1991 } 10726= { flags= { } points=0 weather= { humidity=100.000 pressure=1014.908 temperature=25.925 } out_of_supply_days=1991 } 10727= { flags= { } points=0 weather= { humidity=100.000 pressure=1014.877 temperature=25.861 } out_of_supply_days=1991 } 10728= { flags= { } points=0 weather= { humidity=100.000 pressure=1017.788 temperature=24.086 } out_of_supply_days=1991 } 10729= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" manpower=1.000 industry= { 1.000 1.000 } infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.4.23.7= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 current_producing= { energy=1.000 } max_producing= { energy=1.000 } weather= { pressure=1020.041 temperature=11.342 muddyness=0.940 } } 10730= { flags= { } owner="SPA" controller="SPA" core="SPR" core="SPA" air_base= { 2.000 2.000 } naval_base= { 3.000 3.000 } infra= { 5.000 5.000 } history= { 1936.4.23.6= { add_core="SPA" } 1936.9.12.6= { controller="SPA" } 1936.10.31.0= { owner="SPA" } } points=0 nationalism=10.352 pool= { supplies=14.826 energy=1.140 } throughput= { supplies=1.059 } last_throughput= { supplies=1.059 } drawn= { supplies=1.059 } last_drawn= { supplies=1.059 } weather= { pressure=1020.805 temperature=11.259 muddyness=0.757 } } 10731= { flags= { } owner="ITA" controller="ITA" core="GRE" naval_base= { 1.000 1.000 } infra= { 8.000 8.000 } points=0 pool= { supplies=4.212 } drawn= { supplies=2.000 } weather= { pressure=1035.653 temperature=7.926 } } 10732= { flags= { } owner="USA" controller="USA" core="USA" infra= { 4.000 4.000 } points=1 weather= { pressure=1014.160 temperature=2.692 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 10733= { 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weather= { humidity=81.010 pressure=1014.176 windspeed=10.215 temperature=16.463 cloud_coverage=0.350 } out_of_supply_days=1991 } 11350= { flags= { } points=0 weather= { humidity=73.360 pressure=1015.962 windspeed=3.312 temperature=14.555 precipitation=0.570 cloud_coverage=0.671 } out_of_supply_days=1991 } 11351= { flags= { } points=0 weather= { humidity=65.440 pressure=1088.798 windspeed=0.004 temperature=15.923 } out_of_supply_days=1991 } 11352= { flags= { } points=0 weather= { humidity=40.670 pressure=1076.110 windspeed=0.002 temperature=12.084 } out_of_supply_days=1991 } 11353= { flags= { } points=0 weather= { humidity=39.495 pressure=1013.359 windspeed=2.883 temperature=-3.769 precipitation=0.188 cloud_coverage=0.557 } out_of_supply_days=1991 } 11354= { flags= { } points=0 weather= { humidity=37.105 pressure=1013.797 windspeed=1.935 temperature=-3.882 precipitation=0.464 cloud_coverage=0.640 } out_of_supply_days=1991 } 11355= { flags= { } points=0 weather= { humidity=50.620 pressure=1015.185 windspeed=3.339 temperature=-2.901 precipitation=0.898 cloud_coverage=0.770 } out_of_supply_days=1991 } 11356= { flags= { } points=0 weather= { humidity=42.420 pressure=1044.649 windspeed=0.006 temperature=-0.207 precipitation=0.200 cloud_coverage=0.560 } out_of_supply_days=1991 } 11357= { flags= { } points=0 weather= { humidity=37.390 pressure=1057.493 windspeed=0.001 temperature=10.223 } out_of_supply_days=1991 } 11358= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=11.911 pressure=1013.151 temperature=-6.519 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11359= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1013.735 temperature=-10.492 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11360= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.136 temperature=-10.526 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11361= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.448 pressure=1016.763 temperature=-6.503 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11362= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1063.915 temperature=-7.399 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11363= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=9.760 pressure=1014.969 temperature=-10.074 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11364= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 weather= { pressure=1073.054 temperature=4.381 } } 11365= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 4.000 4.000 } points=0 weather= { humidity=8.060 pressure=1067.145 temperature=-2.951 muddyness=1.000 frozen=0.503 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 11366= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=9.760 pressure=1014.969 temperature=-6.490 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11367= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { pressure=1054.024 temperature=-15.526 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11368= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.420 pressure=1064.333 temperature=-7.424 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11369= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { humidity=7.380 pressure=1017.889 temperature=-10.112 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11370= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 1.000 1.000 } points=0 weather= { pressure=1017.784 temperature=-10.486 frozen=0.900 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11371= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.820 pressure=1017.784 temperature=-10.087 frozen=0.900 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 11372= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1053.650 temperature=-8.623 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11373= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 6.000 6.000 } points=0 weather= { pressure=1054.105 temperature=4.367 } } 11374= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 7.000 7.000 } points=0 pool= { supplies=0.419 } throughput= { supplies=0.290 } last_throughput= { supplies=0.339 } drawn= { supplies=0.419 } last_drawn= { supplies=0.591 } weather= { pressure=1074.749 temperature=5.310 } } 11375= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1070.216 temperature=-2.963 muddyness=1.000 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11376= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 2.000 2.000 } points=0 weather= { humidity=7.660 pressure=1017.825 temperature=-10.055 frozen=1.000 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 11377= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.920 pressure=1064.228 temperature=-11.561 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11378= { flags= { } owner="VEN" controller="VEN" core="VEN" infra= { 1.000 1.000 } points=0 weather= { humidity=46.468 pressure=1013.552 temperature=24.545 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11379= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes infra= { 9.000 9.000 } points=0 weather= { humidity=24.840 pressure=1017.477 windspeed=2.710 temperature=10.230 precipitation=0.996 muddyness=0.040 cloud_coverage=0.299 } } 11380= { flags= { } owner="ENG" controller="ENG" core="ENG" capital=yes infra= { 9.000 9.000 } points=0 pool= { supplies=2.042 fuel=0.917 } weather= { humidity=8.060 pressure=1017.324 windspeed=1.571 temperature=10.109 precipitation=0.020 muddyness=0.023 cloud_coverage=0.006 } } 11381= { flags= { } points=0 weather= { humidity=100.000 pressure=1016.232 temperature=25.732 } last_convoy_attack="1939.5.24.16" out_of_supply_days=1991 } 11382= { flags= { } points=0 weather= { humidity=83.565 pressure=1017.532 temperature=15.143 precipitation=0.200 cloud_coverage=0.560 } out_of_supply_days=1991 } 11383= { flags= { } points=0 weather= { humidity=82.135 pressure=1017.952 temperature=18.541 } out_of_supply_days=1991 } 11384= { flags= { } owner="POR" controller="POR" core="POR" naval_base= { 1.000 1.000 } infra= { 5.000 5.000 } points=0 pool= { supplies=3.738 } last_throughput= { supplies=9.000 } last_drawn= { supplies=2.000 } weather= { pressure=1057.909 temperature=11.677 } } 11385= { flags= { } owner="ENG" controller="ENG" core="YEM" infra= { 4.000 4.000 } points=0 weather= { pressure=1015.528 windspeed=36.129 temperature=26.712 } modifier= { modifier="infra_level_4" date="1.6.9.0" } } 11386= { flags= { } owner="VIC" controller="VIC" naval_base= { 1.000 1.000 } infra= { 2.000 2.000 } history= { 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { pressure=1014.774 windspeed=6.839 temperature=24.017 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 11387= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 weather= { pressure=1058.879 temperature=22.565 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 11388= { flags= { } owner="ITA" controller="ITA" core="LBY" infra= { 2.000 2.000 } points=0 pool= { supplies=2.088 } throughput= { supplies=2.075 } last_throughput= { supplies=1.953 } drawn= { supplies=2.287 } last_drawn= { supplies=2.075 } weather= { pressure=1063.445 temperature=23.432 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 11389= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 2.000 2.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 pool= { supplies=0.995 } throughput= { supplies=1.018 } last_throughput= { supplies=1.285 } drawn= { supplies=2.915 } last_drawn= { supplies=2.987 } weather= { humidity=4.920 pressure=1034.194 temperature=13.004 } modifier= { modifier="infra_level_2" date="1.6.9.0" } } 11390= { flags= { } owner="VIC" controller="VIC" core="FRA" core="ALG" core="VIC" infra= { 1.000 1.000 } history= { 1940.10.2.2= { add_core="VIC" } 1940.10.2.2= { controller="VIC" } 1940.10.2.2= { owner="VIC" } } points=0 nationalism=14.336 weather= { humidity=0.220 pressure=1045.936 temperature=14.243 } out_of_supply_days=1993 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11391= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" infra= { 3.000 3.000 } points=0 drawn= { supplies=0.005 } weather= { humidity=7.220 pressure=1017.601 temperature=-6.502 frozen=1.000 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 11392= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=4.920 pressure=1074.266 temperature=-7.549 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 11393= { flags= { } points=0 weather= { humidity=48.220 pressure=1014.469 temperature=-1.110 cloud_coverage=0.281 } out_of_supply_days=1991 } 11394= { flags= { } points=0 weather= { humidity=100.000 pressure=947.098 windspeed=3.822 temperature=-12.966 precipitation=1.000 cloud_coverage=0.920 } out_of_supply_days=1991 } 11395= { flags= { } points=0 weather= { humidity=100.000 pressure=942.096 windspeed=15.135 temperature=-13.005 precipitation=1.000 cloud_coverage=1.000 } out_of_supply_days=1991 } 11396= { flags= { } points=0 pool= { supplies=81.422 } weather= { humidity=100.000 pressure=941.993 windspeed=3.986 temperature=-12.369 precipitation=1.000 cloud_coverage=0.920 } last_convoy_attack="1940.9.22.2" out_of_supply_days=1991 } 11397= { flags= { } points=0 weather= { humidity=13.305 pressure=1015.370 temperature=3.481 precipitation=0.170 cloud_coverage=0.551 } out_of_supply_days=1991 } 11398= { flags= { } points=0 weather= { humidity=100.000 pressure=936.993 windspeed=5.303 temperature=-12.421 precipitation=1.000 cloud_coverage=1.000 } out_of_supply_days=1991 } 11399= { flags= { } points=0 weather= { humidity=14.740 pressure=1016.778 temperature=3.668 precipitation=0.440 cloud_coverage=0.632 } out_of_supply_days=1991 } 11400= { flags= { } points=0 weather= { humidity=28.355 pressure=1015.301 temperature=6.097 precipitation=0.326 cloud_coverage=0.598 } out_of_supply_days=1991 } 11401= { flags= { } points=0 weather= { humidity=25.135 pressure=1015.301 temperature=5.941 precipitation=0.180 cloud_coverage=0.554 } out_of_supply_days=1991 } 11402= { flags= { } points=0 weather= { humidity=29.075 pressure=1015.269 temperature=6.539 precipitation=0.074 cloud_coverage=0.523 } out_of_supply_days=1991 } 11403= { flags= { } points=0 weather= { humidity=29.405 pressure=1015.282 temperature=6.283 precipitation=0.260 cloud_coverage=0.578 } out_of_supply_days=1991 } 11404= { flags= { } points=0 weather= { humidity=27.245 pressure=1014.207 temperature=5.964 precipitation=0.144 cloud_coverage=0.544 } out_of_supply_days=1991 } 11405= { flags= { } points=0 weather= { humidity=100.000 pressure=1008.637 windspeed=24.364 temperature=8.791 precipitation=0.898 cloud_coverage=0.949 } out_of_supply_days=1991 } 11406= { flags= { } points=0 weather= { humidity=30.285 pressure=1014.793 temperature=6.558 precipitation=0.288 cloud_coverage=0.587 } last_convoy_attack="1940.6.19.3" out_of_supply_days=1991 } 11407= { flags= { } points=0 weather= { humidity=100.000 pressure=1008.640 windspeed=24.364 temperature=10.407 cloud_coverage=0.200 } last_convoy_attack="1939.12.16.23" out_of_supply_days=1991 } 11408= { flags= { } points=0 weather= { humidity=28.410 pressure=1014.794 temperature=6.548 precipitation=0.402 cloud_coverage=0.621 } last_convoy_attack="1940.6.12.11" out_of_supply_days=1991 } 11409= { flags= { } points=0 weather= { humidity=67.725 pressure=1013.522 windspeed=14.128 temperature=9.762 precipitation=0.760 cloud_coverage=0.728 } last_convoy_attack="1940.3.2.8" out_of_supply_days=1991 } 11410= { flags= { } points=0 weather= { humidity=63.465 pressure=1014.237 temperature=13.649 } last_convoy_attack="1939.11.27.22" out_of_supply_days=1991 } 11411= { flags= { } points=0 weather= { humidity=100.000 pressure=1008.637 windspeed=24.364 temperature=10.480 cloud_coverage=0.200 } out_of_supply_days=1991 } 11412= { flags= { } points=0 weather= { humidity=29.060 pressure=1016.574 windspeed=4.919 temperature=7.566 precipitation=0.230 cloud_coverage=0.569 } last_convoy_attack="1940.1.24.12" out_of_supply_days=1991 } 11413= { flags= { } points=0 weather= { humidity=55.615 pressure=1014.262 temperature=12.902 } out_of_supply_days=1991 } 11414= { flags= { } points=0 weather= { humidity=60.845 pressure=1014.526 temperature=12.616 } last_convoy_attack="1940.7.1.23" out_of_supply_days=1991 } 11415= { flags= { } points=0 weather= { humidity=36.040 pressure=1013.417 windspeed=8.192 temperature=7.935 precipitation=1.000 cloud_coverage=0.820 } last_convoy_attack="1940.6.9.23" out_of_supply_days=1991 } 11416= { flags= { } points=0 weather= { humidity=48.960 pressure=1013.755 temperature=10.353 precipitation=0.182 cloud_coverage=0.555 } last_convoy_attack="1940.6.18.22" out_of_supply_days=1991 } 11417= { flags= { } points=0 weather= { humidity=51.375 pressure=1015.454 temperature=10.617 cloud_coverage=0.392 } last_convoy_attack="1940.6.21.11" out_of_supply_days=1991 } 11418= { flags= { } points=0 pool= { supplies=2.700 } weather= { humidity=46.930 pressure=1014.089 temperature=12.167 } last_convoy_attack="1940.3.5.23" out_of_supply_days=1991 } 11419= { flags= { } points=0 weather= { humidity=41.610 pressure=1015.718 windspeed=0.165 temperature=11.930 cloud_coverage=0.006 } out_of_supply_days=1991 } 11420= { flags= { } points=0 pool= { supplies=12.870 } weather= { humidity=37.455 pressure=1016.522 windspeed=0.510 temperature=10.215 cloud_coverage=0.206 } out_of_supply_days=1991 } 11421= { flags= { } points=0 weather= { humidity=71.590 pressure=1016.975 temperature=13.753 cloud_coverage=0.200 } last_convoy_attack="1940.7.19.22" out_of_supply_days=1991 } 11422= { flags= { } points=0 weather= { humidity=57.215 pressure=1014.739 temperature=13.114 } last_convoy_attack="1940.7.6.0" out_of_supply_days=1991 } 11423= { flags= { } points=0 weather= { humidity=60.165 pressure=1013.580 temperature=12.786 } out_of_supply_days=1991 } 11424= { flags= { } points=0 weather= { humidity=57.870 pressure=1017.405 temperature=12.876 } last_convoy_attack="1940.7.2.23" out_of_supply_days=1991 } 11425= { flags= { } points=0 weather= { humidity=50.985 pressure=1015.322 windspeed=0.093 temperature=12.286 } last_convoy_attack="1940.9.26.5" out_of_supply_days=1991 } 11426= { flags= { } points=0 weather= { humidity=62.085 pressure=1014.533 windspeed=0.054 temperature=16.364 } last_convoy_attack="1940.2.10.10" out_of_supply_days=1991 } 11427= { flags= { } points=0 weather= { humidity=59.280 pressure=1015.147 windspeed=0.052 temperature=15.994 } last_convoy_attack="1940.2.6.0" out_of_supply_days=1991 } 11428= { flags= { } points=0 weather= { humidity=75.615 pressure=1015.084 windspeed=0.052 temperature=15.972 } last_convoy_attack="1940.2.10.22" out_of_supply_days=1991 } 11429= { flags= { } points=0 weather= { humidity=88.675 pressure=1017.206 temperature=17.115 cloud_coverage=0.400 } last_convoy_attack="1939.12.29.10" out_of_supply_days=1991 } 11430= { flags= { } points=0 weather= { humidity=73.930 pressure=1017.129 temperature=16.319 } out_of_supply_days=1991 } 11431= { flags= { } points=0 weather= { humidity=73.410 pressure=1027.149 temperature=15.983 } last_convoy_attack="1940.1.27.0" out_of_supply_days=1991 } 11432= { flags= { } points=0 weather= { humidity=46.975 pressure=1014.139 windspeed=0.030 temperature=12.156 } last_convoy_attack="1940.10.11.8" out_of_supply_days=1991 } 11433= { flags= { } points=0 weather= { humidity=56.200 pressure=1013.750 windspeed=0.016 temperature=13.629 } last_convoy_attack="1940.10.9.8" out_of_supply_days=1991 } 11434= { flags= { } points=0 weather= { humidity=78.855 pressure=1033.526 temperature=16.783 } last_convoy_attack="1940.10.15.20" out_of_supply_days=1991 } 11435= { flags= { } points=0 weather= { humidity=77.895 pressure=1013.371 windspeed=0.009 temperature=16.755 } last_convoy_attack="1940.10.11.20" out_of_supply_days=1991 } 11436= { flags= { } points=0 weather= { humidity=77.175 pressure=1017.603 windspeed=0.004 temperature=17.302 } last_convoy_attack="1940.10.26.10" out_of_supply_days=1991 } 11437= { flags= { } points=0 weather= { humidity=98.725 pressure=1016.815 windspeed=0.002 temperature=18.886 cloud_coverage=0.400 } last_convoy_attack="1939.10.6.21" out_of_supply_days=1991 } 11438= { flags= { } points=0 weather= { humidity=82.315 pressure=1013.055 windspeed=0.016 temperature=18.103 } last_convoy_attack="1940.10.24.17" out_of_supply_days=1991 } 11439= { flags= { } points=0 pool= { supplies=18.811 } weather= { humidity=78.265 pressure=1015.053 windspeed=0.006 temperature=17.962 } last_convoy_attack="1940.10.25.5" out_of_supply_days=1991 } 11440= { flags= { } points=0 pool= { supplies=1.314 } weather= { humidity=95.710 pressure=1015.075 windspeed=0.006 temperature=18.892 cloud_coverage=0.200 } last_convoy_attack="1940.10.19.4" out_of_supply_days=1991 } 11441= { flags= { } points=0 weather= { humidity=96.710 pressure=1014.848 windspeed=0.003 temperature=18.827 cloud_coverage=0.200 } out_of_supply_days=1991 } 11442= { flags= { } points=0 weather= { humidity=97.830 pressure=1014.606 windspeed=0.001 temperature=18.670 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temperature=17.610 cloud_coverage=0.102 } last_convoy_attack="1940.1.14.15" out_of_supply_days=1991 } 13101= { flags= { } points=0 weather= { humidity=91.035 pressure=1050.286 temperature=19.734 } out_of_supply_days=1991 } 13102= { flags= { } points=0 weather= { humidity=89.275 pressure=1015.433 temperature=19.328 } last_convoy_attack="1940.7.6.14" out_of_supply_days=1991 } 13103= { flags= { } points=0 weather= { humidity=80.610 pressure=1015.891 temperature=18.536 } out_of_supply_days=1991 } 13104= { flags= { } points=0 weather= { humidity=82.990 pressure=1034.807 temperature=17.026 } out_of_supply_days=1991 } 13105= { flags= { } points=0 weather= { humidity=64.905 pressure=1026.176 temperature=16.185 } out_of_supply_days=1991 } 13106= { flags= { } points=0 weather= { humidity=55.160 pressure=1024.850 temperature=11.531 cloud_coverage=0.056 } out_of_supply_days=1991 } 13107= { flags= { } points=0 weather= { humidity=59.275 pressure=1018.088 temperature=13.510 } out_of_supply_days=1991 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{ flags= { } points=0 weather= { humidity=67.560 pressure=1050.933 temperature=14.694 } out_of_supply_days=1991 } 13138= { flags= { } points=0 weather= { humidity=49.720 pressure=1061.701 temperature=12.254 } out_of_supply_days=1991 } 13139= { flags= { } points=0 weather= { humidity=53.725 pressure=1051.062 temperature=12.216 } out_of_supply_days=1991 } 13140= { flags= { } points=0 weather= { humidity=39.715 pressure=1056.887 temperature=9.262 cloud_coverage=0.201 } out_of_supply_days=1991 } 13141= { flags= { } points=0 weather= { humidity=95.295 pressure=1051.204 temperature=20.120 } out_of_supply_days=1991 } 13142= { flags= { } points=0 weather= { humidity=87.955 pressure=1047.369 temperature=17.586 } last_convoy_attack="1939.11.4.11" out_of_supply_days=1991 } 13143= { flags= { } points=0 weather= { humidity=97.810 pressure=1053.680 temperature=20.381 } out_of_supply_days=1991 } 13144= { flags= { } points=0 weather= { humidity=59.542 pressure=1048.069 temperature=14.895 } last_convoy_attack="1940.6.1.3" out_of_supply_days=1991 } 13145= { flags= { } points=0 weather= { humidity=5.590 pressure=1061.824 temperature=-0.171 precipitation=0.278 cloud_coverage=0.584 } out_of_supply_days=1991 } 13146= { flags= { } points=0 weather= { humidity=58.480 pressure=1053.905 temperature=12.237 } out_of_supply_days=1991 } 13147= { flags= { } points=0 weather= { humidity=60.550 pressure=1048.201 temperature=14.617 } out_of_supply_days=1991 } 13148= { flags= { } points=0 weather= { humidity=95.280 pressure=1051.204 temperature=20.108 } last_convoy_attack="1940.6.6.15" out_of_supply_days=1991 } 13149= { flags= { } points=0 weather= { humidity=67.355 pressure=1051.204 temperature=15.836 } last_convoy_attack="1940.6.11.11" out_of_supply_days=1991 } 13150= { flags= { } points=0 weather= { humidity=79.500 pressure=1070.862 temperature=20.253 } last_convoy_attack="1940.2.14.23" out_of_supply_days=1991 } 13151= { flags= { } points=0 weather= { humidity=89.600 pressure=1075.749 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pressure=1067.450 temperature=19.501 } } 14119= { flags= { } points=0 weather= { humidity=49.545 pressure=1023.919 temperature=-9.969 cloud_coverage=0.406 } out_of_supply_days=1991 } 14120= { flags= { } points=0 weather= { humidity=87.255 pressure=1077.358 temperature=21.467 } out_of_supply_days=1991 } 14121= { flags= { } points=0 weather= { humidity=100.000 pressure=1013.986 temperature=21.384 } out_of_supply_days=1991 } 14122= { flags= { } points=0 weather= { humidity=80.440 pressure=1044.059 temperature=17.259 } last_convoy_attack="1940.6.13.11" out_of_supply_days=1991 } 14123= { flags= { } points=0 weather= { humidity=79.435 pressure=1035.947 temperature=17.508 } out_of_supply_days=1991 } 14124= { flags= { } points=0 weather= { humidity=95.590 pressure=980.732 windspeed=0.936 temperature=23.979 } out_of_supply_days=1991 } 14125= { flags= { } points=0 weather= { humidity=41.490 pressure=1015.494 windspeed=0.039 temperature=-0.329 } out_of_supply_days=1991 } 14126= { flags= { } owner="CAN" controller="CAN" core="CAN" infra= { 1.000 1.000 } points=0 weather= { humidity=7.660 pressure=1090.000 temperature=-7.397 frozen=1.000 } out_of_supply_days=1992 modifier= { modifier="impassable_terrain" date="1.6.9.0" } } 14127= { flags= { } owner="SOV" controller="SOV" core="SOV" core="RUS" naval_base= { 1.000 1.000 } infra= { 3.000 3.000 } points=0 pool= { supplies=7.475 } drawn= { supplies=0.575 } weather= { pressure=1013.865 temperature=7.797 } modifier= { modifier="infra_level_3" date="1.6.9.0" } } 14128= { flags= { } owner="ENG" controller="ENG" infra= { 4.000 4.000 } points=0 weather= { humidity=17.660 pressure=1060.458 temperature=16.110 } out_of_supply_days=1992 modifier= { modifier="infra_level_4" date="1.6.9.0" } } 14129= { flags= { } owner="JAP" controller="JAP" core="JAP" infra= { 2.000 2.000 } points=0 weather= { humidity=28.040 pressure=1016.820 windspeed=0.031 temperature=24.887 muddyness=0.056 } out_of_supply_days=1992 modifier= { modifier="infra_level_2" date="1.6.9.0" } } 14130= { flags= { } points=0 weather= { humidity=66.770 pressure=1024.695 temperature=14.282 } out_of_supply_days=1991 } 14131= { flags= { } points=0 weather= { humidity=44.530 pressure=1027.509 temperature=10.767 } out_of_supply_days=1991 } 14132= { flags= { } points=0 weather= { humidity=11.070 pressure=1037.852 temperature=-0.450 precipitation=0.130 cloud_coverage=0.539 } out_of_supply_days=1991 } 14133= { flags= { } points=0 weather= { humidity=71.035 pressure=1015.081 temperature=14.727 } out_of_supply_days=1991 } 14134= { flags= { } points=0 weather= { humidity=58.810 pressure=1015.800 temperature=12.256 } out_of_supply_days=1991 } 14135= { flags= { } points=0 weather= { humidity=45.655 pressure=1075.279 temperature=-0.060 } out_of_supply_days=1991 } 14136= { flags= { } points=0 weather= { humidity=63.910 pressure=1017.139 windspeed=0.002 temperature=14.679 } out_of_supply_days=1991 } 14137= { flags= { } points=0 weather= { humidity=62.915 pressure=1017.100 temperature=14.612 } out_of_supply_days=1991 } 14138= { flags= { } points=0 weather= { humidity=69.430 pressure=1017.063 temperature=14.596 } out_of_supply_days=1991 } 14139= { flags= { } points=0 weather= { humidity=71.983 pressure=1017.028 temperature=16.107 } out_of_supply_days=1991 } 14140= { flags= { } points=0 weather= { humidity=56.560 pressure=1016.893 temperature=11.747 } out_of_supply_days=1991 } 14141= { flags= { } points=0 weather= { humidity=39.784 pressure=1016.223 temperature=8.365 cloud_coverage=0.392 } out_of_supply_days=1991 } 14142= { flags= { } points=0 weather= { humidity=21.135 pressure=1033.000 temperature=0.075 cloud_coverage=0.411 } out_of_supply_days=1991 } 14143= { flags= { } points=0 weather= { humidity=51.375 pressure=936.765 windspeed=14.805 temperature=12.989 precipitation=0.644 cloud_coverage=0.694 } out_of_supply_days=1991 } 14144= { flags= { } points=0 weather= { humidity=100.000 pressure=920.256 windspeed=28.987 temperature=15.473 precipitation=0.676 cloud_coverage=0.838 } out_of_supply_days=1991 } 14145= { flags= { } points=0 weather= { humidity=72.570 pressure=947.301 windspeed=3.608 temperature=15.292 precipitation=0.524 cloud_coverage=0.658 } out_of_supply_days=1991 } 14146= { flags= { } points=0 weather= { humidity=66.335 pressure=1017.245 temperature=14.077 } out_of_supply_days=1991 } 14147= { flags= { } points=0 weather= { humidity=10.400 pressure=1017.154 temperature=-0.291 cloud_coverage=0.461 } out_of_supply_days=1991 } 14148= { flags= { } points=0 weather= { humidity=73.270 pressure=1017.593 temperature=14.238 cloud_coverage=0.200 } out_of_supply_days=1991 } 14149= { flags= { } points=0 weather= { humidity=48.745 pressure=1065.964 temperature=-10.360 cloud_coverage=0.256 } out_of_supply_days=1991 } 14150= { flags= { } points=0 pool= { supplies=181.302 fuel=24.480 } weather= { humidity=34.025 pressure=1016.565 windspeed=8.359 temperature=7.352 precipitation=1.000 cloud_coverage=0.827 } last_convoy_attack="1940.9.1.3" out_of_supply_days=1991 } 14151= { flags= { } owner="MEX" controller="MEX" core="MEX" infra= { 5.000 5.000 } points=0 weather= { humidity=17.533 pressure=1015.487 temperature=13.037 muddyness=0.076 } } 14152= { flags= { } owner="COS" controller="COS" core="COS" capital=yes industry= { 1.000 1.000 } infra= { 6.000 6.000 } points=0 pool= { supplies=6.923 } weather= { humidity=27.660 pressure=1013.391 temperature=20.403 } } 14153= { flags= { } owner="GER" controller="GER" core="DEN" naval_base= { 1.000 1.000 } infra= { 6.000 6.000 } history= { 1940.5.30.17= { add_core="ENG" } 1940.5.30.17= { remove_core="ENG" } 1940.5.30.17= { add_core="ENG" } 1940.5.30.17= { remove_core="ENG" } 1940.5.30.17= { add_core="ENG" } 1940.5.30.17= { remove_core="ENG" } 1940.5.30.17= { add_core="ENG" } 1940.5.30.17= { remove_core="ENG" } 1940.5.30.17= { add_core="ENG" } 1940.5.30.17= { remove_core="ENG" } 1940.5.30.17= { add_core="ENG" } 1940.5.30.17= { remove_core="ENG" } 1940.5.30.17= { add_core="ENG" } 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synthetic_oil_development={1 0.00000 0.000} oil_to_coal_conversion={1 0.00000 0.000} supply_production={5 0.53778 1.000} heavy_aa_guns={3 0.00009 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={2 0.00751 0.000} radar={1 0.00351 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={1 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={1 0.00620 0.000} encryption_machine={1 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={1 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={5 0.00067 0.000} raremetal_refinning_techniques={6 0.00433 0.000} coal_processing_technologies={4 0.00000 0.000} education={9 0.00311 0.000} supply_transportation={3 0.00494 0.000} supply_organisation={3 0.42297 1.000} civil_defence={2 0.00137 0.000} smallarms_technology={7 0.00543 0.000} militia_smallarms={6 0.61972 0.000} support_weapon_technology={7 0.00491 0.000} militia_support_weapons={6 0.40891 0.000} light_artillery_technology={7 0.00238 0.000} light_anti_tank_technology={4 0.00293 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={1 0.00000 0.000} paratrooper_infantry={1 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={2 0.00000 0.000} engineer_assault_equipment={1 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={1 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=3.784 artillery_theory=2.760 mobile_theory=3.202 automotive_theory=4.371 rocket_science=3.709 jetengine_theory=0.837 nuclear_physics=1.180 mechanicalengineering_theory=4.423 chemical_engineering=4.318 electornicegineering_theory=5.573 submarine_engineering=3.709 aeronautic_engineering=3.076 spearhead_theory=3.422 superior_firepower_theory=1.844 grand_battleplan_theory=1.844 human_wave_theory=0.260 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.837 sealane_interdiction_doctrine=4.367 fighter_focus=4.383 cas_focus=6.130 tac_focus=5.718 nav_focus=3.639 strategic_air_focus=1.880 no_theory=9.840 infantry_practical=8.423 artillery_practical=4.779 mobile_practical=7.614 armour_practical=8.895 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=3.273 destroyer_practical=2.339 cruiser_practical=2.904 capitalship_practical=4.754 carrier_practical=0.000 submarine_practical=5.402 transport_practical=3.981 electornicegineering_practical=3.422 construction_practical=8.348 single_engine_aircraft_practical=9.840 twin_engine_aircraft_practical=6.914 four_engine_aircraft_practical=2.691 land_doctrine_practical=9.378 naval_doctrine_practical=9.374 air_doctrine_practical=9.374 port_capacity=4.285 research=firepower_1940 research=heavy_tank_armour research=small_fueltank research=submarine_crew_training research=heavy_tank_gun research=naval_tactics research=single_engine_airframe research=twin_engine_airframe research=schwerpunkt_1940 research=supply_production research=industral_efficiency research=supply_organisation research=blitzkrieg_1940 research=fighter_ground_control research=artillery_training research=artillery research=bomber_pilot_training research=fighter_groundcrew_training last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=7.934 spiescaught=1 distribution= { 0.00000 0.00000 0.69638 0.15793 0.00854 0.13715 } leadership= { 0.25000 0.04001 0.04001 0.67001 } organization= { data= { 0.000 63.800 0.000 11.000 1.800 0.000 6.872 10.800 0.900 4.100 0.202 } } popularity= { data= { 1.801 49.600 4.900 8.900 7.700 0.800 8.400 11.300 4.300 2.200 1.300 } } neutrality=23.414 officers=91931.840 government=national_socialism head_of_state=1 head_of_government=2 foreign_minister=246 armament_minister=84 minister_of_security=246 minister_of_intelligence=6 chief_of_staff=156 chief_of_army=175 chief_of_navy=9 chief_of_air=10 civil_law=totalitarian_system press_laws=propaganda_press economic_law=war_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=one_year_draft training_laws=specialist_training international_status=great_power ideology="national_socialist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.1.2.0" } modifier= { modifier="metal_amortization" date="1.11.2.0" } modifier= { modifier="party_rally" date="1941.12.26.0" } modifier= { modifier="metal_heavy_amortization" date="1.4.3.0" } modifier= { modifier="invest_into_industry" date="1942.5.4.0" } manpower=2744.882 nukes=0.000 military_construction= { id= { id=22639 type=4713 } size=1 cost=19.785 duration=334.000 progress=273.901 status=1.000 country="GER" builder="GER" name="17. Panzer-Division" unit= { id=22640 type=4713 } manpower=4.800 is_reserve=yes factor=0.600 armor_brigade= { id= { id=22643 type=4713 } name="35th Arm Brigade" model= { 2 2 2 2 0 2 2 0 0 0 0 0 0 0 1 } } armor_brigade= { id= { id=22645 type=4713 } name="36th Arm Brigade" model= { 2 2 2 2 0 2 2 0 0 0 0 0 0 0 1 } } motorized_brigade= { id= { id=22647 type=4713 } name="65th Mot Brigade" model= { 4 1 3 0 0 0 0 0 0 0 0 0 0 1 6 6 6 3 0 2 1 0 0 1 0 } } truck_towed_support_brigade= { id= { id=22649 type=4713 } name="17th Sup (T) Brigade" model= { 4 1 5 1 3 1 3 0 0 1 5 3 0 0 0 0 0 0 1 1 } } accumulated_experiance=7.560 accumulated_progress=0.630 } military_construction= { id= { id=23507 type=4713 } size=1 cost=4.920 duration=278.000 progress=245.340 status=1.000 country="GER" builder="GER" unit= { id=23508 type=4713 } manpower=0.400 submarine= { id= { id=23511 type=4713 } name="13. Unterseebootsflottille" model= { 2 0 0 2 0 6 3 7 7 2 1 0 0 0 } } accumulated_experiance=15.240 accumulated_progress=0.762 } military_construction= { id= { id=24231 type=4713 } size=1 cost=4.920 duration=278.000 progress=224.011 status=1.000 country="GER" builder="GER" unit= { id=24232 type=4713 } manpower=0.400 submarine= { id= { id=24235 type=4713 } name="30. Unterseebootsflottille" model= { 2 0 0 2 0 6 3 7 7 2 1 0 0 0 } } accumulated_experiance=13.560 accumulated_progress=0.678 } military_construction= { id= { id=24911 type=4713 } size=1 cost=7.092 duration=278.000 progress=150.563 status=1.000 country="GER" builder="GER" unit= { id=24912 type=4713 } manpower=1.000 destroyer= { id= { id=24915 type=4713 } name="6. Zerstörergeschwader" model= { 2 0 0 0 1 0 1 0 6 7 3 7 6 2 1 0 } } accumulated_experiance=8.960 accumulated_progress=0.448 } military_construction= { id= { id=24917 type=4713 } size=1 cost=7.092 duration=278.000 progress=130.392 status=1.000 country="GER" builder="GER" unit= { id=24918 type=4713 } manpower=1.000 destroyer= { id= { id=24921 type=4713 } name="8. Zerstörergeschwader" model= { 2 0 0 0 1 0 1 0 6 7 3 7 6 2 1 0 } } accumulated_experiance=7.800 accumulated_progress=0.390 } military_construction= { id= { id=24923 type=4713 } size=1 cost=9.414 duration=388.000 progress=119.921 status=1.000 country="GER" builder="GER" unit= { id=24924 type=4713 } manpower=1.000 heavy_cruiser= { id= { id=24927 type=4713 } name="KMS Blücher" model= { 2 0 0 0 1 0 2 6 6 7 3 8 4 2 0 0 0 } } accumulated_experiance=4.780 accumulated_progress=0.239 } convoy_construction= { id= { id=24932 type=4713 } size=1 cost=4.000 duration=150.000 progress=109.401 status=1.000 country="GER" status=yes } building_construction= { id= { id=24935 type=4713 } size=1 cost=4.295 duration=154.000 progress=104.000 status=1.000 location=1570 country="GER" building=3 } building_construction= { id= { id=24947 type=4713 } size=1 cost=1.718 duration=154.000 progress=104.000 status=1.000 location=1742 country="GER" building=1 } military_construction= { id= { id=46898 type=4713 } size=1 cost=7.092 duration=278.000 progress=103.888 status=1.000 country="GER" builder="GER" unit= { id=46899 type=4713 } manpower=1.000 destroyer= { id= { id=46902 type=4713 } name="9. Zerstörergeschwader" model= { 2 0 0 0 1 0 1 0 6 7 3 7 6 2 1 0 } } accumulated_experiance=6.240 accumulated_progress=0.312 } military_construction= { id= { id=47690 type=4713 } size=1 cost=9.393 duration=168.000 progress=99.333 status=1.000 country="GER" builder="GER" name="60. Infanterie-Division" unit= { id=47691 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=47694 type=4713 } name="78th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=47696 type=4713 } name="79th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=47698 type=4713 } name="80th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=47700 type=4713 } name="34th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=5.976 accumulated_progress=0.498 } military_construction= { id= { id=48738 type=4713 } size=1 cost=10.530 duration=745.000 progress=93.177 status=1.000 country="GER" builder="GER" unit= { id=48739 type=4713 } manpower=1.500 battleship= { id= { id=48742 type=4713 } name="KMS Tirpitz" model= { 1 0 0 0 1 0 1 6 7 7 3 9 5 2 1 0 0 } } accumulated_experiance=1.840 accumulated_progress=0.092 } military_construction= { id= { id=49331 type=4713 } size=1 cost=9.393 duration=168.000 progress=91.981 status=1.000 country="GER" builder="GER" name="61. Infanterie-Division" unit= { id=49332 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=49335 type=4713 } name="81st Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=49337 type=4713 } name="82nd Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=49339 type=4713 } name="83rd Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=49341 type=4713 } name="35th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=5.520 accumulated_progress=0.460 } military_construction= { id= { id=49343 type=4713 } size=1 cost=4.975 duration=168.000 progress=87.831 status=1.000 country="GER" builder="GER" name="454. Sicherungs-Division" unit= { id=49344 type=4713 } manpower=3.600 is_reserve=yes factor=0.600 garrison_brigade= { id= { id=49347 type=4713 } name="46th Gar Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 3 0 0 1 0 } } garrison_brigade= { id= { id=49349 type=4713 } name="47th Gar Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 3 0 0 1 0 } } horse_towed_support_brigade= { id= { id=49351 type=4713 } name="36th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=5.280 accumulated_progress=0.440 } military_construction= { id= { id=49353 type=4713 } size=1 cost=6.360 duration=268.000 progress=72.810 status=1.000 country="GER" builder="GER" name="4. Marine-Sturm-Division" unit= { id=49354 type=4713 } manpower=6.300 is_reserve=yes factor=0.600 marine_brigade= { id= { id=49357 type=4713 } name="13th Mar Brigade" model= { 1 3 0 0 0 0 0 1 6 7 7 3 0 0 0 2 1 0 0 0 1 0 } } marine_brigade= { id= { id=49359 type=4713 } name="14th Mar Brigade" model= { 1 3 0 0 0 0 0 1 6 7 7 3 0 0 0 2 1 0 0 0 1 0 } } marine_brigade= { id= { id=49361 type=4713 } name="15th Mar Brigade" model= { 1 3 0 0 0 0 0 1 6 7 7 3 0 0 0 2 1 0 0 0 1 0 } } accumulated_experiance=2.604 accumulated_progress=0.217 } military_construction= { id= { id=53787 type=4713 } size=1 cost=9.393 duration=168.000 progress=67.726 status=1.000 country="GER" builder="GER" name="62. Infanterie-Division" unit= { id=53788 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=53791 type=4713 } name="85th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=53793 type=4713 } name="86th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=53795 type=4713 } name="87th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=53797 type=4713 } name="37th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=4.056 accumulated_progress=0.338 } military_construction= { id= { id=55198 type=4713 } size=1 cost=9.393 duration=168.000 progress=62.433 status=1.000 country="GER" builder="GER" name="68. Infanterie-Division" unit= { id=55199 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=55202 type=4713 } name="88th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=55204 type=4713 } name="89th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=55206 type=4713 } name="90th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=55208 type=4713 } name="38th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=3.744 accumulated_progress=0.312 } military_construction= { id= { id=55657 type=4713 } size=1 cost=9.393 duration=168.000 progress=60.270 status=1.000 country="GER" builder="GER" name="69. Infanterie-Division" unit= { id=55658 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=55661 type=4713 } name="91st Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=55663 type=4713 } name="92nd Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=55665 type=4713 } name="93rd Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=55667 type=4713 } name="39th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=3.624 accumulated_progress=0.302 } military_construction= { id= { id=56463 type=4713 } size=1 cost=9.476 duration=168.000 progress=56.894 status=1.000 country="GER" builder="GER" name="71. Infanterie-Division" unit= { id=56464 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=56467 type=4713 } name="94th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 4 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=56469 type=4713 } name="95th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 4 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=56471 type=4713 } name="96th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 7 4 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=56473 type=4713 } name="40th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=3.420 accumulated_progress=0.285 } military_construction= { id= { id=56475 type=4713 } size=1 cost=2.552 duration=96.000 progress=53.055 status=1.000 country="GER" builder="GER" name="41. Festungs-Division" unit= { id=56476 type=4713 } manpower=3.000 is_reserve=yes factor=0.600 garrison_brigade= { id= { id=56479 type=4713 } name="49th Gar Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 4 0 0 1 0 } } garrison_brigade= { id= { id=56481 type=4713 } name="50th Gar Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 7 4 0 0 1 0 } } accumulated_experiance=6.360 accumulated_progress=0.530 } building_construction= { id= { id=56483 type=4713 } size=1 cost=1.718 duration=154.000 progress=51.024 status=1.000 location=1857 country="GER" building=1 } military_construction= { id= { id=56487 type=4713 } size=1 cost=20.218 duration=339.000 progress=30.898 status=1.000 country="GER" builder="GER" name="18. Panzer-Division" unit= { id=56488 type=4713 } manpower=4.800 is_reserve=yes factor=0.600 armor_brigade= { id= { id=56491 type=4713 } name="40th Arm Brigade" model= { 3 2 3 2 0 2 2 0 0 0 0 0 0 0 1 } } armor_brigade= { id= { id=56493 type=4713 } name="41st Arm Brigade" model= { 3 2 3 2 0 2 2 0 0 0 0 0 0 0 1 } } motorized_brigade= { id= { id=56495 type=4713 } name="67th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 6 7 7 4 0 2 1 0 0 1 0 } } truck_towed_support_brigade= { id= { id=56497 type=4713 } name="18th Sup (T) Brigade" model= { 4 1 5 1 4 1 3 0 0 1 5 3 0 0 0 0 0 0 1 2 } } accumulated_experiance=0.684 accumulated_progress=0.057 } military_construction= { id= { id=66244 type=4713 } size=1 cost=11.110 duration=181.000 progress=21.539 status=1.000 country="GER" builder="GER" unit= { id=66245 type=4713 } manpower=1.300 cas= { id= { id=66248 type=4713 } name="Schnellkampfgeschwader 10" model= { 2 2 1 2 2 1 0 0 0 3 3 0 0 1 } } accumulated_experiance=2.140 accumulated_progress=0.107 } military_construction= { id= { id=66832 type=4713 } size=1 cost=15.150 duration=151.000 progress=19.000 status=1.000 country="GER" builder="GER" unit= { id=66833 type=4713 } manpower=1.000 multi_role= { id= { id=66836 type=4713 } name="Jagdgeschwader 27" model= { 2 2 1 2 2 1 0 0 0 3 3 0 0 0 0 1 } } accumulated_experiance=2.280 accumulated_progress=0.114 } building_construction= { id= { id=66838 type=4713 } size=1 cost=4.295 duration=154.000 progress=19.000 status=1.000 location=1525 country="GER" building=3 } building_construction= { id= { id=66842 type=4713 } size=1 cost=1.718 duration=154.000 progress=19.000 status=1.000 location=2027 country="GER" building=1 } military_construction= { id= { id=66846 type=4713 } size=1 cost=9.562 duration=168.000 progress=18.263 status=1.000 country="GER" builder="GER" name="72. Infanterie-Division" unit= { id=66847 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=66850 type=4713 } name="97th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=66852 type=4713 } name="98th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=66854 type=4713 } name="99th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=66856 type=4713 } name="41st Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=1.092 accumulated_progress=0.091 } military_construction= { id= { id=67051 type=4713 } size=1 cost=7.060 duration=388.000 progress=14.165 status=1.000 country="GER" builder="GER" unit= { id=67052 type=4713 } manpower=0.800 light_cruiser= { id= { id=67055 type=4713 } name="KMS Mannheim" model= { 2 0 0 0 1 0 2 0 6 6 7 3 8 4 2 0 } } accumulated_experiance=0.540 accumulated_progress=0.027 } building_construction= { id= { id=70225 type=4713 } size=1 cost=2.214 duration=199.000 progress=2.000 status=1.000 location=1527 country="GER" building=6 } building_construction= { id= { id=70448 type=4713 } size=1 cost=1.718 duration=154.000 progress=1.000 status=1.000 location=2257 country="GER" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 8= { rank=4 skill=3 current_experience=5901.62021 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard fortress_buster old_guard } } 16= { rank=4 current_experience=2121.92349 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 20= { rank=4 skill=5 current_experience=12372.35605 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 22= { rank=4 current_experience=2158.19174 gainable_trait= { duration=0 current=-1 } } 26= { rank=3 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engineer=12.100 duration=0 current=17 } trait= { offensive_doctrine trickster panzer_leader } } 101= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 108= { rank=1 current_experience=2091.50696 gainable_trait= { defensive_doctrine=0.700 engineer=0.500 panzer_leader=0.500 duration=0 current=0 } trait= { offensive_doctrine old_guard } } 112= { rank=4 skill=3 current_experience=4148.99704 gainable_trait= { duration=0 current=-1 } } 114= { rank=2 skill=4 current_experience=9635.70920 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 116= { rank=3 skill=3 current_experience=4572.28705 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 117= { rank=1 current_experience=4966.61566 gainable_trait= { defensive_doctrine=5.100 offensive_doctrine=5.100 engineer=6.000 fortress_buster=1.900 panzer_leader=3.800 school_of_psychology_trait=0.800 school_of_fortification_trait=1.100 duration=0 current=4 } } 124= { rank=2 skill=3 current_experience=5330.19608 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 130= { rank=1 skill=4 current_experience=11488.96957 gainable_trait= { offensive_doctrine=18.100 engineer=26.100 panzer_leader=13.400 duration=0 current=14 } trait= { defensive_doctrine fanatic_trait fortress_buster } } 131= { rank=2 current_experience=5819.96875 gainable_trait= { duration=0 current=19 } } 140= { rank=1 skill=5 current_experience=12129.27936 gainable_trait= { defensive_doctrine=24.100 offensive_doctrine=21.800 engineer=31.300 fortress_buster=5.000 school_of_fortification_trait=3.200 duration=0 current=4 } trait= { panzer_leader school_of_manoeuver_trait } } 143= { rank=2 skill=4 current_experience=9005.67548 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 146= { rank=1 current_experience=5926.56668 gainable_trait= { defensive_doctrine=16.400 offensive_doctrine=13.000 panzer_leader=12.100 allround_defence_trait=0.700 school_of_entrenchment_trait=5.000 duration=0 current=0 } trait= { engineer } } 154= { rank=4 current_experience=2000.16339 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 158= { rank=2 current_experience=3746.63501 gainable_trait= { duration=0 current=7 } } 165= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 166= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 174= { rank=1 skill=3 current_experience=5252.63486 gainable_trait= { defensive_doctrine=12.800 offensive_doctrine=12.800 panzer_leader=9.400 duration=0 current=19 } trait= { engineer } } 183= { rank=1 current_experience=6155.24908 gainable_trait= { defensive_doctrine=6.000 engineer=7.100 fortress_buster=1.400 panzer_leader=4.400 allround_defence_trait=0.100 school_of_fortification_trait=0.800 duration=0 current=8 } trait= { offensive_doctrine } } 186= { rank=3 skill=3 current_experience=4392.12631 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 188= { rank=1 current_experience=6520.33154 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=8.500 offensive_doctrine=8.500 engineer=13.000 panzer_leader=6.400 school_of_psychology_trait=1.500 duration=0 current=4 } } 189= { rank=2 skill=5 current_experience=14242.29541 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 192= { rank=2 current_experience=2447.96390 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 203= { rank=1 current_experience=1758.65356 gainable_trait= { offensive_doctrine=7.800 engineer=11.600 panzer_leader=5.700 duration=0 current=14 } trait= { defensive_doctrine old_guard } } 204= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 206= { rank=1 skill=5 current_experience=12814.43622 gainable_trait= { defensive_doctrine=40.400 offensive_doctrine=40.300 engineer=12.100 fortress_buster=65.700 school_of_psychology_trait=7.200 school_of_fortification_trait=39.400 duration=0 current=18 } trait= { panzer_leader } } 213= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 217= { rank=1 skill=3 current_experience=5455.20911 gainable_trait= { defensive_doctrine=17.000 engineer=10.400 panzer_leader=12.800 duration=0 current=19 } trait= { offensive_doctrine school_of_manoeuver_trait } } 231= { rank=1 current_experience=5954.99152 gainable_trait= { defensive_doctrine=8.800 engineer=7.700 panzer_leader=6.600 duration=0 current=9 } trait= { offensive_doctrine } } 242= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 243= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 244= { rank=1 current_experience=5568.87057 gainable_trait= { defensive_doctrine=5.900 offensive_doctrine=5.900 engineer=8.900 fortress_buster=0.200 school_of_psychology_trait=8.800 school_of_fortification_trait=0.100 duration=0 current=12 } trait= { panzer_leader } } 246= { rank=2 current_experience=4094.51495 gainable_trait= { duration=0 current=-1 } } 258= { rank=1 current_experience=5882.83011 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=6.000 offensive_doctrine=2.900 engineer=3.700 panzer_leader=4.300 school_of_entrenchment_trait=3.300 duration=0 current=3 } } 261= { rank=1 current_experience=7900.68591 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=15.400 offensive_doctrine=12.200 engineer=18.700 duration=0 current=4 } trait= { panzer_leader } } 267= { rank=2 skill=4 current_experience=9014.69662 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 273= { rank=1 current_experience=5558.13358 gainable_trait= { offensive_doctrine=8.300 engineer=12.400 panzer_leader=6.200 school_of_psychology_trait=0.200 duration=0 current=4 } trait= { defensive_doctrine } } 277= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 279= { rank=2 skill=5 current_experience=13412.55780 gainable_trait= { duration=0 current=19 } trait= { offensive_doctrine } } 280= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 282= { rank=2 skill=5 current_experience=15007.12848 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 288= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 294= { rank=1 current_experience=7040.55786 gainable_trait= { defensive_doctrine=7.400 engineer=8.200 panzer_leader=5.400 duration=0 current=12 } trait= { offensive_doctrine winter_specialist } } 296= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 301= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 302= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait old_guard } } 307= { rank=3 skill=3 current_experience=5987.83389 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 309= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader old_guard } } 310= { rank=2 skill=5 current_experience=15713.10098 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine panzer_leader } } 311= { rank=2 current_experience=13207.10425 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 312= { rank=2 current_experience=2213.39423 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 314= { rank=2 current_experience=10860.01459 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 316= { rank=2 skill=5 current_experience=13526.70935 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 324= { rank=1 current_experience=12878.08157 gainable_trait= { defensive_doctrine=2.800 engineer=4.300 duration=0 current=0 } trait= { offensive_doctrine trickster fortress_buster panzer_leader school_of_manoeuver_trait } } 327= { rank=1 current_experience=5756.33478 gainable_trait= { defensive_doctrine=19.300 engineer=20.500 panzer_leader=14.100 school_of_entrenchment_trait=2.900 duration=0 current=2 } trait= { offensive_doctrine } } 330= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 331= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 332= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 333= { rank=1 current_experience=2552.18994 gainable_trait= { defensive_doctrine=2.700 offensive_doctrine=2.700 engineer=0.900 duration=0 current=11 } trait= { panzer_leader } } 334= { rank=2 current_experience=11215.78833 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 335= { rank=3 current_experience=17124.00562 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 338= { rank=1 skill=3 current_experience=4257.87665 gainable_trait= { defensive_doctrine=4.300 offensive_doctrine=4.300 duration=0 current=12 } trait= { panzer_leader } } 339= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 341= { rank=1 current_experience=7985.82956 gainable_trait= { defensive_doctrine=16.200 engineer=11.200 panzer_leader=11.800 school_of_psychology_trait=15.300 allround_defence_trait=0.200 school_of_entrenchment_trait=0.300 duration=0 current=17 } trait= { offensive_doctrine } } 344= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 348= { rank=1 current_experience=6673.17654 gainable_trait= { defensive_doctrine=7.200 offensive_doctrine=7.200 engineer=5.900 duration=0 current=10 } trait= { panzer_leader } } 349= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando old_guard } } 351= { rank=2 current_experience=11666.80328 gainable_trait= { duration=0 current=-1 } } 352= { rank=2 current_experience=7436.91083 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 354= { rank=2 skill=5 current_experience=15448.83728 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 355= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 366= { rank=2 current_experience=5136.12723 gainable_trait= { duration=0 current=-1 } } 373= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 375= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 377= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 378= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 379= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 384= { rank=1 current_experience=8035.29031 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 386= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 387= { rank=1 current_experience=4060.92834 gainable_trait= { duration=0 current=14 } trait= { superior_tactician } } 388= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 393= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 394= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 403= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 407= { rank=1 current_experience=8084.38065 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 409= { rank=4 current_experience=10445.73975 gainable_trait= { duration=0 current=20 } trait= { superior_tactician } } 413= { rank=2 current_experience=8814.25229 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 416= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 425= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 436= { rank=1 current_experience=5625.07458 gainable_trait= { tank_buster=5.800 fleet_destroyer=0.400 duration=0 current=10 } trait= { superior_air_tactician } } 439= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 440= { rank=3 current_experience=4528.68207 gainable_trait= { tank_buster=2.300 duration=0 current=17 } trait= { carpet_bomber } } 450= { rank=1 current_experience=5889.91241 gainable_trait= { duration=0 current=13 } trait= { superior_air_tactician tank_buster } } 451= { rank=2 current_experience=9529.84619 gainable_trait= { superior_air_tactician=4.300 duration=0 current=6 } trait= { tank_buster } } 456= { rank=2 current_experience=6384.53674 gainable_trait= { tank_buster=5.800 duration=0 current=0 } trait= { superior_air_tactician spotter } } 465= { rank=1 current_experience=4778.48019 gainable_trait= { tank_buster=3.600 superior_air_tactician=1.700 duration=0 current=14 } } 470= { rank=1 current_experience=9426.98669 gainable_trait= { superior_air_tactician=1.900 duration=0 current=17 } trait= { tank_buster carpet_bomber } } 471= { rank=1 current_experience=5265.40970 gainable_trait= { tank_buster=0.400 carpet_bomber=1.000 superior_air_tactician=5.500 duration=0 current=12 } trait= { fleet_destroyer } } 480= { rank=1 current_experience=4937.09448 gainable_trait= { tank_buster=6.300 superior_air_tactician=1.200 duration=0 current=16 } } 481= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 483= { rank=2 current_experience=7900.47604 gainable_trait= { superior_air_tactician=30.300 duration=0 current=10 } trait= { tank_buster } } 484= { rank=1 current_experience=5446.88129 gainable_trait= { tank_buster=8.100 superior_air_tactician=2.500 duration=0 current=2 } } 496= { rank=1 skill=5 current_experience=13322.92847 gainable_trait= { defensive_doctrine=18.100 offensive_doctrine=14.800 engineer=13.900 school_of_psychology_trait=3.900 allround_defence_trait=0.700 school_of_entrenchment_trait=5.000 duration=0 current=17 } trait= { panzer_leader } } 497= { rank=1 current_experience=8584.51117 gainable_trait= { defensive_doctrine=3.500 engineer=4.700 panzer_leader=2.600 duration=0 current=0 } trait= { offensive_doctrine } } 503= { rank=2 current_experience=10508.27319 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine panzer_leader } } 504= { rank=1 current_experience=11006.64709 gainable_trait= { defensive_doctrine=22.700 offensive_doctrine=22.700 engineer=29.300 panzer_leader=16.600 school_of_psychology_trait=7.000 duration=0 current=19 } } 533= { rank=1 skill=5 current_experience=12080.70648 gainable_trait= { defensive_doctrine=52.500 engineer=50.300 panzer_leader=38.600 school_of_psychology_trait=3.400 allround_defence_trait=5.800 school_of_entrenchment_trait=5.400 duration=0 current=17 } trait= { logistics_wizard drillmaster_trait offensive_doctrine } } 535= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 545= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 551= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait old_guard } } 561= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 571= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 575= { rank=1 current_experience=2681.94263 gainable_trait= { offensive_doctrine=6.700 engineer=10.200 panzer_leader=5.000 duration=0 current=6 } trait= { defensive_doctrine school_of_fortification_trait old_guard } } 577= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait old_guard } } 580= { rank=2 current_experience=6518.32797 gainable_trait= { duration=0 current=-1 } } 586= { rank=1 current_experience=5693.73959 gainable_trait= { defensive_doctrine=9.600 offensive_doctrine=9.600 engineer=14.500 panzer_leader=7.200 school_of_psychology_trait=7.000 duration=0 current=19 } trait= { fortress_buster } } 587= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 589= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 596= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 609= { rank=2 skill=3 current_experience=7819.75412 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 612= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 615= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 616= { rank=1 current_experience=5609.66080 gainable_trait= { tank_buster=0.400 superior_air_tactician=13.000 duration=0 current=14 } } 638= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 648= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 649= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 656= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 659= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 660= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 662= { rank=3 skill=2 current_experience=3802.00513 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 663= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 665= { rank=1 current_experience=4026.85226 gainable_trait= { defensive_doctrine=0.100 engineer=0.100 fortress_buster=0.200 school_of_fortification_trait=0.100 duration=0 current=12 } trait= { offensive_doctrine } } 668= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 670= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 673= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 675= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 685= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 690= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 692= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait old_guard } } 694= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 696= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 697= { rank=2 skill=3 current_experience=4333.40396 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 698= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 701= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 711= { rank=1 skill=3 current_experience=4436.84827 gainable_trait= { defensive_doctrine=39.500 offensive_doctrine=30.100 engineer=27.200 fortress_buster=23.000 school_of_psychology_trait=7.200 allround_defence_trait=5.100 school_of_fortification_trait=13.700 duration=0 current=16 } trait= { panzer_leader school_of_manoeuver_trait old_guard } } 712= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 718= { rank=1 skill=3 current_experience=4058.76987 gainable_trait= { defensive_doctrine=10.600 offensive_doctrine=10.600 engineer=10.000 panzer_leader=7.700 school_of_psychology_trait=1.500 duration=0 current=4 } trait= { old_guard school_of_entrenchment_trait } } 720= { rank=2 skill=4 current_experience=9242.07840 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 721= { rank=1 skill=3 current_experience=4164.25708 gainable_trait= { defensive_doctrine=25.200 offensive_doctrine=25.200 engineer=4.600 school_of_psychology_trait=0.600 duration=0 current=11 } trait= { panzer_leader school_of_manoeuver_trait old_guard } } 722= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 724= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 726= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 728= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 730= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 731= { rank=1 current_experience=7276.33441 gainable_trait= { defensive_doctrine=14.600 offensive_doctrine=14.500 engineer=7.600 panzer_leader=10.800 duration=0 current=11 } trait= { fortress_buster } } 736= { rank=1 skill=4 current_experience=8380.75500 gainable_trait= { defensive_doctrine=22.100 offensive_doctrine=18.400 engineer=23.200 panzer_leader=16.200 duration=0 current=16 } trait= { fortress_buster } } 738= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 740= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 742= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 746= { rank=3 skill=3 current_experience=4374.71188 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 747= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 763= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 765= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 767= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 769= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 771= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard school_of_fortification_trait } } 775= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 785= { rank=1 skill=3 current_experience=7472.26764 gainable_trait= { defensive_doctrine=27.800 offensive_doctrine=27.800 panzer_leader=20.500 school_of_psychology_trait=7.100 duration=0 current=16 } trait= { engineer } } 786= { rank=1 skill=4 current_experience=9001.96313 gainable_trait= { defensive_doctrine=19.500 engineer=0.900 panzer_leader=14.400 school_of_psychology_trait=7.300 allround_defence_trait=0.100 school_of_entrenchment_trait=1.300 duration=0 current=15 } trait= { offensive_doctrine } } 787= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader old_guard } } 788= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 790= { rank=3 skill=3 current_experience=6468.48065 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 791= { rank=3 current_experience=1830.59973 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 794= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 795= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 799= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 804= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 813= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 814= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 816= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 817= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 823= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 827= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 828= { rank=1 current_experience=2005.73569 gainable_trait= { defensive_doctrine=0.100 commando=0.200 fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=13 } trait= { engineer old_guard } } 829= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait } } 832= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 833= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 834= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 835= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 840= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 841= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 843= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 846= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 847= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 849= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 852= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 854= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 855= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 856= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 859= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 861= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 863= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 866= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 871= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 873= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 875= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 877= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 878= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 881= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 883= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 884= { rank=1 current_experience=4159.96008 gainable_trait= { duration=0 current=20 } trait= { seawolf } } 887= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 892= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 893= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 894= { rank=1 current_experience=3609.31396 gainable_trait= { duration=0 current=19 } trait= { seawolf } } 897= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 907= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 920= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 925= { rank=1 current_experience=8092.49814 gainable_trait= { tank_buster=1.000 duration=0 current=6 } } 926= { rank=1 current_experience=5302.08829 gainable_trait= { tank_buster=8.300 fleet_destroyer=0.600 duration=0 current=6 } trait= { superior_air_tactician } } 930= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 931= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 936= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 937= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 955= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 961= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 984= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard school_of_entrenchment_trait } } 990= { rank=1 current_experience=2559.06677 gainable_trait= { offensive_doctrine=1.000 panzer_leader=4.400 duration=0 current=6 } trait= { defensive_doctrine fortress_buster old_guard } } 996= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 38= { rank=1 current_experience=5705.49014 gainable_trait= { defensive_doctrine=2.800 offensive_doctrine=2.100 panzer_leader=1.900 fanatic_trait=0.100 duration=0 current=14 } trait= { commando marine_trait } } 55= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 56= { rank=1 skill=3 current_experience=4892.42035 gainable_trait= { defensive_doctrine=7.700 panzer_leader=5.800 duration=0 current=6 } trait= { offensive_doctrine } } 100= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 184= { rank=1 skill=5 current_experience=13250.08661 gainable_trait= { defensive_doctrine=22.900 offensive_doctrine=19.000 engineer=12.900 school_of_psychology_trait=2.000 school_of_entrenchment_trait=5.200 duration=0 current=19 } trait= { panzer_leader } } 190= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait } } 224= { rank=1 current_experience=6380.31070 gainable_trait= { defensive_doctrine=18.800 offensive_doctrine=18.600 winter_specialist=0.100 engineer=18.100 school_of_psychology_trait=2.000 duration=0 current=1 } trait= { panzer_leader } } 226= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 235= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 268= { rank=1 skill=4 current_experience=10624.50867 gainable_trait= { defensive_doctrine=36.800 offensive_doctrine=34.100 engineer=36.600 school_of_psychology_trait=14.800 duration=0 current=6 } trait= { panzer_leader } } 281= { rank=1 skill=4 current_experience=9680.41309 gainable_trait= { defensive_doctrine=13.300 engineer=16.300 panzer_leader=9.800 duration=0 current=17 } trait= { offensive_doctrine } } 283= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 284= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 305= { rank=1 skill=3 current_experience=7003.75854 gainable_trait= { defensive_doctrine=34.600 offensive_doctrine=31.900 engineer=43.400 school_of_psychology_trait=1.300 duration=0 current=19 } trait= { panzer_leader } } 336= { rank=1 current_experience=11906.20233 gainable_trait= { defensive_doctrine=16.600 offensive_doctrine=16.600 engineer=23.100 panzer_leader=12.500 school_of_fortification_trait=23.100 duration=0 current=16 } trait= { fortress_buster } } 438= { rank=1 current_experience=4366.55334 gainable_trait= { carpet_bomber=0.900 superior_air_tactician=1.100 duration=0 current=11 } trait= { fleet_destroyer } } 473= { rank=1 current_experience=9798.92963 gainable_trait= { duration=0 current=17 } trait= { superior_air_tactician tank_buster } } 485= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 486= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 544= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 592= { rank=1 current_experience=5469.39493 gainable_trait= { offensive_doctrine=8.100 engineer=6.700 panzer_leader=6.500 duration=0 current=14 } trait= { defensive_doctrine school_of_entrenchment_trait fortress_buster } } 642= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 652= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 664= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 669= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 678= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 704= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster school_of_psychology_trait } } 709= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 719= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 729= { rank=1 current_experience=5771.34988 gainable_trait= { panzer_leader=6.800 duration=0 current=16 } trait= { defensive_doctrine } } 744= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 780= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 796= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 802= { rank=1 current_experience=3046.19022 gainable_trait= { defensive_doctrine=5.700 panzer_leader=4.300 duration=0 current=16 } trait= { engineer } } 812= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 836= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 853= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 867= { rank=1 current_experience=4208.00363 gainable_trait= { duration=0 current=22 } } 872= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 886= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 933= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 943= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 985= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait offensive_doctrine } } 995= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 13= { rank=1 current_experience=7003.43091 gainable_trait= { defensive_doctrine=16.100 offensive_doctrine=16.100 fortress_buster=38.100 panzer_leader=12.000 school_of_fortification_trait=22.800 duration=0 current=6 } trait= { engineer } } 19= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 42= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 49= { rank=1 current_experience=9786.60583 gainable_trait= { defensive_doctrine=3.800 panzer_leader=2.900 duration=0 current=16 } trait= { winter_specialist commando } } 60= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 132= { rank=1 current_experience=7912.62601 gainable_trait= { defensive_doctrine=15.400 offensive_doctrine=15.400 engineer=21.000 panzer_leader=11.700 school_of_psychology_trait=0.300 duration=0 current=19 } trait= { winter_specialist fortress_buster } } 141= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 155= { rank=1 skill=3 current_experience=7461.15848 gainable_trait= { defensive_doctrine=15.800 offensive_doctrine=15.800 engineer=21.800 fortress_buster=0.300 school_of_fortification_trait=0.200 duration=0 current=4 } trait= { panzer_leader school_of_manoeuver_trait } } 160= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 175= { rank=1 skill=3 current_experience=5305.17291 gainable_trait= { defensive_doctrine=8.900 offensive_doctrine=8.900 engineer=11.100 fortress_buster=0.200 school_of_psychology_trait=1.700 school_of_fortification_trait=0.100 duration=0 current=7 } trait= { panzer_leader } } 176= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 180= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 187= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 193= { rank=1 current_experience=2525.20923 gainable_trait= { defensive_doctrine=3.600 offensive_doctrine=3.500 panzer_leader=2.700 school_of_entrenchment_trait=0.200 duration=0 current=16 } trait= { fortress_buster } } 194= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 195= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 202= { rank=1 current_experience=12076.55127 gainable_trait= { offensive_doctrine=0.400 duration=0 current=17 } trait= { defensive_doctrine panzer_leader } } 212= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 237= { rank=1 current_experience=6368.78271 gainable_trait= { defensive_doctrine=16.300 offensive_doctrine=14.900 engineer=16.400 school_of_psychology_trait=8.100 duration=0 current=15 } trait= { panzer_leader } } 239= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 249= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine commando } } 250= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 259= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 260= { rank=1 current_experience=10779.14005 gainable_trait= { offensive_doctrine=16.000 engineer=9.600 fortress_buster=26.000 panzer_leader=12.000 school_of_fortification_trait=15.600 duration=0 current=4 } trait= { defensive_doctrine commando paratrooper_trait } } 265= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 266= { rank=1 skill=3 current_experience=6348.37512 gainable_trait= { defensive_doctrine=31.900 offensive_doctrine=29.600 engineer=40.600 school_of_psychology_trait=0.500 allround_defence_trait=1.800 school_of_entrenchment_trait=1.800 duration=0 current=9 } trait= { panzer_leader } } 272= { rank=1 skill=6 current_experience=18944.10898 gainable_trait= { defensive_doctrine=33.200 offensive_doctrine=31.800 engineer=41.400 fortress_buster=34.100 school_of_psychology_trait=1.700 school_of_fortification_trait=20.500 duration=0 current=7 } trait= { logistics_wizard panzer_leader } } 298= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 303= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 322= { rank=1 current_experience=11447.80826 gainable_trait= { defensive_doctrine=19.700 offensive_doctrine=19.700 engineer=26.000 fortress_buster=35.500 school_of_fortification_trait=21.300 duration=0 current=4 } trait= { panzer_leader } } 343= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 346= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 353= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 370= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 417= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 426= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 427= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 428= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 449= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 454= { rank=1 current_experience=8061.49100 gainable_trait= { duration=0 current=10 } trait= { superior_air_tactician } } 475= { rank=1 current_experience=8042.48938 gainable_trait= { duration=0 current=15 } trait= { superior_air_tactician } } 479= { rank=1 current_experience=8566.94031 gainable_trait= { duration=0 current=21 } trait= { superior_air_tactician carpet_bomber } } 522= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 546= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 549= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 550= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 552= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 553= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 556= { rank=1 skill=3 current_experience=4772.85236 gainable_trait= { defensive_doctrine=14.700 offensive_doctrine=14.700 panzer_leader=10.900 school_of_psychology_trait=12.100 duration=0 current=12 } trait= { engineer } } 558= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 559= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 560= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 562= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 563= { rank=1 current_experience=8186.47037 gainable_trait= { superior_air_tactician=1.600 duration=0 current=19 } trait= { tank_buster } } 564= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 569= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 572= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 573= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576= { rank=1 skill=5 current_experience=12159.90024 gainable_trait= { defensive_doctrine=36.700 offensive_doctrine=33.200 winter_specialist=0.100 engineer=28.400 fortress_buster=0.300 school_of_fortification_trait=0.200 duration=0 current=5 } trait= { panzer_leader school_of_manoeuver_trait } } 578= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 605= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 620= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 640= { rank=1 skill=3 current_experience=5394.51993 gainable_trait= { defensive_doctrine=11.100 engineer=16.700 panzer_leader=8.100 duration=0 current=19 } trait= { offensive_doctrine } } 641= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 645= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 650= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 658= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 672= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 676= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 679= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 680= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 691= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 695= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 706= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 708= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 745= { rank=1 skill=3 current_experience=5289.98541 gainable_trait= { defensive_doctrine=15.700 offensive_doctrine=15.700 engineer=22.300 panzer_leader=11.700 duration=0 current=18 } trait= { fortress_buster } } 757= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 772= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait } } 773= { rank=1 current_experience=4282.81351 gainable_trait= { panzer_leader=0.600 duration=0 current=6 } trait= { defensive_doctrine } } 783= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 800= { rank=1 current_experience=4535.10049 gainable_trait= { offensive_doctrine=2.300 engineer=3.500 fortress_buster=5.900 panzer_leader=1.700 school_of_psychology_trait=3.500 school_of_fortification_trait=3.500 duration=0 current=17 } trait= { defensive_doctrine school_of_entrenchment_trait } } 818= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 839= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 845= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 851= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 889= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 891= { rank=1 current_experience=8310.85211 gainable_trait= { duration=0 current=19 } trait= { spotter } } 899= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 909= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 912= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 914= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 934= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 942= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 947= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 951= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 959= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 976= { rank=1 skill=4 current_experience=10601.34354 gainable_trait= { defensive_doctrine=18.500 offensive_doctrine=17.600 engineer=15.400 fortress_buster=2.900 school_of_fortification_trait=1.800 duration=0 current=16 } trait= { panzer_leader } } 6= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 43= { rank=1 skill=4 current_experience=9391.44537 gainable_trait= { defensive_doctrine=27.300 offensive_doctrine=27.300 engineer=38.300 fortress_buster=0.600 school_of_fortification_trait=0.400 duration=0 current=4 } trait= { panzer_leader } } 44= { rank=1 skill=4 current_experience=8725.13193 gainable_trait= { defensive_doctrine=15.500 engineer=6.800 panzer_leader=11.500 allround_defence_trait=0.100 duration=0 current=15 } trait= { offensive_doctrine } } 62= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 88= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 90= { rank=1 current_experience=3039.75952 gainable_trait= { defensive_doctrine=6.400 offensive_doctrine=0.500 panzer_leader=4.700 duration=0 current=20 } trait= { engineer } } 98= { rank=1 skill=3 current_experience=5913.00201 gainable_trait= { defensive_doctrine=35.800 offensive_doctrine=35.300 engineer=43.000 school_of_psychology_trait=3.800 allround_defence_trait=0.500 duration=0 current=23 } trait= { panzer_leader } } 133= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 136= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 137= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 147= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 149= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 153= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 163= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 168= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 172= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 179= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 182= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait } } 211= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 215= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 220= { rank=1 current_experience=3454.63257 gainable_trait= { defensive_doctrine=10.100 offensive_doctrine=10.000 engineer=9.300 fortress_buster=2.500 school_of_psychology_trait=8.000 school_of_fortification_trait=1.500 duration=0 current=17 } trait= { panzer_leader school_of_manoeuver_trait } } 230= { rank=1 skill=6 current_experience=18398.00574 gainable_trait= { defensive_doctrine=34.700 engineer=42.000 fortress_buster=62.100 school_of_psychology_trait=0.800 school_of_entrenchment_trait=0.100 school_of_fortification_trait=37.300 duration=0 current=19 } trait= { logistics_wizard offensive_doctrine trickster panzer_leader } } 251= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait } } 256= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 257= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 285= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 290= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 293= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 308= { rank=1 current_experience=6025.25891 gainable_trait= { defensive_doctrine=5.500 offensive_doctrine=4.800 engineer=0.400 school_of_psychology_trait=0.800 school_of_entrenchment_trait=1.000 duration=0 current=12 } trait= { panzer_leader } } 321= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 385= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 392= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 420= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 423= { rank=1 current_experience=2020.51993 gainable_trait= { duration=1 current=10 } trait= { seawolf } } 430= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 432= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 433= { rank=1 current_experience=4054.21719 gainable_trait= { superior_air_tactician=0.200 duration=0 current=15 } trait= { fleet_destroyer } } 434= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 447= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 458= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 459= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 462= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 463= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 468= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 472= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 477= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 482= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 487= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 493= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 506= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 530= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 534= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 538= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 568= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 593= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 595= { rank=1 skill=4 current_experience=9637.55603 gainable_trait= { logistics_wizard=1.300 defensive_doctrine=32.600 offensive_doctrine=31.700 engineer=44.100 panzer_leader=24.400 school_of_psychology_trait=0.500 school_of_fortification_trait=0.200 duration=0 current=4 } trait= { fortress_buster } } 632= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 633= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 639= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 646= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 647= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 655= { rank=1 skill=3 current_experience=5446.70187 gainable_trait= { defensive_doctrine=14.100 offensive_doctrine=12.000 engineer=12.700 panzer_leader=10.100 school_of_psychology_trait=0.100 school_of_entrenchment_trait=3.000 duration=0 current=4 } trait= { fortress_buster } } 661= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 677= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 682= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 684= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 688= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 710= { rank=1 skill=3 current_experience=7977.74332 gainable_trait= { defensive_doctrine=45.100 offensive_doctrine=32.000 engineer=46.300 fortress_buster=27.700 school_of_psychology_trait=0.800 allround_defence_trait=0.400 school_of_fortification_trait=16.600 duration=0 current=17 } trait= { panzer_leader } } 713= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 714= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 723= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 735= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 739= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 741= { rank=1 skill=4 current_experience=8348.00217 gainable_trait= { defensive_doctrine=12.600 offensive_doctrine=12.500 engineer=16.000 fortress_buster=0.600 school_of_psychology_trait=1.300 school_of_fortification_trait=0.400 duration=0 current=8 } trait= { panzer_leader } } 748= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 749= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 753= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 756= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 761= { rank=1 skill=4 current_experience=8782.52908 gainable_trait= { defensive_doctrine=26.000 offensive_doctrine=17.100 engineer=10.800 panzer_leader=18.900 school_of_psychology_trait=4.600 allround_defence_trait=1.700 school_of_entrenchment_trait=11.500 school_of_fortification_trait=4.600 duration=0 current=17 } trait= { fortress_buster } } 770= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 784= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 805= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 820= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 830= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 848= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 858= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 874= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 882= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 885= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 904= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 908= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 911= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 918= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 919= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 923= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 924= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 928= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 932= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 935= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 939= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 941= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 945= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 948= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 949= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 950= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 952= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 954= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 957= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 960= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 963= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 969= { rank=1 skill=4 current_experience=11980.02466 gainable_trait= { defensive_doctrine=40.600 offensive_doctrine=39.500 engineer=38.100 fortress_buster=2.800 school_of_psychology_trait=0.100 allround_defence_trait=0.100 school_of_fortification_trait=1.600 duration=0 current=6 } trait= { logistics_wizard panzer_leader } } 973= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 2= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 14= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 17= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 27= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 29= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 30= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 37= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 47= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 57= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 75= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 103= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 110= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 119= { rank=1 current_experience=11053.93253 gainable_trait= { defensive_doctrine=14.500 offensive_doctrine=14.500 engineer=14.100 fortress_buster=0.300 school_of_psychology_trait=6.100 school_of_fortification_trait=0.200 duration=0 current=19 } trait= { panzer_leader } } 144= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 159= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 169= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 171= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 200= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 201= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 205= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 218= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 227= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 228= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 240= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 278= { rank=1 skill=3 current_experience=7001.84485 gainable_trait= { defensive_doctrine=15.800 offensive_doctrine=14.900 engineer=12.500 duration=0 current=7 } trait= { panzer_leader } } 295= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 299= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 345= { rank=1 skill=4 current_experience=11784.21191 gainable_trait= { defensive_doctrine=26.100 offensive_doctrine=8.800 engineer=6.500 allround_defence_trait=6.000 duration=0 current=17 } trait= { panzer_leader school_of_manoeuver_trait } } 357= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 361= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 372= { rank=1 skill=3 current_experience=5502.93533 gainable_trait= { defensive_doctrine=20.000 offensive_doctrine=18.300 engineer=18.400 fortress_buster=2.900 school_of_fortification_trait=1.700 duration=0 current=20 } trait= { panzer_leader } } 376= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 383= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 401= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 444= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 448= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 460= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 466= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 508= { rank=1 current_experience=10409.58737 gainable_trait= { defensive_doctrine=17.000 offensive_doctrine=17.000 engineer=7.800 fortress_buster=27.500 school_of_fortification_trait=16.500 duration=0 current=18 } trait= { panzer_leader school_of_manoeuver_trait } } 536= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 548= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 582= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 594= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 602= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 608= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 618= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 621= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 622= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando paratrooper_trait } } 644= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 653= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 654= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 666= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 681= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 683= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 693= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 703= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 707= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 727= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 760= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 762= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 776= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 777= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 807= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 808= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 822= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 838= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 844= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 862= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 876= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 880= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 896= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 910= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 913= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 917= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 922= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 927= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 946= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 956= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 962= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 964= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 968= { rank=1 skill=3 current_experience=5163.53317 gainable_trait= { defensive_doctrine=9.800 offensive_doctrine=7.600 engineer=10.100 school_of_psychology_trait=10.100 school_of_entrenchment_trait=3.300 duration=0 current=15 } trait= { logistics_wizard panzer_leader } } 974= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { allround_defence_trait paratrooper_trait } } 978= { rank=1 skill=4 current_experience=9355.89072 gainable_trait= { defensive_doctrine=33.600 offensive_doctrine=29.000 engineer=35.800 fortress_buster=6.900 school_of_psychology_trait=16.500 allround_defence_trait=0.100 school_of_fortification_trait=4.100 duration=0 current=21 } trait= { panzer_leader school_of_manoeuver_trait } } 987= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine panzer_leader } } 15= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait } } 51= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 64= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 71= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 73= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 83= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 87= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 89= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 93= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 102= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 106= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 123= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 127= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 129= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 152= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 162= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 173= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 185= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 191= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 196= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 198= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 214= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait winter_specialist } } 216= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 219= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 221= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 223= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 232= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 253= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 271= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 276= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 287= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 292= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 297= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 304= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 306= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 318= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 329= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 347= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 371= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 382= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 398= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 400= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 402= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 404= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 405= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 419= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 431= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 491= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 495= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 509= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 512= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 523= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 557= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait old_guard } } 565= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader commando } } 567= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 570= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 600= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 614= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 634= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 635= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait } } 643= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 667= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 686= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 689= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 699= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 716= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 725= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 743= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 752= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 755= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 759= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 764= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 766= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 778= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 789= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 801= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 806= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 837= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 868= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 869= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 870= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 888= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 895= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 901= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 905= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 906= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 915= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 938= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 944= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 965= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait commando } } 971= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 972= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 977= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 989= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 993= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine panzer_leader } } 994= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 997= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait commando } } } theatre= { id= { id=116 type=41 } name="Oberkommando Ost" leader= { id=22 type=37 } previous=2034 movement_progress=0.000 location=1861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1 type=41 } name="Oberkommando Ost HQ" type="hq_brigade" organisation=55.575 strength=6.000 highest=6.000 experience=15.000 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } air= { id= { id=141 type=4713 } name="1st Air wing" base=1527 leader= { id=925 type=37 } previous=1575 movement_progress=37.300 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10522 type=4713 } name="Sturzkampfgeschwader 77" home=0 type="cas" organisation=80.028 strength=99.941 highest=100.000 experience=20.178 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=5541 type=4713 } name="Stukageschwader 2 'Immelmann'" home=0 type="cas" organisation=80.028 strength=99.944 highest=100.000 experience=20.178 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=591 type=4713 } name="52. Sicherungs-Division" leader= { id=775 type=37 } previous=1627 movement_progress=0.000 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=594 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=596 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=598 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.197 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=4284 type=41 } name="Fliegerregiment Nr.2" base=1527 leader= { id=479 type=37 } previous=1575 movement_progress=67.300 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=4283 type=41 } name="Fliegergruppe 2" type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=10.786 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=4281 type=41 } name="Fliegergruppe 1" type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=10.549 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2623 type=4713 } name="1st Army Group" leader= { id=58 type=37 } movement_progress=0.000 location=3094 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2624 type=4713 } name="3rd HQ Brigade" home=2958 type="hq_brigade" organisation=55.575 strength=5.998 highest=5.998 experience=4.847 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=4428 type=41 } name="IV Armáda" leader= { id=791 type=37 } previous=2331 movement_progress=0.000 location=2158 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4391 type=41 } name="IV Armáda HQ" type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=6.196 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=20581 type=4713 } name="11th Corps" leader= { id=158 type=37 } previous=1749 movement_progress=0.000 location=1629 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20582 type=4713 } name="20th HQ Brigade" home=3150 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.485 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.384} } division= { id= { id=16294 type=4713 } name="11. Panzer-Division" leader= { id=978 type=37 } previous=1689 movement_progress=0.236 location=1630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16297 type=4713 } name="19th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=25.181 is_reserve=yes builder="GER" tank_gun={2 0.888} tank_engine={2 0.000} tank_armour={2 0.444} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16299 type=4713 } name="20th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=25.021 is_reserve=yes tank_gun={2 0.854} tank_engine={1 0.935} tank_armour={2 0.433} tank_reliability={1 0.908} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16301 type=4713 } name="53rd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=25.046 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.433} support_weapon_technology={7 0.000} light_artillery_technology={6 0.876} light_anti_tank_technology={3 0.648} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16303 type=4713 } name="13th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=133.789 strength=9.992 highest=9.992 experience=24.956 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=19861 type=4713 } name="386. Infanterie-Division (mot)" leader= { id=973 type=37 } previous=1629 movement_progress=0.190 location=1689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19864 type=4713 } name="58th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=16.216 is_reserve=yes truck_engine={3 0.878} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.372} support_weapon_technology={6 0.816} light_artillery_technology={6 0.804} light_anti_tank_technology={3 0.504} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19866 type=4713 } name="59th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=16.216 is_reserve=yes truck_engine={3 0.783} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.348} support_weapon_technology={6 0.720} light_artillery_technology={6 0.686} light_anti_tank_technology={3 0.420} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19868 type=4713 } name="60th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=16.154 is_reserve=yes truck_engine={3 0.674} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.648} light_artillery_technology={6 0.636} light_anti_tank_technology={3 0.396} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19870 type=4713 } name="14th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=121.775 strength=9.992 highest=9.992 experience=16.165 is_reserve=yes truck_engine={3 0.740} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.675} anti_air_activation={1 0.000} anti_air_guns={2 0.622} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.604} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.535} } } division= { id= { id=22057 type=4713 } name="5. Fallschirmjäger Division" leader= { id=200 type=37 } movement_progress=0.000 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22060 type=4713 } name="12th Par Brigade" home=0 type="paratrooper_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22062 type=4713 } name="13th Par Brigade" home=0 type="paratrooper_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22064 type=4713 } name="14th Par Brigade" home=0 type="paratrooper_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20595 type=4713 } name="3. Marine-Sturm-Division" leader= { id=180 type=37 } previous=1485 movement_progress=0.208 location=1306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20598 type=4713 } name="7th Mar Brigade" home=0 type="marine_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.938 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.064} support_weapon_technology={6 0.072} light_artillery_technology={6 0.056} light_anti_tank_technology={3 0.048} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20600 type=4713 } name="8th Mar Brigade" home=0 type="marine_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.938 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.048} support_weapon_technology={6 0.048} light_artillery_technology={6 0.048} light_anti_tank_technology={3 0.048} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20602 type=4713 } name="9th Mar Brigade" home=0 type="marine_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.938 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.048} support_weapon_technology={6 0.040} light_artillery_technology={6 0.040} light_anti_tank_technology={3 0.040} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=24522 type=4713 } name="13th Corps" leader= { id=309 type=37 } previous=1629 movement_progress=0.100 location=1528 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24523 type=4713 } name="23rd HQ Brigade" home=3149 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.060 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.410} } division= { id= { id=85 type=41 } name="1. Infanterie-Division" leader= { id=338 type=37 } previous=1485 movement_progress=0.000 location=1440 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=81 type=41 } name="Infanterie-Regiment 1" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.912 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=82 type=41 } name="Infanterie-Regiment 22" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.912 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=83 type=41 } name="Infanterie-Regiment 43" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.912 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=84 type=41 } name="Artillerie-Regiment 1" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.818 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=25 type=41 } name="23. Infanterie-Division" leader= { id=140 type=37 } previous=1528 movement_progress=0.000 location=1576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21 type=41 } name="Infanterie-Regiment 9" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=22.405 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22 type=41 } name="Infanterie-Regiment 67" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=22.405 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23 type=41 } name="Infanterie-Regiment 68" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=22.408 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24 type=41 } name="Artillerie-Regiment 23" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=22.303 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=21419 type=4713 } name="16. Panzer-Division" leader= { id=491 type=37 } previous=1528 movement_progress=0.400 location=1576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21422 type=4713 } name="32nd Arm Brigade" home=0 type="armor_brigade" organisation=44.599 strength=30.000 highest=30.000 experience=14.680 is_reserve=yes tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=21424 type=4713 } name="33rd Arm Brigade" home=0 type="armor_brigade" organisation=44.599 strength=30.000 highest=30.000 experience=14.680 is_reserve=yes tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=21426 type=4713 } name="64th Mot Brigade" home=0 type="motorized_brigade" organisation=74.543 strength=30.000 highest=30.000 experience=14.679 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21428 type=4713 } name="2nd TD Brigade" home=0 type="tank_destroyer_brigade" organisation=44.599 strength=10.000 highest=10.000 experience=14.652 is_reserve=yes tank_destroyer={1 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} default_tech={1 0.000} } } division= { id= { id=5678 type=4713 } name="20. Infanterie-Division (mot)" leader= { id=184 type=37 } previous=1485 movement_progress=0.395 location=1486 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5681 type=4713 } name="11th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=28.072 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5683 type=4713 } name="12th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=28.143 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5685 type=4713 } name="13th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=27.894 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5687 type=4713 } name="2nd H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=27.971 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } corps= { id= { id=24525 type=4713 } name="14th Corps" leader= { id=330 type=37 } previous=1629 movement_progress=0.000 location=1528 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24526 type=4713 } name="24th HQ Brigade" home=3085 type="hq_brigade" organisation=57.427 strength=5.995 highest=5.995 experience=12.021 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.377} } division= { id= { id=18741 type=4713 } name="46. Infanterie-Division" leader= { id=987 type=37 } previous=1528 movement_progress=0.000 location=1486 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18744 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=16.846 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18746 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=16.833 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18748 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=16.835 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18750 type=4713 } name="27th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=82.018 strength=9.992 highest=9.992 experience=16.826 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=136 type=41 } name="9. Infanterie-Division" leader= { id=78 type=37 } previous=1485 movement_progress=0.000 location=1486 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=132 type=41 } name="Infanterie-Regiment 36" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=20.845 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=133 type=41 } name="Infanterie-Regiment 57" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=20.857 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=134 type=41 } name="Infanterie-Regiment 116" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=20.876 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=135 type=41 } name="Artillerie-Regiment 9" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=20.755 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=65 type=41 } name="24. Infanterie-Division" leader= { id=261 type=37 } previous=1629 movement_progress=0.000 location=1689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=61 type=41 } name="Infanterie-Regiment 31" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=20.730 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=62 type=41 } name="Infanterie-Regiment 32" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=20.738 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=63 type=41 } name="Infanterie-Regiment 102" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=20.743 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=64 type=41 } name="Artillerie-Regiment 24" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=20.629 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18190 type=4713 } name="6. Gebirgsjäger-Division" leader= { id=802 type=37 } previous=1485 movement_progress=0.000 location=1306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18193 type=4713 } name="7th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=115.317 strength=34.992 highest=34.992 experience=17.734 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.808} light_artillery_technology={6 0.816} light_anti_tank_technology={3 0.432} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18195 type=4713 } name="11th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=115.317 strength=34.992 highest=34.992 experience=17.734 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.808} light_artillery_technology={6 0.816} light_anti_tank_technology={3 0.432} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18197 type=4713 } name="12th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=115.317 strength=34.992 highest=34.992 experience=17.734 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.808} light_artillery_technology={6 0.816} light_anti_tank_technology={3 0.432} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=164 type=41 } name="X. Armeekorps" leader= { id=351 type=37 } previous=2331 movement_progress=0.000 location=2274 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=148 type=41 } name="X. Armeekorps HQ" type="hq_brigade" organisation=57.427 strength=5.995 highest=6.000 experience=15.173 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=17196 type=4713 } name="32. Infanterie-Division" leader= { id=508 type=37 } previous=2274 movement_progress=0.000 location=2218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17199 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=95.239 strength=34.992 highest=34.992 experience=21.142 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17201 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=95.239 strength=34.992 highest=34.992 experience=21.139 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17203 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=95.239 strength=34.992 highest=34.992 experience=21.142 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17205 type=4713 } name="21st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=78.465 strength=9.992 highest=9.992 experience=21.084 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=4247 type=41 } name="1. Infantriedivision" leader= { id=718 type=37 } previous=2758 movement_progress=0.174 location=2693 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4243 type=41 } name="Infanterieregiment Nr.1" type="infantry_brigade" organisation=104.202 strength=34.990 highest=34.990 experience=18.512 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4244 type=41 } name="Infanterieregiment Nr.2" type="infantry_brigade" organisation=104.202 strength=34.990 highest=34.990 experience=18.512 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4245 type=41 } name="Infanterieregiment Nr.13" type="infantry_brigade" organisation=104.202 strength=34.990 highest=34.990 experience=18.512 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4246 type=41 } name="Leichtes Artilleriergt. Nr.1" type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.806 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=483 type=4713 } name="4. rychlá divize" leader= { id=969 type=37 } previous=3429 movement_progress=0.123 location=3430 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=486 type=4713 } name="1st Arm Brigade" home=0 type="armor_brigade" organisation=44.460 strength=29.984 highest=29.984 experience=21.128 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=488 type=4713 } name="2nd Arm Brigade" home=0 type="armor_brigade" organisation=44.460 strength=29.984 highest=29.984 experience=21.130 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=490 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.984 highest=29.984 experience=21.134 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=492 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=131.880 strength=9.992 highest=9.992 experience=21.057 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=4316 type=41 } name="9. Divize" leader= { id=44 type=37 } previous=2569 movement_progress=0.000 location=2570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4312 type=41 } name="62. Pìchotní Brigáda" type="infantry_brigade" organisation=95.377 strength=34.992 highest=34.992 experience=18.631 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4313 type=41 } name="73. Pìchotní Brigáda" type="infantry_brigade" organisation=95.377 strength=34.992 highest=34.992 experience=18.625 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4314 type=41 } name="89. Pìchotní Brigáda" type="infantry_brigade" organisation=95.377 strength=34.992 highest=34.992 experience=18.833 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4315 type=41 } name="9. Dìlostøelecké Brigády" type="horse_towed_support_brigade" organisation=78.082 strength=9.995 highest=9.995 experience=18.872 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=13792 type=4713 } name="2nd Army" leader= { id=26 type=37 } previous=2274 movement_progress=0.000 location=2389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13793 type=4713 } name="6th HQ Brigade" home=1803 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.085 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=14 type=41 } name="II. Armeekorps" leader= { id=311 type=37 } previous=9824 movement_progress=0.000 location=10243 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3 type=41 } name="II. Armeekorps HQ" type="hq_brigade" organisation=55.575 strength=6.000 highest=6.000 experience=15.000 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=8731 type=4713 } name="3. Gebirgsjäger-Division" leader= { id=80 type=37 } previous=10099 movement_progress=0.078 location=10086 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8734 type=4713 } name="8th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=88.643 strength=34.986 highest=34.986 experience=18.575 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8736 type=4713 } name="9th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=88.643 strength=34.986 highest=34.986 experience=18.575 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8738 type=4713 } name="10th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=88.643 strength=34.986 highest=34.986 experience=18.575 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=72 type=41 } name="8. Infanterie-Division" leader= { id=348 type=37 } previous=10086 movement_progress=0.065 location=9824 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=68 type=41 } name="Infanterie-Regiment 28" type="infantry_brigade" organisation=81.423 strength=34.992 highest=34.992 experience=19.744 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=69 type=41 } name="Infanterie-Regiment 38" type="infantry_brigade" organisation=81.423 strength=34.992 highest=34.992 experience=19.744 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=70 type=41 } name="Infanterie-Regiment 84" type="infantry_brigade" organisation=81.423 strength=34.992 highest=34.992 experience=19.744 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=71 type=41 } name="Artillerie-Regiment 8" type="horse_towed_support_brigade" organisation=66.091 strength=9.992 highest=9.992 experience=19.637 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20 type=41 } name="3. Infanterie-Division" leader= { id=85 type=37 } previous=1572 movement_progress=0.000 location=10113 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16 type=41 } name="Infanterie-Regiment 8" type="infantry_brigade" organisation=89.379 strength=34.992 highest=34.992 experience=19.772 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17 type=41 } name="Infanterie-Regiment 29" type="infantry_brigade" organisation=89.379 strength=34.992 highest=34.992 experience=19.772 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18 type=41 } name="Infanterie-Regiment 50" type="infantry_brigade" organisation=89.379 strength=34.992 highest=34.992 experience=19.772 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19 type=41 } name="Artillerie-Regiment 3" type="horse_towed_support_brigade" organisation=73.020 strength=9.992 highest=9.992 experience=19.662 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } start_date="1940.10.31.8" end_date="1940.10.31.8" } division= { id= { id=672 type=4713 } name="8. SS-Kav.Div. 'Florian Geyer'" leader= { id=731 type=37 } previous=1572 movement_progress=0.080 location=10113 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=675 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=97.597 strength=39.967 highest=39.980 experience=21.754 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=677 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=97.597 strength=39.967 highest=39.980 experience=21.754 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=9936 type=4713 } name="1st Corps" leader= { id=52 type=37 } previous=2389 movement_progress=0.000 location=2274 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9937 type=4713 } name="4th HQ Brigade" home=1861 type="hq_brigade" organisation=57.427 strength=5.995 highest=5.995 experience=12.021 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=4396 type=41 } name="2. Rychlé Divize" leader= { id=43 type=37 } previous=2700 movement_progress=0.000 location=2701 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4392 type=41 } name="2. Motorizovaná Brigáda" type="motorized_brigade" organisation=90.576 strength=29.984 highest=29.984 experience=21.828 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4393 type=41 } name="2. Jízdní Brigáda" type="cavalry_brigade" organisation=106.983 strength=39.967 highest=39.980 experience=21.868 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4394 type=41 } name="6. Jízdní Brigáda" type="cavalry_brigade" organisation=106.983 strength=39.967 highest=39.980 experience=21.880 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4395 type=41 } name="86. Dìlostøelecké Brigády" type="truck_towed_support_brigade" organisation=127.467 strength=9.992 highest=9.992 experience=21.814 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18200 type=4713 } name="2. Marine-Sturm-Division" leader= { id=812 type=37 } previous=2158 movement_progress=0.001 location=2274 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18203 type=4713 } name="4th Mar Brigade" home=0 type="marine_brigade" organisation=103.740 strength=29.976 highest=29.976 experience=16.333 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.808} light_artillery_technology={6 0.816} light_anti_tank_technology={3 0.432} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18205 type=4713 } name="5th Mar Brigade" home=0 type="marine_brigade" organisation=103.740 strength=29.976 highest=29.976 experience=16.333 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.808} light_artillery_technology={6 0.816} light_anti_tank_technology={3 0.432} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18207 type=4713 } name="6th Mar Brigade" home=0 type="marine_brigade" organisation=103.740 strength=29.976 highest=29.976 experience=16.333 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.808} light_artillery_technology={6 0.816} light_anti_tank_technology={3 0.432} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9732 type=4713 } name="2. SS-Panzer-Div. 'Das Reich'" leader= { id=266 type=37 } previous=2274 movement_progress=0.405 location=2218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9735 type=4713 } name="7th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=24.513 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=9737 type=4713 } name="8th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=24.515 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=9739 type=4713 } name="23rd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=24.538 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9741 type=4713 } name="4th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=24.488 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=5085 type=4713 } name="14. Infantriedivision" leader= { id=175 type=37 } previous=1749 movement_progress=0.090 location=1808 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5088 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=19.202 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5090 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=19.205 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5092 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=19.233 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5094 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.934 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=13789 type=4713 } name="2nd Corps" leader= { id=86 type=37 } previous=1808 movement_progress=0.000 location=1688 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13790 type=4713 } name="5th HQ Brigade" home=1861 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.191 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=7058 type=4713 } name="4. Kavalleriedivision" leader= { id=772 type=37 } previous=1689 movement_progress=0.000 location=1630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7061 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=110.705 strength=39.967 highest=39.980 experience=16.976 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7063 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=110.705 strength=39.967 highest=39.980 experience=16.980 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=141 type=41 } name="15. Infanterie-Division" leader= { id=101 type=37 } previous=1748 movement_progress=0.000 location=1808 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=137 type=41 } name="Infanterie-Regiment 81" type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=17.311 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=138 type=41 } name="Infanterie-Regiment 88" type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=17.311 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=139 type=41 } name="Infanterie-Regiment 106" type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=17.311 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=140 type=41 } name="Artillerie-Regiment 15" type="horse_towed_support_brigade" organisation=84.949 strength=9.992 highest=9.992 experience=17.197 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=4279 type=41 } name="7. Infantriedivision" leader= { id=665 type=37 } previous=1688 movement_progress=0.000 location=1749 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4276 type=41 } name="Alpenjägerregiment Nr.6" type="bergsjaeger_brigade" organisation=115.317 strength=34.992 highest=34.992 experience=17.554 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4277 type=41 } name="Alpenjägerregiment Nr.7" type="bergsjaeger_brigade" organisation=115.317 strength=34.992 highest=34.992 experience=17.530 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4275 type=41 } name="Infanterieregiment Nr.7" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=17.450 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4278 type=41 } name="Leichtes Artilleriergt. Nr.7" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=16.642 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18648 type=4713 } name="45. Infanterie-Division" leader= { id=968 type=37 } previous=1923 movement_progress=0.000 location=1980 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18651 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.847 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18653 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.847 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18655 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.847 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18657 type=4713 } name="26th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.833 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=21007 type=4713 } name="12th Corps" leader= { id=192 type=37 } previous=2447 movement_progress=0.000 location=2389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21008 type=4713 } name="21st HQ Brigade" home=2883 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.060 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.348} } division= { id= { id=15683 type=4713 } name="345. Infanterie-Division (mot)" leader= { id=136 type=37 } previous=2570 movement_progress=0.000 location=2508 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15686 type=4713 } name="47th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=16.580 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15688 type=4713 } name="48th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=16.580 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15690 type=4713 } name="49th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=16.580 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15692 type=4713 } name="11th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=134.532 strength=9.992 highest=9.992 experience=16.568 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=17170 type=4713 } name="31. Infanterie-Division" leader= { id=119 type=37 } previous=2389 movement_progress=0.000 location=2332 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17173 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=20.280 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17175 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=20.283 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17177 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=20.280 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17179 type=4713 } name="20th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=84.949 strength=9.992 highest=9.992 experience=20.273 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20961 type=4713 } name="15. Panzer-Division" leader= { id=223 type=37 } previous=2570 movement_progress=0.222 location=2701 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20964 type=4713 } name="30th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20966 type=4713 } name="31st Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20968 type=4713 } name="63rd Mot Brigade" home=0 type="motorized_brigade" organisation=90.576 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20970 type=4713 } name="1st TD Brigade" home=0 type="tank_destroyer_brigade" organisation=46.312 strength=9.992 highest=9.992 experience=14.645 is_reserve=yes tank_destroyer={1 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} default_tech={1 0.000} } } division= { id= { id=18056 type=4713 } name="14. Panzer-Division" leader= { id=655 type=37 } previous=2158 movement_progress=0.366 location=2159 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18059 type=4713 } name="22nd Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=20.813 is_reserve=yes tank_gun={2 0.570} tank_engine={2 0.000} tank_armour={2 0.408} tank_reliability={1 0.564} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=18061 type=4713 } name="23rd Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=20.748 is_reserve=yes tank_gun={2 0.542} tank_engine={2 0.000} tank_armour={2 0.408} tank_reliability={1 0.526} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=18063 type=4713 } name="57th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=20.697 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.396} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.564} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18065 type=4713 } name="11th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=20.668 is_reserve=yes heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={0 0.473} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } } army= { id= { id=441 type=4713 } name="1st Army" leader= { id=662 type=37 } previous=2447 movement_progress=0.000 location=2389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=442 type=4713 } name="1st HQ Brigade" home=2208 type="hq_brigade" organisation=59.280 strength=5.995 highest=5.995 experience=12.021 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=4258 type=41 } name="I. Korps" leader= { id=84 type=37 } previous=1528 movement_progress=0.000 location=1629 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4237 type=41 } name="I. Korps HQ" type="hq_brigade" organisation=59.280 strength=5.997 highest=6.000 experience=6.819 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=12844 type=4713 } name="8. Panzer-Division" leader= { id=741 type=37 } previous=2043 movement_progress=0.351 location=2159 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12847 type=4713 } name="15th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=19.496 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=12849 type=4713 } name="16th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=19.501 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=12851 type=4713 } name="34th Mot Brigade" home=0 type="motorized_brigade" organisation=91.918 strength=29.984 highest=29.984 experience=19.125 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12853 type=4713 } name="8th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=128.785 strength=9.992 highest=9.992 experience=18.985 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=19849 type=4713 } name="57. Infanterie-Division" leader= { id=90 type=37 } previous=1689 movement_progress=0.039 location=1630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19852 type=4713 } name="62nd Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=18.174 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19854 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=18.159 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.728} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19856 type=4713 } name="64th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=18.111 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.714} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19858 type=4713 } name="31st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=79.704 strength=9.992 highest=9.992 experience=18.041 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=22067 type=4713 } name="4. Gebirgsjäger-Division" leader= { id=820 type=37 } previous=1689 movement_progress=0.062 location=1630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22070 type=4713 } name="14th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=113.227 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22072 type=4713 } name="15th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=113.227 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22074 type=4713 } name="16th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=113.227 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4242 type=41 } name="1. Kavalleriedivision" leader= { id=272 type=37 } previous=1749 movement_progress=0.000 location=1689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4240 type=41 } name="Panzerwagenbataillon" type="light_armor_brigade" organisation=52.796 strength=30.000 highest=30.000 experience=21.863 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=4238 type=41 } name="Dragonerregiment Nr.1" type="cavalry_brigade" organisation=119.486 strength=39.973 highest=40.000 experience=23.700 builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4239 type=41 } name="Dragonerregiment Nr.2" type="cavalry_brigade" organisation=119.486 strength=39.973 highest=40.000 experience=23.751 builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4241 type=41 } name="Pioneerbatallion Nr.1" type="engineer_brigade" organisation=105.592 strength=10.000 highest=10.000 experience=20.477 builder="GER" special_forces_training={3 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.500} light_anti_tank_technology={3 0.710} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=4389 type=41 } name="VII Druh Vojenského Utvaru" leader= { id=697 type=37 } previous=1527 movement_progress=0.000 location=1485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4374 type=41 } name="III Druh Vojenského Utvaru HQ" type="hq_brigade" organisation=59.280 strength=5.995 highest=6.000 experience=6.731 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=20326 type=4713 } name="12. Panzer-Division" leader= { id=993 type=37 } previous=1528 movement_progress=0.400 location=1576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20329 type=4713 } name="25th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes tank_gun={2 0.018} tank_engine={2 0.000} tank_armour={2 0.013} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20331 type=4713 } name="26th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes tank_gun={2 0.012} tank_engine={2 0.000} tank_armour={2 0.008} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20333 type=4713 } name="61st Mot Brigade" home=0 type="motorized_brigade" organisation=96.330 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes truck_engine={3 0.012} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.012} support_weapon_technology={6 0.012} light_artillery_technology={6 0.012} light_anti_tank_technology={3 0.012} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20335 type=4713 } name="15th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=126.376 strength=9.992 highest=9.992 experience=14.645 is_reserve=yes truck_engine={3 0.014} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.014} anti_air_activation={1 0.000} anti_air_guns={2 0.014} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.014} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.014} } } division= { id= { id=8435 type=4713 } name="18. Infantriedivision" leader= { id=976 type=37 } previous=1485 movement_progress=0.000 location=1440 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8438 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=107.874 strength=34.992 highest=34.992 experience=24.006 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8440 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=107.874 strength=34.992 highest=34.992 experience=24.081 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8442 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=107.874 strength=34.992 highest=34.992 experience=24.048 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8444 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=87.067 strength=9.992 highest=9.992 experience=23.584 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20487 type=4713 } name="13. Panzer-Division" leader= { id=297 type=37 } previous=1485 movement_progress=0.312 location=1306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20490 type=4713 } name="28th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20492 type=4713 } name="29th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20494 type=4713 } name="62nd Mot Brigade" home=0 type="motorized_brigade" organisation=96.330 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20496 type=4713 } name="16th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=122.684 strength=9.992 highest=9.992 experience=14.645 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=16185 type=4713 } name="9. Panzer-Division" leader= { id=345 type=37 } previous=1485 movement_progress=0.194 location=1440 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16188 type=4713 } name="14th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=23.609 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16190 type=4713 } name="17th Arm Brigade" home=0 type="armor_brigade" organisation=48.165 strength=29.984 highest=29.984 experience=23.625 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16192 type=4713 } name="52nd Mot Brigade" home=0 type="motorized_brigade" organisation=96.330 strength=29.984 highest=29.984 experience=23.641 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16194 type=4713 } name="12th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=135.725 strength=9.992 highest=10.000 experience=23.504 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=17703 type=4713 } name="8th Corps" leader= { id=352 type=37 } previous=2447 movement_progress=0.000 location=2389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17704 type=4713 } name="13th HQ Brigade" home=1572 type="hq_brigade" organisation=59.280 strength=6.000 highest=6.000 experience=13.149 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=5061 type=4713 } name="12. Infantriedivision" leader= { id=155 type=37 } previous=2389 movement_progress=0.000 location=2448 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5064 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=22.549 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5066 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=22.488 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5068 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=22.490 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5070 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=86.303 strength=9.992 highest=9.992 experience=22.013 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=579 type=4713 } name="13. Infanterie-Division (mot)" leader= { id=327 type=37 } previous=2570 movement_progress=0.000 location=2508 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=582 type=4713 } name="7th Mot Brigade" home=0 type="motorized_brigade" organisation=96.330 strength=29.984 highest=29.984 experience=20.647 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=584 type=4713 } name="8th Mot Brigade" home=0 type="motorized_brigade" organisation=96.330 strength=29.984 highest=29.984 experience=20.654 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=586 type=4713 } name="9th Mot Brigade" home=0 type="motorized_brigade" organisation=96.330 strength=29.984 highest=29.984 experience=20.647 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=588 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=135.827 strength=9.992 highest=9.992 experience=20.585 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=60 type=41 } name="14. Infanterie-Division" leader= { id=244 type=37 } previous=1985 movement_progress=0.000 location=2043 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=56 type=41 } name="Infanterie-Regiment 11" type="infantry_brigade" organisation=107.874 strength=34.992 highest=34.992 experience=18.861 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=57 type=41 } name="Infanterie-Regiment 53" type="infantry_brigade" organisation=107.874 strength=34.992 highest=34.992 experience=18.861 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=58 type=41 } name="Infanterie-Regiment 101" type="infantry_brigade" organisation=107.874 strength=34.992 highest=34.992 experience=18.861 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=59 type=41 } name="Artillerie-Regiment 14" type="horse_towed_support_brigade" organisation=87.067 strength=9.992 highest=9.992 experience=18.710 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=11796 type=4713 } name="26. Infanterie-Division" leader= { id=13 type=37 } previous=2700 movement_progress=0.000 location=2701 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11799 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=100.161 strength=34.992 highest=34.992 experience=20.997 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11801 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=100.161 strength=34.992 highest=34.992 experience=20.997 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11803 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=100.161 strength=34.992 highest=34.992 experience=20.997 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11805 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=82.810 strength=9.992 highest=9.992 experience=20.937 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=20341 type=4713 } name="10th Corps" leader= { id=580 type=37 } previous=2447 movement_progress=0.000 location=2389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20342 type=4713 } name="19th HQ Brigade" home=3150 type="hq_brigade" organisation=59.280 strength=6.000 highest=6.000 experience=12.861 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=146 type=41 } name="29. Infanterie-Division" leader= { id=117 type=37 } previous=2569 movement_progress=0.000 location=2570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=142 type=41 } name="Infanterie-Regiment 15" type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=18.832 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=143 type=41 } name="Infanterie-Regiment 29" type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=18.832 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=144 type=41 } name="Infanterie-Regiment 71" type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=18.832 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=145 type=41 } name="Artillerie-Regiment 29" type="truck_towed_support_brigade" organisation=132.239 strength=9.992 highest=9.992 experience=18.702 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=680 type=4713 } name="1. Kossaken-Kavallerie-Division" leader= { id=736 type=37 } previous=2569 movement_progress=0.044 location=2570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=683 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=112.088 strength=39.965 highest=39.980 experience=23.059 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=685 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=112.088 strength=39.965 highest=39.980 experience=23.063 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8423 type=4713 } name="17. Infantriedivision" leader= { id=322 type=37 } previous=2389 movement_progress=0.000 location=2448 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8426 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=21.233 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8428 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=21.231 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8430 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=21.230 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8432 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=86.303 strength=9.992 highest=9.992 experience=20.949 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=23593 type=4713 } name="58. Infanterie-Division" leader= { id=509 type=37 } previous=2389 movement_progress=0.000 location=2332 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23596 type=4713 } name="75th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23598 type=4713 } name="76th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23600 type=4713 } name="77th Inf Brigade" home=0 type="infantry_brigade" organisation=103.891 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23602 type=4713 } name="32nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.805 strength=9.992 highest=9.992 experience=14.645 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=62791 type=4713 } name="6th Army" leader= { id=804 type=37 } previous=2100 movement_progress=0.000 location=2101 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=62792 type=4713 } name="27th HQ Brigade" home=3086 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.391 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=182 type=41 } name="V. Armeekorps" leader= { id=354 type=37 } previous=2447 movement_progress=0.000 location=2389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=171 type=41 } name="V. Armeekorps HQ" type="hq_brigade" organisation=57.427 strength=5.996 highest=6.000 experience=15.428 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14005 type=4713 } name="18. Infanterie-Division (mot)" leader= { id=710 type=37 } previous=2214 movement_progress=4.826 path= { 2215 2272 } location=2270 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14008 type=4713 } name="42nd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=26.662 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14010 type=4713 } name="43rd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=26.641 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14012 type=4713 } name="44th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=26.622 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14014 type=4713 } name="9th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=26.613 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=13904 type=4713 } name="16. Infanterie-Division (mot)" leader= { id=220 type=37 } previous=2389 movement_progress=0.381 location=2448 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13907 type=4713 } name="39th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.988 highest=29.988 experience=18.865 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13909 type=4713 } name="40th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.988 highest=29.988 experience=18.837 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13911 type=4713 } name="41st Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.988 highest=29.988 experience=18.905 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13913 type=4713 } name="9th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=133.616 strength=9.991 highest=9.991 experience=18.855 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=14918 type=4713 } name="25. Infanterie-Division (mot)" leader= { id=98 type=37 } previous=2498 movement_progress=0.013 location=2499 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14921 type=4713 } name="22nd Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.984 highest=29.984 experience=22.513 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14923 type=4713 } name="38th Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.984 highest=29.984 experience=22.512 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14925 type=4713 } name="45th Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.984 highest=29.984 experience=22.512 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14927 type=4713 } name="10th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=137.674 strength=9.992 highest=9.992 experience=22.520 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=7329 type=4713 } name="2nd Corps" leader= { id=312 type=37 } previous=1985 movement_progress=0.100 location=2101 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7330 type=4713 } name="4th HQ Brigade" home=3026 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=5.041 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=4257 type=41 } name="3. Infantriedivision" leader= { id=202 type=37 } previous=2159 movement_progress=0.158 location=2043 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4253 type=41 } name="Infanterieregiment Nr.4" type="infantry_brigade" organisation=106.000 strength=34.992 highest=34.992 experience=17.480 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4254 type=41 } name="Infanterieregiment Nr.6" type="infantry_brigade" organisation=106.000 strength=34.992 highest=34.992 experience=17.480 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4255 type=41 } name="Infanterieregiment Nr.16" type="infantry_brigade" organisation=106.000 strength=34.992 highest=34.992 experience=17.481 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4256 type=41 } name="Leichtes Artilleriergt. Nr.3" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=16.698 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18044 type=4713 } name="34. Infanterie-Division" leader= { id=27 type=37 } previous=1689 movement_progress=0.000 location=1576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18047 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=16.359 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.798} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18049 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=16.359 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.798} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18051 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=16.359 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.798} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18053 type=4713 } name="22nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=16.364 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=77 type=41 } name="18. Infanterie-Division" leader= { id=333 type=37 } previous=1925 movement_progress=0.000 location=1866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=73 type=41 } name="Infanterie-Regiment 30" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.198 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=74 type=41 } name="Infanterie-Regiment 51" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.198 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=75 type=41 } name="Infanterie-Regiment 54" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.198 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=76 type=41 } name="Artillerie-Regiment 18" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.037 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18617 type=4713 } name="44. Infanterie-Division" leader= { id=372 type=37 } previous=2100 movement_progress=0.000 location=1985 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18620 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=106.000 strength=34.992 highest=34.992 experience=21.917 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18622 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=106.000 strength=34.992 highest=34.992 experience=21.917 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18624 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=106.000 strength=34.992 highest=34.992 experience=21.917 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18626 type=4713 } name="25th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=21.919 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=17348 type=4713 } name="5th Corps" leader= { id=143 type=37 } previous=1628 movement_progress=0.000 location=1629 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17349 type=4713 } name="8th HQ Brigade" home=1861 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=13.084 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=176 type=41 } name="5. Infanterie-Division" leader= { id=188 type=37 } previous=2377 movement_progress=0.184 location=2207 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=172 type=41 } name="Infanterie-Regiment 14" type="infantry_brigade" organisation=104.202 strength=34.992 highest=34.992 experience=19.699 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=173 type=41 } name="Infanterie-Regiment 56" type="infantry_brigade" organisation=104.202 strength=34.992 highest=34.992 experience=19.699 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=174 type=41 } name="Infanterie-Regiment 75" type="infantry_brigade" organisation=104.202 strength=34.992 highest=34.992 experience=19.699 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=175 type=41 } name="Artillerie-Regiment 5" type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=19.595 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=664 type=4713 } name="1. Kavallerie-Division" leader= { id=586 type=37 } previous=2041 movement_progress=0.120 location=1984 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=667 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=116.749 strength=39.967 highest=39.980 experience=19.924 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=669 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=116.749 strength=39.967 highest=39.980 experience=19.924 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=555 type=4713 } name="2. Infanterie-Division (mot)" leader= { id=341 type=37 } previous=1629 movement_progress=0.199 location=1689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=558 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=20.786 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=560 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=20.789 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=562 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=20.791 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=564 type=4713 } name="1st H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=20.660 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=198 type=41 } name="17. Infanterie-Division" leader= { id=294 type=37 } previous=1435 movement_progress=0.000 location=1391 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=194 type=41 } name="Infanterie-Regiment 21" type="infantry_brigade" organisation=104.202 strength=34.991 highest=34.991 experience=19.378 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=195 type=41 } name="Infanterie-Regiment 55" type="infantry_brigade" organisation=104.202 strength=34.991 highest=34.991 experience=19.378 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=196 type=41 } name="Infanterie-Regiment 95" type="infantry_brigade" organisation=104.202 strength=34.991 highest=34.991 experience=19.378 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=197 type=41 } name="Artillerie-Regiment 17" type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=19.259 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=17672 type=4713 } name="6th Corps" leader= { id=246 type=37 } previous=1985 movement_progress=0.100 location=2041 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17673 type=4713 } name="9th HQ Brigade" home=2496 type="hq_brigade" organisation=57.427 strength=6.000 highest=6.000 experience=12.480 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=129 type=41 } name="16. Infanterie-Division" leader= { id=36 type=37 } previous=2041 movement_progress=0.085 location=1984 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=125 type=41 } name="Infanterie-Regiment 60" type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=17.747 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=126 type=41 } name="Infanterie-Regiment 64" type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=17.747 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=127 type=41 } name="Infanterie-Regiment 79" type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=17.747 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=128 type=41 } name="Artillerie-Regiment 16" type="truck_towed_support_brigade" organisation=130.970 strength=9.992 highest=9.992 experience=17.634 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18296 type=4713 } name="36. Infanterie-Division" leader= { id=278 type=37 } previous=2158 movement_progress=0.000 location=2159 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18299 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=98.819 strength=34.992 highest=34.992 experience=21.896 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18301 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=98.819 strength=34.992 highest=34.992 experience=21.896 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18303 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=98.819 strength=34.992 highest=34.992 experience=21.896 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18305 type=4713 } name="24th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=81.492 strength=9.992 highest=9.992 experience=21.902 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5073 type=4713 } name="13. Infantriedivision" leader= { id=160 type=37 } previous=1808 movement_progress=0.000 location=1984 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5076 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=16.664 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5078 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=16.666 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5080 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=102.507 strength=34.992 highest=34.992 experience=16.666 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5082 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=84.949 strength=9.992 highest=9.992 experience=16.221 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5557 type=4713 } name="1. Gebirgsjäger-Division" leader= { id=336 type=37 } previous=2038 movement_progress=0.003 location=1924 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5560 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=115.206 strength=34.992 highest=34.992 experience=20.191 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5562 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=115.206 strength=34.992 highest=34.992 experience=20.191 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5564 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=115.206 strength=34.992 highest=34.992 experience=20.191 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=402 type=4713 } name="10. Infantriedivision" leader= { id=985 type=37 } previous=3160 movement_progress=0.000 location=3294 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=405 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=121.052 strength=34.992 highest=34.992 experience=16.772 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=407 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=121.052 strength=34.992 highest=34.992 experience=16.773 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=409 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.269 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=12390 type=4713 } name="13th Air wing" base=1572 leader= { id=563 type=37 } previous=1622 movement_progress=59.200 location=1572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10757 type=4713 } name="JG 7 'Nowotny'" home=0 type="interceptor" organisation=80.028 strength=99.937 highest=100.000 experience=20.321 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=110 type=41 } name="JG 2 'Richthofen'" type="interceptor" organisation=80.028 strength=99.924 highest=100.000 experience=11.458 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=105 type=41 } name="JG 26 'Schlageter'" type="interceptor" organisation=80.028 strength=99.921 highest=100.000 experience=11.138 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=12555 type=4713 } name="325. Sicherungs-Division" leader= { id=249 type=37 } previous=1746 movement_progress=0.000 location=1626 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12558 type=4713 } name="30th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=16.787 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12560 type=4713 } name="31st Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=16.787 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12562 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.759 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=12565 type=4713 } name="400. Ersatz-Division" leader= { id=645 type=37 } previous=1743 movement_progress=0.000 location=1742 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12568 type=4713 } name="32nd Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.985 highest=34.985 experience=16.754 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12570 type=4713 } name="33rd Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.985 highest=34.985 experience=16.754 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12572 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.726 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=644 type=4713 } name="141. Reserve-Division" leader= { id=577 type=37 } previous=1806 movement_progress=0.000 location=1686 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=647 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=17.297 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=649 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=17.297 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=651 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.231 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=614 type=4713 } name="203. Sicherungs-Division" leader= { id=302 type=37 } previous=2099 movement_progress=0.000 location=1928 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=617 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=619 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=621 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.197 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8800 type=4713 } name="147. Reserve-Division" leader= { id=698 type=37 } previous=2568 movement_progress=0.000 location=2445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8803 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=17.446 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8805 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=17.446 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8807 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.377 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8707 type=4713 } name="281. Sicherungs-Division" leader= { id=709 type=37 } previous=1921 movement_progress=0.000 location=1861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8710 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.407 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8712 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.407 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=382 type=4713 } name="8. Infantriedivision" leader= { id=984 type=37 } previous=2155 movement_progress=0.000 location=2040 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=385 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=16.725 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=387 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=16.725 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=389 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.209 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=9718 type=4713 } name="286. Sicherungs-Division" leader= { id=742 type=37 } previous=2325 movement_progress=0.000 location=2153 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9721 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.446 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9723 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.446 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9725 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.377 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=7074 type=4713 } name="16. Infantriedivision" leader= { id=250 type=37 } previous=2891 movement_progress=0.000 location=3026 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7077 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=16.687 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7079 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=16.686 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7081 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.207 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=634 type=4713 } name="213. Sicherungs-Division" leader= { id=575 type=37 } previous=1170 movement_progress=0.000 location=1130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=637 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=18.449 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.912} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=639 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=18.449 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.912} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=641 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=18.359 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8759 type=4713 } name="285. Sicherungs-Division" leader= { id=729 type=37 } previous=1571 movement_progress=0.000 location=1682 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8762 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=19.793 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8764 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=19.793 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13123 type=4713 } name="390. Sicherungs-Division" leader= { id=773 type=37 } previous=1739 movement_progress=0.000 location=1740 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13126 type=4713 } name="34th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.094 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13128 type=4713 } name="35th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.094 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13130 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.074 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=13871 type=4713 } name="391. Sicherungs-Division" leader= { id=530 type=37 } previous=2437 movement_progress=0.000 location=2498 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13874 type=4713 } name="36th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=16.920 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13876 type=4713 } name="37th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=16.920 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13878 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.901 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=12081 type=4713 } name="10th Air wing" base=812 leader= { id=454 type=37 } previous=10520 movement_progress=9.500 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=226 type=41 } name="Kampfgeschwader zbV 1" type="transport_plane" organisation=62.244 strength=100.000 highest=100.000 experience=13.468 builder="GER" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={1 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } wing= { id= { id=15398 type=4713 } name="Jagdgeschwader 20" home=0 type="multi_role" organisation=80.028 strength=100.000 highest=100.000 experience=20.071 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.952} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } start_date="1940.10.24.16" end_date="1940.10.24.16" } air= { id= { id=12380 type=4713 } name="12th Air wing" base=812 leader= { id=475 type=37 } previous=768 movement_progress=31.200 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=227 type=41 } name="Kampfgeschwader zbV 2" type="transport_plane" organisation=62.244 strength=100.000 highest=100.000 experience=12.078 builder="GER" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={1 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } start_date="1940.8.1.7" end_date="1940.8.1.7" division= { id= { id=16035 type=4713 } name="2. Fallschirmjäger Division" leader= { id=828 type=37 } previous=768 movement_progress=0.000 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16038 type=4713 } name="4th Par Brigade" home=0 type="paratrooper_brigade" organisation=99.802 strength=16.956 highest=18.000 experience=15.020 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16040 type=4713 } name="5th Par Brigade" home=0 type="paratrooper_brigade" organisation=99.802 strength=16.956 highest=18.000 experience=15.017 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16042 type=4713 } name="6th Par Brigade" home=0 type="paratrooper_brigade" organisation=99.802 strength=16.956 highest=18.000 experience=15.021 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" staging_province=1910 parent= { id=14577 type=41 } } } air= { id= { id=16708 type=4713 } name="14th Air wing" base=2311 leader= { id=919 type=37 } previous=2254 movement_progress=11.900 location=2311 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=228 type=41 } name="Kampfgeschwader zbV 3" type="transport_plane" organisation=62.244 strength=100.000 highest=100.000 experience=10.000 builder="GER" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={1 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } } division= { id= { id=654 type=4713 } name="221. Sicherungs-Division" leader= { id=659 type=37 } previous=2758 movement_progress=0.000 location=2627 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=657 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=659 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=661 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.197 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=624 type=4713 } name="207. Sicherungs-Division" leader= { id=551 type=37 } previous=2627 movement_progress=0.000 location=2562 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=627 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=120.916 strength=34.981 highest=34.981 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=629 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=120.916 strength=34.981 highest=34.981 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=631 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.197 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=451 type=4713 } name="2. divize" leader= { id=568 type=37 } previous=1743 movement_progress=0.000 location=1683 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=454 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=16.032 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=456 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=15.934 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=458 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=15.387 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8613 type=4713 } name="143. Reserve-Division" leader= { id=780 type=37 } previous=1346 movement_progress=0.000 location=1301 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8616 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.427 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8618 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.412 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8620 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.348 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=16197 type=4713 } name="403. Sicherungs-Division" leader= { id=800 type=37 } previous=1737 movement_progress=0.000 location=1621 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16200 type=4713 } name="29th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.849 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16202 type=4713 } name="38th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.849 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16204 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.915 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } armygroup= { id= { id=447 type=4713 } name="2nd Army Group" leader= { id=20 type=37 } movement_progress=0.000 location=1861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=448 type=4713 } name="3rd HQ Brigade" home=1861 type="hq_brigade" organisation=55.575 strength=6.000 highest=6.000 experience=12.085 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=24528 type=4713 } name="5th Army" leader= { id=787 type=37 } previous=1679 movement_progress=0.000 location=1739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24529 type=4713 } name="25th HQ Brigade" home=2145 type="hq_brigade" organisation=57.427 strength=5.995 highest=5.995 experience=12.021 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.342} } corps= { id= { id=96 type=41 } name="I. Armeekorps" leader= { id=314 type=37 } previous=1738 movement_progress=0.000 location=1678 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=80 type=41 } name="I. Armeekorps HQ" type="hq_brigade" organisation=57.427 strength=5.997 highest=6.000 experience=15.000 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=18178 type=4713 } name="35. Infanterie-Division" leader= { id=144 type=37 } previous=2319 movement_progress=0.000 location=2377 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18181 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.991 highest=34.991 experience=16.367 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.798} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18183 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.991 highest=34.991 experience=16.367 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.798} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18185 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.991 highest=34.991 experience=16.367 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.798} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18187 type=4713 } name="23rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=16.374 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=95 type=41 } name="21. Infanterie-Division" leader= { id=497 type=37 } previous=1622 movement_progress=0.000 location=1572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=91 type=41 } name="Infanterie-Regiment 3" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.233 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=92 type=41 } name="Infanterie-Regiment 24" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.233 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=93 type=41 } name="Infanterie-Regiment 45" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.233 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=94 type=41 } name="Artillerie-Regiment 21" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.136 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=21116 type=4713 } name="4. Fallschirmjäger Division" leader= { id=805 type=37 } movement_progress=0.000 location=1861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21119 type=4713 } name="9th Par Brigade" home=0 type="paratrooper_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21121 type=4713 } name="10th Par Brigade" home=0 type="paratrooper_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21123 type=4713 } name="11th Par Brigade" home=0 type="paratrooper_brigade" organisation=103.740 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8788 type=4713 } name="6. Panzer-Division" leader= { id=576 type=37 } previous=1435 movement_progress=0.362 location=1391 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8791 type=4713 } name="5th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=24.004 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=8793 type=4713 } name="6th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=23.988 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=8795 type=4713 } name="21st Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=24.008 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8797 type=4713 } name="6th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=141.543 strength=9.992 highest=9.992 experience=24.051 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=56693 type=4713 } name="15th Corps" leader= { id=339 type=37 } previous=1739 movement_progress=0.000 location=1679 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=56694 type=4713 } name="26th HQ Brigade" home=1861 type="hq_brigade" organisation=57.427 strength=5.996 highest=5.996 experience=12.276 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=8 type=41 } name="2. Infanterie-Division" leader= { id=94 type=37 } previous=1678 movement_progress=0.000 location=1737 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4 type=41 } name="Infanterie-Regiment 5" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.379 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5 type=41 } name="Infanterie-Regiment 25" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.379 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6 type=41 } name="Infanterie-Regiment 92" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.379 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7 type=41 } name="Artillerie-Regiment 2" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.256 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=13 type=41 } name="12. Infanterie-Division" leader= { id=324 type=37 } previous=1436 movement_progress=0.000 location=1482 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9 type=41 } name="Infanterie-Regiment 27" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.135 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10 type=41 } name="Infanterie-Regiment 48" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.135 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11 type=41 } name="Infanterie-Regiment 89" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=18.135 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12 type=41 } name="Artillerie-Regiment 12" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=18.008 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=163 type=41 } name="22. Infanterie-Division" leader= { id=166 type=37 } previous=1798 movement_progress=0.000 location=1679 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=159 type=41 } name="Infanterie-Regiment 16" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=17.322 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=160 type=41 } name="Infanterie-Regiment 47" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=17.322 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=161 type=41 } name="Infanterie-Regiment 65" type="infantry_brigade" organisation=106.055 strength=34.992 highest=34.992 experience=17.322 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=162 type=41 } name="Artillerie-Regiment 22" type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=17.215 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15603 type=4713 } name="30. Infanterie-Division" leader= { id=595 type=37 } previous=1572 movement_progress=0.000 location=1525 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15606 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.987 highest=34.987 experience=24.186 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15608 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.987 highest=34.987 experience=24.190 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15610 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=106.055 strength=34.987 highest=34.987 experience=24.181 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15612 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=85.215 strength=9.992 highest=9.992 experience=24.157 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=199 type=41 } name="VII. Armeekorps" leader= { id=503 type=37 } previous=2498 movement_progress=0.100 location=2499 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=183 type=41 } name="VII. Armeekorps HQ" type="hq_brigade" organisation=57.427 strength=5.997 highest=6.000 experience=15.234 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=12575 type=4713 } name="10. Infanterie-Division (mot)" leader= { id=230 type=37 } previous=2263 movement_progress=0.054 location=2208 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12578 type=4713 } name="31st Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=22.230 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12580 type=4713 } name="32nd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=22.270 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12582 type=4713 } name="33rd Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=22.300 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12584 type=4713 } name="7th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=22.165 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=42 type=41 } name="3. Panzer-Division" leader= { id=206 type=37 } previous=2215 movement_progress=0.040 location=2272 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=38 type=41 } name="Panzer-Regiment 5 'Wünsdorf'" type="light_armor_brigade" organisation=50.203 strength=30.000 highest=30.000 experience=26.634 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=39 type=41 } name="Panzer-Regiment 6 'Neuruppin'" type="light_armor_brigade" organisation=50.203 strength=30.000 highest=30.000 experience=26.729 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=40 type=41 } name="Schützen-Regiment 3 'Eberswalde'" type="motorized_brigade" organisation=93.737 strength=30.000 highest=30.000 experience=26.753 builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=41 type=41 } name="Artillerie-Regiment 75" type="truck_towed_support_brigade" organisation=149.312 strength=10.000 highest=10.000 experience=26.485 builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=14386 type=4713 } name="3. SS-Panzer-Div. 'Totenkopf'" leader= { id=761 type=37 } previous=2498 movement_progress=0.087 location=2499 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14389 type=4713 } name="9th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=23.054 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=14391 type=4713 } name="10th Arm Brigade" home=0 type="armor_brigade" organisation=46.312 strength=29.984 highest=29.984 experience=23.076 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.456} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=14393 type=4713 } name="20th Mot Brigade" home=0 type="motorized_brigade" organisation=94.477 strength=29.984 highest=29.984 experience=23.077 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14395 type=4713 } name="10th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=37.050 strength=9.992 highest=9.992 experience=23.015 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=188 type=41 } name="7. Infanterie-Division" leader= { id=258 type=37 } previous=3225 movement_progress=0.000 location=3362 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=184 type=41 } name="Infanterie-Regiment 19" type="infantry_brigade" organisation=105.688 strength=34.992 highest=34.992 experience=19.310 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=185 type=41 } name="Infanterie-Regiment 61" type="infantry_brigade" organisation=105.688 strength=34.992 highest=34.992 experience=19.310 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=186 type=41 } name="Infanterie-Regiment 62" type="infantry_brigade" organisation=105.688 strength=34.992 highest=34.992 experience=19.310 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=187 type=41 } name="Artillerie-Regiment 7" type="horse_towed_support_brigade" organisation=84.847 strength=9.992 highest=9.992 experience=19.218 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=7332 type=4713 } name="2nd Army" leader= { id=790 type=37 } previous=2100 movement_progress=0.000 location=2101 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7333 type=4713 } name="5th HQ Brigade" home=3091 type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=4.985 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=8507 type=4713 } name="3rd Corps" leader= { id=609 type=37 } previous=2331 movement_progress=0.000 location=2274 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8508 type=4713 } name="6th HQ Brigade" home=3026 type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=6.010 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=124 type=41 } name="6. Infanterie-Division" leader= { id=504 type=37 } previous=2389 movement_progress=0.000 location=2332 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=120 type=41 } name="Infanterie-Regiment 18" type="infantry_brigade" organisation=96.851 strength=34.976 highest=34.976 experience=23.076 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=121 type=41 } name="Infanterie-Regiment 37" type="infantry_brigade" organisation=96.851 strength=34.976 highest=34.976 experience=23.127 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=122 type=41 } name="Infanterie-Regiment 58" type="infantry_brigade" organisation=96.851 strength=34.976 highest=34.976 experience=23.133 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=123 type=41 } name="Artillerie-Regiment 6" type="horse_towed_support_brigade" organisation=80.128 strength=9.992 highest=9.992 experience=23.026 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=7651 type=4713 } name="10. Panzer-Division" leader= { id=533 type=37 } previous=2389 movement_progress=0.393 location=2332 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7654 type=4713 } name="3rd Arm Brigade" home=0 type="armor_brigade" organisation=50.017 strength=29.984 highest=29.984 experience=29.834 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7656 type=4713 } name="4th Arm Brigade" home=0 type="armor_brigade" organisation=50.017 strength=29.984 highest=29.984 experience=29.789 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7658 type=4713 } name="15th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=29.857 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7660 type=4713 } name="3rd H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=40.755 strength=9.992 highest=9.992 experience=29.655 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=422 type=4713 } name="2. Kavalleriedivision" leader= { id=108 type=37 } previous=2332 movement_progress=0.092 location=2218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=425 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=114.831 strength=39.967 highest=39.980 experience=17.052 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=427 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=114.831 strength=39.967 highest=39.980 experience=17.052 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=4427 type=41 } name="VI Druh Vojenského Utvaru" leader= { id=720 type=37 } previous=2042 movement_progress=0.000 location=2041 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4421 type=41 } name="VI Druh Vojenského Utvaru HQ" type="hq_brigade" organisation=61.132 strength=5.997 highest=6.000 experience=7.326 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=19824 type=4713 } name="56. Infanterie-Division" leader= { id=676 type=37 } previous=2041 movement_progress=0.000 location=1984 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19827 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=97.271 strength=34.992 highest=34.992 experience=16.602 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19829 type=4713 } name="60th Inf Brigade" home=0 type="infantry_brigade" organisation=97.271 strength=34.992 highest=34.992 experience=16.603 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19831 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=97.271 strength=34.992 highest=34.992 experience=16.575 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19833 type=4713 } name="30th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.577 strength=9.992 highest=9.992 experience=16.600 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=705 type=4713 } name="4. Panzer-Division" leader= { id=268 type=37 } previous=1985 movement_progress=0.578 location=2043 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=708 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=54.648 strength=29.984 highest=29.984 experience=25.807 is_reserve=yes builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=710 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=54.648 strength=29.984 highest=29.984 experience=25.875 is_reserve=yes builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=712 type=4713 } name="10th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=25.825 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=714 type=4713 } name="3rd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=138.987 strength=9.992 highest=9.992 experience=25.130 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=153 type=41 } name="19. Infanterie-Division" leader= { id=130 type=37 } previous=2377 movement_progress=0.150 location=2207 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=149 type=41 } name="Infanterie-Regiment 59" type="infantry_brigade" organisation=104.202 strength=34.977 highest=34.977 experience=22.364 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=150 type=41 } name="Infanterie-Regiment 73" type="infantry_brigade" organisation=104.202 strength=34.977 highest=34.977 experience=22.353 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=151 type=41 } name="Infanterie-Regiment 74" type="infantry_brigade" organisation=104.202 strength=34.977 highest=34.977 experience=22.386 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=152 type=41 } name="Artillerie-Regiment 19" type="horse_towed_support_brigade" organisation=83.362 strength=9.993 highest=9.993 experience=22.123 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=193 type=41 } name="10. Infanterie-Division" leader= { id=273 type=37 } previous=1485 movement_progress=0.000 location=1486 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=189 type=41 } name="Infanterie-Regiment 20" type="infantry_brigade" organisation=99.895 strength=34.974 highest=34.974 experience=19.526 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=190 type=41 } name="Infanterie-Regiment 41" type="infantry_brigade" organisation=99.895 strength=34.974 highest=34.974 experience=19.526 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=191 type=41 } name="Infanterie-Regiment 85" type="infantry_brigade" organisation=99.895 strength=34.974 highest=34.974 experience=19.526 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=192 type=41 } name="Artillerie-Regiment 10" type="horse_towed_support_brigade" organisation=82.773 strength=9.992 highest=9.992 experience=19.409 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=78 type=41 } name="VIII. Armeekorps" leader= { id=310 type=37 } previous=2100 movement_progress=0.000 location=2101 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=67 type=41 } name="VIII. Armeekorps HQ" type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=15.362 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=8447 type=4713 } name="19. Infantriedivision" leader= { id=203 type=37 } previous=1985 movement_progress=0.000 location=2043 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8450 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=97.471 strength=34.992 highest=34.992 experience=17.790 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8452 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=97.471 strength=34.992 highest=34.992 experience=17.794 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8454 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=97.471 strength=34.992 highest=34.992 experience=17.793 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8456 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.667 strength=9.992 highest=9.992 experience=17.386 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=7046 type=4713 } name="15. Infantriedivision" leader= { id=237 type=37 } previous=1688 movement_progress=0.000 location=1749 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7049 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=99.416 strength=34.992 highest=34.992 experience=19.982 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7051 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=99.416 strength=34.992 highest=34.992 experience=20.000 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7053 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=99.416 strength=34.992 highest=34.992 experience=20.000 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7055 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=82.433 strength=9.992 highest=9.992 experience=19.798 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=6087 type=4713 } name="29. Infanterie-Division (mot)" leader= { id=224 type=37 } previous=2570 movement_progress=0.497 location=2508 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6090 type=4713 } name="17th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=22.012 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6092 type=4713 } name="18th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=22.012 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6094 type=4713 } name="19th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=22.042 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6096 type=4713 } name="5th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=138.320 strength=9.991 highest=9.991 experience=21.965 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=90 type=41 } name="11. Infanterie-Division" leader= { id=33 type=37 } previous=2100 movement_progress=0.000 location=1985 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=86 type=41 } name="Infanterie-Regiment 2" type="infantry_brigade" organisation=99.906 strength=34.992 highest=34.992 experience=21.150 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=87 type=41 } name="Infanterie-Regiment 23" type="infantry_brigade" organisation=99.906 strength=34.992 highest=34.992 experience=21.150 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=88 type=41 } name="Infanterie-Regiment 44" type="infantry_brigade" organisation=99.906 strength=34.992 highest=34.992 experience=21.146 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=89 type=41 } name="Artillerie-Regiment 11" type="horse_towed_support_brigade" organisation=82.881 strength=9.992 highest=9.992 experience=21.038 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=147 type=41 } name="IX. Armeekorps" leader= { id=334 type=37 } previous=2388 movement_progress=0.000 location=2447 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=131 type=41 } name="IX. Armeekorps HQ" type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=15.317 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=9925 type=4713 } name="60. Infanterie-Division (mot)" leader= { id=132 type=37 } previous=2570 movement_progress=0.086 location=2508 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9928 type=4713 } name="24th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=22.135 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9930 type=4713 } name="25th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=22.131 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9932 type=4713 } name="26th Mot Brigade" home=0 type="motorized_brigade" organisation=98.182 strength=29.984 highest=29.984 experience=22.137 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9934 type=4713 } name="5th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=40.755 strength=9.992 highest=9.992 experience=22.090 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=12856 type=4713 } name="14. Infanterie-Division (mot)" leader= { id=308 type=37 } previous=2263 movement_progress=0.096 location=2208 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12859 type=4713 } name="35th Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.996 highest=29.996 experience=19.392 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12861 type=4713 } name="36th Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.996 highest=29.996 experience=19.389 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12863 type=4713 } name="37th Mot Brigade" home=0 type="motorized_brigade" organisation=92.625 strength=29.996 highest=29.996 experience=19.376 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.444} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.696} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12865 type=4713 } name="8th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=35.197 strength=9.992 highest=9.992 experience=19.310 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=5668 type=4713 } name="2. Gebirgsjäger-Division" leader= { id=592 type=37 } previous=3294 movement_progress=0.035 location=3361 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5671 type=4713 } name="4th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=113.465 strength=34.982 highest=34.982 experience=19.661 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5673 type=4713 } name="5th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=113.465 strength=34.982 highest=34.982 experience=19.661 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5675 type=4713 } name="6th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=113.465 strength=34.982 highest=34.982 experience=19.661 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=32 type=41 } name="1. Panzer-Division" leader= { id=711 type=37 } previous=2760 movement_progress=0.548 location=2695 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=28 type=41 } name="Panzer-Regiment 1" type="light_armor_brigade" organisation=53.031 strength=30.000 highest=30.000 experience=18.360 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=29 type=41 } name="Panzer-Regiment 2" type="light_armor_brigade" organisation=53.031 strength=30.000 highest=30.000 experience=18.360 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=30 type=41 } name="Schützen-Regiment 1" type="motorized_brigade" organisation=96.565 strength=30.000 highest=30.000 experience=18.324 builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=31 type=41 } name="Artillerie-Regiment 73" type="truck_towed_support_brigade" organisation=152.140 strength=10.000 highest=10.000 experience=18.179 builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } air= { id= { id=24780 type=4713 } name="16th Air wing" base=1572 leader= { id=433 type=37 } previous=1622 movement_progress=31.500 location=1572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20279 type=4713 } name="Seeaufklärungsgruppe 129" home=0 type="naval_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=20.061 twin_engine_airframe={2 0.000} aeroengine={1 0.430} medium_fueltank={1 0.176} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={0 0.606} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.566} escort_fighter_armament={0 0.079} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=7827 type=4713 } name="9th Air wing" base=1527 leader= { id=484 type=37 } previous=1627 movement_progress=26.100 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=14080 type=4713 } name="KG 26 'Löwen'" home=0 type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=20.596 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=16973 type=4713 } name="Kampfgeschwader 28" home=0 type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=20.545 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=1012 type=4713 } name="7th Air wing" base=1527 leader= { id=926 type=37 } previous=1574 movement_progress=4.600 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=218 type=41 } name="KG 4 'General Wever'" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=17.197 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.421} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=215 type=41 } name="KG 1 'Hindenburg'" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=17.608 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.392} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24342 type=4713 } name="1st Navy" base=1742 leader= { id=413 type=37 } previous=10515 movement_progress=3.000 location=1742 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=17215 type=4713 } name="14. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=16846 type=4713 } name="13. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=15522 type=4713 } name="8. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=24909 type=4713 } name="21. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } at_sea=0 } division= { id= { id=23605 type=4713 } name="151. Reserve-Division" leader= { id=173 type=37 } movement_progress=0.000 location=1861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23608 type=4713 } name="43rd Gar Brigade" home=0 type="garrison_brigade" organisation=118.790 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.001} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23610 type=4713 } name="44th Gar Brigade" home=0 type="garrison_brigade" organisation=118.790 strength=34.992 highest=34.992 experience=14.645 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23612 type=4713 } name="33rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.100 strength=9.992 highest=9.992 experience=14.645 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=111 type=41 } name="Luftflotte II" base=1527 leader= { id=450 type=37 } previous=1574 movement_progress=4.600 location=1527 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=108 type=41 } name="KG 3 'Blitz'" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=17.215 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.372} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=109 type=41 } name="Sturzkampfgeschwader 51" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=18.471 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.336} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=115 type=41 } name="Luftflotte III" base=1572 leader= { id=470 type=37 } previous=1622 movement_progress=23.700 location=1572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=113 type=41 } name="Kampfgeschwader 25" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=17.211 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={3 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=114 type=41 } name="KG 30 'Adler'" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=15.656 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={3 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=783 type=4713 } name="5th Air wing" base=1572 leader= { id=480 type=37 } previous=1621 movement_progress=8.600 location=1572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=107 type=41 } name="KG 2 'Holzhammer'" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=15.634 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=112 type=41 } name="KG 53 'Legion Condor'" type="tactical_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=17.554 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={3 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=21958 type=4713 } name="11th Navy" base=1740 leader= { id=407 type=37 } previous=10516 movement_progress=2.200 location=1740 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=8606 type=4713 } name="KMS Admiral Hipper" home=0 type="heavy_cruiser" organisation=63.800 strength=100.000 highest=100.000 experience=20.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} const_material={6 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={2 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=201 type=41 } name="KMS Admiral Scheer" type="heavy_cruiser" organisation=63.800 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} const_material={5 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=200 type=41 } name="KMS Deutschland" type="heavy_cruiser" organisation=63.800 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} const_material={5 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=16914 type=4713 } name="KMS Münster" home=0 type="light_cruiser" organisation=63.800 strength=100.000 highest=100.000 experience=20.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={6 0.000} lightcruiser_armament={6 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={4 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5527 type=4713 } name="2. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=6102 type=4713 } name="3. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=15359 type=4713 } name="6. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=99.921 highest=100.000 experience=20.000 } ship= { id= { id=5384 type=4713 } name="1. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } start_date="1941.5.4.1" end_date="1941.5.4.1" at_sea=0 } navy= { id= { id=26669 type=4713 } name="8th Navy" base=1482 leader= { id=375 type=37 } previous=10516 movement_progress=3.800 location=1482 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=13822 type=4713 } name="11. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=24802 type=4713 } name="17. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=24897 type=4713 } name="19. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } start_date="1941.5.4.1" end_date="1941.5.4.1" at_sea=0 } navy= { id= { id=24293 type=4713 } name="4th Navy" base=1482 leader= { id=409 type=37 } previous=10516 movement_progress=3.800 location=1482 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=97 type=41 } name="KMS Schleswig-Holstein" type="battleship" organisation=56.019 strength=100.000 highest=100.000 experience=21.617 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={1 0.000} const_material={0 0.000} capitalship_armament={0 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=98 type=41 } name="KMS Schlesien" type="battleship" organisation=56.019 strength=100.000 highest=100.000 experience=15.792 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={1 0.000} const_material={0 0.000} capitalship_armament={0 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=15945 type=4713 } name="KMS Bismarck" home=0 type="battleship" organisation=46.753 strength=100.000 highest=100.000 experience=20.000 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={1 0.000} const_material={6 0.000} capitalship_armament={7 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} capital_ship_engine={9 0.000} capital_ship_armor={5 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=8565 type=4713 } name="KMS Scharnhorst" home=0 type="battlecruiser" organisation=56.019 strength=100.000 highest=100.000 experience=20.754 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={1 0.000} const_material={6 0.000} capitalship_armament={5 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} capital_ship_engine={9 0.000} capital_ship_armor={4 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=99 type=41 } name="KMS Königsberg" type="light_cruiser" organisation=63.800 strength=100.000 highest=100.000 experience=15.699 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=6914 type=4713 } name="7. Zerstörergeschwader" home=0 type="destroyer" organisation=63.800 strength=100.000 highest=100.000 experience=20.000 destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={6 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={4 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=240 type=41 } name="5. Zerstörergeschwader" home=0 type="destroyer" organisation=63.800 strength=100.000 highest=100.000 experience=20.063 builder="GER" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={6 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=14082 type=4713 } name="6th Air wing" base=1572 leader= { id=451 type=37 } previous=1571 movement_progress=26.700 location=1572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=24844 type=4713 } name="Sturzkampfgeschwader 3" home=0 type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=20.000 single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.396} small_bomb={1 0.396} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=63589 type=4713 } name="18th Air wing" base=1570 leader= { id=950 type=37 } movement_progress=0.000 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=24885 type=4713 } name="Kampfgruppe zbV 9" home=0 type="transport_plane" organisation=62.244 strength=100.000 highest=100.000 experience=20.000 aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={1 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1147.732 their_power=1132.518 embark=0 debark=0 ops_area= { 2701 2570 2508 2448 2332 2218 2159 2043 1985 1984 1808 1749 1689 1576 1486 1440 1306 1630 7971 8000 10299 10100 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 21 0 0 0 0 0 0 0 0 0 12 -1 0 0 0 0 0 0 0 21 0 0 3 0 } } } theatre= { id= { id=14144 type=41 } name="Kiel HQ" leader= { id=112 type=37 } previous=2619 movement_progress=0.100 location=2491 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14145 type=41 } name="10th HQ Brigade" home=1972 type="hq_brigade" organisation=55.575 strength=5.997 highest=6.000 experience=13.134 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=16045 type=4713 } name="148. Reserve-Division" leader= { id=215 type=37 } previous=14167 movement_progress=0.000 location=1671 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16048 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=16.828 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16050 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=122.552 strength=34.992 highest=34.992 experience=16.828 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.888} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16052 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=16.835 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=392 type=4713 } name="9. Infantriedivision" leader= { id=56 type=37 } previous=3016 movement_progress=0.000 location=3083 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=395 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=86.784 strength=34.992 highest=34.992 experience=18.868 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=397 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=86.784 strength=34.992 highest=34.992 experience=18.870 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=399 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=18.412 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=225 type=41 } name="Luftflotte VI" base=2027 leader= { id=471 type=37 } previous=2026 movement_progress=10.400 location=2027 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=223 type=41 } name="Seeaufklärungsgruppe 125" type="naval_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=20.000 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=224 type=41 } name="Seeaufklärungsgruppe 126" type="naval_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=19.637 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.424} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=21126 type=4713 } name="444. Sicherungs-Division" leader= { id=618 type=37 } previous=2881 movement_progress=0.000 location=2815 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21129 type=4713 } name="41st Gar Brigade" home=0 type="garrison_brigade" organisation=121.067 strength=34.992 highest=34.992 experience=15.662 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.624} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.672} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21131 type=4713 } name="42nd Gar Brigade" home=0 type="garrison_brigade" organisation=121.067 strength=34.992 highest=34.992 experience=15.662 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.576} support_weapon_technology={6 0.912} light_anti_tank_technology={3 0.672} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=142 type=4713 } name="2nd Air wing" base=1570 leader= { id=440 type=37 } previous=1735 movement_progress=22.500 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10672 type=4713 } name="Sturzkampfgeschwader 1" home=0 type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=20.668 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=22604 type=4713 } name="Sturzkampfgeschwader 76" home=0 type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=20.000 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=444 type=4713 } name="1st Army Group" leader= { id=8 type=37 } movement_progress=0.000 location=2145 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=445 type=4713 } name="2nd HQ Brigade" home=2145 type="hq_brigade" organisation=55.575 strength=5.995 highest=5.995 experience=12.021 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=170 type=41 } name="2 Wehrmachtgruppenkommando" leader= { id=307 type=37 } previous=2551 movement_progress=0.000 location=2489 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=118 type=41 } name="2 Wehrmachtgruppenkommando HQ" type="hq_brigade" organisation=61.132 strength=5.996 highest=6.000 experience=15.055 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=26 type=41 } name="III. Armeekorps" leader= { id=189 type=37 } previous=2491 movement_progress=0.000 location=2430 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15 type=41 } name="III. Armeekorps HQ" type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=15.419 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=12889 type=4713 } name="28. Infanterie-Division" leader= { id=785 type=37 } previous=2371 movement_progress=0.000 location=14160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12892 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=109.760 strength=34.992 highest=34.992 experience=22.814 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12894 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=109.760 strength=34.992 highest=34.992 experience=22.814 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12896 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=109.760 strength=34.992 highest=34.992 experience=22.811 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.518} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.812} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12898 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=88.920 strength=9.992 highest=9.992 experience=22.813 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } target=1525 } target=2137 } armygroup= { id= { id=17728 type=4713 } name="3rd Army Group" leader= { id=68 type=37 } movement_progress=0.000 location=2201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17729 type=4713 } name="16th HQ Brigade" home=2201 type="hq_brigade" organisation=55.575 strength=6.000 highest=6.000 experience=12.275 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=48 type=41 } name="1 Wehrmachtgruppenkommando" leader= { id=335 type=37 } previous=2426 movement_progress=0.000 location=2310 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2 type=41 } name="1 Wehrmachtgruppenkommando HQ" type="hq_brigade" organisation=64.837 strength=5.997 highest=6.000 experience=15.429 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=17700 type=4713 } name="7th Corps" leader= { id=267 type=37 } previous=1968 movement_progress=1.726 path= { 1854 1794 1675 } location=1913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17701 type=4713 } name="12th HQ Brigade" home=1737 type="hq_brigade" organisation=64.837 strength=6.000 highest=6.000 experience=13.078 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=19621 type=4713 } name="52. Infanterie-Division" leader= { id=556 type=37 } previous=1675 movement_progress=0.140 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19624 type=4713 } name="55th Inf Brigade" home=0 type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=20.510 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19626 type=4713 } name="56th Inf Brigade" home=0 type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=20.531 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19628 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=20.518 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.504} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.756} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19630 type=4713 } name="29th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=92.625 strength=9.995 highest=9.995 experience=20.511 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=130 type=41 } name="VI. Armeekorps" leader= { id=316 type=37 } previous=1677 movement_progress=0.100 location=1620 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=119 type=41 } name="VI. Armeekorps HQ" type="hq_brigade" organisation=64.837 strength=5.996 highest=6.000 experience=15.468 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=55 type=41 } name="4. Infanterie-Division" leader= { id=496 type=37 } previous=1677 movement_progress=0.091 location=1620 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=51 type=41 } name="Infanterie-Regiment 10" type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=22.373 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=52 type=41 } name="Infanterie-Regiment 52" type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=22.443 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=53 type=41 } name="Infanterie-Regiment 103" type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=22.407 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=54 type=41 } name="Artillerie-Regiment 4" type="horse_towed_support_brigade" organisation=92.625 strength=9.992 highest=9.992 experience=22.487 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=158 type=41 } name="20. Infanterie-Division" leader= { id=146 type=37 } previous=1735 movement_progress=0.125 location=1676 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=154 type=41 } name="Infanterie-Regiment 69" type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=21.312 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=155 type=41 } name="Infanterie-Regiment 76" type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=21.287 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=156 type=41 } name="Infanterie-Regiment 90" type="infantry_brigade" organisation=113.465 strength=34.992 highest=34.992 experience=21.317 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=157 type=41 } name="Artillerie-Regiment 20" type="horse_towed_support_brigade" organisation=92.625 strength=9.992 highest=9.992 experience=21.243 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } target=1525 } target=2137 } armygroup= { id= { id=17731 type=4713 } name="4th Army Group" leader= { id=79 type=37 } previous=2492 movement_progress=0.100 location=2620 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17732 type=4713 } name="17th HQ Brigade" home=2492 type="hq_brigade" organisation=55.575 strength=6.000 highest=6.000 experience=12.265 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=17722 type=4713 } name="3rd Army" leader= { id=186 type=37 } previous=2881 movement_progress=0.100 location=2948 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17723 type=4713 } name="14th HQ Brigade" home=2492 type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=12.813 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=66 type=41 } name="IV. Armeekorps" leader= { id=282 type=37 } previous=3083 movement_progress=0.000 location=3016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=50 type=41 } name="IV. Armeekorps HQ" type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=15.442 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=4264 type=41 } name="4. Infantriedivision" leader= { id=786 type=37 } previous=3018 movement_progress=0.000 location=2687 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4260 type=41 } name="Alpenjägerregiment Nr.8" type="bergsjaeger_brigade" organisation=119.022 strength=34.978 highest=34.978 experience=21.998 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4261 type=41 } name="Infanterieregiment Nr.14" type="infantry_brigade" organisation=109.760 strength=34.978 highest=34.978 experience=21.943 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4262 type=41 } name="Infanterieregiment Nr.17" type="infantry_brigade" organisation=109.760 strength=34.978 highest=34.978 experience=21.943 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4263 type=41 } name="Leichtes Artilleriergt. Nr.4" type="horse_towed_support_brigade" organisation=88.920 strength=9.992 highest=9.992 experience=21.363 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=17725 type=4713 } name="4th Army" leader= { id=746 type=37 } previous=2618 movement_progress=0.000 location=2552 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17726 type=4713 } name="15th HQ Brigade" home=2491 type="hq_brigade" organisation=61.132 strength=5.995 highest=6.000 experience=12.411 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=4280 type=41 } name="II. Korps" leader= { id=114 type=37 } previous=2948 movement_progress=0.000 location=3016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4259 type=41 } name="II. Korps HQ" type="hq_brigade" organisation=61.132 strength=5.998 highest=6.000 experience=6.833 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=5097 type=4713 } name="3. Kavalleriedivision" leader= { id=640 type=37 } previous=2815 movement_progress=0.160 location=2947 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5100 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=120.847 strength=39.965 highest=39.980 experience=19.727 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5102 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=120.847 strength=39.965 highest=39.980 experience=19.726 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=185 type=4713 } name="1st Corps" leader= { id=124 type=37 } previous=2948 movement_progress=0.000 location=3016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=186 type=4713 } name="1st HQ Brigade" home=2958 type="hq_brigade" organisation=61.132 strength=6.000 highest=6.000 experience=5.356 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=4274 type=41 } name="6. Infantriedivision" leader= { id=260 type=37 } previous=2429 movement_progress=0.095 location=2618 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4273 type=41 } name="Pioneerbatallion Nr.2" type="engineer_brigade" organisation=107.445 strength=9.992 highest=9.992 experience=19.121 is_reserve=yes builder="GER" special_forces_training={3 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.500} light_anti_tank_technology={3 0.710} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4270 type=41 } name="Tiroler Jägerregiment" type="infantry_brigade" organisation=109.760 strength=34.992 highest=34.992 experience=19.830 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4271 type=41 } name="Tiroler Landesschützenregiment" type="infantry_brigade" organisation=109.760 strength=34.992 highest=34.992 experience=19.830 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4272 type=41 } name="Leichtes Artilleriergt. Nr.6" type="horse_towed_support_brigade" organisation=88.920 strength=9.992 highest=9.992 experience=19.121 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } division= { id= { id=412 type=4713 } name="11. Infantriedivision" leader= { id=49 type=37 } previous=1794 movement_progress=0.000 location=1619 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=415 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=119.435 strength=34.974 highest=34.974 experience=17.970 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=417 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=119.435 strength=34.974 highest=34.974 experience=17.969 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=419 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.514 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=217 type=41 } name="Luftflotte IV" base=1570 leader= { id=436 type=37 } previous=1735 movement_progress=11.500 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=213 type=41 } name="Sturzkampfgeschwader 54" type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=18.502 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=214 type=41 } name="Sturzkampfgeschwader 55" type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=16.981 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=222 type=41 } name="Luftflotte V" base=1570 leader= { id=456 type=37 } previous=1735 movement_progress=14.800 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=220 type=41 } name="Sturzkampfgeschwader 52" type="cas" organisation=80.028 strength=99.922 highest=100.000 experience=17.958 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=221 type=41 } name="Sturzkampfgeschwader 53" type="cas" organisation=80.028 strength=99.933 highest=100.000 experience=17.340 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.816} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=1013 type=4713 } name="8th Air wing" base=1570 leader= { id=465 type=37 } previous=1735 movement_progress=14.800 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=219 type=41 } name="Sturzkampfgeschwader 51" type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=17.621 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.768} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=12480 type=4713 } name="Schlachtgeschwader 1" home=0 type="cas" organisation=80.028 strength=100.000 highest=100.000 experience=20.668 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.768} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=7464 type=4713 } name="3rd Air wing" base=1857 leader= { id=483 type=37 } previous=1916 movement_progress=79.000 location=1857 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5492 type=4713 } name="Jagdgeschwader 21" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=21.973 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.871} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=216 type=41 } name="JG 3 'Udet'" type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=20.704 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.860} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=691 type=4713 } name="JG 53 'Pik As'" home=0 type="interceptor" organisation=80.028 strength=99.901 highest=100.000 experience=21.636 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.854} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=604 type=4713 } name="201. Sicherungs-Division" leader= { id=832 type=37 } previous=2886 movement_progress=0.000 location=2952 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=607 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.912} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=609 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=123.946 strength=34.992 highest=34.992 experience=17.269 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.912} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=611 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=83.362 strength=9.992 highest=9.992 experience=17.197 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=8915 type=4713 } name="4th Air wing" base=1857 leader= { id=473 type=37 } previous=1916 movement_progress=0.000 location=1857 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7462 type=4713 } name="Jagdgeschwader 52" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=21.579 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.854} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=7432 type=4713 } name="Jagdgeschwader 71" home=0 type="interceptor" organisation=80.028 strength=99.965 highest=100.000 experience=21.442 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.846} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5521 type=4713 } name="Jagdgeschwader 70" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=20.743 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.838} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=10695 type=4713 } name="11th Air wing" base=2027 leader= { id=616 type=37 } previous=2026 movement_progress=0.000 location=2027 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=9074 type=4713 } name="JG 1 'Oesau'" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=21.307 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.838} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=7821 type=4713 } name="JG 77 'Herz As'" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=20.581 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.838} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=8906 type=4713 } name="JG 51 'Mölders'" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=21.369 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.838} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=26668 type=4713 } name="7th Navy" base=1570 leader= { id=891 type=37 } previous=10531 movement_progress=2.000 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=203 type=41 } name="KMS Leipzig" type="light_cruiser" organisation=63.800 strength=100.000 highest=100.000 experience=17.988 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7184 type=4713 } name="7. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=24822 type=4713 } name="18. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } ship= { id= { id=24903 type=4713 } name="20. Truppentransporterflottille" home=0 type="transport_ship" organisation=7.780 strength=100.000 highest=100.000 experience=20.000 } at_sea=0 } air= { id= { id=61560 type=4713 } name="17th Air wing" base=1570 leader= { id=431 type=37 } movement_progress=0.000 location=1570 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=12837 type=4713 } name="Jagdgeschwader 101" home=0 type="interceptor" organisation=80.028 strength=100.000 highest=100.000 experience=20.394 builder="GER" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.326} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=20947 type=4713 } name="3. Fallschirmjäger Division" leader= { id=684 type=37 } previous=2684 movement_progress=0.002 location=2618 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20950 type=4713 } name="2nd Par Brigade" home=0 type="paratrooper_brigade" organisation=101.887 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.008} support_weapon_technology={6 0.008} light_artillery_technology={6 0.008} light_anti_tank_technology={3 0.008} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20952 type=4713 } name="3rd Par Brigade" home=0 type="paratrooper_brigade" organisation=101.887 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.008} support_weapon_technology={6 0.008} light_artillery_technology={6 0.008} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20954 type=4713 } name="8th Par Brigade" home=0 type="paratrooper_brigade" organisation=101.887 strength=29.984 highest=29.984 experience=14.630 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=112.593 their_power=0.000 embark=0 debark=0 ops_area= { 2618 2684 2814 2815 2947 3083 3150 3084 3085 3152 3220 3287 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 3 0 0 0 0 } } } theatre= { id= { id=14512 type=41 } name="Oslo HQ" leader= { id=16 type=37 } movement_progress=0.000 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14513 type=41 } name="11th HQ Brigade" home=812 type="hq_brigade" organisation=55.575 strength=6.000 highest=6.000 experience=12.856 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.435} } navy= { id= { id=18697 type=4713 } name="7. Unterseebootsflottille" base=2137 leader= { id=894 type=37 } previous=14150 movement_progress=3.000 location=2137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=18700 type=4713 } name="7. Unterseebootsflottille" home=0 type="submarine" organisation=62.244 strength=100.000 highest=100.000 experience=20.036 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={7 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=91 possible_retreat=0 at_sea=0 } navy= { id= { id=19373 type=4713 } name="9. Unterseebootsflottille" base=1018 leader= { id=423 type=37 } previous=10521 movement_progress=0.000 location=1018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=19376 type=4713 } name="9. Unterseebootsflottille" home=0 type="submarine" organisation=62.244 strength=100.000 highest=100.000 experience=20.000 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={7 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=19677 type=4713 } name="10. Unterseebootsflottille" home=0 type="submarine" organisation=62.244 strength=100.000 highest=100.000 experience=20.000 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={7 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=19683 type=4713 } name="11. Unterseebootsflottille" home=0 type="submarine" organisation=62.244 strength=100.000 highest=100.000 experience=20.000 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={7 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } air= { id= { id=20097 type=4713 } name="15th Air wing" base=9 leader= { id=438 type=37 } previous=38 movement_progress=28.000 location=9 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16696 type=4713 } name="Seeaufklärungsgruppe 127" home=0 type="naval_bomber" organisation=80.028 strength=100.000 highest=100.000 experience=20.185 builder="GER" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.320} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.000 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=85 threat=0.000 } ENG= { value=-199 threat=0.351 last_send_diplomat="1939.3.27.15" last_war="1940.10.26.17" occupation_policy="full_occupation" } SOV= { value=110 threat=22.128 last_send_diplomat="1939.7.27.0" occupation_policy="total_exploitation" } USA= { value=77 threat=0.010 last_send_diplomat="1941.6.12.0" occupation_policy="full_occupation" } JAP= { value=90 threat=1.580 last_send_diplomat="1938.6.9.15" } ITA= { value=150 threat=0.015 military_access=yes last_send_diplomat="1941.4.21.0" } NOR= { value=200 threat=0.000 last_war="1940.10.28.19" } SWE= { value=75 threat=0.917 last_send_diplomat="1941.6.15.15" occupation_policy="collaboration_government" } BEL= { value=200 threat=0.000 last_war="1940.10.28.19" } HOL= { value=200 threat=0.000 last_send_diplomat="1941.6.2.0" last_war="1940.10.28.19" } IRE= { value=25 threat=0.000 } LUX= { value=200 threat=0.000 last_war="1940.10.28.19" } VIC= { value=120 threat=0.000 } HUN= { value=135 threat=0.010 military_access=yes last_send_diplomat="1941.5.25.15" } ROM= { value=108 threat=0.000 } SLO= { value=200 threat=0.000 last_send_diplomat="1940.11.18.0" } SCH= { value=21 threat=0.000 last_send_diplomat="1936.3.21.0" } POR= { value=90 threat=0.000 } SPA= { value=130 threat=0.000 last_send_diplomat="1941.5.25.15" } BUL= { value=62 threat=0.004 last_send_diplomat="1941.5.25.15" } GRE= { value=-155 threat=0.000 last_send_diplomat="1941.5.25.15" last_war="1940.10.26.17" } YUG= { value=80 threat=0.002 occupation_policy="full_occupation" } AFG= { value=75 threat=0.000 } IRQ= { value=0 threat=0.000 last_send_diplomat="1936.10.25.0" } JOR= { value=-176 threat=0.000 last_war="1940.10.26.17" } LEB= { value=-176 threat=0.112 last_war="1940.6.15.16" } OMN= { value=-126 threat=0.000 last_war="1940.10.26.17" } PAL= { value=-176 threat=0.000 last_war="1940.10.26.17" } PER= { value=80 threat=0.002 last_send_diplomat="1936.11.21.0" } SAU= { value=75 threat=0.000 } SYR= { value=-176 threat=0.000 last_war="1940.10.2.3" } TUR= { value=79 threat=0.000 last_send_diplomat="1938.10.19.0" } YEM= { value=-126 threat=0.000 last_war="1940.10.26.17" } BHU= { value=-126 threat=0.000 last_war="1940.10.26.17" } IND= { value=-176 threat=0.000 last_war="1940.10.26.17" } NEP= { value=-126 threat=0.000 last_war="1940.10.26.17" } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.10.0" } CHI= { value=130 threat=0.299 last_send_diplomat="1940.7.14.0" } CYN= { value=75 threat=0.000 } MAN= { value=100 threat=0.103 } MEN= { value=100 threat=0.136 } MON= { value=-60 threat=0.000 } SIK= { value=-60 threat=0.000 } TAN= { value=-60 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=-151 threat=0.000 last_war="1940.10.2.3" } PHL= { value=25 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=-176 threat=0.003 last_war="1940.10.26.17" } LIB= { value=25 threat=0.000 } SAF= { value=-200 threat=0.000 last_send_diplomat="1940.12.16.15" last_war="1940.10.26.17" } AST= { value=-200 threat=0.000 last_send_diplomat="1941.2.16.15" last_war="1940.10.26.17" } NZL= { value=-200 threat=0.000 last_send_diplomat="1941.2.22.15" last_war="1940.10.26.17" } CAN= { value=-200 threat=0.025 last_send_diplomat="1941.4.8.15" last_war="1940.10.26.17" } CUB= { value=25 threat=0.000 } COS= { value=25 threat=0.000 } DOM= { value=75 threat=0.000 last_send_diplomat="1940.3.29.0" } GUA= { value=85 threat=0.000 last_send_diplomat="1940.6.29.0" } HAI= { value=25 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=25 threat=0.000 last_send_diplomat="1940.11.26.15" } NIC= { value=25 threat=0.062 } PNM= { value=25 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=25 threat=0.000 last_send_diplomat="1940.8.16.15" } BRA= { value=-60 threat=0.002 } CHL= { value=25 threat=0.000 } COL= { value=25 threat=0.000 } ECU= { value=25 threat=0.000 } PAR= { value=25 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 last_send_diplomat="1939.3.21.15" } VEN= { value=25 threat=0.000 last_send_diplomat="1940.3.7.15" } KWT= { value=75 threat=0.000 } BBU= { value=-176 threat=0.000 last_war="1940.10.26.17" } MLY= { value=-176 threat=0.000 last_war="1940.10.26.17" } GOD= { value=0 threat=0.000 } ministers={1 2 3 5 6 9 10 246 33 35 36 44 45 47 60 84 88 90 95 116 117 121 122 144 159 166 179 185 195 205 208 214 220 221 223 236 244 250 251 95329 95330 55 160 216 226 46 66 78 91 96 108 123 145 153 155 174 181 229 238 256 58 80 81 97 109 124 146 156 175 182 198 203 235 82 98 147 176 199 209 42 83 162 227 233 } saved_templates= { GER_panzer_1936= { light_armor_brigade light_armor_brigade motorized_brigade truck_towed_support_brigade } GER_Infantry_1936= { infantry_brigade infantry_brigade infantry_brigade horse_towed_support_brigade } GER_bergsjaeger= { bergsjaeger_brigade bergsjaeger_brigade } GER_airlanding= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } GER_marine= { marine_brigade marine_brigade } GER_volksgrenadier= { militia_brigade militia_brigade } GER_motorised= { motorized_brigade motorized_brigade truck_towed_support_brigade } GER_panzergrenadier= { mechanized_brigade mechanized_brigade self_propelled_support_brigade } GER_Infantry_1942= { infantry_brigade infantry_brigade horse_towed_support_brigade } GER_panzer_1941= { armor_brigade motorized_brigade motorized_brigade } GER_panzer_1943= { armor_brigade mechanized_brigade mechanized_brigade } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=965 land_perc=0.840 air_perc=0.050 naval_perc=0.110 armor_bias=0.330 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } conquer_prov= { id=3763 value=50 } defend_prov= { id=1861 value=220 } defend_prov= { id=1676 value=50 } defend_prov= { id=1737 value=50 } defend_prov= { id=2377 value=50 } defend_prov= { id=2498 value=50 } defend_prov= { id=2627 value=50 } defend_prov= { id=7971 value=50 } defend_prov= { id=1527 value=20 } defend_prov= { id=1570 value=20 } defend_prov= { id=1572 value=20 } defend_prov= { id=1621 value=20 } defend_prov= { id=1740 value=20 } defend_prov= { id=1742 value=20 } defend_prov= { id=1857 value=20 } defend_prov= { id=2027 value=20 } defend_prov= { id=2145 value=20 } defend_prov= { id=2153 value=20 } defend_prov= { id=2257 value=20 } defend_prov= { id=2374 value=20 } defend_prov= { id=2687 value=20 } defend_prov= { id=2952 value=20 } defend_prov= { id=3026 value=20 } defend_prov= { id=3289 value=20 } defend_prov= { id=14160 value=20 } defend_prov= { id=2562 value=20 } defend_prov= { id=1306 value=20 } defend_prov= { id=1630 value=20 } defend_prov= { id=1980 value=20 } defend_prov= { id=1924 value=20 } defend_prov= { id=1626 value=20 } defend_prov= { id=1866 value=20 } defend_prov= { id=2040 value=20 } defend_prov= { id=2445 value=20 } defend_prov= { id=1928 value=20 } defend_prov= { id=2274 value=20 } defend_prov= { id=1130 value=20 } defend_prov= { id=1482 value=20 } defend_prov= { id=2618 value=20 } defend_prov= { id=10113 value=20 } threat= { id="SOV" value=400 } threat= { id="ENG" value=127 } threat= { id="VIC" value=51 } threat= { id="SWE" value=15 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=296 } antagonize= { id="SOV" value=246 } antagonize= { id="GRE" value=179 } antagonize= { id="TAN" value=77 } antagonize= { id="JOR" value=77 } antagonize= { id="PAL" value=77 } befriend= { id="LUX" value=400 } befriend= { id="SLO" value=397 } befriend= { id="BEL" value=388 } befriend= { id="HOL" value=370 } befriend= { id="JAP" value=55 } befriend= { id="ROM" value=52 } befriend= { id="NOR" value=40 } protect= { id="LUX" value=60 } protect= { id="BEL" value=50 } protect= { id="HOL" value=50 } protect= { id="HUN" value=50 } protect= { id="SLO" value=50 } protect= { id="SCH" value=50 } rival= { id="VIC" value=136 } rival= { id="ENG" value=131 } area_theatre= { id= { id=6 type=45 } front= { provinces= { 3359 3429 3430 } local_enemy="ITA" front=no sea=no } front= { provinces= { 3362 3361 } local_enemy="YUG" front=no sea=no } front= { provinces= { 3294 3160 3094 } local_enemy="HUN" front=no sea=no } front= { provinces= { 2958 2825 2892 2826 2762 2696 2697 2567 2633 2699 2700 } local_enemy="SLO" front=no sea=no } front= { provinces= { 2701 2570 2508 2448 2332 2218 2159 2043 1985 1984 1808 1749 1689 1576 1486 1440 1306 1630 } local_enemy="SOV" front=no sea=no } front= { provinces= { 1482 } local_enemy="SWE" front=no sea=no } front= { provinces= { 9824 10086 } local_enemy="VIC" front=no sea=no } front= { provinces= { 8032 10114 10099 10113 } local_enemy="POR" front=no sea=no } front= { provinces= { 7971 8000 10299 10100 } local_enemy="ENG" front=no sea=no } provinces= { 1439 1527 1485 1575 1528 1629 1628 1574 1687 1627 1747 1686 1748 1688 1626 1746 1806 1866 1926 1927 1867 1868 1983 2635 1807 2042 2099 2100 2157 2156 2445 2041 2634 2216 2330 2507 2273 1928 2388 2217 2101 2158 2274 2331 2389 2447 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1740 1680 1623 1741 1681 1801 1742 1802 1743 1683 1624 1744 2690 2559 2436 2206 2496 2624 3155 3089 1572 1621 1737 1571 1525 1434 1390 1300 1345 1346 1435 1481 1211 1256 1257 1301 1391 1436 1526 1170 1212 1437 1130 1479 1682 7971 8000 8032 9824 10086 10099 10100 10113 10114 10243 10299 2213 } unit= { id=116 type=41 } country="GER" hot=no } area_theatre= { id= { id=1547 type=45 } front= { provinces= { 1619 1794 1854 1969 2026 2084 2141 2200 2256 } local_enemy="HOL" front=no sea=no } front= { provinces= { 14160 } local_enemy="BEL" front=no sea=no } front= { provinces= { 2371 2490 2552 } local_enemy="LUX" front=no sea=no } front= { provinces= { 2618 2684 2814 2815 2947 3083 } local_enemy="VIC" front=no sea=no } front= { provinces= { 3150 3084 3085 3152 3220 3287 } local_enemy="SCH" front=no sea=no } front= { provinces= { 3357 3358 3289 } local_enemy="ITA" front=no sea=no } provinces= { 2618 3083 3016 3018 2950 2817 2753 2688 2623 2558 2754 2818 2884 3019 2951 2885 2819 2755 2689 2886 3021 2952 3088 3020 3087 3154 3153 3086 3221 3288 3222 2883 2949 2552 2684 2947 2815 2881 2814 2750 2490 2371 2553 2491 2492 2432 2555 2433 2374 2259 2203 2087 2260 2204 2088 2146 2261 2318 2375 2554 2434 2376 2557 2622 2556 2621 2493 2816 2687 2752 3017 2882 2751 2685 2620 2948 2435 2495 2262 2494 2686 2145 2317 2619 1857 2029 1971 1915 1855 1854 1969 1914 2027 1970 2086 2028 2144 2143 2085 2026 2142 2141 2200 2256 14160 2314 2257 2201 2315 2258 2202 2316 2431 2373 2372 2430 1972 2084 1619 1794 1735 1795 1736 1856 1796 1916 1677 1620 1676 1570 1675 } unit= { id=14144 type=41 } country="GER" hot=no } area_theatre= { id= { id=2850 type=45 } provinces= { 14153 } unit= { id=14512 type=41 } country="GER" hot=no } war_with= { id="SOV" value=100.000000 decision="operation_barbarossa" date="1941.5.1.15" } } mobilize=yes alignment= { position= { x=200.000 y=200.000 } } dissent=0.000 national_unity=91.060 escorts=21 convoys=32 convoy= { id= { id=28036 type=42 } start=1742 end=1527 escorts=0 convoys=2 path= { 1742 10515 10514 1527 } last_attack="1.1.1.0" start_date="1939.1.9.0" daily= { supplies=90.000 fuel=90.000 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37231 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1940.7.28.0" daily= { energy=9.000 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38366 type=42 } start=10113 end=2081 escorts=0 convoys=14 path= { 10113 10698 10697 12636 12637 10696 12958 12639 10695 12959 12960 10693 12961 12962 10692 14124 10690 10689 12975 12976 10688 12984 12985 10622 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 2081 } last_attack="1.1.1.0" start_date="1940.10.29.0" daily= { metal=2.409 energy=0.252 rare_materials=7.128 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38929 type=42 } start=1740 end=10113 escorts=0 convoys=5 path= { 1740 10516 10517 10518 10531 10532 10533 14150 10536 10537 10538 10551 11428 11429 11431 10554 11434 10555 11436 10556 10557 11437 13243 12982 12983 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12810 12809 12644 12643 12642 12637 12636 10697 10698 10113 } last_attack="1.1.1.0" start_date="1940.11.26.0" daily= { supplies=3.675 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42541 type=42 } start=1527 end=5945 escorts=0 convoys=3 path= { 1527 10514 10515 10516 10517 10518 10531 10532 10533 14150 10536 10537 10538 10551 11428 11429 11431 10554 11434 10555 11436 10556 10557 11437 10558 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 12095 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12009 12010 5945 } last_attack="1.1.1.0" start_date="1941.6.3.2" daily= { money=1.801 rare_materials=13.711 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42603 type=42 } start=1619 end=4016 escorts=0 convoys=2 path= { 1619 10532 10533 14150 10536 10537 10538 11425 10549 14115 13118 13104 10740 13101 13099 10739 13091 13089 10955 13149 10957 10922 13261 10960 13262 10920 4016 } last_attack="1.1.1.0" start_date="1941.6.5.2" daily= { money=1.759 rare_materials=13.331 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42637 type=42 } start=1742 end=1682 escorts=0 convoys=1 path= { 1742 10515 1682 } last_attack="1.1.1.0" start_date="1941.6.9.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42638 type=42 } start=1619 end=14153 escorts=0 convoys=1 path= { 1619 10532 11414 10541 11415 11416 11417 10543 10609 13121 14153 } last_attack="1.1.1.0" start_date="1941.6.9.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } spies=0.393 spy_priority= { 0 0 3 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 2 3 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advanced_aircraft_design=yes agriculture_1=yes agriculture_2=yes agriculture_3=yes agriculture_4=yes agriculture_5=yes baldwin_resigns=yes bomber_targerting_focus=yes call_in_the_commonwealth=yes drafted_army=yes edward_viii_abdicates=yes end_of_appeasement=yes firepower_30=yes firepower_37=yes firepower_40=yes forward_air_control=yes grand_battle_plan_30=yes grand_battle_plan_37=yes grand_battle_plan_40=yes great_war=yes guarantee_the_independence_of_poland=yes help_for_china=yes holds_elections=yes infantry_support_role_30=yes infantry_support_role_37=yes infantry_support_role_40=yes major_power_naval=yes manpower_mobilized=yes operation_wilfred=yes peace_in_the_west=yes queen_elizabeth_rebuilt=yes second_london_conference=yes us_occuption_of_iceland_and_greenland=yes valiant_rebuilt=yes } variables= { } capital=1964 acting_capital=1964 strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { } home= { supplies=267.426 money=7.315 metal=59.120 energy=366.400 rare_materials=2.500 } usage= { supplies=129.379 fuel=0.878 metal=129.218 energy=258.436 rare_materials=64.604 } to= { supplies=240.674 fuel=28.403 } back= { supplies=329.789 fuel=34.559 } convoyed_out= { supplies=216.376 } traded_for= { supplies=689.004 money=3.307 fuel=725.310 metal=29.791 } traded_for_sans_allied= { supplies=689.004 money=3.307 fuel=725.310 metal=29.791 } traded_away= { supplies=42.888 money=11.472 fuel=48.826 energy=3.600 rare_materials=28.376 } traded_away_sans_allied= { money=11.472 energy=3.600 rare_materials=28.376 } land_battles_fought=28 air_battles_fought=77 naval_battles_fought=37 technology= { notech={0 0.00000 0.000} single_engine_aircraft_design={1 0.00000 0.000} single_engine_airframe={3 0.00955 0.000} twin_engine_aircraft_design={1 0.00000 0.000} twin_engine_airframe={3 0.01172 0.000} aeroengine={2 0.43484 1.000} small_fueltank={2 0.00934 0.000} single_engine_aircraft_armament={2 0.00821 0.000} small_bomb={2 0.00708 0.000} cas_development={1 0.00000 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0.00589 0.000} capital_ship_engine={7 0.00082 0.000} cruiser_engine={8 0.00107 0.000} destroyer_engine={8 0.00098 0.000} submarine_engine={7 0.00629 0.000} capital_ship_armor={5 0.00986 0.000} deck_armor={6 0.00287 0.000} cruiser_armor={6 0.00165 0.000} surface_detection_system={3 0.00256 0.000} smallwarship_asw={1 0.04254 1.000} submarine_sonar={1 0.00803 0.000} submarine_airwarningequipment={0 0.00000 0.000} cag_air_focus={0 0.00000 0.000} cag_land_focus={0 0.00000 0.000} cag_naval_focus={0 0.00000 0.000} fast_battleship={1 0.00000 0.000} coastal_battleship={0 0.00000 0.000} modern_submarine={0 0.00000 0.000} great_war_experience={1 0.00000 0.000} grand_battle_plan_1930={1 0.00000 0.000} grand_battle_plan_1937={1 0.00000 0.000} grand_battle_plan_1940={0 0.13138 0.000} grand_battle_plan_1943={0 0.00000 0.000} grand_battle_plan_1946={0 0.00000 0.000} superior_firepower_1930={0 0.00000 0.000} superior_firepower_1937={0 0.00000 0.000} superior_firepower_1940={0 0.00000 0.000} 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0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={2 0.00241 0.000} first_aid={1 0.00000 0.000} agriculture={5 0.00168 0.000} industral_production={5 0.00259 0.000} industral_efficiency={5 0.01147 0.946} synthetic_oil_development={1 0.00000 0.000} oil_to_coal_conversion={1 0.27289 1.000} supply_production={5 0.00104 0.000} heavy_aa_guns={3 0.00433 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={2 0.00571 0.000} radar={1 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={2 0.00000 0.000} electronic_computing_machine={1 0.00000 0.000} decryption_machine={1 0.00079 0.000} encryption_machine={1 0.00592 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={1 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={3 0.00009 0.000} steel_production={6 0.00027 0.000} raremetal_refinning_techniques={4 0.00000 0.000} coal_processing_technologies={5 0.00128 0.000} education={9 0.00085 0.000} supply_transportation={4 0.00040 0.000} supply_organisation={3 0.05667 1.000} civil_defence={2 0.00000 0.000} smallarms_technology={7 0.00043 0.000} militia_smallarms={6 0.62961 0.000} support_weapon_technology={7 0.00491 0.000} militia_support_weapons={6 0.60269 0.000} light_artillery_technology={7 0.00476 0.000} light_anti_tank_technology={4 0.00052 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={1 0.00000 0.000} paratrooper_infantry={1 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={1 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={1 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={1 0.00000 0.000} } nocategory=0.000 infantry_theory=3.541 artillery_theory=4.456 mobile_theory=2.945 automotive_theory=3.118 rocket_science=2.146 jetengine_theory=1.831 nuclear_physics=1.192 mechanicalengineering_theory=4.288 chemical_engineering=4.096 electornicegineering_theory=4.284 submarine_engineering=4.044 aeronautic_engineering=4.929 spearhead_theory=0.263 superior_firepower_theory=2.253 grand_battleplan_theory=7.172 human_wave_theory=0.905 base_strike_doctrine=2.004 fleet_in_being_doctrine=9.527 sealane_interdiction_doctrine=2.924 fighter_focus=6.266 cas_focus=10.000 tac_focus=8.381 nav_focus=7.568 strategic_air_focus=8.127 no_theory=9.920 infantry_practical=4.885 artillery_practical=4.367 mobile_practical=4.136 armour_practical=2.007 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=4.480 destroyer_practical=8.523 cruiser_practical=4.004 capitalship_practical=6.021 carrier_practical=3.146 submarine_practical=3.573 transport_practical=2.871 electornicegineering_practical=9.548 construction_practical=4.979 single_engine_aircraft_practical=9.920 twin_engine_aircraft_practical=9.252 four_engine_aircraft_practical=3.018 land_doctrine_practical=2.222 naval_doctrine_practical=9.460 air_doctrine_practical=9.460 port_capacity=5.767 research=artillery_training research=air_launched_torpedo research=firepower_1940 research=infantry_support_role_1940 research=sealane_control research=fighter_ground_control research=strategic_air_command research=aeroengine research=super_heavy_tank_gun research=oil_to_coal_conversion research=fire_control_system_training research=strategic_bombardment_tactics research=supply_organisation research=smallwarship_asw research=industral_efficiency research=artillery last_election="1940.11.18.0" last_surrender="1.1.1.0" election=yes duration=60 war_exhaustion=0.000 diplo_influence=1.636 spiescaught=0 distribution= { 0.00000 0.04196 0.61276 0.23935 0.00491 0.10098 } leadership= { 0.14999 0.07999 0.04001 0.73001 } organization= { data= { 0.000 0.000 0.000 2.500 58.098 16.000 5.900 14.600 2.600 0.000 0.000 } } popularity= { data= { 0.454 5.100 7.800 11.600 39.000 16.000 5.200 6.100 6.700 1.500 0.600 } } neutrality=100.000 officers=67026.247 government=constitutional_monarchy head_of_state=1000 head_of_government=1003 foreign_minister=1083 armament_minister=1063 minister_of_security=1083 minister_of_intelligence=1103 chief_of_staff=1120 chief_of_army=1116 chief_of_navy=1009 chief_of_air=1010 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=advanced_training international_status=major_power ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="emergency_legislations" date="1941.11.14.0" } modifier= { modifier="railroad_workers_demand_met" date="1.1.15.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=5480.617 nukes=0.000 military_construction= { id= { id=18259 type=4713 } size=1 cost=10.177 duration=751.000 progress=601.651 status=1.000 country="ENG" builder="ENG" unit= { id=18260 type=4713 } manpower=1.500 battleship= { id= { id=18263 type=4713 } name="HMS Prince of Wales" model= { 2 0 0 2 4 1 0 6 6 8 3 7 5 2 1 0 0 } } accumulated_experiance=6.010 accumulated_progress=0.601 } military_construction= { id= { id=18840 type=4713 } size=1 cost=10.177 duration=751.000 progress=568.546 status=1.000 country="ENG" builder="ENG" unit= { id=18841 type=4713 } manpower=1.500 battleship= { id= { id=18844 type=4713 } name="HMS Duke of York" model= { 2 0 0 2 4 1 0 6 6 8 3 7 5 2 1 0 0 } } accumulated_experiance=5.670 accumulated_progress=0.567 } military_construction= { id= { id=19012 type=4713 } size=1 cost=10.177 duration=751.000 progress=551.685 status=1.000 country="ENG" builder="ENG" unit= { id=19013 type=4713 } manpower=1.500 battleship= { id= { id=19016 type=4713 } name="HMS Anson" model= { 2 0 0 2 4 1 0 6 6 8 3 7 5 2 1 0 0 } } accumulated_experiance=5.490 accumulated_progress=0.549 } military_construction= { id= { id=19903 type=4713 } size=1 cost=6.759 duration=490.000 progress=482.983 status=1.000 country="ENG" builder="ENG" unit= { id=19904 type=4713 } manpower=0.800 escort_carrier= { id= { id=19907 type=4713 } name="HMS Unicorn" model= { 3 0 2 1 6 8 3 7 5 2 0 } } accumulated_experiance=9.630 accumulated_progress=0.963 } military_construction= { id= { id=20374 type=4713 } size=1 cost=11.415 duration=708.000 progress=388.691 status=1.000 country="ENG" builder="ENG" unit= { id=20375 type=4713 } manpower=1.500 carrier= { id= { id=20378 type=4713 } name="HMS Victorious" model= { 3 0 2 1 1 6 8 4 7 5 2 0 0 } } accumulated_experiance=3.890 accumulated_progress=0.389 } building_construction= { id= { id=37498 type=4713 } size=1 cost=1.686 duration=151.000 progress=103.418 status=1.000 location=1524 country="ENG" building=6 } building_construction= { id= { id=39300 type=4713 } size=1 cost=1.686 duration=151.000 progress=86.809 status=1.000 location=604 country="ENG" building=6 } building_construction= { id= { id=46108 type=4713 } size=1 cost=1.686 duration=151.000 progress=66.192 status=1.000 location=5191 country="ENG" building=6 } military_construction= { id= { id=47484 type=4713 } size=1 cost=8.510 duration=146.000 progress=47.482 status=1.000 country="ENG" builder="ENG" name="50th 'Northumbrian' Division" unit= { id=47485 type=4713 } manpower=5.750 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=47488 type=4713 } name="17th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 6 4 1 0 0 0 0 0 1 } } infantry_brigade= { id= { id=47490 type=4713 } name="18th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 6 4 1 0 0 0 0 0 1 } } infantry_brigade= { id= { id=47492 type=4713 } name="19th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 6 4 1 0 0 0 0 0 1 } } horse_towed_support_brigade= { id= { id=47494 type=4713 } name="7th Sup (H) Brigade" model= { 1 5 1 3 1 3 0 0 3 1 0 0 0 0 0 0 1 2 } } accumulated_experiance=1.405 accumulated_progress=0.281 } military_construction= { id= { id=57728 type=4713 } size=1 cost=12.469 duration=284.000 progress=24.504 status=1.000 country="ENG" builder="ENG" name="51st 'Highland' Division" unit= { id=57729 type=4713 } manpower=5.650 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=57732 type=4713 } name="20th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 1 } } infantry_brigade= { id= { id=57734 type=4713 } name="21st Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 1 } } infantry_brigade= { id= { id=57736 type=4713 } name="26th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 1 } } super_heavy_armor_brigade= { id= { id=57738 type=4713 } name="2nd IST Brigade" model= { 2 2 2 2 0 2 1 1 1 } } accumulated_experiance=0.330 accumulated_progress=0.066 } military_construction= { id= { id=68256 type=4713 } size=1 cost=15.720 duration=155.000 progress=1.753 status=0.280 country="ENG" builder="ENG" unit= { id=68257 type=4713 } manpower=1.000 multi_role= { id= { id=68260 type=4713 } name="No.214 RAF Fighter Group" model= { 3 2 2 2 2 1 0 0 0 4 4 0 0 0 0 1 } } accumulated_experiance=0.070 accumulated_progress=0.007 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 1001= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1005= { rank=3 skill=6 current_experience=19066.20895 gainable_trait= { fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 1006= { rank=1 current_experience=12000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine offensive_doctrine } } 1014= { rank=1 skill=6 current_experience=18248.65622 gainable_trait= { panzer_leader=13.300 school_of_entrenchment_trait=12.800 duration=0 current=3 } trait= { logistics_wizard defensive_doctrine offensive_doctrine school_of_manoeuver_trait } } 1016= { rank=3 current_experience=1504.87186 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1018= { rank=1 skill=3 current_experience=5259.64063 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=31.500 offensive_doctrine=7.000 engineer=8.100 panzer_leader=23.100 school_of_entrenchment_trait=11.300 duration=0 current=12 } } 1023= { rank=2 current_experience=3640.31342 gainable_trait= { logistics_wizard=1.000 defensive_doctrine=17.600 offensive_doctrine=2.200 engineer=1.200 panzer_leader=12.900 fanatic_trait=1.700 allround_defence_trait=2.500 school_of_entrenchment_trait=16.900 duration=0 current=-1 } trait= { trickster old_guard } } 1024= { rank=2 skill=3 current_experience=6100.46646 gainable_trait= { logistics_wizard=3.000 defensive_doctrine=25.600 offensive_doctrine=0.100 engineer=0.100 panzer_leader=18.700 fanatic_trait=0.100 school_of_entrenchment_trait=27.500 duration=0 current=-1 } } 1029= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 1039= { rank=2 current_experience=1775.70203 gainable_trait= { defensive_doctrine=5.200 offensive_doctrine=1.700 panzer_leader=3.900 fanatic_trait=5.300 school_of_entrenchment_trait=5.300 duration=0 current=-1 } trait= { fortress_buster old_guard } } 1049= { rank=1 current_experience=3781.84399 gainable_trait= { defensive_doctrine=30.600 offensive_doctrine=10.900 engineer=16.200 allround_defence_trait=15.800 duration=0 current=-1 } trait= { panzer_leader old_guard } } 1051= { rank=3 current_experience=4002.92920 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard school_of_entrenchment_trait } } 1068= { rank=1 current_experience=3867.36349 gainable_trait= { defensive_doctrine=24.300 offensive_doctrine=21.000 panzer_leader=18.200 duration=0 current=5 } trait= { commando old_guard } } 1071= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1072= { rank=1 skill=3 current_experience=4038.37677 gainable_trait= { defensive_doctrine=20.300 offensive_doctrine=7.200 engineer=6.200 allround_defence_trait=3.400 school_of_entrenchment_trait=13.200 duration=0 current=12 } trait= { panzer_leader old_guard } } 1073= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1079= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1081= { rank=1 skill=3 current_experience=4225.48312 gainable_trait= { defensive_doctrine=22.700 offensive_doctrine=4.200 engineer=6.200 allround_defence_trait=5.000 school_of_entrenchment_trait=11.700 duration=0 current=3 } trait= { panzer_leader } } 1084= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1094= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 1096= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1097= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1098= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando old_guard } } 1103= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1104= { rank=4 current_experience=1202.24014 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 1105= { rank=2 current_experience=4696.48602 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1106= { rank=1 current_experience=2009.71976 gainable_trait= { defensive_doctrine=0.100 duration=0 current=20 } trait= { logistics_wizard engineer old_guard } } 1111= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 1127= { rank=1 skill=3 current_experience=5187.13058 gainable_trait= { logistics_wizard=1.700 offensive_doctrine=8.900 engineer=13.300 panzer_leader=15.900 school_of_entrenchment_trait=7.100 duration=0 current=20 } trait= { defensive_doctrine } } 1135= { rank=3 current_experience=1404.49814 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1137= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 1138= { rank=2 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1140= { rank=4 current_experience=1040.43686 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1141= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1144= { rank=2 current_experience=2673.17343 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1155= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1164= { rank=1 current_experience=1805.63171 gainable_trait= { defensive_doctrine=3.500 panzer_leader=2.600 duration=0 current=2 } trait= { offensive_doctrine } } 1173= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 1174= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1177= { rank=4 current_experience=1035.93625 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1178= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1181= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 1185= { rank=2 current_experience=1809.01059 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 1191= { rank=1 skill=3 current_experience=6114.01581 gainable_trait= { logistics_wizard=2.500 defensive_doctrine=25.500 offensive_doctrine=11.800 engineer=13.500 allround_defence_trait=0.100 school_of_entrenchment_trait=11.200 duration=0 current=-1 } trait= { panzer_leader } } 1192= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 1194= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 1200= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 1203= { rank=4 current_experience=1015.86487 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1207= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1213= { rank=1 skill=3 current_experience=6241.29456 gainable_trait= { defensive_doctrine=30.400 offensive_doctrine=18.000 engineer=10.300 panzer_leader=22.400 allround_defence_trait=5.900 school_of_entrenchment_trait=0.100 duration=0 current=3 } } 1217= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine engineer old_guard } } 1222= { rank=2 skill=3 current_experience=4482.93631 gainable_trait= { defensive_doctrine=16.100 offensive_doctrine=7.700 engineer=5.300 panzer_leader=12.000 school_of_entrenchment_trait=7.100 duration=0 current=-1 } trait= { logistics_wizard } } 1223= { rank=1 skill=3 current_experience=4747.26050 gainable_trait= { defensive_doctrine=10.500 offensive_doctrine=3.400 engineer=5.200 school_of_entrenchment_trait=10.800 duration=0 current=19 } trait= { panzer_leader } } 1225= { rank=4 current_experience=1075.08838 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1227= { rank=1 current_experience=1771.21518 gainable_trait= { defensive_doctrine=7.600 engineer=3.800 panzer_leader=5.400 duration=0 current=10 } trait= { offensive_doctrine old_guard } } 1230= { rank=1 skill=5 current_experience=13583.92844 gainable_trait= { defensive_doctrine=11.500 offensive_doctrine=2.400 panzer_leader=8.300 allround_defence_trait=8.600 school_of_entrenchment_trait=11.300 duration=0 current=14 } trait= { commando } } 1233= { rank=1 current_experience=3078.68115 gainable_trait= { defensive_doctrine=6.600 offensive_doctrine=0.900 panzer_leader=4.900 duration=0 current=16 } trait= { logistics_wizard } } 1234= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1242= { rank=1 skill=3 current_experience=4061.80820 gainable_trait= { logistics_wizard=5.200 defensive_doctrine=12.700 offensive_doctrine=12.500 panzer_leader=9.500 school_of_entrenchment_trait=0.200 duration=0 current=13 } trait= { engineer } } 1243= { rank=4 current_experience=1090.43588 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine old_guard } } 1253= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait trickster } } 1285= { rank=3 skill=2 current_experience=2141.41937 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 1287= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando old_guard } } 1291= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1305= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1307= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 1311= { rank=1 skill=5 current_experience=12349.59515 gainable_trait= { offensive_doctrine=2.300 engineer=0.100 panzer_leader=7.000 school_of_entrenchment_trait=8.000 duration=0 current=18 } trait= { logistics_wizard drillmaster_trait defensive_doctrine } } 1313= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine engineer old_guard } } 1314= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1315= { rank=1 current_experience=9157.46506 gainable_trait= { defensive_doctrine=7.000 panzer_leader=5.300 school_of_entrenchment_trait=6.700 duration=0 current=-1 } trait= { logistics_wizard } } 1320= { rank=3 current_experience=2114.50116 gainable_trait= { duration=0 current=13 } } 1328= { rank=1 current_experience=8088.69574 gainable_trait= { duration=0 current=10 } trait= { blockade_runner } } 1329= { rank=1 current_experience=1547.52380 gainable_trait= { superior_tactician=0.500 duration=0 current=14 } } 1333= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 1336= { rank=2 current_experience=12238.59442 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner superior_tactician } } 1337= { rank=1 current_experience=8991.56189 gainable_trait= { superior_tactician=0.500 duration=0 current=-1 } } 1341= { rank=1 current_experience=2048.70572 gainable_trait= { duration=0 current=6 } trait= { old_guard spotter } } 1342= { rank=2 current_experience=1073.85965 gainable_trait= { superior_tactician=0.400 duration=0 current=16 } trait= { old_guard spotter } } 1343= { rank=3 current_experience=2151.01993 gainable_trait= { duration=0 current=21 } trait= { old_guard superior_tactician } } 1344= { rank=1 current_experience=4136.44025 gainable_trait= { duration=0 current=12 } trait= { old_guard superior_tactician } } 1346= { rank=1 current_experience=4060.19864 gainable_trait= { duration=0 current=-1 } } 1347= { rank=2 current_experience=4331.39175 gainable_trait= { duration=0 current=-1 } } 1351= { rank=1 current_experience=1171.93604 gainable_trait= { duration=0 current=-1 } } 1354= { rank=1 current_experience=4027.94174 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 1356= { rank=1 current_experience=2021.04169 gainable_trait= { duration=2 current=11 } } 1357= { rank=1 current_experience=4142.56067 gainable_trait= { superior_tactician=0.200 duration=0 current=11 } trait= { spotter } } 1358= { rank=1 current_experience=1025.66663 gainable_trait= { duration=2 current=11 } trait= { seawolf } } 1359= { rank=1 current_experience=4202.09708 gainable_trait= { duration=0 current=-1 } } 1364= { rank=2 current_experience=1252.22778 gainable_trait= { superior_tactician=0.400 duration=0 current=6 } trait= { spotter } } 1365= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1367= { rank=1 current_experience=2105.35818 gainable_trait= { duration=3 current=11 } trait= { old_guard superior_tactician } } 1369= { rank=1 current_experience=1160.02426 gainable_trait= { superior_tactician=0.200 duration=0 current=3 } } 1372= { rank=1 current_experience=2000.00000 gainable_trait= { superior_tactician=0.100 duration=0 current=17 } trait= { blockade_runner } } 1375= { rank=1 current_experience=4563.96210 gainable_trait= { superior_tactician=0.200 duration=0 current=-1 } } 1378= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1379= { rank=1 current_experience=8222.57907 gainable_trait= { superior_tactician=0.900 duration=0 current=-1 } } 1381= { rank=3 current_experience=2017.83737 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 1384= { rank=2 current_experience=4063.47778 gainable_trait= { superior_tactician=0.200 duration=0 current=-1 } trait= { blockade_runner } } 1386= { rank=1 current_experience=2227.65671 gainable_trait= { duration=0 current=18 } trait= { seawolf } } 1389= { rank=1 current_experience=12343.79242 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 1390= { rank=1 current_experience=4028.08353 gainable_trait= { superior_tactician=0.200 duration=0 current=-1 } } 1392= { rank=2 current_experience=4327.83493 gainable_trait= { superior_tactician=0.100 duration=0 current=-1 } } 1395= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1396= { rank=1 current_experience=2002.62753 gainable_trait= { duration=1 current=11 } } 1397= { rank=1 current_experience=9736.29761 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 1398= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1400= { rank=1 current_experience=2072.56732 gainable_trait= { superior_tactician=0.300 duration=0 current=11 } } 1410= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 1412= { rank=1 current_experience=2543.27393 gainable_trait= { carpet_bomber=0.800 fleet_destroyer=2.200 superior_air_tactician=0.400 duration=0 current=12 } trait= { night_flyer } } 1414= { rank=1 current_experience=4034.40060 gainable_trait= { superior_air_tactician=0.600 duration=0 current=18 } } 1417= { rank=2 current_experience=8332.41513 gainable_trait= { tank_buster=1.800 carpet_bomber=0.600 superior_air_tactician=0.600 duration=0 current=18 } trait= { fleet_destroyer } } 1418= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard tank_buster } } 1420= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 1433= { rank=1 skill=2 current_experience=2342.20300 gainable_trait= { duration=0 current=6 } trait= { superior_air_tactician tank_buster } } 1435= { rank=4 current_experience=5103.63596 gainable_trait= { tank_buster=0.400 carpet_bomber=0.200 fleet_destroyer=0.400 duration=0 current=21 } trait= { superior_air_tactician } } 1438= { rank=2 current_experience=2634.64890 gainable_trait= { tank_buster=1.100 carpet_bomber=0.800 superior_air_tactician=0.800 duration=0 current=19 } trait= { fleet_destroyer } } 1443= { rank=1 current_experience=4183.71451 gainable_trait= { fleet_destroyer=1.800 superior_air_tactician=0.600 duration=0 current=5 } } 1444= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1452= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1457= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 1458= { rank=2 skill=3 current_experience=4499.20822 gainable_trait= { superior_air_tactician=11.200 duration=0 current=10 } trait= { tank_buster } } 1461= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1462= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 1465= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard carpet_bomber } } 1468= { rank=1 current_experience=5832.08249 gainable_trait= { superior_air_tactician=18.000 duration=0 current=11 } trait= { tank_buster } } 1469= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1478= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1482= { rank=1 current_experience=13790.32126 gainable_trait= { superior_air_tactician=10.000 duration=0 current=10 } trait= { carpet_bomber night_flyer } } 1483= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 1492= { rank=2 current_experience=5195.34222 gainable_trait= { tank_buster=5.400 superior_air_tactician=0.400 duration=0 current=16 } trait= { fleet_destroyer } } 1511= { rank=1 current_experience=1067.06522 gainable_trait= { superior_air_tactician=0.200 duration=0 current=6 } trait= { tank_buster } } 1513= { rank=2 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 1514= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1515= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1517= { rank=2 current_experience=2927.50229 gainable_trait= { superior_air_tactician=7.500 duration=0 current=6 } trait= { tank_buster } } 1521= { rank=1 current_experience=8186.79068 gainable_trait= { duration=13 current=11 } trait= { spotter } } 1166= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=20 } trait= { engineer panzer_leader } } 1167= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1205= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 1219= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1250= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1282= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 1309= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1330= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 1335= { rank=1 current_experience=2242.69595 gainable_trait= { superior_tactician=0.200 duration=0 current=8 } trait= { seawolf } } 1345= { rank=1 current_experience=2108.64801 gainable_trait= { superior_tactician=0.200 duration=1 current=18 } } 1360= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1362= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1370= { rank=1 current_experience=2259.03802 gainable_trait= { duration=0 current=2 } } 1373= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1380= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 1388= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1393= { rank=1 current_experience=4266.69583 gainable_trait= { superior_tactician=0.500 duration=1 current=11 } trait= { old_guard spotter } } 1403= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1425= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 1426= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1451= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1470= { rank=1 current_experience=12109.32657 gainable_trait= { tank_buster=0.800 superior_air_tactician=0.800 duration=0 current=9 } trait= { carpet_bomber night_flyer } } 1474= { rank=1 current_experience=2523.58698 gainable_trait= { tank_buster=0.400 superior_air_tactician=2.100 duration=0 current=21 } trait= { fleet_destroyer } } 1476= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1489= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1011= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 1025= { rank=3 skill=3 current_experience=4434.54810 gainable_trait= { defensive_doctrine=6.200 offensive_doctrine=0.300 panzer_leader=4.500 fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=-1 } trait= { commando } } 1030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1032= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 1086= { rank=1 current_experience=11128.62411 gainable_trait= { defensive_doctrine=18.200 engineer=16.900 panzer_leader=13.400 school_of_entrenchment_trait=1.800 duration=0 current=-1 } trait= { offensive_doctrine } } 1109= { rank=1 skill=4 current_experience=9486.92352 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=20.800 panzer_leader=15.100 school_of_entrenchment_trait=20.300 duration=0 current=3 } trait= { trickster } } 1118= { rank=4 current_experience=1127.30426 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1123= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1124= { rank=1 skill=3 current_experience=6742.46219 gainable_trait= { defensive_doctrine=23.500 offensive_doctrine=0.300 engineer=0.400 panzer_leader=17.100 allround_defence_trait=6.700 school_of_entrenchment_trait=22.000 duration=0 current=14 } } 1132= { rank=1 current_experience=1105.71069 gainable_trait= { defensive_doctrine=0.400 offensive_doctrine=0.400 duration=0 current=5 } trait= { panzer_leader } } 1145= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1171= { rank=1 skill=3 current_experience=4090.22522 gainable_trait= { defensive_doctrine=7.200 fortress_buster=17.000 panzer_leader=5.400 school_of_fortification_trait=10.200 marine_trait=12.700 duration=0 current=5 } trait= { offensive_doctrine } } 1202= { rank=4 current_experience=1223.48550 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1224= { rank=1 current_experience=11908.98132 gainable_trait= { defensive_doctrine=10.700 panzer_leader=8.000 duration=0 current=5 } trait= { logistics_wizard offensive_doctrine fortress_buster } } 1237= { rank=1 skill=5 current_experience=14038.43286 gainable_trait= { defensive_doctrine=27.600 engineer=3.000 panzer_leader=20.500 school_of_entrenchment_trait=22.400 duration=0 current=5 } trait= { offensive_doctrine } } 1248= { rank=2 current_experience=2303.77902 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 1264= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 1276= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait fortress_buster } } 1283= { rank=2 current_experience=2817.54788 gainable_trait= { duration=0 current=-1 } } 1312= { rank=4 current_experience=2280.29947 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1316= { rank=2 skill=3 current_experience=4478.84738 gainable_trait= { defensive_doctrine=14.800 panzer_leader=11.000 allround_defence_trait=2.300 school_of_entrenchment_trait=18.300 duration=0 current=-1 } } 1326= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 1339= { rank=1 current_experience=2009.83728 gainable_trait= { duration=1 current=23 } } 1340= { rank=1 current_experience=2267.97791 gainable_trait= { duration=1 current=15 } trait= { seawolf } } 1350= { rank=1 current_experience=2180.46793 gainable_trait= { duration=0 current=14 } } 1355= { rank=1 current_experience=2099.35556 gainable_trait= { duration=0 current=9 } } 1371= { rank=1 current_experience=1370.90106 gainable_trait= { superior_tactician=0.200 duration=0 current=17 } trait= { seawolf } } 1377= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1382= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1402= { rank=1 current_experience=2055.41348 gainable_trait= { duration=0 current=-1 } } 1407= { rank=1 current_experience=2079.24307 gainable_trait= { superior_tactician=0.200 duration=0 current=9 } } 1419= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1421= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1453= { rank=1 current_experience=2085.70499 gainable_trait= { carpet_bomber=0.800 duration=0 current=15 } trait= { fleet_destroyer } } 1456= { rank=1 current_experience=8170.19653 gainable_trait= { tank_buster=0.400 duration=0 current=0 } trait= { superior_air_tactician night_flyer } } 1467= { rank=1 current_experience=8004.80643 gainable_trait= { duration=0 current=22 } trait= { old_guard superior_air_tactician night_flyer } } 1479= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 1486= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1516= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1010= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1021= { rank=4 current_experience=1003.57800 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 1037= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1055= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1076= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1090= { rank=1 current_experience=1298.70749 gainable_trait= { defensive_doctrine=0.900 offensive_doctrine=0.100 winter_specialist=0.100 duration=0 current=6 } trait= { panzer_leader } } 1092= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1113= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1122= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 1136= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1139= { rank=1 current_experience=7493.96509 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=9.600 offensive_doctrine=2.800 engineer=1.400 school_of_entrenchment_trait=10.500 duration=0 current=7 } trait= { panzer_leader } } 1143= { rank=3 current_experience=1010.73428 gainable_trait= { duration=0 current=-1 } } 1149= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1158= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1175= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 1176= { rank=1 skill=4 current_experience=11701.81387 gainable_trait= { logistics_wizard=0.400 offensive_doctrine=2.300 panzer_leader=10.800 allround_defence_trait=16.000 school_of_entrenchment_trait=16.500 duration=0 current=-1 } trait= { defensive_doctrine } } 1184= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1195= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1204= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1210= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1226= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1228= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1229= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 1231= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1236= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1240= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1241= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1256= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1267= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1275= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1280= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1281= { rank=1 current_experience=12000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 1284= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1295= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1297= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1310= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1332= { rank=1 current_experience=1019.67456 gainable_trait= { duration=1 current=3 } } 1348= { rank=1 current_experience=12068.25195 gainable_trait= { duration=1 current=20 } } 1352= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1383= { rank=1 current_experience=1213.18399 gainable_trait= { superior_tactician=0.400 duration=0 current=17 } } 1401= { rank=1 current_experience=4292.58728 gainable_trait= { superior_tactician=0.600 duration=0 current=4 } } 1415= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 1427= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1428= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1430= { rank=1 current_experience=2041.33572 gainable_trait= { superior_air_tactician=0.400 duration=0 current=18 } trait= { tank_buster } } 1441= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1446= { rank=1 current_experience=4037.51193 gainable_trait= { duration=0 current=16 } trait= { superior_air_tactician } } 1447= { rank=1 current_experience=12028.00583 gainable_trait= { superior_air_tactician=0.200 duration=0 current=14 } trait= { carpet_bomber night_flyer } } 1448= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 1460= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1466= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1471= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1472= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 1473= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1477= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1490= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1047= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1048= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1050= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1053= { rank=1 current_experience=2016.61682 gainable_trait= { fanatic_trait=0.100 duration=0 current=13 } trait= { commando paratrooper_trait } } 1057= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 1085= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1095= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 1099= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 1114= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster panzer_leader } } 1120= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1128= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1130= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1134= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1153= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 1156= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 1163= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 1170= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 1186= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1201= { rank=1 current_experience=2042.93796 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 1211= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 1235= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1252= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1254= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 1265= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 1268= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1271= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1277= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1278= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1290= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1292= { rank=1 current_experience=2467.70493 gainable_trait= { defensive_doctrine=0.700 panzer_leader=0.500 fanatic_trait=1.100 school_of_entrenchment_trait=1.100 duration=0 current=13 } trait= { commando } } 1294= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando paratrooper_trait } } 1299= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 1318= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1334= { rank=1 current_experience=1076.83975 gainable_trait= { duration=2 current=23 } trait= { seawolf } } 1338= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 1353= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1368= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1399= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 1405= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1411= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 1416= { rank=1 current_experience=4175.46887 gainable_trait= { tank_buster=1.200 duration=0 current=-1 } trait= { carpet_bomber } } 1422= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 1436= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 1442= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 1449= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1463= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1500= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 1505= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1510= { rank=1 current_experience=4145.66040 gainable_trait= { duration=0 current=13 } trait= { superior_air_tactician fleet_destroyer } } 1007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait } } 1015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1022= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 1062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1064= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1074= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1078= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1089= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1115= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 1125= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1133= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1157= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1169= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 1179= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1188= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 1189= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1208= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1214= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 1216= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 1220= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 1259= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1260= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1261= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1301= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1331= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1391= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1408= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1424= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1429= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1432= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 1434= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 1439= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1440= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1454= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 1475= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 1480= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 1487= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 1493= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine fortress_buster } } 1494= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 1495= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1496= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1497= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 1498= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 1499= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 1501= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 1507= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } } theatre= { id= { id=505 type=41 } name="Home Command" leader= { id=1225 type=37 } movement_progress=0.000 location=1964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=246 type=41 } name="Home Command HQ" type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } air= { id= { id=498 type=41 } name="RAF Strategic Bomber Command" base=1567 leader= { id=1482 type=37 } previous=1667 movement_progress=15.500 location=1567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=495 type=41 } name="no.2 RAF Strategic Group" type="strategic_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=11.039 builder="ENG" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} strategic_bomber_armament={2 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.766} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=496 type=41 } name="no.3 RAF Strategic Group" type="strategic_bomber" organisation=82.340 strength=99.939 highest=100.000 experience=10.395 builder="ENG" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} strategic_bomber_armament={2 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.766} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=497 type=41 } name="no.4 RAF Strategic Group" type="strategic_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.790 builder="ENG" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} strategic_bomber_armament={2 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.766} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } } air= { id= { id=504 type=41 } name="3rd Fighter Wing" base=604 leader= { id=1468 type=37 } previous=10543 movement_progress=16.700 location=604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=503 type=41 } name="No.13 RAF Fighter Group" type="interceptor" organisation=82.340 strength=99.918 highest=100.000 experience=11.357 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=501 type=41 } name="No.12 RAF Fighter Group" type="interceptor" organisation=82.340 strength=99.942 highest=100.000 experience=12.666 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=493 type=41 } name="No.11 RAF Fighter Group" type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=12.182 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=522 type=41 } name="Gibraltar Command" leader= { id=1291 type=37 } movement_progress=0.000 location=5191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=521 type=41 } name="2nd Royal Norfolk Regiment" type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=520 type=41 } name="1st King’s Own Yorkshire Regiment" type="militia_brigade" organisation=32.936 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } armygroup= { id= { id=527 type=4713 } name="1st Army Group" leader= { id=1118 type=37 } movement_progress=0.000 location=2020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=528 type=4713 } name="2nd HQ Brigade" home=2020 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=7.212 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=279 type=41 } name="Aldershot Command" leader= { id=1051 type=37 } movement_progress=0.000 location=2020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=264 type=41 } name="Aldershot Command HQ" type="hq_brigade" organisation=54.344 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=287 type=41 } name="Highland Area" leader= { id=1105 type=37 } previous=1251 movement_progress=0.000 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=281 type=41 } name="Highland Area HQ" type="hq_brigade" organisation=54.344 strength=5.995 highest=5.995 experience=10.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=355 type=41 } name="53rd 'Welsh' Infantry Division" leader= { id=1068 type=37 } previous=1340 movement_progress=0.176 location=1385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=351 type=41 } name="158th 'Royal Welch' Infantry Brigade" type="infantry_brigade" organisation=97.572 strength=34.982 highest=35.000 experience=11.113 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=352 type=41 } name="159th 'Welsh Border' Infantry Brigade" type="infantry_brigade" organisation=97.572 strength=34.982 highest=35.000 experience=11.128 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=353 type=41 } name="160th 'South Wales' Infantry Brigade" type="infantry_brigade" organisation=97.572 strength=34.982 highest=35.000 experience=11.128 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=354 type=41 } name="53rd 'Welsh' Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=79.046 strength=9.995 highest=10.000 experience=11.120 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=332 type=41 } name="44th 'Home Counties' Infantry Division" leader= { id=1018 type=37 } previous=1167 movement_progress=0.000 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=328 type=41 } name="131st 'Surrey' Infantry Brigade" type="infantry_brigade" organisation=97.572 strength=34.982 highest=35.000 experience=12.524 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=329 type=41 } name="132nd 'Middlesex & Kent' Infantry Brigade" type="infantry_brigade" organisation=97.572 strength=34.982 highest=35.000 experience=12.524 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=330 type=41 } name="133rd 'Sussex & Kent' Infantry Brigade" type="infantry_brigade" organisation=97.572 strength=34.982 highest=35.000 experience=12.516 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=331 type=41 } name="44th 'Home Counties' Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=79.046 strength=9.995 highest=10.000 experience=12.504 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=10849 type=4713 } name="2nd Indian Division" leader= { id=1037 type=37 } previous=1340 movement_progress=0.114 location=1384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10852 type=4713 } name="15th Mot Brigade" home=0 type="motorized_brigade" organisation=87.280 strength=29.997 highest=30.000 experience=8.816 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.404} support_weapon_technology={6 0.932} light_artillery_technology={6 0.300} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10854 type=4713 } name="16th Mot Brigade" home=0 type="motorized_brigade" organisation=87.280 strength=29.997 highest=30.000 experience=8.823 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.380} support_weapon_technology={6 0.908} light_artillery_technology={6 0.288} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10856 type=4713 } name="17th Mot Brigade" home=0 type="motorized_brigade" organisation=87.280 strength=29.997 highest=30.000 experience=8.822 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.380} support_weapon_technology={6 0.896} light_artillery_technology={6 0.265} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10858 type=4713 } name="5th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=128.450 strength=9.999 highest=10.000 experience=8.554 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.309} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.254} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=341 type=41 } name="Eastern Command" leader= { id=1016 type=37 } previous=1298 movement_progress=0.000 location=1255 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=317 type=41 } name="Eastern Command HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=333 type=41 } name="Home Counties Area" leader= { id=1144 type=37 } previous=1342 movement_progress=0.111 location=1298 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=327 type=41 } name="Home Counties Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=273 type=41 } name="1st Infantry Division" leader= { id=1072 type=37 } previous=1962 movement_progress=0.075 location=2018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=269 type=41 } name="1st Guards Infantry Brigade" type="infantry_brigade" organisation=93.873 strength=34.982 highest=35.000 experience=11.704 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=270 type=41 } name="2nd Infantry Brigade" type="infantry_brigade" organisation=93.873 strength=34.982 highest=35.000 experience=11.692 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=271 type=41 } name="3rd Infantry Brigade" type="infantry_brigade" organisation=93.873 strength=34.982 highest=35.000 experience=11.691 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=272 type=41 } name="1st Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=75.346 strength=9.996 highest=10.000 experience=11.671 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=308 type=41 } name="50th 'Northumbrian' Motorized Division" leader= { id=1200 type=37 } previous=1787 movement_progress=0.600 location=1728 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=306 type=41 } name="150th Infantry Brigade" type="motorized_brigade" organisation=83.986 strength=29.991 highest=30.000 experience=9.051 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.644} support_weapon_technology={7 0.000} light_artillery_technology={6 0.504} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=307 type=41 } name="151st Infantry Brigade" type="motorized_brigade" organisation=83.986 strength=29.994 highest=30.000 experience=9.048 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.632} support_weapon_technology={7 0.000} light_artillery_technology={6 0.504} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=12187 type=4713 } name="7th Indian Infantry" leader= { id=1090 type=37 } previous=1299 movement_progress=0.016 location=1255 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12190 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=9.268 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12192 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=9.269 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12194 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=9.269 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12196 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.995 highest=10.000 experience=9.174 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=375 type=41 } name="3rd Infantry Division" leader= { id=1127 type=37 } previous=681 movement_progress=0.000 location=604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=373 type=41 } name="The Royal Horse Guards" type="cavalry_brigade" organisation=103.933 strength=39.980 highest=40.000 experience=12.619 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=370 type=41 } name="7th Infantry Brigade" type="infantry_brigade" organisation=93.641 strength=34.982 highest=35.000 experience=12.672 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=371 type=41 } name="8th Infantry Brigade" type="infantry_brigade" organisation=93.641 strength=34.982 highest=35.000 experience=12.672 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=372 type=41 } name="9th Infantry Brigade" type="infantry_brigade" organisation=93.641 strength=34.982 highest=35.000 experience=12.670 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=374 type=41 } name="3rd Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=75.114 strength=9.995 highest=10.000 experience=12.660 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=340 type=41 } name="East Anglia Area" leader= { id=1192 type=37 } previous=1251 movement_progress=0.000 location=1295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=334 type=41 } name="East Anglia Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=369 type=41 } name="Southern Command Division" leader= { id=1111 type=37 } previous=1295 movement_progress=0.000 location=1340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=367 type=41 } name="1st Tank Brigade" type="armor_brigade" organisation=32.936 strength=29.994 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" tank_gun={2 0.000} tank_engine={2 0.000} tank_armour={1 0.000} tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=366 type=41 } name="2nd Cavalry Brigade" type="cavalry_brigade" organisation=104.571 strength=39.992 highest=40.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.750} support_weapon_technology={7 0.000} light_artillery_technology={6 0.624} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=368 type=41 } name="Southern Command Divisional Royal Artillery" type="truck_towed_support_brigade" organisation=125.156 strength=9.998 highest=10.000 experience=10.000 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.519} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.532} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=299 type=41 } name="Northern Command Division" leader= { id=1194 type=37 } previous=1090 movement_progress=0.012 location=1053 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=297 type=41 } name="7th Royal Tank Corps" type="light_armor_brigade" organisation=32.936 strength=29.994 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=298 type=41 } name="Northern Command Divisional Royal Artillery" type="truck_towed_support_brigade" organisation=125.156 strength=9.998 highest=10.000 experience=10.000 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.504} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.492} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=362 type=41 } name="55th 'West Lancashire' Infantry Division" leader= { id=1106 type=37 } previous=1340 movement_progress=0.000 location=1384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=358 type=41 } name="164th 'North Lancashire' Infantry Brigade" type="motorized_brigade" organisation=83.986 strength=29.988 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" truck_engine={5 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={8 0.000} support_weapon_technology={8 0.000} light_artillery_technology={8 0.000} light_anti_tank_technology={5 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=359 type=41 } name="165th 'Liverpool' Infantry Brigade" type="motorized_brigade" organisation=83.986 strength=29.988 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" truck_engine={5 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={8 0.000} support_weapon_technology={8 0.000} light_artillery_technology={8 0.000} light_anti_tank_technology={5 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=360 type=41 } name="166th 'South Lancashire & Cheshire' Infantry Brigade" type="motorized_brigade" organisation=83.986 strength=29.988 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" truck_engine={5 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={8 0.000} support_weapon_technology={8 0.000} light_artillery_technology={8 0.000} light_anti_tank_technology={5 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=361 type=41 } name="55th 'West Lancashire' Royal Artillery" type="horse_towed_support_brigade" organisation=75.752 strength=9.996 highest=10.000 experience=10.000 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.750} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=16976 type=4713 } name="12th 'Eastern' Division" leader= { id=1267 type=37 } previous=1340 movement_progress=0.095 location=1384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16979 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.970 highest=35.000 experience=7.720 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16981 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.973 highest=35.000 experience=7.720 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16983 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.973 highest=35.000 experience=7.720 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16985 type=4713 } name="25th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.994 highest=10.000 experience=7.740 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=364 type=41 } name="Western Command" leader= { id=1071 type=37 } movement_progress=0.000 location=1613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=342 type=41 } name="Western Command HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=349 type=41 } name="East Lancashire Area" leader= { id=1314 type=37 } previous=1251 movement_progress=0.000 location=1295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=343 type=41 } name="East Lanacashire Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14845 type=4713 } name="11th Indian Infantry" leader= { id=1226 type=37 } previous=1341 movement_progress=0.043 location=1431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14848 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.967 highest=35.000 experience=7.947 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14850 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.970 highest=35.000 experience=7.947 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14852 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.970 highest=35.000 experience=7.947 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14854 type=4713 } name="23rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.993 highest=10.000 experience=7.887 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=14599 type=4713 } name="10th Indian Infantry" leader= { id=1136 type=37 } previous=1340 movement_progress=0.099 location=1384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14602 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.967 highest=35.000 experience=7.956 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14604 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.967 highest=35.000 experience=7.956 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14606 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.967 highest=35.000 experience=7.956 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14608 type=4713 } name="22nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.993 highest=10.000 experience=7.887 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15023 type=4713 } name="44th 'Home Counties' Division" leader= { id=1228 type=37 } previous=1341 movement_progress=0.379 location=1385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15026 type=4713 } name="7th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.979 highest=30.000 experience=7.976 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=15028 type=4713 } name="14th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.979 highest=30.000 experience=7.976 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=15030 type=4713 } name="21st Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.979 highest=30.000 experience=7.976 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=15032 type=4713 } name="7th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=133.390 strength=9.993 highest=10.000 experience=7.861 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.798} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=21051 type=4713 } name="14th Indian Infantry" leader= { id=1139 type=37 } previous=1295 movement_progress=0.008 location=1340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21054 type=4713 } name="77th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.907 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21056 type=4713 } name="78th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.907 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21058 type=4713 } name="79th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.907 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21060 type=4713 } name="30th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.995 highest=10.000 experience=7.915 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=356 type=41 } name="Welsh Area" leader= { id=1073 type=37 } previous=1251 movement_progress=0.000 location=1295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=350 type=41 } name="Welsh Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=21851 type=4713 } name="49th 'West Riding' Division" leader= { id=1048 type=37 } previous=1295 movement_progress=0.000 location=1340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21854 type=4713 } name="85th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.719 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.208} support_weapon_technology={6 0.208} light_artillery_technology={6 0.192} light_anti_tank_technology={3 0.208} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21856 type=4713 } name="86th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.719 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.192} support_weapon_technology={6 0.176} light_artillery_technology={6 0.160} light_anti_tank_technology={3 0.176} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21858 type=4713 } name="87th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.719 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.176} support_weapon_technology={6 0.176} light_artillery_technology={6 0.160} light_anti_tank_technology={3 0.176} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21860 type=4713 } name="32nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.999 highest=10.000 experience=7.736 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.158} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5588 type=4713 } name="6th Infantry Division" leader= { id=1237 type=37 } previous=1295 movement_progress=0.000 location=1340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5591 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=12.346 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5593 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=12.348 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5595 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=12.348 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5597 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.995 highest=10.000 experience=12.089 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=363 type=41 } name="West Lancashire Area" leader= { id=1178 type=37 } previous=1252 movement_progress=0.000 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=357 type=41 } name="West Lanacashire Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=18954 type=4713 } name="42nd 'East Lancashire' Division" leader= { id=1265 type=37 } previous=1252 movement_progress=0.006 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18957 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.973 highest=35.000 experience=8.071 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=18959 type=4713 } name="58th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.979 highest=35.000 experience=8.073 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=18961 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.979 highest=35.000 experience=8.073 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=18963 type=4713 } name="26th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.994 highest=10.000 experience=8.095 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20120 type=4713 } name="47th 'London' Division" leader= { id=1235 type=37 } previous=1252 movement_progress=0.004 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20123 type=4713 } name="68th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=8.300 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20125 type=4713 } name="69th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=8.300 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20127 type=4713 } name="70th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=8.300 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20129 type=4713 } name="29th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.994 highest=10.000 experience=8.315 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } staging_province=2250 } division= { id= { id=268 type=41 } name="Aldershot Command Division" leader= { id=1033 type=37 } previous=1340 movement_progress=0.000 location=1384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=266 type=41 } name="2nd Royal Tank Corps" type="light_armor_brigade" organisation=32.936 strength=29.985 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=267 type=41 } name="4th Royal Tank Corps" type="light_armor_brigade" organisation=32.936 strength=29.985 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=265 type=41 } name="1st Cavalry Brigade" type="cavalry_brigade" organisation=104.571 strength=39.980 highest=40.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=21863 type=4713 } name="3rd Indian Division" leader= { id=1216 type=37 } previous=1252 movement_progress=0.347 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21866 type=4713 } name="23rd Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.997 highest=30.000 experience=7.606 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21868 type=4713 } name="24th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.997 highest=30.000 experience=7.604 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21870 type=4713 } name="25th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.997 highest=30.000 experience=7.607 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21872 type=4713 } name="8th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=125.156 strength=9.999 highest=10.000 experience=7.507 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=390 type=41 } name="Southern Command" leader= { id=1097 type=37 } movement_progress=0.000 location=2077 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=365 type=41 } name="Southern Command HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=382 type=41 } name="South-Western Area" leader= { id=1515 type=37 } previous=1341 movement_progress=0.000 location=1295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=376 type=41 } name="South-Western Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=7832 type=4713 } name="1st Indian Division" leader= { id=1011 type=37 } previous=1251 movement_progress=0.279 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7835 type=4713 } name="8th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.988 highest=30.000 experience=8.924 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.936} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7837 type=4713 } name="12th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.988 highest=30.000 experience=8.923 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.866} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7839 type=4713 } name="13th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.988 highest=30.000 experience=8.926 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.840} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7841 type=4713 } name="4th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=125.156 strength=9.997 highest=10.000 experience=8.572 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.672} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.955} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=931 type=4713 } name="18th Infantry Division" leader= { id=1166 type=37 } previous=1295 movement_progress=0.091 location=1340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=934 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.991 highest=30.000 experience=8.955 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.776} support_weapon_technology={7 0.000} light_artillery_technology={6 0.576} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=936 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.991 highest=30.000 experience=8.958 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.716} support_weapon_technology={7 0.000} light_artillery_technology={6 0.565} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=938 type=4713 } name="6th Mot Brigade" home=0 type="motorized_brigade" organisation=83.986 strength=29.991 highest=30.000 experience=8.982 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.692} support_weapon_technology={7 0.000} light_artillery_technology={6 0.540} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=940 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=125.156 strength=9.997 highest=10.000 experience=8.583 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.574} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.616} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20142 type=4713 } name="13th Indian Infantry" leader= { id=1188 type=37 } previous=1252 movement_progress=0.021 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20145 type=4713 } name="71st Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.967 highest=35.000 experience=7.327 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.048} support_weapon_technology={6 0.016} light_artillery_technology={6 0.016} light_anti_tank_technology={3 0.016} weapon_salt_water_proofing={0 0.016} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20147 type=4713 } name="72nd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.330 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.016} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20149 type=4713 } name="73rd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.330 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20151 type=4713 } name="7th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=57.638 strength=9.999 highest=10.000 experience=7.344 is_reserve=yes super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } } corps= { id= { id=389 type=41 } name="South Midland Area" leader= { id=1098 type=37 } previous=1251 movement_progress=0.000 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=383 type=41 } name="South Midland Area HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=16992 type=4713 } name="23rd 'Northumbrian' Division" leader= { id=1085 type=37 } previous=1252 movement_progress=0.037 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16995 type=4713 } name="53rd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.979 highest=35.000 experience=7.701 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16997 type=4713 } name="54th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.979 highest=35.000 experience=7.701 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16999 type=4713 } name="55th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.979 highest=35.000 experience=7.699 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=17001 type=4713 } name="6th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=57.638 strength=9.994 highest=10.000 experience=7.719 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } division= { id= { id=10176 type=4713 } name="5th Indian Infantry" leader= { id=1124 type=37 } previous=1341 movement_progress=0.000 location=1385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10179 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=13.914 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10181 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=13.914 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10183 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=13.914 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10185 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.995 highest=10.000 experience=13.725 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=381 type=41 } name="43rd 'Wessex' Infantry Division" leader= { id=1213 type=37 } previous=1341 movement_progress=0.000 location=1431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=377 type=41 } name="128th 'Hampshire' Infantry Brigade" type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=13.322 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=378 type=41 } name="129th 'South Western' Infantry Brigade" type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=13.281 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=379 type=41 } name="130th 'Devon & Cornwall' Infantry Brigade" type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=13.298 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=380 type=41 } name="43rd 'Wessex' Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=75.752 strength=9.996 highest=10.000 experience=13.159 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.878} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=21670 type=4713 } name="48th 'South Midlands' Division" leader= { id=1201 type=37 } previous=1341 movement_progress=0.000 location=1385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21673 type=4713 } name="81st Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.932 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.288} support_weapon_technology={6 0.256} light_artillery_technology={6 0.224} light_anti_tank_technology={3 0.240} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21675 type=4713 } name="82nd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.903 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.240} support_weapon_technology={6 0.240} light_artillery_technology={6 0.224} light_anti_tank_technology={3 0.240} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21677 type=4713 } name="83rd Inf Brigade" home=0 type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=7.873 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.224} support_weapon_technology={6 0.224} light_artillery_technology={6 0.208} light_anti_tank_technology={3 0.224} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21679 type=4713 } name="31st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.752 strength=9.999 highest=10.000 experience=7.859 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.204} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } armygroup= { id= { id=530 type=4713 } name="2nd Army Group" leader= { id=1202 type=37 } movement_progress=0.000 location=1128 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=531 type=4713 } name="3rd HQ Brigade" home=1128 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=7.213 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=295 type=41 } name="Scottish Command" leader= { id=1103 type=37 } previous=1251 movement_progress=0.004 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=280 type=41 } name="Scottish Command HQ" type="hq_brigade" organisation=52.697 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=294 type=41 } name="Lowland Area" leader= { id=1001 type=37 } previous=1251 movement_progress=0.000 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=288 type=41 } name="Lowland Area HQ" type="hq_brigade" organisation=52.697 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=13530 type=4713 } name="9th Indian Infantry" leader= { id=1229 type=37 } previous=1341 movement_progress=0.044 location=1385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13533 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.967 highest=35.000 experience=8.018 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13535 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.967 highest=35.000 experience=8.018 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13537 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.967 highest=35.000 experience=8.019 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13539 type=4713 } name="20th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.399 strength=9.993 highest=10.000 experience=7.887 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=278 type=41 } name="2nd Infantry Division" leader= { id=1081 type=37 } previous=1613 movement_progress=0.000 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=274 type=41 } name="4th Guards Infantry Brigade" type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=12.053 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=275 type=41 } name="5th Infantry Brigade" type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=12.053 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=276 type=41 } name="6th Infantry Brigade" type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=12.071 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=277 type=41 } name="2nd Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=77.399 strength=9.996 highest=10.000 experience=12.059 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.863} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=257 type=41 } name="The London Division" leader= { id=1223 type=37 } previous=2020 movement_progress=0.050 location=2078 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=253 type=41 } name="1st 'London' Infantry Brigade" type="infantry_brigade" organisation=94.562 strength=34.982 highest=35.000 experience=11.258 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=254 type=41 } name="2nd 'London' Infantry Brigade" type="infantry_brigade" organisation=94.562 strength=34.982 highest=35.000 experience=11.271 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=255 type=41 } name="3rd 'London' Infantry Brigade" type="infantry_brigade" organisation=94.562 strength=34.982 highest=35.000 experience=11.273 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=256 type=41 } name="The London Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=76.035 strength=9.996 highest=10.000 experience=11.270 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.862} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=314 type=41 } name="49th 'West Riding' Infantry Division" leader= { id=1311 type=37 } previous=1616 movement_progress=0.000 location=1524 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=311 type=41 } name="146th Infantry Brigade" type="infantry_brigade" organisation=95.207 strength=34.982 highest=35.000 experience=11.449 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=312 type=41 } name="147th Infantry Brigade" type="infantry_brigade" organisation=95.207 strength=34.982 highest=35.000 experience=11.453 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=313 type=41 } name="148th Infantry Brigade" type="infantry_brigade" organisation=95.207 strength=34.982 highest=35.000 experience=11.467 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } corps= { id= { id=263 type=41 } name="Northern Ireland District" leader= { id=1138 type=37 } previous=1252 movement_progress=0.000 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=259 type=41 } name="Northern Ireland District HQ" type="hq_brigade" organisation=52.697 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14888 type=4713 } name="12th Indian Infantry" leader= { id=1241 type=37 } previous=1295 movement_progress=0.042 location=1340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14891 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.970 highest=35.000 experience=7.833 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14893 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.970 highest=35.000 experience=7.833 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14895 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.970 highest=35.000 experience=7.833 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14897 type=4713 } name="4th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=59.284 strength=9.993 highest=10.000 experience=7.848 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } division= { id= { id=16433 type=4713 } name="9th 'Highland' Division" leader= { id=1114 type=37 } previous=1252 movement_progress=0.001 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16436 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.973 highest=35.000 experience=7.691 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16438 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.973 highest=35.000 experience=7.691 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16440 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.973 highest=35.000 experience=7.691 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=16442 type=4713 } name="5th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=59.284 strength=9.994 highest=10.000 experience=7.706 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } division= { id= { id=919 type=4713 } name="15th 'Scottish' Division" leader= { id=1219 type=37 } previous=1341 movement_progress=0.279 location=1431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=922 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=85.633 strength=29.994 highest=30.000 experience=9.001 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.512} support_weapon_technology={7 0.000} light_artillery_technology={6 0.420} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=924 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=85.633 strength=29.994 highest=30.000 experience=9.001 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.512} support_weapon_technology={7 0.000} light_artillery_technology={6 0.408} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=926 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=85.633 strength=29.994 highest=30.000 experience=9.003 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.488} support_weapon_technology={7 0.000} light_artillery_technology={6 0.384} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=928 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=126.803 strength=9.998 highest=10.000 experience=8.551 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.407} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.420} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=304 type=41 } name="5th Infantry Division" leader= { id=1230 type=37 } previous=1340 movement_progress=0.000 location=1384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=300 type=41 } name="13th Infantry Brigade" type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=14.630 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.658} support_weapon_technology={7 0.000} light_artillery_technology={6 0.464} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=301 type=41 } name="15th Infantry Brigade" type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=14.724 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.578} support_weapon_technology={7 0.000} light_artillery_technology={6 0.432} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=302 type=41 } name="17th Infantry Brigade" type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=14.724 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.562} support_weapon_technology={7 0.000} light_artillery_technology={6 0.416} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=303 type=41 } name="5th Reconnaissance Regiment" type="self_propelled_support_brigade" organisation=149.858 strength=9.999 highest=10.000 experience=14.721 is_reserve=yes builder="ENG" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.364} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=316 type=41 } name="Northern Command" leader= { id=1174 type=37 } movement_progress=0.000 location=1433 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=296 type=41 } name="Northern Command HQ" type="hq_brigade" organisation=52.697 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=309 type=41 } name="Northumbrian Area" leader= { id=1094 type=37 } previous=1251 movement_progress=0.000 location=1295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=305 type=41 } name="Northumbrian Area HQ" type="hq_brigade" organisation=52.697 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=19120 type=4713 } name="45th Infantry Division" leader= { id=1130 type=37 } previous=1252 movement_progress=0.006 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19123 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.979 highest=35.000 experience=8.070 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19125 type=4713 } name="62nd Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.979 highest=35.000 experience=8.070 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19127 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=8.072 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19129 type=4713 } name="27th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.399 strength=9.994 highest=10.000 experience=8.093 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20099 type=4713 } name="46th 'North Midlands' Division" leader= { id=1170 type=37 } previous=1252 movement_progress=0.006 location=1251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20102 type=4713 } name="64th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=8.300 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20104 type=4713 } name="65th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=8.300 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20106 type=4713 } name="66th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.982 highest=35.000 experience=8.300 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20108 type=4713 } name="28th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.399 strength=9.994 highest=10.000 experience=8.315 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5612 type=4713 } name="38th 'Welsh' Division" leader= { id=1224 type=37 } previous=11379 movement_progress=0.518 location=2021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5615 type=4713 } name="9th Mot Brigade" home=0 type="motorized_brigade" organisation=82.340 strength=29.988 highest=30.000 experience=10.349 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5617 type=4713 } name="10th Mot Brigade" home=0 type="motorized_brigade" organisation=82.340 strength=29.988 highest=30.000 experience=10.349 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5619 type=4713 } name="11th Mot Brigade" home=0 type="motorized_brigade" organisation=82.340 strength=29.988 highest=30.000 experience=10.351 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5621 type=4713 } name="3rd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=129.727 strength=9.996 highest=10.000 experience=10.000 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.715} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=315 type=41 } name="West Riding Area" leader= { id=1137 type=37 } previous=1251 movement_progress=0.145 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=310 type=41 } name="West Riding Area HQ" type="hq_brigade" organisation=52.697 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=13351 type=4713 } name="8th Indian Infantry" leader= { id=1122 type=37 } previous=1341 movement_progress=0.043 location=1431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13354 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=35.000 highest=35.000 experience=8.018 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13356 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.967 highest=35.000 experience=8.018 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13358 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.967 highest=35.000 experience=8.018 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13360 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.399 strength=9.993 highest=10.000 experience=7.887 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=293 type=41 } name="52nd 'Lowland' Division" leader= { id=1014 type=37 } previous=2020 movement_progress=0.075 location=2078 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=289 type=41 } name="155th 'East Scottish' Infantry Brigade" type="infantry_brigade" organisation=94.562 strength=34.982 highest=35.000 experience=14.543 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.656} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=290 type=41 } name="156th 'West Scottish' Infantry Brigade" type="infantry_brigade" organisation=94.562 strength=34.982 highest=35.000 experience=14.543 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.802} support_weapon_technology={7 0.000} light_artillery_technology={6 0.624} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=291 type=41 } name="157th 'Highland Light Infantry' Infantry Brigade" type="infantry_brigade" organisation=94.562 strength=34.982 highest=35.000 experience=14.543 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.770} support_weapon_technology={7 0.000} light_artillery_technology={6 0.624} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=292 type=41 } name="52nd 'Lowland' Divisional Royal Artillery" type="horse_towed_support_brigade" organisation=76.035 strength=9.998 highest=10.000 experience=14.560 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.590} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=12199 type=4713 } name="43rd 'Wessex' Division" leader= { id=1281 type=37 } previous=1668 movement_progress=0.404 location=1616 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12202 type=4713 } name="18th Mot Brigade" home=0 type="motorized_brigade" organisation=84.700 strength=29.991 highest=30.000 experience=8.741 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.780} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12204 type=4713 } name="19th Mot Brigade" home=0 type="motorized_brigade" organisation=84.700 strength=29.991 highest=30.000 experience=8.742 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.957} support_weapon_technology={7 0.000} light_artillery_technology={6 0.744} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12206 type=4713 } name="20th Mot Brigade" home=0 type="motorized_brigade" organisation=84.700 strength=29.991 highest=30.000 experience=8.742 is_reserve=yes builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.932} support_weapon_technology={7 0.000} light_artillery_technology={6 0.732} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12208 type=4713 } name="6th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=125.870 strength=9.997 highest=10.000 experience=8.556 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.644} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.792} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5624 type=4713 } name="8th Infantry Division" leader= { id=1109 type=37 } previous=2193 movement_progress=0.000 location=2250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5627 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=94.638 strength=34.982 highest=35.000 experience=12.410 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5629 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=94.638 strength=34.982 highest=35.000 experience=12.409 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5631 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=94.638 strength=34.982 highest=35.000 experience=12.409 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5633 type=4713 } name="1st IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=57.996 strength=9.995 highest=10.000 experience=12.192 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } } } } division= { id= { id=262 type=41 } name="Northern Ireland Division" leader= { id=1006 type=37 } movement_progress=0.000 location=417 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=260 type=41 } name="1st Irish Infantry Brigade" type="garrison_brigade" organisation=113.545 strength=34.973 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=261 type=41 } name="2nd Irish Infantry Brigade" type="garrison_brigade" organisation=113.545 strength=34.973 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=883 type=4713 } name="100th Infantry Division" leader= { id=1167 type=37 } previous=1850 movement_progress=0.031 location=1790 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=886 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.714 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=888 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.714 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=890 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.716 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=892 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.999 highest=10.000 experience=7.874 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=895 type=4713 } name="101st Infantry Division" leader= { id=1309 type=37 } previous=1667 movement_progress=0.000 location=1567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=898 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.724 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=900 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.724 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=902 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.723 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=904 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.999 highest=10.000 experience=7.874 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=907 type=4713 } name="102nd Infantry Division" leader= { id=1205 type=37 } previous=1906 movement_progress=0.000 location=2018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=910 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.724 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=912 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.720 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=914 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.720 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=916 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.999 highest=10.000 experience=7.874 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5235 type=4713 } name="103rd Infantry Division" leader= { id=1250 type=37 } previous=1341 movement_progress=0.000 location=1431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5238 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.665 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5240 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.662 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5242 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.658 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5244 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.999 highest=10.000 experience=7.872 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=5600 type=4713 } name="104th Infantry Division" leader= { id=1282 type=37 } previous=681 movement_progress=0.000 location=604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5603 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.641 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5605 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.644 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5607 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.644 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5609 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=10.000 highest=10.000 experience=7.873 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=7589 type=4713 } name="105th Infantry Division" leader= { id=1030 type=37 } previous=2193 movement_progress=0.000 location=2250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7592 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.587 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7594 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.587 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7596 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.973 highest=35.000 experience=8.587 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7598 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=10.000 highest=10.000 experience=7.876 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=10229 type=4713 } name="9th Air wing" base=604 leader= { id=1458 type=37 } previous=10543 movement_progress=41.300 location=604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=8578 type=4713 } name="No.213 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=99.931 highest=100.000 experience=10.748 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=7321 type=4713 } name="No.212 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=99.935 highest=100.000 experience=10.974 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5360 type=4713 } name="No.211 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=12.005 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=9265 type=4713 } name="106th Infantry Division" leader= { id=1276 type=37 } previous=933 movement_progress=0.000 location=848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9268 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=34.973 highest=35.000 experience=8.505 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=9270 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=34.976 highest=35.000 experience=8.505 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=9272 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=34.976 highest=35.000 experience=8.505 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=9274 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=10.000 highest=10.000 experience=7.872 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=10082 type=4713 } name="107th Infantry Division" leader= { id=1123 type=37 } previous=1387 movement_progress=0.000 location=1342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10085 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=8.476 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10087 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=8.476 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10089 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=8.474 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10091 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=10.000 highest=10.000 experience=7.872 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=10827 type=4713 } name="108th Infantry Division" leader= { id=1516 type=37 } previous=1251 movement_progress=0.000 location=1295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10830 type=4713 } name="29th Gar Brigade" home=0 type="garrison_brigade" organisation=132.541 strength=34.976 highest=35.000 experience=8.423 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10832 type=4713 } name="30th Gar Brigade" home=0 type="garrison_brigade" organisation=132.541 strength=34.976 highest=35.000 experience=8.421 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10834 type=4713 } name="31st Gar Brigade" home=0 type="garrison_brigade" organisation=132.541 strength=34.976 highest=35.000 experience=8.421 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10836 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=10.000 highest=10.000 experience=7.872 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=12143 type=4713 } name="109th Infantry Division" leader= { id=1092 type=37 } previous=2078 movement_progress=0.006 location=2077 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12146 type=4713 } name="34th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=8.072 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12148 type=4713 } name="35th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=8.075 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12150 type=4713 } name="36th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=8.075 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=12152 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=10.000 highest=10.000 experience=7.872 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=13565 type=4713 } name="11th Air wing" base=1127 leader= { id=1517 type=37 } previous=1208 movement_progress=70.200 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=12321 type=4713 } name="No.23 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=10.853 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=11667 type=4713 } name="No.22 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=11.286 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=10462 type=4713 } name="No.226 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=10.956 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=13363 type=4713 } name="110th Infantry Division" leader= { id=1113 type=37 } previous=1612 movement_progress=0.000 location=1564 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13366 type=4713 } name="37th Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=35.000 highest=35.000 experience=8.011 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13368 type=4713 } name="38th Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=35.000 highest=35.000 experience=8.011 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13370 type=4713 } name="39th Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=35.000 highest=35.000 experience=8.011 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13372 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.993 highest=10.000 experience=7.868 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=13514 type=4713 } name="111th Infantry Division" leader= { id=1175 type=37 } previous=1904 movement_progress=0.000 location=1844 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13517 type=4713 } name="41st Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=34.967 highest=35.000 experience=8.010 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13519 type=4713 } name="42nd Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=34.967 highest=35.000 experience=8.012 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13521 type=4713 } name="43rd Gar Brigade" home=0 type="garrison_brigade" organisation=125.047 strength=34.967 highest=35.000 experience=8.012 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13523 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.993 highest=10.000 experience=7.868 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=13926 type=4713 } name="112th Infantry Division" leader= { id=1076 type=37 } movement_progress=0.000 location=1964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13929 type=4713 } name="44th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.967 highest=35.000 experience=7.962 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13931 type=4713 } name="45th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.967 highest=35.000 experience=7.962 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13933 type=4713 } name="46th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.967 highest=35.000 experience=7.962 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=13935 type=4713 } name="21st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.993 highest=10.000 experience=7.868 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15007 type=4713 } name="113th Infantry Division" leader= { id=1295 type=37 } movement_progress=0.000 location=1964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15010 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.970 highest=35.000 experience=7.924 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=15012 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.970 highest=35.000 experience=7.924 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=15014 type=4713 } name="32nd Gar Brigade" home=0 type="garrison_brigade" organisation=135.861 strength=34.970 highest=35.000 experience=7.924 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=15016 type=4713 } name="24th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.106 strength=9.993 highest=10.000 experience=7.868 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=17029 type=4713 } name="12th Air wing" base=1127 leader= { id=1433 type=37 } previous=1208 movement_progress=70.200 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=15586 type=4713 } name="No.214 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=10.613 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=13946 type=4713 } name="No.27 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=10.661 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=13919 type=4713 } name="No.26 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=10.692 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24185 type=4713 } name="28th Navy" base=1616 leader= { id=1375 type=37 } previous=10534 movement_progress=5.332 location=1616 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=431 type=41 } name="HMS Resolution" type="battleship" organisation=80.693 strength=100.000 highest=100.000 experience=11.007 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={1 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=546 type=41 } name="HMS Coventry" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.179 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=8694 type=4713 } name="31st Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.291 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={6 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=407 type=41 } name="11st Destroyer Flotilla" type="destroyer" organisation=80.693 strength=99.927 highest=100.000 experience=10.094 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=624 type=41 } name="15th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.001 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=2978 type=41 } name="1er Groupe de Chasse" base=1521 leader= { id=1511 type=37 } previous=1613 movement_progress=3.900 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2974 type=41 } name="Groupe de Chasse 25" type="interceptor" organisation=82.340 strength=99.988 highest=100.000 experience=6.716 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2975 type=41 } name="Groupe de Chasse 24" type="interceptor" organisation=82.340 strength=99.973 highest=100.000 experience=6.403 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2976 type=41 } name="Groupe de Chasse 23" type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=7.236 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2977 type=41 } name="Groupe de Chasse 22" type="interceptor" organisation=82.340 strength=99.988 highest=100.000 experience=7.870 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=3133 type=41 } name="3e Groupe de Chasse" base=1127 leader= { id=1411 type=37 } previous=1208 movement_progress=21.700 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=22742 type=4713 } name="No.4 RAF Dive Bomber Group" home=0 type="cas" organisation=77.559 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.816} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={4 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24151 type=4713 } name="20th Navy" base=2021 leader= { id=1390 type=37 } previous=10535 movement_progress=2.750 location=2021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=584 type=41 } name="HMS Dauntless" type="light_cruiser" organisation=80.693 strength=99.921 highest=100.000 experience=10.103 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=556 type=41 } name="9th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=99.902 highest=100.000 experience=10.093 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=554 type=41 } name="7th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.019 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=448 type=41 } name="6th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.004 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } start_date="1940.10.29.20" end_date="1940.10.29.20" at_sea=0 } navy= { id= { id=15346 type=4713 } name="12th Submarine Flotilla" base=1127 leader= { id=1320 type=37 } previous=10546 movement_progress=0.300 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15349 type=4713 } name="12th Submarine Flotilla" home=0 type="submarine" organisation=74.106 strength=99.965 highest=100.000 experience=10.073 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=16031 type=4713 } name="14th Submarine Flotilla" home=0 type="submarine" organisation=74.106 strength=99.926 highest=100.000 experience=10.024 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=24 possible_retreat=0 at_sea=0 } navy= { id= { id=24536 type=4713 } name="31st Navy" base=1524 leader= { id=1378 type=37 } previous=11413 movement_progress=2.705 location=1524 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=599 type=41 } name="HMS Exeter" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=543 type=41 } name="HMS Sussex" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=20077 type=4713 } name="38th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } start_date="1940.11.2.9" end_date="1940.11.2.9" at_sea=0 } navy= { id= { id=24544 type=4713 } name="43rd Navy" base=1521 leader= { id=1355 type=37 } previous=11420 movement_progress=0.819 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=420 type=41 } name="HMS Curlew" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.001 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=419 type=41 } name="HMS Carlisle" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.030 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=451 type=41 } name="HMS Curacao" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=444 type=41 } name="HMS Delhi" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } start_date="1940.11.1.9" end_date="1940.11.1.9" at_sea=0 } navy= { id= { id=24545 type=4713 } name="44th Navy" base=1521 leader= { id=1379 type=37 } previous=11420 movement_progress=1.900 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=394 type=41 } name="HMS Furious" type="carrier" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={1 0.000} carrier_taskforce_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} deck_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=393 type=41 } name="1st Air wing" leader= { id=1417 type=37 } previous=10573 movement_progress=35.000 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=391 type=41 } name="1st CAG" type="cag" organisation=69.989 strength=99.927 highest=100.000 experience=10.702 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=392 type=41 } name="2nd CAG" type="cag" organisation=69.989 strength=99.938 highest=100.000 experience=10.692 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=1521 stance=1 start_date="1940.10.23.5" death_date="1940.10.23.5" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=5359 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1940.10.23.5" end_date="1940.10.23.5" } } ship= { id= { id=642 type=41 } name="HMS Warspite" home=0 type="battleship" organisation=80.693 strength=100.000 highest=100.000 experience=10.757 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=400 type=41 } name="HMS Hood" type="battlecruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.770 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=600 type=41 } name="HMS Cumberland" type="heavy_cruiser" organisation=80.693 strength=99.907 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7684 type=4713 } name="HMS Southampton" home=0 type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.243 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=551 type=41 } name="3rd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.593 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } start_date="1940.10.27.6" end_date="1940.10.27.6" at_sea=0 } navy= { id= { id=24550 type=4713 } name="49th Navy" base=2250 leader= { id=1347 type=37 } previous=10538 movement_progress=0.000 location=2250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7546 type=41 } name="HMS Queen Elizabeth" home=0 type="battleship" organisation=80.693 strength=99.935 highest=100.000 experience=10.954 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=613 type=41 } name="HMS Durban" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=597 type=41 } name="HMS Orion" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=601 type=41 } name="HMS Ajax" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=585 type=41 } name="4th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.076 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24555 type=4713 } name="54th Navy" base=2250 leader= { id=1371 type=37 } previous=10538 movement_progress=0.000 location=2250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=576 type=41 } name="HMS Colombo" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.064 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=612 type=41 } name="HMS Danae" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=10947 type=4713 } name="37th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.005 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=547 type=41 } name="1st Destroyer Flotilla" type="destroyer" organisation=80.693 strength=99.996 highest=100.000 experience=10.106 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24557 type=4713 } name="57th Navy" base=1127 leader= { id=1381 type=37 } previous=10546 movement_progress=5.300 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=620 type=41 } name="HMS Cornwall" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=619 type=41 } name="HMS Kent" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=622 type=41 } name="HMS Caledon" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=12520 type=4713 } name="HMS Glasgow" home=0 type="light_cruiser" organisation=80.693 strength=99.963 highest=100.000 experience=10.045 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={7 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } start_date="1940.10.31.9" end_date="1940.10.31.9" at_sea=0 } navy= { id= { id=24559 type=4713 } name="59th Navy" base=1341 leader= { id=1346 type=37 } previous=11420 movement_progress=0.250 location=1341 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15337 type=4713 } name="HMS King George V" home=0 type="battleship" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} capital_ship_armor={5 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=440 type=41 } name="HMS Dragon" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=437 type=41 } name="14th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=20135 type=4713 } name="39th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24564 type=4713 } name="64th Navy" base=2018 leader= { id=1389 type=37 } previous=11419 movement_progress=0.000 location=2018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=397 type=41 } name="HMS Royal Sovereign" type="battleship" organisation=80.693 strength=100.000 highest=100.000 experience=10.264 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={1 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=540 type=41 } name="HMS Malaya" type="battleship" organisation=80.693 strength=100.000 highest=100.000 experience=10.178 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=618 type=41 } name="HMS Eagle" type="escort_carrier" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={1 0.000} const_material={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={1 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=617 type=41 } name="6th Air wing" leader= { id=1412 type=37 } previous=10538 movement_progress=35.000 location=2018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=616 type=41 } name="9th CAG" type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.320 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=2018 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=550 type=41 } name="2nd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.031 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=652 type=41 } name="25th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.106 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=553 type=41 } name="6th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.026 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=555 type=41 } name="8th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24565 type=4713 } name="66th Navy" base=2018 leader= { id=1402 type=37 } previous=11419 movement_progress=0.000 location=2018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=549 type=41 } name="1st Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.001 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24755 type=4713 } name="8th Navy" base=1521 leader= { id=1367 type=37 } previous=11420 movement_progress=8.405 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=405 type=41 } name="HMS Emerald" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } start_date="1940.10.30.9" end_date="1940.10.30.9" at_sea=0 } navy= { id= { id=24756 type=4713 } name="4th Navy" base=1127 leader= { id=1365 type=37 } previous=10546 movement_progress=0.000 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=627 type=41 } name="HMS Achilles" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=14584 type=4713 } name="HMS Aurora" home=0 type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.089 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={8 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=457 type=41 } name="18th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=456 type=41 } name="17th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.011 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24757 type=4713 } name="11th Navy" base=2018 leader= { id=1330 type=37 } previous=11419 movement_progress=2.875 location=2018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=403 type=41 } name="HMS Norfolk" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.372 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } start_date="1940.10.27.9" end_date="1940.10.27.9" at_sea=0 } navy= { id= { id=24758 type=4713 } name="16th Navy" base=2250 leader= { id=1345 type=37 } previous=10538 movement_progress=4.182 location=2250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=623 type=41 } name="HMS Calypso" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.207 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } start_date="1940.10.29.20" end_date="1940.10.29.20" track=yes at_sea=0 } navy= { id= { id=24762 type=4713 } name="29th Navy" base=2021 leader= { id=1400 type=37 } previous=10535 movement_progress=0.512 location=2021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=657 type=41 } name="HMS Penelope" home=0 type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.021 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={5 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } start_date="1940.10.28.22" end_date="1940.10.28.22" at_sea=0 } navy= { id= { id=24768 type=4713 } name="14th Navy" base=2250 leader= { id=1341 type=37 } previous=10538 movement_progress=4.500 location=2250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=442 type=41 } name="HMS Effingham" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.213 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={2 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } start_date="1940.10.30.9" end_date="1940.10.30.9" at_sea=0 } navy= { id= { id=24804 type=4713 } name="13th Navy" base=2021 leader= { id=1328 type=37 } previous=10535 movement_progress=5.000 location=2021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=455 type=41 } name="HMS Suffolk" type="heavy_cruiser" organisation=80.693 strength=99.987 highest=100.000 experience=10.113 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } at_sea=0 } navy= { id= { id=24805 type=4713 } name="19th Navy" base=2021 leader= { id=1357 type=37 } previous=10535 movement_progress=4.000 location=2021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=450 type=41 } name="HMS London" type="heavy_cruiser" organisation=80.693 strength=99.941 highest=100.000 experience=10.049 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } start_date="1940.11.3.9" end_date="1940.11.3.9" at_sea=0 } air= { id= { id=12361 type=4713 } name="14th Air wing" base=1521 leader= { id=1456 type=37 } previous=1613 movement_progress=37.400 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10317 type=4713 } name="No.5 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.117 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=8347 type=4713 } name="No.4 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.157 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=8770 type=4713 } name="No.211 RAF Fighter Group" home=0 type="multi_role" organisation=82.340 strength=100.000 highest=100.000 experience=10.157 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=8419 type=4713 } name="10th Air wing" base=1521 leader= { id=1470 type=37 } previous=1613 movement_progress=8.700 location=1521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5451 type=4713 } name="No.2 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.318 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=489 type=41 } name="No.1 RAF Tactical Group" type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.333 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=946 type=4713 } name="No.14 RAF Fighter Group" home=0 type="multi_role" organisation=82.340 strength=100.000 highest=100.000 experience=10.321 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=15456 type=4713 } name="15th Air wing" base=1567 leader= { id=1447 type=37 } previous=1614 movement_progress=23.500 location=1567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=13164 type=4713 } name="No.222 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.038 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=11952 type=4713 } name="No.205 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.028 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=10590 type=4713 } name="No.213 RAF Fighter Group" home=0 type="multi_role" organisation=82.340 strength=100.000 highest=100.000 experience=10.038 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24959 type=4713 } name="22nd Navy" base=1127 leader= { id=1397 type=37 } movement_progress=0.000 location=1127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=544 type=41 } name="HMS Arethusa" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={5 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=20572 type=4713 } name="16th Air wing" base=1567 leader= { id=1510 type=37 } previous=1667 movement_progress=20.300 location=1567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=17050 type=4713 } name="No.203 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.116 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=19809 type=4713 } name="No.222 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.205 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=13558 type=4713 } name="No.22 RAF Fighter Group" home=0 type="multi_role" organisation=82.340 strength=100.000 highest=100.000 experience=10.169 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=3219 type=41 } name="4e Groupe de Bombardement" base=604 leader= { id=1416 type=37 } previous=10543 movement_progress=20.200 location=604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3218 type=41 } name="Groupe de Bombardement Tactique 6" type="tactical_bomber" organisation=82.340 strength=99.909 highest=100.000 experience=8.554 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.880} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=180 type=4713 } name="7th Air wing" base=5359 leader= { id=1457 type=37 } previous=10573 movement_progress=6.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=562 type=41 } name="No.46 Military Transport Group" type="transport_plane" organisation=65.872 strength=100.000 highest=100.000 experience=10.000 builder="ENG" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} default_tech={1 0.000} } } air= { id= { id=63189 type=4713 } name="18th Air wing" base=1728 leader= { id=1422 type=37 } movement_progress=0.000 location=1728 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=23588 type=4713 } name="No.24 RAF Fighter Group" home=0 type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.032} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3132 type=41 } name="Groupe de Chasse 21" type="interceptor" organisation=82.340 strength=99.945 highest=100.000 experience=6.115 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=610.044 their_power=0.000 embark=0 debark=0 ops_area= { 1384 1340 1385 1431 5191 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 2 -3 0 0 0 0 0 0 0 8 0 0 0 0 } } } theatre= { id= { id=564 type=41 } name="North Africa Command" leader= { id=1140 type=37 } movement_progress=0.000 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=506 type=41 } name="North Africa Command HQ" type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=525 type=41 } name="Malta Command" leader= { id=1305 type=37 } movement_progress=0.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=523 type=41 } name="1st Malta Brigade" type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=524 type=41 } name="2nd Malta Brigade" type="garrison_brigade" organisation=135.861 strength=34.976 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } target=9908 } air= { id= { id=563 type=41 } name="Mediterranean Air Command" base=5868 leader= { id=1465 type=37 } previous=12011 movement_progress=1.700 location=5868 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=561 type=41 } name="Middle East Group" type="cas" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={3 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={4 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2659 type=4713 } name="3rd Army Group" leader= { id=1104 type=37 } previous=5567 movement_progress=0.000 location=5447 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2660 type=4713 } name="11th HQ Brigade" home=5563 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=7.221 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=536 type=4713 } name="1st Army" leader= { id=1135 type=37 } previous=5535 movement_progress=0.000 location=5415 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=537 type=4713 } name="5th HQ Brigade" home=5563 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=7.212 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=513 type=41 } name="Middle East Command" leader= { id=1155 type=37 } movement_progress=0.000 location=5139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=507 type=41 } name="Middle East Command HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=512 type=41 } name="7th Infantry Division" leader= { id=1217 type=37 } movement_progress=0.000 location=5139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=511 type=41 } name="2nd Royal Engineers" type="engineer_brigade" organisation=92.220 strength=9.991 highest=10.000 experience=10.000 is_reserve=yes builder="ENG" special_forces_training={3 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=508 type=41 } name="14th Infantry Brigade" type="garrison_brigade" organisation=126.023 strength=34.976 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=509 type=41 } name="16th Infantry Brigade" type="garrison_brigade" organisation=126.023 strength=34.976 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=510 type=41 } name="23rd Infantry Brigade" type="garrison_brigade" organisation=126.023 strength=34.976 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } target=9908 } } corps= { id= { id=519 type=41 } name="Trans-Jordan and Palestine Command" leader= { id=1185 type=37 } previous=5588 movement_progress=0.000 location=5612 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=514 type=41 } name="Trans-Jordan and Palestine Command HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=518 type=41 } name="Trans-Jordan and Palestine Infantry Division" leader= { id=1233 type=37 } previous=5563 movement_progress=0.082 location=5589 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=515 type=41 } name="1st Northamptonshire Regiment" type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=11.116 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=516 type=41 } name="2nd South Staffordshire Regiment" type="infantry_brigade" organisation=94.279 strength=34.982 highest=35.000 experience=11.133 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=517 type=41 } name="4th Armoured Car Squadron" type="self_propelled_support_brigade" organisation=156.446 strength=9.999 highest=10.000 experience=11.142 is_reserve=yes builder="ENG" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" target=9908 } } target=5139 } } air= { id= { id=500 type=41 } name="RAF Air Combat Support Command" base=5868 leader= { id=1414 type=37 } previous=12011 movement_progress=1.700 location=5868 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=499 type=41 } name="No.1 RAF Dive Bomber Group" type="cas" organisation=82.340 strength=100.000 highest=100.000 experience=10.101 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={3 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={4 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=15938 type=4713 } name="No.2 RAF Dive Bomber Group" home=0 type="cas" organisation=82.340 strength=100.000 highest=100.000 experience=10.081 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={4 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } navy= { id= { id=195 type=4713 } name="21st Navy" base=5563 leader= { id=1348 type=37 } previous=10584 movement_progress=0.000 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7551 type=41 } name="HMS Valiant" home=0 type="battleship" organisation=80.693 strength=99.971 highest=100.000 experience=10.122 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=539 type=41 } name="HMS Barham" type="battleship" organisation=80.693 strength=99.952 highest=100.000 experience=10.042 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=395 type=41 } name="HMS Nelson" type="battleship" organisation=80.693 strength=100.000 highest=100.000 experience=10.075 pride=yes capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={4 0.000} capitalship_armament={2 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} capital_ship_armor={4 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=402 type=41 } name="HMS Repulse" type="battlecruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.075 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={4 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=458 type=41 } name="19th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.058 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=548 type=41 } name="2nd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.058 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=452 type=41 } name="3rd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.058 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=453 type=41 } name="4th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.058 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=21326 type=4713 } name="13th Air wing" base=6283 leader= { id=1446 type=37 } previous=12048 movement_progress=33.400 location=6283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=18291 type=4713 } name="No.205 RN Coastal Naval Patrol Group" home=0 type="naval_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.050 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24394 type=4713 } name="1st Navy" base=5359 leader= { id=1399 type=37 } movement_progress=0.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15343 type=4713 } name="30th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=99.922 highest=100.000 experience=10.226 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=421 type=41 } name="10th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=99.937 highest=100.000 experience=10.086 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24441 type=4713 } name="6th Navy" base=5359 leader= { id=1344 type=37 } previous=10573 movement_progress=3.524 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=432 type=41 } name="HMS Ceres" type="light_cruiser" organisation=80.693 strength=99.934 highest=100.000 experience=10.057 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } start_date="1940.10.14.17" end_date="1940.10.14.17" at_sea=0 } navy= { id= { id=24464 type=4713 } name="12th Navy" base=5589 leader= { id=1354 type=37 } previous=10584 movement_progress=0.000 location=5589 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=436 type=41 } name="13rd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=99.910 highest=100.000 experience=10.247 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=21888 type=4713 } name="24th Navy" base=5563 leader= { id=1393 type=37 } previous=10584 movement_progress=7.125 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=426 type=41 } name="HMS Courageous" type="carrier" organisation=74.106 strength=99.926 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={1 0.000} carrier_taskforce_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} deck_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=425 type=41 } name="3rd Air wing" leader= { id=1492 type=37 } previous=10584 movement_progress=46.000 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=423 type=41 } name="4th CAG" type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=11.210 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=424 type=41 } name="5th CAG" type="cag" organisation=69.989 strength=99.976 highest=100.000 experience=11.252 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=5563 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=404 type=41 } name="HMS Calcutta" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.044 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7614 type=4713 } name="27th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.101 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=625 type=41 } name="16th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.057 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24531 type=4713 } name="2nd Navy" base=5359 leader= { id=1359 type=37 } movement_progress=0.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=430 type=41 } name="HMS Revenge" type="battleship" organisation=80.693 strength=99.930 highest=100.000 experience=10.343 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={1 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=596 type=41 } name="HMS York" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=628 type=41 } name="HMS Leander" type="light_cruiser" organisation=80.693 strength=99.939 highest=100.000 experience=10.078 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=552 type=41 } name="5th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.318 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=21892 type=4713 } name="27th Navy" base=5563 leader= { id=1401 type=37 } previous=10584 movement_progress=0.700 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=614 type=41 } name="HMS Despatch" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.182 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=10452 type=4713 } name="HMS Newcastle" home=0 type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={7 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5995 type=4713 } name="28th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.169 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={4 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=408 type=41 } name="12nd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.352 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24759 type=4713 } name="23rd Navy" base=5563 leader= { id=1370 type=37 } previous=10584 movement_progress=1.300 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=541 type=41 } name="HMS Devonshire" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } at_sea=0 } navy= { id= { id=24760 type=4713 } name="26th Navy" base=5359 leader= { id=1360 type=37 } movement_progress=0.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=10528 type=4713 } name="36th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=99.920 highest=100.000 experience=10.439 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=470 type=41 } name="2nd Submarine Squadron" base=5359 leader= { id=1386 type=37 } previous=10573 movement_progress=4.500 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=467 type=41 } name="5th Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.075 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={5 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=468 type=41 } name="6th Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.080 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={5 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=469 type=41 } name="7th Submarine Flotilla" type="submarine" organisation=74.106 strength=99.940 highest=100.000 experience=10.091 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } start_date="1940.10.5.22" disengage=57 possible_retreat=10521 end_date="1940.10.5.22" at_sea=0 } navy= { id= { id=12323 type=4713 } name="5th Navy" base=5359 leader= { id=1340 type=37 } previous=10573 movement_progress=0.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=466 type=41 } name="4th Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.165 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={5 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=12526 type=4713 } name="11th Submarine Flotilla" home=0 type="submarine" organisation=74.106 strength=99.914 highest=100.000 experience=10.164 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=560 type=41 } name="1st Submarine Squadron" base=5563 leader= { id=1358 type=37 } previous=10584 movement_progress=3.000 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=558 type=41 } name="1st Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.012 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=559 type=41 } name="2nd Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.013 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } start_date="1940.9.21.10" end_date="1940.9.21.10" at_sea=0 } navy= { id= { id=633 type=41 } name="3rd Submarine Squadron" base=5563 leader= { id=1356 type=37 } previous=10584 movement_progress=0.000 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=630 type=41 } name="8th Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={11 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=631 type=41 } name="9th Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=632 type=41 } name="10th Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=17693 type=4713 } name="10th Navy" base=5563 leader= { id=1521 type=37 } previous=10584 movement_progress=0.000 location=5563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=465 type=41 } name="3rd Submarine Flotilla" type="submarine" organisation=74.106 strength=100.000 highest=100.000 experience=10.109 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=108 possible_retreat=0 at_sea=0 } navy= { id= { id=12129 type=4713 } name="12th Navy" base=5359 leader= { id=1333 type=37 } previous=10573 movement_progress=1.000 location=5359 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3121 type=41 } name="4éme Flotille des Sous-Marins" type="submarine" organisation=74.106 strength=99.981 highest=100.000 experience=10.068 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2963 type=41 } name="6éme Flotille des Sous-Marins" type="submarine" organisation=74.106 strength=99.923 highest=100.000 experience=7.224 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2962 type=41 } name="5éme Flotille des Sous-Marins" type="submarine" organisation=74.106 strength=99.976 highest=100.000 experience=8.744 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } start_date="1940.10.2.8" disengage=93 possible_retreat=0 end_date="1940.10.2.8" at_sea=0 } navy= { id= { id=22159 type=4713 } name="9th Navy" base=5589 leader= { id=1384 type=37 } previous=10584 movement_progress=2.600 location=5589 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=542 type=41 } name="HMS Shropshire" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.001 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=595 type=41 } name="HMS Berwick" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.010 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={4 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7678 type=4713 } name="29th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.112 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={6 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=9340 type=4713 } name="33rd Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } disengage=3 possible_retreat=4486 at_sea=0 } air= { id= { id=18288 type=4713 } name="No.205 RN Coastal Naval Patrol Group" base=5868 leader= { id=1467 type=37 } previous=12011 movement_progress=6.100 location=5868 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=18532 type=4713 } name="No.215 RAF Tactical Group" home=0 type="tactical_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.001 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2968 type=4713 } name="6th Army Group" leader= { id=1312 type=37 } previous=9908 movement_progress=0.100 location=9927 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.075 regiment= { id= { id=2969 type=4713 } name="16th HQ Brigade" home=9904 type="hq_brigade" organisation=42.735 strength=5.816 highest=6.000 experience=7.267 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2662 type=4713 } name="4th Army" leader= { id=1285 type=37 } previous=9908 movement_progress=0.095 location=9889 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2663 type=4713 } name="12th HQ Brigade" home=9904 type="hq_brigade" organisation=52.697 strength=5.995 highest=6.000 experience=7.235 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=539 type=4713 } name="3rd Corps" leader= { id=1248 type=37 } previous=9927 movement_progress=0.000 location=9908 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=540 type=4713 } name="6th HQ Brigade" home=9904 type="hq_brigade" organisation=52.697 strength=5.995 highest=6.000 experience=7.298 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=7844 type=4713 } name="2nd Indian Infantry" leader= { id=1132 type=37 } previous=9908 movement_progress=0.000 location=9888 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.791 regiment= { id= { id=7847 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.992 highest=35.000 experience=8.402 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7849 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.992 highest=35.000 experience=8.402 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7851 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=95.926 strength=34.992 highest=35.000 experience=8.403 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7853 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.399 strength=9.998 highest=10.000 experience=7.999 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=6320 } } corps= { id= { id=542 type=4713 } name="4th Corps" leader= { id=1283 type=37 } previous=9945 movement_progress=0.000 location=9908 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=543 type=4713 } name="7th HQ Brigade" home=9988 type="hq_brigade" organisation=52.697 strength=5.999 highest=6.000 experience=7.261 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=611 type=41 } name="Singapore Command" leader= { id=1096 type=37 } movement_progress=0.000 location=6394 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=608 type=41 } name="12th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.997 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=609 type=41 } name="Malaya Brigade" type="garrison_brigade" organisation=125.047 strength=34.997 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=610 type=41 } name="Straits Settlements Volunteer Force" type="garrison_brigade" organisation=125.047 strength=35.000 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=534 type=41 } name="Kenya Colonial Territory" leader= { id=1242 type=37 } previous=9959 movement_progress=0.000 location=9926 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.410 regiment= { id= { id=532 type=41 } name="The Northern Brigade" type="infantry_brigade" organisation=77.014 strength=34.994 highest=35.000 experience=12.177 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=533 type=41 } name="3rd Royal Armoured Car Brigade" type="self_propelled_support_brigade" organisation=119.240 strength=9.998 highest=10.000 experience=12.284 is_reserve=yes builder="ENG" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=7567 type=4713 } name="9th 'Highland' Mountain Div." leader= { id=1171 type=37 } previous=9908 movement_progress=0.000 location=9927 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.845 regiment= { id= { id=7570 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=104.160 strength=34.972 highest=35.000 experience=10.200 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7572 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=104.160 strength=34.972 highest=35.000 experience=10.203 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7574 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=104.160 strength=34.972 highest=35.000 experience=10.203 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } target=9786 } } } army= { id= { id=4643 type=4713 } name="10th Army" leader= { id=1025 type=37 } previous=9888 movement_progress=0.000 location=9908 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4644 type=4713 } name="20th HQ Brigade" home=5428 type="hq_brigade" organisation=54.344 strength=6.000 highest=6.000 experience=3.519 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.880} } } } division= { id= { id=607 type=41 } name="Hong Kong Command" leader= { id=1084 type=37 } movement_progress=0.000 location=5868 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=605 type=41 } name="Kowloon Brigade" type="garrison_brigade" organisation=132.541 strength=34.997 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=606 type=41 } name="Hong Kong Brigade" type="garrison_brigade" organisation=132.541 strength=34.997 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=66.003 their_power=1.221 embark=0 debark=0 ops_area= { 9868 9909 9927 9945 9926 9888 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 2 0 0 0 0 } } } theatre= { id= { id=578 type=41 } name="West Africa Command" leader= { id=1207 type=37 } previous=9939 movement_progress=0.103 location=9956 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=565 type=41 } name="West Africa Command HQ" type="hq_brigade" organisation=49.404 strength=5.999 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } armygroup= { id= { id=2971 type=4713 } name="7th Army Group" leader= { id=1264 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2972 type=4713 } name="17th HQ Brigade" home=9920 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=7.237 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2665 type=4713 } name="5th Army" leader= { id=1313 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2666 type=4713 } name="13th HQ Brigade" home=9920 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=7.233 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=545 type=4713 } name="5th Corps" leader= { id=1032 type=37 } previous=9939 movement_progress=0.156 location=9956 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=546 type=4713 } name="8th HQ Brigade" home=9920 type="hq_brigade" organisation=51.050 strength=5.999 highest=6.000 experience=7.233 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=568 type=41 } name="Lagos Colonial Army" leader= { id=1253 type=37 } previous=9956 movement_progress=0.087 location=9977 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=566 type=41 } name="1st Lagos Colonial Forces" type="militia_brigade" organisation=34.582 strength=29.973 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=567 type=41 } name="2nd Lagos Colonial Forces" type="militia_brigade" organisation=34.582 strength=29.973 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=571 type=41 } name="Accra Colonial Army" leader= { id=1307 type=37 } movement_progress=0.000 location=9969 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=569 type=41 } name="1st Accra Colonial Forces" type="militia_brigade" organisation=33.958 strength=29.973 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=570 type=41 } name="2nd Accra Colonial Forces" type="militia_brigade" organisation=33.958 strength=29.973 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=574 type=41 } name="Freetown Colonial Army" leader= { id=1514 type=37 } movement_progress=0.000 location=9915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=572 type=41 } name="1st Freetown Colonial Forces" type="militia_brigade" organisation=32.936 strength=29.973 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=573 type=41 } name="2nd Freetown Colonial Forces" type="militia_brigade" organisation=32.936 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } } } armygroup= { id= { id=24339 type=4713 } name="9th Army Group" leader= { id=1021 type=37 } previous=4165 movement_progress=0.000 location=4166 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=24340 type=4713 } name="11th HQ Brigade" home=3756 type="hq_brigade" organisation=0.000 strength=0.021 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.171} } army= { id= { id=1321 type=4713 } name="5th Army" leader= { id=1143 type=37 } previous=4165 movement_progress=0.000 location=4166 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=1322 type=4713 } name="6th HQ Brigade" home=3550 type="hq_brigade" organisation=0.000 strength=5.767 highest=5.996 experience=6.099 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=22863 type=4713 } name="14th Corps" leader= { id=1039 type=37 } previous=4166 movement_progress=0.100 location=4038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=22864 type=4713 } name="26th HQ Brigade" home=2366 type="hq_brigade" organisation=0.000 strength=3.664 highest=4.340 experience=3.327 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.620} } division= { id= { id=18489 type=4713 } name="81ème Div. d'Infanterie d'Afrique" leader= { id=1310 type=37 } previous=3969 movement_progress=0.171 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=18492 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=8.130 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=18494 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=8.130 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=18496 type=4713 } name="11th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=0.000 strength=4.317 highest=5.000 experience=8.135 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } regiment= { id= { id=18498 type=4713 } name="12th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=0.000 strength=4.317 highest=5.000 experience=8.190 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } target=9756 } } } army= { id= { id=4469 type=4713 } name="9th Army" leader= { id=1010 type=37 } previous=4166 movement_progress=0.026 location=4038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=4470 type=4713 } name="18th HQ Brigade" home=2814 type="hq_brigade" organisation=0.000 strength=5.341 highest=5.995 experience=6.078 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=2800 type=41 } name="6éme Région Militaire" leader= { id=1316 type=37 } previous=4166 movement_progress=0.065 location=4038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=2782 type=41 } name="6éme Région Militaire HQ" type="hq_brigade" organisation=0.000 strength=5.357 highest=5.995 experience=12.297 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=3075 type=41 } name="30éme Division d'Infanterie Alpine" leader= { id=1191 type=37 } previous=4037 movement_progress=0.014 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=3072 type=41 } name="55e Régiment d'Infanterie Alpine" type="bergsjaeger_brigade" organisation=0.000 strength=15.396 highest=17.500 experience=6.646 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3073 type=41 } name="22e Demi-Brigade de Chasseurs Alpins" type="bergsjaeger_brigade" organisation=0.000 strength=15.396 highest=17.500 experience=6.647 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3071 type=41 } name="34e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=0.000 strength=15.396 highest=17.500 experience=6.652 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3074 type=41 } name="42e Régiment d'Artillerie Coloniale" type="truck_towed_support_brigade" organisation=0.000 strength=4.468 highest=5.000 experience=7.320 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.798} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=9756 } } corps= { id= { id=17114 type=4713 } name="9th Corps" leader= { id=1024 type=37 } previous=4166 movement_progress=0.000 location=4038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=17115 type=4713 } name="21st HQ Brigade" home=2618 type="hq_brigade" organisation=0.000 strength=5.330 highest=5.996 experience=5.061 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.870} } division= { id= { id=3027 type=41 } name="4éme Division d'Infanterie" leader= { id=1153 type=37 } previous=3969 movement_progress=0.020 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=3023 type=41 } name="45e Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=12.506 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3024 type=41 } name="72e Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=12.508 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3025 type=41 } name="124e Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=12.508 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3026 type=41 } name="29e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=0.000 strength=4.543 highest=5.000 experience=12.828 is_reserve=yes builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.798} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=9756 } division= { id= { id=3017 type=41 } name="Secteur Défensif de Rhône" leader= { id=1086 type=37 } previous=4037 movement_progress=0.017 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=3014 type=41 } name="179e Demi-Brigade Alpine de Forteresse" type="bergsjaeger_brigade" organisation=0.000 strength=15.428 highest=17.500 experience=6.652 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3015 type=41 } name="189e Bataillon Alpin de Forteresse" type="garrison_brigade" organisation=0.000 strength=15.428 highest=17.500 experience=6.649 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3016 type=41 } name="230e Bataillon Alpin de Forteresse" type="garrison_brigade" organisation=0.000 strength=15.428 highest=17.500 experience=6.649 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } target=9756 } division= { id= { id=19176 type=4713 } name="83ème Div. d'Infanterie d'Afrique" leader= { id=1004 type=37 } previous=3969 movement_progress=0.171 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=19179 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=4.623 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19181 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=4.623 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19183 type=4713 } name="13th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=0.000 strength=4.317 highest=5.000 experience=4.625 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } regiment= { id= { id=19185 type=4713 } name="14th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=0.000 strength=4.317 highest=5.000 experience=4.625 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } target=9756 } division= { id= { id=14486 type=41 } name="21ème Division de Gendarmerie" leader= { id=1500 type=37 } previous=3969 movement_progress=0.103 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=14485 type=41 } name="69th Mil Brigade" home=3350 type="militia_brigade" organisation=0.000 strength=12.594 highest=15.000 experience=-0.776 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.992} militia_support_weapons={4 0.992} } regiment= { id= { id=14487 type=41 } name="70th Mil Brigade" home=3350 type="militia_brigade" organisation=0.000 strength=12.594 highest=15.000 experience=-0.776 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.992} militia_support_weapons={4 0.992} } regiment= { id= { id=14488 type=41 } name="71st Mil Brigade" home=3350 type="militia_brigade" organisation=0.000 strength=12.594 highest=15.000 experience=-0.776 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.992} militia_support_weapons={4 0.992} } target=9756 } } corps= { id= { id=24095 type=4713 } name="15th Corps" leader= { id=1222 type=37 } previous=3968 movement_progress=0.000 location=4037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=24096 type=4713 } name="27th HQ Brigade" home=3481 type="hq_brigade" organisation=0.000 strength=1.030 highest=1.702 experience=1.062 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.590} } division= { id= { id=3329 type=41 } name="1ére Division de Cuirassiers" leader= { id=1315 type=37 } previous=4037 movement_progress=0.493 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=3333 type=41 } name="2e Régiment d'Infanterie Motorisée" home=0 type="motorized_brigade" organisation=0.000 strength=28.089 highest=30.000 experience=7.446 builder="ENG" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3332 type=41 } name="2e Brigade de Chars de Combat" home=0 type="heavy_armor_brigade" organisation=0.000 strength=9.030 highest=10.000 experience=7.449 heavy_tank_gun={1 0.000} heavy_tank_engine={1 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } target=9756 } division= { id= { id=14460 type=41 } name="16ème Division de Gendarmerie" leader= { id=1268 type=37 } previous=3969 movement_progress=0.200 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=14459 type=41 } name="48th Mil Brigade" home=2874 type="militia_brigade" organisation=0.000 strength=12.690 highest=15.000 experience=0.290 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.448} militia_support_weapons={5 0.128} } regiment= { id= { id=14461 type=41 } name="49th Mil Brigade" home=2874 type="militia_brigade" organisation=0.000 strength=12.690 highest=15.000 experience=0.290 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.032} militia_support_weapons={5 0.032} } regiment= { id= { id=14462 type=41 } name="50th Mil Brigade" home=2874 type="militia_brigade" organisation=0.000 strength=12.690 highest=15.000 experience=0.290 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.032} militia_support_weapons={5 0.000} } regiment= { id= { id=14463 type=41 } name="51st Mil Brigade" home=2874 type="militia_brigade" organisation=0.000 strength=12.690 highest=15.000 experience=0.290 builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.992} } target=9756 } } corps= { id= { id=3109 type=41 } name="15éme Région Militaire" leader= { id=1055 type=37 } previous=4037 movement_progress=0.181 location=4038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=3090 type=41 } name="15éme Région Militaire HQ" type="hq_brigade" organisation=0.000 strength=5.336 highest=5.996 experience=12.249 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=3104 type=41 } name="Secteur Fortifié des Alpes-Maritimes" leader= { id=1176 type=37 } previous=4037 movement_progress=0.046 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=3101 type=41 } name="40e Demi-Brigade Alpine de Forteresse" type="bergsjaeger_brigade" organisation=0.000 strength=15.531 highest=17.500 experience=6.648 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3102 type=41 } name="58e Demi-Brigade Alpine de Forteresse" type="bergsjaeger_brigade" organisation=0.000 strength=15.531 highest=17.500 experience=6.648 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} light_smallarms_technology={0 0.620} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3103 type=41 } name="61er Demi-Brigade Alpine de Forteresse" type="garrison_brigade" organisation=0.000 strength=15.531 highest=17.500 experience=6.648 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } target=9756 } division= { id= { id=2908 type=41 } name="3éme Division d'Infanterie Nord-Africaine" leader= { id=1049 type=37 } previous=3969 movement_progress=0.175 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=2904 type=41 } name="14e Régiment de Tirailleurs Algeriens" type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=7.012 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2905 type=41 } name="15e Régiment de Tirailleurs Algeriens" type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=7.009 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2906 type=41 } name="24e Régiment de Tirailleurs Tunisiens" type="infantry_brigade" organisation=0.000 strength=15.674 highest=17.500 experience=7.006 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2907 type=41 } name="20e Régiment d'Artillerie Nord-Africain" type="truck_towed_support_brigade" organisation=0.000 strength=4.543 highest=5.000 experience=7.320 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.798} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=9756 } } } } navy= { id= { id=18938 type=4713 } name="79th Navy" base=9920 leader= { id=1336 type=37 } previous=12639 movement_progress=1.050 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=398 type=41 } name="HMS Royal Oak" type="battleship" organisation=80.693 strength=99.946 highest=100.000 experience=10.017 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={1 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=399 type=41 } name="HMS Ramillies" type="battleship" organisation=80.693 strength=99.964 highest=100.000 experience=10.088 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={1 0.000} capital_ship_armor={3 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=429 type=41 } name="HMS Hermes" type="escort_carrier" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={1 0.000} const_material={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=428 type=41 } name="4th Air wing" leader= { id=1438 type=37 } previous=10537 movement_progress=30.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=427 type=41 } name="6th CAG" type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.471 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=9920 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=414 type=41 } name="HMS Argus" type="escort_carrier" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=413 type=41 } name="2nd Air wing" leader= { id=1435 type=37 } previous=10565 movement_progress=18.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=412 type=41 } name="3rd CAG" type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.635 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=9920 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=5390 type=4713 } name="26th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.140 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=460 type=41 } name="20th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.017 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} 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strength=100.000 highest=100.000 experience=10.017 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=478 type=41 } name="Empire Captain Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=483 type=41 } name="Maloja Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=475 type=41 } name="Hororata Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=485 type=41 } name="Empire Splendour Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=477 type=41 } name="Clan Macauley Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=486 type=41 } name="Sam Torch Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=472 type=41 } name="Trojan Star Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=471 type=41 } name="Suffolk Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=479 type=41 } name="Andes Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=480 type=41 } name="Empire Charmain Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=487 type=41 } name="Resolution Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=482 type=41 } name="Essex Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=474 type=41 } name="Empire Arquebus Flotilla" type="transport_ship" organisation=8.234 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.10.28.22" end_date="1940.10.28.22" at_sea=0 } navy= { id= { id=28076 type=4713 } name="32nd Navy" base=9920 leader= { id=1392 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=11277 type=4713 } name="HMS Ark Royal" home=0 type="carrier" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={1 0.000} carrier_taskforce_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} deck_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=11280 type=4713 } name="10th CAG" leader= { id=1474 type=37 } previous=10565 movement_progress=18.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11283 type=4713 } name="10th CAG" home=0 type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.626 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=11289 type=4713 } name="11th CAG" home=0 type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.603 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=9920 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=538 type=41 } name="HMS Glorious" type="carrier" organisation=74.106 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={1 0.000} carrier_taskforce_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} deck_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=537 type=41 } name="5th Air wing" leader= { id=1443 type=37 } previous=10538 movement_progress=51.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=535 type=41 } name="7th CAG" type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.327 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=536 type=41 } name="8th CAG" type="cag" organisation=69.989 strength=100.000 highest=100.000 experience=10.317 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=9920 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=yes time=2 priority=0 stop=-1.000 return_to_base=yes priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=621 type=41 } name="HMS Dorsetshire" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=417 type=41 } name="HMS Frobisher" type="heavy_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={2 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=445 type=41 } name="HMS Dunedin" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.031 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28077 type=4713 } name="34th Navy" base=9920 leader= { id=1373 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=439 type=41 } name="HMS Diomede" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.015 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28078 type=4713 } name="35th Navy" base=9920 leader= { id=1326 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=545 type=41 } name="HMS Galatea" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.060 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={5 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28079 type=4713 } name="36th Navy" base=9920 leader= { id=1350 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=406 type=41 } name="HMS Enterprise" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28080 type=4713 } name="37th Navy" base=9920 leader= { id=1407 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=583 type=41 } name="HMS Neptune" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28081 type=4713 } name="38th Navy" base=9920 leader= { id=1329 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=434 type=41 } name="HMS Cairo" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.088 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28082 type=4713 } name="39th Navy" base=9920 leader= { id=1342 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=575 type=41 } name="HMS Capetown" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28083 type=4713 } name="41st Navy" base=9920 leader= { id=1351 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=409 type=41 } name="15th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=99.947 highest=100.000 experience=10.246 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28084 type=4713 } name="42nd Navy" base=9920 leader= { id=1364 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=18772 type=4713 } name="34th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28085 type=4713 } name="45th Navy" base=9920 leader= { id=1369 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=18809 type=4713 } name="35th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28086 type=4713 } name="46th Navy" base=9920 leader= { id=1395 type=37 } movement_progress=0.000 location=9920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=447 type=41 } name="5th Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.032 their_power=0.000 embark=4106 debark=9756 ops_area= { 9756 9901 9898 9762 9780 9800 9839 9879 9920 9903 9957 9978 9817 9857 9837 9969 9899 9918 9954 9915 9935 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 2 0 0 0 0 } } } theatre= { id= { id=587 type=41 } name="South Africa Command" leader= { id=1203 type=37 } previous=10130 movement_progress=0.004 location=10117 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=579 type=41 } name="South Africa Command HQ" type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } armygroup= { id= { id=2965 type=4713 } name="5th Army Group" leader= { id=1177 type=37 } movement_progress=0.000 location=10130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2966 type=4713 } name="15th HQ Brigade" home=10130 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=7.230 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2656 type=4713 } name="3rd Army" leader= { id=1181 type=37 } movement_progress=0.000 location=10130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2657 type=4713 } name="10th HQ Brigade" home=10130 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=7.227 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=533 type=4713 } name="2nd Corps" leader= { id=1145 type=37 } movement_progress=0.000 location=10130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=534 type=4713 } name="4th HQ Brigade" home=10130 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=7.231 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=582 type=41 } name="Tanganyika Colonial Territory" leader= { id=1029 type=37 } movement_progress=0.000 location=10130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=580 type=41 } name="The Southern Brigade" type="infantry_brigade" organisation=94.279 strength=34.997 highest=35.000 experience=10.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=581 type=41 } name="Southern Rhodesia Forces" type="militia_brigade" organisation=34.582 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } } } navy= { id= { id=24252 type=4713 } name="17th Navy" base=10130 leader= { id=1339 type=37 } previous=12397 movement_progress=3.016 location=10130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=443 type=41 } name="HMS Cardiff" type="light_cruiser" organisation=80.693 strength=99.910 highest=100.000 experience=10.132 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=3.008 their_power=0.000 embark=0 debark=0 ops_area= { 8024 10271 8048 8010 10074 10075 10087 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } theatre= { id= { id=603 type=41 } name="Caribbean Command" leader= { id=1287 type=37 } movement_progress=0.000 location=10628 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=588 type=41 } name="Caribbbean Command HQ" type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=10.000 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } armygroup= { id= { id=2962 type=4713 } name="4th Army Group" leader= { id=1173 type=37 } movement_progress=0.000 location=9896 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2963 type=4713 } name="14th HQ Brigade" home=9896 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=7.225 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2653 type=4713 } name="2nd Army" leader= { id=1141 type=37 } movement_progress=0.000 location=9896 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2654 type=4713 } name="9th HQ Brigade" home=9896 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=7.221 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=524 type=4713 } name="1st Corps" leader= { id=1234 type=37 } movement_progress=0.000 location=9896 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=525 type=4713 } name="1st HQ Brigade" home=9896 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=7.226 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=591 type=41 } name="Guayana Colonial Army" leader= { id=1034 type=37 } movement_progress=0.000 location=9896 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=589 type=41 } name="1st Guayana Colonial Forces" type="militia_brigade" organisation=34.582 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=590 type=41 } name="2nd Guayana Colonial Forces" type="militia_brigade" organisation=34.582 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=594 type=41 } name="Bahama Colonial Army" leader= { id=1079 type=37 } movement_progress=0.000 location=7521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=592 type=41 } name="1st Bahama Colonial Forces" type="militia_brigade" organisation=32.936 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=593 type=41 } name="2nd Bahama Colonial Forces" type="militia_brigade" organisation=32.936 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } } army= { id= { id=1324 type=4713 } name="6th Army" leader= { id=1005 type=37 } previous=3485 movement_progress=0.000 location=3551 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=1325 type=4713 } name="7th HQ Brigade" home=3961 type="hq_brigade" organisation=0.000 strength=5.659 highest=5.996 experience=6.107 builder="ENG" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } } air= { id= { id=5461 type=4713 } name="8th Air wing" base=6433 leader= { id=1513 type=37 } previous=10906 movement_progress=20.200 location=6433 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=15856 type=4713 } name="No.16 RN Coastal Naval Patrol Group" home=0 type="naval_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=491 type=41 } name="No.15 RN Coastal Naval Patrol Group" type="naval_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=952 type=4713 } name="No.10 RAF Fighter Group" home=0 type="multi_role" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=2973 type=41 } name="1er Groupe de Bombardement" base=8734 leader= { id=1479 type=37 } previous=13149 movement_progress=8.300 location=8734 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2971 type=41 } name="Groupe de Bombardement Tactique 2" type="tactical_bomber" organisation=82.340 strength=99.951 highest=100.000 experience=10.461 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2972 type=41 } name="Groupe de Bombardement Tactique 3" type="tactical_bomber" organisation=82.340 strength=99.928 highest=100.000 experience=10.234 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.036 their_power=0.000 embark=0 debark=0 ops_area= { 9896 9932 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } theatre= { id= { id=14519 type=41 } name="Bûr Sa'îd HQ" leader= { id=1243 type=37 } movement_progress=0.000 location=5172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14520 type=41 } name="1st HQ Brigade" home=5172 type="hq_brigade" organisation=49.404 strength=5.995 highest=5.995 experience=6.555 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.074} } air= { id= { id=636 type=41 } name="Far East Air Command" base=5172 leader= { id=1420 type=37 } previous=10587 movement_progress=12.200 location=5172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=634 type=41 } name="Far East Group" type="cas" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={3 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={4 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=635 type=41 } name="Indian Group" type="cas" organisation=82.340 strength=100.000 highest=100.000 experience=10.000 builder="ENG" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={3 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={4 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=531 type=41 } name="Uganda Colonial Territory" leader= { id=1227 type=37 } previous=9959 movement_progress=0.000 location=9926 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.790 regiment= { id= { id=529 type=41 } name="Uganda Territorial Force" type="militia_brigade" organisation=32.936 strength=29.984 highest=30.000 experience=10.435 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=530 type=41 } name="2nd Royal Armoured Car Brigade" type="self_propelled_support_brigade" organisation=120.895 strength=9.993 highest=10.000 experience=10.447 is_reserve=yes builder="ENG" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=9664 } air= { id= { id=19452 type=4713 } name="No.17 RN Coastal Naval Patrol Group" base=5172 leader= { id=1453 type=37 } previous=10587 movement_progress=0.000 location=5172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=19455 type=4713 } name="No.17 RN Coastal Naval Patrol Group" home=0 type="naval_bomber" organisation=82.340 strength=100.000 highest=100.000 experience=10.153 builder="ENG" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=25820 type=4713 } name="8th Army Group" leader= { id=1184 type=37 } previous=9888 movement_progress=0.100 location=9908 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25821 type=4713 } name="19th HQ Brigade" home=9946 type="hq_brigade" organisation=49.404 strength=6.000 highest=6.000 experience=6.224 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.022} } army= { id= { id=25605 type=4713 } name="1st Army" leader= { id=1158 type=37 } previous=9908 movement_progress=0.182 location=9889 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.884 regiment= { id= { id=25606 type=4713 } name="18th HQ Brigade" home=9946 type="hq_brigade" organisation=51.050 strength=5.996 highest=5.996 experience=6.186 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.030} } corps= { id= { id=25398 type=4713 } name="4th Corps" leader= { id=1149 type=37 } previous=9888 movement_progress=0.100 location=9908 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25399 type=4713 } name="3rd HQ Brigade" home=9946 type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=6.222 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.038} } division= { id= { id=528 type=41 } name="Sudan Colonial Territory" leader= { id=1164 type=37 } previous=9908 movement_progress=0.000 location=9888 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.387 regiment= { id= { id=526 type=41 } name="Sudan Defence Force" type="militia_brigade" organisation=34.582 strength=29.990 highest=30.000 experience=10.487 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=527 type=41 } name="Sudan Mixed Royal Artillery" type="truck_towed_support_brigade" organisation=103.507 strength=9.992 highest=10.000 experience=10.527 is_reserve=yes builder="ENG" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.798} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=9664 } } } } navy= { id= { id=27062 type=4713 } name="15th Navy" base=5139 leader= { id=1337 type=37 } previous=10586 movement_progress=0.945 location=5139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=396 type=41 } name="HMS Rodney" type="battleship" organisation=80.693 strength=99.940 highest=100.000 experience=10.409 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={4 0.000} capitalship_armament={2 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} capital_ship_armor={4 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=401 type=41 } name="HMS Renown" type="battlecruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.184 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} capital_ship_engine={4 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=433 type=41 } name="HMS Caradoc" type="light_cruiser" organisation=80.693 strength=100.000 highest=100.000 experience=10.207 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=463 type=41 } name="23rd Destroyer Flotilla" type="destroyer" organisation=80.693 strength=100.000 highest=100.000 experience=10.000 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=647 type=41 } name="24th Destroyer Flotilla" home=0 type="destroyer" organisation=80.693 strength=99.901 highest=100.000 experience=10.127 builder="ENG" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=3.010 their_power=4.406 embark=0 debark=0 ops_area= { 9690 9720 9766 9784 9806 9864 9904 9923 9865 9988 9925 10029 10012 10048 5557 9361 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -2 0 0 0 0 0 0 0 0 0 0 0 0 } } } unit_deployment= { id= { id=19911 type=4713 } air= { id= { id=19910 type=4713 } name="11th CAG" movement_progress=0.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=19913 type=4713 } name="11th CAG" home=0 type="cag" organisation=50.575 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } } unit_deployment= { id= { id=20382 type=4713 } air= { id= { id=20381 type=4713 } name="12th CAG" movement_progress=0.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20384 type=4713 } name="12th CAG" home=0 type="cag" organisation=50.575 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } } unit_deployment= { id= { id=20388 type=4713 } air= { id= { id=20387 type=4713 } name="13th CAG" movement_progress=0.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20390 type=4713 } name="13th CAG" home=0 type="cag" organisation=50.575 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } } GER= { value=-199 threat=87.095 last_war="1940.8.31.17" occupation_policy="martial_law" } ENG= { value=110 threat=0.000 } SOV= { value=60 threat=8.002 last_send_diplomat="1941.5.2.0" } USA= { value=200 threat=0.010 last_send_diplomat="1941.5.2.0" } JAP= { value=55 threat=1.550 } ITA= { value=-199 threat=1.065 last_send_diplomat="1940.11.7.16" last_war="1940.10.26.17" occupation_policy="martial_law" } NOR= { value=0 threat=0.000 } SWE= { value=128 threat=0.137 occupation_policy="liberation" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=106 threat=0.000 last_send_diplomat="1941.6.12.0" occupation_policy="liberation" } LUX= { value=0 threat=0.000 } VIC= { value=-19 threat=0.000 last_send_diplomat="1941.6.12.16" } HUN= { value=0 threat=0.174 occupation_policy="liberation" } ROM= { value=75 threat=0.000 occupation_policy="liberation" } SLO= { value=-1 threat=0.097 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 occupation_policy="liberation" } POR= { value=31 threat=0.000 last_send_diplomat="1941.6.9.16" occupation_policy="liberation" } SPA= { value=16 threat=0.003 last_send_diplomat="1941.6.10.0" } BUL= { value=0 threat=0.046 occupation_policy="liberation" } GRE= { value=30 threat=0.000 occupation_policy="liberation" } YUG= { value=0 threat=0.022 occupation_policy="liberation" } AFG= { value=4 threat=0.000 } IRQ= { value=84 threat=0.000 last_send_diplomat="1940.9.6.0" occupation_policy="liberation" } JOR= { value=200 threat=0.000 occupation_policy="liberation" } LEB= { value=75 threat=0.000 occupation_policy="liberation" } OMN= { value=200 threat=0.000 last_send_diplomat="1941.4.21.0" } PAL= { value=200 threat=0.000 last_send_diplomat="1940.6.23.0" occupation_policy="liberation" } PER= { value=14 threat=0.003 last_send_diplomat="1941.2.6.0" } SAU= { value=46 threat=0.000 last_send_diplomat="1941.2.15.0" } SYR= { value=75 threat=0.000 occupation_policy="liberation" } TUR= { value=4 threat=0.000 } YEM= { value=200 threat=0.000 last_send_diplomat="1940.12.21.0" } BHU= { value=200 threat=0.000 } IND= { value=200 threat=0.000 last_send_diplomat="1941.5.2.0" } NEP= { value=200 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=110 threat=5.987 last_send_diplomat="1940.11.25.0" } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=180 threat=0.000 last_send_diplomat="1940.8.9.0" } LIB= { value=76 threat=0.000 } SAF= { value=160 threat=0.000 last_send_diplomat="1941.1.3.0" } AST= { value=185 threat=0.000 last_send_diplomat="1940.12.26.0" } NZL= { value=150 threat=0.000 } CAN= { value=175 threat=0.000 last_send_diplomat="1940.12.21.0" } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=21 threat=0.000 last_send_diplomat="1941.2.15.0" } HAI= { value=75 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=96 threat=0.000 last_send_diplomat="1941.2.5.0" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=75 threat=0.000 last_send_diplomat="1941.6.12.16" } BRA= { value=16 threat=0.029 last_send_diplomat="1941.6.5.0" } CHL= { value=80 threat=0.000 last_send_diplomat="1940.8.29.0" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=96 threat=0.000 last_send_diplomat="1941.4.10.0" } KWT= { value=4 threat=0.000 } BBU= { value=200 threat=0.000 last_send_diplomat="1940.8.19.0" } MLY= { value=200 threat=0.000 last_send_diplomat="1940.12.17.0" } GOD= { value=0 threat=0.000 } ministers={1000 1003 1004 1005 1006 1007 1009 1010 1031 1036 1038 1042 1043 1049 1055 1082 1090 1095 1097 1107 1111 1116 1117 1124 1126 1135 1144 1147 1151 1155 1160 1168 1174 1178 1188 95984 95985 95986 95987 95988 95989 95990 95991 95992 95993 1040 1047 1065 1083 1102 1121 1137 1140 1149 1163 1045 1069 1075 1096 1118 1050 1061 1070 1119 1152 1172 1177 1048 1051 1056 1062 1063 1076 1091 1103 1108 1120 1161 1162 1175 1179 1180 1052 1071 1077 1085 1092 1098 1112 1122 1153 1167 1169 1176 } saved_templates= { ENG_infantry= { infantry_brigade infantry_brigade infantry_brigade horse_towed_support_brigade } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade truck_towed_support_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_cavalry= { cavalry_brigade motorized_brigade truck_towed_support_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=500 land_perc=0.570 air_perc=0.100 naval_perc=0.330 armor_bias=0.250 defend_prov= { id=1964 value=200 } defend_prov= { id=604 value=20 } defend_prov= { id=1127 value=20 } defend_prov= { id=1521 value=20 } defend_prov= { id=1567 value=20 } defend_prov= { id=1728 value=20 } defend_prov= { id=1731 value=20 } defend_prov= { id=2021 value=20 } defend_prov= { id=2078 value=20 } defend_prov= { id=2250 value=20 } defend_prov= { id=5172 value=20 } defend_prov= { id=5359 value=20 } defend_prov= { id=5868 value=20 } defend_prov= { id=6283 value=20 } defend_prov= { id=6320 value=20 } defend_prov= { id=6394 value=20 } defend_prov= { id=6433 value=20 } defend_prov= { id=8734 value=20 } defend_prov= { id=9896 value=20 } defend_prov= { id=9915 value=20 } defend_prov= { id=9920 value=20 } defend_prov= { id=9969 value=20 } defend_prov= { id=10479 value=20 } defend_prov= { id=10628 value=20 } defend_prov= { id=10636 value=20 } defend_prov= { id=9765 value=20 } defend_prov= { id=10066 value=20 } threat= { id="GER" value=400 } threat= { id="ITA" value=181 } threat= { id="CHI" value=78 } threat= { id="VIC" value=58 } threat= { id="SPA" value=54 } threat= { id="BRA" value=37 } threat= { id="CAN" value=24 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=276 } antagonize= { id="VIC" value=174 } antagonize= { id="BEL" value=123 } antagonize= { id="USA" value=66 } antagonize= { id="HOL" value=61 } antagonize= { id="TAN" value=56 } befriend= { id="YEM" value=400 } befriend= { id="OMN" value=395 } befriend= { id="MLY" value=364 } befriend= { id="EGY" value=356 } befriend= { id="SOV" value=124 } befriend= { id="JOR" value=67 } befriend= { id="IND" value=65 } befriend= { id="PAL" value=62 } befriend= { id="AST" value=62 } befriend= { id="NZL" value=62 } befriend= { id="BBU" value=62 } befriend= { id="VIC" value=52 } befriend= { id="BHU" value=48 } befriend= { id="NEP" value=48 } protect= { id="HOL" value=50 } protect= { id="IRE" value=50 } protect= { id="OMN" value=50 } protect= { id="YEM" value=50 } protect= { id="EGY" value=50 } protect= { id="LIB" value=50 } protect= { id="SAF" value=50 } protect= { id="GUA" value=50 } protect= { id="VEN" value=50 } protect= { id="MLY" value=50 } protect= { id="POR" value=25 } protect= { id="SAU" value=25 } rival= { id="CHI" value=171 } rival= { id="VIC" value=170 } rival= { id="ITA" value=153 } rival= { id="GER" value=131 } vassal= { id="GUA" value=400 } vassal= { id="YEM" value=398 } vassal= { id="OMN" value=392 } vassal= { id="VEN" value=376 } vassal= { id="IRE" value=369 } vassal= { id="SAF" value=358 } vassal= { id="MLY" value=341 } vassal= { id="EGY" value=323 } vassal= { id="SAU" value=318 } vassal= { id="MEX" value=316 } area_theatre= { id= { id=7 type=45 } front= { provinces= { 1480 } local_enemy="VIC" front=no sea=no } front= { provinces= { 1903 } local_enemy="VIC" front=no sea=no } front= { provinces= { 6885 8449 8391 } local_enemy="CAN" front=no sea=no } front= { provinces= { 9645 } local_enemy="MEX" front=no sea=no } front= { 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front=no sea=no } front= { provinces= { 9597 9578 } local_enemy="OMN" front=no sea=no } front= { provinces= { 9709 } local_enemy="SAU" front=no sea=no } front= { provinces= { 9723 9736 9769 9786 } local_enemy="YEM" front=no sea=no } front= { provinces= { 9724 11385 } local_enemy="OMN" front=no sea=no } front= { provinces= { 9868 9909 9927 9945 9926 9888 } local_enemy="ITA" front=no sea=no } provinces= { 9751 9737 9770 9752 9889 9908 10635 10195 6273 6282 6303 6283 6304 6320 6327 6321 9961 10636 6545 5905 5920 6582 10655 10638 6512 6622 6624 10673 } unit= { id=564 type=41 } country="ENG" hot=no } area_theatre= { id= { id=36 type=45 } front= { provinces= { 9756 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9901 9898 9762 9780 9800 9839 9879 9920 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9903 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9957 9978 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9817 9857 9837 9969 9899 9918 9954 } 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} lend_lease=no } convoy= { id= { id=63 type=42 } start=9920 end=2250 escorts=0 convoys=11 path= { 9920 12639 10695 12959 12960 10693 12961 12962 10692 14124 10690 10689 12975 12976 10688 12984 12985 10622 10558 11437 10557 13240 13239 10620 11435 11433 11432 11426 11425 10538 2250 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { metal=4.920 energy=0.960 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=64 type=42 } start=9969 end=2250 escorts=0 convoys=10 path= { 9969 10695 12959 12960 10693 12961 12962 10692 14124 10690 10689 12975 12976 10688 12984 12985 10622 10558 11437 10557 13240 13239 10620 11435 11433 11432 11426 11425 10538 2250 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { metal=0.984 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=65 type=42 } start=9896 end=2250 escorts=0 convoys=10 path= { 9896 10822 13003 10860 13071 13042 10856 13036 10853 13034 13032 13033 13079 10738 13078 13075 13073 13102 10625 13103 14067 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13514 13512 13511 11036 13524 13523 13520 10638 } last_attack="1.1.1.0" start_date="1941.6.9.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42664 type=42 } start=2021 end=10655 escorts=0 convoys=3 path= { 2021 10536 10537 10538 10551 11427 11432 11433 11435 10620 13103 10625 13094 13095 13087 13086 13085 13152 13153 10870 13056 10867 13063 13065 13064 13062 10909 13170 13171 10903 10902 10892 10891 10889 10886 10827 11383 13218 11099 11097 13999 13920 13918 13917 13915 13909 13907 13799 13798 13795 13801 13591 13581 13890 11005 13843 13845 11006 13849 13516 13534 13533 13529 13528 13527 11673 11149 11560 10655 } last_attack="1.1.1.0" start_date="1941.6.9.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42665 type=42 } start=2250 end=10673 escorts=0 convoys=5 path= { 2250 10538 10551 11427 11432 11433 11435 10620 13103 10625 13094 13093 13092 10753 13083 13084 13151 13153 10870 13056 10867 13063 13065 13064 13062 10909 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operation_zet=yes russian_intervention_spanish_civil_war=yes russian_intervention_win=yes scw_intervention=yes shock_30=yes shock_37=yes shock_40=yes sino_soviet_non_aggression_pact=yes soviet_resource_nerf=yes the_finnish_winter_war=yes the_great_officer_purge=yes the_great_purge_1=yes the_great_purge_2=yes the_great_purge_3=yes ultimatum_to_baltic_states=yes won_changkufeng=yes xinjiang_war_ongoing=yes } variables= { } capital=1409 acting_capital=1409 strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { } home= { supplies=255.308 money=1.365 crude_oil=65.100 metal=461.678 energy=921.592 rare_materials=152.294 } usage= { supplies=469.695 fuel=27.551 metal=195.120 energy=390.240 rare_materials=97.548 } to= { supplies=227.186 } back= { supplies=480.199 fuel=53.310 } convoyed_out= { supplies=9.000 } traded_for= { supplies=8.458 money=12.123 } traded_for_sans_allied= { money=12.123 } traded_away= { supplies=36.175 crude_oil=13.106 metal=62.434 energy=100.250 rare_materials=21.780 } traded_away_sans_allied= { supplies=36.175 crude_oil=13.106 metal=62.434 energy=100.250 rare_materials=21.780 } land_battles_fought=326 air_battles_fought=10 naval_battles_fought=1 technology= { notech={0 0.00000 0.000} single_engine_aircraft_design={1 0.00000 0.000} single_engine_airframe={2 0.63696 1.000} twin_engine_aircraft_design={1 0.00000 0.000} twin_engine_airframe={2 0.62296 1.000} aeroengine={2 0.00000 0.000} small_fueltank={1 0.96335 1.000} single_engine_aircraft_armament={2 0.00000 0.000} small_bomb={2 0.00000 0.000} cas_development={1 0.00000 0.000} multi_role_fighter_development={1 0.00000 0.000} medium_fueltank={2 0.00272 0.000} twin_engine_aircraft_armament={1 0.12228 1.000} medium_bomb={2 0.00000 0.000} nav_development={1 0.00000 0.000} four_engine_airframe={1 0.00000 0.000} large_fueltank={0 0.00000 0.000} cargo_hold={0 0.00000 0.000} basic_strategic_bomber={1 0.00000 0.000} strategic_bomber_armament={1 0.00000 0.000} large_bomb={0 0.00000 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battlefield_interdiction={1 0.00000 0.000} army_air_command={3 0.00226 0.000} fighter_defense_doctrine={1 0.00000 0.000} interception_tactics={3 0.02368 1.000} fighter_targerting_focus={0 0.00000 0.000} bomber_targerting_focus={0 0.00000 0.000} fighter_ground_control={0 0.00000 0.000} independent_airforce_doctrine={1 0.00000 0.000} interdiction_tactics={2 0.00262 0.000} installation_strike_tactics={3 0.00357 0.000} tactical_air_command={3 0.00256 0.000} strategic_airforce_doctrine={0 0.00000 0.000} airborne_assault_tactics={0 0.00000 0.000} strategic_bombardment_tactics={0 0.00000 0.000} strategic_air_command={0 0.00000 0.000} naval_aviation_doctrine={0 0.00000 0.000} portstrike_tactics={0 0.00000 0.000} navalstrike_tactics={0 0.00000 0.000} naval_tactics={0 0.00000 0.000} super_heavy_tank_brigade={2 0.00000 0.000} super_heavy_tank_gun={1 0.00000 0.000} super_heavy_tank_engine={1 0.00000 0.000} super_heavy_tank_armour={0 0.00000 0.000} super_heavy_tank_reliability={1 0.00000 0.000} lighttank_brigade={5 0.00366 0.000} lighttank_gun={4 0.00000 0.000} lighttank_engine={3 0.00281 0.000} lighttank_armour={3 0.00000 0.000} lighttank_reliability={3 0.00064 0.000} tank_brigade={4 0.00085 0.000} tank_gun={2 0.49454 1.000} tank_engine={3 0.00000 0.000} tank_armour={3 0.00415 0.000} tank_reliability={2 0.00198 0.000} heavy_tank_brigade={3 0.00317 0.000} heavy_tank_gun={2 0.00000 0.000} heavy_tank_engine={2 0.00000 0.000} heavy_tank_armour={1 0.86252 1.000} heavy_tank_reliability={1 0.00079 0.000} truck_engine={4 0.00421 0.000} mortorised_infantry={1 0.00000 0.000} mechanised_infantry={0 0.00000 0.000} sloped_armor={0 0.00000 0.000} horse_towed_support_brigade_tech={1 0.00000 0.000} truck_towed_support_brigade_tech={1 0.00000 0.000} artillery_activation={1 0.00000 0.000} artillery={5 0.00333 0.000} anti_tank_activation={1 0.00000 0.000} anti_tank={4 0.00107 0.000} anti_air_activation={1 0.00000 0.000} anti_air_guns={3 0.00415 0.000} rocket_artillery_activation={1 0.00000 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nuclear_bomb=0.000 naval_engineering=2.501 destroyer_practical=4.776 cruiser_practical=2.003 capitalship_practical=1.442 carrier_practical=0.000 submarine_practical=4.478 transport_practical=1.958 electornicegineering_practical=2.320 construction_practical=9.980 single_engine_aircraft_practical=9.585 twin_engine_aircraft_practical=6.273 four_engine_aircraft_practical=2.617 land_doctrine_practical=9.247 naval_doctrine_practical=7.050 air_doctrine_practical=8.146 port_capacity=4.377 research=heavy_tank_armour research=armored_car research=small_fueltank research=decryption_machine research=encryption_machine research=submarine_crew_training research=single_engine_airframe research=tank_gun research=light_anti_tank_technology research=twin_engine_airframe research=ground_attack_tactics research=infantry_training research=twin_engine_aircraft_armament research=light_artillery_technology research=education research=interception_tactics research=rocket_artillery last_election="1936.1.1.0" 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current=17 } } 10340= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 10345= { rank=1 current_experience=5970.26471 gainable_trait= { defensive_doctrine=17.600 offensive_doctrine=7.300 engineer=4.700 fortress_buster=12.000 panzer_leader=12.900 school_of_entrenchment_trait=13.300 school_of_fortification_trait=7.200 duration=0 current=22 } trait= { winter_specialist } } 10346= { rank=3 skill=2 current_experience=2305.84747 gainable_trait= { duration=0 current=-1 } } 10347= { rank=2 current_experience=1697.02100 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 10350= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10353= { rank=1 current_experience=9268.28003 gainable_trait= { panzer_leader=2.300 duration=0 current=2 } trait= { logistics_wizard offensive_doctrine defensive_doctrine winter_specialist } } 10360= { rank=1 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gainable_trait= { duration=17 current=12 } trait= { superior_tactician } } 10432= { rank=1 current_experience=1028.02713 gainable_trait= { duration=4 current=12 } } 10439= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10447= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10448= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10450= { rank=1 current_experience=1189.18329 gainable_trait= { duration=20 current=0 } trait= { seawolf } } 10455= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10457= { rank=1 current_experience=2013.25214 gainable_trait= { tank_buster=0.200 duration=0 current=21 } } 10459= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10464= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=22 } trait= { carpet_bomber } } 10470= { rank=1 current_experience=2000.00000 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rank=1 current_experience=4120.86710 gainable_trait= { superior_air_tactician=1.000 duration=0 current=18 } trait= { tank_buster } } 10512= { rank=1 current_experience=4206.71112 gainable_trait= { duration=0 current=23 } trait= { tank_buster } } 10519= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 579= { rank=2 current_experience=6967.06757 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9833= { rank=1 current_experience=5692.10913 gainable_trait= { defensive_doctrine=5.400 offensive_doctrine=1.100 panzer_leader=4.000 allround_defence_trait=6.400 school_of_entrenchment_trait=6.400 duration=0 current=4 } trait= { commando } } 9853= { rank=1 current_experience=4292.42676 gainable_trait= { defensive_doctrine=1.000 offensive_doctrine=1.000 winter_specialist=1.000 panzer_leader=0.700 duration=0 current=8 } } 9911= { rank=1 current_experience=9680.85904 gainable_trait= { defensive_doctrine=9.000 offensive_doctrine=0.600 winter_specialist=0.100 engineer=0.700 panzer_leader=6.600 duration=0 current=16 } } 9938= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 9956= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 9972= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard winter_specialist } } 9980= { rank=1 current_experience=1011.62100 gainable_trait= { defensive_doctrine=0.100 duration=0 current=13 } } 10064= { rank=1 current_experience=3589.44199 gainable_trait= { logistics_wizard=5.100 defensive_doctrine=6.400 panzer_leader=4.800 duration=0 current=3 } trait= { offensive_doctrine } } 10116= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10129= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10146= { rank=1 current_experience=2859.82095 gainable_trait= { defensive_doctrine=6.200 offensive_doctrine=6.200 panzer_leader=4.500 duration=0 current=5 } } 10149= { rank=1 current_experience=2010.55292 gainable_trait= { duration=0 current=2 } trait= { panzer_leader school_of_manoeuver_trait } } 10181= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10223= { rank=1 current_experience=2395.47589 gainable_trait= { defensive_doctrine=3.200 offensive_doctrine=3.200 panzer_leader=2.300 duration=0 current=5 } trait= { logistics_wizard } } 10229= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10262= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10274= { rank=1 current_experience=6685.38644 gainable_trait= { defensive_doctrine=7.400 offensive_doctrine=5.900 engineer=2.600 panzer_leader=5.400 school_of_psychology_trait=6.300 school_of_entrenchment_trait=2.200 duration=0 current=22 } trait= { commando marine_trait } } 10300= { rank=1 current_experience=5616.62326 gainable_trait= { defensive_doctrine=7.500 offensive_doctrine=7.500 panzer_leader=5.500 school_of_psychology_trait=3.100 duration=0 current=17 } trait= { fortress_buster } } 10307= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10321= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10323= { rank=1 current_experience=1146.20468 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 duration=0 current=23 } trait= { logistics_wizard } } 10328= { rank=1 current_experience=3171.60034 gainable_trait= { winter_specialist=3.100 panzer_leader=2.300 duration=0 current=7 } trait= { defensive_doctrine school_of_entrenchment_trait offensive_doctrine } } 10338= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10361= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10363= { rank=1 skill=4 current_experience=8353.85391 gainable_trait= { winter_specialist=8.600 engineer=1.100 fortress_buster=1.800 panzer_leader=6.400 school_of_fortification_trait=1.100 duration=0 current=15 } trait= { defensive_doctrine fanatic_trait offensive_doctrine } } 10377= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10378= { rank=1 current_experience=4129.90344 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 duration=0 current=23 } trait= { offensive_doctrine logistics_wizard } } 10406= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10437= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 10497= { rank=1 current_experience=8028.49976 gainable_trait= { tank_buster=0.600 duration=0 current=17 } } 10503= { rank=1 current_experience=4608.98239 gainable_trait= { carpet_bomber=3.900 fleet_destroyer=0.400 duration=0 current=23 } } 9851= { rank=1 current_experience=3018.69641 gainable_trait= { defensive_doctrine=4.900 offensive_doctrine=4.900 engineer=7.500 panzer_leader=3.700 duration=0 current=18 } } 9881= { rank=1 current_experience=9070.75500 gainable_trait= { panzer_leader=2.100 duration=0 current=11 } trait= { school_of_entrenchment_trait school_of_fortification_trait defensive_doctrine winter_specialist } } 9903= { rank=1 current_experience=4305.96924 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=0.900 offensive_doctrine=0.400 panzer_leader=0.700 duration=0 current=1 } } 9927= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9963= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10008= { rank=1 current_experience=2264.05753 gainable_trait= { defensive_doctrine=1.300 panzer_leader=1.000 duration=0 current=2 } trait= { commando marine_trait } } 10014= { rank=1 current_experience=4030.80423 gainable_trait= { offensive_doctrine=0.200 panzer_leader=0.200 school_of_psychology_trait=0.200 duration=0 current=11 } trait= { defensive_doctrine school_of_fortification_trait } } 10015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10024= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10058= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10067= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10073= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10074= { rank=1 current_experience=1455.16327 gainable_trait= { defensive_doctrine=2.700 offensive_doctrine=0.900 panzer_leader=1.900 school_of_entrenchment_trait=2.700 duration=0 current=4 } } 10078= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard winter_specialist } } 10089= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10092= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10103= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10106= { rank=1 current_experience=1258.69543 gainable_trait= { defensive_doctrine=1.900 offensive_doctrine=1.700 panzer_leader=1.300 duration=0 current=23 } } 10131= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 10152= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10164= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10176= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10186= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10194= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10197= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10211= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10214= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10218= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10222= { rank=1 current_experience=6668.12134 gainable_trait= { defensive_doctrine=5.800 fortress_buster=2.300 panzer_leader=4.300 school_of_fortification_trait=1.400 duration=0 current=5 } trait= { offensive_doctrine } } 10241= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10269= { rank=1 current_experience=4671.08167 gainable_trait= { defensive_doctrine=2.500 panzer_leader=1.900 duration=0 current=10 } trait= { offensive_doctrine } } 10275= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 10309= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10335= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10339= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 10351= { rank=1 current_experience=1074.63937 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 allround_defence_trait=0.600 duration=0 current=23 } } 10354= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10359= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10385= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10386= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10389= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10410= { rank=1 current_experience=1047.29584 gainable_trait= { duration=5 current=5 } trait= { seawolf } } 10411= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10418= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 10421= { rank=1 current_experience=4003.37820 gainable_trait= { duration=1 current=0 } } 10428= { rank=1 current_experience=2021.39566 gainable_trait= { duration=4 current=22 } } 10431= { rank=1 current_experience=4020.51993 gainable_trait= { duration=1 current=10 } trait= { blockade_runner } } 10440= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10443= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10444= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10449= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 10454= { rank=1 current_experience=8009.61282 gainable_trait= { superior_air_tactician=0.200 duration=0 current=2 } trait= { night_flyer } } 10461= { rank=1 current_experience=8083.42664 gainable_trait= { tank_buster=0.200 superior_air_tactician=1.000 duration=0 current=5 } } 10465= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10466= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10469= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10475= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10486= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 10501= { rank=1 current_experience=1677.65100 gainable_trait= { tank_buster=3.200 duration=0 current=17 } trait= { superior_air_tactician } } 10502= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9803= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9807= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9808= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 9827= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9855= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 9856= { rank=2 skill=2 current_experience=3263.94382 gainable_trait= { duration=0 current=-1 } } 9858= { rank=1 skill=2 current_experience=3497.17371 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=21.600 offensive_doctrine=0.900 winter_specialist=21.100 engineer=1.200 fortress_buster=2.000 school_of_fortification_trait=1.200 duration=0 current=7 } trait= { panzer_leader old_guard } } 9862= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9863= { rank=3 skill=2 current_experience=2002.37650 gainable_trait= { duration=0 current=-1 } } 9878= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 9880= { rank=4 current_experience=1706.30286 gainable_trait= { duration=0 current=-1 } } 9883= { rank=4 current_experience=1280.81277 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9889= { rank=2 current_experience=1595.88745 gainable_trait= { duration=0 current=-1 } } 9897= { rank=3 current_experience=1482.02637 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9899= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9935= { rank=4 current_experience=1126.05820 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9959= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9971= { rank=2 skill=2 current_experience=2220.25095 gainable_trait= { duration=0 current=-1 } } 9985= { rank=3 current_experience=1979.10822 gainable_trait= { duration=0 current=-1 } } 9990= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9997= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9998= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10013= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10036= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10037= { rank=4 current_experience=1022.43533 gainable_trait= { duration=0 current=-1 } } 10040= { rank=2 current_experience=2590.66046 gainable_trait= { duration=0 current=-1 } } 10041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10045= { rank=1 current_experience=4385.90732 gainable_trait= { offensive_doctrine=0.100 panzer_leader=1.300 school_of_entrenchment_trait=1.400 duration=0 current=16 } trait= { defensive_doctrine school_of_fortification_trait fortress_buster } } 10057= { rank=3 current_experience=1739.13406 gainable_trait= { duration=0 current=-1 } } 10061= { rank=1 current_experience=5400.77155 gainable_trait= { defensive_doctrine=4.000 engineer=0.100 panzer_leader=2.900 duration=0 current=12 } trait= { offensive_doctrine } } 10063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10069= { rank=4 current_experience=2115.84558 gainable_trait= { duration=0 current=-1 } } 10070= { rank=4 current_experience=4005.61859 gainable_trait= { duration=0 current=-1 } } 10075= { rank=2 current_experience=2275.18436 gainable_trait= { duration=0 current=-1 } } 10076= { rank=1 skill=2 current_experience=3289.95496 gainable_trait= { defensive_doctrine=7.200 offensive_doctrine=7.200 engineer=10.700 school_of_psychology_trait=3.900 duration=0 current=20 } trait= { panzer_leader } } 10083= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10091= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10094= { rank=3 current_experience=2165.77930 gainable_trait= { duration=0 current=-1 } } 10095= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10097= { rank=4 current_experience=2318.14606 gainable_trait= { duration=0 current=-1 } } 10099= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10101= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10102= { rank=1 current_experience=8180.82019 gainable_trait= { defensive_doctrine=0.700 offensive_doctrine=0.700 engineer=0.300 panzer_leader=0.400 duration=0 current=22 } trait= { logistics_wizard commando school_of_psychology_trait } } 10120= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10125= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10127= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10130= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10135= { rank=2 current_experience=2389.85077 gainable_trait= { duration=0 current=-1 } } 10142= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10150= { rank=1 skill=3 current_experience=4596.72009 gainable_trait= { defensive_doctrine=12.000 offensive_doctrine=12.000 engineer=10.200 school_of_psychology_trait=3.500 duration=0 current=0 } trait= { panzer_leader } } 10154= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10155= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10166= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10169= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10177= { rank=3 current_experience=2622.84085 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10180= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 10183= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 10184= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10185= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=2 } trait= { panzer_leader } } 10198= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10199= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10203= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10205= { rank=4 current_experience=1050.48935 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10210= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10224= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10233= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 10246= { rank=2 skill=2 current_experience=2870.20255 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10248= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10251= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10254= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10263= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10288= { rank=3 current_experience=1737.75385 gainable_trait= { duration=0 current=-1 } } 10290= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10294= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10301= { rank=1 skill=3 current_experience=4266.95892 gainable_trait= { defensive_doctrine=8.600 engineer=7.500 school_of_psychology_trait=4.900 duration=0 current=18 } trait= { offensive_doctrine panzer_leader } } 10308= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10312= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10320= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10336= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10357= { rank=2 current_experience=2640.24460 gainable_trait= { duration=0 current=-1 } } 10375= { rank=3 current_experience=1471.99960 gainable_trait= { duration=0 current=-1 } } 10384= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10394= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10398= { rank=4 current_experience=1717.45486 gainable_trait= { duration=0 current=-1 } } 10403= { rank=2 skill=2 current_experience=2379.76083 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10404= { rank=3 current_experience=2649.02362 gainable_trait= { duration=0 current=-1 } } 10414= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 10426= { rank=1 current_experience=1213.95874 gainable_trait= { duration=10 current=22 } trait= { seawolf } } 10438= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 10445= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 10481= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10482= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10493= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10509= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10510= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 9800= { rank=2 current_experience=1273.84085 gainable_trait= { duration=0 current=-1 } } 9801= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9804= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9812= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 9816= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9818= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9822= { rank=1 skill=4 current_experience=8993.80310 gainable_trait= { defensive_doctrine=17.900 offensive_doctrine=8.400 engineer=0.900 school_of_entrenchment_trait=12.100 duration=0 current=16 } trait= { panzer_leader } } 9823= { rank=1 current_experience=6131.58212 gainable_trait= { defensive_doctrine=6.400 offensive_doctrine=4.200 engineer=1.300 school_of_psychology_trait=1.400 school_of_entrenchment_trait=1.500 duration=0 current=15 } trait= { trickster panzer_leader } } 9826= { rank=2 current_experience=3742.82083 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 9828= { rank=1 current_experience=3302.01627 gainable_trait= { defensive_doctrine=2.500 offensive_doctrine=2.500 engineer=3.700 duration=0 current=7 } trait= { panzer_leader school_of_manoeuver_trait } } 9829= { rank=3 current_experience=4100.99695 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9840= { rank=1 current_experience=5676.67218 gainable_trait= { defensive_doctrine=9.100 offensive_doctrine=8.100 engineer=6.200 panzer_leader=6.700 school_of_psychology_trait=0.100 school_of_entrenchment_trait=1.300 duration=0 current=8 } trait= { logistics_wizard } } 9845= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9846= { rank=2 current_experience=4829.63657 gainable_trait= { duration=0 current=-1 } trait= { school_of_psychology_trait } } 9847= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9854= { rank=2 current_experience=2208.97775 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 9857= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 9869= { rank=2 current_experience=2608.97086 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9872= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9875= { rank=2 current_experience=1621.52478 gainable_trait= { duration=0 current=-1 } } 9879= { rank=3 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 9890= { rank=2 current_experience=3740.48541 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 9898= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9902= { rank=2 skill=3 current_experience=4057.79053 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9905= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9915= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9920= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9925= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist trickster } } 9931= { rank=2 current_experience=2641.92392 gainable_trait= { duration=0 current=-1 } } 9933= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9944= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 9949= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 9950= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9968= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 9970= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 9975= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9981= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 9982= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9983= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 9988= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9994= { rank=2 current_experience=3131.63800 gainable_trait= { duration=0 current=-1 } } 9996= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10000= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard winter_specialist } } 10001= { rank=1 skill=3 current_experience=4046.61533 gainable_trait= { defensive_doctrine=5.000 offensive_doctrine=2.100 fortress_buster=0.100 school_of_fortification_trait=0.100 marine_trait=0.300 duration=0 current=0 } trait= { logistics_wizard panzer_leader } } 10005= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10009= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10011= { rank=2 current_experience=1121.48694 gainable_trait= { duration=0 current=-1 } } 10012= { rank=1 current_experience=3608.18719 gainable_trait= { defensive_doctrine=6.000 offensive_doctrine=4.400 engineer=5.000 panzer_leader=4.500 school_of_psychology_trait=1.900 school_of_entrenchment_trait=0.200 duration=0 current=20 } trait= { logistics_wizard drillmaster_trait winter_specialist } } 10021= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10033= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10038= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10049= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10050= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10051= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10053= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10059= { rank=1 current_experience=4365.05771 gainable_trait= { defensive_doctrine=2.200 offensive_doctrine=2.200 winter_specialist=0.100 engineer=0.200 duration=0 current=17 } trait= { panzer_leader } } 10065= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10072= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10077= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10079= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10080= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10081= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10113= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10128= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10134= { rank=1 current_experience=4974.43588 gainable_trait= { panzer_leader=3.100 duration=0 current=23 } trait= { defensive_doctrine offensive_doctrine } } 10145= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10153= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10159= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 10162= { rank=2 current_experience=1470.45676 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10163= { rank=4 current_experience=2006.07587 gainable_trait= { duration=0 current=-1 } } 10171= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10174= { rank=2 skill=2 current_experience=2076.60089 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10178= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10179= { rank=4 current_experience=4042.35660 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10188= { rank=4 current_experience=4257.49380 gainable_trait= { duration=0 current=-1 } } 10206= { rank=2 current_experience=1021.68750 gainable_trait= { duration=0 current=-1 } } 10212= { rank=1 skill=3 current_experience=4198.88885 gainable_trait= { defensive_doctrine=11.300 offensive_doctrine=10.000 engineer=5.100 fortress_buster=8.500 school_of_psychology_trait=0.100 school_of_entrenchment_trait=1.500 school_of_fortification_trait=5.100 duration=0 current=2 } trait= { panzer_leader } } 10225= { rank=1 current_experience=2469.09155 gainable_trait= { defensive_doctrine=2.600 offensive_doctrine=1.800 engineer=1.300 school_of_psychology_trait=0.400 duration=0 current=15 } trait= { panzer_leader school_of_manoeuver_trait } } 10228= { rank=3 current_experience=2531.48032 gainable_trait= { duration=0 current=-1 } } 10231= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10234= { rank=1 current_experience=3172.81561 gainable_trait= { duration=0 current=19 } trait= { defensive_doctrine panzer_leader } } 10235= { rank=4 current_experience=2127.65115 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10236= { rank=1 current_experience=10353.77502 gainable_trait= { defensive_doctrine=4.900 engineer=1.100 school_of_psychology_trait=1.100 duration=0 current=18 } trait= { offensive_doctrine panzer_leader logistics_wizard school_of_manoeuver_trait } } 10243= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10249= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10252= { rank=3 current_experience=1013.74133 gainable_trait= { duration=0 current=-1 } } 10255= { rank=4 current_experience=1493.34769 gainable_trait= { duration=0 current=-1 } } 10259= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist commando } } 10264= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10268= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10270= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10272= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 10277= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10284= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10287= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10289= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10292= { rank=1 current_experience=1500.74768 gainable_trait= { defensive_doctrine=1.300 offensive_doctrine=1.200 duration=0 current=7 } trait= { panzer_leader } } 10299= { rank=1 current_experience=2744.58978 gainable_trait= { defensive_doctrine=6.600 offensive_doctrine=5.600 engineer=6.800 fortress_buster=5.100 school_of_psychology_trait=3.100 school_of_entrenchment_trait=0.700 school_of_fortification_trait=3.100 duration=0 current=19 } trait= { panzer_leader } } 10330= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10343= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10348= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10352= { rank=1 current_experience=3920.08972 gainable_trait= { defensive_doctrine=4.000 offensive_doctrine=4.000 engineer=6.100 duration=0 current=18 } trait= { panzer_leader } } 10374= { rank=1 current_experience=2382.55331 gainable_trait= { defensive_doctrine=2.700 offensive_doctrine=2.500 school_of_entrenchment_trait=0.200 duration=0 current=19 } trait= { panzer_leader } } 10380= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10383= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 10391= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10402= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10405= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 10468= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10498= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 9831= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9836= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 9848= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9864= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 9877= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9882= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 9887= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 9888= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9904= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9908= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9918= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9929= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9964= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9967= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9984= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10002= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10029= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10035= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10048= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10052= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10086= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10087= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10088= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10107= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10110= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10111= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10117= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10119= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10124= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10139= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 10140= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10143= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10148= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 10168= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10175= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10187= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10189= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10191= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10192= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10207= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10216= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10220= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10232= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 10237= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10238= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 10247= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10260= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10265= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10273= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10291= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 10295= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10305= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10306= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 10310= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 10314= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10316= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10326= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10327= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10331= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 10341= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10344= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 10358= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 10376= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 10392= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 10396= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 10399= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 10400= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10407= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10408= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10433= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10441= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10456= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 10458= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 10460= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 10471= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 10478= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 10489= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 10492= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 10495= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 10508= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=1592 type=41 } name="Sredne Aziatskoie Napravlenie" leader= { id=9899 type=37 } previous=7271 movement_progress=0.000 location=7308 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1357 type=41 } name="Sredne Aziatskoie Napravlenie HQ" type="hq_brigade" organisation=28.135 strength=5.995 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } armygroup= { id= { id=1390 type=41 } name="Srednyaya Aziya Okrug" leader= { id=10290 type=37 } previous=6963 movement_progress=0.000 location=6984 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1358 type=41 } name="Srednyaya Aziya Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.997 highest=5.997 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } armygroup= { id= { id=1429 type=41 } name="Privolgskii Okrug" leader= { id=10394 type=37 } previous=3923 movement_progress=0.000 location=3921 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1391 type=41 } name="Privolgskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1428 type=41 } name="28ya Armiya" leader= { id=9857 type=37 } previous=3520 movement_progress=0.000 location=3782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1411 type=41 } name="28ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1410 type=41 } name="13ya Territorialnyi Korpus" leader= { id=9981 type=37 } previous=3923 movement_progress=0.000 location=3921 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1405 type=41 } name="13ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=5.996 experience=0.328 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1469 type=41 } name="19. NKVD Strelkovaya Diviziya" leader= { id=10103 type=37 } previous=3991 movement_progress=0.000 location=4059 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1466 type=41 } name="111y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1467 type=41 } name="112y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1468 type=41 } name="8y NKVD Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1477 type=41 } name="'Kalmyskaya' Kazachya Diviziya" leader= { id=10275 type=37 } previous=3650 movement_progress=0.000 location=3520 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1475 type=41 } name="20y Kazachiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1476 type=41 } name="52y Kazachiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 27 4 } } division= { id= { id=1660 type=41 } name="6. NKVD Strelkovaya Diviziya" leader= { id=9803 type=37 } previous=3313 movement_progress=0.000 location=3380 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1658 type=41 } name="43y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=42.845 strength=29.985 highest=30.000 experience=0.680 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1659 type=41 } name="44y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=42.845 strength=29.985 highest=30.000 experience=0.680 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1465 type=41 } name="11. NKVD Strelkovaya Diviziya" leader= { id=10335 type=37 } previous=2914 movement_progress=0.000 location=2913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1463 type=41 } name="58y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=42.731 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1464 type=41 } name="59y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=42.731 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } } armygroup= { id= { id=1537 type=41 } name="Severnyi Kavkaz Okrug" leader= { id=10101 type=37 } previous=2659 movement_progress=0.000 location=2660 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1456 type=41 } name="North Caucasus MD HQ" type="hq_brigade" organisation=28.135 strength=5.998 highest=5.998 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1495 type=41 } name="13ya Armiya" leader= { id=9872 type=37 } movement_progress=0.000 location=3380 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1485 type=41 } name="13ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1524 type=41 } name="38ya Rezervnyi Korpus" leader= { id=9983 type=37 } previous=7174 movement_progress=0.030 location=7249 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1511 type=41 } name="38ye Reserve Corps HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1544 type=41 } name="9. 'Kavkazskaya' Gornostrelkovaya Diviziya" leader= { id=10218 type=37 } previous=7249 movement_progress=0.019 location=7287 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1540 type=41 } name="36y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1541 type=41 } name="121y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1542 type=41 } name="193y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1543 type=41 } name="291y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1239 type=41 } name="2. 'Zaporozh'yeskaya' Kavaleriyskaya Diviziya" leader= { id=10378 type=37 } previous=7289 movement_progress=0.000 location=7321 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1235 type=41 } name="44y Tankovyi Polk" type="light_armor_brigade" organisation=18.471 strength=29.985 highest=30.000 experience=0.637 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1236 type=41 } name="9y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.855 strength=29.985 highest=30.000 experience=0.652 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1237 type=41 } name="10y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.855 strength=29.985 highest=30.000 experience=0.652 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1238 type=41 } name="20y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.121 strength=9.995 highest=10.000 experience=0.706 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1484 type=41 } name="9ya Kavaleriyskaya Korpus" leader= { id=9970 type=37 } previous=3921 movement_progress=0.000 location=3851 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1471 type=41 } name="9ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.999 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=916 type=41 } name="2. Tankovaya Diviziya" leader= { id=9805 type=37 } previous=3851 movement_progress=0.000 location=4060 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=911 type=41 } name="5y Tankoviy Polk" type="light_armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.680 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=912 type=41 } name="10y Tankoviy Polk" type="light_armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.680 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=913 type=41 } name="16y Tankoviy Polk" type="light_armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.680 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=915 type=41 } name="23y Ingenernaia Brigada" type="engineer_brigade" organisation=52.520 strength=19.990 highest=20.000 experience=0.531 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.720} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=914 type=41 } name="3y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.407 strength=9.995 highest=10.000 experience=0.732 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=715 type=41 } name="'Moskva Proletarskaya' Strelkovaya Diviziya" leader= { id=10318 type=37 } previous=9081 movement_progress=0.000 location=9135 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=711 type=41 } name="6y MotoStrelkoviy Polk" type="motorized_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.640 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=712 type=41 } name="175y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.640 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=713 type=41 } name="236y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.640 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=714 type=41 } name="1y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.995 highest=10.000 experience=0.684 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1256 type=41 } name="14. Kavaleriyskaya Diviziya" leader= { id=10377 type=37 } previous=9078 movement_progress=0.000 location=9132 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1252 type=41 } name="29y Tankovyi Polk" type="light_armor_brigade" organisation=17.819 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1253 type=41 } name="31y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1254 type=41 } name="76y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1255 type=41 } name="23y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=81.306 strength=9.995 highest=10.000 experience=0.712 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1536 type=41 } name="14ya Armiya" leader= { id=9879 type=37 } previous=2791 movement_progress=0.023 location=2660 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1496 type=41 } name="14ya Armiya HQ" type="hq_brigade" organisation=31.887 strength=5.995 highest=5.995 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1404 type=41 } name="12ya Territorialnyi Korpus" leader= { id=10000 type=37 } previous=2991 movement_progress=0.000 location=3464 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1399 type=41 } name="12ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=31.887 strength=5.995 highest=5.996 experience=0.328 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1398 type=41 } name="12. NKVD Strelkovaya Diviziya" leader= { id=10186 type=37 } movement_progress=0.000 location=2857 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1395 type=41 } name="61y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=45.418 strength=29.982 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1396 type=41 } name="62y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=45.418 strength=29.982 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1397 type=41 } name="6y NKVD Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.418 strength=9.994 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1426 type=41 } name="98. Strelkovaya Diviziya" leader= { id=10194 type=37 } previous=2991 movement_progress=0.061 location=3464 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1421 type=41 } name="4y Strelkoviy Polk" type="infantry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.683 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1422 type=41 } name="166y Strelkoviy Polk" type="infantry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.683 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1423 type=41 } name="308y Strelkoviy Polk" type="infantry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1424 type=41 } name="104y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.955 strength=9.994 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1425 type=41 } name="14y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.955 strength=9.994 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1177 type=41 } name="32. Kavaleriyskaya Diviziya" leader= { id=10127 type=37 } previous=9054 movement_progress=0.000 location=9080 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1172 type=41 } name="5y Tankovyi Polk" type="heavy_armor_brigade" organisation=17.819 strength=9.995 highest=10.000 experience=0.708 is_reserve=yes builder="SOV" heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={0 0.320} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1174 type=41 } name="65y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1175 type=41 } name="86y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1176 type=41 } name="32y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=83.469 strength=9.995 highest=10.000 experience=0.710 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1173 type=41 } name="18y Tankovyi Polk" type="super_heavy_armor_brigade" organisation=22.508 strength=9.995 highest=10.000 experience=0.713 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=1554 type=41 } name="47. 'Gruzinskaya' Gornostrelkovaya Diviziya" leader= { id=10389 type=37 } previous=8559 movement_progress=0.000 location=8528 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1550 type=41 } name="145y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=51.582 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1551 type=41 } name="148y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=51.582 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1552 type=41 } name="334y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=51.582 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1553 type=41 } name="353y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=51.582 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=1427 type=41 } name="34ya Rezervnyi Korpus" leader= { id=10005 type=37 } previous=1778 movement_progress=0.000 location=6708 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1420 type=41 } name="34ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=31.887 strength=5.995 highest=5.995 experience=0.328 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1394 type=41 } name="46. Kavaleriyskaya Diviziya" leader= { id=10197 type=37 } movement_progress=0.000 location=2068 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1392 type=41 } name="41y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1393 type=41 } name="74y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1454 type=41 } name="'Bashkirskaya' Kazachya Diviziya" leader= { id=10211 type=37 } movement_progress=0.000 location=6669 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1452 type=41 } name="51y Kazachiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.672 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1453 type=41 } name="73y Kazachiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1418 type=41 } name="61. Strelkovaya Diviziya" leader= { id=10214 type=37 } previous=1717 movement_progress=0.024 location=6708 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1413 type=41 } name="66y Strelkoviy Polk" type="infantry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1414 type=41 } name="211y Strelkoviy Polk" type="infantry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1415 type=41 } name="307y Strelkoviy Polk" type="infantry_brigade" organisation=45.955 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1416 type=41 } name="103y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.955 strength=9.994 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1417 type=41 } name="13y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.955 strength=9.994 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1480 type=41 } name="'Chechen-Inguchskaya' Kazachya Diviziya" leader= { id=10339 type=37 } previous=8343 movement_progress=0.000 location=8369 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1478 type=41 } name="38y Kazachiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1479 type=41 } name="54y Kazachiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } country_intel= { 64 20 6 } } } armygroup= { id= { id=1591 type=41 } name="Zakavkazskii Okrug" leader= { id=9861 type=37 } movement_progress=0.000 location=3254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1538 type=41 } name="Zakavkazskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1576 type=41 } name="24ya Armiya" leader= { id=9898 type=37 } previous=3456 movement_progress=0.012 location=7173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1556 type=41 } name="24ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1555 type=41 } name="23ya Korpus" leader= { id=10009 type=37 } previous=3458 movement_progress=0.000 location=3456 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1539 type=41 } name="23ya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1549 type=41 } name="20. 'Donbass' Gornostrelkovaya Diviziya" leader= { id=10309 type=37 } previous=7150 movement_progress=0.043 location=7174 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1545 type=41 } name="67y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1546 type=41 } name="174y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1547 type=41 } name="265y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1548 type=41 } name="379y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1462 type=41 } name="28. 'V.M. Azina' Gornostrelkovaya Diviziya" leader= { id=10043 type=37 } previous=7149 movement_progress=0.005 location=7150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1458 type=41 } name="88y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1459 type=41 } name="137y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1460 type=41 } name="144y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1461 type=41 } name="235y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } country_intel= { 64 20 7 } } corps= { id= { id=1535 type=41 } name="3ya Kavaleriyskaya Korpus" leader= { id=10021 type=37 } previous=7224 movement_progress=0.000 location=7250 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1525 type=41 } name="3ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1570 type=41 } name="77. 'Azerbaidzhanskaya' Gornostrelkovaya Diviziya" leader= { id=10359 type=37 } previous=7249 movement_progress=0.000 location=4827 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1566 type=41 } name="11y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1567 type=41 } name="105y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1568 type=41 } name="137y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1569 type=41 } name="276y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1380 type=41 } name="18. 'Turkmenskaya' Gornokavaleriyskaya Diviziya" leader= { id=10073 type=37 } previous=7250 movement_progress=0.000 location=3654 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1377 type=41 } name="46y Gornokavaleriyskiy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1378 type=41 } name="97y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1379 type=41 } name="135y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=777 type=41 } name="2. Leningradskii Tankovaya Diviziya" leader= { id=9802 type=37 } previous=7181 movement_progress=0.000 location=7335 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=774 type=41 } name="2y Tankoviy Polk" type="armor_brigade" organisation=17.819 strength=29.985 highest=30.000 experience=0.652 is_reserve=yes builder="SOV" tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={3 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=775 type=41 } name="29y Ingenernaia Brigada" type="engineer_brigade" organisation=51.582 strength=19.990 highest=20.000 experience=0.511 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.504} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=776 type=41 } name="1y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=83.469 strength=9.995 highest=10.000 experience=0.719 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=720 type=41 } name="4. Tankovaya Diviziya" leader= { id=9961 type=37 } previous=7334 movement_progress=0.000 location=7357 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=717 type=41 } name="12y Tankoviy Polk" type="light_armor_brigade" organisation=17.819 strength=29.985 highest=30.000 experience=0.679 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=716 type=41 } name="3y Tankoviy Polk" type="heavy_armor_brigade" organisation=17.819 strength=9.995 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={0 0.320} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=718 type=41 } name="16y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=83.469 strength=9.995 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=719 type=41 } name="17y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=83.469 strength=9.995 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1510 type=41 } name="9ya Territorialnyi Korpus" leader= { id=10033 type=37 } previous=3922 movement_progress=0.037 location=7173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1497 type=41 } name="9ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1561 type=41 } name="63. 'Gruzinskaya' Strelkovaya Diviziya" leader= { id=10385 type=37 } previous=3992 movement_progress=0.060 location=3991 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1557 type=41 } name="63y Rifle Regiment" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1558 type=41 } name="226y Rifle Regiment" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1559 type=41 } name="251y Rifle Regiment" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1560 type=41 } name="63y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1565 type=41 } name="76. 'Armyanskaya' Gornostrelkovaya Diviziya" leader= { id=10386 type=37 } movement_progress=0.000 location=7249 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1562 type=41 } name="93y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1563 type=41 } name="207y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1564 type=41 } name="216y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=52.520 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } } air= { id= { id=279 type=4713 } name="1st Air wing" base=2068 leader= { id=10503 type=37 } previous=2011 movement_progress=8.800 location=2068 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=21034 type=4713 } name="55. ShAD" home=0 type="cas" organisation=50.816 strength=100.000 highest=100.000 experience=0.000 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=39525 type=4713 } name="9th Air wing" base=2068 leader= { id=10498 type=37 } movement_progress=0.000 location=2068 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=888 type=41 } name="4. MBAD" type="naval_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=8.337 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=101.575 their_power=3.862 embark=0 debark=0 ops_area= { 4827 7249 7174 7150 7149 4060 3992 3991 4059 7287 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 4 0 0 1 0 } } } theatre= { id= { id=1813 type=41 } name="Dal'nevostochnyi Tyeatr" leader= { id=9845 type=37 } previous=8666 movement_progress=0.000 location=8692 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1593 type=41 } name="Dal'nevostochnyi Tyeatr HQ" type="hq_brigade" organisation=28.135 strength=5.999 highest=6.000 experience=8.438 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=1596 type=41 } name="13. Pribrezhnye Kreposti Diviziya" leader= { id=9808 type=37 } previous=8507 movement_progress=0.000 location=8470 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1594 type=41 } name="13y Pribrezhnye Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1595 type=41 } name="143y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.995 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } armygroup= { id= { id=1707 type=41 } name="Dal'nevostochnyi Okrug" leader= { id=10070 type=37 } previous=4127 movement_progress=0.076 location=4326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1597 type=41 } name="Dal'nevostochnyi Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.999 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1258 type=41 } name="1ya Kavaleriyskaya Armiya" leader= { id=9968 type=37 } previous=7008 movement_progress=0.050 location=3789 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1233 type=41 } name="1ya Kavaleriyskaya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.996 highest=5.996 experience=8.243 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=870 type=41 } name="7ya Mehanizirovanaya Korpus" leader= { id=10072 type=37 } previous=4127 movement_progress=0.000 location=4326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=864 type=41 } name="7ya Mehanizirovanaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.361 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1777 type=41 } name="93. 'Vostochno-Sibirskaya' Strelkovaya Diviziya" leader= { id=10154 type=37 } previous=4326 movement_progress=0.000 location=4456 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1772 type=41 } name="51y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1773 type=41 } name="129y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1774 type=41 } name="266y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1775 type=41 } name="119y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.715 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1776 type=41 } name="29y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.715 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=923 type=41 } name="1ya Tankovaya Korpus" leader= { id=10077 type=37 } previous=3929 movement_progress=0.020 location=3789 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=905 type=41 } name="1ya Tankovaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.997 highest=5.997 experience=8.369 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1789 type=41 } name="34. 'B. Kuybysheva' Strelkovaya Diviziya" leader= { id=10198 type=37 } previous=7008 movement_progress=0.000 location=3857 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1784 type=41 } name="83y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1785 type=41 } name="134y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1786 type=41 } name="327y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1787 type=41 } name="332y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1788 type=41 } name="34y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={4 0.192} anti_tank_activation={1 0.000} anti_tank={3 0.160} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1715 type=41 } name="71. 'Kuzbaskaya' Strelkovaya Diviziya" leader= { id=10120 type=37 } previous=3857 movement_progress=0.000 location=3928 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1710 type=41 } name="52y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1711 type=41 } name="126y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1712 type=41 } name="131y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1713 type=41 } name="115y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1714 type=41 } name="25y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1806 type=41 } name="35ya Armiya" leader= { id=9982 type=37 } previous=4389 movement_progress=0.100 location=4326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1783 type=41 } name="35ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=5.997 highest=5.997 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=731 type=4713 } name="2nd Corps" leader= { id=10081 type=37 } previous=4389 movement_progress=0.100 location=4326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=732 type=4713 } name="3rd HQ Brigade" home=8719 type="hq_brigade" organisation=29.073 strength=5.996 highest=5.996 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1440 type=41 } name="65. 'Tyumenskaya' Strelkovaya Diviziya" leader= { id=9980 type=37 } previous=4326 movement_progress=0.000 location=4456 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1435 type=41 } name="38y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1436 type=41 } name="60y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1437 type=41 } name="311y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1438 type=41 } name="109y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.995 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={4 0.896} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1439 type=41 } name="19y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.995 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1409 type=41 } name="53. 'Novoukrainy' Strelkovaya Diviziya" leader= { id=10146 type=37 } previous=4326 movement_progress=0.000 location=4262 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1406 type=41 } name="110y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.960 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1407 type=41 } name="223y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.965 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1408 type=41 } name="245y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.965 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=1690 type=41 } name="31ya Armiya" leader= { id=9920 type=37 } previous=4326 movement_progress=0.000 location=4389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1662 type=41 } name="31ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.998 highest=5.998 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1689 type=41 } name="Kolhoz Korpus" leader= { id=10038 type=37 } previous=4326 movement_progress=0.100 location=4127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1670 type=41 } name="Kolhoz Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.998 highest=5.998 experience=8.404 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1805 type=41 } name="105. Strelkovaya Diviziya" leader= { id=10036 type=37 } previous=4193 movement_progress=0.032 location=4262 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1801 type=41 } name="53y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.703 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1802 type=41 } name="130y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.704 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1803 type=41 } name="267y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.704 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1804 type=41 } name="105y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.756 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1363 type=41 } name="68. 'Turkestanskaya' Gornostrelkovaya Diviziya" leader= { id=10131 type=37 } previous=4193 movement_progress=0.024 location=4262 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1359 type=41 } name="100y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1360 type=41 } name="182y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1361 type=41 } name="230y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1362 type=41 } name="309y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=734 type=4713 } name="3rd Corps" leader= { id=10049 type=37 } previous=4127 movement_progress=0.000 location=4261 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=735 type=4713 } name="4th HQ Brigade" home=4195 type="hq_brigade" organisation=30.011 strength=5.996 highest=5.996 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1609 type=41 } name="26. 'Zlatouskaya' Strelkovaya Diviziya" leader= { id=10091 type=37 } previous=4127 movement_progress=0.000 location=4193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1604 type=41 } name="87y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.694 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1605 type=41 } name="312y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.694 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1606 type=41 } name="349y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.694 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1607 type=41 } name="356y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.694 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1608 type=41 } name="26y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.755 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 3 3 4 } } division= { id= { id=1534 type=41 } name="15. 'Dons' Kavaleriyskaya Diviziya" leader= { id=10351 type=37 } previous=3928 movement_progress=0.120 location=3995 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1532 type=41 } name="15y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.691 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1533 type=41 } name="37y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.691 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1384 type=41 } name="20. 'Tadzhikskaya' Gornokavaleriyskaya Diviziya" leader= { id=10089 type=37 } previous=4061 movement_progress=0.080 location=4195 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1381 type=41 } name="22y Gornokavaleriyskiy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1382 type=41 } name="103y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1383 type=41 } name="124y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=876 type=41 } name="11ya Mehanizirovanaya Korpus" leader= { id=10050 type=37 } previous=4326 movement_progress=0.000 location=4389 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=871 type=41 } name="11ya Mehanizirovanaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.997 highest=5.997 experience=8.420 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1800 type=41 } name="104. Strelkovaya Diviziya" leader= { id=10125 type=37 } previous=4261 movement_progress=0.000 location=4063 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1796 type=41 } name="217y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1797 type=41 } name="242y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1798 type=41 } name="273y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1799 type=41 } name="104y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.731 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } armygroup= { id= { id=1739 type=41 } name="Sibirskii Okrug" leader= { id=9804 type=37 } previous=6944 movement_progress=0.000 location=6967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1708 type=41 } name="Sibirskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.999 highest=5.999 experience=8.413 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1738 type=41 } name="33ya Armiya" leader= { id=9949 type=37 } previous=6944 movement_progress=0.000 location=6967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1709 type=41 } name="33ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.411 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1087 type=41 } name="Kievskii Tankovaya Korpus" leader= { id=10079 type=37 } previous=6944 movement_progress=0.000 location=6967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1071 type=41 } name="Kievskii Tankovaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.317 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1675 type=41 } name="59. Kolhoz Strelkovaya Diviziya" leader= { id=10224 type=37 } previous=6989 movement_progress=0.000 location=7045 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1671 type=41 } name="5y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.678 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.092} support_weapon_technology={5 0.046} light_artillery_technology={5 0.046} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1672 type=41 } name="99y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.678 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1673 type=41 } name="124y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.678 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.978} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1674 type=41 } name="59y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.995 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={3 0.608} anti_tank_activation={1 0.000} anti_tank={2 0.544} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1706 type=41 } name="40ya Armiya" leader= { id=9996 type=37 } previous=7008 movement_progress=0.000 location=3789 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1691 type=41 } name="40ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.998 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1245 type=41 } name="7ya Kavaleriyskaya Korpus" leader= { id=10264 type=37 } previous=7008 movement_progress=0.100 location=3789 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1234 type=41 } name="7ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.309 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1575 type=41 } name="39. Gornokavaleriyskaya Diviziya" leader= { id=9927 type=37 } previous=4195 movement_progress=0.000 location=4061 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1571 type=41 } name="39y Gornokavaleriyskiy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.672} support_weapon_technology={5 0.672} light_artillery_technology={5 0.628} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1572 type=41 } name="69y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1573 type=41 } name="98y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1574 type=41 } name="21y Ingenernaia Brigada" type="engineer_brigade" organisation=53.458 strength=19.990 highest=20.000 experience=0.533 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.816} light_anti_tank_technology={2 0.768} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1727 type=41 } name="78. Strelkovaya Diviziya" leader= { id=10199 type=37 } previous=7045 movement_progress=0.000 location=7008 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1722 type=41 } name="40y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.838 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.322} support_weapon_technology={5 0.322} light_artillery_technology={5 0.322} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1723 type=41 } name="258y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.838 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.322} support_weapon_technology={5 0.322} light_artillery_technology={5 0.276} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1724 type=41 } name="292y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.838 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.276} support_weapon_technology={5 0.276} light_artillery_technology={5 0.276} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1725 type=41 } name="117y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.905 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={3 0.928} anti_tank_activation={1 0.000} anti_tank={2 0.928} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1726 type=41 } name="27y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.905 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={4 0.928} anti_tank_activation={1 0.000} anti_tank={2 0.928} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } air= { id= { id=1752 type=41 } name="Kamchatski VII. AD" base=4390 leader= { id=10464 type=37 } previous=4328 movement_progress=7.600 location=4390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1750 type=41 } name="2. DBAD" type="strategic_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=9.990 builder="SOV" aeroengine={1 0.078} four_engine_airframe={1 0.000} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=1751 type=41 } name="4. DBAD" type="strategic_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=9.990 builder="SOV" aeroengine={1 0.030} four_engine_airframe={1 0.000} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } } air= { id= { id=1756 type=41 } name="Vladivostock I. AD" base=4390 leader= { id=10457 type=37 } previous=11919 movement_progress=24.000 location=4390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1754 type=41 } name="2. MBAD" type="naval_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=9.741 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.602} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=1755 type=41 } name="3. MBAD" type="naval_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=9.840 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.602} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=1812 type=41 } name="Zabaikal'eskii Okrug" leader= { id=9816 type=37 } previous=6966 movement_progress=0.000 location=8671 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1757 type=41 } name="Zabaikal'eskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.996 highest=6.000 experience=8.369 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1782 type=41 } name="32ya Armiya" leader= { id=9975 type=37 } previous=8576 movement_progress=0.000 location=8507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1761 type=41 } name="32ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.997 highest=5.997 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=12975 type=4713 } name="8th Corps" leader= { id=10080 type=37 } previous=8507 movement_progress=0.000 location=8470 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12976 type=4713 } name="9th HQ Brigade" home=8528 type="hq_brigade" organisation=30.011 strength=5.998 highest=5.998 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1781 type=41 } name="59. Kavaleriyskaya Diviziya" leader= { id=9959 type=37 } previous=8470 movement_progress=0.000 location=8545 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1778 type=41 } name="59y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1779 type=41 } name="80y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1780 type=41 } name="31y Ingenernaia Brigada" type="engineer_brigade" organisation=53.458 strength=19.990 highest=20.000 experience=0.539 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1668 type=41 } name="39. 'Tihiskaya' Strelkovaya Diviziya" leader= { id=10210 type=37 } previous=8227 movement_progress=0.000 location=8536 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1664 type=41 } name="50y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1665 type=41 } name="199y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1666 type=41 } name="254y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1667 type=41 } name="39y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.995 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={4 0.800} anti_tank_activation={1 0.000} anti_tank={2 0.768} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1647 type=41 } name="101. 'Kamchatskaya' Strelkovaya Diviziya" leader= { id=10130 type=37 } previous=8470 movement_progress=0.000 location=8545 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1643 type=41 } name="138y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.808 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.540} support_weapon_technology={6 0.540} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1644 type=41 } name="198y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.807 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.540} support_weapon_technology={6 0.540} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1645 type=41 } name="302y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.804 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1646 type=41 } name="373y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.799 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=743 type=4713 } name="6th Corps" leader= { id=10128 type=37 } previous=8470 movement_progress=0.121 location=8507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=744 type=4713 } name="7th HQ Brigade" home=4390 type="hq_brigade" organisation=30.011 strength=5.998 highest=5.998 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1795 type=41 } name="35. 'Sibirskaya' Strelkovaya Diviziya" leader= { id=10183 type=37 } previous=8470 movement_progress=0.051 location=8507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1790 type=41 } name="183y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1791 type=41 } name="196y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1792 type=41 } name="352y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1793 type=41 } name="357y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1794 type=41 } name="35y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1375 type=41 } name="16. NKVD Strelkovaya Diviziya" leader= { id=10058 type=37 } previous=8281 movement_progress=0.000 location=8254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1373 type=41 } name="76y NKVD Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=51.582 strength=29.985 highest=30.000 experience=0.864 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1374 type=41 } name="77y NKVD Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=51.582 strength=29.985 highest=30.000 experience=0.866 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=1669 type=41 } name="18ya Korpus" leader= { id=10065 type=37 } previous=6822 movement_progress=0.000 location=6855 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1663 type=41 } name="18ya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.996 highest=5.996 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1721 type=41 } name="73. Strelkovaya Diviziya" leader= { id=9827 type=37 } previous=6876 movement_progress=0.000 location=6837 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1716 type=41 } name="14y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1717 type=41 } name="133y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1718 type=41 } name="187y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1719 type=41 } name="116y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1720 type=41 } name="26y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } air= { id= { id=1811 type=41 } name="Transbaikal VI. AD" base=8743 leader= { id=10470 type=37 } previous=8796 movement_progress=24.800 location=8743 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1808 type=41 } name="1. DBAD" type="strategic_bomber" organisation=50.816 strength=99.950 highest=100.000 experience=10.000 aeroengine={0 0.905} four_engine_airframe={0 0.895} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=1809 type=41 } name="3. DBAD" type="strategic_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=10.000 aeroengine={0 0.872} four_engine_airframe={0 0.854} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=1810 type=41 } name="5. DBAD" type="strategic_bomber" organisation=50.816 strength=99.980 highest=100.000 experience=10.000 aeroengine={0 0.830} four_engine_airframe={0 0.799} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } } army= { id= { id=1648 type=41 } name="25ya Armiya" leader= { id=9988 type=37 } previous=6989 movement_progress=0.000 location=6966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1626 type=41 } name="25ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.403 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=737 type=4713 } name="4th Corps" leader= { id=10113 type=37 } previous=6944 movement_progress=0.046 location=6966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=738 type=4713 } name="5th HQ Brigade" home=4262 type="hq_brigade" organisation=30.011 strength=5.999 highest=5.999 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1368 type=41 } name="83. 'Turkestanskaya' Gornostrelkovaya Diviziya" leader= { id=10129 type=37 } previous=7027 movement_progress=0.050 location=8776 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1364 type=41 } name="45y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.988 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1365 type=41 } name="150y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.988 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1366 type=41 } name="255y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.988 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1367 type=41 } name="310y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.988 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1603 type=41 } name="21. 'Permskaya' Strelkovaya Diviziya" leader= { id=10095 type=37 } previous=7045 movement_progress=0.000 location=6989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1599 type=41 } name="94y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.704 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1600 type=41 } name="116y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.704 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1601 type=41 } name="326y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.704 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1602 type=41 } name="21y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.755 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1733 type=41 } name="94. Strelkovaya Diviziya" leader= { id=9807 type=37 } previous=8724 movement_progress=0.000 location=7027 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1728 type=41 } name="9y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1729 type=41 } name="64y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1730 type=41 } name="152y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1731 type=41 } name="118y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.733 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1732 type=41 } name="28y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.733 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1637 type=41 } name="79. 'Shakalinskaya' Strelkovaya Diviziya" leader= { id=10184 type=37 } previous=7027 movement_progress=0.000 location=8724 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1633 type=41 } name="157y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.430} support_weapon_technology={5 0.408} light_artillery_technology={5 0.386} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1634 type=41 } name="165y Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.364} support_weapon_technology={5 0.364} light_artillery_technology={5 0.364} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1635 type=41 } name="179y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.184} support_weapon_technology={5 0.794} light_artillery_technology={5 0.748} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1636 type=41 } name="324y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.748} support_weapon_technology={5 0.748} light_artillery_technology={5 0.702} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } country_intel= { 64 4 8 } } corps= { id= { id=740 type=4713 } name="5th Corps" leader= { id=10051 type=37 } previous=4261 movement_progress=0.000 location=4195 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=741 type=4713 } name="6th HQ Brigade" home=3857 type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1632 type=41 } name="12. 'Amurskaya' Strelkovaya Diviziya." leader= { id=10263 type=37 } previous=4195 movement_progress=0.134 location=4061 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1627 type=41 } name="57y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1628 type=41 } name="192y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1629 type=41 } name="214y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1630 type=41 } name="240y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1631 type=41 } name="12y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1624 type=41 } name="40. 'S. Ordzherikdze' Strelkovaya Diviziya" leader= { id=10248 type=37 } previous=4195 movement_progress=0.062 location=4061 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1619 type=41 } name="3y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.560} support_weapon_technology={6 0.512} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1620 type=41 } name="178y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.512} support_weapon_technology={6 0.512} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1621 type=41 } name="231y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.512} support_weapon_technology={6 0.512} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1622 type=41 } name="303y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.672 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.512} support_weapon_technology={6 0.512} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1623 type=41 } name="40y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=41.041 strength=9.995 highest=10.000 experience=0.716 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={4 0.416} anti_tank_activation={1 0.000} anti_tank={2 0.384} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=746 type=4713 } name="7th Corps" leader= { id=10153 type=37 } previous=4127 movement_progress=0.190 location=4326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=747 type=4713 } name="8th HQ Brigade" home=6989 type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1771 type=41 } name="57. 'Uralskaya' Strelkovaya Diviziya" leader= { id=10166 type=37 } previous=4326 movement_progress=0.000 location=4262 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1767 type=41 } name="80y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.731 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1768 type=41 } name="127y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.731 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1769 type=41 } name="293y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.731 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1770 type=41 } name="57y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.785 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1625 type=41 } name="24ya Armiya" leader= { id=9933 type=37 } previous=8467 movement_progress=0.100 location=8540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1598 type=41 } name="24ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.404 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=816 type=41 } name="Leningradskii Kreposti Korpus" leader= { id=9928 type=37 } previous=8503 movement_progress=0.100 location=8540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=804 type=41 } name="Leningradskii Kreposti Korpus HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.405 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1528 type=41 } name="12. 'Kuban' Kavaleriyskaya Diviziya" leader= { id=10164 type=37 } previous=8574 movement_progress=0.060 location=8542 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1526 type=41 } name="12y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1527 type=41 } name="32y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1446 type=41 } name="82. Strelkovaya Diviziya" leader= { id=9990 type=37 } previous=8358 movement_progress=0.000 location=8409 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1441 type=41 } name="210y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.667 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1442 type=41 } name="250y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.667 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1443 type=41 } name="313y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.667 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1444 type=41 } name="110y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.716 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1445 type=41 } name="20y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.716 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1451 type=41 } name="85. Strelkovaya Diviziya" leader= { id=10307 type=37 } previous=8279 movement_progress=0.000 location=8228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1447 type=41 } name="59y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.658 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1448 type=41 } name="103y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.658 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1449 type=41 } name="141y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.658 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1450 type=41 } name="85y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.995 highest=10.000 experience=0.706 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1685 type=41 } name="69. Kolhoz Strelkovaya Diviziya" leader= { id=9855 type=37 } previous=8572 movement_progress=0.000 location=8504 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1681 type=41 } name="120y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1682 type=41 } name="237y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1683 type=41 } name="290y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.680 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1684 type=41 } name="59y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.731 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1257 type=41 } name="8ya Kavaleriyskaya Korpus" leader= { id=10259 type=37 } previous=8604 movement_progress=0.000 location=8603 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1246 type=41 } name="8ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.998 highest=5.998 experience=8.318 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1642 type=41 } name="92. Strelkovaya Diviziya" leader= { id=10041 type=37 } previous=8604 movement_progress=0.000 location=8572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1638 type=41 } name="22y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1639 type=41 } name="203y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1640 type=41 } name="317y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1641 type=41 } name="92y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.726 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1680 type=41 } name="66. Kolhoz Strelkovaya Diviziya" leader= { id=10063 type=37 } previous=8747 movement_progress=0.000 location=8695 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1676 type=41 } name="33y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1677 type=41 } name="108y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1678 type=41 } name="341y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1679 type=41 } name="59y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.733 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1688 type=41 } name="67. Kolhoz Kavaleriyskaya Diviziya" leader= { id=10083 type=37 } previous=8668 movement_progress=0.252 location=8604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1686 type=41 } name="57. Cavalry Brigade" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1687 type=41 } name="79. Cavalry Brigade" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 20 8 } } } corps= { id= { id=1273 type=41 } name="45ya Mehanizirovanaya Korpus" leader= { id=10519 type=37 } previous=8696 movement_progress=0.100 location=8775 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1267 type=41 } name="45ya Mehanizirovanaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.995 highest=6.000 experience=8.342 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1615 type=41 } name="32. 'Saratovskaya' Strelkovaya Diviziya" leader= { id=9862 type=37 } previous=8542 movement_progress=0.000 location=8574 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1610 type=41 } name="17y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1611 type=41 } name="113y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1612 type=41 } name="322y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1613 type=41 } name="331y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1614 type=41 } name="32y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1766 type=41 } name="36. 'Zabaikal'eskaya' Strelkovaya Diviziya" leader= { id=10099 type=37 } previous=8724 movement_progress=0.000 location=8697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1762 type=41 } name="24y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1763 type=41 } name="76y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1764 type=41 } name="149y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1765 type=41 } name="36y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.995 highest=10.000 experience=0.735 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 9 } } division= { id= { id=1372 type=41 } name="30. Kavaleriyskaya Diviziya" leader= { id=10024 type=37 } previous=8697 movement_progress=0.189 location=8638 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1369 type=41 } name="28y Cavalry Brigade" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=1.340 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1370 type=41 } name="61y Cavalry Brigade" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=1.340 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1371 type=41 } name="20y Ingenernaia Brigada" type="engineer_brigade" organisation=53.458 strength=19.990 highest=20.000 experience=1.047 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.024} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=982 type=41 } name="6ya Kavaleriyskaya Korpus" leader= { id=10053 type=37 } previous=8849 movement_progress=0.000 location=8894 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=971 type=41 } name="6ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.463 strength=5.996 highest=5.996 experience=8.328 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1737 type=41 } name="7. NKVD Strelkovaya Diviziya" leader= { id=9997 type=37 } previous=8825 movement_progress=0.022 location=8850 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1736 type=41 } name="27y NKVD Ingenernaia Brigada" type="engineer_brigade" organisation=52.910 strength=19.990 highest=20.000 experience=0.535 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.744} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1734 type=41 } name="46y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.531 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1735 type=41 } name="47y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.531 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1652 type=41 } name="106. Strelkovaya Diviziya" leader= { id=10155 type=37 } previous=8796 movement_progress=0.099 location=8743 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1651 type=41 } name="32y Ingenernaia Brigada" type="engineer_brigade" organisation=51.582 strength=19.990 highest=20.000 experience=0.199 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1650 type=41 } name="318y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.985 highest=30.000 experience=0.262 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1760 type=41 } name="8. NKVD Strelkovaya Diviziya" leader= { id=10142 type=37 } previous=8800 movement_progress=0.000 location=7207 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1758 type=41 } name="49y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.531 strength=29.985 highest=30.000 experience=0.692 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1759 type=41 } name="50y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.531 strength=29.985 highest=30.000 experience=0.692 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=1695 type=41 } name="101. Kreposti Diviziya" leader= { id=10251 type=37 } previous=4130 movement_progress=0.000 location=4197 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1692 type=41 } name="301y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1693 type=41 } name="401y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1694 type=41 } name="144y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=38.736 strength=9.995 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.128} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1699 type=41 } name="102. Kreposti Diviziya" leader= { id=10254 type=37 } previous=4326 movement_progress=0.000 location=4390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1696 type=41 } name="302y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1697 type=41 } name="402y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1698 type=41 } name="145y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=38.736 strength=9.995 highest=10.000 experience=0.739 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.128} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1702 type=41 } name="11. Pribrezhnye Kreposti Diviziya" leader= { id=10312 type=37 } movement_progress=0.000 location=6854 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1700 type=41 } name="11y Pribrezhnye Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.833 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1701 type=41 } name="146y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=37.912 strength=9.995 highest=10.000 experience=0.899 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.096} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.192} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1705 type=41 } name="12. Pribrezhnye Kreposti Diviziya" leader= { id=10320 type=37 } previous=8507 movement_progress=0.000 location=14127 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1703 type=41 } name="12y Pribrezhnye Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.878 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1704 type=41 } name="147y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=37.226 strength=9.995 highest=10.000 experience=0.963 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.992} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.163} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.928} } } air= { id= { id=2725 type=4713 } name="5th Air wing" base=4390 leader= { id=10459 type=37 } previous=4327 movement_progress=3.800 location=4390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1748 type=41 } name="29. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={1 0.602} aeroengine={1 0.437} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } country_intel= { 64 27 9 } } armygroup= { id= { id=1338 type=41 } name="Dnipropetrovskii Okrug" leader= { id=10205 type=37 } previous=2930 movement_progress=0.000 location=6863 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1260 type=41 } name="Dnipropetrovskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.996 highest=5.996 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } navy= { id= { id=276 type=4713 } name="2nd Navy" base=4390 leader= { id=10418 type=37 } previous=10514 movement_progress=41.000 path= { 10516 10517 10518 10531 10532 10533 14150 10536 10537 10538 10551 11428 11429 11431 10554 11434 10555 11436 10556 10557 11437 10558 10559 10560 11438 10561 11439 10563 10565 11444 10568 11445 10571 10572 10581 11450 10588 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 12374 12348 12347 12289 11313 12105 12102 12050 12048 12047 11293 12041 12039 12038 11291 12032 14072 14071 14070 12022 12002 12001 12000 12006 12007 11239 12012 11238 12014 12013 11929 11229 11925 11931 11225 11923 11221 11919 4390 } location=10515 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15268 type=4713 } name="Kirov" home=0 type="light_cruiser" organisation=37.208 strength=100.000 highest=100.000 experience=0.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={6 0.000} lightcruiser_armament={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={2 0.000} cruiser_engine={5 0.000} cruiser_armor={4 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=18346 type=4713 } name="8. Flotiliya Esmintsev" home=0 type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={6 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=15618 type=4713 } name="2. Transportnaya Flotiliya" home=0 type="transport_ship" organisation=5.167 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=16673 type=4713 } name="4. Transportnaya Flotiliya" home=0 type="transport_ship" organisation=5.167 strength=100.000 highest=100.000 experience=0.000 } at_sea=0 } air= { id= { id=56929 type=4713 } name="10th Air wing" base=4390 leader= { id=10456 type=37 } previous=4327 movement_progress=8.400 location=4390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=23957 type=4713 } name="5. BAD" home=0 type="tactical_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=0.000 twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={0 0.014} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=8832 type=4713 } name="2. Vozdushno-Desantnaya Diviziya" leader= { id=9878 type=37 } previous=741 movement_progress=0.000 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8835 type=4713 } name="1st Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.994 highest=30.000 experience=0.000 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8837 type=4713 } name="2nd Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.994 highest=30.000 experience=0.000 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8839 type=4713 } name="3rd Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.994 highest=30.000 experience=0.000 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } target=4059 staging_province=739 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=159.427 their_power=56.306 embark=0 debark=0 ops_area= { 4063 3995 3928 3857 7008 7045 6989 8776 7027 8724 8697 8638 8574 8542 8504 8572 8604 8668 8695 8721 8747 4262 4193 4195 4061 4456 8545 7207 8800 8772 8850 8825 8799 8693 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 7 0 0 0 0 } } } theatre= { id= { id=14230 type=41 } name="Moskva HQ" leader= { id=10235 type=37 } previous=1930 movement_progress=0.100 location=1871 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14231 type=41 } name="13th HQ Brigade" home=1313 type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=756 type=41 } name="Archangelsk XIV. AD" base=782 leader= { id=10512 type=37 } previous=821 movement_progress=26.500 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16750 type=4713 } name="72. ShAD" home=0 type="cas" organisation=50.816 strength=100.000 highest=100.000 experience=0.270 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=19937 type=4713 } name="11. ShAD" home=0 type="cas" organisation=50.816 strength=100.000 highest=100.000 experience=0.268 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=790 type=41 } name="Leningrad I. AD" base=782 leader= { id=10461 type=37 } previous=10507 movement_progress=15.800 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=788 type=41 } name="1. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=10.046 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=789 type=41 } name="2. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=9.861 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=755 type=41 } name="20. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=9.999 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={4 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=984 type=41 } name="Belorusskii Okrug" leader= { id=9935 type=37 } previous=1986 movement_progress=0.000 location=1930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=896 type=41 } name="Belorusskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=817 type=41 } name="6ya Armiya" leader= { id=10057 type=37 } previous=2160 movement_progress=0.100 location=2219 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=767 type=41 } name="6ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1009 type=41 } name="20ya Rezervnyi Korpus" leader= { id=10403 type=37 } previous=1487 movement_progress=0.000 location=1441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1003 type=41 } name="20ya Rezervnyi Korpuss HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=0.319 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1142 type=41 } name="51. 'Perekopskaya' Strelkovaya Diviziya" leader= { id=10076 type=37 } previous=1396 movement_progress=0.000 location=1487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1138 type=41 } name="23y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=2.197 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1139 type=41 } name="287y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=2.197 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1140 type=41 } name="348y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=2.197 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1141 type=41 } name="46. Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=2.248 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=783 type=41 } name="18. 'Yaroslavlskaya' Strelkovaya Diviziya" leader= { id=9953 type=37 } previous=1530 movement_progress=0.152 location=1529 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=778 type=41 } name="97y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=0.718 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=779 type=41 } name="208y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=0.718 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=780 type=41 } name="316y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.718 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=781 type=41 } name="18y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=0.757 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=782 type=41 } name="19y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=0.757 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=671 type=41 } name="48. 'M.I. Kalinin' Strelkovaya Diviziya" leader= { id=10393 type=37 } previous=780 movement_progress=0.064 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=667 type=41 } name="268y Strelkoviy Polk" type="infantry_brigade" organisation=42.826 strength=29.991 highest=30.000 experience=2.347 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=668 type=41 } name="301y Strelkoviy Polk" type="infantry_brigade" organisation=42.826 strength=29.991 highest=30.000 experience=2.347 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=669 type=41 } name="328y Strelkoviy Polk" type="infantry_brigade" organisation=42.826 strength=29.991 highest=30.000 experience=2.347 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=670 type=41 } name="48y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.826 strength=9.999 highest=10.000 experience=2.398 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=739 type=41 } name="88. 'Arkhangelsk' Strelkovaya Diviziya" leader= { id=9871 type=37 } previous=88 movement_progress=0.046 location=698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=735 type=41 } name="257y Strelkoviy Polk" type="infantry_brigade" organisation=42.694 strength=29.976 highest=30.000 experience=1.301 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=736 type=41 } name="264y Strelkoviy Polk" type="infantry_brigade" organisation=42.694 strength=29.976 highest=30.000 experience=1.301 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=737 type=41 } name="330y Strelkoviy Polk" type="infantry_brigade" organisation=42.694 strength=29.976 highest=30.000 experience=1.301 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=738 type=41 } name="88y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.694 strength=9.992 highest=10.000 experience=1.361 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1286 type=41 } name="6ya Korpus" leader= { id=10249 type=37 } previous=1871 movement_progress=0.000 location=1810 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1274 type=41 } name="6ya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=16791 type=4713 } name="3. Diviziya Morskoi Pekhoty" leader= { id=10145 type=37 } previous=1812 movement_progress=0.208 location=1753 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16794 type=4713 } name="4th Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16796 type=4713 } name="5th Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16798 type=4713 } name="6th Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1403 type=41 } name="31. 'Stalingradskaya' Strelkovaya Diviziya" leader= { id=10152 type=37 } previous=1809 movement_progress=0.000 location=1750 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1400 type=41 } name="75y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1401 type=41 } name="177y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1402 type=41 } name="248y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20171 type=4713 } name="13. Tankovaya Diviziya" leader= { id=10352 type=37 } previous=2160 movement_progress=0.000 location=2275 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20174 type=4713 } name="17th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.008 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20176 type=4713 } name="18th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.008 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20178 type=4713 } name="30th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.943 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20180 type=4713 } name="7th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=66.588 strength=9.996 highest=10.000 experience=0.942 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1086 type=41 } name="3. Kievskii Tankovaya Diviziya" leader= { id=10350 type=37 } previous=1229 movement_progress=0.000 location=1534 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1082 type=41 } name="22y Tankoviy Polk" type="light_armor_brigade" organisation=18.371 strength=29.985 highest=30.000 experience=0.665 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1083 type=41 } name="4y Tankoviy Polk" type="armor_brigade" organisation=18.371 strength=29.985 highest=30.000 experience=0.665 is_reserve=yes builder="SOV" tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={3 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1085 type=41 } name="45y Ingenernaia Brigada" type="engineer_brigade" organisation=52.134 strength=19.990 highest=20.000 experience=0.520 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.792} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1084 type=41 } name="13y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=81.319 strength=9.995 highest=10.000 experience=0.715 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1100 type=41 } name="26ya Rezervnyi Korpus" leader= { id=9869 type=37 } previous=2390 movement_progress=0.100 location=2509 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1089 type=41 } name="26ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.998 highest=5.998 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=862 type=41 } name="21. NKVD Motostrelkovaya Diviziya" leader= { id=10201 type=37 } previous=2160 movement_progress=0.232 location=2102 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=860 type=41 } name="118y NKVD MotoStrelkoviy Polk" type="motorized_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=861 type=41 } name="119y NKVD MotoStrelkoviy Polk" type="motorized_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 20 6 } } division= { id= { id=15247 type=4713 } name="7. Tankovaya Diviziya" leader= { id=10236 type=37 } previous=2572 movement_progress=0.429 location=2390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15250 type=4713 } name="1st Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=1.266 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15252 type=4713 } name="2nd Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.266 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15254 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=1.269 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15256 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=66.588 strength=9.996 highest=10.000 experience=1.267 is_reserve=yes truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=1114 type=41 } name="1ya Armiya" leader= { id=10228 type=37 } previous=1871 movement_progress=0.000 location=1930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1088 type=41 } name="1ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1220 type=41 } name="4ya NKVD Korpus" leader= { id=9971 type=37 } previous=1036 movement_progress=0.000 location=1072 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1209 type=41 } name="4ya NKVD Korpus HQ" type="hq_brigade" organisation=29.420 strength=5.996 highest=6.000 experience=8.358 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1330 type=41 } name="25. 'Chapaevskaya' Strelkovaya Diviziya" leader= { id=10274 type=37 } previous=1036 movement_progress=0.000 location=1072 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1326 type=41 } name="31y Strelkoviy Polk" type="infantry_brigade" organisation=43.488 strength=29.982 highest=30.000 experience=2.645 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1327 type=41 } name="54y Strelkoviy Polk" type="infantry_brigade" organisation=43.488 strength=29.982 highest=30.000 experience=2.645 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1328 type=41 } name="263y Strelkoviy Polk" type="infantry_brigade" organisation=43.488 strength=29.982 highest=30.000 experience=2.645 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1329 type=41 } name="25y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.488 strength=9.994 highest=10.000 experience=2.699 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1112 type=41 } name="75. 'Chapaevskaya' Strelkovaya Diviziya" leader= { id=9921 type=37 } previous=1036 movement_progress=0.000 location=1072 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1107 type=41 } name="28y Strelkoviy Polk" type="infantry_brigade" organisation=43.488 strength=29.982 highest=30.000 experience=1.068 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1108 type=41 } name="34y Strelkoviy Polk" type="infantry_brigade" organisation=43.488 strength=29.982 highest=30.000 experience=1.068 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1109 type=41 } name="115y Strelkoviy Polk" type="infantry_brigade" organisation=43.488 strength=29.982 highest=30.000 experience=1.068 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1110 type=41 } name="108y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.488 strength=9.994 highest=10.000 experience=1.115 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1111 type=41 } name="18y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.488 strength=9.994 highest=10.000 experience=1.115 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1180 type=41 } name="48. Kavaleriyskaya Diviziya" leader= { id=10144 type=37 } previous=1233 movement_progress=0.000 location=1409 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1178 type=41 } name="43y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.488 strength=29.973 highest=30.000 experience=1.141 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1179 type=41 } name="78y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.488 strength=29.973 highest=30.000 experience=1.141 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1297 type=41 } name="87. Strelkovaya Diviziya" leader= { id=10300 type=37 } previous=1197 movement_progress=0.000 location=1201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1293 type=41 } name="16y Strelkoviy Polk" type="infantry_brigade" organisation=43.162 strength=29.985 highest=30.000 experience=2.448 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1294 type=41 } name="96y Strelkoviy Polk" type="infantry_brigade" organisation=43.162 strength=29.985 highest=30.000 experience=2.448 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1295 type=41 } name="283y Strelkoviy Polk" type="infantry_brigade" organisation=43.162 strength=29.985 highest=30.000 experience=2.448 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1296 type=41 } name="87y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.162 strength=9.994 highest=10.000 experience=2.507 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 4 6 } } country_intel= { 3 11 3 } } corps= { id= { id=1200 type=41 } name="14ya Territorialnyi Korpus" leader= { id=9875 type=37 } previous=2509 movement_progress=0.000 location=2637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1188 type=41 } name="14ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.995 highest=5.996 experience=0.325 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1272 type=41 } name="45. Motostrelkovaya Diviziya" leader= { id=10180 type=37 } previous=2275 movement_progress=0.078 location=2160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1270 type=41 } name="135y Motostrelkovyi Polk" type="motorized_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.664 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1271 type=41 } name="45y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=85.345 strength=9.995 highest=10.000 experience=0.712 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1268 type=41 } name="133y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=24.384 strength=9.995 highest=10.000 experience=0.714 is_reserve=yes builder="SOV" super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1269 type=41 } name="134y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=24.384 strength=9.995 highest=10.000 experience=0.715 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } } corps= { id= { id=1113 type=41 } name="35ya Rezervnyi Korpus" leader= { id=9915 type=37 } previous=1871 movement_progress=0.000 location=1930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1101 type=41 } name="35ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.995 highest=6.000 experience=0.322 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=910 type=41 } name="1. Tankovaya Diviziya" leader= { id=10304 type=37 } previous=1931 movement_progress=0.049 location=1986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=907 type=41 } name="4y Tankoviy Polk" type="light_armor_brigade" organisation=19.695 strength=29.985 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=909 type=41 } name="10y Ingenernaia Brigada" type="engineer_brigade" organisation=53.458 strength=19.990 highest=20.000 experience=0.546 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.552} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=908 type=41 } name="2y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=85.345 strength=9.995 highest=10.000 experience=0.743 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=906 type=41 } name="3y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=24.384 strength=9.995 highest=10.000 experience=0.743 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=922 type=41 } name="3. Tankovaya Diviziya" leader= { id=9973 type=37 } previous=1586 movement_progress=0.000 location=1696 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=918 type=41 } name="21y Tankoviy Polk" type="light_armor_brigade" organisation=18.811 strength=29.985 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=919 type=41 } name="1y Tankoviy Polk" type="armor_brigade" organisation=18.811 strength=29.985 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={3 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=921 type=41 } name="25y Ingenernaia Brigada" type="engineer_brigade" organisation=52.574 strength=19.990 highest=20.000 experience=0.527 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.360} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=920 type=41 } name="4y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.461 strength=9.995 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=917 type=41 } name="18y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=23.500 strength=9.995 highest=10.000 experience=0.722 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=981 type=41 } name="36. Kavaleriyskaya Diviziya" leader= { id=9998 type=37 } previous=1578 movement_progress=0.000 location=1631 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=977 type=41 } name="8y Tankoviy Polk" type="light_armor_brigade" organisation=19.695 strength=29.985 highest=30.000 experience=0.662 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=978 type=41 } name="24y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.662 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=979 type=41 } name="42y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.662 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=980 type=41 } name="36y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=85.345 strength=9.995 highest=10.000 experience=0.711 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=903 type=41 } name="5ya Mehanizirovanaya Korpus" leader= { id=10357 type=37 } previous=1810 movement_progress=0.000 location=1929 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=897 type=41 } name="5ya Mehanizirovanaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.420 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=31868 type=4713 } name="109. Motorizovannaya Diviziya" leader= { id=10192 type=37 } previous=1929 movement_progress=0.089 location=1869 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=31871 type=4713 } name="48th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=31873 type=4713 } name="49th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=31875 type=4713 } name="50th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=31877 type=4713 } name="11th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=72.215 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=32866 type=4713 } name="131. Motorizovannaya Diviziya" leader= { id=10316 type=37 } previous=1750 movement_progress=0.355 location=1809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=32869 type=4713 } name="52nd Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=32871 type=4713 } name="53rd Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=32873 type=4713 } name="54th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=32875 type=4713 } name="2nd TD Brigade" home=0 type="tank_destroyer_brigade" organisation=19.695 strength=9.999 highest=10.000 experience=0.000 is_reserve=yes tank_destroyer={1 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} default_tech={1 0.000} } country_intel= { 64 20 2 } } division= { id= { id=875 type=41 } name="11. Mehanizirovanaya Diviziya" leader= { id=10244 type=37 } previous=1487 movement_progress=0.214 location=1396 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=872 type=41 } name="6y Tankoviy Polk" type="light_armor_brigade" organisation=19.695 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" lighttank_gun={3 0.364} lighttank_engine={2 0.364} lighttank_armour={3 0.000} lighttank_reliability={2 0.336} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=873 type=41 } name="32y Tankoviy Polk" type="light_armor_brigade" organisation=19.695 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" lighttank_gun={3 0.336} lighttank_engine={2 0.336} lighttank_armour={3 0.000} lighttank_reliability={2 0.336} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=874 type=41 } name="11y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=85.345 strength=9.995 highest=10.000 experience=0.715 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1470 type=41 } name="5ya Armiya" leader= { id=9847 type=37 } previous=1871 movement_progress=0.000 location=1929 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1457 type=41 } name="5ya Armiya HQ" type="hq_brigade" organisation=30.949 strength=5.997 highest=5.999 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=21027 type=4713 } name="10th Corps" leader= { id=10162 type=37 } previous=1690 movement_progress=10.300 path= { 1577 1529 1487 1396 1307 } location=1631 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21028 type=4713 } name="17th HQ Brigade" home=989 type="hq_brigade" organisation=30.949 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=802 type=41 } name="90. 'Ropshinskaya' Strelkovaya Diviziya" leader= { id=10010 type=37 } previous=1809 movement_progress=0.021 location=1750 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=798 type=41 } name="19y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.976 highest=30.000 experience=1.615 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=799 type=41 } name="173y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.976 highest=30.000 experience=1.615 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=800 type=41 } name="286y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.976 highest=30.000 experience=1.615 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=801 type=41 } name="90y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.992 highest=10.000 experience=1.672 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=50773 type=4713 } name="5. 'Vitebskaya' Strelkovaya Diviziya" leader= { id=9887 type=37 } previous=948 movement_progress=3.460 path= { 1026 1099 1139 1179 1221 1263 1308 1352 1307 1395 } location=989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=50776 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=23.138 strength=19.958 highest=19.958 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=50778 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=23.138 strength=19.958 highest=19.958 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=50780 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.062 strength=6.646 highest=6.646 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=50782 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.062 strength=6.148 highest=6.148 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1310 type=41 } name="58. Krasnoznamyonnyy Strelkovaya Diviziya" leader= { id=10262 type=37 } previous=986 movement_progress=0.036 location=906 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1305 type=41 } name="170y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1306 type=41 } name="279y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1307 type=41 } name="335y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1308 type=41 } name="358y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1309 type=41 } name="58y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.725 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1081 type=41 } name="2. Kievskii Tankovaya Diviziya" leader= { id=10319 type=37 } previous=737 movement_progress=0.000 location=779 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1077 type=41 } name="15y Tankoviy Polk" type="light_armor_brigade" organisation=17.819 strength=29.985 highest=30.000 experience=0.655 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1078 type=41 } name="17y Tankoviy Polk" type="light_armor_brigade" organisation=17.819 strength=29.985 highest=30.000 experience=0.655 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1080 type=41 } name="9y Ingenernaia Brigada" type="engineer_brigade" organisation=51.582 strength=19.990 highest=20.000 experience=0.510 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1079 type=41 } name="12y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=83.469 strength=9.995 highest=10.000 experience=0.706 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1298 type=41 } name="27ya Rezervnyi Korpus" leader= { id=9944 type=37 } previous=1931 movement_progress=0.000 location=2044 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1287 type=41 } name="27ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=30.949 strength=6.000 highest=6.000 experience=8.367 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1251 type=41 } name="5. 'Bleanovskaya' Kavaleriyskaya Diviziya" leader= { id=10323 type=37 } previous=1631 movement_progress=0.000 location=1577 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1247 type=41 } name="32y Tankovyi Polk" type="light_armor_brigade" organisation=20.632 strength=29.985 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1248 type=41 } name="11y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.985 highest=30.000 experience=0.683 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1249 type=41 } name="96y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.985 highest=30.000 experience=0.686 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1250 type=41 } name="22y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=86.283 strength=9.995 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 27 6 } } division= { id= { id=902 type=41 } name="209. Motorizovannaya Diviziya" leader= { id=10325 type=37 } previous=2044 movement_progress=0.077 location=2102 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=899 type=41 } name="14y Tankoviy Polk" type="light_armor_brigade" organisation=20.632 strength=29.985 highest=30.000 experience=0.655 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=900 type=41 } name="50y MotoStrelkoviy Polk" type="motorized_brigade" organisation=45.017 strength=29.985 highest=30.000 experience=0.657 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=901 type=41 } name="209y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=86.283 strength=9.995 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=898 type=41 } name="13y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=25.322 strength=9.995 highest=10.000 experience=0.726 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=1099 type=41 } name="45. 'Volynskaya' Strelkovaya Diviziya" leader= { id=9837 type=37 } previous=1452 movement_progress=0.000 location=1498 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1095 type=41 } name="10y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1096 type=41 } name="61y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1097 type=41 } name="253y Strelkoviy Polk" type="infantry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1098 type=41 } name="7y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.723 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1618 type=41 } name="6. Tankovaya Diviziya" leader= { id=10336 type=37 } previous=1024 movement_progress=0.640 location=986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1616 type=41 } name="23y Tankoviy Polk" type="light_armor_brigade" organisation=17.819 strength=29.985 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1617 type=41 } name="41y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=83.469 strength=9.995 highest=10.000 experience=0.727 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } country_intel= { 64 12 5 } } } army= { id= { id=1661 type=41 } name="26ya Armiya" leader= { id=9905 type=37 } movement_progress=0.000 location=4328 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1649 type=41 } name="26ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } } division= { id= { id=1070 type=41 } name="1. Kreposti Diviziya" leader= { id=10340 type=37 } previous=1488 movement_progress=0.000 location=1442 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1067 type=41 } name="11y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.982 highest=30.000 experience=0.679 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1068 type=41 } name="21y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.982 highest=30.000 experience=0.679 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1069 type=41 } name="135y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.727 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=707 type=41 } name="Riga II. AD" base=1102 leader= { id=10485 type=37 } previous=1103 movement_progress=8.500 location=1102 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=13004 type=4713 } name="23. ShAD" home=0 type="cas" organisation=42.909 strength=99.934 highest=100.000 experience=0.206 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=15262 type=4713 } name="77. ShAD" home=0 type="cas" organisation=42.909 strength=99.944 highest=100.000 experience=0.209 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=808 type=41 } name="21. Kreposti Diviziya" leader= { id=10193 type=37 } previous=1410 movement_progress=0.000 location=1409 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=805 type=41 } name="121y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=806 type=41 } name="221y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=807 type=41 } name="130y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.993 highest=10.000 experience=0.728 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=16765 type=4713 } name="1. Vozdushno-Desantnaya Diviziya" leader= { id=9925 type=37 } previous=397 movement_progress=0.000 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16768 type=4713 } name="8th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16770 type=4713 } name="9th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16772 type=4713 } name="10th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } staging_province=739 } air= { id= { id=19915 type=4713 } name="3rd Air wing" base=739 leader= { id=10510 type=37 } previous=10508 movement_progress=0.000 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=725 type=41 } name="1. TrAD" type="transport_plane" organisation=39.524 strength=100.000 highest=100.000 experience=10.000 builder="SOV" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={0 0.000} cargo_hold={0 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } start_date="1940.8.23.20" end_date="1940.8.23.20" } air= { id= { id=20046 type=4713 } name="7th Air wing" base=739 leader= { id=10493 type=37 } previous=10508 movement_progress=0.000 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16920 type=4713 } name="1. VTAD" home=0 type="transport_plane" organisation=39.524 strength=100.000 highest=100.000 experience=0.000 aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={0 0.000} cargo_hold={0 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } start_date="1940.8.23.20" end_date="1940.8.23.20" country_intel= { 64 20 4 } } division= { id= { id=17438 type=4713 } name="4. Vozdushno-Desantnaya Diviziya" leader= { id=10231 type=37 } previous=397 movement_progress=0.000 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17441 type=4713 } name="11th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17443 type=4713 } name="12th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17445 type=4713 } name="13th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } staging_province=739 } air= { id= { id=726 type=41 } name="Mockba IV. AD" base=782 leader= { id=10473 type=37 } previous=821 movement_progress=16.800 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=19711 type=4713 } name="10. ShAD" home=0 type="cas" organisation=50.816 strength=100.000 highest=100.000 experience=0.353 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=20982 type=4713 } name="2. ShAD" home=0 type="cas" organisation=50.816 strength=100.000 highest=100.000 experience=0.000 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=731 type=41 } name="Moskovskii Okrug" leader= { id=9849 type=37 } previous=990 movement_progress=0.023 location=949 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=709 type=41 } name="Moskovskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.996 highest=5.996 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1163 type=41 } name="2ya Armiya" leader= { id=10252 type=37 } previous=1690 movement_progress=0.000 location=1810 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1115 type=41 } name="2ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=5.997 highest=6.000 experience=8.411 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=677 type=41 } name="5ya Korpus" leader= { id=10055 type=37 } previous=1929 movement_progress=0.000 location=1930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=661 type=41 } name="5ya Corps HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.340 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1517 type=41 } name="13. 'Dagestanskaya' Strelkovaya Diviziya" leader= { id=10008 type=37 } previous=2390 movement_progress=0.072 location=2572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1512 type=41 } name="119y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.791 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1513 type=41 } name="172y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.791 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1514 type=41 } name="296y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.791 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1515 type=41 } name="113y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.843 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1516 type=41 } name="23y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.843 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=701 type=41 } name="3. NKVD Strelkovaya Diviziya" leader= { id=10353 type=37 } previous=1929 movement_progress=0.100 location=1869 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=699 type=41 } name="29y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.994 highest=30.000 experience=1.037 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=700 type=41 } name="30y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.994 highest=30.000 experience=1.037 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1434 type=41 } name="5. Tankovaya Diviziya" leader= { id=10223 type=37 } previous=1930 movement_progress=0.000 location=1870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1431 type=41 } name="6y Tankoviy Polk" type="armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.831 is_reserve=yes builder="SOV" tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={3 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1433 type=41 } name="22y Ingenernaia Brigada" type="engineer_brigade" organisation=52.520 strength=19.990 highest=20.000 experience=0.646 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.576} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1432 type=41 } name="33y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.407 strength=9.995 highest=10.000 experience=0.892 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=23915 type=4713 } name="17. Tankovaya Diviziya" leader= { id=10148 type=37 } previous=1750 movement_progress=0.130 location=1809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23918 type=4713 } name="30th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=23920 type=4713 } name="31st Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.994 highest=30.000 experience=0.000 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=23922 type=4713 } name="41st Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23924 type=4713 } name="10th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=66.588 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=1048 type=41 } name="3ya Territorialnyi Korpus" leader= { id=10090 type=37 } previous=1487 movement_progress=0.000 location=1530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1041 type=41 } name="3ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=0.322 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1474 type=41 } name="'Kabardino-Balkarskaya' Kazachya Diviziya" leader= { id=10106 type=37 } previous=1442 movement_progress=0.180 location=1487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1472 type=41 } name="50y Kazachiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.958 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1473 type=41 } name="71y Kazachiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.958 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14251 type=41 } name="2. Divisiya Narodnogo Opolcheniya" leader= { id=10343 type=37 } previous=1065 movement_progress=0.000 location=1182 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14250 type=41 } name="1st Mil Brigade" home=88 type="militia_brigade" organisation=19.375 strength=29.988 highest=30.000 experience=0.000 shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14252 type=41 } name="2nd Mil Brigade" home=88 type="militia_brigade" organisation=19.375 strength=29.988 highest=30.000 experience=0.000 shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14253 type=41 } name="3rd Mil Brigade" home=88 type="militia_brigade" organisation=19.375 strength=29.988 highest=30.000 experience=0.000 shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14254 type=41 } name="4th Mil Brigade" home=88 type="militia_brigade" organisation=19.375 strength=29.988 highest=30.000 experience=0.000 shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=21067 type=4713 } name="82. Motorizovannaya Diviziya" leader= { id=10383 type=37 } previous=1750 movement_progress=0.164 location=1809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21070 type=4713 } name="37th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21072 type=4713 } name="38th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21074 type=4713 } name="39th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21076 type=4713 } name="9th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=66.588 strength=9.998 highest=10.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1265 type=41 } name="46. 'Dnepropetrovskaya' Strelkovaya Diviziya" leader= { id=9956 type=37 } previous=7306 movement_progress=0.000 location=820 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1261 type=41 } name="176y Strelkoviy Polk" type="infantry_brigade" organisation=42.793 strength=29.982 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1262 type=41 } name="314y Strelkoviy Polk" type="infantry_brigade" organisation=42.793 strength=29.982 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1263 type=41 } name="340y Strelkoviy Polk" type="infantry_brigade" organisation=42.793 strength=29.982 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1264 type=41 } name="46y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.793 strength=9.994 highest=10.000 experience=0.727 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 9 } } } corps= { id= { id=1162 type=41 } name="17ya Korpus" leader= { id=9902 type=37 } previous=1690 movement_progress=0.000 location=1810 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1150 type=41 } name="17ya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.998 highest=6.000 experience=8.421 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1219 type=41 } name="13. NKVD Strelkovaya Diviziya" leader= { id=9833 type=37 } previous=1631 movement_progress=0.000 location=1690 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1216 type=41 } name="64y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=1.719 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1217 type=41 } name="65y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=1.719 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1218 type=41 } name="7y NKVD Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=1.773 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1285 type=41 } name="95. 'Moldavskaya' Strelkovaya Diviziya" leader= { id=10064 type=37 } previous=1352 movement_progress=0.097 location=1396 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1281 type=41 } name="90y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.780 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1282 type=41 } name="161y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.780 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1283 type=41 } name="241y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.780 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1284 type=41 } name="95y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=1.837 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=976 type=41 } name="6. 'Chongarskaya' Kavaleriyskaya Diviziya" leader= { id=10123 type=37 } previous=1751 movement_progress=0.000 location=1690 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=972 type=41 } name="35y Tankoviy Polk" type="light_armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=973 type=41 } name="3y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.665 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=974 type=41 } name="48y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.665 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=975 type=41 } name="6y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.407 strength=9.995 highest=10.000 experience=0.705 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1208 type=41 } name="34. Kavaleriyskaya Diviziya" leader= { id=10222 type=37 } previous=693 movement_progress=0.042 location=736 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1206 type=41 } name="35y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=2.019 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1207 type=41 } name="64y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.203 strength=29.982 highest=30.000 experience=2.019 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=23557 type=4713 } name="16th Corps" leader= { id=10367 type=37 } previous=1352 movement_progress=0.000 location=1307 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23558 type=4713 } name="19th HQ Brigade" home=3528 type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=12979 type=4713 } name="15. 'Sivashskaya' Motoriz. Diviziya" leader= { id=10102 type=37 } previous=1307 movement_progress=0.000 location=1395 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12982 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.111 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12984 type=4713 } name="6th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.111 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12986 type=4713 } name="7th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.111 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12988 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=71.277 strength=9.993 highest=10.000 experience=0.113 is_reserve=yes builder="SOV" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.308} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=855 type=41 } name="1. NKVD Strelkovaya Diviziya" leader= { id=10112 type=37 } previous=1577 movement_progress=0.040 location=1529 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=852 type=41 } name="16y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.833 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=853 type=41 } name="19y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.833 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=854 type=41 } name="2y NKVD Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=2.885 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1106 type=41 } name="30. 'Irkutskaya' Strelkovaya Diviziya" leader= { id=10354 type=37 } previous=1307 movement_progress=0.112 location=1351 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1102 type=41 } name="35y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.670 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1103 type=41 } name="71y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.670 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1104 type=41 } name="256y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.670 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1105 type=41 } name="369y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.670 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1336 type=41 } name="41. Strelkovaya Diviziya" leader= { id=10181 type=37 } previous=1221 movement_progress=0.000 location=1178 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1331 type=41 } name="102y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1332 type=41 } name="139y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1333 type=41 } name="244y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1334 type=41 } name="106y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.727 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1335 type=41 } name="16y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.727 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1049 type=41 } name="11ya Armiya" leader= { id=10375 type=37 } previous=1870 movement_progress=0.100 location=1929 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1032 type=41 } name="11ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=5.998 highest=5.998 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1389 type=41 } name="4ya Kavaleriyskaya Korpus" leader= { id=9994 type=37 } previous=2102 movement_progress=0.000 location=2219 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1376 type=41 } name="4ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.999 highest=6.000 experience=8.412 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1029 type=41 } name="55. 'Kurskaya' Strelkovaya Diviziya" leader= { id=10301 type=37 } previous=2636 movement_progress=0.160 location=2571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1025 type=41 } name="107y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.965 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1026 type=41 } name="111y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.965 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1027 type=41 } name="228y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.965 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1028 type=41 } name="55y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=3.009 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1292 type=41 } name="62. 'Turkestanskaya' Strelkovaya Diviziya" leader= { id=10116 type=37 } previous=2275 movement_progress=0.000 location=2160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1288 type=41 } name="104y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1289 type=41 } name="123y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1290 type=41 } name="306y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1291 type=41 } name="62y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.734 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=30486 type=4713 } name="3. 'Tihookeanskaya' Strelkovaya Diviziya" leader= { id=10002 type=37 } previous=2160 movement_progress=0.000 location=2275 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=30489 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=30491 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=43.141 strength=29.997 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=30493 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=43.141 strength=9.999 highest=10.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=30495 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=43.141 strength=9.999 highest=10.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1149 type=41 } name="15ya Korpus" leader= { id=10347 type=37 } previous=1929 movement_progress=0.064 location=1930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1137 type=41 } name="15ya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.403 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1212 type=41 } name="4. NKVD Strelkovaya Diviziya" leader= { id=10363 type=37 } previous=1931 movement_progress=0.000 location=1986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1210 type=41 } name="37y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.997 highest=30.000 experience=1.626 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1211 type=41 } name="38y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=1.626 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=693 type=41 } name="14. 'Krivorogsckaya' Strelkovaya Diviziya" leader= { id=10133 type=37 } previous=2390 movement_progress=0.080 location=2572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=688 type=41 } name="95y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=2.519 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=689 type=41 } name="135y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=2.519 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=690 type=41 } name="325y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=2.519 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=691 type=41 } name="102y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=10.000 highest=10.000 experience=2.588 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=692 type=41 } name="12y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.991 highest=10.000 experience=2.591 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 3 } } division= { id= { id=1119 type=41 } name="1. 'Chernigovskaya' Kavaleriyskaya Diviziya" leader= { id=9881 type=37 } previous=1929 movement_progress=0.260 location=1870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1117 type=41 } name="1y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.150 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1118 type=41 } name="2y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.150 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=23927 type=4713 } name="84. Motorizovannaya Diviziya" leader= { id=10306 type=37 } previous=1809 movement_progress=0.160 location=1750 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23930 type=4713 } name="42nd Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.994 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23932 type=4713 } name="43rd Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23934 type=4713 } name="44th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23936 type=4713 } name="9th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } corps= { id= { id=1231 type=41 } name="Sevastopolskii Pribrezhnye Kreposti Korpus" leader= { id=10206 type=37 } previous=2637 movement_progress=0.000 location=2509 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1221 type=41 } name="Sevastopolskii Pribrezhnye Kreposti Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.999 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } corps= { id= { id=1016 type=41 } name="21ya Rezervnyi Korpus" leader= { id=10034 type=37 } previous=2509 movement_progress=0.000 location=2637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1010 type=41 } name="21ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=0.320 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1657 type=41 } name="8. 'Dal'nevostochnyi' Kavaleriyskaya Diviziya" leader= { id=10169 type=37 } previous=2509 movement_progress=0.000 location=2636 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1653 type=41 } name="7y Tankoviy Polk" type="light_armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1654 type=41 } name="49y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.679 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1655 type=41 } name="115y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.679 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1656 type=41 } name="8y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.407 strength=9.995 highest=10.000 experience=0.729 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 27 2 } } division= { id= { id=21079 type=4713 } name="4. Diviziya Morskoi Pekhoty" leader= { id=10023 type=37 } previous=2636 movement_progress=0.088 location=2571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21082 type=4713 } name="9th Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.994 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21084 type=4713 } name="10th Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.997 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21086 type=4713 } name="11th Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=29688 type=4713 } name="103. Motorizovannaya Diviziya" leader= { id=10326 type=37 } previous=2572 movement_progress=0.326 location=2636 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=29691 type=4713 } name="45th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=29693 type=4713 } name="46th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=29695 type=4713 } name="47th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=29697 type=4713 } name="10th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.999 highest=10.000 experience=0.000 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } country_intel= { 64 4 4 } } } country_intel= { 64 20 2 } } armygroup= { id= { id=708 type=41 } name="Baltiiskogo Okrug" leader= { id=10188 type=37 } movement_progress=0.000 location=1102 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=659 type=41 } name="Baltiiskogo Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.999 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } armygroup= { id= { id=757 type=41 } name="Arhangelsk Okrug" leader= { id=9880 type=37 } previous=868 movement_progress=0.000 location=866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=734 type=41 } name="Arhangelsk Okrug HQ" type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=8.404 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } division= { id= { id=839 type=41 } name="2. Pribrezhnye Kreposti Diviziya" leader= { id=10313 type=37 } previous=1395 movement_progress=0.000 location=1218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=837 type=41 } name="2y Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.976 highest=30.000 experience=0.670 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=838 type=41 } name="133y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.992 highest=10.000 experience=0.729 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=891 type=41 } name="Krasnoznamyonnyy Baltiyskiy Flot AD" base=1182 leader= { id=10496 type=37 } previous=1358 movement_progress=5.700 location=1182 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=889 type=41 } name="5. MBAD" type="naval_bomber" organisation=46.499 strength=100.000 highest=100.000 experience=8.516 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.602} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=890 type=41 } name="6. MBAD" type="naval_bomber" organisation=46.499 strength=100.000 highest=100.000 experience=8.620 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.602} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=893 type=41 } name="Leningradskii Okrug" leader= { id=9883 type=37 } movement_progress=0.000 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=766 type=41 } name="Leningradskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.997 highest=6.000 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=983 type=41 } name="47ya Armiya" leader= { id=10177 type=37 } previous=1931 movement_progress=0.100 location=2044 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=950 type=41 } name="47ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.997 highest=6.000 experience=8.375 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=705 type=41 } name="2ya NKVD Korpus" leader= { id=10257 type=37 } previous=2390 movement_progress=0.000 location=2509 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=695 type=41 } name="2ya NKVD Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.999 highest=6.000 experience=8.312 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1135 type=41 } name="99. Strelkovaya Diviziya" leader= { id=10061 type=37 } previous=2636 movement_progress=0.060 location=2571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1131 type=41 } name="1y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=1.628 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1132 type=41 } name="197y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=1.628 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1133 type=41 } name="206y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=1.628 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1134 type=41 } name="95y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.994 highest=10.000 experience=1.678 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=31856 type=4713 } name="4. 'Smolenskaya' Strelkovaya Diviziya" leader= { id=10168 type=37 } previous=2275 movement_progress=0.000 location=2390 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=31859 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=44.079 strength=29.997 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=31861 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=44.079 strength=29.997 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=31863 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=44.079 strength=9.999 highest=10.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=31865 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=44.079 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=728 type=4713 } name="1st Corps" leader= { id=9856 type=37 } previous=1352 movement_progress=0.139 location=1307 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=729 type=4713 } name="2nd HQ Brigade" home=1581 type="hq_brigade" organisation=30.011 strength=5.997 highest=6.000 experience=0.000 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1589 type=41 } name="24. Krasnoznamyonnyy Kavaleriyskaya Diviziya" leader= { id=10067 type=37 } previous=1307 movement_progress=0.000 location=1351 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1585 type=41 } name="24y Tankoviy Polk" type="light_armor_brigade" organisation=19.695 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1586 type=41 } name="14y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1587 type=41 } name="56y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.985 highest=30.000 experience=0.684 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1588 type=41 } name="24y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=85.345 strength=9.995 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1008 type=41 } name="17. 'Nizhniy-Novgorodskaya' Strelkovaya Diviziya" leader= { id=9943 type=37 } previous=1061 movement_progress=12.582 path= { 1026 989 3195 949 } location=1099 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1004 type=41 } name="55y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=2.595 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1005 type=41 } name="271y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=2.595 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1006 type=41 } name="278y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=2.593 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1007 type=41 } name="17y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.993 highest=10.000 experience=2.650 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=666 type=41 } name="5. 'Vitebsksaya' Strelkovaya Diviziya" leader= { id=10026 type=37 } previous=738 movement_progress=0.000 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=662 type=41 } name="142y Strelkoviy Polk" type="infantry_brigade" organisation=43.620 strength=30.000 highest=30.000 experience=1.515 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=663 type=41 } name="190y Strelkoviy Polk" type="infantry_brigade" organisation=43.620 strength=30.000 highest=30.000 experience=1.515 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=664 type=41 } name="336y Strelkoviy Polk" type="infantry_brigade" organisation=43.620 strength=29.991 highest=30.000 experience=1.515 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=665 type=41 } name="5y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.620 strength=9.999 highest=10.000 experience=1.569 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1057 type=41 } name="15. NKVD Strelkovaya Diviziya" leader= { id=10200 type=37 } previous=1396 movement_progress=0.006 location=1351 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1055 type=41 } name="71y NKVD Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1056 type=41 } name="74y NKVD Gornostrelkoviy Polk" type="bergsjaeger_brigade" organisation=53.458 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=791 type=41 } name="1ya Leningradskii Korpus" leader= { id=579 type=37 } previous=1931 movement_progress=0.100 location=2044 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=768 type=41 } name="1ya Leningradskii Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.999 highest=6.000 experience=8.412 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=20748 type=4713 } name="15. Tankovaya Diviziya" leader= { id=10272 type=37 } previous=2390 movement_progress=0.000 location=2572 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20751 type=4713 } name="23rd Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20753 type=4713 } name="24th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20755 type=4713 } name="35th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20757 type=4713 } name="1st TD Brigade" home=0 type="tank_destroyer_brigade" organisation=19.695 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes tank_destroyer={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} default_tech={1 0.000} } country_intel= { 3 11 4 64 20 6 } } division= { id= { id=16711 type=4713 } name="36. 'Zabajkal'skaya'Motoriz. Diviziya" leader= { id=9822 type=37 } previous=1931 movement_progress=0.115 location=1986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16714 type=4713 } name="12th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=3.063 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16716 type=4713 } name="13th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=3.063 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16718 type=4713 } name="14th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=3.063 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16720 type=4713 } name="4th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=67.525 strength=9.996 highest=10.000 experience=3.096 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=773 type=41 } name="1. Leningradskii Tankovaya Diviziya" leader= { id=9940 type=37 } previous=1225 movement_progress=2.658 path= { 1182 1103 1102 } location=1183 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=769 type=41 } name="9y Tankoviy Polk" type="light_armor_brigade" organisation=18.803 strength=29.985 highest=30.000 experience=0.675 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=772 type=41 } name="12y Ingenernaia Brigada" type="engineer_brigade" organisation=52.566 strength=19.990 highest=20.000 experience=0.527 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.360} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=771 type=41 } name="50y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.453 strength=9.995 highest=10.000 experience=0.723 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=770 type=41 } name="11y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=23.492 strength=9.995 highest=10.000 experience=0.723 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } } } } division= { id= { id=1488 type=41 } name="7. Pribrezhnye Kreposti Diviziya" leader= { id=10078 type=37 } previous=699 movement_progress=0.000 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1486 type=41 } name="7y Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.979 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1487 type=41 } name="140y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.993 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=1355 type=41 } name="Kiev IV. AD" base=949 leader= { id=10505 type=37 } previous=1027 movement_progress=99.400 location=949 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1352 type=41 } name="14. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=9.952 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=1353 type=41 } name="15. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=10.051 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=1354 type=41 } name="19. IAD" type="interceptor" organisation=50.816 strength=99.980 highest=100.000 experience=10.115 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=1743 type=41 } name="Tikhookeanskiy Flot" base=782 leader= { id=10447 type=37 } previous=10507 movement_progress=2.300 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1740 type=41 } name="2. Flotiliya Esmintsev" type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=10.000 builder="SOV" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1741 type=41 } name="3. Flotiliya Esmintsev" type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=10.000 builder="SOV" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=15624 type=4713 } name="6. Flotiliya Esmintsev" home=0 type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={5 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1742 type=41 } name="1. Transportnaya Flotiliya" type="transport_ship" organisation=5.167 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.8.9.23" end_date="1940.8.9.23" at_sea=0 } air= { id= { id=1351 type=41 } name="Odessa IX. AD" base=1182 leader= { id=10480 type=37 } previous=1183 movement_progress=7.200 location=1182 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1347 type=41 } name="12. BAD" type="tactical_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=12.221 twin_engine_airframe={1 0.213} aeroengine={1 0.123} medium_fueltank={1 0.112} twin_engine_aircraft_armament={1 0.000} medium_bomb={0 0.088} air_launched_torpedo={0 0.059} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=1348 type=41 } name="13. BAD" type="tactical_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=12.090 twin_engine_airframe={1 0.033} aeroengine={1 0.006} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={0 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=15045 type=4713 } name="4th Air wing" base=1182 leader= { id=10454 type=37 } previous=1183 movement_progress=85.300 location=1182 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=706 type=41 } name="4. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=10.045 builder="SOV" single_engine_airframe={1 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=1350 type=41 } name="10. IAD" type="interceptor" organisation=50.816 strength=99.940 highest=100.000 experience=9.458 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=1349 type=41 } name="9. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=10.045 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=18381 type=4713 } name="6. Transportnaya Flotiliya" base=820 leader= { id=10412 type=37 } previous=10505 movement_progress=6.000 path= { 10507 820 } location=10508 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=20318 type=4713 } name="9. Flotiliya Esmintsev" home=0 type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={6 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=20590 type=4713 } name="10. Flotiliya Esmintsev" home=0 type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={6 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=18384 type=4713 } name="6. Transportnaya Flotiliya" home=0 type="transport_ship" organisation=5.167 strength=100.000 highest=100.000 experience=0.000 } at_sea=0 } division= { id= { id=18562 type=4713 } name="150. Garnizon Diviziya" leader= { id=10243 type=37 } previous=699 movement_progress=0.000 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18565 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18567 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18569 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=37.514 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=2724 type=4713 } name="2nd Air wing" base=1102 leader= { id=10497 type=37 } previous=1030 movement_progress=27.000 location=1102 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1749 type=41 } name="33. BAD" type="tactical_bomber" organisation=50.816 strength=99.910 highest=100.000 experience=10.129 twin_engine_airframe={1 0.816} aeroengine={1 0.769} medium_fueltank={1 0.532} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={0 0.747} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=1807 type=41 } name="30. BAD" type="tactical_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=10.108 twin_engine_airframe={0 0.710} aeroengine={1 0.595} medium_fueltank={0 0.498} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.466} air_launched_torpedo={0 0.440} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=21025 type=4713 } name="8th Air wing" base=782 leader= { id=10501 type=37 } previous=821 movement_progress=35.300 location=782 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16726 type=4713 } name="1. BAD" home=0 type="tactical_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=0.941 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=20285 type=4713 } name="3. BAD" home=0 type="tactical_bomber" organisation=50.816 strength=100.000 highest=100.000 experience=0.000 twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=49572 type=4713 } name="9th Navy" base=736 leader= { id=10407 type=37 } movement_progress=0.000 location=736 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=759 type=41 } name="1. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.022 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={1 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=1828 type=41 } name="13. Flotiliya Podlodok" home=0 type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=0.077 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } division= { id= { id=12991 type=4713 } name="3. Vozdushno-Desantnaya Diviziya" leader= { id=10384 type=37 } previous=397 movement_progress=0.000 location=739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12994 type=4713 } name="5th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12996 type=4713 } name="6th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12998 type=4713 } name="7th Par Brigade" home=0 type="paratrooper_brigade" organisation=51.582 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } staging_province=739 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=321.850 their_power=1288.000 embark=778 debark=4059 ops_area= { 1395 1351 1396 1487 1529 1577 1631 1690 1750 1809 1869 1870 1986 2102 2160 2275 2390 2572 2636 2571 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 13 0 0 3 0 } } } theatre= { id= { id=14398 type=41 } name="Kyiv HQ" leader= { id=10163 type=37 } movement_progress=0.000 location=2706 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14399 type=41 } name="20th HQ Brigade" home=2706 type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=742 type=41 } name="3. Pribrezhnye Kreposti Diviziya" leader= { id=10132 type=37 } previous=3582 movement_progress=0.000 location=3581 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=740 type=41 } name="3. Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.976 highest=30.000 experience=8.199 builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=741 type=41 } name="134y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.992 highest=10.000 experience=8.182 builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 27 4 } } division= { id= { id=815 type=41 } name="1. Pribrezhnye Kreposti Diviziya" leader= { id=9989 type=37 } previous=2059 movement_progress=0.000 location=2233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=813 type=41 } name="1y Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=814 type=41 } name="132y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.993 highest=10.000 experience=0.728 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } armygroup= { id= { id=1000 type=41 } name="Zapadnoi Okrug" leader= { id=10013 type=37 } previous=2390 movement_progress=0.000 location=2509 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=985 type=41 } name="Zapadnoi Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.997 highest=5.997 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=949 type=41 } name="3ya Armiya" leader= { id=10094 type=37 } previous=2509 movement_progress=0.100 location=2637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=904 type=41 } name="3ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.999 highest=5.999 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=23525 type=4713 } name="15th Corps" leader= { id=10270 type=37 } previous=2509 movement_progress=0.000 location=2637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23526 type=4713 } name="18th HQ Brigade" home=1028 type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=829 type=41 } name="70. 'Kuybyshevskaya' Strelkovaya Diviziya" leader= { id=10082 type=37 } previous=2702 movement_progress=0.122 location=2768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=825 type=41 } name="68y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=1.970 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=826 type=41 } name="252y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=1.971 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=827 type=41 } name="329y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=1.971 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=828 type=41 } name="70y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.992 highest=10.000 experience=2.017 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=787 type=41 } name="10. 'Novgorodskaya' Strelkovaya Diviziya" leader= { id=9957 type=37 } previous=2637 movement_progress=0.000 location=2702 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=784 type=41 } name="62y Polk Narodnogo Opolcheniya" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=4.877 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=785 type=41 } name="98y Polk Narodnogo Opolcheniya" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=4.878 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=786 type=41 } name="204y Polk Narodnogo Opolcheniya" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=4.878 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1193 type=41 } name="23. 'Kharkovskaya' Strelkovaya Diviziya" leader= { id=10293 type=37 } previous=2637 movement_progress=0.000 location=2768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1189 type=41 } name="89y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=3.730 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1190 type=41 } name="117y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=3.730 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1191 type=41 } name="225y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=3.730 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1192 type=41 } name="23y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.994 highest=10.000 experience=3.796 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1161 type=41 } name="100. Strelkovaya Diviziya" leader= { id=10185 type=37 } previous=2769 movement_progress=0.000 location=3036 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1157 type=41 } name="85y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1158 type=41 } name="260y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1159 type=41 } name="355y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1160 type=41 } name="60y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.994 highest=10.000 experience=0.728 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1062 type=41 } name="3ya NKVD Korpus" leader= { id=9854 type=37 } previous=2509 movement_progress=0.000 location=2703 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1050 type=41 } name="3ya NKVD Korpus HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.505 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=18670 type=4713 } name="11. Tankovaya Diviziya" leader= { id=10212 type=37 } previous=2768 movement_progress=0.312 location=2833 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18673 type=4713 } name="12th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=2.215 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=18675 type=4713 } name="13th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=2.215 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=18677 type=4713 } name="27th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=2.222 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18679 type=4713 } name="6th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=67.525 strength=9.996 highest=10.000 experience=2.228 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } country_intel= { 64 4 5 } } division= { id= { id=20988 type=4713 } name="16. Tankovaya Diviziya" leader= { id=10284 type=37 } previous=2833 movement_progress=0.073 location=2834 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20991 type=4713 } name="26th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20993 type=4713 } name="27th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20995 type=4713 } name="36th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.991 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20997 type=4713 } name="8th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=19.695 strength=9.997 highest=10.000 experience=0.000 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } } country_intel= { 64 27 2 } } armygroup= { id= { id=1164 type=41 } name="Kievskii Okrug" leader= { id=10069 type=37 } movement_progress=0.000 location=2223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1066 type=41 } name="Kievskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.998 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1324 type=41 } name="12ya Armiya" leader= { id=9829 type=37 } previous=2770 movement_progress=0.000 location=2901 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1266 type=41 } name="12ya Armiya HQ" type="hq_brigade" organisation=30.949 strength=6.000 highest=6.000 experience=8.412 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=998 type=41 } name="4ya Korpus" leader= { id=9992 type=37 } previous=3039 movement_progress=0.000 location=2838 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=987 type=41 } name="4ya Korpus HQ" type="hq_brigade" organisation=30.949 strength=5.997 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=881 type=41 } name="1. Diviziya Morskoi Pekhoty" leader= { id=9858 type=37 } previous=2902 movement_progress=0.000 location=2969 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=879 type=41 } name="1. 'Mozyr' Morskoi Pekhoty Polk" type="marine_brigade" organisation=54.395 strength=29.979 highest=30.000 experience=1.346 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=880 type=41 } name="1y Ingenernaia Brigada" type="engineer_brigade" organisation=54.395 strength=19.986 highest=20.000 experience=1.206 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1130 type=41 } name="24. 'Samara-Ulyanov Zheleznyi' Strelkovaya Diviziya" leader= { id=10014 type=37 } previous=3376 movement_progress=0.028 location=3513 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1125 type=41 } name="7y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1126 type=41 } name="168y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1127 type=41 } name="274y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1128 type=41 } name="280y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.688 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1129 type=41 } name="24y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.741 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1509 type=41 } name="86. 'Tatarskaya' Strelkovaya Diviziya" leader= { id=10092 type=37 } previous=3172 movement_progress=0.058 location=3106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1504 type=41 } name="169y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1505 type=41 } name="284y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1506 type=41 } name="330y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1507 type=41 } name="112y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1508 type=41 } name="22y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.737 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1483 type=41 } name="23. Kavaleriyskaya Diviziya" leader= { id=9851 type=37 } previous=2969 movement_progress=0.180 location=3172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1481 type=41 } name="21y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=1.764 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1482 type=41 } name="53y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=1.762 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=1023 type=41 } name="30ya Rezervnyi Korpus" leader= { id=9800 type=37 } previous=2905 movement_progress=0.000 location=2838 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1017 type=41 } name="30ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=30.949 strength=5.995 highest=5.995 experience=0.325 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1047 type=41 } name="84. 'Tulaskaya' Strelkovaya Diviziya" leader= { id=10167 type=37 } previous=3307 movement_progress=0.048 location=3512 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1042 type=41 } name="41y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=1.574 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1043 type=41 } name="201y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=1.574 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1044 type=41 } name="298y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=1.574 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1045 type=41 } name="101y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.993 highest=10.000 experience=1.625 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1046 type=41 } name="11y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.993 highest=10.000 experience=1.625 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 8 } } division= { id= { id=1584 type=41 } name="17. Gornokavaleriyskaya Diviziya" leader= { id=10015 type=37 } previous=3513 movement_progress=0.200 location=3446 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1581 type=41 } name="13y Gornokavaleriyskiy Polk" type="bergsjaeger_brigade" organisation=54.395 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1582 type=41 } name="45y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1583 type=41 } name="91y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=684 type=41 } name="87. Kavaleriyskaya Diviziya" leader= { id=10364 type=37 } previous=3038 movement_progress=0.114 location=3307 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=682 type=41 } name="87y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.991 highest=30.000 experience=1.291 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=683 type=41 } name="87y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=86.283 strength=9.999 highest=10.000 experience=1.326 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=849 type=41 } name="25. Kavaleriyskaya Diviziya" leader= { id=10182 type=37 } previous=3106 movement_progress=0.000 location=3038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=847 type=41 } name="25y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=0.647 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=848 type=41 } name="47y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=0.647 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=22893 type=4713 } name="13th Corps" leader= { id=10118 type=37 } previous=2770 movement_progress=0.000 location=2901 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22894 type=4713 } name="15th HQ Brigade" home=620 type="hq_brigade" organisation=30.949 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=1503 type=41 } name="74. 'Tamanskaya' Strelkovaya Diviziya" leader= { id=10149 type=37 } previous=2769 movement_progress=0.000 location=2834 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1498 type=41 } name="78y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1499 type=41 } name="109y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1500 type=41 } name="360y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1501 type=41 } name="111y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.729 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1502 type=41 } name="21y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.729 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 9 } } division= { id= { id=8109 type=4713 } name="2. Tuvanska Strelkovaya Diviziya" leader= { id=340008 type=37 } previous=2835 movement_progress=0.000 location=2968 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8112 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=21.500 strength=14.995 highest=30.000 experience=5.331 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8114 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=21.500 strength=14.996 highest=30.000 experience=5.331 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8116 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=21.500 strength=14.997 highest=30.000 experience=5.332 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="TAN" expeditionary_date="1948.1.1.0" } division= { id= { id=1531 type=41 } name="13. 'Kuban' Kavaleriyskaya Diviziya" leader= { id=10241 type=37 } previous=2969 movement_progress=0.000 location=2902 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1529 type=41 } name="19y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=0.668 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1530 type=41 } name="33y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=0.683 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=23522 type=4713 } name="14th Corps" leader= { id=10268 type=37 } previous=2509 movement_progress=0.000 location=2637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23523 type=4713 } name="14th HQ Brigade" home=181 type="hq_brigade" organisation=30.949 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=1388 type=41 } name="21. 'Ferganskaya' Gornokavaleriyskaya Diviziya" leader= { id=10269 type=37 } previous=2637 movement_progress=0.021 location=2702 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1385 type=41 } name="17y Gornokavaleriyskiy Polk" type="bergsjaeger_brigade" organisation=54.395 strength=29.982 highest=30.000 experience=0.876 is_reserve=yes builder="SOV" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1386 type=41 } name="67y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.876 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1387 type=41 } name="112y Gornokavaleriyskiy Polk" type="cavalry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.876 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1183 type=41 } name="5. NKVD Strelkovaya Diviziya" leader= { id=10045 type=37 } previous=2703 movement_progress=0.160 location=2769 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1181 type=41 } name="40y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.976 highest=30.000 experience=1.090 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1182 type=41 } name="41y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.976 highest=30.000 experience=1.090 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1199 type=41 } name="80. 'Donbass' Strelkovaya Diviziya" leader= { id=10337 type=37 } previous=2571 movement_progress=0.036 location=2702 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1194 type=41 } name="77y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.715 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1195 type=41 } name="153y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.715 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1196 type=41 } name="218y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=0.715 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1197 type=41 } name="107y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.766 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1198 type=41 } name="17y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=0.766 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 5 } } division= { id= { id=869 type=41 } name="7. Mehanizirovanaya Diviziya" leader= { id=9901 type=37 } previous=2768 movement_progress=0.384 location=2833 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=865 type=41 } name="19y Tankoviy Polk" type="light_armor_brigade" organisation=20.632 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=866 type=41 } name="31y Tankoviy Polk" type="light_armor_brigade" organisation=20.632 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=867 type=41 } name="33y MotoStrelkoviy Polk" type="motorized_brigade" organisation=45.017 strength=29.985 highest=30.000 experience=0.682 is_reserve=yes builder="SOV" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=868 type=41 } name="7y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=86.283 strength=9.995 highest=10.000 experience=0.730 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } country_intel= { 64 4 7 } } division= { id= { id=1186 type=41 } name="10. Pribrezhnye Kreposti Diviziya" leader= { id=10233 type=37 } previous=3113 movement_progress=0.000 location=3046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1184 type=41 } name="10y Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.982 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1185 type=41 } name="139y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.728 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1494 type=41 } name="9. Pribrezhnye Kreposti Diviziya" leader= { id=10294 type=37 } previous=1942 movement_progress=0.000 location=1941 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1492 type=41 } name="9y Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.982 highest=30.000 experience=0.687 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1493 type=41 } name="142y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.738 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } armygroup= { id= { id=1259 type=41 } name="Odesskii Okrug" leader= { id=10203 type=37 } movement_progress=0.000 location=3309 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1204 type=41 } name="Odesskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.995 highest=5.997 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } division= { id= { id=1224 type=41 } name="4. Pribrezhnye Kreposti Diviziya" leader= { id=10321 type=37 } movement_progress=0.000 location=3309 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1222 type=41 } name="4y Pribrezhnye Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.991 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1223 type=41 } name="136y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.997 highest=10.000 experience=0.730 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1227 type=41 } name="5. Pribrezhnye Kreposti Diviziya" leader= { id=10338 type=37 } movement_progress=0.000 location=3581 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1225 type=41 } name="5y Pribrezhnye Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1226 type=41 } name="137y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1230 type=41 } name="6. Pribrezhnye Kreposti Diviziya" leader= { id=10361 type=37 } movement_progress=0.000 location=3449 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1228 type=41 } name="6y Pribrezhnye Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.982 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1229 type=41 } name="138y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } navy= { id= { id=887 type=41 } name="Krasnoznamyonnyy Baltiyskiy Flot" base=3581 leader= { id=10419 type=37 } previous=10594 movement_progress=1.475 location=3581 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=882 type=41 } name="Marat" type="battleship" organisation=37.208 strength=99.925 highest=100.000 experience=9.720 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} capital_ship_engine={1 0.000} capital_ship_armor={0 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=883 type=41 } name="Oktyabrskaya Revolyutsiya" type="battleship" organisation=37.208 strength=100.000 highest=100.000 experience=10.000 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} capital_ship_engine={1 0.000} capital_ship_armor={0 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=884 type=41 } name="4. Flotiliya Esmintsev" type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={0 0.086} proximity_fuse={0 0.000} } ship= { id= { id=758 type=41 } name="1. Flotiliya Esmintsev" type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=10.000 builder="SOV" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1818 type=41 } name="5. Flotiliya Esmintsev" home=0 type="destroyer" organisation=37.208 strength=100.000 highest=100.000 experience=0.080 builder="SOV" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} destroyer_engine={4 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } division= { id= { id=16783 type=4713 } name="148. Garnizon Diviziya" leader= { id=9812 type=37 } previous=3111 movement_progress=0.000 location=3244 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16786 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16788 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18535 type=4713 } name="149. Garnizon Diviziya" leader= { id=10234 type=37 } previous=2455 movement_progress=0.000 location=2223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18538 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.488 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18540 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.488 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18542 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=37.514 strength=9.996 highest=10.000 experience=0.487 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=2726 type=4713 } name="6th Air wing" base=1941 leader= { id=10476 type=37 } previous=1822 movement_progress=17.600 location=1941 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=1753 type=41 } name="1. MBAD" type="naval_bomber" organisation=50.816 strength=99.988 highest=100.000 experience=6.055 builder="SOV" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.602} twin_engine_aircraft_armament={1 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=102.078 their_power=113.046 embark=0 debark=0 ops_area= { 2702 2768 2833 2834 2769 3036 2968 2902 2969 3172 3106 3038 3307 3512 3513 3446 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 4 0 0 0 0 } } } theatre= { id= { id=14400 type=41 } name="Arkhangelsk HQ" leader= { id=10368 type=37 } movement_progress=0.000 location=145 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14401 type=41 } name="21st HQ Brigade" home=145 type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=1455 type=41 } name="Uralskii Okrug" leader= { id=10398 type=37 } previous=211 movement_progress=0.000 location=165 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1430 type=41 } name="Uralskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.999 highest=5.999 experience=8.293 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=841 type=41 } name="7ya Armiya" leader= { id=9897 type=37 } movement_progress=0.000 location=165 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=818 type=41 } name="7ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=5.996 highest=5.996 experience=8.387 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=754 type=41 } name="1ya Korpus" leader= { id=10281 type=37 } previous=44 movement_progress=0.000 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=743 type=41 } name="1ya Strelkovaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.996 highest=6.000 experience=8.384 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1156 type=41 } name="60. 'Kavkazskaya' Strelkovaya Diviziya" leader= { id=10025 type=37 } previous=33 movement_progress=0.000 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1151 type=41 } name="194y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.697 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1152 type=41 } name="224y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.697 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1153 type=41 } name="350y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.697 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1154 type=41 } name="358y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.697 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1155 type=41 } name="60y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.754 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1323 type=41 } name="37ya Rezervnyi Korpus" leader= { id=10040 type=37 } previous=33 movement_progress=0.012 location=45 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1312 type=41 } name="37ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.491 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1022 type=41 } name="19. 'Voronezskaya' Strelkovaya Diviziya" leader= { id=9976 type=37 } previous=44 movement_progress=0.000 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1018 type=41 } name="32y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.671 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1019 type=41 } name="282y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.671 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1020 type=41 } name="315y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.671 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1021 type=41 } name="19y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=0.712 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1094 type=41 } name="7. 'Chernigovskaya' Strelkovaya Diviziya" leader= { id=10360 type=37 } previous=45 movement_progress=0.000 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1090 type=41 } name="12y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=2.305 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1091 type=41 } name="27y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=2.305 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1092 type=41 } name="300y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=2.305 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1093 type=41 } name="7y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=2.351 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=17426 type=4713 } name="69. Motorizovannaya Diviziya" leader= { id=10059 type=37 } previous=33 movement_progress=0.000 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17429 type=4713 } name="22nd Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.393 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17431 type=4713 } name="23rd Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.393 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17433 type=4713 } name="24th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.393 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17435 type=4713 } name="5th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.996 highest=10.000 experience=0.391 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } country_intel= { 64 20 3 } } } corps= { id= { id=850 type=41 } name="1ya Kavaleriyskaya Korpus" leader= { id=10173 type=37 } previous=33 movement_progress=0.000 location=45 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=843 type=41 } name="1ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.999 highest=6.000 experience=8.294 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=19652 type=4713 } name="12. Tankovaya Diviziya" leader= { id=10299 type=37 } previous=44 movement_progress=0.071 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19655 type=4713 } name="15th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.286 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=19657 type=4713 } name="16th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.266 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=19659 type=4713 } name="28th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=1.267 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19661 type=4713 } name="6th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.996 highest=10.000 experience=1.264 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=15271 type=4713 } name="2. Diviziya Morskoi Pekhoty" leader= { id=10134 type=37 } previous=44 movement_progress=0.004 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15274 type=4713 } name="1st Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.421 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15276 type=4713 } name="2nd Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.421 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15278 type=4713 } name="3rd Mar Brigade" home=0 type="marine_brigade" organisation=52.520 strength=29.988 highest=30.000 experience=0.421 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=16735 type=4713 } name="9. Tankovaya Diviziya" leader= { id=9840 type=37 } previous=44 movement_progress=0.109 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16738 type=4713 } name="6th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.825 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16740 type=4713 } name="7th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=1.825 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16742 type=4713 } name="16th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=1.838 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16744 type=4713 } name="5th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=66.588 strength=9.996 highest=10.000 experience=1.836 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=17414 type=4713 } name="10. Tankovaya Diviziya" leader= { id=10225 type=37 } previous=57 movement_progress=0.048 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17417 type=4713 } name="9th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=0.455 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=17419 type=4713 } name="10th Arm Brigade" home=0 type="armor_brigade" organisation=18.757 strength=29.988 highest=30.000 experience=0.455 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=17421 type=4713 } name="21st Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.456 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17423 type=4713 } name="4th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.996 highest=10.000 experience=0.453 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } } army= { id= { id=725 type=4713 } name="1st Army" leader= { id=9985 type=37 } previous=46 movement_progress=0.000 location=34 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=726 type=4713 } name="1st HQ Brigade" home=741 type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=0.040 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=936 type=41 } name="11ya Korpus" leader= { id=10135 type=37 } previous=59 movement_progress=0.000 location=45 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=924 type=41 } name="11ya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.421 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=824 type=41 } name="16. 'V.I. Kikvidze' Strelkovaya Diviziya" leader= { id=10022 type=37 } previous=44 movement_progress=0.000 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=820 type=41 } name="156y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=1.879 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=821 type=41 } name="167y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=1.879 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=822 type=41 } name="249y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=1.879 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=823 type=41 } name="16y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.992 highest=10.000 experience=1.886 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=863 type=41 } name="1ya NKVD Korpus" leader= { id=10075 type=37 } previous=59 movement_progress=0.000 location=45 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=851 type=41 } name="1ya NKVD Strelkovaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.375 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=992 type=41 } name="27. 'Omskaya' Strelkovaya Diviziya" leader= { id=9913 type=37 } previous=45 movement_progress=0.000 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=988 type=41 } name="132y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.821 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=989 type=41 } name="239y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.821 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=990 type=41 } name="345y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.821 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=991 type=41 } name="27y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=0.872 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15980 type=4713 } name="29. 'Sibirskaya' Motoriz. Diviziya" leader= { id=9818 type=37 } previous=45 movement_progress=0.010 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15983 type=4713 } name="9th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15985 type=4713 } name="10th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15987 type=4713 } name="11th Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15989 type=4713 } name="2nd H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } } army= { id= { id=724 type=41 } name="10ya Armiya" leader= { id=9863 type=37 } previous=105 movement_progress=0.000 location=56 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=710 type=41 } name="10ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=830 type=41 } name="19ya Strelkovaya Korpus" leader= { id=10017 type=37 } previous=105 movement_progress=0.100 location=56 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=819 type=41 } name="19ya Strelkovaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.996 highest=6.000 experience=8.294 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=846 type=41 } name="16. Kavaleriyskaya Diviziya" leader= { id=10298 type=37 } previous=106 movement_progress=0.038 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=844 type=41 } name="16y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=1.348 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=845 type=41 } name="36y Kavaleriyskaya Polk" type="cavalry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=1.348 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1122 type=41 } name="3. 'Bessarabskaya' Kavaleriyskaya Diviziya" leader= { id=9903 type=37 } previous=106 movement_progress=0.037 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1120 type=41 } name="34y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=0.720 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1121 type=41 } name="60y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=44.079 strength=29.982 highest=30.000 experience=0.720 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 27 2 } } division= { id= { id=15552 type=4713 } name="8. Tankovaya Diviziya" leader= { id=10012 type=37 } previous=33 movement_progress=0.000 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15555 type=4713 } name="3rd Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=1.212 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15557 type=4713 } name="4th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=1.212 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15559 type=4713 } name="8th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.216 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15561 type=4713 } name="3rd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=67.525 strength=9.996 highest=10.000 experience=1.216 is_reserve=yes truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=16753 type=4713 } name="57. 'Ural'skaya' Motoriz. Diviziya" leader= { id=9823 type=37 } previous=57 movement_progress=0.052 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16756 type=4713 } name="17th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.564 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16758 type=4713 } name="18th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.564 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16760 type=4713 } name="19th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.559 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16762 type=4713 } name="3rd H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=19.695 strength=9.996 highest=10.000 experience=1.557 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } country_intel= { 64 4 8 } } corps= { id= { id=21538 type=4713 } name="12th Corps" leader= { id=9895 type=37 } previous=45 movement_progress=0.010 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21539 type=4713 } name="11th HQ Brigade" home=782 type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=753 type=41 } name="54. 'Turkestanskaya' Strelkovaya Diviziya" leader= { id=9948 type=37 } previous=33 movement_progress=0.034 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=749 type=41 } name="81y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=0.838 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=750 type=41 } name="118y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=0.838 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=751 type=41 } name="337y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=0.838 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=752 type=41 } name="54y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.992 highest=10.000 experience=0.896 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1136 type=41 } name="8ya Korpus" leader= { id=10280 type=37 } previous=106 movement_progress=0.000 location=56 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1124 type=41 } name="8ya Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.996 highest=6.000 experience=8.358 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=955 type=41 } name="29. 'Sibirskaya' Strelkovaya Diviziya" leader= { id=9870 type=37 } previous=106 movement_progress=0.022 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=951 type=41 } name="106y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=1.329 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=952 type=41 } name="128y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=1.329 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=953 type=41 } name="238y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=1.329 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=954 type=41 } name="29y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.999 highest=10.000 experience=1.388 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=947 type=41 } name="81. 'Kalugaskaya' Strelkovaya Diviziya" leader= { id=10345 type=37 } previous=33 movement_progress=0.000 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=943 type=41 } name="171y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=2.850 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=944 type=41 } name="202y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=2.850 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=945 type=41 } name="323y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=2.850 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=946 type=41 } name="81y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.993 highest=10.000 experience=2.906 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15235 type=4713 } name="7. 'Chernigovskaya' Motoriz. Diviziya" leader= { id=10001 type=37 } previous=44 movement_progress=0.012 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15238 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.072 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15240 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.072 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15242 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=1.072 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15244 type=4713 } name="1st H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=19.695 strength=9.996 highest=10.000 experience=1.073 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } country_intel= { 3 19 3 } } corps= { id= { id=1311 type=41 } name="36ya Rezervnyi Korpus" leader= { id=9950 type=37 } previous=105 movement_progress=0.002 location=56 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1299 type=41 } name="36ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.996 highest=6.000 experience=8.376 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=970 type=41 } name="64. 'Smolenskaya' Strelkovaya Diviziya" leader= { id=9906 type=37 } previous=106 movement_progress=0.000 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=966 type=41 } name="30y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=1.865 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=967 type=41 } name="159y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.994 highest=30.000 experience=1.865 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=968 type=41 } name="288y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.997 highest=30.000 experience=1.865 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=969 type=41 } name="64y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.999 highest=10.000 experience=1.923 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1054 type=41 } name="14. NKVD Strelkovaya Diviziya" leader= { id=10190 type=37 } previous=33 movement_progress=0.011 location=44 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1051 type=41 } name="68y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=0.666 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1052 type=41 } name="69y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.979 highest=30.000 experience=0.666 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1053 type=41 } name="4y NKVD Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.993 highest=10.000 experience=0.717 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=20359 type=4713 } name="81. Motorizovannaya Diviziya" leader= { id=10374 type=37 } previous=56 movement_progress=0.007 location=57 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20362 type=4713 } name="31st Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.652 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20364 type=4713 } name="32nd Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.652 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20366 type=4713 } name="33rd Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.652 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20368 type=4713 } name="8th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=67.525 strength=9.996 highest=10.000 experience=0.644 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=20668 type=4713 } name="14. Tankovaya Diviziya" leader= { id=10292 type=37 } previous=44 movement_progress=0.064 location=33 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20671 type=4713 } name="20th Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=0.227 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20673 type=4713 } name="21st Arm Brigade" home=0 type="armor_brigade" organisation=19.695 strength=29.988 highest=30.000 experience=0.225 is_reserve=yes tank_gun={2 0.000} tank_engine={3 0.000} tank_armour={2 0.000} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=20675 type=4713 } name="34th Mot Brigade" home=0 type="motorized_brigade" organisation=44.079 strength=29.988 highest=30.000 experience=0.230 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20677 type=4713 } name="7th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=19.695 strength=9.996 highest=10.000 experience=0.230 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={0 0.000} heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } } } navy= { id= { id=1346 type=41 } name="Tschernomorski Flot" base=46 leader= { id=10425 type=37 } previous=11396 movement_progress=2.825 location=46 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1339 type=41 } name="Parizhskaya Kommuna" type="battleship" organisation=37.208 strength=100.000 highest=100.000 experience=10.018 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} capital_ship_engine={1 0.000} capital_ship_armor={0 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=1340 type=41 } name="Krasni Kavkaz" type="light_cruiser" organisation=37.208 strength=100.000 highest=100.000 experience=10.018 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={2 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1341 type=41 } name="Profintern" type="light_cruiser" organisation=37.208 strength=100.000 highest=100.000 experience=10.021 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={1 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1342 type=41 } name="Komintern" type="light_cruiser" organisation=37.208 strength=100.000 highest=100.000 experience=10.018 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1343 type=41 } name="Krasnaya Ukraina" type="light_cruiser" organisation=37.208 strength=100.000 highest=100.000 experience=10.015 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={2 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } disengage=26 possible_retreat=0 at_sea=0 } division= { id= { id=15542 type=4713 } name="145. Garnizon Diviziya" leader= { id=9828 type=37 } previous=75 movement_progress=0.000 location=311 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15545 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.470 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.228} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15547 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.470 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15549 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=37.514 strength=9.995 highest=10.000 experience=0.467 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=18660 type=4713 } name="151. Garnizon Diviziya" leader= { id=10171 type=37 } previous=34 movement_progress=0.000 location=46 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18663 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18665 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18667 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=37.514 strength=9.996 highest=10.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } country_intel= { 3 19 2 } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=102.218 their_power=5.031 embark=0 debark=0 ops_area= { 33 44 57 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 4 0 0 0 0 } } } theatre= { id= { id=14402 type=41 } name="Vaasa HQ" leader= { id=10179 type=37 } movement_progress=0.000 location=195 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14403 type=41 } name="12th HQ Brigade" home=195 type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=1201 type=41 } name="Kharkovskii Okrug" leader= { id=10097 type=37 } previous=541 movement_progress=0.000 location=619 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1165 type=41 } name="Kharkovskii Okrug HQ" type="hq_brigade" organisation=28.135 strength=6.000 highest=6.000 experience=8.374 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=999 type=41 } name="9ya Armiya" leader= { id=10288 type=37 } previous=470 movement_progress=0.101 location=505 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=986 type=41 } name="9ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=8.300 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=948 type=41 } name="16ya Korpus" leader= { id=10246 type=37 } previous=56 movement_progress=0.000 location=42 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=937 type=41 } name="16ya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.996 highest=6.000 experience=9.391 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1304 type=41 } name="15. 'Seavaskaya' Strelkovaya Diviziya" leader= { id=10229 type=37 } previous=161 movement_progress=0.000 location=141 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1300 type=41 } name="47y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1301 type=41 } name="262y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1302 type=41 } name="321y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.674 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1303 type=41 } name="15y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1523 type=41 } name="22. 'Krasnodarskaya' Strelkovaya Diviziya" leader= { id=9963 type=37 } previous=42 movement_progress=0.000 location=30 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1518 type=41 } name="211y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.668 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1519 type=41 } name="246y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.668 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1520 type=41 } name="204y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=0.668 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1521 type=41 } name="114y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1522 type=41 } name="24y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.994 highest=10.000 experience=0.722 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=685 type=41 } name="2ya Kavaleriyskaya Korpus" leader= { id=10068 type=37 } previous=180 movement_progress=0.100 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=678 type=41 } name="2ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=8.330 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1322 type=41 } name="97. Strelkovaya Diviziya" leader= { id=9911 type=37 } previous=42 movement_progress=0.031 location=30 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1318 type=41 } name="69y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.427 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1319 type=41 } name="136y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.427 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1320 type=41 } name="233y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=2.427 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1321 type=41 } name="97y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=2.496 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=797 type=41 } name="56. 'Moskovskaya' Strelkovaya Diviziya" leader= { id=10004 type=37 } previous=86 movement_progress=0.019 location=70 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=793 type=41 } name="37y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=0.705 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=794 type=41 } name="184y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=0.705 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=795 type=41 } name="213y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=0.705 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=796 type=41 } name="56y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.992 highest=10.000 experience=0.763 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=840 type=41 } name="1ya Murmanskii Korpus" leader= { id=9889 type=37 } previous=56 movement_progress=0.000 location=42 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=831 type=41 } name="1ya Murmanskii Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=8.339 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1171 type=41 } name="3. 'Krymskaya' Strelkovaya Diviziya" leader= { id=10109 type=37 } previous=194 movement_progress=0.039 location=179 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1167 type=41 } name="8y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=1.279 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1168 type=41 } name="18y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=1.279 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1169 type=41 } name="70y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.976 highest=30.000 experience=1.279 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1170 type=41 } name="3y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.992 highest=10.000 experience=1.332 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=997 type=41 } name="50. 'Kirovogradskaya' Strelkovaya Diviziya" leader= { id=9919 type=37 } previous=103 movement_progress=0.043 location=86 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=993 type=41 } name="2y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=994 type=41 } name="49y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=995 type=41 } name="359y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.676 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=996 type=41 } name="50y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=0.726 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=748 type=41 } name="11. 'Valginskaya' Strelkovaya Diviziya" leader= { id=9937 type=37 } previous=104 movement_progress=0.121 location=103 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=744 type=41 } name="163y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.973 highest=30.000 experience=0.648 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=745 type=41 } name="219y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.973 highest=30.000 experience=0.648 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=746 type=41 } name="320y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.973 highest=30.000 experience=0.648 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=747 type=41 } name="11y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.991 highest=10.000 experience=0.681 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 12 9 } } } } army= { id= { id=1187 type=41 } name="29ya Armiya" leader= { id=10404 type=37 } previous=105 movement_progress=0.000 location=56 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1166 type=41 } name="29ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.429 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1123 type=41 } name="5ya Kavaleriyskaya Korpus" leader= { id=9890 type=37 } previous=56 movement_progress=0.008 location=42 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1116 type=41 } name="5ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=30.011 strength=6.000 highest=6.000 experience=8.312 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=836 type=41 } name="67. 'Murmanskaya' Strelkovaya Diviziya" leader= { id=10100 type=37 } previous=42 movement_progress=0.031 location=30 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=832 type=41 } name="56y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=0.661 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=833 type=41 } name="114y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=0.661 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=834 type=41 } name="281y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.976 highest=30.000 experience=0.661 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=835 type=41 } name="67y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.992 highest=10.000 experience=0.718 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 20 2 } } } country_intel= { 64 27 2 } } army= { id= { id=877 type=41 } name="23ya Armiya" leader= { id=9934 type=37 } previous=161 movement_progress=0.000 location=180 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=842 type=41 } name="23ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1590 type=41 } name="15ya Kavaleriyskaya Korpus" leader= { id=10011 type=37 } previous=195 movement_progress=0.000 location=161 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1580 type=41 } name="15ya Kavaleriyskaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.998 highest=6.000 experience=8.384 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=676 type=41 } name="42. Strelkovaya Diviziya" leader= { id=10239 type=37 } previous=70 movement_progress=0.037 location=86 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=672 type=41 } name="44y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=3.998 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=673 type=41 } name="140y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=3.998 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=674 type=41 } name="180y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=3.998 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=675 type=41 } name="42y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.997 highest=10.000 experience=4.065 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } country_intel= { 64 12 7 } } } army= { id= { id=686 type=41 } name="8ya Armiya" leader= { id=10333 type=37 } previous=161 movement_progress=0.050 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=660 type=41 } name="8ya Armiya HQ" type="hq_brigade" organisation=30.949 strength=5.996 highest=6.000 experience=8.420 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1419 type=41 } name="26ya Rezervnyi Korpus" leader= { id=9826 type=37 } previous=56 movement_progress=0.000 location=42 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1412 type=41 } name="26ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=30.949 strength=5.995 highest=6.000 experience=0.323 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=942 type=41 } name="4. 'Smolenskskaya' Strelkovaya Diviziya" leader= { id=10334 type=37 } previous=42 movement_progress=0.035 location=30 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=938 type=41 } name="39y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=3.835 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=939 type=41 } name="101y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=3.835 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=940 type=41 } name="220y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=3.835 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=941 type=41 } name="4y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.993 highest=10.000 experience=3.904 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1030 type=41 } name="40ya Rezervnyi Korpus" leader= { id=10062 type=37 } previous=161 movement_progress=0.100 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1024 type=41 } name="40ya Rezervnyi Korpus HQ" type="hq_brigade" organisation=30.949 strength=5.995 highest=6.000 experience=0.321 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1148 type=41 } name="96. 'F.J. Fabritsrua' Strelkovaya Diviziya" leader= { id=10150 type=37 } previous=104 movement_progress=0.132 location=103 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1143 type=41 } name="43y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=2.602 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1144 type=41 } name="155y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=2.602 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1145 type=41 } name="209y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=2.602 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1146 type=41 } name="272y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.982 highest=30.000 experience=2.602 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1147 type=41 } name="96y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.994 highest=10.000 experience=2.657 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1337 type=41 } name="7ya Territorialnyi Korpus" leader= { id=9931 type=37 } previous=372 movement_progress=0.069 location=400 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1325 type=41 } name="7ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=30.949 strength=5.995 highest=6.000 experience=0.322 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1039 type=41 } name="49. Strelkovaya Diviziya" leader= { id=10105 type=37 } previous=219 movement_progress=0.008 location=234 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1034 type=41 } name="15. Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=0.933 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1035 type=41 } name="212. Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=0.934 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1036 type=41 } name="222. Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=0.934 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1037 type=41 } name="100y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.996 highest=10.000 experience=0.974 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1038 type=41 } name="10y Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.996 highest=10.000 experience=0.977 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1015 type=41 } name="6. 'Oryolskaya' Strelkovaya Diviziya" leader= { id=9952 type=37 } previous=473 movement_progress=0.017 location=436 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1011 type=41 } name="84y Strelkoviy Polk" type="infantry_brigade" organisation=44.597 strength=29.979 highest=30.000 experience=1.547 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1012 type=41 } name="125y Strelkoviy Polk" type="infantry_brigade" organisation=44.597 strength=29.979 highest=30.000 experience=1.547 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1013 type=41 } name="333y Strelkoviy Polk" type="infantry_brigade" organisation=44.597 strength=29.979 highest=30.000 experience=1.547 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1014 type=41 } name="6y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.597 strength=9.993 highest=10.000 experience=1.599 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=960 type=41 } name="29. 'Sibirskaya' Strelkovaya Diviziya" leader= { id=9876 type=37 } previous=369 movement_progress=0.033 location=396 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=956 type=41 } name="106y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=2.125 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=957 type=41 } name="128y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=2.125 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=958 type=41 } name="238y Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.988 highest=30.000 experience=2.125 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=959 type=41 } name="29y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=45.017 strength=9.991 highest=10.000 experience=2.187 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1215 type=41 } name="10. NKVD Strelkovaya Diviziya" leader= { id=10328 type=37 } previous=431 movement_progress=0.035 location=400 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1213 type=41 } name="55y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=0.996 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1214 type=41 } name="56y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=45.017 strength=29.979 highest=30.000 experience=0.996 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } } air= { id= { id=730 type=41 } name="Mockba V. AD" base=580 leader= { id=10506 type=37 } previous=657 movement_progress=54.100 location=580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=727 type=41 } name="6. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=9.790 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=728 type=41 } name="17. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=9.600 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=729 type=41 } name="18. IAD" type="interceptor" organisation=50.816 strength=100.000 highest=100.000 experience=9.925 builder="SOV" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=1491 type=41 } name="8. Pribrezhnye Kreposti Diviziya" leader= { id=10176 type=37 } previous=657 movement_progress=0.000 location=580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1489 type=41 } name="8y Pribrezhnye Kreposti Polk" type="garrison_brigade" organisation=60.960 strength=29.985 highest=30.000 experience=0.681 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1490 type=41 } name="141y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.994 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } navy= { id= { id=1747 type=41 } name="CCCP 10ya Flot" base=778 leader= { id=10450 type=37 } previous=10506 movement_progress=0.200 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1744 type=41 } name="5. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=1746 type=41 } name="7. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=1745 type=41 } name="6. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=8.161 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=119 possible_retreat=0 track=yes at_sea=0 } navy= { id= { id=292 type=4713 } name="8th Navy" base=778 leader= { id=10422 type=37 } previous=10506 movement_progress=0.575 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1843 type=41 } name="16. Flotiliya Podlodok" home=0 type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=0.010 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={4 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=886 type=41 } name="9. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=885 type=41 } name="8. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=43 possible_retreat=0 at_sea=0 } navy= { id= { id=16690 type=4713 } name="7th Navy" base=778 leader= { id=10430 type=37 } previous=10506 movement_progress=2.785 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1823 type=41 } name="12. Flotiliya Podlodok" home=0 type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=0.080 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=761 type=41 } name="3. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=1838 type=41 } name="15. Flotiliya Podlodok" home=0 type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=0.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=126 possible_retreat=0 at_sea=0 } division= { id= { id=16775 type=4713 } name="146. Garnizon Diviziya" leader= { id=10159 type=37 } previous=821 movement_progress=0.000 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16778 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16780 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=60.960 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } start_date="1940.7.19.10" end_date="1940.7.19.10" } navy= { id= { id=19290 type=4713 } name="3rd Navy" base=778 leader= { id=10426 type=37 } previous=10506 movement_progress=3.280 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=760 type=41 } name="2. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=37 possible_retreat=0 at_sea=0 } navy= { id= { id=21347 type=4713 } name="1st Navy" base=778 leader= { id=10410 type=37 } previous=10506 movement_progress=3.045 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=762 type=41 } name="4. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={6 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } country_intel= { 64 27 6 } at_sea=0 } navy= { id= { id=21348 type=4713 } name="5th Navy" base=778 leader= { id=10421 type=37 } previous=10506 movement_progress=2.800 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1833 type=41 } name="14. Flotiliya Podlodok" home=0 type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=0.030 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={5 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=21350 type=4713 } name="6th Navy" base=778 leader= { id=10431 type=37 } previous=10506 movement_progress=2.200 location=778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1344 type=41 } name="10. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=1345 type=41 } name="11. Flotiliya Podlodok" type="submarine" organisation=36.174 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } armygroup= { id= { id=1063 type=41 } name="Tulaski Okrug" leader= { id=10037 type=37 } previous=124 movement_progress=0.000 location=123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1001 type=41 } name="Tulaski Okrug HQ" type="hq_brigade" organisation=28.135 strength=5.998 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=892 type=41 } name="Krasnoznamyonnyy Baltiyskiy Flot" leader= { id=9960 type=37 } previous=580 movement_progress=0.000 location=657 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=878 type=41 } name="Krasnoznamyonnyy Baltiyskiy Flot HQ" type="hq_brigade" organisation=29.073 strength=5.996 highest=6.000 experience=8.358 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=803 type=41 } name="33ya Strelkovaya Korpus" leader= { id=9814 type=37 } previous=194 movement_progress=0.000 location=161 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=792 type=41 } name="33ya Strelkovaya Korpus HQ" type="hq_brigade" organisation=29.073 strength=5.995 highest=6.000 experience=0.614 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=935 type=41 } name="8. 'Minskskaya' Strelkovaya Diviziya" leader= { id=10324 type=37 } previous=141 movement_progress=0.016 location=179 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=931 type=41 } name="151y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=1.230 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=932 type=41 } name="229y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=1.230 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=933 type=41 } name="270y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=1.230 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=934 type=41 } name="8y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=1.282 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=859 type=41 } name="20. NKVD Strelkovaya Diviziya" leader= { id=10209 type=37 } previous=653 movement_progress=0.072 location=616 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=856 type=41 } name="115y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=42.741 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=857 type=41 } name="116y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=42.741 strength=29.979 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=858 type=41 } name="3y NKVD Protivotankovoiy Polk" type="horse_towed_support_brigade" organisation=42.741 strength=9.993 highest=10.000 experience=0.730 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 64 12 9 } } division= { id= { id=1280 type=41 } name="44. 'Kievskaya' Strelkovaya Diviziya" leader= { id=9938 type=37 } previous=125 movement_progress=0.028 location=504 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1275 type=41 } name="25y Strelkoviy Polk" type="infantry_brigade" organisation=42.785 strength=29.982 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1276 type=41 } name="146y Strelkoviy Polk" type="infantry_brigade" organisation=42.785 strength=29.982 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1277 type=41 } name="305y Strelkoviy Polk" type="infantry_brigade" organisation=42.785 strength=29.982 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1278 type=41 } name="319y Strelkoviy Polk" type="infantry_brigade" organisation=42.785 strength=29.982 highest=30.000 experience=0.663 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1279 type=41 } name="44y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.785 strength=9.994 highest=10.000 experience=0.714 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=21022 type=4713 } name="9th Corps" leader= { id=10174 type=37 } previous=161 movement_progress=0.000 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21023 type=4713 } name="16th HQ Brigade" home=471 type="hq_brigade" organisation=29.073 strength=6.000 highest=6.000 experience=0.161 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=1579 type=41 } name="18. NKVD Strelkovaya Diviziya" leader= { id=10074 type=37 } previous=141 movement_progress=0.040 location=103 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1577 type=41 } name="108y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.145 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1578 type=41 } name="109y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.982 highest=30.000 experience=1.145 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 20 8 } } division= { id= { id=681 type=41 } name="4. Kavaleriyskaya Diviziya" leader= { id=9844 type=37 } previous=86 movement_progress=0.048 location=70 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=679 type=41 } name="6y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.991 highest=30.000 experience=1.398 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=680 type=41 } name="23y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=43.141 strength=29.991 highest=30.000 experience=1.398 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=698 type=41 } name="2. NKVD Strelkovaya Diviziya" leader= { id=10315 type=37 } previous=194 movement_progress=0.035 location=179 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=696 type=41 } name="21y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=1.970 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=697 type=41 } name="22y NKVD Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=30.000 highest=30.000 experience=1.970 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=1031 type=41 } name="27ya Armiya" leader= { id=10346 type=37 } previous=180 movement_progress=0.000 location=123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1002 type=41 } name="27ya Armiya HQ" type="hq_brigade" organisation=30.011 strength=5.998 highest=6.000 experience=8.394 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1040 type=41 } name="2ya Territorialnyi Korpus" leader= { id=9846 type=37 } previous=161 movement_progress=0.000 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1033 type=41 } name="2ya Territorialnyi Korpus HQ" type="hq_brigade" organisation=30.011 strength=5.999 highest=6.000 experience=0.316 is_reserve=yes builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=930 type=41 } name="2. 'Belorusskaya' Strelkovaya Diviziya" leader= { id=10213 type=37 } previous=86 movement_progress=0.000 location=70 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=925 type=41 } name="13y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.991 highest=30.000 experience=2.200 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=926 type=41 } name="200y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.991 highest=30.000 experience=2.200 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=927 type=41 } name="227y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.991 highest=30.000 experience=2.200 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=928 type=41 } name="261y Strelkoviy Polk" type="infantry_brigade" organisation=44.079 strength=29.991 highest=30.000 experience=2.200 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=929 type=41 } name="2y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=44.079 strength=9.999 highest=10.000 experience=2.253 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1232 type=41 } name="4ya Armiya" leader= { id=9801 type=37 } previous=161 movement_progress=0.000 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1205 type=41 } name="4ya Armiya HQ" type="hq_brigade" organisation=29.073 strength=5.997 highest=5.999 experience=8.438 builder="SOV" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=21535 type=4713 } name="11th Corps" leader= { id=10266 type=37 } previous=161 movement_progress=0.100 location=104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21536 type=4713 } name="10th HQ Brigade" home=3195 type="hq_brigade" organisation=29.073 strength=5.998 highest=6.000 experience=0.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=1317 type=41 } name="38. 'Mikoyanskaya' Strelkovaya Diviziya" leader= { id=9853 type=37 } previous=103 movement_progress=0.000 location=141 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1313 type=41 } name="29y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.807 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1314 type=41 } name="48y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.807 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1315 type=41 } name="343y Strelkoviy Polk" type="infantry_brigade" organisation=43.141 strength=29.979 highest=30.000 experience=0.807 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1316 type=41 } name="38y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=43.141 strength=9.993 highest=10.000 experience=0.869 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } division= { id= { id=812 type=41 } name="22. Kreposti Diviziya" leader= { id=9850 type=37 } previous=42 movement_progress=0.000 location=30 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=809 type=41 } name="122y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.976 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=810 type=41 } name="222y Krepost Polk" type="garrison_brigade" organisation=60.960 strength=29.976 highest=30.000 experience=0.677 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=811 type=41 } name="131y Artilleriiskiy Polk" type="horse_towed_support_brigade" organisation=42.203 strength=9.992 highest=10.000 experience=0.730 is_reserve=yes builder="SOV" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.224} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=91.531 their_power=13.013 embark=0 debark=0 ops_area= { 179 141 103 86 70 30 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 4 0 0 0 0 } } } GER= { value=110 threat=136.406 last_send_diplomat="1939.9.16.0" occupation_policy="martial_law" } ENG= { value=60 threat=0.096 occupation_policy="full_occupation" } SOV= { value=85 threat=0.000 } USA= { value=25 threat=0.010 occupation_policy="full_occupation" } JAP= { value=-200 threat=89.896 last_send_diplomat="1940.5.7.17" last_war="1938.5.16.0" occupation_policy="full_occupation" } ITA= { value=50 threat=6.731 } NOR= { value=40 threat=0.000 } SWE= { value=-9 threat=1.382 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=-10 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=10 threat=0.373 occupation_policy="full_occupation" } ROM= { value=29 threat=0.000 occupation_policy="full_occupation" } SLO= { value=-10 threat=1.457 } SCH= { value=0 threat=0.000 occupation_policy="full_occupation" } POR= { value=10 threat=0.000 } SPA= { value=-10 threat=0.001 last_send_diplomat="1937.10.29.0" } BUL= { value=7 threat=0.073 occupation_policy="full_occupation" } GRE= { value=5 threat=0.000 occupation_policy="full_occupation" } YUG= { value=0 threat=0.035 last_send_diplomat="1940.9.16.0" occupation_policy="full_occupation" } AFG= { value=-37 threat=0.000 last_send_diplomat="1940.7.12.0" } IRQ= { value=5 threat=0.000 occupation_policy="full_occupation" } JOR= { value=15 threat=0.000 } LEB= { value=0 threat=0.000 occupation_policy="full_occupation" } OMN= { value=15 threat=0.000 } PAL= { value=15 threat=0.000 } PER= { value=21 threat=0.050 } SAU= { value=5 threat=0.000 } SYR= { value=0 threat=0.000 occupation_policy="full_occupation" } TUR= { value=6 threat=0.002 occupation_policy="full_occupation" } YEM= { value=15 threat=0.000 } BHU= { value=15 threat=0.000 } IND= { value=15 threat=0.000 } NEP= { value=15 threat=0.000 } CGX= { value=0 threat=0.002 occupation_policy="collaboration_government" } CHI= { value=20 threat=0.299 last_send_diplomat="1940.10.18.0" occupation_policy="collaboration_government" } CYN= { value=0 threat=0.000 } MAN= { value=-10 threat=5.042 last_war="1938.5.16.23" occupation_policy="collaboration_government" } MEN= { value=-10 threat=0.136 last_war="1938.5.16.23" } MON= { value=197 threat=0.000 last_send_diplomat="1940.8.31.0" } SIK= { value=165 threat=0.000 last_send_diplomat="1937.4.28.17" } TAN= { value=200 threat=0.000 last_send_diplomat="1940.8.29.0" } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=10 threat=0.000 } EGY= { value=-10 threat=0.003 } LIB= { value=0 threat=0.000 } SAF= { value=15 threat=0.000 occupation_policy="full_occupation" } AST= { value=15 threat=0.000 } NZL= { value=15 threat=0.000 } CAN= { value=15 threat=0.025 } CUB= { value=0 threat=0.000 last_send_diplomat="1941.6.15.17" } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 last_send_diplomat="1938.10.31.0" } GUA= { value=30 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=5 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=100 threat=0.002 last_send_diplomat="1937.9.27.17" } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=10 threat=0.000 } URU= { value=10 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=15 threat=0.000 } MLY= { value=15 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={4001 4002 4003 4004 4008 4076 4021 4031 4033 95907 95908 4040 4046 4051 4061 4064 4075 4036 4042 4043 4065 4062 4047 4052 4063 4067 4027 4037 4044 4053 4058 } saved_templates= { SOV_rifle= { infantry_brigade infantry_brigade infantry_brigade } SOV_motorized= { light_armor_brigade motorized_brigade motorized_brigade } SOV_armoured= { armor_brigade armor_brigade motorized_brigade } SOV_guards_armoured= { armor_brigade armor_brigade armor_brigade motorized_brigade } SOV_cavalry= { cavalry_brigade cavalry_brigade } SOV_mountain= { bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade } SOV_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } SOV_mechanised= { armor_brigade mechanized_brigade mechanized_brigade mechanized_brigade } SOV_marine= { marine_brigade marine_brigade } SOV_milita= { militia_brigade militia_brigade militia_brigade militia_brigade } SOV_garrison= { garrison_brigade garrison_brigade } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=840 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } defend_prov= { id=1409 value=220 } defend_prov= { id=1072 value=50 } defend_prov= { id=3520 value=50 } defend_prov= { id=46 value=20 } defend_prov= { id=311 value=20 } defend_prov= { id=782 value=20 } defend_prov= { id=949 value=20 } defend_prov= { id=1102 value=20 } defend_prov= { id=1182 value=20 } defend_prov= { id=1201 value=20 } defend_prov= { id=1498 value=20 } defend_prov= { id=1534 value=20 } defend_prov= { id=1696 value=20 } defend_prov= { id=1937 value=20 } defend_prov= { id=1941 value=20 } defend_prov= { id=1991 value=20 } defend_prov= { id=2068 value=20 } defend_prov= { id=2223 value=20 } defend_prov= { id=2233 value=20 } defend_prov= { id=2401 value=20 } defend_prov= { id=2857 value=20 } defend_prov= { id=2913 value=20 } defend_prov= { id=3309 value=20 } defend_prov= { id=3464 value=20 } defend_prov= { id=3581 value=20 } defend_prov= { id=4059 value=20 } defend_prov= { id=4390 value=20 } defend_prov= { id=6669 value=20 } defend_prov= { id=6708 value=20 } defend_prov= { id=6837 value=20 } defend_prov= { id=8228 value=20 } defend_prov= { id=8254 value=20 } defend_prov= { id=8369 value=20 } defend_prov= { id=8409 value=20 } defend_prov= { id=8496 value=20 } defend_prov= { id=8528 value=20 } defend_prov= { id=8562 value=20 } defend_prov= { id=8743 value=20 } defend_prov= { id=8790 value=20 } defend_prov= { id=1753 value=20 } defend_prov= { id=1986 value=20 } defend_prov= { id=2636 value=20 } defend_prov= { id=2769 value=20 } defend_prov= { id=698 value=20 } defend_prov= { id=580 value=20 } defend_prov= { id=618 value=20 } defend_prov= { id=1442 value=20 } defend_prov= { id=1178 value=20 } defend_prov= { id=396 value=20 } defend_prov= { id=234 value=20 } defend_prov= { id=906 value=20 } defend_prov= { id=985 value=20 } defend_prov= { id=736 value=20 } defend_prov= { id=739 value=20 } threat= { id="GER" value=400 } antagonize= { id="GER" value=400 } antagonize= { id="ROM" value=337 } antagonize= { id="YUG" value=141 } antagonize= { id="BUL" value=113 } antagonize= { id="MAN" value=113 } antagonize= { id="ENG" value=111 } antagonize= { id="NOR" value=111 } befriend= { id="TAN" value=400 } befriend= { id="MON" value=391 } befriend= { id="SIK" value=8 } befriend= { id="VIC" value=3 } befriend= { id="CUB" value=1 } befriend= { id="BRA" value=1 } befriend= { id="SWE" value=0 } protect= { id="GER" value=50 } protect= { id="JAP" value=50 } protect= { id="NOR" value=50 } protect= { id="SWE" value=50 } protect= { id="HUN" value=50 } protect= { id="ROM" value=50 } rival= { id="GER" value=60 } area_theatre= { id= { id=64 type=45 } front= { provinces= { 3654 3463 7251 9021 7289 7321 } local_enemy="PER" front=no sea=no } front= { provinces= { 4827 7249 7174 7150 7149 4060 3992 3991 4059 7287 } local_enemy="TUR" front=no sea=no } front= { provinces= { 8977 9002 9027 9110 } local_enemy="SIK" front=no sea=no } front= { provinces= { 9132 9107 9079 9053 9080 9054 9081 9135 } local_enemy="AFG" front=no sea=no } front= { provinces= { 9106 7335 7108 7347 7357 } local_enemy="PER" front=no sea=no } provinces= { 7250 3524 7200 3254 7199 3458 3456 3851 3781 3714 3647 3584 3648 3585 3649 3385 3251 3186 3053 3121 3320 3118 3055 3256 3188 3187 3387 3253 3252 3318 3316 3586 3383 3650 3520 3782 3715 3716 3921 3783 3651 3522 3717 3784 3852 3923 3922 7173 7125 3924 3785 7126 3926 7151 3853 3588 3589 3388 3523 3590 3255 3189 3459 3190 3455 3457 3386 3587 3849 7224 3850 3519 3454 3250 3185 3120 2984 2917 2918 2853 2985 2919 3054 2986 2920 2855 2987 2921 2856 2988 3323 3124 3057 2989 2923 2793 2728 2663 2794 2729 2664 2599 2730 2665 2600 2538 2731 2666 2797 2732 2862 2798 2863 2928 2994 3130 2927 2861 2796 2860 2795 2925 2859 2924 2858 2990 3058 3125 3123 3056 3390 3321 3319 3718 3652 3389 3925 3653 3855 3720 7127 3322 8971 3394 3593 7307 7226 3721 3655 7175 8946 7288 7252 7176 3527 3856 3787 3592 3526 3391 3257 3191 3126 3059 2991 3127 3193 3128 3061 2926 2992 3464 3259 3062 2993 3129 3194 3192 3258 3325 3462 3392 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radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={2 0.00391 0.000} radar={0 0.71069 1.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={1 0.00000 0.000} electronic_computing_machine={1 0.00000 0.000} decryption_machine={1 0.00281 0.000} encryption_machine={1 0.00043 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={1 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={4 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={9 0.00305 0.000} supply_transportation={4 0.00131 0.000} supply_organisation={3 0.73181 1.000} civil_defence={2 0.00281 0.000} smallarms_technology={7 0.00156 0.000} militia_smallarms={6 0.17563 0.000} support_weapon_technology={7 0.00653 0.000} militia_support_weapons={6 0.15915 0.000} light_artillery_technology={7 0.00250 0.000} light_anti_tank_technology={4 0.00372 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={1 0.00000 0.000} paratrooper_infantry={1 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.71640 1.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={1 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=3.621 artillery_theory=4.165 mobile_theory=2.068 automotive_theory=3.130 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=3.591 mechanicalengineering_theory=3.965 chemical_engineering=4.705 electornicegineering_theory=4.212 submarine_engineering=3.967 aeronautic_engineering=4.932 spearhead_theory=0.255 superior_firepower_theory=7.330 grand_battleplan_theory=0.255 human_wave_theory=0.255 base_strike_doctrine=5.311 fleet_in_being_doctrine=6.690 sealane_interdiction_doctrine=3.769 fighter_focus=7.174 cas_focus=8.806 tac_focus=8.450 nav_focus=8.232 strategic_air_focus=8.847 no_theory=9.820 infantry_practical=2.637 artillery_practical=4.081 mobile_practical=2.064 armour_practical=0.588 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=5.030 destroyer_practical=4.396 cruiser_practical=6.065 capitalship_practical=2.207 carrier_practical=5.391 submarine_practical=3.370 transport_practical=1.370 electornicegineering_practical=1.649 construction_practical=8.777 single_engine_aircraft_practical=9.214 twin_engine_aircraft_practical=7.053 four_engine_aircraft_practical=6.709 land_doctrine_practical=1.091 naval_doctrine_practical=2.207 air_doctrine_practical=1.649 port_capacity=5.556 research=army_aviation_doctrine research=rocket_artillery_activation research=strategic_airforce_doctrine research=light_smallarms_technology research=radar research=firepower_1940 research=trade_interdiction_submarine_doctrine research=supply_organisation research=superior_firepower_1940 research=capital_ship_engine research=supply_production research=aeroengine research=army_air_command research=industral_production research=artillery research=sealane_control research=artillery_training research=bomber_groundcrew_training research=cas_groundcrew_training research=cag_naval_focus research=strategic_bombardment_tactics last_election="1940.11.8.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=54.000 spiescaught=0 distribution= { 0.00000 0.29001 0.56461 0.09039 0.01083 0.04416 } leadership= { 0.14999 0.00000 0.10001 0.75000 } organization= { data= { 0.000 0.000 0.100 0.000 19.500 0.000 80.488 0.000 0.000 0.000 0.000 } } popularity= { data= { 9.413 12.600 7.000 3.300 11.200 3.600 47.400 3.000 4.800 3.200 3.400 } } neutrality=90.000 officers=45497.139 government=social_conservatism head_of_state=6001 head_of_government=6032 foreign_minister=6203 armament_minister=6199 minister_of_security=6115 minister_of_intelligence=6124 chief_of_staff=6181 chief_of_army=6143 chief_of_navy=6009 chief_of_air=6010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=advanced_training international_status=great_power ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="crude_oil_amortization" date="1.1.2.0" } modifier= { modifier="metal_amortization" date="1.1.3.0" } modifier= { modifier="energy_amortization" date="1.1.6.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.3.5.0" } modifier= { modifier="us_great_depression_4" date="1.9.5.0" } modifier= { modifier="invest_into_trade" date="1941.8.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.1.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.2.4.0" } modifier= { modifier="economic_boost" date="1941.9.10.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } modifier= { modifier="us_new_deal" date="1941.7.26.19" } manpower=1136.340 nukes=0.000 military_construction= { id= { id=15403 type=4713 } size=1 cost=12.442 duration=893.000 progress=854.321 status=1.000 country="USA" builder="USA" unit= { 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id= { id=35685 type=4713 } name="9th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 1 0 0 0 0 0 0 } } motorized_brigade= { id= { id=35687 type=4713 } name="10th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 1 0 0 0 0 0 0 } } motorized_brigade= { id= { id=35689 type=4713 } name="11th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 6 7 7 3 1 0 0 0 0 0 0 } } truck_towed_support_brigade= { id= { id=35691 type=4713 } name="3rd Sup (T) Brigade" model= { 4 1 5 1 4 1 3 0 0 1 5 3 0 0 0 0 0 0 1 2 } } accumulated_experiance=1.672 accumulated_progress=0.671 } building_construction= { id= { id=41508 type=4713 } size=1 cost=1.606 duration=144.000 progress=140.000 status=1.000 location=7032 country="USA" building=1 } military_construction= { id= { id=41718 type=4713 } size=1 cost=21.609 duration=306.000 progress=135.157 status=1.000 country="USA" builder="USA" unit= { id=41719 type=4713 } manpower=1.750 strategic_bomber= { id= { id=41722 type=4713 } name="5th USAAF Strategic 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Wing" model= { 2 2 2 2 2 0 0 1 1 0 4 3 0 1 } } accumulated_experiance=3.970 accumulated_progress=0.397 } military_construction= { id= { id=46698 type=4713 } size=1 cost=6.196 duration=364.000 progress=84.469 status=1.000 country="USA" builder="USA" unit= { id=46699 type=4713 } manpower=0.800 light_cruiser= { id= { id=46702 type=4713 } name="USS Flint" model= { 3 0 0 2 4 2 0 1 6 9 8 4 7 6 2 0 } } accumulated_experiance=1.620 accumulated_progress=0.162 } military_construction= { id= { id=54999 type=4713 } size=1 cost=6.570 duration=273.000 progress=76.662 status=1.000 country="USA" builder="USA" unit= { id=55000 type=4713 } manpower=1.000 destroyer= { id= { id=55003 type=4713 } name="41st Destroyer Division" model= { 3 0 0 2 4 2 0 2 6 8 4 8 7 2 2 0 } } accumulated_experiance=2.300 accumulated_progress=0.230 } military_construction= { id= { id=55214 type=4713 } size=1 cost=9.832 duration=624.000 progress=75.377 status=1.000 country="USA" builder="USA" unit= { id=55215 type=4713 } manpower=1.500 carrier= { id= { id=55218 type=4713 } name="USS Franklin" model= { 3 0 2 4 2 6 8 4 7 5 2 0 0 } } accumulated_experiance=0.750 accumulated_progress=0.075 } military_construction= { id= { id=55220 type=4713 } size=1 cost=4.940 duration=178.000 progress=75.000 status=1.000 country="USA" builder="USA" unit= { id=55221 type=4713 } manpower=1.000 cag= { id= { id=55224 type=4713 } name="15th CAG" model= { 3 2 2 2 2 1 0 0 0 0 3 3 0 0 0 0 1 } } accumulated_experiance=3.750 accumulated_progress=0.375 } military_construction= { id= { id=55226 type=4713 } size=1 cost=4.940 duration=178.000 progress=74.493 status=1.000 country="USA" builder="USA" unit= { id=55227 type=4713 } manpower=1.000 cag= { id= { id=55230 type=4713 } name="16th CAG" model= { 3 2 2 2 2 1 0 0 0 0 3 3 0 0 0 0 1 } } accumulated_experiance=3.730 accumulated_progress=0.373 } building_construction= { id= { id=55232 type=4713 } size=1 cost=4.015 duration=293.000 progress=62.019 status=1.000 location=6697 country="USA" building=10 } military_construction= { id= { id=55236 type=4713 } size=1 cost=6.570 duration=273.000 progress=47.835 status=1.000 country="USA" builder="USA" unit= { id=55237 type=4713 } manpower=1.000 destroyer= { id= { id=55240 type=4713 } name="42nd Destroyer Division" model= { 3 0 0 2 4 2 0 2 6 8 4 8 7 2 2 0 } } accumulated_experiance=1.410 accumulated_progress=0.141 } military_construction= { id= { id=61342 type=4713 } size=1 cost=6.241 duration=366.000 progress=44.557 status=1.000 country="USA" builder="USA" unit= { id=61343 type=4713 } manpower=0.800 light_cruiser= { id= { id=61346 type=4713 } name="USS Tucson" model= { 3 0 0 2 4 2 0 1 6 9 8 4 8 6 2 0 } } accumulated_experiance=0.890 accumulated_progress=0.089 } military_construction= { id= { id=61561 type=4713 } size=1 cost=6.907 duration=163.000 progress=41.481 status=1.000 country="USA" builder="USA" name="100th 'Century' Division" unit= { id=61562 type=4713 } manpower=3.625 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=61565 type=4713 } name="63rd Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } infantry_brigade= { id= { id=61567 type=4713 } name="64th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } infantry_brigade= { id= { id=61569 type=4713 } name="65th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=61571 type=4713 } name="42nd Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 1 0 0 1 2 } } horse_towed_support_brigade= { id= { id=61573 type=4713 } name="43rd Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 1 0 0 1 2 } } accumulated_experiance=0.620 accumulated_progress=0.248 } military_construction= { id= { id=65567 type=4713 } size=1 cost=8.866 duration=216.000 progress=25.000 status=1.000 country="USA" builder="USA" name="103rd 'Cactus' Division" unit= { id=65568 type=4713 } manpower=2.500 is_reserve=yes factor=0.250 motorized_brigade= { id= { id=65571 type=4713 } name="12th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } motorized_brigade= { id= { id=65573 type=4713 } name="13th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } motorized_brigade= { id= { id=65575 type=4713 } name="14th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } truck_towed_support_brigade= { id= { id=65577 type=4713 } name="4th Sup (T) Brigade" model= { 4 1 5 1 4 1 3 0 0 1 5 3 0 0 0 0 0 0 1 2 } } accumulated_experiance=0.250 accumulated_progress=0.100 } military_construction= { id= { id=65579 type=4713 } size=1 cost=6.907 duration=163.000 progress=15.559 status=1.000 country="USA" builder="USA" name="86th 'Blackhawk' Division" unit= { id=65580 type=4713 } manpower=3.625 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=65583 type=4713 } name="67th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } infantry_brigade= { id= { id=65585 type=4713 } name="68th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } infantry_brigade= { id= { id=65587 type=4713 } name="69th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=65589 type=4713 } name="44th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 1 0 0 1 2 } } horse_towed_support_brigade= { id= { id=65591 type=4713 } name="45th Sup (H) Brigade" model= { 1 5 1 4 1 3 0 0 3 0 0 0 0 1 0 0 1 2 } } accumulated_experiance=0.205 accumulated_progress=0.084 } military_construction= { id= { id=65593 type=4713 } size=1 cost=1.340 duration=98.000 progress=2.268 status=0.633 country="USA" builder="USA" name="87th 'Golden Acorns' Division" unit= { id=65594 type=4713 } manpower=1.250 is_reserve=yes factor=0.250 garrison_brigade= { id= { id=65597 type=4713 } name="32nd Gar Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 4 1 0 0 0 } } garrison_brigade= { id= { id=65599 type=4713 } name="33rd Gar Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 7 7 4 1 0 0 0 } } accumulated_experiance=0.049 accumulated_progress=0.020 } military_construction= { id= { id=65601 type=4713 } size=1 cost=4.338 duration=305.000 progress=0.000 status=0.000 country="USA" builder="USA" name="82nd Airborne 'All American' Division" unit= { id=65602 type=4713 } manpower=2.625 is_reserve=yes factor=0.250 paratrooper_brigade= { id= { id=65605 type=4713 } name="1st Par Brigade" model= { 1 3 0 0 0 0 0 1 7 7 7 4 0 0 1 0 0 0 0 0 0 0 } } paratrooper_brigade= { id= { id=65607 type=4713 } name="2nd Par Brigade" model= { 1 3 0 0 0 0 0 1 7 7 7 4 0 0 1 0 0 0 0 0 0 0 } } paratrooper_brigade= { id= { id=65609 type=4713 } name="3rd Par Brigade" model= { 1 3 0 0 0 0 0 1 7 7 7 4 0 0 1 0 0 0 0 0 0 0 } } accumulated_experiance=0.000 accumulated_progress=0.000 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 60019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 60027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 60028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 60035= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 60046= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 60051= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 60061= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 60066= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 60069= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 60093= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 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current=-1 } trait= { old_guard } } 60310= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 60312= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 60322= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 60326= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 60329= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 60336= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 60340= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 60341= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine trickster } } 60356= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 60359= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 60367= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 60379= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 60381= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 60386= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 60394= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 60406= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 60410= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 60419= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 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duration=0 current=-1 } trait= { fleet_destroyer } } 60520= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 60527= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 60537= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 60546= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 60559= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 60577= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } } theatre= { id= { id=2072 type=41 } name="East Coast High Command" leader= { id=60176 type=37 } movement_progress=0.000 location=4530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1844 type=41 } name="East Coast High Command HQ" type="hq_brigade" 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fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2002 type=41 } name="USS Mississippi" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={4 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={4 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2003 type=41 } name="USS Idaho" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={4 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={4 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2004 type=41 } name="4th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2005 type=41 } name="5th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2006 type=41 } name="6th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2014 type=41 } name="USN Battleship Fleet 5" base=4532 leader= { id=60386 type=37 } previous=10918 movement_progress=1.250 location=4532 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2008 type=41 } name="USS Wyoming" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={0 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={0 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2009 type=41 } name="USS Arkansas" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={0 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={0 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2010 type=41 } name="USS New York" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={0 0.000} capital_ship_armor={2 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2011 type=41 } name="USS Texas" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={0 0.000} capital_ship_armor={2 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2012 type=41 } name="36th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2013 type=41 } name="37th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2027 type=41 } name="7th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2019 type=41 } name="USN Cruiser Fleet 2" base=4532 leader= { id=60406 type=37 } previous=10918 movement_progress=7.048 location=4532 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2015 type=41 } name="USS Omaha" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2016 type=41 } name="USS Milwaukee" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2017 type=41 } name="USS Cincinnati" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2018 type=41 } name="USS Memphis" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2038 type=41 } name="USS Ranger Taskforce" base=4279 leader= { id=60429 type=37 } previous=10919 movement_progress=3.400 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2026 type=41 } name="USS Ranger" type="carrier" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={4 0.000} carrier_taskforce_doctrine={2 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={3 0.000} deck_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=2025 type=41 } name="1st Air wing" leader= { id=60482 type=37 } movement_progress=0.000 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2023 type=41 } name="1st CAG" type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.756} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2024 type=41 } name="2nd CAG" type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.756} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=4279 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=2034 type=41 } name="14th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2035 type=41 } name="15th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2036 type=41 } name="16th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2058 type=41 } name="Atlantic Transport Fleet" base=8080 leader= { id=60425 type=37 } previous=10907 movement_progress=3.000 location=8080 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=1996 type=41 } name="1st Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1997 type=41 } name="2nd Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=1998 type=41 } name="3rd Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2054 type=41 } name="Walter Reed Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2055 type=41 } name="Dolly Madison Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2056 type=41 } name="Frederick Douglass Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2057 type=41 } name="Clara Barton Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1941.5.4.8" end_date="1941.5.4.8" at_sea=0 } air= { id= { id=2062 type=41 } name="1st USAAF Bombardment Wing" base=3793 leader= { id=60484 type=37 } previous=14130 movement_progress=24.900 location=3793 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2060 type=41 } name="2nd USAAF Dive Bomb. 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Wing" type="cas" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.756} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=2064 type=41 } name="5th USAAF Bombardment Wing" base=3544 leader= { id=60506 type=37 } previous=3674 movement_progress=11.900 location=3544 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2063 type=41 } name="5th USAAF Tactical Bomb. 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Wing" type="tactical_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.630} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=2071 type=41 } name="USN Patrol Bombing Wing 1" base=3793 leader= { id=60483 type=37 } previous=14130 movement_progress=30.700 location=3793 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=8229 type=4713 } name="1st USAAF Strategic Bomb. Wing" home=0 type="strategic_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} strategic_bomber_armament={2 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.684} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=11572 type=4713 } name="13th USAAF Strategic Bomb. Wing" home=0 type="strategic_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} strategic_bomber_armament={2 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.684} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=14377 type=4713 } name="13th USAAF Strategic Bomb. Wing" home=0 type="strategic_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} strategic_bomber_armament={2 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.684} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } } air= { id= { id=298 type=4713 } name="5th Air wing" base=3544 leader= { id=60489 type=37 } previous=3674 movement_progress=17.200 location=3544 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=15965 type=4713 } name="13th USAAF Dive Bomb. Wing" home=0 type="cas" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.756} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=2059 type=41 } name="1st USAAF Dive Bomb. Wing" type="cas" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.756} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } navy= { id= { id=300 type=4713 } name="1st Navy" base=4016 leader= { id=60458 type=37 } previous=10920 movement_progress=4.000 location=4016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2020 type=41 } name="USS Augusta" type="heavy_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} 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proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2028 type=41 } name="8th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2046 type=41 } name="Abner Doubleday Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1936.1.4.11" end_date="1936.1.4.11" at_sea=0 } navy= { id= { id=301 type=4713 } name="2nd Navy" base=4279 leader= { id=60460 type=37 } previous=10919 movement_progress=3.400 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2207 type=41 } name="USS Quincy" home=0 type="heavy_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2029 type=41 } name="9th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=4592 type=4713 } name="40th Destroyer Division" home=0 type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2047 type=41 } name="Brigham Young Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1936.1.2.11" end_date="1936.1.2.11" at_sea=0 } navy= { id= { id=302 type=4713 } name="3rd Navy" base=7482 leader= { id=60466 type=37 } previous=14042 movement_progress=4.000 location=6697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2030 type=41 } name="10th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2212 type=41 } name="38th Destroyer Division" home=0 type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2217 type=41 } name="39th Destroyer Division" home=0 type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2048 type=41 } name="William B. Travis Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=303 type=4713 } name="4th Navy" base=4530 leader= { id=60479 type=37 } previous=10918 movement_progress=1.000 location=4530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=4582 type=4713 } name="USS Brooklyn" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={4 0.000} cruiser_engine={5 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7200 type=4713 } name="USS Honolulu" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2031 type=41 } name="11st Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2049 type=41 } name="Peter Stuyvesant Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=304 type=4713 } name="5th Navy" base=4530 leader= { id=60451 type=37 } previous=10918 movement_progress=1.000 location=4530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=6624 type=4713 } name="USS Philadelphia" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={4 0.000} cruiser_engine={5 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7194 type=4713 } name="USS Nashville" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2032 type=41 } name="12nd Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2050 type=41 } name="Henry L. Benning Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=305 type=4713 } name="6th Navy" base=4279 leader= { id=60426 type=37 } previous=10919 movement_progress=3.400 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=19779 type=4713 } name="USS San Juan" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2033 type=41 } name="13rd Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2051 type=41 } name="Casimir Pulaski Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1936.1.2.11" end_date="1936.1.2.11" at_sea=0 } navy= { id= { id=306 type=4713 } name="7th Navy" base=4279 leader= { id=60423 type=37 } previous=10919 movement_progress=3.400 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2052 type=41 } name="Sam Houston Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1936.1.2.11" end_date="1936.1.2.11" at_sea=0 } navy= { id= { id=307 type=4713 } name="8th Navy" base=4530 leader= { id=60424 type=37 } previous=10918 movement_progress=1.000 location=4530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2053 type=41 } name="Francis Scott Key Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } division= { id= { id=1994 type=41 } name="Panama Canal Division" leader= { id=60097 type=37 } movement_progress=0.000 location=7717 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1990 type=41 } name="14th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1991 type=41 } name="33rd Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1992 type=41 } name="42th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1993 type=41 } name="65th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=1411 type=4713 } name="31st Navy" base=4900 leader= { id=60456 type=37 } movement_progress=0.000 location=4900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2040 type=41 } name="3rd Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2039 type=41 } name="2nd Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=1999 type=41 } name="1st Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } armygroup= { id= { id=2683 type=4713 } name="2nd Army Group" leader= { id=60265 type=37 } previous=8969 movement_progress=0.000 location=3862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2684 type=4713 } name="9th HQ Brigade" home=4016 type="hq_brigade" organisation=46.746 strength=5.998 highest=6.000 experience=7.153 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1000 type=4713 } name="3rd Army" leader= { id=60336 type=37 } previous=4014 movement_progress=0.000 location=3946 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1001 type=4713 } name="4th HQ Brigade" home=4016 type="hq_brigade" organisation=48.304 strength=5.998 highest=6.000 experience=7.091 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1861 type=41 } name="I Corps" leader= { id=60250 type=37 } movement_progress=0.000 location=4016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1845 type=41 } name="I Corps HQ" type="hq_brigade" organisation=48.304 strength=5.998 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1855 type=41 } name="26th 'Yankee' NG Division" leader= { id=60093 type=37 } movement_progress=0.000 location=4016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1851 type=41 } name="101st Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1852 type=41 } name="182nd Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1853 type=41 } name="104th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1854 type=41 } name="181st Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1860 type=41 } name="43rd 'Winged Victory' NG Division" leader= { id=60217 type=37 } movement_progress=0.000 location=4016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1856 type=41 } name="169th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1857 type=41 } name="170th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1858 type=41 } name="103th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1859 type=41 } name="172th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1872 type=41 } name="27th 'Empire' NG Division" leader= { id=60341 type=37 } movement_progress=0.000 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1868 type=41 } name="105th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1869 type=41 } name="106th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1870 type=41 } name="107th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1871 type=41 } name="108th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } country_intel= { 6 3 2 } } division= { id= { id=1877 type=41 } name="44th Infantry NG Division" leader= { id=60105 type=37 } movement_progress=0.000 location=4279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1873 type=41 } name="113rd Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1874 type=41 } name="114th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1875 type=41 } name="165th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1876 type=41 } name="174th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } corps= { id= { id=1946 type=41 } name="VI Corps" leader= { id=60051 type=37 } previous=3806 movement_progress=0.000 location=3740 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1930 type=41 } name="VI Corps HQ" type="hq_brigade" organisation=48.304 strength=5.997 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=17513 type=4713 } name="14th Mountain Division" leader= { id=60145 type=37 } previous=3806 movement_progress=0.122 location=7013 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17516 type=4713 } name="4th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.248 strength=8.738 highest=8.750 experience=3.135 is_reserve=yes builder="USA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17518 type=4713 } name="5th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.248 strength=8.738 highest=8.750 experience=3.135 is_reserve=yes builder="USA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17520 type=4713 } name="6th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.248 strength=8.738 highest=8.750 experience=3.135 is_reserve=yes builder="USA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.560} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1884 type=41 } name="8th 'Pathfinders' Division" leader= { id=60130 type=37 } movement_progress=0.000 location=4532 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1880 type=41 } name="40th Infantry Regiment" type="infantry_brigade" organisation=22.177 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1881 type=41 } name="41st Infantry Regiment" type="infantry_brigade" organisation=22.177 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1882 type=41 } name="12nd Infantry Regiment" type="infantry_brigade" organisation=22.177 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1883 type=41 } name="34th Infantry Regiment" type="infantry_brigade" organisation=22.177 strength=8.744 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1867 type=41 } name="1st 'Big Red One' Division" leader= { id=60254 type=37 } previous=3740 movement_progress=0.000 location=7032 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1863 type=41 } name="16th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1864 type=41 } name="18th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1865 type=41 } name="26th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1866 type=41 } name="28th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.742 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20415 type=4713 } name="1st US Marine 'The Old Breed' Div." leader= { id=60343 type=37 } previous=6929 movement_progress=0.000 location=6928 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20418 type=4713 } name="1st Mar Brigade" home=0 type="marine_brigade" organisation=21.754 strength=7.490 highest=7.500 experience=2.816 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.048} support_weapon_technology={6 0.040} light_artillery_technology={6 0.040} light_anti_tank_technology={3 0.040} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.032} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20420 type=4713 } name="2nd Mar Brigade" home=0 type="marine_brigade" organisation=21.754 strength=7.490 highest=7.500 experience=2.816 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.032} support_weapon_technology={6 0.024} light_artillery_technology={6 0.024} light_anti_tank_technology={3 0.024} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.024} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20422 type=4713 } name="3rd Mar Brigade" home=0 type="marine_brigade" organisation=21.754 strength=7.490 highest=7.500 experience=2.816 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.024} support_weapon_technology={6 0.016} light_artillery_technology={6 0.016} light_anti_tank_technology={3 0.016} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.016} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=1003 type=4713 } name="4th Army" leader= { id=60123 type=37 } previous=3334 movement_progress=11.100 path= { 3664 3602 } location=3471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1004 type=4713 } name="5th HQ Brigade" home=4279 type="hq_brigade" organisation=48.304 strength=5.997 highest=6.000 experience=7.114 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1878 type=41 } name="II Corps" leader= { id=60046 type=37 } previous=6970 movement_progress=0.000 location=6923 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1862 type=41 } name="II Corps HQ" type="hq_brigade" organisation=48.304 strength=5.995 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=17499 type=4713 } name="94th 'Neuf Quatres' Division" leader= { id=60178 type=37 } previous=6923 movement_progress=0.000 location=10346 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17502 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.738 highest=8.750 experience=3.424 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17504 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.738 highest=8.750 experience=3.424 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17506 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.738 highest=8.750 experience=3.430 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17508 type=4713 } name="33rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.994 highest=5.000 experience=3.424 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=17510 type=4713 } name="34th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.994 highest=5.000 experience=3.424 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1894 type=41 } name="29th 'Blue and Gray' NG Division" leader= { id=60233 type=37 } previous=7104 movement_progress=0.118 location=3793 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1890 type=41 } name="1st Infantry Regiment" type="militia_brigade" organisation=8.110 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1891 type=41 } name="5th Infantry Regiment" type="militia_brigade" organisation=8.110 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1892 type=41 } name="116th Infantry Regiment" type="militia_brigade" organisation=8.110 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1893 type=41 } name="183rd Infantry Regiment" type="militia_brigade" organisation=8.110 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=13224 type=4713 } name="40th 'Sunshine' NG Division" leader= { id=60120 type=37 } previous=8876 movement_progress=0.000 location=8706 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13227 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.117 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13229 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.134 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13231 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.128 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13233 type=4713 } name="22nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=4.116 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=13235 type=4713 } name="23rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=4.123 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15435 type=4713 } name="83rd 'Thunderbolts' Division" leader= { id=60231 type=37 } previous=8615 movement_progress=0.000 location=8645 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15438 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=3.773 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15440 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=3.773 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15442 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=3.773 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15444 type=4713 } name="29th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=3.762 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=15446 type=4713 } name="30th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.994 highest=5.000 experience=3.745 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1895 type=41 } name="III Corps" leader= { id=60218 type=37 } previous=3538 movement_progress=0.018 location=3602 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1879 type=41 } name="III Corps HQ" type="hq_brigade" organisation=48.304 strength=5.998 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=11782 type=4713 } name="38th 'Cyclone' NG Division" leader= { id=60149 type=37 } previous=3797 movement_progress=0.056 location=3538 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11785 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.746 highest=8.750 experience=3.932 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11787 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.750 highest=8.750 experience=3.945 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11789 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.746 highest=8.750 experience=3.945 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11791 type=4713 } name="20th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.998 highest=5.000 experience=3.945 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=11793 type=4713 } name="21st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.999 highest=5.000 experience=3.945 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1945 type=41 } name="33rd 'Prairie' NG Division" leader= { id=60228 type=37 } movement_progress=0.000 location=7104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1941 type=41 } name="129th Infantry Regiment" type="militia_brigade" organisation=8.098 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1942 type=41 } name="130th Infantry Regiment" type="militia_brigade" organisation=8.098 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1943 type=41 } name="131th Infantry Regiment" type="militia_brigade" organisation=8.098 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1944 type=41 } name="132th Infantry Regiment" type="militia_brigade" organisation=8.098 strength=7.494 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } corps= { id= { id=1929 type=41 } name="V Corps" leader= { id=60268 type=37 } previous=4204 movement_progress=0.081 location=4137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1913 type=41 } name="V Corps HQ" type="hq_brigade" organisation=48.304 strength=5.997 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1923 type=41 } name="37th 'Buckeye' NG Division" leader= { id=60147 type=37 } previous=4203 movement_progress=0.000 location=4137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1919 type=41 } name="145th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1920 type=41 } name="148th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1921 type=41 } name="144th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1922 type=41 } name="166th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=6339 type=4713 } name="4th 'Iron Horse' Division" leader= { id=60308 type=37 } previous=4337 movement_progress=0.047 location=4273 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6342 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.744 highest=8.750 experience=5.388 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6344 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.746 highest=8.750 experience=5.397 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6346 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.746 highest=8.750 experience=5.410 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6348 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.998 highest=5.000 experience=6.461 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=17487 type=4713 } name="Americal Division" leader= { id=60129 type=37 } previous=3936 movement_progress=0.079 location=3797 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17490 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=19.867 strength=7.488 highest=7.500 experience=3.674 is_reserve=yes builder="USA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.710} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17492 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=19.867 strength=7.488 highest=7.500 experience=3.675 is_reserve=yes builder="USA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.710} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17494 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=19.867 strength=7.488 highest=7.500 experience=3.663 is_reserve=yes builder="USA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.710} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17496 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=31.553 strength=2.500 highest=2.500 experience=2.499 is_reserve=yes builder="USA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1889 type=41 } name="28th 'Keystone' NG Division" leader= { id=60172 type=37 } previous=4850 movement_progress=0.225 location=4900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1885 type=41 } name="109th Infantry Regiment" type="militia_brigade" organisation=8.013 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1886 type=41 } name="110th Infantry Regiment" type="militia_brigade" organisation=8.013 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1887 type=41 } name="111st Infantry Regiment" type="militia_brigade" organisation=8.013 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1888 type=41 } name="112nd Infantry Regiment" type="militia_brigade" organisation=8.013 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } corps= { id= { id=1995 type=41 } name="Panama Canal Department" leader= { id=60208 type=37 } previous=7396 movement_progress=0.000 location=7381 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1989 type=41 } name="Panama Canal Department HQ" type="hq_brigade" organisation=48.134 strength=5.996 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=24501 type=4713 } name="84th 'Railsplitters' Division" leader= { id=60004 type=37 } previous=5028 movement_progress=0.028 location=7388 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24504 type=4713 } name="55th Inf Brigade" home=0 type="infantry_brigade" organisation=22.257 strength=8.740 highest=8.750 experience=2.579 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.014} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24506 type=4713 } name="56th Inf Brigade" home=0 type="infantry_brigade" organisation=22.257 strength=8.740 highest=8.750 experience=2.579 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24508 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=22.257 strength=8.740 highest=8.750 experience=2.579 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24510 type=4713 } name="38th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.875 strength=4.995 highest=5.000 experience=2.579 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=24512 type=4713 } name="39th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.875 strength=4.995 highest=5.000 experience=2.579 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1911 type=41 } name="31st 'Dixie' NG Division" leader= { id=60182 type=37 } previous=9450 movement_progress=0.036 location=8080 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1907 type=41 } name="155th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1908 type=41 } name="156th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1909 type=41 } name="154th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1910 type=41 } name="167th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1928 type=41 } name="38th 'Cyclone Division' NG Division" leader= { id=60148 type=37 } previous=3862 movement_progress=0.000 location=9019 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1924 type=41 } name="149th Infantry Regiment" type="militia_brigade" organisation=8.072 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1925 type=41 } name="150th Infantry Regiment" type="militia_brigade" organisation=8.072 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1926 type=41 } name="151st Infantry Regiment" type="militia_brigade" organisation=8.072 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1927 type=41 } name="152nd Infantry Regiment" type="militia_brigade" organisation=8.072 strength=7.498 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=32465 type=4713 } name="92nd 'Buffalo Soldiers' Division" leader= { id=60168 type=37 } previous=7380 movement_progress=0.000 location=7386 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=32468 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=18.731 strength=8.740 highest=8.750 experience=2.540 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=32470 type=4713 } name="60th Inf Brigade" home=0 type="infantry_brigade" organisation=18.731 strength=8.740 highest=8.750 experience=2.540 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=32472 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=18.731 strength=8.740 highest=8.750 experience=2.540 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=32474 type=4713 } name="40th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.622 strength=4.995 highest=5.000 experience=2.540 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=32476 type=4713 } name="41st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.622 strength=4.995 highest=5.000 experience=2.540 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=1006 type=4713 } name="5th Army" leader= { id=60158 type=37 } previous=7470 movement_progress=0.000 location=7494 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1007 type=4713 } name="6th HQ Brigade" home=4467 type="hq_brigade" organisation=48.304 strength=5.998 highest=6.000 experience=7.156 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1912 type=41 } name="IV Corps" leader= { id=60240 type=37 } previous=7470 movement_progress=0.000 location=7494 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1896 type=41 } name="IV Corps HQ" type="hq_brigade" organisation=48.304 strength=5.998 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=20403 type=4713 } name="98th 'Iroquois Division'" leader= { id=60252 type=37 } previous=7444 movement_progress=0.413 location=7465 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20406 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=19.477 strength=7.488 highest=7.500 experience=3.155 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.800} support_weapon_technology={6 0.780} light_artillery_technology={6 0.770} light_anti_tank_technology={3 0.540} weapon_salt_water_proofing={0 0.720} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20408 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=19.477 strength=7.488 highest=7.500 experience=3.155 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.630} support_weapon_technology={6 0.610} light_artillery_technology={6 0.550} light_anti_tank_technology={3 0.430} weapon_salt_water_proofing={0 0.490} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20410 type=4713 } name="6th Mot Brigade" home=0 type="motorized_brigade" organisation=19.477 strength=7.488 highest=7.500 experience=3.155 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.470} support_weapon_technology={6 0.450} light_artillery_technology={6 0.430} light_anti_tank_technology={3 0.350} weapon_salt_water_proofing={0 0.400} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20412 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=27.268 strength=2.500 highest=2.500 experience=2.497 is_reserve=yes truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.388} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.348} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.290} } } division= { id= { id=20769 type=4713 } name="102nd 'Ozarks' Division" leader= { id=60324 type=37 } previous=9065 movement_progress=0.000 location=8990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20772 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.738 highest=8.750 experience=2.921 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.770} support_weapon_technology={6 0.420} light_artillery_technology={6 0.294} light_anti_tank_technology={3 0.238} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20774 type=4713 } name="53rd Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.738 highest=8.750 experience=2.921 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.266} support_weapon_technology={6 0.266} light_artillery_technology={6 0.252} light_anti_tank_technology={3 0.224} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20776 type=4713 } name="54th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.738 highest=8.750 experience=2.921 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.252} support_weapon_technology={6 0.252} light_artillery_technology={6 0.252} light_anti_tank_technology={3 0.210} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20778 type=4713 } name="35th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.582 strength=4.994 highest=5.000 experience=2.921 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.220} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.174} } regiment= { id= { id=20780 type=4713 } name="36th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.582 strength=4.994 highest=5.000 experience=2.921 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.140} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.140} } } division= { id= { id=15111 type=4713 } name="78th 'Lightning' Division" leader= { id=60196 type=37 } previous=7488 movement_progress=0.000 location=9420 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15114 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.750 highest=8.750 experience=3.859 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15116 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.750 highest=8.750 experience=3.865 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15118 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.750 highest=8.750 experience=3.867 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15120 type=4713 } name="27th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=5.000 highest=5.000 experience=3.849 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=15122 type=4713 } name="28th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=5.000 highest=5.000 experience=3.849 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=17453 type=4713 } name="96th 'Deadeye' Division" leader= { id=60128 type=37 } previous=7470 movement_progress=0.000 location=7494 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17456 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.738 highest=8.750 experience=3.461 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17458 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.738 highest=8.750 experience=3.468 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17460 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=22.300 strength=8.738 highest=8.750 experience=3.468 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17462 type=4713 } name="31st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.994 highest=5.000 experience=3.455 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=17464 type=4713 } name="32nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.919 strength=4.994 highest=5.000 experience=3.461 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } division= { id= { id=1266 type=4713 } name="77th 'Liberty Division'" leader= { id=60326 type=37 } previous=5288 movement_progress=0.000 location=5317 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1269 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=5.695 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1271 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=5.710 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1273 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.996 highest=5.000 experience=6.477 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=2748 type=4713 } name="85th 'Custer Division'" leader= { id=60340 type=37 } previous=8780 movement_progress=4.200 path= { 8674 8643 8610 8578 8508 6753 6732 6697 } location=8727 attack_delay=29.152 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2751 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=31.660 strength=8.742 highest=8.750 experience=5.690 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2753 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=31.660 strength=8.742 highest=8.750 experience=5.697 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=6697 stance=1 start_date="1941.5.17.11" death_date="1941.5.17.11" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.17.11" end_date="1941.5.17.11" target=8086 } air= { id= { id=6476 type=4713 } name="8th Air wing" base=3797 leader= { id=60509 type=37 } previous=3730 movement_progress=11.500 location=3797 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=4049 type=4713 } name="7th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2065 type=41 } name="9th USAAF Fighter Wing" type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=1279 type=4713 } name="6th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=5801 type=4713 } name="93rd Infantry (Colored) Division" leader= { id=60070 type=37 } previous=7414 movement_progress=0.000 location=7422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5804 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.744 highest=8.750 experience=5.622 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5806 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.744 highest=8.750 experience=5.622 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5808 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.997 highest=5.000 experience=6.504 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=6232 type=4713 } name="23rd 'Americal Division'" leader= { id=60211 type=37 } previous=7244 movement_progress=0.000 location=7281 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6235 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.748 highest=8.750 experience=5.617 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6237 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.748 highest=8.750 experience=5.610 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6239 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.999 highest=5.000 experience=6.530 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8011 type=4713 } name="79th Infantry Division" leader= { id=60092 type=37 } previous=7460 movement_progress=0.000 location=7482 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8014 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.748 highest=8.750 experience=5.467 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8016 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.748 highest=8.750 experience=5.478 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8018 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.999 highest=5.000 experience=6.567 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8021 type=4713 } name="81st 'Wildcat' Division" leader= { id=60225 type=37 } previous=8783 movement_progress=0.000 location=8834 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8024 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=5.478 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8026 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=5.485 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8028 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=6.573 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=10166 type=4713 } name="80th 'Blue Ridge Division'" leader= { id=60303 type=37 } previous=7102 movement_progress=0.000 location=8835 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10169 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=5.200 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10171 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.742 highest=8.750 experience=5.204 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10173 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.996 highest=5.000 experience=6.591 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=13735 type=4713 } name="6th Air wing" base=3793 leader= { id=60504 type=37 } previous=14130 movement_progress=27.700 location=3793 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11701 type=4713 } name="USN Patrol Bombing Wing 2" home=0 type="naval_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.630} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2070 type=41 } name="USN Patrol Bombing Wing 1" type="naval_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.628} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=13216 type=4713 } name="89th 'Midwest Division'" leader= { id=60134 type=37 } previous=3674 movement_progress=0.000 location=3544 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13219 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.746 highest=8.750 experience=3.996 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13221 type=4713 } name="29th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.746 highest=8.750 experience=4.001 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=15889 type=4713 } name="9th Air wing" base=3793 leader= { id=60518 type=37 } previous=14130 movement_progress=2.700 location=3793 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=14357 type=4713 } name="10th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=8487 type=4713 } name="11th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5259 type=4713 } name="11th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=15101 type=4713 } name="95th 'Victory' Division" leader= { id=60175 type=37 } previous=3868 movement_progress=0.000 location=3733 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15104 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=3.941 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15106 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=3.947 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15108 type=4713 } name="26th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=3.934 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=15449 type=4713 } name="91st 'Pine Tree' Division" leader= { id=60122 type=37 } movement_progress=0.000 location=4530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15452 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=3.837 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15454 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=3.837 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=17532 type=4713 } name="10th Air wing" base=3544 leader= { id=60082 type=37 } movement_progress=0.000 location=3544 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2067 type=41 } name="1st USAAF Troop Carrier Wing" type="transport_plane" organisation=71.232 strength=100.000 highest=100.000 experience=10.000 builder="USA" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } } air= { id= { id=17699 type=4713 } name="4th Air wing" base=4900 leader= { id=60521 type=37 } movement_progress=0.000 location=4900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2068 type=41 } name="2nd USAAF Troop Carrier Wing" type="transport_plane" organisation=71.232 strength=100.000 highest=100.000 experience=10.000 builder="USA" aeroengine={2 0.000} four_engine_airframe={2 0.000} large_fueltank={2 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } } air= { id= { id=24134 type=4713 } name="7th Air wing" base=3544 leader= { id=60536 type=37 } movement_progress=0.000 location=3544 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20613 type=4713 } name="66th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=19527 type=4713 } name="64th USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=18706 type=4713 } name="63d USAAF Fighter Wing" home=0 type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=20783 type=4713 } name="104th 'Timberwolves' Division" leader= { id=60039 type=37 } movement_progress=0.000 location=4530 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20786 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.738 highest=8.750 experience=2.924 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.632} support_weapon_technology={6 0.214} light_anti_tank_technology={3 0.120} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20788 type=4713 } name="30th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.738 highest=8.750 experience=2.924 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.142} support_weapon_technology={6 0.142} light_anti_tank_technology={3 0.120} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20790 type=4713 } name="37th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.582 strength=4.994 highest=5.000 experience=2.924 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.094} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.094} } } navy= { id= { id=51182 type=4713 } name="10th Navy" base=4900 leader= { id=60432 type=37 } movement_progress=0.000 location=4900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2042 type=41 } name="5th Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2044 type=41 } name="7th Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2043 type=41 } name="6th Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=51183 type=4713 } name="22nd Navy" base=4900 leader= { id=60465 type=37 } movement_progress=0.000 location=4900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2041 type=41 } name="4th Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } air= { id= { id=55463 type=4713 } name="12th Air wing" base=3544 leader= { id=60527 type=37 } movement_progress=0.000 location=3544 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5445 type=4713 } name="13th USAAF Tactical Bomb. Wing" home=0 type="tactical_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.010} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.348} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=19.068 their_power=0.000 embark=6697 debark=8086 ops_area= { 3797 3538 8443 8514 8515 8554 8479 8517 7479 10346 3542 3410 3411 3874 7015 6975 6928 6929 6994 3872 7013 7012 3799 3733 7717 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 2 -2 0 0 0 0 0 0 0 6 0 0 0 0 } } } theatre= { id= { id=2186 type=41 } name="West Coast High Command" leader= { id=60173 type=37 } previous=8726 movement_progress=0.000 location=8806 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2073 type=41 } name="West Coast High Command HQ" type="hq_brigade" organisation=46.746 strength=6.000 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } navy= { id= { id=2098 type=41 } name="USN Battleship Fleet 1" base=7350 leader= { id=60381 type=37 } previous=11105 movement_progress=4.250 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2094 type=41 } name="USS Lexington" type="carrier" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={4 0.000} carrier_taskforce_doctrine={2 0.000} const_material={3 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={8 0.000} deck_armor={8 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=2093 type=41 } name="2nd Air wing" leader= { id=60510 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2091 type=41 } name="3rd CAG" type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.744} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2092 type=41 } name="4th CAG" type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.744} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=7350 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=2095 type=41 } name="USS Nevada" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2096 type=41 } name="USS Arizona" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={4 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={4 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2097 type=41 } name="USS Pennsylvania" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={4 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={4 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2111 type=41 } name="USS Richmond" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=6669 type=4713 } name="USS Savannah" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={4 0.000} cruiser_engine={5 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11046 type=4713 } name="44th Destroyer Division" home=0 type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2106 type=41 } name="USN Battleship Fleet 2" base=3658 leader= { id=60394 type=37 } previous=11106 movement_progress=3.500 location=3658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2102 type=41 } name="USS Saratoga" type="carrier" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={4 0.000} carrier_taskforce_doctrine={2 0.000} const_material={3 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={8 0.000} deck_armor={8 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=2101 type=41 } name="3rd Air wing" leader= { id=60511 type=37 } movement_progress=0.000 location=3658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2099 type=41 } name="5th CAG" type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.744} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2100 type=41 } name="6th CAG" type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.744} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=3658 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=2103 type=41 } name="USS Oklahoma" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2104 type=41 } name="USS Tennessee" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={4 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2105 type=41 } name="USS California" type="battleship" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={4 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2150 type=41 } name="USS Houston" type="heavy_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={2 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=11065 type=4713 } name="USS Helena" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11217 type=4713 } name="45th Destroyer Division" home=0 type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2116 type=41 } name="USN Cruiser Fleet 3" base=4694 leader= { id=60419 type=37 } previous=11105 movement_progress=5.704 location=4694 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2112 type=41 } name="USS Trenton" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2113 type=41 } name="USS Concord" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} 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cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2145 type=41 } name="25th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=2149 type=41 } name="Asiatic Submarine Fleet" base=3658 leader= { id=60435 type=37 } previous=11106 movement_progress=3.500 location=3658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2147 type=41 } name="12nd Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2148 type=41 } name="13rd Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} 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fuel=1.000 supplies=1.000 ship= { id= { id=2151 type=41 } name="USS Marblehead" type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={2 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2152 type=41 } name="28th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} 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Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=2181 type=41 } name="4th USAAF Fighter Wing" base=3533 leader= { id=60564 type=37 } previous=3792 movement_progress=43.300 location=3533 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2180 type=41 } name="4th USAAF Fighter Wing" type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2178 type=41 } name="3rd USAAF Fighter Wing" type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=2183 type=41 } name="5th USAAF Fighter Wing" base=3533 leader= { id=60563 type=37 } previous=3861 movement_progress=64.600 location=3533 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2182 type=41 } name="5th USAAF Fighter Wing" type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2176 type=41 } name="2nd USAAF Fighter Wing" type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2174 type=41 } name="1st USAAF Fighter Wing" type="interceptor" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=2185 type=41 } name="7th USAAF Bombardment Wing" base=3533 leader= { id=60508 type=37 } previous=3861 movement_progress=9.600 location=3533 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2184 type=41 } name="1st USAAF Tactical Bomb. Wing" type="tactical_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.620} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={2 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=24129 type=4713 } name="4th USAAF Tactical Bomb. Wing" home=0 type="tactical_bomber" organisation=86.398 strength=100.000 highest=100.000 experience=10.000 twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.430} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.430} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=1387 type=4713 } name="14th Navy" base=6697 leader= { id=60385 type=37 } previous=14042 movement_progress=1.000 location=6697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=11211 type=4713 } name="USS San Diego" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=15082 type=4713 } name="USS Helena" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2156 type=41 } name="31st Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2161 type=41 } name="Charles Goodyear Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.10.27.11" end_date="1940.10.27.11" at_sea=0 } navy= { id= { id=1388 type=4713 } name="15th Navy" base=3658 leader= { id=60414 type=37 } previous=11106 movement_progress=1.100 location=3658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=19647 type=4713 } name="USS Vincennes" home=0 type="heavy_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={6 0.000} heavycruiser_armament={8 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2162 type=41 } name="Anthony Wayne Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1938.1.9.11" end_date="1938.1.9.11" country_intel= { 6 11 2 } at_sea=0 } navy= { id= { id=1389 type=4713 } name="16th Navy" base=7350 leader= { id=60404 type=37 } previous=11105 movement_progress=4.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2163 type=41 } name="John Hancock Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1941.3.6.11" end_date="1941.3.6.11" at_sea=0 } navy= { id= { id=1390 type=4713 } name="17th Navy" base=6697 leader= { id=60417 type=37 } previous=14042 movement_progress=1.000 location=6697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2164 type=41 } name="Samuel Dexter Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.1.3.1" end_date="1940.1.3.1" at_sea=0 } navy= { id= { id=1391 type=4713 } name="18th Navy" base=6697 leader= { id=60462 type=37 } previous=14042 movement_progress=0.000 location=6697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2165 type=41 } name="Stephen C. Crane Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.10.26.11" end_date="1940.10.26.11" at_sea=0 } navy= { id= { id=1392 type=4713 } name="19th Navy" base=3658 leader= { id=60258 type=37 } previous=11106 movement_progress=0.970 location=3658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2166 type=41 } name="William McKinley Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1936.1.3.11" end_date="1936.1.3.11" at_sea=0 } navy= { id= { id=1393 type=4713 } name="20th Navy" base=4694 leader= { id=60412 type=37 } previous=11105 movement_progress=0.000 location=4694 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2167 type=41 } name="George A. Custer Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=1394 type=4713 } name="21st Navy" base=6697 leader= { id=60397 type=37 } previous=14042 movement_progress=1.000 location=6697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2168 type=41 } name="August Belmont Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } start_date="1936.1.3.11" end_date="1936.1.3.11" at_sea=0 } armygroup= { id= { id=2680 type=4713 } name="1st Army Group" leader= { id=60157 type=37 } previous=8726 movement_progress=0.000 location=8829 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2681 type=4713 } name="8th HQ Brigade" home=7281 type="hq_brigade" organisation=46.746 strength=6.000 highest=6.000 experience=7.356 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=994 type=4713 } name="1st Army" leader= { id=60112 type=37 } previous=6743 movement_progress=0.000 location=8471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=995 type=4713 } name="2nd HQ Brigade" home=7281 type="hq_brigade" organisation=49.862 strength=5.999 highest=6.000 experience=7.262 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=991 type=4713 } name="1st Corps" leader= { id=60359 type=37 } previous=6723 movement_progress=0.100 location=8385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=992 type=4713 } name="1st HQ Brigade" home=7168 type="hq_brigade" organisation=49.862 strength=5.999 highest=6.000 experience=7.203 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=6351 type=4713 } name="10th Mountain Division" leader= { id=60346 type=37 } previous=8411 movement_progress=0.000 location=8360 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6354 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.638 strength=8.750 highest=8.750 experience=5.721 is_reserve=yes builder="USA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.592} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6356 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.638 strength=8.750 highest=8.750 experience=5.714 is_reserve=yes builder="USA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.592} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6358 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.638 strength=8.750 highest=8.750 experience=5.704 is_reserve=yes builder="USA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.592} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5871 type=4713 } name="5th 'Red Devils' Division" leader= { id=60319 type=37 } previous=8385 movement_progress=0.000 location=6698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5874 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=5.762 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5876 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=5.766 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5878 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=5.770 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5880 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.308 strength=5.000 highest=5.000 experience=6.737 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=7997 type=4713 } name="9th 'Old Reliables' Division" leader= { id=60297 type=37 } previous=6697 movement_progress=0.000 location=6683 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8000 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.742 highest=8.750 experience=4.499 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8002 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.742 highest=8.750 experience=4.489 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8004 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.742 highest=8.750 experience=4.488 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8006 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.308 strength=4.996 highest=5.000 experience=6.482 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=8008 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.308 strength=4.997 highest=5.000 experience=6.493 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=2090 type=41 } name="IX Corps" leader= { id=60243 type=37 } previous=4583 movement_progress=0.150 location=4638 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2074 type=41 } name="IX Corps HQ" type="hq_brigade" organisation=48.668 strength=5.999 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2084 type=41 } name="40th 'Sunburst' NG Division" leader= { id=60107 type=37 } previous=7327 movement_progress=0.162 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2080 type=41 } name="159th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=2081 type=41 } name="160th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=2082 type=41 } name="184th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=2083 type=41 } name="185th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1974 type=41 } name="36th 'Texas' NG Division" leader= { id=60027 type=37 } previous=7080 movement_progress=0.000 location=3533 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1970 type=41 } name="141st Infantry Regiment" type="militia_brigade" organisation=8.137 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1971 type=41 } name="142nd Infantry Regiment" type="militia_brigade" organisation=8.137 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1972 type=41 } name="143rd Infantry Regiment" type="militia_brigade" organisation=8.137 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1973 type=41 } name="144th Infantry Regiment" type="militia_brigade" organisation=8.137 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1987 type=41 } name="2nd Cavalry Division" leader= { id=60066 type=37 } previous=4066 movement_progress=0.000 location=3658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1984 type=41 } name="3rd Cavalry Brigade" type="cavalry_brigade" organisation=24.736 strength=9.998 highest=10.000 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1985 type=41 } name="4th Cavalry Brigade" type="cavalry_brigade" organisation=24.736 strength=9.998 highest=10.000 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1986 type=41 } name="3rd Field Artillery Regiment" type="truck_towed_support_brigade" organisation=31.554 strength=2.500 highest=2.500 experience=10.000 is_reserve=yes builder="USA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1962 type=41 } name="35th 'Santa Fe' NG Division" leader= { id=60356 type=37 } previous=7327 movement_progress=0.000 location=4694 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1958 type=41 } name="134th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1959 type=41 } name="137th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1960 type=41 } name="138th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1961 type=41 } name="140th Infantry Regiment" type="militia_brigade" organisation=8.270 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } corps= { id= { id=11487 type=4713 } name="2nd Corps" leader= { id=60023 type=37 } previous=6752 movement_progress=0.000 location=6774 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11488 type=4713 } name="11th HQ Brigade" home=9420 type="hq_brigade" organisation=49.862 strength=5.999 highest=6.000 experience=6.978 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2079 type=41 } name="3rd 'Marne' Division" leader= { id=60069 type=37 } movement_progress=0.000 location=6697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2075 type=41 } name="4th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2076 type=41 } name="7th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2077 type=41 } name="30th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2078 type=41 } name="38th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1952 type=41 } name="7th 'Bayonet' Division" leader= { id=60322 type=37 } previous=6785 movement_progress=0.000 location=6774 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1948 type=41 } name="53rd Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1949 type=41 } name="54th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1950 type=41 } name="3rd Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1951 type=41 } name="17th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13430 type=4713 } name="25th 'Tropic Lightning' Division" leader= { id=60114 type=37 } previous=9092 movement_progress=0.000 location=9038 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13433 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.144 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13435 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.144 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13437 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.151 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13439 type=4713 } name="24th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=4.150 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=13441 type=4713 } name="25th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=4.151 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=11490 type=4713 } name="3rd Corps" leader= { id=60053 type=37 } previous=8439 movement_progress=0.000 location=8411 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11491 type=4713 } name="12th HQ Brigade" home=7494 type="hq_brigade" organisation=49.862 strength=6.000 highest=6.000 experience=7.026 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1254 type=4713 } name="3rd 'Rock of the Marne' Division" leader= { id=60299 type=37 } previous=8473 movement_progress=0.000 location=8440 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1257 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=22.678 strength=8.748 highest=8.750 experience=5.793 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1259 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=22.678 strength=8.748 highest=8.750 experience=5.797 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1261 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=22.678 strength=8.748 highest=8.750 experience=5.806 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1263 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.296 strength=5.000 highest=5.000 experience=6.685 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1935 type=41 } name="6th 'Sightseeing Sixth' Division" leader= { id=60179 type=37 } previous=8439 movement_progress=0.000 location=8361 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1931 type=41 } name="51st Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1932 type=41 } name="52nd Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1933 type=41 } name="2nd Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1934 type=41 } name="6th Infantry Regiment" type="infantry_brigade" organisation=22.690 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7983 type=4713 } name="8th 'Pathfinder' Division" leader= { id=60256 type=37 } previous=8385 movement_progress=0.000 location=8438 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7986 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.748 highest=8.750 experience=4.541 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7988 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.742 highest=8.750 experience=4.528 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7990 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=22.690 strength=8.742 highest=8.750 experience=4.537 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7992 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.308 strength=4.996 highest=5.000 experience=6.522 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=7994 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.308 strength=4.999 highest=5.000 experience=6.549 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } army= { id= { id=997 type=4713 } name="2nd Army" leader= { id=60310 type=37 } previous=8550 movement_progress=0.100 location=8513 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=998 type=4713 } name="3rd HQ Brigade" home=9329 type="hq_brigade" organisation=48.304 strength=6.000 highest=6.000 experience=7.353 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1988 type=41 } name="VIII Corps" leader= { id=60203 type=37 } previous=8512 movement_progress=0.198 location=8513 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1964 type=41 } name="VIII Corps HQ" type="hq_brigade" organisation=48.304 strength=5.999 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1983 type=41 } name="1st Cavalry Division" leader= { id=60184 type=37 } previous=8512 movement_progress=0.000 location=8441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1980 type=41 } name="1st Cavalry Brigade" type="cavalry_brigade" organisation=24.735 strength=9.998 highest=10.000 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1981 type=41 } name="2nd Cavalry Brigade" type="cavalry_brigade" organisation=24.735 strength=9.998 highest=10.000 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1982 type=41 } name="82nd Field Artillery Regiment" type="truck_towed_support_brigade" organisation=31.553 strength=2.500 highest=2.500 experience=10.000 is_reserve=yes builder="USA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=2728 type=4713 } name="24th 'Victory' Division" leader= { id=60367 type=37 } previous=8474 movement_progress=0.000 location=8413 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2731 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=22.222 strength=8.748 highest=8.750 experience=5.664 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2733 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=22.222 strength=8.748 highest=8.750 experience=5.664 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2735 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=22.222 strength=8.748 highest=8.750 experience=5.658 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2737 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.839 strength=4.999 highest=5.000 experience=6.628 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1901 type=41 } name="4th 'Ivy' Division" leader= { id=60035 type=37 } previous=8513 movement_progress=0.000 location=8442 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1897 type=41 } name="39th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1898 type=41 } name="48th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1899 type=41 } name="8th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1900 type=41 } name="22nd Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1850 type=41 } name="9th Infantry Division" leader= { id=60294 type=37 } previous=8582 movement_progress=0.000 location=8476 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1846 type=41 } name="36th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1847 type=41 } name="37th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1848 type=41 } name="5th Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1849 type=41 } name="13rd Infantry Regiment" type="infantry_brigade" organisation=22.300 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=1963 type=41 } name="VII Corps" leader= { id=60135 type=37 } previous=9042 movement_progress=0.000 location=8897 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1947 type=41 } name="VII Corps HQ" type="hq_brigade" organisation=47.941 strength=5.999 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1957 type=41 } name="34th 'Red Bull' NG Division" leader= { id=60329 type=37 } previous=8779 movement_progress=0.000 location=8726 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1953 type=41 } name="133rd Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1954 type=41 } name="168th Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1955 type=41 } name="135th Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1956 type=41 } name="165th Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=2089 type=41 } name="41st 'Sunset' NG Division" leader= { id=60117 type=37 } previous=8808 movement_progress=0.000 location=8875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2085 type=41 } name="161st Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=2086 type=41 } name="186th Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=2087 type=41 } name="162nd Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=2088 type=41 } name="163rd Infantry Regiment" type="militia_brigade" organisation=8.089 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1979 type=41 } name="45th NG Division" leader= { id=60028 type=37 } previous=9015 movement_progress=0.123 location=8939 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1975 type=41 } name="157th Infantry Regiment" type="militia_brigade" organisation=8.001 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1976 type=41 } name="158th Infantry Regiment" type="militia_brigade" organisation=8.001 strength=7.496 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1977 type=41 } name="179th Infantry Regiment" type="militia_brigade" organisation=8.001 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1978 type=41 } name="180th Infantry Regiment" type="militia_brigade" organisation=8.001 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } division= { id= { id=1969 type=41 } name="2nd 'Indianhead' Division" leader= { id=60019 type=37 } previous=8986 movement_progress=0.000 location=8962 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1965 type=41 } name="1st Infantry Regiment" type="infantry_brigade" organisation=22.104 strength=8.746 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1966 type=41 } name="9th Infantry Regiment" type="infantry_brigade" organisation=22.104 strength=8.746 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1967 type=41 } name="20th Infantry Regiment" type="infantry_brigade" organisation=22.104 strength=8.746 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1968 type=41 } name="23rd Infantry Regiment" type="infantry_brigade" organisation=22.104 strength=8.746 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=2740 type=4713 } name="90th 'Tough Ombres' Division" leader= { id=60312 type=37 } previous=8899 movement_progress=0.000 location=8854 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2743 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=5.950 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2745 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=5.950 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=14929 type=4713 } name="13th Navy" base=7350 leader= { id=60475 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=9131 type=4713 } name="USS Yorktown" home=0 type="carrier" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={4 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} deck_armor={4 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=9134 type=4713 } name="7th CAG" leader= { id=60557 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=9137 type=4713 } name="7th CAG" home=0 type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.732} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=9143 type=4713 } name="8th CAG" home=0 type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.732} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=7350 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=yes time=2 priority=0 stop=-1.000 return_to_base=yes priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=11930 type=4713 } name="USS Enterprise" home=0 type="carrier" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={4 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} deck_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=11933 type=4713 } name="11th CAG" leader= { id=60522 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11936 type=4713 } name="11th CAG" home=0 type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.722} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=11942 type=4713 } name="12th CAG" home=0 type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 builder="USA" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.720} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=7350 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=yes time=2 priority=0 stop=-1.000 return_to_base=yes priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=16363 type=4713 } name="USS Wasp" home=0 type="carrier" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={4 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} deck_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=16366 type=4713 } name="13th CAG" leader= { id=60486 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16369 type=4713 } name="13th CAG" home=0 type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.012} aeroengine={1 0.012} small_fueltank={1 0.002} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=16375 type=4713 } name="14th CAG" home=0 type="cag" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={4 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=7350 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=yes time=2 priority=0 stop=-1.000 return_to_base=yes priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=14881 type=4713 } name="USS St Louis" home=0 type="light_cruiser" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={9 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } division= { id= { id=11714 type=4713 } name="88th 'Blue Devils' Division" leader= { id=60111 type=37 } previous=6698 movement_progress=0.000 location=6689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11717 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.744 highest=8.750 experience=4.287 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11719 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.746 highest=8.750 experience=4.312 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6325 type=4713 } name="76th 'Onaway Division'" leader= { id=60273 type=37 } previous=9119 movement_progress=0.000 location=9066 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6328 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.748 highest=8.750 experience=5.669 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6330 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=32.137 strength=8.748 highest=8.750 experience=5.665 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6332 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.999 highest=5.000 experience=6.565 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } navy= { id= { id=50981 type=4713 } name="11th Navy" base=7350 leader= { id=60444 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2136 type=41 } name="8th Submarine Division" type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=61575 type=4713 } name="12th Navy" base=7350 leader= { id=60437 type=37 } movement_progress=0.000 location=7350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2222 type=41 } name="14th Submarine Division" home=0 type="submarine" organisation=80.136 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={6 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=12.010 their_power=0.000 embark=0 debark=0 ops_area= { 8476 8442 8441 8413 8440 8361 8360 8438 6698 6689 6683 7350 9037 9038 9092 9066 9093 9175 9206 9239 9270 7478 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 -4 0 0 0 0 0 0 0 4 0 0 0 0 } } } theatre= { id= { id=2202 type=41 } name="Pacific High Command" leader= { id=60264 type=37 } movement_progress=0.000 location=5825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2187 type=41 } name="Pacific High Command HQ" type="hq_brigade" organisation=46.746 strength=6.000 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2193 type=41 } name="Hawaiian Division" leader= { id=60239 type=37 } movement_progress=0.000 location=5825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2189 type=41 } name="19th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2190 type=41 } name="21st Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2191 type=41 } name="27th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2192 type=41 } name="35th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.750 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=2686 type=4713 } name="3rd Army Group" leader= { id=60279 type=37 } movement_progress=0.000 location=8078 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2687 type=4713 } name="10th HQ Brigade" home=5825 type="hq_brigade" organisation=46.746 strength=6.000 highest=6.000 experience=7.353 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1009 type=4713 } name="6th Army" leader= { id=60223 type=37 } previous=8078 movement_progress=0.000 location=8076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1010 type=4713 } name="7th HQ Brigade" home=5825 type="hq_brigade" organisation=48.304 strength=6.000 highest=6.000 experience=7.368 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=2194 type=41 } name="Hawaiian Department" leader= { id=60253 type=37 } previous=8078 movement_progress=0.000 location=8076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2188 type=41 } name="Hawaiian Department HQ" type="hq_brigade" organisation=48.304 strength=6.000 highest=6.000 experience=10.000 builder="USA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=1940 type=41 } name="32nd 'Red Arrow' NG Division" leader= { id=60197 type=37 } previous=6683 movement_progress=0.000 location=8078 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1936 type=41 } name="125th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1937 type=41 } name="126th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1938 type=41 } name="127th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1939 type=41 } name="128th Infantry Regiment" type="militia_brigade" organisation=8.180 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } corps= { id= { id=28511 type=4713 } name="4th Corps" leader= { id=60159 type=37 } previous=6683 movement_progress=0.000 location=10667 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=28512 type=4713 } name="13th HQ Brigade" home=6683 type="hq_brigade" organisation=46.746 strength=3.341 highest=3.345 experience=4.229 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.076} } division= { id= { id=1918 type=41 } name="5th 'Red Diamond' Division" leader= { id=60061 type=37 } previous=6683 movement_progress=0.000 location=10667 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1914 type=41 } name="60th Infantry Regiment" type="infantry_brigade" organisation=21.911 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1915 type=41 } name="61st Infantry Regiment" type="infantry_brigade" organisation=21.911 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1916 type=41 } name="10th Infantry Regiment" type="infantry_brigade" organisation=21.911 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1917 type=41 } name="11st Infantry Regiment" type="infantry_brigade" organisation=21.911 strength=8.748 highest=8.750 experience=10.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10232 type=4713 } name="45th 'Thunderbird' NG Division" leader= { id=60375 type=37 } previous=6683 movement_progress=0.000 location=10664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10235 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.207 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10237 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.206 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10239 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.206 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10241 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=6.485 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=10243 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=5.000 highest=5.000 experience=6.487 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=10682 type=4713 } name="27th 'New York Division' NG" leader= { id=60068 type=37 } previous=6683 movement_progress=0.148 location=6119 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10685 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.180 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10687 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.750 highest=8.750 experience=4.180 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10689 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=21.911 strength=8.742 highest=8.750 experience=4.181 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10691 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.997 highest=5.000 experience=6.472 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=10693 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=17.529 strength=4.997 highest=5.000 experience=6.476 is_reserve=yes builder="USA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={1 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=1906 type=41 } name="30th 'Old Hickory' NG Division" leader= { id=60110 type=37 } previous=6683 movement_progress=0.000 location=10665 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1902 type=41 } name="118th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1903 type=41 } name="122nd Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1904 type=41 } name="117th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=1905 type=41 } name="120th Infantry Regiment" type="militia_brigade" organisation=7.791 strength=7.500 highest=7.500 experience=10.000 is_reserve=yes builder="USA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } } } } } navy= { id= { id=2173 type=41 } name="Pacific Transport Fleet" base=5825 leader= { id=60477 type=37 } previous=13824 movement_progress=3.000 location=5825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2157 type=41 } name="32nd Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2158 type=41 } name="33rd Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2159 type=41 } name="34th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2160 type=41 } name="35th Destroyer Division" type="destroyer" organisation=87.259 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2169 type=41 } name="Emily Dickinson Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2170 type=41 } name="Molly Pitcher Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2171 type=41 } name="Antonin Dvorak Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2172 type=41 } name="J. E. B. Stuart Flotilla" type="transport_ship" organisation=8.904 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } air= { id= { id=11582 type=4713 } name="11th Air wing" base=5825 leader= { id=60490 type=37 } previous=13824 movement_progress=10.800 location=5825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=22858 type=4713 } name="1st USMC Bomb Wing" home=0 type="naval_bomber" organisation=89.040 strength=100.000 highest=100.000 experience=10.000 twin_engine_airframe={2 0.760} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.630} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={1 0.760} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={4 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=3.050 their_power=0.000 embark=0 debark=0 ops_area= { 8075 8081 8088 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } } } GER= { value=77 threat=6.433 occupation_policy="liberation" } ENG= { value=200 threat=0.010 military_access=yes } SOV= { value=25 threat=1.244 last_send_diplomat="1936.2.2.1" } USA= { value=85 threat=0.000 } JAP= { value=-90 threat=16.533 last_send_diplomat="1936.2.13.1" } ITA= { value=25 threat=0.065 occupation_policy="collaboration_government" } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.100 occupation_policy="liberation" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 occupation_policy="liberation" } LUX= { value=0 threat=0.000 } VIC= { value=-15 threat=0.000 } HUN= { value=0 threat=0.010 occupation_policy="liberation" } ROM= { value=75 threat=0.000 occupation_policy="liberation" } SLO= { value=0 threat=0.064 } SCH= { value=75 threat=0.000 occupation_policy="liberation" } POR= { value=0 threat=0.000 occupation_policy="liberation" } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 occupation_policy="liberation" } GRE= { value=5 threat=0.000 occupation_policy="liberation" } YUG= { value=0 threat=0.002 occupation_policy="liberation" } AFG= { value=0 threat=0.000 } IRQ= { value=75 threat=0.000 occupation_policy="liberation" } JOR= { value=75 threat=0.000 occupation_policy="liberation" } LEB= { value=80 threat=0.000 occupation_policy="liberation" } OMN= { value=-25 threat=0.000 } PAL= { value=75 threat=0.000 occupation_policy="liberation" } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=75 threat=0.000 occupation_policy="liberation" } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=80 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=150 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=200 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=200 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=76 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=20 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=77 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=77 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=-25 threat=0.000 } URU= { value=-25 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=75 threat=0.000 } MLY= { value=75 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={6001 6002 6003 6004 6005 6006 6007 6009 6010 6035 6039 6040 6041 6048 6052 6055 6066 6069 6072 6077 6085 6089 6093 6094 6098 6107 6114 6132 6134 6140 6141 6148 6149 6158 6162 6172 6181 6183 6184 6187 6199 6202 6204 6206 96002 96003 96004 96005 96006 96007 96008 96009 96010 6073 6115 6124 6205 6078 6099 6167 6042 6045 6086 6108 6116 6123 6159 6200 6032 6036 6056 6067 6070 6074 6079 6080 6095 6096 6100 6104 6117 6128 6133 6143 6150 6154 6173 6178 6190 6191 6156 6163 6203 } saved_templates= { USA_infantry= { infantry_brigade infantry_brigade infantry_brigade } USA_national_guard= { militia_brigade militia_brigade militia_brigade militia_brigade } USA_cavalry= { cavalry_brigade cavalry_brigade } USA_armour_1940= { armor_brigade light_armor_brigade light_armor_brigade motorized_brigade } USA_motorised= { motorized_brigade motorized_brigade motorized_brigade } USA_armour_1942= { armor_brigade armor_brigade mechanized_brigade } USA_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } USA_marine= { marine_brigade marine_brigade marine_brigade } USA_alpine= { bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1375 land_perc=0.650 air_perc=0.100 naval_perc=0.250 armor_bias=0.250 defend_prov= { id=4530 value=220 } defend_prov= { id=4137 value=50 } defend_prov= { id=8875 value=50 } defend_prov= { id=3533 value=20 } defend_prov= { id=3544 value=20 } defend_prov= { id=3658 value=20 } defend_prov= { id=3793 value=20 } defend_prov= { id=3797 value=20 } defend_prov= { id=4016 value=20 } defend_prov= { id=4273 value=20 } defend_prov= { id=4279 value=20 } defend_prov= { id=4694 value=20 } defend_prov= { id=4900 value=20 } defend_prov= { id=5317 value=20 } defend_prov= { id=5825 value=20 } defend_prov= { id=6119 value=20 } defend_prov= { id=6697 value=20 } defend_prov= { id=6774 value=20 } defend_prov= { id=7032 value=20 } defend_prov= { id=7104 value=20 } defend_prov= { id=7221 value=20 } defend_prov= { id=7281 value=20 } defend_prov= { id=7350 value=20 } defend_prov= { id=7386 value=20 } defend_prov= { id=7387 value=20 } defend_prov= { id=7388 value=20 } defend_prov= { id=7422 value=20 } defend_prov= { id=7452 value=20 } defend_prov= { id=7465 value=20 } defend_prov= { id=7494 value=20 } defend_prov= { id=7670 value=20 } defend_prov= { id=7717 value=20 } defend_prov= { id=8078 value=20 } defend_prov= { id=8080 value=20 } defend_prov= { id=8645 value=20 } defend_prov= { id=8706 value=20 } defend_prov= { id=8726 value=20 } defend_prov= { id=8834 value=20 } defend_prov= { id=8835 value=20 } defend_prov= { id=8854 value=20 } defend_prov= { id=8939 value=20 } defend_prov= { id=8962 value=20 } defend_prov= { id=8990 value=20 } defend_prov= { id=9016 value=20 } defend_prov= { id=9019 value=20 } defend_prov= { id=9420 value=20 } defend_prov= { id=10664 value=20 } defend_prov= { id=8086 value=20 } threat= { id="MEX" value=135 } antagonize= { id="COS" value=150 } antagonize= { id="DOM" value=150 } antagonize= { id="GUA" value=150 } antagonize= { id="HON" value=150 } antagonize= { id="SAL" value=150 } antagonize= { id="KWT" value=150 } antagonize= { id="GOD" value=150 } befriend= { id="ENG" value=400 } befriend= { id="MEX" value=90 } 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id=41247 type=42 } start=7350 end=5825 escorts=0 convoys=5 path= { 7350 11105 14053 13769 14019 13771 13579 13577 13576 13573 13569 13568 13824 5825 } last_attack="1.1.1.0" start_date="1941.3.27.0" daily= { supplies=8.479 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=41857 type=42 } start=6697 end=8078 escorts=0 convoys=2 path= { 6697 14042 14041 14039 14038 14029 14034 14032 8078 } last_attack="1.1.1.0" start_date="1941.4.28.0" daily= { supplies=4.001 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42103 type=42 } start=8080 end=7717 escorts=0 convoys=1 path= { 8080 10902 10892 10887 10889 10886 10827 7717 } last_attack="1.1.1.0" start_date="1941.5.10.0" daily= { supplies=0.412 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42576 type=42 } start=3658 end=6119 escorts=0 convoys=4 path= { 3658 14049 14051 11117 13759 13758 13753 13750 13584 10989 13570 13565 10993 13562 13610 13609 13608 11657 11153 11661 11154 11671 11666 14080 11618 11164 11615 11612 11609 6119 } last_attack="1.1.1.0" start_date="1941.6.5.0" daily= { supplies=3.005 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42605 type=42 } start=7350 end=10665 escorts=0 convoys=1 path= { 7350 11105 11119 14016 13778 13777 13775 13812 13811 11000 14064 14087 10999 13842 13841 13845 10665 } last_attack="1.1.1.0" start_date="1941.6.6.0" daily= { supplies=9.900 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42606 type=42 } start=7350 end=10666 escorts=0 convoys=1 path= { 7350 11105 11119 14016 13778 13777 13775 13812 13811 11000 14064 14087 10999 13842 13841 13845 10666 } last_attack="1.1.1.0" start_date="1941.6.6.0" daily= { supplies=9.900 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42620 type=42 } start=3658 end=10664 escorts=0 convoys=3 path= { 3658 14049 14051 11117 13759 13758 13754 13750 13584 10989 13570 13565 10993 13562 13610 13609 10994 11656 11655 10664 } 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anti_comintern_pact_declined=yes chanfukeng_incident_ongoing=yes continue_the_war=yes fighter_targerting_focus=yes forward_air_control=yes great_war=yes hiei_rebuilt=yes human_wave_30=yes human_wave_37=yes human_wave_40=yes indochine_to_japan=yes infantry_support_role_30=yes infantry_support_role_37=yes infantry_support_role_40=yes infilitration_30=yes infilitration_37=yes infilitration_40=yes japan_demands_bases_in_indochina=yes japan_invested_into_the_navy=yes japan_invested_more_into_the_navy=yes major_power_naval=yes manpower_mobilized=yes mikuma_rebuilt=yes mobilized_for_war=yes mogami_rebuilt=yes second_london_conference=yes standing_army=yes } variables= { jap_army_navy_struggle=8.000 stored_fuel_in_japan=5.000 } capital=5315 acting_capital=5315 strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { } home= { supplies=262.985 money=6.952 crude_oil=0.900 metal=70.924 energy=170.855 rare_materials=41.081 } usage= { supplies=27.115 metal=131.032 energy=262.064 rare_materials=65.500 } to= { supplies=228.783 fuel=62.199 } back= { supplies=330.737 fuel=0.786 } convoyed_out= { supplies=45.371 fuel=28.968 } traded_for= { supplies=77.224 money=4.845 fuel=656.041 metal=34.679 } traded_for_sans_allied= { supplies=41.249 money=4.845 fuel=654.026 metal=34.679 } traded_away= { supplies=16.195 money=11.497 crude_oil=20.216 energy=3.600 } traded_away_sans_allied= { supplies=16.470 money=11.497 crude_oil=20.216 energy=3.600 } land_battles_fought=1625 air_battles_fought=58 naval_battles_fought=1 technology= { notech={0 0.00000 0.000} single_engine_aircraft_design={1 0.00000 0.000} single_engine_airframe={3 0.00165 0.000} twin_engine_aircraft_design={1 0.00000 0.000} twin_engine_airframe={3 0.00378 0.000} aeroengine={2 0.00073 0.000} small_fueltank={2 0.00491 0.000} single_engine_aircraft_armament={2 0.00470 0.000} small_bomb={2 0.00000 0.000} cas_development={1 0.00000 0.000} multi_role_fighter_development={1 0.00000 0.000} medium_fueltank={2 0.00049 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portstrike_tactics={3 0.00168 0.000} navalstrike_tactics={3 0.00751 0.000} naval_tactics={3 0.01083 0.000} super_heavy_tank_brigade={3 0.00323 0.000} super_heavy_tank_gun={2 0.00348 0.000} super_heavy_tank_engine={2 0.00375 0.000} super_heavy_tank_armour={2 0.00238 0.000} super_heavy_tank_reliability={1 0.00000 0.000} lighttank_brigade={4 0.00388 0.000} lighttank_gun={3 0.00000 0.000} lighttank_engine={3 0.00162 0.000} lighttank_armour={3 0.00189 0.000} lighttank_reliability={3 0.00079 0.000} tank_brigade={0 0.00000 0.000} tank_gun={0 0.00000 0.000} tank_engine={0 0.00000 0.000} tank_armour={0 0.00000 0.000} tank_reliability={0 0.00000 0.000} heavy_tank_brigade={1 0.00000 0.000} heavy_tank_gun={2 0.00000 0.000} heavy_tank_engine={1 0.00000 0.000} heavy_tank_armour={0 0.00000 0.000} heavy_tank_reliability={0 0.00000 0.000} truck_engine={4 0.00317 0.000} mortorised_infantry={1 0.00000 0.000} mechanised_infantry={0 0.00000 0.000} sloped_armor={0 0.00000 0.000} 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jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={1 0.00311 0.000} submarine_engineering_research={1 0.00003 0.000} aeronautic_engineering_research={1 0.00378 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={1 0.00345 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={1 0.00055 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={1 0.00189 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={1 0.00021 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} 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0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={1 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.791 artillery_theory=4.420 mobile_theory=2.153 automotive_theory=2.087 rocket_science=0.907 jetengine_theory=0.000 nuclear_physics=1.195 mechanicalengineering_theory=4.146 chemical_engineering=3.424 electornicegineering_theory=3.106 submarine_engineering=4.389 aeronautic_engineering=4.170 spearhead_theory=0.904 superior_firepower_theory=0.904 grand_battleplan_theory=3.517 human_wave_theory=2.333 base_strike_doctrine=7.096 fleet_in_being_doctrine=5.183 sealane_interdiction_doctrine=3.945 fighter_focus=9.434 cas_focus=7.272 tac_focus=9.663 nav_focus=8.578 strategic_air_focus=0.584 no_theory=10.000 infantry_practical=9.970 artillery_practical=4.045 mobile_practical=2.072 armour_practical=2.333 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=4.448 destroyer_practical=5.496 cruiser_practical=4.059 capitalship_practical=9.576 carrier_practical=7.597 submarine_practical=3.971 transport_practical=2.877 electornicegineering_practical=1.571 construction_practical=4.451 single_engine_aircraft_practical=9.820 twin_engine_aircraft_practical=9.741 four_engine_aircraft_practical=1.718 land_doctrine_practical=10.000 naval_doctrine_practical=4.062 air_doctrine_practical=9.900 port_capacity=5.779 research=commander_decision_making research=education research=anti_tank research=steel_production research=capital_ship_engine research=support_weapon_technology research=sealane_control research=light_artillery_technology research=air_launched_torpedo research=heavy_aa_guns research=fighter_pilot_training research=escort_fighter_armament research=smallarms_technology research=bomber_pilot_training last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=9.510 diplo_influence=9.138 spiescaught=0 distribution= { 0.00000 0.00000 0.68457 0.22339 0.03668 0.05539 } leadership= { 0.25000 0.04001 0.04001 0.67001 } organization= { data= { 0.000 0.000 30.700 49.490 9.200 5.600 0.800 0.000 0.000 0.000 4.100 } } popularity= { data= { 8.617 2.600 22.500 37.700 4.300 4.100 4.900 8.300 5.400 1.100 8.500 } } neutrality=47.000 officers=43981.587 government=imperial head_of_state=5001 head_of_government=5035 foreign_minister=5053 armament_minister=5084 minister_of_security=5116 minister_of_intelligence=5136 chief_of_staff=5150 chief_of_army=5007 chief_of_navy=5172 chief_of_air=5181 civil_law=totalitarian_system press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=heavy_industry_emphasis taxation_law=exploitive_taxes conscription_law=one_year_draft training_laws=basic_training international_status=major_power ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.1.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.11.2.0" } modifier= { modifier="crude_oil_amortization" date="1.12.3.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.1.4.0" } modifier= { modifier="rare_materials_amortization" date="1.5.3.0" } manpower=1072.728 nukes=0.000 military_construction= { id= { id=19217 type=4713 } size=1 cost=8.797 duration=617.000 progress=547.192 status=1.000 country="JAP" builder="JAP" unit= { id=19218 type=4713 } manpower=1.500 battleship= { id= { id=19221 type=4713 } name="IJN Echigo" model= { 3 0 1 2 4 2 0 6 7 8 4 7 5 3 1 0 0 } } accumulated_experiance=5.440 accumulated_progress=0.544 } military_construction= { id= { id=33679 type=4713 } size=1 cost=6.408 duration=358.000 progress=180.415 status=1.000 country="JAP" builder="JAP" unit= { id=33680 type=4713 } manpower=0.800 light_cruiser= { id= { id=33683 type=4713 } name="IJN Kashima" model= { 3 0 1 2 4 2 0 2 6 8 8 4 9 6 3 0 } } accumulated_experiance=3.610 accumulated_progress=0.361 } military_construction= { id= { id=37299 type=4713 } size=1 cost=5.517 duration=220.000 progress=153.874 status=1.000 country="JAP" builder="JAP" unit= { id=37300 type=4713 } manpower=1.000 destroyer= { id= { id=37303 type=4713 } name="32 Kuchikusentai" model= { 3 0 1 2 4 1 0 1 6 8 4 8 8 3 1 0 } } accumulated_experiance=6.140 accumulated_progress=0.614 } military_construction= { id= { id=39304 type=4713 } size=1 cost=8.310 duration=498.000 progress=135.882 status=1.000 country="JAP" builder="JAP" unit= { id=39305 type=4713 } manpower=1.500 carrier= { id= { id=39308 type=4713 } name="IJN Junyo" model= { 3 0 2 4 2 6 8 4 7 5 3 0 0 } } accumulated_experiance=2.580 accumulated_progress=0.258 } military_construction= { id= { id=39310 type=4713 } size=1 cost=4.150 duration=149.000 progress=118.580 status=1.000 country="JAP" builder="JAP" unit= { id=39311 type=4713 } manpower=1.000 cag= { id= { id=39314 type=4713 } name="10th CAG" model= { 2 2 2 2 2 1 0 0 0 0 3 3 0 0 1 0 1 } } accumulated_experiance=7.110 accumulated_progress=0.711 } military_construction= { id= { id=39316 type=4713 } size=1 cost=4.150 duration=149.000 progress=94.434 status=1.000 country="JAP" builder="JAP" unit= { id=39317 type=4713 } manpower=1.000 cag= { id= { id=39320 type=4713 } name="11th CAG" model= { 2 2 2 2 2 1 0 0 0 0 3 3 0 0 1 0 1 } } accumulated_experiance=5.610 accumulated_progress=0.561 } military_construction= { id= { id=44104 type=4713 } size=1 cost=3.276 duration=89.000 progress=73.144 status=1.000 country="JAP" builder="JAP" name="47 'Tama' Hoheishidan" unit= { id=44105 type=4713 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6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=47919 type=4713 } name="55th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } horse_towed_support_brigade= { id= { id=47921 type=4713 } name="1st Sup (H) Brigade" model= { 1 5 1 3 1 2 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=2.510 accumulated_progress=0.502 } military_construction= { id= { id=53799 type=4713 } size=1 cost=3.276 duration=89.000 progress=47.203 status=1.000 country="JAP" builder="JAP" name="49 'Okami' Hoheishidan" unit= { id=53800 type=4713 } manpower=4.500 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=53803 type=4713 } name="30th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=53805 type=4713 } name="31st Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=53807 type=4713 } name="70th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } accumulated_experiance=2.585 accumulated_progress=0.517 } military_construction= { id= { id=61139 type=4713 } size=1 cost=3.276 duration=89.000 progress=39.954 status=1.000 country="JAP" builder="JAP" name="50 'Yomogi' Hoheishidan" unit= { id=61140 type=4713 } manpower=4.500 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=61143 type=4713 } name="21st Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=61145 type=4713 } name="22nd Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=61147 type=4713 } name="23rd Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } accumulated_experiance=2.185 accumulated_progress=0.437 } military_construction= { id= { id=61348 type=4713 } size=1 cost=5.415 duration=104.000 progress=29.963 status=1.000 country="JAP" builder="JAP" name="51 'Motoi' Hoheishidan" unit= { id=61349 type=4713 } manpower=5.000 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=61352 type=4713 } name="71st Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=61354 type=4713 } name="72nd Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=61356 type=4713 } name="124th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } horse_towed_support_brigade= { id= { id=61358 type=4713 } name="5th Sup (H) Brigade" model= { 1 5 1 3 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=1.335 accumulated_progress=0.267 } convoy_construction= { id= { id=62547 type=4713 } size=5 cost=3.000 duration=75.000 progress=21.390 status=1.000 country="JAP" status=no } military_construction= { id= { id=62558 type=4713 } size=1 cost=5.415 duration=104.000 progress=17.800 status=1.000 country="JAP" builder="JAP" name="52 'Kashiwa' Hoheishidan" unit= { id=62559 type=4713 } manpower=5.000 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=62562 type=4713 } name="125th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=62564 type=4713 } name="126th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=62566 type=4713 } name="127th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } horse_towed_support_brigade= { id= { id=62568 type=4713 } name="8th Sup (H) Brigade" model= { 1 5 1 3 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=0.800 accumulated_progress=0.160 } military_construction= { id= { id=62570 type=4713 } size=1 cost=3.675 duration=137.000 progress=15.034 status=1.000 country="JAP" builder="JAP" name="15 Sangaku Hoheishidan" unit= { id=62571 type=4713 } manpower=5.250 is_reserve=yes factor=0.500 bergsjaeger_brigade= { id= { id=62574 type=4713 } name="1st Mtn Brigade" model= { 1 3 0 0 1 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 1 0 } } bergsjaeger_brigade= { id= { id=62576 type=4713 } name="2nd Mtn Brigade" model= { 1 3 0 0 1 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 1 0 } } bergsjaeger_brigade= { id= { id=62578 type=4713 } name="3rd Mtn Brigade" model= { 1 3 0 0 1 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.520 accumulated_progress=0.104 } military_construction= { id= { id=62580 type=4713 } size=1 cost=9.840 duration=114.000 progress=10.642 status=1.000 country="JAP" builder="JAP" unit= { id=62581 type=4713 } manpower=1.000 interceptor= { id= { id=62584 type=4713 } name="19 Yougeki Sentou Hikoudan" model= { 3 2 2 2 2 0 0 0 3 3 0 0 0 1 } } accumulated_experiance=0.850 accumulated_progress=0.085 } convoy_construction= { id= { id=62586 type=4713 } size=5 cost=3.000 duration=75.000 progress=5.396 status=1.000 country="JAP" status=no } military_construction= { id= { id=70230 type=4713 } size=1 cost=3.276 duration=89.000 progress=1.643 status=1.000 country="JAP" builder="JAP" name="53 'An' Hoheishidan" unit= { id=70231 type=4713 } manpower=4.500 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=70234 type=4713 } name="75th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=70236 type=4713 } name="76th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } infantry_brigade= { id= { id=70238 type=4713 } name="77th Inf Brigade" model= { 1 3 0 0 0 0 1 0 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } accumulated_experiance=0.090 accumulated_progress=0.018 } military_construction= { id= { id=70240 type=4713 } size=1 cost=3.675 duration=137.000 progress=0.705 status=0.705 country="JAP" builder="JAP" name="16 Kyoto Sangaku Hoheishidan" unit= { id=70241 type=4713 } manpower=5.250 is_reserve=yes factor=0.500 bergsjaeger_brigade= { id= { id=70244 type=4713 } name="15th Mtn Brigade" model= { 1 3 0 0 1 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 1 0 } } bergsjaeger_brigade= { id= { id=70246 type=4713 } name="16th Mtn Brigade" model= { 1 3 0 0 1 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 1 0 } } bergsjaeger_brigade= { id= { id=70248 type=4713 } name="17th Mtn Brigade" model= { 1 3 0 0 1 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.025 accumulated_progress=0.005 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 101000= { rank=4 current_experience=1465.19321 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101006= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101007= { rank=1 skill=4 current_experience=9410.77182 gainable_trait= { defensive_doctrine=34.100 winter_specialist=0.700 engineer=19.200 panzer_leader=25.200 allround_defence_trait=0.600 duration=0 current=10 } trait= { offensive_doctrine } } 101008= { rank=3 current_experience=4000.86105 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 101012= { rank=4 skill=3 current_experience=5352.04428 gainable_trait= { duration=0 current=-1 } } 101014= { rank=2 skill=3 current_experience=5478.65112 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101020= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101021= { rank=1 skill=6 current_experience=20228.72324 gainable_trait= { defensive_doctrine=2.700 offensive_doctrine=2.600 panzer_leader=2.000 school_of_entrenchment_trait=0.300 duration=0 current=20 } trait= { logistics_wizard } } 101023= { rank=2 current_experience=6292.70004 gainable_trait= { duration=0 current=11 } trait= { fortress_buster } } 101026= { rank=4 current_experience=1000.06134 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 101029= { rank=4 current_experience=1000.42014 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 101034= { rank=3 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101038= { rank=3 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101046= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 101047= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 101048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 101049= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 101051= { rank=1 current_experience=6656.19293 gainable_trait= { defensive_doctrine=11.900 offensive_doctrine=11.900 panzer_leader=9.000 duration=0 current=18 } } 101059= { rank=1 skill=7 current_experience=25105.02988 gainable_trait= { logistics_wizard=9.100 defensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 allround_defence_trait=4.000 school_of_entrenchment_trait=17.700 duration=0 current=16 } trait= { offensive_doctrine commando paratrooper_trait defensive_doctrine engineer panzer_leader } } 101060= { rank=1 skill=3 current_experience=5879.73828 gainable_trait= { defensive_doctrine=23.300 offensive_doctrine=23.300 panzer_leader=17.300 duration=0 current=22 } } 101061= { rank=1 skill=3 current_experience=4131.72266 gainable_trait= { defensive_doctrine=13.800 offensive_doctrine=12.400 panzer_leader=10.300 school_of_entrenchment_trait=1.900 duration=0 current=2 } } 101065= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine trickster } } 101066= { rank=2 skill=6 current_experience=21077.77884 gainable_trait= { school_of_entrenchment_trait=0.100 duration=0 current=10 } trait= { offensive_doctrine trickster } } 101070= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101073= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101076= { rank=1 current_experience=1027.15140 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 duration=0 current=14 } trait= { fortress_buster } } 101077= { rank=3 current_experience=2653.15567 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101078= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 101081= { rank=1 skill=5 current_experience=15315.44772 gainable_trait= { logistics_wizard=9.300 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 school_of_psychology_trait=4.300 school_of_entrenchment_trait=10.100 duration=0 current=21 } trait= { defensive_doctrine offensive_doctrine panzer_leader engineer } } 101082= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101084= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101085= { rank=2 skill=4 current_experience=8650.14844 gainable_trait= { duration=0 current=-1 } } 101093= { rank=1 skill=5 current_experience=12893.31360 gainable_trait= { logistics_wizard=20.900 defensive_doctrine=100.000 offensive_doctrine=99.600 engineer=86.300 panzer_leader=87.500 fanatic_trait=6.900 allround_defence_trait=0.500 school_of_entrenchment_trait=12.800 duration=0 current=0 } trait= { commando marine_trait defensive_doctrine } } 101101= { rank=2 skill=3 current_experience=6506.03848 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 101103= { rank=1 skill=4 current_experience=11314.63470 gainable_trait= { logistics_wizard=47.300 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 commando=0.400 school_of_psychology_trait=5.800 fanatic_trait=48.100 allround_defence_trait=62.900 school_of_entrenchment_trait=53.300 duration=0 current=9 } trait= { defensive_doctrine offensive_doctrine panzer_leader engineer } } 101107= { rank=1 skill=3 current_experience=4710.00992 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=8.800 offensive_doctrine=8.700 winter_specialist=4.800 engineer=3.000 panzer_leader=6.500 commando=0.300 marine_trait=0.200 duration=0 current=14 } } 101113= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101116= { rank=4 skill=4 current_experience=8729.21240 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 101117= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 101122= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101124= { rank=4 current_experience=1383.29578 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 101126= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101128= { rank=4 skill=4 current_experience=8215.49731 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 101131= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 101132= { rank=4 skill=7 current_experience=26232.98251 gainable_trait= { duration=0 current=21 } trait= { logistics_wizard } } 101133= { rank=2 skill=5 current_experience=12413.95734 gainable_trait= { duration=0 current=-1 } } 101134= { rank=2 skill=6 current_experience=22248.85956 gainable_trait= { defensive_doctrine=0.100 school_of_entrenchment_trait=0.100 duration=0 current=10 } trait= { offensive_doctrine winter_specialist } } 101136= { rank=2 skill=3 current_experience=5133.32556 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101141= { rank=2 skill=6 current_experience=22702.82452 gainable_trait= { duration=0 current=21 } trait= { offensive_doctrine } } 101148= { rank=2 skill=5 current_experience=12417.00629 gainable_trait= { duration=0 current=-1 } } 101150= { rank=2 skill=5 current_experience=13199.55991 gainable_trait= { duration=0 current=13 } trait= { offensive_doctrine } } 101151= { rank=1 current_experience=1001.79440 gainable_trait= { duration=0 current=6 } } 101156= { rank=1 skill=6 current_experience=23261.11148 gainable_trait= { logistics_wizard=31.400 defensive_doctrine=100.000 offensive_doctrine=68.800 engineer=37.700 panzer_leader=75.900 fanatic_trait=45.400 allround_defence_trait=46.200 school_of_entrenchment_trait=52.400 duration=0 current=1 } trait= { commando defensive_doctrine } } 101157= { rank=1 skill=5 current_experience=14598.59021 gainable_trait= { logistics_wizard=15.700 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 school_of_psychology_trait=12.600 allround_defence_trait=74.500 school_of_entrenchment_trait=51.900 duration=0 current=1 } trait= { fortress_buster engineer defensive_doctrine offensive_doctrine panzer_leader } } 101158= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 101162= { rank=2 skill=3 current_experience=7362.35904 gainable_trait= { duration=0 current=-1 } } 101163= { rank=3 skill=6 current_experience=24435.76718 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 101170= { rank=4 skill=2 current_experience=3334.11929 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 101173= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101174= { rank=1 skill=3 current_experience=7752.54150 gainable_trait= { engineer=26.200 panzer_leader=17.300 school_of_entrenchment_trait=7.700 duration=0 current=7 } trait= { defensive_doctrine allround_defence_trait offensive_doctrine } } 101175= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 101176= { rank=1 skill=4 current_experience=9942.46255 gainable_trait= { logistics_wizard=14.000 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 fortress_buster=2.000 panzer_leader=87.200 commando=35.800 fanatic_trait=1.100 allround_defence_trait=21.400 school_of_entrenchment_trait=21.400 school_of_fortification_trait=1.200 duration=0 current=4 } trait= { engineer defensive_doctrine offensive_doctrine } } 101177= { rank=2 skill=4 current_experience=10370.88696 gainable_trait= { defensive_doctrine=0.100 duration=0 current=10 } } 101179= { rank=3 current_experience=8328.32040 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101180= { rank=4 skill=5 current_experience=12612.92221 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 101181= { rank=2 skill=6 current_experience=20161.83502 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine trickster } } 101182= { rank=2 current_experience=3059.40121 gainable_trait= { duration=0 current=-1 } } 101186= { rank=1 current_experience=2790.23737 gainable_trait= { defensive_doctrine=6.800 offensive_doctrine=6.800 engineer=10.300 panzer_leader=5.100 duration=0 current=13 } } 101189= { rank=1 skill=4 current_experience=10274.17868 gainable_trait= { logistics_wizard=11.100 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 commando=27.100 allround_defence_trait=16.300 school_of_entrenchment_trait=19.400 duration=0 current=-1 } trait= { engineer defensive_doctrine offensive_doctrine panzer_leader } } 101190= { rank=2 skill=5 current_experience=15328.79776 gainable_trait= { duration=0 current=11 } trait= { trickster } } 101191= { rank=4 skill=3 current_experience=6223.27896 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101192= { rank=3 skill=5 current_experience=12649.51660 gainable_trait= { duration=0 current=-1 } } 101196= { rank=2 skill=3 current_experience=5671.19473 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 101200= { rank=2 skill=7 current_experience=27168.36627 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101202= { rank=1 current_experience=2109.11783 gainable_trait= { defensive_doctrine=0.600 offensive_doctrine=0.600 panzer_leader=0.400 duration=0 current=23 } } 101205= { rank=1 current_experience=12000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine trickster engineer } } 101206= { rank=2 current_experience=2001.14816 gainable_trait= { duration=0 current=-1 } } 101207= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101211= { rank=2 skill=3 current_experience=6538.01678 gainable_trait= { duration=0 current=-1 } } 101216= { rank=2 skill=4 current_experience=11158.04803 gainable_trait= { duration=0 current=-1 } } 101219= { rank=1 current_experience=4019.80276 gainable_trait= { duration=1 current=22 } } 101221= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101223= { rank=2 current_experience=8385.27243 gainable_trait= { duration=0 current=-1 } } 101224= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 101227= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101228= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101229= { rank=1 current_experience=1200.49493 gainable_trait= { duration=0 current=5 } } 101230= { rank=1 current_experience=2014.50177 gainable_trait= { duration=2 current=14 } } 101231= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101232= { rank=1 current_experience=1009.18573 gainable_trait= { duration=1 current=15 } } 101233= { rank=3 current_experience=4022.44620 gainable_trait= { duration=0 current=-1 } } 101236= { rank=1 current_experience=1017.88013 gainable_trait= { duration=1 current=2 } } 101238= { rank=1 current_experience=2005.25510 gainable_trait= { duration=1 current=14 } } 101239= { rank=3 current_experience=4008.36319 gainable_trait= { duration=3 current=6 } trait= { old_guard spotter } } 101240= { rank=1 current_experience=2009.99747 gainable_trait= { duration=1 current=2 } trait= { superior_tactician } } 101242= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101243= { rank=2 current_experience=8011.92004 gainable_trait= { duration=1 current=2 } trait= { superior_tactician spotter } } 101245= { rank=1 current_experience=1014.54761 gainable_trait= { duration=1 current=2 } } 101247= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101250= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101251= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101252= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101253= { rank=1 current_experience=1029.00980 gainable_trait= { duration=2 current=2 } } 101254= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner superior_tactician } } 101257= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101258= { rank=3 current_experience=8021.34073 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 101259= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician spotter } } 101260= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101261= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101265= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 101267= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101268= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101269= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101272= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 101273= { rank=1 current_experience=12014.52625 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner superior_tactician } } 101274= { rank=2 current_experience=2032.74820 gainable_trait= { duration=2 current=2 } trait= { seawolf } } 101276= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101277= { rank=1 current_experience=2084.80786 gainable_trait= { duration=0 current=23 } } 101278= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 101280= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101283= { rank=1 current_experience=2042.43469 gainable_trait= { duration=2 current=14 } } 101284= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101286= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101289= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 101290= { rank=1 current_experience=1006.60089 gainable_trait= { duration=1 current=14 } trait= { seawolf } } 101292= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101293= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101296= { rank=2 current_experience=12031.35184 gainable_trait= { duration=2 current=14 } trait= { superior_tactician spotter } } 101297= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101299= { rank=2 current_experience=2013.58173 gainable_trait= { duration=1 current=2 } } 101300= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101301= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101306= { rank=1 skill=2 current_experience=3907.75436 gainable_trait= { tank_buster=24.200 duration=0 current=7 } trait= { superior_air_tactician } } 101308= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 101313= { rank=1 skill=2 current_experience=2472.86938 gainable_trait= { tank_buster=14.900 superior_air_tactician=0.300 duration=0 current=15 } } 101317= { rank=2 skill=4 current_experience=8990.42065 gainable_trait= { tank_buster=100.000 superior_air_tactician=6.700 duration=0 current=5 } trait= { fleet_destroyer tank_buster } } 101318= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 101319= { rank=1 current_experience=2086.08957 gainable_trait= { duration=0 current=11 } trait= { superior_air_tactician fleet_destroyer } } 101321= { rank=2 skill=3 current_experience=5654.29077 gainable_trait= { carpet_bomber=100.000 superior_air_tactician=14.800 duration=0 current=1 } trait= { tank_buster carpet_bomber } } 101324= { rank=1 current_experience=8165.39001 gainable_trait= { duration=0 current=11 } trait= { superior_air_tactician spotter fleet_destroyer } } 101329= { rank=3 current_experience=4059.22949 gainable_trait= { superior_air_tactician=0.800 duration=0 current=13 } trait= { fleet_destroyer } } 101330= { rank=1 current_experience=2028.47580 gainable_trait= { duration=0 current=21 } trait= { tank_buster } } 101332= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 101335= { rank=2 current_experience=4027.68500 gainable_trait= { superior_air_tactician=0.600 duration=0 current=7 } trait= { tank_buster } } 101337= { rank=1 current_experience=2145.00641 gainable_trait= { tank_buster=1.200 duration=0 current=14 } trait= { fleet_destroyer } } 101339= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101340= { rank=3 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 101341= { rank=1 current_experience=8012.67532 gainable_trait= { superior_air_tactician=0.200 duration=0 current=8 } } 101344= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 101345= { rank=1 skill=3 current_experience=5040.85004 gainable_trait= { defensive_doctrine=24.000 panzer_leader=17.700 school_of_entrenchment_trait=4.600 duration=0 current=1 } trait= { offensive_doctrine } } 101347= { rank=2 skill=3 current_experience=6389.35013 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 101348= { rank=1 skill=5 current_experience=17996.21527 gainable_trait= { logistics_wizard=36.400 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 fanatic_trait=10.900 allround_defence_trait=40.100 school_of_entrenchment_trait=32.100 school_of_fortification_trait=16.300 duration=0 current=3 } trait= { fortress_buster defensive_doctrine offensive_doctrine panzer_leader engineer } } 101349= { rank=1 current_experience=2026.58670 gainable_trait= { duration=0 current=21 } trait= { tank_buster } } 101350= { rank=1 skill=4 current_experience=8534.89246 gainable_trait= { tank_buster=100.000 duration=0 current=17 } trait= { superior_air_tactician tank_buster } } 101354= { rank=4 current_experience=1013.03073 gainable_trait= { duration=3 current=14 } trait= { old_guard } } 101067= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101083= { rank=1 current_experience=9236.67776 gainable_trait= { defensive_doctrine=5.400 panzer_leader=4.000 fanatic_trait=8.100 duration=0 current=23 } trait= { offensive_doctrine engineer } } 101105= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101106= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101108= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine offensive_doctrine } } 101112= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 101121= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101123= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101146= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101153= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101160= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101195= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 101220= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101234= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101235= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 101256= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101263= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101285= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101294= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101312= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 101331= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 101001= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 101016= { rank=1 skill=6 current_experience=18163.61444 gainable_trait= { logistics_wizard=27.400 defensive_doctrine=86.900 offensive_doctrine=41.400 winter_specialist=5.200 engineer=60.700 panzer_leader=64.800 commando=49.100 school_of_psychology_trait=9.300 allround_defence_trait=1.000 school_of_entrenchment_trait=47.400 duration=0 current=21 } } 101022= { rank=1 skill=4 current_experience=10323.26828 gainable_trait= { logistics_wizard=26.100 defensive_doctrine=54.800 offensive_doctrine=43.500 winter_specialist=4.900 engineer=46.200 panzer_leader=40.600 commando=34.100 school_of_entrenchment_trait=16.900 duration=0 current=20 } } 101024= { rank=1 skill=4 current_experience=11905.58536 gainable_trait= { logistics_wizard=11.100 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 fortress_buster=27.100 panzer_leader=100.000 school_of_psychology_trait=9.300 allround_defence_trait=5.700 school_of_entrenchment_trait=3.200 school_of_fortification_trait=16.300 duration=0 current=6 } trait= { engineer defensive_doctrine offensive_doctrine panzer_leader } } 101027= { rank=1 skill=3 current_experience=4217.89056 gainable_trait= { defensive_doctrine=10.000 offensive_doctrine=8.700 panzer_leader=7.300 duration=0 current=1 } } 101030= { rank=1 skill=5 current_experience=13693.38452 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=100.000 offensive_doctrine=59.100 engineer=51.700 panzer_leader=100.000 allround_defence_trait=4.400 school_of_entrenchment_trait=56.600 duration=0 current=22 } trait= { defensive_doctrine panzer_leader } } 101039= { rank=1 skill=6 current_experience=19868.31442 gainable_trait= { logistics_wizard=14.800 defensive_doctrine=100.000 offensive_doctrine=100.000 winter_specialist=0.100 engineer=100.000 panzer_leader=100.000 school_of_psychology_trait=1.600 fanatic_trait=0.700 allround_defence_trait=28.100 school_of_entrenchment_trait=8.100 duration=0 current=19 } trait= { engineer defensive_doctrine offensive_doctrine panzer_leader } } 101043= { rank=1 skill=5 current_experience=14030.80453 gainable_trait= { offensive_doctrine=46.100 engineer=19.100 panzer_leader=51.100 fanatic_trait=23.600 allround_defence_trait=24.300 school_of_entrenchment_trait=35.500 duration=1 current=1 } trait= { logistics_wizard defensive_doctrine } } 101052= { rank=1 skill=4 current_experience=10963.69525 gainable_trait= { logistics_wizard=8.700 defensive_doctrine=59.500 offensive_doctrine=45.300 engineer=44.300 panzer_leader=41.900 fanatic_trait=6.200 allround_defence_trait=9.100 school_of_entrenchment_trait=10.400 duration=24 current=1 } trait= { commando } } 101055= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101100= { rank=1 skill=3 current_experience=4838.50912 gainable_trait= { defensive_doctrine=20.000 offensive_doctrine=14.300 panzer_leader=14.900 school_of_entrenchment_trait=8.500 duration=0 current=21 } } 101109= { rank=1 skill=5 current_experience=13793.25848 gainable_trait= { logistics_wizard=5.000 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=97.700 panzer_leader=99.200 school_of_psychology_trait=20.900 fanatic_trait=4.900 allround_defence_trait=12.000 school_of_entrenchment_trait=0.200 duration=0 current=2 } trait= { defensive_doctrine offensive_doctrine } } 101114= { rank=1 skill=4 current_experience=8214.93839 gainable_trait= { defensive_doctrine=81.300 offensive_doctrine=66.800 engineer=77.400 panzer_leader=59.900 duration=0 current=-1 } } 101127= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 101138= { rank=1 skill=5 current_experience=15605.81738 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 fortress_buster=11.900 panzer_leader=100.000 school_of_psychology_trait=7.300 allround_defence_trait=26.900 school_of_entrenchment_trait=14.700 school_of_fortification_trait=7.100 duration=0 current=8 } trait= { logistics_wizard defensive_doctrine offensive_doctrine panzer_leader engineer } } 101139= { rank=1 skill=4 current_experience=8734.91629 gainable_trait= { defensive_doctrine=67.800 offensive_doctrine=41.200 engineer=30.500 school_of_psychology_trait=18.800 fanatic_trait=0.200 allround_defence_trait=35.400 school_of_entrenchment_trait=6.000 duration=0 current=22 } trait= { panzer_leader } } 101144= { rank=1 skill=5 current_experience=13759.73318 gainable_trait= { logistics_wizard=13.900 defensive_doctrine=100.000 offensive_doctrine=62.400 winter_specialist=2.700 engineer=70.200 panzer_leader=100.000 commando=37.400 school_of_psychology_trait=19.200 allround_defence_trait=17.700 school_of_entrenchment_trait=80.400 duration=0 current=21 } trait= { defensive_doctrine panzer_leader } } 101145= { rank=1 skill=5 current_experience=15538.80875 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 school_of_psychology_trait=6.000 allround_defence_trait=23.000 school_of_entrenchment_trait=3.500 duration=0 current=0 } trait= { logistics_wizard engineer defensive_doctrine offensive_doctrine panzer_leader } } 101149= { rank=1 skill=6 current_experience=21888.72733 gainable_trait= { logistics_wizard=5.800 defensive_doctrine=100.000 offensive_doctrine=49.300 engineer=59.600 panzer_leader=92.800 school_of_psychology_trait=3.000 fanatic_trait=0.400 allround_defence_trait=24.700 school_of_entrenchment_trait=33.600 duration=0 current=-1 } trait= { defensive_doctrine } } 101152= { rank=1 skill=4 current_experience=11162.74100 gainable_trait= { logistics_wizard=5.300 defensive_doctrine=100.000 offensive_doctrine=84.900 engineer=95.900 panzer_leader=96.700 school_of_psychology_trait=9.600 allround_defence_trait=15.200 school_of_entrenchment_trait=28.000 duration=0 current=0 } trait= { defensive_doctrine } } 101168= { rank=1 skill=6 current_experience=19574.99194 gainable_trait= { logistics_wizard=20.300 offensive_doctrine=73.300 winter_specialist=7.000 engineer=84.600 panzer_leader=100.000 commando=14.500 school_of_entrenchment_trait=74.100 duration=0 current=21 } trait= { defensive_doctrine allround_defence_trait panzer_leader } } 101169= { rank=1 skill=5 current_experience=12404.03067 gainable_trait= { logistics_wizard=7.100 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 fanatic_trait=0.200 allround_defence_trait=30.600 school_of_entrenchment_trait=22.600 duration=0 current=1 } trait= { defensive_doctrine offensive_doctrine engineer panzer_leader } } 101171= { rank=1 skill=5 current_experience=12152.23962 gainable_trait= { logistics_wizard=10.300 defensive_doctrine=86.100 offensive_doctrine=55.500 engineer=62.700 panzer_leader=63.500 commando=18.500 school_of_psychology_trait=1.500 allround_defence_trait=22.400 school_of_entrenchment_trait=41.000 duration=0 current=21 } } 101178= { rank=1 skill=5 current_experience=13122.53247 gainable_trait= { logistics_wizard=8.000 defensive_doctrine=100.000 offensive_doctrine=100.000 winter_specialist=0.100 engineer=100.000 panzer_leader=92.400 commando=14.600 allround_defence_trait=10.600 school_of_entrenchment_trait=16.200 duration=1 current=1 } trait= { defensive_doctrine engineer offensive_doctrine } } 101201= { rank=1 skill=4 current_experience=8404.47391 gainable_trait= { logistics_wizard=11.700 defensive_doctrine=31.300 offensive_doctrine=12.400 engineer=15.600 panzer_leader=23.200 school_of_entrenchment_trait=0.200 duration=0 current=10 } } 101212= { rank=1 skill=6 current_experience=21140.08774 gainable_trait= { duration=0 current=21 } trait= { defensive_doctrine school_of_entrenchment_trait } } 101213= { rank=1 skill=4 current_experience=8829.54578 gainable_trait= { logistics_wizard=3.700 defensive_doctrine=35.400 offensive_doctrine=11.800 engineer=17.400 panzer_leader=26.000 fanatic_trait=9.700 allround_defence_trait=11.700 school_of_entrenchment_trait=17.100 duration=0 current=10 } } 101218= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 101244= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101248= { rank=1 current_experience=4021.66125 gainable_trait= { duration=1 current=14 } } 101249= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101270= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101282= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101291= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101303= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101310= { rank=1 current_experience=2112.50388 gainable_trait= { superior_air_tactician=0.800 duration=0 current=13 } trait= { fleet_destroyer } } 101315= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101338= { rank=1 current_experience=4055.49893 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician spotter fleet_destroyer } } 101343= { rank=1 current_experience=2391.34448 gainable_trait= { defensive_doctrine=1.400 panzer_leader=0.900 school_of_entrenchment_trait=2.000 duration=0 current=20 } trait= { offensive_doctrine } } 101356= { rank=1 skill=4 current_experience=11596.28506 gainable_trait= { defensive_doctrine=86.400 offensive_doctrine=86.100 winter_specialist=2.700 engineer=100.000 panzer_leader=63.800 school_of_entrenchment_trait=0.300 duration=0 current=13 } trait= { engineer } } 101004= { rank=1 skill=3 current_experience=6917.43369 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=49.200 offensive_doctrine=33.200 engineer=41.000 panzer_leader=35.800 commando=0.200 school_of_entrenchment_trait=0.700 duration=0 current=3 } } 101031= { rank=1 skill=3 current_experience=5494.93362 gainable_trait= { defensive_doctrine=21.100 offensive_doctrine=17.000 panzer_leader=15.900 school_of_entrenchment_trait=6.200 duration=0 current=1 } } 101056= { rank=1 skill=4 current_experience=9468.89493 gainable_trait= { defensive_doctrine=30.000 offensive_doctrine=23.300 engineer=21.800 panzer_leader=22.300 allround_defence_trait=9.800 duration=0 current=17 } } 101068= { rank=1 skill=4 current_experience=8765.38208 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=47.100 offensive_doctrine=24.400 engineer=0.200 fortress_buster=27.100 panzer_leader=34.500 commando=0.200 fanatic_trait=9.400 allround_defence_trait=27.100 school_of_entrenchment_trait=20.300 school_of_fortification_trait=16.300 duration=0 current=19 } } 101115= { rank=1 skill=3 current_experience=5027.58139 gainable_trait= { defensive_doctrine=15.800 offensive_doctrine=11.500 panzer_leader=11.700 school_of_entrenchment_trait=6.400 duration=0 current=1 } trait= { logistics_wizard } } 101119= { rank=1 skill=3 current_experience=7497.42950 gainable_trait= { logistics_wizard=24.100 defensive_doctrine=40.400 offensive_doctrine=36.200 winter_specialist=0.100 engineer=44.800 panzer_leader=30.300 commando=64.400 school_of_psychology_trait=12.300 duration=24 current=1 } } 101143= { rank=1 skill=4 current_experience=8489.03284 gainable_trait= { defensive_doctrine=51.100 offensive_doctrine=18.100 panzer_leader=37.700 fanatic_trait=25.900 allround_defence_trait=36.100 school_of_entrenchment_trait=23.300 duration=0 current=-1 } trait= { commando } } 101147= { rank=1 current_experience=3517.00464 gainable_trait= { defensive_doctrine=8.400 panzer_leader=6.300 school_of_entrenchment_trait=1.900 duration=0 current=22 } trait= { offensive_doctrine } } 101183= { rank=1 skill=5 current_experience=14595.21027 gainable_trait= { logistics_wizard=5.200 defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 allround_defence_trait=46.600 school_of_entrenchment_trait=32.500 duration=0 current=21 } trait= { fortress_buster defensive_doctrine engineer offensive_doctrine panzer_leader } } 101184= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 101187= { rank=1 skill=4 current_experience=9069.10861 gainable_trait= { defensive_doctrine=21.500 offensive_doctrine=19.300 panzer_leader=16.100 school_of_entrenchment_trait=3.400 duration=0 current=1 } trait= { trickster } } 101209= { rank=1 skill=3 current_experience=4054.17218 gainable_trait= { defensive_doctrine=15.600 offensive_doctrine=15.600 panzer_leader=11.600 duration=0 current=16 } } 101222= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101225= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101241= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101266= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101279= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 101281= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 101309= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 101322= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 101333= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 101334= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101336= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101342= { rank=1 skill=5 current_experience=16217.90430 gainable_trait= { tank_buster=100.000 superior_air_tactician=0.200 duration=0 current=15 } trait= { fleet_destroyer tank_buster } } 101017= { rank=1 skill=3 current_experience=7001.88394 gainable_trait= { defensive_doctrine=29.900 engineer=12.300 panzer_leader=22.200 allround_defence_trait=10.400 school_of_entrenchment_trait=14.000 duration=0 current=5 } trait= { offensive_doctrine school_of_manoeuver_trait } } 101086= { rank=1 skill=4 current_experience=8186.34189 gainable_trait= { defensive_doctrine=64.800 offensive_doctrine=59.300 winter_specialist=0.100 engineer=57.400 panzer_leader=48.300 allround_defence_trait=6.800 school_of_entrenchment_trait=6.800 duration=0 current=19 } } 101097= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fortress_buster } } 101098= { rank=1 skill=3 current_experience=7334.86710 gainable_trait= { logistics_wizard=5.700 defensive_doctrine=60.600 offensive_doctrine=50.200 engineer=55.200 panzer_leader=45.000 allround_defence_trait=15.400 school_of_entrenchment_trait=14.400 duration=0 current=-1 } } 101099= { rank=1 skill=4 current_experience=11993.86877 gainable_trait= { defensive_doctrine=82.400 offensive_doctrine=46.700 engineer=59.000 panzer_leader=61.200 fanatic_trait=0.400 allround_defence_trait=24.700 school_of_entrenchment_trait=24.700 duration=0 current=20 } } 101165= { rank=1 current_experience=2037.78967 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 panzer_leader=0.100 duration=0 current=1 } trait= { logistics_wizard } } 101172= { rank=1 skill=4 current_experience=10423.47906 gainable_trait= { logistics_wizard=5.800 defensive_doctrine=72.800 offensive_doctrine=56.500 engineer=72.200 fortress_buster=17.000 panzer_leader=54.200 fanatic_trait=0.300 allround_defence_trait=24.300 school_of_entrenchment_trait=9.400 school_of_fortification_trait=10.200 duration=0 current=-1 } } 101188= { rank=1 current_experience=5322.58893 gainable_trait= { defensive_doctrine=1.700 panzer_leader=1.200 duration=0 current=23 } trait= { offensive_doctrine } } 101198= { rank=1 skill=3 current_experience=5002.60406 gainable_trait= { defensive_doctrine=21.200 panzer_leader=15.600 school_of_entrenchment_trait=6.300 duration=0 current=4 } trait= { offensive_doctrine } } 101215= { rank=1 current_experience=2053.02090 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 101246= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101264= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 101275= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101295= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101314= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 101362= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101041= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 101042= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101054= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 101058= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101062= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101071= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 101072= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101075= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101079= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 101090= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101096= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101164= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101208= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 101210= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101262= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101271= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 101287= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner superior_tactician } } 101302= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 101346= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 101352= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } } theatre= { id= { id=2437 type=41 } name="Daihon'ei" leader= { id=101026 type=37 } movement_progress=0.000 location=5315 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2223 type=41 } name="Daihon'ei HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2226 type=41 } name="Okinawa Shidan" leader= { id=101205 type=37 } movement_progress=0.000 location=5759 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2224 type=41 } name="1 Okinawa no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2225 type=41 } name="2 Okinawa no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.976 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } navy= { id= { id=2336 type=41 } name="Rengo Kantai" base=5478 leader= { id=101296 type=37 } previous=11912 movement_progress=42.167 path= { 11918 11922 } location=11911 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.880 supplies=1.000 ship= { id= { id=2324 type=41 } name="IJN Nagato" type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.059 pride=yes capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={5 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={5 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2325 type=41 } name="IJN Mutsu" type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.059 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={5 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={5 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2332 type=41 } name="8 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.059 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2333 type=41 } name="13 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.059 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2334 type=41 } name="14 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.059 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2335 type=41 } name="18 Kuchikusentai" type="destroyer" organisation=77.268 strength=99.970 highest=100.000 experience=10.059 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11922 stance=1 start_date="1941.6.8.12" death_date="1941.6.15.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.8.12" disengage=7 possible_retreat=0 end_date="1941.6.8.12" at_sea=0 } navy= { id= { id=2390 type=41 } name="2 Kantai" base=5520 leader= { id=101354 type=37 } previous=11874 movement_progress=58.000 path= { 11877 } location=11876 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2386 type=41 } name="5 Kuchikusentai" type="destroyer" organisation=77.268 strength=99.952 highest=100.000 experience=10.005 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2387 type=41 } name="6 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.006 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2388 type=41 } name="7 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.009 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2389 type=41 } name="9 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.006 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11874 stance=1 start_date="1941.6.4.1" death_date="1941.6.11.1" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.4.1" end_date="1941.6.4.1" at_sea=0 } navy= { id= { id=2395 type=41 } name="3 Kantai" base=5425 leader= { id=101243 type=37 } previous=11927 movement_progress=14.626 path= { 11925 } location=11926 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.338 supplies=1.000 ship= { id= { id=2391 type=41 } name="IJN Asama" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.017 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2392 type=41 } name="IJN Izumo" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.017 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2393 type=41 } name="IJN Hirado" type="light_cruiser" organisation=77.268 strength=99.940 highest=100.000 experience=10.017 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={0 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={1 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2394 type=41 } name="IJN Yahagi" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.017 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={0 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={1 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } patrol= { province=11924 stance=1 start_date="1941.6.4.12" death_date="1941.6.11.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.4.12" end_date="1941.6.4.12" at_sea=0 } navy= { id= { id=2401 type=41 } name="Ominato Kantai" base=4986 leader= { id=101233 type=37 } previous=11921 movement_progress=38.319 path= { 11222 } location=11922 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.852 supplies=1.000 ship= { id= { id=2779 type=41 } name="IJN Akagi" home=0 type="carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={5 0.000} carrier_taskforce_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} deck_armor={7 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} air= { id= { id=2761 type=41 } name="2 IJN Soryu CAG" leader= { id=101349 type=37 } movement_progress=0.000 location=11922 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.852 supplies=1.000 wing= { id= { id=2764 type=41 } name="2 IJN Soryu CAG" home=0 type="cag" organisation=64.440 strength=99.901 highest=100.000 experience=10.085 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=6255 type=4713 } name="3rd CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.084 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=11922 stance=1 start_date="1937.1.11.20" death_date="1937.1.11.20" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=4986 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1937.1.11.20" end_date="1937.1.11.20" } } ship= { id= { id=2774 type=41 } name="IJN Ise" home=0 type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={4 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2729 type=41 } name="IJN Ryujo" home=0 type="escort_carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={7 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=2756 type=41 } name="1 IJN Soryu CAG" leader= { id=101330 type=37 } movement_progress=0.000 location=11922 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.852 supplies=1.000 wing= { id= { id=2759 type=41 } name="1 IJN Soryu CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.056 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=11922 stance=1 start_date="1936.6.20.5" death_date="1936.6.20.5" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=4986 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1936.6.20.5" end_date="1936.6.20.5" } } ship= { id= { id=2749 type=41 } name="IJN Suzuya" home=0 type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=7661 type=41 } name="IJN Mikuma" home=0 type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2400 type=41 } name="10 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11922 stance=1 start_date="1941.6.4.1" death_date="1941.6.11.1" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.4.1" end_date="1941.6.4.1" at_sea=0 } air= { id= { id=2427 type=41 } name="IJN Akagi CAG" base=5315 leader= { id=101308 type=37 } movement_progress=0.000 location=5315 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=2425 type=41 } name="1 IJN Akagi CAG" type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=12.500 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2426 type=41 } name="2 IJN Akagi CAG" type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=12.500 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=2429 type=41 } name="IJN Ryujo CAG" base=5315 leader= { id=101318 type=37 } movement_progress=0.000 location=5315 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=2428 type=41 } name="IJN Ryujo CAG" type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=12.500 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=2436 type=41 } name="1 Joubakugeki no Koku Kantai" base=5809 leader= { id=101321 type=37 } previous=12013 movement_progress=32.600 location=5809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=2434 type=41 } name="1 Joubakugeki no Hikoudan" type="strategic_bomber" organisation=68.231 strength=99.940 highest=100.000 experience=11.661 builder="JAP" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={0 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.204} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=2435 type=41 } name="2 Joubakugeki no Hikoudan" type="strategic_bomber" organisation=68.231 strength=100.000 highest=100.000 experience=11.786 builder="JAP" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={0 0.000} strategic_bomber_armament={1 0.000} large_bomb={0 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.204} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } strategic_bomb= { province=5787 stance=1 start_date="1941.6.9.6" death_date="1941.6.10.6" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=5787 provinces=5832 provinces=7520 provinces=5728 provinces=5774 provinces=5834 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.9.6" end_date="1941.6.9.6" } armygroup= { id= { id=2626 type=41 } name="1 Konkyochi Ichigun" leader= { id=101029 type=37 } movement_progress=0.000 location=7238 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2616 type=41 } name="1 Konkyochi Ichigun HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=7.897 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2282 type=41 } name="Roppou Homengun" leader= { id=101008 type=37 } previous=5286 movement_progress=0.154 location=5315 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2268 type=41 } name="Roppou Nippongun HQ" type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=10187 type=4713 } name="15th Corps" leader= { id=101206 type=37 } previous=5426 movement_progress=0.000 location=5457 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10188 type=4713 } name="19th HQ Brigade" home=5315 type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=6.438 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14398 type=4713 } name="5 'Koi' Hoheishidan" leader= { id=101143 type=37 } previous=5347 movement_progress=0.118 location=5346 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14401 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=84.151 strength=29.997 highest=30.000 experience=7.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14403 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=84.151 strength=29.997 highest=30.000 experience=7.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14405 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=84.151 strength=29.997 highest=30.000 experience=7.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14407 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=72.780 strength=9.999 highest=10.000 experience=7.041 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=20110 type=4713 } name="3rd Corps" leader= { id=101148 type=37 } previous=4986 movement_progress=0.610 path= { 4986 } location=4943 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20111 type=4713 } name="3rd HQ Brigade" home=5315 type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=6.445 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=18584 type=4713 } name="1 Kuteishidan" leader= { id=101176 type=37 } previous=5060 movement_progress=0.000 location=4986 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18587 type=4713 } name="1st Par Brigade" home=0 type="paratrooper_brigade" organisation=87.942 strength=29.979 highest=30.000 experience=7.370 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18589 type=4713 } name="2nd Par Brigade" home=0 type="paratrooper_brigade" organisation=87.942 strength=29.979 highest=30.000 experience=7.370 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18591 type=4713 } name="3rd Par Brigade" home=0 type="paratrooper_brigade" organisation=87.942 strength=29.979 highest=30.000 experience=7.370 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=33666 type=4713 } name="46 'Shizuka' Hoheishidan" leader= { id=101039 type=37 } previous=5060 movement_progress=0.000 location=4986 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=33669 type=4713 } name="78th Inf Brigade" home=0 type="infantry_brigade" organisation=82.668 strength=29.988 highest=30.000 experience=6.959 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=33671 type=4713 } name="79th Inf Brigade" home=0 type="infantry_brigade" organisation=82.668 strength=29.988 highest=30.000 experience=6.959 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=33673 type=4713 } name="123rd Inf Brigade" home=0 type="infantry_brigade" organisation=82.668 strength=29.991 highest=30.000 experience=6.959 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=27077 type=4713 } name="6 Rikusenshidan" leader= { id=101348 type=37 } previous=5497 movement_progress=0.000 location=5520 dig_in=2.000 attack_delay=8.664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27080 type=4713 } name="17th Mar Brigade" home=0 type="marine_brigade" organisation=83.393 strength=29.988 highest=30.000 experience=6.950 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=27082 type=4713 } name="18th Mar Brigade" home=0 type="marine_brigade" organisation=83.393 strength=29.988 highest=30.000 experience=6.950 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=27084 type=4713 } name="19th Mar Brigade" home=0 type="marine_brigade" organisation=83.393 strength=29.988 highest=30.000 experience=6.950 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } staging_province=5520 } division= { id= { id=33686 type=4713 } name="2 Kuteishidan" leader= { id=101138 type=37 } movement_progress=0.000 location=5315 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=33689 type=4713 } name="5th Par Brigade" home=0 type="paratrooper_brigade" organisation=9.112 strength=15.794 highest=15.794 experience=5.129 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=33691 type=4713 } name="6th Par Brigade" home=0 type="paratrooper_brigade" organisation=9.112 strength=15.794 highest=15.794 experience=5.129 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=33693 type=4713 } name="7th Par Brigade" home=0 type="paratrooper_brigade" organisation=9.112 strength=15.794 highest=15.794 experience=5.129 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=2292 type=41 } name="Taiwan Homengun" leader= { id=101158 type=37 } previous=5409 movement_progress=0.000 location=5809 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2288 type=41 } name="Taiwan Homengun HQ" type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=22398 type=4713 } name="18th Corps" leader= { id=101150 type=37 } previous=5497 movement_progress=0.057 location=5809 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22399 type=4713 } name="22nd HQ Brigade" home=4986 type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=6.134 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2319 type=41 } name="6 Kiheishidan" leader= { id=101084 type=37 } movement_progress=0.000 location=5809 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2316 type=41 } name="9 Kiheirentai" type="cavalry_brigade" organisation=95.523 strength=29.979 highest=30.000 experience=15.161 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2317 type=41 } name="10 Kiheirentai" type="cavalry_brigade" organisation=95.523 strength=29.979 highest=30.000 experience=15.161 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2318 type=41 } name="11 Kiheirentai" type="cavalry_brigade" organisation=95.523 strength=29.979 highest=30.000 experience=15.161 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=2320 type=41 } name="3 Homengun" leader= { id=101207 type=37 } movement_progress=0.000 location=7238 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2293 type=41 } name="10 Homengun HQ" type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } army= { id= { id=2287 type=41 } name="Tobu Homengun" leader= { id=101117 type=37 } movement_progress=0.000 location=7238 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2283 type=41 } name="Tobu Nippongun HQ" type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } } armygroup= { id= { id=2660 type=41 } name="3 Konkyochi Ichigun" leader= { id=101082 type=37 } movement_progress=0.000 location=7009 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2644 type=41 } name="3 Konkyochi Ichigun HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=7.897 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2245 type=41 } name="Kita Homengun" leader= { id=101034 type=37 } previous=5477 movement_progress=0.016 location=7009 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2227 type=41 } name="Kita Nippongun HQ" type="hq_brigade" organisation=51.552 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1177 type=4713 } name="8th Corps" leader= { id=101020 type=37 } previous=7009 movement_progress=0.094 location=6990 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1178 type=4713 } name="8th HQ Brigade" home=4986 type="hq_brigade" organisation=51.552 strength=6.000 highest=6.000 experience=6.708 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2250 type=41 } name="Konoe 1 Shidan" leader= { id=101175 type=37 } previous=5060 movement_progress=0.000 location=7009 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2249 type=41 } name="Konoe Kiheirentai" type="cavalry_brigade" organisation=97.040 strength=29.985 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2247 type=41 } name="1 Konoerentai" type="garrison_brigade" organisation=115.992 strength=29.985 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2248 type=41 } name="2 Konoerentai" type="garrison_brigade" organisation=115.992 strength=29.985 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } start_date="1936.5.19.12" end_date="1936.5.19.12" } division= { id= { id=18073 type=4713 } name="9 'Take' Hoheishidan" leader= { id=101362 type=37 } previous=6990 movement_progress=0.000 location=7009 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18076 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=85.667 strength=29.979 highest=30.000 experience=7.370 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18078 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=85.667 strength=29.979 highest=30.000 experience=7.370 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18080 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=85.667 strength=29.979 highest=30.000 experience=7.370 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } staging_province=7009 } } } } division= { id= { id=2244 type=41 } name="Chishima Shidan" leader= { id=101344 type=37 } movement_progress=0.000 location=6875 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2242 type=41 } name="1 Chishima no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2243 type=41 } name="2 Chishima no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } navy= { id= { id=3502 type=4713 } name="13th Navy" base=5543 leader= { id=101287 type=37 } previous=11218 movement_progress=24.000 path= { 11880 } location=11879 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=2340 type=41 } name="IJN Kaga" type="carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={5 0.000} carrier_taskforce_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} deck_armor={7 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=2339 type=41 } name="IJN Kaga CAG" leader= { id=101324 type=37 } previous=11929 movement_progress=17.000 location=11879 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2337 type=41 } name="1 IJN Kaga Cag" type="cag" organisation=64.440 strength=99.974 highest=100.000 experience=12.420 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2338 type=41 } name="2 IJN Kaga Cag" type="cag" organisation=64.440 strength=99.902 highest=100.000 experience=12.452 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=11879 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=yes time=2 priority=0 stop=-1.000 return_to_base=yes priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=7561 type=41 } name="IJN Hiei" home=0 type="battlecruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={2 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2360 type=41 } name="IJN Furutaka" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2381 type=41 } name="IJN Naka" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.013 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7906 type=4713 } name="23 Kuchikusentai" home=0 type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={6 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11218 stance=1 start_date="1941.6.3.12" death_date="1941.6.10.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.3.12" end_date="1941.6.3.12" at_sea=0 } navy= { id= { id=3506 type=4713 } name="17th Navy" base=5218 leader= { id=101258 type=37 } previous=11910 movement_progress=0.520 path= { 11912 } location=11911 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.431 supplies=1.000 ship= { id= { id=6249 type=4713 } name="IJN Shokaku" home=0 type="carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={5 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} deck_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=7215 type=4713 } name="2nd CAG" leader= { id=101306 type=37 } previous=5388 movement_progress=8.000 location=11911 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.430 supplies=1.000 wing= { id= { id=7218 type=4713 } name="2nd CAG" home=0 type="cag" organisation=64.440 strength=99.950 highest=100.000 experience=14.376 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=15094 type=4713 } name="5th CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=14.535 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=11910 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=no time=2 priority=0 stop=-1.000 return_to_base=no priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=2351 type=41 } name="IJN Fuso" type="battleship" organisation=77.268 strength=99.990 highest=100.000 experience=10.020 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={4 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=10724 type=4713 } name="IJN Musashi" home=0 type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={7 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} capital_ship_armor={5 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2359 type=41 } name="IJN Kinugasa" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.018 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2357 type=41 } name="IJN Myoko" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2364 type=41 } name="IJN Natori" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=15465 type=4713 } name="IJN Kumano" home=0 type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={6 0.000} lightcruiser_armament={8 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } patrol= { province=11911 stance=1 start_date="1941.6.7.12" death_date="1941.6.14.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.7.12" end_date="1941.6.7.12" at_sea=0 } navy= { id= { id=3507 type=4713 } name="18th Navy" base=5346 leader= { id=101299 type=37 } previous=11222 movement_progress=5.097 path= { 11923 11225 11924 11926 11928 } location=11920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.260 supplies=1.000 ship= { id= { id=15088 type=4713 } name="IJN Shoho" home=0 type="escort_carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=16613 type=4713 } name="7th CAG" leader= { id=101303 type=37 } movement_progress=0.000 location=11920 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.182 supplies=1.000 wing= { id= { id=16616 type=4713 } name="7th CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=11920 stance=1 start_date="1940.1.14.2" death_date="1940.1.14.2" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=11588 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1940.1.14.2" end_date="1940.1.14.2" } } ship= { id= { id=2365 type=41 } name="IJN Abukuma" type="light_cruiser" organisation=77.268 strength=99.978 highest=100.000 experience=10.026 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=16221 type=4713 } name="27 Kuchikusentai" home=0 type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=16232 type=4713 } name="28 Kuchikusentai" home=0 type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11874 stance=1 start_date="1941.6.5.12" death_date="1941.6.12.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.5.12" end_date="1941.6.5.12" at_sea=0 } navy= { id= { id=3625 type=4713 } name="26th Navy" base=7238 leader= { id=101245 type=37 } previous=11223 movement_progress=1.064 path= { 11918 } location=11922 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.624 supplies=1.000 ship= { id= { id=2739 type=41 } name="IJN Hyuga" home=0 type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={4 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2769 type=41 } name="IJN Kongo" home=0 type="battlecruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={2 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=7556 type=41 } name="IJN Mogami" home=0 type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2383 type=41 } name="IJN Kuma" type="light_cruiser" organisation=77.268 strength=99.910 highest=100.000 experience=10.011 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2744 type=41 } name="22 Kuchikusentai" home=0 type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={5 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=14531 type=4713 } name="25 Kuchikusentai" home=0 type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11922 stance=1 start_date="1941.6.6.12" death_date="1941.6.13.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.6.12" end_date="1941.6.6.12" at_sea=0 } navy= { id= { id=5666 type=4713 } name="3rd Navy" base=5218 leader= { id=101254 type=37 } previous=11924 movement_progress=28.284 path= { 11924 11926 } location=11225 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.174 supplies=1.000 ship= { id= { id=16326 type=4713 } name="IJN Shinano" home=0 type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={7 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} capital_ship_armor={5 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=16417 type=4713 } name="IJN Hizen" home=0 type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={7 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} capital_ship_armor={5 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2371 type=41 } name="IJN Takao" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2379 type=41 } name="IJN Sendai" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2346 type=41 } name="16 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.250 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11924 stance=1 start_date="1941.6.8.12" death_date="1941.6.15.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.8.12" end_date="1941.6.8.12" at_sea=0 } air= { id= { id=6754 type=4713 } name="3 Yougeki Sentou Hikoudan" base=5809 leader= { id=101335 type=37 } previous=12013 movement_progress=44.000 location=5809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=6757 type=4713 } name="3 Yougeki Sentou Hikoudan" home=0 type="interceptor" organisation=68.231 strength=100.000 highest=100.000 experience=10.119 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2432 type=41 } name="4 Kyokutsi no Hikoudan" type="interceptor" organisation=68.231 strength=100.000 highest=100.000 experience=10.127 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=4529 type=4713 } name="1 Yougeki Sentou Hikoudan" home=0 type="interceptor" organisation=68.231 strength=100.000 highest=100.000 experience=10.127 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=5665 stance=1 start_date="1941.6.8.19" death_date="1941.6.13.19" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=5665 provinces=5675 provinces=5686 provinces=5737 provinces=5747 provinces=5758 provinces=5759 provinces=5769 provinces=5780 provinces=5781 provinces=5794 provinces=5809 provinces=5810 provinces=5824 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.8.19" end_date="1941.6.8.19" } division= { id= { id=10547 type=4713 } name="2 Shubishidan" leader= { id=101184 type=37 } previous=4848 movement_progress=10.400 path= { 5024 5061 5119 5150 5219 5253 5252 5218 } location=4944 attack_delay=46.664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10550 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=109.840 strength=29.976 highest=30.000 experience=7.153 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10552 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=109.840 strength=29.976 highest=30.000 experience=7.153 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10554 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.992 highest=10.000 experience=7.159 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } strategic_redeployment= { province=5218 stance=1 start_date="1941.6.1.3" death_date="1941.6.1.3" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.1.3" end_date="1941.6.1.3" } navy= { id= { id=10715 type=4713 } name="10 Sensuisentai" base=5315 leader= { id=101235 type=37 } previous=11655 movement_progress=32.500 path= { 11655 11652 11662 11663 11665 11664 11155 11619 11164 11615 11614 } location=11656 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=10718 type=4713 } name="10 Sensuisentai" home=0 type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=13047 type=4713 } name="13 Sensuisentai" home=0 type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } convoy_raid= { province=11614 stance=1 start_date="1941.6.5.12" death_date="1941.6.26.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 attack=1 } start_date="1941.6.5.12" end_date="1941.6.5.12" at_sea=0 } navy= { id= { id=6502 type=4713 } name="9th Navy" base=5478 leader= { id=101231 type=37 } previous=11184 movement_progress=0.235 location=5478 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.433 supplies=1.000 ship= { id= { id=2363 type=41 } name="IJN Yura" type="light_cruiser" organisation=76.202 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2384 type=41 } name="2 Kuchikusentai" type="destroyer" organisation=76.202 strength=100.000 highest=100.000 experience=10.000 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11603 type=4713 } name="26 Kuchikusentai" home=0 type="destroyer" organisation=76.202 strength=100.000 highest=100.000 experience=10.000 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2605 type=41 } name="14 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } armygroup= { id= { id=2643 type=41 } name="2 Konkyochi Ichigun" leader= { id=101078 type=37 } movement_progress=0.000 location=7238 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2627 type=41 } name="2 Konkyochi Ichigun HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=7.897 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } navy= { id= { id=14867 type=4713 } name="5th Navy" base=5346 leader= { id=101295 type=37 } previous=11773 movement_progress=1.205 location=5346 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.182 supplies=1.000 ship= { id= { id=2356 type=41 } name="IJN Ashigara" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2376 type=41 } name="IJN Haguro" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2358 type=41 } name="IJN Aoba" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2417 type=41 } name="1 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=16339 type=4713 } name="16th Navy" base=5346 leader= { id=101261 type=37 } previous=11773 movement_progress=0.160 location=5346 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.182 supplies=1.000 ship= { id= { id=2375 type=41 } name="IJN Nachi" type="heavy_cruiser" organisation=77.268 strength=99.932 highest=100.000 experience=10.008 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2326 type=41 } name="IJN Kitakami" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.020 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2366 type=41 } name="IJN Kiso" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.005 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2609 type=41 } name="17 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=2370 type=41 } name="Nihon Junyokan Kantai" base=5370 leader= { id=101273 type=37 } previous=11911 movement_progress=6.908 path= { 11775 11773 11729 11184 } location=11912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2352 type=41 } name="IJN Yamashiro" type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.020 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={4 0.000} capital_ship_armor={2 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2734 type=41 } name="IJN Kirishima" home=0 type="battlecruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={2 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=2354 type=41 } name="IJN Haruna" type="battlecruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.020 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={2 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=12158 type=4713 } name="IJN Zuiho" home=0 type="escort_carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=16607 type=4713 } name="5th CAG" leader= { id=101333 type=37 } movement_progress=0.000 location=11912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=16610 type=4713 } name="5th CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=11912 stance=1 start_date="1939.12.20.4" death_date="1939.12.20.4" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=11923 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1939.12.20.4" end_date="1939.12.20.4" } } ship= { id= { id=2369 type=41 } name="19 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.005 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2398 type=41 } name="3 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2396 type=41 } name="1 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.020 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={0 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2345 type=41 } name="15 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.020 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } patrol= { province=11218 stance=1 start_date="1941.6.4.12" death_date="1941.6.11.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 provinces= { id=0 type=0 } } start_date="1941.6.4.12" end_date="1941.6.4.12" at_sea=0 } navy= { id= { id=17264 type=4713 } name="32nd Navy" base=5425 leader= { id=101220 type=37 } previous=11184 movement_progress=0.610 location=5425 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.167 supplies=1.000 ship= { id= { id=2372 type=41 } name="IJN Atago" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2368 type=41 } name="12 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.005 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2419 type=41 } name="7 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } air= { id= { id=16556 type=4713 } name="1 Sentou Hikoudan" base=5809 leader= { id=101309 type=37 } previous=5780 movement_progress=21.000 location=5809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=16559 type=4713 } name="1 Sentou Hikoudan" home=0 type="multi_role" organisation=68.231 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=19053 type=4713 } name="3 Sentou Hikoudan" base=5809 leader= { id=101314 type=37 } previous=5780 movement_progress=14.000 location=5809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=19056 type=4713 } name="3 Sentou Hikoudan" home=0 type="multi_role" organisation=68.231 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=21013 type=4713 } name="12th Navy" base=5478 leader= { id=101242 type=37 } previous=11184 movement_progress=0.510 location=5478 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.432 supplies=1.000 ship= { id= { id=2602 type=41 } name="12 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2610 type=41 } name="18 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } division= { id= { id=20264 type=4713 } name="6 Shubishidan" leader= { id=101201 type=37 } movement_progress=0.000 location=5315 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20267 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.994 highest=30.000 experience=7.360 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20269 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.994 highest=30.000 experience=7.360 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20271 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.993 highest=10.000 experience=7.375 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=20813 type=4713 } name="2 Yougeki Sentou Hikoudan" base=5759 leader= { id=101338 type=37 } previous=11934 movement_progress=83.300 location=5759 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=20816 type=4713 } name="2 Yougeki Sentou Hikoudan" home=0 type="interceptor" organisation=68.052 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=11100 type=4713 } name="19 Yougeki Sentou Hikoudan" home=0 type="interceptor" organisation=68.052 strength=100.000 highest=100.000 experience=10.072 builder="JAP" single_engine_airframe={2 0.883} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=10700 type=4713 } name="5 Yougeki Sentou Hikoudan" home=0 type="interceptor" organisation=68.052 strength=100.000 highest=100.000 experience=10.072 builder="JAP" single_engine_airframe={2 0.717} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=5712 stance=1 start_date="1941.6.6.5" death_date="1941.6.11.5" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=5712 provinces=5720 provinces=5737 provinces=5747 provinces=5748 provinces=5758 provinces=5759 provinces=5769 provinces=5780 provinces=5781 provinces=5794 provinces=5809 provinces=5810 provinces=5824 provinces=11926 provinces=11927 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.6.5" end_date="1941.6.6.5" } navy= { id= { id=14868 type=4713 } name="14th Navy" base=5370 leader= { id=101227 type=37 } previous=11184 movement_progress=0.450 location=5370 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2373 type=41 } name="IJN Maya" type="heavy_cruiser" organisation=77.268 strength=99.974 highest=100.000 experience=10.012 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2329 type=41 } name="IJN Tatsuta" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={2 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={2 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2344 type=41 } name="IJN Nagara" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2418 type=41 } name="6 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } air= { id= { id=2597 type=41 } name="1 Yuso no Koku Kantai" base=5020 leader= { id=101340 type=37 } previous=11226 movement_progress=8.500 location=5020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2596 type=41 } name="1 Yuso no Hikoudan" type="transport_plane" organisation=53.068 strength=100.000 highest=100.000 experience=10.000 builder="JAP" aeroengine={2 0.000} four_engine_airframe={1 0.000} large_fueltank={0 0.000} cargo_hold={0 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } } division= { id= { id=15593 type=4713 } name="3 Shubishidan" leader= { id=101097 type=37 } previous=5345 movement_progress=0.000 location=5370 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15596 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.973 highest=30.000 experience=7.027 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15598 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.973 highest=30.000 experience=7.027 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15600 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.991 highest=10.000 experience=7.039 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } navy= { id= { id=17267 type=4713 } name="35th Navy" base=4986 leader= { id=101286 type=37 } previous=11922 movement_progress=0.280 location=4986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.350 supplies=1.000 ship= { id= { id=2367 type=41 } name="11 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.001 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2415 type=41 } name="4 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2611 type=41 } name="19 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2600 type=41 } name="10 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2601 type=41 } name="11 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } air= { id= { id=28088 type=4713 } name="10 Sentoubakugeki Hikoudan" base=5809 leader= { id=101313 type=37 } previous=5794 movement_progress=29.300 location=5809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=28091 type=4713 } name="10 Sentoubakugeki Hikoudan" home=0 type="cas" organisation=60.012 strength=100.000 highest=100.000 experience=10.000 single_engine_airframe={2 0.016} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=17548 type=4713 } name="8 Sentoubakugeki Hikoudan" home=0 type="cas" organisation=61.050 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={2 0.823} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=55.572 their_power=5.124 embark=0 debark=0 ops_area= { 8640 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 3 0 0 2 0 } } } theatre= { id= { id=2614 type=41 } name="Kanto Shiatagun" leader= { id=101000 type=37 } previous=4983 movement_progress=0.000 location=4941 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2438 type=41 } name="Kanto no Shiatagun HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } air= { id= { id=2593 type=41 } name="3 Koku Kantai" base=7139 leader= { id=101337 type=37 } previous=7163 movement_progress=2.300 location=7139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2592 type=41 } name="2 Sentoubakugeki no Hikoudan" type="cas" organisation=68.231 strength=100.000 highest=100.000 experience=10.284 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=2590 type=41 } name="1 Sentoubakugeki no Hikoudan" type="cas" organisation=68.231 strength=100.000 highest=100.000 experience=10.283 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=2595 type=41 } name="4 Koku Kantai" base=7139 leader= { id=101332 type=37 } previous=7163 movement_progress=2.300 location=7139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2594 type=41 } name="3 Sentoubakugeki no Hikoudan" type="cas" organisation=68.231 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=2599 type=41 } name="3 Kyokutsi no Koku Kantai" base=4691 leader= { id=101341 type=37 } previous=4744 movement_progress=65.900 location=4691 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2598 type=41 } name="3 Kyokutsi no Hikoudan" type="interceptor" organisation=68.231 strength=100.000 highest=100.000 experience=10.040 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2586 type=41 } name="2 Kyokutsi no Hikoudan" type="interceptor" organisation=68.231 strength=100.000 highest=100.000 experience=10.039 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2584 type=41 } name="1 Kyokutsi no Hikoudan" type="interceptor" organisation=68.231 strength=100.000 highest=100.000 experience=10.040 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=4126 stance=1 start_date="1941.6.9.3" death_date="1941.6.14.3" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=4126 provinces=4128 provinces=4191 provinces=4192 provinces=4258 provinces=4259 provinces=4260 provinces=4323 provinces=4324 provinces=4325 provinces=4384 provinces=4385 provinces=4386 provinces=4387 provinces=4388 provinces=4451 provinces=4452 provinces=4453 provinces=4454 provinces=4455 provinces=4515 provinces=4516 provinces=4518 provinces=4519 provinces=4520 provinces=4521 provinces=4522 provinces=4574 provinces=4575 provinces=4576 provinces=4577 provinces=4578 provinces=4579 provinces=4580 provinces=4631 provinces=4632 provinces=4633 provinces=4634 provinces=4635 provinces=4636 provinces=4686 provinces=4687 provinces=4688 provinces=4689 provinces=4690 provinces=4691 provinces=4692 provinces=4738 provinces=4740 provinces=4741 provinces=4742 provinces=4743 provinces=4744 provinces=4745 provinces=4791 provinces=4792 provinces=4793 provinces=4794 provinces=4795 provinces=4796 provinces=4797 provinces=4840 provinces=4841 provinces=4842 provinces=4843 provinces=4844 provinces=4845 provinces=4846 provinces=4891 provinces=4892 provinces=4893 provinces=4894 provinces=4895 provinces=4896 provinces=4939 provinces=4940 provinces=4941 provinces=4942 provinces=4983 provinces=4984 provinces=4985 provinces=5022 provinces=5023 provinces=5056 provinces=5057 provinces=5058 provinces=5059 provinces=5087 provinces=5088 provinces=5089 provinces=5090 provinces=5114 provinces=5115 provinces=5116 provinces=5117 provinces=5146 provinces=5147 provinces=5148 provinces=5149 provinces=5182 provinces=5183 provinces=5184 provinces=5214 provinces=5215 provinces=5216 provinces=7097 provinces=7119 provinces=7139 provinces=7140 provinces=7163 provinces=7164 provinces=7187 provinces=7188 provinces=7210 provinces=7211 provinces=7212 provinces=7237 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.9.3" end_date="1941.6.9.3" } division= { id= { id=2455 type=41 } name="1 Kantogun no Bouei Honsha" leader= { id=101113 type=37 } previous=4790 movement_progress=0.000 location=4839 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2451 type=41 } name="1 Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2452 type=41 } name="2 Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2453 type=41 } name="3 Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2454 type=41 } name="24 Dokuritsu no Soukoushashidan" type="self_propelled_support_brigade" organisation=134.946 strength=9.992 highest=10.000 experience=7.261 is_reserve=yes builder="JAP" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } country_intel= { 5 9 8 } } division= { id= { id=2459 type=41 } name="2 Kantogun no Bouei Honsha" leader= { id=101122 type=37 } previous=4841 movement_progress=0.000 location=4892 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.773 supplies=1.000 regiment= { id= { id=2456 type=41 } name="4 Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2457 type=41 } name="5 Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2458 type=41 } name="5 Dokuritsu no Soukoushashidan" type="self_propelled_support_brigade" organisation=134.946 strength=9.992 highest=10.000 experience=7.261 is_reserve=yes builder="JAP" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=2482 type=41 } name="2 Dokuritsu Shubirentai" leader= { id=101202 type=37 } previous=8748 movement_progress=0.000 location=8773 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2479 type=41 } name="4 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=10.154 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2480 type=41 } name="5 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=10.154 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2481 type=41 } name="6 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=10.154 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2489 type=41 } name="3 Dokuritsu Shubirentai" leader= { id=101009 type=37 } previous=4736 movement_progress=0.000 location=4837 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2486 type=41 } name="7 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=30.000 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2487 type=41 } name="8 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=30.000 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2488 type=41 } name="9 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=30.000 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2501 type=41 } name="6 Dokuritsu Shubirentai" leader= { id=101151 type=37 } previous=7094 movement_progress=0.000 location=8801 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2498 type=41 } name="16 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2499 type=41 } name="17 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2500 type=41 } name="18 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2547 type=41 } name="Chinkai Shidan" leader= { id=101001 type=37 } previous=5022 movement_progress=0.000 location=5056 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2545 type=41 } name="1 Chinkai no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2546 type=41 } name="2 Chinkai no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2281 type=41 } name="Kure Shidan" leader= { id=101046 type=37 } previous=5309 movement_progress=0.000 location=5341 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2279 type=41 } name="1 Kure no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.982 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2280 type=41 } name="2 Kure no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.982 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2636 type=41 } name="Truk Shidan" leader= { id=101055 type=37 } previous=5022 movement_progress=0.000 location=5056 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2634 type=41 } name="1 Truk no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.985 highest=30.000 experience=8.633 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2635 type=41 } name="2 Truk no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.985 highest=30.000 experience=8.633 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2291 type=41 } name="Taiwan Shidan" leader= { id=101048 type=37 } previous=5116 movement_progress=0.000 location=5182 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2289 type=41 } name="1 Taiwan no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.982 highest=30.000 experience=8.634 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2290 type=41 } name="2 Taiwan no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.982 highest=30.000 experience=8.634 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2286 type=41 } name="Sasebo Shidan" leader= { id=101047 type=37 } previous=5309 movement_progress=0.000 location=5341 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2284 type=41 } name="1 Sasebo no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.982 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2285 type=41 } name="2 Sasebo no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.982 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=5728 type=4713 } name="3rd Army Group" leader= { id=101170 type=37 } previous=8802 movement_progress=0.000 location=8774 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5729 type=4713 } name="17th HQ Brigade" home=4522 type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=6.573 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2548 type=41 } name="Chosen Gun" leader= { id=101101 type=37 } previous=4787 movement_progress=0.000 location=4836 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2525 type=41 } name="Chosen Gun HQ" type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1174 type=4713 } name="7th Corps" leader= { id=101014 type=37 } previous=4787 movement_progress=0.000 location=4836 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1175 type=4713 } name="7th HQ Brigade" home=5348 type="hq_brigade" organisation=50.036 strength=6.000 highest=6.000 experience=6.724 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2299 type=41 } name="3 'Ko' Hoheishidan" leader= { id=101060 type=37 } previous=4981 movement_progress=0.000 location=5019 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2294 type=41 } name="6 Hoheirentai" type="infantry_brigade" organisation=81.399 strength=29.976 highest=30.000 experience=19.376 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2295 type=41 } name="18 Hoheirentai" type="infantry_brigade" organisation=81.585 strength=29.976 highest=30.000 experience=19.453 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2296 type=41 } name="34 Hoheirentai" type="infantry_brigade" organisation=81.542 strength=29.976 highest=30.000 experience=19.448 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2297 type=41 } name="68 Hoheirentai" type="infantry_brigade" organisation=81.590 strength=29.976 highest=30.000 experience=19.452 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2298 type=41 } name="1 Yahouheitai" type="truck_towed_support_brigade" organisation=108.706 strength=9.992 highest=10.000 experience=17.431 is_reserve=yes builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=2305 type=41 } name="6 'Mei' Hoheishidan" leader= { id=101061 type=37 } previous=4934 movement_progress=0.000 location=4935 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2300 type=41 } name="13 Hoheirentai" type="infantry_brigade" organisation=64.953 strength=29.984 highest=30.000 experience=16.651 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2301 type=41 } name="23 Hoheirentai" type="infantry_brigade" organisation=64.947 strength=29.984 highest=30.000 experience=16.611 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2302 type=41 } name="45 Hoheirentai" type="infantry_brigade" organisation=64.931 strength=29.984 highest=30.000 experience=16.651 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2303 type=41 } name="47 Hoheirentai" type="infantry_brigade" organisation=64.969 strength=29.984 highest=30.000 experience=16.658 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2304 type=41 } name="6 Yahouheitai" type="truck_towed_support_brigade" organisation=90.821 strength=9.995 highest=10.000 experience=14.556 is_reserve=yes builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=8194 type=4713 } name="26 'Izumi' Hoheishidan" leader= { id=101156 type=37 } previous=7313 movement_progress=0.018 path= { 7326 } location=7296 attack_delay=58.592 combat_hours=8 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8197 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=68.153 strength=29.997 highest=30.000 experience=15.702 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8199 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=68.225 strength=29.997 highest=30.000 experience=15.708 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8201 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=68.205 strength=29.997 highest=30.000 experience=15.709 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5703 type=4713 } name="11th Corps" leader= { id=101136 type=37 } previous=4787 movement_progress=0.000 location=4836 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5704 type=4713 } name="12th HQ Brigade" home=4835 type="hq_brigade" organisation=50.036 strength=5.996 highest=6.000 experience=6.623 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2685 type=41 } name="1. Man'chu Qíbing Shi" leader= { id=101027 type=37 } previous=4933 movement_progress=0.000 location=4978 attack_delay=63.470 combat_hours=5 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2682 type=41 } name="1. Qíbing Tuán" type="cavalry_brigade" organisation=37.501 strength=29.942 highest=30.000 experience=9.158 current_distance=0.000 security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2683 type=41 } name="2. Qíbing Tuán" type="cavalry_brigade" organisation=37.366 strength=29.939 highest=30.000 experience=9.182 current_distance=0.000 security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2684 type=41 } name="3. Qíbing Tuán" type="cavalry_brigade" organisation=37.450 strength=29.939 highest=30.000 experience=9.169 current_distance=0.000 security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=2315 type=41 } name="3 Kiheishidan" leader= { id=101345 type=37 } previous=4934 movement_progress=0.000 location=4886 dig_in=10.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2312 type=41 } name="8 Kiheirentai" type="cavalry_brigade" organisation=61.905 strength=30.000 highest=30.000 experience=20.101 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2313 type=41 } name="23 Kiheirentai" type="cavalry_brigade" organisation=61.905 strength=30.000 highest=30.000 experience=20.101 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2314 type=41 } name="24 Kiheirentai" type="cavalry_brigade" organisation=61.905 strength=30.000 highest=30.000 experience=20.101 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2259 type=41 } name="2 'Yu' Hoheishidan" leader= { id=101051 type=37 } previous=4981 movement_progress=0.000 location=5019 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2254 type=41 } name="4 Hoheirentai" type="infantry_brigade" organisation=83.571 strength=29.997 highest=30.000 experience=15.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2255 type=41 } name="16 Hoheirentai" type="infantry_brigade" organisation=83.571 strength=29.997 highest=30.000 experience=15.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2256 type=41 } name="29 Hoheirentai" type="infantry_brigade" organisation=83.571 strength=29.997 highest=30.000 experience=15.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2257 type=41 } name="30 Hoheirentai" type="infantry_brigade" organisation=83.571 strength=29.997 highest=30.000 experience=15.035 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2258 type=41 } name="2 Yahouheitai" type="truck_towed_support_brigade" organisation=104.548 strength=9.998 highest=10.000 experience=13.042 is_reserve=yes builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=25401 type=4713 } name="21st Corps" leader= { id=101196 type=37 } previous=4981 movement_progress=0.100 location=5055 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25402 type=4713 } name="26th HQ Brigade" home=6988 type="hq_brigade" organisation=50.036 strength=5.995 highest=5.996 experience=6.081 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.707} } division= { id= { id=11115 type=4713 } name="38 'Numa' Hoheishidan" leader= { id=101187 type=37 } previous=4886 movement_progress=0.154 location=4934 dig_in=8.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11118 type=4713 } name="92nd Inf Brigade" home=0 type="infantry_brigade" organisation=66.097 strength=29.992 highest=30.000 experience=16.018 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11120 type=4713 } name="93rd Inf Brigade" home=0 type="infantry_brigade" organisation=66.097 strength=29.992 highest=30.000 experience=16.015 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11122 type=4713 } name="94th Inf Brigade" home=0 type="infantry_brigade" organisation=66.097 strength=29.992 highest=30.000 experience=15.995 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13481 type=4713 } name="Konoe Kiheishidan" leader= { id=101209 type=37 } previous=5055 movement_progress=0.000 location=5019 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13484 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=90.516 strength=29.991 highest=30.000 experience=12.872 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13486 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=90.619 strength=29.991 highest=30.000 experience=12.879 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=21378 type=4713 } name="12th Corps" leader= { id=101141 type=37 } previous=4981 movement_progress=0.000 location=5055 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21379 type=4713 } name="15th HQ Brigade" home=5315 type="hq_brigade" organisation=50.036 strength=5.998 highest=6.000 experience=6.312 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=20254 type=4713 } name="27 'Kyoku' Hoheishidan" leader= { id=101139 type=37 } previous=4981 movement_progress=0.000 location=4935 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20257 type=4713 } name="87th Inf Brigade" home=0 type="infantry_brigade" organisation=84.151 strength=29.972 highest=30.000 experience=7.418 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20259 type=4713 } name="88th Inf Brigade" home=0 type="infantry_brigade" organisation=84.151 strength=29.976 highest=30.000 experience=7.418 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20261 type=4713 } name="89th Inf Brigade" home=0 type="infantry_brigade" organisation=84.151 strength=30.000 highest=30.000 experience=7.421 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2311 type=41 } name="11 'Nishiki' Hoheishidan" leader= { id=101073 type=37 } previous=4981 movement_progress=0.000 location=5019 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2306 type=41 } name="12 Hoheirentai" type="infantry_brigade" organisation=84.151 strength=29.994 highest=30.000 experience=11.221 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2307 type=41 } name="22 Hoheirentai" type="infantry_brigade" organisation=84.151 strength=29.994 highest=30.000 experience=11.221 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2308 type=41 } name="43 Hoheirentai" type="infantry_brigade" organisation=84.151 strength=29.994 highest=30.000 experience=11.221 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2309 type=41 } name="44 Hoheirentai" type="infantry_brigade" organisation=84.151 strength=29.994 highest=30.000 experience=11.221 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2310 type=41 } name="11 Yahouheitai" type="truck_towed_support_brigade" organisation=118.267 strength=9.998 highest=10.000 experience=8.633 is_reserve=yes builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=23436 type=4713 } name="5 Rikusenshidan" leader= { id=101157 type=37 } previous=4933 movement_progress=0.000 location=4978 attack_delay=33.342 combat_hours=5 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23439 type=4713 } name="12th Mar Brigade" home=0 type="marine_brigade" organisation=84.674 strength=29.912 highest=30.000 experience=7.560 is_reserve=yes current_distance=0.000 security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23441 type=4713 } name="13th Mar Brigade" home=0 type="marine_brigade" organisation=84.571 strength=29.912 highest=30.000 experience=7.565 is_reserve=yes current_distance=0.000 security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23443 type=4713 } name="14th Mar Brigade" home=0 type="marine_brigade" organisation=84.571 strength=29.912 highest=30.000 experience=7.565 is_reserve=yes current_distance=0.000 security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=2568 type=41 } name="1 Homengun" leader= { id=101182 type=37 } previous=8720 movement_progress=0.100 location=8872 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2550 type=41 } name="1 Homengun HQ" type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=22401 type=4713 } name="19th Corps" leader= { id=101162 type=37 } previous=4784 movement_progress=0.000 location=4833 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22402 type=4713 } name="23rd HQ Brigade" home=5218 type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=6.134 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2671 type=41 } name="2. Fang'tien Bubing Shi" leader= { id=101343 type=37 } previous=4933 movement_progress=0.000 location=4886 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2668 type=41 } name="4. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=29.992 highest=30.000 experience=5.502 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2669 type=41 } name="5. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=29.992 highest=30.000 experience=5.502 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2670 type=41 } name="6. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=29.992 highest=30.000 experience=5.502 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=18093 type=4713 } name="5 Kiheishidan" leader= { id=101198 type=37 } previous=7338 movement_progress=0.000 location=7312 dig_in=7.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18096 type=4713 } name="13th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.861 strength=29.391 highest=30.000 experience=18.362 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18098 type=4713 } name="14th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.787 strength=29.000 highest=30.000 experience=18.362 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20629 type=4713 } name="28 'Toyo' Hoheishidan" leader= { id=101171 type=37 } previous=7338 movement_progress=6.606 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20632 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=23.779 strength=30.000 highest=30.000 experience=14.199 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20634 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=23.752 strength=30.000 highest=30.000 experience=14.192 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20636 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=23.489 strength=29.975 highest=30.000 experience=14.155 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20649 type=4713 } name="7 Kiheishidan" leader= { id=101188 type=37 } previous=7338 movement_progress=0.000 location=7312 dig_in=7.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20652 type=4713 } name="16th Cav Brigade" home=0 type="cavalry_brigade" organisation=10.706 strength=27.345 highest=30.000 experience=11.248 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20654 type=4713 } name="17th Cav Brigade" home=0 type="cavalry_brigade" organisation=10.706 strength=27.290 highest=30.000 experience=11.248 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=22404 type=4713 } name="20th Corps" leader= { id=101347 type=37 } previous=8720 movement_progress=0.100 location=8872 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22405 type=4713 } name="24th HQ Brigade" home=5425 type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=6.134 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } } army= { id= { id=2714 type=41 } name="4. Qu Jun Harbin" leader= { id=101077 type=37 } previous=4733 movement_progress=0.000 location=4786 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2700 type=41 } name="4. Qu Jun Harbin HQ" type="hq_brigade" organisation=42.457 strength=5.500 highest=5.500 experience=9.574 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1156 type=4713 } name="1st Corps" leader= { id=101023 type=37 } previous=4934 movement_progress=0.000 location=4886 dig_in=8.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1157 type=4713 } name="1st HQ Brigade" home=8722 type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=6.734 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=13743 type=4713 } name="43 'Homare' Hoheishidan" leader= { id=101115 type=37 } previous=7313 movement_progress=0.000 location=7296 dig_in=2.000 attack_delay=4.664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13746 type=4713 } name="108th Inf Brigade" home=0 type="infantry_brigade" organisation=52.275 strength=29.988 highest=30.000 experience=13.643 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13748 type=4713 } name="109th Inf Brigade" home=0 type="infantry_brigade" organisation=52.333 strength=29.988 highest=30.000 experience=13.651 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13750 type=4713 } name="110th Inf Brigade" home=0 type="infantry_brigade" organisation=52.333 strength=29.988 highest=30.000 experience=13.651 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=27067 type=4713 } name="44 'Tachibana' Hoheishidan" leader= { id=101083 type=37 } previous=4934 movement_progress=0.000 location=4886 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27070 type=4713 } name="120th Inf Brigade" home=0 type="infantry_brigade" organisation=76.028 strength=29.996 highest=30.000 experience=6.971 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=27072 type=4713 } name="121st Inf Brigade" home=0 type="infantry_brigade" organisation=76.028 strength=29.996 highest=30.000 experience=6.971 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=27074 type=4713 } name="122nd Inf Brigade" home=0 type="infantry_brigade" organisation=76.028 strength=29.996 highest=30.000 experience=6.971 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24961 type=4713 } name="37 'Fuyu' Hoheishidan" leader= { id=101174 type=37 } previous=4981 movement_progress=0.000 location=4935 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24964 type=4713 } name="115th Inf Brigade" home=0 type="infantry_brigade" organisation=73.818 strength=29.992 highest=30.000 experience=6.968 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24966 type=4713 } name="116th Inf Brigade" home=0 type="infantry_brigade" organisation=73.818 strength=29.992 highest=30.000 experience=6.968 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24968 type=4713 } name="117th Inf Brigade" home=0 type="infantry_brigade" organisation=73.818 strength=29.992 highest=30.000 experience=6.968 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24970 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=67.122 strength=9.997 highest=10.000 experience=6.974 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.426} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=8622 type=4713 } name="14th Corps" leader= { id=101190 type=37 } previous=4886 movement_progress=0.000 location=4934 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8623 type=4713 } name="18th HQ Brigade" home=5478 type="hq_brigade" organisation=48.520 strength=5.998 highest=6.000 experience=13.515 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2704 type=41 } name="7. Harbin Bubing Shi" leader= { id=101030 type=37 } previous=4934 movement_progress=0.000 location=4935 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2701 type=41 } name="16. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=30.000 highest=30.000 experience=36.551 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2702 type=41 } name="17. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=30.000 highest=30.000 experience=36.381 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2703 type=41 } name="18. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=30.000 highest=30.000 experience=36.269 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } } corps= { id= { id=1168 type=4713 } name="5th Corps" leader= { id=101181 type=37 } previous=7313 movement_progress=0.000 location=7296 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1169 type=4713 } name="5th HQ Brigade" home=4522 type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=11.026 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=24825 type=4713 } name="36 'Yuki' Hoheishidan" leader= { id=101021 type=37 } previous=4935 movement_progress=0.000 location=4934 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24828 type=4713 } name="112nd Inf Brigade" home=0 type="infantry_brigade" organisation=82.635 strength=29.976 highest=30.000 experience=8.991 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24830 type=4713 } name="113rd Inf Brigade" home=0 type="infantry_brigade" organisation=82.635 strength=29.976 highest=30.000 experience=8.991 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24832 type=4713 } name="114th Inf Brigade" home=0 type="infantry_brigade" organisation=82.635 strength=29.976 highest=30.000 experience=8.995 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2713 type=41 } name="9. Harbin Bubing Shi" leader= { id=101144 type=37 } previous=7338 movement_progress=5.778 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2711 type=41 } name="5. Qíbing Tuán" type="cavalry_brigade" organisation=49.091 strength=30.000 highest=30.000 experience=36.354 security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2709 type=41 } name="22. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=30.000 highest=30.000 experience=36.612 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2710 type=41 } name="23. Mínbing Tuán" type="militia_brigade" organisation=29.189 strength=30.000 highest=30.000 experience=36.536 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2712 type=41 } name="2. Huopao Tuán" type="horse_towed_support_brigade" organisation=35.823 strength=10.000 highest=10.000 experience=36.940 artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.054} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=11722 type=4713 } name="39 'Fuji' Hoheishidan" leader= { id=101100 type=37 } previous=7338 movement_progress=3.825 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11725 type=4713 } name="99th Inf Brigade" home=0 type="infantry_brigade" organisation=22.086 strength=29.985 highest=30.000 experience=14.341 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11727 type=4713 } name="100th Inf Brigade" home=0 type="infantry_brigade" organisation=22.113 strength=29.985 highest=30.000 experience=14.346 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11729 type=4713 } name="101st Inf Brigade" home=0 type="infantry_brigade" organisation=22.113 strength=29.985 highest=30.000 experience=14.346 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=10399 type=4713 } name="16th Corps" leader= { id=101211 type=37 } previous=4786 movement_progress=0.000 location=4835 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10400 type=4713 } name="20th HQ Brigade" home=5425 type="hq_brigade" organisation=48.520 strength=6.000 highest=6.000 experience=6.438 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=18892 type=4713 } name="16 'Kaki' Hoheishidan" leader= { id=101022 type=37 } previous=4785 movement_progress=0.000 location=4934 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18895 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=72.815 strength=29.976 highest=30.000 experience=14.308 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18897 type=4713 } name="60th Inf Brigade" home=0 type="infantry_brigade" organisation=72.838 strength=29.972 highest=30.000 experience=14.323 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18899 type=4713 } name="67th Inf Brigade" home=0 type="infantry_brigade" organisation=72.860 strength=29.972 highest=30.000 experience=14.341 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13451 type=4713 } name="41 'Kawa' Hoheishidan" leader= { id=101031 type=37 } previous=4785 movement_progress=0.000 location=4886 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13454 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=62.260 strength=29.996 highest=30.000 experience=18.664 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13456 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=62.260 strength=29.996 highest=30.000 experience=18.664 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13458 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=62.260 strength=29.996 highest=30.000 experience=18.660 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13461 type=4713 } name="42 'Isao' Hoheishidan" leader= { id=101147 type=37 } previous=4886 movement_progress=0.154 location=4934 dig_in=8.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13464 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=69.016 strength=29.976 highest=30.000 experience=11.602 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13466 type=4713 } name="106th Inf Brigade" home=0 type="infantry_brigade" organisation=68.940 strength=29.976 highest=30.000 experience=11.598 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13468 type=4713 } name="107th Inf Brigade" home=0 type="infantry_brigade" organisation=69.031 strength=30.000 highest=30.000 experience=11.605 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } } air= { id= { id=11594 type=4713 } name="13 Kaigunkugeki Hikoudan" base=4691 leader= { id=101329 type=37 } previous=4744 movement_progress=17.370 location=4691 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11597 type=4713 } name="13 Kaigunkugeki Hikoudan" home=0 type="naval_bomber" organisation=54.015 strength=99.970 highest=100.000 experience=10.168 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.467} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2430 type=41 } name="1 Kaigunkogeki no Hikoudan" type="naval_bomber" organisation=54.393 strength=100.000 highest=100.000 experience=10.161 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } start_date="1941.5.23.6" end_date="1941.5.23.6" } air= { id= { id=11989 type=4713 } name="14 Kaigunkugeki Hikoudan" base=4691 leader= { id=101310 type=37 } previous=4744 movement_progress=17.370 location=4691 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11992 type=4713 } name="14 Kaigunkugeki Hikoudan" home=0 type="naval_bomber" organisation=51.737 strength=100.000 highest=100.000 experience=10.136 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } start_date="1941.5.23.6" end_date="1941.5.23.6" } division= { id= { id=2253 type=41 } name="Konoe 2 Shidan" leader= { id=101006 type=37 } previous=5389 movement_progress=0.000 location=5388 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2251 type=41 } name="3 Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2252 type=41 } name="4 Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2659 type=41 } name="Maleolap Shidan" leader= { id=101107 type=37 } previous=5252 movement_progress=0.000 location=4896 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2657 type=41 } name="1 Maleolap no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.973 highest=30.000 experience=8.636 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2658 type=41 } name="2 Maleolap no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.973 highest=30.000 experience=8.636 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } start_date="1938.9.1.12" end_date="1938.9.1.12" } division= { id= { id=1437 type=4713 } name="1 Shubishidan" leader= { id=101127 type=37 } previous=5252 movement_progress=0.000 location=4896 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1440 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.973 highest=30.000 experience=7.260 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1442 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.973 highest=30.000 experience=7.260 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1444 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.991 highest=10.000 experience=7.264 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=18101 type=4713 } name="4 Shubishidan" leader= { id=101189 type=37 } previous=5438 movement_progress=0.000 location=4837 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18104 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.991 highest=30.000 experience=7.376 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18106 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.991 highest=30.000 experience=7.376 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18108 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.997 highest=10.000 experience=7.380 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } air= { id= { id=8259 type=4713 } name="1 Keibakugeki Hikoudan" base=7139 leader= { id=101317 type=37 } previous=7163 movement_progress=8.400 location=7139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=8262 type=4713 } name="1 Keibakugeki Hikoudan" home=0 type="tactical_bomber" organisation=68.231 strength=100.000 highest=100.000 experience=21.836 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2588 type=41 } name="3 Keibakugeki no Hikoudan" type="tactical_bomber" organisation=68.231 strength=99.940 highest=100.000 experience=22.687 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=9036 type=4713 } name="2 Keibakugeki Hikoudan" base=4691 leader= { id=101350 type=37 } previous=4743 movement_progress=24.700 location=4691 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=9039 type=4713 } name="2 Keibakugeki Hikoudan" home=0 type="tactical_bomber" organisation=68.231 strength=100.000 highest=100.000 experience=20.758 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=14301 type=4713 } name="3 Keibakugeki Hikoudan" home=0 type="tactical_bomber" organisation=68.231 strength=100.000 highest=100.000 experience=23.565 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=2462 type=41 } name="Ryojun Shidan" leader= { id=101173 type=37 } movement_progress=0.000 location=5020 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2460 type=41 } name="1 Ryojun no Konoerentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2461 type=41 } name="2 Ryojun no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2647 type=41 } name="Kwajalein Shidan" leader= { id=101067 type=37 } previous=5409 movement_progress=0.000 location=5020 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2645 type=41 } name="1 Kwajalein no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=9.116 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2646 type=41 } name="2 Kwajalein no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=9.116 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=18594 type=4713 } name="5 Shubishidan" leader= { id=101114 type=37 } previous=5438 movement_progress=0.000 location=5020 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18597 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=7.386 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18599 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=109.927 strength=29.976 highest=30.000 experience=7.386 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18601 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.992 highest=10.000 experience=7.391 is_reserve=yes builder="JAP" artillery_activation={1 0.000} 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0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.142} escort_fighter_armament={0 0.035} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=19729 type=4713 } name="5 Keibakugeki Hikoudan" home=0 type="tactical_bomber" organisation=68.231 strength=99.960 highest=100.000 experience=12.894 builder="JAP" twin_engine_airframe={2 0.712} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=13959 type=4713 } name="20th Navy" base=5341 leader= { id=101223 type=37 } previous=11988 movement_progress=1.500 location=6507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7206 type=4713 } name="IJN Hiryu" home=0 type="carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={5 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={6 0.000} deck_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=12161 type=4713 } name="1st CAG" leader= { id=101331 type=37 } movement_progress=0.000 location=6507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=12164 type=4713 } name="1st CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=6507 stance=1 start_date="1938.10.5.17" death_date="1938.10.5.17" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=11667 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1938.10.5.17" end_date="1938.10.5.17" } } ship= { id= { id=2754 type=41 } name="IJN Soryu" home=0 type="carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={5 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} deck_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=6258 type=4713 } name="4th CAG" leader= { id=101312 type=37 } movement_progress=0.000 location=6507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6261 type=4713 } name="4th CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=7212 type=4713 } name="1st CAG" home=0 type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=10.000 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=6507 stance=1 start_date="1937.3.30.7" death_date="1937.3.30.7" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=5315 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1937.3.30.7" end_date="1937.3.30.7" } } ship= { id= { id=16604 type=4713 } name="IJN Zuikaku" home=0 type="carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={5 0.000} carrier_taskforce_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} deck_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=15995 type=4713 } name="IJN Yamato" home=0 type="battleship" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={7 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} capital_ship_engine={7 0.000} capital_ship_armor={5 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2343 type=41 } name="IJN Hosho" type="escort_carrier" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={3 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} carrier_taskforce_doctrine={2 0.000} const_material={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={2 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} air= { id= { id=2342 type=41 } name="IJN Hosho CAG" leader= { id=101319 type=37 } previous=11929 movement_progress=17.000 location=6507 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2341 type=41 } name="IJN Hosho Cag" type="cag" organisation=64.440 strength=100.000 highest=100.000 experience=12.450 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} night_mission_training={0 0.000} carrier_crew_training={3 0.000} cag_pilot_training={3 0.000} cag_air_focus={0 0.000} cag_land_focus={0 0.000} cag_naval_focus={1 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } carrier_protection= { province=6507 stance=1 start_date="1.1.1.0" death_date="1.1.1.0" return_to_base=yes time=2 priority=0 stop=-1.000 return_to_base=yes priority=0 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } } } ship= { id= { id=2374 type=41 } name="IJN Chokai" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2361 type=41 } name="IJN Kako" type="heavy_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.011 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={6 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=2380 type=41 } name="IJN Jintsu" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2328 type=41 } name="IJN Tenryu" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={2 0.000} 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radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=10116 type=4713 } name="24 Kuchikusentai" home=0 type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.011 destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2347 type=41 } name="17 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2348 type=41 } name="20 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.313 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={5 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2349 type=41 } name="21 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={5 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2612 type=41 } name="20 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2421 type=41 } name="5 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2604 type=41 } name="13 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2423 type=41 } name="9 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=178.061 their_power=253.360 embark=0 debark=0 ops_area= { 4522 4886 4934 4935 5019 4455 4388 4260 4128 4126 3993 4062 7099 7062 7028 7061 6988 7043 8803 8723 8670 8606 8573 8722 8636 8748 7312 7296 7313 4885 4933 5016 4978 } objective= { province=436 priority=40 } objective= { province=782 priority=400 } objective= { province=909 priority=100 } objective= { province=784 priority=40 } objective= { province=790 priority=40 } objective= { province=1072 priority=90 } objective= { province=1536 priority=100 } objective= { province=1534 priority=40 } objective= { province=1694 priority=100 } objective= { province=1498 priority=40 } objective= { province=1330 priority=40 } objective= { province=1589 priority=40 } objective= { province=1941 priority=40 } objective= { province=2233 priority=40 } objective= { province=6708 priority=40 } objective= { province=2068 priority=40 } objective= { province=2401 priority=40 } objective= { province=2170 priority=40 } objective= { province=2223 priority=100 } objective= { province=3309 priority=40 } objective= { province=2843 priority=40 } objective= { province=2651 priority=40 } objective= { province=2913 priority=40 } objective= { province=3855 priority=40 } objective= { province=3254 priority=40 } objective= { province=3520 priority=50 } objective= { province=4059 priority=40 } objective= { province=7287 priority=20 } objective= { province=7307 priority=80 } objective= { province=3464 priority=100 } objective= { province=6738 priority=20 } objective= { province=8211 priority=20 } objective= { province=8234 priority=20 } objective= { province=6669 priority=20 } objective= { province=8369 priority=20 } objective= { province=8171 priority=60 } objective= { province=8228 priority=20 } objective= { province=8254 priority=20 } objective= { province=8594 priority=20 } objective= { province=7045 priority=60 } objective= { province=4195 priority=20 } objective= { province=4390 priority=200 } objective= { province=8743 priority=40 } objective= { province=9050 priority=20 } objective= { province=9025 priority=20 } objective= { province=9027 priority=20 } objective= { province=8952 priority=20 } objective= { province=2857 priority=200 } objective= { province=3581 priority=40 } objective= { province=1819 priority=40 } objective= { province=1201 priority=40 } objective= { province=1357 priority=40 } objective= { province=989 priority=40 } objective= { province=1409 priority=600 } objective= { province=311 priority=100 } objective= { province=46 priority=100 } objective= { province=1751 priority=40 } objective= { province=2509 priority=40 } objective= { province=698 priority=80 } objective= { province=1308 priority=20 } objective= { province=1442 priority=40 } objective= { province=988 priority=20 } objective= { province=1178 priority=40 } objective= { province=396 priority=100 } objective= { province=906 priority=40 } objective= { province=736 priority=100 } objective= { province=739 priority=120 } objective= { province=5681 priority=20 } objective= { province=7508 priority=20 } objective= { province=7520 priority=20 } objective= { province=7519 priority=50 } objective= { province=7523 priority=40 } objective= { province=9478 priority=60 } objective= { province=5494 priority=40 } objective= { province=5542 priority=40 } objective= { province=5621 priority=20 } objective= { province=5623 priority=20 } objective= { province=5728 priority=20 } objective= { province=5765 priority=50 } objective= { province=5965 priority=20 } objective= { province=5834 priority=40 } objective= { province=5757 priority=20 } objective= { province=7541 priority=20 } objective= { province=7435 priority=20 } objective= { province=5383 priority=20 } objective= { province=9415 priority=60 } objective= { province=5246 priority=40 } objective= { province=9266 priority=20 } objective= { province=9295 priority=20 } objective= { province=9325 priority=20 } objective= { province=9170 priority=20 } objective= { province=9143 priority=20 } objective= { province=5143 priority=20 } objective= { province=7417 priority=20 } objective= { province=5018 priority=20 } objective= { province=5174 priority=40 } objective= { province=4979 priority=100 } objective= { province=5017 priority=20 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 10 0 0 0 0 } } } theatre= { id= { id=7741 type=41 } name="Beiping HQ" leader= { id=101128 type=37 } previous=4982 movement_progress=0.000 location=5020 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7742 type=41 } name="11th HQ Brigade" home=5086 type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=8.891 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } air= { id= { id=14749 type=4713 } name="6 Sentoubakugeki Hikoudan" base=5020 leader= { id=101342 type=37 } previous=11226 movement_progress=23.600 location=5020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=14752 type=4713 } name="6 Sentoubakugeki Hikoudan" home=0 type="cas" organisation=68.231 strength=100.000 highest=100.000 experience=19.173 builder="JAP" single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=19940 type=4713 } name="17 Kaigunkugeki Hikoudan" base=5020 leader= { id=101322 type=37 } previous=11226 movement_progress=19.400 location=5020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=19943 type=4713 } name="17 Kaigunkugeki Hikoudan" home=0 type="naval_bomber" organisation=68.231 strength=100.000 highest=100.000 experience=10.000 builder="JAP" twin_engine_airframe={3 0.000} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={1 0.000} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=16309 type=4713 } name="15 Kaigunkugeki Hikoudan" home=0 type="naval_bomber" organisation=68.231 strength=100.000 highest=100.000 experience=10.000 builder="JAP" twin_engine_airframe={2 0.866} aeroengine={2 0.000} medium_fueltank={2 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.960} escort_fighter_armament={0 0.462} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=67642 type=4713 } name="1st Army Group" leader= { id=101132 type=37 } movement_progress=0.000 location=7312 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=67643 type=4713 } name="2nd HQ Brigade" home=7312 type="hq_brigade" organisation=36.547 strength=1.428 highest=1.428 experience=1.777 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2483 type=41 } name="Hoppou Manchuko Homengun" leader= { id=101212 type=37 } previous=7338 movement_progress=0.060 location=7312 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2463 type=41 } name="Hoppou Manchuko Homengun HQ" type="hq_brigade" organisation=54.585 strength=6.000 highest=6.000 experience=13.784 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1183 type=4713 } name="10th Corps" leader= { id=101085 type=37 } previous=5112 movement_progress=0.008 location=4933 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1184 type=4713 } name="10th HQ Brigade" home=5315 type="hq_brigade" organisation=54.585 strength=6.000 highest=6.000 experience=11.847 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2708 type=41 } name="8. Harbin Bubing Shi" leader= { id=101016 type=37 } previous=7338 movement_progress=0.000 location=7312 dig_in=7.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2705 type=41 } name="19. Mínbing Tuán" type="militia_brigade" organisation=25.414 strength=29.994 highest=30.000 experience=31.457 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2706 type=41 } name="20. Mínbing Tuán" type="militia_brigade" organisation=25.414 strength=29.994 highest=30.000 experience=30.775 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2707 type=41 } name="21. Mínbing Tuán" type="militia_brigade" organisation=25.414 strength=29.994 highest=30.000 experience=30.757 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=2693 type=41 } name="5. Qiqihar Bubing Shi" leader= { id=101168 type=37 } previous=7338 movement_progress=0.000 location=7312 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2690 type=41 } name="11. Mínbing Tuán" type="militia_brigade" organisation=18.430 strength=29.994 highest=30.000 experience=41.163 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2691 type=41 } name="12. Mínbing Tuán" type="militia_brigade" organisation=18.407 strength=29.994 highest=30.000 experience=41.406 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2692 type=41 } name="13. Mínbing Tuán" type="militia_brigade" organisation=18.647 strength=29.994 highest=30.000 experience=41.202 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=8490 type=4713 } name="9 Man'chu Lü" leader= { id=250012 type=37 } previous=7338 movement_progress=0.000 path= { 7326 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8493 type=4713 } name="7th Mil Brigade" home=0 type="militia_brigade" organisation=21.204 strength=29.878 highest=30.000 experience=16.544 is_reserve=yes current_distance=0.000 builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=8495 type=4713 } name="8th Mil Brigade" home=0 type="militia_brigade" organisation=21.559 strength=29.878 highest=30.000 experience=16.569 is_reserve=yes current_distance=0.000 builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=8497 type=4713 } name="9th Mil Brigade" home=0 type="militia_brigade" organisation=21.647 strength=29.878 highest=30.000 experience=16.570 is_reserve=yes current_distance=0.000 builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } } country_intel= { 5 9 7 } } army= { id= { id=2672 type=41 } name="1. Qu Jun Fang'tien" leader= { id=101163 type=37 } previous=4932 movement_progress=0.048 path= { 7326 } location=4885 attack_delay=26.970 combat_hours=23 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2663 type=41 } name="1. Qu Jun Fang'tien HQ" type="hq_brigade" organisation=47.726 strength=5.497 highest=5.500 experience=15.635 current_distance=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" country_intel= { 5 1 9 } } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=1.052 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } theatre= { id= { id=14521 type=41 } name="Batavia HQ" leader= { id=101012 type=37 } movement_progress=0.000 location=6478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=14522 type=41 } name="25th HQ Brigade" home=6478 type="hq_brigade" organisation=0.000 strength=1.463 highest=1.668 experience=2.831 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.807} } navy= { id= { id=2405 type=41 } name="1 Sensui Kantai" base=10657 leader= { id=101274 type=37 } previous=11665 movement_progress=13.620 path= { 11662 11660 11657 13608 10995 } location=11663 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2402 type=41 } name="1 Sensuisentai" type="submarine" organisation=70.960 strength=99.916 highest=100.000 experience=10.020 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2403 type=41 } name="2 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.020 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2404 type=41 } name="3 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.020 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={3 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } convoy_raid= { province=11731 stance=1 start_date="1941.5.21.12" death_date="1941.6.11.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 attack=1 } start_date="1941.5.21.12" end_date="1941.5.21.12" at_sea=0 } navy= { id= { id=2409 type=41 } name="2 Sensui Kantai" base=10658 leader= { id=101290 type=37 } previous=11646 movement_progress=36.000 path= { 11627 11711 11713 11718 11726 11727 11730 11933 } location=11628 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2406 type=41 } name="4 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.001 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2407 type=41 } name="5 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2408 type=41 } name="6 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={8 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } convoy_raid= { province=13561 stance=1 start_date="1941.6.3.12" death_date="1941.6.24.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 attack=1 } start_date="1941.6.3.12" end_date="1941.6.3.12" at_sea=0 } navy= { id= { id=2412 type=41 } name="3 Sensui Kantai" base=10657 leader= { id=101239 type=37 } previous=11660 movement_progress=52.420 path= { 11648 11647 11646 11628 11627 11711 11713 11718 11725 11727 11731 } location=11662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2410 type=41 } name="7 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.013 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=2411 type=41 } name="8 Sensuisentai" type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.014 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={10 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=7900 type=4713 } name="9 Sensuisentai" home=0 type="submarine" organisation=70.960 strength=100.000 highest=100.000 experience=10.000 submarine_crew_training={3 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={7 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } convoy_raid= { province=11717 stance=1 start_date="1941.5.30.12" death_date="1941.6.20.12" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 attack=1 } start_date="1941.5.30.12" end_date="1941.5.30.12" at_sea=0 } division= { id= { id=2619 type=41 } name="Saipan Shidan" leader= { id=101195 type=37 } movement_progress=0.000 location=5966 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2617 type=41 } name="1 Saipan no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2618 type=41 } name="2 Saipan no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2622 type=41 } name="Iwoto Shidan" leader= { id=101106 type=37 } movement_progress=0.000 location=10642 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2620 type=41 } name="1 Iwoto no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2621 type=41 } name="2 Iwoto no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2625 type=41 } name="Minamitorishima Shidan" leader= { id=101123 type=37 } movement_progress=0.000 location=10643 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2623 type=41 } name="1 Minamitorishima no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2624 type=41 } name="2 Minamitorishima no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2630 type=41 } name="Yappu Shidan" leader= { id=101112 type=37 } movement_progress=0.000 location=10645 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2628 type=41 } name="1 Yappu no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2629 type=41 } name="2 Yappu no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2633 type=41 } name="Palau Shidan" leader= { id=101121 type=37 } movement_progress=0.000 location=6291 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2631 type=41 } name="1 Palau no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2632 type=41 } name="2 Palau no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2639 type=41 } name="Satawan Shidan" leader= { id=101153 type=37 } movement_progress=0.000 location=10652 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2637 type=41 } name="1 Satawan no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2638 type=41 } name="2 Satawan no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2642 type=41 } name="Ulithi Shidan" leader= { id=101160 type=37 } previous=10648 movement_progress=0.000 location=10651 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2640 type=41 } name="1 Ulithi no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2641 type=41 } name="2 Ulithi no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2650 type=41 } name="Eniwetok Shidan" leader= { id=101105 type=37 } movement_progress=0.000 location=10663 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2648 type=41 } name="1 Eniwetok no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2649 type=41 } name="2 Eniwetok no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2653 type=41 } name="Ponape Shidan" leader= { id=101146 type=37 } movement_progress=0.000 location=10653 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2651 type=41 } name="1 Ponape no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2652 type=41 } name="2 Ponape no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=2656 type=41 } name="Mili Shidan" leader= { id=101108 type=37 } movement_progress=0.000 location=10657 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2654 type=41 } name="1 Mili no Shubirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2655 type=41 } name="2 Mili no Minpeirentai" type="militia_brigade" organisation=30.325 strength=29.979 highest=30.000 experience=8.632 is_reserve=yes builder="JAP" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } navy= { id= { id=13939 type=4713 } name="10th Navy" base=5315 leader= { id=101247 type=37 } previous=11751 movement_progress=23.000 path= { 11756 11179 11234 11948 11945 11993 11994 11995 12024 12026 6420 } location=11748 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2331 type=41 } name="IJN Tama" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2327 type=41 } name="IJN Oi" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={1 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2330 type=41 } name="IJN Yubari" type="light_cruiser" organisation=77.268 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={3 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} cruiser_engine={3 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2385 type=41 } name="4 Kuchikusentai" type="destroyer" organisation=77.268 strength=100.000 highest=100.000 experience=10.023 builder="JAP" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={2 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2607 type=41 } name="16 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2414 type=41 } name="3 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2413 type=41 } name="2 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2422 type=41 } name="8 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2606 type=41 } name="15 Yuso Sentai" type="transport_ship" organisation=7.884 strength=100.000 highest=100.000 experience=10.000 } transport= { province=6420 stance=1 start_date="1941.4.19.13" death_date="1941.4.19.13" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 } start_date="1941.4.19.13" end_date="1941.4.19.13" division= { id= { id=2266 type=41 } name="Osaka Shidan" leader= { id=101070 type=37 } previous=5345 movement_progress=0.000 location=11748 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 regiment= { id= { id=2264 type=41 } name="1 Osaka no Konoerentai" type="garrison_brigade" organisation=108.493 strength=29.841 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2265 type=41 } name="22 Dokuritsu no Soukoushashidan" type="self_propelled_support_brigade" organisation=133.204 strength=9.947 highest=10.000 experience=7.256 is_reserve=yes builder="JAP" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } parent= { id=14521 type=41 } } at_sea=0 } armygroup= { id= { id=27063 type=4713 } name="4th Army Group" leader= { id=101191 type=37 } movement_progress=0.000 location=10658 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27064 type=4713 } name="27th HQ Brigade" home=10658 type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=6.088 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.605} } army= { id= { id=2267 type=41 } name="Chuo Homengun" leader= { id=101038 type=37 } previous=5255 movement_progress=0.000 location=10658 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2246 type=41 } name="Chuo Nippongun HQ" type="hq_brigade" organisation=51.552 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=1180 type=4713 } name="9th Corps" leader= { id=101065 type=37 } previous=5060 movement_progress=0.000 location=10658 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1181 type=4713 } name="9th HQ Brigade" home=7238 type="hq_brigade" organisation=51.552 strength=6.000 highest=6.000 experience=6.711 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=20639 type=4713 } name="4 Rikusenshidan" leader= { id=101213 type=37 } previous=6500 movement_progress=10.407 path= { 6513 6507 } location=6520 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20642 type=4713 } name="5th Mar Brigade" home=0 type="marine_brigade" organisation=83.393 strength=29.979 highest=30.000 experience=7.357 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20644 type=4713 } name="6th Mar Brigade" home=0 type="marine_brigade" organisation=83.393 strength=29.979 highest=30.000 experience=7.357 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20646 type=4713 } name="7th Mar Brigade" home=0 type="marine_brigade" organisation=83.393 strength=29.979 highest=30.000 experience=7.357 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } staging_province=6507 } division= { id= { id=19596 type=4713 } name="3 Rikusenshidan" leader= { id=101215 type=37 } previous=5348 movement_progress=0.000 location=10658 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19599 type=4713 } name="1st Mar Brigade" home=0 type="marine_brigade" organisation=89.458 strength=29.982 highest=30.000 experience=7.372 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19601 type=4713 } name="2nd Mar Brigade" home=0 type="marine_brigade" organisation=89.458 strength=29.982 highest=30.000 experience=7.372 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19603 type=4713 } name="3rd Mar Brigade" home=0 type="marine_brigade" organisation=89.458 strength=29.982 highest=30.000 experience=7.369 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } start_date="1940.8.24.12" end_date="1940.8.24.12" staging_province=10658 } } start_date="1940.8.22.7" end_date="1940.8.22.7" } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=26.815 their_power=0.000 embark=0 debark=0 ops_area= { 6390 6399 6395 7764 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 2 0 0 0 0 } } } GER= { value=90 threat=6.304 last_send_diplomat="1940.5.23.1" } ENG= { value=55 threat=0.010 last_send_diplomat="1940.10.27.1" occupation_policy="collaboration_government" } SOV= { value=-200 threat=61.596 last_send_diplomat="1940.5.12.19" next_wargoal_date="1938.8.16.0" last_war="1938.5.16.0" occupation_policy="full_occupation" } USA= { value=-90 threat=50.010 last_send_diplomat="1941.6.1.19" occupation_policy="full_occupation" } JAP= { value=85 threat=0.000 } ITA= { value=50 threat=0.015 last_send_diplomat="1939.12.22.19" } NOR= { value=0 threat=0.000 } SWE= { value=30 threat=0.100 last_send_diplomat="1940.11.11.19" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=30 threat=0.000 last_send_diplomat="1940.9.26.1" } LUX= { value=0 threat=0.000 } VIC= { value=100 threat=0.000 } HUN= { value=75 threat=0.010 last_send_diplomat="1941.6.8.19" } ROM= { value=35 threat=0.000 last_send_diplomat="1940.12.11.1" } SLO= { value=75 threat=0.000 } SCH= { value=25 threat=0.000 } POR= { value=95 threat=0.000 last_send_diplomat="1937.4.8.1" } SPA= { value=80 threat=0.000 last_send_diplomat="1941.6.8.19" } BUL= { value=85 threat=0.004 last_send_diplomat="1941.6.8.19" } GRE= { value=80 threat=0.000 last_send_diplomat="1941.5.27.19" } YUG= { value=80 threat=0.002 last_send_diplomat="1937.2.1.1" } AFG= { value=75 threat=0.000 } IRQ= { value=50 threat=0.000 last_send_diplomat="1941.5.2.1" } JOR= { value=25 threat=0.000 } LEB= { value=25 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=25 threat=0.000 } PER= { value=90 threat=0.002 last_send_diplomat="1938.6.2.1" } SAU= { value=60 threat=0.000 last_send_diplomat="1940.10.7.1" } SYR= { value=25 threat=0.000 } TUR= { value=80 threat=0.000 last_send_diplomat="1937.1.29.1" } YEM= { value=75 threat=0.000 } BHU= { value=75 threat=0.000 } IND= { value=25 threat=0.000 } NEP= { value=75 threat=0.000 } CGX= { value=-154 threat=0.002 last_war="1939.2.6.8" occupation_policy="full_occupation" } CHI= { value=-200 threat=1.066 last_war="1939.2.6.8" occupation_policy="full_occupation" } CYN= { value=-147 threat=0.000 last_war="1939.2.6.8" occupation_policy="full_occupation" } MAN= { value=200 threat=0.103 last_send_diplomat="1941.4.13.1" } MEN= { value=200 threat=0.250 last_send_diplomat="1941.4.3.1" } MON= { value=-83 threat=0.000 last_war="1938.5.16.23" } SIK= { value=-30 threat=0.000 last_send_diplomat="1940.2.17.1" last_war="1938.5.16.23" occupation_policy="full_occupation" } TAN= { value=-60 threat=0.000 last_war="1938.5.16.23" } TIB= { value=75 threat=0.000 last_send_diplomat="1940.2.2.1" } IDC= { value=200 threat=0.000 } PHL= { value=25 threat=0.000 } SIA= { value=89 threat=0.000 last_send_diplomat="1940.5.23.1" } EGY= { value=25 threat=0.000 } LIB= { value=25 threat=0.000 } SAF= { value=25 threat=0.000 } AST= { value=40 threat=0.000 last_send_diplomat="1941.4.3.1" } NZL= { value=25 threat=0.000 } CAN= { value=30 threat=0.025 last_send_diplomat="1936.11.27.1" } CUB= { value=25 threat=0.000 } COS= { value=25 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 last_send_diplomat="1938.8.31.19" } HAI= { value=25 threat=0.000 } HON= { value=80 threat=0.000 last_send_diplomat="1940.9.26.1" } MEX= { value=35 threat=0.000 last_send_diplomat="1941.2.24.19" } NIC= { value=30 threat=0.062 last_send_diplomat="1937.5.9.1" } PNM= { value=30 threat=0.000 last_send_diplomat="1940.10.7.1" } SAL= { value=75 threat=0.000 } ARG= { value=85 threat=0.000 last_send_diplomat="1940.10.7.1" } BOL= { value=25 threat=0.000 last_send_diplomat="1940.6.26.19" } BRA= { value=-55 threat=0.002 last_send_diplomat="1936.12.23.1" } CHL= { value=35 threat=0.000 last_send_diplomat="1940.2.6.1" } COL= { value=30 threat=0.000 last_send_diplomat="1940.5.23.1" } ECU= { value=25 threat=0.000 } PAR= { value=25 threat=0.000 } PRU= { value=90 threat=0.000 last_send_diplomat="1940.8.31.1" } URU= { value=80 threat=0.000 last_send_diplomat="1936.10.18.1" } VEN= { value=30 threat=0.000 last_send_diplomat="1940.2.25.19" } KWT= { value=85 threat=0.000 last_send_diplomat="1940.9.26.1" } BBU= { value=25 threat=0.000 } MLY= { value=25 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={5001 5002 5003 5004 5005 5006 5007 5009 5010 5011 5025 5033 5028 5044 5047 5057 5068 5072 5080 5090 5095 5096 5099 5105 5115 5134 5149 5150 5155 5158 5160 5170 5172 5179 5180 5189 95461 95462 95463 95464 95465 95466 95467 95468 5034 5045 5053 5069 5073 5106 5107 5116 5135 5141 5147 5159 5169 5202 5035 5081 5082 5108 5117 5136 5137 5142 5041 5059 5100 5118 5143 5036 5060 5083 5120 5138 5144 5192 5042 5029 5050 5061 5065 5084 5091 5110 5121 5122 5163 5173 5181 5193 } saved_templates= { JAP_triangular= { infantry_brigade infantry_brigade infantry_brigade } JAP_square= { infantry_brigade infantry_brigade infantry_brigade infantry_brigade } JAP_mixed_brigade= { infantry_brigade truck_towed_support_brigade engineer_brigade } JAP_cavalry= { cavalry_brigade cavalry_brigade } JAP_guards= { light_armor_brigade motorized_brigade motorized_brigade motorized_brigade } JAP_motorised= { motorized_brigade motorized_brigade motorized_brigade motorized_brigade } JAP_motor_tank= { armor_brigade armor_brigade motorized_brigade } JAP_mech_tank= { armor_brigade armor_brigade mechanized_brigade } JAP_border_guards= { garrison_brigade garrison_brigade garrison_brigade } JAP_snlf= { marine_brigade marine_brigade marine_brigade } JAP_airborne= { paratrooper_brigade paratrooper_brigade } JAP_alpine= { bergsjaeger_brigade bergsjaeger_brigade } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=405 land_perc=0.608 air_perc=0.050 naval_perc=0.342 armor_bias=0.050 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } conquer_prov= { id=5765 value=50 } conquer_prov= { id=7519 value=50 } defend_prov= { id=5315 value=220 } defend_prov= { id=6525 value=50 } defend_prov= { id=4691 value=20 } defend_prov= { id=4986 value=20 } defend_prov= { id=5020 value=20 } defend_prov= { id=5218 value=20 } defend_prov= { id=5341 value=20 } defend_prov= { id=5346 value=20 } defend_prov= { id=5370 value=20 } defend_prov= { id=5425 value=20 } defend_prov= { id=5478 value=20 } defend_prov= { id=5543 value=20 } defend_prov= { id=5759 value=20 } defend_prov= { id=5809 value=20 } defend_prov= { id=5966 value=20 } defend_prov= { id=10651 value=20 } defend_prov= { id=10658 value=20 } defend_prov= { id=10663 value=20 } defend_prov= { id=6380 value=20 } defend_prov= { id=6398 value=20 } defend_prov= { id=6500 value=20 } defend_prov= { id=6507 value=20 } threat= { id="SOV" value=400 } threat= { id="CHI" value=67 } threat= { id="AST" value=43 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=301 } antagonize= { id="SOV" value=257 } antagonize= { id="GRE" value=190 } antagonize= { id="SIK" value=107 } antagonize= { id="MLY" value=106 } antagonize= { id="AST" value=98 } befriend= { id="MEN" value=400 } befriend= { id="MAN" value=308 } befriend= { id="GER" value=61 } befriend= { id="ROM" value=54 } befriend= { id="ITA" value=50 } befriend= { id="IDC" value=40 } befriend= { id="VIC" value=13 } protect= { id="POR" value=50 } protect= { id="MEN" value=50 } protect= { id="MON" value=50 } protect= { id="SIK" value=50 } protect= { id="TIB" value=50 } protect= { id="MLY" value=50 } rival= { id="CHI" value=186 } rival= { id="AST" value=96 } rival= { id="POR" value=60 } area_theatre= { id= { id=382 type=45 } front= { provinces= { 5020 } local_enemy="MAN" front=no sea=no } unit= { id=7741 type=41 } country="JAP" hot=no } area_theatre= { id= { id=91 type=45 } front= { provinces= { 4522 } local_enemy="SOV" front=no sea=no } front= { provinces= { 4580 4636 4635 4743 4795 4742 4794 4843 4893 4939 } local_enemy="MAN" front=no sea=no } front= { provinces= { 4981 } local_enemy="MAN" front=no sea=no } front= { provinces= { 4886 4934 4935 5019 } local_enemy="CHI" front=yes sea=no } provinces= { 4692 4691 4744 4796 4845 4844 4940 4894 4941 4895 4942 4896 4846 4797 4745 4985 5023 4984 5022 4983 5056 5087 5146 5114 5088 5057 5115 5089 5058 5116 5090 5059 5117 5183 5148 5182 5147 5247 5214 5215 5279 5248 5184 5149 5216 5249 5217 5281 5250 5309 5280 5308 5339 5307 5388 5366 5389 5340 5455 5341 4981 4935 5055 4886 4934 5019 } unit= { id=2614 type=41 } country="JAP" hot=yes } area_theatre= { id= { id=94 type=45 } front= { provinces= { 8640 } local_enemy="SOV" front=no sea=no } provinces= { 4746 7262 7213 7189 7141 7165 7142 7190 7166 7120 7239 7214 7238 4798 4848 4944 4897 4847 4943 4986 5060 5024 4987 5025 5092 5061 5091 5150 5119 5219 5186 5151 5120 5187 5255 5220 5285 5254 5284 5253 5252 5218 5185 5311 5282 5312 5283 5313 5347 5314 5348 5315 5286 5316 5372 5394 5346 5345 5344 5343 5310 5342 5367 5408 5390 5425 5407 5424 5438 5476 5475 5498 5521 5497 5543 5520 5423 5544 5522 5545 5523 5574 5600 5641 5624 5601 5654 5676 5477 5456 5478 5457 5426 5439 5427 5410 5371 5370 5369 5368 5391 5409 5392 5393 5411 5440 5499 5251 5221 5118 6875 6990 7009 5737 5747 5769 5758 5781 5810 5794 5780 5809 5824 5712 5720 5748 5759 } unit= { id=2437 type=41 } country="JAP" hot=no } area_theatre= { id= { id=3702 type=45 } front= { provinces= { 6393 } front=no sea=no } front= { provinces= { 6377 } local_enemy="MLY" front=no sea=no } front= { provinces= { 6388 } front=no sea=no } front= { provinces= { 7744 7746 } front=no sea=no } front= { provinces= { 6390 6399 6395 } local_enemy="MLY" front=no sea=no } front= { provinces= { 6420 6426 } front=no sea=no } front= { provinces= { 7739 7742 } front=no sea=no } front= { provinces= { 6421 } front=no sea=no } front= { provinces= { 6434 6444 } front=no sea=no } front= { provinces= { 7735 } front=no sea=no } front= { provinces= { 7757 } front=no sea=no } front= { provinces= { 7764 } local_enemy="AST" front=no sea=no } front= { provinces= { 7758 } front=no sea=no } front= { provinces= { 6492 6501 } front=no sea=no } provinces= { 6450 6459 6437 6442 6460 6461 6470 6484 6491 6500 6507 6513 6514 6515 6520 6521 6522 6523 6529 6530 6531 6516 6524 6525 6532 6533 7791 7793 7796 7797 7798 7799 7802 6405 6406 6415 6424 6428 6478 6380 6508 6385 6291 6319 6398 6404 6413 7768 7780 10646 10648 10651 10649 10650 10647 10652 10644 10645 5966 10641 10640 10643 14129 10642 10656 10659 10660 10661 10662 10658 10657 10663 10653 10654 } unit= { id=14521 type=41 } country="JAP" hot=no } } mobilize=yes alignment= { position= { x=200.000 y=200.000 } } dissent=0.000 national_unity=94.127 escorts=27 convoys=118 convoy= { id= { id=91 type=42 } start=5218 end=5341 escorts=0 convoys=2 path= { 5218 11224 11923 5341 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { fuel=28.968 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=95 type=42 } start=5520 end=5020 escorts=0 convoys=1 path= { 5520 11225 11931 11228 11932 5020 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=113 type=42 } start=5341 end=5218 escorts=0 convoys=2 path= { 5341 11923 11224 5218 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { metal=11.338 energy=4.498 rare_materials=1.620 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=114 type=42 } start=5020 end=5520 escorts=0 convoys=2 path= { 5020 11932 11228 11931 11225 5520 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { energy=0.702 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=115 type=42 } start=5809 end=5520 escorts=0 convoys=3 path= { 5809 12013 12015 11230 11935 11934 11927 11924 5520 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { metal=2.400 energy=10.530 rare_materials=1.140 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=5754 type=42 } start=5315 end=10657 escorts=0 convoys=1 path= { 5315 11773 11726 11718 11713 11711 11625 11624 11623 11645 11664 11666 11667 11598 11151 11596 11150 10657 } last_attack="1.1.1.0" start_date="1936.7.16.0" daily= { supplies=3.662 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=7647 type=42 } start=5520 end=9365 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1936.9.27.3" daily= { money=7.579 fuel=14.057 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=7892 type=42 } start=5520 end=9365 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1936.10.5.3" daily= { money=8.229 fuel=15.390 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=8020 type=42 } start=5315 end=7893 escorts=0 convoys=3 path= { 5315 11773 11726 11718 11713 11711 11627 11623 11645 11664 11666 11667 11668 11677 11679 13543 13541 13540 13818 13822 13821 11007 13853 13845 13844 13887 13886 13888 11004 13892 13898 13899 11016 13905 13906 11019 13932 13930 13994 13993 13988 13309 11065 14121 13302 13299 13297 13286 13287 10836 13289 10837 10808 10809 10838 12914 12923 10839 10840 10813 12927 7893 } last_attack="1.1.1.0" start_date="1936.10.11.3" daily= { money=13.079 fuel=26.544 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=8158 type=42 } start=5520 end=3580 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11454 10589 10590 10591 10592 11382 10593 10594 3580 } last_attack="1.1.1.0" start_date="1936.10.17.3" daily= { money=7.706 fuel=14.293 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=8393 type=42 } start=5520 end=3580 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 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11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11454 10589 10590 10591 10592 11382 10593 4123 } last_attack="1.1.1.0" start_date="1936.11.6.3" daily= { money=13.079 fuel=26.544 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=8887 type=42 } start=5520 end=9429 escorts=0 convoys=1 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 11326 12364 12365 10727 10726 9429 } last_attack="1.1.1.0" start_date="1936.11.12.3" daily= { fuel=26.544 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=9056 type=42 } start=7238 end=6671 escorts=0 convoys=3 path= { 7238 11911 11910 11899 11819 11644 11901 11900 11786 11787 11789 11798 11800 11801 11806 11192 13644 13645 13642 13638 13639 13695 13701 13700 13729 13728 13730 13725 14023 14021 11108 14042 6671 } last_attack="1.1.1.0" start_date="1936.11.20.2" daily= { fuel=14.293 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=9714 type=42 } start=5315 end=7853 escorts=0 convoys=4 path= { 5315 11773 11774 11717 11716 11712 11629 11628 11645 11664 11666 11667 11668 11677 11679 13543 13541 13540 13818 13822 13821 11007 13853 13845 13844 13887 13886 13888 11004 13892 13898 13899 11016 13936 13934 11021 13944 13946 11024 13317 11060 11066 13313 11069 13299 13297 11092 13288 13289 10837 10808 10809 10838 12914 12923 10839 10840 10814 12928 7853 } last_attack="1.1.1.0" start_date="1936.12.16.3" daily= { money=5.095 fuel=8.235 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=10691 type=42 } start=5520 end=5809 escorts=0 convoys=2 path= { 5520 11924 11926 11929 12013 5809 } last_attack="1.1.1.0" start_date="1937.1.22.0" daily= { supplies=21.937 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=10720 type=42 } start=5315 end=9740 escorts=0 convoys=2 path= { 5315 11773 11774 11717 11716 11712 11629 11628 11646 11647 11663 11154 11669 11152 11681 13602 13544 13545 13547 13548 13549 13817 13835 13838 13840 14065 14064 13804 13805 13802 13789 11001 13787 14007 14006 14005 14002 14000 11124 14001 11097 11098 13218 11383 10827 13250 10826 10825 9740 } last_attack="1.1.1.0" start_date="1937.1.22.3" daily= { money=2.006 crude_oil=11.163 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=10721 type=42 } start=5520 end=4188 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11454 10589 10590 10591 10592 11382 10595 10597 10598 4188 } last_attack="1.1.1.0" start_date="1937.1.22.3" daily= { fuel=27.641 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=10753 type=42 } start=5520 end=4236 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11451 10582 11450 10580 10578 10577 4236 } last_attack="1.1.1.0" start_date="1937.1.25.3" daily= { money=13.619 fuel=27.641 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=11076 type=42 } start=5520 end=4720 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11451 10589 10590 10591 4720 } last_attack="1.1.1.0" start_date="1937.2.5.3" daily= { money=13.619 fuel=27.641 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=12484 type=42 } start=5520 end=4086 escorts=0 convoys=1 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11451 10582 11449 10574 10573 11447 10568 11444 10565 10563 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 4086 } last_attack="1.1.1.0" start_date="1937.4.1.3" daily= { money=14.160 fuel=28.738 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=12907 type=42 } start=5315 end=10658 escorts=0 convoys=2 path= { 5315 11773 11726 11718 11713 11711 11625 11624 11623 11645 11664 11666 11667 11598 11597 10658 } last_attack="1.1.1.0" start_date="1937.4.20.0" daily= { supplies=5.951 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=13264 type=42 } start=5315 end=9739 escorts=0 convoys=1 path= { 5315 11773 11774 11717 11716 11712 11629 11628 11646 11647 11663 11154 11669 11152 11681 13602 13544 13545 13547 13548 13549 13817 13835 13838 13840 14065 14064 11000 13806 13803 13789 11001 13787 14007 14006 14005 14004 11123 14003 13270 11100 9739 } last_attack="1.1.1.0" start_date="1937.5.2.3" daily= { fuel=15.474 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=13486 type=42 } start=5315 end=10079 escorts=0 convoys=1 path= { 5315 11773 11774 11717 11716 11712 11629 11628 11645 11664 11666 11667 11668 11677 11679 13543 13541 13540 13818 13822 13821 11007 13853 13845 13844 13887 13886 13888 11004 13892 13898 13899 11016 13905 13906 13927 13928 13924 11055 11023 10831 13275 13276 13277 10079 } last_attack="1.1.1.0" start_date="1937.5.11.3" daily= { fuel=28.738 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=14995 type=42 } start=7238 end=3658 escorts=0 convoys=3 path= { 7238 11911 11187 11186 11643 11781 11707 11703 11704 11700 11170 11698 11687 11686 10981 13618 10982 13633 13741 13742 13739 13738 13747 13748 13751 13756 13757 13760 14051 14049 3658 } last_attack="1.1.1.0" start_date="1937.7.11.3" daily= { money=8.983 fuel=16.801 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=14996 type=42 } start=5520 end=9429 escorts=0 convoys=1 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 11326 12364 12365 10727 10726 9429 } last_attack="1.1.1.0" start_date="1937.7.11.3" daily= { money=3.664 crude_oil=22.548 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=15242 type=42 } start=5520 end=6175 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12005 11242 6175 } last_attack="1.1.1.0" start_date="1937.7.21.3" daily= { fuel=28.972 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=15716 type=42 } start=5520 end=4548 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11451 10582 11449 10574 10572 10571 11445 10568 11444 10565 11441 11440 4548 } last_attack="1.1.1.0" start_date="1937.8.9.3" daily= { money=14.268 fuel=28.957 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=15717 type=42 } start=5315 end=9236 escorts=0 convoys=1 path= { 5315 11773 11774 11717 11715 11714 11630 11702 11172 11650 11168 11697 11684 11654 10994 13609 13610 13562 10993 13565 13570 10991 13583 14100 13579 13772 14017 14016 14055 14056 14012 14058 11103 14057 9236 } last_attack="1.1.1.0" start_date="1937.8.9.3" daily= { money=2.263 crude_oil=12.697 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=22688 type=42 } start=5520 end=9429 escorts=0 convoys=1 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 11326 12364 12365 10727 10726 9429 } last_attack="1.1.1.0" start_date="1938.5.26.3" daily= { } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=22689 type=42 } start=5315 end=7945 escorts=0 convoys=4 path= { 5315 11773 11726 11718 11713 11711 11627 11623 11645 11664 11666 11667 11598 11151 11678 11676 13542 13539 13535 13820 13850 13849 11006 13848 13857 13860 13882 13885 13878 13894 13896 13980 11026 13982 13984 11028 13955 13954 13953 13951 13950 13319 11066 13328 11068 13333 11094 13294 13293 13292 13290 13289 10837 10808 10809 12919 12920 10810 12921 12922 10812 7945 } last_attack="1.1.1.0" start_date="1938.5.26.3" daily= { fuel=32.248 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=30461 type=42 } start=5218 end=4896 escorts=0 convoys=1 path= { 5218 11224 11923 11221 4896 } last_attack="1.1.1.0" start_date="1939.4.26.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=33976 type=42 } start=5520 end=5056 escorts=0 convoys=2 path= { 5520 11225 11931 11228 11932 5056 } last_attack="1.1.1.0" start_date="1939.10.15.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=34002 type=42 } start=5315 end=10336 escorts=0 convoys=3 path= { 5315 11773 11726 11718 11713 11711 11627 11623 11645 11664 11666 11667 11598 11151 11678 11676 13542 13539 13535 13820 13850 13849 11006 13848 13857 13860 13882 13885 13878 13894 13896 13901 13902 13937 11020 13934 13933 13931 13992 13990 13989 13988 13308 11063 11064 13303 13282 13283 10336 } last_attack="1.1.1.0" start_date="1939.10.17.3" daily= { fuel=19.845 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=35238 type=42 } start=5520 end=9538 escorts=0 convoys=1 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 9538 } last_attack="1.1.1.0" start_date="1940.1.30.3" daily= { } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=35239 type=42 } start=7238 end=3658 escorts=0 convoys=3 path= { 7238 11911 11187 11186 11643 11781 11707 11703 11704 11700 11170 11698 11687 11686 10981 13618 10982 13633 13741 13742 13739 13738 13747 13748 13751 13756 13757 13760 14051 14049 3658 } last_attack="1.1.1.0" start_date="1940.1.30.3" daily= { fuel=24.631 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=35240 type=42 } start=5315 end=10336 escorts=0 convoys=3 path= { 5315 11773 11726 11718 11713 11711 11627 11623 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} trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=36445 type=42 } start=5520 end=1306 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11454 10589 10588 11450 10580 10579 10572 10571 11456 10570 10567 11443 10564 11440 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1306 } last_attack="1.1.1.0" start_date="1940.5.16.3" daily= { fuel=43.133 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=36446 type=42 } start=5520 end=6175 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12005 11242 6175 } last_attack="1.1.1.0" 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11717 11716 11712 11629 11628 11645 11664 11666 11667 11668 11677 11679 13543 13541 13540 13818 13822 13821 11007 13853 13845 13844 13887 13886 13888 11004 13892 13898 13899 11016 13905 13906 13927 13928 13924 11055 11023 10831 13275 13276 13277 10079 } last_attack="1.1.1.0" start_date="1940.7.11.3" daily= { } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=37064 type=42 } start=5520 end=9365 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1940.7.12.3" daily= { money=3.507 crude_oil=20.047 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=37561 type=42 } start=5520 end=9365 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1940.8.24.3" daily= { money=0.825 metal=11.897 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=37562 type=42 } start=5520 end=193 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 14072 12032 11291 12097 12100 12101 12049 12050 12102 12103 12338 12350 12351 12352 12357 12359 10724 10723 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11454 10589 10588 11450 10580 10579 10572 10571 11456 10570 10567 11443 10564 11440 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10513 10511 10506 10504 10502 10500 193 } last_attack="1.1.1.0" start_date="1940.8.24.3" daily= { 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{ } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=37944 type=42 } start=5520 end=9538 escorts=0 convoys=1 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 9538 } last_attack="1.1.1.0" start_date="1940.9.30.3" daily= { fuel=33.271 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=37945 type=42 } start=5315 end=7722 escorts=0 convoys=2 path= { 5315 11773 11774 11717 11716 11712 11629 11628 11646 11647 11663 11154 11669 11152 11681 13602 13544 13545 13818 13822 11008 13832 13834 13837 13839 10999 14087 13604 13800 11003 13790 13793 13791 13911 13912 13913 13916 14002 14000 11124 14001 11100 13271 11099 13218 11383 7722 } last_attack="1.1.1.0" start_date="1940.9.30.3" daily= { } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=37946 type=42 } start=5315 end=7945 escorts=0 convoys=4 path= { 5315 11773 11726 11718 11713 11711 11627 11623 11645 11664 11666 11667 11598 11151 11678 11676 13542 13539 13535 13820 13850 13849 11006 13848 13857 13860 13882 13885 13878 13894 13896 13980 11026 13982 13984 11028 13955 13954 13953 13951 13950 13319 11066 13328 11068 13333 11094 13294 13293 13292 13290 13289 10837 10808 10809 12919 12920 10810 12921 12922 10812 7945 } last_attack="1.1.1.0" start_date="1940.9.30.3" daily= { } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=38097 type=42 } start=5520 end=9365 escorts=0 convoys=2 path= { 5520 11924 11926 11928 11230 12015 11237 12012 11239 12007 12006 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1940.10.10.3" daily= { money=0.870 metal=12.656 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=38302 type=42 } start=6380 end=5520 escorts=0 convoys=5 path= { 6380 11946 11945 11943 11232 11942 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.27.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38303 type=42 } start=6420 end=5520 escorts=0 convoys=6 path= { 6420 12026 12024 11995 11994 11993 11235 11236 12019 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.27.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38304 type=42 } start=7742 end=5520 escorts=0 convoys=6 path= { 7742 14070 12022 12002 12001 12000 12006 12018 12016 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.27.0" daily= { metal=0.964 rare_materials=1.268 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38305 type=42 } start=6434 end=5520 escorts=0 convoys=6 path= { 6434 11244 11992 11947 11948 11233 11944 11232 11942 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.27.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38306 type=42 } start=6500 end=5520 escorts=0 convoys=6 path= { 6500 11988 12026 12024 11995 11994 11993 11235 11236 12019 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.27.0" daily= { crude_oil=0.288 metal=0.714 rare_materials=15.473 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38307 type=42 } start=7735 end=5520 escorts=0 convoys=6 path= { 7735 14070 12022 12002 12001 12000 12006 12018 12016 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.27.0" daily= { rare_materials=0.724 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38337 type=42 } start=7758 end=5520 escorts=0 convoys=7 path= { 7758 12090 11986 11987 11988 12026 12024 11995 11994 11993 11235 11236 12019 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1940.10.28.0" daily= { rare_materials=1.812 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=39393 type=42 } start=5520 end=5759 escorts=0 convoys=1 path= { 5520 11924 11926 11928 5759 } last_attack="1.1.1.0" start_date="1940.12.19.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42223 type=42 } start=6236 end=5520 escorts=0 convoys=4 path= { 6236 12000 12006 12018 12016 11941 12015 11230 11928 11926 11924 5520 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { metal=1.435 rare_materials=36.638 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=42622 type=42 } start=5315 end=5966 escorts=0 convoys=2 path= { 5315 11773 11726 11718 11175 11723 11721 11611 5966 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42623 type=42 } start=5425 end=6291 escorts=0 convoys=2 path= { 5425 11184 11933 11731 11183 11734 11736 11176 11177 11748 6291 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42624 type=42 } start=7238 end=6875 escorts=0 convoys=1 path= { 7238 11911 11910 11899 11898 11196 11877 11874 6875 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42625 type=42 } start=5315 end=10642 escorts=0 convoys=1 path= { 5315 11773 11726 11718 11175 10642 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42626 type=42 } start=5315 end=10643 escorts=0 convoys=1 path= { 5315 11773 11774 11717 11716 11712 11629 11628 10643 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42627 type=42 } start=5315 end=10645 escorts=0 convoys=1 path= { 5315 11773 11726 11725 11723 11721 11610 11609 11608 11606 11605 10645 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42628 type=42 } start=5315 end=10651 escorts=0 convoys=5 path= { 5315 11773 11726 11718 11713 11711 11625 11626 11620 11164 11587 11588 10651 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42629 type=42 } start=5315 end=10652 escorts=0 convoys=1 path= { 5315 11773 11726 11718 11713 11711 11625 11626 11620 11164 11587 11588 11589 10652 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42630 type=42 } start=5315 end=10653 escorts=0 convoys=1 path= { 5315 11773 11726 11718 11713 11711 11625 11626 11620 11619 11618 11599 11592 10653 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42631 type=42 } 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0 2 0 0 0 0 0 0 2 3 3 0 0 0 0 0 0 0 0 2 2 3 1 0 0 0 0 0 } prov_vp=115.000 offmap_vp=0.000 effective_neutrality=0.000 highest_threat="SOV" } FRA= { flags= { agriculture_1=yes agriculture_2=yes agriculture_3=yes agriculture_4=yes agriculture_5=yes drafted_army=yes fighter_targerting_focus=yes firepower_30=yes firepower_37=yes firepower_40=yes forward_air_control=yes fr_signs_peace=yes grand_battle_plan_30=yes grand_battle_plan_37=yes grand_battle_plan_40=yes great_war=yes holds_elections=yes infantry_support_role_30=yes infantry_support_role_37=yes infantry_support_role_40=yes major_power_land=yes manpower_mobilized=yes scw_intervention_spr=yes second_london_conference=yes } variables= { } capital=2613 acting_capital=10073 government_in_exile=yes strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { supplies=23.054 money=77.480 metal=581.470 energy=35.758 rare_materials=290.851 } home= { supplies=23.054 money=0.337 metal=5.000 energy=10.000 rare_materials=2.500 } 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synthetic_oil_development={1 0.00000 0.000} oil_to_coal_conversion={1 0.77695 1.000} supply_production={5 0.01068 0.000} heavy_aa_guns={2 0.95490 1.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={2 0.00024 0.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={1 0.00690 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={1 0.00668 0.000} encryption_machine={1 0.00528 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={3 0.00192 0.000} steel_production={5 0.29272 1.000} raremetal_refinning_techniques={6 0.00220 0.000} coal_processing_technologies={5 0.28964 1.000} education={9 0.00507 0.000} supply_transportation={3 0.40976 1.000} supply_organisation={3 0.34613 1.000} civil_defence={2 0.00000 0.000} smallarms_technology={7 0.00427 0.000} militia_smallarms={5 0.10126 0.000} support_weapon_technology={7 0.00616 0.000} militia_support_weapons={5 0.00000 0.000} light_artillery_technology={7 0.00375 0.000} light_anti_tank_technology={4 0.00543 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={1 0.00000 0.000} paratrooper_infantry={1 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={1 0.00000 0.000} light_support_weapon_technology={1 0.00000 0.000} weapon_salt_water_proofing={1 0.00000 0.000} mountain_gun_technology={1 0.00000 0.000} engineer_bridging_equipment={0 0.32138 1.000} engineer_assault_equipment={0 0.21396 1.000} mountain_warfare_equipment={0 0.30890 1.000} airborne_warfare_equipment={0 0.05255 0.579} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.89432 1.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={1 0.00000 0.000} } nocategory=0.000 infantry_theory=4.137 artillery_theory=3.799 mobile_theory=2.443 automotive_theory=3.768 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=1.181 mechanicalengineering_theory=5.090 chemical_engineering=4.419 electornicegineering_theory=3.358 submarine_engineering=3.497 aeronautic_engineering=5.677 spearhead_theory=0.259 superior_firepower_theory=1.926 grand_battleplan_theory=6.823 human_wave_theory=0.893 base_strike_doctrine=1.697 fleet_in_being_doctrine=6.016 sealane_interdiction_doctrine=2.547 fighter_focus=5.248 cas_focus=8.016 tac_focus=6.737 nav_focus=5.198 strategic_air_focus=5.866 no_theory=9.910 infantry_practical=3.167 artillery_practical=2.813 mobile_practical=2.714 armour_practical=4.196 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=3.075 destroyer_practical=4.034 cruiser_practical=4.742 capitalship_practical=2.648 carrier_practical=1.124 submarine_practical=2.270 transport_practical=1.592 electornicegineering_practical=2.126 construction_practical=3.955 single_engine_aircraft_practical=5.162 twin_engine_aircraft_practical=3.418 four_engine_aircraft_practical=2.558 land_doctrine_practical=9.298 naval_doctrine_practical=9.214 air_doctrine_practical=9.298 port_capacity=5.713 research=lightcruiser_armament research=artillery research=heavy_aa_guns research=jungle_warfare_equipment research=oil_to_coal_conversion research=super_heavy_tank_brigade research=lighttank_gun research=super_heavy_tank_gun research=super_heavy_tank_engine research=truck_engine research=special_forces_training research=engineer_bridging_equipment research=supply_transportation research=anti_air_guns research=steel_production research=mechanised_infantry research=coal_processing_technologies research=supply_organisation research=engineer_assault_equipment research=lighttank_engine research=mountain_warfare_equipment research=airborne_warfare_equipment last_election="1940.5.4.0" last_surrender="1940.10.2.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.417 spiescaught=0 distribution= { 0.00000 0.00000 0.53479 0.40662 0.00439 0.05420 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.500 0.000 8.800 14.500 0.000 61.000 15.100 0.000 0.000 0.000 } } popularity= { data= { 0.286 12.700 6.500 15.700 6.800 4.900 4.100 25.100 6.100 9.700 7.800 } } neutrality=100.000 officers=420.497 government=social_conservatism head_of_state=2031 head_of_government=2031 foreign_minister=2003 armament_minister=2004 minister_of_security=2036 minister_of_intelligence=2003 chief_of_staff=2047 chief_of_army=2007 chief_of_navy=2009 chief_of_air=2187 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=mixed_industry taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=major_power ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=0.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 24000= { rank=1 skill=3 current_experience=4649.76901 gainable_trait= { defensive_doctrine=26.200 winter_specialist=0.100 panzer_leader=19.200 allround_defence_trait=3.900 school_of_entrenchment_trait=17.400 duration=0 current=23 } trait= { logistics_wizard } } 24001= { rank=1 current_experience=3416.15869 gainable_trait= { logistics_wizard=1.500 defensive_doctrine=22.100 offensive_doctrine=1.100 engineer=1.700 panzer_leader=16.100 allround_defence_trait=7.200 school_of_entrenchment_trait=12.900 duration=0 current=7 } } 24003= { rank=1 current_experience=3274.57867 gainable_trait= { logistics_wizard=1.800 defensive_doctrine=15.500 offensive_doctrine=6.000 engineer=8.900 panzer_leader=11.400 school_of_entrenchment_trait=1.200 duration=0 current=6 } } 24005= { rank=1 current_experience=4399.75937 gainable_trait= { panzer_leader=13.500 allround_defence_trait=6.700 school_of_entrenchment_trait=26.300 duration=0 current=14 } trait= { defensive_doctrine } } 24006= { rank=1 current_experience=5261.45026 gainable_trait= { defensive_doctrine=11.000 offensive_doctrine=2.600 engineer=3.900 fortress_buster=5.700 panzer_leader=8.100 school_of_entrenchment_trait=6.000 school_of_fortification_trait=3.400 duration=0 current=-1 } } 24007= { rank=1 skill=2 current_experience=3500.59546 gainable_trait= { defensive_doctrine=21.400 offensive_doctrine=3.400 panzer_leader=15.700 allround_defence_trait=6.700 school_of_entrenchment_trait=15.000 duration=0 current=9 } trait= { fortress_buster } } 24010= { rank=1 skill=3 current_experience=4313.11206 gainable_trait= { defensive_doctrine=24.300 offensive_doctrine=3.300 engineer=5.100 panzer_leader=17.800 allround_defence_trait=6.600 school_of_entrenchment_trait=17.300 duration=0 current=3 } trait= { logistics_wizard } } 24014= { rank=1 current_experience=3354.77173 gainable_trait= { logistics_wizard=1.000 defensive_doctrine=12.500 offensive_doctrine=3.400 engineer=0.100 panzer_leader=9.100 allround_defence_trait=9.400 school_of_entrenchment_trait=9.000 duration=0 current=17 } } 24015= { rank=2 skill=2 current_experience=3046.94894 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24020= { rank=1 skill=2 current_experience=2638.54373 gainable_trait= { defensive_doctrine=13.500 offensive_doctrine=2.500 engineer=3.800 panzer_leader=9.900 duration=0 current=16 } } 24027= { rank=1 skill=3 current_experience=4336.99280 gainable_trait= { defensive_doctrine=15.200 panzer_leader=11.300 school_of_entrenchment_trait=21.900 duration=0 current=14 } trait= { logistics_wizard drillmaster_trait } } 24031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24034= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24035= { rank=3 current_experience=2222.61441 gainable_trait= { fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=11 } trait= { defensive_doctrine allround_defence_trait old_guard } } 24036= { rank=3 skill=3 current_experience=4401.15894 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 24037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24039= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 24041= { rank=1 current_experience=3182.01733 gainable_trait= { defensive_doctrine=17.000 offensive_doctrine=1.600 engineer=2.400 panzer_leader=12.400 school_of_entrenchment_trait=18.400 duration=0 current=3 } trait= { logistics_wizard old_guard } } 24050= { rank=1 current_experience=6841.64429 gainable_trait= { offensive_doctrine=4.300 engineer=6.400 panzer_leader=13.500 school_of_entrenchment_trait=19.300 duration=0 current=8 } trait= { defensive_doctrine school_of_fortification_trait } } 24053= { rank=1 current_experience=1003.50186 gainable_trait= { duration=0 current=19 } trait= { logistics_wizard } } 24054= { rank=1 current_experience=3523.65540 gainable_trait= { logistics_wizard=0.400 offensive_doctrine=0.100 engineer=0.200 panzer_leader=6.400 school_of_entrenchment_trait=5.000 duration=0 current=13 } trait= { defensive_doctrine } } 24056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24058= { rank=1 skill=3 current_experience=5128.62189 gainable_trait= { defensive_doctrine=26.300 offensive_doctrine=1.200 school_of_entrenchment_trait=32.800 duration=0 current=1 } trait= { panzer_leader } } 24059= { rank=1 current_experience=3561.87512 gainable_trait= { defensive_doctrine=17.600 offensive_doctrine=9.900 engineer=14.200 panzer_leader=12.900 allround_defence_trait=6.000 school_of_entrenchment_trait=4.800 duration=0 current=10 } trait= { commando marine_trait } } 24060= { rank=1 current_experience=2754.64435 gainable_trait= { defensive_doctrine=9.500 offensive_doctrine=0.400 engineer=0.700 panzer_leader=7.000 school_of_entrenchment_trait=4.900 duration=0 current=13 } } 24062= { rank=3 skill=3 current_experience=4024.12714 gainable_trait= { duration=0 current=11 } trait= { defensive_doctrine old_guard } } 24063= { rank=1 skill=3 current_experience=4075.68124 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=20.700 offensive_doctrine=2.600 allround_defence_trait=7.000 school_of_entrenchment_trait=21.900 duration=0 current=3 } trait= { panzer_leader school_of_manoeuver_trait } } 24065= { rank=1 skill=3 current_experience=4118.99042 gainable_trait= { logistics_wizard=1.400 defensive_doctrine=15.100 offensive_doctrine=3.500 engineer=1.100 panzer_leader=11.100 school_of_entrenchment_trait=2.300 duration=0 current=3 } } 24067= { rank=3 skill=2 current_experience=3862.84692 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24070= { rank=1 current_experience=2808.72781 gainable_trait= { defensive_doctrine=11.200 offensive_doctrine=3.200 engineer=2.600 fortress_buster=3.800 panzer_leader=8.400 allround_defence_trait=10.100 school_of_entrenchment_trait=1.100 school_of_fortification_trait=2.300 duration=0 current=8 } trait= { logistics_wizard old_guard } } 24072= { rank=3 current_experience=1015.81467 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24073= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24074= { rank=1 skill=2 current_experience=2734.97046 gainable_trait= { defensive_doctrine=10.800 offensive_doctrine=5.000 engineer=3.500 panzer_leader=8.000 school_of_entrenchment_trait=8.200 duration=0 current=13 } trait= { commando } } 24075= { rank=3 current_experience=3734.01804 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 24076= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 24077= { rank=4 skill=3 current_experience=6409.54355 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24079= { rank=3 current_experience=4072.32263 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 24082= { rank=4 current_experience=7920.55249 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24083= { rank=1 skill=3 current_experience=4165.68130 gainable_trait= { defensive_doctrine=29.400 offensive_doctrine=3.200 engineer=4.800 panzer_leader=21.900 school_of_entrenchment_trait=21.000 duration=0 current=0 } } 24084= { rank=1 current_experience=7861.63580 gainable_trait= { logistics_wizard=1.400 defensive_doctrine=14.500 offensive_doctrine=1.700 engineer=2.600 panzer_leader=10.800 fanatic_trait=0.100 allround_defence_trait=2.500 school_of_entrenchment_trait=8.500 duration=0 current=11 } trait= { trickster } } 24086= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24090= { rank=1 current_experience=5686.91461 gainable_trait= { defensive_doctrine=14.500 offensive_doctrine=4.400 engineer=1.800 panzer_leader=10.800 school_of_entrenchment_trait=15.300 duration=0 current=1 } } 24094= { rank=1 current_experience=3581.81424 gainable_trait= { logistics_wizard=0.900 defensive_doctrine=16.800 panzer_leader=12.200 allround_defence_trait=3.000 school_of_entrenchment_trait=12.900 duration=0 current=17 } } 24095= { rank=3 skill=4 current_experience=8404.72620 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 24096= { rank=1 current_experience=3426.28433 gainable_trait= { defensive_doctrine=11.400 offensive_doctrine=1.200 engineer=1.800 panzer_leader=8.300 allround_defence_trait=0.100 school_of_entrenchment_trait=0.400 duration=0 current=11 } } 24099= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24102= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 24104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24106= { rank=1 current_experience=6264.06348 gainable_trait= { defensive_doctrine=16.600 engineer=5.800 panzer_leader=12.400 school_of_entrenchment_trait=19.400 duration=0 current=14 } trait= { offensive_doctrine } } 24108= { rank=1 current_experience=7213.65036 gainable_trait= { logistics_wizard=1.300 defensive_doctrine=8.700 offensive_doctrine=4.000 engineer=6.100 panzer_leader=6.400 school_of_entrenchment_trait=5.600 duration=0 current=9 } trait= { commando paratrooper_trait } } 24109= { rank=1 skill=3 current_experience=5487.35742 gainable_trait= { logistics_wizard=0.300 defensive_doctrine=34.100 fanatic_trait=27.800 allround_defence_trait=27.800 school_of_entrenchment_trait=51.200 duration=0 current=17 } trait= { panzer_leader } } 24111= { rank=1 current_experience=1673.26184 gainable_trait= { defensive_doctrine=5.500 offensive_doctrine=5.500 panzer_leader=4.100 duration=0 current=0 } } 24115= { rank=1 current_experience=2049.35553 gainable_trait= { logistics_wizard=0.200 panzer_leader=0.300 fanatic_trait=0.100 school_of_entrenchment_trait=0.700 duration=0 current=3 } trait= { defensive_doctrine allround_defence_trait } } 24117= { rank=1 skill=3 current_experience=4222.71121 gainable_trait= { defensive_doctrine=23.300 offensive_doctrine=12.400 engineer=6.400 panzer_leader=17.300 school_of_entrenchment_trait=15.200 duration=0 current=3 } trait= { logistics_wizard } } 24119= { rank=1 current_experience=5303.89874 gainable_trait= { defensive_doctrine=20.400 offensive_doctrine=1.400 engineer=0.100 fortress_buster=3.400 panzer_leader=15.000 fanatic_trait=0.100 school_of_entrenchment_trait=9.100 school_of_fortification_trait=2.000 duration=0 current=11 } trait= { logistics_wizard old_guard } } 24123= { rank=1 skill=2 current_experience=2439.66794 gainable_trait= { defensive_doctrine=15.900 offensive_doctrine=1.500 panzer_leader=11.700 allround_defence_trait=0.600 school_of_entrenchment_trait=20.600 duration=0 current=3 } trait= { fortress_buster old_guard } } 24124= { rank=4 skill=3 current_experience=4645.17172 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24125= { rank=1 current_experience=1001.24966 gainable_trait= { duration=0 current=19 } trait= { engineer } } 24126= { rank=2 skill=2 current_experience=2749.88971 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24127= { rank=4 current_experience=2016.60959 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24128= { rank=1 skill=2 current_experience=3516.06952 gainable_trait= { logistics_wizard=1.700 defensive_doctrine=22.600 offensive_doctrine=2.000 winter_specialist=0.100 engineer=3.000 panzer_leader=16.600 allround_defence_trait=3.300 school_of_entrenchment_trait=25.200 duration=0 current=-1 } trait= { trickster old_guard } } 24131= { rank=4 current_experience=1106.66406 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24134= { rank=2 skill=3 current_experience=4009.67313 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 24136= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24137= { rank=2 skill=3 current_experience=4778.23975 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24140= { rank=1 skill=3 current_experience=4818.87860 gainable_trait= { defensive_doctrine=27.100 winter_specialist=0.100 engineer=3.300 panzer_leader=19.800 school_of_entrenchment_trait=17.400 duration=0 current=17 } trait= { offensive_doctrine } } 24145= { rank=4 current_experience=7100.20413 gainable_trait= { fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=10 } trait= { defensive_doctrine old_guard } } 24146= { rank=1 current_experience=4057.27432 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 24151= { rank=3 current_experience=4331.77621 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 24154= { rank=2 current_experience=1073.22327 gainable_trait= { duration=0 current=12 } } 24157= { rank=1 current_experience=2031.29550 gainable_trait= { duration=0 current=-1 } trait= { old_guard seawolf } } 24159= { rank=2 current_experience=2273.54364 gainable_trait= { superior_tactician=0.600 duration=0 current=-1 } trait= { seawolf } } 24160= { rank=1 current_experience=4086.08966 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 24161= { rank=1 current_experience=2042.49796 gainable_trait= { superior_tactician=0.200 duration=0 current=4 } trait= { old_guard spotter } } 24163= { rank=1 current_experience=2273.92697 gainable_trait= { duration=0 current=3 } } 24164= { rank=2 current_experience=1047.96841 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 24167= { rank=1 current_experience=1067.67505 gainable_trait= { superior_tactician=0.100 duration=4 current=3 } } 24168= { rank=1 current_experience=2095.14722 gainable_trait= { superior_tactician=0.400 duration=0 current=16 } trait= { spotter } } 24170= { rank=1 current_experience=2031.69516 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 24172= { rank=1 current_experience=1342.09390 gainable_trait= { duration=12 current=20 } } 24175= { rank=1 skill=2 current_experience=2125.72769 gainable_trait= { tank_buster=8.800 superior_air_tactician=0.800 duration=0 current=8 } } 24177= { rank=1 current_experience=2702.91846 gainable_trait= { tank_buster=13.500 superior_air_tactician=1.200 duration=0 current=17 } } 24186= { rank=1 current_experience=2760.66415 gainable_trait= { tank_buster=0.200 superior_air_tactician=4.700 duration=0 current=18 } } 24192= { rank=1 current_experience=2010.76636 gainable_trait= { tank_buster=0.200 fleet_destroyer=0.200 superior_air_tactician=0.100 duration=0 current=8 } } 24198= { rank=1 current_experience=1988.43011 gainable_trait= { fleet_destroyer=2.600 superior_air_tactician=0.400 duration=0 current=1 } trait= { tank_buster } } 24199= { rank=1 current_experience=4667.08484 gainable_trait= { carpet_bomber=6.800 superior_air_tactician=10.700 duration=0 current=8 } } 24200= { rank=1 current_experience=4768.78940 gainable_trait= { tank_buster=14.900 duration=0 current=22 } trait= { superior_air_tactician } } 24203= { rank=1 current_experience=2017.98975 gainable_trait= { carpet_bomber=0.200 duration=0 current=17 } } 24209= { rank=2 current_experience=1119.61731 gainable_trait= { carpet_bomber=1.400 duration=0 current=15 } trait= { old_guard superior_air_tactician } } 24214= { rank=1 current_experience=1147.03671 gainable_trait= { carpet_bomber=0.800 superior_air_tactician=0.600 duration=0 current=10 } } 24218= { rank=2 current_experience=5746.63431 gainable_trait= { tank_buster=0.400 duration=0 current=20 } trait= { superior_air_tactician } } 24224= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24226= { rank=3 current_experience=1316.12344 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 24229= { rank=1 current_experience=1058.62527 gainable_trait= { superior_tactician=0.200 duration=0 current=-1 } } 24009= { rank=1 skill=3 current_experience=4076.98105 gainable_trait= { defensive_doctrine=11.500 offensive_doctrine=0.300 panzer_leader=8.400 allround_defence_trait=8.400 school_of_entrenchment_trait=13.900 duration=0 current=3 } trait= { engineer } } 24044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24052= { rank=1 skill=2 current_experience=3379.18948 gainable_trait= { defensive_doctrine=11.300 offensive_doctrine=0.100 engineer=0.100 panzer_leader=8.100 school_of_entrenchment_trait=12.000 duration=0 current=9 } } 24071= { rank=1 skill=3 current_experience=4154.51901 gainable_trait= { defensive_doctrine=22.700 engineer=0.100 panzer_leader=16.500 fanatic_trait=0.100 allround_defence_trait=0.100 school_of_entrenchment_trait=24.000 duration=0 current=3 } trait= { logistics_wizard } } 24091= { rank=1 current_experience=5548.97244 gainable_trait= { defensive_doctrine=12.400 engineer=7.600 panzer_leader=9.100 school_of_entrenchment_trait=11.000 duration=0 current=16 } trait= { offensive_doctrine } } 24092= { rank=1 skill=3 current_experience=4038.72742 gainable_trait= { defensive_doctrine=15.400 winter_specialist=0.100 panzer_leader=11.500 school_of_entrenchment_trait=16.100 duration=0 current=11 } trait= { engineer } } 24101= { rank=1 current_experience=9101.72433 gainable_trait= { defensive_doctrine=9.600 engineer=8.700 fanatic_trait=2.200 school_of_entrenchment_trait=2.900 duration=0 current=12 } trait= { offensive_doctrine panzer_leader } } 24105= { rank=1 skill=2 current_experience=2407.42877 gainable_trait= { logistics_wizard=0.200 defensive_doctrine=13.600 offensive_doctrine=3.200 engineer=4.800 panzer_leader=10.000 allround_defence_trait=2.900 school_of_entrenchment_trait=8.100 duration=0 current=13 } } 24120= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24139= { rank=1 skill=2 current_experience=3448.84064 gainable_trait= { defensive_doctrine=11.000 offensive_doctrine=1.000 engineer=0.100 panzer_leader=7.800 allround_defence_trait=2.300 school_of_entrenchment_trait=6.400 duration=0 current=11 } trait= { fortress_buster } } 24142= { rank=1 current_experience=2003.82681 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 duration=0 current=14 } } 24155= { rank=1 current_experience=1063.81628 gainable_trait= { duration=0 current=-1 } } 24176= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24223= { rank=1 skill=3 current_experience=4736.63641 gainable_trait= { defensive_doctrine=20.900 panzer_leader=15.300 school_of_entrenchment_trait=15.000 duration=0 current=3 } trait= { logistics_wizard } } 24004= { rank=2 skill=2 current_experience=3381.61749 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24011= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 24013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 24017= { rank=1 current_experience=4448.78635 gainable_trait= { defensive_doctrine=4.500 offensive_doctrine=0.100 panzer_leader=3.400 marine_trait=0.200 duration=0 current=3 } } 24022= { rank=3 skill=3 current_experience=5855.96396 gainable_trait= { duration=0 current=11 } trait= { panzer_leader } } 24023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 24024= { rank=4 skill=2 current_experience=3106.09244 gainable_trait= { duration=0 current=20 } trait= { panzer_leader } } 24025= { rank=1 current_experience=2013.07364 gainable_trait= { defensive_doctrine=0.100 duration=0 current=14 } trait= { offensive_doctrine } } 24028= { rank=4 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24029= { rank=1 current_experience=8305.67725 gainable_trait= { defensive_doctrine=2.600 offensive_doctrine=2.600 panzer_leader=2.000 duration=0 current=10 } } 24032= { rank=2 skill=3 current_experience=5448.40494 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24033= { rank=3 skill=3 current_experience=6710.57220 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 24043= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 24046= { rank=4 current_experience=1021.29071 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 24047= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine panzer_leader } } 24049= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 24051= { rank=4 current_experience=4054.23907 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 24055= { rank=2 skill=2 current_experience=3675.45709 gainable_trait= { duration=0 current=-1 } } 24061= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 24064= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 24066= { rank=4 current_experience=1030.57397 gainable_trait= { duration=0 current=-1 } } 24068= { rank=4 current_experience=1010.09097 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24080= { rank=2 skill=3 current_experience=5623.88336 gainable_trait= { duration=0 current=11 } trait= { trickster } } 24087= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine engineer } } 24089= { rank=3 current_experience=1064.93393 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 24093= { rank=4 current_experience=1075.75156 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 24103= { rank=2 skill=2 current_experience=2366.93158 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24107= { rank=1 current_experience=9639.59015 gainable_trait= { defensive_doctrine=5.300 panzer_leader=3.900 fanatic_trait=2.500 school_of_entrenchment_trait=2.500 duration=0 current=19 } trait= { offensive_doctrine school_of_manoeuver_trait } } 24112= { rank=2 skill=3 current_experience=4685.23373 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24113= { rank=2 skill=3 current_experience=4054.80884 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24114= { rank=1 current_experience=8089.72119 gainable_trait= { defensive_doctrine=0.200 panzer_leader=0.200 fanatic_trait=0.400 school_of_entrenchment_trait=0.400 duration=0 current=8 } trait= { trickster } } 24116= { rank=2 skill=5 current_experience=16808.54083 gainable_trait= { duration=0 current=6 } trait= { logistics_wizard panzer_leader } } 24118= { rank=2 skill=3 current_experience=7663.06122 gainable_trait= { duration=0 current=11 } trait= { offensive_doctrine } } 24122= { rank=2 current_experience=3676.35205 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 24132= { rank=2 current_experience=4030.50269 gainable_trait= { duration=0 current=-1 } } 24133= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 24141= { rank=2 current_experience=4280.86029 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 24143= { rank=2 current_experience=2200.45123 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 24148= { rank=1 current_experience=1085.87598 gainable_trait= { duration=0 current=-1 } } 24150= { rank=1 current_experience=1198.86020 gainable_trait= { duration=13 current=3 } } 24158= { rank=1 current_experience=1155.49640 gainable_trait= { duration=0 current=-1 } } 24178= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 24182= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 24187= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 24193= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 24197= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24207= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 24211= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 24212= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 24213= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 24217= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 24221= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard fortress_buster } } 24225= { rank=2 skill=3 current_experience=6188.33032 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24002= { rank=2 skill=2 current_experience=3516.36588 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24008= { rank=2 current_experience=1168.87253 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24012= { rank=2 current_experience=2759.44449 gainable_trait= { duration=0 current=-1 } } 24016= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 24018= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24019= { rank=2 current_experience=2000.79187 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 24021= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 24030= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24038= { rank=2 current_experience=1451.81744 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 24040= { rank=2 skill=3 current_experience=4448.97946 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24042= { rank=2 skill=3 current_experience=4469.89026 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 24045= { rank=2 skill=2 current_experience=3459.62018 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 24048= { rank=1 skill=3 current_experience=4246.00003 gainable_trait= { defensive_doctrine=8.000 offensive_doctrine=0.700 panzer_leader=5.900 school_of_entrenchment_trait=4.500 duration=0 current=3 } trait= { logistics_wizard } } 24057= { rank=1 current_experience=3885.14410 gainable_trait= { logistics_wizard=2.000 offensive_doctrine=2.400 engineer=0.800 panzer_leader=8.800 school_of_entrenchment_trait=11.100 duration=0 current=-1 } trait= { defensive_doctrine } } 24069= { rank=1 skill=3 current_experience=5157.05145 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=12.700 engineer=0.300 panzer_leader=9.300 allround_defence_trait=2.000 school_of_entrenchment_trait=17.200 duration=0 current=19 } trait= { offensive_doctrine } } 24078= { rank=1 skill=2 current_experience=2739.59821 gainable_trait= { logistics_wizard=3.000 defensive_doctrine=3.300 panzer_leader=2.400 fanatic_trait=0.100 allround_defence_trait=4.600 school_of_entrenchment_trait=5.000 duration=0 current=3 } trait= { offensive_doctrine } } 24085= { rank=1 skill=3 current_experience=4083.52731 gainable_trait= { logistics_wizard=0.800 defensive_doctrine=14.300 offensive_doctrine=2.400 allround_defence_trait=2.200 duration=0 current=-1 } trait= { panzer_leader } } 24088= { rank=1 current_experience=7704.20691 gainable_trait= { logistics_wizard=3.500 defensive_doctrine=23.900 engineer=0.100 panzer_leader=17.300 school_of_entrenchment_trait=36.000 duration=0 current=0 } trait= { offensive_doctrine } } 24097= { rank=1 skill=2 current_experience=2874.52698 gainable_trait= { defensive_doctrine=10.000 offensive_doctrine=1.200 engineer=1.800 panzer_leader=7.400 school_of_entrenchment_trait=1.100 duration=0 current=16 } trait= { logistics_wizard } } 24100= { rank=1 current_experience=2970.45242 gainable_trait= { defensive_doctrine=7.200 panzer_leader=5.100 allround_defence_trait=0.200 school_of_entrenchment_trait=1.800 duration=0 current=11 } trait= { offensive_doctrine } } 24121= { rank=1 current_experience=1583.72086 gainable_trait= { defensive_doctrine=3.700 engineer=0.100 panzer_leader=2.500 allround_defence_trait=2.100 school_of_entrenchment_trait=1.200 duration=0 current=22 } trait= { offensive_doctrine } } 24129= { rank=2 skill=2 current_experience=3086.24677 gainable_trait= { duration=0 current=-1 } trait= { commando } } 24130= { rank=2 skill=3 current_experience=4302.80383 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 24135= { rank=1 skill=3 current_experience=4060.53140 gainable_trait= { defensive_doctrine=8.800 panzer_leader=6.600 school_of_entrenchment_trait=3.000 duration=0 current=22 } trait= { logistics_wizard commando } } 24138= { rank=1 skill=2 current_experience=2014.02747 gainable_trait= { defensive_doctrine=0.900 offensive_doctrine=0.200 panzer_leader=0.500 allround_defence_trait=0.100 school_of_entrenchment_trait=0.900 duration=0 current=1 } trait= { commando } } 24144= { rank=2 skill=3 current_experience=4522.02145 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 24152= { rank=1 current_experience=1051.00345 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 24165= { rank=1 current_experience=1048.12900 gainable_trait= { duration=0 current=-1 } } 24189= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24149= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24184= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 24219= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard carpet_bomber } } 24153= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 24180= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 24194= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 24215= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-200 threat=0.781 last_war="1940.8.31.17" occupation_policy="liberation" } ENG= { value=180 threat=0.010 last_send_diplomat="1940.9.27.1" } SOV= { value=67 threat=0.555 last_send_diplomat="1940.10.11.1" } USA= { value=150 threat=0.010 last_send_diplomat="1940.6.25.1" } JAP= { value=35 threat=1.543 } ITA= { value=51 threat=0.267 last_send_diplomat="1937.3.1.1" last_war="1940.10.26.17" occupation_policy="collaboration_government" } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.201 occupation_policy="liberation" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 occupation_policy="liberation" } LUX= { value=0 threat=0.000 } VIC= { value=-30 threat=0.000 last_send_diplomat="1940.10.25.20" } HUN= { value=0 threat=0.114 occupation_policy="liberation" } ROM= { value=85 threat=0.000 last_send_diplomat="1940.10.7.1" occupation_policy="liberation" } SLO= { value=-1 threat=0.000 last_war="1940.10.26.17" } SCH= { value=90 threat=0.000 last_send_diplomat="1940.9.27.1" occupation_policy="liberation" } POR= { value=21 threat=0.000 last_send_diplomat="1940.9.7.1" occupation_policy="liberation" } SPA= { value=1 threat=0.003 last_send_diplomat="1940.9.7.20" } BUL= { value=0 threat=0.043 occupation_policy="liberation" } GRE= { value=0 threat=0.000 occupation_policy="liberation" } YUG= { value=0 threat=0.037 occupation_policy="liberation" } AFG= { value=0 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1936.12.13.20" occupation_policy="liberation" } JOR= { value=75 threat=0.000 occupation_policy="liberation" } LEB= { value=200 threat=0.000 last_send_diplomat="1939.12.16.1" occupation_policy="liberation" } OMN= { value=0 threat=0.000 } PAL= { value=75 threat=0.000 occupation_policy="liberation" } PER= { value=5 threat=0.036 last_send_diplomat="1940.10.18.1" } SAU= { value=0 threat=0.000 } SYR= { value=199 threat=0.000 last_send_diplomat="1940.9.25.20" occupation_policy="liberation" } TUR= { value=3 threat=0.001 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=106 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.114 last_send_diplomat="1936.3.22.1" } CHI= { value=20 threat=0.748 last_send_diplomat="1940.10.11.1" } CYN= { value=0 threat=0.006 } MAN= { value=0 threat=0.293 } MEN= { value=0 threat=0.187 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=200 threat=0.000 last_send_diplomat="1940.6.28.1" } PHL= { value=80 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=76 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=0 threat=0.001 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=75 threat=0.000 last_send_diplomat="1940.10.25.20" } BRA= { value=1 threat=0.029 last_send_diplomat="1940.9.28.20" } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=0 threat=0.001 } URU= { value=0 threat=0.000 } VEN= { value=80 threat=0.000 last_send_diplomat="1940.10.11.1" } KWT= { value=0 threat=0.000 } BBU= { value=50 threat=0.000 } MLY= { value=75 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={2001 2002 2003 2004 2005 2006 2007 2009 2010 2030 2033 2040 2044 2052 2073 2079 2091 2098 2105 2117 2123 2138 2148 2157 2166 95313 95314 95315 95316 95317 95318 95319 95320 95321 2036 2074 2080 2099 2106 2118 2032 2037 2041 2045 2047 2049 2053 2066 2069 2081 2097 2100 2101 2107 2111 2119 2122 2132 2142 2181 2183 2187 2076 2206 2031 2034 2038 2042 2063 2088 2093 2108 2120 2134 2146 2164 2167 2173 2176 2178 2184 2188 2191 2193 2202 2211 2213 2214 2043 2050 2056 2070 2083 2112 2129 } saved_templates= { FRA_infantry= { infantry_brigade infantry_brigade infantry_brigade truck_towed_support_brigade } FRA_cavalry= { cavalry_brigade cavalry_brigade motorized_brigade } FRA_motorized= { motorized_brigade motorized_brigade motorized_brigade truck_towed_support_brigade } FRA_light_mechanised= { light_armor_brigade motorized_brigade self_propelled_support_brigade } FRA_reserve_tank= { armor_brigade light_armor_brigade motorized_brigade } FRA_heavy_tank= { heavy_armor_brigade motorized_brigade } FRA_milita= { militia_brigade militia_brigade militia_brigade } FRA_garrison= { garrison_brigade garrison_brigade garrison_brigade } FRA_alpine= { bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade } FRA_marine= { marine_brigade marine_brigade } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=10028 value=20 } threat= { id="SPA" value=400 } threat= { id="POR" value=398 } threat= { id="VIC" value=348 } threat= { id="CHI" value=266 } antagonize= { id="GER" value=400 } antagonize= { id="ITA" value=322 } antagonize= { id="PHL" value=115 } antagonize= { id="VIC" value=74 } antagonize= { id="JAP" value=58 } antagonize= { id="USA" value=49 } antagonize= { id="TAN" value=45 } befriend= { id="ENG" value=400 } befriend= { id="VIC" value=186 } befriend= { id="CHI" value=161 } befriend= { id="SAF" value=100 } befriend= { id="GRE" value=84 } befriend= { id="AST" value=78 } befriend= { id="NZL" value=78 } befriend= { id="CAN" value=78 } befriend= { id="POR" value=33 } befriend= { id="SCH" value=17 } befriend= { id="BRA" value=13 } befriend= { id="USA" value=12 } befriend= { id="SPA" value=12 } befriend= { id="BOL" value=12 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{ 0 2 0 2 0 0 0 4 0 0 0 0 0 0 0 3 0 5 0 0 0 0 0 0 0 1 2 0 2 3 0 0 0 0 0 0 1 2 0 3 2 0 0 0 } prov_vp=0.000 offmap_vp=0.000 effective_neutrality=98.457 highest_threat="JAP" } ITA= { flags= { agriculture_1=yes agriculture_2=yes agriculture_3=yes agriculture_4=yes andrea_doria_rebuilt=yes anti_comintern_offered=yes anti_comintern_pact_declined=yes berlin_rome_axis=yes bomber_targerting_focus=yes caio_duilio_rebuilt=yes firepower_30=yes firepower_37=yes firepower_40=yes forward_air_control=yes grand_battle_plan_30=yes grand_battle_plan_37=yes grand_battle_plan_40=yes infantry_support_role_30=yes infantry_support_role_37=yes infantry_support_role_40=yes italian_intervention_spanish_civil_war=yes italian_intervention_win=yes party_rally=yes scw_intervention=yes second_london_conference=yes standing_army=yes the_annexation_of_albania=yes ultimatum_to_greece=yes } variables= { } capital=4549 acting_capital=4549 strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { } home= { supplies=132.592 money=3.527 metal=83.619 energy=153.640 rare_materials=63.736 } usage= { supplies=96.271 fuel=24.904 metal=89.401 energy=178.802 rare_materials=44.694 } to= { supplies=116.796 fuel=35.672 } back= { supplies=160.972 fuel=27.457 } convoyed_out= { supplies=171.386 } traded_for= { crude_oil=16.289 energy=30.712 } traded_for_sans_allied= { crude_oil=16.289 energy=30.712 } traded_away= { supplies=7.670 money=3.744 fuel=15.908 } traded_away_sans_allied= { supplies=4.349 money=3.744 fuel=9.649 } land_battles_fought=158 air_battles_fought=12 naval_battles_fought=16 technology= { notech={0 0.00000 0.000} single_engine_aircraft_design={1 0.00000 0.000} single_engine_airframe={2 0.00412 0.000} twin_engine_aircraft_design={1 0.00000 0.000} twin_engine_airframe={2 0.00165 0.000} aeroengine={1 0.32205 1.000} small_fueltank={1 0.00000 0.000} single_engine_aircraft_armament={1 0.00000 0.000} small_bomb={1 0.00000 0.000} cas_development={1 0.00000 0.000} 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{ id=66138 type=4713 } manpower=6.000 is_reserve=yes factor=0.500 bergsjaeger_brigade= { id= { id=66141 type=4713 } name="11th Mtn Brigade" model= { 1 2 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 0 0 } } bergsjaeger_brigade= { id= { id=66143 type=4713 } name="12th Mtn Brigade" model= { 1 2 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 0 0 } } bergsjaeger_brigade= { id= { id=66145 type=4713 } name="13th Mtn Brigade" model= { 1 2 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 0 0 0 0 0 0 } } accumulated_experiance=0.130 accumulated_progress=0.026 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 6000= { rank=4 current_experience=466.34268 gainable_trait= { duration=0 current=-1 } } 6002= { rank=2 current_experience=1007.65579 gainable_trait= { duration=0 current=-1 } } 6003= { rank=2 current_experience=1871.84967 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6004= { rank=3 skill=2 current_experience=2471.00034 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6009= { rank=1 current_experience=1711.95804 gainable_trait= { defensive_doctrine=4.000 offensive_doctrine=1.300 engineer=1.800 panzer_leader=2.900 duration=0 current=10 } trait= { commando } } 6010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 6011= { rank=1 current_experience=1298.02838 gainable_trait= { defensive_doctrine=2.400 offensive_doctrine=2.400 panzer_leader=1.800 marine_trait=4.500 duration=0 current=4 } trait= { logistics_wizard } } 6013= { rank=4 current_experience=1828.91641 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 6014= { rank=3 current_experience=1060.37375 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 6015= { rank=4 current_experience=4202.95081 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6018= { rank=1 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engineer=6.300 panzer_leader=13.000 duration=0 current=8 } trait= { winter_specialist } } 6077= { rank=1 skill=2 current_experience=3009.75641 gainable_trait= { defensive_doctrine=19.300 offensive_doctrine=18.500 engineer=2.800 panzer_leader=14.100 fanatic_trait=1.400 duration=0 current=16 } trait= { logistics_wizard old_guard } } 6078= { rank=2 skill=2 current_experience=2025.37717 gainable_trait= { duration=0 current=-1 } } 6080= { rank=1 skill=2 current_experience=2733.03934 gainable_trait= { defensive_doctrine=19.100 offensive_doctrine=19.100 engineer=10.100 panzer_leader=13.900 commando=3.200 duration=0 current=4 } trait= { logistics_wizard } } 6082= { rank=2 skill=2 current_experience=2117.28183 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fortress_buster old_guard } } 6084= { rank=4 skill=3 current_experience=5083.47318 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 6085= { rank=3 current_experience=1399.74396 gainable_trait= { duration=0 current=20 } trait= { logistics_wizard old_guard } } 6086= { rank=3 current_experience=1713.11722 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 6088= { rank=3 current_experience=2007.93069 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 6090= { rank=2 skill=3 current_experience=6210.73047 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6098= { rank=4 current_experience=1075.82095 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 6099= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6102= { rank=1 current_experience=9018.33789 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait panzer_leader } } 6103= { rank=2 current_experience=1237.23669 gainable_trait= { duration=0 current=-1 } } 6108= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6109= { rank=1 skill=2 current_experience=2111.65915 gainable_trait= { defensive_doctrine=9.700 offensive_doctrine=9.100 engineer=4.700 panzer_leader=7.100 duration=0 current=0 } } 6110= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6112= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 6113= { rank=1 skill=2 current_experience=3777.01285 gainable_trait= { logistics_wizard=4.900 defensive_doctrine=17.600 offensive_doctrine=11.700 panzer_leader=13.200 fanatic_trait=2.100 duration=0 current=14 } } 6117= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6118= { rank=2 current_experience=1004.15491 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 6121= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6122= { rank=1 skill=2 current_experience=2883.68494 gainable_trait= { defensive_doctrine=17.200 offensive_doctrine=8.600 engineer=6.900 panzer_leader=12.800 school_of_entrenchment_trait=9.800 duration=0 current=17 } trait= { commando } } 6124= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6126= { rank=2 current_experience=2751.17267 gainable_trait= { duration=0 current=-1 } } 6127= { rank=1 skill=2 current_experience=3622.34277 gainable_trait= { defensive_doctrine=35.100 offensive_doctrine=23.100 engineer=23.500 panzer_leader=25.900 school_of_psychology_trait=3.900 duration=0 current=5 } } 6129= { rank=1 current_experience=2108.15784 gainable_trait= { defensive_doctrine=2.000 offensive_doctrine=2.000 panzer_leader=1.500 marine_trait=3.800 duration=0 current=2 } } 6131= { rank=1 current_experience=3375.03909 gainable_trait= { defensive_doctrine=6.400 offensive_doctrine=6.000 panzer_leader=4.800 duration=0 current=14 } trait= { commando marine_trait } } 6133= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6137= { rank=2 current_experience=1007.87436 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 6138= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6140= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6142= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 6143= { rank=1 skill=2 current_experience=3276.52130 gainable_trait= { defensive_doctrine=8.900 offensive_doctrine=8.500 engineer=7.800 panzer_leader=6.500 duration=0 current=4 } trait= { commando } } 6144= { rank=3 current_experience=1369.70041 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6146= { rank=2 current_experience=1356.90030 gainable_trait= { duration=0 current=-1 } } 6148= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6149= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6150= { rank=2 current_experience=2614.09204 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait offensive_doctrine panzer_leader } } 6151= { rank=3 current_experience=37.46295 gainable_trait= { duration=8 current=13 } trait= { seawolf } } 6154= { rank=1 current_experience=612.49628 gainable_trait= { duration=0 current=0 } } 6155= { rank=1 current_experience=1049.23978 gainable_trait= { duration=3 current=16 } trait= { superior_tactician } } 6157= { rank=2 current_experience=2086.04672 gainable_trait= { duration=5 current=8 } trait= { superior_tactician } } 6159= { rank=1 current_experience=42.12616 gainable_trait= { duration=2 current=10 } } 6160= { rank=2 skill=2 current_experience=2285.85098 gainable_trait= { duration=0 current=-1 } } 6161= { rank=1 current_experience=2218.67902 gainable_trait= { duration=0 current=-1 } } 6163= { rank=3 current_experience=320.24023 gainable_trait= { duration=10 current=9 } } 6168= { rank=3 current_experience=9.00867 gainable_trait= { duration=1 current=13 } } 6170= { rank=1 current_experience=2.62753 gainable_trait= { duration=1 current=16 } } 6174= { rank=3 current_experience=1341.26282 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 6175= { rank=2 current_experience=3003.80905 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician spotter } } 6176= { rank=1 current_experience=51.91000 gainable_trait= { duration=4 current=16 } } 6179= { rank=1 current_experience=1815.05267 gainable_trait= { duration=0 current=18 } trait= { spotter } } 6181= { rank=2 current_experience=74.40390 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 6184= { rank=1 current_experience=2307.64178 gainable_trait= { duration=0 current=23 } trait= { blockade_runner } } 6186= { rank=2 current_experience=2312.10138 gainable_trait= { duration=0 current=18 } trait= { old_guard spotter } } 6188= { rank=3 current_experience=1040.11780 gainable_trait= { duration=10 current=16 } trait= { old_guard spotter } } 6190= { rank=2 current_experience=7.88263 gainable_trait= { duration=1 current=16 } } 6193= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6194= { rank=4 current_experience=4034.79901 gainable_trait= { tank_buster=0.200 duration=0 current=20 } trait= { fleet_destroyer } } 6197= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6199= { rank=2 current_experience=1122.98196 gainable_trait= { tank_buster=1.300 duration=0 current=15 } trait= { fleet_destroyer } } 6201= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6204= { rank=2 current_experience=1048.43546 gainable_trait= { superior_air_tactician=0.800 duration=0 current=15 } } 6209= { rank=1 current_experience=2313.51126 gainable_trait= { superior_air_tactician=1.700 duration=0 current=20 } trait= { tank_buster } } 6210= { rank=1 current_experience=1278.91263 gainable_trait= { superior_air_tactician=3.800 duration=0 current=21 } } 6215= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6219= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6220= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6223= { rank=1 current_experience=88.90939 gainable_trait= { superior_air_tactician=0.200 duration=0 current=4 } trait= { fleet_destroyer } } 6225= { rank=1 current_experience=1420.01260 gainable_trait= { tank_buster=17.500 superior_air_tactician=0.200 duration=0 current=9 } trait= { old_guard carpet_bomber } } 6226= { rank=3 current_experience=1985.81137 gainable_trait= { tank_buster=4.400 duration=0 current=18 } trait= { superior_air_tactician } } 6227= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6228= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6229= { rank=2 current_experience=1209.93042 gainable_trait= { superior_air_tactician=0.600 duration=0 current=21 } trait= { fleet_destroyer } } 6231= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6232= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6235= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6238= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6239= { rank=1 skill=2 current_experience=2722.71967 gainable_trait= { defensive_doctrine=5.100 panzer_leader=3.800 fanatic_trait=0.200 duration=0 current=13 } trait= { logistics_wizard offensive_doctrine } } 6240= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 6241= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6243= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine panzer_leader } } 6244= { rank=1 current_experience=1396.07095 gainable_trait= { offensive_doctrine=2.400 panzer_leader=1.800 duration=0 current=18 } trait= { defensive_doctrine old_guard } } 6245= { rank=2 current_experience=2727.02087 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6246= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 6247= { rank=1 current_experience=1610.05038 gainable_trait= { defensive_doctrine=5.500 panzer_leader=4.100 school_of_entrenchment_trait=8.300 duration=0 current=23 } } 6251= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6252= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 6254= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 6257= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6261= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6268= { rank=1 skill=2 current_experience=2290.40729 gainable_trait= { defensive_doctrine=8.000 offensive_doctrine=8.000 engineer=8.500 panzer_leader=5.800 duration=0 current=13 } trait= { logistics_wizard } } 6269= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6270= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6272= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 6274= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6276= { rank=1 skill=2 current_experience=2225.43134 gainable_trait= { offensive_doctrine=8.300 engineer=8.300 panzer_leader=10.000 school_of_entrenchment_trait=8.300 duration=0 current=13 } trait= { defensive_doctrine old_guard } } 6277= { rank=1 skill=2 current_experience=2710.28229 gainable_trait= { defensive_doctrine=11.600 offensive_doctrine=11.600 engineer=11.500 panzer_leader=8.700 duration=0 current=22 } trait= { logistics_wizard } } 6278= { rank=1 current_experience=1345.47467 gainable_trait= { defensive_doctrine=2.200 offensive_doctrine=2.200 panzer_leader=1.700 duration=0 current=10 } } 6282= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 6285= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 6286= { rank=1 skill=2 current_experience=2258.04257 gainable_trait= { tank_buster=19.600 superior_air_tactician=1.200 duration=0 current=22 } trait= { carpet_bomber } } 6291= { rank=1 current_experience=1234.40714 gainable_trait= { duration=0 current=18 } trait= { seawolf } } 6299= { rank=1 skill=2 current_experience=2560.53839 gainable_trait= { defensive_doctrine=8.900 offensive_doctrine=6.200 engineer=5.700 panzer_leader=6.400 school_of_psychology_trait=3.900 duration=0 current=0 } } 6005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 6093= { rank=1 current_experience=8.30988 gainable_trait= { school_of_entrenchment_trait=0.200 duration=0 current=17 } } 6096= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6123= { rank=1 current_experience=1005.06281 gainable_trait= { school_of_entrenchment_trait=0.200 duration=0 current=17 } trait= { winter_specialist commando } } 6128= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6158= { rank=1 current_experience=2951.55789 gainable_trait= { duration=0 current=5 } trait= { superior_tactician spotter } } 6187= { rank=1 current_experience=138.08521 gainable_trait= { duration=0 current=18 } } 6195= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6200= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 6218= { rank=1 current_experience=1100.46634 gainable_trait= { superior_air_tactician=0.700 duration=0 current=9 } trait= { tank_buster } } 6006= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist commando } } 6027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 6037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6038= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 6044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6058= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6061= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine commando } } 6064= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6095= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6097= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6105= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6106= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 6115= { rank=1 current_experience=47.63760 gainable_trait= { defensive_doctrine=0.200 offensive_doctrine=0.200 panzer_leader=0.200 duration=0 current=6 } trait= { logistics_wizard } } 6136= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 6153= { rank=1 current_experience=2907.65817 gainable_trait= { duration=0 current=16 } trait= { superior_tactician } } 6156= { rank=1 current_experience=1214.34790 gainable_trait= { duration=4 current=5 } } 6165= { rank=1 current_experience=1475.85538 gainable_trait= { duration=0 current=-1 } } 6171= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6178= { rank=1 current_experience=95.14725 gainable_trait= { duration=0 current=18 } trait= { superior_tactician } } 6185= { rank=1 current_experience=2276.24875 gainable_trait= { duration=0 current=18 } } 6196= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6206= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 6216= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 6221= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 6222= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6224= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 6233= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6255= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6256= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6280= { rank=1 current_experience=158.48621 gainable_trait= { duration=0 current=18 } } 6283= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6020= { rank=1 skill=2 current_experience=2270.03247 gainable_trait= { logistics_wizard=2.200 defensive_doctrine=4.500 offensive_doctrine=4.500 engineer=6.800 panzer_leader=3.300 duration=0 current=19 } } 6043= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6050= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist commando } } 6057= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist commando } } 6070= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6083= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6094= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6100= { rank=1 current_experience=1026.43567 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 fortress_buster=0.200 school_of_entrenchment_trait=0.200 school_of_fortification_trait=0.100 duration=0 current=17 } trait= { winter_specialist commando } } 6111= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 6114= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6139= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6141= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6145= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6152= { rank=1 current_experience=1725.33194 gainable_trait= { duration=0 current=6 } } 6162= { rank=1 current_experience=4297.12631 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 6167= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6182= { rank=1 current_experience=1055.69119 gainable_trait= { duration=2 current=16 } } 6211= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 6212= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6213= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6214= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6230= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 6234= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 6242= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6262= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6263= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6267= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6273= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6281= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6293= { rank=1 current_experience=1937.67175 gainable_trait= { duration=0 current=18 } trait= { seawolf } } 6295= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 6049= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6081= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6092= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6101= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6116= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6119= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6166= { rank=1 current_experience=1156.67004 gainable_trait= { duration=0 current=10 } } 6191= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6192= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 6028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 6031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 6032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 6046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 6055= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 6063= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 6072= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6120= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6132= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6164= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 6183= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 6236= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 6253= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 6259= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 6260= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 6279= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } } theatre= { id= { id=3527 type=41 } name="Comando Superiore Metropolitana" leader= { id=6015 type=37 } previous=4423 movement_progress=0.022 location=4549 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3334 type=41 } name="Comando Superiore Metropolitana HQ" type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } armygroup= { id= { id=3391 type=41 } name="Gruppo d'Armata Ovest" leader= { id=6140 type=37 } movement_progress=0.000 location=3692 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3335 type=41 } name="Gruppo d'Armata Ovest HQ" type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=17146 type=4713 } name="3rd Army" leader= { id=6108 type=37 } previous=4107 movement_progress=0.100 location=3972 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17147 type=4713 } name="12th HQ Brigade" home=3627 type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=6.143 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=15733 type=4713 } name="4th Corps" leader= { id=6146 type=37 } previous=3828 movement_progress=0.000 location=3899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15734 type=4713 } name="10th HQ Brigade" home=3827 type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=6.183 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3344 type=41 } name="4a Divisione Alpina 'Cuneense'" leader= { id=6138 type=37 } previous=3973 movement_progress=0.000 location=3972 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3342 type=41 } name="1. Reggimento Alpini" type="bergsjaeger_brigade" organisation=30.852 strength=17.493 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3343 type=41 } name="2. Reggimento Alpini" type="bergsjaeger_brigade" organisation=30.852 strength=17.493 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=26364 type=4713 } name="2a CCNN '28 Ottobre'" leader= { id=6056 type=37 } previous=3759 movement_progress=0.084 location=3624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26367 type=4713 } name="88th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.017 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26369 type=4713 } name="89th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.017 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26371 type=4713 } name="90th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.017 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26373 type=4713 } name="43rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=43405 type=4713 } name="3a CCNN '21 Aprile'" leader= { id=6092 type=37 } movement_progress=0.000 location=3827 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=43408 type=4713 } name="93rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.005 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=43410 type=4713 } name="94th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.005 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=43412 type=4713 } name="95th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.005 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=43414 type=4713 } name="44th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3388 type=41 } name="7a Divisione 'Lupi di Toscana'" leader= { id=6131 type=37 } previous=3900 movement_progress=0.152 location=4039 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3385 type=41 } name="77. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.489 highest=17.500 experience=11.518 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3386 type=41 } name="78. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.489 highest=17.500 experience=11.518 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3387 type=41 } name="30. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=11.545 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } staging_province=3971 } } corps= { id= { id=3409 type=41 } name="VI Corpo d'Armata" leader= { id=6025 type=37 } previous=3903 movement_progress=0.000 location=3975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3400 type=41 } name="VII Corpo d'Armata HQ" type="hq_brigade" organisation=33.413 strength=5.497 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=9798 type=4713 } name="4a Divisione 'Santi Maurizio'" leader= { id=6256 type=37 } previous=4422 movement_progress=0.203 location=4487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9801 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=31.526 strength=19.988 highest=20.000 experience=8.523 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9803 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=31.526 strength=19.988 highest=20.000 experience=8.523 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3398 type=41 } name="9a Divisione 'Pasubio'" leader= { id=6269 type=37 } previous=3763 movement_progress=0.000 location=3903 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3395 type=41 } name="79. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.490 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3396 type=41 } name="80. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.490 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3397 type=41 } name="8. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=10.000 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=15721 type=4713 } name="133a Divisione 'Littorio'" leader= { id=6139 type=37 } previous=4422 movement_progress=0.252 location=4487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15724 type=4713 } name="6th L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.700 strength=14.996 highest=15.000 experience=7.263 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={2 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15726 type=4713 } name="7th L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.700 strength=14.996 highest=15.000 experience=7.264 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={2 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15728 type=4713 } name="6th Mot Brigade" home=0 type="motorized_brigade" organisation=24.790 strength=14.996 highest=15.000 experience=7.264 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15730 type=4713 } name="4th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=35.568 strength=5.000 highest=5.000 experience=7.235 is_reserve=yes truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3404 type=41 } name="8a Divisione 'Po'" leader= { id=6009 type=37 } previous=3630 movement_progress=0.159 location=3697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3401 type=41 } name="65. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=11.300 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3402 type=41 } name="66. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=11.300 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3403 type=41 } name="46. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=11.326 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } armygroup= { id= { id=3434 type=41 } name="Gruppo d'Armata Est" leader= { id=6086 type=37 } movement_progress=0.000 location=3696 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3392 type=41 } name="Gruppo d'Armata Est HQ" type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=3414 type=41 } name="2a Armata" leader= { id=6003 type=37 } previous=4916 movement_progress=0.153 location=4817 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3393 type=41 } name="2a Armata HQ" type="hq_brigade" organisation=33.413 strength=5.496 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3445 type=41 } name="VII Corpo d'Armata" leader= { id=6045 type=37 } previous=4869 movement_progress=0.054 location=4768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3436 type=41 } name="VII Corpo d'Armata HQ" type="hq_brigade" organisation=33.413 strength=5.496 highest=5.500 experience=14.535 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6881 type=4713 } name="14a Divisione 'Isonzo'" leader= { id=6096 type=37 } previous=4767 movement_progress=0.000 location=4768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6884 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.491 highest=17.500 experience=8.289 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6886 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.491 highest=17.500 experience=8.287 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6888 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.491 highest=17.500 experience=8.287 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6890 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.225 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11379 type=4713 } name="21a Divisione 'Granatieri di Sardegna'" leader= { id=6006 type=37 } previous=4767 movement_progress=0.000 location=4768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11382 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.253 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11384 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.253 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11386 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.253 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11388 type=4713 } name="20th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11133 type=4713 } name="19a Divisione 'Venezia'" leader= { id=6097 type=37 } previous=4765 movement_progress=0.000 location=4815 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11136 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.256 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11138 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.256 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11140 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.257 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11142 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=21561 type=4713 } name="44a Divisione 'Cremona'" leader= { id=6129 type=37 } previous=4713 movement_progress=0.000 location=4765 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21564 type=4713 } name="71st Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=6.326 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21566 type=4713 } name="72nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=6.326 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21568 type=4713 } name="73rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=6.229 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21570 type=4713 } name="37th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=6.193 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=3379 type=41 } name="I Corpo d'Armata" leader= { id=6088 type=37 } previous=5234 movement_progress=0.000 location=5233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3367 type=41 } name="I Corpo d'Armata" type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=10.000 builder="ITA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3365 type=41 } name="1a Divisione Alpina 'Taurinense'" leader= { id=6035 type=37 } previous=5234 movement_progress=0.000 location=5233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3363 type=41 } name="3. Reggimento Alpini" type="bergsjaeger_brigade" organisation=30.852 strength=17.493 highest=17.500 experience=10.004 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3364 type=41 } name="4. Reggimento Alpini" type="bergsjaeger_brigade" organisation=30.852 strength=17.493 highest=17.500 experience=10.004 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12953 type=4713 } name="27a Divisione 'Brescia'" leader= { id=6255 type=37 } previous=5267 movement_progress=0.000 location=5266 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12956 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.241 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12958 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.241 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12960 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.494 highest=17.500 experience=8.241 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12962 type=4713 } name="25th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12131 type=4713 } name="23a Divisione 'Ferrara'" leader= { id=6106 type=37 } previous=5236 movement_progress=0.000 location=5269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12134 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.493 highest=17.500 experience=8.260 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12136 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.493 highest=17.500 experience=8.260 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12138 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.493 highest=17.500 experience=8.260 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12140 type=4713 } name="23rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.233 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=3432 type=41 } name="Corpo d'Armata Celere" leader= { id=6102 type=37 } previous=4663 movement_progress=0.063 location=4716 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3416 type=41 } name="Corpo d'Armata Celere HQ" type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3413 type=41 } name="Raggruppamento Dalmatia" leader= { id=6239 type=37 } previous=4608 movement_progress=0.000 location=4663 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3410 type=41 } name="2. Cavallegeri Piemonte Reale" type="cavalry_brigade" organisation=31.526 strength=19.996 highest=20.000 experience=11.452 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3411 type=41 } name="4. Genova Cavelleria" type="cavalry_brigade" organisation=31.526 strength=19.996 highest=20.000 experience=11.452 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3412 type=41 } name="19. Cavallegeri Guide" type="cavalry_brigade" organisation=31.526 strength=19.996 highest=20.000 experience=11.452 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=3389 type=41 } name="IV Corpo d'Armata" leader= { id=6245 type=37 } previous=5169 movement_progress=0.101 location=5203 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3380 type=41 } name="IV Corpo d'Armata HQ" type="hq_brigade" organisation=33.413 strength=5.498 highest=5.500 experience=14.545 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=15671 type=4713 } name="32a Divisione 'Marche'" leader= { id=6263 type=37 } previous=5269 movement_progress=0.000 location=5331 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15674 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.045 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15676 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.045 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15678 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.031 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15680 type=4713 } name="29th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.023 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=18976 type=4713 } name="41a Divisione 'Firenze'" leader= { id=6145 type=37 } previous=5169 movement_progress=0.000 location=5203 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18979 type=4713 } name="66th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18981 type=4713 } name="67th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18983 type=4713 } name="68th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18985 type=4713 } name="36th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=6.962 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=3433 type=41 } name="6a Armata" leader= { id=6144 type=37 } previous=4040 movement_progress=0.004 location=3900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3415 type=41 } name="6a Armata HQ" type="hq_brigade" organisation=33.413 strength=5.497 highest=5.500 experience=14.530 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3355 type=41 } name="III Corpo d'Armata" leader= { id=6126 type=37 } previous=4167 movement_progress=2.100 path= { 3972 3971 3901 3761 3692 } location=4107 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3346 type=41 } name="III Corpo d'Armata HQ" type="hq_brigade" organisation=33.413 strength=5.496 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=9776 type=4713 } name="17a Divisione 'Pavia'" leader= { id=6058 type=37 } previous=3900 movement_progress=0.044 location=4039 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9779 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.490 highest=17.500 experience=8.274 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9781 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.490 highest=17.500 experience=8.274 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9783 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.490 highest=17.500 experience=8.274 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9785 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.230 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3426 type=41 } name="2a Divisione 'Emanuele Filiberto'" leader= { id=6052 type=37 } previous=3697 movement_progress=0.000 location=5589 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3425 type=41 } name="2. Carri Leggeri San Marco" type="light_armor_brigade" organisation=9.161 strength=14.986 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=3424 type=41 } name="1. Reggimento Bersagieri" type="motorized_brigade" organisation=24.251 strength=15.000 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3422 type=41 } name="9. Lancieri di Firenze" type="cavalry_brigade" organisation=30.987 strength=20.000 highest=20.000 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3423 type=41 } name="10. Lancieri di Vittorio Emanuele" type="cavalry_brigade" organisation=30.987 strength=20.000 highest=20.000 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } target=3904 } division= { id= { id=14789 type=4713 } name="31a Divisione 'Calabria'" leader= { id=6111 type=37 } previous=4107 movement_progress=0.000 location=4231 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14792 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.233 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14794 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.234 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14796 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.234 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14798 type=4713 } name="28th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7014 type=4713 } name="131a Divisione 'Centauro'" leader= { id=6093 type=37 } previous=3557 movement_progress=0.358 location=3625 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7017 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.700 strength=14.987 highest=15.000 experience=8.310 is_reserve=yes builder="ITA" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7019 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.700 strength=14.987 highest=15.000 experience=8.310 is_reserve=yes builder="ITA" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7021 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=24.790 strength=14.987 highest=15.000 experience=8.309 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7023 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=35.568 strength=5.000 highest=5.000 experience=8.233 is_reserve=yes builder="ITA" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.002} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=3399 type=41 } name="V Corpo d'Armata" leader= { id=6002 type=37 } previous=3697 movement_progress=0.125 location=3764 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3394 type=41 } name="V Corpo d'Armata HQ" type="hq_brigade" organisation=33.413 strength=5.495 highest=5.500 experience=14.535 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=13238 type=4713 } name="28a Divisione 'Aosta'" leader= { id=6016 type=37 } previous=3630 movement_progress=0.000 location=3697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13241 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.243 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13243 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.243 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13245 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.495 highest=17.500 experience=8.243 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13247 type=4713 } name="26th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.232 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3421 type=41 } name="1a Divisione 'Eugenio di Savoia'" leader= { id=6030 type=37 } previous=3904 movement_progress=0.002 location=3976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3420 type=41 } name="1. Carri Leggeri San Giusto" type="light_armor_brigade" organisation=9.700 strength=14.986 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=3419 type=41 } name="11. Reggimento Bersagieri" type="motorized_brigade" organisation=24.790 strength=14.986 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3417 type=41 } name="12. Cavallegeri de Saluzzo" type="cavalry_brigade" organisation=31.526 strength=19.998 highest=20.000 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3418 type=41 } name="14. Cavallegeri de Alessandria" type="cavalry_brigade" organisation=31.526 strength=19.998 highest=20.000 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13631 type=4713 } name="132a Divisione 'Ariete'" leader= { id=6273 type=37 } previous=3904 movement_progress=0.424 location=3976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13634 type=4713 } name="4th L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.700 strength=14.995 highest=15.000 experience=8.243 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={1 0.000} lighttank_armour={2 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=13636 type=4713 } name="5th L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.700 strength=14.995 highest=15.000 experience=8.241 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={1 0.000} lighttank_armour={2 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=13638 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=24.790 strength=14.995 highest=15.000 experience=8.242 is_reserve=yes truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13640 type=4713 } name="3rd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=35.568 strength=5.000 highest=5.000 experience=8.228 is_reserve=yes truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=25069 type=4713 } name="1a CCNN '23 Marzo'" leader= { id=6267 type=37 } previous=3904 movement_progress=0.108 location=3976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25072 type=4713 } name="85th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.026 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=25074 type=4713 } name="86th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.026 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=25076 type=4713 } name="87th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.026 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=25078 type=4713 } name="42nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=3366 type=41 } name="Corpo d'Armata Alpino" leader= { id=6150 type=37 } previous=3692 movement_progress=0.100 location=3626 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3362 type=41 } name="Corpo d'Armata Alpino HQ" type="hq_brigade" organisation=33.413 strength=5.495 highest=5.500 experience=14.530 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=15695 type=4713 } name="33a Divisione 'Acqui'" leader= { id=6020 type=37 } previous=3558 movement_progress=0.034 location=3625 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15698 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=10.730 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15700 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=10.703 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15702 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=10.703 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15704 type=4713 } name="30th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=10.688 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6595 type=4713 } name="13a Divisione 'Re'" leader= { id=6019 type=37 } previous=3562 movement_progress=0.113 location=3696 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6598 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.491 highest=17.500 experience=8.287 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6600 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.491 highest=17.500 experience=8.287 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6602 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.491 highest=17.500 experience=8.286 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6604 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.220 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=17233 type=4713 } name="37a Divisione 'Modena'" leader= { id=6113 type=37 } previous=3557 movement_progress=0.064 location=3624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17236 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=7.063 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17238 type=4713 } name="60th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=7.061 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17240 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.496 highest=17.500 experience=7.061 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17242 type=4713 } name="33rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=7.049 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1632 type=4713 } name="10a Divisione 'Piave'" leader= { id=6124 type=37 } previous=3492 movement_progress=0.176 location=3559 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1635 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=24.790 strength=14.987 highest=15.000 experience=8.473 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1637 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=24.790 strength=14.987 highest=15.000 experience=8.470 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1639 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=24.790 strength=14.987 highest=15.000 experience=8.401 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1641 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=35.568 strength=5.000 highest=5.000 experience=8.198 is_reserve=yes builder="ITA" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.022} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } air= { id= { id=3513 type=41 } name="1st Squadra Aerea" base=3630 leader= { id=6194 type=37 } previous=3697 movement_progress=15.600 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3512 type=41 } name="3a Gruppo di Bomb. D'Assalto 'Centauro'" type="cas" organisation=43.113 strength=100.000 highest=100.000 experience=10.046 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={4 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=7941 type=4713 } name="4a Gruppo di Bomb. D'Assalto 'Drago'" home=0 type="cas" organisation=43.113 strength=100.000 highest=100.000 experience=10.046 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=3522 type=41 } name="3rd Comando Aerosiluranti 'Centauro'" base=3696 leader= { id=6229 type=37 } previous=10575 movement_progress=30.800 location=3696 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3521 type=41 } name="3a Divisione Bombardieri 'Centauro'" type="naval_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=10.171 builder="ITA" twin_engine_airframe={2 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.696} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=3516 type=41 } name="10a Divisione Bombardieri 'Marte'" type="naval_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=10.169 builder="ITA" twin_engine_airframe={2 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.696} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=1713 type=4713 } name="3rd Air wing" base=3630 leader= { id=6210 type=37 } previous=3697 movement_progress=59.600 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3517 type=41 } name="2a Divisione Caccia 'Borea'" type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.691 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3511 type=41 } name="9a Divisione Caccia" type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.785 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3523 type=41 } name="7a Divisione Caccia" type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.821 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=1612 type=4713 } name="51a Divisione 'Siena'" leader= { id=6240 type=37 } previous=4424 movement_progress=0.000 location=4425 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1615 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.492 highest=17.500 experience=9.011 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1617 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.492 highest=17.500 experience=9.011 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1619 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.826 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1622 type=4713 } name="53a Divisione 'Arezzo'" leader= { id=6110 type=37 } previous=4110 movement_progress=0.000 location=4170 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1625 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.492 highest=17.500 experience=9.008 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1627 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.492 highest=17.500 experience=9.008 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1629 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.825 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=3515 type=41 } name="4a Comando Bombardieri Tattici 'Drago'" base=3630 leader= { id=6199 type=37 } previous=3697 movement_progress=17.600 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=12022 type=4713 } name="6a Gruppo di Bomb. D'Assalto 'Falco'" home=0 type="cas" organisation=43.113 strength=100.000 highest=100.000 experience=10.000 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=24065 type=4713 } name="5a Gruppo di Bomb. D'Assalto 'Eolo'" home=0 type="cas" organisation=43.113 strength=100.000 highest=100.000 experience=10.000 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=12024 type=4713 } name="5th Air wing" base=3692 leader= { id=6209 type=37 } previous=3761 movement_progress=23.700 location=3692 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10941 type=4713 } name="7a Gruppo di Caccia" home=0 type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.384 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=4602 type=4713 } name="1a Gruppo di Caccia 'Aquila'" home=0 type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.637 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3519 type=41 } name="1a Divisione Caccia 'Aquila'" type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.408 builder="ITA" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=5051 type=4713 } name="55a Divisione 'Savona'" leader= { id=6274 type=37 } previous=5203 movement_progress=0.000 location=5236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5054 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.539 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5056 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.539 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5058 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=18987 type=4713 } name="7th Air wing" base=3630 leader= { id=6218 type=37 } previous=3697 movement_progress=80.400 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16838 type=4713 } name="9a Gruppo di Caccia" home=0 type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.186 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=14367 type=4713 } name="2a Gruppo di Caccia 'Borea'" home=0 type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.181 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=3452 type=41 } name="Gruppo d'Armata Sud" leader= { id=6054 type=37 } movement_progress=0.000 location=5233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3435 type=41 } name="Gruppo d'Armata Sud HQ" type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=3360 type=41 } name="1a Armata" leader= { id=6117 type=37 } previous=3899 movement_progress=0.000 location=3759 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3336 type=41 } name="1a Armata HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3345 type=41 } name="II Corpo d'Armata" leader= { id=6074 type=37 } previous=3697 movement_progress=0.078 location=3764 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3337 type=41 } name="II Corpo d'Armata HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=1648 type=4713 } name="80a Divisione 'Spezia'" leader= { id=6149 type=37 } movement_progress=0.000 location=5589 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1651 type=4713 } name="1st Par Brigade" home=0 type="paratrooper_brigade" organisation=26.946 strength=14.988 highest=15.000 experience=8.680 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1653 type=4713 } name="2nd Par Brigade" home=0 type="paratrooper_brigade" organisation=26.946 strength=15.000 highest=15.000 experience=8.680 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1655 type=4713 } name="3rd Par Brigade" home=0 type="paratrooper_brigade" organisation=26.946 strength=15.000 highest=15.000 experience=8.682 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } staging_province=1910 } division= { id= { id=8268 type=4713 } name="16a Divisione 'Pistoia'" leader= { id=6005 type=37 } previous=3904 movement_progress=0.106 location=3976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8271 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.492 highest=17.500 experience=8.280 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8273 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.492 highest=17.500 experience=8.280 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8275 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.492 highest=17.500 experience=8.280 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8277 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=8.222 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3375 type=41 } name="11a Divisione 'Brennero'" leader= { id=6261 type=37 } previous=3563 movement_progress=0.000 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3372 type=41 } name="231. Reggimento di Fanteria" type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3373 type=41 } name="232. Reggimento di Fanteria" type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3374 type=41 } name="9. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=10.000 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=17102 type=4713 } name="36a Divisione 'Forli'" leader= { id=6077 type=37 } previous=3630 movement_progress=0.000 location=3697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17105 type=4713 } name="56th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=7.064 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17107 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=7.064 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17109 type=4713 } name="58th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=7.064 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17111 type=4713 } name="32nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=7.049 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=17034 type=4713 } name="5th Corps" leader= { id=6246 type=37 } previous=3828 movement_progress=0.000 location=3759 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17035 type=4713 } name="11th HQ Brigade" home=4608 type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=6.167 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=10129 type=4713 } name="18a Divisione 'Messina'" leader= { id=6038 type=37 } previous=3691 movement_progress=0.080 location=3624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10132 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.494 highest=17.500 experience=8.264 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10134 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.494 highest=17.500 experience=8.264 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10136 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.494 highest=17.500 experience=8.264 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10138 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3350 type=41 } name="3a Divisione 'Ravenna'" leader= { id=6036 type=37 } previous=3899 movement_progress=0.131 location=3970 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3347 type=41 } name="37. Reggimento di Fanteria" type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=11.954 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3348 type=41 } name="38. Reggimento di Fanteria" type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=11.954 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3349 type=41 } name="11. Reggimento di Artiglieria" type="truck_towed_support_brigade" organisation=36.107 strength=5.000 highest=5.000 experience=11.982 is_reserve=yes builder="ITA" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.054} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3371 type=41 } name="1a Divisione 'Superga'" leader= { id=6018 type=37 } previous=3559 movement_progress=0.015 location=3492 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3368 type=41 } name="91. Reggimento di Fanteria" type="infantry_brigade" organisation=28.696 strength=17.491 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3369 type=41 } name="92. Reggimento di Fanteria" type="infantry_brigade" organisation=28.696 strength=17.491 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3370 type=41 } name="9. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=10.000 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1600 type=4713 } name="12a Divisione 'Sassari'" leader= { id=6121 type=37 } previous=3492 movement_progress=0.033 location=3558 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1603 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.491 highest=17.500 experience=8.864 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1605 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.491 highest=17.500 experience=8.848 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1607 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.491 highest=17.500 experience=8.834 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1609 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=8.652 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=18815 type=4713 } name="6th Corps" leader= { id=6252 type=37 } previous=3692 movement_progress=0.100 location=3626 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18816 type=4713 } name="13th HQ Brigade" home=3827 type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=6.186 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=23287 type=4713 } name="47a Divisione 'Bari'" leader= { id=6099 type=37 } previous=3492 movement_progress=0.137 location=3559 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23290 type=4713 } name="74th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=5.325 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23292 type=4713 } name="75th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=5.325 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23294 type=4713 } name="76th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.497 highest=17.500 experience=5.325 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23296 type=4713 } name="39th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=5.285 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12589 type=4713 } name="24a Divisione 'Pinerolo'" leader= { id=6115 type=37 } previous=4042 movement_progress=0.000 location=3903 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12592 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=8.353 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12594 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=8.353 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12596 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.493 highest=17.500 experience=8.353 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12598 type=4713 } name="24th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=8.330 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=18779 type=4713 } name="38a Divisione 'Puglie'" leader= { id=6083 type=37 } previous=3693 movement_progress=0.070 location=3557 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18782 type=4713 } name="62nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=7.021 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18784 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=7.021 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18786 type=4713 } name="64th Inf Brigade" home=0 type="infantry_brigade" organisation=28.696 strength=17.496 highest=17.500 experience=7.021 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18788 type=4713 } name="34th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.634 strength=5.000 highest=5.000 experience=7.007 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=3390 type=41 } name="4a Armata" leader= { id=6014 type=37 } previous=3759 movement_progress=0.000 location=3693 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3361 type=41 } name="4a Armata HQ" type="hq_brigade" organisation=33.413 strength=5.499 highest=5.500 experience=14.550 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=11077 type=4713 } name="2nd Corps" leader= { id=6118 type=37 } previous=3697 movement_progress=0.005 location=3764 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11078 type=4713 } name="8th HQ Brigade" home=3827 type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=6.135 builder="ITA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=24315 type=4713 } name="49a Divisione 'Parma'" leader= { id=6259 type=37 } previous=3630 movement_progress=0.079 location=3697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24318 type=4713 } name="82nd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.026 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24320 type=4713 } name="83rd Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.026 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24322 type=4713 } name="84th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.026 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24324 type=4713 } name="41st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3341 type=41 } name="4a Divisione 'Livorno'" leader= { id=6243 type=37 } previous=4107 movement_progress=0.000 location=4171 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3338 type=41 } name="33. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.489 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3339 type=41 } name="34. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.489 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3340 type=41 } name="28. Reggimento di Artiglieria" type="truck_towed_support_brigade" organisation=38.263 strength=5.000 highest=5.000 experience=10.000 is_reserve=yes builder="ITA" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12965 type=4713 } name="6a Divisione Alpina 'Alpi Graje'" leader= { id=6100 type=37 } previous=3833 movement_progress=0.000 location=3904 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12968 type=4713 } name="5th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=30.852 strength=17.495 highest=17.500 experience=8.515 is_reserve=yes security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12970 type=4713 } name="6th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=30.852 strength=17.495 highest=17.500 experience=8.515 is_reserve=yes security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12972 type=4713 } name="7th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=30.852 strength=17.495 highest=17.500 experience=8.515 is_reserve=yes security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18791 type=4713 } name="1a Divisione 'San Marco'" leader= { id=6141 type=37 } previous=3563 movement_progress=0.000 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18798 type=4713 } name="3rd Mar Brigade" home=0 type="marine_brigade" organisation=27.484 strength=14.996 highest=15.000 experience=7.015 is_reserve=yes security_training={1 0.000} special_forces_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=13627 type=4713 } name="3rd Corps" leader= { id=6137 type=37 } previous=3828 movement_progress=0.000 location=3899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13628 type=4713 } name="9th HQ Brigade" home=3827 type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=6.135 builder="ITA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=10141 type=4713 } name="1a Divisione Alpina 'Taurinese'" leader= { id=6017 type=37 } previous=3626 movement_progress=0.109 location=3559 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10144 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=30.852 strength=17.494 highest=17.500 experience=8.500 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10146 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=30.852 strength=17.494 highest=17.500 experience=8.500 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10148 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=30.852 strength=17.494 highest=17.500 experience=8.500 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24103 type=4713 } name="48a Divisione 'Taro'" leader= { id=6046 type=37 } previous=3693 movement_progress=0.074 location=3625 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24106 type=4713 } name="78th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.029 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24108 type=4713 } name="79th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.029 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24110 type=4713 } name="80th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.497 highest=17.500 experience=5.029 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24112 type=4713 } name="40th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3431 type=41 } name="3a Divisione 'Principe Amedeo'" leader= { id=6010 type=37 } previous=3759 movement_progress=0.092 location=3758 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3430 type=41 } name="3. Carri Leggeri San Giorgio" type="light_armor_brigade" organisation=9.700 strength=14.999 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=3429 type=41 } name="3. Reggimento Bersagieri" type="motorized_brigade" organisation=24.790 strength=14.999 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3427 type=41 } name="3. Savoia Cavalleria" type="cavalry_brigade" organisation=31.526 strength=19.988 highest=20.000 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3428 type=41 } name="5. Lancieri di Novara" type="cavalry_brigade" organisation=31.526 strength=19.990 highest=20.000 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7002 type=4713 } name="15a Divisione 'Bergamo'" leader= { id=6123 type=37 } previous=3899 movement_progress=0.100 location=3898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7005 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=8.289 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7007 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=8.293 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7009 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=8.293 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7011 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.225 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } navy= { id= { id=3481 type=41 } name="3a Squadra Navale" base=3630 leader= { id=6186 type=37 } previous=10575 movement_progress=2.500 location=3630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3477 type=41 } name="RM Trieste" type="heavy_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.089 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3475 type=41 } name="RM Trento" type="heavy_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.742 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3479 type=41 } name="15a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.096 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=25084 type=4713 } name="Squadrone Aventino" home=0 type="transport_ship" organisation=5.389 strength=100.000 highest=100.000 experience=10.000 } start_date="1941.2.21.14" end_date="1941.2.21.14" at_sea=0 } division= { id= { id=5423 type=4713 } name="56a Divisione 'Casale'" leader= { id=6148 type=37 } previous=4107 movement_progress=0.000 location=3971 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5426 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.568 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5428 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.568 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } target=5138 } division= { id= { id=5111 type=4713 } name="54a Divisione 'Napoli'" leader= { id=6024 type=37 } previous=4487 movement_progress=0.013 location=4549 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5114 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.537 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5116 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.537 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5118 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6837 type=4713 } name="59a Divisione 'Cagliari'" leader= { id=6041 type=37 } previous=4107 movement_progress=0.000 location=10731 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6840 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.531 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6842 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.530 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6607 type=4713 } name="58a Divisione 'Legnano'" leader= { id=6128 type=37 } previous=3761 movement_progress=0.000 location=3692 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6610 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.528 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6612 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.529 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6614 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.218 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={4 0.709} anti_tank_activation={1 0.000} anti_tank={2 0.795} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=9687 type=4713 } name="62a Divisione 'Marmarica'" leader= { id=6022 type=37 } previous=4231 movement_progress=0.000 location=4107 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9690 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.513 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9692 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.512 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9788 type=4713 } name="63a Divisione 'Cirene'" leader= { id=6064 type=37 } previous=3899 movement_progress=0.011 location=3900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9791 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.510 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9793 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.510 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={5 0.837} light_anti_tank_technology={2 0.836} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9795 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.224 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={4 0.364} anti_tank_activation={1 0.000} anti_tank={2 0.403} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=10119 type=4713 } name="64a Divisione 'Catanzaro'" leader= { id=6037 type=37 } previous=4603 movement_progress=0.000 location=4549 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10122 type=4713 } name="30th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.505 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.646} support_weapon_technology={5 0.608} light_anti_tank_technology={2 0.608} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10124 type=4713 } name="31st Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.494 highest=17.500 experience=8.506 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.494} support_weapon_technology={5 0.494} light_anti_tank_technology={2 0.419} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10126 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.224 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={4 0.162} anti_tank_activation={1 0.000} anti_tank={2 0.202} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12083 type=4713 } name="69a Divisione 'Parma'" leader= { id=6105 type=37 } previous=4817 movement_progress=0.000 location=4869 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12086 type=4713 } name="46th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.494 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12088 type=4713 } name="47th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.494 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12090 type=4713 } name="22nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.228 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=13617 type=4713 } name="70a Divisione 'Reggio'" leader= { id=6094 type=37 } previous=4040 movement_progress=0.000 location=3971 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13620 type=4713 } name="50th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.495 highest=17.500 experience=8.479 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13622 type=4713 } name="51st Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.495 highest=17.500 experience=8.480 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13624 type=4713 } name="27th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.228 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=15711 type=4713 } name="71a Divisione 'Milano'" leader= { id=6071 type=37 } previous=3831 movement_progress=0.000 location=3763 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15714 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.496 highest=17.500 experience=7.662 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15716 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.496 highest=17.500 experience=7.569 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15718 type=4713 } name="31st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=7.442 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=17052 type=4713 } name="13th Navy" base=3904 leader= { id=6153 type=37 } previous=10576 movement_progress=1.000 location=3904 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3665 type=41 } name="RM Conte di Cavour" home=0 type="battleship" organisation=47.424 strength=100.000 highest=100.000 experience=11.047 pride=yes capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} capital_ship_engine={5 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=3621 type=41 } name="4a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.169 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3628 type=41 } name="Squadriglia Sagittario" type="transport_ship" organisation=5.389 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.11.24.14" end_date="1940.11.24.14" at_sea=0 } air= { id= { id=282 type=4713 } name="1st Air wing" base=5138 leader= { id=6193 type=37 } previous=10589 movement_progress=6.000 location=5138 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3644 type=41 } name="39a Divisione Trasporti" type="transport_plane" organisation=37.724 strength=100.000 highest=100.000 experience=10.000 builder="ITA" aeroengine={1 0.000} four_engine_airframe={1 0.000} large_fueltank={0 0.000} cargo_hold={0 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} default_tech={1 0.000} } start_date="1940.10.3.14" end_date="1940.10.3.14" } division= { id= { id=18966 type=4713 } name="72a Divisione 'Piacenza'" leader= { id=6114 type=37 } previous=5269 movement_progress=0.000 location=5331 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18969 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.496 highest=17.500 experience=7.005 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18971 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.496 highest=17.500 experience=7.005 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18973 type=4713 } name="35th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=6.986 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=3510 type=41 } name="7a Gruppo Sommergibili" base=5138 leader= { id=6188 type=37 } previous=10589 movement_progress=1.000 location=5138 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3509 type=41 } name="10a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=100.000 highest=100.000 experience=10.022 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3638 type=41 } name="9a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=99.954 highest=100.000 experience=10.032 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={5 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3636 type=41 } name="8a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=100.000 highest=100.000 experience=10.015 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } start_date="1940.10.13.18" end_date="1940.10.13.18" at_sea=0 } navy= { id= { id=23169 type=4713 } name="6th Navy" base=4231 leader= { id=6156 type=37 } previous=10566 movement_progress=0.800 location=4231 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3503 type=41 } name="3a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=100.000 highest=100.000 experience=10.039 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={6 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3660 type=41 } name="12a Squadriglia Sommergibili" home=0 type="submarine" organisation=43.113 strength=100.000 highest=100.000 experience=10.078 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={5 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=24071 type=4713 } name="8th Navy" base=3972 leader= { id=6155 type=37 } previous=10566 movement_progress=0.600 location=3972 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3501 type=41 } name="2a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=99.915 highest=100.000 experience=10.044 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={1 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3506 type=41 } name="6a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=100.000 highest=100.000 experience=10.044 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3507 type=41 } name="7a Squadriglia Sommergibili" type="submarine" organisation=43.113 strength=100.000 highest=100.000 experience=10.044 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=24148 type=4713 } name="9th Navy" base=3972 leader= { id=6160 type=37 } previous=10566 movement_progress=4.350 location=3972 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=8813 type=4713 } name="RM Italia" home=0 type="battleship" organisation=47.424 strength=100.000 highest=100.000 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builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={4 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } join_fleet= { province=4231 target= { id=24184 type=4713 } stance=1 start_date="1941.6.9.14" death_date="1941.6.9.14" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 join_fleet= { id=24184 type=4713 } } start_date="1941.6.9.14" end_date="1941.6.9.14" at_sea=0 } air= { id= { id=13655 type=4713 } name="4th Air wing" base=3692 leader= { id=6226 type=37 } previous=3761 movement_progress=32.400 location=3692 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3514 type=41 } name="4a Divisione Bombardieri 'Drago'" type="tactical_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=11.062 builder="ITA" twin_engine_airframe={2 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={3 0.000} air_launched_torpedo={0 0.691} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=18949 type=4713 } name="3a Gruppo di Bomb. Tattico 'Centauro'" home=0 type="tactical_bomber" organisation=48.502 strength=99.911 highest=100.000 experience=10.168 twin_engine_airframe={2 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.610} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=3645 type=41 } name="4th Squadra Aerea" base=3692 leader= { id=6225 type=37 } previous=3761 movement_progress=31.700 location=3692 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3642 type=41 } name="35a Divisione Bombardieri" type="tactical_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=10.788 builder="ITA" twin_engine_airframe={1 0.685} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={3 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=3643 type=41 } name="37a Gruppo di Bomb. 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cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={7 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3456 type=41 } name="9a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.083 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={3 0.000} multi_purpose_guns={3 0.000} 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destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24184 type=4713 } name="19th Navy" base=4231 leader= { id=6165 type=37 } previous=10566 movement_progress=7.675 location=4231 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3490 type=41 } name="RM San Giorgio" type="heavy_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.773 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=8207 type=4713 } name="19a Flottiglia Torpediniere" home=0 type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.052 destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=48023 type=4713 } name="Squadrone Aspromonte" home=0 type="transport_ship" organisation=4.760 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.10.29.1" end_date="1940.10.29.1" at_sea=0 } navy= { id= { id=24514 type=4713 } name="22nd Navy" base=4765 leader= { id=6174 type=37 } previous=11456 movement_progress=4.400 location=4765 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=13316 type=4713 } name="RM Marco Polo" home=0 type="heavy_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.219 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={6 0.000} heavycruiser_armament={7 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3482 type=41 } name="RM Pola" type="heavy_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.638 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={7 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3495 type=41 } name="RM Bari" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.019 cruiser_crew_training={2 0.000} radar_training={0 0.000} 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shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22472 type=4713 } name="33rd Gar Brigade" home=0 type="garrison_brigade" organisation=41.765 strength=17.496 highest=17.500 experience=5.363 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} 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proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=24462 type=4713 } name="21st Navy" base=4425 leader= { id=6176 type=37 } previous=10576 movement_progress=8.250 location=4425 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3483 type=41 } name="12a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.520 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24761 type=4713 } name="4th Navy" base=3904 leader= { id=6293 type=37 } previous=10576 movement_progress=9.080 location=3904 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3462 type=41 } name="RM Armando Diaz" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.192 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24753 type=4713 } name="23rd Navy" base=4815 leader= { id=6241 type=37 } previous=11456 movement_progress=0.000 location=4815 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3453 type=41 } name="RM Zara" type="heavy_cruiser" organisation=47.424 strength=99.907 highest=100.000 experience=10.271 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={7 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } at_sea=0 } navy= { id= { id=24769 type=4713 } name="25th Navy" base=3972 leader= { id=6171 type=37 } previous=10566 movement_progress=3.725 location=3972 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3468 type=41 } name="7a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.084 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24784 type=4713 } name="28th Navy" base=3971 leader= { id=6167 type=37 } previous=10566 movement_progress=5.975 location=3971 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=17166 type=4713 } name="20a Flottiglia Torpediniere" home=0 type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.663 destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={7 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24763 type=4713 } name="24th Navy" base=3696 leader= { id=6187 type=37 } previous=10575 movement_progress=7.240 location=3696 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3460 type=41 } name="RM Luigi Cadorna" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.004 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24770 type=4713 } name="26th Navy" base=4170 leader= { id=6178 type=37 } previous=10575 movement_progress=5.175 location=4170 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3478 type=41 } name="11a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.076 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24806 type=4713 } name="29th Navy" base=4487 leader= { id=6281 type=37 } previous=10570 movement_progress=2.000 location=4487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3493 type=41 } name="RM Quarto" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.044 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=24874 type=4713 } name="30th Navy" base=5203 leader= { id=6190 type=37 } movement_progress=0.000 location=5203 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3464 type=41 } name="6a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.124 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=25299 type=4713 } name="31st Navy" base=4487 leader= { id=6191 type=37 } movement_progress=0.000 location=4487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3494 type=41 } name="RM Taranto" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.020 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=27771 type=4713 } name="33rd Navy" base=3696 leader= { id=6162 type=37 } previous=10575 movement_progress=4.375 location=3696 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3670 type=41 } name="RM Giulio Cesare" home=0 type="battleship" organisation=47.424 strength=100.000 highest=100.000 experience=10.117 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} capital_ship_engine={5 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=7666 type=41 } name="RM Andrea Doria" home=0 type="battleship" organisation=47.424 strength=100.000 highest=100.000 experience=10.216 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} capital_ship_engine={4 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ship= { id= { id=3472 type=41 } name="RM Bartolomeo Colleoni" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.346 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3461 type=41 } name="RM Alberto da Giussano" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.365 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3488 type=41 } name="19a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.000 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={4 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=28189 type=4713 } name="34th Navy" base=3971 leader= { id=6161 type=37 } previous=10566 movement_progress=1.600 location=3971 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3471 type=41 } name="RM Giovanni dalle Bande Nere" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.101 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3487 type=41 } name="RM Raimondo Montecuccolio" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.216 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={6 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={2 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11641 type=4713 } name="RM Etruria" home=0 type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.139 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={6 0.000} lightcruiser_armament={7 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3623 type=41 } name="Squadriglia Aventino" type="transport_ship" organisation=5.389 strength=100.000 highest=100.000 experience=10.000 } start_date="1941.1.22.14" end_date="1941.1.22.14" at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=75.077 their_power=0.000 embark=5589 debark=3904 ops_area= { 3563 3630 3697 3833 3904 3976 3493 3559 3492 3558 3625 3557 3624 3691 3758 3827 3898 3970 4039 4171 4494 4608 4554 4663 4769 4717 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 3 -2 0 0 0 0 0 0 0 7 0 0 1 0 } } } theatre= { id= { id=3650 type=41 } name="Comando Superiore Africa" leader= { id=6013 type=37 } previous=5265 movement_progress=0.049 location=5329 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3528 type=41 } name="Comando Superiore Africa HQ" type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=14.473 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3450 type=41 } name="50a Divisione 'Regina'" leader= { id=6244 type=37 } previous=5429 movement_progress=0.000 location=5413 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3447 type=41 } name="9. Reggimento di Fanteria" type="garrison_brigade" organisation=40.641 strength=17.492 highest=17.500 experience=10.509 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3448 type=41 } name="10. Reggimento di Fanteria" type="garrison_brigade" organisation=40.641 strength=17.492 highest=17.500 experience=10.521 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3449 type=41 } name="50. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=10.481 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } armygroup= { id= { id=5353 type=4713 } name="2nd Army Group" leader= { id=6000 type=37 } previous=5487 movement_progress=0.100 location=5488 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5354 type=4713 } name="6th HQ Brigade" home=5445 type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=6.138 builder="ITA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=5350 type=4713 } name="2nd Army" leader= { id=6085 type=37 } previous=5461 movement_progress=0.000 location=5445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5351 type=4713 } name="5th HQ Brigade" home=5445 type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=6.282 builder="ITA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3451 type=41 } name="Comando Truppe delle Isole Italiane dell'Egeo" leader= { id=6047 type=37 } previous=5296 movement_progress=0.000 location=5232 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3446 type=41 } name="Comando Truppe delle Isole Italiane dell'Egeo HQ" type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=14.237 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3537 type=41 } name="Reserva Sahariano" leader= { id=6048 type=37 } previous=5296 movement_progress=0.000 location=5232 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3534 type=41 } name="Reggimento di Ghadames" type="militia_brigade" organisation=11.317 strength=14.986 highest=15.000 experience=12.599 is_reserve=yes builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=3535 type=41 } name="Reggimento di Seredeles" type="militia_brigade" organisation=11.317 strength=14.986 highest=15.000 experience=12.536 is_reserve=yes builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=3536 type=41 } name="1. Carro Veloce Brigata" type="super_heavy_armor_brigade" organisation=17.784 strength=5.000 highest=5.000 experience=12.356 is_reserve=yes builder="ITA" super_heavy_tank_gun={1 0.030} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={1 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } division= { id= { id=3378 type=41 } name="2a Divisione Alpina 'Tridentina'" leader= { id=6067 type=37 } previous=5234 movement_progress=0.000 location=5233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3376 type=41 } name="5. Reggimento Alpini" type="bergsjaeger_brigade" organisation=30.719 strength=17.491 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3377 type=41 } name="6. Reggimento Alpini" type="bergsjaeger_brigade" organisation=30.719 strength=17.491 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } target=5397 } division= { id= { id=3440 type=41 } name="20a Divisione 'Friuli'" leader= { id=6011 type=37 } previous=4865 movement_progress=0.028 location=4914 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3437 type=41 } name="87. Reggimento di Fanteria" type="infantry_brigade" organisation=28.073 strength=17.490 highest=17.500 experience=10.879 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3438 type=41 } name="88. Reggimento di Fanteria" type="infantry_brigade" organisation=28.073 strength=17.490 highest=17.500 experience=10.879 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3439 type=41 } name="35. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=22.011 strength=5.000 highest=5.000 experience=10.893 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3359 type=41 } name="1a Raggruppamento Celere" leader= { id=6033 type=37 } previous=5264 movement_progress=0.292 location=5201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3358 type=41 } name="4. Carri Leggeri" type="light_armor_brigade" organisation=9.700 strength=14.986 highest=15.000 experience=10.000 is_reserve=yes builder="ITA" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=3356 type=41 } name="1. Nizza Cavalleria" type="cavalry_brigade" organisation=31.395 strength=19.996 highest=20.000 experience=8.891 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3357 type=41 } name="5. Cavallegeri de Monferatto" type="cavalry_brigade" organisation=31.395 strength=19.996 highest=20.000 experience=8.891 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=8174 type=4713 } name="1st Corps" leader= { id=6103 type=37 } previous=5461 movement_progress=0.100 location=5445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8175 type=4713 } name="7th HQ Brigade" home=5233 type="hq_brigade" organisation=33.413 strength=5.500 highest=5.500 experience=6.217 builder="ITA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3354 type=41 } name="6a Divisione 'Cuneo'" leader= { id=6059 type=37 } previous=5461 movement_progress=0.076 location=5445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3351 type=41 } name="7. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3352 type=41 } name="8. Reggimento di Fanteria" type="infantry_brigade" organisation=28.157 strength=17.492 highest=17.500 experience=10.000 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3353 type=41 } name="27. Reggimento di Artiglieria" type="truck_towed_support_brigade" organisation=35.568 strength=5.000 highest=5.000 experience=10.000 is_reserve=yes builder="ITA" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.055} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=24479 type=4713 } name="7th Corps" leader= { id=6254 type=37 } previous=5236 movement_progress=0.000 location=5269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24480 type=4713 } name="3rd HQ Brigade" home=4765 type="hq_brigade" organisation=33.413 strength=5.496 highest=5.496 experience=6.121 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=11648 type=4713 } name="22a Divisione 'Cacciatori delle Alpi'" leader= { id=6095 type=37 } previous=5236 movement_progress=0.000 location=5269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11651 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.493 highest=17.500 experience=8.247 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11653 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.493 highest=17.500 experience=8.247 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11655 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=28.157 strength=17.493 highest=17.500 experience=8.247 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11657 type=4713 } name="21st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.095 strength=5.000 highest=5.000 experience=8.221 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } target=5511 } division= { id= { id=3579 type=41 } name="1a Divisione CCNN '23 Marzo'" leader= { id=6247 type=37 } previous=5506 movement_progress=0.000 location=5484 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3576 type=41 } name="135. Legione CC.NN. 'Indomito'" type="militia_brigade" organisation=21.556 strength=30.000 highest=30.000 experience=11.719 builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=3577 type=41 } name="192. Legione CC.NN. 'Francesco Ferrucci'" type="militia_brigade" organisation=21.556 strength=30.000 highest=30.000 experience=11.719 builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=3578 type=41 } name="202. Legione CC.NN. 'Cacciatori del Tevere'" type="militia_brigade" organisation=21.556 strength=30.000 highest=30.000 experience=11.719 builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=3444 type=41 } name="25a Divisione 'Bologna'" leader= { id=6023 type=37 } previous=5556 movement_progress=0.000 location=5511 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3441 type=41 } name="39. Reggimento di Fanteria" type="infantry_brigade" organisation=27.618 strength=17.492 highest=17.500 experience=13.102 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3442 type=41 } name="40. Reggimento di Fanteria" type="infantry_brigade" organisation=27.618 strength=17.492 highest=17.500 experience=13.103 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3443 type=41 } name="205. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=13.003 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } target=5511 } } } division= { id= { id=5510 type=4713 } name="57a Divisione 'Lombardia'" leader= { id=6251 type=37 } previous=5414 movement_progress=0.000 location=5397 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5513 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=41.093 strength=17.493 highest=17.500 experience=8.538 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5515 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=41.093 strength=17.493 highest=17.500 experience=8.538 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8280 type=4713 } name="61a Divisione 'Sirte'" leader= { id=6008 type=37 } previous=5462 movement_progress=0.000 location=5483 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8283 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=40.876 strength=17.493 highest=17.500 experience=8.519 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8285 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=40.876 strength=17.493 highest=17.500 experience=8.519 is_reserve=yes builder="ITA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8287 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.219 is_reserve=yes builder="ITA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=10950 type=4713 } name="65a Divisione 'Verona'" leader= { id=6044 type=37 } previous=5461 movement_progress=0.000 location=5445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10953 type=4713 } name="34th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.502 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10955 type=4713 } name="35th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.503 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10957 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.226 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.140} anti_tank_activation={1 0.000} anti_tank={2 0.200} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11068 type=4713 } name="66a Divisione 'Padua'" leader= { id=6136 type=37 } previous=5266 movement_progress=0.000 location=5233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11071 type=4713 } name="36th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.503 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11073 type=4713 } name="37th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.503 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11075 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.226 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.140} anti_tank_activation={1 0.000} anti_tank={2 0.200} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } target=5397 } air= { id= { id=3649 type=41 } name="Aeronautica AOI" base=4914 leader= { id=6286 type=37 } previous=10568 movement_progress=29.800 location=4914 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3647 type=41 } name="13a Divisione Bombardieri 'Pegaso'" type="tactical_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=13.044 builder="ITA" twin_engine_airframe={1 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={3 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=3648 type=41 } name="36a Gruppo di Bomb. Tattico" type="tactical_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=13.016 twin_engine_airframe={0 0.571} aeroengine={0 0.076} medium_fueltank={0 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={3 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=11125 type=4713 } name="67a Divisione 'Arezzo'" leader= { id=6027 type=37 } previous=5234 movement_progress=0.000 location=5233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11128 type=4713 } name="39th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.505 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.268} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11130 type=4713 } name="40th Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.505 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } target=5511 } division= { id= { id=11369 type=4713 } name="68a Divisione 'Mantua'" leader= { id=6061 type=37 } previous=5269 movement_progress=0.000 location=5331 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11372 type=4713 } name="41st Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.496 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.266} light_anti_tank_technology={2 0.266} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11374 type=4713 } name="42nd Gar Brigade" home=0 type="garrison_brigade" organisation=41.527 strength=17.494 highest=17.500 experience=8.496 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.266} support_weapon_technology={5 0.228} light_anti_tank_technology={2 0.114} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11376 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.556 strength=5.000 highest=5.000 experience=8.226 is_reserve=yes artillery_activation={1 0.000} artillery={4 0.020} anti_tank_activation={1 0.000} anti_tank={2 0.002} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } target=5511 } navy= { id= { id=24779 type=4713 } name="27th Navy" base=5232 leader= { id=6280 type=37 } previous=10568 movement_progress=0.750 location=5232 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3480 type=41 } name="16a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.023 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=3526 type=41 } name="5th Comando Aerosiluranti 'Eolo'" base=4914 leader= { id=6223 type=37 } previous=4814 movement_progress=7.800 location=4914 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3525 type=41 } name="5a Divisione Bombardieri 'Eolo'" type="naval_bomber" organisation=48.502 strength=100.000 highest=100.000 experience=10.147 builder="ITA" twin_engine_airframe={2 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.027} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } navy= { id= { id=25704 type=4713 } name="12th Navy" base=5445 leader= { id=6151 type=37 } previous=10569 movement_progress=2.375 location=5445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3473 type=41 } name="10a Squadriglia Cacciatorpediniere" type="destroyer" organisation=47.424 strength=100.000 highest=100.000 experience=10.123 builder="ITA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=26568 type=4713 } name="20th Navy" base=5397 leader= { id=6170 type=37 } movement_progress=0.000 location=5397 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3485 type=41 } name="RM Emanuele Filiberto Duca d'Aosta" type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.115 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={6 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=26868 type=4713 } name="32nd Navy" base=5445 leader= { id=6192 type=37 } previous=10569 movement_progress=6.762 location=5445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3891 type=4713 } name="RM Giuseppe Garibaldi" home=0 type="light_cruiser" organisation=47.424 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={1 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={6 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=14.004 their_power=1.933 embark=5233 debark=5397 ops_area= { 5556 5533 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } } } theatre= { id= { id=7697 type=41 } name="Addis Ababa HQ" leader= { id=6098 type=37 } previous=9995 movement_progress=0.061 location=9996 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7698 type=41 } name="4th HQ Brigade" home=9996 type="hq_brigade" organisation=32.335 strength=5.499 highest=5.500 experience=6.517 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=1517 type=4713 } name="1st Army Group" leader= { id=6084 type=37 } previous=9825 movement_progress=0.045 location=9866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1518 type=4713 } name="2nd HQ Brigade" home=9721 type="hq_brigade" organisation=32.335 strength=5.500 highest=5.500 experience=6.552 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=3620 type=41 } name="Armata dell'Africa Orientale Italiana" leader= { id=6004 type=37 } previous=9906 movement_progress=0.000 location=9866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3538 type=41 } name="Armata dell'Africa Orientale Italiana HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.200 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3580 type=41 } name="III Corpo d'Armata dell'A.O.I." leader= { id=6075 type=37 } previous=9906 movement_progress=0.108 location=9866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3571 type=41 } name="III Corpo d'Armata dell'A.O.I. HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.222 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3569 type=41 } name="3a Divisione CCNN '21 Aprile'" leader= { id=6127 type=37 } previous=9866 movement_progress=0.224 location=9845 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3566 type=41 } name="230. Legione CC.NN. 'L'Aquila'" type="militia_brigade" organisation=23.712 strength=29.985 highest=30.000 experience=18.038 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3567 type=41 } name="252. Legione CC.NN. 'Acciaiata'" type="militia_brigade" organisation=23.712 strength=29.985 highest=30.000 experience=18.036 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3568 type=41 } name="263. Legione CC.NN. 'T.Gulli'" type="militia_brigade" organisation=23.712 strength=29.985 highest=30.000 experience=18.036 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3547 type=41 } name="30a Divisione 'Sabauda'" leader= { id=6073 type=37 } previous=9785 movement_progress=0.000 location=9825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3544 type=41 } name="45. Reggimento di Fanteria" type="infantry_brigade" organisation=56.444 strength=34.991 highest=35.000 experience=15.304 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.072} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3545 type=41 } name="46. Reggimento di Fanteria" type="infantry_brigade" organisation=56.444 strength=34.994 highest=35.000 experience=15.304 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3546 type=41 } name="16. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=39.484 strength=9.998 highest=10.000 experience=15.184 artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=3570 type=41 } name="II Corpo d'Armata dell'A.O.I." leader= { id=6068 type=37 } previous=9825 movement_progress=0.000 location=9785 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3557 type=41 } name="II Corpo d'Armata dell'A.O.I. HQ" type="hq_brigade" organisation=34.266 strength=5.500 highest=5.500 experience=13.988 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3598 type=41 } name="1a Divisione Eritrea" leader= { id=6278 type=37 } previous=9825 movement_progress=0.011 location=9734 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3596 type=41 } name="1. Misto Brigata" type="militia_brigade" organisation=23.712 strength=29.994 highest=30.000 experience=10.701 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3597 type=41 } name="3. Misto Brigata" type="militia_brigade" organisation=23.712 strength=29.994 highest=30.000 experience=10.702 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3614 type=41 } name="Divisione Coloniale" leader= { id=6076 type=37 } previous=9767 movement_progress=0.000 location=9749 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3612 type=41 } name="2. Brigata coloniale" type="militia_brigade" organisation=11.856 strength=14.995 highest=15.000 experience=12.553 is_reserve=yes builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.094} } regiment= { id= { id=3613 type=41 } name="3. Brigata coloniale" type="militia_brigade" organisation=11.856 strength=14.995 highest=15.000 experience=12.553 is_reserve=yes builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=3594 type=41 } name="IV Corpo d'Armata dell'A.O.I." leader= { id=6078 type=37 } previous=9943 movement_progress=0.190 location=9924 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3581 type=41 } name="IV Corpo d'Armata dell'A.O.I. HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.195 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3611 type=41 } name="Divisione Libia" leader= { id=6065 type=37 } previous=9925 movement_progress=0.000 location=9942 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3608 type=41 } name="1. Reggimento di Fanteria Libyan" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=20.627 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3609 type=41 } name="2. Reggimento di Fanteria Libyan" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=20.639 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3610 type=41 } name="3. Reggimento di Fanteria Libyan" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=20.639 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3589 type=41 } name="2a Divisione CCNN '28 Ottobre'" leader= { id=6276 type=37 } previous=9924 movement_progress=0.050 location=9886 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3586 type=41 } name="114. Legione CC.NN. 'Garibaldina'" type="militia_brigade" organisation=23.712 strength=29.982 highest=30.000 experience=11.813 builder="ITA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.025} militia_support_weapons={2 0.520} } regiment= { id= { id=3587 type=41 } name="116. Legione CC.NN. 'Alpina'" type="militia_brigade" organisation=23.712 strength=29.982 highest=30.000 experience=11.813 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.102} militia_support_weapons={2 0.000} } regiment= { id= { id=3588 type=41 } name="180. Legione CC.NN. 'Alessandro Farnese'" type="militia_brigade" organisation=23.712 strength=29.982 highest=30.000 experience=11.813 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3533 type=41 } name="7a Divisione CCNN Cirene" leader= { id=6034 type=37 } previous=9904 movement_progress=0.167 location=9905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3529 type=41 } name="190. Legione CC.NN. 'Pisa'" type="militia_brigade" organisation=23.712 strength=30.000 highest=30.000 experience=12.473 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.001} militia_support_weapons={2 0.000} } regiment= { id= { id=3530 type=41 } name="196. Legione CC.NN. 'Petratca'" type="militia_brigade" organisation=23.712 strength=30.000 highest=30.000 experience=12.473 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3531 type=41 } name="198. Legione CC.NN. 'Maremmana'" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=12.478 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3532 type=41 } name="219. Legione CC.NN. 'Caio Mario'" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=12.475 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } } } army= { id= { id=1514 type=4713 } name="1st Army" leader= { id=6021 type=37 } previous=9971 movement_progress=0.000 location=9979 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1515 type=4713 } name="1st HQ Brigade" home=5138 type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=6.836 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=3556 type=41 } name="I Corpo d'Armata dell'A.O.I." leader= { id=6051 type=37 } previous=9980 movement_progress=0.028 location=9979 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3539 type=41 } name="I Corpo d'Armata dell'A.O.I. HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.162 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3601 type=41 } name="2a Divisione Eritrea" leader= { id=6299 type=37 } previous=9995 movement_progress=0.000 location=10004 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3599 type=41 } name="2. Misto Brigata" type="militia_brigade" organisation=23.591 strength=29.967 highest=30.000 experience=12.470 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3600 type=41 } name="4. Misto Brigata" type="militia_brigade" organisation=23.591 strength=29.967 highest=30.000 experience=12.471 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3555 type=41 } name="4a Divisione CCNN '3 Gennaio'" leader= { id=6080 type=37 } previous=9944 movement_progress=0.000 location=9959 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3552 type=41 } name="101. Legione CC.NN. 'Libica'" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=14.548 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3553 type=41 } name="104. Legione CC.NN. 'S. Santarosa'" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=14.548 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3554 type=41 } name="215. Legione CC.NN. 'Cimino'" type="militia_brigade" organisation=23.712 strength=29.967 highest=30.000 experience=14.547 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } } corps= { id= { id=3602 type=41 } name="Corpo d'Armata Eritreo" leader= { id=6082 type=37 } previous=9971 movement_progress=0.000 location=9958 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3595 type=41 } name="Corpo d'Armata Eritreo HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.113 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3593 type=41 } name="5a Divisione CCNN '1 Febbrai'" leader= { id=6277 type=37 } previous=9958 movement_progress=0.000 location=9972 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3590 type=41 } name="107. Legione CC.NN. 'Caroli'" type="militia_brigade" organisation=23.712 strength=29.994 highest=30.000 experience=12.840 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3591 type=41 } name="128. Legione CC.NN. 'Randaccio'" type="militia_brigade" organisation=23.712 strength=29.994 highest=30.000 experience=12.840 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3592 type=41 } name="142. Legione CC.NN. 'Berica'" type="militia_brigade" organisation=23.712 strength=29.994 highest=30.000 experience=12.840 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3618 type=41 } name="6a Divisione CCNN 'Tevere'" leader= { id=6109 type=37 } previous=9971 movement_progress=0.000 location=9944 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3615 type=41 } name="219. Legione CC.NN. 'Vittorio Veneto'" type="militia_brigade" organisation=23.712 strength=29.994 highest=30.000 experience=13.938 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3616 type=41 } name="220. Legione CC.NN." type="militia_brigade" organisation=23.712 strength=29.985 highest=30.000 experience=13.942 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } regiment= { id= { id=3617 type=41 } name="221. Legione CC.NN. 'Italiani all'Estero'" type="militia_brigade" organisation=23.712 strength=29.985 highest=30.000 experience=13.942 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={2 0.000} } } division= { id= { id=3575 type=41 } name="27a Divisione 'Sila'" leader= { id=6143 type=37 } previous=9888 movement_progress=0.044 location=9907 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3572 type=41 } name="19. Reggimento di Fanteria" type="infantry_brigade" organisation=56.158 strength=34.985 highest=35.000 experience=12.932 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3573 type=41 } name="20. Reggimento di Fanteria" type="infantry_brigade" organisation=56.158 strength=34.985 highest=35.000 experience=12.925 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3574 type=41 } name="55. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=39.198 strength=9.998 highest=10.000 experience=12.848 artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3607 type=41 } name="29a Divisione 'Piemonte'" leader= { id=6040 type=37 } previous=9995 movement_progress=0.000 location=9987 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3604 type=41 } name="3. Reggimento di Fanteria" type="infantry_brigade" organisation=57.095 strength=34.967 highest=35.000 experience=18.479 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3605 type=41 } name="4. Reggimento di Fanteria" type="infantry_brigade" organisation=57.095 strength=34.967 highest=35.000 experience=18.475 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3606 type=41 } name="24. Reggimento di Artiglieria" type="truck_towed_support_brigade" organisation=61.009 strength=10.000 highest=10.000 experience=18.372 truck_engine={1 0.000} artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=3619 type=41 } name="Corpo d'Armata Libico" leader= { id=6090 type=37 } previous=10013 movement_progress=0.015 location=10022 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3603 type=41 } name="Corpo d'Armata Libico HQ" type="hq_brigade" organisation=34.490 strength=5.500 highest=5.500 experience=14.966 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3565 type=41 } name="24a Divisione 'Gran Sasso'" leader= { id=6122 type=37 } previous=10022 movement_progress=0.144 location=10003 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3562 type=41 } name="13. Reggimento di Fanteria" type="infantry_brigade" organisation=57.095 strength=34.982 highest=35.000 experience=15.832 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3563 type=41 } name="14. Reggimento di Fanteria" type="infantry_brigade" organisation=57.095 strength=34.985 highest=35.000 experience=15.832 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3564 type=41 } name="18. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=39.880 strength=9.995 highest=10.000 experience=15.757 artillery_activation={1 0.000} artillery={1 0.000} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3585 type=41 } name="5a Divisione 'Cosseria'" leader= { id=6268 type=37 } previous=10048 movement_progress=0.000 location=10039 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3582 type=41 } name="41. Reggimento di Fanteria" type="infantry_brigade" organisation=57.095 strength=34.967 highest=35.000 experience=12.040 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3583 type=41 } name="42. Reggimento di Fanteria" type="infantry_brigade" organisation=57.095 strength=34.985 highest=35.000 experience=12.041 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3584 type=41 } name="29. Reggimento di Artiglieria" type="horse_towed_support_brigade" organisation=39.880 strength=9.995 highest=10.000 experience=11.979 artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } } air= { id= { id=3417 type=4713 } name="2nd Air wing" base=9749 leader= { id=6204 type=37 } previous=9785 movement_progress=50.500 location=9749 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3646 type=41 } name="14a Divisione Caccia 'Rex'" type="interceptor" organisation=48.502 strength=100.000 highest=100.000 experience=10.318 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=11.514 their_power=12.015 embark=0 debark=0 ops_area= { 9706 9734 9825 9845 9886 9905 9942 9972 9987 10003 10039 9907 9944 9959 9960 9946 9928 9890 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } } } GER= { value=150 threat=6.304 last_send_diplomat="1941.2.1.1" } ENG= { value=-199 threat=0.331 last_send_diplomat="1936.12.10.21" last_war="1940.10.26.18" occupation_policy="full_occupation" } SOV= { value=50 threat=21.454 last_send_diplomat="1941.6.9.1" } USA= { value=25 threat=0.010 last_send_diplomat="1941.5.23.21" } JAP= { value=50 threat=1.580 } ITA= { value=85 threat=0.000 } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.510 last_send_diplomat="1941.4.16.21" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=45 threat=0.000 } HUN= { value=29 threat=0.010 last_send_diplomat="1941.5.23.21" occupation_policy="full_occupation" } ROM= { value=75 threat=0.000 occupation_policy="full_occupation" } SLO= { value=25 threat=0.000 } SCH= { value=56 threat=0.000 occupation_policy="full_occupation" } POR= { value=25 threat=0.000 } SPA= { value=80 threat=0.000 last_send_diplomat="1941.5.23.21" } BUL= { value=25 threat=0.004 last_send_diplomat="1941.5.23.21" occupation_policy="full_occupation" } GRE= { value=-154 threat=0.003 last_send_diplomat="1941.5.23.21" last_war="1940.10.26.18" occupation_policy="full_occupation" } YUG= { value=-8 threat=0.002 occupation_policy="full_occupation" } AFG= { value=25 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1939.6.21.1" occupation_policy="full_occupation" } JOR= { value=74 threat=0.000 last_war="1940.10.26.18" } LEB= { value=79 threat=0.202 last_war="1940.8.31.17" occupation_policy="full_occupation" } OMN= { value=24 threat=0.000 last_war="1940.10.26.18" } PAL= { value=74 threat=0.000 last_war="1940.10.26.18" } PER= { value=25 threat=0.002 last_send_diplomat="1940.7.2.1" } SAU= { value=25 threat=0.000 } SYR= { value=74 threat=0.000 last_war="1940.10.2.3" occupation_policy="full_occupation" } TUR= { value=29 threat=0.000 occupation_policy="full_occupation" } YEM= { value=24 threat=0.000 last_war="1940.10.26.18" } BHU= { value=24 threat=0.000 last_war="1940.10.26.18" } IND= { value=74 threat=0.000 last_war="1940.10.26.18" } NEP= { value=24 threat=0.000 last_war="1940.10.26.18" } CGX= { value=25 threat=0.002 } CHI= { value=25 threat=0.299 last_send_diplomat="1939.5.22.1" } CYN= { value=25 threat=0.000 } MAN= { value=25 threat=0.103 } MEN= { value=25 threat=0.136 } MON= { value=-60 threat=0.000 } SIK= { value=-60 threat=0.000 } TAN= { value=-60 threat=0.000 } TIB= { value=25 threat=0.000 } IDC= { value=74 threat=0.000 last_war="1940.10.2.3" } PHL= { value=75 threat=0.000 } SIA= { value=25 threat=0.000 } EGY= { value=86 threat=0.009 last_war="1940.10.26.18" } LIB= { value=75 threat=0.000 } SAF= { value=74 threat=0.000 last_war="1940.10.26.18" occupation_policy="full_occupation" } AST= { value=74 threat=0.000 last_war="1940.10.26.18" } NZL= { value=74 threat=0.000 last_war="1940.10.26.18" } CAN= { value=74 threat=0.023 last_war="1940.10.26.18" } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=25 threat=0.000 } GUA= { value=25 threat=0.000 } HAI= { value=75 threat=0.000 last_send_diplomat="1941.5.24.1" } HON= { value=25 threat=0.000 last_send_diplomat="1940.12.22.1" } MEX= { value=75 threat=0.000 last_send_diplomat="1941.3.11.21" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=25 threat=0.000 } ARG= { value=25 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=-60 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=25 threat=0.000 } URU= { value=25 threat=0.000 } VEN= { value=80 threat=0.000 last_send_diplomat="1941.5.17.1" } KWT= { value=25 threat=0.000 } BBU= { value=74 threat=0.000 last_war="1940.10.26.18" } MLY= { value=74 threat=0.000 last_war="1940.10.26.18" } GOD= { value=0 threat=0.000 } ministers={3001 3002 3003 3005 3006 3007 3008 3009 3010 3041 3046 3050 3057 3064 3076 3077 3087 3105 3108 3115 3120 3130 3147 3155 3164 95453 95454 95455 95456 95457 95458 95459 95450 95451 3066 3078 3124 3139 3160 3067 3091 3149 3079 3088 3140 3161 } saved_templates= { ITA_infantry= { infantry_brigade infantry_brigade } ITA_allpina= { bergsjaeger_brigade bergsjaeger_brigade } ITA_celere= { cavalry_brigade cavalry_brigade motorized_brigade } ITA_motorised= { motorized_brigade motorized_brigade motorized_brigade } ITA_armour= { light_armor_brigade motorized_brigade } ITA_trukmovable= { motorized_brigade infantry_brigade } ITA_ccnn= { militia_brigade militia_brigade } ITA_motorised_1942= { armor_brigade motorized_brigade motorized_brigade } ITA_armour_1942= { armor_brigade motorized_brigade motorized_brigade } ITA_garrison= { garrison_brigade garrison_brigade } ITA_marine= { marine_brigade marine_brigade } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=370 land_perc=0.665 air_perc=0.050 naval_perc=0.285 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } defend_prov= { id=4549 value=220 } defend_prov= { id=3763 value=50 } defend_prov= { id=3630 value=20 } defend_prov= { id=3692 value=20 } defend_prov= { id=3696 value=20 } defend_prov= { id=3827 value=20 } defend_prov= { id=3900 value=20 } defend_prov= { id=3971 value=20 } defend_prov= { id=4107 value=20 } defend_prov= { id=4425 value=20 } defend_prov= { id=4765 value=20 } defend_prov= { id=4869 value=20 } defend_prov= { id=4914 value=20 } defend_prov= { id=5138 value=20 } defend_prov= { id=5233 value=20 } defend_prov= { id=5269 value=20 } defend_prov= { id=5445 value=20 } defend_prov= { id=5484 value=20 } defend_prov= { id=5511 value=20 } defend_prov= { id=9749 value=20 } defend_prov= { id=10004 value=20 } defend_prov= { id=4663 value=20 } threat= { id="ENG" value=400 } threat= { id="VIC" value=165 } threat= { id="YUG" value=108 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=299 } antagonize= { id="SOV" value=206 } antagonize= { id="GRE" value=201 } antagonize= { id="EGY" value=98 } antagonize= { id="TAN" value=77 } antagonize= { id="JOR" value=77 } befriend= { id="ROM" value=400 } befriend= { id="CHI" value=326 } befriend= { id="JAP" value=324 } befriend= { id="VIC" value=230 } befriend= { id="SPA" value=226 } befriend= { id="POR" value=111 } befriend= { id="BRA" value=83 } protect= { id="SCH" value=50 } protect= { id="GRE" value=50 } protect= { id="YUG" value=25 } protect= { id="EGY" value=25 } rival= { id="ENG" value=152 } rival= { id="VIC" value=142 } rival= { id="YUG" value=80 } military_access= { id="SOV" value=3103 } military_access= { id="GER" value=619 } military_access= { id="TUR" value=298 } military_access= { id="YUG" value=282 } military_access= { id="ENG" value=155 } military_access= { id="EGY" value=154 } military_access= { id="SYR" value=124 } military_access= { id="PAL" value=117 } area_theatre= { id= { id=132 type=45 } front= { provinces= { 3494 3428 3495 3496 } local_enemy="GER" front=no sea=no } front= { provinces= { 3563 3630 3697 3833 3904 3976 } local_enemy="YUG" front=no sea=no } front= { provinces= { 3493 3559 3492 3558 3625 3557 3624 3691 } local_enemy="SCH" front=no sea=no } front= { provinces= { 3758 3827 3898 3970 4039 } local_enemy="VIC" front=no sea=no } front= { provinces= { 4171 } local_enemy="YUG" front=no sea=no } front= { provinces= { 4494 4608 4554 4663 } local_enemy="YUG" front=no sea=no } front= { provinces= { 4769 4717 } local_enemy="GRE" front=no sea=no } provinces= { 3427 3560 3561 3696 3562 3764 3629 3628 3627 3626 3759 3693 3828 3760 3692 3761 3694 3830 3762 3695 3831 3763 3903 3974 3902 3973 3901 3829 4040 3900 3899 3971 3972 4107 4041 4108 4042 3975 3832 4043 4169 4109 4168 4167 4231 4299 4232 4360 4300 4233 4361 4301 4234 4110 4170 4302 4235 4363 4424 4362 4488 4423 4487 4422 4549 4603 4550 4489 4425 4551 4490 4605 4552 4661 4606 4714 4662 4607 4715 4766 4765 4713 4660 4604 4659 4815 4866 4816 4767 4867 4817 4768 4869 4818 4868 4917 4962 4916 5003 4961 4915 5038 5074 5039 5105 5135 5237 5169 5203 5236 5235 5234 5233 5266 5267 5297 5268 5330 5298 5269 5331 4716 10731 5138 } unit= { id=3527 type=41 } country="ITA" hot=no } area_theatre= { id= { id=138 type=45 } front= { provinces= { 5413 } local_enemy="VIC" front=no sea=no } front= { provinces= { 5168 5202 5201 5264 } local_enemy="VIC" front=no sea=no } front= { provinces= { 5556 5533 } local_enemy="EGY" front=no sea=no } provinces= { 5532 5510 11387 5509 5488 5487 5465 5508 5507 5552 5606 5627 9422 5605 5580 5506 5484 5463 5485 5464 5446 5486 5626 11388 5603 5604 9392 5578 5577 5551 5550 5576 5527 5505 5526 5504 5483 5525 5503 5480 5443 5444 5460 5445 5481 5461 5482 5462 5430 5414 5397 5429 5413 5358 5378 5329 5264 5296 5232 5265 5442 4658 4712 4763 4814 4764 4865 4914 4864 5533 } unit= { id=3650 type=41 } country="ITA" hot=no } area_theatre= { id= { id=375 type=45 } front= { provinces= { 9706 9734 9825 9845 9886 9905 9942 9972 9987 10003 10039 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9767 9807 9846 9887 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9907 9944 9959 9960 9946 9928 9890 } local_enemy="ENG" front=no sea=no } provinces= { 9866 9886 9906 9924 9905 9942 9972 9943 9958 9987 10003 10039 10022 10013 10004 9845 9825 9785 9706 9721 9749 9734 9928 9946 9959 9960 9973 9980 } unit= { id=7697 type=41 } country="ITA" hot=no } } alignment= { position= { x=200.000 y=200.000 } } dissent=0.000 national_unity=95.354 escorts=57 convoys=35 convoy= { id= { id=159 type=42 } start=5266 end=5445 escorts=0 convoys=2 path= { 5266 11447 10569 5445 } last_attack="1940.9.7.23" start_date="1936.1.1.0" daily= { supplies=94.500 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=162 type=42 } start=4914 end=5266 escorts=0 convoys=1 path= { 4914 10568 11447 5266 } last_attack="1940.9.8.11" start_date="1936.1.1.0" daily= { metal=14.742 energy=1.260 rare_materials=13.608 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=163 type=42 } start=5445 end=5266 escorts=0 convoys=1 path= { 5445 10569 11447 5266 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { rare_materials=0.069 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=4475 type=42 } start=10004 end=5331 escorts=0 convoys=1 path= { 10004 12391 10717 12388 10718 10746 10719 10720 10721 14107 14106 10722 11381 10584 11451 10582 11449 10574 10572 5331 } last_attack="1.1.1.0" start_date="1936.5.29.0" daily= { metal=0.397 energy=0.816 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=32143 type=42 } start=4663 end=4768 escorts=0 convoys=1 path= { 4663 10578 10577 4768 } last_attack="1.1.1.0" start_date="1939.7.12.0" daily= { crude_oil=1.320 rare_materials=0.421 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38339 type=42 } start=5331 end=10004 escorts=0 convoys=2 path= { 5331 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 10718 12388 10717 12391 10004 } last_attack="1.1.1.0" start_date="1940.10.28.0" daily= { supplies=28.350 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=38340 type=42 } start=4869 end=9749 escorts=0 convoys=2 path= { 4869 10579 10580 11450 10582 10583 10584 11381 10722 14106 14107 10721 9749 } last_attack="1.1.1.0" start_date="1940.10.28.0" daily= { supplies=28.350 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=39222 type=42 } start=4768 end=4663 escorts=0 convoys=1 path= { 4768 10577 10578 4663 } last_attack="1.1.1.0" start_date="1940.12.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=40061 type=42 } start=4869 end=5138 escorts=0 convoys=1 path= { 4869 10579 10580 11450 10588 10589 5138 } last_attack="1.1.1.0" start_date="1941.1.24.0" daily= { supplies=1.885 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42071 type=42 } start=3696 end=1395 escorts=0 convoys=1 path= { 3696 10575 10576 10577 10578 10579 10572 10571 11456 10570 10567 11443 10564 11440 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.5.9.3" daily= { money=0.519 energy=14.850 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=42107 type=42 } start=3971 end=9740 escorts=0 convoys=2 path= { 3971 10566 11443 10564 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 10853 13036 10856 13042 13071 10860 10861 13006 13252 10824 13251 10825 9740 } last_attack="1.1.1.0" start_date="1941.5.10.3" daily= { money=2.675 crude_oil=16.289 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=42342 type=42 } start=5266 end=4914 escorts=0 convoys=1 path= { 5266 11447 10568 4914 } last_attack="1.1.1.0" start_date="1941.5.23.0" daily= { supplies=8.851 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42388 type=42 } start=3696 end=1395 escorts=0 convoys=1 path= { 3696 10575 10576 10577 10578 10579 10572 10571 11456 10570 10567 11443 10564 11440 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.5.25.3" daily= { money=0.550 energy=15.862 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=42667 type=42 } start=3904 end=4171 escorts=0 convoys=1 path= { 3904 10576 4171 } last_attack="1.1.1.0" start_date="1941.6.9.0" daily= { supplies=9.450 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42680 type=42 } start=4869 end=10731 escorts=0 convoys=1 path= { 4869 10579 10580 11450 10588 10590 10731 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } spies=0.406 spy_priority= { 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 4.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 3.000 1.000 0.000 0.000 0.000 0.000 1.000 1.000 2.000 0.000 1.000 0.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 1.000 0.000 1.000 0.000 1.000 1.000 2.000 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0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={3 0.00000 0.000} industral_production={3 0.00070 0.000} industral_efficiency={4 0.00266 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={3 0.91760 1.000} heavy_aa_guns={2 0.00290 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00320 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.09265 1.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={2 0.00473 0.000} supply_organisation={2 0.00430 0.000} civil_defence={1 0.00232 0.000} smallarms_technology={5 0.00366 0.000} militia_smallarms={4 0.13730 0.000} support_weapon_technology={5 0.00287 0.000} militia_support_weapons={4 0.00000 0.000} light_artillery_technology={5 0.00363 0.000} light_anti_tank_technology={2 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.417 artillery_theory=1.480 mobile_theory=2.228 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.393 chemical_engineering=1.677 electornicegineering_theory=1.393 submarine_engineering=1.677 aeronautic_engineering=0.910 spearhead_theory=0.000 superior_firepower_theory=0.755 grand_battleplan_theory=2.855 human_wave_theory=0.881 base_strike_doctrine=1.110 fleet_in_being_doctrine=1.110 sealane_interdiction_doctrine=0.000 fighter_focus=1.110 cas_focus=2.491 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=2.770 artillery_practical=1.675 mobile_practical=1.845 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=1.961 destroyer_practical=0.000 cruiser_practical=1.393 capitalship_practical=0.543 carrier_practical=0.000 submarine_practical=2.246 transport_practical=0.790 electornicegineering_practical=0.828 construction_practical=2.080 single_engine_aircraft_practical=5.003 twin_engine_aircraft_practical=1.677 four_engine_aircraft_practical=0.828 land_doctrine_practical=0.685 naval_doctrine_practical=0.543 air_doctrine_practical=0.642 port_capacity=0.543 research=lightcruiser_armament research=fighter_groundcrew_training research=supply_production research=truck_towed_support_brigade_tech research=artillery research=grand_battle_plan_1937 research=firepower_1937 research=census_tabulation_machine research=truck_engine last_election="1939.10.22.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.057 spiescaught=0 distribution= { 0.00000 0.00000 0.55307 0.39059 0.00000 0.05630 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 1.700 0.000 3.300 19.300 22.900 21.900 28.200 1.300 0.000 1.200 } } popularity= { data= { 3.717 1.900 0.200 13.200 10.100 13.600 17.400 25.600 1.700 10.500 5.100 } } neutrality=98.000 officers=175.127 government=constitutional_monarchy head_of_state=16001 head_of_government=16002 foreign_minister=16003 armament_minister=16004 minister_of_security=16002 minister_of_intelligence=16006 chief_of_staff=16103 chief_of_army=16008 chief_of_navy=16009 chief_of_air=16010 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_democrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=0.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 9501= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 9504= { rank=2 current_experience=1205.38528 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 9505= { rank=2 current_experience=1183.90793 gainable_trait= { duration=0 current=-1 } } 9507= { rank=1 current_experience=141.84476 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9509= { rank=1 current_experience=368.41202 gainable_trait= { defensive_doctrine=1.400 offensive_doctrine=0.900 panzer_leader=1.000 marine_trait=1.800 duration=0 current=0 } } 9511= { rank=4 current_experience=25.28683 gainable_trait= { duration=0 current=-1 } } 9512= { rank=4 current_experience=126.53500 gainable_trait= { duration=0 current=-1 } } 9514= { rank=2 current_experience=1235.59134 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 9515= { rank=1 current_experience=1119.64911 gainable_trait= { defensive_doctrine=1.100 offensive_doctrine=0.600 panzer_leader=0.800 marine_trait=1.200 duration=0 current=-1 } trait= { engineer old_guard } } 9517= { rank=3 current_experience=1276.95450 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 9518= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 9519= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9520= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9521= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9523= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 9526= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 9527= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard tank_buster } } 9500= { rank=1 current_experience=277.70798 gainable_trait= { offensive_doctrine=0.900 panzer_leader=0.700 marine_trait=1.800 duration=0 current=0 } trait= { defensive_doctrine } } 9503= { rank=1 current_experience=1067.97714 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9516= { rank=1 current_experience=292.57629 gainable_trait= { defensive_doctrine=1.400 panzer_leader=1.000 marine_trait=1.800 duration=0 current=0 } trait= { offensive_doctrine } } 9522= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 9524= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 9529= { rank=1 current_experience=1030.52792 gainable_trait= { superior_air_tactician=0.400 duration=0 current=23 } } 9506= { rank=2 current_experience=1086.42770 gainable_trait= { duration=0 current=-1 } } 9513= { rank=3 current_experience=1068.45844 gainable_trait= { duration=0 current=-1 } } 9531= { rank=1 current_experience=2161.78568 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9508= { rank=1 current_experience=393.26709 gainable_trait= { defensive_doctrine=1.400 offensive_doctrine=0.900 panzer_leader=1.000 marine_trait=1.800 duration=0 current=-1 } } 9525= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 9528= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 9530= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-148 threat=0.514 last_send_diplomat="1940.5.16.1" last_war="1940.8.31.17" } ENG= { value=88 threat=0.010 last_send_diplomat="1939.12.7.1" } SOV= { value=30 threat=0.355 last_send_diplomat="1939.12.18.1" } USA= { value=85 threat=0.010 last_send_diplomat="1938.8.14.1" } JAP= { value=25 threat=1.010 } ITA= { value=74 threat=0.177 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=121 threat=0.133 last_send_diplomat="1940.10.24.1" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.075 } ROM= { value=85 threat=0.000 } SLO= { value=0 threat=0.000 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.002 last_send_diplomat="1936.5.15.1" } BUL= { value=75 threat=0.028 } GRE= { value=85 threat=0.000 } YUG= { value=80 threat=0.024 last_send_diplomat="1939.12.23.1" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1936.9.10.1" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.024 last_send_diplomat="1936.9.10.1" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.072 } CHI= { value=80 threat=0.421 last_send_diplomat="1939.12.18.1" } CYN= { value=75 threat=0.004 } MAN= { value=75 threat=0.199 } MEN= { value=0 threat=0.121 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=80 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=-15 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=55 threat=0.000 last_send_diplomat="1939.9.29.1" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.018 } CHL= { value=80 threat=0.000 last_send_diplomat="1938.11.18.1" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1936.7.4.1" } KWT= { value=75 threat=0.000 last_send_diplomat="1939.12.23.1" } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={16001 16002 16003 16004 16005 16006 16007 16008 16009 16010 16041 95242 95243 95244 95245 95246 95247 95248 95249 95250 95251 16036 16037 16054 16055 16063 16068 16070 16078 16082 16085 16087 16092 16095 16097 16103 16105 16107 16115 16117 16121 16074 16076 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 threat= { id="GER" value=400 } threat= { id="SWE" value=25 } antagonize= { id="GER" value=400 } antagonize= { id="ITA" value=332 } antagonize= { id="PHL" value=123 } antagonize= { id="VIC" value=77 } antagonize= { id="USA" value=55 } antagonize= { id="SOV" value=48 } antagonize= { id="TAN" value=46 } befriend= { id="SOV" value=400 } befriend= { id="HOL" value=219 } befriend= { id="FRA" value=214 } befriend= { id="NOR" value=202 } befriend= { id="NZL" value=200 } befriend= { id="BEL" value=195 } befriend= { id="ENG" value=186 } befriend= { id="LUX" value=186 } befriend= { id="GRE" value=186 } befriend= { id="SAF" value=186 } befriend= { id="AST" value=186 } befriend= { id="CAN" value=186 } befriend= { id="SCH" value=44 } befriend= { id="SWE" value=32 } rival= { id="SLO" value=30 } } alignment= { position= { x=5.758 y=-101.751 } } dissent=0.000 national_unity=97.245 escorts=5 convoys=56 spies=0.068 spy_priority= { 0 0 0 1 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_democrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 581001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 581002= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 581004= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 581005= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 581006= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 581009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 581010= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 581011= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 581013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 581014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 581018= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 581000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 581003= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 581008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 581020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 581021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 581016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 581023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 581012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 581015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 581017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 581019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 581022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=25 threat=80.349 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=19.068 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=22.652 } ITA= { value=75 threat=0.268 } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.202 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.236 } ROM= { value=0 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.003 } BUL= { value=0 threat=0.078 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.037 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.036 } SAU= 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synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={4 0.00256 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={3 0.00000 0.000} education={8 0.00449 0.000} supply_transportation={2 0.00085 0.000} supply_organisation={3 0.00430 0.000} civil_defence={2 0.00305 0.000} smallarms_technology={4 0.84024 1.000} militia_smallarms={2 0.80508 0.000} support_weapon_technology={5 0.00269 0.000} militia_support_weapons={3 0.69196 0.000} light_artillery_technology={4 0.00299 0.000} light_anti_tank_technology={1 0.00427 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.285 artillery_theory=1.222 mobile_theory=1.781 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.385 chemical_engineering=1.385 electornicegineering_theory=0.823 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.741 grand_battleplan_theory=2.801 human_wave_theory=0.878 base_strike_doctrine=1.103 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.103 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.319 artillery_practical=0.907 mobile_practical=0.598 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.540 electornicegineering_practical=0.540 construction_practical=2.239 single_engine_aircraft_practical=0.907 twin_engine_aircraft_practical=0.823 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.570 naval_doctrine_practical=1.084 air_doctrine_practical=0.396 port_capacity=0.000 research=smallarms_technology last_election="1937.4.11.0" last_surrender="1940.8.10.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=79.748 spiescaught=0 distribution= { 0.00000 0.07809 0.75894 0.13553 0.00000 0.02747 } leadership= { 0.00000 0.10001 0.00000 0.89999 } organization= { data= { 0.000 0.000 5.500 21.500 8.100 2.700 50.500 0.600 2.700 0.200 8.100 } } popularity= { data= { 18.713 1.800 8.400 2.800 4.100 11.300 51.900 3.200 6.000 1.300 8.600 } } neutrality=100.000 officers=19.248 government=right_wing_republic head_of_state=95289 head_of_government=26005 foreign_minister=26003 armament_minister=26004 minister_of_security=26005 minister_of_intelligence=26070 chief_of_staff=26086 chief_of_army=26008 chief_of_navy=26009 chief_of_air=26010 civil_law=repression press_laws=state_press economic_law=full_civilian_economy industrial_policy_laws=mixed_industry taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=71.719 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 4900= { rank=4 skill=2 current_experience=2397.94012 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4901= { rank=1 skill=2 current_experience=2366.28821 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=8.200 panzer_leader=6.200 fanatic_trait=4.400 allround_defence_trait=5.400 school_of_entrenchment_trait=11.600 duration=0 current=0 } trait= { commando } } 4902= { rank=4 skill=1 current_experience=1870.11487 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4903= { rank=3 skill=2 current_experience=2878.22983 gainable_trait= { duration=0 current=-1 } } 4904= { rank=1 skill=2 current_experience=2791.46533 gainable_trait= { defensive_doctrine=10.100 fanatic_trait=2.000 school_of_entrenchment_trait=6.000 duration=0 current=9 } trait= { panzer_leader } } 4907= { rank=2 skill=1 current_experience=1686.53061 gainable_trait= { duration=0 current=-1 } } 4908= { rank=1 skill=1 current_experience=1213.16846 gainable_trait= { defensive_doctrine=4.600 panzer_leader=3.500 fanatic_trait=3.600 duration=0 current=17 } } 4910= { rank=1 skill=2 current_experience=2139.44482 gainable_trait= { defensive_doctrine=6.300 offensive_doctrine=2.300 panzer_leader=4.700 allround_defence_trait=5.400 school_of_entrenchment_trait=6.000 duration=0 current=2 } trait= { engineer } } 4911= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4913= { rank=1 skill=1 current_experience=1065.35327 gainable_trait= { offensive_doctrine=3.600 panzer_leader=2.700 duration=0 current=9 } trait= { defensive_doctrine } } 4914= { rank=2 current_experience=3958.04022 gainable_trait= { duration=0 current=-1 } } 4915= { rank=1 skill=2 current_experience=2269.95004 gainable_trait= { defensive_doctrine=7.100 panzer_leader=5.200 school_of_entrenchment_trait=9.100 duration=0 current=16 } trait= { trickster } } 4916= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4917= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 4918= { rank=1 skill=2 current_experience=3340.75952 gainable_trait= { defensive_doctrine=12.100 panzer_leader=9.000 fanatic_trait=4.400 allround_defence_trait=6.700 school_of_entrenchment_trait=14.200 duration=0 current=0 } } 4920= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4922= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4926= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4928= { rank=1 current_experience=152.65411 gainable_trait= { superior_air_tactician=0.400 duration=0 current=5 } } 4931= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 4932= { rank=2 current_experience=1148.72348 gainable_trait= { duration=0 current=17 } } 4909= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4905= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4921= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 4923= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4924= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 4929= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4906= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4919= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4930= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-5 threat=0.045 last_send_diplomat="1940.6.18.0" } ENG= { value=0 threat=0.256 } SOV= { value=-200 threat=1.633 last_send_diplomat="1939.9.6.2" next_wargoal_date="1940.9.7.18" last_war="1940.6.7.18" occupation_policy="martial_law" } USA= { value=5 threat=0.210 last_send_diplomat="1940.8.12.2" } JAP= { value=85 threat=0.088 } ITA= { value=25 threat=0.015 } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.705 } BEL= { value=0 threat=0.000 } HOL= { 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threat=0.026 } MEN= { value=0 threat=0.011 } MON= { value=0 threat=0.000 last_war="1940.8.10.0" } SIK= { value=74 threat=0.000 last_war="1940.8.10.0" } TAN= { value=0 threat=0.000 last_war="1940.8.10.0" } TIB= { value=75 threat=0.000 } IDC= { value=50 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.007 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.002 } NIC= { value=75 threat=0.859 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.003 } BRA= { value=75 threat=0.040 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.001 } ECU= { value=75 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artillery_theory=1.527 mobile_theory=1.847 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=2.026 chemical_engineering=2.316 electornicegineering_theory=1.439 submarine_engineering=0.000 aeronautic_engineering=1.907 spearhead_theory=0.000 superior_firepower_theory=0.664 grand_battleplan_theory=2.882 human_wave_theory=0.913 base_strike_doctrine=1.147 fleet_in_being_doctrine=1.147 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=1.732 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.790 infantry_practical=3.397 artillery_practical=1.298 mobile_practical=0.620 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.716 transport_practical=0.730 electornicegineering_practical=0.853 construction_practical=2.445 single_engine_aircraft_practical=2.611 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=6.794 naval_doctrine_practical=4.187 air_doctrine_practical=1.073 port_capacity=0.000 research=cruiser_engine last_election="1939.7.2.0" last_surrender="1940.8.24.0" election=yes duration=36 war_exhaustion=0.000 diplo_influence=10.044 spiescaught=0 distribution= { 0.00000 0.00998 0.71555 0.04947 0.13934 0.08563 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.000 3.100 4.100 10.300 10.200 15.600 9.200 39.800 1.900 5.600 } } popularity= { data= { 15.958 10.100 6.400 7.000 6.200 4.200 1.100 11.100 35.000 2.600 15.700 } } neutrality=98.000 officers=1452.295 government=social_conservatism head_of_state=95309 head_of_government=95309 foreign_minister=29068 armament_minister=29086 minister_of_security=29006 minister_of_intelligence=29005 chief_of_staff=29008 chief_of_army=29140 chief_of_navy=29009 chief_of_air=29155 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=advanced_training international_status=undeveloped_minor ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=301.376 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 9700= { rank=1 current_experience=3830.21344 gainable_trait= { defensive_doctrine=9.700 offensive_doctrine=7.700 engineer=11.500 panzer_leader=6.900 school_of_psychology_trait=11.000 school_of_entrenchment_trait=0.400 duration=0 current=12 } } 9702= { rank=1 skill=2 current_experience=3956.94006 gainable_trait= { defensive_doctrine=29.600 offensive_doctrine=22.200 winter_specialist=12.400 engineer=13.400 fortress_buster=0.100 panzer_leader=21.500 school_of_psychology_trait=6.400 fanatic_trait=0.300 school_of_entrenchment_trait=4.100 school_of_fortification_trait=0.100 duration=0 current=2 } } 9704= { rank=1 skill=3 current_experience=6899.97488 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=26.600 engineer=4.000 panzer_leader=19.700 fanatic_trait=9.300 school_of_entrenchment_trait=23.400 duration=0 current=8 } trait= { offensive_doctrine winter_specialist } } 9707= { rank=1 current_experience=3083.08862 gainable_trait= { defensive_doctrine=10.100 offensive_doctrine=10.100 winter_specialist=0.200 engineer=0.200 panzer_leader=7.600 school_of_psychology_trait=0.400 duration=0 current=5 } trait= { logistics_wizard } } 9708= { rank=1 skill=3 current_experience=5175.05865 gainable_trait= { logistics_wizard=0.300 offensive_doctrine=3.700 winter_specialist=3.300 fortress_buster=5.900 panzer_leader=8.000 school_of_psychology_trait=3.700 fanatic_trait=4.700 allround_defence_trait=4.700 school_of_entrenchment_trait=4.300 school_of_fortification_trait=3.600 duration=0 current=22 } trait= { defensive_doctrine } } 9710= { rank=2 current_experience=6487.82526 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9714= { rank=2 skill=3 current_experience=5016.41336 gainable_trait= { duration=0 current=18 } trait= { defensive_doctrine winter_specialist } } 9715= { rank=4 skill=3 current_experience=6510.33157 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist old_guard } } 9718= { rank=1 skill=2 current_experience=3320.48926 gainable_trait= { defensive_doctrine=18.500 offensive_doctrine=12.200 engineer=4.300 panzer_leader=13.500 school_of_psychology_trait=14.100 allround_defence_trait=1.200 duration=0 current=4 } trait= { winter_specialist old_guard } } 9720= { rank=2 current_experience=6557.82111 gainable_trait= { logistics_wizard=0.300 defensive_doctrine=9.300 panzer_leader=6.700 school_of_psychology_trait=0.200 school_of_entrenchment_trait=5.400 duration=0 current=21 } trait= { offensive_doctrine winter_specialist } } 9722= { rank=2 skill=3 current_experience=5806.52219 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 9723= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9724= { rank=3 skill=3 current_experience=4935.46191 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_fortification_trait old_guard } } 9725= { rank=1 current_experience=4566.52411 gainable_trait= { logistics_wizard=2.300 defensive_doctrine=3.600 engineer=0.100 panzer_leader=2.400 school_of_psychology_trait=0.100 fanatic_trait=3.700 allround_defence_trait=3.700 school_of_entrenchment_trait=3.800 duration=0 current=7 } trait= { offensive_doctrine winter_specialist } } 9728= { rank=3 skill=3 current_experience=6283.95697 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 9729= { rank=1 skill=2 current_experience=3474.55594 gainable_trait= { offensive_doctrine=3.300 panzer_leader=6.800 fanatic_trait=0.100 school_of_entrenchment_trait=8.800 duration=0 current=22 } trait= { defensive_doctrine } } 9730= { rank=1 current_experience=1538.99963 gainable_trait= { logistics_wizard=0.600 defensive_doctrine=1.900 panzer_leader=1.400 school_of_entrenchment_trait=2.900 duration=0 current=14 } trait= { winter_specialist engineer } } 9733= { rank=1 skill=2 current_experience=3706.75589 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=26.600 offensive_doctrine=18.700 engineer=6.400 fortress_buster=33.800 panzer_leader=19.700 allround_defence_trait=1.400 school_of_entrenchment_trait=3.300 school_of_fortification_trait=20.300 duration=0 current=3 } trait= { winter_specialist old_guard } } 9737= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 9739= { rank=2 skill=4 current_experience=10501.54398 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist commando paratrooper_trait } } 9740= { rank=1 current_experience=1390.26498 gainable_trait= { defensive_doctrine=2.800 panzer_leader=2.100 school_of_entrenchment_trait=4.300 duration=0 current=12 } trait= { winter_specialist fortress_buster } } 9741= { rank=1 current_experience=4711.05582 gainable_trait= { defensive_doctrine=8.900 offensive_doctrine=5.200 winter_specialist=0.100 engineer=6.400 panzer_leader=6.500 allround_defence_trait=3.600 school_of_entrenchment_trait=0.400 duration=0 current=4 } trait= { logistics_wizard } } 9742= { rank=1 skill=3 current_experience=4032.70105 gainable_trait= { defensive_doctrine=22.500 offensive_doctrine=17.900 winter_specialist=17.900 engineer=4.900 panzer_leader=16.600 school_of_entrenchment_trait=6.800 school_of_fortification_trait=27.000 duration=0 current=4 } trait= { fortress_buster } } 9744= { rank=1 current_experience=5354.18002 gainable_trait= { defensive_doctrine=4.900 fortress_buster=1.400 panzer_leader=3.200 fanatic_trait=0.100 allround_defence_trait=3.100 school_of_entrenchment_trait=5.400 school_of_fortification_trait=0.800 duration=0 current=19 } trait= { offensive_doctrine } } 9745= { rank=2 current_experience=4828.97345 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 9747= { rank=1 skill=3 current_experience=5276.56058 gainable_trait= { defensive_doctrine=14.800 offensive_doctrine=6.400 winter_specialist=3.800 engineer=4.900 fortress_buster=6.500 panzer_leader=10.800 school_of_entrenchment_trait=1.400 school_of_fortification_trait=3.900 duration=0 current=3 } } 9748= { rank=1 current_experience=1719.92581 gainable_trait= { defensive_doctrine=4.200 offensive_doctrine=2.500 panzer_leader=2.900 school_of_psychology_trait=0.100 duration=0 current=13 } } 9750= { rank=4 current_experience=10431.29584 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist old_guard school_of_entrenchment_trait } } 9751= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9752= { rank=1 current_experience=1500.10916 gainable_trait= { defensive_doctrine=2.600 offensive_doctrine=1.800 panzer_leader=1.900 school_of_entrenchment_trait=1.100 duration=0 current=10 } } 9753= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 9755= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 9756= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9760= { rank=2 current_experience=3448.80521 gainable_trait= { duration=0 current=18 } trait= { spotter } } 9761= { rank=1 current_experience=1831.82236 gainable_trait= { duration=0 current=18 } trait= { seawolf } } 9762= { rank=2 skill=3 current_experience=4895.41678 gainable_trait= { duration=0 current=21 } } 9765= { rank=1 current_experience=1314.30197 gainable_trait= { duration=0 current=11 } trait= { seawolf } } 9769= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9770= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9773= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9777= { rank=1 current_experience=4082.01114 gainable_trait= { tank_buster=1.600 superior_air_tactician=0.500 duration=0 current=18 } } 9779= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9774= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9709= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist fortress_buster } } 9713= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9716= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9727= { rank=1 current_experience=3463.35184 gainable_trait= { defensive_doctrine=6.300 offensive_doctrine=4.200 engineer=3.700 panzer_leader=4.500 school_of_psychology_trait=3.700 allround_defence_trait=0.100 duration=0 current=7 } trait= { winter_specialist } } 9732= { rank=1 skill=2 current_experience=2296.85944 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=3.000 offensive_doctrine=0.900 panzer_leader=2.000 school_of_entrenchment_trait=0.300 duration=0 current=1 } trait= { winter_specialist trickster } } 9735= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9736= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 9766= { rank=1 skill=3 current_experience=4120.81979 gainable_trait= { duration=0 current=15 } trait= { blockade_runner } } 9771= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9772= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 9776= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 9778= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9705= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9711= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9719= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9731= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9743= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9746= { rank=1 skill=3 current_experience=5915.96176 gainable_trait= { 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logistics_wizard=0.500 defensive_doctrine=3.700 engineer=0.100 panzer_leader=2.400 school_of_entrenchment_trait=3.700 duration=0 current=15 } trait= { offensive_doctrine school_of_manoeuver_trait winter_specialist } } 9717= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9721= { rank=1 current_experience=1388.09113 gainable_trait= { logistics_wizard=0.300 defensive_doctrine=1.000 duration=0 current=7 } trait= { winter_specialist panzer_leader } } 9738= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9749= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9701= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 9734= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9775= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=15 threat=0.781 } ENG= { value=75 threat=0.010 last_send_diplomat="1939.11.30.1" } SOV= { value=-200 threat=0.677 last_send_diplomat="1940.5.8.2" last_war="1940.5.24.19" occupation_policy="martial_law" } USA= { value=85 threat=0.010 last_send_diplomat="1940.1.24.2" } JAP= { value=20 threat=1.867 } ITA= { value=65 threat=0.267 } NOR= { value=0 threat=0.000 } SWE= { value=91 threat=0.201 last_send_diplomat="1940.8.17.2" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=65 threat=0.152 } ROM= { value=75 threat=0.000 } SLO= { value=-10 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.003 } BUL= { value=75 threat=0.043 } GRE= { value=75 threat=0.000 } YUG= { value=80 threat=0.037 } AFG= { value=75 threat=0.000 } IRQ= { value=85 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transport_practical=0.740 electornicegineering_practical=0.555 construction_practical=2.117 single_engine_aircraft_practical=1.279 twin_engine_aircraft_practical=0.839 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.528 naval_doctrine_practical=0.738 air_doctrine_practical=0.415 port_capacity=0.000 last_election="1936.1.1.0" last_surrender="1940.7.20.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=85.529 spiescaught=0 distribution= { 0.00000 0.00000 0.24475 0.41412 0.19058 0.15051 } leadership= { 0.00000 0.10001 0.00000 0.89999 } organization= { data= { 0.000 5.700 44.700 12.100 4.100 10.600 15.600 7.000 0.000 0.000 0.000 } } popularity= { data= { 3.251 12.300 0.200 1.200 18.300 10.100 15.500 16.800 4.200 9.100 11.800 } } neutrality=100.000 officers=570.798 government=right_wing_republic head_of_state=28001 head_of_government=28002 foreign_minister=28058 armament_minister=28072 minister_of_security=28044 minister_of_intelligence=28002 chief_of_staff=28043 chief_of_army=28007 chief_of_navy=28009 chief_of_air=28010 civil_law=repression press_laws=state_press economic_law=full_civilian_economy industrial_policy_laws=mixed_industry taxation_law=small_taxes conscription_law=one_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=0.001 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 130001= { rank=4 skill=2 current_experience=2258.83383 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 130002= { rank=1 current_experience=1395.98380 gainable_trait= { defensive_doctrine=4.000 offensive_doctrine=3.500 engineer=5.300 panzer_leader=2.900 school_of_entrenchment_trait=0.700 duration=0 current=1 } } 130004= { rank=3 current_experience=1941.16467 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 130005= { rank=1 current_experience=1482.04260 gainable_trait= { defensive_doctrine=2.100 offensive_doctrine=1.500 panzer_leader=1.500 allround_defence_trait=1.100 school_of_entrenchment_trait=1.200 duration=0 current=19 } trait= { old_guard } } 130008= { rank=2 skill=2 current_experience=2114.86923 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine trickster old_guard } } 130010= { rank=4 current_experience=1302.47177 gainable_trait= { duration=0 current=-1 } } 130011= { rank=1 current_experience=1482.45477 gainable_trait= { engineer=0.100 panzer_leader=0.900 allround_defence_trait=1.600 school_of_entrenchment_trait=0.700 duration=0 current=17 } trait= { defensive_doctrine old_guard } } 130016= { rank=2 current_experience=2707.83197 gainable_trait= { duration=0 current=-1 } } 130017= { rank=1 current_experience=1130.28253 gainable_trait= { defensive_doctrine=1.500 offensive_doctrine=0.200 panzer_leader=1.000 school_of_entrenchment_trait=1.900 duration=0 current=10 } } 130022= { rank=1 current_experience=2234.10184 gainable_trait= { defensive_doctrine=1.500 panzer_leader=1.000 school_of_entrenchment_trait=0.100 duration=0 current=5 } } 130023= { rank=1 skill=1 current_experience=1198.08984 gainable_trait= { defensive_doctrine=0.400 offensive_doctrine=0.200 panzer_leader=0.200 allround_defence_trait=0.400 school_of_entrenchment_trait=0.500 duration=0 current=18 } trait= { engineer } } 130026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 130029= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 130033= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 130035= { rank=2 current_experience=1089.46472 gainable_trait= { superior_air_tactician=0.400 duration=0 current=23 } trait= { tank_buster } } 130036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 130012= { rank=1 skill=1 current_experience=1053.93469 gainable_trait= { defensive_doctrine=2.200 offensive_doctrine=1.500 panzer_leader=1.500 allround_defence_trait=1.200 school_of_entrenchment_trait=1.300 duration=0 current=22 } } 130019= { rank=1 skill=2 current_experience=2830.77887 gainable_trait= { defensive_doctrine=0.700 panzer_leader=0.400 allround_defence_trait=1.100 school_of_entrenchment_trait=0.800 duration=0 current=18 } } 130003= { rank=1 skill=1 current_experience=1080.07166 gainable_trait= { defensive_doctrine=0.800 offensive_doctrine=0.200 allround_defence_trait=1.100 school_of_entrenchment_trait=1.200 duration=0 current=8 } trait= { panzer_leader } } 130007= { rank=1 skill=2 current_experience=2231.27158 gainable_trait= { defensive_doctrine=6.200 offensive_doctrine=0.200 panzer_leader=4.400 allround_defence_trait=1.300 school_of_entrenchment_trait=0.900 duration=0 current=22 } } 130014= { rank=1 current_experience=305.90591 gainable_trait= { defensive_doctrine=0.500 panzer_leader=0.400 school_of_entrenchment_trait=0.800 duration=0 current=7 } } 130000= { rank=1 current_experience=306.03415 gainable_trait= { duration=0 current=10 } trait= { winter_specialist } } 130006= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 130027= { rank=1 current_experience=1146.41913 gainable_trait= { duration=0 current=13 } } 130030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 130034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 130024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster fortress_buster } } 130032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=11 threat=0.045 last_send_diplomat="1940.6.27.3" occupation_policy="martial_law" } ENG= { value=0 threat=0.286 } SOV= { value=-200 threat=3.107 last_send_diplomat="1940.3.30.2" next_wargoal_date="1940.9.7.19" last_war="1940.6.7.19" occupation_policy="martial_law" } USA= { value=5 threat=0.235 last_send_diplomat="1940.7.23.2" } JAP= { value=85 threat=0.101 } ITA= { value=25 threat=0.015 } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.830 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.008 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.002 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1939.10.29.2" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.363 last_send_diplomat="1940.7.12.2" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.027 } MEN= { value=0 threat=0.011 } MON= { value=0 threat=0.000 last_war="1940.7.20.0" } SIK= { value=74 threat=0.000 last_war="1940.7.20.0" } TAN= { value=0 threat=0.000 last_war="1940.7.20.0" } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.008 } LIB= { value=75 threat=0.000 } SAF= { value=50 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.002 } NIC= { value=75 threat=1.011 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.003 } BRA= { value=75 threat=0.046 } CHL= { value=75 threat=0.000 last_send_diplomat="1940.7.23.2" } COL= { value=75 threat=0.001 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1939.1.23.2" } KWT= { value=75 threat=0.000 last_send_diplomat="1940.7.1.2" } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={28001 28002 28003 28004 28006 28007 28008 28009 28010 28031 28037 95548 95549 95550 95551 95552 95553 95554 95555 95556 28040 28042 28044 28049 28055 28058 28062 28072 28076 28079 28085 28091 28094 28109 28118 28122 28127 28137 28045 28102 28032 28035 28043 28053 28056 28059 28063 28070 28088 28095 28103 28110 28033 28038 28067 28071 28077 28081 28084 28089 28107 28111 28121 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=1442 value=220 } threat= { id="GER" value=400 } threat= { id="LAT" value=26 } threat= { id="SWE" value=9 } threat= { id="FIN" value=7 } antagonize= { id="LIB" value=192 } antagonize= { id="LEB" value=188 } antagonize= { id="HAI" value=188 } antagonize= { id="NIC" value=181 } antagonize= { id="PNM" value=181 } antagonize= { id="PAR" value=169 } antagonize= { id="CUB" value=162 } befriend= { id="SOV" value=400 } befriend= { id="ITA" value=93 } befriend= { id="FRA" value=90 } befriend= { id="YUG" value=45 } befriend= { id="HUN" value=32 } befriend= { id="LAT" value=26 } befriend= { id="AFG" 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oil_to_coal_conversion={1 0.00000 0.000} supply_production={5 0.62402 1.000} heavy_aa_guns={2 0.98083 1.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={2 0.00067 0.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={1 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={1 0.00000 0.000} encryption_machine={1 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={1 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={5 0.00000 0.000} raremetal_refinning_techniques={6 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={9 0.00000 0.000} supply_transportation={3 0.00195 0.000} supply_organisation={3 0.00040 0.000} civil_defence={2 0.00085 0.000} smallarms_technology={6 0.00330 0.000} militia_smallarms={5 0.97955 0.000} support_weapon_technology={6 0.00287 0.000} militia_support_weapons={5 0.96512 0.000} light_artillery_technology={8 0.00061 0.000} light_anti_tank_technology={3 0.00076 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={1 0.00000 0.000} paratrooper_infantry={1 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={2 0.00000 0.000} engineer_assault_equipment={1 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={1 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.893 artillery_theory=0.846 mobile_theory=1.153 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=2.078 chemical_engineering=1.937 electornicegineering_theory=1.519 submarine_engineering=2.109 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.680 grand_battleplan_theory=2.856 human_wave_theory=0.873 base_strike_doctrine=0.537 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=1.098 fighter_focus=0.000 cas_focus=1.659 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.507 infantry_practical=1.808 artillery_practical=0.319 mobile_practical=0.593 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=1.489 destroyer_practical=3.120 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=2.582 transport_practical=0.000 electornicegineering_practical=0.537 construction_practical=2.496 single_engine_aircraft_practical=0.818 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.943 naval_doctrine_practical=1.137 air_doctrine_practical=0.506 port_capacity=1.659 research=heavy_aa_guns research=artillery research=anti_tank research=supply_production research=infantry_training last_election="1939.10.8.0" last_surrender="1.1.1.0" election=yes duration=36 war_exhaustion=0.000 diplo_influence=5.113 spiescaught=0 distribution= { 0.00000 0.87500 0.00000 0.12500 0.00000 0.00000 } leadership= { 0.25000 0.00000 0.00000 0.75000 } organization= { data= { 0.000 0.000 3.300 2.000 19.500 29.500 10.600 30.110 0.900 0.600 2.900 } } popularity= { data= { 2.666 4.300 4.100 4.400 12.700 33.500 0.800 30.000 8.400 0.300 1.100 } } neutrality=95.255 officers=1809.186 government=national_socialism head_of_state=14001 head_of_government=14002 foreign_minister=14036 armament_minister=14004 minister_of_security=14005 minister_of_intelligence=14071 chief_of_staff=14007 chief_of_army=14007 chief_of_navy=14083 chief_of_air=14009 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_democrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="railroad_workers_demand_met" date="1.9.16.0" } manpower=33.308 nukes=0.000 military_construction= { id= { id=24851 type=4713 } size=1 cost=3.105 duration=138.000 progress=2.581 status=0.000 country="NOR" builder="NOR" name="5. Infanteridivisjon" unit= { id=24852 type=4713 } manpower=5.250 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=24855 type=4713 } name="1st Inf Brigade" model= { 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=24857 type=4713 } name="2nd Inf Brigade" model= { 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=24859 type=4713 } name="3rd Inf Brigade" model= { 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } accumulated_experiance=0.047 accumulated_progress=0.019 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 9600= { rank=1 current_experience=1208.64362 gainable_trait= { offensive_doctrine=0.100 panzer_leader=1.500 duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 9604= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 9605= { rank=4 current_experience=408.75055 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9607= { rank=2 current_experience=6017.93494 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 9608= { rank=1 skill=2 current_experience=2070.46899 gainable_trait= { defensive_doctrine=7.400 panzer_leader=5.500 fanatic_trait=1.800 duration=0 current=-1 } trait= { winter_specialist old_guard } } 9610= { rank=1 skill=1 current_experience=1045.78342 gainable_trait= { logistics_wizard=2.700 defensive_doctrine=3.000 panzer_leader=2.200 commando=7.200 fanatic_trait=0.100 duration=0 current=11 } } 9611= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9615= { rank=4 current_experience=898.35959 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9616= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 9617= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 9618= { rank=2 current_experience=233.11942 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9619= { rank=1 current_experience=449.13937 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 duration=0 current=15 } trait= { winter_specialist } } 9621= { rank=1 skill=1 current_experience=1360.67749 gainable_trait= { defensive_doctrine=9.800 panzer_leader=7.300 duration=0 current=2 } trait= { winter_specialist } } 9622= { rank=1 current_experience=1658.24951 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=5.300 panzer_leader=3.800 fanatic_trait=2.700 duration=0 current=-1 } trait= { trickster old_guard } } 9623= { rank=3 current_experience=3431.90274 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 9624= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9625= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9627= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9629= { rank=2 skill=2 current_experience=2350.82593 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 9630= { rank=1 current_experience=33.28223 gainable_trait= { duration=4 current=2 } trait= { old_guard superior_tactician } } 9633= { rank=1 current_experience=58.74597 gainable_trait= { duration=0 current=7 } } 9634= { rank=1 current_experience=171.96552 gainable_trait= { duration=0 current=8 } } 9635= { rank=1 current_experience=1044.66830 gainable_trait= { duration=2 current=3 } trait= { blockade_runner } } 9637= { rank=3 current_experience=1215.16531 gainable_trait= { superior_tactician=0.400 duration=0 current=16 } trait= { spotter } } 9639= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9643= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 9646= { rank=1 current_experience=1669.83307 gainable_trait= { duration=1 current=23 } trait= { seawolf } } 9647= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9648= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9653= { rank=2 current_experience=189.78159 gainable_trait= { tank_buster=1.400 duration=0 current=18 } } 9655= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 9664= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9612= { rank=1 skill=2 current_experience=2391.40115 gainable_trait= { defensive_doctrine=7.100 panzer_leader=5.300 fanatic_trait=0.800 duration=0 current=19 } } 9606= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9609= { rank=1 current_experience=1273.51553 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 duration=0 current=14 } trait= { winter_specialist } } 9632= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 9636= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9641= { rank=1 current_experience=1440.61649 gainable_trait= { duration=0 current=18 } trait= { blockade_runner } } 9652= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9659= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9614= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 9620= { rank=1 current_experience=3150.99683 gainable_trait= { panzer_leader=4.900 fanatic_trait=0.100 duration=0 current=-1 } trait= { defensive_doctrine } } 9640= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9644= { rank=1 current_experience=2040.28903 gainable_trait= { duration=2 current=14 } } 9651= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9656= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9662= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 9663= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9665= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9628= { rank=1 current_experience=2647.52686 gainable_trait= { defensive_doctrine=5.400 engineer=0.100 panzer_leader=4.000 school_of_entrenchment_trait=7.100 duration=0 current=15 } } 9645= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9658= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 9603= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 9631= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9638= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9642= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9654= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 9660= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=14577 type=41 } name="Oslo HQ" leader= { id=9605 type=37 } movement_progress=0.000 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14578 type=41 } name="1st HQ Brigade" home=812 type="hq_brigade" organisation=21.810 strength=0.776 highest=1.000 experience=1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=26257 type=4713 } name="1st Army Group" leader= { id=9615 type=37 } movement_progress=0.000 location=291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26258 type=4713 } name="5th HQ Brigade" home=291 type="hq_brigade" organisation=21.810 strength=0.029 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=26019 type=4713 } name="1st Army" leader= { id=9623 type=37 } movement_progress=0.000 location=291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26020 type=4713 } name="4th HQ Brigade" home=291 type="hq_brigade" organisation=23.264 strength=0.028 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=25801 type=4713 } name="1st Corps" leader= { id=9607 type=37 } movement_progress=0.000 location=291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25802 type=4713 } name="2nd HQ Brigade" home=291 type="hq_brigade" organisation=23.264 strength=0.027 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14557 type=41 } name="6. Infanteridivisjon" leader= { id=9600 type=37 } movement_progress=0.000 location=291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14558 type=41 } name="7th Inf Brigade" home=291 type="infantry_brigade" organisation=42.347 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.016} support_weapon_technology={0 0.016} light_artillery_technology={0 0.016} light_anti_tank_technology={0 0.016} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14559 type=41 } name="8th Inf Brigade" home=291 type="infantry_brigade" organisation=42.347 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.016} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14560 type=41 } name="9th Inf Brigade" home=291 type="infantry_brigade" organisation=42.347 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14561 type=41 } name="7. Infanteridivisjon" leader= { id=9608 type=37 } previous=388 movement_progress=0.000 location=291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14562 type=41 } name="10th Inf Brigade" home=646 type="infantry_brigade" organisation=42.347 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14563 type=41 } name="11th Inf Brigade" home=646 type="infantry_brigade" organisation=42.347 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14564 type=41 } name="12th Inf Brigade" home=646 type="infantry_brigade" organisation=42.347 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=25804 type=4713 } name="2nd Corps" leader= { id=9629 type=37 } previous=937 movement_progress=0.000 location=978 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25805 type=4713 } name="3rd HQ Brigade" home=646 type="hq_brigade" organisation=17.804 strength=0.027 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14565 type=41 } name="8. Infanteridivisjon" leader= { id=9620 type=37 } movement_progress=0.000 location=808 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14566 type=41 } name="13th Inf Brigade" home=808 type="infantry_brigade" organisation=42.145 strength=27.955 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14567 type=41 } name="14th Inf Brigade" home=808 type="infantry_brigade" organisation=42.145 strength=27.955 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14568 type=41 } name="15th Inf Brigade" home=808 type="infantry_brigade" organisation=42.145 strength=27.955 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14569 type=41 } name="9. Infanteridivisjon" leader= { id=9604 type=37 } movement_progress=0.000 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14570 type=41 } name="16th Inf Brigade" home=812 type="infantry_brigade" organisation=42.093 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14571 type=41 } name="17th Inf Brigade" home=812 type="infantry_brigade" organisation=42.093 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14572 type=41 } name="18th Inf Brigade" home=812 type="infantry_brigade" organisation=42.093 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14573 type=41 } name="10. Infanteridivisjon" leader= { id=9622 type=37 } movement_progress=0.000 location=1018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14574 type=41 } name="19th Inf Brigade" home=1018 type="infantry_brigade" organisation=40.281 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14575 type=41 } name="20th Inf Brigade" home=1018 type="infantry_brigade" organisation=40.281 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14576 type=41 } name="21st Inf Brigade" home=1018 type="infantry_brigade" organisation=40.281 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.000} support_weapon_technology={0 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=2 air_stance=1 naval_stance=1 our_power=6.027 their_power=86.800 embark=0 debark=0 ops_area= { 12 22 23 } min= { 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } division= { id= { id=37 type=41 } name="2. Panzer-Division" leader= { id=721 type=37 } previous=388 movement_progress=0.085 location=291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=33 type=41 } name="Panzer-Regiment 3" type="light_armor_brigade" organisation=49.091 strength=29.960 highest=30.000 experience=16.430 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=34 type=41 } name="Panzer-Regiment 4" type="light_armor_brigade" organisation=49.091 strength=29.960 highest=30.000 experience=16.424 builder="GER" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={4 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={1 0.000} schwerpunkt_1937={2 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=35 type=41 } name="Schützen-Regiment 2" type="motorized_brigade" organisation=92.625 strength=29.960 highest=30.000 experience=16.356 builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=36 type=41 } name="Artillerie-Regiment 74" type="truck_towed_support_brigade" organisation=148.200 strength=9.990 highest=10.000 experience=16.183 builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=7066 type=4713 } name="5. Kavalleriedivision" leader= { id=174 type=37 } previous=728 movement_progress=0.000 location=812 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7069 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=107.072 strength=39.950 highest=40.000 experience=20.272 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7071 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=107.072 strength=39.950 highest=40.000 experience=20.275 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=567 type=4713 } name="3. Infanterie-Division (mot)" leader= { id=990 type=37 } previous=1678 movement_progress=0.550 location=1018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=570 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=87.211 strength=29.960 highest=30.000 experience=18.188 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=572 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=87.211 strength=29.960 highest=30.000 experience=18.189 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=574 type=4713 } name="6th Mot Brigade" home=0 type="motorized_brigade" organisation=87.211 strength=29.960 highest=30.000 experience=18.191 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=576 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=124.930 strength=9.990 highest=10.000 experience=18.056 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=169 type=41 } name="13. Infanterie-Division" leader= { id=183 type=37 } previous=22 movement_progress=0.000 location=12 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.586 regiment= { id= { id=165 type=41 } name="Infanterie-Regiment 33" type="infantry_brigade" organisation=79.939 strength=34.955 highest=35.000 experience=20.186 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=166 type=41 } name="Infanterie-Regiment 66" type="infantry_brigade" organisation=79.939 strength=34.955 highest=35.000 experience=20.187 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=167 type=41 } name="Infanterie-Regiment 93" type="infantry_brigade" organisation=79.939 strength=34.955 highest=35.000 experience=20.185 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=168 type=41 } name="Artillerie-Regiment 13" type="horse_towed_support_brigade" organisation=64.354 strength=9.990 highest=10.000 experience=20.094 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=17182 type=4713 } name="1. Marine-Sturm-Division" leader= { id=38 type=37 } previous=22 movement_progress=0.016 location=23 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17185 type=4713 } name="1st Mar Brigade" home=0 type="marine_brigade" organisation=78.927 strength=29.960 highest=30.000 experience=18.564 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17187 type=4713 } name="2nd Mar Brigade" home=0 type="marine_brigade" organisation=78.927 strength=29.960 highest=30.000 experience=18.531 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17189 type=4713 } name="3rd Mar Brigade" home=0 type="marine_brigade" organisation=78.927 strength=29.960 highest=30.000 experience=18.490 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" target=14153 } division= { id= { id=47 type=41 } name="Waffen-SS Standarte" leader= { id=217 type=37 } previous=895 movement_progress=0.146 location=935 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=44 type=41 } name="SS Infanterie-Regiment (mot) 'LAH'" type="motorized_brigade" organisation=92.625 strength=29.960 highest=30.000 experience=40.495 builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=45 type=41 } name="SS Infanterie-Regiment (mot) 'Germania'" type="motorized_brigade" organisation=92.625 strength=29.960 highest=30.000 experience=40.826 builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=46 type=41 } name="SS Infanterie-Regiment (mot) 'Deutschland'" type="motorized_brigade" organisation=92.625 strength=29.960 highest=30.000 experience=40.633 builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=181 type=41 } name="25. Infanterie-Division" leader= { id=231 type=37 } previous=1622 movement_progress=0.000 location=23 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=177 type=41 } name="Infanterie-Regiment 13" type="infantry_brigade" organisation=79.942 strength=34.955 highest=35.000 experience=19.335 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=178 type=41 } name="Infanterie-Regiment 35" type="infantry_brigade" organisation=79.942 strength=34.955 highest=35.000 experience=19.335 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=179 type=41 } name="Infanterie-Regiment 119" type="infantry_brigade" organisation=79.942 strength=34.955 highest=35.000 experience=19.335 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=180 type=41 } name="Artillerie-Regiment 25" type="horse_towed_support_brigade" organisation=64.357 strength=9.990 highest=10.000 experience=19.187 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=19535 type=4713 } name="50. Infanterie-Division" leader= { id=37 type=37 } previous=23 movement_progress=0.000 location=22 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19538 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=79.942 strength=34.955 highest=35.000 experience=16.697 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19540 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=79.942 strength=34.955 highest=35.000 experience=16.693 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19542 type=4713 } name="53rd Inf Brigade" home=0 type="infantry_brigade" organisation=79.942 strength=34.955 highest=35.000 experience=16.650 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19544 type=4713 } name="28th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=64.357 strength=9.990 highest=10.000 experience=16.633 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=4269 type=41 } name="5. Infantriedivision" leader= { id=281 type=37 } previous=22 movement_progress=0.000 location=12 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.316 regiment= { id= { id=4265 type=41 } name="Alpenjägerregiment Nr.9" type="bergsjaeger_brigade" organisation=87.179 strength=34.952 highest=35.000 experience=20.903 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4266 type=41 } name="Alpenjägerregiment Nr.10" type="bergsjaeger_brigade" organisation=87.179 strength=34.952 highest=35.000 experience=20.901 is_reserve=yes builder="GER" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.400} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.568} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4267 type=41 } name="Infanterieregiment Nr.11" type="infantry_brigade" organisation=79.889 strength=34.952 highest=35.000 experience=20.828 is_reserve=yes builder="GER" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.700} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.994} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4268 type=41 } name="Leichtes Artilleriergt. Nr.5" type="horse_towed_support_brigade" organisation=64.329 strength=9.989 highest=10.000 experience=20.221 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" target=14153 } corps= { id= { id=18329 type=4713 } name="9th Corps" leader= { id=366 type=37 } previous=936 movement_progress=0.050 location=895 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18330 type=4713 } name="18th HQ Brigade" home=2041 type="hq_brigade" organisation=55.575 strength=5.995 highest=6.000 experience=12.800 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } corps= { id= { id=43 type=41 } name="Panzertruppenkommando" leader= { id=279 type=37 } previous=895 movement_progress=0.000 location=935 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27 type=41 } name="Panzertruppenkommando HQ" type="hq_brigade" organisation=55.575 strength=5.995 highest=6.000 experience=16.111 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" target=23 } corps= { id= { id=15431 type=4713 } name="4th Corps" leader= { id=131 type=37 } previous=936 movement_progress=0.000 location=935 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15432 type=4713 } name="7th HQ Brigade" home=1861 type="hq_brigade" organisation=55.575 strength=5.995 highest=6.000 experience=13.523 builder="GER" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" target=23 } army= { id= { id=79 type=41 } name="3 Wehrmachtgruppenkommando" leader= { id=116 type=37 } previous=1572 movement_progress=0.000 location=1018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49 type=41 } name="3 Wehrmachtgruppenkommando HQ" type="hq_brigade" organisation=61.132 strength=5.995 highest=6.000 experience=15.356 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } armygroup= { id= { id=24305 type=4713 } name="5th Army Group" leader= { id=154 type=37 } movement_progress=0.000 location=1018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24306 type=4713 } name="22nd HQ Brigade" home=1018 type="hq_brigade" organisation=55.575 strength=5.995 highest=6.000 experience=12.543 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } GER= { value=200 threat=0.045 last_send_diplomat="1941.5.18.3" last_war="1940.10.28.19" occupation_policy="martial_law" } ENG= { value=0 threat=0.139 last_send_diplomat="1940.6.8.3" } SOV= { value=40 threat=0.597 last_send_diplomat="1940.10.25.3" } USA= { value=0 threat=0.010 last_send_diplomat="1940.8.22.3" } JAP= { value=0 threat=0.068 last_send_diplomat="1936.4.9.3" } ITA= { value=0 threat=0.015 last_war="1940.10.26.17" } NOR= { value=110 threat=0.000 } SWE= { value=186 threat=0.538 last_send_diplomat="1940.10.12.3" } BEL= { value=25 threat=0.000 } HOL= { value=25 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=25 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=100 threat=0.006 } ROM= { value=110 threat=0.000 } SLO= { value=24 threat=0.000 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 } POR= { value=80 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.002 } GRE= { value=85 threat=0.000 } YUG= { value=55 threat=0.002 last_send_diplomat="1940.9.3.3" } AFG= { value=75 threat=0.000 } IRQ= { value=85 threat=0.000 last_send_diplomat="1940.9.20.3" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=90 threat=0.002 last_send_diplomat="1940.8.22.3" } SAU= { value=80 threat=0.000 last_send_diplomat="1940.9.3.3" } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=110 threat=0.096 last_send_diplomat="1940.8.10.3" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.017 } MEN= { value=25 threat=0.011 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=100 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=90 threat=0.000 } EGY= { value=10 threat=0.001 } LIB= { value=75 threat=0.000 } SAF= { value=105 threat=0.000 last_send_diplomat="1940.9.20.3" } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.015 } CUB= { value=65 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=80 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=85 threat=0.000 last_send_diplomat="1940.9.11.3" } NIC= { value=80 threat=0.062 last_send_diplomat="1940.9.11.3" } PNM= { value=75 threat=0.000 } SAL= { value=80 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=95 threat=0.000 last_send_diplomat="1940.8.10.3" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=80 threat=0.000 last_send_diplomat="1940.9.20.3" } URU= { value=80 threat=0.000 last_send_diplomat="1940.9.3.3" } VEN= { value=80 threat=0.000 last_send_diplomat="1940.8.16.3" } KWT= { value=85 threat=0.000 last_send_diplomat="1940.9.11.3" } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={14001 14002 14003 14004 14005 14006 14007 14008 14009 14043 14055 14071 14075 14091 14011 14012 14015 14016 14017 14018 14019 14020 14023 14024 14025 14026 14027 14029 14030 95709 95710 95711 95712 95713 95714 95715 95716 95717 14036 14050 14068 14083 14089 14092 14093 14045 14056 14085 14051 14065 14094 14052 14053 14057 14037 14038 14049 14058 14084 14086 14087 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=55 land_perc=0.876 air_perc=0.050 naval_perc=0.074 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=812 value=220 } defend_prov= { id=9 value=20 } defend_prov= { id=65 value=20 } defend_prov= { id=291 value=20 } defend_prov= { id=808 value=20 } threat= { id="SOV" value=400 } threat= { id="SWE" value=72 } threat= { id="ENG" value=49 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=323 } antagonize= { id="SOV" value=266 } antagonize= { id="GRE" value=185 } antagonize= { id="BHU" value=84 } antagonize= { id="YEM" value=84 } antagonize= { id="NEP" value=84 } befriend= { id="GER" value=400 } befriend= { id="JAP" value=237 } befriend= { id="ROM" value=222 } befriend= { id="ITA" value=221 } befriend= { id="SWE" value=54 } befriend= { id="MEX" value=47 } befriend= { id="SCH" value=41 } rival= { id="SWE" value=119 } rival= { id="HUN" value=76 } military_access= { id="SOV" value=3153 } military_access= { id="SWE" value=360 } area_theatre= { id= { id=3714 type=45 } front= { provinces= { 36 65 81 98 134 153 200 242 257 } local_enemy="SWE" front=no sea=no } front= { provinces= { 38 } local_enemy="SWE" front=no sea=no } front= { provinces= { 293 316 } local_enemy="SWE" front=no sea=no } front= { provinces= { 338 390 } local_enemy="SWE" front=no sea=no } front= { provinces= { 421 } local_enemy="SWE" front=no sea=no } front= { provinces= { 570 647 686 770 856 899 } local_enemy="SWE" front=no sea=no } front= { provinces= { 12 22 23 } local_enemy="SOV" front=no sea=no } front= { provinces= { 40 41 } front=no sea=no } provinces= { 24 25 9 49 51 80 116 226 227 241 256 272 292 313 315 337 291 360 362 386 387 388 418 419 420 453 454 455 457 490 491 492 493 494 527 528 529 530 526 565 566 568 569 607 609 610 642 643 644 645 646 605 682 683 684 685 687 725 726 727 728 729 768 769 771 808 809 810 811 812 851 852 853 854 855 895 897 898 935 936 937 938 977 978 979 1018 1054 8 13 14 15 20 6 7 19 11 17 } unit= { id=14577 type=41 } country="NOR" hot=no } } alignment= { position= { x=200.000 y=200.000 } } dissent=0.000 national_unity=78.275 escorts=1 convoys=15 convoy= { id= { 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{ 812 10520 1130 } last_attack="1.1.1.0" start_date="1940.12.22.5" daily= { supplies=1.215 money=0.151 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=39871 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.1.13.5" daily= { supplies=1.418 money=0.177 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=40064 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.1.24.5" daily= { supplies=1.418 money=0.177 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=40442 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.2.12.5" daily= { supplies=1.418 money=0.177 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=40633 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.2.22.5" daily= { supplies=1.215 money=0.151 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=40813 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.3.3.5" daily= { supplies=1.418 money=0.177 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=41009 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.3.13.5" daily= { supplies=1.215 money=0.151 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=41195 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.3.23.5" daily= { supplies=1.418 money=0.177 } trade=yes ship= { 1 0 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=41475 type=42 } start=812 end=1130 escorts=0 convoys=1 path= { 812 10520 1130 } last_attack="1.1.1.0" start_date="1941.4.7.5" daily= { supplies=1.215 money=0.151 } 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cag_land_focus={0 0.00000 0.000} cag_naval_focus={0 0.00000 0.000} fast_battleship={0 0.00000 0.000} coastal_battleship={1 0.00000 0.000} modern_submarine={0 0.00000 0.000} great_war_experience={1 0.00000 0.000} grand_battle_plan_1930={1 0.00000 0.000} grand_battle_plan_1937={1 0.00000 0.000} grand_battle_plan_1940={0 0.31815 0.000} grand_battle_plan_1943={0 0.00000 0.000} grand_battle_plan_1946={0 0.00000 0.000} superior_firepower_1930={0 0.00000 0.000} superior_firepower_1937={0 0.00000 0.000} superior_firepower_1940={0 0.00000 0.000} superior_firepower_1943={0 0.00000 0.000} superior_firepower_1946={0 0.00000 0.000} fifth_brigade={0 0.00000 0.000} blitzkrieg_1930={0 0.00000 0.000} blitzkrieg_1937={0 0.00000 0.000} blitzkrieg_1940={0 0.00000 0.000} blitzkrieg_1943={0 0.00000 0.000} blitzkrieg_1946={0 0.00000 0.000} human_wave_1930={0 0.00000 0.000} human_wave_1937={0 0.00000 0.000} human_wave_1940={0 0.00000 0.000} human_wave_1943={0 0.00000 0.000} human_wave_1946={0 0.00000 0.000} mechanized_wave_1942={0 0.00000 0.000} mechanized_wave_1945={0 0.00000 0.000} strategic_rocket_development={0 0.00000 0.000} flyingbomb_development={0 0.00000 0.000} flyingrocket_development={0 0.00000 0.000} strategicrocket_engine={0 0.00000 0.000} strategicrocket_warhead={0 0.00000 0.000} strategicrocket_structure={0 0.00000 0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={4 0.64761 1.000} industral_production={5 0.00043 0.000} industral_efficiency={5 0.00226 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={5 0.00400 0.000} heavy_aa_guns={2 0.00278 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00262 0.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={0 0.38696 1.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={3 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={3 0.00012 0.000} supply_organisation={3 0.00467 0.000} civil_defence={2 0.00076 0.000} smallarms_technology={5 0.90942 1.000} militia_smallarms={4 0.00000 0.000} support_weapon_technology={6 0.00281 0.000} militia_support_weapons={5 0.33853 0.000} light_artillery_technology={6 0.00101 0.000} light_anti_tank_technology={3 0.00305 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.706 artillery_theory=3.637 mobile_theory=2.398 automotive_theory=3.453 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=2.795 chemical_engineering=2.795 electornicegineering_theory=2.370 submarine_engineering=3.019 aeronautic_engineering=3.019 spearhead_theory=0.000 superior_firepower_theory=1.501 grand_battleplan_theory=3.735 human_wave_theory=0.876 base_strike_doctrine=1.102 fleet_in_being_doctrine=2.230 sealane_interdiction_doctrine=0.000 fighter_focus=2.498 cas_focus=3.292 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=3.016 artillery_practical=3.337 mobile_practical=2.456 armour_practical=3.143 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=3.019 destroyer_practical=4.539 cruiser_practical=2.795 capitalship_practical=1.387 carrier_practical=0.258 submarine_practical=3.097 transport_practical=0.990 electornicegineering_practical=1.102 construction_practical=3.227 single_engine_aircraft_practical=4.985 twin_engine_aircraft_practical=1.665 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.876 naval_doctrine_practical=0.820 air_doctrine_practical=0.540 port_capacity=0.000 research=interception_tactics research=smallarms_technology research=agriculture research=submarine_engine research=mechnical_computing_machine research=infantry_training research=artillery research=artillery_training last_election="1940.9.17.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=10.168 spiescaught=0 distribution= { 0.00000 0.00000 0.73886 0.18997 0.00333 0.06784 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 3.700 0.000 1.300 15.300 1.100 21.600 54.534 0.000 0.000 2.200 } } popularity= { data= { 2.562 0.800 1.900 2.500 17.800 9.400 10.500 45.300 0.900 1.900 8.300 } } neutrality=93.000 officers=13082.439 government=constitutional_monarchy head_of_state=7001 head_of_government=7033 foreign_minister=7003 armament_minister=7047 minister_of_security=7059 minister_of_intelligence=7127 chief_of_staff=7119 chief_of_army=7072 chief_of_navy=7009 chief_of_air=7084 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_democrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.4.3.0" } modifier= { modifier="align_towards_axis" date="1.6.8.16" } manpower=115.710 nukes=0.000 military_construction= { id= { id=40309 type=4713 } size=1 cost=12.144 duration=198.000 progress=135.033 status=1.000 country="SWE" builder="SWE" unit= { id=40310 type=4713 } manpower=1.300 cas= { id= { id=40313 type=4713 } name="4. Dykbombflyggruppen" model= { 2 1 1 2 2 0 0 0 0 2 2 0 0 1 } } accumulated_experiance=3.145 accumulated_progress=0.629 } military_construction= { id= { id=52987 type=4713 } size=1 cost=9.188 duration=133.000 progress=57.038 status=0.988 country="SWE" builder="SWE" name="V. Infanterifördelningen" unit= { id=52988 type=4713 } manpower=5.750 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=52991 type=4713 } name="15th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 6 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=52993 type=4713 } name="16th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 6 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=52995 type=4713 } name="17th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 6 2 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=52997 type=4713 } name="5th Sup (H) Brigade" model= { 1 4 1 3 1 3 0 0 2 1 0 0 0 0 0 0 1 1 } } accumulated_experiance=0.960 accumulated_progress=0.392 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 9001= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 9002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 9004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 9007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 9009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 9013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 9014= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9018= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9019= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 9021= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 9022= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 9023= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9024= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard winter_specialist } } 9026= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 9028= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9029= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 9030= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 9032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9033= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9036= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 9045= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 9012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist trickster } } 9025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9035= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 9037= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 9039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9006= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9008= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 9020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 9034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 9040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 9031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 9041= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 9043= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 9000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=3991 type=41 } name="Högkvarteret" leader= { id=9001 type=37 } movement_progress=0.000 location=862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3903 type=41 } name="Högkvarteret HQ" type="hq_brigade" organisation=38.493 strength=5.496 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=3966 type=41 } name="Kustflottan" base=1438 leader= { id=9030 type=37 } previous=10517 movement_progress=2.260 location=1438 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3972 type=41 } name="HMS Wasa" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3973 type=41 } name="HMS Manligheten" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3964 type=41 } name="2. Jagarflottiljen" type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 builder="SWE" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3965 type=41 } name="1. Trängflottiljen" type="transport_ship" organisation=6.415 strength=100.000 highest=100.000 experience=5.000 } start_date="1937.2.24.22" end_date="1937.2.24.22" at_sea=0 } navy= { id= { id=3971 type=41 } name="Aalandshavseskader" base=1171 leader= { id=9033 type=37 } previous=10520 movement_progress=2.900 location=1171 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3967 type=41 } name="HMS Äran" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3968 type=41 } name="HMS Tapperheten" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3969 type=41 } name="3. Jagarflottiljen" type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 builder="SWE" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3970 type=41 } name="4. Jagarflottiljen" type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 builder="SWE" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=3987 type=41 } name="1a Eskadern" base=862 leader= { id=9032 type=37 } movement_progress=0.000 location=862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3983 type=41 } name="HMS Gustav V" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={5 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} cruiser_engine={1 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3984 type=41 } name="HMS Clas Flemming" type="light_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3985 type=41 } name="HMS Gotland" type="light_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} cruiser_engine={2 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3986 type=41 } name="1. Jagarflottiljen" type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 builder="SWE" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=3990 type=41 } name="1a Flygkaren" base=193 leader= { id=9044 type=37 } previous=233 movement_progress=29.000 location=193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3988 type=41 } name="1. Dykbombflyggruppen" type="cas" organisation=51.324 strength=100.000 highest=100.000 experience=5.000 builder="SWE" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } navy= { id= { id=283 type=4713 } name="1st Navy" base=193 leader= { id=9035 type=37 } previous=10500 movement_progress=0.000 location=193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3982 type=41 } name="HMS Drottning Victoria" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={5 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} cruiser_engine={1 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=6050 type=4713 } name="5. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={2 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11003 type=4713 } name="7. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={2 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11013 type=4713 } name="3. Sjötransportflottiljen" home=0 type="transport_ship" organisation=6.415 strength=100.000 highest=100.000 experience=5.000 } start_date="1940.6.29.22" end_date="1940.6.29.22" at_sea=0 } navy= { id= { id=286 type=4713 } name="4th Navy" base=862 leader= { id=9029 type=37 } previous=10506 movement_progress=3.200 location=862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3981 type=41 } name="HMS Sverige" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 pride=yes cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={5 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} cruiser_engine={1 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3976 type=41 } name="HMS Fylgia" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3977 type=41 } name="HMS Oscar II" type="heavy_cruiser" organisation=53.890 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7340 type=4713 } name="1. Sjötransportflottiljen" home=0 type="transport_ship" organisation=6.415 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } armygroup= { id= { id=2889 type=4713 } name="1st Army Group" leader= { id=9045 type=37 } previous=248 movement_progress=0.000 location=233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2890 type=4713 } name="3rd HQ Brigade" home=1438 type="hq_brigade" organisation=38.493 strength=5.496 highest=5.500 experience=3.487 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=2087 type=4713 } name="1st Army" leader= { id=9018 type=37 } previous=688 movement_progress=0.000 location=571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2088 type=4713 } name="1st HQ Brigade" home=1438 type="hq_brigade" organisation=39.776 strength=5.497 highest=5.500 experience=3.464 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3925 type=41 } name="Norra Militäromraadet" leader= { id=9019 type=37 } previous=1438 movement_progress=0.000 location=1483 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3917 type=41 } name="Norra Militäromraadet HQ" type="hq_brigade" organisation=39.706 strength=5.500 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=13586 type=4713 } name="II. Kavallerifördelningen" previous=1392 movement_progress=0.030 location=1438 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13589 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=34.287 strength=20.000 highest=20.000 experience=3.320 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.304} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.288} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13591 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=34.287 strength=19.982 highest=20.000 experience=3.323 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.304} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.288} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=16899 type=4713 } name="IV. Infanterifördelningen" previous=1392 movement_progress=0.061 location=1438 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16902 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=30.277 strength=17.489 highest=17.500 experience=2.967 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.325} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.270} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16904 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=30.277 strength=17.490 highest=17.500 experience=2.965 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.270} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.126} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16906 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=30.277 strength=17.490 highest=17.500 experience=2.972 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.090} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.072} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16908 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.061 strength=5.000 highest=5.000 experience=2.853 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3959 type=41 } name="XI.Arméfördelningen" leader= { id=9025 type=37 } movement_progress=0.000 location=1438 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3956 type=41 } name="I4 Livgrenadjärregementet" type="infantry_brigade" organisation=30.277 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3957 type=41 } name="I18 Gotlands Regemente" type="infantry_brigade" organisation=30.277 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3958 type=41 } name="A7 Gotlands Artillerikaar" type="horse_towed_support_brigade" organisation=23.061 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3962 type=41 } name="XII.Arméfördelningen" leader= { id=9020 type=37 } movement_progress=0.000 location=1135 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3960 type=41 } name="I18 Smaalands Regemente" type="infantry_brigade" organisation=30.016 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3961 type=41 } name="I18 Älvsborgs Regemente" type="infantry_brigade" organisation=30.016 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=3916 type=41 } name="Södra Militäromraadet" leader= { id=9024 type=37 } previous=648 movement_progress=0.122 location=571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3904 type=41 } name="Södra Militäromraadet HQ" type="hq_brigade" organisation=39.776 strength=5.500 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3915 type=41 } name="XIII.Arméfördelningen" leader= { id=9013 type=37 } previous=648 movement_progress=0.224 location=611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3912 type=41 } name="K2 Skaanska Kavalleriregementet" type="cavalry_brigade" organisation=34.322 strength=19.996 highest=20.000 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.608} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3913 type=41 } name="K3 Livregementets Husarer" type="cavalry_brigade" organisation=34.322 strength=19.996 highest=20.000 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.608} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3914 type=41 } name="A6 Smalands Arméartilleriregemente" type="truck_towed_support_brigade" organisation=39.134 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=13574 type=4713 } name="III. Infanterifördelningen" previous=813 movement_progress=0.170 location=900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13577 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.500 highest=17.500 experience=3.106 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.410} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.378} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13579 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.500 highest=17.500 experience=3.107 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.394} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.342} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13581 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.500 highest=17.500 experience=3.117 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.358} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.342} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13583 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.095 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3934 type=41 } name="VI.Arméfördelningen" leader= { id=9017 type=37 } previous=391 movement_progress=0.045 location=363 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3931 type=41 } name="K1 Livregementet Till Häst" type="cavalry_brigade" organisation=34.322 strength=19.998 highest=20.000 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.608} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3932 type=41 } name="K4 Norrlands Dargonregemente" type="cavalry_brigade" organisation=34.322 strength=19.998 highest=20.000 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.608} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3933 type=41 } name="A8 Bodens Artilleriregemente" type="truck_towed_support_brigade" organisation=39.134 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3920 type=41 } name="III.Arméfördelningen" leader= { id=9002 type=37 } previous=495 movement_progress=0.005 location=422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3918 type=41 } name="I5 Jämtlands Fältjägarregemente" type="bergsjaeger_brigade" organisation=36.727 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.760} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.380} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3919 type=41 } name="I21 Västernorrlands Regemente" type="infantry_brigade" organisation=30.312 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=3935 type=41 } name="Västra Militäromraadet" leader= { id=9021 type=37 } previous=274 movement_progress=0.000 location=295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3926 type=41 } name="Västra Militäromraadet HQ" type="hq_brigade" organisation=39.776 strength=5.496 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=12637 type=4713 } name="II. Infanterifördelningen" leader= { id=9008 type=37 } previous=228 movement_progress=0.000 location=213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12640 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.494 highest=17.500 experience=4.161 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12642 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.494 highest=17.500 experience=3.729 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12644 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.494 highest=17.500 experience=3.397 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12646 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.095 strength=5.000 highest=5.000 experience=2.979 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=2361 type=4713 } name="I. Kavallerifördelningen" leader= { id=9005 type=37 } previous=274 movement_progress=0.016 location=258 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2364 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=34.322 strength=19.998 highest=20.000 experience=3.806 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.592} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2366 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=34.322 strength=20.000 highest=20.000 experience=3.811 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.592} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4891 type=4713 } name="I. Infanterifördelningen" leader= { id=9000 type=37 } previous=341 movement_progress=0.177 location=274 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4894 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.496 highest=17.500 experience=3.620 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4896 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.497 highest=17.500 experience=3.621 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4898 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=30.312 strength=17.486 highest=17.500 experience=3.626 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4900 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.095 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3930 type=41 } name="V.Arméfördelningen" leader= { id=9011 type=37 } previous=341 movement_progress=5.846 path= { 423 459 495 532 } location=364 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3927 type=41 } name="I19 Norrbottens regemente" type="infantry_brigade" organisation=30.312 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3928 type=41 } name="I20 Västerbottens regemente" type="infantry_brigade" organisation=30.312 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3929 type=41 } name="A5 Norrbottens Artilleriregemente" type="horse_towed_support_brigade" organisation=23.095 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=2090 type=4713 } name="2nd Army" leader= { id=9023 type=37 } previous=138 movement_progress=0.000 location=120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2091 type=4713 } name="2nd HQ Brigade" home=193 type="hq_brigade" organisation=38.493 strength=5.496 highest=5.500 experience=3.474 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=3954 type=41 } name="Övre Norrlands Militäromraade" leader= { id=9026 type=37 } previous=120 movement_progress=0.000 location=102 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3946 type=41 } name="Övre Norrlands Militäromraade HQ" type="hq_brigade" organisation=38.493 strength=5.496 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3953 type=41 } name="X.Arméfördelningen" previous=122 movement_progress=0.007 location=85 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3950 type=41 } name="I1 Svea Livgarde" type="infantry_brigade" organisation=29.670 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3951 type=41 } name="I2 Göta Livgarde" type="infantry_brigade" organisation=29.670 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3952 type=41 } name="A1 Svea Artilleriregemente" type="horse_towed_support_brigade" organisation=22.454 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=2444 type=4713 } name="31. Jägarfördelningen" previous=83 movement_progress=0.000 location=66 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2447 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=36.086 strength=17.487 highest=17.500 experience=3.713 is_reserve=yes builder="SWE" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.750} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.370} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2449 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=36.086 strength=17.488 highest=17.500 experience=3.718 is_reserve=yes builder="SWE" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.750} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.370} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2451 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=36.086 strength=17.489 highest=17.500 experience=3.717 is_reserve=yes builder="SWE" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.750} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.370} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3924 type=41 } name="IV.Arméfördelningen" leader= { id=9004 type=37 } previous=159 movement_progress=0.000 location=140 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3921 type=41 } name="I13 Västernorrlands Regemente" type="infantry_brigade" organisation=29.670 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3922 type=41 } name="I14 Hälsinge Regemente" type="infantry_brigade" organisation=29.670 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3923 type=41 } name="A4 Norrlands Artilleriregemente" type="horse_towed_support_brigade" organisation=22.454 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=10042 type=4713 } name="8. Pansarfördelningen" previous=159 movement_progress=0.210 location=160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10045 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.623 strength=14.992 highest=15.000 experience=3.300 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=10047 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=9.623 strength=14.993 highest=15.000 experience=3.300 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } corps= { id= { id=3945 type=41 } name="Östra Militäromraadet" leader= { id=9022 type=37 } previous=244 movement_progress=0.100 location=228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3936 type=41 } name="Östra Militäromraadet HQ" type="hq_brigade" organisation=38.493 strength=5.497 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3940 type=41 } name="VII.Arméfördelningen" previous=228 movement_progress=0.020 location=201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3937 type=41 } name="I9 Skaraborgs Regemente" type="infantry_brigade" organisation=29.670 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3938 type=41 } name="I17 Bohusläns Regemente" type="infantry_brigade" organisation=29.670 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3939 type=41 } name="A1 Göta Artilleriregemente" type="horse_towed_support_brigade" organisation=22.454 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3908 type=41 } name="I.Arméfördelningen" leader= { id=9007 type=37 } previous=201 movement_progress=6.580 path= { 202 189 203 204 205 206 192 177 178 } location=187 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3905 type=41 } name="I6 Norra Skaanska Regementet" type="infantry_brigade" organisation=29.670 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3906 type=41 } name="I7 Södra Skaanska Regementet" type="infantry_brigade" organisation=29.670 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3907 type=41 } name="A3 Wendes Artilleriregemente" type="horse_towed_support_brigade" organisation=22.454 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3944 type=41 } name="VIII.Arméfördelningen" leader= { id=9012 type=37 } previous=201 movement_progress=0.030 location=187 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3941 type=41 } name="I3 Livregementets Grenadjärer" type="infantry_brigade" organisation=29.670 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3942 type=41 } name="I22 Värmlands Regemente" type="infantry_brigade" organisation=29.670 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3943 type=41 } name="A9 Karlsborgs Artilleriregemente" type="horse_towed_support_brigade" organisation=22.454 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SWE" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3911 type=41 } name="II.Arméfördelningen" leader= { id=9009 type=37 } previous=228 movement_progress=0.895 path= { 202 189 203 204 205 206 192 177 178 } location=201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3909 type=41 } name="I11 Kronobergs Regemente" type="infantry_brigade" organisation=29.670 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3910 type=41 } name="I16 Hallands Regemente" type="infantry_brigade" organisation=29.670 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.652} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=3963 type=41 } name="Gotlands Militäromraade" leader= { id=9014 type=37 } previous=232 movement_progress=3.500 path= { 206 192 177 } location=218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3955 type=41 } name="Gotlands Militäromraade HQ" type="hq_brigade" organisation=38.493 strength=5.497 highest=5.500 experience=5.000 builder="SWE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=3949 type=41 } name="IX.Arméfördelningen" leader= { id=9006 type=37 } previous=1134 movement_progress=10.500 path= { 1305 1349 } location=1216 attack_delay=56.016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3947 type=41 } name="I8 Upplands Regemente" type="infantry_brigade" organisation=29.500 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3948 type=41 } name="I10 Södermanlands Regemente" type="infantry_brigade" organisation=29.500 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.636} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=1349 stance=1 start_date="1941.5.22.22" death_date="1941.5.22.22" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.22.22" end_date="1941.5.22.22" } division= { id= { id=19748 type=4713 } name="III. Kavallerifördelningen" previous=140 movement_progress=0.216 location=122 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19751 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=33.680 strength=19.982 highest=20.000 experience=3.070 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.048} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.048} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19753 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=33.680 strength=19.982 highest=20.000 experience=3.070 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.048} light_artillery_technology={5 0.114} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=35270 type=4713 } name="IV. Kavallerifördelningen" previous=651 movement_progress=0.988 path= { 574 499 463 426 395 368 345 321 299 279 248 233 193 192 177 178 } location=614 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=35273 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=28.962 strength=20.000 highest=20.000 experience=2.427 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=35275 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=28.962 strength=19.982 highest=20.000 experience=2.425 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=2313 type=4713 } name="I1 Garnison" previous=499 movement_progress=0.000 location=463 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2316 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.497 highest=17.500 experience=3.766 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2318 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.497 highest=17.500 experience=3.766 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2321 type=4713 } name="I2 Garnison" previous=862 movement_progress=0.000 location=861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2324 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.497 highest=17.500 experience=3.767 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2326 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.499 highest=17.500 experience=3.774 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2329 type=4713 } name="I3 Garnison" previous=393 movement_progress=0.000 location=342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2332 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.499 highest=17.500 experience=3.772 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2334 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.499 highest=17.500 experience=3.776 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2337 type=4713 } name="K1 Garnison" previous=1092 movement_progress=0.000 location=1171 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2340 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.499 highest=17.500 experience=3.776 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2342 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.499 highest=17.500 experience=3.776 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2345 type=4713 } name="K2 Garnison" movement_progress=0.000 location=862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2348 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.499 highest=17.500 experience=3.779 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2350 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.500 highest=17.500 experience=3.784 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={2 0.655} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2353 type=4713 } name="I10 Garnison" movement_progress=0.000 location=862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2356 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.500 highest=17.500 experience=3.785 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={2 0.616} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2358 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=46.511 strength=17.500 highest=17.500 experience=3.788 is_reserve=yes builder="SWE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.644} light_anti_tank_technology={2 0.588} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=13867 type=4713 } name="5th Navy" base=1171 leader= { id=9034 type=37 } movement_progress=0.000 location=1171 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=17359 type=4713 } name="10. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={4 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=21591 type=4713 } name="13. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={4 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=16546 type=4713 } name="3rd Navy" base=1349 leader= { id=9031 type=37 } previous=10515 movement_progress=2.800 location=1349 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=13136 type=4713 } name="8. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=14123 type=4713 } name="10. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=16242 type=4713 } name="8. Jagarflottiljen" home=0 type="destroyer" organisation=47.474 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=19894 type=4713 } name="2. Sjötransportflottiljen" home=0 type="transport_ship" organisation=6.415 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=22131 type=4713 } name="7th Navy" base=1349 leader= { id=9028 type=37 } movement_progress=0.000 location=1349 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3996 type=41 } name="4. Ubaatsflottiljen" home=0 type="submarine" organisation=44.908 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3974 type=41 } name="1. Ubatsflottiljen" type="submarine" organisation=44.908 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=22783 type=4713 } name="6th Navy" base=1171 movement_progress=0.000 location=1171 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3979 type=41 } name="3. Ubatsflottiljen" type="submarine" organisation=44.908 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3978 type=41 } name="2. Ubatsflottiljen" type="submarine" organisation=44.908 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={2 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } air= { id= { id=40512 type=4713 } name="1st Air wing" base=193 leader= { id=9037 type=37 } movement_progress=0.000 location=193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=22127 type=4713 } name="4. Jaktflyggruppen" home=0 type="interceptor" organisation=57.739 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=8704 type=4713 } name="8. Jaktflyggruppen" home=0 type="interceptor" organisation=57.739 strength=100.000 highest=100.000 experience=5.000 builder="SWE" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3989 type=41 } name="1. Jaktflyggruppen" type="interceptor" organisation=57.739 strength=100.000 highest=100.000 experience=5.000 builder="SWE" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=27.003 their_power=41.889 embark=0 debark=0 ops_area= { 66 85 122 140 160 178 187 201 213 274 258 363 422 532 648 611 772 813 900 939 980 1438 } min= { 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=86.454 last_send_diplomat="1940.7.3.3" } ENG= { value=128 threat=0.010 last_send_diplomat="1940.6.6.3" } SOV= { value=-9 threat=5.735 last_send_diplomat="1941.6.9.3" } USA= { value=75 threat=0.010 last_send_diplomat="1940.11.6.3" } JAP= { value=30 threat=1.574 last_send_diplomat="1936.2.17.3" } ITA= { value=75 threat=0.130 } NOR= { value=186 threat=0.000 } SWE= { value=85 threat=0.000 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.086 } ROM= { value=85 threat=0.000 } SLO= { value=0 threat=0.206 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.031 } GRE= { value=85 threat=0.000 } YUG= { value=75 threat=0.017 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1939.10.18.3" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.006 last_send_diplomat="1941.2.28.3" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 last_send_diplomat="1938.10.20.3" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=90 threat=0.000 } EGY= { value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=50 threat=0.000 } HON= { value=75 threat=0.000 last_send_diplomat="1940.8.8.3" } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1941.6.9.3" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={7001 7002 7003 7004 7005 7006 7007 7009 7010 7033 7035 7038 7040 7041 7047 7048 7056 7058 7059 7072 7079 7084 7087 7011 7013 7015 7016 7020 7021 7023 7024 7025 7026 7027 7028 7029 7030 7031 7032 7094 7095 7096 7097 7100 7101 7103 7105 7106 7107 7108 7109 7110 7111 7113 7114 7115 7117 7119 7124 7128 95909 95910 95911 95912 95913 95914 95915 95916 95917 7049 7050 7118 7126 7043 7073 7088 7039 7122 7123 7125 7127 7074 7057 7070 7075 7092 7093 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=105 land_perc=0.899 air_perc=0.050 naval_perc=0.051 armor_bias=0.250 defend_prov= { id=862 value=220 } defend_prov= { id=193 value=20 } defend_prov= { id=342 value=20 } defend_prov= { id=1171 value=20 } defend_prov= { id=1349 value=20 } defend_prov= { id=1438 value=20 } threat= { id="GER" value=400 } threat= { id="SOV" value=269 } threat= { id="NOR" value=49 } antagonize= { id="COS" value=150 } antagonize= { id="SAL" value=150 } antagonize= { id="KWT" value=150 } antagonize= { id="GOD" value=150 } antagonize= { id="DOM" value=149 } antagonize= { id="GUA" value=149 } antagonize= { id="HON" value=149 } befriend= { id="SOV" value=400 } befriend= { id="ENG" value=85 } befriend= { id="VIC" value=52 } befriend= { id="ITA" value=39 } befriend= { id="SCH" value=37 } befriend= { id="GER" value=24 } befriend= { id="NZL" value=24 } befriend= { id="MEX" value=24 } befriend= { id="USA" value=12 } befriend= { id="IRE" value=12 } befriend= { id="GRE" value=12 } befriend= { id="IRQ" value=12 } befriend= { id="SIA" value=12 } befriend= { id="SAF" value=12 } rival= { id="HUN" value=126 } rival= { id="NOR" value=119 } area_theatre= { id= { id=162 type=45 } front= { provinces= { 66 84 } local_enemy="NOR" front=no sea=no } front= { provinces= { 68 85 122 140 160 178 } local_enemy="SOV" front=no sea=no } front= { provinces= { 187 201 213 } local_enemy="NOR" front=no sea=no } front= { provinces= { 274 258 } local_enemy="NOR" front=no sea=no } front= { provinces= { 363 391 422 495 532 648 611 772 813 900 939 980 } local_enemy="NOR" front=no sea=no } front= { provinces= { 1438 } local_enemy="GER" front=no sea=no } provinces= { 83 119 101 102 120 138 176 158 139 159 177 192 206 193 233 218 204 191 175 156 136 205 203 174 173 188 228 244 260 275 296 276 261 245 215 189 230 216 231 217 247 232 263 248 279 278 262 246 277 297 367 343 318 295 341 364 423 392 460 424 393 342 366 365 394 462 425 499 463 426 395 368 344 320 298 321 299 322 345 498 461 534 497 496 459 571 533 612 572 535 573 613 691 649 690 774 731 730 773 814 857 1019 981 940 901 858 815 859 816 775 733 734 651 614 574 650 692 776 735 818 777 862 861 904 817 860 903 983 942 902 941 1021 982 1022 1057 1133 1094 1058 1023 943 944 905 984 1059 1095 1134 1216 1174 1215 1173 1056 1020 1131 1055 1092 1171 1213 1172 1093 1132 1214 1303 1258 1347 1302 1392 689 317 1484 1483 1393 1348 1175 1394 1349 1305 1260 1304 1259 1350 688 732 319 202 1135 1217 } unit= { id=3991 type=41 } country="SWE" hot=no } } alignment= { position= { x=49.300 y=2.534 } } dissent=0.000 national_unity=90.000 escorts=11 convoys=19 convoy= { id= { id=36873 type=42 } start=862 end=782 escorts=0 convoys=1 path= { 862 10506 10505 10508 10507 782 } last_attack="1.1.1.0" start_date="1940.6.24.5" daily= { money=0.207 rare_materials=1.350 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42681 type=42 } start=1059 end=1135 escorts=0 convoys=1 path= { 1059 10511 1135 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } spies=0.349 spy_priority= { 0 0 3 0 1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 10.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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blitzkrieg_30=yes blitzkrieg_37=yes blitzkrieg_40=yes drafted_army=yes fighter_targerting_focus=yes firepower_30=yes firepower_37=yes firepower_40=yes forward_air_control=yes grand_battle_plan_30=yes grand_battle_plan_37=yes great_war=yes infantry_support_role_30=yes manpower_mobilized=yes schwerpunkt_30=yes schwerpunkt_37=yes schwerpunkt_40=yes } variables= { } capital=2311 acting_capital=2311 government_in_exile=yes strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { supplies=0.033 money=2.067 metal=2086.893 energy=2142.809 rare_materials=0.336 } home= { supplies=29.012 money=1.920 metal=28.166 energy=57.520 rare_materials=6.496 } usage= { supplies=2.304 metal=12.997 energy=25.994 rare_materials=6.498 } to= { supplies=23.612 } back= { supplies=3.462 } convoyed_out= { } traded_for= { supplies=25.721 } traded_for_sans_allied= { supplies=25.721 } traded_away= { money=1.898 } traded_away_sans_allied= { money=1.898 } land_battles_fought=49 technology= { notech={0 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artillery_theory=2.326 mobile_theory=2.452 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=2.280 chemical_engineering=1.992 electornicegineering_theory=1.703 submarine_engineering=0.000 aeronautic_engineering=1.703 spearhead_theory=0.000 superior_firepower_theory=0.622 grand_battleplan_theory=3.700 human_wave_theory=0.898 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.129 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=2.520 artillery_practical=2.691 mobile_practical=1.874 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.850 electornicegineering_practical=1.129 construction_practical=3.859 single_engine_aircraft_practical=9.215 twin_engine_aircraft_practical=0.842 four_engine_aircraft_practical=3.431 land_doctrine_practical=4.412 naval_doctrine_practical=0.550 air_doctrine_practical=0.951 port_capacity=0.551 research=cas_development research=firepower_1937 research=industral_efficiency research=civil_defence research=light_artillery_technology research=lightcruiser_armament research=smallarms_technology last_election="1936.11.27.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=8.730 spiescaught=0 distribution= { 0.00000 0.69400 0.00000 0.26553 0.00000 0.04047 } leadership= { 0.20001 0.01251 0.00000 0.78751 } organization= { data= { 0.000 0.000 1.700 1.000 16.200 52.880 12.700 15.200 0.000 0.000 0.000 } } popularity= { data= { 6.778 0.900 3.300 8.000 21.600 36.600 11.500 15.300 0.600 0.100 1.600 } } neutrality=95.000 officers=3049.719 government=national_socialism head_of_state=15001 head_of_government=15002 foreign_minister=15034 armament_minister=15156 minister_of_security=15036 minister_of_intelligence=15064 chief_of_staff=15008 chief_of_army=15110 chief_of_navy=15009 chief_of_air=15116 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_heavy_amortization" date="1.4.3.0" } manpower=10.816 nukes=0.000 building_construction= { id= { id=26862 type=4713 } size=1 cost=3.636 duration=72.000 progress=1.876 status=0.000 location=2196 country="BEL" building=5 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 68001= { rank=1 skill=2 current_experience=2249.59915 gainable_trait= { 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trait= { defensive_doctrine } } 68008= { rank=1 skill=2 current_experience=2814.44983 gainable_trait= { engineer=0.100 panzer_leader=2.100 school_of_entrenchment_trait=0.100 duration=0 current=17 } trait= { defensive_doctrine } } 68009= { rank=1 skill=2 current_experience=2052.08817 gainable_trait= { panzer_leader=5.300 school_of_entrenchment_trait=1.900 duration=0 current=19 } trait= { defensive_doctrine } } 68011= { rank=1 current_experience=2616.25406 gainable_trait= { defensive_doctrine=1.100 panzer_leader=0.700 school_of_entrenchment_trait=0.100 duration=0 current=18 } trait= { logistics_wizard old_guard } } 68013= { rank=1 skill=3 current_experience=4829.58450 gainable_trait= { offensive_doctrine=0.100 panzer_leader=2.700 duration=0 current=-1 } trait= { defensive_doctrine } } 68015= { rank=4 skill=3 current_experience=5693.53738 gainable_trait= { panzer_leader=1.800 duration=0 current=-1 } trait= { defensive_doctrine } } 68017= { rank=1 skill=2 current_experience=2601.93759 gainable_trait= { defensive_doctrine=1.800 school_of_entrenchment_trait=0.400 duration=0 current=6 } trait= { panzer_leader } } 68018= { rank=1 skill=3 current_experience=4456.15405 gainable_trait= { logistics_wizard=0.200 engineer=0.100 panzer_leader=3.400 school_of_entrenchment_trait=2.500 duration=0 current=-1 } trait= { defensive_doctrine } } 68019= { rank=2 skill=3 current_experience=4028.83426 gainable_trait= { duration=0 current=11 } trait= { logistics_wizard old_guard } } 68022= { rank=2 skill=2 current_experience=2648.22754 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 68024= { rank=4 current_experience=6454.40973 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 68025= { rank=1 skill=1 current_experience=1240.50867 gainable_trait= { defensive_doctrine=2.400 panzer_leader=1.800 allround_defence_trait=0.200 school_of_entrenchment_trait=2.800 duration=0 current=-1 } trait= { fortress_buster } } 68026= { rank=2 skill=3 current_experience=5712.01660 gainable_trait= { fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=11 } trait= { logistics_wizard old_guard } } 68027= { rank=3 skill=3 current_experience=4278.85315 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 68028= { rank=1 skill=2 current_experience=3526.57724 gainable_trait= { panzer_leader=1.100 duration=0 current=-1 } trait= { defensive_doctrine } } 68029= { rank=1 skill=2 current_experience=2039.76108 gainable_trait= { engineer=0.100 panzer_leader=0.800 duration=0 current=-1 } trait= { defensive_doctrine } } 68030= { rank=2 skill=3 current_experience=5369.91794 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 68035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 68036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68040= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 68041= { rank=1 current_experience=95.61719 gainable_trait= { superior_air_tactician=0.400 duration=0 current=19 } trait= { fleet_destroyer } } 68042= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68046= { rank=3 current_experience=1110.18613 gainable_trait= { duration=0 current=19 } trait= { superior_air_tactician } } 68048= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 68016= { rank=1 skill=2 current_experience=2142.92630 gainable_trait= { defensive_doctrine=3.600 fanatic_trait=0.600 school_of_entrenchment_trait=2.000 duration=0 current=13 } trait= { panzer_leader } } 68020= { rank=1 skill=3 current_experience=4104.48138 gainable_trait= { defensive_doctrine=0.300 panzer_leader=0.300 allround_defence_trait=0.600 duration=0 current=-1 } trait= { trickster } } 68033= { rank=1 current_experience=225.60571 gainable_trait= { defensive_doctrine=0.100 panzer_leader=0.100 duration=0 current=11 } } 68000= { rank=1 skill=3 current_experience=4138.09109 gainable_trait= { defensive_doctrine=0.900 offensive_doctrine=0.400 engineer=0.600 panzer_leader=0.700 fanatic_trait=0.100 school_of_entrenchment_trait=0.100 duration=0 current=11 } } 68031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 68034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68006= { rank=1 skill=2 current_experience=2607.43201 gainable_trait= { logistics_wizard=0.300 defensive_doctrine=2.800 panzer_leader=2.000 school_of_entrenchment_trait=4.400 duration=0 current=-1 } } 68021= { rank=1 skill=3 current_experience=5191.69675 gainable_trait= { defensive_doctrine=5.500 engineer=0.100 duration=0 current=-1 } trait= { panzer_leader } } 68043= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68047= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 68051= { rank=1 current_experience=2001.85391 gainable_trait= { duration=0 current=19 } trait= { superior_air_tactician } } 68023= { rank=2 skill=1 current_experience=1616.37442 gainable_trait= { duration=0 current=11 } } 68037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 68049= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=14607 type=41 } name="Bruxelles HQ" leader= { id=68015 type=37 } movement_progress=0.000 location=2311 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14608 type=41 } name="1st HQ Brigade" home=2311 type="hq_brigade" organisation=29.704 strength=0.840 highest=1.065 experience=1.052 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.020} } armygroup= { id= { id=28286 type=4713 } name="1st Army Group" leader= { id=68024 type=37 } movement_progress=0.000 location=2137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=28287 type=4713 } name="5th HQ Brigade" home=2137 type="hq_brigade" organisation=29.704 strength=0.039 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=28067 type=4713 } name="1st Army" leader= { id=68004 type=37 } movement_progress=0.000 location=2137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=28068 type=4713 } name="4th HQ Brigade" home=2137 type="hq_brigade" organisation=32.674 strength=0.038 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=27868 type=4713 } name="1st Corps" leader= { id=68003 type=37 } movement_progress=0.000 location=2137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27869 type=4713 } name="2nd HQ Brigade" home=2137 type="hq_brigade" organisation=32.674 strength=0.037 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14579 type=41 } name="2de Jagers te Voet" leader= { id=68002 type=37 } previous=2196 movement_progress=0.000 location=2137 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14580 type=41 } name="1st Inf Brigade" home=2196 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 builder="BEL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.400} support_weapon_technology={3 0.400} light_artillery_technology={3 0.400} light_anti_tank_technology={3 0.400} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14581 type=41 } name="2nd Inf Brigade" home=2196 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 builder="BEL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.352} support_weapon_technology={3 0.352} light_artillery_technology={3 0.048} light_anti_tank_technology={3 0.016} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14582 type=41 } name="3rd Inf Brigade" home=2196 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 builder="BEL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.944} support_weapon_technology={1 0.624} light_artillery_technology={1 0.528} light_anti_tank_technology={1 0.512} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={1 0.512} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.786} desert_warfare_equipment={0 0.000} } } division= { id= { id=14595 type=41 } name="3ème Chasseurs à Pied" leader= { id=68029 type=37 } previous=2253 movement_progress=0.040 location=2252 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14596 type=41 } name="14th Inf Brigade" home=2369 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14597 type=41 } name="15th Inf Brigade" home=2369 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14598 type=41 } name="16th Inf Brigade" home=2369 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } } division= { id= { id=14603 type=41 } name="11ème Division d'Infanterie" leader= { id=68021 type=37 } movement_progress=0.000 location=14155 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14604 type=41 } name="20th Inf Brigade" home=14155 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14605 type=41 } name="21st Inf Brigade" home=14155 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14606 type=41 } name="22nd Inf Brigade" home=14155 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=27871 type=4713 } name="2nd Corps" leader= { id=68019 type=37 } movement_progress=0.000 location=2197 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27872 type=4713 } name="3rd HQ Brigade" home=2197 type="hq_brigade" organisation=32.674 strength=0.037 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14583 type=41 } name="7ème Division d'Infanterie" leader= { id=68013 type=37 } movement_progress=0.000 location=2197 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14584 type=41 } name="4th Inf Brigade" home=2197 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.772} support_weapon_technology={0 0.980} light_artillery_technology={0 0.740} light_anti_tank_technology={0 0.724} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.676} engineer_assault_equipment={0 0.274} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.149} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14585 type=41 } name="5th Inf Brigade" home=2197 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.276} support_weapon_technology={0 0.244} light_artillery_technology={0 0.180} light_anti_tank_technology={0 0.148} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.148} engineer_assault_equipment={0 0.148} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.148} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14586 type=41 } name="6th Inf Brigade" home=2197 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.148} support_weapon_technology={0 0.148} light_artillery_technology={0 0.148} light_anti_tank_technology={0 0.148} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.148} engineer_assault_equipment={0 0.148} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.148} desert_warfare_equipment={0 0.000} } } division= { id= { id=14587 type=41 } name="8ste Infanterie Divisie" leader= { id=68018 type=37 } movement_progress=0.000 location=2311 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14588 type=41 } name="8th Inf Brigade" home=2311 type="infantry_brigade" organisation=58.665 strength=27.973 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.148} support_weapon_technology={0 0.148} light_artillery_technology={0 0.148} light_anti_tank_technology={0 0.148} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.148} engineer_assault_equipment={0 0.148} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.148} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14589 type=41 } name="9th Inf Brigade" home=2311 type="infantry_brigade" organisation=58.665 strength=27.973 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.148} support_weapon_technology={0 0.148} light_artillery_technology={0 0.148} light_anti_tank_technology={0 0.148} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.148} engineer_assault_equipment={0 0.132} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.101} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14590 type=41 } name="10th Inf Brigade" home=2311 type="infantry_brigade" organisation=58.665 strength=27.973 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.100} support_weapon_technology={0 0.052} light_artillery_technology={0 0.068} light_anti_tank_technology={0 0.036} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.036} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } } division= { id= { id=14591 type=41 } name="9ème Division d'Infanterie" leader= { id=68028 type=37 } previous=2369 movement_progress=0.120 location=2427 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14592 type=41 } name="11th Inf Brigade" home=2312 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.036} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14593 type=41 } name="12th Inf Brigade" home=2312 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14594 type=41 } name="13th Inf Brigade" home=2312 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } } division= { id= { id=14599 type=41 } name="10ème Division d'Infanterie" leader= { id=68020 type=37 } previous=14155 movement_progress=0.080 location=2310 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14600 type=41 } name="17th Inf Brigade" home=2489 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14601 type=41 } name="18th Inf Brigade" home=2489 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14602 type=41 } name="19th Inf Brigade" home=2489 type="infantry_brigade" organisation=58.665 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.020} support_weapon_technology={0 0.020} light_artillery_technology={0 0.020} light_anti_tank_technology={0 0.020} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.020} engineer_assault_equipment={0 0.020} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.020} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=2 air_stance=1 naval_stance=1 our_power=8.005 their_power=0.000 embark=0 debark=0 ops_area= { 2137 2252 2310 14155 2427 2428 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } division= { id= { id=6075 type=4713 } name="5. Panzer-Division" leader= { id=305 type=37 } previous=2369 movement_progress=0.127 location=2428 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6078 type=4713 } name="1st Arm Brigade" home=0 type="armor_brigade" organisation=44.460 strength=29.960 highest=30.000 experience=24.113 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=6080 type=4713 } name="2nd Arm Brigade" home=0 type="armor_brigade" organisation=44.460 strength=29.960 highest=30.000 experience=24.097 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=6082 type=4713 } name="16th Mot Brigade" home=0 type="motorized_brigade" organisation=92.421 strength=29.960 highest=30.000 experience=24.105 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6084 type=4713 } name="4th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=129.245 strength=9.990 highest=10.000 experience=24.192 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } GER= { value=200 threat=0.045 last_send_diplomat="1941.3.21.3" last_war="1940.10.28.19" occupation_policy="martial_law" } ENG= { value=0 threat=0.066 last_send_diplomat="1940.8.6.3" } SOV= { value=-10 threat=0.028 last_send_diplomat="1940.7.27.3" } USA= { value=0 threat=0.010 last_send_diplomat="1940.7.27.3" } JAP= { value=0 threat=0.074 } ITA= { value=0 threat=0.015 last_war="1940.10.26.17" } NOR= { value=25 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=110 threat=0.000 } HOL= { value=25 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=25 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=100 threat=0.006 } ROM= { value=120 threat=0.000 last_send_diplomat="1940.7.17.3" } SLO= { value=24 threat=0.000 last_war="1940.10.26.17" } SCH= { value=80 threat=0.000 last_send_diplomat="1940.7.19.3" } POR= { value=106 threat=0.000 last_send_diplomat="1940.8.6.3" } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.6.3" } BUL= { value=75 threat=0.002 } GRE= { value=85 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1940.3.1.3" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=-25 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=80 threat=0.002 last_send_diplomat="1940.7.27.3" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=105 threat=0.096 last_send_diplomat="1940.7.27.3" } CYN= { value=75 threat=0.000 } MAN= { value=100 threat=0.017 } MEN= { value=25 threat=0.011 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=100 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=100 threat=0.000 last_send_diplomat="1940.8.23.3" } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.020 } CUB= { value=65 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=80 threat=0.000 last_send_diplomat="1940.7.29.3" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=80 threat=0.000 last_send_diplomat="1940.7.27.3" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1939.1.11.3" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={15001 15002 15004 15005 15007 15008 15009 15010 15034 15035 15056 15071 15072 15073 15075 15108 15114 15115 15117 15120 15123 15124 15128 15129 15130 15131 15132 15022 15023 15024 15026 15138 15140 15141 15142 15143 15144 15145 15151 15156 95078 95079 95080 95081 95082 95083 95084 95085 95086 95087 15036 15047 15059 15116 15127 15137 15146 15037 15061 15079 15105 15110 15121 15122 15038 15041 15062 15081 15112 15125 15064 15107 15111 15051 15119 } saved_templates= { FRA_infantry= { infantry_brigade infantry_brigade infantry_brigade horse_towed_support_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=135 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } defend_prov= { id=2311 value=220 } defend_prov= { id=2197 value=20 } threat= { id="VIC" value=400 } threat= { id="ENG" value=191 } threat= { id="SCH" value=13 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=356 } antagonize= { id="SOV" value=225 } antagonize= { id="GRE" value=175 } antagonize= { id="BHU" value=83 } antagonize= { id="NEP" value=81 } antagonize= { id="YEM" value=80 } befriend= { id="ITA" value=400 } befriend= { id="CHI" value=203 } befriend= { id="JAP" value=179 } befriend= { id="ROM" value=179 } befriend= { id="SPA" value=119 } befriend= { id="ENG" value=104 } befriend= { id="BRA" value=70 } protect= { id="LUX" value=60 } rival= { id="SCH" value=43 } area_theatre= { id= { id=3715 type=45 } front= { provinces= { 2137 2252 2310 14155 2427 2428 } local_enemy="VIC" front=no sea=no } front= { provinces= { 2196 2197 10685 2255 2312 } local_enemy="HOL" front=no sea=no } front= { provinces= { 2370 } local_enemy="LUX" front=no sea=no } front= { provinces= { 2313 } local_enemy="GER" front=no sea=no } front= { provinces= { 2489 } local_enemy="GER" front=no sea=no } 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oil_to_coal_conversion={1 0.00000 0.000} supply_production={5 0.00385 0.000} heavy_aa_guns={2 0.00058 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={2 0.00189 0.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={1 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={1 0.00000 0.000} encryption_machine={1 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={1 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={5 0.00000 0.000} raremetal_refinning_techniques={6 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={9 0.00000 0.000} supply_transportation={3 0.84851 1.000} supply_organisation={3 0.23779 1.000} civil_defence={2 0.00058 0.000} smallarms_technology={6 0.00314 0.000} militia_smallarms={5 0.96634 0.000} support_weapon_technology={6 0.00439 0.000} militia_support_weapons={5 1.04102 0.000} light_artillery_technology={7 0.64133 1.000} light_anti_tank_technology={3 0.00250 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={1 0.00000 0.000} paratrooper_infantry={1 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={2 0.00000 0.000} engineer_assault_equipment={1 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={1 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.433 artillery_theory=1.928 mobile_theory=1.806 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=2.261 chemical_engineering=2.261 electornicegineering_theory=1.975 submarine_engineering=4.261 aeronautic_engineering=2.172 spearhead_theory=0.000 superior_firepower_theory=0.614 grand_battleplan_theory=2.851 human_wave_theory=0.891 base_strike_doctrine=1.119 fleet_in_being_doctrine=1.690 sealane_interdiction_doctrine=0.000 fighter_focus=1.690 cas_focus=3.768 tac_focus=0.000 nav_focus=1.119 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.965 artillery_practical=1.980 mobile_practical=0.604 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=3.403 destroyer_practical=2.142 cruiser_practical=2.735 capitalship_practical=1.119 carrier_practical=0.000 submarine_practical=2.833 transport_practical=0.548 electornicegineering_practical=1.690 construction_practical=2.357 single_engine_aircraft_practical=7.025 twin_engine_aircraft_practical=5.375 four_engine_aircraft_practical=2.546 land_doctrine_practical=1.205 naval_doctrine_practical=1.766 air_doctrine_practical=1.769 port_capacity=3.403 research=light_artillery_technology research=artillery research=artillery_training research=firepower_1937 research=supply_transportation research=supply_organisation research=cruiser_armor research=small_fueltank last_election="1937.5.26.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.537 spiescaught=0 distribution= { 0.00000 0.69061 0.00000 0.26694 0.00000 0.04248 } leadership= { 0.20001 0.01251 0.00000 0.78751 } organization= { data= { 0.000 2.600 3.100 2.900 47.920 11.600 18.200 13.700 0.000 0.000 0.000 } } popularity= { data= { 2.916 6.500 6.100 2.200 40.100 7.700 16.100 8.400 3.300 1.400 7.700 } } neutrality=95.000 officers=3139.384 government=national_socialism head_of_state=8001 head_of_government=8002 foreign_minister=8048 armament_minister=8004 minister_of_security=8011 minister_of_intelligence=8006 chief_of_staff=8107 chief_of_army=8155 chief_of_navy=8009 chief_of_air=8172 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.9.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.10.2.0" } manpower=42.819 nukes=0.000 building_construction= { id= { id=25816 type=4713 } size=1 cost=6.115 duration=446.000 progress=0.122 status=0.000 location=1672 country="HOL" building=10 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 7801= { rank=1 current_experience=1298.38531 gainable_trait= { engineer=0.100 panzer_leader=1.200 school_of_entrenchment_trait=2.400 duration=0 current=-1 } trait= { defensive_doctrine } } 7802= { rank=2 current_experience=849.81888 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 7807= { rank=1 current_experience=1459.55307 gainable_trait= { defensive_doctrine=0.100 duration=0 current=-1 } } 7809= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 7810= { rank=1 current_experience=1122.59662 gainable_trait= { defensive_doctrine=0.100 panzer_leader=0.100 duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 7812= { rank=1 current_experience=1511.85922 gainable_trait= { defensive_doctrine=1.200 panzer_leader=0.900 school_of_entrenchment_trait=1.600 duration=0 current=-1 } trait= { trickster } } 7814= { rank=1 current_experience=480.29648 gainable_trait= { defensive_doctrine=0.300 allround_defence_trait=0.200 duration=0 current=-1 } trait= { panzer_leader } } 7815= { rank=2 current_experience=2593.56824 gainable_trait= { duration=0 current=-1 } } 7816= { rank=2 current_experience=1853.01114 gainable_trait= { defensive_doctrine=0.100 duration=0 current=10 } trait= { logistics_wizard old_guard } } 7818= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard engineer } } 7819= { rank=1 current_experience=2599.03781 gainable_trait= { defensive_doctrine=0.200 panzer_leader=0.100 duration=0 current=7 } trait= { logistics_wizard fortress_buster } } 7824= { rank=4 current_experience=1691.98453 gainable_trait= { defensive_doctrine=0.700 offensive_doctrine=0.100 panzer_leader=0.600 duration=0 current=-1 } trait= { engineer } } 7825= { rank=3 current_experience=2211.86996 gainable_trait= { defensive_doctrine=0.100 duration=0 current=-1 } trait= { trickster } } 7826= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 7827= { rank=2 current_experience=2185.39163 gainable_trait= { duration=0 current=-1 } } 7834= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 7838= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 7839= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 7844= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 7853= { rank=1 current_experience=1041.46396 gainable_trait= { tank_buster=0.200 duration=0 current=-1 } } 7857= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 7821= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 7852= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 7800= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 7803= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 7811= { rank=3 current_experience=1846.64938 gainable_trait= { duration=0 current=6 } trait= { logistics_wizard } } 7813= { rank=4 current_experience=1556.39548 gainable_trait= { duration=0 current=6 } trait= { fortress_buster } } 7820= { rank=4 current_experience=2372.30075 gainable_trait= { duration=0 current=-1 } } 7823= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 7831= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 7841= { rank=1 current_experience=110.09216 gainable_trait= { duration=1 current=15 } trait= { old_guard spotter } } 7858= { rank=1 current_experience=136.78195 gainable_trait= { superior_air_tactician=1.000 duration=0 current=18 } } 7859= { rank=1 current_experience=1155.28162 gainable_trait= { superior_air_tactician=1.000 duration=0 current=5 } trait= { tank_buster } } 7805= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 7830= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 7837= { rank=1 current_experience=5.25510 gainable_trait= { duration=1 current=14 } trait= { superior_tactician } } 7850= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 7804= { rank=3 skill=1 current_experience=1032.24667 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 7808= { rank=1 current_experience=210.92990 gainable_trait= { defensive_doctrine=1.000 panzer_leader=0.800 school_of_entrenchment_trait=1.600 duration=0 current=12 } } 7828= { rank=4 current_experience=2086.58893 gainable_trait= { defensive_doctrine=0.100 duration=0 current=-1 } } 7832= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 7836= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 7846= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 7843= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 7849= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=14555 type=41 } name="Amsterdam HQ" leader= { id=7820 type=37 } movement_progress=0.000 location=1910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14556 type=41 } name="1st HQ Brigade" home=1910 type="hq_brigade" organisation=26.491 strength=0.842 highest=1.065 experience=1.052 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.012} } armygroup= { id= { id=26260 type=4713 } name="1st Army Group" leader= { id=7828 type=37 } movement_progress=0.000 location=50 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26261 type=4713 } name="6th HQ Brigade" home=50 type="hq_brigade" organisation=26.491 strength=0.000 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=26022 type=4713 } name="1st Army" leader= { id=7825 type=37 } movement_progress=0.000 location=50 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26023 type=4713 } name="5th HQ Brigade" home=50 type="hq_brigade" organisation=28.257 strength=0.000 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=25807 type=4713 } name="1st Corps" leader= { id=7815 type=37 } movement_progress=0.000 location=50 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25808 type=4713 } name="2nd HQ Brigade" home=50 type="hq_brigade" organisation=28.257 strength=0.000 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14523 type=41 } name="1e Divisie" leader= { id=7810 type=37 } movement_progress=0.000 location=50 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.132 regiment= { id= { id=14524 type=41 } name="1st Inf Brigade" home=50 type="infantry_brigade" organisation=16.771 strength=25.793 highest=30.000 experience=-1.000 builder="HOL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.352} support_weapon_technology={2 0.352} light_artillery_technology={2 0.304} light_anti_tank_technology={2 0.272} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14525 type=41 } name="2nd Inf Brigade" home=50 type="infantry_brigade" organisation=16.771 strength=25.793 highest=30.000 experience=-1.000 builder="HOL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.240} support_weapon_technology={2 0.208} light_artillery_technology={2 0.208} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14526 type=41 } name="3rd Inf Brigade" home=50 type="infantry_brigade" organisation=16.771 strength=25.793 highest=30.000 experience=-1.000 builder="HOL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.992} support_weapon_technology={1 0.704} light_artillery_technology={1 0.624} light_anti_tank_technology={1 0.400} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={1 0.048} engineer_assault_equipment={0 0.756} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.626} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=25810 type=4713 } name="2nd Corps" leader= { id=7827 type=37 } previous=1851 movement_progress=0.000 location=2081 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25811 type=4713 } name="3rd HQ Brigade" home=1672 type="hq_brigade" organisation=26.491 strength=0.027 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14527 type=41 } name="2e Divisie" leader= { id=7812 type=37 } previous=1851 movement_progress=0.100 location=2022 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14528 type=41 } name="4th Inf Brigade" home=1672 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 builder="HOL" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.160} support_weapon_technology={0 0.944} light_artillery_technology={0 0.704} light_anti_tank_technology={0 0.592} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.576} engineer_assault_equipment={0 0.388} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.353} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14529 type=41 } name="5th Inf Brigade" home=1672 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.464} support_weapon_technology={0 0.352} light_artillery_technology={0 0.288} light_anti_tank_technology={0 0.288} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.257} engineer_assault_equipment={0 0.150} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.144} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14530 type=41 } name="6th Inf Brigade" home=1672 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.160} support_weapon_technology={0 0.160} light_artillery_technology={0 0.144} light_anti_tank_technology={0 0.144} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.112} engineer_assault_equipment={0 0.112} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.064} desert_warfare_equipment={0 0.000} } } division= { id= { id=14535 type=41 } name="4e Divisie" leader= { id=7823 type=37 } movement_progress=0.000 location=1910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14536 type=41 } name="10th Inf Brigade" home=1910 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14537 type=41 } name="11th Inf Brigade" home=1910 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14538 type=41 } name="12th Inf Brigade" home=1910 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } } division= { id= { id=14539 type=41 } name="5e Divisie" leader= { id=7801 type=37 } previous=1966 movement_progress=0.000 location=1910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14540 type=41 } name="13th Inf Brigade" home=1966 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14541 type=41 } name="14th Inf Brigade" home=1966 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14542 type=41 } name="15th Inf Brigade" home=1966 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } } division= { id= { id=14543 type=41 } name="6e Divisie" leader= { id=7814 type=37 } movement_progress=0.000 location=2081 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14544 type=41 } name="16th Inf Brigade" home=2081 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14545 type=41 } name="17th Inf Brigade" home=2081 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14546 type=41 } name="18th Inf Brigade" home=2081 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=25813 type=4713 } name="3rd Corps" leader= { id=7816 type=37 } previous=1734 movement_progress=0.100 location=2082 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25814 type=4713 } name="4th HQ Brigade" home=1673 type="hq_brigade" organisation=26.491 strength=0.027 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14531 type=41 } name="3e Divisie" leader= { id=7821 type=37 } movement_progress=0.000 location=1673 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14532 type=41 } name="7th Inf Brigade" home=1673 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.128} support_weapon_technology={0 0.128} light_artillery_technology={0 0.128} light_anti_tank_technology={0 0.064} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.064} engineer_assault_equipment={0 0.034} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14533 type=41 } name="8th Inf Brigade" home=1673 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14534 type=41 } name="9th Inf Brigade" home=1673 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } } division= { id= { id=14547 type=41 } name="7e Divisie" leader= { id=7800 type=37 } previous=14159 movement_progress=0.120 location=2081 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14548 type=41 } name="19th Inf Brigade" home=2083 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14549 type=41 } name="20th Inf Brigade" home=2083 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14550 type=41 } name="21st Inf Brigade" home=2083 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } } division= { id= { id=14551 type=41 } name="8e Divisie" leader= { id=7807 type=37 } movement_progress=0.000 location=2198 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14552 type=41 } name="22nd Inf Brigade" home=2198 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.032} support_weapon_technology={0 0.032} light_artillery_technology={0 0.032} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.032} engineer_assault_equipment={0 0.032} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.032} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14553 type=41 } name="23rd Inf Brigade" home=2198 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.016} support_weapon_technology={0 0.016} light_artillery_technology={0 0.016} light_anti_tank_technology={0 0.016} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.016} engineer_assault_equipment={0 0.016} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.016} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14554 type=41 } name="24th Inf Brigade" home=2198 type="infantry_brigade" organisation=49.671 strength=27.985 highest=30.000 experience=-1.000 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.016} support_weapon_technology={0 0.016} light_artillery_technology={0 0.016} light_anti_tank_technology={0 0.016} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.016} engineer_assault_equipment={0 0.016} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.016} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=2 air_stance=1 naval_stance=1 our_power=6.005 their_power=0.309 embark=0 debark=0 ops_area= { 9914 9950 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } } } division= { id= { id=11306 type=4713 } name="36. Infanterie-Division (mot)" leader= { id=193 type=37 } previous=2024 movement_progress=0.086 location=2080 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11309 type=4713 } name="28th Mot Brigade" home=0 type="motorized_brigade" organisation=88.117 strength=29.960 highest=30.000 experience=18.094 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11311 type=4713 } name="29th Mot Brigade" home=0 type="motorized_brigade" organisation=88.117 strength=29.960 highest=30.000 experience=18.097 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11313 type=4713 } name="30th Mot Brigade" home=0 type="motorized_brigade" organisation=88.117 strength=29.960 highest=30.000 experience=18.097 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11315 type=4713 } name="6th H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=35.197 strength=9.990 highest=10.000 experience=18.235 is_reserve=yes builder="GER" heavy_tank_gun={1 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } GER= { value=200 threat=0.045 last_send_diplomat="1941.6.5.3" last_war="1940.10.28.19" occupation_policy="martial_law" } ENG= { value=0 threat=0.266 last_send_diplomat="1940.8.15.3" } SOV= { value=-10 threat=0.028 last_send_diplomat="1940.10.25.3" } USA= { value=0 threat=0.010 last_send_diplomat="1940.9.30.3" } JAP= { value=0 threat=0.074 last_send_diplomat="1940.7.10.3" } ITA= { value=0 threat=0.015 last_send_diplomat="1938.12.5.3" last_war="1940.10.26.17" } NOR= { value=25 threat=0.000 } SWE= { value=0 threat=0.136 } BEL= { value=25 threat=0.000 } HOL= { value=110 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=25 threat=0.000 } VIC= { value=5 threat=0.000 } HUN= { value=100 threat=0.006 } ROM= { value=115 threat=0.000 last_send_diplomat="1940.9.5.3" } SLO= { value=24 threat=0.000 last_war="1940.10.26.17" } SCH= { value=85 threat=0.000 last_send_diplomat="1938.7.12.3" } POR= { value=101 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.002 } GRE= { value=90 threat=0.000 } YUG= { value=80 threat=0.002 last_send_diplomat="1940.6.24.3" } AFG= { value=75 threat=0.000 } IRQ= { value=95 threat=0.000 last_send_diplomat="1940.9.5.3" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=-25 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 last_send_diplomat="1940.6.30.3" } SAU= { value=80 threat=0.000 last_send_diplomat="1940.8.8.3" } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=115 threat=0.096 last_send_diplomat="1940.9.5.3" } CYN= { value=75 threat=0.000 } MAN= { value=100 threat=0.017 } MEN= { value=25 threat=0.011 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=100 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=90 threat=0.000 last_send_diplomat="1939.7.6.3" } EGY= { value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=95 threat=0.000 last_send_diplomat="1940.9.5.3" } AST= { value=36 threat=0.000 last_send_diplomat="1940.8.18.3" } NZL= { value=15 threat=0.000 } CAN= { value=90 threat=0.020 last_send_diplomat="1940.10.10.3" } CUB= { value=65 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 } GUA= { value=85 threat=0.000 last_send_diplomat="1940.10.25.3" } HAI= { value=75 threat=0.000 } HON= { value=80 threat=0.000 last_send_diplomat="1940.7.10.3" } MEX= { value=85 threat=0.000 last_send_diplomat="1940.8.18.3" } NIC= { value=80 threat=0.062 last_send_diplomat="1940.8.18.3" } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=72 threat=0.042 last_send_diplomat="1939.6.22.3" } CHL= { value=95 threat=0.000 last_send_diplomat="1940.10.25.3" } COL= { value=80 threat=0.000 last_send_diplomat="1940.10.10.3" } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=90 threat=0.000 last_send_diplomat="1940.10.25.3" } URU= { value=80 threat=0.000 last_send_diplomat="1940.8.8.3" } VEN= { value=80 threat=0.000 last_send_diplomat="1940.7.10.3" } KWT= { value=85 threat=0.000 last_send_diplomat="1940.8.8.3" } BBU= { value=0 threat=0.000 } MLY= { value=1 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 8011 8012 8013 8015 8016 8018 8019 8020 8023 8031 8038 8039 8041 8042 8043 8045 8048 8049 8051 8052 8053 8054 8056 8062 8068 8076 8078 8081 8090 8096 8098 8099 8106 8107 8110 8113 8119 8123 8124 8127 8129 8130 8132 8140 8141 8149 8151 8152 8164 8172 8192 95682 95683 95684 95685 95686 95687 95688 95689 95690 8017 8035 8040 8064 8077 8122 8138 8155 8162 8029 8032 8055 8034 8036 8037 8046 8066 8067 8087 8136 8014 8022 8058 8079 8102 8104 8105 8114 8133 8156 8159 8161 8139 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } PW_TEMPLATE_4= { } PW_TEMPLATE_5= { } PW_TEMPLATE_6= { } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=115 land_perc=0.881 air_perc=0.050 naval_perc=0.069 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } defend_prov= { id=1910 value=220 } defend_prov= { id=2022 value=20 } defend_prov= { id=2081 value=20 } threat= { id="ENG" value=400 } threat= { id="VIC" value=201 } threat= { id="BRA" value=160 } threat= { id="HUN" value=12 } threat= { id="SWE" value=9 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=370 } antagonize= { id="SOV" value=239 } antagonize= { id="GRE" value=186 } antagonize= { id="BHU" value=89 } antagonize= { id="NEP" value=88 } antagonize= { id="YEM" value=88 } befriend= { id="ITA" value=400 } befriend= { id="CHI" value=208 } befriend= { id="ROM" value=198 } befriend= { id="JAP" value=190 } befriend= { id="SPA" value=126 } befriend= { id="VIC" value=118 } befriend= { id="CAN" value=94 } protect= { id="BEL" value=25 } rival= { id="IRE" value=290 } rival= { id="SCH" value=211 } rival= { id="HUN" value=66 } area_theatre= { id= { id=3711 type=45 } front= { provinces= { 1674 1793 1853 1913 1968 2025 2083 2199 } local_enemy="GER" front=no sea=no } front= { provinces= { 2080 2138 2023 2139 2198 14156 2140 } local_enemy="BEL" front=no sea=no } front= { provinces= { 9914 9950 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9933 } local_enemy="VIC" front=no sea=no } provinces= { 1618 1672 1673 1732 1733 1792 1852 1734 1671 1791 1851 1910 1911 1912 1965 1966 1967 2022 2024 2081 2082 14159 14167 50 } unit= { id=14555 type=41 } country="HOL" hot=no } } alignment= { position= { x=200.000 y=200.000 } } dissent=0.026 national_unity=90.203 escorts=74 convoys=509 convoy= { id= { id=38496 type=42 } start=2081 end=50 escorts=0 convoys=2 path= { 2081 14150 10536 10537 10538 10551 11427 11432 11433 11435 10620 13103 10625 13094 13093 13092 10753 13083 13084 13151 13057 13055 13048 13047 13059 13060 13061 13012 10878 10880 13251 50 } last_attack="1.1.1.0" start_date="1940.11.4.0" daily= { supplies=0.155 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42613 type=42 } start=2081 end=9914 escorts=0 convoys=4 path= { 2081 14150 10536 10537 10538 10551 11427 11431 10554 11434 10555 11436 13240 10621 10626 13074 13075 13078 13080 13067 13035 10855 13049 13043 13045 10862 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0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.066 artillery_theory=1.453 mobile_theory=1.758 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.369 chemical_engineering=1.369 electornicegineering_theory=0.813 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.589 grand_battleplan_theory=2.714 human_wave_theory=0.867 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.605 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=1.860 artillery_practical=0.946 mobile_practical=0.589 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.704 electornicegineering_practical=0.534 construction_practical=2.144 single_engine_aircraft_practical=0.813 twin_engine_aircraft_practical=0.813 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.534 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=infantry_training research=support_weapon_technology research=truck_towed_support_brigade_tech research=multi_purpose_guns research=census_tabulation_machine research=small_bomb research=supply_organisation research=firepower_1937 last_election="1938.6.17.0" last_surrender="1.1.1.0" election=yes duration=60 war_exhaustion=0.000 diplo_influence=10.114 spiescaught=0 distribution= { 0.00000 0.36002 0.18176 0.44205 0.00214 0.01404 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 4.718 37.444 24.800 5.536 27.300 0.000 0.000 0.018 } } popularity= { data= { 3.021 9.800 0.700 0.700 25.700 17.700 4.000 20.900 13.800 4.100 2.000 } } neutrality=100.000 officers=4809.485 government=social_democracy head_of_state=25038 head_of_government=25046 foreign_minister=25042 armament_minister=25085 minister_of_security=25076 minister_of_intelligence=25113 chief_of_staff=25127 chief_of_army=25034 chief_of_navy=25004 chief_of_air=25010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="invest_into_officers" date="1941.12.24.0" } manpower=55.496 nukes=0.000 building_construction= { id= { id=58136 type=4713 } size=1 cost=2.562 duration=230.000 progress=62.000 status=1.000 location=1563 country="IRE" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 77001= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 77003= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 77004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 77005= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 77008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77010= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 77013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 77014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 77016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 77018= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 77019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 77020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 77023= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 77024= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 77030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 77017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 77002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 77012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 77032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 77006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 77011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 77015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 77028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 77034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 77021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77036= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 77000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } } theatre= { id= { id=4230 type=41 } name="Ordú Ard-na hÉireann" leader= { id=77001 type=37 } previous=1610 movement_progress=0.000 location=1662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4223 type=41 } name="Dublin HQ" type="hq_brigade" organisation=38.250 strength=5.494 highest=5.500 experience=8.068 builder="IRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=4229 type=41 } name="Irish Republic Navy" base=1563 leader= { id=77029 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=4228 type=41 } name="1. Iompar Flotilla" type="transport_ship" organisation=6.375 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=17228 type=4713 } name="1st Transport Flotilla" home=0 type="transport_ship" organisation=6.375 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } armygroup= { id= { id=3393 type=4713 } name="1st Army Group" leader= { id=77005 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3394 type=4713 } name="3rd HQ Brigade" home=1563 type="hq_brigade" organisation=38.250 strength=5.493 highest=5.500 experience=3.564 builder="IRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=2923 type=4713 } name="1st Army" leader= { id=77003 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2924 type=4713 } name="2nd HQ Brigade" home=1563 type="hq_brigade" organisation=38.250 strength=5.493 highest=5.500 experience=3.615 builder="IRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=2470 type=4713 } name="1st Corps" leader= { id=77018 type=37 } previous=1725 movement_progress=0.001 location=1784 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2471 type=4713 } name="1st HQ Brigade" home=1563 type="hq_brigade" organisation=38.250 strength=5.491 highest=5.500 experience=3.754 builder="IRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4227 type=41 } name="1. Rannán Coisithe" leader= { id=77004 type=37 } previous=1723 movement_progress=0.067 location=1843 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4224 type=41 } name="1. Briogáid Coisithe" type="infantry_brigade" organisation=13.147 strength=8.746 highest=8.750 experience=7.717 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.016} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4225 type=41 } name="2. Briogáid Coisithe" type="infantry_brigade" organisation=13.147 strength=8.748 highest=8.750 experience=7.713 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4226 type=41 } name="3. Briogáid Coisithe" type="infantry_brigade" organisation=13.147 strength=8.750 highest=8.750 experience=7.720 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=116 type=4713 } name="1st 'Thunderbolt' Division" leader= { id=77014 type=37 } previous=1725 movement_progress=0.148 location=1784 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=119 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.750 highest=8.750 experience=2.634 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=121 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.742 highest=8.750 experience=2.632 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=123 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.742 highest=8.750 experience=2.628 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=134 type=4713 } name="1st Irish Cavalry Div. 'Parnell'" leader= { id=77016 type=37 } previous=1723 movement_progress=0.092 location=1843 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=137 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=13.147 strength=8.744 highest=8.750 experience=2.614 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=139 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=13.147 strength=8.746 highest=8.750 experience=2.614 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5213 type=4713 } name="2nd 'Spearhead' Division" leader= { id=77013 type=37 } previous=1725 movement_progress=0.090 location=1784 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5216 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.748 highest=8.750 experience=2.471 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5218 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.750 highest=8.750 experience=2.471 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5220 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.734 highest=8.750 experience=2.445 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7230 type=4713 } name="2nd Corps" leader= { id=77010 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7231 type=4713 } name="4th HQ Brigade" home=1563 type="hq_brigade" organisation=38.250 strength=5.493 highest=5.500 experience=3.495 builder="IRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7234 type=4713 } name="5th Irish Infantry Division" leader= { id=77019 type=37 } previous=1723 movement_progress=0.000 location=1843 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7237 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.738 highest=8.750 experience=2.346 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7239 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.742 highest=8.750 experience=2.341 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7241 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.734 highest=8.750 experience=2.337 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7243 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.562 strength=2.500 highest=2.500 experience=1.128 is_reserve=yes builder="IRE" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=9760 type=4713 } name="2nd Irish Cavalry Division" leader= { id=77020 type=37 } previous=1725 movement_progress=0.040 location=1784 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9763 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=13.147 strength=8.734 highest=8.750 experience=1.887 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9765 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=13.147 strength=8.736 highest=8.750 experience=1.883 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15740 type=4713 } name="6th Irish Infantry Division" leader= { id=77006 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15743 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.738 highest=8.750 experience=1.567 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15745 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.738 highest=8.750 experience=1.563 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15747 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=13.147 strength=8.738 highest=8.750 experience=1.571 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15749 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.562 strength=2.500 highest=2.500 experience=1.177 is_reserve=yes builder="IRE" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=15752 type=4713 } name="1st Irish Mountain Inf. Division" leader= { id=77002 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15755 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.343 strength=7.490 highest=7.500 experience=1.763 is_reserve=yes builder="IRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15757 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.343 strength=7.490 highest=7.500 experience=1.772 is_reserve=yes builder="IRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.950} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15759 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.343 strength=7.490 highest=7.500 experience=1.771 is_reserve=yes builder="IRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.190} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=18400 type=4713 } name="3rd Corps" leader= { id=77023 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18401 type=4713 } name="5th HQ Brigade" home=1563 type="hq_brigade" organisation=38.250 strength=5.496 highest=5.500 experience=3.168 builder="IRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } } } } division= { id= { id=126 type=4713 } name="3rd Irish Infantry Division" leader= { id=77008 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=129 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=17.530 strength=7.486 highest=7.500 experience=2.705 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=131 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=17.530 strength=7.486 highest=7.500 experience=2.701 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7221 type=4713 } name="4th Irish Infantry Division" leader= { id=77017 type=37 } movement_progress=0.000 location=1563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7224 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=17.530 strength=7.486 highest=7.500 experience=2.366 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7226 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=17.530 strength=7.488 highest=7.500 experience=2.380 is_reserve=yes builder="IRE" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7228 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.562 strength=2.500 highest=2.500 experience=1.143 is_reserve=yes builder="IRE" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=1.008 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.400 } ENG= { value=106 threat=0.010 last_send_diplomat="1941.2.1.3" } SOV= { value=0 threat=1.290 last_send_diplomat="1938.9.13.3" } USA= { value=75 threat=0.010 last_send_diplomat="1939.7.18.3" } JAP= { value=30 threat=1.555 last_send_diplomat="1936.3.14.3" } ITA= { value=75 threat=0.052 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=85 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.096 } SCH= { value=85 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.19.3" } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1936.10.16.3" } JOR= { value=0 threat=0.000 } LEB= { value=50 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1938.11.6.3" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=85 threat=0.000 last_send_diplomat="1936.5.19.3" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=85 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1939.1.22.3" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={25001 25002 25004 25005 25006 25007 25009 25010 25032 25034 25040 25041 25042 25046 25049 25050 25051 25076 25083 25085 25102 25103 25105 25113 25121 25123 25129 25139 25140 25149 25157 25158 95432 95433 95434 95435 95436 95437 95438 95439 95440 25035 25038 25052 25058 25066 25089 25097 25106 25110 25067 25104 25111 25124 25064 25079 25084 25090 25099 25107 25114 25127 25131 25141 25143 25153 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=55 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=1563 value=220 } threat= { id="ENG" value=400 } antagonize= { id="SAL" value=148 } antagonize= { id="KWT" value=148 } antagonize= { id="GOD" value=148 } antagonize= { id="COS" value=147 } antagonize= { id="GUA" value=145 } antagonize= { id="HON" value=145 } antagonize= { id="DOM" value=144 } befriend= { id="GER" value=400 } befriend= { id="VIC" value=286 } befriend= { id="CHI" value=285 } befriend= { id="ENG" value=276 } befriend= { id="AST" value=256 } befriend= { id="ITA" value=230 } befriend= { id="CAN" value=227 } befriend= { id="SPA" value=165 } befriend= { id="MEX" value=163 } befriend= { id="SAF" value=146 } befriend= 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weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={2 0.00000 0.000} engineer_assault_equipment={1 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={1 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.454 artillery_theory=1.454 mobile_theory=1.759 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.091 chemical_engineering=1.091 electornicegineering_theory=1.091 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.627 grand_battleplan_theory=2.700 human_wave_theory=0.868 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.110 artillery_practical=0.992 mobile_practical=0.588 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.534 electornicegineering_practical=0.534 construction_practical=1.709 single_engine_aircraft_practical=0.812 twin_engine_aircraft_practical=0.812 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.719 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=truck_towed_support_brigade_tech research=artillery_training research=anti_air_guns research=firepower_1937 research=mechnical_computing_machine research=radar research=grand_battle_plan_1937 research=heavy_aa_guns research=smallarms_technology last_election="1940.6.6.0" last_surrender="1940.6.20.0" election=yes duration=36 war_exhaustion=0.000 diplo_influence=5.277 spiescaught=0 distribution= { 0.00000 0.52600 0.03177 0.35611 0.00000 0.08612 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.000 0.000 1.200 51.390 14.300 14.400 17.100 1.200 0.000 0.000 } } popularity= { data= { 0.638 2.900 6.600 5.600 46.000 9.500 13.300 10.600 0.700 1.000 3.200 } } neutrality=95.000 officers=867.532 government=national_socialism head_of_state=66001 head_of_government=66002 foreign_minister=66045 armament_minister=66004 minister_of_security=66005 minister_of_intelligence=66072 chief_of_staff=66082 chief_of_army=66008 chief_of_navy=66008 chief_of_air=66010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=three_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_heavy_amortization" date="1.4.3.0" } modifier= { modifier="women_in_industry" date="1.5.21.0" } manpower=0.888 nukes=0.000 military_construction= { id= { id=24861 type=4713 } size=1 cost=3.606 duration=161.000 progress=36.685 status=0.039 country="LUX" builder="LUX" name="3. Infantriedivision" unit= { id=24862 type=4713 } manpower=5.250 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=24865 type=4713 } name="1st Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=24867 type=4713 } name="2nd Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=24869 type=4713 } name="3rd Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } accumulated_experiance=0.371 accumulated_progress=0.170 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 400002= { rank=4 skill=2 current_experience=2818.30264 gainable_trait= { defensive_doctrine=0.100 duration=0 current=7 } trait= { offensive_doctrine } } 400003= { rank=1 skill=1 current_experience=1001.56534 gainable_trait= { defensive_doctrine=1.900 panzer_leader=1.400 duration=0 current=-1 } } 400005= { rank=2 skill=2 current_experience=2286.43246 gainable_trait= { defensive_doctrine=0.100 duration=0 current=7 } trait= { logistics_wizard old_guard } } 400008= { rank=1 current_experience=775.16833 gainable_trait= { defensive_doctrine=1.600 panzer_leader=1.200 duration=0 current=4 } } 400009= { rank=3 skill=2 current_experience=2550.91333 gainable_trait= { defensive_doctrine=0.100 duration=0 current=7 } } 400011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 400012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 400016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 400000= { rank=4 skill=2 current_experience=2590.19339 gainable_trait= { duration=0 current=7 } trait= { defensive_doctrine } } 400014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 400001= { rank=1 current_experience=599.89154 gainable_trait= { defensive_doctrine=1.200 panzer_leader=0.900 duration=0 current=16 } } 400004= { rank=1 current_experience=764.91415 gainable_trait= { defensive_doctrine=1.900 duration=0 current=16 } trait= { panzer_leader } } 400007= { rank=1 skill=1 current_experience=1449.49991 gainable_trait= { defensive_doctrine=3.000 panzer_leader=2.200 fanatic_trait=1.700 school_of_entrenchment_trait=1.700 duration=0 current=17 } } 400015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=14613 type=41 } name="Luxembourg HQ" leader= { id=400002 type=37 } movement_progress=0.000 location=2429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14614 type=41 } name="1st HQ Brigade" home=2429 type="hq_brigade" organisation=31.941 strength=0.776 highest=1.000 experience=1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.028} } armygroup= { id= { id=51989 type=4713 } name="1st Army Group" leader= { id=400000 type=37 } movement_progress=0.000 location=2429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=51990 type=4713 } name="4th HQ Brigade" home=2429 type="hq_brigade" organisation=31.941 strength=0.158 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=50768 type=4713 } name="1st Army" leader= { id=400009 type=37 } movement_progress=0.000 location=2429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=50769 type=4713 } name="3rd HQ Brigade" home=2429 type="hq_brigade" organisation=34.070 strength=0.152 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=49555 type=4713 } name="1st Corps" leader= { id=400005 type=37 } movement_progress=0.000 location=2429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49556 type=4713 } name="2nd HQ Brigade" home=2429 type="hq_brigade" organisation=34.070 strength=0.146 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14609 type=41 } name="4. Infantriedivision" leader= { id=400003 type=37 } movement_progress=0.000 location=2429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14610 type=41 } name="4th Inf Brigade" home=2429 type="infantry_brigade" organisation=62.018 strength=29.360 highest=31.178 experience=0.172 builder="LUX" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.144} support_weapon_technology={3 0.144} light_artillery_technology={3 0.144} light_anti_tank_technology={3 0.144} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14611 type=41 } name="5th Inf Brigade" home=2429 type="infantry_brigade" organisation=62.018 strength=27.985 highest=30.000 experience=-1.000 builder="LUX" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.144} support_weapon_technology={3 0.144} light_artillery_technology={3 0.144} light_anti_tank_technology={3 0.144} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14612 type=41 } name="6th Inf Brigade" home=2429 type="infantry_brigade" organisation=62.018 strength=27.985 highest=30.000 experience=-1.000 builder="LUX" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.950} support_weapon_technology={1 0.782} light_artillery_technology={1 0.782} light_anti_tank_technology={1 0.628} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={1 0.432} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=2.014 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=200 threat=0.045 last_send_diplomat="1941.4.26.4" last_war="1940.10.28.19" occupation_policy="martial_law" } ENG= { value=0 threat=0.335 } SOV= { value=-10 threat=0.028 } USA= { value=0 threat=0.010 } JAP= { value=0 threat=0.073 } ITA= { value=0 threat=0.015 last_send_diplomat="1939.12.4.4" last_war="1940.10.26.17" } NOR= { value=25 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=25 threat=0.000 } HOL= { value=25 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=110 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=100 threat=0.006 } ROM= { value=110 threat=0.000 last_send_diplomat="1938.7.9.4" } SLO= { value=24 threat=0.000 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.002 } GRE= { value=85 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=100 threat=0.096 } CYN= { value=75 threat=0.000 } MAN= { value=100 threat=0.017 } MEN= { value=25 threat=0.011 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=100 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.019 } CUB= { value=65 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=80 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=80 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={66001 66002 66004 66005 66006 66008 66010 66036 66039 66040 66045 66056 66060 66073 66085 66109 95557 95558 95559 95560 95561 95562 95563 95564 95565 66061 66034 66055 66072 66077 66082 66090 66111 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 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rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=construction_engineering research=support_weapon_technology research=smallarms_technology research=single_engine_aircraft_design research=great_war_experience research=const_material research=education research=light_artillery_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=164.125 spiescaught=0 distribution= { 0.00000 0.60797 0.18628 0.19687 0.00888 0.00000 } leadership= { 0.14999 0.00000 0.04999 0.79999 } organization= { data= { 0.000 0.000 20.900 44.171 23.700 0.000 5.718 5.500 0.000 0.000 0.000 } } popularity= { data= { 7.448 7.100 17.900 27.800 15.700 3.800 8.200 14.300 1.800 1.800 1.100 } } neutrality=100.000 officers=25850.281 government=right_wing_republic head_of_state=57001 head_of_government=57002 foreign_minister=57014 armament_minister=57019 minister_of_security=57005 minister_of_intelligence=57006 chief_of_staff=57002 chief_of_army=57008 chief_of_navy=57002 chief_of_air=57010 civil_law=limited_restrictions press_laws=state_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=volunteer_army training_laws=minimal_training international_status=regional_power ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="vichy_armistice" date="1.10.2.2" } modifier= { modifier="long_live_the_president" date="1941.11.22.0" } manpower=2270.193 nukes=0.000 convoy_construction= { id= { id=54389 type=4713 } size=1 cost=3.000 duration=75.000 progress=4.786 status=1.000 country="VIC" status=no } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 380001= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380004= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 380006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380008= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 380013= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 380014= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380015= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380016= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 380017= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380022= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 380025= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait } } 380028= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 380029= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 380032= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 380033= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 380034= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 380035= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard seawolf } } 380037= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380039= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 380040= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 380041= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 380043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380051= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 380052= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 380054= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_air_tactician } } 380012= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 380021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 380026= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 380019= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380027= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 380045= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380046= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 380055= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 380000= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 380005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 380009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 380010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 380024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380020= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 380036= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 380056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=14506 type=41 } name="Marseille HQ" leader= { id=380029 type=37 } previous=3483 movement_progress=0.000 location=3484 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14507 type=41 } name="1st HQ Brigade" home=3617 type="hq_brigade" organisation=3.907 strength=0.749 highest=1.000 experience=2.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=2980 type=41 } name="1e Groupe de Bombardement Naval" base=3484 leader= { id=380051 type=37 } previous=3483 movement_progress=17.300 location=3484 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=2979 type=41 } name="Groupe de Bombardement Naval 1" type="naval_bomber" organisation=45.717 strength=99.917 highest=100.000 experience=9.384 builder="FRA" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.970} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=18311 type=4713 } name="Groupe de Chasse de Nuit" home=0 type="multi_role" organisation=45.717 strength=99.921 highest=100.000 experience=5.118 builder="FRA" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={1 0.738} small_bomb={1 0.558} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2922 type=41 } name="Régions Militaires du Centre" previous=3076 movement_progress=0.000 location=3211 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2878 type=41 } name="Régions Militaires du Centre" type="hq_brigade" organisation=3.907 strength=5.995 highest=6.000 experience=11.990 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=1309 type=4713 } name="2nd Army" leader= { id=380008 type=37 } previous=3010 movement_progress=0.000 location=3211 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1310 type=4713 } name="2nd HQ Brigade" home=2618 type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=6.257 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=2999 type=41 } name="7éme Région Militaire" leader= { id=380004 type=37 } previous=3014 movement_progress=0.000 location=3082 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2983 type=41 } name="7éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=16.692 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2920 type=41 } name="21éme Division d'Infanterie" previous=3216 movement_progress=0.052 location=3149 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2916 type=41 } name="48e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=9.092 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.177} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2917 type=41 } name="65e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=9.090 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.176} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2918 type=41 } name="137e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=9.088 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.176} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2919 type=41 } name="35e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=2.474 strength=2.498 highest=2.500 experience=9.651 is_reserve=yes builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.624} } } } corps= { id= { id=3038 type=41 } name="13éme Région Militaire" previous=2609 movement_progress=0.000 location=2481 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3022 type=41 } name="13éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=11.993 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14465 type=41 } name="17ème Division de Gendarmerie" previous=2543 movement_progress=0.100 location=2422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14464 type=41 } name="52nd Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.391 highest=15.000 experience=0.862 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14466 type=41 } name="53rd Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.391 highest=15.000 experience=0.862 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14467 type=41 } name="54th Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.391 highest=15.000 experience=0.862 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14468 type=41 } name="55th Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.391 highest=15.000 experience=0.862 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } } corps= { id= { id=2834 type=41 } name="20éme Région Militaire" previous=3621 movement_progress=0.050 location=3689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2813 type=41 } name="20éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=12.503 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2932 type=41 } name="3éme Division de Cavalerie" leader= { id=380001 type=37 } previous=3420 movement_progress=0.000 location=3487 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 regiment= { id= { id=2929 type=41 } name="5e Brigade de Cavalerie" type="cavalry_brigade" organisation=1.904 strength=9.996 highest=10.000 experience=8.749 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2930 type=41 } name="6e Brigade de Cavalerie" type="cavalry_brigade" organisation=1.904 strength=9.996 highest=10.000 experience=8.739 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2931 type=41 } name="72e Régiment d'Artillerie Tractée Tout Terrain" type="self_propelled_support_brigade" organisation=3.093 strength=2.500 highest=2.500 experience=9.351 is_reserve=yes builder="FRA" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=3080 type=41 } name="1ére Division d'Infanterie Nord-Africaine" leader= { id=380006 type=37 } previous=3689 movement_progress=0.012 location=3757 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3076 type=41 } name="5e Régiment de Tirailleurs Marocains" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=9.771 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3077 type=41 } name="27e Régiment de Tirailleurs Algériens" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=9.771 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3078 type=41 } name="28e Régiment de Tirailleurs Tunisiens" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=9.771 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3079 type=41 } name="54e Régiment d'Artillerie Nord-Africain" type="horse_towed_support_brigade" organisation=1.497 strength=2.500 highest=2.500 experience=10.376 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=1315 type=4713 } name="1st Corps" previous=2879 movement_progress=0.100 location=2946 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1316 type=4713 } name="4th HQ Brigade" home=2618 type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=6.223 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14365 type=41 } name="2ème Division de Gendarmerie" previous=3351 movement_progress=6.900 path= { 3148 3081 3013 2944 2746 2877 2680 2614 2486 2426 } location=3216 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14364 type=41 } name="9th Mil Brigade" home=2550 type="militia_brigade" organisation=2.735 strength=25.907 highest=27.915 experience=2.372 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14366 type=41 } name="10th Mil Brigade" home=2550 type="militia_brigade" organisation=2.735 strength=25.907 highest=27.915 experience=2.372 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14367 type=41 } name="11th Mil Brigade" home=2550 type="militia_brigade" organisation=2.735 strength=25.382 highest=27.390 experience=2.327 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14368 type=41 } name="12th Mil Brigade" home=2550 type="militia_brigade" organisation=2.735 strength=25.382 highest=27.390 experience=2.327 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=3159 type=41 } name="Groupement Cavalerie Algérienne" leader= { id=380009 type=37 } previous=2946 movement_progress=6.900 path= { 2946 2879 2748 2682 2616 2488 } location=3015 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3156 type=41 } name="1er Brigade de Cavalerie d'Afrique" type="cavalry_brigade" organisation=7.619 strength=39.970 highest=40.000 experience=11.293 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3157 type=41 } name="2e Brigade de Cavalerie d'Afrique" type="cavalry_brigade" organisation=7.619 strength=39.970 highest=40.000 experience=11.293 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3158 type=41 } name="3e Brigade de cavalerie d'Afrique" type="cavalry_brigade" organisation=7.619 strength=39.970 highest=40.000 experience=11.293 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14393 type=41 } name="21st Mil Brigade" home=14158 type="militia_brigade" organisation=2.735 strength=29.976 highest=30.000 experience=2.125 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={1 0.880} militia_support_weapons={1 0.880} } } } } } armygroup= { id= { id=3266 type=41 } name="Troupes d'Indochine" previous=3344 movement_progress=0.000 location=3275 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3248 type=41 } name="Troupes d'Indochine HQ" type="hq_brigade" organisation=3.907 strength=5.995 highest=6.000 experience=15.883 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=3238 type=41 } name="Mandat du Levant" leader= { id=380016 type=37 } previous=3344 movement_progress=0.000 location=3275 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3232 type=41 } name="Mandat du Levant HQ" type="hq_brigade" organisation=4.037 strength=5.997 highest=6.000 experience=11.962 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.235} } corps= { id= { id=2876 type=41 } name="12éme Région Militaire" previous=3419 movement_progress=0.000 location=3486 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2866 type=41 } name="12éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=14.635 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } corps= { id= { id=3062 type=41 } name="18éme Région Militaire" previous=3968 movement_progress=0.000 location=3825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3051 type=41 } name="18éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.997 highest=6.000 experience=11.968 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.650} } division= { id= { id=14440 type=41 } name="12ème Division de Gendarmerie" previous=4165 movement_progress=0.109 location=4230 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14439 type=41 } name="39th Mil Brigade" home=3282 type="militia_brigade" organisation=2.735 strength=15.217 highest=18.675 experience=1.072 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14441 type=41 } name="40th Mil Brigade" home=3282 type="militia_brigade" organisation=2.735 strength=15.217 highest=18.675 experience=1.072 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14442 type=41 } name="41st Mil Brigade" home=3282 type="militia_brigade" organisation=2.735 strength=15.217 highest=18.675 experience=1.072 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14443 type=41 } name="42nd Mil Brigade" home=3282 type="militia_brigade" organisation=2.735 strength=15.217 highest=18.675 experience=1.072 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=3049 type=41 } name="4éme Division d'Infanterie Coloniale" previous=3897 movement_progress=0.024 location=3969 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3045 type=41 } name="2e Régiment d'Infanterie Coloniale" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=12.275 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.044} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3046 type=41 } name="16e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=12.273 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.044} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3047 type=41 } name="24e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=12.272 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.044} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3048 type=41 } name="12e Régiment d'Artillerie Coloniale" type="horse_towed_support_brigade" organisation=1.335 strength=2.500 highest=2.500 experience=13.082 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.500} } } division= { id= { id=3147 type=41 } name="2éme Division d’Alger" leader= { id=380014 type=37 } previous=3487 movement_progress=1.500 path= { 3351 3216 3082 3015 2880 } location=3421 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3144 type=41 } name="1er Régiment Tirailleurs Algériens" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=10.204 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3145 type=41 } name="5e Régiment Tirailleurs Algériens" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=10.204 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3146 type=41 } name="9e Régiment Tirailleurs Algériens" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=10.204 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14404 type=41 } name="25th Mil Brigade" home=2611 type="militia_brigade" organisation=2.735 strength=29.976 highest=30.000 experience=2.848 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={1 0.176} militia_support_weapons={1 0.176} } } division= { id= { id=2998 type=41 } name="14éme Division d'Infanterie" leader= { id=380015 type=37 } previous=4037 movement_progress=0.148 location=4106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2994 type=41 } name="25e Régiment d'Infanterie" type="infantry_brigade" organisation=6.805 strength=34.973 highest=35.000 experience=15.812 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2995 type=41 } name="152e Régiment d'Infanterie" type="infantry_brigade" organisation=6.805 strength=34.973 highest=35.000 experience=15.750 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2997 type=41 } name="4e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=10.550 strength=9.996 highest=10.000 experience=16.094 builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=2996 type=41 } name="3e Demi-Brigade de Chasseurs a Pieds" type="super_heavy_armor_brigade" organisation=4.558 strength=9.996 highest=10.000 experience=16.312 builder="FRA" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } } corps= { id= { id=3089 type=41 } name="14éme Région Militaire" previous=3825 movement_progress=0.100 location=3897 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3065 type=41 } name="14éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.997 highest=6.000 experience=11.949 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.572} } division= { id= { id=3044 type=41 } name="22éme Division d'Infanterie" previous=3825 movement_progress=0.046 location=3826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3040 type=41 } name="19e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=6.834 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.110} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3041 type=41 } name="62e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=6.834 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.110} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3042 type=41 } name="116e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=6.837 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.088} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3043 type=41 } name="18e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=2.474 strength=2.500 highest=2.500 experience=7.320 is_reserve=yes builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.504} } } country_intel= { 5 1 4 } } corps= { id= { id=24271 type=4713 } name="3rd Corps" previous=3005 movement_progress=0.100 location=2870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24272 type=4713 } name="9th HQ Brigade" home=3958 type="hq_brigade" organisation=4.037 strength=0.000 highest=0.250 experience=-1.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3013 type=41 } name="103éme Div. d'Infanterie de Forteresse" leader= { id=380026 type=37 } previous=3005 movement_progress=0.000 location=2870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3010 type=41 } name="226e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.742 highest=8.750 experience=6.840 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3011 type=41 } name="34e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.556 strength=8.742 highest=8.750 experience=6.556 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.900} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3012 type=41 } name="172e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.556 strength=8.742 highest=8.750 experience=6.556 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.900} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=14435 type=41 } name="11ème Division de Gendarmerie" previous=3005 movement_progress=0.100 location=2870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14434 type=41 } name="27th Mil Brigade" home=2740 type="militia_brigade" organisation=2.735 strength=18.536 highest=20.716 experience=0.944 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14436 type=41 } name="28th Mil Brigade" home=2740 type="militia_brigade" organisation=2.735 strength=18.536 highest=20.716 experience=0.944 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14437 type=41 } name="37th Mil Brigade" home=2740 type="militia_brigade" organisation=2.735 strength=18.536 highest=20.716 experience=0.944 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14438 type=41 } name="38th Mil Brigade" home=2740 type="militia_brigade" organisation=2.735 strength=18.536 highest=20.716 experience=0.944 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=14450 type=41 } name="14ème Division de Gendarmerie" previous=2671 movement_progress=0.100 location=2605 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14449 type=41 } name="23rd Mil Brigade" home=2674 type="militia_brigade" organisation=2.706 strength=14.409 highest=16.776 experience=0.330 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14451 type=41 } name="24th Mil Brigade" home=2674 type="militia_brigade" organisation=2.706 strength=14.409 highest=16.776 experience=0.330 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14452 type=41 } name="26th Mil Brigade" home=2674 type="militia_brigade" organisation=2.706 strength=14.409 highest=16.776 experience=0.330 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14453 type=41 } name="43rd Mil Brigade" home=2674 type="militia_brigade" organisation=2.706 strength=14.409 highest=16.776 experience=0.330 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=14410 type=41 } name="7ème Division de Gendarmerie" previous=2869 movement_progress=0.050 location=2737 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14409 type=41 } name="29th Mil Brigade" home=2814 type="militia_brigade" organisation=2.735 strength=19.900 highest=21.908 experience=1.319 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14411 type=41 } name="30th Mil Brigade" home=2814 type="militia_brigade" organisation=2.735 strength=19.900 highest=21.908 experience=1.319 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14412 type=41 } name="31st Mil Brigade" home=2814 type="militia_brigade" organisation=2.735 strength=19.375 highest=21.383 experience=1.256 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14413 type=41 } name="32nd Mil Brigade" home=2814 type="militia_brigade" organisation=2.735 strength=18.850 highest=20.858 experience=1.192 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } } } } air= { id= { id=3131 type=41 } name="5e Groupe de Bombardement" base=3961 leader= { id=380045 type=37 } previous=3890 movement_progress=20.100 location=3961 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3130 type=41 } name="Groupe de Bombardement Tactique 7" type="tactical_bomber" organisation=45.717 strength=100.000 highest=100.000 experience=10.027 builder="FRA" twin_engine_airframe={2 0.000} aeroengine={1 0.748} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.602} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=2970 type=41 } name="Groupe de Bombardement Tactique 1" type="tactical_bomber" organisation=45.717 strength=100.000 highest=100.000 experience=10.187 builder="FRA" twin_engine_airframe={2 0.000} aeroengine={1 0.622} medium_fueltank={1 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={1 0.463} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2835 type=41 } name="Régions Militaires de l'Est" previous=3009 movement_progress=0.160 location=3143 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2781 type=41 } name="Régions Militaires de l'Est HQ" type="hq_brigade" organisation=3.907 strength=5.997 highest=6.000 experience=16.129 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=3694 type=4713 } name="8th Army" leader= { id=380032 type=37 } previous=3077 movement_progress=0.000 location=3143 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3695 type=4713 } name="16th HQ Brigade" home=2814 type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=10.257 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=2933 type=41 } name="Région Militaire de Paris" leader= { id=380025 type=37 } previous=3081 movement_progress=0.000 location=3148 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2923 type=41 } name="Région Militaire de Paris HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=14.608 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14777 type=4713 } name="3ème Div. d'Infanterie Nord-Africaine" previous=3351 movement_progress=0.045 location=3216 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14780 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=1.701 strength=8.748 highest=8.750 experience=10.093 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14782 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=1.701 strength=8.748 highest=8.750 experience=10.090 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14784 type=4713 } name="5th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=1.139 strength=2.500 highest=2.500 experience=10.391 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } regiment= { id= { id=14786 type=4713 } name="6th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=1.139 strength=2.500 highest=2.500 experience=10.383 is_reserve=yes super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } division= { id= { id=2811 type=41 } name="43éme Division d'Infanterie" leader= { id=380000 type=37 } previous=3351 movement_progress=0.460 path= { 3487 3621 3622 } location=3421 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 regiment= { id= { id=2807 type=41 } name="158e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=10.048 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2808 type=41 } name="3e Régiment de Tirailleurs Marocains" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=10.054 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2810 type=41 } name="12e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=2.637 strength=2.500 highest=2.500 experience=12.343 is_reserve=yes builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=2809 type=41 } name="4e Demi-Brigade de Chasseurs a Pied" type="super_heavy_armor_brigade" organisation=1.139 strength=2.500 highest=2.500 experience=10.101 is_reserve=yes builder="FRA" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } } corps= { id= { id=3018 type=41 } name="8éme Région Militaire" leader= { id=380013 type=37 } previous=2748 movement_progress=0.018 location=2682 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3000 type=41 } name="8éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=15.979 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2842 type=41 } name="1ére Division d'Infanterie Motorisée" leader= { id=380020 type=37 } previous=2488 movement_progress=0.268 location=2551 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2838 type=41 } name="1er Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=1.497 strength=7.494 highest=7.500 experience=12.048 is_reserve=yes builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2839 type=41 } name="43e Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=1.497 strength=7.494 highest=7.500 experience=12.008 is_reserve=yes builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2840 type=41 } name="110e Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=1.497 strength=7.494 highest=7.500 experience=12.003 is_reserve=yes builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2841 type=41 } name="15e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=2.637 strength=2.500 highest=2.500 experience=12.898 is_reserve=yes builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=2854 type=41 } name="3éme Division d'Infanterie Motorisée" leader= { id=380024 type=37 } previous=2368 movement_progress=14.950 path= { 2616 2682 2748 2879 3014 3148 3351 3421 } location=2615 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2850 type=41 } name="51er Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=1.497 strength=7.494 highest=7.500 experience=12.550 is_reserve=yes builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2851 type=41 } name="67e Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=1.497 strength=7.494 highest=7.500 experience=12.542 is_reserve=yes builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2852 type=41 } name="91er Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=1.497 strength=7.494 highest=7.500 experience=12.548 is_reserve=yes builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2853 type=41 } name="42e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=2.637 strength=2.498 highest=2.500 experience=13.440 is_reserve=yes builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=19952 type=4713 } name="85ème Div. d'Infanterie d'Afrique" previous=2486 movement_progress=0.147 location=2309 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19955 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=1.701 strength=8.748 highest=8.750 experience=4.070 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19957 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=1.701 strength=8.248 highest=8.750 experience=4.014 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19959 type=4713 } name="15th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=1.139 strength=2.500 highest=2.500 experience=3.999 is_reserve=yes super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } regiment= { id= { id=19961 type=4713 } name="16th IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=1.139 strength=2.500 highest=2.500 experience=3.984 is_reserve=yes super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } } corps= { id= { id=3115 type=41 } name="16éme Région Militaire" leader= { id=380017 type=37 } previous=3014 movement_progress=0.000 location=3082 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3110 type=41 } name="16éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=12.126 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=3173 type=41 } name="Division de Tunis" previous=3082 movement_progress=0.065 location=3015 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3170 type=41 } name="4e Régiment de Zouaves" type="infantry_brigade" organisation=6.805 strength=34.973 highest=35.000 experience=12.161 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.198} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3171 type=41 } name="4e Régiment de Tirailleurs Tunisiens" type="infantry_brigade" organisation=6.805 strength=34.973 highest=35.000 experience=12.166 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.198} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3172 type=41 } name="8e Régiment de Tirailleurs Tunisiens" type="infantry_brigade" organisation=6.805 strength=34.973 highest=35.000 experience=12.167 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.198} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=14317 type=41 } name="5th Mil Brigade" home=2486 type="militia_brigade" organisation=2.735 strength=29.976 highest=30.000 experience=4.702 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={1 0.528} militia_support_weapons={1 0.528} } } division= { id= { id=14319 type=41 } name="1ère Division de Gendarmerie" previous=3215 movement_progress=0.000 location=3351 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14318 type=41 } name="6th Mil Brigade" home=2486 type="militia_brigade" organisation=2.735 strength=29.992 highest=30.000 experience=2.895 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14320 type=41 } name="7th Mil Brigade" home=2486 type="militia_brigade" organisation=2.735 strength=28.826 highest=29.980 experience=2.819 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14321 type=41 } name="8th Mil Brigade" home=2486 type="militia_brigade" organisation=2.735 strength=28.328 highest=29.982 experience=2.782 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=14387 type=41 } name="4ème Division de Gendarmerie" previous=2813 movement_progress=0.100 location=2880 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14386 type=41 } name="17th Mil Brigade" home=2424 type="militia_brigade" organisation=2.735 strength=21.565 highest=23.578 experience=2.302 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14388 type=41 } name="18th Mil Brigade" home=2424 type="militia_brigade" organisation=2.735 strength=22.151 highest=24.164 experience=2.302 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14389 type=41 } name="19th Mil Brigade" home=2424 type="militia_brigade" organisation=2.735 strength=22.452 highest=24.465 experience=2.302 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14390 type=41 } name="20th Mil Brigade" home=2424 type="militia_brigade" organisation=2.735 strength=21.771 highest=23.784 experience=2.256 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } } corps= { id= { id=2885 type=41 } name="4éme Région Militaire" previous=2874 movement_progress=0.000 location=2613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2879 type=41 } name="4éme Région Militaire HQ" type="hq_brigade" organisation=4.037 strength=5.995 highest=6.000 experience=12.948 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=14455 type=41 } name="15ème Division de Gendarmerie" previous=2874 movement_progress=0.100 location=2613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14454 type=41 } name="44th Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.792 highest=15.000 experience=0.798 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14456 type=41 } name="45th Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.792 highest=15.000 experience=0.798 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14457 type=41 } name="46th Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.792 highest=15.000 experience=0.798 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14458 type=41 } name="47th Mil Brigade" home=2874 type="militia_brigade" organisation=2.735 strength=12.792 highest=15.000 experience=0.798 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } } } army= { id= { id=24326 type=4713 } name="1st Army" previous=3077 movement_progress=0.000 location=3143 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24327 type=4713 } name="4th HQ Brigade" home=3077 type="hq_brigade" organisation=3.907 strength=0.000 highest=0.250 experience=-1.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2848 type=41 } name="1ére Région Militaire" previous=2747 movement_progress=0.000 location=2748 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2837 type=41 } name="1ére Région Militaire HQ" type="hq_brigade" organisation=3.907 strength=5.995 highest=6.000 experience=11.992 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2871 type=41 } name="12éme Division d'Infanterie Motorisée" leader= { id=380019 type=37 } previous=2748 movement_progress=0.528 location=2617 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2867 type=41 } name="106e Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=5.861 strength=29.976 highest=30.000 experience=14.062 builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2868 type=41 } name="150e Régiment d'Infanterie Motorisée" type="motorized_brigade" organisation=5.861 strength=29.976 highest=30.000 experience=14.065 builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2869 type=41 } name="8e Régiment de Zouaves Motorisée" type="motorized_brigade" organisation=5.861 strength=29.976 highest=30.000 experience=14.049 builder="FRA" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.400} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2870 type=41 } name="25e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=10.420 strength=9.992 highest=10.000 experience=14.422 builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=2903 type=41 } name="23éme Division d'Infanterie" leader= { id=380027 type=37 } previous=2813 movement_progress=0.155 location=2683 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2899 type=41 } name="32e Régiment d'Infanterie" type="infantry_brigade" organisation=1.668 strength=8.746 highest=8.750 experience=19.049 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2900 type=41 } name="107e Régiment d'Infanterie" type="infantry_brigade" organisation=1.668 strength=8.746 highest=8.750 experience=19.051 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2901 type=41 } name="126e Régiment d'Infanterie" type="infantry_brigade" organisation=1.668 strength=8.746 highest=8.750 experience=19.049 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2902 type=41 } name="41e Régiment d'Artillerie" type="horse_towed_support_brigade" organisation=1.465 strength=2.500 highest=2.500 experience=20.248 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } } } armygroup= { id= { id=2877 type=41 } name="Régions Militaires du Nord Ouest" previous=3077 movement_progress=0.000 location=3143 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2836 type=41 } name="Régions Militaires du Nord Ouest HQ" type="hq_brigade" organisation=3.907 strength=5.995 highest=6.000 experience=12.474 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } } air= { id= { id=2969 type=41 } name="1er Groupe de Bombardement Stratégique" base=3961 leader= { id=380054 type=37 } previous=3818 movement_progress=1.700 location=3961 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=2966 type=41 } name="Groupe de Bombardement Stratégique 2" type="strategic_bomber" organisation=45.717 strength=99.919 highest=100.000 experience=6.725 builder="FRA" aeroengine={1 0.648} four_engine_airframe={1 0.000} large_fueltank={1 0.000} strategic_bomber_armament={2 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=2967 type=41 } name="Groupe de Bombardement Stratégique 3" type="strategic_bomber" organisation=45.717 strength=99.993 highest=100.000 experience=6.154 builder="FRA" aeroengine={1 0.648} four_engine_airframe={1 0.000} large_fueltank={1 0.000} strategic_bomber_armament={2 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } wing= { id= { id=2968 type=41 } name="Groupe de Bombardement Stratégique 4" type="strategic_bomber" organisation=45.717 strength=99.994 highest=100.000 experience=6.308 builder="FRA" aeroengine={1 0.649} four_engine_airframe={1 0.000} large_fueltank={1 0.000} strategic_bomber_armament={2 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=3063 type=41 } name="Régions Militaires du Sud-Ouest" movement_progress=0.000 location=3483 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3021 type=41 } name="Régions Militaires du Sud-Ouest HQ" type="hq_brigade" organisation=3.907 strength=5.997 highest=6.000 experience=11.961 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.215} } army= { id= { id=3181 type=41 } name="Protectorat de Tunisie" leader= { id=380022 type=37 } previous=3825 movement_progress=0.062 location=3824 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3169 type=41 } name="Protectorat de Tunisie HQ" type="hq_brigade" organisation=4.168 strength=5.999 highest=6.000 experience=11.962 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=2897 type=41 } name="5éme Région Militaire" previous=2946 movement_progress=0.000 location=2813 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2886 type=41 } name="5éme Région Militaire HQ" type="hq_brigade" organisation=4.168 strength=5.997 highest=6.000 experience=12.034 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.450} } division= { id= { id=3163 type=41 } name="1ére Division de Constantine" leader= { id=380012 type=37 } previous=3969 movement_progress=0.000 location=5919 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3161 type=41 } name="3e Régiment de Zouaves" type="infantry_brigade" organisation=1.668 strength=8.746 highest=8.750 experience=8.924 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.594} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3162 type=41 } name="15e Régiment Tirailleurs Sénégalais" type="infantry_brigade" organisation=1.668 strength=8.746 highest=8.750 experience=8.924 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.594} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=2857 type=41 } name="Cavalerie de la 2éme Région Militaire" leader= { id=380010 type=37 } previous=2813 movement_progress=0.180 location=2749 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2855 type=41 } name="2e Brigade de Spahis" type="cavalry_brigade" organisation=1.937 strength=9.996 highest=10.000 experience=8.478 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2856 type=41 } name="3e Groupement de Cavalerie" type="cavalry_brigade" organisation=1.937 strength=9.996 highest=10.000 experience=8.478 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.572} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } corps= { id= { id=3050 type=41 } name="17éme Région Militaire" previous=3968 movement_progress=0.000 location=3825 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3039 type=41 } name="17éme Région Militaire HQ" type="hq_brigade" organisation=4.168 strength=5.997 highest=6.000 experience=11.957 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.325} } } corps= { id= { id=19929 type=4713 } name="11th Corps" previous=3479 movement_progress=0.100 location=3680 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19930 type=4713 } name="23rd HQ Brigade" home=2551 type="hq_brigade" organisation=4.168 strength=5.999 highest=6.000 experience=8.490 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14481 type=41 } name="20ème Division de Gendarmerie" previous=3748 movement_progress=0.000 location=3479 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14480 type=41 } name="65th Mil Brigade" home=3350 type="militia_brigade" organisation=2.865 strength=12.989 highest=15.000 experience=-0.949 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14482 type=41 } name="66th Mil Brigade" home=3350 type="militia_brigade" organisation=2.865 strength=12.989 highest=15.000 experience=-0.949 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14483 type=41 } name="67th Mil Brigade" home=3350 type="militia_brigade" organisation=2.865 strength=12.989 highest=15.000 experience=-0.949 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=14484 type=41 } name="68th Mil Brigade" home=3350 type="militia_brigade" organisation=2.865 strength=12.989 highest=15.000 experience=-0.949 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } } } } air= { id= { id=3136 type=41 } name="1e Groupe de Bombardement d'Assaut" base=3484 leader= { id=380046 type=37 } previous=3483 movement_progress=34.300 location=3484 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= { id=3134 type=41 } name="Groupe de Bombardement d'Assaut 18" type="cas" organisation=45.717 strength=99.959 highest=100.000 experience=9.841 builder="FRA" single_engine_airframe={2 0.000} aeroengine={1 0.172} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=3135 type=41 } name="Groupe de Bombardement d'Assaut 19" type="cas" organisation=45.717 strength=99.973 highest=100.000 experience=9.941 builder="FRA" single_engine_airframe={2 0.000} aeroengine={1 0.160} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=3108 type=41 } name="Secteur Défensif de Nice" previous=4104 movement_progress=0.034 location=4229 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3105 type=41 } name="39e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.548 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3106 type=41 } name="150e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.552 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3107 type=41 } name="160e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.548 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=3005 type=41 } name="Secteur Fortifié de Boulay" previous=3550 movement_progress=0.000 location=3484 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3001 type=41 } name="160e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.547 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3002 type=41 } name="161e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.547 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3003 type=41 } name="162e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.547 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3004 type=41 } name="164e Régiment d'Infanterie de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=6.546 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.938} } country_intel= { 5 24 5 } } navy= { id= { id=21644 type=4713 } name="27th Navy" base=2605 leader= { id=380040 type=37 } previous=11439 movement_progress=20.600 path= { 11441 11442 11443 10566 4106 } location=10563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 ship= { id= { id=2943 type=41 } name="Béarn" type="carrier" organisation=39.205 strength=100.000 highest=100.000 experience=10.000 carrier_crew_training={1 0.000} radar_training={0 0.000} underway_repleshment={2 0.000} force_projection={1 0.000} carrier_taskforce_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} capital_ship_engine={0 0.000} deck_armor={3 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} air= { id= { id=2942 type=41 } name="1st Air wing" leader= { id=380048 type=37 } previous=10567 movement_progress=13.000 location=10563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=1.000 wing= { id= 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surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2946 type=41 } name="4éme Flotille des Contre-Torpilleurs" type="destroyer" organisation=48.166 strength=99.984 highest=100.000 experience=9.812 builder="FRA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={3 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3206 type=41 } name="8éme Flotille des Contre-Torpilleurs" type="destroyer" organisation=48.166 strength=99.935 highest=100.000 experience=9.573 builder="FRA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3210 type=41 } name="9éme Flotille des Contre-Torpilleurs" type="destroyer" organisation=48.166 strength=100.000 highest=100.000 experience=10.001 builder="FRA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3327 type=41 } name="10éme Flotille des Contre-Torpilleurs" home=0 type="destroyer" organisation=48.166 strength=100.000 highest=100.000 experience=5.400 builder="FRA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2956 type=41 } name="4éme Flotille de Convoi" type="transport_ship" organisation=5.600 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=3126 type=41 } name="5éme Flotille de Convoi" type="transport_ship" organisation=5.600 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2959 type=41 } name="1ére Flotille de Convoi" type="transport_ship" organisation=5.600 strength=99.986 highest=100.000 experience=9.821 } ship= { id= { id=3128 type=41 } name="7éme Flotille de Convoi" type="transport_ship" organisation=5.600 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2938 type=41 } name="3éme Flotille de Convoi" type="transport_ship" organisation=5.600 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=2960 type=41 } name="2éme Flotille de Convoi" type="transport_ship" organisation=5.600 strength=99.929 highest=100.000 experience=8.805 } transport= { province=4106 stance=1 start_date="1941.6.2.5" death_date="1941.6.2.5" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 capital=0 sub_unit=0 other=0 } start_date="1941.6.2.5" end_date="1941.6.2.5" division= { id= { id=5826 type=41 } name="Syrienne Division de Cavalerie" leader= { id=528007 type=37 } previous=5194 movement_progress=0.012 location=10563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5824 type=41 } name="1er Compagnies Legeres du Desert" type="cavalry_brigade" organisation=52.500 strength=29.914 highest=30.000 experience=5.000 builder="SYR" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.829} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5825 type=41 } name="2e Compagnies Legeres du Desert" type="cavalry_brigade" organisation=52.500 strength=29.929 highest=30.000 experience=5.000 builder="SYR" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.240} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="SYR" expeditionary_date="1948.1.1.0" target=4106 parent= { id=3089 type=41 } } division= { id= { id=5823 type=41 } name="Syrienne Division d'Infanterie" leader= { id=528006 type=37 } previous=5194 movement_progress=0.025 location=10563 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5820 type=41 } name="1er Bataillons du Levant" type="infantry_brigade" organisation=52.500 strength=29.864 highest=30.000 experience=5.000 builder="SYR" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.817} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5821 type=41 } name="2e Bataillons du Levant" type="infantry_brigade" organisation=52.500 strength=29.754 highest=30.000 experience=5.000 builder="SYR" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5822 type=41 } name="3e Bataillons du Levant" type="infantry_brigade" organisation=52.500 strength=29.672 highest=30.000 experience=5.000 builder="SYR" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="SYR" expeditionary_date="1948.1.1.0" target=4106 parent= { id=3089 type=41 } } at_sea=0 } division= { id= { id=3262 type=41 } name="Garnison de Zenjiang" movement_progress=0.000 location=4486 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3260 type=41 } name="1er Régiment de Zenjiang" type="garrison_brigade" organisation=0.000 strength=29.770 highest=35.000 experience=8.458 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.792} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.432} } regiment= { id= { id=3261 type=41 } name="2e Régiment de Zenjiang" type="garrison_brigade" organisation=0.000 strength=29.770 highest=35.000 experience=8.461 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.756} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.396} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=6.547 their_power=106.170 embark=0 debark=0 ops_area= { 3216 3351 3421 3487 3621 3622 3149 3015 2880 2749 2683 2617 2551 2488 2615 2368 2426 2309 2367 2195 14157 3757 3826 3969 4106 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } theatre= { id= { id=14508 type=41 } name="Tunis HQ" movement_progress=0.000 location=5325 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14509 type=41 } name="2nd HQ Brigade" home=5325 type="hq_brigade" organisation=3.907 strength=0.746 highest=1.000 experience=2.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=3125 type=41 } name="5éme Escadron Sous-Marins" base=5412 leader= { id=380034 type=37 } previous=13244 movement_progress=0.000 location=5412 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3123 type=41 } name="7éme Flotille des Sous-Marins" type="submarine" organisation=44.806 strength=99.994 highest=100.000 experience=10.077 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3124 type=41 } name="8éme Flotille des Sous-Marins" type="submarine" organisation=44.806 strength=100.000 highest=100.000 experience=10.086 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=66 possible_retreat=0 at_sea=0 } navy= { id= { id=12036 type=4713 } name="11th Navy" base=5134 leader= { id=380035 type=37 } previous=10568 movement_progress=3.000 location=5134 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3120 type=41 } name="3éme Flotille des Sous-Marins" type="submarine" organisation=44.806 strength=99.976 highest=100.000 experience=10.090 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3213 type=41 } name="1ére Flotille des Sous-Marins" type="submarine" organisation=44.806 strength=99.993 highest=100.000 experience=10.009 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ship= { id= { id=3214 type=41 } name="2éme Flotille des Sous-Marins" type="submarine" organisation=44.806 strength=100.000 highest=100.000 experience=10.022 submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } disengage=97 possible_retreat=0 at_sea=0 } air= { id= { id=3217 type=41 } name="2er Groupe de Bombardement Stratégique" base=5134 leader= { id=380044 type=37 } previous=10568 movement_progress=37.180 location=5134 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=3216 type=41 } name="Groupe de Bombardement Stratégique 5" type="strategic_bomber" organisation=45.717 strength=99.965 highest=100.000 experience=8.971 aeroengine={1 0.003} four_engine_airframe={1 0.000} large_fueltank={1 0.000} strategic_bomber_armament={1 0.000} large_bomb={2 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } start_date="1940.9.1.18" end_date="1940.9.1.18" } armygroup= { id= { id=1333 type=4713 } name="1st Army Group" previous=5194 movement_progress=0.000 location=5193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1334 type=4713 } name="10th HQ Brigade" home=5160 type="hq_brigade" organisation=3.907 strength=6.000 highest=6.000 experience=4.138 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=3201 type=41 } name="Protectorat du Maroc" movement_progress=0.000 location=5320 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3182 type=41 } name="Protectorat du Maroc HQ" type="hq_brigade" organisation=3.907 strength=5.999 highest=6.000 experience=11.964 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=2755 type=4713 } name="6th Corps" movement_progress=0.000 location=5350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2756 type=4713 } name="13th HQ Brigade" home=5351 type="hq_brigade" organisation=3.907 strength=2.554 highest=2.554 experience=2.799 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.216} } } } army= { id= { id=3168 type=41 } name="Troupes de Alger" leader= { id=380028 type=37 } previous=5194 movement_progress=0.000 location=5193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3139 type=41 } name="Troupes de Alger HQ" type="hq_brigade" organisation=4.037 strength=5.999 highest=6.000 experience=11.935 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=1327 type=4713 } name="2nd Corps" previous=5132 movement_progress=0.137 location=5165 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.624 regiment= { id= { id=1328 type=4713 } name="8th HQ Brigade" home=5198 type="hq_brigade" organisation=4.037 strength=5.998 highest=6.000 experience=4.854 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=2884 type=41 } name="19éme Division d'Infanterie" leader= { id=380005 type=37 } previous=5165 movement_progress=0.000 location=5166 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2880 type=41 } name="41e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=11.496 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.594} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2881 type=41 } name="117e Régiment d'Infanterie" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=11.496 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.594} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2882 type=41 } name="22e Régiment de Marche de Volontaires Etrangers" type="infantry_brigade" organisation=1.701 strength=8.746 highest=8.750 experience=11.496 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.594} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2883 type=41 } name="10e Régiment d'Artillerie" type="horse_towed_support_brigade" organisation=1.497 strength=2.500 highest=2.500 experience=12.206 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=3084 type=41 } name="Secteur Fortifié de la Savoie" previous=5193 movement_progress=0.000 location=5160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.747 regiment= { id= { id=3081 type=41 } name="16e Demi-Brigade Alpine de Forteresse" type="bergsjaeger_brigade" organisation=2.012 strength=8.744 highest=8.750 experience=6.538 is_reserve=yes builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.028} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.798} } regiment= { id= { id=3082 type=41 } name="30e Demi-Brigade Alpine de Forteresse" type="bergsjaeger_brigade" organisation=2.012 strength=8.744 highest=8.750 experience=6.538 is_reserve=yes builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.028} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.798} } regiment= { id= { id=3083 type=41 } name="70e Bataillon Alpin de Forteresse" type="garrison_brigade" organisation=2.541 strength=8.744 highest=8.750 experience=6.540 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.072} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } } } navy= { id= { id=22567 type=4713 } name="19th Navy" base=5160 leader= { id=380033 type=37 } previous=11439 movement_progress=1.000 location=5160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.674 ship= { id= { id=3204 type=41 } name="Bretagne" type="battleship" organisation=48.166 strength=100.000 highest=100.000 experience=10.004 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3203 type=41 } name="Provence" type="battleship" organisation=48.166 strength=100.000 highest=100.000 experience=10.004 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3202 type=41 } name="Lorraine" type="battleship" organisation=48.166 strength=99.988 highest=100.000 experience=10.584 pride=yes capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3307 type=41 } name="Jean de Vienne" home=0 type="light_cruiser" organisation=48.166 strength=100.000 highest=100.000 experience=10.623 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3302 type=41 } name="L'Audacieux" home=0 type="light_cruiser" organisation=48.166 strength=99.947 highest=100.000 experience=10.367 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={5 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=2955 type=41 } name="6éme Flotille des Contre-Torpilleurs" type="destroyer" organisation=48.166 strength=99.902 highest=100.000 experience=7.073 builder="FRA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={5 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3211 type=41 } name="10éme Flotille des Contre-Torpilleurs" type="destroyer" organisation=48.166 strength=99.957 highest=100.000 experience=9.960 builder="FRA" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={3 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=23623 type=4713 } name="2nd Navy" base=5292 leader= { id=380039 type=37 } previous=10561 movement_progress=2.960 location=5292 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=3287 type=41 } name="Le Triomphant" home=0 type="light_cruiser" organisation=48.166 strength=99.932 highest=100.000 experience=13.649 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={5 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.718 their_power=1.296 embark=0 debark=0 ops_area= { 5231 5200 5166 5133 5167 5134 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } theatre= { id= { id=14510 type=41 } name="Dakar HQ" movement_progress=0.000 location=9744 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=14511 type=41 } name="3rd HQ Brigade" home=9744 type="hq_brigade" organisation=0.000 strength=0.470 highest=1.000 experience=2.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=4134 type=4713 } name="7th Corps" previous=10231 movement_progress=0.123 location=10216 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4135 type=4713 } name="17th HQ Brigade" home=5200 type="hq_brigade" organisation=3.907 strength=6.000 highest=6.000 experience=3.486 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.194} } division= { id= { id=3070 type=41 } name="27éme Division d'Infanterie Alpine" previous=10689 movement_progress=0.000 location=9741 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3067 type=41 } name="140e Régiment d'Infanterie Alpine" type="bergsjaeger_brigade" organisation=0.000 strength=29.792 highest=35.000 experience=8.462 builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.168} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.995} } regiment= { id= { id=3068 type=41 } name="159e Régiment d'Infanterie Alpine" type="bergsjaeger_brigade" organisation=0.000 strength=29.792 highest=35.000 experience=8.462 builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.141} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.980} } regiment= { id= { id=3066 type=41 } name="71er Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=29.797 highest=35.000 experience=8.965 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.220} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3069 type=41 } name="58e Régiment d'Artillerie" type="truck_towed_support_brigade" organisation=0.000 strength=8.518 highest=10.000 experience=9.163 builder="FRA" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.713} } } division= { id= { id=3095 type=41 } name="29éme Division d'Infanterie Alpine" previous=9867 movement_progress=0.200 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3091 type=41 } name="3e Régiment d'Infanterie Alpine" type="bergsjaeger_brigade" organisation=0.000 strength=29.714 highest=35.000 experience=8.455 builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.770} } regiment= { id= { id=3092 type=41 } name="141e Régiment d'Infanterie Alpine" type="bergsjaeger_brigade" organisation=0.000 strength=29.714 highest=35.000 experience=8.455 builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.770} } regiment= { id= { id=3093 type=41 } name="2e Demi-Brigade de Chasseurs Alpins" type="bergsjaeger_brigade" organisation=0.000 strength=29.714 highest=35.000 experience=8.459 builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.770} } regiment= { id= { id=3094 type=41 } name="6e Demi-Brigade de Chasseurs Alpins" type="bergsjaeger_brigade" organisation=0.000 strength=29.714 highest=35.000 experience=8.459 builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.742} } target=9814 } division= { id= { id=3056 type=41 } name="22éme Division d'Infanterie" previous=9867 movement_progress=0.000 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3052 type=41 } name="14e Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=7.502 highest=8.750 experience=6.952 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3053 type=41 } name="68e Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=7.502 highest=8.750 experience=6.950 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3054 type=41 } name="57e Régiment d'Infanterie" type="infantry_brigade" organisation=0.000 strength=7.502 highest=8.750 experience=6.950 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3055 type=41 } name="24e Régiment d'Artillerie" type="horse_towed_support_brigade" organisation=0.000 strength=2.251 highest=2.500 experience=7.330 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.380} } target=9814 } division= { id= { id=3061 type=41 } name="1ére Division d'Infanterie Coloniale" previous=9867 movement_progress=0.000 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3057 type=41 } name="3e Régiment d'Infanterie Coloniale" type="infantry_brigade" organisation=0.000 strength=7.502 highest=8.750 experience=6.940 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3058 type=41 } name="12e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=7.502 highest=8.750 experience=6.939 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3059 type=41 } name="14e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=7.502 highest=8.750 experience=6.939 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3060 type=41 } name="1er Régiment d'Artillerie Coloniale" type="horse_towed_support_brigade" organisation=0.000 strength=2.250 highest=2.500 experience=7.320 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.360} } target=9814 } division= { id= { id=3177 type=41 } name="Division de Sousse" previous=9867 movement_progress=0.000 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3174 type=41 } name="5e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=29.729 highest=35.000 experience=8.972 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3175 type=41 } name="10e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=29.729 highest=35.000 experience=8.972 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3176 type=41 } name="18e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=29.719 highest=35.000 experience=8.972 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.992} } target=9814 } target=9826 } corps= { id= { id=3160 type=41 } name="19éme Région Militaire" previous=10627 movement_progress=0.045 location=485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3140 type=41 } name="19éme Région Militaire HQ" type="hq_brigade" organisation=0.000 strength=5.255 highest=5.996 experience=12.253 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.130} } division= { id= { id=3252 type=41 } name="Division du Tonkin" previous=10627 movement_progress=0.140 location=485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3249 type=41 } name="9e Régiment d'Infanterie Colonial" type="infantry_brigade" organisation=0.000 strength=29.787 highest=35.000 experience=8.525 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.044} support_weapon_technology={1 0.044} light_artillery_technology={1 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3250 type=41 } name="19e Régiment Mixte d'Infanterie Colonial" type="infantry_brigade" organisation=0.000 strength=29.787 highest=35.000 experience=8.517 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.022} support_weapon_technology={1 0.022} light_artillery_technology={1 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3251 type=41 } name="5e Régiment Etranger d'Infanterie" type="infantry_brigade" organisation=0.000 strength=29.787 highest=35.000 experience=8.507 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.022} support_weapon_technology={1 0.022} light_artillery_technology={1 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } } division= { id= { id=3259 type=41 } name="Brigade d'Annam-Laos" previous=6615 movement_progress=0.019 location=6616 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3257 type=41 } name="10e Régiment d'Infanterie Colonial" type="infantry_brigade" organisation=0.000 strength=29.742 highest=35.000 experience=12.025 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.022} support_weapon_technology={1 0.022} light_artillery_technology={1 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3258 type=41 } name="16e Régiment Mixte d'Infanterie Colonial" type="infantry_brigade" organisation=0.000 strength=29.742 highest=35.000 experience=12.013 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.022} support_weapon_technology={1 0.022} light_artillery_technology={1 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } } division= { id= { id=3143 type=41 } name="1ére Division d’Alger" previous=9767 movement_progress=0.000 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3141 type=41 } name="9e Régiment de Zouaves" type="infantry_brigade" organisation=0.000 strength=7.449 highest=8.750 experience=6.656 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.022} support_weapon_technology={2 0.022} light_artillery_technology={2 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3142 type=41 } name="13e Régiment Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=7.449 highest=8.750 experience=6.649 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.022} support_weapon_technology={2 0.022} light_artillery_technology={2 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } target=9814 } division= { id= { id=3200 type=41 } name="Groupement de Maroc" previous=9767 movement_progress=0.000 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3197 type=41 } name="Brigade de Spahis Marocains" type="cavalry_brigade" organisation=0.000 strength=33.845 highest=40.000 experience=9.847 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.020} support_weapon_technology={2 0.020} light_artillery_technology={2 0.020} light_anti_tank_technology={1 0.020} weapon_salt_water_proofing={0 0.002} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3198 type=41 } name="Brigade de Étranger de Cavalerie" type="cavalry_brigade" organisation=0.000 strength=33.845 highest=40.000 experience=25.070 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3199 type=41 } name="Groupe de Chars de Combat du Maroc" type="super_heavy_armor_brigade" organisation=0.000 strength=8.458 highest=10.000 experience=10.207 super_heavy_tank_gun={0 0.000} super_heavy_tank_engine={0 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } target=9814 } target=9934 } armygroup= { id= { id=3349 type=4713 } name="2nd Army Group" previous=9729 movement_progress=0.000 location=9867 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3350 type=4713 } name="15th HQ Brigade" home=5412 type="hq_brigade" organisation=0.000 strength=5.256 highest=5.996 experience=3.400 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.018} } army= { id= { id=2758 type=4713 } name="7th Army" previous=10627 movement_progress=0.015 location=485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=2759 type=4713 } name="14th HQ Brigade" home=5412 type="hq_brigade" organisation=0.000 strength=5.254 highest=5.995 experience=3.423 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.053} } corps= { id= { id=4640 type=4713 } name="8th Corps" previous=5193 movement_progress=0.000 location=10627 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=4641 type=4713 } name="19th HQ Brigade" home=5350 type="hq_brigade" organisation=0.000 strength=5.266 highest=5.996 experience=3.400 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.018} } division= { id= { id=3256 type=41 } name="Division de Cochinchine-Cambodge" previous=6619 movement_progress=0.000 location=6620 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3253 type=41 } name="11e Régiment d'Infanterie Colonial" type="infantry_brigade" organisation=0.000 strength=29.927 highest=35.000 experience=8.500 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.330} support_weapon_technology={2 0.352} light_artillery_technology={2 0.308} light_anti_tank_technology={2 0.308} weapon_salt_water_proofing={0 0.418} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.198} } regiment= { id= { id=3254 type=41 } name="Régiment de Tirailleurs Annamite" type="infantry_brigade" organisation=0.000 strength=29.927 highest=35.000 experience=8.484 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.308} support_weapon_technology={2 0.308} light_artillery_technology={2 0.308} light_anti_tank_technology={2 0.308} weapon_salt_water_proofing={0 0.418} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.198} } regiment= { id= { id=3255 type=41 } name="Régiment de Tirailleurs Cambodgiens" type="infantry_brigade" organisation=0.000 strength=29.927 highest=35.000 experience=8.485 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.308} support_weapon_technology={2 0.308} light_artillery_technology={2 0.308} light_anti_tank_technology={2 0.264} weapon_salt_water_proofing={0 0.418} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.198} } } division= { id= { id=3188 type=41 } name="Division de Fez" previous=9951 movement_progress=0.076 location=9934 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3186 type=41 } name="3e Régiment Étranger d'Infanterie" type="infantry_brigade" organisation=0.000 strength=29.835 highest=35.000 experience=26.266 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.440} support_weapon_technology={2 0.418} light_artillery_technology={2 0.418} light_anti_tank_technology={1 0.418} weapon_salt_water_proofing={0 0.088} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3187 type=41 } name="3e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=29.838 highest=35.000 experience=8.496 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.374} support_weapon_technology={2 0.374} light_artillery_technology={2 0.352} light_anti_tank_technology={1 0.331} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } } division= { id= { id=3191 type=41 } name="Division de Marrakech" previous=10028 movement_progress=0.149 location=10064 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3189 type=41 } name="2e Régiment de Tirailleurs Marocains" type="infantry_brigade" organisation=6.675 strength=34.991 highest=35.000 experience=8.165 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.308} support_weapon_technology={2 0.308} light_artillery_technology={2 0.308} light_anti_tank_technology={1 0.286} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3190 type=41 } name="4e Régiment Étranger d'Infanterie" type="infantry_brigade" organisation=6.675 strength=34.991 highest=35.000 experience=24.298 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.286} support_weapon_technology={2 0.286} light_artillery_technology={2 0.286} light_anti_tank_technology={1 0.286} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } target=9814 } division= { id= { id=3241 type=41 } name="Troupes de Madagascar" previous=10231 movement_progress=0.159 location=10216 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3239 type=41 } name="1er Régiment Mixte Malgaches" type="militia_brigade" organisation=2.605 strength=29.992 highest=30.000 experience=8.189 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.044} militia_support_weapons={2 0.044} } regiment= { id= { id=3240 type=41 } name="2e Régiment Mixte Malgaches" type="militia_brigade" organisation=2.605 strength=29.992 highest=30.000 experience=8.188 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.044} militia_support_weapons={2 0.044} } } start_date="1938.9.29.13" end_date="1938.9.29.13" target=6620 } } army= { id= { id=24332 type=4713 } name="2nd Army" previous=10021 movement_progress=0.000 location=10037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24333 type=4713 } name="6th HQ Brigade" home=10021 type="hq_brigade" organisation=3.907 strength=0.000 highest=0.250 experience=-1.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=24329 type=4713 } name="1st Corps" movement_progress=0.000 location=5350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24330 type=4713 } name="5th HQ Brigade" home=5350 type="hq_brigade" organisation=3.907 strength=0.000 highest=0.250 experience=-1.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2823 type=41 } name="11éme Division d'Infanterie" leader= { id=380021 type=37 } previous=5350 movement_progress=0.000 location=5350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2819 type=41 } name="26e Régiment d'Infanterie" type="infantry_brigade" organisation=1.668 strength=8.742 highest=8.750 experience=6.853 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2820 type=41 } name="170e Régiment d'Infanterie" type="infantry_brigade" organisation=1.668 strength=8.742 highest=8.750 experience=6.853 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.550} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=2821 type=41 } name="1er Demi-Brigade de Chasseurs a Pied" type="super_heavy_armor_brigade" organisation=1.107 strength=2.500 highest=2.500 experience=4.406 is_reserve=yes builder="FRA" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } regiment= { id= { id=2822 type=41 } name="8e Régiment d'Artillerie" type="horse_towed_support_brigade" organisation=1.465 strength=2.500 highest=2.500 experience=7.331 is_reserve=yes builder="FRA" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } target=9826 } division= { id= { id=3226 type=41 } name="Troupes de Sénégalais" previous=9834 movement_progress=0.175 location=9875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3222 type=41 } name="1e Régiment de Tirailleurs Sénégalais" type="militia_brigade" organisation=0.000 strength=25.507 highest=30.000 experience=11.839 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.619} militia_support_weapons={4 0.614} } regiment= { id= { id=3223 type=41 } name="2e Régiment de Tirailleurs Sénégalais" type="militia_brigade" organisation=0.000 strength=25.507 highest=30.000 experience=11.839 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.614} militia_support_weapons={4 0.570} } regiment= { id= { id=3224 type=41 } name="7e Régiment de Tirailleurs Sénégalais" type="militia_brigade" organisation=0.000 strength=25.507 highest=30.000 experience=11.839 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.570} militia_support_weapons={4 0.570} } regiment= { id= { id=3225 type=41 } name="1e Régiment Mixte d'Inf. Coloniale de l'AOF" type="militia_brigade" organisation=0.000 strength=25.507 highest=30.000 experience=11.834 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.570} militia_support_weapons={4 0.570} } } division= { id= { id=3088 type=41 } name="Secteur Fortifié du Dauphiné" previous=5350 movement_progress=0.000 location=5412 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3086 type=41 } name="75e Demi-Brigade Alpine de Forteresse" type="bergsjaeger_brigade" organisation=1.994 strength=8.746 highest=8.750 experience=8.433 is_reserve=yes builder="FRA" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.028} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={1 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.798} } regiment= { id= { id=3085 type=41 } name="72e Bataillon Alpin de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=8.433 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.072} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=3087 type=41 } name="82e Bataillon Alpin de Forteresse" type="garrison_brigade" organisation=2.523 strength=8.746 highest=8.750 experience=8.433 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.072} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } target=9814 } } corps= { id= { id=1339 type=4713 } name="5th Corps" previous=10064 movement_progress=0.112 location=10021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1340 type=4713 } name="12th HQ Brigade" home=5458 type="hq_brigade" organisation=3.907 strength=5.995 highest=6.000 experience=3.544 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={0 0.717} } division= { id= { id=3229 type=41 } name="Troupes de Afrique Equatoriale Française" previous=9921 movement_progress=0.163 location=9986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3227 type=41 } name="Régiment de Tirailleurs Tchad" type="militia_brigade" organisation=0.079 strength=26.222 highest=30.000 experience=11.719 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.614} militia_support_weapons={3 0.570} } regiment= { id= { id=3228 type=41 } name="Régiment de Tirailleurs Cameroun" type="militia_brigade" organisation=0.079 strength=26.222 highest=30.000 experience=11.720 builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.527} militia_support_weapons={3 0.526} } } division= { id= { id=3185 type=41 } name="Division de Casablanca" previous=9867 movement_progress=0.000 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3183 type=41 } name="1er Régiment de Zouaves" type="infantry_brigade" organisation=0.000 strength=29.695 highest=35.000 experience=9.405 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.264} support_weapon_technology={3 0.264} light_artillery_technology={3 0.264} light_anti_tank_technology={2 0.220} weapon_salt_water_proofing={0 0.418} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.198} } regiment= { id= { id=3184 type=41 } name="6e Régiment de Tirailleurs Sénégalais" type="infantry_brigade" organisation=0.000 strength=29.695 highest=35.000 experience=9.415 builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.220} support_weapon_technology={3 0.220} light_artillery_technology={3 0.220} light_anti_tank_technology={2 0.198} weapon_salt_water_proofing={0 0.418} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.198} } target=9814 } division= { id= { id=3196 type=41 } name="Division de Meknés" movement_progress=0.000 location=5350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3192 type=41 } name="1er Régiment de Tirailleurs Marocains" type="infantry_brigade" organisation=6.675 strength=34.991 highest=35.000 experience=7.039 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.682} support_weapon_technology={2 0.682} light_artillery_technology={2 0.638} light_anti_tank_technology={1 0.616} weapon_salt_water_proofing={0 0.242} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.066} } regiment= { id= { id=3193 type=41 } name="4e Régiment de Tirailleurs Marocains" type="infantry_brigade" organisation=6.675 strength=33.779 highest=35.000 experience=7.110 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.616} support_weapon_technology={2 0.572} light_artillery_technology={2 0.550} light_anti_tank_technology={1 0.528} weapon_salt_water_proofing={0 0.176} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.044} } regiment= { id= { id=3194 type=41 } name="7e Régiment de Tirailleurs Marocains" type="infantry_brigade" organisation=6.675 strength=32.613 highest=35.000 experience=7.180 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.528} support_weapon_technology={2 0.506} light_artillery_technology={2 0.506} light_anti_tank_technology={1 0.484} weapon_salt_water_proofing={0 0.134} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.044} } regiment= { id= { id=3195 type=41 } name="2e Régiment Étranger d'Infanterie" type="infantry_brigade" organisation=6.675 strength=26.783 highest=35.000 experience=20.473 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.462} support_weapon_technology={2 0.462} light_artillery_technology={2 0.462} light_anti_tank_technology={1 0.462} weapon_salt_water_proofing={0 0.132} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } target=9814 } division= { id= { id=3155 type=41 } name="2éme Division d’Oran" previous=9867 movement_progress=0.161 location=9826 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3152 type=41 } name="2e Régiment Tirailleurs Algériens" type="infantry_brigade" organisation=0.000 strength=7.460 highest=8.750 experience=6.938 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.022} support_weapon_technology={2 0.022} light_artillery_technology={2 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3153 type=41 } name="6e Régiment Tirailleurs Algériens" type="infantry_brigade" organisation=0.000 strength=7.460 highest=8.750 experience=6.933 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.022} support_weapon_technology={2 0.022} light_artillery_technology={2 0.022} light_anti_tank_technology={1 0.022} weapon_salt_water_proofing={0 0.022} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } regiment= { id= { id=3154 type=41 } name="66e Régiment d'Artillerie d’Afrique" type="horse_towed_support_brigade" organisation=0.000 strength=2.241 highest=2.500 experience=7.337 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.020} anti_tank_activation={0 0.020} anti_tank={0 0.020} anti_air_activation={1 0.000} anti_air_guns={1 0.020} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.020} } target=9814 } division= { id= { id=14500 type=41 } name="Division de Tonkin" previous=10064 movement_progress=0.100 location=10028 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14499 type=41 } name="1st Inf Brigade" home=10028 type="infantry_brigade" organisation=6.675 strength=13.130 highest=15.173 experience=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.506} support_weapon_technology={0 0.506} light_artillery_technology={0 0.506} light_anti_tank_technology={0 0.506} weapon_salt_water_proofing={0 0.506} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.506} } regiment= { id= { id=14501 type=41 } name="2nd Inf Brigade" home=10028 type="infantry_brigade" organisation=6.675 strength=13.030 highest=15.073 experience=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.506} support_weapon_technology={0 0.506} light_artillery_technology={0 0.506} light_anti_tank_technology={0 0.506} weapon_salt_water_proofing={0 0.485} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.209} } regiment= { id= { id=14502 type=41 } name="3rd Inf Brigade" home=10028 type="infantry_brigade" organisation=6.675 strength=13.030 highest=15.073 experience=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.242} support_weapon_technology={0 0.198} light_artillery_technology={0 0.110} light_anti_tank_technology={0 0.110} weapon_salt_water_proofing={0 0.110} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.110} } regiment= { id= { id=14503 type=41 } name="4th Inf Brigade" home=10028 type="infantry_brigade" organisation=6.675 strength=13.030 highest=15.073 experience=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.132} support_weapon_technology={0 0.110} light_artillery_technology={0 0.110} light_anti_tank_technology={0 0.110} weapon_salt_water_proofing={0 0.089} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.088} } target=9814 } target=9826 } corps= { id= { id=24871 type=4713 } name="2nd Corps" previous=10064 movement_progress=0.067 location=10037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24872 type=4713 } name="7th HQ Brigade" home=10064 type="hq_brigade" organisation=3.907 strength=0.024 highest=0.250 experience=-1.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14505 type=41 } name="1ère Légère d`Infanterie" previous=10064 movement_progress=0.066 location=10073 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14504 type=41 } name="9th Inf Brigade" home=10028 type="infantry_brigade" organisation=6.675 strength=13.030 highest=15.073 experience=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={0 0.088} support_weapon_technology={0 0.088} light_artillery_technology={0 0.088} light_anti_tank_technology={0 0.066} weapon_salt_water_proofing={0 0.044} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.022} } } } } target=485 } navy= { id= { id=24287 type=4713 } name="13th Navy" base=9741 leader= { id=380037 type=37 } previous=10690 movement_progress=2.055 location=9741 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 ship= { id= { id=2949 type=41 } name="Foch" type="heavy_cruiser" organisation=0.000 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={7 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3297 type=41 } name="L'Indomptable" home=0 type="light_cruiser" organisation=0.000 strength=99.924 highest=100.000 experience=10.892 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={5 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3208 type=41 } name="La Galissonniéme" type="light_cruiser" organisation=0.000 strength=100.000 highest=100.000 experience=10.115 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3127 type=41 } name="6éme Flotille de Convoi" type="transport_ship" organisation=0.000 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } air= { id= { id=1598 type=4713 } name="3rd Air wing" base=9741 leader= { id=380052 type=37 } previous=9729 movement_progress=29.000 location=9741 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 wing= { id= { id=2965 type=41 } name="Groupe de Bombardement Stratégique 1" type="strategic_bomber" organisation=0.000 strength=78.809 highest=100.000 experience=6.199 builder="FRA" aeroengine={1 0.642} four_engine_airframe={1 0.000} large_fueltank={1 0.000} strategic_bomber_armament={2 0.000} large_bomb={1 0.000} large_airsearch_radar={0 0.000} large_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24289 type=4713 } name="15th Navy" base=9741 leader= { id=380043 type=37 } previous=10690 movement_progress=1.000 location=9741 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 ship= { id= { id=2953 type=41 } name="Dusquesne" type="heavy_cruiser" organisation=0.000 strength=100.000 highest=100.000 experience=10.100 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={7 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=3243 type=41 } name="Primauguet" type="light_cruiser" organisation=0.000 strength=99.961 highest=100.000 experience=9.477 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={3 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=3244 type=41 } name="Duguay-Trouin" type="light_cruiser" organisation=0.000 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={3 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ship= { id= { id=20349 type=4713 } name="1ère Flottille de Convoi" home=0 type="transport_ship" organisation=0.000 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.645 their_power=59.089 embark=9826 debark=9814 ops_area= { 10073 10028 9741 9742 9774 9968 9937 9836 9777 9760 9838 9919 9955 9938 9859 9819 9799 9796 9953 9856 9916 9897 9875 9826 9867 6183 9986 9934 9951 485 10627 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=120 threat=0.045 last_send_diplomat="1941.6.16.4" occupation_policy="martial_law" } ENG= { value=-19 threat=0.349 last_send_diplomat="1941.6.13.4" } SOV= { value=0 threat=22.294 } USA= { value=-15 threat=0.010 } JAP= { value=100 threat=6.971 } ITA= { value=45 threat=0.015 last_send_diplomat="1941.3.8.4" occupation_policy="martial_law" } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.572 } BEL= { value=0 threat=0.000 } HOL= { value=5 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=10 threat=0.010 last_send_diplomat="1941.2.13.4" } ROM= { value=30 threat=0.000 last_send_diplomat="1940.12.31.4" } SLO= { value=0 threat=0.000 } SCH= { value=10 threat=0.000 last_send_diplomat="1941.2.5.4" } POR= { value=10 threat=0.000 last_send_diplomat="1941.1.10.4" } SPA= { value=10 threat=0.000 last_send_diplomat="1941.2.5.4" } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=200 threat=0.210 } OMN= { value=0 threat=4.812 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=200 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=5.202 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=20 threat=0.854 last_send_diplomat="1941.5.6.4" } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.223 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=200 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.003 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.038 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.255 } CUB= { value=0 threat=0.000 } COS= { value=-25 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=20 threat=0.053 last_send_diplomat="1941.2.27.4" } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={57001 57002 57003 57004 57005 57006 57007 57008 57010 96026 96027 57013 57014 57019 57020 57026 } saved_templates= { FRA_infantry= { infantry_brigade infantry_brigade infantry_brigade } FRA_cavalry= { cavalry_brigade cavalry_brigade } FRA_motorized= { motorized_brigade motorized_brigade motorized_brigade truck_towed_support_brigade } FRA_light_mechanised= { light_armor_brigade motorized_brigade self_propelled_support_brigade } FRA_reserve_tank= { armor_brigade light_armor_brigade motorized_brigade } FRA_heavy_tank= { heavy_armor_brigade motorized_brigade } FRA_milita= { militia_brigade militia_brigade militia_brigade } FRA_garrison= { garrison_brigade garrison_brigade garrison_brigade } FRA_alpine= { bergsjaeger_brigade bergsjaeger_brigade } FRA_marine= { marine_brigade marine_brigade } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=355 land_perc=0.728 air_perc=0.050 naval_perc=0.222 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } conquer_prov= { id=3763 value=50 } conquer_prov= { id=5765 value=50 } conquer_prov= { id=7519 value=50 } conquer_prov= { id=7971 value=50 } defend_prov= { id=3484 value=220 } defend_prov= { id=3961 value=20 } defend_prov= { id=4229 value=20 } defend_prov= { id=4230 value=20 } defend_prov= { id=4486 value=20 } defend_prov= { id=5134 value=20 } defend_prov= { id=5160 value=20 } defend_prov= { id=5292 value=20 } defend_prov= { id=5412 value=20 } defend_prov= { id=9741 value=20 } defend_prov= { id=9968 value=20 } defend_prov= { id=10028 value=20 } defend_prov= { id=2309 value=20 } defend_prov= { id=2422 value=20 } defend_prov= { id=2550 value=20 } defend_prov= { id=2605 value=20 } defend_prov= { id=2613 value=20 } defend_prov= { id=2746 value=20 } defend_prov= { id=2870 value=20 } defend_prov= { id=3351 value=20 } defend_prov= { id=3479 value=20 } threat= { id="GER" value=400 } threat= { id="ITA" value=188 } threat= { id="CHI" value=74 } threat= { id="ENG" value=66 } threat= { id="SPA" value=63 } threat= { id="BRA" value=35 } threat= { id="IND" value=15 } antagonize= { id="SCH" value=382 } antagonize= { id="LIB" value=376 } antagonize= { id="BRA" value=352 } antagonize= { id="HAI" value=200 } antagonize= { id="NIC" value=199 } antagonize= { id="PNM" value=199 } antagonize= { id="CUB" value=198 } befriend= { id="SOV" value=400 } befriend= { id="ENG" value=130 } befriend= { id="YUG" value=81 } befriend= { id="POR" value=71 } befriend= { id="JAP" value=47 } befriend= { id="HUN" value=45 } befriend= { id="SPA" value=39 } protect= { id="BEL" value=50 } protect= { id="HOL" value=50 } protect= { id="SCH" value=50 } protect= { id="POR" value=50 } protect= { id="LIB" value=50 } protect= { id="IND" value=25 } rival= { id="ITA" value=175 } rival= { id="ENG" value=158 } rival= { id="CHI" value=148 } rival= { id="SPA" value=131 } military_access= { id="SOV" value=3103 } military_access= { id="GER" value=619 } military_access= { id="CHI" value=559 } military_access= { id="IND" value=484 } military_access= { id="TUR" value=298 } military_access= { id="ITA" value=217 } military_access= { id="PER" value=184 } military_access= { id="ENG" value=155 } military_access= { id="SYR" value=124 } military_access= { id="SIK" value=122 } area_theatre= { id= { id=2831 type=45 } front= { provinces= { 5919 } local_enemy="CHI" front=no sea=no } front= { provinces= { 3216 3351 3421 3487 3621 3622 } local_enemy="SCH" front=no sea=no } front= { provinces= { 3149 3015 2880 2749 2683 2617 2551 } local_enemy="GER" front=no sea=no } front= { provinces= { 2488 2615 2368 2426 2309 2367 2195 14157 } local_enemy="BEL" front=no sea=no } front= { provinces= { 3757 3826 3969 4106 } local_enemy="ITA" front=no sea=no } front= { provinces= { 4228 4297 4227 4162 4099 4161 4098 4028 3959 4027 3958 3815 } local_enemy="SPA" front=no sea=no } front= { provinces= { 2422 } local_enemy="ENG" front=no sea=no } provinces= { 3277 3347 3416 3417 3483 3484 3549 3550 3551 3617 3618 3619 3620 3685 3686 3687 3752 3753 3754 3755 3821 3822 3823 3893 3894 3964 3965 4033 4034 4102 4103 3210 3276 3346 3825 3896 3897 3967 3968 4035 4036 4037 4038 4104 4105 4164 4165 4166 4229 4230 4298 4359 4421 4486 3553 3688 3689 3756 3824 3895 3966 3345 3415 3481 3482 3548 3615 3616 3682 3683 3684 3750 3751 3818 3819 3820 3889 3890 3891 3892 3960 3961 3962 3963 4029 4030 4031 4032 4100 4101 4163 5919 2194 2195 2251 2308 2309 2365 2366 2367 2368 2422 2423 2424 2425 2426 2481 2482 2483 2484 2485 2486 2487 2488 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3072 3073 3074 3075 3077 3078 3079 3080 3081 3082 3139 3140 3141 3144 3145 3146 3147 3148 3149 3207 3208 3212 3213 3214 3215 3216 3273 3274 3279 3280 3281 3282 3343 3344 3349 3350 3351 3412 3413 3419 3421 3479 3480 3545 3546 3612 3613 3680 3681 3747 3748 3815 3816 3887 3958 14157 14158 } unit= { id=14506 type=41 } country="VIC" hot=no } area_theatre= { id= { id=2835 type=45 } front= { provinces= { 5231 5200 5166 5133 5167 5134 } local_enemy="ITA" front=no sea=no } front= { provinces= { 5324 5356 5377 5354 5353 5320 5373 } local_enemy="SPA" front=no sea=no } front= { provinces= { 5602 } local_enemy="SPA" front=no sea=no } provinces= { 5132 5164 5165 5197 5198 5199 11389 5161 5162 5194 5163 5196 5226 5227 5262 5160 5193 5225 5192 5224 5260 9179 5259 5292 5293 5326 5357 5376 5291 5290 5325 5352 5350 5412 5428 5441 5458 5479 5500 5501 5546 5231 } unit= { id=14508 type=41 } country="VIC" hot=no } area_theatre= { id= { id=2839 type=45 } front= { provinces= { 10021 } local_enemy="SPA" front=no sea=no } front= { provinces= { 10073 10028 } local_enemy="GER" front=no sea=no } front= { provinces= { 10064 } local_enemy="POR" front=no sea=no } front= { provinces= { 9607 } local_enemy="SPA" front=no sea=no } front= { provinces= { 9741 9742 9774 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9795 9814 } local_enemy="POR" front=no sea=no } front= { provinces= { 9968 9937 9836 9777 9760 9838 9919 9955 9938 9859 9819 9799 9796 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9953 9856 } local_enemy="LIB" front=no sea=no } front= { provinces= { 9916 9897 9875 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9826 } local_enemy="ITA" front=no sea=no } front= { provinces= { 9867 } local_enemy="ENG" front=no sea=no } front= { provinces= { 6183 } local_enemy="IND" front=no sea=no } front= { provinces= { 10287 10334 } front=no sea=no } front= { provinces= { 9986 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9934 9951 } local_enemy="BRA" front=no sea=no } front= { provinces= { 485 10627 } local_enemy="ENG" front=no sea=no } provinces= { 9759 9776 9816 9835 9917 9744 9758 9834 9854 9757 9716 9729 9701 9646 14161 6615 6610 6616 6619 6620 10216 10231 10247 10261 10273 10288 10312 10634 11386 9986 10021 10028 10037 10047 10055 10064 10073 } unit= { id=14510 type=41 } country="VIC" hot=no } } alignment= { position= { x=185.642 y=180.848 } } dissent=0.000 national_unity=55.002 escorts=0 convoys=0 convoy= { id= { id=37983 type=42 } start=4229 end=485 escorts=0 convoys=0 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 10853 13036 10856 13042 13045 10862 13007 10863 13010 485 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37985 type=42 } start=4229 end=5160 escorts=0 convoys=0 path= { 4229 10564 11440 10563 5160 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37992 type=42 } start=4106 end=6616 escorts=0 convoys=0 path= { 4106 10566 10567 10570 11456 10571 10572 10581 11450 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 10718 12378 11333 12377 11329 12346 12339 11315 12106 12104 12055 11297 12054 12084 12083 12076 12074 12073 12070 11985 11987 11979 11978 11975 11976 11972 11962 11961 11960 11958 11956 11249 11768 11252 11954 11769 11771 11254 11255 11532 11530 11527 11525 11136 11523 6616 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37993 type=42 } start=4106 end=6610 escorts=0 convoys=0 path= { 4106 10566 10567 10570 11456 10571 10572 10581 11450 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 10718 12378 11333 12377 11329 12346 12339 11315 12106 12104 12055 11297 12054 12084 12083 12076 12074 12073 12070 11985 11987 11979 11978 11975 11976 11972 11962 11247 11960 11958 11956 11249 11768 11251 11769 11771 11254 11535 11534 11144 11538 11528 11542 6610 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37994 type=42 } start=4229 end=6620 escorts=0 convoys=0 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 13040 13041 13037 10858 12999 13000 13001 10822 10823 13005 13252 10824 13251 10825 10826 13250 10827 11383 13218 11098 10830 13997 13923 13924 13929 13930 13931 13943 11021 13940 13939 13984 11029 13957 13958 13987 13964 11054 6620 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37995 type=42 } start=4229 end=9875 escorts=0 convoys=0 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 9875 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=37998 type=42 } start=4229 end=9968 escorts=0 convoys=0 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12959 9968 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=38000 type=42 } start=4106 end=9826 escorts=0 convoys=0 path= { 4106 10566 10567 10570 11456 10571 10572 10581 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 9826 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=38001 type=42 } start=4229 end=9934 escorts=0 convoys=0 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 13040 13041 13037 10858 12999 13000 13001 9934 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=38008 type=42 } start=4486 end=4106 escorts=0 convoys=0 path= { 4486 10567 10566 4106 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38009 type=42 } start=6610 end=4106 escorts=0 convoys=0 path= { 6610 11542 11528 11529 11144 11536 11578 11159 11600 11601 11753 11754 11757 11179 11234 11948 11945 11993 11998 11999 12000 12001 12002 12022 14070 14071 11290 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 12359 10724 12370 12371 14108 10746 10719 10720 10721 14107 14106 10722 11381 10584 11451 10582 11450 10581 10572 10571 11445 10570 10567 10566 4106 } last_attack="1.1.1.0" start_date="1940.10.3.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38010 type=42 } start=9968 end=4229 escorts=0 convoys=0 path= { 9968 12959 12960 10693 12961 12962 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last_attack="1.1.1.0" start_date="1940.10.4.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38030 type=42 } start=5140 end=4106 escorts=0 convoys=0 path= { 5140 10586 10587 11454 10584 10583 10582 11449 11448 10573 11447 10568 10570 10567 10566 4106 } last_attack="1.1.1.0" start_date="1940.10.4.0" daily= { } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=38072 type=42 } start=4229 end=9955 escorts=0 convoys=0 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12959 10695 12639 9955 } last_attack="1.1.1.0" start_date="1940.10.8.0" daily= { supplies=18.000 fuel=18.000 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=38313 type=42 } start=4229 end=10064 escorts=0 convoys=0 path= { 4229 10564 11441 10563 11439 10561 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 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{ 4106 10566 10567 4486 } last_attack="1.1.1.0" start_date="1941.1.1.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=40689 type=42 } start=4229 end=9986 escorts=0 convoys=2 path= { 4229 10564 11440 10562 10561 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12959 10695 12639 12958 10696 12638 9986 } last_attack="1.1.1.0" start_date="1941.2.25.0" daily= { supplies=18.000 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42614 type=42 } start=4106 end=5919 escorts=0 convoys=9 path= { 4106 10566 10567 10570 11456 10571 10572 10581 11450 10588 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 11291 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12011 5919 } last_attack="1.1.1.0" start_date="1941.6.7.0" daily= { supplies=25.490 } trade=no ship= { 1 1 0 0 0 0 0 } 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0.00000 0.000} escort_carrier_technology={0 0.00000 0.000} carrier_technology={0 0.00000 0.000} cag_development={0 0.00000 0.000} capitalship_armament={1 0.00000 0.000} heavycruiser_armament={1 0.00000 0.000} lightcruiser_armament={1 0.00000 0.000} multi_purpose_guns={1 0.00000 0.000} light_antiaircraft={0 0.00000 0.000} torpedoes={1 0.00000 0.000} capital_ship_engine={1 0.00000 0.000} cruiser_engine={3 0.00000 0.000} destroyer_engine={1 0.00000 0.000} submarine_engine={2 0.00000 0.000} capital_ship_armor={1 0.00000 0.000} deck_armor={0 0.00000 0.000} cruiser_armor={3 0.00000 0.000} surface_detection_system={0 0.00000 0.000} smallwarship_asw={0 0.00000 0.000} submarine_sonar={0 0.00000 0.000} submarine_airwarningequipment={0 0.00000 0.000} cag_air_focus={0 0.00000 0.000} cag_land_focus={0 0.00000 0.000} cag_naval_focus={0 0.00000 0.000} fast_battleship={0 0.00000 0.000} coastal_battleship={0 0.00000 0.000} modern_submarine={0 0.00000 0.000} great_war_experience={1 0.00000 0.000} 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strategicrocket_engine={0 0.00000 0.000} strategicrocket_warhead={0 0.00000 0.000} strategicrocket_structure={0 0.00000 0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={3 0.00281 0.000} industral_production={4 0.00073 0.000} industral_efficiency={3 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={3 0.00000 0.000} heavy_aa_guns={1 0.00223 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00354 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={4 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={2 0.00000 0.000} supply_organisation={2 0.00110 0.000} civil_defence={1 0.00400 0.000} smallarms_technology={5 0.00000 0.000} militia_smallarms={5 0.00000 0.000} support_weapon_technology={4 0.00479 0.000} militia_support_weapons={3 0.10599 0.000} light_artillery_technology={4 0.00198 0.000} light_anti_tank_technology={1 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.367 artillery_theory=1.511 mobile_theory=2.213 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.089 chemical_engineering=1.533 electornicegineering_theory=1.089 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.636 grand_battleplan_theory=2.686 human_wave_theory=0.867 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.532 sealane_interdiction_doctrine=0.532 fighter_focus=1.731 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=7.750 infantry_practical=2.819 artillery_practical=1.687 mobile_practical=2.116 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.532 electornicegineering_practical=0.867 construction_practical=1.502 single_engine_aircraft_practical=1.227 twin_engine_aircraft_practical=0.811 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.089 naval_doctrine_practical=1.366 air_doctrine_practical=0.811 port_capacity=0.532 last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=229.635 spiescaught=0 distribution= { 0.00000 0.31799 0.53406 0.10516 0.00717 0.03561 } leadership= { 0.20001 0.04999 0.00000 0.75000 } organization= { data= { 0.000 17.800 28.000 0.000 17.400 0.600 10.800 16.400 8.800 0.000 0.000 } } popularity= { data= { 5.530 15.400 20.700 6.000 10.400 4.200 8.000 17.800 11.700 5.200 0.000 } } neutrality=100.000 officers=9688.224 government=germanic_fascist_republic head_of_state=23001 head_of_government=23002 foreign_minister=23057 armament_minister=23071 minister_of_security=23005 minister_of_intelligence=23006 chief_of_staff=23008 chief_of_army=23119 chief_of_navy=23009 chief_of_air=23134 civil_law=legalistic_restrictions press_laws=state_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=volunteer_army training_laws=basic_training international_status=developed_medium ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.4.2.0" } manpower=5.865 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 2700= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 2701= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2702= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 2703= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 2704= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2706= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 2707= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 2708= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 2709= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 2710= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 2711= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2713= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 2714= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 2715= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 2716= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2717= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 2718= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 2719= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 2720= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2722= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 2723= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 2726= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2727= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 2728= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2729= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 2730= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 2732= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2734= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2736= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 2737= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2738= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard winter_specialist old_guard } } 2739= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 2741= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 2742= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 2743= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 2744= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 2745= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 2746= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait commando } } 2747= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 2748= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 2749= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2750= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 2752= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 2753= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2754= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2755= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard fleet_destroyer } } 2757= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 2758= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 2764= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_air_tactician } } 2765= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 2766= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 2767= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 2768= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 2725= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 2712= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2721= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader commando } } 2724= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 2751= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2759= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2761= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 2740= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 2763= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 2731= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 2735= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 2756= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 2762= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=77 threat=6.104 last_send_diplomat="1936.4.30.4" } ENG= { value=0 threat=0.349 } SOV= { value=0 threat=17.993 } USA= { value=0 threat=0.273 } JAP= { value=75 threat=1.069 } ITA= { value=46 threat=0.015 last_send_diplomat="1938.2.26.4" } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.914 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 last_send_diplomat="1937.8.11.4" } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.003 } YUG= { value=75 threat=0.002 last_send_diplomat="1936.5.14.4" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.001 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.257 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.940 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.011 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.001 } EGY= { value=0 threat=0.009 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.001 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.004 } NIC= { value=75 threat=1.114 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.004 } 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generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=95 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } conquer_prov= { id=3763 value=50 } defend_prov= { id=3026 value=220 } defend_prov= { id=3289 value=20 } threat= { id="GER" value=400 } threat= { id="ITA" value=146 } threat= { id="YUG" value=80 } threat= { id="CZE" value=62 } threat= { id="HUN" value=51 } threat= { id="SCH" value=51 } threat= { id="POL" value=44 } threat= { id="FRA" value=14 } threat= { id="ROM" value=13 } threat= { id="ENG" value=4 } antagonize= { id="CZE" value=400 } antagonize= { id="SCH" value=324 } antagonize= { id="LUX" value=195 } antagonize= { id="LIB" value=192 } antagonize= { id="LEB" value=190 } antagonize= { id="HAI" value=190 } antagonize= { id="NIC" value=185 } befriend= { id="FRA" value=400 } befriend= { id="POL" value=205 } befriend= { id="ROM" value=85 } befriend= { id="LIT" value=59 } befriend= { id="HOL" value=56 } befriend= { id="SOV" value=50 } befriend= { id="HUN" value=49 } rival= { id="BUL" value=243 } rival= { id="BEL" value=228 } rival= { id="DEN" value=226 } rival= { id="GRE" value=168 } } alignment= { position= { x=198.365 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0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={1 0.00308 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={4 0.00058 0.000} industral_production={4 0.00156 0.000} industral_efficiency={5 0.00168 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={4 0.00525 0.000} heavy_aa_guns={2 0.00711 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={1 0.00000 0.000} radio={1 0.00302 0.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={1 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={5 0.00327 0.000} raremetal_refinning_techniques={5 0.00043 0.000} coal_processing_technologies={4 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={3 0.00015 0.000} supply_organisation={2 0.00171 0.000} civil_defence={1 0.00064 0.000} smallarms_technology={6 0.00372 0.000} militia_smallarms={5 0.02570 0.000} support_weapon_technology={6 0.00348 0.000} militia_support_weapons={5 0.02570 0.000} light_artillery_technology={6 0.00253 0.000} light_anti_tank_technology={3 0.00293 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.884 artillery_theory=3.542 mobile_theory=2.356 automotive_theory=3.014 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=3.354 chemical_engineering=2.374 electornicegineering_theory=2.075 submarine_engineering=0.000 aeronautic_engineering=2.944 spearhead_theory=0.000 superior_firepower_theory=1.417 grand_battleplan_theory=4.461 human_wave_theory=0.935 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=2.529 cas_focus=3.660 tac_focus=4.851 nav_focus=0.000 strategic_air_focus=0.000 no_theory=8.679 infantry_practical=1.984 artillery_practical=3.455 mobile_practical=2.212 armour_practical=3.369 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=1.176 construction_practical=2.922 single_engine_aircraft_practical=6.608 twin_engine_aircraft_practical=3.572 four_engine_aircraft_practical=1.324 land_doctrine_practical=1.176 naval_doctrine_practical=0.000 air_doctrine_practical=1.176 port_capacity=0.000 last_election="1940.10.27.0" last_surrender="1.1.1.0" election=yes duration=60 war_exhaustion=0.000 diplo_influence=11.123 spiescaught=0 distribution= { 0.00000 0.14798 0.36365 0.19543 0.05450 0.23843 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 17.500 2.800 3.000 12.300 41.700 14.900 4.800 0.000 0.000 2.800 } } popularity= { data= { 1.727 15.100 4.300 6.700 5.100 37.500 8.700 3.500 5.500 0.900 12.100 } } neutrality=59.000 officers=5493.110 government=social_democracy head_of_state=24001 head_of_government=24002 foreign_minister=24001 armament_minister=24004 minister_of_security=24005 minister_of_intelligence=24006 chief_of_staff=24112 chief_of_army=24123 chief_of_navy=24009 chief_of_air=24140 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=regional_power ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=69.188 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 18000= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 18002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18007= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 18009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18010= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18011= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 18012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 18014= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18015= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 18016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 18017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18020= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 18021= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 18022= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 18025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 18026= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 18027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18029= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 18030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 18031= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18033= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 18034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 18035= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 18036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18037= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18038= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18039= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18040= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 18041= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18042= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18045= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18048= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 18049= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18050= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 18005= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 18006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 18013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 18019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 18023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 18028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 18044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 18047= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 18051= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 18003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 18043= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-93 threat=38.091 last_send_diplomat="1938.7.17.4" } ENG= { value=41 threat=0.010 last_send_diplomat="1938.7.21.13" } SOV= { value=0 threat=6.184 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=5.362 } ITA= { value=75 threat=0.126 last_send_diplomat="1939.2.28.4" } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=85 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=-45 threat=0.105 } ROM= { value=76 threat=0.000 last_send_diplomat="1937.1.13.4" } SLO= { value=0 threat=0.000 last_war="1939.2.27.17" } SCH= { value=85 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.001 } BUL= { value=75 threat=0.035 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.017 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.017 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.071 } CHI= { value=75 threat=0.486 } CYN= { value=75 threat=0.008 } MAN= { value=75 threat=0.964 } MEN= { value=0 threat=0.088 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=85 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=85 threat=0.013 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={24001 24002 24004 24005 24006 24008 24009 24010 24034 24036 24041 24045 24048 24051 24053 24058 24060 24063 24066 24070 24075 24079 24082 24087 24095 24099 24104 24112 24117 24119 24121 24131 24140 24144 24145 24026 95222 95223 95224 95225 95226 95227 95228 95229 95230 24031 24046 24054 24076 24100 24123 24037 24044 24068 24084 24088 24124 24055 24057 24038 24042 24072 24080 24097 24108 24114 24118 24120 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=110 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=2562 value=220 } defend_prov= { id=2627 value=50 } defend_prov= { id=3027 value=20 } threat= { id="GER" value=400 } threat= { id="POL" value=103 } threat= { id="ROM" value=56 } threat= { id="HUN" value=34 } threat= { id="ITA" value=20 } threat= { id="FRA" value=12 } threat= { id="YUG" value=12 } threat= { id="ENG" value=6 } antagonize= { id="HUN" value=264 } antagonize= { id="POL" value=250 } antagonize= { id="SAL" value=149 } antagonize= { id="KWT" value=149 } antagonize= { id="GOD" value=149 } antagonize= { id="COS" value=148 } antagonize= { id="GUA" value=148 } befriend= { id="FRA" value=400 } befriend= { id="SOV" value=357 } befriend= { id="HOL" value=159 } befriend= { id="ITA" value=158 } befriend= { id="POL" value=141 } befriend= { id="YUG" value=138 } befriend= { id="BEL" value=116 } befriend= { id="ROM" value=97 } befriend= { id="SCH" value=88 } befriend= { id="DEN" value=71 } befriend= { id="AST" value=69 } befriend= { id="CAN" value=69 } befriend= { id="GER" value=67 } befriend= { id="PNM" value=67 } rival= { id="SCH" value=236 } rival= { id="DEN" value=229 } rival= { id="BEL" value=213 } rival= { id="YUG" value=208 } vassal= { id="HUN" value=170 } } alignment= { position= { x=0.058 y=-145.527 } } dissent=0.000 national_unity=66.030 escorts=0 convoys=18 spies=0.169 spy_priority= { 0 0 2 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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threat=0.000 } PER= { value=0 threat=0.031 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.001 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.146 } CHI= { value=0 threat=2.959 } CYN= { value=0 threat=0.010 } MAN= { value=0 threat=1.944 } MEN= { value=0 threat=0.632 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.001 } MEX= { value=0 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0.94611 1.000} militia_support_weapons={4 0.00000 0.000} light_artillery_technology={6 0.00143 0.000} light_anti_tank_technology={3 0.00198 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.885 artillery_theory=2.640 mobile_theory=1.772 automotive_theory=1.897 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.942 chemical_engineering=2.225 electornicegineering_theory=1.662 submarine_engineering=0.000 aeronautic_engineering=1.831 spearhead_theory=0.000 superior_firepower_theory=1.522 grand_battleplan_theory=3.439 human_wave_theory=0.874 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.536 sealane_interdiction_doctrine=0.536 fighter_focus=1.098 cas_focus=1.662 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=3.042 artillery_practical=3.469 mobile_practical=2.072 armour_practical=2.088 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.536 electornicegineering_practical=1.098 construction_practical=6.071 single_engine_aircraft_practical=9.910 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.098 naval_doctrine_practical=1.098 air_doctrine_practical=0.536 port_capacity=0.536 research=interception_tactics research=ground_attack_tactics research=census_tabulation_machine research=support_weapon_technology research=raremetal_refinning_techniques research=industral_production research=artillery research=bomber_groundcrew_training research=anti_tank research=artillery_training research=truck_engine research=infantry_support_role_1930 last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=15.163 spiescaught=0 distribution= { 0.00000 0.00000 0.79443 0.15042 0.00198 0.05319 } leadership= { 0.04999 0.00000 0.04999 0.89999 } organization= { data= { 0.000 0.000 0.800 82.578 13.100 0.000 2.100 1.200 0.000 0.000 0.000 } } popularity= { data= { 1.987 3.100 2.300 53.900 4.000 4.800 8.400 9.400 7.500 2.200 3.800 } } neutrality=56.000 officers=16567.591 government=hungarian_right_wing_republic head_of_state=21001 head_of_government=21055 foreign_minister=21056 armament_minister=21088 minister_of_security=21108 minister_of_intelligence=21051 chief_of_staff=21007 chief_of_army=21193 chief_of_navy=21001 chief_of_air=21170 civil_law=totalitarian_system press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=exploitive_taxes conscription_law=two_year_draft training_laws=basic_training international_status=regional_power ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="align_towards_axis" date="1.3.1.18" } modifier= { modifier="long_live_the_regent" date="1942.1.20.0" } manpower=121.923 nukes=0.000 building_construction= { id= { id=45088 type=4713 } size=1 cost=1.872 duration=168.000 progress=126.000 status=1.000 location=3297 country="HUN" building=1 } building_construction= { id= { id=57527 type=4713 } size=1 cost=3.447 duration=68.000 progress=65.000 status=1.000 location=3162 country="HUN" building=5 } building_construction= { id= { id=58528 type=4713 } size=1 cost=3.447 duration=68.000 progress=60.000 status=1.000 location=3099 country="HUN" building=5 } military_construction= { id= { id=58734 type=4713 } size=1 cost=9.227 duration=137.000 progress=59.000 status=1.000 country="HUN" builder="HUN" name="25. Gyaloghadosztály" unit= { id=58735 type=4713 } manpower=5.750 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=58738 type=4713 } name="12th Inf Brigade" model= { 1 3 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 6 3 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=58740 type=4713 } name="13th Inf Brigade" model= { 1 3 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 6 3 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=58742 type=4713 } name="14th Inf Brigade" model= { 1 3 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 6 3 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=58744 type=4713 } name="10th Sup (H) Brigade" model= { 1 4 1 2 1 2 0 0 2 1 0 0 0 0 0 0 1 1 } } accumulated_experiance=1.003 accumulated_progress=0.413 } military_construction= { id= { id=58746 type=4713 } size=1 cost=4.838 duration=145.000 progress=46.847 status=1.000 country="HUN" builder="HUN" name="2. Lovashadosztály" unit= { id=58747 type=4713 } manpower=4.000 is_reserve=yes factor=0.500 cavalry_brigade= { id= { id=58750 type=4713 } name="3rd Cav Brigade" model= { 1 3 1 1 0 0 0 0 0 0 0 0 0 0 1 5 5 6 3 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=58752 type=4713 } name="4th Cav Brigade" model= { 1 3 1 1 0 0 0 0 0 0 0 0 0 0 1 5 5 6 3 0 0 0 0 0 0 0 } } accumulated_experiance=0.751 accumulated_progress=0.310 } building_construction= { id= { id=63785 type=4713 } size=1 cost=1.872 duration=168.000 progress=34.000 status=1.000 location=3300 country="HUN" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 31103= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31106= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 31119= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 31131= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait old_guard } } 31135= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31142= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31150= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31157= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31161= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 31162= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 31163= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31167= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31168= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31170= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 31172= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 31173= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31181= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31187= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 31188= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31189= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31191= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31194= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31195= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard school_of_entrenchment_trait } } 31198= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31199= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 31205= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31206= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31207= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31208= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31209= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31211= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31213= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 31214= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31215= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31216= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31217= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31218= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31219= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31220= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31221= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31222= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 31223= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 31224= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31225= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31226= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31228= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31229= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31230= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31231= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 31445= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31447= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31455= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31461= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31471= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31108= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31156= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 31183= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31227= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 31232= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31233= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait } } 31234= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31296= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31468= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31101= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31114= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31118= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait } } 31120= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 31123= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31128= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31147= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 31155= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 31171= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31193= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31235= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31236= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31238= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31239= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31240= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31241= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31242= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31243= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31251= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31297= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31298= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31299= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31457= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31459= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31462= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 31467= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31109= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31121= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31126= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31136= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31164= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31178= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31185= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 31252= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31302= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31303= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31305= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31306= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31307= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31310= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31311= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31312= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31313= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31314= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31315= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31316= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31317= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31318= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31446= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31448= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31465= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31104= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31124= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31125= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 31140= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31145= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31151= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31182= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31186= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31196= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 31244= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31245= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31246= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31247= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31248= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31249= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31250= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31253= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31254= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31255= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31256= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31257= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31258= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31259= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 31283= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31288= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31289= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31319= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31320= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31321= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31322= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31323= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31324= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31325= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31326= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31327= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31328= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31329= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31330= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31331= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31332= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31334= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31335= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31336= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31337= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31338= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31339= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31340= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31343= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31344= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31456= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31113= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31144= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31148= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31154= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31175= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31179= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31184= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31260= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31261= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31263= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31265= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31290= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31291= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31292= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31293= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31346= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31347= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31348= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31349= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31350= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31351= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31353= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31354= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31355= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31356= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31357= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31358= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31359= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 31449= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31458= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31460= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31466= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=4531 type=41 } name="Honvédelmi Fõparancsnokság" leader= { id=31170 type=37 } previous=3231 movement_progress=0.000 location=3164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4436 type=41 } name="Honvédelmi Minisztérium" type="hq_brigade" organisation=39.504 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } armygroup= { id= { id=4527 type=41 } name="Magyar Királyi Honvédség" leader= { id=31168 type=37 } movement_progress=0.000 location=3164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4437 type=41 } name="Honvéd Vezérkar" type="hq_brigade" organisation=39.504 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=4500 type=41 } name="1. Hadsereg" leader= { id=31167 type=37 } movement_progress=0.000 location=3164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4457 type=41 } name="1. Hadsereg HQ" type="hq_brigade" organisation=43.455 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4471 type=41 } name="I Hadtest" leader= { id=31195 type=37 } previous=3165 movement_progress=0.000 location=3233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4458 type=41 } name="I Hadtest HQ" type="hq_brigade" organisation=43.455 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4490 type=41 } name="7. Gyaloghadosztály" leader= { id=31226 type=37 } previous=3097 movement_progress=0.120 location=2962 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4487 type=41 } name="4. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4488 type=41 } name="34. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4489 type=41 } name="7. Tüzérosztály" type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4443 type=41 } name="1. Motorizált Hadosztály" leader= { id=31131 type=37 } previous=3233 movement_progress=0.046 location=3166 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4441 type=41 } name="1. Harckocsi Ezred" type="light_armor_brigade" organisation=13.168 strength=14.993 highest=15.000 experience=5.000 is_reserve=yes builder="HUN" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=4439 type=41 } name="1. Motorizált Gyalogezred" type="motorized_brigade" organisation=31.603 strength=14.994 highest=15.000 experience=5.000 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4440 type=41 } name="1. Biciklis Gyalogezred" type="cavalry_brigade" organisation=39.833 strength=19.982 highest=20.000 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4442 type=41 } name="1. Motorizált Tüzérosztály" type="truck_towed_support_brigade" organisation=41.479 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4466 type=41 } name="2. Gyaloghadosztály" leader= { id=31103 type=37 } previous=3437 movement_progress=0.041 location=3504 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4463 type=41 } name="2. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4464 type=41 } name="32. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4465 type=41 } name="2. Tüzérosztály" type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4494 type=41 } name="8. Gyaloghadosztály" leader= { id=31229 type=37 } previous=2964 movement_progress=0.125 location=3033 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4491 type=41 } name="5. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.497 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4492 type=41 } name="35. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.497 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4493 type=41 } name="8. Tüzérosztály" type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4485 type=41 } name="II Hadtest" leader= { id=31211 type=37 } previous=3299 movement_progress=0.000 location=3233 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4472 type=41 } name="II Hadtest HQ" type="hq_brigade" organisation=43.455 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4484 type=41 } name="6. Gyaloghadosztály" leader= { id=31217 type=37 } previous=3367 movement_progress=0.096 location=3368 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4481 type=41 } name="22. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4482 type=41 } name="52. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4483 type=41 } name="6. Tüzérosztály" type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4447 type=41 } name="2. Motorizált Hadosztály" leader= { id=31225 type=37 } previous=3166 movement_progress=0.000 location=3300 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4444 type=41 } name="2. Motorizált Gyalogezred" type="motorized_brigade" organisation=31.603 strength=14.991 highest=15.000 experience=5.000 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4445 type=41 } name="2. Biciklis Gyalogezred" type="cavalry_brigade" organisation=39.833 strength=19.994 highest=20.000 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4446 type=41 } name="2. Motorizált Tüzérosztály" type="truck_towed_support_brigade" organisation=41.479 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4520 type=41 } name="13. Gyaloghadosztály" leader= { id=31215 type=37 } previous=2964 movement_progress=0.032 location=3100 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4517 type=41 } name="7. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.491 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4518 type=41 } name="37. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.492 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4519 type=41 } name="13. Tüzérosztály" type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4451 type=41 } name="1. Huszárhadosztály" leader= { id=31135 type=37 } previous=2963 movement_progress=0.224 location=2897 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4448 type=41 } name="3. Huszárezred" type="cavalry_brigade" organisation=39.833 strength=19.986 highest=20.000 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4449 type=41 } name="4. Huszárezred" type="cavalry_brigade" organisation=39.833 strength=19.988 highest=20.000 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4450 type=41 } name="3. Motorizált Tüzérosztály" type="truck_towed_support_brigade" organisation=41.479 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4499 type=41 } name="III Hadtest" leader= { id=31213 type=37 } previous=3097 movement_progress=0.000 location=3163 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4486 type=41 } name="III Hadtest HQ" type="hq_brigade" organisation=43.455 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4510 type=41 } name="11. Gyaloghadosztály" leader= { id=31162 type=37 } previous=3030 movement_progress=0.162 location=3096 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4507 type=41 } name="8. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4508 type=41 } name="38. Gyalogezred" type="infantry_brigade" organisation=35.718 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4509 type=41 } name="11. Tüzérosztály" type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=17315 type=4713 } name="20. Gyaloghadosztály" leader= { id=31255 type=37 } previous=3162 movement_progress=0.171 location=3228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17318 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=35.718 strength=17.487 highest=17.500 experience=2.489 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17320 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=35.718 strength=17.487 highest=17.500 experience=2.489 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.286} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17322 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=35.718 strength=17.492 highest=17.500 experience=2.489 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.286} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17324 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=25.019 strength=5.000 highest=5.000 experience=2.435 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4506 type=41 } name="10. Gyaloghadosztály" leader= { id=31161 type=37 } previous=2897 movement_progress=0.111 location=2831 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4503 type=41 } name="6. Gyalogezred" type="infantry_brigade" organisation=35.540 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4504 type=41 } name="36. Gyalogezred" type="infantry_brigade" organisation=35.540 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4505 type=41 } name="10. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.841 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4456 type=41 } name="Gyorshadtest" leader= { id=31187 type=37 } previous=3032 movement_progress=0.000 location=2964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4438 type=41 } name="Gyorshadtest HQ" type="hq_brigade" organisation=43.455 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=1096 type=4713 } name="1. Gépkocsizó Dandár" leader= { id=31220 type=37 } previous=2832 movement_progress=0.056 location=2899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1099 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=31.603 strength=14.992 highest=15.000 experience=3.035 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1101 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=31.603 strength=14.995 highest=15.000 experience=3.034 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1103 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=31.603 strength=14.995 highest=15.000 experience=3.033 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1105 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=34.895 strength=5.000 highest=5.000 experience=2.872 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1072 type=4713 } name="1. lovashadosztály" leader= { id=31216 type=37 } previous=2966 movement_progress=0.024 location=2967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1075 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=39.647 strength=19.984 highest=20.000 experience=3.569 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1077 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=39.647 strength=19.986 highest=20.000 experience=3.569 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15059 type=4713 } name="1. Hegyidandár" leader= { id=31101 type=37 } previous=2965 movement_progress=0.152 location=2832 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15062 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=39.009 strength=17.486 highest=17.500 experience=2.941 is_reserve=yes builder="HUN" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.180} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15064 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=39.009 strength=17.486 highest=17.500 experience=2.941 is_reserve=yes builder="HUN" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.180} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15066 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=39.009 strength=17.487 highest=17.500 experience=2.942 is_reserve=yes builder="HUN" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.180} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4498 type=41 } name="9. Gyaloghadosztály" leader= { id=31230 type=37 } previous=2965 movement_progress=0.000 location=2966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4495 type=41 } name="17. Gyalogezred" type="infantry_brigade" organisation=35.362 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4496 type=41 } name="47. Gyalogezred" type="infantry_brigade" organisation=35.362 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4497 type=41 } name="9. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.629 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=15825 type=4713 } name="2. Páncéloshadosztály" leader= { id=31243 type=37 } previous=2899 movement_progress=0.016 location=2900 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15828 type=4713 } name="4th L Arm Brigade" home=0 type="light_armor_brigade" organisation=12.614 strength=14.986 highest=15.000 experience=2.617 is_reserve=yes lighttank_gun={1 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15830 type=4713 } name="5th L Arm Brigade" home=0 type="light_armor_brigade" organisation=12.614 strength=14.986 highest=15.000 experience=2.617 is_reserve=yes lighttank_gun={1 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15832 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=31.117 strength=14.987 highest=15.000 experience=2.615 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15834 type=4713 } name="3rd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=34.376 strength=5.000 highest=5.000 experience=2.550 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=4526 type=41 } name="2. Hadsereg" leader= { id=31106 type=37 } movement_progress=0.000 location=3569 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4501 type=41 } name="2. Hadsereg HQ" type="hq_brigade" organisation=42.138 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4515 type=41 } name="IV Hadtest" leader= { id=31119 type=37 } previous=3098 movement_progress=0.000 location=3031 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4502 type=41 } name="IV Hadtest HQ" type="hq_brigade" organisation=42.138 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4514 type=41 } name="12. Gyaloghadosztály" leader= { id=31181 type=37 } previous=2962 movement_progress=0.038 location=2963 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4511 type=41 } name="18. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4512 type=41 } name="48. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4513 type=41 } name="12. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4462 type=41 } name="1. Gyaloghadosztály" leader= { id=31172 type=37 } previous=3163 movement_progress=0.072 location=3030 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4459 type=41 } name="1. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4460 type=41 } name="31. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.499 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4461 type=41 } name="1. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4470 type=41 } name="3. Gyaloghadosztály" leader= { id=31157 type=37 } previous=2831 movement_progress=0.072 location=2898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4467 type=41 } name="15. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4468 type=41 } name="45. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.491 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4469 type=41 } name="3. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4476 type=41 } name="4. Gyaloghadosztály" leader= { id=31163 type=37 } previous=2898 movement_progress=0.000 location=2965 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4473 type=41 } name="3. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4474 type=41 } name="33. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4475 type=41 } name="4. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4525 type=41 } name="V Hadtest" leader= { id=31150 type=37 } previous=3295 movement_progress=0.000 location=3162 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4516 type=41 } name="V Hadtest HQ" type="hq_brigade" organisation=42.138 strength=5.500 highest=5.500 experience=5.000 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4480 type=41 } name="5. Gyaloghadosztály" leader= { id=31173 type=37 } previous=3162 movement_progress=0.058 location=3228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4477 type=41 } name="16. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4478 type=41 } name="52. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4479 type=41 } name="5. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4455 type=41 } name="2. Huszárhadosztály" leader= { id=31142 type=37 } previous=3163 movement_progress=0.080 location=3096 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4452 type=41 } name="1. Huszárezred" type="cavalry_brigade" organisation=39.175 strength=19.990 highest=20.000 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4453 type=41 } name="2. Huszárezred" type="cavalry_brigade" organisation=39.175 strength=19.992 highest=20.000 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.288} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4454 type=41 } name="4. Motorizált Tüzérosztály" type="truck_towed_support_brigade" organisation=40.821 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4524 type=41 } name="14. Gyaloghadosztály" leader= { id=31218 type=37 } previous=3434 movement_progress=0.069 location=3364 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4521 type=41 } name="9. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4522 type=41 } name="39. Gyalogezred" type="infantry_brigade" organisation=35.059 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4523 type=41 } name="14. Tüzérosztály" type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11908 type=4713 } name="16. Gyaloghadosztály" leader= { id=31183 type=37 } previous=3229 movement_progress=0.150 location=3095 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11911 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=35.059 strength=17.492 highest=17.500 experience=2.692 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11913 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=35.059 strength=17.499 highest=17.500 experience=2.692 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11915 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=35.059 strength=17.499 highest=17.500 experience=2.692 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.302} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11917 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=2.550 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=18872 type=4713 } name="1st Corps" leader= { id=31214 type=37 } previous=3229 movement_progress=0.000 location=3162 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18873 type=4713 } name="1st HQ Brigade" home=3164 type="hq_brigade" organisation=42.138 strength=5.500 highest=5.500 experience=3.054 builder="HUN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=13300 type=4713 } name="1. Páncéloshadosztály" leader= { id=31185 type=37 } previous=3162 movement_progress=0.532 location=3161 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13303 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=12.509 strength=15.000 highest=15.000 experience=2.652 is_reserve=yes lighttank_gun={1 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=13305 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=12.509 strength=15.000 highest=15.000 experience=2.650 is_reserve=yes lighttank_gun={1 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=13307 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=30.944 strength=14.986 highest=15.000 experience=2.648 is_reserve=yes builder="HUN" truck_engine={3 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.216} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13309 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=34.237 strength=5.000 highest=5.000 experience=2.550 is_reserve=yes builder="HUN" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=19686 type=4713 } name="24. Gyaloghadosztály" leader= { id=31140 type=37 } previous=3096 movement_progress=0.175 location=3095 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19689 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=35.059 strength=17.492 highest=17.500 experience=2.470 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.198} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19691 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=35.059 strength=17.494 highest=17.500 experience=2.470 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.160} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19693 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=35.059 strength=17.494 highest=17.500 experience=2.470 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.160} support_weapon_technology={5 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19695 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.360 strength=5.000 highest=5.000 experience=2.432 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } air= { id= { id=4530 type=41 } name="Magyar Királyi Légierõ" base=3098 leader= { id=31194 type=37 } previous=3231 movement_progress=16.400 location=3098 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=9817 type=4713 } name="I. Zuhanóbombázó osztály" home=0 type="cas" organisation=49.897 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=14087 type=4713 } name="III. Zuhanóbombázó osztály" home=0 type="cas" organisation=49.897 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=1022 type=4713 } name="46. Helyõrség" leader= { id=31219 type=37 } previous=3099 movement_progress=0.010 location=3098 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1025 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.484 highest=17.500 experience=3.324 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1027 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.485 highest=17.500 experience=3.324 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1029 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.043 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1032 type=4713 } name="47. Helyõrség" leader= { id=31221 type=37 } previous=3296 movement_progress=0.000 location=3295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1035 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.485 highest=17.500 experience=3.325 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1037 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.485 highest=17.500 experience=3.325 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1039 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.043 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1042 type=4713 } name="48. Helyõrség" leader= { id=31224 type=37 } previous=3435 movement_progress=0.000 location=3569 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1045 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.485 highest=17.500 experience=3.323 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1047 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.486 highest=17.500 experience=3.323 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1049 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.043 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1052 type=4713 } name="49. Helyõrség" leader= { id=31228 type=37 } previous=3164 movement_progress=0.024 location=3297 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1055 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.486 highest=17.500 experience=3.325 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1057 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.486 highest=17.500 experience=3.327 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1059 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.043 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1062 type=4713 } name="50. Helyõrség" leader= { id=31231 type=37 } movement_progress=0.000 location=3164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1065 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.486 highest=17.500 experience=3.325 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1067 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.486 highest=17.500 experience=3.325 is_reserve=yes builder="HUN" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.504} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1069 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.043 strength=5.000 highest=5.000 experience=2.906 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=9823 type=4713 } name="2nd Air wing" base=3098 leader= { id=31198 type=37 } previous=3231 movement_progress=72.400 location=3098 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7934 type=4713 } name="III. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=4528 type=41 } name="I. Vadászosztály" type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5348 type=4713 } name="I. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=16269 type=4713 } name="3rd Air wing" base=3098 leader= { id=31462 type=37 } previous=3231 movement_progress=18.400 location=3098 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=4529 type=41 } name="I. Zuhanóbombázó Osztály" type="cas" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=21616 type=4713 } name="III. Zuhanóbombázó osztály" home=0 type="cas" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=20734 type=4713 } name="4th Air wing" base=3098 leader= { id=31199 type=37 } previous=3231 movement_progress=80.400 location=3098 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=18854 type=4713 } name="II. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=11521 type=4713 } name="V. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=12728 type=4713 } name="VII. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=19698 type=4713 } name="51. Helyõrség" leader= { id=31121 type=37 } movement_progress=0.000 location=3164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19701 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.487 highest=17.500 experience=2.810 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.062} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19703 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=51.026 strength=17.487 highest=17.500 experience=2.810 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19705 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=23.043 strength=5.000 highest=5.000 experience=2.432 is_reserve=yes builder="HUN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=63983 type=4713 } name="5th Air wing" base=3164 leader= { id=31461 type=37 } movement_progress=0.000 location=3164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=36475 type=4713 } name="X. Elfogóvadászosztály" home=0 type="interceptor" organisation=45.468 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=20717 type=4713 } name="VI. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 builder="HUN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=24020 type=4713 } name="IX. Elfogóvadászosztály" home=0 type="interceptor" organisation=52.672 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=40.220 their_power=75.092 embark=0 debark=0 ops_area= { 3033 3100 3300 3166 3368 3504 3095 3096 3030 2962 2963 2897 2831 2898 3161 3228 3364 2832 2899 2900 2967 2965 2966 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 } } country_intel= { 30 4 3 } } GER= { value=135 threat=6.304 last_send_diplomat="1939.11.14.5" } ENG= { value=0 threat=0.026 } SOV= { value=10 threat=5.534 last_send_diplomat="1941.6.5.5" } USA= { value=0 threat=0.010 } JAP= { value=75 threat=1.580 } ITA= { value=29 threat=0.015 last_send_diplomat="1939.12.20.5" } NOR= { value=100 threat=0.000 } SWE= { value=75 threat=0.271 } BEL= { value=100 threat=0.000 } HOL= { value=100 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=100 threat=0.000 } VIC= { value=10 threat=0.000 } HUN= { value=110 threat=0.000 } ROM= { value=-144 threat=0.000 last_send_diplomat="1938.8.12.5" } SLO= { value=35 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=-17 threat=0.002 last_send_diplomat="1939.7.12.5" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { 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conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=3164 value=220 } defend_prov= { id=3098 value=20 } defend_prov= { id=3295 value=20 } defend_prov= { id=3297 value=20 } defend_prov= { id=3300 value=20 } threat= { id="GER" value=400 } threat= { id="SOV" value=268 } threat= { id="ROM" value=83 } threat= { id="ITA" value=67 } threat= { id="YUG" value=48 } threat= { id="SLO" value=24 } threat= { id="VIC" value=3 } threat= { id="TUR" value=3 } antagonize= { id="LIB" value=196 } antagonize= { id="LEB" value=195 } antagonize= { id="HAI" value=195 } antagonize= { id="NIC" value=191 } antagonize= { id="PNM" value=191 } antagonize= { id="PAR" value=186 } antagonize= { id="CUB" value=182 } befriend= { id="VIC" value=400 } befriend= { id="YUG" value=276 } befriend= { id="ITA" value=252 } befriend= { id="ENG" value=227 } befriend= { id="POR" value=152 } befriend= { id="JAP" value=126 } befriend= { id="BUL" value=125 } protect= { id="SLO" value=25 } rival= { id="BUL" value=279 } rival= { id="GRE" value=213 } rival= { id="SCH" value=184 } rival= { id="ROM" value=103 } area_theatre= { id= { id=194 type=45 } front= { provinces= { 3033 3100 3300 3166 3368 3504 } local_enemy="ROM" front=no sea=no } front= { provinces= { 3095 3096 3030 2962 2963 2897 2831 2898 } local_enemy="SLO" front=no sea=no } front= { provinces= { 3161 3228 3364 } local_enemy="GER" front=no sea=no } front= { provinces= { 3434 3501 3568 3635 3569 3503 3437 } local_enemy="YUG" front=no sea=no } front= { provinces= { 2832 2899 2900 2967 } local_enemy="SOV" front=no sea=no } front= { provinces= { 2965 2966 } local_enemy="ROM" front=no sea=no } provinces= { 3099 3233 3299 3367 3436 3366 3435 3298 3232 3165 3162 3295 3365 3296 3502 2964 3032 3031 3098 3097 3163 3230 3229 3297 3164 3231 } unit= { id=4531 type=41 } country="HUN" hot=no } } alignment= { position= { x=199.365 y=199.834 } } dissent=0.000 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chemical_engineering=3.041 electornicegineering_theory=2.394 submarine_engineering=1.270 aeronautic_engineering=3.820 spearhead_theory=0.305 superior_firepower_theory=1.922 grand_battleplan_theory=5.430 human_wave_theory=0.305 base_strike_doctrine=0.627 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.627 fighter_focus=2.865 cas_focus=3.727 tac_focus=3.247 nav_focus=0.305 strategic_air_focus=0.305 no_theory=9.611 infantry_practical=4.582 artillery_practical=3.863 mobile_practical=2.820 armour_practical=3.750 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=1.270 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.591 electornicegineering_practical=1.270 construction_practical=5.136 single_engine_aircraft_practical=7.573 twin_engine_aircraft_practical=4.011 four_engine_aircraft_practical=0.461 land_doctrine_practical=5.125 naval_doctrine_practical=0.981 air_doctrine_practical=1.835 port_capacity=2.394 last_election="1938.11.6.0" last_surrender="1939.10.4.0" election=yes duration=36 war_exhaustion=0.000 diplo_influence=15.266 spiescaught=0 distribution= { 0.00000 0.06000 0.00000 0.32315 0.61005 0.00681 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.000 3.000 54.300 12.000 0.000 14.300 16.300 0.000 0.000 0.000 } } popularity= { data= { 5.047 5.200 5.700 5.600 0.000 6.300 20.400 37.000 4.700 2.000 12.700 } } neutrality=56.000 officers=5909.909 government=social_conservatism head_of_state=13001 head_of_government=13002 foreign_minister=13067 armament_minister=13052 minister_of_security=13144 minister_of_intelligence=13113 chief_of_staff=13167 chief_of_army=13162 chief_of_navy=13009 chief_of_air=13010 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=mixed_industry taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.3.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.7.2.0" } manpower=431.146 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 8000= { rank=1 skill=2 current_experience=2096.24210 gainable_trait= { logistics_wizard=0.200 defensive_doctrine=1.600 panzer_leader=1.100 fanatic_trait=0.300 allround_defence_trait=0.300 school_of_entrenchment_trait=2.200 duration=0 current=17 } trait= { trickster } } 8001= { rank=1 current_experience=2993.88574 gainable_trait= { logistics_wizard=1.400 panzer_leader=2.100 allround_defence_trait=4.600 duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 8003= { rank=4 current_experience=95.39050 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 8005= { rank=4 skill=2 current_experience=2179.04044 gainable_trait= { duration=0 current=6 } trait= { logistics_wizard } } 8006= { rank=1 current_experience=2769.37744 gainable_trait= { panzer_leader=5.000 allround_defence_trait=2.800 school_of_entrenchment_trait=6.200 duration=0 current=0 } trait= { defensive_doctrine } } 8007= { rank=2 current_experience=426.62103 gainable_trait= { defensive_doctrine=1.400 panzer_leader=1.100 allround_defence_trait=2.200 school_of_entrenchment_trait=2.200 duration=0 current=13 } trait= { old_guard } } 8008= { rank=3 skill=2 current_experience=2609.35748 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 8009= { rank=2 current_experience=1718.64319 gainable_trait= { defensive_doctrine=2.800 panzer_leader=2.000 fanatic_trait=3.900 allround_defence_trait=3.900 school_of_entrenchment_trait=0.300 duration=0 current=6 } trait= { commando } } 8010= { rank=1 current_experience=2278.73352 gainable_trait= { duration=0 current=9 } trait= { logistics_wizard } } 8013= { rank=3 current_experience=1935.18646 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 8018= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait logistics_wizard } } 8020= { rank=2 current_experience=1008.71567 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8022= { rank=2 current_experience=1893.56802 gainable_trait= { duration=0 current=17 } trait= { defensive_doctrine old_guard } } 8023= { rank=2 skill=2 current_experience=2108.97302 gainable_trait= { allround_defence_trait=0.100 duration=0 current=11 } trait= { defensive_doctrine } } 8024= { rank=1 current_experience=1399.83551 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=0.900 offensive_doctrine=0.100 panzer_leader=0.500 fanatic_trait=0.300 allround_defence_trait=0.300 school_of_entrenchment_trait=1.000 duration=0 current=9 } } 8025= { rank=4 current_experience=307.69327 gainable_trait= { duration=0 current=-1 } } 8026= { rank=1 current_experience=1671.28445 gainable_trait= { defensive_doctrine=0.500 panzer_leader=0.400 school_of_entrenchment_trait=0.200 duration=0 current=0 } } 8027= { rank=1 current_experience=1853.17993 gainable_trait= { defensive_doctrine=1.400 panzer_leader=1.000 school_of_entrenchment_trait=1.100 duration=0 current=9 } trait= { logistics_wizard } } 8031= { rank=4 current_experience=1301.27905 gainable_trait= { duration=0 current=-1 } trait= { commando } } 8033= { rank=3 current_experience=1108.57132 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8035= { rank=4 current_experience=134.99527 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine commando } } 8041= { rank=2 current_experience=1332.65228 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8043= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8044= { rank=1 current_experience=1535.20743 gainable_trait= { defensive_doctrine=1.900 panzer_leader=1.400 duration=0 current=0 } trait= { logistics_wizard old_guard } } 8045= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 8046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8047= { rank=2 skill=2 current_experience=2167.79010 gainable_trait= { allround_defence_trait=0.100 duration=0 current=6 } trait= { defensive_doctrine old_guard } } 8048= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8050= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8051= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8052= { rank=1 skill=2 current_experience=2081.29886 gainable_trait= { logistics_wizard=2.300 defensive_doctrine=5.500 panzer_leader=3.900 allround_defence_trait=3.000 school_of_entrenchment_trait=3.700 duration=0 current=13 } } 8054= { rank=2 current_experience=1893.80460 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 8056= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8057= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer trickster } } 8060= { rank=1 current_experience=1111.99112 gainable_trait= { defensive_doctrine=0.500 panzer_leader=0.400 school_of_entrenchment_trait=0.900 duration=0 current=10 } trait= { offensive_doctrine } } 8063= { rank=1 current_experience=476.94397 gainable_trait= { defensive_doctrine=1.400 panzer_leader=0.900 duration=0 current=1 } trait= { offensive_doctrine } } 8064= { rank=2 current_experience=4407.08691 gainable_trait= { duration=0 current=-1 } } 8065= { rank=1 current_experience=110.22876 gainable_trait= { defensive_doctrine=0.500 school_of_entrenchment_trait=0.700 duration=0 current=22 } trait= { panzer_leader } } 8066= { rank=1 current_experience=1140.50961 gainable_trait= { defensive_doctrine=0.500 offensive_doctrine=0.500 panzer_leader=0.400 duration=0 current=0 } trait= { winter_specialist } } 8067= { rank=1 current_experience=1394.64474 gainable_trait= { defensive_doctrine=1.600 panzer_leader=1.100 school_of_entrenchment_trait=2.300 duration=0 current=16 } trait= { trickster } } 8068= { rank=1 current_experience=2549.15662 gainable_trait= { logistics_wizard=1.800 defensive_doctrine=3.200 offensive_doctrine=1.200 panzer_leader=2.400 duration=0 current=10 } } 8070= { rank=3 current_experience=3930.63684 gainable_trait= { duration=0 current=17 } trait= { offensive_doctrine } } 8074= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 8077= { rank=1 current_experience=203.60291 gainable_trait= { defensive_doctrine=0.600 panzer_leader=0.400 duration=0 current=12 } } 8078= { rank=2 current_experience=1134.64575 gainable_trait= { offensive_doctrine=0.100 engineer=0.200 panzer_leader=0.400 duration=0 current=0 } trait= { defensive_doctrine } } 8082= { rank=2 skill=2 current_experience=2520.73462 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 duration=0 current=17 } } 8083= { rank=1 current_experience=1496.92703 gainable_trait= { defensive_doctrine=1.400 offensive_doctrine=0.100 panzer_leader=0.900 fanatic_trait=1.800 school_of_entrenchment_trait=0.100 duration=0 current=10 } trait= { logistics_wizard } } 8085= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 8086= { rank=1 current_experience=1007.69037 gainable_trait= { engineer=0.100 duration=0 current=12 } } 8087= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 8088= { rank=1 current_experience=1201.91251 gainable_trait= { defensive_doctrine=2.900 panzer_leader=2.100 allround_defence_trait=2.800 school_of_entrenchment_trait=0.300 duration=0 current=0 } trait= { old_guard } } 8089= { rank=1 current_experience=1620.03632 gainable_trait= { defensive_doctrine=2.700 offensive_doctrine=0.100 panzer_leader=1.800 fanatic_trait=3.100 school_of_entrenchment_trait=3.500 duration=0 current=10 } } 8090= { rank=1 skill=3 current_experience=4371.39630 gainable_trait= { defensive_doctrine=3.600 panzer_leader=2.700 school_of_entrenchment_trait=5.500 duration=0 current=0 } trait= { offensive_doctrine } } 8091= { rank=1 current_experience=1127.51035 gainable_trait= { offensive_doctrine=1.300 panzer_leader=1.000 duration=0 current=5 } trait= { defensive_doctrine old_guard } } 8092= { rank=1 current_experience=1352.60281 gainable_trait= { defensive_doctrine=0.200 school_of_entrenchment_trait=0.300 duration=0 current=4 } trait= { logistics_wizard old_guard } } 8093= { rank=1 current_experience=1983.79233 gainable_trait= { panzer_leader=1.400 allround_defence_trait=2.800 school_of_entrenchment_trait=3.000 duration=0 current=13 } trait= { defensive_doctrine } } 8094= { rank=1 current_experience=1125.64154 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 school_of_entrenchment_trait=0.700 duration=0 current=7 } } 8096= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8098= { rank=2 current_experience=1994.73965 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8099= { rank=1 current_experience=1510.38232 gainable_trait= { logistics_wizard=0.100 panzer_leader=0.900 fanatic_trait=1.000 allround_defence_trait=0.800 school_of_entrenchment_trait=2.000 duration=0 current=9 } trait= { defensive_doctrine old_guard } } 8100= { rank=1 current_experience=1414.12711 gainable_trait= { defensive_doctrine=0.500 panzer_leader=0.300 fanatic_trait=0.100 allround_defence_trait=0.100 school_of_entrenchment_trait=0.600 duration=0 current=6 } trait= { logistics_wizard } } 8101= { rank=2 skill=2 current_experience=2097.46982 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8103= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8105= { rank=1 current_experience=5547.94583 gainable_trait= { panzer_leader=1.300 allround_defence_trait=0.800 school_of_entrenchment_trait=1.800 duration=0 current=12 } trait= { defensive_doctrine logistics_wizard } } 8106= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 8107= { rank=3 current_experience=2707.42798 gainable_trait= { panzer_leader=1.500 school_of_entrenchment_trait=1.700 duration=0 current=17 } trait= { defensive_doctrine } } 8108= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8109= { rank=1 current_experience=1503.07639 gainable_trait= { logistics_wizard=0.100 panzer_leader=0.900 fanatic_trait=1.000 allround_defence_trait=0.800 school_of_entrenchment_trait=2.000 duration=0 current=10 } trait= { defensive_doctrine old_guard } } 8113= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 8114= { rank=2 skill=2 current_experience=2002.16901 gainable_trait= { duration=0 current=-1 } } 8115= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8116= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8118= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 8120= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8121= { rank=3 current_experience=1222.99884 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 8122= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8123= { rank=2 current_experience=2643.73062 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8124= { rank=2 current_experience=1616.54865 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 8125= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 8126= { rank=2 current_experience=1627.91910 gainable_trait= { defensive_doctrine=0.700 panzer_leader=0.500 school_of_entrenchment_trait=0.500 duration=0 current=11 } } 8127= { rank=2 current_experience=1175.85538 gainable_trait= { duration=0 current=-1 } } 8128= { rank=4 skill=2 current_experience=2427.45859 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 8130= { rank=2 skill=2 current_experience=2218.22952 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 8132= { rank=3 current_experience=2383.01086 gainable_trait= { duration=0 current=6 } trait= { defensive_doctrine school_of_fortification_trait offensive_doctrine } } 8134= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8136= { rank=1 current_experience=2436.53564 gainable_trait= { defensive_doctrine=2.000 engineer=0.100 panzer_leader=1.400 school_of_entrenchment_trait=3.000 duration=0 current=12 } trait= { offensive_doctrine } } 8140= { rank=3 current_experience=8427.94766 gainable_trait= { panzer_leader=2.300 school_of_entrenchment_trait=4.800 duration=0 current=14 } trait= { engineer defensive_doctrine } } 8141= { rank=1 current_experience=1537.75385 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine engineer } } 8142= { rank=2 skill=2 current_experience=2068.88217 gainable_trait= { duration=0 current=17 } trait= { offensive_doctrine old_guard } } 8144= { rank=2 current_experience=4653.20303 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8146= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8148= { rank=1 current_experience=1874.49216 gainable_trait= { defensive_doctrine=2.700 engineer=0.100 panzer_leader=1.900 school_of_entrenchment_trait=4.100 duration=0 current=16 } } 8149= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8150= { rank=2 current_experience=1447.83591 gainable_trait= { defensive_doctrine=1.100 engineer=0.200 panzer_leader=0.800 duration=0 current=20 } trait= { offensive_doctrine old_guard } } 8151= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8153= { rank=1 skill=1 current_experience=1177.25266 gainable_trait= { offensive_doctrine=0.100 engineer=0.100 panzer_leader=0.500 school_of_entrenchment_trait=0.700 duration=0 current=12 } trait= { defensive_doctrine } } 8154= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8155= { rank=1 current_experience=1378.93677 gainable_trait= { offensive_doctrine=0.100 engineer=0.100 panzer_leader=1.500 school_of_entrenchment_trait=0.700 duration=0 current=6 } trait= { defensive_doctrine old_guard } } 8157= { rank=1 current_experience=1442.22824 gainable_trait= { panzer_leader=0.100 school_of_entrenchment_trait=0.200 duration=0 current=0 } trait= { defensive_doctrine old_guard } } 8158= { rank=1 current_experience=2093.33130 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 school_of_entrenchment_trait=0.600 duration=0 current=12 } trait= { logistics_wizard } } 8159= { rank=2 current_experience=1040.55530 gainable_trait= { duration=0 current=14 } trait= { offensive_doctrine old_guard } } 8162= { rank=1 current_experience=1010.18973 gainable_trait= { duration=0 current=10 } trait= { defensive_doctrine old_guard } } 8164= { rank=1 skill=2 current_experience=2118.71573 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=2.200 engineer=0.100 panzer_leader=1.400 allround_defence_trait=1.500 school_of_entrenchment_trait=3.200 duration=0 current=5 } } 8165= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 8166= { rank=1 current_experience=1105.84973 gainable_trait= { duration=0 current=1 } } 8171= { rank=1 current_experience=180.77087 gainable_trait= { duration=0 current=11 } trait= { seawolf } } 8173= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 8175= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 8179= { rank=1 current_experience=2074.57532 gainable_trait= { superior_air_tactician=0.200 duration=0 current=16 } trait= { tank_buster } } 8181= { rank=1 current_experience=1349.75232 gainable_trait= { superior_air_tactician=1.600 duration=0 current=8 } } 8182= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8183= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8185= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8188= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 8190= { rank=1 current_experience=2160.00259 gainable_trait= { duration=0 current=14 } trait= { superior_air_tactician } } 8191= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8192= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8193= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8196= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 8197= { rank=2 current_experience=1148.22656 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8198= { rank=1 current_experience=402.68774 gainable_trait= { defensive_doctrine=0.300 panzer_leader=0.100 school_of_entrenchment_trait=0.300 duration=0 current=6 } trait= { fortress_buster } } 8199= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8203= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8209= { rank=1 current_experience=1017.83737 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8211= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8212= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8213= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8214= { rank=2 current_experience=1159.05667 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8221= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8222= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8223= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8224= { rank=1 current_experience=1218.85681 gainable_trait= { panzer_leader=0.500 school_of_entrenchment_trait=1.100 duration=0 current=12 } trait= { defensive_doctrine } } 8225= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8229= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8230= { rank=1 current_experience=692.82532 gainable_trait= { defensive_doctrine=0.400 panzer_leader=0.300 fanatic_trait=0.200 school_of_entrenchment_trait=0.700 duration=0 current=15 } trait= { old_guard trickster offensive_doctrine } } 8234= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8236= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8246= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 8247= { rank=3 current_experience=2627.89200 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 8248= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8249= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8250= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8251= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8252= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8253= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8254= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 8002= { rank=1 current_experience=3077.17218 gainable_trait= { defensive_doctrine=2.300 panzer_leader=1.700 school_of_entrenchment_trait=2.900 duration=0 current=0 } trait= { offensive_doctrine trickster fortress_buster } } 8012= { rank=1 skill=1 current_experience=1602.67291 gainable_trait= { defensive_doctrine=1.200 panzer_leader=0.800 allround_defence_trait=0.600 school_of_entrenchment_trait=1.600 duration=0 current=11 } trait= { fortress_buster } } 8014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8021= { rank=1 current_experience=2785.47629 gainable_trait= { offensive_doctrine=0.100 engineer=0.300 panzer_leader=2.700 duration=0 current=6 } trait= { defensive_doctrine } } 8028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 8030= { rank=1 current_experience=1395.67029 gainable_trait= { defensive_doctrine=1.700 school_of_entrenchment_trait=2.600 duration=0 current=19 } trait= { panzer_leader } } 8042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8072= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8075= { rank=1 current_experience=4659.77017 gainable_trait= { defensive_doctrine=2.000 allround_defence_trait=2.000 school_of_entrenchment_trait=2.000 duration=0 current=11 } trait= { offensive_doctrine panzer_leader } } 8076= { rank=1 current_experience=234.84503 gainable_trait= { defensive_doctrine=0.900 panzer_leader=0.700 school_of_entrenchment_trait=0.200 duration=0 current=10 } trait= { fortress_buster } } 8079= { rank=1 current_experience=1070.77286 gainable_trait= { school_of_entrenchment_trait=0.100 duration=0 current=5 } } 8097= { rank=1 current_experience=1794.09534 gainable_trait= { panzer_leader=2.600 school_of_entrenchment_trait=0.500 duration=0 current=14 } trait= { defensive_doctrine } } 8110= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 8119= { rank=1 skill=2 current_experience=2239.96710 gainable_trait= { defensive_doctrine=2.700 offensive_doctrine=0.100 panzer_leader=1.800 fanatic_trait=0.200 allround_defence_trait=2.700 school_of_entrenchment_trait=3.400 duration=0 current=3 } } 8139= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8145= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8160= { rank=1 skill=1 current_experience=1588.05038 gainable_trait= { panzer_leader=1.000 allround_defence_trait=2.000 school_of_entrenchment_trait=2.000 duration=0 current=8 } trait= { defensive_doctrine trickster } } 8161= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8167= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 8176= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8180= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8215= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8216= { rank=1 current_experience=1484.20587 gainable_trait= { defensive_doctrine=1.900 panzer_leader=1.400 fanatic_trait=0.400 school_of_entrenchment_trait=2.600 duration=0 current=1 } } 8217= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8017= { rank=1 current_experience=572.77301 gainable_trait= { offensive_doctrine=2.500 panzer_leader=2.100 allround_defence_trait=0.500 duration=0 current=11 } trait= { defensive_doctrine } } 8019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8029= { rank=1 current_experience=2355.65829 gainable_trait= { logistics_wizard=1.800 defensive_doctrine=2.600 panzer_leader=1.800 allround_defence_trait=3.000 school_of_entrenchment_trait=0.800 duration=0 current=6 } trait= { offensive_doctrine engineer } } 8032= { rank=1 skill=1 current_experience=1016.86359 gainable_trait= { offensive_doctrine=0.100 panzer_leader=0.300 fanatic_trait=0.400 school_of_entrenchment_trait=0.500 duration=0 current=7 } trait= { defensive_doctrine } } 8036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8037= { rank=1 skill=1 current_experience=1385.16293 gainable_trait= { defensive_doctrine=1.600 panzer_leader=1.200 school_of_entrenchment_trait=1.400 duration=0 current=18 } } 8040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8049= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8053= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8058= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8059= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 8061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 8062= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 8071= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8073= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8081= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8095= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8117= { rank=1 current_experience=1119.43054 gainable_trait= { defensive_doctrine=0.500 school_of_entrenchment_trait=0.700 duration=0 current=22 } trait= { panzer_leader } } 8129= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8137= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8138= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8147= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8163= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8170= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8172= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8177= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8187= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8189= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8194= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8195= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 8210= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8034= { rank=1 current_experience=3529.84998 gainable_trait= { defensive_doctrine=3.200 offensive_doctrine=1.900 panzer_leader=2.300 school_of_entrenchment_trait=0.300 duration=0 current=10 } trait= { logistics_wizard } } 8038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8069= { rank=1 current_experience=1727.15613 gainable_trait= { defensive_doctrine=0.700 panzer_leader=0.400 school_of_psychology_trait=0.100 school_of_entrenchment_trait=0.900 duration=0 current=4 } trait= { commando } } 8080= { rank=1 current_experience=2356.12411 gainable_trait= { defensive_doctrine=1.800 panzer_leader=1.300 allround_defence_trait=2.000 school_of_entrenchment_trait=2.700 duration=0 current=5 } trait= { old_guard } } 8084= { rank=1 current_experience=1734.33521 gainable_trait= { logistics_wizard=0.200 defensive_doctrine=1.200 panzer_leader=0.800 school_of_entrenchment_trait=1.900 duration=0 current=0 } trait= { fortress_buster } } 8102= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 8131= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 8135= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8156= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8168= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8169= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8174= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8178= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8186= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8200= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8201= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8202= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8204= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8205= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8206= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8207= { rank=1 current_experience=350.93756 gainable_trait= { offensive_doctrine=1.800 engineer=0.100 panzer_leader=1.400 duration=0 current=0 } trait= { defensive_doctrine } } 8208= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8233= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8237= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8226= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 8227= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard commando } } 8228= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard commando } } 8235= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 8016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 8184= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 8015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 8152= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 8245= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-200 threat=3.040 last_war="1939.9.24.19" occupation_policy="martial_law" } ENG= { value=30 threat=0.286 last_send_diplomat="1939.9.20.5" } SOV= { value=-200 threat=5.559 last_send_diplomat="1939.3.30.5" last_war="1939.10.4.0" occupation_policy="martial_law" } USA= { value=20 threat=0.235 last_send_diplomat="1939.5.21.5" } JAP= { value=80 threat=0.366 } ITA= { value=25 threat=0.015 } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.832 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=90 threat=0.010 military_access=yes last_send_diplomat="1939.9.12.18" } ROM= { value=76 threat=0.000 } SLO= { value=0 threat=0.000 last_war="1939.10.4.0" } SCH= { 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value=75 threat=0.000 } EGY= { value=0 threat=0.008 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=50 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.002 } NIC= { value=85 threat=1.013 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.003 } BRA= { value=75 threat=0.046 } CHL= { value=85 threat=0.000 last_send_diplomat="1939.9.20.5" } COL= { value=85 threat=0.001 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1936.2.22.5" } KWT= { value=75 threat=0.000 } BBU= { value=5 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={13001 13002 13003 13004 13005 13006 13007 13009 13010 13040 13041 13082 13113 13115 13130 13134 13143 13144 13145 13146 13147 13148 13149 13150 13159 13172 13173 13185 13015 13036 13083 13161 13162 13167 13168 13169 13170 13128 13066 13085 13087 13160 13042 13055 13166 13171 13111 13131 13018 13044 13073 13011 13067 13152 13153 13154 13155 13156 13157 13180 13181 13183 13184 13050 13051 13052 13093 13098 13102 13103 13104 13105 13013 13014 13016 13020 13023 13024 13025 13028 13030 95789 95790 95791 95792 95793 95794 95795 95796 95797 13080 13074 13112 13078 13075 13108 13092 13065 13045 13182 13101 13114 13032 13043 13058 13090 13120 13035 13136 13088 13178 13179 13135 13142 13165 13038 13164 13151 13100 13177 13174 13175 13053 13059 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade } generic_armoured= { light_armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=35 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=1753 value=20 } defend_prov= { id=1986 value=20 } defend_prov= { id=2274 value=20 } defend_prov= { id=2636 value=20 } defend_prov= { id=2769 value=20 } threat= { id="SOV" value=400 } threat= { id="GER" value=111 } threat= { id="ROM" value=36 } threat= { id="ITA" value=5 } antagonize= { id="ROM" value=323 } antagonize= { id="LUX" value=200 } antagonize= { id="LIB" value=199 } antagonize= { id="LEB" value=198 } antagonize= { id="HAI" value=198 } antagonize= { id="NIC" value=197 } antagonize= { id="PNM" value=197 } befriend= { id="JAP" value=196 } befriend= { id="YUG" value=178 } befriend= { id="TUR" value=141 } befriend= { id="HUN" value=140 } befriend= { id="ITA" value=133 } befriend= { id="PER" value=117 } befriend= { id="BUL" value=113 } protect= { id="LAT" value=50 } protect= { id="LIT" value=50 } protect= { id="SLO" value=50 } protect= { id="HUN" value=25 } rival= { id="YUG" 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0.00443 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00436 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.62836 1.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={4 0.00348 0.000} coal_processing_technologies={3 0.44595 1.000} education={8 0.00568 0.000} supply_transportation={2 0.00037 0.000} supply_organisation={2 0.00177 0.000} civil_defence={1 0.00452 0.000} smallarms_technology={5 0.00266 0.000} militia_smallarms={4 0.13214 0.000} support_weapon_technology={5 0.00070 0.000} militia_support_weapons={4 0.10263 0.000} light_artillery_technology={5 0.00140 0.000} light_anti_tank_technology={2 0.00238 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.417 artillery_theory=2.417 mobile_theory=1.795 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.964 chemical_engineering=2.106 electornicegineering_theory=1.680 submarine_engineering=0.543 aeronautic_engineering=1.849 spearhead_theory=0.000 superior_firepower_theory=0.638 grand_battleplan_theory=3.540 human_wave_theory=0.884 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.543 fighter_focus=2.088 cas_focus=2.586 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.751 infantry_practical=2.624 artillery_practical=2.144 mobile_practical=0.601 armour_practical=0.136 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=1.680 destroyer_practical=1.112 cruiser_practical=0.543 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.623 electornicegineering_practical=1.112 construction_practical=2.909 single_engine_aircraft_practical=6.221 twin_engine_aircraft_practical=0.543 four_engine_aircraft_practical=0.401 land_doctrine_practical=0.830 naval_doctrine_practical=0.259 air_doctrine_practical=0.543 port_capacity=0.259 research=super_heavy_tank_brigade research=lighttank_gun research=army_air_command research=lighttank_armour research=supply_production research=census_tabulation_machine research=twin_engine_aircraft_armament research=coal_processing_technologies research=firepower_1937 research=grand_battle_plan_1937 research=multi_purpose_guns research=single_engine_airframe last_election="1940.9.1.3" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=15.110 spiescaught=0 distribution= { 0.00000 0.72198 0.00000 0.11169 0.15308 0.01324 } leadership= { 0.04999 0.00000 0.04999 0.89999 } organization= { data= { 0.000 19.944 21.835 21.100 14.200 13.300 5.600 3.000 0.800 0.000 0.000 } } popularity= { data= { 4.868 23.000 20.000 29.700 7.200 6.700 0.800 4.100 3.100 1.900 2.900 } } neutrality=88.000 officers=25911.839 government=constitutional_monarchy head_of_state=22041 head_of_government=95811 foreign_minister=22003 armament_minister=22004 minister_of_security=22054 minister_of_intelligence=22119 chief_of_staff=22007 chief_of_army=22139 chief_of_navy=22147 chief_of_air=22158 civil_law=repression press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=regional_power ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="factory_workers_demand_met" date="1.7.14.0" } modifier= { modifier="crude_oil_amortization" date="1.11.2.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.1.6.0" } modifier= { modifier="invest_into_the_people" date="1942.3.15.0" } manpower=241.135 nukes=0.000 military_construction= { id= { id=21542 type=4713 } size=1 cost=3.328 duration=147.000 progress=140.450 status=0.000 country="ROM" builder="ROM" name="Divizie 11 Cavalerie" unit= { id=21543 type=4713 } manpower=3.500 is_reserve=yes factor=0.500 cavalry_brigade= { id= { id=21546 type=4713 } name="9th Cav Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 4 2 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=21548 type=4713 } name="12th Cav Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 4 2 0 0 0 0 0 0 0 } } accumulated_experiance=2.108 accumulated_progress=0.844 } military_construction= { id= { id=21770 type=4713 } size=1 cost=7.728 duration=143.000 progress=111.108 status=0.000 country="ROM" builder="ROM" name="Divizie 7 Infanterie" unit= { id=21771 type=4713 } manpower=5.750 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=21774 type=4713 } name="20th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 4 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=21776 type=4713 } name="21st Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 4 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=21778 type=4713 } name="22nd Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 4 2 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=21780 type=4713 } name="15th Sup (H) Brigade" model= { 1 3 1 2 1 2 0 0 1 0 0 0 0 0 0 0 1 1 } } accumulated_experiance=1.805 accumulated_progress=0.738 } building_construction= { id= { id=24022 type=4713 } size=1 cost=2.462 duration=221.000 progress=23.222 status=0.000 location=3919 country="ROM" building=1 } military_construction= { id= { id=24032 type=4713 } size=1 cost=10.886 duration=333.000 progress=6.814 status=0.000 country="ROM" builder="GER" name="Divizie 2 Armura" unit= { id=24033 type=4713 } manpower=1.600 is_reserve=yes factor=0.400 light_armor_brigade= { id= { id=24036 type=4713 } name="4th L Arm Brigade" model= { 3 3 4 3 0 2 0 0 1 2 0 0 0 1 } } light_armor_brigade= { id= { id=24038 type=4713 } name="5th L Arm Brigade" model= { 3 3 4 3 0 2 0 0 1 2 0 0 0 1 } } accumulated_experiance=0.026 accumulated_progress=0.013 } military_construction= { id= { id=24040 type=4713 } size=1 cost=8.380 duration=150.000 progress=0.113 status=0.000 country="ROM" builder="GER" name="Divizie 8 Infanterie" unit= { id=24041 type=4713 } manpower=4.600 is_reserve=yes factor=0.400 infantry_brigade= { id= { id=24044 type=4713 } name="23rd Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 6 6 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=24046 type=4713 } name="24th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 6 6 3 0 2 1 0 0 1 0 } } infantry_brigade= { id= { id=24048 type=4713 } name="25th Inf Brigade" model= { 1 4 1 0 0 0 0 0 0 0 0 0 0 0 1 6 6 6 3 0 2 1 0 0 1 0 } } horse_towed_support_brigade= { id= { id=24050 type=4713 } name="16th Sup (H) Brigade" model= { 1 5 1 3 1 3 0 0 3 0 0 0 0 0 0 0 1 2 } } accumulated_experiance=0.000 accumulated_progress=0.000 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 4300= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4302= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4303= { rank=2 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 4305= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4320= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4321= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 4322= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4324= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4325= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4327= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4330= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4332= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 4333= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 4334= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 4335= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 4338= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 4339= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4341= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4343= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 4344= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4345= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4347= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 4351= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4352= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 4354= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4357= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4358= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 4359= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4367= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4470= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 4371= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 4373= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4374= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4375= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 4379= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4381= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4382= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 4384= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4391= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4393= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4394= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4398= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4401= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 4402= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4406= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 4407= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4408= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4412= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4415= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4416= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 4418= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4424= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4307= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4355= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4364= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4390= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4309= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4336= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 4349= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster commando } } 4387= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4389= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4411= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 4421= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 4317= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4342= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4350= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 4360= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 4361= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4388= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4397= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4413= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4420= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4423= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4312= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4314= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4356= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 4365= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4369= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 4377= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4386= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 4414= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4422= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4301= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait fortress_buster } } 4304= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4310= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4311= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4315= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4316= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4318= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4319= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4323= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer fortress_buster } } 4328= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4329= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 4331= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4337= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4346= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4362= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4368= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 4372= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4376= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4378= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4380= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4383= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 4396= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4399= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4400= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4409= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4410= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=4863 type=41 } name="De Oriental Române Înaltul Comandament" leader= { id=4343 type=37 } previous=3575 movement_progress=0.000 location=3576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4779 type=41 } name="Bucuresti HQ" type="hq_brigade" organisation=40.024 strength=5.497 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } air= { id= { id=4862 type=41 } name="Gruparea Aeriana de Lupta" base=3917 leader= { id=4416 type=37 } movement_progress=0.000 location=3917 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=4861 type=41 } name="Grup 1 Asalt" type="cas" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 builder="ROM" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={4 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=19312 type=4713 } name="Grup 2 Asalt" home=0 type="cas" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } navy= { id= { id=238 type=4713 } name="1st Navy" base=3580 leader= { id=4406 type=37 } previous=10594 movement_progress=0.000 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=4856 type=41 } name="1. Distrugãtor Flotila" type="destroyer" organisation=46.695 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={2 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={2 0.000} torpedoes={2 0.000} destroyer_engine={4 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=4857 type=41 } name="2. Distrugãtor Flotila" type="destroyer" organisation=46.695 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={5 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=9943 type=4713 } name="'Elena' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } start_date="1938.9.13.1" end_date="1938.9.13.1" at_sea=0 } armygroup= { id= { id=2698 type=4713 } name="1st Army Group" leader= { id=4333 type=37 } movement_progress=0.000 location=3778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2699 type=4713 } name="4th HQ Brigade" home=3778 type="hq_brigade" organisation=40.024 strength=5.496 highest=5.500 experience=3.394 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=1107 type=4713 } name="1st Army" leader= { id=4322 type=37 } movement_progress=0.000 location=3778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1108 type=4713 } name="1st HQ Brigade" home=3778 type="hq_brigade" organisation=42.693 strength=5.499 highest=5.500 experience=3.383 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4855 type=41 } name="Corp Cavalerie Romania" leader= { id=4327 type=37 } previous=3778 movement_progress=0.156 location=3917 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4845 type=41 } name="Corp Cavalerie Romania HQ" type="hq_brigade" organisation=42.693 strength=5.499 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5023 type=4713 } name="Divizie 7 Cavalerie" leader= { id=4317 type=37 } previous=3445 movement_progress=0.000 location=3375 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5026 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=26.777 highest=26.777 experience=3.966 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.766} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5028 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=24.913 highest=24.913 experience=3.915 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.668} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4819 type=41 } name="Divizia 8 Infanterie" leader= { id=4351 type=37 } previous=3579 movement_progress=0.160 location=3445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4815 type=41 } name="7 Vanatori Regiment" type="infantry_brigade" organisation=64.373 strength=34.975 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4816 type=41 } name="8 Vanatori Regiment" type="infantry_brigade" organisation=64.373 strength=34.990 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4817 type=41 } name="29 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=35.000 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4818 type=41 } name="12 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=10.000 highest=10.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.438} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=2805 type=4713 } name="Divizie 5 Cavalerie" leader= { id=4355 type=37 } previous=3646 movement_progress=0.080 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2808 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=32.395 highest=32.395 experience=4.118 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.948} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2810 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=28.667 highest=28.667 experience=4.025 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.920} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8459 type=4713 } name="Divizie 9 Cavalerie" leader= { id=4342 type=37 } previous=3445 movement_progress=0.000 location=3375 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8462 type=4713 } name="13th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=12.812 highest=14.000 experience=3.423 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8464 type=4713 } name="14th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=12.812 highest=14.000 experience=3.420 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=6972 type=4713 } name="1st Corps" leader= { id=4379 type=37 } previous=3173 movement_progress=0.000 location=3240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6973 type=4713 } name="6th HQ Brigade" home=3917 type="hq_brigade" organisation=42.693 strength=5.500 highest=5.500 experience=3.236 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=12264 type=4713 } name="Divizie 4 Infanterie" leader= { id=4360 type=37 } previous=3106 movement_progress=0.100 location=3306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12267 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=19.866 highest=19.866 experience=3.363 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.640} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12269 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=18.002 highest=18.002 experience=3.277 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.640} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12271 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=17.070 highest=17.070 experience=3.233 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.640} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12273 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=42.693 strength=3.776 highest=4.000 experience=2.857 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12288 type=4713 } name="Divizie 10 Cavalerie" leader= { id=4388 type=37 } previous=3646 movement_progress=0.320 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12291 type=4713 } name="16th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=12.876 highest=14.000 experience=3.008 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.640} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12293 type=4713 } name="17th Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=12.878 highest=14.000 experience=3.008 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.640} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4785 type=41 } name="Divizia 9 Infanterie" leader= { id=4470 type=37 } previous=3375 movement_progress=0.000 location=3173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4781 type=41 } name="34 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.870 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4782 type=41 } name="36 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.870 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4783 type=41 } name="40 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.870 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4784 type=41 } name="13 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=3.773 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4897 type=41 } name="Divizia 6 Infanterie" leader= { id=4352 type=37 } previous=3240 movement_progress=0.091 location=3375 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4893 type=41 } name="10 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.571 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.176} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4894 type=41 } name="15 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.571 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.096} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4895 type=41 } name="27 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.571 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.080} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4896 type=41 } name="11 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=3.716 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.984} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=1110 type=4713 } name="2nd Army" leader= { id=4381 type=37 } movement_progress=0.000 location=3445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1111 type=4713 } name="2nd HQ Brigade" home=3445 type="hq_brigade" organisation=42.693 strength=5.453 highest=5.500 experience=3.390 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4808 type=41 } name="Corp 3 Armata" leader= { id=4305 type=37 } previous=3173 movement_progress=0.108 location=3306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4792 type=41 } name="Corp 3 Armata HQ" type="hq_brigade" organisation=42.693 strength=5.495 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=1541 type=4713 } name="Divizie 1 Cavalerie" leader= { id=4364 type=37 } previous=3105 movement_progress=0.140 location=3037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1544 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=12.834 highest=14.000 experience=3.502 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1546 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=64.373 strength=12.834 highest=14.000 experience=3.501 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5011 type=4713 } name="Divizie 2 Infanterie" leader= { id=4397 type=37 } previous=3375 movement_progress=0.160 location=3445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5014 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=12.787 highest=14.000 experience=3.483 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5016 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=12.787 highest=14.000 experience=3.483 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5018 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=12.775 highest=14.000 experience=3.488 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5020 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=42.693 strength=3.747 highest=4.000 experience=2.856 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4802 type=41 } name="Divizia 15 Infanterie" leader= { id=4330 type=37 } previous=3240 movement_progress=0.000 location=3375 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4798 type=41 } name="10 Vanatori Regiment" type="infantry_brigade" organisation=64.373 strength=12.752 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4799 type=41 } name="25 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.752 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4800 type=41 } name="35 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.752 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4801 type=41 } name="23 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=3.740 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6945 type=4713 } name="Divizie 3 Infanterie" leader= { id=4350 type=37 } previous=3239 movement_progress=0.061 location=3306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6948 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=34.970 highest=35.000 experience=4.144 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6950 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=34.975 highest=35.000 experience=4.152 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6952 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=34.975 highest=35.000 experience=4.150 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6954 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=42.693 strength=9.995 highest=10.000 experience=3.842 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4844 type=41 } name="Corp Alpinisti" leader= { id=4325 type=37 } previous=3239 movement_progress=0.000 location=3240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4831 type=41 } name="Corp Alpinisti HQ" type="hq_brigade" organisation=42.693 strength=5.500 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4848 type=41 } name="Divizia 1 Cavalerie" leader= { id=4374 type=37 } previous=3172 movement_progress=0.100 location=3037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4846 type=41 } name="1 Cavalerie Brigada" type="cavalry_brigade" organisation=64.373 strength=12.821 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4847 type=41 } name="7 Cavalerie Brigada" type="cavalry_brigade" organisation=64.373 strength=12.821 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4880 type=41 } name="Divizia 4 Infanterie" leader= { id=4302 type=37 } previous=3646 movement_progress=0.000 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4876 type=41 } name="5 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.786 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.592} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4877 type=41 } name="20 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.786 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.576} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4878 type=41 } name="21 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.786 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.528} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4879 type=41 } name="2 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4797 type=41 } name="Divizia 20 Infanterie" leader= { id=4324 type=37 } previous=3307 movement_progress=0.025 location=3173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4793 type=41 } name="82 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.878 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4794 type=41 } name="83 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.878 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4795 type=41 } name="91 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.880 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4796 type=41 } name="39 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4851 type=41 } name="Divizia 5 Cavalerie" leader= { id=4401 type=37 } previous=3172 movement_progress=0.204 location=3105 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4849 type=41 } name="5 Cavalerie Brigada" type="cavalry_brigade" organisation=64.373 strength=33.309 highest=33.309 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4850 type=41 } name="8 Cavalerie Brigada" type="cavalry_brigade" organisation=64.373 strength=33.309 highest=33.309 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=8466 type=4713 } name="2nd Corps" leader= { id=4393 type=37 } previous=3171 movement_progress=0.000 location=3037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8467 type=4713 } name="7th HQ Brigade" home=3917 type="hq_brigade" organisation=42.693 strength=5.488 highest=5.500 experience=3.226 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4807 type=41 } name="Divizia 21 Infanterie" leader= { id=4345 type=37 } previous=3375 movement_progress=0.030 location=3445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4803 type=41 } name="11 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.744 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4804 type=41 } name="12 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.746 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4805 type=41 } name="24 Regiment de Infanterie" type="infantry_brigade" organisation=64.373 strength=12.746 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4806 type=41 } name="5 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=42.693 strength=3.737 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=16563 type=4713 } name="Divizie 6 Infanterie" leader= { id=4368 type=37 } previous=3037 movement_progress=0.115 location=3105 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16566 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=12.564 highest=14.000 experience=2.587 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.416} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16568 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=12.564 highest=14.000 experience=2.587 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.368} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16570 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=64.373 strength=12.564 highest=14.000 experience=2.590 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.352} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16572 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=42.693 strength=3.716 highest=4.000 experience=2.550 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.225} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=13597 type=4713 } name="4th Army" leader= { id=4358 type=37 } movement_progress=0.000 location=3306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13598 type=4713 } name="9th HQ Brigade" home=3306 type="hq_brigade" organisation=41.358 strength=5.500 highest=5.500 experience=3.057 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4791 type=41 } name="Corp 2 Armata" leader= { id=4303 type=37 } previous=3306 movement_progress=0.000 location=3240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4780 type=41 } name="Corp 2 Armata HQ" type="hq_brigade" organisation=41.358 strength=5.495 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4834 type=41 } name="Div. 1 Infanterie Alpinisti" leader= { id=4384 type=37 } previous=3712 movement_progress=0.030 location=3579 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4832 type=41 } name="1 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.371 strength=11.059 highest=12.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.390} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4833 type=41 } name="2 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.371 strength=11.059 highest=12.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.390} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6965 type=4713 } name="Divizie 8 Cavalerie" leader= { id=4356 type=37 } previous=3512 movement_progress=0.280 location=3375 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6968 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=63.039 strength=12.614 highest=14.000 experience=3.448 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6970 type=4713 } name="11th Cav Brigade" home=0 type="cavalry_brigade" organisation=63.039 strength=12.614 highest=14.000 experience=3.456 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18149 type=4713 } name="Divizie 1 Armura" leader= { id=4304 type=37 } previous=3173 movement_progress=0.350 location=3306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18152 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=24.014 strength=11.046 highest=12.000 experience=2.553 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=18154 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=24.014 strength=11.046 highest=12.000 experience=2.553 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=4843 type=41 } name="Div. 4 Infanterie Alpinisti" leader= { id=4382 type=37 } previous=3916 movement_progress=0.154 location=4055 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4841 type=41 } name="7 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.087 strength=11.099 highest=12.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.390} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4842 type=41 } name="8 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.087 strength=11.099 highest=12.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.390} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=2765 type=4713 } name="Divizie 3 Paza" leader= { id=4390 type=37 } previous=3917 movement_progress=0.000 location=3847 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2768 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.038 highest=12.000 experience=3.351 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2770 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.038 highest=12.000 experience=3.350 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2773 type=4713 } name="Divizie 36 Infanterie" leader= { id=4349 type=37 } previous=3848 movement_progress=0.030 location=3918 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2776 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=10.940 highest=12.000 experience=3.356 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2778 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=10.940 highest=12.000 experience=3.356 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2781 type=4713 } name="Divizie 37 Infanterie" leader= { id=4389 type=37 } previous=3847 movement_progress=0.018 location=3988 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2784 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=79.702 strength=11.059 highest=12.000 experience=3.348 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2786 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=79.702 strength=11.059 highest=12.000 experience=3.346 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2789 type=4713 } name="Divizie 38 Infanterie" leader= { id=4309 type=37 } previous=3918 movement_progress=0.000 location=3919 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2792 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.059 highest=12.000 experience=3.346 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2794 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.059 highest=12.000 experience=3.346 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1475 type=4713 } name="Divizie 1 Fortificatii" leader= { id=4387 type=37 } previous=3713 movement_progress=0.040 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1478 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.059 highest=12.000 experience=3.279 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1480 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.059 highest=12.000 experience=3.282 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1482 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.860 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1495 type=4713 } name="Divizie 1 Garda" leader= { id=4377 type=37 } previous=3917 movement_progress=0.000 location=3778 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1498 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.060 highest=12.000 experience=3.287 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1500 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.060 highest=12.000 experience=3.288 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1502 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1521 type=4713 } name="Divizie 1 Paza" leader= { id=4314 type=37 } previous=3646 movement_progress=0.000 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1524 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.060 highest=12.000 experience=3.289 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1526 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.060 highest=12.000 experience=3.286 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1528 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6957 type=4713 } name="Divizie 41 Infanterie" leader= { id=4310 type=37 } movement_progress=0.000 location=3917 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6960 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=79.756 strength=11.060 highest=12.000 experience=3.282 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6962 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=79.756 strength=11.060 highest=12.000 experience=3.282 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=9964 type=4713 } name="1st Air wing" base=3917 leader= { id=4415 type=37 } movement_progress=0.000 location=3917 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7727 type=4713 } name="Grup 4 Avion de Vanatoare" home=0 type="interceptor" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 builder="ROM" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5108 type=4713 } name="Grup 2 Avion de Vanatoare" home=0 type="interceptor" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 builder="ROM" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=4860 type=41 } name="Grup 1 Avion de Vanatoare" type="interceptor" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 builder="ROM" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=11229 type=4713 } name="2nd Navy" base=3580 leader= { id=4407 type=37 } previous=10594 movement_progress=0.000 location=3580 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=11223 type=4713 } name="'Muresul' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=12743 type=4713 } name="'Ardealul' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } air= { id= { id=12324 type=4713 } name="2nd Air wing" base=3917 leader= { id=4421 type=37 } movement_progress=0.000 location=3917 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10351 type=4713 } name="Grup 6 Avion de Vanatoare" home=0 type="interceptor" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 builder="ROM" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=13715 type=4713 } name="Grup 8 Avion de Vanatoare" home=0 type="interceptor" organisation=53.366 strength=100.000 highest=100.000 experience=5.000 builder="ROM" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=12718 type=4713 } name="3rd Navy" base=3919 leader= { id=4402 type=37 } movement_progress=0.000 location=3919 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=14413 type=4713 } name="'Oltul' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=15528 type=4713 } name="'Arlon' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } division= { id= { id=12296 type=4713 } name="Divizie 42 Infanterie" leader= { id=4383 type=37 } movement_progress=0.000 location=3917 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12299 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=79.756 strength=11.060 highest=12.000 experience=2.947 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12301 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=79.756 strength=11.060 highest=12.000 experience=2.947 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12303 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.853 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=15817 type=4713 } name="4th Navy" base=3919 leader= { id=4408 type=37 } movement_progress=0.000 location=3919 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15534 type=4713 } name="'Amarilis' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=16664 type=4713 } name="'Aiud' Flotila" home=0 type="transport_ship" organisation=6.670 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=16687 type=4713 } name="5th Navy" base=3919 leader= { id=4409 type=37 } movement_progress=0.000 location=3919 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=4858 type=41 } name="1. Submarin Flotila" type="submarine" organisation=40.024 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } division= { id= { id=2797 type=4713 } name="Divizie 39 Infanterie" leader= { id=4336 type=37 } previous=3918 movement_progress=0.000 location=3919 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2800 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.059 highest=12.000 experience=3.345 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2802 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.059 highest=12.000 experience=3.344 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1485 type=4713 } name="Divizie 1 Graniceri" leader= { id=4386 type=37 } previous=3915 movement_progress=0.000 location=4120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1488 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=79.702 strength=11.060 highest=12.000 experience=3.274 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1490 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=79.702 strength=11.060 highest=12.000 experience=3.287 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1492 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1505 type=4713 } name="Divizie 2 Garda" leader= { id=4312 type=37 } previous=4054 movement_progress=0.000 location=4120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1508 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=79.702 strength=11.060 highest=12.000 experience=3.288 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1510 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=79.702 strength=11.060 highest=12.000 experience=3.287 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1512 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=1531 type=4713 } name="Divizie 2 Paza" leader= { id=4365 type=37 } previous=3371 movement_progress=0.000 location=3441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1534 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.060 highest=12.000 experience=3.288 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1536 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=80.049 strength=11.060 highest=12.000 experience=3.290 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1538 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5031 type=4713 } name="Divizie 40 Infanterie" leader= { id=4301 type=37 } previous=3371 movement_progress=0.000 location=3441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5034 type=4713 } name="29th Gar Brigade" home=0 type="garrison_brigade" organisation=79.756 strength=11.060 highest=12.000 experience=3.275 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5036 type=4713 } name="30th Gar Brigade" home=0 type="garrison_brigade" organisation=79.756 strength=11.060 highest=12.000 experience=3.275 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5038 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=40.024 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } armygroup= { id= { id=2701 type=4713 } name="2nd Army Group" leader= { id=4357 type=37 } movement_progress=0.000 location=3987 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2702 type=4713 } name="5th HQ Brigade" home=3987 type="hq_brigade" organisation=40.024 strength=5.499 highest=5.500 experience=3.411 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=1113 type=4713 } name="3rd Army" leader= { id=4332 type=37 } movement_progress=0.000 location=3987 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1114 type=4713 } name="3rd HQ Brigade" home=3987 type="hq_brigade" organisation=41.358 strength=5.499 highest=5.500 experience=3.410 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4886 type=41 } name="Corp 1 Armata" leader= { id=4341 type=37 } previous=3579 movement_progress=0.100 location=3646 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4865 type=41 } name="Corp 1 Armata HQ" type="hq_brigade" organisation=41.358 strength=5.495 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4875 type=41 } name="Divizia 3 Infanterie" leader= { id=4398 type=37 } previous=3847 movement_progress=0.021 location=3918 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4871 type=41 } name="1 Vanatori Regiment" type="infantry_brigade" organisation=63.039 strength=12.607 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4872 type=41 } name="4 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.607 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4873 type=41 } name="30 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.607 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4874 type=41 } name="6 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.722 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4885 type=41 } name="Divizia 11 Infanterie" leader= { id=4334 type=37 } previous=3844 movement_progress=0.014 location=3986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4881 type=41 } name="2 Dorobanti Regiment" type="infantry_brigade" organisation=62.701 strength=12.786 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.464} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4882 type=41 } name="3 Dorobanti Regiment" type="infantry_brigade" organisation=62.701 strength=12.786 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.432} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4883 type=41 } name="19 Regiment de Infanterie" type="infantry_brigade" organisation=62.701 strength=12.786 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.368} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4884 type=41 } name="11 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.021 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4892 type=41 } name="Divizia 5 Infanterie" leader= { id=4338 type=37 } previous=3986 movement_progress=0.004 location=4054 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4888 type=41 } name="8 Regiment de Infanterie" type="infantry_brigade" organisation=62.747 strength=12.792 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.336} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4889 type=41 } name="9 Regiment de Infanterie" type="infantry_brigade" organisation=62.747 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.304} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4890 type=41 } name="32 Regiment de Infanterie" type="infantry_brigade" organisation=62.747 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.192} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4891 type=41 } name="7 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.067 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4909 type=41 } name="Divizia 1 Infanterie" leader= { id=4372 type=37 } previous=3645 movement_progress=0.125 location=3579 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4905 type=41 } name="5 Vanatori Regiment" type="infantry_brigade" organisation=63.039 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.704} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4906 type=41 } name="85 Regimentul de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.656} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4907 type=41 } name="93 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.640} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4908 type=41 } name="1 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.560} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4903 type=41 } name="Corp 5 Armata" leader= { id=4354 type=37 } previous=3303 movement_progress=0.000 location=3169 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4887 type=41 } name="Corp 5 Armata HQ" type="hq_brigade" organisation=41.358 strength=5.499 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=2813 type=4713 } name="Divizie 6 Cavalerie" leader= { id=4307 type=37 } previous=3170 movement_progress=0.016 location=3104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2816 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=63.039 strength=12.880 highest=14.000 experience=3.498 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2818 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=3.485 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4854 type=41 } name="Divizia 6 Cavalerie" leader= { id=4339 type=37 } previous=3237 movement_progress=0.024 location=3170 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4852 type=41 } name="6 Cavalerie Brigada" type="cavalry_brigade" organisation=63.039 strength=33.378 highest=33.378 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4853 type=41 } name="9 Cavalerie Brigada" type="cavalry_brigade" organisation=63.039 strength=33.378 highest=33.378 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.976} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=4920 type=41 } name="Corp 7 Armata" leader= { id=4367 type=37 } previous=3374 movement_progress=0.000 location=3240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4904 type=41 } name="Corp 7 Armata HQ" type="hq_brigade" organisation=41.358 strength=5.498 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4790 type=41 } name="Divizia 10 Infanterie" leader= { id=4300 type=37 } previous=3171 movement_progress=0.031 location=3104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4786 type=41 } name="23 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=34.975 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4787 type=41 } name="33 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=34.980 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4788 type=41 } name="38 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=34.980 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4789 type=41 } name="3 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=9.996 highest=10.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.883} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12276 type=4713 } name="Divizie 5 Infanterie" leader= { id=4369 type=37 } previous=3171 movement_progress=0.086 location=3105 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12279 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=63.039 strength=12.738 highest=14.000 experience=3.010 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12281 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=63.039 strength=12.738 highest=14.000 experience=3.010 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12283 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=63.039 strength=12.738 highest=14.000 experience=3.010 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12285 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=41.358 strength=3.736 highest=4.000 experience=2.853 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4902 type=41 } name="Divizia 13 Infanterie" leader= { id=4311 type=37 } previous=3173 movement_progress=0.073 location=3306 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4898 type=41 } name="7 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.759 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4899 type=41 } name="22 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.759 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4900 type=41 } name="89 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.759 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={1 0.848} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4901 type=41 } name="19 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.775 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.693} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4914 type=41 } name="Divizia 18 Infanterie" leader= { id=4362 type=37 } previous=3240 movement_progress=0.117 location=3173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4910 type=41 } name="18 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.640} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4911 type=41 } name="90 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.624} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4912 type=41 } name="92 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.764 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.624} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4913 type=41 } name="35 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.442} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4830 type=41 } name="Corp 4 Armata" leader= { id=4320 type=37 } previous=3511 movement_progress=0.000 location=3305 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4809 type=41 } name="Corp 4 Armata HQ" type="hq_brigade" organisation=41.358 strength=5.500 highest=5.500 experience=5.000 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4814 type=41 } name="Divizia 7 Infanterie" leader= { id=4347 type=37 } previous=3035 movement_progress=0.028 location=3103 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4810 type=41 } name="3 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=34.980 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4811 type=41 } name="14 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=34.980 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4812 type=41 } name="16 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=34.980 highest=35.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4813 type=41 } name="4 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=9.996 highest=10.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.637} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4829 type=41 } name="Divizia 1 Blindate" leader= { id=4335 type=37 } previous=3104 movement_progress=0.041 location=3037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4825 type=41 } name="1 Tank Regimentul" type="light_armor_brigade" organisation=24.014 strength=29.988 highest=30.000 experience=5.000 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={1 0.000} lighttank_armour={2 0.000} lighttank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=4827 type=41 } name="3 Vanatori Regiment" type="motorized_brigade" organisation=54.700 strength=29.996 highest=30.000 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4828 type=41 } name="4 Vanatori Regiment" type="motorized_brigade" organisation=54.700 strength=29.976 highest=30.000 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4826 type=41 } name="2 Tank Regimentul" type="super_heavy_armor_brigade" organisation=37.356 strength=9.996 highest=10.000 experience=5.000 is_reserve=yes super_heavy_tank_gun={0 0.000} super_heavy_tank_engine={0 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=4919 type=41 } name="Divizia 19 Infanterie" leader= { id=4323 type=37 } previous=3511 movement_progress=0.095 location=3445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4915 type=41 } name="94 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.567 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={1 0.768} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4916 type=41 } name="95 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.567 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={1 0.736} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4917 type=41 } name="96 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.567 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.736} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4918 type=41 } name="37 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.713 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.618} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4824 type=41 } name="Divizia 14 Infanterie" leader= { id=4359 type=37 } previous=3240 movement_progress=0.048 location=3173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4820 type=41 } name="6 Vanatori Regiment" type="infantry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4821 type=41 } name="13 Dorobanti Regiment" type="infantry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4822 type=41 } name="39 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4823 type=41 } name="24 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=16105 type=4713 } name="5th Army" leader= { id=4375 type=37 } movement_progress=0.000 location=3037 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16106 type=4713 } name="10th HQ Brigade" home=3037 type="hq_brigade" organisation=41.358 strength=5.488 highest=5.500 experience=3.054 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=13594 type=4713 } name="3rd Corps" leader= { id=4373 type=37 } previous=3303 movement_progress=0.000 location=3237 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13595 type=4713 } name="8th HQ Brigade" home=3917 type="hq_brigade" organisation=41.358 strength=5.500 highest=5.500 experience=3.057 builder="ROM" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4837 type=41 } name="Div. 2 Infanterie Alpinisti" leader= { id=4321 type=37 } previous=3238 movement_progress=0.028 location=3170 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4835 type=41 } name="4 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.371 strength=20.295 highest=20.295 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.410} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4836 type=41 } name="5 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.371 strength=19.895 highest=19.895 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.410} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4870 type=41 } name="Divizia 2 Infanterie" leader= { id=4391 type=37 } previous=3035 movement_progress=0.028 location=3103 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4866 type=41 } name="3 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4867 type=41 } name="26 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4868 type=41 } name="31 Regiment de Infanterie" type="infantry_brigade" organisation=63.039 strength=12.784 highest=14.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4869 type=41 } name="9 Regiment de Artilerie" type="horse_towed_support_brigade" organisation=41.358 strength=3.776 highest=4.000 experience=5.000 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4840 type=41 } name="Div. 3 Infanterie Alpinisti" leader= { id=4371 type=37 } previous=3171 movement_progress=0.176 location=3104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4838 type=41 } name="3 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.371 strength=11.098 highest=12.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.390} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4839 type=41 } name="6 Regimentul de Munte" type="bergsjaeger_brigade" organisation=61.371 strength=11.098 highest=12.000 experience=5.000 is_reserve=yes builder="ROM" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.390} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=20153 type=4713 } name="4th Corps" leader= { id=4315 type=37 } previous=3237 movement_progress=0.035 location=3169 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20154 type=4713 } name="11th HQ Brigade" home=3037 type="hq_brigade" organisation=41.358 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.273} } division= { id= { id=4999 type=4713 } name="Divizie 1 Infanterie" leader= { id=4361 type=37 } previous=3170 movement_progress=0.024 location=3103 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5002 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=63.039 strength=12.874 highest=14.000 experience=3.486 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5004 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=63.039 strength=12.874 highest=14.000 experience=3.483 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5006 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=63.039 strength=12.876 highest=14.000 experience=3.483 is_reserve=yes builder="ROM" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.624} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5008 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=41.358 strength=3.776 highest=4.000 experience=2.854 is_reserve=yes builder="ROM" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=91.096 their_power=24.719 embark=0 debark=0 ops_area= { 3579 3445 3375 3173 3306 3105 3037 3104 3170 3103 3580 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 } } } GER= { value=108 threat=154.537 last_send_diplomat="1941.4.19.6" } ENG= { value=75 threat=0.078 } SOV= { value=29 threat=38.919 last_send_diplomat="1941.6.2.6" } USA= { value=75 threat=0.010 last_send_diplomat="1937.9.18.6" } JAP= { value=35 threat=1.525 } ITA= { value=75 threat=14.429 } NOR= { value=110 threat=0.000 } SWE= { value=85 threat=0.503 } BEL= { value=120 threat=0.000 } HOL= { value=115 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=110 threat=0.000 } VIC= { value=30 threat=0.000 } HUN= { value=-144 threat=0.292 last_send_diplomat="1940.9.17.19" } ROM= { value=110 threat=0.000 } SLO= { value=25 threat=1.454 } SCH= { value=75 threat=0.000 last_send_diplomat="1940.7.24.6" } POR= { value=50 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=27 threat=0.069 last_send_diplomat="1937.4.12.6" } GRE= { value=90 threat=0.000 } YUG= { value=107 threat=0.002 last_send_diplomat="1941.5.21.6" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.010 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=80 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=85 threat=0.002 last_send_diplomat="1941.6.4.6" } CHI= { value=100 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=100 threat=0.103 } MEN= { value=25 threat=0.136 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=100 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=10 threat=0.005 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.026 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 last_send_diplomat="1940.7.27.6" } GUA= { value=80 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={22002 22003 22004 22005 22006 22008 22009 22010 22038 22053 22085 22132 95810 95811 95812 95813 95814 95815 95816 95817 95818 95819 22041 22042 22054 22055 22070 22084 22086 22087 22088 22100 22113 22124 22135 22136 22145 22147 22155 22034 22043 22044 22045 22071 22101 22102 22115 22117 22125 22126 22007 22047 22074 22075 22077 22092 22093 22104 22118 22139 22158 22106 22119 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=140 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=3917 value=220 } defend_prov= { id=3919 value=20 } threat= { id="SOV" value=400 } threat= { id="YUG" value=43 } threat= { id="HUN" value=31 } threat= { id="BUL" value=23 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=310 } antagonize= { id="SOV" value=241 } antagonize= { id="GRE" value=183 } antagonize= { id="TAN" value=75 } antagonize= { id="JOR" value=75 } antagonize= { id="PAL" value=75 } befriend= { id="GER" value=400 } befriend= { id="ITA" value=301 } befriend= { id="JAP" value=277 } befriend= { id="TUR" value=66 } befriend= { id="HUN" value=44 } befriend= { id="AFG" value=41 } befriend= { id="BUL" value=30 } befriend= { id="YUG" value=27 } befriend= { id="PER" value=27 } befriend= { id="VIC" value=19 } befriend= { id="POR" value=19 } befriend= { id="SPA" value=19 } befriend= { id="SAU" value=19 } befriend= { id="CGX" value=19 } protect= { id="HUN" value=25 } protect= { id="BUL" value=25 } rival= { id="TUR" value=305 } rival= { id="GRE" value=205 } rival= { id="YUG" value=159 } rival= { id="HUN" value=103 } vassal= { id="BUL" value=400 } vassal= { id="HUN" value=267 } area_theatre= { id= { id=198 type=45 } front= { provinces= { 3579 3445 3375 3173 3306 3105 3037 3104 3170 3103 } local_enemy="SOV" front=no sea=no } front= { provinces= { 3035 3102 3034 3167 3234 3573 3101 } local_enemy="HUN" front=no sea=no } front= { provinces= { 3505 3706 3639 3572 3774 3843 3775 3844 3986 } local_enemy="YUG" front=no sea=no } front= { provinces= { 4054 4120 4055 3988 3847 3918 3919 } local_enemy="BUL" front=no sea=no } front= { provinces= { 3580 } local_enemy="SOV" front=no sea=no } provinces= { 3235 3168 3441 3236 3169 3303 3237 3304 3238 3171 3239 3444 3373 3442 3372 3302 3576 3508 3440 3370 3301 3369 3506 3438 3640 3574 3507 3439 3641 3707 3708 3642 3575 3509 3510 3443 3374 3240 3305 3511 3578 3644 3643 3577 3709 3777 3710 3778 3711 3645 3712 3646 3848 3779 3916 3845 3776 3915 3987 3846 3917 3371 3713 3780 } unit= { id=4863 type=41 } country="ROM" hot=no } } mobilize=yes alignment= { position= { x=200.000 y=200.000 } } dissent=0.000 national_unity=83.625 escorts=0 convoys=16 convoy= { id= { id=42236 type=42 } start=3580 end=5945 escorts=0 convoys=2 path= { 3580 10594 10595 11382 10592 10591 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 12095 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12009 12010 5945 } last_attack="1.1.1.0" start_date="1941.5.17.8" daily= { money=0.576 rare_materials=4.388 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42435 type=42 } start=3580 end=5945 escorts=0 convoys=2 path= { 3580 10594 10595 11382 10592 10591 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 12095 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12009 12010 5945 } 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foreign_minister=31003 armament_minister=31042 minister_of_security=31015 minister_of_intelligence=31056 chief_of_staff=31008 chief_of_army=31007 chief_of_navy=31066 chief_of_air=31069 civil_law=legalistic_restrictions press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.11.2.0" } modifier= { modifier="party_rally" date="1941.10.11.0" } modifier= { modifier="metal_heavy_amortization" date="1.4.3.0" } manpower=71.432 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 70000= { rank=4 skill=2 current_experience=2060.31216 gainable_trait= { duration=0 current=-1 } } 70001= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 70002= { rank=4 current_experience=2399.97629 gainable_trait= { duration=0 current=-1 } } 70003= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 70004= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 70006= { rank=2 skill=2 current_experience=3776.60083 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 70007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 70010= { rank=2 skill=3 current_experience=4436.13376 gainable_trait= { duration=0 current=-1 } } 70012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 70014= { rank=1 skill=2 current_experience=2781.63940 gainable_trait= { defensive_doctrine=11.500 offensive_doctrine=7.300 engineer=3.300 panzer_leader=8.300 school_of_psychology_trait=2.300 allround_defence_trait=0.700 school_of_entrenchment_trait=6.300 duration=0 current=17 } trait= { logistics_wizard } } 70016= { rank=1 current_experience=3704.79715 gainable_trait= { defensive_doctrine=1.900 offensive_doctrine=1.600 engineer=0.300 panzer_leader=1.400 duration=0 current=18 } } 70017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 70020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 70023= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 70025= { rank=3 skill=2 current_experience=3481.08481 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 70011= { rank=1 skill=2 current_experience=3774.32550 gainable_trait= { defensive_doctrine=10.600 offensive_doctrine=6.500 engineer=2.100 panzer_leader=7.700 school_of_entrenchment_trait=1.100 duration=0 current=16 } } 70019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 70024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 70009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 70013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 70018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=14122 type=41 } name="Bratislava HQ" leader= { id=70002 type=37 } movement_progress=0.000 location=2829 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14123 type=41 } name="1st HQ Brigade" home=2829 type="hq_brigade" organisation=33.871 strength=6.000 highest=6.000 experience=3.390 builder="SLO" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=461 type=4713 } name="5. divize" previous=3028 movement_progress=0.000 location=3027 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=464 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=15.796 highest=17.500 experience=4.002 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.967} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=466 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=15.796 highest=17.500 experience=4.002 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.100} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=468 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=0.000 strength=4.574 highest=5.000 experience=3.500 is_reserve=yes builder="SLO" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } armygroup= { id= { id=15861 type=4713 } name="1st Army Group" leader= { id=70000 type=37 } previous=2698 movement_progress=0.000 location=2764 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15862 type=4713 } name="3rd HQ Brigade" home=2761 type="hq_brigade" organisation=33.871 strength=6.000 highest=6.000 experience=3.310 builder="SLO" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=4372 type=41 } name="II Armáda" leader= { id=70025 type=37 } previous=2893 movement_progress=4.900 path= { 2763 2828 2764 2829 } location=2827 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4359 type=41 } name="II Armáda HQ" type="hq_brigade" organisation=36.129 strength=6.000 highest=6.000 experience=5.000 builder="CZE" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4420 type=41 } name="V Druh Vojenského Utvaru" leader= { id=70006 type=37 } previous=3083 movement_progress=0.200 path= { 3017 2752 2687 2817 2753 2818 2885 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=3084 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4409 type=41 } name="V Druh Vojenského Utvaru HQ" type="hq_brigade" organisation=35.560 strength=5.997 highest=6.000 experience=5.000 builder="CZE" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=14114 type=41 } name="1. Pesi divize" leader= { id=70007 type=37 } previous=3089 movement_progress=0.200 path= { 3090 3091 2956 3024 2890 2891 2958 3027 } location=3022 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14115 type=41 } name="1st Inf Brigade" home=2895 type="infantry_brigade" organisation=64.527 strength=34.982 highest=35.000 experience=1.059 builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14116 type=41 } name="2nd Inf Brigade" home=2895 type="infantry_brigade" organisation=64.527 strength=34.982 highest=35.000 experience=1.059 builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14117 type=41 } name="3rd Inf Brigade" home=2895 type="infantry_brigade" organisation=64.527 strength=34.982 highest=35.000 experience=1.059 builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11294 type=4713 } name="7. Panzer-Division" leader= { id=745 type=37 } previous=3021 movement_progress=0.492 path= { 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=2885 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11297 type=4713 } name="11th Arm Brigade" home=0 type="armor_brigade" organisation=47.060 strength=29.991 highest=30.000 experience=22.016 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=11299 type=4713 } name="12th Arm Brigade" home=0 type="armor_brigade" organisation=47.060 strength=29.991 highest=30.000 experience=22.068 is_reserve=yes builder="GER" tank_gun={3 0.000} tank_engine={2 0.000} tank_armour={2 0.534} tank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} schwerpunkt_1937={2 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1940={0 0.000} combined_arms_1943={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=11301 type=4713 } name="27th Mot Brigade" home=0 type="motorized_brigade" organisation=95.225 strength=29.991 highest=30.000 experience=22.127 is_reserve=yes builder="GER" truck_engine={4 0.000} security_training={1 0.000} infantry_training={4 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.600} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={3 0.852} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={2 0.000} engineer_assault_equipment={1 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11303 type=4713 } name="7th Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=135.300 strength=9.995 highest=10.000 experience=22.128 is_reserve=yes builder="GER" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={4 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={5 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="GER" expeditionary_date="1948.1.1.0" } division= { id= { id=14118 type=41 } name="2. Pesi divize" leader= { id=70016 type=37 } previous=3015 movement_progress=0.900 path= { 3084 3017 2752 2687 2817 2753 2818 2885 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=3083 attack_delay=60.624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14119 type=41 } name="4th Inf Brigade" home=3027 type="infantry_brigade" organisation=65.197 strength=34.982 highest=35.000 experience=3.607 builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14120 type=41 } name="5th Inf Brigade" home=3027 type="infantry_brigade" organisation=65.197 strength=34.982 highest=35.000 experience=3.569 builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14121 type=41 } name="6th Inf Brigade" home=3027 type="infantry_brigade" organisation=65.197 strength=34.982 highest=35.000 experience=3.537 builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=3027 stance=1 start_date="1941.6.9.23" death_date="1941.6.9.23" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.23" end_date="1941.6.9.23" } division= { id= { id=4364 type=41 } name="8. Divize" leader= { id=70011 type=37 } previous=3084 movement_progress=0.192 path= { 2752 2687 2817 2753 2818 2885 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=3017 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4360 type=41 } name="58. Pìchotní Brigáda" type="infantry_brigade" organisation=65.197 strength=34.982 highest=35.000 experience=6.825 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4361 type=41 } name="65. Pìchotní Brigáda" type="infantry_brigade" organisation=65.197 strength=34.982 highest=35.000 experience=6.822 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4362 type=41 } name="90. Pìchotní Brigáda" type="infantry_brigade" organisation=65.197 strength=34.982 highest=35.000 experience=6.823 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4363 type=41 } name="8. Dìlostøelecké Brigády" type="horse_towed_support_brigade" organisation=46.850 strength=9.990 highest=10.000 experience=6.787 is_reserve=yes builder="SLO" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=15858 type=4713 } name="1st Corps" leader= { id=70010 type=37 } previous=2819 movement_progress=0.200 path= { 2820 2887 2821 2757 2822 3024 3025 2957 3026 2958 3027 } location=2755 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15859 type=4713 } name="2nd HQ Brigade" home=2895 type="hq_brigade" organisation=36.129 strength=6.000 highest=6.000 experience=3.310 builder="SLO" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4305 type=41 } name="16. Divize" leader= { id=70013 type=37 } previous=2818 movement_progress=0.200 path= { 2818 2885 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=2753 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4301 type=41 } name="1. Horské Pìší Brigády" type="bergsjaeger_brigade" organisation=65.766 strength=34.964 highest=35.000 experience=6.966 is_reserve=yes builder="SLO" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4302 type=41 } name="2. Horské Pìší Brigády" type="bergsjaeger_brigade" organisation=65.766 strength=34.964 highest=35.000 experience=6.969 is_reserve=yes builder="SLO" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4303 type=41 } name="41. Pìchotní Brigáda" type="infantry_brigade" organisation=65.766 strength=34.967 highest=35.000 experience=6.969 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4304 type=41 } name="16. Dìlostøelecké Brigády" type="horse_towed_support_brigade" organisation=47.420 strength=9.995 highest=10.000 experience=6.906 is_reserve=yes builder="SLO" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4310 type=41 } name="22. Divize" previous=2882 movement_progress=0.200 path= { 2687 2817 2753 2818 2885 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=2752 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4308 type=41 } name="7. Horské Pìší Brigády" type="bergsjaeger_brigade" organisation=65.669 strength=34.973 highest=35.000 experience=6.095 is_reserve=yes builder="SLO" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.840} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4306 type=41 } name="66. Pìchotní Brigáda" type="infantry_brigade" organisation=65.669 strength=34.988 highest=35.000 experience=6.115 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4307 type=41 } name="87. Pìchotní Brigáda" type="infantry_brigade" organisation=65.669 strength=34.973 highest=35.000 experience=6.115 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4309 type=41 } name="204. Dìlostøelecké Brigády" type="horse_towed_support_brigade" organisation=47.322 strength=9.995 highest=10.000 experience=5.994 is_reserve=yes builder="SLO" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4344 type=41 } name="5. Divize" leader= { id=70014 type=37 } previous=3017 movement_progress=0.195 path= { 3017 2752 2687 2817 2753 2818 2885 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=3084 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4340 type=41 } name="51. Pìchotní Brigáda" type="infantry_brigade" organisation=65.140 strength=34.985 highest=35.000 experience=7.865 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4341 type=41 } name="61. Pìchotní Brigáda" type="infantry_brigade" organisation=65.140 strength=34.991 highest=35.000 experience=7.903 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4342 type=41 } name="79. Pìchotní Brigáda" type="infantry_brigade" organisation=65.140 strength=34.994 highest=35.000 experience=7.900 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4343 type=41 } name="5. Dìlostøelecké Brigády" type="horse_towed_support_brigade" organisation=46.794 strength=9.994 highest=10.000 experience=7.906 is_reserve=yes builder="SLO" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4291 type=41 } name="1. Rychlé Divize" leader= { id=70009 type=37 } previous=2818 movement_progress=0.364 path= { 3021 2952 3089 3022 3090 3091 2956 3024 2890 2891 2958 3027 } location=2885 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4287 type=41 } name="1 Tanková Brigáda" type="light_armor_brigade" organisation=21.451 strength=29.985 highest=30.000 experience=8.290 is_reserve=yes builder="CZE" lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=4288 type=41 } name="1. Jízdní Brigáda" type="cavalry_brigade" organisation=72.823 strength=39.980 highest=40.000 experience=8.314 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4289 type=41 } name="5. Jízdní Brigáda" type="cavalry_brigade" organisation=72.823 strength=39.980 highest=40.000 experience=8.317 is_reserve=yes builder="SLO" security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4290 type=41 } name="84. Dìlostøelecké Brigáda" type="truck_towed_support_brigade" organisation=81.291 strength=9.995 highest=10.000 experience=7.876 is_reserve=yes builder="SLO" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=17706 type=4713 } name="2nd Corps" leader= { id=70001 type=37 } movement_progress=0.000 location=2765 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17707 type=4713 } name="4th HQ Brigade" home=2765 type="hq_brigade" organisation=36.129 strength=6.000 highest=6.000 experience=3.207 builder="SLO" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } } } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=60.590 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=200 threat=6.304 last_send_diplomat="1940.11.17.6" } ENG= { value=-1 threat=0.010 last_war="1940.10.26.17" } SOV= { value=-10 threat=14.562 } USA= { value=0 threat=0.010 } JAP= { value=75 threat=2.107 } ITA= { value=25 threat=0.015 } NOR= { value=24 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=24 threat=0.000 } HOL= { value=24 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=24 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=35 threat=0.010 } ROM= { value=25 threat=0.000 } SLO= { value=25 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=-200 threat=0.000 last_war="1940.10.26.17" } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=-1 threat=0.000 last_war="1940.10.26.17" } LEB= { value=-1 threat=0.739 last_war="1940.6.15.16" } OMN= { value=-1 threat=0.000 last_war="1940.10.26.17" } PAL= { value=-1 threat=0.000 last_war="1940.10.26.17" } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=-1 threat=0.000 last_war="1940.10.2.3" } TUR= { value=0 threat=0.000 } YEM= { value=-1 threat=0.000 last_war="1940.10.26.17" } BHU= { value=-1 threat=0.000 last_war="1940.10.26.17" } IND= { value=-1 threat=0.000 last_war="1940.10.26.17" } NEP= { value=-1 threat=0.000 last_war="1940.10.26.17" } CGX= { value=0 threat=0.002 } CHI= { value=25 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=25 threat=0.103 } MEN= { value=25 threat=0.297 } MON= { value=-10 threat=0.000 } SIK= { value=-10 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=23 threat=0.000 last_war="1940.10.2.3" } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=-1 threat=0.000 last_war="1940.10.26.17" } LIB= { value=0 threat=0.000 } SAF= { value=-200 threat=0.000 last_war="1940.10.26.17" } AST= { value=-1 threat=0.000 last_war="1940.10.26.17" } NZL= { value=-1 threat=0.000 last_war="1940.10.26.17" } CAN= { value=-200 threat=0.016 last_war="1940.10.26.17" } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=-10 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=-1 threat=0.000 last_war="1940.10.26.17" } MLY= { value=-1 threat=0.000 last_war="1940.10.26.17" } GOD= { value=0 threat=0.000 } ministers={31001 31002 31003 31004 31005 31006 31007 31008 31009 31010 31011 31012 31013 31014 31015 31016 31017 31021 31022 31023 31024 31025 31026 31027 31028 31030 95880 95881 95882 95883 95884 95885 95886 95887 95888 31042 31048 31066 31069 31055 31050 31056 31051 31057 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=20 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } defend_prov= { id=3027 value=220 } threat= { id="HUN" value=400 } threat= { id="YUG" value=43 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=310 } antagonize= { id="SOV" value=221 } antagonize= { id="GRE" value=179 } antagonize= { id="TAN" value=79 } antagonize= { id="BHU" value=74 } antagonize= { id="NEP" value=73 } befriend= { id="ROM" value=400 } befriend= { id="SOV" value=367 } befriend= { id="YUG" value=226 } befriend= { id="ITA" value=224 } befriend= { id="JAP" value=183 } befriend= { id="AFG" value=28 } befriend= { id="BUL" value=19 } rival= { id="HUN" value=62 } area_theatre= { id= { id=1211 type=45 } front= { provinces= { 3027 2959 2893 2827 2763 2698 2764 2765 } local_enemy="GER" front=no sea=no } front= { provinces= { 3028 2960 3029 2961 2895 2896 2830 2767 } local_enemy="HUN" front=no sea=no } front= { provinces= { 2766 } local_enemy="GER" front=no sea=no } provinces= { 2828 2829 2894 } unit= { id=14122 type=41 } country="SLO" hot=no } } mobilize=yes alignment= { position= { x=200.000 y=200.000 } } dissent=0.000 national_unity=68.118 escorts=0 convoys=2 spies=0.922 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 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destroyer_engine={0 0.00000 0.000} submarine_engine={0 0.00000 0.000} capital_ship_armor={0 0.00000 0.000} deck_armor={0 0.00000 0.000} cruiser_armor={0 0.00000 0.000} surface_detection_system={0 0.00000 0.000} smallwarship_asw={0 0.00000 0.000} submarine_sonar={0 0.00000 0.000} submarine_airwarningequipment={0 0.00000 0.000} cag_air_focus={0 0.00000 0.000} cag_land_focus={0 0.00000 0.000} cag_naval_focus={0 0.00000 0.000} fast_battleship={0 0.00000 0.000} coastal_battleship={0 0.00000 0.000} modern_submarine={0 0.00000 0.000} great_war_experience={1 0.00000 0.000} grand_battle_plan_1930={1 0.00000 0.000} grand_battle_plan_1937={1 0.00000 0.000} grand_battle_plan_1940={0 0.32343 0.000} grand_battle_plan_1943={0 0.00000 0.000} grand_battle_plan_1946={0 0.00000 0.000} superior_firepower_1930={0 0.00000 0.000} superior_firepower_1937={0 0.00000 0.000} superior_firepower_1940={0 0.00000 0.000} superior_firepower_1943={0 0.00000 0.000} superior_firepower_1946={0 0.00000 0.000} fifth_brigade={0 0.00000 0.000} blitzkrieg_1930={0 0.00000 0.000} blitzkrieg_1937={0 0.00000 0.000} blitzkrieg_1940={0 0.00000 0.000} blitzkrieg_1943={0 0.00000 0.000} blitzkrieg_1946={0 0.00000 0.000} human_wave_1930={0 0.00000 0.000} human_wave_1937={0 0.00000 0.000} human_wave_1940={0 0.00000 0.000} human_wave_1943={0 0.00000 0.000} human_wave_1946={0 0.00000 0.000} mechanized_wave_1942={0 0.00000 0.000} mechanized_wave_1945={0 0.00000 0.000} strategic_rocket_development={0 0.00000 0.000} flyingbomb_development={0 0.00000 0.000} flyingrocket_development={0 0.00000 0.000} strategicrocket_engine={0 0.00000 0.000} strategicrocket_warhead={0 0.00000 0.000} strategicrocket_structure={0 0.00000 0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={4 0.00015 0.000} industral_production={5 0.00098 0.000} industral_efficiency={5 0.00247 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={5 0.00024 0.000} heavy_aa_guns={2 0.00275 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.32773 1.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={0 0.14917 1.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={3 0.00000 0.000} raremetal_refinning_techniques={3 0.00000 0.000} coal_processing_technologies={3 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={3 0.00403 0.000} supply_organisation={3 0.00314 0.000} civil_defence={2 0.00082 0.000} smallarms_technology={6 0.00388 0.000} militia_smallarms={5 0.00000 0.000} support_weapon_technology={5 0.72913 1.000} militia_support_weapons={5 0.00000 0.000} light_artillery_technology={5 0.80487 1.000} light_anti_tank_technology={3 0.00156 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=3.095 artillery_theory=2.457 mobile_theory=1.827 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=2.288 chemical_engineering=2.288 electornicegineering_theory=1.711 submarine_engineering=0.000 aeronautic_engineering=2.457 spearhead_theory=0.000 superior_firepower_theory=1.514 grand_battleplan_theory=3.785 human_wave_theory=0.901 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=2.443 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=2.518 artillery_practical=3.167 mobile_practical=0.609 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.552 electornicegineering_practical=1.127 construction_practical=2.856 single_engine_aircraft_practical=4.272 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.620 naval_doctrine_practical=0.000 air_doctrine_practical=0.263 port_capacity=0.000 research=fighter_groundcrew_training research=light_artillery_technology research=support_weapon_technology research=radio research=mechnical_computing_machine research=artillery research=artillery_training research=first_aid last_election="1939.10.20.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=9.649 spiescaught=0 distribution= { 0.00000 0.08301 0.45303 0.21817 0.00314 0.24261 } leadership= { 0.00000 0.04999 0.00000 0.95001 } organization= { data= { 0.000 3.354 5.372 2.236 17.654 15.118 14.454 40.252 0.000 0.000 1.700 } } popularity= { data= { 20.652 6.600 12.300 0.400 10.100 14.400 5.700 25.200 10.000 6.300 8.500 } } neutrality=100.000 officers=14034.870 government=social_democracy head_of_state=95922 head_of_government=95922 foreign_minister=17056 armament_minister=17072 minister_of_security=17087 minister_of_intelligence=17016 chief_of_staff=17101 chief_of_army=17105 chief_of_navy=17106 chief_of_air=17010 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_democrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=5.341 nukes=0.000 building_construction= { id= { id=21596 type=4713 } size=1 cost=5.945 duration=433.000 progress=358.546 status=1.000 location=3422 country="SCH" building=10 } building_construction= { id= { id=60457 type=4713 } size=1 cost=2.378 duration=214.000 progress=41.813 status=1.000 location=3422 country="SCH" building=1 } building_construction= { id= { id=63290 type=4713 } size=1 cost=3.474 duration=69.000 progress=15.868 status=0.823 location=3554 country="SCH" building=5 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 129001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129004= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 129008= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait offensive_doctrine } } 129009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129014= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 129020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 129024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 129026= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129029= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 129030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 129032= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 129036= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 129038= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129042= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 129045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 129047= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129006= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129000= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129010= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 129040= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 129016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 129028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 129031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 129034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129039= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 129015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 129025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 129002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 129007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 129023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 129041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5058 type=41 } name="Schweizer Oberkommando des Heeres" leader= { id=129010 type=37 } previous=3422 movement_progress=0.000 location=3489 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4922 type=41 } name="Bern HQ" type="hq_brigade" organisation=39.000 strength=5.500 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } air= { id= { id=5057 type=41 } name="Heeren Luftwaffe Abteilung 1" base=3422 leader= { id=129042 type=37 } movement_progress=0.000 location=3422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5056 type=41 } name="Sturzkampfgeschwader 1" type="cas" organisation=52.000 strength=100.000 highest=100.000 experience=5.000 builder="SCH" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.010} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=5000 type=41 } name="1. Grenzsoldat-Division" leader= { id=129027 type=37 } previous=3422 movement_progress=0.035 location=3283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4998 type=41 } name="Grenzsoldaten-Regiment 41" type="garrison_brigade" organisation=50.374 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4999 type=41 } name="Grenzsoldaten-Regiment 42" type="garrison_brigade" organisation=50.374 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5004 type=41 } name="2. Grenzsoldat-Division" leader= { id=129028 type=37 } previous=3489 movement_progress=0.000 location=3422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5001 type=41 } name="Grenzsoldaten-Regiment 43" type="garrison_brigade" organisation=50.374 strength=17.497 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5002 type=41 } name="Grenzsoldaten-Regiment 44" type="garrison_brigade" organisation=50.374 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5003 type=41 } name="Grenzsoldaten-Regiment 45" type="garrison_brigade" organisation=50.374 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5012 type=41 } name="Genf-Division" leader= { id=129003 type=37 } previous=3352 movement_progress=0.000 location=3283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5010 type=41 } name="Territorial-Infanterie-Regiment 71" type="garrison_brigade" organisation=50.374 strength=17.499 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5011 type=41 } name="Territorial-Infanterie-Regiment 86" type="garrison_brigade" organisation=50.374 strength=17.499 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5018 type=41 } name="4. Grenzsoldat-Division" leader= { id=129016 type=37 } previous=3219 movement_progress=0.031 location=3285 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5015 type=41 } name="Grenzsoldaten-Regiment 47" type="garrison_brigade" organisation=50.374 strength=17.499 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5016 type=41 } name="Grenzsoldaten-Regiment 48" type="garrison_brigade" organisation=50.374 strength=17.500 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5017 type=41 } name="Grenzsoldaten-Regiment 49" type="garrison_brigade" organisation=50.374 strength=17.500 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5030 type=41 } name="Basel-Division" leader= { id=129031 type=37 } previous=3422 movement_progress=0.004 location=3352 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5028 type=41 } name="Territorial-Infanterie-Regiment 73" type="garrison_brigade" organisation=50.374 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5029 type=41 } name="Territorial-Infanterie-Regiment 87" type="garrison_brigade" organisation=50.374 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5036 type=41 } name="6. Grenzsoldat-Division" leader= { id=129034 type=37 } previous=3353 movement_progress=0.020 location=3283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5033 type=41 } name="Grenzsoldaten-Regiment 52" type="garrison_brigade" organisation=50.374 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5034 type=41 } name="Grenzsoldaten-Regiment 53" type="garrison_brigade" organisation=50.374 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5035 type=41 } name="Grenzsoldaten-Regiment 54" type="garrison_brigade" organisation=50.374 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5041 type=41 } name="7. Grenzsoldat-Division" leader= { id=129025 type=37 } previous=3283 movement_progress=0.003 location=3422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5037 type=41 } name="Grenzsoldaten-Regiment 55" type="garrison_brigade" organisation=50.374 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5038 type=41 } name="Grenzsoldaten-Regiment 56" type="garrison_brigade" organisation=50.374 strength=17.484 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5039 type=41 } name="Territorial-Infanterie-Regiment 57" type="garrison_brigade" organisation=50.374 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5040 type=41 } name="Artillerie-Regiment 14" type="truck_towed_support_brigade" organisation=35.750 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5045 type=41 } name="8. Grenzsoldat-Division" leader= { id=129015 type=37 } previous=3355 movement_progress=0.009 location=3285 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5042 type=41 } name="Grenzsoldaten-Regiment 58" type="garrison_brigade" organisation=50.374 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5043 type=41 } name="Grenzsoldaten-Regiment 59" type="garrison_brigade" organisation=50.374 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.650} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5044 type=41 } name="Artillerie-Regiment 25" type="truck_towed_support_brigade" organisation=35.750 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } armygroup= { id= { id=2820 type=4713 } name="1st Army Group" leader= { id=129000 type=37 } movement_progress=0.000 location=3555 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2821 type=4713 } name="3rd HQ Brigade" home=3555 type="hq_brigade" organisation=39.000 strength=5.500 highest=5.500 experience=3.549 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=1552 type=4713 } name="1st Army" leader= { id=129008 type=37 } movement_progress=0.000 location=3555 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1553 type=4713 } name="1st HQ Brigade" home=3555 type="hq_brigade" organisation=41.600 strength=5.495 highest=5.500 experience=3.457 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4946 type=41 } name="I Armeekorps" leader= { id=129004 type=37 } previous=3354 movement_progress=0.017 location=3355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4923 type=41 } name="I Armeekorps HQ" type="hq_brigade" organisation=41.600 strength=5.498 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4933 type=41 } name="2. Infanterie-Division" leader= { id=129020 type=37 } previous=3425 movement_progress=0.007 location=3426 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4929 type=41 } name="Infanterie-Regiment 1" type="infantry_brigade" organisation=34.612 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.400} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4930 type=41 } name="Infanterie-Regiment 8" type="infantry_brigade" organisation=34.612 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.400} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4931 type=41 } name="Infanterie-Regiment 13" type="infantry_brigade" organisation=34.612 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.400} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4932 type=41 } name="Artillerie-Regiment 2" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4938 type=41 } name="3. Gebirgsjäger-Division" leader= { id=129001 type=37 } previous=3623 movement_progress=0.169 location=3690 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4934 type=41 } name="Gebirgsjäger-Regiment 14" type="bergsjaeger_brigade" organisation=37.862 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.250} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4935 type=41 } name="Gebirgsjäger-Regiment 15" type="bergsjaeger_brigade" organisation=37.862 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.250} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4936 type=41 } name="Gebirgsjäger-Regiment 16" type="bergsjaeger_brigade" organisation=37.862 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4937 type=41 } name="Artillerie-Regiment 3" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4945 type=41 } name="1. Leichte-Kavallerie-Division" leader= { id=129009 type=37 } previous=3355 movement_progress=0.000 location=3425 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4943 type=41 } name="Leichte-Kavallerie-Regiment 1" type="cavalry_brigade" organisation=38.674 strength=19.984 highest=20.000 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4944 type=41 } name="Leichte-Kavallerie-Regiment 2" type="cavalry_brigade" organisation=38.674 strength=19.984 highest=20.000 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4952 type=41 } name="4. Infanterie-Division" leader= { id=129011 type=37 } previous=3219 movement_progress=0.000 location=3151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4948 type=41 } name="Infanterie-Regiment 11" type="infantry_brigade" organisation=34.612 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4949 type=41 } name="Infanterie-Regiment 21" type="infantry_brigade" organisation=34.612 strength=17.488 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4950 type=41 } name="Infanterie-Regiment 22" type="infantry_brigade" organisation=34.612 strength=17.488 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4951 type=41 } name="Artillerie-Regiment 4" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=4996 type=41 } name="III Armeekorps" leader= { id=129026 type=37 } previous=3354 movement_progress=0.011 location=3355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4972 type=41 } name="III Corpa di Armata HQ" type="hq_brigade" organisation=41.600 strength=5.499 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4983 type=41 } name="7. Infanterie-Division" leader= { id=129002 type=37 } previous=3219 movement_progress=0.003 location=3286 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4979 type=41 } name="Infanterie-Regiment 31" type="infantry_brigade" organisation=34.612 strength=17.488 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4980 type=41 } name="Infanterie-Regiment 33" type="infantry_brigade" organisation=34.612 strength=17.488 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4981 type=41 } name="Infanterie-Regiment 34" type="infantry_brigade" organisation=34.612 strength=17.489 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.384} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.192} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4982 type=41 } name="Artillerie-Regiment 7" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4988 type=41 } name="8. Gebirgsjäger-Division" leader= { id=129023 type=37 } previous=3354 movement_progress=0.001 location=3424 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4984 type=41 } name="Gebirgsjäger-Regiment 9" type="bergsjaeger_brigade" organisation=37.862 strength=17.489 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4985 type=41 } name="Gebirgsjäger-Regiment 20" type="bergsjaeger_brigade" organisation=37.862 strength=17.489 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4986 type=41 } name="Gebirgsjäger-Regiment 37" type="bergsjaeger_brigade" organisation=37.862 strength=17.491 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4987 type=41 } name="Artillerie-Regiment 8" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4992 type=41 } name="12. Gebirgsjäger-Division" leader= { id=129007 type=37 } previous=3556 movement_progress=0.030 location=3490 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4989 type=41 } name="Gebirgsjäger-Regiment 35" type="bergsjaeger_brigade" organisation=37.862 strength=17.492 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4990 type=41 } name="Gebirgsjäger-Regiment 36" type="bergsjaeger_brigade" organisation=37.862 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4991 type=41 } name="Artillerie-Regiment 14" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5009 type=41 } name="3. Grenzsoldat-Division" previous=3218 movement_progress=0.012 location=3285 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5006 type=41 } name="Grenzgebirge Infanterieregiment 67" type="bergsjaeger_brigade" organisation=37.862 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5007 type=41 } name="Grenzgebirge Infanterieregiment 68" type="bergsjaeger_brigade" organisation=37.862 strength=17.490 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.240} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.120} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5005 type=41 } name="Grenzsoldaten-Regiment 46" type="garrison_brigade" organisation=51.674 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.624} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.312} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5008 type=41 } name="Artillerie-Regiment 12" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=5013 type=41 } name="I Grenzsoldat Armeekorps" leader= { id=129029 type=37 } movement_progress=0.000 location=3555 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4997 type=41 } name="I Grenzsoldat Armeekorps HQ" type="hq_brigade" organisation=41.600 strength=5.500 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4995 type=41 } name="3. Leichte-Kavallerie-Division" previous=3555 movement_progress=0.020 location=3623 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4993 type=41 } name="Leichte-Kavallerie-Regiment 5" type="cavalry_brigade" organisation=38.674 strength=19.988 highest=20.000 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.369} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4994 type=41 } name="Leichte-Kavallerie-Regiment 6" type="cavalry_brigade" organisation=38.674 strength=20.000 highest=20.000 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4978 type=41 } name="6. Infanterie-Division" previous=3283 movement_progress=0.054 location=3217 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4973 type=41 } name="Infanterie-Regiment 25" type="infantry_brigade" organisation=34.612 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4974 type=41 } name="Infanterie-Regiment 26" type="infantry_brigade" organisation=34.612 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4975 type=41 } name="Infanterie-Regiment 27" type="infantry_brigade" organisation=34.612 strength=17.493 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4976 type=41 } name="Infanterie-Regiment 28" type="infantry_brigade" organisation=34.612 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4977 type=41 } name="Artillerie-Regiment 6" type="truck_towed_support_brigade" organisation=37.050 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=5055 type=41 } name="III Grenzsoldat Armeekorps" leader= { id=129006 type=37 } previous=3354 movement_progress=0.022 location=3355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5032 type=41 } name="III Grenzsoldat Armeekorps HQ" type="hq_brigade" organisation=41.600 strength=5.495 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5049 type=41 } name="9. Grenzsoldat-Division" previous=3283 movement_progress=0.030 location=3422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5047 type=41 } name="Grenzgebirge Infanterieregiment 63" type="bergsjaeger_brigade" organisation=37.862 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5048 type=41 } name="Grenzgebirge Infanterieregiment 64" type="bergsjaeger_brigade" organisation=37.862 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5046 type=41 } name="Grenzsoldaten-Regiment 79" type="garrison_brigade" organisation=51.674 strength=17.494 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.598} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.286} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5054 type=41 } name="12. Grenzsoldat-Division" previous=3283 movement_progress=0.000 location=3352 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5051 type=41 } name="Grenzgebirge Infanterieregiment 60" type="bergsjaeger_brigade" organisation=37.862 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5052 type=41 } name="Grenzgebirge Infanterieregiment 61" type="bergsjaeger_brigade" organisation=37.862 strength=17.495 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5053 type=41 } name="Grenzgebirge Infanterieregiment 62" type="bergsjaeger_brigade" organisation=37.862 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5050 type=41 } name="Territorial-Infanterie-Regiment 77" type="garrison_brigade" organisation=51.674 strength=17.497 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.598} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.286} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=1555 type=4713 } name="2nd Army" leader= { id=129036 type=37 } movement_progress=0.000 location=3285 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1556 type=4713 } name="2nd HQ Brigade" home=3285 type="hq_brigade" organisation=40.300 strength=5.500 highest=5.500 experience=3.542 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=4971 type=41 } name="II Armeekorps" leader= { id=129014 type=37 } movement_progress=0.000 location=3285 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4947 type=41 } name="II Armeekorps HQ" type="hq_brigade" organisation=40.300 strength=5.498 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4962 type=41 } name="9. Gebirgsjäger-Division" leader= { id=129024 type=37 } previous=3285 movement_progress=0.000 location=3218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4958 type=41 } name="Gebirgsjäger-Regiment 9" type="bergsjaeger_brigade" organisation=37.212 strength=17.497 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4959 type=41 } name="Gebirgsjäger-Regiment 12" type="bergsjaeger_brigade" organisation=37.212 strength=17.498 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4960 type=41 } name="Gebirgsjäger-Regiment 29" type="bergsjaeger_brigade" organisation=37.212 strength=17.499 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4961 type=41 } name="Artillerie-Regiment 11" type="truck_towed_support_brigade" organisation=36.400 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4967 type=41 } name="11. Gebirgsjäger-Division" leader= { id=129030 type=37 } previous=3286 movement_progress=0.015 location=3356 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4963 type=41 } name="Gebirgsjäger-Regiment 10" type="bergsjaeger_brigade" organisation=37.212 strength=17.500 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4964 type=41 } name="Gebirgsjäger-Regiment 17" type="bergsjaeger_brigade" organisation=37.212 strength=17.481 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4965 type=41 } name="Gebirgsjäger-Regiment 18" type="bergsjaeger_brigade" organisation=37.212 strength=17.481 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.110} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4966 type=41 } name="Artillerie-Regiment 13" type="truck_towed_support_brigade" organisation=36.400 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4970 type=41 } name="2. Leichte-Kavallerie-Division" previous=3488 movement_progress=0.000 location=3554 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4968 type=41 } name="Leichte-Kavallerie-Regiment 3" type="cavalry_brigade" organisation=38.024 strength=19.990 highest=20.000 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4969 type=41 } name="Leichte-Kavallerie-Regiment 4" type="cavalry_brigade" organisation=38.024 strength=19.990 highest=20.000 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.368} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.176} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4942 type=41 } name="10. Gebirgsjäger-Division" leader= { id=129005 type=37 } previous=3355 movement_progress=0.016 location=3219 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4939 type=41 } name="Gebirgsjäger-Regiment 5" type="bergsjaeger_brigade" organisation=37.212 strength=17.482 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.230} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.100} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4940 type=41 } name="Gebirgsjäger-Regiment 6" type="bergsjaeger_brigade" organisation=37.212 strength=17.482 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.220} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.040} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4941 type=41 } name="Artillerie-Regiment 10" type="truck_towed_support_brigade" organisation=36.400 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=5031 type=41 } name="II Grenzsoldat Armeekorps" leader= { id=129032 type=37 } movement_progress=0.000 location=3285 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5014 type=41 } name="II Grenzsoldat Armeekorps HQ" type="hq_brigade" organisation=40.300 strength=5.500 highest=5.500 experience=5.000 builder="SCH" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5023 type=41 } name="5. Grenzsoldat-Division" previous=3488 movement_progress=0.027 location=3352 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5021 type=41 } name="Grenzgebirge Infanterieregiment 66" type="bergsjaeger_brigade" organisation=37.212 strength=17.482 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.160} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.040} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5019 type=41 } name="Grenzsoldaten-Regiment 50" type="garrison_brigade" organisation=51.024 strength=17.482 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.598} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.104} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5020 type=41 } name="Grenzsoldaten-Regiment 51" type="garrison_brigade" organisation=51.024 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.416} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.104} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5022 type=41 } name="Artillerie-Regiment 24" type="truck_towed_support_brigade" organisation=36.400 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5027 type=41 } name="9. Grenzsoldat-Division" previous=3283 movement_progress=0.000 location=3422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5025 type=41 } name="Grenzgebirge Infanterieregiment 63" type="bergsjaeger_brigade" organisation=37.212 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.160} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.040} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5026 type=41 } name="Grenzgebirge Infanterieregiment 64" type="bergsjaeger_brigade" organisation=37.212 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.150} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5024 type=41 } name="Grenzsoldaten-Regiment 79" type="garrison_brigade" organisation=51.024 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.338} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4928 type=41 } name="1. Infanterie-Division" leader= { id=129017 type=37 } movement_progress=0.000 location=3491 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4926 type=41 } name="Gebirgsjäger-Regiment 7" type="bergsjaeger_brigade" organisation=37.212 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} special_forces_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.120} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4924 type=41 } name="Infanterie-Regiment 2" type="infantry_brigade" organisation=33.962 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.192} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4925 type=41 } name="Infanterie-Regiment 3" type="infantry_brigade" organisation=33.962 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.192} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4927 type=41 } name="Artillerie-Regiment 1" type="truck_towed_support_brigade" organisation=36.400 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4957 type=41 } name="5. Infanterie-Division" leader= { id=129019 type=37 } previous=3352 movement_progress=0.000 location=3488 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4953 type=41 } name="Infanterie-Regiment 4" type="infantry_brigade" organisation=33.962 strength=17.496 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.192} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4954 type=41 } name="Infanterie-Regiment 23" type="infantry_brigade" organisation=33.962 strength=17.497 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.176} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4955 type=41 } name="Infanterie-Regiment 24" type="infantry_brigade" organisation=33.962 strength=17.483 highest=17.500 experience=5.000 is_reserve=yes builder="SCH" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.176} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4956 type=41 } name="Artillerie-Regiment 5" type="truck_towed_support_brigade" organisation=36.400 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="SCH" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } air= { id= { id=15732 type=4713 } name="1st Air wing" base=3422 leader= { id=129045 type=37 } movement_progress=0.000 location=3422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=13610 type=4713 } name="Jagdgeschwader 1" home=0 type="interceptor" organisation=52.000 strength=100.000 highest=100.000 experience=5.000 builder="SCH" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.942} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=16804 type=4713 } name="Gruppo di Caccia 3" home=0 type="interceptor" organisation=52.000 strength=100.000 highest=100.000 experience=5.000 builder="SCH" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.171} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=49.171 their_power=12.778 embark=0 debark=0 ops_area= { 3217 3218 3151 3219 3286 3356 3283 3352 3488 3554 3426 3425 3491 3424 3490 3623 3690 } min= { 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=21 threat=96.403 last_send_diplomat="1941.6.14.6" } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.296 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.543 } ITA= { value=56 threat=0.447 last_send_diplomat="1941.5.19.6" } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=80 threat=0.000 } HOL= { value=85 threat=0.000 } IRE= { value=85 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=10 threat=0.038 } HUN= { value=75 threat=0.009 } ROM= { value=75 threat=0.000 last_send_diplomat="1941.2.11.6" } SLO= { value=0 threat=0.803 } SCH= { value=85 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=85 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=85 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={17001 17003 17005 17006 17007 17008 17009 17010 17011 17013 17014 17016 17017 17021 17023 17024 17026 17055 17067 17086 17087 17088 17103 95918 95919 95920 95921 95922 95923 95924 95925 17056 17068 17069 17090 17100 17107 17061 17075 17085 17089 17096 17101 17106 17108 17033 17091 17097 17034 17058 17066 17077 17082 17083 17098 17035 17059 17060 17072 17105 17109 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } PW_TEMPLATE_4= { } PW_TEMPLATE_5= { } PW_TEMPLATE_6= { } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=70 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=3422 value=220 } threat= { id="GER" value=400 } threat= { id="ITA" value=223 } threat= { id="VIC" value=78 } threat= { id="ENG" value=3 } antagonize= { id="VIC" value=250 } antagonize= { id="SAL" value=148 } antagonize= { id="KWT" value=148 } antagonize= { id="GOD" value=148 } antagonize= { id="COS" value=146 } antagonize= { id="GUA" value=144 } antagonize= { id="HON" value=144 } befriend= { id="SOV" value=400 } befriend= { id="ENG" value=185 } befriend= { id="VIC" value=140 } befriend= { id="ITA" value=73 } befriend= { id="SWE" value=62 } befriend= { id="YUG" value=32 } befriend= { id="MEX" value=27 } befriend= { id="GER" value=27 } befriend= { id="NZL" value=27 } befriend= { id="GRE" value=26 } befriend= { id="AST" value=14 } befriend= { id="CAN" value=14 } befriend= { id="USA" value=13 } befriend= { id="IRE" value=13 } rival= { id="HOL" value=152 } rival= { id="BEL" value=111 } rival= { id="SLO" value=60 } area_theatre= { id= { id=202 type=45 } front= { provinces= { 3217 3218 3151 3219 3286 3356 } local_enemy="GER" front=no sea=no } front= { provinces= { 3283 3352 3488 3554 } local_enemy="VIC" front=no sea=no } front= { provinces= { 3426 3425 3491 3424 3490 3623 3690 } local_enemy="ITA" front=no sea=no } provinces= { 3423 3555 3489 3556 3422 3353 3284 3354 3285 3355 } unit= { id=5058 type=41 } country="SCH" hot=no } } alignment= { position= { x=6.165 y=-99.879 } } dissent=0.000 national_unity=85.560 escorts=0 convoys=9 spies=0.046 spy_priority= { 0 0 3 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={3 0.00281 0.000} industral_production={2 0.00238 0.000} industral_efficiency={4 0.00171 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={3 0.30951 1.000} heavy_aa_guns={1 0.06891 1.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00134 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={3 0.00000 0.000} raremetal_refinning_techniques={3 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={2 0.00266 0.000} supply_organisation={2 0.00311 0.000} civil_defence={1 0.00101 0.000} smallarms_technology={5 0.00214 0.000} militia_smallarms={3 0.00000 0.000} support_weapon_technology={5 0.00000 0.000} militia_support_weapons={5 0.00000 0.000} light_artillery_technology={5 0.00308 0.000} light_anti_tank_technology={2 0.00064 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.348 artillery_theory=1.196 mobile_theory=1.741 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.218 chemical_engineering=1.356 electornicegineering_theory=1.077 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.656 grand_battleplan_theory=2.836 human_wave_theory=0.858 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.529 fighter_focus=0.000 cas_focus=1.630 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.920 infantry_practical=2.101 artillery_practical=0.884 mobile_practical=0.583 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=1.356 destroyer_practical=2.183 cruiser_practical=0.529 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.529 electornicegineering_practical=0.941 construction_practical=1.492 single_engine_aircraft_practical=0.803 twin_engine_aircraft_practical=0.803 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.529 naval_doctrine_practical=0.252 air_doctrine_practical=0.252 port_capacity=0.000 research=destroyer_engine research=infantry_training research=multi_purpose_guns research=artillery research=single_engine_aircraft_armament research=supply_production research=heavy_aa_guns research=truck_towed_support_brigade_tech last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.018 spiescaught=0 distribution= { 0.00000 0.69699 0.00000 0.15771 0.00000 0.14529 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.000 18.918 45.690 11.500 2.318 12.136 3.600 5.500 0.000 0.000 } } popularity= { data= { 14.093 6.600 21.000 34.000 11.600 1.100 4.100 5.500 3.100 7.000 5.400 } } neutrality=93.000 officers=13354.818 government=right_wing_republic head_of_state=9001 head_of_government=9002 foreign_minister=9002 armament_minister=9054 minister_of_security=9061 minister_of_intelligence=9006 chief_of_staff=9070 chief_of_army=9008 chief_of_navy=9075 chief_of_air=9077 civil_law=repression press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="long_live_the_president" date="1941.6.10.0" } manpower=244.614 nukes=0.000 military_construction= { id= { id=7503 type=4713 } size=1 cost=6.520 duration=289.000 progress=269.490 status=0.000 country="POR" builder="POR" unit= { id=7504 type=4713 } manpower=1.000 destroyer= { id= { id=7507 type=4713 } name="Douro Flotilha" model= { 1 0 0 0 0 0 1 0 5 3 2 6 1 0 0 0 } } accumulated_experiance=2.800 accumulated_progress=0.560 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 45200= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster defensive_doctrine } } 45201= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine logistics_wizard } } 45207= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine logistics_wizard } } 45208= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 45210= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 45211= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 45212= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 45213= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 45214= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 45215= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45216= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 45217= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 45218= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 45219= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45220= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45221= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 45222= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 45223= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 45224= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 45227= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 45228= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 45229= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45230= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45231= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 45232= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45233= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45234= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45235= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 45236= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45237= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 45239= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 45240= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45243= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 45244= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 45245= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 45246= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 45247= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45250= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 45251= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45252= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster defensive_doctrine } } 45253= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45255= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 45257= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 45258= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster trickster } } 45260= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 45261= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 45262= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45263= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45264= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 45265= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45267= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 45268= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 45270= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45271= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 45272= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 45273= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 45274= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45275= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45276= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45277= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45278= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 45279= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 45280= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45281= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45282= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45283= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 45284= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45285= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45286= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 45287= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45288= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45289= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 45290= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45291= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 45292= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45293= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45294= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45295= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45296= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45297= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45298= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45299= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45300= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45301= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45302= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45303= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45304= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45305= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45306= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45307= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45308= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45309= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45310= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45311= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45312= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45313= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45314= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45315= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45342= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45347= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45348= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 45349= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45350= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45351= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45356= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45226= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45241= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45242= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 45266= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45316= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45317= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45318= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45319= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45320= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45321= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45322= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45323= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45324= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45325= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45326= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45327= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45328= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45329= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45330= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45331= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45332= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45333= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45334= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45335= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45336= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45337= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45338= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45339= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45340= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45341= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45343= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45344= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45345= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45346= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45353= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45354= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45355= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45202= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 45248= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 45249= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45259= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 45269= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 45206= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 45225= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 45238= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 45352= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45204= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 45205= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 45254= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } } theatre= { id= { id=5153 type=41 } name="Comando Militar Portugues" leader= { id=45239 type=37 } movement_progress=0.000 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5059 type=41 } name="Q.G. de Lisboa" type="hq_brigade" organisation=39.062 strength=3.376 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5142 type=41 } name="Comando Militar dos Açores" leader= { id=45227 type=37 } movement_progress=0.000 location=8970 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5140 type=41 } name="1o Batalhao de Defesa dos Açores" type="garrison_brigade" organisation=35.807 strength=14.866 highest=15.000 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.480} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5141 type=41 } name="2o Batalhao de Defesa dos Açores" type="garrison_brigade" organisation=35.807 strength=14.868 highest=15.000 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.480} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5145 type=41 } name="Comando Militar da Madeira" leader= { id=45252 type=37 } movement_progress=0.000 location=11384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5143 type=41 } name="1o Batalhao de Defesa da Madeira" type="garrison_brigade" organisation=35.807 strength=14.868 highest=15.000 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.480} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5144 type=41 } name="2o Batalhao de Defesa da Madeira" type="militia_brigade" organisation=13.020 strength=14.868 highest=15.000 experience=5.000 is_reserve=yes builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } air= { id= { id=5152 type=41 } name="Força Aérea Portuguesa" base=4644 leader= { id=45286 type=37 } movement_progress=0.000 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5150 type=41 } name="Esq. 201 'Os Piratas'" type="cas" organisation=52.083 strength=100.000 highest=100.000 experience=5.000 builder="POR" single_engine_airframe={1 0.000} aeroengine={0 0.833} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=5151 type=41 } name="Esq. 202 'Os Galos'" type="cas" organisation=52.083 strength=100.000 highest=100.000 experience=5.000 builder="POR" single_engine_airframe={1 0.000} aeroengine={0 0.798} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } navy= { id= { id=288 type=4713 } name="1st Navy" base=4644 leader= { id=45272 type=37 } movement_progress=0.000 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5147 type=41 } name="Flotilha Delfim" type="submarine" organisation=39.062 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={2 0.000} torpedoes={7 0.000} submarine_engine={3 0.000} surface_detection_system={1 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } armygroup= { id= { id=1585 type=4713 } name="1st Army Group" leader= { id=45201 type=37 } movement_progress=0.000 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1586 type=4713 } name="3rd HQ Brigade" home=4644 type="hq_brigade" organisation=39.062 strength=0.000 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=5139 type=41 } name="Exército Metropolitano Portugues" leader= { id=45218 type=37 } previous=4700 movement_progress=0.000 location=4752 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5060 type=41 } name="Q.G. do Exército" type="hq_brigade" organisation=42.968 strength=3.589 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.119} } corps= { id= { id=5112 type=41 } name="2a Regiao Militar" leader= { id=45250 type=37 } previous=4589 movement_progress=0.160 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5099 type=41 } name="Q.G. da 2a Regiao Militar" type="hq_brigade" organisation=42.968 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.955} } division= { id= { id=5119 type=41 } name="Quartel de Tomar" leader= { id=45297 type=37 } previous=4589 movement_progress=0.183 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5118 type=41 } name="2o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=31.249 strength=14.869 highest=15.000 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.190} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5117 type=41 } name="Regimento de Infantaria nr15" type="infantry_brigade" organisation=28.808 strength=17.369 highest=17.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.304} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5123 type=41 } name="3a Regiao Militar" leader= { id=45251 type=37 } previous=4700 movement_progress=0.000 location=4752 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5113 type=41 } name="Q.G. da 3a Regiao Militar" type="hq_brigade" organisation=42.968 strength=4.896 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.771} } division= { id= { id=5122 type=41 } name="Quartel de Castelo Branco" leader= { id=45298 type=37 } movement_progress=0.000 location=4535 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5120 type=41 } name="6o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=31.249 strength=14.869 highest=15.000 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.160} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5121 type=41 } name="8o Regimento de Cavalaria" type="cavalry_brigade" organisation=28.808 strength=17.369 highest=17.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.224} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5086 type=41 } name="Quartel de Porto no1" leader= { id=45246 type=37 } previous=4591 movement_progress=0.240 location=4646 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5085 type=41 } name="Batalhao de Met. Motorizado nr2" type="motorized_brigade" organisation=24.739 strength=14.870 highest=15.000 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5084 type=41 } name="9o Regimento de Cavalaria" type="cavalry_brigade" organisation=28.808 strength=17.370 highest=17.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.196} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5083 type=41 } name="Grupo de Artilharia Automóvel nr3" type="truck_towed_support_brigade" organisation=30.191 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="POR" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5137 type=41 } name="Quartel de Abrantes" leader= { id=45302 type=37 } previous=4701 movement_progress=0.152 location=4853 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5135 type=41 } name="Regimento de Infantaria nr4" type="infantry_brigade" organisation=28.808 strength=13.282 highest=13.478 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.194} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5136 type=41 } name="Grupo de Artilharia a Cavalo nr1" type="horse_towed_support_brigade" organisation=21.484 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="POR" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5111 type=41 } name="Quartel de Guarda" leader= { id=45295 type=37 } previous=4852 movement_progress=0.000 location=4903 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5109 type=41 } name="3o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=31.249 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={3 0.890} light_anti_tank_technology={1 0.730} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5110 type=41 } name="Regimento de Infantaria nr10" type="infantry_brigade" organisation=28.808 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.768} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5138 type=41 } name="4a Regiao Militar" leader= { id=45342 type=37 } previous=4407 movement_progress=0.098 location=4343 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5124 type=41 } name="Q.G. da 4a Regiao Militar" type="hq_brigade" organisation=42.968 strength=3.914 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.470} } division= { id= { id=5127 type=41 } name="Quartel de Évora" leader= { id=45299 type=37 } previous=4407 movement_progress=0.063 location=4214 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5125 type=41 } name="Regimento de Infantaria nr3" type="infantry_brigade" organisation=28.808 strength=12.816 highest=13.012 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.144} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5126 type=41 } name="Grupo de Artilharia nr1" type="horse_towed_support_brigade" organisation=18.229 strength=4.480 highest=4.480 experience=5.000 is_reserve=yes builder="POR" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.828} } } division= { id= { id=5131 type=41 } name="Quartel de Elvas" leader= { id=45300 type=37 } previous=4345 movement_progress=0.020 location=4215 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5128 type=41 } name="1o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=31.249 strength=10.428 highest=10.624 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.070} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5129 type=41 } name="8o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=31.249 strength=9.628 highest=9.824 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.070} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5130 type=41 } name="1o Regimento de Cavalaria" type="cavalry_brigade" organisation=28.808 strength=7.690 highest=7.887 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.084} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5134 type=41 } name="Quartel de Estremoz" leader= { id=45301 type=37 } previous=4471 movement_progress=0.007 location=4535 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5132 type=41 } name="3o Regimento de Cavalaria" type="cavalry_brigade" organisation=28.808 strength=3.736 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.084} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5133 type=41 } name="Regimento de Infantaria no 6" type="infantry_brigade" organisation=28.808 strength=3.736 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.096} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5108 type=41 } name="Quartel de Viseu" leader= { id=45294 type=37 } previous=4343 movement_progress=0.116 location=4345 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5107 type=41 } name="5o Regimento de Cavalaria" type="cavalry_brigade" organisation=28.808 strength=4.403 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.084} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5106 type=41 } name="Regimento de Infantaria nr14" type="infantry_brigade" organisation=28.808 strength=4.403 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.096} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=1579 type=4713 } name="1st Corps" leader= { id=45230 type=37 } movement_progress=0.000 location=9794 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1580 type=4713 } name="1st HQ Brigade" home=4644 type="hq_brigade" organisation=39.062 strength=0.000 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.247} } division= { id= { id=5064 type=41 } name="Cavalariça de Lisboa" leader= { id=45221 type=37 } movement_progress=0.000 location=9794 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5062 type=41 } name="2o Regimento de Cavalaria" type="cavalry_brigade" organisation=26.854 strength=3.608 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.014} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5063 type=41 } name="7o Regimento de Cavalaria" type="cavalry_brigade" organisation=26.854 strength=3.608 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.014} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5116 type=41 } name="Quartel de Leiria" leader= { id=45296 type=37 } previous=4017 movement_progress=0.090 location=10631 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5114 type=41 } name="Regimento de Infantaria nr7" type="infantry_brigade" organisation=26.854 strength=3.550 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5115 type=41 } name="Regimento de Infantaria nr5" type="infantry_brigade" organisation=26.854 strength=3.550 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5102 type=41 } name="Quartel de Lamego" leader= { id=45292 type=37 } previous=4149 movement_progress=0.000 location=9794 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5101 type=41 } name="Batalhao de Met. Motorizado nr2" type="motorized_brigade" organisation=22.786 strength=3.880 highest=7.500 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5100 type=41 } name="Regimento de Infantaria nr6" type="infantry_brigade" organisation=26.854 strength=3.607 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5105 type=41 } name="Quartel de Coimbra" leader= { id=45293 type=37 } previous=4213 movement_progress=0.000 location=9794 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5103 type=41 } name="Regimento de Infantaria nr6" type="infantry_brigade" organisation=26.854 strength=3.603 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5104 type=41 } name="Grupo de Artilharia nr2" type="horse_towed_support_brigade" organisation=16.276 strength=2.224 highest=2.500 experience=5.000 is_reserve=yes builder="POR" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.420} } } } } army= { id= { id=1582 type=4713 } name="1st Army" leader= { id=45223 type=37 } movement_progress=0.000 location=4644 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1583 type=4713 } name="2nd HQ Brigade" home=4644 type="hq_brigade" organisation=41.666 strength=0.000 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5081 type=41 } name="Governo Militar Portugues" leader= { id=45229 type=37 } previous=4343 movement_progress=0.014 location=4407 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5061 type=41 } name="Q.G. do Governo" type="hq_brigade" organisation=41.666 strength=3.886 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.030} } division= { id= { id=5068 type=41 } name="Quartel da Amadora" leader= { id=45214 type=37 } previous=4150 movement_progress=0.058 location=4087 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5066 type=41 } name="Batalhao de Carros de Combate" type="light_armor_brigade" organisation=11.067 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={2 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=5065 type=41 } name="5o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=30.598 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.950} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5067 type=41 } name="2a Brigada de Engenhos" type="engineer_brigade" organisation=30.598 strength=2.500 highest=2.500 experience=5.000 is_reserve=yes builder="POR" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.010} light_anti_tank_technology={1 0.950} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5073 type=41 } name="Quartel de Lisboa" leader= { id=45260 type=37 } previous=4214 movement_progress=0.066 location=4536 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5070 type=41 } name="Batalhao de Met. Motorizado nr 1" type="motorized_brigade" organisation=24.088 strength=4.242 highest=7.500 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5069 type=41 } name="Regimento de Infantaria nr 1" type="infantry_brigade" organisation=28.156 strength=4.155 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5071 type=41 } name="Reg. de Artilharia Lig. Automóvel nr3" type="truck_towed_support_brigade" organisation=27.343 strength=2.424 highest=2.500 experience=5.000 is_reserve=yes builder="POR" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={1 0.804} anti_tank_activation={1 0.000} anti_tank={1 0.919} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.048} } regiment= { id= { id=5072 type=41 } name="Grupo de Artilharia Automóvel nr6" type="truck_towed_support_brigade" organisation=27.343 strength=2.424 highest=2.500 experience=5.000 is_reserve=yes builder="POR" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={1 0.732} anti_tank_activation={1 0.000} anti_tank={1 0.877} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.036} } } division= { id= { id=5076 type=41 } name="Quartel de Setubal" leader= { id=45291 type=37 } previous=4472 movement_progress=0.066 location=4591 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5074 type=41 } name="Regimento de Infantaria nr12" type="infantry_brigade" organisation=28.156 strength=4.316 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5075 type=41 } name="Grupo de Artilharia Automóvel nr6" type="truck_towed_support_brigade" organisation=27.343 strength=2.445 highest=2.500 experience=5.000 is_reserve=yes builder="POR" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={1 0.673} anti_tank_activation={1 0.000} anti_tank={1 0.825} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.036} } } division= { id= { id=5093 type=41 } name="Quartel de Braga" leader= { id=45264 type=37 } previous=4150 movement_progress=0.168 location=4088 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5092 type=41 } name="6o Regimento de Cavalaria" type="cavalry_brigade" organisation=28.156 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5090 type=41 } name="Regimento de Infantaria nr8" type="infantry_brigade" organisation=28.156 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5091 type=41 } name="Regimento de Infantaria nr13" type="infantry_brigade" organisation=28.156 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5098 type=41 } name="1a Regiao Militar" leader= { id=45234 type=37 } previous=4149 movement_progress=0.100 location=4213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5082 type=41 } name="Q.G. da 1a Regiao Militar" type="hq_brigade" organisation=41.666 strength=3.915 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.014} } division= { id= { id=5089 type=41 } name="Quartel de Porto no2" leader= { id=45258 type=37 } previous=4213 movement_progress=0.095 location=3949 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5088 type=41 } name="1a Brigada de Engenhos" type="engineer_brigade" organisation=30.598 strength=2.500 highest=2.500 experience=5.000 is_reserve=yes builder="POR" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} light_anti_tank_technology={1 0.750} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5087 type=41 } name="Regimento de Infantaria nr6" type="infantry_brigade" organisation=28.156 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.960} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5080 type=41 } name="Quartel de Santarém" leader= { id=45215 type=37 } previous=4215 movement_progress=0.124 location=4151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5079 type=41 } name="Batalhao de Caçadores Semi-motorizado" type="bergsjaeger_brigade" organisation=30.598 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={3 0.680} light_anti_tank_technology={1 0.710} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5078 type=41 } name="Regimento de Infantaria nr5" type="infantry_brigade" organisation=28.156 strength=4.428 highest=7.500 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.512} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5077 type=41 } name="Grupo de Artilharia a Cavalo nr2" type="horse_towed_support_brigade" organisation=17.578 strength=2.500 highest=2.500 experience=5.000 is_reserve=yes builder="POR" artillery_activation={1 0.000} artillery={1 0.660} anti_tank_activation={1 0.000} anti_tank={1 0.763} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.036} } } division= { id= { id=5097 type=41 } name="Quartel de Chaves" leader= { id=45265 type=37 } previous=4213 movement_progress=0.178 location=3948 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5094 type=41 } name="3o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=30.598 strength=14.283 highest=14.411 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.130} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5095 type=41 } name="9o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=30.598 strength=13.883 highest=14.011 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.130} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5096 type=41 } name="10o Batalhao de Caçadores" type="bergsjaeger_brigade" organisation=30.598 strength=13.083 highest=13.211 experience=5.000 is_reserve=yes builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.130} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=5.137 their_power=0.000 embark=0 debark=0 ops_area= { 3948 3949 4087 4088 4215 4151 4345 4214 4536 4535 4471 4472 4591 4646 4701 4853 4903 4992 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } } } theatre= { id= { id=5231 type=41 } name="Comando das Colónias" leader= { id=45211 type=37 } movement_progress=0.000 location=10194 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5154 type=41 } name="Q.G. do Comando das Colónias" type="hq_brigade" organisation=39.062 strength=3.910 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=5216 type=41 } name="Comando Militar de Moçambique" leader= { id=45261 type=37 } previous=10183 movement_progress=0.143 location=10194 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5187 type=41 } name="Comando Militar de Moçambique" type="hq_brigade" organisation=39.062 strength=3.911 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=5186 type=41 } name="Comando Militar de Angola" leader= { id=45222 type=37 } previous=10160 movement_progress=0.097 location=10183 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5155 type=41 } name="Comando Militar de Angola" type="hq_brigade" organisation=42.968 strength=3.902 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1588 type=4713 } name="2nd Corps" leader= { id=45235 type=37 } previous=10171 movement_progress=0.095 location=10183 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1589 type=4713 } name="4th HQ Brigade" home=10257 type="hq_brigade" organisation=42.968 strength=0.000 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5185 type=41 } name="Quartel de Nova Lisboa" leader= { id=45311 type=37 } previous=10183 movement_progress=0.054 location=10194 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5183 type=41 } name="10o Regimento de Nativos Caçadores" type="militia_brigade" organisation=29.947 strength=18.599 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5184 type=41 } name="Regimento de Artilharia de Angola nr2" type="horse_towed_support_brigade" organisation=36.458 strength=6.921 highest=10.000 experience=5.000 builder="POR" artillery_activation={1 0.000} artillery={1 0.581} anti_tank_activation={1 0.000} anti_tank={1 0.086} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5166 type=41 } name="Quartel de Vila Henrique de Carvalho" leader= { id=45305 type=37 } previous=7984 movement_progress=0.000 location=8041 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5165 type=41 } name="Batalhao de Motorizado nr3" type="motorized_brigade" organisation=45.572 strength=18.614 highest=30.000 experience=5.000 truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5164 type=41 } name="4o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=18.614 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5223 type=41 } name="Comando Militar de Macau" leader= { id=45240 type=37 } movement_progress=0.000 location=5886 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5221 type=41 } name="Regimento de Metrelhadoras" type="bergsjaeger_brigade" organisation=58.593 strength=16.722 highest=30.000 experience=5.000 builder="POR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.784} support_weapon_technology={5 0.000} light_artillery_technology={2 0.820} light_anti_tank_technology={1 0.451} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5220 type=41 } name="Regimento de Infantaria" type="infantry_brigade" organisation=53.710 strength=15.905 highest=30.000 experience=5.000 builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.985} support_weapon_technology={5 0.000} light_artillery_technology={2 0.961} light_anti_tank_technology={1 0.560} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5222 type=41 } name="Regimento de Artilharia" type="horse_towed_support_brigade" organisation=32.552 strength=6.268 highest=10.000 experience=5.000 artillery_activation={1 0.000} artillery={0 0.390} anti_tank_activation={0 0.232} anti_tank={0 0.120} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=1591 type=4713 } name="3rd Corps" leader= { id=45245 type=37 } previous=10171 movement_progress=0.003 location=10147 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1592 type=4713 } name="5th HQ Brigade" home=7985 type="hq_brigade" organisation=42.968 strength=0.000 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5179 type=41 } name="Quartel de Vila Luso" leader= { id=45309 type=37 } previous=10183 movement_progress=0.116 location=6569 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5177 type=41 } name="8o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=16.735 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5178 type=41 } name="9o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=16.735 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5163 type=41 } name="Quartel de Maquela do Zombo" leader= { id=45304 type=37 } previous=10160 movement_progress=0.009 location=10147 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5161 type=41 } name="2o Regimento de Nativos Caçadores" type="militia_brigade" organisation=29.947 strength=18.591 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5162 type=41 } name="Regimento de Artilharia de Angola nr4" type="horse_towed_support_brigade" organisation=36.458 strength=6.919 highest=10.000 experience=5.000 artillery_activation={1 0.000} artillery={0 0.057} anti_tank_activation={0 0.046} anti_tank={0 0.024} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=5215 type=41 } name="Comando Militar de Inhambane" leader= { id=45210 type=37 } previous=10340 movement_progress=0.092 location=10351 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5203 type=41 } name="Comando Militar de Inhambane" type="hq_brigade" organisation=39.062 strength=3.633 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5208 type=41 } name="Quartel de Lourenço Marques" leader= { id=45212 type=37 } previous=10357 movement_progress=0.000 location=10382 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5206 type=41 } name="Batalhao de Motorizado nr2" type="motorized_brigade" organisation=45.572 strength=17.242 highest=30.000 experience=5.000 truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5207 type=41 } name="Batalhao de Motorizado nr1" type="motorized_brigade" organisation=45.572 strength=17.242 highest=30.000 experience=5.000 truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5205 type=41 } name="7o Regimento de Cavalaria" type="cavalry_brigade" organisation=53.710 strength=16.543 highest=30.000 experience=5.000 builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.016} support_weapon_technology={5 0.000} light_artillery_technology={2 0.112} light_anti_tank_technology={1 0.001} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5204 type=41 } name="Reg. de Artilharia Automóvel nr1" type="truck_towed_support_brigade" organisation=45.572 strength=6.426 highest=10.000 experience=5.000 truck_engine={0 0.000} artillery_activation={1 0.000} artillery={0 0.000} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={0 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5214 type=41 } name="Quartel de Beira" leader= { id=45220 type=37 } previous=10357 movement_progress=0.068 location=10382 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5212 type=41 } name="12o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=17.439 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5213 type=41 } name="10o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=17.439 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5201 type=41 } name="Quartel de Tete" leader= { id=45315 type=37 } previous=10351 movement_progress=0.238 location=10340 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5199 type=41 } name="7o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=17.168 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5200 type=41 } name="3o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=17.168 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5195 type=41 } name="Quartel de Porto Amélia" leader= { id=45313 type=37 } movement_progress=0.000 location=10205 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5193 type=41 } name="1o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=18.246 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5194 type=41 } name="2o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=18.246 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } } corps= { id= { id=5202 type=41 } name="Comando Militar de Nampula" leader= { id=45208 type=37 } previous=10230 movement_progress=0.013 location=10215 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5188 type=41 } name="Comando Militar de Nampula" type="hq_brigade" organisation=39.062 strength=3.708 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5198 type=41 } name="Quartel de Vila Cabral" leader= { id=45314 type=37 } movement_progress=0.000 location=10245 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5196 type=41 } name="4o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=17.516 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5197 type=41 } name="9o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=17.516 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5176 type=41 } name="Quartel de Moçamedes" leader= { id=45308 type=37 } previous=7984 movement_progress=0.000 location=6120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5174 type=41 } name="5o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=16.700 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5175 type=41 } name="Regimento de Artilharia de Angola nr3" type="horse_towed_support_brigade" organisation=32.552 strength=6.261 highest=10.000 experience=5.000 artillery_activation={1 0.000} artillery={0 0.000} anti_tank_activation={0 0.596} anti_tank={0 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5172 type=41 } name="Quartel de Vila Salazar" leader= { id=45307 type=37 } previous=10227 movement_progress=0.000 location=6120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5170 type=41 } name="7o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=16.697 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5171 type=41 } name="Regimento de Artilharia de Angola nr1" type="horse_towed_support_brigade" organisation=32.552 strength=6.259 highest=10.000 experience=5.000 artillery_activation={1 0.000} artillery={0 0.000} anti_tank_activation={0 0.307} anti_tank={0 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5192 type=41 } name="Quartel de Nampula" leader= { id=45312 type=37 } previous=10245 movement_progress=0.081 location=10258 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5191 type=41 } name="Batalhao de Motorizado nr3" type="motorized_brigade" organisation=45.572 strength=18.218 highest=30.000 experience=5.000 truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5189 type=41 } name="5o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=18.218 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5190 type=41 } name="6o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=18.218 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } } } army= { id= { id=1594 type=4713 } name="2nd Army" leader= { id=45237 type=37 } previous=10227 movement_progress=0.000 location=10085 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1595 type=4713 } name="6th HQ Brigade" home=10160 type="hq_brigade" organisation=41.666 strength=0.000 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5173 type=41 } name="Comando Militar de Luanda" leader= { id=45200 type=37 } previous=10227 movement_progress=0.000 location=10085 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5156 type=41 } name="Comando Militar de Luanda" type="hq_brigade" organisation=41.666 strength=3.515 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5169 type=41 } name="Quartel de Gabela" leader= { id=45306 type=37 } previous=10183 movement_progress=0.000 location=10085 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5168 type=41 } name="Batalhao de Motorizado nr2" type="motorized_brigade" organisation=48.176 strength=16.812 highest=30.000 experience=5.000 truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5167 type=41 } name="7o Regimento de Nativos Caçadores" type="militia_brigade" organisation=28.645 strength=16.812 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5182 type=41 } name="Quartel de Benguela" leader= { id=45310 type=37 } movement_progress=0.000 location=10632 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5180 type=41 } name="11o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=16.650 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5181 type=41 } name="12o Regimento de Nativos Caçadores" type="militia_brigade" organisation=26.041 strength=16.650 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5160 type=41 } name="Quartel de Luanda" leader= { id=45303 type=37 } movement_progress=0.000 location=10085 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5159 type=41 } name="Batalhao de Motorizado nr1" type="motorized_brigade" organisation=48.176 strength=16.809 highest=30.000 experience=5.000 truck_engine={2 0.000} security_training={1 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5157 type=41 } name="1o Regimento de Nativos Caçadores" type="militia_brigade" organisation=28.645 strength=16.809 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5158 type=41 } name="3o Regimento de Nativos Caçadores" type="militia_brigade" organisation=28.645 strength=16.809 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5211 type=41 } name="Quartel de Inhambane" leader= { id=45213 type=37 } movement_progress=0.000 location=10085 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5209 type=41 } name="8o Regimento de Nativos Caçadores" type="militia_brigade" organisation=28.645 strength=17.368 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5210 type=41 } name="11o Regimento de Nativos Caçadores" type="militia_brigade" organisation=28.645 strength=17.368 highest=30.000 experience=5.000 builder="POR" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={5 0.000} } } } } } armygroup= { id= { id=5230 type=41 } name="Comando da Ásia" leader= { id=45207 type=37 } movement_progress=0.000 location=5886 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5219 type=41 } name="Q.G. de Macau" type="hq_brigade" organisation=39.062 strength=3.497 highest=5.000 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } division= { id= { id=5226 type=41 } name="Comando Militar de Timor Leste" leader= { id=45247 type=37 } movement_progress=0.000 location=6558 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5224 type=41 } name="Guarniçao de Timor Leste" type="garrison_brigade" organisation=71.614 strength=16.719 highest=30.000 experience=5.000 builder="POR" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.003} support_weapon_technology={4 0.282} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5225 type=41 } name="1. Regimento de Atiradores" type="garrison_brigade" organisation=71.614 strength=16.719 highest=30.000 experience=5.000 security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.264} support_weapon_technology={2 0.456} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5229 type=41 } name="Guarda de Goa" leader= { id=45226 type=37 } movement_progress=0.000 location=6120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5227 type=41 } name="2. Regimento de Atiradores" type="garrison_brigade" organisation=71.614 strength=16.684 highest=30.000 experience=5.000 security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.001} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5228 type=41 } name="Regimento de Artilharia" type="horse_towed_support_brigade" organisation=32.552 strength=6.255 highest=10.000 experience=5.000 artillery_activation={1 0.000} artillery={0 0.000} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } navy= { id= { id=5149 type=41 } name="Marinha de Portugal" base=10194 leader= { id=45273 type=37 } previous=12632 movement_progress=3.000 location=10194 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5146 type=41 } name="Flotilha 'Viana do Castelo'" type="destroyer" organisation=45.572 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={6 0.000} destroyer_engine={1 0.000} surface_detection_system={1 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5148 type=41 } name="Flotilha de Transporte Gil e Enes" type="transport_ship" organisation=6.510 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=5217 type=41 } name="Flotilha de Transporte Sado" type="transport_ship" organisation=6.510 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=7.630 their_power=7.036 embark=0 debark=0 ops_area= { 7985 10139 10085 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 } } } GER= { value=90 threat=6.304 last_send_diplomat="1941.4.16.6" } ENG= { value=31 threat=0.286 last_send_diplomat="1941.4.24.6" } SOV= { value=10 threat=1.401 last_send_diplomat="1938.8.9.6" } USA= { value=0 threat=0.010 last_send_diplomat="1938.2.24.6" } JAP= { value=95 threat=1.580 last_send_diplomat="1941.3.7.6" } ITA= { value=25 threat=0.015 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=106 threat=0.000 } HOL= { value=101 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=10 threat=0.000 last_send_diplomat="1941.3.29.6" } HUN= { value=75 threat=0.010 } ROM= { value=50 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=7 threat=0.000 last_send_diplomat="1940.12.13.6" } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 last_send_diplomat="1940.10.21.6" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=5 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=1 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=125 threat=0.678 last_send_diplomat="1941.3.29.6" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=91 threat=0.000 last_send_diplomat="1941.2.4.6" } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=60 threat=0.000 } BOL= { value=85 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1938.12.5.6" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={9001 9002 9004 9005 9006 9007 9008 9009 9010 9049 9060 9061 9072 9015 9018 9019 9020 9031 9033 9035 9036 9037 95798 95799 95800 95801 95802 95803 95804 95805 95806 9041 9050 9051 9052 9062 9077 9042 9053 9054 9067 9070 9055 9056 9068 9075 9057 9043 9063 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=115 land_perc=0.809 air_perc=0.050 naval_perc=0.141 armor_bias=0.250 conquer_prov= { id=5765 value=50 } conquer_prov= { id=7519 value=50 } conquer_prov= { id=7971 value=50 } defend_prov= { id=4644 value=220 } defend_prov= { id=4535 value=50 } defend_prov= { id=5886 value=20 } defend_prov= { id=8970 value=20 } defend_prov= { id=9794 value=20 } defend_prov= { id=10085 value=20 } defend_prov= { id=10194 value=20 } defend_prov= { id=10340 value=20 } defend_prov= { id=10631 value=20 } defend_prov= { id=10632 value=20 } threat= { id="GER" value=400 } threat= { id="JAP" value=133 } threat= { id="CHI" value=83 } threat= { id="ENG" value=74 } threat= { id="SPA" value=72 } threat= { id="VIC" value=61 } threat= { id="IND" value=17 } threat= { id="SAF" value=14 } antagonize= { id="SAF" value=346 } antagonize= { id="LIB" value=198 } antagonize= { id="LEB" value=197 } antagonize= { id="HAI" value=197 } antagonize= { id="NIC" value=195 } antagonize= { id="PNM" value=195 } antagonize= { id="PAR" value=192 } befriend= { id="SOV" value=400 } befriend= { id="VIC" value=133 } befriend= { id="ITA" value=86 } befriend= { id="ENG" value=55 } befriend= { id="YUG" value=43 } befriend= { id="HUN" value=33 } befriend= { id="SPA" value=30 } protect= { id="SAF" value=25 } rival= { id="SAF" value=87 } rival= { id="IND" value=84 } rival= { id="SPA" value=72 } military_access= { id="SOV" value=3103 } military_access= { id="GER" value=619 } military_access= { id="CHI" value=559 } military_access= { id="IND" value=484 } military_access= { id="VIC" value=449 } military_access= { id="SPA" value=415 } military_access= { id="AFG" value=126 } military_access= { id="SIK" value=122 } area_theatre= { id= { id=203 type=45 } front= { provinces= { 3948 3949 4087 4088 4215 4151 4345 4214 4536 4535 4471 4472 4591 4646 4701 4853 4903 4992 } local_enemy="SPA" front=no sea=no } front= { provinces= { 9794 } local_enemy="VIC" front=no sea=no } provinces= { 4086 4017 4283 4282 4406 4405 4343 4407 4700 4645 4534 4533 4589 4699 4590 4644 4803 4470 4851 4802 4751 4752 4852 4902 4950 4949 4901 4991 4750 4150 4213 4149 4284 4344 8970 11384 10631 } unit= { id=5153 type=41 } country="POR" hot=no } area_theatre= { id= { id=212 type=45 } front= { provinces= { 5886 } local_enemy="CHI" front=no sea=no } front= { provinces= { 6120 } local_enemy="IND" front=no sea=no } front= { provinces= { 6564 } local_enemy="JAP" front=no sea=no } front= { provinces= { 6569 } local_enemy="JAP" front=no sea=no } front= { provinces= { 10284 7984 8041 } local_enemy="SAF" front=no sea=no } front= { provinces= { 7985 } local_enemy="GER" front=no sea=no } front= { provinces= { 10139 } local_enemy="GER" front=no sea=no } front= { provinces= { 10085 } local_enemy="GER" front=no sea=no } front= { provinces= { 10205 10258 10245 10259 10311 10285 10286 10319 } local_enemy="ENG" front=no sea=no } front= { provinces= { 10326 10357 10382 } local_enemy="SAF" front=no sea=no } provinces= { 10215 10246 10230 10274 10260 10300 10340 10351 6558 6565 6559 10257 10227 10194 10171 10147 10160 10183 10632 } unit= { id=5231 type=41 } country="POR" hot=no } } alignment= { position= { x=116.991 y=118.254 } } dissent=0.000 national_unity=85.470 escorts=15 convoys=23 convoy= { id= { id=202 type=42 } start=4644 end=10194 escorts=0 convoys=3 path= { 4644 10557 11437 13243 12982 12983 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12810 12809 12644 12643 12642 12563 12635 12634 12633 12632 10194 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { supplies=27.000 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=207 type=42 } start=4644 end=10340 escorts=0 convoys=5 path= { 4644 10557 11437 13243 12982 12983 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12810 12809 12644 12645 12646 10783 12649 12651 12653 12620 12619 12617 10700 12609 12610 12611 12612 12613 12600 10703 12528 12526 12524 12523 12522 10340 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { supplies=27.000 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=212 type=42 } start=10194 end=4644 escorts=0 convoys=10 path= { 10194 12632 12633 10698 10697 12636 12637 10696 12958 12639 10695 12959 12960 10693 12961 12962 10692 14124 10690 10689 12975 12976 10688 12984 12985 10622 10558 11437 10557 4644 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { energy=2.073 rare_materials=0.875 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=23825 type=42 } start=4086 end=3581 escorts=0 convoys=2 path= { 4086 11436 10556 10557 11437 10558 10559 10560 11438 10561 11439 10563 11441 11442 10567 10570 11456 10571 10572 10579 10580 11450 10588 10590 10591 10592 11382 10595 10597 3581 } last_attack="1.1.1.0" start_date="1938.7.13.8" daily= { money=0.113 metal=1.519 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=24299 type=42 } start=4086 end=3581 escorts=0 convoys=2 path= { 4086 11436 10556 10557 11437 10558 10559 10560 11438 10561 11439 10563 11441 11442 10567 10570 11456 10571 10572 10579 10580 11450 10588 10590 10591 10592 11382 10595 10597 3581 } last_attack="1.1.1.0" start_date="1938.8.2.8" daily= { money=0.129 metal=1.747 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=42406 type=42 } start=4644 end=9794 escorts=0 convoys=2 path= { 4644 10557 11437 13243 10623 12983 10688 12976 12975 10689 10690 14124 9794 } last_attack="1.1.1.0" start_date="1941.5.26.0" daily= { supplies=0.593 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42423 type=42 } start=4644 end=6120 escorts=0 convoys=2 path= { 4644 10557 11437 10558 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 12373 12358 12357 12352 12353 11324 6120 } last_attack="1.1.1.0" start_date="1941.5.27.0" daily= { supplies=1.059 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42573 type=42 } start=4644 end=10085 escorts=0 convoys=1 path= { 4644 10557 11437 13243 12982 12983 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12810 12809 12644 12643 12642 12637 12636 10697 10698 10085 } last_attack="1.1.1.0" start_date="1941.6.4.0" daily= { supplies=1.945 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42633 type=42 } start=4644 end=6558 escorts=0 convoys=6 path= { 4644 10557 11437 10558 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 10718 12378 11333 12377 11329 12346 12339 11315 12106 12104 12055 11297 12054 12084 12083 12076 12074 12073 12070 11985 11987 11988 11989 12027 11990 11968 11967 11763 6558 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42634 type=42 } start=4644 end=6569 escorts=0 convoys=2 path= { 4644 10557 11437 10558 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 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id=57723 type=4713 } size=1 cost=2.888 duration=259.000 progress=65.000 status=1.000 location=3610 country="SPA" building=1 } military_construction= { id= { id=60335 type=4713 } size=1 cost=10.534 duration=150.000 progress=52.000 status=1.000 country="SPA" builder="SPA" name="24a División de Infantería" unit= { id=60336 type=4713 } manpower=6.900 is_reserve=yes factor=0.600 infantry_brigade= { id= { id=60339 type=4713 } name="39th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=60341 type=4713 } name="40th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=60343 type=4713 } name="41st Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=60345 type=4713 } name="21st Sup (H) Brigade" model= { 1 3 1 2 0 1 0 0 1 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.936 accumulated_progress=0.312 } military_construction= { id= { id=60347 type=4713 } size=1 cost=14.092 duration=234.000 progress=30.170 status=0.508 country="SPA" builder="SPA" name="3a División Blindada" unit= { id=60348 type=4713 } manpower=2.400 is_reserve=yes factor=0.600 light_armor_brigade= { id= { id=60351 type=4713 } name="7th L Arm Brigade" model= { 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } } light_armor_brigade= { id= { id=60353 type=4713 } name="8th L Arm Brigade" model= { 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } } accumulated_experiance=0.297 accumulated_progress=0.099 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 3400= { rank=1 skill=1 current_experience=1758.60803 gainable_trait= { defensive_doctrine=5.700 offensive_doctrine=4.400 panzer_leader=3.000 school_of_psychology_trait=0.300 school_of_entrenchment_trait=1.000 duration=0 current=7 } trait= { logistics_wizard } } 3401= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 3402= { rank=1 skill=3 current_experience=4993.20224 gainable_trait= { defensive_doctrine=26.300 offensive_doctrine=26.300 engineer=12.400 panzer_leader=19.800 school_of_psychology_trait=0.200 duration=0 current=11 } } 3403= { rank=2 skill=3 current_experience=4589.67294 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 3405= { rank=1 skill=3 current_experience=6380.80258 gainable_trait= { defensive_doctrine=19.400 offensive_doctrine=12.500 panzer_leader=14.100 allround_defence_trait=10.000 duration=0 current=1 } } 3406= { rank=1 skill=2 current_experience=2774.09375 gainable_trait= { defensive_doctrine=5.900 offensive_doctrine=5.900 engineer=0.500 panzer_leader=4.500 school_of_psychology_trait=1.400 duration=0 current=10 } } 3407= { rank=1 skill=4 current_experience=8639.59109 gainable_trait= { defensive_doctrine=20.700 offensive_doctrine=15.600 engineer=2.800 panzer_leader=15.200 duration=0 current=3 } trait= { fortress_buster } } 3408= { rank=2 skill=2 current_experience=2347.80884 gainable_trait= { duration=0 current=23 } } 3411= { rank=1 skill=4 current_experience=9348.37079 gainable_trait= { defensive_doctrine=27.400 offensive_doctrine=13.000 engineer=4.100 panzer_leader=20.300 school_of_entrenchment_trait=21.500 duration=0 current=1 } trait= { logistics_wizard } } 3413= { rank=2 skill=3 current_experience=5780.49847 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 3414= { rank=3 skill=3 current_experience=4919.09567 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 3415= { rank=1 skill=2 current_experience=3727.12247 gainable_trait= { logistics_wizard=1.600 defensive_doctrine=7.900 offensive_doctrine=6.600 engineer=3.000 panzer_leader=5.500 school_of_entrenchment_trait=0.200 duration=0 current=1 } } 3416= { rank=4 skill=2 current_experience=2742.37930 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 3417= { rank=1 skill=3 current_experience=5052.22269 gainable_trait= { logistics_wizard=0.200 defensive_doctrine=29.300 offensive_doctrine=29.300 engineer=0.200 panzer_leader=22.000 school_of_psychology_trait=7.900 duration=0 current=18 } } 3418= { rank=1 current_experience=3604.21228 gainable_trait= { defensive_doctrine=7.500 offensive_doctrine=7.500 panzer_leader=5.200 duration=0 current=17 } } 3420= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3421= { rank=1 current_experience=0.00000 gainable_trait= { offensive_doctrine=0.100 panzer_leader=0.100 duration=0 current=8 } trait= { defensive_doctrine } } 3422= { rank=1 skill=3 current_experience=4644.21222 gainable_trait= { logistics_wizard=1.500 defensive_doctrine=9.800 engineer=14.800 panzer_leader=7.300 duration=0 current=16 } trait= { offensive_doctrine } } 3423= { rank=1 skill=3 current_experience=4106.25577 gainable_trait= { defensive_doctrine=13.800 offensive_doctrine=13.800 panzer_leader=10.200 duration=0 current=0 } trait= { engineer } } 3424= { rank=1 current_experience=513.42773 gainable_trait= { defensive_doctrine=0.900 offensive_doctrine=0.900 panzer_leader=0.700 duration=0 current=7 } } 3426= { rank=3 skill=4 current_experience=8510.84937 gainable_trait= { duration=0 current=13 } trait= { defensive_doctrine } } 3428= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 3430= { rank=1 current_experience=6330.01709 gainable_trait= { defensive_doctrine=6.700 offensive_doctrine=2.700 panzer_leader=5.100 duration=0 current=8 } trait= { trickster } } 3432= { rank=2 current_experience=477.13116 gainable_trait= { duration=0 current=-1 } } 3433= { rank=2 skill=3 current_experience=5305.03171 gainable_trait= { duration=0 current=17 } } 3434= { rank=1 skill=3 current_experience=4136.76096 gainable_trait= { defensive_doctrine=14.800 offensive_doctrine=14.800 engineer=19.900 panzer_leader=11.000 duration=0 current=9 } trait= { logistics_wizard } } 3435= { rank=1 skill=3 current_experience=4075.73712 gainable_trait= { defensive_doctrine=13.000 offensive_doctrine=13.000 engineer=3.100 panzer_leader=9.200 duration=0 current=15 } } 3436= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3437= { rank=1 skill=3 current_experience=4601.53680 gainable_trait= { defensive_doctrine=29.300 offensive_doctrine=29.300 panzer_leader=22.000 school_of_psychology_trait=0.100 duration=0 current=1 } trait= { engineer } } 3438= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3439= { rank=2 skill=4 current_experience=8073.88629 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 3441= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 3442= { rank=2 skill=3 current_experience=4535.19983 gainable_trait= { duration=0 current=-1 } trait= { trickster commando old_guard } } 3443= { rank=4 current_experience=10338.32123 gainable_trait= { duration=0 current=-1 } } 3444= { rank=1 skill=4 current_experience=8873.02252 gainable_trait= { defensive_doctrine=35.600 engineer=22.000 panzer_leader=26.000 duration=0 current=11 } trait= { offensive_doctrine } } 3445= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3446= { rank=2 skill=3 current_experience=4059.37445 gainable_trait= { duration=0 current=-1 } } 3447= { rank=1 skill=4 current_experience=9245.35403 gainable_trait= { logistics_wizard=0.200 defensive_doctrine=29.200 offensive_doctrine=19.800 engineer=23.300 panzer_leader=21.500 allround_defence_trait=6.900 school_of_entrenchment_trait=4.400 duration=0 current=12 } } 3449= { rank=2 skill=3 current_experience=5255.06985 gainable_trait= { duration=0 current=13 } } 3450= { rank=1 skill=2 current_experience=3779.21533 gainable_trait= { defensive_doctrine=17.400 offensive_doctrine=16.900 panzer_leader=12.800 allround_defence_trait=0.700 school_of_entrenchment_trait=0.700 duration=0 current=0 } trait= { engineer } } 3451= { rank=3 skill=4 current_experience=9029.43900 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 3452= { rank=1 current_experience=605.32858 gainable_trait= { defensive_doctrine=2.000 offensive_doctrine=2.000 engineer=2.700 panzer_leader=1.300 duration=0 current=7 } } 3456= { rank=1 skill=3 current_experience=7321.79135 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=36.800 offensive_doctrine=32.200 engineer=37.400 school_of_entrenchment_trait=0.700 duration=0 current=15 } trait= { panzer_leader } } 3457= { rank=2 skill=3 current_experience=4849.84821 gainable_trait= { duration=0 current=-1 } } 3460= { rank=4 skill=3 current_experience=7409.51892 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 3461= { rank=1 skill=3 current_experience=7156.29822 gainable_trait= { defensive_doctrine=17.700 offensive_doctrine=17.700 engineer=18.600 panzer_leader=12.800 duration=0 current=16 } trait= { commando } } 3463= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 3464= { rank=1 skill=4 current_experience=11882.46991 gainable_trait= { defensive_doctrine=22.000 engineer=0.900 panzer_leader=16.200 school_of_entrenchment_trait=0.400 duration=0 current=3 } trait= { offensive_doctrine } } 3465= { rank=1 skill=3 current_experience=4278.64618 gainable_trait= { defensive_doctrine=15.000 engineer=3.500 panzer_leader=10.700 allround_defence_trait=2.500 duration=0 current=8 } trait= { offensive_doctrine } } 3467= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 3468= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 3469= { rank=1 current_experience=106.09537 gainable_trait= { duration=0 current=16 } trait= { seawolf } } 3471= { rank=3 current_experience=1222.73288 gainable_trait= { duration=2 current=19 } } 3473= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3474= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3475= { rank=1 current_experience=1350.91647 gainable_trait= { duration=0 current=21 } } 3478= { rank=2 current_experience=1241.15765 gainable_trait= { duration=0 current=-1 } } 3479= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 3480= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 3481= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3483= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3484= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3485= { rank=1 skill=1 current_experience=1101.30560 gainable_trait= { superior_air_tactician=2.300 duration=0 current=11 } trait= { tank_buster } } 3486= { rank=2 current_experience=4971.42392 gainable_trait= { tank_buster=0.200 superior_air_tactician=4.400 duration=0 current=17 } trait= { carpet_bomber } } 3487= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3488= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3489= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 3490= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3409= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 3412= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 3419= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 3425= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3429= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 3431= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3440= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3448= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait winter_specialist } } 3454= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3459= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3472= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3482= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 3491= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3410= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3453= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3458= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3462= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 3477= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 3404= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7562 type=41 } name="Sevilla HQ" leader= { id=3443 type=37 } previous=4477 movement_progress=0.100 location=4540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7563 type=41 } name="1st HQ Brigade" home=4292 type="hq_brigade" organisation=43.056 strength=5.500 highest=5.500 experience=3.377 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=5383 type=41 } name="Escuadrón de Batalla" base=5125 leader= { id=3468 type=37 } previous=10558 movement_progress=3.000 location=5125 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5392 type=41 } name="Libertad" type="light_cruiser" organisation=48.484 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5375 type=41 } name="Navarra" type="light_cruiser" organisation=48.484 strength=100.000 highest=100.000 experience=5.075 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={2 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={1 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5376 type=41 } name="1a Flotilla de Destructores" type="destroyer" organisation=48.484 strength=100.000 highest=100.000 experience=5.000 builder="SPR" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={2 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5384 type=41 } name="2a Flotilla de Destructores" type="destroyer" organisation=48.484 strength=100.000 highest=100.000 experience=5.000 builder="SPR" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5381 type=41 } name="1a Flotilla de Transporte Naval" type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=5382 type=41 } name="2a Flotilla de Transporte Naval" type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=5385 type=41 } name="3a Flotilla de Transporte Naval" type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=5386 type=41 } name="4a Flotilla de Transporte Naval" type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } air= { id= { id=5402 type=41 } name="1a Escuadra Aérea" base=3610 leader= { id=3480 type=37 } previous=4597 movement_progress=30.600 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=18317 type=4713 } name="FAN 1-G-10 de Cooperación" home=0 type="cas" organisation=45.864 strength=100.000 highest=100.000 experience=5.000 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=5408 type=41 } name="Fuerzas Aéreas del África" base=3610 leader= { id=3484 type=37 } previous=4597 movement_progress=7.400 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5406 type=41 } name="Grupo n.1 de Bombardeo FARE" type="cas" organisation=45.864 strength=100.000 highest=100.000 experience=6.394 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=7608 type=41 } name="Bombarderos Legión Cóndor" type="cas" organisation=45.864 strength=100.000 highest=100.000 experience=3.491 builder="GER" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=1839 type=4713 } name="1st Army Group" leader= { id=3460 type=37 } previous=5070 movement_progress=0.000 location=5129 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1840 type=4713 } name="4th HQ Brigade" home=5289 type="hq_brigade" organisation=43.056 strength=5.500 highest=5.500 experience=3.285 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1833 type=4713 } name="1st Army" leader= { id=3426 type=37 } previous=5157 movement_progress=0.145 location=5128 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1834 type=4713 } name="2nd HQ Brigade" home=4540 type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=3.347 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=4771 type=4713 } name="1st Corps" leader= { id=3467 type=37 } movement_progress=0.000 location=10002 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4772 type=4713 } name="2nd HQ Brigade" home=9590 type="hq_brigade" organisation=43.056 strength=5.500 highest=5.500 experience=3.484 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5240 type=41 } name="2/1a División Orgánica" leader= { id=3401 type=37 } previous=4597 movement_progress=0.172 location=9590 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5238 type=41 } name="3. Regimiento Castillia" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5239 type=41 } name="4. Regimiento Covadonga" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5374 type=41 } name="Guardias Coloniales" leader= { id=3428 type=37 } movement_progress=0.000 location=10002 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5372 type=41 } name="1. Brigada de Sidi Ifni" type="militia_brigade" organisation=17.222 strength=18.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=5373 type=41 } name="2. Brigada de Sidi Ifni" type="militia_brigade" organisation=17.222 strength=18.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5364 type=41 } name="Circunscripción Oriental" leader= { id=3422 type=37 } previous=4597 movement_progress=0.000 location=10002 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5361 type=41 } name="Regimiento Cazadores" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=11.044 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5362 type=41 } name="Regimientos de 'Bandera' Legion & GFRI" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=11.044 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5363 type=41 } name="Regimiento de Artillería de Melilla" type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=10.000 experience=12.026 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7586 type=41 } name="13a División" leader= { id=3454 type=37 } previous=4547 movement_progress=0.048 location=10002 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7583 type=41 } name="1. 13a División" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=7.232 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7584 type=41 } name="2. 13a División" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=7.232 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7585 type=41 } name="3. 13a División" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=7.234 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=17589 type=4713 } name="3rd Corps" leader= { id=3404 type=37 } previous=5068 movement_progress=0.141 location=5128 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17590 type=4713 } name="6th HQ Brigade" home=4540 type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=3.053 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5270 type=41 } name="2. Brigada Blindada" leader= { id=3434 type=37 } previous=5067 movement_progress=0.000 location=5125 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5269 type=41 } name="2. Brigada de Vehículos Blindados" type="self_propelled_support_brigade" organisation=52.527 strength=6.000 highest=10.000 experience=11.483 is_reserve=yes builder="SPR" truck_engine={1 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={1 0.000} tank_crew_training={1 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } regiment= { id= { id=5268 type=41 } name="2. Brigada Blindada" type="super_heavy_armor_brigade" organisation=26.693 strength=6.000 highest=10.000 experience=11.468 is_reserve=yes builder="SPA" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=5255 type=41 } name="1/1a División de Caballería" leader= { id=3456 type=37 } previous=5099 movement_progress=0.188 location=5128 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5252 type=41 } name="1. Regimiento Villarrobledo" type="cavalry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=17.484 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5253 type=41 } name="2. Regimiento Calatrava" type="cavalry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=17.473 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5254 type=41 } name="1. Regimiento Artillería a Caballo" type="truck_towed_support_brigade" organisation=42.194 strength=6.000 highest=10.000 experience=19.607 is_reserve=yes builder="SPA" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5336 type=41 } name="33. Regimiento" leader= { id=3437 type=37 } previous=5158 movement_progress=0.008 location=5159 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5334 type=41 } name="33. Regimiento Cadiz" type="infantry_brigade" organisation=42.901 strength=21.000 highest=30.000 experience=13.061 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5335 type=41 } name="2. Regimiento de Artillería" type="horse_towed_support_brigade" organisation=24.603 strength=6.000 highest=10.000 experience=13.987 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5314 type=41 } name="12/6a División Orgánica" leader= { id=3452 type=37 } previous=5099 movement_progress=0.000 location=5258 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5312 type=41 } name="23. Regimiento America" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=5.631 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5313 type=41 } name="24. Regimiento Bailen" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=5.631 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7674 type=41 } name="Corpo Truppe Volontarie" leader= { id=3409 type=37 } previous=4597 movement_progress=0.000 location=9482 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7669 type=41 } name="Corpo Truppe Volontarie" type="hq_brigade" organisation=43.056 strength=5.500 highest=5.500 experience=0.481 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5370 type=41 } name="Fuerzas del Sidi Ifni" leader= { id=3421 type=37 } previous=9551 movement_progress=0.130 location=9568 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5369 type=41 } name="Ingeniero del Sidi Ifni" type="engineer_brigade" organisation=38.750 strength=6.000 highest=9.994 experience=5.000 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5368 type=41 } name="Brigada de Sidi Ifni" type="infantry_brigade" organisation=39.826 strength=20.980 highest=29.977 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5237 type=41 } name="1/1a División Orgánica" leader= { id=3445 type=37 } previous=4597 movement_progress=0.117 location=9569 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5236 type=41 } name="1. Batallón de Ingenieros" type="engineer_brigade" organisation=38.750 strength=6.000 highest=10.000 experience=5.000 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5234 type=41 } name="1. Regimiento Wad Ras" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5235 type=41 } name="2. Regimiento Leon" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5329 type=41 } name="15/8a División Orgánica" leader= { id=3461 type=37 } previous=4861 movement_progress=0.000 location=9482 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5328 type=41 } name="8. Batallón de Ingenieros" type="engineer_brigade" organisation=38.750 strength=6.000 highest=10.000 experience=11.346 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5326 type=41 } name="29. Regimiento Zamora" type="infantry_brigade" organisation=39.826 strength=20.986 highest=30.000 experience=10.455 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5327 type=41 } name="30. Regimiento Zaragoza" type="infantry_brigade" organisation=39.826 strength=20.986 highest=30.000 experience=10.455 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5356 type=41 } name="Comandancia de Canarias" leader= { id=3420 type=37 } previous=10729 movement_progress=0.036 location=10730 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5355 type=41 } name="3./4. Batallón de Ingenieros de Mixto" type="engineer_brigade" organisation=38.750 strength=6.000 highest=6.000 experience=5.000 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5353 type=41 } name="38. Regimiento Tenerife" type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5354 type=41 } name="39. Regimiento Canarias" type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } start_date="1938.10.25.17" end_date="1938.10.25.17" } corps= { id= { id=24387 type=4713 } name="4th Corps" previous=5068 movement_progress=0.000 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24388 type=4713 } name="7th HQ Brigade" home=4540 type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=21142 type=4713 } name="19a División de Infantería" previous=5098 movement_progress=0.035 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21145 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=43.271 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21147 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=43.271 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21149 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=43.271 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21151 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.972 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.857} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5352 type=41 } name="Comandancia de Baleares" leader= { id=3419 type=37 } previous=4863 movement_progress=0.011 location=4913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5351 type=41 } name="1./2. Batallón de Ingenieros de Mixto" type="engineer_brigade" organisation=38.750 strength=6.000 highest=10.000 experience=5.000 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5349 type=41 } name="36. Regimiento Palma" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5350 type=41 } name="37. Regimiento Baleares" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5303 type=41 } name="2 Brigada Montaña" leader= { id=3447 type=37 } previous=4023 movement_progress=0.166 location=4155 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5301 type=41 } name="3. Media Brigada" type="bergsjaeger_brigade" organisation=38.750 strength=18.000 highest=30.000 experience=18.471 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5302 type=41 } name="4. Media Brigada" type="bergsjaeger_brigade" organisation=38.750 strength=18.000 highest=30.000 experience=18.471 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24657 type=4713 } name="22a División de Infantería" movement_progress=0.000 location=4540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24660 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24662 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24664 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24666 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.029} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } army= { id= { id=1836 type=4713 } name="2nd Army" leader= { id=3451 type=37 } previous=5030 movement_progress=0.000 location=5098 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1837 type=4713 } name="3rd HQ Brigade" home=5030 type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=3.295 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5250 type=41 } name="2a División Orgánica" leader= { id=3457 type=37 } previous=5068 movement_progress=0.000 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5242 type=41 } name="1a División Orgánica HQ" type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=6.357 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5267 type=41 } name="1. Brigada Blindada" leader= { id=3411 type=37 } previous=5126 movement_progress=0.001 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5266 type=41 } name="1. Brigada de Vehículos Blindados" type="self_propelled_support_brigade" organisation=52.527 strength=6.000 highest=10.000 experience=16.980 is_reserve=yes builder="SPR" truck_engine={1 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={1 0.000} tank_crew_training={1 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } regiment= { id= { id=5265 type=41 } name="1. Brigada Blindada" type="super_heavy_armor_brigade" organisation=26.693 strength=6.000 highest=10.000 experience=16.960 is_reserve=yes builder="SPA" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=7693 type=41 } name="Falange de Castilla" leader= { id=3412 type=37 } previous=4547 movement_progress=0.000 location=4548 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7692 type=41 } name="1st Mil Brigade" home=3610 type="militia_brigade" organisation=28.704 strength=29.992 highest=30.000 experience=1.976 builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=7694 type=41 } name="2nd Mil Brigade" home=3610 type="militia_brigade" organisation=28.704 strength=29.992 highest=30.000 experience=1.976 builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5367 type=41 } name="Fuerzas del Sahara" leader= { id=3436 type=37 } movement_progress=0.000 location=5002 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5365 type=41 } name="Brigada de Sahara Espanol" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5366 type=41 } name="Policía del Sahara" type="militia_brigade" organisation=17.222 strength=18.000 highest=30.000 experience=5.000 is_reserve=yes builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=5246 type=41 } name="3/2a División Orgánica" leader= { id=3465 type=37 } previous=5098 movement_progress=0.000 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5245 type=41 } name="2. Batallón de Ingenieros" type="engineer_brigade" organisation=42.194 strength=6.000 highest=10.000 experience=10.274 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5243 type=41 } name="5. Regimiento Lepanto Regimiento" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=9.705 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5244 type=41 } name="6. Regimiento Granada Regimiento" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=9.688 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5315 type=41 } name="6a División Orgánica" leader= { id=3410 type=37 } previous=5068 movement_progress=0.000 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5307 type=41 } name="6a División Orgánica HQ" type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=5.002 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5284 type=41 } name="7/4a División Orgánica" leader= { id=3440 type=37 } previous=5068 movement_progress=0.000 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5283 type=41 } name="4. Batallón de Ingenieros" type="engineer_brigade" organisation=42.194 strength=6.000 highest=10.000 experience=9.921 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5281 type=41 } name="13. Regimiento Badajoz" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=9.241 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5282 type=41 } name="14. Regimiento Alcanrara" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=9.229 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7598 type=41 } name="82a División" leader= { id=3458 type=37 } previous=5097 movement_progress=0.000 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7595 type=41 } name="1. 82a División" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=6.756 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7596 type=41 } name="2. 82a División" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=6.785 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7597 type=41 } name="3. 82a División" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=6.800 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5345 type=41 } name="7. Regimiento" leader= { id=3464 type=37 } previous=4813 movement_progress=0.240 location=4862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5343 type=41 } name="7. Regimiento Taxdir" type="cavalry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=16.601 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5344 type=41 } name="8. Regimiento Lusitania" type="cavalry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=16.526 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5293 type=41 } name="9/5a División Orgánica" leader= { id=3423 type=37 } previous=5126 movement_progress=0.000 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5292 type=41 } name="5. Batallón de Ingenieros" type="engineer_brigade" organisation=42.194 strength=6.000 highest=10.000 experience=11.331 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5290 type=41 } name="17. Regimiento Aragon" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=10.446 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5291 type=41 } name="18. Regimiento Gerona" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=10.446 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5324 type=41 } name="7a División Orgánica" leader= { id=3446 type=37 } previous=5098 movement_progress=0.014 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5316 type=41 } name="7a División Orgánica HQ" type="hq_brigade" organisation=48.796 strength=5.500 highest=5.500 experience=5.013 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5320 type=41 } name="13/7a División Orgánica" leader= { id=3435 type=37 } previous=5068 movement_progress=0.108 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5319 type=41 } name="7. Batallón de Ingenieros" type="engineer_brigade" organisation=42.194 strength=6.000 highest=10.000 experience=9.441 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5317 type=41 } name="13. Regimiento Valladolid Regimiento" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=8.827 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5318 type=41 } name="14. Regimiento Salamanca Regimiento" type="infantry_brigade" organisation=43.271 strength=21.000 highest=30.000 experience=8.822 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10653 type=4713 } name="11a División de Infantería" previous=4813 movement_progress=0.018 location=4862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10656 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10658 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10660 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10662 type=4713 } name="1st IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=23.249 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=22815 type=4713 } name="20a División de Infantería" previous=3956 movement_progress=0.158 location=3884 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22818 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.976} light_anti_tank_technology={1 0.820} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22820 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.800} light_anti_tank_technology={1 0.496} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22822 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=39.826 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.209} light_anti_tank_technology={1 0.160} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22824 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.113} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7590 type=41 } name="4a División de Navarra" leader= { id=3448 type=37 } previous=5073 movement_progress=0.019 location=5104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7587 type=41 } name="1. 4a División de Navarra" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=2.958 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7588 type=41 } name="2. 4a División de Navarra" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=2.958 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7589 type=41 } name="3. 4a División de Navarra" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=2.946 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } air= { id= { id=1948 type=4713 } name="1st Air wing" base=4540 leader= { id=3486 type=37 } previous=4541 movement_progress=49.300 location=4540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5407 type=41 } name="2o Grupo de Caza" type="interceptor" organisation=52.416 strength=100.000 highest=100.000 experience=5.890 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5403 type=41 } name="1er Grupo de Caza" type="interceptor" organisation=52.416 strength=100.000 highest=100.000 experience=6.049 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5404 type=41 } name="3er Grupo de Caza" type="interceptor" organisation=52.416 strength=100.000 highest=100.000 experience=5.987 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=1888 type=4713 } name="1a División de Infantería" leader= { id=3459 type=37 } previous=4597 movement_progress=0.000 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1891 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=30.000 experience=3.264 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1893 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=30.000 experience=3.264 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7757 type=41 } name="3rd Mil Brigade" home=3610 type="militia_brigade" organisation=28.704 strength=30.000 highest=30.000 experience=1.928 builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=1896 type=4713 } name="2a División de Infantería" leader= { id=3425 type=37 } previous=3950 movement_progress=0.000 location=4018 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1899 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=17.992 highest=30.000 experience=5.865 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1901 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=17.992 highest=30.000 experience=5.864 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3449 type=4713 } name="3a División de Infantería" leader= { id=3431 type=37 } previous=4547 movement_progress=0.000 location=4548 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3452 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=30.000 experience=5.519 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3454 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=30.000 experience=5.519 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=4794 type=4713 } name="1st Army Group" leader= { id=3416 type=37 } movement_progress=0.000 location=3809 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4795 type=4713 } name="5th HQ Brigade" home=3809 type="hq_brigade" organisation=43.056 strength=5.500 highest=5.500 experience=3.230 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=5371 type=41 } name="Ejército de África" leader= { id=3414 type=37 } previous=5097 movement_progress=0.075 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5357 type=41 } name="Ejército de África HQ" type="hq_brigade" organisation=47.361 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7611 type=41 } name="Legión Cóndor" leader= { id=3432 type=37 } previous=5098 movement_progress=0.163 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7603 type=41 } name="Legión Cóndor" type="hq_brigade" organisation=47.361 strength=5.500 highest=5.500 experience=0.444 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=13778 type=4713 } name="14a División de Infantería" previous=5098 movement_progress=0.124 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13781 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13783 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13785 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13787 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.110 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=14094 type=4713 } name="15a División de Infantería" previous=5068 movement_progress=0.036 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14097 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14099 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14101 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14103 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.110 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=15476 type=4713 } name="1a División Blindada 'Brunete'" previous=5097 movement_progress=0.224 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15479 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=17.222 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15481 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=17.222 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=7607 type=41 } name="" leader= { id=3429 type=37 } previous=5000 movement_progress=0.263 location=5073 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7604 type=41 } name="Group Imker" type="light_armor_brigade" organisation=14.638 strength=18.000 highest=30.000 experience=6.282 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={1 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7605 type=41 } name="Panzer-Regiment 4" type="light_armor_brigade" organisation=14.638 strength=18.000 highest=30.000 experience=6.287 is_reserve=yes lighttank_gun={2 0.000} lighttank_engine={2 0.000} lighttank_armour={1 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7606 type=41 } name="Schützen-Regiment 2" type="motorized_brigade" organisation=34.444 strength=18.000 highest=30.000 experience=6.257 is_reserve=yes builder="GER" truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5333 type=41 } name="8a División Orgánica" leader= { id=3449 type=37 } previous=5258 movement_progress=0.077 location=5289 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5325 type=41 } name="8a División Orgánica HQ" type="hq_brigade" organisation=47.361 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5263 type=41 } name="3/1a División de Caballería" leader= { id=3444 type=37 } previous=5322 movement_progress=0.048 location=5323 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5260 type=41 } name="5. Regimiento Espana" type="cavalry_brigade" organisation=42.107 strength=21.000 highest=30.000 experience=17.140 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5261 type=41 } name="6. Regimiento Santiago" type="cavalry_brigade" organisation=42.107 strength=21.000 highest=30.000 experience=17.155 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5262 type=41 } name="3. Regimiento Artillería a Caballo" type="truck_towed_support_brigade" organisation=41.030 strength=6.000 highest=10.000 experience=18.787 is_reserve=yes builder="SPA" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5360 type=41 } name="Circunscripción Occidental" leader= { id=3438 type=37 } previous=5258 movement_progress=0.142 location=5289 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5358 type=41 } name="Brigada de Ceuta-Tetuán" type="infantry_brigade" organisation=42.409 strength=21.000 highest=29.978 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5359 type=41 } name="Brigada de Larache" type="infantry_brigade" organisation=42.409 strength=21.000 highest=29.977 experience=5.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7673 type=41 } name="1st CCNN Division 'Dio lo Vuole'" leader= { id=3415 type=37 } previous=5318 movement_progress=0.145 location=5319 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7670 type=41 } name="1. Grupo de Banderas" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=2.092 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7671 type=41 } name="2. Grupo de Banderas" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=2.093 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7672 type=41 } name="3. Grupo de Banderas" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=2.089 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5249 type=41 } name="4/2a División Orgánica" leader= { id=3400 type=37 } previous=5319 movement_progress=0.100 location=5318 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5247 type=41 } name="7. Regimiento Pavla Ovledo" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=7.281 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5248 type=41 } name="8. Regimiento Vitoria" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=7.249 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5241 type=41 } name="1a División Orgánica" leader= { id=3403 type=37 } previous=5097 movement_progress=0.060 location=4856 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5233 type=41 } name="1a División Orgánica HQ" type="hq_brigade" organisation=47.361 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=11955 type=4713 } name="12a División de Infantería" previous=5098 movement_progress=0.031 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11958 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11960 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11962 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11964 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.110 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=15468 type=4713 } name="1a División de Caballería Marroquí" previous=5097 movement_progress=0.106 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15471 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15473 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17582 type=4713 } name="2a División Blindada" previous=5068 movement_progress=0.352 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17585 type=4713 } name="3rd L Arm Brigade" home=0 type="light_armor_brigade" organisation=17.222 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=17587 type=4713 } name="4th L Arm Brigade" home=0 type="light_armor_brigade" organisation=17.222 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=9156 type=4713 } name="1a División de Montaña" previous=5066 movement_progress=0.120 location=5125 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9159 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=41.333 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9161 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=41.333 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9163 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=41.333 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=4774 type=4713 } name="2nd Corps" leader= { id=3439 type=37 } previous=5098 movement_progress=0.100 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4775 type=4713 } name="3rd HQ Brigade" home=3809 type="hq_brigade" organisation=47.361 strength=5.500 highest=5.500 experience=3.846 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5198 type=4713 } name="2a División de Infantería" previous=5126 movement_progress=0.005 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5201 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.312 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5203 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.289 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5205 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=42.409 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5207 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=24.110 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7756 type=41 } name="3rd CCNN Division 'Penne Nere'" previous=5097 movement_progress=0.000 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7753 type=41 } name="9. Grupo de Banderas" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=0.674 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7754 type=41 } name="10. Grupo de Banderas" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=0.674 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7755 type=41 } name="11. Grupo de Banderas" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=0.674 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5311 type=41 } name="11/6a División Orgánica" leader= { id=3450 type=37 } previous=5067 movement_progress=0.093 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5310 type=41 } name="6. Batallón de Ingenieros" type="engineer_brigade" organisation=41.333 strength=6.000 highest=10.000 experience=12.410 is_reserve=yes builder="SPA" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5308 type=41 } name="21. Regimiento Valencia" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=11.695 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5309 type=41 } name="22. Regimiento San Marcial" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=11.597 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7594 type=41 } name="74a División" leader= { id=3453 type=37 } previous=4904 movement_progress=0.100 location=5029 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7591 type=41 } name="1. 74a División" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=2.026 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7592 type=41 } name="2. 74a División" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=2.051 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7593 type=41 } name="3. 74a División" type="infantry_brigade" organisation=42.409 strength=21.000 highest=30.000 experience=2.045 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=4791 type=4713 } name="1st Army" leader= { id=3441 type=37 } previous=5068 movement_progress=0.021 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4792 type=4713 } name="4th HQ Brigade" home=4347 type="hq_brigade" organisation=44.491 strength=5.500 highest=5.500 experience=3.249 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5288 type=41 } name="4a División Orgánica" leader= { id=3408 type=37 } previous=4648 movement_progress=0.100 location=4474 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5280 type=41 } name="4a División Orgánica HQ" type="hq_brigade" organisation=44.491 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5306 type=41 } name="Brigada Mixta Montaña" leader= { id=3417 type=37 } previous=4537 movement_progress=0.014 location=4592 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5304 type=41 } name="32. Regimient Miláno" type="bergsjaeger_brigade" organisation=39.610 strength=18.000 highest=30.000 experience=17.308 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5305 type=41 } name="40. Regimiento Simancas" type="bergsjaeger_brigade" organisation=39.610 strength=18.000 highest=30.000 experience=17.028 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5296 type=41 } name="10/5a División Orgánica" leader= { id=3424 type=37 } previous=4018 movement_progress=0.000 location=3877 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5294 type=41 } name="19. Regimiento Galicia" type="infantry_brigade" organisation=40.361 strength=21.000 highest=30.000 experience=5.401 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5295 type=41 } name="20. Regimiento Valladolid" type="infantry_brigade" organisation=40.361 strength=21.000 highest=30.000 experience=5.400 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5300 type=41 } name="1 Brigada Montaña" leader= { id=3402 type=37 } previous=4408 movement_progress=0.042 location=4473 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5298 type=41 } name="1. Media Brigada" type="bergsjaeger_brigade" organisation=39.610 strength=18.000 highest=30.000 experience=16.974 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5299 type=41 } name="2. Media Brigada" type="bergsjaeger_brigade" organisation=39.610 strength=18.000 highest=30.000 experience=16.551 is_reserve=yes builder="SPA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5332 type=41 } name="16/8a División Orgánica" leader= { id=3406 type=37 } previous=3955 movement_progress=0.000 location=3814 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5330 type=41 } name="31. Regimiento Burgos" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=9.406 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5331 type=41 } name="1. Regimiento de Artillería" type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=10.000 experience=10.108 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=5279 type=41 } name="3a División Orgánica" leader= { id=3413 type=37 } previous=5097 movement_progress=0.000 location=4856 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5271 type=41 } name="3a División Orgánica HQ" type="hq_brigade" organisation=44.491 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5342 type=41 } name="35. Regimiento" leader= { id=3430 type=37 } previous=3956 movement_progress=0.000 location=3884 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5340 type=41 } name="35. Regimiento Merida" type="infantry_brigade" organisation=39.826 strength=21.000 highest=30.000 experience=6.733 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5341 type=41 } name="4. Regimiento de Artillería" type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=10.000 experience=7.020 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=16013 type=4713 } name="2a División de Caballería Marroquí" previous=5097 movement_progress=0.068 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16016 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16018 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20657 type=4713 } name="Guardia Mora" previous=5097 movement_progress=0.228 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20660 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20662 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5348 type=41 } name="9. Regimiento" leader= { id=3407 type=37 } previous=5068 movement_progress=0.208 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5346 type=41 } name="9. Regimiento Castillejos" type="cavalry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=13.047 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5347 type=41 } name="10. Regimiento Farnesio" type="cavalry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=13.048 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5264 type=41 } name="1a División de Caballería" leader= { id=3442 type=37 } previous=5068 movement_progress=0.000 location=5126 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5251 type=41 } name="1a División de Caballería HQ" type="hq_brigade" organisation=44.491 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7269 type=4713 } name="1-2 Tabor de Regulares" previous=5068 movement_progress=0.001 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7272 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7274 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7276 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7278 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.388 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5323 type=41 } name="14/7a División Orgánica" leader= { id=3418 type=37 } previous=5098 movement_progress=0.136 location=5030 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5321 type=41 } name="27. Regimiento Argel" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=7.635 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5322 type=41 } name="28. Regimiento La Victoria" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=7.631 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7555 type=4713 } name="5a División de Infantería" previous=5126 movement_progress=0.000 location=5097 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7558 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7560 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7562 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.270 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7564 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=22.388 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=21134 type=4713 } name="2a División de Caballería" previous=5097 movement_progress=0.144 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21137 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21139 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=40.687 strength=21.000 highest=21.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5297 type=41 } name="5a División Orgánica" leader= { id=3433 type=37 } previous=5097 movement_progress=0.000 location=4856 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5289 type=41 } name="5a División Orgánica HQ" type="hq_brigade" organisation=44.491 strength=5.500 highest=5.500 experience=5.008 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7602 type=41 } name="102a División" leader= { id=3462 type=37 } previous=5068 movement_progress=0.160 location=5157 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7599 type=41 } name="1. 102a División" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=5.262 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7600 type=41 } name="2. 102a División" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=5.228 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7601 type=41 } name="3. 102a División" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=5.239 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7707 type=41 } name="2nd CCNN Division 'Fiamme Nere'" previous=5097 movement_progress=0.020 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7704 type=41 } name="6. Grupo de Banderas" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=4.901 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7705 type=41 } name="7. Grupo de Banderas" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=4.902 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7706 type=41 } name="8. Grupo de Banderas" type="infantry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=4.904 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5259 type=41 } name="2/1a División de Caballería" leader= { id=3405 type=37 } previous=4856 movement_progress=0.130 location=5156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5256 type=41 } name="3. Regimiento Numancia" type="cavalry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=10.700 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5257 type=41 } name="4. Regimiento Montesa" type="cavalry_brigade" organisation=40.687 strength=21.000 highest=30.000 experience=10.700 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5258 type=41 } name="2. Regimiento Artillería a Caballo" type="truck_towed_support_brigade" organisation=39.610 strength=6.000 highest=10.000 experience=11.597 is_reserve=yes builder="SPA" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } } navy= { id= { id=5232 type=4713 } name="1st Navy" base=3610 leader= { id=3475 type=37 } previous=10554 movement_progress=1.250 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5394 type=41 } name="Jaime I" type="battleship" organisation=48.484 strength=100.000 highest=100.000 experience=5.077 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} capital_ship_engine={1 0.000} capital_ship_armor={0 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=5395 type=41 } name="España" type="battleship" organisation=48.484 strength=100.000 highest=100.000 experience=5.029 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} capital_ship_engine={1 0.000} capital_ship_armor={0 0.000} surface_detection_system={2 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=5380 type=41 } name="Miguel de Cervantes" type="light_cruiser" organisation=48.484 strength=100.000 highest=100.000 experience=5.537 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5397 type=41 } name="3a Flotilla de Destructores" type="destroyer" organisation=48.484 strength=100.000 highest=100.000 experience=5.134 builder="SPR" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5398 type=41 } name="4a Flotilla de Destructores" type="destroyer" organisation=48.484 strength=100.000 highest=100.000 experience=5.134 builder="SPR" destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={3 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } disengage=5 possible_retreat=5128 at_sea=0 } division= { id= { id=5121 type=4713 } name="1a División de Infantería" movement_progress=0.000 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5124 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=30.000 experience=3.642 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5126 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=30.000 experience=3.642 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7758 type=41 } name="4th Mil Brigade" home=3610 type="militia_brigade" organisation=28.704 strength=30.000 highest=30.000 experience=1.928 builder="SPA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={5 0.000} } } navy= { id= { id=7107 type=4713 } name="3rd Navy" base=5104 leader= { id=3478 type=37 } previous=10561 movement_progress=4.000 location=5104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5396 type=41 } name="Almirante Cervera" type="light_cruiser" organisation=48.484 strength=100.000 highest=100.000 experience=5.297 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5378 type=41 } name="Méndez Núñez" type="light_cruiser" organisation=48.484 strength=100.000 highest=100.000 experience=5.052 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={3 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={1 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5855 type=4713 } name="1a Flotilla de Destructores" home=0 type="destroyer" organisation=48.484 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={5 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=13705 type=4713 } name="Flotilla Villalpando" home=0 type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=15076 type=4713 } name="Flotilla Sanabria" home=0 type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } track=yes at_sea=0 } division= { id= { id=7540 type=4713 } name="4a División de Infantería" previous=3955 movement_progress=0.000 location=3884 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7543 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7545 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7547 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7730 type=4713 } name="6a División de Infantería" previous=5068 movement_progress=0.000 location=5128 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7733 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7735 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7737 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7740 type=4713 } name="7a División de Infantería" previous=4482 movement_progress=0.000 location=4547 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7743 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7745 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7747 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=9343 type=4713 } name="8a División de Infantería" previous=4482 movement_progress=0.000 location=4547 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9346 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9348 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9350 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=9966 type=4713 } name="9a División de Infantería" previous=4474 movement_progress=0.000 location=4408 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9969 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9971 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9973 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=10557 type=4713 } name="10a División de Infantería" previous=4153 movement_progress=0.009 location=4218 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10560 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10562 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10564 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } air= { id= { id=13709 type=4713 } name="2nd Air wing" base=4548 leader= { id=3483 type=37 } previous=11440 movement_progress=9.400 location=4548 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11779 type=4713 } name="FAN 3-G-5 de Caza" home=0 type="interceptor" organisation=52.416 strength=100.000 highest=100.000 experience=5.000 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=7609 type=41 } name="Cazas Legión Cóndor" type="interceptor" organisation=52.416 strength=100.000 highest=100.000 experience=3.702 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=9330 type=4713 } name="FAN 1-G-5 de Caza" home=0 type="interceptor" organisation=52.416 strength=100.000 highest=100.000 experience=5.000 builder="SPA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=13764 type=4713 } name="13a División de Infantería" previous=4541 movement_progress=0.042 location=4478 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13767 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13769 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13771 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=16003 type=4713 } name="16a División de Infantería" previous=5037 movement_progress=0.000 location=5104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16006 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16008 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16010 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } navy= { id= { id=18333 type=4713 } name="2nd Navy" base=3610 leader= { id=3477 type=37 } movement_progress=0.000 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=16404 type=4713 } name="Flotilla Alcafices" home=0 type="transport_ship" organisation=6.552 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } division= { id= { id=17572 type=4713 } name="17a División de Infantería" movement_progress=0.000 location=4540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17575 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17577 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17579 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes builder="SPA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } air= { id= { id=22122 type=4713 } name="4th Air wing" base=3610 leader= { id=3482 type=37 } movement_progress=0.000 location=3610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5401 type=41 } name="2o Grupo Táctico" type="tactical_bomber" organisation=52.416 strength=100.000 highest=100.000 experience=8.464 builder="SPA" twin_engine_airframe={1 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={2 0.000} bomber_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=5400 type=41 } name="1er Grupo Táctico" type="tactical_bomber" organisation=52.416 strength=100.000 highest=100.000 experience=7.991 builder="SPA" twin_engine_airframe={1 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={2 0.000} bomber_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=20796 type=4713 } name="18a División de Infantería" movement_progress=0.000 location=4540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20799 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20801 type=4713 } name="29th Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes builder="SPA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24647 type=4713 } name="21a División de Infantería" movement_progress=0.000 location=4540 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24650 type=4713 } name="31st Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24652 type=4713 } name="32nd Gar Brigade" home=0 type="garrison_brigade" organisation=51.667 strength=18.000 highest=18.000 experience=3.000 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24654 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=21.528 strength=6.000 highest=6.000 experience=3.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.087} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=88.031 their_power=2.082 embark=0 debark=0 ops_area= { 5157 5097 5156 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 } } } GER= { value=130 threat=6.304 last_send_diplomat="1936.5.3.0" } ENG= { value=16 threat=0.349 last_send_diplomat="1941.5.30.7" } SOV= { value=-10 threat=9.475 last_send_diplomat="1941.6.15.7" } USA= { value=0 threat=0.010 last_send_diplomat="1941.4.17.7" } JAP= { value=80 threat=2.278 } ITA= { value=80 threat=0.015 } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.413 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=10 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=0 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=7 threat=0.000 last_send_diplomat="1937.1.8.7" } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 last_send_diplomat="1936.5.19.7" } GRE= { value=0 threat=0.000 last_send_diplomat="1936.5.19.7" } YUG= { value=0 threat=0.002 last_send_diplomat="1936.5.25.7" } AFG= { value=0 threat=0.000 } IRQ= { value=5 threat=0.000 last_send_diplomat="1940.6.17.7" } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.030 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.002 last_send_diplomat="1936.11.30.7" } SAU= { value=0 threat=0.000 } SYR= { value=-25 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=5 threat=0.002 last_send_diplomat="1941.6.8.7" } CHI= { value=0 threat=0.299 last_send_diplomat="1938.7.8.7" } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.002 } LIB= { value=-25 threat=0.000 } SAF= { value=0 threat=0.000 last_send_diplomat="1936.5.25.7" } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.025 } CUB= { value=0 threat=0.000 last_send_diplomat="1936.5.19.7" } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 last_send_diplomat="1936.5.19.7" } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 last_send_diplomat="1936.5.25.7" } CHL= { value=0 threat=0.000 last_send_diplomat="1941.5.30.7" } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 last_send_diplomat="1936.5.19.7" } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 last_send_diplomat="1936.7.22.7" } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={10001 10002 10003 10004 10005 10006 10008 10009 10010 10013 10017 10019 10032 10034 10039 10055 10057 10062 10075 10081 10092 10047 10111 10112 10113 10127 10135 10163 10177 10188 10229 10252 10264 95657 95658 95659 95670 95671 95672 10048 10089 10097 10166 10184 10263 10063 10118 10129 10142 10230 10262 10267 10072 10094 10107 10115 10125 10128 10159 10194 10207 10059 10085 10132 10038 10049 10077 10093 10109 10131 10265 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=190 land_perc=0.821 air_perc=0.050 naval_perc=0.129 armor_bias=0.250 conquer_prov= { id=4535 value=50 } defend_prov= { id=4540 value=220 } defend_prov= { id=3610 value=20 } defend_prov= { id=4548 value=20 } defend_prov= { id=4862 value=20 } defend_prov= { id=4913 value=20 } defend_prov= { id=5030 value=20 } defend_prov= { id=9482 value=20 } defend_prov= { id=10730 value=20 } threat= { id="ENG" value=397 } threat= { id="VIC" value=340 } threat= { id="POR" value=161 } antagonize= { id="LEB" value=199 } antagonize= { id="LIB" value=199 } antagonize= { id="HAI" value=199 } antagonize= { id="NIC" value=198 } antagonize= { id="PNM" value=198 } antagonize= { id="CUB" value=197 } antagonize= { id="PAR" value=197 } befriend= { id="GER" value=400 } befriend= { id="CHI" value=339 } befriend= { id="ITA" value=170 } befriend= { id="JAP" value=155 } befriend= { id="VIC" value=117 } befriend= { id="BRA" value=59 } befriend= { id="SAU" value=37 } protect= { id="POR" value=25 } rival= { id="VIC" value=122 } rival= { id="ENG" value=121 } rival= { id="POR" value=75 } military_access= { id="SOV" value=3103 } military_access= { id="GER" value=569 } military_access= { id="VIC" value=449 } military_access= { id="TUR" value=298 } military_access= { id="ITA" value=167 } military_access= { id="ENG" value=155 } military_access= { id="SYR" value=124 } military_access= { id="PAL" value=117 } military_access= { id="EGY" value=102 } area_theatre= { id= { id=329 type=45 } front= { provinces= { 3877 4018 3950 4089 4020 4216 4285 4408 4473 4537 4592 4647 4804 4854 4904 4951 } local_enemy="POR" front=no sea=no } front= { provinces= { 3886 4025 4096 4159 4097 4160 4225 4226 4296 4357 4483 4358 } local_enemy="VIC" front=no sea=no } front= { provinces= { 5157 5097 5156 } local_enemy="ENG" front=no sea=no } front= { provinces= { 5318 5319 5321 5322 5323 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9451 9507 9532 9551 9568 } local_enemy="VIC" front=no sea=no } front= { provinces= { 9569 } local_enemy="VIC" front=no sea=no } front= { provinces= { 10002 } local_enemy="VIC" front=no sea=no } provinces= { 3957 4095 4026 4158 4222 4157 4156 4094 4024 4220 4093 4022 4154 4287 4153 4286 4152 4090 4217 4347 4409 4538 4475 4346 4288 4219 4289 4349 4348 4476 4410 4539 4477 4411 4540 4651 4478 4412 4350 4290 4221 4351 4291 4413 4543 4414 4352 4292 4223 4293 4224 4294 4355 4295 4356 4418 4417 4482 4416 4354 4353 4415 4481 4480 4654 4600 4544 4655 4601 4545 4602 4546 4657 4547 4548 4485 4709 4708 4599 4542 4479 4652 4757 4705 4596 4595 4650 4756 4704 4649 4703 4754 4806 4755 4807 4907 4808 4857 4996 4954 4855 4953 4905 4805 4993 5029 5066 4952 5067 5030 4994 5031 5098 5068 5032 4995 5100 5069 5033 4955 4908 4858 4809 4758 4707 4653 4860 4811 4909 4859 4957 4956 5070 5129 5101 5127 5099 5128 4856 5125 5126 4906 4706 4541 4218 4092 3954 4023 4155 4484 4419 4759 4420 4810 4711 4760 4910 4997 9506 4656 4998 4648 4474 5034 4861 4912 4762 4911 4710 4813 4761 4598 4812 4862 4958 4959 4960 4999 5000 5001 5035 5036 5037 5071 5072 5073 5102 5103 5104 5130 5131 5158 5159 3951 3881 4091 3882 3813 3812 3679 3678 3810 3745 3880 3746 3811 3953 3952 4019 3883 3814 3955 3884 3956 3885 4593 4753 4702 4594 3677 3744 3809 3808 3742 3675 3878 3879 3609 3743 3610 4597 3611 3676 4863 4913 5002 5258 5289 9482 9590 10729 10730 4160 5156 4021 9507 } unit= { id=7562 type=41 } country="SPA" hot=no } } alignment= { position= { x=199.774 y=199.857 } } dissent=0.000 national_unity=90.011 escorts=10 convoys=84 convoy= { id= { id=7320 type=42 } start=10730 end=5125 escorts=0 convoys=2 path= { 10730 12983 10623 10622 10558 5125 } last_attack="1.1.1.0" start_date="1936.9.13.0" daily= { energy=1.140 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=41430 type=42 } start=3884 end=1395 escorts=0 convoys=1 path= { 3884 11430 10552 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.4.5.9" daily= { money=0.255 energy=6.750 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=41844 type=42 } start=5128 end=5289 escorts=0 convoys=1 path= { 5128 10560 5289 } last_attack="1.1.1.0" start_date="1941.4.27.0" daily= { supplies=27.000 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=41845 type=42 } start=5125 end=9482 escorts=0 convoys=1 path= { 5125 10558 10622 12985 12984 9482 } last_attack="1.1.1.0" start_date="1941.4.27.0" daily= { supplies=13.142 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=41862 type=42 } start=3884 end=1395 escorts=0 convoys=1 path= { 3884 11430 10552 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.4.28.9" daily= { money=0.252 metal=3.375 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=42227 type=42 } start=4548 end=4913 escorts=0 convoys=1 path= { 4548 11440 4913 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { supplies=1.059 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42228 type=42 } start=4862 end=5002 escorts=0 convoys=1 path= { 4862 10562 5002 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { supplies=0.498 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42229 type=42 } start=5125 end=9569 escorts=0 convoys=1 path= { 5125 10558 10622 12985 9569 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { supplies=1.059 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42230 type=42 } start=5159 end=9590 escorts=0 convoys=1 path= { 5159 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12959 10695 12639 12958 10696 12638 9590 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { supplies=0.732 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42231 type=42 } start=5159 end=10002 escorts=0 convoys=2 path= { 5159 11438 10560 10559 13244 10622 12985 12984 10688 12976 12975 10689 10690 14124 10692 12962 12961 10693 12960 12810 12957 12641 12640 10696 12638 10002 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { supplies=2.932 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42232 type=42 } start=5125 end=10730 escorts=0 convoys=1 path= { 5125 10558 10622 10623 12983 10730 } last_attack="1.1.1.0" start_date="1941.5.17.0" daily= { supplies=1.059 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42523 type=42 } start=4548 end=5945 escorts=0 convoys=2 path= { 4548 11440 11441 11442 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 12095 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12009 12010 5945 } last_attack="1.1.1.0" start_date="1941.6.1.9" daily= { money=0.252 rare_materials=1.688 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42636 type=42 } start=3884 end=1395 escorts=0 convoys=1 path= { 3884 11430 10552 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.6.8.9" daily= { money=0.259 metal=3.375 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } spies=0.413 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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modifier="metal_heavy_amortization" date="1.5.3.0" } modifier= { modifier="energy_amortization" date="1.7.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.7.6.0" } manpower=191.901 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 3000= { rank=1 skill=3 current_experience=5831.13898 gainable_trait= { logistics_wizard=2.000 defensive_doctrine=26.000 offensive_doctrine=8.300 engineer=0.500 allround_defence_trait=0.300 school_of_entrenchment_trait=23.900 duration=0 current=22 } trait= { panzer_leader } } 3002= { rank=4 skill=3 current_experience=7488.29968 gainable_trait= { duration=0 current=16 } } 3003= { rank=1 skill=2 current_experience=3116.54047 gainable_trait= { defensive_doctrine=14.700 offensive_doctrine=4.900 engineer=6.100 panzer_leader=10.500 allround_defence_trait=7.200 school_of_entrenchment_trait=7.400 duration=0 current=0 } trait= { trickster commando } } 3004= { rank=1 skill=3 current_experience=5460.76944 gainable_trait= { defensive_doctrine=14.900 offensive_doctrine=8.200 engineer=5.900 panzer_leader=11.000 allround_defence_trait=9.900 school_of_entrenchment_trait=5.500 duration=0 current=13 } } 3005= { rank=2 skill=4 current_experience=8510.44437 gainable_trait= { duration=0 current=14 } } 3006= { rank=3 skill=4 current_experience=9601.26740 gainable_trait= { duration=0 current=-1 } } 3007= { rank=1 skill=4 current_experience=9616.62762 gainable_trait= { logistics_wizard=32.600 defensive_doctrine=39.300 offensive_doctrine=1.200 commando=84.200 fanatic_trait=50.400 allround_defence_trait=1.400 school_of_entrenchment_trait=52.300 duration=0 current=23 } trait= { panzer_leader } } 3008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 3011= { rank=1 skill=3 current_experience=4350.75369 gainable_trait= { defensive_doctrine=14.000 engineer=2.100 panzer_leader=10.000 allround_defence_trait=3.900 school_of_entrenchment_trait=18.700 duration=0 current=13 } trait= { offensive_doctrine } } 3013= { rank=2 skill=4 current_experience=8156.50610 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 3014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 3016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3018= { rank=1 skill=3 current_experience=6930.82959 gainable_trait= { logistics_wizard=2.400 defensive_doctrine=15.600 engineer=2.200 panzer_leader=11.000 allround_defence_trait=4.400 school_of_entrenchment_trait=13.200 duration=0 current=12 } trait= { offensive_doctrine } } 3022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3023= { rank=1 skill=3 current_experience=5335.51947 gainable_trait= { logistics_wizard=0.800 defensive_doctrine=23.600 engineer=4.000 panzer_leader=17.200 allround_defence_trait=13.600 school_of_entrenchment_trait=25.900 duration=0 current=10 } trait= { offensive_doctrine } } 3024= { rank=1 skill=3 current_experience=6745.51532 gainable_trait= { defensive_doctrine=29.900 offensive_doctrine=26.600 engineer=36.900 panzer_leader=21.900 school_of_entrenchment_trait=4.700 duration=0 current=0 } trait= { trickster commando } } 3025= { rank=1 current_experience=1000.00000 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 panzer_leader=0.100 duration=0 current=10 } trait= { logistics_wizard } } 3026= { rank=1 skill=3 current_experience=6199.20978 gainable_trait= { defensive_doctrine=25.700 offensive_doctrine=0.100 panzer_leader=19.300 allround_defence_trait=22.100 school_of_entrenchment_trait=38.800 duration=0 current=16 } } 3027= { rank=2 skill=3 current_experience=5108.60632 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 3029= { rank=4 skill=3 current_experience=4966.90866 gainable_trait= { duration=0 current=18 } trait= { defensive_doctrine } } 3030= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 3031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 3033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3035= { rank=2 current_experience=1042.16891 gainable_trait= { duration=0 current=-1 } } 3036= { rank=3 current_experience=1051.68152 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 3037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3040= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3041= { rank=1 skill=3 current_experience=4721.88492 gainable_trait= { logistics_wizard=2.500 defensive_doctrine=10.500 offensive_doctrine=1.800 engineer=2.800 panzer_leader=7.600 fanatic_trait=1.200 allround_defence_trait=6.300 school_of_entrenchment_trait=4.500 duration=0 current=8 } } 3042= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 3043= { rank=1 skill=3 current_experience=6998.95972 gainable_trait= { logistics_wizard=2.700 defensive_doctrine=29.900 offensive_doctrine=3.200 panzer_leader=21.800 fanatic_trait=1.900 allround_defence_trait=8.900 school_of_entrenchment_trait=16.600 duration=0 current=12 } trait= { engineer } } 3044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 3045= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 3046= { rank=1 skill=3 current_experience=6509.18799 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=33.800 offensive_doctrine=23.700 engineer=31.200 panzer_leader=25.100 fanatic_trait=7.700 allround_defence_trait=5.200 school_of_entrenchment_trait=2.400 duration=0 current=0 } } 3048= { rank=1 skill=3 current_experience=4330.04282 gainable_trait= { defensive_doctrine=4.400 panzer_leader=3.100 school_of_entrenchment_trait=4.900 duration=0 current=13 } trait= { offensive_doctrine trickster } } 3049= { rank=1 skill=3 current_experience=4780.74326 gainable_trait= { offensive_doctrine=5.300 engineer=7.700 panzer_leader=12.700 allround_defence_trait=7.400 school_of_entrenchment_trait=9.000 duration=0 current=10 } trait= { defensive_doctrine } } 3050= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 3051= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3052= { rank=1 skill=3 current_experience=6074.73486 gainable_trait= { logistics_wizard=1.800 defensive_doctrine=27.900 panzer_leader=20.500 allround_defence_trait=18.700 school_of_entrenchment_trait=36.800 duration=0 current=10 } } 3053= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 3055= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3057= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer fortress_buster } } 3058= { rank=1 skill=3 current_experience=5465.10901 gainable_trait= { logistics_wizard=1.100 defensive_doctrine=19.400 offensive_doctrine=6.800 panzer_leader=13.600 allround_defence_trait=13.500 school_of_entrenchment_trait=5.400 duration=0 current=0 } trait= { engineer } } 3061= { rank=1 skill=3 current_experience=4367.87399 gainable_trait= { offensive_doctrine=13.700 engineer=18.900 panzer_leader=13.300 allround_defence_trait=4.800 school_of_entrenchment_trait=2.700 duration=0 current=0 } trait= { defensive_doctrine } } 3065= { rank=3 skill=5 current_experience=17229.30011 gainable_trait= { duration=0 current=8 } trait= { logistics_wizard defensive_doctrine } } 3066= { rank=1 skill=4 current_experience=8247.75845 gainable_trait= { logistics_wizard=35.500 defensive_doctrine=43.200 offensive_doctrine=0.100 panzer_leader=32.000 commando=94.100 fanatic_trait=56.300 allround_defence_trait=7.300 school_of_entrenchment_trait=61.000 duration=0 current=16 } } 3068= { rank=2 skill=3 current_experience=6538.66040 gainable_trait= { duration=0 current=-1 } } 3069= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3071= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3074= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3075= { rank=1 skill=3 current_experience=4700.12485 gainable_trait= { offensive_doctrine=5.200 engineer=7.700 panzer_leader=8.300 allround_defence_trait=0.200 school_of_entrenchment_trait=0.200 duration=0 current=16 } trait= { logistics_wizard defensive_doctrine } } 3077= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3078= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3079= { rank=2 skill=5 current_experience=13905.28525 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait } } 3083= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3084= { rank=1 skill=4 current_experience=8310.32156 gainable_trait= { logistics_wizard=35.300 defensive_doctrine=45.300 offensive_doctrine=0.100 panzer_leader=33.600 commando=94.700 fanatic_trait=56.700 allround_defence_trait=7.700 school_of_entrenchment_trait=60.600 duration=0 current=0 } } 3086= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3087= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3090= { rank=1 skill=4 current_experience=9353.11459 gainable_trait= { logistics_wizard=0.700 defensive_doctrine=20.600 engineer=13.600 panzer_leader=14.900 allround_defence_trait=3.200 school_of_entrenchment_trait=11.000 duration=0 current=3 } trait= { offensive_doctrine trickster } } 3092= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3093= { rank=2 current_experience=2250.57831 gainable_trait= { duration=0 current=20 } } 3094= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 3095= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3096= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 3098= { rank=1 current_experience=675.01831 gainable_trait= { duration=0 current=16 } trait= { seawolf } } 3099= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3101= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 3102= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3104= { rank=1 current_experience=1455.54813 gainable_trait= { duration=0 current=20 } } 3105= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3107= { rank=1 current_experience=3839.88086 gainable_trait= { tank_buster=1.500 superior_air_tactician=10.300 duration=0 current=17 } trait= { fleet_destroyer } } 3108= { rank=1 skill=3 current_experience=4316.31384 gainable_trait= { tank_buster=15.200 fleet_destroyer=0.200 superior_air_tactician=2.100 duration=0 current=17 } trait= { carpet_bomber } } 3109= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 3110= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3111= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 3113= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3114= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 3115= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 3117= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3119= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3120= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 3121= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 3122= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3019= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 3020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 3021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3047= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3054= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3060= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3064= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3070= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster commando } } 3072= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 3076= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3080= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3081= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3082= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3085= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster engineer } } 3088= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 3089= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3100= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3103= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 3106= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3112= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 3118= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3123= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3059= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 3063= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 3067= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3073= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3091= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3097= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3116= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3124= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-15 threat=79.966 } ENG= { value=85 threat=0.010 last_send_diplomat="1936.5.5.1" } SOV= { value=55 threat=22.640 last_send_diplomat="1936.5.5.7" } USA= { value=100 threat=0.010 last_send_diplomat="1936.10.12.7" } JAP= { value=40 threat=21.487 } ITA= { value=40 threat=6.129 last_send_diplomat="1936.8.16.7" } NOR= { value=0 threat=0.000 } SWE= { value=80 threat=0.135 last_send_diplomat="1936.8.22.7" } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.153 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 last_send_diplomat="1936.8.16.7" } SPA= { value=-200 threat=0.002 next_wargoal_date="1936.7.23.6" last_war="1936.8.10.1" occupation_policy="civil_war" } BUL= { value=80 threat=0.052 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.025 last_send_diplomat="1936.8.16.7" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1936.10.12.7" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=80 threat=0.024 last_send_diplomat="1936.11.2.7" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.001 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.129 } CHI= { value=80 threat=3.461 last_send_diplomat="1936.8.16.7" } CYN= { value=75 threat=0.012 } MAN= { value=75 threat=2.307 } MEN= { value=0 threat=0.170 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 last_send_diplomat="1936.8.16.7" } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=80 threat=0.000 } CUB= { value=85 threat=0.000 last_send_diplomat="1936.8.16.7" } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.001 } MEX= { value=75 threat=0.000 } NIC= { value=85 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=80 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.019 } CHL= { value=90 threat=0.000 } COL= { value=90 threat=0.000 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.001 } URU= { value=85 threat=0.000 } VEN= { value=80 threat=0.000 last_send_diplomat="1936.11.5.7" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={11001 11002 11003 11004 11006 11007 11008 11009 11010 11033 11034 11046 11066 11067 11071 11075 11080 11085 11105 11114 11119 11150 11169 11176 11177 11200 11211 11215 11221 11234 11241 11256 11290 11304 11316 11321 11332 11340 95807 95808 95809 11081 11091 11120 11144 11170 11178 11206 11235 11242 11247 11305 11329 11038 11039 11040 11061 11082 11086 11107 11115 11127 11135 11152 11163 11179 11183 11188 11189 11217 11236 11237 11238 11243 11249 11253 11299 11306 11334 11341 11041 11042 11063 11065 11072 11077 11083 11093 11101 11108 11116 11145 11218 11239 11240 11250 11301 11307 11314 11326 11078 11084 11088 11095 11102 11146 11262 11308 11103 11117 11139 11166 11181 11194 11203 11228 11244 11254 11335 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 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grand_battleplan_theory=0.866 human_wave_theory=0.866 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.298 infantry_practical=1.573 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.534 construction_practical=1.091 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.393 naval_doctrine_practical=2.707 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1936.1.1.0" last_surrender="1939.7.12.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=143.059 spiescaught=0 distribution= { 0.00000 0.07999 0.71347 0.19205 0.00000 0.01450 } leadership= { 0.14999 0.10001 0.00000 0.75000 } organization= { data= { 0.000 0.000 10.400 38.300 34.100 0.000 4.300 6.400 6.400 0.000 0.000 } } popularity= { data= { 0.804 5.400 18.300 0.900 34.600 3.100 7.700 1.000 10.800 8.300 9.500 } } neutrality=100.000 officers=2148.927 government=absolute_monarchy head_of_state=32001 head_of_government=32002 foreign_minister=32041 armament_minister=32085 minister_of_security=32052 minister_of_intelligence=32007 chief_of_staff=32047 chief_of_army=32008 chief_of_navy=32009 chief_of_air=32005 civil_law=legalistic_restrictions press_laws=state_press economic_law=full_civilian_economy industrial_policy_laws=mixed_industry taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="railroad_workers_demand_met" date="1.3.10.0" } manpower=45.701 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 34580= { rank=1 skill=2 current_experience=2047.56256 gainable_trait= { defensive_doctrine=8.100 offensive_doctrine=0.500 school_of_entrenchment_trait=6.100 duration=0 current=17 } trait= { panzer_leader } } 34581= { rank=4 current_experience=1906.23276 gainable_trait= { defensive_doctrine=0.100 school_of_entrenchment_trait=0.100 duration=0 current=14 } } 34582= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando old_guard } } 34583= { rank=2 skill=3 current_experience=4050.19366 gainable_trait= { duration=0 current=6 } trait= { trickster old_guard } } 34584= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34585= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34586= { rank=1 current_experience=5099.20538 gainable_trait= { defensive_doctrine=9.500 panzer_leader=7.100 school_of_entrenchment_trait=6.700 duration=0 current=13 } trait= { trickster } } 34587= { rank=1 current_experience=7247.51608 gainable_trait= { defensive_doctrine=15.900 offensive_doctrine=4.700 panzer_leader=11.900 school_of_entrenchment_trait=0.800 duration=0 current=14 } } 34588= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 34589= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 34592= { rank=3 skill=2 current_experience=2263.48264 gainable_trait= { duration=0 current=9 } } 34593= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist commando } } 34594= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34596= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 34597= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 34598= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 34599= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 34600= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34602= { rank=4 skill=1 current_experience=1338.77197 gainable_trait= { defensive_doctrine=0.100 school_of_entrenchment_trait=0.100 duration=0 current=9 } } 34603= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34604= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34606= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34607= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 34608= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 34609= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34610= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34611= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34591= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 34590= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 34605= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=75 threat=5.248 last_send_diplomat="1939.3.19.2" } ENG= { value=0 threat=0.256 } SOV= { value=0 threat=14.057 last_send_diplomat="1938.6.25.7" } USA= { value=0 threat=0.210 last_send_diplomat="1937.7.28.7" } JAP= { value=75 threat=0.438 last_send_diplomat="1936.3.7.7" } ITA= { value=-193 threat=0.015 last_war="1939.3.8.23" occupation_policy="martial_law" } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.705 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 last_send_diplomat="1937.11.30.7" } SPA= { value=0 threat=0.000 last_send_diplomat="1936.11.18.7" } BUL= { value=85 threat=0.004 last_send_diplomat="1937.12.4.7" } GRE= { value=86 threat=0.000 last_send_diplomat="1938.1.29.7" } YUG= { value=115 threat=0.002 last_send_diplomat="1938.4.12.7" } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 last_send_diplomat="1938.5.9.7" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 last_send_diplomat="1938.5.26.7" } SAU= { value=85 threat=0.000 last_send_diplomat="1938.6.11.7" } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.580 last_send_diplomat="1939.7.6.7" } CYN= { value=75 threat=0.000 } MAN= { value=85 threat=0.075 } MEN= { value=0 threat=0.011 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.007 } LIB= { value=75 threat=0.000 } SAF= { value=80 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 } GUA= { value=50 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.002 last_send_diplomat="1938.6.15.7" } NIC= { value=75 threat=0.859 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.003 } BRA= { value=75 threat=0.040 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.001 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1938.7.27.7" } KWT= { value=85 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={32001 32002 32003 32004 32005 32007 32008 32009 32044 32049 32085 95009 95010 95011 95012 95013 95014 95015 95016 95017 32157 32041 32047 32052 32092 32118 32154 32068 32102 32045 32053 32056 32073 32081 32109 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=4663 value=220 } threat= { id="YUG" value=400 } threat= { id="GRE" value=299 } antagonize= { id="GRE" value=317 } antagonize= { id="LUX" value=186 } antagonize= { id="LIB" value=172 } antagonize= { id="LEB" value=157 } antagonize= { id="HAI" value=157 } antagonize= { id="NIC" value=129 } antagonize= { id="PNM" value=129 } befriend= { id="GER" value=400 } befriend= { id="TUR" value=337 } befriend= { id="ITA" value=310 } befriend= { id="BUL" value=179 } befriend= { id="ROM" value=117 } befriend= { id="HUN" value=113 } befriend= { id="JAP" value=36 } } alignment= { position= { x=189.642 y=196.092 } } dissent=66.310 national_unity=61.085 escorts=0 convoys=1 spies=0.022 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 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0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00418 0.000} supply_transportation={2 0.00015 0.000} supply_organisation={2 0.00070 0.000} civil_defence={1 0.00089 0.000} smallarms_technology={4 0.35681 1.000} militia_smallarms={3 0.00000 0.000} support_weapon_technology={4 0.81677 1.000} militia_support_weapons={3 0.00000 0.000} light_artillery_technology={5 0.00034 0.000} light_anti_tank_technology={1 0.00049 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.370 artillery_theory=1.878 mobile_theory=1.757 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.367 chemical_engineering=1.645 electornicegineering_theory=1.090 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.637 grand_battleplan_theory=2.796 human_wave_theory=0.867 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=1.645 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=2.538 artillery_practical=1.925 mobile_practical=0.588 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.032 electornicegineering_practical=0.670 construction_practical=2.872 single_engine_aircraft_practical=6.876 twin_engine_aircraft_practical=1.802 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.534 naval_doctrine_practical=0.000 air_doctrine_practical=0.255 port_capacity=0.000 research=support_weapon_technology research=radio research=single_engine_airframe research=heavy_aa_guns research=smallarms_technology research=multi_purpose_guns research=light_anti_tank_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=14.326 spiescaught=0 distribution= { 0.00000 0.00000 0.80978 0.14243 0.00067 0.04712 } leadership= { 0.04999 0.04999 0.04999 0.85001 } organization= { data= { 0.000 0.000 0.936 57.906 16.818 0.000 17.736 0.000 6.800 0.000 0.018 } } popularity= { data= { 1.622 2.000 5.100 49.000 4.200 5.600 7.700 1.800 14.000 9.000 1.000 } } neutrality=45.000 officers=11600.016 government=absolute_monarchy head_of_state=19001 head_of_government=19001 foreign_minister=19062 armament_minister=19004 minister_of_security=19091 minister_of_intelligence=19006 chief_of_staff=19007 chief_of_army=19007 chief_of_navy=19009 chief_of_air=19010 civil_law=repression press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="align_towards_axis" date="1.9.4.4" } modifier= { modifier="long_live_the_king" date="1941.9.17.0" } manpower=98.493 nukes=0.000 military_construction= { id= { id=58724 type=4713 } size=1 cost=4.026 duration=142.000 progress=59.800 status=1.000 country="BUL" builder="BUL" name="6-ta Konna divizija" unit= { id=58725 type=4713 } manpower=3.500 is_reserve=yes factor=0.500 cavalry_brigade= { id= { id=58728 type=4713 } name="8th Cav Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=58730 type=4713 } name="9th Cav Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } accumulated_experiance=1.008 accumulated_progress=0.414 } military_construction= { id= { id=68046 type=4713 } size=1 cost=6.975 duration=125.000 progress=14.000 status=1.000 country="BUL" builder="BUL" unit= { id=68047 type=4713 } manpower=1.000 transport_ship= { id= { id=68050 type=4713 } name="7-ma Transportna Flotilija" } accumulated_experiance=0.560 accumulated_progress=0.112 } building_construction= { id= { id=68052 type=4713 } size=1 cost=3.915 duration=78.000 progress=14.000 status=1.000 location=4056 country="BUL" building=5 } building_construction= { id= { id=68056 type=4713 } size=1 cost=2.420 duration=217.000 progress=14.000 status=1.000 location=4371 country="BUL" building=1 } military_construction= { id= { id=69429 type=4713 } size=1 cost=11.484 duration=133.000 progress=4.984 status=0.731 country="BUL" builder="BUL" unit= { id=69430 type=4713 } manpower=1.000 interceptor= { id= { id=69433 type=4713 } name="8-i Iztrebitelen polk" model= { 0 0 0 0 0 0 0 0 1 1 0 0 0 1 } } accumulated_experiance=0.170 accumulated_progress=0.034 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 34001= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 34003= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 34006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 34012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 34021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 34022= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 34026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34027= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 34028= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 34033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 34036= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 34040= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 34044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 34047= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34048= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34061= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 34064= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 34066= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 34068= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 34071= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 34073= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34077= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 34080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34075= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34087= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard carpet_bomber } } 34037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34062= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 34079= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34082= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 34046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34056= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34059= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34069= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34085= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 34086= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5492 type=41 } name="Bulgarski Glavno Komandvane" leader= { id=34003 type=37 } previous=4433 movement_progress=0.000 location=4370 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5427 type=41 } name="Sofiya HQ" type="hq_brigade" organisation=37.830 strength=5.495 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=5491 type=41 } name="VVS" base=4123 leader= { id=34080 type=37 } previous=4247 movement_progress=5.900 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5490 type=41 } name="1-va Shturmovi Polk" type="cas" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2868 type=4713 } name="1st Army Group" leader= { id=34040 type=37 } movement_progress=0.000 location=4371 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2869 type=4713 } name="3rd HQ Brigade" home=4371 type="hq_brigade" organisation=37.830 strength=5.500 highest=5.500 experience=3.504 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1911 type=4713 } name="1st Army" leader= { id=34001 type=37 } movement_progress=0.000 location=4371 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1912 type=4713 } name="1st HQ Brigade" home=4371 type="hq_brigade" organisation=39.091 strength=5.498 highest=5.500 experience=3.487 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5445 type=41 } name="1-va Armija" leader= { id=34064 type=37 } previous=4435 movement_progress=0.100 location=4499 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5434 type=41 } name="1-va Armija HQ" type="hq_brigade" organisation=39.091 strength=5.498 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5439 type=41 } name="1-va Sofiya Pekhotna Divizija" leader= { id=34043 type=37 } previous=4433 movement_progress=0.054 location=4497 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5435 type=41 } name="1. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5436 type=41 } name="6. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5437 type=41 } name="16. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5438 type=41 } name="1. Artileriiski Polk" type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5430 type=41 } name="1-va Konna divizija" leader= { id=34027 type=37 } previous=4435 movement_progress=0.040 location=4559 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5428 type=41 } name="1. Kavaleriiski Polk" type="cavalry_brigade" organisation=29.791 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5429 type=41 } name="2. Kavaleriiski Polk" type="cavalry_brigade" organisation=29.791 strength=17.485 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4103 type=4713 } name="9-ta Plevenska pekhotna divizija" leader= { id=34031 type=37 } previous=4373 movement_progress=0.024 location=4500 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4106 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=3.480 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4108 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=3.478 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4110 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=3.476 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4112 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=2.733 is_reserve=yes builder="BUL" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=20474 type=4713 } name="11-va zapasna pekhotna divizija" previous=4498 movement_progress=0.176 location=4557 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20477 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.488 highest=17.500 experience=2.713 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.144} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20479 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.488 highest=17.500 experience=2.716 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.128} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20481 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.483 highest=17.500 experience=2.712 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.128} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20483 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=2.670 is_reserve=yes artillery_activation={1 0.000} artillery={2 0.378} anti_tank_activation={1 0.000} anti_tank={1 0.098} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=5473 type=41 } name="3-ta Armija" leader= { id=34068 type=37 } previous=4311 movement_progress=0.000 location=4246 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5462 type=41 } name="3-ta Armija HQ" type="hq_brigade" organisation=39.091 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5472 type=41 } name="4-ta Schumen Pekhotna Divizija" leader= { id=34026 type=37 } previous=4499 movement_progress=0.110 location=4558 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5471 type=41 } name="3. Inzhener Batal’on" type="engineer_brigade" organisation=29.003 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5468 type=41 } name="7. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5469 type=41 } name="8. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5470 type=41 } name="19. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5484 type=41 } name="6-ta Vraca Pekhotna Divizija" leader= { id=34047 type=37 } previous=4183 movement_progress=0.045 location=4058 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5483 type=41 } name="4. Inzhener Batal’on" type="engineer_brigade" organisation=29.003 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5480 type=41 } name="3. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5481 type=41 } name="15. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5482 type=41 } name="35. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4115 type=4713 } name="10-ta Rodopska pekhotna divizija" leader= { id=34034 type=37 } previous=4498 movement_progress=0.147 location=4557 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4118 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=3.433 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4120 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=3.437 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4122 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=3.433 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4124 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=2.733 is_reserve=yes builder="BUL" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5451 type=41 } name="2-ra Plovdiv Pekhotna Divizija" leader= { id=34036 type=37 } previous=4245 movement_progress=0.100 location=4180 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5447 type=41 } name="9. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5448 type=41 } name="21. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5449 type=41 } name="27. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5450 type=41 } name="2. Artileriiski Polk" type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=5489 type=41 } name="4-ta Armija" leader= { id=34012 type=37 } previous=4312 movement_progress=0.000 location=4246 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5474 type=41 } name="4-ta Armija HQ" type="hq_brigade" organisation=39.091 strength=5.497 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5479 type=41 } name="5-ta Russe Pekhotna Divizija" leader= { id=34044 type=37 } previous=4056 movement_progress=0.000 location=4057 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5475 type=41 } name="5. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5476 type=41 } name="18. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5477 type=41 } name="33. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5478 type=41 } name="4. Artileriiski Polk" type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=5488 type=41 } name="9-a Pleven Pekhotna Divizija" leader= { id=34063 type=37 } previous=4180 movement_progress=0.100 location=4119 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5485 type=41 } name="49. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5486 type=41 } name="54. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5487 type=41 } name="58. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5444 type=41 } name="7-ma Dupnica Pekhotna Divizija" leader= { id=34033 type=37 } previous=4121 movement_progress=0.142 location=4245 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5443 type=41 } name="1. Inzhener Batal’on" type="engineer_brigade" organisation=29.003 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5440 type=41 } name="14. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5441 type=41 } name="39. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5442 type=41 } name="68. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4127 type=4713 } name="4-ta Konna divizija" leader= { id=34037 type=37 } previous=4181 movement_progress=0.366 location=4180 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4130 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=3.405 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4132 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=3.404 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=6039 type=4713 } name="1st Corps" leader= { id=34061 type=37 } movement_progress=0.000 location=4371 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6040 type=4713 } name="4th HQ Brigade" home=4371 type="hq_brigade" organisation=39.091 strength=5.498 highest=5.500 experience=3.453 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2053 type=4713 } name="3-ta Konna divizija" leader= { id=34016 type=37 } previous=4181 movement_progress=0.240 location=4245 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2056 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=29.791 strength=17.485 highest=17.500 experience=3.460 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2058 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=29.791 strength=17.486 highest=17.500 experience=3.458 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.224} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=27473 type=4713 } name="5-ta Konna divizija" previous=4245 movement_progress=0.393 location=4121 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=27476 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=29.791 strength=17.496 highest=17.500 experience=2.502 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.096} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=27478 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=29.791 strength=17.497 highest=17.500 experience=2.502 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=1914 type=4713 } name="2nd Army" leader= { id=34022 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1915 type=4713 } name="2nd HQ Brigade" home=4123 type="hq_brigade" organisation=39.091 strength=5.500 highest=5.500 experience=3.496 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5461 type=41 } name="2-ra Armija" leader= { id=34028 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5446 type=41 } name="2-ra Armija HQ" type="hq_brigade" organisation=39.091 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5456 type=41 } name="8-a Stara Zagora Pekhotna Divizija" leader= { id=34066 type=37 } previous=4183 movement_progress=0.075 location=3990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5455 type=41 } name="2. Inzhener Batal’on" type="engineer_brigade" organisation=29.003 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes builder="BUL" special_forces_training={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5452 type=41 } name="12. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5453 type=41 } name="23. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5454 type=41 } name="30. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5460 type=41 } name="10-a Kirdzali Pekhotna Divizija" leader= { id=34018 type=37 } previous=4056 movement_progress=0.000 location=4121 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5457 type=41 } name="52. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5458 type=41 } name="54. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5459 type=41 } name="55. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5433 type=41 } name="2-ra Konna divizija" leader= { id=34006 type=37 } previous=4122 movement_progress=0.311 location=4056 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5431 type=41 } name="3. Kavaleriiski Polk" type="cavalry_brigade" organisation=29.791 strength=17.500 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5432 type=41 } name="4. Kavaleriiski Polk" type="cavalry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5467 type=41 } name="3-ta Sliven Pekhotna Divizija" leader= { id=34021 type=37 } previous=3990 movement_progress=0.028 location=3989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5463 type=41 } name="11. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5464 type=41 } name="24. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.208} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5465 type=41 } name="29. Pekhoten Polk" type="infantry_brigade" organisation=29.791 strength=17.487 highest=17.500 experience=5.000 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.144} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5466 type=41 } name="3. Artileriiski Polk" type="horse_towed_support_brigade" organisation=16.393 strength=5.000 highest=5.000 experience=3.486 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.966} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } } division= { id= { id=1989 type=4713 } name="1-va Sofiiska pekhotna divizija" leader= { id=34048 type=37 } previous=4313 movement_progress=0.000 location=4248 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1992 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.995 highest=15.000 experience=3.548 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1994 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.996 highest=15.000 experience=3.550 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1997 type=4713 } name="2-ra Trakiiska pekhotna divizija" leader= { id=34062 type=37 } previous=4499 movement_progress=0.000 location=4435 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2000 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.984 highest=15.000 experience=3.549 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2002 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.984 highest=15.000 experience=3.554 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2005 type=4713 } name="3-ta Balkanska pekhotna divizija" leader= { id=34004 type=37 } previous=4313 movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2008 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.552 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2010 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.548 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2013 type=4713 } name="4-ta Preslavska pekhotna divizija" leader= { id=34030 type=37 } previous=4313 movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2016 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.550 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2018 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.548 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2021 type=4713 } name="5-ta Dunavska pekhotna divizija" leader= { id=34046 type=37 } previous=4372 movement_progress=0.000 location=4435 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2024 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.543 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2026 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.545 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2029 type=4713 } name="6-ta Bdinska pekhotna divizija" leader= { id=34056 type=37 } previous=4313 movement_progress=0.000 location=4248 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2032 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.545 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2034 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.547 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2037 type=4713 } name="7-ma Rilska pekhotna divizija" leader= { id=34059 type=37 } movement_progress=0.000 location=4371 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2040 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.987 highest=15.000 experience=3.547 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2042 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.988 highest=15.000 experience=3.551 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2045 type=4713 } name="8-a Tundzhanska pekhotna divizija" movement_progress=0.000 location=4371 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2048 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.988 highest=15.000 experience=3.553 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2050 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=37.830 strength=14.988 highest=15.000 experience=3.553 is_reserve=yes builder="BUL" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=12546 type=4713 } name="1st Air wing" base=4123 leader= { id=34087 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11036 type=4713 } name="4-ti Vyzdushen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=8658 type=4713 } name="2-ri Vyzdushen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=6023 type=4713 } name="6-ti Iztrebitelen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=14563 type=4713 } name="1-va Transportna Flotilija" base=4123 leader= { id=34071 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=14566 type=4713 } name="1-va Transportna Flotilija" home=0 type="transport_ship" organisation=6.305 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=16315 type=4713 } name="3-ta Transportna Flotilija" home=0 type="transport_ship" organisation=6.305 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=18169 type=4713 } name="5-ta Transportna Flotilija" home=0 type="transport_ship" organisation=6.305 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } air= { id= { id=17123 type=4713 } name="2nd Air wing" base=4123 leader= { id=34079 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=15492 type=4713 } name="3-ti Vyzdushen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=13888 type=4713 } name="9-ti Iztrebitelen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=12543 type=4713 } name="7-mi Iztrebitelen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=21657 type=4713 } name="4th Air wing" base=4123 leader= { id=34082 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20009 type=4713 } name="10-ti Iztrebitelen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=17121 type=4713 } name="8-i Iztrebitelen polk" home=0 type="interceptor" organisation=44.135 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=68061 type=4713 } name="3rd Air wing" base=4123 leader= { id=34085 type=37 } movement_progress=0.000 location=4123 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=21625 type=4713 } name="2-ri Lineen polk" home=0 type="tactical_bomber" organisation=22.890 strength=100.000 highest=100.000 experience=5.000 twin_engine_airframe={0 0.000} aeroengine={0 0.000} medium_fueltank={0 0.000} twin_engine_aircraft_armament={0 0.000} medium_bomb={0 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={0 0.000} bomber_groundcrew_training={0 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=17.172 their_power=7.006 embark=0 debark=0 ops_area= { 4119 4180 4245 4121 4056 4057 3989 3990 4058 4497 4557 4558 4559 4500 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 } } } GER= { value=62 threat=6.304 last_send_diplomat="1940.9.11.3" } ENG= { value=0 threat=0.010 last_send_diplomat="1940.7.22.7" } SOV= { value=7 threat=1.523 last_send_diplomat="1941.6.6.7" } USA= { value=0 threat=0.010 last_send_diplomat="1941.4.5.7" } JAP= { value=85 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=27 threat=0.000 last_send_diplomat="1940.7.13.7" occupation_policy="martial_law" } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.6.7" } BUL= { value=85 threat=0.000 } GRE= { value=77 threat=0.003 } YUG= { value=87 threat=0.002 last_send_diplomat="1936.3.17.7" } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 last_send_diplomat="1940.11.16.7" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=-15 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 last_send_diplomat="1940.7.15.7" } SAU= { value=85 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=77 threat=0.000 last_send_diplomat="1940.7.22.7" } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=85 threat=0.002 last_send_diplomat="1941.6.8.7" } CHI= { value=75 threat=0.299 last_send_diplomat="1940.7.22.7" } CYN= { value=75 threat=0.000 } MAN= { value=85 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=80 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.029 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=80 threat=0.000 last_send_diplomat="1941.5.19.7" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=80 threat=0.000 last_send_diplomat="1941.6.8.7" } KWT= { value=90 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={19001 19002 19004 19005 19006 19007 19008 19009 19010 95121 95122 95123 95124 95125 95126 95127 95128 95129 19091 19125 19092 19137 19049 19052 19057 19061 19062 19068 19082 19093 19103 19108 19110 19113 19115 19119 19120 19123 19126 19135 19138 19139 19142 19146 19147 19150 19079 19145 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=115 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=4371 value=220 } defend_prov= { id=4123 value=20 } threat= { id="ROM" value=400 } threat= { id="YUG" value=228 } threat= { id="TUR" value=186 } threat= { id="GRE" value=139 } threat= { id="ITA" value=114 } threat= { id="HUN" value=35 } antagonize= { id="GRE" value=306 } antagonize= { id="LIB" value=194 } antagonize= { id="LEB" value=192 } antagonize= { id="HAI" value=192 } antagonize= { id="NIC" value=186 } antagonize= { id="PNM" value=186 } antagonize= { id="PAR" value=177 } befriend= { id="SOV" value=400 } befriend= { id="GER" value=190 } befriend= { id="ITA" value=185 } befriend= { id="YUG" value=91 } befriend= { id="HUN" value=78 } befriend= { id="VIC" value=40 } befriend= { id="PER" value=32 } rival= { id="HUN" value=202 } rival= { id="GRE" value=144 } rival= { id="SLO" value=110 } rival= { id="EGY" value=83 } area_theatre= { id= { id=226 type=45 } front= { provinces= { 4119 4180 4245 4121 4056 4057 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0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00418 0.000} radar={0 0.00000 0.000} census_tabulation_machine={1 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={3 0.00000 0.000} education={8 0.00134 0.000} supply_transportation={2 0.00299 0.000} supply_organisation={2 0.00281 0.000} civil_defence={1 0.00308 0.000} smallarms_technology={5 0.00290 0.000} militia_smallarms={4 0.04022 0.000} support_weapon_technology={5 0.00107 0.000} militia_support_weapons={4 0.08624 0.000} light_artillery_technology={5 0.00278 0.000} light_anti_tank_technology={1 0.47968 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.268 artillery_theory=1.897 mobile_theory=1.773 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.660 chemical_engineering=1.801 electornicegineering_theory=1.523 submarine_engineering=0.000 aeronautic_engineering=0.595 spearhead_theory=0.000 superior_firepower_theory=0.637 grand_battleplan_theory=2.861 human_wave_theory=0.874 base_strike_doctrine=0.539 fleet_in_being_doctrine=0.819 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=2.704 artillery_practical=1.933 mobile_practical=0.595 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.539 electornicegineering_practical=1.099 construction_practical=2.224 single_engine_aircraft_practical=9.054 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.819 naval_doctrine_practical=2.060 air_doctrine_practical=0.109 port_capacity=1.099 research=industral_production research=industral_efficiency research=aeroengine research=light_anti_tank_technology research=grand_battle_plan_1937 research=small_bomb research=const_material last_election="1936.1.26.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=10.094 spiescaught=0 distribution= { 0.00000 0.27899 0.52298 0.14832 0.01086 0.03885 } leadership= { 0.10001 0.04999 0.00000 0.85001 } organization= { data= { 0.000 0.000 4.118 16.818 8.318 7.100 41.716 11.800 10.100 0.000 0.018 } } popularity= { data= { 5.772 6.800 12.300 12.800 4.000 2.700 33.700 12.400 11.100 1.000 2.800 } } neutrality=98.000 officers=12782.920 government=right_wing_autocrat head_of_state=18046 head_of_government=18049 foreign_minister=18051 armament_minister=18046 minister_of_security=18032 minister_of_intelligence=18005 chief_of_staff=18152 chief_of_army=18007 chief_of_navy=18009 chief_of_air=18092 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="economic_boost" date="1941.9.14.0" } manpower=436.339 nukes=0.000 military_construction= { id= { id=61552 type=4713 } size=1 cost=6.975 duration=125.000 progress=38.405 status=1.000 country="GRE" builder="GRE" unit= { id=61553 type=4713 } manpower=1.000 transport_ship= { id= { id=61556 type=4713 } name="3. Metafero Naftiko" } accumulated_experiance=1.465 accumulated_progress=0.293 } military_construction= { id= { id=65349 type=4713 } size=1 cost=1.962 duration=138.000 progress=27.000 status=1.000 country="GRE" builder="GRE" name="7. Ippiko Merarkhia" unit= { id=65350 type=4713 } manpower=1.750 is_reserve=yes factor=0.250 cavalry_brigade= { id= { id=65353 type=4713 } name="11th Cav Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 1 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=65355 type=4713 } name="12th Cav Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 1 0 0 0 0 0 0 0 } } accumulated_experiance=0.216 accumulated_progress=0.189 } military_construction= { id= { id=65357 type=4713 } size=1 cost=4.198 duration=136.000 progress=16.647 status=0.628 country="GRE" builder="GRE" name="7. Stratiotis Merarkhia" unit= { id=65358 type=4713 } manpower=2.875 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=65361 type=4713 } name="14th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=65363 type=4713 } name="15th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=65365 type=4713 } name="16th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 1 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=65367 type=4713 } name="3rd Sup (H) Brigade" model= { 1 4 1 2 0 0 0 0 1 0 0 0 0 0 0 0 1 1 } } accumulated_experiance=0.131 accumulated_progress=0.106 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 31500= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31501= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31503= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31508= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31509= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 31511= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31513= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31515= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31516= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31517= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31519= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31520= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31521= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 31523= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 31525= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31527= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31528= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31529= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31531= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31532= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31533= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31534= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 31535= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31536= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 31541= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31544= { rank=2 current_experience=1117.12888 gainable_trait= { superior_tactician=0.200 duration=0 current=14 } } 31545= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31547= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 31548= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 31551= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 31552= { rank=1 current_experience=1045.29065 gainable_trait= { superior_air_tactician=0.600 duration=0 current=21 } trait= { spotter } } 31554= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31557= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 31560= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31562= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31524= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31549= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31563= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31539= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31546= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31559= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31561= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31502= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31505= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31506= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31507= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31510= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31526= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 31537= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31538= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 31556= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31512= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31522= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31550= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5588 type=41 } name="Ellinikó Genikó Epiteleío" leader= { id=31509 type=37 } previous=4919 movement_progress=0.107 location=4918 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5493 type=41 } name="Athina HQ" type="hq_brigade" organisation=37.851 strength=5.496 highest=5.500 experience=5.000 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=5582 type=41 } name="Basilikos Stolos Ellenas" base=5076 leader= { id=31541 type=37 } previous=10588 movement_progress=4.300 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5578 type=41 } name="RHS Georgios Averoff" type="heavy_cruiser" organisation=43.356 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={1 0.000} cruiser_armor={3 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=5583 type=41 } name="RHS Helle" type="light_cruiser" organisation=43.356 strength=100.000 highest=100.000 experience=5.189 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5579 type=41 } name="3. Torpilli Naftiko" type="destroyer" organisation=43.356 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={6 0.000} destroyer_engine={3 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5580 type=41 } name="1. Metafero Naftiko" type="transport_ship" organisation=6.021 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=5581 type=41 } name="2. Metafero Naftiko" type="transport_ship" organisation=6.021 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=148 type=4713 } name="1st Navy" base=5076 leader= { id=31547 type=37 } previous=10588 movement_progress=1.000 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5586 type=41 } name="1. Ypobrychio Naftiko" type="submarine" organisation=36.130 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } division= { id= { id=5552 type=41 } name="VI. Synoriakón Fylákon Merarkhia" leader= { id=31524 type=37 } movement_progress=0.000 location=4720 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5549 type=41 } name="VI/a. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=18.925 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5550 type=41 } name="VI/b. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=18.925 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5551 type=41 } name="C/III. Pyrovolikó Sýntagma" type="horse_towed_support_brigade" organisation=9.462 strength=2.500 highest=2.500 experience=5.000 is_reserve=yes builder="GRE" artillery_activation={1 0.000} artillery={3 0.496} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5565 type=41 } name="VII. Synóron Entolí" leader= { id=31563 type=37 } movement_progress=0.000 location=4613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5562 type=41 } name="VII/a. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=18.925 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5563 type=41 } name="VII/b. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=18.925 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5564 type=41 } name="D/III. Pyrovolikó Sýntagma" type="horse_towed_support_brigade" organisation=9.462 strength=2.500 highest=2.500 experience=5.000 is_reserve=yes builder="GRE" artillery_activation={1 0.000} artillery={3 0.496} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } armygroup= { id= { id=2880 type=4713 } name="1st Army Group" leader= { id=31511 type=37 } movement_progress=0.000 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2881 type=4713 } name="3rd HQ Brigade" home=5076 type="hq_brigade" organisation=37.851 strength=5.500 highest=5.500 experience=3.609 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=1949 type=4713 } name="1st Army" leader= { id=31521 type=37 } movement_progress=0.000 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1950 type=4713 } name="1st HQ Brigade" home=5076 type="hq_brigade" organisation=40.374 strength=5.496 highest=5.500 experience=3.543 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5520 type=41 } name="A. Sóma Stratoú" leader= { id=31503 type=37 } previous=4871 movement_progress=0.100 location=4820 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5506 type=41 } name="A. Sóma Stratoú HQ" type="hq_brigade" organisation=40.374 strength=5.496 highest=5.500 experience=5.000 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5511 type=41 } name="II. Stratiótis Merarkhia" leader= { id=31519 type=37 } previous=4718 movement_progress=0.236 location=4665 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5507 type=41 } name="I. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5508 type=41 } name="III. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5509 type=41 } name="XX. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5510 type=41 } name="XXXIV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5515 type=41 } name="III. Stratiótis Merarkhia" leader= { id=31562 type=37 } previous=4871 movement_progress=0.216 location=4819 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5512 type=41 } name="VI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5513 type=41 } name="XII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5514 type=41 } name="XXIX. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5497 type=41 } name="V. Stratiótis Merarkhia" leader= { id=31520 type=37 } previous=5380 movement_progress=0.112 location=5381 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5494 type=41 } name="XIV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.193 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5495 type=41 } name="XLIII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.193 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5496 type=41 } name="XLIV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.193 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5526 type=41 } name="I. Stratiótis Merarkhia" leader= { id=31525 type=37 } previous=4820 movement_progress=0.091 location=4718 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5522 type=41 } name="II. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5523 type=41 } name="IV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5524 type=41 } name="V. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5525 type=41 } name="XLII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=4982 type=4713 } name="1st Corps" leader= { id=31535 type=37 } movement_progress=0.000 location=4611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4983 type=4713 } name="4th HQ Brigade" home=4611 type="hq_brigade" organisation=40.374 strength=5.496 highest=5.500 experience=3.530 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4957 type=4713 } name="3. Stratiotis Merarkhia" leader= { id=31506 type=37 } previous=4612 movement_progress=0.000 location=4613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4960 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=15.218 strength=8.744 highest=8.750 experience=3.648 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4962 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=15.218 strength=8.744 highest=8.750 experience=3.660 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4964 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=15.218 strength=8.744 highest=8.750 experience=3.684 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5539 type=41 } name="VI. Stratiótis Merarkhia" leader= { id=31529 type=37 } previous=4613 movement_progress=0.028 location=4614 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5537 type=41 } name="XIX. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5538 type=41 } name="XXI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5548 type=41 } name="XI. Stratiótis Merarkhia" leader= { id=31532 type=37 } movement_progress=0.000 location=4720 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5545 type=41 } name="XXXI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5546 type=41 } name="L. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5547 type=41 } name="XI. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=19.555 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5531 type=41 } name="IX. Stratiótis Merarkhia" leader= { id=31527 type=37 } previous=4613 movement_progress=0.186 location=4614 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5527 type=41 } name="XXVII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5528 type=41 } name="XXVIII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5529 type=41 } name="XXXII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5530 type=41 } name="XXXIII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.824 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=65562 type=4713 } name="2nd Corps" leader= { id=31516 type=37 } movement_progress=0.000 location=4611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=65563 type=4713 } name="5th HQ Brigade" home=4611 type="hq_brigade" organisation=39.696 strength=0.368 highest=0.379 experience=0.129 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.035} } division= { id= { id=37077 type=4713 } name="6. Ippiko Merarkhia" previous=4718 movement_progress=0.100 location=4770 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=37080 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=15.218 strength=8.700 highest=8.750 experience=1.144 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.016} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=37082 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=15.218 strength=8.700 highest=8.750 experience=1.144 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.016} support_weapon_technology={5 0.000} light_artillery_technology={4 0.016} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4947 type=4713 } name="2. Stratiotis Merarkhia" leader= { id=31505 type=37 } previous=4612 movement_progress=0.100 location=4613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4950 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=15.218 strength=8.750 highest=8.750 experience=3.655 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4952 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=15.218 strength=8.750 highest=8.750 experience=3.652 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4954 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=15.218 strength=8.742 highest=8.750 experience=3.651 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=1952 type=4713 } name="2nd Army" leader= { id=31523 type=37 } movement_progress=0.000 location=4873 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1953 type=4713 } name="2nd HQ Brigade" home=4873 type="hq_brigade" organisation=39.112 strength=5.500 highest=5.500 experience=3.597 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5535 type=41 } name="B. Sóma Stratoú" leader= { id=31508 type=37 } previous=4872 movement_progress=0.100 location=4820 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5521 type=41 } name="B. Sóma Stratoú HQ" type="hq_brigade" organisation=39.112 strength=5.498 highest=5.500 experience=5.000 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5502 type=41 } name="VIII. Stratiótis Merarkhia" leader= { id=31501 type=37 } previous=4871 movement_progress=0.204 location=4770 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5498 type=41 } name="X. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5499 type=41 } name="XV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5500 type=41 } name="XXIV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5501 type=41 } name="XL. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2146 type=4713 } name="1. Stratiotis Merarkhia" leader= { id=31539 type=37 } previous=4666 movement_progress=0.000 location=4612 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2149 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=14.902 strength=8.748 highest=8.750 experience=3.662 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2151 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.902 strength=8.748 highest=8.750 experience=3.611 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2153 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.902 strength=8.748 highest=8.750 experience=3.608 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5519 type=41 } name="IV. Stratiótis Merarkhia" leader= { id=31500 type=37 } previous=4871 movement_progress=0.028 location=4770 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5516 type=41 } name="VIII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5517 type=41 } name="IX. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5518 type=41 } name="XI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5553 type=41 } name="C. Sóma Stratoú" leader= { id=31515 type=37 } previous=4871 movement_progress=0.065 location=4820 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5536 type=41 } name="C. Sóma Stratoú HQ" type="hq_brigade" organisation=39.112 strength=5.498 highest=5.500 experience=5.000 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5505 type=41 } name="1. Ippikoú Merarkhia" leader= { id=31513 type=37 } previous=4871 movement_progress=0.224 location=4870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5504 type=41 } name="Thessaloníki Michanokínita Sýntagma" type="motorized_brigade" organisation=12.931 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5503 type=41 } name="Sýntagma Ippikoú" type="cavalry_brigade" organisation=14.902 strength=8.750 highest=8.750 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5576 type=41 } name="XIII. Stratiótis Merarkhia" leader= { id=31507 type=37 } previous=4718 movement_progress=0.162 location=4665 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5573 type=41 } name="XVIII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5574 type=41 } name="XXII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5575 type=41 } name="XXIII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4967 type=4713 } name="5. Ippiko Merarkhia" leader= { id=31510 type=37 } previous=4871 movement_progress=0.208 location=4870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4970 type=4713 } name="13th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.750 highest=8.750 experience=3.638 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4972 type=4713 } name="14th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.742 highest=8.750 experience=3.640 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=37065 type=4713 } name="5. Stratiotis Merarkhia" previous=4718 movement_progress=0.048 location=4770 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=37068 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=14.902 strength=8.742 highest=8.750 experience=1.158 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.432} support_weapon_technology={5 0.000} light_artillery_technology={4 0.432} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=37070 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=14.902 strength=8.742 highest=8.750 experience=1.158 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.432} support_weapon_technology={5 0.000} light_artillery_technology={4 0.432} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=37072 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=14.902 strength=8.742 highest=8.750 experience=1.158 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.432} support_weapon_technology={5 0.000} light_artillery_technology={4 0.432} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=37074 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.777 strength=2.500 highest=2.500 experience=1.145 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.400} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=5566 type=41 } name="D. Sóma Stratoú" leader= { id=31517 type=37 } previous=5107 movement_progress=0.106 location=5106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5554 type=41 } name="D. Sóma Stratoú HQ" type="hq_brigade" organisation=39.112 strength=5.500 highest=5.500 experience=5.000 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5558 type=41 } name="VII. Stratiótis Merarkhia" leader= { id=31502 type=37 } previous=5137 movement_progress=0.000 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5555 type=41 } name="XXV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5556 type=41 } name="XXVI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5557 type=41 } name="VII. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=19.240 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5561 type=41 } name="XIV. Stratiótis Merarkhia" leader= { id=31526 type=37 } previous=5107 movement_progress=0.000 location=5106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5559 type=41 } name="XXXVII. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5560 type=41 } name="XIV. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=19.240 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5544 type=41 } name="X. Stratiótis Merarkhia" leader= { id=31531 type=37 } previous=5107 movement_progress=0.000 location=5106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5540 type=41 } name="XVI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5541 type=41 } name="XXX. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5542 type=41 } name="LXV. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.509 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5543 type=41 } name="X. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=19.240 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2105 type=4713 } name="1. Ippiko Merarkhia" leader= { id=31538 type=37 } previous=4918 movement_progress=0.280 location=4870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2108 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.744 highest=8.750 experience=2.964 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2110 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.744 highest=8.750 experience=2.973 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5577 type=41 } name="E. Sóma Stratoú" leader= { id=31533 type=37 } previous=4771 movement_progress=0.050 location=4820 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5567 type=41 } name="E. Sóma Stratoú HQ" type="hq_brigade" organisation=39.112 strength=5.500 highest=5.500 experience=5.000 builder="GRE" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5572 type=41 } name="XII. Stratiótis Merarkhia" leader= { id=31537 type=37 } previous=5171 movement_progress=0.000 location=5204 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5568 type=41 } name="XXIX. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.428 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5569 type=41 } name="LXXXI. Sýntagma Vounó" type="bergsjaeger_brigade" organisation=14.428 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5570 type=41 } name="XII. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=19.159 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5571 type=41 } name="Evros/Souflion Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=19.159 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2113 type=4713 } name="2. Ippiko Merarkhia" leader= { id=31522 type=37 } previous=4771 movement_progress=0.135 location=4718 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2116 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.746 highest=8.750 experience=2.998 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2118 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.746 highest=8.750 experience=2.924 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2121 type=4713 } name="3. Ippiko Merarkhia" leader= { id=31512 type=37 } previous=4871 movement_progress=0.200 location=4819 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2124 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.746 highest=8.750 experience=2.839 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2126 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.746 highest=8.750 experience=2.693 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2129 type=4713 } name="4. Ippiko Merarkhia" previous=4611 movement_progress=0.198 location=4612 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2132 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.746 highest=8.750 experience=2.693 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2134 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.902 strength=8.750 highest=8.750 experience=2.708 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=5534 type=41 } name="I. Synoriakón Fylákon Merarkhia" leader= { id=31528 type=37 } previous=4871 movement_progress=0.043 location=14154 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5532 type=41 } name="IX. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=18.925 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5533 type=41 } name="IX/a. Synoriakón Fylákon Sýntagma" type="garrison_brigade" organisation=18.925 strength=7.488 highest=7.500 experience=5.000 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4975 type=4713 } name="4. Stratiotis Merarkhia" movement_progress=0.000 location=4611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4978 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=18.925 strength=7.490 highest=7.500 experience=2.695 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4980 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=18.925 strength=7.492 highest=7.500 experience=2.730 is_reserve=yes builder="GRE" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=7125 type=4713 } name="1. Machitis Sygkrotima" base=5076 leader= { id=31552 type=37 } previous=5041 movement_progress=60.900 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7128 type=4713 } name="1. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=99.949 highest=100.000 experience=5.139 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=9386 type=4713 } name="3. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.141 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=11255 type=4713 } name="5. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.135 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=12631 type=4713 } name="7. Machitis Sygkrotima" base=5076 leader= { id=31557 type=37 } movement_progress=0.000 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=12634 type=4713 } name="7. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.000 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=14025 type=4713 } name="9. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.000 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=15907 type=4713 } name="4. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.000 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=24834 type=4713 } name="2nd Navy" base=5106 leader= { id=31549 type=37 } movement_progress=0.000 location=5106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5584 type=41 } name="1. Torpilli Naftiko" type="destroyer" organisation=43.356 strength=100.000 highest=100.000 experience=5.137 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=30689 type=4713 } name="3rd Navy" base=5106 leader= { id=31544 type=37 } movement_progress=0.000 location=5106 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5585 type=41 } name="2. Torpilli Naftiko" type="destroyer" organisation=43.356 strength=100.000 highest=100.000 experience=5.075 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=21974 type=4713 } name="1st L-Ftr" base=5076 leader= { id=31554 type=37 } movement_progress=0.000 location=5076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=21977 type=4713 } name="1st L-Ftr" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.000 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=17377 type=4713 } name="8. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.000 builder="GRE" single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=19976 type=4713 } name="10. Machitis Sygkrotima" home=0 type="interceptor" organisation=42.152 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={1 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.740} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=37085 type=4713 } name="6. Stratiotis Merarkhia" movement_progress=0.000 location=4611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=37088 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=14.931 strength=7.494 highest=7.500 experience=1.166 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.700} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=37090 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=14.931 strength=7.494 highest=7.500 experience=1.166 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.700} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=37092 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.462 strength=2.500 highest=2.500 experience=1.145 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.384} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=4.255 their_power=3.065 embark=0 debark=0 ops_area= { 4611 4665 4718 4770 4819 4870 4612 4613 4614 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-155 threat=6.400 last_war="1940.10.10.23" } ENG= { value=30 threat=0.010 last_send_diplomat="1941.4.3.7" } SOV= { value=5 threat=1.290 last_send_diplomat="1941.6.6.7" } USA= { value=5 threat=0.010 last_send_diplomat="1941.6.6.7" } JAP= { value=80 threat=1.562 } ITA= { value=-154 threat=0.304 last_send_diplomat="1941.3.8.7" last_war="1940.10.26.17" } NOR= { value=85 threat=0.000 } SWE= { value=85 threat=0.100 } BEL= { value=85 threat=0.000 } HOL= { value=90 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=85 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.061 } ROM= { value=90 threat=0.000 last_send_diplomat="1938.7.24.7" } SLO= { value=-200 threat=0.096 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.4.7" } BUL= { value=77 threat=0.075 } GRE= { value=85 threat=0.000 } YUG= { value=87 threat=0.037 last_send_diplomat="1940.11.2.7" } AFG= { value=75 threat=0.000 } IRQ= { value=85 threat=0.000 last_send_diplomat="1938.9.30.7" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 last_send_diplomat="1937.8.20.7" } SAU= { value=80 threat=0.000 last_send_diplomat="1938.9.30.7" } SYR= { value=75 threat=0.000 } TUR= { value=97 threat=0.001 last_send_diplomat="1941.5.13.7" } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.11.7" } CHI= { value=80 threat=0.299 last_send_diplomat="1937.8.3.7" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=90 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=50 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=80 threat=0.000 last_send_diplomat="1938.6.30.7" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=80 threat=0.000 last_send_diplomat="1940.6.19.7" } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=80 threat=0.000 last_send_diplomat="1940.6.19.7" } COL= { value=80 threat=0.000 last_send_diplomat="1938.12.23.7" } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=80 threat=0.000 last_send_diplomat="1939.6.6.7" } URU= { value=75 threat=0.000 } VEN= { value=55 threat=0.000 last_send_diplomat="1936.12.6.7" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={18001 18002 18004 18005 18007 18008 18009 18010 18044 18046 18049 18055 18063 18075 18086 18091 18114 18129 18155 18160 18172 18173 18185 18191 95331 95332 95333 95334 95335 95336 95337 95338 18087 18092 18093 18094 18152 18032 18040 18050 18051 18056 18103 18115 18135 18162 18179 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=70 land_perc=0.878 air_perc=0.050 naval_perc=0.072 armor_bias=0.250 defend_prov= { id=5076 value=220 } defend_prov= { id=5379 value=20 } defend_prov= { id=5381 value=20 } threat= { id="ITA" value=400 } threat= { id="YUG" value=96 } threat= { id="TUR" value=77 } threat= { id="ROM" value=61 } threat= { id="BUL" value=52 } threat= { id="HUN" value=10 } antagonize= { id="BUL" value=351 } antagonize= { id="YUG" value=323 } antagonize= { id="TUR" value=293 } antagonize= { id="SAL" value=198 } antagonize= { id="KWT" value=198 } antagonize= { id="GOD" value=198 } antagonize= { id="COS" value=196 } befriend= { id="GER" value=400 } befriend= { id="ENG" value=233 } befriend= { id="SOV" value=224 } befriend= { id="VIC" value=178 } befriend= { id="SCH" value=58 } befriend= { id="USA" value=46 } befriend= { id="BOL" value=46 } rival= { id="EGY" value=341 } rival= { id="HUN" value=213 } rival= { id="ROM" value=204 } rival= { id="BUL" value=145 } area_theatre= { id= { id=227 type=45 } front= { provinces= { 4611 4665 4718 } local_enemy="YUG" front=no sea=no } front= { provinces= { 4770 4819 4870 } local_enemy="ITA" front=no sea=no } front= { provinces= { 4612 4613 4614 } local_enemy="BUL" front=no sea=no } provinces= { 4719 4820 4871 4918 4963 4919 4872 4771 4821 4873 4920 4964 5005 4965 4921 5041 5040 5004 5075 5076 5137 5107 5106 5170 5136 5204 5171 5077 4666 4667 4720 14154 5379 5380 5398 5381 } unit= { id=5588 type=41 } country="GRE" hot=no } } alignment= { position= { x=11.258 y=-99.362 } } dissent=0.000 national_unity=90.023 escorts=3 convoys=39 convoy= { id= { id=226 type=42 } start=5381 end=5076 escorts=0 convoys=2 path= { 5381 10589 10590 5076 } last_attack="1.1.1.0" start_date="1936.1.1.0" daily= { energy=0.912 } trade=no ship= { 0 0 0 1 1 1 1 } lend_lease=no } convoy= { id= { id=9206 type=42 } start=5076 end=9366 escorts=0 convoys=1 path= { 5076 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9366 } last_attack="1.1.1.0" start_date="1936.11.26.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=9305 type=42 } start=4870 end=9740 escorts=0 convoys=2 path= { 4870 10578 10580 11450 11449 11448 10573 11447 11445 10570 10567 11442 11441 10563 11439 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 10853 13036 10856 13042 13071 10860 10861 13006 13252 10824 13251 10825 9740 } last_attack="1.1.1.0" start_date="1936.11.29.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=15368 type=42 } start=5076 end=5918 escorts=0 convoys=2 path= { 5076 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 12095 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12009 12010 5918 } last_attack="1.1.1.0" start_date="1937.7.27.11" daily= { money=0.576 rare_materials=4.388 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=15465 type=42 } start=4870 end=2078 escorts=0 convoys=2 path= { 4870 10578 10579 10572 10571 11445 10570 10567 11442 11441 11440 10562 10561 11438 10560 10559 10558 11437 10557 13240 13239 10620 11435 11433 11432 11426 11425 10538 10537 2078 } last_attack="1940.10.22.14" start_date="1937.7.30.8" daily= { money=0.202 rare_materials=1.350 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=15764 type=42 } start=5076 end=9366 escorts=0 convoys=1 path= { 5076 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9366 } last_attack="1.1.1.0" start_date="1937.8.13.9" daily= { money=1.305 crude_oil=8.032 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=19751 type=42 } start=5076 end=9365 escorts=0 convoys=1 path= { 5076 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1938.1.25.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=23347 type=42 } start=4870 end=9624 escorts=0 convoys=4 path= { 4870 10578 10580 11450 11449 10574 10573 11447 11445 10570 10567 11442 11441 10563 11439 10561 11438 10560 10559 10558 13243 10735 12980 13074 13075 13077 13080 13067 13035 13051 13054 13044 10859 13046 13060 13061 10877 10905 13171 10903 10902 10892 10893 13256 10894 9624 } last_attack="1940.10.19.22" start_date="1938.6.23.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=23937 type=42 } start=4720 end=3919 escorts=0 convoys=1 path= { 4720 10591 10592 11382 10593 3919 } last_attack="1.1.1.0" start_date="1938.7.17.9" daily= { money=1.349 crude_oil=8.387 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=25532 type=42 } start=5076 end=9365 escorts=0 convoys=1 path= { 5076 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1938.9.23.9" daily= { money=0.559 energy=17.213 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=25533 type=42 } start=5076 end=9630 escorts=0 convoys=1 path= { 5076 10588 10589 11454 10584 11381 10722 14106 9630 } last_attack="1.1.1.0" start_date="1938.9.23.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=27455 type=42 } start=4870 end=9790 escorts=0 convoys=1 path= { 4870 10578 10580 11450 11449 11448 10573 11447 11445 10570 10567 11442 11441 10563 11439 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 10853 13036 10856 13042 13071 10860 10861 13006 13252 10824 13251 10825 9790 } last_attack="1.1.1.0" start_date="1938.12.16.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=31178 type=42 } start=4870 end=10150 escorts=0 convoys=2 path= { 4870 10578 10580 11450 11449 11448 10573 11447 11445 10570 10567 11442 11441 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 13040 13041 13037 10858 12999 13000 13001 10822 10823 13005 13252 10824 13251 10825 10826 13250 10827 11383 13218 10828 13272 10829 12831 13274 13276 13277 13278 10150 } last_attack="1940.10.25.13" start_date="1939.5.30.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=34540 type=42 } start=4870 end=4016 escorts=0 convoys=3 path= { 4870 10578 10579 10572 10571 11445 10570 10567 11442 11441 11440 10562 10561 11438 10560 10559 10558 11437 10624 10626 13242 13073 13092 13087 13090 13088 13150 13245 13247 10958 14123 10960 13262 10920 4016 } last_attack="1.1.1.0" start_date="1939.11.28.9" daily= { money=0.566 crude_oil=3.071 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=36733 type=42 } start=5204 end=10336 escorts=0 convoys=4 path= { 5204 11450 11449 11448 10573 11447 11445 10570 10567 11442 11441 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 13040 13041 13037 13050 13042 13071 10860 13003 10822 10823 13005 13252 10824 13251 10825 10826 13250 10827 11383 13218 10828 13272 10829 12831 13274 13276 13277 13278 13280 13281 13282 13283 10336 } last_attack="1.1.1.0" start_date="1940.6.12.9" daily= { money=0.576 metal=8.775 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=36734 type=42 } start=5204 end=7899 escorts=0 convoys=2 path= { 5204 11450 11449 11448 10573 11447 11445 10570 10567 11442 11441 11440 10562 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 14088 13018 13017 13016 10849 13238 12991 12990 10819 10818 12950 10817 12949 12948 12876 12875 14105 12873 12931 12928 12927 7899 } last_attack="1.1.1.0" start_date="1940.6.12.9" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=41280 type=42 } start=4870 end=2078 escorts=0 convoys=2 path= { 4870 10578 10579 10572 10571 11445 10568 11444 10565 10563 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 2078 } last_attack="1.1.1.0" start_date="1941.3.27.9" daily= { money=0.339 rare_materials=2.363 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42297 type=42 } start=4720 end=3581 escorts=0 convoys=1 path= { 4720 10591 10592 11382 10595 10597 3581 } last_attack="1.1.1.0" start_date="1941.5.20.9" daily= { money=0.216 energy=5.822 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=42574 type=42 } start=5076 end=5945 escorts=0 convoys=2 path= { 5076 10590 10589 11454 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12372 11332 11330 12348 12347 12289 11313 12105 12102 12050 12049 12101 11296 12097 12095 11290 14071 14070 12022 12002 12001 12000 12006 12007 12008 12009 12010 5945 } last_attack="1.1.1.0" start_date="1941.6.4.9" daily= { } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=42635 type=42 } start=5076 end=5381 escorts=0 convoys=1 path= { 5076 10588 10589 5381 } last_attack="1.1.1.0" start_date="1941.6.8.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42689 type=42 } start=4720 end=14154 escorts=0 convoys=1 path= { 4720 10591 14154 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } spies=0.045 spy_priority= { 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={2 0.00137 0.000} industral_production={4 0.00131 0.000} industral_efficiency={4 0.00391 0.000} synthetic_oil_development={0 0.11343 1.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={3 0.00000 0.000} heavy_aa_guns={1 0.00345 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00110 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.53036 1.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={2 0.00214 0.000} coal_processing_technologies={3 0.00275 0.000} education={8 0.00125 0.000} supply_transportation={2 0.00177 0.000} supply_organisation={2 0.00027 0.000} civil_defence={1 0.00146 0.000} smallarms_technology={5 0.00455 0.000} militia_smallarms={4 0.05356 0.000} support_weapon_technology={5 0.00424 0.000} militia_support_weapons={4 0.07910 0.000} light_artillery_technology={4 0.80817 1.000} light_anti_tank_technology={2 0.00223 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.414 artillery_theory=1.231 mobile_theory=1.791 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.394 chemical_engineering=1.819 electornicegineering_theory=1.114 submarine_engineering=0.000 aeronautic_engineering=2.414 spearhead_theory=0.000 superior_firepower_theory=0.689 grand_battleplan_theory=3.718 human_wave_theory=0.883 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.810 cas_focus=1.678 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.920 infantry_practical=3.435 artillery_practical=1.087 mobile_practical=0.600 armour_practical=0.154 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.641 electornicegineering_practical=0.829 construction_practical=3.139 single_engine_aircraft_practical=8.558 twin_engine_aircraft_practical=0.781 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.829 naval_doctrine_practical=0.256 air_doctrine_practical=0.545 port_capacity=0.000 research=anti_tank research=const_material research=ground_attack_tactics research=light_artillery_technology research=multi_purpose_guns research=census_tabulation_machine research=firepower_1937 research=infantry_support_role_1937 research=bomber_groundcrew_training research=synthetic_oil_development research=interception_tactics research=truck_towed_support_brigade_tech last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=15.187 spiescaught=0 distribution= { 0.00000 0.35300 0.39420 0.19012 0.00455 0.05814 } leadership= { 0.04999 0.00000 0.04999 0.89999 } organization= { data= { 0.000 0.000 9.754 25.588 33.318 0.000 31.536 0.000 0.000 0.000 0.018 } } popularity= { data= { 2.360 4.000 9.000 15.300 27.300 3.400 22.600 7.600 4.600 3.700 2.000 } } neutrality=80.000 officers=22155.740 government=absolute_monarchy head_of_state=20001 head_of_government=20002 foreign_minister=20002 armament_minister=20050 minister_of_security=20056 minister_of_intelligence=20063 chief_of_staff=20007 chief_of_army=20008 chief_of_navy=20078 chief_of_air=20010 civil_law=legalistic_restrictions press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=regional_power ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.3.2.0" } modifier= { modifier="long_live_the_king" date="1941.7.6.0" } modifier= { modifier="invest_into_the_people" date="1942.2.23.0" } manpower=253.438 nukes=0.000 military_construction= { id= { id=28492 type=4713 } size=1 cost=10.595 duration=264.000 progress=119.459 status=1.000 country="YUG" builder="YUG" name="22. Ibarska Pesadijska Divizija" unit= { id=28493 type=4713 } manpower=4.520 is_reserve=yes factor=0.400 infantry_brigade= { id= { id=28496 type=4713 } name="42nd Inf Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=28498 type=4713 } name="43rd Inf Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=28500 type=4713 } name="44th Inf Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } super_heavy_armor_brigade= { id= { id=28502 type=4713 } name="1st IST Brigade" model= { 0 0 0 0 0 1 1 0 1 } } accumulated_experiance=0.636 accumulated_progress=0.318 } building_construction= { id= { id=70442 type=4713 } size=1 cost=2.372 duration=213.000 progress=2.000 status=1.000 location=4236 country="YUG" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 46000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46003= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 46004= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 46005= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 46007= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 46009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 46010= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 46013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46015= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 46017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46018= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 46020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 46025= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 46026= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 46027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 46028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46029= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46030= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46032= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 46033= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46035= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 46036= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46037= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46041= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46043= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 46044= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46047= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46049= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46050= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 46051= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 46053= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46055= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46058= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46060= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46063= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46024= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 46042= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46046= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46052= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 46011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 46057= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46059= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 46008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 46012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46048= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 46054= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 46062= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5693 type=41 } name="Jugoslavenski Vojni Visoka Zapovjedništva" leader= { id=46029 type=37 } previous=3979 movement_progress=0.150 location=3907 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5589 type=41 } name="Beograd HQ" type="hq_brigade" organisation=37.176 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } air= { id= { id=5692 type=41 } name="Operativno Zrakoplovstvo" base=4236 leader= { id=46056 type=37 } previous=4172 movement_progress=21.500 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5691 type=41 } name="1. Obrasavanje Avio Bombarderski Puk" type="cas" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=9365 type=4713 } name="19. Obrasavanje Avio Bombarderski Puk" home=0 type="cas" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2064 type=4713 } name="1st Army Group" leader= { id=46026 type=37 } movement_progress=0.000 location=3839 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2065 type=4713 } name="1st HQ Brigade" home=3839 type="hq_brigade" organisation=37.176 strength=5.500 highest=5.500 experience=3.202 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=5611 type=41 } name="I. Kraljevska Jugoslavenska Vojska" leader= { id=46003 type=37 } movement_progress=0.000 location=3839 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5590 type=41 } name="I. Kraljevska Jugoslavenska Vojska HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5685 type=41 } name="VI. Nezavisna Armija" leader= { id=46033 type=37 } previous=3565 movement_progress=0.176 location=3698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5676 type=41 } name="VI. Nezavisna Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5674 type=41 } name="2. Konjièka Divizija" leader= { id=46021 type=37 } previous=3433 movement_progress=0.000 location=3432 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5671 type=41 } name="1. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5672 type=41 } name="5. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5673 type=41 } name="7. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5647 type=41 } name="25. Vardarsa Pešadijska Divizija" previous=3905 movement_progress=0.146 location=4044 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5644 type=41 } name="21. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5645 type=41 } name="46. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5646 type=41 } name="50. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6184 type=4713 } name="3. Konjicka Divizija" previous=3431 movement_progress=0.060 location=3497 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6187 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=2.792 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6189 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=2.792 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9748 type=4713 } name="13. Hercegovacka Pesadijska Divizija" previous=3631 movement_progress=0.040 location=3765 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9751 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.755 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9753 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.755 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9755 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.752 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9757 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=5648 type=41 } name="III. Kraljevska Jugoslavenska Armija" leader= { id=46025 type=37 } previous=3565 movement_progress=0.000 location=3499 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5635 type=41 } name="III. Kraljevska Jugoslavenska Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6655 type=4713 } name="9. Timocka Pesadijska Divizija" leader= { id=46012 type=37 } previous=3431 movement_progress=0.100 location=3497 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6658 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=2.794 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6660 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=2.794 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6662 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=2.794 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4715 type=4713 } name="1. Cerska Pesadijska Divizija" previous=3431 movement_progress=0.000 location=3564 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4718 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.804 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4720 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.805 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4722 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.805 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5639 type=41 } name="13. Hercegovacka Pešadijska Divizija" leader= { id=46009 type=37 } previous=3498 movement_progress=0.000 location=3431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5636 type=41 } name="29. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5637 type=41 } name="61. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5638 type=41 } name="87. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5675 type=41 } name="V. Nezavisna Armija" leader= { id=46030 type=37 } previous=4173 movement_progress=0.100 location=4172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5660 type=41 } name="V. Nezavisna Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5657 type=41 } name="20. Bregalnicka Pešadijska Divizija" leader= { id=46031 type=37 } previous=3978 movement_progress=0.100 location=4045 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5654 type=41 } name="23. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5655 type=41 } name="28. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5656 type=41 } name="49. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5602 type=41 } name="32. Triglavska Pešadijska Divizija" leader= { id=46020 type=37 } previous=4172 movement_progress=0.040 location=4111 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5599 type=41 } name="39. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5600 type=41 } name="40. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5601 type=41 } name="110. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5622 type=41 } name="I. Kraljevska Jugoslavenska Armija" leader= { id=46007 type=37 } previous=4429 movement_progress=0.162 location=4366 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5613 type=41 } name="I. Kraljevska Jugoslavenska Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5643 type=41 } name="15. Zetska Pešadijska Divizija" leader= { id=46013 type=37 } previous=4429 movement_progress=0.045 location=4367 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5640 type=41 } name="38. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5641 type=41 } name="61. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5642 type=41 } name="87. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5665 type=41 } name="8. Krajinska Pešadijska Divizija" leader= { id=46023 type=37 } previous=4306 movement_progress=0.112 location=4429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5661 type=41 } name="9. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5662 type=41 } name="74. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5663 type=41 } name="76. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5664 type=41 } name="3. Artiljerijski Puk" type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4227 type=4713 } name="Gardijska Pesadijska Divizija" leader= { id=46034 type=37 } previous=4555 movement_progress=0.000 location=4495 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4230 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.822 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4232 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.822 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4234 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=2.822 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5571 type=4713 } name="3. Dunavska Pesadijska Divizija" previous=4493 movement_progress=0.156 location=4553 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5574 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=23.398 strength=13.992 highest=14.000 experience=2.797 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5576 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=23.398 strength=13.992 highest=14.000 experience=2.797 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5578 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=23.398 strength=13.994 highest=14.000 experience=2.795 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=5633 type=41 } name="II. Kraljevska Jugoslavenska Vojska" leader= { id=46015 type=37 } previous=4117 movement_progress=0.150 location=4178 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5612 type=41 } name="II. Kraljevska Jugoslavenska Vojska HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5632 type=41 } name="II. Kraljevska Jugoslavenska Armija" leader= { id=46010 type=37 } previous=4431 movement_progress=0.151 location=4555 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5623 type=41 } name="II. Kraljevska Jugoslavenska Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5670 type=41 } name="9. Timocka Pešadijska Divizija" leader= { id=46019 type=37 } previous=4664 movement_progress=0.023 location=4609 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5666 type=41 } name="14. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5667 type=41 } name="20. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5668 type=41 } name="75. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5669 type=41 } name="113. Artiljerijski Puk" type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5605 type=41 } name="Triglavski Odred" leader= { id=46022 type=37 } previous=4555 movement_progress=0.028 location=4664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5603 type=41 } name="2. Planina Pešadijski Puk" type="bergsjaeger_brigade" organisation=22.801 strength=11.991 highest=12.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5604 type=41 } name="4. Planina Pešadijski Puk" type="bergsjaeger_brigade" organisation=22.801 strength=11.999 highest=12.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5621 type=41 } name="3. Konjièka Divizija" leader= { id=46036 type=37 } previous=4555 movement_progress=0.208 location=4610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5620 type=41 } name="3. Motorizovane Pešadijski Puk" type="motorized_brigade" organisation=20.322 strength=11.991 highest=12.000 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5618 type=41 } name="3. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5619 type=41 } name="4. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6580 type=4713 } name="5. Sumadijska Pesadijska Divizija" previous=4367 movement_progress=0.010 location=4430 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6583 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.788 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6585 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.788 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6587 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.788 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15640 type=4713 } name="Risnjacki Odred" previous=4495 movement_progress=0.044 location=4609 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15643 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=22.672 strength=12.000 highest=12.000 experience=2.095 is_reserve=yes builder="YUG" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15645 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=22.672 strength=12.000 highest=12.000 experience=2.095 is_reserve=yes builder="YUG" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15647 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=22.672 strength=12.000 highest=12.000 experience=2.095 is_reserve=yes builder="YUG" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=5659 type=41 } name="III. Kraljevska Jugoslavenska Vojska" leader= { id=46018 type=37 } previous=3499 movement_progress=0.192 location=3498 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5634 type=41 } name="III. Kraljevska Jugoslavenska Vojska HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5658 type=41 } name="III. Kraljevska Teritorijalna Armija" leader= { id=46005 type=37 } previous=3632 movement_progress=0.110 location=3699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5649 type=41 } name="III. Kraljevska Teritorijalna Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5609 type=41 } name="1. Konjicka Divizija" leader= { id=46027 type=37 } previous=3835 movement_progress=6.171 path= { 3978 4046 4112 4173 4238 4304 4365 4428 4493 4553 } location=3906 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5606 type=41 } name="2. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5607 type=41 } name="6. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5608 type=41 } name="8. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8069 type=4713 } name="10. Bosanska Pesadijska Divizija" leader= { id=46002 type=37 } previous=3432 movement_progress=0.115 location=3363 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8072 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.793 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8074 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=2.793 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8076 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.793 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8078 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5596 type=41 } name="27. Savaska Pešadijska Divizija" leader= { id=46017 type=37 } previous=3977 movement_progress=0.020 location=4045 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5592 type=41 } name="35. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5593 type=41 } name="53. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5594 type=41 } name="104. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5595 type=41 } name="1. Artiljerijski Puk" type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5627 type=41 } name="10. Bosanska Pešadijska Divizija" leader= { id=46040 type=37 } previous=3431 movement_progress=0.000 location=3497 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5624 type=41 } name="10. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5625 type=41 } name="15. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5626 type=41 } name="60. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5610 type=41 } name="VII. Kraljevska Jugoslavenska Armija" leader= { id=46035 type=37 } previous=3978 movement_progress=0.100 location=3977 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5598 type=41 } name="VII. Kraljevska Jugoslavenska Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=15628 type=4713 } name="17. Vrbaska Pesadijska Divizija" previous=4045 movement_progress=0.066 location=4044 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15631 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.187 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15633 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.188 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15635 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.188 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15637 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4378 type=4713 } name="2. Konjicka Divizija" previous=4111 movement_progress=0.000 location=4045 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4381 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=2.817 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4383 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=2.817 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10571 type=4713 } name="15. Zetska Pesadijska Divizija" previous=4045 movement_progress=0.038 location=4111 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10574 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.755 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10576 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.755 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10578 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.748 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10580 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=2.006 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5684 type=41 } name="1. Konjièka Divizija" leader= { id=46024 type=37 } previous=4237 movement_progress=0.285 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5681 type=41 } name="2. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5682 type=41 } name="6. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5683 type=41 } name="7. Konjièki Puk" type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5597 type=41 } name="IV. Kraljevska Jugoslavenska Armija" leader= { id=46004 type=37 } previous=3565 movement_progress=0.000 location=3698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5591 type=41 } name="IV. Kraljevska Jugoslavenska Armija HQ" type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=5.000 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5631 type=41 } name="17. Vrbaska Pešadijska Divizija" leader= { id=46000 type=37 } previous=3432 movement_progress=0.100 location=3433 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5628 type=41 } name="33. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5629 type=41 } name="89. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5630 type=41 } name="90. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.994 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5653 type=41 } name="5. Sumadijska Pešadijska Divizija" leader= { id=46011 type=37 } previous=3564 movement_progress=0.068 location=3497 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5650 type=41 } name="19. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5651 type=41 } name="59. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.992 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5652 type=41 } name="72. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11690 type=4713 } name="4. Konjicka Divizija" previous=3765 movement_progress=0.037 location=3631 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11693 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.707 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11695 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.707 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=12839 type=4713 } name="1st Corps" leader= { id=46037 type=37 } previous=4046 movement_progress=0.092 location=4172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12840 type=4713 } name="2nd HQ Brigade" home=3912 type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=3.054 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=8081 type=4713 } name="12. Jadranska Pesadijska Divizija" previous=4111 movement_progress=0.000 location=4045 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8084 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.771 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8086 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.772 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8088 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.772 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8090 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6645 type=4713 } name="8. Krajinska Pesadijska Divizija" leader= { id=46008 type=37 } previous=4237 movement_progress=0.100 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6648 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=2.798 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6650 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=14.000 highest=14.000 experience=2.798 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6652 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=2.796 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5680 type=41 } name="3. Dunavska Pešadijska Divizija" previous=4172 movement_progress=0.100 location=4111 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5677 type=41 } name="8. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5678 type=41 } name="18. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5679 type=41 } name="57. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15662 type=4713 } name="5. Konjicka Divizija" previous=4172 movement_progress=0.114 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15665 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.191 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15667 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.191 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=2262 type=4713 } name="44. Unska Pesadijska Divizija" previous=3905 movement_progress=0.000 location=3834 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2265 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2267 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.707 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=9367 type=4713 } name="2nd Air wing" base=4236 leader= { id=46060 type=37 } previous=4172 movement_progress=73.500 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7477 type=4713 } name="5. Vazduhoplovni Lovacki Puk" home=0 type="interceptor" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=5690 type=41 } name="1. Vazduhoplovni Lovacki Puk" type="interceptor" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=2912 type=4713 } name="2. Vazduhoplovni Lovacki Puk" home=0 type="interceptor" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=8993 type=4713 } name="46. Moravska Pesadijska Divizija" previous=4172 movement_progress=0.000 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8996 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.210 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8998 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.208 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=15669 type=4713 } name="1st Air wing" base=4236 leader= { id=46059 type=37 } previous=4172 movement_progress=25.500 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=19353 type=4713 } name="20. Obrasavanje Avio Bombarderski Puk" home=0 type="cas" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={0 0.996} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=15654 type=4713 } name="47. Dinarska Pesadijska Divizija" previous=4427 movement_progress=0.000 location=4491 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15657 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.109 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15659 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.109 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=151 type=4713 } name="1st Navy" base=3834 leader= { id=46043 type=37 } previous=10576 movement_progress=4.000 location=3834 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5686 type=41 } name="Dalmacija" type="light_cruiser" organisation=44.485 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5687 type=41 } name="1. Razaracka Flotila" type="destroyer" organisation=44.485 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={5 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={6 0.000} destroyer_engine={3 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=11183 type=4713 } name="1. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } division= { id= { id=2182 type=4713 } name="25. Vardarska Pesadijska Divizija" previous=4555 movement_progress=0.000 location=4664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2185 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.993 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2187 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.993 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2190 type=4713 } name="27. Savska Pesadijska Divizija" previous=4496 movement_progress=0.000 location=4556 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2193 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.993 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2195 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.994 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2254 type=4713 } name="42. Murska Pesadijska Divizija" previous=4496 movement_progress=0.000 location=4610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2257 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.703 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2259 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=12.000 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=12379 type=4713 } name="2nd Navy" base=4491 leader= { id=46047 type=37 } previous=10577 movement_progress=4.000 location=4491 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=11328 type=4713 } name="2. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=11334 type=4713 } name="3. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=12475 type=4713 } name="3rd Navy" base=4236 leader= { id=46050 type=37 } movement_progress=0.000 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=14109 type=4713 } name="7. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=15872 type=4713 } name="4. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=16182 type=4713 } name="4th Navy" base=4236 leader= { id=46049 type=37 } movement_progress=0.000 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=16180 type=4713 } name="6. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=17680 type=4713 } name="9. Pomorski Saobrac Flotila" home=0 type="transport_ship" organisation=6.355 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=17682 type=4713 } name="5th Navy" base=4236 leader= { id=46046 type=37 } movement_progress=0.000 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5688 type=41 } name="1. Podmornicka Flotila" type="submarine" organisation=44.485 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} submarine_engine={3 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } air= { id= { id=21732 type=4713 } name="4th Air wing" base=4236 leader= { id=46063 type=37 } movement_progress=0.000 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=12473 type=4713 } name="26. Takticki Bombarderski Puk" home=0 type="tactical_bomber" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" twin_engine_airframe={1 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={0 0.000} medium_bomb={0 0.246} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={2 0.000} bomber_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=54586 type=4713 } name="3rd Air wing" base=4236 leader= { id=46058 type=37 } movement_progress=0.000 location=4236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=24811 type=4713 } name="15. Vazduhoplovni Lovacki Puk" home=0 type="interceptor" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=19669 type=4713 } name="9. Vazduhoplovni Lovacki Puk" home=0 type="interceptor" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=17222 type=4713 } name="4. Vazduhoplovni Lovacki Puk" home=0 type="interceptor" organisation=50.840 strength=100.000 highest=100.000 experience=5.000 builder="YUG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={0 0.612} small_bomb={3 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=21.634 their_power=41.066 embark=0 debark=0 ops_area= { 3431 3363 3432 3433 3497 3564 3631 3765 3834 4556 4610 4664 4609 4495 4430 4367 4429 4044 4045 4111 4236 4553 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 } } } theatre= { id= { id=14212 type=41 } name="2nd Theatre" leader= { id=46032 type=37 } previous=4052 movement_progress=0.000 location=4117 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14213 type=41 } name="3rd HQ Brigade" home=3914 type="hq_brigade" organisation=37.176 strength=5.500 highest=5.500 experience=3.216 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=2198 type=4713 } name="30. Osjecka Pesadijska Divizija" previous=4178 movement_progress=0.000 location=4179 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2201 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.995 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2203 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.995 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2206 type=4713 } name="31. Kosovska Pesadijska Divizija" previous=3983 movement_progress=0.000 location=3912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2209 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.995 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2211 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.997 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2214 type=4713 } name="32. Triglavska Pesadijska Divizija" previous=3983 movement_progress=0.000 location=3912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2217 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.998 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2219 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.998 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2222 type=4713 } name="33. Licka Pesadijska Divizija" previous=3983 movement_progress=0.028 location=3912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2225 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.998 highest=12.000 experience=2.702 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2227 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.998 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2230 type=4713 } name="34. Toplicka Pesadijska Divizija" previous=4244 movement_progress=0.028 location=4179 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2233 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.999 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2235 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.999 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2238 type=4713 } name="38. Dravska Pesadijska Divizija" previous=3911 movement_progress=0.018 location=3912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2241 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.999 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2243 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.999 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2246 type=4713 } name="40. Slavonska Pesadijska Divizija" previous=4244 movement_progress=0.000 location=4179 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2249 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.999 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2251 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=29.741 strength=11.999 highest=12.000 experience=2.705 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=19408 type=4713 } name="2nd Army Group" movement_progress=0.000 location=3571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19409 type=4713 } name="6th HQ Brigade" home=3571 type="hq_brigade" organisation=37.176 strength=5.500 highest=5.500 experience=3.054 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=19404 type=4713 } name="1st Army" leader= { id=46041 type=37 } movement_progress=0.000 location=3571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19405 type=4713 } name="5th HQ Brigade" home=3571 type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=3.054 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=19397 type=4713 } name="2nd Corps" previous=3638 movement_progress=0.000 location=3704 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19398 type=4713 } name="4th HQ Brigade" home=3571 type="hq_brigade" organisation=38.415 strength=5.500 highest=5.500 experience=3.058 builder="YUG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5617 type=41 } name="7. Potiska Pešadijska Divizija" leader= { id=46028 type=37 } previous=3637 movement_progress=0.000 location=3571 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5614 type=41 } name="25. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5615 type=41 } name="34. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5616 type=41 } name="51. Pešadijski Puk" type="infantry_brigade" organisation=23.420 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6635 type=4713 } name="7. Potiska Pesadijska Divizija" previous=3571 movement_progress=0.000 location=3638 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6638 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.788 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6640 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.788 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6642 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.996 highest=14.000 experience=2.788 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=21684 type=4713 } name="20. Bregalnicka Pesadijska Divizija" previous=3841 movement_progress=0.039 location=3705 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21687 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.059 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21689 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.059 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21691 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=23.420 strength=13.998 highest=14.000 experience=2.064 is_reserve=yes builder="YUG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21693 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.366 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="YUG" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=50976 type=4713 } name="3rd Corps" movement_progress=0.000 location=3912 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=50977 type=4713 } name="7th HQ Brigade" home=3912 type="hq_brigade" organisation=38.415 strength=5.074 highest=5.074 experience=2.897 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.794} } division= { id= { id=21696 type=4713 } name="1. Oklopna Divizija" previous=3985 movement_progress=0.700 location=4053 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21699 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=8.922 strength=11.989 highest=12.000 experience=2.015 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=21701 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=8.922 strength=11.989 highest=12.000 experience=2.015 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={0 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=4.024 their_power=0.877 embark=0 debark=0 ops_area= { 3571 3638 3705 3773 3842 3913 3985 3914 4053 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } } } GER= { value=80 threat=6.304 last_send_diplomat="1938.5.16.8" } ENG= { value=0 threat=0.167 last_send_diplomat="1940.10.9.8" } SOV= { value=0 threat=21.676 last_send_diplomat="1941.6.12.8" } USA= { value=0 threat=0.010 last_send_diplomat="1941.6.12.8" } JAP= { value=80 threat=1.580 } ITA= { value=-8 threat=0.015 last_send_diplomat="1940.10.9.8" } NOR= { value=55 threat=0.000 } SWE= { value=75 threat=0.592 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=-17 threat=0.010 } ROM= { value=107 threat=0.000 last_send_diplomat="1936.4.3.8" } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.4.8" } BUL= { value=87 threat=0.004 } GRE= { value=87 threat=0.003 last_send_diplomat="1937.9.22.8" } YUG= { value=85 threat=0.000 } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 last_send_diplomat="1939.12.3.8" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.210 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=60 threat=0.002 last_send_diplomat="1940.9.4.8" } SAU= { value=85 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=85 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=50 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.005 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=5 threat=0.000 } CAN= { value=75 threat=0.025 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 last_send_diplomat="1940.9.4.8" } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=50 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=50 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=80 threat=0.000 last_send_diplomat="1941.5.6.8" } KWT= { value=85 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={20001 20002 20004 20006 20007 20008 20009 20010 20031 20038 20045 20054 20055 20062 20069 20075 20093 20016 20017 96046 96047 96048 96049 96050 96051 96052 96053 96054 20032 20049 20056 20063 20000 20040 20047 20050 20057 20064 20071 20078 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=130 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 conquer_prov= { id=1676 value=50 } conquer_prov= { id=1737 value=50 } conquer_prov= { id=2377 value=50 } conquer_prov= { id=2498 value=50 } conquer_prov= { id=2627 value=50 } conquer_prov= { id=3763 value=50 } defend_prov= { id=3912 value=220 } defend_prov= { id=4236 value=20 } threat= { id="GER" value=400 } threat= { id="ITA" value=189 } threat= { id="ROM" value=77 } threat= { id="HUN" value=31 } threat= { id="GRE" value=27 } threat= { id="BUL" value=24 } antagonize= { id="GRE" value=358 } antagonize= { id="LEB" value=198 } antagonize= { id="LIB" value=198 } antagonize= { id="HAI" value=198 } antagonize= { id="NIC" value=196 } antagonize= { id="PNM" value=196 } antagonize= { id="PAR" value=194 } befriend= { id="SOV" value=400 } befriend= { id="VIC" value=133 } befriend= { id="ENG" value=86 } befriend= { id="TUR" value=55 } befriend= { id="HUN" value=45 } befriend= { id="POR" value=39 } befriend= { id="BUL" value=32 } protect= { id="HUN" value=25 } protect= { id="BUL" value=25 } protect= { id="GRE" value=25 } rival= { id="TUR" value=244 } rival= { id="ROM" value=167 } rival= { id="HUN" value=99 } rival= { id="GRE" value=83 } area_theatre= { id= { id=1831 type=45 } front= { provinces= { 3702 3636 3570 3637 } local_enemy="HUN" front=no sea=no } front= { provinces= { 3571 3638 3705 3773 3842 3913 3985 3914 4053 } local_enemy="ROM" front=no sea=no } front= { provinces= { 4179 4244 } local_enemy="BUL" front=no sea=no } provinces= { 3772 3704 3840 3771 3839 3770 3909 3981 3910 4049 3982 3911 3841 3983 3912 4116 4050 4115 4175 4240 4176 4241 4177 4051 3984 4052 4118 4178 4117 4242 4243 3703 } unit= { id=14212 type=41 } country="YUG" hot=no } area_theatre= { id= { id=231 type=45 } front= { provinces= { 3431 3363 3432 3433 } local_enemy="GER" front=no sea=no } front= { provinces= { 3497 3564 3631 3765 3834 } local_enemy="ITA" front=no sea=no } front= { provinces= { 3500 3567 3634 3701 } local_enemy="HUN" front=no sea=no } front= { provinces= { 4309 4432 } local_enemy="BUL" front=no sea=no } front= { provinces= { 4556 4610 4664 } local_enemy="GRE" front=no sea=no } front= { provinces= { 4609 4495 4430 4367 4429 } local_enemy="ITA" front=no sea=no } front= { provinces= { 4044 4045 4111 4236 } local_enemy="ITA" front=no sea=no } front= { provinces= { 4553 } local_enemy="ITA" front=no sea=no } provinces= { 3977 3906 3978 4046 4172 4112 4047 3980 4048 4113 4173 4237 4426 4303 4238 4174 4239 4305 4428 4365 4304 4364 4491 4427 4492 3838 3908 3979 3907 3836 4114 3768 3837 3769 4555 4496 4369 4431 4368 4307 4306 4366 4308 4493 3498 3565 3632 3698 3766 3905 3835 3767 3699 3499 3566 3633 3700 } unit= { id=5693 type=41 } country="YUG" hot=no } } alignment= { position= { x=197.967 y=199.337 } } dissent=4.946 national_unity=66.924 escorts=0 convoys=28 convoy= { id= { id=41887 type=42 } start=3834 end=9740 escorts=0 convoys=2 path= { 3834 10576 10577 10578 10579 10572 10573 10569 10568 11444 10565 10563 11439 10561 11438 10560 10559 13244 10622 10623 12983 12977 13025 10736 10755 13030 13019 10853 13036 10856 13042 13071 10860 10861 13006 13252 10824 13251 10825 9740 } last_attack="1.1.1.0" start_date="1941.4.29.10" daily= { money=1.260 crude_oil=7.678 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } spies=0.903 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0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={3 0.29633 0.625} supply_transportation={0 0.00000 0.000} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={4 0.38065 1.000} militia_smallarms={3 0.23849 0.000} support_weapon_technology={3 0.74814 1.000} militia_support_weapons={2 0.49335 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.453 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.869 human_wave_theory=0.869 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=7.296 infantry_practical=0.369 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.049 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.255 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=smallarms_technology research=education last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.101 spiescaught=0 distribution= { 0.00000 0.07999 0.57135 0.34125 0.00159 0.00580 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 4.718 39.045 10.636 17.818 0.018 8.236 6.700 0.500 0.018 11.972 } } popularity= { data= { 1.699 6.300 35.600 10.300 17.500 6.100 5.600 3.200 2.600 3.000 9.200 } } neutrality=89.000 officers=2431.171 government=absolute_monarchy head_of_state=54001 head_of_government=54002 foreign_minister=54003 armament_minister=54034 minister_of_security=54001 minister_of_intelligence=54004 chief_of_staff=54006 chief_of_army=54037 chief_of_navy=54001 chief_of_air=54001 civil_law=repression press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=volunteer_army training_laws=minimal_training international_status=undeveloped_minor ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.6.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.3.2.0" } modifier= { modifier="long_live_the_king" date="1941.10.19.0" } modifier= { modifier="party_rally" date="1941.11.30.0" } manpower=66.099 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 280000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 280001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 280006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 280007= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 280011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 280012= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 280013= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 280015= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 280016= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 280017= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 280019= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 280020= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 280022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 280023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 280024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 280025= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 280010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 280002= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait } } 280021= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5732 type=41 } name="Afghanistan" leader= { id=280012 type=37 } movement_progress=0.000 location=9191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5694 type=41 } name="Kabul HQ" type="hq_brigade" organisation=29.250 strength=4.998 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2895 type=4713 } name="1st Army Group" movement_progress=0.000 location=9191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2896 type=4713 } name="2nd HQ Brigade" home=9191 type="hq_brigade" organisation=29.250 strength=4.997 highest=5.000 experience=3.029 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2155 type=4713 } name="1st Army" leader= { id=280013 type=37 } movement_progress=0.000 location=9191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2156 type=4713 } name="1st HQ Brigade" home=9191 type="hq_brigade" organisation=29.250 strength=4.997 highest=5.000 experience=3.027 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5712 type=41 } name="Royal Afghani Army" leader= { id=280017 type=37 } previous=9190 movement_progress=0.000 location=9163 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5695 type=41 } name="Royal Afghani Army HQ" type="hq_brigade" organisation=29.250 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5700 type=41 } name="Royal Afghan Household Division" leader= { id=280011 type=37 } previous=9163 movement_progress=0.025 location=9108 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5696 type=41 } name="1st Royal Guards Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.998 highest=15.000 experience=3.020 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5697 type=41 } name="2nd Royal Guards Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=15.000 highest=15.000 experience=3.020 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5698 type=41 } name="1st Royal Guards Infantry Regiment" type="infantry_brigade" organisation=14.625 strength=14.987 highest=15.000 experience=3.019 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5699 type=41 } name="1st Royal Tank Brigade" type="super_heavy_armor_brigade" organisation=9.750 strength=5.000 highest=5.000 experience=2.729 is_reserve=yes super_heavy_tank_gun={0 0.000} super_heavy_tank_engine={0 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=5705 type=41 } name="Farah Military District" leader= { id=280007 type=37 } previous=9163 movement_progress=0.034 location=9133 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5701 type=41 } name="South District Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.992 highest=15.000 experience=3.018 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5702 type=41 } name="Farah Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.993 highest=15.000 experience=3.019 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5704 type=41 } name="Farah District Engineer Battalion" type="engineer_brigade" organisation=19.500 strength=5.000 highest=5.000 experience=2.729 is_reserve=yes builder="AFG" special_forces_training={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5703 type=41 } name="Center District Infantry Regiment" type="infantry_brigade" organisation=14.625 strength=14.994 highest=15.000 experience=3.019 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5716 type=41 } name="Herat Militia" leader= { id=280000 type=37 } previous=9163 movement_progress=0.029 location=9134 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5714 type=41 } name="Herat Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.995 highest=15.000 experience=3.019 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5715 type=41 } name="1st Herat Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.999 highest=15.000 experience=3.018 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5730 type=41 } name="Jalalabad Militia" leader= { id=280002 type=37 } previous=9108 movement_progress=0.059 location=9133 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5728 type=41 } name="Jalalabad Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.996 highest=15.000 experience=3.017 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5729 type=41 } name="1st Jalalabad Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.997 highest=15.000 experience=3.017 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=5723 type=41 } name="Herat Army" leader= { id=280015 type=37 } previous=9134 movement_progress=0.042 location=9191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5713 type=41 } name="Herat Army HQ" type="hq_brigade" organisation=29.250 strength=4.996 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5719 type=41 } name="Mazar-e Shar Militia" leader= { id=280010 type=37 } previous=9164 movement_progress=0.018 location=9109 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5717 type=41 } name="Mazar-e Shar Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.986 highest=15.000 experience=3.018 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5718 type=41 } name="1st Mazar-e Shar Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.988 highest=15.000 experience=3.018 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5722 type=41 } name="Maymeneh Militia" previous=9164 movement_progress=0.016 location=9109 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5720 type=41 } name="Maymeneh Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.989 highest=15.000 experience=3.017 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5721 type=41 } name="1st Maymeneh Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.990 highest=15.000 experience=3.016 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5708 type=41 } name="Ghazni Militia" leader= { id=280001 type=37 } previous=9192 movement_progress=0.047 location=9164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5706 type=41 } name="Ghazni Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.991 highest=15.000 experience=3.017 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5707 type=41 } name="1st Ghazni Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.999 highest=15.000 experience=3.018 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=5731 type=41 } name="Kandahar Army" leader= { id=280016 type=37 } previous=9254 movement_progress=0.131 location=9220 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5724 type=41 } name="Kandahar Army HQ" type="hq_brigade" organisation=29.250 strength=4.997 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5727 type=41 } name="Kandahar Militia" previous=9162 movement_progress=0.256 location=9189 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5725 type=41 } name="Kandahar Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.988 highest=15.000 experience=3.014 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5726 type=41 } name="1st Kandahar Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.989 highest=15.000 experience=3.016 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5711 type=41 } name="Faizabad Militia" leader= { id=280006 type=37 } previous=9190 movement_progress=0.211 location=9162 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5709 type=41 } name="Faizabad Cavalry Regiment" type="cavalry_brigade" organisation=14.625 strength=14.990 highest=15.000 experience=3.016 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5710 type=41 } name="1st Faizabad Militia Regiment" type="militia_brigade" organisation=9.750 strength=14.991 highest=15.000 experience=3.017 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } } } division= { id= { id=18035 type=4713 } name="Faizabad Division" movement_progress=0.000 location=9191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18038 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=24.375 strength=14.992 highest=15.000 experience=2.556 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18040 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=24.375 strength=14.993 highest=15.000 experience=2.556 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19438 type=4713 } name="Ghazni Division" movement_progress=0.000 location=9191 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19441 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=24.375 strength=14.994 highest=15.000 experience=2.558 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19443 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=24.375 strength=14.995 highest=15.000 experience=2.558 is_reserve=yes builder="AFG" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.854} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.891 their_power=10.016 embark=0 debark=0 ops_area= { 9189 9162 9133 9108 9134 9109 9164 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=4 threat=0.010 } SOV= { value=-37 threat=38.852 last_send_diplomat="1941.3.27.8" } USA= { value=0 threat=0.010 } JAP= { value=75 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=85 threat=0.002 } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=92 threat=0.002 last_send_diplomat="1941.3.14.8" } SAU= { value=85 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=-47 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=85 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=77 threat=0.000 last_send_diplomat="1938.12.14.8" } TAN= { value=0 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.029 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=85 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={54001 54002 54003 54004 54006 54007 54026 95000 95001 95002 95003 95004 95005 95006 95007 95008 54025 54054 54065 54033 54046 54055 54029 54034 54047 54056 54037 54038 54040 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=9191 value=200 } threat= { id="SOV" value=400 } threat= { id="PER" value=114 } threat= { id="IND" value=110 } threat= { id="SIK" value=37 } antagonize= { id="LIB" value=193 } antagonize= { id="LEB" value=189 } antagonize= { id="HAI" value=189 } antagonize= { id="NIC" value=182 } antagonize= { id="PNM" value=182 } antagonize= 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0.00000 0.000} industral_efficiency={1 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={4 0.12640 1.000} supply_transportation={0 0.03491 0.550} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.00037 0.000} militia_smallarms={1 0.00000 0.000} support_weapon_technology={2 0.21561 1.000} militia_support_weapons={1 0.00000 0.000} light_artillery_technology={1 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.049 chemical_engineering=2.125 electornicegineering_theory=0.779 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.837 human_wave_theory=0.837 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.049 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=0.146 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.513 construction_practical=1.049 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=education research=supply_transportation research=light_anti_tank_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.032 spiescaught=0 distribution= { 0.00000 0.27899 0.46368 0.19028 0.00000 0.06705 } leadership= { 0.14999 0.00000 0.00000 0.85001 } organization= { data= { 0.000 0.000 6.000 23.100 34.600 15.800 9.200 0.000 11.100 0.000 0.000 } } popularity= { data= { 1.239 3.100 4.600 19.100 26.400 22.600 14.400 1.100 5.400 1.600 1.400 } } neutrality=96.000 officers=1101.004 government=absolute_monarchy head_of_state=91001 head_of_government=91002 foreign_minister=91080 armament_minister=91086 minister_of_security=91003 minister_of_intelligence=91003 chief_of_staff=91140 chief_of_army=91001 chief_of_navy=91009 chief_of_air=91010 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="crude_oil_amortization" date="1.10.4.0" } modifier= { modifier="energy_amortization" date="1.4.3.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.6.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.12.2.0" } modifier= { modifier="metal_amortization" date="1.9.2.0" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.6.6.0" } manpower=128.279 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 300000= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 300003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 300005= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 300006= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 300007= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 300012= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 300014= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 300016= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 300017= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 300019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 300021= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 300026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 300004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 300010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 300002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 300011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 300013= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 300028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 300029= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 300009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 300022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5750 type=41 } name="Royal Iraqi Military Command" leader= { id=300012 type=37 } movement_progress=0.000 location=9213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5733 type=41 } name="Baghdad HQ" type="hq_brigade" organisation=27.450 strength=5.000 highest=5.000 experience=10.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=5749 type=41 } name="Royal Iraqi Air Force" base=9213 leader= { id=300026 type=37 } movement_progress=0.000 location=9213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5748 type=41 } name="1. RIAF Fighter Group" type="interceptor" organisation=82.340 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={3 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={4 0.000} fighter_groundcrew_training={4 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } armygroup= { id= { id=2914 type=4713 } name="1st Army Group" leader= { id=300007 type=37 } movement_progress=0.000 location=9213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2915 type=4713 } name="3rd HQ Brigade" home=9213 type="hq_brigade" organisation=27.450 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2374 type=4713 } name="1st Army" leader= { id=300000 type=37 } movement_progress=0.000 location=9213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2375 type=4713 } name="2nd HQ Brigade" home=9213 type="hq_brigade" organisation=28.365 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5747 type=41 } name="Royal Iraqi Army" leader= { id=300006 type=37 } previous=9182 movement_progress=0.017 location=4831 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5734 type=41 } name="Royal Iraqi Army HQ" type="hq_brigade" organisation=28.365 strength=5.000 highest=5.000 experience=10.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5740 type=41 } name="2. Iraqi Infantry Division" leader= { id=300019 type=37 } previous=4831 movement_progress=0.200 location=9100 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5738 type=41 } name="2nd Infantry Regiment" type="militia_brigade" organisation=9.607 strength=14.988 highest=15.000 experience=5.497 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5739 type=41 } name="3rd Infantry Regiment" type="militia_brigade" organisation=9.607 strength=14.989 highest=15.000 experience=5.497 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=23076 type=4713 } name="Iraqi Sipahis al-1i" leader= { id=300002 type=37 } previous=7409 movement_progress=0.048 location=9100 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23079 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=16.278 strength=14.999 highest=15.000 experience=5.013 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.144} support_weapon_technology={1 0.540} light_artillery_technology={1 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23081 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=16.278 strength=14.999 highest=15.000 experience=5.013 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.108} support_weapon_technology={1 0.012} light_artillery_technology={1 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=2371 type=4713 } name="1st Corps" leader= { id=300005 type=37 } previous=9182 movement_progress=0.128 location=4831 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2372 type=4713 } name="1st HQ Brigade" home=9213 type="hq_brigade" organisation=28.365 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5737 type=41 } name="1. Iraqi Infantry Division" leader= { id=300003 type=37 } previous=9246 movement_progress=0.000 location=7424 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5736 type=41 } name="1st Armoured Regiment" type="light_armor_brigade" organisation=7.247 strength=14.989 highest=15.000 experience=5.497 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={1 0.000} lighttank_armour={2 0.000} lighttank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=5735 type=41 } name="1st Infantry Regiment" type="motorized_brigade" organisation=16.397 strength=14.990 highest=15.000 experience=5.497 is_reserve=yes truck_engine={2 0.000} security_training={0 0.000} infantry_training={1 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5743 type=41 } name="3. Iraqi Infantry Division" leader= { id=300004 type=37 } previous=9100 movement_progress=0.143 location=4446 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5741 type=41 } name="4th Infantry Regiment" type="militia_brigade" organisation=9.607 strength=14.990 highest=15.000 experience=5.497 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5742 type=41 } name="5th Infantry Regiment" type="militia_brigade" organisation=9.607 strength=14.990 highest=15.000 experience=5.497 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5746 type=41 } name="4. Iraqi Infantry Division" leader= { id=300010 type=37 } previous=9182 movement_progress=0.131 location=7409 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5744 type=41 } name="6th Infantry Regiment" type="militia_brigade" organisation=9.607 strength=14.990 highest=15.000 experience=5.497 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5745 type=41 } name="7th Infantry Regiment" type="militia_brigade" organisation=9.607 strength=14.990 highest=15.000 experience=5.497 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } } } division= { id= { id=7447 type=4713 } name="Iraqi al-Mushati al-1i" leader= { id=300011 type=37 } movement_progress=0.000 location=9213 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7450 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=25.162 strength=14.998 highest=15.000 experience=5.397 is_reserve=yes builder="IRQ" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.260} support_weapon_technology={2 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7452 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=25.162 strength=14.999 highest=15.000 experience=5.397 is_reserve=yes builder="IRQ" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} 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support_weapon_technology={1 0.941} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.272 their_power=0.000 embark=0 debark=0 ops_area= { 4446 9100 7409 7424 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=0 threat=6.304 } ENG= { value=84 threat=0.010 } SOV= { value=5 threat=1.339 last_send_diplomat="1936.12.18.8" } USA= { value=75 threat=0.010 last_send_diplomat="1936.8.22.8" } JAP= { value=50 threat=1.600 } ITA= { value=75 threat=0.015 } NOR= { value=85 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=95 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=5 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=85 threat=0.000 } YUG= { value=85 threat=0.002 } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 } JOR= { value=1 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=92 threat=0.002 last_send_diplomat="1936.8.22.8" } SAU= { value=87 threat=0.000 } SYR= { value=76 threat=0.000 } TUR= { value=77 threat=0.000 } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=85 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=5 threat=0.000 } LIB= { value=50 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.019 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=80 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=87 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={91001 91002 91003 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land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9213 value=220 } threat= { id="TUR" value=400 } threat= { id="PER" value=390 } threat= { id="SAU" value=183 } threat= { id="SYR" value=51 } threat= { id="JOR" value=50 } antagonize= { id="KWT" value=383 } antagonize= { id="PER" value=328 } antagonize= { id="SAU" value=306 } antagonize= { id="TUR" value=288 } antagonize= { id="SAL" value=196 } antagonize= { id="GOD" value=196 } antagonize= { id="COS" value=192 } befriend= { id="SOV" value=400 } befriend= { id="ENG" value=109 } befriend= { id="GRE" value=32 } befriend= { id="IRE" value=13 } befriend= { id="SIA" value=13 } befriend= { id="SAF" value=13 } befriend= { id="HAI" value=13 } protect= { id="KWT" value=60 } protect= { id="JOR" value=25 } rival= { id="SYR" value=131 } rival= { id="JOR" value=107 } rival= { id="PAL" value=97 } rival= { id="SAU" value=69 } area_theatre= { id= { id=233 type=45 } front= { provinces= { 4446 9100 7409 7424 } local_enemy="SYR" front=no sea=no } front= { provinces= { 9246 } local_enemy="JOR" front=no sea=no } front= { provinces= { 9308 9334 9364 9397 } local_enemy="SAU" front=no sea=no } front= { provinces= { 9365 } local_enemy="KWT" front=no sea=no } front= { provinces= { 9280 9214 9183 4622 9126 9048 } local_enemy="PER" front=no sea=no } provinces= { 4831 9182 9155 9213 9335 9247 9309 9279 } unit= { id=5750 type=41 } country="IRQ" hot=no } } alignment= { position= { x=40.785 y=92.126 } } dissent=0.000 national_unity=72.315 escorts=0 convoys=30 spies=0.019 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 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smallarms_technology={2 0.00357 0.000} militia_smallarms={1 0.00000 0.000} support_weapon_technology={2 0.57465 1.000} militia_support_weapons={0 0.39359 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.773 chemical_engineering=1.041 electornicegineering_theory=0.511 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.829 human_wave_theory=0.829 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=8.258 infantry_practical=0.022 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.511 construction_practical=1.041 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.218 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=education research=supply_organisation research=great_war_experience last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.032 spiescaught=0 distribution= { 0.00000 0.35901 0.23230 0.39294 0.00000 0.01575 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 6.454 0.018 39.308 29.435 5.218 10.154 0.300 0.000 0.018 9.072 } } popularity= { data= { 7.810 18.300 2.000 31.700 17.800 3.600 11.500 5.500 1.900 4.500 2.600 } } neutrality=100.000 officers=772.470 government=protectorate head_of_state=556001 head_of_government=556002 foreign_minister=556015 armament_minister=556004 minister_of_security=556005 minister_of_intelligence=556024 chief_of_staff=556027 chief_of_army=556032 chief_of_navy=556009 chief_of_air=556010 civil_law=open_society press_laws=free_press economic_law=war_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=22.501 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 556000= { rank=4 current_experience=1043.15179 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 556001= { rank=1 current_experience=1613.82660 gainable_trait= { offensive_doctrine=1.100 panzer_leader=1.800 school_of_entrenchment_trait=1.300 duration=0 current=18 } trait= { defensive_doctrine } } 556004= { rank=3 current_experience=258.95499 gainable_trait= { duration=0 current=-1 } } 556008= { rank=4 current_experience=1589.83585 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 556010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 556012= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 556013= { rank=2 current_experience=2345.27737 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 556015= { rank=1 current_experience=1656.48010 gainable_trait= { defensive_doctrine=3.200 offensive_doctrine=2.200 panzer_leader=2.400 school_of_entrenchment_trait=1.500 duration=0 current=20 } trait= { fortress_buster } } 556017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 556018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 556022= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 556006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 556007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 556009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 556003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 556011= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 556019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 556020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 556021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 556005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 556014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 556016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 556002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5755 type=41 } name="Transjordan Military Command" leader= { id=556000 type=37 } movement_progress=0.000 location=7496 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5751 type=41 } name="Transjordan HQ" type="hq_brigade" organisation=30.090 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3399 type=4713 } name="1st Army Group" leader= { id=556008 type=37 } movement_progress=0.000 location=7496 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3400 type=4713 } name="3rd HQ Brigade" home=7496 type="hq_brigade" organisation=30.090 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2929 type=4713 } name="1st Army" leader= { id=556004 type=37 } previous=5615 movement_progress=0.168 location=5646 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2930 type=4713 } name="2nd HQ Brigade" home=7496 type="hq_brigade" organisation=30.090 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2476 type=4713 } name="1st Corps" leader= { id=556013 type=37 } previous=5633 movement_progress=0.000 location=5647 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2477 type=4713 } name="1st HQ Brigade" home=7496 type="hq_brigade" organisation=30.090 strength=4.999 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5754 type=41 } name="Arab Legion" leader= { id=556001 type=37 } previous=5557 movement_progress=3.696 path= { 5557 5534 5558 5559 5583 5609 5560 5610 5611 5630 5644 5657 5658 5669 5633 5647 } location=5533 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=5752 type=41 } name="1st Desert Patrol Brigade" type="motorized_brigade" organisation=0.000 strength=27.936 highest=30.000 experience=1.889 truck_engine={2 0.000} security_training={0 0.000} infantry_training={0 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5753 type=41 } name="2nd Desert Patrol Brigade" type="cavalry_brigade" organisation=0.000 strength=28.166 highest=30.000 experience=1.891 security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={1 0.225} support_weapon_technology={1 0.183} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19362 type=4713 } name="al-Milishiya al-1i" leader= { id=556015 type=37 } previous=5557 movement_progress=3.780 path= { 5584 5582 5585 5609 5560 5610 5611 5630 5644 5657 5658 5669 5633 5647 } location=9361 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19365 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=12.036 strength=18.000 highest=30.000 experience=1.280 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=19367 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=12.036 strength=18.000 highest=30.000 experience=1.280 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=19369 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=12.036 strength=18.000 highest=30.000 experience=1.287 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } } } } division= { id= { id=17605 type=4713 } name="al-Mushati al-1i" leader= { id=556011 type=37 } movement_progress=0.000 location=7496 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17608 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=45.068 strength=21.000 highest=34.988 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17610 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=45.068 strength=21.000 highest=34.988 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=1.277 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.400 last_war="1940.8.31.17" } ENG= { value=200 threat=0.010 } SOV= { value=15 threat=1.335 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.560 } ITA= { value=74 threat=0.057 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=0 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threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 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mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.501 construction_practical=1.244 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=education research=smallarms_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.014 spiescaught=0 distribution= { 0.00000 0.04700 0.95300 0.00000 0.00000 0.00000 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 26.754 39.090 13.618 15.836 0.400 3.900 0.000 0.018 } } popularity= { data= { 4.876 0.000 0.700 30.600 31.100 2.200 18.900 5.900 3.000 0.000 7.100 } } neutrality=70.000 officers=262.122 government=right_wing_republic head_of_state=529013 head_of_government=95524 foreign_minister=529001 armament_minister=529006 minister_of_security=529006 minister_of_intelligence=529069 chief_of_staff=529054 chief_of_army=529056 chief_of_navy=529003 chief_of_air=529062 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=39.003 nukes=0.000 military_construction= { id= { id=56895 type=4713 } size=1 cost=5.517 duration=126.000 progress=68.000 status=1.000 country="LEB" builder="VIC" name="al-Mushati al-3i" unit= { id=56896 type=4713 } manpower=4.500 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=56899 type=4713 } name="1st Inf Brigade" model= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=56901 type=4713 } name="2nd Inf Brigade" model= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=56903 type=4713 } name="3rd Inf Brigade" model= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 } } accumulated_experiance=0.000 accumulated_progress=0.476 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 529002= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 529004= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 529008= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 529011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 529012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 529017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 529019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 529022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 529032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 529035= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 529039= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 529013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 529018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 529033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 529041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 529010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 529023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 529034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 529015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 529038= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 529014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 529016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 529021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 529030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7534 type=41 } name="Beirut HQ" leader= { id=529002 type=37 } movement_progress=0.000 location=5299 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7535 type=41 } name="1st HQ Brigade" home=5299 type="hq_brigade" organisation=30.240 strength=4.997 highest=5.000 experience=3.212 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=15141 type=4713 } name="al-Mushati al-1i" leader= { id=529022 type=37 } movement_progress=0.000 location=5299 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15144 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=39.060 strength=17.496 highest=17.500 experience=3.873 is_reserve=yes builder="FRA" 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infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15153 type=4713 } name="al-Mushati al-2i" leader= { id=529008 type=37 } movement_progress=0.000 location=5299 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15156 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=39.060 strength=17.497 highest=17.500 experience=3.872 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15158 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=39.060 strength=17.497 highest=17.500 experience=3.871 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=3119 type=41 } name="Régions Militaires du Sud" leader= { id=529004 type=37 } previous=2484 movement_progress=0.000 location=5299 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3064 type=41 } name="Régions Militaires du Sud HQ" type="hq_brigade" organisation=3.907 strength=5.925 highest=5.996 experience=12.257 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={1 0.191} } start_date="1940.7.22.13" end_date="1940.7.22.13" expeditionary_owner="VIC" expeditionary_date="1948.1.1.0" target=4106 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.604 their_power=0.000 embark=0 debark=0 ops_area= { 5360 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.304 last_war="1940.8.31.17" } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.519 } USA= { value=80 threat=0.010 } JAP= { value=25 threat=1.550 } ITA= { value=79 threat=0.032 last_war="1940.10.2.3" } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=50 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=200 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=-1 threat=0.000 last_war="1940.10.2.3" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=10 threat=0.000 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threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=80 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=80 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={529001 529002 529004 529006 529007 529008 529009 529010 529013 529014 529028 529054 529057 529064 95521 95522 95523 95524 95525 95526 95527 95528 95529 529067 529068 529069 529018 529003 529005 529032 529044 529047 529053 529056 529062 529020 529029 529058 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=10 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { 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0.00000 0.000} industral_efficiency={1 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={6 0.00150 0.000} supply_transportation={0 0.98483 1.000} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={2 0.00146 0.000} militia_smallarms={1 0.00000 0.000} support_weapon_technology={3 0.00204 0.000} militia_support_weapons={2 0.62186 0.000} light_artillery_technology={0 0.90146 1.000} light_anti_tank_technology={0 0.49661 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.113 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.789 chemical_engineering=1.061 electornicegineering_theory=0.519 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.842 human_wave_theory=0.842 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.784 infantry_practical=0.814 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.519 construction_practical=1.061 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=light_artillery_technology research=supply_transportation research=light_anti_tank_technology research=grand_battle_plan_1930 research=education last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.016 spiescaught=0 distribution= { 0.00000 0.00000 0.99057 0.00000 0.00000 0.00943 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.000 0.018 64.518 19.436 0.000 8.018 0.000 1.500 0.018 6.236 } } popularity= { data= { 3.691 3.500 7.600 42.100 19.800 1.000 0.100 0.300 10.000 7.600 7.500 } } neutrality=95.000 officers=1510.958 government=absolute_monarchy head_of_state=92001 head_of_government=92001 foreign_minister=92011 armament_minister=92004 minister_of_security=92001 minister_of_intelligence=92006 chief_of_staff=92020 chief_of_army=92001 chief_of_navy=92009 chief_of_air=92010 civil_law=totalitarian_system press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=one_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="long_live_the_king" date="1941.10.6.0" } modifier= { modifier="invest_into_research" date="1942.3.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=41.174 nukes=0.000 military_construction= { id= { id=40908 type=4713 } size=1 cost=7.875 duration=141.000 progress=34.770 status=0.628 country="OMN" builder="ENG" unit= { id=40909 type=4713 } manpower=1.000 transport_ship= { id= { id=40912 type=4713 } name="Ustul al-Hamli al-1i" } accumulated_experiance=2.020 accumulated_progress=0.202 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 310000= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 310004= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 310009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 310011= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 310014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 310017= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 310019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 310007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 310001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 310002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 310003= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 310013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 310006= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 310012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } } theatre= { id= { id=5761 type=41 } name="Royal Omani High Command" leader= { id=310011 type=37 } previous=9598 movement_progress=0.017 location=9636 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5756 type=41 } name="Masqat HQ" type="hq_brigade" organisation=29.100 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3405 type=4713 } name="1st Army Group" leader= { id=310003 type=37 } movement_progress=0.000 location=9598 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3406 type=4713 } name="3rd HQ Brigade" home=9598 type="hq_brigade" organisation=29.100 strength=4.996 highest=5.000 experience=3.006 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2944 type=4713 } name="1st Army" leader= { id=310004 type=37 } movement_progress=0.000 location=9598 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2945 type=4713 } name="2nd HQ Brigade" home=9598 type="hq_brigade" organisation=29.100 strength=4.996 highest=5.000 experience=3.006 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2516 type=4713 } name="1st Corps" leader= { id=310000 type=37 } previous=9598 movement_progress=0.161 location=9636 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2517 type=4713 } name="1st HQ Brigade" home=9598 type="hq_brigade" organisation=29.100 strength=4.996 highest=5.000 experience=3.006 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5760 type=41 } name="Royal Omani Army" leader= { id=310009 type=37 } previous=9616 movement_progress=0.100 location=9598 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5757 type=41 } name="1st Camel Regiment" type="cavalry_brigade" organisation=16.975 strength=14.996 highest=30.000 experience=4.421 is_reserve=yes builder="OMN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={3 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5758 type=41 } name="2nd Camel Regiment" type="cavalry_brigade" organisation=16.975 strength=14.997 highest=30.000 experience=4.567 is_reserve=yes builder="OMN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.384} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5759 type=41 } name="3rd Camel Regiment" type="cavalry_brigade" organisation=16.975 strength=14.998 highest=30.000 experience=4.574 is_reserve=yes builder="OMN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.036} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7394 type=4713 } name="Omani al-Mushati al-1i" leader= { id=310007 type=37 } previous=9616 movement_progress=0.100 location=9598 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7397 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=20.006 strength=17.485 highest=35.000 experience=6.345 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7399 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=20.006 strength=17.485 highest=35.000 experience=6.332 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7401 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=20.006 strength=17.486 highest=35.000 experience=6.311 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11474 type=4713 } name="Omani al-Mushati al-3i" leader= { id=310001 type=37 } movement_progress=0.000 location=9598 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11477 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=22.431 strength=17.486 highest=35.000 experience=8.224 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11479 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=22.431 strength=17.487 highest=35.000 experience=8.221 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} 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} division= { id= { id=10645 type=4713 } name="Omani al-Mushati al-2i" leader= { id=310002 type=37 } movement_progress=0.000 location=9598 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10648 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=29.100 strength=14.988 highest=30.000 experience=8.233 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 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garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=5 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9598 value=220 } threat= { id="SAU" value=400 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=275 } antagonize= { id="VIC" value=166 } antagonize= { id="BEL" 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nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.501 construction_practical=1.028 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.096 naval_doctrine_practical=0.030 air_doctrine_practical=0.000 port_capacity=0.000 research=great_war_experience research=light_artillery_technology research=education research=supply_organisation research=light_anti_tank_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.059 spiescaught=0 distribution= { 0.00000 0.11200 0.52426 0.36346 0.00027 0.00000 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 6.154 0.018 28.126 13.690 29.835 11.454 2.200 0.000 0.018 8.672 } } popularity= { data= { 10.104 9.300 7.000 20.500 10.700 19.200 9.100 3.700 9.500 6.200 4.300 } } neutrality=100.000 officers=560.426 government=protectorate head_of_state=557001 head_of_government=557002 foreign_minister=557021 armament_minister=557025 minister_of_security=557028 minister_of_intelligence=557034 chief_of_staff=557007 chief_of_army=557026 chief_of_navy=557009 chief_of_air=557024 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="invest_into_trade" date="1941.8.4.0" } manpower=29.551 nukes=0.000 military_construction= { id= { id=23906 type=4713 } size=1 cost=6.286 duration=163.000 progress=112.531 status=0.417 country="PAL" builder="ENG" name="Sipahis al-1i" unit= { id=23907 type=4713 } manpower=4.000 is_reserve=yes factor=0.500 cavalry_brigade= { id= { id=23910 type=4713 } name="1st Cav Brigade" model= { 1 3 1 1 0 0 0 0 0 0 0 0 0 0 1 6 7 6 4 1 0 0 0 0 0 1 } } cavalry_brigade= { id= { id=23912 type=4713 } name="2nd Cav Brigade" model= { 1 3 1 1 0 0 0 0 0 0 0 0 0 0 1 6 7 6 4 1 0 0 0 0 0 1 } } accumulated_experiance=0.000 accumulated_progress=0.543 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 557002= { rank=4 current_experience=22.36105 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 557004= { rank=1 current_experience=1230.06677 gainable_trait= { defensive_doctrine=3.000 offensive_doctrine=0.700 panzer_leader=2.100 school_of_entrenchment_trait=2.000 duration=0 current=18 } } 557005= { rank=4 current_experience=67.09882 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 557006= { rank=2 current_experience=8402.62262 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine panzer_leader } } 557008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 557009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 557011= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 557012= { rank=3 current_experience=1201.30774 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 557013= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 557015= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 557017= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 557018= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 557021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 557022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 557023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 557025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 557027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 557014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 557000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 557003= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 557016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 557026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 557001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 557007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 557019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 557024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } } theatre= { id= { id=5766 type=41 } name="Palestine High Command" leader= { id=557002 type=37 } movement_progress=0.000 location=5535 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5762 type=41 } name="Palestine High Command HQ" type="hq_brigade" organisation=30.000 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2950 type=4713 } name="1st Army Group" leader= { id=557005 type=37 } movement_progress=0.000 location=5535 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2951 type=4713 } name="3rd HQ Brigade" home=5535 type="hq_brigade" organisation=30.000 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2620 type=4713 } name="1st Army" leader= { id=557012 type=37 } previous=5593 movement_progress=0.000 location=5567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2621 type=4713 } name="2nd HQ Brigade" home=5535 type="hq_brigade" organisation=31.000 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=152 type=4713 } name="1st Corps" leader= { id=557006 type=37 } previous=5593 movement_progress=0.000 location=5567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=153 type=4713 } name="1st HQ Brigade" home=5535 type="hq_brigade" organisation=31.000 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5765 type=41 } name="Royal Palestine Division" leader= { id=557004 type=37 } previous=5466 movement_progress=0.075 location=5535 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5763 type=41 } name="1st Infantry Brigade" type="militia_brigade" organisation=34.582 strength=29.994 highest=30.000 experience=5.450 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=5764 type=41 } name="2nd Infantry Brigade" type="militia_brigade" organisation=34.582 strength=29.994 highest=30.000 experience=5.434 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } } corps= { id= { id=2812 type=41 } name="10éme Région Militaire" leader= { id=1023 type=37 } previous=5360 movement_progress=0.000 location=5399 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2801 type=41 } name="10éme Région Militaire HQ" type="hq_brigade" organisation=51.050 strength=6.000 highest=6.000 experience=12.335 builder="FRA" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } } } division= { id= { id=17613 type=4713 } name="al-Mushati al-1i" leader= { id=557008 type=37 } movement_progress=0.000 location=5567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17616 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=38.750 strength=17.481 highest=35.000 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17618 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=38.750 strength=17.482 highest=35.000 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19380 type=4713 } name="al-Mushati al-2i" leader= { id=557003 type=37 } movement_progress=0.000 location=5567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19383 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=38.750 strength=17.483 highest=35.000 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19385 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=38.750 strength=17.484 highest=35.000 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=2.000 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.420 last_war="1940.8.31.17" } ENG= { value=200 threat=0.010 last_send_diplomat="1941.3.22.9" } SOV= { value=15 threat=1.358 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.559 } ITA= { value=74 threat=0.060 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=0 threat=0.000 } SLO= { value=-1 threat=0.116 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=5 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=131 threat=0.000 } LEB= { value=11 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=85 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=11 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=75 threat=0.000 } BHU= { value=75 threat=0.000 } IND= { value=75 threat=0.000 } NEP= { value=75 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=91 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=75 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={557001 557002 557003 557004 557005 557006 557007 557008 557009 557010 557011 557013 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naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=5 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=5567 value=200 } defend_prov= { id=5535 value=20 } threat= { id="SYR" value=253 } threat= { id="LEB" value=176 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=277 } antagonize= { id="VIC" value=174 } antagonize= { id="HOL" value=97 } antagonize= { id="BEL" value=77 } antagonize= { id="USA" value=67 } antagonize= { id="TAN" value=55 } befriend= { id="TUR" value=400 } befriend= { id="AST" value=307 } befriend= { id="ENG" value=285 } befriend= { id="NZL" value=285 } befriend= { id="IRQ" value=189 } befriend= { id="CAN" value=44 } befriend= { id="NIC" value=44 } befriend= { id="PNM" value=44 } befriend= { id="PAR" value=44 } befriend= { id="USA" value=22 } befriend= { id="SWE" value=22 } befriend= { id="IRE" value=22 } befriend= { id="SCH" value=22 } befriend= { id="GRE" value=22 } protect= { id="LEB" value=50 } rival= { id="SYR" value=156 } rival= { id="LEB" value=66 } area_theatre= { id= { id=237 type=45 } front= { provinces= { 5399 } local_enemy="SYR" front=no sea=no } front= { provinces= { 5431 5490 5512 } local_enemy="JOR" front=no sea=no } front= { provinces= { 5592 5615 5633 } local_enemy="JOR" front=no sea=no } front= { provinces= { 5591 5566 } local_enemy="EGY" front=no sea=no } provinces= { 5415 5535 5447 5593 5466 5489 5565 5567 } unit= { id=5766 type=41 } country="PAL" hot=no } } alignment= { position= { x=0.000 y=-146.000 } } dissent=0.000 national_unity=75.175 escorts=0 convoys=4 convoy= { id= { id=38542 type=42 } start=5535 end=2078 escorts=0 convoys=3 path= { 5535 10585 11454 10589 10588 11450 10581 10572 10571 11445 10568 11444 10565 10563 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 2078 } last_attack="1.1.1.0" start_date="1940.11.6.11" daily= { money=0.045 energy=1.800 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=41028 type=42 } start=5535 end=2078 escorts=0 convoys=3 path= { 5535 10585 11454 10589 10588 11450 10581 10572 10571 11445 10568 11444 10565 10563 10562 10561 11438 10560 10559 10558 11437 10557 10556 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 2078 } last_attack="1.1.1.0" start_date="1941.3.15.11" daily= { money=0.180 rare_materials=1.800 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } spies=0.010 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 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modifier="crude_oil_heavy_amortization" date="1.2.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.5.3.0" } modifier= { modifier="rare_materials_amortization" date="1.12.2.0" } manpower=95.546 nukes=0.000 building_construction= { id= { id=53581 type=4713 } size=1 cost=6.920 duration=505.000 progress=83.818 status=1.000 location=9161 country="PER" building=10 } military_construction= { id= { id=67841 type=4713 } size=1 cost=3.831 duration=153.000 progress=14.000 status=1.000 country="PER" builder="PER" name="15. Dastebandi Sarbaze Piyade" unit= { id=67842 type=4713 } manpower=5.000 is_reserve=yes factor=0.500 infantry_brigade= { id= { id=67845 type=4713 } name="49th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 3 3 3 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=67847 type=4713 } name="50th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 3 3 3 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=67849 type=4713 } name="51st Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 3 3 3 1 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=67851 type=4713 } name="1st Sup (H) Brigade" model= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.420 accumulated_progress=0.084 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 440000= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 440002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 440004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 440006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 440008= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 440011= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 440013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 440014= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 440016= { rank=4 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard school_of_entrenchment_trait } } 440021= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440029= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440035= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 440036= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 440037= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 440038= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 440039= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 440040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 440007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 440001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 440009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440018= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 440019= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 440025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 440005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 440027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 440015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 440026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5786 type=41 } name="Imperial Irani High Command" leader= { id=440016 type=37 } movement_progress=0.000 location=9158 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5767 type=41 } name="Tehran HQ" type="hq_brigade" organisation=36.720 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=5785 type=41 } name="Imperial Iranian Air Force" base=9429 leader= { id=440040 type=37 } previous=9399 movement_progress=10.300 location=9429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5784 type=41 } name="1. Daste Sirje Raftan Bombon" type="cas" organisation=42.840 strength=100.000 highest=100.000 experience=0.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2629 type=4713 } name="1st Army Group" leader= { id=440008 type=37 } movement_progress=0.000 location=9158 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2630 type=4713 } name="3rd HQ Brigade" home=9158 type="hq_brigade" organisation=36.720 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=369 type=4713 } name="1st Army" leader= { id=440000 type=37 } previous=9130 movement_progress=0.000 location=9160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=370 type=4713 } name="2nd HQ Brigade" home=9158 type="hq_brigade" organisation=37.944 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=366 type=4713 } name="1st Corps" leader= { id=440035 type=37 } previous=9160 movement_progress=0.000 location=9130 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=367 type=4713 } name="1st HQ Brigade" home=9158 type="hq_brigade" organisation=37.944 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=20233 type=4713 } name="13. Dastebandi Sarbaze Piyade" previous=9104 movement_progress=0.175 location=9076 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20236 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.089 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20238 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.089 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20240 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.089 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=21836 type=4713 } name="14. Dastebandi Sarbaze Piyade" previous=9129 movement_progress=0.085 location=9104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21839 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.057 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21841 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.057 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21843 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.057 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5782 type=41 } name="3. Dastebandi Savareh" leader= { id=440006 type=37 } previous=9129 movement_progress=0.038 location=9104 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5780 type=41 } name="5. Camel Brigade" type="cavalry_brigade" organisation=22.032 strength=14.986 highest=15.000 experience=0.826 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5781 type=41 } name="6. Camel Brigade" type="cavalry_brigade" organisation=22.032 strength=14.986 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5773 type=41 } name="1. Dastebandi Sarbaze Piyade" leader= { id=440013 type=37 } previous=7333 movement_progress=0.021 location=3594 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5769 type=41 } name="1. Infantry Brigade" type="infantry_brigade" organisation=21.905 strength=14.987 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5770 type=41 } name="2. Infantry Brigade" type="infantry_brigade" organisation=21.905 strength=14.987 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5771 type=41 } name="3. Infantry Brigade" type="infantry_brigade" organisation=21.905 strength=14.987 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5772 type=41 } name="1. Tank Brigade" type="super_heavy_armor_brigade" organisation=12.725 strength=5.000 highest=5.000 experience=0.000 is_reserve=yes super_heavy_tank_gun={0 0.000} super_heavy_tank_engine={0 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } } corps= { id= { id=5783 type=41 } name="Lasgar Parsi" leader= { id=440014 type=37 } previous=9187 movement_progress=0.045 location=9160 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5768 type=41 } name="Lasgar Parsi HQ" type="hq_brigade" organisation=37.944 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4561 type=4713 } name="2. Dastebandi Sarbaze Piyade" leader= { id=440007 type=37 } previous=9076 movement_progress=0.126 location=9105 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4564 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.988 highest=15.000 experience=3.002 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4566 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.988 highest=15.000 experience=3.002 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4568 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=22.032 strength=14.988 highest=15.000 experience=3.002 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=21251 type=4713 } name="4. Dastebandi Savareh" previous=9105 movement_progress=0.220 location=9131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21254 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.069 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21256 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=22.032 strength=14.989 highest=15.000 experience=5.069 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5649 type=4713 } name="3. Dastebandi Sarbaze Piyade" leader= { id=440009 type=37 } previous=9131 movement_progress=0.008 location=9161 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5652 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=21.965 strength=14.988 highest=15.000 experience=2.994 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5654 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=21.965 strength=14.988 highest=15.000 experience=2.994 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5656 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=21.965 strength=14.988 highest=15.000 experience=2.994 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24772 type=4713 } name="5. Dastebandi Savareh" previous=9076 movement_progress=0.172 location=9105 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24775 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=22.032 strength=14.998 highest=15.000 experience=5.033 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24777 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=22.032 strength=14.998 highest=15.000 experience=5.033 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.790} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=18721 type=4713 } name="3rd Corps" leader= { id=440038 type=37 } previous=9400 movement_progress=0.080 location=9430 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18722 type=4713 } name="5th HQ Brigade" home=9158 type="hq_brigade" organisation=37.689 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=18682 type=4713 } name="11. Dastebandi Sarbaze Piyade" previous=9463 movement_progress=0.022 location=9516 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18685 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=21.790 strength=14.989 highest=15.000 experience=5.121 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18687 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=21.790 strength=14.989 highest=15.000 experience=5.121 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18689 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=21.790 strength=14.989 highest=15.000 experience=5.121 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5776 type=41 } name="1. Dastebandi Savareh" leader= { id=440004 type=37 } previous=9401 movement_progress=0.000 location=9463 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5774 type=41 } name="1. Camel Brigade" type="cavalry_brigade" organisation=21.904 strength=14.987 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5775 type=41 } name="2. Camel Brigade" type="cavalry_brigade" organisation=21.904 strength=14.988 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19460 type=4713 } name="12. Dastebandi Sarbaze Piyade" previous=9463 movement_progress=0.000 location=9491 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19463 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=21.733 strength=14.989 highest=15.000 experience=5.101 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19465 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=21.733 strength=14.989 highest=15.000 experience=5.101 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19467 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=21.733 strength=14.989 highest=15.000 experience=5.101 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17404 type=4713 } name="10. Dastebandi Sarbaze Piyade" previous=9340 movement_progress=0.000 location=9401 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17407 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=21.904 strength=14.989 highest=15.000 experience=5.133 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17409 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=21.904 strength=14.989 highest=15.000 experience=5.133 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17411 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=21.904 strength=14.989 highest=15.000 experience=5.133 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=18724 type=4713 } name="2nd Army" leader= { id=440011 type=37 } previous=7270 movement_progress=0.063 location=3854 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18725 type=4713 } name="6th HQ Brigade" home=7333 type="hq_brigade" organisation=36.720 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=14047 type=4713 } name="2nd Corps" leader= { id=440037 type=37 } previous=3854 movement_progress=0.000 location=4625 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14048 type=4713 } name="4th HQ Brigade" home=9158 type="hq_brigade" organisation=36.720 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14829 type=4713 } name="7. Dastebandi Sarbaze Piyade" previous=3854 movement_progress=0.000 location=7225 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14832 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.205 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14834 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.205 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14836 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.205 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=16699 type=4713 } name="9. Dastebandi Sarbaze Piyade" previous=7225 movement_progress=0.000 location=9049 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16702 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.989 highest=15.000 experience=5.153 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16704 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.989 highest=15.000 experience=5.153 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16706 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.989 highest=15.000 experience=5.153 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6139 type=4713 } name="4. Dastebandi Sarbaze Piyade" leader= { id=440018 type=37 } previous=9101 movement_progress=0.187 location=9156 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6142 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=2.984 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6144 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=2.984 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6146 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=2.984 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=21920 type=4713 } name="4th Corps" leader= { id=440036 type=37 } previous=7270 movement_progress=0.066 location=3854 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21921 type=4713 } name="7th HQ Brigade" home=9158 type="hq_brigade" organisation=36.720 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=12811 type=4713 } name="5. Dastebandi Sarbaze Piyade" leader= { id=440001 type=37 } previous=9102 movement_progress=0.059 location=7270 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12814 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.987 highest=15.000 experience=3.690 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12816 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.987 highest=15.000 experience=3.690 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12818 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.987 highest=15.000 experience=3.690 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5779 type=41 } name="2. Dastebandi Savareh" leader= { id=440002 type=37 } previous=9102 movement_progress=0.090 location=7346 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5777 type=41 } name="3. Camel Brigade" type="cavalry_brigade" organisation=21.420 strength=14.987 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5778 type=41 } name="4. Camel Brigade" type="cavalry_brigade" organisation=21.420 strength=14.987 highest=15.000 experience=0.831 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14037 type=4713 } name="6. Dastebandi Sarbaze Piyade" previous=7270 movement_progress=0.016 location=8996 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14040 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.217 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14042 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.217 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14044 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.217 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15509 type=4713 } name="8. Dastebandi Sarbaze Piyade" previous=9074 movement_progress=0.086 location=9101 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15512 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.185 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15514 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.185 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15516 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=21.420 strength=14.988 highest=15.000 experience=5.185 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=4571 type=4713 } name="21. Dastebandi Sarbaze Piyade" leader= { id=440039 type=37 } previous=9399 movement_progress=0.000 location=9429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4574 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=3.031 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4576 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=3.031 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12256 type=4713 } name="22. Dastebandi Sarbaze Piyade" leader= { id=440005 type=37 } previous=9311 movement_progress=0.000 location=9336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12259 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=2.941 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12261 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=2.941 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12306 type=4713 } name="23. Dastebandi Sarbaze Piyade" leader= { id=440015 type=37 } previous=9337 movement_progress=0.000 location=9398 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12309 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=2.942 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12311 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=2.942 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15501 type=4713 } name="24. Dastebandi Sarbaze Piyade" previous=9101 movement_progress=0.000 location=9074 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15504 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=5.197 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15506 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.988 highest=15.000 experience=5.197 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=16066 type=4713 } name="1. Kabud Tarabari" base=9429 leader= { id=440019 type=37 } previous=10726 movement_progress=4.000 location=9429 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=16069 type=4713 } name="1. Kabud Tarabari" home=0 type="transport_ship" organisation=6.120 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=20700 type=4713 } name="3. Kabud Tarabari" home=0 type="transport_ship" organisation=6.120 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=23808 type=4713 } name="5. Kabud Tarabari" home=0 type="transport_ship" organisation=6.120 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=39724 type=4713 } name="7. Kabud Tarabari" home=0 type="transport_ship" organisation=6.120 strength=100.000 highest=100.000 experience=10.000 } start_date="1941.5.21.6" end_date="1941.5.21.6" at_sea=0 } division= { id= { id=17396 type=4713 } name="25. Dastebandi Sarbaze Piyade" movement_progress=0.000 location=9158 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17399 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.989 highest=15.000 experience=5.145 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17401 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.989 highest=15.000 experience=5.145 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19470 type=4713 } name="26. Dastebandi Sarbaze Piyade" movement_progress=0.000 location=9158 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19473 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.989 highest=15.000 experience=5.113 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19475 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=33.660 strength=14.989 highest=15.000 experience=5.113 is_reserve=yes builder="PER" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=8.106 their_power=21.004 embark=0 debark=0 ops_area= { 3594 9104 9076 9105 9131 9161 9401 9463 9516 9491 7346 7270 8996 7225 9049 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=80 threat=6.304 } ENG= { value=14 threat=0.010 } SOV= { value=21 threat=36.856 last_send_diplomat="1941.4.23.9" } USA= { value=0 threat=0.010 last_send_diplomat="1936.2.9.9" } JAP= { value=90 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=90 threat=0.000 } SWE= { value=75 threat=0.100 last_send_diplomat="1936.4.22.9" } BEL= { value=80 threat=0.000 } HOL= { value=85 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=80 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=85 threat=0.000 last_send_diplomat="1936.4.22.9" } YUG= { value=60 threat=0.002 last_send_diplomat="1936.4.13.9" } AFG= { value=92 threat=0.000 } IRQ= { value=92 threat=0.001 } 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protect= { id="AFG" value=25 } protect= { id="IRQ" value=25 } rival= { id="SAU" value=147 } rival= { id="TUR" value=85 } rival= { id="IND" value=68 } rival= { id="AFG" value=66 } area_theatre= { id= { id=238 type=45 } front= { provinces= { 3594 9104 9076 9105 9131 9161 } local_enemy="SOV" front=no sea=no } front= { provinces= { 9219 9285 9340 } local_enemy="AFG" front=no sea=no } front= { provinces= { 9401 9463 9516 9491 } local_enemy="IND" front=no sea=no } front= { provinces= { 7346 7270 8996 7225 9049 } local_enemy="SOV" front=no sea=no } front= { provinces= { 8995 9020 9074 9101 9156 9184 9248 9310 9336 } local_enemy="IRQ" front=no sea=no } provinces= { 9129 7333 9103 9158 9185 9249 9311 9282 9216 9186 9159 9130 9160 9188 9252 9218 9187 9251 9217 9250 9312 9337 9398 9366 9367 9338 9283 9313 9284 9339 9314 9369 9430 9400 9368 9429 9399 9461 9428 9489 9462 9515 9490 7366 3854 9075 4625 4568 9127 9102 9157 9128 9215 9281 7383 7376 7356 } unit= { id=5786 type=41 } country="PER" hot=no 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tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={2 0.00000 0.000} industral_production={1 0.00000 0.000} industral_efficiency={1 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} 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0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={1 0.00000 0.000} } nocategory=0.000 infantry_theory=1.403 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.374 chemical_engineering=2.213 electornicegineering_theory=0.538 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.870 human_wave_theory=0.870 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=7.423 infantry_practical=1.318 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.538 construction_practical=1.094 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.814 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=smallarms_technology research=const_material research=education last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.004 spiescaught=0 distribution= { 0.00000 0.09399 0.68314 0.22153 0.00134 0.00000 } leadership= { 0.14999 0.00000 0.00000 0.85001 } organization= { data= { 0.000 0.000 0.018 59.336 25.372 0.018 13.736 0.600 0.600 0.000 0.018 } } popularity= { data= { 16.321 3.800 2.900 44.800 14.700 0.800 22.300 0.000 0.100 5.400 4.800 } } neutrality=100.000 officers=2513.925 government=absolute_monarchy head_of_state=63001 head_of_government=63002 foreign_minister=63003 armament_minister=63003 minister_of_security=63031 minister_of_intelligence=63005 chief_of_staff=63053 chief_of_army=63003 chief_of_navy=63003 chief_of_air=63064 civil_law=repression press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=minimal_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="crude_oil_amortization" date="1.12.2.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.12.4.0" } modifier= { modifier="invest_into_mining" date="1942.2.9.0" } manpower=46.990 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 290000= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 290001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 290003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 290004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 290006= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 290007= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 290012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 290014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 290017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 290018= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 290020= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 290022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 290026= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 290029= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 290032= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 290008= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 290027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 290028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 290013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 290015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 290021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 290031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 290002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 290011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } } theatre= { id= { id=5818 type=41 } name="Royal Saudi Arabian Military Command" leader= { id=290000 type=37 } movement_progress=0.000 location=9613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5787 type=41 } name="Al Riyad HQ" type="hq_brigade" organisation=26.904 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5790 type=41 } name="Ar Riyad Infantry Division" leader= { id=290022 type=37 } movement_progress=0.000 location=9613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5788 type=41 } name="1st Infantry Brigade" type="garrison_brigade" organisation=20.045 strength=14.988 highest=15.000 experience=2.292 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5789 type=41 } name="Ar Riyad Military Police" type="militia_brigade" organisation=8.968 strength=14.989 highest=15.000 experience=2.292 is_reserve=yes builder="SAU" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={3 0.000} } } armygroup= { id= { id=378 type=4713 } name="1st Army Group" leader= { id=290006 type=37 } movement_progress=0.000 location=9553 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=379 type=4713 } name="1st HQ Brigade" home=9553 type="hq_brigade" organisation=26.904 strength=4.999 highest=5.000 experience=3.034 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=5807 type=41 } name="Royal Saudi Army" leader= { id=290018 type=37 } previous=9458 movement_progress=0.000 location=9425 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5791 type=41 } name="Royal Saudi Army HQ" type="hq_brigade" organisation=26.904 strength=4.999 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5817 type=41 } name="Royal Saudi Cavalry" leader= { id=290007 type=37 } previous=9425 movement_progress=0.000 location=9395 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5808 type=41 } name="Royal Saudi Army HQ" type="hq_brigade" organisation=26.904 strength=4.999 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5812 type=41 } name="Royal Saudi Cavalry 'Medina'" leader= { id=290014 type=37 } previous=9395 movement_progress=0.000 location=9333 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5809 type=41 } name="1st Camel Brigade" type="cavalry_brigade" organisation=13.452 strength=14.993 highest=15.000 experience=2.292 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5810 type=41 } name="2nd Camel Brigade" type="cavalry_brigade" organisation=13.452 strength=14.994 highest=15.000 experience=2.292 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5811 type=41 } name="3rd Camel Brigade" type="cavalry_brigade" organisation=13.452 strength=14.995 highest=15.000 experience=2.290 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=5816 type=41 } name="2nd Royal Saudi Cavalry Division" leader= { id=290008 type=37 } previous=9395 movement_progress=0.200 location=9362 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5815 type=41 } name="Royal Saudi Tank Company" type="light_armor_brigade" organisation=6.726 strength=14.996 highest=15.000 experience=2.290 is_reserve=yes lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=5813 type=41 } name="3rd Camel Brigade" type="cavalry_brigade" organisation=13.452 strength=14.997 highest=15.000 experience=2.291 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5814 type=41 } name="4th Camel Brigade" type="cavalry_brigade" organisation=13.452 strength=14.998 highest=15.000 experience=2.291 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=7036 type=4713 } name="al-Mushati al-1i" leader= { id=290013 type=37 } previous=9513 movement_progress=0.000 location=9459 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7039 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.999 highest=15.000 experience=2.679 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7041 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=15.000 highest=15.000 experience=2.679 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=7043 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.986 highest=15.000 experience=2.680 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=10390 type=4713 } name="al-Mushati al-2i" leader= { id=290015 type=37 } previous=5680 movement_progress=0.000 location=5689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10393 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.987 highest=15.000 experience=2.630 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10395 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.990 highest=15.000 experience=2.630 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=10397 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.991 highest=15.000 experience=2.630 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } corps= { id= { id=12248 type=4713 } name="1st Corps" leader= { id=290020 type=37 } movement_progress=0.000 location=9613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12249 type=4713 } name="2nd HQ Brigade" home=9613 type="hq_brigade" organisation=26.904 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19110 type=4713 } name="al-Mushati al-3i" leader= { id=290021 type=37 } previous=9456 movement_progress=0.000 location=5670 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19113 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.994 highest=15.000 experience=2.514 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19115 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.995 highest=15.000 experience=2.514 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19117 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.995 highest=15.000 experience=2.514 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=21525 type=4713 } name="al-Mushati al-4i" leader= { id=290002 type=37 } movement_progress=0.000 location=9613 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21528 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.997 highest=15.000 experience=2.495 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21530 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.997 highest=15.000 experience=2.495 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21532 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=13.452 strength=14.997 highest=15.000 experience=2.495 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } } } division= { id= { id=5794 type=41 } name="Jiddah Infantry Division" leader= { id=290003 type=37 } movement_progress=0.000 location=9630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5792 type=41 } name="2nd Infantry Brigade" type="garrison_brigade" organisation=22.420 strength=14.992 highest=15.000 experience=2.289 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5793 type=41 } name="Jiddah Military Police" type="militia_brigade" organisation=8.968 strength=14.997 highest=15.000 experience=2.287 is_reserve=yes builder="SAU" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5797 type=41 } name="Makkah Infantry Division" leader= { id=290017 type=37 } previous=9458 movement_progress=0.000 location=9426 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5795 type=41 } name="3rd Infantry Brigade" type="garrison_brigade" organisation=20.045 strength=14.989 highest=15.000 experience=2.285 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5796 type=41 } name="Makkah Military Police" type="militia_brigade" organisation=8.968 strength=14.990 highest=15.000 experience=2.281 is_reserve=yes builder="SAU" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5800 type=41 } name="Al Madinah Infantry Division" leader= { id=290001 type=37 } previous=9458 movement_progress=0.000 location=9396 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5798 type=41 } name="4th Infantry Brigade" type="garrison_brigade" organisation=20.045 strength=14.991 highest=15.000 experience=2.282 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5799 type=41 } name="Al Madinah Military Police" type="militia_brigade" organisation=8.968 strength=14.992 highest=15.000 experience=2.282 is_reserve=yes builder="SAU" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5803 type=41 } name="Ad Dammam Infantry Division" leader= { id=290004 type=37 } movement_progress=0.000 location=9538 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5801 type=41 } name="5th Infantry Brigade" type="garrison_brigade" organisation=22.420 strength=14.992 highest=15.000 experience=2.282 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} 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type=37 } previous=9395 movement_progress=0.000 location=9363 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5804 type=41 } name="6th Infantry Brigade" type="garrison_brigade" organisation=20.045 strength=14.993 highest=15.000 experience=2.282 is_reserve=yes builder="SAU" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5805 type=41 } name="Tabuk Military Police" type="militia_brigade" organisation=8.968 strength=14.994 highest=15.000 experience=2.285 is_reserve=yes builder="SAU" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={2 0.000} militia_support_weapons={3 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.000 their_power=0.000 embark=0 debark=0 ops_area= { 5679 5689 5659 5670 7509 7505 9362 9333 9363 9396 9426 9459 9488 9460 9635 9669 9681 9694 9692 9707 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=46 threat=0.236 } SOV= { value=5 threat=1.294 last_send_diplomat="1936.10.29.9" } USA= { value=0 threat=0.010 last_send_diplomat="1936.3.27.9" } JAP= { value=60 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=85 threat=0.002 } AFG= { value=85 threat=0.000 } IRQ= { value=87 threat=0.000 } JOR= { value=1 threat=0.000 } LEB= { value=75 threat=0.038 } OMN= { value=11 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 } SAU= { value=85 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=11 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generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=10 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9613 value=200 } defend_prov= { id=9553 value=20 } threat= { id="ENG" value=400 } threat= { id="IRQ" value=65 } threat= { id="PER" value=26 } antagonize= { id="IRQ" value=372 } antagonize= { id="LIB" value=198 } antagonize= { id="LEB" value=196 } antagonize= { id="HAI" value=196 } antagonize= { id="NIC" value=194 } 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duration=0 current=-1 } trait= { panzer_leader } } 528022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 528017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 528009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 528032= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5827 type=41 } name="Armée Syrienne" leader= { id=528003 type=37 } previous=5270 movement_progress=0.140 location=7416 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5819 type=41 } name="Aleppo HQ" type="hq_brigade" organisation=45.000 strength=4.999 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2959 type=4713 } name="1st Army Group" leader= { id=528004 type=37 } movement_progress=0.000 location=7374 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2960 type=4713 } name="3rd HQ Brigade" home=7374 type="hq_brigade" organisation=45.000 strength=4.998 highest=5.000 experience=3.303 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2644 type=4713 } name="1st Army" leader= { id=528011 type=37 } previous=5564 movement_progress=0.000 location=5590 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=2645 type=4713 } name="2nd HQ Brigade" home=7374 type="hq_brigade" organisation=0.000 strength=2.761 highest=5.000 experience=3.234 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=435 type=4713 } name="1st Corps" leader= { id=528019 type=37 } previous=5586 movement_progress=0.135 location=5561 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=436 type=4713 } name="1st HQ Brigade" home=7374 type="hq_brigade" organisation=0.000 strength=4.065 highest=5.000 experience=3.212 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=20064 type=4713 } name="al-Milishiya al-1i" leader= { id=528017 type=37 } previous=5560 movement_progress=0.225 location=5586 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=20067 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=0.000 strength=6.241 highest=7.500 experience=3.446 is_reserve=yes builder="FRA" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 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human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } } } } division= { id= { id=18021 type=4713 } name="al-Mushati al-1i" leader= { id=528012 type=37 } movement_progress=0.000 location=5332 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=18024 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=7.708 highest=8.750 experience=3.448 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18026 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=7.708 highest=8.750 experience=3.448 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.993 their_power=0.201 embark=0 debark=0 ops_area= { 7403 7434 5382 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.304 last_war="1940.8.31.17" } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.634 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.544 } ITA= { value=74 threat=0.065 last_war="1940.10.2.3" } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=200 threat=0.000 last_send_diplomat="1940.10.12.10" } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=-1 threat=0.000 last_war="1940.10.2.3" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=-25 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=76 threat=0.000 } JOR= { value=11 threat=0.000 } LEB= { value=86 threat=0.117 } OMN= { value=0 threat=0.000 } PAL= { value=11 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=85 threat=0.000 } TUR= { value=76 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={528001 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ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=5332 value=200 } threat= { id="TUR" value=400 } threat= { id="IRQ" value=197 } threat= { id="JOR" value=98 } threat= { id="PAL" value=96 } threat= { id="LEB" value=86 } threat= { id="EGY" value=10 } antagonize= { id="TUR" value=327 } antagonize= { id="LEB" value=209 } antagonize= { id="SAL" value=196 } antagonize= { id="KWT" value=196 } antagonize= { id="GOD" value=196 } antagonize= { id="COS" value=192 } antagonize= { id="GUA" value=188 } befriend= { id="SOV" value=400 } befriend= { id="PER" value=217 } befriend= { id="SAU" value=211 } befriend= { id="GRE" value=78 } befriend= { id="IRQ" value=28 } befriend= { id="USA" value=27 } befriend= { id="BOL" value=27 } protect= { id="LEB" value=50 } rival= { id="PAL" value=167 } rival= { id="JOR" value=160 } rival= { id="IRQ" value=117 } rival= { id="LEB" value=72 } area_theatre= { id= { id=241 type=45 } front= { provinces= { 7397 9125 4510 9073 } local_enemy="IRQ" front=no sea=no } front= { provinces= { 7403 7434 } local_enemy="JOR" front=no sea=no } front= { provinces= { 5140 5205 5270 7416 5332 } local_enemy="LEB" front=no sea=no } front= { provinces= { 5082 7374 4567 7365 7355 } local_enemy="TUR" front=no sea=no } front= { provinces= { 5173 } local_enemy="TUR" front=no sea=no } front= { provinces= { 5382 } local_enemy="PAL" front=no sea=no } provinces= { 4830 7389 4829 7382 4881 7375 } unit= { id=5827 type=41 } country="SYR" hot=no } } alignment= { position= { x=163.099 y=179.775 } } dissent=0.000 national_unity=77.068 escorts=0 convoys=10 convoy= { id= { id=38044 type=42 } start=5140 end=4106 escorts=0 convoys=0 path= { 5140 10586 10587 10589 10588 11450 10580 10579 10572 10573 10569 10568 10570 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chief_of_army=12087 chief_of_navy=12088 chief_of_air=12090 civil_law=repression press_laws=propaganda_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=regional_power ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.8.2.0" } modifier= { modifier="energy_amortization" date="1.9.2.0" } modifier= { modifier="long_live_the_president" date="1942.3.18.0" } manpower=183.437 nukes=0.000 military_construction= { id= { id=47905 type=4713 } size=1 cost=12.420 duration=144.000 progress=111.386 status=1.000 country="TUR" builder="TUR" unit= { id=47906 type=4713 } manpower=1.000 interceptor= { id= { id=47909 type=4713 } name="11. 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current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61020= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 61022= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine logistics_wizard } } 61023= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine engineer } } 61027= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 61032= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 61039= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61044= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 61051= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61053= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61056= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61057= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61058= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 61063= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 61064= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { school_of_manoeuver_trait old_guard } } 61070= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61071= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61075= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine fortress_buster old_guard } } 61076= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61077= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61081= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61083= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61084= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61091= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61060= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61079= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61089= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61094= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 61021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_manoeuver_trait } } 61069= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61059= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 61073= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 61074= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 61090= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61092= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61093= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { school_of_manoeuver_trait } } 61018= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer school_of_entrenchment_trait } } 61037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 61049= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 61066= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61068= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 61088= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 61065= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61078= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 61086= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } } theatre= { id= { id=5906 type=41 } name="Türk Yüksek Komutanligi" leader= { id=61006 type=37 } movement_progress=0.000 location=4619 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5828 type=41 } name="Ankara HQ" type="hq_brigade" organisation=37.980 strength=5.500 highest=5.500 experience=5.000 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=5898 type=41 } name="Türkce Deniz Filosu" base=4441 leader= { id=61044 type=37 } movement_progress=0.000 location=4441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5896 type=41 } name="TDT Hamidieh" type="light_cruiser" organisation=45.576 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5897 type=41 } name="Reschid Pasha Kücük Filotilla" type="transport_ship" organisation=6.330 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=5903 type=41 } name="1. Türk Dz. Kuvvetleri Filosu" base=4441 leader= { id=61083 type=37 } movement_progress=0.000 location=4441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5899 type=41 } name="TDT Yavuz" type="battlecruiser" organisation=45.576 strength=100.000 highest=100.000 experience=5.000 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} capital_ship_engine={1 0.000} capital_ship_armor={1 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=5900 type=41 } name="TDT Medjidieh" type="light_cruiser" organisation=45.576 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=5901 type=41 } name="1. Filotilla Torpido Ve Denizalti" type="destroyer" organisation=45.576 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={5 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={2 0.000} torpedoes={6 0.000} destroyer_engine={3 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=5905 type=41 } name="I. Türkce Hava Topluluk" base=4505 leader= { id=61051 type=37 } previous=4563 movement_progress=61.100 location=4505 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5904 type=41 } name="1. Avci Ucagi Grup" type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=10624 type=4713 } name="1. Avci Filo" home=0 type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=12409 type=4713 } name="3. Avci Filo" home=0 type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=147 type=4713 } name="1st Navy" base=4441 leader= { id=61039 type=37 } movement_progress=0.000 location=4441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7770 type=4713 } name="Meric" home=0 type="transport_ship" organisation=6.330 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=9177 type=4713 } name="Marmara" home=0 type="transport_ship" organisation=6.330 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } armygroup= { id= { id=2647 type=4713 } name="1st Army Group" leader= { id=61020 type=37 } movement_progress=0.000 location=4619 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2648 type=4713 } name="5th HQ Brigade" home=4619 type="hq_brigade" organisation=37.980 strength=5.500 highest=5.500 experience=3.205 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=510 type=4713 } name="1st Army" leader= { id=61023 type=37 } previous=4975 movement_progress=0.152 location=4976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=511 type=4713 } name="3rd HQ Brigade" home=4619 type="hq_brigade" organisation=40.512 strength=5.498 highest=5.500 experience=3.206 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=6148 type=4713 } name="3rd Corps" leader= { id=61070 type=37 } previous=4562 movement_progress=0.000 location=4505 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6149 type=4713 } name="6th HQ Brigade" home=4619 type="hq_brigade" organisation=40.512 strength=5.500 highest=5.500 experience=3.205 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5850 type=41 } name="7. Piyade Dagitim" leader= { id=61009 type=37 } previous=4505 movement_progress=0.100 location=4441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5846 type=41 } name="10. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5847 type=41 } name="11. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5848 type=41 } name="12. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.987 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5849 type=41 } name="7. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5845 type=41 } name="5. Piyade Dagitim" leader= { id=61002 type=37 } movement_progress=0.000 location=4503 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5841 type=41 } name="7. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5842 type=41 } name="8. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5843 type=41 } name="9. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5844 type=41 } name="5. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=4801 type=4713 } name="8. Piyade Tümeni" leader= { id=61090 type=37 } previous=4563 movement_progress=0.100 location=4505 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4804 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.269 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4806 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.269 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4808 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.269 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8165 type=4713 } name="2. Dagci Tugay" leader= { id=61004 type=37 } previous=4252 movement_progress=0.194 location=4187 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8168 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=23.570 strength=11.989 highest=12.000 experience=2.217 is_reserve=yes builder="TUR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8170 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=23.570 strength=11.989 highest=12.000 experience=2.217 is_reserve=yes builder="TUR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8172 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=23.570 strength=11.989 highest=12.000 experience=2.221 is_reserve=yes builder="TUR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7786 type=4713 } name="4th Corps" leader= { id=61071 type=37 } previous=4975 movement_progress=0.007 location=4976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7787 type=4713 } name="7th HQ Brigade" home=4619 type="hq_brigade" organisation=40.512 strength=5.498 highest=5.500 experience=3.213 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=839 type=4713 } name="1. Süvari Tümeni" leader= { id=61079 type=37 } previous=4976 movement_progress=0.100 location=5014 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=842 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.293 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=844 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.293 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4219 type=4713 } name="2. Süvari Tümeni" leader= { id=61094 type=37 } previous=4976 movement_progress=0.020 location=5049 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4222 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.304 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4224 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=2.304 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5891 type=41 } name="3. Süvari Dagitim" leader= { id=61069 type=37 } previous=4931 movement_progress=0.175 location=4883 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5889 type=41 } name="3. Süvari Alayi" type="cavalry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5890 type=41 } name="4. Süvari Alayi" type="cavalry_brigade" organisation=21.268 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4209 type=4713 } name="7. Piyade Tümeni" leader= { id=61060 type=37 } previous=4884 movement_progress=0.100 location=7354 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4212 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=2.281 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4214 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=2.281 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4216 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=2.281 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=15579 type=4713 } name="5th Corps" leader= { id=61076 type=37 } previous=7247 movement_progress=0.000 location=7268 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15580 type=4713 } name="8th HQ Brigade" home=4619 type="hq_brigade" organisation=40.512 strength=5.500 highest=5.500 experience=3.058 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6724 type=4713 } name="11. Piyade Tümeni" leader= { id=61074 type=37 } previous=7248 movement_progress=0.000 location=7269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6727 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.994 highest=12.000 experience=2.263 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6729 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.995 highest=12.000 experience=2.263 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6731 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.996 highest=12.000 experience=2.263 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6733 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=48124 type=4713 } name="6th Corps" previous=7285 movement_progress=0.150 location=4447 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=48125 type=4713 } name="9th HQ Brigade" home=4619 type="hq_brigade" organisation=40.512 strength=5.500 highest=5.500 experience=3.054 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6117 type=4713 } name="9. Piyade Tümeni" leader= { id=61059 type=37 } previous=4970 movement_progress=0.075 location=5045 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6120 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=20.256 strength=11.990 highest=12.000 experience=2.268 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6122 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=20.256 strength=11.991 highest=12.000 experience=2.265 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6124 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=20.256 strength=11.993 highest=12.000 experience=2.265 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6126 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.192 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6109 type=4713 } name="3. Süvari Tümeni" leader= { id=61073 type=37 } previous=5011 movement_progress=0.202 location=5046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6112 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.256 strength=11.988 highest=12.000 experience=2.255 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6114 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.256 strength=11.988 highest=12.000 experience=2.255 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8153 type=4713 } name="12. Piyade Tümeni" leader= { id=61093 type=37 } previous=7286 movement_progress=0.029 location=7305 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8156 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=2.231 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8158 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=2.231 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8160 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=2.231 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8162 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=513 type=4713 } name="2nd Army" leader= { id=61064 type=37 } previous=4674 movement_progress=0.100 location=7268 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=514 type=4713 } name="4th HQ Brigade" home=4927 type="hq_brigade" organisation=40.512 strength=5.498 highest=5.500 experience=3.305 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5895 type=41 } name="Türkce Süvari Topluluk" leader= { id=61012 type=37 } previous=7247 movement_progress=0.000 location=7268 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5885 type=41 } name="Türkce Süvari Topluluk HQ" type="hq_brigade" organisation=40.512 strength=5.498 highest=5.500 experience=5.000 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5894 type=41 } name="5. Yedek Süvari Dagitim" leader= { id=61092 type=37 } previous=4674 movement_progress=0.188 location=7286 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5892 type=41 } name="5. Süvari Alayi" type="cavalry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5893 type=41 } name="6. Süvari Alayi" type="cavalry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5855 type=41 } name="9. Piyade Dagitim" leader= { id=61061 type=37 } previous=7269 movement_progress=0.054 location=7223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5851 type=41 } name="13. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5852 type=41 } name="14. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5853 type=41 } name="15. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5854 type=41 } name="9. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=19001 type=4713 } name="16. Piyade Tümeni" previous=4447 movement_progress=0.000 location=7305 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19004 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.990 highest=12.000 experience=2.065 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19006 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.990 highest=12.000 experience=2.065 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19008 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.990 highest=12.000 experience=2.065 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19010 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=21763 type=4713 } name="5. Yedek Süvari Tümeni" previous=4190 movement_progress=0.060 location=4125 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21766 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.996 highest=12.000 experience=2.039 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21768 type=4713 } name="11th Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.996 highest=12.000 experience=2.039 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5840 type=41 } name="I. Topluluk" leader= { id=61022 type=37 } previous=4674 movement_progress=0.108 location=7268 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5829 type=41 } name="I. Topluluk HQ" type="hq_brigade" organisation=40.512 strength=5.500 highest=5.500 experience=5.000 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5834 type=41 } name="1. Piyade Dagitim" leader= { id=61032 type=37 } previous=4447 movement_progress=0.000 location=7305 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5830 type=41 } name="1. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5831 type=41 } name="2. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5832 type=41 } name="3. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5833 type=41 } name="1. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5839 type=41 } name="3. Piyade Dagitim" leader= { id=61075 type=37 } previous=4674 movement_progress=0.000 location=7286 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5835 type=41 } name="4. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5836 type=41 } name="5. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5837 type=41 } name="6. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5838 type=41 } name="3. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=14520 type=4713 } name="4. Yedek Süvari Tümeni" previous=7248 movement_progress=0.085 location=7223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14523 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.990 highest=12.000 experience=2.136 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14525 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=21.268 strength=11.990 highest=12.000 experience=2.136 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24400 type=4713 } name="18. Piyade Tümeni" previous=7172 movement_progress=0.098 location=3521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24403 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.997 highest=12.000 experience=2.019 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24405 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.997 highest=12.000 experience=2.019 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24407 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=21.268 strength=11.997 highest=12.000 experience=2.019 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24409 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.704} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=507 type=4713 } name="2nd Corps" leader= { id=61027 type=37 } previous=7248 movement_progress=0.010 location=7222 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=508 type=4713 } name="2nd HQ Brigade" home=4615 type="hq_brigade" organisation=40.512 strength=5.500 highest=5.500 experience=3.205 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5865 type=41 } name="13. Piyade Dagitim" leader= { id=61077 type=37 } movement_progress=0.000 location=7269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5861 type=41 } name="19. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.995 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5862 type=41 } name="20. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.995 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5863 type=41 } name="21. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.996 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5864 type=41 } name="13. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=3.998 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5870 type=41 } name="15. Piyade Dagitim" leader= { id=61091 type=37 } previous=7222 movement_progress=0.003 location=3521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5866 type=41 } name="22. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.996 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5867 type=41 } name="23. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.996 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5868 type=41 } name="24. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.997 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5869 type=41 } name="15. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5875 type=41 } name="17. Piyade Dagitim" leader= { id=61021 type=37 } previous=7172 movement_progress=0.017 location=4125 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5871 type=41 } name="25. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.998 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5872 type=41 } name="26. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=11.999 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5873 type=41 } name="27. Piyade Alayi" type="infantry_brigade" organisation=21.268 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5874 type=41 } name="17. Topçu Alayinda" type="horse_towed_support_brigade" organisation=16.204 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5884 type=41 } name="1. Dagci Tugay" leader= { id=61005 type=37 } previous=7222 movement_progress=0.057 location=7198 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5881 type=41 } name="1. Dag Piyade Alayi" type="bergsjaeger_brigade" organisation=23.800 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5882 type=41 } name="2. Dag Piyade Alayi" type="bergsjaeger_brigade" organisation=23.800 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5883 type=41 } name="3. Dag Piyade Alayi" type="bergsjaeger_brigade" organisation=23.800 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=48127 type=4713 } name="3rd Army" leader= { id=61063 type=37 } movement_progress=0.000 location=4190 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=48128 type=4713 } name="10th HQ Brigade" home=4190 type="hq_brigade" organisation=39.246 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.788} } corps= { id= { id=504 type=4713 } name="1st Corps" leader= { id=61019 type=37 } previous=7172 movement_progress=0.100 location=4190 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=505 type=4713 } name="1st HQ Brigade" home=4503 type="hq_brigade" organisation=39.246 strength=5.500 highest=5.500 experience=3.204 builder="TUR" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5860 type=41 } name="11. Piyade Dagitim" leader= { id=61014 type=37 } previous=3521 movement_progress=0.015 location=7198 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5856 type=41 } name="16. Piyade Alayi" type="infantry_brigade" organisation=20.762 strength=11.997 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5857 type=41 } name="17. Piyade Alayi" type="infantry_brigade" organisation=20.762 strength=11.998 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5858 type=41 } name="18. Piyade Alayi" type="infantry_brigade" organisation=20.762 strength=11.999 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5859 type=41 } name="11. Topçu Alayinda" type="horse_towed_support_brigade" organisation=15.698 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5880 type=41 } name="19. Piyade Dagitim" leader= { id=61089 type=37 } previous=4322 movement_progress=0.045 location=4124 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5876 type=41 } name="28. Piyade Alayi" type="infantry_brigade" organisation=20.762 strength=12.000 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5877 type=41 } name="29. Piyade Alayi" type="infantry_brigade" organisation=20.762 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5878 type=41 } name="30. Piyade Alayi" type="infantry_brigade" organisation=20.762 strength=11.992 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5879 type=41 } name="19. Topçu Alayinda" type="horse_towed_support_brigade" organisation=15.698 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=14504 type=4713 } name="14. Piyade Tümeni" previous=4189 movement_progress=0.000 location=4124 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14507 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=20.762 strength=11.990 highest=12.000 experience=2.129 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14509 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=20.762 strength=11.990 highest=12.000 experience=2.129 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14511 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=20.762 strength=11.990 highest=12.000 experience=2.129 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14513 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.698 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5888 type=41 } name="1. Süvari Dagitim" leader= { id=61080 type=37 } previous=4922 movement_progress=0.129 location=4966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5886 type=41 } name="1. Süvari Alayi" type="cavalry_brigade" organisation=20.256 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5887 type=41 } name="2. Süvari Alayi" type="cavalry_brigade" organisation=20.256 strength=11.988 highest=12.000 experience=5.000 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=752 type=4713 } name="1. Piyade Tümeni" leader= { id=61018 type=37 } previous=7344 movement_progress=0.000 location=7345 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=755 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.989 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=757 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.989 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=760 type=4713 } name="2. Piyade Tümeni" leader= { id=61049 type=37 } previous=4883 movement_progress=0.000 location=4884 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=763 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.989 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=765 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.989 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=768 type=4713 } name="3. Piyade Tümeni" leader= { id=61068 type=37 } previous=4255 movement_progress=0.000 location=4188 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=771 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.989 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=773 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=776 type=4713 } name="4. Piyade Tümeni" leader= { id=61088 type=37 } previous=7331 movement_progress=0.000 location=7344 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=779 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=781 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=786 type=4713 } name="5. Piyade Tümeni" leader= { id=61066 type=37 } previous=7345 movement_progress=0.000 location=7320 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=789 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=791 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=805 type=4713 } name="6. Piyade Tümeni" leader= { id=61065 type=37 } previous=4437 movement_progress=0.000 location=4436 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=808 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=810 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.295 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6714 type=4713 } name="10. Piyade Tümeni" leader= { id=61078 type=37 } previous=4438 movement_progress=0.000 location=4375 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6717 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.253 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6719 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.254 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6721 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.192 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=9179 type=4713 } name="2nd Navy" base=4441 leader= { id=61042 type=37 } movement_progress=0.000 location=4441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=12395 type=4713 } name="KaraDeniz" home=0 type="transport_ship" organisation=6.330 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=14537 type=4713 } name="Urla" home=0 type="transport_ship" organisation=6.330 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } navy= { id= { id=13542 type=4713 } name="3rd Navy" base=4441 leader= { id=61037 type=37 } movement_progress=0.000 location=4441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=5902 type=41 } name="1. Filotilla Denizalti Kücük" type="submarine" organisation=37.980 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } division= { id= { id=13504 type=4713 } name="13. Piyade Tümeni" previous=4319 movement_progress=0.000 location=4254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13507 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.138 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13509 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.138 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13511 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.192 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=15819 type=4713 } name="3. Avci Filo" base=4505 leader= { id=61053 type=37 } previous=4563 movement_progress=57.100 location=4505 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=15822 type=4713 } name="3. Avci Filo" home=0 type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=17530 type=4713 } name="5. Avci Filo" home=0 type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=20251 type=4713 } name="7. Avci Filo" home=0 type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=17005 type=4713 } name="15. Piyade Tümeni" previous=4501 movement_progress=0.000 location=4560 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17008 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.089 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17010 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.089 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17012 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.192 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="TUR" artillery_activation={1 0.000} artillery={3 0.720} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=20877 type=4713 } name="17. Piyade Tümeni" movement_progress=0.000 location=4619 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20880 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.053 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20882 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=30.384 strength=11.990 highest=12.000 experience=2.053 is_reserve=yes builder="TUR" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=23529 type=4713 } name="9. Avci Filo" base=4505 leader= { id=61086 type=37 } previous=4563 movement_progress=53.100 location=4505 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=23532 type=4713 } name="9. Avci Filo" home=0 type="interceptor" organisation=50.640 strength=100.000 highest=100.000 experience=5.000 builder="TUR" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=24412 type=4713 } name="19. Piyade Tümeni" movement_progress=0.000 location=4619 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24415 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=27.693 strength=11.990 highest=12.000 experience=2.011 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24417 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=27.693 strength=11.990 highest=12.000 experience=2.011 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24419 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=15.192 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.273} anti_tank_activation={1 0.000} anti_tank={1 0.124} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=16.021 their_power=27.001 embark=0 debark=0 ops_area= { 7305 7286 7269 7223 7198 3521 4125 4124 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 } } } GER= { value=79 threat=7.044 } ENG= { value=4 threat=0.068 } SOV= { value=6 threat=28.996 last_send_diplomat="1941.6.10.10" } USA= { value=0 threat=0.010 last_send_diplomat="1936.3.7.10" } JAP= { value=80 threat=1.580 } ITA= { value=29 threat=0.486 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.387 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=77 threat=0.004 } GRE= { value=97 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=77 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.208 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=77 threat=0.002 last_send_diplomat="1937.5.23.10" } SAU= { value=75 threat=0.000 } SYR= { value=76 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=-25 threat=0.005 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=50 threat=0.019 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=90 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1936.2.28.10" } KWT= { value=75 threat=0.000 last_send_diplomat="1936.4.23.10" } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={12002 12003 12004 12005 12006 12007 12010 12011 12012 12013 12014 12019 12021 12023 12032 12040 12043 12048 12049 12057 12061 12064 12067 12079 12087 12088 12089 12096 95962 95963 95964 95965 95966 965967 95968 95969 95970 12033 12034 12072 12063 12084 12085 12090 12098 12075 12022 12066 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=115 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=4619 value=220 } defend_prov= { id=4505 value=20 } threat= { id="SOV" value=400 } threat= { id="GRE" value=36 } threat= { id="BUL" value=32 } threat= { id="PER" value=28 } antagonize= { id="SYR" value=400 } antagonize= { id="IRQ" value=367 } antagonize= { id="GRE" value=356 } antagonize= { id="LIB" value=195 } antagonize= { id="LEB" value=194 } antagonize= { id="HAI" value=194 } antagonize= { id="NIC" value=194 } befriend= { id="YUG" value=272 } befriend= { id="ITA" value=194 } befriend= { id="GER" value=187 } befriend= { id="JAP" value=182 } befriend= { id="ROM" value=176 } befriend= { id="BUL" value=130 } befriend= { id="HUN" value=128 } protect= { id="BUL" value=50 } protect= { id="IRQ" value=50 } protect= { id="SYR" value=50 } protect= { id="GRE" value=25 } protect= { id="PER" value=25 } rival= { id="ROM" value=396 } rival= { id="YUG" value=266 } rival= { id="HUN" value=95 } rival= { id="PER" value=87 } area_theatre= { id= { id=242 type=45 } front= { provinces= { 7305 7286 7269 7223 7198 3521 4125 4124 } local_enemy="SOV" front=no sea=no } front= { provinces= { 7320 } local_enemy="PER" front=no sea=no } front= { provinces= { 7345 7344 7354 4884 4883 5014 5049 } local_enemy="SYR" front=no sea=no } front= { provinces= { 4560 } local_enemy="GRE" front=no sea=no } front= { provinces= { 4436 4374 4375 } local_enemy="BUL" front=no sea=no } provinces= { 7172 4322 4189 4188 4321 4255 4254 4253 4187 4186 4251 4185 4184 4315 4249 4314 4441 4376 4506 4442 4377 4250 4316 4443 4378 4317 4252 4318 4379 4444 4566 4508 4507 4564 4563 4505 4440 4562 4504 4439 4561 4670 4615 4775 4724 4616 4671 4617 4725 4672 4618 4726 4673 4619 4727 4778 4777 4826 4776 4825 4824 4774 4669 4722 4668 4721 4772 4822 4773 4874 4823 4922 4875 4967 4923 4876 4968 5043 5008 4924 4877 4969 4925 4878 4926 4879 4828 4779 4728 4620 4675 4621 4509 4445 4380 4319 4381 4320 4382 4511 4676 4729 4780 4928 5012 4927 4880 4972 5011 4971 5010 4970 5009 5044 5080 5045 5079 5109 5108 5078 5007 5006 4966 5042 5046 5047 5081 4973 4929 4781 4730 4677 4623 4512 4448 4256 4383 4449 3920 4513 7303 4570 4569 4678 4624 4679 4783 4731 4832 4782 4930 4882 4974 5013 4975 4931 7331 7319 7285 4447 4565 7304 4674 7247 7268 7248 7222 4257 4190 7332 4976 5048 4437 4502 4438 4503 4501 4723 } unit= { id=5906 type=41 } country="TUR" hot=no } } alignment= { position= { x=133.586 y=157.925 } } dissent=0.000 national_unity=72.418 escorts=0 convoys=20 spies=0.060 spy_priority= { 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 1.000 1.000 0.000 1.000 1.000 0.000 1.000 10.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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date="1.1.1.5" } modifier= { modifier="long_live_the_king" date="1941.12.1.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=19.271 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 320003= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 320004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 320005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 320006= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 320007= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 320009= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 320012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 320013= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 320014= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 320015= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 320016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 320021= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 320002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 320010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 320000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 320018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 320019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 320001= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 320011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 320017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 320020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=5912 type=41 } name="Yemeni Military High Command" leader= { id=320015 type=37 } previous=9768 movement_progress=0.042 location=9808 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5907 type=41 } name="San'a' HQ" type="hq_brigade" organisation=30.000 strength=4.999 highest=5.000 experience=5.031 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2974 type=4713 } name="1st Army Group" leader= { id=320003 type=37 } movement_progress=0.000 location=9768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2975 type=4713 } name="3rd HQ Brigade" home=9768 type="hq_brigade" organisation=30.000 strength=4.996 highest=5.000 experience=3.144 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2674 type=4713 } name="1st Army" leader= { id=320013 type=37 } movement_progress=0.000 location=9768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2675 type=4713 } name="2nd HQ Brigade" home=9768 type="hq_brigade" organisation=31.000 strength=5.000 highest=5.000 experience=3.129 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=600 type=4713 } name="1st Corps" leader= { id=320014 type=37 } movement_progress=0.000 location=9768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=601 type=4713 } name="1st HQ Brigade" home=9768 type="hq_brigade" organisation=31.000 strength=4.998 highest=5.000 experience=3.114 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5911 type=41 } name="Royal Yemenite Army" leader= { id=320004 type=37 } previous=9750 movement_progress=0.000 location=9768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5908 type=41 } name="1st Camel Regiment" type="cavalry_brigade" organisation=21.600 strength=18.000 highest=18.000 experience=7.305 is_reserve=yes builder="YEM" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={1 0.492} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5909 type=41 } name="2nd Camel Regiment" type="cavalry_brigade" organisation=21.600 strength=18.000 highest=18.000 experience=7.303 is_reserve=yes builder="YEM" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={1 0.492} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5910 type=41 } name="3rd Camel Regiment" type="cavalry_brigade" organisation=21.600 strength=18.000 highest=18.000 experience=7.300 is_reserve=yes builder="YEM" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={1 0.012} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10407 type=4713 } name="Yemeni Sipahis al-1i" leader= { id=320010 type=37 } previous=9750 movement_progress=0.228 location=9768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10410 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=28.350 strength=21.000 highest=21.000 experience=8.200 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10412 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=28.350 strength=21.000 highest=21.000 experience=8.200 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=7309 type=4713 } name="Yemeni al-Mushati al-1i" leader= { id=320005 type=37 } movement_progress=0.000 location=9750 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7312 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=33.000 strength=18.000 highest=18.000 experience=7.009 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7314 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=33.000 strength=18.000 highest=18.000 experience=7.007 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8214 type=4713 } name="Yemeni al-Mushati al-2i" leader= { id=320012 type=37 } movement_progress=0.000 location=9750 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8217 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=33.000 strength=18.000 highest=18.000 experience=7.090 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8219 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=33.000 strength=18.000 highest=18.000 experience=7.095 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9229 type=4713 } name="Yemeni al-Mushati al-3i" leader= { id=320002 type=37 } movement_progress=0.000 location=9750 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9232 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=33.000 strength=18.000 highest=18.000 experience=7.372 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9234 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=33.000 strength=18.000 highest=18.000 experience=7.377 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} 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synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={0 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={2 0.41522 1.000} supply_transportation={0 0.19675 0.727} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={1 0.85480 1.000} militia_smallarms={0 0.00000 0.000} support_weapon_technology={1 0.00311 0.000} militia_support_weapons={0 0.00000 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={0 0.68204 1.000} cavalry_activation={0 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.851 human_wave_theory=0.851 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=4.716 infantry_practical=0.056 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=smallarms_technology research=infantry_activation research=education research=supply_transportation research=supply_organisation last_election="1938.3.16.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=6.851 spiescaught=0 distribution= { 0.00000 0.11700 0.47168 0.41132 0.00000 0.00000 } leadership= { 0.10001 0.01251 0.00000 0.88751 } organization= { data= { 0.000 7.054 0.018 43.390 19.218 0.018 8.536 0.000 8.600 0.018 12.872 } } popularity= { data= { 1.985 10.000 5.000 28.200 12.300 5.200 0.900 9.400 6.700 9.600 12.100 } } neutrality=100.000 officers=1584.558 government=absolute_monarchy head_of_state=74001 head_of_government=95089 foreign_minister=74015 armament_minister=74015 minister_of_security=74005 minister_of_intelligence=74006 chief_of_staff=74009 chief_of_army=74008 chief_of_navy=74004 chief_of_air=74010 civil_law=repression press_laws=propaganda_press economic_law=war_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=one_year_draft training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="long_live_the_king" date="1941.10.29.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=39.473 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 460000= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 460002= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 460006= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 460008= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 460010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 460012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 460014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 460016= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 460003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 460005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 460007= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 460011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 460013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 460015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 460017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 460018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } } theatre= { id= { id=5924 type=41 } name="Bhutan High Command" leader= { id=460008 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5913 type=41 } name="Punakha HQ" type="hq_brigade" organisation=32.730 strength=4.997 highest=5.000 experience=5.142 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2677 type=4713 } name="1st Army Group" leader= { id=460000 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2678 type=4713 } name="2nd HQ Brigade" home=9472 type="hq_brigade" organisation=32.730 strength=4.997 highest=5.000 experience=3.387 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=846 type=4713 } name="1st Army" leader= { id=460002 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=847 type=4713 } name="1st HQ Brigade" home=9472 type="hq_brigade" organisation=33.821 strength=4.996 highest=5.000 experience=3.365 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5923 type=41 } name="Royal Bhutanese Army" leader= { id=460006 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5914 type=41 } name="Royal Bhutanese Army HQ" type="hq_brigade" organisation=33.821 strength=4.996 highest=5.000 experience=5.111 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5918 type=41 } name="Royal Household Division" leader= { id=460010 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5915 type=41 } name="1st Royal Household Regiment" type="bergsjaeger_brigade" organisation=26.838 strength=18.000 highest=30.000 experience=5.995 is_reserve=yes security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5916 type=41 } name="2nd Royal Household Regiment" type="bergsjaeger_brigade" organisation=26.838 strength=18.000 highest=30.000 experience=5.997 is_reserve=yes security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5917 type=41 } name="3rd Royal Household Regiment" type="bergsjaeger_brigade" organisation=26.838 strength=18.000 highest=30.000 experience=5.997 is_reserve=yes security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5922 type=41 } name="Royal Division" leader= { id=460005 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5919 type=41 } name="1st Infantry Regiment" type="infantry_brigade" organisation=23.565 strength=18.000 highest=30.000 experience=5.995 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5920 type=41 } name="2nd Infantry Regiment" type="infantry_brigade" organisation=23.565 strength=18.000 highest=30.000 experience=5.932 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5921 type=41 } name="3rd Infantry Regiment" type="infantry_brigade" organisation=23.565 strength=18.000 highest=30.000 experience=5.898 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18111 type=4713 } name="1st Bhutanese Militia Div." leader= { id=460003 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18114 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=13.746 strength=18.000 highest=30.000 experience=6.928 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=18116 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=13.746 strength=18.000 highest=30.000 experience=6.928 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=18118 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=13.746 strength=18.000 highest=30.000 experience=6.928 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } division= { id= { id=19299 type=4713 } name="2nd Bhutanese Militia Div." leader= { id=460011 type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19302 type=4713 } name="5th Mil Brigade" home=0 type="militia_brigade" organisation=13.746 strength=17.996 highest=30.000 experience=7.296 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=19304 type=4713 } name="6th Mil Brigade" home=0 type="militia_brigade" organisation=13.746 strength=17.996 highest=30.000 experience=7.296 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 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type=37 } movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20372 type=4713 } name="3rd HQ Brigade" home=9472 type="hq_brigade" organisation=33.821 strength=5.000 highest=5.000 experience=6.084 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } } } division= { id= { id=24238 type=4713 } name="1st Bhutanese Garrison Div." movement_progress=0.000 location=9472 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24241 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=38.861 strength=21.000 highest=21.000 experience=6.078 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=24243 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=38.861 strength=21.000 highest=21.000 experience=6.078 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=2.005 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-126 threat=6.400 last_war="1940.8.31.17" } ENG= { value=200 threat=0.010 } SOV= { value=15 threat=1.404 } USA= { value=0 threat=0.010 } JAP= { value=75 threat=1.556 } ITA= { value=24 threat=0.065 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=0 threat=0.000 } SLO= { value=-1 threat=0.129 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=10 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=10 threat=0.002 } AFG= { value=10 threat=0.000 } IRQ= { value=10 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=85 threat=0.000 } PAL= { value=75 threat=0.000 } PER= { value=10 threat=0.002 } SAU= { value=10 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=85 threat=0.000 } BHU= { value=85 threat=0.000 } IND= { value=96 threat=0.000 } NEP= { value=85 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=10 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=11 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=10 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=75 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={74001 74004 74005 74006 74007 74008 74009 74010 95088 95089 95090 95091 95092 95093 95094 95095 95096 74011 74019 74015 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=15 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=9472 value=200 } threat= { id="TIB" value=400 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=275 } antagonize= { id="VIC" value=166 } antagonize= { id="BEL" value=125 } antagonize= { id="HOL" value=104 } antagonize= { id="USA" value=73 } antagonize= { id="LUX" value=57 } befriend= { id="CHI" value=400 } befriend= { id="JAP" value=353 } befriend= { id="CYN" value=153 } befriend= { id="ENG" value=118 } befriend= { id="AST" value=118 } befriend= { id="NZL" value=118 } befriend= { id="SIK" value=46 } area_theatre= { id= { id=244 type=45 } front= { provinces= { 9472 } local_enemy="TIB" front=no sea=no } front= { provinces= { 9499 } local_enemy="IND" front=no sea=no } unit= { id=5924 type=41 } country="BHU" hot=no } } alignment= { position= { x=0.000 y=-146.000 } } dissent=0.000 national_unity=76.721 escorts=0 convoys=2 spies=0.009 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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strategic_warfare= { alliance= { } convoy= { } ground_bombing= { } } pool= { } home= { money=1.110 metal=16.774 energy=38.712 rare_materials=8.871 } usage= { supplies=46.326 metal=16.996 energy=33.992 rare_materials=8.497 } to= { } back= { supplies=50.568 fuel=0.840 } convoyed_out= { supplies=9.000 energy=4.773 rare_materials=0.415 } traded_for= { supplies=29.333 } traded_for_sans_allied= { } traded_away= { supplies=100.000 } traded_away_sans_allied= { supplies=100.000 } land_battles_fought=26 air_battles_fought=3 technology= { notech={0 0.00000 0.000} single_engine_aircraft_design={1 0.00000 0.000} single_engine_airframe={1 0.00098 0.000} twin_engine_aircraft_design={0 0.00000 0.000} twin_engine_airframe={0 0.00000 0.000} aeroengine={0 0.15463 1.000} small_fueltank={0 0.00000 0.000} single_engine_aircraft_armament={0 0.00000 0.000} small_bomb={0 0.00000 0.000} cas_development={0 0.00000 0.000} multi_role_fighter_development={0 0.00000 0.000} medium_fueltank={0 0.00000 0.000} 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base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.840 infantry_practical=1.963 artillery_practical=1.260 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.580 electornicegineering_practical=0.807 construction_practical=2.514 single_engine_aircraft_practical=0.893 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.548 naval_doctrine_practical=0.082 air_doctrine_practical=0.245 port_capacity=0.000 research=artillery research=census_tabulation_machine research=multi_purpose_guns research=firepower_1937 research=grand_battle_plan_1937 research=armored_car_activation research=aeroengine research=advanced_construction_engineering last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.033 spiescaught=0 distribution= { 0.00000 0.43210 0.41718 0.00000 0.00092 0.14981 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 6.254 2.436 17.226 10.836 36.490 2.436 0.000 9.618 8.418 6.254 } } popularity= { data= { 5.645 1.900 3.100 9.500 7.400 34.200 14.500 5.300 8.200 10.300 5.100 } } neutrality=97.000 officers=4857.000 government=colonial_puppet head_of_state=59001 head_of_government=59002 foreign_minister=59051 armament_minister=59062 minister_of_security=59005 minister_of_intelligence=59084 chief_of_staff=59091 chief_of_army=59008 chief_of_navy=59107 chief_of_air=59113 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=300.171 nukes=0.000 military_construction= { id= { id=21503 type=4713 } size=1 cost=18.912 duration=220.000 progress=198.811 status=0.360 country="IND" builder="ENG" unit= { id=21504 type=4713 } manpower=1.000 interceptor= { id= { id=21507 type=4713 } name="No.3 Group" model= { 2 2 2 2 2 0 0 0 3 3 0 0 0 1 } } accumulated_experiance=3.995 accumulated_progress=0.799 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 505009= { rank=4 current_experience=201.13574 gainable_trait= { duration=0 current=-1 } } 505010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 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offensive_doctrine=0.100 panzer_leader=0.100 school_of_psychology_trait=0.200 duration=0 current=23 } trait= { engineer old_guard } } 505041= { rank=1 skill=2 current_experience=2156.13821 gainable_trait= { defensive_doctrine=12.200 offensive_doctrine=12.200 panzer_leader=9.100 commando=19.200 school_of_psychology_trait=0.200 marine_trait=14.400 duration=0 current=6 } trait= { logistics_wizard engineer old_guard } } 505042= { rank=1 current_experience=1632.91403 gainable_trait= { logistics_wizard=8.400 defensive_doctrine=9.100 offensive_doctrine=9.100 panzer_leader=6.800 commando=22.800 marine_trait=17.000 duration=0 current=16 } trait= { fortress_buster old_guard } } 505049= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505051= { rank=2 current_experience=1246.12399 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505055= { rank=1 current_experience=0.00000 gainable_trait= { defensive_doctrine=0.100 engineer=0.200 panzer_leader=0.100 school_of_psychology_trait=0.200 duration=0 current=23 } trait= { offensive_doctrine } } 505059= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505062= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 505064= { rank=1 current_experience=5097.30334 gainable_trait= { logistics_wizard=7.400 panzer_leader=6.100 commando=19.900 school_of_psychology_trait=0.200 marine_trait=14.900 duration=0 current=5 } trait= { defensive_doctrine offensive_doctrine school_of_manoeuver_trait } } 505066= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 505067= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505068= { rank=1 skill=2 current_experience=2182.77197 gainable_trait= { logistics_wizard=5.800 defensive_doctrine=6.400 offensive_doctrine=6.400 engineer=0.200 panzer_leader=4.900 commando=15.600 school_of_psychology_trait=0.400 marine_trait=11.700 duration=0 current=9 } } 505074= { rank=1 current_experience=1000.00000 gainable_trait= { defensive_doctrine=0.200 engineer=0.200 panzer_leader=0.200 school_of_psychology_trait=0.400 duration=0 current=12 } trait= { offensive_doctrine old_guard } } 505076= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 505096= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando old_guard } } 505097= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 505103= { rank=1 current_experience=1000.00000 gainable_trait= { panzer_leader=0.100 school_of_psychology_trait=0.200 duration=0 current=6 } trait= { defensive_doctrine old_guard } } 505105= { rank=3 current_experience=8552.11194 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 505106= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine engineer old_guard } } 505107= { rank=2 current_experience=2274.31952 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505114= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505117= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505126= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 505129= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505130= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 505133= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505134= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 505139= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 505140= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505141= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505142= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 505143= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505144= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505151= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505153= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505169= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 505170= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505178= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505179= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 505180= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505182= { rank=2 current_experience=1214.91156 gainable_trait= { duration=0 current=-1 } } 505183= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505184= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505185= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505186= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505187= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505188= { rank=1 current_experience=1000.00000 gainable_trait= { defensive_doctrine=0.200 offensive_doctrine=0.200 panzer_leader=0.100 duration=0 current=5 } trait= { logistics_wizard } } 505189= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505190= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505191= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 505192= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505193= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505194= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505197= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 505198= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 505200= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505202= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 505203= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 505204= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505205= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 505206= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505209= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505210= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 505026= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505069= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505093= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 505104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 505045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505065= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 505081= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 505099= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 505121= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 505132= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505136= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505181= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505208= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505211= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 505013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 505046= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine allround_defence_trait } } 505050= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 505063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505075= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 505086= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait } } 505092= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 505094= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505135= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 505156= { rank=1 current_experience=1216.89017 gainable_trait= { superior_air_tactician=1.200 duration=0 current=11 } trait= { tank_buster } } 505162= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505196= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 505022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505047= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505048= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 505061= { rank=1 current_experience=2000.00000 gainable_trait= { defensive_doctrine=0.100 engineer=0.200 panzer_leader=0.100 duration=0 current=9 } trait= { offensive_doctrine } } 505098= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 505113= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505118= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505119= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 505120= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 505122= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 505150= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 505154= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 505155= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 505159= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 505163= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 505207= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 505029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 505052= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505070= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 505080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505084= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 505095= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 505125= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 505157= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 505160= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 505161= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 505174= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 505175= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } } theatre= { id= { id=5977 type=41 } name="British Indian Army High Command" leader= { id=505015 type=37 } movement_progress=0.000 location=9406 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5925 type=41 } name="British Indian Army High Command HQ" type="hq_brigade" organisation=39.000 strength=5.500 highest=5.500 experience=0.591 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5976 type=41 } name="Ceylon Command" leader= { id=505097 type=37 } movement_progress=0.000 location=6320 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5974 type=41 } name="Ceylon Brigade" type="garrison_brigade" organisation=135.861 strength=34.979 highest=35.000 experience=3.436 security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5975 type=41 } name="Ceylon Artillery Brigade" type="horse_towed_support_brigade" organisation=74.106 strength=9.998 highest=10.000 experience=2.256 artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.894} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } armygroup= { id= { id=2986 type=4713 } name="1st Army Group" leader= { id=505009 type=37 } previous=9374 movement_progress=0.000 location=9290 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2987 type=4713 } name="7th HQ Brigade" home=9406 type="hq_brigade" organisation=39.000 strength=5.497 highest=5.500 experience=3.257 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2704 type=4713 } name="1st Army" leader= { id=505024 type=37 } previous=9374 movement_progress=0.000 location=9290 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2705 type=4713 } name="5th HQ Brigade" home=9406 type="hq_brigade" organisation=44.200 strength=5.498 highest=5.500 experience=3.200 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.576} } corps= { id= { id=6798 type=4713 } name="5th Corps" leader= { id=505182 type=37 } previous=5922 movement_progress=0.000 location=9290 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6799 type=4713 } name="8th HQ Brigade" home=9406 type="hq_brigade" organisation=44.200 strength=5.497 highest=5.500 experience=3.205 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.576} } division= { id= { id=19277 type=4713 } name="5th Cavalry Division" leader= { id=505048 type=37 } previous=5999 movement_progress=0.000 location=9256 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19280 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=37.374 strength=19.968 highest=40.000 experience=3.668 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19282 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=37.374 strength=19.970 highest=40.000 experience=3.668 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=4361 type=4713 } name="2nd Cavalry Division" leader= { id=505198 type=37 } previous=9468 movement_progress=1.554 path= { 9560 9580 9618 } location=9521 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4364 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=30.062 strength=17.496 highest=35.000 experience=3.752 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4366 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=30.062 strength=17.496 highest=35.000 experience=3.750 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1375 type=4713 } name="1st Cavalry Division" leader= { id=505055 type=37 } previous=6272 movement_progress=0.296 location=9224 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1378 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=32.662 strength=17.494 highest=35.000 experience=3.751 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1380 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=32.662 strength=17.495 highest=35.000 experience=3.753 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5937 type=41 } name="6th Indian Division" leader= { id=505014 type=37 } previous=9320 movement_progress=0.030 location=9258 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5934 type=41 } name="26th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.982 highest=35.000 experience=7.783 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5935 type=41 } name="27th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.982 highest=35.000 experience=7.782 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5936 type=41 } name="28th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.982 highest=35.000 experience=7.788 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } } corps= { id= { id=23994 type=4713 } name="6th Corps" leader= { id=505186 type=37 } movement_progress=0.000 location=5762 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23995 type=4713 } name="9th HQ Brigade" home=5762 type="hq_brigade" organisation=39.000 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5933 type=41 } name="5th Indian Division" leader= { id=505035 type=37 } previous=5772 movement_progress=0.000 location=5762 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5930 type=41 } name="9th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.787 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5931 type=41 } name="10th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.796 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5932 type=41 } name="29th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.796 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" staging_province=5762 } division= { id= { id=5969 type=41 } name="23rd Indian Division" leader= { id=505074 type=37 } previous=9518 movement_progress=0.000 location=5762 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5966 type=41 } name="1st Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.796 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5967 type=41 } name="37th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.796 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5968 type=41 } name="49th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.798 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=5945 type=41 } name="8th Indian Division" leader= { id=505017 type=37 } previous=9223 movement_progress=0.000 location=9257 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5942 type=41 } name="17th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.781 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5943 type=41 } name="18th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.782 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5944 type=41 } name="19th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.787 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" staging_province=5762 } } } army= { id= { id=2707 type=4713 } name="2nd Army" leader= { id=505105 type=37 } previous=6127 movement_progress=0.173 location=6134 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2708 type=4713 } name="6th HQ Brigade" home=5843 type="hq_brigade" organisation=44.200 strength=5.500 highest=5.500 experience=3.254 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.125} } corps= { id= { id=1082 type=4713 } name="2nd Corps" leader= { id=505032 type=37 } previous=6158 movement_progress=0.036 location=6134 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1083 type=4713 } name="2nd HQ Brigade" home=5843 type="hq_brigade" organisation=44.200 strength=5.498 highest=5.500 experience=3.761 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.576} } division= { id= { id=5953 type=41 } name="11th Indian Army" leader= { id=505041 type=37 } previous=6171 movement_progress=0.000 location=6190 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5950 type=41 } name="6th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.979 highest=35.000 experience=9.144 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5951 type=41 } name="15th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.979 highest=35.000 experience=9.149 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5952 type=41 } name="28th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.979 highest=35.000 experience=9.142 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=5941 type=41 } name="7th Indian Division" leader= { id=505016 type=37 } previous=6190 movement_progress=0.000 location=6199 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5938 type=41 } name="33rd Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.979 highest=35.000 experience=8.014 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5939 type=41 } name="89th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.979 highest=35.000 experience=8.018 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5940 type=41 } name="114th Indian Brigade" type="infantry_brigade" organisation=99.219 strength=34.979 highest=35.000 experience=8.020 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" staging_province=5762 } division= { id= { id=5957 type=41 } name="14th Indian Division" leader= { id=505042 type=37 } previous=5772 movement_progress=0.000 location=6067 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5954 type=41 } name="47th Indian Brigade" type="infantry_brigade" organisation=97.704 strength=34.979 highest=35.000 experience=8.986 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5955 type=41 } name="55th Indian Brigade" type="infantry_brigade" organisation=97.704 strength=34.979 highest=35.000 experience=8.983 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5956 type=41 } name="88th Indian Brigade" type="infantry_brigade" organisation=97.704 strength=34.979 highest=35.000 experience=8.987 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=14130 type=41 } name="2nd Infantry Division" leader= { id=505020 type=37 } previous=6127 movement_progress=0.000 location=6134 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14129 type=41 } name="5th Mil Brigade" home=7676 type="militia_brigade" organisation=31.200 strength=29.946 highest=30.000 experience=2.067 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=14131 type=41 } name="6th Mil Brigade" home=7676 type="militia_brigade" organisation=31.200 strength=29.949 highest=30.000 experience=2.067 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=14132 type=41 } name="7th Mil Brigade" home=7676 type="militia_brigade" organisation=31.200 strength=29.949 highest=30.000 experience=2.067 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=14133 type=41 } name="8th Mil Brigade" home=7676 type="militia_brigade" organisation=31.200 strength=29.949 highest=30.000 experience=2.068 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={1 0.170} } } } corps= { id= { id=1088 type=4713 } name="4th Corps" leader= { id=505059 type=37 } previous=5986 movement_progress=0.112 location=6005 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1089 type=4713 } name="4th HQ Brigade" home=5762 type="hq_brigade" organisation=42.125 strength=5.499 highest=5.500 experience=3.183 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.576} } division= { id= { id=4410 type=4713 } name="4th Cavalry Division" leader= { id=505010 type=37 } previous=5986 movement_progress=0.000 location=6005 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4413 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=31.624 strength=17.495 highest=35.000 experience=3.749 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4415 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=31.624 strength=17.496 highest=35.000 experience=3.749 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19836 type=4713 } name="6th Cavalry Division" leader= { id=505061 type=37 } previous=5853 movement_progress=0.017 location=9407 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19839 type=4713 } name="11th Cav Brigade" home=0 type="cavalry_brigade" organisation=37.374 strength=19.972 highest=25.052 experience=3.077 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19841 type=4713 } name="12th Cav Brigade" home=0 type="cavalry_brigade" organisation=37.374 strength=19.974 highest=25.052 experience=3.079 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } corps= { id= { id=1085 type=4713 } name="3rd Corps" leader= { id=505051 type=37 } previous=6255 movement_progress=0.048 location=6271 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1086 type=4713 } name="3rd HQ Brigade" home=6070 type="hq_brigade" organisation=44.200 strength=5.495 highest=5.500 experience=3.159 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.576} } division= { id= { id=15410 type=4713 } name="1st Indian Infantry Division" leader= { id=505092 type=37 } previous=6239 movement_progress=0.000 location=6255 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15413 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=32.662 strength=17.480 highest=35.000 experience=3.905 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15415 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=32.662 strength=17.481 highest=35.000 experience=3.905 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15417 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=32.662 strength=17.481 highest=35.000 experience=3.905 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15419 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=28.600 strength=5.000 highest=10.000 experience=3.896 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5973 type=41 } name="25th Indian Division" leader= { id=505096 type=37 } movement_progress=0.000 location=6283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5970 type=41 } name="51st Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.789 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5971 type=41 } name="53rd Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=7.785 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5972 type=41 } name="74th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.797 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=5965 type=41 } name="20th Indian Division" leader= { id=505068 type=37 } previous=6145 movement_progress=0.000 location=6171 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5962 type=41 } name="32nd Indian Brigade" type="infantry_brigade" organisation=96.320 strength=34.979 highest=35.000 experience=9.358 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5963 type=41 } name="80th Indian Brigade" type="infantry_brigade" organisation=96.320 strength=34.979 highest=35.000 experience=9.359 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5964 type=41 } name="100th Indian Brigade" type="infantry_brigade" organisation=96.320 strength=34.979 highest=35.000 experience=9.358 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=5949 type=41 } name="10th Indian Division" leader= { id=505039 type=37 } previous=6158 movement_progress=0.000 location=6172 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5946 type=41 } name="10th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.883 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5947 type=41 } name="20th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.884 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5948 type=41 } name="25th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.893 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } } corps= { id= { id=1079 type=4713 } name="1st Corps" leader= { id=505107 type=37 } previous=5829 movement_progress=0.047 location=5845 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1080 type=4713 } name="1st HQ Brigade" home=9406 type="hq_brigade" organisation=39.000 strength=5.500 highest=5.500 experience=3.159 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.543} } division= { id= { id=5929 type=41 } name="4th Indian Division" leader= { id=505064 type=37 } previous=5892 movement_progress=0.000 location=5875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5926 type=41 } name="5th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=9.825 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5927 type=41 } name="7th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=9.829 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5928 type=41 } name="11th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.979 highest=35.000 experience=9.830 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=5961 type=41 } name="19th Indian Division" leader= { id=505066 type=37 } previous=7550 movement_progress=0.000 location=9545 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5958 type=41 } name="62nd Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.792 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5959 type=41 } name="64th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.792 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=5960 type=41 } name="98th Indian Brigade" type="infantry_brigade" organisation=92.632 strength=34.982 highest=35.000 experience=7.795 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=14125 type=41 } name="1st Infantry Division" leader= { id=505050 type=37 } previous=7533 movement_progress=0.080 location=7526 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14124 type=41 } name="1st Mil Brigade" home=5979 type="militia_brigade" organisation=26.000 strength=29.946 highest=30.000 experience=2.062 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=14126 type=41 } name="2nd Mil Brigade" home=5979 type="militia_brigade" organisation=26.000 strength=29.946 highest=30.000 experience=2.064 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=14127 type=41 } name="3rd Mil Brigade" home=5979 type="militia_brigade" organisation=26.000 strength=29.946 highest=30.000 experience=2.064 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=14128 type=41 } name="4th Mil Brigade" home=5979 type="militia_brigade" organisation=26.000 strength=29.946 highest=30.000 experience=2.065 builder="IND" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=4402 type=4713 } name="3rd Cavalry Division" leader= { id=505188 type=37 } previous=5845 movement_progress=0.000 location=5859 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4405 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=30.062 strength=17.492 highest=35.000 experience=3.749 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4407 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=30.062 strength=17.493 highest=35.000 experience=3.749 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=1343 type=4713 } name="1st Indian Garrison Division" leader= { id=505103 type=37 } previous=6127 movement_progress=0.000 location=6173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1346 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.999 highest=30.000 experience=3.707 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1348 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=15.000 highest=30.000 experience=3.707 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1351 type=4713 } name="2nd Indian Garrison Division" leader= { id=505191 type=37 } previous=6157 movement_progress=0.000 location=6182 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1354 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.979 highest=30.000 experience=3.704 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1356 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.979 highest=30.000 experience=3.703 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1359 type=4713 } name="3rd Indian Garrison Division" leader= { id=505179 type=37 } previous=6272 movement_progress=0.000 location=9193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1362 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.979 highest=30.000 experience=3.703 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1364 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.979 highest=30.000 experience=3.702 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1367 type=4713 } name="4th Indian Garrison Division" leader= { id=505185 type=37 } movement_progress=0.000 location=9406 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1370 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.980 highest=30.000 experience=3.703 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1372 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=39.000 strength=14.981 highest=30.000 experience=3.704 is_reserve=yes builder="IND" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=9912 type=4713 } name="1st Transport Division" base=6067 leader= { id=505134 type=37 } previous=12046 movement_progress=3.500 location=6067 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=9915 type=4713 } name="1st Transport Division" home=0 type="transport_ship" organisation=6.500 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } ship= { id= { id=11436 type=4713 } name="3rd Transport Division" home=0 type="transport_ship" organisation=6.500 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } ship= { id= { id=12611 type=4713 } name="5th Transport Division" home=0 type="transport_ship" organisation=6.500 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } ship= { id= { id=18017 type=4713 } name="2nd Transport Division" home=0 type="transport_ship" organisation=6.500 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } division= { id= { id=15422 type=4713 } name="5th Indian Garrison Division" leader= { id=505046 type=37 } movement_progress=0.000 location=9406 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15425 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=47.124 strength=17.483 highest=35.000 experience=3.346 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15427 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=47.124 strength=17.484 highest=35.000 experience=3.347 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15429 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=26.000 strength=5.000 highest=10.000 experience=3.349 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=18831 type=4713 } name="No.1 Group" base=5762 leader= { id=505156 type=37 } previous=5772 movement_progress=2.400 location=5762 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=18834 type=4713 } name="No.1 Group" home=0 type="interceptor" organisation=58.500 strength=99.907 highest=100.000 experience=5.414 builder="ENG" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=126.111 their_power=0.000 embark=0 debark=0 ops_area= { 9320 9258 9224 9193 9257 9223 9256 9288 9317 9372 9403 9432 7526 9473 6172 6171 6190 6199 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.420 last_war="1940.8.31.17" } ENG= { value=200 threat=0.010 last_send_diplomat="1941.2.24.10" } SOV= { value=15 threat=1.478 } USA= { value=80 threat=0.010 } JAP= { value=25 threat=1.556 } ITA= { value=74 threat=0.060 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=0 threat=0.000 } SLO= { value=-1 threat=0.116 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=1 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.007 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=-47 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=75 threat=0.000 } PER= { value=1 threat=0.043 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=75 threat=0.000 } BHU= { value=96 threat=0.000 } IND= { value=85 threat=0.000 } NEP= { value=150 threat=0.000 } CGX= { value=0 threat=0.047 } CHI= { value=0 threat=2.079 } CYN= { value=-24 threat=0.004 } MAN= { value=0 threat=0.340 } MEN= { value=0 threat=0.421 } MON= { value=0 threat=0.000 } SIK= { value=1 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=-17 threat=0.000 } IDC= { value=10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=80 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=5 threat=0.000 } MLY= { value=90 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={59001 59002 59003 59004 59005 59006 59008 59009 59010 59032 59035 59037 59038 59041 59043 59048 59051 59056 59063 59068 59070 59072 59077 59083 59091 59099 59104 59107 59113 59116 59119 59124 59126 95401 95402 95403 95404 95405 95406 95407 95408 95409 59044 59064 59073 59084 59062 59065 59045 59046 59092 59122 } saved_templates= { ENG_infantry= { } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=145 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9406 value=220 } defend_prov= { id=5762 value=20 } defend_prov= { id=5875 value=20 } defend_prov= { id=6005 value=20 } defend_prov= { id=6255 value=20 } defend_prov= { id=9545 value=20 } defend_prov= { id=9618 value=20 } threat= { id="VIC" value=400 } threat= { id="POR" value=194 } threat= { id="PER" value=126 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=276 } antagonize= { id="VIC" value=189 } antagonize= { id="HOL" value=102 } antagonize= { id="BEL" value=82 } antagonize= { id="USA" value=67 } antagonize= { id="TAN" value=56 } befriend= { id="ENG" value=400 } befriend= { id="GER" value=244 } befriend= { id="CHI" value=238 } befriend= { id="AST" value=159 } befriend= { id="SPA" value=152 } befriend= { id="NZL" value=148 } befriend= { id="JAP" value=88 } befriend= { id="SOV" value=46 } befriend= { id="TUR" value=36 } befriend= { id="SCH" value=33 } befriend= { id="SAF" value=33 } befriend= { id="POR" value=30 } befriend= { id="BRA" value=25 } befriend= { id="ITA" value=23 } protect= { id="AFG" value=50 } protect= { id="BHU" value=50 } protect= { id="NEP" value=50 } protect= { id="SIK" value=50 } protect= { id="TIB" value=50 } protect= { id="PER" value=25 } protect= { id="BBU" value=25 } rival= { id="POR" value=146 } rival= { id="PER" value=100 } rival= { id="VIC" value=80 } vassal= { id="TIB" value=400 } vassal= { id="AFG" value=391 } vassal= { id="SIK" value=381 } vassal= { id="PER" value=319 } vassal= { id="POR" value=302 } area_theatre= { id= { id=245 type=45 } front= { provinces= { 6091 6112 6126 } local_enemy="POR" front=no sea=no } front= { provinces= { 9407 5853 9497 9470 6207 9498 7525 7532 7539 } local_enemy="NEP" front=no sea=no } front= { provinces= { 9320 } local_enemy="TIB" front=no sea=no } front= { provinces= { 9258 9224 9193 } local_enemy="SIK" front=no sea=no } front= { provinces= { 9257 9223 9256 9288 9317 9372 9403 9432 } local_enemy="AFG" front=no sea=no } front= { provinces= { 9431 9464 9517 9539 } local_enemy="PER" front=no sea=no } front= { provinces= { 7526 } local_enemy="TIB" front=no sea=no } front= { provinces= { 7533 7527 7534 9524 } local_enemy="BHU" front=no sea=no } front= { provinces= { 9473 } local_enemy="TIB" front=no sea=no } front= { provinces= { 9441 9545 7560 7570 7593 5878 5895 5913 } local_enemy="BBU" front=no sea=no } front= { provinces= { 6172 6171 6190 6199 } local_enemy="VIC" front=no sea=no } provinces= { 5740 5762 5813 5772 5826 5786 5814 5800 5841 5815 5827 5840 5869 5887 5921 5888 5870 5855 5842 5871 5856 5872 5909 5924 5923 5937 5956 5947 5967 5986 5977 5957 9683 6028 6079 6006 5997 6005 6024 6013 6025 6049 6037 6063 6064 6104 6080 5979 6103 9711 9696 7647 5998 9684 9671 9638 5854 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radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={3 0.99466 1.000} supply_transportation={0 0.00000 0.000} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={5 0.91571 1.000} militia_smallarms={4 0.00000 0.000} support_weapon_technology={5 0.00058 0.000} militia_support_weapons={4 0.00000 0.000} light_artillery_technology={4 0.00000 0.000} light_anti_tank_technology={1 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.010 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.789 chemical_engineering=1.061 electornicegineering_theory=0.518 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.844 human_wave_theory=0.844 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=7.256 infantry_practical=1.861 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.518 construction_practical=1.061 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=smallarms_technology research=education research=infantry_training last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.009 spiescaught=0 distribution= { 0.00000 0.15500 0.40915 0.40955 0.00000 0.02634 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 7.754 0.000 35.295 28.900 0.018 11.800 0.000 2.400 0.018 13.472 } } popularity= { data= { 3.193 8.300 3.600 24.700 23.500 4.700 2.400 3.200 5.900 4.300 18.900 } } neutrality=100.000 officers=1675.557 government=absolute_monarchy head_of_state=75001 head_of_government=75002 foreign_minister=75010 armament_minister=75004 minister_of_security=75008 minister_of_intelligence=75004 chief_of_staff=75002 chief_of_army=75008 chief_of_navy=75023 chief_of_air=75022 civil_law=repression press_laws=propaganda_press economic_law=war_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="long_live_the_king" date="1941.10.28.0" } manpower=59.704 nukes=0.000 military_construction= { id= { id=24053 type=4713 } size=1 cost=6.876 duration=172.000 progress=140.725 status=0.356 country="NEP" builder="ENG" name="1st Royal Nepalese Cavalry Div." unit= { id=24054 type=4713 } manpower=4.800 is_reserve=yes factor=0.600 cavalry_brigade= { id= { id=24057 type=4713 } name="1st Cav Brigade" model= { 1 3 1 1 0 0 0 0 0 0 0 0 0 0 1 6 7 6 4 1 0 0 0 0 0 1 } } cavalry_brigade= { id= { id=24059 type=4713 } name="2nd Cav Brigade" model= { 1 3 1 1 0 0 0 0 0 0 0 0 0 0 1 6 7 6 4 1 0 0 0 0 0 1 } } accumulated_experiance=4.248 accumulated_progress=0.708 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 410001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 410004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 410006= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 410008= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 410009= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 410017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 410011= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 410014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 410000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 410010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 410007= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 410012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 410013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 410015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 410002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } } theatre= { id= { id=5989 type=41 } name="Royal Nepalese Military Command" leader= { id=410008 type=37 } movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=5978 type=41 } name="Kathmandu HQ" type="hq_brigade" organisation=0.000 strength=4.651 highest=5.000 experience=20.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2721 type=4713 } name="1st Army Group" leader= { id=410007 type=37 } movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=2722 type=4713 } name="2nd HQ Brigade" home=9471 type="hq_brigade" organisation=0.000 strength=4.653 highest=5.000 experience=12.947 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1193 type=4713 } name="1st Army" leader= { id=410009 type=37 } movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=1194 type=4713 } name="1st HQ Brigade" home=9471 type="hq_brigade" organisation=0.000 strength=4.652 highest=5.000 experience=13.026 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5988 type=41 } name="Royal Nepalese Army" leader= { id=410006 type=37 } movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=5979 type=41 } name="Royal Nepalese Army HQ" type="hq_brigade" organisation=0.000 strength=4.656 highest=5.000 experience=19.990 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5983 type=41 } name="Royal Nepalese Lifeguard Division" leader= { id=410004 type=37 } previous=9439 movement_progress=0.050 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5980 type=41 } name="1st Lifeguard Gurkha Brigade" type="bergsjaeger_brigade" organisation=24.600 strength=18.000 highest=30.000 experience=14.289 is_reserve=yes builder="NEP" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5981 type=41 } name="2nd Lifeguard Gurkha Brigade" type="bergsjaeger_brigade" organisation=24.600 strength=18.000 highest=30.000 experience=14.289 is_reserve=yes builder="NEP" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5982 type=41 } name="3rd Lifeguard Gurkha Brigade" type="bergsjaeger_brigade" organisation=24.600 strength=18.000 highest=30.000 experience=14.288 is_reserve=yes builder="NEP" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5987 type=41 } name="Royal Household Division" leader= { id=410001 type=37 } previous=9439 movement_progress=0.050 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=5984 type=41 } name="1st Household Gurkha Brigade" type="bergsjaeger_brigade" organisation=0.000 strength=17.915 highest=18.000 experience=16.166 is_reserve=yes builder="NEP" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5985 type=41 } name="2nd Household Gurkha Brigade" type="bergsjaeger_brigade" organisation=0.000 strength=17.912 highest=17.997 experience=16.213 is_reserve=yes builder="NEP" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5986 type=41 } name="3rd Household Gurkha Brigade" type="bergsjaeger_brigade" organisation=0.000 strength=17.915 highest=18.000 experience=15.910 is_reserve=yes builder="NEP" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.824} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7255 type=4713 } name="Royal Nepalese Lifeguard Div." leader= { id=410000 type=37 } previous=9439 movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=7258 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=14.966 highest=17.500 experience=10.915 is_reserve=yes builder="NEP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.758} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7260 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=14.967 highest=17.500 experience=10.924 is_reserve=yes builder="NEP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.188} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7262 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=14.977 highest=17.500 experience=10.934 is_reserve=yes builder="NEP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.015} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=5659 type=4713 } name="1st Nepalese Infantry Div." leader= { id=410011 type=37 } movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=5662 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=13.144 highest=15.000 experience=11.680 is_reserve=yes builder="NEP" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.051} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5664 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=13.145 highest=15.000 experience=11.644 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.217} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10278 type=4713 } name="2nd Nepalese Infantry Div." leader= { id=410010 type=37 } movement_progress=0.000 location=9471 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=10281 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=13.145 highest=15.000 experience=13.812 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10283 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=13.145 highest=15.000 experience=13.812 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.988 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-126 threat=6.387 last_war="1940.8.31.17" } ENG= { value=200 threat=0.010 } SOV= { value=15 threat=1.244 } USA= { value=0 threat=0.010 } JAP= { value=75 threat=1.564 } ITA= { value=24 threat=0.047 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=0 threat=0.000 } SLO= { value=-1 threat=0.083 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=10 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=10 threat=0.002 } AFG= { value=10 threat=0.000 } IRQ= { value=10 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=85 threat=0.000 } PAL= { value=75 threat=0.000 } PER= { value=10 threat=0.002 } SAU= { value=10 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=85 threat=0.000 } BHU= { value=85 threat=0.000 } IND= { value=150 threat=0.000 } NEP= { value=85 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=10 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=11 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { 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last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=10 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=9471 value=200 } threat= { id="TIB" value=400 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=275 } antagonize= { id="VIC" value=166 } antagonize= { id="BEL" value=125 } antagonize= { id="HOL" value=104 } antagonize= { id="USA" value=73 } antagonize= { id="LUX" value=60 } befriend= { id="CHI" value=400 } befriend= { id="JAP" value=353 } befriend= { id="CYN" value=153 } befriend= { id="ENG" value=118 } befriend= { id="AST" value=118 } befriend= { id="NZL" value=118 } befriend= { id="SIK" value=46 } area_theatre= { id= { id=248 type=45 } front= { provinces= { 9408 9438 9471 } local_enemy="IND" front=no sea=no } front= { provinces= { 9439 } local_enemy="TIB" front=no sea=no } unit= { id=5989 type=41 } country="NEP" hot=no } } alignment= { position= { x=0.000 y=-146.000 } } dissent=0.000 national_unity=75.936 escorts=0 convoys=2 spies=0.010 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=166.165 y=188.480 } } dissent=0.000 national_unity=60.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00497 0.000} supply_transportation={2 0.00412 0.000} supply_organisation={1 0.05353 0.614} civil_defence={1 0.00247 0.000} smallarms_technology={5 0.00198 0.000} militia_smallarms={4 0.77524 0.000} support_weapon_technology={4 0.49854 1.000} militia_support_weapons={3 0.00000 0.000} light_artillery_technology={4 0.25089 1.000} light_anti_tank_technology={2 0.00397 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.092 artillery_theory=2.157 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.823 chemical_engineering=1.107 electornicegineering_theory=0.541 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.255 human_wave_theory=1.695 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.920 infantry_practical=2.528 artillery_practical=2.335 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.541 construction_practical=1.441 single_engine_aircraft_practical=0.948 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.132 naval_doctrine_practical=0.049 air_doctrine_practical=2.589 port_capacity=0.000 research=fighter_groundcrew_training research=fighter_pilot_training research=anti_tank research=support_weapon_technology research=light_artillery_technology research=artillery research=supply_organisation research=industral_production last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.174 spiescaught=1 distribution= { 0.00000 0.10999 0.39651 0.37057 0.11292 0.01001 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.200 4.600 39.350 42.700 4.900 8.200 0.000 0.000 0.000 0.000 } } popularity= { data= { 1.252 0.100 0.300 25.700 29.300 9.600 10.100 9.800 1.000 0.700 12.900 } } neutrality=79.000 officers=13916.362 government=chinese_warlord head_of_state=502001 head_of_government=502002 foreign_minister=95341 armament_minister=502004 minister_of_security=502005 minister_of_intelligence=502001 chief_of_staff=502007 chief_of_army=502008 chief_of_navy=502007 chief_of_air=502010 civil_law=repression press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=heavy_industry_emphasis taxation_law=high_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.6.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.6.2.0" } manpower=309.331 nukes=0.000 military_construction= { id= { id=38053 type=4713 } size=1 cost=14.820 duration=172.000 progress=142.391 status=0.677 country="CGX" builder="CGX" unit= { id=38054 type=4713 } manpower=1.000 interceptor= { id= { id=38057 type=4713 } name="3. Zhandouji Dadui" model= { 0 0 0 0 0 0 0 0 0 0 0 0 0 1 } } accumulated_experiance=3.730 accumulated_progress=0.746 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 502000= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 502001= { rank=3 current_experience=1000.29971 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 502002= { rank=1 current_experience=268.37921 gainable_trait= { defensive_doctrine=2.200 engineer=3.300 panzer_leader=1.600 duration=0 current=8 } trait= { offensive_doctrine } } 502003= { rank=4 current_experience=1006.21234 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 502004= { rank=3 current_experience=4017.80576 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 502005= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 502006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 502007= { rank=2 current_experience=193.75043 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 502008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 502009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 502010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 502011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 502012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 502013= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 502014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 502015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 502016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 502017= { rank=1 current_experience=131.09311 gainable_trait= { tank_buster=1.400 duration=0 current=17 } trait= { superior_air_tactician } } 502018= { rank=2 current_experience=1852.63168 gainable_trait= { tank_buster=0.200 superior_air_tactician=14.800 duration=0 current=10 } } 502019= { rank=4 current_experience=72.07230 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 502021= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 502020= { rank=2 current_experience=1002.79831 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } } theatre= { id= { id=7536 type=41 } name="Guangzhou HQ" leader= { id=502003 type=37 } previous=5830 movement_progress=0.000 location=5847 dig_in=11.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7537 type=41 } name="1st HQ Brigade" home=5862 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.333 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=6105 type=41 } name="Guangdong Kongjun Yùnshuqún" base=5945 leader= { id=502014 type=37 } previous=12010 movement_progress=0.000 location=5945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=6102 type=41 } name="Zhàndòuqún" type="destroyer" organisation=36.120 strength=100.000 highest=100.000 experience=8.000 destroyer_crew_training={0 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={0 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=6104 type=41 } name="Yùnshuqún" type="transport_ship" organisation=6.020 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } air= { id= { id=6107 type=41 } name="Guangdong Haijun Zhàndòujiqún" base=5916 leader= { id=502018 type=37 } previous=5944 movement_progress=75.000 location=5916 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6106 type=41 } name="Zhàndòujiqún" type="interceptor" organisation=18.450 strength=99.993 highest=100.000 experience=10.218 single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={0 0.000} fighter_groundcrew_training={0 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=21302 type=4713 } name="1. Zhandouji Dadui" home=0 type="interceptor" organisation=14.823 strength=100.000 highest=100.000 experience=5.104 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={0 0.000} fighter_groundcrew_training={0 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=5788 stance=1 start_date="1941.6.7.9" death_date="1941.6.12.9" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=5788 provinces=5816 provinces=5830 provinces=5831 provinces=5846 provinces=5847 provinces=5849 provinces=5861 provinces=5862 provinces=5863 provinces=5864 provinces=5865 provinces=5866 provinces=5879 provinces=5880 provinces=5881 provinces=5882 provinces=5883 provinces=5897 provinces=5898 provinces=5899 provinces=5900 provinces=5901 provinces=5902 provinces=5915 provinces=5916 provinces=5917 provinces=5918 provinces=5929 provinces=5930 provinces=5931 provinces=5932 provinces=5943 provinces=5944 provinces=5945 provinces=5946 provinces=5953 provinces=5954 provinces=5955 provinces=5963 provinces=5964 provinces=5965 provinces=5973 provinces=5974 provinces=5975 provinces=5976 provinces=5983 provinces=5984 provinces=5985 provinces=5994 provinces=6002 provinces=7541 provinces=7551 provinces=7552 provinces=7562 provinces=7563 provinces=7572 provinces=7573 provinces=7574 provinces=7575 provinces=7585 provinces=7586 provinces=7587 provinces=7595 provinces=7596 provinces=7604 provinces=7605 provinces=7612 provinces=9548 provinces=9585 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.7.9" end_date="1941.6.7.9" } air= { id= { id=6109 type=41 } name="Guangdong Haijun Hongzhàjiqún" base=5916 leader= { id=502017 type=37 } previous=5954 movement_progress=14.700 location=5916 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6108 type=41 } name="Hongzhàjiqún" type="cas" organisation=28.145 strength=100.000 highest=100.000 experience=11.421 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={0 0.000} cas_groundcrew_training={0 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=5246 type=4713 } name="1st Army Group" leader= { id=502019 type=37 } previous=5832 movement_progress=0.016 location=5831 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5247 type=4713 } name="10th HQ Brigade" home=5834 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.245 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1570 type=4713 } name="1st Army" leader= { id=502004 type=37 } previous=5832 movement_progress=0.170 location=5831 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1571 type=4713 } name="5th HQ Brigade" home=5834 type="hq_brigade" organisation=39.732 strength=5.500 highest=5.500 experience=3.216 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6011 type=41 } name="Dì 1 Jun" leader= { id=502021 type=37 } previous=5861 movement_progress=10.800 path= { 5945 5931 5955 } location=5898 attack_delay=49.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5992 type=41 } name="Dì 1 Jun Silìngbù" type="hq_brigade" organisation=39.600 strength=5.495 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=2837 type=4713 } name="Guangdong Sheng Jingcai Zongdui" previous=5861 movement_progress=5.153 path= { 5897 5944 5916 5954 5964 5963 } location=5898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2840 type=4713 } name="10th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=30.000 highest=30.000 experience=3.537 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2842 type=4713 } name="11th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=30.000 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=2844 type=4713 } name="12th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=30.000 highest=30.000 experience=3.547 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=8134 type=4713 } name="35. Min Shi" movement_progress=17.590 path= { 5881 5861 5898 5897 5944 5916 } location=5862 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8137 type=4713 } name="50th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.982 highest=30.000 experience=3.597 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=8139 type=4713 } name="51st Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.982 highest=30.000 experience=3.597 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=8141 type=4713 } name="52nd Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.982 highest=30.000 experience=3.597 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6089 type=41 } name="Dúlì Dì 4 Lu" previous=5916 movement_progress=3.924 path= { 5953 } location=5954 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6087 type=41 } name="Dì 51 Bùbing Tuán" type="infantry_brigade" organisation=51.315 strength=29.971 highest=30.000 experience=6.225 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6088 type=41 } name="Dì 52 Bùbing Tuán" type="infantry_brigade" organisation=51.315 strength=29.971 highest=30.000 experience=6.225 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15296 type=4713 } name="51. Min Shi" previous=5898 movement_progress=8.100 path= { 5944 5916 } location=5945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15299 type=4713 } name="73rd Mil Brigade" home=0 type="militia_brigade" organisation=26.956 strength=30.000 highest=30.000 experience=3.545 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=15301 type=4713 } name="74th Mil Brigade" home=0 type="militia_brigade" organisation=26.956 strength=30.000 highest=30.000 experience=3.546 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=15303 type=4713 } name="75th Mil Brigade" home=0 type="militia_brigade" organisation=26.956 strength=30.000 highest=30.000 experience=3.546 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.3.2" death_date="1941.6.3.2" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.2" end_date="1941.6.3.2" } corps= { id= { id=1567 type=4713 } name="3rd Corps" previous=5898 movement_progress=2.700 path= { 5931 5955 } location=5945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1568 type=4713 } name="4th HQ Brigade" home=5834 type="hq_brigade" organisation=39.732 strength=5.496 highest=5.500 experience=3.228 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6030 type=41 } name="Dì 6 Shi" leader= { id=502002 type=37 } previous=5916 movement_progress=0.000 location=5954 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6025 type=41 } name="Dì 21 Bùbing Tuán" type="infantry_brigade" organisation=51.680 strength=29.971 highest=30.000 experience=7.008 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6026 type=41 } name="Dì 22 Bùbing Tuán" type="infantry_brigade" organisation=51.680 strength=29.971 highest=30.000 experience=7.007 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6027 type=41 } name="Dì 23 Bùbing Tuán" type="infantry_brigade" organisation=51.680 strength=29.971 highest=30.000 experience=7.007 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6028 type=41 } name="Dì 24 Bùbing Tuán" type="infantry_brigade" organisation=51.680 strength=29.971 highest=30.000 experience=7.008 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6029 type=41 } name="Dì 6 Huopào Tuán" type="horse_towed_support_brigade" organisation=33.325 strength=9.991 highest=10.000 experience=7.029 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=8842 type=4713 } name="38. Min Shi" movement_progress=0.000 location=5862 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8845 type=4713 } name="55th Mil Brigade" home=0 type="militia_brigade" organisation=27.511 strength=29.982 highest=30.000 experience=3.589 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=8847 type=4713 } name="56th Mil Brigade" home=0 type="militia_brigade" organisation=27.511 strength=29.982 highest=30.000 experience=3.589 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=8849 type=4713 } name="57th Mil Brigade" home=0 type="militia_brigade" organisation=27.511 strength=29.982 highest=30.000 experience=3.591 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=1681 type=4713 } name="Guangdong Sheng Baoan Zongdui" previous=5945 movement_progress=1.389 path= { 5916 } location=5944 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1684 type=4713 } name="4th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.971 highest=30.000 experience=3.565 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=1686 type=4713 } name="5th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.971 highest=30.000 experience=3.567 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=1688 type=4713 } name="6th Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.971 highest=30.000 experience=3.567 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=16056 type=4713 } name="58. Min Shi" previous=5918 movement_progress=6.103 path= { 5898 5945 5931 5955 5964 } location=5861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16059 type=4713 } name="81st Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.985 highest=30.000 experience=3.518 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16061 type=4713 } name="82nd Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.985 highest=30.000 experience=3.518 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16063 type=4713 } name="83rd Mil Brigade" home=0 type="militia_brigade" organisation=27.692 strength=29.988 highest=30.000 experience=3.518 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=3975 type=4713 } name="4th Corps" previous=5916 movement_progress=0.000 location=5955 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3976 type=4713 } name="6th HQ Brigade" home=5862 type="hq_brigade" organisation=39.732 strength=5.500 highest=5.500 experience=3.216 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5998 type=41 } name="Dì 1 Shi" leader= { id=502009 type=37 } previous=5916 movement_progress=0.000 location=5954 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5993 type=41 } name="Dì 1 Bùbing Tuán" type="infantry_brigade" organisation=51.772 strength=29.971 highest=30.000 experience=7.081 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5994 type=41 } name="Dì 2 Bùbing Tuán" type="infantry_brigade" organisation=51.772 strength=29.971 highest=30.000 experience=7.082 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5995 type=41 } name="Dì 3 Bùbing Tuán" type="infantry_brigade" organisation=51.772 strength=29.971 highest=30.000 experience=7.082 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5996 type=41 } name="Dì 4 Bùbing Tuán" type="infantry_brigade" organisation=51.772 strength=29.971 highest=30.000 experience=7.086 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5997 type=41 } name="Dì 1 Huopào Tuán" type="horse_towed_support_brigade" organisation=33.712 strength=9.991 highest=10.000 experience=7.113 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6074 type=41 } name="Xùnliàn Shi" previous=5955 movement_progress=4.377 path= { 5963 } location=5964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6069 type=41 } name="Dì 1 Xùnliàn Tuán" type="infantry_brigade" organisation=51.772 strength=29.973 highest=30.000 experience=5.000 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6070 type=41 } name="Dì 2 Xùnliàn Tuán" type="infantry_brigade" organisation=51.772 strength=29.973 highest=30.000 experience=5.000 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6071 type=41 } name="Dì 3 Xùnliàn Tuán" type="infantry_brigade" organisation=51.772 strength=29.973 highest=30.000 experience=5.000 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6072 type=41 } name="Dì 4 Xùnliàn Tuán" type="infantry_brigade" organisation=51.772 strength=29.973 highest=30.000 experience=5.000 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6073 type=41 } name="Dì 5 Xùnliàn Tuán" type="horse_towed_support_brigade" organisation=33.695 strength=9.991 highest=10.000 experience=5.000 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6050 type=41 } name="Dì 9 Shi" previous=5964 movement_progress=0.160 location=5963 dig_in=3.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6045 type=41 } name="Dì 33 Bùbing Tuán" type="infantry_brigade" organisation=51.570 strength=30.000 highest=30.000 experience=6.317 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6046 type=41 } name="Dì 34 Bùbing Tuán" type="infantry_brigade" organisation=51.570 strength=30.000 highest=30.000 experience=6.317 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6047 type=41 } name="Dì 35 Bùbing Tuán" type="infantry_brigade" organisation=51.570 strength=30.000 highest=30.000 experience=6.317 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6048 type=41 } name="Dì 36 Bùbing Tuán" type="infantry_brigade" organisation=51.570 strength=30.000 highest=30.000 experience=6.317 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6049 type=41 } name="Dì 9 Huopào Tuán" type="horse_towed_support_brigade" organisation=32.355 strength=10.000 highest=10.000 experience=6.336 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6056 type=41 } name="Dúlì Yídòng Lu" previous=5916 movement_progress=0.000 location=5954 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6054 type=41 } name="Tankè Tuán" type="light_armor_brigade" organisation=20.577 strength=30.000 highest=30.000 experience=6.284 is_reserve=yes lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=6053 type=41 } name="Yídòng Tuán" type="motorized_brigade" organisation=51.543 strength=29.971 highest=30.000 experience=7.656 is_reserve=yes truck_engine={4 0.000} security_training={0 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6055 type=41 } name="Zhuangjiache Tuán" type="truck_towed_support_brigade" organisation=50.960 strength=10.000 highest=10.000 experience=6.305 is_reserve=yes builder="CGX" truck_engine={1 0.000} artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} artillery_training={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } army= { id= { id=4883 type=4713 } name="2nd Army" previous=5901 movement_progress=0.026 location=5882 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4884 type=4713 } name="8th HQ Brigade" home=5901 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.226 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6031 type=41 } name="Dì 2 Jun" leader= { id=502005 type=37 } previous=7575 movement_progress=0.000 location=7587 dig_in=1.000 attack_delay=32.384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6012 type=41 } name="Dì 2 Jun Silìngbù" type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6038 type=41 } name="Dì 7 Shi" leader= { id=502008 type=37 } previous=5897 movement_progress=4.891 path= { 5943 5954 5964 5963 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6033 type=41 } name="Dì 25 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.104 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6034 type=41 } name="Dì 26 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.104 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6035 type=41 } name="Dì 27 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.106 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6036 type=41 } name="Dì 28 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.105 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6037 type=41 } name="Dì 7 Huopào Tuán" type="horse_towed_support_brigade" organisation=30.100 strength=10.000 highest=10.000 experience=7.135 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=4017 type=4713 } name="21. Min Shi" previous=5861 movement_progress=1.646 path= { 5897 5944 5916 5954 5964 5963 } location=5898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4020 type=4713 } name="33rd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=4022 type=4713 } name="34th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=4024 type=4713 } name="35th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=1671 type=4713 } name="Guangxi Sheng Baoan Zongdui" previous=7563 movement_progress=0.100 location=7575 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1674 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.537 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=1676 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.535 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=1678 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.537 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=7376 type=4713 } name="19. Min Shi" previous=7563 movement_progress=0.100 location=7575 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7379 type=4713 } name="31st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.603 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7381 type=4713 } name="38th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.599 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7383 type=4713 } name="39th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.600 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=4880 type=4713 } name="5th Corps" previous=5861 movement_progress=15.000 path= { 5945 5931 5955 } location=5898 attack_delay=68.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4881 type=4713 } name="7th HQ Brigade" home=5862 type="hq_brigade" organisation=36.000 strength=5.500 highest=5.500 experience=3.215 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6018 type=41 } name="Dì 4 Shi" leader= { id=502010 type=37 } previous=5897 movement_progress=2.538 path= { 5943 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6013 type=41 } name="Dì 13 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.135 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6014 type=41 } name="Dì 14 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.135 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6015 type=41 } name="Dì 15 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.135 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6016 type=41 } name="Dì 16 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=7.135 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6017 type=41 } name="Dì 4 Huopào Tuán" type="horse_towed_support_brigade" organisation=30.100 strength=10.000 highest=10.000 experience=7.168 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3359 type=4713 } name="Guangxi Sheng Minfang Zongdui" previous=5830 movement_progress=0.268 location=7575 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3362 type=4713 } name="13th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.535 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=3364 type=4713 } name="14th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.535 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=3366 type=4713 } name="15th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.535 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=19492 type=4713 } name="79. Min Shi" previous=5944 movement_progress=0.025 location=5916 dig_in=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19495 type=4713 } name="125th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.506 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19497 type=4713 } name="126th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.506 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19499 type=4713 } name="127th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.506 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=16378 type=4713 } name="63. Min Shi" previous=7553 movement_progress=0.000 path= { 7587 5846 5861 5898 5897 5944 5916 5954 } location=7575 attack_delay=56.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16381 type=4713 } name="90th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16383 type=4713 } name="91st Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16385 type=4713 } name="92nd Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5954 stance=1 start_date="1941.6.7.5" death_date="1941.6.7.5" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.7.5" end_date="1941.6.7.5" } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.3.2" death_date="1941.6.3.2" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.2" end_date="1941.6.3.2" } corps= { id= { id=5128 type=4713 } name="6th Corps" previous=5861 movement_progress=5.200 path= { 5861 5846 } location=5898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5129 type=4713 } name="9th HQ Brigade" home=5862 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.236 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6062 type=41 } name="Dúlì Dì 1 Shi" previous=5955 movement_progress=3.593 path= { 5963 } location=5964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6057 type=41 } name="Dì 37 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.973 highest=30.000 experience=6.724 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6058 type=41 } name="Dì 38 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.973 highest=30.000 experience=6.724 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6059 type=41 } name="Dì 39 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.973 highest=30.000 experience=6.724 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6060 type=41 } name="Dì 40 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.973 highest=30.000 experience=6.724 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6061 type=41 } name="Dì 10 Huopào Tuán" type="horse_towed_support_brigade" organisation=30.100 strength=9.991 highest=10.000 experience=6.740 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=14052 type=4713 } name="47. Min Shi" previous=7596 movement_progress=0.011 location=7586 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14055 type=4713 } name="70th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.549 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=14057 type=4713 } name="71st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.549 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=14059 type=4713 } name="72nd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.549 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=17059 type=4713 } name="66. Min Shi" previous=7574 movement_progress=0.100 location=7586 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17062 type=4713 } name="105th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.505 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17064 type=4713 } name="106th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.506 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17066 type=4713 } name="107th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.506 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6077 type=41 } name="Dúlì Wèibing Lu" previous=5915 movement_progress=5.959 path= { 5953 } location=5943 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6075 type=41 } name="Dì 1 Wèibing Tuán" type="infantry_brigade" organisation=48.120 strength=30.000 highest=30.000 experience=10.603 builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6076 type=41 } name="Dì 2 Wèibing Tuán" type="infantry_brigade" organisation=48.120 strength=30.000 highest=30.000 experience=10.609 builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=14860 type=4713 } name="7th Corps" previous=5847 movement_progress=0.000 location=5846 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14861 type=4713 } name="11th HQ Brigade" home=5862 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=15891 type=4713 } name="57. Min Shi" previous=5881 movement_progress=0.075 location=5862 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15894 type=4713 } name="77th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.517 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=15896 type=4713 } name="78th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.517 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=15898 type=4713 } name="79th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.516 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=16636 type=4713 } name="65. Min Shi" previous=5863 movement_progress=0.100 location=5862 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16639 type=4713 } name="100th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.508 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16641 type=4713 } name="101st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.510 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16643 type=4713 } name="102nd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.510 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=3946 type=4713 } name="Guangdong Sheng Minfang Zongdui" previous=7573 movement_progress=15.114 path= { 7605 5861 5898 5897 5944 5916 } location=7586 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3949 type=4713 } name="16th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.982 highest=30.000 experience=3.537 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=3951 type=4713 } name="17th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.982 highest=30.000 experience=3.537 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=3953 type=4713 } name="18th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.982 highest=30.000 experience=3.537 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=13893 type=4713 } name="46. Min Shi" previous=5881 movement_progress=0.075 location=5862 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13896 type=4713 } name="66th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.551 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=13898 type=4713 } name="67th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.551 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=13900 type=4713 } name="68th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.551 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } } } army= { id= { id=17017 type=4713 } name="3rd Army" movement_progress=0.000 location=5846 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17018 type=4713 } name="14th HQ Brigade" home=5846 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=17014 type=4713 } name="9th Corps" previous=5861 movement_progress=0.000 path= { 5897 5944 5916 5954 5964 5963 } location=5898 attack_delay=37.384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17015 type=4713 } name="13th HQ Brigade" home=5862 type="hq_brigade" organisation=36.090 strength=5.500 highest=5.500 experience=3.060 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4847 type=4713 } name="25. Min Shi" previous=5918 movement_progress=0.270 path= { 5898 5897 5944 5916 5954 5964 5963 } location=5861 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4850 type=4713 } name="32nd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=4852 type=4713 } name="36th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=4854 type=4713 } name="37th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.534 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6044 type=41 } name="Dì 8 Shi" previous=5931 movement_progress=8.127 path= { 5964 5963 } location=5955 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6039 type=41 } name="Dì 29 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.972 highest=30.000 experience=6.732 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6040 type=41 } name="Dì 30 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.972 highest=30.000 experience=6.732 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6041 type=41 } name="Dì 31 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.972 highest=30.000 experience=6.732 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6042 type=41 } name="Dì 32 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=29.972 highest=30.000 experience=6.732 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6043 type=41 } name="Dì 8 Huopào Tuán" type="horse_towed_support_brigade" organisation=30.100 strength=9.991 highest=10.000 experience=6.748 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3966 type=4713 } name="17. Min Shi" previous=5861 movement_progress=4.500 path= { 5897 } location=5898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3969 type=4713 } name="25th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.555 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=3971 type=4713 } name="26th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.555 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=3973 type=4713 } name="27th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.555 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=13319 type=4713 } name="40. Min Shi" previous=5861 movement_progress=13.078 path= { 5897 5944 5916 5954 5964 5963 } location=5898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13322 type=4713 } name="59th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.548 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=13324 type=4713 } name="60th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.548 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=13326 type=4713 } name="61st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.548 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=18433 type=4713 } name="10th Corps" previous=5898 movement_progress=10.800 path= { 5931 5955 } location=5945 attack_delay=58.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18434 type=4713 } name="16th HQ Brigade" home=5862 type="hq_brigade" organisation=36.000 strength=5.500 highest=5.500 experience=3.066 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=16881 type=4713 } name="Duli Di'1 Shi" previous=5955 movement_progress=5.891 path= { 5974 } location=5964 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16884 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=48.120 strength=30.000 highest=30.000 experience=3.544 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16886 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=48.120 strength=30.000 highest=30.000 experience=3.546 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17736 type=4713 } name="70. Min Shi" previous=7573 movement_progress=0.103 location=7586 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17739 type=4713 } name="113rd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.517 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17741 type=4713 } name="114th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.516 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17743 type=4713 } name="115th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.988 highest=30.000 experience=3.517 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=17467 type=4713 } name="69. Min Shi" previous=5898 movement_progress=0.000 location=5945 dig_in=8.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17470 type=4713 } name="109th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.531 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17472 type=4713 } name="110th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.531 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17474 type=4713 } name="111st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.531 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6506 type=4713 } name="Guangxi Min Tuan" previous=7585 movement_progress=18.429 path= { 7612 5915 5943 5954 } location=5880 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6509 type=4713 } name="22nd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.610 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6511 type=4713 } name="23rd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.611 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6513 type=4713 } name="24th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.985 highest=30.000 experience=3.607 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.3.2" death_date="1941.6.3.2" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.2" end_date="1941.6.3.2" } corps= { id= { id=19169 type=4713 } name="11th Corps" previous=5945 movement_progress=0.000 location=5931 dig_in=1.000 attack_delay=21.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19170 type=4713 } name="17th HQ Brigade" home=5862 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.063 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=18158 type=4713 } name="Duli Di'3 Shi" previous=5897 movement_progress=12.275 path= { 5943 5954 5964 5963 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18161 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=3.521 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18163 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=3.521 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19136 type=4713 } name="78. Min Shi" previous=5898 movement_progress=0.279 location=5945 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19139 type=4713 } name="121st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.527 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19141 type=4713 } name="122nd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.527 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19143 type=4713 } name="123rd Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.527 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=18753 type=4713 } name="Duli Di'4 Shi" previous=5898 movement_progress=13.161 path= { 5915 5943 } location=5897 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18756 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=3.524 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18758 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=3.523 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=20891 type=4713 } name="13th Corps" previous=5846 movement_progress=0.500 path= { 5898 5945 5931 5955 } location=5861 attack_delay=62.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20892 type=4713 } name="19th HQ Brigade" home=5862 type="hq_brigade" organisation=36.060 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19873 type=4713 } name="Duli Di'6 Shi" previous=5898 movement_progress=13.700 path= { 5931 5955 5964 } location=5945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19876 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19878 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.601} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20188 type=4713 } name="Duli Di'7 Shi" previous=5897 movement_progress=4.848 path= { 5943 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20191 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=29.908 highest=30.000 experience=3.505 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.168} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20193 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=29.908 highest=30.000 experience=3.505 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.048} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20720 type=4713 } name="Duli Di'8 Shi" previous=5897 movement_progress=7.737 path= { 5943 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20723 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=29.936 highest=30.000 experience=3.492 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.048} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20725 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=48.160 strength=29.936 highest=30.000 experience=3.492 is_reserve=yes security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.241} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.024} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4551 type=4713 } name="22. Min Shi" previous=7574 movement_progress=0.100 location=7586 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4554 type=4713 } name="19th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.982 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=4556 type=4713 } name="20th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.982 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=4558 type=4713 } name="21st Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=29.982 highest=30.000 experience=3.538 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.5.15" death_date="1941.6.5.15" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.5.15" end_date="1941.6.5.15" } } army= { id= { id=20894 type=4713 } name="4th Army" movement_progress=0.000 location=5831 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20895 type=4713 } name="20th HQ Brigade" home=5831 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6051 type=41 } name="Dì 3 Jun" leader= { id=502007 type=37 } previous=5945 movement_progress=0.000 location=5931 dig_in=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6032 type=41 } name="Dì 3 Jun Silìngbù" type="hq_brigade" organisation=36.120 strength=5.496 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6068 type=41 } name="Dúlì Dì 2 Shi" previous=5897 movement_progress=4.244 path= { 5943 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6063 type=41 } name="Dì 41 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=6.730 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6064 type=41 } name="Dì 42 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=6.730 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6065 type=41 } name="Dì 43 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=6.730 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6066 type=41 } name="Dì 44 Bùbing Tuán" type="infantry_brigade" organisation=48.160 strength=30.000 highest=30.000 experience=6.730 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6067 type=41 } name="Dì 11 Huopào Tuán" type="horse_towed_support_brigade" organisation=30.100 strength=10.000 highest=10.000 experience=6.746 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6101 type=41 } name="Dúlì Dì 8 Lu" previous=5916 movement_progress=6.232 path= { 5953 } location=5954 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6099 type=41 } name="Dì 59 Bùbing Tuán" type="infantry_brigade" organisation=48.120 strength=29.971 highest=30.000 experience=6.225 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6100 type=41 } name="Dì 60 Bùbing Tuán" type="infantry_brigade" organisation=48.120 strength=29.971 highest=30.000 experience=6.228 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18545 type=4713 } name="76. Min Shi" previous=5898 movement_progress=0.000 location=5945 dig_in=2.000 attack_delay=15.384 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18548 type=4713 } name="117th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.522 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=18550 type=4713 } name="118th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.522 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=18552 type=4713 } name="119th Mil Brigade" home=0 type="militia_brigade" organisation=24.080 strength=30.000 highest=30.000 experience=3.522 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=13330 type=4713 } name="42. Min Shi" previous=5916 movement_progress=0.000 location=5943 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13333 type=4713 } name="62nd Mil Brigade" home=0 type="militia_brigade" organisation=23.628 strength=30.000 highest=30.000 experience=6.015 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=13335 type=4713 } name="63rd Mil Brigade" home=0 type="militia_brigade" organisation=23.628 strength=30.000 highest=30.000 experience=6.015 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=13337 type=4713 } name="64th Mil Brigade" home=0 type="militia_brigade" organisation=23.628 strength=30.000 highest=30.000 experience=6.015 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } } } } armygroup= { id= { id=17020 type=4713 } name="2nd Army Group" movement_progress=0.000 location=5831 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17021 type=4713 } name="15th HQ Brigade" home=5831 type="hq_brigade" organisation=36.120 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=6052 type=41 } name="Dì 1 Jítuánjun" leader= { id=502001 type=37 } previous=5832 movement_progress=0.100 location=5831 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5991 type=41 } name="Dì 1 Jítuánjun Silìngbù" type="hq_brigade" organisation=37.324 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=1561 type=4713 } name="1st Corps" leader= { id=502000 type=37 } previous=5861 movement_progress=6.816 path= { 5945 5931 5955 } location=5898 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1562 type=4713 } name="2nd HQ Brigade" home=5834 type="hq_brigade" organisation=37.324 strength=5.500 highest=5.500 experience=3.208 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=17134 type=4713 } name="Duli Di'2 Shi" previous=5916 movement_progress=5.752 path= { 5953 } location=5954 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17137 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=49.196 strength=30.000 highest=30.000 experience=3.532 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17139 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=49.196 strength=30.000 highest=30.000 experience=3.531 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5732 type=4713 } name="28. Min Shi" previous=5861 movement_progress=15.200 path= { 5897 5944 5916 5954 } location=5898 attack_delay=60.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5735 type=4713 } name="43rd Mil Brigade" home=0 type="militia_brigade" organisation=25.179 strength=30.000 highest=30.000 experience=3.498 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5737 type=4713 } name="44th Mil Brigade" home=0 type="militia_brigade" organisation=25.179 strength=30.000 highest=30.000 experience=3.494 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5739 type=4713 } name="45th Mil Brigade" home=0 type="militia_brigade" organisation=25.179 strength=30.000 highest=30.000 experience=3.493 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5954 stance=1 start_date="1941.5.26.7" death_date="1941.5.26.7" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.26.7" end_date="1941.5.26.7" } division= { id= { id=5750 type=4713 } name="29. Min Shi" previous=7553 movement_progress=20.100 path= { 7564 7575 7587 5846 5861 5898 5945 5931 5955 5964 } location=5791 attack_delay=56.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5753 type=4713 } name="46th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.985 highest=30.000 experience=3.492 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5755 type=4713 } name="47th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.985 highest=30.000 experience=3.491 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=5757 type=4713 } name="48th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.985 highest=30.000 experience=3.488 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5964 stance=1 start_date="1941.6.7.5" death_date="1941.6.7.5" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.7.5" end_date="1941.6.7.5" } division= { id= { id=14731 type=4713 } name="49. Min Shi" previous=7564 movement_progress=20.100 path= { 7564 7575 7587 5846 5861 5898 5945 5931 5955 5964 } location=5791 attack_delay=69.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14734 type=4713 } name="29th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.985 highest=30.000 experience=3.553 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=14736 type=4713 } name="30th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.985 highest=30.000 experience=3.553 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=14738 type=4713 } name="40th Mil Brigade" home=0 type="militia_brigade" organisation=24.060 strength=29.985 highest=30.000 experience=3.554 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5964 stance=1 start_date="1941.6.7.6" death_date="1941.6.7.6" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.7.6" end_date="1941.6.7.6" } } corps= { id= { id=1564 type=4713 } name="2nd Corps" leader= { id=502020 type=37 } previous=5861 movement_progress=9.400 path= { 5945 5931 5955 } location=5898 attack_delay=57.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1565 type=4713 } name="3rd HQ Brigade" home=5834 type="hq_brigade" organisation=37.200 strength=5.500 highest=5.500 experience=3.221 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6095 type=41 } name="Dúlì Dì 6 Lu" previous=5916 movement_progress=0.000 location=5954 dig_in=3.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6093 type=41 } name="Dì 55 Bùbing Tuán" type="infantry_brigade" organisation=49.364 strength=29.971 highest=30.000 experience=6.245 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6094 type=41 } name="Dì 56 Bùbing Tuán" type="infantry_brigade" organisation=49.364 strength=29.971 highest=30.000 experience=6.247 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6010 type=41 } name="Dì 3 Shi" leader= { id=502006 type=37 } previous=5898 movement_progress=11.708 path= { 5931 5955 5964 } location=5945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6005 type=41 } name="Dì 9 Bùbing Tuán" type="infantry_brigade" organisation=49.364 strength=29.973 highest=30.000 experience=6.223 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6006 type=41 } name="Dì 10 Bùbing Tuán" type="infantry_brigade" organisation=49.364 strength=29.973 highest=30.000 experience=6.223 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6007 type=41 } name="Dì 11 Bùbing Tuán" type="infantry_brigade" organisation=49.364 strength=29.973 highest=30.000 experience=6.223 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6008 type=41 } name="Dì 12 Bùbing Tuán" type="infantry_brigade" organisation=49.364 strength=29.973 highest=30.000 experience=6.223 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6009 type=41 } name="Dì 3 Huopào Tuán" type="horse_towed_support_brigade" organisation=31.304 strength=9.991 highest=10.000 experience=6.241 is_reserve=yes builder="CGX" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={1 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=14970 type=4713 } name="50. Min Shi" previous=7563 movement_progress=0.200 location=7575 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14973 type=4713 } name="54th Mil Brigade" home=0 type="militia_brigade" organisation=24.890 strength=29.985 highest=30.000 experience=3.542 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=14975 type=4713 } name="58th Mil Brigade" home=0 type="militia_brigade" organisation=24.890 strength=29.985 highest=30.000 experience=3.542 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=14977 type=4713 } name="65th Mil Brigade" home=0 type="militia_brigade" organisation=24.890 strength=29.985 highest=30.000 experience=3.542 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=16459 type=4713 } name="64. Min Shi" previous=7585 movement_progress=18.429 path= { 7612 5915 5916 5954 5964 } location=5880 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16462 type=4713 } name="94th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=29.988 highest=30.000 experience=3.513 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16464 type=4713 } name="95th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=29.988 highest=30.000 experience=3.513 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16466 type=4713 } name="96th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=29.988 highest=30.000 experience=3.513 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.3.2" death_date="1941.6.3.2" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.2" end_date="1941.6.3.2" } corps= { id= { id=16472 type=4713 } name="8th Corps" previous=5863 movement_progress=12.600 path= { 5881 5861 5898 5945 5931 5955 } location=5862 attack_delay=56.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16473 type=4713 } name="12th HQ Brigade" home=5862 type="hq_brigade" organisation=37.245 strength=5.500 highest=5.500 experience=3.054 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=16143 type=4713 } name="61. Min Shi" previous=7553 movement_progress=0.000 path= { 7587 5846 5861 5898 5897 5915 5943 } location=7575 attack_delay=59.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16146 type=4713 } name="84th Mil Brigade" home=0 type="militia_brigade" organisation=25.073 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16148 type=4713 } name="85th Mil Brigade" home=0 type="militia_brigade" organisation=25.073 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16150 type=4713 } name="86th Mil Brigade" home=0 type="militia_brigade" organisation=25.073 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5943 stance=1 start_date="1941.6.7.5" death_date="1941.6.7.5" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.7.5" end_date="1941.6.7.5" } division= { id= { id=16153 type=4713 } name="62. Min Shi" previous=5802 movement_progress=10.500 path= { 5832 5849 5864 5882 5900 5899 5918 5861 5898 5945 5931 5955 5964 } location=5817 attack_delay=46.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16156 type=4713 } name="87th Mil Brigade" home=0 type="militia_brigade" organisation=24.992 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16158 type=4713 } name="88th Mil Brigade" home=0 type="militia_brigade" organisation=24.992 strength=29.988 highest=30.000 experience=3.514 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=16160 type=4713 } name="89th Mil Brigade" home=0 type="militia_brigade" organisation=24.992 strength=29.988 highest=30.000 experience=3.516 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5964 stance=1 start_date="1941.6.7.5" death_date="1941.6.7.5" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.7.5" end_date="1941.6.7.5" } division= { id= { id=1691 type=4713 } name="Guangxi Sheng Jingcai Zongdui" previous=7575 movement_progress=5.500 path= { 5847 5862 } location=5830 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1694 type=4713 } name="7th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=29.991 highest=30.000 experience=3.557 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=1696 type=4713 } name="8th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=29.973 highest=30.000 experience=3.556 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=1698 type=4713 } name="9th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=29.973 highest=30.000 experience=3.556 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=8124 type=4713 } name="30. Min Shi" previous=5861 movement_progress=15.200 path= { 5897 5944 5916 5954 } location=5898 attack_delay=43.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8127 type=4713 } name="41st Mil Brigade" home=0 type="militia_brigade" organisation=24.798 strength=30.000 highest=30.000 experience=3.600 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=8129 type=4713 } name="42nd Mil Brigade" home=0 type="militia_brigade" organisation=24.798 strength=30.000 highest=30.000 experience=3.602 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=8131 type=4713 } name="49th Mil Brigade" home=0 type="militia_brigade" organisation=24.798 strength=30.000 highest=30.000 experience=3.601 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5954 stance=1 start_date="1941.5.26.7" death_date="1941.5.26.7" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.26.7" end_date="1941.5.26.7" } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.3.2" death_date="1941.6.3.2" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.2" end_date="1941.6.3.2" } corps= { id= { id=20183 type=4713 } name="12th Corps" previous=5861 movement_progress=12.000 path= { 5945 5931 5955 } location=5898 attack_delay=53.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20184 type=4713 } name="18th HQ Brigade" home=5862 type="hq_brigade" organisation=37.169 strength=5.500 highest=5.500 experience=3.059 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19154 type=4713 } name="Duli Di'5 Shi" previous=5916 movement_progress=1.980 path= { 5964 5963 } location=5954 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19157 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=49.364 strength=30.000 highest=30.000 experience=3.516 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19159 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=49.364 strength=30.000 highest=30.000 experience=3.517 is_reserve=yes builder="CGX" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.912} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19881 type=4713 } name="80. Min Shi" previous=5944 movement_progress=0.200 location=5916 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19884 type=4713 } name="129th Mil Brigade" home=0 type="militia_brigade" organisation=25.074 strength=30.000 highest=30.000 experience=3.500 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19886 type=4713 } name="130th Mil Brigade" home=0 type="militia_brigade" organisation=25.074 strength=30.000 highest=30.000 experience=3.500 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19888 type=4713 } name="131st Mil Brigade" home=0 type="militia_brigade" organisation=25.074 strength=30.000 highest=30.000 experience=3.501 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=20157 type=4713 } name="81. Min Shi" previous=5898 movement_progress=14.500 path= { 5944 5916 } location=5897 attack_delay=61.312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20160 type=4713 } name="133rd Mil Brigade" home=0 type="militia_brigade" organisation=25.116 strength=30.000 highest=30.000 experience=3.497 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=20162 type=4713 } name="134th Mil Brigade" home=0 type="militia_brigade" organisation=25.116 strength=30.000 highest=30.000 experience=3.498 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=20164 type=4713 } name="135th Mil Brigade" home=0 type="militia_brigade" organisation=25.116 strength=30.000 highest=30.000 experience=3.498 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } strategic_redeployment= { province=5916 stance=1 start_date="1941.5.25.12" death_date="1941.5.25.12" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.25.12" end_date="1941.5.25.12" } division= { id= { id=20462 type=4713 } name="82. Min Shi" previous=5898 movement_progress=0.000 location=5945 dig_in=8.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20465 type=4713 } name="137th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=30.000 highest=30.000 experience=3.504 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=20467 type=4713 } name="138th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=30.000 highest=30.000 experience=3.504 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=20469 type=4713 } name="139th Mil Brigade" home=0 type="militia_brigade" organisation=25.284 strength=30.000 highest=30.000 experience=3.505 is_reserve=yes builder="CGX" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } strategic_redeployment= { province=5955 stance=1 start_date="1941.6.3.2" death_date="1941.6.3.2" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.2" end_date="1941.6.3.2" } } } plan= { active=yes stance=3 air_stance=2 naval_stance=2 path= { 5974 5993 6010 6021 6034 6047 6073 6085 7705 7713 7727 7729 6211 6223 } our_power=74.003 their_power=0.008 embark=0 debark=0 ops_area= { 5943 5954 5964 5963 } objective= { province=6223 priority=50 } objective= { province=6236 priority=60 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=80 threat=6.304 last_send_diplomat="1938.6.11.22" } ENG= { value=0 threat=0.010 } SOV= { value=0 threat=1.408 last_send_diplomat="1936.6.4.11" } USA= { value=0 threat=0.010 last_send_diplomat="1936.6.9.11" } JAP= { value=-154 threat=16.580 last_war="1941.5.11.21" } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=85 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=5 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=5 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=80 threat=0.002 last_send_diplomat="1941.5.28.11" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=85 threat=0.000 } CHI= { value=185 threat=75.678 last_send_diplomat="1941.5.30.11" } CYN= { value=90 threat=0.000 last_send_diplomat="1940.11.6.11" } MAN= { value=69 threat=0.103 last_war="1941.5.11.21" } MEN= { value=-4 threat=0.136 last_war="1941.5.11.21" } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=-125 threat=0.000 last_war="1941.5.11.21" occupation_policy="martial_law" } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=80 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=80 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=80 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=80 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=80 threat=0.000 } VEN= { value=80 threat=0.000 last_send_diplomat="1941.5.28.11" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={502001 502002 502003 502004 502005 502007 502008 502010 95339 95340 95341 95342 95343 95344 95345 95346 95347 } saved_templates= { binary_infantry= { infantry_brigade infantry_brigade } binary_milita= { militia_brigade militia_brigade } binary_armoured= { armor_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade } binary_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=100 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=5765 value=50 } conquer_prov= { id=6223 value=50 } conquer_prov= { id=7519 value=50 } defend_prov= { id=5862 value=200 } defend_prov= { id=7575 value=20 } defend_prov= { id=5916 value=20 } threat= { id="CHI" value=400 } threat= { id="CYN" value=34 } threat= { id="IDC" value=33 } antagonize= { id="LIB" value=193 } antagonize= { id="LEB" value=190 } antagonize= { id="HAI" value=190 } antagonize= { id="NIC" value=183 } antagonize= { id="PNM" value=183 } antagonize= { id="PAR" value=173 } antagonize= { id="CUB" value=167 } befriend= { id="VIC" value=400 } befriend= { id="JAP" value=389 } befriend= { id="ENG" value=226 } befriend= { id="POR" value=163 } befriend= { id="TIB" value=115 } befriend= { id="CYN" value=102 } befriend= { id="HUN" value=76 } protect= { id="CYN" value=25 } rival= { id="SIA" value=89 } rival= { id="CYN" value=81 } area_theatre= { id= { id=249 type=45 } front= { provinces= { 5881 5862 5863 5882 5864 5849 5832 5817 5787 5802 7564 5791 7553 5788 7563 7574 7586 7573 } local_enemy="CHI" front=no sea=no } front= { provinces= { 5861 7605 7596 } local_enemy="CYN" front=no sea=no } front= { provinces= { 5898 5945 } local_enemy="CHI" front=no sea=no } front= { provinces= { 5897 5944 5916 } local_enemy="CYN" front=no sea=no } front= { provinces= { 5943 5954 5964 5963 } local_enemy="IDC" front=yes sea=no } front= { provinces= { 7585 } local_enemy="CYN" front=no sea=no } provinces= { 5846 5866 7587 7575 5801 5831 5830 5847 5898 5945 5931 5897 5944 5916 5954 5955 5943 5964 5963 } unit= { id=7536 type=41 } country="CGX" hot=yes } } mobilize=yes alignment= { position= { x=176.176 y=190.630 } } dissent=0.000 national_unity=75.641 escorts=0 convoys=17 convoy= { id= { id=42330 type=42 } start=5945 end=9429 escorts=0 convoys=1 path= { 5945 12010 12011 12012 12016 12019 12020 11240 11999 11996 12023 12022 14070 14071 14072 12032 11291 12097 12100 12098 12052 12051 12102 12103 12338 12350 12351 12352 12357 11326 12364 12365 10727 10726 9429 } last_attack="1.1.1.0" start_date="1941.5.21.13" daily= { money=0.648 fuel=1.316 } trade=yes ship= { 0 1 1 0 0 0 0 } lend_lease=no } convoy= { id= { id=42331 type=42 } start=5945 end=9740 escorts=0 convoys=3 path= { 5945 12010 12011 11238 11237 11941 11942 11232 11944 11739 11741 11750 11176 11746 11745 11609 11614 11615 11164 11619 11155 11664 11665 11671 11670 11669 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modifier="global_manpower_buff" date="1.1.1.5" } manpower=151.098 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 76300= { rank=1 skill=3 current_experience=5679.30557 gainable_trait= { defensive_doctrine=31.900 offensive_doctrine=31.800 engineer=47.800 panzer_leader=23.900 school_of_entrenchment_trait=0.200 duration=0 current=4 } trait= { fortress_buster } } 76301= { rank=1 skill=2 current_experience=3004.89163 gainable_trait= { logistics_wizard=1.000 defensive_doctrine=3.100 offensive_doctrine=3.100 panzer_leader=2.300 commando=2.800 duration=0 current=10 } } 76305= { rank=1 skill=2 current_experience=2660.34427 gainable_trait= { defensive_doctrine=9.600 offensive_doctrine=5.600 panzer_leader=7.100 fanatic_trait=6.000 allround_defence_trait=6.000 school_of_entrenchment_trait=6.000 duration=0 current=20 } } 76307= { rank=2 skill=4 current_experience=8957.51117 gainable_trait= { duration=0 current=-1 } } 76310= { rank=2 skill=5 current_experience=15995.13852 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine fortress_buster } } 76311= { rank=3 skill=3 current_experience=4299.51877 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 76312= { rank=3 skill=5 current_experience=15714.57010 gainable_trait= { duration=0 current=-1 } } 76314= { rank=1 skill=2 current_experience=2783.37244 gainable_trait= { defensive_doctrine=10.000 offensive_doctrine=10.000 panzer_leader=7.500 duration=0 current=0 } } 76319= { rank=1 skill=2 current_experience=2546.59348 gainable_trait= { defensive_doctrine=9.000 offensive_doctrine=9.000 panzer_leader=6.700 duration=0 current=6 } trait= { trickster } } 76322= { rank=2 current_experience=3504.80194 gainable_trait= { duration=0 current=-1 } } 76325= { rank=2 skill=2 current_experience=3178.62076 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 76329= { rank=1 skill=2 current_experience=3267.46744 gainable_trait= { defensive_doctrine=8.200 panzer_leader=6.000 fanatic_trait=12.300 allround_defence_trait=12.300 school_of_entrenchment_trait=12.300 duration=0 current=2 } } 76330= { rank=1 skill=2 current_experience=2259.04169 gainable_trait= { logistics_wizard=1.900 defensive_doctrine=6.300 offensive_doctrine=6.300 panzer_leader=4.700 commando=5.100 duration=0 current=10 } } 76331= { rank=4 skill=4 current_experience=8266.71539 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 76332= { rank=1 skill=4 current_experience=11193.45285 gainable_trait= { logistics_wizard=1.500 defensive_doctrine=46.400 offensive_doctrine=41.900 engineer=57.800 panzer_leader=34.700 commando=4.200 duration=0 current=1 } trait= { fortress_buster } } 76334= { rank=1 skill=5 current_experience=14817.11649 gainable_trait= { logistics_wizard=1.500 defensive_doctrine=49.000 offensive_doctrine=33.000 engineer=41.800 panzer_leader=36.700 commando=4.100 school_of_entrenchment_trait=10.000 duration=0 current=9 } trait= { trickster } } 76335= { rank=1 skill=2 current_experience=3118.47977 gainable_trait= { offensive_doctrine=10.600 panzer_leader=9.500 fanatic_trait=3.300 allround_defence_trait=3.300 school_of_entrenchment_trait=3.300 duration=0 current=20 } trait= { defensive_doctrine } } 76339= { rank=1 skill=4 current_experience=8213.56567 gainable_trait= { defensive_doctrine=52.600 offensive_doctrine=47.600 winter_specialist=19.300 engineer=33.500 fortress_buster=48.400 panzer_leader=39.200 fanatic_trait=7.400 school_of_fortification_trait=29.000 duration=0 current=0 } } 76343= { rank=1 skill=3 current_experience=5711.67087 gainable_trait= { logistics_wizard=1.000 defensive_doctrine=27.600 offensive_doctrine=26.000 engineer=34.300 panzer_leader=20.800 commando=2.800 duration=0 current=8 } } 76344= { rank=1 skill=3 current_experience=6326.37717 gainable_trait= { logistics_wizard=1.100 defensive_doctrine=45.100 winter_specialist=26.800 engineer=1.300 fortress_buster=67.600 panzer_leader=33.600 commando=3.100 fanatic_trait=7.500 school_of_entrenchment_trait=2.800 school_of_fortification_trait=40.600 duration=0 current=0 } trait= { offensive_doctrine } } 76345= { rank=4 skill=3 current_experience=5230.18134 gainable_trait= { duration=0 current=-1 } } 76348= { rank=1 skill=2 current_experience=3528.13644 gainable_trait= { logistics_wizard=1.600 defensive_doctrine=12.700 offensive_doctrine=8.300 engineer=10.100 panzer_leader=9.500 commando=4.600 school_of_entrenchment_trait=6.600 duration=0 current=6 } } 76349= { rank=1 current_experience=3137.86917 gainable_trait= { defensive_doctrine=8.800 offensive_doctrine=6.500 panzer_leader=6.600 fanatic_trait=3.500 allround_defence_trait=3.500 school_of_entrenchment_trait=3.500 duration=0 current=17 } } 76351= { rank=1 skill=3 current_experience=4692.26321 gainable_trait= { defensive_doctrine=20.100 offensive_doctrine=19.400 panzer_leader=15.000 school_of_entrenchment_trait=1.000 duration=0 current=22 } } 76353= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76354= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 76357= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 76365= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76366= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76369= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 76358= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76362= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76302= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } } 76304= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 76315= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76323= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 76324= { rank=1 current_experience=12000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine trickster } } 76328= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76340= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 76341= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 76350= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76355= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 76306= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 76317= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 76326= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 76336= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 76338= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 76342= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 76309= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 76316= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76318= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76320= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 76303= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 76308= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 76333= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 76337= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } } GER= { value=-60 threat=129.812 } ENG= { value=0 threat=0.331 } SOV= { value=-50 threat=0.954 last_send_diplomat="1936.2.5.23" } USA= { value=0 threat=0.349 } JAP= { value=-60 threat=58.234 } ITA= { value=-60 threat=4.808 } NOR= { value=65 threat=0.000 } SWE= { value=75 threat=1.258 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=65 threat=0.000 } VIC= { value=0 threat=0.038 } HUN= { value=65 threat=0.342 } ROM= { value=65 threat=0.000 } SLO= { value=-10 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.006 } BUL= { value=65 threat=0.107 } GRE= { value=75 threat=0.003 } YUG= { value=75 threat=0.050 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.002 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.046 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.002 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.279 } CHI= { value=-131 threat=9.935 next_wargoal_date="1936.4.1.0" last_war="1936.3.23.1" occupation_policy="civil_war" } CYN= { value=75 threat=0.030 } MAN= { value=65 threat=3.986 } MEN= { value=-10 threat=0.394 } MON= { value=10 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=65 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.002 } EGY= { value=0 threat=0.009 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.001 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.002 } MEX= { value=75 threat=0.004 } NIC= { value=75 threat=1.058 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.004 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.002 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.002 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={51001 51003 51004 51005 51006 51007 51009 51010 95185 95186 51012 51028 51023 51030 51037 51038 51049 51024 51044 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=15 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=5765 value=50 } conquer_prov= { id=7519 value=50 } threat= { id="CSX" value=385 } antagonize= { id="CSX" value=399 } antagonize= { id="CHI" value=350 } antagonize= { id="LUX" value=183 } antagonize= { id="SAL" value=183 } antagonize= { id="KWT" value=183 } antagonize= { id="GOD" value=183 } antagonize= { id="LIB" value=167 } befriend= { id="CHI" value=400 } befriend= { id="CXB" value=113 } befriend= { id="SOV" value=28 } befriend= { id="SIK" value=14 } befriend= { id="BRA" value=14 } } alignment= { position= { x=-78.058 y=167.256 } } dissent=311.780 national_unity=69.790 escorts=0 convoys=5 spies=42.624 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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defensive_doctrine=34.400 offensive_doctrine=5.400 engineer=8.100 panzer_leader=25.500 allround_defence_trait=23.300 school_of_entrenchment_trait=32.900 duration=0 current=2 } } 50003= { rank=1 skill=4 current_experience=10706.61853 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=73.300 engineer=62.500 fortress_buster=20.800 panzer_leader=100.000 school_of_psychology_trait=50.200 allround_defence_trait=16.700 school_of_entrenchment_trait=78.000 school_of_fortification_trait=12.500 duration=0 current=2 } trait= { defensive_doctrine panzer_leader } } 50004= { rank=3 skill=4 current_experience=11424.51614 gainable_trait= { duration=0 current=-1 } } 50005= { rank=1 skill=3 current_experience=6737.15546 gainable_trait= { logistics_wizard=0.800 defensive_doctrine=100.000 offensive_doctrine=57.300 engineer=29.600 fortress_buster=6.200 panzer_leader=100.000 commando=2.300 school_of_psychology_trait=46.500 allround_defence_trait=37.700 school_of_entrenchment_trait=63.600 school_of_fortification_trait=3.700 duration=0 current=1 } trait= { defensive_doctrine panzer_leader } } 50006= { rank=3 skill=2 current_experience=3225.39117 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50007= { rank=1 skill=4 current_experience=8511.16635 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=67.700 engineer=59.000 fortress_buster=16.800 panzer_leader=100.000 school_of_psychology_trait=28.800 allround_defence_trait=46.100 school_of_entrenchment_trait=94.000 school_of_fortification_trait=10.100 duration=0 current=3 } trait= { defensive_doctrine panzer_leader } } 50008= { rank=1 skill=3 current_experience=7611.00397 gainable_trait= { logistics_wizard=0.300 defensive_doctrine=100.000 offensive_doctrine=88.900 winter_specialist=0.100 engineer=60.600 fortress_buster=0.300 panzer_leader=100.000 school_of_psychology_trait=30.800 allround_defence_trait=29.600 school_of_entrenchment_trait=80.900 school_of_fortification_trait=0.200 duration=0 current=10 } trait= { defensive_doctrine panzer_leader } } 50011= { rank=1 skill=5 current_experience=14533.58887 gainable_trait= { defensive_doctrine=100.000 winter_specialist=4.900 engineer=59.400 panzer_leader=100.000 school_of_psychology_trait=39.100 allround_defence_trait=2.500 school_of_entrenchment_trait=57.400 duration=3 current=1 } trait= { offensive_doctrine defensive_doctrine panzer_leader } } 50014= { rank=1 skill=3 current_experience=6018.26663 gainable_trait= { defensive_doctrine=15.500 panzer_leader=11.500 duration=0 current=10 } trait= { offensive_doctrine } } 50015= { rank=1 skill=3 current_experience=4436.32245 gainable_trait= { defensive_doctrine=33.000 offensive_doctrine=11.800 engineer=17.700 panzer_leader=24.100 commando=0.200 allround_defence_trait=10.300 school_of_entrenchment_trait=17.500 duration=0 current=11 } } 50017= { rank=1 skill=3 current_experience=6073.06613 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=40.300 engineer=45.800 panzer_leader=79.100 school_of_psychology_trait=33.700 allround_defence_trait=56.200 school_of_entrenchment_trait=51.900 duration=0 current=2 } trait= { logistics_wizard defensive_doctrine } } 50020= { rank=1 skill=3 current_experience=7832.93893 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=100.000 offensive_doctrine=100.000 winter_specialist=0.100 engineer=100.000 fortress_buster=10.000 panzer_leader=100.000 school_of_psychology_trait=73.600 allround_defence_trait=23.700 school_of_entrenchment_trait=61.500 school_of_fortification_trait=6.000 duration=0 current=1 } trait= { defensive_doctrine engineer panzer_leader offensive_doctrine } } 50021= { rank=2 skill=4 current_experience=11997.26974 gainable_trait= { duration=0 current=22 } } 50024= { rank=2 current_experience=1001.12607 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50025= { rank=1 skill=3 current_experience=5730.93527 gainable_trait= { defensive_doctrine=74.200 offensive_doctrine=43.200 engineer=50.300 panzer_leader=54.900 school_of_psychology_trait=25.200 allround_defence_trait=17.200 school_of_entrenchment_trait=1.000 duration=0 current=1 } } 50027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50028= { rank=1 skill=4 current_experience=10692.51550 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=100.000 winter_specialist=0.100 engineer=100.000 panzer_leader=100.000 school_of_psychology_trait=81.500 allround_defence_trait=8.600 school_of_entrenchment_trait=12.300 duration=0 current=1 } trait= { defensive_doctrine offensive_doctrine panzer_leader engineer } } 50030= { rank=3 skill=5 current_experience=13379.79956 gainable_trait= { duration=0 current=9 } trait= { engineer old_guard } } 50031= { rank=3 skill=3 current_experience=7705.00024 gainable_trait= { defensive_doctrine=0.100 duration=0 current=22 } trait= { logistics_wizard old_guard } } 50032= { rank=1 skill=3 current_experience=5023.73932 gainable_trait= { defensive_doctrine=36.700 offensive_doctrine=24.400 engineer=4.600 panzer_leader=27.100 school_of_psychology_trait=0.600 allround_defence_trait=14.300 duration=0 current=22 } } 50036= { rank=1 skill=2 current_experience=2967.88599 gainable_trait= { defensive_doctrine=21.800 offensive_doctrine=6.600 engineer=3.600 panzer_leader=15.800 school_of_entrenchment_trait=5.400 duration=0 current=7 } } 50038= { rank=1 current_experience=906.75888 gainable_trait= { defensive_doctrine=6.400 panzer_leader=4.700 duration=0 current=2 } } 50039= { rank=1 skill=3 current_experience=5091.03107 gainable_trait= { defensive_doctrine=56.100 offensive_doctrine=28.500 engineer=22.600 fortress_buster=22.000 panzer_leader=41.400 school_of_psychology_trait=21.100 allround_defence_trait=9.300 school_of_entrenchment_trait=21.400 school_of_fortification_trait=13.200 duration=0 current=10 } } 50040= { rank=1 skill=4 current_experience=10847.90045 gainable_trait= { logistics_wizard=1.800 defensive_doctrine=100.000 offensive_doctrine=35.100 engineer=40.900 panzer_leader=100.000 commando=0.200 school_of_psychology_trait=25.900 allround_defence_trait=63.200 school_of_entrenchment_trait=68.500 duration=0 current=1 } trait= { trickster defensive_doctrine panzer_leader } } 50041= { rank=2 current_experience=1009.03613 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 50047= { rank=1 skill=2 current_experience=3543.97961 gainable_trait= { defensive_doctrine=21.100 offensive_doctrine=0.800 panzer_leader=15.500 school_of_psychology_trait=0.100 allround_defence_trait=17.800 school_of_entrenchment_trait=2.600 duration=0 current=23 } } 50048= { rank=4 skill=7 current_experience=29247.77365 gainable_trait= { duration=0 current=22 } trait= { defensive_doctrine offensive_doctrine } } 50049= { rank=2 skill=4 current_experience=11329.39053 gainable_trait= { duration=0 current=17 } trait= { defensive_doctrine } } 50050= { rank=1 skill=4 current_experience=10359.12344 gainable_trait= { logistics_wizard=5.600 defensive_doctrine=100.000 offensive_doctrine=48.500 engineer=63.400 panzer_leader=86.300 commando=10.500 school_of_psychology_trait=4.200 allround_defence_trait=8.900 school_of_entrenchment_trait=70.300 duration=0 current=2 } trait= { defensive_doctrine } } 50051= { rank=1 skill=3 current_experience=6406.90793 gainable_trait= { defensive_doctrine=93.400 offensive_doctrine=61.100 engineer=73.700 fortress_buster=20.800 panzer_leader=69.000 school_of_psychology_trait=22.800 allround_defence_trait=11.200 school_of_entrenchment_trait=17.600 school_of_fortification_trait=12.500 duration=0 current=7 } } 50053= { rank=1 skill=3 current_experience=5104.50058 gainable_trait= { logistics_wizard=1.200 defensive_doctrine=57.200 offensive_doctrine=38.000 panzer_leader=41.900 school_of_psychology_trait=33.000 allround_defence_trait=9.400 school_of_entrenchment_trait=9.800 duration=0 current=20 } } 50057= { rank=1 skill=3 current_experience=5681.15750 gainable_trait= { defensive_doctrine=68.500 offensive_doctrine=47.000 engineer=36.800 panzer_leader=50.800 school_of_psychology_trait=50.900 allround_defence_trait=3.000 school_of_entrenchment_trait=7.300 duration=0 current=0 } } 50058= { rank=1 skill=4 current_experience=10140.19199 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=63.700 engineer=64.900 panzer_leader=100.000 school_of_psychology_trait=41.100 allround_defence_trait=32.800 school_of_entrenchment_trait=62.000 duration=0 current=10 } trait= { defensive_doctrine panzer_leader } } 50060= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50061= { rank=1 skill=3 current_experience=5476.75482 gainable_trait= { defensive_doctrine=88.200 offensive_doctrine=67.000 engineer=51.500 panzer_leader=65.600 school_of_psychology_trait=29.400 allround_defence_trait=2.100 school_of_entrenchment_trait=21.400 duration=0 current=10 } } 50064= { rank=1 skill=4 current_experience=8555.10104 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=100.000 engineer=100.000 panzer_leader=100.000 school_of_psychology_trait=100.000 allround_defence_trait=0.100 school_of_entrenchment_trait=44.400 duration=0 current=7 } trait= { defensive_doctrine panzer_leader school_of_psychology_trait offensive_doctrine engineer } } 50065= { rank=1 skill=3 current_experience=6812.71823 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=62.200 winter_specialist=0.300 engineer=76.400 panzer_leader=94.000 school_of_psychology_trait=33.500 allround_defence_trait=26.400 school_of_entrenchment_trait=55.600 duration=0 current=10 } trait= { defensive_doctrine } } 50066= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50067= { rank=1 skill=3 current_experience=5914.84738 gainable_trait= { defensive_doctrine=97.800 offensive_doctrine=37.100 winter_specialist=6.900 engineer=26.600 fortress_buster=0.200 panzer_leader=72.000 school_of_psychology_trait=33.800 allround_defence_trait=27.400 school_of_entrenchment_trait=17.800 school_of_fortification_trait=0.100 duration=0 current=5 } } 50069= { rank=1 skill=4 current_experience=10003.48721 gainable_trait= { defensive_doctrine=61.900 engineer=34.200 panzer_leader=45.400 school_of_psychology_trait=31.500 school_of_entrenchment_trait=16.200 duration=0 current=23 } trait= { offensive_doctrine } } 50072= { rank=1 skill=3 current_experience=6995.03180 gainable_trait= { logistics_wizard=0.800 defensive_doctrine=100.000 offensive_doctrine=41.600 winter_specialist=9.700 engineer=27.600 fortress_buster=6.200 panzer_leader=93.400 commando=2.300 school_of_psychology_trait=28.700 allround_defence_trait=12.700 school_of_entrenchment_trait=68.800 school_of_fortification_trait=3.700 duration=1 current=1 } trait= { defensive_doctrine } } 50074= { rank=2 skill=3 current_experience=7802.84964 gainable_trait= { defensive_doctrine=0.300 school_of_entrenchment_trait=0.100 duration=0 current=22 } } 50077= { rank=1 skill=3 current_experience=4542.51697 gainable_trait= { logistics_wizard=3.600 defensive_doctrine=62.300 offensive_doctrine=22.300 engineer=24.800 fortress_buster=20.800 panzer_leader=46.400 school_of_psychology_trait=20.600 fanatic_trait=12.900 allround_defence_trait=8.600 school_of_entrenchment_trait=34.400 school_of_fortification_trait=12.500 duration=0 current=5 } } 50079= { rank=2 skill=4 current_experience=11649.64459 gainable_trait= { duration=0 current=23 } trait= { offensive_doctrine } } 50082= { rank=2 current_experience=654.34247 gainable_trait= { duration=0 current=-1 } } 50083= { rank=3 current_experience=1742.84784 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50085= { rank=2 skill=5 current_experience=15101.28424 gainable_trait= { defensive_doctrine=0.100 duration=0 current=19 } trait= { panzer_leader } } 50086= { rank=1 skill=3 current_experience=7926.65118 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=82.600 engineer=40.100 panzer_leader=100.000 school_of_psychology_trait=43.900 allround_defence_trait=50.700 school_of_entrenchment_trait=64.900 duration=0 current=2 } trait= { defensive_doctrine panzer_leader } } 50087= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 50089= { rank=2 skill=1 current_experience=1539.86789 gainable_trait= { duration=0 current=-1 } } 50090= { rank=1 skill=3 current_experience=6119.28140 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=39.300 engineer=40.500 panzer_leader=85.800 school_of_psychology_trait=24.600 fanatic_trait=10.700 allround_defence_trait=21.600 school_of_entrenchment_trait=85.800 duration=0 current=6 } trait= { defensive_doctrine } } 50091= { rank=1 skill=4 current_experience=9382.60489 gainable_trait= { logistics_wizard=1.900 defensive_doctrine=100.000 offensive_doctrine=46.700 engineer=59.300 panzer_leader=89.300 school_of_psychology_trait=41.500 allround_defence_trait=0.400 school_of_entrenchment_trait=66.700 duration=0 current=4 } trait= { defensive_doctrine } } 50092= { rank=2 current_experience=945.74289 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50095= { rank=1 skill=3 current_experience=6667.50928 gainable_trait= { logistics_wizard=0.100 defensive_doctrine=100.000 offensive_doctrine=48.300 engineer=48.500 fortress_buster=20.800 panzer_leader=99.100 school_of_psychology_trait=20.300 allround_defence_trait=39.700 school_of_entrenchment_trait=81.700 school_of_fortification_trait=12.500 duration=0 current=3 } trait= { defensive_doctrine } } 50096= { rank=1 skill=4 current_experience=9906.21033 gainable_trait= { defensive_doctrine=89.000 offensive_doctrine=37.000 engineer=49.700 panzer_leader=66.000 school_of_psychology_trait=32.800 allround_defence_trait=21.500 school_of_entrenchment_trait=59.600 duration=0 current=16 } } 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defensive_doctrine=0.100 duration=0 current=22 } trait= { commando old_guard } } 50113= { rank=2 skill=4 current_experience=11670.65540 gainable_trait= { duration=0 current=8 } trait= { logistics_wizard } } 50115= { rank=3 skill=5 current_experience=13178.27386 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50118= { rank=1 skill=3 current_experience=6779.87473 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=50.300 engineer=60.700 fortress_buster=39.000 panzer_leader=87.700 school_of_psychology_trait=53.000 allround_defence_trait=26.300 school_of_entrenchment_trait=6.500 school_of_fortification_trait=23.500 duration=0 current=4 } trait= { defensive_doctrine } } 50119= { rank=1 skill=3 current_experience=5544.27798 gainable_trait= { defensive_doctrine=61.700 offensive_doctrine=28.400 engineer=37.500 panzer_leader=45.300 school_of_psychology_trait=23.000 allround_defence_trait=6.000 school_of_entrenchment_trait=12.700 duration=0 current=6 } } 50121= { rank=1 skill=3 current_experience=7261.79364 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=63.400 winter_specialist=3.200 engineer=70.800 panzer_leader=94.700 school_of_psychology_trait=42.700 allround_defence_trait=7.300 school_of_entrenchment_trait=52.700 duration=6 current=1 } trait= { defensive_doctrine } } 50122= { rank=2 skill=3 current_experience=6794.04611 gainable_trait= { duration=0 current=8 } } 50123= { rank=1 skill=1 current_experience=1957.69458 gainable_trait= { defensive_doctrine=7.200 panzer_leader=5.200 allround_defence_trait=3.900 duration=0 current=0 } } 50127= { rank=2 skill=2 current_experience=2872.16174 gainable_trait= { duration=0 current=14 } trait= { defensive_doctrine } } 50131= { rank=4 skill=3 current_experience=7533.53860 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 50134= { rank=1 skill=3 current_experience=4339.85297 gainable_trait= { defensive_doctrine=45.200 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allround_defence_trait=30.300 school_of_entrenchment_trait=12.700 duration=0 current=17 } } 50147= { rank=1 skill=4 current_experience=9695.14990 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=45.900 engineer=21.500 panzer_leader=78.000 school_of_psychology_trait=48.000 allround_defence_trait=65.400 school_of_entrenchment_trait=18.300 duration=0 current=15 } trait= { fortress_buster defensive_doctrine } } 50151= { rank=2 skill=3 current_experience=4120.26044 gainable_trait= { duration=0 current=-1 } } 50152= { rank=3 skill=3 current_experience=6618.06183 gainable_trait= { duration=0 current=-1 } } 50155= { rank=2 skill=3 current_experience=6926.92914 gainable_trait= { duration=0 current=20 } } 50158= { rank=1 current_experience=56.88739 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 50159= { rank=2 skill=3 current_experience=7966.19229 gainable_trait= { duration=0 current=19 } } 50161= { rank=1 skill=4 current_experience=9572.81085 gainable_trait= { defensive_doctrine=97.900 offensive_doctrine=53.200 engineer=46.800 panzer_leader=72.700 school_of_psychology_trait=52.400 allround_defence_trait=9.800 school_of_entrenchment_trait=31.500 duration=0 current=0 } } 50162= { rank=2 skill=3 current_experience=6228.28375 gainable_trait= { duration=0 current=23 } } 50169= { rank=1 current_experience=1013.32990 gainable_trait= { panzer_leader=0.100 school_of_entrenchment_trait=0.200 duration=0 current=16 } trait= { defensive_doctrine old_guard } } 50171= { rank=2 skill=3 current_experience=5799.13760 gainable_trait= { duration=0 current=20 } } 50172= { rank=2 skill=3 current_experience=6631.11191 gainable_trait= { duration=0 current=12 } } 50173= { rank=3 current_experience=1040.88809 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 50175= { rank=1 skill=3 current_experience=4431.28931 gainable_trait= { defensive_doctrine=26.200 offensive_doctrine=8.100 panzer_leader=19.000 school_of_psychology_trait=15.500 allround_defence_trait=1.200 school_of_entrenchment_trait=4.600 duration=0 current=23 } } 50178= { rank=1 current_experience=174.45374 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 50179= { rank=1 skill=3 current_experience=6741.36142 gainable_trait= { logistics_wizard=0.900 defensive_doctrine=100.000 offensive_doctrine=53.100 engineer=51.500 panzer_leader=79.800 school_of_psychology_trait=28.400 allround_defence_trait=23.800 school_of_entrenchment_trait=25.900 duration=0 current=17 } trait= { defensive_doctrine } } 50181= { rank=1 skill=2 current_experience=2190.77521 gainable_trait= { defensive_doctrine=11.500 panzer_leader=8.400 duration=24 current=1 } } 50182= { rank=1 skill=3 current_experience=6711.54306 gainable_trait= { logistics_wizard=2.500 defensive_doctrine=100.000 offensive_doctrine=71.300 engineer=16.700 panzer_leader=75.200 school_of_psychology_trait=64.600 allround_defence_trait=3.000 school_of_entrenchment_trait=23.500 duration=0 current=0 } trait= { defensive_doctrine } } 50184= { rank=1 skill=3 current_experience=6247.32413 gainable_trait= { logistics_wizard=0.200 defensive_doctrine=100.000 offensive_doctrine=78.500 winter_specialist=3.100 engineer=64.400 fortress_buster=20.800 panzer_leader=91.500 commando=0.500 school_of_psychology_trait=20.300 allround_defence_trait=8.400 school_of_entrenchment_trait=36.400 school_of_fortification_trait=12.500 duration=0 current=8 } trait= { defensive_doctrine } } 50189= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50191= { rank=1 skill=3 current_experience=7217.18201 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=94.300 engineer=80.800 panzer_leader=100.000 school_of_psychology_trait=63.500 allround_defence_trait=11.200 school_of_entrenchment_trait=36.300 duration=0 current=18 } trait= { defensive_doctrine panzer_leader } } 50192= { rank=1 skill=3 current_experience=6288.23230 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=49.400 winter_specialist=0.100 engineer=58.300 fortress_buster=21.000 panzer_leader=83.800 school_of_psychology_trait=27.000 allround_defence_trait=1.500 school_of_entrenchment_trait=61.000 school_of_fortification_trait=12.600 duration=0 current=23 } trait= { defensive_doctrine } } 50193= { rank=2 current_experience=1022.17395 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 50194= { rank=1 skill=4 current_experience=8012.89624 gainable_trait= { defensive_doctrine=66.500 offensive_doctrine=17.000 engineer=22.000 panzer_leader=49.900 school_of_psychology_trait=8.900 allround_defence_trait=11.900 school_of_entrenchment_trait=12.800 duration=0 current=1 } } 50196= { rank=1 skill=3 current_experience=6687.36230 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=90.100 engineer=74.000 fortress_buster=20.800 panzer_leader=88.200 school_of_psychology_trait=53.100 allround_defence_trait=12.500 school_of_entrenchment_trait=10.800 school_of_fortification_trait=12.500 duration=0 current=16 } trait= { defensive_doctrine } } 50197= { rank=1 skill=5 current_experience=12324.10522 gainable_trait= { defensive_doctrine=71.100 offensive_doctrine=54.600 engineer=73.900 panzer_leader=52.800 school_of_psychology_trait=54.300 allround_defence_trait=12.000 school_of_entrenchment_trait=6.600 duration=0 current=1 } } 50198= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine engineer } } 50201= { rank=1 skill=4 current_experience=8483.45984 gainable_trait= { logistics_wizard=2.900 defensive_doctrine=100.000 offensive_doctrine=84.800 engineer=46.500 fortress_buster=20.800 panzer_leader=100.000 school_of_psychology_trait=51.900 allround_defence_trait=21.700 school_of_entrenchment_trait=74.800 school_of_fortification_trait=12.500 duration=0 current=14 } trait= { defensive_doctrine panzer_leader } } 50204= { rank=2 skill=4 current_experience=10782.40247 gainable_trait= { defensive_doctrine=0.100 duration=0 current=14 } } 50205= { rank=3 skill=4 current_experience=8279.94797 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 50206= { rank=2 skill=3 current_experience=6152.62900 gainable_trait= { duration=0 current=11 } } 50207= { rank=3 skill=2 current_experience=2877.00995 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 50208= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50212= { rank=1 skill=3 current_experience=5981.70819 gainable_trait= { defensive_doctrine=99.500 offensive_doctrine=45.400 engineer=40.900 fortress_buster=20.800 panzer_leader=73.800 school_of_psychology_trait=39.500 allround_defence_trait=16.600 school_of_entrenchment_trait=33.600 school_of_fortification_trait=12.500 duration=0 current=12 } } 50215= { rank=1 skill=3 current_experience=6082.77539 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=47.300 engineer=20.900 fortress_buster=20.800 panzer_leader=75.200 school_of_psychology_trait=3.100 allround_defence_trait=1.700 school_of_entrenchment_trait=31.000 school_of_fortification_trait=12.500 duration=0 current=10 } trait= { defensive_doctrine } } 50216= { rank=2 current_experience=77.53391 gainable_trait= { duration=0 current=-1 } } 50218= { rank=1 current_experience=1166.66757 gainable_trait= { offensive_doctrine=0.200 panzer_leader=0.400 school_of_entrenchment_trait=0.700 duration=0 current=1 } trait= { defensive_doctrine } } 50219= { rank=1 skill=2 current_experience=2935.14658 gainable_trait= { offensive_doctrine=0.700 engineer=1.200 panzer_leader=2.400 allround_defence_trait=0.100 school_of_entrenchment_trait=3.600 duration=0 current=1 } trait= { defensive_doctrine } } 50222= { rank=1 skill=3 current_experience=7108.85818 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=46.900 engineer=58.400 fortress_buster=21.700 panzer_leader=100.000 commando=0.400 school_of_psychology_trait=41.800 allround_defence_trait=31.500 school_of_entrenchment_trait=64.700 school_of_fortification_trait=13.000 duration=0 current=1 } trait= { defensive_doctrine panzer_leader } } 50223= { rank=1 skill=3 current_experience=7042.65265 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=55.800 engineer=60.300 fortress_buster=20.800 school_of_psychology_trait=38.600 allround_defence_trait=31.900 school_of_entrenchment_trait=30.100 school_of_fortification_trait=12.500 duration=0 current=23 } trait= { panzer_leader defensive_doctrine } } 50227= { rank=2 skill=3 current_experience=4821.41467 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50228= { rank=2 skill=2 current_experience=3856.12448 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50231= { rank=1 skill=3 current_experience=5591.83997 gainable_trait= { defensive_doctrine=30.600 offensive_doctrine=12.200 engineer=6.100 panzer_leader=22.400 school_of_psychology_trait=9.900 allround_defence_trait=14.700 school_of_entrenchment_trait=9.000 duration=0 current=3 } } 50232= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50236= { rank=2 skill=2 current_experience=3652.07471 gainable_trait= { duration=0 current=-1 } } 50237= { rank=2 skill=1 current_experience=1682.70313 gainable_trait= { duration=0 current=-1 } } 50240= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50242= { rank=2 skill=1 current_experience=1478.40955 gainable_trait= { duration=0 current=-1 } } 50243= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50248= { rank=2 skill=4 current_experience=8264.37228 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50249= { rank=1 skill=3 current_experience=5407.97946 gainable_trait= { defensive_doctrine=30.100 offensive_doctrine=5.000 engineer=7.400 panzer_leader=22.400 school_of_psychology_trait=0.100 allround_defence_trait=16.100 school_of_entrenchment_trait=0.700 duration=0 current=23 } } 50250= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 50253= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50258= { rank=2 skill=1 current_experience=1159.36035 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50260= { rank=2 skill=4 current_experience=9548.90359 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 50264= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50268= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50276= { rank=1 skill=3 current_experience=6663.13217 gainable_trait= { defensive_doctrine=28.800 offensive_doctrine=8.300 engineer=0.400 panzer_leader=21.300 school_of_psychology_trait=5.200 allround_defence_trait=4.100 school_of_entrenchment_trait=1.600 duration=0 current=12 } trait= { commando } } 50277= { rank=1 skill=2 current_experience=2682.07104 gainable_trait= { defensive_doctrine=18.500 offensive_doctrine=3.900 engineer=0.700 panzer_leader=13.800 allround_defence_trait=0.200 duration=0 current=10 } } 50278= { rank=1 skill=2 current_experience=2585.52780 gainable_trait= { offensive_doctrine=9.600 engineer=14.400 panzer_leader=7.200 duration=24 current=1 } trait= { defensive_doctrine } } 50280= { rank=4 skill=5 current_experience=12358.49362 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 50281= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50284= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50287= { rank=1 skill=4 current_experience=8790.51166 gainable_trait= { defensive_doctrine=72.300 offensive_doctrine=28.100 engineer=24.700 fortress_buster=20.800 panzer_leader=53.700 commando=0.200 school_of_psychology_trait=4.600 allround_defence_trait=10.600 school_of_entrenchment_trait=27.800 school_of_fortification_trait=12.500 duration=0 current=1 } } 50292= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50293= { rank=2 skill=3 current_experience=4351.20364 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50297= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50303= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50304= { rank=3 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine fortress_buster } } 50305= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50308= { rank=1 current_experience=47.16763 gainable_trait= { defensive_doctrine=0.200 panzer_leader=0.100 duration=0 current=10 } } 50310= { rank=1 current_experience=34.92709 gainable_trait= { defensive_doctrine=0.200 panzer_leader=0.100 duration=0 current=10 } } 50314= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50318= { rank=1 skill=3 current_experience=6070.45374 gainable_trait= { defensive_doctrine=86.600 offensive_doctrine=58.800 engineer=73.300 panzer_leader=64.100 school_of_psychology_trait=58.900 allround_defence_trait=12.800 school_of_entrenchment_trait=20.100 duration=0 current=3 } } 50319= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50320= { rank=2 current_experience=2239.58182 gainable_trait= { duration=0 current=-1 } } 50322= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50323= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50324= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50325= { rank=1 skill=3 current_experience=4994.48581 gainable_trait= { defensive_doctrine=26.200 offensive_doctrine=13.000 engineer=15.700 panzer_leader=19.200 school_of_psychology_trait=7.800 allround_defence_trait=12.000 school_of_entrenchment_trait=8.300 duration=0 current=2 } } 50327= { rank=1 skill=1 current_experience=1219.36938 gainable_trait= { defensive_doctrine=7.500 offensive_doctrine=0.400 winter_specialist=0.100 engineer=0.100 panzer_leader=5.400 duration=0 current=7 } trait= { logistics_wizard } } 50331= { rank=1 skill=3 current_experience=4890.57294 gainable_trait= { defensive_doctrine=48.500 offensive_doctrine=15.600 winter_specialist=0.500 engineer=6.600 panzer_leader=36.200 school_of_psychology_trait=2.800 allround_defence_trait=4.800 school_of_entrenchment_trait=10.300 duration=0 current=11 } } 50334= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 50335= { rank=1 skill=3 current_experience=4613.10550 gainable_trait= { defensive_doctrine=53.200 offensive_doctrine=26.800 engineer=11.800 panzer_leader=39.400 school_of_psychology_trait=7.800 allround_defence_trait=9.000 school_of_entrenchment_trait=18.600 duration=0 current=1 } } 50336= { rank=1 skill=2 current_experience=3875.69370 gainable_trait= { defensive_doctrine=19.300 offensive_doctrine=7.900 winter_specialist=0.100 engineer=11.000 panzer_leader=13.900 school_of_psychology_trait=4.700 allround_defence_trait=6.700 school_of_entrenchment_trait=1.300 duration=24 current=1 } } 50337= { rank=2 skill=5 current_experience=13876.88763 gainable_trait= { duration=0 current=8 } trait= { offensive_doctrine old_guard } } 50338= { rank=1 skill=3 current_experience=6508.34854 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=80.500 engineer=56.900 fortress_buster=6.000 panzer_leader=94.500 school_of_psychology_trait=45.100 allround_defence_trait=22.200 school_of_entrenchment_trait=4.700 school_of_fortification_trait=3.600 duration=0 current=1 } trait= { defensive_doctrine } } 50341= { rank=1 skill=3 current_experience=4163.39331 gainable_trait= { defensive_doctrine=23.700 engineer=22.600 panzer_leader=17.300 allround_defence_trait=10.600 school_of_entrenchment_trait=1.400 duration=0 current=19 } trait= { offensive_doctrine } } 50345= { rank=1 skill=3 current_experience=6387.09384 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=35.700 engineer=35.700 panzer_leader=78.100 school_of_psychology_trait=7.000 fanatic_trait=10.500 allround_defence_trait=35.100 school_of_entrenchment_trait=61.400 duration=0 current=23 } trait= { defensive_doctrine } } 50346= { rank=1 skill=4 current_experience=8414.40057 gainable_trait= { logistics_wizard=0.800 defensive_doctrine=100.000 offensive_doctrine=91.100 engineer=100.000 panzer_leader=100.000 commando=2.300 school_of_psychology_trait=54.600 allround_defence_trait=56.300 school_of_entrenchment_trait=100.000 duration=0 current=19 } trait= { defensive_doctrine school_of_entrenchment_trait panzer_leader engineer } } 50348= { rank=2 skill=5 current_experience=15129.01929 gainable_trait= { duration=0 current=9 } trait= { defensive_doctrine allround_defence_trait } } 50349= { rank=1 skill=4 current_experience=8340.90912 gainable_trait= { defensive_doctrine=100.000 offensive_doctrine=69.800 engineer=79.300 fortress_buster=6.000 panzer_leader=100.000 school_of_psychology_trait=41.000 allround_defence_trait=35.300 school_of_entrenchment_trait=44.700 school_of_fortification_trait=3.600 duration=0 current=4 } trait= { defensive_doctrine panzer_leader } } 50350= { rank=1 skill=4 current_experience=11111.29001 gainable_trait= { defensive_doctrine=44.400 offensive_doctrine=29.800 engineer=36.200 fortress_buster=6.000 panzer_leader=32.900 school_of_psychology_trait=26.900 allround_defence_trait=2.300 school_of_entrenchment_trait=12.200 school_of_fortification_trait=3.600 duration=0 current=8 } trait= { trickster } } 50354= { rank=2 current_experience=135.92767 gainable_trait= { duration=0 current=1 } trait= { blockade_runner } } 50356= { rank=4 current_experience=1234.55621 gainable_trait= { duration=0 current=6 } } 50358= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50361= { rank=1 current_experience=1372.75696 gainable_trait= { duration=0 current=8 } trait= { old_guard seawolf } } 50363= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50366= { rank=1 current_experience=1043.40796 gainable_trait= { duration=0 current=1 } trait= { old_guard superior_tactician } } 50370= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 50371= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50374= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50377= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 50378= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50379= { rank=1 skill=4 current_experience=9650.76904 gainable_trait= { tank_buster=100.000 duration=0 current=20 } trait= { superior_air_tactician tank_buster } } 50383= { rank=1 current_experience=868.50095 gainable_trait= { tank_buster=4.200 duration=0 current=13 } trait= { superior_air_tactician } } 50387= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 50389= { rank=1 current_experience=1154.89230 gainable_trait= { duration=0 current=4 } trait= { superior_tactician } } 50022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50035= { rank=1 current_experience=1511.79449 gainable_trait= { defensive_doctrine=1.900 offensive_doctrine=1.900 winter_specialist=1.900 panzer_leader=1.400 duration=24 current=1 } } 50042= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50055= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50093= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50100= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 50116= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50133= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 50143= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50165= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50190= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50199= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50202= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50214= { rank=1 current_experience=1000.00000 gainable_trait= { 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50073= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50084= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50099= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50103= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50106= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50109= { rank=1 skill=3 current_experience=4510.02173 gainable_trait= { defensive_doctrine=57.000 offensive_doctrine=32.800 engineer=3.300 school_of_psychology_trait=57.000 school_of_entrenchment_trait=31.000 duration=0 current=20 } trait= { panzer_leader } } 50117= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50124= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50136= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { 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duration=0 current=1 } } 50176= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50180= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50186= { rank=1 skill=4 current_experience=8758.37720 gainable_trait= { defensive_doctrine=37.100 engineer=40.300 panzer_leader=26.300 school_of_psychology_trait=22.800 school_of_entrenchment_trait=2.100 duration=0 current=11 } trait= { offensive_doctrine } } 50187= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50200= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50209= { rank=1 skill=3 current_experience=4406.46420 gainable_trait= { defensive_doctrine=5.000 offensive_doctrine=3.900 panzer_leader=3.400 duration=24 current=1 } trait= { winter_specialist } } 50213= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50220= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine winter_specialist } } 50241= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50246= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50259= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50267= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50272= { rank=1 skill=3 current_experience=4537.84692 gainable_trait= { defensive_doctrine=2.800 offensive_doctrine=1.200 engineer=0.200 panzer_leader=2.100 allround_defence_trait=1.500 school_of_entrenchment_trait=1.500 duration=0 current=16 } } 50273= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50283= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50285= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50286= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50290= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50294= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50301= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50306= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50313= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50326= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 50329= { rank=1 skill=3 current_experience=7987.27924 gainable_trait= { defensive_doctrine=12.200 engineer=3.100 panzer_leader=9.100 school_of_entrenchment_trait=4.300 duration=0 current=1 } trait= { offensive_doctrine } } 50330= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 50332= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50340= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50342= { rank=1 skill=4 current_experience=8119.84387 gainable_trait= { defensive_doctrine=59.500 offensive_doctrine=44.500 engineer=50.000 school_of_psychology_trait=37.800 allround_defence_trait=12.800 school_of_entrenchment_trait=5.700 duration=0 current=2 } trait= { panzer_leader } } 50344= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 50351= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50355= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50369= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50372= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50373= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 50384= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 50068= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50078= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50094= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50101= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50110= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 50111= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50125= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50128= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50132= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50148= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 50153= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50160= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50163= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 50164= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50183= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50203= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50211= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50226= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50229= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50238= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50244= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50251= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50252= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50254= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50262= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50269= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50274= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50298= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50302= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50315= { rank=1 current_experience=2253.74026 gainable_trait= { defensive_doctrine=1.800 panzer_leader=1.300 duration=0 current=14 } trait= { logistics_wizard } } 50333= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50353= { rank=1 skill=5 current_experience=17441.74655 gainable_trait= { defensive_doctrine=94.200 offensive_doctrine=68.300 engineer=67.600 panzer_leader=68.800 school_of_psychology_trait=40.400 allround_defence_trait=13.300 school_of_entrenchment_trait=10.800 duration=0 current=4 } trait= { trickster } } 50357= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50375= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50388= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 50010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50029= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50052= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50076= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50081= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50102= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist trickster } } 50114= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50130= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50150= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50168= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50185= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50195= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 50234= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 50255= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50261= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 50266= { rank=1 skill=3 current_experience=5934.27164 gainable_trait= { defensive_doctrine=19.700 offensive_doctrine=17.400 engineer=25.900 panzer_leader=14.800 allround_defence_trait=1.300 school_of_entrenchment_trait=1.300 duration=0 current=16 } } 50271= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50296= { rank=1 current_experience=3052.14865 gainable_trait= { offensive_doctrine=5.400 winter_specialist=2.700 panzer_leader=5.200 school_of_entrenchment_trait=0.100 duration=0 current=11 } trait= { defensive_doctrine allround_defence_trait } } 50312= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50316= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50347= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50359= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50362= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50364= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 50380= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50059= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50071= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50129= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50135= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50156= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 50188= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50239= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50256= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 50263= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50289= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 50295= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 50309= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50360= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 50368= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 50386= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=6500 type=41 } name="Dong Zhongguó Zuigao Tongshuai Bu" leader= { id=50131 type=37 } previous=5707 movement_progress=0.100 location=9446 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6181 type=41 } name="Nanjing HQ" type="hq_brigade" organisation=60.300 strength=5.498 highest=5.498 experience=5.024 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=6639 type=41 } name="1. Kongjun" base=5275 leader= { id=50379 type=37 } previous=5242 movement_progress=1.600 location=5275 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6638 type=41 } name="1. Kongjun" type="tactical_bomber" organisation=46.554 strength=99.950 highest=100.000 experience=7.557 twin_engine_airframe={0 0.000} aeroengine={1 0.000} medium_fueltank={0 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={1 0.000} bomber_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } wing= { id= { id=7779 type=41 } name="Soviet Volunteers 1" type="tactical_bomber" organisation=51.371 strength=99.910 highest=100.000 experience=12.629 builder="SOV" twin_engine_airframe={1 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={3 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={1 0.000} bomber_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=5644 type=4713 } name="1st Army Group" leader= { id=50048 type=37 } previous=7522 movement_progress=0.000 location=7528 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5645 type=4713 } name="10th HQ Brigade" home=5333 type="hq_brigade" organisation=60.300 strength=5.499 highest=5.499 experience=9.277 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=6762 type=4713 } name="3rd Army" leader= { id=50112 type=37 } previous=5333 movement_progress=0.000 location=5300 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6763 type=4713 } name="15th HQ Brigade" home=5418 type="hq_brigade" organisation=70.350 strength=5.496 highest=5.500 experience=3.315 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=16420 type=4713 } name="19th Corps" leader= { id=50107 type=37 } previous=5144 movement_progress=0.000 location=5086 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16421 type=4713 } name="24th HQ Brigade" home=7493 type="hq_brigade" organisation=70.350 strength=5.495 highest=5.497 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6415 type=41 } name="45. Bubing Shi" leader= { id=50086 type=37 } previous=5053 movement_progress=0.158 location=4979 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6412 type=41 } name="37. Bubing Tuán" type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=24.333 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6413 type=41 } name="38. Bubing Tuán" type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=24.642 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6414 type=41 } name="19. Huopao Tuán" type="horse_towed_support_brigade" organisation=80.400 strength=10.000 highest=10.000 experience=17.942 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3122 type=4713 } name="Bubing Di 12 Shi" leader= { id=50020 type=37 } previous=5144 movement_progress=0.000 location=5209 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3125 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=89.481 strength=30.000 highest=30.000 experience=38.099 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3127 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=89.481 strength=30.000 highest=30.000 experience=38.204 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3129 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=89.481 strength=30.000 highest=30.000 experience=38.547 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3131 type=4713 } name="12th Mil Brigade" home=0 type="militia_brigade" organisation=50.250 strength=30.000 highest=30.000 experience=38.389 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=6265 type=41 } name="7. Bubing Shi" leader= { id=50058 type=37 } previous=5054 movement_progress=0.126 location=5018 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6262 type=41 } name="17. Bubing Tuán" type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=20.454 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6263 type=41 } name="18. Bubing Tuán" type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=19.972 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6264 type=41 } name="9. Huopao Tuán" type="horse_towed_support_brigade" organisation=80.400 strength=10.000 highest=10.000 experience=18.324 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 6 4 2 } } } corps= { id= { id=26155 type=4713 } name="24th Corps" leader= { id=50228 type=37 } previous=7411 movement_progress=4.800 path= { 5110 5050 } location=7399 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26156 type=4713 } name="31st HQ Brigade" home=5432 type="hq_brigade" organisation=70.350 strength=5.497 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=17834 type=4713 } name="Bubing Di 46 Shi" leader= { id=50036 type=37 } previous=5084 movement_progress=0.000 location=4977 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17837 type=4713 } name="150th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=4.510 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17839 type=4713 } name="151st Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=4.444 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17841 type=4713 } name="152nd Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=4.441 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17843 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.400 strength=10.000 highest=10.000 experience=4.416 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17882 type=4713 } name="Bubing Di 50 Shi" leader= { id=50329 type=37 } previous=7399 movement_progress=0.000 location=7385 dig_in=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17885 type=4713 } name="162nd Inf Brigade" home=0 type="infantry_brigade" organisation=91.514 strength=30.000 highest=30.000 experience=6.853 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17887 type=4713 } name="163rd Inf Brigade" home=0 type="infantry_brigade" organisation=91.514 strength=30.000 highest=30.000 experience=6.872 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17889 type=4713 } name="164th Inf Brigade" home=0 type="infantry_brigade" organisation=91.514 strength=30.000 highest=30.000 experience=6.781 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17891 type=4713 } name="26th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=70.406 strength=10.000 highest=10.000 experience=6.277 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 6 20 7 } } division= { id= { id=6337 type=41 } name="28. Bubing Shi" leader= { id=50008 type=37 } previous=7410 movement_progress=8.400 path= { 9202 9171 9142 9115 9200 9231 9199 9168 9113 } location=5335 attack_delay=33.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6334 type=41 } name="31. Bubing Tuán" type="infantry_brigade" organisation=100.118 strength=29.994 highest=30.000 experience=17.973 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6335 type=41 } name="32. Bubing Tuán" type="infantry_brigade" organisation=100.118 strength=29.993 highest=30.000 experience=17.086 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6336 type=41 } name="16. Huopao Tuán" type="horse_towed_support_brigade" organisation=80.018 strength=9.991 highest=10.000 experience=4.953 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=9113 stance=1 start_date="1941.6.3.1" death_date="1941.6.3.1" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.1" end_date="1941.6.3.1" } division= { id= { id=14659 type=4713 } name="Bubing Di 35 Shi" leader= { id=50194 type=37 } previous=7391 movement_progress=0.000 path= { 7391 7385 7378 7367 7377 } location=7398 attack_delay=8.500 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14662 type=4713 } name="104th Inf Brigade" home=0 type="infantry_brigade" organisation=95.565 strength=30.000 highest=30.000 experience=14.774 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14664 type=4713 } name="105th Inf Brigade" home=0 type="infantry_brigade" organisation=95.565 strength=30.000 highest=30.000 experience=15.294 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14666 type=4713 } name="106th Inf Brigade" home=0 type="infantry_brigade" organisation=95.565 strength=30.000 highest=30.000 experience=14.625 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14668 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=73.661 strength=10.000 highest=10.000 experience=14.869 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=35477 type=4713 } name="26th Corps" leader= { id=50293 type=37 } previous=5051 movement_progress=0.000 location=5083 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=35478 type=4713 } name="34th HQ Brigade" home=5362 type="hq_brigade" organisation=70.350 strength=5.496 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=23793 type=4713 } name="Bubing Di 75 Shi" leader= { id=50327 type=37 } previous=5051 movement_progress=0.000 location=4977 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23796 type=4713 } name="246th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=0.086 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23798 type=4713 } name="247th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=0.086 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23800 type=4713 } name="248th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=0.086 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23802 type=4713 } name="45th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.400 strength=10.000 highest=10.000 experience=0.086 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 21 6 } } division= { id= { id=23757 type=4713 } name="Bubing Di 72 Shi" leader= { id=50143 type=37 } previous=5084 movement_progress=0.030 location=4977 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23760 type=4713 } name="237th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23762 type=4713 } name="238th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23764 type=4713 } name="239th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23766 type=4713 } name="42nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.400 strength=10.000 highest=10.000 experience=0.000 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17870 type=4713 } name="Bubing Di 49 Shi" leader= { id=50174 type=37 } previous=5241 movement_progress=1.771 path= { 7385 7378 7367 7377 } location=7391 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17873 type=4713 } name="159th Inf Brigade" home=0 type="infantry_brigade" organisation=94.477 strength=30.000 highest=30.000 experience=6.946 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17875 type=4713 } name="160th Inf Brigade" home=0 type="infantry_brigade" organisation=94.477 strength=30.000 highest=30.000 experience=6.778 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17877 type=4713 } name="161st Inf Brigade" home=0 type="infantry_brigade" organisation=94.477 strength=30.000 highest=30.000 experience=6.858 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17879 type=4713 } name="20th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=72.189 strength=10.000 highest=10.000 experience=6.758 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17930 type=4713 } name="Bubing Di 59 Shi" leader= { id=50315 type=37 } previous=7385 movement_progress=3.864 path= { 7385 } location=7391 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17933 type=4713 } name="174th Inf Brigade" home=0 type="infantry_brigade" organisation=99.068 strength=30.000 highest=30.000 experience=0.758 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17935 type=4713 } name="175th Inf Brigade" home=0 type="infantry_brigade" organisation=99.068 strength=30.000 highest=30.000 experience=0.758 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17937 type=4713 } name="176th Inf Brigade" home=0 type="infantry_brigade" organisation=99.068 strength=30.000 highest=30.000 experience=0.759 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17939 type=4713 } name="30th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=78.832 strength=10.000 highest=10.000 experience=0.761 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=6224 type=4713 } name="9th Corps" leader= { id=50122 type=37 } previous=5111 movement_progress=0.100 location=5084 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=6225 type=4713 } name="11th HQ Brigade" home=5273 type="hq_brigade" organisation=69.850 strength=5.492 highest=5.500 experience=2.875 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6625 type=41 } name="4. Bubing Shi" leader= { id=50349 type=37 } previous=5051 movement_progress=0.020 location=5111 dig_in=5.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6622 type=41 } name="7. Bubing Tuán" type="infantry_brigade" organisation=66.258 strength=29.972 highest=30.000 experience=23.881 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6623 type=41 } name="8. Bubing Tuán" type="infantry_brigade" organisation=66.258 strength=29.972 highest=30.000 experience=23.280 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6624 type=41 } name="4. Huopao Tuán" type="horse_towed_support_brigade" organisation=35.272 strength=9.992 highest=10.000 experience=22.670 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={4 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=14719 type=4713 } name="Bubing Di 40 Shi" leader= { id=50325 type=37 } previous=5053 movement_progress=0.000 location=4979 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14722 type=4713 } name="122nd Inf Brigade" home=0 type="infantry_brigade" organisation=97.587 strength=30.000 highest=30.000 experience=14.283 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14724 type=4713 } name="123rd Inf Brigade" home=0 type="infantry_brigade" organisation=97.610 strength=30.000 highest=30.000 experience=14.174 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14726 type=4713 } name="124th Inf Brigade" home=0 type="infantry_brigade" organisation=97.583 strength=30.000 highest=30.000 experience=14.310 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14728 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.676 strength=9.997 highest=10.000 experience=13.210 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 13 5 } } division= { id= { id=17942 type=4713 } name="Bubing Di 60 Shi" leader= { id=50296 type=37 } previous=5084 movement_progress=0.000 location=5112 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17945 type=4713 } name="177th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=2.888 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17947 type=4713 } name="191st Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=2.886 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17949 type=4713 } name="192nd Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=2.893 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17951 type=4713 } name="31st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.400 strength=9.991 highest=10.000 experience=2.867 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6510 type=41 } name="2. Qíbing Shi" leader= { id=50191 type=37 } previous=7368 movement_progress=6.120 path= { 5017 7359 7367 7377 } location=4980 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6508 type=41 } name="3. Qíbing Tuán" type="cavalry_brigade" organisation=95.204 strength=29.984 highest=30.000 experience=19.585 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6509 type=41 } name="4. Qíbing Tuán" type="cavalry_brigade" organisation=95.188 strength=30.000 highest=30.000 experience=19.738 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } } country_intel= { 6 4 3 } } army= { id= { id=9053 type=4713 } name="4th Army" leader= { id=50115 type=37 } previous=7468 movement_progress=0.100 location=5416 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9054 type=4713 } name="20th HQ Brigade" home=5595 type="hq_brigade" organisation=70.350 strength=5.497 highest=5.497 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5638 type=4713 } name="8th Corps" leader= { id=50113 type=37 } previous=5051 movement_progress=0.100 location=5084 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=5639 type=4713 } name="8th HQ Brigade" home=5362 type="hq_brigade" organisation=69.850 strength=5.492 highest=5.500 experience=3.073 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14611 type=4713 } name="Bubing Di 26 Shi" leader= { id=50331 type=37 } previous=5084 movement_progress=0.002 location=5112 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14614 type=4713 } name="92nd Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=14.149 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14616 type=4713 } name="93rd Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=13.458 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14618 type=4713 } name="94th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=13.856 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14620 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.400 strength=9.991 highest=10.000 experience=11.090 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 21 4 } } division= { id= { id=14635 type=4713 } name="Bubing Di 33 Shi" leader= { id=50353 type=37 } previous=5111 movement_progress=0.122 location=5141 dig_in=3.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14638 type=4713 } name="98th Inf Brigade" home=0 type="infantry_brigade" organisation=59.011 strength=29.985 highest=30.000 experience=23.052 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14640 type=4713 } name="99th Inf Brigade" home=0 type="infantry_brigade" organisation=59.011 strength=29.990 highest=30.000 experience=23.037 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14642 type=4713 } name="100th Inf Brigade" home=0 type="infantry_brigade" organisation=59.011 strength=29.990 highest=30.000 experience=23.081 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14644 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=35.663 strength=9.997 highest=10.000 experience=20.644 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3026 type=4713 } name="Bubing Di 4 Shi" leader= { id=50011 type=37 } previous=4932 movement_progress=0.006 path= { 4978 } location=5015 attack_delay=22.500 combat_hours=2 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3029 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=74.061 strength=29.842 highest=30.000 experience=33.151 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3031 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=74.061 strength=29.842 highest=30.000 experience=33.155 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3033 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=74.058 strength=29.842 highest=30.000 experience=32.662 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3035 type=4713 } name="4th Mil Brigade" home=0 type="militia_brigade" organisation=37.584 strength=29.842 highest=30.000 experience=32.225 is_reserve=yes current_distance=0.000 builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=6255 type=41 } name="5. Bubing Shi" leader= { id=50040 type=37 } previous=5015 movement_progress=0.000 location=4932 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6252 type=41 } name="13. Bubing Tuán" type="infantry_brigade" organisation=84.642 strength=29.849 highest=30.000 experience=28.674 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6253 type=41 } name="14. Bubing Tuán" type="infantry_brigade" organisation=84.618 strength=29.849 highest=30.000 experience=27.810 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6254 type=41 } name="7. Huopao Tuán" type="horse_towed_support_brigade" organisation=65.113 strength=9.952 highest=10.000 experience=18.940 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 5 6 } } } corps= { id= { id=8540 type=4713 } name="14th Corps" leader= { id=50172 type=37 } previous=5110 movement_progress=0.100 location=5050 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8541 type=4713 } name="18th HQ Brigade" home=5848 type="hq_brigade" organisation=70.350 strength=5.497 highest=5.500 experience=1.293 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14671 type=4713 } name="Bubing Di 36 Shi" leader= { id=50197 type=37 } previous=5110 movement_progress=0.098 location=5174 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14674 type=4713 } name="107th Inf Brigade" home=0 type="infantry_brigade" organisation=75.817 strength=29.985 highest=30.000 experience=14.037 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14676 type=4713 } name="108th Inf Brigade" home=0 type="infantry_brigade" organisation=75.836 strength=29.985 highest=30.000 experience=15.048 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14678 type=4713 } name="109th Inf Brigade" home=0 type="infantry_brigade" organisation=75.863 strength=29.985 highest=30.000 experience=15.034 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14680 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=59.679 strength=9.996 highest=10.000 experience=10.474 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 28 2 } } division= { id= { id=6317 type=41 } name="24. Bubing Shi" leader= { id=50287 type=37 } previous=4980 movement_progress=0.000 location=4932 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6314 type=41 } name="23. Bubing Tuán" type="infantry_brigade" organisation=97.174 strength=29.894 highest=30.000 experience=17.568 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6315 type=41 } name="24. Bubing Tuán" type="infantry_brigade" organisation=97.174 strength=29.894 highest=30.000 experience=17.579 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6316 type=41 } name="12. Huopao Tuán" type="horse_towed_support_brigade" organisation=73.363 strength=9.967 highest=10.000 experience=10.284 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3062 type=4713 } name="Bubing Di 7 Shi" leader= { id=50161 type=37 } previous=7391 movement_progress=4.440 path= { 7378 7367 7377 } location=7385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3065 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=20.685 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3067 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=18.853 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3069 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=19.659 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3071 type=4713 } name="7th Mil Brigade" home=0 type="militia_brigade" organisation=50.250 strength=29.973 highest=30.000 experience=18.720 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=3194 type=4713 } name="Bubing Di 18 Shi" leader= { id=50028 type=37 } previous=7385 movement_progress=0.000 path= { 7367 7377 } location=7378 attack_delay=7.500 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3197 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=76.299 strength=30.000 highest=30.000 experience=29.767 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3199 type=4713 } name="53rd Inf Brigade" home=0 type="infantry_brigade" organisation=76.299 strength=30.000 highest=30.000 experience=30.049 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3201 type=4713 } name="54th Inf Brigade" home=0 type="infantry_brigade" organisation=76.289 strength=30.000 highest=30.000 experience=30.866 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3203 type=4713 } name="18th Mil Brigade" home=0 type="militia_brigade" organisation=38.069 strength=30.000 highest=30.000 experience=30.876 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } country_intel= { 64 13 6 } } corps= { id= { id=23947 type=4713 } name="21st Corps" leader= { id=50137 type=37 } previous=5141 movement_progress=0.000 location=5175 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23948 type=4713 } name="28th HQ Brigade" home=5618 type="hq_brigade" organisation=70.350 strength=5.496 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=17846 type=4713 } name="Bubing Di 47 Shi" leader= { id=50002 type=37 } previous=5142 movement_progress=0.189 location=5175 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17849 type=4713 } name="153rd Inf Brigade" home=0 type="infantry_brigade" organisation=71.847 strength=30.000 highest=30.000 experience=11.594 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17851 type=4713 } name="154th Inf Brigade" home=0 type="infantry_brigade" organisation=71.659 strength=29.972 highest=30.000 experience=11.245 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17853 type=4713 } name="155th Inf Brigade" home=0 type="infantry_brigade" organisation=71.718 strength=30.000 highest=30.000 experience=11.464 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17855 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=53.875 strength=9.994 highest=10.000 experience=11.065 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 21 5 } } division= { id= { id=6539 type=41 } name="66. Bubing Shi" leader= { id=50222 type=37 } previous=7368 movement_progress=6.600 path= { 7367 } location=7378 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6536 type=41 } name="51. Bubing Tuán" type="infantry_brigade" organisation=85.698 strength=29.986 highest=30.000 experience=22.957 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6537 type=41 } name="52. Bubing Tuán" type="infantry_brigade" organisation=85.780 strength=29.986 highest=30.000 experience=24.012 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6538 type=41 } name="26. Huopao Tuán" type="horse_towed_support_brigade" organisation=67.102 strength=9.996 highest=10.000 experience=17.510 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 28 5 } } division= { id= { id=3254 type=4713 } name="Bubing Di 23 Shi" leader= { id=50077 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3257 type=4713 } name="67th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.977 highest=29.994 experience=9.784 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3259 type=4713 } name="68th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.977 highest=29.994 experience=9.672 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3261 type=4713 } name="69th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.977 highest=29.994 experience=9.751 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3263 type=4713 } name="23rd Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.977 highest=29.994 experience=9.708 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=3158 type=4713 } name="Bubing Di 15 Shi" leader= { id=50015 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3161 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.999 highest=29.999 experience=6.777 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3163 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.999 highest=29.999 experience=6.777 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3165 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.999 highest=29.999 experience=6.777 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3167 type=4713 } name="15th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.999 highest=29.999 experience=6.777 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } } corps= { id= { id=10093 type=4713 } name="16th Corps" leader= { id=50248 type=37 } previous=7399 movement_progress=11.700 path= { 5385 5404 7209 5451 9352 9416 } location=7411 attack_delay=48.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10094 type=4713 } name="21st HQ Brigade" home=5731 type="hq_brigade" organisation=70.350 strength=5.500 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=12211 type=4713 } name="Bubing Di 51 Shi" leader= { id=50342 type=37 } previous=7367 movement_progress=0.052 location=7377 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12214 type=4713 } name="178th Inf Brigade" home=0 type="infantry_brigade" organisation=68.426 strength=29.984 highest=30.000 experience=17.477 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12216 type=4713 } name="179th Inf Brigade" home=0 type="infantry_brigade" organisation=68.426 strength=29.984 highest=30.000 experience=17.346 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12218 type=4713 } name="180th Inf Brigade" home=0 type="infantry_brigade" organisation=68.426 strength=29.984 highest=30.000 experience=16.539 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12220 type=4713 } name="21st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=37.734 strength=9.996 highest=10.000 experience=14.879 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3086 type=4713 } name="Bubing Di 9 Shi" leader= { id=50090 type=37 } previous=9445 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3089 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.972 highest=29.994 experience=21.806 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3091 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.972 highest=29.994 experience=21.632 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3093 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.972 highest=29.994 experience=21.775 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3095 type=4713 } name="9th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.972 highest=29.994 experience=21.058 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=3230 type=4713 } name="Bubing Di 21 Shi" leader= { id=50144 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3233 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.987 highest=29.994 experience=8.243 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3235 type=4713 } name="62nd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=8.134 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3237 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.975 highest=29.994 experience=8.261 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3239 type=4713 } name="21st Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.991 highest=29.994 experience=8.398 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=6621 type=41 } name="3. Bubing Shi" leader= { id=50346 type=37 } previous=4932 movement_progress=0.082 location=7326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6618 type=41 } name="5. Bubing Tuán" type="infantry_brigade" organisation=66.211 strength=29.859 highest=30.000 experience=31.053 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6619 type=41 } name="6. Bubing Tuán" type="infantry_brigade" organisation=65.793 strength=29.859 highest=30.000 experience=30.142 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6620 type=41 } name="3. Huopao Tuán" type="horse_towed_support_brigade" organisation=41.907 strength=9.958 highest=10.000 experience=24.643 is_reserve=yes current_distance=0.000 builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={4 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } strategic_redeployment= { province=9416 stance=1 start_date="1941.6.5.17" death_date="1941.6.5.17" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.5.17" end_date="1941.6.5.17" } } army= { id= { id=16424 type=4713 } name="5th Army" leader= { id=50152 type=37 } previous=7417 movement_progress=0.000 location=5241 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16425 type=4713 } name="26th HQ Brigade" home=9352 type="hq_brigade" organisation=66.330 strength=5.500 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5377 type=4713 } name="6th Corps" leader= { id=50074 type=37 } previous=5110 movement_progress=0.000 location=5050 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5378 type=4713 } name="7th HQ Brigade" home=5053 type="hq_brigade" organisation=66.330 strength=5.500 highest=5.500 experience=10.075 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6207 type=41 } name="1. Yunnan Bubing Shi" leader= { id=50097 type=37 } previous=5050 movement_progress=7.380 path= { 7378 7367 } location=7385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6204 type=41 } name="1. Bubing tuán" type="infantry_brigade" organisation=86.076 strength=30.000 highest=30.000 experience=22.988 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6205 type=41 } name="2. Bubing tuán" type="infantry_brigade" organisation=86.069 strength=30.000 highest=30.000 experience=24.407 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6206 type=41 } name="1. Huopao Tuán" type="horse_towed_support_brigade" organisation=65.968 strength=10.000 highest=10.000 experience=11.449 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 6 27 2 } } division= { id= { id=6405 type=41 } name="43. Bubing Shi" leader= { id=50072 type=37 } previous=4977 movement_progress=0.000 location=5015 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6402 type=41 } name="33. Bubing Tuán" type="infantry_brigade" organisation=75.072 strength=30.000 highest=30.000 experience=20.540 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6403 type=41 } name="34. Bubing Tuán" type="infantry_brigade" organisation=75.072 strength=30.000 highest=30.000 experience=20.413 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6404 type=41 } name="17. Huopao Tuán" type="horse_towed_support_brigade" organisation=58.451 strength=10.000 highest=10.000 experience=17.453 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6083 type=41 } name="Dúlì Dì 2 Lu" previous=4980 movement_progress=20.462 path= { 7326 } location=4932 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6081 type=41 } name="Dì 47 Bùbing Tuán" type="infantry_brigade" organisation=96.480 strength=29.964 highest=30.000 experience=14.533 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6082 type=41 } name="Dì 48 Bùbing Tuán" type="infantry_brigade" organisation=96.480 strength=29.964 highest=30.000 experience=14.780 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3242 type=4713 } name="Bubing Di 22 Shi" leader= { id=50138 type=37 } previous=4980 movement_progress=4.050 path= { 5017 7359 7367 } location=7349 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3245 type=4713 } name="64th Inf Brigade" home=0 type="infantry_brigade" organisation=72.507 strength=29.983 highest=30.000 experience=16.130 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3247 type=4713 } name="65th Inf Brigade" home=0 type="infantry_brigade" organisation=72.507 strength=29.983 highest=30.000 experience=15.928 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3249 type=4713 } name="66th Inf Brigade" home=0 type="infantry_brigade" organisation=72.507 strength=29.983 highest=30.000 experience=16.004 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3251 type=4713 } name="22nd Mil Brigade" home=0 type="militia_brigade" organisation=26.150 strength=29.973 highest=30.000 experience=15.770 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } country_intel= { 6 27 6 } } corps= { id= { id=4502 type=4713 } name="3rd Corps" leader= { id=50348 type=37 } previous=7399 movement_progress=0.000 location=5241 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4503 type=4713 } name="4th HQ Brigade" home=4517 type="hq_brigade" organisation=66.330 strength=5.495 highest=5.500 experience=7.300 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14683 type=4713 } name="Bubing Di 37 Shi" leader= { id=50276 type=37 } previous=4980 movement_progress=3.330 path= { 7385 7391 } location=7368 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14686 type=4713 } name="110th Inf Brigade" home=0 type="infantry_brigade" organisation=95.291 strength=29.995 highest=30.000 experience=5.532 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14688 type=4713 } name="111st Inf Brigade" home=0 type="infantry_brigade" organisation=95.291 strength=29.995 highest=30.000 experience=5.654 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14690 type=4713 } name="115th Inf Brigade" home=0 type="infantry_brigade" organisation=95.291 strength=29.995 highest=30.000 experience=5.900 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14692 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.191 strength=9.994 highest=10.000 experience=5.517 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=13406 type=4713 } name="Bubing Di 54 Shi" leader= { id=50109 type=37 } previous=7410 movement_progress=0.080 location=7398 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13409 type=4713 } name="185th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=15.765 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13411 type=4713 } name="186th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=14.938 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13413 type=4713 } name="187th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=14.852 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13415 type=4713 } name="24th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=11.307 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17810 type=4713 } name="Bubing Di 44 Shi" leader= { id=50335 type=37 } previous=7399 movement_progress=0.000 location=7405 dig_in=2.000 attack_delay=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17813 type=4713 } name="144th Inf Brigade" home=0 type="infantry_brigade" organisation=11.033 strength=30.000 highest=30.000 experience=11.107 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17815 type=4713 } name="145th Inf Brigade" home=0 type="infantry_brigade" organisation=11.036 strength=30.000 highest=30.000 experience=11.229 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17817 type=4713 } name="146th Inf Brigade" home=0 type="infantry_brigade" organisation=10.984 strength=30.000 highest=30.000 experience=11.181 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17819 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=5.199 strength=10.000 highest=10.000 experience=11.465 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17966 type=4713 } name="Bubing Di 62 Shi" leader= { id=50219 type=37 } previous=7385 movement_progress=0.116 location=7391 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17969 type=4713 } name="196th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=3.699 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17971 type=4713 } name="197th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=3.724 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17973 type=4713 } name="198th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=3.566 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17975 type=4713 } name="33rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.315 strength=10.000 highest=10.000 experience=3.198 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=23745 type=4713 } name="Bubing Di 71 Shi" leader= { id=50190 type=37 } previous=7410 movement_progress=0.135 location=7398 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23748 type=4713 } name="234th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23750 type=4713 } name="235th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23752 type=4713 } name="236th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23754 type=4713 } name="41st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=0.000 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } country_intel= { 6 27 7 } } corps= { id= { id=5635 type=4713 } name="7th Corps" leader= { id=50079 type=37 } previous=7368 movement_progress=17.400 path= { 5110 7399 } location=5050 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5636 type=4713 } name="2nd HQ Brigade" home=5273 type="hq_brigade" organisation=66.330 strength=5.497 highest=5.500 experience=4.345 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6529 type=41 } name="64. Bubing Shi" leader= { id=50212 type=37 } previous=7368 movement_progress=10.200 path= { 5110 5174 7411 } location=5050 attack_delay=34.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6526 type=41 } name="47. Bubing Tuán" type="infantry_brigade" organisation=9.541 strength=26.683 highest=30.000 experience=21.845 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6527 type=41 } name="48. Bubing Tuán" type="infantry_brigade" organisation=9.541 strength=26.683 highest=30.000 experience=21.667 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6528 type=41 } name="24. Huopao Tuán" type="horse_towed_support_brigade" organisation=6.374 strength=8.947 highest=10.000 experience=19.514 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=7411 stance=1 start_date="1941.6.2.21" death_date="1941.6.2.21" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.2.21" end_date="1941.6.2.21" } division= { id= { id=6203 type=41 } name="Jiaodao Zongdui Shi" leader= { id=50223 type=37 } previous=4932 movement_progress=0.162 location=7338 dig_in=7.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6200 type=41 } name="3. Bubing tuán" type="infantry_brigade" organisation=73.224 strength=29.979 highest=30.000 experience=31.471 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6201 type=41 } name="4. Bubing tuán" type="infantry_brigade" organisation=73.224 strength=29.979 highest=30.000 experience=32.014 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6202 type=41 } name="1. Tanke Lu" type="super_heavy_armor_brigade" organisation=19.933 strength=10.000 highest=10.000 experience=31.142 is_reserve=yes super_heavy_tank_gun={0 0.000} super_heavy_tank_engine={0 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } country_intel= { 6 12 4 } } division= { id= { id=23685 type=4713 } name="Bubing Di 66 Shi" leader= { id=50123 type=37 } previous=7399 movement_progress=0.028 location=7391 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23688 type=4713 } name="219th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23690 type=4713 } name="220th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23692 type=4713 } name="221st Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23694 type=4713 } name="23rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=0.000 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6611 type=41 } name="1. Bubing Shi" leader= { id=50338 type=37 } previous=7378 movement_progress=0.000 location=7367 dig_in=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6608 type=41 } name="1. Bubing Tuán" type="infantry_brigade" organisation=82.046 strength=30.000 highest=30.000 experience=31.512 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6609 type=41 } name="2. Bubing Tuán" type="infantry_brigade" organisation=82.036 strength=30.000 highest=30.000 experience=31.264 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6610 type=41 } name="1. Huopao Tuán" type="horse_towed_support_brigade" organisation=62.675 strength=10.000 highest=10.000 experience=29.988 is_reserve=yes builder="GER" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={4 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=6759 type=4713 } name="12th Corps" leader= { id=50162 type=37 } previous=5085 movement_progress=8.900 path= { 4977 5015 7360 } location=5112 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6760 type=4713 } name="14th HQ Brigade" home=7493 type="hq_brigade" organisation=66.330 strength=5.496 highest=5.500 experience=3.146 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6098 type=41 } name="Dúlì Dì 7 Lu" previous=4977 movement_progress=0.006 path= { 4978 } location=5015 attack_delay=28.500 combat_hours=2 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6096 type=41 } name="Dì 57 Bùbing Tuán" type="infantry_brigade" organisation=95.896 strength=29.964 highest=30.000 experience=13.982 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6097 type=41 } name="Dì 58 Bùbing Tuán" type="infantry_brigade" organisation=95.896 strength=29.964 highest=30.000 experience=13.886 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3218 type=4713 } name="Bubing Di 20 Shi" leader= { id=50039 type=37 } previous=7360 movement_progress=5.800 path= { 7338 } location=4980 attack_delay=19.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3221 type=4713 } name="58th Inf Brigade" home=0 type="infantry_brigade" organisation=81.200 strength=29.979 highest=30.000 experience=15.362 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3223 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=81.211 strength=29.979 highest=30.000 experience=14.974 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3225 type=4713 } name="60th Inf Brigade" home=0 type="infantry_brigade" organisation=81.154 strength=29.979 highest=30.000 experience=14.824 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3227 type=4713 } name="20th Mil Brigade" home=0 type="militia_brigade" organisation=45.494 strength=29.979 highest=30.000 experience=14.820 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } strategic_redeployment= { province=7338 stance=1 start_date="1941.5.27.15" death_date="1941.5.27.15" return_to_base=no time=2 priority=0 stop=0.500 } } division= { id= { id=17786 type=4713 } name="Bubing Di 42 Shi" leader= { id=50341 type=37 } previous=5053 movement_progress=0.083 location=4979 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17789 type=4713 } name="138th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=29.983 highest=30.000 experience=4.969 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17791 type=4713 } name="139th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=29.983 highest=30.000 experience=4.977 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17793 type=4713 } name="140th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=29.983 highest=30.000 experience=4.971 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17795 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=9.991 highest=10.000 experience=4.979 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=13418 type=4713 } name="Bubing Di 55 Shi" leader= { id=50050 type=37 } previous=4979 movement_progress=1.200 path= { 5144 5143 5142 5141 5110 7385 7391 } location=5086 attack_delay=28.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13421 type=4713 } name="188th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=18.997 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13423 type=4713 } name="189th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=18.282 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13425 type=4713 } name="190th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=19.006 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13427 type=4713 } name="25th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=17.922 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=7391 stance=1 start_date="1941.6.9.3" death_date="1941.6.9.3" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.3" end_date="1941.6.9.3" } } } army= { id= { id=26158 type=4713 } name="6th Army" leader= { id=50205 type=37 } previous=5174 movement_progress=0.100 location=5110 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26159 type=4713 } name="32nd HQ Brigade" home=5848 type="hq_brigade" organisation=68.340 strength=5.497 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6483 type=4713 } name="11th Corps" leader= { id=50159 type=37 } previous=5144 movement_progress=6.200 path= { 5053 5085 } location=5086 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6484 type=4713 } name="13th HQ Brigade" home=7519 type="hq_brigade" organisation=68.340 strength=5.500 highest=5.500 experience=11.036 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=23709 type=4713 } name="Bubing Di 68 Shi" leader= { id=50249 type=37 } previous=5086 movement_progress=0.050 location=5018 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23712 type=4713 } name="225th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=10.722 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23714 type=4713 } name="226th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=11.206 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23716 type=4713 } name="227th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=10.951 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23718 type=4713 } name="38th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=78.390 strength=10.000 highest=10.000 experience=10.497 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17822 type=4713 } name="Bubing Di 45 Shi" leader= { id=50336 type=37 } previous=5085 movement_progress=0.000 location=5053 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17825 type=4713 } name="147th Inf Brigade" home=0 type="infantry_brigade" organisation=97.979 strength=29.970 highest=30.000 experience=5.355 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17827 type=4713 } name="148th Inf Brigade" home=0 type="infantry_brigade" organisation=97.979 strength=29.970 highest=30.000 experience=5.349 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17829 type=4713 } name="149th Inf Brigade" home=0 type="infantry_brigade" organisation=97.979 strength=29.970 highest=30.000 experience=5.349 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17831 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.879 strength=9.986 highest=9.997 experience=5.384 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=23697 type=4713 } name="Bubing Di 67 Shi" leader= { id=50098 type=37 } previous=5241 movement_progress=0.073 location=7398 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23700 type=4713 } name="222nd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.975 highest=29.975 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23702 type=4713 } name="223rd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.975 highest=29.975 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23704 type=4713 } name="224th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.975 highest=29.975 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23706 type=4713 } name="37th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=70.350 strength=9.997 highest=9.997 experience=0.000 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=26048 type=4713 } name="23rd Corps" leader= { id=50227 type=37 } previous=5050 movement_progress=0.100 location=7360 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26049 type=4713 } name="30th HQ Brigade" home=7498 type="hq_brigade" organisation=68.340 strength=5.497 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=18002 type=4713 } name="Bubing Di 65 Shi" leader= { id=50169 type=37 } previous=7368 movement_progress=0.008 location=7378 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18005 type=4713 } name="205th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.976 highest=30.000 experience=0.019 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18007 type=4713 } name="206th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.976 highest=30.000 experience=0.019 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18009 type=4713 } name="207th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.976 highest=30.000 experience=0.019 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18011 type=4713 } name="36th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=78.390 strength=9.998 highest=10.000 experience=0.019 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=17978 type=4713 } name="Bubing Di 63 Shi" leader= { id=50175 type=37 } previous=7338 movement_progress=16.400 path= { 7368 5050 5110 5174 7411 } location=4980 attack_delay=19.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17981 type=4713 } name="199th Inf Brigade" home=0 type="infantry_brigade" organisation=31.485 strength=28.738 highest=30.000 experience=7.564 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17983 type=4713 } name="200th Inf Brigade" home=0 type="infantry_brigade" organisation=31.485 strength=28.738 highest=30.000 experience=7.564 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17985 type=4713 } name="201st Inf Brigade" home=0 type="infantry_brigade" organisation=31.485 strength=28.723 highest=30.000 experience=7.564 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17987 type=4713 } name="34th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=3.817 strength=9.528 highest=10.000 experience=7.688 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=7411 stance=1 start_date="1941.6.4.0" death_date="1941.6.4.0" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.4.0" end_date="1941.6.4.0" } division= { id= { id=6523 type=41 } name="63. Bubing Shi" leader= { id=50201 type=37 } previous=5015 movement_progress=3.500 path= { 7368 7378 7367 } location=7360 attack_delay=26.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6520 type=41 } name="45. Bubing Tuán" type="infantry_brigade" organisation=76.634 strength=29.995 highest=30.000 experience=26.661 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6521 type=41 } name="46. Bubing Tuán" type="infantry_brigade" organisation=76.611 strength=29.995 highest=30.000 experience=26.251 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6522 type=41 } name="23. Huopao Tuán" type="horse_towed_support_brigade" organisation=56.643 strength=9.999 highest=10.000 experience=17.245 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=7367 stance=1 start_date="1941.6.9.0" death_date="1941.6.9.0" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.0" end_date="1941.6.9.0" } division= { id= { id=6080 type=41 } name="Dúlì Dì 1 Lu" previous=7360 movement_progress=0.000 location=5015 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6078 type=41 } name="Dì 45 Bùbing Tuán" type="infantry_brigade" organisation=98.168 strength=29.945 highest=30.000 experience=11.653 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6079 type=41 } name="Dì 46 Bùbing Tuán" type="infantry_brigade" organisation=98.168 strength=29.945 highest=30.000 experience=11.546 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } country_intel= { 6 12 5 } } corps= { id= { id=9805 type=4713 } name="2nd Corps" leader= { id=50085 type=37 } previous=5110 movement_progress=24.800 path= { 7378 7359 } location=7385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9806 type=4713 } name="2nd HQ Brigade" home=5648 type="hq_brigade" organisation=68.340 strength=5.500 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6128 type=41 } name="8. Juntuan" previous=7378 movement_progress=0.000 path= { 7378 7367 } location=7385 attack_delay=3.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6125 type=41 } name="1. Bubing Tuán" type="infantry_brigade" organisation=86.032 strength=30.000 highest=30.000 experience=26.163 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6126 type=41 } name="2. Bubing Tuán" type="infantry_brigade" organisation=86.032 strength=30.000 highest=30.000 experience=25.494 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6127 type=41 } name="3. Bubing Tuán" type="infantry_brigade" organisation=86.032 strength=30.000 highest=30.000 experience=26.722 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 21 6 } } division= { id= { id=3302 type=4713 } name="Bubing Di 27 Shi" leader= { id=50118 type=37 } previous=7385 movement_progress=0.000 path= { 7367 } location=7378 attack_delay=13.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3305 type=4713 } name="79th Inf Brigade" home=0 type="infantry_brigade" organisation=81.040 strength=29.972 highest=30.000 experience=23.761 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3307 type=4713 } name="80th Inf Brigade" home=0 type="infantry_brigade" organisation=80.928 strength=29.972 highest=30.000 experience=22.084 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3309 type=4713 } name="81st Inf Brigade" home=0 type="infantry_brigade" organisation=81.123 strength=29.972 highest=30.000 experience=23.820 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3311 type=4713 } name="27th Mil Brigade" home=0 type="militia_brigade" organisation=44.217 strength=29.972 highest=30.000 experience=21.789 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=17858 type=4713 } name="Bubing Di 48 Shi" leader= { id=50032 type=37 } previous=5017 movement_progress=0.076 location=7378 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17861 type=4713 } name="156th Inf Brigade" home=0 type="infantry_brigade" organisation=80.784 strength=29.979 highest=30.000 experience=10.627 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17863 type=4713 } name="157th Inf Brigade" home=0 type="infantry_brigade" organisation=80.897 strength=29.979 highest=30.000 experience=10.720 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17865 type=4713 } name="158th Inf Brigade" home=0 type="infantry_brigade" organisation=80.834 strength=29.979 highest=30.000 experience=10.690 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17867 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=61.030 strength=9.998 highest=10.000 experience=10.412 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3278 type=4713 } name="Bubing Di 25 Shi" leader= { id=50350 type=37 } previous=5050 movement_progress=4.440 path= { 7378 7367 7377 } location=7385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3281 type=4713 } name="73rd Inf Brigade" home=0 type="infantry_brigade" organisation=93.289 strength=30.000 highest=30.000 experience=7.556 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3283 type=4713 } name="74th Inf Brigade" home=0 type="infantry_brigade" organisation=93.289 strength=30.000 highest=30.000 experience=7.598 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3285 type=4713 } name="75th Inf Brigade" home=0 type="infantry_brigade" organisation=93.289 strength=30.000 highest=30.000 experience=7.859 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3287 type=4713 } name="25th Mil Brigade" home=0 type="militia_brigade" organisation=43.707 strength=30.000 highest=30.000 experience=7.550 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } } corps= { id= { id=14500 type=4713 } name="17th Corps" leader= { id=50260 type=37 } previous=5053 movement_progress=1.400 path= { 5142 5111 5083 } location=5085 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14501 type=4713 } name="22nd HQ Brigade" home=7510 type="hq_brigade" organisation=68.340 strength=5.500 highest=5.500 experience=0.005 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6086 type=41 } name="Dúlì Dì 3 Lu" previous=7360 movement_progress=0.006 path= { 4978 } location=5015 attack_delay=32.500 combat_hours=2 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6084 type=41 } name="Dì 49 Bùbing Tuán" type="infantry_brigade" organisation=96.608 strength=30.000 highest=30.000 experience=21.589 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6085 type=41 } name="Dì 50 Bùbing Tuán" type="infantry_brigade" organisation=96.344 strength=30.000 highest=30.000 experience=21.827 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 64 21 3 } } division= { id= { id=3050 type=4713 } name="Bubing Di 6 Shi" leader= { id=50345 type=37 } previous=5018 movement_progress=6.000 path= { 5144 5143 5142 5141 5110 7385 7391 } location=5086 attack_delay=26.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3053 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.982 highest=30.000 experience=19.231 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3055 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.982 highest=30.000 experience=19.943 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3057 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.982 highest=30.000 experience=18.600 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3059 type=4713 } name="6th Mil Brigade" home=0 type="militia_brigade" organisation=48.240 strength=29.982 highest=30.000 experience=20.211 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } strategic_redeployment= { province=7391 stance=1 start_date="1941.6.9.3" death_date="1941.6.9.3" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.3" end_date="1941.6.9.3" } division= { id= { id=3314 type=4713 } name="Bubing Di 28 Shi" leader= { id=50119 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3317 type=4713 } name="82nd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.984 highest=29.994 experience=18.396 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3319 type=4713 } name="83rd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.996 highest=29.996 experience=17.176 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3321 type=4713 } name="84th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.980 highest=29.994 experience=17.425 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3323 type=4713 } name="28th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.991 highest=29.994 experience=18.663 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } country_intel= { 64 13 2 } } division= { id= { id=23721 type=4713 } name="Bubing Di 69 Shi" leader= { id=50181 type=37 } previous=5085 movement_progress=0.000 location=5053 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23724 type=4713 } name="228th Inf Brigade" home=0 type="infantry_brigade" organisation=98.199 strength=29.983 highest=30.000 experience=0.932 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23726 type=4713 } name="229th Inf Brigade" home=0 type="infantry_brigade" organisation=98.199 strength=29.983 highest=30.000 experience=0.932 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23728 type=4713 } name="230th Inf Brigade" home=0 type="infantry_brigade" organisation=98.199 strength=29.983 highest=30.000 experience=0.932 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23730 type=4713 } name="39th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=77.950 strength=9.995 highest=10.000 experience=0.934 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } } armygroup= { id= { id=6765 type=4713 } name="2nd Army Group" leader= { id=50280 type=37 } previous=5492 movement_progress=0.042 location=5515 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6766 type=4713 } name="16th HQ Brigade" home=5449 type="hq_brigade" organisation=60.300 strength=5.498 highest=5.498 experience=3.041 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=4388 type=4713 } name="1st Army" leader= { id=50004 type=37 } previous=5209 movement_progress=0.100 location=5208 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4389 type=4713 } name="3rd HQ Brigade" home=4517 type="hq_brigade" organisation=68.340 strength=5.498 highest=5.498 experience=3.230 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=23950 type=4713 } name="22nd Corps" leader= { id=50151 type=37 } previous=5084 movement_progress=1.400 path= { 5083 5050 } location=5051 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23951 type=4713 } name="29th HQ Brigade" home=7508 type="hq_brigade" organisation=68.340 strength=5.499 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14647 type=4713 } name="Bubing Di 34 Shi" leader= { id=50186 type=37 } previous=5084 movement_progress=3.652 path= { 4977 5083 5050 7385 } location=5112 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14650 type=4713 } name="101st Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=9.398 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14652 type=4713 } name="102nd Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=9.451 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14654 type=4713 } name="103rd Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=9.416 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14656 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=78.390 strength=10.000 highest=10.000 experience=9.094 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3002 type=4713 } name="Bubing Di 2 Shi" leader= { id=50051 type=37 } previous=5083 movement_progress=0.000 location=4977 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3005 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=20.789 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3007 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=21.161 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3009 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=30.000 highest=30.000 experience=19.575 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3011 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=48.240 strength=30.000 highest=30.000 experience=19.886 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } country_intel= { 64 21 3 } } division= { id= { id=2990 type=4713 } name="Bubing Di 1 Shi" leader= { id=50069 type=37 } previous=7378 movement_progress=13.500 path= { 7391 7398 7410 5335 9202 9171 9142 9115 9200 9231 9199 9168 9113 } location=7385 attack_delay=46.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2993 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=95.627 strength=29.983 highest=30.000 experience=13.159 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2995 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=95.627 strength=29.983 highest=30.000 experience=13.150 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2997 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=95.627 strength=29.983 highest=30.000 experience=13.279 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2999 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=45.377 strength=30.000 highest=30.000 experience=13.127 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } strategic_redeployment= { province=9113 stance=1 start_date="1941.6.3.1" death_date="1941.6.3.1" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.1" end_date="1941.6.3.1" } division= { id= { id=3074 type=4713 } name="Bubing Di 8 Shi" leader= { id=50147 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3077 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=23.510 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3079 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=24.054 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3081 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=23.543 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3083 type=4713 } name="8th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.991 highest=29.994 experience=24.222 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } } corps= { id= { id=15736 type=4713 } name="18th Corps" leader= { id=50337 type=37 } previous=5142 movement_progress=0.000 location=5111 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15737 type=4713 } name="23rd HQ Brigade" home=7514 type="hq_brigade" organisation=68.340 strength=5.496 highest=5.500 experience=0.623 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14707 type=4713 } name="Bubing Di 39 Shi" leader= { id=50318 type=37 } previous=5144 movement_progress=0.000 location=5208 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14710 type=4713 } name="119th Inf Brigade" home=0 type="infantry_brigade" organisation=84.124 strength=30.000 highest=30.000 experience=20.248 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14712 type=4713 } name="120th Inf Brigade" home=0 type="infantry_brigade" organisation=84.127 strength=30.000 highest=30.000 experience=20.531 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14714 type=4713 } name="121st Inf Brigade" home=0 type="infantry_brigade" organisation=84.114 strength=30.000 highest=30.000 experience=20.299 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14716 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=66.553 strength=10.000 highest=10.000 experience=17.770 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3110 type=4713 } name="Bubing Di 11 Shi" leader= { id=50017 type=37 } previous=5142 movement_progress=0.085 location=5111 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3113 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=75.014 strength=29.972 highest=30.000 experience=24.277 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3115 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=74.985 strength=29.972 highest=30.000 experience=24.690 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3117 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=74.975 strength=29.972 highest=30.000 experience=24.093 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3119 type=4713 } name="11th Mil Brigade" home=0 type="militia_brigade" organisation=46.374 strength=29.972 highest=30.000 experience=23.536 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=3134 type=4713 } name="Bubing Di 13 Shi" leader= { id=50000 type=37 } previous=9416 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3137 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.992 highest=29.994 experience=15.795 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3139 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.992 highest=29.994 experience=16.008 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3141 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.992 highest=29.994 experience=15.886 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3143 type=4713 } name="13th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.992 highest=29.994 experience=15.856 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=3014 type=4713 } name="Bubing Di 3 Shi" leader= { id=50014 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3017 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.986 highest=29.998 experience=3.394 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3019 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.986 highest=29.998 experience=3.394 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3021 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.986 highest=29.998 experience=3.394 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3023 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.986 highest=29.998 experience=3.394 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } } corps= { id= { id=4740 type=4713 } name="5th Corps" leader= { id=50049 type=37 } previous=5142 movement_progress=0.100 location=5084 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=4741 type=4713 } name="6th HQ Brigade" home=4517 type="hq_brigade" organisation=67.840 strength=5.488 highest=5.500 experience=9.883 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14695 type=4713 } name="Bubing Di 38 Shi" leader= { id=50231 type=37 } previous=5053 movement_progress=0.000 location=5112 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14698 type=4713 } name="116th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.983 highest=30.000 experience=13.650 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14700 type=4713 } name="117th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.983 highest=30.000 experience=13.031 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14702 type=4713 } name="118th Inf Brigade" home=0 type="infantry_brigade" organisation=98.490 strength=29.983 highest=30.000 experience=13.547 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14704 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=78.390 strength=9.991 highest=10.000 experience=9.161 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=23769 type=4713 } name="Bubing Di 73 Shi" leader= { id=50035 type=37 } previous=5085 movement_progress=0.100 location=5053 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23772 type=4713 } name="240th Inf Brigade" home=0 type="infantry_brigade" organisation=96.775 strength=29.885 highest=30.000 experience=1.013 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23774 type=4713 } name="241st Inf Brigade" home=0 type="infantry_brigade" organisation=96.775 strength=29.885 highest=30.000 experience=1.013 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23776 type=4713 } name="242nd Inf Brigade" home=0 type="infantry_brigade" organisation=96.775 strength=29.885 highest=30.000 experience=1.013 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23778 type=4713 } name="43rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.675 strength=9.965 highest=10.000 experience=1.014 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6425 type=41 } name="47. Bubing Shi" leader= { id=50095 type=37 } previous=5142 movement_progress=0.132 location=5175 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6422 type=41 } name="41. Bubing Tuán" type="infantry_brigade" organisation=93.518 strength=29.979 highest=30.000 experience=22.281 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6423 type=41 } name="42. Bubing Tuán" type="infantry_brigade" organisation=93.298 strength=29.993 highest=30.000 experience=22.560 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6424 type=41 } name="21. Huopao Tuán" type="horse_towed_support_brigade" organisation=71.317 strength=9.992 highest=10.000 experience=20.033 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3146 type=4713 } name="Bubing Di 14 Shi" leader= { id=50061 type=37 } previous=9445 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3149 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.982 highest=29.994 experience=25.250 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3151 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.982 highest=29.994 experience=24.745 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3153 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.982 highest=29.994 experience=25.160 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3155 type=4713 } name="14th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.982 highest=29.994 experience=24.979 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } } corps= { id= { id=7855 type=4713 } name="13th Corps" leader= { id=50171 type=37 } previous=5111 movement_progress=0.100 location=5141 dig_in=5.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7856 type=4713 } name="17th HQ Brigade" home=5681 type="hq_brigade" organisation=68.340 strength=5.500 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3038 type=4713 } name="Bubing Di 5 Shi" leader= { id=50064 type=37 } previous=5112 movement_progress=4.800 path= { 5083 5050 7385 } location=4977 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3041 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=86.944 strength=30.000 highest=30.000 experience=24.754 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3043 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=86.944 strength=30.000 highest=30.000 experience=26.493 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3045 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=86.944 strength=30.000 highest=30.000 experience=25.064 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3047 type=4713 } name="5th Mil Brigade" home=0 type="militia_brigade" organisation=48.240 strength=30.000 highest=30.000 experience=25.779 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=14623 type=4713 } name="Bubing Di 32 Shi" leader= { id=50182 type=37 } previous=5110 movement_progress=0.098 location=5174 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14626 type=4713 } name="95th Inf Brigade" home=0 type="infantry_brigade" organisation=88.388 strength=29.982 highest=30.000 experience=17.593 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14628 type=4713 } name="96th Inf Brigade" home=0 type="infantry_brigade" organisation=88.296 strength=30.000 highest=30.000 experience=17.463 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14630 type=4713 } name="97th Inf Brigade" home=0 type="infantry_brigade" organisation=88.289 strength=29.991 highest=30.000 experience=18.039 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14632 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=69.947 strength=9.994 highest=10.000 experience=13.703 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3266 type=4713 } name="Bubing Di 24 Shi" leader= { id=50067 type=37 } previous=5111 movement_progress=0.045 location=5141 dig_in=7.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3269 type=4713 } name="70th Inf Brigade" home=0 type="infantry_brigade" organisation=71.551 strength=29.975 highest=30.000 experience=18.673 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3271 type=4713 } name="71st Inf Brigade" home=0 type="infantry_brigade" organisation=71.551 strength=29.975 highest=30.000 experience=18.588 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3273 type=4713 } name="72nd Inf Brigade" home=0 type="infantry_brigade" organisation=71.551 strength=29.975 highest=30.000 experience=18.631 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3275 type=4713 } name="24th Mil Brigade" home=0 type="militia_brigade" organisation=39.914 strength=29.975 highest=30.000 experience=18.534 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=3338 type=4713 } name="Bubing Di 30 Shi" leader= { id=50134 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3341 type=4713 } name="88th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.992 highest=29.994 experience=12.468 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3343 type=4713 } name="89th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.992 highest=29.994 experience=12.468 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3345 type=4713 } name="90th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.992 highest=29.994 experience=12.468 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3347 type=4713 } name="30th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.992 highest=29.994 experience=12.468 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } country_intel= { 6 27 7 } } } army= { id= { id=5641 type=4713 } name="2nd Army" leader= { id=50031 type=37 } previous=5208 movement_progress=0.100 location=5143 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5642 type=4713 } name="9th HQ Brigade" home=5272 type="hq_brigade" organisation=66.330 strength=5.496 highest=5.496 experience=4.200 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6514 type=41 } name="Qíbing Juntuán" leader= { id=50155 type=37 } previous=5110 movement_progress=3.900 path= { 7368 } location=5050 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6504 type=41 } name="Qíbing Juntuán HQ" type="hq_brigade" organisation=66.330 strength=5.500 highest=5.500 experience=15.221 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6092 type=41 } name="Dúlì Dì 5 Lu" previous=7359 movement_progress=0.100 location=7367 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6090 type=41 } name="Dì 53 Bùbing Tuán" type="infantry_brigade" organisation=95.744 strength=29.975 highest=30.000 experience=17.893 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6091 type=41 } name="Dì 54 Bùbing Tuán" type="infantry_brigade" organisation=95.744 strength=29.975 highest=30.000 experience=17.456 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17954 type=4713 } name="Bubing Di 61 Shi" leader= { id=50277 type=37 } previous=7368 movement_progress=0.045 location=7385 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17957 type=4713 } name="193rd Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=3.398 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17959 type=4713 } name="194th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=3.377 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17961 type=4713 } name="195th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=3.402 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17963 type=4713 } name="32nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=3.402 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=13382 type=4713 } name="Bubing Di 52 Shi" leader= { id=50108 type=37 } previous=5051 movement_progress=0.000 path= { 5015 4932 7326 } location=4977 attack_delay=19.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13385 type=4713 } name="77th Inf Brigade" home=0 type="infantry_brigade" organisation=88.569 strength=29.974 highest=30.000 experience=12.821 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13387 type=4713 } name="78th Inf Brigade" home=0 type="infantry_brigade" organisation=88.569 strength=29.974 highest=30.000 experience=12.878 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13389 type=4713 } name="181st Inf Brigade" home=0 type="infantry_brigade" organisation=88.507 strength=29.974 highest=30.000 experience=12.727 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13391 type=4713 } name="22nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.224 strength=9.993 highest=10.000 experience=12.610 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=7326 stance=1 start_date="1941.6.4.6" death_date="1941.6.4.6" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.4.6" end_date="1941.6.4.6" } division= { id= { id=3182 type=4713 } name="Bubing Di 17 Shi" leader= { id=50057 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3185 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=17.640 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3187 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.985 highest=29.994 experience=16.502 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3189 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.975 highest=29.994 experience=17.583 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3191 type=4713 } name="17th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.983 highest=29.994 experience=15.457 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } } corps= { id= { id=31077 type=4713 } name="25th Corps" leader= { id=50236 type=37 } previous=5112 movement_progress=0.000 location=5084 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=31078 type=4713 } name="33rd HQ Brigade" home=5383 type="hq_brigade" organisation=65.830 strength=5.492 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3170 type=4713 } name="Bubing Di 16 Shi" leader= { id=50025 type=37 } previous=5053 movement_progress=0.000 location=5112 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3173 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=84.217 strength=29.983 highest=30.000 experience=13.395 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3175 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=84.217 strength=29.983 highest=30.000 experience=12.796 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3177 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=84.355 strength=29.983 highest=30.000 experience=13.314 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3179 type=4713 } name="16th Mil Brigade" home=0 type="militia_brigade" organisation=46.230 strength=29.973 highest=30.000 experience=12.869 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } country_intel= { 6 4 4 } } division= { id= { id=6513 type=41 } name="Dongbei Qíbing Jun" leader= { id=50192 type=37 } previous=5086 movement_progress=0.000 location=5018 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6511 type=41 } name="5. Qíbing Tuán" type="cavalry_brigade" organisation=96.480 strength=29.993 highest=30.000 experience=16.113 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6512 type=41 } name="6. Qíbing Tuán" type="cavalry_brigade" organisation=96.480 strength=29.993 highest=30.000 experience=17.182 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6327 type=41 } name="26. Bubing Shi" leader= { id=50005 type=37 } previous=7360 movement_progress=0.000 location=4932 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6324 type=41 } name="27. Bubing Tuán" type="infantry_brigade" organisation=71.683 strength=29.918 highest=30.000 experience=30.807 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6325 type=41 } name="28. Bubing Tuán" type="infantry_brigade" organisation=71.475 strength=29.918 highest=30.000 experience=29.929 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6326 type=41 } name="14. Huopao Tuán" type="horse_towed_support_brigade" organisation=35.182 strength=9.975 highest=10.000 experience=27.890 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 6 20 5 } } division= { id= { id=6533 type=41 } name="65. Bubing Shi" leader= { id=50215 type=37 } previous=5111 movement_progress=0.152 location=5141 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6530 type=41 } name="49. Bubing Tuán" type="infantry_brigade" organisation=87.386 strength=29.990 highest=30.000 experience=24.591 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6531 type=41 } name="50. Bubing Tuán" type="infantry_brigade" organisation=87.282 strength=29.990 highest=30.000 experience=24.886 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6532 type=41 } name="25. Huopao Tuán" type="horse_towed_support_brigade" organisation=65.416 strength=9.993 highest=10.000 experience=22.572 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=4531 type=4713 } name="4th Corps" leader= { id=50021 type=37 } previous=5144 movement_progress=0.000 location=5086 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4532 type=4713 } name="5th HQ Brigade" home=4517 type="hq_brigade" organisation=66.330 strength=5.495 highest=5.498 experience=10.696 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=17990 type=4713 } name="Bubing Di 64 Shi" leader= { id=50047 type=37 } previous=5086 movement_progress=0.050 location=5018 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17993 type=4713 } name="202nd Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=5.857 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17995 type=4713 } name="203rd Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=5.713 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17997 type=4713 } name="204th Inf Brigade" home=0 type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=5.917 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17999 type=4713 } name="35th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=5.068 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6331 type=41 } name="27. Bubing Shi" leader= { id=50007 type=37 } previous=5018 movement_progress=0.126 location=4979 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6328 type=41 } name="29. Bubing Tuán" type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=22.400 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6329 type=41 } name="30. Bubing Tuán" type="infantry_brigade" organisation=96.480 strength=30.000 highest=30.000 experience=22.764 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6330 type=41 } name="15. Huopao Tuán" type="horse_towed_support_brigade" organisation=76.380 strength=10.000 highest=10.000 experience=17.642 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } country_intel= { 64 28 7 } } division= { id= { id=17894 type=4713 } name="Bubing Di 56 Shi" leader= { id=50209 type=37 } previous=5085 movement_progress=0.000 location=5053 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17897 type=4713 } name="165th Inf Brigade" home=0 type="infantry_brigade" organisation=94.706 strength=29.857 highest=30.000 experience=5.037 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17899 type=4713 } name="166th Inf Brigade" home=0 type="infantry_brigade" organisation=94.706 strength=29.857 highest=30.000 experience=4.916 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17901 type=4713 } name="167th Inf Brigade" home=0 type="infantry_brigade" organisation=94.706 strength=29.857 highest=30.000 experience=4.986 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17903 type=4713 } name="27th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.606 strength=9.955 highest=10.000 experience=4.132 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=23781 type=4713 } name="Bubing Di 74 Shi" leader= { id=50278 type=37 } previous=5085 movement_progress=0.000 location=5053 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23784 type=4713 } name="243rd Inf Brigade" home=0 type="infantry_brigade" organisation=95.385 strength=29.931 highest=30.000 experience=3.701 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23786 type=4713 } name="244th Inf Brigade" home=0 type="infantry_brigade" organisation=95.385 strength=29.931 highest=30.000 experience=3.701 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23788 type=4713 } name="245th Inf Brigade" home=0 type="infantry_brigade" organisation=95.385 strength=29.931 highest=30.000 experience=3.701 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23790 type=4713 } name="44th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=75.285 strength=9.978 highest=10.000 experience=3.708 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } country_intel= { 64 13 5 } } army= { id= { id=5543 type=4713 } name="1st Army" leader= { id=50030 type=37 } previous=5083 movement_progress=0.100 location=5110 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5544 type=4713 } name="1st HQ Brigade" home=5209 type="hq_brigade" organisation=70.350 strength=5.500 highest=5.500 experience=3.701 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6263 type=4713 } name="10th Corps" leader= { id=50140 type=37 } previous=7368 movement_progress=0.000 location=4980 dig_in=3.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6264 type=4713 } name="12th HQ Brigade" home=5538 type="hq_brigade" organisation=70.350 strength=5.497 highest=5.500 experience=4.764 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=9405 type=4713 } name="Bubing Di 31 Shi" leader= { id=50179 type=37 } previous=4980 movement_progress=0.100 location=7338 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9408 type=4713 } name="112nd Inf Brigade" home=0 type="infantry_brigade" organisation=91.830 strength=29.979 highest=30.000 experience=24.963 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9410 type=4713 } name="113rd Inf Brigade" home=0 type="infantry_brigade" organisation=91.822 strength=29.979 highest=30.000 experience=22.731 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9412 type=4713 } name="114th Inf Brigade" home=0 type="infantry_brigade" organisation=91.870 strength=29.979 highest=30.000 experience=24.188 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9414 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=72.054 strength=9.996 highest=10.000 experience=16.695 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3098 type=4713 } name="Bubing Di 10 Shi" leader= { id=50096 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3101 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.989 highest=29.994 experience=23.576 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3103 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.989 highest=29.994 experience=26.135 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3105 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.989 highest=29.994 experience=24.873 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3107 type=4713 } name="10th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.982 highest=29.994 experience=24.217 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=6004 type=41 } name="Dì 2 Shi" previous=4932 movement_progress=0.163 location=7326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5999 type=41 } name="Dì 5 Bùbing Tuán" type="infantry_brigade" organisation=97.447 strength=29.806 highest=30.000 experience=23.283 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6000 type=41 } name="Dì 6 Bùbing Tuán" type="infantry_brigade" organisation=97.817 strength=29.863 highest=30.000 experience=23.631 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6001 type=41 } name="Dì 7 Bùbing Tuán" type="infantry_brigade" organisation=97.905 strength=29.887 highest=30.000 experience=22.587 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6002 type=41 } name="Dì 8 Bùbing Tuán" type="infantry_brigade" organisation=97.905 strength=29.887 highest=30.000 experience=22.666 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6003 type=41 } name="Dì 2 Huopào Tuán" type="horse_towed_support_brigade" organisation=76.088 strength=9.936 highest=10.000 experience=15.561 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } country_intel= { 64 13 3 } } corps= { id= { id=21329 type=4713 } name="20th Corps" leader= { id=50127 type=37 } previous=7385 movement_progress=4.500 path= { 7398 7410 5335 9202 9171 9142 9115 9200 9231 9199 9140 } location=7391 attack_delay=33.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21330 type=4713 } name="27th HQ Brigade" home=7510 type="hq_brigade" organisation=70.350 strength=5.500 highest=5.500 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3206 type=4713 } name="Bubing Di 19 Shi" leader= { id=50053 type=37 } previous=9446 movement_progress=0.000 location=9478 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3209 type=4713 } name="55th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=19.333 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3211 type=4713 } name="56th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=19.277 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3213 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=90.450 strength=29.991 highest=29.994 experience=19.487 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3215 type=4713 } name="19th Mil Brigade" home=0 type="militia_brigade" organisation=40.200 strength=29.991 highest=29.994 experience=19.465 is_reserve=yes builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=6507 type=41 } name="1. Qíbing Shi" leader= { id=50184 type=37 } previous=7378 movement_progress=0.000 path= { 7378 7367 7377 } location=7385 attack_delay=27.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6505 type=41 } name="1. Qíbing Tuán" type="cavalry_brigade" organisation=90.696 strength=29.983 highest=30.000 experience=25.517 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6506 type=41 } name="2. Qíbing Tuán" type="cavalry_brigade" organisation=90.696 strength=29.983 highest=30.000 experience=24.421 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 6 4 4 } } division= { id= { id=17774 type=4713 } name="Bubing Di 41 Shi" leader= { id=50235 type=37 } previous=5110 movement_progress=4.032 path= { 7378 7367 7377 } location=7385 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17777 type=4713 } name="135th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17779 type=4713 } name="136th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17781 type=4713 } name="137th Inf Brigade" home=0 type="infantry_brigade" organisation=100.500 strength=29.983 highest=30.000 experience=0.000 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17783 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=80.400 strength=9.991 highest=10.000 experience=0.000 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6275 type=41 } name="9. Bubing Shi" leader= { id=50091 type=37 } previous=7378 movement_progress=24.300 path= { 7391 7398 7410 5335 9202 9171 9142 9115 9200 9231 9199 9168 9113 } location=7385 attack_delay=25.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6272 type=41 } name="21. Bubing Tuán" type="infantry_brigade" organisation=88.053 strength=29.983 highest=30.000 experience=22.223 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6273 type=41 } name="22. Bubing Tuán" type="infantry_brigade" organisation=88.053 strength=29.983 highest=30.000 experience=21.340 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6274 type=41 } name="11. Huopao Tuán" type="horse_towed_support_brigade" organisation=61.582 strength=10.000 highest=10.000 experience=21.458 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } strategic_redeployment= { province=9113 stance=1 start_date="1941.6.3.1" death_date="1941.6.3.1" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.1" end_date="1941.6.3.1" } strategic_redeployment= { province=9140 stance=1 start_date="1941.6.3.1" death_date="1941.6.3.1" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.3.1" end_date="1941.6.3.1" } corps= { id= { id=9050 type=4713 } name="15th Corps" leader= { id=50206 type=37 } previous=5015 movement_progress=6.200 path= { 4980 } location=7360 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9051 type=4713 } name="19th HQ Brigade" home=7520 type="hq_brigade" organisation=70.350 strength=5.496 highest=5.500 experience=2.077 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=7781 type=41 } name="Soviet Volunteers" base=9478 previous=5848 movement_progress=69.200 location=9478 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7780 type=41 } name="Soviet Volunteers 2" type="interceptor" organisation=46.800 strength=100.000 highest=100.000 experience=2.279 builder="SOV" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={0 0.000} fighter_groundcrew_training={0 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=4739 stance=1 start_date="1941.6.9.9" death_date="1941.6.14.9" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=4739 provinces=5113 provinces=5451 provinces=5472 provinces=5538 provinces=5707 provinces=5788 provinces=5804 provinces=5816 provinces=5848 provinces=5866 provinces=7209 provinces=7435 provinces=7476 provinces=7486 provinces=7492 provinces=7497 provinces=7502 provinces=7507 provinces=7510 provinces=7514 provinces=7519 provinces=7522 provinces=7523 provinces=7528 provinces=7529 provinces=7535 provinces=7536 provinces=7537 provinces=7541 provinces=7542 provinces=7543 provinces=7551 provinces=7552 provinces=7553 provinces=7562 provinces=7563 provinces=7573 provinces=7574 provinces=7586 provinces=9234 provinces=9295 provinces=9296 provinces=9324 provinces=9325 provinces=9351 provinces=9352 provinces=9381 provinces=9382 provinces=9383 provinces=9415 provinces=9416 provinces=9444 provinces=9445 provinces=9446 provinces=9477 provinces=9478 provinces=9501 provinces=9502 provinces=9528 provinces=9548 provinces=9585 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.9.9" end_date="1941.6.9.9" country_intel= { 64 21 7 } } division= { id= { id=6269 type=41 } name="8. Bubing Shi" leader= { id=50065 type=37 } previous=5083 movement_progress=19.150 path= { 4932 } location=5015 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6266 type=41 } name="19. Bubing Tuán" type="infantry_brigade" organisation=100.500 strength=29.940 highest=30.000 experience=28.104 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6267 type=41 } name="20. Bubing Tuán" type="infantry_brigade" organisation=100.500 strength=29.940 highest=30.000 experience=27.376 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6268 type=41 } name="10. Huopao Tuán" type="horse_towed_support_brigade" organisation=80.400 strength=9.980 highest=10.000 experience=22.672 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3326 type=4713 } name="Bubing Di 29 Shi" leader= { id=50121 type=37 } previous=4932 movement_progress=0.126 location=7326 dig_in=5.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3329 type=4713 } name="85th Inf Brigade" home=0 type="infantry_brigade" organisation=40.639 strength=29.141 highest=30.000 experience=31.107 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3331 type=4713 } name="86th Inf Brigade" home=0 type="infantry_brigade" organisation=40.841 strength=29.149 highest=30.000 experience=31.918 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3333 type=4713 } name="87th Inf Brigade" home=0 type="infantry_brigade" organisation=41.555 strength=29.245 highest=30.000 experience=32.333 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3335 type=4713 } name="29th Mil Brigade" home=0 type="militia_brigade" organisation=11.345 strength=29.237 highest=30.000 experience=31.877 is_reserve=yes current_distance=0.000 builder="CHI" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=6321 type=41 } name="25. Bubing Shi" leader= { id=50003 type=37 } previous=4980 movement_progress=0.100 location=7338 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6318 type=41 } name="25. Bubing Tuán" type="infantry_brigade" organisation=82.819 strength=29.972 highest=30.000 experience=23.059 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6319 type=41 } name="26. Bubing Tuán" type="infantry_brigade" organisation=82.819 strength=29.972 highest=30.000 experience=24.406 is_reserve=yes builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6320 type=41 } name="13. Huopao Tuán" type="horse_towed_support_brigade" organisation=62.545 strength=9.994 highest=10.000 experience=20.198 is_reserve=yes builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=23733 type=4713 } name="Bubing Di 70 Shi" leader= { id=50218 type=37 } previous=5015 movement_progress=0.000 location=4932 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23736 type=4713 } name="231st Inf Brigade" home=0 type="infantry_brigade" organisation=95.325 strength=29.760 highest=30.000 experience=0.320 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23738 type=4713 } name="232nd Inf Brigade" home=0 type="infantry_brigade" organisation=95.325 strength=29.760 highest=30.000 experience=0.320 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23740 type=4713 } name="233rd Inf Brigade" home=0 type="infantry_brigade" organisation=95.325 strength=29.760 highest=30.000 experience=0.320 is_reserve=yes current_distance=0.000 builder="CHI" security_training={0 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={5 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23742 type=4713 } name="40th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=74.860 strength=9.924 highest=10.000 experience=0.320 is_reserve=yes current_distance=0.000 builder="CHI" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } } plan= { active=yes allow_hq_reorg=yes stance=3 air_stance=1 naval_stance=1 our_power=326.495 their_power=170.543 embark=0 debark=0 ops_area= { 9113 5018 4979 5053 5112 4977 5015 4932 7338 7326 7398 7391 7385 7378 7367 7377 } objective= { province=4979 priority=400 hold=yes } min= { 8 0 0 0 0 0 0 0 0 41 0 0 0 0 4 0 0 0 0 270 0 0 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } theatre= { id= { id=10711 type=4713 } name="Chongqing HQ" movement_progress=0.000 location=5918 dig_in=12.000 is_prioritized=no can_reinforce=no can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10712 type=4713 } name="25th HQ Brigade" home=5918 type="hq_brigade" organisation=60.300 strength=0.248 highest=0.250 experience=-1.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } GER= { value=130 threat=6.304 last_send_diplomat="1936.2.19.11" } ENG= { value=110 threat=0.266 } SOV= { value=20 threat=1.363 } USA= { value=150 threat=0.010 last_send_diplomat="1936.2.25.11" } JAP= { value=-200 threat=34.085 last_send_diplomat="1936.2.4.11" last_war="1941.5.11.21" occupation_policy="collaboration_government" } ITA= { value=25 threat=0.015 } NOR= { value=110 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=105 threat=0.000 } HOL= { value=115 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=100 threat=0.000 } VIC= { value=20 threat=0.000 } HUN= { value=100 threat=0.010 } ROM= { value=100 threat=0.000 } SLO= { value=25 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=125 threat=0.000 last_send_diplomat="1938.12.29.11" } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=185 threat=0.014 last_send_diplomat="1937.9.6.3" occupation_policy="civil_war" } CHI= { value=110 threat=0.000 } CYN= { value=180 threat=0.002 last_send_diplomat="1938.4.5.13" } MAN= { value=-105 threat=0.303 last_war="1941.5.11.21" occupation_policy="civil_war" } MEN= { value=-178 threat=0.267 next_wargoal_date="1940.10.1.20" last_war="1941.5.11.21" occupation_policy="civil_war" } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=99 threat=0.000 last_war="1941.5.11.21" occupation_policy="martial_law" } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.020 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=80 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1936.7.13.11" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={52001 52002 52003 52004 52005 52006 52008 52009 52010 95652 95653 95654 95655 95656 52026 52045 52064 52101 52030 52042 52046 52063 52065 52025 52032 52035 52047 52048 52057 52059 52066 52074 52079 52085 52089 52093 52094 52097 52100 52102 52106 52107 52113 52036 52067 52080 52050 52068 52082 52090 52109 } saved_templates= { binary_infantry= { infantry_brigade infantry_brigade } binary_milita= { militia_brigade militia_brigade } binary_armoured= { armor_brigade motorized_brigade } binary_cavalry= { cavalry_brigade cavalry_brigade } generic_garrison= { garrison_brigade garrison_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=260 land_perc=0.850 air_perc=0.050 naval_perc=0.100 armor_bias=0.250 defend_prov= { id=9478 value=220 } defend_prov= { id=5765 value=50 } defend_prov= { id=7519 value=50 } defend_prov= { id=5494 value=20 } defend_prov= { id=5542 value=20 } defend_prov= { id=5681 value=20 } defend_prov= { id=5728 value=20 } defend_prov= { id=5834 value=20 } defend_prov= { id=5965 value=20 } defend_prov= { id=7523 value=20 } defend_prov= { id=9415 value=20 } defend_prov= { id=5246 value=20 } defend_prov= { id=5275 value=20 } defend_prov= { id=4979 value=20 } threat= { id="JAP" value=350 } threat= { id="ENG" value=219 } threat= { id="VIC" value=176 } threat= { id="CGX" value=173 } threat= { id="IDC" value=28 } antagonize= { id="LIB" value=200 } antagonize= { id="LEB" value=199 } antagonize= { id="HAI" value=199 } antagonize= { id="NIC" value=199 } antagonize= { id="PNM" value=199 } antagonize= { id="PAR" value=198 } antagonize= { id="CUB" value=197 } befriend= { id="SOV" value=400 } befriend= { id="GER" value=186 } befriend= { id="ITA" value=129 } befriend= { id="SPA" value=118 } befriend= { id="POR" value=106 } befriend= { id="VIC" value=100 } befriend= { id="AST" value=66 } protect= { id="CGX" value=50 } protect= { id="CYN" value=50 } protect= { id="MEN" value=50 } protect= { id="TIB" value=50 } protect= { id="POR" value=25 } rival= { id="JAP" value=220 } rival= { id="ENG" value=173 } rival= { id="VIC" value=165 } area_theatre= { id= { id=252 type=45 } front= { provinces= { 9380 9476 9444 9501 9477 5113 9502 7541 7551 } local_enemy="CYN" front=no sea=no } front= { provinces= { 9349 9292 9321 9291 } local_enemy="TIB" front=no sea=no } front= { provinces= { 9230 9168 9198 } local_enemy="SIK" front=no sea=no } front= { provinces= { 9113 } local_enemy="REB" front=yes sea=no } front= { provinces= { 9229 } local_enemy="SIK" front=no sea=no } front= { provinces= { 7562 7552 7542 7536 5804 7543 5773 5789 5803 5818 5833 5850 5865 5883 5901 5900 5899 5918 } local_enemy="CGX" front=no sea=no } front= { provinces= { 5902 5932 5946 } local_enemy="VIC" front=no sea=no } front= { provinces= { 5835 5852 } local_enemy="ENG" front=no sea=no } front= { provinces= { 5867 5904 } local_enemy="POR" front=no sea=no } front= { provinces= { 9143 } local_enemy="MEN" front=yes sea=no } front= { provinces= { 5018 4979 5053 5112 4977 5015 4932 7338 7326 } local_enemy="JAP" front=yes sea=no } front= { provinces= { 7398 7391 7385 7378 7367 7377 } local_enemy="MEN" front=yes sea=no } front= { provinces= { 9087 } local_enemy="MON" front=no sea=no } provinces= { 5406 5422 5453 5437 5471 5452 5517 5494 5539 5516 5493 5470 5492 5537 5515 5569 5594 5635 5595 5570 5619 5596 5571 5540 5495 5473 5454 5496 5474 5518 5541 5519 5573 5542 5599 5621 5598 5572 5597 5637 5650 5638 5663 5651 5639 5622 5652 5640 5623 5653 5665 5686 5675 5664 5674 5684 5683 5662 5649 5636 5648 5671 5691 5681 5673 7524 5731 5723 5706 5698 5715 5699 5682 5672 5692 5708 5700 5693 5701 5694 5685 5702 5695 5711 5703 5728 5719 5710 5727 5718 5717 5716 5724 5732 5733 5725 5734 5726 5735 5745 5744 5742 7520 7522 5848 7535 7528 7537 7529 9478 5746 5736 7517 7518 5709 7516 5620 7515 7512 5660 7508 5617 5618 9446 5568 7514 7511 7503 7507 7510 7523 5707 5536 7519 5538 5661 9383 9416 7499 5513 7502 5491 5472 7497 9352 5451 7498 9296 9382 9234 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front= { provinces= { 5754 7554 5773 5789 5803 5818 5833 5850 5865 5883 5901 5900 5899 5918 } local_enemy="CGX" front=no sea=no } front= { provinces= { 5902 5932 5946 } local_enemy="VIC" front=no sea=no } front= { provinces= { 5835 5852 } local_enemy="ENG" front=no sea=no } front= { provinces= { 5867 5904 } local_enemy="POR" front=no sea=no } provinces= { 5918 5899 5900 5901 5883 5902 5932 5946 5965 5975 5976 5985 5903 5994 5984 5850 5851 5865 5884 5885 5867 5904 5835 5852 5818 5833 5834 5819 5820 5806 5821 5836 5822 5837 5838 5823 7554 5773 5763 5789 5752 5774 5790 5803 5764 5805 5775 5765 5776 5766 5792 5807 5777 5767 5793 5808 5778 5754 7544 7530 5741 5753 5755 5743 5779 5756 5768 5757 } unit= { id=10711 type=4713 } country="CHI" hot=no } } slider_locks= { 1 1 1 0 1 0 } mobilize=yes alignment= { position= { x=117.751 y=81.317 } } dissent=0.900 national_unity=86.945 escorts=1 convoys=0 convoy= { id= { id=4750 type=42 } start=5623 end=9740 escorts=0 convoys=0 path= { 5623 11229 11926 11927 11933 11731 11727 11725 11718 11717 11716 11712 11630 11702 11172 11651 11649 11652 11660 11657 13607 10995 13606 13561 13563 13564 13566 13567 13568 13569 13575 13813 13815 13812 13782 13784 13785 11120 14011 14060 11102 14063 11101 13264 13265 13270 11100 13271 11099 13218 11383 10827 13250 10826 10825 9740 } last_attack="1936.8.9.2" start_date="1936.6.9.13" daily= { money=0.419 crude_oil=2.556 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=5515 type=42 } start=5623 end=9740 escorts=0 convoys=0 path= { 5623 11229 11926 11927 11933 11731 11727 11725 11718 11717 11716 11712 11630 11702 11172 11651 11649 11652 11660 11657 13607 10995 13606 13561 13563 13564 13566 13567 13568 13569 13575 13813 13815 13812 13782 13784 13785 11120 14011 14060 11102 14063 11101 13264 13265 13270 11100 13271 11099 13218 11383 10827 13250 10826 10825 9740 } last_attack="1936.8.25.14" start_date="1936.7.6.13" daily= { money=0.434 crude_oil=2.674 } trade=yes ship= { 0 0 1 1 0 0 0 } 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15.400 1.000 11.100 4.000 } } neutrality=80.000 officers=2452.033 government=chinese_warlord head_of_state=503001 head_of_government=503001 foreign_minister=503003 armament_minister=503004 minister_of_security=503005 minister_of_intelligence=503006 chief_of_staff=503001 chief_of_army=503001 chief_of_navy=503009 chief_of_air=503010 civil_law=totalitarian_system press_laws=propaganda_press economic_law=full_civilian_economy industrial_policy_laws=mixed_industry taxation_law=small_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=318.669 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 503000= { rank=2 current_experience=1924.67331 gainable_trait= { duration=0 current=8 } trait= { defensive_doctrine old_guard } } 503001= { rank=2 skill=2 current_experience=2864.22510 gainable_trait= { duration=0 current=7 } trait= { panzer_leader } } 503002= { rank=1 skill=1 current_experience=1288.67004 gainable_trait= { defensive_doctrine=9.100 offensive_doctrine=0.400 winter_specialist=8.100 panzer_leader=6.700 duration=0 current=1 } trait= { logistics_wizard } } 503003= { rank=1 current_experience=2819.25046 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=7.800 offensive_doctrine=0.100 engineer=0.300 panzer_leader=5.600 school_of_entrenchment_trait=6.600 duration=0 current=16 } } 503004= { rank=1 skill=1 current_experience=1971.76535 gainable_trait= { defensive_doctrine=10.500 offensive_doctrine=0.700 engineer=1.000 panzer_leader=7.600 duration=0 current=16 } trait= { winter_specialist } } 503005= { rank=1 current_experience=922.63528 gainable_trait= { logistics_wizard=0.400 defensive_doctrine=7.300 offensive_doctrine=0.200 school_of_entrenchment_trait=0.700 duration=0 current=10 } trait= { panzer_leader } } 503006= { rank=1 current_experience=792.43536 gainable_trait= { defensive_doctrine=1.500 panzer_leader=1.200 school_of_entrenchment_trait=2.500 duration=0 current=23 } trait= { commando } } 503007= { rank=1 current_experience=1864.84454 gainable_trait= { defensive_doctrine=5.500 engineer=0.100 panzer_leader=3.900 school_of_entrenchment_trait=0.900 duration=0 current=8 } trait= { logistics_wizard } } 503008= { rank=1 skill=2 current_experience=2545.97403 gainable_trait= { logistics_wizard=0.500 defensive_doctrine=8.000 engineer=0.100 panzer_leader=5.700 school_of_entrenchment_trait=6.600 duration=0 current=5 } } 503010= { rank=2 skill=1 current_experience=1248.83920 gainable_trait= { duration=0 current=8 } trait= { defensive_doctrine } } 503011= { rank=2 current_experience=3173.92908 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 503012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 503013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 503014= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 503015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 503016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 503017= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 503018= { rank=3 skill=3 current_experience=4096.10251 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 503019= { rank=2 skill=2 current_experience=2512.73813 gainable_trait= { duration=0 current=6 } trait= { logistics_wizard } } 503009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=75 threat=6.234 last_send_diplomat="1937.2.2.1" } ENG= { value=0 threat=0.474 } SOV= { value=0 threat=40.613 } USA= { value=0 threat=0.365 } JAP= { value=-125 threat=1.069 last_war="1937.1.21.23" 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naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1936.1.1.0" last_surrender="1937.9.11.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=35.959 spiescaught=0 distribution= { 0.00000 0.00000 0.00000 0.96310 0.00879 0.02811 } leadership= { 0.25000 0.04001 0.07999 0.63000 } organization= { data= { 0.000 0.000 1.600 48.200 47.100 0.000 1.700 0.000 0.000 0.000 1.200 } } popularity= { data= { 8.164 2.100 3.900 0.000 62.500 4.200 2.100 6.500 5.900 7.000 5.300 } } neutrality=61.966 officers=1843.668 government=chinese_warlord head_of_state=504001 head_of_government=504001 foreign_minister=96030 armament_minister=504004 minister_of_security=504005 minister_of_intelligence=504006 chief_of_staff=504007 chief_of_army=504007 chief_of_navy=504009 chief_of_air=504009 civil_law=repression press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=mixed_industry taxation_law=high_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=334.216 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 504000= { rank=1 current_experience=1383.61072 gainable_trait= { defensive_doctrine=3.200 panzer_leader=2.300 allround_defence_trait=2.100 school_of_entrenchment_trait=4.800 duration=0 current=-1 } trait= { commando } } 504001= { rank=2 current_experience=1645.61807 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 504002= { rank=1 skill=1 current_experience=1130.14999 gainable_trait= { defensive_doctrine=9.400 panzer_leader=6.800 school_of_entrenchment_trait=13.900 duration=0 current=1 } trait= { winter_specialist } } 504003= { rank=2 skill=1 current_experience=1529.01968 gainable_trait= { duration=0 current=13 } } 504004= { rank=1 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0.49780 1.000} militia_support_weapons={3 0.00000 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.440 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.806 chemical_engineering=1.083 electornicegineering_theory=0.528 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.860 human_wave_theory=0.860 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=4.784 infantry_practical=1.645 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.528 construction_practical=1.083 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.946 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=education research=smallarms_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=4.241 spiescaught=0 distribution= { 0.00000 0.10001 0.56342 0.30728 0.02695 0.00232 } leadership= { 0.14999 0.10001 0.00000 0.75000 } organization= { data= { 0.000 0.018 0.018 56.208 43.200 0.000 0.000 0.000 0.018 0.000 0.318 } } popularity= { data= { 11.500 4.700 10.600 27.200 22.600 1.200 2.900 8.900 11.500 2.700 7.300 } } neutrality=96.000 officers=1932.955 government=chinese_warlord head_of_state=501001 head_of_government=501001 foreign_minister=501003 armament_minister=501004 minister_of_security=501005 minister_of_intelligence=501006 chief_of_staff=501001 chief_of_army=501001 chief_of_navy=501009 chief_of_air=501009 civil_law=repression press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=heavy_industry_emphasis taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.6.2.0" } modifier= { modifier="energy_amortization" date="1.6.7.0" } modifier= { modifier="metal_amortization" date="1.9.3.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.10.6.0" } modifier= { modifier="energy_heavy_amortization" date="1.6.3.0" } modifier= { modifier="metal_heavy_amortization" date="1.4.4.0" } manpower=201.815 nukes=0.000 building_construction= { id= { id=20703 type=4713 } size=1 cost=6.205 duration=452.000 progress=217.605 status=0.666 location=7561 country="CYN" building=10 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 501000= { rank=1 current_experience=1.16727 gainable_trait= { duration=0 current=15 } } 501001= { rank=4 current_experience=1068.21439 gainable_trait= { duration=0 current=-1 } } 501002= { rank=1 current_experience=348.34515 gainable_trait= { defensive_doctrine=2.200 engineer=0.200 duration=0 current=13 } trait= { panzer_leader } } 501003= { rank=1 current_experience=753.74973 gainable_trait= { defensive_doctrine=6.800 offensive_doctrine=5.600 engineer=8.700 panzer_leader=5.200 school_of_entrenchment_trait=1.900 duration=0 current=2 } trait= { winter_specialist } } 501004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 501005= { rank=2 current_experience=456.19119 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 501006= { rank=3 current_experience=1409.44669 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 501007= { rank=1 current_experience=915.70023 gainable_trait= { defensive_doctrine=6.700 engineer=6.800 panzer_leader=5.000 school_of_psychology_trait=5.100 duration=0 current=19 } trait= { offensive_doctrine } } 501008= { rank=4 current_experience=204.70193 gainable_trait= { duration=0 current=-1 } trait= { commando } } 501009= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 501010= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 501011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 501012= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 501013= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 501014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 501015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 501016= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 501017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 501018= { rank=2 current_experience=1544.08115 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine old_guard } } 501019= { rank=2 current_experience=1078.22897 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } } theatre= { id= { id=6821 type=41 } name="Yunnan Zuigao Tongshuai Bu" leader= { id=501001 type=37 } movement_progress=0.000 location=7561 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6790 type=41 } name="Kunming HQ" type="hq_brigade" organisation=28.121 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2874 type=4713 } name="1st Army Group" leader= { id=501008 type=37 } movement_progress=0.000 location=7561 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2875 type=4713 } name="2nd HQ Brigade" home=7561 type="hq_brigade" organisation=28.121 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1917 type=4713 } name="1st Army" leader= { id=501006 type=37 } movement_progress=0.000 location=7561 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1918 type=4713 } name="1st HQ Brigade" home=7561 type="hq_brigade" organisation=29.058 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6820 type=41 } name="3. Yunnan Juntuán" leader= { id=501005 type=37 } previous=7561 movement_progress=0.017 location=7611 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6810 type=41 } name="3. Yunnan Juntuán HQ" type="hq_brigade" organisation=29.058 strength=4.998 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6816 type=41 } name="5. Bubing Shi" leader= { id=501004 type=37 } previous=7611 movement_progress=0.099 location=7561 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6814 type=41 } name="13. Mínbing Tuán" type="militia_brigade" organisation=19.684 strength=29.979 highest=30.000 experience=0.000 is_reserve=yes builder="CYN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6815 type=41 } name="14. Mínbing Tuán" type="militia_brigade" organisation=19.684 strength=29.979 highest=30.000 experience=0.000 is_reserve=yes builder="CYN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=17746 type=4713 } name="Xikang Sheng Jingcai Zongdui" movement_progress=0.000 location=7561 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17749 type=4713 } name="4th Mil Brigade" home=0 type="militia_brigade" organisation=19.500 strength=29.997 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17751 type=4713 } name="8th Mil Brigade" home=0 type="militia_brigade" organisation=19.500 strength=29.997 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=17753 type=4713 } name="12th Mil Brigade" home=0 type="militia_brigade" organisation=19.500 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=10885 type=4713 } name="Sichuan Sheng Baoan Zongdui" previous=5915 movement_progress=0.195 location=5929 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10888 type=4713 } name="9th Mil Brigade" home=0 type="militia_brigade" organisation=19.565 strength=30.000 highest=30.000 experience=2.304 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=10890 type=4713 } name="10th Mil Brigade" home=0 type="militia_brigade" organisation=19.565 strength=30.000 highest=30.000 experience=2.304 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=10892 type=4713 } name="11th Mil Brigade" home=0 type="militia_brigade" organisation=19.565 strength=30.000 highest=30.000 experience=2.304 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=12040 type=4713 } name="1st Corps" leader= { id=501019 type=37 } previous=7611 movement_progress=19.000 path= { 7612 5915 } location=5930 attack_delay=77.832 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12041 type=4713 } name="3rd HQ Brigade" home=7561 type="hq_brigade" organisation=28.995 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=8676 type=4713 } name="Di'1 Shi" previous=7612 movement_progress=14.482 path= { 5929 } location=5915 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8679 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=29.058 strength=30.000 highest=30.000 experience=1.400 is_reserve=yes builder="CYN" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8681 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=29.058 strength=30.000 highest=30.000 experience=1.400 is_reserve=yes builder="CYN" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7697 type=4713 } name="Xikang Sheng Baoan Zongdui" leader= { id=501003 type=37 } previous=5915 movement_progress=0.195 location=5929 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7700 type=4713 } name="5th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=30.000 highest=30.000 experience=1.954 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7702 type=4713 } name="6th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=30.000 highest=30.000 experience=1.954 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7704 type=4713 } name="7th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=30.000 highest=30.000 experience=1.952 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=15881 type=4713 } name="Di'2 Shi" previous=5880 movement_progress=21.854 path= { 5915 5929 } location=7612 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15884 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=29.058 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes builder="CYN" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15886 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=29.058 strength=30.000 highest=30.000 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.022} support_weapon_technology={3 0.000} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19019 type=4713 } name="Sichuan Sheng Jingcai Zongdui" previous=5915 movement_progress=0.180 location=5929 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19022 type=4713 } name="17th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=30.000 highest=30.000 experience=0.014 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19024 type=4713 } name="18th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=30.000 highest=30.000 experience=0.015 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19026 type=4713 } name="19th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=29.898 highest=30.000 experience=0.017 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } strategic_redeployment= { province=5915 stance=1 start_date="1941.6.4.21" death_date="1941.6.4.21" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.4.21" end_date="1941.6.4.21" } corps= { id= { id=20302 type=4713 } name="2nd Corps" leader= { id=501009 type=37 } previous=9564 movement_progress=33.848 path= { 9547 } location=7603 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20303 type=4713 } name="4th HQ Brigade" home=7561 type="hq_brigade" organisation=29.058 strength=4.998 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6819 type=41 } name="6. Bubing Shi" leader= { id=501000 type=37 } previous=9564 movement_progress=0.000 location=9527 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6817 type=41 } name="15. Mínbing Tuán" type="militia_brigade" organisation=19.410 strength=29.979 highest=30.000 experience=0.000 is_reserve=yes builder="CYN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6818 type=41 } name="16. Mínbing Tuán" type="militia_brigade" organisation=19.410 strength=29.979 highest=30.000 experience=0.000 is_reserve=yes builder="CYN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=20288 type=4713 } name="Xikang Sheng Minfang Zongdui" previous=9603 movement_progress=39.020 path= { 5930 7612 5915 5929 } location=7620 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20291 type=4713 } name="25th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=20293 type=4713 } name="26th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=20295 type=4713 } name="27th Mil Brigade" home=0 type="militia_brigade" organisation=19.684 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=11559 type=4713 } name="Yunnan Sheng Jingcai Zongdui" previous=9443 movement_progress=0.039 location=9526 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11562 type=4713 } name="13th Mil Brigade" home=0 type="militia_brigade" organisation=19.437 strength=29.982 highest=30.000 experience=1.086 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=11564 type=4713 } name="14th Mil Brigade" home=0 type="militia_brigade" organisation=19.437 strength=29.982 highest=30.000 experience=1.086 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=11566 type=4713 } name="15th Mil Brigade" home=0 type="militia_brigade" organisation=19.437 strength=29.982 highest=30.000 experience=1.086 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } } army= { id= { id=20305 type=4713 } name="2nd Army" leader= { id=501010 type=37 } movement_progress=0.000 location=9547 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20306 type=4713 } name="5th HQ Brigade" home=9547 type="hq_brigade" organisation=28.121 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6798 type=41 } name="1. Yunnan Juntuán" leader= { id=501018 type=37 } previous=9547 movement_progress=0.011 location=7603 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6791 type=41 } name="1. Yunnan Juntuán HQ" type="hq_brigade" organisation=28.121 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6805 type=41 } name="2. Bubing Shi" leader= { id=501002 type=37 } previous=9547 movement_progress=0.000 location=9603 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6803 type=41 } name="7. Mínbing Tuán" type="militia_brigade" organisation=18.747 strength=29.982 highest=30.000 experience=0.956 is_reserve=yes builder="CYN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6804 type=41 } name="8. Mínbing Tuán" type="militia_brigade" organisation=18.747 strength=29.982 highest=30.000 experience=0.956 is_reserve=yes builder="CYN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6672 type=4713 } name="Yunnan Sheng Baoan Zongdui" leader= { id=501007 type=37 } previous=7561 movement_progress=3.691 path= { 5930 7612 5915 5929 } location=7611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6675 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=18.747 strength=29.982 highest=30.000 experience=2.551 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6677 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=18.747 strength=29.982 highest=30.000 experience=2.551 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6679 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=18.747 strength=29.982 highest=30.000 experience=2.551 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=19505 type=4713 } name="Yunnan Sheng Minfang Zongdui" previous=9564 movement_progress=10.845 path= { 7603 7620 } location=7561 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19508 type=4713 } name="21st Mil Brigade" home=0 type="militia_brigade" organisation=18.747 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19510 type=4713 } name="22nd Mil Brigade" home=0 type="militia_brigade" organisation=18.747 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=19512 type=4713 } name="23rd Mil Brigade" home=0 type="militia_brigade" organisation=18.747 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } } } } plan= { active=yes stance=3 air_stance=2 naval_stance=2 path= { 5953 5963 5983 6010 6021 6034 6047 6073 6085 7705 7713 7727 7729 6211 6223 } our_power=4.019 their_power=0.008 embark=0 debark=0 ops_area= { 5929 } objective= { province=6223 priority=50 } objective= { province=6236 priority=60 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=0 threat=1.408 } USA= { value=0 threat=0.010 } JAP= { value=-147 threat=16.580 last_war="1941.5.11.21" occupation_policy="martial_law" } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=-24 threat=0.523 } NEP= { value=0 threat=0.000 } CGX= { value=90 threat=0.002 last_send_diplomat="1936.3.19.12" } CHI= { value=180 threat=75.987 last_send_diplomat="1941.6.10.12" } CYN= { value=85 threat=0.000 } MAN= { value=72 threat=0.103 last_war="1941.5.11.21" } MEN= { value=-2 threat=0.136 last_war="1941.5.11.21" } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=91 threat=0.000 last_send_diplomat="1941.6.15.12" } IDC= { value=76 threat=0.000 last_war="1941.5.11.21" occupation_policy="martial_law" } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } 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oil_to_coal_conversion={0 0.00000 0.000} supply_production={2 0.00000 0.000} heavy_aa_guns={1 0.00247 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={4 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={7 0.78595 1.000} supply_transportation={1 0.00000 0.000} supply_organisation={1 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={4 0.39648 1.000} militia_smallarms={3 0.02301 0.000} support_weapon_technology={4 0.00156 0.000} militia_support_weapons={3 0.02039 0.000} light_artillery_technology={5 0.00000 0.000} light_anti_tank_technology={1 0.69388 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.366 artillery_theory=2.063 mobile_theory=1.753 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.366 chemical_engineering=1.644 electornicegineering_theory=1.366 submarine_engineering=0.000 aeronautic_engineering=0.892 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.865 human_wave_theory=1.685 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.089 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=3.117 artillery_practical=1.812 mobile_practical=0.588 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.533 electornicegineering_practical=0.533 construction_practical=3.879 single_engine_aircraft_practical=6.383 twin_engine_aircraft_practical=0.991 four_engine_aircraft_practical=0.000 land_doctrine_practical=10.000 naval_doctrine_practical=0.000 air_doctrine_practical=1.275 port_capacity=0.000 research=aeroengine research=infantry_support_role_1930 research=industral_production research=industral_efficiency research=light_anti_tank_technology research=education research=infantry_training research=smallarms_technology research=single_engine_aircraft_armament research=multi_purpose_guns last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.228 diplo_influence=10.143 spiescaught=0 distribution= { 0.00000 0.02499 0.50497 0.44623 0.02121 0.00259 } leadership= { 0.14999 0.00000 0.04999 0.79999 } organization= { data= { 0.000 0.000 63.700 0.000 31.600 0.000 0.000 0.000 0.000 0.000 4.600 } } popularity= { data= { 15.066 9.400 50.300 1.100 19.600 1.000 2.800 2.900 4.600 5.200 2.700 } } neutrality=75.000 officers=7205.646 government=absolute_monarchy head_of_state=58001 head_of_government=58002 foreign_minister=58001 armament_minister=58030 minister_of_security=58036 minister_of_intelligence=58015 chief_of_staff=58006 chief_of_army=58001 chief_of_navy=58061 chief_of_air=58068 civil_law=repression press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=heavy_industry_emphasis taxation_law=high_taxes conscription_law=volunteer_army training_laws=minimal_training international_status=regional_power ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.1.2.0" } manpower=75.092 nukes=0.000 military_construction= { id= { id=63390 type=4713 } size=1 cost=25.650 duration=343.000 progress=36.782 status=1.000 country="MAN" builder="JAP" unit= { id=63391 type=4713 } manpower=1.500 tactical_bomber= { id= { id=63394 type=4713 } name="3 Man'chu TAC Hong'zha'ji" model= { 3 2 2 2 2 1 0 0 1 0 0 3 3 0 0 1 } } accumulated_experiance=0.370 accumulated_progress=0.074 } military_construction= { id= { id=65997 type=4713 } size=1 cost=2.313 duration=45.000 progress=18.765 status=1.000 country="MAN" builder="JAP" name="15 Man'chu Lü" unit= { id=65998 type=4713 } manpower=4.500 is_reserve=yes factor=0.500 militia_brigade= { id= { id=66001 type=4713 } name="14th Mil Brigade" model= { 0 0 1 1 1 1 0 0 0 0 1 0 0 0 5 5 } } militia_brigade= { id= { id=66003 type=4713 } name="21st Mil Brigade" model= { 0 0 1 1 1 1 0 0 0 0 1 0 0 0 5 5 } } militia_brigade= { id= { id=66005 type=4713 } name="22nd Mil Brigade" model= { 0 0 1 1 1 1 0 0 0 0 1 0 0 0 5 5 } } accumulated_experiance=1.019 accumulated_progress=0.409 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 250001= { rank=4 current_experience=1585.63309 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 250002= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 250007= { rank=2 skill=3 current_experience=4417.92258 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 250011= { rank=1 skill=3 current_experience=5156.32864 gainable_trait= { defensive_doctrine=20.100 offensive_doctrine=3.700 panzer_leader=15.000 school_of_entrenchment_trait=2.700 duration=0 current=21 } } 250013= { rank=3 skill=2 current_experience=2233.90518 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine winter_specialist } } 250014= { rank=4 skill=2 current_experience=2037.42664 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 250018= { rank=2 skill=4 current_experience=8552.46362 gainable_trait= { duration=0 current=21 } trait= { defensive_doctrine old_guard } } 250019= { rank=2 current_experience=1107.87036 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 250022= { rank=3 skill=1 current_experience=1165.71533 gainable_trait= { duration=0 current=-1 } } 250026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 250028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 250029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 250030= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 250031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 250032= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 250033= { rank=2 current_experience=1520.40359 gainable_trait= { tank_buster=0.200 superior_air_tactician=4.800 duration=0 current=11 } } 250036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 250010= { rank=1 current_experience=3635.02322 gainable_trait= { defensive_doctrine=10.900 offensive_doctrine=4.400 engineer=2.300 panzer_leader=7.700 fanatic_trait=0.400 allround_defence_trait=0.500 school_of_entrenchment_trait=9.600 duration=0 current=20 } } 250004= { rank=1 skill=3 current_experience=6290.47293 gainable_trait= { defensive_doctrine=25.900 offensive_doctrine=11.900 engineer=10.700 panzer_leader=17.800 allround_defence_trait=8.900 school_of_entrenchment_trait=17.700 duration=0 current=19 } } 250006= { rank=1 skill=3 current_experience=4455.06607 gainable_trait= { defensive_doctrine=16.000 offensive_doctrine=6.500 engineer=0.100 panzer_leader=11.600 allround_defence_trait=0.500 school_of_entrenchment_trait=6.300 duration=0 current=2 } trait= { winter_specialist } } 250009= { rank=1 skill=3 current_experience=7562.35480 gainable_trait= { defensive_doctrine=30.200 offensive_doctrine=13.700 winter_specialist=2.700 engineer=5.700 panzer_leader=22.300 allround_defence_trait=3.800 school_of_entrenchment_trait=3.800 duration=0 current=2 } } 250016= { rank=3 skill=3 current_experience=4521.24472 gainable_trait= { defensive_doctrine=5.700 offensive_doctrine=1.500 engineer=2.100 panzer_leader=4.100 fanatic_trait=5.900 school_of_entrenchment_trait=4.000 duration=0 current=-1 } } 250020= { rank=1 skill=3 current_experience=5517.11115 gainable_trait= { logistics_wizard=0.300 defensive_doctrine=12.600 panzer_leader=9.300 commando=0.900 school_of_entrenchment_trait=7.400 duration=0 current=7 } trait= { offensive_doctrine } } 250024= { rank=1 current_experience=3574.13483 gainable_trait= { defensive_doctrine=8.000 offensive_doctrine=7.700 panzer_leader=5.400 school_of_entrenchment_trait=0.300 duration=1 current=1 } } 250027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 250034= { rank=1 current_experience=1208.69446 gainable_trait= { superior_air_tactician=1.000 duration=0 current=3 } } 250037= { rank=1 current_experience=1074.91718 gainable_trait= { tank_buster=0.400 duration=0 current=19 } trait= { superior_air_tactician } } 250040= { rank=1 skill=4 current_experience=8814.83261 gainable_trait= { defensive_doctrine=25.600 offensive_doctrine=9.800 engineer=0.600 panzer_leader=19.200 school_of_entrenchment_trait=0.700 duration=0 current=2 } } 250000= { rank=2 current_experience=678.78485 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 250015= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 250038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 250039= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 250012= { rank=1 skill=3 current_experience=4935.72534 gainable_trait= { defensive_doctrine=21.600 offensive_doctrine=9.800 engineer=8.100 panzer_leader=15.600 school_of_entrenchment_trait=17.700 duration=24 current=1 } trait= { trickster } } 250025= { rank=1 skill=2 current_experience=3675.05103 gainable_trait= { defensive_doctrine=17.400 offensive_doctrine=6.900 panzer_leader=12.900 allround_defence_trait=0.100 school_of_entrenchment_trait=15.800 duration=0 current=21 } } 250023= { rank=1 current_experience=21.78943 gainable_trait= { duration=0 current=2 } } } theatre= { id= { id=6825 type=41 } name="Harbin Zuigao Tongshuai Bu" leader= { id=250001 type=37 } previous=4384 movement_progress=0.045 location=4452 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6824 type=41 } name="Harbin Zuigao Tongshuai Bu HQ" type="hq_brigade" organisation=39.804 strength=5.496 highest=5.500 experience=9.228 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3942 type=4713 } name="1st Army Group" leader= { id=250014 type=37 } movement_progress=0.000 location=4452 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3943 type=4713 } name="3rd HQ Brigade" home=4452 type="hq_brigade" organisation=39.804 strength=5.497 highest=5.500 experience=3.255 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=3917 type=4713 } name="1st Army" leader= { id=250013 type=37 } previous=4192 movement_progress=0.156 location=4325 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=3918 type=4713 } name="2nd HQ Brigade" home=4452 type="hq_brigade" organisation=40.449 strength=5.498 highest=5.500 experience=3.179 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=4763 type=4713 } name="3rd Corps" leader= { id=250019 type=37 } previous=4192 movement_progress=0.069 location=4325 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=4764 type=4713 } name="5th HQ Brigade" home=4452 type="hq_brigade" organisation=40.449 strength=5.498 highest=5.500 experience=3.231 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=9657 type=4713 } name="32 'Kaede' Hoheishidan" previous=4260 movement_progress=0.055 location=4388 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9660 type=4713 } name="67th Inf Brigade" home=0 type="infantry_brigade" organisation=82.635 strength=29.976 highest=30.000 experience=7.380 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9662 type=4713 } name="68th Inf Brigade" home=0 type="infantry_brigade" organisation=82.635 strength=29.976 highest=30.000 experience=7.380 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9664 type=4713 } name="69th Inf Brigade" home=0 type="infantry_brigade" organisation=82.635 strength=29.976 highest=30.000 experience=7.380 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9666 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=71.263 strength=9.992 highest=10.000 experience=7.427 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } } army= { id= { id=4783 type=4713 } name="2nd Army" leader= { id=250022 type=37 } previous=4191 movement_progress=0.100 location=4192 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4784 type=4713 } name="6th HQ Brigade" home=4452 type="hq_brigade" organisation=41.130 strength=5.500 highest=5.500 experience=3.230 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=11919 type=4713 } name="7th Corps" previous=4191 movement_progress=0.100 location=4192 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11920 type=4713 } name="12th HQ Brigade" home=4452 type="hq_brigade" organisation=41.130 strength=5.500 highest=5.500 experience=3.160 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=9701 type=4713 } name="3 Man'chu Qi'Bing" leader= { id=250023 type=37 } previous=4192 movement_progress=0.060 location=4128 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=9704 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=62.583 strength=29.945 highest=30.000 experience=3.713 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9706 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=62.583 strength=29.945 highest=30.000 experience=3.714 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11584 type=4713 } name="14 Man'chu Lü" previous=7164 movement_progress=0.340 location=4126 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11587 type=4713 } name="18th Mil Brigade" home=0 type="militia_brigade" organisation=27.862 strength=29.994 highest=30.000 experience=3.590 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=11589 type=4713 } name="19th Mil Brigade" home=0 type="militia_brigade" organisation=27.862 strength=29.994 highest=30.000 experience=3.583 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=11591 type=4713 } name="20th Mil Brigade" home=0 type="militia_brigade" organisation=27.862 strength=29.994 highest=30.000 experience=3.587 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } } division= { id= { id=10097 type=4713 } name="Yokohama Rikusenshidan" previous=4388 movement_progress=0.000 location=4455 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10100 type=4713 } name="9th Mar Brigade" home=0 type="marine_brigade" organisation=84.910 strength=29.973 highest=30.000 experience=7.234 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10102 type=4713 } name="10th Mar Brigade" home=0 type="marine_brigade" organisation=84.910 strength=29.985 highest=30.000 experience=7.237 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10104 type=4713 } name="11th Mar Brigade" home=0 type="marine_brigade" organisation=84.910 strength=29.991 highest=30.000 experience=7.237 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=13021 type=4713 } name="10th Corps" previous=7077 movement_progress=0.000 location=8750 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13022 type=4713 } name="15th HQ Brigade" home=3993 type="hq_brigade" organisation=41.130 strength=5.499 highest=5.500 experience=7.445 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=11409 type=4713 } name="15 Man'chu Shi" previous=8750 movement_progress=0.106 location=7043 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11412 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=64.349 strength=29.976 highest=30.000 experience=24.719 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11414 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=64.349 strength=29.979 highest=30.000 experience=24.629 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=22773 type=4713 } name="31 'Retsu' Hoheishidan" leader= { id=101068 type=37 } previous=8750 movement_progress=0.198 location=8723 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22776 type=4713 } name="56th Inf Brigade" home=0 type="infantry_brigade" organisation=69.756 strength=29.985 highest=30.000 experience=11.500 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22778 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=69.756 strength=29.970 highest=30.000 experience=11.452 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22780 type=4713 } name="58th Inf Brigade" home=0 type="infantry_brigade" organisation=69.756 strength=29.970 highest=30.000 experience=11.439 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=20902 type=4713 } name="30 'Hyo' Hoheishidan" leader= { id=101056 type=37 } previous=7043 movement_progress=0.096 location=8803 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20905 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=71.986 strength=29.985 highest=30.000 experience=11.662 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20907 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=71.967 strength=29.985 highest=30.000 experience=11.659 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20909 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=71.924 strength=29.985 highest=30.000 experience=11.642 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20911 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=62.583 strength=9.995 highest=10.000 experience=11.659 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=13018 type=4713 } name="9th Corps" leader= { id=250000 type=37 } previous=4259 movement_progress=0.000 location=4325 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=13019 type=4713 } name="14th HQ Brigade" home=4126 type="hq_brigade" organisation=39.132 strength=5.494 highest=5.500 experience=3.194 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2233 type=41 } name="7 'Kuma' Hoheishidan" leader= { id=101131 type=37 } previous=4325 movement_progress=0.000 location=4260 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.308 regiment= { id= { id=2228 type=41 } name="25 Hoheirentai" type="infantry_brigade" organisation=81.118 strength=29.986 highest=30.000 experience=11.118 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2229 type=41 } name="26 Hoheirentai" type="infantry_brigade" organisation=81.118 strength=29.986 highest=30.000 experience=11.118 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2230 type=41 } name="27 Hoheirentai" type="infantry_brigade" organisation=81.118 strength=29.986 highest=30.000 experience=11.118 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2231 type=41 } name="28 Hoheirentai" type="infantry_brigade" organisation=81.118 strength=29.989 highest=30.000 experience=11.122 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2232 type=41 } name="7 Yahouheitai" type="truck_towed_support_brigade" organisation=115.235 strength=9.989 highest=10.000 experience=8.685 is_reserve=yes builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=4711 type=4713 } name="2nd Corps" leader= { id=250018 type=37 } previous=7098 movement_progress=0.000 location=7079 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4712 type=4713 } name="4th HQ Brigade" home=4452 type="hq_brigade" organisation=41.130 strength=5.499 highest=5.500 experience=3.798 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=15568 type=4713 } name="4 Kiheishidan" leader= { id=101017 type=37 } previous=7044 movement_progress=0.000 location=7061 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15571 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=92.491 strength=29.985 highest=30.000 experience=16.994 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15573 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=92.491 strength=29.985 highest=30.000 experience=17.105 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=10599 type=4713 } name="36 'Yuki' Hoheishidan" previous=7028 movement_progress=0.000 location=7062 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10602 type=4713 } name="84th Inf Brigade" home=0 type="infantry_brigade" organisation=68.029 strength=29.979 highest=30.000 experience=29.526 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10604 type=4713 } name="85th Inf Brigade" home=0 type="infantry_brigade" organisation=68.029 strength=29.979 highest=30.000 experience=29.538 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10606 type=4713 } name="86th Inf Brigade" home=0 type="infantry_brigade" organisation=68.029 strength=29.979 highest=30.000 experience=29.428 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=4924 type=4713 } name="12 'Tsurugi' Hoheishidan" leader= { id=101024 type=37 } previous=3993 movement_progress=0.000 location=7099 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4927 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=74.775 strength=29.988 highest=30.000 experience=46.599 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4929 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=74.775 strength=29.988 highest=30.000 experience=46.480 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4931 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=74.716 strength=29.988 highest=30.000 experience=46.495 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } } army= { id= { id=14382 type=4713 } name="3rd Army" leader= { id=250015 type=37 } previous=7098 movement_progress=0.100 location=7079 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14383 type=4713 } name="17th HQ Brigade" home=4325 type="hq_brigade" organisation=39.804 strength=5.498 highest=5.500 experience=3.182 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=14379 type=4713 } name="11th Corps" previous=7098 movement_progress=0.000 location=7079 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14380 type=4713 } name="16th HQ Brigade" home=4388 type="hq_brigade" organisation=39.804 strength=5.495 highest=5.500 experience=3.173 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=10537 type=4713 } name="35 'Azuma' Hoheishidan" previous=7062 movement_progress=0.024 location=7028 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10540 type=4713 } name="81st Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.973 highest=30.000 experience=7.237 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10542 type=4713 } name="82nd Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.973 highest=30.000 experience=7.228 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10544 type=4713 } name="83rd Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.973 highest=30.000 experience=7.216 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" target=7238 } } corps= { id= { id=3914 type=4713 } name="1st Corps" leader= { id=250007 type=37 } previous=8670 movement_progress=0.000 location=8637 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3915 type=4713 } name="1st HQ Brigade" home=4452 type="hq_brigade" organisation=39.804 strength=5.498 highest=5.500 experience=3.193 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=18459 type=4713 } name="10 'Kurogane' Hoheishidan" leader= { id=101086 type=37 } previous=8720 movement_progress=0.000 location=8722 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18462 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=38.046 strength=29.997 highest=30.000 experience=29.299 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18464 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=38.046 strength=29.997 highest=30.000 experience=28.907 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18466 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=38.046 strength=29.997 highest=30.000 experience=29.124 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=23638 type=4713 } name="35 'Azuma' Hoheishidan" leader= { id=101098 type=37 } previous=8606 movement_progress=0.000 location=8573 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23641 type=4713 } name="96th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.970 highest=30.000 experience=6.980 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23643 type=4713 } name="97th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.970 highest=30.000 experience=6.980 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23645 type=4713 } name="98th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.970 highest=30.000 experience=6.980 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23647 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.990 highest=10.000 experience=6.989 is_reserve=yes artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=23446 type=4713 } name="8 Kiheishidan" leader= { id=101172 type=37 } previous=8637 movement_progress=0.004 location=8606 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23449 type=4713 } name="19th Cav Brigade" home=0 type="cavalry_brigade" organisation=90.975 strength=29.970 highest=30.000 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23451 type=4713 } name="20th Cav Brigade" home=0 type="cavalry_brigade" organisation=90.975 strength=29.970 highest=30.000 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=43297 type=4713 } name="10 Man'chu Lü" previous=8827 movement_progress=0.000 location=8670 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=43300 type=4713 } name="10th Mil Brigade" home=0 type="militia_brigade" organisation=26.536 strength=29.997 highest=30.000 experience=3.447 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=43302 type=4713 } name="11th Mil Brigade" home=0 type="militia_brigade" organisation=26.536 strength=29.997 highest=30.000 experience=3.447 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=43304 type=4713 } name="12th Mil Brigade" home=0 type="militia_brigade" organisation=26.536 strength=29.997 highest=30.000 experience=3.447 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } } } } armygroup= { id= { id=2715 type=41 } name="Harubin no Ensei-Gun" leader= { id=101124 type=37 } movement_progress=0.000 location=7139 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2688 type=41 } name="Harbin Zuigao Tongshuai Bu HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } armygroup= { id= { id=2724 type=41 } name="Shinkyo no Ensei-Gun" leader= { id=101126 type=37 } movement_progress=0.000 location=4452 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2716 type=41 } name="Xinjing Zuigao Tongshuai Bu HQ" type="hq_brigade" organisation=45.487 strength=5.999 highest=6.000 experience=10.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } armygroup= { id= { id=4819 type=4713 } name="2nd Army Group" leader= { id=250002 type=37 } movement_progress=0.000 location=4452 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4820 type=4713 } name="7th HQ Brigade" home=4452 type="hq_brigade" organisation=39.804 strength=5.496 highest=5.500 experience=3.325 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } division= { id= { id=2493 type=41 } name="4 Dokuritsu Shubirentai" leader= { id=101049 type=37 } previous=4792 movement_progress=0.000 location=4892 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2490 type=41 } name="10 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2491 type=41 } name="11 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2492 type=41 } name="12 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.979 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=2497 type=41 } name="5 Dokuritsu Shubirentai" leader= { id=101076 type=37 } previous=4453 movement_progress=0.000 location=4452 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2494 type=41 } name="13 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2495 type=41 } name="14 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2496 type=41 } name="15 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=10.000 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=10873 type=4713 } name="37 'Fuyu' Hoheishidan" previous=7043 movement_progress=0.170 location=6988 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10876 type=4713 } name="88th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.973 highest=30.000 experience=7.195 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10878 type=4713 } name="89th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.973 highest=30.000 experience=7.195 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10880 type=4713 } name="90th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.973 highest=30.000 experience=7.195 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10882 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=68.231 strength=9.991 highest=10.000 experience=7.201 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" target=7238 } division= { id= { id=11869 type=4713 } name="40 'Kujira' Hoheishidan" previous=3993 movement_progress=0.000 location=4062 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11872 type=4713 } name="103rd Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.985 highest=30.000 experience=7.262 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11874 type=4713 } name="104th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.985 highest=30.000 experience=7.263 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11876 type=4713 } name="105th Inf Brigade" home=0 type="infantry_brigade" organisation=79.602 strength=29.985 highest=30.000 experience=7.265 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" target=7238 } air= { id= { id=16021 type=4713 } name="1 Man'chu Zhan'dou'ji" base=5020 leader= { id=250033 type=37 } previous=11226 movement_progress=37.100 location=5020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=16024 type=4713 } name="1 Man'chu Zhan'dou'ji" home=0 type="interceptor" organisation=56.916 strength=100.000 highest=100.000 experience=5.966 builder="JAP" single_engine_airframe={2 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=18338 type=4713 } name="2 Man'chu Zhan'dou'ji" home=0 type="interceptor" organisation=56.916 strength=100.000 highest=100.000 experience=5.835 builder="JAP" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=18879 type=4713 } name="4 Man'chu Zhan'dou'ji" home=0 type="interceptor" organisation=56.916 strength=100.000 highest=100.000 experience=5.839 builder="JAP" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=4514 stance=1 start_date="1941.6.6.21" death_date="1941.6.11.21" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=4514 provinces=4515 provinces=4571 provinces=4572 provinces=4573 provinces=4574 provinces=4575 provinces=4626 provinces=4627 provinces=4628 provinces=4629 provinces=4630 provinces=4631 provinces=4632 provinces=4683 provinces=4685 provinces=4686 provinces=4687 provinces=4732 provinces=4733 provinces=4734 provinces=4735 provinces=4736 provinces=4737 provinces=4738 provinces=4740 provinces=4785 provinces=4786 provinces=4787 provinces=4788 provinces=4789 provinces=4790 provinces=4791 provinces=4792 provinces=4793 provinces=4835 provinces=4836 provinces=4837 provinces=4838 provinces=4839 provinces=4840 provinces=4841 provinces=4842 provinces=4843 provinces=4886 provinces=4887 provinces=4888 provinces=4889 provinces=4890 provinces=4891 provinces=4892 provinces=4893 provinces=4934 provinces=4935 provinces=4936 provinces=4937 provinces=4938 provinces=4939 provinces=4940 provinces=4981 provinces=4982 provinces=4983 provinces=5018 provinces=5019 provinces=5020 provinces=5053 provinces=5055 provinces=5056 provinces=5087 provinces=5146 provinces=7261 provinces=7278 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.6.21" end_date="1941.6.6.21" } air= { id= { id=20515 type=4713 } name="6 Man'chu Zhan'dou'ji" base=5020 leader= { id=250034 type=37 } previous=4982 movement_progress=56.900 location=5020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20518 type=4713 } name="6 Man'chu Zhan'dou'ji" home=0 type="interceptor" organisation=56.916 strength=100.000 highest=100.000 experience=5.176 builder="JAP" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={3 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } air_intercept= { province=4572 stance=1 start_date="1941.6.7.21" death_date="1941.6.12.21" return_to_base=no time=2 priority=0 stop=0.500 return_to_base=no priority=0 provinces=4572 provinces=4573 provinces=4626 provinces=4627 provinces=4628 provinces=4629 provinces=4630 provinces=4631 provinces=4683 provinces=4685 provinces=4686 provinces=4687 provinces=4733 provinces=4734 provinces=4735 provinces=4736 provinces=4737 provinces=4738 provinces=4785 provinces=4786 provinces=4787 provinces=4788 provinces=4789 provinces=4790 provinces=4791 provinces=4792 provinces=4793 provinces=4835 provinces=4836 provinces=4837 provinces=4838 provinces=4839 provinces=4840 provinces=4841 provinces=4842 provinces=4887 provinces=4888 provinces=4889 provinces=4890 provinces=4891 provinces=4892 provinces=4893 provinces=4934 provinces=4935 provinces=4936 provinces=4937 provinces=4938 provinces=4939 provinces=4940 provinces=4981 provinces=4982 provinces=5018 provinces=5019 provinces=5020 provinces=5055 provinces=5087 provinces=5146 cag=0.000 cas=0.000 flying_bomb=0.000 flying_rocket=0.000 interceptor=0.000 jet_bomber=0.000 jet_int=0.000 jet_mr=0.000 multi_role=0.000 naval_bomber=0.000 rocket_interceptor=0.000 strategic_bomber=0.000 tactical_bomber=0.000 transport_plane=0.000 } start_date="1941.6.7.21" end_date="1941.6.7.21" } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=89.541 their_power=87.215 embark=0 debark=0 ops_area= { 4455 4388 4260 4128 4126 3993 4062 7099 7062 7028 7061 6988 7043 8803 8723 8670 8606 8573 8722 8636 8748 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 } } } theatre= { id= { id=7782 type=41 } name="Mukden HQ" previous=4734 movement_progress=0.100 location=4786 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7783 type=41 } name="8th HQ Brigade" home=4786 type="hq_brigade" organisation=39.804 strength=5.500 highest=5.500 experience=3.299 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2687 type=41 } name="Hoten no Ensei-Gun" leader= { id=101116 type=37 } movement_progress=0.000 location=4685 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2662 type=41 } name="Mukden Zuigao Tongshuai Bu HQ" type="hq_brigade" organisation=45.487 strength=6.000 highest=6.000 experience=10.000 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } army= { id= { id=2582 type=41 } name="2 Homengun" leader= { id=101133 type=37 } previous=4785 movement_progress=0.100 location=4835 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2569 type=41 } name="2 Homengun HQ" type="hq_brigade" organisation=53.068 strength=6.000 highest=6.000 experience=14.555 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } corps= { id= { id=8908 type=4713 } name="4th Corps" previous=7115 movement_progress=10.000 path= { 7094 } location=7136 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8909 type=4713 } name="9th HQ Brigade" home=4833 type="hq_brigade" organisation=46.438 strength=5.496 highest=5.500 experience=5.487 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2263 type=41 } name="2 Kiheishidan" leader= { id=101059 type=37 } previous=8773 movement_progress=0.000 location=8826 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2260 type=41 } name="2 Kiheirentai" type="cavalry_brigade" organisation=75.703 strength=29.976 highest=30.000 experience=28.636 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2261 type=41 } name="15 Kiheirentai" type="cavalry_brigade" organisation=75.703 strength=29.976 highest=30.000 experience=28.657 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2262 type=41 } name="16 Kiheirentai" type="cavalry_brigade" organisation=75.703 strength=29.976 highest=30.000 experience=27.952 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=23426 type=4713 } name="34 'Tsubaki' Hoheishidan" leader= { id=101149 type=37 } previous=7160 movement_progress=0.000 location=7115 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23429 type=4713 } name="90th Inf Brigade" home=0 type="infantry_brigade" organisation=87.183 strength=29.973 highest=30.000 experience=6.992 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23431 type=4713 } name="91st Inf Brigade" home=0 type="infantry_brigade" organisation=87.183 strength=29.973 highest=30.000 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23433 type=4713 } name="95th Inf Brigade" home=0 type="infantry_brigade" organisation=87.183 strength=29.973 highest=30.000 experience=6.989 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=4903 type=4713 } name="10 'Kurogane' Hoheishidan" previous=7338 movement_progress=2.499 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4906 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=12.185 strength=29.980 highest=30.000 experience=21.348 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4908 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=12.185 strength=29.985 highest=30.000 experience=21.326 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4910 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=12.185 strength=29.985 highest=30.000 experience=21.319 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=12037 type=4713 } name="8th Corps" previous=4682 movement_progress=10.000 path= { 7296 } location=7313 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12038 type=4713 } name="13th HQ Brigade" home=4452 type="hq_brigade" organisation=46.438 strength=5.497 highest=5.500 experience=4.812 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4633 type=4713 } name="2 Man'chu Qi'Bing" leader= { id=250020 type=37 } previous=8801 movement_progress=9.600 path= { 7135 7159 7208 7233 4682 7296 } location=7115 attack_delay=55.720 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4636 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=57.363 strength=29.994 highest=30.000 experience=13.580 is_reserve=yes builder="MAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4638 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=57.361 strength=29.994 highest=30.000 experience=13.578 is_reserve=yes builder="MAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=7296 stance=1 start_date="1941.5.31.0" death_date="1941.5.31.0" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.31.0" end_date="1941.5.31.0" } division= { id= { id=20197 type=4713 } name="25 'Kuni' Hoheishidan" leader= { id=101052 type=37 } previous=4682 movement_progress=0.048 path= { 7326 } location=7313 attack_delay=43.842 combat_hours=23 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20200 type=4713 } name="84th Inf Brigade" home=0 type="infantry_brigade" organisation=70.732 strength=29.930 highest=30.000 experience=13.882 is_reserve=yes current_distance=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20202 type=4713 } name="85th Inf Brigade" home=0 type="infantry_brigade" organisation=70.732 strength=29.930 highest=30.000 experience=13.882 is_reserve=yes current_distance=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20204 type=4713 } name="86th Inf Brigade" home=0 type="infantry_brigade" organisation=70.732 strength=29.930 highest=30.000 experience=13.882 is_reserve=yes current_distance=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=2402 type=4713 } name="4 Man'chu Shi" leader= { id=250006 type=37 } previous=7338 movement_progress=1.902 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2405 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=11.210 strength=29.994 highest=30.000 experience=9.661 is_reserve=yes builder="MAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2407 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=11.210 strength=29.994 highest=30.000 experience=9.659 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.353} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15776 type=4713 } name="2 Senshashidan" leader= { id=101165 type=37 } previous=4885 movement_progress=0.000 location=4978 attack_delay=66.342 combat_hours=5 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15779 type=4713 } name="3rd L Arm Brigade" home=0 type="light_armor_brigade" organisation=28.083 strength=29.835 highest=30.000 experience=7.458 is_reserve=yes current_distance=0.000 builder="JAP" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.084} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15781 type=4713 } name="4th L Arm Brigade" home=0 type="light_armor_brigade" organisation=28.083 strength=29.853 highest=30.000 experience=7.458 is_reserve=yes current_distance=0.000 builder="JAP" lighttank_gun={3 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={2 0.084} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15783 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=68.087 strength=29.856 highest=30.000 experience=7.450 is_reserve=yes current_distance=0.000 builder="JAP" truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15785 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=114.137 strength=9.955 highest=10.000 experience=7.455 is_reserve=yes current_distance=0.000 builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=67837 type=4713 } name="5th Corps" movement_progress=0.868 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=67838 type=4713 } name="10th HQ Brigade" home=7312 type="hq_brigade" organisation=35.813 strength=1.496 highest=1.496 experience=1.068 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=23324 type=4713 } name="32 'Kaede' Hoheishidan" leader= { id=101119 type=37 } previous=4682 movement_progress=0.048 path= { 7326 } location=7313 attack_delay=48.842 combat_hours=23 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23327 type=4713 } name="64th Inf Brigade" home=0 type="infantry_brigade" organisation=76.765 strength=29.758 highest=30.000 experience=11.616 is_reserve=yes current_distance=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23329 type=4713 } name="65th Inf Brigade" home=0 type="infantry_brigade" organisation=76.765 strength=29.758 highest=30.000 experience=11.616 is_reserve=yes current_distance=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23331 type=4713 } name="66th Inf Brigade" home=0 type="infantry_brigade" organisation=76.765 strength=29.758 highest=30.000 experience=11.616 is_reserve=yes current_distance=0.000 security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } army= { id= { id=23681 type=4713 } name="4th Army" leader= { id=250016 type=37 } previous=4734 movement_progress=0.091 location=4626 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23682 type=4713 } name="11th HQ Brigade" home=8637 type="hq_brigade" organisation=43.784 strength=5.495 highest=5.500 experience=3.281 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } air= { id= { id=20728 type=4713 } name="1 Man'chu TAC Hong'zha'ji" base=5020 leader= { id=250037 type=37 } previous=11226 movement_progress=3.700 location=5020 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=20731 type=4713 } name="1 Man'chu TAC Hong'zha'ji" home=0 type="tactical_bomber" organisation=41.324 strength=100.000 highest=100.000 experience=5.151 builder="JAP" twin_engine_airframe={2 0.000} aeroengine={2 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={2 0.000} medium_bomb={2 0.000} air_launched_torpedo={1 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={3 0.000} bomber_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=30.365 their_power=168.698 embark=0 debark=0 ops_area= { 7115 8801 8773 8826 7312 7296 7313 4885 4933 5016 4978 4886 4934 4935 5019 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 } } } GER= { value=100 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=-10 threat=33.639 last_war="1938.5.16.0" } USA= { value=0 threat=0.010 } JAP= { value=200 threat=2.746 last_send_diplomat="1941.5.31.12" } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=100 threat=0.000 } HOL= { value=100 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=100 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=100 threat=0.010 } ROM= { value=100 threat=0.000 } SLO= { value=25 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=85 threat=0.002 } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 } SAU= { value=85 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=69 threat=0.002 last_war="1939.2.6.8" } CHI= { value=-105 threat=0.324 last_war="1939.2.6.8" occupation_policy="martial_law" } CYN= { value=72 threat=0.000 last_war="1939.2.6.8" } MAN= { value=110 threat=0.000 } MEN= { value=70 threat=0.454 } MON= { value=-10 threat=0.000 last_war="1938.5.16.23" } SIK= { value=65 threat=0.000 last_war="1938.5.16.23" } TAN= { value=-10 threat=0.000 last_war="1938.5.16.23" } TIB= { value=85 threat=0.000 } IDC= { value=100 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=50 threat=0.000 } AST= { value=5 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=50 threat=0.020 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=40 threat=0.002 } CHL= { 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PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=235 land_perc=0.850 air_perc=0.050 naval_perc=0.100 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=4452 value=200 } defend_prov= { id=7139 value=20 } threat= { id="SOV" value=400 } threat= { id="MON" value=18 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=310 } antagonize= { id="SOV" value=267 } antagonize= { id="GRE" value=189 } antagonize= { id="MON" value=103 } antagonize= { id="TAN" value=82 } antagonize= { id="JOR" value=82 } befriend= { id="JAP" value=400 } befriend= { id="GER" value=392 } befriend= { id="ROM" value=371 } befriend= { id="ITA" value=348 } befriend= { id="AFG" value=54 } befriend= { id="TUR" value=45 } befriend= { id="HUN" value=39 } protect= { id="MEN" value=25 } protect= { id="MON" value=25 } rival= { id="MON" value=60 } area_theatre= { id= { id=258 type=45 } front= { provinces= { 4455 4388 4260 4128 4126 3993 4062 7099 7062 7028 7061 6988 7043 8803 8723 8670 8606 8573 8722 8636 8748 } local_enemy="SOV" front=no sea=no } front= { provinces= { 4521 4579 4578 4634 4689 4741 4793 4842 4892 4690 } local_enemy="JAP" front=no sea=no } front= { provinces= { 4982 } local_enemy="JAP" front=no sea=no } provinces= { 4192 4325 4259 4191 4258 4386 4323 4384 4451 4516 4515 7210 8720 8637 8827 7077 7060 7044 7078 7097 7163 7119 7098 7079 7140 7164 7188 7212 7187 7138 7096 7139 7118 7237 8750 8802 8749 4686 4574 4631 4575 4632 4576 4518 4452 4385 4453 4519 4577 4633 4688 4740 4687 4841 4792 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spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.000 human_wave_theory=0.000 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=4.989 infantry_practical=0.000 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=10.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=education last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=5.128 diplo_influence=4.578 spiescaught=0 distribution= { 0.00000 0.00000 0.00000 1.00000 0.00000 0.00000 } leadership= { 0.25000 0.04251 0.00000 0.70749 } organization= { data= { 0.000 0.000 58.000 7.300 12.100 0.000 15.200 0.000 7.300 0.000 0.000 } } popularity= { data= { 11.045 3.000 39.100 6.800 13.000 10.700 4.000 8.200 11.700 0.000 3.000 } } neutrality=75.000 officers=987.623 government=imperial head_of_state=513001 head_of_government=513001 foreign_minister=513003 armament_minister=513004 minister_of_security=513005 minister_of_intelligence=513006 chief_of_staff=513001 chief_of_army=513008 chief_of_navy=513009 chief_of_air=513010 civil_law=repression press_laws=propaganda_press economic_law=war_economy industrial_policy_laws=heavy_industry_emphasis taxation_law=high_taxes conscription_law=service_by_requirement training_laws=minimal_training international_status=undeveloped_minor ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="women_in_industry" date="1.11.5.0" } modifier= { modifier="energy_heavy_amortization" date="1.11.2.0" } modifier= { modifier="rare_materials_amortization" date="1.5.3.0" } manpower=1.898 nukes=0.000 building_construction= { id= { id=39520 type=4713 } size=1 cost=8.500 duration=306.000 progress=0.044 status=0.000 location=4933 country="MEN" building=4 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 513000= { rank=4 current_experience=6186.70108 gainable_trait= { duration=0 current=-1 } } 513001= { rank=3 skill=3 current_experience=7742.19214 gainable_trait= { duration=0 current=21 } trait= { offensive_doctrine } } 513002= { rank=2 skill=3 current_experience=7027.28098 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 513007= { rank=4 skill=3 current_experience=5162.92169 gainable_trait= { duration=0 current=21 } trait= { offensive_doctrine old_guard } } 513008= { rank=1 skill=5 current_experience=12586.08899 gainable_trait= { defensive_doctrine=60.700 offensive_doctrine=60.500 engineer=21.800 panzer_leader=45.300 school_of_entrenchment_trait=0.300 duration=23 current=1 } trait= { logistics_wizard drillmaster_trait } } 513011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 513017= { rank=1 skill=3 current_experience=7205.26395 gainable_trait= { defensive_doctrine=57.600 offensive_doctrine=57.400 engineer=11.200 school_of_entrenchment_trait=0.300 duration=0 current=2 } trait= { panzer_leader } } 513018= { rank=3 skill=3 current_experience=4034.95416 gainable_trait= { duration=0 current=21 } trait= { logistics_wizard } } 513020= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 513021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 513022= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 513024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 513025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 513026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 513027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 513028= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 513033= { rank=1 skill=3 current_experience=5972.22781 gainable_trait= { panzer_leader=8.200 school_of_entrenchment_trait=8.800 duration=0 current=21 } trait= { defensive_doctrine offensive_doctrine } } 513009= { rank=2 skill=4 current_experience=8744.92581 gainable_trait= { duration=0 current=12 } trait= { logistics_wizard } } 513014= { rank=1 skill=4 current_experience=8138.22467 gainable_trait= { defensive_doctrine=43.600 offensive_doctrine=26.500 engineer=0.100 panzer_leader=32.000 allround_defence_trait=4.300 school_of_entrenchment_trait=13.700 duration=0 current=7 } trait= { commando } } 513030= { rank=1 skill=4 current_experience=8226.59360 gainable_trait= { logistics_wizard=1.500 defensive_doctrine=21.300 offensive_doctrine=12.200 panzer_leader=15.600 school_of_entrenchment_trait=1.400 duration=0 current=0 } } 513003= { rank=2 skill=3 current_experience=5247.48401 gainable_trait= { duration=0 current=-1 } } 513004= { rank=1 skill=3 current_experience=5874.15134 gainable_trait= { logistics_wizard=1.500 defensive_doctrine=20.700 offensive_doctrine=13.200 engineer=13.800 panzer_leader=15.200 school_of_entrenchment_trait=2.500 duration=0 current=5 } trait= { winter_specialist } } 513023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 513029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 513012= { rank=2 skill=3 current_experience=5922.08307 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 513013= { rank=2 skill=3 current_experience=4609.91705 gainable_trait= { duration=0 current=21 } } 513019= { rank=1 skill=2 current_experience=3393.97043 gainable_trait= { defensive_doctrine=14.800 offensive_doctrine=0.400 panzer_leader=10.700 allround_defence_trait=4.500 school_of_entrenchment_trait=14.700 duration=0 current=22 } } } theatre= { id= { id=7667 type=41 } name="Xilinhot HQ" leader= { id=513000 type=37 } previous=7296 movement_progress=0.100 location=4682 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7668 type=41 } name="1st HQ Brigade" home=7313 type="hq_brigade" organisation=20.193 strength=5.000 highest=5.000 experience=0.014 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=5222 type=4713 } name="1st Army Group" leader= { id=513007 type=37 } previous=7313 movement_progress=0.000 path= { 7297 } location=4680 attack_delay=21.016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5223 type=4713 } name="4th HQ Brigade" home=7159 type="hq_brigade" organisation=19.457 strength=4.997 highest=5.000 experience=-0.010 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=5209 type=4713 } name="1st Army" leader= { id=513001 type=37 } previous=7296 movement_progress=0.200 path= { 4833 4933 } location=7313 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5210 type=4713 } name="3rd HQ Brigade" home=7159 type="hq_brigade" organisation=21.934 strength=4.997 highest=4.997 experience=-0.160 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=18391 type=4713 } name="2nd Corps" leader= { id=513009 type=37 } previous=4933 movement_progress=3.000 path= { 4933 } location=4785 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18392 type=4713 } name="5th HQ Brigade" home=7135 type="hq_brigade" organisation=22.212 strength=5.000 highest=5.000 experience=6.751 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2544 type=41 } name="9 Kiheishidan" leader= { id=513014 type=37 } previous=7313 movement_progress=0.336 path= { 7313 } location=4680 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2541 type=41 } name="22 Kiheirentai" type="cavalry_brigade" organisation=27.305 strength=29.994 highest=30.000 experience=26.064 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2542 type=41 } name="27 Kiheirentai" type="cavalry_brigade" organisation=27.410 strength=29.994 highest=30.000 experience=26.117 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2543 type=41 } name="28 Kiheirentai" type="cavalry_brigade" organisation=27.410 strength=29.994 highest=30.000 experience=26.117 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=2536 type=41 } name="20 'Asa' Hoheishidan" leader= { id=513017 type=37 } previous=5016 movement_progress=0.000 location=4933 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2531 type=41 } name="77 Hoheirentai" type="infantry_brigade" organisation=55.344 strength=30.000 highest=30.000 experience=31.311 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2532 type=41 } name="78 Hoheirentai" type="infantry_brigade" organisation=55.344 strength=30.000 highest=30.000 experience=31.311 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2533 type=41 } name="79 Hoheirentai" type="infantry_brigade" organisation=55.344 strength=30.000 highest=30.000 experience=31.312 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2534 type=41 } name="80 Hoheirentai" type="infantry_brigade" organisation=55.344 strength=30.000 highest=30.000 experience=31.312 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2535 type=41 } name="26 Yahouheitai" type="truck_towed_support_brigade" organisation=65.789 strength=10.000 highest=10.000 experience=29.857 is_reserve=yes builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=19414 type=4713 } name="19 'Tora' Hoheishidan" leader= { id=101081 type=37 } previous=7313 movement_progress=0.000 path= { 4733 } location=4680 attack_delay=50.664 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19417 type=4713 } name="69th Inf Brigade" home=0 type="infantry_brigade" organisation=2.583 strength=29.998 highest=30.000 experience=22.149 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19419 type=4713 } name="73rd Inf Brigade" home=0 type="infantry_brigade" organisation=2.583 strength=29.998 highest=30.000 experience=22.148 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19421 type=4713 } name="74th Inf Brigade" home=0 type="infantry_brigade" organisation=2.524 strength=29.998 highest=30.000 experience=22.148 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=6976 type=4713 } name="21 'Utsu' Hoheishidan" leader= { id=101145 type=37 } previous=4833 movement_progress=0.000 location=4885 attack_delay=21.197 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6979 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=41.428 strength=29.919 highest=30.000 experience=39.976 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6981 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=41.438 strength=29.919 highest=30.000 experience=39.748 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6983 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=41.447 strength=29.919 highest=30.000 experience=40.127 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6985 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=35.645 strength=9.973 highest=10.000 experience=36.059 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=35474 type=4713 } name="3rd Corps" leader= { id=513003 type=37 } previous=7326 movement_progress=0.000 location=7313 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=35475 type=4713 } name="6th HQ Brigade" home=7135 type="hq_brigade" organisation=20.598 strength=4.997 highest=4.997 experience=4.556 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=8581 type=4713 } name="7 Man'chu Shi" leader= { id=250025 type=37 } previous=4784 movement_progress=13.669 path= { 7296 } location=7313 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8584 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=29.346 strength=29.996 highest=30.000 experience=11.216 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8586 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=29.346 strength=29.996 highest=30.000 experience=11.209 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=2410 type=4713 } name="5 Man'chu Shi" leader= { id=250040 type=37 } previous=4680 movement_progress=0.132 location=7313 dig_in=3.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2413 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=22.775 strength=29.997 highest=30.000 experience=12.645 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2415 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=22.775 strength=29.997 highest=30.000 experience=12.644 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=7681 type=41 } name="2. Mengkukuo Hoheishidan" leader= { id=513011 type=37 } previous=7259 movement_progress=0.100 location=4682 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7680 type=41 } name="5th Mil Brigade" home=7135 type="militia_brigade" organisation=15.481 strength=30.000 highest=30.000 experience=-0.020 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=7682 type=41 } name="6th Mil Brigade" home=7135 type="militia_brigade" organisation=15.481 strength=30.000 highest=30.000 experience=-0.010 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=7683 type=41 } name="7th Mil Brigade" home=7135 type="militia_brigade" organisation=15.481 strength=30.000 highest=30.000 experience=-0.030 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=7684 type=41 } name="8th Mil Brigade" home=7135 type="militia_brigade" organisation=15.481 strength=30.000 highest=30.000 experience=-0.030 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=18083 type=4713 } name="2 Rikusenshidan" leader= { id=101004 type=37 } previous=4833 movement_progress=0.192 location=7313 dig_in=6.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18086 type=4713 } name="4th Mar Brigade" home=0 type="marine_brigade" organisation=32.714 strength=29.994 highest=30.000 experience=14.774 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18088 type=4713 } name="8th Mar Brigade" home=0 type="marine_brigade" organisation=32.714 strength=29.994 highest=30.000 experience=14.774 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18090 type=4713 } name="9th Mar Brigade" home=0 type="marine_brigade" organisation=32.714 strength=29.994 highest=30.000 experience=14.774 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} amphibious_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=44306 type=4713 } name="7th Corps" previous=4978 movement_progress=0.040 location=4933 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=44307 type=4713 } name="11th HQ Brigade" home=7135 type="hq_brigade" organisation=22.212 strength=4.997 highest=4.997 experience=3.573 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=11575 type=4713 } name="17 Man'chu Shi" previous=4785 movement_progress=0.000 location=4933 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11578 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=60.338 strength=30.000 highest=30.000 experience=9.248 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11580 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=60.338 strength=30.000 highest=30.000 experience=9.246 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=14999 type=4713 } name="2 Kiheishidan" leader= { id=101356 type=37 } previous=4933 movement_progress=0.000 location=5016 dig_in=4.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15002 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=69.766 strength=30.000 highest=30.000 experience=11.754 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15004 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=69.766 strength=30.000 highest=30.000 experience=11.754 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } support_attack= { province=5015 stance=1 start_date="1941.6.9.23" death_date="1941.6.9.23" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.23" end_date="1941.6.9.23" expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=14870 type=4713 } name="1 Kiheishidan" leader= { id=101109 type=37 } previous=4833 movement_progress=0.300 location=4933 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14873 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=73.710 strength=29.992 highest=30.000 experience=16.016 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14875 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=73.710 strength=29.992 highest=30.000 experience=16.002 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=49768 type=4713 } name="9th Corps" previous=7367 movement_progress=26.180 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=49769 type=4713 } name="13th HQ Brigade" home=7384 type="hq_brigade" organisation=17.729 strength=4.997 highest=4.997 experience=0.076 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=11682 type=4713 } name="4 Man'chu Qi'Bing" previous=7367 movement_progress=33.240 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=11685 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=0.000 strength=24.963 highest=30.000 experience=6.988 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11687 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=0.000 strength=24.963 highest=30.000 experience=6.988 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=8780 type=4713 } name="8 Man'chu Shi" leader= { id=513030 type=37 } previous=7367 movement_progress=26.257 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=8783 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=29.509 highest=30.000 experience=11.278 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8785 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=29.509 highest=30.000 experience=11.273 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=10194 type=4713 } name="12 Man'chu Shi" leader= { id=513004 type=37 } previous=7367 movement_progress=28.041 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=10197 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=28.005 highest=30.000 experience=12.634 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10199 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=28.005 highest=30.000 experience=12.634 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=8895 type=4713 } name="9 Man'chu Shi" previous=7367 movement_progress=26.040 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=8898 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=28.545 highest=30.000 experience=18.377 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8900 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=27.757 highest=30.000 experience=18.662 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } } } army= { id= { id=39517 type=4713 } name="2nd Army" leader= { id=513018 type=37 } previous=7313 movement_progress=0.000 path= { 4732 4784 4833 4885 } location=4680 attack_delay=91.728 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=39518 type=4713 } name="8th HQ Brigade" home=4934 type="hq_brigade" organisation=20.650 strength=4.998 highest=4.998 experience=3.041 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=39514 type=4713 } name="4th Corps" leader= { id=513012 type=37 } previous=4978 movement_progress=0.000 location=4933 dig_in=11.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=39515 type=4713 } name="7th HQ Brigade" home=4933 type="hq_brigade" organisation=22.212 strength=4.997 highest=4.997 experience=3.758 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2418 type=4713 } name="6 Man'chu Shi" leader= { id=250009 type=37 } previous=4933 movement_progress=0.100 location=4885 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2421 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=51.479 strength=30.000 highest=30.000 experience=15.542 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2423 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=51.479 strength=30.000 highest=30.000 experience=15.542 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=9710 type=4713 } name="10 Man'chu Shi" leader= { id=250004 type=37 } previous=4785 movement_progress=20.244 path= { 4935 } location=4887 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9713 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=51.270 strength=30.000 highest=30.000 experience=9.300 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9715 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=51.270 strength=30.000 highest=30.000 experience=9.300 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=11391 type=4713 } name="12 Man'chu Lü" leader= { id=513019 type=37 } previous=4785 movement_progress=0.216 location=4933 dig_in=9.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11394 type=4713 } name="15th Mil Brigade" home=0 type="militia_brigade" organisation=26.663 strength=30.000 highest=30.000 experience=9.603 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=11396 type=4713 } name="16th Mil Brigade" home=0 type="militia_brigade" organisation=26.663 strength=30.000 highest=30.000 experience=9.603 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=11398 type=4713 } name="17th Mil Brigade" home=0 type="militia_brigade" organisation=26.663 strength=30.000 highest=30.000 experience=9.603 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=2278 type=41 } name="4 Kiheishidan" leader= { id=101007 type=37 } previous=4785 movement_progress=0.260 location=4933 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2275 type=41 } name="3 Kiheirentai" type="cavalry_brigade" organisation=62.391 strength=30.000 highest=30.000 experience=27.419 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2276 type=41 } name="25 Kiheirentai" type="cavalry_brigade" organisation=62.391 strength=30.000 highest=30.000 experience=27.419 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2277 type=41 } name="26 Kiheirentai" type="cavalry_brigade" organisation=62.391 strength=30.000 highest=30.000 experience=27.416 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=40903 type=4713 } name="5th Corps" leader= { id=513013 type=37 } previous=7326 movement_progress=3.606 path= { 7296 7313 4885 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=40904 type=4713 } name="9th HQ Brigade" home=5016 type="hq_brigade" organisation=21.472 strength=4.997 highest=4.997 experience=-0.010 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19738 type=4713 } name="23 'Asahi' Hoheishidan" leader= { id=101103 type=37 } previous=4833 movement_progress=0.132 location=4885 dig_in=5.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19741 type=4713 } name="80th Inf Brigade" home=0 type="infantry_brigade" organisation=35.556 strength=30.000 highest=30.000 experience=11.679 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19743 type=4713 } name="81st Inf Brigade" home=0 type="infantry_brigade" organisation=35.556 strength=30.000 highest=30.000 experience=11.679 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19745 type=4713 } name="82nd Inf Brigade" home=0 type="infantry_brigade" organisation=35.556 strength=30.000 highest=30.000 experience=11.679 is_reserve=yes security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=11674 type=4713 } name="19 Man'chu Shi" previous=7338 movement_progress=0.000 path= { 7326 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11677 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=47.501 strength=29.776 highest=30.000 experience=13.137 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11679 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=47.521 strength=29.776 highest=30.000 experience=13.150 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=15036 type=4713 } name="7 'Kuma' Hoheishidan" leader= { id=101178 type=37 } previous=4885 movement_progress=0.000 location=4978 attack_delay=69.592 combat_hours=4 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15039 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=44.729 strength=29.923 highest=30.000 experience=34.248 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15041 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=43.265 strength=29.923 highest=30.000 experience=33.789 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15043 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=44.463 strength=29.923 highest=30.000 experience=33.964 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=41916 type=4713 } name="6th Corps" previous=5016 movement_progress=0.000 location=4978 dig_in=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=41917 type=4713 } name="10th HQ Brigade" home=5016 type="hq_brigade" organisation=21.568 strength=4.997 highest=4.997 experience=3.865 current_distance=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4623 type=4713 } name="8 Man'chu Lü" leader= { id=250024 type=37 } previous=4978 movement_progress=0.003 path= { 5015 } location=5016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4626 type=4713 } name="4th Mil Brigade" home=0 type="militia_brigade" organisation=28.687 strength=29.986 highest=30.000 experience=6.719 is_reserve=yes current_distance=0.000 builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=4628 type=4713 } name="5th Mil Brigade" home=0 type="militia_brigade" organisation=28.687 strength=29.986 highest=30.000 experience=6.719 is_reserve=yes current_distance=0.000 builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=4630 type=4713 } name="6th Mil Brigade" home=0 type="militia_brigade" organisation=28.687 strength=29.986 highest=30.000 experience=6.719 is_reserve=yes current_distance=0.000 builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=13471 type=4713 } name="9 Kanazawa Sangaku Hoheishidan" leader= { id=101043 type=37 } previous=4933 movement_progress=0.002 path= { 5015 } location=5016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13474 type=4713 } name="9th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=75.944 strength=29.953 highest=30.000 experience=11.693 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13476 type=4713 } name="10th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=75.944 strength=29.953 highest=30.000 experience=11.693 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13478 type=4713 } name="11th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=75.944 strength=29.953 highest=30.000 experience=11.694 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=49765 type=4713 } name="8th Corps" previous=7313 movement_progress=0.000 path= { 7297 } location=4680 attack_delay=84.728 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49766 type=4713 } name="12th HQ Brigade" home=7385 type="hq_brigade" organisation=20.039 strength=4.997 highest=4.997 experience=-0.010 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6810 type=4713 } name="17 'Tsuki' Hoheishidan" leader= { id=101169 type=37 } previous=7313 movement_progress=5.432 path= { 7313 7296 } location=4680 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6813 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=20.184 strength=30.000 highest=30.000 experience=42.438 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6815 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=20.184 strength=30.000 highest=30.000 experience=42.339 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6817 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=20.184 strength=30.000 highest=30.000 experience=42.106 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6819 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.054 strength=10.000 highest=10.000 experience=42.346 is_reserve=yes builder="JAP" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=7676 type=41 } name="1. Mengkukuo Hoheishidan" leader= { id=513033 type=37 } previous=7338 movement_progress=4.683 path= { 7296 4682 7277 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7675 type=41 } name="1st Mil Brigade" home=7159 type="militia_brigade" organisation=7.286 strength=29.972 highest=29.996 experience=4.553 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=7677 type=41 } name="2nd Mil Brigade" home=7159 type="militia_brigade" organisation=7.228 strength=29.979 highest=30.000 experience=4.017 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=7678 type=41 } name="3rd Mil Brigade" home=7159 type="militia_brigade" organisation=7.286 strength=29.975 highest=30.000 experience=4.034 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=7679 type=41 } name="4th Mil Brigade" home=7159 type="militia_brigade" organisation=7.286 strength=29.978 highest=30.000 experience=4.033 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=2426 type=4713 } name="7 Man'chu Lü" leader= { id=250011 type=37 } previous=7296 movement_progress=6.077 path= { 7296 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2429 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=25.570 strength=29.970 highest=30.000 experience=12.091 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=2431 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=25.570 strength=29.970 highest=30.000 experience=12.091 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=2433 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=25.570 strength=29.970 highest=30.000 experience=12.091 is_reserve=yes builder="JAP" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={1 0.000} infilitration_1937={1 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={4 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } } } army= { id= { id=49771 type=4713 } name="3rd Army" previous=4933 movement_progress=3.000 path= { 4933 } location=4785 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49772 type=4713 } name="14th HQ Brigade" home=4978 type="hq_brigade" organisation=19.975 strength=4.997 highest=4.997 experience=1.601 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5183 type=4713 } name="1st Corps" leader= { id=513002 type=37 } previous=4933 movement_progress=3.000 path= { 4933 } location=4785 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5184 type=4713 } name="2nd HQ Brigade" home=7159 type="hq_brigade" organisation=20.193 strength=4.999 highest=5.000 experience=8.453 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=2575 type=41 } name="10 'Tetsu' Hoheishidan" leader= { id=513008 type=37 } previous=4886 movement_progress=0.024 path= { 5053 } location=4933 attack_delay=66.842 combat_hours=23 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2570 type=41 } name="10 Hoheirentai" type="infantry_brigade" organisation=50.835 strength=28.993 highest=30.000 experience=34.947 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2571 type=41 } name="39 Hoheirentai" type="infantry_brigade" organisation=50.835 strength=28.993 highest=30.000 experience=34.947 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2572 type=41 } name="40 Hoheirentai" type="infantry_brigade" organisation=50.835 strength=28.993 highest=30.000 experience=34.947 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2573 type=41 } name="63 Hoheirentai" type="infantry_brigade" organisation=50.835 strength=28.993 highest=30.000 experience=34.947 is_reserve=yes current_distance=0.000 builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2574 type=41 } name="10 Yahouheitai" type="truck_towed_support_brigade" organisation=70.431 strength=9.676 highest=10.000 experience=33.340 is_reserve=yes current_distance=0.000 builder="JAP" truck_engine={4 0.000} artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=5547 type=4713 } name="15 'Sai' Hoheishidan" leader= { id=101152 type=37 } previous=7367 movement_progress=29.823 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=5550 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=28.198 highest=30.000 experience=40.768 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5552 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=28.198 highest=30.000 experience=39.858 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5554 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=0.000 strength=27.858 highest=30.000 experience=40.469 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } division= { id= { id=8921 type=4713 } name="7 Asahigawa Sangaku Hoheishidan" leader= { id=101183 type=37 } previous=7338 movement_progress=4.223 path= { 7296 4682 7277 } location=7312 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8924 type=4713 } name="5th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.821 strength=28.039 highest=30.000 experience=42.249 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8926 type=4713 } name="6th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.885 strength=28.118 highest=30.000 experience=42.240 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8928 type=4713 } name="7th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=24.981 strength=27.762 highest=30.000 experience=42.572 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } corps= { id= { id=20337 type=4713 } name="4th Corps" leader= { id=101066 type=37 } previous=7384 movement_progress=26.180 path= { 7384 } location=7377 retreat=yes is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=0.000 supplies=0.000 regiment= { id= { id=20338 type=4713 } name="4th HQ Brigade" home=9264 type="hq_brigade" organisation=44.987 strength=6.000 highest=6.000 experience=7.971 builder="JAP" officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=2378 type=4713 } name="1 Man'chu Shi" leader= { id=250010 type=37 } previous=7378 movement_progress=0.000 location=7384 dig_in=1.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2381 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=52.039 strength=29.398 highest=30.000 experience=8.588 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2383 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=52.186 strength=29.162 highest=30.000 experience=8.656 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="MAN" expeditionary_date="1948.1.1.0" } division= { id= { id=15201 type=4713 } name="11 Zentsuji Sangaku Hoheishidan" leader= { id=101099 type=37 } previous=7391 movement_progress=0.000 location=7384 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15204 type=4713 } name="8th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=70.182 strength=28.943 highest=30.000 experience=30.653 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15206 type=4713 } name="12th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=69.828 strength=28.919 highest=30.000 experience=30.604 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15208 type=4713 } name="13th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=71.327 strength=28.426 highest=30.000 experience=30.900 is_reserve=yes builder="JAP" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } } } division= { id= { id=2478 type=41 } name="1 Dokuritsu Shubirentai" leader= { id=101186 type=37 } previous=7233 movement_progress=0.000 location=4681 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2475 type=41 } name="1 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=12.350 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2476 type=41 } name="2 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=12.350 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2477 type=41 } name="3 Kokkyo Keibirentai" type="garrison_brigade" organisation=109.927 strength=29.997 highest=30.000 experience=12.350 is_reserve=yes builder="JAP" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={1 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="JAP" expeditionary_date="1948.1.1.0" } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=62.568 their_power=154.381 embark=0 debark=0 ops_area= { 7312 7296 7313 4885 4933 5016 4978 7384 4886 4934 4935 5019 } objective= { province=8892 priority=20 } objective= { province=8911 priority=20 } objective= { province=5681 priority=20 } objective= { province=7508 priority=20 } objective= { province=7520 priority=20 } objective= { province=7519 priority=50 } objective= { province=7523 priority=40 } objective= { province=9478 priority=60 } objective= { province=5494 priority=40 } objective= { province=5542 priority=40 } objective= { province=5621 priority=20 } objective= { province=5623 priority=20 } objective= { province=5728 priority=20 } objective= { province=5765 priority=50 } objective= { province=5965 priority=20 } objective= { province=5834 priority=40 } objective= { province=5757 priority=20 } objective= { province=7541 priority=20 } objective= { province=7435 priority=20 } objective= { province=5383 priority=20 } objective= { province=9415 priority=60 } objective= { province=5246 priority=40 } objective= { province=9266 priority=20 } objective= { province=9295 priority=20 } objective= { province=9325 priority=20 } objective= { province=9170 priority=20 } objective= { province=9143 priority=20 } objective= { province=5143 priority=20 } objective= { province=7417 priority=20 } objective= { province=5018 priority=20 } objective= { province=5174 priority=40 } objective= { province=4979 priority=100 } objective= { province=5017 priority=20 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=100 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=-10 threat=1.294 last_war="1938.5.16.0" } USA= { value=0 threat=0.010 } JAP= { value=200 threat=1.958 last_send_diplomat="1941.5.31.13" occupation_policy="martial_law" } ITA= { value=25 threat=0.015 } NOR= { value=25 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=25 threat=0.000 } HOL= { value=25 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=25 threat=0.000 } 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mechanized_wave_1945={0 0.00000 0.000} strategic_rocket_development={0 0.00000 0.000} flyingbomb_development={0 0.00000 0.000} flyingrocket_development={0 0.00000 0.000} strategicrocket_engine={0 0.00000 0.000} strategicrocket_warhead={0 0.00000 0.000} strategicrocket_structure={0 0.00000 0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 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heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.17508 1.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={4 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={7 0.12460 1.000} supply_transportation={2 0.00223 0.000} supply_organisation={2 0.00232 0.000} civil_defence={1 0.00415 0.000} smallarms_technology={4 0.50516 1.000} militia_smallarms={3 0.74146 0.000} support_weapon_technology={4 0.10562 1.000} militia_support_weapons={2 0.00000 0.000} light_artillery_technology={5 0.00092 0.000} light_anti_tank_technology={1 0.04532 0.500} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.052 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.913 chemical_engineering=1.635 electornicegineering_theory=1.081 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.861 human_wave_theory=3.140 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.539 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.530 construction_practical=1.913 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.648 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=smallarms_technology research=advanced_construction_engineering research=support_weapon_technology research=education research=light_anti_tank_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.090 spiescaught=0 distribution= { 0.00000 0.10699 0.41275 0.43631 0.00000 0.04395 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.100 0.000 7.700 11.100 0.000 18.400 0.000 0.000 35.700 26.800 } } popularity= { data= { 1.035 2.000 3.600 1.800 18.700 1.400 10.000 5.300 3.600 24.700 28.600 } } neutrality=85.000 officers=1475.878 government=socialist_republic head_of_state=94001 head_of_government=94002 foreign_minister=94003 armament_minister=94006 minister_of_security=94005 minister_of_intelligence=94002 chief_of_staff=94007 chief_of_army=94006 chief_of_navy=94009 chief_of_air=94010 civil_law=legalistic_restrictions press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=volunteer_army training_laws=basic_training international_status=undeveloped_minor ideology="leninist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.1.2.0" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.1.3.0" } modifier= { modifier="energy_amortization" date="1.1.8.0" } modifier= { modifier="metal_heavy_amortization" date="1.2.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.1.2.0" } manpower=13.155 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 330000= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard winter_specialist } } 330001= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 330002= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 330003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 330009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 330011= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 330018= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 330019= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 330021= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 330024= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 330017= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 330004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 330006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 330014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 330005= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 330007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 330008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 330010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 330012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 330015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 330016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 330022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 330023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=6840 type=41 } name="Mongolskii Verhovnoe Komandovanie" leader= { id=330000 type=37 } previous=8770 movement_progress=0.160 location=8891 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6828 type=41 } name="Ulaanbaatar HQ" type="hq_brigade" organisation=38.200 strength=4.997 highest=5.000 experience=5.438 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2917 type=4713 } name="1st Army Group" leader= { id=330011 type=37 } previous=8871 movement_progress=0.000 location=8894 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2918 type=4713 } name="2nd HQ Brigade" home=8892 type="hq_brigade" organisation=38.200 strength=4.997 highest=5.000 experience=3.714 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2453 type=4713 } name="1st Army" leader= { id=330001 type=37 } previous=8848 movement_progress=0.000 location=8871 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2454 type=4713 } name="1st HQ Brigade" home=8892 type="hq_brigade" organisation=39.473 strength=4.997 highest=5.000 experience=3.698 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6839 type=41 } name="Armija Mongol Nayramdakh" leader= { id=330002 type=37 } previous=8849 movement_progress=0.000 location=8894 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6829 type=41 } name="Armija Mongol Nayramdakh HQ" type="hq_brigade" organisation=39.473 strength=4.997 highest=5.000 experience=5.398 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6832 type=41 } name="1ya Nayramdakh Kavaleriyskaya Div." leader= { id=330003 type=37 } previous=8799 movement_progress=0.018 location=8693 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6830 type=41 } name="1y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=22.283 strength=14.997 highest=30.000 experience=8.721 is_reserve=yes builder="MON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.880} light_artillery_technology={4 0.420} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6831 type=41 } name="2y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=22.283 strength=14.997 highest=30.000 experience=8.724 is_reserve=yes builder="MON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.880} light_artillery_technology={4 0.420} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6835 type=41 } name="2ya Nayramdakh Kavaleriyskaya Div." leader= { id=330009 type=37 } previous=8850 movement_progress=0.000 location=8772 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6833 type=41 } name="3y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=22.283 strength=14.998 highest=30.000 experience=8.723 is_reserve=yes builder="MON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.880} light_artillery_technology={4 0.420} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6834 type=41 } name="3y Strelkovyi Polk" type="infantry_brigade" organisation=22.283 strength=14.998 highest=30.000 experience=8.713 is_reserve=yes builder="MON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.880} light_artillery_technology={4 0.420} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6838 type=41 } name="1ya Nayramdakh Strelkovaya Diviziya." leader= { id=330017 type=37 } previous=8800 movement_progress=0.000 location=7207 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6836 type=41 } name="1y Strelkovyi Polk" type="infantry_brigade" organisation=22.920 strength=14.998 highest=30.000 experience=8.711 is_reserve=yes builder="MON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.880} light_artillery_technology={4 0.420} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6837 type=41 } name="2y Strelkovyi Polk" type="infantry_brigade" organisation=22.920 strength=14.998 highest=30.000 experience=8.713 is_reserve=yes builder="MON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.860} light_artillery_technology={4 0.400} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1244 type=41 } name="9. 'Krymskaya' Kavaleriyskaya Diviziya" leader= { id=9972 type=37 } previous=8800 movement_progress=0.123 location=8850 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1240 type=41 } name="30y Tankovyi Polk" type="light_armor_brigade" organisation=18.421 strength=29.985 highest=30.000 experience=0.662 is_reserve=yes lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1241 type=41 } name="5y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.805 strength=29.985 highest=30.000 experience=0.671 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1242 type=41 } name="72y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=42.805 strength=29.985 highest=30.000 experience=0.671 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1243 type=41 } name="21y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.071 strength=9.995 highest=10.000 experience=0.717 is_reserve=yes truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } expeditionary_owner="SOV" expeditionary_date="1948.1.1.0" } } corps= { id= { id=21703 type=4713 } name="1st Corps" leader= { id=330005 type=37 } previous=8849 movement_progress=0.000 location=8894 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21704 type=4713 } name="3rd HQ Brigade" home=8871 type="hq_brigade" organisation=39.473 strength=5.000 highest=5.000 experience=6.100 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=1076 type=41 } name="1. Kievskii Tankovaya Diviziya" leader= { id=10311 type=37 } previous=7207 movement_progress=0.000 location=8800 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1072 type=41 } name="2y Tankoviy Polk" type="light_armor_brigade" organisation=18.757 strength=29.985 highest=30.000 experience=0.685 is_reserve=yes builder="SOV" lighttank_gun={4 0.000} lighttank_engine={3 0.000} lighttank_armour={3 0.000} lighttank_reliability={3 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={1 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=1075 type=41 } name="8y Ingenernaia Brigada" type="engineer_brigade" organisation=52.520 strength=19.990 highest=20.000 experience=0.540 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1074 type=41 } name="11y Batallion Broneavtomobilei" type="self_propelled_support_brigade" organisation=84.407 strength=9.995 highest=10.000 experience=0.736 is_reserve=yes builder="SOV" truck_engine={4 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} sp_artillery_activation={1 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={1 0.000} tank_destroyer={1 0.000} artillery_training={3 0.000} tank_crew_training={2 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } regiment= { id= { id=1073 type=41 } name="8y Tankoviy Polk" type="super_heavy_armor_brigade" organisation=23.446 strength=9.995 highest=10.000 experience=0.735 is_reserve=yes builder="SOV" super_heavy_tank_gun={1 0.000} super_heavy_tank_engine={1 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={0 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } expeditionary_owner="SOV" expeditionary_date="1948.1.1.0" } } } } division= { id= { id=4448 type=4713 } name="1. Mongol Strelkovaya Div." leader= { id=330006 type=37 } previous=8890 movement_progress=0.000 location=8911 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4451 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=35.017 strength=14.998 highest=30.000 experience=8.799 is_reserve=yes builder="MON" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4453 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=35.017 strength=14.998 highest=30.000 experience=8.809 is_reserve=yes builder="MON" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.720} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5400 type=4713 } name="2. Mongol Strelkovaya Div." leader= { id=330004 type=37 } movement_progress=0.000 location=8892 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5403 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=35.017 strength=14.998 highest=30.000 experience=8.803 is_reserve=yes builder="MON" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5405 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=35.017 strength=14.999 highest=30.000 experience=8.807 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.576} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5481 type=4713 } name="3. Mongol Strelkovaya Div." leader= { id=330014 type=37 } movement_progress=0.000 location=8892 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5484 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=35.017 strength=14.999 highest=30.000 experience=8.804 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.024} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5486 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=35.017 strength=14.999 highest=30.000 experience=8.757 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=12.050 their_power=18.019 embark=0 debark=0 ops_area= { 7207 8800 8772 8850 8825 8799 8693 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-60 threat=6.421 } ENG= { value=0 threat=0.010 } SOV= { value=197 threat=0.954 last_send_diplomat="1941.5.30.13" } USA= { value=0 threat=0.010 } JAP= { value=-83 threat=28.862 last_war="1938.5.16.0" } ITA= { value=-60 threat=0.061 } NOR= { value=-10 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=-10 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=-10 threat=0.010 } ROM= { value=-10 threat=0.000 } SLO= { value=-10 threat=0.117 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=-10 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.018 } CHI= { value=-10 threat=2.913 } CYN= { value=0 threat=0.002 } MAN= { value=-10 threat=3.540 last_war="1938.5.16.23" } MEN= { value=-5 threat=1.832 last_war="1938.5.16.23" occupation_policy="martial_law" } MON= { value=85 threat=0.000 } SIK= { value=17 threat=0.000 } TAN= { value=115 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.020 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={94001 94002 94003 94004 94005 94006 94007 94009 94010 95628 95629 95630 95631 95632 95633 95634 95635 94031 94032 94033 94036 94038 94043 94045 94050 94060 94062 94069 94071 94078 94093 94094 94054 94064 94073 94082 94034 94047 94055 94065 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=20 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 conquer_prov= { id=1072 value=50 } conquer_prov= { id=3520 value=50 } defend_prov= { id=8892 value=220 } threat= { id="MEN" value=400 } threat= { id="MAN" value=397 } threat= { id="JAP" value=361 } threat= { id="CHI" value=1 } antagonize= { id="GER" value=400 } antagonize= { id="ROM" value=365 } antagonize= { id="YUG" value=157 } antagonize= { id="MEN" value=131 } antagonize= { id="BUL" value=131 } antagonize= { id="HUN" value=126 } antagonize= { id="ENG" value=122 } befriend= { id="JAP" value=400 } befriend= { id="CHI" value=331 } befriend= { id="SIK" value=116 } befriend= { id="CUB" value=9 } befriend= { id="BRA" value=9 } befriend= { id="POR" value=4 } protect= { id="TAN" value=50 } protect= { id="SIK" value=25 } rival= { id="MEN" value=73 } area_theatre= { id= { id=260 type=45 } front= { provinces= { 7207 8800 } local_enemy="MEN" front=no sea=no } front= { provinces= { 8772 8850 8825 8799 8693 } local_enemy="MAN" front=no sea=no } front= { provinces= { 8824 8823 8797 8822 8846 8821 } local_enemy="SOV" front=no sea=no } front= { 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gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine trickster } } 160017= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 160018= { rank=1 current_experience=1848.31909 gainable_trait= { logistics_wizard=8.500 defensive_doctrine=10.300 panzer_leader=7.600 commando=22.900 school_of_entrenchment_trait=0.200 duration=0 current=6 } trait= { offensive_doctrine } } 160019= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 160020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 160021= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 160022= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 160023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 160024= { rank=4 current_experience=1043.96445 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 160025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 160027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 160029= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160030= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 160031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 160032= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160033= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160035= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160040= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160043= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 160047= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 160049= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160050= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160048= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 160004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 160046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 160038= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 160005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } } theatre= { id= { id=6856 type=41 } name="Xinjiang Zuigao Tongshuai Bu" leader= { id=160024 type=37 } previous=8955 movement_progress=0.021 location=9031 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6841 type=41 } name="Urumqi HQ" type="hq_brigade" organisation=30.060 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2926 type=4713 } name="1st Army Group" leader= { id=160000 type=37 } previous=8955 movement_progress=0.017 location=9031 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2927 type=4713 } name="2nd HQ Brigade" home=8955 type="hq_brigade" organisation=30.060 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2473 type=4713 } name="1st Army" leader= { id=160015 type=37 } previous=8955 movement_progress=0.014 location=9031 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2474 type=4713 } name="1st HQ Brigade" home=8955 type="hq_brigade" organisation=31.062 strength=4.998 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6855 type=41 } name="Xin'jiang J'Etuan 1" leader= { id=160001 type=37 } previous=9084 movement_progress=0.123 location=9138 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6842 type=41 } name="Xin'jiang J'Etuan 1 HQ" type="hq_brigade" organisation=31.062 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6850 type=41 } name="7 Xin'jiang Shi" leader= { id=160018 type=37 } previous=9031 movement_progress=0.000 location=8955 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6847 type=41 } name="1. Mínbing Tuán" type="militia_brigade" organisation=20.566 strength=22.960 highest=30.000 experience=0.991 is_reserve=yes builder="SIK" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.417} militia_support_weapons={3 0.000} } regiment= { id= { id=6848 type=41 } name="2. Mínbing Tuán" type="militia_brigade" organisation=20.566 strength=22.960 highest=30.000 experience=1.003 is_reserve=yes builder="SIK" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.001} militia_support_weapons={3 0.000} } regiment= { id= { id=6849 type=41 } name="3. Mínbing Tuán" type="militia_brigade" organisation=20.566 strength=22.960 highest=30.000 experience=1.039 is_reserve=yes builder="SIK" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6854 type=41 } name="8 Xin'jiang Shi" leader= { id=160013 type=37 } previous=8978 movement_progress=0.029 location=9004 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6851 type=41 } name="4. Mínbing Tuán" type="militia_brigade" organisation=20.040 strength=22.960 highest=30.000 experience=0.000 is_reserve=yes builder="SIK" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6852 type=41 } name="5. Mínbing Tuán" type="militia_brigade" organisation=20.040 strength=22.960 highest=30.000 experience=0.000 is_reserve=yes builder="SIK" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6853 type=41 } name="6. Mínbing Tuán" type="militia_brigade" organisation=20.040 strength=22.960 highest=30.000 experience=0.000 is_reserve=yes builder="SIK" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={1 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={2 0.170} } } division= { id= { id=8820 type=4713 } name="7. 'Chernigovskaya' Motoriz. Diviziya" leader= { id=160048 type=37 } previous=9084 movement_progress=0.000 location=9112 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8823 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8825 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8827 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=43.141 strength=29.985 highest=30.000 experience=0.000 is_reserve=yes truck_engine={4 0.000} security_training={1 0.000} infantry_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8829 type=4713 } name="1st H Arm Brigade" home=0 type="heavy_armor_brigade" organisation=18.757 strength=9.995 highest=10.000 experience=0.000 is_reserve=yes heavy_tank_gun={2 0.000} heavy_tank_engine={2 0.000} heavy_tank_armour={1 0.000} heavy_tank_reliability={0 0.320} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1946={0 0.000} schwerpunkt_1940={0 0.000} schwerpunkt_1943={0 0.000} schwerpunkt_1946={0 0.000} combined_arms_1946={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } expeditionary_owner="SOV" expeditionary_date="1948.1.1.0" } } corps= { id= { id=20427 type=4713 } name="1st Corps" leader= { id=160016 type=37 } movement_progress=0.000 location=9139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20428 type=4713 } name="3rd HQ Brigade" home=9139 type="hq_brigade" organisation=31.062 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6846 type=41 } name="1 Xin'jiang Shi" leader= { id=160010 type=37 } previous=9112 movement_progress=0.038 location=9139 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6843 type=41 } name="1. Bubing Tuán" type="infantry_brigade" organisation=31.062 strength=29.988 highest=30.000 experience=0.000 is_reserve=yes builder="SIK" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6844 type=41 } name="2. Bubing Tuán" type="infantry_brigade" organisation=31.062 strength=27.860 highest=30.000 experience=0.069 is_reserve=yes builder="SIK" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6845 type=41 } name="3. Bubing Tuán" type="infantry_brigade" organisation=31.062 strength=22.960 highest=30.000 experience=0.202 is_reserve=yes builder="SIK" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.912} support_weapon_technology={3 0.769} light_artillery_technology={1 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=4 air_stance=2 naval_stance=2 our_power=5.005 their_power=0.000 embark=0 debark=0 ops_area= { 9112 9139 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-60 threat=6.415 } ENG= { value=0 threat=0.010 } SOV= { value=165 threat=0.954 last_send_diplomat="1941.4.19.13" } USA= { value=0 threat=0.010 } JAP= { value=-30 threat=35.421 last_war="1938.5.16.0" occupation_policy="martial_law" } ITA= { value=-60 threat=0.059 } NOR= { value=65 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=65 threat=0.000 } HOL= { value=65 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=65 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=65 threat=0.010 } ROM= { value=65 threat=0.000 } SLO= { value=-10 threat=0.111 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=65 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=77 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 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0.87964 1.000} militia_support_weapons={3 0.43329 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.771 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.378 chemical_engineering=1.519 electornicegineering_theory=0.536 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.874 human_wave_theory=0.874 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=8.135 infantry_practical=1.343 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.536 construction_practical=1.519 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.011 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=support_weapon_technology research=education research=smallarms_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=4.403 spiescaught=0 distribution= { 0.00000 0.23297 0.33521 0.42310 0.00000 0.00873 } leadership= { 0.00000 0.04999 0.00000 0.95001 } organization= { data= { 0.000 6.454 2.036 15.490 17.590 6.454 12.472 2.236 0.000 8.918 28.326 } } popularity= { data= { 1.960 6.000 10.400 8.000 22.100 0.300 1.900 1.900 0.400 14.600 33.900 } } neutrality=100.000 officers=1185.807 government=socialist_republic head_of_state=71001 head_of_government=71002 foreign_minister=71013 armament_minister=71014 minister_of_security=71015 minister_of_intelligence=71006 chief_of_staff=71007 chief_of_army=71007 chief_of_navy=71009 chief_of_air=71010 civil_law=repression press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=minimal_training international_status=undeveloped_minor ideology="stalinist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.1.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.1.3.0" } modifier= { modifier="energy_amortization" date="1.1.8.0" } modifier= { modifier="metal_heavy_amortization" date="1.2.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.1.2.0" } manpower=10.946 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 340001= { rank=4 current_experience=1009.45996 gainable_trait= { duration=0 current=-1 } } 340003= { rank=1 current_experience=1151.38840 gainable_trait= { defensive_doctrine=1.900 offensive_doctrine=1.900 winter_specialist=1.800 duration=0 current=5 } trait= { panzer_leader } } 340006= { rank=3 current_experience=56.76935 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 340009= { rank=4 current_experience=1028.38339 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 340010= { rank=2 current_experience=1113.54202 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 340011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 340013= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 340015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 340014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 340000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 340008= { rank=1 current_experience=265.53632 gainable_trait= { defensive_doctrine=2.500 offensive_doctrine=2.500 engineer=3.700 panzer_leader=1.800 duration=0 current=7 } } 340005= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 340012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 340004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } } theatre= { id= { id=6862 type=41 } name="Tannu Tuvaskii Verhovnoe Komandovanie" leader= { id=340001 type=37 } previous=8794 movement_progress=0.000 location=8767 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6857 type=41 } name="Kyzyl HQ" type="hq_brigade" organisation=30.000 strength=4.996 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3402 type=4713 } name="1st Army Group" leader= { id=340009 type=37 } previous=781 movement_progress=4.400 path= { 865 908 1028 949 990 1030 1102 1268 1145 1186 1316 1361 1230 1273 1319 1364 1453 1454 1542 1702 1591 1763 1705 1646 1706 1647 1648 1708 1709 1770 1830 1891 1951 1952 1953 2009 2067 2011 2127 2185 2128 2186 2245 2246 2188 2247 2304 2362 2420 2479 2540 2668 2734 6812 6787 6800 6814 6827 6845 6866 6846 6867 6892 6913 6938 6914 6939 6962 6984 6963 6985 7006 7026 8787 8813 8788 8762 8789 8815 8840 8816 8791 8765 8739 8766 8793 } location=7306 attack_delay=77.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3403 type=4713 } name="3rd HQ Brigade" home=8794 type="hq_brigade" organisation=30.000 strength=4.999 highest=5.000 experience=3.098 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2935 type=4713 } name="1st Army" leader= { id=340006 type=37 } previous=429 movement_progress=4.400 path= { 348 69 431 181 540 541 581 658 89 741 823 824 785 744 702 745 746 788 828 829 916 997 1036 1073 1152 1193 1278 1279 1325 1280 1326 1371 1416 1461 1507 1508 1509 1552 1600 1654 1655 1715 1776 1716 1777 1717 1778 1838 1839 1781 1841 6715 6724 6734 6745 6735 6746 6757 6768 6779 6790 6803 6817 6830 6818 6805 6819 6832 6850 6871 6896 6872 6897 6918 6898 8655 8624 8656 8684 8685 8737 8764 8791 8765 8739 8766 8793 } location=399 attack_delay=77.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2936 type=4713 } name="2nd HQ Brigade" home=8794 type="hq_brigade" organisation=30.000 strength=5.000 highest=5.000 experience=3.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2493 type=4713 } name="1st Corps" leader= { id=340010 type=37 } previous=429 movement_progress=4.400 path= { 348 69 431 181 540 541 581 658 89 741 823 824 785 744 702 745 746 788 828 829 916 997 1036 1073 1152 1193 1278 1279 1325 1280 1326 1371 1416 1461 1507 1508 1509 1552 1600 1654 1655 1715 1776 1716 1777 1717 1778 1838 1839 1781 1841 6715 6724 6734 6745 6735 6746 6757 6768 6779 6790 6803 6817 6830 6818 6805 6819 6832 6850 6871 6896 6872 6897 6918 6898 8655 8624 8656 8684 8685 8737 8764 8791 8765 8739 8766 8793 } location=399 attack_delay=69.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2494 type=4713 } name="1st HQ Brigade" home=8794 type="hq_brigade" organisation=30.000 strength=5.000 highest=5.000 experience=3.094 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6861 type=41 } name="1ya Tunska Armiya" leader= { id=340003 type=37 } previous=8766 movement_progress=0.000 location=8793 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6858 type=41 } name="1y Kavaleriyskiy Polk" type="cavalry_brigade" organisation=15.000 strength=14.990 highest=30.000 experience=5.074 is_reserve=yes builder="TAN" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6859 type=41 } name="1y Gornostrelkovyi Polk" type="infantry_brigade" organisation=15.000 strength=14.991 highest=30.000 experience=5.075 is_reserve=yes builder="TAN" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6860 type=41 } name="2y Gornostrelkovyi Polk" type="infantry_brigade" organisation=15.000 strength=14.992 highest=30.000 experience=5.075 is_reserve=yes builder="TAN" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.987} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10637 type=4713 } name="1. Tuvanska Kavaleriyskaya Diviziya" leader= { id=340000 type=37 } previous=234 movement_progress=4.400 path= { 235 251 266 304 327 351 375 403 376 472 508 473 436 108 545 621 622 661 703 746 788 828 829 916 997 1036 1073 1152 1193 1278 1279 1325 1280 1326 1371 1416 1461 1507 1508 1509 1552 1600 1654 1655 1715 1776 1716 1777 1717 1778 1838 1839 1781 1841 6715 6724 6734 6745 6735 6746 6757 6768 6779 6790 6803 6817 6830 6818 6805 6819 6832 6850 6871 6896 6872 6897 6918 6898 8655 8624 8656 8684 8685 8737 8764 8791 8765 8739 8766 8793 } location=220 attack_delay=81.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10640 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=20.000 strength=14.993 highest=30.000 experience=4.505 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10642 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=20.000 strength=14.994 highest=30.000 experience=4.506 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=8793 stance=1 start_date="1941.6.9.13" death_date="1941.6.9.13" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.13" end_date="1941.6.9.13" } strategic_redeployment= { province=8793 stance=1 start_date="1941.6.9.13" death_date="1941.6.9.13" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.13" end_date="1941.6.9.13" } corps= { id= { id=11624 type=4713 } name="2nd Corps" leader= { id=340005 type=37 } movement_progress=0.000 location=8768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11625 type=4713 } name="4th HQ Brigade" home=8768 type="hq_brigade" organisation=30.000 strength=4.999 highest=5.000 experience=3.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=723 type=41 } name="1. Vozdushno-Desantnaya Diviziya" leader= { id=9885 type=37 } previous=8795 movement_progress=0.196 location=8768 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=721 type=41 } name="1y Vozdushno-Desantnayi Polk" type="paratrooper_brigade" organisation=51.582 strength=29.985 highest=30.000 experience=0.781 is_reserve=yes security_training={1 0.000} special_forces_training={3 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={1 0.000} light_support_weapon_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} airborne_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=722 type=41 } name="28y Ingenernaia Brigada" type="engineer_brigade" organisation=51.582 strength=19.990 highest=20.000 experience=0.642 is_reserve=yes builder="SOV" special_forces_training={3 0.000} shock_1930={1 0.000} shock_1937={1 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={1 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="SOV" expeditionary_date="1948.1.1.0" staging_province=8892 } } strategic_redeployment= { province=8793 stance=1 start_date="1941.6.9.13" death_date="1941.6.9.13" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.13" end_date="1941.6.9.13" } strategic_redeployment= { province=8793 stance=1 start_date="1941.6.9.13" death_date="1941.6.9.13" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.9.13" end_date="1941.6.9.13" } division= { id= { id=7285 type=4713 } name="1. Tuvanska Strelkovaya Diviziya" leader= { id=340011 type=37 } movement_progress=0.000 location=8794 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=0.000 regiment= { id= { id=7288 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=10.443 highest=11.391 experience=4.367 is_reserve=yes builder="TAN" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7290 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=0.000 strength=9.443 highest=10.391 experience=4.339 is_reserve=yes builder="SOV" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={1 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.239} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=4 air_stance=2 naval_stance=2 our_power=2.000 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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{ rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 150013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150019= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150020= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 150022= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 150023= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard offensive_doctrine } } 150024= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150009= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 150010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 150002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 150003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 150008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando offensive_doctrine } } 150015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 150016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=6878 type=41 } name="Xi'zang Zuigao Tongshuai Bu" leader= { id=150004 type=37 } movement_progress=0.000 location=9377 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6863 type=41 } name="Lhasa HQ" type="hq_brigade" organisation=30.000 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2941 type=4713 } name="1st Army Group" leader= { id=150005 type=37 } movement_progress=0.000 location=9377 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2942 type=4713 } name="2nd HQ Brigade" home=9377 type="hq_brigade" organisation=30.000 strength=4.996 highest=5.000 experience=3.043 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2513 type=4713 } name="1st Army" leader= { id=150022 type=37 } movement_progress=0.000 location=9377 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2514 type=4713 } name="1st HQ Brigade" home=9377 type="hq_brigade" organisation=31.000 strength=5.000 highest=5.000 experience=3.044 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6877 type=41 } name="Xi'zang Jüntuan 1" leader= { id=150020 type=37 } previous=9377 movement_progress=0.000 location=9346 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6864 type=41 } name="Xi'zang Jüntuan 1 HQ" type="hq_brigade" organisation=31.000 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6868 type=41 } name="1 Xi'zang Qibing Shi" leader= { id=150006 type=37 } previous=9347 movement_progress=0.039 location=9228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6865 type=41 } name="1. Mínbing Tuán" type="infantry_brigade" organisation=15.457 strength=14.994 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.256} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6866 type=41 } name="2. Mínbing Tuán" type="infantry_brigade" organisation=15.457 strength=14.988 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.256} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6867 type=41 } name="3. Mínbing Tuán" type="infantry_brigade" organisation=15.457 strength=14.989 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.256} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6872 type=41 } name="10 Xi'zang Qibing Shi" leader= { id=150011 type=37 } previous=9347 movement_progress=0.046 location=9228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6869 type=41 } name="4. Mínbing Tuán" type="militia_brigade" organisation=10.457 strength=14.989 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={2 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=6870 type=41 } name="5. Mínbing Tuán" type="militia_brigade" organisation=10.457 strength=14.989 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={2 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=6871 type=41 } name="6. Mínbing Tuán" type="militia_brigade" organisation=10.457 strength=14.989 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={2 0.000} militia_support_weapons={0 0.000} } } division= { id= { id=16483 type=4713 } name="Di'5 Shi" leader= { id=150015 type=37 } previous=9347 movement_progress=0.000 location=9228 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16486 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=15.457 strength=14.995 highest=15.000 experience=2.572 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.240} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16488 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=15.457 strength=14.995 highest=15.000 experience=2.572 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.240} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16490 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=15.457 strength=14.995 highest=15.000 experience=2.572 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.948} support_weapon_technology={2 0.224} light_artillery_technology={0 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=17668 type=4713 } name="1st Corps" leader= { id=150023 type=37 } previous=9347 movement_progress=0.000 location=9348 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17669 type=4713 } name="3rd HQ Brigade" home=9377 type="hq_brigade" organisation=31.000 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6876 type=41 } name="17 Xi'zang Qibing Shi" leader= { id=150014 type=37 } previous=9348 movement_progress=0.071 location=9379 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6873 type=41 } name="7. Mínbing Tuán" type="militia_brigade" organisation=10.364 strength=14.989 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={2 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=6874 type=41 } name="8. Mínbing Tuán" type="militia_brigade" organisation=10.364 strength=14.989 highest=15.000 experience=4.001 is_reserve=yes builder="TIB" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={2 0.000} militia_support_weapons={0 0.000} } regiment= { id= { id=6875 type=41 } name="9. Mínbing Tuán" type="militia_brigade" organisation=10.364 strength=14.995 highest=15.000 experience=3.932 is_reserve=yes builder="TIB" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={1 0.000} militia_smallarms={2 0.000} militia_support_weapons={0 0.000} } } } } } division= { id= { id=10074 type=4713 } name="Di'1 Shi" leader= { id=150017 type=37 } previous=9348 movement_progress=0.000 location=9379 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10077 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.989 highest=15.000 experience=2.635 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10079 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.989 highest=15.000 experience=2.635 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10777 type=4713 } name="Di'2 Shi" leader= { id=150027 type=37 } previous=9348 movement_progress=0.000 location=9379 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10780 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.985 highest=15.000 experience=2.625 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10782 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.985 highest=15.000 experience=2.625 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11425 type=4713 } name="Di'3 Shi" leader= { id=150009 type=37 } movement_progress=0.000 location=9377 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11428 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.995 highest=15.000 experience=2.617 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11430 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.995 highest=15.000 experience=2.617 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12003 type=4713 } name="Di'4 Shi" leader= { id=150025 type=37 } movement_progress=0.000 location=9377 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12006 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.989 highest=15.000 experience=2.607 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12008 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=25.000 strength=14.989 highest=15.000 experience=2.607 is_reserve=yes builder="TIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.390} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.001 their_power=0.000 embark=0 debark=0 ops_area= { 9228 9379 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=0 threat=1.408 } USA= { value=0 threat=0.010 } JAP= { value=75 threat=1.580 last_send_diplomat="1941.5.6.14" } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=85 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=85 threat=0.002 } AFG= { value=85 threat=0.000 } IRQ= { value=85 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 } SAU= { value=85 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=10 threat=0.000 } BHU= { value=11 threat=0.000 } IND= { value=-17 threat=0.000 } NEP= { value=11 threat=0.000 } CGX= { value=75 threat=0.002 last_send_diplomat="1936.11.14.14" } CHI= { value=75 threat=75.682 last_send_diplomat="1936.9.4.14" } CYN= { value=91 threat=0.000 } MAN= { value=85 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=77 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 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cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.514 construction_practical=1.437 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.907 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=const_material research=officer_training research=civil_defence research=smallarms_technology research=education research=industral_efficiency research=artillery last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=6.412 spiescaught=0 distribution= { 0.00000 0.00000 0.89407 0.01453 0.02457 0.06683 } leadership= { 0.14999 0.00000 0.00000 0.85001 } organization= { data= { 0.000 0.018 0.018 5.254 36.236 0.018 50.890 6.718 0.500 0.000 0.018 } } popularity= { data= { 8.503 0.900 7.100 8.900 37.600 6.900 40.500 1.300 4.800 3.000 3.500 } } neutrality=87.000 officers=744.932 government=imperial head_of_state=543001 head_of_government=543002 foreign_minister=543003 armament_minister=543043 minister_of_security=543005 minister_of_intelligence=543060 chief_of_staff=543052 chief_of_army=543078 chief_of_navy=543009 chief_of_air=543068 civil_law=legalistic_restrictions press_laws=censored_press economic_law=full_mobilisation industrial_policy_laws=mixed_industry taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="initial_mobilization" date="1941.6.10.21" } modifier= { modifier="economic_boost" date="1941.12.3.0" } manpower=172.230 nukes=0.000 building_construction= { id= { id=12077 type=4713 } size=1 cost=6.405 duration=467.000 progress=409.131 status=0.940 location=6075 country="IDC" building=10 } military_construction= { id= { id=63181 type=4713 } size=1 cost=4.028 duration=162.000 progress=6.003 status=0.000 country="IDC" builder="JAP" name="1ère Division Légère de Cavalerie" unit= { id=63182 type=4713 } manpower=1.500 is_reserve=yes factor=0.250 cavalry_brigade= { id= { id=63185 type=4713 } name="1st Cav Brigade" model= { 1 3 0 0 0 0 1 1 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } cavalry_brigade= { id= { id=63187 type=4713 } name="2nd Cav Brigade" model= { 1 3 0 0 0 0 1 1 1 1 0 0 0 0 1 6 6 6 3 0 0 0 0 0 1 0 } } accumulated_experiance=0.033 accumulated_progress=0.028 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 543000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 543002= { rank=4 current_experience=40.84094 gainable_trait= { duration=0 current=-1 } } 543003= { rank=2 current_experience=423.53046 gainable_trait= { duration=0 current=-1 } } 543004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 543009= { rank=3 current_experience=4435.07379 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 543011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 543013= { rank=1 current_experience=4000.00000 gainable_trait= { defensive_doctrine=0.100 offensive_doctrine=0.100 panzer_leader=0.100 duration=0 current=23 } trait= { logistics_wizard } } 543027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 543029= { rank=4 current_experience=139.83926 gainable_trait= { duration=0 current=-1 } } 543031= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 543033= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 543034= { rank=1 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current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 543055= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 543001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 543012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 543023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 543038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 543044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 543047= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 543008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 543026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 543028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 543032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 543046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 543050= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 543022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 543015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 543021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 543045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 543056= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } } theatre= { id= { id=6890 type=41 } name="Haut Commandement d'Indochine" leader= { id=543002 type=37 } previous=6010 movement_progress=6.632 path= { 6034 } location=6021 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6879 type=41 } name="Saigon HQ" type="hq_brigade" organisation=29.931 strength=4.996 highest=5.000 experience=0.525 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2617 type=4713 } name="1st Army Group" leader= { id=543029 type=37 } movement_progress=0.000 location=6236 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2618 type=4713 } name="2nd HQ Brigade" home=6236 type="hq_brigade" organisation=29.931 strength=4.996 highest=5.000 experience=0.397 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=143 type=4713 } name="1st Army" leader= { id=543009 type=37 } previous=5963 movement_progress=3.794 path= { 5993 } location=5983 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=144 type=4713 } name="1st HQ Brigade" home=6236 type="hq_brigade" organisation=30.223 strength=4.996 highest=5.000 experience=0.642 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=67639 type=4713 } name="1st Corps" leader= { id=543003 type=37 } previous=5963 movement_progress=3.794 path= { 5993 } location=5983 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=67640 type=4713 } name="3rd HQ Brigade" home=5943 type="hq_brigade" organisation=27.904 strength=1.303 highest=1.303 experience=1.032 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14616 type=41 } name="1ère Division d'Infanterie de Réserve" leader= { id=543041 type=37 } previous=6010 movement_progress=0.188 location=5983 dig_in=2.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14615 type=41 } name="1st Mil Brigade" home=5943 type="militia_brigade" organisation=18.131 strength=29.620 highest=29.620 experience=1.940 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.600} militia_support_weapons={0 0.600} } regiment= { id= { id=14617 type=41 } name="2nd Mil Brigade" home=5943 type="militia_brigade" organisation=18.131 strength=29.376 highest=29.376 experience=1.916 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.600} militia_support_weapons={0 0.600} } regiment= { id= { id=14618 type=41 } name="3rd Mil Brigade" home=5943 type="militia_brigade" organisation=18.131 strength=29.376 highest=29.376 experience=1.916 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.600} militia_support_weapons={0 0.600} } regiment= { id= { id=14619 type=41 } name="4th Mil Brigade" home=5943 type="militia_brigade" organisation=18.131 strength=29.376 highest=29.376 experience=1.916 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.600} militia_support_weapons={0 0.600} } } division= { id= { id=14621 type=41 } name="2ème Division d'Infanterie de Réserve" leader= { id=543037 type=37 } previous=5943 movement_progress=0.000 path= { 5973 } location=5953 retreat=yes attack_delay=16.420 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14620 type=41 } name="5th Mil Brigade" home=5943 type="militia_brigade" organisation=5.318 strength=16.880 highest=17.247 experience=2.181 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.600} militia_support_weapons={0 0.447} } regiment= { id= { id=14622 type=41 } name="6th Mil Brigade" home=5943 type="militia_brigade" organisation=5.464 strength=15.587 highest=15.972 experience=2.019 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.322} militia_support_weapons={0 0.202} } regiment= { id= { id=14623 type=41 } name="7th Mil Brigade" home=5943 type="militia_brigade" organisation=5.715 strength=15.679 highest=15.972 experience=2.019 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.045} militia_support_weapons={0 0.040} } regiment= { id= { id=14624 type=41 } name="8th Mil Brigade" home=5943 type="militia_brigade" organisation=5.407 strength=15.580 highest=15.972 experience=2.019 shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={0 0.040} militia_support_weapons={0 0.040} } } } } } division= { id= { id=11337 type=4713 } name="2ème Division d'Garnison" leader= { id=543023 type=37 } previous=6236 movement_progress=0.045 location=6223 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11340 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=28.728 strength=29.972 highest=29.981 experience=4.041 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11342 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=28.728 strength=29.972 highest=29.981 experience=4.044 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11345 type=4713 } name="4ème Division d'Garnison" leader= { id=543004 type=37 } previous=6236 movement_progress=0.044 location=6223 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11348 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=28.728 strength=29.972 highest=29.981 experience=4.043 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11350 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=28.728 strength=29.974 highest=29.980 experience=4.049 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11353 type=4713 } name="6ème Division d'Garnison" leader= { id=543011 type=37 } movement_progress=0.000 location=6236 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11356 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=33.603 strength=29.974 highest=29.980 experience=4.045 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11358 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=33.603 strength=29.974 highest=29.980 experience=4.048 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11361 type=4713 } name="7ème Division d'Garnison" leader= { id=543034 type=37 } movement_progress=0.000 location=6236 dig_in=12.000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11364 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=33.603 strength=29.974 highest=29.980 experience=4.057 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11366 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=33.603 strength=29.978 highest=29.981 experience=4.063 is_reserve=yes builder="FRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=4.002 their_power=33.508 embark=0 debark=0 ops_area= { 5953 5973 6002 5983 5974 } objective= { province=7561 priority=60 } objective= { province=9527 priority=20 } objective= { province=7586 priority=20 } objective= { province=7575 priority=20 } objective= { province=5916 priority=60 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-151 threat=6.304 last_war="1940.8.31.17" } ENG= { value=75 threat=0.010 } SOV= { value=-10 threat=1.519 } USA= { value=75 threat=0.010 } JAP= { value=200 threat=10.927 last_send_diplomat="1941.6.14.14" } ITA= { value=74 threat=0.032 last_war="1940.10.2.3" } NOR= { value=100 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=100 threat=0.000 } HOL= { value=100 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=100 threat=0.000 } VIC= { value=200 threat=0.000 } HUN= { value=100 threat=0.010 } ROM= { value=100 threat=0.000 } SLO= { value=23 threat=0.000 last_war="1940.10.2.3" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=50 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=10 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=-125 threat=0.119 last_war="1941.5.11.21" } CHI= { value=99 threat=7.964 last_war="1941.5.11.21" } CYN= { value=76 threat=0.015 last_war="1941.5.11.21" } MAN= { value=100 threat=0.911 } MEN= { value=25 threat=0.578 } MON= { value=-10 threat=0.000 } SIK= { value=65 threat=0.000 } TAN= { value=-10 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=110 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=81 threat=0.001 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=80 threat=0.029 } CUB= { value=65 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=65 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=10 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={543001 543002 543003 543004 543005 543006 543007 543008 543009 543010 543011 543012 543013 543014 543015 543016 543017 543018 543019 543020 543021 543022 543023 543024 543025 543026 543028 543029 543030 543031 543033 543034 543035 543037 543038 543039 543041 543042 543043 543044 543045 543048 543050 543051 543052 543053 543054 543056 543057 543059 543060 543061 543063 543064 543065 543066 543067 543068 543069 543072 543074 543076 543078 543080 543083 543084 543090 543092 543093 543095 543100 95410 95411 95412 95413 95414 95415 95416 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=25 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=6236 value=220 } defend_prov= { id=6223 value=50 } threat= { id="SIA" value=400 } threat= { id="CHI" value=2 } antagonize= { id="ENG" value=400 } antagonize= { id="VIC" value=323 } antagonize= { id="SOV" value=225 } antagonize= { id="GRE" value=168 } antagonize= { id="BHU" value=84 } antagonize= { id="NEP" value=84 } antagonize= { id="YEM" value=84 } befriend= { id="JAP" value=400 } befriend= { id="GER" value=398 } befriend= { id="ITA" value=398 } befriend= { id="ROM" value=398 } befriend= { id="USA" value=80 } befriend= { id="GRE" value=80 } befriend= { id="BOL" value=80 } rival= { id="MLY" value=244 } rival= { id="CYN" value=216 } rival= { id="BBU" value=206 } rival= { id="PHL" value=190 } area_theatre= { id= { id=266 type=45 } front= { provinces= { 5953 5973 6002 5983 5974 } local_enemy="CYN" front=yes sea=no } front= { provinces= { 6001 7679 6020 6033 7690 7696 7709 7715 7712 7714 6178 6201 } local_enemy="SIA" front=no sea=no } provinces= { 5983 5974 5993 6010 6021 6046 6034 6047 6058 6073 6059 6060 6086 6074 6097 6085 7705 7701 6107 6098 6075 6087 6108 6115 7716 6129 7720 6151 6123 6116 6130 6140 6152 6141 6166 6179 6165 6187 6195 6188 6214 6204 6194 6203 6211 7731 6210 6202 6233 6209 6193 6220 6221 6232 6242 6243 6222 6234 6251 6244 6235 6223 6212 6224 6213 6236 6245 6267 6252 6259 6266 6286 6277 6186 7718 7713 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spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.584 human_wave_theory=2.278 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.820 infantry_practical=1.095 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.300 electornicegineering_practical=0.530 construction_practical=1.081 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.090 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=single_engine_aircraft_design research=anti_tank_activation research=artillery research=heavy_aa_guns research=const_material research=mountain_infantry research=light_artillery_technology research=industral_production last_election="1937.6.30.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=10.002 spiescaught=0 distribution= { 0.00000 0.36798 0.56879 0.06155 0.00171 0.00000 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 23.318 1.918 0.000 74.626 0.000 0.000 0.000 0.018 } } popularity= { data= { 3.685 0.200 2.400 18.500 5.300 5.300 41.900 3.800 8.500 9.000 4.500 } } neutrality=100.000 officers=2364.597 government=social_conservatism head_of_state=50004 head_of_government=50004 foreign_minister=50004 armament_minister=50004 minister_of_security=50058 minister_of_intelligence=50006 chief_of_staff=50007 chief_of_army=50008 chief_of_navy=50009 chief_of_air=50010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=developed_medium ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.1.2.0" } modifier= { modifier="metal_amortization" date="1.1.3.0" } modifier= { modifier="energy_amortization" date="1.1.6.0" } modifier= { modifier="harbour_workers_demand_met" date="1.3.9.0" } modifier= { modifier="economic_boost" date="1941.6.12.0" } modifier= { modifier="metal_heavy_amortization" date="1.1.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.2.4.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=173.296 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 430002= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 430004= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine trickster } } 430009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 430010= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 430015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430017= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 430024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 430034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430042= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 430043= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine fanatic_trait offensive_doctrine } } 430044= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 430000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 430019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 430040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 430025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 430001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 430007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 430030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 430035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 430018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=6900 type=41 } name="Philippine High Command" leader= { id=430002 type=37 } movement_progress=0.000 location=6142 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6891 type=41 } name="Manila HQ" type="hq_brigade" organisation=45.000 strength=4.998 highest=5.000 experience=6.307 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6895 type=41 } name="Manila Garrison" leader= { id=430021 type=37 } movement_progress=0.000 location=6142 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6892 type=41 } name="1st Garrison Regiment" type="garrison_brigade" organisation=20.625 strength=7.498 highest=7.500 experience=3.460 is_reserve=yes builder="PHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6893 type=41 } name="2nd Garrison Regiment" type="garrison_brigade" organisation=20.625 strength=7.500 highest=7.500 experience=3.464 is_reserve=yes builder="PHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6894 type=41 } name="3rd Garrison Regiment" type="garrison_brigade" organisation=20.625 strength=7.494 highest=7.500 experience=3.458 is_reserve=yes builder="PHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2200 type=41 } name="Philippine Division" leader= { id=60257 type=37 } movement_progress=0.000 location=6124 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2196 type=41 } name="45th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.738 highest=8.750 experience=10.000 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2197 type=41 } name="57th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.738 highest=8.750 experience=10.000 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2198 type=41 } name="43rd Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.738 highest=8.750 experience=10.000 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2199 type=41 } name="44th Infantry Regiment" type="garrison_brigade" organisation=32.137 strength=8.738 highest=8.750 experience=10.000 is_reserve=yes security_training={1 0.000} infantry_training={4 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="USA" expeditionary_date="1948.1.1.0" } armygroup= { id= { id=2953 type=4713 } name="1st Army Group" leader= { id=430004 type=37 } movement_progress=0.000 location=6142 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2954 type=4713 } name="3rd HQ Brigade" home=6142 type="hq_brigade" organisation=45.000 strength=4.998 highest=5.000 experience=4.975 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2635 type=4713 } name="1st Army" leader= { id=430017 type=37 } previous=6299 movement_progress=0.011 location=6317 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2636 type=4713 } name="2nd HQ Brigade" home=6142 type="hq_brigade" organisation=45.000 strength=4.998 highest=5.000 experience=4.950 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=429 type=4713 } name="1st Corps" leader= { id=430043 type=37 } previous=6317 movement_progress=0.047 location=6326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=430 type=4713 } name="1st HQ Brigade" home=6142 type="hq_brigade" organisation=45.000 strength=4.996 highest=5.000 experience=4.912 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6899 type=41 } name="Phillippine Force" leader= { id=430013 type=37 } previous=6317 movement_progress=0.142 location=6326 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6896 type=41 } name="31st Infantry Regiment" type="infantry_brigade" organisation=87.648 strength=34.946 highest=35.000 experience=5.677 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6897 type=41 } name="45st Infantry Regiment" type="infantry_brigade" organisation=87.648 strength=34.946 highest=35.000 experience=5.369 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6898 type=41 } name="57th Infantry Regiment" type="infantry_brigade" organisation=87.648 strength=34.946 highest=35.000 experience=4.965 security_training={1 0.000} infantry_training={4 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={7 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } expeditionary_owner="USA" expeditionary_date="1948.1.1.0" } division= { id= { id=7140 type=4713 } name="41st Philipine Infantry Div." leader= { id=430001 type=37 } movement_progress=0.000 location=6142 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7143 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.496 highest=7.500 experience=4.744 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7145 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.498 highest=7.500 experience=4.736 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7147 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.500 highest=7.500 experience=4.772 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=2201 type=41 } name="Philippine Department" leader= { id=60271 type=37 } previous=6109 movement_progress=0.077 location=6088 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2195 type=41 } name="Philippine Department HQ" type="hq_brigade" organisation=46.746 strength=5.994 highest=6.000 experience=10.000 officer_training={2 0.000} blitzkrieg_1940={0 0.000} radio={2 0.000} } division= { id= { id=517 type=4713 } name="1st Philipine Cavalry Div." leader= { id=430015 type=37 } previous=6023 movement_progress=0.231 location=6004 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=520 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.100 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=522 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=13.125 strength=7.496 highest=7.500 experience=3.956 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=495 type=4713 } name="11th Philipine Infantry Div." leader= { id=430009 type=37 } previous=6237 movement_progress=0.084 location=6246 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=498 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.498 highest=7.500 experience=4.093 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=500 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.083 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=502 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.046 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4989 type=4713 } name="21st Philipine Infantry Div." leader= { id=430019 type=37 } previous=6109 movement_progress=0.160 location=6088 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4992 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.179 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4994 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.205 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4996 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.203 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5495 type=4713 } name="31st Philipine Infantry Div." leader= { id=430000 type=37 } previous=6169 movement_progress=0.116 location=6181 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5498 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.273 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5500 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.494 highest=7.500 experience=4.276 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5502 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=13.125 strength=7.496 highest=7.500 experience=4.292 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } expeditionary_owner="USA" expeditionary_date="1948.1.1.0" } } } navy= { id= { 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threat=1.294 } CYN= { value=75 threat=0.001 } MAN= { value=75 threat=0.123 } MEN= { value=0 threat=0.142 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=90 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=85 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=85 threat=0.000 } COL= { value=85 threat=0.000 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=50 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={50003 50004 50005 50006 50007 50008 50009 50010 50032 50037 50047 50056 50077 50011 50015 50020 50021 50022 50023 50025 50026 50028 50030 95780 95781 95782 95783 95784 95785 95786 95787 95788 50040 50078 50082 50083 50058 50068 50073 50079 50042 50059 50085 50033 50051 50052 50060 50061 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=25 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=6142 value=220 } defend_prov= { id=6124 value=20 } antagonize= { id="COS" value=149 } antagonize= { id="SAL" value=149 } antagonize= { id="KWT" value=149 } antagonize= { id="GOD" value=149 } antagonize= { id="DOM" value=148 } antagonize= { id="GUA" value=148 } antagonize= { id="HON" value=148 } befriend= { id="USA" value=100 } befriend= { id="GRE" value=100 } befriend= { id="BOL" value=100 } befriend= { id="CHL" value=100 } befriend= { id="ECU" value=100 } befriend= { id="ENG" value=50 } befriend= { id="SWE" value=50 } befriend= { id="IRE" value=50 } befriend= { id="SCH" value=50 } befriend= { id="IRQ" value=50 } befriend= { id="SIA" value=50 } befriend= { id="SAF" value=50 } befriend= { id="AST" value=50 } befriend= { id="NZL" value=50 } rival= { id="IDC" value=181 } area_theatre= { id= { id=267 type=45 } provinces= { 5995 6003 6022 6011 6004 5996 6012 6023 6035 6048 6036 6062 6078 6077 6061 6076 6089 6100 6088 6109 6117 6110 6101 6090 6111 6102 6125 6143 6132 6118 6124 6131 6142 6153 6180 6167 6154 6168 6155 6169 6181 6156 6205 6215 6226 6261 6270 6279 6269 6289 6278 6288 6308 6298 6316 6309 6299 6290 6310 6300 6318 6317 6326 6325 6339 6331 6324 6332 6307 6287 6297 6306 6315 6338 6254 6260 6268 6225 6238 6196 6237 6246 6253 6197 6099 } unit= { id=6900 type=41 } country="PHL" hot=no } } alignment= { position= { x=33.169 y=-62.715 } } 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theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00137 0.000} supply_transportation={1 0.00000 0.000} supply_organisation={1 0.00110 0.000} civil_defence={1 0.00256 0.000} smallarms_technology={4 0.00269 0.000} militia_smallarms={3 0.03647 0.000} support_weapon_technology={4 0.00131 0.000} militia_support_weapons={3 0.04227 0.000} light_artillery_technology={4 0.00153 0.000} light_anti_tank_technology={2 0.00104 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.03204 0.299} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.065 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.813 chemical_engineering=1.091 electornicegineering_theory=0.534 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.868 human_wave_theory=2.336 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=1.368 fighter_focus=1.091 cas_focus=1.647 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=2.417 artillery_practical=0.071 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.534 construction_practical=1.257 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.254 naval_doctrine_practical=0.254 air_doctrine_practical=0.534 port_capacity=0.000 research=supply_production research=single_engine_aircraft_design research=heavy_aa_guns research=anti_tank_activation research=artillery research=const_material research=mountain_infantry last_election="1937.11.7.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=9.063 spiescaught=0 distribution= { 0.00000 0.40601 0.27457 0.24023 0.00461 0.07458 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.018 2.318 10.900 71.618 0.018 11.054 0.000 3.900 0.000 0.018 } } popularity= { data= { 0.470 6.500 3.300 10.800 49.700 1.900 8.700 6.600 4.500 1.700 5.600 } } neutrality=92.000 officers=4731.006 government=constitutional_monarchy head_of_state=62001 head_of_government=95855 foreign_minister=62003 armament_minister=62059 minister_of_security=62072 minister_of_intelligence=62067 chief_of_staff=95855 chief_of_army=95855 chief_of_navy=62055 chief_of_air=62010 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.11.2.0" } modifier= { modifier="metal_amortization" date="1.1.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.6.3.0" } modifier= { modifier="invest_into_mining" date="1941.7.12.0" } manpower=209.146 nukes=0.000 military_construction= { id= { id=59550 type=4713 } size=1 cost=2.861 duration=129.000 progress=52.804 status=0.959 country="SIA" builder="SIA" name="17. Thai Infantry Div." unit= { id=59551 type=4713 } manpower=2.000 is_reserve=yes factor=0.400 garrison_brigade= { id= { id=59554 type=4713 } name="10th Gar Brigade" model= { 1 1 0 0 0 0 0 0 1 0 0 0 0 0 1 4 4 1 0 0 0 0 } } garrison_brigade= { id= { id=59556 type=4713 } name="11th Gar Brigade" model= { 1 1 0 0 0 0 0 0 1 0 0 0 0 0 1 4 4 1 0 0 0 0 } } horse_towed_support_brigade= { id= { id=59558 type=4713 } name="3rd Sup (H) Brigade" model= { 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.000 accumulated_progress=0.385 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 100000= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 100003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 100007= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 100013= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100018= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100019= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 100022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 100025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 100029= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100035= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100038= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 100042= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100043= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100048= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 100049= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 100050= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 100010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 100024= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 100028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 100015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 100021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 100032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 100044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 100016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 100046= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=6925 type=41 } name="Royal Thai Military Command" leader= { id=100013 type=37 } movement_progress=0.000 location=6148 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6901 type=41 } name="Bangkok HQ" type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=4.559 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6919 type=41 } name="Royal Thai Police Force" leader= { id=100025 type=37 } previous=6136 movement_progress=0.000 location=7706 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6916 type=41 } name="1st Royal Police Regiment" type="garrison_brigade" organisation=56.515 strength=29.984 highest=30.000 experience=1.282 builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6917 type=41 } name="2nd Royal Police Regiment" type="garrison_brigade" organisation=56.515 strength=29.984 highest=30.000 experience=1.282 builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6918 type=41 } name="3rd Royal Police Regiment" type="garrison_brigade" organisation=56.515 strength=29.988 highest=30.000 experience=1.271 builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=6921 type=41 } name="Royal Thai Navy" base=6175 leader= { id=100038 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=6920 type=41 } name="1. Phû Sanghár Flotille" type="destroyer" organisation=31.620 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={0 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=6924 type=41 } name="Royal Thai Airforce" base=6175 leader= { id=100048 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6923 type=41 } name="1. RTAF Tactic Bomb Group" type="tactical_bomber" organisation=31.620 strength=100.000 highest=100.000 experience=0.000 twin_engine_airframe={0 0.000} aeroengine={1 0.000} medium_fueltank={0 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={0 0.000} bomber_groundcrew_training={0 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=146 type=4713 } name="1st Air wing" base=6175 leader= { id=100042 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6922 type=41 } name="1. RTAF Fighter Group" type="interceptor" organisation=36.890 strength=100.000 highest=100.000 experience=0.000 single_engine_airframe={0 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2641 type=4713 } name="1st Army Group" leader= { id=100000 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2642 type=4713 } name="2nd HQ Brigade" home=6175 type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=3.005 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=438 type=4713 } name="1st Army" leader= { id=100018 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=439 type=4713 } name="1st HQ Brigade" home=6175 type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=2.998 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5997 type=4713 } name="1st Corps" leader= { id=100019 type=37 } previous=7711 movement_progress=21.663 path= { 7703 } location=7699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5998 type=4713 } name="3rd HQ Brigade" home=6148 type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=2.968 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6914 type=41 } name="3. Thai Infantry Div." leader= { id=100022 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6911 type=41 } name="7th Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.999 highest=12.000 experience=0.891 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6912 type=41 } name="8th Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.999 highest=12.000 experience=0.890 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6913 type=41 } name="9rd Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.999 highest=12.000 experience=0.879 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=5719 type=4713 } name="5. Thai Infantry Div." leader= { id=100020 type=37 } previous=7711 movement_progress=9.781 path= { 7703 7695 } location=7699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5722 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=12.000 highest=12.000 experience=1.339 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5724 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.989 highest=12.000 experience=1.345 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5726 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.989 highest=12.000 experience=1.384 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=21659 type=4713 } name="15. Thai Infantry Div." previous=7683 movement_progress=0.056 location=7667 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21662 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.995 highest=12.000 experience=0.000 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.024} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21664 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.995 highest=12.000 experience=0.000 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21666 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.995 highest=12.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.576} light_artillery_technology={3 0.504} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14935 type=4713 } name="6. Thai Infantry Div." leader= { id=100005 type=37 } previous=6072 movement_progress=19.577 path= { 7693 6150 7699 7703 7704 } location=7687 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14938 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.994 highest=12.000 experience=0.951 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14940 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.995 highest=12.000 experience=0.948 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14942 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.996 highest=12.000 experience=0.944 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=16666 type=4713 } name="2nd Corps" leader= { id=100024 type=37 } previous=6147 movement_progress=8.429 path= { 6162 6177 } location=6148 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16667 type=4713 } name="4th HQ Brigade" home=6148 type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=2.789 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=16647 type=4713 } name="8. Thai Infantry Div." leader= { id=100021 type=37 } previous=6149 movement_progress=0.086 location=6163 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16650 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.992 highest=12.000 experience=0.879 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16652 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.992 highest=12.000 experience=0.881 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16654 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.999 highest=12.000 experience=0.888 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6906 type=41 } name="1. Thai Infantry Div." leader= { id=100003 type=37 } previous=6276 movement_progress=0.040 location=6296 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6903 type=41 } name="1st Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.997 highest=12.000 experience=0.907 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6904 type=41 } name="2nd Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.998 highest=12.000 experience=0.907 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6905 type=41 } name="12nd Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.998 highest=12.000 experience=0.903 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=15794 type=4713 } name="2. Royal Thai Cavalry" leader= { id=100010 type=37 } previous=6139 movement_progress=0.145 location=6164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15797 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.387 strength=11.989 highest=12.000 experience=0.923 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15799 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.387 strength=11.990 highest=12.000 experience=0.920 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17594 type=4713 } name="10. Thai Infantry Div." leader= { id=100016 type=37 } previous=6177 movement_progress=0.953 path= { 6192 } location=6185 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17597 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.989 highest=12.000 experience=0.841 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17599 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.989 highest=12.000 experience=0.844 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17601 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.990 highest=12.000 experience=0.844 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=19340 type=4713 } name="2nd Army" movement_progress=0.000 location=6147 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19341 type=4713 } name="6th HQ Brigade" home=6147 type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=2.318 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6915 type=41 } name="Royal Thai Army" leader= { id=100007 type=37 } previous=7694 movement_progress=0.013 location=7689 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6902 type=41 } name="Royal Thai Army HQ" type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=4.560 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=18519 type=4713 } name="11. Thai Infantry Div." previous=7689 movement_progress=0.000 location=7686 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18522 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.990 highest=12.000 experience=0.834 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18524 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.992 highest=12.000 experience=0.838 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18526 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.993 highest=12.000 experience=0.838 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15841 type=4713 } name="7. Thai Infantry Div." leader= { id=100001 type=37 } previous=7685 movement_progress=0.123 location=7682 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15844 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.990 highest=12.000 experience=0.929 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15846 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.991 highest=12.000 experience=0.926 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15848 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.991 highest=12.000 experience=0.939 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4392 type=4713 } name="4. Thai Infantry Div." leader= { id=100009 type=37 } previous=7704 movement_progress=0.070 location=7700 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4395 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.990 highest=12.000 experience=1.373 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4397 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.991 highest=12.000 experience=1.366 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4399 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.993 highest=12.000 experience=1.360 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=26052 type=4713 } name="3. Royal Thai Cavalry" previous=7689 movement_progress=0.013 location=7686 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26055 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.387 strength=11.993 highest=12.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.288} light_artillery_technology={3 0.048} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26057 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.387 strength=11.993 highest=12.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.024} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=19337 type=4713 } name="3rd Corps" previous=7707 movement_progress=4.177 path= { 7699 7703 } location=7711 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19338 type=4713 } name="5th HQ Brigade" home=6148 type="hq_brigade" organisation=30.829 strength=5.500 highest=5.500 experience=2.754 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=16849 type=4713 } name="9. Thai Infantry Div." leader= { id=100015 type=37 } previous=7707 movement_progress=15.985 path= { 6149 6177 6185 } location=6138 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16852 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=12.000 highest=12.000 experience=0.874 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16854 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=12.000 highest=12.000 experience=0.887 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16856 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=12.000 highest=12.000 experience=0.894 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14945 type=4713 } name="1. Royal Thai Cavalry" leader= { id=100011 type=37 } previous=6164 movement_progress=0.031 location=7708 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14948 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=14.387 strength=11.999 highest=12.000 experience=0.951 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14950 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.387 strength=12.000 highest=12.000 experience=0.952 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6910 type=41 } name="2. Thai Infantry Div." leader= { id=100006 type=37 } movement_progress=0.000 location=6175 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6907 type=41 } name="4th Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.998 highest=12.000 experience=0.901 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6908 type=41 } name="5th Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.999 highest=12.000 experience=0.898 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=6909 type=41 } name="13rd Infantry Regiment" type="militia_brigade" organisation=8.221 strength=11.999 highest=12.000 experience=0.892 is_reserve=yes shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=19327 type=4713 } name="12. Thai Infantry Div." previous=6150 movement_progress=0.755 path= { 7689 7682 } location=7694 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19330 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.993 highest=12.000 experience=0.606 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19332 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.994 highest=12.000 experience=0.606 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19334 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.387 strength=11.994 highest=12.000 experience=0.606 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.840} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=59753 type=4713 } name="4th Corps" movement_progress=0.000 location=6148 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=59754 type=4713 } name="7th HQ Brigade" home=6148 type="hq_brigade" organisation=30.829 strength=4.072 highest=4.072 experience=0.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } } } division= { id= { id=20842 type=4713 } name="13. Thai Infantry Div." previous=7702 movement_progress=0.000 location=7697 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20845 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=22.608 strength=11.994 highest=12.000 experience=0.000 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20847 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=22.608 strength=11.994 highest=12.000 experience=0.000 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.128} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=21288 type=4713 } name="14. Thai Infantry Div." movement_progress=0.000 location=6148 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21291 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=22.608 strength=11.994 highest=12.000 experience=0.000 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.128} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21293 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=22.608 strength=11.994 highest=12.000 experience=0.000 is_reserve=yes builder="SIA" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.128} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21295 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.276 strength=4.000 highest=4.000 experience=0.000 is_reserve=yes artillery_activation={0 0.840} artillery={0 0.000} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=25194 type=4713 } name="16. Thai Infantry Div." movement_progress=0.000 location=6148 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=25197 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=21.198 strength=11.995 highest=12.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.737} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=25199 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=21.198 strength=11.995 highest=12.000 experience=0.000 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={1 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.608} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=25201 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.276 strength=4.000 highest=4.000 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={0 0.000} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=5.016 their_power=0.000 embark=0 debark=0 ops_area= { 7682 7686 7695 7704 7700 7708 6164 6163 6185 6192 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.367 } ENG= { value=0 threat=0.010 } SOV= { value=10 threat=1.246 last_send_diplomat="1941.6.16.14" } USA= { value=0 threat=0.010 last_send_diplomat="1937.10.28.14" } JAP= { value=89 threat=1.557 last_send_diplomat="1936.4.13.14" } ITA= { value=25 threat=0.039 } NOR= { value=90 threat=0.000 } SWE= { value=90 threat=0.100 } BEL= { value=85 threat=0.000 } HOL= { value=90 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=85 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.006 } ROM= { value=85 threat=0.000 } SLO= { value=0 threat=0.063 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=85 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1940.1.25.14" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1938.3.16.14" } SAU= { value=50 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.018 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.032 } CHI= { value=75 threat=0.310 } CYN= { value=75 threat=0.003 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=81 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=10 threat=0.000 } NZL= { value=10 threat=0.000 } CAN= { value=85 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=80 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 last_send_diplomat="1940.8.5.14" } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=50 threat=0.000 last_send_diplomat="1938.1.7.14" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=1 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={62001 62002 62003 62005 62007 62010 62072 95852 95853 95854 95855 95856 95857 95858 95859 95860 95861 62054 62055 62043 62091 62097 62057 62067 62059 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=25 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=6148 value=200 } defend_prov= { id=6175 value=20 } threat= { id="IDC" value=196 } threat= { id="BBU" value=81 } threat= { id="MLY" value=65 } threat= { id="CHI" value=45 } antagonize= { id="COS" value=149 } antagonize= { id="SAL" value=149 } antagonize= { id="KWT" value=149 } antagonize= { id="GOD" value=149 } antagonize= { id="GUA" value=148 } antagonize= { id="HON" value=148 } antagonize= { id="DOM" value=147 } befriend= { id="ENG" value=400 } befriend= { id="CYN" value=215 } befriend= { id="JAP" value=204 } befriend= { id="IRE" value=99 } befriend= { id="IRQ" value=99 } befriend= { id="SAF" value=99 } befriend= { id="HAI" value=99 } befriend= { id="COL" value=99 } befriend= { id="VEN" value=99 } befriend= { id="USA" value=49 } befriend= { id="SWE" value=49 } befriend= { id="SCH" value=49 } befriend= { id="GRE" value=49 } befriend= { id="AST" value=49 } protect= { id="MLY" value=25 } rival= { id="IDC" value=158 } rival= { id="CYN" value=155 } rival= { id="CGX" value=154 } rival= { id="BBU" value=154 } area_theatre= { id= { id=268 type=45 } front= { provinces= { 6231 6219 6200 6184 6175 6136 7706 7692 7697 6072 7677 7667 } local_enemy="BBU" front=no sea=no } front= { provinces= { 7684 7688 7685 7682 7686 7695 7704 7700 7708 6164 6163 6185 6192 } local_enemy="IDC" front=no sea=no } front= { provinces= { 6314 6322 6329 6335 } local_enemy="MLY" front=no sea=no } provinces= { 7687 7683 7681 7693 6150 7707 6137 6147 6138 6148 6162 6149 6139 6177 6176 7699 7694 7689 7703 7711 6250 6258 6265 6274 6294 6284 6276 6275 6285 6295 6305 6296 7702 7698 6313 } unit= { id=6925 type=41 } country="SIA" hot=no } } alignment= { position= { x=65.275 y=11.913 } } dissent=0.000 national_unity=68.500 escorts=0 convoys=26 convoy= { id= { id=42248 type=42 } start=6175 end=4390 escorts=0 convoys=2 path= { 6175 11242 12005 12001 12000 12006 12007 11239 12012 11238 12014 12013 11929 11229 11925 11931 11225 11923 11221 11919 4390 } last_attack="1.1.1.0" start_date="1941.5.18.15" daily= { money=0.144 energy=3.881 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=42670 type=42 } start=6175 end=4390 escorts=0 convoys=2 path= { 6175 11242 12005 12001 12000 12006 12007 11239 12012 11238 12014 12013 11929 11229 11925 11931 11225 11923 11221 11919 4390 } last_attack="1.1.1.0" start_date="1941.6.9.16" daily= { } trade=yes 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grand_battleplan_theory=1.849 human_wave_theory=1.840 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=1.629 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=0.227 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.527 construction_practical=1.280 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.290 naval_doctrine_practical=0.000 air_doctrine_practical=0.071 port_capacity=0.000 research=const_material research=horse_towed_support_brigade_tech research=artillery_training research=officer_training research=industral_efficiency research=education research=advanced_construction_engineering last_election="1941.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.026 spiescaught=0 distribution= { 0.00000 0.32999 0.66565 0.00000 0.00131 0.00305 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 2.854 3.736 19.336 63.336 0.918 3.836 0.000 0.000 0.018 5.772 } } popularity= { data= { 6.087 3.300 4.200 18.400 43.500 8.200 4.800 2.200 2.600 2.400 9.800 } } neutrality=88.000 officers=1532.226 government=constitutional_monarchy head_of_state=512001 head_of_government=512002 foreign_minister=512040 armament_minister=512046 minister_of_security=512006 minister_of_intelligence=512006 chief_of_staff=512083 chief_of_army=512007 chief_of_navy=512009 chief_of_air=512105 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } modifier= { modifier="agricultural_advancement" date="1941.8.1.0" } manpower=140.764 nukes=0.000 military_construction= { id= { id=55863 type=4713 } size=1 cost=6.330 duration=190.000 progress=55.687 status=0.726 country="EGY" builder="ENG" name="Sipahis al-1i" unit= { id=55864 type=4713 } manpower=4.000 is_reserve=yes factor=0.500 cavalry_brigade= { id= { id=55867 type=4713 } name="1st Cav Brigade" model= { 1 4 1 1 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 1 } } cavalry_brigade= { id= { id=55869 type=4713 } name="2nd Cav Brigade" model= { 1 4 1 1 0 0 0 0 0 0 0 0 0 0 1 7 7 7 4 1 0 0 0 0 0 1 } } accumulated_experiance=0.604 accumulated_progress=0.249 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 512000= { rank=2 current_experience=1912.68674 gainable_trait= { duration=0 current=-1 } } 512003= { rank=4 current_experience=1228.15359 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 512005= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 512008= { rank=4 current_experience=1030.40652 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 512009= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 512011= { rank=1 current_experience=3042.94244 gainable_trait= { defensive_doctrine=4.100 offensive_doctrine=2.100 panzer_leader=3.000 school_of_entrenchment_trait=3.000 duration=0 current=20 } trait= { logistics_wizard } } 512012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 512013= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 512016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 512017= { rank=3 current_experience=1456.33163 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 512018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 512019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 512020= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 512021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 512022= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 512024= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 512025= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 512026= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 512028= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 512029= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 512030= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 512034= { rank=1 current_experience=1029.77264 gainable_trait= { duration=0 current=12 } trait= { superior_air_tactician } } 512006= { rank=1 current_experience=4769.94183 gainable_trait= { defensive_doctrine=9.700 offensive_doctrine=3.100 panzer_leader=7.100 duration=0 current=18 } } 512027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 512032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 512014= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 512015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=6934 type=41 } name="Royal Egyptian High Command" leader= { id=512008 type=37 } previous=5587 movement_progress=0.091 location=5611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6926 type=41 } name="Cairo HQ" type="hq_brigade" organisation=29.279 strength=4.996 highest=5.000 experience=4.012 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=6933 type=41 } name="Royal Egyptian Air Force" base=5586 leader= { id=512034 type=37 } previous=5560 movement_progress=4.100 location=5586 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=6932 type=41 } name="1. REAF Dive Bomb Group" type="cas" organisation=40.040 strength=100.000 highest=100.000 experience=0.517 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={2 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=3592 type=4713 } name="1st Army Group" leader= { id=512003 type=37 } movement_progress=0.000 location=5611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3593 type=4713 } name="3rd HQ Brigade" home=5611 type="hq_brigade" organisation=29.279 strength=4.997 highest=5.000 experience=0.109 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=3523 type=4713 } name="1st Army" leader= { id=512017 type=37 } movement_progress=0.000 location=5611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3524 type=4713 } name="2nd HQ Brigade" home=5611 type="hq_brigade" organisation=30.255 strength=4.997 highest=5.000 experience=0.399 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=3512 type=4713 } name="1st Corps" leader= { id=512000 type=37 } previous=5582 movement_progress=0.172 location=5584 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3513 type=4713 } name="1st HQ Brigade" home=5611 type="hq_brigade" organisation=29.901 strength=4.996 highest=5.000 experience=0.477 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6931 type=41 } name="Royal Guard Division" leader= { id=512011 type=37 } previous=5534 movement_progress=0.000 location=5557 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6930 type=41 } name="4th Royal Guards Brigade" type="cavalry_brigade" organisation=35.135 strength=29.979 highest=30.000 experience=2.546 builder="EGY" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6927 type=41 } name="1st Royal Guards Brigade" type="infantry_brigade" organisation=35.135 strength=29.982 highest=30.000 experience=2.550 builder="EGY" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6928 type=41 } name="2nd Royal Guards Brigade" type="infantry_brigade" organisation=35.135 strength=29.985 highest=30.000 experience=2.546 builder="EGY" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6929 type=41 } name="3rd Royal Guards Brigade" type="infantry_brigade" organisation=35.135 strength=29.988 highest=30.000 experience=2.550 builder="EGY" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12052 type=4713 } name="al-Mushati al-1i" leader= { id=512006 type=37 } previous=5533 movement_progress=0.000 location=9361 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12055 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=23.056 strength=17.498 highest=35.000 experience=6.270 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12057 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=23.056 strength=17.499 highest=35.000 experience=6.273 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12059 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=23.056 strength=17.496 highest=35.000 experience=6.273 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18278 type=4713 } name="al-Mushati al-2i" leader= { id=512014 type=37 } previous=5584 movement_progress=0.058 location=9361 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18281 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=24.261 strength=17.485 highest=17.500 experience=2.416 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18283 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=24.261 strength=17.486 highest=17.500 experience=2.416 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18285 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=24.261 strength=17.486 highest=17.500 experience=2.416 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=7365 type=4713 } name="al-Mushati al-12r" leader= { id=512016 type=37 } previous=5587 movement_progress=0.034 location=5586 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7368 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=26.050 strength=14.987 highest=30.000 experience=2.827 is_reserve=yes builder="EGY" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7370 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=26.050 strength=14.992 highest=30.000 experience=2.828 is_reserve=yes builder="EGY" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8335 type=4713 } name="al-Mushati al-13r" leader= { id=512018 type=37 } movement_progress=0.000 location=5611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8338 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=26.050 strength=14.997 highest=30.000 experience=2.832 is_reserve=yes builder="EGY" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8340 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=26.050 strength=14.997 highest=30.000 experience=2.841 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.120} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9257 type=4713 } name="al-Mushati al-14r" leader= { id=512019 type=37 } movement_progress=0.000 location=5611 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9260 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=26.050 strength=15.000 highest=30.000 experience=2.844 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9262 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=26.050 strength=15.000 highest=30.000 experience=2.849 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=4.033 their_power=0.000 embark=0 debark=0 ops_area= { 5557 9361 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.367 last_war="1940.8.31.17" } ENG= { value=180 threat=0.010 last_send_diplomat="1940.11.14.15" } SOV= { value=-10 threat=1.221 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.566 } ITA= { value=86 threat=2.551 military_access=yes last_send_diplomat="1939.9.13.16" last_war="1940.10.26.17" } NOR= { value=10 threat=0.000 } SWE= { value=10 threat=0.100 } BEL= { value=10 threat=0.000 } HOL= { value=10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=10 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.040 } ROM= { value=10 threat=0.000 } SLO= { value=-1 threat=0.063 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.028 } GRE= { value=10 threat=0.000 } YUG= { value=0 threat=0.010 } AFG= { value=0 threat=0.000 } IRQ= { value=5 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=91 threat=0.000 } PER= { value=0 threat=0.006 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=-25 threat=0.000 } YEM= { value=75 threat=0.000 } BHU= { value=75 threat=0.000 } IND= { value=75 threat=0.000 } NEP= { value=75 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=10 threat=0.000 } EGY= { value=85 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=10 threat=0.000 } AST= { value=85 threat=0.000 } NZL= { value=85 threat=0.000 } CAN= { value=15 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= 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generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=25 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=5611 value=200 } defend_prov= { id=5586 value=20 } threat= { id="ITA" value=400 } threat= { id="TUR" value=34 } threat= { id="ROM" value=21 } threat= { id="YUG" value=3 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=267 } antagonize= { id="VIC" value=168 } antagonize= { id="BEL" value=117 } antagonize= { id="USA" value=64 } antagonize= { id="HOL" value=56 } antagonize= { id="TAN" value=54 } befriend= { id="ENG" value=400 } befriend= { id="AST" value=224 } befriend= { id="NZL" value=224 } befriend= { id="VIC" value=135 } befriend= { id="GER" value=112 } befriend= { id="GRE" value=53 } befriend= { id="SCH" value=44 } befriend= { id="YUG" value=36 } befriend= { id="IRQ" value=36 } befriend= { id="IRE" value=34 } befriend= { id="SIA" value=34 } befriend= { id="SAF" value=34 } befriend= { id="HAI" value=34 } befriend= { id="COL" value=34 } protect= { id="PAL" value=25 } rival= { id="SYR" value=155 } rival= { id="GRE" value=139 } rival= { id="IRQ" value=137 } rival= { id="BUL" value=91 } military_access= { id="ENG" value=355 } 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supply_transportation={0 0.00000 0.000} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={2 0.17676 1.000} militia_smallarms={1 0.00000 0.000} support_weapon_technology={3 0.00204 0.000} militia_support_weapons={0 0.37238 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.809 chemical_engineering=1.088 electornicegineering_theory=0.532 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.865 human_wave_theory=0.865 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.292 infantry_practical=0.034 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.532 construction_practical=1.088 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=const_material research=smallarms_technology research=education research=great_war_experience last_election="1941.5.4.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.010 spiescaught=0 distribution= { 0.00000 0.36697 0.48508 0.10834 0.00940 0.03021 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 19.636 65.336 0.000 14.854 0.000 0.000 0.000 0.018 } } popularity= { data= { 6.424 6.200 0.100 12.200 48.000 1.800 6.700 6.600 5.300 7.000 5.600 } } neutrality=100.100 officers=1240.678 government=social_conservatism head_of_state=69001 head_of_government=69001 foreign_minister=69003 armament_minister=69004 minister_of_security=69054 minister_of_intelligence=69006 chief_of_staff=69007 chief_of_army=69008 chief_of_navy=69009 chief_of_air=69010 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_heavy_amortization" date="1.1.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.2.4.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } modifier= { modifier="great_peace_manifestation" date="1941.6.20.0" } manpower=55.573 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 390005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 390008= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 390011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 390015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 390016= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 390007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 390001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 390004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 390013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 390002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 390000= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } } theatre= { id= { id=6946 type=41 } name="Liberian Military Command" movement_progress=0.000 location=9952 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6935 type=41 } name="Monrovia HQ" type="hq_brigade" organisation=30.000 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2671 type=4713 } name="1st Army Group" movement_progress=0.000 location=9952 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2672 type=4713 } name="2nd HQ Brigade" home=9952 type="hq_brigade" organisation=30.000 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=716 type=4713 } name="1st Army" leader= { id=390000 type=37 } movement_progress=0.000 location=9952 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=717 type=4713 } name="1st HQ Brigade" home=9952 type="hq_brigade" organisation=30.000 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6945 type=41 } name="Army of Liberia" leader= { id=390008 type=37 } movement_progress=0.000 location=9952 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6936 type=41 } name="Army of Liberia HQ" type="hq_brigade" organisation=30.000 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6940 type=41 } name="1st Republican Guards Div." leader= { id=390005 type=37 } previous=9952 movement_progress=0.166 location=9967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6937 type=41 } name="1st Infantry Brigade" type="infantry_brigade" organisation=12.000 strength=12.000 highest=12.000 experience=0.000 is_reserve=yes builder="LIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.048} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6938 type=41 } name="2nd Infantry Brigade" type="infantry_brigade" organisation=12.000 strength=11.988 highest=12.000 experience=0.000 is_reserve=yes builder="LIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.048} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6939 type=41 } name="3rd Infantry Brigade" type="infantry_brigade" organisation=12.000 strength=11.988 highest=12.000 experience=0.000 is_reserve=yes builder="LIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.048} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6944 type=41 } name="2nd Republican Guards Div." leader= { id=390007 type=37 } previous=9952 movement_progress=0.083 location=9967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6941 type=41 } name="4th Infantry Brigade" type="infantry_brigade" organisation=12.000 strength=11.988 highest=12.000 experience=0.000 is_reserve=yes builder="LIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.048} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6942 type=41 } name="5th Infantry Brigade" type="infantry_brigade" organisation=12.000 strength=11.988 highest=12.000 experience=0.000 is_reserve=yes builder="LIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.048} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6943 type=41 } name="6th Infantry Brigade" type="infantry_brigade" organisation=12.000 strength=11.988 highest=12.000 experience=0.000 is_reserve=yes builder="LIB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={1 0.080} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=12011 type=4713 } name="3rd Republican Guards Div." leader= { id=390004 type=37 } previous=9952 movement_progress=0.019 location=9967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12014 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=29.000 strength=13.992 highest=14.000 experience=0.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12016 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=29.000 strength=13.994 highest=14.000 experience=0.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} 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type=4713 } name="5th Republican Guards Div." leader= { id=390002 type=37 } movement_progress=0.000 location=9952 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13651 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=29.000 strength=13.994 highest=14.000 experience=0.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13653 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=29.000 strength=13.994 highest=14.000 experience=0.000 is_reserve=yes builder="USA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.029 their_power=0.000 embark=0 debark=0 ops_area= { 9952 9967 } min= { 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value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 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generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9952 value=220 } threat= { id="VIC" value=400 } threat= { id="ENG" value=320 } antagonize= { id="VIC" value=250 } antagonize= { id="SAL" value=125 } antagonize= { id="KWT" value=125 } antagonize= { id="GOD" value=125 } antagonize= { id="HUN" value=100 } antagonize= { id="POR" value=100 } antagonize= { id="SPA" value=100 } befriend= { id="GER" value=400 } befriend= { id="ENG" value=303 } befriend= { id="CHI" value=302 } befriend= { id="ITA" value=250 } befriend= { id="SPA" value=183 } befriend= { id="BRA" value=110 } befriend= { id="AST" value=100 } befriend= { id="CAN" value=90 } befriend= { id="MEX" value=66 } befriend= { id="SCH" value=63 } befriend= { id="SAF" value=63 } befriend= { id="VEN" value=59 } befriend= { id="IRE" value=56 } befriend= { id="POR" value=55 } area_theatre= { id= { id=273 type=45 } front= { provinces= { 9952 9967 } local_enemy="VIC" front=no sea=no } unit= { id=6946 type=41 } country="LIB" hot=no } } alignment= { position= { x=34.083 y=-59.197 } } dissent=0.000 national_unity=78.416 escorts=0 convoys=10 spies=0.012 spy_priority= { 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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current=18 } trait= { trickster old_guard } } 3313= { rank=3 skill=4 current_experience=8268.32632 gainable_trait= { duration=0 current=18 } trait= { offensive_doctrine school_of_manoeuver_trait trickster } } 3314= { rank=1 skill=2 current_experience=2208.83984 gainable_trait= { defensive_doctrine=14.100 panzer_leader=10.500 allround_defence_trait=15.700 school_of_entrenchment_trait=22.300 duration=0 current=18 } trait= { trickster old_guard } } 3315= { rank=2 skill=2 current_experience=2216.46735 gainable_trait= { school_of_entrenchment_trait=0.100 duration=0 current=18 } } 3316= { rank=1 skill=2 current_experience=2635.16269 gainable_trait= { defensive_doctrine=10.600 offensive_doctrine=0.200 panzer_leader=7.600 allround_defence_trait=9.600 school_of_entrenchment_trait=16.400 duration=0 current=0 } } 3317= { rank=2 skill=2 current_experience=2680.69824 gainable_trait= { duration=0 current=18 } trait= { offensive_doctrine } } 3318= { rank=2 skill=2 current_experience=3826.63538 gainable_trait= { duration=0 current=18 } trait= { trickster } } 3319= { rank=1 skill=3 current_experience=4001.52713 gainable_trait= { defensive_doctrine=11.200 panzer_leader=8.200 allround_defence_trait=16.300 school_of_entrenchment_trait=17.700 duration=0 current=18 } trait= { logistics_wizard } } 3320= { rank=1 skill=3 current_experience=4475.73123 gainable_trait= { defensive_doctrine=13.100 panzer_leader=9.500 allround_defence_trait=12.100 school_of_entrenchment_trait=20.200 duration=0 current=18 } trait= { logistics_wizard drillmaster_trait trickster } } 3321= { rank=2 skill=3 current_experience=7404.93744 gainable_trait= { duration=0 current=18 } trait= { defensive_doctrine old_guard } } 3322= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 3323= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 3324= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3325= { rank=1 skill=2 current_experience=2187.37512 gainable_trait= { defensive_doctrine=16.200 offensive_doctrine=2.400 engineer=3.700 panzer_leader=11.900 allround_defence_trait=19.000 school_of_entrenchment_trait=20.700 duration=0 current=18 } } 3326= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3327= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3328= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3329= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3330= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3331= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 3332= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3333= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 3334= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 3335= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine engineer } } } GER= { value=75 threat=6.289 last_send_diplomat="1936.5.7.18" } ENG= { value=5 threat=0.286 last_send_diplomat="1936.5.3.15" } SOV= { value=0 threat=31.380 } USA= { value=0 threat=0.235 } JAP= { value=75 threat=1.381 } ITA= { value=23 threat=0.015 next_wargoal_date="1936.4.1.0" last_war="1936.3.23.1" occupation_policy="martial_law" } NOR= { value=0 threat=0.000 } SWE= { value=75 threat=0.832 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } 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65063 65065 65070 65075 65077 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=1.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=9943 value=200 } threat= { id="ENG" value=400 } antagonize= { id="LUX" value=195 } antagonize= { id="LIB" value=190 } antagonize= { id="LEB" value=186 } antagonize= { id="HAI" value=186 } antagonize= { id="NIC" value=176 } antagonize= { id="PNM" value=176 } antagonize= { id="CHC" value=172 } befriend= { id="FRA" value=400 } befriend= { id="ITA" value=274 } befriend= { id="CGX" value=212 } befriend= { id="POR" value=211 } befriend= { id="SPA" value=195 } befriend= { id="SAU" value=124 } befriend= { id="GUA" value=81 } } alignment= { position= { x=187.173 y=196.470 } } dissent=145.123 national_unity=75.102 escorts=0 convoys=3 spies=5.979 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.755 artillery_theory=0.839 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.089 chemical_engineering=1.365 electornicegineering_theory=0.810 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.476 human_wave_theory=0.864 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=2.399 artillery_practical=0.608 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.504 electornicegineering_practical=0.531 construction_practical=1.977 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.255 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.531 research=anti_tank research=support_weapon_technology research=infantry_training research=aeroengine research=advanced_construction_engineering research=multi_purpose_guns research=small_bomb research=radio last_election="1937.5.17.0" last_surrender="1.1.1.0" election=yes duration=60 war_exhaustion=0.000 diplo_influence=10.020 spiescaught=0 distribution= { 0.00000 0.30298 0.58032 0.08142 0.01599 0.01929 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.000 0.018 4.454 55.444 16.600 5.636 16.500 1.200 0.000 0.018 } } popularity= { data= { 4.503 0.700 2.300 1.000 38.700 21.300 4.900 19.200 1.000 8.500 1.800 } } neutrality=100.000 officers=7023.161 government=constitutional_monarchy head_of_state=70001 head_of_government=70029 foreign_minister=70005 armament_minister=70063 minister_of_security=70076 minister_of_intelligence=70057 chief_of_staff=70005 chief_of_army=70076 chief_of_navy=70066 chief_of_air=70007 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="commonwealth_of_nations" date="1.1.1.0" } modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.4.2.0" } modifier= { modifier="railroad_workers_demand_met" date="1.9.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.4.2.0" } manpower=580.667 nukes=0.000 building_construction= { id= { id=25823 type=4713 } size=1 cost=2.650 duration=238.000 progress=222.000 status=1.000 location=7965 country="SAF" building=1 } military_construction= { id= { id=45886 type=4713 } size=1 cost=2.068 duration=146.000 progress=122.000 status=1.000 country="SAF" builder="SAF" name="3rd SA Cavalry Division" unit= { id=45887 type=4713 } manpower=1.750 is_reserve=yes factor=0.250 cavalry_brigade= { id= { id=45890 type=4713 } name="7th Cav Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=45892 type=4713 } name="8th Cav Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } accumulated_experiance=0.854 accumulated_progress=0.732 } military_construction= { id= { id=45902 type=4713 } size=1 cost=4.322 duration=154.000 progress=122.000 status=1.000 country="SAF" builder="SAF" name="15th SA Infantry Division" unit= { id=45903 type=4713 } manpower=2.875 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=45906 type=4713 } name="38th Inf Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=45908 type=4713 } name="39th Inf Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=45910 type=4713 } name="40th Inf Brigade" model= { 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=45912 type=4713 } name="10th Sup (H) Brigade" model= { 1 3 1 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.854 accumulated_progress=0.732 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 450002= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 450005= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait old_guard } } 450015= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 450016= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 450019= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 450026= { rank=4 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando old_guard } } 450027= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 450031= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 450033= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 450036= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 450048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 450049= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 450008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 450022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 450006= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait } } 450009= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fanatic_trait } } 450023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 450000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 450003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 450004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 450007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 450011= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 450039= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 450042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 450045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 450014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 450018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 450030= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 450037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 450043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 450046= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7034 type=41 } name="Royal South African Military Command" leader= { id=450026 type=37 } movement_progress=0.000 location=8054 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7027 type=41 } name="Cape Town HQ" type="hq_brigade" organisation=31.793 strength=5.499 highest=5.500 experience=1.342 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=7033 type=41 } name="South African Navy" base=8054 leader= { id=450033 type=37 } movement_progress=0.000 location=8054 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7032 type=41 } name="1st SAN Flotilla" type="transport_ship" organisation=5.298 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=13604 type=4713 } name="1st SAN Transport Flotilla" home=0 type="transport_ship" organisation=5.298 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=18889 type=4713 } name="3rd SAN Transport Flotilla" home=0 type="transport_ship" organisation=5.298 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } ship= { id= { id=21162 type=4713 } name="5th SAN Transport Flotilla" home=0 type="transport_ship" organisation=5.298 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } armygroup= { id= { id=2983 type=4713 } name="1st Army Group" leader= { id=450015 type=37 } previous=10436 movement_progress=0.000 location=8004 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2984 type=4713 } name="3rd HQ Brigade" home=8054 type="hq_brigade" organisation=31.793 strength=5.499 highest=5.500 experience=3.463 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2695 type=4713 } name="1st Army" leader= { id=450005 type=37 } previous=8004 movement_progress=0.000 location=7978 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2696 type=4713 } name="2nd HQ Brigade" home=8054 type="hq_brigade" organisation=33.912 strength=5.499 highest=5.500 experience=3.464 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=6821 type=4713 } name="2nd Corps" leader= { id=450016 type=37 } previous=10333 movement_progress=0.000 location=10318 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6822 type=4713 } name="4th HQ Brigade" home=8054 type="hq_brigade" organisation=31.793 strength=5.499 highest=5.500 experience=3.429 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14569 type=4713 } name="7th SA Infantry Division" leader= { id=450011 type=37 } previous=10297 movement_progress=0.000 location=10309 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14572 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.252 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14574 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.252 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14576 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.252 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14578 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.622 strength=2.500 highest=2.500 experience=3.201 is_reserve=yes builder="SAF" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=16923 type=4713 } name="8th SA Infantry Division" leader= { id=450003 type=37 } previous=10318 movement_progress=0.000 location=10309 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16926 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.186 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16928 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.186 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16930 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.186 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16932 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.622 strength=2.500 highest=2.500 experience=3.163 is_reserve=yes builder="SAF" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=16935 type=4713 } name="1st SA Mountain Rangers Div." leader= { id=450030 type=37 } previous=10318 movement_progress=0.000 location=10297 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16938 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=11.921 strength=7.500 highest=7.500 experience=3.279 is_reserve=yes builder="SAF" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.380} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16940 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=11.921 strength=7.500 highest=7.500 experience=3.279 is_reserve=yes builder="SAF" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.030} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16942 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=11.921 strength=7.500 highest=7.500 experience=3.279 is_reserve=yes builder="SAF" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={3 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13076 type=4713 } name="1st SA Cavalry Division" leader= { id=450000 type=37 } previous=8047 movement_progress=0.000 location=8029 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13079 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.326 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13081 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.327 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=18942 type=4713 } name="3rd Corps" leader= { id=450019 type=37 } previous=10426 movement_progress=0.000 location=7978 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18943 type=4713 } name="5th HQ Brigade" home=8054 type="hq_brigade" organisation=33.912 strength=5.500 highest=5.500 experience=3.091 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=16945 type=4713 } name="2nd SA Cavalry Division" leader= { id=450007 type=37 } previous=8038 movement_progress=0.000 location=10395 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16948 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=11.457 strength=8.750 highest=8.750 experience=3.189 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16950 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=11.457 strength=8.750 highest=8.750 experience=3.189 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13084 type=4713 } name="6th SA Infantry Division" leader= { id=450004 type=37 } previous=10333 movement_progress=0.000 location=10350 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13087 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.320 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13089 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.322 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13091 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.328 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13093 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.622 strength=2.500 highest=2.500 experience=3.207 is_reserve=yes builder="SAF" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=19714 type=4713 } name="11th SA Infantry Division" previous=8038 movement_progress=0.000 location=10395 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19717 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=14.107 strength=8.750 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19719 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=14.107 strength=8.750 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19721 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=14.107 strength=8.750 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19723 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=11.127 strength=2.500 highest=2.500 experience=3.643 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=22463 type=4713 } name="2nd Army" previous=7965 movement_progress=0.077 location=7986 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22464 type=4713 } name="7th HQ Brigade" home=7965 type="hq_brigade" organisation=31.793 strength=5.495 highest=5.500 experience=3.090 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1018 type=4713 } name="1st Corps" leader= { id=450002 type=37 } previous=7978 movement_progress=0.059 location=10395 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1019 type=4713 } name="1st HQ Brigade" home=8054 type="hq_brigade" organisation=31.793 strength=5.498 highest=5.500 experience=3.467 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3716 type=4713 } name="1st SA Infantry Division" leader= { id=450008 type=37 } previous=7960 movement_progress=0.066 location=8022 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3719 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.742 highest=8.750 experience=3.556 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3721 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.742 highest=8.750 experience=3.550 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3723 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.746 highest=8.750 experience=3.543 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=22412 type=4713 } name="13th SA Infantry Division" previous=8038 movement_progress=0.000 location=10366 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22415 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.740 highest=21.000 experience=3.020 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=22417 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.740 highest=21.000 experience=3.020 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=22419 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.740 highest=21.000 experience=3.020 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=22421 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=11.921 strength=2.500 highest=6.000 experience=3.000 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=4744 type=4713 } name="3rd SA Infantry Division" leader= { id=450009 type=37 } previous=8038 movement_progress=0.000 location=10366 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4747 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.518 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4749 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.744 highest=8.750 experience=3.514 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4751 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.746 highest=8.750 experience=3.510 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=22460 type=4713 } name="4th Corps" leader= { id=450031 type=37 } previous=8004 movement_progress=0.000 location=7965 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22461 type=4713 } name="6th HQ Brigade" home=8054 type="hq_brigade" organisation=31.793 strength=5.495 highest=5.500 experience=3.090 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19206 type=4713 } name="10th SA Infantry Division" leader= { id=450014 type=37 } previous=8039 movement_progress=0.158 location=8031 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19209 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.750 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19211 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.750 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19213 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.750 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19215 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.597 strength=2.500 highest=2.500 experience=3.643 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=21273 type=4713 } name="12th SA Infantry Division" previous=7965 movement_progress=0.000 location=7960 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21276 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.750 highest=21.000 experience=3.034 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21278 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.750 highest=21.000 experience=3.034 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21280 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=13.577 strength=8.750 highest=21.000 experience=3.034 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21282 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.597 strength=2.500 highest=6.000 experience=3.000 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7031 type=41 } name="Royal South African Division" leader= { id=450027 type=37 } previous=8004 movement_progress=0.144 location=7965 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7028 type=41 } name="South African Permanent Force" type="militia_brigade" organisation=5.298 strength=7.494 highest=7.500 experience=6.501 is_reserve=yes builder="SAF" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7029 type=41 } name="Active Citizen Force" type="militia_brigade" organisation=5.298 strength=7.494 highest=7.500 experience=6.498 is_reserve=yes builder="SAF" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7030 type=41 } name="Defence Rifles Association" type="militia_brigade" organisation=5.298 strength=7.496 highest=7.500 experience=6.494 is_reserve=yes builder="SAF" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=4754 type=4713 } name="4th SA Infantry Division" leader= { id=450023 type=37 } previous=10395 movement_progress=0.114 location=7960 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4757 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.748 highest=8.750 experience=3.511 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4759 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.750 highest=8.750 experience=3.513 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4761 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=10.928 strength=8.746 highest=8.750 experience=3.508 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.816} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3726 type=4713 } name="2nd SA Infantry Division" leader= { id=450022 type=37 } previous=10426 movement_progress=0.000 location=7978 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3729 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=14.571 strength=7.498 highest=7.500 experience=3.742 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3731 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=14.571 strength=7.498 highest=7.500 experience=3.748 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11972 type=4713 } name="5th SA Infantry Division" leader= { id=450006 type=37 } movement_progress=0.000 location=8054 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11975 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=14.571 strength=7.498 highest=7.500 experience=3.496 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11977 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=14.571 strength=7.498 highest=7.500 experience=3.501 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11979 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.622 strength=2.500 highest=2.500 experience=3.217 is_reserve=yes builder="SAF" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=16953 type=4713 } name="9th SA Infantry Division" leader= { id=450018 type=37 } movement_progress=0.000 location=8054 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16956 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=14.571 strength=7.500 highest=7.500 experience=3.248 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16958 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=14.571 strength=7.500 highest=7.500 experience=3.251 is_reserve=yes builder="SAF" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16960 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.622 strength=2.500 highest=2.500 experience=3.164 is_reserve=yes builder="SAF" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=45895 type=4713 } name="14th SA Infantry Division" previous=7965 movement_progress=0.000 location=7960 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=45898 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=5.566 strength=7.490 highest=7.500 experience=1.221 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=45900 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=5.566 strength=7.490 highest=7.500 experience=1.221 is_reserve=yes security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=2.228 their_power=0.000 embark=0 debark=0 ops_area= { 10366 10395 7960 8022 10339 8029 10297 10309 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-200 threat=6.400 last_war="1940.8.31.17" } ENG= { value=160 threat=0.010 last_send_diplomat="1941.4.26.15" } SOV= { value=15 threat=1.329 last_send_diplomat="1940.11.1.15" } USA= { value=75 threat=0.010 last_send_diplomat="1940.8.28.15" } JAP= { value=25 threat=1.568 } ITA= { value=74 threat=0.039 last_war="1940.10.26.17" } NOR= { value=105 threat=0.000 } SWE= { value=85 threat=0.100 } BEL= { value=100 threat=0.000 } HOL= { value=95 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=85 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=85 threat=0.000 } SLO= { value=-200 threat=0.096 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 } POR= { value=91 threat=0.000 last_send_diplomat="1938.12.2.15" } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.6.15" } 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value=10 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=85 threat=0.000 } AST= { value=60 threat=0.000 } NZL= { value=60 threat=0.000 } CAN= { value=135 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=80 threat=0.000 last_send_diplomat="1936.5.11.15" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=50 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 last_send_diplomat="1940.11.1.15" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1939.1.24.15" } KWT= { value=50 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 last_send_diplomat="1936.8.9.15" } ministers={70001 70002 70004 70005 70007 70009 70029 70031 70032 70040 70055 70056 70065 70076 70011 95898 965899 95900 95901 95902 95903 95904 95905 95906 70023 70033 70041 70057 70071 70034 70043 70058 70059 70045 70046 70066 70047 70067 70072 70084 70036 70048 70049 70063 } saved_templates= { ENG_infantry= { } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } 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0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 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0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={3 0.00000 0.000} raremetal_refinning_techniques={4 0.00101 0.000} coal_processing_technologies={3 0.00000 0.000} education={8 0.00000 0.000} supply_transportation={2 0.00406 0.000} supply_organisation={3 0.00204 0.000} civil_defence={1 0.00284 0.000} smallarms_technology={5 0.00171 0.000} militia_smallarms={4 0.08081 0.000} support_weapon_technology={5 0.11655 1.000} militia_support_weapons={4 0.07285 0.000} light_artillery_technology={5 0.00211 0.000} light_anti_tank_technology={2 0.00259 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.765 artillery_theory=1.457 mobile_theory=1.457 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.654 chemical_engineering=1.935 electornicegineering_theory=1.654 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.102 human_wave_theory=0.870 base_strike_doctrine=0.000 fleet_in_being_doctrine=1.654 sealane_interdiction_doctrine=0.000 fighter_focus=2.302 cas_focus=2.212 tac_focus=4.305 nav_focus=2.212 strategic_air_focus=0.000 no_theory=9.820 infantry_practical=3.209 artillery_practical=1.971 mobile_practical=1.453 armour_practical=0.219 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.853 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.807 electornicegineering_practical=0.816 construction_practical=2.326 single_engine_aircraft_practical=3.117 twin_engine_aircraft_practical=1.234 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.534 naval_doctrine_practical=0.534 air_doctrine_practical=1.095 port_capacity=2.212 research=multi_purpose_guns research=synthetic_oil_development research=cruiser_armor research=firepower_1937 research=grand_battle_plan_1937 research=support_weapon_technology research=fighter_groundcrew_training last_election="1940.10.23.0" last_surrender="1.1.1.0" election=yes duration=36 war_exhaustion=0.000 diplo_influence=15.136 spiescaught=0 distribution= { 0.00000 0.28101 0.51889 0.12570 0.00885 0.06558 } leadership= { 0.04999 0.00000 0.04999 0.89999 } organization= { data= { 0.000 7.354 0.000 1.818 19.336 37.290 3.618 22.300 0.000 2.318 5.872 } } popularity= { data= { 5.750 2.900 1.700 7.400 20.800 32.600 4.500 11.400 3.800 0.500 14.000 } } neutrality=100.000 officers=15031.842 government=constitutional_monarchy head_of_state=56031 head_of_government=56037 foreign_minister=56003 armament_minister=56057 minister_of_security=56078 minister_of_intelligence=56085 chief_of_staff=56108 chief_of_army=56065 chief_of_navy=56009 chief_of_air=56010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="market_liberal" modifier= { modifier="commonwealth_of_nations" date="1.1.1.0" } modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="invest_into_the_people" date="1942.5.2.0" } manpower=703.396 nukes=0.000 military_construction= { id= { id=34866 type=4713 } size=1 cost=10.786 duration=260.000 progress=146.026 status=1.000 country="AST" builder="ENG" name="2nd Australian Armoured Div." unit= { id=34867 type=4713 } manpower=2.000 is_reserve=yes factor=0.250 light_armor_brigade= { id= { id=34870 type=4713 } name="4th L Arm Brigade" model= { 3 3 3 3 0 2 0 0 0 0 0 0 0 1 } } light_armor_brigade= { id= { id=34872 type=4713 } name="5th L Arm Brigade" model= { 3 3 3 3 0 2 0 0 0 0 0 0 0 1 } } motorized_brigade= { id= { id=34874 type=4713 } name="8th Mot Brigade" model= { 4 1 4 0 0 0 0 0 0 0 0 0 0 1 7 7 6 4 1 0 0 0 0 0 1 } } truck_towed_support_brigade= { id= { id=34876 type=4713 } name="4th Sup (T) Brigade" model= { 4 1 5 1 3 1 3 0 0 1 4 3 0 0 0 0 0 0 1 2 } } accumulated_experiance=0.439 accumulated_progress=0.439 } military_construction= { id= { id=49982 type=4713 } size=1 cost=7.090 duration=127.000 progress=100.747 status=1.000 country="AST" builder="ENG" unit= { id=49983 type=4713 } manpower=1.000 transport_ship= { id= { id=49986 type=4713 } name="1st Transport Flotilla" } accumulated_experiance=3.540 accumulated_progress=0.708 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 54004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54006= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine old_guard } } 54008= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine school_of_manoeuver_trait } } 54011= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54012= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 54014= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait old_guard } } 54019= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 54027= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 54029= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54031= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 54033= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 54036= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54039= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 54041= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54049= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54050= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 54055= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54057= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54062= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54064= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician spotter } } 54065= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54066= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 54067= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard seawolf } } 54069= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54070= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54073= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 54074= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 54075= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54076= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 54078= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard fleet_destroyer } } 54083= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54084= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 54087= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 54090= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54093= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 54024= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54028= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54052= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 54089= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54091= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 54013= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54015= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 54026= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 54048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54054= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 54058= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 54068= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54071= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54081= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 54082= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 54092= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54009= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54017= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 54023= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54044= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 54045= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 54056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54072= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 54003= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54046= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 54080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 54000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 54005= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 54037= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 54063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 54077= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 54079= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 54085= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7090 type=41 } name="Royal Australian High Command" leader= { id=54029 type=37 } movement_progress=0.000 location=7989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7035 type=41 } name="Sydney HQ" type="hq_brigade" organisation=39.031 strength=5.496 highest=5.500 experience=5.000 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7038 type=41 } name="1st Military District" leader= { id=54031 type=37 } movement_progress=0.000 location=6439 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7036 type=41 } name="7th Brigade" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7037 type=41 } name="1st Royal Australian Artillery Rgt." type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7041 type=41 } name="6th Military District" leader= { id=54050 type=37 } previous=8074 movement_progress=0.003 location=6518 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7039 type=41 } name="12th Brigade" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7040 type=41 } name="6th Royal Australian Support Rgt." type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7058 type=41 } name="5th Military District" leader= { id=54039 type=37 } movement_progress=0.000 location=10328 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7056 type=41 } name="13th Brigade" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7057 type=41 } name="5th Royal Australian Support Rgt." type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7061 type=41 } name="7th Military District" leader= { id=54049 type=37 } movement_progress=0.000 location=6596 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7059 type=41 } name="Darwin Defence Force" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7060 type=41 } name="7th Royal Australian Support Rgt." type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7064 type=41 } name="Port Moresby Garrison" leader= { id=54055 type=37 } movement_progress=0.000 location=6566 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7062 type=41 } name="The New Guinea Volunteer Rifles" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7063 type=41 } name="1st Royal Australian Support Rgt." type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=7081 type=41 } name="HM Australian Squadron" base=7989 leader= { id=54065 type=37 } movement_progress=0.000 location=7989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7079 type=41 } name="HMAS Adelaide" type="light_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={1 0.000} surface_detection_system={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7095 type=41 } name="HMAS Hobart" home=0 type="light_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7100 type=41 } name="HMAS Perth" home=0 type="light_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7080 type=41 } name="Scrap Iron Flotilla" type="destroyer" organisation=41.633 strength=100.000 highest=100.000 experience=5.000 builder="AST" destroyer_crew_training={0 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} torpedoes={1 0.000} destroyer_engine={0 0.000} surface_detection_system={1 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=9004 type=4713 } name="HMAS Kanimbla Flotilla" home=0 type="transport_ship" organisation=6.505 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } navy= { id= { id=7083 type=41 } name="Transport Flotilla" base=7989 leader= { id=54075 type=37 } previous=11505 movement_progress=0.400 location=7989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7076 type=41 } name="HMAS Australia" type="heavy_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 pride=yes cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={4 0.000} cruiser_armor={5 0.000} surface_detection_system={1 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7077 type=41 } name="HMAS Canberra" type="heavy_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={3 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={4 0.000} cruiser_armor={5 0.000} surface_detection_system={1 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7078 type=41 } name="HMAS Sydney" type="light_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={3 0.000} cruiser_armor={1 0.000} surface_detection_system={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7082 type=41 } name="1st Transport Ship Flotilla" type="transport_ship" organisation=6.505 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=10596 type=4713 } name="2nd Transport Flotilla" home=0 type="transport_ship" organisation=6.505 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } air= { id= { id=7089 type=41 } name="RAAF Laverton" base=6467 leader= { id=54078 type=37 } previous=6473 movement_progress=13.600 location=6467 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7087 type=41 } name="No.1 RAAF Dive Bomb Group" type="cas" organisation=52.041 strength=100.000 highest=100.000 experience=5.000 builder="AST" single_engine_airframe={1 0.400} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } division= { id= { id=7045 type=41 } name="1st Australian Division" leader= { id=54025 type=37 } previous=7834 movement_progress=0.000 location=6422 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7043 type=41 } name="1st Brigade" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7044 type=41 } name="9th Brigade" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } start_date="1936.1.11.13" end_date="1936.1.11.13" } division= { id= { id=7068 type=41 } name="3rd Australian Division" leader= { id=54004 type=37 } previous=7834 movement_progress=0.000 location=6467 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7066 type=41 } name="4th Brigade" type="garrison_brigade" organisation=19.515 strength=7.498 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7067 type=41 } name="10th Brigade" type="garrison_brigade" organisation=19.515 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } start_date="1936.8.22.13" end_date="1936.8.22.13" } division= { id= { id=7071 type=41 } name="4th Australian Division" leader= { id=54014 type=37 } previous=7834 movement_progress=0.000 location=6509 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7069 type=41 } name="2nd Brigade" type="garrison_brigade" organisation=19.515 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7070 type=41 } name="6th Brigade" type="garrison_brigade" organisation=19.515 strength=7.500 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } start_date="1936.9.27.13" end_date="1936.9.27.13" } armygroup= { id= { id=2718 type=4713 } name="1st Army Group" leader= { id=54012 type=37 } previous=7927 movement_progress=0.000 location=7910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2719 type=4713 } name="2nd HQ Brigade" home=7989 type="hq_brigade" organisation=39.031 strength=5.495 highest=5.500 experience=3.471 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=1190 type=4713 } name="1st Army" leader= { id=54006 type=37 } previous=7927 movement_progress=0.000 location=7910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1191 type=4713 } name="1st HQ Brigade" home=7989 type="hq_brigade" organisation=40.332 strength=5.494 highest=5.500 experience=3.467 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=7075 type=41 } name="3rd Military District" leader= { id=54011 type=37 } previous=7927 movement_progress=0.045 location=7910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7065 type=41 } name="3rd Military District HQ" type="hq_brigade" organisation=10.082 strength=1.375 highest=1.375 experience=3.414 is_reserve=yes builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5270 type=4713 } name="9th Australian Infantry Div." leader= { id=54040 type=37 } previous=10417 movement_progress=0.000 location=7950 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5273 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=15.303 strength=8.750 highest=8.750 experience=3.515 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5275 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=15.303 strength=8.750 highest=8.750 experience=3.511 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5277 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=15.303 strength=8.742 highest=8.750 experience=3.510 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5279 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.018 strength=2.500 highest=2.500 experience=3.192 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=3427 type=4713 } name="6th Australian Infantry Div." leader= { id=54041 type=37 } previous=7834 movement_progress=0.000 location=10262 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3430 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.742 highest=8.750 experience=3.557 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3432 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.742 highest=8.750 experience=3.555 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3434 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.744 highest=8.750 experience=3.553 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3436 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.200 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } start_date="1936.6.19.13" end_date="1936.6.19.13" } division= { id= { id=3479 type=4713 } name="7th Australian Infantry Div." leader= { id=54062 type=37 } previous=7999 movement_progress=0.056 location=10302 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3482 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.746 highest=8.750 experience=3.552 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3484 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.746 highest=8.750 experience=3.555 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3486 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.746 highest=8.750 experience=3.555 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3488 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.199 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=8327 type=4713 } name="1st Australian Cavalry Div." leader= { id=54048 type=37 } previous=7927 movement_progress=0.000 location=7910 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8330 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=15.367 strength=8.746 highest=8.750 experience=3.443 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8332 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=15.367 strength=8.750 highest=8.750 experience=3.444 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=9961 type=4713 } name="1st Corps" leader= { id=54013 type=37 } previous=7846 movement_progress=0.000 location=7842 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9962 type=4713 } name="3rd HQ Brigade" home=8007 type="hq_brigade" organisation=39.031 strength=5.495 highest=5.500 experience=3.244 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=8305 type=4713 } name="2nd Australian Infantry Div." leader= { id=54052 type=37 } previous=7868 movement_progress=0.000 location=7858 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8308 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.454 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8310 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.451 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8312 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.454 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8314 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.204 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=8293 type=4713 } name="1st Australian Infantry Div." leader= { id=54028 type=37 } previous=7834 movement_progress=0.000 location=7831 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8296 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.455 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8298 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.455 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8300 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.452 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8302 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.204 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5282 type=4713 } name="8th Australian Infantry Div." leader= { id=54057 type=37 } previous=7846 movement_progress=0.000 location=7842 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5285 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.507 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5287 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.507 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5289 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.740 highest=8.750 experience=3.507 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5291 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.204 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11823 type=4713 } name="3rd Australian Infantry Div." leader= { id=54035 type=37 } previous=7828 movement_progress=0.000 location=7823 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11826 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.738 highest=8.750 experience=3.380 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11828 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.738 highest=8.750 experience=3.380 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11830 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=15.042 strength=8.738 highest=8.750 experience=3.381 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11832 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=11.383 strength=2.500 highest=2.500 experience=3.220 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=11865 type=4713 } name="2nd Army" leader= { id=54026 type=37 } previous=8007 movement_progress=0.000 location=8026 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11866 type=4713 } name="5th HQ Brigade" home=7980 type="hq_brigade" organisation=40.332 strength=5.495 highest=5.500 experience=3.222 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=15400 type=4713 } name="3rd Corps" leader= { id=54017 type=37 } previous=8007 movement_progress=0.000 location=8026 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15401 type=4713 } name="6th HQ Brigade" home=8007 type="hq_brigade" organisation=40.100 strength=5.496 highest=5.500 experience=3.192 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=19426 type=4713 } name="11th Australian Infantry Div." leader= { id=54046 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19429 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=8.750 experience=3.676 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19431 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=8.750 experience=3.678 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19433 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=8.750 experience=3.679 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19435 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=13.334 strength=2.500 highest=2.500 experience=3.643 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=21165 type=4713 } name="12th Australian Infantry Div." leader= { id=54056 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21168 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=8.750 experience=3.625 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21170 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=8.750 experience=3.625 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21172 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=8.750 experience=3.628 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21174 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=13.334 strength=2.500 highest=2.500 experience=3.584 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=20499 type=4713 } name="10th Australian Infantry Div." leader= { id=54007 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20502 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=21.000 experience=3.263 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20504 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=21.000 experience=3.266 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20506 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=16.993 strength=8.744 highest=21.000 experience=3.271 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20508 type=4713 } name="1st IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=11.383 strength=2.500 highest=6.000 experience=3.222 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={2 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } division= { id= { id=21177 type=4713 } name="4th Australian Cavalry Div." leader= { id=54005 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21180 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=19.026 strength=9.994 highest=24.000 experience=3.016 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21182 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=19.026 strength=9.994 highest=24.000 experience=3.016 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } corps= { id= { id=21234 type=4713 } name="4th Corps" leader= { id=54023 type=37 } previous=7989 movement_progress=0.000 location=7967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21235 type=4713 } name="7th HQ Brigade" home=8007 type="hq_brigade" organisation=40.332 strength=5.497 highest=5.500 experience=3.095 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7074 type=41 } name="2nd Australian Cavalry Division" leader= { id=54019 type=37 } previous=7999 movement_progress=0.125 location=7989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7072 type=41 } name="3rd Brigade" type="motorized_brigade" organisation=13.334 strength=7.494 highest=7.500 experience=5.000 is_reserve=yes truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7073 type=41 } name="1st Motorized Support Rgt." type="self_propelled_support_brigade" organisation=18.864 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="AST" truck_engine={2 0.000} armored_car_activation={1 0.000} armored_car={1 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={1 0.000} tank_crew_training={1 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7051 type=41 } name="1st Australian Cavalry Division" leader= { id=54008 type=37 } previous=7935 movement_progress=0.302 location=7923 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7049 type=41 } name="2nd Cavalry Brigade" type="cavalry_brigade" organisation=15.264 strength=8.738 highest=8.750 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7050 type=41 } name="4th Cavalry Brigade" type="cavalry_brigade" organisation=15.264 strength=8.738 highest=8.750 experience=3.633 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11839 type=4713 } name="7th Australian Motorized Div." leader= { id=54054 type=37 } previous=7989 movement_progress=0.065 location=7967 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11842 type=4713 } name="5th Mot Brigade" home=0 type="motorized_brigade" organisation=13.334 strength=7.496 highest=7.500 experience=3.441 is_reserve=yes builder="ENG" truck_engine={3 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11844 type=4713 } name="6th Mot Brigade" home=0 type="motorized_brigade" organisation=13.334 strength=7.490 highest=7.500 experience=3.450 is_reserve=yes builder="ENG" truck_engine={3 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11846 type=4713 } name="7th Mot Brigade" home=0 type="motorized_brigade" organisation=13.334 strength=7.490 highest=7.500 experience=3.464 is_reserve=yes builder="ENG" truck_engine={3 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11848 type=4713 } name="2nd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=19.840 strength=2.500 highest=2.500 experience=3.221 is_reserve=yes builder="ENG" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=11862 type=4713 } name="2nd Corps" leader= { id=54015 type=37 } previous=8034 movement_progress=0.000 location=8026 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11863 type=4713 } name="4th HQ Brigade" home=8007 type="hq_brigade" organisation=39.411 strength=5.494 highest=5.500 experience=3.209 builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=9950 type=4713 } name="6th Australian Motorized Div." leader= { id=54021 type=37 } previous=8057 movement_progress=0.224 location=8062 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9953 type=4713 } name="1st Mot Brigade" home=0 type="motorized_brigade" organisation=13.182 strength=7.496 highest=7.500 experience=3.499 is_reserve=yes builder="ENG" truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9955 type=4713 } name="2nd Mot Brigade" home=0 type="motorized_brigade" organisation=13.182 strength=7.500 highest=7.500 experience=3.500 is_reserve=yes builder="ENG" truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9957 type=4713 } name="3rd Mot Brigade" home=0 type="motorized_brigade" organisation=13.182 strength=7.500 highest=7.500 experience=3.504 is_reserve=yes builder="ENG" truck_engine={2 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9959 type=4713 } name="1st Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=19.687 strength=2.500 highest=2.500 experience=3.209 is_reserve=yes builder="AST" truck_engine={2 0.000} artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} artillery_training={2 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=8317 type=4713 } name="1st Australian Mountain Div." leader= { id=54058 type=37 } previous=10471 movement_progress=0.035 location=10476 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8320 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.635 strength=7.494 highest=7.500 experience=3.592 is_reserve=yes builder="AST" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8322 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.635 strength=7.494 highest=7.500 experience=3.589 is_reserve=yes builder="AST" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8324 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.635 strength=7.494 highest=7.500 experience=3.598 is_reserve=yes builder="AST" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7293 type=4713 } name="23rd Australian Infantry Div." leader= { id=54024 type=37 } previous=8050 movement_progress=0.046 location=8057 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7296 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=15.263 strength=8.750 highest=8.750 experience=3.481 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7298 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=15.263 strength=8.750 highest=8.750 experience=3.482 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7300 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=15.263 strength=8.738 highest=8.750 experience=3.484 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7302 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.976 strength=2.500 highest=2.500 experience=3.204 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.910} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=15310 type=4713 } name="1st Australian Armoured Div." leader= { id=54044 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15313 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.854 strength=7.492 highest=7.500 experience=3.216 is_reserve=yes builder="ENG" lighttank_gun={3 0.000} lighttank_engine={2 0.026} lighttank_armour={2 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15315 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.854 strength=7.492 highest=7.500 experience=3.216 is_reserve=yes builder="ENG" lighttank_gun={3 0.000} lighttank_engine={2 0.001} lighttank_armour={2 0.000} lighttank_reliability={2 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=15317 type=4713 } name="4th Mot Brigade" home=0 type="motorized_brigade" organisation=13.334 strength=7.492 highest=7.500 experience=3.212 is_reserve=yes builder="ENG" truck_engine={3 0.000} security_training={1 0.000} infantry_training={2 0.000} firepower_1940={0 0.000} firepower_1943={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} infilitration_1940={0 0.000} infilitration_1943={0 0.000} schwerpunkt_1940={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15319 type=4713 } name="3rd Sup (T) Brigade" home=0 type="truck_towed_support_brigade" organisation=23.093 strength=2.500 highest=2.500 experience=3.122 is_reserve=yes builder="ENG" truck_engine={3 0.000} artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} armored_car_activation={1 0.000} armored_car={4 0.000} artillery_training={3 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1940={0 0.000} superior_firepower_1943={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=7052 type=41 } name="2nd Military District" leader= { id=54027 type=37 } previous=8007 movement_progress=0.000 location=8026 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7042 type=41 } name="2nd Military District HQ" type="hq_brigade" organisation=9.897 strength=1.375 highest=1.375 experience=3.416 is_reserve=yes builder="AST" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=18469 type=4713 } name="3rd Australian Cavalry Div." leader= { id=54003 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18472 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=19.010 strength=9.992 highest=10.000 experience=3.467 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18474 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=19.010 strength=9.992 highest=10.000 experience=3.467 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13831 type=4713 } name="4th Australian Infantry Div." leader= { id=54045 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13834 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=15.322 strength=8.742 highest=8.750 experience=3.319 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13836 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=15.322 strength=8.742 highest=8.750 experience=3.316 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13838 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=15.322 strength=8.742 highest=8.750 experience=3.315 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13840 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=11.663 strength=2.500 highest=2.500 experience=3.210 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={2 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=13847 type=4713 } name="2nd Australian Cavalry Div." leader= { id=54009 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13850 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.355 strength=9.992 highest=10.000 experience=3.325 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13852 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.355 strength=9.992 highest=10.000 experience=3.329 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18477 type=4713 } name="5th Australian Infantry Div." leader= { id=54010 type=37 } movement_progress=0.000 location=8007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18480 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=16.976 strength=8.742 highest=8.750 experience=3.470 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18482 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=16.976 strength=8.744 highest=8.750 experience=3.471 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18484 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=16.976 strength=8.744 highest=8.750 experience=3.470 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18486 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=13.318 strength=2.500 highest=2.500 experience=3.438 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } air= { id= { id=2832 type=4713 } name="1st Air wing" base=6467 leader= { id=54083 type=37 } movement_progress=0.000 location=6467 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7088 type=41 } name="No.1 RAAF Naval Bomber Group" type="naval_bomber" organisation=52.041 strength=100.000 highest=100.000 experience=5.000 builder="AST" twin_engine_airframe={2 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={1 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={2 0.000} bomber_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=7048 type=41 } name="2nd Australian Division" leader= { id=54033 type=37 } movement_progress=0.000 location=6431 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7046 type=41 } name="5th Brigade" type="garrison_brigade" organisation=19.515 strength=7.490 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7047 type=41 } name="8th Brigade" type="garrison_brigade" organisation=19.515 strength=7.492 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7055 type=41 } name="4th Military District" leader= { id=54036 type=37 } previous=8062 movement_progress=0.000 location=6536 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7053 type=41 } name="3rd Brigade" type="garrison_brigade" organisation=19.515 strength=7.492 highest=7.500 experience=5.000 is_reserve=yes builder="AST" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7054 type=41 } name="4th Royal Australian Support Rgt." type="horse_towed_support_brigade" organisation=9.757 strength=2.500 highest=2.500 experience=3.833 is_reserve=yes builder="AST" artillery_activation={1 0.000} artillery={3 0.686} anti_tank_activation={1 0.000} anti_tank={1 0.703} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=5475 type=4713 } name="No.3 RAAF Fighter Group" base=6596 leader= { id=54091 type=37 } previous=11249 movement_progress=69.900 location=6596 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=5478 type=4713 } name="No.3 RAAF Fighter Group" home=0 type="interceptor" organisation=58.546 strength=100.000 highest=100.000 experience=5.000 builder="AST" single_engine_airframe={1 0.588} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={3 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=7084 type=41 } name="No.1 RAAF Fighter Group" type="interceptor" organisation=52.041 strength=100.000 highest=100.000 experience=5.000 builder="AST" single_engine_airframe={1 0.578} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=7085 type=41 } name="No.2 RAAF Fighter Group" type="interceptor" organisation=52.041 strength=100.000 highest=100.000 experience=5.000 builder="AST" single_engine_airframe={1 0.151} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=11708 type=4713 } name="HMAS Brisbane" base=7989 leader= { id=54064 type=37 } previous=11505 movement_progress=7.916 location=7989 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=11711 type=4713 } name="HMAS Brisbane" home=0 type="light_cruiser" organisation=54.643 strength=100.000 highest=100.000 experience=5.000 builder="ENG" cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={7 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } ship= { id= { id=16732 type=4713 } name="HMAS New Castle" home=0 type="light_cruiser" organisation=55.944 strength=100.000 highest=100.000 experience=5.000 builder="ENG" cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={8 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={3 0.000} cruiser_engine={7 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=7.018 their_power=0.000 embark=0 debark=0 ops_area= { 7773 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 } } } GER= { value=-200 threat=6.387 last_war="1940.8.31.17" } ENG= { value=185 threat=0.010 last_send_diplomat="1941.5.13.15" } SOV= { value=15 threat=1.244 last_send_diplomat="1939.6.14.15" } USA= { value=75 threat=0.010 last_send_diplomat="1940.10.6.15" } JAP= { value=40 threat=2.836 last_send_diplomat="1940.11.12.15" } ITA= { value=74 threat=0.047 last_war="1940.10.26.17" } NOR= { value=10 threat=0.000 } SWE= { value=10 threat=0.100 } BEL= { value=10 threat=0.000 } HOL= { value=36 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=10 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=10 threat=0.000 } SLO= { value=-1 threat=0.083 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=10 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=75 threat=0.000 } PER= { value=0 threat=0.002 last_send_diplomat="1937.6.14.15" } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=75 threat=0.000 } BHU= { value=75 threat=0.000 } IND= { value=75 threat=0.000 } NEP= { value=75 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 last_send_diplomat="1940.2.3.15" } CYN= { value=0 threat=0.000 } MAN= { value=5 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=10 threat=0.000 } EGY= { value=85 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=60 threat=0.000 } AST= { value=85 threat=0.000 } NZL= { value=135 threat=0.000 } CAN= { value=60 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=-25 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 last_send_diplomat="1940.11.1.15" } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=75 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={56003 56004 56005 56006 56008 56009 56010 56031 56035 56036 56038 56040 56042 56044 56048 56049 56051 56053 56061 56062 56065 56071 56075 56078 56087 56090 56099 56100 56108 56109 56115 56116 56123 56129 56130 56134 56180 56183 95043 95044 95045 95046 95047 95048 95049 95050 56037 56043 56057 56085 56093 56117 56124 56148 56105 56046 56063 56072 56076 56091 56103 56181 56052 56058 56111 56140 56171 56050 56064 56095 56098 56101 56118 56120 56127 } saved_templates= { ENG_infantry= { infantry_brigade infantry_brigade infantry_brigade } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=125 land_perc=0.867 air_perc=0.050 naval_perc=0.083 armor_bias=0.250 defend_prov= { id=8007 value=200 } defend_prov= { id=6467 value=20 } defend_prov= { id=6509 value=20 } defend_prov= { id=6566 value=20 } defend_prov= { id=6596 value=20 } defend_prov= { id=7823 value=20 } defend_prov= { id=7842 value=20 } defend_prov= { id=7923 value=20 } defend_prov= { id=7950 value=20 } defend_prov= { id=7989 value=20 } defend_prov= { id=8062 value=20 } defend_prov= { id=10262 value=20 } threat= { id="JAP" value=400 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=277 } antagonize= { id="VIC" value=174 } antagonize= { id="HOL" value=102 } antagonize= { id="BEL" value=82 } antagonize= { id="USA" value=67 } antagonize= { id="TAN" value=56 } befriend= { id="SOV" value=400 } befriend= { id="ENG" value=200 } befriend= { id="NZL" value=200 } befriend= { id="CHI" value=118 } befriend= { id="CAN" value=31 } befriend= { id="NIC" value=31 } befriend= { id="PNM" value=31 } befriend= { id="PAR" value=31 } befriend= { id="USA" value=15 } befriend= { id="SWE" value=15 } befriend= { id="IRE" value=15 } befriend= { id="SCH" value=15 } befriend= { id="GRE" value=15 } befriend= { id="IRQ" value=15 } rival= { id="JAP" value=94 } area_theatre= { id= { id=286 type=45 } front= { provinces= { 7773 } local_enemy="JAP" front=no sea=no } front= { provinces= { 6536 } local_enemy="ENG" front=no sea=no } provinces= { 7823 7828 7831 7834 7832 10277 7839 7842 7845 7857 7849 7846 7854 7850 7858 7862 7871 7868 7863 7872 7884 7877 7890 7901 7896 7891 7902 7897 7912 7906 7918 7911 7922 7928 7923 7935 7943 7934 7947 7942 7951 7956 7966 7961 7957 7952 7962 7967 7989 7973 7980 7972 7979 8006 7998 7988 7999 8016 8007 8026 8015 8034 8025 8033 8050 8042 8057 8049 8062 8056 8061 8055 10459 10444 10431 10420 10402 10369 10359 10352 10263 10412 10401 10387 10400 10386 10399 10410 10419 10409 10418 10408 10396 7941 7927 7910 7950 10427 10417 10437 10428 10429 10430 10438 10413 10421 10449 10445 10432 10414 10403 10378 10370 10361 10390 10422 10440 10433 10446 10450 10455 10454 8073 10475 10471 8074 10476 10480 8063 8058 8043 8051 8044 8008 10265 10250 10302 10262 7876 10328 6590 6596 7807 6603 6597 6502 6509 6503 6526 7774 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id=42616 type=42 } start=7910 end=10262 escorts=0 convoys=1 path= { 7910 12333 12334 12336 11966 11964 11961 10262 } last_attack="1.1.1.0" start_date="1941.6.7.0" daily= { supplies=0.594 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42690 type=42 } start=7831 end=6422 escorts=0 convoys=2 path= { 7831 11772 11254 11535 11536 11578 11580 6422 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42691 type=42 } start=7831 end=6431 escorts=0 convoys=1 path= { 7831 11772 11254 11535 11536 11145 11577 11157 6431 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42692 type=42 } start=7831 end=6439 escorts=0 convoys=1 path= { 7831 11772 11254 11535 11536 11578 11159 6439 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42693 type=42 } 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0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.617 artillery_theory=1.218 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.381 chemical_engineering=1.521 electornicegineering_theory=1.099 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.493 human_wave_theory=0.873 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.930 infantry_practical=2.235 artillery_practical=0.901 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.164 electornicegineering_practical=0.536 construction_practical=1.521 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.536 naval_doctrine_practical=0.042 air_doctrine_practical=0.000 port_capacity=0.536 research=fighter_groundcrew_training research=anti_tank research=light_anti_tank_technology research=industral_production research=supply_transportation research=light_artillery_technology last_election="1939.11.27.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=6.076 spiescaught=0 distribution= { 0.00000 0.37399 0.19019 0.16605 0.19440 0.07538 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 5.554 0.018 0.018 17.900 18.500 17.518 33.190 2.500 0.018 9.572 } } popularity= { data= { 0.301 3.700 1.100 1.800 10.200 19.000 16.500 32.800 2.900 4.400 10.100 } } neutrality=100.000 officers=6860.391 government=constitutional_monarchy head_of_state=55001 head_of_government=55002 foreign_minister=55002 armament_minister=55004 minister_of_security=55062 minister_of_intelligence=55006 chief_of_staff=55007 chief_of_army=55082 chief_of_navy=55085 chief_of_air=55010 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_democrat" modifier= { modifier="commonwealth_of_nations" date="1.1.1.0" } modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=255.004 nukes=0.000 building_construction= { id= { id=50278 type=4713 } size=1 cost=2.644 duration=237.000 progress=92.310 status=0.642 location=8070 country="NZL" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 58004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 58006= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 58010= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 58011= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 58014= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 58016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 58018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 58020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 58023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 58025= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 58026= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 58031= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 58035= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58036= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58037= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 58042= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 58045= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 58046= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 58049= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58052= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 58057= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 58058= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 58059= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 58062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58038= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 58008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 58019= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 58041= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 58048= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58053= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 58055= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 58065= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 58005= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 58024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 58033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 58039= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 58040= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 58002= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 58003= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58027= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster panzer_leader } } 58028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 58064= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 58001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 58012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 58063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 58067= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7118 type=41 } name="Royal New Zealand High Command" leader= { id=58011 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7101 type=41 } name="Wellington HQ" type="hq_brigade" organisation=31.701 strength=5.500 highest=5.500 experience=5.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=7117 type=41 } name="HM New Zealand Navy" base=8070 leader= { id=58042 type=37 } previous=11460 movement_progress=1.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7115 type=41 } name="1st Flotilla" type="transport_ship" organisation=5.283 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=7116 type=41 } name="2nd Flotilla" type="transport_ship" organisation=5.283 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=16966 type=4713 } name="1st Transport Flotilla" home=0 type="transport_ship" organisation=5.283 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } armygroup= { id= { id=3352 type=4713 } name="1st Army Group" leader= { id=58014 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3353 type=4713 } name="4th HQ Brigade" home=8070 type="hq_brigade" organisation=31.701 strength=5.499 highest=5.500 experience=3.380 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2761 type=4713 } name="1st Army" leader= { id=58037 type=37 } previous=8053 movement_progress=0.000 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2762 type=4713 } name="3rd HQ Brigade" home=8070 type="hq_brigade" organisation=33.815 strength=5.498 highest=5.500 experience=3.366 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1398 type=4713 } name="2nd Corps" leader= { id=58025 type=37 } previous=10477 movement_progress=0.046 location=10485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1399 type=4713 } name="2nd HQ Brigade" home=7990 type="hq_brigade" organisation=32.871 strength=5.497 highest=5.500 experience=3.368 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7108 type=41 } name="Northern Military District" leader= { id=58016 type=37 } previous=10472 movement_progress=0.000 location=10485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7106 type=41 } name="1st Mounted Rifles" type="cavalry_brigade" organisation=20.016 strength=11.028 highest=11.028 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.688} support_weapon_technology={4 0.336} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7107 type=41 } name="1st Brigade" type="infantry_brigade" organisation=20.016 strength=9.624 highest=9.624 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.688} support_weapon_technology={4 0.336} light_artillery_technology={3 0.779} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3865 type=4713 } name="3rd NZ Infantry Division" leader= { id=58018 type=37 } previous=10472 movement_progress=0.093 location=10485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3868 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=20.016 strength=9.158 highest=9.158 experience=3.848 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.320} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3870 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=20.016 strength=9.160 highest=9.160 experience=3.846 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.320} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3872 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=20.016 strength=8.698 highest=8.750 experience=3.804 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.320} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11239 type=4713 } name="8th NZ Infantry Division" leader= { id=58008 type=37 } previous=10472 movement_progress=0.017 location=10485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11242 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=20.016 strength=8.700 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11244 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=20.016 strength=8.700 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11246 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=20.016 strength=8.700 highest=8.750 experience=3.675 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7114 type=41 } name="Southern Military District" leader= { id=58004 type=37 } previous=10472 movement_progress=0.000 location=10485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7112 type=41 } name="3rd Mounted Rifles" type="cavalry_brigade" organisation=20.016 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.720} support_weapon_technology={4 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7113 type=41 } name="3rd Brigade" type="infantry_brigade" organisation=20.016 strength=13.998 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.704} support_weapon_technology={4 0.336} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=10746 type=4713 } name="3rd Corps" leader= { id=58031 type=37 } previous=8053 movement_progress=0.000 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10747 type=4713 } name="5th HQ Brigade" home=8070 type="hq_brigade" organisation=33.815 strength=5.497 highest=5.500 experience=3.273 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=9091 type=4713 } name="6th NZ Infantry Division" leader= { id=58036 type=37 } previous=8053 movement_progress=0.031 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9094 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.694 highest=8.750 experience=3.727 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9096 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.696 highest=8.750 experience=3.726 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9098 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.696 highest=8.750 experience=3.727 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9101 type=4713 } name="7th NZ Infantry Division" leader= { id=58019 type=37 } previous=8053 movement_progress=0.000 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9104 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.696 highest=8.750 experience=3.707 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9106 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.696 highest=8.750 experience=3.704 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9108 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.700 highest=8.750 experience=3.712 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11231 type=4713 } name="1st Mounted Rifles Division" leader= { id=58041 type=37 } previous=8053 movement_progress=0.059 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11234 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=20.393 strength=8.698 highest=8.750 experience=3.680 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11236 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=20.393 strength=8.698 highest=8.750 experience=3.683 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=14487 type=4713 } name="4th Corps" leader= { id=58035 type=37 } previous=8053 movement_progress=0.000 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14488 type=4713 } name="6th HQ Brigade" home=8070 type="hq_brigade" organisation=33.815 strength=5.500 highest=5.500 experience=3.084 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=13009 type=4713 } name="9th NZ Infantry Division" leader= { id=58040 type=37 } previous=8053 movement_progress=0.000 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13012 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.692 highest=8.750 experience=3.948 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13014 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.698 highest=8.750 experience=3.950 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13016 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=20.393 strength=8.700 highest=8.750 experience=3.950 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14432 type=4713 } name="2nd Mounted Rifles Division" leader= { id=58024 type=37 } previous=8053 movement_progress=0.025 location=8046 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14435 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=23.035 strength=9.936 highest=10.000 experience=3.925 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14437 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=23.035 strength=9.936 highest=10.000 experience=3.922 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=50379 type=4713 } name="5th Corps" leader= { id=58003 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=50380 type=4713 } name="8th HQ Brigade" home=8070 type="hq_brigade" organisation=33.815 strength=1.543 highest=1.547 experience=1.093 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=21239 type=4713 } name="12th NZ Infantry Division" leader= { id=58027 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21242 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=22.507 strength=8.688 highest=8.750 experience=3.636 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21244 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=22.507 strength=8.688 highest=8.750 experience=3.635 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21246 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=22.507 strength=8.690 highest=8.750 experience=3.638 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=24257 type=4713 } name="13th NZ Infantry Division" leader= { id=58033 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24260 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=22.507 strength=8.690 highest=21.000 experience=3.014 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=24262 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=22.507 strength=8.690 highest=21.000 experience=3.014 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=24264 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=22.507 strength=8.692 highest=21.000 experience=3.016 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={7 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=19479 type=4713 } name="3rd Mounted Rifles Division" leader= { id=58002 type=37 } previous=10472 movement_progress=0.026 location=10485 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19482 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.304 strength=9.936 highest=10.000 experience=3.674 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19484 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.304 strength=9.938 highest=10.000 experience=3.676 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } } army= { id= { id=14490 type=4713 } name="2nd Army" leader= { id=58005 type=37 } movement_progress=0.000 location=7990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14491 type=4713 } name="7th HQ Brigade" home=7990 type="hq_brigade" organisation=32.758 strength=5.500 highest=5.500 experience=3.084 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1395 type=4713 } name="1st Corps" leader= { id=58006 type=37 } previous=8009 movement_progress=0.133 location=7990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1396 type=4713 } name="1st HQ Brigade" home=8070 type="hq_brigade" organisation=32.758 strength=5.499 highest=5.500 experience=3.369 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7105 type=41 } name="2nd New Zealand Expeditionary Force" leader= { id=58010 type=37 } movement_progress=0.000 location=6617 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7102 type=41 } name="4th Brigade" type="infantry_brigade" organisation=19.549 strength=13.988 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.720} support_weapon_technology={4 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7103 type=41 } name="5th Brigade" type="infantry_brigade" organisation=19.549 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.720} support_weapon_technology={4 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7104 type=41 } name="6th Brigade" type="infantry_brigade" organisation=19.549 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.720} support_weapon_technology={4 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7111 type=41 } name="Central Military District" leader= { id=58026 type=37 } previous=8009 movement_progress=0.049 location=7990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7109 type=41 } name="2nd Mounted Rifles" type="cavalry_brigade" organisation=19.971 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.720} support_weapon_technology={4 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7110 type=41 } name="2nd Brigade" type="infantry_brigade" organisation=19.971 strength=13.990 highest=14.000 experience=5.000 is_reserve=yes builder="NZL" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.720} support_weapon_technology={4 0.352} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5769 type=4713 } name="4th NZ Infantry Division" leader= { id=58023 type=37 } previous=8009 movement_progress=0.088 location=7990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5772 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=19.971 strength=13.998 highest=14.000 experience=4.162 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.704} support_weapon_technology={4 0.336} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5774 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=19.971 strength=14.000 highest=14.000 experience=4.163 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.704} support_weapon_technology={4 0.336} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5776 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=19.971 strength=14.000 highest=14.000 experience=4.165 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.688} support_weapon_technology={4 0.336} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7632 type=4713 } name="5th NZ Infantry Division" leader= { id=58038 type=37 } previous=8009 movement_progress=0.153 location=7990 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7635 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=19.971 strength=8.694 highest=8.750 experience=3.752 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7637 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=19.971 strength=8.696 highest=8.750 experience=3.755 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7639 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=19.971 strength=8.692 highest=8.750 experience=3.772 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3857 type=4713 } name="2nd NZ Infantry Division" leader= { id=58022 type=37 } movement_progress=0.000 location=10495 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3860 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=20.650 strength=7.473 highest=7.500 experience=3.894 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.364} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3862 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=20.650 strength=7.473 highest=7.500 experience=3.894 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5761 type=4713 } name="1st NZ Infantry Division" leader= { id=58020 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5764 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=21.744 strength=7.473 highest=7.500 experience=3.846 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5766 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=21.744 strength=7.475 highest=7.500 experience=3.849 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14416 type=4713 } name="10th NZ Infantry Division" leader= { id=58039 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14419 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=25.559 strength=8.694 highest=8.750 experience=3.940 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14421 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=25.559 strength=8.700 highest=8.750 experience=3.942 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14424 type=4713 } name="11th NZ Infantry Division" leader= { id=58021 type=37 } movement_progress=0.000 location=8070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14427 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=25.559 strength=8.700 highest=8.750 experience=3.944 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14429 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=25.559 strength=8.700 highest=8.750 experience=3.944 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=6.005 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-200 threat=6.387 last_war="1940.8.31.17" } ENG= { value=150 threat=0.010 last_send_diplomat="1941.6.7.16" } SOV= { value=15 threat=1.290 last_send_diplomat="1941.6.7.16" } USA= { value=75 threat=0.010 last_send_diplomat="1940.8.21.16" } JAP= { value=25 threat=1.562 last_send_diplomat="1936.3.2.16" } ITA= { value=74 threat=0.039 last_send_diplomat="1936.9.2.16" last_war="1940.10.26.17" } NOR= { value=10 threat=0.000 } SWE= { value=10 threat=0.100 } BEL= { value=10 threat=0.000 } HOL= { value=15 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=10 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=10 threat=0.000 } SLO= { value=-1 threat=0.083 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=10 threat=0.000 } YUG= { value=5 threat=0.002 last_send_diplomat="1939.12.15.16" } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=75 threat=0.000 } PER= { value=0 threat=0.002 last_send_diplomat="1937.7.23.16" } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=75 threat=0.000 } BHU= { value=75 threat=0.000 } IND= { value=80 threat=0.000 } NEP= { value=75 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 last_send_diplomat="1940.2.26.16" } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=10 threat=0.000 } EGY= { value=85 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=60 threat=0.000 } AST= { value=135 threat=0.000 } NZL= { value=85 threat=0.000 } CAN= { value=60 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=-25 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=-25 threat=0.000 last_send_diplomat="1940.4.5.16" } COL= { value=-25 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 last_send_diplomat="1937.6.16.16" } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=75 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={55001 55002 55004 55005 55006 55007 55009 55010 55048 55011 55012 55014 55015 55016 55017 55019 55020 55022 55024 55025 55026 55027 55029 55030 95691 95692 95693 95694 95695 95696 95697 95698 95699 55080 55037 55040 55043 55061 55069 55085 55049 55050 55055 55056 55038 55062 55076 55082 55033 55091 } saved_templates= { ENG_infantry= { } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=15 land_perc=0.889 air_perc=0.050 naval_perc=0.061 armor_bias=0.250 defend_prov= { id=8070 value=220 } defend_prov= { id=10485 value=50 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=277 } antagonize= { id="VIC" value=174 } antagonize= { id="BEL" value=121 } antagonize= { id="HOL" value=97 } antagonize= { id="USA" value=67 } antagonize= { id="TAN" value=56 } befriend= { id="ENG" value=400 } befriend= { id="AST" value=400 } befriend= { id="SWE" value=62 } befriend= { id="SCH" value=62 } befriend= { id="MEX" value=62 } befriend= { id="USA" value=31 } befriend= { id="IRE" value=31 } befriend= { id="GRE" value=31 } befriend= { id="IRQ" value=31 } befriend= { id="SIA" value=31 } befriend= { id="SAF" value=31 } befriend= { id="CAN" value=31 } befriend= { id="HAI" value=31 } befriend= { id="NIC" value=31 } area_theatre= { id= { id=291 type=45 } provinces= { 7936 7953 7968 7981 7990 7974 8009 8017 8035 8027 8018 8036 8045 8052 8059 8064 8060 8053 8046 8037 8065 8067 8066 8070 8069 8072 8071 8068 10472 10485 10477 10481 6617 10495 } unit= { id=7118 type=41 } country="NZL" hot=no } } alignment= { position= { x=0.000 y=-146.000 } } dissent=0.000 national_unity=84.327 escorts=2 convoys=40 convoy= { id= { id=42669 type=42 } start=7990 end=6617 escorts=0 convoys=1 path= { 7990 11513 11140 13481 13479 11042 13467 6617 } last_attack="1.1.1.0" start_date="1941.6.9.0" daily= { supplies=9.435 } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } convoy= { id= { id=42698 type=42 } start=10485 end=10495 escorts=0 convoys=1 path= { 10485 11461 11467 10495 } last_attack="1.1.1.0" start_date="1941.6.10.0" daily= { } trade=no ship= { 1 1 0 0 0 0 0 } lend_lease=no } spies=0.038 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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artillery_theory=2.263 mobile_theory=1.769 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.939 chemical_engineering=1.939 electornicegineering_theory=1.657 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=3.994 human_wave_theory=0.872 base_strike_doctrine=0.000 fleet_in_being_doctrine=1.657 sealane_interdiction_doctrine=0.000 fighter_focus=1.607 cas_focus=2.780 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=3.862 artillery_practical=2.342 mobile_practical=0.594 armour_practical=0.336 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.398 electornicegineering_practical=1.099 construction_practical=4.600 single_engine_aircraft_practical=6.947 twin_engine_aircraft_practical=2.077 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.536 naval_doctrine_practical=0.256 air_doctrine_practical=0.256 port_capacity=1.657 research=super_heavy_tank_armour research=firepower_1937 research=interception_tactics research=multi_purpose_guns research=lighttank_gun research=lighttank_armour research=const_material research=mechnical_computing_machine research=fighter_pilot_training research=supply_production research=radio last_election="1940.10.14.0" last_surrender="1.1.1.0" election=yes duration=60 war_exhaustion=0.000 diplo_influence=15.135 spiescaught=1 distribution= { 0.00000 0.29001 0.60916 0.08810 0.00394 0.00879 } leadership= { 0.14999 0.00000 0.04999 0.79999 } organization= { data= { 0.000 0.000 0.000 1.600 16.200 64.708 0.000 17.500 0.000 0.000 0.000 } } popularity= { data= { 5.246 2.700 0.300 2.600 15.900 48.100 5.100 9.400 2.700 3.900 8.800 } } neutrality=100.000 officers=16194.958 government=constitutional_monarchy head_of_state=45131 head_of_government=45002 foreign_minister=45037 armament_minister=45004 minister_of_security=45070 minister_of_intelligence=45091 chief_of_staff=45086 chief_of_army=45007 chief_of_navy=45009 chief_of_air=45123 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=regional_power ideology="market_liberal" modifier= { modifier="commonwealth_of_nations" date="1.1.1.0" } modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="invest_into_the_airforce" date="1941.8.14.0" } modifier= { modifier="metal_amortization" date="1.12.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.4.2.0" } manpower=688.262 nukes=0.000 military_construction= { id= { id=34661 type=4713 } size=1 cost=21.392 duration=294.000 progress=155.080 status=1.000 country="CAN" builder="CAN" unit= { id=34662 type=4713 } manpower=1.500 tactical_bomber= { id= { id=34665 type=4713 } name="No.1 RCAF Tactical Group" model= { 1 1 1 0 1 0 0 0 0 0 0 1 1 0 0 1 } } accumulated_experiance=2.210 accumulated_progress=0.442 } military_construction= { id= { id=51783 type=4713 } size=1 cost=6.511 duration=259.000 progress=38.345 status=0.707 country="CAN" builder="CAN" name="42nd Canadian Infantry Div." unit= { id=51784 type=4713 } manpower=2.825 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=51787 type=4713 } name="56th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=51789 type=4713 } name="57th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=51791 type=4713 } name="58th Inf Brigade" model= { 1 2 1 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 2 0 0 0 0 0 0 0 } } super_heavy_armor_brigade= { id= { id=51793 type=4713 } name="2nd IST Brigade" model= { 0 0 0 0 0 1 1 1 1 } } accumulated_experiance=0.101 accumulated_progress=0.101 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 52000= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 52003= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine engineer } } 52004= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 52009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 52013= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard offensive_doctrine } } 52014= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 52016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 52024= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 52027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 52033= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist old_guard } } 52034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52044= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 52047= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 52062= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 52068= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 52070= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 52072= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 52075= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 52077= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 52082= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 52085= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 52087= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 52089= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 52097= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard carpet_bomber } } 52099= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 52100= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 52101= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 52102= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_air_tactician } } 52043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 52060= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 52095= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 52008= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 52020= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52042= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 52052= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 52053= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 52064= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 52069= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 52080= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 52084= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 52096= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 52110= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 52112= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 52122= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 52012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 52036= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 52040= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 52051= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 52059= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 52071= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 52079= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 52086= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 52114= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 52116= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 52002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 52018= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine school_of_entrenchment_trait panzer_leader } } 52023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 52025= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 52049= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine commando } } 52081= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52094= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52105= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52011= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 52017= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 52022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 52055= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52057= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 52065= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine panzer_leader } } 52076= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 52091= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 52104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52113= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 52118= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } } theatre= { id= { id=7143 type=41 } name="Royal Canadian High Command" leader= { id=52000 type=37 } previous=2934 movement_progress=0.000 location=2933 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7119 type=41 } name="Ottawa HQ" type="hq_brigade" organisation=36.540 strength=5.498 highest=5.500 experience=5.000 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=7137 type=41 } name="Canadian Transport Fleet" base=6997 leader= { id=52089 type=37 } previous=13261 movement_progress=2.500 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7138 type=41 } name="Destroyer Flotilla 1" type="destroyer" organisation=51.156 strength=100.000 highest=100.000 experience=5.000 builder="CAN" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={1 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} torpedoes={1 0.000} destroyer_engine={2 0.000} surface_detection_system={0 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7139 type=41 } name="Destroyer Flotilla 2" type="destroyer" organisation=51.156 strength=100.000 highest=100.000 experience=5.000 builder="CAN" destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={1 0.000} surface_detection_system={0 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7136 type=41 } name="2nd Transport Ship Flotilla" type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=15293 type=4713 } name="'Empress of Japan' Flotilla" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=16578 type=4713 } name="'Empress of Britain' Flotilla" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=18643 type=4713 } name="'Empress of Russia' Flotilla" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } air= { id= { id=7142 type=41 } name="Royal Canadian Air Force" base=3342 leader= { id=52102 type=37 } previous=6971 movement_progress=0.300 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7141 type=41 } name="No.1 RCAF Dive Bomber Group" type="cas" organisation=53.360 strength=100.000 highest=100.000 experience=5.000 builder="CAN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={3 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } wing= { id= { id=21442 type=4713 } name="No.2 RCAF Dive Bomber Group" home=0 type="cas" organisation=60.030 strength=100.000 highest=100.000 experience=5.360 builder="ENG" single_engine_airframe={2 0.000} aeroengine={2 0.000} small_fueltank={2 0.000} single_engine_aircraft_armament={2 0.000} small_bomb={2 0.000} air_launched_torpedo={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={3 0.000} cas_groundcrew_training={3 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=3355 type=4713 } name="1st Army Group" leader= { id=52004 type=37 } previous=6949 movement_progress=0.000 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3356 type=4713 } name="3rd HQ Brigade" home=3271 type="hq_brigade" organisation=36.540 strength=5.497 highest=5.500 experience=3.486 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=2823 type=4713 } name="1st Army" leader= { id=52003 type=37 } previous=8444 movement_progress=0.000 location=8516 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2824 type=4713 } name="2nd HQ Brigade" home=3271 type="hq_brigade" organisation=38.976 strength=5.496 highest=5.500 experience=3.472 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=9145 type=4713 } name="3rd Corps" leader= { id=52024 type=37 } previous=6660 movement_progress=0.000 location=6665 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9146 type=4713 } name="5th HQ Brigade" home=3342 type="hq_brigade" organisation=36.540 strength=5.496 highest=5.500 experience=3.251 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7129 type=41 } name="2nd Canadian Division" leader= { id=52013 type=37 } previous=6904 movement_progress=0.071 location=6682 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7125 type=41 } name="The Saskatoon Light Infantry" type="militia_brigade" organisation=6.090 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="CAN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=7126 type=41 } name="The Prince Albert Volunteers" type="militia_brigade" organisation=6.090 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="CAN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=7127 type=41 } name="The Battleford Light Infantry" type="militia_brigade" organisation=6.090 strength=7.496 highest=7.500 experience=5.000 is_reserve=yes builder="CAN" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={4 0.000} } regiment= { id= { id=7128 type=41 } name="2nd Field Artillery Regiment" type="horse_towed_support_brigade" organisation=10.657 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7124 type=41 } name="1st Canadian Division" leader= { id=52062 type=37 } previous=6676 movement_progress=0.000 location=6671 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7120 type=41 } name="The King's Own Rifles of Canada" type="infantry_brigade" organisation=14.081 strength=8.744 highest=8.750 experience=5.000 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7121 type=41 } name="The Regina Rifle Regiment" type="infantry_brigade" organisation=14.081 strength=8.742 highest=8.750 experience=5.000 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7122 type=41 } name="The South Saskatchewan Regiment" type="infantry_brigade" organisation=14.081 strength=8.742 highest=8.750 experience=5.000 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7123 type=41 } name="1st Field Artillery Regiment" type="horse_towed_support_brigade" organisation=10.657 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=8963 type=4713 } name="1st Royal Mounted Division" leader= { id=52060 type=37 } previous=6676 movement_progress=0.000 location=6671 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8966 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=14.081 strength=8.742 highest=8.750 experience=3.430 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8968 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.081 strength=8.742 highest=8.750 experience=3.429 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12382 type=4713 } name="4th Canadian Armoured Division" leader= { id=52053 type=37 } previous=11374 movement_progress=0.000 location=8336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12385 type=4713 } name="1st L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.176 strength=7.494 highest=7.500 experience=3.450 is_reserve=yes builder="CAN" lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=12387 type=4713 } name="2nd L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.176 strength=7.494 highest=7.500 experience=3.449 is_reserve=yes builder="CAN" lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } } corps= { id= { id=20569 type=4713 } name="6th Corps" leader= { id=52059 type=37 } previous=8445 movement_progress=0.108 location=8516 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20570 type=4713 } name="9th HQ Brigade" home=3342 type="hq_brigade" organisation=38.976 strength=5.498 highest=5.500 experience=3.092 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=13657 type=4713 } name="5th Canadian Armoured Division" leader= { id=52051 type=37 } previous=6676 movement_progress=0.000 location=6671 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13660 type=4713 } name="3rd L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.176 strength=7.494 highest=7.500 experience=3.370 is_reserve=yes builder="CAN" lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=13662 type=4713 } name="4th L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.176 strength=7.496 highest=7.500 experience=3.371 is_reserve=yes builder="CAN" lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=6567 type=4713 } name="6th Canadian Infantry Div." leader= { id=52075 type=37 } previous=8446 movement_progress=0.000 location=8445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6570 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=14.624 strength=8.746 highest=8.750 experience=3.448 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6572 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=14.624 strength=8.746 highest=8.750 experience=3.446 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6574 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=14.624 strength=8.746 highest=8.750 experience=3.444 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6576 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=11.198 strength=2.500 highest=2.500 experience=3.186 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11742 type=4713 } name="25th Canadian Infantry Div." leader= { id=52042 type=37 } previous=8446 movement_progress=0.000 location=8445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11745 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=14.624 strength=8.746 highest=8.750 experience=3.361 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11747 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.624 strength=8.746 highest=8.750 experience=3.363 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11749 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.624 strength=8.746 highest=8.750 experience=3.363 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11751 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=11.198 strength=2.500 highest=2.500 experience=3.205 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=18437 type=4713 } name="30th Canadian Infantry Div." leader= { id=52071 type=37 } previous=8446 movement_progress=0.000 location=8445 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18440 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=16.146 strength=8.746 highest=8.750 experience=3.500 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18442 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=16.146 strength=8.746 highest=8.750 experience=3.502 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18444 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=16.146 strength=8.748 highest=8.750 experience=3.502 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18446 type=4713 } name="1st IST Brigade" home=0 type="super_heavy_armor_brigade" organisation=10.284 strength=2.500 highest=2.500 experience=3.465 is_reserve=yes builder="ENG" super_heavy_tank_gun={2 0.000} super_heavy_tank_engine={2 0.000} super_heavy_tank_armour={2 0.000} super_heavy_tank_reliability={1 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={1 0.000} default_tech={1 0.000} } } } } army= { id= { id=11768 type=4713 } name="2nd Army" leader= { id=52047 type=37 } previous=6949 movement_progress=0.000 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11769 type=4713 } name="7th HQ Brigade" home=6976 type="hq_brigade" organisation=37.758 strength=5.497 highest=5.500 experience=3.215 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=16139 type=4713 } name="5th Corps" leader= { id=52020 type=37 } previous=6977 movement_progress=0.000 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16140 type=4713 } name="8th HQ Brigade" home=3342 type="hq_brigade" organisation=37.481 strength=5.499 highest=5.500 experience=3.141 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=14900 type=4713 } name="2nd Royal Mounted Division" leader= { id=52069 type=37 } previous=6977 movement_progress=0.000 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14903 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.317 strength=8.750 highest=8.750 experience=3.287 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14905 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.317 strength=8.750 highest=8.750 experience=3.287 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=16109 type=4713 } name="26th Canadian Infantry Div." leader= { id=52040 type=37 } previous=6977 movement_progress=0.000 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16112 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=14.317 strength=8.750 highest=8.750 experience=3.249 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16114 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=14.317 strength=8.750 highest=8.750 experience=3.251 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16116 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=14.317 strength=8.750 highest=8.750 experience=3.251 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16118 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.891 strength=2.500 highest=2.500 experience=3.210 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=19030 type=4713 } name="31st Canadian Infantry Div." leader= { id=52018 type=37 } previous=6954 movement_progress=0.000 location=6996 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19033 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=15.840 strength=8.744 highest=8.750 experience=3.501 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19035 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=15.840 strength=8.746 highest=8.750 experience=3.501 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19037 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=15.840 strength=8.746 highest=8.750 experience=3.501 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19039 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=12.414 strength=2.500 highest=2.500 experience=3.466 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=23668 type=4713 } name="7th Corps" leader= { id=52025 type=37 } previous=6949 movement_progress=0.000 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23669 type=4713 } name="10th HQ Brigade" home=3342 type="hq_brigade" organisation=37.758 strength=5.499 highest=5.500 experience=3.088 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=19042 type=4713 } name="3rd Royal Mounted Division" leader= { id=52049 type=37 } previous=6971 movement_progress=0.030 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19045 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.813 strength=9.996 highest=10.000 experience=3.483 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19047 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.813 strength=9.996 highest=10.000 experience=3.482 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20550 type=4713 } name="2nd Canadian Mountain Division" leader= { id=52065 type=37 } previous=6676 movement_progress=0.000 location=6671 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20553 type=4713 } name="4th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=18.649 strength=8.748 highest=8.750 experience=3.681 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20555 type=4713 } name="5th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=18.649 strength=8.748 highest=8.750 experience=3.682 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20557 type=4713 } name="6th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=18.649 strength=8.748 highest=8.750 experience=3.683 is_reserve=yes builder="ENG" security_training={1 0.000} special_forces_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=21431 type=4713 } name="5th Royal Mounted Division" leader= { id=52011 type=37 } previous=6904 movement_progress=0.022 location=6905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21434 type=4713 } name="11th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.748 strength=9.998 highest=10.000 experience=3.611 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=21436 type=4713 } name="12th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.748 strength=9.998 highest=10.000 experience=3.612 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } division= { id= { id=22424 type=4713 } name="36th Canadian Infantry Div." leader= { id=52022 type=37 } previous=6904 movement_progress=0.152 location=6905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22427 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=15.845 strength=8.748 highest=21.000 experience=3.270 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=22429 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=15.845 strength=8.748 highest=21.000 experience=3.272 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=22431 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=15.845 strength=8.748 highest=21.000 experience=3.272 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=22433 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=13.941 strength=2.500 highest=6.000 experience=3.222 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=11765 type=4713 } name="4th Corps" leader= { id=52033 type=37 } previous=3476 movement_progress=0.164 location=3541 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11766 type=4713 } name="6th HQ Brigade" home=3342 type="hq_brigade" organisation=37.758 strength=5.496 highest=5.500 experience=3.204 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=8939 type=4713 } name="7th Canadian Infantry Div." leader= { id=52034 type=37 } previous=3476 movement_progress=0.160 location=3541 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8942 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.432 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8944 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.428 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8946 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.428 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8948 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.962 strength=2.500 highest=2.500 experience=3.200 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=8951 type=4713 } name="8th Canadian Infantry Div." leader= { id=52037 type=37 } previous=3476 movement_progress=0.160 location=3541 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8954 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.429 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8956 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.434 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8958 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.434 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8960 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.962 strength=2.500 highest=2.500 experience=3.200 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=20534 type=4713 } name="35th Canadian Infantry Div." leader= { id=52002 type=37 } previous=11374 movement_progress=0.000 location=8336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20537 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=15.604 strength=8.748 highest=8.750 experience=3.678 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20539 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=15.604 strength=8.748 highest=8.750 experience=3.678 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20541 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=15.604 strength=8.748 highest=8.750 experience=3.678 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20543 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=12.180 strength=2.500 highest=2.500 experience=3.643 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=20560 type=4713 } name="4th Royal Mounted Division" leader= { id=52023 type=37 } previous=3476 movement_progress=0.360 location=3541 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20563 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.813 strength=9.998 highest=10.000 experience=3.680 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=20565 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.813 strength=9.998 highest=10.000 experience=3.681 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1937={1 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } } } corps= { id= { id=1576 type=4713 } name="1st Corps" leader= { id=52072 type=37 } previous=6955 movement_progress=0.061 location=6976 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1577 type=4713 } name="1st HQ Brigade" home=3271 type="hq_brigade" organisation=37.641 strength=5.497 highest=5.500 experience=3.470 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7134 type=41 } name="1st Candian Cavlary Division" leader= { id=52009 type=37 } previous=6977 movement_progress=0.200 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7130 type=41 } name="The Saskatchewan Mounted Rifles" type="cavalry_brigade" organisation=14.357 strength=8.746 highest=8.750 experience=5.000 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7131 type=41 } name="16th Canadian Light Horse" type="cavalry_brigade" organisation=14.357 strength=8.746 highest=8.750 experience=5.000 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7132 type=41 } name="14th Canadian Light Horse" type="cavalry_brigade" organisation=14.357 strength=8.746 highest=8.750 experience=5.000 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7133 type=41 } name="The Royal Canadian Dragoons" type="self_propelled_support_brigade" organisation=22.199 strength=2.500 highest=2.500 experience=3.830 is_reserve=yes builder="CAN" truck_engine={2 0.000} armored_car_activation={1 0.000} armored_car={3 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={2 0.000} tank_crew_training={1 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6521 type=4713 } name="2nd Canadian Infantry Div." leader= { id=52014 type=37 } previous=6954 movement_progress=0.025 location=6996 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6524 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=14.357 strength=8.746 highest=8.750 experience=3.487 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6526 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=14.357 strength=8.748 highest=8.750 experience=3.486 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6528 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=14.357 strength=8.748 highest=8.750 experience=3.481 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6530 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.932 strength=2.500 highest=2.500 experience=3.199 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6555 type=4713 } name="3rd Canadian Infantry Div." leader= { id=52016 type=37 } previous=6954 movement_progress=0.154 location=6996 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6558 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=14.357 strength=8.748 highest=8.750 experience=3.477 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6560 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=14.357 strength=8.748 highest=8.750 experience=3.476 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6562 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=14.357 strength=8.748 highest=8.750 experience=3.476 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6564 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.932 strength=2.500 highest=2.500 experience=3.201 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=40917 type=4713 } name="3rd Army" leader= { id=52055 type=37 } movement_progress=0.000 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=40918 type=4713 } name="12th HQ Brigade" home=6992 type="hq_brigade" organisation=37.758 strength=3.847 highest=3.847 experience=2.449 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.833} } corps= { id= { id=5131 type=4713 } name="2nd Corps" leader= { id=52044 type=37 } previous=6926 movement_progress=0.010 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5132 type=4713 } name="4th HQ Brigade" home=3342 type="hq_brigade" organisation=37.758 strength=5.496 highest=5.500 experience=3.454 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=6533 type=4713 } name="1st Canadian Mountain Division" leader= { id=52070 type=37 } previous=6971 movement_progress=0.001 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6536 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.007 strength=7.494 highest=7.500 experience=3.649 is_reserve=yes builder="CAN" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6538 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.007 strength=7.496 highest=7.500 experience=3.649 is_reserve=yes builder="CAN" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6540 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.007 strength=7.496 highest=7.500 experience=3.653 is_reserve=yes builder="CAN" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11196 type=4713 } name="24th Canadian Infantry Div." leader= { id=52052 type=37 } previous=6971 movement_progress=0.012 location=6992 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11199 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.742 highest=8.750 experience=3.396 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11201 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.742 highest=8.750 experience=3.396 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11203 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.742 highest=8.750 experience=3.396 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11205 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.962 strength=2.500 highest=2.500 experience=3.200 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=24159 type=4713 } name="40th Canadian Infantry Div." leader= { id=52118 type=37 } previous=6972 movement_progress=3.605 path= { 6905 6884 6906 6907 6954 6996 } location=6951 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24162 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=15.908 strength=8.750 highest=21.000 experience=3.052 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=24164 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=15.908 strength=8.750 highest=21.000 experience=3.054 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=24166 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=15.908 strength=8.750 highest=21.000 experience=3.061 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={7 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=24168 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=14.007 strength=2.500 highest=6.000 experience=3.000 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } } corps= { id= { id=40914 type=4713 } name="8th Corps" leader= { id=52017 type=37 } previous=6904 movement_progress=0.000 location=6883 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=40915 type=4713 } name="11th HQ Brigade" home=3342 type="hq_brigade" organisation=37.758 strength=5.500 highest=5.500 experience=3.104 builder="CAN" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=23654 type=4713 } name="37th Canadian Infantry Div." leader= { id=52076 type=37 } previous=6904 movement_progress=0.068 location=6905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23657 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=15.908 strength=8.748 highest=21.000 experience=3.137 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=23659 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=15.908 strength=8.748 highest=21.000 experience=3.137 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=23661 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=15.908 strength=8.748 highest=21.000 experience=3.141 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_artillery_technology={6 0.000} light_anti_tank_technology={4 0.000} weapon_salt_water_proofing={1 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=23663 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=14.007 strength=2.500 highest=6.000 experience=3.105 is_reserve=yes builder="ENG" artillery_activation={1 0.000} artillery={5 0.000} anti_tank_activation={1 0.000} anti_tank={3 0.000} anti_air_activation={1 0.000} anti_air_guns={3 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={3 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={2 0.000} } } division= { id= { id=16121 type=4713 } name="10th Canadian Armoured Division" leader= { id=52012 type=37 } previous=6904 movement_progress=0.045 location=6905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16124 type=4713 } name="7th L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.481 strength=7.496 highest=7.500 experience=3.252 is_reserve=yes builder="CAN" lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=16126 type=4713 } name="8th L Arm Brigade" home=0 type="light_armor_brigade" organisation=5.481 strength=7.496 highest=7.500 experience=3.256 is_reserve=yes builder="CAN" lighttank_gun={1 0.000} lighttank_engine={1 0.000} lighttank_armour={1 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } } division= { id= { id=1701 type=4713 } name="1st Canadian Infantry Div." leader= { id=52068 type=37 } previous=6904 movement_progress=22.059 path= { 6884 6906 6907 6954 6996 } location=6905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1704 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.748 highest=8.750 experience=3.577 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1706 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.748 highest=8.750 experience=3.577 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1708 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.742 highest=8.750 experience=3.572 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1710 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.962 strength=2.500 highest=2.500 experience=3.200 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=10473 type=4713 } name="19th Canadian Infantry Div." leader= { id=52041 type=37 } previous=6904 movement_progress=0.022 location=6905 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10476 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.742 highest=8.750 experience=3.403 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10478 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.742 highest=8.750 experience=3.402 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10480 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=14.386 strength=8.744 highest=8.750 experience=3.402 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10482 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.962 strength=2.500 highest=2.500 experience=3.200 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } } division= { id= { id=1775 type=4713 } name="12th Canadian Infantry Div." leader= { id=52027 type=37 } previous=11374 movement_progress=0.000 location=8336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1778 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.769 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1780 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.771 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1783 type=4713 } name="14th Canadian Infantry Div." leader= { id=52077 type=37 } previous=6977 movement_progress=0.000 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1786 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.775 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1788 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.779 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8931 type=4713 } name="15th Canadian Infantry Div." leader= { id=52043 type=37 } movement_progress=0.000 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8934 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.654 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8936 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.657 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10465 type=4713 } name="18th Canadian Infantry Div." leader= { id=52008 type=37 } movement_progress=0.000 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10468 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.498 highest=7.500 experience=3.595 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10470 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.500 highest=7.500 experience=3.592 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11049 type=4713 } name="20th Canadian Infantry Div." leader= { id=52064 type=37 } movement_progress=0.000 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11052 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.500 highest=7.500 experience=3.562 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11054 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.494 highest=7.500 experience=3.561 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=12467 type=4713 } name="1st Air wing" base=3342 leader= { id=52099 type=37 } previous=6971 movement_progress=50.300 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=11166 type=4713 } name="No.5 RCAF Fighter Group" home=0 type="interceptor" organisation=46.690 strength=100.000 highest=100.000 experience=5.000 builder="CAN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=9121 type=4713 } name="No.3 RCAF Fighter Group" home=0 type="interceptor" organisation=46.690 strength=100.000 highest=100.000 experience=5.000 builder="CAN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3805 type=4713 } name="No.1 RCAF Fighter Group" home=0 type="interceptor" organisation=46.690 strength=100.000 highest=100.000 experience=5.000 builder="CAN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } air= { id= { id=15499 type=4713 } name="3rd Air wing" base=3342 leader= { id=52101 type=37 } previous=6971 movement_progress=88.300 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=13863 type=4713 } name="No.10 RCAF Fighter Group" home=0 type="interceptor" organisation=46.690 strength=100.000 highest=100.000 experience=5.000 builder="CAN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=12447 type=4713 } name="No.8 RCAF Fighter Group" home=0 type="interceptor" organisation=46.690 strength=100.000 highest=100.000 experience=5.000 builder="CAN" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={2 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=16129 type=4713 } name="29th Canadian Infantry Div." leader= { id=52036 type=37 } movement_progress=0.000 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16132 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.496 highest=7.500 experience=3.236 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16134 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=18.270 strength=7.496 highest=7.500 experience=3.235 is_reserve=yes builder="CAN" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16136 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.657 strength=2.500 highest=2.500 experience=3.175 is_reserve=yes builder="CAN" artillery_activation={1 0.000} artillery={4 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={1 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={2 0.000} grand_battle_plan_1937={1 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=20024 type=4713 } name="1st Navy" base=6997 leader= { id=52080 type=37 } movement_progress=0.000 location=6997 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7135 type=41 } name="1st Transport Ship Flotilla" type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=20022 type=4713 } name="'Duchess of Richmond' Flotilla" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } ship= { id= { id=21267 type=4713 } name="'Duchess of York' Flotilla" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=5.000 builder="ENG" } at_sea=0 } division= { id= { id=51680 type=4713 } name="41st Canadian Infantry Div." leader= { id=52057 type=37 } movement_progress=0.000 location=3342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=51683 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=14.497 strength=7.500 highest=7.500 experience=1.240 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=51685 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=14.497 strength=7.500 highest=7.500 experience=1.240 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=8.018 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 } } } GER= { value=-200 threat=6.367 last_war="1940.8.31.17" } ENG= { value=175 threat=0.010 last_send_diplomat="1939.1.31.16" } SOV= { value=15 threat=1.260 last_send_diplomat="1939.5.2.16" } USA= { value=76 threat=0.010 last_send_diplomat="1936.12.29.16" } JAP= { value=30 threat=1.560 last_send_diplomat="1936.3.10.16" } ITA= { value=74 threat=0.034 last_war="1940.10.26.17" } NOR= { value=85 threat=0.000 } SWE= { value=85 threat=0.100 } BEL= { value=85 threat=0.000 } HOL= { value=90 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=85 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=85 threat=0.000 } SLO= { value=-200 threat=0.063 last_war="1940.10.26.17" } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=90 threat=0.000 } YUG= { value=75 threat=0.002 last_send_diplomat="1939.12.30.16" } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=50 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 last_send_diplomat="1940.1.26.16" } CYN= { value=75 threat=0.000 } MAN= { value=50 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=80 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=85 threat=0.000 } EGY= { value=15 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=135 threat=0.000 } AST= { value=60 threat=0.000 } NZL= { value=60 threat=0.000 } CAN= { value=85 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 last_send_diplomat="1940.9.18.16" } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={45002 45004 45005 45006 45007 45009 45010 45033 45034 45035 45036 45045 45055 45058 45063 45070 45074 45080 45088 45094 45104 45118 45120 45123 45124 95150 95151 95152 95153 95154 95155 95156 95157 95158 45075 45037 45064 45091 45053 45059 45038 45039 45046 45056 45057 45071 45081 45086 45099 45102 45129 45131 45065 45072 45076 45082 45168 } saved_templates= { ENG_infantry= { horse_towed_support_brigade } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade truck_towed_support_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=140 land_perc=0.895 air_perc=0.050 naval_perc=0.055 armor_bias=0.250 defend_prov= { id=3342 value=220 } defend_prov= { id=8312 value=50 } defend_prov= { id=6671 value=20 } defend_prov= { id=6905 value=20 } defend_prov= { id=6992 value=20 } defend_prov= { id=6996 value=20 } defend_prov= { id=6997 value=20 } defend_prov= { id=8336 value=20 } defend_prov= { id=8445 value=20 } threat= { id="USA" value=400 } threat= { id="ENG" value=332 } antagonize= { id="COS" value=150 } antagonize= { id="SAL" value=150 } antagonize= { id="KWT" value=150 } antagonize= { id="GOD" value=150 } antagonize= { id="DOM" value=149 } antagonize= { id="GUA" value=149 } antagonize= { id="HON" value=149 } befriend= { id="GER" value=344 } befriend= { id="AST" value=289 } befriend= { id="MEX" value=278 } befriend= { id="USA" value=250 } befriend= { id="VIC" value=241 } befriend= { id="CHI" value=240 } befriend= { id="ENG" value=216 } befriend= { id="ITA" value=190 } befriend= { id="SPA" value=132 } befriend= { id="PNM" value=106 } befriend= { id="NIC" value=100 } befriend= { id="PAR" value=100 } befriend= { id="SAF" value=99 } befriend= { id="VEN" value=88 } rival= { id="ENG" value=80 } rival= { id="USA" value=59 } area_theatre= { id= { id=293 type=45 } front= { provinces= { 3409 3341 3272 3342 6971 6950 6972 6993 6973 6952 6905 6884 6906 6907 6954 6996 } local_enemy="USA" front=no sea=no } front= { provinces= { 8487 8486 8522 8485 11365 } local_enemy="ENG" front=no sea=no } front= { provinces= { 8447 8480 8446 8445 8416 8365 8415 8364 8414 8388 8387 8336 8334 8307 6676 6671 } local_enemy="USA" front=no sea=no } front= { provinces= { 8135 8112 8091 8090 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0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={7 0.66635 1.000} supply_transportation={1 0.89841 1.000} supply_organisation={1 0.05417 0.500} civil_defence={0 0.00000 0.000} smallarms_technology={4 0.00024 0.000} militia_smallarms={3 0.75858 0.000} support_weapon_technology={5 0.00345 0.000} militia_support_weapons={4 0.66449 0.000} light_artillery_technology={1 0.86105 1.000} light_anti_tank_technology={1 0.00003 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.445 artillery_theory=0.836 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.807 chemical_engineering=1.084 electornicegineering_theory=0.531 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.473 human_wave_theory=0.862 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.920 infantry_practical=1.092 artillery_practical=0.283 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.531 construction_practical=1.084 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.983 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=light_artillery_technology research=supply_transportation research=education research=infantry_training research=supply_organisation last_election="1940.10.15.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.179 spiescaught=0 distribution= { 0.00000 0.36600 0.42123 0.11389 0.05350 0.04538 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 5.318 6.736 53.836 9.900 4.436 6.100 23.490 0.000 0.018 } } popularity= { data= { 3.054 5.100 3.700 2.000 42.900 8.000 16.500 3.000 6.100 0.400 11.800 } } neutrality=100.000 officers=2320.909 government=social_conservatism head_of_state=33036 head_of_government=33044 foreign_minister=33051 armament_minister=33051 minister_of_security=33078 minister_of_intelligence=33044 chief_of_staff=33100 chief_of_army=33100 chief_of_navy=33084 chief_of_air=33119 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="left_wing_radical" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.8.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.5.3.0" } modifier= { modifier="align_towards_comintern" date="1.6.8.18" } manpower=83.780 nukes=0.000 building_construction= { id= { id=11994 type=4713 } size=1 cost=7.435 duration=542.000 progress=455.349 status=0.396 location=7637 country="CUB" building=10 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 128002= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 128003= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 128004= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 128006= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 128009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 128010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 128012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 128013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 128014= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 128017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 128018= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 128020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 128007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 128015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 128021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 128022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 128001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 128025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 128024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 128019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7155 type=41 } name="Alto Mando de Cuba" leader= { id=128003 type=37 } movement_progress=0.000 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7144 type=41 } name="La Habana HQ" type="hq_brigade" organisation=29.250 strength=4.031 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2833 type=4713 } name="1st Army Group" leader= { id=128006 type=37 } movement_progress=0.000 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2834 type=4713 } name="2nd HQ Brigade" home=7576 type="hq_brigade" organisation=29.250 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1667 type=4713 } name="1st Army" leader= { id=128004 type=37 } previous=7614 movement_progress=0.115 location=7630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1668 type=4713 } name="1st HQ Brigade" home=7576 type="hq_brigade" organisation=29.250 strength=4.999 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7154 type=41 } name="Ejercito de Cuba" leader= { id=128002 type=37 } previous=7577 movement_progress=0.047 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7145 type=41 } name="Ejercito de Cuba HQ" type="hq_brigade" organisation=29.250 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7149 type=41 } name="1a Brigada de Ejercito" leader= { id=128009 type=37 } previous=7577 movement_progress=0.070 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7146 type=41 } name="1. Brigada de Infantería" type="infantry_brigade" organisation=11.700 strength=11.989 highest=12.000 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7147 type=41 } name="2. Brigada de Infantería" type="infantry_brigade" organisation=11.700 strength=11.990 highest=12.000 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7148 type=41 } name="3. Brigada de Infantería" type="infantry_brigade" organisation=11.700 strength=11.998 highest=12.000 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7153 type=41 } name="1a Brigada de Caballería 'Floridita'" leader= { id=128010 type=37 } previous=7577 movement_progress=0.291 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7150 type=41 } name="1. Brigada de Caballería" type="cavalry_brigade" organisation=11.700 strength=11.999 highest=12.000 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7151 type=41 } name="2. Brigada de Caballería" type="cavalry_brigade" organisation=11.700 strength=8.979 highest=8.979 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7152 type=41 } name="3. Brigada de Caballería" type="cavalry_brigade" organisation=11.700 strength=8.473 highest=8.473 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=8092 type=4713 } name="1st Corps" leader= { id=128014 type=37 } previous=7614 movement_progress=0.115 location=7630 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8093 type=4713 } name="3rd HQ Brigade" home=7576 type="hq_brigade" organisation=29.250 strength=4.998 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=8860 type=4713 } name="3a División del Ejército" leader= { id=128015 type=37 } previous=7614 movement_progress=0.160 location=7637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8863 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.477 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8865 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.479 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8867 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.479 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6694 type=4713 } name="2a División del Ejército" leader= { id=128013 type=37 } previous=7614 movement_progress=0.160 location=7637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6697 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.473 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6699 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.475 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6701 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.477 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11021 type=4713 } name="1a Div. de Caballería 'Floridita'" leader= { id=128001 type=37 } previous=7614 movement_progress=0.002 location=7637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11024 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=11.700 strength=7.479 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11026 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=11.700 strength=7.473 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3933 type=4713 } name="1a División del Ejército" leader= { id=128012 type=37 } previous=7614 movement_progress=0.105 location=7637 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3936 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.473 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3938 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.475 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3940 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=11.700 strength=7.475 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.320} light_artillery_technology={1 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3925 type=4713 } name="11a División del Ejército" leader= { id=128017 type=37 } movement_progress=0.000 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3928 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=15.475 strength=7.359 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3930 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=15.475 strength=7.363 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8852 type=4713 } name="12a División del Ejército" leader= { id=128007 type=37 } movement_progress=0.000 location=7576 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8855 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=15.475 strength=7.165 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8857 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=15.475 strength=7.045 highest=7.500 experience=0.000 is_reserve=yes builder="CUB" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={0 0.052} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=0.060 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.381 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.290 last_send_diplomat="1937.2.11.16" } USA= { value=75 threat=0.010 last_send_diplomat="1941.1.13.16" } JAP= { value=25 threat=1.568 last_send_diplomat="1936.3.19.16" } ITA= { value=75 threat=0.044 last_send_diplomat="1937.1.18.16" } NOR= { value=65 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=65 threat=0.000 } HOL= { value=65 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=65 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.077 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.5.16" } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=80 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1939.6.28.16" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=65 threat=0.000 } PHL= { value=90 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=85 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=85 threat=0.000 } COL= { value=85 threat=0.000 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.000 } URU= { value=50 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1938.12.30.16" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={33001 33002 33004 33005 33006 33007 33008 33009 33010 33033 33036 33044 33046 33049 33061 33077 33084 33089 33100 33109 33114 33119 95206 95207 95208 95209 95210 95211 95212 95213 95214 33050 33065 33051 33078 33032 33034 33039 33042 33066 33072 33087 33045 33067 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=10 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=7576 value=200 } antagonize= { id="SAL" value=145 } antagonize= { id="KWT" value=145 } antagonize= { id="GOD" value=145 } antagonize= { id="LIB" value=140 } antagonize= { id="COS" value=140 } antagonize= { id="LEB" value=135 } antagonize= { id="GUA" value=135 } befriend= { id="SIK" value=100 } befriend= { id="BRA" value=100 } befriend= { id="SOV" value=50 } area_theatre= { id= { id=295 type=45 } provinces= { 7576 7577 7588 7613 7597 7606 7614 7630 7622 7637 } unit= { id=7155 type=41 } country="CUB" hot=no } } alignment= { position= { x=-54.228 y=33.796 } } dissent=0.000 national_unity=63.396 escorts=0 convoys=20 spies=0.015 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={2 0.00000 0.000} industral_production={0 0.00000 0.000} industral_efficiency={0 0.25647 1.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={7 0.34616 1.000} supply_transportation={1 0.04791 0.500} supply_organisation={1 0.00061 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.00046 0.000} militia_smallarms={2 0.56906 0.000} support_weapon_technology={3 0.00015 0.000} militia_support_weapons={2 0.57355 0.000} light_artillery_technology={1 0.00174 0.000} light_anti_tank_technology={0 0.51724 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.430 artillery_theory=0.827 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.800 chemical_engineering=1.073 electornicegineering_theory=0.526 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.457 human_wave_theory=0.854 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=0.985 artillery_practical=0.279 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.186 electornicegineering_practical=0.526 construction_practical=1.073 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.964 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=light_anti_tank_technology research=const_material research=infantry_training research=industral_efficiency research=education research=horse_towed_support_brigade_tech research=supply_transportation last_election="1940.2.9.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=10.063 spiescaught=0 distribution= { 0.00000 0.42697 0.51501 0.05301 0.00232 0.00266 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 56.672 11.418 1.636 17.300 0.018 4.800 12.700 0.018 } } popularity= { data= { 2.609 4.300 7.700 40.900 7.600 0.000 16.300 1.200 4.900 6.100 5.600 } } neutrality=100.000 officers=1164.420 government=social_democracy head_of_state=95189 head_of_government=95189 foreign_minister=47044 armament_minister=47035 minister_of_security=47044 minister_of_intelligence=47038 chief_of_staff=95189 chief_of_army=47118 chief_of_navy=47009 chief_of_air=47129 civil_law=repression press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.2.3.0" } modifier= { modifier="metal_amortization" date="1.4.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.6.3.0" } modifier= { modifier="rare_materials_amortization" date="1.10.5.0" } manpower=30.617 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 350004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 350006= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 350009= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 350015= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 350017= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 350022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 350026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 350016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 350001= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 350011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 350020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 350013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 350023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } } theatre= { id= { id=7161 type=41 } name="Alto Mando de Costa Rica" leader= { id=350006 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7156 type=41 } name="San José HQ" type="hq_brigade" organisation=37.560 strength=4.999 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7160 type=41 } name="Ejercito de Costa Rica" leader= { id=350004 type=37 } previous=7721 movement_progress=0.007 location=14152 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7157 type=41 } name="1. Brigada de Infantería" type="garrison_brigade" organisation=15.650 strength=7.494 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7158 type=41 } name="2. Brigada de Infantería" type="garrison_brigade" organisation=15.650 strength=7.496 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7159 type=41 } name="3. Brigada de Infantería" type="garrison_brigade" organisation=15.650 strength=7.498 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6267 type=4713 } name="División de Infantería Nro. 1" leader= { id=350017 type=37 } previous=7721 movement_progress=0.039 location=14152 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6270 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.500 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6272 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.500 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6275 type=4713 } name="División de Infantería Nro. 2" leader= { id=350016 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6278 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.496 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6280 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.498 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6283 type=4713 } name="División de Infantería Nro. 3" leader= { id=350001 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6286 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.494 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6288 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.496 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10727 type=4713 } name="División de Infantería Nro. 4" leader= { id=350011 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10730 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.496 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10732 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=15.650 strength=7.498 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=20854 type=4713 } name="1st Army Group" movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20855 type=4713 } name="3rd HQ Brigade" home=7721 type="hq_brigade" organisation=37.560 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=20849 type=4713 } name="1st Army" leader= { id=350015 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20850 type=4713 } name="2nd HQ Brigade" home=7721 type="hq_brigade" organisation=38.812 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=20835 type=4713 } name="1st Corps" leader= { id=350009 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20836 type=4713 } name="1st HQ Brigade" home=7721 type="hq_brigade" organisation=38.812 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19224 type=4713 } name="1. División de Caballería" leader= { id=350013 type=37 } movement_progress=0.000 location=7721 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19227 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=9.703 strength=7.498 highest=7.500 experience=0.000 is_reserve=yes builder="COS" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={0 0.320} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} 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threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=85 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1940.3.6.16" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={47001 47002 47003 47004 47005 47006 47009 47010 47035 47038 47044 47073 47076 47088 47096 47099 47118 47129 95187 95188 95189 95190 95191 95192 95193 95194 95195 47054 47055 47033 47036 47039 47056 47100 47075 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=30 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=7721 value=220 } threat= { id="NIC" value=400 } threat= { id="PNM" value=123 } antagonize= { id="NIC" value=250 } antagonize= { id="PNM" value=250 } antagonize= { id="USA" value=100 } antagonize= { id="SWE" value=100 } antagonize= { 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mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.158 electornicegineering_practical=0.522 construction_practical=1.067 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.189 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=infantry_training research=supply_transportation research=support_weapon_technology research=supply_organisation research=industral_efficiency research=horse_towed_support_brigade_tech last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.121 spiescaught=0 distribution= { 0.00000 0.21698 0.61395 0.11438 0.00137 0.05334 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 42.735 36.536 0.800 14.536 4.800 0.218 0.000 0.018 } } popularity= { data= { 8.271 1.500 0.900 21.400 34.000 0.500 14.700 6.200 7.600 1.000 11.700 } } neutrality=100.000 officers=1311.948 government=right_wing_republic head_of_state=49001 head_of_government=49002 foreign_minister=49047 armament_minister=49056 minister_of_security=49040 minister_of_intelligence=49004 chief_of_staff=49081 chief_of_army=49001 chief_of_navy=49087 chief_of_air=49010 civil_law=repression press_laws=propaganda_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=volunteer_army training_laws=minimal_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.11.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.9.2.0" } modifier= { modifier="long_live_the_president" date="1941.9.22.0" } manpower=42.876 nukes=0.000 building_construction= { id= { id=19798 type=4713 } size=1 cost=7.395 duration=539.000 progress=227.016 status=0.664 location=7652 country="DOM" building=10 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 190002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 190007= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 190009= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 190011= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 190015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 190016= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 190017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 190020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 190004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 190010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 190014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 190022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 190001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 190008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 190006= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } } theatre= { id= { id=7167 type=41 } name="Comando Militar de República Dominicana" leader= { id=190011 type=37 } previous=7662 movement_progress=0.043 location=7653 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7162 type=41 } name="Ciudad Trujillo HQ" type="hq_brigade" organisation=30.030 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7166 type=41 } name="Ejercito de Rep. Dominicana" leader= { id=190009 type=37 } previous=7662 movement_progress=0.010 location=7652 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7163 type=41 } name="1. Regimiento de Infantería" type="garrison_brigade" organisation=20.020 strength=11.991 highest=12.000 experience=0.633 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.936} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7164 type=41 } name="2. Regimiento de Infantería" type="garrison_brigade" organisation=20.020 strength=11.992 highest=12.000 experience=0.633 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.936} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7165 type=41 } name="3. Regimiento de Infantería" type="garrison_brigade" organisation=20.020 strength=11.993 highest=12.000 experience=0.633 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.936} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=1904 type=4713 } name="XI División de Infantería" leader= { id=190002 type=37 } previous=7662 movement_progress=0.011 location=7652 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1907 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.994 highest=12.000 experience=2.305 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.936} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=1909 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.995 highest=12.000 experience=2.305 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3516 type=4713 } name="XII División de Infantería" leader= { id=190004 type=37 } previous=7662 movement_progress=0.047 location=7652 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3519 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.996 highest=12.000 experience=2.303 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3521 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.997 highest=12.000 experience=2.303 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4615 type=4713 } name="XIII División de Infantería" leader= { id=190010 type=37 } movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4618 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.998 highest=12.000 experience=2.289 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4620 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.999 highest=12.000 experience=2.289 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5326 type=4713 } name="XIV División de Infantería" leader= { id=190001 type=37 } movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5329 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=12.000 highest=12.000 experience=2.283 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5331 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.989 highest=12.000 experience=2.281 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5334 type=4713 } name="XV División de Infantería" leader= { id=190008 type=37 } movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5337 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.990 highest=12.000 experience=2.279 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5339 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.999 highest=12.000 experience=2.265 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6309 type=4713 } name="1st Gar Division" movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6312 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=12.000 highest=12.000 experience=2.255 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6314 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.986 highest=12.000 experience=2.253 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6317 type=4713 } name="2nd Gar Division" movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6320 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.987 highest=12.000 experience=2.253 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6322 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=20.020 strength=11.988 highest=12.000 experience=2.260 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.910} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=15125 type=4713 } name="1. Flotilla de Transporte" base=7662 leader= { id=190014 type=37 } movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15128 type=4713 } name="1. Flotilla de Transporte" home=0 type="transport_ship" organisation=5.005 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } armygroup= { id= { id=19843 type=4713 } name="1st Army Group" movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19844 type=4713 } name="3rd HQ Brigade" home=7662 type="hq_brigade" organisation=30.030 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=19811 type=4713 } name="1st Army" leader= { id=190006 type=37 } movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19812 type=4713 } name="2nd HQ Brigade" home=7662 type="hq_brigade" organisation=30.030 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=19795 type=4713 } name="1st Corps" leader= { id=190007 type=37 } movement_progress=0.000 location=7662 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19796 type=4713 } name="1st HQ Brigade" home=7662 type="hq_brigade" organisation=30.030 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=17710 type=4713 } name="I División de Caballería 'Leonidas'" previous=7662 movement_progress=0.112 location=7652 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17713 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=12.012 strength=11.989 highest=12.000 experience=2.073 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.560} support_weapon_technology={2 0.000} light_artillery_technology={2 0.688} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17715 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=12.012 strength=11.990 highest=12.000 experience=2.073 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.128} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19767 type=4713 } name="II División de Caballería" previous=7662 movement_progress=0.222 location=7652 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19770 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.012 strength=11.991 highest=12.000 experience=2.062 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.128} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19772 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.012 strength=11.992 highest=12.000 experience=2.064 is_reserve=yes builder="DOM" security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={0 0.032} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.002 their_power=0.000 embark=0 debark=0 ops_area= { 7652 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 last_send_diplomat="1938.1.31.16" } ENG= { value=0 threat=0.010 } SOV= { value=0 threat=1.156 last_send_diplomat="1939.12.14.16" } USA= { value=0 threat=0.010 last_send_diplomat="1941.1.22.16" } JAP= { value=75 threat=1.580 last_send_diplomat="1936.5.18.16" } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=80 threat=0.000 last_send_diplomat="1937.4.27.16" } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 last_send_diplomat="1938.5.25.16" } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1940.8.4.16" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=80 threat=0.002 last_send_diplomat="1941.6.4.16" } SAU= { value=75 threat=0.000 last_send_diplomat="1941.2.12.16" } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=80 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.010 last_send_diplomat="1939.9.5.16" } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { 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49082 49084 49090 49056 49087 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no 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} start=7662 end=9740 escorts=0 convoys=1 path= { 7662 10882 10825 9740 } last_attack="1.1.1.0" start_date="1936.6.1.18" daily= { } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=17566 type=42 } start=7662 end=10079 escorts=0 convoys=1 path= { 7662 10882 10825 10826 13250 10827 11383 13218 10828 13272 10829 12831 13274 13276 13277 10079 } last_attack="1.1.1.0" start_date="1937.10.27.18" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=42436 type=42 } start=7662 end=9366 escorts=0 convoys=1 path= { 7662 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13032 13033 13029 13028 13026 12978 12981 12983 10623 10622 13244 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9366 } last_attack="1.1.1.0" start_date="1941.5.28.18" daily= { money=0.630 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0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.428 artillery_theory=0.825 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.071 chemical_engineering=1.071 electornicegineering_theory=0.798 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.455 human_wave_theory=0.853 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.555 artillery_practical=0.279 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.188 electornicegineering_practical=0.525 construction_practical=1.250 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.883 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=artillery_activation research=light_artillery_technology research=supply_transportation research=support_weapon_technology research=smallarms_technology research=education research=industral_efficiency last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.098 spiescaught=0 distribution= { 0.00000 0.18298 0.72885 0.08585 0.00076 0.00156 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.018 0.018 46.981 23.736 1.636 21.518 0.018 5.800 0.000 0.018 } } popularity= { data= { 1.069 4.400 3.300 29.800 12.600 2.100 23.000 10.100 1.500 8.800 4.000 } } neutrality=90.000 officers=3672.139 government=right_wing_republic head_of_state=46001 head_of_government=46001 foreign_minister=46003 armament_minister=46004 minister_of_security=46007 minister_of_intelligence=46004 chief_of_staff=46001 chief_of_army=46010 chief_of_navy=46009 chief_of_air=46010 civil_law=repression press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=volunteer_army training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="long_live_the_president" date="1941.6.30.0" } manpower=50.107 nukes=0.000 military_construction= { id= { id=35673 type=4713 } size=1 cost=7.655 duration=137.000 progress=133.962 status=1.000 country="GUA" builder="GUA" unit= { id=35674 type=4713 } manpower=1.000 transport_ship= { id= { id=35677 type=4713 } name="Flotilla 'Huehuetenango'" } accumulated_experiance=6.995 accumulated_progress=0.874 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 210002= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 210004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 210007= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 210009= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 210010= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 210014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 210016= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 210018= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 210012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 210017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 210011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 210021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 210008= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 210000= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 210013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 210022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7173 type=41 } name="Alto Mando de Guatemalteco" leader= { id=210002 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7168 type=41 } name="Alto Mando de Guatemala HQ" type="hq_brigade" organisation=36.474 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3374 type=4713 } name="1st Army Group" leader= { id=210010 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3375 type=4713 } name="3rd HQ Brigade" home=9713 type="hq_brigade" organisation=36.474 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2862 type=4713 } name="1st Army" leader= { id=210009 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2863 type=4713 } name="2nd HQ Brigade" home=9713 type="hq_brigade" organisation=37.690 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1854 type=4713 } name="1st Corps" leader= { id=210007 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1855 type=4713 } name="1st HQ Brigade" home=9713 type="hq_brigade" organisation=37.690 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7172 type=41 } name="Ejercito de Guatemala" leader= { id=210004 type=37 } previous=9686 movement_progress=0.175 location=9698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7169 type=41 } name="1. Regimientos de Infantería" type="infantry_brigade" organisation=17.507 strength=12.000 highest=12.000 experience=0.660 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7170 type=41 } name="2. Regimientos de Infantería" type="infantry_brigade" organisation=17.507 strength=11.989 highest=12.000 experience=0.651 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7171 type=41 } name="3. Regimientos de Infantería" type="infantry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=0.651 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8979 type=4713 } name="1a Div. de Infant. 'Adolfo V. Hall'" leader= { id=210011 type=37 } previous=9713 movement_progress=0.000 location=9686 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8982 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.249 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8984 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.992 highest=12.000 experience=2.249 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8986 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.993 highest=12.000 experience=2.249 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10627 type=4713 } name="2a División de Infantería" leader= { id=210013 type=37 } previous=9713 movement_progress=0.000 location=9686 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10630 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.994 highest=12.000 experience=2.231 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10632 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.995 highest=12.000 experience=2.231 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10634 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.996 highest=12.000 experience=2.231 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17075 type=4713 } name="1a Div. de Cab. 'Guacos'" previous=9713 movement_progress=0.001 location=9698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17078 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=2.114 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17080 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=2.114 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=18995 type=4713 } name="2nd Corps" leader= { id=210008 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18996 type=4713 } name="4th HQ Brigade" home=9713 type="hq_brigade" organisation=37.690 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=17246 type=4713 } name="2a División de Caballería" previous=9713 movement_progress=0.097 location=9698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17249 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=2.106 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17251 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=2.106 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=18233 type=4713 } name="3a División de Infantería" movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=18236 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=2.100 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18238 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.990 highest=12.000 experience=2.100 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=18240 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.100 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19988 type=4713 } name="3a División de Caballería" movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19991 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.082 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19993 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.087 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19996 type=4713 } name="4a División de Infantería" movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19999 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.085 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20001 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.085 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20003 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=17.507 strength=11.991 highest=12.000 experience=2.085 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={1 0.144} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=21520 type=4713 } name="3rd Corps" leader= { id=210000 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21521 type=4713 } name="5th HQ Brigade" home=9713 type="hq_brigade" organisation=37.690 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } } } division= { id= { id=5454 type=4713 } name="11a División de Infantería" leader= { id=210012 type=37 } previous=9713 movement_progress=0.011 location=9698 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5457 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.997 highest=12.000 experience=2.305 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5459 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.998 highest=12.000 experience=2.310 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6543 type=4713 } name="12a División de Infantería" movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6546 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.999 highest=12.000 experience=2.298 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6548 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.989 highest=12.000 experience=2.284 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7439 type=4713 } name="13a División de Infantería" previous=9713 movement_progress=0.013 location=9686 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7442 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.989 highest=12.000 experience=2.274 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7444 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.989 highest=12.000 experience=2.274 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8244 type=4713 } name="14a División de Infantería" movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8247 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.990 highest=12.000 experience=2.262 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8249 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=26.748 strength=11.990 highest=12.000 experience=2.262 is_reserve=yes builder="GUA" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=21510 type=4713 } name="Flotilla 'Morales'" base=9713 leader= { id=210016 type=37 } movement_progress=0.000 location=9713 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=21513 type=4713 } name="Flotilla 'Morales'" home=0 type="transport_ship" organisation=6.235 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=2.000 their_power=0.000 embark=0 debark=0 ops_area= { 9686 9713 9698 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=85 threat=6.304 last_send_diplomat="1941.3.31.17" } ENG= { value=21 threat=0.256 last_send_diplomat="1941.5.13.17" } SOV= { value=30 threat=1.256 last_send_diplomat="1941.3.17.17" } USA= { value=20 threat=0.010 last_send_diplomat="1941.4.1.17" } JAP= { value=75 threat=1.580 last_send_diplomat="1936.4.25.17" } ITA= { value=25 threat=0.015 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=85 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=80 threat=0.000 last_send_diplomat="1938.10.19.17" } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.6.12.17" } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=85 threat=0.000 last_send_diplomat="1940.9.5.17" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=80 threat=0.002 last_send_diplomat="1938.9.1.17" } SAU= { value=80 threat=0.000 last_send_diplomat="1938.10.20.17" } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=80 threat=0.299 last_send_diplomat="1940.9.10.17" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=80 threat=0.000 last_send_diplomat="1940.9.10.17" } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=-25 threat=0.000 } CAN= { value=75 threat=0.019 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 last_send_diplomat="1940.6.14.17" } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=97 threat=0.000 last_send_diplomat="1940.6.6.17" } MEX= { value=87 threat=0.002 last_send_diplomat="1939.9.21.17" } NIC= { value=85 threat=0.062 last_send_diplomat="1940.6.29.17" } PNM= { value=85 threat=0.000 last_send_diplomat="1940.6.24.17" } SAL= { value=97 threat=0.000 last_send_diplomat="1940.6.28.17" } ARG= { value=90 threat=0.000 last_send_diplomat="1938.11.16.17" } BOL= { value=85 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=80 threat=0.000 last_send_diplomat="1940.5.12.17" } COL= { value=80 threat=0.000 last_send_diplomat="1938.10.22.17" } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=85 threat=0.000 last_send_diplomat="1940.8.29.17" } URU= { value=85 threat=0.000 } VEN= { value=90 threat=0.000 last_send_diplomat="1938.10.14.17" } KWT= { value=85 threat=0.000 last_send_diplomat="1940.9.5.17" } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={46001 46003 46004 46005 46006 46007 46009 46010 95348 95349 95350 95351 95352 95353 95354 95355 95356 95357 46031 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=45 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 conquer_prov= { id=9145 value=50 } defend_prov= { id=9713 value=220 } threat= { id="MEX" value=400 } threat= { id="ENG" value=384 } threat= { id="SAL" value=116 } threat= { id="HON" value=106 } antagonize= { id="MEX" value=385 } antagonize= { id="LIB" value=133 } antagonize= { id="USA" value=100 } antagonize= { id="SWE" value=100 } antagonize= { id="IRE" value=100 } antagonize= { id="SCH" value=100 } antagonize= { id="GRE" value=100 } befriend= { id="USA" value=400 } befriend= { id="ENG" value=346 } befriend= { id="GER" value=150 } befriend= { id="VIC" value=132 } befriend= { id="CHI" value=131 } befriend= { id="ITA" value=103 } befriend= { id="SPA" value=98 } rival= { id="HON" value=151 } rival= { id="SAL" value=100 } area_theatre= { id= { id=298 type=45 } front= { provinces= { 9686 } local_enemy="HON" front=no sea=no } front= { provinces= { 9713 } local_enemy="SAL" front=no sea=no } front= { provinces= { 9698 } local_enemy="MEX" front=no sea=no } unit= { id=7173 type=41 } country="GUA" hot=no } } alignment= { position= { x=90.257 y=107.556 } } dissent=0.000 national_unity=69.181 escorts=0 convoys=44 convoy= { id= { id=24866 type=42 } start=9713 end=9366 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 13218 11383 10827 13250 10826 13263 10882 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13032 13033 13029 13028 13026 12978 12981 12983 10623 10622 13244 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9366 } last_attack="1.1.1.0" start_date="1938.8.25.19" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=25199 type=42 } start=9713 end=8536 escorts=0 convoys=1 path= { 9713 13270 13265 13264 11101 14063 11102 14060 14011 11120 13781 13779 13775 13774 13773 13578 13577 13574 10991 13570 13589 10985 13596 13595 13616 13617 13622 11686 11687 11692 11791 11794 11792 11786 11194 11904 11907 11195 11875 11874 8536 } last_attack="1.1.1.0" start_date="1938.9.9.19" daily= { money=0.129 metal=1.747 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=25810 type=42 } start=9713 end=9740 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 13218 11383 10827 13250 10826 10825 9740 } last_attack="1.1.1.0" start_date="1938.10.7.19" daily= { money=0.674 crude_oil=4.193 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=25884 type=42 } start=9713 end=9365 escorts=0 convoys=2 path= { 9713 13270 11100 13271 11099 13218 11383 10827 13250 10826 13263 10882 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13032 13033 13029 13028 13026 12978 12981 12983 10623 10622 13244 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9365 } last_attack="1.1.1.0" start_date="1938.10.8.19" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=25931 type=42 } start=9713 end=3919 escorts=0 convoys=2 path= { 9713 13270 11100 13271 11099 13218 11383 10827 10885 10883 13263 10882 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13067 13080 13078 13027 12979 12980 10624 11437 10558 10559 10560 11438 10561 11439 10563 11441 11442 10567 10570 11456 10571 10572 10579 10580 11450 10588 10590 10591 10592 11382 10593 3919 } last_attack="1.1.1.0" start_date="1938.10.12.19" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=26004 type=42 } start=9713 end=9630 escorts=0 convoys=2 path= { 9713 13270 11100 13271 11099 13218 11383 10827 13250 10826 13263 10882 10880 10878 10879 10863 13007 10862 13045 13043 13049 10855 13034 13031 13030 10755 10736 13024 12976 10688 12984 12985 10622 13244 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 9630 } last_attack="1.1.1.0" start_date="1938.10.13.19" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=26029 type=42 } start=9713 end=9790 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 13218 11383 10827 13250 10826 9790 } last_attack="1.1.1.0" start_date="1938.10.15.19" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=26370 type=42 } start=9713 end=8536 escorts=0 convoys=1 path= { 9713 13270 13265 13264 11101 14063 11102 14060 14011 11120 13781 13779 13775 13774 13773 13578 13577 13574 10991 13570 13589 10985 13596 13595 13616 13617 13622 11686 11687 11692 11791 11794 11792 11786 11194 11904 11907 11195 11875 11874 8536 } last_attack="1.1.1.0" start_date="1938.10.29.19" daily= { money=0.129 metal=1.747 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=26371 type=42 } start=9713 end=10079 escorts=0 convoys=1 path= { 9713 13270 14001 11097 11098 13272 10829 12831 13274 13276 13277 10079 } last_attack="1.1.1.0" start_date="1938.10.29.19" daily= { money=0.630 crude_oil=3.839 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=26615 type=42 } start=9713 end=7899 escorts=0 convoys=2 path= { 9713 13270 14001 11097 11098 13272 10829 12831 13274 13276 13277 13278 13280 13281 13282 13283 10834 13284 10835 13285 13287 10836 13289 10837 10808 10809 12919 12920 10810 12921 12922 10812 12926 10813 12927 7899 } last_attack="1.1.1.0" start_date="1938.11.9.19" daily= { money=0.674 crude_oil=4.193 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=33624 type=42 } start=9713 end=8536 escorts=0 convoys=1 path= { 9713 13270 13265 13264 11101 14063 11102 14060 14011 11120 13781 13779 13775 13774 13773 13578 13577 13574 10991 13570 13589 10985 13596 13595 13616 13617 13622 11686 11687 11692 11791 11794 11792 11786 11194 11904 11907 11195 11875 11874 8536 } last_attack="1.1.1.0" start_date="1939.9.19.19" daily= { money=0.145 metal=1.974 } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=34182 type=42 } start=9713 end=8536 escorts=0 convoys=1 path= { 9713 13270 13265 13264 11101 14063 11102 14060 14011 11120 13781 13779 13775 13774 13773 13578 13577 13574 10991 13570 13589 10985 13596 13595 13616 13617 13622 11686 11687 11692 11791 11794 11792 11786 11194 11904 11907 11195 11875 11874 8536 } last_attack="1.1.1.0" start_date="1939.10.30.19" daily= { money=0.313 crude_oil=1.713 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=35449 type=42 } start=9713 end=9420 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 13218 11383 10827 10886 10889 10891 10892 10898 13253 13254 9420 } last_attack="1.1.1.0" start_date="1940.2.16.19" daily= { money=0.221 crude_oil=1.181 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=35722 type=42 } start=9713 end=9420 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 13218 11383 10827 10886 10889 10891 10892 10898 13253 13254 9420 } last_attack="1.1.1.0" start_date="1940.3.12.19" daily= { } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } convoy= { id= { id=36294 type=42 } start=9713 end=10336 escorts=0 convoys=1 path= { 9713 13270 14001 11097 13998 10830 10829 12831 13274 13276 13277 13278 13280 13281 13282 13283 10336 } last_attack="1.1.1.0" start_date="1940.5.5.19" daily= { } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=36331 type=42 } start=9713 end=9427 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 13218 11383 10827 13250 10826 13263 10882 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13032 13033 13029 13028 13026 12978 12981 12983 10623 10622 13244 10559 10560 11438 10561 11439 10563 10565 11444 10568 11447 10573 11448 11449 10582 10583 10584 11381 10722 14106 14107 10721 10720 10719 10746 14108 12371 12370 12368 12365 10727 10726 12366 12367 10725 9427 } last_attack="1.1.1.0" start_date="1940.5.7.19" daily= { } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=36332 type=42 } start=9713 end=8536 escorts=0 convoys=1 path= { 9713 13270 13265 13264 11101 14063 11102 14060 14011 11120 13781 13779 13775 13774 13773 13578 13577 13574 10991 13570 13589 10985 13596 13595 13616 13617 13622 11686 11687 11692 11791 11794 11792 11786 11194 11904 11907 11195 11875 11874 8536 } last_attack="1.1.1.0" start_date="1940.5.7.19" daily= { } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=36735 type=42 } start=9713 end=5623 escorts=0 convoys=2 path= { 9713 13270 14003 11123 14004 14005 14006 14007 13787 11001 13789 13803 13806 11000 13808 13827 13828 13829 13823 13550 13555 13556 13553 13552 13600 14113 13607 11657 11660 11662 11648 11166 11646 11628 11629 11711 11713 11718 11726 11727 11730 11933 11927 11926 11229 5623 } last_attack="1.1.1.0" start_date="1940.6.12.11" daily= { } trade=yes ship= { 0 0 1 0 1 0 0 } lend_lease=no } convoy= { id= { id=37538 type=42 } start=9713 end=9420 escorts=0 convoys=1 path= { 9713 13270 11100 13271 11099 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destroyer_technology={0 0.00000 0.000} submarine_technology={0 0.00000 0.000} lightcruiser_technology={0 0.00000 0.000} heavycruiser_technology={0 0.00000 0.000} battlecruiser_technology={0 0.00000 0.000} battleship_technology={0 0.00000 0.000} escort_carrier_technology={0 0.00000 0.000} carrier_technology={0 0.00000 0.000} cag_development={0 0.00000 0.000} capitalship_armament={0 0.00000 0.000} heavycruiser_armament={0 0.00000 0.000} lightcruiser_armament={0 0.00000 0.000} multi_purpose_guns={0 0.00000 0.000} light_antiaircraft={0 0.00000 0.000} torpedoes={0 0.00000 0.000} capital_ship_engine={0 0.00000 0.000} cruiser_engine={0 0.00000 0.000} destroyer_engine={0 0.00000 0.000} submarine_engine={0 0.00000 0.000} capital_ship_armor={0 0.00000 0.000} deck_armor={0 0.00000 0.000} cruiser_armor={0 0.00000 0.000} surface_detection_system={0 0.00000 0.000} smallwarship_asw={0 0.00000 0.000} submarine_sonar={0 0.00000 0.000} submarine_airwarningequipment={0 0.00000 0.000} cag_air_focus={0 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0.00000 0.000} mechanized_wave_1942={0 0.00000 0.000} mechanized_wave_1945={0 0.00000 0.000} strategic_rocket_development={0 0.00000 0.000} flyingbomb_development={0 0.00000 0.000} flyingrocket_development={0 0.00000 0.000} strategicrocket_engine={0 0.00000 0.000} strategicrocket_warhead={0 0.00000 0.000} strategicrocket_structure={0 0.00000 0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={2 0.00000 0.000} industral_production={0 0.00000 0.000} industral_efficiency={0 0.57339 1.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.46106 1.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={8 0.00235 0.000} supply_transportation={2 0.00208 0.000} supply_organisation={1 0.99496 1.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.00320 0.000} militia_smallarms={2 0.79602 0.000} support_weapon_technology={4 0.00171 0.000} militia_support_weapons={2 0.79602 0.000} light_artillery_technology={3 0.01682 0.250} light_anti_tank_technology={1 0.00323 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.124 artillery_theory=0.823 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.070 chemical_engineering=1.070 electornicegineering_theory=0.797 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.905 human_wave_theory=0.852 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=0.917 artillery_practical=0.278 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.524 construction_practical=1.070 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.132 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=supply_organisation research=grand_battle_plan_1930 research=industral_efficiency research=supply_production research=horse_towed_support_brigade_tech research=light_artillery_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.114 spiescaught=0 distribution= { 0.00000 0.30499 0.50836 0.15524 0.00180 0.02960 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 18.536 50.190 0.000 18.536 5.800 6.618 0.000 0.018 } } popularity= { data= { 7.688 1.900 0.300 14.400 32.900 8.400 18.600 10.000 0.300 10.200 2.400 } } neutrality=89.000 officers=1451.144 government=right_wing_republic head_of_state=78001 head_of_government=78001 foreign_minister=78115 armament_minister=78063 minister_of_security=78004 minister_of_intelligence=78076 chief_of_staff=78004 chief_of_army=78004 chief_of_navy=78009 chief_of_air=78010 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.10.3.0" } modifier= { modifier="rare_materials_amortization" date="1.8.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.1.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.3.2.0" } modifier= { modifier="metal_amortization" date="1.8.8.0" } modifier= { modifier="long_live_the_president" date="1941.12.15.0" } manpower=40.413 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 220001= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 220003= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 220004= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 220005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 220011= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 220012= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 220015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 220018= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 220006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 220013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 220019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 220008= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } } theatre= { id= { id=7179 type=41 } name="Haut Commandement d'Haiti" leader= { id=220001 type=37 } previous=7661 movement_progress=0.062 location=7660 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7174 type=41 } name="Port-au-Prince HQ" type="hq_brigade" organisation=30.600 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7178 type=41 } name="La Grandé Armée du Haiti" leader= { id=220003 type=37 } previous=7661 movement_progress=0.033 location=7645 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7175 type=41 } name="1er Régiment d'Infanterie" type="garrison_brigade" organisation=22.440 strength=11.989 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7176 type=41 } name="2e Régiment d'Infanterie" type="garrison_brigade" organisation=22.440 strength=11.990 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7177 type=41 } name="3e Régiment d'Infanterie" type="garrison_brigade" organisation=22.440 strength=11.991 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2094 type=4713 } name="10ème Division d'Infanterie Haitien" leader= { id=220005 type=37 } previous=7661 movement_progress=0.005 location=7645 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2097 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.992 highest=12.000 experience=1.754 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2099 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.993 highest=12.000 experience=1.754 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4178 type=4713 } name="11ème Division d'Infanterie Haitien" leader= { id=220006 type=37 } previous=7661 movement_progress=0.043 location=7645 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4181 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.994 highest=12.000 experience=0.604 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4183 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.995 highest=12.000 experience=0.604 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5408 type=4713 } name="13ème Division d'Infanterie Haitien" movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5411 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.996 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5413 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.997 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6026 type=4713 } name="16ème Division d'Infanterie Haitien" movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6029 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.998 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6031 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.999 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6930 type=4713 } name="18ème Division d'Infanterie Haitien" movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6933 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=12.000 highest=12.000 experience=0.041 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6935 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.997 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7386 type=4713 } name="19ème Division d'Infanterie Haitien" movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7389 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.997 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7391 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=22.440 strength=11.997 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } armygroup= { id= { id=13377 type=4713 } name="1st Army Group" movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13378 type=4713 } name="3rd HQ Brigade" home=7661 type="hq_brigade" organisation=30.600 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=13374 type=4713 } name="1st Army" leader= { id=220008 type=37 } movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13375 type=4713 } name="2nd HQ Brigade" home=7661 type="hq_brigade" organisation=30.600 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=13346 type=4713 } name="1st Corps" leader= { id=220004 type=37 } movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13347 type=4713 } name="1st HQ Brigade" home=7661 type="hq_brigade" organisation=30.600 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=12239 type=4713 } name="1ère Division d'Infanterie Haitien" previous=7661 movement_progress=0.000 location=7645 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12242 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=14.280 strength=11.997 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={2 0.192} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12244 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.280 strength=11.997 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={2 0.180} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12246 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.280 strength=11.998 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={2 0.180} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20686 type=4713 } name="2ème Division d'Infanterie Haitien" movement_progress=0.000 location=7661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20689 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=14.280 strength=11.998 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={2 0.180} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20691 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=14.280 strength=11.998 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={2 0.180} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20693 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=14.280 strength=11.998 highest=12.000 experience=0.037 is_reserve=yes builder="HAI" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_artillery_technology={1 0.872} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.099 their_power=0.000 embark=0 debark=0 ops_area= { 7645 7661 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.433 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.353 last_send_diplomat="1936.9.28.17" } USA= { value=75 threat=0.010 last_send_diplomat="1940.11.8.17" } JAP= { value=25 threat=1.568 last_send_diplomat="1936.3.16.17" } ITA= { value=75 threat=0.065 } NOR= { value=75 threat=0.000 } SWE= { value=50 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.129 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1940.12.3.17" } SAU= { value=75 threat=0.000 last_send_diplomat="1941.2.24.17" } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=87 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.000 last_send_diplomat="1941.3.12.17" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1941.3.16.17" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={78001 78003 78004 78005 78006 78009 78010 78046 95365 95366 95367 95368 95369 95370 95371 95372 78034 78036 78055 78062 78076 78079 78086 78096 78103 78106 78107 78110 78115 78047 78051 78059 78063 78067 78069 78077 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=7661 value=220 } threat= { id="DOM" value=400 } antagonize= { id="DOM" value=400 } antagonize= { id="SAL" value=150 } antagonize= { id="KWT" value=150 } antagonize= { id="GOD" value=150 } antagonize= { id="COS" value=120 } antagonize= { id="VIC" value=90 } antagonize= { id="HUN" value=90 } befriend= { id="ENG" value=100 } befriend= { id="IRE" value=100 } befriend= { id="IRQ" value=100 } befriend= { id="SIA" value=100 } befriend= { 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0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={1 0.44678 1.000} industral_production={0 0.00000 0.000} industral_efficiency={0 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00504 0.000} supply_transportation={2 0.00323 0.000} supply_organisation={1 0.64935 1.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.00119 0.000} militia_smallarms={2 0.57358 0.000} support_weapon_technology={2 0.23456 1.000} militia_support_weapons={1 0.00000 0.000} light_artillery_technology={3 0.00266 0.000} light_anti_tank_technology={1 0.00085 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.431 artillery_theory=0.826 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.074 chemical_engineering=1.074 electornicegineering_theory=0.800 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.457 human_wave_theory=0.856 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=1.252 artillery_practical=0.280 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.526 construction_practical=1.074 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.875 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=supply_organisation research=agriculture research=support_weapon_technology research=shock_1930 research=grand_battle_plan_1930 last_election="1938.7.29.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.215 spiescaught=0 distribution= { 0.00000 0.10196 0.64883 0.17480 0.00180 0.07260 } leadership= { 0.14999 0.00000 0.00000 0.85001 } organization= { data= { 0.000 0.000 0.000 28.990 34.900 27.418 0.000 0.018 8.500 0.000 0.000 } } popularity= { data= { 5.604 1.100 2.800 16.600 29.500 21.000 4.500 3.800 15.800 0.500 4.000 } } neutrality=90.000 officers=1392.935 government=right_wing_republic head_of_state=79001 head_of_government=79001 foreign_minister=79108 armament_minister=79004 minister_of_security=79058 minister_of_intelligence=79006 chief_of_staff=79001 chief_of_army=79006 chief_of_navy=79009 chief_of_air=79010 civil_law=repression press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.8.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.6.2.0" } modifier= { modifier="metal_amortization" date="1.11.3.0" } modifier= { modifier="rare_materials_amortization" date="1.3.4.0" } manpower=30.334 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 370002= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 370005= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 370013= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 370014= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 370016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 370023= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 370025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 370007= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 370003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 370017= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 370022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 370012= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 370015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 370008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 370019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 370004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 370021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7185 type=41 } name="Alto Mando de Hondurena" leader= { id=370005 type=37 } movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7180 type=41 } name="Tegucigalpa HQ" type="hq_brigade" organisation=25.707 strength=4.996 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3380 type=4713 } name="1st Army Group" leader= { id=370007 type=37 } movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3381 type=4713 } name="3rd HQ Brigade" home=9714 type="hq_brigade" organisation=25.707 strength=4.996 highest=5.000 experience=3.061 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2877 type=4713 } name="1st Army" leader= { id=370002 type=37 } movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2878 type=4713 } name="2nd HQ Brigade" home=9714 type="hq_brigade" organisation=26.563 strength=4.996 highest=5.000 experience=3.061 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1955 type=4713 } name="1st Corps" leader= { id=370013 type=37 } movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1956 type=4713 } name="1st HQ Brigade" home=9714 type="hq_brigade" organisation=26.563 strength=4.996 highest=5.000 experience=3.061 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7184 type=41 } name="Ejercito de Honduras" leader= { id=370014 type=37 } previous=9687 movement_progress=0.077 location=9700 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7181 type=41 } name="1. Regimientos de Infantería" type="infantry_brigade" organisation=15.399 strength=14.988 highest=15.000 experience=2.390 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7182 type=41 } name="2. Regimientos de Infantería" type="infantry_brigade" organisation=15.399 strength=14.989 highest=15.000 experience=2.395 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7183 type=41 } name="3. Regimientos de Infantería" type="infantry_brigade" organisation=15.399 strength=14.990 highest=15.000 experience=2.395 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15131 type=4713 } name="1a Div. de Inf. 'Francisco Morazán'" movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15134 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=15.424 strength=14.989 highest=15.000 experience=2.536 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.154} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15136 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=15.424 strength=14.990 highest=15.000 experience=2.536 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.140} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15138 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=15.424 strength=14.998 highest=15.000 experience=2.544 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.154} support_weapon_technology={2 0.000} light_artillery_technology={2 0.126} light_anti_tank_technology={0 0.770} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24483 type=4713 } name="2a División de Infantería" movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24486 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=8.830 strength=14.992 highest=15.000 experience=3.616 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.112} support_weapon_technology={2 0.000} light_artillery_technology={2 0.098} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24488 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=8.830 strength=14.992 highest=15.000 experience=3.616 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.098} support_weapon_technology={2 0.000} light_artillery_technology={2 0.098} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24490 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=8.830 strength=14.992 highest=15.000 experience=3.616 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.098} support_weapon_technology={2 0.000} light_artillery_technology={2 0.098} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=4668 type=4713 } name="11a División de Infantería" leader= { id=370003 type=37 } previous=9714 movement_progress=0.020 location=9700 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4671 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.991 highest=15.000 experience=3.013 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4673 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.992 highest=15.000 experience=3.013 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4684 type=4713 } name="12a División de Infantería" leader= { id=370012 type=37 } previous=9714 movement_progress=0.021 location=9687 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4687 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.993 highest=15.000 experience=3.013 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4689 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.994 highest=15.000 experience=3.013 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5742 type=4713 } name="13a División de Infantería" leader= { id=370015 type=37 } previous=9714 movement_progress=0.020 location=9700 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5745 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.995 highest=15.000 experience=2.993 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5747 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.996 highest=15.000 experience=2.993 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5779 type=4713 } name="14a División de Infantería" leader= { id=370008 type=37 } movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5782 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.997 highest=15.000 experience=2.990 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5784 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.998 highest=15.000 experience=2.990 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6845 type=4713 } name="15a División de Infantería" leader= { id=370004 type=37 } movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6848 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.999 highest=15.000 experience=2.969 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6850 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=15.000 highest=15.000 experience=2.971 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7667 type=4713 } name="16a División de Infantería" movement_progress=0.000 location=9714 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7670 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.986 highest=15.000 experience=2.700 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7672 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=23.564 strength=14.987 highest=15.000 experience=2.700 is_reserve=yes builder="HON" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=2.012 their_power=0.000 embark=0 debark=0 ops_area= { 9714 9700 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=0 threat=1.326 last_send_diplomat="1937.2.5.17" } USA= { value=0 threat=0.010 last_send_diplomat="1940.6.26.17" } JAP= { value=80 threat=1.580 last_send_diplomat="1936.2.26.17" } ITA= { value=25 threat=0.015 last_send_diplomat="1937.2.5.17" } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1940.8.12.17" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=97 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=77 threat=1.010 } PNM= { value=75 threat=0.000 } SAL= { value=87 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1941.3.26.17" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={79001 79004 79006 79009 79010 79108 95373 95374 95375 95376 95377 95378 95379 95380 95381 95382 79032 79034 79043 79046 79051 79053 79056 79067 79084 79048 79033 79064 79044 79058 79068 79085 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9714 value=220 } threat= { id="SAL" value=400 } threat= { id="GUA" value=394 } threat= { id="NIC" value=325 } antagonize= { id="NIC" value=367 } antagonize= { id="LIB" value=133 } antagonize= { id="USA" value=100 } antagonize= { id="SWE" value=100 } antagonize= { id="IRE" value=100 } antagonize= { id="SCH" value=100 } antagonize= { id="GRE" value=100 } befriend= { id="ENG" value=400 } befriend= { id="MEX" value=400 } befriend= { id="GUA" value=257 } befriend= { id="COS" value=75 } befriend= { id="JAP" value=27 } befriend= { id="VIC" value=27 } befriend= { id="HUN" value=27 } rival= { id="GUA" value=147 } rival= { id="NIC" value=131 } rival= { id="SAL" value=127 } area_theatre= { id= { id=300 type=45 } front= { provinces= { 9687 } local_enemy="GUA" front=no sea=no } front= { provinces= { 9714 9700 } local_enemy="NIC" front=no sea=no } unit= { id=7185 type=41 } country="HON" hot=no } } alignment= { position= { x=96.303 y=111.820 } } dissent=0.000 national_unity=69.491 escorts=0 convoys=30 spies=0.021 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.059 artillery_theory=0.837 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.225 chemical_engineering=1.365 electornicegineering_theory=1.088 submarine_engineering=0.000 aeronautic_engineering=0.810 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.295 human_wave_theory=1.614 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.088 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=3.518 artillery_practical=0.633 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.136 electornicegineering_practical=0.532 construction_practical=2.080 single_engine_aircraft_practical=1.642 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=1.417 naval_doctrine_practical=0.000 air_doctrine_practical=0.254 port_capacity=0.000 research=multi_purpose_guns research=artillery research=small_fueltank research=anti_tank research=light_anti_tank_technology research=industral_efficiency research=support_weapon_technology research=advanced_construction_engineering last_election="1938.6.7.0" last_surrender="1.1.1.0" election=yes duration=72 war_exhaustion=0.000 diplo_influence=10.148 spiescaught=0 distribution= { 0.00000 0.36798 0.40851 0.15967 0.01178 0.05203 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.018 0.018 10.690 18.736 0.018 18.854 46.852 3.300 0.000 1.500 } } popularity= { data= { 9.140 2.500 2.500 8.800 15.500 7.800 7.500 38.200 1.400 4.700 10.600 } } neutrality=75.000 officers=11409.868 government=social_democracy head_of_state=36001 head_of_government=36001 foreign_minister=36050 armament_minister=36034 minister_of_security=36005 minister_of_intelligence=36004 chief_of_staff=36008 chief_of_army=36008 chief_of_navy=36009 chief_of_air=36010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_democrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="crude_oil_amortization" date="1.9.2.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.9.2.0" } modifier= { modifier="invest_into_industry" date="1941.10.6.0" } modifier= { modifier="metal_amortization" date="1.5.4.0" } modifier= { modifier="economic_boost" date="1941.12.7.0" } manpower=288.767 nukes=0.000 military_construction= { id= { id=57122 type=4713 } size=1 cost=3.025 duration=152.000 progress=67.769 status=1.000 country="MEX" builder="MEX" name="4th Inf Division" unit= { id=57123 type=4713 } manpower=2.500 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=57126 type=4713 } name="74th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 3 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=57128 type=4713 } name="75th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 3 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=57130 type=4713 } name="76th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 3 1 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=57132 type=4713 } name="18th Sup (H) Brigade" model= { 1 2 1 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.475 accumulated_progress=0.407 } military_construction= { id= { id=66007 type=4713 } size=1 cost=3.037 duration=152.000 progress=24.000 status=1.000 country="MEX" builder="MEX" name="5th Inf Division" unit= { id=66008 type=4713 } manpower=2.500 is_reserve=yes factor=0.250 infantry_brigade= { id= { id=66011 type=4713 } name="77th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=66013 type=4713 } name="78th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=66015 type=4713 } name="79th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=66017 type=4713 } name="19th Sup (H) Brigade" model= { 1 2 1 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=0.168 accumulated_progress=0.144 } military_construction= { id= { id=66019 type=4713 } size=1 cost=1.552 duration=102.000 progress=24.000 status=1.000 country="MEX" builder="MEX" name="X División de Caballería" unit= { id=66020 type=4713 } manpower=1.500 is_reserve=yes factor=0.250 cavalry_brigade= { id= { id=66023 type=4713 } name="19th Cav Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=66025 type=4713 } name="20th Cav Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 4 4 4 1 0 0 0 0 0 0 0 } } accumulated_experiance=0.264 accumulated_progress=0.216 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 4501= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 4502= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 4503= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4506= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4507= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4509= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 4510= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 4513= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 4515= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 4516= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 4521= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 4523= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 4525= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 4529= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 4530= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4533= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 4537= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 4540= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 4542= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4543= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 4551= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 4552= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4553= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard fleet_destroyer } } 4556= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 4559= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 4534= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4557= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 4505= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 4514= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 4531= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 4535= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4504= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 4511= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4517= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4519= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4520= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4524= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 4518= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 4555= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 4500= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 4526= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 4536= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 4544= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 4548= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 4558= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7217 type=41 } name="Alto Mando de México" leader= { id=4507 type=37 } movement_progress=0.000 location=9604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7186 type=41 } name="Mexico City HQ" type="hq_brigade" organisation=31.293 strength=5.500 highest=5.500 experience=1.315 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=7214 type=41 } name="Armada de México" base=9658 leader= { id=4537 type=37 } movement_progress=0.000 location=9658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7213 type=41 } name="ARM Anahuac" type="heavy_cruiser" organisation=38.595 strength=100.000 highest=100.000 experience=0.000 pride=yes cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={0 0.000} cruiser_engine={0 0.000} cruiser_armor={3 0.000} surface_detection_system={0 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=12667 type=4713 } name="1a Flotilla Naval Militar" home=0 type="transport_ship" organisation=5.215 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } air= { id= { id=7216 type=41 } name="Fuerza Aérea Mexicana" base=9419 leader= { id=4552 type=37 } previous=9449 movement_progress=60.000 location=9419 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7215 type=41 } name="1a Grupo Aéreo de Caza" type="interceptor" organisation=41.724 strength=100.000 highest=100.000 experience=0.000 builder="MEX" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={2 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2886 type=4713 } name="1st Army Group" leader= { id=4515 type=37 } previous=9298 movement_progress=0.135 location=9237 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2887 type=4713 } name="2nd HQ Brigade" home=9604 type="hq_brigade" organisation=31.293 strength=5.500 highest=5.500 experience=1.324 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2101 type=4713 } name="1st Army" leader= { id=4510 type=37 } previous=9145 movement_progress=0.083 location=9173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2102 type=4713 } name="1st HQ Brigade" home=9604 type="hq_brigade" organisation=32.336 strength=5.497 highest=5.500 experience=1.341 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7944 type=4713 } name="2nd Corps" leader= { id=4521 type=37 } previous=9090 movement_progress=0.060 location=7369 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7945 type=4713 } name="4th HQ Brigade" home=9604 type="hq_brigade" organisation=32.205 strength=5.496 highest=5.500 experience=1.338 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6704 type=4713 } name="X División de Infantería" leader= { id=4511 type=37 } previous=9090 movement_progress=0.020 location=7369 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6707 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.373 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.902} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6709 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.373 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.902} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6711 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.378 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10789 type=4713 } name="XVI División de Infantería" leader= { id=4520 type=37 } previous=9064 movement_progress=0.000 location=9090 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10792 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.500 highest=7.500 experience=2.073 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10794 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.500 highest=7.500 experience=2.087 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10796 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.494 highest=7.500 experience=2.088 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10798 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.746 strength=2.500 highest=2.500 experience=1.172 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=12167 type=4713 } name="XIX División de Infantería" leader= { id=4524 type=37 } previous=9064 movement_progress=0.000 location=9090 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12170 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.494 highest=7.500 experience=1.985 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12172 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.496 highest=7.500 experience=1.989 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12174 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.496 highest=7.500 experience=1.989 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12176 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.746 strength=2.500 highest=2.500 experience=1.173 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=3999 type=4713 } name="VIII División de Infantería" leader= { id=4531 type=37 } previous=9064 movement_progress=0.000 location=9090 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4002 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.336 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4004 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.336 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4006 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.336 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=13570 type=4713 } name="4th Corps" leader= { id=4504 type=37 } previous=9204 movement_progress=0.000 location=9237 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13571 type=4713 } name="7th HQ Brigade" home=9604 type="hq_brigade" organisation=32.336 strength=5.497 highest=5.500 experience=3.398 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=14326 type=4713 } name="XXI División de Infantería" previous=9147 movement_progress=0.100 location=9174 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14329 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.500 highest=7.500 experience=1.855 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14331 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.498 highest=7.500 experience=1.858 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14333 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.498 highest=7.500 experience=1.862 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14335 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.779 strength=2.500 highest=2.500 experience=1.176 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=15363 type=4713 } name="XXIII División de Infantería" previous=9238 movement_progress=0.000 location=9205 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15366 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=9.381 strength=7.498 highest=7.500 experience=1.779 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15368 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=9.381 strength=7.500 highest=7.500 experience=1.783 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15370 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=9.381 strength=7.500 highest=7.500 experience=1.783 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15372 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.774 strength=2.500 highest=2.500 experience=1.176 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=6791 type=4713 } name="III División de Caballería" previous=9238 movement_progress=0.000 location=9205 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6794 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=9.381 strength=7.494 highest=7.500 experience=1.423 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6796 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=9.381 strength=7.494 highest=7.500 experience=1.423 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7204 type=41 } name="Ejercito de Mexico" leader= { id=4503 type=37 } previous=9090 movement_progress=0.085 location=7369 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7187 type=41 } name="Ejercito de Mexico HQ" type="hq_brigade" organisation=32.205 strength=5.499 highest=5.500 experience=1.349 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5041 type=4713 } name="IX División de Infantería" leader= { id=4518 type=37 } previous=9091 movement_progress=0.000 location=9064 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5044 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=9.340 strength=7.498 highest=7.500 experience=1.353 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5046 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=9.340 strength=7.498 highest=7.500 experience=1.367 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5048 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=9.340 strength=7.498 highest=7.500 experience=1.389 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7913 type=4713 } name="XIII División de Infantería" previous=9145 movement_progress=0.000 location=9091 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7916 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=9.272 strength=7.498 highest=7.500 experience=1.398 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7918 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=9.272 strength=7.498 highest=7.500 experience=1.403 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7920 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=9.272 strength=7.494 highest=7.500 experience=1.404 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6781 type=4713 } name="XII División de Infantería" previous=9090 movement_progress=0.000 location=7369 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6784 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.494 highest=7.500 experience=1.416 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6786 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.494 highest=7.500 experience=1.422 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6788 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=9.353 strength=7.494 highest=7.500 experience=1.418 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15925 type=4713 } name="VII División de Caballería" previous=9090 movement_progress=0.042 location=7369 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15928 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.825 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15930 type=4713 } name="11th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.353 strength=7.498 highest=7.500 experience=1.829 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7212 type=41 } name="Caballería de Mexico" leader= { id=4506 type=37 } previous=9204 movement_progress=0.083 location=9173 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7205 type=41 } name="Caballería de Mexico HQ" type="hq_brigade" organisation=32.336 strength=5.499 highest=5.500 experience=1.336 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=12070 type=4713 } name="V División de Caballería" leader= { id=4517 type=37 } previous=9091 movement_progress=0.000 location=9064 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12073 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.262 strength=7.494 highest=7.500 experience=2.008 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12075 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.262 strength=7.494 highest=7.500 experience=2.005 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7208 type=41 } name="I División de Caballería" leader= { id=4501 type=37 } previous=9117 movement_progress=0.362 location=9145 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7206 type=41 } name="1. Regimiento de Caballería" type="cavalry_brigade" organisation=9.388 strength=7.500 highest=7.500 experience=1.335 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7207 type=41 } name="2. Regimiento de Caballería" type="cavalry_brigade" organisation=9.388 strength=7.500 highest=7.500 experience=1.335 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8589 type=4713 } name="XIV División de Infantería" previous=9146 movement_progress=0.000 location=9117 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8592 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.407 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8594 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.454 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8596 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.424 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15375 type=4713 } name="XXIV División de Infantería" previous=9117 movement_progress=0.186 location=9145 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15378 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.500 highest=7.500 experience=1.783 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15380 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.492 highest=7.500 experience=1.776 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15382 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.498 highest=7.500 experience=1.782 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15384 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.779 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } army= { id= { id=7947 type=4713 } name="2nd Army" leader= { id=4523 type=37 } previous=9480 movement_progress=0.013 location=9419 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7948 type=4713 } name="5th HQ Brigade" home=9644 type="hq_brigade" organisation=32.336 strength=5.499 highest=5.500 experience=1.308 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=16807 type=4713 } name="5th Corps" leader= { id=4500 type=37 } previous=9605 movement_progress=0.048 location=9624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16808 type=4713 } name="8th HQ Brigade" home=9604 type="hq_brigade" organisation=32.026 strength=5.495 highest=5.500 experience=3.347 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7191 type=41 } name="Guardia del Presidente" leader= { id=4525 type=37 } previous=9642 movement_progress=0.059 location=9624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7188 type=41 } name="1. Regimiento de Infantería" type="infantry_brigade" organisation=9.309 strength=7.496 highest=7.500 experience=1.331 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7189 type=41 } name="2. Regimiento de Infantería" type="infantry_brigade" organisation=9.309 strength=7.496 highest=7.500 experience=1.331 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7190 type=41 } name="3. Regimiento de Infantería" type="infantry_brigade" organisation=9.309 strength=7.498 highest=7.500 experience=1.331 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7203 type=41 } name="III División de Infantería" leader= { id=4530 type=37 } previous=9605 movement_progress=0.026 location=9624 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7200 type=41 } name="10. Regimiento de Infantería" type="infantry_brigade" organisation=9.309 strength=7.498 highest=7.500 experience=1.334 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7201 type=41 } name="11. Regimiento de Infantería" type="infantry_brigade" organisation=9.309 strength=7.498 highest=7.500 experience=1.334 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7202 type=41 } name="12. Regimiento de Infantería" type="infantry_brigade" organisation=9.309 strength=7.500 highest=7.500 experience=1.334 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17340 type=4713 } name="VIII División de Caballería" previous=9623 movement_progress=0.006 location=9642 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17343 type=4713 } name="13th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.309 strength=7.492 highest=7.500 experience=1.695 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.660} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17345 type=4713 } name="14th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.309 strength=7.492 highest=7.500 experience=1.692 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.572} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17328 type=4713 } name="XXVIII División de Infantería" previous=9587 movement_progress=0.129 location=9567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17331 type=4713 } name="53rd Inf Brigade" home=0 type="infantry_brigade" organisation=9.276 strength=7.494 highest=7.500 experience=1.670 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.462} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17333 type=4713 } name="54th Inf Brigade" home=0 type="infantry_brigade" organisation=9.276 strength=7.494 highest=7.500 experience=1.676 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.418} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17335 type=4713 } name="55th Inf Brigade" home=0 type="infantry_brigade" organisation=9.276 strength=7.494 highest=7.500 experience=1.676 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.418} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17337 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.669 strength=2.500 highest=2.500 experience=1.175 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=19284 type=4713 } name="6th Corps" previous=9623 movement_progress=0.000 location=9658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19285 type=4713 } name="9th HQ Brigade" home=9604 type="hq_brigade" organisation=32.010 strength=5.497 highest=5.500 experience=3.204 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7195 type=41 } name="I División de Infantería" leader= { id=4502 type=37 } previous=9642 movement_progress=0.073 location=9658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7192 type=41 } name="4. Regimiento de Infantería" type="infantry_brigade" organisation=9.304 strength=7.500 highest=7.500 experience=1.333 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7193 type=41 } name="5. Regimiento de Infantería" type="infantry_brigade" organisation=9.304 strength=7.500 highest=7.500 experience=1.340 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7194 type=41 } name="6. Regimiento de Infantería" type="infantry_brigade" organisation=9.304 strength=7.500 highest=7.500 experience=1.337 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7199 type=41 } name="II División de Infantería" leader= { id=4509 type=37 } previous=9623 movement_progress=0.033 location=9658 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7196 type=41 } name="7. Regimiento de Infantería" type="infantry_brigade" organisation=9.304 strength=7.500 highest=7.500 experience=1.340 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7197 type=41 } name="8. Regimiento de Infantería" type="infantry_brigade" organisation=9.304 strength=7.496 highest=7.500 experience=1.338 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7198 type=41 } name="9. Regimiento de Infantería" type="infantry_brigade" organisation=9.304 strength=7.498 highest=7.500 experience=1.338 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14338 type=4713 } name="VI División de Caballería" previous=9644 movement_progress=0.129 location=9661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14341 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=9.127 strength=7.498 highest=7.500 experience=1.848 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14343 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.127 strength=7.500 highest=7.500 experience=1.856 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15913 type=4713 } name="XXV División de Infantería" previous=9644 movement_progress=0.000 location=9661 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15916 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=9.127 strength=7.498 highest=7.500 experience=1.763 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15918 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=9.127 strength=7.492 highest=7.500 experience=1.772 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.858} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15920 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=9.127 strength=7.492 highest=7.500 experience=1.775 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.792} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15922 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.518 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=24136 type=4713 } name="7th Corps" previous=9328 movement_progress=0.100 location=9299 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24137 type=4713 } name="11th HQ Brigade" home=9604 type="hq_brigade" organisation=32.336 strength=5.498 highest=5.500 experience=3.127 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=21460 type=4713 } name="2nd Inf Division" previous=9328 movement_progress=0.000 location=9238 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21463 type=4713 } name="66th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.391 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21465 type=4713 } name="67th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.410 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21467 type=4713 } name="68th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.416 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21469 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.779 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={0 0.036} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=10158 type=4713 } name="IV División de Caballería" previous=9300 movement_progress=0.335 location=9269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10161 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.317 strength=7.494 highest=7.500 experience=2.097 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10163 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.317 strength=7.494 highest=7.500 experience=2.096 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10910 type=4713 } name="XVII División de Infantería" leader= { id=4519 type=37 } previous=9355 movement_progress=0.000 location=9300 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10913 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=9.282 strength=7.500 highest=7.500 experience=2.087 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10915 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=9.282 strength=7.500 highest=7.500 experience=2.087 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10917 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=9.282 strength=7.500 highest=7.500 experience=2.091 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10919 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.674 strength=2.498 highest=2.500 experience=1.173 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=19059 type=4713 } name="XXIX División de Infantería" previous=9480 movement_progress=0.011 location=9419 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19062 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=9.127 strength=7.494 highest=7.500 experience=1.568 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.418} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19064 type=4713 } name="58th Inf Brigade" home=0 type="infantry_brigade" organisation=9.127 strength=7.494 highest=7.500 experience=1.571 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.418} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19066 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=9.127 strength=7.494 highest=7.500 experience=1.568 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.396} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19068 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.518 strength=2.500 highest=2.500 experience=1.175 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=11321 type=4713 } name="3rd Corps" leader= { id=4529 type=37 } previous=9355 movement_progress=0.000 location=9419 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11322 type=4713 } name="6th HQ Brigade" home=9604 type="hq_brigade" organisation=32.336 strength=5.496 highest=5.500 experience=3.456 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=19553 type=4713 } name="1st Inf Division" previous=9419 movement_progress=0.123 location=9388 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19556 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.526 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.286} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19558 type=4713 } name="62nd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.523 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.066} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19560 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.527 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19562 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.779 strength=2.500 highest=2.500 experience=1.175 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=26038 type=4713 } name="1a División de Montaña" previous=9326 movement_progress=11.400 path= { 9173 9117 } location=9236 attack_delay=75.784 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26041 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=2.464 strength=7.484 highest=7.500 experience=1.213 is_reserve=yes security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.010} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26043 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=2.464 strength=7.484 highest=7.500 experience=1.218 is_reserve=yes security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.010} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26045 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=2.464 strength=7.452 highest=7.500 experience=1.199 is_reserve=yes security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.010} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=9117 stance=1 start_date="1941.5.17.22" death_date="1941.5.17.22" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.5.17.22" end_date="1941.5.17.22" } division= { id= { id=26026 type=4713 } name="3rd Inf Division" previous=9531 movement_progress=0.178 location=9481 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=26029 type=4713 } name="70th Inf Brigade" home=0 type="infantry_brigade" organisation=9.317 strength=7.496 highest=7.500 experience=1.250 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26031 type=4713 } name="71st Inf Brigade" home=0 type="infantry_brigade" organisation=9.317 strength=7.496 highest=7.500 experience=1.250 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26033 type=4713 } name="72nd Inf Brigade" home=0 type="infantry_brigade" organisation=9.317 strength=7.484 highest=7.500 experience=1.247 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=26035 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.710 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={0 0.012} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7211 type=41 } name="II División de Caballería" leader= { id=4513 type=37 } previous=9300 movement_progress=0.000 location=9355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7209 type=41 } name="3. Regimiento de Caballería" type="cavalry_brigade" organisation=9.388 strength=7.500 highest=7.500 experience=1.332 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7210 type=41 } name="4. Regimiento de Caballería" type="cavalry_brigade" organisation=9.388 strength=7.500 highest=7.500 experience=1.333 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=19287 type=4713 } name="3rd Army" leader= { id=4526 type=37 } previous=9268 movement_progress=0.134 location=9237 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19288 type=4713 } name="10th HQ Brigade" home=9644 type="hq_brigade" organisation=32.336 strength=5.497 highest=5.500 experience=3.177 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5567 type=4713 } name="1st Corps" leader= { id=4516 type=37 } previous=9237 movement_progress=0.000 location=9204 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5568 type=4713 } name="3rd HQ Brigade" home=9604 type="hq_brigade" organisation=32.336 strength=5.500 highest=5.500 experience=1.362 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=21452 type=4713 } name="IX División de Caballería" previous=9204 movement_progress=0.062 location=9146 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21455 type=4713 } name="16th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.454 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21457 type=4713 } name="17th Cav Brigade" home=0 type="cavalry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.455 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.022} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=16869 type=4713 } name="XXVII División de Infantería" previous=9203 movement_progress=0.000 location=9145 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16872 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=9.267 strength=7.492 highest=7.500 experience=1.665 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16874 type=4713 } name="50th Inf Brigade" home=0 type="infantry_brigade" organisation=9.267 strength=7.492 highest=7.500 experience=1.683 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16876 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=9.267 strength=7.492 highest=7.500 experience=1.686 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.770} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16878 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.660 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=9025 type=4713 } name="XV División de Infantería" previous=9147 movement_progress=0.000 location=9118 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9028 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.888 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9030 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.892 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9032 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.494 highest=7.500 experience=1.896 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3734 type=4713 } name="VII División de Infantería" leader= { id=4505 type=37 } previous=9174 movement_progress=0.000 location=9146 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3737 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.331 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3739 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.328 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3741 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=9.388 strength=7.496 highest=7.500 experience=1.332 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.880} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=2289 type=4713 } name="IV División de Infantería" leader= { id=4514 type=37 } previous=9587 movement_progress=0.000 location=9567 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2292 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.398 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2294 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.399 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2297 type=4713 } name="V División de Infantería" previous=9660 movement_progress=0.000 location=9674 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2300 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.407 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2302 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.401 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2305 type=4713 } name="VI División de Infantería" previous=9586 movement_progress=0.000 location=9549 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2308 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.405 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2310 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.404 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6773 type=4713 } name="XI División de Infantería" previous=9326 movement_progress=0.000 location=9236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6776 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.442 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6778 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.452 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12062 type=4713 } name="XVIII División de Infantería" previous=9480 movement_progress=0.000 location=9419 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12065 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=2.158 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12067 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=2.170 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14346 type=4713 } name="XXII División de Infantería" previous=9586 movement_progress=0.000 location=9622 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14349 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.995 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14351 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=2.004 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13799 type=4713 } name="XX División de Infantería" previous=9586 movement_progress=0.000 location=9549 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13802 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.919 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13804 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.498 highest=7.500 experience=1.911 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13806 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.518 strength=2.500 highest=2.500 experience=1.175 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=16859 type=4713 } name="XXVI División de Infantería" previous=9205 movement_progress=0.000 location=9147 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16862 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.492 highest=7.500 experience=1.658 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16864 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.492 highest=7.500 experience=1.666 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16866 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.518 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=19071 type=4713 } name="XXX División de Infantería" movement_progress=0.000 location=9604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19074 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.494 highest=7.500 experience=1.705 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19076 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.494 highest=7.500 experience=1.706 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19565 type=4713 } name="1st Gar Division" movement_progress=0.000 location=9604 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19568 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.533 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19570 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.537 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19572 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.518 strength=2.500 highest=2.500 experience=1.176 is_reserve=yes builder="MEX" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={0 0.576} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=21472 type=4713 } name="2nd Gar Division" previous=9064 movement_progress=0.000 location=9090 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21475 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.418 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21477 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=14.342 strength=7.496 highest=7.500 experience=1.423 is_reserve=yes builder="MEX" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21479 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=6.518 strength=2.500 highest=2.500 experience=1.174 is_reserve=yes artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={0 0.012} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=3.205 their_power=0.000 embark=0 debark=0 ops_area= { 7369 9090 9064 9091 9145 9117 9146 9174 9118 9147 9205 9238 9269 9300 9355 9388 9481 9661 9674 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.433 } ENG= { value=96 threat=0.010 last_send_diplomat="1940.7.13.17" } SOV= { value=5 threat=1.264 last_send_diplomat="1941.6.5.17" } USA= { value=77 threat=0.010 last_send_diplomat="1941.5.15.17" } JAP= { value=35 threat=1.543 last_send_diplomat="1936.4.21.17" } ITA= { value=75 threat=0.065 } NOR= { value=85 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=80 threat=0.000 } HOL= { value=85 threat=0.000 } IRE= { value=85 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.129 } SCH= { value=85 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=80 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.5.17" } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=80 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 last_send_diplomat="1936.5.14.17" } DOM= { value=75 threat=0.000 } GUA= { value=87 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 last_send_diplomat="1941.3.25.17" } MEX= { value=85 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=85 threat=0.002 } CHL= { value=75 threat=0.000 last_send_diplomat="1940.9.18.17" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=80 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={36001 36003 36004 36005 36006 36007 36008 36009 36010 95619 95620 95621 95622 95623 95624 95625 95626 95627 36061 36073 36104 36113 36119 36032 36034 36036 36038 36045 36050 36053 36058 36062 36071 36074 36079 36091 36093 36100 36102 36107 36109 36111 36115 36116 36122 36124 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=65 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9604 value=220 } defend_prov= { id=9145 value=50 } defend_prov= { id=9419 value=20 } defend_prov= { id=9549 value=20 } defend_prov= { id=9567 value=20 } defend_prov= { id=9658 value=20 } threat= { id="ENG" value=400 } threat= { id="USA" value=360 } antagonize= { id="GUA" value=298 } antagonize= { id="COS" value=149 } antagonize= { id="SAL" value=149 } antagonize= { id="KWT" value=149 } antagonize= { id="GOD" value=149 } antagonize= { id="DOM" value=148 } antagonize= { id="HON" value=148 } befriend= { id="GER" value=400 } befriend= { id="CAN" value=345 } befriend= { id="VIC" value=286 } befriend= { id="CHI" value=285 } befriend= { id="AST" value=256 } befriend= { id="ENG" value=230 } befriend= { id="ITA" value=230 } befriend= { id="USA" value=212 } befriend= { id="SPA" value=165 } befriend= { id="SAF" value=100 } befriend= { id="SWE" value=92 } befriend= { id="SCH" value=92 } befriend= { id="NZL" value=92 } befriend= { id="VEN" value=88 } protect= { id="GUA" value=50 } vassal= { id="GUA" value=400 } area_theatre= { id= { id=301 type=45 } front= { provinces= { 7369 9090 9064 9091 9145 9117 9146 9174 9118 9147 9205 9238 9269 9300 9355 9388 9481 } local_enemy="USA" front=no sea=no } front= { provinces= { 9626 9606 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9661 9674 } local_enemy="GUA" front=no sea=no } provinces= { 9173 9204 9268 9237 9298 9267 9236 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superior_firepower_1930={0 0.00000 0.000} superior_firepower_1937={0 0.00000 0.000} superior_firepower_1940={0 0.00000 0.000} superior_firepower_1943={0 0.00000 0.000} superior_firepower_1946={0 0.00000 0.000} fifth_brigade={0 0.00000 0.000} blitzkrieg_1930={0 0.00000 0.000} blitzkrieg_1937={0 0.00000 0.000} blitzkrieg_1940={0 0.00000 0.000} blitzkrieg_1943={0 0.00000 0.000} blitzkrieg_1946={0 0.00000 0.000} human_wave_1930={0 0.00000 0.000} human_wave_1937={0 0.00000 0.000} human_wave_1940={0 0.00000 0.000} human_wave_1943={0 0.00000 0.000} human_wave_1946={0 0.00000 0.000} mechanized_wave_1942={0 0.00000 0.000} mechanized_wave_1945={0 0.00000 0.000} strategic_rocket_development={0 0.00000 0.000} flyingbomb_development={0 0.00000 0.000} flyingrocket_development={0 0.00000 0.000} strategicrocket_engine={0 0.00000 0.000} strategicrocket_warhead={0 0.00000 0.000} strategicrocket_structure={0 0.00000 0.000} da_bomb={0 0.00000 0.000} radar_guided_missile={0 0.00000 0.000} radar_guided_bomb={0 0.00000 0.000} electric_powered_torpedo={0 0.00000 0.000} helecopters={0 0.00000 0.000} medical_evacuation={0 0.00000 0.000} pilot_rescue={0 0.00000 0.000} sam={0 0.00000 0.000} aam={0 0.00000 0.000} jet_interceptor_development={0 0.00000 0.000} jet_bomber_development={0 0.00000 0.000} jet_multi_role_development={0 0.00000 0.000} rocket_launcher={0 0.00000 0.000} proximity_fuse={0 0.00000 0.000} naval_engineering_research={0 0.00000 0.000} submarine_engineering_research={0 0.00000 0.000} aeronautic_engineering_research={0 0.00000 0.000} rocket_science_research={0 0.00000 0.000} chemical_engineering_research={0 0.00000 0.000} nuclear_physics_research={0 0.00000 0.000} jetengine_research={0 0.00000 0.000} mechanicalengineering_research={0 0.00000 0.000} automotive_research={0 0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={2 0.99173 1.000} industral_production={1 0.00000 0.000} industral_efficiency={1 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.80002 1.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00421 0.000} supply_transportation={2 0.00287 0.000} supply_organisation={2 0.00217 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={5 0.00391 0.000} militia_smallarms={4 0.92432 0.000} support_weapon_technology={4 0.00031 0.000} militia_support_weapons={3 0.98975 0.000} light_artillery_technology={5 0.00229 0.000} light_anti_tank_technology={1 0.00436 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.059 artillery_theory=0.837 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.088 chemical_engineering=1.365 electornicegineering_theory=1.088 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.398 human_wave_theory=0.865 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.088 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.556 infantry_practical=1.930 artillery_practical=0.284 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.532 construction_practical=1.365 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.896 naval_doctrine_practical=0.000 air_doctrine_practical=0.254 port_capacity=0.000 research=shock_1930 research=agriculture research=advanced_construction_engineering research=horse_towed_support_brigade_tech research=artillery_training research=industral_efficiency last_election="1940.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.127 spiescaught=0 distribution= { 0.00000 0.34598 0.42090 0.21393 0.00189 0.01730 } leadership= { 0.14999 0.00000 0.00000 0.85001 } organization= { data= { 0.000 0.018 0.018 54.272 17.400 24.308 3.936 0.018 0.000 0.000 0.000 } } popularity= { data= { 3.173 1.900 2.200 44.200 8.700 23.000 2.000 2.800 5.600 3.700 5.500 } } neutrality=75.000 officers=2254.342 government=social_conservatism head_of_state=95703 head_of_government=48005 foreign_minister=48003 armament_minister=48032 minister_of_security=48004 minister_of_intelligence=48065 chief_of_staff=48008 chief_of_army=48004 chief_of_navy=48009 chief_of_air=48010 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=undeveloped_minor ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.4.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.9.4.0" } manpower=34.239 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 230000= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 230001= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 230013= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 230014= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 230017= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 230018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 230021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 230003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 230009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 230004= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 230005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 230007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 230015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 230019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7225 type=41 } name="Alto Mando de Nicaragüense" leader= { id=230014 type=37 } movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7218 type=41 } name="Managua HQ" type="hq_brigade" organisation=28.986 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=7224 type=41 } name="Fuerza Aérea de Nicaragua" base=9739 leader= { id=230018 type=37 } movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7223 type=41 } name="1. Grupo Aéreo de Caza" type="interceptor" organisation=34.685 strength=100.000 highest=100.000 experience=0.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=3383 type=4713 } name="1st Army Group" leader= { id=230013 type=37 } movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3384 type=4713 } name="3rd HQ Brigade" home=9739 type="hq_brigade" organisation=28.986 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2898 type=4713 } name="1st Army" leader= { id=230001 type=37 } movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2899 type=4713 } name="2nd HQ Brigade" home=9739 type="hq_brigade" organisation=29.952 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2178 type=4713 } name="1st Corps" leader= { id=230000 type=37 } previous=9739 movement_progress=0.129 location=9728 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2179 type=4713 } name="1st HQ Brigade" home=9739 type="hq_brigade" organisation=29.952 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7222 type=41 } name="Ejercito de Nicaragua" leader= { id=230003 type=37 } previous=9739 movement_progress=0.109 location=9755 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7219 type=41 } name="1. Regimiento de Infantería" type="infantry_brigade" organisation=13.913 strength=11.991 highest=12.000 experience=0.825 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7220 type=41 } name="2. Regimiento de Infantería" type="infantry_brigade" organisation=13.913 strength=11.995 highest=12.000 experience=0.825 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7221 type=41 } name="3. Regimiento de Infantería" type="infantry_brigade" organisation=13.913 strength=11.996 highest=12.000 experience=0.825 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9649 type=4713 } name="1. División de Caballería" leader= { id=230005 type=37 } previous=9728 movement_progress=0.029 location=9715 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9652 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=13.913 strength=11.990 highest=12.000 experience=2.410 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9654 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=13.913 strength=11.997 highest=12.000 experience=2.406 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=10749 type=4713 } name="2nd Corps" movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10750 type=4713 } name="4th HQ Brigade" home=9739 type="hq_brigade" organisation=29.952 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5916 type=4713 } name="Guardia de Presidente" leader= { id=230007 type=37 } previous=9739 movement_progress=0.070 location=9789 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5919 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.998 highest=12.000 experience=2.451 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5921 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.992 highest=12.000 experience=2.445 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5923 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.993 highest=12.000 experience=2.445 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14304 type=4713 } name="4. División de Inf. Nicaragua" movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14307 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.995 highest=12.000 experience=2.271 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14309 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.996 highest=12.000 experience=2.271 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14311 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.996 highest=12.000 experience=2.278 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.714} light_anti_tank_technology={0 0.844} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7808 type=4713 } name="2. División de Inf. Nicaragua" leader= { id=230004 type=37 } previous=9755 movement_progress=0.153 location=9728 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7811 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.999 highest=12.000 experience=2.437 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7813 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=12.000 highest=12.000 experience=2.437 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7815 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=13.913 strength=11.989 highest=12.000 experience=2.430 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24223 type=4713 } name="2. División de Caballería" movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24226 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=13.913 strength=11.990 highest=12.000 experience=4.016 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.672} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24228 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=13.913 strength=11.990 highest=12.000 experience=4.016 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.042} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=4657 type=4713 } name="1. División de Inf. 'Anastacio'" leader= { id=230009 type=37 } movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4660 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=21.256 strength=11.994 highest=12.000 experience=2.466 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4662 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=21.256 strength=11.994 highest=12.000 experience=2.431 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10969 type=4713 } name="3. División de Inf. Nicaragua" movement_progress=0.000 location=9739 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10972 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=21.256 strength=11.995 highest=12.000 experience=2.346 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10974 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=21.256 strength=11.995 highest=12.000 experience=2.360 is_reserve=yes builder="NIC" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.002 their_power=0.000 embark=0 debark=0 ops_area= { 9715 9728 9739 9755 9789 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.466 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.449 last_send_diplomat="1937.3.26.17" } USA= { value=75 threat=0.010 last_send_diplomat="1939.7.20.17" } JAP= { value=30 threat=1.543 last_send_diplomat="1936.2.17.17" } ITA= { value=75 threat=0.078 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.162 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1939.7.20.17" } SAU= { value=80 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=77 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=77 threat=0.002 } MEX= { value=75 threat=0.000 last_send_diplomat="1936.11.14.17" } NIC= { value=85 threat=0.000 } PNM= { value=90 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=85 threat=0.000 } COL= { value=90 threat=0.000 } ECU= { value=60 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1939.2.2.17" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={48001 48002 48003 48004 48005 48008 48009 48010 48032 48036 48043 48049 48050 48064 48021 48024 48025 95700 95701 95702 95703 95704 95705 95706 95707 95708 48038 48044 48065 48039 48045 48052 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9739 value=220 } threat= { id="HON" value=400 } threat= { id="COS" value=181 } antagonize= { id="COS" value=280 } antagonize= { id="HON" value=270 } antagonize= { id="SAL" value=140 } antagonize= { id="KWT" value=140 } antagonize= { id="GOD" value=140 } antagonize= { id="GUA" value=120 } antagonize= { id="DOM" value=110 } befriend= { id="GUA" value=377 } befriend= { id="PNM" value=366 } befriend= { id="SAL" value=190 } befriend= { id="AST" value=100 } befriend= { id="CAN" value=100 } befriend= { id="HON" value=100 } befriend= { id="PAR" value=100 } befriend= { id="ENG" value=50 } befriend= { id="USA" value=50 } befriend= { id="SWE" value=50 } befriend= { id="IRE" value=50 } befriend= { id="SCH" value=50 } befriend= { id="GRE" value=50 } befriend= { id="IRQ" value=50 } rival= { id="HON" value=140 } rival= { id="COS" value=96 } vassal= { id="COS" value=30 } vassal= { id="HON" value=20 } area_theatre= { id= { id=302 type=45 } front= { provinces= { 9715 9728 9739 } local_enemy="HON" front=no sea=no } front= { provinces= { 9755 9789 } local_enemy="COS" 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0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00101 0.000} supply_transportation={2 0.86349 1.000} supply_organisation={2 0.62497 1.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.01395 0.250} militia_smallarms={1 0.89227 0.000} support_weapon_technology={3 0.00119 0.000} militia_support_weapons={2 0.79346 0.000} light_artillery_technology={3 0.00024 0.000} light_anti_tank_technology={1 0.00372 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.407 artillery_theory=0.815 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.327 chemical_engineering=1.057 electornicegineering_theory=0.518 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.400 human_wave_theory=0.840 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=0.866 artillery_practical=0.272 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.518 construction_practical=1.327 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.802 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=shock_1930 research=supply_transportation research=supply_organisation research=horse_towed_support_brigade_tech research=industral_efficiency research=smallarms_technology last_election="1940.6.7.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.193 spiescaught=0 distribution= { 0.00000 0.46198 0.50989 0.01962 0.00000 0.00851 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 16.390 15.636 59.118 6.454 2.218 0.000 0.000 0.018 } } popularity= { data= { 2.020 1.700 2.300 7.500 8.500 40.700 16.900 4.100 4.700 7.700 5.400 } } neutrality=100.000 officers=701.265 government=social_conservatism head_of_state=950001 head_of_government=950001 foreign_minister=950023 armament_minister=950004 minister_of_security=950058 minister_of_intelligence=950006 chief_of_staff=950007 chief_of_army=950008 chief_of_navy=950009 chief_of_air=950036 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.12.2.0" } modifier= { modifier="railroad_workers_demand_met" date="1.5.11.0" } modifier= { modifier="energy_heavy_amortization" date="1.6.6.0" } modifier= { modifier="metal_amortization" date="1.9.4.0" } modifier= { modifier="rare_materials_amortization" date="1.6.2.0" } modifier= { modifier="agricultural_advancement" date="1941.7.1.0" } manpower=0.000 nukes=0.000 building_construction= { id= { id=28504 type=4713 } size=1 cost=4.224 duration=168.000 progress=127.218 status=0.603 location=7726 country="PNM" building=11 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 420003= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 420004= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 420006= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 420010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 420011= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 420015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 420016= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 420019= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 420021= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 420007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 420014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 420005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 420012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 420018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 420001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 420009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 420017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7231 type=41 } name="Panama High Command" leader= { id=420003 type=37 } movement_progress=0.000 location=7722 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7226 type=41 } name="Panamá HQ" type="hq_brigade" organisation=30.030 strength=3.073 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3390 type=4713 } name="1st Army Group" leader= { id=420011 type=37 } movement_progress=0.000 location=7722 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3391 type=4713 } name="3rd HQ Brigade" home=7722 type="hq_brigade" organisation=30.030 strength=0.597 highest=2.521 experience=1.835 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2905 type=4713 } name="1st Army" leader= { id=420006 type=37 } movement_progress=0.000 location=7722 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2906 type=4713 } name="2nd HQ Brigade" home=7722 type="hq_brigade" organisation=31.031 strength=1.751 highest=3.675 experience=2.474 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2368 type=4713 } name="1st Corps" leader= { id=420004 type=37 } movement_progress=0.000 location=7722 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2369 type=4713 } name="1st HQ Brigade" home=7722 type="hq_brigade" organisation=31.031 strength=2.169 highest=4.093 experience=2.673 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7230 type=41 } name="Army of Panama" leader= { id=420010 type=37 } movement_progress=0.000 location=7722 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7227 type=41 } name="1st Infantry Brigade" type="infantry_brigade" organisation=9.009 strength=3.654 highest=7.500 experience=5.000 is_reserve=yes builder="PNM" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={2 0.154} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7228 type=41 } name="2nd Infantry Brigade" type="infantry_brigade" organisation=9.009 strength=3.646 highest=7.500 experience=5.000 is_reserve=yes builder="PNM" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={2 0.154} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7229 type=41 } name="3rd Infantry Brigade" type="infantry_brigade" organisation=9.009 strength=3.646 highest=7.500 experience=5.000 is_reserve=yes builder="PNM" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.014} support_weapon_technology={3 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.033 their_power=0.000 embark=0 debark=0 ops_area= { 7726 7730 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.367 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.175 last_send_diplomat="1936.10.4.18" } USA= { value=77 threat=0.010 last_send_diplomat="1940.2.9.18" } JAP= { value=30 threat=1.568 } ITA= { value=75 threat=0.039 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.063 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.25.18" } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=77 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=90 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=85 threat=0.000 } COL= { value=87 threat=0.000 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={950001 950003 950004 950005 950006 950007 950008 950009 950031 950036 950041 950042 950052 950058 950063 950082 950011 950021 950023 950027 950028 950029 950030 95742 95743 95744 95745 95746 95747 95748 95749 95750 95751 950032 950053 950059 950064 950069 950074 950033 950038 950060 950065 950070 950080 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=7722 value=220 } threat= { id="USA" value=400 } threat= { id="COL" value=243 } threat= { id="COS" value=176 } antagonize= { id="COS" value=280 } antagonize= { id="SAL" value=140 } antagonize= { id="KWT" value=140 } antagonize= { id="GOD" value=140 } antagonize= { id="GUA" value=120 } antagonize= { id="HON" value=120 } antagonize= { id="DOM" value=110 } befriend= { id="BRA" value=400 } befriend= { id="NIC" value=205 } befriend= { id="VEN" value=137 } befriend= { id="USA" value=115 } befriend= { id="CAN" value=111 } 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synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={1 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={8 0.00278 0.000} supply_transportation={2 0.00320 0.000} supply_organisation={2 0.00183 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.00366 0.000} militia_smallarms={2 0.57983 0.000} support_weapon_technology={3 0.00067 0.000} militia_support_weapons={2 0.57077 0.000} light_artillery_technology={3 0.00076 0.000} light_anti_tank_technology={1 0.00180 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.125 artillery_theory=0.824 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.796 chemical_engineering=1.071 electornicegineering_theory=0.525 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=1.455 human_wave_theory=0.852 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=1.085 artillery_practical=0.279 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.525 construction_practical=1.071 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.813 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=grand_battle_plan_1930 research=industral_efficiency research=horse_towed_support_brigade_tech research=shock_1930 research=const_material last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.167 spiescaught=0 distribution= { 0.00000 0.17599 0.70752 0.11227 0.00421 0.00000 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 13.718 43.399 29.718 1.736 5.636 0.018 5.600 0.000 0.018 } } popularity= { data= { 6.238 8.400 12.700 27.300 23.900 0.400 3.500 4.700 17.600 1.100 0.000 } } neutrality=80.000 officers=2521.382 government=right_wing_republic head_of_state=77001 head_of_government=77001 foreign_minister=95281 armament_minister=77043 minister_of_security=77043 minister_of_intelligence=77049 chief_of_staff=77007 chief_of_army=77001 chief_of_navy=77009 chief_of_air=77010 civil_law=repression press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=volunteer_army training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.6.2.0" } modifier= { modifier="energy_heavy_amortization" date="1.10.2.0" } modifier= { modifier="long_live_the_president" date="1941.6.15.0" } modifier= { modifier="head_of_state_assassination_attempt" date="1941.8.1.0" } manpower=40.160 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 360009= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 360010= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 360015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 360018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 360025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 360026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 360000= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 360004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 360014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 360021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 360005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 360016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 360020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 360003= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 360008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 360012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7237 type=41 } name="Alto Mando de El Salvador" leader= { id=360009 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7232 type=41 } name="San Salvador HQ" type="hq_brigade" organisation=30.750 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3396 type=4713 } name="1st Army Group" movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3397 type=4713 } name="3rd HQ Brigade" home=9699 type="hq_brigade" organisation=30.750 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2920 type=4713 } name="1st Army" leader= { id=360010 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2921 type=4713 } name="2nd HQ Brigade" home=9699 type="hq_brigade" organisation=31.775 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=2466 type=4713 } name="1st Corps" leader= { id=360003 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2467 type=4713 } name="1st HQ Brigade" home=9699 type="hq_brigade" organisation=31.775 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7236 type=41 } name="Ejercito del Salvador" leader= { id=360015 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7233 type=41 } name="1. Regimiento de Infantería" type="infantry_brigade" organisation=14.760 strength=11.995 highest=12.000 experience=0.765 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7234 type=41 } name="2. Regimiento de Infantería" type="infantry_brigade" organisation=14.760 strength=11.996 highest=12.000 experience=0.765 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7235 type=41 } name="3. Regimiento de Infantería" type="infantry_brigade" organisation=14.760 strength=11.997 highest=12.000 experience=0.765 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5791 type=4713 } name="II División de Infantería" leader= { id=360004 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5794 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=12.000 highest=12.000 experience=2.391 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5796 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.989 highest=12.000 experience=2.384 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5798 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.990 highest=12.000 experience=2.384 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7794 type=4713 } name="III División de Infantería" leader= { id=360014 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7797 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.991 highest=12.000 experience=2.360 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7799 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.992 highest=12.000 experience=2.360 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7801 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.993 highest=12.000 experience=2.360 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9669 type=4713 } name="1. División de Caballería" leader= { id=360005 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9672 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=14.760 strength=11.994 highest=12.000 experience=2.345 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9674 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.760 strength=11.998 highest=12.000 experience=2.339 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=10992 type=4713 } name="2nd Corps" movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10993 type=4713 } name="4th HQ Brigade" home=9699 type="hq_brigade" organisation=31.775 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=11498 type=4713 } name="V División de Infantería" leader= { id=360016 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11501 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.999 highest=12.000 experience=2.299 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11503 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.991 highest=12.000 experience=2.277 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11505 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.991 highest=12.000 experience=2.277 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13145 type=4713 } name="VI División de Infantería" leader= { id=360012 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13148 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=11.999 highest=12.000 experience=2.255 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13150 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=12.000 highest=12.000 experience=2.255 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13152 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=14.760 strength=12.000 highest=12.000 experience=2.255 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=23369 type=4713 } name="2. División de Caballería" movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=23372 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=14.760 strength=11.992 highest=12.000 experience=3.702 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=23374 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=14.760 strength=11.992 highest=12.000 experience=3.702 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=4676 type=4713 } name="I División de Infantería" leader= { id=360000 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4679 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=22.550 strength=11.992 highest=12.000 experience=2.393 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4681 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=22.550 strength=11.992 highest=12.000 experience=2.391 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10977 type=4713 } name="IV División de Infantería" leader= { id=360008 type=37 } movement_progress=0.000 location=9699 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10980 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=22.550 strength=11.992 highest=12.000 experience=2.304 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10982 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=22.550 strength=11.992 highest=12.000 experience=2.309 is_reserve=yes builder="SAL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.001 their_power=0.000 embark=0 debark=0 ops_area= { 9699 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=0 threat=1.408 last_send_diplomat="1937.4.1.18" } USA= { value=0 threat=0.010 last_send_diplomat="1941.2.2.18" } JAP= { value=75 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1941.3.14.18" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=90 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=97 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=87 threat=0.000 } MEX= { value=75 threat=0.000 last_send_diplomat="1936.7.17.18" } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 last_send_diplomat="1936.10.11.18" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=90 threat=0.000 last_send_diplomat="1941.5.30.18" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={77001 77003 77004 77005 77006 77007 77009 77010 77021 77025 95279 95280 95281 95282 95283 95284 95285 95286 95287 95288 77042 77043 77047 77056 77049 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=20 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9699 value=220 } threat= { id="GUA" value=400 } threat= { id="HON" value=297 } antagonize= { id="USA" value=100 } antagonize= { id="SWE" value=100 } antagonize= { id="IRE" value=100 } antagonize= { id="SCH" value=100 } antagonize= { id="GRE" value=100 } antagonize= { id="IRQ" value=100 } antagonize= { id="LEB" value=100 } befriend= { id="ENG" value=400 } befriend= { id="MEX" value=400 } befriend= { id="HON" value=118 } befriend= { id="NIC" value=79 } befriend= { id="JAP" value=27 } befriend= { id="VIC" value=27 } befriend= { id="HUN" value=27 } rival= { id="HON" value=90 } rival= { id="GUA" value=83 } area_theatre= { id= { id=305 type=45 } front= { provinces= { 9699 } local_enemy="GUA" front=no sea=no } unit= { id=7237 type=41 } country="SAL" hot=no } } alignment= { position= { x=145.023 y=147.205 } } dissent=0.000 national_unity=69.312 escorts=0 convoys=19 convoy= { id= { id=42348 type=42 } start=9699 end=9740 escorts=0 convoys=1 path= { 9699 11100 13271 11099 13218 11383 10827 13250 10826 10825 9740 } last_attack="1.1.1.0" start_date="1941.5.23.20" daily= { money=0.674 crude_oil=4.193 } trade=yes ship= { 0 0 1 1 0 0 0 } lend_lease=no } spies=0.023 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 1.000 1.000 10.000 0.000 0.000 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grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={2 0.00000 0.000} industral_production={4 0.00085 0.000} industral_efficiency={4 0.00360 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={2 0.05441 1.000} heavy_aa_guns={1 0.45972 1.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={1 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={1 0.00137 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.09448 1.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={3 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={3 0.00000 0.000} education={8 0.00031 0.000} supply_transportation={2 0.00177 0.000} supply_organisation={2 0.00006 0.000} civil_defence={1 0.00195 0.000} smallarms_technology={5 0.00241 0.000} militia_smallarms={4 0.99554 0.000} support_weapon_technology={4 0.67340 1.000} militia_support_weapons={3 0.02823 0.000} light_artillery_technology={4 0.99030 1.000} light_anti_tank_technology={1 0.94571 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=2.260 artillery_theory=1.459 mobile_theory=1.768 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.375 chemical_engineering=1.375 electornicegineering_theory=1.096 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=3.814 human_wave_theory=1.649 base_strike_doctrine=0.000 fleet_in_being_doctrine=2.706 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=2.587 tac_focus=0.000 nav_focus=1.656 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=3.423 artillery_practical=1.065 mobile_practical=0.591 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.159 electornicegineering_practical=0.817 construction_practical=2.207 single_engine_aircraft_practical=4.155 twin_engine_aircraft_practical=0.817 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.612 naval_doctrine_practical=0.536 air_doctrine_practical=0.817 port_capacity=0.000 research=artillery research=multi_purpose_guns research=light_artillery_technology research=light_anti_tank_technology research=const_material research=support_weapon_technology research=heavy_aa_guns research=fighter_groundcrew_training research=anti_tank research=census_tabulation_machine research=infantry_support_role_1937 research=supply_production research=single_engine_airframe research=fighter_pilot_training last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.489 spiescaught=0 distribution= { 0.00000 0.14401 0.68732 0.14194 0.00873 0.01797 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.000 22.944 22.354 0.000 31.754 0.000 22.990 0.000 0.018 } } popularity= { data= { 3.261 8.200 0.900 13.100 23.700 7.700 20.000 3.100 10.900 2.800 9.200 } } neutrality=80.000 officers=11949.062 government=right_wing_republic head_of_state=35001 head_of_government=35001 foreign_minister=35003 armament_minister=35004 minister_of_security=35125 minister_of_intelligence=35005 chief_of_staff=35167 chief_of_army=35184 chief_of_navy=35200 chief_of_air=35010 civil_law=legalistic_restrictions press_laws=state_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=volunteer_army training_laws=basic_training international_status=regional_power ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="invest_into_trade" date="1942.2.19.0" } modifier= { modifier="long_live_the_president" date="1942.1.26.0" } modifier= { modifier="crude_oil_amortization" date="1.5.9.0" } manpower=232.353 nukes=0.000 building_construction= { id= { id=26263 type=4713 } size=1 cost=2.596 duration=233.000 progress=220.000 status=1.000 location=7899 country="ARG" building=1 } military_construction= { id= { id=28289 type=4713 } size=1 cost=12.947 duration=211.000 progress=209.191 status=1.000 country="ARG" builder="ARG" unit= { id=28290 type=4713 } manpower=1.300 cas= { id= { id=28293 type=4713 } name="Grupo Aéreo de Asalto Nro. 2" model= { 1 1 1 1 1 0 0 0 0 1 1 0 0 1 } } accumulated_experiance=8.400 accumulated_progress=0.840 } military_construction= { id= { id=48322 type=4713 } size=1 cost=7.025 duration=126.000 progress=71.987 status=0.635 country="ARG" builder="ARG" unit= { id=48323 type=4713 } manpower=1.000 transport_ship= { id= { id=48326 type=4713 } name="8a Flotilla de Transporte Naval" } accumulated_experiance=5.030 accumulated_progress=0.503 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 120000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 120001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 120003= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 120005= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 120008= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 120011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 120012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 120013= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 120014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 120016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 120018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 120021= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 120024= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 120025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 120030= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 120032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 120033= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 120035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 120036= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 120043= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 120045= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard seawolf } } 120046= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 120050= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 120053= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 120056= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 120059= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 120069= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 120007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 120020= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 120044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 120009= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 120015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 120026= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 120039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 120049= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 120063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 120006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 120017= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fanatic_trait } } 120023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 120038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 120042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 120051= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 120062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 120073= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 120028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 120037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 120065= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 120074= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 120002= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 120034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 120054= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 120066= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7293 type=41 } name="Alto Mando de Argentino" leader= { id=120013 type=37 } previous=10349 movement_progress=0.017 location=10344 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7238 type=41 } name="Argentina Alto Mando HQ" type="hq_brigade" organisation=38.468 strength=5.496 highest=5.500 experience=10.000 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=7286 type=41 } name="Armada de Argentina" base=7899 leader= { id=120046 type=37 } previous=12927 movement_progress=2.500 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7273 type=41 } name="ARA Rivadavia" type="battleship" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} capital_ship_engine={2 0.000} capital_ship_armor={2 0.000} surface_detection_system={0 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7274 type=41 } name="ARA Moreno" type="battleship" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={3 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} capital_ship_engine={2 0.000} capital_ship_armor={2 0.000} surface_detection_system={0 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7280 type=41 } name="ARA Generale Pueyrredon" type="heavy_cruiser" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={3 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7281 type=41 } name="Flotilla de Destructores nro. 1" type="destroyer" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7282 type=41 } name="Flotilla de Destructores nro. 2" type="destroyer" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} destroyer_engine={3 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7283 type=41 } name="Flotilla de Destructores nro. 3" type="destroyer" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={3 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=7288 type=41 } name="Aviación del Ejército" base=7899 leader= { id=120069 type=37 } movement_progress=0.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7287 type=41 } name="Grupo Aéreo de Asalto Nro. 1" type="cas" organisation=43.785 strength=100.000 highest=100.000 experience=5.000 builder="ARG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=7290 type=41 } name="Aviación Naval" base=7899 leader= { id=120059 type=37 } movement_progress=0.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7289 type=41 } name="Fuerza Aeronaval Nro. 1" type="naval_bomber" organisation=43.785 strength=100.000 highest=100.000 experience=5.000 builder="ARG" twin_engine_airframe={1 0.000} aeroengine={1 0.000} medium_fueltank={1 0.000} twin_engine_aircraft_armament={1 0.000} medium_bomb={0 0.089} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={1 0.000} bomber_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } air= { id= { id=7292 type=41 } name="L.A.S.O." base=7899 leader= { id=120063 type=37 } movement_progress=0.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7291 type=41 } name="L.A.S.O." type="transport_plane" organisation=31.275 strength=100.000 highest=100.000 experience=5.000 aeroengine={1 0.000} four_engine_airframe={1 0.000} large_fueltank={1 0.000} cargo_hold={1 0.000} large_airsearch_radar={0 0.000} bomber_pilot_training={1 0.000} bomber_groundcrew_training={2 0.000} default_tech={1 0.000} } } navy= { id= { id=252 type=4713 } name="4th Navy" base=7945 leader= { id=120053 type=37 } movement_progress=0.000 location=7945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7278 type=41 } name="ARA La Libertad" type="heavy_cruiser" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7279 type=41 } name="ARA Generale Belgrano " type="heavy_cruiser" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={3 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=9999 type=4713 } name="2a Flotilla de Transporte Naval" home=0 type="transport_ship" organisation=6.255 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=254 type=4713 } name="6th Navy" base=7945 leader= { id=120056 type=37 } movement_progress=0.000 location=7945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=11189 type=4713 } name="4a Flotilla de Transporte Naval" home=0 type="transport_ship" organisation=6.255 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=14485 type=4713 } name="3a Flotilla de Transporte Naval" home=0 type="transport_ship" organisation=6.255 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=255 type=4713 } name="7th Navy" base=7945 leader= { id=120050 type=37 } movement_progress=0.000 location=7945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7275 type=41 } name="ARA Veinticinco De Mayo" type="heavy_cruiser" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7276 type=41 } name="ARA Almirante Brown" type="heavy_cruiser" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} cruiser_engine={4 0.000} cruiser_armor={1 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7277 type=41 } name="ARA Independencia" type="heavy_cruiser" organisation=46.287 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7285 type=41 } name="1a Flotilla de Transporte Naval" type="transport_ship" organisation=6.255 strength=100.000 highest=100.000 experience=10.000 } country_intel= { 94 20 4 } at_sea=0 } armygroup= { id= { id=2932 type=4713 } name="1st Army Group" leader= { id=120003 type=37 } previous=10424 movement_progress=0.100 location=10405 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2933 type=4713 } name="2nd HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.495 highest=5.500 experience=7.372 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=2490 type=4713 } name="1st Army" leader= { id=120030 type=37 } previous=10442 movement_progress=0.000 location=10424 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2491 type=4713 } name="1st HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.499 highest=5.500 experience=7.370 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=5857 type=4713 } name="1st Corps" leader= { id=120008 type=37 } previous=10363 movement_progress=0.000 location=10380 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5858 type=4713 } name="3rd HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.500 highest=5.500 experience=7.239 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7271 type=41 } name="6ta División del Ejercito" leader= { id=120014 type=37 } previous=10363 movement_progress=0.043 location=10372 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7267 type=41 } name="13. Rgt. de Infantería de Montana" type="bergsjaeger_brigade" organisation=14.424 strength=7.498 highest=7.500 experience=6.742 is_reserve=yes builder="ARG" security_training={0 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7268 type=41 } name="13. Rgt. de Infantería de Montana" type="bergsjaeger_brigade" organisation=14.424 strength=7.500 highest=7.500 experience=6.739 is_reserve=yes builder="ARG" security_training={0 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7269 type=41 } name="13. Rgt. de Infantería de Montana" type="bergsjaeger_brigade" organisation=14.424 strength=7.500 highest=7.500 experience=6.742 is_reserve=yes builder="ARG" security_training={0 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7270 type=41 } name="6. Escuadrón de Caballería" type="cavalry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=6.755 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4085 type=4713 } name="IV División de Infantería" leader= { id=120015 type=37 } previous=10380 movement_progress=0.000 location=10392 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4088 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.031 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4090 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.031 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4092 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.027 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7261 type=41 } name="4ta División del Ejercito" leader= { id=120011 type=37 } previous=10348 movement_progress=0.004 location=10355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7260 type=41 } name="4. Escuadrón de Caballería" type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=6.740 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7257 type=41 } name="10. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.740 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7258 type=41 } name="11. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.736 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7259 type=41 } name="12. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.736 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7244 type=41 } name="1era División del Ejercito" leader= { id=120024 type=37 } previous=10405 movement_progress=0.065 location=10415 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7243 type=41 } name="1. Escuadrón de Caballería" type="cavalry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=6.766 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7240 type=41 } name="1. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=6.769 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7241 type=41 } name="2. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=6.778 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7242 type=41 } name="3. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=6.778 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7372 type=4713 } name="3rd Corps" previous=10442 movement_progress=0.000 location=10424 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7373 type=4713 } name="6th HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.499 highest=5.500 experience=7.219 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5831 type=4713 } name="XIV División de Infantería" leader= { id=120028 type=37 } previous=10442 movement_progress=0.000 location=10447 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5834 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=5.025 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5836 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.029 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5838 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.025 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4095 type=4713 } name="XIII División de Caballería" leader= { id=120026 type=37 } previous=10424 movement_progress=0.027 location=10434 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4098 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.041 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4100 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.044 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5936 type=4713 } name="XVI División de Infantería" leader= { id=120037 type=37 } previous=10434 movement_progress=0.080 location=10415 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5939 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.039 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5941 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=5.049 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5943 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.049 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=14464 type=4713 } name="XVII División de Caballeriá" previous=10487 movement_progress=0.000 location=10498 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14467 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.492 highest=7.500 experience=3.991 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14469 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.492 highest=7.500 experience=3.993 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=13064 type=4713 } name="4th Corps" previous=10468 movement_progress=0.148 location=10474 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13065 type=4713 } name="7th HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.495 highest=5.500 experience=6.999 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=14440 type=4713 } name="VI División de Infantería" previous=10465 movement_progress=0.116 location=10462 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14443 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.492 highest=7.500 experience=3.953 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14445 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.492 highest=7.500 experience=3.941 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14447 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.968 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14449 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.616 strength=2.500 highest=2.500 experience=2.500 is_reserve=yes builder="ARG" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=14452 type=4713 } name="VII División de Infantería" previous=10483 movement_progress=0.084 location=10478 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14455 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.990 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14457 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=4.017 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14459 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=4.044 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14461 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.616 strength=2.499 highest=2.500 experience=2.500 is_reserve=yes builder="ARG" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5841 type=4713 } name="XIV División de Caballeriá" leader= { id=120017 type=37 } previous=10483 movement_progress=0.227 location=10478 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5844 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.061 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5846 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.065 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5821 type=4713 } name="XIII División de Infantería" leader= { id=120002 type=37 } previous=10457 movement_progress=0.172 location=10462 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5824 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.101 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5826 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.030 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5828 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=5.035 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=7345 type=4713 } name="2nd Army" leader= { id=120033 type=37 } previous=10293 movement_progress=0.040 location=10280 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7346 type=4713 } name="5th HQ Brigade" home=10279 type="hq_brigade" organisation=38.468 strength=5.495 highest=5.500 experience=7.181 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=7255 type=41 } name="I Cuerpo de Ejército" leader= { id=120036 type=37 } previous=10267 movement_progress=0.078 location=10280 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7239 type=41 } name="I Cuerpo de Ejército HQ" type="hq_brigade" organisation=38.468 strength=5.496 highest=5.500 experience=10.000 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5946 type=4713 } name="XVII División de Infantería" leader= { id=120023 type=37 } previous=10280 movement_progress=0.000 location=10268 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5949 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=5.052 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5951 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=5.082 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5953 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=5.083 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11851 type=4713 } name="V División de Infantería" leader= { id=120038 type=37 } previous=10280 movement_progress=0.000 location=10268 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11854 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=4.166 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11856 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.498 highest=7.500 experience=4.183 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11858 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=4.196 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11860 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.616 strength=2.500 highest=2.500 experience=2.429 is_reserve=yes builder="ARG" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=14472 type=4713 } name="VI División de Montaña 'Villegas'" previous=10252 movement_progress=0.207 location=10208 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14475 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.424 strength=7.494 highest=7.500 experience=3.921 is_reserve=yes builder="ARG" security_training={0 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14477 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.424 strength=7.494 highest=7.500 experience=3.967 is_reserve=yes builder="ARG" security_training={0 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14479 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=14.424 strength=7.494 highest=7.500 experience=4.013 is_reserve=yes builder="ARG" security_training={0 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5926 type=4713 } name="XV División de Infantería" leader= { id=120034 type=37 } previous=10253 movement_progress=0.158 location=10208 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5929 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.490 highest=7.500 experience=5.059 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5931 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.490 highest=7.500 experience=5.082 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5933 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.490 highest=7.500 experience=5.112 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7272 type=41 } name="II Cuerpo de Ejército" leader= { id=120005 type=37 } previous=10305 movement_progress=0.125 location=10279 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7256 type=41 } name="II Cuerpo de Ejército HQ" type="hq_brigade" organisation=38.468 strength=5.495 highest=5.500 experience=10.000 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=5956 type=4713 } name="XV División de Caballeriá" leader= { id=120006 type=37 } previous=10314 movement_progress=0.000 location=10292 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5959 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.124 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5961 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.093 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4065 type=4713 } name="II División 'San Martín'" leader= { id=120020 type=37 } previous=10292 movement_progress=0.000 location=10266 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4068 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.037 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4070 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.042 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4072 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.037 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4075 type=4713 } name="I División 'Ing. Krausse'" leader= { id=120009 type=37 } previous=10305 movement_progress=0.000 location=10292 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4078 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.037 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4080 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.042 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4082 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.042 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20861 type=4713 } name="VIII División de Infantería" previous=10208 movement_progress=0.000 location=10220 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20864 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.007 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20866 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.021 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20868 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.021 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20870 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=9.616 strength=2.500 highest=2.500 experience=2.498 is_reserve=yes builder="ARG" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } country_intel= { 94 4 5 } } division= { id= { id=21384 type=4713 } name="IX División de Infantería" previous=10252 movement_progress=0.000 location=10236 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21387 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=3.003 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21389 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=2.995 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21391 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.482 highest=7.500 experience=2.992 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21393 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=8.013 strength=2.500 highest=2.500 experience=2.500 is_reserve=yes artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.169} } } } corps= { id= { id=16351 type=4713 } name="5th Corps" previous=10316 movement_progress=0.000 location=10325 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16352 type=4713 } name="8th HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.497 highest=5.500 experience=6.607 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=4055 type=4713 } name="III División 'Pellegrini'" leader= { id=120007 type=37 } previous=10294 movement_progress=0.000 location=10307 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4058 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=5.030 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4060 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.041 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4062 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=5.037 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7266 type=41 } name="5ta División del Ejercito" leader= { id=120012 type=37 } previous=10325 movement_progress=0.000 location=10295 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7265 type=41 } name="5. Escuadrón de Caballería" type="cavalry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.756 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7262 type=41 } name="13. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.751 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7263 type=41 } name="14. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.749 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7264 type=41 } name="15. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.759 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10902 type=4713 } name="XVI División de Caballeriá" previous=10317 movement_progress=0.200 location=10308 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10905 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.490 highest=7.500 experience=4.509 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10907 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.490 highest=7.500 experience=4.518 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=21396 type=4713 } name="III División de Caballería" previous=10308 movement_progress=0.166 location=10282 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21399 type=4713 } name="12th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.043 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21401 type=4713 } name="13th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.822 strength=7.494 highest=7.500 experience=3.030 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 94 27 2 } } } corps= { id= { id=7342 type=4713 } name="2nd Corps" leader= { id=120021 type=37 } previous=10305 movement_progress=0.170 location=10323 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7343 type=4713 } name="4th HQ Brigade" home=7899 type="hq_brigade" organisation=38.468 strength=5.498 highest=5.500 experience=7.194 builder="ARG" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7254 type=41 } name="3era División del Ejercito" leader= { id=120001 type=37 } previous=10323 movement_progress=0.018 location=10330 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7253 type=41 } name="3. Escuadrón de Caballería" type="cavalry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.750 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7250 type=41 } name="7. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.745 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7251 type=41 } name="8. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.755 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7252 type=41 } name="9. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.754 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7249 type=41 } name="2da División del Ejercito" leader= { id=120000 type=37 } previous=10305 movement_progress=0.041 location=10314 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7248 type=41 } name="2. Escuadrón de Caballería" type="cavalry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.761 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7245 type=41 } name="4. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.496 highest=7.500 experience=6.765 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7246 type=41 } name="5. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.500 highest=7.500 experience=6.769 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7247 type=41 } name="6. Regimientos de Infantería" type="infantry_brigade" organisation=12.822 strength=7.490 highest=7.500 experience=6.760 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } country_intel= { 94 4 4 } } division= { id= { id=2520 type=4713 } name="1st Gar Division" leader= { id=120035 type=37 } previous=10325 movement_progress=0.000 location=7885 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2523 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.290 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2525 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.307 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2528 type=4713 } name="2nd Gar Division" leader= { id=120016 type=37 } previous=10337 movement_progress=0.000 location=10343 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2531 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.319 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2533 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.323 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2536 type=4713 } name="3rd Gar Division" leader= { id=120025 type=37 } previous=10295 movement_progress=0.017 location=10317 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2539 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.343 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2541 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.349 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2544 type=4713 } name="4th Gar Division" leader= { id=120018 type=37 } previous=10307 movement_progress=0.000 location=10281 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2547 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.490 highest=7.500 experience=5.342 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2549 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.376 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2552 type=4713 } name="5th Gar Division" leader= { id=120032 type=37 } previous=7930 movement_progress=0.000 location=7945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2555 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.360 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2557 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.363 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2560 type=4713 } name="6th Gar Division" leader= { id=120039 type=37 } previous=10280 movement_progress=0.003 location=10281 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2563 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.360 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2565 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.368 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2568 type=4713 } name="7th Gar Division" previous=10295 movement_progress=0.000 location=10317 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2571 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.388 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2573 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.395 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } country_intel= { 94 4 2 } } division= { id= { id=2576 type=4713 } name="8th Gar Division" previous=7930 movement_progress=0.000 location=7945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2579 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.415 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2581 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.408 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2584 type=4713 } name="9th Gar Division" previous=10337 movement_progress=0.000 location=10343 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2587 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.419 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2589 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.432 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2592 type=4713 } name="10th Gar Division" movement_progress=0.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2595 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.445 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2597 type=4713 } name="20th Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.446 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=2600 type=4713 } name="11th Gar Division" movement_progress=0.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2603 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.450 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=2605 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=19.234 strength=7.492 highest=7.500 experience=5.453 is_reserve=yes builder="ARG" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=12364 type=4713 } name="1st Navy" base=7899 leader= { id=120045 type=37 } previous=12927 movement_progress=3.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=21407 type=4713 } name="6a Flotilla de Transporte Naval" home=0 type="transport_ship" organisation=6.255 strength=100.000 highest=100.000 experience=10.000 } start_date="1940.11.15.2" end_date="1940.11.15.2" at_sea=0 } air= { id= { id=21412 type=4713 } name="1st Air wing" base=7899 leader= { id=120062 type=37 } movement_progress=0.000 location=7899 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=19093 type=4713 } name="Grupo Aéreo Nro. 5" home=0 type="interceptor" organisation=43.785 strength=100.000 highest=100.000 experience=10.000 builder="ARG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=16081 type=4713 } name="Grupo Aéreo Nro. 3" home=0 type="interceptor" organisation=43.785 strength=100.000 highest=100.000 experience=10.000 builder="ARG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=12359 type=4713 } name="Grupo Aéreo Nro. 1" home=0 type="interceptor" organisation=43.785 strength=100.000 highest=100.000 experience=10.000 builder="ARG" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=28510 type=4713 } name="2nd Navy" base=7945 leader= { id=120044 type=37 } movement_progress=0.000 location=7945 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7284 type=41 } name="Flotilla de Submarinos nro. 1" type="submarine" organisation=37.530 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} submarine_engine={4 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=5.068 their_power=7.032 embark=0 debark=0 ops_area= { 10295 10307 10281 10268 10253 10308 10282 10208 10220 10236 10266 10292 10314 10330 10343 10355 10372 10392 10415 10434 10447 10457 10462 10465 10468 10469 10478 10483 10487 10498 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 5 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 last_send_diplomat="1940.6.20.18" } SOV= { value=0 threat=1.455 last_send_diplomat="1941.6.13.18" } USA= { value=0 threat=0.010 last_send_diplomat="1941.5.17.18" } JAP= { value=85 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=80 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=60 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.8.18" } BUL= { value=75 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=50 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1936.3.15.18" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.9.18" } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=50 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.025 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=90 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 last_send_diplomat="1940.7.11.18" } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=62 threat=0.004 last_send_diplomat="1941.6.13.18" } BRA= { value=82 threat=0.053 last_send_diplomat="1941.5.17.18" } CHL= { value=77 threat=0.000 last_send_diplomat="1940.1.13.18" } COL= { value=75 threat=0.000 } ECU= { value=80 threat=0.000 } PAR= { value=52 threat=0.000 last_send_diplomat="1940.9.24.18" } PRU= { value=75 threat=0.000 } URU= { value=87 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1941.4.26.18" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={35001 35003 35004 35005 35006 35007 35009 35010 35035 35037 35039 35043 35064 35069 35088 35096 35123 35135 35152 35156 35160 35182 35190 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armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=110 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 conquer_prov= { id=10133 value=50 } defend_prov= { id=7899 value=220 } defend_prov= { id=7945 value=20 } threat= { id="BRA" value=400 } threat= { id="CHL" value=193 } antagonize= { id="CHL" value=400 } antagonize= { id="BOL" value=393 } antagonize= { id="PAR" value=367 } antagonize= { id="BRA" value=268 } antagonize= { id="LIB" value=184 } antagonize= { id="LEB" value=183 } antagonize= { id="HAI" value=183 } befriend= { id="VIC" value=400 } befriend= { id="ENG" value=294 } befriend= { id="PRU" value=127 } befriend= { id="URU" value=56 } befriend= { id="JAP" value=35 } befriend= { id="HUN" value=35 } befriend= { id="POR" value=35 } protect= { id="BOL" value=50 } protect= { id="PAR" value=50 } protect= { id="URU" value=50 } protect= { id="CHL" value=25 } rival= { id="BRA" value=126 } rival= { id="CHL" value=87 } area_theatre= { id= { id=306 type=45 } front= { provinces= { 7899 7885 10317 } local_enemy="URU" front=no sea=no } front= { provinces= { 10295 10307 10281 10268 10253 } local_enemy="PAR" front=no sea=no } front= { provinces= { 10308 10282 } local_enemy="BRA" front=no sea=no } front= { provinces= { 10208 10220 } local_enemy="BOL" front=no sea=no } front= { provinces= { 10236 10266 10292 10314 10330 10343 10355 10372 10392 10415 10434 10447 10457 10462 10465 10468 10469 10478 10483 10487 10498 } local_enemy="CHL" front=no sea=no } provinces= { 7892 7898 7913 7907 7903 7908 7904 7915 7909 7921 7916 7932 7926 7920 7914 7931 7925 7919 7930 7924 7929 7944 7937 7954 7948 7958 7955 7949 7945 7939 7946 7940 7959 7964 7969 7963 10424 7991 7975 7982 10443 7992 10453 10448 10442 10267 10252 10279 10305 10293 10280 10294 10324 10306 10315 10331 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0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={4 0.00165 0.000} industral_production={3 0.00311 0.000} industral_efficiency={4 0.00156 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={4 0.00317 0.000} heavy_aa_guns={1 0.57767 1.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={0 0.76636 1.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={4 0.00000 0.000} raremetal_refinning_techniques={3 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00452 0.000} supply_transportation={2 0.00565 0.000} supply_organisation={2 0.00000 0.000} civil_defence={1 0.00122 0.000} smallarms_technology={5 0.00067 0.000} militia_smallarms={4 0.82050 0.000} support_weapon_technology={5 0.00302 0.000} militia_support_weapons={4 0.79984 0.000} light_artillery_technology={5 0.00134 0.000} light_anti_tank_technology={1 0.44287 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={1 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.763 artillery_theory=1.148 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.814 chemical_engineering=1.093 electornicegineering_theory=0.535 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.158 human_wave_theory=1.628 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.820 infantry_practical=1.403 artillery_practical=0.593 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.535 construction_practical=1.659 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=3.641 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=radio_technology research=heavy_aa_guns research=anti_tank research=artillery research=light_anti_tank_technology research=single_engine_airframe research=shock_1937 research=fighter_groundcrew_training last_election="1934.11.11.0" last_surrender="1.1.1.0" election=yes duration=72 war_exhaustion=0.000 diplo_influence=10.136 spiescaught=0 distribution= { 0.00000 0.00000 0.83566 0.09839 0.01492 0.05099 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 54.772 5.654 0.000 32.538 8.800 8.018 0.000 0.018 } } popularity= { data= { 5.255 1.700 3.900 58.600 5.900 5.200 20.900 8.900 5.600 0.600 3.300 } } neutrality=70.000 officers=4305.508 government=right_wing_republic head_of_state=43001 head_of_government=43001 foreign_minister=43078 armament_minister=43004 minister_of_security=43126 minister_of_intelligence=43078 chief_of_staff=43045 chief_of_army=43045 chief_of_navy=43009 chief_of_air=43003 civil_law=open_society press_laws=free_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.3.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.4.7.0" } modifier= { modifier="rare_materials_amortization" date="1.12.3.0" } modifier= { modifier="align_towards_allies" date="1.11.14.11" } modifier= { modifier="rare_materials_heavy_amortization" date="1.10.2.0" } modifier= { modifier="invest_into_trade" date="1942.1.6.0" } modifier= { modifier="long_live_the_president" date="1941.12.15.0" } manpower=43.105 nukes=0.000 building_construction= { id= { id=61769 type=4713 } size=1 cost=2.668 duration=240.000 progress=44.000 status=1.000 location=10151 country="BOL" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 170001= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 170003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 170004= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 170007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 170008= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 170009= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 170011= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 170015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 170017= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 170019= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 170020= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 170021= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 170022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 170027= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 170033= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 170035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 170014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 170013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 170023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 170002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 170029= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 170026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 170031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 170032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } } theatre= { id= { id=7327 type=41 } name="Alto Mando Boliviano" leader= { id=170008 type=37 } previous=10162 movement_progress=0.058 location=10152 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7294 type=41 } name="La Paz HQ" type="hq_brigade" organisation=39.720 strength=5.500 highest=5.500 experience=0.449 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2938 type=4713 } name="1st Army Group" leader= { id=170011 type=37 } movement_progress=0.000 location=10151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2939 type=4713 } name="3rd HQ Brigade" home=10151 type="hq_brigade" organisation=39.720 strength=5.500 highest=5.500 experience=0.449 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2499 type=4713 } name="1st Army" leader= { id=170017 type=37 } previous=10162 movement_progress=0.017 location=10174 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2500 type=4713 } name="2nd HQ Brigade" home=10151 type="hq_brigade" organisation=41.044 strength=5.500 highest=5.500 experience=0.449 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7326 type=41 } name="Ejercito de Bolivia" leader= { id=170004 type=37 } previous=10175 movement_progress=0.179 location=10186 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7295 type=41 } name="Ejercito de Bolivia HQ" type="hq_brigade" organisation=41.044 strength=5.500 highest=5.500 experience=0.444 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7310 type=41 } name="IIIa División de Ejército" leader= { id=170007 type=37 } previous=10175 movement_progress=0.058 location=10164 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7308 type=41 } name="4. Brigada de Caballería" type="cavalry_brigade" organisation=26.852 strength=14.994 highest=15.000 experience=4.416 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.972} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7309 type=41 } name="3. Batallón de Ingenieros" type="engineer_brigade" organisation=26.852 strength=7.500 highest=7.500 experience=3.633 is_reserve=yes builder="BOL" special_forces_training={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7306 type=41 } name="1. Brigada de Infantería" type="infantry_brigade" organisation=26.852 strength=14.995 highest=15.000 experience=4.416 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.972} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7307 type=41 } name="12. Brigada de Infantería" type="infantry_brigade" organisation=26.852 strength=14.995 highest=15.000 experience=4.416 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=240 type=4713 } name="1. División de Inf. 'Bolívar'" leader= { id=170014 type=37 } previous=10221 movement_progress=0.031 location=10198 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=243 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=1.225 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=245 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=1.225 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=247 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=1.225 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7300 type=41 } name="Ia División de Ejército" leader= { id=170001 type=37 } previous=10175 movement_progress=0.051 location=10221 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7299 type=41 } name="3. Brigada de Caballería" type="cavalry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=4.420 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7296 type=41 } name="2. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=4.431 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7297 type=41 } name="3. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=4.470 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7298 type=41 } name="5. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.995 highest=15.000 experience=4.470 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=2496 type=4713 } name="1st Corps" leader= { id=170009 type=37 } previous=10174 movement_progress=0.190 location=10186 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2497 type=4713 } name="1st HQ Brigade" home=10151 type="hq_brigade" organisation=41.044 strength=5.500 highest=5.500 experience=0.449 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7315 type=41 } name="IVa División de Ejército" leader= { id=170015 type=37 } previous=10186 movement_progress=0.119 location=10221 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7314 type=41 } name="5. Brigada de Caballería" type="cavalry_brigade" organisation=27.142 strength=14.999 highest=15.000 experience=4.454 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7311 type=41 } name="4. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.999 highest=15.000 experience=4.454 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7312 type=41 } name="6. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=15.000 highest=15.000 experience=4.454 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7313 type=41 } name="8. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=15.000 highest=15.000 experience=4.458 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7305 type=41 } name="IIa División de Ejército" leader= { id=170003 type=37 } previous=10186 movement_progress=0.061 location=10221 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7304 type=41 } name="1. Brigada Blindada" type="light_armor_brigade" organisation=10.592 strength=15.000 highest=15.000 experience=4.411 is_reserve=yes lighttank_gun={0 0.000} lighttank_engine={0 0.000} lighttank_armour={2 0.000} lighttank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={0 0.000} infantry_support_role_1940={0 0.000} infantry_support_role_1943={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} combined_arms_1937={0 0.000} mechanized_wave_1942={0 0.000} mechanized_wave_1945={0 0.000} default_tech={1 0.000} } regiment= { id= { id=7302 type=41 } name="1. Brigada de Caballería" type="cavalry_brigade" organisation=27.142 strength=15.000 highest=15.000 experience=4.416 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7301 type=41 } name="7. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=15.000 highest=15.000 experience=4.416 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7303 type=41 } name="2. Brigada de Artillería" type="horse_towed_support_brigade" organisation=17.212 strength=5.000 highest=5.000 experience=3.150 is_reserve=yes builder="BOL" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7320 type=41 } name="Va División de Ejército" leader= { id=170022 type=37 } previous=10186 movement_progress=0.071 location=10221 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7319 type=41 } name="4. Batallón de Ingenieros" type="engineer_brigade" organisation=27.142 strength=7.500 highest=7.500 experience=3.621 is_reserve=yes builder="BOL" special_forces_training={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7316 type=41 } name="9. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.996 highest=15.000 experience=4.435 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7317 type=41 } name="13. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.996 highest=15.000 experience=4.436 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7318 type=41 } name="1. Brigada de Artillería" type="horse_towed_support_brigade" organisation=17.212 strength=5.000 highest=5.000 experience=3.150 is_reserve=yes builder="BOL" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=70026 type=4713 } name="2nd Corps" leader= { id=170019 type=37 } movement_progress=0.000 location=10151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=70027 type=4713 } name="4th HQ Brigade" home=10151 type="hq_brigade" organisation=31.505 strength=0.394 highest=0.394 experience=0.129 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7325 type=41 } name="VIa División de Ejército" leader= { id=170023 type=37 } previous=10162 movement_progress=0.013 location=10151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7324 type=41 } name="2. Batallón de Ingenieros" type="engineer_brigade" organisation=27.142 strength=7.500 highest=7.500 experience=3.621 is_reserve=yes builder="BOL" special_forces_training={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} shock_1940={0 0.000} shock_1943={0 0.000} shock_1946={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7321 type=41 } name="10. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.996 highest=15.000 experience=4.460 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7322 type=41 } name="11. Brigada de Infantería" type="infantry_brigade" organisation=27.142 strength=14.996 highest=15.000 experience=4.460 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.954} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7323 type=41 } name="3. Brigada de Artillería" type="horse_towed_support_brigade" organisation=17.212 strength=5.000 highest=5.000 experience=3.150 is_reserve=yes builder="BOL" artillery_activation={1 0.000} artillery={2 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=45674 type=4713 } name="1. División de Cab. 'Chaco'" movement_progress=0.000 location=10151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=45677 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=10.780 strength=14.996 highest=15.000 experience=2.500 is_reserve=yes security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.054} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=45679 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=10.780 strength=14.996 highest=15.000 experience=2.500 is_reserve=yes security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.020} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=205 type=4713 } name="11. División de Infantería" leader= { id=170013 type=37 } previous=10132 movement_progress=0.000 location=10107 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=208 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=14.996 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=210 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=14.996 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=213 type=4713 } name="12. División de Infantería" leader= { id=170002 type=37 } previous=10175 movement_progress=0.000 location=10153 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=216 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=14.996 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=218 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=14.996 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=221 type=4713 } name="13. División de Infantería" movement_progress=0.000 location=10151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=224 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=15.000 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=226 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=15.000 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=230 type=4713 } name="14. División de Infantería" movement_progress=0.000 location=10151 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=233 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=15.000 highest=15.000 experience=1.234 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=235 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=39.720 strength=14.986 highest=15.000 experience=1.231 is_reserve=yes builder="BOL" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.366} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=6.925 their_power=3.221 embark=0 debark=0 ops_area= { 10107 10164 10221 10198 10151 10207 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.433 } ENG= { value=75 threat=0.010 last_send_diplomat="1938.11.21.10" } SOV= { value=0 threat=1.404 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.556 } ITA= { value=75 threat=0.065 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.129 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=62 threat=0.000 } BOL= { value=85 threat=0.000 } BRA= { value=77 threat=0.037 } CHL= { value=77 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=77 threat=0.000 } PRU= { value=82 threat=0.001 } URU= { value=90 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1940.2.14.18" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={43001 43003 43004 43005 43006 43007 43008 43009 43010 43031 43033 43036 43043 43046 43048 43066 43081 43126 43147 43153 43158 43189 43219 95097 95098 95099 95100 95101 95102 95103 95104 43032 43067 43182 43034 43037 43068 43071 43086 43125 43045 43078 43127 43038 43083 43201 43215 43101 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=45 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=10151 value=220 } defend_prov= { id=10133 value=50 } threat= { id="BRA" value=400 } threat= { id="ARG" value=319 } threat= { id="CHL" value=252 } threat= { id="PRU" value=227 } threat= { id="PAR" value=67 } antagonize= { id="BRA" value=324 } antagonize= { id="ARG" value=305 } antagonize= { id="PRU" value=304 } antagonize= { id="SAL" value=196 } antagonize= { id="KWT" value=196 } antagonize= { id="GOD" value=196 } antagonize= { id="COS" value=191 } befriend= { id="ENG" value=400 } befriend= { id="VIC" value=382 } befriend= { id="COL" value=145 } befriend= { id="CHL" value=104 } befriend= { id="PRU" value=86 } befriend= { id="ECU" value=80 } befriend= { id="ARG" value=79 } protect= { id="PAR" value=25 } rival= { id="PRU" value=129 } rival= { id="CHL" value=105 } rival= { id="PAR" value=91 } military_access= { id="CHL" value=380 } area_theatre= { id= { id=307 type=45 } front= { provinces= { 10107 } local_enemy="BRA" front=no sea=no } front= { provinces= { 10153 10164 } local_enemy="BRA" front=no sea=no } front= { provinces= { 10175 } local_enemy="PAR" front=no sea=no } front= { provinces= { 10221 10198 } local_enemy="ARG" front=no sea=no } front= { provinces= { 10173 } local_enemy="CHL" front=no sea=no } front= { provinces= { 10151 } local_enemy="PRU" front=no sea=no } front= { provinces= { 10207 } local_enemy="ARG" front=no sea=no } provinces= { 10132 10121 10162 10133 10152 10142 10163 10186 10174 } unit= { id=7327 type=41 } country="BOL" hot=no } } alignment= { position= { x=0.000 y=-146.000 } } dissent=0.000 national_unity=71.200 escorts=0 convoys=6 spies=0.031 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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supply_organisation={2 0.00323 0.000} civil_defence={1 0.00293 0.000} smallarms_technology={5 0.00153 0.000} militia_smallarms={4 0.03192 0.000} support_weapon_technology={5 0.00278 0.000} militia_support_weapons={3 0.00000 0.000} light_artillery_technology={4 0.77927 1.000} light_anti_tank_technology={2 0.00446 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.06509 1.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.782 artillery_theory=1.657 mobile_theory=1.162 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.387 chemical_engineering=1.387 electornicegineering_theory=0.991 submarine_engineering=0.540 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=3.572 human_wave_theory=1.503 base_strike_doctrine=0.000 fleet_in_being_doctrine=1.951 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=1.668 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=4.337 artillery_practical=2.162 mobile_practical=0.599 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=1.668 destroyer_practical=1.103 cruiser_practical=0.540 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=1.208 electornicegineering_practical=0.540 construction_practical=2.444 single_engine_aircraft_practical=6.215 twin_engine_aircraft_practical=1.555 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.256 naval_doctrine_practical=0.540 air_doctrine_practical=0.256 port_capacity=1.668 research=small_bomb research=const_material research=ground_attack_tactics research=light_artillery_technology research=artillery research=truck_towed_support_brigade_tech research=bomber_pilot_training research=engineer_brigade_activation research=census_tabulation_machine research=supply_production research=shock_1937 last_election="1940.3.7.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=15.149 spiescaught=0 distribution= { 0.00000 0.10797 0.57855 0.20377 0.00656 0.10312 } leadership= { 0.14999 0.00000 0.04999 0.79999 } organization= { data= { 0.000 0.018 13.718 4.145 11.254 0.000 16.690 9.300 42.706 0.000 2.300 } } popularity= { data= { 1.959 6.400 12.500 13.200 5.100 6.400 15.200 12.100 18.400 5.300 4.900 } } neutrality=80.000 officers=18278.840 government=social_democracy head_of_state=34007 head_of_government=34007 foreign_minister=34078 armament_minister=34003 minister_of_security=34115 minister_of_intelligence=34134 chief_of_staff=34007 chief_of_army=34007 chief_of_navy=34009 chief_of_air=34010 civil_law=legalistic_restrictions press_laws=state_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=regional_power ideology="left_wing_radical" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="rare_materials_amortization" date="1.12.2.0" } manpower=601.451 nukes=0.000 building_construction= { id= { id=41920 type=4713 } size=1 cost=2.506 duration=225.000 progress=142.000 status=1.000 location=10193 country="BRA" building=1 } military_construction= { id= { id=49559 type=4713 } size=1 cost=12.160 duration=243.000 progress=79.274 status=1.000 country="BRA" builder="BRA" name="CXCVII Divisão do Tanque" unit= { id=49560 type=4713 } manpower=2.000 is_reserve=yes factor=0.500 light_armor_brigade= { id= { id=49563 type=4713 } name="1st L Arm Brigade" model= { 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } } light_armor_brigade= { id= { id=49565 type=4713 } name="2nd L Arm Brigade" model= { 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } } accumulated_experiance=1.455 accumulated_progress=0.291 } military_construction= { id= { id=64951 type=4713 } size=1 cost=12.160 duration=243.000 progress=18.830 status=0.790 country="BRA" builder="BRA" name="CXCIX Divisão do Tanque" unit= { id=64952 type=4713 } manpower=2.000 is_reserve=yes factor=0.500 light_armor_brigade= { id= { id=64955 type=4713 } name="3rd L Arm Brigade" model= { 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } } light_armor_brigade= { id= { id=64957 type=4713 } name="4th L Arm Brigade" model= { 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } } accumulated_experiance=0.345 accumulated_progress=0.069 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 31001= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31002= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31009= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31011= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31013= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 31015= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 31017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31027= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31030= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31032= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster school_of_psychology_trait old_guard } } 31033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31036= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31037= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster old_guard } } 31038= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31040= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 31041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31043= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31047= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31049= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31053= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard seawolf } } 31056= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 31061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31062= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31063= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 31065= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 31073= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 31082= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31086= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31087= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31088= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31092= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 31093= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer old_guard } } 31094= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31095= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 31010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 31024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31069= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31076= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 31090= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fanatic_trait } } 31021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31029= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31050= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 31058= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 31067= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31075= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard night_flyer } } 31089= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 31039= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31042= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 31044= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 31048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31054= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31059= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 31071= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard carpet_bomber } } 31072= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31074= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31080= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31084= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31060= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 31066= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 31068= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31070= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 31077= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 31081= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 31022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31052= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 31079= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 31085= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 31091= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } } theatre= { id= { id=7379 type=41 } name="Alto Mando de Brasileno" leader= { id=31027 type=37 } previous=7847 movement_progress=0.000 location=7856 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7328 type=41 } name="Rio de Janeiro HQ" type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.110 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } navy= { id= { id=7369 type=41 } name="Navios de Transporte" base=10193 leader= { id=31062 type=37 } movement_progress=0.000 location=10193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7367 type=41 } name="2. Flotilla de Navios de Transporte" type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=7368 type=41 } name="3. Flotilla de Navios de Transporte" type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=8481 type=4713 } name="4. Flotilla de Navios de Transporte" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=13448 type=4713 } name="6. Flotilla de Navios de Transporte" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=7376 type=41 } name="Marinha do Brasil" base=7853 leader= { id=31053 type=37 } movement_progress=0.000 location=7853 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7370 type=41 } name="NRB Minas Gerais" type="battleship" organisation=43.848 strength=100.000 highest=100.000 experience=0.000 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} capital_ship_engine={2 0.000} capital_ship_armor={0 0.000} surface_detection_system={0 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7371 type=41 } name="NRB São Paulo" type="battleship" organisation=43.848 strength=100.000 highest=100.000 experience=0.000 capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={1 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} capital_ship_engine={2 0.000} capital_ship_armor={0 0.000} surface_detection_system={0 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7372 type=41 } name="NRB Bahia" type="light_cruiser" organisation=43.848 strength=100.000 highest=100.000 experience=0.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7373 type=41 } name="NRB Rio Grande do Sul" type="light_cruiser" organisation=43.848 strength=100.000 highest=100.000 experience=0.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7374 type=41 } name="1. Flotilla de Contratorpedeiros" type="destroyer" organisation=43.848 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7375 type=41 } name="2. Flotilla de Contratorpedeiros" type="destroyer" organisation=43.848 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } air= { id= { id=7378 type=41 } name="Aviação Militar" base=7848 leader= { id=31073 type=37 } previous=7844 movement_progress=31.500 location=7848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7377 type=41 } name="1. Grupo de Bomb. de Mergulho" type="cas" organisation=42.630 strength=100.000 highest=100.000 experience=0.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2947 type=4713 } name="1st Army Group" leader= { id=31001 type=37 } previous=10240 movement_progress=0.014 location=10224 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2948 type=4713 } name="3rd HQ Brigade" home=10082 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.935 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } army= { id= { id=5170 type=4713 } name="2nd Army" leader= { id=31049 type=37 } previous=7861 movement_progress=0.156 location=7866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5171 type=4713 } name="5th HQ Brigade" home=7861 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.861 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=7347 type=41 } name="1o Exército do Brasil" leader= { id=31036 type=37 } previous=7867 movement_progress=0.018 location=7866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7329 type=41 } name="1o Exército do Brasil HQ" type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.082 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7343 type=41 } name="Guarda Civíl de Minas Gerais" leader= { id=31003 type=37 } previous=7861 movement_progress=0.000 location=7875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7341 type=41 } name="1. Guarda Civíl de Minas Gerais" type="militia_brigade" organisation=12.484 strength=14.998 highest=15.000 experience=5.360 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7342 type=41 } name="2. Guarda Civíl de Minas Gerais" type="militia_brigade" organisation=12.484 strength=14.998 highest=15.000 experience=5.359 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=6192 type=4713 } name="X Divisão de Infantaria" leader= { id=31050 type=37 } previous=7867 movement_progress=0.000 location=7870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6195 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=6.175 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6197 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=6.178 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6199 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=6.182 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5149 type=4713 } name="VIII Divisão de Infantaria" leader= { id=31034 type=37 } previous=7861 movement_progress=0.000 location=7875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5152 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=6.226 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5154 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=6.222 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5156 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=6.229 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7333 type=41 } name="I Divisão de Infantaria" leader= { id=31011 type=37 } previous=7875 movement_progress=0.079 location=7881 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7332 type=41 } name="2. Brigada de Cavalaria" type="cavalry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=5.337 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7330 type=41 } name="7. Brigada de Infantaria" type="infantry_brigade" organisation=24.969 strength=14.998 highest=15.000 experience=5.338 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7331 type=41 } name="8. Brigada de Infantaria" type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=5.337 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=14800 type=4713 } name="7th Corps" leader= { id=31086 type=37 } previous=7847 movement_progress=0.028 location=7851 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14801 type=4713 } name="11th HQ Brigade" home=10193 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.135 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=14755 type=4713 } name="XXI Divisão de Infantaria" previous=7837 movement_progress=0.000 location=10283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14758 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=15.000 highest=15.000 experience=5.209 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14760 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=15.000 highest=15.000 experience=5.205 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14762 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.986 highest=15.000 experience=5.201 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14764 type=4713 } name="13th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7358 type=41 } name="Guarda Civíl do Paraná" leader= { id=31041 type=37 } previous=10296 movement_progress=0.146 location=7855 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7356 type=41 } name="1. Guarda Civíl do Paraná" type="militia_brigade" organisation=12.484 strength=14.991 highest=15.000 experience=5.348 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7357 type=41 } name="2. Guarda Civíl do Paraná" type="militia_brigade" organisation=12.484 strength=14.991 highest=15.000 experience=5.348 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=15322 type=4713 } name="XXII Divisão de Infantaria" previous=10296 movement_progress=0.000 location=7855 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15325 type=4713 } name="44th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.986 highest=15.000 experience=5.173 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15327 type=4713 } name="45th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.987 highest=15.000 experience=5.173 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15329 type=4713 } name="46th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.987 highest=15.000 experience=5.173 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15331 type=4713 } name="14th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=14767 type=4713 } name="CCLIV Divisão de Montanha" previous=7837 movement_progress=0.000 location=10283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14770 type=4713 } name="4th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=28.090 strength=14.986 highest=15.000 experience=5.189 is_reserve=yes builder="BRA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.108} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14772 type=4713 } name="5th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=28.090 strength=14.986 highest=15.000 experience=5.189 is_reserve=yes builder="BRA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.108} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14774 type=4713 } name="6th Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=28.090 strength=14.986 highest=15.000 experience=5.189 is_reserve=yes builder="BRA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.108} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=17280 type=4713 } name="8th Corps" leader= { id=31013 type=37 } previous=7844 movement_progress=0.113 location=7853 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17281 type=4713 } name="12th HQ Brigade" home=10193 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.135 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7364 type=41 } name="Guarda Civíl do Rio de Janeiro" leader= { id=31088 type=37 } previous=7840 movement_progress=0.087 location=7848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7362 type=41 } name="1. Guarda Civíl do Rio de Janeiro" type="militia_brigade" organisation=12.484 strength=14.993 highest=15.000 experience=5.361 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7363 type=41 } name="2. Guarda Civíl do Rio de Janeiro" type="militia_brigade" organisation=12.484 strength=14.994 highest=15.000 experience=5.361 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=16587 type=4713 } name="XXIII Divisão de Infantaria" previous=7853 movement_progress=0.000 location=7881 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16590 type=4713 } name="57th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.988 highest=15.000 experience=5.146 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16592 type=4713 } name="58th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.988 highest=15.000 experience=5.146 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16594 type=4713 } name="59th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.988 highest=15.000 experience=5.146 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16596 type=4713 } name="16th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7340 type=41 } name="Guarda Civíl de Espírito Santo" leader= { id=31087 type=37 } previous=7853 movement_progress=0.000 location=7881 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7338 type=41 } name="1. Guarda Civíl de Espírito Santo" type="militia_brigade" organisation=12.484 strength=14.995 highest=15.000 experience=5.353 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7339 type=41 } name="2. Guarda Civíl de Espírito Santo" type="militia_brigade" organisation=12.484 strength=15.000 highest=15.000 experience=5.361 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=7361 type=41 } name="Guarda Civíl do Goiás" leader= { id=31047 type=37 } previous=7848 movement_progress=0.141 location=7853 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7359 type=41 } name="1. Guarda Civíl do Goiás" type="militia_brigade" organisation=12.484 strength=14.994 highest=15.000 experience=5.370 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7360 type=41 } name="2. Guarda Civíl do Goiás" type="militia_brigade" organisation=12.484 strength=14.995 highest=15.000 experience=5.370 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } } corps= { id= { id=8571 type=4713 } name="4th Corps" leader= { id=31037 type=37 } previous=7867 movement_progress=0.132 location=7866 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8572 type=4713 } name="7th HQ Brigade" home=10193 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.710 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=20036 type=4713 } name="XCVIII Divisão de Cavalaria" previous=7861 movement_progress=0.334 location=7875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20039 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=5.097 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20041 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=5.097 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24447 type=4713 } name="XXVIII Divisão de Infantaria" previous=7853 movement_progress=0.000 location=7881 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24450 type=4713 } name="80th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.986 highest=15.000 experience=5.025 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24452 type=4713 } name="81st Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.986 highest=15.000 experience=5.025 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24454 type=4713 } name="82nd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.986 highest=15.000 experience=5.025 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24456 type=4713 } name="23rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=30280 type=4713 } name="XXX Divisão de Infantaria" previous=7861 movement_progress=0.000 location=7875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=30283 type=4713 } name="87th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.971 highest=15.000 experience=5.010 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.024} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=30285 type=4713 } name="88th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.971 highest=15.000 experience=5.010 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.024} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=30287 type=4713 } name="89th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.971 highest=15.000 experience=5.010 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.024} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=30289 type=4713 } name="25th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.014} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=11896 type=4713 } name="XCVI Divisão de Cavalaria" leader= { id=31042 type=37 } previous=7867 movement_progress=0.230 location=7870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11899 type=4713 } name="9th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=5.690 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11901 type=4713 } name="10th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.997 highest=15.000 experience=5.687 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=11151 type=4713 } name="3rd Army" leader= { id=31009 type=37 } previous=9993 movement_progress=0.000 location=9985 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11152 type=4713 } name="10th HQ Brigade" home=7851 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.474 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=7365 type=41 } name="2o Exército do Brasil" leader= { id=31032 type=37 } previous=9993 movement_progress=0.000 location=9985 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7348 type=41 } name="2o Exército do Brasil HQ" type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.083 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=334 type=4713 } name="VI Divisão de Infantaria" leader= { id=31010 type=37 } previous=9985 movement_progress=0.000 location=9966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=337 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.997 highest=15.000 experience=6.325 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=339 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.997 highest=15.000 experience=6.325 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=341 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.997 highest=15.000 experience=6.325 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=324 type=4713 } name="V Divisão de Infantaria" leader= { id=31045 type=37 } previous=9985 movement_progress=0.000 location=9966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=327 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.330 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=329 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.325 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=331 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.321 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5174 type=4713 } name="IX Divisão de Infantaria" leader= { id=31016 type=37 } previous=9985 movement_progress=0.000 location=9966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5177 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.228 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5179 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.231 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5181 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.234 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7353 type=4713 } name="XIII Divisão de Infantaria" leader= { id=31089 type=37 } previous=9985 movement_progress=0.000 location=9966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7356 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.104 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7358 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.102 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7360 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.999 highest=15.000 experience=6.108 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7362 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.426 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } } army= { id= { id=49778 type=4713 } name="4th Army" movement_progress=0.000 location=10224 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49779 type=4713 } name="15th HQ Brigade" home=10224 type="hq_brigade" organisation=37.453 strength=5.146 highest=5.146 experience=5.873 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.515} } corps= { id= { id=5167 type=4713 } name="2nd Corps" leader= { id=31002 type=37 } previous=10256 movement_progress=0.137 location=10224 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5168 type=4713 } name="4th HQ Brigade" home=10193 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.844 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=9213 type=4713 } name="XCV Divisão de Cavalaria" leader= { id=31048 type=37 } previous=10223 movement_progress=0.020 location=10240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9216 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.987 highest=15.000 experience=6.029 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9218 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.993 highest=15.000 experience=6.029 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8376 type=4713 } name="XVI Divisão de Infantaria" leader= { id=31019 type=37 } previous=10223 movement_progress=0.082 location=10240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8379 type=4713 } name="41st Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=6.061 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8381 type=4713 } name="42nd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=6.064 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8383 type=4713 } name="43rd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=6.064 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8385 type=4713 } name="7th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.431 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=17269 type=4713 } name="XXIV Divisão de Infantaria" previous=10224 movement_progress=0.000 location=10223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17272 type=4713 } name="61st Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=5.129 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17274 type=4713 } name="65th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=5.129 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17276 type=4713 } name="66th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=5.129 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17278 type=4713 } name="17th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=13288 type=4713 } name="CCLIII Divisão de Montanha" previous=10188 movement_progress=0.000 location=10176 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13291 type=4713 } name="1st Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=28.090 strength=15.000 highest=15.000 experience=5.225 is_reserve=yes builder="BRA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.108} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13293 type=4713 } name="2nd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=28.090 strength=15.000 highest=15.000 experience=5.226 is_reserve=yes builder="BRA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.108} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13295 type=4713 } name="3rd Mtn Brigade" home=0 type="bergsjaeger_brigade" organisation=28.090 strength=15.000 highest=15.000 experience=5.232 is_reserve=yes builder="BRA" security_training={1 0.000} special_forces_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.108} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=49775 type=4713 } name="10th Corps" previous=10212 movement_progress=33.554 path= { 10213 } location=10203 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49776 type=4713 } name="14th HQ Brigade" home=10193 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.135 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.738} } division= { id= { id=7346 type=41 } name="Guarda Civíl de São Paulo" leader= { id=31018 type=37 } movement_progress=0.000 location=10226 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7344 type=41 } name="1. Guarda Civíl de São Paulo" type="militia_brigade" organisation=12.484 strength=14.999 highest=15.000 experience=5.332 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7345 type=41 } name="2. Guarda Civíl de São Paulo" type="militia_brigade" organisation=12.484 strength=14.999 highest=15.000 experience=5.332 is_reserve=yes builder="BRA" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={4 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=29482 type=4713 } name="XXIX Divisão de Infantaria" previous=10188 movement_progress=0.075 location=10176 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=29485 type=4713 } name="83rd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.987 highest=15.000 experience=5.013 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.193} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=29487 type=4713 } name="84th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.987 highest=15.000 experience=5.019 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.074} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=29489 type=4713 } name="85th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.991 highest=15.000 experience=5.019 is_reserve=yes security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.048} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=29491 type=4713 } name="24th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={1 0.028} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=7165 type=4713 } name="3rd Corps" leader= { id=31030 type=37 } previous=10270 movement_progress=22.770 path= { 7837 } location=10256 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7166 type=4713 } name="6th HQ Brigade" home=10193 type="hq_brigade" organisation=37.453 strength=5.500 highest=5.500 experience=6.774 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7355 type=41 } name="XCII Divisão de Cavalaria" leader= { id=31035 type=37 } previous=7837 movement_progress=0.000 location=10270 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7353 type=41 } name="1. Brigada de Cavalaria" type="cavalry_brigade" organisation=24.969 strength=14.997 highest=15.000 experience=5.340 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7354 type=41 } name="1. Brigada de Tanques" type="super_heavy_armor_brigade" organisation=16.854 strength=5.000 highest=5.000 experience=3.962 is_reserve=yes super_heavy_tank_gun={0 0.000} super_heavy_tank_engine={0 0.000} super_heavy_tank_armour={0 0.000} super_heavy_tank_reliability={0 0.000} sloped_armor={0 0.000} tank_crew_training={1 0.000} infantry_support_role_1930={1 0.000} infantry_support_role_1937={0 0.000} default_tech={1 0.000} } } division= { id= { id=21333 type=4713 } name="XXVI Divisão de Infantaria" previous=7837 movement_progress=0.000 location=10270 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21336 type=4713 } name="72nd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=5.061 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21338 type=4713 } name="73rd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.990 highest=15.000 experience=5.061 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21340 type=4713 } name="74th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.990 highest=15.000 experience=5.062 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21342 type=4713 } name="21st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=22343 type=4713 } name="XCIX Divisão de Cavalaria" previous=7837 movement_progress=0.329 location=10270 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22346 type=4713 } name="14th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.990 highest=15.000 experience=5.062 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22348 type=4713 } name="15th Cav Brigade" home=0 type="cavalry_brigade" organisation=24.969 strength=14.990 highest=15.000 experience=5.062 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=314 type=4713 } name="IV Divisão de Infantaria" leader= { id=31020 type=37 } previous=7861 movement_progress=0.000 location=7875 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=317 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=6.324 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=319 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=6.329 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=321 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.996 highest=15.000 experience=6.329 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=344 type=4713 } name="L Divisão de Infantaria" leader= { id=31017 type=37 } previous=7837 movement_progress=0.000 location=10270 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=347 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.999 highest=15.000 experience=6.377 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=349 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.999 highest=15.000 experience=6.373 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5159 type=4713 } name="LI Divisão de Infantaria" leader= { id=31014 type=37 } previous=10201 movement_progress=0.000 location=10188 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5162 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.999 highest=15.000 experience=6.307 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5164 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.999 highest=15.000 experience=6.312 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6202 type=4713 } name="LII Divisão de Infantaria" leader= { id=31025 type=37 } previous=10224 movement_progress=0.000 location=10240 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6205 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.999 highest=15.000 experience=6.246 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6207 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.999 highest=15.000 experience=6.244 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8388 type=4713 } name="LIV Divisão de Infantaria" leader= { id=31006 type=37 } previous=7867 movement_progress=0.000 location=7870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8391 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.120 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8393 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.118 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8396 type=4713 } name="LV Divisão de Infantaria" leader= { id=31022 type=37 } previous=10097 movement_progress=0.000 location=10082 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8399 type=4713 } name="13th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.118 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8401 type=4713 } name="14th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.112 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8404 type=4713 } name="LVI Divisão de Infantaria" leader= { id=31085 type=37 } previous=10224 movement_progress=0.000 location=10223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8407 type=4713 } name="15th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.118 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8409 type=4713 } name="16th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.121 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8412 type=4713 } name="LVII Divisão de Infantaria" leader= { id=31091 type=37 } previous=10283 movement_progress=0.000 location=10296 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8415 type=4713 } name="17th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.120 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8417 type=4713 } name="18th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.120 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7955 type=4713 } name="LIII Divisão de Infantaria" previous=10223 movement_progress=0.000 location=10210 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7958 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.065 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7960 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.065 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7962 type=4713 } name="5th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.430 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=9221 type=4713 } name="LVIII Divisão de Infantaria" previous=10084 movement_progress=0.000 location=10063 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9224 type=4713 } name="23rd Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.064 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9226 type=4713 } name="24th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=6.066 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } air= { id= { id=13298 type=4713 } name="1st Air wing" base=7848 leader= { id=31082 type=37 } movement_progress=0.000 location=7848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=10061 type=4713 } name="21. Grupo de Bombardeiros" home=0 type="tactical_bomber" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" twin_engine_airframe={1 0.000} aeroengine={1 0.000} medium_fueltank={0 0.408} twin_engine_aircraft_armament={0 0.000} medium_bomb={0 0.000} air_launched_torpedo={0 0.000} medium_airsearch_radar={0 0.000} medium_navagation_radar={0 0.000} escort_fighter_development={0 0.000} escort_fighter_armament={0 0.000} escort_fighter_drop_tanks={0 0.000} bomber_pilot_training={1 0.000} bomber_groundcrew_training={2 0.000} night_mission_training={0 0.000} radar_guided_bomb={0 0.000} default_tech={1 0.000} } } division= { id= { id=13266 type=4713 } name="LVIX Divisão de Infantaria" previous=9994 movement_progress=0.000 location=10000 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13269 type=4713 } name="27th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=5.245 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13271 type=4713 } name="28th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=15.000 highest=15.000 experience=5.245 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13273 type=4713 } name="11th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } navy= { id= { id=14827 type=4713 } name="1st Navy" base=10193 leader= { id=31058 type=37 } movement_progress=0.000 location=10193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7366 type=41 } name="1. Flotilla de Navios de Transporte" type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=20832 type=4713 } name="6. Flotilla de Navios de Transporte" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=41928 type=4713 } name="8. Flotilla de Navios de Transporte" home=0 type="transport_ship" organisation=6.090 strength=100.000 highest=100.000 experience=10.020 } at_sea=0 } air= { id= { id=16543 type=4713 } name="3rd Air wing" base=7848 leader= { id=31076 type=37 } movement_progress=0.000 location=7848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=14821 type=4713 } name="2. Grupo de Caças" home=0 type="interceptor" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=6221 type=4713 } name="3. Grupo de Caças" home=0 type="interceptor" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=3664 type=4713 } name="1. Grupo de Caças" home=0 type="interceptor" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=16271 type=4713 } name="LX Divisão de Infantaria" movement_progress=0.000 location=10193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16274 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.988 highest=15.000 experience=5.168 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.300} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16276 type=4713 } name="19th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.988 highest=15.000 experience=5.169 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.270} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16278 type=4713 } name="15th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=17684 type=4713 } name="LXI Divisão de Infantaria" movement_progress=0.000 location=10193 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17687 type=4713 } name="21st Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.989 highest=15.000 experience=5.121 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.270} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17689 type=4713 } name="22nd Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.989 highest=15.000 experience=5.117 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.270} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=17691 type=4713 } name="18th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } air= { id= { id=20839 type=4713 } name="4th Air wing" base=7848 leader= { id=31071 type=37 } movement_progress=0.000 location=7848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=18765 type=4713 } name="7. Grupo de Caças" home=0 type="interceptor" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=16540 type=4713 } name="5. Grupo de Caças" home=0 type="interceptor" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } wing= { id= { id=23572 type=4713 } name="9. Grupo de Caças" home=0 type="interceptor" organisation=42.630 strength=100.000 highest=100.000 experience=10.000 builder="BRA" single_engine_airframe={1 0.000} aeroengine={1 0.000} small_fueltank={1 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } division= { id= { id=19575 type=4713 } name="LXII Divisão de Infantaria" previous=7837 movement_progress=0.000 location=10283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19578 type=4713 } name="25th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.989 highest=15.000 experience=5.097 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.270} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19580 type=4713 } name="26th Gar Brigade" home=0 type="garrison_brigade" organisation=37.453 strength=14.989 highest=15.000 experience=5.097 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.270} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19582 type=4713 } name="19th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } armygroup= { id= { id=49781 type=4713 } name="2nd Army Group" movement_progress=0.000 location=7847 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=49782 type=4713 } name="16th HQ Brigade" home=7847 type="hq_brigade" organisation=37.453 strength=2.050 highest=2.050 experience=2.781 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.267} } army= { id= { id=2614 type=4713 } name="1st Army" leader= { id=31093 type=37 } previous=7843 movement_progress=0.093 location=7847 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2615 type=4713 } name="2nd HQ Brigade" home=10082 type="hq_brigade" organisation=38.701 strength=5.500 highest=5.500 experience=6.921 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } corps= { id= { id=9921 type=4713 } name="5th Corps" leader= { id=31038 type=37 } previous=10223 movement_progress=0.000 location=10201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9922 type=4713 } name="8th HQ Brigade" home=10193 type="hq_brigade" organisation=38.701 strength=5.500 highest=5.500 experience=6.648 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=8364 type=4713 } name="XV Divisão de Infantaria" leader= { id=31026 type=37 } previous=9985 movement_progress=0.000 location=9966 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8367 type=4713 } name="38th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.988 highest=15.000 experience=6.062 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8369 type=4713 } name="39th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.989 highest=15.000 experience=6.064 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8371 type=4713 } name="40th Inf Brigade" home=0 type="infantry_brigade" organisation=24.969 strength=14.990 highest=15.000 experience=6.070 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8373 type=4713 } name="6th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=18.726 strength=5.000 highest=5.000 experience=5.431 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7352 type=41 } name="III Divisão de Infantaria" leader= { id=31033 type=37 } previous=10188 movement_progress=0.026 location=10176 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7349 type=41 } name="1. Brigada de Infantaria" type="infantry_brigade" organisation=25.593 strength=14.992 highest=15.000 experience=5.347 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7350 type=41 } name="2. Brigada de Infantaria" type="infantry_brigade" organisation=25.593 strength=14.992 highest=15.000 experience=5.347 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7351 type=41 } name="3. Brigada de Infantaria" type="infantry_brigade" organisation=25.593 strength=14.993 highest=15.000 experience=5.347 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7337 type=41 } name="II Divisão de Infantaria" leader= { id=31015 type=37 } previous=10210 movement_progress=0.009 location=10188 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7334 type=41 } name="9. Brigada de Infantaria" type="infantry_brigade" organisation=25.593 strength=14.993 highest=15.000 experience=5.348 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7335 type=41 } name="10. Brigada de Infantaria" type="infantry_brigade" organisation=25.593 strength=14.994 highest=15.000 experience=5.344 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7336 type=41 } name="11. Brigada de Infantaria" type="infantry_brigade" organisation=25.593 strength=14.994 highest=15.000 experience=5.348 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=9835 type=4713 } name="XVIII Divisão de Infantaria" leader= { id=31039 type=37 } previous=10223 movement_progress=0.000 location=10210 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9838 type=4713 } name="51st Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.994 highest=15.000 experience=5.934 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9840 type=4713 } name="52nd Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.994 highest=15.000 experience=5.942 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9842 type=4713 } name="53rd Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.995 highest=15.000 experience=5.942 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9844 type=4713 } name="9th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.428 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=11148 type=4713 } name="6th Corps" leader= { id=31040 type=37 } previous=10223 movement_progress=0.103 location=10201 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11149 type=4713 } name="9th HQ Brigade" home=10193 type="hq_brigade" organisation=38.701 strength=5.500 highest=5.500 experience=6.575 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=9847 type=4713 } name="XIX Divisão de Infantaria" leader= { id=31044 type=37 } previous=10188 movement_progress=0.028 location=10176 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9850 type=4713 } name="54th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.995 highest=15.000 experience=5.955 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9852 type=4713 } name="55th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.995 highest=15.000 experience=5.952 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9854 type=4713 } name="56th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.995 highest=15.000 experience=5.952 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9856 type=4713 } name="10th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.428 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=9201 type=4713 } name="XVII Divisão de Infantaria" leader= { id=31004 type=37 } previous=10188 movement_progress=0.000 location=10210 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9204 type=4713 } name="47th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.996 highest=15.000 experience=6.004 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9206 type=4713 } name="48th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=5.999 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9208 type=4713 } name="49th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.998 highest=15.000 experience=5.999 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9210 type=4713 } name="8th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.429 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=6210 type=4713 } name="XCIV Divisão de Cavalaria" leader= { id=31021 type=37 } previous=10240 movement_progress=0.000 location=10223 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6213 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.184 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6215 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.181 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=20210 type=4713 } name="XXV Divisão de Infantaria" previous=10201 movement_progress=0.000 location=10188 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20213 type=4713 } name="69th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.989 highest=15.000 experience=5.085 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20215 type=4713 } name="70th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.989 highest=15.000 experience=5.085 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20217 type=4713 } name="71st Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.989 highest=15.000 experience=5.085 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20219 type=4713 } name="20th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=2611 type=4713 } name="1st Corps" leader= { id=31092 type=37 } previous=7847 movement_progress=0.135 location=7851 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2612 type=4713 } name="1st HQ Brigade" home=10082 type="hq_brigade" organisation=38.701 strength=5.500 highest=5.500 experience=6.920 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=7169 type=4713 } name="XII Divisão de Infantaria" leader= { id=31029 type=37 } previous=7837 movement_progress=0.000 location=10283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7172 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.121 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7174 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.119 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7176 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.127 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7178 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.431 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=5139 type=4713 } name="VII Divisão de Infantaria" leader= { id=31090 type=37 } previous=7855 movement_progress=0.091 location=10296 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5142 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.221 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5144 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.997 highest=15.000 experience=6.221 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5146 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.998 highest=15.000 experience=6.226 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7150 type=4713 } name="XI Divisão de Infantaria" leader= { id=31023 type=37 } previous=10283 movement_progress=0.000 location=10296 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7153 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.998 highest=15.000 experience=6.121 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7155 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.998 highest=15.000 experience=6.125 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7157 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.998 highest=15.000 experience=6.123 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7159 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.430 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=13276 type=4713 } name="XX Divisão de Infantaria" previous=7855 movement_progress=0.000 location=10296 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13279 type=4713 } name="62nd Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=15.000 highest=15.000 experience=5.245 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13281 type=4713 } name="63rd Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=15.000 highest=15.000 experience=5.245 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13283 type=4713 } name="64th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=15.000 highest=15.000 experience=5.245 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13285 type=4713 } name="12th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } } corps= { id= { id=22394 type=4713 } name="9th Corps" leader= { id=31043 type=37 } previous=7847 movement_progress=0.007 location=7851 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22395 type=4713 } name="13th HQ Brigade" home=10193 type="hq_brigade" organisation=38.701 strength=5.500 highest=5.500 experience=6.135 builder="BRA" officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={1 0.000} } division= { id= { id=22351 type=4713 } name="XXVII Divisão de Infantaria" previous=10296 movement_progress=0.000 location=7855 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22354 type=4713 } name="76th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.990 highest=15.000 experience=5.049 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22356 type=4713 } name="77th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.990 highest=15.000 experience=5.049 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22358 type=4713 } name="78th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.990 highest=15.000 experience=5.049 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.216} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22360 type=4713 } name="22nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.000 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=7867 type=4713 } name="XIV Divisão de Infantaria" leader= { id=31031 type=37 } previous=7855 movement_progress=0.000 location=10296 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7870 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.998 highest=15.000 experience=6.082 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7872 type=4713 } name="36th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.999 highest=15.000 experience=6.078 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7874 type=4713 } name="37th Inf Brigade" home=0 type="infantry_brigade" organisation=25.593 strength=14.999 highest=15.000 experience=6.084 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7876 type=4713 } name="4th Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=19.350 strength=5.000 highest=5.000 experience=5.432 is_reserve=yes builder="BRA" artillery_activation={1 0.000} artillery={3 0.000} anti_tank_activation={1 0.000} anti_tank={2 0.000} anti_air_activation={0 0.000} anti_air_guns={1 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={1 0.000} } } division= { id= { id=12902 type=4713 } name="XCVII Divisão de Cavalaria" leader= { id=31008 type=37 } previous=7847 movement_progress=0.321 location=10283 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12905 type=4713 } name="12th Cav Brigade" home=0 type="cavalry_brigade" organisation=25.593 strength=14.996 highest=15.000 experience=5.662 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12907 type=4713 } name="13th Cav Brigade" home=0 type="cavalry_brigade" organisation=25.593 strength=14.996 highest=15.000 experience=5.662 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=356 type=4713 } name="XCIII Divisão de Cavalaria" leader= { id=31024 type=37 } previous=7867 movement_progress=0.011 location=7870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=359 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=25.593 strength=15.000 highest=15.000 experience=6.365 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=361 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=25.593 strength=14.986 highest=15.000 experience=6.379 is_reserve=yes builder="BRA" security_training={1 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.240} light_artillery_technology={4 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=33.041 their_power=2.049 embark=0 debark=0 ops_area= { 7855 7870 7875 7881 10296 10283 10270 10240 10223 10210 10188 10176 9966 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 } } } GER= { value=-60 threat=6.434 last_send_diplomat="1938.3.28.18" } ENG= { value=16 threat=0.286 } SOV= { value=100 threat=0.954 last_send_diplomat="1941.4.23.18" } USA= { value=0 threat=0.010 last_send_diplomat="1936.11.25.18" } JAP= { value=-55 threat=1.563 } ITA= { value=-60 threat=0.066 } NOR= { value=65 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=65 threat=0.000 } HOL= { value=72 threat=0.000 } IRE= { value=85 threat=0.000 } LUX= { value=65 threat=0.000 } VIC= { value=20 threat=0.000 } HUN= { value=65 threat=0.010 } ROM= { value=65 threat=0.000 } SLO= { value=-10 threat=0.130 } SCH= { value=85 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.6.18" } BUL= { value=65 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=50 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1939.9.11.18" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=65 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=40 threat=0.103 } MEN= { value=-10 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=65 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=-25 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=85 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=85 threat=0.000 } NIC= { value=75 threat=0.106 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=82 threat=0.000 } BOL= { value=77 threat=0.003 last_send_diplomat="1938.6.17.18" } BRA= { value=85 threat=0.000 } CHL= { value=50 threat=0.000 } COL= { value=77 threat=0.001 } ECU= { value=75 threat=0.000 } PAR= { value=77 threat=0.000 } PRU= { value=77 threat=0.001 } URU= { value=77 threat=0.000 } VEN= { value=77 threat=0.000 last_send_diplomat="1937.10.28.18" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={34003 34004 34005 34006 34007 34008 34009 34010 34063 34068 34013 34209 95113 95114 95115 95116 95117 95118 95119 95120 34065 34080 34090 34093 34101 34124 34131 34153 34176 34180 34183 34190 34193 34076 34078 34083 34103 34117 34120 34125 34134 34154 34179 34186 34104 34115 34112 34165 34210 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=170 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=10193 value=220 } defend_prov= { id=7848 value=20 } defend_prov= { id=10226 value=20 } threat= { id="VIC" value=370 } threat= { id="ENG" value=369 } threat= { id="ARG" value=186 } threat= { id="HOL" value=99 } antagonize= { id="PAR" value=297 } antagonize= { id="URU" value=294 } antagonize= { id="BOL" value=292 } antagonize= { id="ARG" value=257 } antagonize= { id="VIC" value=250 } antagonize= { id="SAL" value=150 } antagonize= { id="KWT" value=150 } befriend= { id="GER" value=400 } befriend= { id="CHI" value=213 } befriend= { id="ITA" value=177 } befriend= { id="ENG" value=147 } befriend= { id="SPA" value=129 } befriend= { id="POR" value=39 } befriend= { id="AST" value=33 } befriend= { id="SIK" value=30 } befriend= { id="CUB" value=30 } befriend= { id="VIC" value=25 } befriend= { id="CAN" value=24 } befriend= { id="SOV" value=15 } befriend= { id="MEX" value=5 } protect= { id="BOL" value=50 } protect= { id="COL" value=50 } protect= { id="PAR" value=50 } protect= { id="PRU" value=50 } protect= { id="URU" value=50 } protect= { id="VEN" value=50 } protect= { id="HOL" value=25 } rival= { id="ARG" value=130 } rival= { id="ENG" value=74 } rival= { id="VIC" value=67 } vassal= { id="PAR" value=400 } vassal= { id="URU" value=377 } vassal= { id="COL" value=357 } vassal= { id="BOL" value=354 } vassal= { id="PRU" value=344 } vassal= { id="VEN" value=344 } vassal= { id="ARG" value=56 } area_theatre= { id= { id=309 type=45 } front= { provinces= { 7855 7870 7875 7881 } local_enemy="URU" front=no sea=no } front= { provinces= { 10296 10283 10270 } local_enemy="ARG" front=no sea=no } front= { provinces= { 10240 10223 10210 10188 10176 } local_enemy="PAR" front=no sea=no } front= { provinces= { 9966 } local_enemy="VIC" front=no sea=no } provinces= { 10224 10201 10212 10202 10225 10213 10191 10168 10179 10203 10190 10180 10204 10192 10181 10170 10146 10137 10126 10097 10082 10083 10072 10054 10035 10011 10026 10020 10010 10001 9994 10000 9993 9985 9965 10199 10027 10046 10036 10063 10084 10098 10112 10138 10159 10158 10169 10182 10193 7837 7843 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head_of_government=44001 foreign_minister=44055 armament_minister=44078 minister_of_security=44095 minister_of_intelligence=44069 chief_of_staff=44121 chief_of_army=44008 chief_of_navy=44007 chief_of_air=44010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.2.5.0" } modifier= { modifier="metal_heavy_amortization" date="1.4.3.0" } modifier= { modifier="harbour_workers_demand_met" date="1.7.17.0" } modifier= { modifier="investigation_of_opposition_party" date="1941.6.19.0" } manpower=148.390 nukes=0.000 military_construction= { id= { id=33465 type=4713 } size=1 cost=7.500 duration=135.000 progress=96.051 status=1.000 country="CHL" builder="CHL" unit= { id=33466 type=4713 } manpower=1.000 transport_ship= { id= { id=33469 type=4713 } name="Transporte Naval del Ejército 4" } accumulated_experiance=3.185 accumulated_progress=0.637 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 140001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140004= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster old_guard } } 140007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 140009= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 140010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140011= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 140015= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 140020= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 140021= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140023= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 140027= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader old_guard } } 140030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 140032= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140036= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 140037= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140040= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 140044= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 140048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140055= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140060= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140068= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140051= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140057= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 140000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 140012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 140019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 140024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 140031= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140045= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 140049= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140059= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 140069= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 140005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 140017= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 140041= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 140053= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140067= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140052= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 140006= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 140050= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 140054= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 140066= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } } theatre= { id= { id=7444 type=41 } name="Alto Mando de Chileno" leader= { id=140021 type=37 } previous=10371 movement_progress=0.046 location=10391 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7380 type=41 } name="Santiago HQ" type="hq_brigade" organisation=40.680 strength=4.999 highest=5.000 experience=0.996 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } navy= { id= { id=7439 type=41 } name="Armada de Chile" base=10336 leader= { id=140040 type=37 } movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7431 type=41 } name="BACH Almirante Latorre" type="battleship" organisation=48.816 strength=100.000 highest=100.000 experience=0.000 pride=yes capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={0 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={2 0.000} capital_ship_engine={2 0.000} capital_ship_armor={0 0.000} surface_detection_system={0 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7433 type=41 } name="BACH Blanco Encalada" type="light_cruiser" organisation=48.816 strength=100.000 highest=100.000 experience=0.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7434 type=41 } name="BACH Chacabuco" type="light_cruiser" organisation=48.816 strength=100.000 highest=100.000 experience=0.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7435 type=41 } name="Flotilla des Destructores nro. 1" type="destroyer" organisation=48.816 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7436 type=41 } name="Flotilla des Destructores nro. 2" type="destroyer" organisation=48.816 strength=100.000 highest=100.000 experience=0.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } at_sea=0 } navy= { id= { id=7443 type=41 } name="Navios de Transporte" base=10336 leader= { id=140037 type=37 } movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7432 type=41 } name="BACH Almirante O'Higgins" type="heavy_cruiser" organisation=48.816 strength=100.000 highest=100.000 experience=0.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={2 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ship= { id= { id=7440 type=41 } name="Transporte Naval del Ejército 1" type="transport_ship" organisation=6.780 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=7441 type=41 } name="Transporte Naval del Ejército 2" type="transport_ship" organisation=6.780 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=7442 type=41 } name="Transporte Naval del Ejército 3" type="transport_ship" organisation=6.780 strength=100.000 highest=100.000 experience=0.000 } at_sea=0 } navy= { id= { id=266 type=4713 } name="2nd Navy" base=10336 leader= { id=140044 type=37 } movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7437 type=41 } name="Flotilla des Submarinos nro. 1" type="submarine" organisation=47.460 strength=100.000 highest=100.000 experience=0.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} submarine_engine={1 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } navy= { id= { id=267 type=4713 } name="3rd Navy" base=10336 leader= { id=140039 type=37 } movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7438 type=41 } name="Flotilla des Submarinos nro. 2" type="submarine" organisation=47.460 strength=100.000 highest=100.000 experience=0.000 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={5 0.000} submarine_engine={3 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } armygroup= { id= { id=2626 type=4713 } name="1st Army Group" leader= { id=140011 type=37 } previous=10342 movement_progress=0.099 location=10354 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2627 type=4713 } name="4th HQ Brigade" home=10336 type="hq_brigade" organisation=40.680 strength=4.998 highest=5.000 experience=1.001 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=262 type=4713 } name="1st Army" leader= { id=140004 type=37 } previous=10342 movement_progress=0.099 location=10354 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=263 type=4713 } name="3rd HQ Brigade" home=10336 type="hq_brigade" organisation=42.036 strength=5.000 highest=5.000 experience=1.054 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=259 type=4713 } name="2nd Corps" leader= { id=140009 type=37 } previous=10251 movement_progress=0.100 location=10219 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=260 type=4713 } name="2nd HQ Brigade" home=10336 type="hq_brigade" organisation=41.405 strength=5.000 highest=5.000 experience=1.079 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7386 type=41 } name="Ejército de Atacama" leader= { id=140010 type=37 } previous=10278 movement_progress=0.160 location=10251 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7382 type=41 } name="1. Brigada de Infantería" type="infantry_brigade" organisation=12.045 strength=7.500 highest=7.500 experience=1.292 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7383 type=41 } name="2. Brigada de Infantería" type="infantry_brigade" organisation=12.045 strength=7.500 highest=7.500 experience=1.293 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7384 type=41 } name="3. Brigada de Infantería" type="infantry_brigade" organisation=12.045 strength=7.498 highest=7.500 experience=1.294 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7385 type=41 } name="1. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.655 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=4506 type=4713 } name="1. División de Infantería" leader= { id=140024 type=37 } previous=10251 movement_progress=0.000 location=10219 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4509 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=12.045 strength=7.494 highest=7.500 experience=1.286 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4511 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=12.045 strength=7.494 highest=7.500 experience=1.287 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4513 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=12.045 strength=7.494 highest=7.500 experience=1.287 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13097 type=4713 } name="División Caballería nro. 2" previous=10197 movement_progress=0.034 location=10161 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13100 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=11.984 strength=7.498 highest=7.500 experience=1.995 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.846} support_weapon_technology={3 0.000} light_artillery_technology={3 0.846} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13102 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=11.984 strength=7.498 highest=7.500 experience=2.005 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.846} support_weapon_technology={3 0.000} light_artillery_technology={3 0.828} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=6033 type=4713 } name="3rd Corps" leader= { id=140020 type=37 } previous=10342 movement_progress=0.000 location=10354 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6034 type=4713 } name="5th HQ Brigade" home=10336 type="hq_brigade" organisation=42.036 strength=5.000 highest=5.000 experience=1.056 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7411 type=41 } name="Ejército de Valparaíso" leader= { id=140018 type=37 } previous=10347 movement_progress=0.010 location=10362 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7407 type=41 } name="16. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.291 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7408 type=41 } name="17. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.290 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7409 type=41 } name="18. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.297 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7410 type=41 } name="6. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.814 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7391 type=41 } name="Ejército de Bío-Bío" leader= { id=140007 type=37 } previous=10362 movement_progress=0.160 location=10347 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7387 type=41 } name="4. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.298 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7388 type=41 } name="5. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.294 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7389 type=41 } name="6. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.307 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7390 type=41 } name="2. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.814 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=15968 type=4713 } name="4. División de Infantería" previous=10336 movement_progress=0.000 location=10342 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15971 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.772 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.814} support_weapon_technology={3 0.000} light_artillery_technology={3 0.814} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15973 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.780 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.794} support_weapon_technology={3 0.000} light_artillery_technology={3 0.774} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15975 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.791 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.674} support_weapon_technology={3 0.000} light_artillery_technology={3 0.616} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15977 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=8.814 strength=2.500 highest=2.500 experience=1.148 is_reserve=yes builder="CHL" artillery_activation={1 0.000} artillery={1 0.112} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=20448 type=4713 } name="5. División de Infantería" movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20451 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=12.106 strength=7.500 highest=7.500 experience=1.470 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.576} support_weapon_technology={3 0.000} light_artillery_technology={3 0.556} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20453 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=12.106 strength=7.500 highest=7.500 experience=1.478 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.538} support_weapon_technology={3 0.000} light_artillery_technology={3 0.178} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20455 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=12.106 strength=7.500 highest=7.500 experience=1.486 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.138} support_weapon_technology={3 0.000} light_artillery_technology={3 0.138} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20457 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=8.716 strength=2.500 highest=2.500 experience=1.147 is_reserve=yes builder="CHL" artillery_activation={1 0.000} artillery={1 0.070} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=15998 type=4713 } name="4th Corps" leader= { id=140023 type=37 } previous=10304 movement_progress=0.123 location=10291 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15999 type=4713 } name="7th HQ Brigade" home=10336 type="hq_brigade" organisation=41.755 strength=4.999 highest=5.000 experience=3.230 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7425 type=41 } name="Ejército de O'Higgins" leader= { id=140031 type=37 } previous=10336 movement_progress=0.160 location=10322 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7422 type=41 } name="1. Brigada de Caballería" type="cavalry_brigade" organisation=12.072 strength=7.494 highest=7.500 experience=1.293 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7423 type=41 } name="2. Brigada de Caballería" type="cavalry_brigade" organisation=12.072 strength=7.496 highest=7.500 experience=1.293 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7424 type=41 } name="3. Brigada de Caballería" type="cavalry_brigade" organisation=12.072 strength=7.496 highest=7.500 experience=1.291 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7421 type=41 } name="Ejército de Arica" leader= { id=140014 type=37 } previous=10322 movement_progress=0.000 location=10304 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7417 type=41 } name="22. Brigada de Infantería" type="infantry_brigade" organisation=12.133 strength=7.500 highest=7.500 experience=1.292 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7418 type=41 } name="23. Brigada de Infantería" type="infantry_brigade" organisation=12.133 strength=7.500 highest=7.500 experience=1.292 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7419 type=41 } name="24. Brigada de Infantería" type="infantry_brigade" organisation=12.133 strength=7.496 highest=7.500 experience=1.292 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7420 type=41 } name="8. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.743 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7401 type=41 } name="Ejército de Los Lagos" leader= { id=140035 type=37 } previous=10304 movement_progress=0.013 location=10278 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7397 type=41 } name="10. Brigada de Infantería" type="infantry_brigade" organisation=12.133 strength=7.498 highest=7.500 experience=1.293 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7398 type=41 } name="11. Brigada de Infantería" type="infantry_brigade" organisation=12.133 strength=7.498 highest=7.500 experience=1.292 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7399 type=41 } name="12. Brigada de Infantería" type="infantry_brigade" organisation=12.133 strength=7.498 highest=7.500 experience=1.292 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7400 type=41 } name="4. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.743 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=22973 type=4713 } name="6. División de Infantería" movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22976 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=12.010 strength=7.500 highest=7.500 experience=1.342 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.058} support_weapon_technology={3 0.000} light_artillery_technology={3 0.058} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22978 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=12.010 strength=7.500 highest=7.500 experience=1.362 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.058} support_weapon_technology={3 0.000} light_artillery_technology={3 0.058} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22980 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=12.010 strength=7.488 highest=7.500 experience=1.371 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.058} support_weapon_technology={3 0.000} light_artillery_technology={3 0.038} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22982 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=8.620 strength=2.500 highest=2.500 experience=1.151 is_reserve=yes artillery_activation={1 0.000} artillery={0 0.056} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=256 type=4713 } name="1st Corps" leader= { id=140036 type=37 } previous=10404 movement_progress=0.100 location=10391 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=257 type=4713 } name="1st HQ Brigade" home=10336 type="hq_brigade" organisation=42.036 strength=4.998 highest=5.000 experience=1.039 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7416 type=41 } name="Ejército de Antofagasta" leader= { id=140019 type=37 } previous=10441 movement_progress=0.000 location=10423 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7412 type=41 } name="19. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.371 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7413 type=41 } name="20. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.389 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7414 type=41 } name="21. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.397 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7415 type=41 } name="7. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.814 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=14540 type=4713 } name="División Caballería nro. 3" previous=10391 movement_progress=0.000 location=10404 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14543 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.896 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.738} support_weapon_technology={3 0.000} light_artillery_technology={3 0.738} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=14545 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.886 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.738} support_weapon_technology={3 0.000} light_artillery_technology={3 0.738} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7406 type=41 } name="Ejército de Coquimbo" leader= { id=140001 type=37 } previous=10362 movement_progress=0.096 location=10379 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7402 type=41 } name="13. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.355 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7403 type=41 } name="14. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.359 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7404 type=41 } name="15. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.498 highest=7.500 experience=1.367 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7405 type=41 } name="5. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.814 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=9057 type=4713 } name="División Caballería nro. 1" leader= { id=140005 type=37 } previous=10423 movement_progress=0.000 location=10441 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9060 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=12.067 strength=7.496 highest=7.500 experience=1.441 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9062 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=12.067 strength=7.496 highest=7.500 experience=1.451 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=6036 type=4713 } name="2nd Army" leader= { id=140015 type=37 } previous=10460 movement_progress=0.138 location=10456 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6037 type=4713 } name="6th HQ Brigade" home=10456 type="hq_brigade" organisation=42.036 strength=4.998 highest=5.000 experience=1.013 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7430 type=41 } name="Ejercito de Chile" leader= { id=140027 type=37 } previous=10460 movement_progress=0.056 location=10456 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7381 type=41 } name="Ejercito de Chile HQ" type="hq_brigade" organisation=42.036 strength=4.997 highest=5.000 experience=1.017 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4516 type=4713 } name="2. División de Infantería" leader= { id=140003 type=37 } previous=10451 movement_progress=0.000 location=10460 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4519 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.468 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4521 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.480 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4523 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=12.204 strength=7.500 highest=7.500 experience=1.484 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10489 type=4713 } name="3. División de Infantería" leader= { id=140002 type=37 } previous=10496 movement_progress=0.088 location=10493 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10492 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=11.865 strength=7.494 highest=7.500 experience=1.981 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10494 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=11.865 strength=7.494 highest=7.500 experience=1.991 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10496 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=11.865 strength=7.494 highest=7.500 experience=1.993 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7396 type=41 } name="Ejército de Maule" leader= { id=140030 type=37 } previous=10467 movement_progress=0.000 location=10463 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7392 type=41 } name="7. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.494 highest=7.500 experience=1.316 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7393 type=41 } name="8. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.496 highest=7.500 experience=1.329 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7394 type=41 } name="9. Brigada de Infantería" type="infantry_brigade" organisation=12.204 strength=7.496 highest=7.500 experience=1.348 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7395 type=41 } name="3. Brigada de Artillería" type="horse_towed_support_brigade" organisation=8.814 strength=2.500 highest=2.500 experience=0.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.168} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7429 type=41 } name="Ejército de Araucania" leader= { id=140000 type=37 } previous=10441 movement_progress=0.000 location=10451 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7426 type=41 } name="4. Brigada de Caballería" type="cavalry_brigade" organisation=12.129 strength=7.496 highest=7.500 experience=1.366 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7427 type=41 } name="5. Brigada de Caballería" type="cavalry_brigade" organisation=12.129 strength=7.496 highest=7.500 experience=1.401 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7428 type=41 } name="6. Brigada de Caballería" type="cavalry_brigade" organisation=12.129 strength=7.496 highest=7.500 experience=1.392 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3545 type=4713 } name="10. División de Infantería" leader= { id=140026 type=37 } previous=10491 movement_progress=0.000 location=10496 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3548 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.494 highest=7.500 experience=1.498 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3550 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.494 highest=7.500 experience=1.500 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3553 type=4713 } name="11. División de Infantería" leader= { id=140012 type=37 } previous=10491 movement_progress=0.000 location=10496 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3556 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.494 highest=7.500 experience=1.507 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3558 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.496 highest=7.500 experience=1.513 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3561 type=4713 } name="12. División de Infantería" leader= { id=140017 type=37 } previous=10491 movement_progress=0.000 location=10496 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3564 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.496 highest=7.500 experience=1.509 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3566 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.496 highest=7.500 experience=1.503 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3569 type=4713 } name="13. División de Infantería" leader= { id=140008 type=37 } movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3572 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.496 highest=7.500 experience=1.507 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3574 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.496 highest=7.500 experience=1.517 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3577 type=4713 } name="14. División de Infantería" leader= { id=140006 type=37 } movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3580 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.498 highest=7.500 experience=1.515 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3582 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.498 highest=7.500 experience=1.535 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3585 type=4713 } name="15. División de Infantería" movement_progress=0.000 location=10336 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3588 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.498 highest=7.500 experience=1.543 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3590 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=18.645 strength=7.498 highest=7.500 experience=1.533 is_reserve=yes builder="CHL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=2.356 their_power=2.782 embark=0 debark=0 ops_area= { 10161 10219 10251 10278 10304 10322 10336 10342 10347 10362 10379 10404 10423 10441 10451 10460 10463 10467 10473 10482 10486 10491 10493 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.400 last_send_diplomat="1938.4.1.19" } ENG= { value=80 threat=0.010 last_send_diplomat="1940.11.29.19" } SOV= { value=0 threat=1.347 last_send_diplomat="1941.6.16.19" } USA= { value=75 threat=0.010 last_send_diplomat="1941.5.25.19" } JAP= { value=35 threat=1.577 last_send_diplomat="1936.4.25.19" } ITA= { value=75 threat=0.039 last_send_diplomat="1936.12.12.19" } NOR= { value=95 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=80 threat=0.000 } HOL= { value=95 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.006 } ROM= { value=75 threat=0.000 last_send_diplomat="1940.8.30.19" } SLO= { value=0 threat=0.063 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=80 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1941.3.7.19" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1940.10.8.19" } SAU= { value=75 threat=0.000 last_send_diplomat="1940.10.10.19" } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.16.19" } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=50 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=-25 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=80 threat=0.000 } HAI= { value=75 threat=0.000 last_send_diplomat="1941.5.25.19" } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 last_send_diplomat="1940.10.10.19" } NIC= { value=85 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=77 threat=0.000 last_send_diplomat="1940.11.11.19" } BOL= { value=77 threat=0.000 last_send_diplomat="1940.12.15.19" } BRA= { value=50 threat=0.002 last_send_diplomat="1940.11.11.19" } CHL= { value=85 threat=0.000 } COL= { value=85 threat=0.000 last_send_diplomat="1940.12.1.19" } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 last_send_diplomat="1940.12.1.19" } PRU= { value=87 threat=0.001 last_send_diplomat="1940.12.15.19" } URU= { value=75 threat=0.000 last_send_diplomat="1938.12.6.19" } VEN= { value=75 threat=0.000 last_send_diplomat="1941.1.28.19" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={44001 44002 44003 44004 44006 44007 44008 44010 95169 95170 95171 95172 95173 95174 95175 44076 44095 44031 44037 44038 44047 44048 44051 44059 44060 44068 44069 44078 44086 44091 44096 44103 44106 44117 44121 44128 44129 44130 44138 44144 44146 44079 44052 44054 44055 44072 44157 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=70 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=10336 value=220 } threat= { id="ARG" value=400 } threat= { id="PRU" value=164 } threat= { id="BOL" value=106 } antagonize= { id="PRU" value=258 } antagonize= { id="ARG" value=250 } antagonize= { id="SAL" value=148 } antagonize= { id="KWT" value=148 } antagonize= { id="GOD" value=148 } antagonize= { id="COS" value=147 } antagonize= { id="GUA" value=145 } befriend= { id="BRA" value=400 } befriend= { id="BOL" value=102 } befriend= { id="COL" value=52 } befriend= { id="ECU" value=45 } befriend= { id="PAR" value=44 } befriend= { id="USA" value=26 } befriend= { id="GRE" value=26 } befriend= { id="ARG" value=26 } befriend= { id="ENG" value=13 } befriend= { id="SWE" value=13 } befriend= { id="IRE" value=13 } befriend= { id="SCH" value=13 } befriend= { id="IRQ" value=13 } befriend= { id="SIA" value=13 } protect= { id="BOL" value=25 } rival= { id="PRU" value=142 } rival= { id="BOL" value=108 } rival= { id="ARG" value=68 } vassal= { id="BOL" value=80 } vassal= { id="PRU" value=50 } area_theatre= { id= { id=310 type=45 } front= { provinces= { 10161 } local_enemy="PRU" front=no sea=no } front= { provinces= { 10197 } local_enemy="BOL" front=no sea=no } front= { provinces= { 10219 10251 10278 10304 10322 10336 10342 10347 10362 10379 10404 10423 10441 10451 10460 10463 10467 10473 10482 10486 10491 } local_enemy="ARG" front=no sea=no } front= { provinces= { 10493 } local_enemy="ARG" front=no sea=no } provinces= { 10291 10354 10371 10391 10456 10496 } unit= { id=7444 type=41 } country="CHL" hot=no } } alignment= { position= { x=-17.772 y=-35.931 } } dissent=0.000 national_unity=72.603 escorts=0 convoys=58 convoy= { id= { id=42419 type=42 } start=10336 end=5945 escorts=0 convoys=2 path= { 10336 13283 13301 13307 14121 13312 13311 11060 13318 13949 13947 13948 13952 13939 13985 13982 11026 13979 13895 13877 13880 13885 13883 13855 13846 13847 11006 13849 13850 13820 13535 13539 13542 11676 11596 11595 11597 11617 11618 11164 11613 11611 11721 11742 11735 11734 11737 11936 11230 12015 12014 11238 12011 12010 5945 } last_attack="1.1.1.0" start_date="1941.5.26.21" daily= { money=0.596 rare_materials=4.590 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } spies=0.041 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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0.44910 1.000} industral_efficiency={3 0.00226 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={2 0.00208 0.000} heavy_aa_guns={1 0.00143 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={0 0.19800 1.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={4 0.00000 0.000} education={8 0.00272 0.000} supply_transportation={2 0.00394 0.000} supply_organisation={1 0.00018 0.000} civil_defence={1 0.00262 0.000} smallarms_technology={4 0.61960 1.000} militia_smallarms={3 0.97641 0.000} support_weapon_technology={3 0.67535 1.000} militia_support_weapons={2 0.00000 0.000} light_artillery_technology={4 0.00192 0.000} light_anti_tank_technology={1 0.00461 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.873 artillery_theory=0.836 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.809 chemical_engineering=1.086 electornicegineering_theory=0.531 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.293 human_wave_theory=1.707 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.820 infantry_practical=2.305 artillery_practical=0.393 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.406 electornicegineering_practical=0.531 construction_practical=1.282 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.919 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=artillery research=fighter_groundcrew_training research=support_weapon_technology research=smallarms_technology research=industral_production research=fighter_pilot_training research=radio_technology research=anti_tank last_election="1938.5.30.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=10.163 spiescaught=0 distribution= { 0.00000 0.31000 0.55579 0.11874 0.01257 0.00287 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 5.172 24.771 10.036 14.790 15.900 14.818 7.100 7.272 } } popularity= { data= { 5.311 9.600 3.400 7.000 7.400 18.500 8.900 13.200 17.100 1.600 12.800 } } neutrality=98.000 officers=6220.866 government=social_conservatism head_of_state=37035 head_of_government=37035 foreign_minister=37003 armament_minister=37035 minister_of_security=37096 minister_of_intelligence=37070 chief_of_staff=37009 chief_of_army=37138 chief_of_navy=37009 chief_of_air=37010 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="crude_oil_amortization" date="1.12.3.0" } modifier= { modifier="railroad_workers_demand_met" date="1.6.22.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.7.2.0" } manpower=98.107 nukes=0.000 building_construction= { id= { id=54782 type=4713 } size=1 cost=2.788 duration=250.000 progress=78.000 status=1.000 location=9790 country="COL" building=1 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 180001= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 180004= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 180006= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 180009= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 180010= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 180013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 180014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 180015= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 180016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 180018= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 180020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 180024= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard spotter } } 180027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 180034= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 180037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_air_tactician } } 180038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 180040= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 180044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 180002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 180011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 180023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 180028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 180041= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 180008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 180031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 180042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 180012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 180030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 180000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 180032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 180035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } } theatre= { id= { id=7457 type=41 } name="Alto Mando de Colombiana" leader= { id=180015 type=37 } movement_progress=0.000 location=9930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7445 type=41 } name="Bogotá HQ" type="hq_brigade" organisation=38.250 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2632 type=4713 } name="1st Army Group" leader= { id=180006 type=37 } movement_progress=0.000 location=9930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2633 type=4713 } name="2nd HQ Brigade" home=9930 type="hq_brigade" organisation=38.250 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=363 type=4713 } name="1st Army" leader= { id=180004 type=37 } previous=9772 movement_progress=0.077 location=9810 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=364 type=4713 } name="1st HQ Brigade" home=9930 type="hq_brigade" organisation=39.525 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=54984 type=4713 } name="4th Corps" previous=9810 movement_progress=0.061 location=9772 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=54985 type=4713 } name="7th HQ Brigade" home=9930 type="hq_brigade" organisation=39.525 strength=4.804 highest=4.804 experience=2.950 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3633 type=4713 } name="1a División" leader= { id=180013 type=37 } previous=9892 movement_progress=0.051 location=9849 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3636 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=18.351 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3638 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=18.351 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3640 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=18.351 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7451 type=41 } name="1a División de Infantería" leader= { id=180010 type=37 } previous=9810 movement_progress=0.037 location=9790 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7447 type=41 } name="1. Brigada de Infantería" type="infantry_brigade" organisation=18.360 strength=11.993 highest=12.000 experience=2.075 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7448 type=41 } name="2. Brigada de Infantería" type="infantry_brigade" organisation=18.360 strength=11.991 highest=12.000 experience=2.073 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7449 type=41 } name="3. Brigada de Infantería" type="infantry_brigade" organisation=18.360 strength=11.992 highest=12.000 experience=2.073 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7450 type=41 } name="1. Brigada de Artillería" type="horse_towed_support_brigade" organisation=13.260 strength=4.000 highest=4.000 experience=2.053 is_reserve=yes builder="COL" artillery_activation={1 0.000} artillery={1 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=8751 type=4713 } name="3a División de Caballería" previous=9849 movement_progress=0.026 location=9810 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8754 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=18.360 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8756 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=18.360 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=10153 type=4713 } name="2nd Army" movement_progress=0.000 location=9892 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10154 type=4713 } name="6th HQ Brigade" home=9892 type="hq_brigade" organisation=38.250 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7456 type=41 } name="Ejercito de Colombia" leader= { id=180001 type=37 } previous=9910 movement_progress=0.119 location=9948 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7446 type=41 } name="Ejercito de Colombia HQ" type="hq_brigade" organisation=38.250 strength=4.996 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=12747 type=4713 } name="9a División" previous=9948 movement_progress=0.152 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12750 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=1.146 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12752 type=4713 } name="31st Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=1.146 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12754 type=4713 } name="32nd Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=1.147 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7455 type=41 } name="1a División de Caballería 'Montería'" leader= { id=180018 type=37 } previous=9948 movement_progress=0.089 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7452 type=41 } name="1. Brigada de Caballería" type="cavalry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=2.075 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7453 type=41 } name="2. Brigada de Caballería" type="cavalry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=2.075 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7454 type=41 } name="3. Brigada de Caballería" type="cavalry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=2.075 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6057 type=4713 } name="4a División" leader= { id=180023 type=37 } previous=9948 movement_progress=0.011 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6060 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.997 highest=12.000 experience=0.317 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6062 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.997 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6064 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8741 type=4713 } name="8a División" leader= { id=180000 type=37 } previous=9948 movement_progress=0.102 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8744 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8746 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8748 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=10150 type=4713 } name="3rd Corps" previous=9930 movement_progress=0.100 location=9948 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10151 type=4713 } name="5th HQ Brigade" home=9930 type="hq_brigade" organisation=38.250 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6067 type=4713 } name="2a División de Caballería" previous=9948 movement_progress=0.090 location=9929 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6070 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6072 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3784 type=4713 } name="3a División" leader= { id=180002 type=37 } previous=9929 movement_progress=0.019 location=9947 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3787 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3789 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3791 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.317 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6129 type=4713 } name="5a División" leader= { id=180011 type=37 } previous=9948 movement_progress=0.161 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6132 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6134 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6136 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.998 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3643 type=4713 } name="2a División" leader= { id=180014 type=37 } previous=9948 movement_progress=0.027 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3646 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.317 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3648 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.317 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3650 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.999 highest=12.000 experience=0.317 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7641 type=4713 } name="2nd Corps" previous=9910 movement_progress=0.152 location=9948 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7642 type=4713 } name="4th HQ Brigade" home=9930 type="hq_brigade" organisation=38.250 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7601 type=4713 } name="6a División" leader= { id=180012 type=37 } previous=9929 movement_progress=0.002 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7604 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.994 highest=12.000 experience=0.337 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7606 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.989 highest=12.000 experience=0.333 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7608 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.990 highest=12.000 experience=0.333 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7973 type=4713 } name="7a División" leader= { id=180008 type=37 } previous=9929 movement_progress=0.002 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7976 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.995 highest=12.000 experience=0.337 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7978 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.996 highest=12.000 experience=0.337 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7980 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.997 highest=12.000 experience=0.337 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=16245 type=4713 } name="4a División de Caballería" previous=9948 movement_progress=0.106 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16248 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=2.087 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=16250 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=2.087 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=24787 type=4713 } name="16a División" previous=9910 movement_progress=0.034 location=9891 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=24790 type=4713 } name="33rd Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.994 highest=12.000 experience=2.013 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24792 type=4713 } name="34th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.994 highest=12.000 experience=2.013 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24794 type=4713 } name="35th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=11.994 highest=12.000 experience=2.013 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=24796 type=4713 } name="3rd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=12.750 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes artillery_activation={1 0.000} artillery={1 0.000} anti_tank_activation={0 0.671} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } corps= { id= { id=4985 type=4713 } name="1st Corps" leader= { id=180009 type=37 } previous=9910 movement_progress=0.179 location=9948 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4986 type=4713 } name="3rd HQ Brigade" home=9930 type="hq_brigade" organisation=38.250 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=21361 type=4713 } name="10a División" previous=9948 movement_progress=0.080 location=9975 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=21364 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=2.037 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21366 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=2.037 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21368 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=17.850 strength=12.000 highest=12.000 experience=2.037 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=21370 type=4713 } name="2nd Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=12.750 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="COL" artillery_activation={1 0.000} artillery={1 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } } } } division= { id= { id=3653 type=4713 } name="11a División" leader= { id=180020 type=37 } previous=9869 movement_progress=0.000 location=9829 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3656 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3658 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3794 type=4713 } name="12a División" leader= { id=180016 type=37 } previous=9891 movement_progress=0.000 location=9848 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3797 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.313 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3799 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.314 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7965 type=4713 } name="13a División" previous=9930 movement_progress=0.012 location=9870 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7968 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.314 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7970 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.314 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=9237 type=4713 } name="1. Transporte Naval del Ejército" base=9790 leader= { id=180024 type=37 } movement_progress=0.000 location=9790 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=9240 type=4713 } name="1. Transporte Naval del Ejército" home=0 type="transport_ship" organisation=6.375 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=11177 type=4713 } name="3. Transporte Naval del Ejército" home=0 type="transport_ship" organisation=6.375 strength=100.000 highest=100.000 experience=0.000 } ship= { id= { id=12551 type=4713 } name="5. Transporte Naval del Ejército" home=0 type="transport_ship" organisation=6.375 strength=100.000 highest=100.000 experience=0.000 } at_sea=0 } division= { id= { id=12223 type=4713 } name="14a División" movement_progress=0.000 location=9930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12226 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.314 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12228 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=11.999 highest=12.000 experience=0.314 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=19249 type=4713 } name="15a División" movement_progress=0.000 location=9930 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=19252 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=12.000 highest=12.000 experience=2.053 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19254 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=28.050 strength=12.000 highest=12.000 experience=2.053 is_reserve=yes builder="COL" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=19256 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=12.750 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes builder="COL" artillery_activation={1 0.000} artillery={1 0.000} anti_tank_activation={1 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={1 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=5.021 their_power=0.000 embark=0 debark=0 ops_area= { 9975 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.400 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.290 last_send_diplomat="1940.8.5.19" } USA= { value=75 threat=0.010 last_send_diplomat="1940.2.15.19" } JAP= { value=30 threat=1.555 last_send_diplomat="1936.5.14.19" } ITA= { value=75 threat=0.052 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.096 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.6.9.19" } BUL= { value=75 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1940.5.7.19" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=50 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 last_send_diplomat="1938.9.28.19" } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=-25 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=80 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=90 threat=0.062 } PNM= { value=87 threat=0.000 last_send_diplomat="1940.6.18.19" } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 last_send_diplomat="1940.4.14.19" } BRA= { value=77 threat=0.029 } CHL= { value=85 threat=0.000 } COL= { value=85 threat=0.000 } ECU= { value=87 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=87 threat=0.001 } URU= { value=75 threat=0.000 } VEN= { value=77 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={37001 37003 37004 37005 37006 37007 37008 37009 37010 37057 95176 95177 95178 95179 95180 95181 95182 95183 95184 37073 37075 37032 37035 37039 37041 37044 37061 37065 37069 37077 37082 37088 37096 37101 37108 37134 37138 37145 37156 37158 37070 37083 37062 37078 37109 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=60 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9930 value=200 } defend_prov= { id=9790 value=20 } threat= { id="BRA" value=400 } threat= { id="VEN" value=189 } threat= { id="PRU" value=177 } threat= { id="ECU" value=76 } antagonize= { id="SAL" value=148 } antagonize= { id="KWT" value=148 } antagonize= { id="GOD" value=148 } antagonize= { id="COS" value=145 } antagonize= { id="GUA" value=143 } antagonize= { id="HON" value=143 } antagonize= { id="DOM" value=140 } befriend= { id="ENG" value=400 } befriend= { id="VIC" value=211 } befriend= { id="VEN" value=65 } befriend= { id="CHL" value=59 } befriend= { id="BOL" value=58 } befriend= { id="ARG" value=44 } befriend= { id="ECU" value=36 } befriend= { id="IRE" value=22 } befriend= { id="IRQ" value=22 } befriend= { id="SIA" value=22 } befriend= { id="SAF" value=22 } befriend= { id="HAI" value=22 } befriend= { id="BRA" value=22 } befriend= { id="PRU" value=22 } protect= { id="PNM" value=25 } protect= { id="ECU" value=25 } rival= { id="VEN" value=171 } rival= { id="PRU" value=160 } rival= { id="ECU" value=82 } vassal= { id="PNM" value=160 } vassal= { id="ECU" value=100 } area_theatre= { id= { id=311 type=45 } front= { provinces= { 9790 9810 9849 9870 } local_enemy="VEN" front=no sea=no } front= { provinces= { 9829 9848 } local_enemy="PNM" front=no sea=no } front= { provinces= { 9929 9947 } local_enemy="ECU" front=no sea=no } front= { provinces= { 9975 } local_enemy="PRU" front=no sea=no } provinces= { 9772 9891 9869 9892 9930 9910 9948 } unit= { id=7457 type=41 } country="COL" hot=no } } alignment= { position= { x=9.523 y=-64.337 } } dissent=0.000 national_unity=82.917 escorts=0 convoys=40 spies=0.027 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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0.00000 0.000} electornicegineering_research={0 0.00000 0.000} artillery_research={0 0.00000 0.000} mobile_research={0 0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={3 0.00299 0.000} industral_production={2 0.01968 0.000} industral_efficiency={3 0.00006 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={2 0.00214 0.000} heavy_aa_guns={1 0.00110 0.000} electronic_mechanical_egineering={1 0.00000 0.000} radio_technology={0 0.49612 1.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={4 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00531 0.000} supply_transportation={1 0.00000 0.000} supply_organisation={2 0.00046 0.000} civil_defence={1 0.00314 0.000} smallarms_technology={4 0.00067 0.000} militia_smallarms={3 0.86755 0.000} support_weapon_technology={4 0.00375 0.000} militia_support_weapons={3 0.86963 0.000} light_artillery_technology={3 0.86905 1.000} light_anti_tank_technology={1 0.25235 0.982} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.753 artillery_theory=0.837 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=1.088 chemical_engineering=1.365 electornicegineering_theory=0.810 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.341 human_wave_theory=1.692 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.483 artillery_practical=0.284 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.312 electornicegineering_practical=0.532 construction_practical=1.524 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.912 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=fighter_pilot_training research=fighter_groundcrew_training research=anti_tank research=light_artillery_technology research=officer_training research=radio_technology research=light_anti_tank_technology research=industral_production last_election="1940.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=9.950 spiescaught=0 distribution= { 0.00000 0.44638 0.49564 0.05560 0.00153 0.00089 } leadership= { 0.00000 0.04999 0.00000 0.95001 } organization= { data= { 0.000 0.018 0.000 12.436 12.718 0.018 64.900 4.400 5.218 0.000 0.018 } } popularity= { data= { 2.730 8.100 1.500 12.800 16.600 5.300 42.900 1.800 5.500 0.000 5.000 } } neutrality=97.000 officers=3265.090 government=social_conservatism head_of_state=40001 head_of_government=40001 foreign_minister=40031 armament_minister=40045 minister_of_security=40100 minister_of_intelligence=40003 chief_of_staff=40039 chief_of_army=40085 chief_of_navy=40009 chief_of_air=40010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="economic_boost" date="1941.11.16.0" } manpower=57.101 nukes=0.000 building_construction= { id= { id=19756 type=4713 } size=1 cost=6.840 duration=499.000 progress=492.215 status=0.997 location=9974 country="ECU" building=10 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 200000= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 200004= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 200005= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 200007= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 200010= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 200013= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 200014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 200017= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait old_guard } } 200023= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard blockade_runner } } 200024= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 200025= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 200035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 200001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 200012= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 200020= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 200008= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 200016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 200026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 200030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 200018= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 200034= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 200002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 200003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 200009= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 200021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 200022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 200028= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 200031= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 200036= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7463 type=41 } name="Comando Militar del Ecuador" leader= { id=200000 type=37 } previous=9974 movement_progress=0.137 location=9991 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7458 type=41 } name="Quito HQ" type="hq_brigade" organisation=43.202 strength=4.998 highest=5.000 experience=0.743 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2956 type=4713 } name="1st Army Group" leader= { id=200004 type=37 } movement_progress=0.000 location=9974 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2957 type=4713 } name="3rd HQ Brigade" home=9974 type="hq_brigade" organisation=43.202 strength=4.997 highest=5.000 experience=0.728 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2638 type=4713 } name="1st Army" leader= { id=200005 type=37 } movement_progress=0.000 location=9974 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2639 type=4713 } name="2nd HQ Brigade" home=9974 type="hq_brigade" organisation=44.642 strength=4.997 highest=5.000 experience=0.746 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=432 type=4713 } name="1st Corps" leader= { id=200007 type=37 } previous=9974 movement_progress=0.121 location=9991 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=433 type=4713 } name="1st HQ Brigade" home=9974 type="hq_brigade" organisation=44.642 strength=4.999 highest=5.000 experience=0.822 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5296 type=4713 } name="2a División de Infantería" leader= { id=200008 type=37 } previous=9974 movement_progress=0.055 location=9982 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5299 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.500 highest=7.500 experience=1.041 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5301 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.500 highest=7.500 experience=1.039 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5303 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.494 highest=7.500 experience=1.036 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13115 type=4713 } name="2a División de Caballería" leader= { id=200002 type=37 } previous=10017 movement_progress=0.226 location=10008 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13118 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=12.855 strength=7.498 highest=7.500 experience=1.619 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13120 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=12.855 strength=7.498 highest=7.500 experience=1.638 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={3 0.054} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4198 type=4713 } name="1a Div. de Cab.'Gen. Valverde'" leader= { id=200001 type=37 } previous=10007 movement_progress=0.203 location=10017 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4201 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=12.960 strength=7.498 highest=7.500 experience=1.039 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4203 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=12.960 strength=7.500 highest=7.500 experience=1.053 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=6922 type=4713 } name="2nd Corps" leader= { id=200013 type=37 } previous=9974 movement_progress=0.000 location=9991 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6923 type=4713 } name="4th HQ Brigade" home=9974 type="hq_brigade" organisation=44.642 strength=4.997 highest=5.000 experience=0.748 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6010 type=4713 } name="3a División de Infantería" leader= { id=200016 type=37 } previous=10008 movement_progress=0.060 location=10017 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6013 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.498 highest=7.500 experience=1.033 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6015 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.496 highest=7.500 experience=1.037 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6017 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.496 highest=7.500 experience=1.041 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3808 type=4713 } name="1a División de Infantería" leader= { id=200012 type=37 } previous=9982 movement_progress=0.173 location=10007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3811 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.500 highest=7.500 experience=1.058 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3813 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.494 highest=7.500 experience=1.069 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3815 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=12.960 strength=7.494 highest=7.500 experience=1.092 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7462 type=41 } name="Ejercito de Ecuador" leader= { id=200017 type=37 } previous=9991 movement_progress=0.131 location=10007 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7459 type=41 } name="1. Regimiento de Infantería de Montana" type="bergsjaeger_brigade" organisation=14.760 strength=7.494 highest=7.500 experience=1.034 is_reserve=yes builder="ECU" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7460 type=41 } name="2. Regimiento de Infantería de Montana" type="bergsjaeger_brigade" organisation=14.760 strength=7.496 highest=7.500 experience=1.034 is_reserve=yes builder="ECU" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7461 type=41 } name="3. Regimiento de Infantería de Montana" type="bergsjaeger_brigade" organisation=14.760 strength=7.498 highest=7.500 experience=1.034 is_reserve=yes builder="ECU" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13105 type=4713 } name="4a División de Infantería" leader= { id=200003 type=37 } previous=10017 movement_progress=0.050 location=10008 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13108 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=12.855 strength=7.496 highest=7.500 experience=1.628 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13110 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=12.855 strength=7.496 highest=7.500 experience=1.641 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13112 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=12.855 strength=7.498 highest=7.500 experience=1.636 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3880 type=4713 } name="11a División de Infantería" leader= { id=200014 type=37 } previous=9974 movement_progress=0.041 location=9981 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3883 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=19.800 strength=7.494 highest=7.500 experience=1.197 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3885 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=19.800 strength=7.496 highest=7.500 experience=1.200 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6002 type=4713 } name="12a División de Infantería" leader= { id=200018 type=37 } movement_progress=0.000 location=9974 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6005 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=19.800 strength=7.496 highest=7.500 experience=1.208 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6007 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=19.800 strength=7.496 highest=7.500 experience=1.213 is_reserve=yes builder="ECU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=14495 type=4713 } name="1. Escuadrón de Transportes" base=9982 leader= { id=200024 type=37 } previous=13272 movement_progress=4.000 location=9982 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=14498 type=4713 } name="1. Escuadrón de Transportes" home=0 type="transport_ship" organisation=7.385 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=16210 type=4713 } name="3. Escuadrón de Transportes" home=0 type="transport_ship" organisation=7.385 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=0.045 their_power=0.000 embark=0 debark=0 ops_area= { 10007 10017 10008 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.367 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.175 last_send_diplomat="1941.3.31.19" } USA= { value=75 threat=0.010 last_send_diplomat="1937.7.19.19" } JAP= { value=25 threat=1.568 last_send_diplomat="1936.3.13.19" } ITA= { value=75 threat=0.039 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.063 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=80 threat=0.000 last_send_diplomat="1941.3.18.19" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1937.9.10.19" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.11.19" } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=60 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=80 threat=0.000 } BOL= { value=75 threat=0.000 last_send_diplomat="1941.3.18.19" } BRA= { value=75 threat=0.002 } CHL= { value=85 threat=0.000 } COL= { value=87 threat=0.000 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=87 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1937.8.21.19" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={40001 40003 40004 40005 40006 40007 40008 40009 40010 40031 95261 95262 95263 95264 95265 95266 95267 95268 95269 40039 40043 40081 40098 40100 40103 40105 40126 40158 40163 40044 40036 40072 40165 40032 40045 40074 40085 40094 40135 40148 40033 40040 40077 40104 40118 40174 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no 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cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=0.000 infantry_practical=0.672 artillery_practical=0.324 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.609 construction_practical=1.242 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1940.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=249.375 spiescaught=0 distribution= { 0.13998 0.29999 0.13998 0.13998 0.13998 0.13998 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 0.000 0.000 11.700 26.100 42.400 0.000 0.000 19.600 0.000 0.000 } } popularity= { data= { 20.110 3.100 5.400 2.400 14.400 43.100 6.500 1.900 17.100 2.300 3.200 } } neutrality=80.000 officers=2483.750 government=social_conservatism head_of_state=95360 head_of_government=95360 foreign_minister=95360 armament_minister=95360 minister_of_security=95360 minister_of_intelligence=95360 chief_of_staff=562007 chief_of_army=562008 chief_of_navy=562009 chief_of_air=562010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 562000= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 562002= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 562004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 562006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 562011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 562016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 562019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 562005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 562008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 562012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 562013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 562015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 562014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 562017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 562003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 562007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 562010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 562018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=25 threat=96.526 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=22.381 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=30.999 } ITA= { value=75 threat=3.726 } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.202 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.238 } ROM= { value=0 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.003 } BUL= { value=0 threat=0.078 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.037 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.036 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.001 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.178 } CHI= { value=0 threat=5.309 } CYN= { value=0 threat=0.016 } MAN= { value=0 threat=2.638 } MEN= { value=0 threat=1.097 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.001 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.029 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.001 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={562001 562002 562003 562004 562005 562006 562007 562008 562009 562010 562011 562012 562013 562014 562015 562016 562017 562018 562019 562021 562022 562023 562024 562025 562026 562027 562028 562029 562030 562031 95358 95359 95360 95361 95362 95363 95364 562020 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=0.090 y=-145.721 } } dissent=0.000 national_unity=80.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.532 construction_practical=1.106 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=3.617 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=truck_engine research=special_forces_training research=grand_battle_plan_1937 research=anti_tank research=radio_technology research=artillery research=census_tabulation_machine research=industral_production last_election="1939.8.16.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=5.082 spiescaught=0 distribution= { 0.00000 0.50809 0.42188 0.06305 0.00571 0.00125 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 4.818 38.554 10.854 30.845 11.172 1.600 2.018 0.000 0.018 } } popularity= { data= { 9.580 5.300 8.800 38.300 4.100 29.600 1.500 0.300 1.800 7.300 2.500 } } neutrality=100.000 officers=2207.545 government=social_conservatism head_of_state=42001 head_of_government=42001 foreign_minister=42070 armament_minister=42087 minister_of_security=42093 minister_of_intelligence=42006 chief_of_staff=42064 chief_of_army=42008 chief_of_navy=42118 chief_of_air=42010 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=developed_medium ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.2.2.0" } modifier= { modifier="rare_materials_amortization" date="1.2.2.0" } modifier= { modifier="energy_amortization" date="1.6.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.6.3.0" } modifier= { modifier="metal_heavy_amortization" date="1.12.3.0" } manpower=61.686 nukes=0.000 building_construction= { id= { id=49567 type=4713 } size=1 cost=4.155 duration=166.000 progress=95.599 status=0.896 location=10187 country="PAR" building=11 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 240001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 240003= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 240006= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 240007= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 240008= { rank=3 current_experience=12000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine trickster } } 240009= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 240011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 240017= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 240018= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 240019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 240027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 240029= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 240031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 240033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 240034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 240014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 240002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 240023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 240035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 240010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 240012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 240022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 240026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 240004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } } theatre= { id= { id=7476 type=41 } name="Alto Mando de Paraguayo" leader= { id=240007 type=37 } movement_progress=0.000 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7464 type=41 } name="Asunción HQ" type="hq_brigade" organisation=31.326 strength=5.499 highest=5.500 experience=10.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2650 type=4713 } name="1st Army Group" leader= { id=240006 type=37 } movement_progress=0.000 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2651 type=4713 } name="2nd HQ Brigade" home=10254 type="hq_brigade" organisation=31.326 strength=5.496 highest=5.500 experience=7.295 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=548 type=4713 } name="1st Army" leader= { id=240008 type=37 } movement_progress=0.000 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=549 type=4713 } name="1st HQ Brigade" home=10254 type="hq_brigade" organisation=36.547 strength=5.495 highest=5.500 experience=7.295 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7475 type=41 } name="Ejercito de Paraguay" leader= { id=240003 type=37 } previous=10239 movement_progress=0.127 location=10200 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7465 type=41 } name="Ejercito de Paraguay HQ" type="hq_brigade" organisation=36.547 strength=5.499 highest=5.500 experience=10.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6853 type=4713 } name="XXI División de Caballería" leader= { id=240023 type=37 } previous=10200 movement_progress=0.158 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6856 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=11.746 strength=7.496 highest=7.500 experience=4.835 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6858 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=11.746 strength=7.498 highest=7.500 experience=4.891 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7474 type=41 } name="Division de Infantería 6" leader= { id=240019 type=37 } previous=10200 movement_progress=0.117 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7473 type=41 } name="Regimiento de Caballería 1 'Valois Rivarola'" type="cavalry_brigade" organisation=11.746 strength=7.500 highest=7.500 experience=8.497 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7472 type=41 } name="Regimiento de Infantería 5 'General Diaz'" type="infantry_brigade" organisation=11.746 strength=7.494 highest=7.500 experience=8.496 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=5434 type=4713 } name="1st Corps" leader= { id=240018 type=37 } previous=10254 movement_progress=0.065 location=10239 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5435 type=4713 } name="3rd HQ Brigade" home=10254 type="hq_brigade" organisation=36.547 strength=5.500 highest=5.500 experience=7.228 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4702 type=4713 } name="II División de Infantería" leader= { id=240002 type=37 } previous=10239 movement_progress=0.109 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4705 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=11.746 strength=7.496 highest=7.500 experience=5.039 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4707 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=11.746 strength=7.496 highest=7.500 experience=5.044 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4709 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=11.746 strength=7.498 highest=7.500 experience=5.024 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12910 type=4713 } name="XXII División de Caballería" leader= { id=240022 type=37 } previous=10254 movement_progress=0.013 location=10239 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12913 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=11.746 strength=7.496 highest=7.500 experience=4.132 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12915 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=11.746 strength=7.490 highest=7.500 experience=4.167 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={1 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3706 type=4713 } name="I División de Infantería" leader= { id=240014 type=37 } previous=10255 movement_progress=0.178 location=10269 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3709 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=11.673 strength=7.498 highest=7.500 experience=5.021 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3711 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=11.673 strength=7.500 highest=7.500 experience=5.026 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3713 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=11.673 strength=7.494 highest=7.500 experience=4.980 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12918 type=4713 } name="III División de Infantería" leader= { id=240004 type=37 } previous=10269 movement_progress=0.169 location=10255 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12921 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=11.746 strength=7.492 highest=7.500 experience=4.085 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12923 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=11.746 strength=7.494 highest=7.500 experience=4.086 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12925 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=11.746 strength=7.496 highest=7.500 experience=4.086 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={1 0.414} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=14555 type=4713 } name="2nd Corps" leader= { id=240009 type=37 } previous=10239 movement_progress=0.072 location=10200 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=14556 type=4713 } name="4th HQ Brigade" home=10254 type="hq_brigade" organisation=36.547 strength=5.476 highest=5.500 experience=6.926 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7468 type=41 } name="Division de Infantería 1" leader= { id=240011 type=37 } previous=10254 movement_progress=0.129 location=10200 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7466 type=41 } name="Regimiento de Infantería 2 'Ytororó'" type="infantry_brigade" organisation=11.746 strength=7.494 highest=7.500 experience=8.497 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7467 type=41 } name="Regimiento de Infantería 4 'Curupayty'" type="infantry_brigade" organisation=11.746 strength=7.496 highest=7.500 experience=8.497 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7471 type=41 } name="Division de Infantería 2" leader= { id=240001 type=37 } previous=10239 movement_progress=0.146 location=10200 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7469 type=41 } name="Regimiento de Infantería 1 'Dos de Mayo'" type="infantry_brigade" organisation=11.746 strength=7.498 highest=7.500 experience=8.497 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7470 type=41 } name="Regimiento de Infantería 3 'Corrales'" type="infantry_brigade" organisation=11.746 strength=7.500 highest=7.500 experience=8.497 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3698 type=4713 } name="XIV División de Infantería" leader= { id=240010 type=37 } movement_progress=0.000 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3701 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=15.663 strength=7.498 highest=7.500 experience=5.297 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3703 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=15.663 strength=7.500 highest=7.500 experience=5.315 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6861 type=4713 } name="XV División de Infantería" leader= { id=240012 type=37 } movement_progress=0.000 location=10254 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6864 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=15.663 strength=7.500 highest=7.500 experience=4.998 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6866 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=15.663 strength=7.494 highest=7.500 experience=5.058 is_reserve=yes builder="PAR" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={1 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.149 their_power=6.162 embark=0 debark=0 ops_area= { 10200 10239 10255 10238 10254 10269 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.367 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=1.175 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=1.568 } ITA= { value=75 threat=0.039 } NOR= { value=75 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=75 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.063 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=75 threat=0.000 } GUA= { value=75 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=85 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=52 threat=0.000 } BOL= { value=77 threat=0.000 } BRA= { value=77 threat=0.018 } CHL= { value=85 threat=0.000 } COL= { value=85 threat=0.000 } ECU= { value=85 threat=0.000 } PAR= { value=85 threat=0.000 } PRU= { value=85 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1938.9.8.19" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={42001 42003 42004 42005 42006 42007 42008 42010 42061 42065 42070 42083 42091 42097 95752 95753 95754 95755 95756 95757 95758 95759 95760 42062 42072 42073 42092 42098 42063 42074 42075 42076 42085 42086 42093 42099 42122 42064 42087 42094 42100 42118 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=20 land_perc=0.950 air_perc=0.050 naval_perc=0.000 armor_bias=0.250 defend_prov= { id=10254 value=220 } threat= { id="ARG" value=400 } threat= { id="BRA" value=262 } threat= { id="BOL" value=113 } antagonize= { id="ARG" value=250 } antagonize= { id="BRA" value=250 } antagonize= { id="SAL" value=144 } antagonize= { id="KWT" value=144 } antagonize= { id="GOD" value=144 } antagonize= { id="COS" value=138 } 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theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={1 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00192 0.000} supply_transportation={2 0.00269 0.000} supply_organisation={2 0.00333 0.000} civil_defence={1 0.00418 0.000} smallarms_technology={5 0.00388 0.000} militia_smallarms={4 0.88824 0.000} support_weapon_technology={4 0.00385 0.000} militia_support_weapons={3 0.00000 0.000} light_artillery_technology={4 0.00354 0.000} light_anti_tank_technology={1 0.47617 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.752 artillery_theory=0.837 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.808 chemical_engineering=1.086 electornicegineering_theory=0.531 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.204 human_wave_theory=1.661 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=1.086 cas_focus=1.641 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=10.000 infantry_practical=2.287 artillery_practical=0.284 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.450 electornicegineering_practical=0.531 construction_practical=1.300 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.889 naval_doctrine_practical=0.254 air_doctrine_practical=0.531 port_capacity=0.000 research=const_material research=interception_tactics research=anti_tank_activation research=artillery research=light_anti_tank_technology research=industral_production research=heavy_aa_guns last_election="1940.11.9.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.027 spiescaught=0 distribution= { 0.00000 0.31400 0.51315 0.16089 0.00629 0.00568 } leadership= { 0.10001 0.00000 0.00000 0.89999 } organization= { data= { 0.000 0.018 3.218 59.500 11.454 0.018 14.954 8.500 1.918 0.000 0.018 } } popularity= { data= { 7.104 2.200 14.200 44.100 1.900 0.000 11.600 8.600 10.800 3.600 2.600 } } neutrality=88.000 officers=6467.710 government=social_conservatism head_of_state=95772 head_of_government=95772 foreign_minister=39039 armament_minister=39005 minister_of_security=39076 minister_of_intelligence=39075 chief_of_staff=39007 chief_of_army=39006 chief_of_navy=39004 chief_of_air=39010 civil_law=limited_restrictions press_laws=censored_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=volunteer_army training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.8.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.3.2.0" } modifier= { modifier="crude_oil_amortization" date="1.2.5.0" } manpower=121.555 nukes=0.000 military_construction= { id= { id=52586 type=4713 } size=1 cost=2.704 duration=111.000 progress=89.000 status=1.000 country="PRU" builder="PRU" name="5a División de Caballería" unit= { id=52587 type=4713 } manpower=2.400 is_reserve=yes factor=0.400 cavalry_brigade= { id= { id=52590 type=4713 } name="10th Cav Brigade" model= { 0 2 0 0 1 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } cavalry_brigade= { id= { id=52592 type=4713 } name="11th Cav Brigade" model= { 0 2 0 0 1 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } accumulated_experiance=3.204 accumulated_progress=0.801 } military_construction= { id= { id=55439 type=4713 } size=1 cost=4.713 duration=151.000 progress=59.155 status=1.000 country="PRU" builder="PRU" name="19a Div. de Infantería del Peru" unit= { id=55440 type=4713 } manpower=4.000 is_reserve=yes factor=0.400 infantry_brigade= { id= { id=55443 type=4713 } name="26th Inf Brigade" model= { 0 2 0 0 1 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=55445 type=4713 } name="27th Inf Brigade" model= { 0 2 0 0 1 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=55447 type=4713 } name="31st Inf Brigade" model= { 0 2 0 0 1 0 0 0 0 0 0 0 0 0 1 5 4 4 1 0 0 0 0 0 0 0 } } horse_towed_support_brigade= { id= { id=55449 type=4713 } name="1st Sup (H) Brigade" model= { 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 } } accumulated_experiance=1.476 accumulated_progress=0.369 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 260000= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 260004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 260005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 260006= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 260008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 260009= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 260018= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 260023= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 260027= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 260030= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 260033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 260039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 260042= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 260047= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 260050= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 260052= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 260013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 260054= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 260014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 260035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 260040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 260044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 260053= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 260003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 260016= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 260026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 260032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 260046= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 260011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 260017= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 260021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 260038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 260048= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 260049= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 260031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 260037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 260051= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } } theatre= { id= { id=7503 type=41 } name="Alto Mando de Peruano" leader= { id=260000 type=37 } previous=10105 movement_progress=0.166 location=10119 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7477 type=41 } name="Lima HQ" type="hq_brigade" organisation=37.170 strength=5.500 highest=5.500 experience=10.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=7498 type=41 } name="Fuerza Aérea del Perú" base=10079 leader= { id=260052 type=37 } movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7497 type=41 } name="1. Grupo PFA de Asalto" type="cas" organisation=43.365 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={1 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={1 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={1 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } air= { id= { id=268 type=4713 } name="1st Air wing" base=10079 leader= { id=260047 type=37 } movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7496 type=41 } name="1. Grupo PFA de Caza" type="interceptor" organisation=43.365 strength=100.000 highest=100.000 experience=5.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={0 0.000} small_bomb={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} fighter_pilot_training={1 0.000} fighter_groundcrew_training={1 0.000} night_mission_training={0 0.000} pilot_rescue={0 0.000} aam={0 0.000} default_tech={1 0.000} } } navy= { id= { id=269 type=4713 } name="1st Navy" base=10150 leader= { id=260042 type=37 } previous=13278 movement_progress=0.390 location=10150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7499 type=41 } name="BAP Almirante Grau" type="light_cruiser" organisation=37.170 strength=100.000 highest=100.000 experience=5.000 pride=yes cruiser_crew_training={0 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=7500 type=41 } name="BAP Coronel Bolognesi" type="light_cruiser" organisation=37.170 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={0 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } ship= { id= { id=12532 type=4713 } name="1. Transportes de la Marina" home=0 type="transport_ship" organisation=6.195 strength=100.000 highest=100.000 experience=10.000 } start_date="1939.10.1.10" end_date="1939.10.1.10" at_sea=0 } armygroup= { id= { id=2668 type=4713 } name="1st Army Group" leader= { id=260009 type=37 } movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2669 type=4713 } name="3rd HQ Brigade" home=10079 type="hq_brigade" organisation=37.170 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=722 type=4713 } name="1st Army" leader= { id=260023 type=37 } previous=10106 movement_progress=0.179 location=10131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=723 type=4713 } name="2nd HQ Brigade" home=10079 type="hq_brigade" organisation=38.409 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=719 type=4713 } name="1st Corps" leader= { id=260030 type=37 } previous=10106 movement_progress=0.089 location=10131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=720 type=4713 } name="1st HQ Brigade" home=10079 type="hq_brigade" organisation=38.409 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7482 type=41 } name="1a Div. de Inf. del Peru 'Bolognesi'" leader= { id=260008 type=37 } previous=10140 movement_progress=0.018 location=10120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7479 type=41 } name="1. Regimiento de Infantería" type="infantry_brigade" organisation=20.319 strength=11.992 highest=12.000 experience=8.162 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7480 type=41 } name="2. Regimiento de Infantería" type="infantry_brigade" organisation=20.319 strength=11.993 highest=12.000 experience=8.162 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7481 type=41 } name="3. Regimiento de Infantería" type="infantry_brigade" organisation=20.319 strength=11.993 highest=12.000 experience=8.162 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7494 type=41 } name="1a Brigada Fuerzas Especiales" leader= { id=260006 type=37 } previous=10140 movement_progress=0.046 location=10120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7491 type=41 } name="1. Regimiento de Infantería de Montana" type="bergsjaeger_brigade" organisation=20.319 strength=11.994 highest=12.000 experience=8.161 is_reserve=yes builder="PRU" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7492 type=41 } name="2. Regimiento de Infantería de Montana" type="bergsjaeger_brigade" organisation=20.319 strength=11.994 highest=12.000 experience=8.161 is_reserve=yes builder="PRU" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7493 type=41 } name="3. Regimiento de Infantería de Montana" type="bergsjaeger_brigade" organisation=20.319 strength=11.995 highest=12.000 experience=8.161 is_reserve=yes builder="PRU" security_training={0 0.000} special_forces_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} light_smallarms_technology={0 0.000} light_support_weapon_technology={0 0.000} weapon_salt_water_proofing={0 0.000} mountain_gun_technology={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} mountain_warfare_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4692 type=4713 } name="8a Div. de Infantería del Peru" leader= { id=260003 type=37 } previous=10140 movement_progress=0.023 location=10120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4695 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.995 highest=12.000 experience=4.706 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4697 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.995 highest=12.000 experience=4.701 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4699 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.995 highest=12.000 experience=4.701 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3774 type=4713 } name="7a Div. de Infantería del Peru" leader= { id=260013 type=37 } previous=10140 movement_progress=0.023 location=10120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3777 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.996 highest=12.000 experience=4.736 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3779 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.996 highest=12.000 experience=4.736 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3781 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.996 highest=12.000 experience=4.736 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=8543 type=4713 } name="2nd Corps" leader= { id=260018 type=37 } previous=10106 movement_progress=0.000 location=10131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8544 type=4713 } name="4th HQ Brigade" home=10079 type="hq_brigade" organisation=38.409 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=9247 type=4713 } name="15a Div. de Infantería del Peru" leader= { id=260016 type=37 } previous=10131 movement_progress=0.192 location=10150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9250 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.996 highest=12.000 experience=4.541 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9252 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.996 highest=12.000 experience=4.541 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=9254 type=4713 } name="25th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.997 highest=12.000 experience=4.541 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10213 type=4713 } name="1a División de Caballería" leader= { id=260026 type=37 } previous=10131 movement_progress=0.274 location=10140 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10216 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=20.319 strength=11.997 highest=12.000 experience=4.516 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10218 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=20.319 strength=11.997 highest=12.000 experience=4.516 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=11458 type=4713 } name="16a Div. de Infantería del Peru" leader= { id=260032 type=37 } previous=10131 movement_progress=0.055 location=10150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11461 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.997 highest=12.000 experience=4.456 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11463 type=4713 } name="29th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.997 highest=12.000 experience=4.456 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=11465 type=4713 } name="30th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.997 highest=12.000 experience=4.456 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5690 type=4713 } name="9a Div. de Infantería del Peru" leader= { id=260011 type=37 } previous=10131 movement_progress=0.168 location=10140 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5693 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.998 highest=12.000 experience=4.661 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5695 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.998 highest=12.000 experience=4.661 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5697 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=11.998 highest=12.000 experience=4.661 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=11467 type=4713 } name="3rd Corps" previous=10106 movement_progress=0.144 location=10131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11468 type=4713 } name="5th HQ Brigade" home=10079 type="hq_brigade" organisation=38.409 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=10922 type=4713 } name="3a División de Caballería" leader= { id=260021 type=37 } previous=10106 movement_progress=0.021 location=10120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10925 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.319 strength=11.999 highest=12.000 experience=4.471 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10927 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.319 strength=11.999 highest=12.000 experience=4.471 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15954 type=4713 } name="4a División de Caballería" previous=10106 movement_progress=0.183 location=10120 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15957 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.319 strength=12.000 highest=12.000 experience=4.264 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.440} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15959 type=4713 } name="8th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.319 strength=12.000 highest=12.000 experience=4.271 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.180} support_weapon_technology={4 0.000} light_artillery_technology={3 0.160} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=15179 type=4713 } name="17a Div. de Infantería del Peru" previous=10131 movement_progress=0.123 location=10150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15182 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=12.000 highest=12.000 experience=4.297 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15184 type=4713 } name="14th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=12.000 highest=12.000 experience=4.297 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.960} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15186 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=20.319 strength=12.000 highest=12.000 experience=4.298 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.900} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=16469 type=4713 } name="4th Corps" previous=10042 movement_progress=0.152 location=10030 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=16470 type=4713 } name="7th HQ Brigade" home=10079 type="hq_brigade" organisation=37.811 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7486 type=41 } name="2a Div. de Infantería del Peru" leader= { id=260004 type=37 } previous=10042 movement_progress=0.048 location=10023 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7483 type=41 } name="4. Regimiento de Infantería" type="infantry_brigade" organisation=20.080 strength=11.998 highest=12.000 experience=8.159 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7484 type=41 } name="5. Regimiento de Infantería" type="infantry_brigade" organisation=20.080 strength=11.998 highest=12.000 experience=8.158 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7485 type=41 } name="6. Regimiento de Infantería" type="infantry_brigade" organisation=20.080 strength=11.998 highest=12.000 experience=8.158 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7490 type=41 } name="3a Div. de Infantería del Peru" leader= { id=260005 type=37 } previous=10030 movement_progress=0.171 location=10016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7487 type=41 } name="7. Regimiento de Infantería" type="infantry_brigade" organisation=20.080 strength=11.998 highest=12.000 experience=8.158 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7488 type=41 } name="8. Regimiento de Infantería" type="infantry_brigade" organisation=20.080 strength=11.998 highest=12.000 experience=8.158 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7489 type=41 } name="9. Regimiento de Infantería" type="infantry_brigade" organisation=20.080 strength=11.998 highest=12.000 experience=8.158 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=11470 type=4713 } name="2nd Army" movement_progress=0.000 location=10131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=11471 type=4713 } name="6th HQ Brigade" home=10131 type="hq_brigade" organisation=37.170 strength=5.500 highest=5.500 experience=6.439 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=7495 type=41 } name="Ejercito del Peru" leader= { id=260027 type=37 } previous=10106 movement_progress=0.000 location=10131 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7478 type=41 } name="Ejercito del Peru HQ" type="hq_brigade" organisation=37.170 strength=5.500 highest=5.500 experience=10.000 officer_training={1 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6744 type=4713 } name="11a Div. de Infantería del Peru" leader= { id=260017 type=37 } previous=10131 movement_progress=0.111 location=10140 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6747 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.611 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6749 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.611 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6751 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.611 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7687 type=4713 } name="12a Div. de Infantería del Peru" leader= { id=260031 type=37 } previous=10131 movement_progress=0.118 location=10150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7690 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.593 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7692 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.593 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7694 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.593 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8519 type=4713 } name="14a Div. de Infantería del Peru" previous=10131 movement_progress=0.111 location=10150 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8522 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.551 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8524 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.551 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8526 type=4713 } name="21st Inf Brigade" home=0 type="infantry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.551 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=10221 type=4713 } name="2a División de Caballería" previous=10131 movement_progress=0.133 location=10140 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=10224 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.497 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=10226 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=19.824 strength=11.999 highest=12.000 experience=4.505 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_artillery_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3671 type=4713 } name="4a Div. de Infantería del Peru" leader= { id=260033 type=37 } previous=10059 movement_progress=0.000 location=10043 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3674 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.721 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3676 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.721 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3679 type=4713 } name="5a Div. de Infantería del Peru" leader= { id=260014 type=37 } previous=10070 movement_progress=0.000 location=10080 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3682 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.721 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3684 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.721 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3687 type=4713 } name="6a Div. de Infantería del Peru" previous=10131 movement_progress=0.000 location=10140 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3690 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.727 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3692 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.727 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=6736 type=4713 } name="10a Div. de Infantería del Peru" movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6739 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.636 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6741 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.642 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8511 type=4713 } name="13a Div. de Infantería del Peru" movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8514 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.576 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8516 type=4713 } name="11th Gar Brigade" home=0 type="garrison_brigade" organisation=29.736 strength=12.000 highest=12.000 experience=4.577 is_reserve=yes builder="PRU" security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=13734 type=4713 } name="2nd Navy" base=10079 leader= { id=260040 type=37 } movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=13727 type=4713 } name="3. Transportes de la Marina" home=0 type="transport_ship" organisation=6.195 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=16456 type=4713 } name="3. Transportes de la Marina" home=0 type="transport_ship" organisation=6.195 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } navy= { id= { id=15191 type=4713 } name="3rd Navy" base=10079 leader= { id=260039 type=37 } movement_progress=0.000 location=10079 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=7501 type=41 } name="Tacna é Flotilla" type="submarine" organisation=37.170 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } at_sea=0 } division= { id= { id=52595 type=4713 } name="18a Div. de Infantería del Peru" previous=10079 movement_progress=8.000 path= { 10106 10120 } location=10092 attack_delay=48.792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=52598 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=0.924 strength=11.994 highest=12.000 experience=4.000 is_reserve=yes security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=52600 type=4713 } name="12th Gar Brigade" home=0 type="garrison_brigade" organisation=0.924 strength=11.994 highest=12.000 experience=4.000 is_reserve=yes security_training={0 0.000} infantry_training={2 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } strategic_redeployment= { province=10120 stance=1 start_date="1941.6.5.10" death_date="1941.6.5.10" return_to_base=no time=2 priority=0 stop=0.500 } start_date="1941.6.5.10" end_date="1941.6.5.10" } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=6.031 their_power=1.068 embark=0 debark=0 ops_area= { 10120 10140 10150 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=10 threat=1.339 last_send_diplomat="1941.6.12.20" } USA= { value=-25 threat=0.010 last_send_diplomat="1941.6.6.20" } JAP= { value=90 threat=1.580 last_send_diplomat="1936.4.16.20" } ITA= { value=25 threat=0.015 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=90 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=80 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.4.20" } BUL= { value=75 threat=0.004 } GRE= { value=80 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1940.12.26.20" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=50 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=85 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=85 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.019 } CUB= { value=85 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=85 threat=0.062 } PNM= { value=85 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=82 threat=0.003 } BRA= { value=77 threat=0.040 } CHL= { value=87 threat=0.000 } COL= { value=87 threat=0.001 } ECU= { value=87 threat=0.000 } PAR= { value=85 threat=0.000 last_send_diplomat="1939.1.18.20" } PRU= { value=85 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 last_send_diplomat="1936.9.28.20" } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={39003 39004 39005 39006 39007 39010 39034 39037 39047 39048 39058 39060 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consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=55 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 conquer_prov= { id=10133 value=50 } defend_prov= { id=10079 value=220 } threat= { id="BRA" value=400 } threat= { id="CHL" value=215 } threat= { id="COL" value=137 } threat= { id="BOL" value=128 } threat= { id="ECU" value=74 } antagonize= { id="ECU" value=372 } antagonize= { id="BOL" value=358 } antagonize= { id="BRA" value=315 } antagonize= { id="COL" value=303 } antagonize= { id="CHL" value=291 } antagonize= { id="LIB" value=192 } antagonize= { id="LEB" value=188 } befriend= { id="ARG" value=400 } befriend= { id="VIC" value=317 } befriend= { id="ENG" value=233 } befriend= { id="URU" value=44 } befriend= { id="VEN" value=38 } befriend= { id="JAP" value=28 } befriend= { id="HUN" value=28 } protect= { id="ECU" value=25 } rival= { id="COL" value=161 } rival= { id="CHL" value=142 } rival= { id="BOL" value=131 } rival= { id="ECU" value=75 } area_theatre= { id= { id=315 type=45 } front= { provinces= { 10016 10023 } local_enemy="ECU" front=no sea=no } front= { provinces= { 10043 } local_enemy="BRA" front=no sea=no } front= { provinces= { 10070 10080 } local_enemy="BRA" front=no sea=no } front= { provinces= { 10120 } local_enemy="BOL" front=no sea=no } front= { provinces= { 10140 10150 } local_enemy="CHL" front=no sea=no } provinces= { 10030 10042 10051 10059 10069 10079 10092 10106 10131 10119 10105 } unit= { id=7503 type=41 } country="PRU" hot=no } } alignment= { position= { x=152.271 y=163.839 } } dissent=0.000 national_unity=74.499 escorts=0 convoys=28 convoy= { id= { id=40935 type=42 } start=10150 end=1395 escorts=0 convoys=1 path= { 10150 13278 13277 13276 13274 12831 10829 13272 10828 13218 11383 10827 10885 10883 13263 10882 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13067 13080 13077 13075 13074 10626 10621 13240 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.3.10.21" daily= { money=0.178 rare_materials=1.223 } trade=yes ship= { 0 0 1 0 0 0 1 } lend_lease=no } convoy= { id= { id=41806 type=42 } start=10150 end=1395 escorts=0 convoys=1 path= { 10150 13278 13277 13276 13274 12831 10829 13272 10828 13218 11383 10827 10885 10883 13263 10882 10880 10878 13010 13009 13046 10859 13044 13054 13051 13035 13067 13080 13077 13075 13074 10626 10621 13240 11436 10555 11434 10554 11431 11429 11428 10551 10538 10537 10536 14150 10533 10532 10531 10518 10517 10516 10515 10514 10512 1395 } last_attack="1.1.1.0" start_date="1941.4.25.22" daily= { money=0.161 energy=4.388 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } spies=0.043 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.714 artillery_theory=0.821 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.791 chemical_engineering=1.066 electornicegineering_theory=0.519 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.263 human_wave_theory=1.697 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=1.606 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.623 infantry_practical=1.782 artillery_practical=0.277 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.358 electornicegineering_practical=0.519 construction_practical=1.610 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.601 naval_doctrine_practical=0.000 air_doctrine_practical=0.246 port_capacity=0.000 research=const_material research=anti_tank_activation research=mountain_infantry research=light_artillery_technology research=artillery research=industral_production research=heavy_aa_guns research=fighter_pilot_training last_election="1934.11.26.0" last_surrender="1.1.1.0" election=yes duration=48 war_exhaustion=0.000 diplo_influence=8.424 spiescaught=0 distribution= { 0.00000 0.11401 0.83029 0.05374 0.00195 0.00000 } leadership= { 0.00000 0.04999 0.00000 0.95001 } organization= { data= { 0.000 0.000 0.000 48.608 29.800 0.000 7.254 0.000 14.360 0.000 0.018 } } popularity= { data= { 7.883 0.700 5.000 34.400 19.200 8.600 14.100 1.600 10.900 1.800 3.400 } } neutrality=100.000 officers=3790.035 government=right_wing_republic head_of_state=41001 head_of_government=41001 foreign_minister=41013 armament_minister=41050 minister_of_security=41061 minister_of_intelligence=41006 chief_of_staff=41007 chief_of_army=41008 chief_of_navy=41009 chief_of_air=41010 civil_law=repression press_laws=propaganda_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=high_taxes conscription_law=volunteer_army training_laws=basic_training international_status=developed_medium ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="long_live_the_president" date="1942.1.5.0" } manpower=55.850 nukes=0.000 building_construction= { id= { id=23942 type=4713 } size=1 cost=6.500 duration=474.000 progress=288.000 status=1.000 location=7859 country="URU" building=10 } military_construction= { id= { id=46112 type=4713 } size=1 cost=18.120 duration=211.000 progress=102.851 status=0.925 country="URU" builder="URU" unit= { id=46113 type=4713 } manpower=1.000 interceptor= { id= { id=46116 type=4713 } name="1. Grupo Aéreo de Caza" model= { 0 0 0 0 0 0 0 0 0 0 0 0 0 1 } } accumulated_experiance=4.070 accumulated_progress=0.407 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 470002= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 470003= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 470004= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 470007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 470009= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 470014= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 470015= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine old_guard } } 470019= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 470023= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 470031= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 470036= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 470039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 470044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 470045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 470027= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 470001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 470010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 470021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 470024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 470030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 470034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 470005= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 470013= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 470028= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 470043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 470026= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 470033= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } } theatre= { id= { id=7511 type=41 } name="Alto Mando de Uruguayo" leader= { id=470003 type=37 } movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7504 type=41 } name="Montevideo HQ" type="hq_brigade" organisation=44.094 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } air= { id= { id=7510 type=41 } name="Fuerza Aérea Uruguaya" base=7893 leader= { id=470036 type=37 } movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 wing= { id= { id=7509 type=41 } name="1. Grupo Aéreo de Asalto" type="cas" organisation=58.792 strength=100.000 highest=100.000 experience=0.000 single_engine_airframe={0 0.000} aeroengine={0 0.000} small_fueltank={0 0.000} single_engine_aircraft_armament={1 0.000} small_bomb={2 0.000} air_launched_torpedo={0 0.000} drop_tanks={0 0.000} small_airsearch_radar={0 0.000} small_navagation_radar={0 0.000} cas_pilot_training={2 0.000} cas_groundcrew_training={1 0.000} night_mission_training={0 0.000} radar_guided_missile={0 0.000} default_tech={1 0.000} } } armygroup= { id= { id=2977 type=4713 } name="1st Army Group" leader= { id=470004 type=37 } movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2978 type=4713 } name="3rd HQ Brigade" home=7893 type="hq_brigade" organisation=44.094 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2689 type=4713 } name="1st Army" leader= { id=470002 type=37 } movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2690 type=4713 } name="2nd HQ Brigade" home=7893 type="hq_brigade" organisation=44.094 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=879 type=4713 } name="1st Corps" leader= { id=470015 type=37 } previous=7869 movement_progress=0.087 location=7874 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=880 type=4713 } name="1st HQ Brigade" home=7893 type="hq_brigade" organisation=44.094 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3831 type=4713 } name="1a División de Infantería" leader= { id=470024 type=37 } previous=7880 movement_progress=0.095 location=7860 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3834 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.988 highest=12.000 experience=2.755 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3836 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.988 highest=12.000 experience=2.755 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3838 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.988 highest=12.000 experience=2.755 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4456 type=4713 } name="4a División de Inf. 'Don Claudio'" leader= { id=470001 type=37 } previous=7887 movement_progress=0.141 location=7880 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4459 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.988 highest=12.000 experience=2.740 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4461 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.988 highest=12.000 experience=2.740 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4463 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.740 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5306 type=4713 } name="5a División de Infantería" leader= { id=470010 type=37 } previous=7869 movement_progress=0.021 location=7865 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5309 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.737 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5311 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.737 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5313 type=4713 } name="10th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.737 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=22363 type=4713 } name="3a División de Caballería" previous=7894 movement_progress=0.300 location=7888 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=22366 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=4.086 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=22368 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=4.086 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=6941 type=4713 } name="2nd Corps" leader= { id=470009 type=37 } previous=7887 movement_progress=0.181 location=7874 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6942 type=4713 } name="4th HQ Brigade" home=7893 type="hq_brigade" organisation=44.094 strength=5.000 highest=5.000 experience=2.992 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=5316 type=4713 } name="6a División de Infantería" leader= { id=470021 type=37 } previous=7880 movement_progress=0.033 location=7860 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5319 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.737 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5321 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.737 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5323 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.737 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7517 type=4713 } name="7a División de Infantería" leader= { id=470005 type=37 } previous=7869 movement_progress=0.146 location=7865 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7520 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.711 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7522 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.989 highest=12.000 experience=2.711 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7524 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=2.711 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12110 type=4713 } name="Caballería 'Gen. José Artigas'" leader= { id=470013 type=37 } previous=7894 movement_progress=0.125 location=7888 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12113 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=4.362 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12115 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=4.362 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12118 type=4713 } name="2a División de Caballería" previous=7894 movement_progress=0.125 location=7888 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12121 type=4713 } name="3rd Cav Brigade" home=0 type="cavalry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=4.362 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12123 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=20.577 strength=11.990 highest=12.000 experience=4.362 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=13339 type=4713 } name="3rd Corps" leader= { id=470014 type=37 } previous=7879 movement_progress=0.100 location=7869 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13340 type=4713 } name="5th HQ Brigade" home=7893 type="hq_brigade" organisation=44.094 strength=5.000 highest=5.000 experience=6.093 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7508 type=41 } name="Ejercito de Uruguay" leader= { id=470023 type=37 } previous=7869 movement_progress=0.121 location=7859 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7505 type=41 } name="1. Regimiento de Infantería" type="infantry_brigade" organisation=20.577 strength=11.999 highest=12.000 experience=1.086 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7506 type=41 } name="2. Regimiento de Infantería" type="infantry_brigade" organisation=20.577 strength=12.000 highest=12.000 experience=1.086 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7507 type=41 } name="3. Regimiento de Infantería" type="infantry_brigade" organisation=20.577 strength=12.000 highest=12.000 experience=1.086 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=3841 type=4713 } name="2a División de Infantería" leader= { id=470007 type=37 } previous=7865 movement_progress=0.000 location=7859 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3844 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=32.336 strength=11.990 highest=12.000 experience=2.761 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3846 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=32.336 strength=11.990 highest=12.000 experience=2.761 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3849 type=4713 } name="3a División de Infantería" movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3852 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=32.336 strength=11.990 highest=12.000 experience=2.761 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3854 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=32.336 strength=11.990 highest=12.000 experience=2.761 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7527 type=4713 } name="8a División de Infantería" movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7530 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=32.336 strength=11.990 highest=12.000 experience=2.712 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7532 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=32.336 strength=11.990 highest=12.000 experience=2.712 is_reserve=yes builder="URU" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=20623 type=4713 } name="1. Transporte Naval" base=7893 leader= { id=470027 type=37 } movement_progress=0.000 location=7893 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=20626 type=4713 } name="1. Transporte Naval" home=0 type="transport_ship" organisation=7.349 strength=100.000 highest=100.000 experience=10.000 } ship= { id= { id=20808 type=4713 } name="2. Transporte Naval" home=0 type="transport_ship" organisation=7.349 strength=100.000 highest=100.000 experience=10.000 } at_sea=0 } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=3.378 their_power=5.145 embark=0 debark=0 ops_area= { 7859 7865 7860 7880 7888 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=0 threat=0.010 } SOV= { value=10 threat=1.224 last_send_diplomat="1941.6.9.20" } USA= { value=-25 threat=0.010 last_send_diplomat="1941.5.19.20" } JAP= { value=80 threat=1.580 last_send_diplomat="1936.4.24.20" } ITA= { value=25 threat=0.015 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.5.13.20" } BUL= { value=75 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=75 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 last_send_diplomat="1940.8.9.20" } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 last_send_diplomat="1939.12.5.20" } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 last_send_diplomat="1941.6.9.20" } CHI= { value=75 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=75 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.013 } CUB= { value=50 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=85 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 last_send_diplomat="1940.2.15.20" } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=85 threat=0.000 } ARG= { value=87 threat=0.000 } BOL= { value=90 threat=0.000 last_send_diplomat="1941.6.9.20" } BRA= { value=77 threat=0.027 } CHL= { value=75 threat=0.000 last_send_diplomat="1939.7.4.20" } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 last_send_diplomat="1940.7.8.20" } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 last_send_diplomat="1939.9.24.20" } KWT= { value=75 threat=0.000 } BBU= { value=-25 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={41001 41003 41004 41005 41006 41007 41008 41009 41010 41068 41011 41013 41014 41015 41016 41017 41019 41020 41023 41024 41025 95994 95995 95996 95997 95998 95999 96000 96001 41050 41059 41060 41069 41032 41043 41051 41052 41061 41070 41071 41077 41081 41088 41094 41053 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=115 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=7893 value=220 } threat= { id="BRA" value=400 } threat= { id="ARG" value=375 } antagonize= { id="BRA" value=356 } antagonize= { id="LIB" value=187 } antagonize= { id="LEB" value=180 } antagonize= { id="HAI" value=180 } antagonize= { id="NIC" value=167 } antagonize= { id="PNM" value=167 } antagonize= { id="PAR" value=147 } befriend= { id="VIC" value=400 } befriend= { id="ENG" value=294 } befriend= { id="ARG" value=138 } befriend= { id="PRU" value=73 } befriend= { id="JAP" value=35 } befriend= { id="HUN" value=35 } befriend= { id="POR" value=35 } area_theatre= { id= { id=316 type=45 } front= { provinces= { 7859 7865 7860 7880 } local_enemy="BRA" front=no sea=no } front= { provinces= { 7864 7878 } local_enemy="ARG" front=no sea=no } front= { provinces= { 7888 } local_enemy="BRA" front=no sea=no } provinces= { 7873 7869 7874 7887 7879 7893 7886 7894 } unit= { id=7511 type=41 } country="URU" hot=no } } alignment= { position= { x=93.784 y=62.805 } } dissent=0.000 national_unity=81.754 escorts=0 convoys=40 convoy= { id= { id=41775 type=42 } start=7893 end=3581 escorts=0 convoys=4 path= { 7893 12927 12928 12931 12871 10845 12876 12948 12949 10817 12950 10818 12946 12945 12967 12966 12965 12963 14124 10690 10689 12975 12976 10688 12984 12985 10622 13244 10559 10560 11438 10561 11439 10563 11441 11442 10567 10570 11456 10571 10572 10579 10580 11450 10588 10590 10591 10592 11382 10595 10597 3581 } last_attack="1.1.1.0" start_date="1941.4.24.22" daily= { money=0.242 energy=6.581 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=42532 type=42 } start=7893 end=3581 escorts=0 convoys=4 path= { 7893 12927 12928 12931 12871 10845 12876 12948 12949 10817 12950 10818 12946 12945 12967 12966 12965 12963 14124 10690 10689 12975 12976 10688 12984 12985 10622 13244 10559 10560 11438 10561 11439 10563 11441 11442 10567 10570 11456 10571 10572 10579 10580 11450 10588 10590 10591 10592 11382 10595 10597 3581 } last_attack="1.1.1.0" start_date="1941.6.2.22" daily= { money=0.216 energy=5.822 } trade=yes ship= { 0 0 1 0 0 1 0 } lend_lease=no } convoy= { id= { id=42533 type=42 } start=7893 end=5945 escorts=0 convoys=2 path= { 7893 12927 12928 12931 12871 10845 12872 12956 12932 12852 12849 12846 12845 12772 12771 12770 12765 12763 12786 12664 12665 12662 12598 12605 12599 10702 12601 12600 10703 12528 12526 12524 10705 12530 10708 12519 12510 12508 12509 12503 11339 12410 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radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={8 0.00159 0.000} supply_transportation={2 0.00439 0.000} supply_organisation={2 0.00467 0.000} civil_defence={1 0.00305 0.000} smallarms_technology={4 0.00342 0.000} militia_smallarms={3 0.82285 0.000} support_weapon_technology={4 0.00244 0.000} militia_support_weapons={3 0.84949 0.000} light_artillery_technology={3 0.42990 1.000} light_anti_tank_technology={1 0.00223 0.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={1 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.454 artillery_theory=0.840 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.814 chemical_engineering=1.091 electornicegineering_theory=0.534 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=2.387 human_wave_theory=1.699 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.910 infantry_practical=1.501 artillery_practical=0.318 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.490 electornicegineering_practical=0.534 construction_practical=1.248 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.602 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=const_material research=electronic_mechanical_egineering research=light_artillery_technology research=fighter_pilot_training research=industral_production research=fighter_groundcrew_training research=artillery research=anti_tank last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=10.154 spiescaught=0 distribution= { 0.00000 0.20200 0.62683 0.11676 0.00412 0.05029 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.000 25.954 42.926 0.018 13.090 0.000 18.018 0.000 0.018 } } popularity= { data= { 3.269 7.200 9.300 11.300 35.000 6.800 12.200 0.000 6.900 2.100 8.600 } } neutrality=75.000 officers=5231.750 government=right_wing_republic head_of_state=38001 head_of_government=38001 foreign_minister=38035 armament_minister=38039 minister_of_security=38046 minister_of_intelligence=38023 chief_of_staff=38064 chief_of_army=38000 chief_of_navy=38040 chief_of_air=38076 civil_law=open_society press_laws=free_press economic_law=basic_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=basic_training international_status=developed_medium ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="energy_amortization" date="1.11.2.0" } modifier= { modifier="crude_oil_heavy_amortization" date="1.9.2.0" } modifier= { modifier="crude_oil_amortization" date="1.9.7.0" } modifier= { modifier="energy_heavy_amortization" date="1.1.2.0" } modifier= { modifier="economic_boost" date="1941.8.16.0" } modifier= { modifier="invest_into_officers" date="1942.2.23.0" } modifier= { modifier="long_live_the_president" date="1942.1.21.0" } manpower=91.916 nukes=0.000 building_construction= { id= { id=22407 type=4713 } size=1 cost=6.805 duration=496.000 progress=338.000 status=1.000 location=9793 country="VEN" building=10 } military_construction= { id= { id=57740 type=4713 } size=1 cost=4.017 duration=107.000 progress=31.814 status=0.481 country="VEN" builder="VEN" name="15a División de Infantería" unit= { id=57741 type=4713 } manpower=3.600 is_reserve=yes factor=0.400 infantry_brigade= { id= { id=57744 type=4713 } name="21st Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 3 4 3 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=57746 type=4713 } name="25th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 3 4 3 1 0 0 0 0 0 0 0 } } infantry_brigade= { id= { id=57748 type=4713 } name="29th Inf Brigade" model= { 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 3 4 3 1 0 0 0 0 0 0 0 } } accumulated_experiance=0.546 accumulated_progress=0.273 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 270005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 270006= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 270007= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 270013= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 270014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 270015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 270018= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fanatic_trait } } 270022= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 270027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 270028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 270029= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 270034= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard superior_tactician } } 270035= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 270037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 270039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 270043= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 270044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 270045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 270032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 270000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer commando } } 270001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 270010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 270042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 270048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 270049= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 270047= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 270020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 270026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 270030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7527 type=41 } name="Alto Mando de Venezuela" leader= { id=270007 type=37 } movement_progress=0.000 location=9792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7512 type=41 } name="Caracas HQ" type="hq_brigade" organisation=39.300 strength=5.000 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=2692 type=4713 } name="1st Army Group" leader= { id=270006 type=37 } movement_progress=0.000 location=9792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2693 type=4713 } name="2nd HQ Brigade" home=9792 type="hq_brigade" organisation=39.300 strength=5.000 highest=5.000 experience=3.311 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=1015 type=4713 } name="1st Army" leader= { id=270013 type=37 } movement_progress=0.000 location=9792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1016 type=4713 } name="1st HQ Brigade" home=9792 type="hq_brigade" organisation=40.610 strength=5.000 highest=5.000 experience=3.306 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=5392 type=4713 } name="1st Corps" leader= { id=270022 type=37 } previous=9852 movement_progress=0.061 location=9873 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5393 type=4713 } name="3rd HQ Brigade" home=9792 type="hq_brigade" organisation=40.610 strength=4.999 highest=5.000 experience=3.284 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7517 type=41 } name="1a Div. de Inf. 'Eduardo Blanco'" leader= { id=270015 type=37 } previous=9873 movement_progress=0.000 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7514 type=41 } name="1. Regimiento de Infantería" type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7515 type=41 } name="2. Regimiento de Infantería" type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7516 type=41 } name="3. Regimiento de Infantería" type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7521 type=41 } name="Los Caballos de Venezuela" leader= { id=270028 type=37 } previous=9873 movement_progress=0.075 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7518 type=41 } name="1. Regimiento de Caballería" type="cavalry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7519 type=41 } name="2. Regimiento de Caballería" type="cavalry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7520 type=41 } name="Regimiento de Furgones Blindados" type="self_propelled_support_brigade" organisation=26.667 strength=4.000 highest=4.000 experience=5.000 is_reserve=yes truck_engine={1 0.000} armored_car_activation={1 0.000} armored_car={2 0.000} sp_artillery_activation={0 0.000} sp_artillery={0 0.000} sp_anti_air_activation={0 0.000} sp_anti_air={0 0.000} sp_rocket_artillery_activation={0 0.000} sp_rocket_artillery={0 0.000} tank_destroyer_activation={0 0.000} tank_destroyer={0 0.000} artillery_training={0 0.000} tank_crew_training={0 0.000} schwerpunkt_1930={0 0.000} schwerpunkt_1937={0 0.000} superior_firepower_1943={0 0.000} superior_firepower_1946={0 0.000} blitzkrieg_1940={0 0.000} blitzkrieg_1943={0 0.000} blitzkrieg_1946={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } division= { id= { id=7525 type=41 } name="1a División de Guardia Naciónal" leader= { id=270005 type=37 } movement_progress=0.000 location=9740 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7522 type=41 } name="4. Regimiento de Infantería" type="militia_brigade" organisation=10.480 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7523 type=41 } name="5. Regimiento de Infantería" type="militia_brigade" organisation=10.480 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } regiment= { id= { id=7524 type=41 } name="6. Regimiento de Infantería" type="militia_brigade" organisation=10.480 strength=11.989 highest=12.000 experience=5.000 is_reserve=yes builder="VEN" shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={3 0.000} militia_support_weapons={3 0.000} } } division= { id= { id=12450 type=4713 } name="10a División de Infantería" previous=9895 movement_progress=0.135 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12453 type=4713 } name="18th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=2.774 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12455 type=4713 } name="19th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.769 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12457 type=4713 } name="20th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.769 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=8251 type=4713 } name="2nd Corps" leader= { id=270029 type=37 } previous=9852 movement_progress=0.061 location=9873 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8252 type=4713 } name="4th HQ Brigade" home=9792 type="hq_brigade" organisation=40.610 strength=5.000 highest=5.000 experience=3.245 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=3527 type=4713 } name="2a División de Infantería" leader= { id=270026 type=37 } previous=9873 movement_progress=0.137 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3530 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=3.052 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3532 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=3.071 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3534 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=3.077 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12432 type=4713 } name="3a División de Caballería" previous=9873 movement_progress=0.184 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12435 type=4713 } name="4th Cav Brigade" home=0 type="cavalry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.792 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12437 type=4713 } name="5th Cav Brigade" home=0 type="cavalry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.805 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13673 type=4713 } name="12a División de Infantería" previous=9873 movement_progress=0.138 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13676 type=4713 } name="22nd Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.721 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.980} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13678 type=4713 } name="23rd Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.718 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.980} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13680 type=4713 } name="24th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.990 highest=12.000 experience=2.717 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.780} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=15046 type=4713 } name="3rd Corps" previous=9812 movement_progress=0.099 location=9833 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15047 type=4713 } name="5th HQ Brigade" home=9792 type="hq_brigade" organisation=40.610 strength=5.000 highest=5.000 experience=3.112 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=13684 type=4713 } name="13a División de Infantería" previous=9833 movement_progress=0.179 location=9853 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13687 type=4713 } name="26th Inf Brigade" home=0 type="infantry_brigade" organisation=18.864 strength=11.991 highest=12.000 experience=2.726 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.260} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13689 type=4713 } name="27th Inf Brigade" home=0 type="infantry_brigade" organisation=18.864 strength=11.991 highest=12.000 experience=2.731 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.160} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13691 type=4713 } name="28th Inf Brigade" home=0 type="infantry_brigade" organisation=18.864 strength=11.991 highest=12.000 experience=2.739 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.100} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=13694 type=4713 } name="4a División de Caballería" previous=9812 movement_progress=0.139 location=9833 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=13697 type=4713 } name="6th Cav Brigade" home=0 type="cavalry_brigade" organisation=18.864 strength=11.991 highest=12.000 experience=2.753 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.060} support_weapon_technology={3 0.560} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=13699 type=4713 } name="7th Cav Brigade" home=0 type="cavalry_brigade" organisation=18.864 strength=11.991 highest=12.000 experience=2.750 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.040} support_weapon_technology={3 0.420} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=5367 type=4713 } name="7a División de Infantería" leader= { id=270001 type=37 } previous=9830 movement_progress=0.025 location=9740 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5370 type=4713 } name="11th Inf Brigade" home=0 type="infantry_brigade" organisation=18.340 strength=12.000 highest=12.000 experience=3.061 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5372 type=4713 } name="12th Inf Brigade" home=0 type="infantry_brigade" organisation=18.340 strength=12.000 highest=12.000 experience=3.064 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5374 type=4713 } name="13th Inf Brigade" home=0 type="infantry_brigade" organisation=18.340 strength=12.000 highest=12.000 experience=3.062 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } corps= { id= { id=7526 type=41 } name="Ejercito de Venezuela" leader= { id=270018 type=37 } previous=9852 movement_progress=0.061 location=9873 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7513 type=41 } name="Ejercito de Venezuela HQ" type="hq_brigade" organisation=40.610 strength=4.998 highest=5.000 experience=5.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=6682 type=4713 } name="2a División de Caballería" leader= { id=270010 type=37 } previous=9831 movement_progress=0.170 location=9850 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=6685 type=4713 } name="1st Cav Brigade" home=0 type="cavalry_brigade" organisation=18.340 strength=11.988 highest=12.000 experience=3.028 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=6687 type=4713 } name="2nd Cav Brigade" home=0 type="cavalry_brigade" organisation=18.340 strength=11.988 highest=12.000 experience=3.028 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1937={0 0.000} shock_1930={1 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12422 type=4713 } name="9a División de Infantería" leader= { id=270049 type=37 } previous=9873 movement_progress=0.026 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12425 type=4713 } name="15th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.988 highest=12.000 experience=2.718 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12427 type=4713 } name="16th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.988 highest=12.000 experience=2.720 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12429 type=4713 } name="17th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.988 highest=12.000 experience=2.721 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3596 type=4713 } name="4a División de Infantería" leader= { id=270020 type=37 } previous=9873 movement_progress=0.000 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3599 type=4713 } name="4th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.988 highest=12.000 experience=3.050 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3601 type=4713 } name="5th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.988 highest=12.000 experience=3.048 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3603 type=4713 } name="6th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.989 highest=12.000 experience=3.049 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=4647 type=4713 } name="6a División de Infantería" leader= { id=270000 type=37 } previous=9873 movement_progress=0.000 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4650 type=4713 } name="7th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.998 highest=12.000 experience=3.082 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4652 type=4713 } name="8th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.999 highest=12.000 experience=3.084 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4654 type=4713 } name="9th Inf Brigade" home=0 type="infantry_brigade" organisation=18.807 strength=11.999 highest=12.000 experience=3.080 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={1 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_artillery_technology={3 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } army= { id= { id=15049 type=4713 } name="2nd Army" movement_progress=0.000 location=9831 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15050 type=4713 } name="6th HQ Brigade" home=9831 type="hq_brigade" organisation=39.300 strength=5.000 highest=5.000 experience=3.118 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } } } division= { id= { id=3537 type=4713 } name="3a División de Infantería" leader= { id=270014 type=37 } previous=9831 movement_progress=0.000 location=9830 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3540 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=3.192 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3542 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=3.196 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=3606 type=4713 } name="5a División de Infantería" leader= { id=270027 type=37 } movement_progress=0.000 location=9792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3609 type=4713 } name="3rd Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=3.205 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=3611 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=3.200 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8236 type=4713 } name="8a División de Infantería" previous=9873 movement_progress=0.000 location=9913 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8239 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=3.068 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8241 type=4713 } name="6th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=3.068 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=12460 type=4713 } name="11a División de Infantería" movement_progress=0.000 location=9792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=12463 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=2.829 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=12465 type=4713 } name="9th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.990 highest=12.000 experience=2.829 is_reserve=yes builder="VEN" security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } navy= { id= { id=15053 type=4713 } name="Fl. de Transporte Naval nro. 1" base=9740 leader= { id=270037 type=37 } movement_progress=0.000 location=9740 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 ship= { id= { id=15056 type=4713 } name="Fl. de Transporte Naval nro. 1" home=0 type="transport_ship" organisation=6.550 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=16479 type=4713 } name="Fl. de Transporte Naval nro. 3" home=0 type="transport_ship" organisation=6.550 strength=100.000 highest=100.000 experience=5.000 } ship= { id= { id=18032 type=4713 } name="Fl. de Transporte Naval nro. 5" home=0 type="transport_ship" organisation=6.550 strength=100.000 highest=100.000 experience=5.000 } at_sea=0 } division= { id= { id=20084 type=4713 } name="14a División de Infantería" movement_progress=0.000 location=9792 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=20087 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.991 highest=12.000 experience=2.051 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.216} support_weapon_technology={3 0.768} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20089 type=4713 } name="10th Gar Brigade" home=0 type="garrison_brigade" organisation=28.820 strength=11.991 highest=12.000 experience=2.051 is_reserve=yes security_training={0 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={3 0.408} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=20091 type=4713 } name="1st Sup (H) Brigade" home=0 type="horse_towed_support_brigade" organisation=10.480 strength=4.000 highest=4.000 experience=2.000 is_reserve=yes artillery_activation={1 0.000} artillery={0 0.225} anti_tank_activation={0 0.000} anti_tank={0 0.000} anti_air_activation={0 0.000} anti_air_guns={0 0.000} rocket_artillery_activation={0 0.000} rocket_artillery={0 0.000} artillery_training={0 0.000} grand_battle_plan_1937={0 0.000} grand_battle_plan_1940={0 0.000} grand_battle_plan_1943={0 0.000} grand_battle_plan_1946={0 0.000} superior_firepower_1937={0 0.000} superior_firepower_1940={0 0.000} proximity_fuse={0 0.000} default_tech={1 0.000} radio={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=4.018 their_power=0.000 embark=0 debark=0 ops_area= { 9913 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=25 threat=6.400 } ENG= { value=96 threat=0.010 last_send_diplomat="1939.11.18.20" } SOV= { value=0 threat=1.290 last_send_diplomat="1940.4.16.20" } USA= { value=75 threat=0.010 last_send_diplomat="1939.7.25.20" } JAP= { value=30 threat=1.562 last_send_diplomat="1936.3.1.20" } ITA= { value=80 threat=0.052 } NOR= { value=80 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=80 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.096 } SCH= { value=75 threat=0.000 } POR= { value=85 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=80 threat=0.004 } GRE= { value=55 threat=0.000 } YUG= { value=80 threat=0.002 } AFG= { value=75 threat=0.000 } IRQ= { value=75 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=75 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=75 threat=0.002 } SAU= { value=75 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=85 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=80 threat=0.002 } CHI= { value=85 threat=0.299 } CYN= { value=75 threat=0.000 } MAN= { value=80 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=75 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=75 threat=0.000 } SIA= { value=50 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=75 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.000 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=90 threat=0.000 } GUA= { value=90 threat=0.000 } HAI= { value=85 threat=0.000 } HON= { value=85 threat=0.000 } MEX= { value=80 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=90 threat=0.000 } ARG= { value=85 threat=0.000 } BOL= { value=85 threat=0.000 last_send_diplomat="1940.4.16.20" } BRA= { value=77 threat=0.029 } CHL= { value=75 threat=0.000 } COL= { value=77 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=85 threat=0.000 } VEN= { value=85 threat=0.000 } KWT= { value=75 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={38000 38001 38003 38004 38005 38006 38009 38010 38046 38056 38081 38013 38014 38015 38016 38017 38018 38022 38023 38025 38030 96018 96019 96020 96021 96022 96023 96024 96025 38039 38047 38048 38057 38076 38067 38035 38040 38049 38058 38064 38068 38077 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=45 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9792 value=200 } defend_prov= { id=9740 value=20 } threat= { id="ENG" value=400 } threat= { id="BRA" value=267 } threat= { id="COL" value=125 } antagonize= { id="BRA" value=300 } antagonize= { id="SAL" value=196 } antagonize= { id="KWT" value=196 } antagonize= { id="GOD" value=196 } antagonize= { id="COS" value=192 } antagonize= { id="GUA" value=188 } antagonize= { id="HON" value=188 } befriend= { id="VIC" value=400 } befriend= { id="GER" value=172 } befriend= { id="CHI" value=123 } befriend= { id="AST" value=110 } befriend= { id="ITA" value=99 } befriend= { id="CAN" value=98 } befriend= { id="SPA" value=71 } rival= { id="COL" value=174 } area_theatre= { id= { id=317 type=45 } front= { provinces= { 9740 9830 9850 } local_enemy="COL" front=no sea=no } front= { provinces= { 9853 9895 } local_enemy="ENG" front=no sea=no } front= { provinces= { 9913 } local_enemy="BRA" front=no sea=no } provinces= { 7691 9791 9773 9811 9831 9832 9792 9852 9812 9793 9833 9813 9873 } unit= { id=7527 type=41 } country="VEN" hot=no } } alignment= { position= { x=28.259 y=-64.423 } } dissent=0.000 national_unity=71.128 escorts=0 convoys=30 spies=0.039 spy_priority= { 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 0 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gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804666= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine defensive_doctrine } } 804669= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804670= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 804671= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 804660= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 804668= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804675= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 804676= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 804677= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 804654= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804661= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 804665= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804672= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 804674= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 804656= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 804657= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804662= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 804667= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } } GER= { value=25 threat=72.407 } ENG= { value=75 threat=0.236 } SOV= { value=0 threat=17.019 } USA= { value=75 threat=0.184 } JAP= { value=25 threat=22.661 } ITA= { value=75 threat=10.310 } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.625 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.088 } ROM= { value=0 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 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0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={1 0.00000 0.000} advanced_construction_engineering={1 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={2 0.00000 0.000} steel_production={1 0.00000 0.000} raremetal_refinning_techniques={1 0.00000 0.000} coal_processing_technologies={1 0.00000 0.000} education={6 0.13779 0.199} supply_transportation={1 0.54358 1.000} supply_organisation={2 0.00201 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={3 0.00302 0.000} militia_smallarms={2 0.00000 0.000} support_weapon_technology={4 0.00186 0.000} militia_support_weapons={3 0.59753 0.000} light_artillery_technology={1 0.00226 0.000} light_anti_tank_technology={0 0.68158 1.000} infantry_activation={1 0.00000 0.000} cavalry_activation={1 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=1.080 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.765 chemical_engineering=2.073 electornicegineering_theory=0.499 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.554 human_wave_theory=0.554 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=9.604 infantry_practical=0.582 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.499 construction_practical=1.045 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 research=const_material research=light_anti_tank_technology research=great_war_experience research=supply_transportation research=education last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=5.081 spiescaught=0 distribution= { 0.00000 0.00000 0.98788 0.01212 0.00000 0.00000 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.018 0.018 56.428 22.954 14.618 5.636 0.000 0.000 0.000 0.018 } } popularity= { data= { 14.423 5.300 3.800 41.500 11.600 11.500 11.200 4.600 4.000 4.400 1.800 } } neutrality=90.000 officers=160.552 government=absolute_monarchy head_of_state=900200 head_of_government=900200 foreign_minister=95496 armament_minister=900202 minister_of_security=900203 minister_of_intelligence=900204 chief_of_staff=900205 chief_of_army=900206 chief_of_navy=900208 chief_of_air=900208 civil_law=totalitarian_system press_laws=propaganda_press economic_law=full_mobilisation industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=one_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="metal_amortization" date="1.3.2.0" } modifier= { modifier="energy_amortization" date="1.7.2.0" } modifier= { modifier="rare_materials_amortization" date="1.7.10.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.3.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.3.3.0" } modifier= { modifier="energy_heavy_amortization" date="1.1.3.0" } manpower=0.000 nukes=0.000 building_construction= { id= { id=24210 type=4713 } size=1 cost=7.175 duration=523.000 progress=260.000 status=1.000 location=9427 country="KWT" building=10 } building_construction= { id= { id=24214 type=4713 } size=1 cost=4.305 duration=172.000 progress=102.089 status=0.398 location=9427 country="KWT" building=11 } auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 800250= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 800252= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 800253= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 800254= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 800255= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 800251= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 800256= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } } theatre= { id= { id=7538 type=41 } name="Al Kuwait HQ" leader= { id=800250 type=37 } movement_progress=0.000 location=9427 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7539 type=41 } name="1st HQ Brigade" home=9427 type="hq_brigade" organisation=30.090 strength=5.000 highest=5.000 experience=3.165 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=4009 type=4713 } name="al-Mushati al-1i" leader= { id=800252 type=37 } movement_progress=0.000 location=9427 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=4012 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=25.075 strength=12.383 highest=15.000 experience=2.467 is_reserve=yes builder="KWT" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=4014 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=25.075 strength=12.383 highest=15.000 experience=2.467 is_reserve=yes builder="KWT" security_training={0 0.000} infantry_training={0 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={3 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={0 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=0.000 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=75 threat=6.304 } ENG= { value=4 threat=0.010 } SOV= { value=0 threat=1.326 last_send_diplomat="1936.10.21.21" } USA= { value=0 threat=0.010 last_send_diplomat="1936.11.7.21" } JAP= { value=85 threat=1.580 } ITA= { value=25 threat=0.015 } NOR= { value=85 threat=0.000 } SWE= { value=75 threat=0.100 } BEL= { value=75 threat=0.000 } HOL= { value=85 threat=0.000 } IRE= { value=75 threat=0.000 } LUX= { value=75 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=75 threat=0.010 } ROM= { value=75 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=75 threat=0.000 } POR= { value=75 threat=0.000 } SPA= { value=0 threat=0.000 last_send_diplomat="1936.6.2.21" } BUL= { value=90 threat=0.004 } GRE= { value=75 threat=0.000 } YUG= { value=85 threat=0.002 } AFG= { value=85 threat=0.000 } IRQ= { value=87 threat=0.000 last_send_diplomat="1937.2.4.21" } JOR= { value=0 threat=0.000 } LEB= { value=80 threat=0.000 } OMN= { value=10 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=85 threat=0.002 last_send_diplomat="1939.6.6.21" } SAU= { value=87 threat=0.000 } SYR= { value=75 threat=0.000 } TUR= { value=75 threat=0.000 last_send_diplomat="1936.7.2.21" } YEM= { value=10 threat=0.000 } BHU= { value=10 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=10 threat=0.000 } CGX= { value=75 threat=0.002 } CHI= { value=75 threat=0.299 last_send_diplomat="1939.9.26.21" } CYN= { value=75 threat=0.000 } MAN= { value=85 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=75 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=85 threat=0.000 } IDC= { value=75 threat=0.000 } PHL= { value=50 threat=0.000 } SIA= { value=75 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=75 threat=0.000 } SAF= { value=50 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=75 threat=0.022 } CUB= { value=75 threat=0.000 } COS= { value=75 threat=0.000 } DOM= { value=80 threat=0.000 } GUA= { value=85 threat=0.000 } HAI= { value=75 threat=0.000 } HON= { value=75 threat=0.000 } MEX= { value=75 threat=0.000 } NIC= { value=75 threat=0.062 } PNM= { value=75 threat=0.000 } SAL= { value=75 threat=0.000 } ARG= { value=75 threat=0.000 } BOL= { value=75 threat=0.000 } BRA= { value=75 threat=0.002 } CHL= { value=75 threat=0.000 } COL= { value=75 threat=0.000 } ECU= { value=75 threat=0.000 } PAR= { value=75 threat=0.000 } PRU= { value=75 threat=0.000 } URU= { value=75 threat=0.000 } VEN= { value=75 threat=0.000 } KWT= { value=85 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={900202 900203 900204 900205 900206 900208 95496 95497 95498 95499 95500 95501 95502 95503 95504 900200 900201 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=military max_subunits=20 land_perc=0.900 air_perc=0.050 naval_perc=0.050 armor_bias=0.250 defend_prov= { id=9427 value=200 } threat= { id="SAU" value=400 } threat= { id="IRQ" value=394 } antagonize= { id="IRQ" value=352 } antagonize= { id="USA" value=100 } antagonize= { id="SWE" value=100 } antagonize= { id="IRE" value=100 } antagonize= { id="SCH" value=100 } antagonize= { id="GRE" value=100 } antagonize= { id="LEB" value=100 } befriend= { id="TUR" value=400 } befriend= { id="PER" value=365 } befriend= { id="ENG" value=358 } befriend= { id="JAP" value=24 } befriend= { id="VIC" value=24 } befriend= { id="HUN" value=24 } befriend= { id="POR" value=24 } area_theatre= { id= { id=318 type=45 } front= { provinces= { 9427 } local_enemy="SAU" front=no sea=no } unit= { id=7538 type=41 } country="KWT" hot=no } } alignment= { position= { x=101.430 y=168.907 } } dissent=0.000 national_unity=78.195 escorts=0 convoys=32 spies=0.004 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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officers=2483.750 government=social_conservatism head_of_state=904150 head_of_government=95162 foreign_minister=95162 armament_minister=95162 minister_of_security=95162 minister_of_intelligence=95162 chief_of_staff=904150 chief_of_army=904150 chief_of_navy=904151 chief_of_air=904158 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 804150= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf old_guard } } 804151= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804152= { 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value=0 threat=0.177 } CHI= { value=0 threat=4.697 } CYN= { value=0 threat=0.013 } MAN= { value=0 threat=2.409 } MEN= { value=0 threat=0.982 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.001 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.029 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.001 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={904150 904151 904153 904154 904155 904156 904158 904159 904160 904161 904162 904163 904171 904173 904174 904178 904182 904184 95159 95160 95161 95162 95163 95164 95165 95166 95167 95168 904177 904164 904172 904168 904175 } saved_templates= { ENG_infantry= { } ENG_motorized= { motorized_brigade motorized_brigade motorized_brigade } ENG_armoured_1936= { light_armor_brigade light_armor_brigade motorized_brigade } ENG_armoured_1940= { armor_brigade armor_brigade motorized_brigade } ENG_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } ENG_marine= { marine_brigade marine_brigade marine_brigade } ENG_alpine= { bergsjaeger_brigade bergsjaeger_brigade } ENG_garrison= { garrison_brigade garrison_brigade garrison_brigade } ENG_militia= { militia_brigade militia_brigade militia_brigade } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=0.000 y=-146.000 } } dissent=12.600 national_unity=60.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 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jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.000 human_wave_theory=0.000 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=6.860 infantry_practical=0.104 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.001 naval_doctrine_practical=0.030 air_doctrine_practical=0.000 port_capacity=0.000 research=smallarms_technology research=education research=support_weapon_technology last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=57.998 spiescaught=0 distribution= { 0.00000 0.36600 0.22958 0.40079 0.00363 0.00000 } leadership= { 0.00000 0.00000 0.00000 1.00000 } organization= { data= { 0.000 0.000 22.100 3.400 0.000 49.400 0.000 7.100 10.800 7.100 0.000 } } popularity= { data= { 3.934 3.700 13.100 4.800 6.500 46.200 0.100 8.800 10.600 1.500 4.300 } } neutrality=92.000 officers=1330.539 government=colonial_puppet head_of_state=99201 head_of_government=99202 foreign_minister=921252 armament_minister=921228 minister_of_security=99205 minister_of_intelligence=921233 chief_of_staff=921216 chief_of_army=99208 chief_of_navy=921218 chief_of_air=921210 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes conscription_law=two_year_draft training_laws=minimal_training international_status=undeveloped_minor ideology="market_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } modifier= { modifier="invest_into_supplies" date="1941.11.4.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.3.0" } manpower=117.825 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 906009= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906010= { 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gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 906192= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906193= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906194= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906197= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 906198= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 906200= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906202= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 906203= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 906204= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906205= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 906206= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906209= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906210= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 931241= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster logistics_wizard } } 931243= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 931246= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 931247= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 931250= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 931255= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 931259= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando trickster } } 931266= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 931270= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 931273= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 931274= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 931278= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 906026= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906069= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 906093= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard old_guard } } 906104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 906045= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906065= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 906081= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 906099= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard drillmaster_trait trickster } } 906121= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 906132= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906136= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 906181= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906208= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 906211= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 931242= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster logistics_wizard } } 931251= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 931264= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 931284= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 906013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine old_guard } } 906046= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 906050= { rank=1 current_experience=2000.00000 gainable_trait= { defensive_doctrine=0.200 engineer=0.400 panzer_leader=0.200 duration=0 current=16 } trait= { offensive_doctrine } } 906063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906075= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 906086= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906092= { rank=1 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard trickster } } 906094= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906135= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 906156= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 906162= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906196= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 931244= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 931245= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 931261= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 931268= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster defensive_doctrine } } 931279= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 906003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 906022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906047= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906048= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 906061= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 906098= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard commando } } 906113= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906118= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906119= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 906120= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 906122= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 906150= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 906154= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 906155= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 906159= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 906163= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 906207= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 931248= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 931249= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 931267= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 931275= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 931276= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 906029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 906052= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906070= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 906080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 906084= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 906095= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 906125= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 906157= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 906160= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 906161= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 906174= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_air_tactician } } 906175= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 931253= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 931256= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 931272= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } } theatre= { id= { id=7759 type=41 } name="Rangoon HQ" leader= { id=906015 type=37 } movement_progress=0.000 location=6070 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7760 type=41 } name="1st HQ Brigade" home=6070 type="hq_brigade" organisation=29.250 strength=5.000 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=9148 type=4713 } name="1st Army Group" leader= { id=906009 type=37 } previous=7627 movement_progress=0.092 location=7610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9149 type=4713 } name="4th HQ Brigade" home=6070 type="hq_brigade" organisation=29.250 strength=4.999 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=9110 type=4713 } name="1st Army" leader= { id=906024 type=37 } previous=6071 movement_progress=0.000 location=6095 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9111 type=4713 } name="3rd HQ Brigade" home=6070 type="hq_brigade" organisation=33.150 strength=4.998 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=9087 type=4713 } name="1st Corps" leader= { id=906107 type=37 } previous=6030 movement_progress=0.158 location=6017 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=9088 type=4713 } name="2nd HQ Brigade" home=6070 type="hq_brigade" organisation=33.150 strength=4.999 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7765 type=41 } name="1st Burmese Division" leader= { id=906064 type=37 } previous=6043 movement_progress=0.070 location=6042 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7762 type=41 } name="1st Burmese Brigade" type="infantry_brigade" organisation=8.287 strength=7.500 highest=7.500 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7763 type=41 } name="3rd Burmese Brigade" type="infantry_brigade" organisation=8.287 strength=7.494 highest=7.500 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7764 type=41 } name="5th Burmese Brigade" type="infantry_brigade" organisation=8.287 strength=7.496 highest=7.500 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7769 type=41 } name="2nd Burmese Division" leader= { id=906066 type=37 } previous=6030 movement_progress=0.152 location=6017 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7766 type=41 } name="2nd Burmese Brigade" type="infantry_brigade" organisation=8.287 strength=7.498 highest=7.500 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7767 type=41 } name="4th Burmese Brigade" type="infantry_brigade" organisation=8.287 strength=7.500 highest=7.500 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7768 type=41 } name="6th Burmese Brigade" type="infantry_brigade" organisation=8.287 strength=7.494 highest=7.500 experience=0.000 is_reserve=yes security_training={0 0.000} infantry_training={0 0.000} firepower_1930={0 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={2 0.000} support_weapon_technology={2 0.000} light_artillery_technology={2 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=17760 type=4713 } name="1st Infantry Division" leader= { id=906050 type=37 } previous=6029 movement_progress=0.057 location=6016 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=17763 type=4713 } name="1st Mil Brigade" home=0 type="militia_brigade" organisation=5.850 strength=7.498 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=17765 type=4713 } name="2nd Mil Brigade" home=0 type="militia_brigade" organisation=5.850 strength=7.500 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } regiment= { id= { id=17767 type=4713 } name="3rd Mil Brigade" home=0 type="militia_brigade" organisation=5.850 strength=7.480 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={1 0.000} tribal_background_mountain={0 0.000} militia_smallarms={5 0.000} militia_support_weapons={5 0.000} } } } } } division= { id= { id=15193 type=4713 } name="1st Burmese Garrison Division" leader= { id=906046 type=37 } previous=7627 movement_progress=0.000 location=7610 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=15196 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=17.671 strength=8.742 highest=8.750 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={2 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=15198 type=4713 } name="2nd Gar Brigade" 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experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={6 0.000} support_weapon_technology={6 0.000} light_anti_tank_technology={3 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={1 0.000} } regiment= { id= { id=19194 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=18.890 strength=8.686 highest=8.750 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={3 0.000} firepower_1937={1 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} 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} } 565027= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 565031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 565034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 565036= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 565012= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 565019= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 565035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 565011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 565017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 565026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 565003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 565018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 565007= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard school_of_entrenchment_trait logistics_wizard } } 565025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 565030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } theatre= { id= { id=7533 type=41 } name="Royal Malayan High Command" leader= { id=565000 type=37 } movement_progress=0.000 location=10014 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7528 type=41 } name="Borneo HQ" type="hq_brigade" organisation=30.000 strength=4.797 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } armygroup= { id= { id=3368 type=4713 } name="1st Army Group" leader= { id=565002 type=37 } movement_progress=0.000 location=10014 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=3369 type=4713 } name="3rd HQ Brigade" home=10014 type="hq_brigade" organisation=30.000 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } army= { id= { id=2853 type=4713 } name="1st Army" leader= { id=565027 type=37 } previous=6362 movement_progress=0.081 location=6355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=2854 type=4713 } name="2nd HQ Brigade" home=10014 type="hq_brigade" organisation=30.000 strength=4.998 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } corps= { id= { id=1801 type=4713 } name="1st Corps" leader= { id=565013 type=37 } previous=6355 movement_progress=0.123 location=6362 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=1802 type=4713 } name="1st HQ Brigade" home=10014 type="hq_brigade" organisation=30.000 strength=4.997 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } division= { id= { id=7532 type=41 } name="Malayan Colonial Army" leader= { id=565022 type=37 } previous=6362 movement_progress=0.035 location=6355 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7529 type=41 } name="1st Malay Infantry Brigade" type="militia_brigade" organisation=32.936 strength=29.984 highest=30.000 experience=2.669 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=7530 type=41 } name="2nd Malay Infantry Brigade" type="militia_brigade" organisation=32.936 strength=29.984 highest=30.000 experience=2.669 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } regiment= { id= { id=7531 type=41 } name="3rd Malay Infantry Brigade" type="militia_brigade" organisation=32.936 strength=29.984 highest=30.000 experience=2.670 shock_1930={0 0.000} shock_1937={0 0.000} infilitration_1930={0 0.000} infilitration_1937={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} tribal_background_desert={0 0.000} tribal_background_jungle={0 0.000} tribal_background_mountain={0 0.000} militia_smallarms={6 0.000} militia_support_weapons={6 0.000} } expeditionary_owner="ENG" expeditionary_date="1948.1.1.0" } division= { id= { id=8884 type=4713 } name="al-Mushati al-1i" leader= { id=565034 type=37 } previous=6340 movement_progress=0.144 location=6334 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8887 type=4713 } name="1st Inf Brigade" home=0 type="infantry_brigade" organisation=10.312 strength=8.748 highest=8.750 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8889 type=4713 } name="2nd Inf Brigade" home=0 type="infantry_brigade" organisation=10.312 strength=8.750 highest=8.750 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8891 type=4713 } name="3rd Inf Brigade" home=0 type="infantry_brigade" organisation=10.312 strength=8.742 highest=8.750 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1930={1 0.000} firepower_1940={0 0.000} shock_1930={0 0.000} shock_1940={0 0.000} infilitration_1930={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={5 0.000} support_weapon_technology={5 0.000} light_artillery_technology={5 0.000} light_anti_tank_technology={2 0.000} weapon_salt_water_proofing={0 0.000} engineer_bridging_equipment={0 0.000} engineer_assault_equipment={0 0.000} night_goggles={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } } } } division= { id= { id=5974 type=4713 } name="al-Mushati al-21r" leader= { id=565009 type=37 } previous=6378 movement_progress=0.008 location=6379 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=5977 type=4713 } name="1st Gar Brigade" home=0 type="garrison_brigade" organisation=13.750 strength=7.496 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=5979 type=4713 } name="2nd Gar Brigade" home=0 type="garrison_brigade" organisation=13.750 strength=7.428 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=7117 type=4713 } name="al-Mushati al-22r" leader= { id=565004 type=37 } movement_progress=0.000 location=6378 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7120 type=4713 } name="4th Gar Brigade" home=0 type="garrison_brigade" organisation=13.750 strength=7.434 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=7122 type=4713 } name="5th Gar Brigade" home=0 type="garrison_brigade" organisation=13.750 strength=7.100 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } division= { id= { id=8031 type=4713 } name="al-Mushati al-23r" leader= { id=565021 type=37 } movement_progress=0.000 location=6378 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=8034 type=4713 } name="7th Gar Brigade" home=0 type="garrison_brigade" organisation=13.750 strength=7.100 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } regiment= { id= { id=8036 type=4713 } name="8th Gar Brigade" home=0 type="garrison_brigade" organisation=13.750 strength=7.100 highest=7.500 experience=0.000 is_reserve=yes builder="ENG" security_training={1 0.000} infantry_training={1 0.000} firepower_1937={0 0.000} firepower_1940={0 0.000} shock_1937={0 0.000} shock_1940={0 0.000} infilitration_1937={0 0.000} infilitration_1940={0 0.000} human_wave_1930={0 0.000} human_wave_1937={0 0.000} human_wave_1940={0 0.000} human_wave_1943={0 0.000} human_wave_1946={0 0.000} rocket_launcher={0 0.000} default_tech={1 0.000} smallarms_technology={4 0.000} support_weapon_technology={4 0.000} light_anti_tank_technology={1 0.000} weapon_salt_water_proofing={0 0.000} jungle_warfare_equipment={0 0.000} artic_warfare_equipment={0 0.000} desert_warfare_equipment={0 0.000} } } plan= { active=yes stance=1 air_stance=2 naval_stance=2 our_power=1.062 their_power=0.000 embark=0 debark=0 ops_area= { 10014 } min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=-176 threat=6.420 last_war="1940.8.31.17" } ENG= { value=200 threat=0.010 last_send_diplomat="1940.7.25.21" } SOV= { value=15 threat=1.358 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=3.395 } ITA= { value=74 threat=0.060 last_war="1940.10.26.17" } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.100 } BEL= { value=0 threat=0.000 } HOL= { value=1 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.010 } ROM= { value=0 threat=0.000 } SLO= { value=-1 threat=0.116 last_war="1940.10.26.17" } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=75 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=75 threat=0.000 } PAL= { value=75 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=75 threat=0.000 } BHU= { value=75 threat=0.000 } IND= { value=90 threat=0.000 } NEP= { value=75 threat=0.000 } CGX= { value=0 threat=0.006 } CHI= { value=0 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=1 threat=0.000 } EGY= { value=75 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=75 threat=0.000 } NZL= { value=75 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=85 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={565001 565002 565003 565004 565006 565007 565008 565009 565010 565012 565013 565014 565015 565016 565018 565020 565021 565022 565023 565025 565026 565027 565028 565029 565030 565031 565032 565034 565036 565037 95584 95585 95586 95587 95588 95589 95590 565017 565033 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=yes consolidate=no static=no personality=diplomacy max_subunits=1 land_perc=0.841 air_perc=0.050 naval_perc=0.109 armor_bias=0.250 defend_prov= { id=6378 value=200 } defend_prov= { id=6379 value=50 } defend_prov= { id=10014 value=20 } threat= { id="JAP" value=400 } threat= { id="SIA" value=181 } threat= { id="IDC" value=51 } antagonize= { id="ITA" value=400 } antagonize= { id="GER" value=277 } antagonize= { id="VIC" value=174 } antagonize= { id="BEL" value=121 } antagonize= { id="HOL" value=99 } antagonize= { id="USA" value=67 } antagonize= { id="TAN" value=56 } befriend= { id="SOV" value=400 } befriend= { id="AST" value=267 } befriend= { id="NZL" value=215 } befriend= { id="ENG" value=200 } befriend= { id="CHI" value=118 } befriend= { id="SIA" value=43 } befriend= { id="SWE" value=31 } befriend= { id="SCH" value=31 } befriend= { id="MEX" value=31 } befriend= { id="USA" value=15 } befriend= { id="IRE" value=15 } befriend= { id="GRE" value=15 } befriend= { id="IRQ" value=15 } befriend= { id="SAF" value=15 } rival= { id="IDC" value=225 } rival= { id="SIA" value=69 } area_theatre= { id= { id=319 type=45 } front= { provinces= { 6328 6334 6340 6346 6341 } local_enemy="SIA" front=no sea=no } front= { provinces= { 6389 } local_enemy="ENG" front=no sea=no } front= { provinces= { 10005 6391 10014 } local_enemy="JAP" front=no sea=no } provinces= { 6352 6347 6360 6353 6359 6370 6365 6371 6366 6361 6354 6372 6379 6375 6378 6374 6381 6382 6386 6383 6376 6384 6387 6373 6367 6362 6355 6348 } unit= { id=7533 type=41 } country="MLY" hot=no } } alignment= { position= { x=0.000 y=-146.000 } } dissent=0.000 national_unity=78.484 escorts=3 convoys=40 convoy= { id= { id=250 type=42 } start=6355 end=6341 escorts=0 convoys=1 path= { 6355 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press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 576000= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard school_of_entrenchment_trait offensive_doctrine } } 576004= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 576005= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 576008= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 576018= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 576021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576024= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 576028= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576029= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 576031= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576015= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 576023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 576027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 576032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 576003= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 576001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 576006= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 576011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 576012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 576013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 576016= { rank=1 current_experience=1000.00000 gainable_trait= { 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threat=0.000 } SWE= { value=0 threat=0.622 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.088 } ROM= { value=0 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.043 } CHI= { value=0 threat=2.706 } CYN= { value=0 threat=0.007 } MAN= { value=0 threat=1.430 } MEN= { value=0 threat=0.478 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.006 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.002 } NIC= { value=0 threat=0.758 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.002 } BRA= { value=0 threat=0.036 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.001 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={576004 576009 576012 576013 576014 576017 576020 576027 576029 95539 95540 95541 95542 95543 95544 95545 95546 95547 576001 576002 576005 576006 576007 576010 576011 576018 576019 576026 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no 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election=yes duration=0 war_exhaustion=0.000 diplo_influence=249.375 spiescaught=0 distribution= { 0.13998 0.29999 0.13998 0.13998 0.13998 0.13998 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 0.000 0.000 57.200 21.400 0.000 7.100 0.000 14.200 0.000 0.000 } } popularity= { data= { 13.160 4.700 2.400 35.400 18.000 9.300 8.200 8.400 6.100 2.800 4.200 } } neutrality=100.000 officers=2483.750 government=social_democracy head_of_state=95020 head_of_government=95020 foreign_minister=95020 armament_minister=95020 minister_of_security=95020 minister_of_intelligence=95020 chief_of_staff=530011 chief_of_army=530023 chief_of_navy=530013 chief_of_air=530009 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 530000= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine logistics_wizard } } 530005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 530011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 530013= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 530014= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 530020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 530026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 530030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 530023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 530016= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 530029= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 530035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 530001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 530012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 530015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 530024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 530007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 530028= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando panzer_leader } } 530032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 530033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 530019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 530021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 530022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 530027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine logistics_wizard } } } GER= { value=25 threat=56.301 } ENG= { value=75 threat=0.236 } SOV= { value=0 threat=22.873 } USA= { value=75 threat=0.179 } JAP= { value=25 threat=24.406 } ITA= { value=75 threat=13.262 } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.623 } BEL= { value=0 threat=0.000 } HOL= { value=0 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=0 threat=0.000 } VIC= { value=0 threat=0.000 } HUN= { value=0 threat=0.088 } ROM= { value=0 threat=0.000 } SLO= { value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.005 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.071 } CHI= { value=0 threat=4.057 } CYN= { value=0 threat=0.008 } MAN= { value=0 threat=2.032 } MEN= { value=0 threat=0.722 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.006 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.002 } NIC= { value=0 threat=0.759 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.002 } BRA= { value=0 threat=0.036 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.001 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={530001 530002 530004 530006 530009 530010 530011 530013 530017 530018 530019 530020 530022 530025 530027 530028 95018 95019 95020 95021 95022 95023 95024 95025 530016 530007 530021 530024 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=129.836 y=152.186 } } dissent=0.000 national_unity=70.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 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active_leaders= { 805150= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber old_guard } } 805151= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber old_guard } } 805152= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 805153= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805154= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805155= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber old_guard } } } GER= { value=25 threat=96.076 } ENG= { value=75 threat=0.010 } SOV= { value=0 threat=22.226 } USA= { value=75 threat=0.010 } JAP= { value=25 threat=28.036 } ITA= { value=75 threat=3.396 } NOR= { value=-10 threat=0.000 } SWE= { value=0 threat=0.202 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 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duration=0 current=-1 } trait= { logistics_wizard } } 805730= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 805731= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805732= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 805733= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 805700= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805707= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805709= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805722= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805739= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805704= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 805716= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard trickster } } 805718= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 805725= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 805729= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805735= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805737= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 805706= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805710= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 805714= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 805719= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 805728= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805708= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 805711= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 805712= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 805734= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805736= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 805738= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } } GER= { value=75 threat=8.058 } ENG= { value=0 threat=0.349 } SOV= { value=0 threat=35.478 } 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threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={905850 905852 905854 905855 905856 905857 905858 905859 905860 905861 905863 905865 905866 905867 905869 905871 905872 905873 905874 905875 905876 905878 905879 905881 905882 905883 905884 95105 95106 95107 95108 95109 95110 95111 95112 905851 905864 905868 905877 } saved_templates= { generic_infantry= { infantry_brigade infantry_brigade infantry_brigade } generic_milita= { militia_brigade militia_brigade militia_brigade } generic_armoured= { armor_brigade motorized_brigade motorized_brigade } generic_garrison= { garrison_brigade garrison_brigade garrison_brigade } generic_cavalry= { cavalry_brigade cavalry_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=198.931 y=198.152 } } dissent=0.000 national_unity=60.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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0.00000 0.000} infantry_research={0 0.00000 0.000} grand_battleplan_research={0 0.00000 0.000} spearhead_research={0 0.00000 0.000} superior_firepower_research={0 0.00000 0.000} human_wave_research={0 0.00000 0.000} default_tech={1 0.00000 0.000} tribal_background_desert={0 0.00000 0.000} tribal_background_jungle={0 0.00000 0.000} tribal_background_mountain={0 0.00000 0.000} reconstructed_ship={0 0.00000 0.000} combat_medicine={0 0.00000 0.000} first_aid={0 0.00000 0.000} agriculture={0 0.00000 0.000} industral_production={0 0.00000 0.000} industral_efficiency={0 0.00000 0.000} synthetic_oil_development={0 0.00000 0.000} oil_to_coal_conversion={0 0.00000 0.000} supply_production={0 0.00000 0.000} heavy_aa_guns={0 0.00000 0.000} electronic_mechanical_egineering={0 0.00000 0.000} radio_technology={0 0.00000 0.000} radio_detection_equipment={0 0.00000 0.000} radio={0 0.00000 0.000} radar={0 0.00000 0.000} census_tabulation_machine={0 0.00000 0.000} mechnical_computing_machine={0 0.00000 0.000} electronic_computing_machine={0 0.00000 0.000} decryption_machine={0 0.00000 0.000} encryption_machine={0 0.00000 0.000} construction_engineering={0 0.00000 0.000} advanced_construction_engineering={0 0.00000 0.000} rocket_tests={0 0.00000 0.000} rocket_engine={0 0.00000 0.000} theorical_jet_engine={0 0.00000 0.000} atomic_research={0 0.00000 0.000} nuclear_research={0 0.00000 0.000} isotope_seperation={0 0.00000 0.000} civil_nuclear_research={0 0.00000 0.000} oil_refinning={0 0.00000 0.000} steel_production={0 0.00000 0.000} raremetal_refinning_techniques={0 0.00000 0.000} coal_processing_technologies={0 0.00000 0.000} education={0 0.00000 0.000} supply_transportation={0 0.00000 0.000} supply_organisation={0 0.00000 0.000} civil_defence={0 0.00000 0.000} smallarms_technology={0 0.00000 0.000} militia_smallarms={0 0.00000 0.000} support_weapon_technology={0 0.00000 0.000} militia_support_weapons={0 0.00000 0.000} light_artillery_technology={0 0.00000 0.000} light_anti_tank_technology={0 0.00000 0.000} infantry_activation={0 0.00000 0.000} cavalry_activation={0 0.00000 0.000} mountain_infantry={0 0.00000 0.000} marine_infantry={0 0.00000 0.000} paratrooper_infantry={0 0.00000 0.000} engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.000 human_wave_theory=0.000 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=0.000 infantry_practical=0.000 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1940.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=249.375 spiescaught=0 distribution= { 0.13998 0.29999 0.13998 0.13998 0.13998 0.13998 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 4.000 3.000 1.000 50.000 10.000 3.000 7.000 5.000 7.000 10.000 } } popularity= { data= { 2.245 5.800 4.200 6.000 37.700 14.900 3.400 11.000 7.900 8.000 0.300 } } neutrality=100.000 officers=2483.750 government=social_conservatism head_of_state=95822 head_of_government=4176 foreign_minister=4190 armament_minister=4162 minister_of_security=4203 minister_of_intelligence=4175 chief_of_staff=4166 chief_of_army=4174 chief_of_navy=4164 chief_of_air=4179 civil_law=limited_restrictions press_laws=censored_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_conservative" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 500000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 500001= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 500002= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500003= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500004= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 500005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 500007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500009= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500010= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500011= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500012= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 500013= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 500014= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist } } 500015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 500016= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500017= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500018= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500019= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 500020= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500021= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500022= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500023= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard school_of_fortification_trait defensive_doctrine } } 500024= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500025= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500026= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fanatic_trait } } 500027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500028= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500029= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500031= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist } } 500032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500035= { rank=4 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500036= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500037= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500038= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 500039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500040= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500042= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner old_guard } } 500043= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500044= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500046= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500047= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500048= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500049= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando marine_trait } } 500050= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist } } 500051= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500052= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 500053= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500054= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500055= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500056= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 500057= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500058= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 500059= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500060= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500061= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500062= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500063= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 500064= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard trickster } } 500065= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500066= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader winter_specialist } } 500067= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500068= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500069= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500070= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 500071= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 500072= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 500073= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500074= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500075= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500076= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician old_guard } } 500077= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500078= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 500079= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine defensive_doctrine school_of_entrenchment_trait } } 500080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500081= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 500082= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500083= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500084= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500085= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500086= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500087= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 500088= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500089= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500090= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 500091= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 500092= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500093= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500094= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500095= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500096= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500097= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500098= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 500099= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500100= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 500101= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 500102= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard offensive_doctrine } } 500103= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist offensive_doctrine } } 500104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500105= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist } } 500106= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 500107= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 500108= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500109= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist logistics_wizard } } 500110= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500111= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500112= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine school_of_manoeuver_trait } } 500113= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500114= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500115= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 500116= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 500117= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500118= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500119= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500120= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500121= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 500122= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 500123= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500124= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500125= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500126= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500127= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500128= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500129= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine defensive_doctrine } } 500130= { rank=4 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist } } 500131= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500132= { rank=4 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 500133= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500134= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 500135= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 500136= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 500137= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500138= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 500139= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 500140= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 500141= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard offensive_doctrine } } 500142= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist logistics_wizard } } 500143= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 500144= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 500145= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard offensive_doctrine } } 500146= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard panzer_leader } } 500147= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader offensive_doctrine } } 500148= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 500149= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter old_guard } } } GER= { value=25 threat=64.981 } ENG= { value=75 threat=0.143 } SOV= { value=0 threat=15.142 } USA= { value=75 threat=0.157 } JAP= { value=25 threat=14.159 } ITA= { value=75 threat=5.906 } NOR= { value=0 threat=0.000 } SWE= { value=0 threat=0.626 } BEL= { value=0 threat=0.000 } HOL= { value=0 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mechanized_brigade mechanized_brigade } SOV_marine= { marine_brigade marine_brigade } SOV_milita= { militia_brigade militia_brigade militia_brigade militia_brigade } SOV_garrison= { garrison_brigade garrison_brigade } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=-3.857 y=93.440 } } dissent=0.000 national_unity=80.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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} 804477= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 804478= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804479= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804480= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804481= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804482= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 804483= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804484= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804485= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804486= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 804487= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-60 threat=143.015 } ENG= { value=0 threat=0.351 } SOV= { value=100 threat=0.954 } USA= { value=0 threat=0.369 } JAP= { value=-60 threat=52.374 } ITA= { value=-60 threat=6.958 } NOR= { value=-10 threat=0.000 } SWE= { value=0 threat=1.382 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=-10 threat=0.000 } VIC= { value=0 threat=0.038 } HUN= { value=-10 threat=0.373 } ROM= { value=-10 threat=0.000 } SLO= { value=-10 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.006 } BUL= { value=-10 threat=0.116 } GRE= { value=0 threat=0.003 } YUG= { value=0 threat=0.055 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.002 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.050 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.002 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.308 } CHI= { value=-10 threat=11.007 } CYN= { value=0 threat=0.031 } MAN= { value=-10 threat=4.401 } MEN= { value=-10 threat=2.233 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.002 } EGY= { value=0 threat=0.009 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.001 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.002 } MEX= { 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weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.000 human_wave_theory=0.000 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=0.000 infantry_practical=0.000 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=249.375 spiescaught=0 distribution= { 0.19000 0.04999 0.19000 0.19000 0.19000 0.19000 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 0.000 0.000 3.600 14.500 0.000 10.900 3.600 14.500 20.000 32.700 } } popularity= { data= { 2.747 8.900 1.500 5.600 3.700 0.700 4.900 6.600 1.400 39.000 27.300 } } neutrality=80.000 officers=2483.750 government=federal_socialist_republic head_of_state=904453 head_of_government=904477 foreign_minister=904506 armament_minister=904482 minister_of_security=904460 minister_of_intelligence=904456 chief_of_staff=904491 chief_of_army=904516 chief_of_navy=904471 chief_of_air=904481 civil_law=totalitarian_system press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=mixed_industry taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="stalinist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 804350= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 804351= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 804352= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804353= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 804354= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804355= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 804356= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804357= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 804358= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804359= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804360= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804361= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804362= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 804363= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 804364= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804365= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804366= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 804367= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 804368= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804369= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 804370= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804371= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804372= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 804373= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804374= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804375= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 804376= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804377= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 804378= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 804379= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804380= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804381= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 804382= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard offensive_doctrine logistics_wizard } } 804383= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804384= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804385= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804386= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804387= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 804388= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804389= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 804390= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804391= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804392= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804393= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 804394= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804395= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 804396= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 804397= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804398= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 804399= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804400= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 804401= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 804402= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804403= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 804404= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804405= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 804406= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804407= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 804408= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 804409= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804410= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 804411= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 804412= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 804413= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804414= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 804415= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 804416= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804417= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804418= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 804419= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804420= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter old_guard } } 804421= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf old_guard } } 804422= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 804423= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 804424= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804425= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 804426= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804427= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804428= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804429= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804430= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 804431= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 804432= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } } GER= { value=-60 threat=143.015 } ENG= { value=0 threat=0.351 } SOV= { value=100 threat=0.954 } USA= { value=0 threat=0.369 } JAP= { value=-60 threat=52.374 } ITA= { value=-60 threat=6.958 } NOR= { value=-10 threat=0.000 } SWE= { value=0 threat=1.382 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=-10 threat=0.000 } VIC= { value=0 threat=0.038 } HUN= { value=-10 threat=0.373 } ROM= { value=-10 threat=0.000 } SLO= { value=-10 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.006 } BUL= { value=-10 threat=0.116 } GRE= { value=0 threat=0.003 } YUG= { value=0 threat=0.055 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.002 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.050 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.002 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.308 } CHI= { value=-10 threat=11.007 } CYN= { value=0 threat=0.031 } MAN= { value=-10 threat=4.401 } MEN= { value=-10 threat=2.233 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.002 } EGY= { value=0 threat=0.009 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.001 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.002 } MEX= { value=0 threat=0.004 } NIC= { value=0 threat=1.163 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.004 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.002 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.002 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={904450 904451 904452 904453 904454 904455 904456 904457 904458 904459 904460 904461 904462 904463 904464 904465 904466 904467 904468 904469 904470 904471 904472 904473 904474 904475 904476 904477 904478 904479 904480 904481 904482 904483 904484 904485 904486 904487 904488 904489 904490 904491 904492 904493 904494 904495 904496 904497 904498 904499 904500 904501 904502 904503 904504 904505 904506 904507 904508 904509 904510 904511 904512 904513 904514 904515 904516 904517 904518 904519 904520 904521 904522 904523 95979 95980 95981 95982 95983 } saved_templates= { SOV_rifle= { infantry_brigade infantry_brigade infantry_brigade } SOV_motorized= { light_armor_brigade motorized_brigade motorized_brigade } SOV_armoured= { armor_brigade armor_brigade motorized_brigade } SOV_guards_armoured= { armor_brigade armor_brigade armor_brigade motorized_brigade } SOV_cavalry= { cavalry_brigade cavalry_brigade } SOV_mountain= { bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade } SOV_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } SOV_mechanised= { armor_brigade mechanized_brigade mechanized_brigade mechanized_brigade } SOV_marine= { marine_brigade marine_brigade } SOV_milita= { militia_brigade militia_brigade militia_brigade militia_brigade } SOV_garrison= { garrison_brigade garrison_brigade } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=-195.952 y=200.000 } } dissent=0.000 national_unity=55.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 } spy_allocation= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 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cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=0.000 infantry_practical=0.000 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=249.375 spiescaught=0 distribution= { 0.19000 0.04999 0.19000 0.19000 0.19000 0.19000 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 0.000 0.000 3.600 9.000 10.900 5.400 3.600 14.500 20.000 32.700 } } popularity= { data= { 1.327 4.200 4.800 7.400 13.600 5.700 0.400 2.500 16.600 19.200 25.200 } } neutrality=80.000 officers=2483.750 government=federal_socialist_republic head_of_state=906050 head_of_government=906051 foreign_minister=906058 armament_minister=906061 minister_of_security=906055 minister_of_intelligence=906061 chief_of_staff=906051 chief_of_army=906053 chief_of_navy=906059 chief_of_air=906052 civil_law=totalitarian_system press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=mixed_industry taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="stalinist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 805900= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard winter_specialist logistics_wizard } } 805901= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 805902= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805903= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 805904= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 805905= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 805906= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 805907= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 805908= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard fortress_buster } } 805909= { rank=3 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer old_guard } } 805910= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf old_guard } } 805911= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist logistics_wizard } } 805912= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 805913= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 805914= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 805915= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805916= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805917= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 805918= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805919= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 805920= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 805921= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805922= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 805923= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 805924= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 805925= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 805926= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 805927= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805928= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 805929= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 805930= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 805931= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 805932= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 805933= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 805934= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 805935= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 805936= { rank=2 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BUL= { value=-10 threat=0.107 } GRE= { value=0 threat=0.003 } YUG= { value=0 threat=0.050 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.002 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.046 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.002 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.279 } CHI= { value=-10 threat=9.940 } CYN= { value=0 threat=0.030 } MAN= { value=-10 threat=4.009 } MEN= { value=-10 threat=2.030 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.002 } EGY= { value=0 threat=0.009 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.001 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.002 } MEX= { value=0 threat=0.004 } NIC= { value=0 threat=1.058 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.004 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.002 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.002 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={906050 906051 906052 906053 906054 906055 906056 906057 906058 906059 906060 906061 906062 906063 906064 906065 906066 906067 906068 906069 906070 906071 906072 906073 906074 906075 906076 906077 906078 906079 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active_leaders= { 521000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 521001= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 521002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 521003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 521004= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster winter_specialist } } 521005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521006= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 521007= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 521008= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 521009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521010= { rank=3 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 521011= { rank=3 current_experience=8000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine logistics_wizard } } 521012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 521013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } 521016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 521017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 521018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 521019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 521020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 521021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521022= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 521023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521026= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 521027= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 521028= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 521029= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 521030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 521031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 521032= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 521033= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 521034= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 521035= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 521036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 521037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 521038= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 521039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521040= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard fortress_buster } } 521041= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 521042= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine logistics_wizard } } 521043= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 521044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } } GER= { value=-60 threat=130.165 } ENG= { value=0 threat=0.331 } SOV= { value=100 threat=5.449 } USA= { value=0 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{ value=0 threat=0.279 } CHI= { value=-10 threat=9.866 } CYN= { value=0 threat=0.030 } MAN= { value=-10 threat=4.009 } MEN= { value=-10 threat=1.490 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.002 } EGY= { value=0 threat=0.009 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.001 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.002 } MEX= { value=0 threat=0.004 } NIC= { value=0 threat=1.058 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.004 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.002 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.002 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={521001 521002 521003 521004 521005 521006 521007 521008 521009 521010 521011 521012 521013 521014 521015 521016 521017 521018 521019 521020 521021 521022 521023 521024 521025 521026 521027 521028 521029 521030 521031 521032 521033 521034 521035 521036 521037 521038 521039 521040 521041 521042 521043 521044 521045 521046 521047 521048 521049 521050 521051 521052 521053 521054 521055 521056 521057 95505 95506 95507 95508 95509 95510 95511 } saved_templates= { SOV_rifle= { infantry_brigade infantry_brigade infantry_brigade } SOV_motorized= { light_armor_brigade motorized_brigade motorized_brigade } SOV_armoured= { armor_brigade armor_brigade motorized_brigade } SOV_guards_armoured= { armor_brigade armor_brigade armor_brigade motorized_brigade } SOV_cavalry= { cavalry_brigade cavalry_brigade } SOV_mountain= { bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade } SOV_mechanised= { armor_brigade mechanized_brigade mechanized_brigade mechanized_brigade } SOV_marine= { marine_brigade marine_brigade } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=-198.712 y=199.051 } } dissent=0.000 national_unity=55.000 escorts=0 convoys=2 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engineer_brigade_activation={0 0.00000 0.000} light_smallarms_technology={0 0.00000 0.000} light_support_weapon_technology={0 0.00000 0.000} weapon_salt_water_proofing={0 0.00000 0.000} mountain_gun_technology={0 0.00000 0.000} engineer_bridging_equipment={0 0.00000 0.000} engineer_assault_equipment={0 0.00000 0.000} mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 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diplo_influence=249.375 spiescaught=0 distribution= { 0.16998 0.14999 0.16998 0.16998 0.16998 0.16998 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 0.000 0.000 3.600 9.000 10.900 5.400 3.600 14.500 32.700 20.000 } } popularity= { data= { 0.436 9.200 17.500 6.600 1.600 2.100 5.900 14.600 22.000 17.500 2.500 } } neutrality=80.000 officers=2483.750 government=federal_socialist_republic head_of_state=524000 head_of_government=524006 foreign_minister=524034 armament_minister=524001 minister_of_security=524021 minister_of_intelligence=524025 chief_of_staff=524004 chief_of_army=524004 chief_of_navy=524031 chief_of_air=524023 civil_law=repression press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=mixed_industry taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="leninist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 524000= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 524001= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 524002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 524003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 524005= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 524006= { rank=2 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 524007= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist logistics_wizard } } 524008= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 524009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 524010= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist logistics_wizard } } 524011= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 524012= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 524013= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 524014= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 524015= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 524016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 524017= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 524018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 524019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 524020= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 524021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 524022= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 524023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 524024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 524025= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 524026= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 524027= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 524028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 524029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine fanatic_trait } } 524030= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 524004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } } GER= { value=-60 threat=195.381 } ENG= { value=0 threat=0.474 } SOV= { value=100 threat=2.212 } USA= { value=0 threat=0.518 } JAP= { value=-60 threat=65.922 } ITA= { value=-60 threat=9.375 } NOR= { value=-10 threat=0.000 } SWE= { value=0 threat=1.886 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=-10 threat=0.000 } VIC= { value=0 threat=0.038 } HUN= { value=-10 threat=0.502 } ROM= { value=-10 threat=0.000 } SLO= { value=-10 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.009 } BUL= { value=-10 threat=0.159 } GRE= { value=0 threat=0.003 } YUG= { value=0 threat=0.075 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.003 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.000 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.069 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.003 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.413 } CHI= { value=-10 threat=15.041 } CYN= { value=0 threat=0.045 } MAN= { value=-10 threat=6.081 } MEN= { value=-10 threat=2.290 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=-10 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.003 } EGY= { value=0 threat=0.013 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.001 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.003 } MEX= { value=0 threat=0.006 } NIC= { value=0 threat=1.587 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.006 } BRA= { value=0 threat=0.003 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.003 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.003 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={524000 524001 524002 524003 524004 524005 524006 524008 524009 524010 524011 524012 524013 524014 524015 524016 524017 524018 524019 524020 524021 524022 524023 524024 524025 524026 524027 524028 524029 524030 524031 524032 524033 524034 524035 524036 524037 524038 524039 524040 524041 524042 524043 95935 95936 965937 95938 95939 95940 95941 95942 95943 } saved_templates= { SOV_rifle= { infantry_brigade infantry_brigade infantry_brigade } SOV_motorized= { light_armor_brigade motorized_brigade motorized_brigade } SOV_armoured= { armor_brigade armor_brigade motorized_brigade } SOV_guards_armoured= { armor_brigade armor_brigade armor_brigade motorized_brigade } SOV_cavalry= { cavalry_brigade cavalry_brigade } SOV_mountain= { bergsjaeger_brigade bergsjaeger_brigade bergsjaeger_brigade } SOV_airborne= { paratrooper_brigade paratrooper_brigade paratrooper_brigade } SOV_mechanised= { armor_brigade mechanized_brigade mechanized_brigade mechanized_brigade } SOV_marine= { marine_brigade marine_brigade } SOV_milita= { militia_brigade militia_brigade militia_brigade militia_brigade } SOV_garrison= { garrison_brigade garrison_brigade } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } alignment= { position= { x=-199.512 y=200.000 } } dissent=0.000 national_unity=55.000 escorts=0 convoys=2 spies=23.844 spy_priority= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1936.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=249.375 spiescaught=0 distribution= { 0.16998 0.14999 0.16998 0.16998 0.16998 0.16998 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 0.000 0.000 3.600 9.000 10.900 5.400 3.600 14.500 20.000 32.700 } } popularity= { data= { 0.379 2.600 7.500 1.500 9.300 7.000 17.900 2.600 27.600 0.000 23.600 } } neutrality=80.000 officers=2483.750 government=federal_socialist_republic head_of_state=526002 head_of_government=526005 foreign_minister=526017 armament_minister=526004 minister_of_security=526042 minister_of_intelligence=526022 chief_of_staff=526038 chief_of_army=526002 chief_of_navy=526040 chief_of_air=526027 civil_law=repression press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=mixed_industry taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="leninist" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 526000= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 526001= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 526002= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 526003= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 526004= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 526005= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 526006= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 526007= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 526008= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 526009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 526010= { rank=3 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard logistics_wizard } } 526011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 526012= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 526013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 526014= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 526015= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { commando winter_specialist } } 526016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 526017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 526018= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 526019= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 526020= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 526021= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 526022= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 526023= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader } } 526024= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 526025= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 526026= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 526027= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 526028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 526029= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 526030= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait } } 526031= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 526032= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 526033= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 526034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 526035= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 526036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 526037= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 526038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 526039= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 526040= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 526041= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait } } 526042= { rank=2 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 526043= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 526044= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 526045= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard defensive_doctrine } } } GER= { value=-60 threat=175.788 } ENG= { value=0 threat=0.444 } SOV= { value=100 threat=2.928 } USA= { value=0 threat=0.465 } JAP= { value=-60 threat=59.524 } ITA= { value=-60 threat=8.398 } NOR= { value=-10 threat=0.000 } SWE= { value=0 threat=1.697 } BEL= { value=-10 threat=0.000 } HOL= { value=-10 threat=0.000 } IRE= { value=0 threat=0.000 } LUX= { value=-10 threat=0.000 } VIC= { value=0 threat=0.038 } HUN= { 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PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.002 } EGY= { value=0 threat=0.012 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.001 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.001 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.002 } MEX= { value=0 threat=0.004 } NIC= { value=0 threat=1.427 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.005 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.002 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.002 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={526000 526001 526002 526003 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mountain_warfare_equipment={0 0.00000 0.000} airborne_warfare_equipment={0 0.00000 0.000} amphibious_warfare_equipment={0 0.00000 0.000} night_goggles={0 0.00000 0.000} jungle_warfare_equipment={0 0.00000 0.000} artic_warfare_equipment={0 0.00000 0.000} desert_warfare_equipment={0 0.00000 0.000} } nocategory=0.000 infantry_theory=0.000 artillery_theory=0.000 mobile_theory=0.000 automotive_theory=0.000 rocket_science=0.000 jetengine_theory=0.000 nuclear_physics=0.000 mechanicalengineering_theory=0.000 chemical_engineering=0.000 electornicegineering_theory=0.000 submarine_engineering=0.000 aeronautic_engineering=0.000 spearhead_theory=0.000 superior_firepower_theory=0.000 grand_battleplan_theory=0.000 human_wave_theory=0.000 base_strike_doctrine=0.000 fleet_in_being_doctrine=0.000 sealane_interdiction_doctrine=0.000 fighter_focus=0.000 cas_focus=0.000 tac_focus=0.000 nav_focus=0.000 strategic_air_focus=0.000 no_theory=0.000 infantry_practical=0.000 artillery_practical=0.000 mobile_practical=0.000 armour_practical=0.000 rocket_practical=0.000 jetengine_practical=0.000 nuclear_bomb=0.000 naval_engineering=0.000 destroyer_practical=0.000 cruiser_practical=0.000 capitalship_practical=0.000 carrier_practical=0.000 submarine_practical=0.000 transport_practical=0.000 electornicegineering_practical=0.000 construction_practical=0.000 single_engine_aircraft_practical=0.000 twin_engine_aircraft_practical=0.000 four_engine_aircraft_practical=0.000 land_doctrine_practical=0.000 naval_doctrine_practical=0.000 air_doctrine_practical=0.000 port_capacity=0.000 last_election="1940.1.1.0" last_surrender="1.1.1.0" election=yes duration=0 war_exhaustion=0.000 diplo_influence=258.147 spiescaught=0 distribution= { 0.13998 0.29999 0.13998 0.13998 0.13998 0.13998 } leadership= { 0.25000 0.25000 0.25000 0.25000 } organization= { data= { 0.000 5.800 5.800 11.600 14.600 8.700 38.800 5.800 2.900 2.900 2.900 } } popularity= { data= { 2.294 0.800 9.500 10.300 10.000 10.500 32.000 12.300 7.300 3.600 3.200 } } neutrality=100.000 officers=2574.394 government=social_democracy head_of_state=574001 head_of_government=574001 foreign_minister=574002 armament_minister=574001 minister_of_security=574002 minister_of_intelligence=574010 chief_of_staff=574006 chief_of_army=574006 chief_of_navy=574009 chief_of_air=574009 civil_law=open_society press_laws=free_press economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="social_liberal" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 574000= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574001= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 574002= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 574003= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist trickster } } 574004= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 574005= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster commando } } 574006= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 574007= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 574008= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574009= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574010= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine } } 574011= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 574012= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician blockade_runner } } 574013= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician seawolf } } 574014= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 574015= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 574016= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician spotter } } 574017= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 574018= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard tank_buster } } 574019= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 574020= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber tank_buster } } 574021= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard panzer_leader } } 574022= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 574023= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 574024= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster carpet_bomber } } 574025= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 574026= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fortress_buster } } 574027= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 574028= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer } } 574029= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { panzer_leader school_of_manoeuver_trait winter_specialist } } 574030= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574031= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { defensive_doctrine offensive_doctrine } } 574032= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner superior_tactician } } 574033= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 574034= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine } } 574035= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter blockade_runner } } 574036= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574037= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner seawolf } } 574038= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 574039= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 574040= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574041= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber } } 574042= { rank=2 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer carpet_bomber } } 574043= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574044= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574045= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer night_flyer } } 574046= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando defensive_doctrine } } 574047= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist } } 574048= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574049= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer tank_buster } } 574050= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574051= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 574052= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 574053= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician spotter } } 574054= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard panzer_leader } } 574055= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574056= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574057= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 574058= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter blockade_runner } } 574059= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 574060= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 574061= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574062= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { trickster } } 574063= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574064= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574065= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 574066= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard panzer_leader } } 574067= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 574068= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf } } 574069= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574070= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574071= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster } } 574072= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf blockade_runner } } 574073= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter blockade_runner } } 574074= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574075= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { seawolf superior_tactician } } 574076= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 574077= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574078= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 574079= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician spotter } } 574080= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 574081= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner superior_tactician } } 574082= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber fleet_destroyer } } 574083= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer winter_specialist } } 574084= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 574085= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } } 574086= { rank=2 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer night_flyer } } 574087= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { carpet_bomber night_flyer } } 574088= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer 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gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574098= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando paratrooper_trait offensive_doctrine } } 574099= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { fleet_destroyer carpet_bomber } } 574100= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard defensive_doctrine } } 574101= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { winter_specialist fortress_buster } } 574102= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574103= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { commando } } 574104= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter } } 574105= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { superior_tactician } } 574106= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard night_flyer } } 574107= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard school_of_entrenchment_trait } } 574108= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } } 574109= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 574110= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 574111= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { engineer } } 574112= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { spotter blockade_runner } } 574113= { rank=1 current_experience=4000.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine fortress_buster } } 574114= { rank=1 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2.000 9.100 5.900 } } neutrality=80.000 officers=2483.750 government=right_wing_republic head_of_state=52501 head_of_government=52502 foreign_minister=52503 armament_minister=52503 minister_of_security=52506 minister_of_intelligence=52508 chief_of_staff=52510 chief_of_army=52511 chief_of_navy=52512 chief_of_air=52513 civil_law=repression press_laws=state_press economic_law=basic_mobilisation industrial_policy_laws=mixed_industry taxation_law=acceptable_taxes conscription_law=two_year_draft training_laws=basic_training international_status=undeveloped_minor ideology="fascistic" modifier= { modifier="global_manpower_buff" date="1.1.1.5" } manpower=1.000 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { 50500= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } trait= { logistics_wizard } } 50501= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { 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trait= { trickster } } 50529= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { night_flyer } } 50530= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { blockade_runner } } 50531= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { offensive_doctrine trickster } } 50532= { rank=1 current_experience=2000.00000 gainable_trait= { duration=0 current=-1 } } 50533= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } } 50534= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 50535= { rank=1 current_experience=1000.00000 gainable_trait= { duration=0 current=-1 } trait= { tank_buster fleet_destroyer } } 50536= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { old_guard } } 50537= { rank=1 current_experience=0.00000 gainable_trait= { duration=0 current=-1 } trait= { 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{ value=0 threat=0.000 } SCH= { value=0 threat=0.000 } POR= { value=0 threat=0.000 } SPA= { value=0 threat=0.000 } BUL= { value=0 threat=0.004 } GRE= { value=0 threat=0.000 } YUG= { value=0 threat=0.002 } AFG= { value=0 threat=0.000 } IRQ= { value=0 threat=0.000 } JOR= { value=0 threat=0.000 } LEB= { value=0 threat=0.279 } OMN= { value=0 threat=0.000 } PAL= { value=0 threat=0.000 } PER= { value=0 threat=0.002 } SAU= { value=0 threat=0.000 } SYR= { value=0 threat=0.000 } TUR= { value=0 threat=0.000 } YEM= { value=0 threat=0.000 } BHU= { value=0 threat=0.000 } IND= { value=0 threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.678 } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.266 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.008 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.000 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.002 } NIC= { value=0 threat=0.912 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.003 } BRA= { value=0 threat=0.042 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.001 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=0 threat=0.000 } ministers={52501 52502 52504 52505 52506 52507 52508 52590 52510 52511 52512 52513 95469 95470 95471 95472 95473 95474 } saved_templates= { binary_infantry= { infantry_brigade infantry_brigade } binary_milita= { militia_brigade militia_brigade } binary_armoured= { armor_brigade motorized_brigade } binary_cavalry= { cavalry_brigade cavalry_brigade } generic_garrison= { garrison_brigade garrison_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai_event_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 armor_bias=0.000 } ai= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 land_perc=0.000 air_perc=0.000 naval_perc=0.000 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8.718 0.000 23.080 37.454 0.000 22.036 0.000 0.000 0.000 8.718 } } popularity= { data= { 4.497 2.800 5.300 24.500 20.700 11.300 11.600 0.100 2.500 5.600 15.200 } } neutrality=100.000 officers=100.158 government=absolute_monarchy head_of_state=9999999 head_of_government=9999999 foreign_minister=9999999 armament_minister=9999999 minister_of_security=9999999 minister_of_intelligence=9999999 chief_of_staff=9999999 chief_of_army=9999999 chief_of_navy=9999999 chief_of_air=9999999 civil_law=totalitarian_system economic_law=full_civilian_economy industrial_policy_laws=consumer_product_orientation taxation_law=negligible_taxes international_status=undeveloped_minor ideology="paternal_autocrat" modifier= { modifier="god" date="1.1.1.0" } modifier= { modifier="metal_amortization" date="1.4.3.0" } modifier= { modifier="rare_materials_amortization" date="1.9.2.0" } modifier= { modifier="metal_heavy_amortization" date="1.2.2.0" } modifier= { modifier="rare_materials_heavy_amortization" date="1.4.6.0" } modifier= { modifier="long_live_the_king" date="1941.8.15.0" } modifier= { modifier="threat_decay" date="1941.6.19.1" } modifier= { modifier="maintenance_cooldown" date="1941.6.16.0" } manpower=0.286 nukes=0.000 auto_maintain_convoy=yes auto_supply_convoy=yes auto_resource_convoy=yes auto_assign_leaders=yes active_leaders= { } theatre= { id= { id=7540 type=41 } name="Inaccessible Island HQ" movement_progress=0.000 location=14118 is_prioritized=no can_reinforce=yes can_upgrade=yes fuel=1.000 supplies=1.000 regiment= { id= { id=7541 type=41 } name="1st HQ Brigade" home=14118 type="hq_brigade" organisation=37.537 strength=4.999 highest=5.000 experience=0.000 officer_training={0 0.000} blitzkrieg_1940={0 0.000} radio={0 0.000} } plan= { active=yes stance=2 air_stance=2 naval_stance=2 our_power=0.000 their_power=0.000 embark=0 debark=0 min= { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } GER= { value=0 threat=6.401 } ENG= { 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threat=0.000 } NEP= { value=0 threat=0.000 } CGX= { value=0 threat=0.002 } CHI= { value=0 threat=0.299 } CYN= { value=0 threat=0.000 } MAN= { value=0 threat=0.103 } MEN= { value=0 threat=0.136 } MON= { value=0 threat=0.000 } SIK= { value=0 threat=0.000 } TAN= { value=0 threat=0.000 } TIB= { value=0 threat=0.000 } IDC= { value=0 threat=0.000 } PHL= { value=0 threat=0.000 } SIA= { value=0 threat=0.000 } EGY= { value=0 threat=0.000 } LIB= { value=0 threat=0.000 } SAF= { value=0 threat=0.000 last_send_diplomat="1939.9.16.23" } AST= { value=0 threat=0.000 } NZL= { value=0 threat=0.000 } CAN= { value=0 threat=0.017 } CUB= { value=0 threat=0.000 } COS= { value=0 threat=0.000 } DOM= { value=0 threat=0.000 } GUA= { value=0 threat=0.000 } HAI= { value=0 threat=0.000 } HON= { value=0 threat=0.000 } MEX= { value=0 threat=0.000 } NIC= { value=0 threat=0.062 } PNM= { value=0 threat=0.000 } SAL= { value=0 threat=0.000 } ARG= { value=0 threat=0.000 } BOL= { value=0 threat=0.000 } BRA= { value=0 threat=0.002 } CHL= { value=0 threat=0.000 } COL= { value=0 threat=0.000 } ECU= { value=0 threat=0.000 } PAR= { value=0 threat=0.000 } PRU= { value=0 threat=0.000 } URU= { value=0 threat=0.000 } VEN= { value=0 threat=0.000 } KWT= { value=0 threat=0.000 } BBU= { value=0 threat=0.000 } MLY= { value=0 threat=0.000 } GOD= { value=85 threat=0.000 } ministers={9999999 } saved_templates= { binary_infantry= { infantry_brigade infantry_brigade } binary_milita= { militia_brigade militia_brigade } binary_armoured= { armor_brigade motorized_brigade } binary_cavalry= { cavalry_brigade cavalry_brigade } generic_garrison= { garrison_brigade garrison_brigade } generic_alpine= { bergsjaeger_brigade bergsjaeger_brigade } generic_marine= { marine_brigade marine_brigade } PW_TEMPLATE_7= { } PW_TEMPLATE_8= { } PW_TEMPLATE_9= { } PW_TEMPLATE_10= { } PW_TEMPLATE_11= { } } last_mission_cancel="1.1.1.0" ai_hard_strategy= { initialized=no consolidate=no static=no personality=balanced max_subunits=0 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experience=10.000 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ENG= { id= { id=416 type=41 } name="HMS Valiant" type="battleship" organisation=40.858 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={2 0.000} capitalship_armament={3 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} capital_ship_engine={2 0.000} capital_ship_armor={3 0.000} surface_detection_system={2 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } JAP= { id= { id=2378 type=41 } name="IJN Mogami" type="light_cruiser" organisation=58.697 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={5 0.000} lightcruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={3 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } JAP= { id= { id=2353 type=41 } name="IJN Hiei" type="battlecruiser" organisation=58.746 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={2 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} capital_ship_engine={2 0.000} capital_ship_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ITA= { id= { id=3467 type=41 } name="RM Caio Duilio" type="battleship" organisation=42.097 strength=100.000 highest=100.000 experience=10.000 capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } JAP= { id= { id=2377 type=41 } name="IJN Mikuma" type="light_cruiser" organisation=58.993 strength=100.000 highest=100.000 experience=10.000 cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={1 0.000} underway_repleshment={2 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={2 0.000} const_material={5 0.000} lightcruiser_armament={6 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={3 0.000} cruiser_engine={9 0.000} cruiser_armor={6 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3466 type=41 } name="RM Andrea Doria" type="battleship" organisation=41.796 strength=100.000 highest=100.000 experience=10.000 pride=yes capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={1 0.000} capitalship_armament={2 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} capital_ship_engine={0 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } CHI= { id= { id=6489 type=41 } name="ROCS Haichou" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=5.000 sunk_by= { id=2346 type=41 } cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6490 type=41 } name="ROCS Yingrui" type="light_cruiser" organisation=2.214 strength=49.774 highest=100.000 experience=5.236 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6491 type=41 } name="ROCS Tongji" type="light_cruiser" organisation=2.050 strength=58.909 highest=100.000 experience=5.115 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6492 type=41 } name="Di 1 Quzujian Dadui" type="destroyer" organisation=2.050 strength=60.799 highest=100.000 experience=5.115 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6494 type=41 } name="Di 2 Quzujian Dadui" type="destroyer" organisation=2.296 strength=65.209 highest=100.000 experience=5.000 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} torpedoes={0 0.000} destroyer_engine={0 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6496 type=41 } name="ROCS Haichen" type="light_cruiser" organisation=31.675 strength=97.339 highest=100.000 experience=5.061 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6488 type=41 } name="ROCS Hairong" type="light_cruiser" organisation=5.464 strength=94.189 highest=100.000 experience=5.155 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6487 type=41 } name="ROCS Ninghai" type="light_cruiser" organisation=2.296 strength=90.958 highest=100.000 experience=5.141 pride=yes cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6497 type=41 } name="ROCS Zhaohe" type="light_cruiser" organisation=2.542 strength=43.159 highest=100.000 experience=5.038 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } CHI= { id= { id=6498 type=41 } name="ROCS Haiqi" type="light_cruiser" organisation=2.542 strength=72.139 highest=100.000 experience=5.061 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={2 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} proximity_fuse={0 0.000} } SPR= { id= { id=5388 type=41 } name="S103 Flotilla" type="submarine" organisation=40.105 strength=100.000 highest=100.000 experience=5.260 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} submarine_engine={3 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } SPR= { id= { id=5390 type=41 } name="S101 Flotilla" type="submarine" organisation=52.500 strength=100.000 highest=100.000 experience=5.279 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={2 0.000} light_antiaircraft={2 0.000} torpedoes={4 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } SPR= { id= { id=5414 type=41 } name="Canarias" home=0 type="heavy_cruiser" organisation=43.609 strength=81.490 highest=100.000 experience=5.325 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={2 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } POL= { id= { id=4770 type=41 } name="1. Dywizjon Kontrtorpedowców" type="destroyer" organisation=16.196 strength=73.577 highest=100.000 experience=5.042 destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} torpedoes={6 0.000} destroyer_engine={1 0.000} surface_detection_system={0 0.000} smallwarship_asw={0 0.000} proximity_fuse={0 0.000} } POL= { id= { id=4771 type=41 } name="1. Dywizjon Okretów Podwodnych" type="submarine" organisation=11.611 strength=51.617 highest=100.000 experience=5.062 submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={6 0.000} submarine_engine={3 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } GER= { id= { id=206 type=41 } name="4. Zerstörergeschwader" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.105 builder="GER" sunk_by= { id=433 type=41 } destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } GER= { id= { id=205 type=41 } name="KMS Köln" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.157 sunk_by= { id=426 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } GER= { id= { id=210 type=41 } name="2. Unterseebootsflottille" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=10.118 sunk_by= { id=2943 type=41 } submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } GER= { id= { id=245 type=41 } name="4. Unterseebootsflottille" home=0 type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=20.188 sunk_by= { id=551 type=41 } submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } FRA= { id= { id=3322 type=41 } name="Gloire" home=0 type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=6.376 sunk_by= { id=100 type=41 } cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } GER= { id= { id=208 type=41 } name="1. Unterseebootsflottille" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=10.194 sunk_by= { id=409 type=41 } submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={4 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } GER= { id= { id=13828 type=4713 } name="5. Unterseebootsflottille" home=0 type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=20.322 sunk_by= { id=538 type=41 } submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={6 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } GER= { id= { id=204 type=41 } name="KMS Emden" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=13.681 sunk_by= { id=3307 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } GER= { id= { id=103 type=41 } name="3. Zerstörergeschwader" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.967 builder="GER" sunk_by= { id=546 type=41 } destroyer_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } GER= { id= { id=211 type=41 } name="3. Unterseebootsflottille" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=16.166 sunk_by= { id=2944 type=41 } submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={2 0.000} fleet_submarine_doctrine={0 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } FIN= { id= { id=3803 type=41 } name="1. Sukellusvenelaivue" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=5.000 sunk_by= { id=890 type=41 } submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={6 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } FIN= { id= { id=11735 type=4713 } name="4. Sukellusvenelaivue" home=0 type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=15.000 sunk_by= { id=889 type=41 } submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={3 0.000} torpedoes={6 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } DEN= { id= { id=3695 type=41 } name="HDMS Niels Juel" type="heavy_cruiser" organisation=47.707 strength=100.000 highest=100.000 experience=5.000 pride=yes cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={1 0.000} surface_detection_system={0 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } DEN= { id= { id=3696 type=41 } name="HDMS Peder Skram" type="heavy_cruiser" organisation=47.707 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={1 0.000} surface_detection_system={0 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } DEN= { id= { id=3700 type=41 } name="Flådens 1.Troppetransport" type="transport_ship" organisation=6.447 strength=100.000 highest=100.000 experience=5.000 } DEN= { id= { id=3415 type=4713 } name="Flådens 2.Troppetransport" home=0 type="transport_ship" organisation=6.447 strength=100.000 highest=100.000 experience=5.000 } DEN= { id= { id=7249 type=4713 } name="Flådens 3.Troppetransport" home=0 type="transport_ship" organisation=6.447 strength=100.000 highest=100.000 experience=5.000 } FIN= { id= { id=15218 type=4713 } name="1. Kauppalaivasto" home=0 type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=15.000 sunk_by= { id=1753 type=41 } } FIN= { id= { id=3801 type=41 } name="Väinämöinen" type="heavy_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=8.981 sunk_by= { id=1340 type=41 } cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } EST= { id= { id=3723 type=41 } name="1. Allveelaevade flotill" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=5.000 sunk_by= { id=888 type=41 } submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } LAT= { id= { id=3829 type=41 } name="1. Zemudens Flotile" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=5.410 sunk_by= { id=888 type=41 } submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={4 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } LIT= { id= { id=19200 type=4713 } name="1. Transportavimas" home=0 type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=10.000 sunk_by= { id=888 type=41 } } ENG= { id= { id=410 type=41 } name="16th Destroyer Flotilla" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.056 builder="ENG" sunk_by= { id=8565 type=4713 } destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={4 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={7 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } GER= { id= { id=102 type=41 } name="2. Zerstörergeschwader" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=12.035 builder="GER" sunk_by= { id=538 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={4 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } GER= { id= { id=202 type=41 } name="KMS Nürnberg" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.133 sunk_by= { id=3202 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={5 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } GER= { id= { id=100 type=41 } name="KMS Karlsruhe" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=12.858 sunk_by= { id=3202 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} cruiser_escort_doctrine={0 0.000} const_material={4 0.000} lightcruiser_armament={4 0.000} multi_purpose_guns={4 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} } GER= { id= { id=15791 type=4713 } name="9. Truppentransporterflottille" home=0 type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=20.000 sunk_by= { id=450 type=41 } } GER= { id= { id=6920 type=4713 } name="4. Truppentransporterflottille" home=0 type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=20.000 sunk_by= { id=3287 type=41 } } FIN= { id= { id=1940 type=4713 } name="2. Sukellusvenelaivue" home=0 type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=15.000 sunk_by= { id=890 type=41 } submarine_crew_training={1 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={0 0.000} fleet_submarine_doctrine={1 0.000} const_material={5 0.000} light_antiaircraft={3 0.000} torpedoes={6 0.000} submarine_engine={2 0.000} surface_detection_system={0 0.000} submarine_sonar={0 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } NOR= { id= { id=3898 type=41 } name="KNM Tordenskjold" type="heavy_cruiser" organisation=34.483 strength=99.987 highest=100.000 experience=1.072 cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={0 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={1 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={1 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } GER= { id= { id=235 type=41 } name="KMS Admiral Graf Spee" home=0 type="heavy_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=20.238 sunk_by= { id=426 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleline_cruiser_doctrine={0 0.000} independent_cruiser_operations={2 0.000} const_material={5 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={7 0.000} light_antiaircraft={3 0.000} cruiser_engine={6 0.000} cruiser_armor={5 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ENG= { id= { id=418 type=41 } name="HMS Hawkins" type="heavy_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.010 sunk_by= { id=224 type=41 } cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={1 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} cruiser_engine={2 0.000} cruiser_armor={1 0.000} surface_detection_system={2 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } GER= { id= { id=101 type=41 } name="1. Zerstörergeschwader" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=13.078 builder="GER" sunk_by= { id=396 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} asw_tactics={0 0.000} independent_destroyer_operations={1 0.000} fleet_escort_destroyer_doctrine={0 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } GER= { id= { id=9684 type=4713 } name="KMS Gneisenau" home=0 type="battlecruiser" organisation=0.000 strength=0.000 highest=100.000 experience=21.628 sunk_by= { id=431 type=41 } capital_ship_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={1 0.000} battleship_taskforce_doctrine={0 0.000} independent_battleship_operations={1 0.000} const_material={6 0.000} capitalship_armament={6 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} capital_ship_engine={9 0.000} capital_ship_armor={4 0.000} surface_detection_system={2 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } FIN= { id= { id=3800 type=41 } name="Ilmarinen" type="heavy_cruiser" organisation=15.966 strength=13.042 highest=100.000 experience=15.840 pride=yes cruiser_crew_training={1 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={2 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={4 0.000} heavycruiser_armament={3 0.000} multi_purpose_guns={8 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={0 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ITA= { id= { id=3624 type=41 } name="Squadriglia Asmara" type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=10.000 sunk_by= { id=584 type=41 } } ITA= { id= { id=3497 type=41 } name="Squadriglia Giorgio Orsini" type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=10.000 sunk_by= { id=431 type=41 } } ITA= { id= { id=7656 type=41 } name="RM Caio Duilio" home=0 type="battleship" organisation=0.000 strength=0.000 highest=100.000 experience=10.076 sunk_by= { id=396 type=41 } capital_ship_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleship_taskforce_doctrine={1 0.000} independent_battleship_operations={0 0.000} const_material={6 0.000} capitalship_armament={3 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} capital_ship_engine={4 0.000} capital_ship_armor={1 0.000} surface_detection_system={3 0.000} fast_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={1 0.000} } ITA= { id= { id=3491 type=41 } name="RM Pisa" type="heavy_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.145 sunk_by= { id=431 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={3 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ITA= { id= { id=3476 type=41 } name="RM Bolzano" type="heavy_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.849 sunk_by= { id=431 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} const_material={5 0.000} heavycruiser_armament={4 0.000} multi_purpose_guns={5 0.000} light_antiaircraft={3 0.000} cruiser_engine={8 0.000} cruiser_armor={1 0.000} surface_detection_system={3 0.000} coastal_battleship={0 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } ITA= { id= { id=3496 type=41 } name="2a Squadriglia Cacciatorpediniere" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.023 builder="ITA" sunk_by= { id=429 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3492 type=41 } name="RM Libia" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.154 sunk_by= { id=403 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={0 0.000} lightcruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3632 type=41 } name="5a Squadriglia Cacciatorpediniere" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.558 builder="ITA" sunk_by= { id=403 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3629 type=41 } name="Squadriglia Tarquinia" type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=10.000 sunk_by= { id=394 type=41 } } ITA= { id= { id=17154 type=4713 } name="Squadrone Tarquinia" home=0 type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=10.000 sunk_by= { id=538 type=41 } } ITA= { id= { id=3631 type=41 } name="3a Squadriglia Cacciatorpediniere" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.804 builder="ITA" sunk_by= { id=19455 type=4713 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3463 type=41 } name="RM Alberico da Barbiano" type="light_cruiser" organisation=0.000 strength=0.000 highest=100.000 experience=10.034 sunk_by= { id=642 type=41 } cruiser_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} battleline_cruiser_doctrine={2 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={0 0.000} const_material={5 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={3 0.000} cruiser_engine={4 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3627 type=41 } name="18a Squadriglia Cacciatorpediniere" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.138 builder="ITA" sunk_by= { id=394 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={5 0.000} multi_purpose_guns={6 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={4 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3469 type=41 } name="8a Squadriglia Cacciatorpediniere" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.159 builder="ITA" sunk_by= { id=430 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={3 0.000} multi_purpose_guns={1 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3626 type=41 } name="1a Squadriglia Cacciatorpediniere" type="destroyer" organisation=0.000 strength=0.000 highest=100.000 experience=10.215 builder="ITA" sunk_by= { id=642 type=41 } destroyer_crew_training={2 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} sealane_control={3 0.000} asw_tactics={1 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} destroyer_engine={0 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } ITA= { id= { id=3634 type=41 } name="5a Squadriglia Sommergibili" type="submarine" organisation=0.000 strength=0.000 highest=100.000 experience=10.000 sunk_by= { id=394 type=41 } submarine_crew_training={2 0.000} night_equipment_training={0 0.000} underway_repleshment={0 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={0 0.000} const_material={4 0.000} light_antiaircraft={3 0.000} torpedoes={7 0.000} submarine_engine={4 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } ITA= { id= { id=16819 type=4713 } name="Squadrone Giorgio Orsini" home=0 type="transport_ship" organisation=0.000 strength=0.000 highest=100.000 experience=10.011 sunk_by= { id=394 type=41 } } USA= { id= { id=2037 type=41 } name="17th Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2132 type=41 } name="18th Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2133 type=41 } name="19th Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2134 type=41 } name="20th Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2142 type=41 } name="22nd Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2143 type=41 } name="23rd Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2144 type=41 } name="24th Destroyer Division" type="destroyer" organisation=87.494 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } USA= { id= { id=2141 type=41 } name="21st Destroyer Division" type="destroyer" organisation=87.527 strength=100.000 highest=100.000 experience=10.000 builder="USA" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={1 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={2 0.000} proximity_fuse={0 0.000} } DEN= { id= { id=3698 type=41 } name="2. Ubåds Flotille" type="submarine" organisation=0.000 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={1 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } DEN= { id= { id=3699 type=41 } name="3. Ubåds Flotille" type="submarine" organisation=0.000 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } DEN= { id= { id=3697 type=41 } name="1. Ubåds Flotille" type="submarine" organisation=0.000 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={0 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } NOR= { id= { id=2166 type=4713 } name="1. Destroyereskadre" home=0 type="destroyer" organisation=35.072 strength=100.000 highest=100.000 experience=4.948 builder="NOR" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } NOR= { id= { id=7327 type=4713 } name="3. Destroyereskadre" home=0 type="destroyer" organisation=35.072 strength=99.912 highest=100.000 experience=5.019 builder="NOR" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } NOR= { id= { id=3897 type=41 } name="KNM Harald Haarfagre" type="heavy_cruiser" organisation=35.080 strength=100.000 highest=100.000 experience=0.075 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={1 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } NOR= { id= { id=3893 type=41 } name="KNM Norge" type="heavy_cruiser" organisation=35.080 strength=100.000 highest=100.000 experience=0.067 pride=yes cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={1 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } NOR= { id= { id=3894 type=41 } name="KNM Eidsvold" type="heavy_cruiser" organisation=35.080 strength=100.000 highest=100.000 experience=0.179 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={1 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={2 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } NOR= { id= { id=3895 type=41 } name="1. Jagereskadre" type="destroyer" organisation=35.080 strength=100.000 highest=100.000 experience=0.127 builder="NOR" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={0 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } NOR= { id= { id=3890 type=41 } name="1. Undervannsbåteskadre" type="submarine" organisation=32.216 strength=100.000 highest=100.000 experience=0.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={0 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } NOR= { id= { id=10438 type=4713 } name="3. Undervannsbåteskadre" home=0 type="submarine" organisation=32.216 strength=100.000 highest=100.000 experience=5.013 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={6 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } NOR= { id= { id=13262 type=4713 } name="5. Destroyereskadre" home=0 type="destroyer" organisation=31.877 strength=100.000 highest=100.000 experience=5.000 builder="NOR" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } NOR= { id= { id=16256 type=4713 } name="4. Destroyereskadre" home=0 type="destroyer" organisation=31.877 strength=99.956 highest=100.000 experience=5.000 builder="NOR" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={1 0.000} surface_detection_system={2 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } NOR= { id= { id=3891 type=41 } name="2. Undervannsbåteskadre" type="submarine" organisation=32.215 strength=100.000 highest=100.000 experience=0.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={2 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={2 0.000} surface_detection_system={2 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } BEL= { id= { id=4104 type=41 } name="1ère Transporte Naval" type="transport_ship" organisation=0.351 strength=100.000 highest=100.000 experience=10.000 } BEL= { id= { id=4105 type=41 } name="2de Smaldeel" type="transport_ship" organisation=0.351 strength=100.000 highest=100.000 experience=10.000 } BEL= { id= { id=10071 type=4713 } name="1ère Flottille de transport naval" home=0 type="transport_ship" organisation=0.351 strength=100.000 highest=100.000 experience=5.000 } BEL= { id= { id=13142 type=4713 } name="4ème Flottille de transport naval" home=0 type="transport_ship" organisation=0.351 strength=100.000 highest=100.000 experience=5.000 } HOL= { id= { id=4162 type=41 } name="HrMs Hertog Hendrik" type="heavy_cruiser" organisation=12.403 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } HOL= { id= { id=4222 type=41 } name="HrMs De Ruyter" home=0 type="light_cruiser" organisation=12.403 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} cruiser_escort_doctrine={1 0.000} const_material={6 0.000} lightcruiser_armament={2 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={8 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} proximity_fuse={0 0.000} } HOL= { id= { id=4163 type=41 } name="HrMs Jacob van Heemskerck" type="heavy_cruiser" organisation=12.403 strength=100.000 highest=100.000 experience=5.000 cruiser_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} battleline_cruiser_doctrine={1 0.000} independent_cruiser_operations={0 0.000} const_material={0 0.000} heavycruiser_armament={0 0.000} multi_purpose_guns={0 0.000} light_antiaircraft={4 0.000} cruiser_engine={0 0.000} cruiser_armor={0 0.000} surface_detection_system={3 0.000} coastal_battleship={1 0.000} proximity_fuse={0 0.000} reconstructed_ship={0 0.000} } HOL= { id= { id=7784 type=4713 } name="3e Torpedobootjager Smaldeel" home=0 type="destroyer" organisation=12.403 strength=100.000 highest=100.000 experience=5.000 builder="HOL" destroyer_crew_training={3 0.000} radar_training={0 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} sealane_control={4 0.000} asw_tactics={2 0.000} independent_destroyer_operations={0 0.000} fleet_escort_destroyer_doctrine={1 0.000} const_material={6 0.000} multi_purpose_guns={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} destroyer_engine={2 0.000} surface_detection_system={3 0.000} smallwarship_asw={1 0.000} proximity_fuse={0 0.000} } HOL= { id= { id=4164 type=41 } name="HrMs Java" type="light_cruiser" organisation=12.598 strength=100.000 highest=100.000 experience=5.009 pride=yes 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submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } HOL= { id= { id=4170 type=41 } name="6e Onderzeeboot Smaldeel" type="submarine" organisation=11.729 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} fleet_submarine_doctrine={1 0.000} const_material={3 0.000} light_antiaircraft={4 0.000} torpedoes={8 0.000} submarine_engine={1 0.000} surface_detection_system={3 0.000} submarine_sonar={1 0.000} submarine_airwarningequipment={0 0.000} modern_submarine={0 0.000} electric_powered_torpedo={0 0.000} } HOL= { id= { id=4171 type=41 } name="7e Onderzeeboot Smaldeel" type="submarine" organisation=11.467 strength=100.000 highest=100.000 experience=5.000 submarine_crew_training={3 0.000} night_equipment_training={0 0.000} underway_repleshment={2 0.000} trade_interdiction_submarine_doctrine={1 0.000} 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home=12125 provinces= { 12052 12051 12102 12056 12109 11312 12058 12082 12084 12053 12080 } } front= { direction=0.921 rotation=0.000 speed=2 home=10100 provinces= { 12628 12616 10333 8021 7997 10416 10257 10767 12625 } } } faction={axis= { progress=389.000 country="GER" country="JAP" country="MAN" country="MEN" country="SLO" country="ITA" country="ROM" country="HOL" country="NOR" country="BEL" country="LUX" country="IDC" } allies= { progress=150.000 country="ENG" country="JOR" country="OMN" country="PAL" country="YEM" country="BHU" country="IND" country="NEP" country="EGY" country="MLY" country="BBU" country="AST" country="NZL" } comintern= { progress=219.000 country="SOV" country="MON" country="TAN" country="SIK" } } diplomacy= { alliance= { first="EST" second="LAT" end_date="1990.1.1.0" start_date="1934.1.1.0" } alliance= { first="EST" second="LIT" end_date="1990.1.1.0" start_date="1934.1.1.0" } alliance= { first="CHI" second="CXB" end_date="1990.1.1.0" start_date="1935.1.1.0" } alliance= { first="ENG" second="IRQ" end_date="1990.1.1.0" start_date="1935.1.1.0" } alliance= { first="ENG" second="KWT" end_date="1990.1.1.0" start_date="1935.1.1.0" } guarantee= { first="ENG" second="IRE" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="POR" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="SWE" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="SAU" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="TUR" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="AFG" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="IRQ" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="KWT" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ENG" second="PER" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="SOV" second="EST" end_date="1941.1.1.0" start_date="1936.1.1.0" } guarantee= { first="SOV" second="LAT" end_date="1941.1.1.0" start_date="1936.1.1.0" } guarantee= { first="SOV" second="LIT" end_date="1941.1.1.0" start_date="1936.1.1.0" } guarantee= { first="SOV" second="TUR" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="SOV" second="PER" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="SOV" second="AFG" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="GER" second="ITA" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="GER" second="SCH" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="GER" second="YUG" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="GER" second="ROM" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="GER" second="TUR" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ITA" second="GRE" end_date="1941.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ITA" second="HUN" end_date="1945.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ITA" second="YUG" end_date="1940.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ITA" second="ALB" end_date="1939.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ITA" second="SCH" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="ITA" second="TUR" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="JAP" second="SIA" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="EST" second="LAT" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="EST" second="LIT" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="LIT" second="LAT" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="CHI" second="CHC" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="CHI" second="CGX" end_date="1948.1.1.0" start_date="1936.1.1.0" } guarantee= { first="CHI" second="CYN" end_date="1948.1.1.0" start_date="1936.1.1.0" } vassal= { first="SOV" second="TAN" end_date="1944.10.11.0" start_date="1936.1.1.0" } vassal= { first="SOV" second="MON" end_date="1945.9.2.0" start_date="1936.1.1.0" } vassal= { first="USA" second="PHL" end_date="1946.7.4.0" start_date="1936.1.1.0" } vassal= { first="USA" second="LIB" end_date="1948.1.1.0" start_date="1936.1.1.0" } vassal= { first="JAP" second="MAN" end_date="1945.8.20.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="BHU" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="NEP" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="OMN" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="YEM" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="EGY" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="JOR" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="PAL" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="IND" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="BBU" end_date="1945.1.1.0" start_date="1936.1.1.0" } vassal= { first="ENG" second="MLY" end_date="1945.1.1.0" start_date="1936.1.1.0" } align= { first="SPA" second="GER" start_date="1936.4.26.0" } vassal= { first="JAP" second="MEN" start_date="1936.5.19.5" } trade= { to="VEN" from="DOM" trade_from= { 0.000 0.000 0.674 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.193 0.000 0.000 0.000 } convoy= { id=4593 type=42 } first="DOM" second="VEN" start_date="1936.6.1.16" } trade= { to="VEN" from="CHI" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=4750 type=42 } first="CHI" second="VEN" start_date="1936.6.9.11" } casus_belli= { type="nocasusbelli" first="CXB" second="JAP" start_date="1936.6.22.5" } trade= { to="VEN" from="CHI" trade_from= { 0.000 0.000 1.305 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 8.032 0.000 0.000 0.000 } convoy= { id=5515 type=42 } first="CHI" second="VEN" start_date="1936.7.6.11" } trade= { to="IRQ" from="JAP" trade_from= { 0.000 0.000 7.579 0.000 0.000 0.000 0.000 } trade_to= { 0.000 14.057 0.000 0.000 0.000 0.000 0.000 } convoy= { id=7647 type=42 } first="JAP" second="IRQ" start_date="1936.9.27.1" } trade= { to="IRQ" from="JAP" trade_from= { 0.000 0.000 8.229 0.000 0.000 0.000 0.000 } trade_to= { 0.000 15.390 0.000 0.000 0.000 0.000 0.000 } convoy= { id=7892 type=42 } first="JAP" second="IRQ" start_date="1936.10.5.1" } trade= { to="URU" from="JAP" trade_from= { 0.000 0.000 13.079 0.000 0.000 0.000 0.000 } trade_to= { 0.000 26.544 0.000 0.000 0.000 0.000 0.000 } convoy= { id=8020 type=42 } first="JAP" second="URU" start_date="1936.10.11.1" } trade= { to="ROM" from="JAP" trade_from= { 0.000 0.000 7.706 0.000 0.000 0.000 0.000 } trade_to= { 0.000 14.293 0.000 0.000 0.000 0.000 0.000 } convoy= { id=8158 type=42 } first="JAP" second="ROM" start_date="1936.10.17.1" } trade= { to="ROM" from="JAP" trade_from= { 0.000 0.000 8.297 0.000 0.000 0.000 0.000 } trade_to= { 0.000 15.518 0.000 0.000 0.000 0.000 0.000 } convoy= { id=8393 type=42 } first="JAP" second="ROM" start_date="1936.10.25.1" } trade= { to="MEX" from="JAP" trade_from= { 0.000 0.000 7.706 0.000 0.000 0.000 0.000 } trade_to= { 0.000 14.293 0.000 0.000 0.000 0.000 0.000 } convoy= { id=8410 type=42 } first="JAP" second="MEX" start_date="1936.10.27.1" } trade= { to="BUL" from="JAP" trade_from= { 0.000 0.000 13.079 0.000 0.000 0.000 0.000 } trade_to= { 0.000 26.544 0.000 0.000 0.000 0.000 0.000 } convoy= { id=8680 type=42 } first="JAP" second="BUL" start_date="1936.11.6.1" } trade= { to="PER" from="JAP" trade_from= { 0.000 0.000 13.079 0.000 0.000 0.000 0.000 } trade_to= { 0.000 26.544 0.000 0.000 0.000 0.000 0.000 } convoy= { id=8887 type=42 } first="JAP" second="PER" start_date="1936.11.12.1" } trade= { to="CAN" from="JAP" trade_from= { 0.000 0.000 7.706 0.000 0.000 0.000 0.000 } trade_to= { 0.000 14.293 0.000 0.000 0.000 0.000 0.000 } convoy= { id=9056 type=42 } first="JAP" second="CAN" start_date="1936.11.20.1" } trade= { to="PER" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=9206 type=42 } first="GRE" second="PER" start_date="1936.11.26.7" } trade= { to="VEN" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=9305 type=42 } first="GRE" second="VEN" start_date="1936.11.29.7" } trade= { to="MAN" from="JAP" trade_from= { 0.000 0.000 12.352 0.000 0.000 0.000 0.000 } trade_to= { 0.000 32.940 0.000 0.000 0.000 0.000 0.000 } first="JAP" second="MAN" start_date="1936.12.14.1" } trade= { to="BRA" from="JAP" trade_from= { 0.000 0.000 5.095 0.000 0.000 0.000 0.000 } trade_to= { 0.000 8.235 0.000 0.000 0.000 0.000 0.000 } convoy= { id=9714 type=42 } first="JAP" second="BRA" start_date="1936.12.16.1" } trade= { to="TUR" from="GRE" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.396 } first="GRE" second="TUR" start_date="1936.12.19.7" } trade= { to="TUR" from="GRE" trade_from= { 0.000 0.000 0.560 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 17.243 0.000 } first="GRE" second="TUR" start_date="1936.12.28.7" } casus_belli= { type="nocasusbelli" first="CSX" second="JAP" start_date="1937.1.21.23" } trade= { to="VEN" from="JAP" trade_from= { 0.000 0.000 2.006 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 11.163 0.000 0.000 0.000 } convoy= { id=10720 type=42 } first="JAP" second="VEN" start_date="1937.1.22.1" } trade= { to="TUR" from="JAP" trade_from= { 0.000 0.000 13.619 0.000 0.000 0.000 0.000 } trade_to= { 0.000 27.641 0.000 0.000 0.000 0.000 0.000 } convoy= { id=10721 type=42 } first="JAP" second="TUR" start_date="1937.1.22.1" } trade= { to="YUG" from="JAP" trade_from= { 0.000 0.000 13.619 0.000 0.000 0.000 0.000 } trade_to= { 0.000 27.641 0.000 0.000 0.000 0.000 0.000 } convoy= { id=10753 type=42 } first="JAP" second="YUG" start_date="1937.1.25.1" } trade= { to="GRE" from="JAP" trade_from= { 0.000 0.000 13.619 0.000 0.000 0.000 0.000 } trade_to= { 0.000 27.641 0.000 0.000 0.000 0.000 0.000 } convoy= { id=11076 type=42 } first="JAP" second="GRE" start_date="1937.2.5.1" } trade= { to="EGY" from="ENG" trade_from= { 0.000 0.000 4.184 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 33.210 0.000 0.000 0.000 } first="ENG" second="EGY" start_date="1937.2.24.0" } trade= { to="POR" from="JAP" trade_from= { 0.000 0.000 14.160 0.000 0.000 0.000 0.000 } trade_to= { 0.000 28.738 0.000 0.000 0.000 0.000 0.000 } convoy= { id=12484 type=42 } first="JAP" second="POR" start_date="1937.4.1.1" } trade= { to="NIC" from="JAP" trade_from= { 0.000 0.000 8.343 0.000 0.000 0.000 0.000 } trade_to= { 0.000 15.474 0.000 0.000 0.000 0.000 0.000 } convoy= { id=13264 type=42 } first="JAP" second="NIC" start_date="1937.5.2.1" } trade= { to="PRU" from="JAP" trade_from= { 0.000 0.000 14.160 0.000 0.000 0.000 0.000 } trade_to= { 0.000 28.738 0.000 0.000 0.000 0.000 0.000 } convoy= { id=13486 type=42 } first="JAP" second="PRU" start_date="1937.5.11.1" } trade= { to="USA" from="JAP" trade_from= { 0.000 0.000 8.983 0.000 0.000 0.000 0.000 } trade_to= { 0.000 16.801 0.000 0.000 0.000 0.000 0.000 } convoy= { id=14995 type=42 } first="JAP" second="USA" start_date="1937.7.11.1" } trade= { to="PER" from="JAP" trade_from= { 0.000 0.000 3.664 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 22.548 0.000 0.000 0.000 } convoy= { id=14996 type=42 } first="JAP" second="PER" start_date="1937.7.11.1" } trade= { to="SIA" from="JAP" trade_from= { 0.000 0.000 14.254 0.000 0.000 0.000 0.000 } trade_to= { 0.000 28.972 0.000 0.000 0.000 0.000 0.000 } convoy= { id=15242 type=42 } first="JAP" second="SIA" start_date="1937.7.21.1" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.596 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 9.180 0.000 0.000 } first="POR" second="CHI" start_date="1937.7.20.6" } trade= { to="CHI" from="GRE" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=15368 type=42 } first="GRE" second="CHI" start_date="1937.7.27.7" } trade= { to="ENG" from="GRE" trade_from= { 0.000 0.000 0.202 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.350 } convoy= { id=15465 type=42 } first="GRE" second="ENG" start_date="1937.7.30.7" } trade= { to="TUR" from="GRE" trade_from= { 0.000 0.000 0.619 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.817 } first="GRE" second="TUR" start_date="1937.8.4.7" } trade= { to="SPA" from="JAP" trade_from= { 0.000 0.000 14.268 0.000 0.000 0.000 0.000 } trade_to= { 0.000 28.957 0.000 0.000 0.000 0.000 0.000 } convoy= { id=15716 type=42 } first="JAP" second="SPA" start_date="1937.8.9.1" } trade= { to="MEX" from="JAP" trade_from= { 0.000 0.000 2.263 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 12.697 0.000 0.000 0.000 } convoy= { id=15717 type=42 } first="JAP" second="MEX" start_date="1937.8.9.1" } trade= { to="PER" from="GRE" trade_from= { 0.000 0.000 1.305 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 8.032 0.000 0.000 0.000 } convoy= { id=15764 type=42 } first="GRE" second="PER" start_date="1937.8.13.7" } alliance= { first="CHI" second="CGX" start_date="1937.8.30.3" } casus_belli= { type="nocasusbelli" first="CGX" second="JAP" start_date="1937.9.7.11" } trade= { to="TIB" from="JAP" trade_from= { 0.000 0.000 14.593 0.000 0.000 0.000 0.000 } trade_to= { 0.000 29.616 0.000 0.000 0.000 0.000 0.000 } first="JAP" second="TIB" start_date="1937.9.20.1" } trade= { to="PRU" from="DOM" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=17566 type=42 } first="DOM" second="PRU" start_date="1937.10.27.16" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.616 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.792 } first="POR" second="CHI" start_date="1937.10.28.6" } trade= { to="IRQ" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=19751 type=42 } first="GRE" second="IRQ" start_date="1938.1.25.7" } alliance= { first="CHI" second="CYN" start_date="1938.3.29.13" } trade= { to="PER" from="JAP" trade_from= { 0.000 0.000 4.252 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 26.419 0.000 0.000 0.000 } convoy= { id=22688 type=42 } first="JAP" second="PER" start_date="1938.5.26.1" } trade= { to="ARG" from="JAP" trade_from= { 0.000 0.000 15.890 0.000 0.000 0.000 0.000 } trade_to= { 0.000 32.248 0.000 0.000 0.000 0.000 0.000 } convoy= { id=22689 type=42 } first="JAP" second="ARG" start_date="1938.5.26.1" } trade= { to="SIK" from="JAP" trade_from= { 0.000 0.000 6.177 0.000 0.000 0.000 0.000 } trade_to= { 0.000 10.058 0.000 0.000 0.000 0.000 0.000 } first="JAP" second="SIK" start_date="1938.5.30.1" } trade= { to="MEX" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=23347 type=42 } first="GRE" second="MEX" start_date="1938.6.23.7" } trade= { to="SOV" from="POR" trade_from= { 0.000 0.000 0.113 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 1.519 0.000 0.000 } convoy= { id=23825 type=42 } first="POR" second="SOV" start_date="1938.7.13.6" } embargo= { first="GER" second="CZE" start_date="1938.7.14.15" } trade= { to="ROM" from="GRE" trade_from= { 0.000 0.000 1.349 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 8.387 0.000 0.000 0.000 } convoy= { id=23937 type=42 } first="GRE" second="ROM" start_date="1938.7.17.7" } trade= { to="SOV" from="POR" trade_from= { 0.000 0.000 0.129 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 1.747 0.000 0.000 } convoy= { id=24299 type=42 } first="POR" second="SOV" start_date="1938.8.2.6" } trade= { to="PER" from="GUA" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=24866 type=42 } first="GUA" second="PER" start_date="1938.8.25.17" } trade= { to="TIB" from="JAP" trade_from= { 0.000 0.000 4.139 0.000 0.000 0.000 0.000 } trade_to= { 25.474 0.000 0.000 0.000 0.000 0.000 0.000 } first="JAP" second="TIB" start_date="1938.8.27.1" } trade= { to="SOV" from="GUA" trade_from= { 0.000 0.000 0.129 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 1.747 0.000 0.000 } convoy= { id=25199 type=42 } first="GUA" second="SOV" start_date="1938.9.9.17" } trade= { to="IRQ" from="GRE" trade_from= { 0.000 0.000 0.559 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 17.213 0.000 } convoy= { id=25532 type=42 } first="GRE" second="IRQ" start_date="1938.9.23.7" } trade= { to="SAU" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=25533 type=42 } first="GRE" second="SAU" start_date="1938.9.23.7" } trade= { to="VEN" from="GUA" trade_from= { 0.000 0.000 0.674 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.193 0.000 0.000 0.000 } convoy= { id=25810 type=42 } first="GUA" second="VEN" start_date="1938.10.7.17" } trade= { to="IRQ" from="GUA" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=25884 type=42 } first="GUA" second="IRQ" start_date="1938.10.8.17" } trade= { to="ROM" from="GUA" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=25931 type=42 } first="GUA" second="ROM" start_date="1938.10.12.17" } trade= { to="SAU" from="GUA" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=26004 type=42 } first="GUA" second="SAU" start_date="1938.10.13.17" } trade= { to="COL" from="GUA" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=26029 type=42 } first="GUA" second="COL" start_date="1938.10.15.17" } trade= { to="MEX" from="GUA" trade_from= { 0.000 0.000 0.634 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.874 0.000 0.000 0.000 } first="GUA" second="MEX" start_date="1938.10.23.17" } trade= { to="SOV" from="GUA" trade_from= { 0.000 0.000 0.129 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 1.747 0.000 0.000 } convoy= { id=26370 type=42 } first="GUA" second="SOV" start_date="1938.10.29.17" } trade= { to="PRU" from="GUA" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=26371 type=42 } first="GUA" second="PRU" start_date="1938.10.29.17" } trade= { to="ARG" from="GUA" trade_from= { 0.000 0.000 0.674 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.193 0.000 0.000 0.000 } convoy= { id=26615 type=42 } first="GUA" second="ARG" start_date="1938.11.9.17" } align= { first="BOL" second="ENG" start_date="1938.11.14.10" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.893 0.000 0.000 0.000 0.000 } trade_to= { 5.652 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="CHI" start_date="1938.11.25.6" } trade= { to="COL" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=27455 type=42 } first="GRE" second="COL" start_date="1938.12.16.7" } casus_belli= { type="nocasusbelli" first="CYN" second="JAP" start_date="1939.2.6.8" } alliance= { first="GER" second="SLO" start_date="1939.2.28.18" } vassal= { first="GER" second="SLO" start_date="1939.2.28.18" } align= { first="HUN" second="GER" start_date="1939.3.1.17" } nap= { balance=0.125 our_power=3 their_power=24 first="GER" second="LIT" start_date="1939.3.8.16" } embargo= { first="GER" second="ENG" start_date="1939.3.20.15" } embargo= { first="SOV" second="POL" start_date="1939.3.24.17" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.227 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.4.6.6" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.227 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.4.14.6" } embargo= { first="GER" second="FRA" start_date="1939.4.20.15" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.227 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.5.4.6" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.227 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.5.12.6" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.227 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.5.24.6" } trade= { to="PRU" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=31178 type=42 } first="GRE" second="PRU" start_date="1939.5.30.7" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.227 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.6.8.6" } nap= { balance=0.703 our_power=225 their_power=320 first="GER" second="SOV" start_date="1939.8.23.17" } trade= { to="MEX" from="GUA" trade_from= { 0.000 0.000 0.339 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.234 0.000 0.000 } first="GUA" second="MEX" start_date="1939.9.14.17" } trade= { to="SOV" from="GUA" trade_from= { 0.000 0.000 0.145 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 1.974 0.000 0.000 } convoy= { id=33624 type=42 } first="GUA" second="SOV" start_date="1939.9.19.17" } trade= { to="CHL" from="JAP" trade_from= { 0.000 0.000 10.700 0.000 0.000 0.000 0.000 } trade_to= { 0.000 19.845 0.000 0.000 0.000 0.000 0.000 } convoy= { id=34002 type=42 } first="JAP" second="CHL" start_date="1939.10.17.1" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.228 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.10.19.6" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.10.30.6" } trade= { to="SOV" from="GUA" trade_from= { 0.000 0.000 0.313 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.713 0.000 0.000 0.000 } convoy= { id=34182 type=42 } first="GUA" second="SOV" start_date="1939.10.30.17" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.11.8.6" } trade= { to="SPA" from="POR" trade_from= { 0.000 0.000 0.263 0.000 0.000 0.000 0.000 } trade_to= { 1.435 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="SPA" start_date="1939.11.12.6" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.11.20.6" } casus_belli= { type="nocasusbelli" first="SIK" second="FIN" start_date="1939.11.23.19" } trade= { to="USA" from="GRE" trade_from= { 0.000 0.000 0.566 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.071 0.000 0.000 0.000 } convoy= { id=34540 type=42 } first="GRE" second="USA" start_date="1939.11.28.7" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1939.12.11.6" } trade= { to="MAN" from="JAP" trade_from= { 0.000 0.000 1.059 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 20.250 0.000 0.000 } first="JAP" second="MAN" start_date="1939.12.12.1" } trade= { to="TIB" from="JAP" trade_from= { 0.000 0.000 0.956 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 14.175 0.000 0.000 } first="JAP" second="TIB" start_date="1939.12.14.1" } trade= { to="SIK" from="JAP" trade_from= { 0.000 0.000 0.411 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.063 0.000 0.000 } first="JAP" second="SIK" start_date="1939.12.16.1" } trade= { to="YUG" from="GRE" trade_from= { 0.000 0.000 0.583 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 8.913 0.000 0.000 } first="GRE" second="YUG" start_date="1939.12.24.7" } trade= { to="MAN" from="JAP" trade_from= { 0.000 0.000 1.028 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 20.250 0.000 0.000 } first="JAP" second="MAN" start_date="1940.1.10.1" } trade= { to="SIK" from="JAP" trade_from= { 0.000 0.000 0.408 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.063 0.000 0.000 } first="JAP" second="SIK" start_date="1940.1.15.1" } trade= { to="MAN" from="JAP" trade_from= { 0.000 0.000 1.016 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 10.125 } first="JAP" second="MAN" start_date="1940.1.21.1" } trade= { to="TIB" from="JAP" trade_from= { 0.000 0.000 0.998 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 7.467 } first="JAP" second="TIB" start_date="1940.1.26.1" } trade= { to="SAU" from="JAP" trade_from= { 0.000 0.000 3.874 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 22.528 0.000 0.000 0.000 } convoy= { id=35238 type=42 } first="JAP" second="SAU" start_date="1940.1.30.1" } trade= { to="USA" from="JAP" trade_from= { 0.000 0.000 13.060 0.000 0.000 0.000 0.000 } trade_to= { 0.000 24.631 0.000 0.000 0.000 0.000 0.000 } convoy= { id=35239 type=42 } first="JAP" second="USA" start_date="1940.1.30.1" } trade= { to="CHL" from="JAP" trade_from= { 0.000 0.000 0.685 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 9.619 0.000 0.000 } convoy= { id=35240 type=42 } first="JAP" second="CHL" start_date="1940.1.30.1" } trade= { to="SIK" from="JAP" trade_from= { 0.000 0.000 0.404 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.531 } first="JAP" second="SIK" start_date="1940.2.2.1" } trade= { to="SIK" from="JAP" trade_from= { 0.000 0.000 0.401 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.063 0.000 0.000 } first="JAP" second="SIK" start_date="1940.2.10.1" } trade= { to="USA" from="GUA" trade_from= { 0.000 0.000 0.221 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.181 0.000 0.000 0.000 } convoy= { id=35449 type=42 } first="GUA" second="USA" start_date="1940.2.16.17" } trade= { to="CAN" from="ENG" trade_from= { 0.000 0.000 1.900 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 33.750 0.000 0.000 } first="ENG" second="CAN" start_date="1940.3.4.0" } trade= { to="USA" from="GUA" trade_from= { 0.000 0.000 0.252 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.358 0.000 0.000 0.000 } convoy= { id=35722 type=42 } first="GUA" second="USA" start_date="1940.3.12.17" } trade= { to="KWT" from="JAP" trade_from= { 0.000 0.000 1.080 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 16.453 0.000 0.000 } convoy= { id=35789 type=42 } first="JAP" second="KWT" start_date="1940.3.18.1" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1940.4.9.6" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1940.4.17.6" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.4.20.13" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1940.4.26.6" } trade= { to="SOV" from="PER" trade_from= { 0.000 0.000 0.161 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.204 0.000 0.000 } first="PER" second="SOV" start_date="1940.4.30.9" } trade= { to="CHL" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } convoy= { id=36294 type=42 } first="GUA" second="CHL" start_date="1940.5.5.17" } embargo= { first="JAP" second="SOV" start_date="1940.5.5.19" } embargo= { first="SOV" second="FIN" start_date="1940.5.7.17" } trade= { to="KWT" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } convoy= { id=36331 type=42 } first="GUA" second="KWT" start_date="1940.5.7.17" } trade= { to="SOV" from="GUA" trade_from= { 0.000 0.000 0.195 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.350 } convoy= { id=36332 type=42 } first="GUA" second="SOV" start_date="1940.5.7.17" } trade= { to="GER" from="JAP" trade_from= { 0.000 0.000 20.832 0.000 0.000 0.000 0.000 } trade_to= { 0.000 43.133 0.000 0.000 0.000 0.000 0.000 } convoy= { id=36445 type=42 } first="JAP" second="GER" start_date="1940.5.16.1" } trade= { to="SIA" from="JAP" trade_from= { 0.000 0.000 1.146 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 17.747 0.000 0.000 } convoy= { id=36446 type=42 } first="JAP" second="SIA" start_date="1940.5.16.1" } trade= { to="COL" from="JAP" trade_from= { 0.000 0.000 2.865 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 15.947 0.000 0.000 0.000 } convoy= { id=36447 type=42 } first="JAP" second="COL" start_date="1940.5.16.1" } trade= { to="CAN" from="ENG" trade_from= { 0.000 0.000 1.127 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 20.250 0.000 0.000 } first="ENG" second="CAN" start_date="1940.5.20.0" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 6.000 0.000 0.000 0.000 0.000 } trade_to= { 36.200 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CHI" start_date="1940.5.20.0" } casus_belli= { type="nocasusbelli" first="SOV" second="FIN" start_date="1940.5.21.11" } trade= { to="HON" from="GUA" trade_from= { 0.000 0.000 0.351 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.480 0.000 0.000 } first="GUA" second="HON" start_date="1940.5.22.17" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.307 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1940.5.24.6" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.5.29.13" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 6.233 0.000 0.000 0.000 0.000 } trade_to= { 37.952 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CHI" start_date="1940.5.30.0" } trade= { to="HON" from="GUA" trade_from= { 0.000 0.000 0.403 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 3.171 } first="GUA" second="HON" start_date="1940.5.30.17" } trade= { to="COS" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } first="GUA" second="COS" start_date="1940.5.30.17" } trade= { to="PNM" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } first="GUA" second="PNM" start_date="1940.6.3.17" } trade= { to="SAL" from="GUA" trade_from= { 0.000 0.000 0.351 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.483 0.000 0.000 } first="GUA" second="SAL" start_date="1940.6.6.17" } trade= { to="NIC" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } first="GUA" second="NIC" start_date="1940.6.7.17" } trade= { to="COS" from="GUA" trade_from= { 0.000 0.000 0.372 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.869 } first="GUA" second="COS" start_date="1940.6.7.17" } trade= { to="GER" from="SLO" trade_from= { 0.000 0.000 0.229 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="SLO" second="GER" start_date="1940.6.10.6" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 7.458 0.000 0.000 0.000 0.000 } trade_to= { 45.900 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CHI" start_date="1940.6.10.0" } trade= { to="CHL" from="GRE" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 8.775 0.000 0.000 } convoy= { id=36733 type=42 } first="GRE" second="CHL" start_date="1940.6.12.7" } trade= { to="ARG" from="GRE" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=36734 type=42 } first="GRE" second="ARG" start_date="1940.6.12.7" } trade= { to="CHI" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } convoy= { id=36735 type=42 } first="GUA" second="CHI" start_date="1940.6.11.17" } trade= { to="PNM" from="GUA" trade_from= { 0.000 0.000 0.372 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.869 } first="GUA" second="PNM" start_date="1940.6.17.17" } trade= { to="SAL" from="GUA" trade_from= { 0.000 0.000 0.402 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 3.172 } first="GUA" second="SAL" start_date="1940.6.21.17" } trade= { to="NIC" from="GUA" trade_from= { 0.000 0.000 0.372 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.869 } first="GUA" second="NIC" start_date="1940.6.22.17" } trade= { to="SOV" from="SWE" trade_from= { 0.000 0.000 0.207 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.350 } convoy= { id=36873 type=42 } first="SWE" second="SOV" start_date="1940.6.24.3" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 7.715 0.000 0.000 0.000 0.000 } trade_to= { 47.925 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CHI" start_date="1940.6.28.0" } trade= { to="MLY" from="ENG" trade_from= { 0.000 0.000 5.975 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 45.968 0.000 0.000 0.000 } first="ENG" second="MLY" start_date="1940.7.8.0" } trade= { to="AST" from="JAP" trade_from= { 0.000 0.000 11.465 0.000 0.000 0.000 0.000 } trade_to= { 0.000 21.262 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37056 type=42 } first="JAP" second="AST" start_date="1940.7.11.1" } trade= { to="PRU" from="JAP" trade_from= { 0.000 0.000 1.118 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 17.213 0.000 0.000 } convoy= { id=37058 type=42 } first="JAP" second="PRU" start_date="1940.7.11.1" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 1.991 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 31.219 0.000 0.000 } first="ENG" second="CHI" start_date="1940.7.8.0" } trade= { to="IRQ" from="JAP" trade_from= { 0.000 0.000 3.507 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 20.047 0.000 0.000 0.000 } convoy= { id=37064 type=42 } first="JAP" second="IRQ" start_date="1940.7.12.1" } trade= { to="EGY" from="ENG" trade_from= { 0.000 0.000 7.150 0.000 0.000 0.000 0.000 } trade_to= { 50.000 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="EGY" start_date="1940.7.20.0" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 2.052 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 32.484 0.000 0.000 } first="ENG" second="CHI" start_date="1940.7.20.0" } trade= { to="EGY" from="ENG" trade_from= { 0.000 0.000 21.112 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="EGY" start_date="1940.8.2.0" } trade= { to="MLY" from="ENG" trade_from= { 0.000 0.000 1.768 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 33.750 0.000 0.000 } first="ENG" second="MLY" start_date="1940.8.2.0" } trade= { to="IND" from="ENG" trade_from= { 0.000 0.000 6.425 0.000 0.000 0.000 0.000 } trade_to= { 50.000 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37427 type=42 } first="ENG" second="IND" start_date="1940.8.12.0" } trade= { to="VEN" from="ENG" trade_from= { 0.000 0.000 6.482 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 39.956 0.000 0.000 0.000 } first="ENG" second="VEN" start_date="1940.8.12.0" } trade= { to="BBU" from="ENG" trade_from= { 0.000 0.000 1.694 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 33.750 0.000 0.000 } convoy= { id=37428 type=42 } first="ENG" second="BBU" start_date="1940.8.12.0" } trade= { to="MEX" from="ENG" trade_from= { 0.000 0.000 24.562 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="MEX" start_date="1940.8.12.0" } trade= { to="PER" from="ENG" trade_from= { 0.000 0.000 9.581 0.000 0.000 0.000 0.000 } trade_to= { 0.000 17.126 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37533 type=42 } first="ENG" second="PER" start_date="1940.8.22.0" } trade= { to="IND" from="ENG" trade_from= { 0.000 0.000 6.350 0.000 0.000 0.000 0.000 } trade_to= { 50.000 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37534 type=42 } first="ENG" second="IND" start_date="1940.8.22.0" } trade= { to="CHL" from="ENG" trade_from= { 0.000 0.000 1.801 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 27.422 0.000 0.000 } convoy= { id=37535 type=42 } first="ENG" second="CHL" start_date="1940.8.22.0" } trade= { to="USA" from="GUA" trade_from= { 0.000 0.000 0.161 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.097 } convoy= { id=37538 type=42 } first="GUA" second="USA" start_date="1940.8.22.17" } trade= { to="PRU" from="GUA" trade_from= { 0.000 0.000 0.335 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.164 0.000 0.000 } convoy= { id=37539 type=42 } first="GUA" second="PRU" start_date="1940.8.22.17" } trade= { to="IRQ" from="JAP" trade_from= { 0.000 0.000 0.825 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 11.897 0.000 0.000 } convoy= { id=37561 type=42 } first="JAP" second="IRQ" start_date="1940.8.24.1" } trade= { to="SWE" from="JAP" trade_from= { 0.000 0.000 11.720 0.000 0.000 0.000 0.000 } trade_to= { 0.000 21.735 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37562 type=42 } first="JAP" second="SWE" start_date="1940.8.24.1" } trade= { to="PRU" from="JAP" trade_from= { 0.000 0.000 5.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 33.068 0.000 0.000 0.000 } convoy= { id=37563 type=42 } first="JAP" second="PRU" start_date="1940.8.24.1" } trade= { to="KWT" from="GUA" trade_from= { 0.000 0.000 0.372 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.869 } convoy= { id=37603 type=42 } first="GUA" second="KWT" start_date="1940.8.29.17" } trade= { to="IRQ" from="GUA" trade_from= { 0.000 0.000 0.335 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.164 0.000 0.000 } convoy= { id=37604 type=42 } first="GUA" second="IRQ" start_date="1940.8.29.17" } trade= { to="IRQ" from="ENG" trade_from= { 0.000 0.000 24.450 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37611 type=42 } first="ENG" second="IRQ" start_date="1940.8.30.0" } trade= { to="SOV" from="ENG" trade_from= { 0.000 0.000 1.524 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 22.359 0.000 0.000 } convoy= { id=37612 type=42 } first="ENG" second="SOV" start_date="1940.8.30.0" } trade= { to="PER" from="ENG" trade_from= { 0.000 0.000 2.696 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 14.576 0.000 0.000 0.000 } convoy= { id=37613 type=42 } first="ENG" second="PER" start_date="1940.8.30.0" } casus_belli= { type="nocasusbelli" first="ITA" second="ENG" start_date="1940.8.31.17" } trade= { to="SIA" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } convoy= { id=37665 type=42 } first="GUA" second="SIA" start_date="1940.9.3.17" } align= { first="BUL" second="GER" start_date="1940.9.4.3" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.9.4.13" } trade= { to="ENG" from="GUA" trade_from= { 0.000 0.000 0.183 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.263 } first="GUA" second="ENG" start_date="1940.9.6.17" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 2.505 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 13.468 0.000 0.000 0.000 } first="ENG" second="SAU" start_date="1940.9.14.0" } trade= { to="CAN" from="ENG" trade_from= { 0.000 0.000 20.625 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CAN" start_date="1940.9.14.0" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 2.109 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 33.750 0.000 0.000 } first="ENG" second="CHI" start_date="1940.9.14.0" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.9.16.13" } trade= { to="MEX" from="ENG" trade_from= { 0.000 0.000 6.482 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 39.956 0.000 0.000 0.000 } first="ENG" second="MEX" start_date="1940.9.17.0" } trade= { to="POR" from="ENG" trade_from= { 0.000 0.000 12.386 0.000 0.000 0.000 0.000 } trade_to= { 0.000 22.594 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="POR" start_date="1940.9.17.0" } trade= { to="SOV" from="SWE" trade_from= { 0.000 0.000 0.206 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.350 } first="SWE" second="SOV" start_date="1940.9.17.3" } trade= { to="IRE" from="JAP" trade_from= { 0.000 0.000 11.847 0.000 0.000 0.000 0.000 } trade_to= { 0.000 21.971 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37804 type=42 } first="JAP" second="IRE" start_date="1940.9.19.1" } trade= { to="HON" from="JAP" trade_from= { 0.000 0.000 1.080 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 16.453 0.000 0.000 } convoy= { id=37805 type=42 } first="JAP" second="HON" start_date="1940.9.19.1" } trade= { to="KWT" from="JAP" trade_from= { 0.000 0.000 1.118 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 8.606 } convoy= { id=37806 type=42 } first="JAP" second="KWT" start_date="1940.9.19.1" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.9.24.13" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.9.24.13" } trade= { to="SOV" from="SWE" trade_from= { 0.000 0.000 0.204 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.350 } first="SWE" second="SOV" start_date="1940.9.29.3" } trade= { to="SAU" from="JAP" trade_from= { 0.000 0.000 17.017 0.000 0.000 0.000 0.000 } trade_to= { 0.000 33.271 0.000 0.000 0.000 0.000 0.000 } convoy= { id=37944 type=42 } first="JAP" second="SAU" start_date="1940.9.30.1" } trade= { to="PNM" from="JAP" trade_from= { 0.000 0.000 0.636 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 8.859 0.000 0.000 } convoy= { id=37945 type=42 } first="JAP" second="PNM" start_date="1940.9.30.1" } trade= { to="ARG" from="JAP" trade_from= { 0.000 0.000 5.201 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 32.015 0.000 0.000 0.000 } convoy= { id=37946 type=42 } first="JAP" second="ARG" start_date="1940.9.30.1" } nap= { balance=0.360 our_power=27 their_power=75 first="GER" second="VIC" start_date="1940.10.2.2" } nap= { balance=1000.000 our_power=0 their_power=0 first="JAP" second="VIC" start_date="1940.10.2.2" } nap= { balance=0.298 our_power=34 their_power=114 first="ITA" second="VIC" start_date="1940.10.2.2" } nap= { balance=1000.000 our_power=0 their_power=0 first="ROM" second="VIC" start_date="1940.10.2.2" } nap= { balance=1000.000 our_power=0 their_power=0 first="SLO" second="VIC" start_date="1940.10.2.2" } nap= { balance=1000.000 our_power=0 their_power=0 first="MAN" second="VIC" start_date="1940.10.2.2" } nap= { balance=1000.000 our_power=0 their_power=0 first="MEN" second="VIC" start_date="1940.10.2.2" } alliance= { first="VIC" second="LEB" start_date="1940.10.2.3" } vassal= { first="VIC" second="LEB" start_date="1940.10.2.3" } alliance= { first="VIC" second="SYR" start_date="1940.10.2.3" } vassal= { first="VIC" second="SYR" start_date="1940.10.2.3" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.10.2.13" } trade= { to="VIC" from="SYR" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=38044 type=42 } first="SYR" second="VIC" start_date="1940.10.5.10" } trade= { to="SAF" from="POR" trade_from= { 0.000 0.000 0.584 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 18.207 0.000 } first="POR" second="SAF" start_date="1940.10.6.6" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.655 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 10.800 0.000 0.000 } first="POR" second="CHI" start_date="1940.10.6.6" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.10.7.13" } trade= { to="SAF" from="ENG" trade_from= { 0.000 0.000 6.962 0.000 0.000 0.000 0.000 } trade_to= { 50.000 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SAF" start_date="1940.10.8.0" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 0.816 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 11.088 0.000 0.000 } first="ENG" second="SAU" start_date="1940.10.8.0" } trade= { to="YEM" from="ENG" trade_from= { 0.000 0.000 1.257 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 50.000 0.000 } first="ENG" second="YEM" start_date="1940.10.8.0" } trade= { to="POR" from="ENG" trade_from= { 0.000 0.000 14.750 0.000 0.000 0.000 0.000 } trade_to= { 0.000 27.129 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="POR" start_date="1940.10.8.0" } trade= { to="IRQ" from="JAP" trade_from= { 0.000 0.000 0.870 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 12.656 0.000 0.000 } convoy= { id=38097 type=42 } first="JAP" second="IRQ" start_date="1940.10.10.1" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.10.10.13" } trade= { to="ENG" from="GUA" trade_from= { 0.000 0.000 0.200 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.389 } first="GUA" second="ENG" start_date="1940.10.13.17" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.413 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.952 } first="ROM" second="SOV" start_date="1940.10.16.6" } trade= { to="SOV" from="SWE" trade_from= { 0.000 0.000 0.202 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.354 } first="SWE" second="SOV" start_date="1940.10.17.3" } trade= { to="ROM" from="VIC" trade_from= { 0.000 0.000 0.711 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.797 0.000 0.000 0.000 } first="VIC" second="ROM" start_date="1940.10.18.4" } trade= { to="SCH" from="VIC" trade_from= { 0.000 0.000 2.847 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.063 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="SCH" start_date="1940.10.18.4" } trade= { to="SAF" from="POR" trade_from= { 0.000 0.000 0.584 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 18.207 0.000 } first="POR" second="SAF" start_date="1940.10.22.6" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.891 0.000 0.000 0.000 0.000 } trade_to= { 5.873 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="CHI" start_date="1940.10.22.6" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.10.22.13" } trade= { to="AST" from="ENG" trade_from= { 0.000 0.000 1.856 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 33.750 0.000 0.000 } first="ENG" second="AST" start_date="1940.10.24.0" } trade= { to="YUG" from="GRE" trade_from= { 0.000 0.000 0.871 0.000 0.000 0.000 0.000 } trade_to= { 5.381 0.000 0.000 0.000 0.000 0.000 0.000 } first="GRE" second="YUG" start_date="1940.10.26.7" } trade= { to="ROM" from="VIC" trade_from= { 0.000 0.000 3.248 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.822 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ROM" start_date="1940.10.29.4" } vassal= { first="GER" second="HOL" start_date="1940.10.29.19" } vassal= { first="GER" second="NOR" start_date="1940.10.29.19" } vassal= { first="GER" second="BEL" start_date="1940.10.29.19" } vassal= { first="GER" second="LUX" start_date="1940.10.29.19" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.860 0.000 0.000 0.000 0.000 } trade_to= { 6.885 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1940.10.30.3" } trade= { to="ITA" from="GRE" trade_from= { 0.000 0.000 0.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.700 0.000 0.000 } first="GRE" second="ITA" start_date="1940.10.30.7" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.10.30.13" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.648 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 10.800 0.000 0.000 } first="POR" second="CHI" start_date="1940.10.31.6" } embargo= { first="ENG" second="ITA" start_date="1940.10.31.16" } embargo= { first="GER" second="GRE" start_date="1940.11.1.15" } trade= { to="OMN" from="ENG" trade_from= { 0.000 0.000 19.050 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="OMN" start_date="1940.11.2.0" } trade= { to="CAN" from="ENG" trade_from= { 0.000 0.000 6.800 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 50.000 0.000 0.000 0.000 } first="ENG" second="CAN" start_date="1940.11.2.0" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.911 0.000 0.000 0.000 0.000 } trade_to= { 7.290 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1940.11.2.3" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=38490 type=42 } first="NOR" second="GER" start_date="1940.11.3.3" } trade= { to="YEM" from="ENG" trade_from= { 0.000 0.000 18.750 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="YEM" start_date="1940.11.5.0" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.413 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.954 } first="ROM" second="SOV" start_date="1940.11.5.6" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.11.5.13" } trade= { to="ENG" from="PAL" trade_from= { 0.000 0.000 0.045 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } convoy= { id=38542 type=42 } first="PAL" second="ENG" start_date="1940.11.6.9" } trade= { to="ENG" from="EGY" trade_from= { 0.000 0.000 0.049 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } first="EGY" second="ENG" start_date="1940.11.7.15" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.303 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1940.11.9.4" } trade= { to="ROM" from="VIC" trade_from= { 0.000 0.000 3.642 0.000 0.000 0.000 0.000 } trade_to= { 0.000 6.581 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ROM" start_date="1940.11.10.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.530 0.000 0.000 0.000 0.000 } trade_to= { 2.853 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="CHI" start_date="1940.11.10.4" } trade= { to="ITA" from="GRE" trade_from= { 0.000 0.000 0.258 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.350 } first="GRE" second="ITA" start_date="1940.11.12.7" } trade= { to="MLY" from="ENG" trade_from= { 0.000 0.000 19.125 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="MLY" start_date="1940.11.13.0" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 0.543 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 7.432 0.000 0.000 } first="ENG" second="SAU" start_date="1940.11.13.0" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1940.11.13.3" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.151 0.000 0.000 0.000 0.000 } trade_to= { 1.215 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=38705 type=42 } first="NOR" second="GER" start_date="1940.11.14.3" } trade= { to="SOV" from="SIK" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="SIK" second="SOV" start_date="1940.11.15.13" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1940.11.17.13" } trade= { to="CHI" from="ENG" trade_from= { 0.000 0.000 23.212 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CHI" start_date="1940.11.18.0" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.11.20.13" } trade= { to="ROM" from="VIC" trade_from= { 0.000 0.000 4.029 0.000 0.000 0.000 0.000 } trade_to= { 0.000 7.341 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ROM" start_date="1940.11.23.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.622 0.000 0.000 0.000 0.000 } trade_to= { 3.240 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="CHI" start_date="1940.11.23.4" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1940.11.23.12" } trade= { to="SOV" from="SWE" trade_from= { 0.000 0.000 0.203 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.356 } first="SWE" second="SOV" start_date="1940.11.24.3" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1940.11.26.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1940.11.26.4" } trade= { to="SOV" from="SIK" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.725 0.000 0.000 0.000 } first="SIK" second="SOV" start_date="1940.11.27.13" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=39096 type=42 } first="NOR" second="GER" start_date="1940.12.2.3" } trade= { to="SOV" from="SWE" trade_from= { 0.000 0.000 0.232 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.561 } first="SWE" second="SOV" start_date="1940.12.2.3" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1940.12.4.3" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.12.4.13" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1940.12.6.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1940.12.7.4" } trade= { to="ROM" from="VIC" trade_from= { 0.000 0.000 4.404 0.000 0.000 0.000 0.000 } trade_to= { 0.000 8.100 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ROM" start_date="1940.12.9.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.473 0.000 0.000 0.000 0.000 } trade_to= { 2.481 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="CHI" start_date="1940.12.9.4" } embargo= { first="GER" second="SAF" start_date="1940.12.9.15" } trade= { to="MLY" from="ENG" trade_from= { 0.000 0.000 4.066 0.000 0.000 0.000 0.000 } trade_to= { 32.400 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="MLY" start_date="1940.12.10.0" } trade= { to="AST" from="ENG" trade_from= { 0.000 0.000 20.400 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="AST" start_date="1940.12.10.0" } trade= { to="YEM" from="ENG" trade_from= { 0.000 0.000 1.012 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 20.250 0.000 0.000 } first="ENG" second="YEM" start_date="1940.12.14.0" } trade= { to="BRA" from="ENG" trade_from= { 0.000 0.000 9.934 0.000 0.000 0.000 0.000 } trade_to= { 0.000 17.710 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="BRA" start_date="1940.12.14.0" } trade= { to="CAN" from="ENG" trade_from= { 0.000 0.000 4.412 0.000 0.000 0.000 0.000 } trade_to= { 32.805 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="CAN" start_date="1940.12.14.0" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.354 0.000 0.000 0.000 0.000 } trade_to= { 2.835 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1940.12.16.3" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.261 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 3.801 0.000 0.000 } first="POR" second="GER" start_date="1940.12.16.6" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.12.16.13" } trade= { to="AST" from="JAP" trade_from= { 0.000 0.000 0.685 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 9.619 0.000 0.000 } first="JAP" second="AST" start_date="1940.12.18.1" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1940.12.18.4" } trade= { to="AST" from="ENG" trade_from= { 0.000 0.000 4.362 0.000 0.000 0.000 0.000 } trade_to= { 32.805 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="AST" start_date="1940.12.19.0" } trade= { to="SPA" from="ENG" trade_from= { 0.000 0.000 16.329 0.000 0.000 0.000 0.000 } trade_to= { 0.000 30.367 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SPA" start_date="1940.12.19.0" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 3.719 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 20.527 0.000 0.000 0.000 } first="ENG" second="SAU" start_date="1940.12.19.0" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.151 0.000 0.000 0.000 0.000 } trade_to= { 1.215 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=39484 type=42 } first="NOR" second="GER" start_date="1940.12.22.3" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 0.657 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 10.403 0.000 0.000 } first="VIC" second="GER" start_date="1940.12.24.4" } trade= { to="ROM" from="VIC" trade_from= { 0.000 0.000 4.777 0.000 0.000 0.000 0.000 } trade_to= { 0.000 8.859 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ROM" start_date="1940.12.24.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.459 0.000 0.000 0.000 0.000 } trade_to= { 2.430 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="CHI" start_date="1940.12.24.4" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1940.12.26.3" } trade= { to="SAF" from="ENG" trade_from= { 0.000 0.000 20.887 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SAF" start_date="1940.12.27.0" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 2.608 0.000 0.000 0.000 0.000 } trade_to= { 14.532 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SAU" start_date="1940.12.27.0" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1940.12.27.13" } trade= { to="ITA" from="VIC" trade_from= { 0.000 0.000 0.781 0.000 0.000 0.000 0.000 } trade_to= { 4.349 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ITA" start_date="1940.12.29.4" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1940.12.30.12" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.549 0.000 0.000 0.000 0.000 } trade_to= { 3.225 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="GER" start_date="1941.1.1.6" } trade= { to="ENG" from="POR" trade_from= { 0.000 0.000 0.317 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.195 } first="POR" second="ENG" start_date="1941.1.1.6" } trade= { to="JAP" from="POR" trade_from= { 0.000 0.000 1.305 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 8.032 0.000 0.000 0.000 } first="POR" second="JAP" start_date="1941.1.1.6" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.354 0.000 0.000 0.000 0.000 } trade_to= { 2.835 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.1.2.3" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 1.898 0.000 0.000 0.000 0.000 } trade_to= { 12.150 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="GER" start_date="1941.1.2.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 2.847 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.063 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="CHI" start_date="1941.1.2.4" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1941.1.3.3" } trade= { to="POR" from="VIC" trade_from= { 0.000 0.000 2.859 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.085 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="POR" start_date="1941.1.3.4" } trade= { to="BRA" from="VIC" trade_from= { 0.000 0.000 0.571 0.000 0.000 0.000 0.000 } trade_to= { 3.051 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="BRA" start_date="1941.1.3.4" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.823 0.000 0.000 0.000 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1941.1.5.13" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.1.6.4" } trade= { to="SPA" from="VIC" trade_from= { 0.000 0.000 0.609 0.000 0.000 0.000 0.000 } trade_to= { 3.255 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="SPA" start_date="1941.1.8.4" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 9.400 0.000 0.000 0.000 0.000 } trade_to= { 0.000 20.250 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="GER" start_date="1941.1.12.4" } trade= { to="HUN" from="VIC" trade_from= { 0.000 0.000 0.616 0.000 0.000 0.000 0.000 } trade_to= { 3.291 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="HUN" start_date="1941.1.12.4" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.363 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.106 0.000 0.000 } first="ROM" second="SOV" start_date="1941.1.12.6" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.288 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 7.763 0.000 } first="VIC" second="CHI" start_date="1941.1.12.4" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=39871 type=42 } first="NOR" second="GER" start_date="1941.1.13.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.1.14.4" } trade= { to="BRA" from="VIC" trade_from= { 0.000 0.000 3.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.845 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="BRA" start_date="1941.1.15.4" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.510 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 7.572 0.000 0.000 } first="POR" second="GER" start_date="1941.1.15.6" } trade= { to="SAF" from="POR" trade_from= { 0.000 0.000 0.724 0.000 0.000 0.000 0.000 } trade_to= { 4.557 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="SAF" start_date="1941.1.15.6" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 0.693 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 9.749 0.000 0.000 } first="ENG" second="SAU" start_date="1941.1.16.0" } trade= { to="MEX" from="ENG" trade_from= { 0.000 0.000 4.739 0.000 0.000 0.000 0.000 } trade_to= { 29.533 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="MEX" start_date="1941.1.16.0" } trade= { to="IRE" from="ENG" trade_from= { 0.000 0.000 23.887 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="IRE" start_date="1941.1.16.0" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.1.21.3" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.389 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.511 0.000 0.000 } first="ROM" second="SOV" start_date="1941.1.21.6" } trade= { to="BRA" from="ENG" trade_from= { 0.000 0.000 0.451 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 6.080 0.000 0.000 } first="ENG" second="BRA" start_date="1941.1.22.0" } trade= { to="ENG" from="POR" trade_from= { 0.000 0.000 0.317 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.195 } first="POR" second="ENG" start_date="1941.1.22.6" } trade= { to="SOV" from="SIK" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="SIK" second="SOV" start_date="1941.1.22.13" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=40064 type=42 } first="NOR" second="GER" start_date="1941.1.24.3" } trade= { to="JAP" from="TIB" trade_from= { 0.000 0.000 0.652 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.016 0.000 0.000 0.000 } first="TIB" second="JAP" start_date="1941.1.24.14" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.1.25.4" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.549 0.000 0.000 0.000 0.000 } trade_to= { 3.291 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="GER" start_date="1941.1.25.6" } trade= { to="JAP" from="POR" trade_from= { 0.000 0.000 0.637 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.995 } first="POR" second="JAP" start_date="1941.1.25.6" } trade= { to="MEX" from="ENG" trade_from= { 0.000 0.000 1.207 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 18.989 0.000 0.000 } first="ENG" second="MEX" start_date="1941.1.29.0" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 18.547 0.000 0.000 0.000 0.000 } trade_to= { 0.000 35.029 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SAU" start_date="1941.1.29.0" } trade= { to="SPA" from="VIC" trade_from= { 0.000 0.000 3.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.845 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="SPA" start_date="1941.1.29.4" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 0.827 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 13.500 0.000 0.000 } first="VIC" second="GER" start_date="1941.1.29.4" } trade= { to="SCH" from="VIC" trade_from= { 0.000 0.000 0.717 0.000 0.000 0.000 0.000 } trade_to= { 3.857 0.000 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="SCH" start_date="1941.1.29.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.194 } first="VIC" second="CHI" start_date="1941.1.29.4" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.354 0.000 0.000 0.000 0.000 } trade_to= { 2.835 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.2.1.3" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1941.2.2.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.2.3.4" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 0.819 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 27.000 0.000 } first="VIC" second="GER" start_date="1941.2.6.4" } trade= { to="HUN" from="VIC" trade_from= { 0.000 0.000 3.248 0.000 0.000 0.000 0.000 } trade_to= { 0.000 5.822 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="HUN" start_date="1941.2.6.4" } trade= { to="BRA" from="VIC" trade_from= { 0.000 0.000 0.324 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.204 } first="VIC" second="BRA" start_date="1941.2.6.4" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.357 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.894 0.000 0.000 } first="VIC" second="CHI" start_date="1941.2.6.4" } trade= { to="ITA" from="VIC" trade_from= { 0.000 0.000 5.159 0.000 0.000 0.000 0.000 } trade_to= { 0.000 9.649 0.000 0.000 0.000 0.000 0.000 } first="VIC" second="ITA" start_date="1941.2.7.4" } trade= { to="SAU" from="ENG" trade_from= { 0.000 0.000 0.788 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 11.288 0.000 0.000 } first="ENG" second="SAU" start_date="1941.2.8.0" } trade= { to="GUA" from="ENG" trade_from= { 0.000 0.000 13.881 0.000 0.000 0.000 0.000 } trade_to= { 0.000 25.355 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="GUA" start_date="1941.2.8.0" } embargo= { first="GER" second="AST" start_date="1941.2.9.15" } trade= { to="VEN" from="ENG" trade_from= { 0.000 0.000 24.075 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="VEN" start_date="1941.2.11.0" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.2.11.4" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=40442 type=42 } first="NOR" second="GER" start_date="1941.2.12.3" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1941.2.12.13" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.341 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 9.581 0.000 } first="ROM" second="SOV" start_date="1941.2.13.6" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.045 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } first="MAN" second="JAP" start_date="1941.2.13.12" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.468 0.000 0.000 0.000 0.000 } trade_to= { 2.830 0.000 0.000 0.000 0.000 0.000 0.000 } first="POR" second="GER" start_date="1941.2.14.6" } embargo= { first="GER" second="NZL" start_date="1941.2.15.15" } trade= { to="OMN" from="ENG" trade_from= { 0.000 0.000 3.088 0.000 0.000 0.000 0.000 } trade_to= { 24.705 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="OMN" start_date="1941.2.16.0" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.358 0.000 0.000 0.000 0.000 } trade_to= { 2.835 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.2.17.3" } trade= { to="IRE" from="ENG" trade_from= { 0.000 0.000 3.698 0.000 0.000 0.000 0.000 } trade_to= { 23.224 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="IRE" start_date="1941.2.18.0" } trade= { to="ENG" from="VIC" trade_from= { 0.000 0.000 0.392 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 10.841 0.000 } first="VIC" second="ENG" start_date="1941.2.19.4" } trade= { to="ITA" from="VIC" trade_from= { 0.000 0.000 0.489 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 6.939 0.000 0.000 } first="VIC" second="ITA" start_date="1941.2.19.4" } trade= { to="BRA" from="VIC" trade_from= { 0.000 0.000 0.358 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.914 0.000 0.000 } first="VIC" second="BRA" start_date="1941.2.20.4" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.365 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 10.340 0.000 } first="ROM" second="SOV" start_date="1941.2.21.6" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.151 0.000 0.000 0.000 0.000 } trade_to= { 1.215 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=40633 type=42 } first="NOR" second="GER" start_date="1941.2.22.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.2.24.4" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1941.2.27.3" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 1.261 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.692 0.000 0.000 0.000 } first="POR" second="GER" start_date="1941.2.28.6" } trade= { to="JAP" from="POR" trade_from= { 0.000 0.000 0.597 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 18.731 0.000 } first="POR" second="JAP" start_date="1941.2.28.6" } trade= { to="ITA" from="VIC" trade_from= { 0.000 0.000 0.521 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 3.725 } first="VIC" second="ITA" start_date="1941.3.1.4" } trade= { to="ITA" from="GRE" trade_from= { 0.000 0.000 0.256 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.700 0.000 0.000 } first="GRE" second="ITA" start_date="1941.3.1.7" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=40813 type=42 } first="NOR" second="GER" start_date="1941.3.3.3" } trade= { to="JAP" from="MEN" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MEN" second="JAP" start_date="1941.3.4.13" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.661 0.000 0.000 0.000 0.000 } trade_to= { 3.776 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="SOV" start_date="1941.3.5.6" } trade= { to="MEN" from="JAP" trade_from= { 0.000 0.000 18.750 0.000 0.000 0.000 0.000 } trade_to= { 0.000 50.000 0.000 0.000 0.000 0.000 0.000 } first="JAP" second="MEN" start_date="1941.3.6.1" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.354 0.000 0.000 0.000 0.000 } trade_to= { 2.835 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.3.6.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.3.7.4" } trade= { to="PER" from="AFG" trade_from= { 0.000 0.000 0.685 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.280 0.000 0.000 0.000 } first="AFG" second="PER" start_date="1941.3.7.8" } trade= { to="SOV" from="GUA" trade_from= { 0.000 0.000 0.190 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.658 0.000 0.000 } convoy= { id=40934 type=42 } first="GUA" second="SOV" start_date="1941.3.10.17" } trade= { to="SOV" from="PRU" trade_from= { 0.000 0.000 0.178 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.223 } convoy= { id=40935 type=42 } first="PRU" second="SOV" start_date="1941.3.10.20" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 2.278 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 15.188 0.000 0.000 0.000 } first="VIC" second="GER" start_date="1941.3.11.4" } trade= { to="GER" from="GUA" trade_from= { 0.000 0.000 0.323 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.936 0.000 0.000 } convoy= { id=40967 type=42 } first="GUA" second="GER" start_date="1941.3.11.17" } trade= { to="YUG" from="ROM" trade_from= { 0.000 0.000 0.907 0.000 0.000 0.000 0.000 } trade_to= { 5.552 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="YUG" start_date="1941.3.12.6" } trade= { to="OMN" from="ENG" trade_from= { 0.000 0.000 3.175 0.000 0.000 0.000 0.000 } trade_to= { 24.908 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="OMN" start_date="1941.3.13.0" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.151 0.000 0.000 0.000 0.000 } trade_to= { 1.215 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=41009 type=42 } first="NOR" second="GER" start_date="1941.3.13.3" } trade= { to="GER" from="BEL" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="BEL" second="GER" start_date="1941.3.14.3" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.336 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.175 0.000 0.000 } first="POR" second="GER" start_date="1941.3.14.6" } trade= { to="SOV" from="SIK" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="SIK" second="SOV" start_date="1941.3.14.13" } trade= { to="JAP" from="MEN" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MEN" second="JAP" start_date="1941.3.14.13" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.329 0.000 0.000 0.000 0.000 } trade_to= { 2.633 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.3.15.3" } trade= { to="ENG" from="PAL" trade_from= { 0.000 0.000 0.180 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.800 } convoy= { id=41028 type=42 } first="PAL" second="ENG" start_date="1941.3.15.9" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.438 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 3.164 } first="ROM" second="SOV" start_date="1941.3.17.6" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.046 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } first="MAN" second="JAP" start_date="1941.3.17.12" } trade= { to="SOV" from="AFG" trade_from= { 0.000 0.000 0.237 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.181 0.000 0.000 0.000 } first="AFG" second="SOV" start_date="1941.3.20.8" } trade= { to="YUG" from="ROM" trade_from= { 0.000 0.000 1.023 0.000 0.000 0.000 0.000 } trade_to= { 6.330 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="YUG" start_date="1941.3.21.6" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.3.22.4" } trade= { to="GER" from="VIC" trade_from= { 0.000 0.000 0.801 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 13.500 0.000 0.000 } first="VIC" second="GER" start_date="1941.3.22.4" } trade= { to="SOV" from="HUN" trade_from= { 0.000 0.000 0.191 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 5.063 0.000 } first="HUN" second="SOV" start_date="1941.3.22.5" } trade= { to="VIC" from="POR" trade_from= { 0.000 0.000 0.232 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.563 } first="POR" second="VIC" start_date="1941.3.22.6" } trade= { to="CHI" from="POR" trade_from= { 0.000 0.000 0.607 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 20.250 0.000 } first="POR" second="CHI" start_date="1941.3.22.6" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.177 0.000 0.000 0.000 0.000 } trade_to= { 1.418 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=41195 type=42 } first="NOR" second="GER" start_date="1941.3.23.3" } trade= { to="ENG" from="AST" trade_from= { 0.000 0.000 0.587 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 5.400 } first="AST" second="ENG" start_date="1941.3.23.15" } trade= { to="JAP" from="MEN" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MEN" second="JAP" start_date="1941.3.24.13" } trade= { to="GER" from="GUA" trade_from= { 0.000 0.000 0.335 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 5.164 0.000 0.000 } convoy= { id=41201 type=42 } first="GUA" second="GER" start_date="1941.3.24.17" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.354 0.000 0.000 0.000 0.000 } trade_to= { 2.835 0.000 0.000 0.000 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.3.25.3" } trade= { to="USA" from="GUA" trade_from= { 0.000 0.000 0.161 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.202 0.000 0.000 } convoy= { id=41209 type=42 } first="GUA" second="USA" start_date="1941.3.25.17" } trade= { to="AST" from="JAP" trade_from= { 0.000 0.000 2.787 0.000 0.000 0.000 0.000 } trade_to= { 15.775 0.000 0.000 0.000 0.000 0.000 0.000 } first="JAP" second="AST" start_date="1941.3.27.1" } trade= { to="MEN" from="JAP" trade_from= { 0.000 0.000 1.012 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 20.250 0.000 0.000 } first="JAP" second="MEN" start_date="1941.3.27.1" } trade= { to="ENG" from="GRE" trade_from= { 0.000 0.000 0.339 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.363 } convoy= { id=41280 type=42 } first="GRE" second="ENG" start_date="1941.3.27.7" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.233 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1941.3.30.12" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.3.31.4" } trade= { to="SOV" from="SIK" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="SIK" second="SOV" start_date="1941.3.31.13" } trade= { to="YUG" from="ROM" trade_from= { 0.000 0.000 1.058 0.000 0.000 0.000 0.000 } trade_to= { 6.607 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="YUG" start_date="1941.4.1.6" } trade= { to="SOV" from="ROM" trade_from= { 0.000 0.000 0.439 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 3.166 } first="ROM" second="SOV" start_date="1941.4.1.6" } embargo= { first="GER" second="CAN" start_date="1941.4.1.15" } trade= { to="VEN" from="ENG" trade_from= { 0.000 0.000 1.209 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 19.012 0.000 0.000 } first="ENG" second="VEN" start_date="1941.4.3.0" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.4.5.3" } trade= { to="SOV" from="SPA" trade_from= { 0.000 0.000 0.255 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 6.750 0.000 } convoy= { id=41430 type=42 } first="SPA" second="SOV" start_date="1941.4.5.7" } trade= { to="ENG" from="AST" trade_from= { 0.000 0.000 0.581 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 5.400 } first="AST" second="ENG" start_date="1941.4.5.15" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.151 0.000 0.000 0.000 0.000 } trade_to= { 1.215 0.000 0.000 0.000 0.000 0.000 0.000 } convoy= { id=41475 type=42 } first="NOR" second="GER" start_date="1941.4.7.3" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.126 0.000 0.000 0.000 0.000 } trade_to= { 1.012 0.000 0.000 0.000 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.4.8.4" } trade= { to="SOV" from="PER" trade_from= { 0.000 0.000 0.150 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.040 0.000 0.000 } first="PER" second="SOV" start_date="1941.4.8.9" } trade= { to="GER" from="POR" trade_from= { 0.000 0.000 0.386 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 12.012 0.000 } first="POR" second="GER" start_date="1941.4.9.6" } trade= { to="SOV" from="BUL" trade_from= { 0.000 0.000 0.218 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.927 0.000 0.000 } convoy= { id=41531 type=42 } first="BUL" second="SOV" start_date="1941.4.10.7" } trade= { to="YUG" from="ROM" trade_from= { 0.000 0.000 1.092 0.000 0.000 0.000 0.000 } trade_to= { 6.880 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="YUG" start_date="1941.4.13.6" } trade= { to="OMN" from="ENG" trade_from= { 0.000 0.000 3.329 0.000 0.000 0.000 0.000 } trade_to= { 26.528 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="OMN" start_date="1941.4.14.0" } trade= { to="SOV" from="PER" trade_from= { 0.000 0.000 0.164 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.268 0.000 0.000 } first="PER" second="SOV" start_date="1941.4.16.9" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.232 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1941.4.16.12" } trade= { to="ENG" from="POR" trade_from= { 0.000 0.000 0.216 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 6.033 0.000 } first="POR" second="ENG" start_date="1941.4.17.6" } trade= { to="GER" from="LUX" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="LUX" second="GER" start_date="1941.4.19.4" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } convoy= { id=41752 type=42 } first="NOR" second="GER" start_date="1941.4.21.3" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.045 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } first="HOL" second="GER" start_date="1941.4.21.3" } trade= { to="IRE" from="ENG" trade_from= { 0.000 0.000 3.812 0.000 0.000 0.000 0.000 } trade_to= { 24.207 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="IRE" start_date="1941.4.22.0" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1941.4.24.13" } trade= { to="SOV" from="URU" trade_from= { 0.000 0.000 0.242 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 6.581 0.000 } convoy= { id=41775 type=42 } first="URU" second="SOV" start_date="1941.4.24.20" } trade= { to="SOV" from="PRU" trade_from= { 0.000 0.000 0.161 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 4.388 0.000 } convoy= { id=41806 type=42 } first="PRU" second="SOV" start_date="1941.4.25.20" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.229 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1941.4.26.12" } trade= { to="ENG" from="AST" trade_from= { 0.000 0.000 0.574 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 5.400 } first="AST" second="ENG" start_date="1941.4.27.15" } trade= { to="SOV" from="SPA" trade_from= { 0.000 0.000 0.252 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 3.375 0.000 0.000 } convoy= { id=41862 type=42 } first="SPA" second="SOV" start_date="1941.4.28.7" } trade= { to="VEN" from="YUG" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=41887 type=42 } first="YUG" second="VEN" start_date="1941.4.29.8" } trade= { to="CHI" from="VIC" trade_from= { 0.000 0.000 0.357 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 9.787 0.000 } first="VIC" second="CHI" start_date="1941.4.29.4" } alliance= { first="JAP" second="IDC" start_date="1941.5.3.21" } vassal= { first="JAP" second="IDC" start_date="1941.5.3.21" } trade= { to="YUG" from="ROM" trade_from= { 0.000 0.000 1.125 0.000 0.000 0.000 0.000 } trade_to= { 7.156 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="YUG" start_date="1941.5.4.6" } trade= { to="SOV" from="HUN" trade_from= { 0.000 0.000 0.204 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.700 0.000 0.000 } first="HUN" second="SOV" start_date="1941.5.6.5" } trade= { to="TUR" from="GRE" trade_from= { 0.000 0.000 0.606 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 19.119 0.000 } first="GRE" second="TUR" start_date="1941.5.6.7" } trade= { to="ENG" from="AST" trade_from= { 0.000 0.000 0.567 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 5.400 } first="AST" second="ENG" start_date="1941.5.6.15" } trade= { to="ENG" from="GUA" trade_from= { 0.000 0.000 0.185 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.272 } first="GUA" second="ENG" start_date="1941.5.6.17" } trade= { to="SOV" from="ITA" trade_from= { 0.000 0.000 0.519 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 14.850 0.000 } convoy= { id=42071 type=42 } first="ITA" second="SOV" start_date="1941.5.9.1" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.045 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } first="HOL" second="GER" start_date="1941.5.9.3" } trade= { to="VEN" from="ITA" trade_from= { 0.000 0.000 2.675 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 16.289 0.000 0.000 0.000 } convoy= { id=42107 type=42 } first="ITA" second="VEN" start_date="1941.5.10.1" } trade= { to="GER" from="NOR" trade_from= { 0.000 0.000 0.090 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 1.800 0.000 0.000 } convoy= { id=42138 type=42 } first="NOR" second="GER" start_date="1941.5.11.3" } trade= { to="SOV" from="BUL" trade_from= { 0.000 0.000 0.218 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.927 0.000 0.000 } convoy= { id=42139 type=42 } first="BUL" second="SOV" start_date="1941.5.11.7" } trade= { to="CHL" from="BUL" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 8.775 0.000 0.000 } convoy= { id=42145 type=42 } first="BUL" second="CHL" start_date="1941.5.12.7" } trade= { to="SOV" from="MON" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MON" second="SOV" start_date="1941.5.12.13" } trade= { to="SPA" from="ENG" trade_from= { 0.000 0.000 1.895 0.000 0.000 0.000 0.000 } trade_to= { 10.305 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SPA" start_date="1941.5.14.0" } trade= { to="YUG" from="ROM" trade_from= { 0.000 0.000 1.133 0.000 0.000 0.000 0.000 } trade_to= { 7.290 0.000 0.000 0.000 0.000 0.000 0.000 } first="ROM" second="YUG" start_date="1941.5.14.6" } trade= { to="SOV" from="HUN" trade_from= { 0.000 0.000 0.205 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 2.745 0.000 0.000 } first="HUN" second="SOV" start_date="1941.5.15.5" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1941.5.15.12" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="HOL" second="GER" start_date="1941.5.17.3" } trade= { to="CGX" from="ROM" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=42236 type=42 } first="ROM" second="CGX" start_date="1941.5.17.6" } trade= { to="SOV" from="SIA" trade_from= { 0.000 0.000 0.144 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 3.881 0.000 } convoy= { id=42248 type=42 } first="SIA" second="SOV" start_date="1941.5.18.14" } trade= { to="SOV" from="GRE" trade_from= { 0.000 0.000 0.216 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 5.822 0.000 } convoy= { id=42297 type=42 } first="GRE" second="SOV" start_date="1941.5.20.7" } trade= { to="TIB" from="CYN" trade_from= { 0.000 0.000 0.263 0.000 0.000 0.000 0.000 } trade_to= { 1.624 0.000 0.000 0.000 0.000 0.000 0.000 } first="CYN" second="TIB" start_date="1941.5.20.12" } trade= { to="PER" from="CGX" trade_from= { 0.000 0.000 0.648 0.000 0.000 0.000 0.000 } trade_to= { 0.000 1.316 0.000 0.000 0.000 0.000 0.000 } convoy= { id=42330 type=42 } first="CGX" second="PER" start_date="1941.5.21.11" } trade= { to="VEN" from="CGX" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=42331 type=42 } first="CGX" second="VEN" start_date="1941.5.21.11" } trade= { to="CGX" from="BUL" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=42339 type=42 } first="BUL" second="CGX" start_date="1941.5.22.7" } trade= { to="SOV" from="BUL" trade_from= { 0.000 0.000 0.231 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 6.247 0.000 } convoy= { id=42340 type=42 } first="BUL" second="SOV" start_date="1941.5.22.7" } trade= { to="VEN" from="SAL" trade_from= { 0.000 0.000 0.674 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 4.193 0.000 0.000 0.000 } convoy= { id=42348 type=42 } first="SAL" second="VEN" start_date="1941.5.23.18" } trade= { to="JAP" from="MAN" trade_from= { 0.000 0.000 1.856 0.000 0.000 0.000 0.000 } trade_to= { 14.850 0.000 0.000 0.000 0.000 0.000 0.000 } first="MAN" second="JAP" start_date="1941.5.24.12" } trade= { to="JAP" from="MEN" trade_from= { 0.000 0.000 0.202 0.000 0.000 0.000 0.000 } trade_to= { 1.620 0.000 0.000 0.000 0.000 0.000 0.000 } first="MEN" second="JAP" start_date="1941.5.24.13" } trade= { to="JAP" from="IDC" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } convoy= { id=42354 type=42 } first="IDC" second="JAP" start_date="1941.5.24.14" } trade= { to="SOV" from="ITA" trade_from= { 0.000 0.000 0.550 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 15.862 0.000 } convoy= { id=42388 type=42 } first="ITA" second="SOV" start_date="1941.5.25.1" } trade= { to="HOL" from="GER" trade_from= { 0.000 0.000 1.687 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 16.875 } first="GER" second="HOL" start_date="1941.5.26.0" } trade= { to="CGX" from="CHL" trade_from= { 0.000 0.000 0.596 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.590 } convoy= { id=42419 type=42 } first="CHL" second="CGX" start_date="1941.5.26.19" } trade= { to="CGX" from="ROM" trade_from= { 0.000 0.000 0.596 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.590 } convoy= { id=42435 type=42 } first="ROM" second="CGX" start_date="1941.5.28.6" } trade= { to="PER" from="DOM" trade_from= { 0.000 0.000 0.630 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 3.839 0.000 0.000 0.000 } convoy= { id=42436 type=42 } first="DOM" second="PER" start_date="1941.5.28.16" } trade= { to="BRA" from="ENG" trade_from= { 0.000 0.000 1.642 0.000 0.000 0.000 0.000 } trade_to= { 8.931 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="BRA" start_date="1941.5.29.0" } trade= { to="GER" from="HOL" trade_from= { 0.000 0.000 0.045 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 1.800 0.000 } first="HOL" second="GER" start_date="1941.5.29.3" } trade= { to="SOV" from="HUN" trade_from= { 0.000 0.000 0.234 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 3.150 0.000 0.000 } first="HUN" second="SOV" start_date="1941.5.29.5" } trade= { to="CGX" from="MEX" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=42454 type=42 } first="MEX" second="CGX" start_date="1941.5.29.17" } trade= { to="SOV" from="MEX" trade_from= { 0.000 0.000 0.189 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 5.063 0.000 } convoy= { id=42455 type=42 } first="MEX" second="SOV" start_date="1941.5.29.17" } trade= { to="GER" from="SCH" trade_from= { 0.000 0.000 0.266 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 3.622 0.000 0.000 } first="SCH" second="GER" start_date="1941.5.30.6" } trade= { to="CGX" from="SPA" trade_from= { 0.000 0.000 0.252 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 1.688 } convoy= { id=42523 type=42 } first="SPA" second="CGX" start_date="1941.6.1.7" } trade= { to="VEN" from="BUL" trade_from= { 0.000 0.000 1.260 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 7.678 0.000 0.000 0.000 } convoy= { id=42524 type=42 } first="BUL" second="VEN" start_date="1941.6.1.7" } trade= { to="CGX" from="BUL" trade_from= { 0.000 0.000 0.596 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.590 } convoy= { id=42525 type=42 } first="BUL" second="CGX" start_date="1941.6.1.7" } trade= { to="CGX" from="ARG" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=42531 type=42 } first="ARG" second="CGX" start_date="1941.6.2.18" } trade= { to="SOV" from="URU" trade_from= { 0.000 0.000 0.216 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 5.822 0.000 } convoy= { id=42532 type=42 } first="URU" second="SOV" start_date="1941.6.2.20" } trade= { to="CGX" from="URU" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=42533 type=42 } first="URU" second="CGX" start_date="1941.6.2.20" } trade= { to="BOL" from="URU" trade_from= { 0.000 0.000 0.616 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 9.585 0.000 0.000 } first="URU" second="BOL" start_date="1941.6.2.20" } trade= { to="SPA" from="ENG" trade_from= { 0.000 0.000 1.657 0.000 0.000 0.000 0.000 } trade_to= { 9.009 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="SPA" start_date="1941.6.3.0" } trade= { to="CGX" from="GER" trade_from= { 0.000 0.000 1.801 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 13.711 } convoy= { id=42541 type=42 } first="GER" second="CGX" start_date="1941.6.3.0" } trade= { to="CGX" from="GRE" trade_from= { 0.000 0.000 0.576 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 4.388 } convoy= { id=42574 type=42 } first="GRE" second="CGX" start_date="1941.6.4.7" } trade= { to="SOV" from="TAN" trade_from= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } first="TAN" second="SOV" start_date="1941.6.4.13" } trade= { to="CGX" from="ECU" trade_from= { 0.000 0.000 0.360 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 2.742 } convoy= { id=42575 type=42 } first="ECU" second="CGX" start_date="1941.6.4.19" } trade= { to="IRE" from="ENG" trade_from= { 0.000 0.000 4.232 0.000 0.000 0.000 0.000 } trade_to= { 27.135 0.000 0.000 0.000 0.000 0.000 0.000 } first="ENG" second="IRE" start_date="1941.6.5.0" } trade= { to="USA" from="GER" trade_from= { 0.000 0.000 1.759 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 0.000 13.331 } convoy= { id=42603 type=42 } first="GER" second="USA" start_date="1941.6.5.0" } trade= { to="GER" from="SCH" trade_from= { 0.000 0.000 0.294 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 4.037 0.000 0.000 } first="SCH" second="GER" start_date="1941.6.7.6" } trade= { to="JAP" from="IDC" trade_from= { 0.000 0.000 0.225 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 1.800 0.000 0.000 0.000 } convoy= { id=42617 type=42 } first="IDC" second="JAP" start_date="1941.6.7.14" } trade= { to="SOV" from="SPA" trade_from= { 0.000 0.000 0.259 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 3.375 0.000 0.000 } convoy= { id=42636 type=42 } first="SPA" second="SOV" start_date="1941.6.8.7" } trade= { to="TIB" from="CYN" trade_from= { 0.000 0.000 0.311 0.000 0.000 0.000 0.000 } trade_to= { 1.936 0.000 0.000 0.000 0.000 0.000 0.000 } first="CYN" second="TIB" start_date="1941.6.8.12" } influence= { first="GER" second="SWE" start_date="1941.6.8.15" } influence= { first="SOV" second="CUB" start_date="1941.6.8.17" } trade= { to="SOV" from="SIA" trade_from= { 0.000 0.000 0.144 0.000 0.000 0.000 0.000 } trade_to= { 0.000 0.000 0.000 0.000 0.000 3.881 0.000 } convoy= { id=42670 type=42 } first="SIA" second="SOV" start_date="1941.6.9.14" } } combat= { land_combat= { location=7326 day=24 duration=24 attacker= { dice=4 unit= { id=2672 type=41 } unit= { id=8490 type=4713 } unit= { id=23324 type=4713 } unit= { id=20197 type=4713 } unit= { id=11674 type=4713 } unit= { id=8194 type=4713 } losses=147.400 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 549.700 32982.300 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 8992.800 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=1 front= { id=23324 type=4713 } front= { id=20197 type=4713 } front= { id=11674 type=4713 } front= { id=8490 type=4713 } reserves= { id=2672 type=41 } reserves= { id=8194 type=4713 } } defender= { dice=7 unit= { id=3326 type=4713 } unit= { id=6004 type=41 } unit= { id=6621 type=41 } losses=299.800 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1993.200 0.000 26931.900 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 2998.300 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=6 front= { id=3326 type=4713 } front= { id=6004 type=41 } reserves= { id=6621 type=41 } } terrain="forest" } land_combat= { location=5053 day=24 duration=24 attacker= { dice=6 unit= { id=2575 type=41 } losses=435.200 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 12000.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1000.000 } tactic=1 front= { id=2575 type=41 } } defender= { dice=1 unit= { id=17894 type=4713 } unit= { id=23769 type=4713 } unit= { id=23721 type=4713 } unit= { id=17822 type=4713 } unit= { id=23781 type=4713 } losses=123.800 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 4999.500 0.000 45000.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=2 front= { id=17894 type=4713 } front= { id=17822 type=4713 } front= { id=23721 type=4713 } front= { id=23781 type=4713 } front= { id=23769 type=4713 } } terrain="plains" } land_combat= { location=4932 day=6 duration=6 attacker= { dice=6 losses=107.100 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 8999.400 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1000.000 0.000 18000.000 0.000 0.000 0.000 0.000 5995.200 0.000 8998.200 0.000 0.000 2998.800 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 999.600 } tactic=1 } defender= { dice=4 unit= { id=6327 type=41 } unit= { id=23733 type=4713 } unit= { id=6255 type=41 } unit= { id=6317 type=41 } losses=144.000 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 3998.600 0.000 26987.400 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=13 front= { id=23733 type=4713 } front= { id=6317 type=41 } front= { id=6255 type=41 } front= { id=6327 type=41 } } terrain="plains" } land_combat= { location=4978 day=3 duration=3 attacker= { dice=5 unit= { id=6086 type=41 } unit= { id=6098 type=41 } unit= { id=3026 type=4713 } losses=62.000 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 21000.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 3000.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=1 front= { id=3026 type=4713 } front= { id=6098 type=41 } front= { id=6086 type=41 } } defender= { dice=5 unit= { id=2685 type=41 } unit= { id=15036 type=4713 } unit= { id=23436 type=4713 } unit= { id=15776 type=4713 } unit= { id=41916 type=4713 } losses=25.900 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 8992.500 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 499.700 8991.600 0.000 0.000 0.000 0.000 5981.000 0.000 8991.300 0.000 0.000 2991.700 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 997.400 } tactic=2 front= { id=15776 type=4713 } front= { id=23436 type=4713 } front= { id=15036 type=4713 } front= { id=2685 type=41 } reserves= { id=41916 type=4713 } } terrain="hills" } land_combat= { location=5015 day=1 duration=1 attacker= { dice=3 unit= { id=4623 type=4713 } unit= { id=13471 type=4713 } losses=16.200 size= { 0.000 0.000 0.000 0.000 8997.900 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 9000.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=3 front= { id=13471 type=4713 } front= { id=4623 type=4713 } } defender= { dice=7 unit= { id=3026 type=4713 } unit= { id=6405 type=41 } unit= { id=6086 type=41 } unit= { id=6080 type=41 } unit= { id=6098 type=41 } losses=16.400 size= { 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1000.000 0.000 32972.700 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 2994.300 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 } tactic=2 front= { id=3026 type=4713 } front= { id=6405 type=41 } front= { id=6080 type=41 } front= { id=6086 type=41 } front= { id=6098 type=41 } } terrain="forest" } history= { history= { { location=5015 attacker="---" defender="CHI" end_date="1941.6.3.20" type=1 } { location=7338 attacker="---" defender="CHI" end_date="1941.6.3.23" type=1 } { location=4978 attacker="---" defender="JAP" end_date="1941.6.3.23" type=1 } { location=7326 attacker="---" defender="CHI" end_date="1941.6.4.2" type=1 } { location=5963 attacker="CGX" defender="---" end_date="1941.6.4.17" type=1 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.4.19" type=5 } { location=7377 attacker="CHI" defender="---" end_date="1941.6.5.2" type=1 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.5.5" type=5 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.5.11" type=5 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.5.17" type=5 } { location=5963 attacker="CGX" defender="---" end_date="1941.6.5.18" type=1 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.6.5" type=5 } { location=4978 attacker="CHI" defender="JAP" end_date="1941.6.6.8" type=5 } { location=4932 attacker="---" defender="CHI" end_date="1941.6.6.8" type=1 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.6.11" type=5 } { location=4978 attacker="---" defender="JAP" end_date="1941.6.6.11" type=1 } { location=5015 attacker="---" defender="CHI" end_date="1941.6.6.14" type=1 } { location=5953 attacker="CGX" defender="IDC" end_date="1941.6.6.17" type=5 } { location=4978 attacker="CHI" defender="JAP" end_date="1941.6.6.18" type=5 } { location=7384 attacker="CHI" defender="MEN" end_date="1941.6.7.8" type=5 } { location=5953 attacker="CGX" defender="---" end_date="1941.6.7.8" type=1 } { location=7384 attacker="CHI" defender="MEN" end_date="1941.6.7.20" type=5 } { location=7384 attacker="CHI" defender="MEN" end_date="1941.6.8.16" type=5 } { location=7384 attacker="---" defender="MEN" end_date="1941.6.9.2" type=1 } { location=7384 attacker="CHI" defender="MEN" end_date="1941.6.9.8" type=5 } { location=7326 attacker="MAN" defender="CHI" end_date="1941.6.9.9" type=5 } { location=7326 attacker="MAN" defender="CHI" end_date="1941.6.9.19" type=5 } { location=7384 attacker="CHI" defender="MEN" end_date="1941.6.9.20" type=5 } } } } active_war= { name="Chinese Civil War" limited=no attacker="CHI" action="1936.5.30.2" original_attacker="---" original_defender="---" } active_war= { name="Second Italo-Abyssinian War" limited=no attacker="ITA" action="1936.5.29.0" original_attacker="---" original_defender="---" } active_war= { name="War of Spanish Aggression" limited=yes attacker="SPA" action="1936.10.31.0" original_attacker="---" original_defender="---" } active_war= { name="War of Chinese Aggression" limited=yes attacker="CHI" attacker="CGX" attacker="CYN" defender="JAP" defender="MEN" defender="MAN" defender="IDC" action="1941.6.10.1" original_attacker="---" original_defender="---" war_goal= { casus_belli="civil_war" actor="CHI" receiver="MEN" } war_goal= { casus_belli="aquire_all_cores" actor="CHI" receiver="MEN" } } active_war= { name="2nd War of Chinese Aggression" limited=yes defender="SOV" defender="SIK" defender="TAN" defender="MON" action="1937.8.29.4" original_attacker="---" original_defender="---" } active_war= { name="War of Japanese Aggression" limited=yes defender="SOV" defender="MON" defender="TAN" defender="SIK" action="1938.5.16.23" original_attacker="---" original_defender="---" } active_war= { name="War of Italian Aggression" limited=yes attacker="ITA" action="1939.7.11.16" original_attacker="---" original_defender="---" } active_war= { name="War of German Aggression" limited=yes defender="FRA" defender="ENG" defender="JOR" defender="OMN" defender="PAL" defender="YEM" defender="BHU" defender="IND" defender="NEP" defender="EGY" defender="AST" defender="NZL" defender="MLY" defender="BBU" defender="CAN" defender="SAF" defender="GRE" action="1940.10.26.18" original_attacker="---" original_defender="---" } active_war= { name="War of Soviet Aggression" limited=yes attacker="SOV" attacker="MON" attacker="TAN" action="1939.10.4.0" original_attacker="---" original_defender="---" } active_war= { name="2nd War of Soviet Aggression" limited=yes attacker="SOV" attacker="SIK" attacker="TAN" attacker="MON" action="1940.8.23.20" original_attacker="---" original_defender="---" } active_war= { name="War of Estonian Aggression" limited=yes defender="SOV" defender="MON" defender="TAN" defender="SIK" action="1940.8.10.0" original_attacker="---" original_defender="---" } active_war= { name="War of Latvian Aggression" limited=yes defender="SOV" defender="MON" defender="TAN" defender="SIK" action="1940.7.23.0" original_attacker="---" original_defender="---" } active_war= { name="War of Lithunian Aggression" limited=yes defender="SOV" defender="MON" defender="TAN" defender="SIK" action="1940.7.19.22" original_attacker="---" original_defender="---" } previous_war= { name="" limited=no action="1.1.1.0" original_attacker="---" original_defender="---" } previous_war= { name="" limited=no action="1.1.1.0" original_attacker="---" original_defender="---" } income_statistics= { } nation_size_statistics= { ledger_data= { ledger_data_y= { 0 0 0 0 0 } ledger_data_x= { 1937 1938 1939 1940 1941 } name="---" } ledger_data= { ledger_data_y= { 0 0 0 0 0 } ledger_data_x= { 1937 1938 1939 1940 1941 } name="REB" } ledger_data= { ledger_data_y= { 263 263 326 440 484 } ledger_data_x= { 1937 1938 1939 1940 1941 } name="GER" } ledger_data= { ledger_data_y= { 374 374 374 374 374 } ledger_data_x= { 1937 1938 1939 1940 1941 } name="ENG" } ledger_data= { ledger_data_y= 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